Anger Berserker Rehan Anger
| 1 |
- When not in the Berserk state, each Melee Attack Skill generates 10 Rage
- When not in the Berserk state, each stack of Melee Attack Skill channeled generates 5 Rage
- +0.22% additional damage and +0.1% Movement Speed for every 1 Rage you have
- Enter Berserk automatically at Max Rage
- While Berserk is active, 15 Rage is consumed per second
- Attacks trigger Burst once on hit while Berserk is active. Cooldown: 0.3s
- +2% additional Burst Damage per 1 levels
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Righteous Fury Berserker Rehan Anger
| 45 |
Trait Level 5
- Gains 32 points of Rage while Berserk is not active
- Generates 1 Rage when taking damage equal to 1% of the sum of Max Life and Max Energy Shield
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Frenzy Furious Berserker Rehan Anger
| 45 |
Trait Level 5
- +1.1% Critical Strike Rating for every 1 Rage
- When Burst lands a Critical Strike, generates 3 Rage. Interval: 0.03s
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Tunnel Vision Berserker Rehan Anger
| 60 |
Trait Level 5
- -80% additional damage dealt by Active Attack Skills
- +110% additional Burst Damage
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Rampaging Berserker Rehan Anger
| 75 |
Trait Level 5
- Burst now has 2 Support Skill Slots
- +5 Support Skill Level
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Uncontrolled Anger Berserker Rehan Anger
| 75 |
Trait Level 5
- +48% additional damage while Berserk is active
- While Berserk is active, takes Secondary Physical Damage equal to 1% of current Life every 0.1s. This damage is not affected by bonuses
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Seething Silhouette Berserker Rehan Seething Silhouette
| 1 |
- When not in the Berserk state, each Melee Attack Skill generates 10 Rage
- +1% Attack Speed for every 5 Rage
- Enter Berserk automatically at Max Rage
- +20% Movement Speed while Berserk is active
- Gains bonuses twice the Max Rage while Berserk is active
- While Berserk is active, 10 Rage is consumed per second
- Casting Melee Attack Skills no longer generates Rage and consumes 10 points of Rage instead while Berserk is active. The mode ends when Rage runs out
- Owns Seething Spirit. Seething Spirit appears at an Interval of 1s
- Seething Spirit appears when the player uses a Melee Main Skill while Berserk is active.
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Hysteria Berserker Rehan Seething Silhouette
| 45 |
Trait Level 5
- Generates 1 Rage when taking damage equal to 3% of the sum of Max Life and Max Energy Shield
- Generate 1 Rage for every 3% Max Life consumed
- +0.7% additional Attack Damage for every 1% Missing Life
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Growing Anger Berserker Rehan Seething Silhouette
| 45 |
Trait Level 5
- Gains 10 additional Rage when Seething Spirit uses a skill. The Rage gained is doubled when Seething Spirit deals Double Damage. Interval: 0.1s
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Ritual of Offering Berserker Rehan Seething Silhouette
| 60 |
Trait Level 5
- Seething Spirit will always exist and attack automatically while Berserk is active
- You are Disarmed while Berserk is active
- +40% additional Seething Spirit Damage
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Split Form Berserker Rehan Seething Silhouette
| 75 |
Trait Level 5
- All Max Resistances are fixed at 45%
- +1% additional Max Life for every 4% that one of your highest Resistance exceeds Max Resistance
- +1% Rage gained for every 50 Max Life
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Rage Infusion Berserker Rehan Seething Silhouette
| 75 |
Trait Level 5
- +5% additional damage per 25 points of Rage gained recently. Stacks up to 10 times
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Lightning Shadow Cateye Erika Lightning Shadow
| 1 |
- Start moving or click a Trait Skill to gain 1 Electrify stack for every 2m of movement made within the next 1s, up to 4 stack(s). Lasts for 10s. Electrify is affected by Skill Effect Duration
- Click the Trait Skill again to reset the effect
- When Electrify is owned, triggers Feline Figure on up to 3 enemy(ies) within 30m. Cooldown: 0.4s. Can only be triggered once on each enemy
- For every 1 stack(s) of Electrify, Feline Figure inflicts 1 stack(s) of Numbed on enemies within the area
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Dazzling Lightning Cateye Erika Lightning Shadow
| 45 |
Trait Level 5
- +8 to Max Electrify Stacks
- -20% Numbed Duration
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Electroplated Motif Cateye Erika Lightning Shadow
| 45 |
Trait Level 5
- The Max Life and Energy Shield thresholds for inflicting Numbed on enemies that Feline Figure has inflicted Numbed on are reduced to 4%
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Wild Lightning Cateye Erika Lightning Shadow
