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God of Machines: God of Machines
 0 3 6 9 12 15 18
3+15% Minion Critical Strike Rating
+7% Minion Skill Area
3+15% Minion Critical Strike Damage
+10% Minion Skill Area
4+9% Minion Damage1+1 Minion Skill Level
3+3% Minion Attack and Cast Speed
Regenerates 4 Mana per second
3+6% Minion Attack and Cast Speed
Regenerates 8 Mana per second
3+9% Minion Damage3+18% Minion Damage3+ 1 Command per second
Spirit Magi +2% chance to use an Enhanced Skill
3+ 2 Command per second
Spirit Magi +6% chance to use an Enhanced Skill
3+9% damage
+9% Minion Damage
3+18% damage
+18% Minion Damage
3+3% Max Life
+3% Max Energy Shield
3+6% Max Life
+6% Max Energy Shield
3Spirit Magi +10% Cooldown Recovery Speed4Regenerates 0.4% Life per second
+2% Energy Shield Charge Speed
+2% Movement Speed
1+25% Life Regeneration Speed
-30% additional Energy Shield Charge Interval
+12% Movement Speed
3+7% Sentry Skill Area
+10% Sentry Duration
+4.5% Sentry Projectile Speed
3+7% Sentry Skill Area
+20% Sentry Duration
+9% Sentry Projectile Speed
3+8% Barrier Shield3+16% Barrier Shield3+4% Sentry Skill cast frequency3+8% Sentry Skill cast frequency
3+30% Sentry Skill Critical Strike Rating3+45% Sentry Skill Critical Strike Rating
+10% Sentry Skill Critical Strike Damage
4+12% Sentry Damage2+24% Sentry Damage1+12% additional Sentry Damage if Sentry Skill is not used in the last 1s
Core Talents (12 points needed)
Orders
+20% additional Minion Damage
+100% additional Summon Skill Cast Speed

Sentry
Max Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills

Shrink Back
+50% chance to gain a Barrier when taking damage
Core Talents (24 points needed)
Mighty Guard
+2 Minion Skill Level
+ 4 Command per second
Spirit Magi +40 initial Growth

Overly Modified
+30% additional Sentry Damage, -50% non-Sentry Active Skill damage

Isomorphic Arms
Minions gain the Main-Hand Weapon's bonuses.
+15% additional Minion Attack and Cast Speed
God of Machines: Alchemist
 0 3 6 9 12 15 18 21 24
3+9% Minion Damage
+9% damage
3+18% Minion Damage
+18% damage
3+3% Minion Movement Speed
+8% chance for Minions to inflict Ailment
3+6% Minion Movement Speed
+16% chance for Minions to inflict Ailment
3+9% Minion Damage3Spirit Magi +4% chance to use an Enhanced Skill4+4% Origin of Spirit Magus effect
Spirit Magus +9% Empower Skill Effect
110% of damage taken is transferred to a random Minion
Spirit Magi -80% additional damage taken
3+3% Minion Attack and Cast Speed
+3% Attack and Cast Speed
3+6% Minion Attack and Cast Speed
+6% Attack and Cast Speed
3+15% Minion Critical Strike Rating3+20% Minion Critical Strike Rating
+5% Minion Critical Strike Damage
3Spirit Magi -4% chance to use an Enhanced Skill
+30% Minion Damage
4+3% Sealed Mana Compensation for Spirit Magus Skills1+1 Spirit Magus Skill Level
Spirit Magi -80% additional damage taken
1Max Spirit Magus Quantity +1
-40% additional Spirit Magus Skill Damage
3+3% Max Life
+4% Minion Max Life
3+6% Max Life
+8% Minion Max Life
3+3% Max Energy Shield3+6% Max Energy Shield3+2% Movement Speed3+1.5% Movement Speed per Minion Nearby4+7% Barrier Shield1Gains a Barrier when suffer Severe Injury1+10% Barrier Absorption Rate
3Regenerates 0.4% Life per second3Regenerates 0.8% Life per second3+3% Life Regeneration Speed
+12% Mana Regeneration Speed
3+6% Life Regeneration Speed
+24% Mana Regeneration Speed
4+7% Armor1+16% Armor
Adds 0.5% of Armor to Barrier Shield
3Restoration Skills: +8% restoration effect1-25% additional DoT Damage taken when a Restoration Skill is active
3+6% Max Mana3+12% Max Mana3Regenerates 0.4% Mana per second3Regenerates 0.8% Mana per second3Restoration Skills gain 0.5 Charging Progress every second3+24% damage when a Restoration Skill is active4+3% Max Life
+3% Max Energy Shield
2+6% Max Life
+6% Max Energy Shield
1+16% additional Life Regeneration Speed
-45% additional Energy Shield Charge Interval
Core Talents (16 points needed)
Source
+50% Sealed Mana Compensation for Spirit Magus Skills
+30% additional Origin of Spirit Magus Effect
Spirit Magi +30% additional Empower Skill Effect

Contingency
+1.5% Life Regeneration Speed for every 2% of Life lost
+1.5% Mana Regeneration Speed for every 2% of Mana lost

Empower
Adds 25% of Max Life to Barrier Shield
Adds 25% of Max Energy Shield to Barrier Shield
Core Talents (32 points needed)
Battle Trumpet
-10% additional Minion Attack and Cast Speed
Spirit Magi +50% chance to use an Enhanced Skill

Active Superflux
Overflown Mana regeneration applied to Life
Regenerates 4% Mana per second

Talons of Abyss
For every 20 Growth a Spirit Magus has, it deals +1% additional damage
For every 40 Growth a Spirit Magus has, it gains +1% additional Cooldown Recovery Speed
God of Machines: Machinist
 0 3 6 9 12 15 18 21 24
3+9% Minion Damage3+18% Minion Damage3+15% Minion Critical Strike Rating3+20% Minion Critical Strike Rating
+5% Minion Critical Strike Damage
3+3% Minion Elemental Resistance
+4.5% Minion Erosion Resistance
3+6% Minion Elemental Resistance
+9% Minion Erosion Resistance
3+2% chance for Synthetic Troop Minions to deal Double Damage1+1 Synthetic Troop Skill Level
3+3% Minion Attack and Cast Speed3+6% Minion Attack and Cast Speed3+5% Minion Damage
+ 1 Command per second
3+30% Minion Projectile Speed
+10% Minion Skill Area
+ 2 Command per second
4+9% Minion Damage2+3% Armor DMG Mitigation Penetration for Minions1Adds 10 Base Ailment Damage to Minions
3+3% Max Life
+4% Minion Max Life
3+6% Max Life
+8% Minion Max Life
3+3% Max Energy Shield3+4% Max Energy Shield
+4% Energy Shield Charge Speed
3+7% Armor3+10% Armor
+2.5% Elemental Resistance
3+2% Max Life
Regenerates 0.4% Life per second
3+4% Max Life
Regenerates 0.6% Life per second
3+3% Sentry Skill cast frequency3+6% Sentry Skill cast frequency3+12% Sentry Damage3+20% Sentry Damage
+18% Sentry Skill Area
+9% Sentry Projectile Speed
4+7% Barrier Shield1+25% Barrier Shield
Gains a Barrier when using Sentry Skills
4+4% Sentry Skill cast frequency1+30% Sentry Skill cast frequency
-5% additional Sentry Damage
3+12% Sentry Damage3+24% Sentry Damage3+30% Sentry Skill Critical Strike Rating3+45% Sentry Skill Critical Strike Rating
+10% Sentry Skill Critical Strike Damage
3+2% Movement Speed3+4% Movement Speed
+20% Sentry Damage when moving
4+12% Sentry Damage1+1 Sentry quantity that can be deployed at a time
Core Talents (16 points needed)
Boss
Max Synthetic Troop Minion Quantity +1
+10% additional Minion Damage

Heat Up
+30% additional Sentry Damage if Sentry Skill has been cast recently
-30% additional Sentry Start Time

Broken Shell
Barrier Absorption Rate is set to 99%
Barrier can only take one hit
+150% Barrier Shield
Core Talents (32 points needed)
Burning Aggression
Gains 20 point(s) of Command every 2s when there is a Boss within 10m

