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Berserker Rehan: Anger
Level 1 Anger
  • When not in the Berserk state, each Melee Attack Skill generates 10 Rage
  • When not in the Berserk state, each stack of Melee Attack Skill channeled generates 5 Rage
  • +0.22% additional damage and +0.1% Movement Speed for every 1 Rage you have
  • Enter Berserk automatically at Max Rage
  • While Berserk is active, 15 Rage is consumed per second
  • Attacks trigger Burst once on hit while Berserk is active. Cooldown: 0.3s
  • +2% additional Burst Damage per 1 levels
Level 45 LV. 5 Righteous Fury
  • Gains 32 points of Rage while Berserk is not active
  • Generates 1 Rage when taking damage equal to 1% of the sum of Max Life and Max Energy Shield
LV. 5 Frenzy Furious
  • +1.1% Critical Strike Rating for every 1 Rage
  • When Burst lands a Critical Strike, generates 3 Rage. Interval: 0.03s
Level 60 LV. 5 Tunnel Vision
  • -80% additional damage dealt by Active Attack Skills
  • +110% additional Burst Damage
Level 75 LV. 5 Rampaging
  • Burst now has 2 Support Skill Slots
  • +5 Support Skill Level
LV. 5 Uncontrolled Anger
  • +48% additional damage while Berserk is active
  • While Berserk is active, takes Secondary Physical Damage equal to 1% of current Life every 0.1s. This damage is not affected by bonuses
Berserker Rehan: Seething Silhouette
Level 1 Seething Silhouette
  • When not in the Berserk state, each Melee Attack Skill generates 10 Rage
  • +1% Attack Speed for every 5 Rage
  • Enter Berserk automatically at Max Rage
  • +20% Movement Speed while Berserk is active
  • Gains bonuses twice the Max Rage while Berserk is active
  • While Berserk is active, 10 Rage is consumed per second
  • Casting Melee Attack Skills no longer generates Rage and consumes 10 points of Rage instead while Berserk is active. The mode ends when Rage runs out
  • Owns Seething Spirit. Seething Spirit appears at an Interval of 1s
  • Seething Spirit appears when the player uses a Melee Main Skill while Berserk is active.
Level 45 LV. 5 Hysteria
  • Generates 1 Rage when taking damage equal to 3% of the sum of Max Life and Max Energy Shield
  • Generate 1 Rage for every 3% Max Life consumed
  • +0.7% additional Attack Damage for every 1% Missing Life
LV. 5 Growing Anger
  • Gains 10 additional Rage when Seething Spirit uses a skill. The Rage gained is doubled when Seething Spirit deals Double Damage. Interval: 0.1s
Level 60 LV. 5 Ritual of Offering
  • Seething Spirit will always exist and attack automatically while Berserk is active
  • You are Disarmed while Berserk is active
  • +40% additional Seething Spirit Damage
Level 75 LV. 5 Split Form
  • All Max Resistances are fixed at 45%
  • +1% additional Max Life for every 4% that one of your highest Resistance exceeds Max Resistance
  • +1% Rage gained for every 50 Max Life
LV. 5 Rage Infusion
  • +5% additional damage per 25 points of Rage gained recently. Stacks up to 10 times
Divineshot Carino: Ranger of Glory
Level 1 Ranger of Glory
  • Projectile Skills consume ammo
    +35% additional Projectile Damage when consuming ammo
    +6 initial magazine capacity
  • Click the Trait Skill to reload the magazine. Base reloading time is 0.6 s
    Projectile Skills are unavailable while reloading
  • 150% of the max bonus to Attack Speed or Cast Speed is also applied to Reload Speed
  • While reloading, +45% Movement Speed
  • Always auto- reloading ammo; Reloading can be interrupted.
Level 45 LV. 5 Ammo Expert
  • +2 Special Ammo slot(s)
  • +30% chance to reload special ammo
  • +47% additional damage dealt by this Projectile Skill if a Special Ammo is consumed
  • 50% chance to gain Magic Shot for 4s when consuming a Special Ammo. Interval: 8s.