| 60 |
Trait Level 5
- When Feline Figure inflicts Numbed, for every 1 stack(s) of Electrify, +1 to Max Numbed Stacks that last until the Numbed effect inflicted by Feline Figure wears off
- +50% additional Electrify and Numbed Duration
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Swift as Lightning Cateye Erika Lightning Shadow
| 75 |
Trait Level 5
- Refreshes Feline Figure cooldown when defeating an enemy
- For every 4 stack(s) of Numbed inflicted on the enemy, +1% Movement Speed, +2% additional damage, and +3% Feline Figure Area. Stacks up to 20 time(s). Lasts for 10s
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Charging Equation Cateye Erika Lightning Shadow
| 75 |
Trait Level 5
- For every 5 stack(s) of Numbed inflicted by any means other than Feline Figure, triggers Feline Figure 1 additional time. Cooldown: 3s
- Halves the stacks of Numbed inflicted by Feline Figure and Max Numbed Stacks
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Wind Stalker Cateye Erika Wind Stalker
| 1 |
- +20% Movement Speed
- +75% chance to Multistrike
- Gains 1 stack of Stalker for every 3m of movement
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Interest Cateye Erika Wind Stalker
| 45 |
Trait Level 5
- 180% of the increase/decrease on Movement Speed is also applied to Attack Damage
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Have Fun Cateye Erika Wind Stalker
| 45 |
Trait Level 5
- +32% Attack Speed for every 2m of movement made recently. Stacks up to 4 time(s)
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Cat's Vision Cateye Erika Wind Stalker
| 60 |
Trait Level 5
- At Max Multistrike Count, +1 to Max Stalker Stacks, up to +3 , until Stalker ends
- +12% additional damage
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Cat's Scratch Cateye Erika Wind Stalker
| 60 |
Trait Level 5
- At Max Multistrike Count, +50% Multistrike chance for 2s. Stacks up to 3 time(s)
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Cat's Punches Cateye Erika Wind Stalker
| 75 |
Trait Level 5
- At Max Multistrike Count, gains 1 stack of Stalker
- +1 to the initial Multistrike Count for every 3 stack(s) of Stalker
- -28% additional damage
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Cat Dive Cateye Erika Wind Stalker
| 75 |
Trait Level 5
- During Multistrike, there is a +0.3% chance for this attack to deal damage equal to the Max Multistrike Count for every +1% Movement Speed you have
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Charge Calling Commander Moto Charge Calling
| 1 |
- Allows you to click the Trait Skill to gain Charge Calling for 6s. Cooldown: 6 s
During Charge Calling, Synthetic Troop Minions summoned at a time +1 . All Synthetic Troop Minions will activate Self-Destruct Protocol and Charge at the enemy in the next 1s, self-destructing upon colliding with an enemy or being defeated to deal Physical Attack Damage to enemies within the area - Adds Base Physical Damage equal to 3% of the sum of the Synthetic Troop Minion's Max Life and Energy Shield to the Self-Destruction caused by Self-Destruct Protocol
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Unstoppable Wave Commander Moto Charge Calling
| 45 |
Trait Level 5
- +30% chance for a Synthetic Troop Minion to drop 1 Mechanical Part When it initiates Self-Destruct Protocol. Mechanical Parts last 1s
- Player will automatically pick up nearby Mechanical Parts
- +2% additional Minion Damage for each Mechanical Part picked up recently. Stacks up to 30 time(s)
- Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Charge Calling
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Heroic Sacrifice Commander Moto Charge Calling
| 60 |
Trait Level 5
- When a Synthetic Troop Minion initiates Self-Destruct Protocol, +7% chance for 1 Mechanical Part to drop for every +1 to the Skill Level of the Synthetic Troop Minion Skill that summoned it
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Guerilla Tactics Commander Moto Charge Calling
| 60 |
Trait Level 5
- 50% of the increase/decrease on Skill Area is also applied to the Pick Up Area of Mechanical Parts
- +2% additional Self-Destruct Protocol Charge Speed and +1% additional Self-Destruct Protocol Damage for each Mechanical Part collected recently. Stacks up to 50 time(s)
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Fuel War with War Commander Moto Charge Calling
| 75 |
Trait Level 5
- You can store up to 6 Mechanical Parts when picking up Mechanical Parts
- During Charge Calling, upon reaching max Mechanical Parts when there are no Minions on the battlefield, if the Main Skill is a Minion Skill, consumes all Mechanical Parts and triggers the Main Skill, granting the skill +4 Synthetic Troop Minions summoned at a time and +40% additional Minion Damage
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Essential Speed Commander Moto Charge Calling
| 75 |
Trait Level 5
