Anger Berserker Rehan Anger
| 1 |
- Gains 8 Rage when using Melee Attack Skills
- +1% Attack Speed for every 5 Rage
- Enter Berserk automatically at Max Rage
- +30% Movement Speed while Berserk is active
- Gains bonuses twice the Max Rage while Berserk is active
- Casting Melee Attack Skills no longer generates Rage and consumes 8 points of Rage instead while Berserk is active. The mode ends when Rage runs out
- Attacks trigger Burst once on hit while Berserk is active. Cooldown: 0.3s
- Generates 1 points of Rage when taking damage equal to 1% of the sum of Max Life and Max Energy Shield
- Rage will drop Slowly at the pace of 2 Rage every second if no Rage has been generated recently within 3s, lasting until Rage runs out
- At Max Rage, click the Trait Skill to enter Berserk
- Consumes 10 Rage per second until Rage runs out while Berserk is active
- Gains 2 Rage for each stack of Melee Attack Skill channeled
- Channeling Melee Attack Skills no longer generates Rage and consumes 2 Rage instead while Berserk is active
- Enter Berserk automatically at Max Rage
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Rage Berserker Rehan Anger
| 25 |
- +2% additional Burst Damage per 1 levels
- Burst is affected by Skill Level bonuses and +12% additional damage for every +1 Skill Level (multiplies)
- While Berserk is not active, Attacks also trigger Burst once on hit. Cooldown: 0.6s.
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Righteous Fury Berserker Rehan Anger
| 45 |
- Gains 20 points of Rage while Berserk is not active
- Generate 2 Rage for every 1% Max Life consumed
- Melee Attacks no longer gain Rage
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Frenzy Furious Berserker Rehan Anger
| 45 |
- +1% additional Critical Strike Rating for every 5 points of Rage you have.
- For every 5 Rage you have, +1% additional Attack Damage when landing a Critical Strike.
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Rampaging Berserker Rehan Anger
| 60 |
- Burst now has 2 Support Skill Slots
- Gains 3 Rage when defeating an enemy
- +24% additional Melee Damage while Berserk is active.
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Tunnel Vision Berserker Rehan Anger
| 75 |
- -50% additional damage dealt by Active Attack Skills
- +120% additional Burst Damage
- -30% additional Burst Area
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Boiling Anger Berserker Rehan Anger
| 75 |
- Gains 15 Rage on Critical Strike. Cooldown: 0.2s
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Reverberation Berserker Rehan Anger
| 90 |
- 50% chance for Active Attack Skill Critical Strikes to trigger Burst. Cooldown: 0.3s
- Critical Strikes have 100% chance to trigger Burst while Berserk is active. Cooldown: 0.3s
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Uncontrolled Anger Berserker Rehan Anger
| 90 |
- +80% additional damage while Berserk is active
- Berserk consumes 10% of Max Life per second
- +60% Rage consumption while Berserk is active
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Seething Silhouette Berserker Rehan Seething Silhouette
| 1 |
- Gains 8 Rage when using Melee Attack Skills
- +1% Attack Speed for every 5 Rage
- Enter Berserk automatically at Max Rage
- +30% Movement Speed while Berserk is active
- Gains bonuses twice the Max Rage while Berserk is active
- Casting Melee Attack Skills no longer generates Rage and consumes 8 points of Rage instead while Berserk is active. The mode ends when Rage runs out
- Owns Seething Spirit. Seething Spirit appears at an Interval of 1s
- Seething Spirit appears when the player uses a Melee Main Skill while Berserk is active.
- Generates 1 points of Rage when taking damage equal to 1% of the sum of Max Life and Max Energy Shield
- Rage will drop Slowly at the pace of 2 Rage every second if no Rage has been generated recently within 3s, lasting until Rage runs out
- At Max Rage, click the Trait Skill to enter Berserk
- Consumes 10 Rage per second until Rage runs out while Berserk is active
- Gains 2 Rage for each stack of Melee Attack Skill channeled
- Channeling Melee Attack Skills no longer generates Rage and consumes 2 Rage instead while Berserk is active
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Seething Berserker Rehan Seething Silhouette
| 25 |
- +9 Rage gained by using Melee Attack Skills when Berserk is not active
- -0.8s Seething Spirit appearing interval
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Rage Accumulation Berserker Rehan Seething Silhouette
| 45 |
- Max Rage +50
- Gains 9 additional Rage when Seething Spirit uses a skill.
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Rampant Emotions Berserker Rehan Seething Silhouette
| 45 |
- +1% chance to deal Double Damage every 5 points of Rage you have
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Growing Anger Berserker Rehan Seething Silhouette
| 60 |
- After Seething Spirit deals Double Damage, Seething Spirit triggered subsequently will launch an additional attack
- If Seething Spirit has dealt Double Damage recently, you and Seething Spirit +20% additional Attack Speed.
- +50% additional Seething Spirit Damage
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Boiling Anger Berserker Rehan Seething Silhouette
| 75 |
- For every 8 Rage, +1% additional Seething Spirit Damage. This effect increases by 50% while standing still.
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Hysteria Berserker Rehan Seething Silhouette
| 75 |
- +6% additional damage per 20 points of Rage gained recently. Stacks up to 6 times
- +6% additional damage for Seething Spirit for every 20 points of Rage consumed recently. Stacks up to 12 times.
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Rage Infusion Berserker Rehan Seething Silhouette
| 90 |
- +8 Rage consumption of Melee Attack Skills while Berserk is active. Rage will no longer be naturally consumed while Berserk is active
- +20% additional Melee Damage while Berserk is active.
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Split Form Berserker Rehan Seething Silhouette
| 90 |
- No longer gains Rage when taking damage
- All Max Resistances are fixed at 45%
- +1% additional Max Life per 3% Resistance exceeding Max Resistance for all Resistance
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Lightning Shadow Cateye Erika Lightning Shadow
| 1 |
- The Main Skill is guaranteed to inflict Shock on the enemy on the next hit for every 1m of movement made.
- Gains Shock when inflicting Shock on the enemy.
The Duration of the character's own Shock status is doubled, and the value of the settled Shock Damage is equal to the character's own Base Shock Damage. - Shock can only be inflicted through base Traits.
- -60% additional Shock Damage taken
- Adds 1 Base Shock Damage every 1 level(s)
- When Shock is owned, +40% Movement Speed
- +0.5% additional Hit Damage for every +1% Movement Speed, up to +50%.
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Electric Replication Cateye Erika Lightning Shadow
| 25 |
- When Shock is owned, records the highest Shock Damage of the Shock inflicted on hit to Feline Figure until the character loses Shock
- When Shock is owned, 30% chance to trigger Feline Figure on up to 3 enemies on hit. Cooldown: 0.4s
- Feline Figure will not consume Shock Damage settlements when settling Shock Damage, nor will it record the Shock Damage of the Shock status it inflicted.
- Feline Figure deals Shock Damage 5 more times on hit
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Electrified Flash Cateye Erika Lightning Shadow
| 45 |
- When having Shock, adds Lightning Damage to Attacks and Spells. The minimum value of the Lightning Damage is equal to 10% of the character's Base Shock Damage, and the maximum value is equal to 550% of the character's Base Shock Damage.
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Thunder Cateye Erika Lightning Shadow
| 45 |
- The character +1% additional Max Damage for every 2 time(s) Feline Figure has settled Shock Damage recently, up to +50%.
