2 |
0.15 |
-15% additional player damage |
2 |
0.15 |
-23% additional Elemental Damage for you |
2 |
0.15 |
-30% additional Fire Damage for you |
2 |
0.15 |
-30% additional Lightning Damage for you |
2 |
0.15 |
-30% additional Cold Damage for you |
2 |
0.15 |
-30% additional Physical Damage for you |
2 |
0.15 |
-30% additional Erosion Damage for you |
2 |
0.15 |
-15% additional Attack and Cast Speed for you |
2 |
0.15 |
-15% additional Projectile Damage for you |
2 |
0.15 |
-15% additional Area Damage for you |
2 |
0.15 |
The player -15% additional Aura Effect |
2 |
0.15 |
-20% additional player Evasion |
2 |
0.15 |
-26% additional player Armor |
2 |
0.15 |
-6% Max Elemental Resistance for you |
2 |
0.15 |
-12% Max Fire Resistance for you |
2 |
0.15 |
-12% Max Lightning Resistance for you |
2 |
0.15 |
-12% Max Cold Resistance for you |
2 |
0.15 |
-12% Max Erosion Resistance for you |
2 |
0.15 |
At Full Life, you deal -9% additional damage every 3s. Stacks up to 3 times. |
2 |
0.15 |
Upon leaving the Full Life status, you deal -23% additional damage for 3s. This effect persists even when you enter the Full Life status again. |
2 |
0.15 |
At Low Life, you deal -9% additional damage every 3s. Stacks up to 3 times. |
2 |
0.15 |
At Low Mana, you deal -8% additional damage every 3s. Stacks up to 3 times. |
2 |
0.15 |
Deal -17% additional damage for each Curse effect you have received |
2 |
0.15 |
Upon receiving a Curse effect, you deal -12% additional damage every 2s. Stacks up to 3 times. |
2 |
0.15 |
Upon receiving Paralysis, you deal -46% additional damage |
2 |
0.15 |
Upon being Blinded, you gain -46% additional Attack and Cast Speed |
2 |
0.15 |
Gets Weakened for 8s if you have moved more than 17m recently |
2 |
0.15 |
Gets Blinded for 8s when you have lost 20% of Life or taken damage greater than 20% of the sum of Life and Energy Shield recently |
2 |
0.15 |
When having at least 70 Fervor Rating, you lose 20 Fervor Rating every second |
2 |
0.15 |
-138% Fervor effect |
2 |
0.15 |
Unable to gain Fervor for +1.5s after losing it |
2 |
0.15 |
Every 3 stack(s) of Agility Blessing or Focus Blessing removes 2 stack(s) of this blessing. |
2 |
0.15 |
-58% Blessing Duration for you |
2 |
0.15 |
You lose 4 stacks of Blessing every 2s |
2 |
0.15 |
Upon leaving the Full Life status, you receive +58% additional damage for 5s. This effect persists even when you enter the Full Life status again. |
2 |
0.15 |
Upon entering the Low Life status, you receive +43% additional damage for 5s |
2 |
0.15 |
Upon entering the Low Energy Shield status for the first time, the player -35% additional Max Energy Shield |
2 |
0.15 |
Upon receiving damage beyond 20% Max Energy Shield recently, you have -12% additional Max Energy Shield. (Can be triggered up to 3 times.) |
2 |
0.15 |
-46% Life Regeneration Speed for you |
2 |
0.15 |
-50% additional Mana Regeneration Speed for you |
2 |
0.15 |
+58% Energy Shield Charge Interval for you |
2 |
0.15 |
Player -46% additional Energy Shield Charge Speed |
2 |
0.15 |
-12% Life Regain and Energy Shield Regain for you |
2 |
0.15 |
+29% additional Life Regain and Energy Shield Regain Interval for you |
2 |
0.15 |
-20% Elemental Resistance within 2s when you receive damage |
2 |
0.15 |
-5% Erosion Resistance within 5s when you receive damage. Stacks up to 5 times. |
2 |
0.15 |
-20% additional Armor within 5s when you receive damage. |
2 |
0.15 |
-25% Block Chance for you for 5s when you block |
2 |
0.15 |
-18% Block Ratio for you for 5s when you block |
2 |
0.15 |
Every 3 stack(s) of Tenacity Blessing removes 1 stack(s) of Tenacity Blessing. |
2 |
0.15 |