- 45% of the bonus and additional bonus to Minion Attack Speed is also applied to the bonus and additional bonus of Self-Destruct Protocol Damage
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Order Calling Commander Moto Order Calling
| 1 |
- Within 4s after a Summon Skill is cast, all your Minions will gain Overload. Cooldown: 12 s
Overload grants +60% additional damage
The Effect and Duration of Overload are refreshed when a Minion that already has Overload gains Overload again
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Veteran Commander Moto Order Calling
| 45 |
Trait Level 5
- +180% additional Overload Duration
- Minions +20% Attack and Cast Speed when they have Overload
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All In Commander Moto Order Calling
| 45 |
Trait Level 5
- +270% additional Overload Effect when a Minion gains Overload for the first time
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Tough as Nails Commander Moto Order Calling
| 60 |
Trait Level 5
- +18% Overload Effect for every 5 Command owned
- Minions with Overload regenerate 1% Max Life per second for every 5 Command owned
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Last Stand Commander Moto Order Calling
| 60 |
Trait Level 5
- Minions won't be defeated when they have Overload
-100% Life Restoration Speed for Minions when they have Overload Minions deal additional damage based on their Missing Life when they have Overload, up to +60% additional damage
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Charge Forward Commander Moto Order Calling
| 75 |
Trait Level 5
- Consumes 10% of Max Life when a Minion casts a skill
- For every +5% Minion Max Life, +1% Minion Physique and +10% Overload Effect
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Go for Broke Commander Moto Order Calling
| 75 |
Trait Level 5
- When a Minion gains and loses Overload, it takes Secondary Erosion Damage equal to 100% of Max Life and Energy Shield. Lasts for 3s
- +80% additional Overload Effect
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Lethal Flash Divineshot Carino Lethal Flash
| 1 |
- Projectile Skills consume ammo
+6 initial magazine capacity - Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6s
- Projectile Skills can be cast while reloading, but will interrupt the reloading process
- Projectile Quantity +2
- Projectile Skills have the Shotgun Effect
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Shadow Magazine Divineshot Carino Lethal Flash
| 45 |
Trait Level 5
- -0.4s reloading time
- 25% chance for Projectile Skills to not consume ammo
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Dart Shot Divineshot Carino Lethal Flash
| 45 |
Trait Level 5
- When casting a Projectile Skill, for every ammo consumed, - 30% current cooldown for Mobility Skills
- +35% additional damage for 4s after using Mobility Skills
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Evil Ouroboros Divineshot Carino Lethal Flash
| 60 |
Trait Level 5
- Normal Projectiles will return after reaching their max range and will hit enemies on their path again
- -50% Projectile Range
- -46% additional Returning Projectile Damage
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Lethal Interval Divineshot Carino Lethal Flash
| 60 |
Trait Level 5
- For every ammo consumed recently, -3 ° Projectile Spreading Angle
- Horizontal Projectiles cannot Penetrate but have +3 Jump(s)
- +34% additional damage dealt by Projectile Skills
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Malice Charge Divineshot Carino Lethal Flash
| 75 |
Trait Level 5
- Reloads all ammo when using Mobility Skills
- For every ammo consumed recently, +2.6% base damage coefficient for subsequent Projectiles of Shotgun Effect. Stacks up to 10 time(s)
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Desperate Measure Divineshot Carino Lethal Flash
| 75 |
Trait Level 5
- Your Projectile Skills will consume all ammo
- When casting a Projectile Skill, the skill +13% additional damage for every 1 ammo it consumes
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Ranger of Glory Divineshot Carino Ranger of Glory
| 1 |
- Projectile Skills consume ammo
+35% additional Projectile Damage when consuming ammo +6 initial magazine capacity - Click the Trait Skill to reload the magazine. Base reloading time is 0.6 s
Projectile Skills are unavailable while reloading - 150% of the max bonus to Attack Speed or Cast Speed is also applied to Reload Speed
- While reloading, +45% Movement Speed
- Always auto- reloading ammo; Reloading can be interrupted.
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Ammo Expert Divineshot Carino Ranger of Glory
| 45 |
Trait Level 5
- +2 Special Ammo slot(s)
- +30% chance to reload special ammo
- +47% additional damage dealt by this Projectile Skill if a Special Ammo is consumed
- 50% chance to gain Magic Shot for 4s when consuming a Special Ammo. Interval: 8s.