- Non-Lightning Damage +110%, additional Max Damage and -90% additional Min Damage
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Flashing Sparks Cateye Erika Lightning Shadow
| 60 |
- Click a Trait Skill to gain one Charge stack for every 2m of movement made within the next 1s, up to 15 stack(s).
After 1s or when the Charge stacks reach the upper limit, gains a number of Electrify stacks equal to the Charge stacks for 10s. Electrify is affected by Skill Effect Duration. - Click the Trait Skill again to reset the effect
- Automatically activates Trait Skills while moving.
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Lightning Fast Cateye Erika Lightning Shadow
| 75 |
- No longer triggers Feline Figure on hit
- When Shock is owned, 30% chance to trigger Feline Figure on up to 3 enemy(ies) for every 1m of movement made. Cooldown: 0.4s
- For each time Feline Figure settles Shock Damage on an enemy, the enemy +5% additional Hit Damage taken from the character next time, up to +200%
|
Static Meteor Cateye Erika Lightning Shadow
| 75 |
- Feline Figure will also settle Shock Damage on your character.
- +0.3% Movement Speed and +1% additional Max Damage for every 2 time(s) Shock is settled on the character recently, up to 200 stack(s).
- -90% additional Shock Damage taken
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Wild Lightning Cateye Erika Lightning Shadow
| 90 |
- Max Lightning Resistance is fixed at 40%
- Gains 3% of Hit Damage as Base Shock Damage on hit
- For every 1% Lightning Resistance exceeding the upper limit, gains 0.3% of Hit Damage as Base Shock Damage, up to +20%.
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Lightning Walker Cateye Erika Lightning Shadow
| 90 |
- For every +5% Movement Speed, +1 max Shock Damage settlements, +2% the highest Shock Damage recorded by Feline Figure, and +3% additional Shock Duration, up to 40 stack(s)
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Wind Stalker Cateye Erika Wind Stalker
| 1 |
- Gains Cat's Agility for 10s after making 5m of movement.
Cat's Agility Effect: While Cat's Agility is active, +40% Movement Speed and +40% additional Attack Damage. While Cat's Agility is active, 240% of the increase/decrease in Movement Speed is also applied to Attack Damage.
You cannot gain Cat's Agility again by moving while Cat's Agility is active
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Hot Pursuit Cateye Erika Wind Stalker
| 25 |
- +100% Multistrike Chance and +40% additional Attack Damage during Cat's Agility.
- Gains 1 stack of Stalker for every 2m of movement during Cat's Agility, up to 2 stacks
Stalker: Multistrike deals 20% additional damage with each strike - When Multistrike ends or you lose Cat's Agility, you lose all Stalker stacks
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Have Fun Cateye Erika Wind Stalker
| 45 |
- +3% Attack Speed for every 1m of movement made recently during Multistrike
- +7% additional Attack Speed during Multistrike for every 1 stacks of Stalker you have
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Interest Cateye Erika Wind Stalker
| 45 |
- Extends Cat's Agility's Duration by 1.5s when Stalker is gained
- +10% Movement Speed for every 1 stacks of Stalker you have
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Cat's Punches Cateye Erika Wind Stalker
| 60 |
- Max Stalker Stacks +1
- Each Multistrike deal 20% more damage for each 1 stack(s) of Stalker you have
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Cat Walk Cateye Erika Wind Stalker
| 75 |
- Your Multistrike Count will not be interrupted during Cat's Agility
- No longer loses Stalker after Multistrike ends
Stalker lasts for 4s
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Cat Dive Cateye Erika Wind Stalker
| 75 |
- During Multistrike, there is a +1% chance for this attack to deal damage equal to the Max Multistrike Count for every +4% Movement Speed you have
- +1 Maximum Multistrike Count for every 1 stacks of Stalker you have
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Cat's Scratch Cateye Erika Wind Stalker
| 90 |
- For Every 1 stack(s) of Stalker, +3% additional Attack Speed for 3s every time the Max Multistrike Count is reached, up to +90% .
- +10% additional Attack Speed for each attack during Multistrike until Multistrike ends
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Cat's Vision Cateye Erika Wind Stalker
| 90 |
- During Cat's Agility, Max Stalker Stacks +1 upon reaching the Max Multistrike Count, up to +3 until Cat's Agility ends
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Charge Calling Commander Moto Charge Calling
| 1 |
- Within 3s after a Summon Skill is cast, all your Minions will gain Overload. Cooldown: 9 s
Overload grants +30% additional damage
The Effect and Duration of Overload are refreshed when a Minion that already has Overload gains Overload again - Synthetic Troop Minions summoned at a time +1
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Surprise Force Commander Moto Charge Calling
| 25 |
- Synthetic Troop Minions will initiate the Self-Destruct Protocol when they lose Overload
After the Self-Destruct Protocol is active, Synthetic Troop Minions will charge at the enemies and self-destruct upon hitting an enemy or being killed Their Charge Speed is affected by Minion Attack Speed The self-destruction deals Physical Attack Damage to enemies within the area
- After Self-Destruct Protocol is initiated, Synthetic Troop Minions will Self-Destruct when they are defeated. Self-Destruct deals Physical Damage to enemies within the skill area
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Concentrated Fire Commander Moto Charge Calling
| 45 |
- +80% Overload effect
- Adds 50% Secondary Physical Damage dealt by Synthetic Troop Minions while Overload is active to the Self-Destruct Damage dealt by the Self-Destruct Protocol
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Quick Battle Commander Moto Charge Calling
| 45 |
- +40% additional Overload Cooldown Recovery Speed
- Synthetic Troop Minions initiate Self-Destruct Protocol upon gaining Overload
- Adds Base Physical Damage equal to 50% of the sum of the Synthetic Troop Minion's Max Life and Energy Shield to the Self-Destruction caused by Self-Destruct Protocol
- All Synthetic Troop Minions will gain Overload within 4s after Overload is applied via a Trait Skill
|
Preparation Commander Moto Charge Calling
| 60 |
- Synthetic Troop Minions summoned at a time +1
- When a Synthetic Troop Minion initiates Self-Destruct Protocol, +2.5% chance for it to drop 1 Mechanical Part per level of the skill that summoned it. Mechanical Parts last 10s
- Player will automatically collect Nearby Mechanical Parts. - 0.5s Trait Skill cooldown for every Mechanical Part picked up
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Team Assault Commander Moto Charge Calling
| 75 |
- Synthetic Troop Minions summoned at a time +1 if you have picked up 2 Mechanical Part(s) recently
- Every time the Synthetic Troop Minions hit an enemy recently, the enemy will take additional damage by 2% of the Self-Destruct Damage triggered by the Self-Destruct Protocol. Stacks up to 150 times.
