Type | Tag | Affix |
---|---|---|
Special | Area | -2% additional Skill Area for every recent skill use. Stacks up to 50 times. |
Special | Attack | Every use of a Non-Main Skill will make the next use of Main Skill gain -20% additional Critical Strike Rating |
Special | Attack | Effects of Control Effects received +50% |
Special | Aura | -5% Aura effects for every enemy or ally Nearby |
Special | Channeled | Randomly lose 6 stack(s) of Blessing when the Channeled Skill ends |
Special | Channeled | When starting to channel, -30% additional damage for 0.2s |
Special | Cold | +1% Cold Resistance for every hit the enemy took recently. Interval: 1s. |
Special | Cold | Reduces the enemy's Frostbite Rating by 15 on hit |
Special | Curse | Gains 1 Lv. 10 random curse for 5s after casting a Curse Skill |
Special | Demolisher | When Demolisher Charge is consumed, the skill cannot cause an Ailment |
Special | Elemental | For every (20 - 30)% Erosion Resistance, -1% Elemental Max Resistance |
Special | Erosion | +1% Erosion Resistance for every stack of Wilt the enemy has |
Special | Erosion | 1% chance to remove all Wilt on hit |
Special | Fire | Converts 99% of Fire Damage to Erosion Damage |
Special | Fire | +10% additional Fire Damage to enemies for every stack of Ignite they have |
Special | Horizontal | -3 Horizontal Projectile Penetration(s) |
Special | Lightning | Converts 99% of Lightning Damage to Fire Damage |
Special | Lightning | Shock Damage can only be settled 6 times |
Special | Melee | Upon dealing damage to an enemy with HP below 10% , the hit deals -80% additional Melee Damage |
Special | Parabolic | Parabolic Projectiles' landing points are more scattered after splitting |
Special | Persistent | Inflicts Affliction per second and -2% additional Skill Effect Duration for every 10 of this |
Special | Physical | Converts 50% of Physical Damage to random Elemental Damage |
Special | Physical | Gains Trauma with 1200 Base Damage upon dealing Physical Damage |
Special | Projectile | -20% additional Projectile Speed, -20% additional Projectile Duration |
Special | Ranged | +1% Movement Speed and +10% additional damage taken for every enemy in Proximity |
Special | Restoration | Takes 1200 Secondary Erosion Damage every second while a restoration effect is active |
Special | Sentry | -10% Life Regeneration Speed and -10% Energy Shield Charge Speed for every Sentry Nearby |
Special | Sentry | Converts 100% of Sentry Skills' Mana Cost to Life Cost |
Special | Shadow Strike | 2% chance to deal -99% additional damage on hit for every 1 Shadow Thrust(s) |
Special | Slash-Strike | -30% additional Sweep Slash Attack Speed |
Special | Spell | -10% Spell Burst Charge Speed for every Spell Burst triggered recently |
Special | Spell | Loses 20% of current Mana for every 5 time(s) a skill is used |
Special | Summon | -50% additional Movement Speed when there is only one minion Nearby |
Special | Summon | Loses 5 Command every second when there are no Elites Nearby |
Special | Trigger | Loses 2% Max Mana upon triggering the skill |
Special | Vertical | +20% additional Skill Area and -3 Projectile Quantity for Vertical Skills |
Special | Warcry | -50% additional Warcry effect (multiplies) for every 2 uses of the Warcry Skill recently |
Normal | Aura | +5% Aura effects for every ally affected by Aura |
Normal | Aura | +20% Aura Effect |
