[{"type":"Lunar","name":"Ancestral Hate","hero":"","effect":"对护盾返还间隔的额外加成也会作用于生命返还间隔<br>愠怒之灵 2 秒内每使用一次攻击技能，额外 +4% 玩家自身受到的击中伤害，最多 40%<br>愠怒之灵使用技能时，消耗 30% 当前生命<br><br>英雄特性限定：狂人·雷恩|怒影"},{"type":"Lunar","name":"Artificial Moon: Discipline","hero":"","effect":"Base Traits now have <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Base Trait Slot&lt;/div&gt;&lt;div&gt;Memory slots that affect a Hero&#039;s Base Traits, provided by the Revived Affixes of Hero Memories.&lt;/div&gt;&lt;/div&gt;\">Special Memory slots</span> that can be installed with an <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;ULT&lt;/div&gt;&lt;div&gt;Red&lt;/div&gt;&lt;/div&gt;\">Ultimate</span> or lower <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Discipline&lt;/div&gt;&lt;div&gt;Memory of Discipline: Installable in Slot 2&lt;/div&gt;&lt;/div&gt;\">Discipline</span> Memory. Reduces the Base Stats and the value of Random Affixes of Memories installed in this slot by 20%<br>Base Traits gain additional affixes upon reaching max level"},{"type":"Lunar","name":"Artificial Moon: Origin","hero":"","effect":"Base Traits now have <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Base Trait Slot&lt;/div&gt;&lt;div&gt;Memory slots that affect a Hero&#039;s Base Traits, provided by the Revived Affixes of Hero Memories.&lt;/div&gt;&lt;/div&gt;\">Special Memory slots</span> that can be installed with an <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;ULT&lt;/div&gt;&lt;div&gt;Red&lt;/div&gt;&lt;/div&gt;\">Ultimate</span> or lower <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Origin&lt;/div&gt;&lt;div&gt;Memory of Origin: Installable in Slot 1&lt;/div&gt;&lt;/div&gt;\">Origin</span> Memory. Reduces the Base Stats and Random Affixes of Memories installed in this slot by 20%<br>Base Traits gain additional affixes upon reaching max level"},{"type":"Lunar","name":"Artificial Moon: Progress","hero":"","effect":"Base Traits now have <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Base Trait Slot&lt;/div&gt;&lt;div&gt;Memory slots that affect a Hero&#039;s Base Traits, provided by the Revived Affixes of Hero Memories.&lt;/div&gt;&lt;/div&gt;\">Special Memory slots</span> that can be installed with an <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;ULT&lt;/div&gt;&lt;div&gt;Red&lt;/div&gt;&lt;/div&gt;\">Ultimate</span> or lower <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Progress&lt;/div&gt;&lt;div&gt;Memory of Progress: Installable in Slot 3&lt;/div&gt;&lt;/div&gt;\">Progress</span> Memory. Reduces the Base Stats and Random Affixes of Memories installed in this slot by 20%<br>Base Traits gain additional affixes upon reaching max level"},{"type":"Lunar","name":"Bing's Big Bang Pack","hero":"","effect":"炸弹造成伤害时可额外生成 3 个备用炸弹，生成几率为炸弹暴击率的 33%；额外 -20% 备用炸弹伤害<br><br>英雄特性限定：逃脱者·宾|爆破新星"},{"type":"Lunar","name":"Discord of the Second Will","hero":"","effect":"When dealing damage, inflicts a random <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Crowd Control Effects&lt;/div&gt;&lt;div&gt;Frostbite, Freeze, Paralysis, Knockback, Weaken, Slow, Taunt, and Blinding&lt;/div&gt;&lt;/div&gt;\">crowd control effect</span> (except Freeze and Knockback), prioritizing effects that have not yet been inflicted. Interval: 1s<br>+200% inflicted <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Paralysis&lt;/div&gt;&lt;div&gt;Increases damage taken by 15%&lt;/div&gt;&lt;/div&gt;\">Paralysis</span> and <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Weaken&lt;/div&gt;&lt;div&gt;Reduces damage dealt by 10%&lt;/div&gt;&lt;/div&gt;\">Weaken</span> Effect"},{"type":"Lunar","name":"Nourishing Spring Rain","hero":"","effect":"<span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Nourishment&lt;/div&gt;&lt;div&gt;When using a skill, +30% additional damage for that use. Lasts 15s and stacks up to 10 time(s). Effect of Nourishment enjoys Empower Skill Effect bonuses.&lt;/div&gt;&lt;/div&gt;\">润物</span>可以施加给智械召唤物<br>存在魔灵时，每 10 点生长值使智械召唤物额外 +9% 伤害，上限 +540%<br>存在魔灵时，每 1% 强化技能使用几率，智械召唤物 -2% 几率失去润物<br>模组化技能的冷却时间降低至 0.1 秒<br><br>英雄特性限定：遗世魔灵·伊瑞斯|生长的微风"},{"type":"Lunar","name":"Radical Evolution Theory: Cruelty","hero":"","effect":"100% of the final bonus applied to <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Origin of Spirit Magus&lt;/div&gt;&lt;div&gt;Buff effect gained after Activating a Spirit Magus summoning skill.&lt;/div&gt;&lt;/div&gt;\">Origin of Spirit Magus</span> Effect is also applied to Cruelty&#039;s Aura Effect bonus"},{"type":"Lunar","name":"Radical Evolution Theory: Deep Pain","hero":"","effect":"100% of the final bonus applied to <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Origin of Spirit Magus&lt;/div&gt;&lt;div&gt;Buff effect gained after Activating a Spirit Magus summoning skill.&lt;/div&gt;&lt;/div&gt;\">Origin of Spirit Magus</span> Effect is also applied to Deep Pain&#039;s Aura Effect bonus"},{"type":"Lunar","name":"Radical Evolution Theory: Radical Order","hero":"","effect":"100% of the final bonus applied to <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Origin of Spirit Magus&lt;/div&gt;&lt;div&gt;Buff effect gained after Activating a Spirit Magus summoning skill.&lt;/div&gt;&lt;/div&gt;\">Origin of Spirit Magus</span> Effect is also applied to Radical Order&#039;s Aura Effect bonus"},{"type":"Lunar","name":"Radical Evolution Theory: Spell Amplification","hero":"","effect":"100% of the final bonus applied to <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Origin of Spirit Magus&lt;/div&gt;&lt;div&gt;Buff effect gained after Activating a Spirit Magus summoning skill.&lt;/div&gt;&lt;/div&gt;\">Origin of Spirit Magus</span> Effect is also applied to Spell Amplification&#039;s Aura Effect bonus"},{"type":"Lunar","name":"Reactive Rainbow","hero":"","effect":"For every 1% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Excess&lt;/div&gt;&lt;div&gt;The portion that exceeds the fixed upper limit&lt;/div&gt;&lt;/div&gt;\">excess</span> chance to avoid Elemental Ailments, +0.5% chance to deem your Max Elemental Resistance as the <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Effective&lt;/div&gt;&lt;div&gt;The portion that doesn&#039;t exceed the fixed upper limit&lt;/div&gt;&lt;/div&gt;\">effective</span> Elemental Resistance<br>For every 1% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Excess&lt;/div&gt;&lt;div&gt;The portion that exceeds the fixed upper limit&lt;/div&gt;&lt;/div&gt;\">excess</span> chance to avoid Elemental Ailments, +0.5% chance to inflict <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Elemental Resistance Reversal&lt;/div&gt;&lt;div&gt;Changes the enemy&#039;s original Elemental Resistance to a corresponding negative value&lt;/div&gt;&lt;/div&gt;\">Elemental Resistance Reversal</span> on enemies when dealing Elemental Damage"},{"type":"Lunar","name":"To Myself in Another Spacetime","hero":"","effect":"对扭曲时空中的敌人造成伤害时，收割 1.5 秒持续伤害，该效果对同一目标有 