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Landslide Divineshot Carino Ranger of Glory
| 60 |
Trait Level 5
- While Magic Shot is active, using or triggering Projectile Skills consume all ammo in the magazine
- +17% additional damage for every Special Ammo consumed
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Crushing Gale Trigger Divineshot Carino Ranger of Glory
| 60 |
Trait Level 5
- 31% of the increase/decrease on Attack and Cast Speed is also applied to reload chance of special ammo
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Never Stopping Divineshot Carino Ranger of Glory
| 75 |
Trait Level 5
- While Magic Shot is active, for every Special Ammo consumed, extends Magic Shot's Duration by 0.1s
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Well Prepared Divineshot Carino Ranger of Glory
| 75 |
Trait Level 5
- +1 Special Ammo slot(s). These slots can be installed with Projectile exclusive Noble Support Skills
- +35% additional damage dealt by this Projectile Skill if a Special Ammo is consumed
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Zealot of War Divineshot Carino Zealot of War
| 1 |
- Projectile Skills consume ammo
+8 initial Magazine Capacity Base reloading time is 1s - Projectile Quantity +2
- For every +1 Projectile Quantity or +1 Split(s), +3 Magazine Capacity (excludes the Projectile Quantity and Splits provided by the skill itself and linked Support Skills)
- Click the Trait Skill to switch between Mobile Mode and Annihilator Mode
- Mobile Mode:
+20% Movement Speed Standard Projectile mode, where the Projectile Quantity and Splits of Projectile Skills receive bonuses normally - Annihilator Mode:
+20% additional Attack and Cast Speed The Projectile Quantity and Splits of Projectile Skills are only affected by the skill itself and linked Support Skills
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Incinerated Glory Divineshot Carino Zealot of War
| 45 |
Trait Level 5
- Allows Blank Firing
While having ammo, for every ammo consumed, gains 1 stack of Heat Up During Blank Firing, gains 1 stack of Overheated when casting a Projectile Skill - Forced to Reload when having more Overheated stacks than Heat Up for 10 s
Loses all stacks of Heat Up and Overheated after reloading - Heat Up:
During Mobile Mode, for every stack of Heat Up, Projectiles eliminate non- Elite enemies under 2% Life on hit, eliminating non-Elite enemies with less than 75% Life During Annihilator Mode, +2.5% additional damage dealt by Projectile Skills for every stack of Heat Up - Overheated:
During Mobile Mode, +0.2 Projectile Spreading Angle for every stack of Overheated During Annihilator Mode, +0.1 Projectile Max Deviation Angle for every stack of Overheated
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Ceasefire Divineshot Carino Zealot of War
| 60 |
Trait Level 5
- Starts with max stacks of Heat Up but does not reload ammo at the beginning
- When having more Overheated stacks than Heat Up stacks, for every 1m of movement made, loses 1 stack(s) of Overheated
- +2.3% additional damage and -0.1 Projectile Max Deviation Angle for every stack of Overheated lost for 10s. Stacks up to 20 time(s)
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Extreme Heat Divineshot Carino Zealot of War
| 60 |
Trait Level 5
- When having more Overheated stacks than Heat Up stacks for more than 10s, gains Burning Red instead for 18s
- Immediately reloads when Burning Red ends. For every 10 stack(s) of Overheated, +0.02s reloading time, up to +1s
- Click the Trait Skill twice within 0.3s to immediately activate Burning Red
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Endless Frenzy Divineshot Carino Zealot of War
| 75 |
Trait Level 5
- For every +2% Knockback distance, +2.1% additional damage and -0.1 Projectile Max Deviation Angle. Stacks up to 40 time(s)
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Eternal Flames Divineshot Carino Zealot of War
| 75 |
Trait Level 5
- When having max stacks of Heat Up, Heat Up will not be lost and ammo will not be reloaded after reloading
- During Blank Firing, each time a Projectile Skill is cast, +40% chance to gain 1 additional stack of Overheated and +84% additional Skill Damage for the Projectile Skill
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Blast Nova Escapist Bing Blast Nova
| 1 |
- When using a Non-channeling Projectile Skill, throw 1 bomb instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first - Bomb throwing speed is 1.5 time(s) per second
- For every +100% Attack Speed, +1 bombs thrown upon using an Attack Projectile Skill.
For every +100% Cast Speed, +1 bombs thrown upon using a Spell Projectile Skill. The amount less than +100% has a chance to grant +1 bombs thrown upon using an Attack or Spell Projectile Skill. - +1% additional Attack Projectile Damage for every +1% additional Attack Speed
+1% additional Spell Projectile Damage for every +1% additional Cast Speed - +30% additional Bomb Damage
- Projectile Quantity +2
- Reduces Max Spell Burst Stacks to 1/2
- -50% additional Sentry Damage
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Firepower Coverage Escapist Bing Blast Nova
| 45 |
Trait Level 5
- Projectile Quantity +4
- +50% Projectile Size
- +26% additional Bomb Damage
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Dangerous Runaway Escapist Bing Blast Nova
| 45 |
Trait Level 5
- For every 1m moved, gains one stack of Runaway upon the next bomb throwing. Lasts 3s. Max stacks: 22 .
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Blast Barrage Escapist Bing Blast Nova
| 60 |
Trait Level 5
- Bombs explode immediately after landing
- +39% additional Bomb Damage
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Phantom Delivery Escapist Bing Blast Nova
| 60 |
Trait Level 5
- Doubles the bombs thrown.
- Bombs have a 28% chance to become duds that deal -90% additional damage
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Radiation Effect Escapist Bing Blast Nova
| 75 |
Trait Level 5
- +54% additional Bomb Damage against distant enemies
- -20% additional Bomb Damage against enemies in proximity
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Frenzy Hound Escapist Bing Blast Nova
| 75 |
Trait Level 5
- Bombs do not automatically explode when the upper limit is not reached
- Click the Trait Skill to manually detonate all bombs on the ground
- +7% additional damage for every bomb on the battlefield when the bombs detonate, up to +84% additional damage.
