[{"type":"Lunar","name":"Ancestral Hate","effect":"<div class=\"text-start\"><div>对护盾返还间隔的额外加成也会作用于生命返还间隔<br/>愠怒之灵 2 秒内每使用一次攻击技能，额外 +2% 玩家自身受到的击中伤害，最多 40%</div></div>"},{"type":"Lunar","name":"Apathy Blade","effect":"<div class=\"text-start\"><div>Intelligence no longer grants a damage bonus<br/>Intelligence is the sum of Strength and Dexterity<br/>+120% Strength and Dexterity</div></div>"},{"type":"Lunar","name":"Artificial Moon: Discipline","effect":"<div class=\"text-start\"><div>Base Traits now have Special Memory slots that can be installed with an Ultimate or lower Discipline Memory. Reduces the Base Stats and Random Affixes of Memories installed in this slot by 20%<br/>Base Traits gain additional affixes upon reaching max level</div></div>"},{"type":"Lunar","name":"Artificial Moon: Origin","effect":"<div class=\"text-start\"><div>Base Traits now have Special Memory slots that can be installed with an Ultimate or lower Origin Memory. Reduces the Base Stats and Random Affixes of Memories installed in this slot by 20%<br/>Base Traits gain additional affixes upon reaching max level</div></div>"},{"type":"Lunar","name":"Artificial Moon: Progress","effect":"<div class=\"text-start\"><div>Base Traits now have Special Memory slots that can be installed with an Ultimate or lower Progress Memory. Reduces the Base Stats and Random Affixes of Memories installed in this slot by 20%<br/>Base Traits gain additional affixes upon reaching max level</div></div>"},{"type":"Lunar","name":"Basic Pharmacology Manuscript","effect":"<div class=\"text-start\"><div>+150% additional Ingredient Effect applied to Basic Scent Bottles</div></div>"},{"type":"Lunar","name":"Between the Holy Land and Hell","effect":"<div class=\"text-start\"><div>Gains Repent to the Light for 8s after casting the Trait Skill</div></div>"},{"type":"Lunar","name":"Bing's Big Bang Pack","effect":"<div class=\"text-start\"><div>33% chance to generate 3 additional reserve bomb(s) when bombs land a Critical Strike. -20% additional Reserve Bomb Damage</div></div>"},{"type":"Lunar","name":"Blowing Breeze","effect":"<div class=\"text-start\"><div>While in Vigilant, for every 1 use(s) of the Ultimate by Spirit Magi, +1 to Max Breeze Stacks, up to 15 to Max Breeze Stacks, lasting until Reconjuring</div></div>"},{"type":"Lunar","name":"Cat's Night Safari","effect":"<div class=\"text-start\"><div>Gains 1 stack of Interest upon dealing damage to an Elite enemy. Interval: 1s<br/>Gains Hunting Instinct when having 5 stack(s) of Interest</div></div>"},{"type":"Lunar","name":"Ceaseless Tide","effect":"<div class=\"text-start\"><div>Deemed to be in the Loud Song state while in the Bard state<br/>Attack, Cast, and Movement Speed are no longer additionally reduced while in the Loud Song state</div></div>"},{"type":"Lunar","name":"Charging Tail","effect":"<div class=\"text-start\"><div>Feline Figure can now land Critical Strikes<br/>On Critical Strike, the effect of Numbed inflicted within 4s by Feline Figure is doubled</div></div>"},{"type":"Lunar","name":"Crossing the Divine Threshold","effect":"<div class=\"text-start\"><div>Immune to Ailments, Crowd Control Effects, and Curses while inside the Divine Realm<br/>+2 to max stacks of all Blessings when outside the Divine Realm</div></div>"},{"type":"Lunar","name":"Discord of the Second Will","effect":"<div class=\"text-start\"><div>When dealing damage, inflicts a random crowd control effect (except Freeze and Knockback), prioritizing effects that have not yet been inflicted. Interval: 1s<br/>+200% inflicted Paralysis and Weaken Effect</div></div>"},{"type":"Lunar","name":"Fifth Cosmic Velocity","effect":"<div class=\"text-start\"><div>-99% additional Spell Burst Charge Speed<br/>100% chance to immediately gain 2 stack(s) of Spell Burst Charge. Interval: 0.03s</div></div>"},{"type":"Lunar","name":"First Flake of Strange Snow","effect":"<div