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Guerilla Tactics Commander Moto Charge Calling
| 75 |
- Summons 1 Main-Skill-summoned Minion if the Main Skill is a Synthetic Troop Skill when picking up Mechanical Part(s)
- For each Mechanical Part collected, the self-destruction triggered by the Self-Destruct Protocol +8% additional damage for 8s, stacking up to 30 times
For each Mechanical Part collected, the self-destruction triggered by the Self-Destruct Protocol +3% Skill Area for 8s, stacking up to 30 times
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Heroic Sacrifice Commander Moto Charge Calling
| 90 |
- 20% chance for Synthetic Troop Minions to drop a Mechanical Part when defeating an enemy or hitting an Elite
- +5% Overload effect for every Mechanical Part recently picked up, stacking up to 25 times
- For every +1% Overload effect, Self-Destruct, triggered by the Self-Destruct Protocol, deals +1% additional damage
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Fuel War with War Commander Moto Charge Calling
| 90 |
- Collecting Mechanical Parts will no longer reduce the Trait Skill cooldown. Mechanical Parts can now be stored. You can store up to 12 Mechanical Parts
- When Self-Destruct triggered by the Self-Destruct Protocol deals Double Damage, consumes 2 Mechanical Parts to summon a Synthetic Troop Minion of the same type with Overload, and +3% additional Minion Damage for the next 2s. The number of Minions summoned by this effect is fixed
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Order Calling Commander Moto Order Calling
| 1 |
- Within 4s after a Summon Skill is cast, all your Minions will gain Overload. Cooldown: 9 s
Overload grants +20% additional damage
The Effect and Duration of Overload are refreshed when a Minion that already has Overload gains Overload again - Minions +50% Attack and Cast Speed when they have Overload
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Unite as One Commander Moto Order Calling
| 25 |
- +120% Overload effect
- Minions last 10s longer when gaining Overload
- Your Minions will prioritize the last enemy you hit
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All In Commander Moto Order Calling
| 45 |
- +120% Overload effect
- Minions' Overload Effect -6% every 0.2s, up to -120%.
With Overload, Minions +150% Critical Strike Rating.
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Charge Forward Commander Moto Order Calling
| 45 |
- +60% Overload Duration
- Overload gains an additional effect: +10% Life Restoration Speed
Overload gains an additional effect: +10% chance to hit Taunted enemies
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Veteran Commander Moto Order Calling
| 60 |
- +6% Minion Physique for every Overload gained, up to +30%
+5% additional Minion Damage, for every Overload gained, up to +25% +4% Minion Max Life, for every Overload gained, up to +20%
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Brothers in Arms Commander Moto Order Calling
| 75 |
- When Minions deal Double Damage, there is a 12% chance of granting one of your Minions Overload. Prioritize Minions with no Overload
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Last Stand Commander Moto Order Calling
| 75 |
- Minions won't be killed when they have Overload
Minions -100% Life Restoration Speed when they have Overload Minions deal additional damage based on their Missing Life when they have Overload, up to +80%.
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Rest & Ready Commander Moto Order Calling
| 90 |
- +40% Overload Duration
- -50% additional Minion Attack and Cast Speed when Minions are without Overload
- Overload gains an additional effect: +30% additional damage.
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Go for Broke Commander Moto Order Calling
| 90 |
- Minions lose 60% of current Life when gaining Overload
- Overload gains an additional effect: +365 Critical Strike Rating
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Lethal Flash Divineshot Carino Lethal Flash
| 1 |
- Projectile Skills consume ammo
+6 initial magazine capacity - Click the Trait Skill to reload the magazine. Base reloading time is 0.8 s
Projectile Skills are unavailable while reloading - After Reloading, +20% additional damage for 2s
- Projectile Quantity +2
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Mobile Reload Divineshot Carino Lethal Flash
| 25 |
- Always auto- reloading ammo; Reloading can be interrupted.
- -0.4s reloading time
- Reload 2 ammo at a time.
- Reload 2 ammo when using Non-channeled Mobility Skills
- Projectile Skills have the Shotgun Effect
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Precise Hit Divineshot Carino Lethal Flash
| 45 |
- +20% additional damage for 6s if the Projectile Skill hits the same enemy at least 6 times within 1s.
- If the Projectile Skill hits the same enemy at least 10 time(s) within 1s, +15% additional damage for 6s
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Dart Shot Divineshot Carino Lethal Flash
| 45 |
- - 15% Mobility Skill CD each time a Projectile hits an enemy
- +25% additional damage for 2s after using Mobility Skills
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Deep Into the Danger Divineshot Carino Lethal Flash
| 60 |
- Reload 2 ammo when using Non-channeled Mobility Skills
- +12% additional damage for 2s for each Mobility Skill used, up to 3 stacks. Duration is refreshed when Projectiles hit enemies.
- -3 ° Projectile Spreading Angle and -15 ° Max Projectile Spreading Angle.
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Evil Ouroboros Divineshot Carino Lethal Flash
| 75 |
- Normal Projectiles will return after reaching their max range and will hit enemies on their path again
- Horizontal Projectiles always Penetrate targets
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Lethal Interval Divineshot Carino Lethal Flash
| 75 |
- Gains 20 stack(s) of Darkness Interval when using Non-Channeled Mobility Skills, up to 40 stack(s)
Consumes 1 stack of Darkness Interval every time a Projectile Skill is used or triggered - Your Normal Projectiles become a volley of shots and spread after 4m when Darkness Interval is active
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Overheating Divineshot Carino Lethal Flash
| 90 |
- +6 Magazine Capacity
- +0.4s reloading time
- +1 ° Projectile Spreading Angle and +4% additional damage for every ammo consumed recently. Stacks up to 18 time(s)
Reloads 6 ammo and resets Projectile Spreading Angle when using non-Channeled Mobility Skills - +120 ° Max Projectile Spreading Angle
- Reload 6 ammo when using Non-channeled Mobility Skills
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Desperate Measure Divineshot Carino Lethal Flash
| 90 |
- No longer reloads ammo when you use Mobility Skills
- The Attack and Cast Speed of Projectile Skills is set to 2 time(s) per second
- Your Projectile Skills will consume all ammo
- -25% additional damage
- For every 1 ammo consumed, +35% additional damage (multiplies)
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Ranger of Glory Divineshot Carino Ranger of Glory
| 1 |
- Projectile Skills consume ammo
+35% additional Projectile Damage when consuming ammo +6 initial magazine capacity - Click the Trait Skill to reload the magazine. Base reloading time is 0.6 s
Projectile Skills are unavailable while reloading - While reloading, +45% Movement Speed
- Always auto- reloading ammo; Reloading can be interrupted.
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Ammo Expert Divineshot Carino Ranger of Glory
| 25 |
- +1 Special Ammo slot
- +30% chance to reload special ammo
- Reduces reloading time by -0.3 for every special ammo consumed recently
- +30% additional damage if you have used Special Ammo recently.
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Blade Shot Divineshot Carino Ranger of Glory
| 45 |
- For each special ammo reloaded recently, +4% Movement Speed and +4% additional damage,
up to +40% Movement Speed and +40% additional damage
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Heart-Piercing Shot Divineshot Carino Ranger of Glory
| 45 |
- +10% chance to reload special ammo
- Deals +60% additional Projectile Skill Damage when using the Special Ammo
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Punishment Barrage Divineshot Carino Ranger of Glory
| 60 |
- +1 Special Ammo slot
- 50% chance to gain Magic Shot for 4s when firing special ammo. Interval: 8s.