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Flame of Pleasure Frostfire Gemma Flame of Pleasure
| 1 |
- Click the Trait Skill to unleash Purgatory.
Purgatory has an initial radius of 8m, lasts for 5s, and has a cooldown of 8s - Purgatory's upper limit becomes 1 . Purgatory follows the player while it is active
- Attempts to auto-cast Purgatory when you are not in Purgatory and enemies are present within 15m. Interval: 1s
- +45% additional damage taken by enemies within the range of Purgatory
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Groaning Echo Frostfire Gemma Flame of Pleasure
| 45 |
Trait Level 5
- +1 Max Purgatory Charges
- +2s Purgatory Duration
- +100% Purgatory Skill Area
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Flames of Desire Frostfire Gemma Flame of Pleasure
| 60 |
Trait Level 5
- Eliminates enemies with less than 10% Life within the range of Purgatory
- Restores 2% of Max Life and Energy Shield when defeating enemies within the range of Purgatory
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Infernal Damnation Frostfire Gemma Flame of Pleasure
| 60 |
Trait Level 5
- For every second Purgatory is active, +10% additional damage until Purgatory is lost or a new Purgatory is cast
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Banquet of Bliss Frostfire Gemma Flame of Pleasure
| 75 |
Trait Level 5
- -30% additional damage taken by enemies within 4m
- Enemies within range of Purgatory are cursed by Lv. 40 Scorch
- You can cast 1 additional Curses
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Dress Licker Frostfire Gemma Flame of Pleasure
| 75 |
Trait Level 5
- Converts 20% of Physical Damage taken to Fire Damage
- Converts 100% of Physical Damage taken by enemies within the range of Purgatory to Fire Damage
- +45% additional Fire Damage
- +30% additional Fire Damage against enemies within the range of Purgatory
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Frostbitten Heart Frostfire Gemma Frostbitten Heart
| 1 |
- When dealing Cold Damage, casts Cold Pulse. Interval: 4s
- Cold Pulse inflicts Frostbite on target with 30 Frostbite Rating.
- Your Freeze effect gains an additional effect: +20% additional Cold Damage taken
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Frost Tides Frostfire Gemma Frostbitten Heart
| 45 |
Trait Level 5
- Inflicts 60 additional Frostbite Rating when an enemy is hit by Cold Pulse for the first time
- -2s Cold Pulse Interval
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Glacial Night Frostfire Gemma Frostbitten Heart
| 60 |
Trait Level 5
- +100% additional Freeze Duration upon Freezing an enemy for the first time
- +44% additional damage against Frozen enemies
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Wintry Slumber Frostfire Gemma Frostbitten Heart
| 60 |
Trait Level 5
- Eliminates Frozen non- Elite enemies who have less than 50% Life
- Eliminates Frozen Elite enemies who have less than 10% Life
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Frigid Infusion Frostfire Gemma Frostbitten Heart
| 75 |
Trait Level 5
- When Cold Pulse hits a Frozen enemy, extends the Base Duration of Freeze by 20% and restores 12% Missing Life and Energy Shield
- -1.4s Cold Pulse Interval
- -10% Cold Pulse Skill Area
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Blooming Frost Flower Frostfire Gemma Frostbitten Heart
| 75 |
Trait Level 5
- Upon inflicting Freeze, additionally casts Cold Pulse at the Frozen target once. Interval: 0.1s
- Each time the enemy is hit by Frost Pulse recently, an additional +8% of the cold damage received will last for 5 seconds and stack up to 9 times.
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Ice-Fire Fusion Frostfire Gemma Ice-Fire Fusion
| 1 |
- Enters Frostfire Rampage after casting Fire or Cold Skills 5 time(s)
- +20% additional Fire Damage and Cold Damage during Frostfire Rampage
- Frostfire Rampage lasts for 5s and has a cooldown of 10s
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Ice-Fire Embrace Frostfire Gemma Ice-Fire Fusion
| 45 |
Trait Level 5
- +22% additional Cold Damage if you have dealt Fire Damage recently
- +22% additional Fire Damage if you have dealt Cold Damage recently
- +10% Fire and Cold Resistance
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Restless Ice-Fire Frostfire Gemma Ice-Fire Fusion
| 60 |
Trait Level 5
- +24% Elemental Penetration and +20% Movement Speed during Frostfire Rampage
- +60% Frostfire Rampage Cooldown Recovery Speed
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Ice-Fire Radiance Frostfire Gemma Ice-Fire Fusion
| 60 |
Trait Level 5
- -50% Frostfire Rampage Duration
- Regenerates 10% Life and Mana per second when entering Frostfire Rampage. The effect gradually falls off to 0 within 3s.
