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Updated for SS10 on 2025-10-12 (old site at legacy.torchcodex.com)
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TypeEffect
Aromatic[Caged Fury] -6% additional Attack Speed (multiplies) for every 1 time(s) you cast an Attack Mobility Skill in the last 2s
+15% additional Attack Speed and +35% additional Attack Damage after using a Mobility Skill. The effect falls off to 0 within 2s
Aromatic[Divine Grace] Gains 1 stack(s) of a random Blessing every second. Interval: 1s
+1% additional damage per stack of Blessing, up to 10%
-1% additional damage taken per stack of Blessing, up to 10%
Aromatic[Comradeship] Minions gain the Belt's bonuses
-10% additional Minion Damage
Aromatic[Rotted Taboo] Takes 100 Secondary Erosion Damage when casting an Erosion Skill. Interval: 0.1s
+6 to Erosion Skill Level
Erosion Skills are guaranteed to inflict all types of Ailment on hit
Aromatic[Hallowed Journey] Triggers Lv. 40 Blurry Steps, Secret Origin Unleash, and Arcane Circle after consuming a total of 5000 Mana. Interval: 2s
Core[Affliction] +30 Affliction inflicted per second
+30% additional Affliction effect
Core[Ambition] +100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
Core[Beyond Cure] Upon inflicting damage, +6% additional Erosion Damage for every stack of Wilt or Deterioration the enemy has, up to an additional +30%
Core[Blunt] +30% additional Physical Damage
Enemies +20% Injury Buffer
Core[Bunch] Max Focus Blessing Stacks +1
+3% additional Spell Damage per stack of Focus Blessing owned
Core[Co-resonance] +25% additional Sentry Damage
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
Core[Cohesion] +50% additional Critical Strike Rating for the next Main Skill used every 1 s
Core[Dirty Tricks] Guaranteed to inflict all types of Ailment on hit
Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
When Minions deal damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
Core[Elimination] Attacks eliminate enemies under 18% Life on hit
Core[Frostbitten] +25% additional damage against Frozen enemies
Inflicts Frostbite and 100 Frostbite Rating when dealing Cold Damage to an enemy for the first time
Core[Frozen Lotus] +25% additional Cold Damage
+25% additional Minion Cold Damage
Skills no longer cost Mana
Core[Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
Core[Hair-trigger] +2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered
Core[Impending] Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 times
Core[Impermanence] -90% additional Min Physical Damage, and +80% additional Max Physical Damage
-40% additional min damage
+40% additional max damage
Core[Indifference] +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damage
Core[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
Core[Last Stand] Block Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
Core[Mighty Guard] +2 Minion Skill Level
+ 4 Command per second
+40 initial Growth for Spirit Magi
Core[No Lose Ends] +50% additional Attack Damage at Low Life
Your Max Energy Shield is fixed at 0
Core[Peculiar Vibe] +50% chance to inflict Elemental Ailments
+25% additional damage against enemies with Elemental Ailments
Core[Perception] +100% chance to gain 1 stacks of Agility Blessing on hit
Max Agility Blessing Stacks +1
Core[Plague] +20% Movement Speed when defeating Wilted enemies recently
+15% additional Wilt Damage
Core[Queer Angle] You and Minions deal Lucky Damage against Numbed enemies
Core[Quick Ritual] Min Channeled Stacks +1
+20% additional damage Channeled Skills
Core[Rally] Synthetic Troop Minions summoned at a time +1
+25% additional Minion Damage
Core[Reflection] +6% additional damage for each type of Aura you are affected by
Minions +6% additional damage for each type of Aura they are affected by
Core[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
Core[Sentry] Max Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills
Core[Source] +50% Sealed Mana Compensation for Spirit Magus Skills
+30% additional Origin of Spirit Magus Effect
Spirit Magi +30% additional Empower Skill Effect
Core[Starfire] +1 Ignite limit
+30% Ignite Duration
Core[Steady Accumulation] +15% Combo Finisher Amplification
+1 Combo Points gained from Combo Starters
Core[Subtle Impact] Blur gains an additional effect: +25% additional Damage Over Time
Core[Transition] 50% chance for this skill to deal +16% additional damage when casting a skill
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill
Core[Well Matched] Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
-15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows
Core[Winter] Deals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy has
MediumMultistrikes deal 16% increasing damage
Medium-4% to the Max Life and Energy Shield thresholds for inflicting Numbed
Inflicts 1 additional stack(s) of Numbed
Medium+1 Jumps
Medium+1 all skills' level
Medium+1 Max Spell Burst
Medium+1 Minion Skill Level
Medium+1 to Attack Skill Level
Medium+1% Attack Speed per 40 Dexterity
Medium+1% Movement Speed per 10 Fervor Rating
Medium+10% additional Base Damage for Two-Handed Weapons
Medium+10% additional damage taken by enemies Frozen by you recently
Medium+100% chance to gain Blur on defeat
Medium+12% Steep Strike chance.
Medium+12% additional max damage
+12% additional Max Damage for Minions
Medium+12% additional Sentry Damage if Sentry Skill is not used in the last 1 s
Medium+15% Life Regeneration Speed
-15% additional Energy Shield Charge Interval
Medium+20% chance to cause Blinding on hit
+25% Critical Strike Damage Mitigation against Blinded enemies
Medium+40% Defense gained from Chest Armor
Medium+5% Block Ratio
Restores 1% Missing Life and Energy Shield when blocking
Medium+8% Barrier Absorption Rate
Medium+8% additional Deterioration Damage
+5% additional Deterioration Duration
Medium+8% Armor DMG Mitigation Penetration
+8% Armor DMG Mitigation Penetration for Minions
Medium120% of the increase/decrease on Knockback distance is also applied to damage bonus
Medium8% of damage is taken from Mana before life
Medium8% of damage taken is transferred to a random Minion
Spirit Magi -80% additional damage taken
MediumConverts 6% of Physical Damage taken to random Elemental Damage
MediumCritical Strikes can eliminate enemies under 8% Life
MediumGains 1 stack(s) of Focus Blessing when Reaping
MediumImmediately starts Energy Shield Charge upon entering the Low Energy Shield status
MediumImmune to Ignite
Minions are immune to Fire Damage
MediumMax Agility Blessing Stacks +1
MediumMax Focus Blessing Stacks +1
MediumMax Tenacity Blessing Stacks +1
MediumMax Channeled Stacks +1
MediumRestores 3% of Life on defeat
MediumUpon inflicting damage, +15% damage for every type of Ailment the enemy has
When Minions deal damage, +15% damage for every type of Ailment the enemy has
Destiny
TypeNameEffect
Dual KismetBird in a PondActivates the following effects when there are 2 of this Kismet on the same pact page:
Immune to crowd control effects
-25% Defense
Dual KismetBounded Holy MaidenActivates the following effects when there are 2 of this Kismet on the same pact page:
Unable to inflict Ignite, Numbed, Wilt, and Trauma
Inflicts Paralysis, Blind, Weaken, Slow, Taunt, and Frostbite on hit
-60% Crowd Control Effect
Dual KismetButterfly in a BottleActivates the following effects when there are 2 of this Kismet on the same pact page:
Immune to Trauma, Wilt, and Ignite
-8% Elemental Resistance
Dual KismetDark MoonActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains the Origin of Spirit Magus Effect of a Lv. 20 Erosion Magus
+30% Origin of Spirit Magus Effect
Dual KismetDestiny's BetrayalActivates the following effects when there are 2 of this Kismet on the same pact page: Changes the negative effects from Dream Interpretation into positive effects
Dual KismetEchidnaActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains Lv. 20 Precise: Acuteness Focus
+60% Focus Buff Effect
Dual KismetEvil FlameActivates the following effects when there are 2 of this Kismet on the same pact page:
15% chance to cause an explosion when defeating a Cursed enemy with an Attack or Spell, dealing Physical Damage equal to 25% of its Max Life
+15% Skill Area
Dual KismetFire in the StoneActivates the following effects when there are 2 of this Kismet on the same pact page:
+100% Fire Resistance when you have Steadfast
-25% Lightning Resistance
-25% Cold Resistance
Dual KismetFire PlumeActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains the Origin of Spirit Magus Effect of a Lv. 20 Fire Magus
+30% Origin of Spirit Magus Effect
Dual KismetFish in a CageActivates the following effects when there are 2 of this Kismet on the same pact page:
Immune to Elemental Ailments
-25% Erosion Resistance
Dual KismetFlash FloodActivates the following effects when there are 2 of this Kismet on the same pact page:
Halves Spell Burst Upper Limit
+8% additional Attack and Cast Speed for every Spell Burst triggered recently, up to 40%
Dual KismetGhost BeeActivates the following effects when there are 2 of this Kismet on the same pact page:
+96% Shadow Tracking Area
+96% Shadow Strike Skill Area
Dual KismetGod's FallActivates the following effects when there are 2 of this Kismet on the same pact page:
+2 to all skills' level
When casting a skill, lose 5% of current Life and Energy Shield
Dual KismetGreat LibraryActivates the following effects when there are 2 of this Kismet on the same pact page:
Additionally increases damage by 2% (stacks) for every unique Kismet installed
Reduces your damage taken by 1% (multiplies) for every unique Kismet installed
Dual KismetHanging BirdActivates the following effects when there are 2 of this Kismet on the same pact page:
Evading has the Lucky effect when having at least 3 stacks of Deflection
-50% additional Evasion
Dual KismetHatch OutActivates the following effects when there are 2 of this Kismet on the same pact page:
-5 to Aura Skill Level and +30% Sealed Mana Compensation when you have no Energy Shield
Dual KismetHeadlessActivates the following effects when there are 2 of this Kismet on the same pact page:
-50% Helmet Defense
+100% Chest Armor Defense
Dual KismetHeartlessActivates the following effects when there are 2 of this Kismet on the same pact page:
-100% additional Chest Armor Defense
+30% additional Helmet, Glove, and Boot Defense
Dual KismetHot IceActivates the following effects when there are 2 of this Kismet on the same pact page:
Unable to Freeze
-75% inflicted Frostbite Rating
Dual KismetHunter's HandActivates the following effects when there are 2 of this Kismet on the same pact page:
Triggers the Main Active Skill 0.5s after using an Attack Horizontal Projectile Skill. Interval: 1s
Triggers the Main Active Skill 1s after using an Attack Horizontal Projectile Skill. Interval: 1s
Triggers the Main Active Skill 1.5s after using an Attack Horizontal Projectile Skill. Interval: 1s
Dual KismetIce FlowerActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains the Origin of Spirit Magus Effect of a Lv. 20 Frost Magus
+30% Origin of Spirit Magus Effect
Dual KismetIron WallActivates the following effects when there are 2 of this Kismet on the same pact page:
Dual Wielding provides 30% Block Ratio instead of 30% Attack Block Chance
Dual KismetMammothActivates the following effects when there are 2 of this Kismet on the same pact page:
Triggers Lv. 20 Resurrection Warcry on hit. Interval: 3s
Dual KismetMechanical TreeActivates the following effects when there are 2 of this Kismet on the same pact page:
+10% additional Synthetic Troop Minion Damage for every Spirit Magus
+8% additional Spirit Magi Damage for every Synthetic Troop
Dual KismetMighty ArrowActivates the following effects when there are 2 of this Kismet on the same pact page:
-25% additional Projectile Speed and -25% Projectile Duration
+25% additional Attack Horizontal Projectile Damage taken by nearby enemies
Dual KismetMirror CracksActivates the following effects when there are 2 of this Kismet on the same pact page:
-3 to Defensive Skill Level
+45% Defensive Skill Effect
Dual KismetMountain GodActivates the following effects when there are 2 of this Kismet on the same pact page:
Adds 2% Armor to Barrier Shield
Dual KismetPeerlessActivates the following effects when there are 2 of this Kismet on the same pact page:
+1 Combo Finisher charge
The time before Combo Sequence resets is fixed at 0.3s
Dual KismetPendulumActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains 1 stack of Deflection for every 5m of movement
10% chance to gain 3 stacks of Deflection when gaining Deflection
Dual KismetPerched RiverActivates the following effects when there are 2 of this Kismet on the same pact page:
+2 to Spell Burst Upper Limit
Critical Strikes have the Unlucky effect
Dual KismetPlague SourceActivates the following effects when there are 2 of this Kismet on the same pact page:
0.5s after dealing Damage Over Time, Reaps 3s of Damage Over Time. Cooldown: 99s
Dual KismetPointerActivates the following effects when there are 2 of this Kismet on the same pact page:
+1 Max Deflection
Gains 1 additional stack of Deflection
Dual KismetProphetActivates the following effects when there are 2 of this Kismet on the same pact page:
Injury Buffer is fixed at 0
Restores 10% Missing Life when taking Hit Damage. Interval: 0.05s
Dual KismetQueen AntActivates the following effects when there are 2 of this Kismet on the same pact page:
+3% additional Ultimate Damage and Ailment Damage dealt by Ultimate (multiplies) for all Spirit Magi for every Ultimate used by a Spirit Magus recently. Stacks up to 3 times
Dual KismetRock CoreActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains the Origin of Spirit Magus Effect of a Lv. 20 Rock Magus
+30% Origin of Spirit Magus Effect
Dual KismetShadowActivates the following effects when there are 2 of this Kismet on the same pact page:
+2,000 Evasion
-20% Chance to Avoid Damage
+30% Movement Speed after evading. The effect falls off to 0 within 10s
Dual KismetSky PiercerActivates the following effects when there are 2 of this Kismet on the same pact page:
+50% Attack Horizontal Projectile Speed and +10% additional Attack Horizontal Projectile Damage within 3s after using a Mobility Skill
Dual KismetSolid RockActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains a stack of Fortitude when using a Melee Skill
+2 Max Fortitude Stacks
Dual KismetSpindleActivates the following effects when there are 2 of this Kismet on the same pact page:
Triggers Lv. 25 Corruption upon inflicting damage. Cooldown: 0.2s
-50% Curse Skill Area
Dual KismetSpirit OrbActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains Void Orbs every 0.5s while standing still. Stacks up to 5 times
Dual KismetStar-Chasing ArrowActivates the following effects when there are 2 of this Kismet on the same pact page:
+15% additional damage for Attack Horizontal Projectiles
Upon inflicting damage to distant enemies, Attack Horizontal Projectiles have a 30% chance to refresh the cooldown of Mobility Skills. Interval: 0.5s
Dual KismetSun SlashActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains Blazing Sun
Dual KismetThree-Eyed CatActivates the following effects when there are 2 of this Kismet on the same pact page:
-5% Sealed Mana Compensation
+30% additional damage when simultaneously affected by Aura, Focus, and Origin of Spirit Magus
Dual KismetThunder BranchActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains the Origin of Spirit Magus Effect of a Lv. 20 Thunder Magus
+30% Origin of Spirit Magus Effect
Dual KismetTwin CitiesActivates the following effects when there are 2 of this Kismet on the same pact page:
Every 4s, alternate between gaining Lv. 12 Delayed Pain and Frost Shield for 5s
Dual KismetTwo-Headed CrowActivates the following effects when there are 2 of this Kismet on the same pact page:
You can inflict 1 additional Curse
Enemies are immune to Curse until they have max Affliction
Dual KismetUnholy GrailActivates the following effects when there are 2 of this Kismet on the same pact page:
-40% Restoration Duration for Restoration Skills
When casting a Restoration Skill, gains 4 stacks of a random Blessing
Dual KismetViperActivates the following effects when there are 2 of this Kismet on the same pact page:
Gains Lv. 20 Precise: Corrosion Focus
+60% Focus Buff Effect
Dual KismetWitch's CauldronActivates the following effects when there are 2 of this Kismet on the same pact page:
When at full Energy Shield, removes all Energy Shields, +20% additional Max Mana, and +10% additional Spell Damage for 4s
Dual KismetWraithActivates the following effects when there are 2 of this Kismet on the same pact page:
Adds 25% Non-Erosion Damage as Erosion Damage
KismetAscetic+(1.7–1.9)% Double Damage Chance for Combo Finishers for every 1 Combo Point(s) consumed
KismetAshes+(10–12)% additional Fire Damage against Ignited enemies
-50% chance to Ignite targets
KismetBlack Square+(8–10)% Max Energy Shield
+5% additional Damage Over Time
-10% additional Energy Shield Charge Interval
KismetBouquet+(3–4)% additional Spirit Magi Damage for every Spirit Magus you have
KismetCivetGains a stack of Agility Blessing per 0.5 s when moving
KismetCreekRestoration Skills gain 1 Charging Progress every second
+(6–9)% Movement Speed while the Restoration Skill lasts
KismetDouble Blade+(12–15)% Main-Hand Weapon Critical Strike Rating and adds (10–12) - (15–17) Physical Damage to the Off-Hand Weapon while Dual Wielding
KismetFisherman+(100–120)% Mark Effect when an Elite is in proximity
The knockback direction is reversed for Horizontal Projectiles
KismetFluffy Ball+(40–60)% Critical Strike Damage Mitigation
KismetGiant+(4–6)% chance to deal Triple Damage for Attack Skills when holding a Two-Handed Weapon
KismetGiant Bear+(50–60)% Melee Attack Critical Strike Damage against Elites
KismetGreen Shoot+(50–60) initial Growth for Spirit Magi
Spirit Magi +20% Cooldown Recovery Speed
KismetGrowth Ring+(10–15)% Terra Skill Duration
+50% chance to +100% Skill Area when casting a Terra Skill
+50% chance to -75% additional Skill Area when casting a Terra Skill
KismetGuard+(5–6)% additional Sentry Skill Cast Frequency
+1 Sentry quantity that can be deployed at a time
KismetGuillotine+(4–6)% Steep Strike chance.
+(4–6)% additional Steep Strike Damage
KismetHawkImmune to Blinding
Blinds nearby enemies when using an Attack Projectile Skill
KismetHound+(16–20)% chance to Multistrike
Multistrikes deal (8–10)% increasing damage
KismetHunterProjectile Damage increases with the distance traveled, dealing up to +(70–100)% damage to distant enemies
Projectile Damage increases with the distance traveled, increasing the Critical Strike Rating by up to +(70–100)% against distant enemies
KismetIce SoulInflicts Frostbite on nearby enemies
KismetLeader+ 2 Command per second
+(15–20)% Minion Max Life
KismetLionFor each time Warcry has been cast recently, +(4–5)% Warcry Effect. Stacks up to 3 time(s)
KismetLongevity Tree+(2–3)% Max Elemental Resistance
KismetMercury Bottle+(70–80) Affliction inflicted per second
KismetMouth of the Spring+(12–15)% Spell Burst Charge Speed
-5% additional damage taken when Spell Burst Charge is activated
KismetPale FoxGains 1 stack(s) of Focus Blessing when using a Non-Main Skill
KismetProsthetics+(9–12)% Physique for Synthetic Troop Minions
+(9–12)% chance for Synthetic Troop Minions to deal Double Damage
KismetRed Leech+(100–150)% Critical Strike Rating against Traumatized enemies
-30% Critical Strike Damage against Traumatized enemies
KismetRippleWhen activating Spell Burst, +(8–10)% Skill Area for each time Spell Burst is activated
KismetSacred Crest(-60–-40)% Cursed Effect
KismetScale+(35–40)% Attack Damage for each unique type of weapon equipped while Dual Wielding
KismetScorpion Stinger+(3–5)% Skill Effect Duration
+2% Reaping Cooldown Recovery Speed for each Reap dealt recently, up to 20%
KismetScrew+(120–150) Minion Critical Strike Rating
-1% additional Minion Attack and Cast Speed for every 2 Synthetic Troop Minions you have
KismetShacklesGains (40–45)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 1 s.
KismetShadow Mage+(40–50)% Sentry Duration
+10% additional Cast Speed for Sentry Skills
KismetShield+(16–20)% Defense when holding a Shield
+(4–5)% Movement Speed when holding a Shield
KismetSpades+(8–10)% Max Life
+5% additional Damage Over Time
Regenerates 1% Life per second
KismetSpider Fluid+1% damage per stack of Wilt inflicted recently. Stacks up to 80 time(s)
Adds 5 Base Wilt Damage
KismetStar Trail+45% for the effects of Micro Fates in all Pact Branches
KismetStone BearGains 1 stack(s) of Tenacity Blessing when Regaining
KismetSynthetic HeartMax Synthetic Troop Quantity +1
KismetTiger Roar+100% chance to inflict Intimidated on hit
+(10–12)% additional damage against Low Life enemies
KismetTiger's ChainWhen casting Combo Starters, Reverse Knocks Back enemies within 8 m by (1.5–2) m
The effective radius is affected by Skill Area bonuses
+8% Knockback Distance for each Combo Finisher cast recently. Stacks up to 5 time(s)
+(4–6)% additional Combo Skill Damage
KismetVolcano-15% chance to Ignite targets
When Ignite is inflicted, Ignite spreads and +(10–12)% additional Ignite Damage taken by Nearby enemies
KismetWar Hammer+(50–60)% Demolisher Charge Restoration Speed when wielding a hammer
KismetWind ChimeSpirit Magi +(12–15)% chance to use an Enhanced Skill
KismetWitch Cloak(8–10)% of damage is taken from Mana before life
Medium FateAffliction Effect+(20–26)% Affliction Effect
Medium FateArmor+(14–18)% Armor
Medium FateAttack Block Chance+(12–15)% Attack Block Chance
Medium FateAttack Cast Speed+(10–12)% Attack and Cast Speed
+(10–12)% Minion Attack and Cast Speed
Medium FateAttack Damage+(28–36)% Attack Damage
Medium FateAura Effect+(5–7)% Aura Effect
Medium FateBlock Ratio+(4–6)% Block Ratio
Medium FateCold Resistance+(10–14)% Cold Resistance
Medium FateCommand+ (2–4) Command per second
Medium FateCritical Strike Damage+(24–30)% Critical Strike Damage
+(24–30)% Minion Critical Strike Damage
Medium FateCritical Strike Rating+(48–60)% Critical Strike Rating
+(48–60)% Minion Critical Strike Rating
Medium FateCurse Effect+(4–6)% curse effect
Medium FateDexterity+(24–30) Dexterity
Medium FateDouble Damage Chance+(4–6)% chance to deal Double Damage
+(4–6)% chance for Minions to deal Double Damage
Medium FateEnergy Shield+(10–12)% Max Energy Shield
Medium FateEnergy Shield Charge Speed+(6–10)% Energy Shield Charge Speed
Medium FateEnergy Shield Restored on DefeatRestores (0.2–0.4)% of Energy Shield on defeat
Medium FateErosion Resistance+(10–14)% Erosion Resistance
Medium FateEvade+(14–18)% Evasion
Medium FateFire Resistance+(10–14)% Fire Resistance
Medium FateFocus Speed+(14–18)% Focus Speed
Medium FateGrowth+(20–24) initial Growth for Spirit Magi
Medium FateIntelligence+(24–30) Intelligence
Medium FateLife Regeneration+(6–10)% Life Regeneration Speed
Medium FateLife Restored on DefeatRestores (0.4–0.6)% of Life on defeat
Medium FateLightning Resistance+(10–14)% Lightning Resistance
Medium FateMana%+(12–16)% Max Mana
Medium FateMax Cold Resistance+(2–4)% Max Cold Resistance
Medium FateMax Erosion Resistance+(2–4)% Max Erosion Resistance
Medium FateMax Fire Resistance+(2–4)% Max Fire Resistance
Medium FateMax Lightning Resistance+(2–4)% Max Lightning Resistance
Medium FateMovement Speed+(4–6)% Movement Speed
Medium FateMultistrike Chance+(20–24)% chance to Multistrike
Medium FateMultistrike IncrementMultistrikes deal (10–12)% increasing damage
Medium FateNumbed Chance and Effect+(10–12)% Numbed chance
+(10–12)% Numbed Effect
Medium FateOrigin of Spirit Magus+(15–18)% Origin of Spirit Magus effect
Medium FateReaping Duration+(20–26)% Reaping Duration
Medium FateSeal Compensation+(4–6)% Sealed Mana Compensation
Medium FateSpell Block Chance+(12–15)% Spell Block Chance
Medium FateSpell Damage+(28–36)% Spell Damage
+(28–36)% Minion Damage
Medium FateStrength+(24–30) Strength
Micro FateAffliction Effect+(10–13)% Affliction Effect
Micro FateArmor+(7–9)% Armor
Micro FateAttack Block Chance+(6–8)% Attack Block Chance
Micro FateAttack Cast Speed+(4–6)% Attack and Cast Speed
+(4–6)% Minion Attack and Cast Speed
Micro FateAttack Damage+(14–18)% Attack Damage
Micro FateAura Effect+(2–3)% Aura Effect
Micro FateBlock Ratio+(1–3)% Block Ratio
Micro FateCold Resistance+(5–7)% Cold Resistance
Micro FateCommand+ (1–2) Command per second
Micro FateCritical Strike Damage+(12–15)% Critical Strike Damage
+(12–15)% Minion Critical Strike Damage
Micro FateCritical Strike Rating+(24–30)% Critical Strike Rating
+(24–30)% Minion Critical Strike Rating
Micro FateCurse Effect+(1–3)% curse effect
Micro FateDeterioration Chance+(2–4)% Deterioration Chance
Micro FateDeterioration Duration+(3–5)% additional Deterioration Duration
Micro FateDexterity+(12–15) Dexterity
Micro FateDouble Damage Chance+(1–3)% chance to deal Double Damage
+(1–3)% chance for Minions to deal Double Damage
Micro FateEnergy Shield+(5–6)% Max Energy Shield
Micro FateEnergy Shield Charge Speed+(3–5)% Energy Shield Charge Speed
Micro FateEnergy Shield Restored on DefeatRestores (0.1–0.2)% of Energy Shield on defeat
Micro FateErosion Resistance+(5–7)% Erosion Resistance
Micro FateEvade+(7–9)% Evasion
Micro FateFire Resistance+(5–7)% Fire Resistance
Micro FateFocus Speed+(7–9)% Focus Speed
Micro FateGrowth+(10–12) initial Growth for Spirit Magi
Micro FateIgnite Damage Mitigation(-36–-30)% additional Ignite Damage taken
(-36–-30)% Ignite Effect received
Micro FateIntelligence+(12–15) Intelligence
Micro FateLife Regeneration+(3–5)% Life Regeneration Speed
Micro FateLife Restored on DefeatRestores (0.2–0.3)% of Life on defeat
Micro FateLightning Resistance+(5–7)% Lightning Resistance
Micro FateMana%+(6–8)% Max Mana
Micro FateMax Cold Resistance+(1–2)% Max Cold Resistance
Micro FateMax Erosion Resistance+(1–2)% Max Erosion Resistance
Micro FateMax Fire Resistance+(1–2)% Max Fire Resistance
Micro FateMax Lightning Resistance+(1–2)% Max Lightning Resistance
Micro FateMovement Speed+(1–3)% Movement Speed
Micro FateMultistrike Chance+(10–12)% chance to Multistrike
Micro FateMultistrike IncrementMultistrikes deal (4–6)% increasing damage
Micro FateNumbed Chance and Effect+(4–6)% Numbed chance
+(4–6)% Numbed Effect
Micro FateNumbed Effect Mitigation(-55–-45)% Numbed Effect received
Micro FateOrigin of Spirit Magus+(7–9)% Origin of Spirit Magus effect
Micro FateParalysis Effect Mitigation(-55–-45)% Paralysis Effect received
Micro FateReaping Duration+(10–13)% Reaping Duration
Micro FateSeal Compensation+(1–3)% Sealed Mana Compensation
Micro FateSlow Effect Mitigation(-55–-45)% Slow Effect received
Micro FateSpell Block Chance+(6–8)% Spell Block Chance
Micro FateSpell Damage+(14–18)% Spell Damage
+(14–18)% Minion Damage
Micro FateStrength+(12–15) Strength
Micro FateTrauma Damage Mitigation(-36–-30)% Trauma Damage taken
Micro FateWeaken Effect Mitigation(-55–-45)% Weaken Effect received
Micro FateWilt Damage Mitigation(-36–-30)% Wilt Damage taken
Undetermined FateUndetermined Fate
Ethereal Prism
TypeRarityEffect
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
-25% Elemental Resistance and Erosion Resistance for enemies when inflicting Ignite
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+1% additional Damage per +10% Movement Speed, up to +10%
+8% additional damage against Slow enemies
+8% additional damage against Frostbitten enemies
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+12% additional Attack Damage and Ailment Damage dealt by attacks while standing still. +5% additional damage taken
After standing still for 0.5s, this effect is doubled
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+20% additional Attack Damage and Ailment Damage dealt by attacks when there are Elites within 10m nearby
+50% Skill Area when there are no Elites within 10m nearby
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+20% additional Attack Damage when holding a One-Handed Weapon
+20% additional Base Damage for Two-Handed Weapons
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+8% Movement Speed and +4% additional damage for 8 s on defeat. Stacks up to 4 time(s)
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
100% chance to gain 3 charge stack(s) when casting a Terra Skill
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
Eliminates enemies with less than 20% Life and at least 30 stack(s) of Wilt when dealing damage
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
For every stack of Max Spell Burst, +6% additional Spell Damage, up to +24% additional Spell Damage
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
Inflicts Blind on enemies within 15 m when casting Dazzling Bloom
+20% additional damage for Spirit Magi against Blinded enemies
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
Inflicts 1 stack(s) of Numbed when dealing damage to Frozen enemies. Interval: 0.5s
Inflicts 20 Frostbite Rating when dealing damage to enemies with more than 3 stack(s) of Numbed. Interval: 0.5s
Base AffixAdds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
When channeling Harmonious Field, triggers the Sentry Main Skill if there are no Sentries within 10m. Interval: 1s
+50% Empower Skill Effect for Harmonious Field
Base AffixReplaces the Core Talent on the God of Might/God of War/God of Machines Advanced Talent Panel with One For All
Base AffixReplaces the Core Talent on the God of Might/God of War/God of Machines Advanced Talent Panel with Unwavering Fortress
Base AffixReplaces the Core Talent on the God of Might/Goddess of Deception/God of Machines Advanced Talent Panel with Commander's Gambit
Base AffixReplaces the Core Talent on the God of Might/Goddess of Deception/God of Machines Advanced Talent Panel with Dark Advance
Base AffixReplaces the Core Talent on the God of Might/Goddess of Hunting/God of War Advanced Talent Panel with Adaptive Defense
Base AffixReplaces the Core Talent on the God of Might/Goddess of Hunting/God of War Advanced Talent Panel with Juggernaut
Base AffixReplaces the Core Talent on the God of Might/Goddess of Hunting/God of War Advanced Talent Panel with Unstoppable Force
Base AffixReplaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Effortless Command
Base AffixReplaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Tainted Flesh
Base AffixReplaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Crushing Blast
Base AffixReplaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Miraculous Touch
Base AffixReplaces the Core Talent on the God of Might/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Self-Delusion
Base AffixReplaces the Core Talent on the God of Might/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Towering Presence
Base AffixReplaces the Core Talent on the Goddess of Hunting/God of War/Goddess of Deception Advanced Talent Panel with Fortune's Flip
Base AffixReplaces the Core Talent on the Goddess of Hunting/God of War/Goddess of Deception Advanced Talent Panel with Sweeping Fury
Base AffixReplaces the Core Talent on the Goddess of Hunting/Goddess of Deception/God of Machines Advanced Talent Panel with Circle of Life
Base AffixReplaces the Core Talent on the Goddess of Hunting/Goddess of Knowledge/God of War Advanced Talent Panel with Spell Ripple
Base AffixReplaces the Core Talent on the Goddess of Hunting/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Keen Intellect
Base AffixReplaces the Core Talent on the Goddess of Hunting/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Hare's Agility
Base AffixReplaces the Core Talent on the Goddess of Knowledge/God of War/Goddess of Deception Advanced Talent Panel with Escalating Affliction
Base AffixReplaces the Core Talent on the Goddess of Knowledge/God of War/Goddess of Deception Advanced Talent Panel with Unmatched Valor
Base AffixReplaces the Core Talent on the Goddess of Knowledge/God of War/Goddess of Deception Advanced Talent Panel with Guaranteed Reaping
Prism GaugeLegendaryAll Legendary Medium Talent within the area can ignore prerequisite point requirements
The area of effect expands to 2
Prism GaugeLegendaryAll Legendary Medium Talent within the area can ignore prerequisite point requirements
The area of effect expands to 3
Prism GaugeLegendaryPoints can be allocated to all Medium Talent within the area 2 additional time(s)
Prism GaugeLegendaryPoints can be allocated to all Micro Talent within the area 2 additional time(s)
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, +1 Ignite limit
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, +100% chance to gain a Barrier upon casting a Defensive Skill
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Gains Attack Aggression when casting an Attack Skill
+50% Attack Aggression Effect
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Gains Spell Aggression when casting a Spell Skill
+50% Spell Aggression Effect
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Gains a stack of Fortitude when using a Melee Skill
Owns 1 additional stack(s) of Fortitude
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Gains a stack of Torment when dealing Damage Over Time
+50% Torment Effect
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Has 100 point(s) of fixed Blur Rating
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Inflicts Cold Infiltration on hit
+20% Cold Infiltration Effect
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Inflicts Fire Infiltration on hit
+20% Fire Infiltration Effect
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Inflicts Lightning Infiltration on hit
+20% Lightning Infiltration Effect
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Inflicts Frail when dealing Spell Damage
+50% Frail Effect
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Max Agility Blessing Stacks +1
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Max Focus Blessing Stacks +1
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, Max Tenacity Blessing Stacks +1
Prism GaugeLegendaryWhen activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses
Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill
Prism GaugeRareAll Legendary Medium Talent within the area also gain: + 2 Command per second
Prism GaugeRareAll Legendary Medium Talent within the area also gain: Multistrikes deal 8% increasing damage
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +10% Deterioration Chance
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +16 initial Growth for Spirit Magi
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +17% Demolisher Charge Restoration Speed
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +17% Reaping Duration
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +3% Block Ratio
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +4% additional Shadow Damage
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +4% Aura Effect
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +6% Steep Strike chance.
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +6% Freeze Duration
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +8% Origin of Spirit Magus effect
Prism GaugeRareAll Legendary Medium Talent within the area also gain: +8% Movement Speed
Prism GaugeRareAll Medium Talent within the area also gain: +1% Elemental and Erosion Resistance
Prism GaugeRareAll Medium Talent within the area also gain: +1% Sealed Mana Compensation
Prism GaugeRareAll Medium Talent within the area also gain: +10% Critical Strike Rating
+10% Minion Critical Strike Rating
Prism GaugeRareAll Medium Talent within the area also gain: +2% Defense
Prism GaugeRareAll Medium Talent within the area also gain: +2% Attack and Cast Speed
+2% Minion Attack and Cast Speed
Prism GaugeRareAll Medium Talent within the area also gain: +2% Attack and Spell Block Chance
Prism GaugeRareAll Medium Talent within the area also gain: +2% Max Life
Prism GaugeRareAll Medium Talent within the area also gain: +3% Spell Burst Charge Speed
Prism GaugeRareAll Medium Talent within the area also gain: +4% Affliction Effect
Prism GaugeRareAll Medium Talent within the area also gain: +4% Focus Speed
Prism GaugeRareAll Medium Talent within the area also gain: +4% Max Mana
Prism GaugeRareAll Medium Talent within the area also gain: +4% Projectile Speed
Prism GaugeRareAll Medium Talent within the area also gain: +5 Dexterity
Prism GaugeRareAll Medium Talent within the area also gain: +5 Intelligence
Prism GaugeRareAll Medium Talent within the area also gain: +5 Strength
Prism GaugeRareAll Medium Talent within the area also gain: +5% Numbed chance, and 2.5% Numbed Effect
Prism GaugeRareAll Medium Talent within the area also gain: +6% Attack Damage
Prism GaugeRareAll Medium Talent within the area also gain: +6% Critical Strike Damage
+6% Minion Critical Strike Damage
Prism GaugeRareAll Medium Talent within the area also gain: +6% Damage Over Time
Prism GaugeRareAll Medium Talent within the area also gain: +6% Spell Damage
Prism GaugeRareAll Micro Talent within the area also gain: +1% Elemental and Erosion Resistance
Prism GaugeRareAll Micro Talent within the area also gain: +1% Sealed Mana Compensation
Prism GaugeRareAll Micro Talent within the area also gain: +10% Critical Strike Rating
+10% Minion Critical Strike Rating
Prism GaugeRareAll Micro Talent within the area also gain: +2% Defense
Prism GaugeRareAll Micro Talent within the area also gain: +2% Attack and Cast Speed
+2% Minion Attack and Cast Speed
Prism GaugeRareAll Micro Talent within the area also gain: +2% Attack and Spell Block Chance
Prism GaugeRareAll Micro Talent within the area also gain: +2% Max Life
Prism GaugeRareAll Micro Talent within the area also gain: +3% Spell Burst Charge Speed
Prism GaugeRareAll Micro Talent within the area also gain: +4% Affliction Effect
Prism GaugeRareAll Micro Talent within the area also gain: +4% Focus Speed
Prism GaugeRareAll Micro Talent within the area also gain: +4% Max Mana
Prism GaugeRareAll Micro Talent within the area also gain: +4% Projectile Speed
Prism GaugeRareAll Micro Talent within the area also gain: +5 Dexterity
Prism GaugeRareAll Micro Talent within the area also gain: +5 Intelligence
Prism GaugeRareAll Micro Talent within the area also gain: +5 Strength
Prism GaugeRareAll Micro Talent within the area also gain: +5% Numbed chance, and 2.5% Numbed Effect
Prism GaugeRareAll Micro Talent within the area also gain: +6% Attack Damage
Prism GaugeRareAll Micro Talent within the area also gain: +6% Critical Strike Damage
+6% Minion Critical Strike Damage
Prism GaugeRareAll Micro Talent within the area also gain: +6% Damage Over Time
Prism GaugeRareAll Micro Talent within the area also gain: +6% Spell Damage
Gear
CategoryItemTypePoolTierEffect
BootsBoots (DEX)Base Affix0+(17–24)% Cooldown Recovery Speed
BootsBoots (DEX)Base Affix0+(20–25)% Movement Speed
BootsBoots (DEX)Base Affix0+(3–5)% Max Elemental Resistance
BootsBoots (DEX)Base Affix0Converts (12–15)% of Physical Damage taken to Lightning Damage
BootsBoots (DEX)Base Affix0Converts (27–35)% of Erosion Damage taken to Lightning Damage
BootsBoots (DEX)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (DEX)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (DEX)Base Affix2+(12–20)% Critical Strike Damage Mitigation
BootsBoots (DEX)Base Affix2+(15–20) Dexterity
BootsBoots (DEX)Base Affix2+(15–20) Intelligence
BootsBoots (DEX)Base Affix2+(15–20) Strength
BootsBoots (DEX)Base Affix2+(20–24)% Skill Area
BootsBoots (DEX)Base Affix2+(5–10)% Cold Resistance
BootsBoots (DEX)Base Affix2+(5–10)% Erosion Resistance
BootsBoots (DEX)Base Affix2+(5–10)% Fire Resistance
BootsBoots (DEX)Base Affix2+(5–10)% Lightning Resistance
BootsBoots (DEX)Base Affix2+(54–74) Max Life
BootsBoots (DEX)Base Affix2+(760–960) Evasion
BootsBoots (DEX)Base Stats+1122 gear Evasion
BootsBoots (DEX)Base Stats+1346 gear Evasion
BootsBoots (DEX)Base Stats+1615 gear Evasion
BootsBoots (DEX)Base Stats+168 gear Evasion
BootsBoots (DEX)Base Stats+1777 gear Evasion
BootsBoots (DEX)Base Stats+1920 gear Evasion
BootsBoots (DEX)Base Stats+235 gear Evasion
BootsBoots (DEX)Base Stats+329 gear Evasion
BootsBoots (DEX)Base Stats+461 gear Evasion
BootsBoots (DEX)Base Stats+599 gear Evasion
BootsBoots (DEX)Base Stats+779 gear Evasion
BootsBoots (DEX)Base Stats+935 gear Evasion
BootsBoots (DEX)Corrosion Base0+(15–20)% Cooldown Recovery Speed
BootsBoots (DEX)Corrosion Base0+(15–20)% Max Energy Shield
BootsBoots (DEX)Corrosion Base0+(15–20)% Max Life
BootsBoots (DEX)Corrosion Base0+(15–20)% Movement Speed
BootsBoots (DEX)Corrosion Base0+(30–40)% Cooldown Recovery Speed for Mobility Skills
BootsBoots (DEX)Corrosion Base0+(30–50)% gear Evasion
BootsBoots (DEX)Corrosion Base0+(50–70)% damage
BootsBoots (DEX)Corrosion Base0+1 Mobility Skill Level
BootsBoots (DEX)Corrosion Base0Has Hasten
BootsBoots (DEX)Corrosion Base0Max Agility Blessing Stacks +1
BootsBoots (DEX)Corrosion Base0Regenerates 1% Mana per second while moving
BootsBoots (DEX)Corrosion Base0Regenerates 1% of Life per second while moving
BootsBoots (DEX)Corrosion Base0Triggers Lv. 20 Stoneskin when moving. Interval: 2 s
BootsBoots (DEX)PrefixUltimate0-45% additional Damage Over Time taken when having at least 50000 Evasion
BootsBoots (DEX)PrefixUltimate0(21–26)% of damage is taken from Mana before life
BootsBoots (DEX)PrefixUltimate0+(16–20)% additional Max Life
BootsBoots (DEX)PrefixUltimate0+(31–40)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (DEX)PrefixUltimate0+(31–40)% chance to avoid Spell Damage
BootsBoots (DEX)PrefixUltimate070% chance to gain Blur per (5–10) m you move
BootsBoots (DEX)PrefixUltimate0Converts (16–20)% of Physical Damage taken to Lightning Damage
BootsBoots (DEX)PrefixUltimate0Converts (36–45)% of Erosion Damage taken to Lightning Damage
BootsBoots (DEX)PrefixUltimate0Triggers Lv. (11–20) Aim while standing still. Interval: 1 s
BootsBoots (DEX)PrefixUltimate1-40% additional Damage Over Time taken when having at least 50000 Evasion
BootsBoots (DEX)PrefixUltimate1(15–20)% of damage is taken from Mana before life
BootsBoots (DEX)PrefixUltimate1+(12–15)% additional Max Life
BootsBoots (DEX)PrefixUltimate1+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (DEX)PrefixUltimate1+(26–30)% chance to avoid Spell Damage
BootsBoots (DEX)PrefixUltimate150% chance to gain Blur per (5–10) m you move
BootsBoots (DEX)PrefixUltimate1Converts (12–15)% of Physical Damage taken to Lightning Damage
BootsBoots (DEX)PrefixUltimate1Converts (27–35)% of Erosion Damage taken to Lightning Damage
BootsBoots (DEX)PrefixUltimate1Triggers Lv. (6–10) Aim while standing still. Interval: 1 s
BootsBoots (DEX)PrefixAdvanced0+(16–20)% Attack and Spell Block Chance
BootsBoots (DEX)PrefixAdvanced0+(46–59)% Projectile Speed
BootsBoots (DEX)PrefixAdvanced0+2 Cold Skill Level
BootsBoots (DEX)PrefixAdvanced0+2 Erosion Skill Level
BootsBoots (DEX)PrefixAdvanced0+2 Fire Skill Level
BootsBoots (DEX)PrefixAdvanced0+2 Lightning Skill Level
BootsBoots (DEX)PrefixAdvanced0+2 Minion Skill Level
BootsBoots (DEX)PrefixAdvanced0+2 Physical Skill Level
BootsBoots (DEX)PrefixAdvanced1+(12–15)% Attack and Spell Block Chance
BootsBoots (DEX)PrefixAdvanced1+(33–45)% Projectile Speed
BootsBoots (DEX)PrefixAdvanced1+1 Cold Skill Level
BootsBoots (DEX)PrefixAdvanced1+1 Erosion Skill Level
BootsBoots (DEX)PrefixAdvanced1+1 Fire Skill Level
BootsBoots (DEX)PrefixAdvanced1+1 Lightning Skill Level
BootsBoots (DEX)PrefixAdvanced1+1 Minion Skill Level
BootsBoots (DEX)PrefixAdvanced1+1 Physical Skill Level
BootsBoots (DEX)PrefixBasic0+(121–156) Max Mana
BootsBoots (DEX)PrefixBasic0+(221–286) Max Life
BootsBoots (DEX)PrefixBasic0+(2881–3744) gear Evasion
BootsBoots (DEX)PrefixBasic0+(61–78)% Critical Strike Damage Mitigation
BootsBoots (DEX)PrefixBasic0+(73–94)% damage
BootsBoots (DEX)PrefixBasic0+(73–94)% Minion Damage
BootsBoots (DEX)PrefixBasic1+(154–220) Max Life
BootsBoots (DEX)PrefixBasic1+(2017–2880) gear Evasion
BootsBoots (DEX)PrefixBasic1+(43–60)% Critical Strike Damage Mitigation
BootsBoots (DEX)PrefixBasic1+(51–72)% damage
BootsBoots (DEX)PrefixBasic1+(51–72)% Minion Damage
BootsBoots (DEX)PrefixBasic1+(85–120) Max Mana
BootsBoots (DEX)SuffixUltimate0+(23–29)% additional Evasion while moving
BootsBoots (DEX)SuffixUltimate0+(27–34)% Cooldown Recovery Speed
BootsBoots (DEX)SuffixUltimate0+(50–68)% chance to avoid Elemental Ailments
BootsBoots (DEX)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
BootsBoots (DEX)SuffixUltimate0For every 5 m moved, gains 1 stack(s) of Deflection
BootsBoots (DEX)SuffixUltimate0Triggers Lv. (11–20) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (DEX)SuffixUltimate1+(17–22)% additional Evasion while moving
BootsBoots (DEX)SuffixUltimate1+(19–26)% Cooldown Recovery Speed
BootsBoots (DEX)SuffixUltimate1+(30–45)% chance to avoid Elemental Ailments
BootsBoots (DEX)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
BootsBoots (DEX)SuffixUltimate1For every 6 m moved, gains 1 stack(s) of Deflection
BootsBoots (DEX)SuffixUltimate1Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (DEX)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
BootsBoots (DEX)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
BootsBoots (DEX)SuffixAdvanced0+(41–52)% Movement Speed
BootsBoots (DEX)SuffixAdvanced0+(51–65)% Reaping Duration
BootsBoots (DEX)SuffixAdvanced0+(61–78)% Critical Strike Damage
BootsBoots (DEX)SuffixAdvanced0Has Hasten
+(9–12)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (DEX)SuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
BootsBoots (DEX)SuffixAdvanced1+(29–40)% Movement Speed
BootsBoots (DEX)SuffixAdvanced1+(36–50)% Reaping Duration
BootsBoots (DEX)SuffixAdvanced1+(44–60)% Critical Strike Damage
BootsBoots (DEX)SuffixAdvanced1Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (DEX)SuffixBasic0+(121–156)% Critical Strike Rating
BootsBoots (DEX)SuffixBasic0+(25–35)% Cold Resistance
BootsBoots (DEX)SuffixBasic0+(25–35)% Erosion Resistance
BootsBoots (DEX)SuffixBasic0+(25–35)% Fire Resistance
BootsBoots (DEX)SuffixBasic0+(25–35)% Lightning Resistance
BootsBoots (DEX)SuffixBasic0+(51–65)% Affliction Effect
BootsBoots (DEX)SuffixBasic0Regenerates 4% of Life per second while moving
BootsBoots (DEX)SuffixBasic1+(19–27)% Cold Resistance
BootsBoots (DEX)SuffixBasic1+(19–27)% Erosion Resistance
BootsBoots (DEX)SuffixBasic1+(19–27)% Fire Resistance
BootsBoots (DEX)SuffixBasic1+(19–27)% Lightning Resistance
BootsBoots (DEX)SuffixBasic1+(36–50)% Affliction Effect
BootsBoots (DEX)SuffixBasic1+(87–120)% Critical Strike Rating
BootsBoots (DEX)SuffixBasic1Regenerates 3% of Life per second while moving
BootsBoots (DEX)Sweet Dream Affix0+(17–24)% Cooldown Recovery Speed
BootsBoots (DEX)Sweet Dream Affix0+(20–25)% Movement Speed
BootsBoots (DEX)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
BootsBoots (DEX)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Lightning Damage
BootsBoots (DEX)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Lightning Damage
BootsBoots (DEX)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (DEX)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (DEX)Sweet Dream Affix2+(15–20) Dexterity
BootsBoots (DEX)Sweet Dream Affix2+(15–20) Intelligence
BootsBoots (DEX)Sweet Dream Affix2+(15–20) Strength
BootsBoots (DEX)Sweet Dream Affix2+(20–24)% Skill Area
BootsBoots (DEX)Sweet Dream Affix2+(5–10)% Cold Resistance
BootsBoots (DEX)Sweet Dream Affix2+(5–10)% Erosion Resistance
BootsBoots (DEX)Sweet Dream Affix2+(5–10)% Fire Resistance
BootsBoots (DEX)Sweet Dream Affix2+(5–10)% Lightning Resistance
BootsBoots (DEX)Sweet Dream Affix2+(54–74) Max Life
BootsBoots (DEX)Sweet Dream Affix2+(760–960) Evasion
BootsBoots (INT)Base Affix0+(17–24)% Cooldown Recovery Speed
BootsBoots (INT)Base Affix0+(20–25)% Movement Speed
BootsBoots (INT)Base Affix0+(3–5)% Max Elemental Resistance
BootsBoots (INT)Base Affix0Converts (12–15)% of Physical Damage taken to Cold Damage
BootsBoots (INT)Base Affix0Converts (27–35)% of Erosion Damage taken to Cold Damage
BootsBoots (INT)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (INT)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (INT)Base Affix2+(12–20)% Critical Strike Damage Mitigation
BootsBoots (INT)Base Affix2+(15–20) Dexterity
BootsBoots (INT)Base Affix2+(15–20) Intelligence
BootsBoots (INT)Base Affix2+(15–20) Strength
BootsBoots (INT)Base Affix2+(20–24)% Skill Area
BootsBoots (INT)Base Affix2+(4–6)% Energy Shield Charge Speed
BootsBoots (INT)Base Affix2+(5–10)% Cold Resistance
BootsBoots (INT)Base Affix2+(5–10)% Erosion Resistance
BootsBoots (INT)Base Affix2+(5–10)% Fire Resistance
BootsBoots (INT)Base Affix2+(5–10)% Lightning Resistance
BootsBoots (INT)Base Affix2+(87–117) Max Energy Shield
BootsBoots (INT)Base Stats+103 gear Energy Shield
BootsBoots (INT)Base Stats+120 gear Energy Shield
BootsBoots (INT)Base Stats+13 gear Energy Shield
BootsBoots (INT)Base Stats+146 gear Energy Shield
BootsBoots (INT)Base Stats+18 gear Energy Shield
BootsBoots (INT)Base Stats+26 gear Energy Shield
BootsBoots (INT)Base Stats+35 gear Energy Shield
BootsBoots (INT)Base Stats+43 gear Energy Shield
BootsBoots (INT)Base Stats+56 gear Energy Shield
BootsBoots (INT)Base Stats+69 gear Energy Shield
BootsBoots (INT)Base Stats+86 gear Energy Shield
BootsBoots (INT)Base Stats+9 gear Energy Shield
BootsBoots (INT)Corrosion Base0+(15–20)% Cooldown Recovery Speed
BootsBoots (INT)Corrosion Base0+(15–20)% Max Energy Shield
BootsBoots (INT)Corrosion Base0+(15–20)% Max Life
BootsBoots (INT)Corrosion Base0+(15–20)% Movement Speed
BootsBoots (INT)Corrosion Base0+(30–40)% Cooldown Recovery Speed for Mobility Skills
BootsBoots (INT)Corrosion Base0+(30–50)% gear Energy Shield
BootsBoots (INT)Corrosion Base0+(50–70)% damage
BootsBoots (INT)Corrosion Base0+1 Mobility Skill Level
BootsBoots (INT)Corrosion Base0Has Hasten
BootsBoots (INT)Corrosion Base0Max Agility Blessing Stacks +1
BootsBoots (INT)Corrosion Base0Regenerates 1% Mana per second while moving
BootsBoots (INT)Corrosion Base0Regenerates 1% of Life per second while moving
BootsBoots (INT)Corrosion Base0Triggers Lv. 20 Stoneskin when moving. Interval: 2 s
BootsBoots (INT)PrefixUltimate0(21–26)% of damage is taken from Mana before life
BootsBoots (INT)PrefixUltimate0+(16–20)% additional Max Energy Shield
BootsBoots (INT)PrefixUltimate0+(31–40)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (INT)PrefixUltimate0+(31–40)% chance to avoid Spell Damage
BootsBoots (INT)PrefixUltimate070% chance to gain Blur per (5–10) m you move
BootsBoots (INT)PrefixUltimate0Converts (16–20)% of Physical Damage taken to Cold Damage
BootsBoots (INT)PrefixUltimate0Converts (36–45)% of Erosion Damage taken to Cold Damage
BootsBoots (INT)PrefixUltimate0Triggers Lv. (11–20) Aim while standing still. Interval: 1 s
BootsBoots (INT)PrefixUltimate1(15–20)% of damage is taken from Mana before life
BootsBoots (INT)PrefixUltimate1+(12–15)% additional Max Energy Shield
BootsBoots (INT)PrefixUltimate1+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (INT)PrefixUltimate1+(26–30)% chance to avoid Spell Damage
BootsBoots (INT)PrefixUltimate150% chance to gain Blur per (5–10) m you move
BootsBoots (INT)PrefixUltimate1Converts (12–15)% of Physical Damage taken to Cold Damage
BootsBoots (INT)PrefixUltimate1Converts (27–35)% of Erosion Damage taken to Cold Damage
BootsBoots (INT)PrefixUltimate1Triggers Lv. (6–10) Aim while standing still. Interval: 1 s
BootsBoots (INT)PrefixAdvanced0+(16–20)% Attack and Spell Block Chance
BootsBoots (INT)PrefixAdvanced0+(46–59)% Projectile Speed
BootsBoots (INT)PrefixAdvanced0+2 Cold Skill Level
BootsBoots (INT)PrefixAdvanced0+2 Erosion Skill Level
BootsBoots (INT)PrefixAdvanced0+2 Fire Skill Level
BootsBoots (INT)PrefixAdvanced0+2 Lightning Skill Level
BootsBoots (INT)PrefixAdvanced0+2 Minion Skill Level
BootsBoots (INT)PrefixAdvanced0+2 Physical Skill Level
BootsBoots (INT)PrefixAdvanced1+(12–15)% Attack and Spell Block Chance
BootsBoots (INT)PrefixAdvanced1+(33–45)% Projectile Speed
BootsBoots (INT)PrefixAdvanced1+1 Cold Skill Level
BootsBoots (INT)PrefixAdvanced1+1 Erosion Skill Level
BootsBoots (INT)PrefixAdvanced1+1 Fire Skill Level
BootsBoots (INT)PrefixAdvanced1+1 Lightning Skill Level
BootsBoots (INT)PrefixAdvanced1+1 Minion Skill Level
BootsBoots (INT)PrefixAdvanced1+1 Physical Skill Level
BootsBoots (INT)PrefixBasic0+(121–156) Max Mana
BootsBoots (INT)PrefixBasic0+(221–286) Max Life
BootsBoots (INT)PrefixBasic0+(341–442) gear Energy Shield
BootsBoots (INT)PrefixBasic0+(61–78)% Critical Strike Damage Mitigation
BootsBoots (INT)PrefixBasic0+(61–86)% gear Energy Shield
BootsBoots (INT)PrefixBasic0+(73–94)% damage
BootsBoots (INT)PrefixBasic0+(73–94)% Minion Damage
BootsBoots (INT)PrefixBasic1+(155–220) Max Life
BootsBoots (INT)PrefixBasic1+(239–340) gear Energy Shield
BootsBoots (INT)PrefixBasic1+(43–60)% Critical Strike Damage Mitigation
BootsBoots (INT)PrefixBasic1+(47–66)% gear Energy Shield
BootsBoots (INT)PrefixBasic1+(51–72)% damage
BootsBoots (INT)PrefixBasic1+(51–72)% Minion Damage
BootsBoots (INT)PrefixBasic1+(85–120) Max Mana
BootsBoots (INT)SuffixUltimate0+(18–22)% additional Max Energy Shield while moving
BootsBoots (INT)SuffixUltimate0+(27–34)% Cooldown Recovery Speed
BootsBoots (INT)SuffixUltimate0+(50–68)% chance to avoid Elemental Ailments
BootsBoots (INT)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
BootsBoots (INT)SuffixUltimate0For every 5 m moved, gains 1 stack(s) of Deflection
BootsBoots (INT)SuffixUltimate0Triggers Lv. (11–20) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (INT)SuffixUltimate1+(13–17)% additional Max Energy Shield while moving
BootsBoots (INT)SuffixUltimate1+(19–26)% Cooldown Recovery Speed
BootsBoots (INT)SuffixUltimate1+(30–45)% chance to avoid Elemental Ailments
BootsBoots (INT)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
BootsBoots (INT)SuffixUltimate1For every 6 m moved, gains 1 stack(s) of Deflection
BootsBoots (INT)SuffixUltimate1Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (INT)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
BootsBoots (INT)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
BootsBoots (INT)SuffixAdvanced0+(41–52)% Movement Speed
BootsBoots (INT)SuffixAdvanced0+(51–65)% Reaping Duration
BootsBoots (INT)SuffixAdvanced0+(61–78)% Critical Strike Damage
BootsBoots (INT)SuffixAdvanced0Has Hasten
+(9–12)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (INT)SuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
BootsBoots (INT)SuffixAdvanced1+(29–40)% Movement Speed
BootsBoots (INT)SuffixAdvanced1+(36–50)% Reaping Duration
BootsBoots (INT)SuffixAdvanced1+(44–60)% Critical Strike Damage
BootsBoots (INT)SuffixAdvanced1Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (INT)SuffixBasic0+(121–156)% Critical Strike Rating
BootsBoots (INT)SuffixBasic0+(25–35)% Cold Resistance
BootsBoots (INT)SuffixBasic0+(25–35)% Erosion Resistance
BootsBoots (INT)SuffixBasic0+(25–35)% Fire Resistance
BootsBoots (INT)SuffixBasic0+(25–35)% Lightning Resistance
BootsBoots (INT)SuffixBasic0+(51–65)% Affliction Effect
BootsBoots (INT)SuffixBasic0Restores 4% Energy Shield per second while moving
BootsBoots (INT)SuffixBasic1+(19–27)% Cold Resistance
BootsBoots (INT)SuffixBasic1+(19–27)% Erosion Resistance
BootsBoots (INT)SuffixBasic1+(19–27)% Fire Resistance
BootsBoots (INT)SuffixBasic1+(19–27)% Lightning Resistance
BootsBoots (INT)SuffixBasic1+(36–50)% Affliction Effect
BootsBoots (INT)SuffixBasic1+(87–120)% Critical Strike Rating
BootsBoots (INT)SuffixBasic1Restores 3% Energy Shield per second while moving
BootsBoots (INT)Sweet Dream Affix0+(17–24)% Cooldown Recovery Speed
BootsBoots (INT)Sweet Dream Affix0+(20–25)% Movement Speed
BootsBoots (INT)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
BootsBoots (INT)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Cold Damage
BootsBoots (INT)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Cold Damage
BootsBoots (INT)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (INT)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (INT)Sweet Dream Affix2+(15–20) Dexterity
BootsBoots (INT)Sweet Dream Affix2+(15–20) Intelligence
BootsBoots (INT)Sweet Dream Affix2+(15–20) Strength
BootsBoots (INT)Sweet Dream Affix2+(20–24)% Skill Area
BootsBoots (INT)Sweet Dream Affix2+(4–6)% Energy Shield Charge Speed
BootsBoots (INT)Sweet Dream Affix2+(5–10)% Cold Resistance
BootsBoots (INT)Sweet Dream Affix2+(5–10)% Erosion Resistance
BootsBoots (INT)Sweet Dream Affix2+(5–10)% Fire Resistance
BootsBoots (INT)Sweet Dream Affix2+(5–10)% Lightning Resistance
BootsBoots (INT)Sweet Dream Affix2+(87–117) Max Energy Shield
BootsBoots (STR)Base Affix0+(17–24)% Cooldown Recovery Speed
BootsBoots (STR)Base Affix0+(20–25)% Movement Speed
BootsBoots (STR)Base Affix0+(3–5)% Max Elemental Resistance
BootsBoots (STR)Base Affix0Converts (12–15)% of Physical Damage taken to Fire Damage
BootsBoots (STR)Base Affix0Converts (27–35)% of Erosion Damage taken to Fire Damage
BootsBoots (STR)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (STR)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (STR)Base Affix2+(12–20)% Critical Strike Damage Mitigation
BootsBoots (STR)Base Affix2+(15–20) Dexterity
BootsBoots (STR)Base Affix2+(15–20) Intelligence
BootsBoots (STR)Base Affix2+(15–20) Strength
BootsBoots (STR)Base Affix2+(20–24)% Skill Area
BootsBoots (STR)Base Affix2+(5–10)% Cold Resistance
BootsBoots (STR)Base Affix2+(5–10)% Erosion Resistance
BootsBoots (STR)Base Affix2+(5–10)% Fire Resistance
BootsBoots (STR)Base Affix2+(5–10)% Lightning Resistance
BootsBoots (STR)Base Affix2+(54–74) Max Life
BootsBoots (STR)Base Affix2+(760–960) Armor
BootsBoots (STR)Base Stats+1122 Gear Armor
BootsBoots (STR)Base Stats+1346 Gear Armor
BootsBoots (STR)Base Stats+1615 Gear Armor
BootsBoots (STR)Base Stats+168 Gear Armor
BootsBoots (STR)Base Stats+1777 Gear Armor
BootsBoots (STR)Base Stats+1920 Gear Armor
BootsBoots (STR)Base Stats+235 Gear Armor
BootsBoots (STR)Base Stats+329 Gear Armor
BootsBoots (STR)Base Stats+461 Gear Armor
BootsBoots (STR)Base Stats+599 Gear Armor
BootsBoots (STR)Base Stats+779 Gear Armor
BootsBoots (STR)Base Stats+935 Gear Armor
BootsBoots (STR)Corrosion Base0+(15–20)% Cooldown Recovery Speed
BootsBoots (STR)Corrosion Base0+(15–20)% Max Energy Shield
BootsBoots (STR)Corrosion Base0+(15–20)% Max Life
BootsBoots (STR)Corrosion Base0+(15–20)% Movement Speed
BootsBoots (STR)Corrosion Base0+(30–40)% Cooldown Recovery Speed for Mobility Skills
BootsBoots (STR)Corrosion Base0+(30–50)% Gear Armor
BootsBoots (STR)Corrosion Base0+(50–70)% damage
BootsBoots (STR)Corrosion Base0+1 Mobility Skill Level
BootsBoots (STR)Corrosion Base0Has Hasten
BootsBoots (STR)Corrosion Base0Max Agility Blessing Stacks +1
BootsBoots (STR)Corrosion Base0Regenerates 1% Mana per second while moving
BootsBoots (STR)Corrosion Base0Regenerates 1% of Life per second while moving
BootsBoots (STR)Corrosion Base0Triggers Lv. 20 Stoneskin when moving. Interval: 2 s
BootsBoots (STR)PrefixUltimate0-45% additional Damage Over Time taken when having at least 50000 Armor
BootsBoots (STR)PrefixUltimate0(21–26)% of damage is taken from Mana before life
BootsBoots (STR)PrefixUltimate0+(16–20)% additional Max Life
BootsBoots (STR)PrefixUltimate0+(31–40)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (STR)PrefixUltimate0+(31–40)% chance to avoid Spell Damage
BootsBoots (STR)PrefixUltimate070% chance to gain Blur per (5–10) m you move
BootsBoots (STR)PrefixUltimate0Converts (16–20)% of Physical Damage taken to Fire Damage
BootsBoots (STR)PrefixUltimate0Converts (36–45)% of Erosion Damage taken to Fire Damage
BootsBoots (STR)PrefixUltimate0Triggers Lv. (11–20) Aim while standing still. Interval: 1 s
BootsBoots (STR)PrefixUltimate1-40% additional Damage Over Time taken when having at least 50000 Armor
BootsBoots (STR)PrefixUltimate1(15–20)% of damage is taken from Mana before life
BootsBoots (STR)PrefixUltimate1+(12–15)% additional Max Life
BootsBoots (STR)PrefixUltimate1+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (STR)PrefixUltimate1+(26–30)% chance to avoid Spell Damage
BootsBoots (STR)PrefixUltimate150% chance to gain Blur per (5–10) m you move
BootsBoots (STR)PrefixUltimate1Converts (12–15)% of Physical Damage taken to Fire Damage
BootsBoots (STR)PrefixUltimate1Converts (27–35)% of Erosion Damage taken to Fire Damage
BootsBoots (STR)PrefixUltimate1Triggers Lv. (6–10) Aim while standing still. Interval: 1 s
BootsBoots (STR)PrefixAdvanced0+(16–20)% Attack and Spell Block Chance
BootsBoots (STR)PrefixAdvanced0+(46–59)% Projectile Speed
BootsBoots (STR)PrefixAdvanced0+2 Cold Skill Level
BootsBoots (STR)PrefixAdvanced0+2 Erosion Skill Level
BootsBoots (STR)PrefixAdvanced0+2 Fire Skill Level
BootsBoots (STR)PrefixAdvanced0+2 Lightning Skill Level
BootsBoots (STR)PrefixAdvanced0+2 Minion Skill Level
BootsBoots (STR)PrefixAdvanced0+2 Physical Skill Level
BootsBoots (STR)PrefixAdvanced1+(12–15)% Attack and Spell Block Chance
BootsBoots (STR)PrefixAdvanced1+(33–45)% Projectile Speed
BootsBoots (STR)PrefixAdvanced1+1 Cold Skill Level
BootsBoots (STR)PrefixAdvanced1+1 Erosion Skill Level
BootsBoots (STR)PrefixAdvanced1+1 Fire Skill Level
BootsBoots (STR)PrefixAdvanced1+1 Lightning Skill Level
BootsBoots (STR)PrefixAdvanced1+1 Minion Skill Level
BootsBoots (STR)PrefixAdvanced1+1 Physical Skill Level
BootsBoots (STR)PrefixBasic0+(121–156) Max Mana
BootsBoots (STR)PrefixBasic0+(221–286) Max Life
