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Target ItemRarity Affix
2 0.15 -15% additional player damage
2 0.15 -23% additional Elemental Damage for you
2 0.15 -30% additional Fire Damage for you
2 0.15 -30% additional Lightning Damage for you
2 0.15 -30% additional Cold Damage for you
2 0.15 -30% additional Physical Damage for you
2 0.15 -30% additional Erosion Damage for you
2 0.15 -15% additional Attack and Cast Speed for you
2 0.15 -15% additional Projectile Damage for you
2 0.15 -15% additional Area Damage for you
2 0.15 The player -15% additional Aura Effect
2 0.15 -20% additional player Evasion
2 0.15 -26% additional player Armor
2 0.15 -6% Max Elemental Resistance for you
2 0.15 -12% Max Fire Resistance for you
2 0.15 -12% Max Lightning Resistance for you
2 0.15 -12% Max Cold Resistance for you
2 0.15 -12% Max Erosion Resistance for you
2 0.15 At Full Life, you deal -9% additional damage every 3s. Stacks up to 3 times.
2 0.15 Upon leaving the Full Life status, you deal -23% additional damage for 3s. This effect persists even when you enter the Full Life status again.
2 0.15 At Low Life, you deal -9% additional damage every 3s. Stacks up to 3 times.
2 0.15 At Low Mana, you deal -8% additional damage every 3s. Stacks up to 3 times.
2 0.15 Deal -17% additional damage for each Curse effect you have received
2 0.15 Upon receiving a Curse effect, you deal -12% additional damage every 2s. Stacks up to 3 times.
2 0.15 Upon receiving Paralysis, you deal -46% additional damage
2 0.15 Upon being Blinded, you gain -46% additional Attack and Cast Speed
2 0.15 Gets Weakened for 8s if you have moved more than 17m recently
2 0.15 Gets Blinded for 8s when you have lost 20% of Life or taken damage greater than 20% of the sum of Life and Energy Shield recently
2 0.15 When having at least 70 Fervor Rating, you lose 20 Fervor Rating every second
2 0.15 -138% Fervor effect
2 0.15 Unable to gain Fervor for +1.5s after losing it
2 0.15 Every 3 stack(s) of Agility Blessing or Focus Blessing removes 2 stack(s) of this blessing.
2 0.15 -58% Blessing Duration for you
2 0.15 You lose 4 stacks of Blessing every 2s
2 0.15 Upon leaving the Full Life status, you receive +58% additional damage for 5s. This effect persists even when you enter the Full Life status again.
2 0.15 Upon entering the Low Life status, you receive +43% additional damage for 5s
2 0.15 Upon entering the Low Energy Shield status for the first time, the player -35% additional Max Energy Shield
2 0.15 Upon receiving damage beyond 20% Max Energy Shield recently, you have -12% additional Max Energy Shield. (Can be triggered up to 3 times.)
2 0.15 -46% Life Regeneration Speed for you
2 0.15 -50% additional Mana Regeneration Speed for you
2 0.15 +58% Energy Shield Charge Interval for you
2 0.15 Player -46% additional Energy Shield Charge Speed
2 0.15 -12% Life Regain and Energy Shield Regain for you
2 0.15 +29% additional Life Regain and Energy Shield Regain Interval for you
2 0.15 -20% Elemental Resistance within 2s when you receive damage
2 0.15 -5% Erosion Resistance within 5s when you receive damage. Stacks up to 5 times.
2 0.15 -20% additional Armor within 5s when you receive damage.
2 0.15 -25% Block Chance for you for 5s when you block
2 0.15 -18% Block Ratio for you for 5s when you block
2 0.15 Every 3 stack(s) of Tenacity Blessing removes 1 stack(s) of Tenacity Blessing.
2 0.15 -60% Tenacity Blessing Duration for you
2 0.15 You lose 4 stacks of Tenacity Blessing every 2s
2 0.15 -40% additional Evasion for you for 2s when you are hit
2 0.15 -80% Evasion for you for 5s every 10 time(s) you evade
2 0.15 -25% Blur effect for you
2 0.15 You lose 12 Blur Rating every second
2 0.15 -29% Barrier Absorption Rate for you
2 0.15 -50% Barrier Shield for you
2 0.15 The player -20% additional Aura Effect
2 0.15 The player +58% additional damage taken when at Low Mana
2 0.15 The player +58% additional damage taken when at Full Mana
2 0.15 The player +58% additional damage taken when at Low Life
2 0.15 The player +58% additional damage taken when at Full Life
2 0.25 -58% Blessing Duration for you
2 0.25 You lose 12 Blur Rating every second
2 0.25 Rare monsters inflict a stack of Slow effect on targets within 8m of them for 3s every 2s. Stacks up to 3 times.