class=\"text-start\"><div>-50% additional Frostbite Effect<br/>Each type of Crowd Control Effect, Ailment, and Curse afflicting an enemy is deemed to have 50 additional Frostbite Rating, up to 500</div></div>"},{"type":"Lunar","name":"Furious Roar","effect":"<div class=\"text-start\"><div>Attacks trigger Burst once on Attack Critical Strike while Berserk is active. Cooldown: 0.3s</div></div>"},{"type":"Lunar","name":"Genius Idea Generator","effect":"<div class=\"text-start\"><div>+2 to Whimsy Explosion Projectile Quantity, +100% Whimsy Effect, +50% Whimsy Signal Effect<br/>+2 to Max Spell Burst and +100% additional Spell Damage for Spells triggered by Ingenuity Overload</div></div>"},{"type":"Lunar","name":"Hero's Resourcefulness","effect":"<div class=\"text-start\"><div>Burst becomes Burst Blast and can activate Spell Burst<br/>All conditions of this trait that trigger on attack are changed to trigger on hit<br/>The Base Trait effect that generates Rage from using Melee Skills is changed to generating Rage upon skill use. The effect that triggers Burst on attack hit is changed to triggering Burst Blast on hit</div></div>"},{"type":"Lunar","name":"Immolating World","effect":"<div class=\"text-start\"><div>Replaces the Main Skill with True Flame Immolation<br/>During God's Boon, triggers True Flame Immolation once every 0.5s. The Interval is affected by Cast Speed<br/>During God's Boon, each True Flame Immolation cast extends the duration of God's Boon by 0.2s</div></div>"},{"type":"Lunar","name":"Into the Night","effect":"<div class=\"text-start\"><div>+2 to Max Deflection<br/>Deflection is no longer consumed when hit, but Deflection now only lasts for 3s<br/>+50% additional Projectile Damage when Deflection is active</div></div>"},{"type":"Lunar","name":"Inverted Shrine","effect":"<div class=\"text-start\"><div>Inflicts Desecration on yourself when inflicting Desecration on enemies<br/>+99% additional Erosion Damage when inflicted with Desecration</div></div>"},{"type":"Lunar","name":"Machine's Joy","effect":"<div class=\"text-start\"><div>+4% additional Overload Effect on hit. Stacks up to 30 time(s) (multiplies). Removes all stacks when casting a Trait Skill</div></div>"},{"type":"Lunar","name":"Mercury Purged","effect":"<div class=\"text-start\"><div>Realm of Mercury keeps removing Elemental Ailments<br/>When inflicting or removing Frostbite, grants Baptism: Impassive for 8s<br/>When inflicting or removing Ignite, grants Baptism: Rage for 8s<br/>When inflicting or removing Numbed, grants Baptism: Indolent for 8s</div></div>"},{"type":"Lunar","name":"Nature's Party","effect":"<div class=\"text-start\"><div>Nourishment applies additional base effects:<br/>Frost Magus: Restores 5% of Missing Life and Energy Shield to you on hit. Interval: 0.2s. +5 Max Frostbite Rating per Nourishment stack<br/>Thunder Magus: Inflicts Numbed on hit. Interval: 0.2s. +5% additional Lightning Damage dealt to Numbed enemies per Nourishment stack<br/>Fire Magus: +20% additional Critical Strike Damage and -20% Critical Strike Rating per Nourishment stack<br/>Rock Magus: Transfers 20% of damage taken to this Minion, and adds Physical Damage equal to 0.1% of Armor per Nourishment stack<br/>Erosion Magus: Inflicts Deterioration on hit and +5% Deterioration Damage per Nourishment stack</div></div>"},{"type":"Lunar","name":"Neural Synchronization Training","effect":"<div class=\"text-start\"><div>After a Summon Skill is cast, you gain Overload for 4s<br/>While a Synthetic Troop Minion exists, +125% additional Overload effect granted on yourself<br/>For every 1 Command, +3% additional damage for you</div></div>"},{"type":"Lunar","name":"Nourishing Spring Rain","effect":"<div class=\"text-start\"><div>Nourishment can be granted to Synthetic Troop Minions<br/>When there is a Spirit Magus, for every 1 Growth, +5% additional damage for