Level 60 LV. 5 Landslide
  • While Magic Shot is active, using or triggering Projectile Skills consume all ammo in the magazine
  • +17% additional damage for every Special Ammo consumed
LV. 5 Crushing Gale Trigger
  • 31% of the increase/decrease on Attack and Cast Speed is also applied to reload chance of special ammo
Level 75 LV. 5 Never Stopping
  • While Magic Shot is active, for every Special Ammo consumed, extends Magic Shot's Duration by 0.1s
LV. 5 Well Prepared
  • +1 Special Ammo slot(s). These slots can be installed with Projectile exclusive Noble Support Skills
  • +35% additional damage dealt by this Projectile Skill if a Special Ammo is consumed
Divineshot Carino: Lethal Flash
Level 1 Lethal Flash
  • Projectile Skills consume ammo
    +6 initial magazine capacity
  • Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6s
  • Projectile Skills can be cast while reloading, but will interrupt the reloading process
  • Projectile Quantity +2
  • Projectile Skills have the Shotgun Effect
Level 45 LV. 5 Shadow Magazine
  • -0.4s reloading time
  • 25% chance for Projectile Skills to not consume ammo
LV. 5 Dart Shot
  • When casting a Projectile Skill, for every ammo consumed, - 30% current cooldown for Mobility Skills
  • +35% additional damage for 4s after using Mobility Skills
Level 60 LV. 5 Evil Ouroboros
  • Normal Projectiles will return after reaching their max range and will hit enemies on their path again
  • -50% Projectile Range
  • -46% additional Returning Projectile Damage
LV. 5 Lethal Interval
  • For every ammo consumed recently, -3 ° Projectile Spreading Angle
  • Horizontal Projectiles cannot Penetrate but have +3 Jump(s)
  • +34% additional damage dealt by Projectile Skills
Level 75 LV. 5 Malice Charge
  • Reloads all ammo when using Mobility Skills
  • For every ammo consumed recently, +2.6% base damage coefficient for subsequent Projectiles of Shotgun Effect. Stacks up to 10 time(s)
LV. 5 Desperate Measure
  • Your Projectile Skills will consume all ammo
  • When casting a Projectile Skill, the skill +13% additional damage for every 1 ammo it consumes
Divineshot Carino: Zealot of War
Level 1 Zealot of War
  • Projectile Skills consume ammo
    +8 initial Magazine Capacity
    Base reloading time is 1s
  • Projectile Quantity +2
  • For every +1 Projectile Quantity or +1 Split(s), +3 Magazine Capacity (excludes the Projectile Quantity and Splits provided by the skill itself and linked Support Skills)
  • Click the Trait Skill to switch between Mobile Mode and Annihilator Mode
  • Mobile Mode:
    +20% Movement Speed
    Standard Projectile mode, where the Projectile Quantity and Splits of Projectile Skills receive bonuses normally
  • Annihilator Mode:
    +20% additional Attack and Cast Speed
    The Projectile Quantity and Splits of Projectile Skills are only affected by the skill itself and linked Support Skills
Level 45 LV. 5 Incinerated Glory
  • Allows Blank Firing
    While having ammo, for every ammo consumed, gains 1 stack of Heat Up
    During Blank Firing, gains 1 stack of Overheated when casting a Projectile Skill
  • Forced to Reload when having more Overheated stacks than Heat Up for 10 s
    Loses all stacks of Heat Up and Overheated after reloading
  • Heat Up:
    During Mobile Mode, for every stack of Heat Up, Projectiles eliminate non- Elite enemies under 2% Life on hit, eliminating non-Elite enemies with less than 75% Life
    During Annihilator Mode, +2.5% additional damage dealt by Projectile Skills for every stack of Heat Up
  • Overheated:
    During Mobile Mode, +0.2 Projectile Spreading Angle for every stack of Overheated
    During Annihilator Mode, +0.1 Projectile Max Deviation Angle for every stack of Overheated
Level 60 LV. 5 Ceasefire
  • Starts with max stacks of Heat Up but does not reload ammo at the beginning
  • When having more Overheated stacks than Heat Up stacks, for every 1m of movement made, loses 1 stack(s) of Overheated