8 0.15 +15% additional monster damage
8 0.15 +23% additional Elemental Damage for monsters
8 0.15 +30% additional Fire Damage for monsters
8 0.15 +30% additional Lightning Damage for monsters
8 0.15 +30% additional Cold Damage for monsters
8 0.15 +30% additional Physical Damage for monsters
8 0.15 +30% additional Erosion Damage for monsters
8 0.15 +20% Attack, Cast, and Movement Speed for monsters
8 0.15 Monsters deal +15% additional damage to Life
8 0.15 Monsters deal +15% additional damage to Energy Shield
8 0.15 +25% additional Armor for monsters
8 0.15 +23% Monster Elemental Resistance
8 0.15 +30% Monster Fire Resistance
8 0.15 +30% Monster Lightning Resistance
8 0.15 +30% Monster Cold Resistance
8 0.15 +30% Monster Erosion Resistance
8 0.15 +15% additional monster Life
8 0.15 -20% additional Curse Effect against monsters
8 0.15 +40% additional Monster Armor
8 0.15 +47% additional Monster Elemental Resistance
8 0.15 +47% Monster Erosion Resistance
8 0.15 Adds Energy Shield equal to 18% of Life to Magic and Rare monsters
8 0.15 Adds Energy Shield equal to 124% of Max Life to Magic monsters
8 0.15 Adds Energy Shield equal to 35% of Max Life to Rare monsters
8 0.15 -50% additional damage taken for Full Life Rare monsters
8 0.15 Rare monsters take -40% additional damage from attacks dealt from more than 6m away
8 0.15 +50% Injury Buffer for Rare monsters
8 0.15 Rare monsters take -40% additional damage for every 40% Energy Shield and Life lost.
8 0.15 Rare monsters gain 46% Damage Avoidance Chance, which will be removed after 8 damage is received
8 0.15 Rare monsters gain 3% Damage Avoidance Chance (up to 10 time(s)) every 4s with - 3% Damage Avoidance Chance when hit
8 0.15 Rare monsters gain 3% Damage Avoidance Chance every after taking 1 hits. (Stacks up to 15 times.)
8 0.15 Rare monsters gain 50% Damage Avoidance Chance for 4s when entering the Low Life status for the first time.
8 0.15 -60% Effect Duration for DoT Damage received by Rare monsters
8 0.15 Rare monsters lose 90 Affliction for every 10% Life lost
8 0.15 Rare monsters receive -60% additional DoT Damage for +2s when their Affliction reaches 100
8 0.15 Upon being hit for the first time, Rare monsters additionally restore 30% Max Life within 3s
8 0.15 -35% additional damage taken for Rare monsters affected by control effects
8 0.15 -35% additional damage taken for Rare monsters affected by control effects
8 0.15 Upon being hit for the first time, Rare monsters additionally restore 30% Max Life within 5s
8 0.15 When receiving damage over 40% Max Life within 2s, Rare monsters restore additional Life equal to 20% Max Life within 1s. (Can only be triggered once.)
8 0.15 Upon entering the Low Life status for the first time, Rare monsters restore 35% Max Life within 2s
8 0.15 -35% additional damage taken for Rare monsters affected by control effects
8 0.15 -34.5% additional damage taken for Cursed Rare monsters
8 0.15 Upon receiving Projectile Damage, Rare monsters gain a protective dome with a radius of 5m. (Enemies outside the protective dome cannot deal damage to targets in the dome.)
8 0.15 Upon receiving Area Hit Damage, Rare monsters gain 30% Damage Avoidance Chance for 5s. Cooldown: 10s.
8 0.15 Upon receiving DoT Damage for the first time, Rare monsters have Life Restoration per Second equal to +20% Max Life for 4s
8 0.15 -35% additional damage taken for all Non- Elite enemies within 8m of a Rare monster.
8 0.15 -40% additional Curse Effect against monsters
8 0.15 +36% additional Attack, Cast, and Movement Speed for Magic and Rare monsters
8 0.15 +56% additional Attack, Cast, and Movement Speed for Magic and Rare monsters. Removes the effect upon dealing damage.
8 0.15 Rare monsters gain +37% Attack, Cast, and Movement Speed for 3s every time on hit
8 0.15 When Rare monsters are beyond 8m from the target, cast Frigid Transmission once. Cooldown: 3s
8 0.15 +30% Skill Area for Magic and Rare monsters
8 0.15 Rare monsters' next attack cannot be evaded every after 2s
8 0.15 When Magic and Rare monsters hit a target, they will give the target Unlucky Evasion for 8s
8 0.15 +13% Elemental Resistance Penetration for Rare monsters
8 0.15 +25% Erosion Resistance Penetration for Rare monsters
8 0.15 When Rare monsters hit a target, they reduce the target's Armor by -60 for 4s
8 0.15 Upon receiving damage, Rare monsters have a 50% chance to gain +50% Attack, Cast, and Movement Speed. Interval: 0.2s.