Synthetic Troop Minions<br/>When there is a Spirit Magus, for every 1% chance to use an Enhanced Skill, -1% chance for Synthetic Troop Minions to lose Nourishment</div></div>"},{"type":"Lunar","name":"Omni-Elixir Side Effect","effect":"<div class=\"text-start\"><div>Scent Bottles add unselected Potion Ingredient effects, and the selected ingredients and their base effects will no longer take effect</div></div>"},{"type":"Lunar","name":"Peril of Synthetic Troops","effect":"<div class=\"text-start\"><div>Adds 18% of the player's Max Life to the Base Life of Synthetic Troop Minions<br/>Adds 12% of the player's Max Energy Shield to the Base Energy Shield of Synthetic Troop Minions</div></div>"},{"type":"Lunar","name":"Private Universe","effect":"<div class=\"text-start\"><div>+200% additional Twisted Spacetime Skill Area<br/>+80% Spacetime Turbulence Duration<br/>Twisted Spacetime only follows you</div></div>"},{"type":"Lunar","name":"Radical Evolution Theory: Cruelty","effect":"<div class=\"text-start\"><div>100% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Cruelty's Aura Effect bonus</div></div>"},{"type":"Lunar","name":"Radical Evolution Theory: Deep Pain","effect":"<div class=\"text-start\"><div>100% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Deep Pain's Aura Effect bonus</div></div>"},{"type":"Lunar","name":"Radical Evolution Theory: Radical Order","effect":"<div class=\"text-start\"><div>100% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Radical Order's Aura Effect bonus</div></div>"},{"type":"Lunar","name":"Radical Evolution Theory: Spell Amplification","effect":"<div class=\"text-start\"><div>100% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Spell Amplification's Aura Effect bonus</div></div>"},{"type":"Lunar","name":"Reactive Rainbow","effect":"<div class=\"text-start\"><div>每拥有 1% 溢出的避免元素异常几率，+0.5% 几率受到元素伤害时，将元素抗性上限视为有效元素抗性<br/>每拥有 1% 溢出的避免元素异常几率，+0.5% 几率造成元素伤害时，使敌人元素抗性反转</div></div>"},{"type":"Lunar","name":"Royal Arsenal","effect":"<div class=\"text-start\"><div>For every activated Magnificent Support Skill, +100% Projectile Speed, up to 300%<br/>For every activated Noble Support Skill, +20% additional Projectile Damage, up to 60%</div></div>"},{"type":"Lunar","name":"Self-Imposed Shackles","effect":"<div class=\"text-start\"><div>静止时，每 0.5 秒额外 +20% 升温效果，上限 60%<br/>静止时，升温获得额外效果：每有一层升温，+1% 技能范围<br/>停止移动后， +20% 攻击和法术格挡率，+20% 格挡比例上限，持续 8 秒<br/>移动时，-60% 元素抗性和腐蚀抗性上限</div></div>"},{"type":"Lunar","name":"Soft Storm","effect":"<div class=\"text-start\"><div>While in Vigilant, for every 2 use(s) of Enhanced Skills by Spirit Magi, triggers the Ultimate<br/>Spirit Magi cannot use the Ultimate. -30% additional Ultimate Damage</div></div>"},{"type":"Lunar","name":"Starfall Wasteland","effect":"<div class=\"text-start\"><div>Seething Spirit now only uses Ranged Projectile Skills (except Channeled and Parabolic Skills)<br/>Generates 15 Rage when using a Ranged Skill<br/>+2 to Projectile Quantity, +2 Horizontal Projectile Jump(s), +2 Horizontal Projectile Penetration(s), +22% Projectile Size for Ranged Skills cast by Seething Spirit<br/>66% chance for Ranged Projectiles launched by Seething Spirit to return after reaching their max range</div></div>"},{"type":"Lunar","name":"Sweet Pain","effect":"<div class=\"text-start\"><div>Converts 99% Fire Damage to Erosion Damage<br/>You have a Lv. 20 Precise: Erosion Amplification<br/>You have a Lv. 20 Precise: Corrosion Focus<br/>You have a Lv. 20 Erosion Magus Origin of Spirit Magus Effect</div></div>"},{"type":"Lunar","name":"Telepathy Expert","effect":"<div class=\"text-start\"><div>When Spacetime Illusion consumes Spell Burst, it also attempts to consume Spell Burst for Youga</div></div>"},{"type":"Lunar","name":"The Place of Oracle","effect":"<div class=\"text-start\"><div>During God's Boon, Tenacity Blessing and Agility Blessing gain an additional