Co-resonance
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency

Kinetic Conversion
-20% extra damage taken while moving
100% chance to gain a Barrier for every 5m you move
God of Machines: Steel Vanguard
 0 3 6 9 12 15 18 21 24
3+9% damage
+9% Minion Damage
3+18% damage
+18% Minion Damage
3+4% Max Mana3+8% Max Mana3+300 Armor
+5% Armor
3+600 Armor
+10% Armor
4+9% damage
+9% Minion Damage
1+10% damage for 4s on defeat. Stacks up to 8 time(s)1+3% Movement Speed for 4s on defeat. Stacks up to 8 time(s)
3+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
3+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
3+9% damage
+9% Minion Damage
3+1 Empower Skill Level3+9% damage
+9% Minion Damage
3+1 Imbue Skill Level3+2% Aura Effect3+4% Aura Effect
3+3% Max Life
+3% Max Energy Shield
3+6% Max Life
+6% Max Energy Shield
3+3% Max Energy Shield3+5% Max Energy Shield
+4% Energy Shield Charge Speed
3+4.5% Projectile Speed
+9% Minion Projectile Speed
3+9% Projectile Speed
+18% Minion Projectile Speed
3+2% Max Life
Regenerates 0.4% Life per second
1+2% Restoration Skill Effect for every 1% of Life lost
3+1.5% Life Regain
+1.5% Energy Shield Regain
3+3% Life Regain
+3% Energy Shield Regain
3+7% Barrier Shield3+14% Barrier Shield4+9% Erosion Damage2+1% Max Erosion Resistance
Converts 3% of Physical Damage and Elemental Damage taken to Erosion Damage
110% additional damage applied to Life
3+2% Elemental Resistance3+4% Elemental Resistance3+4% Erosion Resistance3+8% Erosion Resistance4+2% Elemental Resistance2-8% additional Elemental Damage taken1Converts 20% of Physical Damage taken to random Elemental Damage3Damage Penetrates 2% Elemental Resistance
Minion Damage penetrates 2% Elemental Resistance
3Damage Penetrates 4% Elemental Resistance
Minion Damage penetrates 4% Elemental Resistance
Core Talents (16 points needed)
Reflection
+5% additional damage for each type of Aura you are affected by

Resistance
+3% Max Elemental Resistance
+15% Elemental Resistance

Curtain
+35% Barrier Shield
Refreshes Barrier when gaining Barrier
Core Talents (32 points needed)
Knowledgeable
+10 Empower Skill Level
+10 Defensive Skill Level

Poison Immunity
+5% Max Erosion Resistance
Converts 25% of Physical Damage and Elemental Damage taken to Erosion Damage

Panacea
Restoration Skills: +100% restoration effect
Restoration Effect from Restoration Skills cannot be removed
God of Might: God of Might
 0 3 6 9 12 15 18
3+10% Attack Critical Strike Rating
+3% Critical Strike Damage
3+9% Projectile Speed
+25% Ranged Attack Critical Strike Rating
4+9% Attack Damage
+2% Movement Speed
2+18% Attack Damage
+4% Movement Speed
1+1 to Attack Skill Level
3+3% Attack Speed3+6% Attack Speed
-4 Attack Skill Cost
3+10% Skill Area
+10% Critical Strike Damage to Melee attacks
3+2% Max Life
+1.5% Life Regain
3+4% Max Life
+3% Life Regain
3+9% damage3+18% damage3+5% Armor
+2% Max Life
3+10% Armor
+4% Max Life
3+10% Tenacity Blessing Duration
+1.5% Elemental Resistance while Tenacity Blessing is active
1+3% Life Regeneration Speed per stack of Tenacity Blessing owned
25 Life Regeneration per second per stack of Tenacity Blessing owned
3+3% Cast Speed3+5% Cast Speed
+5% Fire Skill Area
4+9% Fire Damage2+5% Fire Resistance
Converts 50% Physical Damage to Fire Damage
1+12% additional Fire Damage dealt by the next Main Skill every 1s
3+8% Ignite damage
+6% chance to Ignite targets
3+16% Ignite damage
+12% chance to Ignite targets
4+8 Strength1+1% Fire Damage per 6 Strength
Core Talents (12 points needed)
Elimination
Attacks eliminate enemies under 18% Life on hit

Burnout
+24% additional Fire Damage
+20% Fire Resistance for enemies suffering Severe Injury for 1s

Tenacity
+100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
Max Tenacity Blessing Stacks +1
Core Talents (24 points needed)
Great Strength
-10% Attack Speed
+30% additional Attack Damage
+30% additional Ailment Damage dealt by attacks

Fueling
Damage ignores enemy Fire Resistance

Blazing Fire
+20% additional Fire DoT Damage
Inflicts 10 Affliction when dealing Fire Damage. Cooldown: 0.1s
God of Might: Onslaughter
 0 3 6 9 12 15 18 21 24
3+9% Attack Damage3+18% Attack Damage3+15% Attack Critical Strike Rating3+20% Attack Critical Strike Rating
+5% Critical Strike Damage
3+1.5% additional damage for Weapons3+3% additional Base Melee Damage of Two-Handed weapons4+9% Attack Damage1+40% additional Attack Damage against Full Life enemies.
3+3% Attack Speed3+6% Attack Speed
4 Mana restored on hit
3+9% Attack Damage3+30% Attack Damage
-5% Attack Speed
3+3% additional Ranged Two-Handed Weapon Base Attack Speed4+3% Attack Speed24% additional damage applied to Life1+0.4% Attack Speed for every 1% of Life lost
3+3% Defense3+6% Defense3+5% Projectile Speed3+10% Projectile Speed3+4% Attack Block Chance3+6% Attack Block Chance
+2% Block Ratio when holding a Two-Handed weapon
3+3% Mobility Skill Attack and Cast Speed2+6% Mobility Skill Attack and Cast Speed1+12% additional damage for 2s after using Mobility Skills
3Regenerates 0.4% Life per second3Regenerates 0.8% Life per second3+1.5% Life Regain3+3% Life Regain3+10% Skill Cost
+8% Life Regeneration Speed
4+3% Max Life1-20% additional Life Regain Interval
Consumes 2% of current Life when you use Attack Skills
3+3% Max Life3+6% Max Life3+7% Armor1+16% Armor
Restores 20% of Missing Life when suffer a Severe Injury
3+3% Max Life3+6% Max Life
-8% Skill Cost
4+8 Strength2+80 Max Life1+1 Max Life per 4 Strength
Core Talents (16 points needed)
Momentum
+30% additional Attack Damage for the next Main Skill every 0.5s. Refreshes the interval on defeat.

Arcane
Converts 100% of Mana Cost to Life Cost
+20% additional Max Life

Sacrifice
Changes the base effect of Tenacity Blessing to: +8% additional damage
Core Talents (32 points needed)
No Lose Ends
+30% additional Attack Damage at Low Life

Life Path
Double Life Regain
Life Regain is only effective when Life is lower than 50%

Survival Will
+100% additional Life Regeneration Speed when at Low Life
Restores 1% Life per second within 2s after taking a hit, stacking up to 15 times
God of Might: The Brave
 0 3 6 9 12 15 18 21 24
3+9% Attack Damage3+18% Attack Damage3+15% Attack Critical Strike Rating3+20% Attack Critical Strike Rating
+5% Critical Strike Damage
3+9% Attack Damage3+18% Attack Damage4+9% Attack Damage2+8% chance to Multistrike when Dual Wielding
+6% Attack Block Chance while Dual Wielding
1Multistrikes' damage increment 20% while Dual Wielding
3+3% Attack Speed3+6% Attack Speed
3 Mana restored on hit
3+1.5% Life Regain3+3% Life Regain3+7% Warcry Skill Area3+14% Warcry Skill Area2+8% Attack Speed while holding a Shield1+8% additional Main-Hand Weapon Damage while holding a Shield
+5% Movement Speed when holding a Shield
3+3% Max Life3+5% Max Life
Regenerates 0.5% Life per second
3+4% Attack Block Chance3+6% Attack Block Chance
+15% Defense from Shield
3+5% Projectile Speed3+10% Projectile Speed1The minimum number of enemies affected by Warcry +54+8 Strength1+1% Armor for every 10 Strength
3+450 Armor3+900 Armor3+10% Tenacity Blessing Duration
+1.5% Elemental Resistance while Tenacity Blessing is active
2+25% chance to gain 1 stacks of Tenacity Blessing when taking damage. Interval: 1s1+8% Armor per stack of Tenacity Blessing owned4+7% Armor3+4% chance to gain double Armor1+50% Defense gained from Chest Armor
3+7% Armor3+14% Armor3+3% Max Life
+3% Max Energy Shield
3+6% Max Life
+6% Max Energy Shield
4- 30 Physical Damage taken1-20% additional Elemental Damage taken4+7% Armor1+0.5% Elemental Resistance per 3000 Armor. Stacks up to 6% .
+0.5% Erosion Resistance per 3000 Armor. Stacks up to 6% .
Core Talents (16 points needed)
Judgment
+100% chance for Attacks to inflict Paralysis on hit
+20% additional Critical Strike Damage against Paralyzed enemies