  • +2.3% additional damage and -0.1 Projectile Max Deviation Angle for every stack of Overheated lost for 10s. Stacks up to 20 time(s)
LV. 5 Extreme Heat
  • When having more Overheated stacks than Heat Up stacks for more than 10s, gains Burning Red instead for 18s
  • Immediately reloads when Burning Red ends. For every 10 stack(s) of Overheated, +0.02s reloading time, up to +1s
  • Click the Trait Skill twice within 0.3s to immediately activate Burning Red
Level 75 LV. 5 Endless Frenzy
  • For every +2% Knockback distance, +2.1% additional damage and -0.1 Projectile Max Deviation Angle. Stacks up to 40 time(s)
LV. 5 Eternal Flames
  • When having max stacks of Heat Up, Heat Up will not be lost and ammo will not be reloaded after reloading
  • During Blank Firing, each time a Projectile Skill is cast, +40% chance to gain 1 additional stack of Overheated and +84% additional Skill Damage for the Projectile Skill
Cateye Erika: Wind Stalker
Level 1 Wind Stalker
  • +20% Movement Speed
  • +75% chance to Multistrike
  • Gains 1 stack of Stalker for every 3m of movement
Level 45 LV. 5 Interest
  • 180% of the increase/decrease on Movement Speed is also applied to Attack Damage
LV. 5 Have Fun
  • +32% Attack Speed for every 2m of movement made recently. Stacks up to 4 time(s)
Level 60 LV. 5 Cat's Vision
  • At Max Multistrike Count, +1 to Max Stalker Stacks, up to +3 , until Stalker ends
  • +12% additional damage
LV. 5 Cat's Scratch
  • At Max Multistrike Count, +50% Multistrike chance for 2s. Stacks up to 3 time(s)
Level 75 LV. 5 Cat's Punches
  • At Max Multistrike Count, gains 1 stack of Stalker
  • +1 to the initial Multistrike Count for every 3 stack(s) of Stalker
  • -28% additional damage
LV. 5 Cat Dive
  • During Multistrike, there is a +0.3% chance for this attack to deal damage equal to the Max Multistrike Count for every +1% Movement Speed you have
Cateye Erika: Lightning Shadow
Level 1 Lightning Shadow
  • Start moving or click a Trait Skill to gain 1 Electrify stack for every 2m of movement made within the next 1s, up to 4 stack(s). Lasts for 10s. Electrify is affected by Skill Effect Duration
  • Click the Trait Skill again to reset the effect
  • When Electrify is owned, triggers Feline Figure on up to 3 enemy(ies) within 30m. Cooldown: 0.4s. Can only be triggered once on each enemy
  • For every 1 stack(s) of Electrify, Feline Figure inflicts 1 stack(s) of Numbed on enemies within the area
Level 45 LV. 5 Dazzling Lightning
  • +8 to Max Electrify Stacks
  • -20% Numbed Duration
LV. 5 Electroplated Motif
  • The Max Life and Energy Shield thresholds for inflicting Numbed on enemies that Feline Figure has inflicted Numbed on are reduced to 4%
Level 60 LV. 5 Wild Lightning
  • When Feline Figure inflicts Numbed, for every 1 stack(s) of Electrify, +1 to Max Numbed Stacks that last until the Numbed effect inflicted by Feline Figure wears off
  • +50% additional Electrify and Numbed Duration
Level 75 LV. 5 Swift as Lightning
  • Refreshes Feline Figure cooldown when defeating an enemy
  • For every 4 stack(s) of Numbed inflicted on the enemy, +1% Movement Speed, +2% additional damage, and +3% Feline Figure Area. Stacks up to 20 time(s). Lasts for 10s
LV. 5 Charging Equation
  • For every 5 stack(s) of Numbed inflicted by any means other than Feline Figure, triggers Feline Figure 1 additional time. Cooldown: 3s
  • Halves the stacks of Numbed inflicted by Feline Figure and Max Numbed Stacks
Escapist Bing: Blast Nova
Level 1 Blast Nova
  • When using a Non-channeling Projectile Skill, throw 1 bomb instead
    The bomb automatically detonates 1s after landing, firing Projectiles in all directions
    There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
  • Bomb throwing speed is 1.5 time(s) per second
  • For every +100% Attack Speed, +1 bombs thrown upon using an Attack Projectile Skill.
    For every +100% Cast Speed, +1 bombs thrown upon using a Spell Projectile Skill.
    The amount less than +100% has a chance to grant +1 bombs thrown upon using an Attack or Spell Projectile Skill.
