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Type Tag Affix
Special Area  -2% additional Skill Area for every recent skill use. Stacks up to 50 times.
Special Attack  Every use of a Non-Main Skill will make the next use of Main Skill gain -20% additional Critical Strike Rating
Special Attack  Effects of Control Effects received +50%
Special Aura  -5% Aura effects for every enemy or ally Nearby
Special Channeled  Randomly lose 6 stack(s) of Blessing when the Channeled Skill ends
Special Channeled  When starting to channel, -30% additional damage for 0.2s
Special Cold  +1% Cold Resistance for every hit the enemy took recently. Interval: 1s.
Special Cold  Reduces the enemy's Frostbite Rating by 15 on hit
Special Curse  Gains 1 Lv. 10 random curse for 5s after casting a Curse Skill
Special Demolisher  When Demolisher Charge is consumed, the skill cannot cause an Ailment
Special Elemental  For every (20 - 30)% Erosion Resistance, -1% Elemental Max Resistance
Special Erosion  +1% Erosion Resistance for every stack of Wilt the enemy has
Special Erosion  1% chance to remove all Wilt on hit
Special Fire  Converts 99% of Fire Damage to Erosion Damage
Special Fire  +10% additional Fire Damage to enemies for every stack of Ignite they have
Special Horizontal  -3 Horizontal Projectile Penetration(s)
Special Lightning  Converts 99% of Lightning Damage to Fire Damage
Special Lightning  Shock Damage can only be settled 6 times
Special Melee  Upon dealing damage to an enemy with HP below 10% , the hit deals -80% additional Melee Damage
Special Parabolic  Parabolic Projectiles' landing points are more scattered after splitting
Special Persistent  Inflicts Affliction per second and -2% additional Skill Effect Duration for every 10 of this
Special Physical  Converts 50% of Physical Damage to random Elemental Damage
Special Physical  Gains Trauma with 1200 Base Damage upon dealing Physical Damage
Special Projectile  -20% additional Projectile Speed, -20% additional Projectile Duration
Special Ranged  +1% Movement Speed and +10% additional damage taken for every enemy in Proximity
Special Restoration  Takes 1200 Secondary Erosion Damage every second while a restoration effect is active
Special Sentry  -10% Life Regeneration Speed and -10% Energy Shield Charge Speed for every Sentry Nearby
Special Sentry  Converts 100% of Sentry Skills' Mana Cost to Life Cost
Special Shadow Strike  2% chance to deal -99% additional damage on hit for every 1 Shadow Thrust(s)
Special Slash-Strike  -30% additional Sweep Slash Attack Speed
Special Spell  -10% Spell Burst Charge Speed for every Spell Burst triggered recently
Special Spell  Loses 20% of current Mana for every 5 time(s) a skill is used
Special Summon  -50% additional Movement Speed when there is only one minion Nearby
Special Summon  Loses 5 Command every second when there are no Elites Nearby
Special Trigger  Loses 2% Max Mana upon triggering the skill
Special Vertical  +20% additional Skill Area and -3 Projectile Quantity for Vertical Skills
Special Warcry  -50% additional Warcry effect (multiplies) for every 2 uses of the Warcry Skill recently
Normal Aura  +5% Aura effects for every ally affected by Aura
Normal Aura  +20% Aura Effect
Normal Aura  +15% Aura Effect
Normal Aura  +10% Aura Effect
Normal Aura  +5% Aura Effect
Normal Aura  -12% Sealed Mana for Aura Skills
Normal Aura  -8% Sealed Mana for Aura Skills
Normal Aura  -4% Sealed Mana for Aura Skills
Normal Aura  -2% Sealed Mana for Aura Skills
Normal Barrage  When casting a Barrage Skill, +40% chance that the total waves of the Barrage Skill will +1
Normal Barrage  +(44 - 48)% Barrage Skill Damage
Normal Barrage  +(30 - 33)% Barrage Skill Damage
Normal Barrage  +(18 - 22)% Barrage Skill Damage
Normal Barrage  +(11 - 13)% Barrage Skill Damage
Normal Barrage  Barrage Skills +100% additional damage. After the first wave, for every +1 wave(s) of Barrage, Barrage Skills -43% additional damage
Normal Barrage  +(44 - 48)% Barrage Skill Area
Normal Barrage  +(30 - 33)% Barrage Skill Area
Normal Barrage  +(18 - 22)% Barrage Skill Area
Normal Barrage  +(11 - 13)% Barrage Skill Area
Normal Beam  +1 Beams
Normal Beam  +(44 - 48)% Beam Skill Damage
Normal Beam  +(30 - 33)% Beam Skill Damage
Normal Beam  +(18 - 22)% Beam Skill Damage
Normal Beam  +(11 - 12)% Beam Skill Damage
Normal Beam  +50% Beam Length
+30% Beam Skill Damage
Normal Beam  +2 additional refraction(s) for the Beam Skill
Normal Chain  +(70 - 75)% Chain Skill Damage
Normal Chain  +(44 - 48)% Chain Skill Damage
Normal Chain  +(30 - 33)% Chain Skill Damage
Normal Chain  +(18 - 22)% Chain Skill Damage
Normal Chain  +(11 - 13)% Chain Skill Damage
Normal Chain  For every 2 enemies killed by the Chain Skill, +1 Jump(s) for this skill.