Normal | Aura | +15% Aura Effect |
Normal | Aura | +10% Aura Effect |
Normal | Aura | +5% Aura Effect |
Normal | Aura | -12% Sealed Mana for Aura Skills |
Normal | Aura | -8% Sealed Mana for Aura Skills |
Normal | Aura | -4% Sealed Mana for Aura Skills |
Normal | Aura | -2% Sealed Mana for Aura Skills |
Normal | Barrage | When casting a Barrage Skill, +40% chance that the total waves of the Barrage Skill will +1 |
Normal | Barrage | +(44 - 48)% Barrage Skill Damage |
Normal | Barrage | +(30 - 33)% Barrage Skill Damage |
Normal | Barrage | +(18 - 22)% Barrage Skill Damage |
Normal | Barrage | +(11 - 13)% Barrage Skill Damage |
Normal | Barrage | Barrage Skills +100% additional damage. After the first wave, for every +1 wave(s) of Barrage, Barrage Skills -43% additional damage |
Normal | Barrage | +(44 - 48)% Barrage Skill Area |
Normal | Barrage | +(30 - 33)% Barrage Skill Area |
Normal | Barrage | +(18 - 22)% Barrage Skill Area |
Normal | Barrage | +(11 - 13)% Barrage Skill Area |
Normal | Beam | +1 Beams |
Normal | Beam | +(44 - 48)% Beam Skill Damage |
Normal | Beam | +(30 - 33)% Beam Skill Damage |
Normal | Beam | +(18 - 22)% Beam Skill Damage |
Normal | Beam | +(11 - 12)% Beam Skill Damage |
Normal | Beam | +50% Beam Length +30% Beam Skill Damage |
Normal | Beam | +2 additional refraction(s) for the Beam Skill |
Normal | Chain | +(70 - 75)% Chain Skill Damage |
Normal | Chain | +(44 - 48)% Chain Skill Damage |
Normal | Chain | +(30 - 33)% Chain Skill Damage |
Normal | Chain | +(18 - 22)% Chain Skill Damage |
Normal | Chain | +(11 - 13)% Chain Skill Damage |
Normal | Chain | For every 2 enemies killed by the Chain Skill, +1 Jump(s) for this skill. |
Normal | Chain | +1 Jump(s) for Chain Skills |
Normal | Channeled | Min Channeled Stacks +1 |
Normal | Channeled | Max Channeled Stacks +1 |
Normal | Channeled | For every 1 channeled stack(s), +8% Channeled Skill Damage |
Normal | Channeled | +20% Attack and Cast Speed for Channeled Skills |
Normal | Channeled | +15% Attack and Cast Speed for Channeled Skills |
Normal | Channeled | +10% Attack and Cast Speed for Channeled Skills |
Normal | Channeled | +5% Attack and Cast Speed for Channeled Skills |
Normal | Cold | -4% enemy Cold Resistance for each type of control effect the enemy has |
Normal | Cold | +(44 - 48)% Cold Damage |
Normal | Cold | +(30 - 33)% Cold Damage |
Normal | Cold | +(18 - 22)% Cold Damage |
Normal | Cold | +(11 - 12)% Cold Damage |
Normal | Cold | +2 Cold Skill Level |
Normal | Cold | +(9 - 10)% Cold Penetration |
Normal | Cold | +(7 - 8)% Cold Penetration |
Normal | Cold | +6% Cold Penetration |
Normal | Curse | Inflicts Weaken while casting Curse |
Normal | Curse | +(11 - 12)% curse effect |
Normal | Curse | +(7 - 10)% curse effect |
Normal | Curse | +(4 - 6)% curse effect |
Normal | Curse | +(2 - 3)% curse effect |
Normal | Curse | You can cast 1 additional Curses |
Normal | Curse | +(44 - 48)% Curse Skill Area |
Normal | Curse | +(30 - 33)% Curse Skill Area |
Normal | Curse | +(18 - 22)% Curse Skill Area |
Normal | Curse | +(11 - 13)% Curse Skill Area |
Normal | Demolisher | +(70 - 75)% Demolisher Skill Damage. |
Normal | Demolisher | +(44 - 48)% Demolisher Skill Damage. |
Normal | Demolisher | +(30 - 33)% Demolisher Skill Damage. |
Normal | Demolisher | +(18 - 22)% Demolisher Skill Damage. |
Normal | Demolisher | +(11 - 12)% Demolisher Skill Damage. |