2 秒回复时间<br><span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Twisted Spacetime&lt;/div&gt;&lt;div&gt;Records the Damage Over Time you deal to enemies while Twisted Spacetime is active&lt;br/&gt;After moving the Twisted Spacetime, enemies within its area will be inflicted with Spacetime Turbulence that deals True Damage&lt;/div&gt;&lt;/div&gt;\">扭曲时空</span>的释放间隔降低为 1 秒<br>+20% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Twisted Spacetime&lt;/div&gt;&lt;div&gt;Records the Damage Over Time you deal to enemies while Twisted Spacetime is active&lt;br/&gt;After moving the Twisted Spacetime, enemies within its area will be inflicted with Spacetime Turbulence that deals True Damage&lt;/div&gt;&lt;/div&gt;\">扭曲时空</span>记录的所有伤害<br><br>英雄特性限定：时空见证者·尤加|时空流逝"},{"type":"Lunar","name":"Genius Idea Generator","hero":"Escapist Bing: Creative Genius (#2)","effect":"+2 to Whimsy Explosion Projectile Quantity, +100% Whimsy Effect, +50% Whimsy Signal Effect<br>+2 to Max Spell Burst and +100% additional Spell Damage for Spells triggered by Ingenuity Overload","hero-group":"Bing"},{"type":"Lunar","name":"Royal Arsenal","hero":"Divineshot Carino: Ranger of Glory (#1)","effect":"For every activated Magnificent Support Skill, +100% Projectile Speed, up to 300%<br>For every activated Noble Support Skill, +20% additional Projectile Damage, up to 60%","hero-group":"Carino"},{"type":"Lunar","name":"Into the Night","hero":"Divineshot Carino: Lethal Flash (#2)","effect":"+2 to Max <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Deflection&lt;/div&gt;&lt;div&gt;Reduces additional damage taken by 8% for every stack of Deflection, up to 3 stack(s). When hit, consumes all stacks of Deflection&lt;/div&gt;&lt;/div&gt;\">Deflection</span><br><span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Deflection&lt;/div&gt;&lt;div&gt;Reduces additional damage taken by 8% for every stack of Deflection, up to 3 stack(s). When hit, consumes all stacks of Deflection&lt;/div&gt;&lt;/div&gt;\">Deflection</span> is no longer consumed when hit, but <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Deflection&lt;/div&gt;&lt;div&gt;Reduces additional damage taken by 8% for every stack of Deflection, up to 3 stack(s). When hit, consumes all stacks of Deflection&lt;/div&gt;&lt;/div&gt;\">Deflection</span> now only lasts for 3s<br>+50% additional Projectile Damage when <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Deflection&lt;/div&gt;&lt;div&gt;Reduces additional damage taken by 8% for every stack of Deflection, up to 3 stack(s). When hit, consumes all stacks of Deflection&lt;/div&gt;&lt;/div&gt;\">Deflection</span> is active","hero-group":"Carino"},{"type":"Lunar","name":"Self-Imposed Shackles","hero":"Divineshot Carino: Zealot of War (#3)","effect":"While standing still, +20% additional Heat Up Effect every 0.5s, up to 60%<br>While standing still, <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Heat Up&lt;/div&gt;&lt;div&gt;Additionally increases Projectiles Damage based on Heat Up stacks and increases the Projectile Max Deviation Angle&lt;/div&gt;&lt;/div&gt;\">Heat Up</span> gains an additional effect: +1% Skill Area for every stack of Heat Up<br>+20% Attack and Spell Block Chance and +20% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Block Ratio Upper Limit&lt;/div&gt;&lt;div&gt;The Block Ratio&#039;s upper limit is 60% by default and can be increased to a maximum of 80%&lt;/div&gt;&lt;/div&gt;\">Block Ratio Upper Limit</span> for 8s when stopping moving<br>While moving, -60% Max <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Elemental&lt;/div&gt;&lt;div&gt;Fire, Cold, and Lightning&lt;/div&gt;&lt;/div&gt;\">Elemental</span> Resistance and Erosion Resistance","hero-group":"Carino"},{"type":"Lunar","name":"Cat's Night Safari","hero":"Cateye Erika: Wind Stalker (#1)","effect":"Gains 1 stack of Interest upon dealing damage to an Elite enemy. Interval: 1s<br>Gains <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Hunting Instinct&lt;/div&gt;&lt;div&gt;+2 to Initial Multistrike Count and Max Multistrike Count. Lasts for 30s. Unable to gain Interest during Hunting Instinct&lt;/div&gt;&lt;/div&gt;\">Hunting Instinct</span> when having 5 stack(s) of Interest","hero-group":"Erika"},{"type":"Lunar","name":"Charging Tail","hero":"Cateye Erika: Lightning Shadow (#2)","effect":"<span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Feline Figure&lt;/div&gt;&lt;div&gt;Inflicts Numbed stacks equal to the number of Electrify stacks on enemies within the area&lt;br/&gt;Skill Tags: Spell, Lightning&lt;/div&gt;&lt;/div&gt;\">Feline Figure</span> can now land Critical Strikes<br>On Critical Strike, the effect of Numbed inflicted within 10s by <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Feline Figure&lt;/div&gt;&lt;div&gt;Inflicts Numbed stacks equal to the number of Electrify stacks on enemies within the area&lt;br/&gt;Skill Tags: Spell, Lightning&lt;/div&gt;&lt;/div&gt;\">Feline Figure</span> is doubled","hero-group":"Erika"},{"type":"Lunar","name":"Vengeful Wraith","hero":"Cateye Erika: Vendetta's Sting (#3)","effect":"For every 3 casts of <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Vendetta&lt;/div&gt;&lt;div&gt;Teleports to a random enemy within 9m, then triggers the Main Skill 1 time and +30% additional attack damage for the triggered skill. Cooldown: 3s&lt;/div&gt;&lt;/div&gt;\">Vendetta</span>, generates 1 Phantom that casts <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Vendetta&lt;/div&gt;&lt;div&gt;Teleports to a random enemy within 9m, then triggers the Main Skill 1 time and +30% additional attack damage for the triggered skill. Cooldown: 3s&lt;/div&gt;&lt;/div&gt;\">Vendetta</span> 1 additional time on a random target within 9m. The Phantom deals triple damage","hero-group":"Erika"},{"type":"Lunar","name":"Three-Chambered Heart","hero":"Frostfire Gemma: Ice-Fire Fusion (#1)","effect":"The Main Skill is supported by a Lv. 40 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Advanced Elemental Impact&lt;/div&gt;&lt;div&gt;Supports skills that deal damage&lt;br/&gt;+16% additional damage for 2 other types of Elemental Damage if the supported skill recently dealt 1 type of Elemental Damage&lt;/div&gt;&lt;/div&gt;\">Advanced Elemental Impact</span>","hero-group":"Gemma"},{"type":"Lunar","name":"First Flake of Strange Snow","hero":"Frostfire Gemma: Frostbitten Heart (#2)","effect":"-50% additional <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Frostbite&lt;/div&gt;&lt;div&gt;Frostbite is an Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast, and Movement Speed. Base Frostbite Rating: 10. For every 1 Frostbite Rating, +1% additional Cold Damage taken. The enemy will be Frozen once they have more than 100 Frostbite Rating.