Normal Chain  +1 Jump(s) for Chain Skills
Normal Channeled  Min Channeled Stacks +1
Normal Channeled  Max Channeled Stacks +1
Normal Channeled  For every 1 channeled stack(s), +8% Channeled Skill Damage
Normal Channeled  +20% Attack and Cast Speed for Channeled Skills
Normal Channeled  +15% Attack and Cast Speed for Channeled Skills
Normal Channeled  +10% Attack and Cast Speed for Channeled Skills
Normal Channeled  +5% Attack and Cast Speed for Channeled Skills
Normal Cold  -4% enemy Cold Resistance for each type of control effect the enemy has
Normal Cold  +(44 - 48)% Cold Damage
Normal Cold  +(30 - 33)% Cold Damage
Normal Cold  +(18 - 22)% Cold Damage
Normal Cold  +(11 - 12)% Cold Damage
Normal Cold  +2 Cold Skill Level
Normal Cold  +(9 - 10)% Cold Penetration
Normal Cold  +(7 - 8)% Cold Penetration
Normal Cold  +6% Cold Penetration
Normal Curse  Inflicts Weaken while casting Curse
Normal Curse  +(11 - 12)% curse effect
Normal Curse  +(7 - 10)% curse effect
Normal Curse  +(4 - 6)% curse effect
Normal Curse  +(2 - 3)% curse effect
Normal Curse  You can cast 1 additional Curses
Normal Curse  +(44 - 48)% Curse Skill Area
Normal Curse  +(30 - 33)% Curse Skill Area
Normal Curse  +(18 - 22)% Curse Skill Area
Normal Curse  +(11 - 13)% Curse Skill Area
Normal Demolisher  +(70 - 75)% Demolisher Skill Damage.
Normal Demolisher  +(44 - 48)% Demolisher Skill Damage.
Normal Demolisher  +(30 - 33)% Demolisher Skill Damage.
Normal Demolisher  +(18 - 22)% Demolisher Skill Damage.
Normal Demolisher  +(11 - 12)% Demolisher Skill Damage.
Normal Demolisher  +36% Demolisher Charge Restoration Speed
Normal Demolisher  +(26 - 30)% Demolisher Charge Restoration Speed
Normal Demolisher  +(18 - 21)% Demolisher Charge Restoration Speed
Normal Demolisher  +(12 - 14)% Demolisher Charge Restoration Speed
Normal Erosion  +1% Erosion Damage for every 1% Energy Shield(s) lost
Normal Erosion  +(44 - 48)% Erosion Damage
Normal Erosion  +(30 - 33)% Erosion Damage
Normal Erosion  +(18 - 22)% Erosion Damage
Normal Erosion  +(11 - 12)% Erosion Damage
Normal Erosion  +2 Erosion Skill Level
Normal Erosion  +(9 - 10)% Erosion Penetration
Normal Erosion  +(7 - 8)% Erosion Penetration
Normal Erosion  +6% Erosion Penetration
Normal Fire  +12% additional Fire Damage
Normal Fire  +(44 - 48)% Fire Damage
Normal Fire  +(30 - 33)% Fire Damage
Normal Fire  +(18 - 22)% Fire Damage
Normal Fire  +(11 - 12)% Fire Damage
Normal Fire  +2 Fire Skill Level
Normal Fire  +(9 - 10)% Fire Penetration
Normal Fire  +(7 - 8)% Fire Penetration
Normal Fire  +6% Fire Penetration
Normal Horizontal  +(70 - 75)% Horizontal Projectile Damage
Normal Horizontal  +(44 - 48)% Horizontal Projectile Damage
Normal Horizontal  +(30 - 33)% Horizontal Projectile Damage
Normal Horizontal  +(18 - 22)% Horizontal Projectile Damage
Normal Horizontal  +(11 - 12)% Horizontal Projectile Damage
Normal Horizontal  Projectile Quantity +(1 - 2)
Normal Horizontal  +1 Jumps
Normal Imbue  For each Imbue triggered recently, +10% Imbue buff, stacking up to 10 time(s)
Normal Imbue  +(44 - 48)% Imbue Skill Damage
Normal Imbue  +(30 - 33)% Imbue Skill Damage
Normal Imbue  +(18 - 22)% Imbue Skill Damage
Normal Imbue  +(10 - 12)% Imbue Skill Damage
Normal Imbue  -12% Sealed Mana for Imbue Skills
Normal Imbue  +30% Imbue's buff effect
Normal Imbue  +20% Imbue's buff effect
Normal Imbue  +10% Imbue's buff effect
Normal Imbue  +5% Imbue's buff effect
Normal Lightning  +5% Lightning Damage for every +2% excess Lightning Resistance
Normal Lightning  +(44 - 48)% Lightning Damage
Normal Lightning  +(30 - 33)% Lightning Damage
Normal Lightning  +(18 - 22)% Lightning Damage
Normal Lightning  +(11 - 12)% Lightning Damage
Normal Lightning  +2 Lightning Skill Level
Normal Lightning  +(9 - 10)% Lightning Penetration
Normal Lightning  +(7 - 8)% Lightning Penetration
Normal Lightning  +6% Lightning Penetration
Normal Other  +4% additional damage for every 8m of movement made recently. Stacks up to 4 times.