Resolve
+4% additional Armor per stack of Tenacity Blessing owned

Joined Force
Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 100% of the damage of the Off-Hand Weapon to the Main-Hand Weapon
Core Talents (32 points needed)
Well Matched
+30% additional damage when Dual Wielding

Ember Armor
+25% Armor Effective Rate for Non-Physical Damage

Formless
Warcry is cast immediately
+25% additional Melee Damage
God of Might: Warlord
 0 3 6 9 12 15 18 21 24
3+9% Fire Damage
+9% Minion Fire Damage
3+18% Fire Damage
+18% Minion Fire Damage
3+6% chance to Ignite targets
+8% Ignite damage
+10% Ignite chance for Minions
3+16% Ignite damage
+12% chance to Ignite targets
+20% Ignite chance for Minions
3+15% Critical Strike Rating
+15% Minion Critical Strike Rating
3+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
4+9% Fire Damage
+9% Minion Fire Damage
2+45% Fire Damage against Low Life enemies
+45% Minion Fire Damage against enemies at Low Life
1Inflicts 1 additional stack(s) of Ignite
3+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
3+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
3+9% Fire Damage
+9% Minion Fire Damage
3+3% Fire Penetration
+3% Minion Fire Penetration
3+9% Fire Damage
+9% Minion Fire Damage
1Converts 100% Physical Damage to Fire Damage
Converts 100% of Minion's Physical Damage to Fire Damage
3+9% Fire DoT Damage
+9% Minion Fire Damage
Adds 10 Base Ignite Damage
3+15% Affliction effect
+15% Minion Affliction Effect
+8 Affliction inflicted per second
+8 Affliction inflicted per second by Minions
3+3% Max Life
+3% Max Energy Shield
3+6% Max Life
+6% Max Energy Shield
3+4% Max Mana3+8% Max Mana3+1.5% Life Regain
+1.5% Energy Shield Regain
3+3% Life Regain
+3% Energy Shield Regain
4+8 Strength1+15% Strength
3+4.5% Projectile Speed
+9% Minion Projectile Speed
3+9% Projectile Speed
+18% Minion Projectile Speed
4+3% Max Life1+15% Max Life
Regenerates 1.5% Life per second
Minions are immune to Fire Damage
3+10% Tenacity Blessing Duration
+1.5% Elemental Resistance while Tenacity Blessing is active
1Max Tenacity Blessing Stacks +14+9% damage1+40% Skill Area if Main Skill is not used in the last 2s
3+9% Area Damage3+18% Area Damage3+7% Armor3+10% Armor
+2.5% Elemental Resistance
3+7% Skill Area3+14% Skill Area4+9% Area Damage2+6% chance to deal Double Damage1Weakens enemies when Area Skills deal damage
Core Talents (16 points needed)
Wildfire
+100% additional Fire Damage against Low Life enemies
Minions deal +100% additional Fire Damage against Low Life enemies

Sweep
Gains +10% Skill Area per 1 enemy defeated recently, up to 100%

Rock
+3% Fire Penetration for every stack of Tenacity Blessing
Core Talents (32 points needed)
True Flame
When an enemy is Ignited, 60% of the DoT Damage additional bonus from Affliction is also applied to your Fire Hit Damage

Focused Strike
Area skills deal up to 32% additional damage to enemies at the center
Minions' Area Skills deal up to 32% additional damage to enemies at the center

Starfire
+1 Ignite limit
+30% Ignite Duration
God of War: God of War
 0 3 6 9 12 15 18
3+2.5% Defense
+1.5% chance to avoid damage
3+5% Defense
+3% chance to avoid damage
4+3% Attack and Cast Speed2+5% Attack Speed
+10% Critical Strike Damage
1+24% chance to Multistrike
3+15% Critical Strike Rating3+25% Critical Strike Rating
Restores 6 of Mana on a Critical Strike
3+9% damage3+18% damage2+5% Cast Speed
+10% Critical Strike Damage
1+12% chance to trigger the Main Spell Skill 1 additional time when using it
3+9% damage3+18% damage4+2.5% Attack Block Chance
+2.5% Spell Block Chance
2+5% Attack Block Chance
+5% Spell Block Chance
110% chance to restore 15% of Life, Energy Shield, and Mana when Blocking4+1.5% Life Regain
+1.5% Energy Shield Regain
1+8% Life Regain
Restores 20% of Missing Life when suffer a Severe Injury
3+7% Skill Area
+5% Projectile Speed
+2% Movement Speed
3+14% Skill Area
+10% Projectile Speed
+3% Movement Speed
4+9% Physical Damage2+18% Physical Damage1+1 Physical Skill Level1+8% Energy Shield Regain
Restores 20% Missing Energy Shield when suffer Severe Injury
3+3% Max Life
+3% Defense
3+6% Max Life
+6% Defense
4+8% Trauma Damage
+2% Trauma Duration
1+12% additional Trauma Damage dealt by Critical Strikes
Core Talents (12 points needed)
Cohesion
+50% additional Critical Strike Rating for the next Main Skill used every 1s

Brutality
+25% additional Physical Damage
-1% additional Elemental Damage for every 5 level(s).

Determined
Upon taking fatal damage, you keep at least 1 Life and become immune to DoT Damage for 1s. Cooldown: 8s
Core Talents (24 points needed)
Automatic Upgrade
+20% Attack and Spell Block Chance
+5% Attack and Spell Block Chance for every attack Blocked recently. Stacks up to 5 time(s)

Instant Smash
+100% additional Trauma Damage dealt by Critical Strikes

Endless Fervor
Have Fervor
+12% Fervor effect
God of War: Ranger
 0 3 6 9 12 15 18 21 24
3+15% Critical Strike Rating3+30% Critical Strike Rating3+9% Ailment Damage3+15% Ailment Damage
+20% chance for Critical Strikes to cause Ailment
3+15% Critical Strike Rating3+30% Critical Strike Rating4+4% Fervor effect1+0.6% Critical Strike Damage per Fervor Rating
3+7.5% Critical Strike Damage3+15% Critical Strike Damage3+4% Max Mana3+8% Max Mana4+9% damage2+18% damage1Critical Strikes can eliminate enemies under 10% Life
3+3% Max Life
+3% Max Energy Shield
3+6% Max Life
+6% Max Energy Shield
3+3% Attack and Cast Speed3+5% Attack and Cast Speed
+4% Movement Speed
4+3% Max Life
+1.5% Life Regain
1+12% Max Life
+4% Life Regain
-12% additional Life Regain Interval if you have dealt a Critical Strike recently
4+1.5% Energy Shield Regain1+8% Energy Shield Regain
-12% additional Energy Shield Regain Interval when there are no enemies Nearby
3+25% damage dealt to Nearby enemies3+9% Area Damage3+18% Area Damage3+4% Defense
+1.5% Elemental Resistance
3+5% Defense
+2.5% Elemental Resistance
-4% additional damage taken when there are enemies in Proximity
4+9% Melee Damage2+18% Melee Damage1+12% additional damage taken by enemies in Proximity
3+9% damage3+25% damage to Distant enemies3+9% Projectile Damage
+4.5% Projectile Speed
3+18% Projectile Damage
+9% Projectile Speed
3+2.5% Attack Block Chance
+2.5% Spell Block Chance
3+5% Attack Block Chance
+5% Spell Block Chance
4+10% chance to cause Knockbacks2+15% Knockback distance1150% of the increase/decrease on Knockback distance is also applied to Attack and Spell Damage
Core Talents (16 points needed)
Fluke
Critical Strikes have the Lucky effect while having at least 50 Fervor Rating