effect: +5% additional damage</div></div>"},{"type":"Lunar","name":"Three-Chambered Heart","effect":"<div class=\"text-start\"><div>The Main Skill is supported by a Lv. 40 Advanced Elemental Impact</div></div>"},{"type":"Lunar","name":"To Myself in Another Spacetime","effect":"<div class=\"text-start\"><div>+1 to Max Twisted Spacetime Quantity<br/>Twisted Spacetime's Cast Interval is reduced to 1s<br/>+20% for all damage recorded by Twisted Spacetime</div></div>"},{"type":"Lunar","name":"Vengeful Night Wraith","effect":"<div class=\"text-start\"><div>Vengeful Wraith</div><div>For every 3 casts of Vendetta, generates 1 Phantom that casts Vendetta 1 additional time on a random target within 9m. The Phantom deals triple damage</div></div>"},{"type":"Random","name":"","effect":"+ <span class=\"val\">(7–8)</span> <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Command&lt;/div&gt;&lt;div&gt;每 1 点统御值会使智械召唤物额外 +3% 伤害，额外 -2% 受到的伤害，+2% 移动速度且索敌范围增加。&lt;br/&gt;统御值下限为 -100，上限为 100。统御值不为 0 时，每秒回归（损失或获得）13 点统御值，直至归0，每多 10 点统御值，回归值 +7 点。&lt;br/&gt;统御值不为负时，智械召唤物的持续时间不会计时。&lt;/div&gt;&lt;/div&gt;\">Command</span> per second"},{"type":"Random","name":"","effect":"<span class=\"val\">(13–15)</span>% of damage is taken from Mana before life"},{"type":"Random","name":"","effect":"<span class=\"val\">+(10–12)</span>% Armor DMG Mitigation Penetration"},{"type":"Random","name":"","effect":"<span class=\"val\">+(10–13)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Block Ratio&lt;/div&gt;&lt;div&gt;By default, Blocking absorbs 30% damage. Increase Block Ratio to increase the damage absorption ratio.&lt;/div&gt;&lt;/div&gt;\">Block Ratio</span>"},{"type":"Random","name":"","effect":"<span class=\"val\">+(12–15)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Barrier&lt;/div&gt;&lt;div&gt;Gains a Shield equal to 20% of the sum of Max Life and Max Energy Shield, absorbing 50% of the Hit Damage taken. Cannot gain another Barrier when a Barrier is present.&lt;/div&gt;&lt;/div&gt;\">Barrier</span> Absorption Rate"},{"type":"Random","name":"","effect":"<span class=\"val\">+(12–15)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Injury Buffer&lt;/div&gt;&lt;div&gt;Delays a portion of Hit Damage taken in the next 4s.&lt;/div&gt;&lt;/div&gt;\">Injury Buffer</span>"},{"type":"Random","name":"","effect":"<span class=\"val\">+(12–15)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Sealed Mana&lt;/div&gt;&lt;div&gt;A portion of Mana is reserved to maintain persistent effects such as auras&lt;/div&gt;&lt;/div&gt;\">Sealed Mana</span> Compensation"},{"type":"Random","name":"","effect":"<span class=\"val\">+(12–15)</span>% Aura Effect"},{"type":"Random","name":"","effect":"<span class=\"val\">+(12–15)</span>% Elemental and Erosion Resistance Penetration"},{"type":"Random","name":"","effect":"<span class=\"val\">+(21–24)</span> to Max <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Frostbite&lt;/div&gt;&lt;div&gt;Enemies are inflicted with a fixed amount of Frostbite Rating when they are Frostbitten. This can be increased by raising Max Frostbite Rating. The Max Frostbite Rating is 120.&lt;/div&gt;&lt;/div&gt;\">Frostbite Rating</span>"},{"type":"Random","name":"","effect":"<span class=\"val\">+(25–28)</span>% chance to inflict <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Damaging Ailment&lt;/div&gt;&lt;div&gt;Trauma, Ignite, and Wilt&lt;/div&gt;&lt;/div&gt;\">Damaging Ailments</span>"},{"type":"Random","name":"","effect":"<span class=\"val\">+(26–28)</span>% additional Evasion on Spell Damage"},{"type":"Random","name":"","effect":"<span class=\"val\">+(31–35)</span>% Elixir Skill Effect"},{"type":"Random","name":"","effect":"<span class=\"val\">+(32–36)</span>% Warcry Effect"},{"type":"Random","name":"","effect":"<span class=\"val\">+(50–54)</span> initial <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Growth&lt;/div&gt;&lt;div&gt;Spirit Magi grow into the next Stage for every 100 Growth. They start at Stage 1 and can grow until they reach Stage 5. For every 8 Growth they have, Spirit Magi gain +1% Physique, +10% additional Skill Area, and a bonus every stage:&lt;br/&gt;At Stage 2, +30% chance for them to use Enhanced Skill chance.