Normal Other  +(16 - 20)% Movement Speed
Normal Other  +(13 - 15)% Movement Speed
Normal Other  +(10 - 11)% Movement Speed
Normal Other  +(6 - 7)% Movement Speed
Normal Other  -10% extra damage taken while moving
Normal Other  +(44 - 48)% damage
+(44 - 48)% Minion Damage
Normal Other  +(30 - 33)% damage
+(30 - 33)% Minion Damage
Normal Other  +(18 - 22)% damage
+(18 - 22)% Minion Damage
Normal Other  +(11 - 13)% damage
+(11 - 13)% Minion Damage
Normal Other  Gains 1 stack of Tenacity Blessing, Agility Blessing, and Focus Blessing every 1s while standing still
Normal Other  Regenerates (115 - 120) Life per second
Normal Other  Regenerates (94 - 98) Life per second
Normal Other  Regenerates (60 - 64) Life per second
Normal Other  Regenerates (32 - 36) Life per second
Normal Other  +16% additional Max Damage while standing still
Normal Other  -8% additional damage taken
Normal Other  -6% additional damage taken
Normal Other  -3% additional damage taken
Normal Other  -2% additional damage taken
Normal Other  Every use of a Non-Main Skill will make the next use of Main Skill gain +3% damage. Stacks up to 6 times.
Normal Other  +20% Cooldown Recovery Speed
Normal Other  +12% Cooldown Recovery Speed
Normal Other  +6% Cooldown Recovery Speed
Normal Other  +3% Cooldown Recovery Speed
Normal Other  +13% Empower Skill Effect and Potion Restoration Effect
Normal Other  -9 Skill Cost
Normal Other  -6 Skill Cost
Normal Other  -3 Skill Cost
Normal Other  Restores 1% of Max Life and Energy Shield on defeat
Normal Other  +50% Critical Strike Damage if you have defeated an enemy recently
Normal Other  +30% Critical Strike Damage if you have defeated an enemy recently
Normal Other  +20% Critical Strike Damage if you have defeated an enemy recently
Normal Other  +2% damage, Skill Area, and Movement Speed for every enemy defeated recently
Normal Other  +(44 - 48)% Skill Area
Normal Other  +(30 - 33)% Skill Area
Normal Other  +(18 - 22)% Skill Area
Normal Other  +(11 - 13)% Skill Area
Normal Other  -2% additional damage taken for every enemy Nearby. Stacks up to 10 times.
Normal Other  -10% additional Regain Interval
Normal Other  -6% additional Regain Interval
Normal Other  -3% additional Regain Interval
Normal Other  +20% Injury Buffer when there are no Elites Nearby
Normal Other  +10% Elemental Resistance
Normal Other  +(6 - 7)% Elemental Resistance
Normal Other  +(4 - 5)% Elemental Resistance
Normal Other  +(2 - 3)% Elemental Resistance
Normal Other  The Main Skill is supported by a Lv. 20 Critical Strike Damage Increase, -70% Critical Strike Damage
Normal Other  The Main Skill is supported by a Lv. 20 Hardened, -14% Weapon Attack Speed
Normal Other  The character gains Blind, Weaken, or Paralyze upon the disappearance of the Sentry when the Main Skill is supported by a Lv. 25 Multifaceted Guard
Normal Other  The Main Skill is supported by a Lv. 20 Control Spell, non-Critical Strikes -55% additional Hit Damage
Normal Other  The Main Skill is supported by a Lv. 20 Wind Projectiles, -2 Projectile Quantity
Normal Other  The Main Skill is supported by a Lv. 20 Servant Damage, Minions deal Unlucky Critical Strikes
Normal Other  Main Skill is supported by Lv. 20 Attack Focus
Unlucky Critical Strike
Normal Other  The Main Skill is supported by a Lv. 30 Grudge, +5% Elemental and Erosion Resistance Penetration every second for Cursed enemies. Stacks up to 4 times.