- +100% additional Fire Damage and Cold Damage when Frostfire Rampage ends. The effect gradually falls off to 0 within 3s
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Bone-piercing Heat Frostfire Gemma Ice-Fire Fusion
| 75 |
Trait Level 5
- Adds 54% of Cold Damage as Fire Damage
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Ice to Blaze Frostfire Gemma Ice-Fire Fusion
| 75 |
Trait Level 5
- Converts 99% of Cold Damage to Fire Damage
- The Fire Resistance of Frostbitten enemies is fixed at -5%
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High Court Chariot Lightbringer Rosa High Court Chariot
| 1 |
- +30% Attack and Spell Block Chance
- Restores 2 Murderous Intent per second
- Restores 5 Murderous Intent when Blocking
- When having at least 15 Murderous Intent, you can cast the Trait Skill and consume 15 Murderous Intent to create a Holy Domain centered around you and pull enemies within 8m inside
- While inside the Holy Domain, +15% additional damage
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Unbreakable Stand Lightbringer Rosa High Court Chariot
| 45 |
Trait Level 5
- +9% additional damage for each enemy in the Holy Domain
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Whirlwind Advance Lightbringer Rosa High Court Chariot
| 45 |
Trait Level 5
- Within 2s of leaving the Holy Domain, +50% Movement Speed
- Restores 6 Murderous Intent upon defeating an enemy in the Holy Domain
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Invulnerability Lightbringer Rosa High Court Chariot
| 60 |
Trait Level 5
- While inside the Holy Domain, +15% Block Ratio and Block Ratio Upper Limit
- +2% Murderous Intent restoration for every 1% Block Ratio
- Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Holy Domain
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Desperation Lightbringer Rosa High Court Chariot
| 75 |
Trait Level 5
- +56% additional Attack and Cast Speed for all units in the Holy Domain
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Improvision Lightbringer Rosa High Court Chariot
| 75 |
Trait Level 5
- When blocking damage from an enemy in the Holy Domain, +40% additional damage taken by the enemy thereafter, up to +85% , until it leaves the Holy Domain
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Incarnation of the Gods Oracle Thea Incarnation of The Gods
| 1 |
- Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
- Click the Trait Skill to use Divine Realm on the closest enemy for 8s. Cooldown: 8s
- Deals +7% additional damage to Full-Life enemies for every stack of Agility Blessing. Stacks up to 20 times.
- +7% additional damage against enemies at Low-Life for every stack of Tenacity Blessing. Stacks up to 20 times.
- Converts all Tenacity Blessing to Agility Blessing when outside the Divine Realm
Converts all Agility Blessing to Tenacity Blessing when within the Divine Realm
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Divinity Oracle Thea Incarnation of The Gods
| 45 |
Trait Level 5
- +19% additional damage for every type of blessing that reaches max stacks recently
- The increase/decrease of max Tenacity Blessing stacks is also applied to Agility Blessing when you're outside of the Divine Realm.
The increase/decrease of max Agility Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm. - Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Divine Realm
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Might Flow Oracle Thea Incarnation of The Gods
| 60 |
Trait Level 5
- +4.5% Attack and Cast Speed for every stack of any blessing when outside Divine Realm, up to +95%
- -1.8% additional damage taken for every stack of any blessing owned while within area of Divine Realm, up to -38%
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Divine Realm Power Oracle Thea Incarnation of The Gods
| 60 |
Trait Level 5
- +2.7% additional damage and +1% Movement Speed for 30s upon defeating an enemy in the Divine Realm. Stacks up to 20 time(s)
- When there are no enemies in the Divine Realm, for every 0.3s of remaining Duration the Divine Realm has, reduces the cooldown of Divine Realm by 0.3s and closes the Divine Realm
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Incarnation Oracle Thea Incarnation of The Gods
| 75 |
Trait Level 5
- When casting a Divine Realm, for every 2 stack(s) of blessings, -0.1s to the Duration of this Divine Realm and +4% additional damage dealt inside the Divine Realm until the Divine Realm ends
- 100% of the Duration bonus of any blessing is also applied to Divine Realm Duration
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Divine Spirit Oracle Thea Incarnation of The Gods
| 75 |
Trait Level 5
- -70% Divine Realm skill radius
- +0.8% additional damage taken for every 4% of Missing Life when outside the Divine Realm
- When dealing damage outside the Divine Realm, enemies with a higher percentage of Life than you will be considered Full-Life enemies
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Wisdom of The Gods Oracle Thea Wisdom of The Gods
| 1 |
- Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
- Click the Trait Skill to cast God's Boon
God's Boon: Consumes all Focus Blessings, Agility Blessings, and Tenacity Blessings to grant self God's Boon. Cooldown: 15 s Additionally +1.5% to All Damage for every stack of blessing consumed by God's Boon. Lasts for 10s. Stacks up to 20 time(s)