&lt;/div&gt;&lt;/div&gt;\">Frostbite</span> Effect<br>Each type of <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Crowd Control Effects&lt;/div&gt;&lt;div&gt;Frostbite, Freeze, Paralysis, Knockback, Weaken, Slow, Taunt, and Blinding&lt;/div&gt;&lt;/div&gt;\">Crowd Control Effect</span>, Ailment, and Curse afflicting an enemy is deemed to have 50 additional Frostbite Rating, up to 500","hero-group":"Gemma"},{"type":"Lunar","name":"Sweet Pain","hero":"Frostfire Gemma: Flame of Pleasure (#3)","effect":"Converts 99% Fire Damage to Erosion Damage<br>You have a Lv. 20 Precise: Erosion Amplification<br>You have a Lv. 20 Precise: Corrosion Focus<br>You have a Lv. 20 Erosion Magus Origin of Spirit Magus Effect","hero-group":"Gemma"},{"type":"Lunar","name":"Nature's Party","hero":"The Forsaken Iris: Growing Breeze (#1)","effect":"<span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Nourishment&lt;/div&gt;&lt;div&gt;When using a skill, +30% additional damage for that use. Lasts 15s and stacks up to 10 time(s). Effect of Nourishment enjoys Empower Skill Effect bonuses.&lt;/div&gt;&lt;/div&gt;\">Nourishment</span> applies additional base effects:<br>Frost Magus: Restores 5% of Missing Life and Energy Shield to you on hit. Interval: 0.2s. +8 Max Frostbite Rating per Nourishment stack<br>Thunder Magus: Inflicts Numbed on hit. Interval: 0.2s. +4% additional Lightning Damage dealt to Numbed enemies per Nourishment stack<br>Fire Magus: +16% additional Critical Strike Damage and -20% Critical Strike Rating per Nourishment stack<br>Rock Magus: Transfers 20% of damage taken to this Minion, and adds Physical Damage equal to 0.05% of Armor per Nourishment stack, up to 100 Physical Damage per stack<br>Erosion Magus: Inflicts Deterioration on hit and +4% Deterioration Damage per Nourishment stack","hero-group":"Iris"},{"type":"Lunar","name":"Blowing Breeze","hero":"The Forsaken Iris: Vigilant Breeze (#2)","effect":"While in <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Vigilant&lt;/div&gt;&lt;div&gt;Allows you to control Spirit Magi and attack enemies with Spirit Magus Skills.&lt;br/&gt;You take all damage from enemies in place of the Spirit Magi under your control.&lt;br/&gt;All skills except for the second skill are switched with Spirit Magus Skills, and the Ultimate of Merged Spirit Magi is unlocked.&lt;br/&gt;Only skills that don&#039;t have an attacking or casting action can be installed as the second skill.&lt;br/&gt;When controlling a Spirit Magus, Iris&#039; Movement Speed is applied instead.&lt;/div&gt;&lt;/div&gt;\">Vigilant</span>, for every 1 use(s) of the <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Ultimate&lt;/div&gt;&lt;div&gt;When in a certain state, Spirit Magi use their Ultimate with extremely high strength&lt;/div&gt;&lt;/div&gt;\">Ultimate</span> by Spirit Magi, +1 to Max <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Breeze&lt;/div&gt;&lt;div&gt;+16% additional damage dealt by Merged Spirit Magi&lt;/div&gt;&lt;/div&gt;\">Breeze</span> Stacks, up to 15 to Max Breeze Stacks, lasting until <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Reconjuring&lt;/div&gt;&lt;div&gt;Gains additional Life Restoration but cannot use skills or be targeted. Loses this status once fully healed&lt;/div&gt;&lt;/div&gt;\">Reconjuring</span>","hero-group":"Iris"},{"type":"Lunar","name":"Soft Storm","hero":"The Forsaken Iris: Vigilant Breeze (#2)","effect":"While in <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Vigilant&lt;/div&gt;&lt;div&gt;Allows you to control Spirit Magi and attack enemies with Spirit Magus Skills.&lt;br/&gt;You take all damage from enemies in place of the Spirit Magi under your control.&lt;br/&gt;All skills except for the second skill are switched with Spirit Magus Skills, and the Ultimate of Merged Spirit Magi is unlocked.&lt;br/&gt;Only skills that don&#039;t have an attacking or casting action can be installed as the second skill.&lt;br/&gt;When controlling a Spirit Magus, Iris&#039; Movement Speed is applied instead.&lt;/div&gt;&lt;/div&gt;\">Vigilant</span>, for every 2 use(s) of <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Enhanced Skill&lt;/div&gt;&lt;div&gt;Chance to change the skill into a stronger Enhanced Skill when Spirit Magus uses a Base Skill. The chance can be increased, and at 100%, Spirit Magi will no longer use Base Skills and always use Enhanced Skills&lt;/div&gt;&lt;/div&gt;\">Enhanced Skills</span> by Spirit Magi, triggers the <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Ultimate&lt;/div&gt;&lt;div&gt;When in a certain state, Spirit Magi use their Ultimate with extremely high strength&lt;/div&gt;&lt;/div&gt;\">Ultimate</span><br>Spirit Magi cannot use the <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Ultimate&lt;/div&gt;&lt;div&gt;When in a certain state, Spirit Magi use their Ultimate with extremely high strength&lt;/div&gt;&lt;/div&gt;\">Ultimate</span>. -30% additional <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Ultimate&lt;/div&gt;&lt;div&gt;When in a certain state, Spirit Magi use their Ultimate with extremely high strength&lt;/div&gt;&lt;/div&gt;\">Ultimate</span> Damage","hero-group":"Iris"},{"type":"Lunar","name":"Machine's Joy","hero":"Commander Moto: Order Calling (#1)","effect":"+4% additional <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Overload&lt;/div&gt;&lt;div&gt;Provides buffs for your Minions&lt;br/&gt;Bonuses that apply to Empower Skill Effects are also applied to Overload Effect&lt;br/&gt;Bonuses that apply to Skill Effect Duration are also applied to Overload Duration&lt;/div&gt;&lt;/div&gt;\">Overload</span> Effect on hit. Stacks up to 30 time(s) (multiplies). Removes all stacks when casting a Trait Skill","hero-group":"Moto"},{"type":"Lunar","name":"Neural Synchronization Training","hero":"Commander Moto: Order Calling (#1)","effect":"After a Summon Skill is cast, you gain <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Overload&lt;/div&gt;&lt;div&gt;Provides buffs for your Minions&lt;br/&gt;Bonuses that apply to Empower Skill Effects are also applied to Overload Effect&lt;br/&gt;Bonuses that apply to Skill Effect Duration are also applied to Overload Duration&lt;/div&gt;&lt;/div&gt;\">Overload</span> for 4s<br>While a Synthetic Troop Minion exists, +125% additional <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Overload&lt;/div&gt;&lt;div&gt;Provides buffs for your Minions&lt;br/&gt;Bonuses that apply to Empower Skill Effects are also applied to Overload Effect&lt;br/&gt;Bonuses that apply to Skill Effect Duration are also applied to Overload Duration&lt;/div&gt;&lt;/div&gt;\">Overload</span> effect granted on yourself<br>For every 1 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Command&lt;/div&gt;&lt;div&gt;Every point of Command will grant Synthetic Troop Minions +3% additional damage, +-2% additional damage taken, ++2% Movement Speed, and a bigger Tracking Area.&lt;br/&gt;The lowest Command is -100 while the highest is 100. When Command is not 0, 13 point(s) will be returned (reduced/granted) every second until it becomes 0. For every 10 Command increased, +7 additional points will be returned.