Normal Other  The Main Skill is supported by a Lv. 20 Cataclysm, -18% additional damage taken for enemies when their Affliction reaches the upper limit
Normal Other  Rebirth
-10% Elemental Resistance
Normal Other  Barrier of Radiance
-10% Elemental Resistance
Normal Other  Adaptation
-10% Elemental Resistance
Normal Other  Determined
-10% Elemental Resistance
Normal Other  Full Defense
-10% Elemental Resistance
Normal Other  Poisoned Relief
-10% Elemental Resistance
Normal Other  Holiness
-10% Elemental Resistance
Normal Other  Poison Immunity
-10% Elemental Resistance
Normal Other  Shrink Back
-10% Elemental Resistance
Normal Parabolic  +75% Parabolic Projectile Damage
Normal Parabolic  +(44 - 48)% Parabolic Projectile Damage
Normal Parabolic  +(30 - 33)% Parabolic Projectile Damage
Normal Parabolic  +(18 - 22)% Parabolic Projectile Damage
Normal Parabolic  +(11 - 12)% Parabolic Projectile Damage
Normal Parabolic  Parabolic Projectile Splits quantity +1
Normal Parabolic  +20% Parabolic Projectile Skill Attack Speed
+20% Parabolic Projectile Cast Speed
Normal Parabolic  +10% Parabolic Projectile Skill Attack Speed
+10% Parabolic Projectile Cast Speed
Normal Parabolic  +5% Parabolic Projectile Skill Attack Speed
+5% Parabolic Projectile Cast Speed
Normal Persistent  +30% Reaping Duration
Normal Persistent  +15% Skill Duration
Normal Persistent  +10% Skill Duration
Normal Persistent  +5% Skill Duration
Normal Persistent  Whenever a Nearby enemy reaches Max Affliction, Movement Speed +25%
Normal Persistent  +(44 - 48)% DoT Damage
Normal Persistent  +(30 - 33)% DoT Damage
Normal Persistent  +(20 - 22)% DoT Damage
Normal Persistent  +(11 - 12)% DoT Damage
Normal Physical  Adds 40 - 45 Physical Damage to the Main-Hand Weapon
Normal Physical  +(44 - 48)% Physical Damage
Normal Physical  +(30 - 33)% Physical Damage
Normal Physical  +(18 - 22)% Physical Damage
Normal Physical  +(11 - 12)% Physical Damage
Normal Physical  +2 Physical Skill Level
Normal Physical  +7% Armor DMG Mitigation Penetration
Normal Physical  +6% Armor DMG Mitigation Penetration
Normal Physical  +5% Armor DMG Mitigation Penetration
Normal Physical  +3% Armor DMG Mitigation Penetration
Normal Sentry  +24% Sentry Skill cast frequency
Normal Sentry  +(44 - 48)% Sentry Damage
Normal Sentry  +(30 - 33)% Sentry Damage
Normal Sentry  +(18 - 22)% Sentry Damage
Normal Sentry  +(11 - 13)% Sentry Damage
Normal Sentry  +25% Sentry Damage for every 1 Deployable Sentry Quantity Each Time
Normal Sentry  +1 Sentry quantity that can be deployed at a time
Normal Shadow Strike  Shadow Quantity +1
Normal Shadow Strike  +(44 - 48)% Shadow Strike Skill Damage
Normal Shadow Strike  +(30 - 33)% Shadow Strike Skill Damage
Normal Shadow Strike  +(18 - 22)% Shadow Strike Skill Damage
Normal Shadow Strike  +(11 - 12)% Shadow Strike Skill Damage
Normal Shadow Strike  +12% additional Shadow Strike Damage
Normal Shadow Strike  +(52 - 56)% Shadow Damage
Normal Shadow Strike  +(38 - 40)% Shadow Damage
Normal Shadow Strike  +(25 - 28)% Shadow Damage
Normal Shadow Strike  +(11 - 13)% Shadow Damage
Normal Slash-Strike  +(70 - 75)% Slash Strike Skill Damage
Normal Slash-Strike  +(44 - 48)% Slash Strike Skill Damage
Normal Slash-Strike  +(30 - 33)% Slash Strike Skill Damage
Normal Slash-Strike  +(18 - 22)% Slash Strike Skill Damage
Normal Slash-Strike  +(11 - 12)% Slash Strike Skill Damage
Normal Slash-Strike  Deals +90% Damage when Steep Strike hits an Elite
Normal Slash-Strike  +(32 - 35)% Steep Strike chance.