- +30% damage dealt by the Projectile Skill for every Special Ammo consumed while Magic Shot is active
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Landslide Divineshot Carino Ranger of Glory
| 75 |
- While Magic Shot is active, casting or triggering Projectile Skills consume all ammo in the magazine
- +20% additional damage dealt by this Projectile Skill if 4 Special Ammo are consumed
+40% additional damage dealt by this Projectile Skill if 5 Special Ammo are consumed +80% additional damage dealt by this Projectile Skill if 6 Special Ammo are consumed
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Crushing Gale Trigger Divineshot Carino Ranger of Glory
| 75 |
- 15% of the increase/decrease on Attack and Cast Speed is also applied to reload chance of special ammo
- +3 Special Ammo Support Skill Level
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Never Stopping Divineshot Carino Ranger of Glory
| 90 |
- While Magic Shot is active, each Projectile Critical Strike extends Magic Shot Duration by 0.3s
- +10% damage for the Projectile Skill on Critical Strike for every Special Ammo consumed by the skill
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Well Prepared Divineshot Carino Ranger of Glory
| 90 |
- +1 Special Ammo slot
- +15% additional damage for the next Projectile Skill for each type of special ammo reloaded
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Zealot of War Divineshot Carino Zealot of War
| 1 |
- Projectile Skills consume ammo
+8 initial Magazine Capacity Base reloading time is 1s - Projectile Quantity +2
- For every +1 Projectile Quantity or +1 Split(s), +6 Magazine Capacity (excludes the Projectile Quantity and Splits provided by the skill itself and linked Support Skills)
- Click the Trait Skill to switch between Mobile Mode and Annihilator Mode and reload ammo
Click the Trait Skill while reloading to switch freely between shooting modes - Mobile Mode:
+50% additional damage dealt to non- Elite enemies Standard Projectile mode, where the Projectile Quantity and Splits of Projectile Skills receive bonuses normally - Annihilator Mode:
+50% additional Attack and Cast Speed The Projectile Quantity and Splits of Projectile Skills are only affected by the skill itself and linked Support Skills
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Incinerated Glory Divineshot Carino Zealot of War
| 25 |
- Gains 1 stack of Heat Up for every ammo consumed. After reloading, loses all stacks of Heat Up
- Heat Up:
During Mobile Mode, +2% Movement Speed for every stack of Heat Up During Annihilator Mode, +5% additional damage dealt by Projectile Skills and +0.1 Projectile Max Deviation Angle for every stack of Heat Up
- Overheated: +0.3 Projectile Max Deviation Angle
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Bullet Storm Divineshot Carino Zealot of War
| 45 |
- During Mobile Mode, +1% additional damage dealt by Projectile Skills and +1% Projectile Size for every stack of Heat Up, stacking up to 60 time(s). Retains this effect after switching to Annihilator Mode until switching back to Mobile Mode from Annihilator Mode
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Shackles of Mania Divineshot Carino Zealot of War
| 45 |
- No longer reload when switching shooting modes
- During Mobile Mode, Heat Up gains an additional effect: Projectiles eliminate non- Elite enemies under 1% Life on hit (stacks based on Heat Up stacks)
- Eliminates non- Elite enemies with Life lower than 75%
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Blank Shots Divineshot Carino Zealot of War
| 60 |
- Allows Blank Firing
During Blank Firing, gains 1 stack of Overheated when casting a Projectile Skill - Forced to Reload when having more Overheated stacks than Heat Up stacks for 10s
- Loses all stacks of Overheated after reloading
- Overheated:
During Mobile Mode, +0.2 Projectile Spreading Angle for every stack of Overheated During Annihilator Mode, +0.1 Projectile Max Deviation Angle for every stack of Overheated
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Ceasefire Divineshot Carino Zealot of War
| 75 |
- When having more Overheated stacks than Heat Up stacks, for every 1m of movement made, loses 1 stack(s) of Overheated
- +1% additional damage for every stack of Overheated lost, up to +100% , for 10s
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Extreme Heat Divineshot Carino Zealot of War
| 75 |
- When having more Overheated stacks than Heat Up stacks for more than 10s, gains Burning Red instead for 10s
- Immediately reloads when Burning Red ends. For every 10 stack(s) of Overheated, +0.1s reloading time, up to +2s
- Click the Trait Skill twice within 0.3s to immediately activate Burning Red
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Endless Frenzy Divineshot Carino Zealot of War
| 90 |
- For every +2% Knockback Distance, +1% additional damage, up to +200%
- During Mobile Mode, you are guaranteed to Knock Back Yourself when casting a non-Channeled or non-Mobility Projectile Skill
- During Annihilator Mode, Heat Up gains an additional effect: +1% Knockback Distance
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Eternal Flames Divineshot Carino Zealot of War
| 90 |
- When having as many or more Overheated stacks as Heat Up stacks, inflicts Unlucky Critical Strike
- When having as many or more Overheated stacks as Heat Up stacks, for every stack of Heat Up, +2% additional damage when landing a Critical Strike, up to +200%
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Blast Nova Escapist Bing Blast Nova
| 1 |
- When casting a Non-channeling Projectile Skill, you'll throw 1 bomb
at the fixed speed of 1.5 times per second.
The bomb will automatically detonate after landing, firing Projectiles in all directions.
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first - When throwing bombs, 60% chance to +1 Projectile Quantity for the bombs, 40% chance to +2 Projectile Quantity for the bombs
- +50% additional Projectile Damage
- Unable to trigger Projectile Skills installed in the Skill panel
- Reduces Max Spell Burst Stacks to 1/2
- -10% additional Skill Area for Parabolic Skills
- -10% additional damage for Vertical Skills
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Doom Shot Escapist Bing Blast Nova
| 25 |
- +50% additional Projectile Damage
- For every +100% Attack Speed, +1 bombs thrown upon using an Attack Projectile Skill.
For every +100% Cast Speed, +1 bombs thrown upon using a Spell Projectile Skill. The amount less than +100% has a chance to grant +1 bombs thrown upon using an Attack or Spell Projectile Skill. - +1% additional Projectile Damage for every +1% additional Attack Speed
+1% additional Projectile Damage for every +1% additional Cast Speed
|
Dangerous Runaway Escapist Bing Blast Nova
| 45 |
- +4% Movement Speed for each bomb thrown for 3s. Stacks up to 5 times.
- For every 1m moved, gains one stack of Runaway upon the next bomb throwing. Lasts 3s. Max stacks: 15 .
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Quick Processing Escapist Bing Blast Nova
| 45 |
- Bomb throwing speed is fixed to 2 times per second.
- Projectiles cannot Jump
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Aggregation Load Escapist Bing Blast Nova
| 60 |
- When throwing bombs, +30% additional bomb damage for every +1 bomb(s) thrown, up to +240%
- -20% Projectile Range
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Tactical Detonation Escapist Bing Blast Nova
| 75 |
- Click the Trait Skill to manually detonate all bombs on the ground
- +1 detonation time if there is a Boss within 5m around bombs when they land
- +60% additional Projectile Damage
|
Doomsday Fission Escapist Bing Blast Nova
| 75 |
- After casting an Empower Skill, gains Fission for 8s. Cooldown: 12s.
After losing Fission, no bombs can be thrown until the trait is fully cooled down - -20% Projectile Range
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Radiation Effect Escapist Bing Blast Nova
| 90 |
- +1% additional damage for every +2% Projectile Speed, up to +120%
|
Frenzy Hound Escapist Bing Blast Nova
| 90 |
- +1 bomb detonation time
- Click the Trait Skill to manually detonate all bombs on the ground
- Upon landing, bombs will automatically stick to the enemy with the highest Rarity within 3m or the closest enemy.
Bombs on the enemies will not be counted in the total bomb quantity. - +4% additional damage for every bomb on the battlefield when the bombs detonate, up to +120% additional damage.