&lt;br/&gt;At Stage 3, their Enhanced Skills become stronger.&lt;br/&gt;At Stage 4, their Empower Skills become stronger.&lt;br/&gt;At Stage 5, they +50% additional damage, +10% additional Skill Area, and gain increased Movement Speed and Tracking Area.&lt;br/&gt;The max Growth is 1000.&lt;/div&gt;&lt;/div&gt;\">Growth</span> for Spirit Magi"},{"type":"Random","name":"","effect":"<span class=\"val\">+(9–10)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Armor Effective Rate&lt;/div&gt;&lt;div&gt;Effective Damage Reduction Provided by Armor: 100% by default for Physical Damage. 60% by default for Non-Physical Damage.&lt;/div&gt;&lt;/div&gt;\">Armor Effective Rate</span> for Non-Physical Damage"},{"type":"Random","name":"","effect":"<span class=\"val\">+4</span>% Max <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Elemental&lt;/div&gt;&lt;div&gt;Fire, Cold, and Lightning&lt;/div&gt;&lt;/div&gt;\">Elemental</span> <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Max Resistance&lt;/div&gt;&lt;div&gt;By default, the Max Resistance is 60%. This limit can be increased.&lt;/div&gt;&lt;/div&gt;\">Resistance</span>"},{"type":"Random","name":"","effect":"Converts <span class=\"val\">(13–15)</span>% of Physical Damage taken to random <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Elemental&lt;/div&gt;&lt;div&gt;Fire, Cold, and Lightning&lt;/div&gt;&lt;/div&gt;\">Elemental</span> Damage"},{"type":"Random","name":"","effect":"Converts <span class=\"val\">(28–30)</span>% of Erosion Damage taken to random Elemental Damage"},{"type":"Revived","name":"","effect":"<span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Torment&lt;/div&gt;&lt;div&gt;Each stack of Torment additionally increases Damage Over Time dealt by 5% for 4s. Stacks up to 3 times&lt;/div&gt;&lt;/div&gt;\">Torment</span> gains an additional effect: <span class=\"val\">+10</span>% additional <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Reaping&lt;/div&gt;&lt;div&gt;Deals a certain amount of True Damage to the target, equivalent to the damage from all DoT effects over a certain period of time&lt;/div&gt;&lt;/div&gt;\">Reaping</span> Recovery Speed<br>Restores <span class=\"val\">(12–15)</span>% of Missing Life and Energy Shield when gaining <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Torment&lt;/div&gt;&lt;div&gt;Each stack of Torment additionally increases Damage Over Time dealt by 5% for 4s. Stacks up to 3 times&lt;/div&gt;&lt;/div&gt;\">Torment</span>. Interval: <span class=\"val\">0.3</span> s"},{"type":"Revived","name":"","effect":"<span class=\"val\">-40</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;All Stats&lt;/div&gt;&lt;div&gt;Strength, Dexterity, and Intelligence&lt;/div&gt;&lt;/div&gt;\">all stats</span><br><span class=\"val\">+(195–200)</span> to <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;All Stats&lt;/div&gt;&lt;div&gt;Strength, Dexterity, and Intelligence&lt;/div&gt;&lt;/div&gt;\">All Stats</span>"},{"type":"Revived","name":"","effect":"<span class=\"val\">-50</span>% additional <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Ailment&lt;/div&gt;&lt;div&gt;Trauma, Ignite, Frostbite, Freeze, Numbed, and Wilt&lt;/div&gt;&lt;/div&gt;\">Ailment</span> Duration<br><span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Additional Settlement&lt;/div&gt;&lt;div&gt;This settlement does not count as Reaping.