Gravity
+20% additional Melee Damage
Melee Skill has reversed knockback direction

Shooting Arrows
+20% additional Projectile Damage
+50% Knockback distance
Core Talents (32 points needed)
Keep It Up
+1% additional damage per 4 Fervor Rating

Impending
Every 0.25s, +6% additional damage taken for enemies within 10m. Stacks up to 5 times

Rapid Shots
Projectile Damage increases with the distance traveled, dealing up to +35% additional damage to Distant enemies
God of War: Ronin
 0 3 6 9 12 15 18 21 24
3+9% Melee Damage3+18% Melee Damage3+15% Critical Strike Rating3+20% Critical Strike Rating
+10% Critical Strike Damage
4+4% Fervor effect1Gains 3 Fervor Rating on a Critical Strike3+3% Attack Speed3+4% weapon Attack Speed1+20% Steep Strike chance.
3+3% Attack Speed3+6% Attack Speed3-4 Skill Cost3-8 Skill Cost4+9% Melee Damage2+9% Warcry Effect1+20% Demolisher Charge Restoration Speed
3+3% Max Life3+6% Max Life3+3% Max Energy Shield3+6% Max Energy Shield3+9% Melee Damage3+18% Melee Damage3+6 Strength
+6 Dexterity
3+4% Strength
+4% Dexterity
175% chance to gain +1 Shadows when using the Shadow Strike skill
3+4% Spell Block Chance3+8% Spell Block Chance3+7% Armor1+20% Armor
Additionally Block damage equal to 0.1% of Armor, up to 100
3+1.5% Life Regain
+1.5% Energy Shield Regain
3+3% Life Regain
+3% Energy Shield Regain
4+3% Max Life
+3% Max Energy Shield
1+5% Block Ratio
Restores 1% Missing Life and Energy Shield when blocking
3+3% Attack Block Chance
+6% damage
3+6% Attack Block Chance
+12% damage
3+12% damage dealt when holding a shield3+18% damage dealt when holding a shield
+4% Attack and Cast Speed while holding a Shield
3+2.5% Attack Block Chance
+2.5% Spell Block Chance
3+5% Attack Block Chance
+5% Spell Block Chance
+30% damage if you have Blocked recently
4+4% Fervor effect1+12% Fervor effect1Gains 10 Fervor Rating when Blocking
Core Talents (16 points needed)
Sprinkle
30% chance for Melee Skills to have +30% Skill Area
+18% additional Melee Damage

Defensiveness
+25% Block Ratio
Blocks an additional 100 damage

Centralize
Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed
Core Talents (32 points needed)
Tradeoff
+25% additional Attack Speed when Dexterity is no less than Strength
+25% additional Attack Damage when Strength is no less than Dexterity

Full Defense
+100% additional Defense gained from Shield
-3% additional DoT Damage taken for every 2% Block Ratio

Falling Leaves
-20% additional damage for Weapons
+40% additional Attack Damage
God of War: Shadowdancer
 0 3 6 9 12 15 18 21 24
3+9% Physical Damage
+9% Physical Damage for Minions
3+18% Physical Damage
+18% Physical Damage for Minions
3+8% Critical Strike Damage
+8% Minion Critical Strike Damage
3+16% Critical Strike Damage
+16% Minion Critical Strike Damage
3+9% Physical Damage
+9% Physical Damage for Minions
3+22% Physical Damage
-12% Elemental Damage
+22% Physical Damage for Minions
4+9% Physical Damage1+1 Physical Skill Level
Physical Damage can't be converted to other types of damage
3+6% chance to inflict Trauma
+10% chance for Minions to inflict Trauma
3+12% chance to inflict Trauma
+15% Trauma Damage
+20% chance for Minions to inflict Trauma
3+5% Armor
+5% Evasion
3+9% Armor
+9% Evasion
-4% additional Physical Damage taken
3+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
3+3% Armor DMG Mitigation Penetration
+3% Armor DMG Mitigation Penetration for Minions
4+9% Trauma Damage
Adds 8 Base Trauma Damage
1+30% Trauma Reaping Duration
3+3% Max Life3+5% Max Life
Regenerates 0.6% Life per second
3+3% Max Energy Shield
+1.5% Energy Shield Regain
3+6% Max Energy Shield
+3% Energy Shield Regain
4+3% Max Life
+1.5% Life Regain
1+12% Max Life
+4% Life Regain
Minions are immune to Physical Damage
4+4% Fervor effect1+1% Movement Speed per 8 Fervor Rating
3+9% damage for Triggered Skills3+18% damage for Triggered Skills3+4% Attack Block Chance3+6% Attack Block Chance
-4% additional Physical Damage taken
3+6% Attack and Cast Speed4+9% damage1+10% Sealed Mana Compensation
3+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
3+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
-4 Skill Cost
3+15% Critical Strike Rating
+15% Minion Critical Strike Rating
3+30% Critical Strike Rating
+30% Minion Critical Strike Rating
3+3% Attack and Cast Speed3+3% Cooldown Recovery Speed4+9% damage for Triggered Skills2+18% damage for Triggered Skills1+50% chance to Weaken nearby enemies when triggering any skill
Core Talents (16 points needed)
Blunt
+24% additional Physical Damage
Enemies +20% Injury Buffer

Continuum
+350 Spell Critical Strike Rating for 4s on attack Critical Strike

Ambition
Gains 10 points of Fervor Rating when hitting an Elite
Gains Fervor when there are enemies Nearby
Core Talents (32 points needed)
Open Wounds
+50% Trauma Duration when inflicting Trauma on Trauma enemies
+125% Critical Strike Damage against Traumatized enemies
Minions +125% Critical Strike Damage against Traumatized enemies

Hair-trigger
+2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered

Versatile
For every Attack Skill cast recently, +9% additional Spell Damage, stacking up to 3 time(s)
+25% additional Attack Damage if you have hit a target with a Spell recently
Goddess of Deception: Goddess of Deception
 0 3 6 9 12 15 18
4+3% Max Energy Shield
+3% Energy Shield Charge Speed
1+16% Max Energy Shield
Gains Blur when Energy Shield starts to Charge
4+2 Affliction inflicted per second
+9% DoT Damage
2Reaps 0.09s of DoT Damage when dealing DoT Damage. The effect has a 6s cooldown against the same target1+1 Persistent Skill Level
3+2.5% Movement Speed3+5% Movement Speed3+7% Skill Area3+14% Skill Area3+5 Dexterity
+5 Intelligence
3+10 Dexterity
+10 Intelligence
3+9% damage3+18% damage3+3% Max Life3+5% Max Life
Regenerates 0.5% Life per second
3+3% Max Energy Shield3+4% Max Energy Shield
+4% Energy Shield Charge Speed
3+3% Attack and Cast Speed3+6% Attack and Cast Speed3+6% Wilt chance
+9% Wilt Damage
3+12% Wilt chance
+18% Wilt Damage
4+2% Wilt Duration
Adds 8 Base Wilt Damage
18% chance to inflict 1 additional stacks of Wilt
Gains Blur per 5 stacks of Wilt inflicted
3+15% Critical Strike Rating3+20% Critical Strike Rating
+10% Critical Strike Damage
4+9% DoT Damage110% additional damage applied to Life
Core Talents (12 points needed)
Plague
50% chance for DoT Damage to spread to targets Nearby
+30% DoT Damage Duration

Mixture
Convert 99% of Elemental Damage to Erosion Damage
+99% chance to Paralyze the target when dealing damage to enemies

Windwalk
Within 2s after you deal DoT Damage, +25% additional DoT Damage. This effect cannot stack
Core Talents (24 points needed)
Subtle Impact
Blur gains an additional effect: +25% additional DoT Damage