BootsBoots (STR)PrefixBasic0+(2881–3744) Gear Armor
BootsBoots (STR)PrefixBasic0+(61–78)% Critical Strike Damage Mitigation
BootsBoots (STR)PrefixBasic0+(73–94)% damage
BootsBoots (STR)PrefixBasic0+(73–94)% Minion Damage
BootsBoots (STR)PrefixBasic1+(154–220) Max Life
BootsBoots (STR)PrefixBasic1+(2017–2880) Gear Armor
BootsBoots (STR)PrefixBasic1+(43–60)% Critical Strike Damage Mitigation
BootsBoots (STR)PrefixBasic1+(51–72)% damage
BootsBoots (STR)PrefixBasic1+(51–72)% Minion Damage
BootsBoots (STR)PrefixBasic1+(85–120) Max Mana
BootsBoots (STR)SuffixUltimate0+(23–29)% additional Armor while moving
BootsBoots (STR)SuffixUltimate0+(27–34)% Cooldown Recovery Speed
BootsBoots (STR)SuffixUltimate0+(50–68)% chance to avoid Elemental Ailments
BootsBoots (STR)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
BootsBoots (STR)SuffixUltimate0For every 5 m moved, gains 1 stack(s) of Deflection
BootsBoots (STR)SuffixUltimate0Triggers Lv. (11–20) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (STR)SuffixUltimate1+(17–22)% additional Armor while moving
BootsBoots (STR)SuffixUltimate1+(19–26)% Cooldown Recovery Speed
BootsBoots (STR)SuffixUltimate1+(30–45)% chance to avoid Elemental Ailments
BootsBoots (STR)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
BootsBoots (STR)SuffixUltimate1For every 6 m moved, gains 1 stack(s) of Deflection
BootsBoots (STR)SuffixUltimate1Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (STR)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
BootsBoots (STR)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
BootsBoots (STR)SuffixAdvanced0+(41–52)% Movement Speed
BootsBoots (STR)SuffixAdvanced0+(51–65)% Reaping Duration
BootsBoots (STR)SuffixAdvanced0+(61–78)% Critical Strike Damage
BootsBoots (STR)SuffixAdvanced0Has Hasten
+(9–12)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (STR)SuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
BootsBoots (STR)SuffixAdvanced1+(29–40)% Movement Speed
BootsBoots (STR)SuffixAdvanced1+(36–50)% Reaping Duration
BootsBoots (STR)SuffixAdvanced1+(44–60)% Critical Strike Damage
BootsBoots (STR)SuffixAdvanced1Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (STR)SuffixBasic0+(121–156)% Critical Strike Rating
BootsBoots (STR)SuffixBasic0+(25–35)% Cold Resistance
BootsBoots (STR)SuffixBasic0+(25–35)% Erosion Resistance
BootsBoots (STR)SuffixBasic0+(25–35)% Fire Resistance
BootsBoots (STR)SuffixBasic0+(25–35)% Lightning Resistance
BootsBoots (STR)SuffixBasic0+(51–65)% Affliction Effect
BootsBoots (STR)SuffixBasic0Regenerates 4% of Life per second while moving
BootsBoots (STR)SuffixBasic1+(19–27)% Cold Resistance
BootsBoots (STR)SuffixBasic1+(19–27)% Erosion Resistance
BootsBoots (STR)SuffixBasic1+(19–27)% Fire Resistance
BootsBoots (STR)SuffixBasic1+(19–27)% Lightning Resistance
BootsBoots (STR)SuffixBasic1+(36–50)% Affliction Effect
BootsBoots (STR)SuffixBasic1+(87–120)% Critical Strike Rating
BootsBoots (STR)SuffixBasic1Regenerates 3% of Life per second while moving
BootsBoots (STR)Sweet Dream Affix0+(17–24)% Cooldown Recovery Speed
BootsBoots (STR)Sweet Dream Affix0+(20–25)% Movement Speed
BootsBoots (STR)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
BootsBoots (STR)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Fire Damage
BootsBoots (STR)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Fire Damage
BootsBoots (STR)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (STR)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (STR)Sweet Dream Affix2+(15–20) Dexterity
BootsBoots (STR)Sweet Dream Affix2+(15–20) Intelligence
BootsBoots (STR)Sweet Dream Affix2+(15–20) Strength
BootsBoots (STR)Sweet Dream Affix2+(20–24)% Skill Area
BootsBoots (STR)Sweet Dream Affix2+(5–10)% Cold Resistance
BootsBoots (STR)Sweet Dream Affix2+(5–10)% Erosion Resistance
BootsBoots (STR)Sweet Dream Affix2+(5–10)% Fire Resistance
BootsBoots (STR)Sweet Dream Affix2+(5–10)% Lightning Resistance
BootsBoots (STR)Sweet Dream Affix2+(54–74) Max Life
BootsBoots (STR)Sweet Dream Affix2+(760–960) Armor
Chest ArmorChest Armor (DEX)Base Affix0+(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (DEX)Base Affix0Converts (12–15)% of Physical Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)Base Affix0Converts (27–35)% of Erosion Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)Base Affix0Takes 10 True Damage every 0.1s
Chest ArmorChest Armor (DEX)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
Chest ArmorChest Armor (DEX)Base Affix1+(6–8)% Sealed Mana Compensation
Chest ArmorChest Armor (DEX)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
Chest ArmorChest Armor (DEX)Base Affix1+(7–8)% Aura Effect
Chest ArmorChest Armor (DEX)Base Affix2+(12–20)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (DEX)Base Affix2+(15–20) Dexterity
Chest ArmorChest Armor (DEX)Base Affix2+(15–20) Intelligence
Chest ArmorChest Armor (DEX)Base Affix2+(15–20) Strength
Chest ArmorChest Armor (DEX)Base Affix2+(20–24)% Skill Area
Chest ArmorChest Armor (DEX)Base Affix2+(5–10)% Cold Resistance
Chest ArmorChest Armor (DEX)Base Affix2+(5–10)% Erosion Resistance
Chest ArmorChest Armor (DEX)Base Affix2+(5–10)% Fire Resistance
Chest ArmorChest Armor (DEX)Base Affix2+(5–10)% Lightning Resistance
Chest ArmorChest Armor (DEX)Base Affix2+(54–74) Max Life
Chest ArmorChest Armor (DEX)Base Affix2Regenerates (0.5–1.0)% Life per second
Chest ArmorChest Armor (DEX)Base Stats+1091 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+1309 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+1571 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+1885 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+196 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+2073 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+2240 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+274 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+384 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+538 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+699 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats+909 gear Evasion
Chest ArmorChest Armor (DEX)Corrosion Base0(-6–-4)% additional Physical Damage taken
Chest ArmorChest Armor (DEX)Corrosion Base0+(10–15)% Attack and Spell Block Chance while standing still
Chest ArmorChest Armor (DEX)Corrosion Base0+(15–20)% Max Energy Shield
Chest ArmorChest Armor (DEX)Corrosion Base0+(15–20)% Max Life
Chest ArmorChest Armor (DEX)Corrosion Base0+(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (DEX)Corrosion Base0+(30–50)% gear Evasion
Chest ArmorChest Armor (DEX)Corrosion Base0+(50–70)% damage
Chest ArmorChest Armor (DEX)Corrosion Base0+(8–10)% Elemental and Erosion Resistance
Chest ArmorChest Armor (DEX)Corrosion Base0+1 Support Skill Level
Chest ArmorChest Armor (DEX)Corrosion Base0+2 Active Skill Level
Chest ArmorChest Armor (DEX)Corrosion Base050% chance to gain Hardened when you are hit
Chest ArmorChest Armor (DEX)Corrosion Base0Immune to Elemental Ailments
Chest ArmorChest Armor (DEX)PrefixUltimate0-45% additional Damage Over Time taken when having at least 50000 Evasion
Chest ArmorChest Armor (DEX)PrefixUltimate0(21–26)% of damage is taken from Mana before life
Chest ArmorChest Armor (DEX)PrefixUltimate0+(21–26)% Sealed Mana Compensation
Chest ArmorChest Armor (DEX)PrefixUltimate0+(21–26)% additional Evasion
Chest ArmorChest Armor (DEX)PrefixUltimate0Converts (16–20)% of Physical Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)PrefixUltimate0Converts (36–45)% of Erosion Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)PrefixUltimate0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Chest ArmorChest Armor (DEX)PrefixUltimate0You can cast 1 additional Curses
+(8–10)% curse effect
Chest ArmorChest Armor (DEX)PrefixUltimate1-40% additional Damage Over Time taken when having at least 50000 Evasion
Chest ArmorChest Armor (DEX)PrefixUltimate1(15–20)% of damage is taken from Mana before life
Chest ArmorChest Armor (DEX)PrefixUltimate1+(15–20)% Sealed Mana Compensation
Chest ArmorChest Armor (DEX)PrefixUltimate1+(15–20)% additional Evasion
Chest ArmorChest Armor (DEX)PrefixUltimate1Converts (12–15)% of Physical Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)PrefixUltimate1Converts (27–35)% of Erosion Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)PrefixUltimate1Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 4 m radius
Chest ArmorChest Armor (DEX)PrefixUltimate1You can cast 1 additional Curses
Chest ArmorChest Armor (DEX)PrefixAdvanced0+(16–20)% Attack and Spell Block Chance
Chest ArmorChest Armor (DEX)PrefixAdvanced0+(46–59)% Projectile Speed
Chest ArmorChest Armor (DEX)PrefixAdvanced0+(61–78) Dexterity
Chest ArmorChest Armor (DEX)PrefixAdvanced0+(61–78) Intelligence
Chest ArmorChest Armor (DEX)PrefixAdvanced0+(61–78) Strength
Chest ArmorChest Armor (DEX)PrefixAdvanced1+(12–15)% Attack and Spell Block Chance
Chest ArmorChest Armor (DEX)PrefixAdvanced1+(33–45)% Projectile Speed
Chest ArmorChest Armor (DEX)PrefixAdvanced1+(43–60) Dexterity
Chest ArmorChest Armor (DEX)PrefixAdvanced1+(43–60) Intelligence
Chest ArmorChest Armor (DEX)PrefixAdvanced1+(43–60) Strength
Chest ArmorChest Armor (DEX)PrefixBasic0+(121–156) Max Mana
Chest ArmorChest Armor (DEX)PrefixBasic0+(17–21)% Max Life
Chest ArmorChest Armor (DEX)PrefixBasic0+(221–286) Max Life
Chest ArmorChest Armor (DEX)PrefixBasic0+(3361–4368) gear Evasion
Chest ArmorChest Armor (DEX)PrefixBasic0+(61–78)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (DEX)PrefixBasic0+(73–94)% damage
Chest ArmorChest Armor (DEX)PrefixBasic0+(73–94)% Minion Damage
Chest ArmorChest Armor (DEX)PrefixBasic1+(12–16)% Max Life
Chest ArmorChest Armor (DEX)PrefixBasic1+(154–220) Max Life
Chest ArmorChest Armor (DEX)PrefixBasic1+(2353–3360) gear Evasion
Chest ArmorChest Armor (DEX)PrefixBasic1+(43–60)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (DEX)PrefixBasic1+(51–72)% damage
Chest ArmorChest Armor (DEX)PrefixBasic1+(51–72)% Minion Damage
Chest ArmorChest Armor (DEX)PrefixBasic1+(85–120) Max Mana
Chest ArmorChest Armor (DEX)SuffixUltimate0+(136–176) Attack and Spell Critical Strike Rating
Chest ArmorChest Armor (DEX)SuffixUltimate0+(21–26)% Aura Effect
Chest ArmorChest Armor (DEX)SuffixUltimate0+(50–68)% chance to avoid Elemental Ailments
Chest ArmorChest Armor (DEX)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
Chest ArmorChest Armor (DEX)SuffixUltimate0Regenerates (9–10)% Life per second when taking Damage Over Time
Chest ArmorChest Armor (DEX)SuffixUltimate1+(15–20)% Aura Effect
Chest ArmorChest Armor (DEX)SuffixUltimate1+(30–45)% chance to avoid Elemental Ailments
Chest ArmorChest Armor (DEX)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
Chest ArmorChest Armor (DEX)SuffixUltimate1+(96–135) Attack and Spell Critical Strike Rating
Chest ArmorChest Armor (DEX)SuffixUltimate1Regenerates (7–8)% Life per second when taking Damage Over Time
Chest ArmorChest Armor (DEX)SuffixAdvanced0+(11–13)% Elemental Resistance
Chest ArmorChest Armor (DEX)SuffixAdvanced0+(19–23)% Dexterity
Chest ArmorChest Armor (DEX)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
Chest ArmorChest Armor (DEX)SuffixAdvanced0+(51–65)% Reaping Duration
Chest ArmorChest Armor (DEX)SuffixAdvanced0+(61–78)% Critical Strike Damage
Chest ArmorChest Armor (DEX)SuffixAdvanced0When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(40–60)% Lightning Infiltration Effect
Chest ArmorChest Armor (DEX)SuffixAdvanced1+(14–18)% Dexterity
Chest ArmorChest Armor (DEX)SuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Chest ArmorChest Armor (DEX)SuffixAdvanced1+(36–50)% Reaping Duration
Chest ArmorChest Armor (DEX)SuffixAdvanced1+(44–60)% Critical Strike Damage
Chest ArmorChest Armor (DEX)SuffixAdvanced1+(8–10)% Elemental Resistance
Chest ArmorChest Armor (DEX)SuffixAdvanced1When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(10–30)% Lightning Infiltration Effect
Chest ArmorChest Armor (DEX)SuffixBasic0+(121–156)% Critical Strike Rating
Chest ArmorChest Armor (DEX)SuffixBasic0+(25–35)% Cold Resistance
Chest ArmorChest Armor (DEX)SuffixBasic0+(25–35)% Erosion Resistance
Chest ArmorChest Armor (DEX)SuffixBasic0+(25–35)% Fire Resistance
Chest ArmorChest Armor (DEX)SuffixBasic0+(25–35)% Lightning Resistance
Chest ArmorChest Armor (DEX)SuffixBasic0+(51–65)% Affliction Effect
Chest ArmorChest Armor (DEX)SuffixBasic0Regenerates 4% Life per second
Chest ArmorChest Armor (DEX)SuffixBasic1+(19–27)% Cold Resistance
Chest ArmorChest Armor (DEX)SuffixBasic1+(19–27)% Erosion Resistance
Chest ArmorChest Armor (DEX)SuffixBasic1+(19–27)% Fire Resistance
Chest ArmorChest Armor (DEX)SuffixBasic1+(19–27)% Lightning Resistance
Chest ArmorChest Armor (DEX)SuffixBasic1+(36–50)% Affliction Effect
Chest ArmorChest Armor (DEX)SuffixBasic1+(87–120)% Critical Strike Rating
Chest ArmorChest Armor (DEX)SuffixBasic1Regenerates 3% Life per second
Chest ArmorChest Armor (DEX)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (DEX)Sweet Dream Affix0+3 Max Fortitude Stacks
Chest ArmorChest Armor (DEX)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)Sweet Dream Affix0Takes 10 True Damage every 0.1s
Chest ArmorChest Armor (DEX)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
Chest ArmorChest Armor (DEX)Sweet Dream Affix1+(6–8)% Sealed Mana Compensation
Chest ArmorChest Armor (DEX)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
Chest ArmorChest Armor (DEX)Sweet Dream Affix1+(7–8)% Aura Effect
Chest ArmorChest Armor (DEX)Sweet Dream Affix1+1 Max Fortitude Stacks
Chest ArmorChest Armor (DEX)Sweet Dream Affix2+(15–20) Dexterity
Chest ArmorChest Armor (DEX)Sweet Dream Affix2+(15–20) Intelligence
Chest ArmorChest Armor (DEX)Sweet Dream Affix2+(15–20) Strength
Chest ArmorChest Armor (DEX)Sweet Dream Affix2+(20–24)% Skill Area
Chest ArmorChest Armor (DEX)Sweet Dream Affix2+(5–10)% Cold Resistance
Chest ArmorChest Armor (DEX)Sweet Dream Affix2+(5–10)% Erosion Resistance
Chest ArmorChest Armor (DEX)Sweet Dream Affix2+(5–10)% Fire Resistance
Chest ArmorChest Armor (DEX)Sweet Dream Affix2+(5–10)% Lightning Resistance
Chest ArmorChest Armor (DEX)Sweet Dream Affix2+(54–74) Max Life
Chest ArmorChest Armor (DEX)Sweet Dream Affix2Regenerates (0.5–1.0)% Life per second
Chest ArmorChest Armor (INT)Base Affix0+(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (INT)Base Affix0Converts (12–15)% of Physical Damage taken to Cold Damage
Chest ArmorChest Armor (INT)Base Affix0Converts (27–35)% of Erosion Damage taken to Cold Damage
Chest ArmorChest Armor (INT)Base Affix0Takes 10 True Damage every 0.1s
Chest ArmorChest Armor (INT)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
Chest ArmorChest Armor (INT)Base Affix1+(6–8)% Sealed Mana Compensation
Chest ArmorChest Armor (INT)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
Chest ArmorChest Armor (INT)Base Affix1+(7–8)% Aura Effect
Chest ArmorChest Armor (INT)Base Affix2+(12–20)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (INT)Base Affix2+(15–20) Dexterity
Chest ArmorChest Armor (INT)Base Affix2+(15–20) Intelligence
Chest ArmorChest Armor (INT)Base Affix2+(15–20) Strength
Chest ArmorChest Armor (INT)Base Affix2+(20–24)% Skill Area
Chest ArmorChest Armor (INT)Base Affix2+(4–6)% Energy Shield Charge Speed
Chest ArmorChest Armor (INT)Base Affix2+(5–10)% Cold Resistance
Chest ArmorChest Armor (INT)Base Affix2+(5–10)% Erosion Resistance
Chest ArmorChest Armor (INT)Base Affix2+(5–10)% Fire Resistance
Chest ArmorChest Armor (INT)Base Affix2+(5–10)% Lightning Resistance
Chest ArmorChest Armor (INT)Base Affix2+(87–117) Max Energy Shield
Chest ArmorChest Armor (INT)Base Stats
Chest ArmorChest Armor (INT)Base Stats
Chest ArmorChest Armor (INT)Base Stats+10 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+100 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+120 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+140 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+15 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+170 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+20 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+30 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+40 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+50 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+65 gear Energy Shield
Chest ArmorChest Armor (INT)Base Stats+80 gear Energy Shield
Chest ArmorChest Armor (INT)Corrosion Base0(-6–-4)% additional Physical Damage taken
Chest ArmorChest Armor (INT)Corrosion Base0+(10–15)% Attack and Spell Block Chance while standing still
Chest ArmorChest Armor (INT)Corrosion Base0+(15–20)% Max Energy Shield
Chest ArmorChest Armor (INT)Corrosion Base0+(15–20)% Max Life
Chest ArmorChest Armor (INT)Corrosion Base0+(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (INT)Corrosion Base0+(30–50)% gear Energy Shield
Chest ArmorChest Armor (INT)Corrosion Base0+(50–70)% damage
Chest ArmorChest Armor (INT)Corrosion Base0+(8–10)% Elemental and Erosion Resistance
Chest ArmorChest Armor (INT)Corrosion Base0+1 Support Skill Level
Chest ArmorChest Armor (INT)Corrosion Base0+2 Active Skill Level
Chest ArmorChest Armor (INT)Corrosion Base050% chance to gain Hardened when you are hit
Chest ArmorChest Armor (INT)Corrosion Base0Immune to Elemental Ailments
Chest ArmorChest Armor (INT)PrefixUltimate0(21–26)% of damage is taken from Mana before life
Chest ArmorChest Armor (INT)PrefixUltimate0+(16–20)% additional Max Energy Shield
Chest ArmorChest Armor (INT)PrefixUltimate0+(21–26)% Sealed Mana Compensation
Chest ArmorChest Armor (INT)PrefixUltimate0Converts (16–20)% of Physical Damage taken to Cold Damage
Chest ArmorChest Armor (INT)PrefixUltimate0Converts (36–45)% of Erosion Damage taken to Cold Damage
Chest ArmorChest Armor (INT)PrefixUltimate0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Chest ArmorChest Armor (INT)PrefixUltimate0You can cast 1 additional Curses
+(8–10)% curse effect
Chest ArmorChest Armor (INT)PrefixUltimate1(15–20)% of damage is taken from Mana before life
Chest ArmorChest Armor (INT)PrefixUltimate1+(12–15)% additional Max Energy Shield
Chest ArmorChest Armor (INT)PrefixUltimate1+(15–20)% Sealed Mana Compensation
Chest ArmorChest Armor (INT)PrefixUltimate1Converts (12–15)% of Physical Damage taken to Cold Damage
Chest ArmorChest Armor (INT)PrefixUltimate1Converts (27–35)% of Erosion Damage taken to Cold Damage
Chest ArmorChest Armor (INT)PrefixUltimate1Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 4 m radius
Chest ArmorChest Armor (INT)PrefixUltimate1You can cast 1 additional Curses
Chest ArmorChest Armor (INT)PrefixAdvanced0+(16–20)% Attack and Spell Block Chance
Chest ArmorChest Armor (INT)PrefixAdvanced0+(46–59)% Projectile Speed
Chest ArmorChest Armor (INT)PrefixAdvanced0+(61–78) Dexterity
Chest ArmorChest Armor (INT)PrefixAdvanced0+(61–78) Intelligence
Chest ArmorChest Armor (INT)PrefixAdvanced0+(61–78) Strength
Chest ArmorChest Armor (INT)PrefixAdvanced1+(12–15)% Attack and Spell Block Chance
Chest ArmorChest Armor (INT)PrefixAdvanced1+(33–45)% Projectile Speed
Chest ArmorChest Armor (INT)PrefixAdvanced1+(43–60) Dexterity
Chest ArmorChest Armor (INT)PrefixAdvanced1+(43–60) Intelligence
Chest ArmorChest Armor (INT)PrefixAdvanced1+(43–60) Strength
Chest ArmorChest Armor (INT)PrefixBasic0+(121–156) Max Mana
Chest ArmorChest Armor (INT)PrefixBasic0+(221–286) Max Life
Chest ArmorChest Armor (INT)PrefixBasic0+(401–520) gear Energy Shield
Chest ArmorChest Armor (INT)PrefixBasic0+(61–78)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (INT)PrefixBasic0+(61–86)% gear Energy Shield
Chest ArmorChest Armor (INT)PrefixBasic0+(73–94)% damage
Chest ArmorChest Armor (INT)PrefixBasic0+(73–94)% Minion Damage
Chest ArmorChest Armor (INT)PrefixBasic1+(155–220) Max Life
Chest ArmorChest Armor (INT)PrefixBasic1+(281–400) gear Energy Shield
Chest ArmorChest Armor (INT)PrefixBasic1+(43–60)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (INT)PrefixBasic1+(47–66)% gear Energy Shield
Chest ArmorChest Armor (INT)PrefixBasic1+(51–72)% damage
Chest ArmorChest Armor (INT)PrefixBasic1+(51–72)% Minion Damage
Chest ArmorChest Armor (INT)PrefixBasic1+(85–120) Max Mana
Chest ArmorChest Armor (INT)SuffixUltimate0+(136–176) Attack and Spell Critical Strike Rating
Chest ArmorChest Armor (INT)SuffixUltimate0+(21–26)% Aura Effect
Chest ArmorChest Armor (INT)SuffixUltimate0+(50–68)% chance to avoid Elemental Ailments
Chest ArmorChest Armor (INT)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
Chest ArmorChest Armor (INT)SuffixUltimate1+(15–20)% Aura Effect
Chest ArmorChest Armor (INT)SuffixUltimate1+(30–45)% chance to avoid Elemental Ailments
Chest ArmorChest Armor (INT)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
Chest ArmorChest Armor (INT)SuffixUltimate1+(96–135) Attack and Spell Critical Strike Rating
Chest ArmorChest Armor (INT)SuffixAdvanced0+(11–13)% Elemental Resistance
Chest ArmorChest Armor (INT)SuffixAdvanced0+(19–23)% Intelligence
Chest ArmorChest Armor (INT)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
Chest ArmorChest Armor (INT)SuffixAdvanced0+(51–65)% Reaping Duration
Chest ArmorChest Armor (INT)SuffixAdvanced0+(61–78)% Critical Strike Damage
Chest ArmorChest Armor (INT)SuffixAdvanced0Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(40–60)% Cold Infiltration Effect
Chest ArmorChest Armor (INT)SuffixAdvanced1+(14–18)% Intelligence
Chest ArmorChest Armor (INT)SuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Chest ArmorChest Armor (INT)SuffixAdvanced1+(36–50)% Reaping Duration
Chest ArmorChest Armor (INT)SuffixAdvanced1+(44–60)% Critical Strike Damage
Chest ArmorChest Armor (INT)SuffixAdvanced1+(8–10)% Elemental Resistance
Chest ArmorChest Armor (INT)SuffixAdvanced1Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(10–30)% Cold Infiltration Effect
Chest ArmorChest Armor (INT)SuffixBasic0+(121–156)% Critical Strike Rating
Chest ArmorChest Armor (INT)SuffixBasic0+(25–35)% Cold Resistance
Chest ArmorChest Armor (INT)SuffixBasic0+(25–35)% Erosion Resistance
Chest ArmorChest Armor (INT)SuffixBasic0+(25–35)% Fire Resistance
Chest ArmorChest Armor (INT)SuffixBasic0+(25–35)% Lightning Resistance
Chest ArmorChest Armor (INT)SuffixBasic0+(51–65)% Affliction Effect
Chest ArmorChest Armor (INT)SuffixBasic0+(61–78)% Mana Regeneration Speed
Chest ArmorChest Armor (INT)SuffixBasic1+(19–27)% Cold Resistance
Chest ArmorChest Armor (INT)SuffixBasic1+(19–27)% Erosion Resistance
Chest ArmorChest Armor (INT)SuffixBasic1+(19–27)% Fire Resistance
Chest ArmorChest Armor (INT)SuffixBasic1+(19–27)% Lightning Resistance
Chest ArmorChest Armor (INT)SuffixBasic1+(36–50)% Affliction Effect
Chest ArmorChest Armor (INT)SuffixBasic1+(43–60)% Mana Regeneration Speed
Chest ArmorChest Armor (INT)SuffixBasic1+(87–120)% Critical Strike Rating
Chest ArmorChest Armor (INT)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (INT)Sweet Dream Affix0+3 Max Fortitude Stacks
Chest ArmorChest Armor (INT)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Cold Damage
Chest ArmorChest Armor (INT)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Cold Damage
Chest ArmorChest Armor (INT)Sweet Dream Affix0Takes 10 True Damage every 0.1s
Chest ArmorChest Armor (INT)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
Chest ArmorChest Armor (INT)Sweet Dream Affix1+(6–8)% Sealed Mana Compensation
Chest ArmorChest Armor (INT)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
Chest ArmorChest Armor (INT)Sweet Dream Affix1+(7–8)% Aura Effect
Chest ArmorChest Armor (INT)Sweet Dream Affix1+1 Max Fortitude Stacks
Chest ArmorChest Armor (INT)Sweet Dream Affix2+(15–20) Dexterity
Chest ArmorChest Armor (INT)Sweet Dream Affix2+(15–20) Intelligence
Chest ArmorChest Armor (INT)Sweet Dream Affix2+(15–20) Strength
Chest ArmorChest Armor (INT)Sweet Dream Affix2+(20–24)% Skill Area
Chest ArmorChest Armor (INT)Sweet Dream Affix2+(4–6)% Energy Shield Charge Speed
Chest ArmorChest Armor (INT)Sweet Dream Affix2+(5–10)% Cold Resistance
Chest ArmorChest Armor (INT)Sweet Dream Affix2+(5–10)% Erosion Resistance
Chest ArmorChest Armor (INT)Sweet Dream Affix2+(5–10)% Fire Resistance
Chest ArmorChest Armor (INT)Sweet Dream Affix2+(5–10)% Lightning Resistance
Chest ArmorChest Armor (INT)Sweet Dream Affix2+(87–117) Max Energy Shield
Chest ArmorChest Armor (STR)Base Affix0+(13–14)% Armor Effective Rate for Non-Physical Damage
Chest ArmorChest Armor (STR)Base Affix0+(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (STR)Base Affix0Converts (12–15)% of Physical Damage taken to Fire Damage
Chest ArmorChest Armor (STR)Base Affix0Converts (27–35)% of Erosion Damage taken to Fire Damage
Chest ArmorChest Armor (STR)Base Affix0Takes 10 True Damage every 0.1s
Chest ArmorChest Armor (STR)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
Chest ArmorChest Armor (STR)Base Affix1+(6–8)% Sealed Mana Compensation
Chest ArmorChest Armor (STR)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
Chest ArmorChest Armor (STR)Base Affix1+(7–8)% Aura Effect
Chest ArmorChest Armor (STR)Base Affix2+(12–20)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (STR)Base Affix2+(15–20) Dexterity
Chest ArmorChest Armor (STR)Base Affix2+(15–20) Intelligence
Chest ArmorChest Armor (STR)Base Affix2+(15–20) Strength
Chest ArmorChest Armor (STR)Base Affix2+(20–24)% Skill Area
Chest ArmorChest Armor (STR)Base Affix2+(5–10)% Cold Resistance
Chest ArmorChest Armor (STR)Base Affix2+(5–10)% Erosion Resistance
Chest ArmorChest Armor (STR)Base Affix2+(5–10)% Fire Resistance
Chest ArmorChest Armor (STR)Base Affix2+(5–10)% Lightning Resistance
Chest ArmorChest Armor (STR)Base Affix2+(54–74) Max Life
Chest ArmorChest Armor (STR)Base Affix2Regenerates (0.5–1.0)% Life per second
Chest ArmorChest Armor (STR)Base Stats
Chest ArmorChest Armor (STR)Base Stats+1091 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+1309 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+1571 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+1885 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+196 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+2073 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+2240 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+274 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+384 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+538 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+699 Gear Armor
Chest ArmorChest Armor (STR)Base Stats+909 Gear Armor
Chest ArmorChest Armor (STR)Corrosion Base0(-6–-4)% additional Physical Damage taken
Chest ArmorChest Armor (STR)Corrosion Base0+(10–15)% Attack and Spell Block Chance while standing still
Chest ArmorChest Armor (STR)Corrosion Base0+(15–20)% Max Energy Shield
Chest ArmorChest Armor (STR)Corrosion Base0+(15–20)% Max Life
Chest ArmorChest Armor (STR)Corrosion Base0+(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (STR)Corrosion Base0+(30–50)% Gear Armor
Chest ArmorChest Armor (STR)Corrosion Base0+(50–70)% damage
Chest ArmorChest Armor (STR)Corrosion Base0+(8–10)% Elemental and Erosion Resistance
Chest ArmorChest Armor (STR)Corrosion Base0+1 Support Skill Level
Chest ArmorChest Armor (STR)Corrosion Base0+2 Active Skill Level
Chest ArmorChest Armor (STR)Corrosion Base050% chance to gain Hardened when you are hit
Chest ArmorChest Armor (STR)Corrosion Base0Immune to Elemental Ailments
Chest ArmorChest Armor (STR)PrefixUltimate0-45% additional Damage Over Time taken when having at least 50000 Armor
Chest ArmorChest Armor (STR)PrefixUltimate0(21–26)% of damage is taken from Mana before life
Chest ArmorChest Armor (STR)PrefixUltimate0+(21–26)% Sealed Mana Compensation
Chest ArmorChest Armor (STR)PrefixUltimate0+(21–26)% additional Armor
Chest ArmorChest Armor (STR)PrefixUltimate0Converts (16–20)% of Physical Damage taken to Fire Damage
Chest ArmorChest Armor (STR)PrefixUltimate0Converts (36–45)% of Erosion Damage taken to Fire Damage
Chest ArmorChest Armor (STR)PrefixUltimate0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Chest ArmorChest Armor (STR)PrefixUltimate0You can cast 1 additional Curses
+(8–10)% curse effect
Chest ArmorChest Armor (STR)PrefixUltimate1-40% additional Damage Over Time taken when having at least 50000 Armor
Chest ArmorChest Armor (STR)PrefixUltimate1(15–20)% of damage is taken from Mana before life
Chest ArmorChest Armor (STR)PrefixUltimate1+(15–20)% Sealed Mana Compensation
Chest ArmorChest Armor (STR)PrefixUltimate1+(15–20)% additional Armor
Chest ArmorChest Armor (STR)PrefixUltimate1Converts (12–15)% of Physical Damage taken to Fire Damage
Chest ArmorChest Armor (STR)PrefixUltimate1Converts (27–35)% of Erosion Damage taken to Fire Damage
Chest ArmorChest Armor (STR)PrefixUltimate1Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 4 m radius
Chest ArmorChest Armor (STR)PrefixUltimate1You can cast 1 additional Curses
Chest ArmorChest Armor (STR)PrefixAdvanced0+(16–20)% Attack and Spell Block Chance
Chest ArmorChest Armor (STR)PrefixAdvanced0+(46–59)% Projectile Speed
Chest ArmorChest Armor (STR)PrefixAdvanced0+(55–78) Strength
Chest ArmorChest Armor (STR)PrefixAdvanced0+(61–78) Dexterity
Chest ArmorChest Armor (STR)PrefixAdvanced0+(61–78) Intelligence
Chest ArmorChest Armor (STR)PrefixAdvanced1+(12–15)% Attack and Spell Block Chance
Chest ArmorChest Armor (STR)PrefixAdvanced1+(33–45)% Projectile Speed
Chest ArmorChest Armor (STR)PrefixAdvanced1+(42–60) Strength
Chest ArmorChest Armor (STR)PrefixAdvanced1+(43–60) Dexterity
Chest ArmorChest Armor (STR)PrefixAdvanced1+(43–60) Intelligence
Chest ArmorChest Armor (STR)PrefixBasic0+(121–156) Max Mana
Chest ArmorChest Armor (STR)PrefixBasic0+(17–21)% Max Life
Chest ArmorChest Armor (STR)PrefixBasic0+(221–286) Max Life
Chest ArmorChest Armor (STR)PrefixBasic0+(3361–4368) Gear Armor
Chest ArmorChest Armor (STR)PrefixBasic0+(61–78)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (STR)PrefixBasic0+(73–94)% damage
Chest ArmorChest Armor (STR)PrefixBasic0+(73–94)% Minion Damage
Chest ArmorChest Armor (STR)PrefixBasic1+(12–16)% Max Life
Chest ArmorChest Armor (STR)PrefixBasic1+(154–220) Max Life
Chest ArmorChest Armor (STR)PrefixBasic1+(2353–3360) Gear Armor
Chest ArmorChest Armor (STR)PrefixBasic1+(43–60)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (STR)PrefixBasic1+(51–72)% damage
Chest ArmorChest Armor (STR)PrefixBasic1+(51–72)% Minion Damage
Chest ArmorChest Armor (STR)PrefixBasic1+(85–120) Max Mana
Chest ArmorChest Armor (STR)SuffixUltimate0+(136–176) Attack and Spell Critical Strike Rating
Chest ArmorChest Armor (STR)SuffixUltimate0+(21–26)% Aura Effect
Chest ArmorChest Armor (STR)SuffixUltimate0+(50–68)% chance to avoid Elemental Ailments
Chest ArmorChest Armor (STR)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
Chest ArmorChest Armor (STR)SuffixUltimate0Regenerates (9–10)% Life per second when taking Damage Over Time
Chest ArmorChest Armor (STR)SuffixUltimate1+(15–20)% Aura Effect
Chest ArmorChest Armor (STR)SuffixUltimate1+(30–45)% chance to avoid Elemental Ailments
Chest ArmorChest Armor (STR)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
Chest ArmorChest Armor (STR)SuffixUltimate1+(96–135) Attack and Spell Critical Strike Rating
Chest ArmorChest Armor (STR)SuffixUltimate1Regenerates (7–8)% Life per second when taking Damage Over Time
Chest ArmorChest Armor (STR)SuffixAdvanced0+(11–13)% Elemental Resistance
Chest ArmorChest Armor (STR)SuffixAdvanced0+(19–23)% Strength
Chest ArmorChest Armor (STR)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
Chest ArmorChest Armor (STR)SuffixAdvanced0+(51–65)% Reaping Duration
Chest ArmorChest Armor (STR)SuffixAdvanced0+(61–78)% Critical Strike Damage
Chest ArmorChest Armor (STR)SuffixAdvanced0When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(40–60)% Fire Infiltration Effect
Chest ArmorChest Armor (STR)SuffixAdvanced1+(14–18)% Strength
Chest ArmorChest Armor (STR)SuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Chest ArmorChest Armor (STR)SuffixAdvanced1+(36–50)% Reaping Duration
Chest ArmorChest Armor (STR)SuffixAdvanced1+(44–60)% Critical Strike Damage
Chest ArmorChest Armor (STR)SuffixAdvanced1+(8–10)% Elemental Resistance
Chest ArmorChest Armor (STR)SuffixAdvanced1When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(10–30)% Fire Infiltration Effect
Chest ArmorChest Armor (STR)SuffixBasic0+(121–156)% Critical Strike Rating
Chest ArmorChest Armor (STR)SuffixBasic0+(25–35)% Cold Resistance
Chest ArmorChest Armor (STR)SuffixBasic0+(25–35)% Erosion Resistance
Chest ArmorChest Armor (STR)SuffixBasic0+(25–35)% Fire Resistance
Chest ArmorChest Armor (STR)SuffixBasic0+(25–35)% Lightning Resistance
Chest ArmorChest Armor (STR)SuffixBasic0+(51–65)% Affliction Effect
Chest ArmorChest Armor (STR)SuffixBasic0Regenerates 4% Life per second
Chest ArmorChest Armor (STR)SuffixBasic1+(19–27)% Cold Resistance
Chest ArmorChest Armor (STR)SuffixBasic1+(19–27)% Erosion Resistance
Chest ArmorChest Armor (STR)SuffixBasic1+(19–27)% Fire Resistance
Chest ArmorChest Armor (STR)SuffixBasic1+(19–27)% Lightning Resistance
Chest ArmorChest Armor (STR)SuffixBasic1+(36–50)% Affliction Effect
Chest ArmorChest Armor (STR)SuffixBasic1+(87–120)% Critical Strike Rating
Chest ArmorChest Armor (STR)SuffixBasic1Regenerates (2–3)% Life per second
Chest ArmorChest Armor (STR)Sweet Dream Affix0+(13–14)% Armor Effective Rate for Non-Physical Damage
Chest ArmorChest Armor (STR)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (STR)Sweet Dream Affix0+3 Max Fortitude Stacks
Chest ArmorChest Armor (STR)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Fire Damage
Chest ArmorChest Armor (STR)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Fire Damage
Chest ArmorChest Armor (STR)Sweet Dream Affix0Takes 10 True Damage every 0.1s
Chest ArmorChest Armor (STR)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
Chest ArmorChest Armor (STR)Sweet Dream Affix1+(6–8)% Sealed Mana Compensation
Chest ArmorChest Armor (STR)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
Chest ArmorChest Armor (STR)Sweet Dream Affix1+(7–8)% Aura Effect
Chest ArmorChest Armor (STR)Sweet Dream Affix1+1 Max Fortitude Stacks
Chest ArmorChest Armor (STR)Sweet Dream Affix2+(15–20) Dexterity
Chest ArmorChest Armor (STR)Sweet Dream Affix2+(15–20) Intelligence
Chest ArmorChest Armor (STR)Sweet Dream Affix2+(15–20) Strength
Chest ArmorChest Armor (STR)Sweet Dream Affix2+(20–24)% Skill Area
Chest ArmorChest Armor (STR)Sweet Dream Affix2+(5–10)% Cold Resistance
Chest ArmorChest Armor (STR)Sweet Dream Affix2+(5–10)% Erosion Resistance
Chest ArmorChest Armor (STR)Sweet Dream Affix2+(5–10)% Fire Resistance
Chest ArmorChest Armor (STR)Sweet Dream Affix2+(5–10)% Lightning Resistance
Chest ArmorChest Armor (STR)Sweet Dream Affix2+(54–74) Max Life
Chest ArmorChest Armor (STR)Sweet Dream Affix2Regenerates (0.5–1.0)% Life per second
GlovesGloves (DEX)Base Affix0+(3–5)% Max Elemental Resistance
GlovesGloves (DEX)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
GlovesGloves (DEX)Base Affix1+(6–8)% Sealed Mana Compensation
GlovesGloves (DEX)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
GlovesGloves (DEX)Base Affix1+(7–8)% Aura Effect
GlovesGloves (DEX)Base Affix1+100% chance to Paralyze the target on hit
GlovesGloves (DEX)Base Affix2+(12–20)% Critical Strike Damage Mitigation
GlovesGloves (DEX)Base Affix2+(15–20) Dexterity
GlovesGloves (DEX)Base Affix2+(15–20) Intelligence
GlovesGloves (DEX)Base Affix2+(15–20) Strength
GlovesGloves (DEX)Base Affix2+(20–24)% Skill Area
GlovesGloves (DEX)Base Affix2+(5–10)% Cold Resistance
GlovesGloves (DEX)Base Affix2+(5–10)% Erosion Resistance
GlovesGloves (DEX)Base Affix2+(5–10)% Fire Resistance
GlovesGloves (DEX)Base Affix2+(5–10)% Lightning Resistance
GlovesGloves (DEX)Base Affix2+(54–74) Max Life
GlovesGloves (DEX)Base Affix2+(760–960) Evasion
GlovesGloves (DEX)Base Stats+1122 gear Evasion
GlovesGloves (DEX)Base Stats+1346 gear Evasion
GlovesGloves (DEX)Base Stats+1615 gear Evasion
GlovesGloves (DEX)Base Stats+168 gear Evasion
GlovesGloves (DEX)Base Stats+1777 gear Evasion
GlovesGloves (DEX)Base Stats+1920 gear Evasion
GlovesGloves (DEX)Base Stats+235 gear Evasion
GlovesGloves (DEX)Base Stats+329 gear Evasion
GlovesGloves (DEX)Base Stats+461 gear Evasion
GlovesGloves (DEX)Base Stats+599 gear Evasion
GlovesGloves (DEX)Base Stats+779 gear Evasion
GlovesGloves (DEX)Base Stats+935 gear Evasion
GlovesGloves (DEX)Corrosion Base0Lucky Critical Strike
(-150–-120) Critical Strike Rating
GlovesGloves (DEX)Corrosion Base0+(12–15)% Attack Speed
GlovesGloves (DEX)Corrosion Base0+(12–15)% Cast Speed
GlovesGloves (DEX)Corrosion Base0+(15–20)% chance to Mark the target on hit
GlovesGloves (DEX)Corrosion Base0+(15–20)% chance to cause Blinding on hit
GlovesGloves (DEX)Corrosion Base0+(15–20)% chance to inflict Paralysis on hit
GlovesGloves (DEX)Corrosion Base0+(30–50)% gear Evasion
GlovesGloves (DEX)Corrosion Base0+(50–70)% damage
GlovesGloves (DEX)Corrosion Base0Converts 50% of Physical Damage to Cold Damage
GlovesGloves (DEX)Corrosion Base0Converts 50% of Physical Damage to Erosion Damage
GlovesGloves (DEX)Corrosion Base0Converts 50% of Physical Damage to Lightning Damage
GlovesGloves (DEX)Corrosion Base0Converts 50% Physical Damage to Fire Damage
GlovesGloves (DEX)Corrosion Base0Eliminates enemies under 15% Life upon inflicting damage
GlovesGloves (DEX)Corrosion Base0Gains a stack of Fortitude when using a Melee Skill
GlovesGloves (DEX)Corrosion Base0Gains a stack of Torment when Reaping
GlovesGloves (DEX)Corrosion Base0Inflicts Frail when dealing Spell Damage
GlovesGloves (DEX)Corrosion Base0Max Tenacity Blessing Stacks +1
GlovesGloves (DEX)PrefixUltimate0+(26–30)% additional Minion Damage when you have (1–8) Minion(s)
GlovesGloves (DEX)PrefixUltimate0+(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when having at least 8 stack(s) of Focus Blessing
GlovesGloves (DEX)PrefixUltimate0+(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing
GlovesGloves (DEX)PrefixUltimate0+(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing
GlovesGloves (DEX)PrefixUltimate0+3 Active Skill Level
GlovesGloves (DEX)PrefixUltimate1+(21–25)% additional Minion Damage when you have (1–8) Minion(s)
GlovesGloves (DEX)PrefixUltimate1+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when having at least 8 stack(s) of Focus Blessing
GlovesGloves (DEX)PrefixUltimate1+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing
GlovesGloves (DEX)PrefixUltimate1+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing
GlovesGloves (DEX)PrefixUltimate1+2 Active Skill Level
GlovesGloves (DEX)PrefixAdvanced0Adds (13–16)% of Lightning Damage as Erosion Damage
GlovesGloves (DEX)PrefixAdvanced0Adds (13–16)% of Physical Damage as Lightning Damage
GlovesGloves (DEX)PrefixAdvanced0Adds (54–56) - (71–76) Fire Damage to Attacks and Spells
GlovesGloves (DEX)PrefixAdvanced0Adds (55–57) - (73–75) Cold Damage to Attacks and Spells
GlovesGloves (DEX)PrefixAdvanced0Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells
GlovesGloves (DEX)PrefixAdvanced0Adds (58–60) - (71–73) Physical Damage to Attacks and Spells
GlovesGloves (DEX)PrefixAdvanced0Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells
GlovesGloves (DEX)PrefixAdvanced1Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells
GlovesGloves (DEX)PrefixAdvanced1Adds (42–44) - (54–59) Fire Damage to Attacks and Spells
GlovesGloves (DEX)PrefixAdvanced1Adds (42–44) - (56–58) Cold Damage to Attacks and Spells
GlovesGloves (DEX)PrefixAdvanced1Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells
GlovesGloves (DEX)PrefixAdvanced1Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
GlovesGloves (DEX)PrefixAdvanced1Adds (9–12)% of Lightning Damage as Erosion Damage
GlovesGloves (DEX)PrefixAdvanced1Adds (9–12)% of Physical Damage as Lightning Damage
GlovesGloves (DEX)PrefixBasic0+(121–156) Max Mana
GlovesGloves (DEX)PrefixBasic0+(221–286) Max Life
GlovesGloves (DEX)PrefixBasic0+(26–37)% Frostbite inflicted
GlovesGloves (DEX)PrefixBasic0+(2881–3744) gear Evasion
GlovesGloves (DEX)PrefixBasic0+(61–78)% Critical Strike Damage Mitigation
GlovesGloves (DEX)PrefixBasic0+(73–94)% damage
GlovesGloves (DEX)PrefixBasic0+(73–94)% Minion Damage
GlovesGloves (DEX)PrefixBasic1+(155–220) Max Life
GlovesGloves (DEX)PrefixBasic1+(20–25)% Frostbite inflicted
GlovesGloves (DEX)PrefixBasic1+(2017–2880) gear Evasion
GlovesGloves (DEX)PrefixBasic1+(43–60)% Critical Strike Damage Mitigation
GlovesGloves (DEX)PrefixBasic1+(51–72)% damage
GlovesGloves (DEX)PrefixBasic1+(51–72)% Minion Damage
GlovesGloves (DEX)PrefixBasic1+(85–120) Max Mana
GlovesGloves (DEX)SuffixUltimate0+(16–20)% Blur Effect
Gains Blur for 1 s after losing Blur
GlovesGloves (DEX)SuffixUltimate0+(26–30)% additional damage while having Fervor
GlovesGloves (DEX)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
GlovesGloves (DEX)SuffixUltimate0+1 Jumps
+6% additional damage for every Jump (multiplies)
GlovesGloves (DEX)SuffixUltimate1+(12–15)% Blur Effect
Gains Blur for 1 s after losing Blur
GlovesGloves (DEX)SuffixUltimate1+(21–25)% additional damage while having Fervor
GlovesGloves (DEX)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
GlovesGloves (DEX)SuffixUltimate1+1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
GlovesGloves (DEX)SuffixAdvanced0+(22–31)% Attack and Cast Speed
+(22–31)% Minion Attack and Cast Speed
GlovesGloves (DEX)SuffixAdvanced0+(49–62)% Skill Area
+(49–62)% Minion Skill Area
GlovesGloves (DEX)SuffixAdvanced0+(51–65)% Reaping Duration
GlovesGloves (DEX)SuffixAdvanced0+(61–78)% Critical Strike Damage
GlovesGloves (DEX)SuffixAdvanced1+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
GlovesGloves (DEX)SuffixAdvanced1+(35–48)% Skill Area
+(35–48)% Minion Skill Area
GlovesGloves (DEX)SuffixAdvanced1+(37–50)% Reaping Duration
GlovesGloves (DEX)SuffixAdvanced1+(44–60)% Critical Strike Damage
GlovesGloves (DEX)SuffixBasic0+(111–156)% Critical Strike Rating
GlovesGloves (DEX)SuffixBasic0+(25–35)% Cold Resistance
GlovesGloves (DEX)SuffixBasic0+(25–35)% Erosion Resistance
GlovesGloves (DEX)SuffixBasic0+(25–35)% Fire Resistance
GlovesGloves (DEX)SuffixBasic0+(25–35)% Lightning Resistance
GlovesGloves (DEX)SuffixBasic0+(51–65)% Affliction Effect
GlovesGloves (DEX)SuffixBasic0Regenerates (121–156) Life per second
GlovesGloves (DEX)SuffixBasic1+(19–27)% Cold Resistance
GlovesGloves (DEX)SuffixBasic1+(19–27)% Erosion Resistance
GlovesGloves (DEX)SuffixBasic1+(19–27)% Fire Resistance
GlovesGloves (DEX)SuffixBasic1+(19–27)% Lightning Resistance
GlovesGloves (DEX)SuffixBasic1+(36–50)% Affliction Effect
GlovesGloves (DEX)SuffixBasic1+(85–120)% Critical Strike Rating
GlovesGloves (DEX)SuffixBasic1Regenerates (85–120) Life per second
GlovesGloves (DEX)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
GlovesGloves (DEX)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
GlovesGloves (DEX)Sweet Dream Affix1+(6–8)% Sealed Mana Compensation
GlovesGloves (DEX)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
GlovesGloves (DEX)Sweet Dream Affix1+(7–8)% Aura Effect
GlovesGloves (DEX)Sweet Dream Affix1+100% chance to Paralyze the target on hit
GlovesGloves (DEX)Sweet Dream Affix2+(15–20) Dexterity
GlovesGloves (DEX)Sweet Dream Affix2+(15–20) Intelligence
GlovesGloves (DEX)Sweet Dream Affix2+(15–20) Strength
GlovesGloves (DEX)Sweet Dream Affix2+(20–24)% Skill Area
GlovesGloves (DEX)Sweet Dream Affix2+(5–10)% Cold Resistance
GlovesGloves (DEX)Sweet Dream Affix2+(5–10)% Erosion Resistance
GlovesGloves (DEX)Sweet Dream Affix2+(5–10)% Fire Resistance
GlovesGloves (DEX)Sweet Dream Affix2+(5–10)% Lightning Resistance
GlovesGloves (DEX)Sweet Dream Affix2+(54–74) Max Life
GlovesGloves (DEX)Sweet Dream Affix2+(760–960) Evasion
GlovesGloves (INT)Base Affix0+(3–5)% Max Elemental Resistance
GlovesGloves (INT)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
GlovesGloves (INT)Base Affix1+(6–8)% Sealed Mana Compensation
GlovesGloves (INT)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
GlovesGloves (INT)Base Affix1+(7–8)% Aura Effect
GlovesGloves (INT)Base Affix1+100% chance to Paralyze the target on hit
GlovesGloves (INT)Base Affix2+(12–20)% Critical Strike Damage Mitigation
GlovesGloves (INT)Base Affix2+(15–20) Dexterity
GlovesGloves (INT)Base Affix2+(15–20) Intelligence
GlovesGloves (INT)Base Affix2+(15–20) Strength
GlovesGloves (INT)Base Affix2+(20–24)% Skill Area
GlovesGloves (INT)Base Affix2+(4–6)% Energy Shield Charge Speed
GlovesGloves (INT)Base Affix2+(5–10)% Cold Resistance
GlovesGloves (INT)Base Affix2+(5–10)% Erosion Resistance
GlovesGloves (INT)Base Affix2+(5–10)% Fire Resistance
GlovesGloves (INT)Base Affix2+(5–10)% Lightning Resistance
GlovesGloves (INT)Base Affix2+(87–117) Max Energy Shield
GlovesGloves (INT)Base Stats+103 gear Energy Shield
GlovesGloves (INT)Base Stats+120 gear Energy Shield
GlovesGloves (INT)Base Stats+13 gear Energy Shield
GlovesGloves (INT)Base Stats+146 gear Energy Shield
GlovesGloves (INT)Base Stats+18 gear Energy Shield
GlovesGloves (INT)Base Stats+26 gear Energy Shield
GlovesGloves (INT)Base Stats+35 gear Energy Shield
GlovesGloves (INT)Base Stats+43 gear Energy Shield
GlovesGloves (INT)Base Stats+56 gear Energy Shield
GlovesGloves (INT)Base Stats+69 gear Energy Shield
GlovesGloves (INT)Base Stats+86 gear Energy Shield
GlovesGloves (INT)Base Stats+9 gear Energy Shield
GlovesGloves (INT)Corrosion Base0Lucky Critical Strike
(-150–-120) Critical Strike Rating
GlovesGloves (INT)Corrosion Base0+(12–15)% Attack Speed
GlovesGloves (INT)Corrosion Base0+(12–15)% Cast Speed
GlovesGloves (INT)Corrosion Base0+(15–20)% chance to Mark the target on hit
GlovesGloves (INT)Corrosion Base0+(15–20)% chance to cause Blinding on hit
GlovesGloves (INT)Corrosion Base0+(15–20)% chance to inflict Paralysis on hit
GlovesGloves (INT)Corrosion Base0+(30–50)% gear Energy Shield
GlovesGloves (INT)Corrosion Base0+(50–70)% damage
GlovesGloves (INT)Corrosion Base0Converts 50% of Physical Damage to Cold Damage
GlovesGloves (INT)Corrosion Base0Converts 50% of Physical Damage to Erosion Damage
GlovesGloves (INT)Corrosion Base0Converts 50% of Physical Damage to Lightning Damage
GlovesGloves (INT)Corrosion Base0Converts 50% Physical Damage to Fire Damage
GlovesGloves (INT)Corrosion Base0Eliminates enemies under 15% Life upon inflicting damage
GlovesGloves (INT)Corrosion Base0Gains a stack of Fortitude when using a Melee Skill
GlovesGloves (INT)Corrosion Base0Gains a stack of Torment when Reaping
GlovesGloves (INT)Corrosion Base0Inflicts Frail when dealing Spell Damage
GlovesGloves (INT)Corrosion Base0Max Tenacity Blessing Stacks +1
GlovesGloves (INT)PrefixUltimate0+(26–30)% additional Minion Damage when you have (1–8) Minion(s)
GlovesGloves (INT)PrefixUltimate0+(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when having at least 8 stack(s) of Focus Blessing
GlovesGloves (INT)PrefixUltimate0+(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing
GlovesGloves (INT)PrefixUltimate0+(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing
GlovesGloves (INT)PrefixUltimate0+3 Active Skill Level
GlovesGloves (INT)PrefixUltimate1+(21–25)% additional Minion Damage when you have (1–8) Minion(s)
GlovesGloves (INT)PrefixUltimate1+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when having at least 8 stack(s) of Focus Blessing
GlovesGloves (INT)PrefixUltimate1+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing
GlovesGloves (INT)PrefixUltimate1+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing
GlovesGloves (INT)PrefixUltimate1+2 Active Skill Level
GlovesGloves (INT)PrefixAdvanced0Adds (13–16)% of Cold Damage as Erosion Damage
GlovesGloves (INT)PrefixAdvanced0Adds (13–16)% of Physical Damage to Cold Damage
GlovesGloves (INT)PrefixAdvanced0Adds (54–56) - (71–76) Fire Damage to Attacks and Spells
GlovesGloves (INT)PrefixAdvanced0Adds (55–57) - (73–75) Cold Damage to Attacks and Spells
GlovesGloves (INT)PrefixAdvanced0Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells
GlovesGloves (INT)PrefixAdvanced0Adds (58–60) - (71–73) Physical Damage to Attacks and Spells
GlovesGloves (INT)PrefixAdvanced0Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells
GlovesGloves (INT)PrefixAdvanced1Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells
GlovesGloves (INT)PrefixAdvanced1Adds (42–44) - (54–59) Fire Damage to Attacks and Spells
GlovesGloves (INT)PrefixAdvanced1Adds (42–44) - (56–58) Cold Damage to Attacks and Spells
GlovesGloves (INT)PrefixAdvanced1Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells
GlovesGloves (INT)PrefixAdvanced1Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
GlovesGloves (INT)PrefixAdvanced1Adds (9–12)% of Cold Damage as Erosion Damage
GlovesGloves (INT)PrefixAdvanced1Adds (9–12)% of Physical Damage to Cold Damage
GlovesGloves (INT)PrefixBasic0+(121–156) Max Mana
GlovesGloves (INT)PrefixBasic0+(221–286) Max Life
GlovesGloves (INT)PrefixBasic0+(26–37)% Frostbite inflicted
GlovesGloves (INT)PrefixBasic0+(341–442) gear Energy Shield
GlovesGloves (INT)PrefixBasic0+(61–78)% Critical Strike Damage Mitigation
GlovesGloves (INT)PrefixBasic0+(61–78)% Mana Regeneration Speed
GlovesGloves (INT)PrefixBasic0+(61–86)% gear Energy Shield
GlovesGloves (INT)PrefixBasic0+(73–94)% damage
GlovesGloves (INT)PrefixBasic0+(73–94)% Minion Damage
GlovesGloves (INT)PrefixBasic1+(155–220) Max Life
GlovesGloves (INT)PrefixBasic1+(20–25)% Frostbite inflicted
GlovesGloves (INT)PrefixBasic1+(239–340) gear Energy Shield
GlovesGloves (INT)PrefixBasic1+(43–60)% Critical Strike Damage Mitigation
GlovesGloves (INT)PrefixBasic1+(43–60)% Mana Regeneration Speed
GlovesGloves (INT)PrefixBasic1+(47–66)% gear Energy Shield
GlovesGloves (INT)PrefixBasic1+(51–72)% damage
GlovesGloves (INT)PrefixBasic1+(51–72)% Minion Damage
GlovesGloves (INT)PrefixBasic1+(85–120) Max Mana
GlovesGloves (INT)SuffixUltimate0+(16–20)% Blur Effect
Gains Blur for 1 s after losing Blur
GlovesGloves (INT)SuffixUltimate0+(26–30)% additional damage while having Fervor
GlovesGloves (INT)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
GlovesGloves (INT)SuffixUltimate0+1 Jumps
+6% additional damage for every Jump (multiplies)
GlovesGloves (INT)SuffixUltimate1+(12–15)% Blur Effect
Gains Blur for 1 s after losing Blur
GlovesGloves (INT)SuffixUltimate1+(21–25)% additional damage while having Fervor
GlovesGloves (INT)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
GlovesGloves (INT)SuffixUltimate1+1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
GlovesGloves (INT)SuffixAdvanced0+(22–31)% Attack and Cast Speed
+(22–31)% Minion Attack and Cast Speed
GlovesGloves (INT)SuffixAdvanced0+(49–62)% Skill Area
+(49–62)% Minion Skill Area
GlovesGloves (INT)SuffixAdvanced0+(51–65)% Reaping Duration
GlovesGloves (INT)SuffixAdvanced0+(61–78)% Critical Strike Damage
GlovesGloves (INT)SuffixAdvanced1+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
GlovesGloves (INT)SuffixAdvanced1+(35–48)% Skill Area
+(35–48)% Minion Skill Area
GlovesGloves (INT)SuffixAdvanced1+(37–50)% Reaping Duration
GlovesGloves (INT)SuffixAdvanced1+(44–60)% Critical Strike Damage
GlovesGloves (INT)SuffixBasic0+(111–156)% Critical Strike Rating
GlovesGloves (INT)SuffixBasic0+(25–35)% Cold Resistance
GlovesGloves (INT)SuffixBasic0+(25–35)% Erosion Resistance
GlovesGloves (INT)SuffixBasic0+(25–35)% Fire Resistance
GlovesGloves (INT)SuffixBasic0+(25–35)% Lightning Resistance
GlovesGloves (INT)SuffixBasic0+(51–65)% Affliction Effect
GlovesGloves (INT)SuffixBasic1+(19–27)% Cold Resistance
GlovesGloves (INT)SuffixBasic1+(19–27)% Erosion Resistance
GlovesGloves (INT)SuffixBasic1+(19–27)% Fire Resistance
GlovesGloves (INT)SuffixBasic1+(19–27)% Lightning Resistance
GlovesGloves (INT)SuffixBasic1+(36–50)% Affliction Effect
GlovesGloves (INT)SuffixBasic1+(85–120)% Critical Strike Rating
GlovesGloves (INT)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
GlovesGloves (INT)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
GlovesGloves (INT)Sweet Dream Affix1+(6–8)% Sealed Mana Compensation
GlovesGloves (INT)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
GlovesGloves (INT)Sweet Dream Affix1+(7–8)% Aura Effect
GlovesGloves (INT)Sweet Dream Affix1+100% chance to Paralyze the target on hit
GlovesGloves (INT)Sweet Dream Affix2+(15–20) Dexterity
GlovesGloves (INT)Sweet Dream Affix2+(15–20) Intelligence
GlovesGloves (INT)Sweet Dream Affix2+(15–20) Strength
GlovesGloves (INT)Sweet Dream Affix2+(20–24)% Skill Area
GlovesGloves (INT)Sweet Dream Affix2+(4–6)% Energy Shield Charge Speed
GlovesGloves (INT)Sweet Dream Affix2+(5–10)% Cold Resistance
GlovesGloves (INT)Sweet Dream Affix2+(5–10)% Erosion Resistance
GlovesGloves (INT)Sweet Dream Affix2+(5–10)% Fire Resistance
GlovesGloves (INT)Sweet Dream Affix2+(5–10)% Lightning Resistance
GlovesGloves (INT)Sweet Dream Affix2+(87–117) Max Energy Shield
GlovesGloves (STR)Base Affix0+(3–5)% Max Elemental Resistance
GlovesGloves (STR)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
GlovesGloves (STR)Base Affix1+(6–8)% Sealed Mana Compensation
GlovesGloves (STR)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
GlovesGloves (STR)Base Affix1+(7–8)% Aura Effect
GlovesGloves (STR)Base Affix1+100% chance to Paralyze the target on hit
GlovesGloves (STR)Base Affix2+(12–20)% Critical Strike Damage Mitigation
GlovesGloves (STR)Base Affix2+(15–20) Dexterity
GlovesGloves (STR)Base Affix2+(15–20) Intelligence
GlovesGloves (STR)Base Affix2+(15–20) Strength
GlovesGloves (STR)Base Affix2+(20–24)% Skill Area
GlovesGloves (STR)Base Affix2+(5–10)% Cold Resistance
GlovesGloves (STR)Base Affix2+(5–10)% Erosion Resistance
GlovesGloves (STR)Base Affix2+(5–10)% Fire Resistance
GlovesGloves (STR)Base Affix2+(5–10)% Lightning Resistance
GlovesGloves (STR)Base Affix2+(54–74) Max Life
GlovesGloves (STR)Base Affix2+(760–960) Armor
GlovesGloves (STR)Base Stats+1122 Gear Armor
GlovesGloves (STR)Base Stats+1346 Gear Armor
GlovesGloves (STR)Base Stats+1615 Gear Armor
GlovesGloves (STR)Base Stats+168 Gear Armor
GlovesGloves (STR)Base Stats+1777 Gear Armor
GlovesGloves (STR)Base Stats+1920 Gear Armor
GlovesGloves (STR)Base Stats+235 Gear Armor
GlovesGloves (STR)Base Stats+329 Gear Armor
GlovesGloves (STR)Base Stats+461 Gear Armor
GlovesGloves (STR)Base Stats+599 Gear Armor
GlovesGloves (STR)Base Stats+779 Gear Armor
GlovesGloves (STR)Base Stats+935 Gear Armor
GlovesGloves (STR)Corrosion Base0Lucky Critical Strike
(-150–-120) Critical Strike Rating
GlovesGloves (STR)Corrosion Base0+(12–15)% Attack Speed
GlovesGloves (STR)Corrosion Base0+(12–15)% Cast Speed
GlovesGloves (STR)Corrosion Base0+(15–20)% chance to Mark the target on hit
GlovesGloves (STR)Corrosion Base0+(15–20)% chance to cause Blinding on hit
GlovesGloves (STR)Corrosion Base0+(15–20)% chance to inflict Paralysis on hit
GlovesGloves (STR)Corrosion Base0+(30–50)% Gear Armor
GlovesGloves (STR)Corrosion Base0+(50–70)% damage
GlovesGloves (STR)Corrosion Base0Converts 50% of Physical Damage to Cold Damage
GlovesGloves (STR)Corrosion Base0Converts 50% of Physical Damage to Erosion Damage
GlovesGloves (STR)Corrosion Base0Converts 50% of Physical Damage to Lightning Damage
GlovesGloves (STR)Corrosion Base0Converts 50% Physical Damage to Fire Damage
GlovesGloves (STR)Corrosion Base0Eliminates enemies under 15% Life upon inflicting damage
GlovesGloves (STR)Corrosion Base0Gains a stack of Fortitude when using a Melee Skill
GlovesGloves (STR)Corrosion Base0Gains a stack of Torment when Reaping
GlovesGloves (STR)Corrosion Base0Inflicts Frail when dealing Spell Damage
GlovesGloves (STR)Corrosion Base0Max Tenacity Blessing Stacks +1
GlovesGloves (STR)PrefixUltimate0+(26–30)% additional Minion Damage when you have (1–8) Minion(s)
GlovesGloves (STR)PrefixUltimate0+(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when having at least 8 stack(s) of Focus Blessing
GlovesGloves (STR)PrefixUltimate0+(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing
GlovesGloves (STR)PrefixUltimate0+(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing
GlovesGloves (STR)PrefixUltimate0+3 Active Skill Level
GlovesGloves (STR)PrefixUltimate1+(21–25)% additional Minion Damage when you have (1–8) Minion(s)
GlovesGloves (STR)PrefixUltimate1+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when having at least 8 stack(s) of Focus Blessing
GlovesGloves (STR)PrefixUltimate1+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing
GlovesGloves (STR)PrefixUltimate1+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing
GlovesGloves (STR)PrefixUltimate1+2 Active Skill Level
GlovesGloves (STR)PrefixAdvanced0Adds (13–16)% of Fire Damage as Erosion Damage
GlovesGloves (STR)PrefixAdvanced0Adds (13–16)% of Physical Damage as Fire Damage
GlovesGloves (STR)PrefixAdvanced0Adds (54–56) - (71–76) Fire Damage to Attacks and Spells
GlovesGloves (STR)PrefixAdvanced0Adds (55–57) - (73–75) Cold Damage to Attacks and Spells
GlovesGloves (STR)PrefixAdvanced0Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells
GlovesGloves (STR)PrefixAdvanced0Adds (58–60) - (71–73) Physical Damage to Attacks and Spells
GlovesGloves (STR)PrefixAdvanced0Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells
GlovesGloves (STR)PrefixAdvanced1Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells
GlovesGloves (STR)PrefixAdvanced1Adds (42–44) - (54–59) Fire Damage to Attacks and Spells
GlovesGloves (STR)PrefixAdvanced1Adds (42–44) - (56–58) Cold Damage to Attacks and Spells
GlovesGloves (STR)PrefixAdvanced1Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells
GlovesGloves (STR)PrefixAdvanced1Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
GlovesGloves (STR)PrefixAdvanced1Adds (9–12)% of Fire Damage as Erosion Damage
GlovesGloves (STR)PrefixAdvanced1Adds (9–12)% of Physical Damage as Fire Damage
GlovesGloves (STR)PrefixBasic0+(121–156) Max Mana
GlovesGloves (STR)PrefixBasic0+(221–286) Max Life
GlovesGloves (STR)PrefixBasic0+(26–37)% Frostbite inflicted
GlovesGloves (STR)PrefixBasic0+(2881–3744) Gear Armor
GlovesGloves (STR)PrefixBasic0+(61–78)% Critical Strike Damage Mitigation
GlovesGloves (STR)PrefixBasic0+(73–94)% damage
GlovesGloves (STR)PrefixBasic0+(73–94)% Minion Damage
GlovesGloves (STR)PrefixBasic1+(155–220) Max Life
GlovesGloves (STR)PrefixBasic1+(20–25)% Frostbite inflicted
GlovesGloves (STR)PrefixBasic1+(2017–2880) Gear Armor
GlovesGloves (STR)PrefixBasic1+(43–60)% Critical Strike Damage Mitigation
GlovesGloves (STR)PrefixBasic1+(51–72)% damage
GlovesGloves (STR)PrefixBasic1+(51–72)% Minion Damage
GlovesGloves (STR)PrefixBasic1+(85–120) Max Mana
GlovesGloves (STR)SuffixUltimate0+(16–20)% Blur Effect
Gains Blur for 1 s after losing Blur
GlovesGloves (STR)SuffixUltimate0+(26–30)% additional damage while having Fervor
GlovesGloves (STR)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
GlovesGloves (STR)SuffixUltimate0+1 Jumps
+6% additional damage for every Jump (multiplies)
GlovesGloves (STR)SuffixUltimate1+(12–15)% Blur Effect
Gains Blur for 1 s after losing Blur
GlovesGloves (STR)SuffixUltimate1+(21–25)% additional damage while having Fervor
GlovesGloves (STR)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
GlovesGloves (STR)SuffixUltimate1+1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
GlovesGloves (STR)SuffixAdvanced0+(22–31)% Attack and Cast Speed
+(22–31)% Minion Attack and Cast Speed
GlovesGloves (STR)SuffixAdvanced0+(49–62)% Skill Area
+(49–62)% Minion Skill Area
GlovesGloves (STR)SuffixAdvanced0+(51–65)% Reaping Duration
GlovesGloves (STR)SuffixAdvanced0+(61–78)% Critical Strike Damage
GlovesGloves (STR)SuffixAdvanced1+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
GlovesGloves (STR)SuffixAdvanced1+(35–48)% Skill Area
+(35–48)% Minion Skill Area
GlovesGloves (STR)SuffixAdvanced1+(37–50)% Reaping Duration
GlovesGloves (STR)SuffixAdvanced1+(44–60)% Critical Strike Damage
GlovesGloves (STR)SuffixBasic0+(111–156)% Critical Strike Rating
GlovesGloves (STR)SuffixBasic0+(25–35)% Cold Resistance
GlovesGloves (STR)SuffixBasic0+(25–35)% Erosion Resistance
GlovesGloves (STR)SuffixBasic0+(25–35)% Fire Resistance
GlovesGloves (STR)SuffixBasic0+(25–35)% Lightning Resistance
GlovesGloves (STR)SuffixBasic0+(51–65)% Affliction Effect
GlovesGloves (STR)SuffixBasic0Regenerates (121–156) Life per second
GlovesGloves (STR)SuffixBasic1+(19–27)% Cold Resistance
GlovesGloves (STR)SuffixBasic1+(19–27)% Erosion Resistance
GlovesGloves (STR)SuffixBasic1+(19–27)% Fire Resistance
GlovesGloves (STR)SuffixBasic1+(19–27)% Lightning Resistance
GlovesGloves (STR)SuffixBasic1+(36–50)% Affliction Effect
GlovesGloves (STR)SuffixBasic1+(85–120)% Critical Strike Rating
GlovesGloves (STR)SuffixBasic1Regenerates (85–120) Life per second
GlovesGloves (STR)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
GlovesGloves (STR)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
GlovesGloves (STR)Sweet Dream Affix1+(6–8)% Sealed Mana Compensation
GlovesGloves (STR)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
GlovesGloves (STR)Sweet Dream Affix1+(7–8)% Aura Effect
GlovesGloves (STR)Sweet Dream Affix1+100% chance to Paralyze the target on hit
GlovesGloves (STR)Sweet Dream Affix2+(15–20) Dexterity
GlovesGloves (STR)Sweet Dream Affix2+(15–20) Intelligence
GlovesGloves (STR)Sweet Dream Affix2+(15–20) Strength
GlovesGloves (STR)Sweet Dream Affix2+(20–24)% Skill Area
GlovesGloves (STR)Sweet Dream Affix2+(5–10)% Cold Resistance
GlovesGloves (STR)Sweet Dream Affix2+(5–10)% Erosion Resistance
GlovesGloves (STR)Sweet Dream Affix2+(5–10)% Fire Resistance
GlovesGloves (STR)Sweet Dream Affix2+(5–10)% Lightning Resistance
GlovesGloves (STR)Sweet Dream Affix2+(54–74) Max Life