  • +1% additional Attack Projectile Damage for every +1% additional Attack Speed
    +1% additional Spell Projectile Damage for every +1% additional Cast Speed
  • +30% additional Bomb Damage
  • Projectile Quantity +2
  • Reduces Max Spell Burst Stacks to 1/2
  • -50% additional Sentry Damage
Level 45 LV. 5 Firepower Coverage
  • Projectile Quantity +4
  • +50% Projectile Size
  • +26% additional Bomb Damage
LV. 5 Dangerous Runaway
  • For every 1m moved, gains one stack of Runaway upon the next bomb throwing. Lasts 3s. Max stacks: 22 .
Level 60 LV. 5 Blast Barrage
  • Bombs explode immediately after landing
  • +39% additional Bomb Damage
LV. 5 Phantom Delivery
  • Doubles the bombs thrown.
  • Bombs have a 28% chance to become duds that deal -90% additional damage
Level 75 LV. 5 Radiation Effect
  • +54% additional Bomb Damage against distant enemies
  • -20% additional Bomb Damage against enemies in proximity
LV. 5 Frenzy Hound
  • Bombs do not automatically explode when the upper limit is not reached
  • Click the Trait Skill to manually detonate all bombs on the ground
  • +7% additional damage for every bomb on the battlefield when the bombs detonate, up to +84% additional damage.
Frostfire Gemma: Flame of Pleasure
Level 1 Flame of Pleasure
  • Click the Trait Skill to unleash Purgatory.

    Purgatory has an initial radius of 8m, lasts for 5s, and has a cooldown of 8s
  • Purgatory's upper limit becomes 1 . Purgatory follows the player while it is active
  • Attempts to auto-cast Purgatory when you are not in Purgatory and enemies are present within 15m. Interval: 1s
  • +45% additional damage taken by enemies within the range of Purgatory
Level 45 LV. 5 Groaning Echo
  • +1 Max Purgatory Charges
  • +2s Purgatory Duration
  • +100% Purgatory Skill Area
Level 60 LV. 5 Flames of Desire
  • Eliminates enemies with less than 10% Life within the range of Purgatory
  • Restores 2% of Max Life and Energy Shield when defeating enemies within the range of Purgatory
LV. 5 Infernal Damnation
  • For every second Purgatory is active, +10% additional damage until Purgatory is lost or a new Purgatory is cast
Level 75 LV. 5 Banquet of Bliss
  • -30% additional damage taken by enemies within 4m
  • Enemies within range of Purgatory are cursed by Lv. 40 Scorch
  • You can cast 1 additional Curses
LV. 5 Dress Licker
  • Converts 20% of Physical Damage taken to Fire Damage
  • Converts 100% of Physical Damage taken by enemies within the range of Purgatory to Fire Damage
  • +45% additional Fire Damage
  • +30% additional Fire Damage against enemies within the range of Purgatory
Frostfire Gemma: Frostbitten Heart
Level 1 Frostbitten Heart
  • When dealing Cold Damage, casts Cold Pulse. Interval: 4s
  • Cold Pulse inflicts Frostbite on target with 30 Frostbite Rating.
  • Your Freeze effect gains an additional effect: +20% additional Cold Damage taken
Level 45 LV. 5 Frost Tides
  • Inflicts 60 additional Frostbite Rating when an enemy is hit by Cold Pulse for the first time
  • -2s Cold Pulse Interval
Level 60 LV. 5 Glacial Night
  • +100% additional Freeze Duration upon Freezing an enemy for the first time
  • +44% additional damage against Frozen enemies
LV. 5 Wintry Slumber
  • Eliminates Frozen non- Elite enemies who have less than 50% Life
  • Eliminates Frozen Elite enemies who have less than 10% Life
Level 75 LV. 5 Frigid Infusion
  • When Cold Pulse hits a Frozen enemy, extends the Base Duration of Freeze by 20% and restores 12% Missing Life and Energy Shield
  • -1.4s Cold Pulse Interval
  • -10% Cold Pulse Skill Area
LV. 5 Blooming Frost Flower
  • Upon inflicting Freeze, additionally casts Cold Pulse at the Frozen target once. Interval: 0.1s
  • Each time the enemy is hit by Frost Pulse recently, an additional +8% of the cold damage received will last for 5 seconds and stack up to 9 times.