&lt;br/&gt;Synthetic Troop Minions&#039; Duration will not reduce when Command is a positive value.&lt;/div&gt;&lt;/div&gt;\">Command</span>, +3% additional damage for you","hero-group":"Moto"},{"type":"Lunar","name":"Peril of Synthetic Troops","hero":"Commander Moto: Charge Calling (#2)","effect":"Adds 18% of the player&#039;s Max Life to the Base Life of Synthetic Troop Minions<br>Adds 12% of the player&#039;s Max Energy Shield to the Base Energy Shield of Synthetic Troop ","hero-group":"Moto"},{"type":"Lunar","name":"Basic Pharmacology Manuscript","hero":"Scent Weaver Sage: Licorice Note (#1)","effect":"+150% additional Ingredient Effect applied to Basic Scent Bottles","hero-group":"Sage"},{"type":"Lunar","name":"Omni-Elixir Side Effect","hero":"Scent Weaver Sage: Licorice Note (#1)","effect":"Scent Bottles add unselected Potion Ingredient effects, and the selected ingredients and their base effects will no longer take effect","hero-group":"Sage"},{"type":"Lunar","name":"Furious Roar","hero":"Berserker Rehan: Anger (#1)","effect":"Attacks trigger <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Burst&lt;/div&gt;&lt;div&gt;When triggered, deals powerful area explosion damage equal to 340% of Weapon Damage to enemies within 3m. While Dual Wielding, the Base Damage is the average damage of both weapons.&lt;br/&gt;For every +1 to Skill Level, Burst +10% additional damage (multiplies)&lt;br/&gt;Skill Tags: Attack, Melee, Physical, Triggered, Area, Strength, Dexterity&lt;/div&gt;&lt;/div&gt;\">Burst</span> once on Attack Critical Strike while <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Berserk&lt;/div&gt;&lt;div&gt;Gains bonuses twice the Max Rage while Berserk is active&lt;br/&gt;Berserk expires when you run out of Rage&lt;/div&gt;&lt;/div&gt;\">Berserk</span> is active. Cooldown: 0.3s","hero-group":"Rehan"},{"type":"Lunar","name":"Hero's Resourcefulness","hero":"Berserker Rehan: Anger (#1)","effect":"<span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Burst&lt;/div&gt;&lt;div&gt;When triggered, deals powerful area explosion damage equal to 340% of Weapon Damage to enemies within 3m. While Dual Wielding, the Base Damage is the average damage of both weapons.&lt;br/&gt;For every +1 to Skill Level, Burst +10% additional damage (multiplies)&lt;br/&gt;Skill Tags: Attack, Melee, Physical, Triggered, Area, Strength, Dexterity&lt;/div&gt;&lt;/div&gt;\">Burst</span> becomes <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Burst Blast&lt;/div&gt;&lt;div&gt;When triggered, deals 1458-2430 Spell Physical Damage to enemies within 3m. The damage effect of this skill is 360%.&lt;br/&gt;For every +1 to Skill Level, Burst +10% additional damage (multiplies)&lt;br/&gt;Skill Tags: Spell, Physical, Triggered, Area, Strength, Dexterity&lt;/div&gt;&lt;/div&gt;\">Burst Blast</span> and can activate <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Spell Burst&lt;/div&gt;&lt;div&gt;Automatically uses a Spell Skill a certain number of times.&lt;br/&gt;When Spell Burst is fully charged, the next Spell Skill used will activate Spell Burst, which will consume all stacks charged and automatically use the Spell Skill the same number of times.&lt;br/&gt;Skills that have a cooldown, Triggered Skills, Sentry Skills, Channeled Skills, and Combo Skills cannot activate Spell Burst.&lt;/div&gt;&lt;/div&gt;\">Spell Burst</span><br>All conditions of this trait that trigger on attack are changed to trigger on hit<br>The Base Trait effect that generates Rage from using Melee Skills is changed to generating Rage upon skill use. The effect that triggers Burst on attack hit is changed to triggering <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Burst Blast&lt;/div&gt;&lt;div&gt;When triggered, deals 1458-2430 Spell Physical Damage to enemies within 3m. The damage effect of this skill is 360%.&lt;br/&gt;For every +1 to Skill Level, Burst +10% additional damage (multiplies)&lt;br/&gt;Skill Tags: Spell, Physical, Triggered, Area, Strength, Dexterity&lt;/div&gt;&lt;/div&gt;\">Burst Blast</span>on hit","hero-group":"Rehan"},{"type":"Lunar","name":"Starfall Wasteland","hero":"Berserker Rehan: Seething Silhouette (#2)","effect":"<span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Seething Spirit&lt;/div&gt;&lt;div&gt;An ancestor spirit that casts your Non-Mobility and Non-Channeled Main Melee Attack Skills when it appears&lt;/div&gt;&lt;/div&gt;\">Seething Spirit</span> now only uses Ranged Projectile Skills (except Channeled and Parabolic Skills)<br>Generates 15 Rage when using a Ranged Skill<br>+2 to Projectile Quantity, +2 Horizontal Projectile <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Jump&lt;/div&gt;&lt;div&gt;Upon hitting a target, a horizontal Projectile or Chain Skill jumps to another target nearby&lt;/div&gt;&lt;/div&gt;\">Jump(s)</span>, +2 Horizontal Projectile <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Penetrate&lt;/div&gt;&lt;div&gt;Horizontal Projectiles pass through the targets they hit, continuing along their original trajectory until reaching the Penetration limit.&lt;/div&gt;&lt;/div&gt;\">Penetration(s)</span>, +22% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Projectile Size&lt;/div&gt;&lt;div&gt;Changes Projectile Size&lt;br/&gt;In general, 100% of Projectile Size is applied to the size of Projectiles&lt;br/&gt;For Projectiles affected by Skill Area Bonuses, 25% of the increase or decrease in Projectile Size is applied to the additional Skill Area of Projectiles&lt;br/&gt;For Projectiles that have subsequent Area Effects, 25% of the increase or decrease in Projectile Size is also applied to the additional Skill Area of the subsequent effects&lt;br/&gt;Subsequent effects: Effects caused by Projectile after they are fired, such as explosions&lt;/div&gt;&lt;/div&gt;\">Projectile Size</span><br> for Ranged Skills cast by Seething Spirit66% chance for Ranged Projectiles launched by Seething Spirit to return after reaching their max range","hero-group":"Rehan"},{"type":"Lunar","name":"Between the Holy Land and Hell","hero":"Lightbringer Rosa: High Court Chariot (#1)","effect":"Gains <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Repent to the Light&lt;/div&gt;&lt;div&gt;When in the Holy Domain, attacks yourself once after every 2 cast(s) of skills, dealing a fixed 10 Physical Damage&lt;br/&gt;For every 1 attack(s) blocked when in the Holy Domain, +1% Block Ratio and Block Ratio Upper Limit and +2% additional damage. Stacks up to 15 time(s)&lt;/div&gt;&lt;/div&gt;\">Repent to the Light</span> for 8s after casting the Trait Skill","hero-group":"Rosa"},{"type":"Lunar","name":"Apathy Blade","hero":"Lightbringer Rosa: Unsullied Blade (#2)","effect":"Intelligence no longer grants a damage bonus<br>Intelligence is the sum of Strength and Dexterity<br>+120% Strength and Dexterity","hero-group":"Rosa"},{"type":"Lunar","name":"Mercury Purged","hero":"Lightbringer Rosa: Unsullied Blade (#2)","effect":"<span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Realm of Mercury&lt;/div&gt;&lt;div&gt;For every 10% Unsealed Max Mana you have, +2% additional Attack Speed and +2% additional Elemental Damage&lt;br/&gt;Restores 15% of Unsealed Max Mana when using a non-Channeled Attack Skill. This effect does not apply to Burst.