Normal | Demolisher | +36% Demolisher Charge Restoration Speed |
Normal | Demolisher | +(26 - 30)% Demolisher Charge Restoration Speed |
Normal | Demolisher | +(18 - 21)% Demolisher Charge Restoration Speed |
Normal | Demolisher | +(12 - 14)% Demolisher Charge Restoration Speed |
Normal | Erosion | +1% Erosion Damage for every 1% Energy Shield(s) lost |
Normal | Erosion | +(44 - 48)% Erosion Damage |
Normal | Erosion | +(30 - 33)% Erosion Damage |
Normal | Erosion | +(18 - 22)% Erosion Damage |
Normal | Erosion | +(11 - 12)% Erosion Damage |
Normal | Erosion | +2 Erosion Skill Level |
Normal | Erosion | +(9 - 10)% Erosion Penetration |
Normal | Erosion | +(7 - 8)% Erosion Penetration |
Normal | Erosion | +6% Erosion Penetration |
Normal | Fire | +12% additional Fire Damage |
Normal | Fire | +(44 - 48)% Fire Damage |
Normal | Fire | +(30 - 33)% Fire Damage |
Normal | Fire | +(18 - 22)% Fire Damage |
Normal | Fire | +(11 - 12)% Fire Damage |
Normal | Fire | +2 Fire Skill Level |
Normal | Fire | +(9 - 10)% Fire Penetration |
Normal | Fire | +(7 - 8)% Fire Penetration |
Normal | Fire | +6% Fire Penetration |
Normal | Horizontal | +(70 - 75)% Horizontal Projectile Damage |
Normal | Horizontal | +(44 - 48)% Horizontal Projectile Damage |
Normal | Horizontal | +(30 - 33)% Horizontal Projectile Damage |
Normal | Horizontal | +(18 - 22)% Horizontal Projectile Damage |
Normal | Horizontal | +(11 - 12)% Horizontal Projectile Damage |
Normal | Horizontal | Projectile Quantity +(1 - 2) |
Normal | Horizontal | +1 Jumps |
Normal | Imbue | For each Imbue triggered recently, +10% Imbue buff, stacking up to 10 time(s) |
Normal | Imbue | +(44 - 48)% Imbue Skill Damage |
Normal | Imbue | +(30 - 33)% Imbue Skill Damage |
Normal | Imbue | +(18 - 22)% Imbue Skill Damage |
Normal | Imbue | +(10 - 12)% Imbue Skill Damage |
Normal | Imbue | -12% Sealed Mana for Imbue Skills |
Normal | Imbue | +30% Imbue's buff effect |
Normal | Imbue | +20% Imbue's buff effect |
Normal | Imbue | +10% Imbue's buff effect |
Normal | Imbue | +5% Imbue's buff effect |
Normal | Lightning | +5% Lightning Damage for every +2% excess Lightning Resistance |
Normal | Lightning | +(44 - 48)% Lightning Damage |
Normal | Lightning | +(30 - 33)% Lightning Damage |
Normal | Lightning | +(18 - 22)% Lightning Damage |
Normal | Lightning | +(11 - 12)% Lightning Damage |
Normal | Lightning | +2 Lightning Skill Level |
Normal | Lightning | +(9 - 10)% Lightning Penetration |
Normal | Lightning | +(7 - 8)% Lightning Penetration |
Normal | Lightning | +6% Lightning Penetration |
Normal | Other | +4% additional damage for every 8m of movement made recently. Stacks up to 4 times. |
Normal | Other | +(16 - 20)% Movement Speed |
Normal | Other | +(13 - 15)% Movement Speed |
Normal | Other | +(10 - 11)% Movement Speed |
Normal | Other | +(6 - 7)% Movement Speed |
Normal | Other | -10% extra damage taken while moving |
Normal | Other | +(44 - 48)% damage +(44 - 48)% Minion Damage |
Normal | Other | +(30 - 33)% damage +(30 - 33)% Minion Damage |
Normal | Other | +(18 - 22)% damage +(18 - 22)% Minion Damage |
Normal | Other | +(11 - 13)% damage +(11 - 13)% Minion Damage |
Normal | Other | Gains 1 stack of Tenacity Blessing, Agility Blessing, and Focus Blessing every 1s while standing still |
Normal | Other | Regenerates (115 - 120) Life per second |
Normal | Other | Regenerates (94 - 98) Life per second |