Forbidden Power
+40% additional Erosion Damage
-15% Elemental Resistance

Poisoned Relief
+25% injury buffer
-15% additional damage taken at Low Life
Goddess of Deception: Psychic
 0 3 6 9 12 15 18 21 24
3+9% DoT Damage3+18% DoT Damage3+3% Defense3+3% injury buffer3+9% Terra Skill Damage3+18% Terra Skill Damage4+6% Reaping Cooldown Recovery Speed2+12% Reaping Cooldown Recovery Speed1+25% Reaping Cooldown Recovery Speed
3+1.5% Skill Effect Duration3+3% Skill Effect Duration3+6% Reaping Duration3+13% Reaping Duration
-5% DoT Damage Duration
3+12% Terra Charge Recovery Speed3+2 Affliction inflicted per second
+6% Affliction effect
1+6 Affliction inflicted per second
-10% All Resistance when the enemy has max Affliction
3+3% Max Energy Shield3+6% Max Energy Shield3+3% Max Life3+6% Max Life3+4% Max Mana3+8% Max Mana3+1.5% Blur Effect1+0.2% Blur effect for every 1% of Life lost
3+9% damage3+24% damage to enemies under crowd control effects3+3% Max Energy Shield3+4% Max Energy Shield
+4% Energy Shield Charge Speed
3+6% chance to cause Blinding on hit
+6% chance to Mark the target on hit
1Blinded enemies are unable to land Critical Strike3+2% Ailment Duration
+6% chance to cause Ailments
3+4% Ailment Duration
+12% chance to cause Ailments
3+3% Attack and Cast Speed3+6% Attack and Cast Speed4+7% Evasion1+40% Evasion
+50% chance to avoid Ailment
3+8% damage against Cursed enemies
+8% Curse Skill Area
3Upon dealing damage to a Cursed target, there is a +8% chance to Paralyze it
+15% Curse Skill Area
4+9% damage2+18% damage1+10% additional damage against Cursed enemies
Core Talents (16 points needed)
Affliction
+10 Affliction inflicted per second
+30% additional Affliction effect

Holiness
Immune to curse
-20% additional damage taken from Cursed enemies

Daze
Blur gains an additional effect: +40% crowd control effects and +20% additional Ailment Damage
Core Talents (32 points needed)
More With Less
+50% additional DoT Damage
-30% additional DoT Damage Duration

Verbal Abuse
You can cast 1 additional Curses
+10% curse effect

Reap Purification
Additionally settles 25% of the remaining total damage when Reaping, then removes all of the target's DoT Damage
Goddess of Deception: Shadowmaster
 0 3 6 9 12 15 18 21 24
3+9% Erosion Damage3+18% Erosion Damage3+15% Critical Strike Rating3+20% Critical Strike Rating
+10% Critical Strike Damage
4+12% Mana Regeneration Speed1+60% Mana Regeneration Speed
Gains Blur for every 100 Mana consumed
4+9% Wilt Damage1+1.6% Erosion Damage per stack of Wilt inflicted, stacking up to 60 times
3+3% Attack and Cast Speed3+6% Attack and Cast Speed3+6% Wilt chance3+12% Wilt chance
+4% Wilt Duration
3+9% Erosion Damage3+12% Erosion Damage
2% additional damage applied to Life
4+9% Erosion Damage1+60% Erosion Damage at Low Life
Converts 100% of Physical Damage to Erosion Damage
3+3% Max Energy Shield
+3% Max Life
3+6% Max Energy Shield
+6% Max Life
3+4.5% Projectile Speed3+9% Projectile Speed3+3% Energy Shield Charge Speed
+1.5% Energy Shield Regain
3+4% Energy Shield Charge Speed
+3% Energy Shield Regain
3+3% Max Energy Shield3+6% Max Energy Shield1Converts 6% of Erosion Damage taken to Fire Damage
Converts 6% of Erosion Damage taken to Cold Damage
Converts 6% of Erosion Damage taken to Lightning Damage
3+9% damage3+18% damage4+3% Max Life1+15% Max Life
Regenerates 1.6% Life per second
Minions are immune to Erosion Damage
1+30% Cast Speed at Full Mana
+24% Max Mana
4+1.5% Blur Effect1+20% Movement Speed while Blur is active
Movement Speed cannot be reduced to below the base value when Blur is active
3+6% Max Mana3+12% Max Mana3+9% damage3+18% damage4+6% Max Mana1+50% Spell Damage at Low Mana
+24% Max Mana
4+1.5% Sealed Mana Compensation2+3% Sealed Mana Compensation1+1 Passive Skill Level
Core Talents (16 points needed)
Dirt
+15% additional Erosion Damage
15% additional damage applied to Life

Ward
Adds 25% of Sealed Mana as Energy Shield

Stealth Stab
-20% additional damage taken while Blur is active
+25% additional damage for 3s after Blur ends
Core Talents (32 points needed)
Beyond Cure
Upon inflicting damage, +3% additional Erosion Damage for every stack of Wilt the enemy has, up to +30%

Twisted Belief
+4 Erosion Skill Level
-2 Elemental Skill Level

Life Conversion
Adds 20% of Sealed Life as Mana
Goddess of Deception: Warlock
 0 3 6 9 12 15 18 21 24
3+9% damage
+9% Minion Damage
3+18% damage
+18% Minion Damage
3+4% Max Mana3+8% Max Mana3+3% Defense1+3 Defensive Skill Level4+9% damage
+9% Minion Damage
2+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
1+1 all skills' level
3-4% Skill Cost
+6% Affliction effect
3-8% Skill Cost
+12% Affliction effect
3+9% damage
+9% Minion Damage
3+18% damage
+18% Minion Damage
4+1.5% Cooldown Recovery Speed1+10% Cooldown Recovery Speed
+1 Max Charges
4+3% Movement Speed while Blur is active1+20% Movement Speed while Blur is active
+100% chance to gain Blur on defeat
3+3% Max Energy Shield3+6% Max Energy Shield3+2.5% Max Life
+1.5% Life Regain
3+5% Max Life
+3% Life Regain
3+3% Energy Shield Charge Speed
+1.5% Energy Shield Regain
3+4% Energy Shield Charge Speed
+3% Energy Shield Regain
3+6% Max Mana3+9% Max Mana
-8% Skill Cost
3+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
3+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
4 Mana restored on hit
3+6% chance to cause Ailments
+2% Ailment Duration
3+12% chance to cause Ailments
+4% Ailment Duration
4+3% Max Energy Shield1Energy Shield Charge cannot be interrupted by damage for 1s after it starts4+9% damage
+9% Minion Damage
1Upon inflicting damage, +20% damage for every type of Ailment the enemy has
3+9% Ailment Damage3+18% Ailment Damage3+15% Critical Strike Rating3+20% Critical Strike Rating
+14% Critical Strike Damage against enemies affected by Ailment
3+9% damage
+9% Minion Damage
3+12% damage
+12% Minion Damage
+20% chance to avoid Ailment
3+2% Elemental Resistance1Ailment Damage ignores Resistance
Core Talents (16 points needed)
Prelude
Using a Non-Main Skill will make the next Main Skill deal +25% additional damage. The effect can not stack

Vile
Duration of Ailments caused by Critical Strikes is doubled
For every +3% Critical Strike Damage, +1% additional Ailment Damage

Indifference
+2 all skills' level
Core Talents (32 points needed)
Off The Beaten Track
+4 Support Skill Level
Support Skill's Mana Multiplier is fixed at 95%.