8 0.15 Rare monsters deal +23% additional damage to Life for 4s when they take Attack Damage
8 0.15 Rare monsters deal +23% additional damage to Energy Shield for 4s when they take Spell Damage
8 0.15 Rare monsters inflict 50 Affliction inflicted per second
8 0.15 Magic monsters inflicts Lv. 15 Elemental Destruction and Corruption Curse on hit
8 0.15 Rare monsters inflict Lv. 15 Elemental Destruction and Corruption Curse to targets within 8m on hit
8 0.15 When Magic monsters deal damage to a target, they additionally increase the target's Energy Shield Charge Speed by -23% for 5s
8 0.15 When Magic monsters deal damage to a target, they additionally increase the target's Life Regeneration Speed by -35% for 6s
8 0.15 When Rare monsters hit a target, they additionally increase the target's Energy Shield Charge Speed by -46% for 4s
8 0.15 When Rare monsters hit a target, they additionally increase the target's Life Regain by -7% for 5s, up to 5 stacks
8 0.15 When Magic and Rare monsters deal damage to a target, they additionally increase the target's Energy Shield and Life Regain by -13.8% for 5s, up to 5 stacks.
8 0.15 When Magic and Rare monsters deal damage to a target, they additionally increase the target's Energy Shield and Life Regain Interval by +10% for 4s
8 0.15 Rare monsters will be forced to Blink near you when they are within 8m of you; +50% chance for Magic and Rare monsters to inflict Blind and Paralysis for 4s on hit
8 0.15 Rare monsters inflict a stack of Slow effect on targets within 8m of them for 3s every 2s. Stacks up to 3 times.
8 0.15 When Rare monsters hit a target, they reduce the target's Fervor Rating by 50
8 0.15 Magic and Rare monsters reduce the target's Focus Blessing, Agility Blessing, and Tenacity Blessing by 6 stack(s) on hit.
8 0.15 Rare monsters reduce the target's Focus Blessing, Agility Blessing, and Tenacity Blessing by 3 stack(s) for 5s on hit
8 0.15 Magic and Rare monsters capture 5 stack(s) of Focus Blessing, Agility Blessing, and Tenacity Blessing from the target on hit.
8 0.15 Magic monsters Reap 4s of DoT Damage when they hit a target. The effect has a 1s cooldown against the same target.
8 0.25 Rare monsters will be forced to Blink near you when they are within 8m of you; +50% chance for Magic and Rare monsters to inflict Blind and Paralysis for 4s on hit
8 0.25 Rare monsters have a 50% chance to gain a 5-meter radius protective dome (Enemies outside the dome cannot deal Damage to those inside)
8 0.25 Magic monsters Reap 4s of DoT Damage when they hit a target. The effect has a 1s cooldown against the same target.
8 0.25 Rare monsters inflict a stack of Slow effect on targets within 8m of them for 3s every 2s. Stacks up to 3 times.
8 0.25 Rare monsters take -90% additional damage from attacks dealt from more than 6m away
8 0.25 Upon receiving damage, Rare monsters have a 50% chance to gain +77% Attack, Cast, and Movement Speed. Interval: 0.2s.
8 0.25 Rare monsters take -30% additional damage to Energy Shield for 5s when they take damage
8 0.25 Rare monsters take -30% additional damage to Energy Shield for 5s when they take damage
8 0.25 Upon entering the Low Life status for the first time, Rare monsters restore 35% Max Life within 2s
8 0.25 Upon entering the Low Life status for the first time, Rare monsters restore 35% Max Life within 2s
8 0.25 +1000% additional Projectile Range for Magic and Rare monsters
8 0.25 Magic and Rare monsters can fire +3 additional Projectiles
8 0.25 +5 Jumps for Projectiles fired by Magic and Rare monsters
8 0.25 When Rare monsters hit a target, they reduce the target's Armor by -10000 for 4s
8 0.25 Rare monsters deal +23% additional damage to Energy Shield for 4s when they take Spell Damage
8 0.25 Rare monsters deal +23% additional damage to Energy Shield for 4s when they take Spell Damage
8 0.25 Rare monsters make the target take +58% additional damage for 4s. Stacks up to 3 times.
13 0.25 The stage has 1 more Rare monsters with Cold Blessing
13 0.25 The stage has 1 more Rare monsters with Fire Blessing
13 0.25 The stage has 1 more Rare monsters with Lightning Blessing
13 0.25 The stage has 1 more Rare monsters with Erosion Blessing
13 0.25 The stage has 1 more Rare monsters with Physical Blessing
13 0.25 The stage has 1 more Queen's Disciples
13 0.25 The stage has 1 more Disciples of Order
13 0.25 The stage has 1 more Dark Surge Disciples
13 0.25 The stage has 1 more Void Sea Disciples
13 0.25 The stage has 1 more sets of Cooldown Speed-up Test Subject II
13 0.25 The stage has 1 more sets of huge Mountain Toxic Flowers
13 0.25 The stage has 1 more sets of Attack Speed-up Aember Shooters
13 0.25 The stage has 1 more sets of Cooldown Speed-up Test Subject II
13 0.25 The stage has 1 more sets of huge Mountain Toxic Flowers
13 0.25 The stage has 1 more sets of Attack Speed-up Aember Shooters