GlovesGloves (STR)Sweet Dream Affix2+(760–960) Armor
HelmetHelmet (DEX)Base Affix0+(3–5)% Max Elemental Resistance
HelmetHelmet (DEX)Base Affix0Converts (12–15)% of Physical Damage taken to Lightning Damage
HelmetHelmet (DEX)Base Affix0Converts (27–35)% of Erosion Damage taken to Lightning Damage
HelmetHelmet (DEX)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
HelmetHelmet (DEX)Base Affix1+(6–8)% Sealed Mana Compensation
HelmetHelmet (DEX)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
HelmetHelmet (DEX)Base Affix1+(7–8)% Aura Effect
HelmetHelmet (DEX)Base Affix1When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
HelmetHelmet (DEX)Base Affix2+(15–20) Dexterity
HelmetHelmet (DEX)Base Affix2+(15–20) Intelligence
HelmetHelmet (DEX)Base Affix2+(15–20) Strength
HelmetHelmet (DEX)Base Affix2+(20–24)% Skill Area
HelmetHelmet (DEX)Base Affix2+(5–10)% Cold Resistance
HelmetHelmet (DEX)Base Affix2+(5–10)% Erosion Resistance
HelmetHelmet (DEX)Base Affix2+(5–10)% Fire Resistance
HelmetHelmet (DEX)Base Affix2+(5–10)% Lightning Resistance
HelmetHelmet (DEX)Base Affix2+(54–74) Max Life
HelmetHelmet (DEX)Base Affix2+(760–960) Evasion
HelmetHelmet (DEX)Base Stats+1122 gear Evasion
HelmetHelmet (DEX)Base Stats+1346 gear Evasion
HelmetHelmet (DEX)Base Stats+1615 gear Evasion
HelmetHelmet (DEX)Base Stats+168 gear Evasion
HelmetHelmet (DEX)Base Stats+1777 gear Evasion
HelmetHelmet (DEX)Base Stats+1920 gear Evasion
HelmetHelmet (DEX)Base Stats+235 gear Evasion
HelmetHelmet (DEX)Base Stats+329 gear Evasion
HelmetHelmet (DEX)Base Stats+461 gear Evasion
HelmetHelmet (DEX)Base Stats+599 gear Evasion
HelmetHelmet (DEX)Base Stats+779 gear Evasion
HelmetHelmet (DEX)Base Stats+935 gear Evasion
HelmetHelmet (DEX)Corrosion Base0(-50–-30)% Cursed Effect
HelmetHelmet (DEX)Corrosion Base0+(10–15)% Sealed Mana Compensation
HelmetHelmet (DEX)Corrosion Base0+(15–20)% Max Energy Shield
HelmetHelmet (DEX)Corrosion Base0+(15–20)% Max Life
HelmetHelmet (DEX)Corrosion Base0+(30–50)% gear Evasion
HelmetHelmet (DEX)Corrosion Base0+(50–70)% damage
HelmetHelmet (DEX)Corrosion Base0Immune to Blinding
Immune to Paralysis
HelmetHelmet (DEX)Corrosion Base0Max Focus Blessing Stacks +1
HelmetHelmet (DEX)Corrosion Base0Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s
HelmetHelmet (DEX)Corrosion Base0Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s
HelmetHelmet (DEX)PrefixUltimate0-45% additional Damage Over Time taken when having at least 50000 Evasion
HelmetHelmet (DEX)PrefixUltimate0(-20–-16)% additional Damage dealt by Nearby enemies
HelmetHelmet (DEX)PrefixUltimate0(21–26)% of damage is taken from Mana before life
HelmetHelmet (DEX)PrefixUltimate0+(21–26)% Sealed Mana Compensation
HelmetHelmet (DEX)PrefixUltimate0+1 Max Spell Burst
+10% additional Hit Damage for skills cast by Spell Burst
HelmetHelmet (DEX)PrefixUltimate0Converts (16–20)% of Physical Damage taken to Lightning Damage
HelmetHelmet (DEX)PrefixUltimate0Converts (36–45)% of Erosion Damage taken to Lightning Damage
HelmetHelmet (DEX)PrefixUltimate0Max Terra Charge Stacks +1
+30% Terra Charge Recovery Speed
HelmetHelmet (DEX)PrefixUltimate1-40% additional Damage Over Time taken when having at least 50000 Evasion
HelmetHelmet (DEX)PrefixUltimate1(-15–-12)% additional Damage dealt by Nearby enemies
HelmetHelmet (DEX)PrefixUltimate1(15–20)% of damage is taken from Mana before life
HelmetHelmet (DEX)PrefixUltimate1+(15–20)% Sealed Mana Compensation
HelmetHelmet (DEX)PrefixUltimate1+1 Max Spell Burst
HelmetHelmet (DEX)PrefixUltimate1Converts (12–15)% of Physical Damage taken to Lightning Damage
HelmetHelmet (DEX)PrefixUltimate1Converts (27–35)% of Erosion Damage taken to Lightning Damage
HelmetHelmet (DEX)PrefixUltimate1Max Terra Charge Stacks +1
HelmetHelmet (DEX)PrefixAdvanced0+(14–17)% Block Ratio
HelmetHelmet (DEX)PrefixAdvanced0+(46–59)% Projectile Speed
HelmetHelmet (DEX)PrefixAdvanced0+(51–65)% chance to gain 1 stack of Agility Blessing on defeat
HelmetHelmet (DEX)PrefixAdvanced0+(61–78) Dexterity
HelmetHelmet (DEX)PrefixAdvanced0+(61–78) Intelligence
HelmetHelmet (DEX)PrefixAdvanced0+(61–78) Strength
HelmetHelmet (DEX)PrefixAdvanced0+(61–78)% Barrier Shield
HelmetHelmet (DEX)PrefixAdvanced1+(10–13)% Block Ratio
HelmetHelmet (DEX)PrefixAdvanced1+(33–45)% Projectile Speed
HelmetHelmet (DEX)PrefixAdvanced1+(37–50)% chance to gain 1 stack of Agility Blessing on defeat
HelmetHelmet (DEX)PrefixAdvanced1+(43–60) Dexterity
HelmetHelmet (DEX)PrefixAdvanced1+(43–60) Intelligence
HelmetHelmet (DEX)PrefixAdvanced1+(43–60) Strength
HelmetHelmet (DEX)PrefixAdvanced1+(43–60)% Barrier Shield
HelmetHelmet (DEX)PrefixBasic0+(121–156) Max Mana
HelmetHelmet (DEX)PrefixBasic0+(221–286) Max Life
HelmetHelmet (DEX)PrefixBasic0+(2881–3744) gear Evasion
HelmetHelmet (DEX)PrefixBasic0+(73–94)% damage
HelmetHelmet (DEX)PrefixBasic0+(73–94)% Minion Damage
HelmetHelmet (DEX)PrefixBasic1+(154–220) Max Life
HelmetHelmet (DEX)PrefixBasic1+(2017–2880) gear Evasion
HelmetHelmet (DEX)PrefixBasic1+(51–72)% damage
HelmetHelmet (DEX)PrefixBasic1+(51–72)% Minion Damage
HelmetHelmet (DEX)PrefixBasic1+(85–120) Max Mana
HelmetHelmet (DEX)SuffixUltimate0+(10–11) Support Skill Level
HelmetHelmet (DEX)SuffixUltimate0+(25–31)% additional damage taken by Nearby enemies
HelmetHelmet (DEX)SuffixUltimate0+(41–52)% Numbed Effect
HelmetHelmet (DEX)SuffixUltimate0+(50–68)% chance to avoid Elemental Ailments
HelmetHelmet (DEX)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
HelmetHelmet (DEX)SuffixUltimate1+(18–24)% additional damage taken by Nearby enemies
HelmetHelmet (DEX)SuffixUltimate1+(29–40)% Numbed Effect
HelmetHelmet (DEX)SuffixUltimate1+(30–45)% chance to avoid Elemental Ailments
HelmetHelmet (DEX)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
HelmetHelmet (DEX)SuffixUltimate1+(6–9) Support Skill Level
HelmetHelmet (DEX)SuffixAdvanced0(11–15)% chance to gain a Barrier on defeat
HelmetHelmet (DEX)SuffixAdvanced0+(19–23)% Evasion
+(111–143) Max Life
HelmetHelmet (DEX)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
HelmetHelmet (DEX)SuffixAdvanced0+(37–47)% Focus Speed
HelmetHelmet (DEX)SuffixAdvanced0+(49–62)% Skill Area
+(49–62)% Minion Skill Area
HelmetHelmet (DEX)SuffixAdvanced0+(51–65)% Reaping Duration
HelmetHelmet (DEX)SuffixAdvanced0+(61–78)% Critical Strike Damage
HelmetHelmet (DEX)SuffixAdvanced1+(14–18)% Evasion
+(78–110) Max Life
HelmetHelmet (DEX)SuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
HelmetHelmet (DEX)SuffixAdvanced1+(26–36)% Focus Speed
HelmetHelmet (DEX)SuffixAdvanced1+(35–48)% Skill Area
+(35–48)% Minion Skill Area
HelmetHelmet (DEX)SuffixAdvanced1+(36–50)% Reaping Duration
HelmetHelmet (DEX)SuffixAdvanced1+(44–60)% Critical Strike Damage
HelmetHelmet (DEX)SuffixBasic0+(121–156)% Critical Strike Rating
HelmetHelmet (DEX)SuffixBasic0+(25–35)% Cold Resistance
HelmetHelmet (DEX)SuffixBasic0+(25–35)% Erosion Resistance
HelmetHelmet (DEX)SuffixBasic0+(25–35)% Fire Resistance
HelmetHelmet (DEX)SuffixBasic0+(25–35)% Lightning Resistance
HelmetHelmet (DEX)SuffixBasic0+(51–65)% Affliction Effect
HelmetHelmet (DEX)SuffixBasic0Regenerates (121–156) Life per second
HelmetHelmet (DEX)SuffixBasic1+(19–27)% Cold Resistance
HelmetHelmet (DEX)SuffixBasic1+(19–27)% Erosion Resistance
HelmetHelmet (DEX)SuffixBasic1+(19–27)% Fire Resistance
HelmetHelmet (DEX)SuffixBasic1+(19–27)% Lightning Resistance
HelmetHelmet (DEX)SuffixBasic1+(36–50)% Affliction Effect
HelmetHelmet (DEX)SuffixBasic1+(87–120)% Critical Strike Rating
HelmetHelmet (DEX)SuffixBasic1Regenerates (85–120) Life per second
HelmetHelmet (DEX)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
HelmetHelmet (DEX)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Lightning Damage
HelmetHelmet (DEX)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Lightning Damage
HelmetHelmet (DEX)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
HelmetHelmet (DEX)Sweet Dream Affix1+(6–8)% Sealed Mana Compensation
HelmetHelmet (DEX)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
HelmetHelmet (DEX)Sweet Dream Affix1+(7–8)% Aura Effect
HelmetHelmet (DEX)Sweet Dream Affix1Nearby enemies within 15 m have Frail
HelmetHelmet (DEX)Sweet Dream Affix2+(15–20) Dexterity
HelmetHelmet (DEX)Sweet Dream Affix2+(15–20) Intelligence
HelmetHelmet (DEX)Sweet Dream Affix2+(15–20) Strength
HelmetHelmet (DEX)Sweet Dream Affix2+(20–24)% Skill Area
HelmetHelmet (DEX)Sweet Dream Affix2+(5–10)% Cold Resistance
HelmetHelmet (DEX)Sweet Dream Affix2+(5–10)% Erosion Resistance
HelmetHelmet (DEX)Sweet Dream Affix2+(5–10)% Fire Resistance
HelmetHelmet (DEX)Sweet Dream Affix2+(5–10)% Lightning Resistance
HelmetHelmet (DEX)Sweet Dream Affix2+(54–74) Max Life
HelmetHelmet (DEX)Sweet Dream Affix2+(760–960) Evasion
HelmetHelmet (INT)Base Affix0+(3–5)% Max Elemental Resistance
HelmetHelmet (INT)Base Affix0Converts (12–15)% of Physical Damage taken to Cold Damage
HelmetHelmet (INT)Base Affix0Converts (27–35)% of Erosion Damage taken to Cold Damage
HelmetHelmet (INT)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
HelmetHelmet (INT)Base Affix1+(6–8)% Sealed Mana Compensation
HelmetHelmet (INT)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
HelmetHelmet (INT)Base Affix1+(7–8)% Aura Effect
HelmetHelmet (INT)Base Affix1Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
HelmetHelmet (INT)Base Affix2+(15–20) Dexterity
HelmetHelmet (INT)Base Affix2+(15–20) Intelligence
HelmetHelmet (INT)Base Affix2+(15–20) Strength
HelmetHelmet (INT)Base Affix2+(20–24)% Skill Area
HelmetHelmet (INT)Base Affix2+(4–6)% Energy Shield Charge Speed
HelmetHelmet (INT)Base Affix2+(5–10)% Cold Resistance
HelmetHelmet (INT)Base Affix2+(5–10)% Erosion Resistance
HelmetHelmet (INT)Base Affix2+(5–10)% Fire Resistance
HelmetHelmet (INT)Base Affix2+(5–10)% Lightning Resistance
HelmetHelmet (INT)Base Affix2+(87–117) Max Energy Shield
HelmetHelmet (INT)Base Stats+103 gear Energy Shield
HelmetHelmet (INT)Base Stats+120 gear Energy Shield
HelmetHelmet (INT)Base Stats+13 gear Energy Shield
HelmetHelmet (INT)Base Stats+146 gear Energy Shield
HelmetHelmet (INT)Base Stats+18 gear Energy Shield
HelmetHelmet (INT)Base Stats+26 gear Energy Shield
HelmetHelmet (INT)Base Stats+35 gear Energy Shield
HelmetHelmet (INT)Base Stats+43 gear Energy Shield
HelmetHelmet (INT)Base Stats+56 gear Energy Shield
HelmetHelmet (INT)Base Stats+69 gear Energy Shield
HelmetHelmet (INT)Base Stats+86 gear Energy Shield
HelmetHelmet (INT)Base Stats+9 gear Energy Shield
HelmetHelmet (INT)Corrosion Base0(-50–-30)% Cursed Effect
HelmetHelmet (INT)Corrosion Base0+(10–15)% Sealed Mana Compensation
HelmetHelmet (INT)Corrosion Base0+(15–20)% Max Energy Shield
HelmetHelmet (INT)Corrosion Base0+(15–20)% Max Life
HelmetHelmet (INT)Corrosion Base0+(30–50)% gear Energy Shield
HelmetHelmet (INT)Corrosion Base0+(50–70)% damage
HelmetHelmet (INT)Corrosion Base0Immune to Blinding
Immune to Paralysis
HelmetHelmet (INT)Corrosion Base0Max Focus Blessing Stacks +1
HelmetHelmet (INT)Corrosion Base0Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s
HelmetHelmet (INT)Corrosion Base0Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s
HelmetHelmet (INT)PrefixUltimate0(-20–-16)% additional Damage dealt by Nearby enemies
HelmetHelmet (INT)PrefixUltimate0(21–26)% of damage is taken from Mana before life
HelmetHelmet (INT)PrefixUltimate0+(21–26)% Sealed Mana Compensation
HelmetHelmet (INT)PrefixUltimate0+1 Max Spell Burst
+10% additional Hit Damage for skills cast by Spell Burst
HelmetHelmet (INT)PrefixUltimate0Converts (16–20)% of Physical Damage taken to Cold Damage
HelmetHelmet (INT)PrefixUltimate0Converts (36–45)% of Erosion Damage taken to Cold Damage
HelmetHelmet (INT)PrefixUltimate0Max Terra Charge Stacks +1
+30% Terra Charge Recovery Speed
HelmetHelmet (INT)PrefixUltimate1(-15–-12)% additional Damage dealt by Nearby enemies
HelmetHelmet (INT)PrefixUltimate1(15–20)% of damage is taken from Mana before life
HelmetHelmet (INT)PrefixUltimate1+(15–20)% Sealed Mana Compensation
HelmetHelmet (INT)PrefixUltimate1+1 Max Spell Burst
HelmetHelmet (INT)PrefixUltimate1Converts (12–15)% of Physical Damage taken to Cold Damage
HelmetHelmet (INT)PrefixUltimate1Converts (27–35)% of Erosion Damage taken to Cold Damage
HelmetHelmet (INT)PrefixUltimate1Max Terra Charge Stacks +1
HelmetHelmet (INT)PrefixAdvanced0+(14–17)% Block Ratio
HelmetHelmet (INT)PrefixAdvanced0+(46–59)% Projectile Speed
HelmetHelmet (INT)PrefixAdvanced0+(51–65)% chance to gain 1 stack of Focus Blessing on defeat
HelmetHelmet (INT)PrefixAdvanced0+(61–78) Dexterity
HelmetHelmet (INT)PrefixAdvanced0+(61–78) Intelligence
HelmetHelmet (INT)PrefixAdvanced0+(61–78) Strength
HelmetHelmet (INT)PrefixAdvanced0+(61–78)% Barrier Shield
HelmetHelmet (INT)PrefixAdvanced1+(10–13)% Block Ratio
HelmetHelmet (INT)PrefixAdvanced1+(33–45)% Projectile Speed
HelmetHelmet (INT)PrefixAdvanced1+(37–50)% chance to gain 1 stack of Focus Blessing on defeat
HelmetHelmet (INT)PrefixAdvanced1+(43–60) Dexterity
HelmetHelmet (INT)PrefixAdvanced1+(43–60) Intelligence
HelmetHelmet (INT)PrefixAdvanced1+(43–60) Strength
HelmetHelmet (INT)PrefixAdvanced1+(43–60)% Barrier Shield
HelmetHelmet (INT)PrefixBasic0+(121–156) Max Mana
HelmetHelmet (INT)PrefixBasic0+(221–286) Max Life
HelmetHelmet (INT)PrefixBasic0+(341–442) gear Energy Shield
HelmetHelmet (INT)PrefixBasic0+(61–86)% gear Energy Shield
HelmetHelmet (INT)PrefixBasic0+(73–94)% damage
HelmetHelmet (INT)PrefixBasic0+(73–94)% Minion Damage
HelmetHelmet (INT)PrefixBasic1+(155–220) Max Life
HelmetHelmet (INT)PrefixBasic1+(239–340) gear Energy Shield
HelmetHelmet (INT)PrefixBasic1+(47–66)% gear Energy Shield
HelmetHelmet (INT)PrefixBasic1+(51–72)% damage
HelmetHelmet (INT)PrefixBasic1+(51–72)% Minion Damage
HelmetHelmet (INT)PrefixBasic1+(85–120) Max Mana
HelmetHelmet (INT)SuffixUltimate0+(10–11) Support Skill Level
HelmetHelmet (INT)SuffixUltimate0+(25–31)% additional damage taken by Nearby enemies
HelmetHelmet (INT)SuffixUltimate0+(41–52)% Numbed Effect
HelmetHelmet (INT)SuffixUltimate0+(50–68)% chance to avoid Elemental Ailments
HelmetHelmet (INT)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
HelmetHelmet (INT)SuffixUltimate1+(18–24)% additional damage taken by Nearby enemies
HelmetHelmet (INT)SuffixUltimate1+(29–40)% Numbed Effect
HelmetHelmet (INT)SuffixUltimate1+(30–45)% chance to avoid Elemental Ailments
HelmetHelmet (INT)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
HelmetHelmet (INT)SuffixUltimate1+(6–9) Support Skill Level
HelmetHelmet (INT)SuffixAdvanced0(11–15)% chance to gain a Barrier on defeat
HelmetHelmet (INT)SuffixAdvanced0+(17–21)% Max Energy Shield
HelmetHelmet (INT)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
HelmetHelmet (INT)SuffixAdvanced0+(37–47)% Focus Speed
HelmetHelmet (INT)SuffixAdvanced0+(49–62)% Skill Area
+(49–62)% Minion Skill Area
HelmetHelmet (INT)SuffixAdvanced0+(51–65)% Reaping Duration
HelmetHelmet (INT)SuffixAdvanced0+(61–78)% Critical Strike Damage
HelmetHelmet (INT)SuffixAdvanced1+(12–16)% Max Energy Shield
HelmetHelmet (INT)SuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
HelmetHelmet (INT)SuffixAdvanced1+(26–36)% Focus Speed
HelmetHelmet (INT)SuffixAdvanced1+(35–48)% Skill Area
+(35–48)% Minion Skill Area
HelmetHelmet (INT)SuffixAdvanced1+(36–50)% Reaping Duration
HelmetHelmet (INT)SuffixAdvanced1+(44–60)% Critical Strike Damage
HelmetHelmet (INT)SuffixBasic0+(121–156)% Critical Strike Rating
HelmetHelmet (INT)SuffixBasic0+(25–35)% Cold Resistance
HelmetHelmet (INT)SuffixBasic0+(25–35)% Erosion Resistance
HelmetHelmet (INT)SuffixBasic0+(25–35)% Fire Resistance
HelmetHelmet (INT)SuffixBasic0+(25–35)% Lightning Resistance
HelmetHelmet (INT)SuffixBasic0+(51–65)% Affliction Effect
HelmetHelmet (INT)SuffixBasic0+(55–78)% Mana Regeneration Speed
HelmetHelmet (INT)SuffixBasic1+(19–27)% Cold Resistance
HelmetHelmet (INT)SuffixBasic1+(19–27)% Erosion Resistance
HelmetHelmet (INT)SuffixBasic1+(19–27)% Fire Resistance
HelmetHelmet (INT)SuffixBasic1+(19–27)% Lightning Resistance
HelmetHelmet (INT)SuffixBasic1+(36–50)% Affliction Effect
HelmetHelmet (INT)SuffixBasic1+(42–60)% Mana Regeneration Speed
HelmetHelmet (INT)SuffixBasic1+(87–120)% Critical Strike Rating
HelmetHelmet (INT)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
HelmetHelmet (INT)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Cold Damage
HelmetHelmet (INT)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Cold Damage
HelmetHelmet (INT)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
HelmetHelmet (INT)Sweet Dream Affix1+(6–8)% Sealed Mana Compensation
HelmetHelmet (INT)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
HelmetHelmet (INT)Sweet Dream Affix1+(7–8)% Aura Effect
HelmetHelmet (INT)Sweet Dream Affix1Nearby enemies within 15 m have Frail
HelmetHelmet (INT)Sweet Dream Affix2+(15–20) Dexterity
HelmetHelmet (INT)Sweet Dream Affix2+(15–20) Intelligence
HelmetHelmet (INT)Sweet Dream Affix2+(15–20) Strength
HelmetHelmet (INT)Sweet Dream Affix2+(20–24)% Skill Area
HelmetHelmet (INT)Sweet Dream Affix2+(4–6)% Energy Shield Charge Speed
HelmetHelmet (INT)Sweet Dream Affix2+(5–10)% Cold Resistance
HelmetHelmet (INT)Sweet Dream Affix2+(5–10)% Erosion Resistance
HelmetHelmet (INT)Sweet Dream Affix2+(5–10)% Fire Resistance
HelmetHelmet (INT)Sweet Dream Affix2+(5–10)% Lightning Resistance
HelmetHelmet (INT)Sweet Dream Affix2+(87–117) Max Energy Shield
HelmetHelmet (STR)Base Affix0+(13–14)% Armor Effective Rate for Non-Physical Damage
HelmetHelmet (STR)Base Affix0+(3–5)% Max Elemental Resistance
HelmetHelmet (STR)Base Affix0Converts (12–15)% of Physical Damage taken to Fire Damage
HelmetHelmet (STR)Base Affix0Converts (27–35)% of Erosion Damage taken to Fire Damage
HelmetHelmet (STR)Base Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
HelmetHelmet (STR)Base Affix1+(6–8)% Sealed Mana Compensation
HelmetHelmet (STR)Base Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
HelmetHelmet (STR)Base Affix1+(7–8)% Aura Effect
HelmetHelmet (STR)Base Affix1When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
HelmetHelmet (STR)Base Affix2+(15–20) Dexterity
HelmetHelmet (STR)Base Affix2+(15–20) Intelligence
HelmetHelmet (STR)Base Affix2+(15–20) Strength
HelmetHelmet (STR)Base Affix2+(20–24)% Skill Area
HelmetHelmet (STR)Base Affix2+(5–10)% Cold Resistance
HelmetHelmet (STR)Base Affix2+(5–10)% Erosion Resistance
HelmetHelmet (STR)Base Affix2+(5–10)% Fire Resistance
HelmetHelmet (STR)Base Affix2+(5–10)% Lightning Resistance
HelmetHelmet (STR)Base Affix2+(54–74) Max Life
HelmetHelmet (STR)Base Affix2+(760–960) Armor
HelmetHelmet (STR)Base Stats+1122 Gear Armor
HelmetHelmet (STR)Base Stats+1346 Gear Armor
HelmetHelmet (STR)Base Stats+1615 Gear Armor
HelmetHelmet (STR)Base Stats+168 Gear Armor
HelmetHelmet (STR)Base Stats+1777 Gear Armor
HelmetHelmet (STR)Base Stats+1920 Gear Armor
HelmetHelmet (STR)Base Stats+235 Gear Armor
HelmetHelmet (STR)Base Stats+329 Gear Armor
HelmetHelmet (STR)Base Stats+461 Gear Armor
HelmetHelmet (STR)Base Stats+599 Gear Armor
HelmetHelmet (STR)Base Stats+779 Gear Armor
HelmetHelmet (STR)Base Stats+935 Gear Armor
HelmetHelmet (STR)Corrosion Base0(-50–-30)% Cursed Effect
HelmetHelmet (STR)Corrosion Base0+(10–15)% Sealed Mana Compensation
HelmetHelmet (STR)Corrosion Base0+(15–20)% Max Energy Shield
HelmetHelmet (STR)Corrosion Base0+(15–20)% Max Life
HelmetHelmet (STR)Corrosion Base0+(30–50)% Gear Armor
HelmetHelmet (STR)Corrosion Base0+(50–70)% damage
HelmetHelmet (STR)Corrosion Base0Immune to Blinding
Immune to Paralysis
HelmetHelmet (STR)Corrosion Base0Max Focus Blessing Stacks +1
HelmetHelmet (STR)Corrosion Base0Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s
HelmetHelmet (STR)Corrosion Base0Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s
HelmetHelmet (STR)PrefixUltimate0-45% additional Damage Over Time taken when having at least 50000 Armor
HelmetHelmet (STR)PrefixUltimate0(-20–-16)% additional Damage dealt by Nearby enemies
HelmetHelmet (STR)PrefixUltimate0(21–26)% of damage is taken from Mana before life
HelmetHelmet (STR)PrefixUltimate0+(21–26)% Sealed Mana Compensation
HelmetHelmet (STR)PrefixUltimate0+1 Max Spell Burst
+10% additional Hit Damage for skills cast by Spell Burst
HelmetHelmet (STR)PrefixUltimate0Converts (16–20)% of Physical Damage taken to Fire Damage
HelmetHelmet (STR)PrefixUltimate0Converts (36–45)% of Erosion Damage taken to Fire Damage
HelmetHelmet (STR)PrefixUltimate0Max Terra Charge Stacks +1
+30% Terra Charge Recovery Speed
HelmetHelmet (STR)PrefixUltimate1-40% additional Damage Over Time taken when having at least 50000 Armor
HelmetHelmet (STR)PrefixUltimate1(-15–-12)% additional Damage dealt by Nearby enemies
HelmetHelmet (STR)PrefixUltimate1(15–20)% of damage is taken from Mana before life
HelmetHelmet (STR)PrefixUltimate1+(15–20)% Sealed Mana Compensation
HelmetHelmet (STR)PrefixUltimate1+1 Max Spell Burst
HelmetHelmet (STR)PrefixUltimate1Converts (12–15)% of Physical Damage taken to Fire Damage
HelmetHelmet (STR)PrefixUltimate1Converts (27–35)% of Erosion Damage taken to Fire Damage
HelmetHelmet (STR)PrefixUltimate1Max Terra Charge Stacks +1
HelmetHelmet (STR)PrefixAdvanced0+(14–17)% Block Ratio
HelmetHelmet (STR)PrefixAdvanced0+(46–59)% Projectile Speed
HelmetHelmet (STR)PrefixAdvanced0+(51–65)% chance to gain 1 stack of Tenacity Blessing on defeat
HelmetHelmet (STR)PrefixAdvanced0+(61–78) Dexterity
HelmetHelmet (STR)PrefixAdvanced0+(61–78) Intelligence
HelmetHelmet (STR)PrefixAdvanced0+(61–78) Strength
HelmetHelmet (STR)PrefixAdvanced0+(61–78)% Barrier Shield
HelmetHelmet (STR)PrefixAdvanced1+(10–13)% Block Ratio
HelmetHelmet (STR)PrefixAdvanced1+(33–45)% Projectile Speed
HelmetHelmet (STR)PrefixAdvanced1+(37–50)% chance to gain 1 stack of Tenacity Blessing on defeat
HelmetHelmet (STR)PrefixAdvanced1+(43–60) Dexterity
HelmetHelmet (STR)PrefixAdvanced1+(43–60) Intelligence
HelmetHelmet (STR)PrefixAdvanced1+(43–60) Strength
HelmetHelmet (STR)PrefixAdvanced1+(43–60)% Barrier Shield
HelmetHelmet (STR)PrefixBasic0+(121–156) Max Mana
HelmetHelmet (STR)PrefixBasic0+(221–286) Max Life
HelmetHelmet (STR)PrefixBasic0+(2622–3744) Gear Armor
HelmetHelmet (STR)PrefixBasic0+(73–94)% damage
HelmetHelmet (STR)PrefixBasic0+(73–94)% Minion Damage
HelmetHelmet (STR)PrefixBasic1+(154–220) Max Life
HelmetHelmet (STR)PrefixBasic1+(2017–2880) Gear Armor
HelmetHelmet (STR)PrefixBasic1+(51–72)% damage
HelmetHelmet (STR)PrefixBasic1+(51–72)% Minion Damage
HelmetHelmet (STR)PrefixBasic1+(85–120) Max Mana
HelmetHelmet (STR)SuffixUltimate0+(10–11) Support Skill Level
HelmetHelmet (STR)SuffixUltimate0+(25–31)% additional damage taken by Nearby enemies
HelmetHelmet (STR)SuffixUltimate0+(41–52)% Numbed Effect
HelmetHelmet (STR)SuffixUltimate0+(50–68)% chance to avoid Elemental Ailments
HelmetHelmet (STR)SuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
HelmetHelmet (STR)SuffixUltimate1+(18–24)% additional damage taken by Nearby enemies
HelmetHelmet (STR)SuffixUltimate1+(29–40)% Numbed Effect
HelmetHelmet (STR)SuffixUltimate1+(30–45)% chance to avoid Elemental Ailments
HelmetHelmet (STR)SuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
HelmetHelmet (STR)SuffixUltimate1+(6–9) Support Skill Level
HelmetHelmet (STR)SuffixAdvanced0(11–15)% chance to gain a Barrier on defeat
HelmetHelmet (STR)SuffixAdvanced0+(19–23)% Armor
+(11–143) Max Life
HelmetHelmet (STR)SuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
HelmetHelmet (STR)SuffixAdvanced0+(37–47)% Focus Speed
HelmetHelmet (STR)SuffixAdvanced0+(49–62)% Skill Area
+(49–62)% Minion Skill Area
HelmetHelmet (STR)SuffixAdvanced0+(51–65)% Reaping Duration
HelmetHelmet (STR)SuffixAdvanced0+(61–78)% Critical Strike Damage
HelmetHelmet (STR)SuffixAdvanced1+(14–18)% Armor
+(78–110) Max Life
HelmetHelmet (STR)SuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
HelmetHelmet (STR)SuffixAdvanced1+(26–36)% Focus Speed
HelmetHelmet (STR)SuffixAdvanced1+(35–48)% Skill Area
+(35–48)% Minion Skill Area
HelmetHelmet (STR)SuffixAdvanced1+(36–50)% Reaping Duration
HelmetHelmet (STR)SuffixAdvanced1+(44–60)% Critical Strike Damage
HelmetHelmet (STR)SuffixBasic0+(121–156)% Critical Strike Rating
HelmetHelmet (STR)SuffixBasic0+(25–35)% Cold Resistance
HelmetHelmet (STR)SuffixBasic0+(25–35)% Erosion Resistance
HelmetHelmet (STR)SuffixBasic0+(25–35)% Fire Resistance
HelmetHelmet (STR)SuffixBasic0+(25–35)% Lightning Resistance
HelmetHelmet (STR)SuffixBasic0+(51–65)% Affliction Effect
HelmetHelmet (STR)SuffixBasic0Regenerates (121–156) Life per second
HelmetHelmet (STR)SuffixBasic1+(19–27)% Cold Resistance
HelmetHelmet (STR)SuffixBasic1+(19–27)% Erosion Resistance
HelmetHelmet (STR)SuffixBasic1+(19–27)% Fire Resistance
HelmetHelmet (STR)SuffixBasic1+(19–27)% Lightning Resistance
HelmetHelmet (STR)SuffixBasic1+(36–50)% Affliction Effect
HelmetHelmet (STR)SuffixBasic1+(87–120)% Critical Strike Rating
HelmetHelmet (STR)SuffixBasic1Regenerates (85–120) Life per second
HelmetHelmet (STR)Sweet Dream Affix0+(13–14)% Armor Effective Rate for Non-Physical Damage
HelmetHelmet (STR)Sweet Dream Affix0+(3–5)% Max Elemental Resistance
HelmetHelmet (STR)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Fire Damage
HelmetHelmet (STR)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Fire Damage
HelmetHelmet (STR)Sweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
HelmetHelmet (STR)Sweet Dream Affix1+(6–8)% Sealed Mana Compensation
HelmetHelmet (STR)Sweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
HelmetHelmet (STR)Sweet Dream Affix1+(7–8)% Aura Effect
HelmetHelmet (STR)Sweet Dream Affix1Nearby enemies within 15 m have Frail
HelmetHelmet (STR)Sweet Dream Affix2+(15–20) Dexterity
HelmetHelmet (STR)Sweet Dream Affix2+(15–20) Intelligence
HelmetHelmet (STR)Sweet Dream Affix2+(15–20) Strength
HelmetHelmet (STR)Sweet Dream Affix2+(20–24)% Skill Area
HelmetHelmet (STR)Sweet Dream Affix2+(5–10)% Cold Resistance
HelmetHelmet (STR)Sweet Dream Affix2+(5–10)% Erosion Resistance
HelmetHelmet (STR)Sweet Dream Affix2+(5–10)% Fire Resistance
HelmetHelmet (STR)Sweet Dream Affix2+(5–10)% Lightning Resistance
HelmetHelmet (STR)Sweet Dream Affix2+(54–74) Max Life
HelmetHelmet (STR)Sweet Dream Affix2+(760–960) Armor
ShieldShield (DEX)Base Affix0+(4–5)% Max Elemental and Erosion Resistance
ShieldShield (DEX)Base Affix0Converts (12–15)% of Physical Damage taken to Lightning Damage
ShieldShield (DEX)Base Affix0Converts (27–35)% of Erosion Damage taken to Lightning Damage
ShieldShield (DEX)Base Affix1+(35–40) Dexterity
ShieldShield (DEX)Base Affix1+(35–40) Intelligence
ShieldShield (DEX)Base Affix1+(35–40) Strength
ShieldShield (DEX)Base Affix1+(6–8)% additional damage
ShieldShield (DEX)Base Affix2+(10–14)% Evasion
ShieldShield (DEX)Base Affix2+(20–24)% Elemental Damage
ShieldShield (DEX)Base Affix2+(20–24)% Erosion Damage
ShieldShield (DEX)Base Affix2+(20–24)% Physical Damage
ShieldShield (DEX)Base Affix2+(5–10)% Cold Resistance
ShieldShield (DEX)Base Affix2+(5–10)% Erosion Resistance
ShieldShield (DEX)Base Affix2+(5–10)% Fire Resistance
ShieldShield (DEX)Base Affix2+(5–10)% Lightning Resistance
ShieldShield (DEX)Base Affix2+(54–74) Max Life
ShieldShield (DEX)Base Affix2+(8–10)% Attack and Spell Block Chance
ShieldShield (DEX)Base Stats+1122 gear Evasion
ShieldShield (DEX)Base Stats+1346 gear Evasion
ShieldShield (DEX)Base Stats+1615 gear Evasion
ShieldShield (DEX)Base Stats+168 gear Evasion
ShieldShield (DEX)Base Stats+1777 gear Evasion
ShieldShield (DEX)Base Stats+1920 gear Evasion
ShieldShield (DEX)Base Stats+235 gear Evasion
ShieldShield (DEX)Base Stats+329 gear Evasion
ShieldShield (DEX)Base Stats+461 gear Evasion
ShieldShield (DEX)Base Stats+599 gear Evasion
ShieldShield (DEX)Base Stats+779 gear Evasion
ShieldShield (DEX)Base Stats+935 gear Evasion
ShieldShield (DEX)Corrosion Base0+(1–2)% Max Cold Resistance
ShieldShield (DEX)Corrosion Base0+(1–2)% Max Fire Resistance
ShieldShield (DEX)Corrosion Base0+(1–2)% Max Lightning Resistance
ShieldShield (DEX)Corrosion Base0+(12–15)% Spell Block Chance
ShieldShield (DEX)Corrosion Base0+(3–5)% Max Energy Shield
ShieldShield (DEX)Corrosion Base0+(3–5)% Max Life
ShieldShield (DEX)Corrosion Base0+(5–8)% Block Ratio
ShieldShield (DEX)Corrosion Base0+(8–12)% Attack Block Chance
ShieldShield (DEX)Corrosion Base0Has a (5–10)% chance to avoid Blocked damage
ShieldShield (DEX)PrefixUltimate0+(26–33)% Armor DMG Mitigation Penetration
+(26–33)% Armor DMG Mitigation Penetration for Minions
ShieldShield (DEX)PrefixUltimate0+(29–39)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (29–39)% Elemental Resistance
ShieldShield (DEX)PrefixUltimate0+(3–4) Active Skill Level
ShieldShield (DEX)PrefixUltimate1+(19–25)% Armor DMG Mitigation Penetration
+(19–25)% Armor DMG Mitigation Penetration for Minions
ShieldShield (DEX)PrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (22–30)% Elemental Resistance
ShieldShield (DEX)PrefixUltimate1+3 Active Skill Level
ShieldShield (DEX)PrefixAdvanced0+(16–20)% Block Ratio
ShieldShield (DEX)PrefixAdvanced0+(25–31)% Max Life
ShieldShield (DEX)PrefixAdvanced0+(91–117) Dexterity
ShieldShield (DEX)PrefixAdvanced0+(91–117) Intelligence
ShieldShield (DEX)PrefixAdvanced0+(91–117) Strength
ShieldShield (DEX)PrefixAdvanced1+(12–15)% Block Ratio
ShieldShield (DEX)PrefixAdvanced1+(18–24)% Max Life
ShieldShield (DEX)PrefixAdvanced1+(64–90) Dexterity
ShieldShield (DEX)PrefixAdvanced1+(64–90) Intelligence
ShieldShield (DEX)PrefixAdvanced1+(64–90) Strength
ShieldShield (DEX)PrefixBasic0(-15–-13)% additional Physical Damage taken
ShieldShield (DEX)PrefixBasic0+(109–140)% damage
+(109–140)% Minion Damage
ShieldShield (DEX)PrefixBasic0+(20–25)% Attack and Spell Block Chance
ShieldShield (DEX)PrefixBasic0+(331–429) Max Life
ShieldShield (DEX)PrefixBasic0+(4321–5616) gear Evasion
ShieldShield (DEX)PrefixBasic1(-12–-10)% additional Physical Damage taken
ShieldShield (DEX)PrefixBasic1+(14–19)% Attack and Spell Block Chance
ShieldShield (DEX)PrefixBasic1+(232–330) Max Life
ShieldShield (DEX)PrefixBasic1+(3025–4320) gear Evasion
ShieldShield (DEX)PrefixBasic1+(77–108)% damage
+(77–108)% Minion Damage
ShieldShield (DEX)SuffixUltimate0+(31–39)% additional Defense gained from Shield
ShieldShield (DEX)SuffixUltimate0+(48–60)% Focus Damage Enhancement
ShieldShield (DEX)SuffixUltimate0+(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
ShieldShield (DEX)SuffixUltimate0+(9–10)% Max Elemental Resistance
ShieldShield (DEX)SuffixUltimate0+1% Attack Speed and Movement Speed for every 6% of Attack or Spell Block
ShieldShield (DEX)SuffixUltimate0Max Sentry Quantity +1
+5% additional damage
ShieldShield (DEX)SuffixUltimate1+(22–30)% additional Defense gained from Shield
ShieldShield (DEX)SuffixUltimate1+(35–45)% Focus Damage Enhancement
ShieldShield (DEX)SuffixUltimate1+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
ShieldShield (DEX)SuffixUltimate1+(7–8)% Max Elemental Resistance
ShieldShield (DEX)SuffixUltimate1+1% Attack Speed and Movement Speed for every (7–8)% of Attack or Spell Block
ShieldShield (DEX)SuffixUltimate1Max Sentry Quantity +1
ShieldShield (DEX)SuffixAdvanced0+(165–234)% Critical Strike Rating
ShieldShield (DEX)SuffixAdvanced0+(34–47)% Attack and Cast Speed
+(34–47)% Minion Attack and Cast Speed
ShieldShield (DEX)SuffixAdvanced0+(49–72)% Warcry Effect
ShieldShield (DEX)SuffixAdvanced0+(60–70)% Focus Speed
ShieldShield (DEX)SuffixAdvanced0+(83–117)% Critical Strike Damage
ShieldShield (DEX)SuffixAdvanced0+2 Max Warcry Skill Charges
ShieldShield (DEX)SuffixAdvanced1+(127–180)% Critical Strike Rating
ShieldShield (DEX)SuffixAdvanced1+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
ShieldShield (DEX)SuffixAdvanced1+(37–48)% Warcry Effect
ShieldShield (DEX)SuffixAdvanced1+(45–54)% Focus Speed
ShieldShield (DEX)SuffixAdvanced1+(64–90)% Critical Strike Damage
ShieldShield (DEX)SuffixAdvanced1+1 Max Warcry Skill Charges
ShieldShield (DEX)SuffixBasic0+(15–18)% Elemental Resistance
ShieldShield (DEX)SuffixBasic0+(41–45)% Cold Resistance
ShieldShield (DEX)SuffixBasic0+(41–45)% Erosion Resistance
ShieldShield (DEX)SuffixBasic0+(41–45)% Fire Resistance
ShieldShield (DEX)SuffixBasic0+(41–45)% Lightning Resistance
ShieldShield (DEX)SuffixBasic0Regenerates (177–234) Life per second
ShieldShield (DEX)SuffixBasic0Restores (5–6)% Life on Block. Interval: 0.3s
ShieldShield (DEX)SuffixBasic1+(10–14)% Elemental Resistance
ShieldShield (DEX)SuffixBasic1+(29–40)% Cold Resistance
ShieldShield (DEX)SuffixBasic1+(29–40)% Erosion Resistance
ShieldShield (DEX)SuffixBasic1+(29–40)% Fire Resistance
ShieldShield (DEX)SuffixBasic1+(29–40)% Lightning Resistance
ShieldShield (DEX)SuffixBasic1Regenerates (136–180) Life per second
ShieldShield (DEX)SuffixBasic1Restores 4% Life on Block. Interval: 0.3s
ShieldShield (DEX)Sweet Dream Affix0+(4–5)% Max Elemental and Erosion Resistance
ShieldShield (DEX)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Lightning Damage
ShieldShield (DEX)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Lightning Damage
ShieldShield (DEX)Sweet Dream Affix1+(35–40) Dexterity
ShieldShield (DEX)Sweet Dream Affix1+(35–40) Intelligence
ShieldShield (DEX)Sweet Dream Affix1+(35–40) Strength
ShieldShield (DEX)Sweet Dream Affix1+(6–8)% additional damage
ShieldShield (DEX)Sweet Dream Affix1+100% chance to gain a stack of Fortitude when using a Melee Skill
ShieldShield (DEX)Sweet Dream Affix2+(10–14)% Evasion
ShieldShield (DEX)Sweet Dream Affix2+(20–24)% Elemental Damage
ShieldShield (DEX)Sweet Dream Affix2+(20–24)% Erosion Damage
ShieldShield (DEX)Sweet Dream Affix2+(20–24)% Physical Damage
ShieldShield (DEX)Sweet Dream Affix2+(5–10)% Cold Resistance
ShieldShield (DEX)Sweet Dream Affix2+(5–10)% Erosion Resistance
ShieldShield (DEX)Sweet Dream Affix2+(5–10)% Fire Resistance
ShieldShield (DEX)Sweet Dream Affix2+(5–10)% Lightning Resistance
ShieldShield (DEX)Sweet Dream Affix2+(54–74) Max Life
ShieldShield (DEX)Sweet Dream Affix2+(8–10)% Attack and Spell Block Chance
ShieldShield (DEX)Tower SequenceAdvanced+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
ShieldShield (DEX)Tower SequenceAdvanced+8% Block Ratio Upper limit
ShieldShield (DEX)Tower SequenceAdvancedAll Passive Skill slots are supported by Lv. 30 Precise: Restrain
ShieldShield (DEX)Tower SequenceAdvancedConverts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
ShieldShield (DEX)Tower SequenceAdvancedEnergy Shield starts to Charge when Blocking
+40% Energy Shield Charge Speed
ShieldShield (DEX)Tower SequenceAdvancedImmune to crowd control effects
ShieldShield (DEX)Tower SequenceAdvancedSpell Damage will not further reduce Evasion by default
+1680 gear Evasion
ShieldShield (DEX)Tower SequenceIntermediate+10% Attack and Spell Block Chance
ShieldShield (DEX)Tower SequenceIntermediate+12% Movement Speed
ShieldShield (DEX)Tower SequenceIntermediate+15% Max Life and Max Mana
ShieldShield (DEX)Tower SequenceIntermediate+40% Defense from Shield
ShieldShield (DEX)Tower SequenceIntermediate+40% Critical Strike Damage
ShieldShield (DEX)Tower SequenceIntermediate+8% Elemental Resistance
ShieldShield (DEX)Tower SequenceIntermediate+8% all stats
ShieldShield (DEX)Tower SequenceIntermediate+80% Critical Strike Rating
ShieldShield (DEX)Tower SequenceIntermediateRestores 3% Energy Shield on Block. Interval: 0.3s
ShieldShield (DEX)Tower SequenceIntermediateRestores 3% Life on Block. Interval: 0.3s
ShieldShield (INT)Base Affix0+(4–5)% Max Elemental and Erosion Resistance
ShieldShield (INT)Base Affix0Converts (12–15)% of Physical Damage taken to Cold Damage
ShieldShield (INT)Base Affix0Converts (27–35)% of Erosion Damage taken to Cold Damage
ShieldShield (INT)Base Affix1+(35–40) Dexterity
ShieldShield (INT)Base Affix1+(35–40) Intelligence
ShieldShield (INT)Base Affix1+(35–40) Strength
ShieldShield (INT)Base Affix1+(6–8)% additional damage
ShieldShield (INT)Base Affix2+(20–24)% Elemental Damage
ShieldShield (INT)Base Affix2+(20–24)% Erosion Damage
ShieldShield (INT)Base Affix2+(20–24)% Physical Damage
ShieldShield (INT)Base Affix2+(4–6)% Energy Shield Charge Speed
ShieldShield (INT)Base Affix2+(5–10)% Cold Resistance
ShieldShield (INT)Base Affix2+(5–10)% Erosion Resistance
ShieldShield (INT)Base Affix2+(5–10)% Fire Resistance
ShieldShield (INT)Base Affix2+(5–10)% Lightning Resistance
ShieldShield (INT)Base Affix2+(8–10)% Attack and Spell Block Chance
ShieldShield (INT)Base Affix2+(87–117) Max Energy Shield
ShieldShield (INT)Base Stats+103 gear Energy Shield
ShieldShield (INT)Base Stats+120 gear Energy Shield
ShieldShield (INT)Base Stats+13 gear Energy Shield
ShieldShield (INT)Base Stats+146 gear Energy Shield
ShieldShield (INT)Base Stats+18 gear Energy Shield
ShieldShield (INT)Base Stats+26 gear Energy Shield
ShieldShield (INT)Base Stats+35 gear Energy Shield
ShieldShield (INT)Base Stats+43 gear Energy Shield
ShieldShield (INT)Base Stats+56 gear Energy Shield
ShieldShield (INT)Base Stats+69 gear Energy Shield
ShieldShield (INT)Base Stats+86 gear Energy Shield
ShieldShield (INT)Base Stats+9 gear Energy Shield
ShieldShield (INT)Corrosion Base0+(1–2)% Max Cold Resistance
ShieldShield (INT)Corrosion Base0+(1–2)% Max Fire Resistance
ShieldShield (INT)Corrosion Base0+(1–2)% Max Lightning Resistance
ShieldShield (INT)Corrosion Base0+(12–15)% Spell Block Chance
ShieldShield (INT)Corrosion Base0+(3–5)% Max Energy Shield
ShieldShield (INT)Corrosion Base0+(3–5)% Max Life
ShieldShield (INT)Corrosion Base0+(5–8)% Block Ratio
ShieldShield (INT)Corrosion Base0+(8–12)% Attack Block Chance
ShieldShield (INT)Corrosion Base0Has a (5–10)% chance to avoid Blocked damage
ShieldShield (INT)PrefixUltimate0+(26–33)% Armor DMG Mitigation Penetration
+(26–33)% Armor DMG Mitigation Penetration for Minions
ShieldShield (INT)PrefixUltimate0+(29–39)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (29–39)% Elemental Resistance
ShieldShield (INT)PrefixUltimate0+(3–4) Active Skill Level
ShieldShield (INT)PrefixUltimate1+(19–25)% Armor DMG Mitigation Penetration
+(19–25)% Armor DMG Mitigation Penetration for Minions
ShieldShield (INT)PrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (22–30)% Elemental Resistance
ShieldShield (INT)PrefixUltimate1+3 Active Skill Level
ShieldShield (INT)PrefixAdvanced0+(16–20)% Block Ratio
ShieldShield (INT)PrefixAdvanced0+(25–31)% Max Energy Shield
ShieldShield (INT)PrefixAdvanced0+(91–117) Dexterity
ShieldShield (INT)PrefixAdvanced0+(91–117) Intelligence
ShieldShield (INT)PrefixAdvanced0+(91–117) Strength
ShieldShield (INT)PrefixAdvanced1+(12–15)% Block Ratio
ShieldShield (INT)PrefixAdvanced1+(18–24)% Max Energy Shield
ShieldShield (INT)PrefixAdvanced1+(64–90) Dexterity
ShieldShield (INT)PrefixAdvanced1+(64–90) Intelligence
ShieldShield (INT)PrefixAdvanced1+(64–90) Strength
ShieldShield (INT)PrefixBasic0(-15–-13)% additional Physical Damage taken
ShieldShield (INT)PrefixBasic0+(109–140)% damage
+(109–140)% Minion Damage
ShieldShield (INT)PrefixBasic0+(181–234) Max Mana
ShieldShield (INT)PrefixBasic0+(20–25)% Attack and Spell Block Chance
ShieldShield (INT)PrefixBasic0+(311–442) Max Energy Shield
ShieldShield (INT)PrefixBasic1(-12–-10)% additional Physical Damage taken
ShieldShield (INT)PrefixBasic1+(127–180) Max Mana
ShieldShield (INT)PrefixBasic1+(14–19)% Attack and Spell Block Chance
ShieldShield (INT)PrefixBasic1+(239–340) Max Energy Shield
ShieldShield (INT)PrefixBasic1+(77–108)% damage
+(77–108)% Minion Damage
ShieldShield (INT)SuffixUltimate0+(26–33)% additional Defense gained from Shield
ShieldShield (INT)SuffixUltimate0+(48–60)% Focus Damage Enhancement
ShieldShield (INT)SuffixUltimate0+(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
ShieldShield (INT)SuffixUltimate0+(9–10)% Max Elemental Resistance
ShieldShield (INT)SuffixUltimate0+2% Cast Speed and Skill Area for every 5% of Spell Block
ShieldShield (INT)SuffixUltimate0Max Sentry Quantity +1
+5% additional damage
ShieldShield (INT)SuffixUltimate1+(19–25)% additional Defense gained from Shield
ShieldShield (INT)SuffixUltimate1+(35–45)% Focus Damage Enhancement
ShieldShield (INT)SuffixUltimate1+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
ShieldShield (INT)SuffixUltimate1+(7–8)% Max Elemental Resistance
ShieldShield (INT)SuffixUltimate1+1% Cast Speed and Skill Area for every 3% of Spell Block
ShieldShield (INT)SuffixUltimate1Max Sentry Quantity +1
ShieldShield (INT)SuffixAdvanced0+(165–234)% Critical Strike Rating
ShieldShield (INT)SuffixAdvanced0+(34–47)% Attack and Cast Speed
+(34–47)% Minion Attack and Cast Speed
ShieldShield (INT)SuffixAdvanced0+(49–72)% Warcry Effect
ShieldShield (INT)SuffixAdvanced0+(60–70)% Focus Speed
ShieldShield (INT)SuffixAdvanced0+(83–117)% Critical Strike Damage
ShieldShield (INT)SuffixAdvanced0+(91–117)% Mana Regeneration Speed
ShieldShield (INT)SuffixAdvanced0+2 Max Warcry Skill Charges
ShieldShield (INT)SuffixAdvanced1+(127–180)% Critical Strike Rating
ShieldShield (INT)SuffixAdvanced1+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
ShieldShield (INT)SuffixAdvanced1+(37–48)% Warcry Effect
ShieldShield (INT)SuffixAdvanced1+(45–54)% Focus Speed
ShieldShield (INT)SuffixAdvanced1+(64–90)% Critical Strike Damage
ShieldShield (INT)SuffixAdvanced1+(64–90)% Mana Regeneration Speed
ShieldShield (INT)SuffixAdvanced1+1 Max Warcry Skill Charges
ShieldShield (INT)SuffixBasic0+(15–18)% Elemental Resistance
ShieldShield (INT)SuffixBasic0+(25–31)% Energy Shield Charge Speed
ShieldShield (INT)SuffixBasic0+(41–45)% Cold Resistance
ShieldShield (INT)SuffixBasic0+(41–45)% Erosion Resistance
ShieldShield (INT)SuffixBasic0+(41–45)% Fire Resistance
ShieldShield (INT)SuffixBasic0+(41–45)% Lightning Resistance
ShieldShield (INT)SuffixBasic0Restores (5–6)% Energy Shield on Block. Interval: 0.3s
ShieldShield (INT)SuffixBasic1+(10–14)% Elemental Resistance
ShieldShield (INT)SuffixBasic1+(18–24)% Energy Shield Charge Speed
ShieldShield (INT)SuffixBasic1+(29–40)% Cold Resistance
ShieldShield (INT)SuffixBasic1+(29–40)% Erosion Resistance
ShieldShield (INT)SuffixBasic1+(29–40)% Fire Resistance
ShieldShield (INT)SuffixBasic1+(29–40)% Lightning Resistance
ShieldShield (INT)SuffixBasic1Restores 4% Energy Shield on Block. Interval: 0.3s
ShieldShield (INT)Sweet Dream Affix0+(4–5)% Max Elemental and Erosion Resistance
ShieldShield (INT)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Cold Damage
ShieldShield (INT)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Cold Damage
ShieldShield (INT)Sweet Dream Affix1+(35–40) Dexterity
ShieldShield (INT)Sweet Dream Affix1+(35–40) Intelligence
ShieldShield (INT)Sweet Dream Affix1+(35–40) Strength
ShieldShield (INT)Sweet Dream Affix1+(6–8)% additional damage
ShieldShield (INT)Sweet Dream Affix1+100% chance to gain a stack of Fortitude when using a Melee Skill
ShieldShield (INT)Sweet Dream Affix2+(20–24)% Elemental Damage
ShieldShield (INT)Sweet Dream Affix2+(20–24)% Erosion Damage
ShieldShield (INT)Sweet Dream Affix2+(20–24)% Physical Damage
ShieldShield (INT)Sweet Dream Affix2+(4–6)% Energy Shield Charge Speed
ShieldShield (INT)Sweet Dream Affix2+(5–10)% Cold Resistance
ShieldShield (INT)Sweet Dream Affix2+(5–10)% Erosion Resistance
ShieldShield (INT)Sweet Dream Affix2+(5–10)% Fire Resistance
ShieldShield (INT)Sweet Dream Affix2+(5–10)% Lightning Resistance
ShieldShield (INT)Sweet Dream Affix2+(8–10)% Attack and Spell Block Chance
ShieldShield (INT)Sweet Dream Affix2+(87–117) Max Energy Shield
ShieldShield (INT)Tower SequenceAdvanced+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
ShieldShield (INT)Tower SequenceAdvanced+8% Block Ratio Upper limit
ShieldShield (INT)Tower SequenceAdvancedAll Passive Skill slots are supported by Lv. 30 Precise: Restrain
ShieldShield (INT)Tower SequenceAdvancedConverts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
ShieldShield (INT)Tower SequenceAdvancedEnergy Shield starts to Charge when Blocking
+40% Energy Shield Charge Speed
ShieldShield (INT)Tower SequenceAdvancedImmune to crowd control effects
ShieldShield (INT)Tower SequenceAdvancedSpell Damage will not further reduce Evasion by default
+1680 gear Evasion
ShieldShield (INT)Tower SequenceIntermediate+10% Attack and Spell Block Chance
ShieldShield (INT)Tower SequenceIntermediate+12% Movement Speed
ShieldShield (INT)Tower SequenceIntermediate+15% Max Life and Max Mana
ShieldShield (INT)Tower SequenceIntermediate+40% Defense from Shield
ShieldShield (INT)Tower SequenceIntermediate+40% Critical Strike Damage
ShieldShield (INT)Tower SequenceIntermediate+8% Elemental Resistance
ShieldShield (INT)Tower SequenceIntermediate+8% all stats
ShieldShield (INT)Tower SequenceIntermediate+80% Critical Strike Rating
ShieldShield (INT)Tower SequenceIntermediateRestores 3% Energy Shield on Block. Interval: 0.3s
ShieldShield (INT)Tower SequenceIntermediateRestores 3% Life on Block. Interval: 0.3s
ShieldShield (STR)Base Affix0+(4–5)% Max Elemental and Erosion Resistance
ShieldShield (STR)Base Affix0Converts (12–15)% of Physical Damage taken to Fire Damage
ShieldShield (STR)Base Affix0Converts (27–35)% of Erosion Damage taken to Fire Damage
ShieldShield (STR)Base Affix1+(35–40) Dexterity
ShieldShield (STR)Base Affix1+(35–40) Intelligence
ShieldShield (STR)Base Affix1+(35–40) Strength
ShieldShield (STR)Base Affix1+(6–8)% additional damage
ShieldShield (STR)Base Affix2+(10–14)% Armor
ShieldShield (STR)Base Affix2+(20–24)% Elemental Damage
ShieldShield (STR)Base Affix2+(20–24)% Erosion Damage
ShieldShield (STR)Base Affix2+(20–24)% Physical Damage
ShieldShield (STR)Base Affix2+(5–10)% Cold Resistance
ShieldShield (STR)Base Affix2+(5–10)% Erosion Resistance
ShieldShield (STR)Base Affix2+(5–10)% Fire Resistance
ShieldShield (STR)Base Affix2+(5–10)% Lightning Resistance
ShieldShield (STR)Base Affix2+(54–74) Max Life
ShieldShield (STR)Base Affix2+(8–10)% Attack and Spell Block Chance
ShieldShield (STR)Base Stats+1122 Gear Armor
ShieldShield (STR)Base Stats+1346 Gear Armor
ShieldShield (STR)Base Stats+1615 Gear Armor
ShieldShield (STR)Base Stats+168 Gear Armor
ShieldShield (STR)Base Stats+1777 Gear Armor
ShieldShield (STR)Base Stats+1920 Gear Armor
ShieldShield (STR)Base Stats+235 Gear Armor
ShieldShield (STR)Base Stats+329 Gear Armor
ShieldShield (STR)Base Stats+461 Gear Armor
ShieldShield (STR)Base Stats+599 Gear Armor
ShieldShield (STR)Base Stats+779 Gear Armor
ShieldShield (STR)Base Stats+935 Gear Armor
ShieldShield (STR)Corrosion Base0+(1–2)% Max Cold Resistance
ShieldShield (STR)Corrosion Base0+(1–2)% Max Fire Resistance
ShieldShield (STR)Corrosion Base0+(1–2)% Max Lightning Resistance
ShieldShield (STR)Corrosion Base0+(12–15)% Spell Block Chance
ShieldShield (STR)Corrosion Base0+(3–5)% Max Energy Shield
ShieldShield (STR)Corrosion Base0+(3–5)% Max Life
ShieldShield (STR)Corrosion Base0+(5–8)% Block Ratio
ShieldShield (STR)Corrosion Base0+(8–12)% Attack Block Chance
ShieldShield (STR)Corrosion Base0Has a (5–10)% chance to avoid Blocked damage
ShieldShield (STR)PrefixUltimate0+(26–33)% Armor DMG Mitigation Penetration
+(26–33)% Armor DMG Mitigation Penetration for Minions
ShieldShield (STR)PrefixUltimate0+(29–39)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (29–39)% Elemental Resistance
ShieldShield (STR)PrefixUltimate0+(3–4) Active Skill Level
ShieldShield (STR)PrefixUltimate1+(19–25)% Armor DMG Mitigation Penetration
+(19–25)% Armor DMG Mitigation Penetration for Minions
ShieldShield (STR)PrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (22–30)% Elemental Resistance
ShieldShield (STR)PrefixUltimate1+3 Active Skill Level
ShieldShield (STR)PrefixAdvanced0+(16–20)% Block Ratio
ShieldShield (STR)PrefixAdvanced0+(25–31)% Max Life
ShieldShield (STR)PrefixAdvanced0+(91–117) Dexterity
ShieldShield (STR)PrefixAdvanced0+(91–117) Intelligence
ShieldShield (STR)PrefixAdvanced0+(91–117) Strength
ShieldShield (STR)PrefixAdvanced1+(12–15)% Block Ratio
ShieldShield (STR)PrefixAdvanced1+(18–24)% Max Life
ShieldShield (STR)PrefixAdvanced1+(64–90) Dexterity
ShieldShield (STR)PrefixAdvanced1+(64–90) Intelligence
ShieldShield (STR)PrefixAdvanced1+(64–90) Strength
ShieldShield (STR)PrefixBasic0(-15–-13)% additional Physical Damage taken
ShieldShield (STR)PrefixBasic0+(109–140)% damage
+(109–140)% Minion Damage
ShieldShield (STR)PrefixBasic0+(20–25)% Attack and Spell Block Chance
ShieldShield (STR)PrefixBasic0+(331–429) Max Life
ShieldShield (STR)PrefixBasic0+(4321–5616) Gear Armor
ShieldShield (STR)PrefixBasic1(-12–-10)% additional Physical Damage taken
ShieldShield (STR)PrefixBasic1+(14–19)% Attack and Spell Block Chance
ShieldShield (STR)PrefixBasic1+(232–330) Max Life
ShieldShield (STR)PrefixBasic1+(3025–4320) Gear Armor
ShieldShield (STR)PrefixBasic1+(77–108)% damage
+(77–108)% Minion Damage
ShieldShield (STR)SuffixUltimate0+(31–39)% additional Defense gained from Shield
ShieldShield (STR)SuffixUltimate0+(48–60)% Focus Damage Enhancement
ShieldShield (STR)SuffixUltimate0+(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
ShieldShield (STR)SuffixUltimate0+(9–10)% Max Elemental Resistance
ShieldShield (STR)SuffixUltimate0+5% Critical Strike Rating and Critical Strike Damage for every 5% of Attack Block
ShieldShield (STR)SuffixUltimate0Max Sentry Quantity +1
+5% additional damage
ShieldShield (STR)SuffixUltimate1+(22–30)% additional Defense gained from Shield
ShieldShield (STR)SuffixUltimate1+(35–45)% Focus Damage Enhancement
ShieldShield (STR)SuffixUltimate1+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
ShieldShield (STR)SuffixUltimate1+(7–8)% Max Elemental Resistance
ShieldShield (STR)SuffixUltimate1+3% Critical Strike Rating and Critical Strike Damage for every 5% of Attack Block
ShieldShield (STR)SuffixUltimate1Max Sentry Quantity +1
ShieldShield (STR)SuffixAdvanced0+(165–234)% Critical Strike Rating
ShieldShield (STR)SuffixAdvanced0+(34–47)% Attack and Cast Speed
+(34–47)% Minion Attack and Cast Speed
ShieldShield (STR)SuffixAdvanced0+(49–72)% Warcry Effect
ShieldShield (STR)SuffixAdvanced0+(60–70)% Focus Speed
ShieldShield (STR)SuffixAdvanced0+(83–117)% Critical Strike Damage
ShieldShield (STR)SuffixAdvanced0+2 Max Warcry Skill Charges
ShieldShield (STR)SuffixAdvanced1+(127–180)% Critical Strike Rating
ShieldShield (STR)SuffixAdvanced1+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
ShieldShield (STR)SuffixAdvanced1+(37–48)% Warcry Effect
ShieldShield (STR)SuffixAdvanced1+(45–54)% Focus Speed
ShieldShield (STR)SuffixAdvanced1+(64–90)% Critical Strike Damage
ShieldShield (STR)SuffixAdvanced1+1 Max Warcry Skill Charges
ShieldShield (STR)SuffixBasic0+(15–18)% Elemental Resistance
ShieldShield (STR)SuffixBasic0+(41–45)% Cold Resistance
ShieldShield (STR)SuffixBasic0+(41–45)% Erosion Resistance
ShieldShield (STR)SuffixBasic0+(41–45)% Fire Resistance
ShieldShield (STR)SuffixBasic0+(41–45)% Lightning Resistance
ShieldShield (STR)SuffixBasic0Regenerates (177–234) Life per second
ShieldShield (STR)SuffixBasic0Restores (5–6)% Life on Block. Interval: 0.3s
ShieldShield (STR)SuffixBasic1+(10–14)% Elemental Resistance
ShieldShield (STR)SuffixBasic1+(29–40)% Cold Resistance
ShieldShield (STR)SuffixBasic1+(29–40)% Erosion Resistance
ShieldShield (STR)SuffixBasic1+(29–40)% Fire Resistance
ShieldShield (STR)SuffixBasic1+(29–40)% Lightning Resistance
ShieldShield (STR)SuffixBasic1Regenerates (136–180) Life per second
ShieldShield (STR)SuffixBasic1Restores 4% Life on Block. Interval: 0.3s
ShieldShield (STR)Sweet Dream Affix0+(4–5)% Max Elemental and Erosion Resistance
ShieldShield (STR)Sweet Dream Affix0Converts (12–15)% of Physical Damage taken to Fire Damage
ShieldShield (STR)Sweet Dream Affix0Converts (27–35)% of Erosion Damage taken to Fire Damage
ShieldShield (STR)Sweet Dream Affix1+(35–40) Dexterity
ShieldShield (STR)Sweet Dream Affix1+(35–40) Intelligence
ShieldShield (STR)Sweet Dream Affix1+(35–40) Strength
ShieldShield (STR)Sweet Dream Affix1+(6–8)% additional damage
ShieldShield (STR)Sweet Dream Affix1+100% chance to gain a stack of Fortitude when using a Melee Skill
ShieldShield (STR)Sweet Dream Affix2+(10–14)% Armor
ShieldShield (STR)Sweet Dream Affix2+(20–24)% Elemental Damage
ShieldShield (STR)Sweet Dream Affix2+(20–24)% Erosion Damage
ShieldShield (STR)Sweet Dream Affix2+(20–24)% Physical Damage
ShieldShield (STR)Sweet Dream Affix2+(5–10)% Cold Resistance
ShieldShield (STR)Sweet Dream Affix2+(5–10)% Erosion Resistance
ShieldShield (STR)Sweet Dream Affix2+(5–10)% Fire Resistance
ShieldShield (STR)Sweet Dream Affix2+(5–10)% Lightning Resistance
ShieldShield (STR)Sweet Dream Affix2+(54–74) Max Life
ShieldShield (STR)Sweet Dream Affix2+(8–10)% Attack and Spell Block Chance
ShieldShield (STR)Tower SequenceAdvanced+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
ShieldShield (STR)Tower SequenceAdvanced+8% Block Ratio Upper limit
ShieldShield (STR)Tower SequenceAdvancedAll Passive Skill slots are supported by Lv. 30 Precise: Restrain
ShieldShield (STR)Tower SequenceAdvancedConverts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
ShieldShield (STR)Tower SequenceAdvancedEnergy Shield starts to Charge when Blocking
+40% Energy Shield Charge Speed
ShieldShield (STR)Tower SequenceAdvancedImmune to crowd control effects
ShieldShield (STR)Tower SequenceAdvancedSpell Damage will not further reduce Evasion by default
+1680 gear Evasion
ShieldShield (STR)Tower SequenceIntermediate+10% Attack and Spell Block Chance
ShieldShield (STR)Tower SequenceIntermediate+12% Movement Speed
ShieldShield (STR)Tower SequenceIntermediate+15% Max Life and Max Mana
ShieldShield (STR)Tower SequenceIntermediate+40% Defense from Shield
ShieldShield (STR)Tower SequenceIntermediate+40% Critical Strike Damage
ShieldShield (STR)Tower SequenceIntermediate+8% Elemental Resistance
ShieldShield (STR)Tower SequenceIntermediate+8% all stats
ShieldShield (STR)Tower SequenceIntermediate+80% Critical Strike Rating
ShieldShield (STR)Tower SequenceIntermediateRestores 3% Energy Shield on Block. Interval: 0.3s
ShieldShield (STR)Tower SequenceIntermediateRestores 3% Life on Block. Interval: 0.3s
TrinketBeltBase Affix1+(11–15)% Movement Speed
TrinketBeltBase Affix1+(20–25)% chance to launch one more wave when casting a Barrage Skill
TrinketBeltBase Affix1+(6–8)% Sealed Mana Compensation
TrinketBeltBase Affix1+(7–8)% Aura Effect
TrinketBeltBase Affix1+(8–10)% Cooldown Recovery Speed
TrinketBeltBase Affix1+(8–10)% Skill Effect Duration
TrinketBeltBase Affix1Immune to Slow
Immune to Weaken
TrinketBeltBase Affix1Immune to Paralysis
Immune to Blinding
TrinketBeltBase Affix2+(15–20) Dexterity
TrinketBeltBase Affix2+(15–20) Intelligence
TrinketBeltBase Affix2+(15–20) Strength
TrinketBeltBase Affix2+(40–60) Max Mana
TrinketBeltBase Affix2+(5–10)% Cold Resistance
TrinketBeltBase Affix2+(5–10)% Erosion Resistance
TrinketBeltBase Affix2+(5–10)% Fire Resistance
TrinketBeltBase Affix2+(5–10)% Lightning Resistance
TrinketBeltBase Affix2+(54–74) Max Life
TrinketBeltBase Affix2+(87–117) Max Energy Shield
TrinketBeltBase Stats+10 Max Life
TrinketBeltBase Stats+110 Max Energy Shield
TrinketBeltBase Stats+110 Max Life
TrinketBeltBase Stats+12 Max Energy Shield
TrinketBeltBase Stats+140 Max Energy Shield
TrinketBeltBase Stats+15 Max Life
TrinketBeltBase Stats+18 Max Energy Shield
TrinketBeltBase Stats+35 Max Life
TrinketBeltBase Stats+50 Max Energy Shield
TrinketBeltBase Stats+65 Max Life
TrinketBeltBase Stats+80 Max Energy Shield
TrinketBeltBase Stats+95 Max Life
TrinketBeltCorrosion Base0(-50–-40)% additional Damage Over Time taken when a Restoration Skill is active
TrinketBeltCorrosion Base0+(20–30)% Charged Flames Aura
TrinketBeltCorrosion Base0+(20–30)% Cruelty Aura Effect
TrinketBeltCorrosion Base0+(20–30)% Deep Pain Aura
TrinketBeltCorrosion Base0+(20–30)% Electric Conversion Aura
TrinketBeltCorrosion Base0+(20–30)% Fearless Aura
TrinketBeltCorrosion Base0+(20–30)% Frigid Domain Aura Effect
TrinketBeltCorrosion Base0+(20–30)% Precise Projectiles Aura effect
TrinketBeltCorrosion Base0+(20–30)% Radical Order Aura Effect
TrinketBeltCorrosion Base0+(20–30)% Spell Amplification Aura
TrinketBeltCorrosion Base0+(20–30)% Weapon Amplification Aura
TrinketBeltCorrosion Base0+(3–5)% Max Elemental Resistance
TrinketBeltCorrosion Base0+(3–5)% Max Life
TrinketBeltCorrosion Base0+(4–6)% Max Energy Shield
TrinketBeltCorrosion Base0+(5–10)% Skill Area
TrinketBeltCorrosion Base0Immune to crowd control effects
TrinketBeltCorrosion Base0Owns 1 additional stack(s) of Fortitude
TrinketBeltCorrosion Base0Restoration Skills: (-20–-15)% Restoration Duration
TrinketBeltCorrosion Base0Restoration Skills: +(30–40)% restoration effect
TrinketBeltPrefixUltimate0(-18–-16)% additional damage taken at Low Mana
TrinketBeltPrefixUltimate0+(386–500)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
TrinketBeltPrefixUltimate0+(51–65)% Deterioration Damage
TrinketBeltPrefixUltimate0+1 Ignite limit
+5% additional Ignite Damage
TrinketBeltPrefixUltimate0Max Channeled Stacks +2
TrinketBeltPrefixUltimate0Min Channeled Stacks +2
TrinketBeltPrefixUltimate1(-15–-12)% additional damage taken at Low Mana
TrinketBeltPrefixUltimate1+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
TrinketBeltPrefixUltimate1+(36–50)% Deterioration Damage
TrinketBeltPrefixUltimate1+1 Ignite limit
TrinketBeltPrefixUltimate1Max Channeled Stacks +1
TrinketBeltPrefixUltimate1Min Channeled Stacks +1
TrinketBeltPrefixAdvanced0+(16–20)% Attack and Spell Block Chance
TrinketBeltPrefixAdvanced0+(21–26)% Defense
TrinketBeltPrefixAdvanced0+(33–42)% Deterioration Chance
TrinketBeltPrefixAdvanced0+(61–78) Dexterity
TrinketBeltPrefixAdvanced0+(61–78) Intelligence
TrinketBeltPrefixAdvanced0+(61–78) Strength
TrinketBeltPrefixAdvanced0Barrage Skills +(26–32)% damage increase per wave
TrinketBeltPrefixAdvanced0Gains a stack of Fortitude when using a Melee Skill
(-8–-6)% additional damage taken
TrinketBeltPrefixAdvanced1+(12–15)% Attack and Spell Block Chance
TrinketBeltPrefixAdvanced1+(15–20)% Defense
TrinketBeltPrefixAdvanced1+(23–32)% Deterioration Chance
TrinketBeltPrefixAdvanced1+(43–60) Dexterity
TrinketBeltPrefixAdvanced1+(43–60) Intelligence
TrinketBeltPrefixAdvanced1+(43–60) Strength
TrinketBeltPrefixAdvanced1Barrage Skills +(20–25)% damage increase per wave
TrinketBeltPrefixAdvanced1Gains a stack of Fortitude when using a Melee Skill
(-5–-3)% additional damage taken
TrinketBeltPrefixBasic0+(121–156) Max Mana
TrinketBeltPrefixBasic0+(221–286) Max Life
TrinketBeltPrefixBasic0+(24–30)% chance for Attacks to inflict Taunt on enemies on hit
TrinketBeltPrefixBasic0+(351–455) Max Energy Shield
TrinketBeltPrefixBasic0+(66–94)% Minion Damage
TrinketBeltPrefixBasic0+(73–94)% damage
TrinketBeltPrefixBasic1+(155–220) Max Life
TrinketBeltPrefixBasic1+(17–23)% chance for Attacks to inflict Taunt on enemies on hit
TrinketBeltPrefixBasic1+(246–350) Max Energy Shield
TrinketBeltPrefixBasic1+(51–72)% damage
TrinketBeltPrefixBasic1+(51–72)% Minion Damage
TrinketBeltPrefixBasic1+(85–120) Max Mana
TrinketBeltSuffixUltimate0+(22–31)% Cooldown Recovery Speed
TrinketBeltSuffixUltimate0+(25–31)% Skill Effect Duration
TrinketBeltSuffixUltimate0+(27–34)% Wilt Duration
TrinketBeltSuffixUltimate0+(27–34)% chance to deal Double Damage
TrinketBeltSuffixUltimate0+(33–42)% additional Deterioration Duration
TrinketBeltSuffixUltimate0+(37–54)% Freeze Duration
TrinketBeltSuffixUltimate0+(40–50)% chance to launch one more wave when casting a Barrage Skill
TrinketBeltSuffixUltimate1+(17–24)% Cooldown Recovery Speed
TrinketBeltSuffixUltimate1+(18–24)% Skill Effect Duration
TrinketBeltSuffixUltimate1+(19–26)% Wilt Duration
TrinketBeltSuffixUltimate1+(19–26)% chance to deal Double Damage
TrinketBeltSuffixUltimate1+(23–32)% additional Deterioration Duration
TrinketBeltSuffixUltimate1+(28–36)% Freeze Duration
TrinketBeltSuffixUltimate1+(30–37)% chance to launch one more wave when casting a Barrage Skill
TrinketBeltSuffixAdvanced0+(10–12)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailment
TrinketBeltSuffixAdvanced0+(13–16)% Ailment Duration
TrinketBeltSuffixAdvanced0+(33–42)% Max Mana
TrinketBeltSuffixAdvanced0+(37–47)% Focus Speed
TrinketBeltSuffixAdvanced0+(49–62) initial Growth for Spirit Magi
TrinketBeltSuffixAdvanced0+(51–65)% Affliction Effect
TrinketBeltSuffixAdvanced0Warcry is cast immediately
+2 Max Warcry Skill Charges
TrinketBeltSuffixAdvanced1+(23–32)% Max Mana
TrinketBeltSuffixAdvanced1+(26–36)% Focus Speed
TrinketBeltSuffixAdvanced1+(35–48) initial Growth for Spirit Magi
TrinketBeltSuffixAdvanced1+(36–50)% Affliction Effect
TrinketBeltSuffixAdvanced1+(7–9)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailment
TrinketBeltSuffixAdvanced1+(8–12)% Ailment Duration
TrinketBeltSuffixAdvanced1Warcry is cast immediately
+1 Max Warcry Skill Charges
TrinketBeltSuffixBasic0+(25–35)% Cold Resistance
TrinketBeltSuffixBasic0+(25–35)% Erosion Resistance
TrinketBeltSuffixBasic0+(25–35)% Fire Resistance
TrinketBeltSuffixBasic0+(25–35)% Lightning Resistance
TrinketBeltSuffixBasic0Reaps 0.16 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target
TrinketBeltSuffixBasic0Reaps 0.16 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target
TrinketBeltSuffixBasic0Reaps 0.16 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target
TrinketBeltSuffixBasic1+(19–27)% Cold Resistance
TrinketBeltSuffixBasic1+(19–27)% Erosion Resistance
TrinketBeltSuffixBasic1+(19–27)% Fire Resistance
TrinketBeltSuffixBasic1+(19–27)% Lightning Resistance
TrinketBeltSuffixBasic1Reaps 0.12 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target
TrinketBeltSuffixBasic1Reaps 0.12 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target
TrinketBeltSuffixBasic1Reaps 0.12 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target