Dirty Tricks
Guaranteed to inflict all types of Ailment on hit
Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies)

Stab In The Back
While Blur is active, loses Blur after casting a Main Skill, and the skill deals +35% additional damage
Goddess of Hunting: Goddess of Hunting
 0 3 6 9 12 15 18
3+2% Movement Speed3+3% Movement Speed
+15% Cooldown Recovery Speed for Mobility Skills
4+3% Attack Speed2+40% Attack Critical Strike Rating1+10% additional Attack Speed if you have dealt a Critical Strike recently
3+3% Attack and Cast Speed3+6% Attack and Cast Speed
-4 Skill Cost
3+8 Dexterity3+4% Dexterity4+3% Cast Speed1For each Spell Skill used recently, +4% Critical Strike Damage, stacking up to 16 time(s)
3+9% damage3+18% damage3+7% Skill Area
+5% Projectile Speed
3+14% Skill Area
+10% Projectile Speed
3+1.5% Life Regain
+1.5% Energy Shield Regain
3+3% Life Regain
+3% Energy Shield Regain
3+3% Max Life
+3% Max Energy Shield
3+6% Max Life
+6% Max Energy Shield
3+8% Lightning Damage
+6% Numbed chance
2+12% Numbed chance
Converts 50% of Physical Damage to Lightning Damage
1+25% Numbed Effect
3+7% Evasion3+10% Evasion
+15% chance to gain 1 stack(s) of Agility Blessing on Evasion. Interval: 1s
4+9% Lightning Damage1+15% additional max damage
Core Talents (12 points needed)
Perception
+100% chance to gain 1 stacks of Agility Blessing on hit
Max Agility Blessing Stacks +1

Electrocute
+20% additional Lightning Damage if you have dealt Lightning Damage within 0.2s

Flicker
+50% additional Cooldown Recovery Speed for Mobility Skills
+25% additional Attack and Cast Speed for Mobility Skills
Core Talents (24 points needed)
Rushed
+30% additional damage if you have recently moved more than 5m

Impermanence
-40% additional min damage
+40% additional max damage

Flash of Brilliance
Spell Damage will not further reduce Evasion by default
+20% additional Evasion
Goddess of Hunting: Bladerunner
 0 3 6 9 12 15 18 21 24
3+9% Lightning Damage
+9% Minion Lightning Damage
3+18% Lightning Damage
+18% Minion Lightning Damage
3+3% Max Life1+12% Max Life
+12% Lightning Resistance
Minions are immune to Lightning Damage
3+9% Lightning Damage
+9% Minion Lightning Damage
1Converts 100% of Physical Damage to Lightning Damage
Converts 100% of Minion Physical Damage to Lightning Damage
4+4% Numbed chance1The Max Life and Energy Shield thresholds for inflicting Numbed on Supreme Bosses are reduced to 5%
Inflicts 1 additional stack(s) of Numbed
3+15% Critical Strike Rating
+15% Minion Critical Strike Rating
3+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
3+6% Numbed chance
+6% Numbed chance for Minions
3+12% Numbed chance
+12% Numbed chance for Minions
3+10% Agility Blessing Duration1Max Agility Blessing Stacks +14+1.5% Lightning Penetration
+1.5% Lightning Penetration for Minions
1+12% Lightning Penetration for Critical Strikes
+10% Lightning Penetration for Minions
3+3% Max Life3+6% Max Life3+3% Max Energy Shield3+6% Max Energy Shield3+9% damage170% of the bonuses for Movement Speed is also applied to the Cooldown Recovery Speed of Mobility skills
70% of the bonuses for Movement Speed is also applied to the Attack and Cast Speed of Mobility Skills
3+8 Dexterity1+15% Dexterity1+1% Attack Speed per 30 Dexterity
3+7% Evasion3+14% Evasion3+4.5% Projectile Speed
+9% Minion Projectile Speed
3+9% Projectile Speed
+18% Minion Projectile Speed
1-12% additional Energy Shield Regain Interval
+8% Energy Shield Regain
4+6% chance to Multistrike
+6% Minion Multistrike chance
2+3% additional Attack Speed when performing Multistrikes
+3% additional Attack Speed when Minions perform Multistrikes
1Multistrikes deal 20% increasing damage
Minions' Multistrikes deal 20% increased damage with each strike
3+3% Attack Speed
+3% Minion Attack Speed
3+6% Attack Speed
+6% Minion Attack Speed
-4 Skill Cost
3+9% damage3+18% damage
4 Mana restored on hit
4+1.5% Life Regain
+1.5% Energy Shield Regain
1-12% additional Life Regain Interval
+8% Life Regain
3+3% Attack Speed1+25% chance to gain 1 stack of Agility Blessing on defeat
Core Talents (16 points needed)
Conductive
Changes the base effect of Numbed to: +8% additional damage taken
Inflicts 2 additional stack(s) of Numbed

Static
+35% additional Attack Speed to the first non-channeled attack made after stopping. If this attack is a Multistrike, the buff extends until the Multistrike ends
+35% Minion Attack and Cast Speed while the player is standing still

Transition
50% chance for this skill to deal +16% additional damage when casting a skill
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill
Core Talents (32 points needed)
Queer Angle
You and Minions deal Lucky Damage against Numbed enemies

Quick Advancement
Multistrikes deal 55% increasing damage
Minions' Multistrikes deal 55% increased damage with each strike

Waiting Attack
Consumes all Agility Blessing every 4s. For each stack consumed, +4% additional damage in the next 4s
Gains Agility Blessing when using the skill
Goddess of Hunting: Druid
 0 3 6 9 12 15 18 21 24
3+3% Cast Speed3+6% Cast Speed3+15% Critical Strike Rating3+20% Critical Strike Rating
+5% Critical Strike Damage
3+3% Cast Speed3+15% Cast Speed
-15% Spell Damage
3+10% Agility Blessing Duration1+5% Cast Speed per stack of Agility Blessing owned1+15% chance to gain 1 stack(s) of Agility Blessing when using a Spell Skill. Interval: 1s
3+9% Spell Damage3+18% Spell Damage3+7% Evasion3+14% Evasion3+9% damage3+18% damage4+9% Spell Damage1+12% chance to trigger the Main Spell Skill 1 additional time when using it
3+3% Max Life3+6% Max Life3+3% Max Energy Shield3+6% Max Energy Shield3+5% Projectile Speed3+10% Projectile Speed4+8 Dexterity1+1% Cast Speed per 20 Dexterity150% of damage taken bypass Energy Shield
4+1.5% Life Regain1+8% Life Regain
-12% additional Life Regain Interval
3+10% Agility Blessing Duration1Restores 1.5% of Life when receiving Agility Blessing. Cooldown: 0.1s
Restores 1.5% of Mana when receiving Agility Blessing. Cooldown: 0.1s
3-4% Skill Cost3-8% Skill Cost3+3% Max Life
+3% Max Energy Shield
1Regains additional Life based on Missing Energy Shield
Regains additional Energy Shield regain based on Missing Life
3+9% damage3+18% damage3+6% Max Mana3+9% Max Mana
Regenerates 0.6% Mana per second
4+1.5% Energy Shield Regain1+8% Energy Shield Regain
-12% additional Energy Shield Regain Interval
4+3% Attack and Cast Speed1Restores 25% of Missing Life when suffer a Severe Injury
Restores 25% Missing Energy Shield when suffer Severe Injury
1-20% additional Regain Interval
Core Talents (16 points needed)
Cultivation
+3% Cast Speed for each skill recently used, stacking up to 15 times

Stability
Restores 5% of Life when Regaining Life
Restores 5% of Energy Shield while Regaining Energy Shield

Calm
-50% additional damage taken at the Low Life and Low Energy Shield
+25% additional damage taken at Full Life.
Core Talents (32 points needed)
Acquaintance
+30% chance to trigger the Main Spell Skill 1 additional time when using it

Rebirth
Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval

Nowhere to Be Found
Changes the base effect of Agility Blessing to: +8% Cast Speed
Goddess of Hunting: Marksman
 0 3 6 9 12 15 18 21 24
3+9% Projectile Damage3+18% Projectile Damage3+6% Projectile Speed3+12% Projectile Speed3+9% Ailment Damage3+3% additional Ailment Damage dealt by Projectiles4+9% Projectile Damage1Parabolic Projectile Splits quantity +11+1 Jumps
3+3% Attack and Cast Speed3+6% Attack and Cast Speed3+15% Critical Strike Rating3+30% Critical Strike Rating
+9% chance to cause Knockbacks on Critical Strike
3+3% Ranged Attack Speed3+12% chance for Ranged Attacks to Multistrike4+6% Projectile Speed1+2 Horizontal Projectile Penetration(s)
3+3% Max Life3+6% Max Life3+3% Max Energy Shield3+6% Max Energy Shield3+1.5% Life Regain
+1.5% Energy Shield Regain
3+3% Life Regain
+3% Energy Shield Regain
4+3% Max Life
+3% Max Energy Shield
1+12% Max Life
+12% Max Energy Shield
Restores 15% Missing Life on Evasion
Restores 15% of Missing Energy Shield on Evasion
3+6% Max Mana3+12% Max Mana
4 Mana restored on hit
3+7% Evasion3+10% Evasion
+6% Lightning Resistance
3+1.5% chance to avoid damage3+8% chance to avoid Projectile Damage
+6% additional Melee Damage taken
4+450 Evasion1+50% Evasion gained from Chest Armor
3+7% Evasion3+14% Evasion4+8 Dexterity1+1% Evasion per 10 Dexterity3+7% Evasion3+20% Evasion while moving3+8% chance to avoid Melee Damage
+6% additional Projectile Damage taken
3+10% Agility Blessing Duration1Max Agility Blessing Stacks +1
Core Talents (16 points needed)
Gale
40% of Projectile Speed bonus is also applied to the additional damage bonus