-60% Tenacity Blessing Duration for you |
2 |
0.15 |
You lose 4 stacks of Tenacity Blessing every 2s |
2 |
0.15 |
-40% additional Evasion for you for 2s when you are hit |
2 |
0.15 |
-80% Evasion for you for 5s every 10 time(s) you evade |
2 |
0.15 |
-25% Blur effect for you |
2 |
0.15 |
You lose 12 Blur Rating every second |
2 |
0.15 |
-29% Barrier Absorption Rate for you |
2 |
0.15 |
-50% Barrier Shield for you |
2 |
0.15 |
The player -20% additional Aura Effect |
2 |
0.15 |
The player +58% additional damage taken when at Low Mana |
2 |
0.15 |
The player +58% additional damage taken when at Full Mana |
2 |
0.15 |
The player +58% additional damage taken when at Low Life |
2 |
0.15 |
The player +58% additional damage taken when at Full Life |
2 |
0.25 |
-58% Blessing Duration for you |
2 |
0.25 |
You lose 12 Blur Rating every second |
2 |
0.25 |
Rare monsters inflict a stack of Slow effect on targets within 8m of them for 3s every 2s. Stacks up to 3 times. |
8 |
0.15 |
+15% additional monster damage |
8 |
0.15 |
+23% additional Elemental Damage for monsters |
8 |
0.15 |
+30% additional Fire Damage for monsters |
8 |
0.15 |
+30% additional Lightning Damage for monsters |
8 |
0.15 |
+30% additional Cold Damage for monsters |
8 |
0.15 |
+30% additional Physical Damage for monsters |
8 |
0.15 |
+30% additional Erosion Damage for monsters |
8 |
0.15 |
+20% Attack, Cast, and Movement Speed for monsters |
8 |
0.15 |
Monsters deal +15% additional damage to Life |
8 |
0.15 |
Monsters deal +15% additional damage to Energy Shield |
8 |
0.15 |
+25% additional Armor for monsters |
8 |
0.15 |
+23% Monster Elemental Resistance |
8 |
0.15 |
+30% Monster Fire Resistance |
8 |
0.15 |
+30% Monster Lightning Resistance |
8 |
0.15 |
+30% Monster Cold Resistance |
8 |
0.15 |
+30% Monster Erosion Resistance |
8 |
0.15 |
+15% additional monster Life |
8 |
0.15 |
-20% additional Curse Effect against monsters |
8 |
0.15 |
+40% additional Monster Armor |
8 |
0.15 |
+47% additional Monster Elemental Resistance |
8 |
0.15 |
+47% Monster Erosion Resistance |
8 |
0.15 |
Adds Energy Shield equal to 18% of Life to Magic and Rare monsters |
8 |
0.15 |
Adds Energy Shield equal to 124% of Max Life to Magic monsters |
8 |
0.15 |
Adds Energy Shield equal to 35% of Max Life to Rare monsters |
8 |
0.15 |
-50% additional damage taken for Full Life Rare monsters |
8 |
0.15 |
Rare monsters take -40% additional damage from attacks dealt from more than 6m away |
8 |
0.15 |
+50% Injury Buffer for Rare monsters |
8 |
0.15 |
Rare monsters take -40% additional damage for every 40% Energy Shield and Life lost. |
8 |
0.15 |
Rare monsters gain 46% Damage Avoidance Chance, which will be removed after 8 damage is received |
8 |
0.15 |
Rare monsters gain 3% Damage Avoidance Chance (up to 10 time(s)) every 4s with - 3% Damage Avoidance Chance when hit |
8 |
0.15 |
Rare monsters gain 3% Damage Avoidance Chance every after taking 1 hits. (Stacks up to 15 times.) |
8 |
0.15 |
Rare monsters gain 50% Damage Avoidance Chance for 4s when entering the Low Life status for the first time. |
8 |
0.15 |
-60% Effect Duration for DoT Damage received by Rare monsters |
8 |
0.15 |
Rare monsters lose 90 Affliction for every 10% Life lost |
8 |
0.15 |
Rare monsters receive -60% additional DoT Damage for +2s when their Affliction reaches 100 |
8 |
0.15 |
Upon being hit for the first time, Rare monsters additionally restore 30% Max Life within 3s |
8 |
0.15 |
-35% additional damage taken for Rare monsters affected by control effects |
8 |
0.15 |
-35% additional damage taken for Rare monsters affected by control effects |
8 |
0.15 |