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Predicted Harvest Oracle Thea Wisdom of The Gods
| 45 |
Trait Level 5
- Automatically try to use God's Boon when Focus Blessing is at max stacks
- 40% chance to gain an additional stack of Focus Blessing when Tenacity Blessing, Agility Blessing or Focus Blessing is gained
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Finale Prophecy Oracle Thea Wisdom of The Gods
| 45 |
Trait Level 5
- +0.8 to the radius of God's Boon for each stack of blessing consumed by God's Boon
- For each enemy within range of God's Boon, +6% additional damage after granting God's Boon. Lasts for 10s. Stacks up to 10 time(s)
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Predicted Reincarnation Oracle Thea Wisdom of The Gods
| 60 |
Trait Level 5
- +7% additional God's Boon Cooldown Recovery Speed for every stack of Focus Blessing consumed by God's Boon
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Predicted Hope Oracle Thea Wisdom of The Gods
| 60 |
Trait Level 5
- +4.4% additional damage for each stack of Focus Blessing that God's Boon consumes. Lasts for 10s. Stacks up to 10 time(s)
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Farewell Prophecy Oracle Thea Wisdom of The Gods
| 75 |
Trait Level 5
- When God's Boon consumes max stacks of Focus Blessing and deals Double Damage, there is a +4% chance to deal Quadruple Damage per stack of Focus Blessing owned. Lasts for 10s
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Predicted Justice Oracle Thea Wisdom of The Gods
| 75 |
Trait Level 5
- The biggest max stack bonus of Agility Blessing or Tenacity Blessing is also applied to the max stack bonus of Focus Blessing
- -20% additional Cooldown Recovery Speed for God's Boon
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Spacetime Elapse Spacetime Witness Youga Spacetime Elapse
| 1 |
- Clicking the Trait Skill or dealing DoT Damage to an enemy casts Twisted Spacetime. Interval: 4s. Lasts for 6s
- While Twisted Spacetime is active, cast Twisted Spacetime again to move it and extend its Duration by 4
- Records 40% of the DoT Damage you deal to enemies during Twisted Spacetime
- After moving, Twisted Spacetime inflicts Turbulence on enemies within, having them share the damage it records equally and clearing the records
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Spacetime Speed-up Spacetime Witness Youga Spacetime Elapse
| 45 |
Trait Level 5
- Reduces the casting interval of Twisted Spacetime by 1s on defeat
- For every 1s Twisted Spacetime lasts, +11% recorded DoT Damage for Twisted Spacetime. Stacks up to 10 time(s)
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Spacetime Cutting Spacetime Witness Youga Spacetime Elapse
| 60 |
Trait Level 5
- For every 1% DoT Damage dealt to enemies recorded by Twisted Spacetime, adds 0.4% of the Reaping and Reap Purification damage dealt to enemies to Twisted Spacetime's recorded damage
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Spacetime Pause Spacetime Witness Youga Spacetime Elapse
| 75 |
Trait Level 5
- -50% additional Spacetime Turbulence Duration
- +265% recorded DoT Damage for Twisted Spacetime
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Spacetime Curse Spacetime Witness Youga Spacetime Elapse
| 75 |
Trait Level 5
- 250% of the increase/decrease on Curse Effect is also applied to the recorded DoT Damage of Twisted Spacetime
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Spacetime Illusion Spacetime Witness Youga Spacetime Illusion
| 1 |
- Own Spacetime Illusion
The Spacetime Illusion uses your Main Skill once every 1.5s. The Spacetime Illusion's castings are considered your castings
While having Spacetime Illusion, click the Trait Skill to recall Spacetime Illusion
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Me and Myself Spacetime Witness Youga Spacetime Illusion
| 45 |
Trait Level 5
- +30% Spacetime Illusion Cast Frequency
- For every +5% Cooldown Recovery Speed or +2.5% additional Cooldown Recovery Speed, +13% Spacetime Illusion Cast Frequency
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Make it Quick Spacetime Witness Youga Spacetime Illusion
| 60 |
Trait Level 5
- Spacetime Illusion no longer has casting actions and is only limited by cast frequency.
- 33% of the bonuses and additional bonuses for Cast Speed is also applied to additional Spacetime Illusion Damage.
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Eeeendless Mana Spacetime Witness Youga Spacetime Illusion
| 60 |
Trait Level 5
- Seals 35% Max Mana. Spacetime Illusion no longer has Cast Frequency limitations
- +1.6% additional Spacetime Illusion Damage for every +4% Spacetime Illusion Cast Frequency
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I'm an Illusion Spacetime Witness Youga Spacetime Illusion
| 75 |
Trait Level 5
- Unable to cast the Main Skill
- +1 Spacetime Illusion upper limit
- +17% additional Spacetime Illusion Damage
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I'm Out of Mana Spacetime Witness Youga Spacetime Illusion
| 75 |
Trait Level 5
- Casting of Spacetime Illusion will consume your Mana, equal to the Mana Cost of your Main Skill
- +10% additional Spacetime Illusion Damage for each time Spacetime Illusion consumed Mana recently. Stacks up to 10 time(s)
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Growing Breeze The Forsaken Iris Growing Breeze
| 1 |
- Allows placing Spirit Magus Skills in Active Skill Slots.