TrinketBeltSweet Dream Affix0+(20–26)% Cooldown Recovery Speed
TrinketBeltSweet Dream Affix0+(20–26)% Skill Effect Duration
TrinketBeltSweet Dream Affix1+(11–15)% Movement Speed
TrinketBeltSweet Dream Affix1+(20–25)% chance to launch one more wave when casting a Barrage Skill
TrinketBeltSweet Dream Affix1+(6–8)% Sealed Mana Compensation
TrinketBeltSweet Dream Affix1+(7–8)% Aura Effect
TrinketBeltSweet Dream Affix2+(15–20) Dexterity
TrinketBeltSweet Dream Affix2+(15–20) Intelligence
TrinketBeltSweet Dream Affix2+(15–20) Strength
TrinketBeltSweet Dream Affix2+(40–60) Max Mana
TrinketBeltSweet Dream Affix2+(5–10)% Cold Resistance
TrinketBeltSweet Dream Affix2+(5–10)% Erosion Resistance
TrinketBeltSweet Dream Affix2+(5–10)% Fire Resistance
TrinketBeltSweet Dream Affix2+(5–10)% Lightning Resistance
TrinketBeltSweet Dream Affix2+(54–74) Max Life
TrinketBeltSweet Dream Affix2+(87–117) Max Energy Shield
TrinketNecklaceBase Affix0Immune to Frostbite
TrinketNecklaceBase Affix0Triggers Lv. 20 Biting Cold Curse upon inflicting damage. Cooldown: 0.2 s
TrinketNecklaceBase Affix0Triggers Lv. 20 Corruption Curse upon inflicting damage. Cooldown: 0.2 s
TrinketNecklaceBase Affix0Triggers Lv. 20 Electrocute Curse upon inflicting damage. Cooldown: 0.2 s
TrinketNecklaceBase Affix0Triggers Lv. 20 Vulnerability Curse upon inflicting damage. Cooldown: 0.2 s
TrinketNecklaceBase Affix0Triggers Lv. 20 Scorch Curse upon inflicting damage. Cooldown: 0.2 s
TrinketNecklaceBase Affix1+(11–15)% Movement Speed
TrinketNecklaceBase Affix1+(2–3)% damage per stack of any Blessing
TrinketNecklaceBase Affix1+(26–30)% chance to avoid Elemental Ailments
TrinketNecklaceBase Affix1+(6–8)% Sealed Mana Compensation
TrinketNecklaceBase Affix1+1% damage per 27 stats
TrinketNecklaceBase Affix1Adds 10 Base Ailment Damage
TrinketNecklaceBase Affix2+(15–20) Dexterity
TrinketNecklaceBase Affix2+(15–20) Intelligence
TrinketNecklaceBase Affix2+(15–20) Strength
TrinketNecklaceBase Affix2+(20–24)% damage
+(20–24)% Minion Damage
TrinketNecklaceBase Affix2+(3–4)% Elemental Resistance
TrinketNecklaceBase Affix2+(5–10)% Cold Resistance
TrinketNecklaceBase Affix2+(5–10)% Erosion Resistance
TrinketNecklaceBase Affix2+(5–10)% Fire Resistance
TrinketNecklaceBase Affix2+(5–10)% Lightning Resistance
TrinketNecklaceBase Affix2+(54–74) Max Life
TrinketNecklaceBase Affix2+(87–117) Max Energy Shield
TrinketNecklaceBase Stats
TrinketNecklaceBase Stats+12 Dexterity
TrinketNecklaceBase Stats+12 Intelligence
TrinketNecklaceBase Stats+12 Strength
TrinketNecklaceBase Stats+18 Dexterity
TrinketNecklaceBase Stats+18 Intelligence
TrinketNecklaceBase Stats+18 Strength
TrinketNecklaceBase Stats+24 Dexterity
TrinketNecklaceBase Stats+24 Intelligence
TrinketNecklaceBase Stats+24 Strength
TrinketNecklaceBase Stats+3 Dexterity
TrinketNecklaceBase Stats+3 Intelligence
TrinketNecklaceBase Stats+3 Strength
TrinketNecklaceBase Stats+5 Dexterity
TrinketNecklaceBase Stats+5 Intelligence
TrinketNecklaceBase Stats+5 Strength
TrinketNecklaceBase Stats+8 Dexterity
TrinketNecklaceBase Stats+8 Intelligence
TrinketNecklaceBase Stats+8 Strength
TrinketNecklaceCorrosion Base0+(10–15)% Sealed Mana Compensation for Charged Flames
TrinketNecklaceCorrosion Base0+(10–15)% Sealed Mana Compensation for Deep Pain
TrinketNecklaceCorrosion Base0+(10–15)% Sealed Mana Compensation for Electric Conversion
TrinketNecklaceCorrosion Base0+(10–15)% Sealed Mana Compensation for Frigid Domain
TrinketNecklaceCorrosion Base0+(10–15)% Sealed Mana Compensation for Weapon Amplification
TrinketNecklaceCorrosion Base0+(15–20)% Skill Effect Duration
TrinketNecklaceCorrosion Base0+(30–40)% Skill Area
TrinketNecklaceCorrosion Base0+(50–70)% damage
TrinketNecklaceCorrosion Base0+(60–80) Attack and Spell Critical Strike Rating
TrinketNecklaceCorrosion Base0+(8–10)% Elemental Resistance
TrinketNecklaceCorrosion Base0Immune to Ignite
Immune to Numbed
TrinketNecklaceCorrosion Base0Immune to Frostbite
Immune to Numbed
TrinketNecklaceCorrosion Base0Immune to Elemental Ailments
TrinketNecklaceCorrosion Base0You can cast 1 additional Curses
TrinketNecklacePrefixUltimate0[Beacon] +2 Max Spell Burst
TrinketNecklacePrefixUltimate0Multistrikes deal (36–52)% increasing damage
TrinketNecklacePrefixUltimate0+(51–65)% Deterioration Damage
TrinketNecklacePrefixUltimate0+3 Active Skill Level
TrinketNecklacePrefixUltimate0+3 Minion Skill Level
TrinketNecklacePrefixUltimate0Have Fervor
+5% additional damage
TrinketNecklacePrefixUltimate1Multistrikes deal (28–40)% increasing damage
TrinketNecklacePrefixUltimate1+(1–2) Active Skill Level
TrinketNecklacePrefixUltimate1+(36–50)% Deterioration Damage
TrinketNecklacePrefixUltimate1+1 Max Spell Burst
TrinketNecklacePrefixUltimate1+2 Minion Skill Level
TrinketNecklacePrefixUltimate1Have Fervor
TrinketNecklacePrefixAdvanced0+(21–26)% Defense
TrinketNecklacePrefixAdvanced0+(31–39)% Sealed Mana Compensation for Energy Fortress
TrinketNecklacePrefixAdvanced0+(31–39)% Sealed Mana Compensation for Nimbleness
TrinketNecklacePrefixAdvanced0+(31–39)% Sealed Mana Compensation for Steadfast
TrinketNecklacePrefixAdvanced0+(33–42)% Deterioration Chance
TrinketNecklacePrefixAdvanced0+(49–62) initial Growth for Spirit Magi
TrinketNecklacePrefixAdvanced0+(61–78) Dexterity
TrinketNecklacePrefixAdvanced0+(61–78) Intelligence
TrinketNecklacePrefixAdvanced0+(61–78) Strength
TrinketNecklacePrefixAdvanced0Gains Attack Aggression when casting an Attack Skill
+(40–60)% Attack Aggression Effect
TrinketNecklacePrefixAdvanced0Gains Spell Aggression when casting a Spell Skill
+(40–60)% Spell Aggression Effect
TrinketNecklacePrefixAdvanced1+(15–20)% Defense
TrinketNecklacePrefixAdvanced1+(22–30)% Sealed Mana Compensation for Energy Fortress
TrinketNecklacePrefixAdvanced1+(22–30)% Sealed Mana Compensation for Nimbleness
TrinketNecklacePrefixAdvanced1+(22–30)% Sealed Mana Compensation for Steadfast
TrinketNecklacePrefixAdvanced1+(23–32)% Deterioration Chance
TrinketNecklacePrefixAdvanced1+(35–48) initial Growth for Spirit Magi
TrinketNecklacePrefixAdvanced1+(43–60) Dexterity
TrinketNecklacePrefixAdvanced1+(43–60) Intelligence
TrinketNecklacePrefixAdvanced1+(43–60) Strength
TrinketNecklacePrefixAdvanced1Gains Attack Aggression when casting an Attack Skill
+(10–30)% Attack Aggression Effect
TrinketNecklacePrefixAdvanced1Gains Spell Aggression when casting a Spell Skill
+(10–30)% Spell Aggression Effect
TrinketNecklacePrefixBasic0+(121–156) Max Mana
TrinketNecklacePrefixBasic0+(221–286) Max Life
TrinketNecklacePrefixBasic0+(319–455) Max Energy Shield
TrinketNecklacePrefixBasic0+(37–47)% Armor
TrinketNecklacePrefixBasic0+(37–47)% Evasion
TrinketNecklacePrefixBasic0+(66–94)% Minion Damage
TrinketNecklacePrefixBasic0+(73–94)% damage
TrinketNecklacePrefixBasic1+(155–220) Max Life
TrinketNecklacePrefixBasic1+(245–350) Max Energy Shield
TrinketNecklacePrefixBasic1+(27–36)% Armor
TrinketNecklacePrefixBasic1+(27–36)% Evasion
TrinketNecklacePrefixBasic1+(51–72)% damage
TrinketNecklacePrefixBasic1+(51–72)% Minion Damage
TrinketNecklacePrefixBasic1+(85–120) Max Mana
TrinketNecklaceSuffixUltimate0+(21–26)% Sealed Mana Compensation
TrinketNecklaceSuffixUltimate0+(21–26)% Aura Effect
TrinketNecklaceSuffixUltimate0+(33–42)% additional Deterioration Duration
TrinketNecklaceSuffixUltimate0+(37–54)% Freeze Duration
TrinketNecklaceSuffixUltimate0+(7–8)% damage per stack of any Blessing
TrinketNecklaceSuffixUltimate0+1% damage per 8 stats
TrinketNecklaceSuffixUltimate1+(15–20)% Sealed Mana Compensation
TrinketNecklaceSuffixUltimate1+(15–20)% Aura Effect
TrinketNecklaceSuffixUltimate1+(23–32)% additional Deterioration Duration
TrinketNecklaceSuffixUltimate1+(28–36)% Freeze Duration
TrinketNecklaceSuffixUltimate1+(5–6)% damage per stack of any Blessing
TrinketNecklaceSuffixUltimate1+1% damage per 12 stats
TrinketNecklaceSuffixAdvanced0+(11–13)% Elemental Resistance
TrinketNecklaceSuffixAdvanced0+(11–13)% all stats
TrinketNecklaceSuffixAdvanced0+(19–23)% Blessing Duration
TrinketNecklaceSuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
TrinketNecklaceSuffixAdvanced0+(61–78)% Critical Strike Damage
TrinketNecklaceSuffixAdvanced0100% chance to gain a Barrier for every 5 m you move
+25% Barrier Shield
TrinketNecklaceSuffixAdvanced080% chance to gain 1 charge stacks when using a Terra Skill
TrinketNecklaceSuffixAdvanced1+(14–18)% Blessing Duration
TrinketNecklaceSuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
TrinketNecklaceSuffixAdvanced1+(42–60)% Critical Strike Damage
TrinketNecklaceSuffixAdvanced1+(8–10)% Elemental Resistance
TrinketNecklaceSuffixAdvanced1+(8–10)% all stats
TrinketNecklaceSuffixAdvanced1100% chance to gain a Barrier for every 5 m you move
TrinketNecklaceSuffixAdvanced160% chance to gain 1 charge stacks when using a Terra Skill
TrinketNecklaceSuffixBasic0+(25–35)% Cold Resistance
TrinketNecklaceSuffixBasic0+(25–35)% Erosion Resistance
TrinketNecklaceSuffixBasic0+(25–35)% Fire Resistance
TrinketNecklaceSuffixBasic0+(25–35)% Lightning Resistance
TrinketNecklaceSuffixBasic0+(46–59)% Projectile Speed
TrinketNecklaceSuffixBasic1+(19–27)% Cold Resistance
TrinketNecklaceSuffixBasic1+(19–27)% Erosion Resistance
TrinketNecklaceSuffixBasic1+(19–27)% Fire Resistance
TrinketNecklaceSuffixBasic1+(19–27)% Lightning Resistance
TrinketNecklaceSuffixBasic1+(33–45)% Projectile Speed
TrinketNecklaceSweet Dream Affix0Triggers Lv. 20 Biting Cold Curse upon inflicting damage. Cooldown: 0.2 s
TrinketNecklaceSweet Dream Affix0Triggers Lv. 20 Corruption Curse upon inflicting damage. Cooldown: 0.2 s
TrinketNecklaceSweet Dream Affix0Triggers Lv. 20 Electrocute Curse upon inflicting damage. Cooldown: 0.2 s
TrinketNecklaceSweet Dream Affix0Triggers Lv. 20 Vulnerability Curse upon inflicting damage. Cooldown: 0.2 s
TrinketNecklaceSweet Dream Affix0Triggers Lv. 20 Scorch Curse upon inflicting damage. Cooldown: 0.2 s
TrinketNecklaceSweet Dream Affix1+(11–15)% Movement Speed
TrinketNecklaceSweet Dream Affix1+(2–3)% damage per stack of any Blessing
TrinketNecklaceSweet Dream Affix1+(6–8)% Sealed Mana Compensation
TrinketNecklaceSweet Dream Affix1+1% damage per 27 stats
TrinketNecklaceSweet Dream Affix1Adds 10 Base Ailment Damage
TrinketNecklaceSweet Dream Affix2+(15–20) Dexterity
TrinketNecklaceSweet Dream Affix2+(15–20) Intelligence
TrinketNecklaceSweet Dream Affix2+(15–20) Strength
TrinketNecklaceSweet Dream Affix2+(20–24)% damage
+(20–24)% Minion Damage
TrinketNecklaceSweet Dream Affix2+(3–4)% Elemental Resistance
TrinketNecklaceSweet Dream Affix2+(5–10)% Cold Resistance
TrinketNecklaceSweet Dream Affix2+(5–10)% Erosion Resistance
TrinketNecklaceSweet Dream Affix2+(5–10)% Fire Resistance
TrinketNecklaceSweet Dream Affix2+(5–10)% Lightning Resistance
TrinketNecklaceSweet Dream Affix2+(54–74) Max Life
TrinketNecklaceSweet Dream Affix2+(87–117) Max Energy Shield
TrinketRingBase Affix0Adds (18–20)% of Physical Damage as Erosion Damage
TrinketRingBase Affix0Adds (18–20)% of Physical Damage as Fire Damage
TrinketRingBase Affix0Adds (18–20)% of Physical Damage as Lightning Damage
TrinketRingBase Affix0Adds (18–20)% of Physical Damage to Cold Damage
TrinketRingBase Affix0Immune to curse
TrinketRingBase Affix0Max Agility Blessing Stacks +1
TrinketRingBase Affix0Max Focus Blessing Stacks +1
TrinketRingBase Affix0Max Tenacity Blessing Stacks +1
TrinketRingBase Affix0Triggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s
TrinketRingBase Affix0Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s
TrinketRingBase Affix0Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s
TrinketRingBase Affix1+(11–15)% Movement Speed
TrinketRingBase Affix1+(15–20)% Fervor effect
TrinketRingBase Affix1+(20–25)% chance to launch one more wave when casting a Barrage Skill
TrinketRingBase Affix1Gains Attack Aggression when casting an Attack Skill
TrinketRingBase Affix1Gains Spell Aggression when casting a Spell Skill
TrinketRingBase Affix1Immune to Wilt
TrinketRingBase Affix1Immune to Trauma
TrinketRingBase Affix2+(15–20) Dexterity
TrinketRingBase Affix2+(15–20) Intelligence
TrinketRingBase Affix2+(15–20) Strength
TrinketRingBase Affix2+(5–10)% Cold Resistance
TrinketRingBase Affix2+(5–10)% Erosion Resistance
TrinketRingBase Affix2+(5–10)% Fire Resistance
TrinketRingBase Affix2+(5–10)% Lightning Resistance
TrinketRingBase Affix2+(54–74) Max Life
TrinketRingBase Affix2+(6–8)% Attack and Cast Speed
TrinketRingBase Affix2+(87–117) Max Energy Shield
TrinketRingBase Stats
TrinketRingBase Stats+11% Cold Resistance
TrinketRingBase Stats+11% Erosion Resistance
TrinketRingBase Stats+11% Fire Resistance
TrinketRingBase Stats+11% Lightning Resistance
TrinketRingBase Stats+12% Cold Resistance
TrinketRingBase Stats+12% Erosion Resistance
TrinketRingBase Stats+12% Fire Resistance
TrinketRingBase Stats+12% Lightning Resistance
TrinketRingBase Stats+3% Cold Resistance
TrinketRingBase Stats+3% Erosion Resistance
TrinketRingBase Stats+3% Fire Resistance
TrinketRingBase Stats+3% Lightning Resistance
TrinketRingBase Stats+4% Cold Resistance
TrinketRingBase Stats+4% Erosion Resistance
TrinketRingBase Stats+4% Fire Resistance
TrinketRingBase Stats+4% Lightning Resistance
TrinketRingBase Stats+6% Cold Resistance
TrinketRingBase Stats+6% Erosion Resistance
TrinketRingBase Stats+6% Fire Resistance
TrinketRingBase Stats+6% Lightning Resistance
TrinketRingBase Stats+9% Cold Resistance
TrinketRingBase Stats+9% Erosion Resistance
TrinketRingBase Stats+9% Fire Resistance
TrinketRingBase Stats+9% Lightning Resistance
TrinketRingCorrosion Base0+(15–25)% Max Energy Shield
TrinketRingCorrosion Base0+(15–25)% Max Life
TrinketRingCorrosion Base0+(5–6)% Elemental Resistance
TrinketRingCorrosion Base0+(50–70)% damage
TrinketRingCorrosion Base0+(6–8)% Attack Speed
TrinketRingCorrosion Base0+(6–8)% Cast Speed
TrinketRingCorrosion Base0+(8–10)% Dexterity
TrinketRingCorrosion Base0+(8–10)% Intelligence
TrinketRingCorrosion Base0+(8–10)% Strength
TrinketRingCorrosion Base0+5% Movement Speed
TrinketRingCorrosion Base0+5% XP earned
TrinketRingCorrosion Base0Immune to Trauma
Immune to Wilt
TrinketRingCorrosion Base0Immune to curse
TrinketRingPrefixUltimate0+(18–22)% Armor DMG Mitigation Penetration
TrinketRingPrefixUltimate0+(21–26)% Elemental and Erosion Resistance Penetration
TrinketRingPrefixUltimate0+(51–65)% Deterioration Damage
TrinketRingPrefixUltimate0+15% Max Mana. +(100–120) Skill Cost
TrinketRingPrefixUltimate0Max Agility Blessing Stacks +1
+5% additional damage
TrinketRingPrefixUltimate0Max Focus Blessing Stacks +1
+5% additional damage
TrinketRingPrefixUltimate0Max Tenacity Blessing Stacks +1
+5% additional damage
TrinketRingPrefixUltimate1+(13–17)% Armor DMG Mitigation Penetration
TrinketRingPrefixUltimate1+(15–20)% Elemental and Erosion Resistance Penetration
TrinketRingPrefixUltimate1+(36–50)% Deterioration Damage
TrinketRingPrefixUltimate1+10% Max Mana. +80 Skill Cost
TrinketRingPrefixUltimate1Max Agility Blessing Stacks +1
TrinketRingPrefixUltimate1Max Focus Blessing Stacks +1
TrinketRingPrefixUltimate1Max Tenacity Blessing Stacks +1
TrinketRingPrefixAdvanced0+(16–20)% Attack and Spell Block Chance
TrinketRingPrefixAdvanced0+(33–42)% Deterioration Chance
TrinketRingPrefixAdvanced0+(61–78) Dexterity
TrinketRingPrefixAdvanced0+(61–78) Intelligence
TrinketRingPrefixAdvanced0+(61–78) Strength
TrinketRingPrefixAdvanced0Adds (54–56) - (71–76) Fire Damage to Attacks and Spells
TrinketRingPrefixAdvanced0Adds (55–57) - (73–75) Cold Damage to Attacks and Spells
TrinketRingPrefixAdvanced0Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells
TrinketRingPrefixAdvanced0Adds (58–60) - (71–73) Physical Damage to Attacks and Spells
TrinketRingPrefixAdvanced0Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells
TrinketRingPrefixAdvanced1+(12–15)% Attack and Spell Block Chance
TrinketRingPrefixAdvanced1+(23–32)% Deterioration Chance
TrinketRingPrefixAdvanced1+(43–60) Dexterity
TrinketRingPrefixAdvanced1+(43–60) Intelligence
TrinketRingPrefixAdvanced1+(43–60) Strength
TrinketRingPrefixAdvanced1Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells
TrinketRingPrefixAdvanced1Adds (42–44) - (54–59) Fire Damage to Attacks and Spells
TrinketRingPrefixAdvanced1Adds (42–44) - (56–58) Cold Damage to Attacks and Spells
TrinketRingPrefixAdvanced1Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells
TrinketRingPrefixAdvanced1Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
TrinketRingPrefixBasic0+(121–156) Max Mana
TrinketRingPrefixBasic0+(221–286) Max Life
TrinketRingPrefixBasic0+(319–455) Max Energy Shield
TrinketRingPrefixBasic0+(37–47)% Armor
TrinketRingPrefixBasic0+(37–47)% Evasion
TrinketRingPrefixBasic0+(73–94)% damage
TrinketRingPrefixBasic1+(155–220) Max Life
TrinketRingPrefixBasic1+(245–350) Max Energy Shield
TrinketRingPrefixBasic1+(27–36)% Armor
TrinketRingPrefixBasic1+(27–36)% Evasion
TrinketRingPrefixBasic1+(51–72)% damage
TrinketRingPrefixBasic1+(85–120) Max Mana
TrinketRingSuffixUltimate0+(13–16)% Elemental Resistance
+(13–16)% Erosion Resistance
TrinketRingSuffixUltimate0+(25–30)% additional damage for Main-Hand Weapons
TrinketRingSuffixUltimate0+(27–34)% chance to deal Double Damage
TrinketRingSuffixUltimate0+(33–42)% additional Deterioration Duration
TrinketRingSuffixUltimate0+(37–54)% Freeze Duration
TrinketRingSuffixUltimate0+(51–65)% Fervor effect
TrinketRingSuffixUltimate0+(84–108)% Reaping Cooldown Recovery Speed
TrinketRingSuffixUltimate1+(18–23)% additional damage for Main-Hand Weapons
TrinketRingSuffixUltimate1+(19–26)% chance to deal Double Damage
TrinketRingSuffixUltimate1+(23–32)% additional Deterioration Duration
TrinketRingSuffixUltimate1+(28–36)% Freeze Duration
TrinketRingSuffixUltimate1+(36–50)% Fervor effect
TrinketRingSuffixUltimate1+(59–83)% Reaping Cooldown Recovery Speed
TrinketRingSuffixUltimate1+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
TrinketRingSuffixAdvanced0+(33–42)% Max Mana
TrinketRingSuffixAdvanced0+(37–47)% Focus Speed
TrinketRingSuffixAdvanced0+(46–65)% Reaping Duration
TrinketRingSuffixAdvanced0+(51–65)% Terra Charge Recovery Speed
TrinketRingSuffixAdvanced0+(51–65)% Affliction Effect
TrinketRingSuffixAdvanced0+(61–78)% Critical Strike Damage
TrinketRingSuffixAdvanced0+1 Combo Points gained from Combo Starters
+(3–5)% additional damage
TrinketRingSuffixAdvanced0100% chance to gain a Barrier for every 5 m you move
+25% Barrier Shield
TrinketRingSuffixAdvanced0Inflicts (6–8) Frostbite Rating to Frostbitten enemies every second
TrinketRingSuffixAdvanced1+(23–32)% Max Mana
TrinketRingSuffixAdvanced1+(26–36)% Focus Speed
TrinketRingSuffixAdvanced1+(35–50)% Reaping Duration
TrinketRingSuffixAdvanced1+(36–50)% Affliction Effect
TrinketRingSuffixAdvanced1+(37–50)% Terra Charge Recovery Speed
TrinketRingSuffixAdvanced1+(44–60)% Critical Strike Damage
TrinketRingSuffixAdvanced1+1 Combo Points gained from Combo Starters
+(1–2)% additional damage
TrinketRingSuffixAdvanced1100% chance to gain a Barrier for every 5 m you move
TrinketRingSuffixAdvanced1Inflicts 5 Frostbite Rating to Frostbitten enemies every second
TrinketRingSuffixBasic0+(121–156)% Critical Strike Rating
TrinketRingSuffixBasic0+(25–35)% Cold Resistance
TrinketRingSuffixBasic0+(25–35)% Erosion Resistance
TrinketRingSuffixBasic0+(25–35)% Fire Resistance
TrinketRingSuffixBasic0+(25–35)% Lightning Resistance
TrinketRingSuffixBasic0+(38–48)% Frostbite inflicted
TrinketRingSuffixBasic1+(19–27)% Cold Resistance
TrinketRingSuffixBasic1+(19–27)% Erosion Resistance
TrinketRingSuffixBasic1+(19–27)% Fire Resistance
TrinketRingSuffixBasic1+(19–27)% Lightning Resistance
TrinketRingSuffixBasic1+(27–37)% Frostbite inflicted
TrinketRingSuffixBasic1+(87–120)% Critical Strike Rating
TrinketRingSweet Dream Affix0Adds (18–20)% of Physical Damage as Erosion Damage
TrinketRingSweet Dream Affix0Adds (18–20)% of Physical Damage as Fire Damage
TrinketRingSweet Dream Affix0Adds (18–20)% of Physical Damage as Lightning Damage
TrinketRingSweet Dream Affix0Adds (18–20)% of Physical Damage to Cold Damage
TrinketRingSweet Dream Affix0Max Agility Blessing Stacks +1
TrinketRingSweet Dream Affix0Max Focus Blessing Stacks +1
TrinketRingSweet Dream Affix0Max Tenacity Blessing Stacks +1
TrinketRingSweet Dream Affix0Triggers Lv. 20 Frost Touch Curse upon inflicting damage. Cooldown: 0.2 s
TrinketRingSweet Dream Affix0Triggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s
TrinketRingSweet Dream Affix0Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s
TrinketRingSweet Dream Affix0Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s
TrinketRingSweet Dream Affix1+(11–15)% Movement Speed
TrinketRingSweet Dream Affix1+(15–20)% Fervor effect
TrinketRingSweet Dream Affix1+(20–25)% chance to launch one more wave when casting a Barrage Skill
TrinketRingSweet Dream Affix1Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 2 s
TrinketRingSweet Dream Affix1When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 2 s
TrinketRingSweet Dream Affix1When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 2 s
TrinketRingSweet Dream Affix2+(15–20) Dexterity
TrinketRingSweet Dream Affix2+(15–20) Intelligence
TrinketRingSweet Dream Affix2+(15–20) Strength
TrinketRingSweet Dream Affix2+(5–10)% Cold Resistance
TrinketRingSweet Dream Affix2+(5–10)% Erosion Resistance
TrinketRingSweet Dream Affix2+(5–10)% Fire Resistance
TrinketRingSweet Dream Affix2+(5–10)% Lightning Resistance
TrinketRingSweet Dream Affix2+(54–74) Max Life
TrinketRingSweet Dream Affix2+(6–8)% Attack and Cast Speed
TrinketRingSweet Dream Affix2+(87–117) Max Energy Shield
TrinketSpirit RingBase Affix0Immune to curse
TrinketSpirit RingBase Affix0Max Focus Blessing Stacks +1
TrinketSpirit RingBase Affix0Max Tenacity Blessing Stacks +1
TrinketSpirit RingBase Affix0Triggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s
TrinketSpirit RingBase Affix0Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s
TrinketSpirit RingBase Affix0Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s
TrinketSpirit RingBase Affix1+ 3 Command per second
TrinketSpirit RingBase Affix1+(11–15)% Movement Speed
TrinketSpirit RingBase Affix1+32 initial Growth for Spirit Magi
TrinketSpirit RingBase Affix1Immune to Wilt
TrinketSpirit RingBase Affix1Immune to Trauma
TrinketSpirit RingBase Affix2+(15–20) Dexterity
TrinketSpirit RingBase Affix2+(15–20) Intelligence
TrinketSpirit RingBase Affix2+(15–20) Strength
TrinketSpirit RingBase Affix2+(5–10)% Cold Resistance
TrinketSpirit RingBase Affix2+(5–10)% Erosion Resistance
TrinketSpirit RingBase Affix2+(5–10)% Fire Resistance
TrinketSpirit RingBase Affix2+(5–10)% Lightning Resistance
TrinketSpirit RingBase Affix2+(54–74) Max Life
TrinketSpirit RingBase Affix2+(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed
TrinketSpirit RingBase Affix2+(87–117) Max Energy Shield
TrinketSpirit RingBase Stats+12% Minion Damage
TrinketSpirit RingBase Stats+18% Minion Damage
TrinketSpirit RingBase Stats+24% Minion Damage
TrinketSpirit RingBase Stats+3% Minion Damage
TrinketSpirit RingBase Stats+5% Minion Damage
TrinketSpirit RingBase Stats+8% Minion Damage
TrinketSpirit RingCorrosion Base0+(15–25)% Max Energy Shield
TrinketSpirit RingCorrosion Base0+(15–25)% Max Life
TrinketSpirit RingCorrosion Base0+(5–6)% Elemental Resistance
TrinketSpirit RingCorrosion Base0+(50–70)% damage
TrinketSpirit RingCorrosion Base0+(6–8)% Attack Speed
TrinketSpirit RingCorrosion Base0+(6–8)% Cast Speed
TrinketSpirit RingCorrosion Base0+(8–10)% Dexterity
TrinketSpirit RingCorrosion Base0+(8–10)% Intelligence
TrinketSpirit RingCorrosion Base0+(8–10)% Strength
TrinketSpirit RingCorrosion Base0+5% Movement Speed
TrinketSpirit RingCorrosion Base0+5% XP earned
TrinketSpirit RingCorrosion Base0Immune to Trauma
Immune to Wilt
TrinketSpirit RingCorrosion Base0Immune to curse
TrinketSpirit RingPrefixUltimate0+(18–22)% Armor DMG Mitigation Penetration for Minions
TrinketSpirit RingPrefixUltimate0+(21–26)% Elemental and Erosion Resistance Penetration for Minions
TrinketSpirit RingPrefixUltimate0Max Agility Blessing Stacks +1
+5% additional Minion Damage
TrinketSpirit RingPrefixUltimate0Max Focus Blessing Stacks +1
+5% additional Minion Damage
TrinketSpirit RingPrefixUltimate0Max Tenacity Blessing Stacks +1
+5% additional Minion Damage
TrinketSpirit RingPrefixUltimate1+(13–17)% Armor DMG Mitigation Penetration for Minions
TrinketSpirit RingPrefixUltimate1+(15–20)% Elemental and Erosion Resistance Penetration for Minions
TrinketSpirit RingPrefixUltimate1Max Agility Blessing Stacks +1
TrinketSpirit RingPrefixUltimate1Max Focus Blessing Stacks +1
TrinketSpirit RingPrefixUltimate1Max Tenacity Blessing Stacks +1
TrinketSpirit RingPrefixAdvanced0+(61–78) Dexterity
TrinketSpirit RingPrefixAdvanced0+(61–78) Intelligence
TrinketSpirit RingPrefixAdvanced0+(61–78) Strength
TrinketSpirit RingPrefixAdvanced0Adds (54–56) - (71–76) Fire Damage to Minions
TrinketSpirit RingPrefixAdvanced0Adds (55–57) - (73–75) Cold Damage to Minions
TrinketSpirit RingPrefixAdvanced0Adds (58–60) - (71–73) Erosion Damage to Minions
TrinketSpirit RingPrefixAdvanced0Adds (58–60) - (71–73) Physical Damage to Minions
TrinketSpirit RingPrefixAdvanced0Adds (6–8) - (123–125) Lightning Damage to Minions
TrinketSpirit RingPrefixAdvanced1+(43–60) Dexterity
TrinketSpirit RingPrefixAdvanced1+(43–60) Intelligence
TrinketSpirit RingPrefixAdvanced1+(43–60) Strength
TrinketSpirit RingPrefixAdvanced1Adds (4–6) - (94–96) Lightning Damage to Minions
TrinketSpirit RingPrefixAdvanced1Adds (42–44) - (54–59) Fire Damage to Minions
TrinketSpirit RingPrefixAdvanced1Adds (42–44) - (56–58) Cold Damage to Minions
TrinketSpirit RingPrefixAdvanced1Adds (44–46) - (54–56) Erosion Damage to Minions
TrinketSpirit RingPrefixAdvanced1Adds (44–46) - (54–56) Physical Damage to Minions
TrinketSpirit RingPrefixBasic0+(121–156) Max Mana
TrinketSpirit RingPrefixBasic0+(17–24)% Life Regeneration Speed
TrinketSpirit RingPrefixBasic0+(221–286) Max Life
TrinketSpirit RingPrefixBasic0+(25–31)% Minion Life Regeneration Speed
TrinketSpirit RingPrefixBasic0+(319–455) Max Energy Shield
TrinketSpirit RingPrefixBasic0+(37–47)% Armor
TrinketSpirit RingPrefixBasic0+(37–47)% Evasion
TrinketSpirit RingPrefixBasic0+(73–94)% Minion Damage
TrinketSpirit RingPrefixBasic1+(11–16)% Life Regeneration Speed
TrinketSpirit RingPrefixBasic1+(155–220) Max Life
TrinketSpirit RingPrefixBasic1+(18–24)% Minion Life Regeneration Speed
TrinketSpirit RingPrefixBasic1+(245–350) Max Energy Shield
TrinketSpirit RingPrefixBasic1+(27–36)% Armor
TrinketSpirit RingPrefixBasic1+(27–36)% Evasion
TrinketSpirit RingPrefixBasic1+(52–72)% Minion Damage
TrinketSpirit RingPrefixBasic1+(85–120) Max Mana
TrinketSpirit RingSuffixUltimate0+ (11–13) Command per second
TrinketSpirit RingSuffixUltimate0+(126–163) Minion Critical Strike Rating
TrinketSpirit RingSuffixUltimate0+(13–16)% Elemental Resistance
+(13–16)% Erosion Resistance
TrinketSpirit RingSuffixUltimate0+(27–34)% chance for Minions to deal Double Damage
TrinketSpirit RingSuffixUltimate0+(81–104) initial Growth for Spirit Magi
TrinketSpirit RingSuffixUltimate1+ (8–10) Command per second
TrinketSpirit RingSuffixUltimate1+(19–26)% chance for Minions to deal Double Damage
TrinketSpirit RingSuffixUltimate1+(57–80) initial Growth for Spirit Magi
TrinketSpirit RingSuffixUltimate1+(89–125) Minion Critical Strike Rating
TrinketSpirit RingSuffixUltimate1+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
TrinketSpirit RingSuffixAdvanced0+(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
TrinketSpirit RingSuffixAdvanced0+(56–72)% Minion Max Life
TrinketSpirit RingSuffixAdvanced0+(61–78)% Minion Critical Strike Damage
TrinketSpirit RingSuffixAdvanced0While Reconjuring, Spirit Magi regenerate (16–20)% Life per second
TrinketSpirit RingSuffixAdvanced1+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
TrinketSpirit RingSuffixAdvanced1+(40–55)% Minion Max Life
TrinketSpirit RingSuffixAdvanced1+(44–60)% Minion Critical Strike Damage
TrinketSpirit RingSuffixAdvanced1While Reconjuring, Spirit Magi regenerate (12–15)% Life per second
TrinketSpirit RingSuffixBasic0+(121–156)% Minion Critical Strike Rating
TrinketSpirit RingSuffixBasic0+(25–35)% Cold Resistance
TrinketSpirit RingSuffixBasic0+(25–35)% Erosion Resistance
TrinketSpirit RingSuffixBasic0+(25–35)% Fire Resistance
TrinketSpirit RingSuffixBasic0+(25–35)% Lightning Resistance
TrinketSpirit RingSuffixBasic1+(19–27)% Cold Resistance
TrinketSpirit RingSuffixBasic1+(19–27)% Erosion Resistance
TrinketSpirit RingSuffixBasic1+(19–27)% Fire Resistance
TrinketSpirit RingSuffixBasic1+(19–27)% Lightning Resistance
TrinketSpirit RingSuffixBasic1+(87–120)% Minion Critical Strike Rating
TrinketSpirit RingSweet Dream Affix0Max Focus Blessing Stacks +1
TrinketSpirit RingSweet Dream Affix0Max Tenacity Blessing Stacks +1
TrinketSpirit RingSweet Dream Affix0Triggers Lv. 20 Frost Touch Curse upon inflicting damage. Cooldown: 0.2 s
TrinketSpirit RingSweet Dream Affix0Triggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s
TrinketSpirit RingSweet Dream Affix0Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s
TrinketSpirit RingSweet Dream Affix0Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s
TrinketSpirit RingSweet Dream Affix1+ 3 Command per second
TrinketSpirit RingSweet Dream Affix1+(11–15)% Movement Speed
TrinketSpirit RingSweet Dream Affix1+32 initial Growth for Spirit Magi
TrinketSpirit RingSweet Dream Affix1When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 2 s
TrinketSpirit RingSweet Dream Affix1When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 2 s
TrinketSpirit RingSweet Dream Affix1When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 2 s
TrinketSpirit RingSweet Dream Affix2+(15–20) Dexterity
TrinketSpirit RingSweet Dream Affix2+(15–20) Intelligence
TrinketSpirit RingSweet Dream Affix2+(15–20) Strength
TrinketSpirit RingSweet Dream Affix2+(5–10)% Cold Resistance
TrinketSpirit RingSweet Dream Affix2+(5–10)% Erosion Resistance
TrinketSpirit RingSweet Dream Affix2+(5–10)% Fire Resistance
TrinketSpirit RingSweet Dream Affix2+(5–10)% Lightning Resistance
TrinketSpirit RingSweet Dream Affix2+(54–74) Max Life
TrinketSpirit RingSweet Dream Affix2+(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed
TrinketSpirit RingSweet Dream Affix2+(87–117) Max Energy Shield
One-HandedCaneBase Affix0Max Agility Blessing Stacks +1
One-HandedCaneBase Affix0Max Focus Blessing Stacks +1
One-HandedCaneBase Affix0Max Tenacity Blessing Stacks +1
One-HandedCaneBase Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedCaneBase Affix1+(6–8)% additional Projectile Damage
One-HandedCaneBase Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedCaneBase Affix1Projectile Quantity +1
One-HandedCaneBase Affix2+(20–24)% Elemental Damage
One-HandedCaneBase Affix2+(20–24)% Erosion Damage
One-HandedCaneBase Affix2+(20–24)% Physical Damage
One-HandedCaneBase Affix2+(20–24)% Ranged Damage
One-HandedCaneBase Affix2+(6–8)% Attack Speed
One-HandedCaneBase Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedCaneBase Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedCaneBase Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedCaneBase Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedCaneBase Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedCaneBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneBase Stats89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedCaneCorrosion Base0+(10–16)% Cast Speed
One-HandedCaneCorrosion Base0+(20–30)% Spell Damage
One-HandedCaneCorrosion Base0+(25–32)% Critical Strike Damage
One-HandedCaneCorrosion Base0+(30–40)% Spell Critical Strike Rating
One-HandedCaneCorrosion Base0+(4–8)% chance to gain 1 stack of Focus Blessing on defeat
One-HandedCaneCorrosion Base0+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it
One-HandedCaneCorrosion Base0+(6–10)% Cooldown Recovery Speed
One-HandedCaneCorrosion Base0Adds (5–8)% of Elemental Damage as Erosion Damage
One-HandedCaneCorrosion Base0Damage Penetrates (5–8)% Elemental Resistance
One-HandedCanePrefixUltimate0+(26–32)% Armor DMG Mitigation Penetration
One-HandedCanePrefixUltimate0+(3–4) to Attack Skill Level
One-HandedCanePrefixUltimate0+(31–39)% Elemental and Erosion Resistance Penetration
One-HandedCanePrefixUltimate0Adds (62–64) - (356–358) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedCanePrefixUltimate1+(18–25)% Armor DMG Mitigation Penetration
One-HandedCanePrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
One-HandedCanePrefixUltimate1+3 to Attack Skill Level
One-HandedCanePrefixUltimate1Adds (47–49) - (272–274) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedCanePrefixAdvanced0+(101–130)% gear Physical Damage
One-HandedCanePrefixAdvanced0+(31–39)% Attack and Spell Block Chance
One-HandedCanePrefixAdvanced0+(91–117) Dexterity
One-HandedCanePrefixAdvanced0+(91–117) Intelligence
One-HandedCanePrefixAdvanced0+(91–117) Strength
One-HandedCanePrefixAdvanced1+(56–100)% gear Physical Damage
One-HandedCanePrefixAdvanced1+(64–90) Dexterity
One-HandedCanePrefixAdvanced1+(64–90) Intelligence
One-HandedCanePrefixAdvanced1+(64–90) Strength
One-HandedCanePrefixBasic0+(109–140)% Projectile Damage
One-HandedCanePrefixBasic0Adds (161–163) - (208–220) Fire Damage to the gear
One-HandedCanePrefixBasic0Adds (162–164) - (216–218) Cold Damage to the gear
One-HandedCanePrefixBasic0Adds (174–176) - (204–206) Erosion Damage to the gear
One-HandedCanePrefixBasic0Adds (18–20) - (360–362) Lightning Damage to the gear
One-HandedCanePrefixBasic0Adds (47–49) - (57–59) Physical Damage to the gear
One-HandedCanePrefixBasic1+(78–108)% Projectile Damage
One-HandedCanePrefixBasic1Adds (123–125) - (160–169) Fire Damage to the gear
One-HandedCanePrefixBasic1Adds (125–127) - (165–167) Cold Damage to the gear
One-HandedCanePrefixBasic1Adds (133–135) - (157–159) Erosion Damage to the gear
One-HandedCanePrefixBasic1Adds (14–16) - (276–278) Lightning Damage to the gear
One-HandedCanePrefixBasic1Adds (36–38) - (44–46) Physical Damage to the gear
One-HandedCaneSuffixUltimate0+(41–52)% chance to deal Double Damage
One-HandedCaneSuffixUltimate0+(48–60)% Focus Damage Enhancement
One-HandedCaneSuffixUltimate0+(54–69)% additional damage against Frozen enemies
One-HandedCaneSuffixUltimate1+(29–40)% chance to deal Double Damage
One-HandedCaneSuffixUltimate1+(35–45)% Focus Damage Enhancement
One-HandedCaneSuffixUltimate1+(38–53)% additional damage against Frozen enemies
One-HandedCaneSuffixAdvanced0+(166–234)% Critical Strike Rating
One-HandedCaneSuffixAdvanced0+(33–47)% Attack and Cast Speed
+(33–47)% Minion Attack and Cast Speed
One-HandedCaneSuffixAdvanced0+(47–64)% Attack Critical Strike Rating for this gear
One-HandedCaneSuffixAdvanced0+(60–70)% Focus Speed
One-HandedCaneSuffixAdvanced0+(91–117)% Critical Strike Damage
One-HandedCaneSuffixAdvanced1+(128–180)% Critical Strike Rating
One-HandedCaneSuffixAdvanced1+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-HandedCaneSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
One-HandedCaneSuffixAdvanced1+(45–54)% Focus Speed
One-HandedCaneSuffixAdvanced1+(64–90)% Critical Strike Damage
One-HandedCaneSuffixBasic0+(109–140)% Elemental Damage
One-HandedCaneSuffixBasic0+(109–140)% Erosion Damage
One-HandedCaneSuffixBasic0+(109–140)% Physical Damage
One-HandedCaneSuffixBasic0+(19–23)% Energy Shield Regain
One-HandedCaneSuffixBasic0+(19–23)% Life Regain
One-HandedCaneSuffixBasic0+(29–41)% gear Attack Speed
One-HandedCaneSuffixBasic1+(14–18)% Energy Shield Regain
One-HandedCaneSuffixBasic1+(14–18)% Life Regain
One-HandedCaneSuffixBasic1+(23–32)% gear Attack Speed
One-HandedCaneSuffixBasic1+(77–108)% Elemental Damage
One-HandedCaneSuffixBasic1+(77–108)% Erosion Damage
One-HandedCaneSuffixBasic1+(77–108)% Physical Damage
One-HandedCaneSweet Dream Affix0Max Agility Blessing Stacks +1
One-HandedCaneSweet Dream Affix0Max Focus Blessing Stacks +1
One-HandedCaneSweet Dream Affix0Max Tenacity Blessing Stacks +1
One-HandedCaneSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedCaneSweet Dream Affix1+(6–8)% additional Projectile Damage
One-HandedCaneSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedCaneSweet Dream Affix1Projectile Quantity +1
One-HandedCaneSweet Dream Affix2+(20–24)% Elemental Damage
One-HandedCaneSweet Dream Affix2+(20–24)% Erosion Damage
One-HandedCaneSweet Dream Affix2+(20–24)% Physical Damage
One-HandedCaneSweet Dream Affix2+(20–24)% Ranged Damage
One-HandedCaneSweet Dream Affix2+(6–8)% Attack Speed
One-HandedCaneSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedCaneSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedCaneSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedCaneSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedCaneSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedCaneTower SequenceAdvanced+120% Precise Projectiles Aura effect
-20% additional Precise Projectiles Sealed Mana Compensation
One-HandedCaneTower SequenceAdvanced+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-HandedCaneTower SequenceAdvanced+25% Elemental Damage for the gear
-25% gear Physical Damage
One-HandedCaneTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
One-HandedCaneTower SequenceAdvancedAdds 1 - 1 Physical Damage to Attacks per 2260 Armor
One-HandedCaneTower SequenceAdvancedAdds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
One-HandedCaneTower SequenceAdvancedAdds 2 - 2 Fire Damage to Attacks per 10 Strength
One-HandedCaneTower SequenceAdvancedEnemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
One-HandedCaneTower SequenceAdvancedMain Skill is supported by Lv. 25 Multiple Projectiles
One-HandedCaneTower SequenceIntermediate+10% all stats
One-HandedCaneTower SequenceIntermediate+10% additional damage on Critical Strike
One-HandedCaneTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
One-HandedCaneTower SequenceIntermediate+6% Armor DMG Mitigation Penetration
One-HandedCaneTower SequenceIntermediate+8% additional damage for Weapons
One-HandedCaneTower SequenceIntermediate+8% Cold Penetration
One-HandedCaneTower SequenceIntermediate+8% Erosion Resistance Penetration
One-HandedCaneTower SequenceIntermediate+8% Fire Penetration
One-HandedCaneTower SequenceIntermediate+8% gear Attack Speed
One-HandedCaneTower SequenceIntermediate+8% Lightning Penetration
One-HandedClawBase Affix0Max Agility Blessing Stacks +1
One-HandedClawBase Affix0Max Focus Blessing Stacks +1
One-HandedClawBase Affix0Max Tenacity Blessing Stacks +1
One-HandedClawBase Affix1Shadow Quantity +1
One-HandedClawBase Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedClawBase Affix1+(6–8)% additional Attack Damage
One-HandedClawBase Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedClawBase Affix2+(20–24)% Elemental Damage
One-HandedClawBase Affix2+(20–24)% Erosion Damage
One-HandedClawBase Affix2+(20–24)% Melee Damage
One-HandedClawBase Affix2+(20–24)% Physical Damage
One-HandedClawBase Affix2+(6–8)% Attack Speed
One-HandedClawBase Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedClawBase Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedClawBase Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedClawBase Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedClawBase Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedClawBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawBase Stats89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedClawCorrosion Base0+(10–15)% Skill Area
One-HandedClawCorrosion Base0+(15–25)% gear Physical Damage
One-HandedClawCorrosion Base0+(25–30)% Elemental Damage
One-HandedClawCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
One-HandedClawCorrosion Base0+(4–8)% chance to gain 1 stack of Agility Blessing on defeat
One-HandedClawCorrosion Base0+(5–8)% gear Attack Speed
One-HandedClawCorrosion Base0+(5–8)% Movement Speed
One-HandedClawCorrosion Base0Adds (2–4) - (8–10) Physical Damage to the gear
One-HandedClawCorrosion Base0Damage Penetrates (5–8)% Elemental Resistance
One-HandedClawPrefixUltimate0Multistrikes deal (61–78)% increasing damage
One-HandedClawPrefixUltimate0+(26–32)% Armor DMG Mitigation Penetration
One-HandedClawPrefixUltimate0+(3–4) to Attack Skill Level
One-HandedClawPrefixUltimate0+(31–39)% additional Trauma Damage
One-HandedClawPrefixUltimate0+(31–39)% Elemental and Erosion Resistance Penetration
One-HandedClawPrefixUltimate0Adds (62–64) - (356–358) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedClawPrefixUltimate1Multistrikes deal (43–60)% increasing damage
One-HandedClawPrefixUltimate1+(18–25)% Armor DMG Mitigation Penetration
One-HandedClawPrefixUltimate1+(22–30)% additional Trauma Damage
One-HandedClawPrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
One-HandedClawPrefixUltimate1+3 to Attack Skill Level
One-HandedClawPrefixUltimate1Adds (47–49) - (272–274) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedClawPrefixAdvanced0+(101–130)% gear Physical Damage
One-HandedClawPrefixAdvanced0+(23–29)% Attack and Spell Block Chance
One-HandedClawPrefixAdvanced0+(91–117) Dexterity
One-HandedClawPrefixAdvanced0+(91–117) Intelligence
One-HandedClawPrefixAdvanced0+(91–117) Strength
One-HandedClawPrefixAdvanced1+(56–100)% gear Physical Damage
One-HandedClawPrefixAdvanced1+(64–90) Dexterity
One-HandedClawPrefixAdvanced1+(64–90) Intelligence
One-HandedClawPrefixAdvanced1+(64–90) Strength
One-HandedClawPrefixBasic0+(109–140)% Melee Damage
One-HandedClawPrefixBasic0Adds (161–163) - (208–220) Fire Damage to the gear
One-HandedClawPrefixBasic0Adds (162–164) - (216–218) Cold Damage to the gear
One-HandedClawPrefixBasic0Adds (174–176) - (204–206) Erosion Damage to the gear
One-HandedClawPrefixBasic0Adds (18–20) - (360–362) Lightning Damage to the gear
One-HandedClawPrefixBasic0Adds (47–49) - (57–59) Physical Damage to the gear
One-HandedClawPrefixBasic0Reaps (0.19–0.24) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedClawPrefixBasic1+(77–108)% Melee Damage
One-HandedClawPrefixBasic1Adds (123–125) - (160–169) Fire Damage to the gear
One-HandedClawPrefixBasic1Adds (125–127) - (165–167) Cold Damage to the gear
One-HandedClawPrefixBasic1Adds (133–135) - (157–159) Erosion Damage to the gear
One-HandedClawPrefixBasic1Adds (14–16) - (276–278) Lightning Damage to the gear
One-HandedClawPrefixBasic1Adds (36–38) - (44–46) Physical Damage to the gear
One-HandedClawPrefixBasic1Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedClawSuffixUltimate0Shadow Quantity +2
+(10–15)% additional Shadow Damage
One-HandedClawSuffixUltimate0+(41–52)% chance to deal Double Damage
One-HandedClawSuffixUltimate0+(48–60)% Focus Damage Enhancement
One-HandedClawSuffixUltimate0+(54–69)% additional damage against Frozen enemies
One-HandedClawSuffixUltimate0Adds 45% of the Main-Hand Weapon's damage to Base Trauma Damage
One-HandedClawSuffixUltimate1Shadow Quantity +2
-5% additional Shadow Damage
One-HandedClawSuffixUltimate1+(29–40)% chance to deal Double Damage
One-HandedClawSuffixUltimate1+(35–45)% Focus Damage Enhancement
One-HandedClawSuffixUltimate1+(38–53)% additional damage against Frozen enemies
One-HandedClawSuffixUltimate1Adds 38% of the Main-Hand Weapon's damage to Base Trauma Damage
One-HandedClawSuffixAdvanced0+(166–234)% Critical Strike Rating
One-HandedClawSuffixAdvanced0+(33–47)% Attack and Cast Speed
+(33–47)% Minion Attack and Cast Speed
One-HandedClawSuffixAdvanced0+(47–64)% Attack Critical Strike Rating for this gear
One-HandedClawSuffixAdvanced0+(60–70)% Focus Speed
One-HandedClawSuffixAdvanced0+(73–94)% chance to Multistrike
One-HandedClawSuffixAdvanced0+(76–98)% Affliction Effect
One-HandedClawSuffixAdvanced0+(91–117)% Critical Strike Damage
One-HandedClawSuffixAdvanced1+(128–180)% Critical Strike Rating
One-HandedClawSuffixAdvanced1+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-HandedClawSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
One-HandedClawSuffixAdvanced1+(45–54)% Focus Speed
One-HandedClawSuffixAdvanced1+(52–72)% chance to Multistrike
One-HandedClawSuffixAdvanced1+(54–75)% Affliction Effect
One-HandedClawSuffixAdvanced1+(64–90)% Critical Strike Damage
One-HandedClawSuffixBasic0+(109–140)% Elemental Damage
One-HandedClawSuffixBasic0+(109–140)% Erosion Damage
One-HandedClawSuffixBasic0+(109–140)% Physical Damage
One-HandedClawSuffixBasic0+(19–23)% Energy Shield Regain
One-HandedClawSuffixBasic0+(19–23)% Life Regain
One-HandedClawSuffixBasic0+(55–61)% Gear Attack Speed. (-12–-11)% additional Attack Damage
One-HandedClawSuffixBasic1+(14–18)% Energy Shield Regain
One-HandedClawSuffixBasic1+(14–18)% Life Regain
One-HandedClawSuffixBasic1+(43–52)% Gear Attack Speed. (-13–-12)% additional Attack Damage
One-HandedClawSuffixBasic1+(77–108)% Elemental Damage
One-HandedClawSuffixBasic1+(77–108)% Erosion Damage
One-HandedClawSuffixBasic1+(77–108)% Physical Damage
One-HandedClawSweet Dream Affix0Max Agility Blessing Stacks +1
One-HandedClawSweet Dream Affix0Max Focus Blessing Stacks +1
One-HandedClawSweet Dream Affix0Max Tenacity Blessing Stacks +1
One-HandedClawSweet Dream Affix1Shadow Quantity +1
One-HandedClawSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedClawSweet Dream Affix1+(6–8)% additional Attack Damage
One-HandedClawSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedClawSweet Dream Affix2+(20–24)% Elemental Damage
One-HandedClawSweet Dream Affix2+(20–24)% Erosion Damage
One-HandedClawSweet Dream Affix2+(20–24)% Melee Damage
One-HandedClawSweet Dream Affix2+(20–24)% Physical Damage
One-HandedClawSweet Dream Affix2+(6–8)% Attack Speed
One-HandedClawSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedClawSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedClawSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedClawSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedClawSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedClawTower SequenceAdvanced+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
One-HandedClawTower SequenceAdvanced+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-HandedClawTower SequenceAdvanced+25% Elemental Damage for the gear
-25% gear Physical Damage
One-HandedClawTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
One-HandedClawTower SequenceAdvancedAdds 1 - 1 Physical Damage to Attacks per 2260 Armor
One-HandedClawTower SequenceAdvancedAdds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
One-HandedClawTower SequenceAdvancedAdds 2 - 2 Fire Damage to Attacks per 10 Strength
One-HandedClawTower SequenceAdvancedEnemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
One-HandedClawTower SequenceAdvancedMain Skill is supported by Lv. 25 Steamroll
One-HandedClawTower SequenceIntermediate+10% all stats
One-HandedClawTower SequenceIntermediate+10% additional damage on Critical Strike
One-HandedClawTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
One-HandedClawTower SequenceIntermediate+6% Armor DMG Mitigation Penetration
One-HandedClawTower SequenceIntermediate+8% additional damage for Weapons
One-HandedClawTower SequenceIntermediate+8% Cold Penetration
One-HandedClawTower SequenceIntermediate+8% Erosion Resistance Penetration
One-HandedClawTower SequenceIntermediate+8% Fire Penetration
One-HandedClawTower SequenceIntermediate+8% gear Attack Speed
One-HandedClawTower SequenceIntermediate+8% Lightning Penetration
One-HandedDaggerBase Affix0Max Agility Blessing Stacks +1
One-HandedDaggerBase Affix0Max Focus Blessing Stacks +1
One-HandedDaggerBase Affix0Max Tenacity Blessing Stacks +1
One-HandedDaggerBase Affix1Shadow Quantity +1
One-HandedDaggerBase Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedDaggerBase Affix1+(6–8)% additional Attack Damage
One-HandedDaggerBase Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedDaggerBase Affix2+(20–24)% Elemental Damage
One-HandedDaggerBase Affix2+(20–24)% Erosion Damage
One-HandedDaggerBase Affix2+(20–24)% Melee Damage
One-HandedDaggerBase Affix2+(20–24)% Physical Damage
One-HandedDaggerBase Affix2+(6–8)% Attack Speed
One-HandedDaggerBase Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedDaggerBase Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedDaggerBase Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedDaggerBase Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedDaggerBase Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedDaggerBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerBase Stats89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedDaggerCorrosion Base0Wilted enemies defeated by you will explode, dealing Secondary Erosion Damage equal to (5–10)% of their Max Life to enemies within a 5m radius
One-HandedDaggerCorrosion Base0(5–8)% chance to inflict 1 additional stacks of Wilt
One-HandedDaggerCorrosion Base0+(15–25)% gear Physical Damage
One-HandedDaggerCorrosion Base0+(25–30)% Elemental Damage
One-HandedDaggerCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
One-HandedDaggerCorrosion Base0+(4–8)% chance to gain 1 stack of Focus Blessing on defeat
One-HandedDaggerCorrosion Base0+(5–10) Affliction inflicted per second
One-HandedDaggerCorrosion Base0+(5–8)% gear Attack Speed
One-HandedDaggerCorrosion Base0Adds (2–4) - (8–10) Physical Damage to the gear
One-HandedDaggerPrefixUltimate0Multistrikes deal (61–78)% increasing damage
One-HandedDaggerPrefixUltimate0+(26–32)% Armor DMG Mitigation Penetration
One-HandedDaggerPrefixUltimate0+(28–39)% Elemental and Erosion Resistance Penetration
One-HandedDaggerPrefixUltimate0+(3–4) to Attack Skill Level
One-HandedDaggerPrefixUltimate0+(31–39)% additional Wilt Damage
One-HandedDaggerPrefixUltimate0Adds (62–64) - (356–358) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedDaggerPrefixUltimate1Multistrikes deal (43–60)% increasing damage
One-HandedDaggerPrefixUltimate1+(18–25)% Armor DMG Mitigation Penetration
One-HandedDaggerPrefixUltimate1+(22–30)% additional Wilt Damage
One-HandedDaggerPrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
One-HandedDaggerPrefixUltimate1+3 to Attack Skill Level
One-HandedDaggerPrefixUltimate1Adds (47–49) - (272–274) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedDaggerPrefixAdvanced0+(101–130)% gear Physical Damage
One-HandedDaggerPrefixAdvanced0+(23–29)% Attack and Spell Block Chance
One-HandedDaggerPrefixAdvanced0+(91–117) Dexterity
One-HandedDaggerPrefixAdvanced0+(91–117) Intelligence
One-HandedDaggerPrefixAdvanced0+(91–117) Strength
One-HandedDaggerPrefixAdvanced1+(56–100)% gear Physical Damage
One-HandedDaggerPrefixAdvanced1+(64–90) Dexterity
One-HandedDaggerPrefixAdvanced1+(64–90) Intelligence
One-HandedDaggerPrefixAdvanced1+(64–90) Strength
One-HandedDaggerPrefixBasic0+(109–140)% Melee Damage
One-HandedDaggerPrefixBasic0Adds (161–163) - (208–220) Fire Damage to the gear
One-HandedDaggerPrefixBasic0Adds (162–164) - (216–218) Cold Damage to the gear
One-HandedDaggerPrefixBasic0Adds (174–176) - (204–206) Erosion Damage to the gear
One-HandedDaggerPrefixBasic0Adds (18–20) - (360–362) Lightning Damage to the gear
One-HandedDaggerPrefixBasic0Adds (47–49) - (57–59) Physical Damage to the gear
One-HandedDaggerPrefixBasic0Reaps (0.19–0.24) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedDaggerPrefixBasic1+(77–108)% Melee Damage
One-HandedDaggerPrefixBasic1Adds (123–125) - (160–169) Fire Damage to the gear
One-HandedDaggerPrefixBasic1Adds (125–127) - (165–167) Cold Damage to the gear
One-HandedDaggerPrefixBasic1Adds (133–135) - (157–159) Erosion Damage to the gear
One-HandedDaggerPrefixBasic1Adds (14–16) - (276–278) Lightning Damage to the gear
One-HandedDaggerPrefixBasic1Adds (36–38) - (44–46) Physical Damage to the gear
One-HandedDaggerPrefixBasic1Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedDaggerSuffixUltimate0Shadow Quantity +2
+(10–15)% additional Shadow Damage
One-HandedDaggerSuffixUltimate0+(41–52)% chance to deal Double Damage
One-HandedDaggerSuffixUltimate0+(48–60)% Focus Damage Enhancement
One-HandedDaggerSuffixUltimate0+(54–69)% additional damage against Frozen enemies
One-HandedDaggerSuffixUltimate0Adds 23% of Main-Hand Weapon Damage to Base Wilt Damage
One-HandedDaggerSuffixUltimate1Shadow Quantity +2
-5% additional Shadow Damage
One-HandedDaggerSuffixUltimate1+(29–40)% chance to deal Double Damage
One-HandedDaggerSuffixUltimate1+(35–45)% Focus Damage Enhancement
One-HandedDaggerSuffixUltimate1+(38–53)% additional damage against Frozen enemies
One-HandedDaggerSuffixUltimate1Adds 19% of Main-Hand Weapon Damage to Base Wilt Damage
One-HandedDaggerSuffixAdvanced0+(166–234)% Critical Strike Rating
One-HandedDaggerSuffixAdvanced0+(33–47)% Attack and Cast Speed
+(33–47)% Minion Attack and Cast Speed
One-HandedDaggerSuffixAdvanced0+(47–64)% Attack Critical Strike Rating for this gear
One-HandedDaggerSuffixAdvanced0+(60–70)% Focus Speed
One-HandedDaggerSuffixAdvanced0+(74–94)% chance to Multistrike
One-HandedDaggerSuffixAdvanced0+(76–98)% Affliction Effect
One-HandedDaggerSuffixAdvanced0+(91–117)% Critical Strike Damage
One-HandedDaggerSuffixAdvanced1+(128–180)% Critical Strike Rating
One-HandedDaggerSuffixAdvanced1+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-HandedDaggerSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
One-HandedDaggerSuffixAdvanced1+(45–54)% Focus Speed
One-HandedDaggerSuffixAdvanced1+(54–75)% Affliction Effect
One-HandedDaggerSuffixAdvanced1+(57–72)% chance to Multistrike
One-HandedDaggerSuffixAdvanced1+(64–90)% Critical Strike Damage
One-HandedDaggerSuffixBasic0+(109–140)% Elemental Damage
One-HandedDaggerSuffixBasic0+(109–140)% Erosion Damage
One-HandedDaggerSuffixBasic0+(109–140)% Physical Damage
One-HandedDaggerSuffixBasic0+(19–23)% Energy Shield Regain
One-HandedDaggerSuffixBasic0+(19–23)% Life Regain
One-HandedDaggerSuffixBasic0+(29–41)% gear Attack Speed
One-HandedDaggerSuffixBasic1+(14–18)% Energy Shield Regain
One-HandedDaggerSuffixBasic1+(14–18)% Life Regain
One-HandedDaggerSuffixBasic1+(23–32)% gear Attack Speed
One-HandedDaggerSuffixBasic1+(77–108)% Elemental Damage
One-HandedDaggerSuffixBasic1+(77–108)% Erosion Damage
One-HandedDaggerSuffixBasic1+(77–108)% Physical Damage
One-HandedDaggerSweet Dream Affix0Max Agility Blessing Stacks +1
One-HandedDaggerSweet Dream Affix0Max Focus Blessing Stacks +1
One-HandedDaggerSweet Dream Affix0Max Tenacity Blessing Stacks +1
One-HandedDaggerSweet Dream Affix1Shadow Quantity +1
One-HandedDaggerSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedDaggerSweet Dream Affix1+(6–8)% additional Attack Damage
One-HandedDaggerSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedDaggerSweet Dream Affix2+(20–24)% Elemental Damage
One-HandedDaggerSweet Dream Affix2+(20–24)% Erosion Damage
One-HandedDaggerSweet Dream Affix2+(20–24)% Melee Damage
One-HandedDaggerSweet Dream Affix2+(20–24)% Physical Damage
One-HandedDaggerSweet Dream Affix2+(6–8)% Attack Speed
One-HandedDaggerSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedDaggerSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedDaggerSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedDaggerSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedDaggerSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedDaggerTower SequenceAdvanced+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
One-HandedDaggerTower SequenceAdvanced+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-HandedDaggerTower SequenceAdvanced+25% Elemental Damage for the gear
-25% gear Physical Damage
One-HandedDaggerTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
One-HandedDaggerTower SequenceAdvancedAdds 1 - 1 Physical Damage to Attacks per 2260 Armor
One-HandedDaggerTower SequenceAdvancedAdds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
One-HandedDaggerTower SequenceAdvancedAdds 2 - 2 Fire Damage to Attacks per 10 Strength
One-HandedDaggerTower SequenceAdvancedEnemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
One-HandedDaggerTower SequenceAdvancedMain Skill is supported by Lv. 25 Steamroll
One-HandedDaggerTower SequenceIntermediate+10% all stats
One-HandedDaggerTower SequenceIntermediate+10% additional damage on Critical Strike
One-HandedDaggerTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
One-HandedDaggerTower SequenceIntermediate+6% Armor DMG Mitigation Penetration
One-HandedDaggerTower SequenceIntermediate+8% additional damage for Weapons
One-HandedDaggerTower SequenceIntermediate+8% Cold Penetration
One-HandedDaggerTower SequenceIntermediate+8% Erosion Resistance Penetration
One-HandedDaggerTower SequenceIntermediate+8% Fire Penetration
One-HandedDaggerTower SequenceIntermediate+8% gear Attack Speed
One-HandedDaggerTower SequenceIntermediate+8% Lightning Penetration
One-HandedOne-Handed AxeBase Affix0Max Agility Blessing Stacks +1
One-HandedOne-Handed AxeBase Affix0Max Focus Blessing Stacks +1
One-HandedOne-Handed AxeBase Affix0Max Tenacity Blessing Stacks +1
One-HandedOne-Handed AxeBase Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedOne-Handed AxeBase Affix1+(6–8)% additional damage against Traumatized enemies
One-HandedOne-Handed AxeBase Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed AxeBase Affix1+(6–9)% additional Steep Strike Damage
One-HandedOne-Handed AxeBase Affix2+(20–24)% Elemental Damage
One-HandedOne-Handed AxeBase Affix2+(20–24)% Erosion Damage
One-HandedOne-Handed AxeBase Affix2+(20–24)% Melee Damage
One-HandedOne-Handed AxeBase Affix2+(20–24)% Physical Damage
One-HandedOne-Handed AxeBase Affix2+(6–8)% Attack Speed
One-HandedOne-Handed AxeBase Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedOne-Handed AxeBase Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedOne-Handed AxeBase Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedOne-Handed AxeBase Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedOne-Handed AxeBase Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedOne-Handed AxeBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeBase Stats89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed AxeCorrosion Base0+(10–15)% Skill Area
One-HandedOne-Handed AxeCorrosion Base0+(15–25)% gear Physical Damage
One-HandedOne-Handed AxeCorrosion Base0+(25–30)% Elemental Damage
One-HandedOne-Handed AxeCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
One-HandedOne-Handed AxeCorrosion Base0+(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat
One-HandedOne-Handed AxeCorrosion Base0+(5–8)% gear Attack Speed
One-HandedOne-Handed AxeCorrosion Base0Adds (2–4) - (8–10) Physical Damage to the gear
One-HandedOne-Handed AxeCorrosion Base0Eliminates enemies under (5–8)% Life upon inflicting damage
One-HandedOne-Handed AxeCorrosion Base0Enemies have a 30% chance to explode when defeated, dealing Secondary Physical Damage equal to (5–10)% of their Max Life to enemies within a 5m radius
One-HandedOne-Handed AxePrefixUltimate0+(26–32)% Armor DMG Mitigation Penetration
One-HandedOne-Handed AxePrefixUltimate0+(3–4) to Attack Skill Level
One-HandedOne-Handed AxePrefixUltimate0+(31–39)% additional Trauma Damage
One-HandedOne-Handed AxePrefixUltimate0+(31–39)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed AxePrefixUltimate0Adds (62–64) - (356–358) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedOne-Handed AxePrefixUltimate1+(18–25)% Armor DMG Mitigation Penetration
One-HandedOne-Handed AxePrefixUltimate1+(22–30)% additional Trauma Damage
One-HandedOne-Handed AxePrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed AxePrefixUltimate1+3 to Attack Skill Level
One-HandedOne-Handed AxePrefixUltimate1Adds (47–49) - (272–274) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedOne-Handed AxePrefixAdvanced0+(101–130)% gear Physical Damage
One-HandedOne-Handed AxePrefixAdvanced0+(91–117) Dexterity
One-HandedOne-Handed AxePrefixAdvanced0+(91–117) Intelligence
One-HandedOne-Handed AxePrefixAdvanced0+(91–117) Strength
One-HandedOne-Handed AxePrefixAdvanced1+(56–100)% gear Physical Damage
One-HandedOne-Handed AxePrefixAdvanced1+(64–90) Dexterity
One-HandedOne-Handed AxePrefixAdvanced1+(64–90) Intelligence
One-HandedOne-Handed AxePrefixAdvanced1+(64–90) Strength
One-HandedOne-Handed AxePrefixBasic0+(109–140)% Melee Damage
One-HandedOne-Handed AxePrefixBasic0Adds (161–163) - (208–220) Fire Damage to the gear
One-HandedOne-Handed AxePrefixBasic0Adds (162–164) - (216–218) Cold Damage to the gear
One-HandedOne-Handed AxePrefixBasic0Adds (174–176) - (204–206) Erosion Damage to the gear
One-HandedOne-Handed AxePrefixBasic0Adds (18–20) - (360–362) Lightning Damage to the gear
One-HandedOne-Handed AxePrefixBasic0Adds (47–49) - (57–59) Physical Damage to the gear
One-HandedOne-Handed AxePrefixBasic0Reaps (0.19–0.24) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedOne-Handed AxePrefixBasic1+(77–108)% Melee Damage
One-HandedOne-Handed AxePrefixBasic1Adds (123–125) - (160–169) Fire Damage to the gear
One-HandedOne-Handed AxePrefixBasic1Adds (125–127) - (165–167) Cold Damage to the gear
One-HandedOne-Handed AxePrefixBasic1Adds (133–135) - (157–159) Erosion Damage to the gear
One-HandedOne-Handed AxePrefixBasic1Adds (14–16) - (276–278) Lightning Damage to the gear
One-HandedOne-Handed AxePrefixBasic1Adds (36–38) - (44–46) Physical Damage to the gear
One-HandedOne-Handed AxePrefixBasic1Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedOne-Handed AxeSuffixUltimate0+(126–163)% Demolisher Charge Restoration Speed
One-HandedOne-Handed AxeSuffixUltimate0+(41–52)% chance to deal Double Damage
One-HandedOne-Handed AxeSuffixUltimate0+(48–60)% Focus Damage Enhancement
One-HandedOne-Handed AxeSuffixUltimate0+(54–69)% additional damage against Frozen enemies
One-HandedOne-Handed AxeSuffixUltimate0+(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
One-HandedOne-Handed AxeSuffixUltimate0+30% Steep Strike chance.