&lt;/div&gt;&lt;/div&gt;\">Realm of Mercury</span> keeps removing <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Elemental Ailment&lt;/div&gt;&lt;div&gt;Ignite, Frostbite, Freeze, and Numbed&lt;/div&gt;&lt;/div&gt;\">Elemental Ailments</span><br>When inflicting or removing <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Frostbite&lt;/div&gt;&lt;div&gt;Frostbite is an Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast, and Movement Speed. Base Frostbite Rating: 10. For every 1 Frostbite Rating, +1% additional Cold Damage taken. The enemy will be Frozen once they have more than 100 Frostbite Rating.&lt;/div&gt;&lt;/div&gt;\">Frostbite</span>, grants <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Baptism: Impassive&lt;/div&gt;&lt;div&gt;-30% additional Cold Damage taken and +60% Skill Area&lt;/div&gt;&lt;/div&gt;\">Baptism: Impassive</span> for 8s<br>When inflicting or removing <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Ignite&lt;/div&gt;&lt;div&gt;An Ailment that may be triggered on hit, dealing Fire Damage per second for 4s based on Base Ignite Damage. Unable to stack&lt;br/&gt;Ignite cannot be inflicted when Base Ignite Damage is 0&lt;/div&gt;&lt;/div&gt;\">Ignite</span>, grants <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Baptism: Rage&lt;/div&gt;&lt;div&gt;-30% additional Fire Damage taken and +30% additional damage on Critical Strike&lt;/div&gt;&lt;/div&gt;\">Baptism: Rage</span> for 8s<br>When inflicting or removing <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Numbed&lt;/div&gt;&lt;div&gt;An Elemental Ailment that has a chance to be inflicted when Lightning Damage hits its target.&lt;br/&gt;When hitting a Numbed enemy, Lightning Damage inflicts 1 stack of Numbed for every 10% of the sum of Max Energy Shield and Life dealt by Lightning Damage. This threshold can be lowered or raised, but the minimum is 1%.&lt;br/&gt;The default duration of Numbed is 2s, and the duration of each stack is calculated independently.&lt;br/&gt;Max Numbed stacks: 10. Each stack of Numbed increases the Lightning Damage taken by an additional +5%.&lt;/div&gt;&lt;/div&gt;\">Numbed</span>, grants <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Baptism: Indolent&lt;/div&gt;&lt;div&gt;-30% additional Lightning Damage taken and +30% additional Max Damage&lt;/div&gt;&lt;/div&gt;\">Baptism: Indolent</span> for 8s","hero-group":"Rosa"},{"type":"Lunar","name":"Ceaseless Tide","hero":"Tide Whisper Selena: Sing with the Tide","effect":"Deemed to be in the <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Loud Song&lt;/div&gt;&lt;div&gt;In the Loud Song state, -20% additional Attack and Cast Speed, -20% additional Movement Speed, and +80% additional Tide Effect&lt;/div&gt;&lt;/div&gt;\">Loud Song</span> state while in the <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Bard&lt;/div&gt;&lt;div&gt;In the Bard state, Attack Channeled Skills and Attack Mobility Skills cannot be used&lt;br/&gt;In the Bard state, it is possible to move while casting Spell Channeled Skills&lt;br/&gt;In the Bard state, the Main Skill is auto channeled while moving&lt;br/&gt;In the Bard state, all non-instant and non-Mobility Skills will channel Bard Song instead&lt;/div&gt;&lt;/div&gt;\">Bard</span> state<br>Attack, Cast, and Movement Speed are no longer additionally reduced while in the <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Loud Song&lt;/div&gt;&lt;div&gt;In the Loud Song state, -20% additional Attack and Cast Speed, -20% additional Movement Speed, and +80% additional Tide Effect&lt;/div&gt;&lt;/div&gt;\">Loud Song</span> state","hero-group":"Selena"},{"type":"Lunar","name":"Crossing the Divine Threshold","hero":"Oracle Thea: Incarnation of The Gods (#1)","effect":"Immune to Ailments, <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Crowd Control Effects&lt;/div&gt;&lt;div&gt;Frostbite, Freeze, Paralysis, Knockback, Weaken, Slow, Taunt, and Blinding&lt;/div&gt;&lt;/div&gt;\">Crowd Control Effects</span>, and Curses while inside the Divine Realm<br>+2 to max stacks of all Blessings when outside the Divine Realm","hero-group":"Thea"},{"type":"Lunar","name":"Immolating World","hero":"Oracle Thea: Wisdom of The Gods (#2)","effect":"Replaces the Main Skill with <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;True Flame Immolation&lt;/div&gt;&lt;div&gt;Consumes all Blessings and deals Spell Cold Damage&lt;br/&gt;Deals 233-233 damage and +3% Base Skill Area for each stack of Blessing consumed&lt;br/&gt;For every 1% Cooldown Recovery Speed, grants a Blessing with 2.5% Max Stacks after this skill is cast&lt;br/&gt;Converts 100% of this skill&#039;s Cold Damage to Fire Damage&lt;br/&gt;This skill cannot be supported by Activation Medium Skills&lt;/div&gt;&lt;/div&gt;\">True Flame Immolation</span><br><span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;God&#039;s Boon&lt;/div&gt;&lt;div&gt;Consumes Focus Blessing to bestow God&#039;s Boon and gain Explosion for a short time.&lt;/div&gt;&lt;/div&gt;\">During God's Boon</span>, triggers <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;True Flame Immolation&lt;/div&gt;&lt;div&gt;Consumes all Blessings and deals Spell Cold Damage&lt;br/&gt;Deals 233-233 damage and +3% Base Skill Area for each stack of Blessing consumed&lt;br/&gt;For every 1% Cooldown Recovery Speed, grants a Blessing with 2.5% Max Stacks after this skill is cast&lt;br/&gt;Converts 100% of this skill&#039;s Cold Damage to Fire Damage&lt;br/&gt;This skill cannot be supported by Activation Medium Skills&lt;/div&gt;&lt;/div&gt;\">True Flame Immolation</span> once every 0.6s. The Interval is affected by Cast Speed<br>During God&#039;s Boon, each <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;True Flame Immolation&lt;/div&gt;&lt;div&gt;Consumes all Blessings and deals Spell Cold Damage&lt;br/&gt;Deals 233-233 damage and +3% Base Skill Area for each stack of Blessing consumed&lt;br/&gt;For every 1% Cooldown Recovery Speed, grants a Blessing with 2.5% Max Stacks after this skill is cast&lt;br/&gt;Converts 100% of this skill&#039;s Cold Damage to Fire Damage&lt;br/&gt;This skill cannot be supported by Activation Medium Skills&lt;/div&gt;&lt;/div&gt;\">True Flame Immolation</span> cast extends the duration of <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;God&#039;s Boon&lt;/div&gt;&lt;div&gt;Consumes Focus Blessing to bestow God&#039;s Boon and gain Explosion for a short time.