Frostfire Gemma: Ice-Fire Fusion
Level 1 Ice-Fire Fusion
  • Enters Frostfire Rampage after casting Fire or Cold Skills 5 time(s)
  • +20% additional Fire Damage and Cold Damage during Frostfire Rampage
  • Frostfire Rampage lasts for 5s and has a cooldown of 10s
Level 45 LV. 5 Ice-Fire Embrace
  • +22% additional Cold Damage if you have dealt Fire Damage recently
  • +22% additional Fire Damage if you have dealt Cold Damage recently
  • +10% Fire and Cold Resistance
Level 60 LV. 5 Restless Ice-Fire
  • +24% Elemental Penetration and +20% Movement Speed during Frostfire Rampage
  • +60% Frostfire Rampage Cooldown Recovery Speed
LV. 5 Ice-Fire Radiance
  • -50% Frostfire Rampage Duration
  • Regenerates 10% Life and Mana per second when entering Frostfire Rampage. The effect gradually falls off to 0 within 3s.
  • +100% additional Fire Damage and Cold Damage when Frostfire Rampage ends. The effect gradually falls off to 0 within 3s
Level 75 LV. 5 Bone-piercing Heat
  • Adds 54% of Cold Damage as Fire Damage
LV. 5 Ice to Blaze
  • Converts 99% of Cold Damage to Fire Damage
  • The Fire Resistance of Frostbitten enemies is fixed at -5%
Oracle Thea: Wisdom of The Gods
Level 1 Wisdom of The Gods
  • Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
  • Click the Trait Skill to cast God's Boon
    God's Boon: Consumes all Focus Blessings, Agility Blessings, and Tenacity Blessings to grant self God's Boon. Cooldown: 15 s
    Additionally +1.5% to All Damage for every stack of blessing consumed by God's Boon. Lasts for 10s. Stacks up to 20 time(s)
Level 45 LV. 5 Predicted Harvest
  • Automatically try to use God's Boon when Focus Blessing is at max stacks
  • 40% chance to gain an additional stack of Focus Blessing when Tenacity Blessing, Agility Blessing or Focus Blessing is gained
LV. 5 Finale Prophecy
  • +0.8 to the radius of God's Boon for each stack of blessing consumed by God's Boon
  • For each enemy within range of God's Boon, +6% additional damage after granting God's Boon. Lasts for 10s. Stacks up to 10 time(s)
Level 60 LV. 5 Predicted Reincarnation
  • +7% additional God's Boon Cooldown Recovery Speed for every stack of Focus Blessing consumed by God's Boon
LV. 5 Predicted Hope
  • +4.4% additional damage for each stack of Focus Blessing that God's Boon consumes. Lasts for 10s. Stacks up to 10 time(s)
Level 75 LV. 5 Farewell Prophecy
  • When God's Boon consumes max stacks of Focus Blessing and deals Double Damage, there is a +4% chance to deal Quadruple Damage per stack of Focus Blessing owned. Lasts for 10s
LV. 5 Predicted Justice
  • The biggest max stack bonus of Agility Blessing or Tenacity Blessing is also applied to the max stack bonus of Focus Blessing
  • -20% additional Cooldown Recovery Speed for God's Boon
Oracle Thea: Incarnation of The Gods
Level 1 Incarnation of the Gods
  • Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
  • Click the Trait Skill to use Divine Realm on the closest enemy for 8s. Cooldown: 8s
  • Deals +7% additional damage to Full-Life enemies for every stack of Agility Blessing. Stacks up to 20 times.
  • +7% additional damage against enemies at Low-Life for every stack of Tenacity Blessing. Stacks up to 20 times.
  • Converts all Tenacity Blessing to Agility Blessing when outside the Divine Realm
    Converts all Agility Blessing to Tenacity Blessing when within the Divine Realm
Level 45 LV. 5 Divinity
  • +19% additional damage for every type of blessing that reaches max stacks recently
  • The increase/decrease of max Tenacity Blessing stacks is also applied to Agility Blessing when you're outside of the Divine Realm.
    The increase/decrease of max Agility Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm.
  • Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Divine Realm
Level 60 LV. 5 Might Flow
  • +4.5% Attack and Cast Speed for every stack of any blessing when outside Divine Realm, up to +95%
  • -1.8% additional damage taken for every stack of any blessing owned while within area of Divine Realm, up to -38%
LV. 5 Divine Realm Power
  • +2.7% additional damage and +1% Movement Speed for 30s upon defeating an enemy in the Divine Realm. Stacks up to 20 time(s)
  • When there are no enemies in the Divine Realm, for every 0.3s of remaining Duration the Divine Realm has, reduces the cooldown of Divine Realm by 0.3s and closes the Divine Realm
Level 75 LV. 5 Incarnation
  • When casting a Divine Realm, for every 2 stack(s) of blessings, -0.1s to the Duration of this Divine Realm and +4% additional damage dealt inside the Divine Realm until the Divine Realm ends
  • 100% of the Duration bonus of any blessing is also applied to Divine Realm Duration
LV. 5 Divine Spirit
  • -70% Divine Realm skill radius
  • +0.8% additional damage taken for every 4% of Missing Life when outside the Divine Realm
  • When dealing damage outside the Divine Realm, enemies with a higher percentage of Life than you will be considered Full-Life enemies
Spacetime Witness Youga: Spacetime Illusion
Level 1 Spacetime Illusion
  • Own Spacetime Illusion
    The Spacetime Illusion uses your Main Skill once every 1.5s. The Spacetime Illusion's castings are considered your castings

    While having Spacetime Illusion, click the Trait Skill to recall Spacetime Illusion
Level 45 LV. 5 Me and Myself
  • +30% Spacetime Illusion Cast Frequency
  • For every +5% Cooldown Recovery Speed or +2.5% additional Cooldown Recovery Speed, +13% Spacetime Illusion Cast Frequency
Level 60 LV. 5 Make it Quick
  • Spacetime Illusion no longer has casting actions and is only limited by cast frequency.
  • 33% of the bonuses and additional bonuses for Cast Speed is also applied to additional Spacetime Illusion Damage.
LV. 5 Eeeendless Mana
  • Seals 35% Max Mana. Spacetime Illusion no longer has Cast Frequency limitations
  • +1.6% additional Spacetime Illusion Damage for every +4% Spacetime Illusion Cast Frequency
Level 75 LV. 5 I'm an Illusion
  • Unable to cast the Main Skill
  • +1 Spacetime Illusion upper limit
  • +17% additional Spacetime Illusion Damage
LV. 5 I'm Out of Mana
  • Casting of Spacetime Illusion will consume your Mana, equal to the Mana Cost of your Main Skill
  • +10% additional Spacetime Illusion Damage for each time Spacetime Illusion consumed Mana recently. Stacks up to 10 time(s)
Spacetime Witness Youga: Spacetime Elapse
Level 1 Spacetime Elapse
  • Clicking the Trait Skill or dealing DoT Damage to an enemy casts Twisted Spacetime. Interval: 4s. Lasts for 6s
  • While Twisted Spacetime is active, cast Twisted Spacetime again to move it and extend its Duration by 4
  • Records 40% of the DoT Damage you deal to enemies during Twisted Spacetime
  • After moving, Twisted Spacetime inflicts Turbulence on enemies within, having them share the damage it records equally and clearing the records
Level 45 LV. 5 Spacetime Speed-up
  • Reduces the casting interval of Twisted Spacetime by 1s on defeat
  • For every 1s Twisted Spacetime lasts, +11% recorded DoT Damage for Twisted Spacetime. Stacks up to 10 time(s)
Level 60 LV. 5 Spacetime Cutting
  • For every 1% DoT Damage dealt to enemies recorded by Twisted Spacetime, adds 0.4% of the Reaping and Reap Purification damage dealt to enemies to Twisted Spacetime's recorded damage
Level 75 LV. 5 Spacetime Pause
  • -50% additional Spacetime Turbulence Duration
  • +265% recorded DoT Damage for Twisted Spacetime
LV. 5 Spacetime Curse
  • 250% of the increase/decrease on Curse Effect is also applied to the recorded DoT Damage of Twisted Spacetime
Commander Moto: Order Calling
Level 1 Order Calling
  • Within 4s after a Summon Skill is cast, all your Minions will gain Overload. Cooldown: 12 s
    Overload grants +60% additional damage

    The Effect and Duration of Overload are refreshed when a Minion that already has Overload gains Overload again
Level 45 LV. 5 Veteran
  • +180% additional Overload Duration
  • Minions +20% Attack and Cast Speed when they have Overload
LV. 5 All In