+(23–29)% additional Steep Strike Damage
One-HandedOne-Handed AxeSuffixUltimate0Adds 45% of the Main-Hand Weapon's damage to Base Trauma Damage
One-HandedOne-Handed AxeSuffixUltimate1+(29–40)% chance to deal Double Damage
One-HandedOne-Handed AxeSuffixUltimate1+(35–45)% Focus Damage Enhancement
One-HandedOne-Handed AxeSuffixUltimate1+(38–53)% additional damage against Frozen enemies
One-HandedOne-Handed AxeSuffixUltimate1+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
One-HandedOne-Handed AxeSuffixUltimate1+(89–125)% Demolisher Charge Restoration Speed
One-HandedOne-Handed AxeSuffixUltimate1+23% Steep Strike chance.
+(16–22)% additional Steep Strike Damage
One-HandedOne-Handed AxeSuffixUltimate1Adds 38% of the Main-Hand Weapon's damage to Base Trauma Damage
One-HandedOne-Handed AxeSuffixAdvanced0+(166–234)% Critical Strike Rating
One-HandedOne-Handed AxeSuffixAdvanced0+(33–47)% Attack and Cast Speed
+(33–47)% Minion Attack and Cast Speed
One-HandedOne-Handed AxeSuffixAdvanced0+(47–64)% Attack Critical Strike Rating for this gear
One-HandedOne-Handed AxeSuffixAdvanced0+(60–70)% Focus Speed
One-HandedOne-Handed AxeSuffixAdvanced0+(76–98)% Affliction Effect
One-HandedOne-Handed AxeSuffixAdvanced0+(91–117)% Critical Strike Damage
One-HandedOne-Handed AxeSuffixAdvanced1+(128–180)% Critical Strike Rating
One-HandedOne-Handed AxeSuffixAdvanced1+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-HandedOne-Handed AxeSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
One-HandedOne-Handed AxeSuffixAdvanced1+(45–54)% Focus Speed
One-HandedOne-Handed AxeSuffixAdvanced1+(54–75)% Affliction Effect
One-HandedOne-Handed AxeSuffixAdvanced1+(64–90)% Critical Strike Damage
One-HandedOne-Handed AxeSuffixBasic0+(109–140)% Elemental Damage
One-HandedOne-Handed AxeSuffixBasic0+(109–140)% Erosion Damage
One-HandedOne-Handed AxeSuffixBasic0+(109–140)% Physical Damage
One-HandedOne-Handed AxeSuffixBasic0+(19–23)% Energy Shield Regain
One-HandedOne-Handed AxeSuffixBasic0+(19–23)% Life Regain
One-HandedOne-Handed AxeSuffixBasic0+(29–41)% gear Attack Speed
One-HandedOne-Handed AxeSuffixBasic1+(14–18)% Energy Shield Regain
One-HandedOne-Handed AxeSuffixBasic1+(14–18)% Life Regain
One-HandedOne-Handed AxeSuffixBasic1+(23–32)% gear Attack Speed
One-HandedOne-Handed AxeSuffixBasic1+(77–108)% Elemental Damage
One-HandedOne-Handed AxeSuffixBasic1+(77–108)% Erosion Damage
One-HandedOne-Handed AxeSuffixBasic1+(77–108)% Physical Damage
One-HandedOne-Handed AxeSweet Dream Affix0Max Agility Blessing Stacks +1
One-HandedOne-Handed AxeSweet Dream Affix0Max Focus Blessing Stacks +1
One-HandedOne-Handed AxeSweet Dream Affix0Max Tenacity Blessing Stacks +1
One-HandedOne-Handed AxeSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedOne-Handed AxeSweet Dream Affix1+(6–8)% additional damage against Traumatized enemies
One-HandedOne-Handed AxeSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed AxeSweet Dream Affix1+(6–9)% additional Steep Strike Damage
One-HandedOne-Handed AxeSweet Dream Affix2+(20–24)% Elemental Damage
One-HandedOne-Handed AxeSweet Dream Affix2+(20–24)% Erosion Damage
One-HandedOne-Handed AxeSweet Dream Affix2+(20–24)% Melee Damage
One-HandedOne-Handed AxeSweet Dream Affix2+(20–24)% Physical Damage
One-HandedOne-Handed AxeSweet Dream Affix2+(6–8)% Attack Speed
One-HandedOne-Handed AxeSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedOne-Handed AxeSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedOne-Handed AxeSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedOne-Handed AxeSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedOne-Handed AxeSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedOne-Handed AxeTower SequenceAdvanced+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
One-HandedOne-Handed AxeTower SequenceAdvanced+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-HandedOne-Handed AxeTower SequenceAdvanced+25% Elemental Damage for the gear
-25% gear Physical Damage
One-HandedOne-Handed AxeTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
One-HandedOne-Handed AxeTower SequenceAdvancedAdds 1 - 1 Physical Damage to Attacks per 2260 Armor
One-HandedOne-Handed AxeTower SequenceAdvancedAdds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
One-HandedOne-Handed AxeTower SequenceAdvancedAdds 2 - 2 Fire Damage to Attacks per 10 Strength
One-HandedOne-Handed AxeTower SequenceAdvancedEnemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
One-HandedOne-Handed AxeTower SequenceAdvancedMain Skill is supported by Lv. 25 Steamroll
One-HandedOne-Handed AxeTower SequenceIntermediate+10% all stats
One-HandedOne-Handed AxeTower SequenceIntermediate+10% additional damage on Critical Strike
One-HandedOne-Handed AxeTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
One-HandedOne-Handed AxeTower SequenceIntermediate+6% Armor DMG Mitigation Penetration
One-HandedOne-Handed AxeTower SequenceIntermediate+8% additional damage for Weapons
One-HandedOne-Handed AxeTower SequenceIntermediate+8% Cold Penetration
One-HandedOne-Handed AxeTower SequenceIntermediate+8% Erosion Resistance Penetration
One-HandedOne-Handed AxeTower SequenceIntermediate+8% Fire Penetration
One-HandedOne-Handed AxeTower SequenceIntermediate+8% gear Attack Speed
One-HandedOne-Handed AxeTower SequenceIntermediate+8% Lightning Penetration
One-HandedOne-Handed HammerBase Affix0Max Agility Blessing Stacks +1
One-HandedOne-Handed HammerBase Affix0Max Focus Blessing Stacks +1
One-HandedOne-Handed HammerBase Affix0Max Tenacity Blessing Stacks +1
One-HandedOne-Handed HammerBase Affix1+(12–16)% additional damage when a Skill consumes Demolisher Charge
One-HandedOne-Handed HammerBase Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedOne-Handed HammerBase Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed HammerBase Affix1Eliminates enemies under (5–7)% Life upon inflicting damage
One-HandedOne-Handed HammerBase Affix2+(20–24)% Elemental Damage
One-HandedOne-Handed HammerBase Affix2+(20–24)% Erosion Damage
One-HandedOne-Handed HammerBase Affix2+(20–24)% Melee Damage
One-HandedOne-Handed HammerBase Affix2+(20–24)% Physical Damage
One-HandedOne-Handed HammerBase Affix2+(6–8)% Attack Speed
One-HandedOne-Handed HammerBase Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedOne-Handed HammerBase Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedOne-Handed HammerBase Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedOne-Handed HammerBase Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedOne-Handed HammerBase Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedOne-Handed HammerBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerBase Stats89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed HammerCorrosion Base0+(10–15)% Skill Area
One-HandedOne-Handed HammerCorrosion Base0+(15–25)% gear Physical Damage
One-HandedOne-Handed HammerCorrosion Base0+(25–30)% Elemental Damage
One-HandedOne-Handed HammerCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
One-HandedOne-Handed HammerCorrosion Base0+(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat
One-HandedOne-Handed HammerCorrosion Base0+(5–8)% gear Attack Speed
One-HandedOne-Handed HammerCorrosion Base0+1 Main Skill Level
One-HandedOne-Handed HammerCorrosion Base0Adds (2–4) - (8–10) Physical Damage to the gear
One-HandedOne-Handed HammerCorrosion Base0Damage Penetrates (5–8)% Elemental Resistance
One-HandedOne-Handed HammerPrefixUltimate0+(26–32)% Armor DMG Mitigation Penetration
One-HandedOne-Handed HammerPrefixUltimate0+(3–4) to Attack Skill Level
One-HandedOne-Handed HammerPrefixUltimate0+(31–39)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed HammerPrefixUltimate0Adds (62–64) - (356–358) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedOne-Handed HammerPrefixUltimate1+(18–25)% Armor DMG Mitigation Penetration
One-HandedOne-Handed HammerPrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed HammerPrefixUltimate1+3 to Attack Skill Level
One-HandedOne-Handed HammerPrefixUltimate1Adds (47–49) - (272–274) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedOne-Handed HammerPrefixAdvanced0+(101–130)% gear Physical Damage
One-HandedOne-Handed HammerPrefixAdvanced0+(91–117) Dexterity
One-HandedOne-Handed HammerPrefixAdvanced0+(91–117) Intelligence
One-HandedOne-Handed HammerPrefixAdvanced0+(91–117) Strength
One-HandedOne-Handed HammerPrefixAdvanced1+(56–100)% gear Physical Damage
One-HandedOne-Handed HammerPrefixAdvanced1+(64–90) Dexterity
One-HandedOne-Handed HammerPrefixAdvanced1+(64–90) Intelligence
One-HandedOne-Handed HammerPrefixAdvanced1+(64–90) Strength
One-HandedOne-Handed HammerPrefixBasic0+(109–140)% Melee Damage
One-HandedOne-Handed HammerPrefixBasic0Adds (161–163) - (208–220) Fire Damage to the gear
One-HandedOne-Handed HammerPrefixBasic0Adds (162–164) - (216–218) Cold Damage to the gear
One-HandedOne-Handed HammerPrefixBasic0Adds (174–176) - (204–206) Erosion Damage to the gear
One-HandedOne-Handed HammerPrefixBasic0Adds (18–20) - (360–362) Lightning Damage to the gear
One-HandedOne-Handed HammerPrefixBasic0Adds (47–49) - (57–59) Physical Damage to the gear
One-HandedOne-Handed HammerPrefixBasic1+(77–108)% Melee Damage
One-HandedOne-Handed HammerPrefixBasic1Adds (123–125) - (160–169) Fire Damage to the gear
One-HandedOne-Handed HammerPrefixBasic1Adds (125–127) - (165–167) Cold Damage to the gear
One-HandedOne-Handed HammerPrefixBasic1Adds (133–135) - (157–159) Erosion Damage to the gear
One-HandedOne-Handed HammerPrefixBasic1Adds (14–16) - (276–278) Lightning Damage to the gear
One-HandedOne-Handed HammerPrefixBasic1Adds (36–38) - (44–46) Physical Damage to the gear
One-HandedOne-Handed HammerSuffixUltimate0+(126–163)% Demolisher Charge Restoration Speed
One-HandedOne-Handed HammerSuffixUltimate0+(41–52)% chance to deal Double Damage
One-HandedOne-Handed HammerSuffixUltimate0+(48–60)% Focus Damage Enhancement
One-HandedOne-Handed HammerSuffixUltimate0+(54–69)% additional damage against Frozen enemies
One-HandedOne-Handed HammerSuffixUltimate0+(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
One-HandedOne-Handed HammerSuffixUltimate0+30% Steep Strike chance.
+(23–29)% additional Steep Strike Damage
One-HandedOne-Handed HammerSuffixUltimate1+(29–40)% chance to deal Double Damage
One-HandedOne-Handed HammerSuffixUltimate1+(35–45)% Focus Damage Enhancement
One-HandedOne-Handed HammerSuffixUltimate1+(38–53)% additional damage against Frozen enemies
One-HandedOne-Handed HammerSuffixUltimate1+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
One-HandedOne-Handed HammerSuffixUltimate1+(89–125)% Demolisher Charge Restoration Speed
One-HandedOne-Handed HammerSuffixUltimate1+23% Steep Strike chance.
+(16–22)% additional Steep Strike Damage
One-HandedOne-Handed HammerSuffixAdvanced0+(166–234)% Critical Strike Rating
One-HandedOne-Handed HammerSuffixAdvanced0+(33–47)% Attack and Cast Speed
+(33–47)% Minion Attack and Cast Speed
One-HandedOne-Handed HammerSuffixAdvanced0+(47–64)% Attack Critical Strike Rating for this gear
One-HandedOne-Handed HammerSuffixAdvanced0+(60–70)% Focus Speed
One-HandedOne-Handed HammerSuffixAdvanced0+(76–98)% Affliction Effect
One-HandedOne-Handed HammerSuffixAdvanced0+(91–117)% Critical Strike Damage
One-HandedOne-Handed HammerSuffixAdvanced1+(128–180)% Critical Strike Rating
One-HandedOne-Handed HammerSuffixAdvanced1+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-HandedOne-Handed HammerSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
One-HandedOne-Handed HammerSuffixAdvanced1+(45–54)% Focus Speed
One-HandedOne-Handed HammerSuffixAdvanced1+(54–75)% Affliction Effect
One-HandedOne-Handed HammerSuffixAdvanced1+(64–90)% Critical Strike Damage
One-HandedOne-Handed HammerSuffixBasic0+(109–140)% Elemental Damage
One-HandedOne-Handed HammerSuffixBasic0+(109–140)% Erosion Damage
One-HandedOne-Handed HammerSuffixBasic0+(109–140)% Physical Damage
One-HandedOne-Handed HammerSuffixBasic0+(19–23)% Energy Shield Regain
One-HandedOne-Handed HammerSuffixBasic0+(19–23)% Life Regain
One-HandedOne-Handed HammerSuffixBasic0+(64–74)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed
One-HandedOne-Handed HammerSuffixBasic1+(14–18)% Energy Shield Regain
One-HandedOne-Handed HammerSuffixBasic1+(14–18)% Life Regain
One-HandedOne-Handed HammerSuffixBasic1+(55–63)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed
One-HandedOne-Handed HammerSuffixBasic1+(77–108)% Elemental Damage
One-HandedOne-Handed HammerSuffixBasic1+(77–108)% Erosion Damage
One-HandedOne-Handed HammerSuffixBasic1+(77–108)% Physical Damage
One-HandedOne-Handed HammerSweet Dream Affix0Max Agility Blessing Stacks +1
One-HandedOne-Handed HammerSweet Dream Affix0Max Focus Blessing Stacks +1
One-HandedOne-Handed HammerSweet Dream Affix0Max Tenacity Blessing Stacks +1
One-HandedOne-Handed HammerSweet Dream Affix1+(12–16)% additional damage when a Skill consumes Demolisher Charge
One-HandedOne-Handed HammerSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedOne-Handed HammerSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed HammerSweet Dream Affix1Eliminates enemies under (5–7)% Life upon inflicting damage
One-HandedOne-Handed HammerSweet Dream Affix2+(20–24)% Elemental Damage
One-HandedOne-Handed HammerSweet Dream Affix2+(20–24)% Erosion Damage
One-HandedOne-Handed HammerSweet Dream Affix2+(20–24)% Melee Damage
One-HandedOne-Handed HammerSweet Dream Affix2+(20–24)% Physical Damage
One-HandedOne-Handed HammerSweet Dream Affix2+(6–8)% Attack Speed
One-HandedOne-Handed HammerSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedOne-Handed HammerSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedOne-Handed HammerSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedOne-Handed HammerSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedOne-Handed HammerSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedOne-Handed HammerTower SequenceAdvanced+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
One-HandedOne-Handed HammerTower SequenceAdvanced+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-HandedOne-Handed HammerTower SequenceAdvanced+25% Elemental Damage for the gear
-25% gear Physical Damage
One-HandedOne-Handed HammerTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
One-HandedOne-Handed HammerTower SequenceAdvancedAdds 1 - 1 Physical Damage to Attacks per 2260 Armor
One-HandedOne-Handed HammerTower SequenceAdvancedAdds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
One-HandedOne-Handed HammerTower SequenceAdvancedAdds 2 - 2 Fire Damage to Attacks per 10 Strength
One-HandedOne-Handed HammerTower SequenceAdvancedEnemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
One-HandedOne-Handed HammerTower SequenceAdvancedMain Skill is supported by Lv. 25 Steamroll
One-HandedOne-Handed HammerTower SequenceIntermediate+10% all stats
One-HandedOne-Handed HammerTower SequenceIntermediate+10% additional damage on Critical Strike
One-HandedOne-Handed HammerTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
One-HandedOne-Handed HammerTower SequenceIntermediate+6% Armor DMG Mitigation Penetration
One-HandedOne-Handed HammerTower SequenceIntermediate+8% additional damage for Weapons
One-HandedOne-Handed HammerTower SequenceIntermediate+8% Cold Penetration
One-HandedOne-Handed HammerTower SequenceIntermediate+8% Erosion Resistance Penetration
One-HandedOne-Handed HammerTower SequenceIntermediate+8% Fire Penetration
One-HandedOne-Handed HammerTower SequenceIntermediate+8% gear Attack Speed
One-HandedOne-Handed HammerTower SequenceIntermediate+8% Lightning Penetration
One-HandedOne-Handed SwordBase Affix0Max Agility Blessing Stacks +1
One-HandedOne-Handed SwordBase Affix0Max Focus Blessing Stacks +1
One-HandedOne-Handed SwordBase Affix0Max Tenacity Blessing Stacks +1
One-HandedOne-Handed SwordBase Affix1Multistrikes deal (10–16)% increasing damage
One-HandedOne-Handed SwordBase Affix1+(26–32)% chance to Multistrike
One-HandedOne-Handed SwordBase Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedOne-Handed SwordBase Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed SwordBase Affix2+(20–24)% Elemental Damage
One-HandedOne-Handed SwordBase Affix2+(20–24)% Erosion Damage
One-HandedOne-Handed SwordBase Affix2+(20–24)% Melee Damage
One-HandedOne-Handed SwordBase Affix2+(20–24)% Physical Damage
One-HandedOne-Handed SwordBase Affix2+(6–8)% Attack Speed
One-HandedOne-Handed SwordBase Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedOne-Handed SwordBase Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedOne-Handed SwordBase Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedOne-Handed SwordBase Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedOne-Handed SwordBase Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedOne-Handed SwordBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordBase Stats89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedOne-Handed SwordCorrosion Base0+(10–15)% Skill Area
One-HandedOne-Handed SwordCorrosion Base0+(15–25)% gear Physical Damage
One-HandedOne-Handed SwordCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
One-HandedOne-Handed SwordCorrosion Base0+(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat
One-HandedOne-Handed SwordCorrosion Base0+(5–10)% chance to gain 1 stack of Agility Blessing on defeat
One-HandedOne-Handed SwordCorrosion Base0+(5–8)% gear Attack Speed
One-HandedOne-Handed SwordCorrosion Base0+1 Melee Skill Level
One-HandedOne-Handed SwordCorrosion Base0Adds (2–4) - (8–10) Physical Damage to the gear
One-HandedOne-Handed SwordCorrosion Base0Damage Penetrates (5–8)% Elemental Resistance
One-HandedOne-Handed SwordPrefixUltimate0Multistrikes deal (61–78)% increasing damage
One-HandedOne-Handed SwordPrefixUltimate0+(26–32)% Armor DMG Mitigation Penetration
One-HandedOne-Handed SwordPrefixUltimate0+(28–39)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed SwordPrefixUltimate0+(3–4) to Attack Skill Level
One-HandedOne-Handed SwordPrefixUltimate0+(31–39)% additional Ignite Damage
One-HandedOne-Handed SwordPrefixUltimate0Adds (62–64) - (356–358) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedOne-Handed SwordPrefixUltimate1Multistrikes deal (43–60)% increasing damage
One-HandedOne-Handed SwordPrefixUltimate1+(18–25)% Armor DMG Mitigation Penetration
One-HandedOne-Handed SwordPrefixUltimate1+(22–30)% additional Ignite Damage
One-HandedOne-Handed SwordPrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed SwordPrefixUltimate1+3 to Attack Skill Level
One-HandedOne-Handed SwordPrefixUltimate1Adds (47–49) - (272–274) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedOne-Handed SwordPrefixAdvanced0+(101–130)% gear Physical Damage
One-HandedOne-Handed SwordPrefixAdvanced0+(23–29)% Attack and Spell Block Chance
One-HandedOne-Handed SwordPrefixAdvanced0+(91–117) Dexterity
One-HandedOne-Handed SwordPrefixAdvanced0+(91–117) Intelligence
One-HandedOne-Handed SwordPrefixAdvanced0+(91–117) Strength
One-HandedOne-Handed SwordPrefixAdvanced1+(56–100)% gear Physical Damage
One-HandedOne-Handed SwordPrefixAdvanced1+(64–90) Dexterity
One-HandedOne-Handed SwordPrefixAdvanced1+(64–90) Intelligence
One-HandedOne-Handed SwordPrefixAdvanced1+(64–90) Strength
One-HandedOne-Handed SwordPrefixBasic0+(109–140)% Melee Damage
One-HandedOne-Handed SwordPrefixBasic0Adds (161–163) - (208–220) Fire Damage to the gear
One-HandedOne-Handed SwordPrefixBasic0Adds (162–164) - (216–218) Cold Damage to the gear
One-HandedOne-Handed SwordPrefixBasic0Adds (174–176) - (204–206) Erosion Damage to the gear
One-HandedOne-Handed SwordPrefixBasic0Adds (18–20) - (360–362) Lightning Damage to the gear
One-HandedOne-Handed SwordPrefixBasic0Adds (47–49) - (57–59) Physical Damage to the gear
One-HandedOne-Handed SwordPrefixBasic0Reaps (0.19–0.24) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedOne-Handed SwordPrefixBasic1+(77–108)% Melee Damage
One-HandedOne-Handed SwordPrefixBasic1Adds (123–125) - (160–169) Fire Damage to the gear
One-HandedOne-Handed SwordPrefixBasic1Adds (125–127) - (165–167) Cold Damage to the gear
One-HandedOne-Handed SwordPrefixBasic1Adds (133–135) - (157–159) Erosion Damage to the gear
One-HandedOne-Handed SwordPrefixBasic1Adds (14–16) - (276–278) Lightning Damage to the gear
One-HandedOne-Handed SwordPrefixBasic1Adds (36–38) - (44–46) Physical Damage to the gear
One-HandedOne-Handed SwordPrefixBasic1Reaps (0.13–0.18) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedOne-Handed SwordSuffixUltimate0Shadow Quantity +2
+(10–15)% additional Shadow Damage
One-HandedOne-Handed SwordSuffixUltimate0+(41–52)% chance to deal Double Damage
One-HandedOne-Handed SwordSuffixUltimate0+(48–60)% Focus Damage Enhancement
One-HandedOne-Handed SwordSuffixUltimate0+(54–69)% additional damage against Frozen enemies
One-HandedOne-Handed SwordSuffixUltimate0+(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
One-HandedOne-Handed SwordSuffixUltimate0+30% Steep Strike chance.
+(23–29)% additional Steep Strike Damage
One-HandedOne-Handed SwordSuffixUltimate0Adds 30% of Main-Hand Weapon Damage to Base Ignite Damage
One-HandedOne-Handed SwordSuffixUltimate1Shadow Quantity +2
-5% additional Shadow Damage
One-HandedOne-Handed SwordSuffixUltimate1+(29–40)% chance to deal Double Damage
One-HandedOne-Handed SwordSuffixUltimate1+(35–45)% Focus Damage Enhancement
One-HandedOne-Handed SwordSuffixUltimate1+(38–53)% additional damage against Frozen enemies
One-HandedOne-Handed SwordSuffixUltimate1+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
One-HandedOne-Handed SwordSuffixUltimate1+23% Steep Strike chance.
+(16–22)% additional Steep Strike Damage
One-HandedOne-Handed SwordSuffixUltimate1Adds 24% of Main-Hand Weapon Damage to Base Ignite Damage
One-HandedOne-Handed SwordSuffixAdvanced0+(166–234)% Critical Strike Rating
One-HandedOne-Handed SwordSuffixAdvanced0+(33–47)% Attack and Cast Speed
+(33–47)% Minion Attack and Cast Speed
One-HandedOne-Handed SwordSuffixAdvanced0+(47–64)% Attack Critical Strike Rating for this gear
One-HandedOne-Handed SwordSuffixAdvanced0+(60–70)% Focus Speed
One-HandedOne-Handed SwordSuffixAdvanced0+(73–94)% chance to Multistrike
One-HandedOne-Handed SwordSuffixAdvanced0+(76–98)% Affliction Effect
One-HandedOne-Handed SwordSuffixAdvanced0+(91–117)% Critical Strike Damage
One-HandedOne-Handed SwordSuffixAdvanced1+(128–180)% Critical Strike Rating
One-HandedOne-Handed SwordSuffixAdvanced1+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-HandedOne-Handed SwordSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
One-HandedOne-Handed SwordSuffixAdvanced1+(45–54)% Focus Speed
One-HandedOne-Handed SwordSuffixAdvanced1+(52–72)% chance to Multistrike
One-HandedOne-Handed SwordSuffixAdvanced1+(54–75)% Affliction Effect
One-HandedOne-Handed SwordSuffixAdvanced1+(64–90)% Critical Strike Damage
One-HandedOne-Handed SwordSuffixBasic0+(109–140)% Elemental Damage
One-HandedOne-Handed SwordSuffixBasic0+(109–140)% Erosion Damage
One-HandedOne-Handed SwordSuffixBasic0+(109–140)% Physical Damage
One-HandedOne-Handed SwordSuffixBasic0+(19–23)% Energy Shield Regain
One-HandedOne-Handed SwordSuffixBasic0+(19–23)% Life Regain
One-HandedOne-Handed SwordSuffixBasic0+(29–41)% gear Attack Speed
One-HandedOne-Handed SwordSuffixBasic1+(14–18)% Energy Shield Regain
One-HandedOne-Handed SwordSuffixBasic1+(14–18)% Life Regain
One-HandedOne-Handed SwordSuffixBasic1+(23–32)% gear Attack Speed
One-HandedOne-Handed SwordSuffixBasic1+(77–108)% Elemental Damage
One-HandedOne-Handed SwordSuffixBasic1+(77–108)% Erosion Damage
One-HandedOne-Handed SwordSuffixBasic1+(77–108)% Physical Damage
One-HandedOne-Handed SwordSweet Dream Affix0Max Agility Blessing Stacks +1
One-HandedOne-Handed SwordSweet Dream Affix0Max Focus Blessing Stacks +1
One-HandedOne-Handed SwordSweet Dream Affix0Max Tenacity Blessing Stacks +1
One-HandedOne-Handed SwordSweet Dream Affix1Multistrikes deal (10–16)% increasing damage
One-HandedOne-Handed SwordSweet Dream Affix1+(26–32)% chance to Multistrike
One-HandedOne-Handed SwordSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedOne-Handed SwordSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedOne-Handed SwordSweet Dream Affix2+(20–24)% Elemental Damage
One-HandedOne-Handed SwordSweet Dream Affix2+(20–24)% Erosion Damage
One-HandedOne-Handed SwordSweet Dream Affix2+(20–24)% Melee Damage
One-HandedOne-Handed SwordSweet Dream Affix2+(20–24)% Physical Damage
One-HandedOne-Handed SwordSweet Dream Affix2+(6–8)% Attack Speed
One-HandedOne-Handed SwordSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedOne-Handed SwordSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedOne-Handed SwordSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedOne-Handed SwordSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedOne-Handed SwordSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedOne-Handed SwordTower SequenceAdvanced+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
One-HandedOne-Handed SwordTower SequenceAdvanced+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-HandedOne-Handed SwordTower SequenceAdvanced+25% Elemental Damage for the gear
-25% gear Physical Damage
One-HandedOne-Handed SwordTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
One-HandedOne-Handed SwordTower SequenceAdvancedAdds 1 - 1 Physical Damage to Attacks per 2260 Armor
One-HandedOne-Handed SwordTower SequenceAdvancedAdds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
One-HandedOne-Handed SwordTower SequenceAdvancedAdds 2 - 2 Fire Damage to Attacks per 10 Strength
One-HandedOne-Handed SwordTower SequenceAdvancedEnemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
One-HandedOne-Handed SwordTower SequenceAdvancedMain Skill is supported by Lv. 25 Steamroll
One-HandedOne-Handed SwordTower SequenceIntermediate+10% all stats
One-HandedOne-Handed SwordTower SequenceIntermediate+10% additional damage on Critical Strike
One-HandedOne-Handed SwordTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
One-HandedOne-Handed SwordTower SequenceIntermediate+6% Armor DMG Mitigation Penetration
One-HandedOne-Handed SwordTower SequenceIntermediate+8% additional damage for Weapons
One-HandedOne-Handed SwordTower SequenceIntermediate+8% Cold Penetration
One-HandedOne-Handed SwordTower SequenceIntermediate+8% Erosion Resistance Penetration
One-HandedOne-Handed SwordTower SequenceIntermediate+8% Fire Penetration
One-HandedOne-Handed SwordTower SequenceIntermediate+8% gear Attack Speed
One-HandedOne-Handed SwordTower SequenceIntermediate+8% Lightning Penetration
One-HandedPistolBase Affix0Max Agility Blessing Stacks +1
One-HandedPistolBase Affix0Max Focus Blessing Stacks +1
One-HandedPistolBase Affix0Max Tenacity Blessing Stacks +1
One-HandedPistolBase Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedPistolBase Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedPistolBase Affix1+1 Parabolic Projectile Split Quantity
One-HandedPistolBase Affix1Projectile Quantity +1
One-HandedPistolBase Affix2+(20–24)% Elemental Damage
One-HandedPistolBase Affix2+(20–24)% Erosion Damage
One-HandedPistolBase Affix2+(20–24)% Physical Damage
One-HandedPistolBase Affix2+(20–24)% Ranged Damage
One-HandedPistolBase Affix2+(6–8)% Attack Speed
One-HandedPistolBase Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedPistolBase Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedPistolBase Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedPistolBase Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedPistolBase Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedPistolBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolBase Stats89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
One-HandedPistolCorrosion Base0+(1–2) Projectile Skill Level
One-HandedPistolCorrosion Base0+(15–25)% gear Physical Damage
One-HandedPistolCorrosion Base0+(25–30)% Elemental Damage
One-HandedPistolCorrosion Base0+(25–30)% Projectile Speed
One-HandedPistolCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
One-HandedPistolCorrosion Base0+(4–8)% chance to gain 1 stack of Agility Blessing on defeat
One-HandedPistolCorrosion Base0+(5–8)% gear Attack Speed
One-HandedPistolCorrosion Base0Adds (2–4) - (8–10) Physical Damage to the gear
One-HandedPistolCorrosion Base0Damage Penetrates (5–8)% Elemental Resistance
One-HandedPistolPrefixUltimate0Multistrikes deal (61–78)% increasing damage
One-HandedPistolPrefixUltimate0+(26–32)% Armor DMG Mitigation Penetration
One-HandedPistolPrefixUltimate0+(3–4) to Attack Skill Level
One-HandedPistolPrefixUltimate0+(31–39)% additional Wilt Damage
One-HandedPistolPrefixUltimate0+(31–39)% Elemental and Erosion Resistance Penetration
One-HandedPistolPrefixUltimate0Adds (62–64) - (356–358) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedPistolPrefixUltimate1Multistrikes deal (43–60)% increasing damage
One-HandedPistolPrefixUltimate1+(18–25)% Armor DMG Mitigation Penetration
One-HandedPistolPrefixUltimate1+(22–30)% additional Wilt Damage
One-HandedPistolPrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
One-HandedPistolPrefixUltimate1+3 to Attack Skill Level
One-HandedPistolPrefixUltimate1Adds (47–49) - (272–274) Elemental Damage to the gear
-100% gear Physical Damage
One-HandedPistolPrefixAdvanced0+(101–130)% gear Physical Damage
One-HandedPistolPrefixAdvanced0+(23–29)% Attack and Spell Block Chance
One-HandedPistolPrefixAdvanced0+(91–117) Dexterity
One-HandedPistolPrefixAdvanced0+(91–117) Intelligence
One-HandedPistolPrefixAdvanced0+(91–117) Strength
One-HandedPistolPrefixAdvanced1+(56–100)% gear Physical Damage
One-HandedPistolPrefixAdvanced1+(64–90) Dexterity
One-HandedPistolPrefixAdvanced1+(64–90) Intelligence
One-HandedPistolPrefixAdvanced1+(64–90) Strength
One-HandedPistolPrefixBasic0+(109–140)% Projectile Damage
One-HandedPistolPrefixBasic0Adds (161–163) - (208–220) Fire Damage to the gear
One-HandedPistolPrefixBasic0Adds (162–164) - (216–218) Cold Damage to the gear
One-HandedPistolPrefixBasic0Adds (174–176) - (204–206) Erosion Damage to the gear
One-HandedPistolPrefixBasic0Adds (18–20) - (360–362) Lightning Damage to the gear
One-HandedPistolPrefixBasic0Adds (47–49) - (57–59) Physical Damage to the gear
One-HandedPistolPrefixBasic0Reaps (0.19–0.24) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedPistolPrefixBasic1+(78–108)% Projectile Damage
One-HandedPistolPrefixBasic1Adds (123–125) - (160–169) Fire Damage to the gear
One-HandedPistolPrefixBasic1Adds (125–127) - (165–167) Cold Damage to the gear
One-HandedPistolPrefixBasic1Adds (133–135) - (157–159) Erosion Damage to the gear
One-HandedPistolPrefixBasic1Adds (14–16) - (276–278) Lightning Damage to the gear
One-HandedPistolPrefixBasic1Adds (36–38) - (44–46) Physical Damage to the gear
One-HandedPistolPrefixBasic1Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedPistolSuffixUltimate0+(41–52)% chance to deal Double Damage
One-HandedPistolSuffixUltimate0+(48–60)% Focus Damage Enhancement
One-HandedPistolSuffixUltimate0+(54–69)% additional damage against Frozen enemies
One-HandedPistolSuffixUltimate0Adds 23% of Main-Hand Weapon Damage to Base Wilt Damage
One-HandedPistolSuffixUltimate0Max Terra Quantity +1
+5% additional damage
One-HandedPistolSuffixUltimate1+(29–40)% chance to deal Double Damage
One-HandedPistolSuffixUltimate1+(35–45)% Focus Damage Enhancement
One-HandedPistolSuffixUltimate1+(38–53)% additional damage against Frozen enemies
One-HandedPistolSuffixUltimate1Adds 19% of Main-Hand Weapon Damage to Base Wilt Damage
One-HandedPistolSuffixUltimate1Max Terra Quantity +1
+1% additional damage
One-HandedPistolSuffixAdvanced0+(166–234)% Critical Strike Rating
One-HandedPistolSuffixAdvanced0+(33–47)% Attack and Cast Speed
+(33–47)% Minion Attack and Cast Speed
One-HandedPistolSuffixAdvanced0+(47–64)% Attack Critical Strike Rating for this gear
One-HandedPistolSuffixAdvanced0+(60–70)% Focus Speed
One-HandedPistolSuffixAdvanced0+(74–94)% chance to Multistrike
One-HandedPistolSuffixAdvanced0+(76–98)% Affliction Effect
One-HandedPistolSuffixAdvanced0+(91–117)% Critical Strike Damage
One-HandedPistolSuffixAdvanced1+(128–180)% Critical Strike Rating
One-HandedPistolSuffixAdvanced1+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-HandedPistolSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
One-HandedPistolSuffixAdvanced1+(45–54)% Focus Speed
One-HandedPistolSuffixAdvanced1+(54–75)% Affliction Effect
One-HandedPistolSuffixAdvanced1+(57–72)% chance to Multistrike
One-HandedPistolSuffixAdvanced1+(64–90)% Critical Strike Damage
One-HandedPistolSuffixBasic0+(109–140)% Elemental Damage
One-HandedPistolSuffixBasic0+(109–140)% Erosion Damage
One-HandedPistolSuffixBasic0+(109–140)% Physical Damage
One-HandedPistolSuffixBasic0+(19–23)% Energy Shield Regain
One-HandedPistolSuffixBasic0+(19–23)% Life Regain
One-HandedPistolSuffixBasic0+(29–41)% gear Attack Speed
One-HandedPistolSuffixBasic1+(14–18)% Energy Shield Regain
One-HandedPistolSuffixBasic1+(14–18)% Life Regain
One-HandedPistolSuffixBasic1+(23–32)% gear Attack Speed
One-HandedPistolSuffixBasic1+(77–108)% Elemental Damage
One-HandedPistolSuffixBasic1+(77–108)% Erosion Damage
One-HandedPistolSuffixBasic1+(77–108)% Physical Damage
One-HandedPistolSweet Dream Affix0Lucky Critical Strike
(-50–-80)% Critical Strike Rating
One-HandedPistolSweet Dream Affix0Max Agility Blessing Stacks +1
One-HandedPistolSweet Dream Affix0Max Focus Blessing Stacks +1
One-HandedPistolSweet Dream Affix0Max Tenacity Blessing Stacks +1
One-HandedPistolSweet Dream Affix1+(24–32)% gear Physical Damage
One-HandedPistolSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedPistolSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedPistolSweet Dream Affix1+1 Parabolic Projectile Split Quantity
One-HandedPistolSweet Dream Affix1Adds (32–34) - (40–42) Physical Damage to the gear
One-HandedPistolSweet Dream Affix1Projectile Quantity +1
One-HandedPistolSweet Dream Affix2+(20–24)% Elemental Damage
One-HandedPistolSweet Dream Affix2+(20–24)% Erosion Damage
One-HandedPistolSweet Dream Affix2+(20–24)% Physical Damage
One-HandedPistolSweet Dream Affix2+(20–24)% Ranged Damage
One-HandedPistolSweet Dream Affix2+(6–8)% Attack Speed
One-HandedPistolSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
One-HandedPistolSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
One-HandedPistolSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
One-HandedPistolSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
One-HandedPistolSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
One-HandedPistolTower SequenceAdvanced+120% Precise Projectiles Aura effect
-20% additional Precise Projectiles Sealed Mana Compensation
One-HandedPistolTower SequenceAdvanced+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-HandedPistolTower SequenceAdvanced+25% Elemental Damage for the gear
-25% gear Physical Damage
One-HandedPistolTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
One-HandedPistolTower SequenceAdvancedAdds 1 - 1 Physical Damage to Attacks per 2260 Armor
One-HandedPistolTower SequenceAdvancedAdds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
One-HandedPistolTower SequenceAdvancedAdds 2 - 2 Fire Damage to Attacks per 10 Strength
One-HandedPistolTower SequenceAdvancedEnemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
One-HandedPistolTower SequenceAdvancedMain Skill is supported by Lv. 25 Multiple Projectiles
One-HandedPistolTower SequenceIntermediate+10% all stats
One-HandedPistolTower SequenceIntermediate+10% additional damage on Critical Strike
One-HandedPistolTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
One-HandedPistolTower SequenceIntermediate+6% Armor DMG Mitigation Penetration
One-HandedPistolTower SequenceIntermediate+8% additional damage for Weapons
One-HandedPistolTower SequenceIntermediate+8% Cold Penetration
One-HandedPistolTower SequenceIntermediate+8% Erosion Resistance Penetration
One-HandedPistolTower SequenceIntermediate+8% Fire Penetration
One-HandedPistolTower SequenceIntermediate+8% gear Attack Speed
One-HandedPistolTower SequenceIntermediate+8% Lightning Penetration
One-HandedRodBase Affix0Max Focus Blessing Stacks +1
One-HandedRodBase Affix1+(5–7)% Armor DMG Mitigation Penetration for Minions
One-HandedRodBase Affix1+(6–8)% additional Minion Damage
One-HandedRodBase Affix1+100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 s
One-HandedRodBase Affix1+100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 s
One-HandedRodBase Affix1Minion Damage penetrates (6–8)% Elemental Resistance
One-HandedRodBase Affix2+(15–20) Dexterity
One-HandedRodBase Affix2+(15–20) Intelligence
One-HandedRodBase Affix2+(15–20) Strength
One-HandedRodBase Affix2+(20–24)% Minion Damage
One-HandedRodBase Affix2+(6–8)% Minion Attack and Cast Speed
One-HandedRodBase Affix2Adds (1–2) - (28–32) Lightning Damage to Minions
One-HandedRodBase Affix2Adds (10–13) - (14–19) Cold Damage to Minions
One-HandedRodBase Affix2Adds (10–13) - (14–19) Physical Damage to Minions
One-HandedRodBase Affix2Adds (11–13) - (15–18) Erosion Damage to Minions
One-HandedRodBase Affix2Adds (9–14) - (15–20) Fire Damage to Minions
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedRodCorrosion Base0+(10–16)% Cast Speed
One-HandedRodCorrosion Base0+(20–30)% Minion Damage
One-HandedRodCorrosion Base0+(25–32)% Minion Critical Strike Damage
One-HandedRodCorrosion Base0+(30–40)% Minion Critical Strike Rating
One-HandedRodCorrosion Base0+(4–8)% chance to gain 1 stack of Focus Blessing on defeat
One-HandedRodCorrosion Base0+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it
One-HandedRodCorrosion Base0+(5–8)% Elemental and Erosion Resistance Penetration for Minions
One-HandedRodCorrosion Base0+(6–10)% Cooldown Recovery Speed
One-HandedRodCorrosion Base0Adds (5–8)% of Elemental Damage as Erosion Damage
One-HandedRodPrefixUltimate0+(26–36)% Armor DMG Mitigation Penetration for Minions
One-HandedRodPrefixUltimate0+(28–39)% Elemental and Erosion Resistance Penetration for Minions
One-HandedRodPrefixUltimate0+(3–4) Main Skill Level
One-HandedRodPrefixUltimate0+(3–4) Minion Skill Level
One-HandedRodPrefixUltimate1+(18–25)% Armor DMG Mitigation Penetration for Minions
One-HandedRodPrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration for Minions
One-HandedRodPrefixUltimate1+3 Main Skill Level
One-HandedRodPrefixUltimate1+3 Minion Skill Level
One-HandedRodPrefixAdvanced0+(91–117) Dexterity
One-HandedRodPrefixAdvanced0+(91–117) Intelligence
One-HandedRodPrefixAdvanced0+(91–117) Strength
One-HandedRodPrefixAdvanced0+1 to Max Summonable Synthetic Troops
+(10–12)% additional Minion Damage
One-HandedRodPrefixAdvanced0Spirit Magi +(31–39)% chance to use an Enhanced Skill
One-HandedRodPrefixAdvanced1+(64–90) Dexterity
One-HandedRodPrefixAdvanced1+(64–90) Intelligence
One-HandedRodPrefixAdvanced1+(64–90) Strength
One-HandedRodPrefixAdvanced1+1 to Max Summonable Synthetic Troops
+(6–8)% additional Minion Damage
One-HandedRodPrefixAdvanced1Spirit Magi +(22–30)% chance to use an Enhanced Skill
One-HandedRodPrefixBasic0+(109–140)% Minion Damage
One-HandedRodPrefixBasic0+(46–59)% Minion Max Life
One-HandedRodPrefixBasic0Adds (82–84) - (106–113) Fire Damage to Minions
One-HandedRodPrefixBasic0Adds (83–85) - (110–112) Cold Damage to Minions
One-HandedRodPrefixBasic0Adds (87–89) - (106–108) Erosion Damage to Minions
One-HandedRodPrefixBasic0Adds (87–89) - (106–108) Physical Damage to Minions
One-HandedRodPrefixBasic0Adds (9–11) - (184–186) Lightning Damage to Minions
One-HandedRodPrefixBasic1+(33–45)% Minion Max Life
One-HandedRodPrefixBasic1+(77–108)% Minion Damage
One-HandedRodPrefixBasic1Adds (63–65) - (82–87) Fire Damage to Minions
One-HandedRodPrefixBasic1Adds (64–66) - (85–87) Cold Damage to Minions
One-HandedRodPrefixBasic1Adds (67–69) - (82–84) Erosion Damage to Minions
One-HandedRodPrefixBasic1Adds (67–69) - (82–84) Physical Damage to Minions
One-HandedRodPrefixBasic1Adds (7–9) - (142–144) Lightning Damage to Minions
One-HandedRodSuffixUltimate0+(151–195)% Minion Critical Strike Damage
One-HandedRodSuffixUltimate0+(36–46)% additional damage for Synthetic Troop Minions when having at least 40 Command
One-HandedRodSuffixUltimate0+(41–52)% additional Spirit Magus Enhanced Skill Damage and Ailment Damage dealt by Enhanced Skills
One-HandedRodSuffixUltimate0+(41–52)% chance for Minions to deal Double Damage
One-HandedRodSuffixUltimate0+(61–78)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
One-HandedRodSuffixUltimate1+(106–150)% Minion Critical Strike Damage
One-HandedRodSuffixUltimate1+(26–35)% additional damage for Synthetic Troop Minions when having at least 40 Command
One-HandedRodSuffixUltimate1+(29–40)% additional Spirit Magus Enhanced Skill Damage and Ailment Damage dealt by Enhanced Skills
One-HandedRodSuffixUltimate1+(29–40)% chance for Minions to deal Double Damage
One-HandedRodSuffixUltimate1+(43–60)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
One-HandedRodSuffixAdvanced0+(126–163) Minion Critical Strike Rating
One-HandedRodSuffixAdvanced0+(181–234)% Minion Critical Strike Rating
One-HandedRodSuffixAdvanced0+(73–94)% Minion Skill Area
One-HandedRodSuffixAdvanced1+(127–180)% Minion Critical Strike Rating
One-HandedRodSuffixAdvanced1+(51–72)% Minion Skill Area
One-HandedRodSuffixAdvanced1+(89–125) Minion Critical Strike Rating
One-HandedRodSuffixBasic0+(109–140)% Minion Elemental Damage
One-HandedRodSuffixBasic0+(109–140)% Minion Erosion Damage
One-HandedRodSuffixBasic0+(109–140)% Physical Damage for Minions
One-HandedRodSuffixBasic0+(25–31)% Energy Shield Charge Speed
One-HandedRodSuffixBasic0+(37–47)% Attack and Cast Speed
+(37–47)% Minion Attack and Cast Speed
One-HandedRodSuffixBasic0Regenerates (181–234) Life per second
One-HandedRodSuffixBasic1+(18–24)% Energy Shield Charge Speed
One-HandedRodSuffixBasic1+(27–36)% Attack and Cast Speed
+(27–36)% Minion Attack and Cast Speed
One-HandedRodSuffixBasic1+(77–108)% Minion Elemental Damage
One-HandedRodSuffixBasic1+(77–108)% Minion Erosion Damage
One-HandedRodSuffixBasic1+(77–108)% Physical Damage for Minions
One-HandedRodSuffixBasic1Regenerates (130–180) Life per second
One-HandedRodSweet Dream Affix0Max Focus Blessing Stacks +1
One-HandedRodSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration for Minions
One-HandedRodSweet Dream Affix1+(6–8)% additional Minion Damage
One-HandedRodSweet Dream Affix1+100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 s
One-HandedRodSweet Dream Affix1+100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 s
One-HandedRodSweet Dream Affix1Minion Damage penetrates (6–8)% Elemental Resistance
One-HandedRodSweet Dream Affix2+(15–20) Dexterity
One-HandedRodSweet Dream Affix2+(15–20) Intelligence
One-HandedRodSweet Dream Affix2+(15–20) Strength
One-HandedRodSweet Dream Affix2+(20–24)% Minion Damage
One-HandedRodSweet Dream Affix2+(6–8)% Minion Attack and Cast Speed
One-HandedRodSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Minions
One-HandedRodSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Minions
One-HandedRodSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Minions
One-HandedRodSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Minions
One-HandedRodSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Minions
One-HandedRodTower SequenceAdvanced+ 10 Command per second
One-HandedRodTower SequenceAdvanced-80 Minion Critical Strike Rating
+200% Minion Critical Strike Damage
One-HandedRodTower SequenceAdvanced+120% Radical Order Aura Effect
-20% additional Radical Order Sealed Mana Compensation
One-HandedRodTower SequenceAdvanced+80 initial Growth for Spirit Magi
One-HandedRodTower SequenceAdvancedThe Main Skill is supported by a Lv. 25 Servant Damage
One-HandedRodTower SequenceAdvancedTriggers Lv. 10 Entangled Pain Curse and Timid Curse when a Minion deals damage. Cooldown: 1 s
Minions can cast 1 additional Curse(s)