&lt;/div&gt;&lt;/div&gt;\">God's Boon</span> by 0.2s","hero-group":"Thea"},{"type":"Lunar","name":"The Place of Oracle","hero":"Oracle Thea: Wisdom of The Gods (#2)","effect":"During God&#039;s Boon, <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Tenacity Blessing&lt;/div&gt;&lt;div&gt;Every stack of Tenacity Blessing grants an additional 4% damage reduction (multiplies). Initial max stacks: 4.&lt;/div&gt;&lt;/div&gt;\">Tenacity Blessing</span> and <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Agility Blessing&lt;/div&gt;&lt;div&gt;Every stack of Agility Blessing grants +4% Attack and Cast Speed and +2% additional damage. Initial max stacks: 4&lt;/div&gt;&lt;/div&gt;\">Agility Blessing</span> gain an additional effect: +5% additional damage","hero-group":"Thea"},{"type":"Lunar","name":"Inverted Shrine","hero":"Oracle Thea: Blasphemer (#3)","effect":"Inflicts <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Desecration&lt;/div&gt;&lt;div&gt;+15% additional Erosion Damage taken (multiplies) for each stack of Desecration. Initial max stacks: 3. Lasts for 5s. Can only affect 1 target&lt;/div&gt;&lt;/div&gt;\">Desecration</span> on yourself when inflicting <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Desecration&lt;/div&gt;&lt;div&gt;+15% additional Erosion Damage taken (multiplies) for each stack of Desecration. Initial max stacks: 3. Lasts for 5s. Can only affect 1 target&lt;/div&gt;&lt;/div&gt;\">Desecration</span><br> on enemies+99% additional Erosion Damage when inflicted with <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Desecration&lt;/div&gt;&lt;div&gt;+15% additional Erosion Damage taken (multiplies) for each stack of Desecration. Initial max stacks: 3. Lasts for 5s. Can only affect 1 target&lt;/div&gt;&lt;/div&gt;\">Desecration</span>","hero-group":"Thea"},{"type":"Lunar","name":"Fifth Cosmic Velocity","hero":"Spacetime Witness Youga: Spacetime Illusion (#1)","effect":"-99% additional <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Spell Burst&lt;/div&gt;&lt;div&gt;Automatically uses a Spell Skill a certain number of times.&lt;br/&gt;When Spell Burst is fully charged, the next Spell Skill used will activate Spell Burst, which will consume all stacks charged and automatically use the Spell Skill the same number of times.&lt;br/&gt;Skills that have a cooldown, Triggered Skills, Sentry Skills, Channeled Skills, and Combo Skills cannot activate Spell Burst.&lt;/div&gt;&lt;/div&gt;\">Spell Burst</span> Charge Speed<br>100% chance to immediately gain 2 stack(s) of <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Spell Burst&lt;/div&gt;&lt;div&gt;Automatically uses a Spell Skill a certain number of times.&lt;br/&gt;When Spell Burst is fully charged, the next Spell Skill used will activate Spell Burst, which will consume all stacks charged and automatically use the Spell Skill the same number of times.&lt;br/&gt;Skills that have a cooldown, Triggered Skills, Sentry Skills, Channeled Skills, and Combo Skills cannot activate Spell Burst.&lt;/div&gt;&lt;/div&gt;\">Spell Burst</span> Charge. Interval: 0.03s","hero-group":"Youga"},{"type":"Lunar","name":"Telepathy Expert","hero":"Spacetime Witness Youga: Spacetime Illusion (#1)","effect":"When <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Spacetime Illusion&lt;/div&gt;&lt;div&gt;Spacetime Illusion can only use Spell Skills and cannot use any Channeled and Summon Skills.&lt;br/&gt;Only 1 Spacetime Illusion may exist at a time. After reaching the summoning limit, click on the Trait Slot to call back the Spacetime Illusion&lt;/div&gt;&lt;/div&gt;\">Spacetime Illusion</span> consumes <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Spell Burst&lt;/div&gt;&lt;div&gt;Automatically uses a Spell Skill a certain number of times.&lt;br/&gt;When Spell Burst is fully charged, the next Spell Skill used will activate Spell Burst, which will consume all stacks charged and automatically use the Spell Skill the same number of times.&lt;br/&gt;Skills that have a cooldown, Triggered Skills, Sentry Skills, Channeled Skills, and Combo Skills cannot activate Spell Burst.&lt;/div&gt;&lt;/div&gt;\">Spell Burst</span>, it also attempts to consume <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Spell Burst&lt;/div&gt;&lt;div&gt;Automatically uses a Spell Skill a certain number of times.&lt;br/&gt;When Spell Burst is fully charged, the next Spell Skill used will activate Spell Burst, which will consume all stacks charged and automatically use the Spell Skill the same number of times.&lt;br/&gt;Skills that have a cooldown, Triggered Skills, Sentry Skills, Channeled Skills, and Combo Skills cannot activate Spell Burst.&lt;/div&gt;&lt;/div&gt;\">Spell Burst for Youga</span>","hero-group":"Youga"},{"type":"Lunar","name":"Private Universe","hero":"Spacetime Witness Youga: Spacetime Elapse (#2)","effect":"+200% additional <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Twisted Spacetime&lt;/div&gt;&lt;div&gt;Records the Damage Over Time you deal to enemies while Twisted Spacetime is active&lt;br/&gt;After moving the Twisted Spacetime, enemies within its area will be inflicted with Spacetime Turbulence that deals True Damage&lt;/div&gt;&lt;/div&gt;\">Twisted Spacetime</span> Skill Area<br>+80% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Spacetime Turbulence&lt;/div&gt;&lt;div&gt;Deals True Damage equal to the shared damage every second for 2s&lt;/div&gt;&lt;/div&gt;\">Spacetime Turbulence</span> Duration<br><span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Twisted Spacetime&lt;/div&gt;&lt;div&gt;Records the Damage Over Time you deal to enemies while Twisted Spacetime is active&lt;br/&gt;After moving the Twisted Spacetime, enemies within its area will be inflicted with Spacetime Turbulence that deals True Damage&lt;/div&gt;&lt;/div&gt;\">Twisted Spacetime</span> only follows you","hero-group":"Youga"},{"type":"Random","name":"","effect":"+ <span class=\"val\">(7–8)</span> <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Command&lt;/div&gt;&lt;div&gt;Every point of Command will grant Synthetic Troop Minions +3% additional damage, +-2% additional damage taken, ++2% Movement Speed, and a bigger Tracking Area.&lt;br/&gt;The lowest Command is -100 while the highest is 100. When Command is not 0, 13 point(s) will be returned (reduced/granted) every second until it becomes 0. For every 10 Command increased, +7 additional points will be returned.&lt;br/&gt;Synthetic Troop Minions&#039; Duration will not reduce when Command is a positive value.&lt;/div&gt;&lt;/div&gt;\">Command</span> per second"},{"type":"Random","name":"","effect":"<span class=\"val\">(13–15)</span>% of damage is taken from Mana before life"},{"type":"Random","name":"","effect":"<span class=\"val\">+(10–12)</span>% Armor DMG Mitigation Penetration"},{"type":"Random","name":"","effect":"<span class=\"val\">+(10–13)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Block Ratio&lt;/div&gt;&lt;div&gt;By default, Blocking absorbs 30% damage. Increase Block Ratio to increase the damage absorption ratio.