  • +270% additional Overload Effect when a Minion gains Overload for the first time
Level 60 LV. 5 Tough as Nails
  • +18% Overload Effect for every 5 Command owned
  • Minions with Overload regenerate 1% Max Life per second for every 5 Command owned
LV. 5 Last Stand
  • Minions won't be defeated when they have Overload
    -100% Life Restoration Speed for Minions when they have Overload
    Minions deal additional damage based on their Missing Life when they have Overload, up to +60% additional damage
Level 75 LV. 5 Charge Forward
  • Consumes 10% of Max Life when a Minion casts a skill
  • For every +5% Minion Max Life, +1% Minion Physique and +10% Overload Effect
LV. 5 Go for Broke
  • When a Minion gains and loses Overload, it takes Secondary Erosion Damage equal to 100% of Max Life and Energy Shield. Lasts for 3s
  • +80% additional Overload Effect
Commander Moto: Charge Calling
Level 1 Charge Calling
  • Allows you to click the Trait Skill to gain Charge Calling for 6s. Cooldown: 6 s
    During Charge Calling, Synthetic Troop Minions summoned at a time +1 . All Synthetic Troop Minions will activate Self-Destruct Protocol and Charge at the enemy in the next 1s, self-destructing upon colliding with an enemy or being defeated to deal Physical Attack Damage to enemies within the area
  • Adds Base Physical Damage equal to 3% of the sum of the Synthetic Troop Minion's Max Life and Energy Shield to the Self-Destruction caused by Self-Destruct Protocol
Level 45 LV. 5 Unstoppable Wave
  • +30% chance for a Synthetic Troop Minion to drop 1 Mechanical Part When it initiates Self-Destruct Protocol. Mechanical Parts last 1s
  • Player will automatically pick up nearby Mechanical Parts
  • +2% additional Minion Damage for each Mechanical Part picked up recently. Stacks up to 30 time(s)
  • Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Charge Calling
Level 60 LV. 5 Heroic Sacrifice
  • When a Synthetic Troop Minion initiates Self-Destruct Protocol, +7% chance for 1 Mechanical Part to drop for every +1 to the Skill Level of the Synthetic Troop Minion Skill that summoned it
LV. 5 Guerilla Tactics
  • 50% of the increase/decrease on Skill Area is also applied to the Pick Up Area of Mechanical Parts
  • +2% additional Self-Destruct Protocol Charge Speed and +1% additional Self-Destruct Protocol Damage for each Mechanical Part collected recently. Stacks up to 50 time(s)
Level 75 LV. 5 Fuel War with War
  • You can store up to 6 Mechanical Parts when picking up Mechanical Parts
  • During Charge Calling, upon reaching max Mechanical Parts when there are no Minions on the battlefield, if the Main Skill is a Minion Skill, consumes all Mechanical Parts and triggers the Main Skill, granting the skill +4 Synthetic Troop Minions summoned at a time and +40% additional Minion Damage
LV. 5 Essential Speed
  • 45% of the bonus and additional bonus to Minion Attack Speed is also applied to the bonus and additional bonus of Self-Destruct Protocol Damage
Lightbringer Rosa: High Court Chariot
Level 1 High Court Chariot
  • +30% Attack and Spell Block Chance
  • Restores 2 Murderous Intent per second
  • Restores 5 Murderous Intent when Blocking
  • When having at least 15 Murderous Intent, you can cast the Trait Skill and consume 15 Murderous Intent to create a Holy Domain centered around you and pull enemies within 8m inside
  • While inside the Holy Domain, +15% additional damage
Level 45 LV. 5 Unbreakable Stand
  • +9% additional damage for each enemy in the Holy Domain
LV. 5 Whirlwind Advance
  • Within 2s of leaving the Holy Domain, +50% Movement Speed
  • Restores 6 Murderous Intent upon defeating an enemy in the Holy Domain
Level 60 LV. 5 Invulnerability
  • While inside the Holy Domain, +15% Block Ratio and Block Ratio Upper Limit
  • +2% Murderous Intent restoration for every 1% Block Ratio
  • Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Holy Domain
Level 75 LV. 5 Desperation
  • +56% additional Attack and Cast Speed for all units in the Holy Domain
LV. 5 Improvision
  • When blocking damage from an enemy in the Holy Domain, +40% additional damage taken by the enemy thereafter, up to +85% , until it leaves the Holy Domain
The Forsaken Iris: Growing Breeze
Level 1 Growing Breeze
  • Allows placing Spirit Magus Skills in Active Skill Slots.