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Flame of Pleasure Frostfire Gemma Flame of Pleasure
| 1 |
- Click the Trait Skill to unleash a Purgatory. Up to 2 Purgatories may be active at the same time.
Purgatory: If the upper limit of Brands within the Purgatory is not reached, a random enemy within the area will be inflicted with Brand. Purgatory has a radius of 8m, lasts for 4s, and has a cooldown of 6s. The upper limit of enemies with Brand within Purgatory is 1.
Brand: You and your Minions deal +100% additional damage to enemies with Brand. Brand lasts for 4s.
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Sinful Entanglement Frostfire Gemma Flame of Pleasure
| 25 |
- Brand records 50% of the Fire Damage and Reaping Fire DoT Damage that enemies take.
Purgatory triggers Death by Fire against Branded enemies within it once every 1 s Every 20 level(s), -0.15 Death by Fire trigger interval - Refreshes Purgatory cooldown when defeating an enemy
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Scorching Lashes Frostfire Gemma Flame of Pleasure
| 45 |
- You and your Minions deal +50% additional damage to Branded enemies
- Transfers Brand to 1 enemy within 10m and 100% of the damage recorded by Brand to them when defeating an enemy
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Groaning Echo Frostfire Gemma Flame of Pleasure
| 45 |
- +1 Max Purgatory Charges
- When Purgatory applies Brand, Brands 3 additional enemies that don't have a Brand
- +50% DMG Recording Ratio for Brand
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Burning Depths Frostfire Gemma Flame of Pleasure
| 60 |
- Attempts to auto-cast Purgatory when you are not in Purgatory and enemies are present within 15m. Interval: 1s
- +50% additional DMG Recording Ratio for Brand
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Flames of Desire Frostfire Gemma Flame of Pleasure
| 75 |
- Transfers Brand to 1 non-boss enemy within an area of 10m Nearby and 100% of the damage recorded by Brand when an enemy is about to receive Death by Fire. There is an interval of 0.1s against the same unit
- If an enemy who has been transferred a Brand is in Purgatory, Death by Fire will be triggered once within 0.2s. Interval per enemy: 1s
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Scorching Trampling Frostfire Gemma Flame of Pleasure
| 75 |
- -20% Brand-recorded damage that Death by Fire removes.
- For every +1 Fire Skill Level, -4% Brand-recorded damage that Death by Fire removes, up to -40% .
- Brand disappears after Death by Fire is triggered 4 time(s)
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Banquet of Bliss Frostfire Gemma Flame of Pleasure
| 90 |
- Death by Fire becomes a single-target skill that only removes Life from Branded enemies
- For every +1% Max Fire Resistance, +10% additional DMG Recording Ratio for Brand, up to +100%
- Upon killing a Branded enemy, triggers Death by Fire against all enemies within a 10m of the target 1 time(s)
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Dress Licker Frostfire Gemma Flame of Pleasure
| 90 |
- Purgatory's upper limit becomes 1 . Follows the player while Purgatory is active
- +8s Purgatory Base Duration. -50% additional Purgatory Cooldown Recovery Speed
- Using Purgatory consumes all Charges. For every additional 1 Charge(s) consumed, +15% Purgatory Skill Radius
- For every second Purgatory is active, +12% DMG Recording Ratio for Brand until Purgatory is lost or a new Purgatory is cast, up to +120%
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Frostbitten Heart Frostfire Gemma Frostbitten Heart
| 1 |
- The Cold Energy limit is 6 by default
Gains 1 Cold Energy upon casting a Cold Skill - When dealing Cold Damage, casts Cold Pulse. Interval: 4s.
- Consumes all Cold Energy after triggering Cold Pulse
- When Cold Pulse consumes Cold Energy, for every 1 Cold Energy consumed, deals +8% additional Cold Damage for 4s
- Cold Pulse inflicts Frostbite on target with 20 Frostbite Rating.
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Blizzard Incarnation Frostfire Gemma Frostbitten Heart
| 25 |
- For every 1 Cold Energy consumed by the Cold Pulse within 4s after enemies are hit by the Cold Pulse, +2% additional Frostbite Rating inflicted by you
- Your Freeze effect gains an additional effect: +20% additional Cold Damage taken
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Snowy Embrace Frostfire Gemma Frostbitten Heart
| 45 |
- When dealing Cold Damage, restores 1 Cold Energy. Interval: 0.2s.
- +6 Max Cold Energy
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Wintry Slumber Frostfire Gemma Frostbitten Heart
| 45 |
- Eliminates Frozen non-Elite enemies who have less than 50% Life
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Glacial Night Frostfire Gemma Frostbitten Heart
| 60 |
- +50% additional Freeze Duration upon Freezing an enemy for the first time
- +40% Freeze Effect
- +20% additional damage against enemies who have been Frozen recently.
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Frost Tides Frostfire Gemma Frostbitten Heart
| 75 |
- Inflicts 100 additional Frostbite Rating when an enemy is hit by Cold Pulse for the first time
- -2s Cold Pulse Interval
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Frigid Infusion Frostfire Gemma Frostbitten Heart
| 75 |
- Frostbite and Frostbite Rating will continue to be inflicted on Frozen enemies
- After Freeze ends, Frostbite and all Frostbite Rating will no longer be removed. +30% of the retained Frostbite Rating
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Bone-piercing Frost Frostfire Gemma Frostbitten Heart
| 90 |
- For every 0.2s an enemy has been Frozen by the character, the enemy gains 1 stack of Arctic every 0.2s. After losing Freeze, the enemy loses 1 stack of Arctic every 0.1s. Stacks up to 20 times
- +12% additional damage to an enemy for every stack of Arctic the enemy has
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Blooming Frost Flower Frostfire Gemma Frostbitten Heart
| 90 |
- Upon inflicting Freeze, casts Cold Pulse at the Frozen target once without consuming any Cold Energy. Interval: 0.1s
- Each time the enemy is hit by Frost Pulse recently, an additional +12% of the cold damage received will last for 4 seconds and stack up to 5 times.