&lt;/div&gt;&lt;/div&gt;\">Block Ratio</span>"},{"type":"Random","name":"","effect":"<span class=\"val\">+(12–15)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Barrier&lt;/div&gt;&lt;div&gt;Gains a Shield equal to 20% of the sum of Max Life and Max Energy Shield, absorbing 50% of the Hit Damage taken. Cannot gain another Barrier when a Barrier is present.&lt;/div&gt;&lt;/div&gt;\">Barrier</span> Absorption Rate"},{"type":"Random","name":"","effect":"<span class=\"val\">+(12–15)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Injury Buffer&lt;/div&gt;&lt;div&gt;Delays a portion of Hit Damage taken in the next 4s.&lt;/div&gt;&lt;/div&gt;\">Injury Buffer</span>"},{"type":"Random","name":"","effect":"<span class=\"val\">+(12–15)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Sealed Mana&lt;/div&gt;&lt;div&gt;A portion of Mana is reserved to maintain persistent effects such as auras&lt;/div&gt;&lt;/div&gt;\">Sealed Mana</span> Compensation"},{"type":"Random","name":"","effect":"<span class=\"val\">+(12–15)</span>% Aura Effect"},{"type":"Random","name":"","effect":"<span class=\"val\">+(12–15)</span>% Elemental and Erosion Resistance Penetration"},{"type":"Random","name":"","effect":"<span class=\"val\">+(21–24)</span> to Max <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Frostbite&lt;/div&gt;&lt;div&gt;Enemies are inflicted with a fixed amount of Frostbite Rating when they are Frostbitten. This can be increased by raising Max Frostbite Rating. The Max Frostbite Rating is 120.&lt;/div&gt;&lt;/div&gt;\">Frostbite Rating</span>"},{"type":"Random","name":"","effect":"<span class=\"val\">+(25–28)</span>% chance to inflict <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Damaging Ailment&lt;/div&gt;&lt;div&gt;Trauma, Ignite, and Wilt&lt;/div&gt;&lt;/div&gt;\">Damaging Ailments</span>"},{"type":"Random","name":"","effect":"<span class=\"val\">+(26–28)</span>% additional Evasion on Spell Damage"},{"type":"Random","name":"","effect":"<span class=\"val\">+(31–35)</span>% Elixir Skill Effect"},{"type":"Random","name":"","effect":"<span class=\"val\">+(32–36)</span>% Warcry Effect"},{"type":"Random","name":"","effect":"<span class=\"val\">+(50–54)</span> initial <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Growth&lt;/div&gt;&lt;div&gt;Spirit Magi grow into the next Stage for every 100 Growth. They start at Stage 1 and can grow until they reach Stage 5. For every 8 Growth they have, Spirit Magi gain +1% Physique, +10% additional Skill Area, and a bonus every stage:&lt;br/&gt;At Stage 2, +30% chance for them to use Enhanced Skill chance.&lt;br/&gt;At Stage 3, their Enhanced Skills become stronger.&lt;br/&gt;At Stage 4, their Empower Skills become stronger.&lt;br/&gt;At Stage 5, they +50% additional damage, +10% additional Skill Area, and gain increased Movement Speed and Tracking Area.&lt;br/&gt;The max Growth is 1000.&lt;/div&gt;&lt;/div&gt;\">Growth</span> for Spirit Magi"},{"type":"Random","name":"","effect":"<span class=\"val\">+(9–10)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Armor Effective Rate&lt;/div&gt;&lt;div&gt;Effective Damage Reduction Provided by Armor: 100% by default for Physical Damage. 60% by default for Non-Physical Damage.&lt;/div&gt;&lt;/div&gt;\">Armor Effective Rate</span> for Non-Physical Damage"},{"type":"Random","name":"","effect":"<span class=\"val\">+4</span>% Max <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Elemental&lt;/div&gt;&lt;div&gt;Fire, Cold, and Lightning&lt;/div&gt;&lt;/div&gt;\">Elemental</span> <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Max Resistance&lt;/div&gt;&lt;div&gt;By default, the Max Resistance is 60%. This limit can be increased.&lt;/div&gt;&lt;/div&gt;\">Resistance</span>"},{"type":"Random","name":"","effect":"Converts <span class=\"val\">(13–15)</span>% of Physical Damage taken to random <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Elemental&lt;/div&gt;&lt;div&gt;Fire, Cold, and Lightning&lt;/div&gt;&lt;/div&gt;\">Elemental</span> Damage"},{"type":"Random","name":"","effect":"Converts <span class=\"val\">(28–30)</span>% of Erosion Damage taken to random Elemental Damage"},{"type":"Revived","name":"","effect":"<span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Torment&lt;/div&gt;&lt;div&gt;Each stack of Torment additionally increases Damage Over Time dealt by 5% for 4s. Stacks up to 3 times&lt;/div&gt;&lt;/div&gt;\">Torment</span> gains an additional effect: <span class=\"val\">+10</span>% additional <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Reaping&lt;/div&gt;&lt;div&gt;Deals a certain amount of True Damage to the target, equivalent to the damage from all DoT effects over a certain period of time&lt;/div&gt;&lt;/div&gt;\">Reaping</span> Recovery Speed<br>Restores <span class=\"val\">(12–15)</span>% of Missing Life and Energy Shield when gaining <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Torment&lt;/div&gt;&lt;div&gt;Each stack of Torment additionally increases Damage Over Time dealt by 5% for 4s. Stacks up to 3 times&lt;/div&gt;&lt;/div&gt;\">Torment</span>. Interval: <span class=\"val\">0.3</span> s"},{"type":"Revived","name":"","effect":"<span class=\"val\">-40</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;All Stats&lt;/div&gt;&lt;div&gt;Strength, Dexterity, and Intelligence&lt;/div&gt;&lt;/div&gt;\">All Stats</span><br><span class=\"val\">+(195–200)</span> to <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;All Stats&lt;/div&gt;&lt;div&gt;Strength, Dexterity, and Intelligence&lt;/div&gt;&lt;/div&gt;\">All Stats</span>"},{"type":"Revived","name":"","effect":"<span class=\"val\">-50</span>% additional <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Ailment&lt;/div&gt;&lt;div&gt;Trauma, Ignite, Frostbite, Freeze, Numbed, and Wilt&lt;/div&gt;&lt;/div&gt;\">Ailment</span> Duration<br><span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Additional Settlement&lt;/div&gt;&lt;div&gt;This settlement does not count as Reaping.&lt;/div&gt;&lt;/div&gt;\">Additionally settles</span> <span class=\"val\">(32–35)</span>% of the remaining total Damage Over Time when <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Reaping&lt;/div&gt;&lt;div&gt;Deals a certain amount of True Damage to the target, equivalent to the damage from all DoT effects over a certain period of time&lt;/div&gt;&lt;/div&gt;\">Reaping</span>, then removes all Damage Over Time acting on the target"},{"type":"Revived","name":"","effect":"<span class=\"val\">+(13–15)</span>% Armor DMG Mitigation Penetration against <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Trauma&lt;/div&gt;&lt;div&gt;An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack&lt;br/&gt;Trauma cannot be inflicted when Base Trauma Damage is 0&lt;/div&gt;&lt;/div&gt;\">Traumatized</span> enemies<br>Eliminates <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Trauma&lt;/div&gt;&lt;div&gt;An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack&lt;br/&gt;Trauma cannot be inflicted when Base Trauma Damage is 0&lt;/div&gt;&lt;/div&gt;\">Traumatized</span> enemies with less than <span class=\"val\">15</span>% Life"},{"type":"Revived","name":"","effect":"<span class=\"val\">+(260–270)</span> Critical Strike Rating against <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Frostbite&lt;/div&gt;&lt;div&gt;Frostbite is an Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast, and Movement Speed. Base Frostbite Rating: 10. For every 1 Frostbite Rating, +1% additional Cold Damage taken. The enemy will be Frozen once they have more than 100 Frostbite Rating.