Normal Slash-Strike  +(22 - 25)% Steep Strike chance.
Normal Slash-Strike  +(14 - 16)% Steep Strike chance.
Normal Summon  For every 25 Growth a Spirit Magus has, it +1% Attack and Cast Speed. The bonus is doubled when an Elite is Nearby the player
Normal Summon  +(44 - 48)% Minion Damage
Normal Summon  +(30 - 33)% Minion Damage
Normal Summon  +(18 - 22)% Minion Damage
Normal Summon  +(11 - 13)% Minion Damage
Normal Summon  +0.7% Synthetic Troop's Critical Strike Damage for every 1 Command you possess. The bonus is doubled when an Elite is near you.
Normal Summon  +2 Minion Skill Level
Normal Summon  +16% Minion Attack and Cast Speed
Normal Summon  +8% Minion Attack and Cast Speed
Normal Summon  +4% Minion Attack and Cast Speed
Normal Summon  +2% Minion Attack and Cast Speed
Normal Terra  Max Terra Quantity +1
Normal Terra  +(44 - 48)% Terra Skill Damage
Normal Terra  +(30 - 33)% Terra Skill Damage
Normal Terra  +(18 - 22)% Terra Skill Damage
Normal Terra  +(11 - 13)% Terra Skill Damage
Normal Terra  Max Terra Charge Stacks +1
Normal Terra  +(21 - 24)% Terra Charge Recovery Speed
Normal Terra  +(14 - 17)% Terra Charge Recovery Speed
Normal Terra  +9% Terra Charge Recovery Speed
Normal Trigger  +20% chance to gain 1 stack of any Blessing when triggering a skill.
Normal Trigger  +(55 - 60)% Area for Triggered Skills
Normal Trigger  +(44 - 48)% Area for Triggered Skills
Normal Trigger  +(30 - 33)% Area for Triggered Skills
Normal Trigger  +(18 - 22)% Area for Triggered Skills
Normal Trigger  The triggered skill +25% Effect Duration
Normal Trigger  +(55 - 60)% damage for Triggered Skills
Normal Trigger  +(44 - 48)% damage for Triggered Skills
Normal Trigger  +(30 - 33)% damage for Triggered Skills
Normal Trigger  +(18 - 22)% damage for Triggered Skills
Normal Vertical  +(70 - 75)% Vertical Projectile Damage
Normal Vertical  +(50 - 54)% Vertical Projectile Damage
Normal Vertical  +(30 - 33)% Vertical Projectile Damage
Normal Vertical  +(18 - 22)% Vertical Projectile Damage
Normal Vertical  +(11 - 13)% Vertical Projectile Damage
Normal Vertical  +12% chance to double Vertical Projectile Quantity when casting Vertical Projectile Skills
Normal Vertical  +(44 - 48)% Vertical Skill Area
Normal Vertical  +(30 - 33)% Vertical Skill Area
Normal Vertical  +(18 - 22)% Vertical Skill Area
Normal Vertical  +(11 - 13)% Vertical Skill Area
Normal Warcry  While Warcry is active, refresh the cooldown of the Warcry Skill whenever a number of enemies equal to the number of Warcry buff stacks are killed
Normal Warcry  +(36 - 40)% Warcry Cast Speed
Normal Warcry  +(25 - 30)% Warcry Cast Speed
Normal Warcry  +(15 - 16)% Warcry Cast Speed
Normal Warcry  +(6 - 7)% Warcry Cast Speed
Normal Warcry  +(44 - 48)% Warcry Area
Normal Warcry  +(32 - 35)% Warcry Area
Normal Warcry  +(22 - 25)% Warcry Area
Normal Warcry  +(11 - 13)% Warcry Area
Normal Warcry  +20% chance to trigger Lv. 10 Charging Warcry on Melee Skill hit. Interval: 8s.
Normal Warcry  +20% chance to trigger Lv. 10 Raging Warcry on Melee Skill hit. Interval: 8s
Normal Warcry  +20% chance to trigger Lv. 10 Fearless Warcry on Melee Skill hit. Interval: 8s