Normal | Other | Regenerates (60 - 64) Life per second |
Normal | Other | Regenerates (32 - 36) Life per second |
Normal | Other | +16% additional Max Damage while standing still |
Normal | Other | -8% additional damage taken |
Normal | Other | -6% additional damage taken |
Normal | Other | -3% additional damage taken |
Normal | Other | -2% additional damage taken |
Normal | Other | Every use of a Non-Main Skill will make the next use of Main Skill gain +3% damage. Stacks up to 6 times. |
Normal | Other | +20% Cooldown Recovery Speed |
Normal | Other | +12% Cooldown Recovery Speed |
Normal | Other | +6% Cooldown Recovery Speed |
Normal | Other | +3% Cooldown Recovery Speed |
Normal | Other | +13% Empower Skill Effect and Potion Restoration Effect |
Normal | Other | -9 Skill Cost |
Normal | Other | -6 Skill Cost |
Normal | Other | -3 Skill Cost |
Normal | Other | Restores 1% of Max Life and Energy Shield on defeat |
Normal | Other | +50% Critical Strike Damage if you have defeated an enemy recently |
Normal | Other | +30% Critical Strike Damage if you have defeated an enemy recently |
Normal | Other | +20% Critical Strike Damage if you have defeated an enemy recently |
Normal | Other | +2% damage, Skill Area, and Movement Speed for every enemy defeated recently |
Normal | Other | +(44 - 48)% Skill Area |
Normal | Other | +(30 - 33)% Skill Area |
Normal | Other | +(18 - 22)% Skill Area |
Normal | Other | +(11 - 13)% Skill Area |
Normal | Other | -2% additional damage taken for every enemy Nearby. Stacks up to 10 times. |
Normal | Other | -10% additional Regain Interval |
Normal | Other | -6% additional Regain Interval |
Normal | Other | -3% additional Regain Interval |
Normal | Other | +20% Injury Buffer when there are no Elites Nearby |
Normal | Other | +10% Elemental Resistance |
Normal | Other | +(6 - 7)% Elemental Resistance |
Normal | Other | +(4 - 5)% Elemental Resistance |
Normal | Other | +(2 - 3)% Elemental Resistance |
Normal | Other | The Main Skill is supported by a Lv. 20 Critical Strike Damage Increase, -70% Critical Strike Damage |
Normal | Other | The Main Skill is supported by a Lv. 20 Hardened, -14% Weapon Attack Speed |
Normal | Other | The character gains Blind, Weaken, or Paralyze upon the disappearance of the Sentry when the Main Skill is supported by a Lv. 25 Multifaceted Guard |
Normal | Other | The Main Skill is supported by a Lv. 20 Control Spell, non-Critical Strikes -55% additional Hit Damage |
Normal | Other | The Main Skill is supported by a Lv. 20 Wind Projectiles, -2 Projectile Quantity |
Normal | Other | The Main Skill is supported by a Lv. 20 Servant Damage, Minions deal Unlucky Critical Strikes |
Normal | Other | Main Skill is supported by Lv. 20 Attack Focus Unlucky Critical Strike |
Normal | Other | The Main Skill is supported by a Lv. 30 Grudge, +5% Elemental and Erosion Resistance Penetration every second for Cursed enemies. Stacks up to 4 times. |
Normal | Other | The Main Skill is supported by a Lv. 20 Cataclysm, -18% additional damage taken for enemies when their Affliction reaches the upper limit |
Normal | Other | Rebirth -10% Elemental Resistance |
Normal | Other | Barrier of Radiance -10% Elemental Resistance |
Normal | Other | Adaptation -10% Elemental Resistance |
Normal | Other | Determined -10% Elemental Resistance |
Normal | Other | Full Defense -10% Elemental Resistance |