&lt;/div&gt;&lt;/div&gt;\">Frostbitten</span> enemies"},{"type":"Revived","name":"","effect":"<span class=\"val\">+(56–60)</span>% additional damage if you have dealt a Critical Strike recently<br>Critical Strikes do not deal additional damage"},{"type":"Revived","name":"","effect":"<span class=\"val\">+(6–7)</span>% Attack Speed for every Main Attack Skill cast recently. Stacks up to <span class=\"val\">6</span> time(s). At max stacks, this skill is guaranteed to deal Double Damage after every <span class=\"val\">3</span> cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)"},{"type":"Revived","name":"","effect":"<span class=\"val\">2.5</span>% Spell Critical Strike Rating for every <span class=\"val\">1</span> Intelligence. Up to <span class=\"val\">+(420–430)</span>%"},{"type":"Revived","name":"","effect":"<span class=\"val\">40</span>% of the bonus to Erosion Damage also applied to <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Deterioration&lt;/div&gt;&lt;div&gt;Lasts for 1s. When the duration ends, deals True Damage equal to 60% of the Hit Erosion Damage dealt. Stacks up to 99 times. Each stack is calculated independently&lt;/div&gt;&lt;/div&gt;\">Deterioration</span> Damage, up to <span class=\"val\">+80</span>%"},{"type":"Revived","name":"","effect":"Base Traits now have <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Base Trait Slot&lt;/div&gt;&lt;div&gt;Memory slots that affect a Hero&#039;s Base Traits, provided by the Revived Affixes of Hero Memories.&lt;/div&gt;&lt;/div&gt;\">Base Trait slots</span> that can be installed with a <span class=\"val\">Epic</span> or lower <span class=\"val\">Discipline</span> Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: <span class=\"val\">(-35–-30)</span>%<br><span class=\"val\"></span>"},{"type":"Revived","name":"","effect":"Base Traits now have <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Base Trait Slot&lt;/div&gt;&lt;div&gt;Memory slots that affect a Hero&#039;s Base Traits, provided by the Revived Affixes of Hero Memories.&lt;/div&gt;&lt;/div&gt;\">Base Trait slots</span> that can be installed with a <span class=\"val\">Epic</span> or lower <span class=\"val\">Origin</span> Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: <span class=\"val\">(-35–-30)</span>%<br><span class=\"val\"></span>"},{"type":"Revived","name":"","effect":"Base Traits now have <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Base Trait Slot&lt;/div&gt;&lt;div&gt;Memory slots that affect a Hero&#039;s Base Traits, provided by the Revived Affixes of Hero Memories.&lt;/div&gt;&lt;/div&gt;\">Base Trait slots</span> that can be installed with a <span class=\"val\">Epic</span> or lower <span class=\"val\">Progress</span> Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: <span class=\"val\">(-35–-30)</span>%<br><span class=\"val\"></span>"},{"type":"Revived","name":"","effect":"Elixir Skills gain 4 Charging Progress every second and <span class=\"val\">+(75–80)</span>% Elixir Skill Effect if there are at least <span class=\"val\">1</span> empty Active Skill slot(s)<br><span class=\"val\">+(210–225)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Origin of Spirit Magus&lt;/div&gt;&lt;div&gt;Buff effect gained after Activating a Spirit Magus summoning skill.&lt;/div&gt;&lt;/div&gt;\">Origin of Spirit Magus</span> Effect if there are at least <span class=\"val\">2</span> empty Passive Skill Slot(s)"},{"type":"Revived","name":"","effect":"Elixir Skills gain 4 Charging Progress every second and <span class=\"val\">+(75–80)</span>% Elixir Skill Effect if there are at least <span class=\"val\">1</span> empty Active Skill slot(s)<br><span class=\"val\">+(210–225)</span>% Focus Effect if there are at least <span class=\"val\">2</span> empty Passive Skill Slot(s)"},{"type":"Revived","name":"","effect":"Elixir Skills gain 4 Charging Progress every second and <span class=\"val\">+(75–80)</span>% Elixir Skill Effect if there are at least <span class=\"val\">1</span> empty Active Skill slot(s)<br><span class=\"val\">+(70–75)</span>% Aura Effect if there are at least <span class=\"val\">2</span> empty Passive Skill Slot(s)"},{"type":"Revived","name":"","effect":"Every <span class=\"val\">10</span> time(s) Lightning Damage is dealt, inflicts <span class=\"val\">5</span> stack(s) of Numbed on enemies within <span class=\"val\">10</span> m nearby. Interval: <span class=\"val\">0.5</span> s<br><span class=\"val\">+(50–54)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Numbed&lt;/div&gt;&lt;div&gt;An Elemental Ailment that has a chance to be inflicted when Lightning Damage hits its target.&lt;br/&gt;When hitting a Numbed enemy, Lightning Damage inflicts 1 stack of Numbed for every 10% of the sum of Max Energy Shield and Life dealt by Lightning Damage. This threshold can be lowered or raised, but the minimum is 1%.&lt;br/&gt;The default duration of Numbed is 2s, and the duration of each stack is calculated independently.&lt;br/&gt;Max Numbed stacks: 10. Each stack of Numbed increases the Lightning Damage taken by an additional +5%.&lt;/div&gt;&lt;/div&gt;\">Numbed</span> Effect"},{"type":"Revived","name":"","effect":"For <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Enemy Count&lt;/div&gt;&lt;div&gt;Each Normal or Magic monster counts as 1 monster&lt;br/&gt;Each Rare monster counts as 2 monsters&lt;br/&gt;Each Boss counts as 5 monsters&lt;/div&gt;&lt;/div&gt;\">every enemy</span> within <span class=\"val\">20</span> m nearby, <span class=\"val\">+(32–35)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Affliction&lt;/div&gt;&lt;div&gt;When the Affliction inflicted per second is not 0, the Damage Over Time dealt will continuously inflicts Affliction on the target&lt;br/&gt;The target takes 1% additional Damage Over Time for every Affliction point&lt;br/&gt;The max Affliction is 100&lt;/div&gt;&lt;/div&gt;\">Affliction</span> Effect, up to <span class=\"val\">+235</span>%"},{"type":"Revived","name":"","effect":"Loses <span class=\"val\">50</span> Life and <span class=\"val\">80</span> Energy Shield every second<br><span class=\"val\">+(48–50)</span>% additional Minion Damage when Life or Energy Shield is <span class=\"val\">50</span>% or higher"}]