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Ice-Fire Fusion Frostfire Gemma Ice-Fire Fusion
| 1 |
- +4 Max Fusion Energy
- Gains Fusion Energy when dealing Fire Damage or Cold Damage. Cooldown: 0.3s
Gains Fusion Energy when casting a Fire Skill or Cold Skill Click the Trait Skill when Fusion Energy is full to use Frostfire Rampage - +15% Fire Damage and Cold Damage for every point of Fusion Energy
+5% chance to inflict Ignite and Frostbite for every point of Fusion Energy - +10% additional Fire Damage and Cold Damage at Max Fusion Energy
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Ice-Fire Radiance Frostfire Gemma Ice-Fire Fusion
| 25 |
- When dealing damage at max Fusion Energy, Fire Damage bonuses and additional bonuses are also applied to Cold Damage
- When dealing damage at max Fusion Energy, Cold Damage bonuses and additional bonuses are also applied to Fire Damage
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Bone-piercing Heat Frostfire Gemma Ice-Fire Fusion
| 45 |
- If an enemy has taken Cold Damage recently, damage dealt to this enemy ignores Fire Resistance
- If an enemy has taken Fire Damage Recently, damage dealt to this enemy ignores Cold Resistance
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Ice-Fire Embrace Frostfire Gemma Ice-Fire Fusion
| 45 |
- +2 Max Fusion Energy
- +30% Fusion Energy Effect at Max Fusion Energy
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Restless Ice-Fire Frostfire Gemma Ice-Fire Fusion
| 60 |
- At Max Fusion Energy, always attempts to use Frostfire Rampage automatically
- While Frostfire Rampage is active, Fusion Energy does not deplete
- +10% additional Fire Damage for 4s, up to 2 stacks, when casting a Cold Skill while Frostfire Rampage is active
- +10% additional Cold Damage for 4s, up to 2 stacks, when casting a Fire Skill while Frostfire Rampage is active
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Glacial Flames Frostfire Gemma Ice-Fire Fusion
| 75 |
- +3 Max Fusion Energy
- Fusion Energy gains an additional effect: +3% additional Fire Damage and Cold Damage for every point of Fusion Energy
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Frozen Flame Frostfire Gemma Ice-Fire Fusion
| 75 |
- At Max Fusion Energy, Fire Damage can inflict Frostbite, and Cold Damage can inflict Ignite
At Max Fusion Energy, Fire Damage increases 4 Frostbite Rating on hit At Max Fusion Energy, Ignite inflicted by a Spell Skill gains 100% of the skill's Cold Damage as Base Ignite Damage. At Max Fusion Energy, Ignite inflicted by an Attack Skill adds 100% of the weapon's Physical Damage and Cold Damage to the Base Ignite Damage
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Extreme Fusion Frostfire Gemma Ice-Fire Fusion
| 90 |
- Fusion energy is no longer removed at the end of Frostfire Rampage
- When dealing damage at Max Fusion Energy, Lightning Damage bonuses and additional bonuses are also applied to Cold Damage
When dealing damage at Max Fusion Energy, Lightning Damage bonuses and additional bonuses are also applied to Fire Damage
- When dealing damage at Max Fusion Energy, Fire Damage bonuses and additional bonuses are also applied to Lightning Damage
When dealing damage at Max Fusion Energy, Cold Damage bonuses and additional bonuses are also applied to Lightning Damage
- Casting a Lightning Skill grants 1 point of Fusion Energy
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Seeping In Frostfire Gemma Ice-Fire Fusion
| 90 |
- While Frostfire Rampage is active, Cold Penetration is also applied to Fire Resistance
While Frostfire Rampage is active, Fire Penetration is also applied to Cold Resistance
When enemies take Fire Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Fire Resistance
When enemies take Lightning Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Lightning Resistance
When enemies take Cold Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Cold Resistance
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High Court Chariot Lightbringer Rosa High Court Chariot
| 1 |
- +30% Attack Block Chance
- +20% Spell Block Chance
- For every +2% Attack or Spell Block Chance, deals +1% additional damage to enemies in the Holy Domain, up to +50%
- Restores 5 Murderous Intent when blocking
When having at least 15 Murderous Intent, the Trait Skill can be clicked to cast Holy Illumination and leave behind a Holy Domain - Restores 4% Missing Life and Energy Shield when blocking
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Charged and Ready Lightbringer Rosa High Court Chariot
| 25 |
- +30% Holy Illumination radius
- After casting the Trait Skill, the next 1 Main Skill(s) +50% additional damage
- After casting the Trait Skill, you will attack yourself once and deal 10 Physical Damage when casting the next 3 skill(s)
- -1 Murderous Intent consumed every second for every enemy in the Holy Domain
- Immune to Ailment and Reflect Damage
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Precise Steamroll Lightbringer Rosa High Court Chariot
| 45 |
- For every 2 Murderous Intent you currently have, +1% additional damage dealt to enemies in the Holy Domain
- For every 8 Murderous Intent you currently have, -1% additional Skill Area
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Whirlwind Advance Lightbringer Rosa High Court Chariot
| 45 |
- Restores 2 Murderous Intent for every enemy who enters the Holy Domain for the first time
- For every 5 Murderous Intent you currently have, +1% Movement Speed
- After casting the Trait Skill, +50% additional damage dealt to enemies in the Holy Domain for 1s
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Decimate Lightbringer Rosa High Court Chariot
| 60 |
- +30% Holy Illumination radius
- For every 1% Block Ratio you currently have, +1% Murderous Intent restoration
- For every 2 Murderous Intent you currently have, +1% additional damage dealt to enemies in the Holy Domain if you have Blocked recently
- For every 5 Murderous Intent you currently have, restores 0.1% of Missing Life and Energy Shield when blocking
- Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Holy Domain
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Desperation Lightbringer Rosa High Court Chariot
| 75 |
- For every 5 Murderous Intent you currently have, +1% additional Attack and Cast Speed for all units in the Holy Domain
- For every 5 Murderous Intent you currently have, +3% additional damage dealt to enemies in the Holy Domain
- +5 Murderous Intent consumed per second while the Holy Domain lasts
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Improvision Lightbringer Rosa High Court Chariot
| 75 |
- Block Ratio upper limit +15% when in the Holy Domain
- For every attack Blocked while inside the Holy Domain, -1% Block Ratio Upper Limit and +3% additional damage. Stacks up to 15 time(s)
Loses all stacks when casting a Trait Skill or leaving the Holy Domain
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Crush Lightbringer Rosa High Court Chariot
| 90 |
- For every +1% Block Ratio, Murderous Intent upper limit +2 point(s), up to +150
- For every 4 current Murderous Intent, -1% Murderous Intent restoration
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Seize Momentum Lightbringer Rosa High Court Chariot
| 90 |
- +30% Holy Illumination radius
- Ignores physical collisions when in the Holy Domain
- For every attack Blocked while inside the Holy Domain, gains 1 stack of Brave Advance
- For every 10m of movement made, gains 1 stack of Brave Advance
Brave Advance stacks up to 30 times
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Incarnation of the Gods Oracle Thea Incarnation of The Gods
| 1 |
- Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
- Click the Trait Skill to use Divine Realm on the closest enemy for 3s. Cooldown: 6 s
+20% additional damage for every stack of blessing consumed by the Divine Realm while the Divine Realm lasts, up to +200% damage - If the Divine Realm consumes at least 2 types of blessings at max stacks, +60% additional damage while the Divine Realm is active
- +10% chance to gain a stack of Focus Blessing, Agility Blessing, and Tenacity Blessing upon casting a skill for every stack of blessing consumed by the Divine Realm while the Divine Realm is active. Cooldown: 0.3s.
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Divinity Oracle Thea Incarnation of The Gods
| 25 |
- Deals +12% additional damage to Full-Life enemies for every stack of Agility Blessing. Stacks up to 20 times.
- +12% additional damage against enemies at Low-Life for every stack of Tenacity Blessing. Stacks up to 20 times.
- Converts all Tenacity Blessing to Agility Blessing when outside the Divine Realm
Converts all Agility Blessing to Tenacity Blessing when within the Divine Realm - +25% additional damage for every type of blessing that reaches max stacks recently
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Might Flow Oracle Thea Incarnation of The Gods
| 45 |
- +4% Movement Speed for every stack of any blessing when outside the Divine Realm
- +3% additional damage for every stack of blessing consumed by the Divine Realm when within the Divine Realm. Stacks up to 8 times.
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Born Might Oracle Thea Incarnation of The Gods
| 45 |
- Always attempts to auto-cast Divine Realm upon dealing damage to an Elite that is not at Full Life
- Gains one stack of Agility Blessing and Tenacity Blessing for every enemy within the Divine Realm when using a Divine Realm
- +24% additional damage when the Divine Realm is active
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Ingenuity Oracle Thea Incarnation of The Gods
| 60 |
- +0.3s Divine Realm Duration for every stack of blessing consumed by the Divine Realm
- The increase/decrease of max Tenacity Blessing stacks is also applied to Agility Blessing when you're outside of the Divine Realm.