Normal | Other | Poisoned Relief -10% Elemental Resistance |
Normal | Other | Holiness -10% Elemental Resistance |
Normal | Other | Poison Immunity -10% Elemental Resistance |
Normal | Other | Shrink Back -10% Elemental Resistance |
Normal | Parabolic | +75% Parabolic Projectile Damage |
Normal | Parabolic | +(44 - 48)% Parabolic Projectile Damage |
Normal | Parabolic | +(30 - 33)% Parabolic Projectile Damage |
Normal | Parabolic | +(18 - 22)% Parabolic Projectile Damage |
Normal | Parabolic | +(11 - 12)% Parabolic Projectile Damage |
Normal | Parabolic | Parabolic Projectile Splits quantity +1 |
Normal | Parabolic | +20% Parabolic Projectile Skill Attack Speed +20% Parabolic Projectile Cast Speed |
Normal | Parabolic | +10% Parabolic Projectile Skill Attack Speed +10% Parabolic Projectile Cast Speed |
Normal | Parabolic | +5% Parabolic Projectile Skill Attack Speed +5% Parabolic Projectile Cast Speed |
Normal | Persistent | +30% Reaping Duration |
Normal | Persistent | +15% Skill Duration |
Normal | Persistent | +10% Skill Duration |
Normal | Persistent | +5% Skill Duration |
Normal | Persistent | Whenever a Nearby enemy reaches Max Affliction, Movement Speed +25% |
Normal | Persistent | +(44 - 48)% DoT Damage |
Normal | Persistent | +(30 - 33)% DoT Damage |
Normal | Persistent | +(20 - 22)% DoT Damage |
Normal | Persistent | +(11 - 12)% DoT Damage |
Normal | Physical | Adds 40 - 45 Physical Damage to the Main-Hand Weapon |
Normal | Physical | +(44 - 48)% Physical Damage |
Normal | Physical | +(30 - 33)% Physical Damage |
Normal | Physical | +(18 - 22)% Physical Damage |
Normal | Physical | +(11 - 12)% Physical Damage |
Normal | Physical | +2 Physical Skill Level |
Normal | Physical | +7% Armor DMG Mitigation Penetration |
Normal | Physical | +6% Armor DMG Mitigation Penetration |
Normal | Physical | +5% Armor DMG Mitigation Penetration |
Normal | Physical | +3% Armor DMG Mitigation Penetration |
Normal | Sentry | +24% Sentry Skill cast frequency |
Normal | Sentry | +(44 - 48)% Sentry Damage |
Normal | Sentry | +(30 - 33)% Sentry Damage |
Normal | Sentry | +(18 - 22)% Sentry Damage |
Normal | Sentry | +(11 - 13)% Sentry Damage |
Normal | Sentry | +25% Sentry Damage for every 1 Deployable Sentry Quantity Each Time |
Normal | Sentry | +1 Sentry quantity that can be deployed at a time |
Normal | Shadow Strike | Shadow Quantity +1 |
Normal | Shadow Strike | +(44 - 48)% Shadow Strike Skill Damage |
Normal | Shadow Strike | +(30 - 33)% Shadow Strike Skill Damage |
Normal | Shadow Strike | +(18 - 22)% Shadow Strike Skill Damage |
Normal | Shadow Strike | +(11 - 12)% Shadow Strike Skill Damage |
Normal | Shadow Strike | +12% additional Shadow Strike Damage |
Normal | Shadow Strike | +(52 - 56)% Shadow Damage |
Normal | Shadow Strike | +(38 - 40)% Shadow Damage |
Normal | Shadow Strike | +(25 - 28)% Shadow Damage |
Normal | Shadow Strike | +(11 - 13)% Shadow Damage |
Normal | Slash-Strike | +(70 - 75)% Slash Strike Skill Damage |
Normal | Slash-Strike | +(44 - 48)% Slash Strike Skill Damage |
Normal | Slash-Strike | +(30 - 33)% Slash Strike Skill Damage |
Normal | Slash-Strike | +(18 - 22)% Slash Strike Skill Damage |
Normal | Slash-Strike | +(11 - 12)% Slash Strike Skill Damage |
Normal | Slash-Strike | Deals +90% Damage when Steep Strike hits an Elite |
Normal | Slash-Strike | +(32 - 35)% Steep Strike chance. |