One-HandedRodTower SequenceAdvancedTriggers Lv. 20 Dark Gate when moving. Interval: 4 s
One-HandedRodTower SequenceAdvancedWhen Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
One-HandedRodTower SequenceIntermediate+16% Minion Attack and Cast Speed
One-HandedRodTower SequenceIntermediate+40% Minion Critical Strike Damage
One-HandedRodTower SequenceIntermediate+55 Minion Critical Strike Rating
One-HandedRodTower SequenceIntermediate+6% Armor DMG Mitigation Penetration for Minions
One-HandedRodTower SequenceIntermediate+8% all stats
One-HandedRodTower SequenceIntermediate+8% additional Minion Damage
One-HandedRodTower SequenceIntermediate+8% Cold Penetration for Minions
One-HandedRodTower SequenceIntermediate+8% Erosion Penetration for Minions
One-HandedRodTower SequenceIntermediate+8% Lightning Penetration for Minions
One-HandedRodTower SequenceIntermediate+8% Minion Fire Penetration
One-HandedScepterBase Affix0+(6–8)% Blur Effect
One-HandedScepterBase Affix0Max Agility Blessing Stacks +1
One-HandedScepterBase Affix0Max Focus Blessing Stacks +1
One-HandedScepterBase Affix0Max Tenacity Blessing Stacks +1
One-HandedScepterBase Affix1+(15–20)% Reaping Cooldown Recovery Speed
One-HandedScepterBase Affix1+(6–8)% additional Damage Over Time
One-HandedScepterBase Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedScepterBase Affix2+(10–14)% Affliction Effect
One-HandedScepterBase Affix2+(15–20) Dexterity
One-HandedScepterBase Affix2+(15–20) Intelligence
One-HandedScepterBase Affix2+(15–20) Strength
One-HandedScepterBase Affix2+(20–24)% Elemental Damage
One-HandedScepterBase Affix2+(20–24)% Erosion Damage
One-HandedScepterBase Affix2+(20–24)% Physical Damage
One-HandedScepterBase Affix2+(20–24)% Spell Damage
One-HandedScepterBase Affix2+(8–10)% Reaping Duration
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedScepterCorrosion Base0+(10–16)% Cast Speed
One-HandedScepterCorrosion Base0+(20–30)% Spell Damage
One-HandedScepterCorrosion Base0+(25–32)% Critical Strike Damage
One-HandedScepterCorrosion Base0+(30–40)% Spell Critical Strike Rating
One-HandedScepterCorrosion Base0+(4–8)% chance to gain 1 stack of Focus Blessing on defeat
One-HandedScepterCorrosion Base0+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it
One-HandedScepterCorrosion Base0+(6–10)% Cooldown Recovery Speed
One-HandedScepterCorrosion Base0Adds (5–8)% of Elemental Damage as Erosion Damage
One-HandedScepterCorrosion Base0Damage Penetrates (5–8)% Elemental Resistance
One-HandedScepterPrefixUltimate0(31–39)% additional damage applied to Life
One-HandedScepterPrefixUltimate0+(28–39)% Elemental and Erosion Resistance Penetration
One-HandedScepterPrefixUltimate0+(3–4) Spell Skill Level
One-HandedScepterPrefixUltimate0Max Terra Charge Stacks +3
One-HandedScepterPrefixUltimate1(22–30)% additional damage applied to Life
One-HandedScepterPrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
One-HandedScepterPrefixUltimate1+3 Spell Skill Level
One-HandedScepterPrefixUltimate1Max Terra Charge Stacks +2
One-HandedScepterPrefixAdvanced0+(2–3) Cold Skill Level
One-HandedScepterPrefixAdvanced0+(2–3) Erosion Skill Level
One-HandedScepterPrefixAdvanced0+(2–3) Fire Skill Level
One-HandedScepterPrefixAdvanced0+(2–3) Lightning Skill Level
One-HandedScepterPrefixAdvanced0+(2–3) Physical Skill Level
One-HandedScepterPrefixAdvanced0+(91–117) Dexterity
One-HandedScepterPrefixAdvanced0+(91–117) Intelligence
One-HandedScepterPrefixAdvanced0+(91–117) Strength
One-HandedScepterPrefixAdvanced1+(64–90) Dexterity
One-HandedScepterPrefixAdvanced1+(64–90) Intelligence
One-HandedScepterPrefixAdvanced1+(64–90) Strength
One-HandedScepterPrefixAdvanced1+2 Cold Skill Level
One-HandedScepterPrefixAdvanced1+2 Erosion Skill Level
One-HandedScepterPrefixAdvanced1+2 Fire Skill Level
One-HandedScepterPrefixAdvanced1+2 Lightning Skill Level
One-HandedScepterPrefixAdvanced1+2 Physical Skill Level
One-HandedScepterPrefixBasic0Reaps (0.19–0.24) s of Damage Over Time when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedScepterPrefixBasic0+(109–140)% Damage Over Time
One-HandedScepterPrefixBasic0+(150–188) Affliction inflicted per second
One-HandedScepterPrefixBasic0+(181–234) Max Mana
One-HandedScepterPrefixBasic0+(331–429) Max Life
One-HandedScepterPrefixBasic0+(526–683) Max Energy Shield
One-HandedScepterPrefixBasic1Reaps (0.13–0.18) s of Damage Over Time when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
One-HandedScepterPrefixBasic1+(120–144) Affliction inflicted per second
One-HandedScepterPrefixBasic1+(127–180) Max Mana
One-HandedScepterPrefixBasic1+(232–330) Max Life
One-HandedScepterPrefixBasic1+(369–525) Max Energy Shield
One-HandedScepterPrefixBasic1+(77–108)% Damage Over Time
One-HandedScepterSuffixUltimate0+(126–163)% Reaping Cooldown Recovery Speed
One-HandedScepterSuffixUltimate0+(48–60)% Focus Damage Enhancement
One-HandedScepterSuffixUltimate0+(54–69)% additional damage against Frozen enemies
One-HandedScepterSuffixUltimate0+(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
One-HandedScepterSuffixUltimate0Max Terra Quantity +1
+5% additional damage
One-HandedScepterSuffixUltimate1+(35–45)% Focus Damage Enhancement
One-HandedScepterSuffixUltimate1+(38–53)% additional damage against Frozen enemies
One-HandedScepterSuffixUltimate1+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
One-HandedScepterSuffixUltimate1+(89–125)% Reaping Cooldown Recovery Speed
One-HandedScepterSuffixUltimate1Max Terra Quantity +1
+1% additional damage
One-HandedScepterSuffixAdvanced0+(25–31)% Wilt Duration
One-HandedScepterSuffixAdvanced0+(25–31)% Ignite Duration
One-HandedScepterSuffixAdvanced0+(25–31)% Trauma Duration
One-HandedScepterSuffixAdvanced0+(37–47)% Cast Speed
+(37–47)% Minion Cast Speed
One-HandedScepterSuffixAdvanced0+(60–70)% Focus Speed
One-HandedScepterSuffixAdvanced0+(76–98)% Reaping Duration
One-HandedScepterSuffixAdvanced0Gains 40% of the skill's damage as Base Wilt Damage
One-HandedScepterSuffixAdvanced0Gains 50% of the skill's damage as Base Ignite Damage
One-HandedScepterSuffixAdvanced0Gains 81% of the skill's damage as Base Trauma Damage
One-HandedScepterSuffixAdvanced1+(18–24)% Wilt Duration
One-HandedScepterSuffixAdvanced1+(18–24)% Ignite Duration
One-HandedScepterSuffixAdvanced1+(18–24)% Trauma Duration
One-HandedScepterSuffixAdvanced1+(26–36)% Cast Speed
+(26–36)% Minion Cast Speed
One-HandedScepterSuffixAdvanced1+(45–54)% Focus Speed
One-HandedScepterSuffixAdvanced1+(54–75)% Reaping Duration
One-HandedScepterSuffixAdvanced1Gains 35% of the skill's damage as Base Wilt Damage
One-HandedScepterSuffixAdvanced1Gains 42% of the skill's damage as Base Ignite Damage
One-HandedScepterSuffixAdvanced1Gains 70% of the skill's damage as Base Trauma Damage
One-HandedScepterSuffixBasic0+(109–140)% Elemental Damage
One-HandedScepterSuffixBasic0+(109–140)% Erosion Damage
One-HandedScepterSuffixBasic0+(109–140)% Physical Damage
One-HandedScepterSuffixBasic0+(25–31)% Energy Shield Charge Speed
One-HandedScepterSuffixBasic0+(76–98)% Affliction Effect
One-HandedScepterSuffixBasic1+(18–24)% Energy Shield Charge Speed
One-HandedScepterSuffixBasic1+(54–75)% Affliction Effect
One-HandedScepterSuffixBasic1+(77–108)% Erosion Damage
One-HandedScepterSuffixBasic1+(78–108)% Elemental Damage
One-HandedScepterSuffixBasic1+(78–108)% Physical Damage
One-HandedScepterSweet Dream Affix0+(6–8)% Blur Effect
One-HandedScepterSweet Dream Affix0Max Agility Blessing Stacks +1
One-HandedScepterSweet Dream Affix0Max Focus Blessing Stacks +1
One-HandedScepterSweet Dream Affix0Max Tenacity Blessing Stacks +1
One-HandedScepterSweet Dream Affix1+(15–20)% Reaping Cooldown Recovery Speed
One-HandedScepterSweet Dream Affix1+(6–8)% additional Damage Over Time
One-HandedScepterSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedScepterSweet Dream Affix2+(10–14)% Affliction Effect
One-HandedScepterSweet Dream Affix2+(15–20) Dexterity
One-HandedScepterSweet Dream Affix2+(15–20) Intelligence
One-HandedScepterSweet Dream Affix2+(15–20) Strength
One-HandedScepterSweet Dream Affix2+(20–24)% Elemental Damage
One-HandedScepterSweet Dream Affix2+(20–24)% Erosion Damage
One-HandedScepterSweet Dream Affix2+(20–24)% Physical Damage
One-HandedScepterSweet Dream Affix2+(20–24)% Spell Damage
One-HandedScepterSweet Dream Affix2+(8–10)% Reaping Duration
One-HandedScepterTower SequenceAdvanced+120% Deep Pain Aura
-20% additional Deep Pain Sealed Mana Compensation
One-HandedScepterTower SequenceAdvanced+160 Affliction inflicted per second
One-HandedScepterTower SequenceAdvanced+25% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
+100% Skill Area when standing on a Terra Skill. Lasts for 2 s
One-HandedScepterTower SequenceAdvancedEnemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
One-HandedScepterTower SequenceAdvancedMain Skill is supported by Lv. 25 Cataclysm
One-HandedScepterTower SequenceAdvancedMax Tenacity Blessing Stacks +1
Max Focus Blessing Stacks -1
Max Agility Blessing Stacks +1
One-HandedScepterTower SequenceAdvancedTriggers Lv. 30 Black Hole when moving. Interval: 1.5 s
One-HandedScepterTower SequenceAdvancedUpon inflicting damage, +5% additional Ailment Damage (multiplies) for every type of Ailment the enemy has
One-HandedScepterTower SequenceIntermediate-10% All Resistance when the enemy has max Affliction
One-HandedScepterTower SequenceIntermediate+12% Ailment Duration
One-HandedScepterTower SequenceIntermediate+12% Movement Speed
One-HandedScepterTower SequenceIntermediate+16 Affliction inflicted per second
+24% Affliction Effect
One-HandedScepterTower SequenceIntermediate+25% Reaping Cooldown Recovery Speed
One-HandedScepterTower SequenceIntermediate+30% Reaping Duration
One-HandedScepterTower SequenceIntermediate+8% Blur Effect
One-HandedScepterTower SequenceIntermediate+8% all stats
One-HandedScepterTower SequenceIntermediate+8% additional Damage Over Time
One-HandedScepterTower SequenceIntermediateMax Terra Charge Stacks -1
Max Terra Quantity +1
One-HandedWandBase Affix0Max Agility Blessing Stacks +1
One-HandedWandBase Affix0Max Focus Blessing Stacks +1
One-HandedWandBase Affix0Max Tenacity Blessing Stacks +1
One-HandedWandBase Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedWandBase Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedWandBase Affix1+1 Parabolic Projectile Split Quantity
One-HandedWandBase Affix1Projectile Quantity +1
One-HandedWandBase Affix2+(20–24)% Elemental Damage
One-HandedWandBase Affix2+(20–24)% Erosion Damage
One-HandedWandBase Affix2+(20–24)% Physical Damage
One-HandedWandBase Affix2+(20–24)% Spell Damage
One-HandedWandBase Affix2+(6–8)% Cast Speed
One-HandedWandBase Affix2Adds (1–2) - (28–32) Lightning Damage to Spells
One-HandedWandBase Affix2Adds (10–13) - (14–19) Cold Damage to Spells
One-HandedWandBase Affix2Adds (10–13) - (14–19) Physical Damage to Spells
One-HandedWandBase Affix2Adds (11–13) - (15–18) Erosion Damage to Spells
One-HandedWandBase Affix2Adds (9–14) - (15–20) Fire Damage to Spells
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandBase Stats500 Critical Strike Rating
1.2 Attack Speed
One-HandedWandCorrosion Base0+(10–16)% Cast Speed
One-HandedWandCorrosion Base0+(20–30)% Spell Damage
One-HandedWandCorrosion Base0+(25–32)% Critical Strike Damage
One-HandedWandCorrosion Base0+(30–40)% Spell Critical Strike Rating
One-HandedWandCorrosion Base0+(4–8)% chance to gain 1 stack of Focus Blessing on defeat
One-HandedWandCorrosion Base0+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it
One-HandedWandCorrosion Base0+(6–10)% Cooldown Recovery Speed
One-HandedWandCorrosion Base0Adds (5–8)% of Elemental Damage as Erosion Damage
One-HandedWandCorrosion Base0Damage Penetrates (5–8)% Elemental Resistance
One-HandedWandPrefixUltimate0+(26–36)% Armor DMG Mitigation Penetration
One-HandedWandPrefixUltimate0+(28–39)% Elemental and Erosion Resistance Penetration
One-HandedWandPrefixUltimate0+(3–4) Spell Skill Level
One-HandedWandPrefixUltimate0+2 Jumps
+(12–16)% additional damage
One-HandedWandPrefixUltimate0Max Terra Charge Stacks +3
One-HandedWandPrefixUltimate1+(18–25)% Armor DMG Mitigation Penetration
One-HandedWandPrefixUltimate1+(22–30)% Elemental and Erosion Resistance Penetration
One-HandedWandPrefixUltimate1+2 Jumps
+(8–10)% additional damage
One-HandedWandPrefixUltimate1+3 Spell Skill Level
One-HandedWandPrefixUltimate1Max Terra Charge Stacks +2
One-HandedWandPrefixAdvanced0+(2–3) Cold Skill Level
One-HandedWandPrefixAdvanced0+(2–3) Erosion Skill Level
One-HandedWandPrefixAdvanced0+(2–3) Fire Skill Level
One-HandedWandPrefixAdvanced0+(2–3) Lightning Skill Level
One-HandedWandPrefixAdvanced0+(2–3) Physical Skill Level
One-HandedWandPrefixAdvanced0+(91–117) Dexterity
One-HandedWandPrefixAdvanced0+(91–117) Intelligence
One-HandedWandPrefixAdvanced0+(91–117) Strength
One-HandedWandPrefixAdvanced1+(64–90) Dexterity
One-HandedWandPrefixAdvanced1+(64–90) Intelligence
One-HandedWandPrefixAdvanced1+(64–90) Strength
One-HandedWandPrefixAdvanced1+2 Cold Skill Level
One-HandedWandPrefixAdvanced1+2 Erosion Skill Level
One-HandedWandPrefixAdvanced1+2 Fire Skill Level
One-HandedWandPrefixAdvanced1+2 Lightning Skill Level
One-HandedWandPrefixAdvanced1+2 Physical Skill Level
One-HandedWandPrefixBasic0+(109–140)% Spell Damage
One-HandedWandPrefixBasic0+(181–234) Max Mana
One-HandedWandPrefixBasic0Adds (82–84) - (106–113) Fire Damage to Spells
One-HandedWandPrefixBasic0Adds (83–85) - (110–112) Cold Damage to Spells
One-HandedWandPrefixBasic0Adds (87–89) - (106–108) Erosion Damage to Spells
One-HandedWandPrefixBasic0Adds (87–89) - (106–108) Physical Damage to Spells
One-HandedWandPrefixBasic0Adds (9–11) - (184–186) Lightning Damage to Spells
One-HandedWandPrefixBasic1+(127–180) Max Mana
One-HandedWandPrefixBasic1+(77–108)% Spell Damage
One-HandedWandPrefixBasic1Adds (63–65) - (82–87) Fire Damage to Spells
One-HandedWandPrefixBasic1Adds (64–66) - (85–87) Cold Damage to Spells
One-HandedWandPrefixBasic1Adds (67–69) - (82–84) Erosion Damage to Spells
One-HandedWandPrefixBasic1Adds (67–69) - (82–84) Physical Damage to Spells
One-HandedWandPrefixBasic1Adds (7–9) - (142–144) Lightning Damage to Spells
One-HandedWandSuffixUltimate0-15% additional Cast Speed
+(54–69)% additional Spell Damage
One-HandedWandSuffixUltimate0+(41–52)% chance to deal Double Damage
One-HandedWandSuffixUltimate0+(48–60)% Focus Damage Enhancement
One-HandedWandSuffixUltimate0+(54–69)% additional damage against Frozen enemies
One-HandedWandSuffixUltimate0+(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
One-HandedWandSuffixUltimate0+(62–88)% additional Hit Damage for skills cast by Spell Burst
One-HandedWandSuffixUltimate0+2 Parabolic Projectile Split Quantity
+(8–12)% additional Projectile Damage
One-HandedWandSuffixUltimate0Max Terra Quantity +1
+5% additional damage
One-HandedWandSuffixUltimate1-15% additional Cast Speed
+(38–53)% additional Spell Damage
One-HandedWandSuffixUltimate1+(29–40)% chance to deal Double Damage
One-HandedWandSuffixUltimate1+(35–45)% Focus Damage Enhancement
One-HandedWandSuffixUltimate1+(38–53)% additional damage against Frozen enemies
One-HandedWandSuffixUltimate1+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
One-HandedWandSuffixUltimate1+(48–68)% additional Hit Damage for skills cast by Spell Burst
One-HandedWandSuffixUltimate1+1 Parabolic Projectile Split Quantity
+(12–16)% additional Projectile Damage
One-HandedWandSuffixUltimate1Max Terra Quantity +1
+1% additional damage
One-HandedWandSuffixAdvanced0+(126–163) Spell Critical Strike Rating
One-HandedWandSuffixAdvanced0+(181–234)% Critical Strike Rating
One-HandedWandSuffixAdvanced0+(44–62)% Max Mana
One-HandedWandSuffixAdvanced0+(60–70)% Focus Speed
One-HandedWandSuffixAdvanced0+(91–117)% Mana Regeneration Speed
One-HandedWandSuffixAdvanced0+(91–117)% Spell Critical Strike Damage
One-HandedWandSuffixAdvanced1+(127–180)% Critical Strike Rating
One-HandedWandSuffixAdvanced1+(34–48)% Max Mana
One-HandedWandSuffixAdvanced1+(45–54)% Focus Speed
One-HandedWandSuffixAdvanced1+(64–90)% Mana Regeneration Speed
One-HandedWandSuffixAdvanced1+(64–90)% Spell Critical Strike Damage
One-HandedWandSuffixAdvanced1+(89–125) Spell Critical Strike Rating
One-HandedWandSuffixBasic0+(109–140)% Elemental Damage
One-HandedWandSuffixBasic0+(109–140)% Erosion Damage
One-HandedWandSuffixBasic0+(109–140)% Physical Damage
One-HandedWandSuffixBasic0+(19–23)% Energy Shield Regain
One-HandedWandSuffixBasic0+(19–23)% Life Regain
One-HandedWandSuffixBasic0+(34–47)% Cast Speed
+(34–47)% Minion Cast Speed
One-HandedWandSuffixBasic0+(50–64)% Spell Burst Charge Speed
One-HandedWandSuffixBasic1+(14–18)% Energy Shield Regain
One-HandedWandSuffixBasic1+(14–18)% Life Regain
One-HandedWandSuffixBasic1+(26–36)% Cast Speed
+(26–36)% Minion Cast Speed
One-HandedWandSuffixBasic1+(38–47)% Spell Burst Charge Speed
One-HandedWandSuffixBasic1+(77–108)% Erosion Damage
One-HandedWandSuffixBasic1+(78–108)% Elemental Damage
One-HandedWandSuffixBasic1+(78–108)% Physical Damage
One-HandedWandSweet Dream Affix0Max Agility Blessing Stacks +1
One-HandedWandSweet Dream Affix0Max Focus Blessing Stacks +1
One-HandedWandSweet Dream Affix0Max Tenacity Blessing Stacks +1
One-HandedWandSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
One-HandedWandSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
One-HandedWandSweet Dream Affix1+1 Parabolic Projectile Split Quantity
One-HandedWandSweet Dream Affix1Projectile Quantity +1
One-HandedWandSweet Dream Affix2+(20–24)% Elemental Damage
One-HandedWandSweet Dream Affix2+(20–24)% Erosion Damage
One-HandedWandSweet Dream Affix2+(20–24)% Physical Damage
One-HandedWandSweet Dream Affix2+(20–24)% Spell Damage
One-HandedWandSweet Dream Affix2+(6–8)% Cast Speed
One-HandedWandSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Spells
One-HandedWandSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Spells
One-HandedWandSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Spells
One-HandedWandSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Spells
One-HandedWandSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Spells
One-HandedWandTower SequenceAdvanced+120% Spell Amplification Aura
-20% additional Spell Amplification Sealed Mana Compensation
One-HandedWandTower SequenceAdvanced+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-HandedWandTower SequenceAdvanced+25% additional Hit Damage for skills cast by Spell Burst
One-HandedWandTower SequenceAdvanced+35% additional damage
-10% additional Cast Speed
One-HandedWandTower SequenceAdvancedAdds 200 - 220 Cold Damage to Spells when having at least 800 Intelligence
One-HandedWandTower SequenceAdvancedEnemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
One-HandedWandTower SequenceAdvancedMax Tenacity Blessing Stacks -1
Max Focus Blessing Stacks +1
Max Agility Blessing Stacks +1
One-HandedWandTower SequenceAdvancedThe Main Skill is supported by Lv. 25 Control Spell
One-HandedWandTower SequenceIntermediate+10% additional damage on Critical Strike
One-HandedWandTower SequenceIntermediate+16% Cast Speed
One-HandedWandTower SequenceIntermediate+55 Spell Critical Strike Rating
One-HandedWandTower SequenceIntermediate+6% Armor DMG Mitigation Penetration
One-HandedWandTower SequenceIntermediate+8% all stats
One-HandedWandTower SequenceIntermediate+8% additional Spell Damage
One-HandedWandTower SequenceIntermediate+8% Cold Penetration
One-HandedWandTower SequenceIntermediate+8% Erosion Resistance Penetration
One-HandedWandTower SequenceIntermediate+8% Fire Penetration
One-HandedWandTower SequenceIntermediate+8% Lightning Penetration
Two-HandedBowBase Affix0Lucky Critical Strike
(-40–-50)% Critical Strike Rating
Two-HandedBowBase Affix0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Two-HandedBowBase Affix0Max Agility Blessing Stacks +2
Two-HandedBowBase Affix0Max Focus Blessing Stacks +2
Two-HandedBowBase Affix0Max Tenacity Blessing Stacks +2
Two-HandedBowBase Affix1+(10–14)% Armor DMG Mitigation Penetration
Two-HandedBowBase Affix1+(12–16)% Elemental and Erosion Resistance Penetration
Two-HandedBowBase Affix1+(48–64)% gear Physical Damage
Two-HandedBowBase Affix1+2 Horizontal Projectile Penetration(s)
Two-HandedBowBase Affix1Adds (64–68) - (80–84) Physical Damage to the gear
Two-HandedBowBase Affix1Projectile Quantity +2
Two-HandedBowBase Affix2+(12–16)% Attack Speed
Two-HandedBowBase Affix2+(40–48)% Elemental Damage
Two-HandedBowBase Affix2+(40–48)% Erosion Damage
Two-HandedBowBase Affix2+(40–48)% Physical Damage
Two-HandedBowBase Affix2+(40–48)% Ranged Damage
Two-HandedBowBase Affix2Adds (1–3) - (60–65) Lightning Damage to Attacks
Two-HandedBowBase Affix2Adds (24–29) - (34–39) Cold Damage to Attacks
Two-HandedBowBase Affix2Adds (24–29) - (34–39) Fire Damage to Attacks
Two-HandedBowBase Affix2Adds (25–30) - (33–38) Physical Damage to Attacks
Two-HandedBowBase Affix2Adds (26–31) - (32–37) Erosion Damage to Attacks
Two-HandedBowBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowBase Stats90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedBowCorrosion Base0+(1–2) Projectile Skill Level
Two-HandedBowCorrosion Base0+(15–20)% Projectile Speed
Two-HandedBowCorrosion Base0+(15–25)% gear Physical Damage
Two-HandedBowCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
Two-HandedBowCorrosion Base0+(40–45)% Elemental Damage
Two-HandedBowCorrosion Base0+(5–8)% gear Attack Speed
Two-HandedBowCorrosion Base0+(6–12)% chance to gain 1 stack of Agility Blessing on defeat
Two-HandedBowCorrosion Base0Adds (7–10) - (14–17) Physical Damage to the gear
Two-HandedBowCorrosion Base0Damage Penetrates (8–12)% Elemental Resistance
Two-HandedBowPrefixUltimate0Multistrikes deal (121–156)% increasing damage
Two-HandedBowPrefixUltimate0+(111–145)% gear Physical Damage
Adds (69–71) - (85–87) Physical Damage to the gear
Two-HandedBowPrefixUltimate0+(51–64)% Armor DMG Mitigation Penetration
Two-HandedBowPrefixUltimate0+(61–78)% Elemental and Erosion Resistance Penetration
Two-HandedBowPrefixUltimate0+7 to Attack Skill Level
Two-HandedBowPrefixUltimate0Adds (77–79) - (438–440) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedBowPrefixUltimate1Multistrikes deal (85–120)% increasing damage
Two-HandedBowPrefixUltimate1+(36–50)% Armor DMG Mitigation Penetration
Two-HandedBowPrefixUltimate1+(43–60)% Elemental and Erosion Resistance Penetration
Two-HandedBowPrefixUltimate1+(77–110)% gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-HandedBowPrefixUltimate1+6 to Attack Skill Level
Two-HandedBowPrefixUltimate1Adds (59–61) - (337–339) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedBowPrefixAdvanced0+(181–234) Dexterity
Two-HandedBowPrefixAdvanced0+(181–234) Intelligence
Two-HandedBowPrefixAdvanced0+(181–234) Strength
Two-HandedBowPrefixAdvanced0+(46–59)% Attack and Spell Block Chance
Two-HandedBowPrefixAdvanced0+(81–104)% gear Physical Damage
Two-HandedBowPrefixAdvanced1+(127–180) Dexterity
Two-HandedBowPrefixAdvanced1+(127–180) Intelligence
Two-HandedBowPrefixAdvanced1+(127–180) Strength
Two-HandedBowPrefixAdvanced1+(49–80)% gear Physical Damage
Two-HandedBowPrefixBasic0+(197–281)% Projectile Damage
Two-HandedBowPrefixBasic0Adds (198–200) - (256–270) Fire Damage to the gear
Two-HandedBowPrefixBasic0Adds (200–202) - (266–268) Cold Damage to the gear
Two-HandedBowPrefixBasic0Adds (214–216) - (252–254) Erosion Damage to the gear
Two-HandedBowPrefixBasic0Adds (22–24) - (444–446) Lightning Damage to the gear
Two-HandedBowPrefixBasic0Adds (93–95) - (113–115) Physical Damage to the gear
Two-HandedBowPrefixBasic1+(152–216)% Projectile Damage
Two-HandedBowPrefixBasic1Adds (152–154) - (197–208) Fire Damage to the gear
Two-HandedBowPrefixBasic1Adds (154–156) - (204–206) Cold Damage to the gear
Two-HandedBowPrefixBasic1Adds (165–167) - (193–195) Erosion Damage to the gear
Two-HandedBowPrefixBasic1Adds (17–19) - (341–343) Lightning Damage to the gear
Two-HandedBowPrefixBasic1Adds (71–73) - (87–89) Physical Damage to the gear
Two-HandedBowSuffixUltimate0+(106–137)% additional damage against Frozen enemies
Two-HandedBowSuffixUltimate0+(61–78)% additional Projectile Damage
Two-HandedBowSuffixUltimate0+(96–120)% Focus Damage Enhancement
Two-HandedBowSuffixUltimate0Max Sentry Quantity +2
+10% additional damage
Two-HandedBowSuffixUltimate1+(43–60)% additional Projectile Damage
Two-HandedBowSuffixUltimate1+(70–90)% Focus Damage Enhancement
Two-HandedBowSuffixUltimate1+(75–105)% additional damage against Frozen enemies
Two-HandedBowSuffixUltimate1Max Sentry Quantity +2
Two-HandedBowSuffixAdvanced0+(120–140)% Focus Speed
Two-HandedBowSuffixAdvanced0+(145–187)% chance to Multistrike
Two-HandedBowSuffixAdvanced0+(151–195)% Affliction Effect
Two-HandedBowSuffixAdvanced0+(181–234)% Critical Strike Damage
Two-HandedBowSuffixAdvanced0+(328–468)% Critical Strike Rating
Two-HandedBowSuffixAdvanced0+(51–65)% Attack Critical Strike Rating for this gear
Two-HandedBowSuffixAdvanced0+(66–94)% Attack and Cast Speed
+(66–94)% Minion Attack and Cast Speed
Two-HandedBowSuffixAdvanced1+(102–144)% chance to Multistrike
Two-HandedBowSuffixAdvanced1+(106–150)% Affliction Effect
Two-HandedBowSuffixAdvanced1+(127–180)% Critical Strike Damage
Two-HandedBowSuffixAdvanced1+(252–360)% Critical Strike Rating
Two-HandedBowSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
Two-HandedBowSuffixAdvanced1+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-HandedBowSuffixAdvanced1+(90–110)% Focus Speed
Two-HandedBowSuffixBasic0+(217–281)% Elemental Damage
Two-HandedBowSuffixBasic0+(217–281)% Erosion Damage
Two-HandedBowSuffixBasic0+(217–281)% Physical Damage
Two-HandedBowSuffixBasic0+(31–39)% Energy Shield Regain
Two-HandedBowSuffixBasic0+(31–39)% Life Regain
Two-HandedBowSuffixBasic0+(33–42)% gear Attack Speed
Two-HandedBowSuffixBasic1+(152–216)% Elemental Damage
Two-HandedBowSuffixBasic1+(152–216)% Erosion Damage
Two-HandedBowSuffixBasic1+(152–216)% Physical Damage
Two-HandedBowSuffixBasic1+(22–30)% Energy Shield Regain
Two-HandedBowSuffixBasic1+(22–30)% Life Regain
Two-HandedBowSuffixBasic1+(23–32)% gear Attack Speed
Two-HandedBowSweet Dream Affix0Lucky Critical Strike
(-50–-80)% Critical Strike Rating
Two-HandedBowSweet Dream Affix0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Two-HandedBowSweet Dream Affix0Max Agility Blessing Stacks +1
Two-HandedBowSweet Dream Affix0Max Focus Blessing Stacks +1
Two-HandedBowSweet Dream Affix0Max Tenacity Blessing Stacks +1
Two-HandedBowSweet Dream Affix1+(24–32)% gear Physical Damage
Two-HandedBowSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
Two-HandedBowSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
Two-HandedBowSweet Dream Affix1+1 Horizontal Projectile Penetration(s)
Two-HandedBowSweet Dream Affix1Adds (32–34) - (40–42) Physical Damage to the gear
Two-HandedBowSweet Dream Affix1Projectile Quantity +1
Two-HandedBowSweet Dream Affix2+(20–24)% Elemental Damage
Two-HandedBowSweet Dream Affix2+(20–24)% Erosion Damage
Two-HandedBowSweet Dream Affix2+(20–24)% Physical Damage
Two-HandedBowSweet Dream Affix2+(20–24)% Ranged Damage
Two-HandedBowSweet Dream Affix2+(6–8)% Attack Speed
Two-HandedBowSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
Two-HandedBowSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
Two-HandedBowSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
Two-HandedBowSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
Two-HandedBowSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
Two-HandedBowTower SequenceAdvanced+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
Two-HandedBowTower SequenceAdvanced+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-HandedBowTower SequenceAdvanced+50% Elemental Damage for the gear
-25% gear Physical Damage
Two-HandedBowTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-HandedBowTower SequenceAdvancedAdds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Two-HandedBowTower SequenceAdvancedAdds 3 - 5 Fire Damage to Attacks per 10 Strength
Two-HandedBowTower SequenceAdvancedAttack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
Two-HandedBowTower SequenceAdvancedEnemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
Two-HandedBowTower SequenceAdvancedMain Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
Two-HandedBowTower SequenceIntermediate+12% Armor DMG Mitigation Penetration
Two-HandedBowTower SequenceIntermediate+16% all stats
Two-HandedBowTower SequenceIntermediate+16% additional damage for Weapons
Two-HandedBowTower SequenceIntermediate+16% Cold Penetration
Two-HandedBowTower SequenceIntermediate+16% Erosion Resistance Penetration
Two-HandedBowTower SequenceIntermediate+16% Fire Penetration
Two-HandedBowTower SequenceIntermediate+16% Lightning Penetration
Two-HandedBowTower SequenceIntermediate+20% additional damage on Critical Strike
Two-HandedBowTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
Two-HandedBowTower SequenceIntermediate+8% gear Attack Speed
Two-HandedCrossbowBase Affix0Lucky Critical Strike
(-40–-50)% Critical Strike Rating
Two-HandedCrossbowBase Affix0Max Agility Blessing Stacks +2
Two-HandedCrossbowBase Affix0Max Focus Blessing Stacks +2
Two-HandedCrossbowBase Affix0Max Tenacity Blessing Stacks +2
Two-HandedCrossbowBase Affix1+(10–14)% Armor DMG Mitigation Penetration
Two-HandedCrossbowBase Affix1+(12–16)% Elemental and Erosion Resistance Penetration
Two-HandedCrossbowBase Affix1+(48–64)% gear Physical Damage
Two-HandedCrossbowBase Affix1+2 Horizontal Projectile Penetration(s)
Two-HandedCrossbowBase Affix1Adds (64–68) - (80–84) Physical Damage to the gear
Two-HandedCrossbowBase Affix1Projectile Quantity +2
Two-HandedCrossbowBase Affix2+(12–16)% Attack Speed
Two-HandedCrossbowBase Affix2+(40–48)% Elemental Damage
Two-HandedCrossbowBase Affix2+(40–48)% Erosion Damage
Two-HandedCrossbowBase Affix2+(40–48)% Physical Damage
Two-HandedCrossbowBase Affix2+(40–48)% Ranged Damage
Two-HandedCrossbowBase Affix2Adds (1–3) - (60–65) Lightning Damage to Attacks
Two-HandedCrossbowBase Affix2Adds (24–29) - (34–39) Cold Damage to Attacks
Two-HandedCrossbowBase Affix2Adds (24–29) - (34–39) Fire Damage to Attacks
Two-HandedCrossbowBase Affix2Adds (25–30) - (33–38) Physical Damage to Attacks
Two-HandedCrossbowBase Affix2Adds (26–31) - (32–37) Erosion Damage to Attacks
Two-HandedCrossbowBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowBase Stats90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCrossbowCorrosion Base0+(15–25)% gear Physical Damage
Two-HandedCrossbowCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
Two-HandedCrossbowCorrosion Base0+(40–45)% Elemental Damage
Two-HandedCrossbowCorrosion Base0+(5–8)% gear Attack Speed
Two-HandedCrossbowCorrosion Base0+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat
Two-HandedCrossbowCorrosion Base0+(8–12)% chance to deal double Trauma Damage
Two-HandedCrossbowCorrosion Base0Adds (7–10) - (14–17) Physical Damage to the gear
Two-HandedCrossbowCorrosion Base0Eliminates enemies under (5–8)% Life upon inflicting damage
Two-HandedCrossbowCorrosion Base0Enemies have a 30% chance to explode when defeated, dealing Secondary Physical Damage equal to (5–10)% of their Max Life to enemies within a 5m radius
Two-HandedCrossbowPrefixUltimate0+(111–145)% gear Physical Damage
Adds (69–71) - (85–87) Physical Damage to the gear
Two-HandedCrossbowPrefixUltimate0+(51–64)% Armor DMG Mitigation Penetration
Two-HandedCrossbowPrefixUltimate0+(61–78)% additional Trauma Damage
Two-HandedCrossbowPrefixUltimate0+(61–78)% Elemental and Erosion Resistance Penetration
Two-HandedCrossbowPrefixUltimate0+(81–104)% Knockback distance
+14% additional damage
Two-HandedCrossbowPrefixUltimate0+7 to Attack Skill Level
Two-HandedCrossbowPrefixUltimate0Adds (77–79) - (438–440) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedCrossbowPrefixUltimate1+(36–50)% Armor DMG Mitigation Penetration
Two-HandedCrossbowPrefixUltimate1+(43–60)% additional Trauma Damage
Two-HandedCrossbowPrefixUltimate1+(43–60)% Elemental and Erosion Resistance Penetration
Two-HandedCrossbowPrefixUltimate1+(58–80)% Knockback distance
+10% additional damage
Two-HandedCrossbowPrefixUltimate1+(77–110)% gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-HandedCrossbowPrefixUltimate1+6 to Attack Skill Level
Two-HandedCrossbowPrefixUltimate1Adds (59–61) - (337–339) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedCrossbowPrefixAdvanced0+(181–234) Dexterity
Two-HandedCrossbowPrefixAdvanced0+(181–234) Intelligence
Two-HandedCrossbowPrefixAdvanced0+(181–234) Strength
Two-HandedCrossbowPrefixAdvanced0+(46–59)% Attack and Spell Block Chance
Two-HandedCrossbowPrefixAdvanced0+(81–104)% gear Physical Damage
Two-HandedCrossbowPrefixAdvanced1+(127–180) Dexterity
Two-HandedCrossbowPrefixAdvanced1+(127–180) Intelligence
Two-HandedCrossbowPrefixAdvanced1+(127–180) Strength
Two-HandedCrossbowPrefixAdvanced1+(49–80)% gear Physical Damage
Two-HandedCrossbowPrefixBasic0+(197–281)% Projectile Damage
Two-HandedCrossbowPrefixBasic0Adds (198–200) - (256–270) Fire Damage to the gear
Two-HandedCrossbowPrefixBasic0Adds (200–202) - (266–268) Cold Damage to the gear
Two-HandedCrossbowPrefixBasic0Adds (214–216) - (252–254) Erosion Damage to the gear
Two-HandedCrossbowPrefixBasic0Adds (22–24) - (444–446) Lightning Damage to the gear
Two-HandedCrossbowPrefixBasic0Adds (93–95) - (113–115) Physical Damage to the gear
Two-HandedCrossbowPrefixBasic0Reaps (0.37–0.48) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
Two-HandedCrossbowPrefixBasic1+(152–216)% Projectile Damage
Two-HandedCrossbowPrefixBasic1Adds (152–154) - (197–208) Fire Damage to the gear
Two-HandedCrossbowPrefixBasic1Adds (154–156) - (204–206) Cold Damage to the gear
Two-HandedCrossbowPrefixBasic1Adds (165–167) - (193–195) Erosion Damage to the gear
Two-HandedCrossbowPrefixBasic1Adds (17–19) - (341–343) Lightning Damage to the gear
Two-HandedCrossbowPrefixBasic1Adds (71–73) - (87–89) Physical Damage to the gear
Two-HandedCrossbowPrefixBasic1Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
Two-HandedCrossbowSuffixUltimate0(61–78)% additional damage applied to Life
Two-HandedCrossbowSuffixUltimate0+(106–137)% additional damage against Frozen enemies
Two-HandedCrossbowSuffixUltimate0+(96–120)% Focus Damage Enhancement
Two-HandedCrossbowSuffixUltimate0Adds 85% of the Main-Hand Weapon's damage to Base Trauma Damage
Two-HandedCrossbowSuffixUltimate1(43–60)% additional damage applied to Life
Two-HandedCrossbowSuffixUltimate1+(70–90)% Focus Damage Enhancement
Two-HandedCrossbowSuffixUltimate1+(75–105)% additional damage against Frozen enemies
Two-HandedCrossbowSuffixUltimate1Adds 77% of the Main-Hand Weapon's damage to Base Trauma Damage
Two-HandedCrossbowSuffixAdvanced0+(120–140)% Focus Speed
Two-HandedCrossbowSuffixAdvanced0+(151–195)% Affliction Effect
Two-HandedCrossbowSuffixAdvanced0+(181–234)% Critical Strike Damage
Two-HandedCrossbowSuffixAdvanced0+(328–468)% Critical Strike Rating
Two-HandedCrossbowSuffixAdvanced0+(51–65)% Attack Critical Strike Rating for this gear
Two-HandedCrossbowSuffixAdvanced0+(66–94)% Attack and Cast Speed
+(66–94)% Minion Attack and Cast Speed
Two-HandedCrossbowSuffixAdvanced1+(106–150)% Affliction Effect
Two-HandedCrossbowSuffixAdvanced1+(127–180)% Critical Strike Damage
Two-HandedCrossbowSuffixAdvanced1+(252–360)% Critical Strike Rating
Two-HandedCrossbowSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
Two-HandedCrossbowSuffixAdvanced1+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-HandedCrossbowSuffixAdvanced1+(90–110)% Focus Speed
Two-HandedCrossbowSuffixBasic0+(217–281)% Elemental Damage
Two-HandedCrossbowSuffixBasic0+(217–281)% Erosion Damage
Two-HandedCrossbowSuffixBasic0+(217–281)% Physical Damage
Two-HandedCrossbowSuffixBasic0+(31–39)% Energy Shield Regain
Two-HandedCrossbowSuffixBasic0+(31–39)% Life Regain
Two-HandedCrossbowSuffixBasic0+(33–42)% gear Attack Speed
Two-HandedCrossbowSuffixBasic1+(152–216)% Elemental Damage
Two-HandedCrossbowSuffixBasic1+(152–216)% Erosion Damage
Two-HandedCrossbowSuffixBasic1+(152–216)% Physical Damage
Two-HandedCrossbowSuffixBasic1+(22–30)% Energy Shield Regain
Two-HandedCrossbowSuffixBasic1+(22–30)% Life Regain
Two-HandedCrossbowSuffixBasic1+(23–32)% gear Attack Speed
Two-HandedCrossbowSweet Dream Affix0Lucky Critical Strike
(-50–-80)% Critical Strike Rating
Two-HandedCrossbowSweet Dream Affix0Max Agility Blessing Stacks +1
Two-HandedCrossbowSweet Dream Affix0Max Focus Blessing Stacks +1
Two-HandedCrossbowSweet Dream Affix0Max Tenacity Blessing Stacks +1
Two-HandedCrossbowSweet Dream Affix1+(24–32)% gear Physical Damage
Two-HandedCrossbowSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
Two-HandedCrossbowSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
Two-HandedCrossbowSweet Dream Affix1+1 Horizontal Projectile Penetration(s)
Two-HandedCrossbowSweet Dream Affix1Adds (32–34) - (40–42) Physical Damage to the gear
Two-HandedCrossbowSweet Dream Affix1Projectile Quantity +1
Two-HandedCrossbowSweet Dream Affix2+(20–24)% Elemental Damage
Two-HandedCrossbowSweet Dream Affix2+(20–24)% Erosion Damage
Two-HandedCrossbowSweet Dream Affix2+(20–24)% Physical Damage
Two-HandedCrossbowSweet Dream Affix2+(20–24)% Ranged Damage
Two-HandedCrossbowSweet Dream Affix2+(6–8)% Attack Speed
Two-HandedCrossbowSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
Two-HandedCrossbowSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
Two-HandedCrossbowSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
Two-HandedCrossbowSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
Two-HandedCrossbowSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
Two-HandedCrossbowTower SequenceAdvanced+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
Two-HandedCrossbowTower SequenceAdvanced+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-HandedCrossbowTower SequenceAdvanced+50% Elemental Damage for the gear
-25% gear Physical Damage
Two-HandedCrossbowTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-HandedCrossbowTower SequenceAdvancedAdds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Two-HandedCrossbowTower SequenceAdvancedAdds 3 - 5 Fire Damage to Attacks per 10 Strength
Two-HandedCrossbowTower SequenceAdvancedAttack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
Two-HandedCrossbowTower SequenceAdvancedEnemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
Two-HandedCrossbowTower SequenceAdvancedMain Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
Two-HandedCrossbowTower SequenceIntermediate+12% Armor DMG Mitigation Penetration
Two-HandedCrossbowTower SequenceIntermediate+16% all stats
Two-HandedCrossbowTower SequenceIntermediate+16% additional damage for Weapons
Two-HandedCrossbowTower SequenceIntermediate+16% Cold Penetration
Two-HandedCrossbowTower SequenceIntermediate+16% Erosion Resistance Penetration
Two-HandedCrossbowTower SequenceIntermediate+16% Fire Penetration
Two-HandedCrossbowTower SequenceIntermediate+16% Lightning Penetration
Two-HandedCrossbowTower SequenceIntermediate+20% additional damage on Critical Strike
Two-HandedCrossbowTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
Two-HandedCrossbowTower SequenceIntermediate+8% gear Attack Speed
Two-HandedCudgelBase Affix0Lucky Critical Strike
(-40–-50)% Critical Strike Rating
Two-HandedCudgelBase Affix0Max Agility Blessing Stacks +2
Two-HandedCudgelBase Affix0Max Focus Blessing Stacks +2
Two-HandedCudgelBase Affix0Max Tenacity Blessing Stacks +2
Two-HandedCudgelBase Affix1+(10–14)% Armor DMG Mitigation Penetration
Two-HandedCudgelBase Affix1+(12–16)% additional Attack Damage
Two-HandedCudgelBase Affix1+(12–16)% additional damage when channeling
Two-HandedCudgelBase Affix1+(12–16)% Elemental and Erosion Resistance Penetration
Two-HandedCudgelBase Affix1+(48–64)% gear Physical Damage
Two-HandedCudgelBase Affix1Adds (64–68) - (80–84) Physical Damage to the gear
Two-HandedCudgelBase Affix2+(12–16)% Attack Speed
Two-HandedCudgelBase Affix2+(40–48)% Elemental Damage
Two-HandedCudgelBase Affix2+(40–48)% Erosion Damage
Two-HandedCudgelBase Affix2+(40–48)% Melee Damage
Two-HandedCudgelBase Affix2+(40–48)% Physical Damage
Two-HandedCudgelBase Affix2Adds (1–3) - (60–65) Lightning Damage to Attacks
Two-HandedCudgelBase Affix2Adds (24–29) - (34–39) Cold Damage to Attacks
Two-HandedCudgelBase Affix2Adds (24–29) - (34–39) Fire Damage to Attacks
Two-HandedCudgelBase Affix2Adds (25–30) - (33–38) Physical Damage to Attacks
Two-HandedCudgelBase Affix2Adds (26–31) - (32–37) Erosion Damage to Attacks
Two-HandedCudgelBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelBase Stats90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedCudgelCorrosion Base0+(1–2) Support Skill Level
Two-HandedCudgelCorrosion Base0+(18–24)% Cast Speed
Two-HandedCudgelCorrosion Base0+(35–45)% Spell Damage
Two-HandedCudgelCorrosion Base0+(40–48)% Critical Strike Damage
Two-HandedCudgelCorrosion Base0+(50–60)% Spell Critical Strike Rating
Two-HandedCudgelCorrosion Base0+(6–12)% chance to gain 1 stack of Focus Blessing on defeat
Two-HandedCudgelCorrosion Base0+(8–15)% Cooldown Recovery Speed
Two-HandedCudgelCorrosion Base0Adds (7–12)% of Elemental Damage as Erosion Damage
Two-HandedCudgelCorrosion Base0Damage Penetrates (8–12)% Elemental Resistance
Two-HandedCudgelPrefixUltimate0+(111–145)% gear Physical Damage
Adds (69–71) - (85–87) Physical Damage to the gear
Two-HandedCudgelPrefixUltimate0+(51–64)% Armor DMG Mitigation Penetration
Two-HandedCudgelPrefixUltimate0+(61–78)% Elemental and Erosion Resistance Penetration
Two-HandedCudgelPrefixUltimate0+7 to Attack Skill Level
Two-HandedCudgelPrefixUltimate0Adds (77–79) - (438–440) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedCudgelPrefixUltimate1+(36–50)% Armor DMG Mitigation Penetration
Two-HandedCudgelPrefixUltimate1+(43–60)% Elemental and Erosion Resistance Penetration
Two-HandedCudgelPrefixUltimate1+(77–110)% gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-HandedCudgelPrefixUltimate1+6 to Attack Skill Level
Two-HandedCudgelPrefixUltimate1Adds (59–61) - (337–339) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedCudgelPrefixAdvanced0+(181–234) Dexterity
Two-HandedCudgelPrefixAdvanced0+(181–234) Intelligence
Two-HandedCudgelPrefixAdvanced0+(181–234) Strength
Two-HandedCudgelPrefixAdvanced0+(46–59)% Attack and Spell Block Chance
Two-HandedCudgelPrefixAdvanced0+(81–104)% gear Physical Damage
Two-HandedCudgelPrefixAdvanced1+(127–180) Dexterity
Two-HandedCudgelPrefixAdvanced1+(127–180) Intelligence
Two-HandedCudgelPrefixAdvanced1+(127–180) Strength
Two-HandedCudgelPrefixAdvanced1+(49–80)% gear Physical Damage
Two-HandedCudgelPrefixBasic0+(217–281)% Melee Damage
Two-HandedCudgelPrefixBasic0Adds (198–200) - (256–270) Fire Damage to the gear
Two-HandedCudgelPrefixBasic0Adds (200–202) - (266–268) Cold Damage to the gear
Two-HandedCudgelPrefixBasic0Adds (214–216) - (252–254) Erosion Damage to the gear
Two-HandedCudgelPrefixBasic0Adds (22–24) - (444–446) Lightning Damage to the gear
Two-HandedCudgelPrefixBasic0Adds (93–95) - (113–115) Physical Damage to the gear
Two-HandedCudgelPrefixBasic1+(152–216)% Melee Damage
Two-HandedCudgelPrefixBasic1Adds (152–154) - (197–208) Fire Damage to the gear
Two-HandedCudgelPrefixBasic1Adds (154–156) - (204–206) Cold Damage to the gear
Two-HandedCudgelPrefixBasic1Adds (165–167) - (193–195) Erosion Damage to the gear
Two-HandedCudgelPrefixBasic1Adds (17–19) - (341–343) Lightning Damage to the gear
Two-HandedCudgelPrefixBasic1Adds (71–73) - (87–89) Physical Damage to the gear
Two-HandedCudgelSuffixUltimate0(61–78)% additional damage applied to Life
Two-HandedCudgelSuffixUltimate0+(106–137)% additional damage against Frozen enemies
Two-HandedCudgelSuffixUltimate0+(251–325)% Demolisher Charge Restoration Speed
Two-HandedCudgelSuffixUltimate0+(96–120)% Focus Damage Enhancement
Two-HandedCudgelSuffixUltimate0+60% Steep Strike chance.