&lt;/div&gt;&lt;/div&gt;\">Additionally settles</span> <span class=\"val\">(32–35)</span>% of the remaining total Damage Over Time when <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Reaping&lt;/div&gt;&lt;div&gt;Deals a certain amount of True Damage to the target, equivalent to the damage from all DoT effects over a certain period of time&lt;/div&gt;&lt;/div&gt;\">Reaping</span>, then removes all Damage Over Time acting on the target"},{"type":"Revived","name":"","effect":"<span class=\"val\">+(13–15)</span>% Armor DMG Mitigation Penetration against <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Trauma&lt;/div&gt;&lt;div&gt;An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack&lt;br/&gt;Trauma cannot be inflicted when Base Trauma Damage is 0&lt;/div&gt;&lt;/div&gt;\">Traumatized</span> enemies<br>Eliminates <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Trauma&lt;/div&gt;&lt;div&gt;An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack&lt;br/&gt;Trauma cannot be inflicted when Base Trauma Damage is 0&lt;/div&gt;&lt;/div&gt;\">Traumatized</span> enemies with less than <span class=\"val\">15</span>% Life"},{"type":"Revived","name":"","effect":"<span class=\"val\">+(260–270)</span> Critical Strike Rating against <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Frostbite&lt;/div&gt;&lt;div&gt;Frostbite is an Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast, and Movement Speed. Base Frostbite Rating: 10. For every 1 Frostbite Rating, +1% additional Cold Damage taken. The enemy will be Frozen once they have more than 100 Frostbite Rating.&lt;/div&gt;&lt;/div&gt;\">Frostbitten</span> enemies"},{"type":"Revived","name":"","effect":"<span class=\"val\">+(56–60)</span>% additional damage if you have dealt a Critical Strike recently<br>Critical Strikes do not deal additional damage"},{"type":"Revived","name":"","effect":"<span class=\"val\">+(6–7)</span>% Attack Speed for every Main Attack Skill cast recently. Stacks up to <span class=\"val\">6</span> time(s). At max stacks, this skill is guaranteed to deal Double Damage after every <span class=\"val\">3</span> cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)"},{"type":"Revived","name":"","effect":"<span class=\"val\">2.5</span>% Spell Critical Strike Rating for every <span class=\"val\">1</span> Intelligence. Stacks up to <span class=\"val\">+(420–430)</span>% time(s)"},{"type":"Revived","name":"","effect":"<span class=\"val\">40</span>% of the bonus to Erosion Damage also applied to <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Deterioration&lt;/div&gt;&lt;div&gt;Lasts for 1s. When the duration ends, deals True Damage equal to 60% of the Hit Erosion Damage dealt. Stacks up to 99 times. Each stack is calculated independently&lt;/div&gt;&lt;/div&gt;\">Deterioration</span> Damage, up to <span class=\"val\">+80</span>%"},{"type":"Revived","name":"","effect":"Base Traits now have <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Base Trait Slot&lt;/div&gt;&lt;div&gt;Memory slots that affect a Hero&#039;s Base Traits, provided by the Revived Affixes of Hero Memories.&lt;/div&gt;&lt;/div&gt;\">Base Trait slots</span> that can be installed with a <span class=\"val\">Epic</span> or lower <span class=\"val\">Discipline</span> Memory. Base Stats and Random Affixes of the Memory installed in this slot: <span class=\"val\">(-35–-30)</span>%<br><span class=\"val\"></span>"},{"type":"Revived","name":"","effect":"Base Traits now have <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Base Trait Slot&lt;/div&gt;&lt;div&gt;Memory slots that affect a Hero&#039;s Base Traits, provided by the Revived Affixes of Hero Memories.&lt;/div&gt;&lt;/div&gt;\">Base Trait slots</span> that can be installed with a <span class=\"val\">Epic</span> or lower <span class=\"val\">Origin</span> Memory. Base Stats and Random Affixes of the Memory installed in this slot: <span class=\"val\">(-35–-30)</span>%<br><span class=\"val\"></span>"},{"type":"Revived","name":"","effect":"Base Traits now have <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Base Trait Slot&lt;/div&gt;&lt;div&gt;Memory slots that affect a Hero&#039;s Base Traits, provided by the Revived Affixes of Hero Memories.