The increase/decrease of max Agility Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm. - Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Divine Realm
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Divine Realm Balancing Oracle Thea Incarnation of The Gods
| 75 |
- Loses 0.5% of current Life and 0.8% of current Energy Shield for every stack of Agility Blessing. Stacks up to 20 times.
+6% Attack and Cast Speed for every stack of Agility Blessing. Stacks up to 20 times. - -3% Movement Speed and -2% Attack and Cast Speed for every stack of Tenacity Blessing. Stacks up to 20 times.
-6% additional damage taken for every stack of Tenacity Blessing. Stacks up to 20 times (multiplies).
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Divine Realm Power Oracle Thea Incarnation of The Gods
| 75 |
- -50% additional Blessing Duration
- +5% additional damage for every stack of blessing consumed by the Divine Realm when the Divine Realm is active. Stacks up to 25 times.
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Incarnation of God Oracle Thea Incarnation of The Gods
| 90 |
- +35% additional Divine Realm Cooldown Recovery Speed
- -40% additional Divine Realm Duration
- +12% additional damage for every stack of blessing when in the Divine Realm. Stacks up to 25 times.
|
Devine Spirit Oracle Thea Incarnation of The Gods
| 90 |
- -50% Divine Realm skill radius
- Loses all Blessings after leaving a Divine Realm
- +1% additional damage taken for every 4% of Missing Life when outside the Divine Realm
- When dealing damage outside the Divine Realm, enemies with a higher percentage of Life than you will be considered Full-Life enemies
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Wisdom of The Gods Oracle Thea Wisdom of The Gods
| 1 |
- Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
- Click the Trait Skill to cast Divine Punishment on the nearest enemy. Cooldown: 7s.
Divine Punishment: Consumes all Focus Blessings, Agility Blessings, and Tenacity Blessings, then deals Spell Physical Damage to all enemies within range after 0.5 s +2% additional All Damage for every stack of Blessing Divine Punishment consumed recently, up to +40% +15% Divine Punishment Skill Area for every stack of Focus Blessing Divine Punishment consumes +8% additional Divine Punishment Cooldown Recovery Speed for every stack of Agility Blessing Divine Punishment consumes. +10% additional damage for the next Main Skill for every stack of Tenacity Blessing Divine Punishment consumes
- Adds Physical Damage to Divine Punishment based on level
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Finale Prophecy Oracle Thea Wisdom of The Gods
| 25 |
- Automatically try to use Divine Punishment when you deal Double Damage
- +8% additional damage for each stack of Focus Blessing that Divine Punishment consumes recently, up to +40%
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Predicted Harvest Oracle Thea Wisdom of The Gods
| 45 |
- 50% chance to gain an additional stack of Focus Blessing when Tenacity Blessing, Agility Blessing or Focus Blessing is gained
- If your Divine Punishment consumes max stacks of Focus Blessing, the chance for the Main Skill to deal Double Damage is doubled within 4s
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Predicted Judgment Oracle Thea Wisdom of The Gods
| 45 |
- If Divine Punishment consumes max stacks of Focus Blessing, -15% additional damage dealt by enemies within Divine Punishment's Area for 4s
- Enemies recently hit by Divine Punishment take +20% additional damage
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Predicted Reincarnation Oracle Thea Wisdom of The Gods
| 60 |
- Regains 2 stacks of Focus Blessing consumed for every enemy hit by Divine Punishment
+8% additional damage for every stack of Focus Blessing regained recently, up to +240%
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Predicted Hope Oracle Thea Wisdom of The Gods
| 75 |
- +35% additional Cooldown Recovery Speed for Divine Punishment
- +20% damage for the next Main Skill when using Divine Punishment for every stack of Blessing Divine Punishment consumed recently, up to +500%
|
Predicted Sacrifice Oracle Thea Wisdom of The Gods
| 75 |
- If Divine Punishment consumes max stacks of Focus Blessing, gains Tenacity Blessing and Agility Blessing equal to half the consumed stacks of Focus Blessing.
- +40% additional damage if Divine Punishment consumes max stacks of Focus Blessing recently
|
Farewell Prophecy Oracle Thea Wisdom of The Gods
| 90 |
- If Divine Punishment consumes max stacks of Focus Blessing, send down Divine Punishment immediately
- When dealing Double Damage to enemies recently hit by Divine Punishment, there is a +8% chance to deal Quadruple Damage per stack of Focus Blessing owned
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Predicted Justice Oracle Thea Wisdom of The Gods
| 90 |
- The increase/decrease on Agility Blessing's max stacks is also applied to Focus Blessing
- The increase/decrease on Max Tenacity Blessing Stacks are also applied to Focus Blessing
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Spacetime Elapse Spacetime Witness Youga Spacetime Elapse
| 1 |
- Gains 1 Spacetime Energy for every 1% Max Mana consumed, up to 100 Spacetime Energy
Click the Trait Skill to consume 35 Spacetime Energy to cast Twisted Spacetime at the enemy with the highest Rarity within 35 m Twisted Spacetime lasts for 6s - Restores 2 Spacetime Energy per second for every enemy who takes DoT Damage.
- Restores 3 Spacetime Energy when defeating an enemy
- -30% Movement Speed and +30% additional DoT Damage taken for all enemies within Twisted Spacetime
+30% additional DoT Damage while Twisted Spacetime is active
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Spacetime Diversion Spacetime Witness Youga Spacetime Elapse
| 25 |
- When you deal DoT Damage to an enemy, consumes Spacetime Energy to cast Twisted Spacetime with the enemy as its center. Cooldown: 2s
- While Twisted Spacetime is active, cast Twisted Spacetime again to move it and extend its Duration by 2
- For every 0.3s Twisted Spacetime lasts, you deal an +1% additional DoT Damage to enemies inside, reaching the max after 15s
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Spacetime Conversion Spacetime Witness Youga Spacetime Elapse
| 45 |
- 20% of the increase/decrease on Skill Area is also applied to Skill Effect Duration, up to +150%
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Spacetime Delay Spacetime Witness Youga Spacetime Elapse
| 45 |
- +200% Spacetime Energy Restoration provided by base Traits
- For every 5 Spacetime Energy you currently have, +2% additional DoT Damage, up to +40%
|
Spacetime Turbulence Spacetime Witness Youga Spacetime Elapse
| 60 |
- Records 20% of the DoT Damage you deal to enemies and the corresponding damage types during Twisted Spacetime
- After moving, Twisted Spacetime inflicts Turbulence on enemies within, having them share the damage it records equally and clearing the records
- Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Twisted Spacetime.