+(49–62)% additional Steep Strike Damage
Two-HandedCudgelSuffixUltimate0Max Channeled Stacks +(3–4)
Two-HandedCudgelSuffixUltimate0Min Channeled Stacks +(3–4)
Two-HandedCudgelSuffixUltimate1(43–60)% additional damage applied to Life
Two-HandedCudgelSuffixUltimate1+(176–250)% Demolisher Charge Restoration Speed
Two-HandedCudgelSuffixUltimate1+(70–90)% Focus Damage Enhancement
Two-HandedCudgelSuffixUltimate1+(75–105)% additional damage against Frozen enemies
Two-HandedCudgelSuffixUltimate1+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
Two-HandedCudgelSuffixUltimate1Max Channeled Stacks +(1–2)
Two-HandedCudgelSuffixUltimate1Min Channeled Stacks +(1–2)
Two-HandedCudgelSuffixAdvanced0+(120–140)% Focus Speed
Two-HandedCudgelSuffixAdvanced0+(151–195)% Affliction Effect
Two-HandedCudgelSuffixAdvanced0+(181–234)% Critical Strike Damage
Two-HandedCudgelSuffixAdvanced0+(328–468)% Critical Strike Rating
Two-HandedCudgelSuffixAdvanced0+(51–65)% Attack Critical Strike Rating for this gear
Two-HandedCudgelSuffixAdvanced0+(66–94)% Attack and Cast Speed
+(66–94)% Minion Attack and Cast Speed
Two-HandedCudgelSuffixAdvanced1+(106–150)% Affliction Effect
Two-HandedCudgelSuffixAdvanced1+(127–180)% Critical Strike Damage
Two-HandedCudgelSuffixAdvanced1+(252–360)% Critical Strike Rating
Two-HandedCudgelSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
Two-HandedCudgelSuffixAdvanced1+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-HandedCudgelSuffixAdvanced1+(90–110)% Focus Speed
Two-HandedCudgelSuffixBasic0+(217–281)% Elemental Damage
Two-HandedCudgelSuffixBasic0+(217–281)% Erosion Damage
Two-HandedCudgelSuffixBasic0+(217–281)% Physical Damage
Two-HandedCudgelSuffixBasic0+(31–39)% Energy Shield Regain
Two-HandedCudgelSuffixBasic0+(31–39)% Life Regain
Two-HandedCudgelSuffixBasic0+(33–42)% gear Attack Speed
Two-HandedCudgelSuffixBasic1+(152–216)% Elemental Damage
Two-HandedCudgelSuffixBasic1+(152–216)% Erosion Damage
Two-HandedCudgelSuffixBasic1+(152–216)% Physical Damage
Two-HandedCudgelSuffixBasic1+(22–30)% Energy Shield Regain
Two-HandedCudgelSuffixBasic1+(22–30)% Life Regain
Two-HandedCudgelSuffixBasic1+(23–32)% gear Attack Speed
Two-HandedCudgelSweet Dream Affix0Lucky Critical Strike
(-50–-80)% Critical Strike Rating
Two-HandedCudgelSweet Dream Affix0Max Agility Blessing Stacks +1
Two-HandedCudgelSweet Dream Affix0Max Focus Blessing Stacks +1
Two-HandedCudgelSweet Dream Affix0Max Tenacity Blessing Stacks +1
Two-HandedCudgelSweet Dream Affix1+(24–32)% gear Physical Damage
Two-HandedCudgelSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
Two-HandedCudgelSweet Dream Affix1+(6–8)% additional Attack Damage
Two-HandedCudgelSweet Dream Affix1+(6–8)% additional damage when channeling
Two-HandedCudgelSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
Two-HandedCudgelSweet Dream Affix1Adds (32–34) - (40–42) Physical Damage to the gear
Two-HandedCudgelSweet Dream Affix2+(20–24)% Elemental Damage
Two-HandedCudgelSweet Dream Affix2+(20–24)% Erosion Damage
Two-HandedCudgelSweet Dream Affix2+(20–24)% Melee Damage
Two-HandedCudgelSweet Dream Affix2+(20–24)% Physical Damage
Two-HandedCudgelSweet Dream Affix2+(6–8)% Attack Speed
Two-HandedCudgelSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
Two-HandedCudgelSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
Two-HandedCudgelSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
Two-HandedCudgelSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
Two-HandedCudgelSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
Two-HandedCudgelTower SequenceAdvanced+120% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-HandedCudgelTower SequenceAdvanced+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Two-HandedCudgelTower SequenceAdvanced+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-HandedCudgelTower SequenceAdvanced+50% Elemental Damage for the gear
-25% gear Physical Damage
Two-HandedCudgelTower SequenceAdvancedAdds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Two-HandedCudgelTower SequenceAdvancedAdds 2 - 2 Physical Damage to Attacks per 2260 Armor
Two-HandedCudgelTower SequenceAdvancedAdds 3 - 5 Fire Damage to Attacks per 10 Strength
Two-HandedCudgelTower SequenceAdvancedEnemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
Two-HandedCudgelTower SequenceAdvancedMain Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Two-HandedCudgelTower SequenceIntermediate+12% Armor DMG Mitigation Penetration
Two-HandedCudgelTower SequenceIntermediate+16% all stats
Two-HandedCudgelTower SequenceIntermediate+16% additional damage for Weapons
Two-HandedCudgelTower SequenceIntermediate+16% Cold Penetration
Two-HandedCudgelTower SequenceIntermediate+16% Erosion Resistance Penetration
Two-HandedCudgelTower SequenceIntermediate+16% Fire Penetration
Two-HandedCudgelTower SequenceIntermediate+16% Lightning Penetration
Two-HandedCudgelTower SequenceIntermediate+20% additional damage on Critical Strike
Two-HandedCudgelTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
Two-HandedCudgelTower SequenceIntermediate+8% gear Attack Speed
Two-HandedFire CannonBase Affix0Lucky Critical Strike
(-40–-50)% Critical Strike Rating
Two-HandedFire CannonBase Affix0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Two-HandedFire CannonBase Affix0Max Agility Blessing Stacks +2
Two-HandedFire CannonBase Affix0Max Focus Blessing Stacks +2
Two-HandedFire CannonBase Affix0Max Tenacity Blessing Stacks +2
Two-HandedFire CannonBase Affix1+(10–14)% Armor DMG Mitigation Penetration
Two-HandedFire CannonBase Affix1+(12–16)% Elemental and Erosion Resistance Penetration
Two-HandedFire CannonBase Affix1+(48–64)% gear Physical Damage
Two-HandedFire CannonBase Affix1+2 Parabolic Projectile Split Quantity
Two-HandedFire CannonBase Affix1Adds (64–68) - (80–84) Physical Damage to the gear
Two-HandedFire CannonBase Affix1Projectile Quantity +2
Two-HandedFire CannonBase Affix2+(12–16)% Attack Speed
Two-HandedFire CannonBase Affix2+(40–48)% Elemental Damage
Two-HandedFire CannonBase Affix2+(40–48)% Erosion Damage
Two-HandedFire CannonBase Affix2+(40–48)% Physical Damage
Two-HandedFire CannonBase Affix2+(40–48)% Ranged Damage
Two-HandedFire CannonBase Affix2Adds (1–3) - (60–65) Lightning Damage to Attacks
Two-HandedFire CannonBase Affix2Adds (24–29) - (34–39) Cold Damage to Attacks
Two-HandedFire CannonBase Affix2Adds (24–29) - (34–39) Fire Damage to Attacks
Two-HandedFire CannonBase Affix2Adds (25–30) - (33–38) Physical Damage to Attacks
Two-HandedFire CannonBase Affix2Adds (26–31) - (32–37) Erosion Damage to Attacks
Two-HandedFire CannonBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonBase Stats90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedFire CannonCorrosion Base0-30% additional Damage Over Time taken while standing still
Two-HandedFire CannonCorrosion Base0+(10–15)% Skill Area
Two-HandedFire CannonCorrosion Base0+(15–25)% gear Physical Damage
Two-HandedFire CannonCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
Two-HandedFire CannonCorrosion Base0+(40–45)% Elemental Damage
Two-HandedFire CannonCorrosion Base0+(5–8)% gear Attack Speed
Two-HandedFire CannonCorrosion Base0+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat
Two-HandedFire CannonCorrosion Base0Adds (7–10) - (14–17) Physical Damage to the gear
Two-HandedFire CannonCorrosion Base0Parabolic Projectile Splits quantity +(1–2)
Two-HandedFire CannonPrefixUltimate0+(111–145)% gear Physical Damage
Adds (69–71) - (85–87) Physical Damage to the gear
Two-HandedFire CannonPrefixUltimate0+(51–64)% Armor DMG Mitigation Penetration
Two-HandedFire CannonPrefixUltimate0+(61–78)% additional Wilt Damage
Two-HandedFire CannonPrefixUltimate0+(61–78)% Elemental and Erosion Resistance Penetration
Two-HandedFire CannonPrefixUltimate0+7 to Attack Skill Level
Two-HandedFire CannonPrefixUltimate0Adds (77–79) - (438–440) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedFire CannonPrefixUltimate1+(36–50)% Armor DMG Mitigation Penetration
Two-HandedFire CannonPrefixUltimate1+(43–60)% additional Wilt Damage
Two-HandedFire CannonPrefixUltimate1+(43–60)% Elemental and Erosion Resistance Penetration
Two-HandedFire CannonPrefixUltimate1+(77–110)% gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-HandedFire CannonPrefixUltimate1+6 to Attack Skill Level
Two-HandedFire CannonPrefixUltimate1Adds (59–61) - (337–339) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedFire CannonPrefixAdvanced0+(181–234) Dexterity
Two-HandedFire CannonPrefixAdvanced0+(181–234) Intelligence
Two-HandedFire CannonPrefixAdvanced0+(181–234) Strength
Two-HandedFire CannonPrefixAdvanced0+(46–59)% Attack and Spell Block Chance
Two-HandedFire CannonPrefixAdvanced0+(81–104)% gear Physical Damage
Two-HandedFire CannonPrefixAdvanced1+(127–180) Dexterity
Two-HandedFire CannonPrefixAdvanced1+(127–180) Intelligence
Two-HandedFire CannonPrefixAdvanced1+(127–180) Strength
Two-HandedFire CannonPrefixAdvanced1+(49–80)% gear Physical Damage
Two-HandedFire CannonPrefixBasic0+(197–281)% Projectile Damage
Two-HandedFire CannonPrefixBasic0Adds (198–200) - (256–270) Fire Damage to the gear
Two-HandedFire CannonPrefixBasic0Adds (200–202) - (266–268) Cold Damage to the gear
Two-HandedFire CannonPrefixBasic0Adds (214–216) - (252–254) Erosion Damage to the gear
Two-HandedFire CannonPrefixBasic0Adds (22–24) - (444–446) Lightning Damage to the gear
Two-HandedFire CannonPrefixBasic0Adds (93–95) - (113–115) Physical Damage to the gear
Two-HandedFire CannonPrefixBasic0Reaps (0.37–0.48) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
Two-HandedFire CannonPrefixBasic1+(152–216)% Projectile Damage
Two-HandedFire CannonPrefixBasic1Adds (152–154) - (197–208) Fire Damage to the gear
Two-HandedFire CannonPrefixBasic1Adds (154–156) - (204–206) Cold Damage to the gear
Two-HandedFire CannonPrefixBasic1Adds (165–167) - (193–195) Erosion Damage to the gear
Two-HandedFire CannonPrefixBasic1Adds (17–19) - (341–343) Lightning Damage to the gear
Two-HandedFire CannonPrefixBasic1Adds (71–73) - (87–89) Physical Damage to the gear
Two-HandedFire CannonPrefixBasic1Reaps (0.25–0.36) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
Two-HandedFire CannonSuffixUltimate0(61–78)% additional damage applied to Life
Two-HandedFire CannonSuffixUltimate0+(106–137)% additional damage against Frozen enemies
Two-HandedFire CannonSuffixUltimate0+(96–120)% Focus Damage Enhancement
Two-HandedFire CannonSuffixUltimate0Adds 45% of Main-Hand Weapon Damage to Base Wilt Damage
Two-HandedFire CannonSuffixUltimate0Max Terra Quantity +2
+10% additional damage
Two-HandedFire CannonSuffixUltimate1(43–60)% additional damage applied to Life
Two-HandedFire CannonSuffixUltimate1+(70–90)% Focus Damage Enhancement
Two-HandedFire CannonSuffixUltimate1+(75–105)% additional damage against Frozen enemies
Two-HandedFire CannonSuffixUltimate1Adds 39% of Main-Hand Weapon Damage to Base Wilt Damage
Two-HandedFire CannonSuffixUltimate1Max Terra Quantity +2
+1% additional damage
Two-HandedFire CannonSuffixAdvanced0+(120–140)% Focus Speed
Two-HandedFire CannonSuffixAdvanced0+(151–195)% Affliction Effect
Two-HandedFire CannonSuffixAdvanced0+(181–234)% Critical Strike Damage
Two-HandedFire CannonSuffixAdvanced0+(328–468)% Critical Strike Rating
Two-HandedFire CannonSuffixAdvanced0+(51–65)% Attack Critical Strike Rating for this gear
Two-HandedFire CannonSuffixAdvanced0+(66–94)% Attack and Cast Speed
+(66–94)% Minion Attack and Cast Speed
Two-HandedFire CannonSuffixAdvanced1+(106–150)% Affliction Effect
Two-HandedFire CannonSuffixAdvanced1+(127–180)% Critical Strike Damage
Two-HandedFire CannonSuffixAdvanced1+(252–360)% Critical Strike Rating
Two-HandedFire CannonSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
Two-HandedFire CannonSuffixAdvanced1+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-HandedFire CannonSuffixAdvanced1+(90–110)% Focus Speed
Two-HandedFire CannonSuffixBasic0+(217–281)% Elemental Damage
Two-HandedFire CannonSuffixBasic0+(217–281)% Erosion Damage
Two-HandedFire CannonSuffixBasic0+(217–281)% Physical Damage
Two-HandedFire CannonSuffixBasic0+(31–39)% Energy Shield Regain
Two-HandedFire CannonSuffixBasic0+(31–39)% Life Regain
Two-HandedFire CannonSuffixBasic0+(33–42)% gear Attack Speed
Two-HandedFire CannonSuffixBasic1+(152–216)% Elemental Damage
Two-HandedFire CannonSuffixBasic1+(152–216)% Erosion Damage
Two-HandedFire CannonSuffixBasic1+(152–216)% Physical Damage
Two-HandedFire CannonSuffixBasic1+(22–30)% Energy Shield Regain
Two-HandedFire CannonSuffixBasic1+(22–30)% Life Regain
Two-HandedFire CannonSuffixBasic1+(23–32)% gear Attack Speed
Two-HandedFire CannonSweet Dream Affix0Lucky Critical Strike
(-50–-80)% Critical Strike Rating
Two-HandedFire CannonSweet Dream Affix0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Two-HandedFire CannonSweet Dream Affix0Max Agility Blessing Stacks +1
Two-HandedFire CannonSweet Dream Affix0Max Focus Blessing Stacks +1
Two-HandedFire CannonSweet Dream Affix0Max Tenacity Blessing Stacks +1
Two-HandedFire CannonSweet Dream Affix1+(24–32)% gear Physical Damage
Two-HandedFire CannonSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
Two-HandedFire CannonSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
Two-HandedFire CannonSweet Dream Affix1+1 Parabolic Projectile Split Quantity
Two-HandedFire CannonSweet Dream Affix1Adds (32–34) - (40–42) Physical Damage to the gear
Two-HandedFire CannonSweet Dream Affix1Projectile Quantity +1
Two-HandedFire CannonSweet Dream Affix2+(20–24)% Elemental Damage
Two-HandedFire CannonSweet Dream Affix2+(20–24)% Erosion Damage
Two-HandedFire CannonSweet Dream Affix2+(20–24)% Physical Damage
Two-HandedFire CannonSweet Dream Affix2+(20–24)% Ranged Damage
Two-HandedFire CannonSweet Dream Affix2+(6–8)% Attack Speed
Two-HandedFire CannonSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
Two-HandedFire CannonSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
Two-HandedFire CannonSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
Two-HandedFire CannonSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
Two-HandedFire CannonSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
Two-HandedFire CannonTower SequenceAdvanced+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
Two-HandedFire CannonTower SequenceAdvanced+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-HandedFire CannonTower SequenceAdvanced+50% Elemental Damage for the gear
-25% gear Physical Damage
Two-HandedFire CannonTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-HandedFire CannonTower SequenceAdvancedAdds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Two-HandedFire CannonTower SequenceAdvancedAdds 3 - 5 Fire Damage to Attacks per 10 Strength
Two-HandedFire CannonTower SequenceAdvancedAttack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
Two-HandedFire CannonTower SequenceAdvancedEnemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
Two-HandedFire CannonTower SequenceAdvancedMain Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
Two-HandedFire CannonTower SequenceIntermediate+12% Armor DMG Mitigation Penetration
Two-HandedFire CannonTower SequenceIntermediate+16% all stats
Two-HandedFire CannonTower SequenceIntermediate+16% additional damage for Weapons
Two-HandedFire CannonTower SequenceIntermediate+16% Cold Penetration
Two-HandedFire CannonTower SequenceIntermediate+16% Erosion Resistance Penetration
Two-HandedFire CannonTower SequenceIntermediate+16% Fire Penetration
Two-HandedFire CannonTower SequenceIntermediate+16% Lightning Penetration
Two-HandedFire CannonTower SequenceIntermediate+20% additional damage on Critical Strike
Two-HandedFire CannonTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
Two-HandedFire CannonTower SequenceIntermediate+8% gear Attack Speed
Two-HandedMusketBase Affix0Lucky Critical Strike
(-40–-50)% Critical Strike Rating
Two-HandedMusketBase Affix0Max Agility Blessing Stacks +2
Two-HandedMusketBase Affix0Max Focus Blessing Stacks +2
Two-HandedMusketBase Affix0Max Tenacity Blessing Stacks +2
Two-HandedMusketBase Affix1+(10–14)% Armor DMG Mitigation Penetration
Two-HandedMusketBase Affix1+(12–16)% Elemental and Erosion Resistance Penetration
Two-HandedMusketBase Affix1+(48–64)% gear Physical Damage
Two-HandedMusketBase Affix1+2 Horizontal Projectile Penetration(s)
Two-HandedMusketBase Affix1Adds (64–68) - (80–84) Physical Damage to the gear
Two-HandedMusketBase Affix1Projectile Quantity +2
Two-HandedMusketBase Affix2+(12–16)% Attack Speed
Two-HandedMusketBase Affix2+(40–48)% Elemental Damage
Two-HandedMusketBase Affix2+(40–48)% Erosion Damage
Two-HandedMusketBase Affix2+(40–48)% Physical Damage
Two-HandedMusketBase Affix2+(40–48)% Ranged Damage
Two-HandedMusketBase Affix2Adds (1–3) - (60–65) Lightning Damage to Attacks
Two-HandedMusketBase Affix2Adds (24–29) - (34–39) Cold Damage to Attacks
Two-HandedMusketBase Affix2Adds (24–29) - (34–39) Fire Damage to Attacks
Two-HandedMusketBase Affix2Adds (25–30) - (33–38) Physical Damage to Attacks
Two-HandedMusketBase Affix2Adds (26–31) - (32–37) Erosion Damage to Attacks
Two-HandedMusketBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketBase Stats90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedMusketCorrosion Base0+(12–15)% chance for Attacks to cause Ailment
Two-HandedMusketCorrosion Base0+(15–25)% gear Physical Damage
Two-HandedMusketCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
Two-HandedMusketCorrosion Base0+(40–45)% Elemental Damage
Two-HandedMusketCorrosion Base0+(5–8)% gear Attack Speed
Two-HandedMusketCorrosion Base0+(6–12)% chance to gain 1 stack of Agility Blessing on defeat
Two-HandedMusketCorrosion Base0Adds (7–10) - (14–17) Physical Damage to the gear
Two-HandedMusketCorrosion Base0Adds (7–12)% of Elemental Damage as Erosion Damage
Two-HandedMusketCorrosion Base0Damage Penetrates (8–12)% Elemental Resistance
Two-HandedMusketPrefixUltimate0+(111–145)% gear Physical Damage
Adds (69–71) - (85–87) Physical Damage to the gear
Two-HandedMusketPrefixUltimate0+(51–64)% Armor DMG Mitigation Penetration
Two-HandedMusketPrefixUltimate0+(61–78)% additional Ignite Damage
Two-HandedMusketPrefixUltimate0+(61–78)% Elemental and Erosion Resistance Penetration
Two-HandedMusketPrefixUltimate0+7 to Attack Skill Level
Two-HandedMusketPrefixUltimate0Adds (77–79) - (438–440) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedMusketPrefixUltimate1+(36–50)% Armor DMG Mitigation Penetration
Two-HandedMusketPrefixUltimate1+(43–60)% additional Ignite Damage
Two-HandedMusketPrefixUltimate1+(43–60)% Elemental and Erosion Resistance Penetration
Two-HandedMusketPrefixUltimate1+(77–110)% gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-HandedMusketPrefixUltimate1+6 to Attack Skill Level
Two-HandedMusketPrefixUltimate1Adds (59–61) - (337–339) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedMusketPrefixAdvanced0+(181–234) Dexterity
Two-HandedMusketPrefixAdvanced0+(181–234) Intelligence
Two-HandedMusketPrefixAdvanced0+(181–234) Strength
Two-HandedMusketPrefixAdvanced0+(46–59)% Attack and Spell Block Chance
Two-HandedMusketPrefixAdvanced0+(81–104)% gear Physical Damage
Two-HandedMusketPrefixAdvanced1+(127–180) Dexterity
Two-HandedMusketPrefixAdvanced1+(127–180) Intelligence
Two-HandedMusketPrefixAdvanced1+(127–180) Strength
Two-HandedMusketPrefixAdvanced1+(49–80)% gear Physical Damage
Two-HandedMusketPrefixBasic0+(197–281)% Projectile Damage
Two-HandedMusketPrefixBasic0Adds (198–200) - (256–270) Fire Damage to the gear
Two-HandedMusketPrefixBasic0Adds (200–202) - (266–268) Cold Damage to the gear
Two-HandedMusketPrefixBasic0Adds (214–216) - (252–254) Erosion Damage to the gear
Two-HandedMusketPrefixBasic0Adds (22–24) - (444–446) Lightning Damage to the gear
Two-HandedMusketPrefixBasic0Adds (93–95) - (113–115) Physical Damage to the gear
Two-HandedMusketPrefixBasic0Reaps (0.37–0.48) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
Two-HandedMusketPrefixBasic1+(152–216)% Projectile Damage
Two-HandedMusketPrefixBasic1Adds (152–154) - (197–208) Fire Damage to the gear
Two-HandedMusketPrefixBasic1Adds (154–156) - (204–206) Cold Damage to the gear
Two-HandedMusketPrefixBasic1Adds (165–167) - (193–195) Erosion Damage to the gear
Two-HandedMusketPrefixBasic1Adds (17–19) - (341–343) Lightning Damage to the gear
Two-HandedMusketPrefixBasic1Adds (71–73) - (87–89) Physical Damage to the gear
Two-HandedMusketPrefixBasic1Reaps (0.25–0.36) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
Two-HandedMusketSuffixUltimate0(61–78)% additional damage applied to Life
Two-HandedMusketSuffixUltimate0+(106–137)% additional damage against Frozen enemies
Two-HandedMusketSuffixUltimate0+(96–120)% Focus Damage Enhancement
Two-HandedMusketSuffixUltimate0Adds 55% of Main-Hand Weapon Damage to Base Ignite Damage
Two-HandedMusketSuffixUltimate0Max Terra Quantity +2
+10% additional damage
Two-HandedMusketSuffixUltimate1(43–60)% additional damage applied to Life
Two-HandedMusketSuffixUltimate1+(70–90)% Focus Damage Enhancement
Two-HandedMusketSuffixUltimate1+(75–105)% additional damage against Frozen enemies
Two-HandedMusketSuffixUltimate1Adds 48% of Main-Hand Weapon Damage to Base Ignite Damage
Two-HandedMusketSuffixUltimate1Max Terra Quantity +2
+1% additional damage
Two-HandedMusketSuffixAdvanced0+(120–140)% Focus Speed
Two-HandedMusketSuffixAdvanced0+(151–195)% Affliction Effect
Two-HandedMusketSuffixAdvanced0+(181–234)% Critical Strike Damage
Two-HandedMusketSuffixAdvanced0+(328–468)% Critical Strike Rating
Two-HandedMusketSuffixAdvanced0+(51–65)% Attack Critical Strike Rating for this gear
Two-HandedMusketSuffixAdvanced0+(66–94)% Attack and Cast Speed
+(66–94)% Minion Attack and Cast Speed
Two-HandedMusketSuffixAdvanced1+(106–150)% Affliction Effect
Two-HandedMusketSuffixAdvanced1+(127–180)% Critical Strike Damage
Two-HandedMusketSuffixAdvanced1+(252–360)% Critical Strike Rating
Two-HandedMusketSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
Two-HandedMusketSuffixAdvanced1+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-HandedMusketSuffixAdvanced1+(90–110)% Focus Speed
Two-HandedMusketSuffixBasic0+(217–281)% Elemental Damage
Two-HandedMusketSuffixBasic0+(217–281)% Erosion Damage
Two-HandedMusketSuffixBasic0+(217–281)% Physical Damage
Two-HandedMusketSuffixBasic0+(31–39)% Energy Shield Regain
Two-HandedMusketSuffixBasic0+(31–39)% Life Regain
Two-HandedMusketSuffixBasic0+(33–42)% gear Attack Speed
Two-HandedMusketSuffixBasic1+(152–216)% Elemental Damage
Two-HandedMusketSuffixBasic1+(152–216)% Erosion Damage
Two-HandedMusketSuffixBasic1+(152–216)% Physical Damage
Two-HandedMusketSuffixBasic1+(22–30)% Energy Shield Regain
Two-HandedMusketSuffixBasic1+(22–30)% Life Regain
Two-HandedMusketSuffixBasic1+(23–32)% gear Attack Speed
Two-HandedMusketSweet Dream Affix0Lucky Critical Strike
(-50–-80)% Critical Strike Rating
Two-HandedMusketSweet Dream Affix0Max Agility Blessing Stacks +1
Two-HandedMusketSweet Dream Affix0Max Focus Blessing Stacks +1
Two-HandedMusketSweet Dream Affix0Max Tenacity Blessing Stacks +1
Two-HandedMusketSweet Dream Affix1+(24–32)% gear Physical Damage
Two-HandedMusketSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
Two-HandedMusketSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
Two-HandedMusketSweet Dream Affix1+1 Horizontal Projectile Penetration(s)
Two-HandedMusketSweet Dream Affix1Adds (32–34) - (40–42) Physical Damage to the gear
Two-HandedMusketSweet Dream Affix1Projectile Quantity +1
Two-HandedMusketSweet Dream Affix2+(20–24)% Elemental Damage
Two-HandedMusketSweet Dream Affix2+(20–24)% Erosion Damage
Two-HandedMusketSweet Dream Affix2+(20–24)% Physical Damage
Two-HandedMusketSweet Dream Affix2+(20–24)% Ranged Damage
Two-HandedMusketSweet Dream Affix2+(6–8)% Attack Speed
Two-HandedMusketSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
Two-HandedMusketSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
Two-HandedMusketSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
Two-HandedMusketSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
Two-HandedMusketSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
Two-HandedMusketTower SequenceAdvanced+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
Two-HandedMusketTower SequenceAdvanced+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-HandedMusketTower SequenceAdvanced+50% Elemental Damage for the gear
-25% gear Physical Damage
Two-HandedMusketTower SequenceAdvanced+80% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-HandedMusketTower SequenceAdvancedAdds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Two-HandedMusketTower SequenceAdvancedAdds 3 - 5 Fire Damage to Attacks per 10 Strength
Two-HandedMusketTower SequenceAdvancedAttack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
Two-HandedMusketTower SequenceAdvancedEnemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
Two-HandedMusketTower SequenceAdvancedMain Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
Two-HandedMusketTower SequenceIntermediate+12% Armor DMG Mitigation Penetration
Two-HandedMusketTower SequenceIntermediate+16% all stats
Two-HandedMusketTower SequenceIntermediate+16% additional damage for Weapons
Two-HandedMusketTower SequenceIntermediate+16% Cold Penetration
Two-HandedMusketTower SequenceIntermediate+16% Erosion Resistance Penetration
Two-HandedMusketTower SequenceIntermediate+16% Fire Penetration
Two-HandedMusketTower SequenceIntermediate+16% Lightning Penetration
Two-HandedMusketTower SequenceIntermediate+20% additional damage on Critical Strike
Two-HandedMusketTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
Two-HandedMusketTower SequenceIntermediate+8% gear Attack Speed
Two-HandedTin StaffBase Affix0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Two-HandedTin StaffBase Affix0Max Agility Blessing Stacks +2
Two-HandedTin StaffBase Affix0Max Focus Blessing Stacks +2
Two-HandedTin StaffBase Affix0Max Tenacity Blessing Stacks +2
Two-HandedTin StaffBase Affix1+(10–14)% Armor DMG Mitigation Penetration
Two-HandedTin StaffBase Affix1+(12–16)% additional damage when channeling
Two-HandedTin StaffBase Affix1+(12–16)% additional Spell Damage
Two-HandedTin StaffBase Affix1+(12–16)% Elemental and Erosion Resistance Penetration
Two-HandedTin StaffBase Affix2+(12–16)% Cast Speed
Two-HandedTin StaffBase Affix2+(40–48)% Elemental Damage
Two-HandedTin StaffBase Affix2+(40–48)% Erosion Damage
Two-HandedTin StaffBase Affix2+(40–48)% Physical Damage
Two-HandedTin StaffBase Affix2+(40–48)% Spell Damage
Two-HandedTin StaffBase Affix2Adds (1–3) - (60–65) Lightning Damage to Spells
Two-HandedTin StaffBase Affix2Adds (24–29) - (34–39) Cold Damage to Spells
Two-HandedTin StaffBase Affix2Adds (24–29) - (34–39) Fire Damage to Spells
Two-HandedTin StaffBase Affix2Adds (25–30) - (33–38) Physical Damage to Spells
Two-HandedTin StaffBase Affix2Adds (26–31) - (32–37) Erosion Damage to Spells
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffBase Stats500 Critical Strike Rating
1.2 Attack Speed
Two-HandedTin StaffCorrosion Base0+(1–2) Support Skill Level
Two-HandedTin StaffCorrosion Base0+(18–24)% Cast Speed
Two-HandedTin StaffCorrosion Base0+(35–45)% Spell Damage
Two-HandedTin StaffCorrosion Base0+(40–48)% Critical Strike Damage
Two-HandedTin StaffCorrosion Base0+(50–60)% Spell Critical Strike Rating
Two-HandedTin StaffCorrosion Base0+(6–12)% chance to gain 1 stack of Focus Blessing on defeat
Two-HandedTin StaffCorrosion Base0+(8–15)% Cooldown Recovery Speed
Two-HandedTin StaffCorrosion Base0Adds (7–12)% of Elemental Damage as Erosion Damage
Two-HandedTin StaffCorrosion Base0Damage Penetrates (8–12)% Elemental Resistance
Two-HandedTin StaffPrefixUltimate0+(51–65)% Armor DMG Mitigation Penetration
Two-HandedTin StaffPrefixUltimate0+(61–78)% Elemental and Erosion Resistance Penetration
Two-HandedTin StaffPrefixUltimate0+4 Jumps
+(25–30)% additional damage
Two-HandedTin StaffPrefixUltimate0+7 Spell Skill Level
Two-HandedTin StaffPrefixUltimate0Max Terra Charge Stacks +(5–6)
Two-HandedTin StaffPrefixUltimate0Max Channeled Stacks +5
Two-HandedTin StaffPrefixUltimate0Min Channeled Stacks +5
Two-HandedTin StaffPrefixUltimate1+(36–50)% Armor DMG Mitigation Penetration
Two-HandedTin StaffPrefixUltimate1+(44–60)% Elemental and Erosion Resistance Penetration
Two-HandedTin StaffPrefixUltimate1+4 Jumps
+(18–20)% additional damage
Two-HandedTin StaffPrefixUltimate1+6 Spell Skill Level
Two-HandedTin StaffPrefixUltimate1Max Terra Charge Stacks +(3–4)
Two-HandedTin StaffPrefixUltimate1Max Channeled Stacks +4
Two-HandedTin StaffPrefixUltimate1Min Channeled Stacks +4
Two-HandedTin StaffPrefixAdvanced0+(181–234) Dexterity
Two-HandedTin StaffPrefixAdvanced0+(181–234) Intelligence
Two-HandedTin StaffPrefixAdvanced0+(181–234) Strength
Two-HandedTin StaffPrefixAdvanced0+(4–5) Main Skill Level
Two-HandedTin StaffPrefixAdvanced1+(127–180) Dexterity
Two-HandedTin StaffPrefixAdvanced1+(127–180) Intelligence
Two-HandedTin StaffPrefixAdvanced1+(127–180) Strength
Two-HandedTin StaffPrefixAdvanced1+4 Main Skill Level
Two-HandedTin StaffPrefixBasic0+(217–281)% Spell Damage
Two-HandedTin StaffPrefixBasic0+(361–468) Max Mana
Two-HandedTin StaffPrefixBasic0Adds (166–168) - (215–226) Fire Damage to Spells
Two-HandedTin StaffPrefixBasic0Adds (168–170) - (222–224) Cold Damage to Spells
Two-HandedTin StaffPrefixBasic0Adds (179–181) - (211–213) Erosion Damage to Spells
Two-HandedTin StaffPrefixBasic0Adds (179–181) - (211–213) Physical Damage to Spells
Two-HandedTin StaffPrefixBasic0Adds (19–21) - (371–373) Lightning Damage to Spells
Two-HandedTin StaffPrefixBasic1+(152–216)% Spell Damage
Two-HandedTin StaffPrefixBasic1+(253–360) Max Mana
Two-HandedTin StaffPrefixBasic1Adds (127–129) - (164–174) Fire Damage to Spells
Two-HandedTin StaffPrefixBasic1Adds (128–130) - (170–172) Cold Damage to Spells
Two-HandedTin StaffPrefixBasic1Adds (137–139) - (161–163) Erosion Damage to Spells
Two-HandedTin StaffPrefixBasic1Adds (137–139) - (161–163) Physical Damage to Spells
Two-HandedTin StaffPrefixBasic1Adds (14–16) - (284–286) Lightning Damage to Spells
Two-HandedTin StaffSuffixUltimate0(61–78)% additional damage applied to Life
Two-HandedTin StaffSuffixUltimate0+(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
Two-HandedTin StaffSuffixUltimate0+(61–78)% additional damage when channeling
Two-HandedTin StaffSuffixUltimate0+(96–120)% Focus Damage Enhancement
Two-HandedTin StaffSuffixUltimate0+4 Beams
+(20–30)% additional damage
Two-HandedTin StaffSuffixUltimate0Max Terra Quantity +2
+10% additional damage
Two-HandedTin StaffSuffixUltimate1(43–60)% additional damage applied to Life
Two-HandedTin StaffSuffixUltimate1+(44–60)% additional damage when channeling
Two-HandedTin StaffSuffixUltimate1+(70–90)% Focus Damage Enhancement
Two-HandedTin StaffSuffixUltimate1+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
Two-HandedTin StaffSuffixUltimate1+4 Beams
+(5–10)% additional damage
Two-HandedTin StaffSuffixUltimate1Max Terra Quantity +2
+1% additional damage
Two-HandedTin StaffSuffixAdvanced0+(120–140)% Focus Speed
Two-HandedTin StaffSuffixAdvanced0+(181–234)% Mana Regeneration Speed
Two-HandedTin StaffSuffixAdvanced0+(181–234)% Spell Critical Strike Damage
Two-HandedTin StaffSuffixAdvanced0+(251–325) Spell Critical Strike Rating
Two-HandedTin StaffSuffixAdvanced0+(361–468)% Critical Strike Rating
Two-HandedTin StaffSuffixAdvanced0+(88–125)% Max Mana
Two-HandedTin StaffSuffixAdvanced1+(127–180)% Mana Regeneration Speed
Two-HandedTin StaffSuffixAdvanced1+(127–180)% Spell Critical Strike Damage
Two-HandedTin StaffSuffixAdvanced1+(176–250) Spell Critical Strike Rating
Two-HandedTin StaffSuffixAdvanced1+(253–360)% Critical Strike Rating
Two-HandedTin StaffSuffixAdvanced1+(68–96)% Max Mana
Two-HandedTin StaffSuffixAdvanced1+(90–110)% Focus Speed
Two-HandedTin StaffSuffixBasic0+(100–130)% Spell Burst Charge Speed
Two-HandedTin StaffSuffixBasic0+(197–281)% Elemental Damage
Two-HandedTin StaffSuffixBasic0+(197–281)% Physical Damage
Two-HandedTin StaffSuffixBasic0+(217–281)% Erosion Damage
Two-HandedTin StaffSuffixBasic0+(31–39)% Energy Shield Regain
Two-HandedTin StaffSuffixBasic0+(31–39)% Life Regain
Two-HandedTin StaffSuffixBasic0+(73–94)% Cast Speed
+(73–94)% Minion Cast Speed
Two-HandedTin StaffSuffixBasic1+(152–216)% Elemental Damage
Two-HandedTin StaffSuffixBasic1+(152–216)% Erosion Damage
Two-HandedTin StaffSuffixBasic1+(152–216)% Physical Damage
Two-HandedTin StaffSuffixBasic1+(22–30)% Energy Shield Regain
Two-HandedTin StaffSuffixBasic1+(22–30)% Life Regain
Two-HandedTin StaffSuffixBasic1+(51–72)% Cast Speed
+(51–72)% Minion Cast Speed
Two-HandedTin StaffSuffixBasic1+(76–95)% Spell Burst Charge Speed
Two-HandedTin StaffSweet Dream Affix0Lucky Critical Strike
(-50–-80)% Critical Strike Rating
Two-HandedTin StaffSweet Dream Affix0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Two-HandedTin StaffSweet Dream Affix0Max Agility Blessing Stacks +1
Two-HandedTin StaffSweet Dream Affix0Max Focus Blessing Stacks +1
Two-HandedTin StaffSweet Dream Affix0Max Tenacity Blessing Stacks +1
Two-HandedTin StaffSweet Dream Affix1+(24–32)% gear Physical Damage
Two-HandedTin StaffSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
Two-HandedTin StaffSweet Dream Affix1+(6–8)% additional damage when channeling
Two-HandedTin StaffSweet Dream Affix1+(6–8)% additional Spell Damage
Two-HandedTin StaffSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
Two-HandedTin StaffSweet Dream Affix1Adds (32–34) - (40–42) Physical Damage to the gear
Two-HandedTin StaffSweet Dream Affix2+(20–24)% Elemental Damage
Two-HandedTin StaffSweet Dream Affix2+(20–24)% Erosion Damage
Two-HandedTin StaffSweet Dream Affix2+(20–24)% Physical Damage
Two-HandedTin StaffSweet Dream Affix2+(20–24)% Spell Damage
Two-HandedTin StaffSweet Dream Affix2+(6–8)% Cast Speed
Two-HandedTin StaffSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Spells
Two-HandedTin StaffSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Spells
Two-HandedTin StaffSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Spells
Two-HandedTin StaffSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Spells
Two-HandedTin StaffSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Spells
Two-HandedTin StaffTower SequenceAdvanced+200% Spell Amplification Aura
-30% additional Spell Amplification Sealed Mana Compensation
Two-HandedTin StaffTower SequenceAdvanced+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-HandedTin StaffTower SequenceAdvanced+50% additional Hit Damage for skills cast by Spell Burst
Two-HandedTin StaffTower SequenceAdvanced+70% additional damage
-10% additional Cast Speed
Two-HandedTin StaffTower SequenceAdvancedAdds 420 - 440 Cold Damage to Spells when having at least 800 Intelligence
Two-HandedTin StaffTower SequenceAdvancedEnemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
Two-HandedTin StaffTower SequenceAdvancedMax Tenacity Blessing Stacks -2
Max Focus Blessing Stacks +2
Max Agility Blessing Stacks +2
Two-HandedTin StaffTower SequenceAdvancedThe Main Skill is supported by Lv. 25 Control Spell
+25% additional Spell Damage
Two-HandedTin StaffTower SequenceIntermediate+110 Spell Critical Strike Rating
Two-HandedTin StaffTower SequenceIntermediate+12% Armor DMG Mitigation Penetration
Two-HandedTin StaffTower SequenceIntermediate+16% all stats
Two-HandedTin StaffTower SequenceIntermediate+16% additional Spell Damage
Two-HandedTin StaffTower SequenceIntermediate+16% Cold Penetration
Two-HandedTin StaffTower SequenceIntermediate+16% Erosion Resistance Penetration
Two-HandedTin StaffTower SequenceIntermediate+16% Fire Penetration
Two-HandedTin StaffTower SequenceIntermediate+16% Lightning Penetration
Two-HandedTin StaffTower SequenceIntermediate+20% additional damage on Critical Strike
Two-HandedTin StaffTower SequenceIntermediate+32% Cast Speed
Two-HandedTwo-Handed SwordBase Affix0Lucky Critical Strike
(-40–-50)% Critical Strike Rating
Two-HandedTwo-Handed SwordBase Affix0Max Agility Blessing Stacks +2
Two-HandedTwo-Handed SwordBase Affix0Max Focus Blessing Stacks +2
Two-HandedTwo-Handed SwordBase Affix0Max Tenacity Blessing Stacks +2
Two-HandedTwo-Handed SwordBase Affix1Multistrikes deal (28–32)% increasing damage
Two-HandedTwo-Handed SwordBase Affix1+(10–14)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed SwordBase Affix1+(12–16)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed SwordBase Affix1+(48–64)% gear Physical Damage
Two-HandedTwo-Handed SwordBase Affix1+(60–64)% chance to Multistrike
Two-HandedTwo-Handed SwordBase Affix1Adds (64–68) - (80–84) Physical Damage to the gear
Two-HandedTwo-Handed SwordBase Affix2+(12–16)% Attack Speed
Two-HandedTwo-Handed SwordBase Affix2+(40–48)% Elemental Damage
Two-HandedTwo-Handed SwordBase Affix2+(40–48)% Erosion Damage
Two-HandedTwo-Handed SwordBase Affix2+(40–48)% Melee Damage
Two-HandedTwo-Handed SwordBase Affix2+(40–48)% Physical Damage
Two-HandedTwo-Handed SwordBase Affix2Adds (1–3) - (60–65) Lightning Damage to Attacks
Two-HandedTwo-Handed SwordBase Affix2Adds (24–29) - (34–39) Cold Damage to Attacks
Two-HandedTwo-Handed SwordBase Affix2Adds (24–29) - (34–39) Fire Damage to Attacks
Two-HandedTwo-Handed SwordBase Affix2Adds (25–30) - (33–38) Physical Damage to Attacks
Two-HandedTwo-Handed SwordBase Affix2Adds (26–31) - (32–37) Erosion Damage to Attacks
Two-HandedTwo-Handed SwordBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordBase Stats90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed SwordCorrosion Base0+(10–15)% Skill Area
Two-HandedTwo-Handed SwordCorrosion Base0+(15–25)% gear Physical Damage
Two-HandedTwo-Handed SwordCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed SwordCorrosion Base0+(40–45)% Elemental Damage
Two-HandedTwo-Handed SwordCorrosion Base0+(5–8)% gear Attack Speed
Two-HandedTwo-Handed SwordCorrosion Base0+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat
Two-HandedTwo-Handed SwordCorrosion Base0+1 Melee Skill Level
Two-HandedTwo-Handed SwordCorrosion Base0Adds (7–10) - (14–17) Physical Damage to the gear
Two-HandedTwo-Handed SwordCorrosion Base0Damage Penetrates (8–12)% Elemental Resistance
Two-HandedTwo-Handed SwordPrefixUltimate0Multistrikes deal (121–156)% increasing damage
Two-HandedTwo-Handed SwordPrefixUltimate0+(111–145)% gear Physical Damage
Adds (69–71) - (85–87) Physical Damage to the gear
Two-HandedTwo-Handed SwordPrefixUltimate0+(51–64)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed SwordPrefixUltimate0+(61–78)% additional Ignite Damage
Two-HandedTwo-Handed SwordPrefixUltimate0+(61–78)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed SwordPrefixUltimate0+7 to Attack Skill Level
Two-HandedTwo-Handed SwordPrefixUltimate0Adds (77–79) - (438–440) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedTwo-Handed SwordPrefixUltimate1Multistrikes deal (85–120)% increasing damage
Two-HandedTwo-Handed SwordPrefixUltimate1+(36–50)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed SwordPrefixUltimate1+(43–60)% additional Ignite Damage
Two-HandedTwo-Handed SwordPrefixUltimate1+(43–60)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed SwordPrefixUltimate1+(77–110)% gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-HandedTwo-Handed SwordPrefixUltimate1+6 to Attack Skill Level
Two-HandedTwo-Handed SwordPrefixUltimate1Adds (59–61) - (337–339) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedTwo-Handed SwordPrefixAdvanced0+(181–234) Dexterity
Two-HandedTwo-Handed SwordPrefixAdvanced0+(181–234) Intelligence
Two-HandedTwo-Handed SwordPrefixAdvanced0+(181–234) Strength
Two-HandedTwo-Handed SwordPrefixAdvanced0+(46–59)% Attack and Spell Block Chance
Two-HandedTwo-Handed SwordPrefixAdvanced0+(81–104)% gear Physical Damage
Two-HandedTwo-Handed SwordPrefixAdvanced1+(127–180) Dexterity
Two-HandedTwo-Handed SwordPrefixAdvanced1+(127–180) Intelligence
Two-HandedTwo-Handed SwordPrefixAdvanced1+(127–180) Strength
Two-HandedTwo-Handed SwordPrefixAdvanced1+(49–80)% gear Physical Damage
Two-HandedTwo-Handed SwordPrefixBasic0+(217–281)% Melee Damage
Two-HandedTwo-Handed SwordPrefixBasic0Adds (198–200) - (256–270) Fire Damage to the gear
Two-HandedTwo-Handed SwordPrefixBasic0Adds (200–202) - (266–268) Cold Damage to the gear
Two-HandedTwo-Handed SwordPrefixBasic0Adds (214–216) - (252–254) Erosion Damage to the gear
Two-HandedTwo-Handed SwordPrefixBasic0Adds (22–24) - (444–446) Lightning Damage to the gear
Two-HandedTwo-Handed SwordPrefixBasic0Adds (93–95) - (113–115) Physical Damage to the gear
Two-HandedTwo-Handed SwordPrefixBasic0Reaps (0.37–0.48) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
Two-HandedTwo-Handed SwordPrefixBasic1+(152–216)% Melee Damage
Two-HandedTwo-Handed SwordPrefixBasic1Adds (152–154) - (197–208) Fire Damage to the gear
Two-HandedTwo-Handed SwordPrefixBasic1Adds (154–156) - (204–206) Cold Damage to the gear
Two-HandedTwo-Handed SwordPrefixBasic1Adds (165–167) - (193–195) Erosion Damage to the gear
Two-HandedTwo-Handed SwordPrefixBasic1Adds (17–19) - (341–343) Lightning Damage to the gear
Two-HandedTwo-Handed SwordPrefixBasic1Adds (71–73) - (87–89) Physical Damage to the gear
Two-HandedTwo-Handed SwordPrefixBasic1Reaps (0.25–0.36) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
Two-HandedTwo-Handed SwordSuffixUltimate0(61–78)% additional damage applied to Life
Two-HandedTwo-Handed SwordSuffixUltimate0+(106–137)% additional damage against Frozen enemies
Two-HandedTwo-Handed SwordSuffixUltimate0+(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
Two-HandedTwo-Handed SwordSuffixUltimate0+(251–325)% Demolisher Charge Restoration Speed
Two-HandedTwo-Handed SwordSuffixUltimate0+(96–120)% Focus Damage Enhancement
Two-HandedTwo-Handed SwordSuffixUltimate0+60% Steep Strike chance.
+(49–62)% additional Steep Strike Damage
Two-HandedTwo-Handed SwordSuffixUltimate0Adds 55% of Main-Hand Weapon Damage to Base Ignite Damage
Two-HandedTwo-Handed SwordSuffixUltimate1(43–60)% additional damage applied to Life
Two-HandedTwo-Handed SwordSuffixUltimate1+(176–250)% Demolisher Charge Restoration Speed
Two-HandedTwo-Handed SwordSuffixUltimate1+(70–90)% Focus Damage Enhancement
Two-HandedTwo-Handed SwordSuffixUltimate1+(75–105)% additional damage against Frozen enemies
Two-HandedTwo-Handed SwordSuffixUltimate1+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
Two-HandedTwo-Handed SwordSuffixUltimate1+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
Two-HandedTwo-Handed SwordSuffixUltimate1Adds 48% of Main-Hand Weapon Damage to Base Ignite Damage
Two-HandedTwo-Handed SwordSuffixAdvanced0+(120–140)% Focus Speed
Two-HandedTwo-Handed SwordSuffixAdvanced0+(145–187)% chance to Multistrike
Two-HandedTwo-Handed SwordSuffixAdvanced0+(151–195)% Affliction Effect
Two-HandedTwo-Handed SwordSuffixAdvanced0+(181–234)% Critical Strike Damage
Two-HandedTwo-Handed SwordSuffixAdvanced0+(328–468)% Critical Strike Rating
Two-HandedTwo-Handed SwordSuffixAdvanced0+(51–65)% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed SwordSuffixAdvanced0+(66–94)% Attack and Cast Speed
+(66–94)% Minion Attack and Cast Speed
Two-HandedTwo-Handed SwordSuffixAdvanced1+(102–144)% chance to Multistrike
Two-HandedTwo-Handed SwordSuffixAdvanced1+(106–150)% Affliction Effect
Two-HandedTwo-Handed SwordSuffixAdvanced1+(127–180)% Critical Strike Damage
Two-HandedTwo-Handed SwordSuffixAdvanced1+(252–360)% Critical Strike Rating
Two-HandedTwo-Handed SwordSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed SwordSuffixAdvanced1+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-HandedTwo-Handed SwordSuffixAdvanced1+(90–110)% Focus Speed
Two-HandedTwo-Handed SwordSuffixBasic0+(217–281)% Elemental Damage
Two-HandedTwo-Handed SwordSuffixBasic0+(217–281)% Erosion Damage
Two-HandedTwo-Handed SwordSuffixBasic0+(217–281)% Physical Damage
Two-HandedTwo-Handed SwordSuffixBasic0+(31–39)% Energy Shield Regain
Two-HandedTwo-Handed SwordSuffixBasic0+(31–39)% Life Regain
Two-HandedTwo-Handed SwordSuffixBasic0+(33–42)% gear Attack Speed
Two-HandedTwo-Handed SwordSuffixBasic1+(152–216)% Elemental Damage
Two-HandedTwo-Handed SwordSuffixBasic1+(152–216)% Erosion Damage
Two-HandedTwo-Handed SwordSuffixBasic1+(152–216)% Physical Damage
Two-HandedTwo-Handed SwordSuffixBasic1+(22–30)% Energy Shield Regain
Two-HandedTwo-Handed SwordSuffixBasic1+(22–30)% Life Regain
Two-HandedTwo-Handed SwordSuffixBasic1+(23–32)% gear Attack Speed
Two-HandedTwo-Handed SwordSweet Dream Affix0Lucky Critical Strike
(-50–-80)% Critical Strike Rating
Two-HandedTwo-Handed SwordSweet Dream Affix0Max Agility Blessing Stacks +1
Two-HandedTwo-Handed SwordSweet Dream Affix0Max Focus Blessing Stacks +1
Two-HandedTwo-Handed SwordSweet Dream Affix0Max Tenacity Blessing Stacks +1
Two-HandedTwo-Handed SwordSweet Dream Affix1Multistrikes deal (14–16)% increasing damage
Two-HandedTwo-Handed SwordSweet Dream Affix1+(24–32)% gear Physical Damage
Two-HandedTwo-Handed SwordSweet Dream Affix1+(30–32)% chance to Multistrike
Two-HandedTwo-Handed SwordSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed SwordSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed SwordSweet Dream Affix1Adds (32–34) - (40–42) Physical Damage to the gear
Two-HandedTwo-Handed SwordSweet Dream Affix2+(20–24)% Elemental Damage
Two-HandedTwo-Handed SwordSweet Dream Affix2+(20–24)% Erosion Damage
Two-HandedTwo-Handed SwordSweet Dream Affix2+(20–24)% Melee Damage
Two-HandedTwo-Handed SwordSweet Dream Affix2+(20–24)% Physical Damage
Two-HandedTwo-Handed SwordSweet Dream Affix2+(6–8)% Attack Speed
Two-HandedTwo-Handed SwordSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
Two-HandedTwo-Handed SwordSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
Two-HandedTwo-Handed SwordSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
Two-HandedTwo-Handed SwordSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
Two-HandedTwo-Handed SwordSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
Two-HandedTwo-Handed SwordTower SequenceAdvanced+120% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed SwordTower SequenceAdvanced+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Two-HandedTwo-Handed SwordTower SequenceAdvanced+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-HandedTwo-Handed SwordTower SequenceAdvanced+50% Elemental Damage for the gear
-25% gear Physical Damage
Two-HandedTwo-Handed SwordTower SequenceAdvancedAdds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Two-HandedTwo-Handed SwordTower SequenceAdvancedAdds 2 - 2 Physical Damage to Attacks per 2260 Armor
Two-HandedTwo-Handed SwordTower SequenceAdvancedAdds 3 - 5 Fire Damage to Attacks per 10 Strength
Two-HandedTwo-Handed SwordTower SequenceAdvancedEnemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
Two-HandedTwo-Handed SwordTower SequenceAdvancedMain Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Two-HandedTwo-Handed SwordTower SequenceIntermediate+12% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed SwordTower SequenceIntermediate+16% all stats
Two-HandedTwo-Handed SwordTower SequenceIntermediate+16% additional damage for Weapons
Two-HandedTwo-Handed SwordTower SequenceIntermediate+16% Cold Penetration
Two-HandedTwo-Handed SwordTower SequenceIntermediate+16% Erosion Resistance Penetration
Two-HandedTwo-Handed SwordTower SequenceIntermediate+16% Fire Penetration
Two-HandedTwo-Handed SwordTower SequenceIntermediate+16% Lightning Penetration
Two-HandedTwo-Handed SwordTower SequenceIntermediate+20% additional damage on Critical Strike
Two-HandedTwo-Handed SwordTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed SwordTower SequenceIntermediate+8% gear Attack Speed
Two-HandedTwo-Handed HammerBase Affix0Lucky Critical Strike
(-40–-50)% Critical Strike Rating
Two-HandedTwo-Handed HammerBase Affix0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Two-HandedTwo-Handed HammerBase Affix0Max Agility Blessing Stacks +2
Two-HandedTwo-Handed HammerBase Affix0Max Focus Blessing Stacks +2
Two-HandedTwo-Handed HammerBase Affix0Max Tenacity Blessing Stacks +2
Two-HandedTwo-Handed HammerBase Affix1+(10–14)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed HammerBase Affix1+(12–16)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed HammerBase Affix1+(28–32)% additional damage when a Skill consumes Demolisher Charge
Two-HandedTwo-Handed HammerBase Affix1+(48–64)% gear Physical Damage
Two-HandedTwo-Handed HammerBase Affix1Adds (64–68) - (80–84) Physical Damage to the gear
Two-HandedTwo-Handed HammerBase Affix1Eliminates enemies under (10–14)% Life upon inflicting damage
Two-HandedTwo-Handed HammerBase Affix2+(12–16)% Attack Speed
Two-HandedTwo-Handed HammerBase Affix2+(40–48)% Elemental Damage
Two-HandedTwo-Handed HammerBase Affix2+(40–48)% Erosion Damage
Two-HandedTwo-Handed HammerBase Affix2+(40–48)% Melee Damage
Two-HandedTwo-Handed HammerBase Affix2+(40–48)% Physical Damage
Two-HandedTwo-Handed HammerBase Affix2Adds (1–3) - (60–65) Lightning Damage to Attacks
Two-HandedTwo-Handed HammerBase Affix2Adds (24–29) - (34–39) Cold Damage to Attacks
Two-HandedTwo-Handed HammerBase Affix2Adds (24–29) - (34–39) Fire Damage to Attacks
Two-HandedTwo-Handed HammerBase Affix2Adds (25–30) - (33–38) Physical Damage to Attacks
Two-HandedTwo-Handed HammerBase Affix2Adds (26–31) - (32–37) Erosion Damage to Attacks
Two-HandedTwo-Handed HammerBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerBase Stats90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed HammerCorrosion Base0+(1–2) Main Skill Level
Two-HandedTwo-Handed HammerCorrosion Base0+(10–15)% Skill Area
Two-HandedTwo-Handed HammerCorrosion Base0+(15–25)% gear Physical Damage
Two-HandedTwo-Handed HammerCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed HammerCorrosion Base0+(40–45)% Elemental Damage
Two-HandedTwo-Handed HammerCorrosion Base0+(5–8)% gear Attack Speed
Two-HandedTwo-Handed HammerCorrosion Base0+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat
Two-HandedTwo-Handed HammerCorrosion Base0Adds (7–10) - (14–17) Physical Damage to the gear
Two-HandedTwo-Handed HammerCorrosion Base0Damage Penetrates (8–12)% Elemental Resistance
Two-HandedTwo-Handed HammerPrefixUltimate0+(111–145)% gear Physical Damage
Adds (69–71) - (85–87) Physical Damage to the gear
Two-HandedTwo-Handed HammerPrefixUltimate0+(51–64)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed HammerPrefixUltimate0+(61–78)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed HammerPrefixUltimate0+7 to Attack Skill Level
Two-HandedTwo-Handed HammerPrefixUltimate0Adds (77–79) - (438–440) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedTwo-Handed HammerPrefixUltimate1+(36–50)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed HammerPrefixUltimate1+(43–60)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed HammerPrefixUltimate1+(77–110)% gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-HandedTwo-Handed HammerPrefixUltimate1+6 to Attack Skill Level
Two-HandedTwo-Handed HammerPrefixUltimate1Adds (59–61) - (337–339) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedTwo-Handed HammerPrefixAdvanced0+(181–234) Dexterity
Two-HandedTwo-Handed HammerPrefixAdvanced0+(181–234) Intelligence
Two-HandedTwo-Handed HammerPrefixAdvanced0+(181–234) Strength
Two-HandedTwo-Handed HammerPrefixAdvanced0+(46–59)% Attack and Spell Block Chance
Two-HandedTwo-Handed HammerPrefixAdvanced0+(81–104)% gear Physical Damage
Two-HandedTwo-Handed HammerPrefixAdvanced1+(127–180) Dexterity
Two-HandedTwo-Handed HammerPrefixAdvanced1+(127–180) Intelligence
Two-HandedTwo-Handed HammerPrefixAdvanced1+(127–180) Strength
Two-HandedTwo-Handed HammerPrefixAdvanced1+(49–80)% gear Physical Damage
Two-HandedTwo-Handed HammerPrefixBasic0+(217–281)% Melee Damage
Two-HandedTwo-Handed HammerPrefixBasic0Adds (198–200) - (256–270) Fire Damage to the gear
Two-HandedTwo-Handed HammerPrefixBasic0Adds (200–202) - (266–268) Cold Damage to the gear
Two-HandedTwo-Handed HammerPrefixBasic0Adds (214–216) - (252–254) Erosion Damage to the gear
Two-HandedTwo-Handed HammerPrefixBasic0Adds (22–24) - (444–446) Lightning Damage to the gear
Two-HandedTwo-Handed HammerPrefixBasic0Adds (93–95) - (113–115) Physical Damage to the gear
Two-HandedTwo-Handed HammerPrefixBasic1+(152–216)% Melee Damage
Two-HandedTwo-Handed HammerPrefixBasic1Adds (152–154) - (197–208) Fire Damage to the gear
Two-HandedTwo-Handed HammerPrefixBasic1Adds (154–156) - (204–206) Cold Damage to the gear
Two-HandedTwo-Handed HammerPrefixBasic1Adds (165–167) - (193–195) Erosion Damage to the gear
Two-HandedTwo-Handed HammerPrefixBasic1Adds (17–19) - (341–343) Lightning Damage to the gear
Two-HandedTwo-Handed HammerPrefixBasic1Adds (71–73) - (87–89) Physical Damage to the gear
Two-HandedTwo-Handed HammerSuffixUltimate0(61–78)% additional damage applied to Life
Two-HandedTwo-Handed HammerSuffixUltimate0+(106–137)% additional damage against Frozen enemies
Two-HandedTwo-Handed HammerSuffixUltimate0+(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
Two-HandedTwo-Handed HammerSuffixUltimate0+(251–325)% Demolisher Charge Restoration Speed
Two-HandedTwo-Handed HammerSuffixUltimate0+(61–78)% additional Melee Damage
Two-HandedTwo-Handed HammerSuffixUltimate0+(96–120)% Focus Damage Enhancement
Two-HandedTwo-Handed HammerSuffixUltimate0+60% Steep Strike chance.
+(49–62)% additional Steep Strike Damage
Two-HandedTwo-Handed HammerSuffixUltimate1(43–60)% additional damage applied to Life
Two-HandedTwo-Handed HammerSuffixUltimate1+(176–250)% Demolisher Charge Restoration Speed
Two-HandedTwo-Handed HammerSuffixUltimate1+(43–60)% additional Melee Damage
Two-HandedTwo-Handed HammerSuffixUltimate1+(70–90)% Focus Damage Enhancement
Two-HandedTwo-Handed HammerSuffixUltimate1+(75–105)% additional damage against Frozen enemies
Two-HandedTwo-Handed HammerSuffixUltimate1+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
Two-HandedTwo-Handed HammerSuffixUltimate1+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
Two-HandedTwo-Handed HammerSuffixAdvanced0+(120–140)% Focus Speed
Two-HandedTwo-Handed HammerSuffixAdvanced0+(151–195)% Affliction Effect
Two-HandedTwo-Handed HammerSuffixAdvanced0+(181–234)% Critical Strike Damage
Two-HandedTwo-Handed HammerSuffixAdvanced0+(328–468)% Critical Strike Rating
Two-HandedTwo-Handed HammerSuffixAdvanced0+(51–65)% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed HammerSuffixAdvanced0+(66–94)% Attack and Cast Speed
+(66–94)% Minion Attack and Cast Speed
Two-HandedTwo-Handed HammerSuffixAdvanced1+(106–150)% Affliction Effect
Two-HandedTwo-Handed HammerSuffixAdvanced1+(127–180)% Critical Strike Damage
Two-HandedTwo-Handed HammerSuffixAdvanced1+(252–360)% Critical Strike Rating
Two-HandedTwo-Handed HammerSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed HammerSuffixAdvanced1+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-HandedTwo-Handed HammerSuffixAdvanced1+(90–110)% Focus Speed
Two-HandedTwo-Handed HammerSuffixBasic0+(101–124)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed
Two-HandedTwo-Handed HammerSuffixBasic0+(217–281)% Elemental Damage
Two-HandedTwo-Handed HammerSuffixBasic0+(217–281)% Erosion Damage
Two-HandedTwo-Handed HammerSuffixBasic0+(217–281)% Physical Damage
Two-HandedTwo-Handed HammerSuffixBasic0+(31–39)% Energy Shield Regain
Two-HandedTwo-Handed HammerSuffixBasic0+(31–39)% Life Regain
Two-HandedTwo-Handed HammerSuffixBasic1+(152–216)% Elemental Damage
Two-HandedTwo-Handed HammerSuffixBasic1+(152–216)% Erosion Damage
Two-HandedTwo-Handed HammerSuffixBasic1+(152–216)% Physical Damage
Two-HandedTwo-Handed HammerSuffixBasic1+(22–30)% Energy Shield Regain
Two-HandedTwo-Handed HammerSuffixBasic1+(22–30)% Life Regain
Two-HandedTwo-Handed HammerSuffixBasic1+(80–100)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed
Two-HandedTwo-Handed HammerSweet Dream Affix0Lucky Critical Strike
(-50–-80)% Critical Strike Rating
Two-HandedTwo-Handed HammerSweet Dream Affix0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
Two-HandedTwo-Handed HammerSweet Dream Affix0Max Agility Blessing Stacks +1
Two-HandedTwo-Handed HammerSweet Dream Affix0Max Focus Blessing Stacks +1
Two-HandedTwo-Handed HammerSweet Dream Affix0Max Tenacity Blessing Stacks +1
Two-HandedTwo-Handed HammerSweet Dream Affix1+(14–16)% additional damage when a Skill consumes Demolisher Charge
Two-HandedTwo-Handed HammerSweet Dream Affix1+(24–32)% gear Physical Damage
Two-HandedTwo-Handed HammerSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed HammerSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed HammerSweet Dream Affix1Adds (32–34) - (40–42) Physical Damage to the gear
Two-HandedTwo-Handed HammerSweet Dream Affix1Eliminates enemies under (5–7)% Life upon inflicting damage
Two-HandedTwo-Handed HammerSweet Dream Affix2+(20–24)% Elemental Damage
Two-HandedTwo-Handed HammerSweet Dream Affix2+(20–24)% Erosion Damage
Two-HandedTwo-Handed HammerSweet Dream Affix2+(20–24)% Melee Damage
Two-HandedTwo-Handed HammerSweet Dream Affix2+(20–24)% Physical Damage
Two-HandedTwo-Handed HammerSweet Dream Affix2+(6–8)% Attack Speed
Two-HandedTwo-Handed HammerSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
Two-HandedTwo-Handed HammerSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
Two-HandedTwo-Handed HammerSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
Two-HandedTwo-Handed HammerSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
Two-HandedTwo-Handed HammerSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
Two-HandedTwo-Handed HammerTower SequenceAdvanced+120% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed HammerTower SequenceAdvanced+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Two-HandedTwo-Handed HammerTower SequenceAdvanced+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-HandedTwo-Handed HammerTower SequenceAdvanced+50% Elemental Damage for the gear
-25% gear Physical Damage
Two-HandedTwo-Handed HammerTower SequenceAdvancedAdds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Two-HandedTwo-Handed HammerTower SequenceAdvancedAdds 2 - 2 Physical Damage to Attacks per 2260 Armor
Two-HandedTwo-Handed HammerTower SequenceAdvancedAdds 3 - 5 Fire Damage to Attacks per 10 Strength
Two-HandedTwo-Handed HammerTower SequenceAdvancedEnemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
Two-HandedTwo-Handed HammerTower SequenceAdvancedMain Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Two-HandedTwo-Handed HammerTower SequenceIntermediate+12% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed HammerTower SequenceIntermediate+16% all stats
Two-HandedTwo-Handed HammerTower SequenceIntermediate+16% additional damage for Weapons
Two-HandedTwo-Handed HammerTower SequenceIntermediate+16% Cold Penetration
Two-HandedTwo-Handed HammerTower SequenceIntermediate+16% Erosion Resistance Penetration
Two-HandedTwo-Handed HammerTower SequenceIntermediate+16% Fire Penetration
Two-HandedTwo-Handed HammerTower SequenceIntermediate+16% Lightning Penetration
Two-HandedTwo-Handed HammerTower SequenceIntermediate+20% additional damage on Critical Strike
Two-HandedTwo-Handed HammerTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed HammerTower SequenceIntermediate+8% gear Attack Speed
Two-HandedTwo-Handed AxeBase Affix0Lucky Critical Strike
(-40–-50)% Critical Strike Rating
Two-HandedTwo-Handed AxeBase Affix0Max Agility Blessing Stacks +2
Two-HandedTwo-Handed AxeBase Affix0Max Focus Blessing Stacks +2
Two-HandedTwo-Handed AxeBase Affix0Max Tenacity Blessing Stacks +2
Two-HandedTwo-Handed AxeBase Affix1+(10–14)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed AxeBase Affix1+(12–16)% additional damage against Traumatized enemies
Two-HandedTwo-Handed AxeBase Affix1+(12–16)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed AxeBase Affix1+(12–18)% additional Steep Strike Damage
Two-HandedTwo-Handed AxeBase Affix1+(48–64)% gear Physical Damage
Two-HandedTwo-Handed AxeBase Affix1Adds (64–68) - (80–84) Physical Damage to the gear
Two-HandedTwo-Handed AxeBase Affix2+(12–16)% Attack Speed
Two-HandedTwo-Handed AxeBase Affix2+(40–48)% Elemental Damage
Two-HandedTwo-Handed AxeBase Affix2+(40–48)% Erosion Damage
Two-HandedTwo-Handed AxeBase Affix2+(40–48)% Melee Damage
Two-HandedTwo-Handed AxeBase Affix2+(40–48)% Physical Damage
Two-HandedTwo-Handed AxeBase Affix2Adds (1–3) - (60–65) Lightning Damage to Attacks
Two-HandedTwo-Handed AxeBase Affix2Adds (24–29) - (34–39) Cold Damage to Attacks
Two-HandedTwo-Handed AxeBase Affix2Adds (24–29) - (34–39) Fire Damage to Attacks
Two-HandedTwo-Handed AxeBase Affix2Adds (25–30) - (33–38) Physical Damage to Attacks
Two-HandedTwo-Handed AxeBase Affix2Adds (26–31) - (32–37) Erosion Damage to Attacks
Two-HandedTwo-Handed AxeBase Stats10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeBase Stats90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Two-HandedTwo-Handed AxeCorrosion Base0+(10–15)% Skill Area
Two-HandedTwo-Handed AxeCorrosion Base0+(15–25)% gear Physical Damage
Two-HandedTwo-Handed AxeCorrosion Base0+(3–6)% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed AxeCorrosion Base0+(40–45)% Elemental Damage
Two-HandedTwo-Handed AxeCorrosion Base0+(5–8)% gear Attack Speed
Two-HandedTwo-Handed AxeCorrosion Base0+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat
Two-HandedTwo-Handed AxeCorrosion Base0Adds (7–10) - (14–17) Physical Damage to the gear
Two-HandedTwo-Handed AxeCorrosion Base0Eliminates enemies under (5–8)% Life upon inflicting damage
Two-HandedTwo-Handed AxeCorrosion Base0Enemies have a 30% chance to explode when defeated, dealing Secondary Physical Damage equal to (5–10)% of their Max Life to enemies within a 5m radius
Two-HandedTwo-Handed AxePrefixUltimate0+(111–145)% gear Physical Damage
Adds (69–71) - (85–87) Physical Damage to the gear
Two-HandedTwo-Handed AxePrefixUltimate0+(51–64)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed AxePrefixUltimate0+(61–78)% additional Trauma Damage
Two-HandedTwo-Handed AxePrefixUltimate0+(61–78)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed AxePrefixUltimate0+7 to Attack Skill Level
Two-HandedTwo-Handed AxePrefixUltimate0Adds (77–79) - (438–440) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedTwo-Handed AxePrefixUltimate1+(36–50)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed AxePrefixUltimate1+(43–60)% additional Trauma Damage
Two-HandedTwo-Handed AxePrefixUltimate1+(43–60)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed AxePrefixUltimate1+(77–110)% gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-HandedTwo-Handed AxePrefixUltimate1+6 to Attack Skill Level
Two-HandedTwo-Handed AxePrefixUltimate1Adds (59–61) - (337–339) Elemental Damage to the gear
-100% gear Physical Damage
Two-HandedTwo-Handed AxePrefixAdvanced0+(181–234) Dexterity
Two-HandedTwo-Handed AxePrefixAdvanced0+(181–234) Intelligence
Two-HandedTwo-Handed AxePrefixAdvanced0+(181–234) Strength
Two-HandedTwo-Handed AxePrefixAdvanced0+(46–59)% Attack and Spell Block Chance
Two-HandedTwo-Handed AxePrefixAdvanced0+(81–104)% gear Physical Damage
Two-HandedTwo-Handed AxePrefixAdvanced1+(127–180) Dexterity
Two-HandedTwo-Handed AxePrefixAdvanced1+(127–180) Intelligence
Two-HandedTwo-Handed AxePrefixAdvanced1+(127–180) Strength
Two-HandedTwo-Handed AxePrefixAdvanced1+(49–80)% gear Physical Damage
Two-HandedTwo-Handed AxePrefixBasic0+(217–281)% Melee Damage
Two-HandedTwo-Handed AxePrefixBasic0Adds (198–200) - (256–270) Fire Damage to the gear
Two-HandedTwo-Handed AxePrefixBasic0Adds (200–202) - (266–268) Cold Damage to the gear
Two-HandedTwo-Handed AxePrefixBasic0Adds (214–216) - (252–254) Erosion Damage to the gear
Two-HandedTwo-Handed AxePrefixBasic0Adds (22–24) - (444–446) Lightning Damage to the gear
Two-HandedTwo-Handed AxePrefixBasic0Adds (93–95) - (113–115) Physical Damage to the gear
Two-HandedTwo-Handed AxePrefixBasic0Reaps (0.37–0.48) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
Two-HandedTwo-Handed AxePrefixBasic1+(152–216)% Melee Damage
Two-HandedTwo-Handed AxePrefixBasic1Adds (152–154) - (197–208) Fire Damage to the gear
Two-HandedTwo-Handed AxePrefixBasic1Adds (154–156) - (204–206) Cold Damage to the gear
Two-HandedTwo-Handed AxePrefixBasic1Adds (165–167) - (193–195) Erosion Damage to the gear
Two-HandedTwo-Handed AxePrefixBasic1Adds (17–19) - (341–343) Lightning Damage to the gear
Two-HandedTwo-Handed AxePrefixBasic1Adds (71–73) - (87–89) Physical Damage to the gear
Two-HandedTwo-Handed AxePrefixBasic1Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target
Two-HandedTwo-Handed AxeSuffixUltimate0(61–78)% additional damage applied to Life
Two-HandedTwo-Handed AxeSuffixUltimate0+(106–137)% additional damage against Frozen enemies
Two-HandedTwo-Handed AxeSuffixUltimate0+(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
Two-HandedTwo-Handed AxeSuffixUltimate0+(251–325)% Demolisher Charge Restoration Speed
Two-HandedTwo-Handed AxeSuffixUltimate0+(96–120)% Focus Damage Enhancement
Two-HandedTwo-Handed AxeSuffixUltimate0+60% Steep Strike chance.
+(49–62)% additional Steep Strike Damage
Two-HandedTwo-Handed AxeSuffixUltimate0Adds 90% of the Main-Hand Weapon's damage to Base Trauma Damage
Two-HandedTwo-Handed AxeSuffixUltimate1(43–60)% additional damage applied to Life
Two-HandedTwo-Handed AxeSuffixUltimate1+(176–250)% Demolisher Charge Restoration Speed
Two-HandedTwo-Handed AxeSuffixUltimate1+(70–90)% Focus Damage Enhancement
Two-HandedTwo-Handed AxeSuffixUltimate1+(75–105)% additional damage against Frozen enemies
Two-HandedTwo-Handed AxeSuffixUltimate1+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
Two-HandedTwo-Handed AxeSuffixUltimate1+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
Two-HandedTwo-Handed AxeSuffixUltimate1Adds 77% of the Main-Hand Weapon's damage to Base Trauma Damage
Two-HandedTwo-Handed AxeSuffixAdvanced0+(120–140)% Focus Speed
Two-HandedTwo-Handed AxeSuffixAdvanced0+(151–195)% Affliction Effect
Two-HandedTwo-Handed AxeSuffixAdvanced0+(181–234)% Critical Strike Damage
Two-HandedTwo-Handed AxeSuffixAdvanced0+(328–468)% Critical Strike Rating
Two-HandedTwo-Handed AxeSuffixAdvanced0+(51–65)% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed AxeSuffixAdvanced0+(66–94)% Attack and Cast Speed
+(66–94)% Minion Attack and Cast Speed
Two-HandedTwo-Handed AxeSuffixAdvanced1+(106–150)% Affliction Effect
Two-HandedTwo-Handed AxeSuffixAdvanced1+(127–180)% Critical Strike Damage
Two-HandedTwo-Handed AxeSuffixAdvanced1+(252–360)% Critical Strike Rating
Two-HandedTwo-Handed AxeSuffixAdvanced1+(36–50)% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed AxeSuffixAdvanced1+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-HandedTwo-Handed AxeSuffixAdvanced1+(90–110)% Focus Speed
Two-HandedTwo-Handed AxeSuffixBasic0+(217–281)% Elemental Damage
Two-HandedTwo-Handed AxeSuffixBasic0+(217–281)% Erosion Damage
Two-HandedTwo-Handed AxeSuffixBasic0+(217–281)% Physical Damage
Two-HandedTwo-Handed AxeSuffixBasic0+(31–39)% Energy Shield Regain
Two-HandedTwo-Handed AxeSuffixBasic0+(31–39)% Life Regain
Two-HandedTwo-Handed AxeSuffixBasic0+(33–42)% gear Attack Speed
Two-HandedTwo-Handed AxeSuffixBasic1+(152–216)% Elemental Damage
Two-HandedTwo-Handed AxeSuffixBasic1+(152–216)% Erosion Damage
Two-HandedTwo-Handed AxeSuffixBasic1+(152–216)% Physical Damage
Two-HandedTwo-Handed AxeSuffixBasic1+(22–30)% Energy Shield Regain
Two-HandedTwo-Handed AxeSuffixBasic1+(22–30)% Life Regain
Two-HandedTwo-Handed AxeSuffixBasic1+(23–32)% gear Attack Speed
Two-HandedTwo-Handed AxeSweet Dream Affix0Lucky Critical Strike
(-50–-80)% Critical Strike Rating
Two-HandedTwo-Handed AxeSweet Dream Affix0Max Agility Blessing Stacks +1
Two-HandedTwo-Handed AxeSweet Dream Affix0Max Focus Blessing Stacks +1
Two-HandedTwo-Handed AxeSweet Dream Affix0Max Tenacity Blessing Stacks +1
Two-HandedTwo-Handed AxeSweet Dream Affix1+(24–32)% gear Physical Damage
Two-HandedTwo-Handed AxeSweet Dream Affix1+(5–7)% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed AxeSweet Dream Affix1+(6–8)% additional Steep Strike Damage
Two-HandedTwo-Handed AxeSweet Dream Affix1+(6–8)% additional damage against Traumatized enemies
Two-HandedTwo-Handed AxeSweet Dream Affix1+(6–8)% Elemental and Erosion Resistance Penetration
Two-HandedTwo-Handed AxeSweet Dream Affix1Adds (32–34) - (40–42) Physical Damage to the gear
Two-HandedTwo-Handed AxeSweet Dream Affix2+(20–24)% Elemental Damage
Two-HandedTwo-Handed AxeSweet Dream Affix2+(20–24)% Erosion Damage
Two-HandedTwo-Handed AxeSweet Dream Affix2+(20–24)% Melee Damage
Two-HandedTwo-Handed AxeSweet Dream Affix2+(20–24)% Physical Damage
Two-HandedTwo-Handed AxeSweet Dream Affix2+(6–8)% Attack Speed
Two-HandedTwo-Handed AxeSweet Dream Affix2Adds (1–2) - (28–32) Lightning Damage to Attacks
Two-HandedTwo-Handed AxeSweet Dream Affix2Adds (10–13) - (14–19) Cold Damage to Attacks
Two-HandedTwo-Handed AxeSweet Dream Affix2Adds (10–13) - (14–19) Physical Damage to Attacks
Two-HandedTwo-Handed AxeSweet Dream Affix2Adds (11–13) - (15–18) Erosion Damage to Attacks
Two-HandedTwo-Handed AxeSweet Dream Affix2Adds (9–14) - (15–20) Fire Damage to Attacks
Two-HandedTwo-Handed AxeTower SequenceAdvanced+120% gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed AxeTower SequenceAdvanced+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Two-HandedTwo-Handed AxeTower SequenceAdvanced+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-HandedTwo-Handed AxeTower SequenceAdvanced+50% Elemental Damage for the gear
-25% gear Physical Damage
Two-HandedTwo-Handed AxeTower SequenceAdvancedAdds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Two-HandedTwo-Handed AxeTower SequenceAdvancedAdds 2 - 2 Physical Damage to Attacks per 2260 Armor
Two-HandedTwo-Handed AxeTower SequenceAdvancedAdds 3 - 5 Fire Damage to Attacks per 10 Strength
Two-HandedTwo-Handed AxeTower SequenceAdvancedEnemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius
Two-HandedTwo-Handed AxeTower SequenceAdvancedMain Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Two-HandedTwo-Handed AxeTower SequenceIntermediate+12% Armor DMG Mitigation Penetration
Two-HandedTwo-Handed AxeTower SequenceIntermediate+16% all stats
Two-HandedTwo-Handed AxeTower SequenceIntermediate+16% additional damage for Weapons
Two-HandedTwo-Handed AxeTower SequenceIntermediate+16% Cold Penetration
Two-HandedTwo-Handed AxeTower SequenceIntermediate+16% Erosion Resistance Penetration
Two-HandedTwo-Handed AxeTower SequenceIntermediate+16% Fire Penetration
Two-HandedTwo-Handed AxeTower SequenceIntermediate+16% Lightning Penetration
Two-HandedTwo-Handed AxeTower SequenceIntermediate+20% additional damage on Critical Strike
Two-HandedTwo-Handed AxeTower SequenceIntermediate+20% Attack Critical Strike Rating for this gear
Two-HandedTwo-Handed AxeTower SequenceIntermediate+8% gear Attack Speed
Hero Trait
HeroNameLevelEffect
Escapist Bing: Blast Nova (#1)Blast Nova1When using a Non-channeling Projectile Skill, throw 1 bomb instead
The bomb automatically detonates 1 s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Bomb throwing speed is 1.5 time(s) per second
For every +100% Attack Speed, +1 bombs thrown upon using an Attack Projectile Skill.
For every +100% Cast Speed, +1 bombs thrown upon using a Spell Projectile Skill.
The amount less than +100% has a chance to grant +1 bombs thrown upon using an Attack or Spell Projectile Skill.
+1% additional Attack Bomb Damage for every +1% additional Attack Speed
+1% additional Spell Bomb Damage for every +1% additional Cast Speed
+30% additional Bomb Damage
Projectile Quantity +2
Reduces Max Spell Burst Stacks to 1/2
-40% additional Sentry Damage
Escapist Bing: Blast Nova (#1)Dangerous Runaway45+1 Bomb Quantity when throwing bombs next time after moving at least (20/17/14/11/8) m
+1% Movement Speed for every 4 m of movement made recently, up to +15%
Escapist Bing: Blast Nova (#1)Firepower Coverage45Projectile Quantity (+2/+2/+3/+3/+4)
+50% Projectile Size
(+10/+14/+18/+22/+26)% additional Bomb Damage
Escapist Bing: Blast Nova (#1)Blast Barrage60Bombs explode immediately after landing
+20% additional Projectile Speed
(+22/+28/+34/+41/+48)% additional Bomb Damage when there are no enemies nearby
Escapist Bing: Blast Nova (#1)Phantom Delivery60Doubles the bombs thrown.
Bombs have a (40/37/34/31/28)% chance to become duds that deal (-95/-95/-95/-95/-90)% additional damage
Escapist Bing: Blast Nova (#1)Frenzy Hound75Bombs do not automatically explode when the upper limit is not reached
Click the Trait Skill to manually detonate all bombs on the ground
(+4/4.8/5.5/6.3/+7)% additional damage for every bomb on the battlefield when the bombs detonate, up to (+48/57.6/+66/75.6/+84)% additional damage.
Escapist Bing: Blast Nova (#1)Radiation Effect75When the bombs detonate, for every +1% Projectile Speed, deals (0.35/0.42/0.48/0.53/0.6)% additional damage to enemies in proximity to them, up to an additional (+35/+42/+48/+53/+60)%
Escapist Bing: Creative Genius (#2)Creative Genius1+1 Max Spell Burst
Gains 2 Inspiration Machines that can be powered by Whimsy Essence and Ingenuity Essence respectively. Starts with 0 Whimsy Essence and Ingenuity Essence with an upper limit of 100. Restores 20 Whimsy Essence per second
When Whimsy Essence reaches 100, dealing Spell Damage to an enemy causes Inspiration Machines to use a Whimsy Explosion, inflicting Whimsy Signal on affected enemies
When Ingenuity Essence reaches 100, clicking the Trait Skill causes Inspiration Machines to use Ingenuity Overload
Bing's ingenious ideas allow him to possess more Traits. In addition to Base Traits, an additional Trait can be selected at each level threshold.
Escapist Bing: Creative Genius (#2)Inspiration Overflow45Instantly restores 5 Whimsy Essence when consuming Spell Burst Charge, and restores 6 additional Whimsy Essence for every 3 stacks of Spell Burst Charge consumed. Interval: 1s
(+20/+25/+30/+35/+40)% additional Hit Damage for skills cast by Spell Burst
Instantly restores 80 Ingenuity Essence after entering a stage or reviving
Escapist Bing: Creative Genius (#2)Over-Shield Module45- (60/62.5/65/67.5/70)% additional damage taken when casting Ingenuity Overload for 1s
Escapist Bing: Creative Genius (#2)Super Sonic Protocol45(+80/+85/+90/+95/+100)% Movement Speed when casting Ingenuity Overload. The bonus falls off to 0 within 4s
Escapist Bing: Creative Genius (#2)Auto-Ingenuity Program60When Ingenuity Essence reaches 100, triggers Ingenuity Overload
-10% Whimsy Essence Recovery Speed
When Ingenuity Essence reaches 100, triggers Ingenuity Overload
-5% Whimsy Essence Recovery Speed
When Ingenuity Essence reaches 100, triggers Ingenuity Overload
When Ingenuity Essence reaches 100, triggers Ingenuity Overload
+5% Whimsy Essence Recovery Speed
When Ingenuity Essence reaches 100, triggers Ingenuity Overload
+10% Whimsy Essence Recovery Speed
Escapist Bing: Creative Genius (#2)Ingenious Chaos Principle60(+4/+6/+8/+10/+12)% Ingenuity Essence restoration per Max Spell Burst
Escapist Bing: Creative Genius (#2)Law of Ingenuity60Ingenuity Overload has a (20/25/30/35/40)% chance to not consume Ingenuity Essence
Escapist Bing: Creative Genius (#2)Mind Domain60Whimsy Explosion spawns an energy field. Gains 1 stack of Whimsy for every 0.5s staying in the energy field. Stacks up to (4/5/6/7/8) time(s)
Escapist Bing: Creative Genius (#2)Trouble Maker60Loses (20/15/15/10/10)% Max Life and Energy Shield when Whimsy Explosion hits yourself
Effect of Whimsy Signal enhanced to: (+60/+60/+75/+75/+90)% additional Spell Damage taken
Escapist Bing: Creative Genius (#2)Brainstorm75After a 1s delay, Whimsy Explosion creates an additional Energy Explosion that eliminates enemies with less than (15/15/18/18/21)% Life within 12m
Restores (5/6/6/7/7) additional Whimsy Essence for each enemy affected by Whimsy Signal defeated
Escapist Bing: Creative Genius (#2)Contingency Inspiration Delivery75Summons 3 Contingency Inspiration Machines when casting Ingenuity Overload. Their Skill Interval: (0.9/0.8/0.7/0.6/0.5) s
Escapist Bing: Creative Genius (#2)Flash of Brilliance75Casting a Main Skill has a (20/25/25/30/30)% chance to trigger Whimsy Explosion without consuming Whimsy Essence. Interval: (3.5/3.5/3/3/2.5) s
Escapist Bing: Creative Genius (#2)Hyper-Resonance Hypothesis75When casting Ingenuity Overload, gains Buff Effect: (+15/+19/+23/+27/+31)% additional Spell Burst Charge Speed for 10s
Escapist Bing: Creative Genius (#2)Multi-Coupling Equation75For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 1 time(s)
For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 1 time(s)
+15% Empower and Defensive Skill Effect Duration
For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 2 time(s)
+15% Empower and Defensive Skill Effect Duration
For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 2 time(s)
+30% Empower and Defensive Skill Effect Duration
For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 3 time(s)
+30% Empower and Defensive Skill Effect Duration
Divineshot Carino: Ranger of Glory (#1)Ranger of Glory1Projectile Skills consume ammo
+35% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill to reload the magazine. Base reloading time is 0.6 s
Projectile Skills are unavailable while reloading
150% of the max bonus to Attack Speed or Cast Speed is also applied to Reload Speed
While reloading, +45% Movement Speed
Always auto-reloading ammo; Reloading can be interrupted.