&lt;/div&gt;&lt;/div&gt;\">Base Trait slots</span> that can be installed with a <span class=\"val\">Epic</span> or lower <span class=\"val\">Progress</span> Memory. Base Stats and Random Affixes of the Memory installed in this slot: <span class=\"val\">(-35–-30)</span>%<br><span class=\"val\"></span>"},{"type":"Revived","name":"","effect":"Elixir Skills gain 4 Charging Progress every second and <span class=\"val\">+(75–80)</span>% Elixir Skill Effect if there are at least <span class=\"val\">1</span> empty Active Skill slot(s)<br><span class=\"val\">+(210–225)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Origin of Spirit Magus&lt;/div&gt;&lt;div&gt;Buff effect gained after Activating a Spirit Magus summoning skill.&lt;/div&gt;&lt;/div&gt;\">Origin of Spirit Magus</span> Effect if there are at least <span class=\"val\">2</span> empty Passive Skill Slot(s)"},{"type":"Revived","name":"","effect":"Elixir Skills gain 4 Charging Progress every second and <span class=\"val\">+(75–80)</span>% Elixir Skill Effect if there are at least <span class=\"val\">1</span> empty Active Skill slot(s)<br><span class=\"val\">+(210–225)</span>% Focus Effect if there are at least <span class=\"val\">2</span> empty Passive Skill Slot(s)"},{"type":"Revived","name":"","effect":"Elixir Skills gain 4 Charging Progress every second and <span class=\"val\">+(75–80)</span>% Elixir Skill Effect if there are at least <span class=\"val\">1</span> empty Active Skill slot(s)<br><span class=\"val\">+(70–75)</span>% Aura Effect if there are at least <span class=\"val\">2</span> empty Passive Skill Slot(s)"},{"type":"Revived","name":"","effect":"Every <span class=\"val\">10</span> time(s) Lightning Damage is dealt, inflicts <span class=\"val\">5</span> stack(s) of Numbed on enemies within <span class=\"val\">10</span> m nearby. Interval: <span class=\"val\">0.5</span> s<br><span class=\"val\">+(50–54)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Numbed&lt;/div&gt;&lt;div&gt;An Elemental Ailment that has a chance to be inflicted when Lightning Damage hits its target.&lt;br/&gt;When hitting a Numbed enemy, Lightning Damage inflicts 1 stack of Numbed for every 10% of the sum of Max Energy Shield and Life dealt by Lightning Damage. This threshold can be lowered or raised, but the minimum is 1%.&lt;br/&gt;The default duration of Numbed is 2s, and the duration of each stack is calculated independently.&lt;br/&gt;Max Numbed stacks: 10. Each stack of Numbed increases the Lightning Damage taken by an additional +5%.&lt;/div&gt;&lt;/div&gt;\">Numbed</span> Effect"},{"type":"Revived","name":"","effect":"For <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Enemy Count&lt;/div&gt;&lt;div&gt;Each Normal or Magic monster counts as 1 monster&lt;br/&gt;Each Rare monster counts as 2 monsters&lt;br/&gt;Each Boss counts as 5 monsters&lt;/div&gt;&lt;/div&gt;\">every enemy</span> within <span class=\"val\">20</span> m nearby, <span class=\"val\">+(32–35)</span>% <span class=\"tooltip\" data-title=\"&lt;div class=&quot;text-start&quot;&gt;&lt;div&gt;Affliction&lt;/div&gt;&lt;div&gt;When the Affliction inflicted per second is not 0, the Damage Over Time dealt will continuously inflicts Affliction on the target&lt;br/&gt;The target takes 1% additional Damage Over Time for every Affliction point&lt;br/&gt;The max Affliction is 100&lt;/div&gt;&lt;/div&gt;\">Affliction</span> Effect, up to <span class=\"val\">+235</span>%"},{"type":"Revived","name":"","effect":"Loses <span class=\"val\">50</span> Life and <span class=\"val\">80</span> Energy Shield every second<br><span class=\"val\">+(48–50)</span>% additional Minion Damage when Life or Energy Shield is <span class=\"val\">50</span>% or higher"}]