Upon being hit for the first time, Rare monsters additionally restore 30% Max Life within 5s |
8 |
0.15 |
When receiving damage over 40% Max Life within 2s, Rare monsters restore additional Life equal to 20% Max Life within 1s. (Can only be triggered once.) |
8 |
0.15 |
Upon entering the Low Life status for the first time, Rare monsters restore 35% Max Life within 2s |
8 |
0.15 |
-35% additional damage taken for Rare monsters affected by control effects |
8 |
0.15 |
-34.5% additional damage taken for Cursed Rare monsters |
8 |
0.15 |
Upon receiving Projectile Damage, Rare monsters gain a protective dome with a radius of 5m. (Enemies outside the protective dome cannot deal damage to targets in the dome.) |
8 |
0.15 |
Upon receiving Area Hit Damage, Rare monsters gain 30% Damage Avoidance Chance for 5s. Cooldown: 10s. |
8 |
0.15 |
Upon receiving DoT Damage for the first time, Rare monsters have Life Restoration per Second equal to +20% Max Life for 4s |
8 |
0.15 |
-35% additional damage taken for all Non- Elite enemies within 8m of a Rare monster. |
8 |
0.15 |
-40% additional Curse Effect against monsters |
8 |
0.15 |
+36% additional Attack, Cast, and Movement Speed for Magic and Rare monsters |
8 |
0.15 |
+56% additional Attack, Cast, and Movement Speed for Magic and Rare monsters. Removes the effect upon dealing damage. |
8 |
0.15 |
Rare monsters gain +37% Attack, Cast, and Movement Speed for 3s every time on hit |
8 |
0.15 |
When Rare monsters are beyond 8m from the target, cast Frigid Transmission once. Cooldown: 3s |
8 |
0.15 |
+30% Skill Area for Magic and Rare monsters |
8 |
0.15 |
Rare monsters' next attack cannot be evaded every after 2s |
8 |
0.15 |
When Magic and Rare monsters hit a target, they will give the target Unlucky Evasion for 8s |
8 |
0.15 |
+13% Elemental Resistance Penetration for Rare monsters |
8 |
0.15 |
+25% Erosion Resistance Penetration for Rare monsters |
8 |
0.15 |
When Rare monsters hit a target, they reduce the target's Armor by -60 for 4s |
8 |
0.15 |
Upon receiving damage, Rare monsters have a 50% chance to gain +50% Attack, Cast, and Movement Speed. Interval: 0.2s. |
8 |
0.15 |
Rare monsters deal +23% additional damage to Life for 4s when they take Attack Damage |
8 |
0.15 |
Rare monsters deal +23% additional damage to Energy Shield for 4s when they take Spell Damage |
8 |
0.15 |
Rare monsters inflict 50 Affliction inflicted per second |
8 |
0.15 |
Magic monsters inflicts Lv. 15 Elemental Destruction and Corruption Curse on hit |
8 |
0.15 |
Rare monsters inflict Lv. 15 Elemental Destruction and Corruption Curse to targets within 8m on hit |
8 |
0.15 |
When Magic monsters deal damage to a target, they additionally increase the target's Energy Shield Charge Speed by -23% for 5s |
8 |
0.15 |
When Magic monsters deal damage to a target, they additionally increase the target's Life Regeneration Speed by -35% for 6s |
8 |
0.15 |
When Rare monsters hit a target, they additionally increase the target's Energy Shield Charge Speed by -46% for 4s |
8 |
0.15 |
When Rare monsters hit a target, they additionally increase the target's Life Regain by -7% for 5s, up to 5 stacks |
8 |
0.15 |
When Magic and Rare monsters deal damage to a target, they additionally increase the target's Energy Shield and Life Regain by -13.8% for 5s, up to 5 stacks. |
8 |
0.15 |
When Magic and Rare monsters deal damage to a target, they additionally increase the target's Energy Shield and Life Regain Interval by +10% for 4s |
8 |
0.15 |
Rare monsters will be forced to Blink near you when they are within 8m of you; +50% chance for Magic and Rare monsters to inflict Blind and Paralysis for 4s on hit |