Mind Flow
+5% additional damage every 0.3s, stacking up to 8 time(s) and resetting after taking a hit

Euphoria
+4% additional Evasion for every stack of Agility Blessing
Core Talents (32 points needed)
Three Birds with One Stone
Projectile Quantity +2
Parabolic Projectile Splits quantity +2
+10% additional Projectile Damage

Master Escapist
Gains 1 stacks of Deflection every 0.5s
Gains 1 stacks of Deflection on Evasion

Close Range Fire
Projectiles deal up to +35% additional damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
Goddess of Knowledge: Goddess of Knowledge
 0 3 6 9 12 15 18
3+15% Critical Strike Rating3+20% Critical Strike Rating
+5% Critical Strike Damage
3+8 Intelligence3+4% Intelligence
3+3% Attack and Cast Speed
+2.5% Movement Speed
3+6% Attack and Cast Speed
-4 Skill Cost
+5% Movement Speed
3+4% Spell Burst Charge Speed3+8% Spell Burst Charge Speed3+9% Spell Damage1+1 Spell Skill Level
3+9% damage3+18% damage3+7% Skill Area
+4.5% Projectile Speed
3+14% Skill Area
+9% Projectile Speed
3+1.5% Energy Shield Regain3+3% Energy Shield Regain
3+6% Max Mana3+12% Max Mana
6 Mana restored on hit
3+9% damage3+18% damage3+10% Focus Blessing Duration
+10% damage when Focus Blessing is active
1Max Focus Blessing Stacks +1
3+3% Max Life
+3% Max Energy Shield
3+6% Max Life
+6% Max Energy Shield
3+8% Cold Damage
+6% chance to inflict Frostbite
2+16% Cold Damage
+12% chance to inflict Frostbite
Converts 50% of Physical Damage to Cold Damage
1+100% chance to gain 1 stacks of Focus Blessing upon inflicting Freeze
+8% additional damage against Frostbitten enemies
Core Talents (12 points needed)
Beacon
+2 Max Spell Burst

Chilly
+100% chance to gain 1 stack of Focus Blessing on hit
Max Focus Blessing Stacks +1

Winter
Deals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy has
Core Talents (24 points needed)
Insight
+30% additional Spell Damage
+25% additional Skill Cost

Burning Touch
Immune to Frostbite
+20% additional Cold and Fire Damage

Preparation
Gains 1 stack(s) of Focus Blessing for every 6% Mana consumed. Interval: 0.3s
-50% additional Focus Blessing Duration
+25% additional Cast Speed at Max Focus Blessings
Goddess of Knowledge: Arcanist
 0 3 6 9 12 15 18 21 24
3+9% Cold Damage
+9% Minion Cold Damage
3+18% Cold Damage
+18% Minion Cold Damage
3+15% Critical Strike Rating
+15% Minion Critical Strike Rating
3+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
3+6% chance to inflict Frostbite
+9% Cold Damage
3+12% chance to inflict Frostbite
+18% Cold Damage
3+6% Freeze Duration3+12% Freeze Duration
3+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
3+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
3+9% Cold Damage
+9% Minion Cold Damage
1Converts 100% of Physical Damage to Cold Damage
Converts 100% of Minion Physical Damage to Cold Damage
3+10% Focus Blessing Duration
Regenerates 0.4% Mana per second when Focus Blessing is active
1Max Focus Blessing Stacks +1
+25% chance to gain 1 stack of Focus Blessing upon inflicting damage to a Frostbitten enemy. Interval: 1.5s
3+5% Frostbite inflicted3+10% Frostbite inflicted
3+3% Max Energy Shield3+6% Max Energy Shield4+3% Max Life1+12% Max Life
+12% Cold Resistance
Minions are immune to Cold Damage
3+2% Energy Shield Charge Speed
+1.5% Energy Shield Regain
3+4% Energy Shield Charge Speed
+3% Energy Shield Regain
3+8 Intelligence1+3 Mana per 8 Intelligence1Inflicts 6 Frostbite Rating to Frostbitten enemies every second
3+24 Max Mana3+32 Max Mana
4 Mana restored on hit
3+4.5% Projectile Speed
+9% Minion Projectile Speed
3+9% Projectile Speed
+18% Minion Projectile Speed
3+3% Max Energy Shield3Adds 3% of Max Mana as Energy Shield4-4 Skill Cost1-1 Skill Cost for every 100 Mana lost
3+6% Max Mana3+12% Max Mana3+3% Cast Speed1+14% Cast Speed
Restores 1% Mana when casting a skill. This effect does not apply to Spell Burst
3+6% Max Mana3+9% Max Mana
Regenerates 0.6% Mana per second
4+24 Max Mana1Restores 3% of Missing Mana when casting a skill. This effect does not apply to Spell Burst1For each skill used recently, +2% Skill Cost
+100% Mana Regeneration Speed
Core Talents (16 points needed)
Frostbitten
+60% additional damage against Frozen enemies
Inflicts Frostbite and 100 Frostbite Rating when dealing Cold Damage to an enemy for the first time

Mana
20% of damage is taken from Mana before life
+12% additional Max Mana

Full Load
Consumes 15% of the current Mana when casting a skill. This effect does not apply to Spell Burst
+20% additional damage for the next skill when Mana reaches the max
Core Talents (32 points needed)
Extreme Coldness
Your Freeze effect gains an additional effect: +20% additional Cold Damage taken

Frozen Lotus
+25% additional Cold Damage
-100% additional Skill Cost when Mana is lower than 15%

Mind Focus
Changes the base effect of Focus Blessing to: Adds Cold Damage equal to 0.5% of Max Mana to Attacks and Spells
Max Focus Blessing Stacks: 8
Goddess of Knowledge: Elementalist
 0 3 6 9 12 15 18 21 24
3+9% damage for Channeled Skills3+18% damage for Channeled Skills3+4% Max Mana3+8% Max Mana4+9% damage
+9% Minion Damage
1+50% damage while standing still4+3% Attack and Cast Speed for Channeled Skills2+6% damage for every +1 additional Max Channeled Stack(s)1Max Channeled Stacks +1
3+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
3+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
-4 Skill Cost
3+4.5% Projectile Speed
+9% Minion Projectile Speed
3+9% Projectile Speed
+18% Minion Projectile Speed
3+8 Intelligence3+4% Intelligence2+12% Attack and Cast Speed when channeled stacks have not reached cap1+40% additional Beam Length
3+3% Max Energy Shield3+6% Max Energy Shield3+3% Max Life3+5% Max Life
+3% Elemental Resistance
3+1.5% Life Regain
+1.5% Energy Shield Regain
3+3% Life Regain
+3% Energy Shield Regain
3+3% Max Energy Shield3+5% Max Energy Shield
+20% chance to avoid Elemental Ailments while Energy Shield is active
1+1 Fire Skill Level
3+15% Critical Strike Rating
+15% Minion Critical Strike Rating
3+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
3+6% chance to inflict Elemental Ailment
+10% Minion chance to inflict Elemental Ailment
3+12% chance to inflict Elemental Ailment
+15% Minion chance to inflict Elemental Ailment
3+10% Focus Blessing Duration
+10% damage when Focus Blessing is active
1+8% chance to gain Tenacity Blessing and Agility Blessing when receiving Focus Blessing4Adds 2 - 2 Fire Damage to Attacks and Spells
Adds 1 - 3 Lightning Damage to Attacks and Spells
Adds 2 - 2 Cold Damage to Attacks and Spells
1+1 Lightning Skill Level
3+9% Elemental Damage
+9% Minion Elemental Damage
3+18% Elemental Damage
+18% Minion Elemental Damage
4Damage Penetrates 1.5% Elemental Resistance
Minion Damage penetrates 1.5% Elemental Resistance
1Penetrates 4% of Elemental Resistance for each Elemental Ailment on enemy when dealing damage
Minion Damage penetrates 10% Elemental Resistance
3+2% Elemental Resistance1-8% additional Elemental Damage taken for every type of Elemental Damage recently received3+9% damage3+18% damage1+1 Cold Skill Level
Core Talents (16 points needed)
Focus
Max Channeled Stacks +2
+5% additional damage for every +1 additional Max Channeled Stack(s)