Normal | Slash-Strike | +(22 - 25)% Steep Strike chance. |
Normal | Slash-Strike | +(14 - 16)% Steep Strike chance. |
Normal | Summon | For every 25 Growth a Spirit Magus has, it +1% Attack and Cast Speed. The bonus is doubled when an Elite is Nearby the player |
Normal | Summon | +(44 - 48)% Minion Damage |
Normal | Summon | +(30 - 33)% Minion Damage |
Normal | Summon | +(18 - 22)% Minion Damage |
Normal | Summon | +(11 - 13)% Minion Damage |
Normal | Summon | +0.7% Synthetic Troop's Critical Strike Damage for every 1 Command you possess. The bonus is doubled when an Elite is near you. |
Normal | Summon | +2 Minion Skill Level |
Normal | Summon | +16% Minion Attack and Cast Speed |
Normal | Summon | +8% Minion Attack and Cast Speed |
Normal | Summon | +4% Minion Attack and Cast Speed |
Normal | Summon | +2% Minion Attack and Cast Speed |
Normal | Terra | Max Terra Quantity +1 |
Normal | Terra | +(44 - 48)% Terra Skill Damage |
Normal | Terra | +(30 - 33)% Terra Skill Damage |
Normal | Terra | +(18 - 22)% Terra Skill Damage |
Normal | Terra | +(11 - 13)% Terra Skill Damage |
Normal | Terra | Max Terra Charge Stacks +1 |
Normal | Terra | +(21 - 24)% Terra Charge Recovery Speed |
Normal | Terra | +(14 - 17)% Terra Charge Recovery Speed |
Normal | Terra | +9% Terra Charge Recovery Speed |
Normal | Trigger | +20% chance to gain 1 stack of any Blessing when triggering a skill. |
Normal | Trigger | +(55 - 60)% Area for Triggered Skills |
Normal | Trigger | +(44 - 48)% Area for Triggered Skills |
Normal | Trigger | +(30 - 33)% Area for Triggered Skills |
Normal | Trigger | +(18 - 22)% Area for Triggered Skills |
Normal | Trigger | The triggered skill +25% Effect Duration |
Normal | Trigger | +(55 - 60)% damage for Triggered Skills |
Normal | Trigger | +(44 - 48)% damage for Triggered Skills |
Normal | Trigger | +(30 - 33)% damage for Triggered Skills |
Normal | Trigger | +(18 - 22)% damage for Triggered Skills |
Normal | Vertical | +(70 - 75)% Vertical Projectile Damage |
Normal | Vertical | +(50 - 54)% Vertical Projectile Damage |
Normal | Vertical | +(30 - 33)% Vertical Projectile Damage |
Normal | Vertical | +(18 - 22)% Vertical Projectile Damage |
Normal | Vertical | +(11 - 13)% Vertical Projectile Damage |
Normal | Vertical | +12% chance to double Vertical Projectile Quantity when casting Vertical Projectile Skills |
Normal | Vertical | +(44 - 48)% Vertical Skill Area |
Normal | Vertical | +(30 - 33)% Vertical Skill Area |
Normal | Vertical | +(18 - 22)% Vertical Skill Area |
Normal | Vertical | +(11 - 13)% Vertical Skill Area |
Normal | Warcry | While Warcry is active, refresh the cooldown of the Warcry Skill whenever a number of enemies equal to the number of Warcry buff stacks are killed |
Normal | Warcry | +(36 - 40)% Warcry Cast Speed |
Normal | Warcry | +(25 - 30)% Warcry Cast Speed |
Normal | Warcry | +(15 - 16)% Warcry Cast Speed |
Normal | Warcry | +(6 - 7)% Warcry Cast Speed |
Normal | Warcry | +(44 - 48)% Warcry Area |
Normal | Warcry | +(32 - 35)% Warcry Area |
Normal | Warcry | +(22 - 25)% Warcry Area |
Normal | Warcry | +(11 - 13)% Warcry Area |
Normal | Warcry | +20% chance to trigger Lv. 10 Charging Warcry on Melee Skill hit. Interval: 8s. |
Normal | Warcry | +20% chance to trigger Lv. 10 Raging Warcry on Melee Skill hit. Interval: 8s |
Normal | Warcry | +20% chance to trigger Lv. 10 Fearless Warcry on Melee Skill hit. Interval: 8s |