When a Spirit Magus Skill is set as an Active Skill, clicking on the Active Skill is considered as using a Trait Skill as well - Grants 4 stack(s) of Nourishment to all Spirit Magi when using Trait Skills. Cooldown: 5 s
Within 1s of Spirit Magi gaining Nourishment, if there are no enemies within 5m, +70% Movement Speed - When a Spirit Magus casts a skill, +30% chance for it to lose 1 stack of Nourishment
For every stack of Nourishment a Spirit Magus has, when it uses a skill, +8% chance for it to lose a stack of Nourishment
Nourishment: When using a skill, +15% additional damage dealt by this skill. Lasts 15s and stacks up to 10 time(s). - 100% of your Empower Skill Effect bonus is also applied to Spirit Magi's Nourishment
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Embrace the World The Forsaken Iris Growing Breeze
| 45 |
Trait Level 5
- For every 2% Fire, Cold, or Lightning Resistance, +1% chance for the corresponding Spirit Magi to use an Enhanced Skill, up to +35%
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Struggle Free The Forsaken Iris Growing Breeze
| 45 |
Trait Level 5
- +130% Sealed Mana Compensation for Spirit Magus Skills
- +2 Max Nourishment stacks
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Socialite The Forsaken Iris Growing Breeze
| 60 |
Trait Level 5
- Max Spirit Magus Quantity +1
- Max Summonable Spirit Magi of Spirit Magus Skills +1
- When a Spirit Magus casts a skill, +5% chance for it to lose 1 stack of Nourishment
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Amazing Friends The Forsaken Iris Growing Breeze
| 60 |
Trait Level 5
- Max Spirit Magus Quantity -1
- After gaining a total of 18 stacks of Nourishment, Spirit Magi enter Full Bloom for 12s
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Run With the Wind The Forsaken Iris Growing Breeze
| 75 |
Trait Level 5
- Changes the Base Trait to Holding a Trait Skill or Spirit Magus Skill to use Windrider
- Allows movement while channeling Windrider
- +5% additional damage taken while channeling Windrider
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Grow With It The Forsaken Iris Growing Breeze
| 75 |
Trait Level 5
- Always attempts to auto-trigger the Trait Skill, Growing Breeze
- When a Spirit Magus casts a skill, for every +1 skill level of the corresponding skil, the Spirit Magus gains -4% chance to lose 1 stack of Nourishment, up to -40%
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Sing with the Tide Tide Whisper Selena Sing with the Tide
| 1 |
- Click the Trait Slot to switch between Bard and Loud Song
In the Bard state, Attack Channeled Skills and Attack Mobility Skills cannot be used In the Bard state, it is possible to move while casting Spell Channeled Skills, and -20% additional Channeled Skill Damage In the Bard state, the Main Skill is auto channeled while moving In the Bard state, all non- instant and non-Mobility Skills will channel Bard Song instead. Bard Song loses all channeled stacks after reaching max stacks and casts a bubble. This bubble bursts upon making contact with an enemy or reaching the maximum distance, using the corresponding skill once at the location. The bubble leaves a Tide where it bursts and at the feet of enemies it collides with, lasting for 6s - In the Loud Song state, -20% additional Attack and Cast Speed, -20% additional Movement Speed, and +50% additional Tide Effect
- When contacting a Tide, gains the following Tide Effect: Ignore physical collisions with enemies and +15% additional damage for 4s
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Undersea Ballad Tide Whisper Selena Sing with the Tide
| 45 |
Trait Level 5
- Tide's area is no longer affected by Skill Area
- 100% of the increase/decrease on Skill Area is also applied to Tide Effect, up to +130%
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Wave Aria Tide Whisper Selena Sing with the Tide
| 45 |
Trait Level 5
- Tide grants an additional effect: +22% additional damage against enemies on the Tide
- In the Bard state, the bubble no longer leaves a Tide; instead, you will leave a Tide along your path and at the feet of enemies you collide with. Lasts for 4s
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Sea Foam Nocturne Tide Whisper Selena Sing with the Tide
| 60 |
Trait Level 5
- For every +1 Max Channeled Stacks, +20% bubble flying speed and +24% additional Tide Effect. Stacks up to 5 time(s)
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Idyll of the Tide Tide Whisper Selena Sing with the Tide
| 60 |
Trait Level 5
- Tide grants the following additional effects: For every 1m moved in the Tide, +2.2% additional damage while in the Tide. Stacks up to 15 time(s) and lasts until Tide is completely lost
- After losing all Tides, automatically switch to Bard
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Chantey of Sinking Tide Whisper Selena Sing with the Tide
| 75 |
Trait Level 5
- For every 1s in the Loud Song state, +65% Tide Area and +65% Tide Effect. Stacks up to 2 time(s) and lasts until all Tides are lost or you exit the Loud Song state
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Murmurs of the Distant Tide Tide Whisper Selena Sing with the Tide
| 75 |
Trait Level 5
- In the Bard state, -40% Tide Duration and +100% additional Tide Effect
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