Adaptation
Converts 25% of Physical Damage taken to random Elemental Damage
+4% Max Elemental Resistance

Translucent
+20% additional Lightning Damage if you have dealt Fire Damage recently
+20% additional Cold Damage if you have dealt Lightning Damage recently
+20% additional Fire Damage if you have dealt Cold Damage recently
Core Talents (32 points needed)
Quick Ritual
Min Channeled Stacks +1
+20% additional damage Channeled Skills

Peculiar Vibe
+50% chance to inflict Elemental Ailment
+25% additional damage against enemies with Elemental Ailment

Penetrating
+4% additional Elemental Damage per stack of Focus Blessing owned
Goddess of Knowledge: Magister
 0 3 6 9 12 15 18 21 24
3+9% Spell Damage3+18% Spell Damage3+6% chance to cause Ailments3+12% chance to cause Ailments
+15% Ailment Damage
3+4% Max Mana3+8% Max Mana4+4% Spell Burst Charge Speed2+8% Spell Burst Charge Speed1+1 Max Spell Burst
3+3% Cast Speed3+6% Cast Speed3+15% Critical Strike Rating3+20% Critical Strike Rating
+5% Critical Strike Damage
3+3% Cast Speed3+6% Cast Speed
+15% Skill Cost
3+10% Focus Blessing Duration
+4% Cast Speed when Focus Blessing is active
1+6% Spell Critical Strike Damage per stack of Focus Blessing owned
3+6% Max Mana3+9% Max Mana
+18% Mana Regeneration Speed
3+9% damage3+18% damage3+9% damage3+18% damage3-12% Skill Cost4+8 Intelligence1+15% Intelligence
4+1.5% Energy Shield Regain1-15% additional Energy Shield Regain Interval
+8% Energy Shield Regain
3+3% Defense3+5% Defense
+2.5% Elemental Resistance
4+3% Energy Shield Charge Speed2-20% additional Energy Shield Charge Interval1+12% additional damage when Energy Shield is charging
3+3% Max Life
+3% Max Energy Shield
3+6% Max Life
+6% Max Energy Shield
4+4% Spell Block Chance1+12% Spell Block Chance
+50% Energy Shield gained from Shield
3+3% Max Energy Shield3+24% Spell Damage when holding a shield5+75 Max Energy Shield1+6 Max Energy Shield per 5 Intelligence1Immediately starts Energy Shield Charge upon entering the Low Energy Shield status
Core Talents (16 points needed)
Bunch
Max Focus Blessing Stacks +1
+3% additional Spell Damage per stack of Focus Blessing owned

Inner Side
Doubled Energy Shield Regain

Shell
+30% additional Max Energy Shield
Your Max Life is set to 100
Core Talents (32 points needed)
Play Safe
100% of the bonuses and additional bonuses to Cast Speed is also applied to Spell Burst Charge Speed
-50% additional damage for skills that are not cast by Spell Burst

Barrier of Radiance
Energy Shield Charge started recently cannot be interrupted by damage
+50% Energy Shield Charge Speed

Mind Blade
+30% additional Spell Damage when not wielding a Wand or Tin Staff
New God: New God
3
The new god is balancing order and chaos
+0.15% additional Attack Damage for every point of Order

3
The new god is balancing order and chaos
+0.1% chance for Attacks to deal double damage for every point of Chaos

3
The new god is balancing order and chaos
+0.15% additional Fire Damage for every point of Order

3
The new god is balancing order and chaos
+0.1% additional damage against enemies at the center of the area for every point of Chaos

3
The new god is balancing order and chaos
Attack Skills +0.15%, additional Attack Speed for every 1 Order

3
The new god is balancing order and chaos
0.07% chance for a skill to have +100% additional Attack Speed when casting Attack Skills and a 0.07% chance for a skill to have +100% additional Cast Speed when casting Spell Skills for every point of Chaos

3
The new god is balancing order and chaos
+0.15% additional Lightning Damage for every point of Order

3
The new god is balancing order and chaos
+0.11% additional max damage for every point of Chaos

3
The new god is balancing order and chaos
+0.15% additional Spell Damage for every point of Order

3
The new god is balancing order and chaos
+0.1% additional damage for skills cast by Spell Burst for every point of Chaos you have

3
The new god is balancing order and chaos
+0.15% additional Cold Damage for every point of Order

3
The new god is balancing order and chaos
+0.1% Frostbite Rating for every point of Chaos

3
The new god is balancing order and chaos
+1.5 Critical Strike Rating for every point of Order

3
The new god is balancing order and chaos
+0.5% Critical Strike Damage for every point of Chaos

3
The new god is balancing order and chaos
+0.15% additional Physical Damage for every point of Order

3
The new god is balancing order and chaos
+0.1% chance to ignore Armor for every point of Chaos

3
The new god is balancing order and chaos
+0.15% additional DoT Damage for every point of Order

3
The new god is balancing order and chaos
+0.4% Reaping Duration for every point of Chaos
+0.4% Affliction effect for every point of Chaos

3
The new god is balancing order and chaos
+0.15% additional Erosion Damage for every point of Order

3
The new god is balancing order and chaos
+0.05% chance to cause 1 additional stack of Wilt for every point of Chaos

3
The new god is balancing order and chaos
+0.15% additional Minion Damage for every point of Order

3
The new god is balancing order and chaos
Gains 1 Command every second for every 30 Chaos you have

3
The new god is balancing order and chaos
+0.15% additional Sentry Damage for every point of Order

3
The new god is balancing order and chaos
+0.1% additional Sentry Skill cast frequency for every point of Chaos

3
-18% additional Order decrease speed

3
+36% additional Order decrease speed

3
The new god is balancing order and chaos
Spell Skills +0.15% additional Cast Speed for every 1 Order
Core Talents (0 points needed)
Peaceful Realm
Gains 1 point(s) of Order every 3s

Chaotic Realm
Loses 1 point(s) of Order on defeat
Loses half of the current Order upon encountering the first Boss

Silent Realm
Has 50 point(s) of fixed Order
+25% Order effect
+25% Chaos effect

Dying Dragon
+100% Skill Area and +60% additional damage for the next several Main Attack Skills after the Tenacity Blessing is devoured. Grants the buff to +1 Main Attack Skill for every stack of Tenacity Blessing devoured.
The new god is devouring Six Gods' blessings

Falling Stars
After a stack of Agility Blessing is devoured, +120% additional Attack Speed for the next several Main Attack Skills and +120% additional Cast Speed for the next several Main Spell Skills. Grants the buff to +1 Main Attack Skill or Main Spell Skill for every stack of Agility Blessing devoured. This effect does not take effect on Channeled or Sentry Skills
The new god is devouring Six Gods' blessings

Broken Dream
+100% chance to deal double damage for the next several Main Attack Skills after the Focus Blessing is devoured. Grants the buff to +1 Main Attack Skill for every stack of Focus Blessing devoured.
The new god is devouring Six Gods' blessings

End of War
+4% Critical Strike Damage for every point of Fervor Rating devoured after Fervor is devoured. The increased damage will diminish to 0 during the next 4s
The new god is devouring Six Gods' blessings

Revealed Truth
+1% control effect for every point of Blur Rating devoured after Blur is devoured. The increased effect will diminish to 0 in the next 4s
The new god is devouring Six Gods' blessings

Ruined City
Restores 1.5 Life and Energy Shield for every point of Barrier Rating devoured during the 4s after Barrier is devoured
The new god is devouring Six Gods' blessings