8 |
0.15 |
Rare monsters inflict a stack of Slow effect on targets within 8m of them for 3s every 2s. Stacks up to 3 times. |
8 |
0.15 |
When Rare monsters hit a target, they reduce the target's Fervor Rating by 50 |
8 |
0.15 |
Magic and Rare monsters reduce the target's Focus Blessing, Agility Blessing, and Tenacity Blessing by 6 stack(s) on hit. |
8 |
0.15 |
Rare monsters reduce the target's Focus Blessing, Agility Blessing, and Tenacity Blessing by 3 stack(s) for 5s on hit |
8 |
0.15 |
Magic and Rare monsters capture 5 stack(s) of Focus Blessing, Agility Blessing, and Tenacity Blessing from the target on hit. |
8 |
0.15 |
Magic monsters Reap 4s of DoT Damage when they hit a target. The effect has a 1s cooldown against the same target. |
8 |
0.25 |
Rare monsters will be forced to Blink near you when they are within 8m of you; +50% chance for Magic and Rare monsters to inflict Blind and Paralysis for 4s on hit |
8 |
0.25 |
Rare monsters have a 50% chance to gain a 5-meter radius protective dome (Enemies outside the dome cannot deal Damage to those inside) |
8 |
0.25 |
Magic monsters Reap 4s of DoT Damage when they hit a target. The effect has a 1s cooldown against the same target. |
8 |
0.25 |
Rare monsters inflict a stack of Slow effect on targets within 8m of them for 3s every 2s. Stacks up to 3 times. |
8 |
0.25 |
Rare monsters take -90% additional damage from attacks dealt from more than 6m away |
8 |
0.25 |
Upon receiving damage, Rare monsters have a 50% chance to gain +77% Attack, Cast, and Movement Speed. Interval: 0.2s. |
8 |
0.25 |
Rare monsters take -30% additional damage to Energy Shield for 5s when they take damage |
8 |
0.25 |
Rare monsters take -30% additional damage to Energy Shield for 5s when they take damage |
8 |
0.25 |
Upon entering the Low Life status for the first time, Rare monsters restore 35% Max Life within 2s |
8 |
0.25 |
Upon entering the Low Life status for the first time, Rare monsters restore 35% Max Life within 2s |
8 |
0.25 |
+1000% additional Projectile Range for Magic and Rare monsters |
8 |
0.25 |
Magic and Rare monsters can fire +3 additional Projectiles |
8 |
0.25 |
+5 Jumps for Projectiles fired by Magic and Rare monsters |
8 |
0.25 |
When Rare monsters hit a target, they reduce the target's Armor by -10000 for 4s |
8 |
0.25 |
Rare monsters deal +23% additional damage to Energy Shield for 4s when they take Spell Damage |
8 |
0.25 |
Rare monsters deal +23% additional damage to Energy Shield for 4s when they take Spell Damage |
8 |
0.25 |
Rare monsters make the target take +58% additional damage for 4s. Stacks up to 3 times. |
13 |
0.25 |
The stage has 1 more Rare monsters with Cold Blessing |
13 |
0.25 |
The stage has 1 more Rare monsters with Fire Blessing |
13 |
0.25 |
The stage has 1 more Rare monsters with Lightning Blessing |
13 |
0.25 |
The stage has 1 more Rare monsters with Erosion Blessing |
13 |
0.25 |
The stage has 1 more Rare monsters with Physical Blessing |
13 |
0.25 |
The stage has 1 more Queen's Disciples |
13 |
0.25 |
The stage has 1 more Disciples of Order |
13 |
0.25 |
The stage has 1 more Dark Surge Disciples |
13 |
0.25 |
The stage has 1 more Void Sea Disciples |
13 |
0.25 |
The stage has 1 more sets of Cooldown Speed-up Test Subject II |
13 |
0.25 |
The stage has 1 more sets of huge Mountain Toxic Flowers |
13 |
0.25 |
The stage has 1 more sets of Attack Speed-up Aember Shooters |
13 |
0.25 |
The stage has 1 more sets of Cooldown Speed-up Test Subject II |
13 |
0.25 |
The stage has 1 more sets of huge Mountain Toxic Flowers |
13 |
0.25 |
The stage has 1 more sets of Attack Speed-up Aember Shooters |