    When a Spirit Magus Skill is set as an Active Skill, clicking on the Active Skill is considered as using a Trait Skill as well
  • Grants 4 stack(s) of Nourishment to all Spirit Magi when using Trait Skills. Cooldown: 5 s
    Within 1s of Spirit Magi gaining Nourishment, if there are no enemies within 5m, +70% Movement Speed
  • When a Spirit Magus casts a skill, +30% chance for it to lose 1 stack of Nourishment
    For every stack of Nourishment a Spirit Magus has, when it uses a skill, +8% chance for it to lose a stack of Nourishment

    Nourishment: When using a skill, +15% additional damage dealt by this skill. Lasts 15s and stacks up to 10 time(s).
  • 100% of your Empower Skill Effect bonus is also applied to Spirit Magi's Nourishment
Level 45 LV. 5 Embrace the World
  • For every 2% Fire, Cold, or Lightning Resistance, +1% chance for the corresponding Spirit Magi to use an Enhanced Skill, up to +35%
LV. 5 Struggle Free
  • +130% Sealed Mana Compensation for Spirit Magus Skills
  • +2 Max Nourishment stacks
Level 60 LV. 5 Socialite
  • Max Spirit Magus Quantity +1
  • Max Summonable Spirit Magi of Spirit Magus Skills +1
  • When a Spirit Magus casts a skill, +5% chance for it to lose 1 stack of Nourishment
LV. 5 Amazing Friends
  • Max Spirit Magus Quantity -1
  • After gaining a total of 18 stacks of Nourishment, Spirit Magi enter Full Bloom for 12s
Level 75 LV. 5 Run With the Wind
  • Changes the Base Trait to Holding a Trait Skill or Spirit Magus Skill to use Windrider
  • Allows movement while channeling Windrider
  • +5% additional damage taken while channeling Windrider
LV. 5 Grow With It
  • Always attempts to auto-trigger the Trait Skill, Growing Breeze
  • When a Spirit Magus casts a skill, for every +1 skill level of the corresponding skil, the Spirit Magus gains -4% chance to lose 1 stack of Nourishment, up to -40%
Tide Whisper Selena: Sing with the Tide
Level 1 Sing with the Tide
  • Click the Trait Slot to switch between Bard and Loud Song

    In the Bard state, Attack Channeled Skills and Attack Mobility Skills cannot be used
    In the Bard state, it is possible to move while casting Spell Channeled Skills, and -20% additional Channeled Skill Damage
    In the Bard state, the Main Skill is auto channeled while moving
    In the Bard state, all non- instant and non-Mobility Skills will channel Bard Song instead. Bard Song loses all channeled stacks after reaching max stacks and casts a bubble. This bubble bursts upon making contact with an enemy or reaching the maximum distance, using the corresponding skill once at the location.
    The bubble leaves a Tide where it bursts and at the feet of enemies it collides with, lasting for 6s
  • In the Loud Song state, -20% additional Attack and Cast Speed, -20% additional Movement Speed, and +50% additional Tide Effect
  • When contacting a Tide, gains the following Tide Effect: Ignore physical collisions with enemies and +15% additional damage for 4s
Level 45 LV. 5 Undersea Ballad
  • Tide's area is no longer affected by Skill Area
  • 100% of the increase/decrease on Skill Area is also applied to Tide Effect, up to +130%
LV. 5 Wave Aria
  • Tide grants an additional effect: +22% additional damage against enemies on the Tide
  • In the Bard state, the bubble no longer leaves a Tide; instead, you will leave a Tide along your path and at the feet of enemies you collide with. Lasts for 4s
Level 60 LV. 5 Sea Foam Nocturne
  • For every +1 Max Channeled Stacks, +20% bubble flying speed and +24% additional Tide Effect. Stacks up to 5 time(s)
LV. 5 Idyll of the Tide
  • Tide grants the following additional effects: For every 1m moved in the Tide, +2.2% additional damage while in the Tide. Stacks up to 15 time(s) and lasts until Tide is completely lost
  • After losing all Tides, automatically switch to Bard
Level 75 LV. 5 Chantey of Sinking
  • For every 1s in the Loud Song state, +65% Tide Area and +65% Tide Effect. Stacks up to 2 time(s) and lasts until all Tides are lost or you exit the Loud Song state
LV. 5 Murmurs of the Distant Tide
  • In the Bard state, -40% Tide Duration and +100% additional Tide Effect