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Spacetime Cutting Spacetime Witness Youga Spacetime Elapse
| 75 |
- Adds 65% of the Reaping and Reap Purification damage dealt to enemies to Twisted Spacetime's recorded damage
|
Spacetime Speed-up Spacetime Witness Youga Spacetime Elapse
| 75 |
- Each enemy within Twisted Spacetime restores Youga's Spacetime Energy per second. The restored Spacetime Energy is equal to 15% of the Affliction inflicted
- +2% additional Affliction effect for every 5 Spacetime Energy consumed within 10s, up to +40%
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Spacetime Pause Spacetime Witness Youga Spacetime Elapse
| 90 |
- Additional -30% Skill Effect Duration
- When dealing DoT Damage, deals +150% additional DoT Damage for 3s. Affected by Skill Effect Duration and has a 10s cooldown for the same enemy
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Spacetime Upheaval Spacetime Witness Youga Spacetime Elapse
| 90 |
- +30 Spacetime Energy consumption
- Adds the biggest value between 1.5% of Max Life and 1% of Max Energy Shield to max Spacetime Energy
- For every 3 points of Temporal Energy, gain an additional +1% Damage Over Time
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Twisted Spacetime Spacetime Witness Youga Spacetime Illusion
| 1 |
- Gains 1 Spacetime Energy for every 1% Max Mana consumed, up to 100 Spacetime Energy
Click the Trait Skill to consume 50 Spacetime Energy to cast Twisted Spacetime Twisted Spacetime lasts for 8s - +25% Movement Speed and +15% Attack and Cast Speed for allies inside Twisted Spacetime
+25% additional Spell Damage when you are inside Twisted Spacetime
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Spacetime Illusion Spacetime Witness Youga Spacetime Illusion
| 25 |
- +50 Spacetime Energy consumption
- Click the trait slot to create a Spacetime Illusion that has a permanent Twisted Spacetime Illusion
The Spacetime Illusion uses your main skill once every 1.5s. The Spacetime Illusion's casts also trigger affixes that are effective on you.
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Field Effect Spacetime Witness Youga Spacetime Illusion
| 45 |
- +20% additional Cast Speed and +20% additional Spell Damage dealt by Spacetime Illusion while you are inside Twisted Spacetime
|
Flow Disruption Spacetime Witness Youga Spacetime Illusion
| 45 |
- Automatically summons the Spacetime Illusion when there is no Spacetime Illusion and you have 100 Spacetime Energy.
Automatically summons back the Spacetime Illusion if not in the Twisted Spacetime. - +30% Spacetime Illusion Cast Frequency
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Spacetime Resonance Spacetime Witness Youga Spacetime Illusion
| 60 |
- Twisted Spacetime and Spacetime Illusion are affected by Spell Skill Level.
For every +1 Spell Skill Level, +15% Twisted Spacetime Skill Area, up to +150% . For every +1 Spell Skill Level, +15% additional Spell Damage when in the Twisted Spacetime, up to +150% . For every +1 Spell Skill Level, +15% Spacetime Illusion's Cast Frequency, up to +150%
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Warp Speed Spacetime Witness Youga Spacetime Illusion
| 75 |
- Spacetime Illusion no longer has casting actions and is only limited by cast frequency.
- 100% of the bonuses and additional bonuses for Cast Speed is also applied to Spacetime Illusion Damage.
|
Synchronized Time Spacetime Witness Youga Spacetime Illusion
| 75 |
- After the Spacetime Illusion and you use skill 15 times in total, you gain Synchronized Time, reducing Cast Speed by an additional 15%. Removes the cast frequency limit on Spacetime Illusion
- Remove Synchronized Time if you and your Spacetime Illusion do not deal damage to enemies within 3s
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Arcane Contact Spacetime Witness Youga Spacetime Illusion
| 90 |
- While inside Twisted Spacetime, casting of Spacetime Illusion will reduce your Mana, equal to the Mana Cost of your Main Skill
- Each time when your Spacetime Illusion uses your Mana recently, +8% additional Spell Damage for you, up to 40%
|
Twisted Field Spacetime Witness Youga Spacetime Illusion
| 90 |
- While inside Twisted Spacetime, +14% additional Spacetime Illusion damage per second. The effect stops stacking after 6s.
The effect is reset 0.5s after you exit Twisted Spacetime
|
Growing Breeze The Forsaken Iris Growing Breeze
| 1 |
- Allows placing Spirit Magus Skills in Active Skill Slots.
When a Spirit Magus Skill is set as an Active Skill, clicking on the Active Skill is considered as using a Trait Skill as well - Grants 4 stack(s) of Nourishment to all Spirit Magi when using Trait Skills. Cooldown: 5 s
Within 1s of Spirit Magi gaining Nourishment, if there are no enemies within 5m Nearby, +70% Movement Speed -70% additional damage taken when Spirit Magi have Nourishment - When a Spirit Magus casts a skill, +25% chance for it to lose 1 stack of Nourishment
For every stack of Nourishment a Spirit Magus has, when it uses a skill, +8% chance for it to lose a stack of Nourishment
Nourishment: When using a skill, +15% additional damage dealt by this skill. Lasts 15s and stacks up to 12 time(s). - 100% of your Empower Skill Effect bonus is also applied to Spirit Magi's Nourishment
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Friends We Are The Forsaken Iris Growing Breeze
| 25 |
- Origin of Spirit Magus no longer provide buffs to Iris
- For every 1 stack(s) of Nourishment a Spirit Magus has, it +15 Growth, up to +150
- For every 1 stack(s) of Nourishment a Spirit Magus has, it regenerates 2% Life per second while Reconjuring
- For every 6 stack(s) of Nourishment a Spirit Magus has, -60% additional damage taken
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Grow Up Quick The Forsaken Iris Growing Breeze
| 45 |
- If a Spirit Magus has at least Stage 2 Growth, when it uses a skill, -20% chance for it to lose 1 stack of Nourishment
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Struggle Free The Forsaken Iris Growing Breeze
| 45 |
- -40% Sealed Mana for Spirit Magus Skills
- +2 Max Nourishment stacks
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We Shall Protect You The Forsaken Iris Growing Breeze
| 60 |
- When a Spirit Magus casts a Base Skill, -30% chance for it to lose 1 stack of Nourishment
- When a Spirit Magus casts an Enhanced Skill, -10% chance for it to lose 1 stack of Nourishment
- For every 1% excess Fire Resistance, +1% chance for Fire Spirit to use an Enhanced Skill, up to +20% .
For every 1% excess Cold Resistance, +1% chance for Frost Spirit to use an Enhanced Skill, up to +20% . For every 1% excess Lightning Resistance, +1% chance for Thunder Spirit to use an Enhanced Skill, up to +20% .
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Socialite The Forsaken Iris Growing Breeze
| 75 |
- Max Spirit Magus Quantity +1
- Max Summonable Spirit Magi of Spirit Magus Skills +1
- When a Spirit Magus casts a skill, +10% chance for it to lose 1 stack of Nourishment
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Amazing Friends The Forsaken Iris Growing Breeze
| 75 |
- Max Spirit Magus Quantity -1
- After gaining a total of 20 stacks of Nourishment, Spirit Magi enter Full Bloom for 12s
- For every 10 Growth a Spirit Magus has, +2% additional Full Bloom Duration
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Run With the Wind The Forsaken Iris Growing Breeze
| 90 |
- Changes the Base Trait to Holding a Trait Skill or Spirit Magus Skill to use Windrider
- While channeling Windrider, Iris +15% additional damage taken and Spirit Magus +100 Growth
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Grow With It The Forsaken Iris Growing Breeze
| 90 |
- When a Spirit Magus uses a skill, for every +1 skill level the Skill Stone corresponding to the Spirit Magus has, -3% chance for it to lose 1 stack of Nourishment, up to -42%
- When a Spirit Magus casts a skill, each stack of Nourishment it has +3% chance for the skill to -50% additional Attack and Cast Speed and +120% additional damage
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