Divineshot Carino: Ranger of Glory (#1)Ammo Expert45+2 Special Ammo slot(s)
+30% chance to reload special ammo
(+15/+23/+31/+39/+47)% additional damage dealt by this Projectile Skill if a Special Ammo is consumed
50% chance to gain Magic Shot for 4 s when consuming a Special Ammo. Interval: 8 s.
Divineshot Carino: Ranger of Glory (#1)Crushing Gale Trigger60(15/19/23/27/31)% of the increase/decrease on Attack and Cast Speed is also applied to reload chance of special ammo
Reload Special Ammo slots in order
Divineshot Carino: Ranger of Glory (#1)Landslide60While Magic Shot is active, using or triggering Projectile Skills consume all ammo in the magazine
(+5/+8/+11/+14/+17)% additional damage for every Special Ammo consumed
Divineshot Carino: Ranger of Glory (#1)Never Stopping75While Magic Shot is active, for every Special Ammo consumed, extends Magic Shot's Duration by (0.04/0.05/0.06/0.08/0.1) s
Divineshot Carino: Ranger of Glory (#1)Well Prepared75+1 Special Ammo slot(s). These slots can be installed with Projectile exclusive Noble Support Skills
(+15/+20/+25/+30/+35)% additional damage dealt by this Projectile Skill if a Special Ammo is consumed
Divineshot Carino: Lethal Flash (#2)Lethal Flash1Projectile Skills consume ammo
+6 initial magazine capacity
Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s
Projectile Skills can be cast while reloading, but will interrupt the reloading process
Projectile Quantity +2
Projectile Skills have the Shotgun Effect
Divineshot Carino: Lethal Flash (#2)Dart Shot45When casting a Projectile Skill, for every ammo consumed, - (20/20/25/25/30)% current cooldown for Mobility Skills
(+15/+20/+25/+30/+35)% additional damage for 4 s after using Mobility Skills
Divineshot Carino: Lethal Flash (#2)Shadow Magazine45(-0.2/-0.25/-0.3/-0.35/-0.4) s reloading time
25% chance for Projectile Skills to not consume ammo
Divineshot Carino: Lethal Flash (#2)Evil Ouroboros60Normal Projectiles will return after reaching their max range and will hit enemies on their path again
-50% Projectile Range
(-70/-64/-58/-52/-46)% additional Returning Projectile Damage
Divineshot Carino: Lethal Flash (#2)Lethal Interval60For every ammo consumed recently, -3 ° Projectile Spreading Angle
Horizontal Projectiles cannot Penetrate but have (+1/+1/+2/+2/+3) Jump(s)
(+10/+16/+22/+28/+34)% additional damage dealt by Projectile Skills
Divineshot Carino: Lethal Flash (#2)Desperate Measure75Your Projectile Skills will consume all ammo
When casting a Projectile Skill, the skill (+9/+10/+11/+12/+13)% additional damage for every 1 ammo it consumes. Stacks up to 8 times
Divineshot Carino: Lethal Flash (#2)Malice Charge75Reloads all ammo when using Mobility Skills
For every ammo consumed recently, (0.6/+1/1.4/1.8/2.2)% base damage coefficient for subsequent Projectiles of Shotgun Effect. Stacks up to 10 time(s)
Divineshot Carino: Zealot of War (#3)Zealot of War1No longer reload when switching shooting modes
Projectile Skills consume ammo
+6 initial Magazine Capacity
Base reloading time is 0.8 s
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split Quantity, +3 Magazine Capacity (excludes the Projectile Quantity and Split Quantity provided by the skill itself and linked Support Skills)
+20% additional damage
Divineshot Carino: Zealot of War (#3)Incinerated Glory45Allows Blank Firing
While having ammo, for every ammo consumed, gains 1 stack of Heat Up
During Blank Firing, gains Overheated when casting a Projectile Skill
Heat Up: For every stack of Heat Up, (1.6/+2/2.3/2.6/+3)% additional Projectile Skill Damage and 0.1 Projectile Max Deviation Angle
Forced to reload once Overheated has been active for 10 s
After reloading, loses all stacks of Heat Up and Overheated
Divineshot Carino: Zealot of War (#3)Ceasefire60Starts with max stacks of Heat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
Starts with max stacks of Heat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
+5% additional damage
Starts with max stacks of Heat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
+10% additional damage
Starts with max stacks of Heat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
+16% additional damage
Starts with max stacks of Heat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
+21% additional damage
Divineshot Carino: Zealot of War (#3)Extreme Heat60At Max Heat Up Stacks, enter Burning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 3 s and restores 3% Max Life and Energy Shield when defeating an Elite
At Max Heat Up Stacks, enter Burning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 4 s and restores 3% Max Life and Energy Shield when defeating an Elite
+5% additional damage
At Max Heat Up Stacks, enter Burning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+5% additional damage
At Max Heat Up Stacks, enter Burning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+10% additional damage
At Max Heat Up Stacks, enter Burning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+16% additional damage
Divineshot Carino: Zealot of War (#3)Endless Frenzy75For every +1% Knockback distance, (0.2/0.3/0.4/0.5/0.6)% additional damage and -0.1 Projectile Max Deviation Angle. Stacks up to 100 time(s)
Divineshot Carino: Zealot of War (#3)Eternal Flames75Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed
Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed
+5% additional damage
Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed
+10% additional damage
Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed
+16% additional damage
Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed
+21% additional damage
Cateye Erika: Wind Stalker (#1)Wind Stalker1+20% Movement Speed
Gains 1 stack of Stalker for every 1 m of movement
Your Multistrike Count will not be interrupted during Stalker
Cateye Erika: Wind Stalker (#1)Have Fun45The Main Skill is supported by Lv. 10 Multistrike
(+2/+6/+12/+18/+24)% additional Attack Speed
Cateye Erika: Wind Stalker (#1)Interest45(20/24/28/32/36)% of the increase/decrease on Movement Speed is also applied to additional Attack Damage, up to (+30/+36/+42/+48/+54)% additional Attack Damage
Cateye Erika: Wind Stalker (#1)Cat's Scratch60(+27/+34/+41/+48/+55)% additional Multistrike damage increment for 4 s when the Max Multistrike Count is reached
Cateye Erika: Wind Stalker (#1)Cat's Vision60At Max Multistrike Count, +1 to Max Stalker Stacks, up to +3 , until Stalker ends
(-4/+2/+8/+14/+20)% additional damage
Cateye Erika: Wind Stalker (#1)Cat Dive75During Multistrike, there is a (0.24/0.27/0.3/0.33/0.36)% chance for this attack to deal damage equal to the Max Multistrike Count for every +1% Movement Speed you have
Cateye Erika: Wind Stalker (#1)Cat's Punches75At Max Multistrike Count, gains 1 stack of Stalker
+1 to the initial Multistrike Count for every 3 stack(s) of Stalker
-18% additional damage
At Max Multistrike Count, gains 1 stack of Stalker
+1 to the initial Multistrike Count for every 3 stack(s) of Stalker
-12% additional damage
At Max Multistrike Count, gains 1 stack of Stalker
+1 to the initial Multistrike Count for every 3 stack(s) of Stalker
-6% additional damage
At Max Multistrike Count, gains 1 stack of Stalker
+1 to the initial Multistrike Count for every 3 stack(s) of Stalker
At Max Multistrike Count, gains 1 stack of Stalker
+1 to the initial Multistrike Count for every 3 stack(s) of Stalker
+6% additional damage
Cateye Erika: Lightning Shadow (#2)Lightning Shadow1Start moving or click a Trait Skill to gain 1 Electrify stack for every 3 m of movement made within the next 1 s, up to 3 stack(s). Lasts for 10 s. Electrify is affected by Skill Effect Duration
Click the Trait Skill again to reset the effect
When Electrify is owned, triggers Feline Figure on up to 3 enemy(ies) within 10 m. Cooldown: 0.4 s. Can only be triggered once on each enemy
For every 1 stack(s) of Electrify, Feline Figure inflicts 1 stack(s) of Numbed on enemies within the area
+18% additional Numbed Effect
Cateye Erika: Lightning Shadow (#2)Dazzling Lightning45(+2/+2/+3/+3/+4) to Max Electrify Stacks
(+3/+5/+5/+7/+7)% Movement Speed for every stack of Electrify
Cateye Erika: Lightning Shadow (#2)Electroplated Motif45+1% chance to double the duration of Numbed inflicted by Feline Figure for every +1% Numbed chance
(+20/+25/+30/+35/+40)% additional Numbed Effect
Cateye Erika: Lightning Shadow (#2)Wild Lightning600.4% Numbed Effect for every +1% Movement Speed, up to (+80/+90/+100/+110/+120)%
Cateye Erika: Lightning Shadow (#2)Charging Equation75Feline Figure is triggered when inflicting Numbed on enemies. Cooldown for each enemy: 1 s
When Feline Figure inflicts Numbed, for every stack of Numbed enemies have, (+3/3.5/+4/4.5/+5)% additional Numbed Effect for Erika. Stacks up to 10 time(s). This is refreshed when Feline Figure is cast again
Cateye Erika: Lightning Shadow (#2)Swift as Lightning75For every 4 stack(s) of Numbed inflicted on the enemy, +2% Movement Speed, (+1/1.5/+2/2.5/+3)% additional damage, and (+3/+4/+5/+6/+7)% Feline Figure Area. Stacks up to 10 time(s). Lasts for 10 s
Frostfire Gemma: Ice-Fire Fusion (#1)Ice-Fire Fusion1Enters Frostfire Rampage after casting Fire or Cold Skills 5 time(s)
+20% additional Fire Damage and Cold Damage during Frostfire Rampage
Frostfire Rampage lasts for 5 s and has a cooldown of 10 s
Frostfire Gemma: Ice-Fire Fusion (#1)Ice-Fire Embrace45(+10/+13/+16/+19/+22)% additional Cold Damage if you have dealt Fire Damage recently
(+10/+13/+16/+19/+22)% additional Fire Damage if you have dealt Cold Damage recently
+10% Fire and Cold Resistance
Frostfire Gemma: Ice-Fire Fusion (#1)Ice-Fire Radiance60-50% Frostfire Rampage Duration
Regenerates 10% Life and Mana per second when entering Frostfire Rampage. The effect gradually falls off to 0 within 3 s.
(+60/+70/+80/+90/+100)% additional Fire Damage and Cold Damage when Frostfire Rampage ends. The effect gradually falls off to 0 within 3 s
Frostfire Gemma: Ice-Fire Fusion (#1)Restless Ice-Fire60(+12/+15/+18/+21/+24)% Elemental Penetration and +20% Movement Speed during Frostfire Rampage
(+20/+30/+40/+50/+60)% Frostfire Rampage Cooldown Recovery Speed
Frostfire Gemma: Ice-Fire Fusion (#1)Bone-piercing Heat75Adds (30/36/42/48/54)% of Cold Damage as Fire Damage
Frostfire Gemma: Ice-Fire Fusion (#1)Ice to Blaze75Converts 99% of Cold Damage to Fire Damage
The Fire Resistance of Frostbitten enemies is fixed at (15/10/5/0/-5)%
Frostfire Gemma: Frostbitten Heart (#2)Frostbitten Heart1When dealing Cold Damage, casts Cold Pulse. Interval: 4 s
Cold Pulse inflicts Frostbite on target with 20 Frostbite Rating.
The Freeze you inflict gains an additional effect: +45% additional Cold Damage taken
Frostfire Gemma: Frostbitten Heart (#2)Frost Tides45Inflicts 100 additional Frostbite Rating when an enemy is hit by Cold Pulse for the first time
(-2/-2.1/-2.2/-2.3/-2.4) s Cold Pulse Interval
Frostfire Gemma: Frostbitten Heart (#2)Glacial Night60+100% additional Freeze Duration upon Freezing an enemy for the first time
(+50/+58/+65/+74/+82)% additional damage against Frozen enemies
Frostfire Gemma: Frostbitten Heart (#2)Wintry Slumber60Eliminates Frozen non-Elite enemies who have less than (30/35/40/45/50)% Life
Eliminates Frozen Elite enemies who have less than (6/7/8/9/10)% Life
Frostfire Gemma: Frostbitten Heart (#2)Blooming Frost Flower75Upon inflicting Freeze, additionally casts Cold Pulse at the Frozen target once. Interval: 0.1s
(+4/+5/+6/+7/+8)% additional Cold Damage taken by the enemy for each time it has been hit with Cold Pulse recently. Lasts for 5 seconds and stacks up to (5/6/7/8/9) times
Frostfire Gemma: Frostbitten Heart (#2)Frigid Infusion75When Cold Pulse hits a Frozen enemy, extends the Base Duration of Freeze by (6/7/8/9/10)% and restores (3/4/4/5/5)% Missing Life and Energy Shield
(-0.9/-1/-1.1/-1.2/-1.3) s Cold Pulse Interval
(-25/-20/-15/-10/-5)% Cold Pulse Skill Area
Frostfire Gemma: Flame of Pleasure (#3)Flame of Pleasure1Click the Trait Skill to unleash Purgatory.

Purgatory has an initial radius of 8 m, lasts for 5 s, and has a cooldown of 8 s
Purgatory's upper limit becomes 1 . Purgatory follows the player while it is active
Attempts to auto-cast Purgatory when you are not in Purgatory and enemies are present within 15m. Interval: 1s
+45% additional damage taken by enemies within the range of Purgatory
Frostfire Gemma: Flame of Pleasure (#3)Groaning Echo45+1 Max Purgatory Charges
(+1/1.25/1.5/1.75/+2) s Purgatory Duration
(+40/+55/+70/+85/+100)% Purgatory Skill Area
Frostfire Gemma: Flame of Pleasure (#3)Flames of Desire60Eliminates enemies with less than (6/7/8/9/10)% Life within the range of Purgatory
Restores (1/1.25/1.5/1.75/2)% of Max Life and Energy Shield when defeating enemies within the range of Purgatory
Frostfire Gemma: Flame of Pleasure (#3)Infernal Damnation60For every second Purgatory is active, (+6/+7/+8/+9/+10)% additional damage until Purgatory is lost or a new Purgatory is cast
Frostfire Gemma: Flame of Pleasure (#3)Banquet of Bliss75-30% additional damage taken by enemies within (4/3/2/1/1) m
Enemies within range of Purgatory are cursed by Lv. (10/15/20/30/40) Scorch
You can cast 1 additional Curses
Frostfire Gemma: Flame of Pleasure (#3)Dress Licker75Converts 20% of Physical Damage taken to Fire Damage
Converts 100% of Physical Damage taken by enemies within the range of Purgatory to Fire Damage
(+30/+35/+40/+45/+50)% additional Fire Damage taken by enemies within the range of Purgatory
+30% additional Fire Damage against enemies within the range of Purgatory
The Forsaken Iris: Growing Breeze (#1)Growing Breeze1When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Grants 4 stack(s) of Nourishment to all Spirit Magi when using Trait Skills. Cooldown: 5 s
Within 1 s of Spirit Magi gaining Nourishment, if there are no enemies within 5 m, +70% Movement Speed
When a Spirit Magus casts a skill, +30% chance for it to lose 1 stack of Nourishment
For every stack of Nourishment a Spirit Magus has, when it uses a skill, +8% chance for it to lose a stack of Nourishment

Nourishment: When using a skill, +30% additional damage dealt by this skill. Lasts 15 s and stacks up to 10 time(s).
100% of your Empower Skill Effect bonus is also applied to Spirit Magi's Nourishment
The Forsaken Iris: Growing Breeze (#1)Embrace the World45For every 2% Fire, Cold, or Lightning Resistance, +1% chance for the corresponding Spirit Magi to use an Enhanced Skill, up to (+15/+20/+25/+30/+35)%
The Forsaken Iris: Growing Breeze (#1)Struggle Free45+100% Sealed Mana Compensation for Spirit Magus Skills
Spirit Magi's Skill Cooldown Recovery Speed (+50/+65/+80/+95/+110)%
The Forsaken Iris: Growing Breeze (#1)Amazing Friends60Spirit Magi -20% chance to use an Enhanced Skill
After gaining a total of (40/35/30/24/18) stacks of Nourishment, Spirit Magi enter Full Bloom for 12 s
When a Spirit Magus casts the Ultimate while having Full Bloom, (+10/+11/+12/+13/+14)% additional Ultimate Cooldown Recovery Speed for every stack of Nourishment
The Forsaken Iris: Growing Breeze (#1)Socialite60+1 to Max Spirit Magi In Map
Max Summonable Spirit Magi of Spirit Magus Skills +1
When a Spirit Magus casts a skill, (+15/+12/+8/+4/+2)% chance for it to lose 1 stack of Nourishment
The Forsaken Iris: Growing Breeze (#1)Grow With It75Always attempts to auto-trigger the Trait Skill, Growing Breeze
When a Spirit Magus casts a skill, for every +1 skill level of the corresponding skil, the Spirit Magus gains -4% chance to lose 1 stack of Nourishment, up to (-20/-24/-28/-36/-40)%
The Forsaken Iris: Growing Breeze (#1)Run With the Wind75Changes the Base Trait to Holding a Trait Skill or Spirit Magus Skill to use Windrider
Allows movement while channeling Windrider
(+30/+20/+15/+10/+5)% additional damage taken while channeling Windrider
The Forsaken Iris: Vigilant Breeze (#2)Vigilant Breeze1When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze. Casting the Trait Skill again will remove the Vigilant state
During Vigilant, Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring
While in the Vigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s)
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of Breeze every 1 s
The Forsaken Iris: Vigilant Breeze (#2)Breeze's Whisper45Spirit Magi +30% chance to use an Enhanced Skill
Whenever a Merged Spirit Magus casts an Enhanced Skill, restores (2.5/3/3.5/4/5)% of Max Life and +1 to Max Breeze Stacks. Interval: (0.9/0.5/0.2/0.1/0.03) s
Up to (+4/+5/+6/+7/+8) to Max Breeze Stacks, lasting until Reconjuring
The Forsaken Iris: Vigilant Breeze (#2)Whirlwind Tango45The Ultimate of Merged Spirit Magi has no cooldown
Every time a Merged Spirit Magus casts its Ultimate, it consumes (15/14/13/12/11)% of Max Life and gains (2/3/3/4/4) stack(s) of Breeze
-40% additional Spirit Magus Skill Damage
The Forsaken Iris: Vigilant Breeze (#2)Happiest Reunion60+1 to Max Spirit Magi In Map
While in the Vigilant state, all Spirit Magi are considered Merged Spirit Magi
While in the Vigilant state, for every Spirit Magus there is, (+1/+2/+3/+4/+5)% additional damage (multiplies) for Merged Spirit Magi. (+8/+7/+7/+6/+6)% to the amount of Max Life they consume per second when not Reconjuring
The Forsaken Iris: Vigilant Breeze (#2)Warmest Vigilance60+1 to the Max Breeze Stacks for every (5/4.5/4.1/3.8/3.5)% Max Life consumed by Merged Spirit Magi, up to (+15/+17/+19/+21/+23)
Merged Spirit Magi gain 1 stack of Breeze when defeating an enemy
The Forsaken Iris: Vigilant Breeze (#2)Merging Stream75Iris is not affected by Origin of Spirit Magus Effects, and all basic Origin of Spirit Magus Effects will be applied to all Spirit Magi
For every 2 Growth a Spirit Magus has, it (0.1/0.15/0.2/0.25/0.3)% additional Origin of Spirit Magus Effect received
The Forsaken Iris: Vigilant Breeze (#2)Nurturing Breeze75While in Vigilant, Iris (-20/-24/-28/-32/-36)% additional damage taken
(50/60/70/80/100)% of the bonus and additional bonus to Life Regeneration Speed and Life Regeneration Per Second is also applied to Merged Spirit Magi
(100/120/140/160/200)% of the bonus and additional bonus to Life Regain, Shield Regain, Life Regain Interval, and Shield Regain Interval is also applied to Merged Spirit Magi
Commander Moto: Order Calling (#1)Order Calling1Within 4 s after a Summon Skill is cast, all your Minions will gain Overload. Cooldown: 12 s
Overload grants +60% additional damage

The Effect and Duration of Overload are refreshed when a Minion that already has Overload gains Overload again
Commander Moto: Order Calling (#1)All In45(+120/+155/+190/+225/+270)% additional Overload Effect when a Minion gains Overload for the first time
Commander Moto: Order Calling (#1)Veteran45(+80/+105/+130/+155/+180)% additional Overload Duration
Minions +20% Attack and Cast Speed when they have Overload
Commander Moto: Order Calling (#1)Last Stand60Minions won't be defeated when they have Overload
-100% Life Restoration Speed for Minions when they have Overload
Minions deal additional damage based on their Missing Life when they have Overload, up to (+25/+32/+40/+50/+60)% additional damage
Commander Moto: Order Calling (#1)Tough as Nails60(+9/+11/+13/+15/+18)% Overload Effect for every 5 Command owned
Minions with Overload regenerate 1% Max Life per second for every 5 Command owned
Commander Moto: Order Calling (#1)Charge Forward75For every +5% Max Life a Minion has, +1% Physique and (+2/+3/+4/+5/+6)% Overload Effect received
Commander Moto: Order Calling (#1)Go for Broke75For every 5% Life lost by a Synthetic Troop Minion in the last second, (+10/+11/+12/+14/+15)% Overload Effect received. Stacks up to 20 time(s)
Commander Moto: Charge Calling (#2)Charge Calling1Synthetic Troop Minions will initiate the Self-Destruct Protocol when they lose Overload
After the Self-Destruct Protocol is active, Synthetic Troop Minions will charge at the enemies and self-destruct upon hitting an enemy or being defeated
Their Charge Speed is affected by Minion Attack Speed
The self-destruction deals Physical Attack Damage to enemies within the area
After Self-Destruct Protocol is initiated, Synthetic Troop Minions will Self-Destruct when they are defeated. Self-Destruct deals Physical Damage to enemies within the skill area
Allows you to click the Trait Skill to gain Charge Calling for 6 s. Cooldown: 6 s
During Charge Calling, Synthetic Troop Minions summoned at a time +1 . All Synthetic Troop Minions will activate Self-Destruct Protocol and Charge at the enemy in the next 1 s, self-destructing upon colliding with an enemy or being defeated to deal Physical Attack Damage to enemies within the area
+20% additional Self-Destruct Damage triggered by Self-Destruct Protocol
Commander Moto: Charge Calling (#2)Unstoppable Wave45+30% chance for a Synthetic Troop Minion to drop 1 Mechanical Part When it initiates Self-Destruct Protocol. Mechanical Parts last 1 s
Player will automatically pick up nearby Mechanical Parts
(+3/3.5/+4/4.5/+5)% additional Minion Damage for each Mechanical Part picked up recently. Stacks up to 10 time(s)
Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Charge Calling
Commander Moto: Charge Calling (#2)Guerilla Tactics60+50% Mechanical Part Pick-Up Radius
+2% additional Self-Destruct Protocol Charge Speed and +3% additional Self-Destruct Protocol Damage for each Mechanical Part collected recently. Stacks up to (10/12/15/18/20) time(s)
Commander Moto: Charge Calling (#2)Heroic Sacrifice60For every (+70/+60/+50/+45/+40) Max Life or Energy Shield a Synthetic Troop Minion has, Self-Destruct triggered by Self-Destruct Protocol deals +1% additional damage
Commander Moto: Charge Calling (#2)Essential Speed75(25/30/35/40/45)% of the bonus and additional bonus to Minion Attack Speed is also applied to the bonus and additional bonus of Self-Destruct Protocol Damage
Commander Moto: Charge Calling (#2)Fuel War with War75Triggers the Main Summon Skill on the closest enemy within 20m every (0.2/0.18/0.15/0.12/0.1) s
-30% Movement Speed
Berserker Rehan: Anger (#1)Anger1When not in the Berserk state, each Melee Attack Skill generates 10 Rage
When not in the Berserk state, each stack of Melee Attack Skill channeled generates 5 Rage
0.22% additional damage and 0.1% Movement Speed for every 1 Rage you have
Enter Berserk automatically at Max Rage
While Berserk is active, 15 Rage is consumed per second
Attacks trigger Burst once on hit while Berserk is active. Cooldown: 0.3 s
2.9% additional Burst Damage per 1 levels
Berserker Rehan: Anger (#1)Frenzy Furious45(0.3/0.5/0.7/0.9/1.1)% Critical Strike Rating for every 1 Rage
When Burst lands a Critical Strike, generates 3 Rage. Interval: 0.03 s
Berserker Rehan: Anger (#1)Righteous Fury45Generates (18/23/28/33/40) Rage per second instead of consuming Rage while Berserk is active
When triggering Burst, consumes (8/7/6/5/4) Rage
Berserker Rehan: Anger (#1)Tunnel Vision60-80% additional damage for non-Burst skills
(+66/+77/+88/+99/+110)% additional Burst Damage
Berserker Rehan: Anger (#1)Rampaging75(70/80/90/100/110)% of the bonus and additional bonus to Attack Speed is also applied to Burst's Cooldown Recovery Speed
Berserker Rehan: Anger (#1)Uncontrolled Anger75+200% additional Burst Area
For every +2% Skill Area, +1% additional Burst Damage, up to (+40/+51/+63/+76/+90)%
Berserker Rehan: Seething Silhouette (#2)Seething Silhouette1At Max Rage, click the Trait Skill to enter Berserk
When not in the Berserk state, each stack of Melee Attack Skill channeled generates 5 Rage
Channeling Melee Attack Skills no longer generates Rage and consumes 5 Rage instead while Berserk is active
When not in the Berserk state, each Melee Attack Skill generates 10 Rage
+1% Attack Speed for every 5 Rage
Enter Berserk automatically at Max Rage
+20% Movement Speed while Berserk is active
Gains bonuses twice the Max Rage while Berserk is active
While Berserk is active, 10 Rage is consumed per second
Casting Melee Attack Skills no longer generates Rage and consumes 10 points of Rage instead while Berserk is active. The mode ends when Rage runs out
+30% additional Skill Area while Berserk is active
+20% additional damage while Berserk is active
Berserker Rehan: Seething Silhouette (#2)Fury's Onslaught45Own Seething Spirit
When a Melee Main Skill is used while Berserk is active, Seething Spirit appears and automatically attacks for (1/1.5/2/2/2) s. Using the Melee Main Skill again will refresh the Seething Spirit's duration
Rage will no longer be naturally consumed while Berserk is active. The Rage consumed by Melee Attack Skills will be halved. (+20/+27/+34/+41/+48)% additional damage dealt by the player
Berserker Rehan: Seething Silhouette (#2)Ritual of Offering45Own Seething Spirit
Seething Spirit will always exist and attack automatically while Berserk is active
You are Disarmed while Berserk is active
(+20/+25/+30/+35/+40)% additional Seething Spirit Damage
While Berserk is active, takes Secondary Physical Damage equal to 1% of current Life every 0.2 s. This damage is not affected by bonuses
-30% Movement Speed
Berserker Rehan: Seething Silhouette (#2)Growing Anger60Gains (9/10/11/12/13) additional Rage when Seething Spirit uses a skill. The Rage gained is doubled when Seething Spirit deals Double Damage. Interval: 0.03s
Berserker Rehan: Seething Silhouette (#2)Hysteria60Generates 1 points of Rage when taking damage equal to 3% of the sum of Max Life and Max Energy Shield
Generate 1 Rage for every 3% Max Life consumed
(0.3/0.4/0.5/0.6/0.7)% additional Attack Damage for every 1% Missing Life
Berserker Rehan: Seething Silhouette (#2)Rage Infusion75+5% additional damage per 25 points of Rage gained recently. Stacks up to (6/7/8/9/10) times
You will no longer be Disarmed after Berserk has been active for 5s. +40% Rage gained
Berserker Rehan: Seething Silhouette (#2)Split Form75Life Regain no longer requires a hit to activate
(+20/+25/+30/+35/+40)% additional Max Life
(+1/+1/+2/+2/+2)% Rage gained for every 40 Max Life
Lightbringer Rosa: High Court Chariot (#1)High Court Chariot1+30% Attack and Spell Block Chance
Restores 4 Murderous Intent per second
Restores 10 Murderous Intent when Blocking
When having at least 15 Murderous Intent, you can cast the Trait Skill and consume 15 Murderous Intent to create a Holy Domain centered around you and pull enemies within 8 m inside
While inside the Holy Domain, +20% additional damage
Lightbringer Rosa: High Court Chariot (#1)Unbreakable Stand45(+7/+8/+9/9.5/+10)% additional damage for each enemy in the Holy Domain, up to +100%
Lightbringer Rosa: High Court Chariot (#1)Whirlwind Advance45(+20/+30/+40/+40/+50)% Movement Speed for (4/5/6/8/8) s after entering or leaving the Holy Domain
Restores (4/5/6/7/8) Murderous Intent upon defeating an enemy in the Holy Domain
Lightbringer Rosa: High Court Chariot (#1)Divine Intervention60For every 1 Murderous Intent you currently have, (0.3/0.37/0.44/0.51/0.58)% additional damage dealt to enemies in the Holy Domain and +1% Murderous Intent restoration
Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Holy Domain
Lightbringer Rosa: High Court Chariot (#1)Invulnerability60While inside the Holy Domain, (+7/+9/+11/+13/+15)% Block Ratio and Block Ratio Upper Limit
(+1/+1/+2/+2/+2)% Murderous Intent restoration for every 1% Block Ratio
Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Holy Domain
Lightbringer Rosa: High Court Chariot (#1)Desperation75Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling. Max channeled stacks: 4
At max channeled stacks, loses all channeled stacks and casts Holy Domain again. Based on the number of channeled stacks lost, inflicts a corresponding number of stacks of No Guard on all units in the Holy Domain. No Guard lasts for 8s
For every 1% Block Ratio, (0.8/0.9/+1/1.2/1.2)% additional No Guard Effect for enemies and (-0.67/-0.8/-1/-1/-1.2)% additional No Guard Effect on you
-50% Holy Domain radius
Lightbringer Rosa: High Court Chariot (#1)Improvision75When Blocking in the Holy Domain, +20% additional damage for 2s, up to (+40/+50/+60/+70/+80)%
Lightbringer Rosa: Unsullied Blade (#2)Unsullied Blade1Gains Mystic Mercury
While Mystic Mercury is active, using non-Channeled Attack Skills grants Mercury Pts
Upon reaching max Mercury Pts, Mystic Mercury becomes Realm of Mercury. Realm of Mercury consumes 30 Mercury Pts every second. When Mercury Pt is 0, Realm of Mercury becomes Mystic Mercury again
Mana can only be consumed by Mystic Mercury. At the same time, Mana can only be restored by Realm of Mercury
Bonus and additional bonus to Spell Damage and also apply to Attack Damage
Lightbringer Rosa: Unsullied Blade (#2)Baptism of Purity45+20% additional Max Mana
Inside Realm of Mercury, selects the enemy with the highest rarity that took damage from you recently and records (12/20/28/36/44)% of the non-Channeled Attack Elemental Hit Damage dealt to this enemy. Every 0.5 s, it casts Mercury Baptism on all enemies within it and gains (5/5/6/6/7) Mercury Pts
Mercury Baptism inflicts an Elemental Ailment of the same type as the highest recorded damage. If the highest recorded damage type is Fire, it inflicts Scorch. If the highest recorded damage type is Lightning, it inflicts 1 stack(s) of Numbed. If the highest recorded damage type is Cold, it inflicts Frostbite and 20 Frostbite Rating
Lightbringer Rosa: Unsullied Blade (#2)Boundless Sanctuary60For every (150/130/110/100/90) Max Mana you have, +10% Area for Realm of Mercury, up to (+60/+70/+80/+90/+100)%
For every enemy inside Realm of Mercury, (+6/+7/+8/+9/+10)% additional Elemental Damage, up to (+60/+70/+80/+90/+100)% additional damage
Gains (3/3/4/4/4) Mercury Pts upon defeating an enemy within Realm of Mercury
Lightbringer Rosa: Unsullied Blade (#2)Cleanse Filth60While Realm of Mercury is in effect, 25% of damage is taken from Mana before Life
For every 1000 Max Mana you have, (+3/3.5/+4/4.5/+5)% additional Elemental Damage, up to (+60/+70/+80/+90/+100)%
Lightbringer Rosa: Unsullied Blade (#2)Born to Cleanse75- 30% additional Mana restoration for Realm of Mercury
Mystic Mercury gains an additional effect: +25% additional Elemental Damage
Mystic Mercury still exists when it becomes Realm of Mercury and retains 40% effect
While Mystic Mercury is active, (+20/+27/+34/+41/+48)% additional damage for Weapons
Lightbringer Rosa: Unsullied Blade (#2)Utmost Devotion75Mana can be consumed via methods other than Mystic Mercury. Gains 10% Mercury Pts for every (3000/2900/2800/2700/2600) Mana consumed
The cost is fixed at 0 when Mana is lower than 10%
For every 1000 Max Mana you have, +10% Max Mercury Pts, up to (+200/+250/+300/+350/+400)%
(0.12/0.16/0.2/0.24/0.28)% additional Elemental Damage for every Mercury Pt you have
Tide Whisper Selena: Sing with the TideSing with the Tide1Click the Trait Slot to switch between Bard and Loud Song

In the Bard state, Attack Channeled Skills and Attack Mobility Skills cannot be used
In the Bard state, it is possible to move while casting Spell Channeled Skills, and -20% additional Channeled Skill Damage
In the Bard state, the Main Skill is auto channeled while moving
In the Bard state, all non-instant and non-Mobility Skills will channel Bard Song instead. Bard Song loses all channeled stacks after reaching max stacks and casts a bubble. This bubble bursts upon making contact with an enemy or reaching the maximum distance, using the corresponding skill once at the location.
The bubble leaves a Tide where it bursts and at the feet of enemies it collides with, lasting for 6 s
In the Loud Song state, -20% additional Attack and Cast Speed, -20% additional Movement Speed, and +50% additional Tide Effect
When contacting a Tide, gains the following Tide Effect: Ignore physical collisions with enemies and +15% additional damage for 4 s
Tide Whisper Selena: Sing with the TideUndersea Ballad45Tide's area is no longer affected by Skill Area
100% of the increase/decrease on Skill Area is also applied to Tide Effect, up to (+90/+100/+110/+120/+130)%
Tide Whisper Selena: Sing with the TideWave Aria45Tide grants an additional effect: (+10/+13/+16/+19/+22)% additional damage against enemies on the Tide
In the Bard state, the bubble no longer leaves a Tide; instead, you will leave a Tide along your path and at the feet of enemies you collide with. Lasts for 4 s
Tide Whisper Selena: Sing with the TideIdyll of the Tide60Tide grants the following additional effects: For every 1 m moved in the Tide, (+1/1.3/1.6/1.9/2.2)% additional damage while in the Tide. Stacks up to 15 time(s) and lasts until Tide is completely lost
After losing all Tides, automatically switch to Bard
Tide Whisper Selena: Sing with the TideSea Foam Nocturne60For every +1 max or min Channeled Stacks, (+12/+14/+16/+18/+20)% bubble flying speed and (+16/+18/+20/+22/+24)% additional Tide Effect. Stacks up to 5 time(s)
Min Channeled Stacks takes effect twice on Bard Song
Tide Whisper Selena: Sing with the TideChantey of Sinking75For every 1 s in the Loud Song state, (+25/+35/+45/+55/+65)% Tide Area and (+25/+35/+45/+55/+65)% Tide Effect. Stacks up to 2 time(s) and lasts until all Tides are lost or you exit the Loud Song state
Tide Whisper Selena: Sing with the TideMurmurs of the Distant Tide75In the Bard state, (-50/-50/-50/-50/-40)% Tide Duration and (+60/+70/+80/+90/+100)% additional Tide Effect
Oracle Thea: Incarnation of The Gods (#1)Incarnation of the Gods1Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
Click the Trait Skill to use Divine Realm on the closest enemy for 8 s. Cooldown: 8 s
Deals +7% additional damage to Full-Life enemies for every stack of Agility Blessing. Stacks up to 20 times.
+7% additional damage against enemies at Low-Life for every stack of Tenacity Blessing. Stacks up to 20 times.
Converts all Tenacity Blessing to Agility Blessing when outside the Divine Realm
Converts all Agility Blessing to Tenacity Blessing when within the Divine Realm
Oracle Thea: Incarnation of The Gods (#1)Divinity45(+10/+12/+14/+16/+19)% additional damage (multiplies) each time a Blessing reaches its max stacks
The increase/decrease of max Tenacity Blessing stacks is also applied to Agility Blessing when you're outside of the Divine Realm.
The increase/decrease of max Agility Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm.
Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Divine Realm
Oracle Thea: Incarnation of The Gods (#1)Divine Realm Power60(+20/+26/+32/+38/+45)% additional damage to enemies in the Divine Realm
+1% Movement Speed for 30 s upon defeating an enemy in the Divine Realm. Stacks up to 20 time(s)
When there are no enemies in the Divine Realm, refreshes the cooldown of Divine Realm
Oracle Thea: Incarnation of The Gods (#1)Might Flow600.75% additional Attack and Cast Speed for every stack of any Blessing owned when outside the Divine Realm, up to an additional +15%
(0.5/0.8/1.1/1.4/1.7)% additional damage for every stack of any Blessing owned when outside the Divine Realm, up to an additional (+10/+16/+22/+28/+34)%
(-1/-1.2/-1.4/-1.6/-1.8)% additional damage taken for every stack of any blessing owned while within area of Divine Realm, up to (-20/-24/-28/-32/-38)%
Oracle Thea: Incarnation of The Gods (#1)Divine Spirit75-70% Divine Realm skill radius
(1.7/1.5/1.3/1.1/0.8)% additional damage taken for every 4% of Missing Life when outside the Divine Realm
When dealing damage outside the Divine Realm, enemies with a higher percentage of Life than you will be considered Full-Life enemies
Oracle Thea: Incarnation of The Gods (#1)Incarnation75The Divine Realm will follow you
For (1/1/2/2/2) s after inflicting damage to an enemy for the first time, this enemy is deemed to be at Low Life
When casting a Divine Realm, for every 1 stack(s) of Blessings, (+1/1.25/1.5/1.75/+2)% additional damage dealt inside the Divine Realm until the Divine Realm ends
Oracle Thea: Wisdom of The Gods (#2)Wisdom of The Gods1Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
Click the Trait Skill to cast God's Boon
God's Boon: Consumes all Focus Blessings to grant self God's Boon. Cooldown: 15 s
+6% additional damage for each stack of Focus Blessing that God's Boon consumes. Lasts for 10 s. Stacks up to 8 time(s)
Oracle Thea: Wisdom of The Gods (#2)Finale Prophecy450.8 to the radius of God's Boon for each stack of blessing consumed by God's Boon
For each enemy within range of God's Boon, (+3/3.7/4.4/5.1/+6)% additional damage after granting God's Boon. Lasts for 10 s. Stacks up to 10 time(s)
Oracle Thea: Wisdom of The Gods (#2)Predicted Harvest45Automatically try to use God's Boon when Focus Blessing is at max stacks
(30/35/40/45/50)% chance to gain an additional stack of Focus Blessing when Tenacity Blessing, Agility Blessing or Focus Blessing is gained
Oracle Thea: Wisdom of The Gods (#2)Predicted Hope60God's Boon will now consume all Tenacity Blessing and Agility Blessing stacks
(+2/2.3/2.6/2.9/3.2)% additional All Damage for each stack of Blessing that God's Boon consumes. Lasts for 10 s. Stacks up to 20 time(s)
Oracle Thea: Wisdom of The Gods (#2)Predicted Reincarnation60(+3/+4/+5/+6/+7)% additional God's Boon Cooldown Recovery Speed for every stack of Focus Blessing consumed by God's Boon
(+20/+24/+28/+32/+36)% additional damage if God's Boon consumes max stacks of Focus Blessing. Lasts for 10 s
Oracle Thea: Wisdom of The Gods (#2)Farewell Prophecy75(+4/4.5/+5/5.5/+6)% Double Damage Chance for each stack of Focus Blessing that God's Boon consumes. Lasts for 10 s. Stacks up to 10 time(s)
For every 1% overflown Double Damage Chance, there is a 1% chance to deal Quadruple Damage instead
Oracle Thea: Wisdom of The Gods (#2)Predicted Justice75The biggest max stack bonus of Agility Blessing or Tenacity Blessing is also applied to the max stack bonus of Focus Blessing
(-25/-22.5/-20/-17.5/-15)% additional Cooldown Recovery Speed
Oracle Thea: Blasphemer (#3)Blasphemer1Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
Click the Trait Skill to inflict Desecration on the enemy with the highest rarity within 15m. Cooldown: 5s. Inflicts one-third of the max stacks each time (rounded up)
Converts the effects of affixes that increase Max Blessings Stacks into effects that reduce Max Blessings Stacks and increase Max Desecration Stacks. Increases Max Desecration Stacks by up to 4 for each type of Blessings
Triggers the Trait Skill and ignores its cooldown when gaining any Blessing. Interval: 0.3s
Oracle Thea: Blasphemer (#3)Unholy Baptism45(+5/+10/+15/+20/+25)% additional Erosion Damage
Enemies within 6m of a Desecrated target have a (30/40/40/50/50)% chance to explode when defeated, dealing Erosion Damage equal to 10% of their Max Life to enemies within a (3/4/4/5/5) m radius
Oracle Thea: Blasphemer (#3)Disgraced Minister60Desecration only affects Elites
When there are no other enemies within 6m of the Desecrated target, the target gains Sacrificial Pawn
(+10/+15/+20/+25/+30)% Erosion Resistance
(+3/+4/+4/+5/+5)% Max Erosion Resistance
Oracle Thea: Blasphemer (#3)Tarnished Sage60Up to 2 Elites within 6m of a Desecrated target will also be inflicted with Desecration
Instantly restores (5/6/7/8/9)% of Max Life, Energy Shield, and Mana when defeating a Desecrated target.
+ (10/15/20/25/30)% Attack, Movement, and Cast Speed when dealing damage to a Desecrated target. Lasts for 5s. This effect cannot stack
Oracle Thea: Blasphemer (#3)Extreme Desecration75If the Max Blessings Stacks are further increased when the max stacks of all Blessings are 0, converts the effects of their affixes into effects that increase Max Desecration Stacks. Desecration stacks up to 25 times
Desecration gains an additional base effect: (0.2/0.25/0.3/0.35/0.4)% additional Erosion Damage taken for every 5% of Life the target loses
Oracle Thea: Blasphemer (#3)Onset of Depravity75When inflicting Desecration on an Elite for the first time, deals True Damage equal to (3/6/9/12/15)% of their Max Life. (30/40/50/60/70)% of the max Desecration stacks is also applied to this value to deal True Damage equal to up to 25% of their Max Life
When a Desecrated target is under a crowd control effect, the target gains Mountain of Sins
Spacetime Witness Youga: Spacetime Illusion (#1)Spacetime Illusion1-50 Spacetime Energy consumption
Immediately gains Spacetime Illusion
Own Spacetime Illusion
The Spacetime Illusion uses your Main Skill once every 1.5 s. The Spacetime Illusion's castings are considered your castings

While having Spacetime Illusion, click the Trait Skill to recall Spacetime Illusion
Spacetime Witness Youga: Spacetime Illusion (#1)Me and Myself45+30% Spacetime Illusion Cast Frequency
For every +5% Cooldown Recovery Speed or 2.5% additional Cooldown Recovery Speed, (+5/+7/+9/+11/+13)% Spacetime Illusion Cast Frequency
Spacetime Witness Youga: Spacetime Illusion (#1)Eeeendless Mana60Seals 35% Max Mana. Spacetime Illusion no longer has Cast Frequency limitations
(+1/1.15/1.3/1.45/1.6)% additional Spacetime Illusion Damage for every +4% Spacetime Illusion Cast Frequency
Spacetime Witness Youga: Spacetime Illusion (#1)Make it Quick60Spacetime Illusion no longer has casting actions and is only limited by cast frequency.
(20/23/26/29/33)% of the bonuses and additional bonuses for Cast Speed is also applied to additional Spacetime Illusion Damage.
Spacetime Witness Youga: Spacetime Illusion (#1)I'm an Illusion75Unable to cast the Main Skill
+1 Spacetime Illusion upper limit
(-5/-1/+3/+7/+11)% additional Spacetime Illusion Damage
-30% Movement Speed
Spacetime Witness Youga: Spacetime Illusion (#1)I'm Out of Mana75Casting of Spacetime Illusion will consume your Mana, equal to the Mana Cost of your Main Skill
(+5/6.3/7.5/8.8/+10)% additional damage for you and Spacetime Illusion for each time Spacetime Illusion consumed Mana recently. Stacks up to 10 time(s)
Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Elapse1Clicking the Trait Skill or dealing Damage Over Time to an enemy casts Twisted Spacetime. Interval: 4 s. Lasts for 6 s
While Twisted Spacetime is active, cast Twisted Spacetime again to move it and extend its Duration by 4
Records 40% of Damage Over Time dealt to enemies while Twisted Spacetime is active
After moving, Twisted Spacetime inflicts Turbulence on enemies within, having them share the damage it records equally and clearing the records
Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Speed-up45Reduces the casting interval of Twisted Spacetime by 1 s on defeat
For every 1 s Twisted Spacetime lasts, (+5/6.5/+8/9.5/+11)% recorded Damage Over Time for Twisted Spacetime. Stacks up to 10 time(s)
Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Upheaval45(+30/+37/+44/+51/+58)% additional Damage Over Time while Twisted Spacetime lasts
Twisted Spacetime only inflicts Spacetime Turbulence on Elites within its area. Records are not cleared when there are no Elites within its area
Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Cutting60For every 1% Twisted Spacetime-recording Damage Over Time dealt to enemies, adds (0.4/0.45/0.5/0.55/0.6)% of the Reaping and Reap Purification damage dealt to enemies to damage recorded by Twisted Spacetime
Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Expansion75(+50/+62/+74/+86/+98)% additional Duration for Twisted Spacetime and Spacetime Turbulence
Enemies with Spacetime Turbulence are deemed as being within Twisted Spacetime
Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Pause75(-40/-43/-46/-49/-50)% additional Spacetime Turbulence Duration
(+125/+160/+195/+230/+265)% Twisted Spacetime-recording Damage Over Time
Hero Memory
TypeItemEffect
Base StatsMemory of Origin+90 Dexterity
Base StatsMemory of Origin+90 Intelligence
Base StatsMemory of Origin+90 Strength
Base StatsMemory of Origin+90% damage
Base StatsMemory of Origin+90% Minion Damage
Base StatsMemory of Discipline+180 Max Mana
Base StatsMemory of Discipline+330 Max Life
Base StatsMemory of Discipline+4320 Armor
Base StatsMemory of Discipline+4320 Evasion
Base StatsMemory of Discipline+525 Max Energy Shield
Base StatsMemory of Progress+30% Movement Speed
Base StatsMemory of Progress+36% Attack Speed
Base StatsMemory of Progress+36% Cast Speed
Base StatsMemory of Progress+36% Minion Attack Speed
Base StatsMemory of Progress+36% Minion Cast Speed
Fixed AffixMemory of Origin(-60–-40)% Cursed Effect
Fixed AffixMemory of Origin+(10–12)% Reaping Cooldown Recovery Speed
Fixed AffixMemory of Origin+(10–12)% Affliction Effect
Fixed AffixMemory of Origin+(10–14)% Attack Block Chance
Fixed AffixMemory of Origin+(10–14)% Max Energy Shield
Fixed AffixMemory of Origin+(10–14)% Max Life
Fixed AffixMemory of Origin+(10–14)% Spell Block Chance
Fixed AffixMemory of Origin+(12–18)% Armor
Fixed AffixMemory of Origin+(12–18)% Critical Strike Damage
Fixed AffixMemory of Origin+(12–18)% Evasion
Fixed AffixMemory of Origin+(12–18)% Minion Critical Strike Damage
Fixed AffixMemory of Origin+(14–18)% Affliction Effect
Fixed AffixMemory of Origin+(14–22)% Reaping Cooldown Recovery Speed
Fixed AffixMemory of Origin+(15–21)% Attack Block Chance
Fixed AffixMemory of Origin+(15–21)% Spell Block Chance
Fixed AffixMemory of Origin+(18–22)% Movement Speed
Fixed AffixMemory of Origin+(2–4)% Max Cold Resistance
Fixed AffixMemory of Origin+(2–4)% Max Erosion Resistance
Fixed AffixMemory of Origin+(2–4)% Max Fire Resistance
Fixed AffixMemory of Origin+(2–4)% Max Lightning Resistance
Fixed AffixMemory of Origin+(20–26)% Critical Strike Damage
Fixed AffixMemory of Origin+(20–26)% Minion Critical Strike Damage
Fixed AffixMemory of Origin+(20–28)% Armor
Fixed AffixMemory of Origin+(20–28)% damage
Fixed AffixMemory of Origin+(20–28)% Evasion
Fixed AffixMemory of Origin+(20–28)% Minion Damage
Fixed AffixMemory of Origin+(20–30)% Affliction Effect
Fixed AffixMemory of Origin+(24–32)% Reaping Cooldown Recovery Speed
Fixed AffixMemory of Origin+(26–30)% chance to avoid Elemental Ailments
Fixed AffixMemory of Origin+(28–31)% Critical Strike Damage
Fixed AffixMemory of Origin+(28–31)% Minion Critical Strike Damage
Fixed AffixMemory of Origin+(30–42)% Armor
Fixed AffixMemory of Origin+(30–42)% damage
Fixed AffixMemory of Origin+(30–42)% Evasion
Fixed AffixMemory of Origin+(30–42)% Minion Damage
Fixed AffixMemory of Origin+(4–6)% Max Energy Shield
Fixed AffixMemory of Origin+(4–6)% Max Life
Fixed AffixMemory of Origin+(44–52)% damage
Fixed AffixMemory of Origin+(44–52)% Minion Damage
Fixed AffixMemory of Origin+(6–8)% Max Energy Shield
Fixed AffixMemory of Origin+(6–8)% Max Life
Fixed AffixMemory of Origin+(6–9)% Attack Block Chance
Fixed AffixMemory of Origin+(6–9)% Spell Block Chance
Fixed AffixMemory of Origin+10% Attack Speed
Fixed AffixMemory of Origin+10% Cast Speed
Fixed AffixMemory of Origin+10% Cooldown Recovery Speed
Fixed AffixMemory of Origin+10% Minion Attack Speed
Fixed AffixMemory of Origin+10% Minion Cast Speed
Fixed AffixMemory of Origin+15% Skill Area
Fixed AffixMemory of Origin+16% Attack Speed
Fixed AffixMemory of Origin+16% Cast Speed
Fixed AffixMemory of Origin+16% Minion Attack Speed
Fixed AffixMemory of Origin+16% Minion Cast Speed
Fixed AffixMemory of Origin+16% Projectile Speed
Fixed AffixMemory of Origin+2 to Hero Trait Level
Fixed AffixMemory of Origin+23% Skill Area
Fixed AffixMemory of Origin+24% Projectile Speed
Fixed AffixMemory of Origin+30% Projectile Speed
Fixed AffixMemory of Origin+30% Skill Area
Fixed AffixMemory of Origin+40% Critical Strike Rating
Fixed AffixMemory of Origin+40% Minion Critical Strike Rating
Fixed AffixMemory of Origin+6% Attack Speed
Fixed AffixMemory of Origin+6% Cast Speed
Fixed AffixMemory of Origin+6% Minion Attack Speed
Fixed AffixMemory of Origin+6% Minion Cast Speed
Fixed AffixMemory of Origin+60% Critical Strike Rating
Fixed AffixMemory of Origin+60% Minion Critical Strike Rating
Fixed AffixMemory of Origin+80% Critical Strike Rating
Fixed AffixMemory of Origin+80% Minion Critical Strike Rating
Fixed AffixMemory of OriginImmune to Slow
Fixed AffixMemory of OriginImmune to Paralysis
Fixed AffixMemory of OriginImmune to Weaken
Fixed AffixMemory of OriginImmune to Blinding
Fixed AffixMemory of Discipline(-60–-40)% Cursed Effect
Fixed AffixMemory of Discipline+(10–12)% Reaping Cooldown Recovery Speed
Fixed AffixMemory of Discipline+(10–12)% Affliction Effect
Fixed AffixMemory of Discipline+(10–14)% Attack Block Chance
Fixed AffixMemory of Discipline+(10–14)% Max Energy Shield
Fixed AffixMemory of Discipline+(10–14)% Max Life
Fixed AffixMemory of Discipline+(10–14)% Spell Block Chance
Fixed AffixMemory of Discipline+(12–18)% Armor
Fixed AffixMemory of Discipline+(12–18)% Critical Strike Damage
Fixed AffixMemory of Discipline+(12–18)% Evasion
Fixed AffixMemory of Discipline+(12–18)% Minion Critical Strike Damage
Fixed AffixMemory of Discipline+(14–18)% Affliction Effect
Fixed AffixMemory of Discipline+(14–22)% Reaping Cooldown Recovery Speed
Fixed AffixMemory of Discipline+(15–21)% Attack Block Chance
Fixed AffixMemory of Discipline+(15–21)% Spell Block Chance
Fixed AffixMemory of Discipline+(18–22)% Movement Speed
Fixed AffixMemory of Discipline+(2–4)% Max Cold Resistance
Fixed AffixMemory of Discipline+(2–4)% Max Erosion Resistance
Fixed AffixMemory of Discipline+(2–4)% Max Fire Resistance
Fixed AffixMemory of Discipline+(2–4)% Max Lightning Resistance
Fixed AffixMemory of Discipline+(20–26)% Critical Strike Damage
Fixed AffixMemory of Discipline+(20–26)% Minion Critical Strike Damage
Fixed AffixMemory of Discipline+(20–28)% Armor
Fixed AffixMemory of Discipline+(20–28)% damage
Fixed AffixMemory of Discipline+(20–28)% Evasion
Fixed AffixMemory of Discipline+(20–28)% Minion Damage
Fixed AffixMemory of Discipline+(20–30)% Affliction Effect
Fixed AffixMemory of Discipline+(24–32)% Reaping Cooldown Recovery Speed
Fixed AffixMemory of Discipline+(26–30)% chance to avoid Elemental Ailments
Fixed AffixMemory of Discipline+(28–31)% Critical Strike Damage
Fixed AffixMemory of Discipline+(28–31)% Minion Critical Strike Damage
Fixed AffixMemory of Discipline+(30–42)% damage
Fixed AffixMemory of Discipline+(30–42)% Minion Damage
Fixed AffixMemory of Discipline+(34–38)% Armor
Fixed AffixMemory of Discipline+(34–38)% Evasion
Fixed AffixMemory of Discipline+(4–6)% Max Energy Shield
Fixed AffixMemory of Discipline+(4–6)% Max Life
Fixed AffixMemory of Discipline+(44–52)% damage
Fixed AffixMemory of Discipline+(44–52)% Minion Damage
Fixed AffixMemory of Discipline+(6–8)% Max Energy Shield
Fixed AffixMemory of Discipline+(6–8)% Max Life
Fixed AffixMemory of Discipline+(6–9)% Attack Block Chance
Fixed AffixMemory of Discipline+(6–9)% Spell Block Chance
Fixed AffixMemory of Discipline+10% Attack Speed
Fixed AffixMemory of Discipline+10% Cast Speed
Fixed AffixMemory of Discipline+10% Cooldown Recovery Speed
Fixed AffixMemory of Discipline+10% Minion Attack Speed
Fixed AffixMemory of Discipline+10% Minion Cast Speed
Fixed AffixMemory of Discipline+15% Skill Area
Fixed AffixMemory of Discipline+16% Attack Speed
Fixed AffixMemory of Discipline+16% Cast Speed
Fixed AffixMemory of Discipline+16% Minion Attack Speed
Fixed AffixMemory of Discipline+16% Minion Cast Speed
Fixed AffixMemory of Discipline+16% Projectile Speed
Fixed AffixMemory of Discipline+2 to Hero Trait Level
Fixed AffixMemory of Discipline+23% Skill Area
Fixed AffixMemory of Discipline+24% Projectile Speed
Fixed AffixMemory of Discipline+30% Projectile Speed
Fixed AffixMemory of Discipline+30% Skill Area
Fixed AffixMemory of Discipline+40% Critical Strike Rating
Fixed AffixMemory of Discipline+40% Minion Critical Strike Rating
Fixed AffixMemory of Discipline+6% Attack Speed
Fixed AffixMemory of Discipline+6% Cast Speed
Fixed AffixMemory of Discipline+6% Minion Attack Speed
Fixed AffixMemory of Discipline+6% Minion Cast Speed
Fixed AffixMemory of Discipline+60% Critical Strike Rating
Fixed AffixMemory of Discipline+60% Minion Critical Strike Rating
Fixed AffixMemory of Discipline+80% Critical Strike Rating
Fixed AffixMemory of Discipline+80% Minion Critical Strike Rating
Fixed AffixMemory of DisciplineImmune to Slow
Fixed AffixMemory of DisciplineImmune to Paralysis
Fixed AffixMemory of DisciplineImmune to Weaken
Fixed AffixMemory of DisciplineImmune to Blinding
Fixed AffixMemory of Progress(-60–-40)% Cursed Effect
Fixed AffixMemory of Progress+(10–12)% Reaping Cooldown Recovery Speed
Fixed AffixMemory of Progress+(10–12)% Affliction Effect
Fixed AffixMemory of Progress+(10–14)% Attack Block Chance
Fixed AffixMemory of Progress+(10–14)% Max Energy Shield
Fixed AffixMemory of Progress+(10–14)% Max Life
Fixed AffixMemory of Progress+(10–14)% Spell Block Chance
Fixed AffixMemory of Progress+(12–18)% Armor
Fixed AffixMemory of Progress+(12–18)% Critical Strike Damage
Fixed AffixMemory of Progress+(12–18)% Evasion
Fixed AffixMemory of Progress+(12–18)% Minion Critical Strike Damage
Fixed AffixMemory of Progress+(14–18)% Affliction Effect
Fixed AffixMemory of Progress+(14–22)% Reaping Cooldown Recovery Speed
Fixed AffixMemory of Progress+(15–21)% Attack Block Chance
Fixed AffixMemory of Progress+(15–21)% Spell Block Chance
Fixed AffixMemory of Progress+(18–22)% Movement Speed
Fixed AffixMemory of Progress+(2–4)% Max Cold Resistance
Fixed AffixMemory of Progress+(2–4)% Max Erosion Resistance
Fixed AffixMemory of Progress+(2–4)% Max Fire Resistance
Fixed AffixMemory of Progress+(2–4)% Max Lightning Resistance
Fixed AffixMemory of Progress+(20–26)% Critical Strike Damage
Fixed AffixMemory of Progress+(20–26)% Minion Critical Strike Damage
Fixed AffixMemory of Progress+(20–28)% Armor
Fixed AffixMemory of Progress+(20–28)% damage
Fixed AffixMemory of Progress+(20–28)% Evasion
Fixed AffixMemory of Progress+(20–28)% Minion Damage
Fixed AffixMemory of Progress+(20–30)% Affliction Effect
Fixed AffixMemory of Progress+(24–32)% Reaping Cooldown Recovery Speed
Fixed AffixMemory of Progress+(26–30)% chance to avoid Elemental Ailments
Fixed AffixMemory of Progress+(28–31)% Critical Strike Damage
Fixed AffixMemory of Progress+(28–31)% Minion Critical Strike Damage
Fixed AffixMemory of Progress+(30–42)% damage
Fixed AffixMemory of Progress+(30–42)% Minion Damage
Fixed AffixMemory of Progress+(34–38)% Armor
Fixed AffixMemory of Progress+(34–38)% Evasion
Fixed AffixMemory of Progress+(4–6)% Max Energy Shield
Fixed AffixMemory of Progress+(4–6)% Max Life
Fixed AffixMemory of Progress+(44–52)% damage
Fixed AffixMemory of Progress+(44–52)% Minion Damage
Fixed AffixMemory of Progress+(6–8)% Max Energy Shield
Fixed AffixMemory of Progress+(6–8)% Max Life
Fixed AffixMemory of Progress+(6–9)% Attack Block Chance
Fixed AffixMemory of Progress+(6–9)% Spell Block Chance
Fixed AffixMemory of Progress+10% Attack Speed
Fixed AffixMemory of Progress+10% Cast Speed
Fixed AffixMemory of Progress+10% Cooldown Recovery Speed
Fixed AffixMemory of Progress+10% Minion Attack Speed
Fixed AffixMemory of Progress+10% Minion Cast Speed
Fixed AffixMemory of Progress+15% Skill Area
Fixed AffixMemory of Progress+16% Attack Speed
Fixed AffixMemory of Progress+16% Cast Speed
Fixed AffixMemory of Progress+16% Minion Attack Speed
Fixed AffixMemory of Progress+16% Minion Cast Speed
Fixed AffixMemory of Progress+16% Projectile Speed
Fixed AffixMemory of Progress+2 to Hero Trait Level
Fixed AffixMemory of Progress+23% Skill Area
Fixed AffixMemory of Progress+24% Projectile Speed
Fixed AffixMemory of Progress+30% Projectile Speed
Fixed AffixMemory of Progress+30% Skill Area
Fixed AffixMemory of Progress+40% Critical Strike Rating
Fixed AffixMemory of Progress+40% Minion Critical Strike Rating
Fixed AffixMemory of Progress+6% Attack Speed
Fixed AffixMemory of Progress+6% Cast Speed
Fixed AffixMemory of Progress+6% Minion Attack Speed
Fixed AffixMemory of Progress+6% Minion Cast Speed
Fixed AffixMemory of Progress+60% Critical Strike Rating
Fixed AffixMemory of Progress+60% Minion Critical Strike Rating
Fixed AffixMemory of Progress+80% Critical Strike Rating
Fixed AffixMemory of Progress+80% Minion Critical Strike Rating
Fixed AffixMemory of ProgressImmune to Slow
Fixed AffixMemory of ProgressImmune to Paralysis
Fixed AffixMemory of ProgressImmune to Weaken
Fixed AffixMemory of ProgressImmune to Blinding
Random AffixMemory of Origin+(10–12)% additional Attack and Cast Speed for Combo Starters
+(31–40)% Critical Strike Damage for Combo Finishers
Random AffixMemory of Origin+(14–20)% Max Energy Shield
Random AffixMemory of Origin+(14–20)% Max Life
Random AffixMemory of Origin+(18–23)% Origin of Spirit Magus effect
Random AffixMemory of Origin+(21–31)% Attack Block Chance
Random AffixMemory of Origin+(21–31)% Spell Block Chance
Random AffixMemory of Origin+(22–27)% Max Mana
Random AffixMemory of Origin+(25–32)% Focus Speed
Random AffixMemory of Origin+(26–40)% Reaping Cooldown Recovery Speed
Random AffixMemory of Origin+(26–40)% Affliction Effect
Random AffixMemory of Origin+(40–46)% Armor
Random AffixMemory of Origin+(40–46)% Evasion
Random AffixMemory of Origin+(46–58)% attack Critical Strike Damage
Random AffixMemory of Origin+(46–58)% Spell Critical Strike Damage
Random AffixMemory of Origin+(55–70)% Cold Skill Critical Strike Damage
Random AffixMemory of Origin+(55–70)% Erosion Skill Critical Strike Damage
Random AffixMemory of Origin+(55–70)% Fire Skill Critical Strike Damage
Random AffixMemory of Origin+(55–70)% Lightning Skill Critical Strike Damage
Random AffixMemory of Origin+(55–70)% Minion Critical Strike Damage
Random AffixMemory of Origin+(55–70)% Physical Skill Critical Strike Damage
Random AffixMemory of Origin+(58–68)% Attack Damage
Random AffixMemory of Origin+(58–68)% Cold Damage
Random AffixMemory of Origin+(58–68)% Damage Over Time
Random AffixMemory of Origin+(58–68)% Erosion Damage
Random AffixMemory of Origin+(58–68)% Fire Damage
Random AffixMemory of Origin+(58–68)% Lightning Damage
Random AffixMemory of Origin+(58–68)% Minion Damage
Random AffixMemory of Origin+(58–68)% Physical Damage
Random AffixMemory of Origin+(58–68)% Spell Damage
Random AffixMemory of Origin+104% Attack Critical Strike Rating
Random AffixMemory of Origin+104% Minion Critical Strike Rating
Random AffixMemory of Origin+104% Spell Critical Strike Rating
Random AffixMemory of Origin+18% Attack and Cast Speed
+18% Minion Attack and Cast Speed
Random AffixMemory of Origin+39% Skill Area
Random AffixMemory of Origin+52% Projectile Speed
Random AffixMemory of Discipline+(10–12)% additional Attack and Cast Speed for Combo Starters
+(31–40)% Critical Strike Damage for Combo Finishers
Random AffixMemory of Discipline+(14–20)% Max Energy Shield
Random AffixMemory of Discipline+(14–20)% Max Life
Random AffixMemory of Discipline+(18–23)% Origin of Spirit Magus effect
Random AffixMemory of Discipline+(21–31)% Attack Block Chance
Random AffixMemory of Discipline+(21–31)% Spell Block Chance
Random AffixMemory of Discipline+(22–27)% Max Mana
Random AffixMemory of Discipline+(25–32)% Focus Speed
Random AffixMemory of Discipline+(26–40)% Reaping Cooldown Recovery Speed
Random AffixMemory of Discipline+(26–40)% Affliction Effect
Random AffixMemory of Discipline+(40–46)% Armor
Random AffixMemory of Discipline+(40–46)% Evasion
Random AffixMemory of Discipline+(46–58)% attack Critical Strike Damage
Random AffixMemory of Discipline+(46–58)% Spell Critical Strike Damage
Random AffixMemory of Discipline+(55–70)% Cold Skill Critical Strike Damage
Random AffixMemory of Discipline+(55–70)% Erosion Skill Critical Strike Damage
Random AffixMemory of Discipline+(55–70)% Fire Skill Critical Strike Damage
Random AffixMemory of Discipline+(55–70)% Lightning Skill Critical Strike Damage
Random AffixMemory of Discipline+(55–70)% Minion Critical Strike Damage
Random AffixMemory of Discipline+(55–70)% Physical Skill Critical Strike Damage
Random AffixMemory of Discipline+(58–68)% Attack Damage
Random AffixMemory of Discipline+(58–68)% Cold Damage
Random AffixMemory of Discipline+(58–68)% Damage Over Time
Random AffixMemory of Discipline+(58–68)% Erosion Damage
Random AffixMemory of Discipline+(58–68)% Fire Damage
Random AffixMemory of Discipline+(58–68)% Lightning Damage
Random AffixMemory of Discipline+(58–68)% Minion Damage
Random AffixMemory of Discipline+(58–68)% Physical Damage
Random AffixMemory of Discipline+(58–68)% Spell Damage
Random AffixMemory of Discipline+104% Attack Critical Strike Rating
Random AffixMemory of Discipline+104% Minion Critical Strike Rating
Random AffixMemory of Discipline+104% Spell Critical Strike Rating
Random AffixMemory of Discipline+18% Attack and Cast Speed
+18% Minion Attack and Cast Speed
Random AffixMemory of Discipline+39% Skill Area
Random AffixMemory of Discipline+52% Projectile Speed
Random AffixMemory of Progress+(10–12)% additional Attack and Cast Speed for Combo Starters
+(31–40)% Critical Strike Damage for Combo Finishers
Random AffixMemory of Progress+(14–20)% Max Energy Shield
Random AffixMemory of Progress+(14–20)% Max Life
Random AffixMemory of Progress+(18–23)% Origin of Spirit Magus effect
Random AffixMemory of Progress+(21–31)% Attack Block Chance
Random AffixMemory of Progress+(21–31)% Spell Block Chance
Random AffixMemory of Progress+(22–27)% Max Mana
Random AffixMemory of Progress+(25–32)% Focus Speed
Random AffixMemory of Progress+(26–40)% Reaping Cooldown Recovery Speed
Random AffixMemory of Progress+(26–40)% Affliction Effect
Random AffixMemory of Progress+(40–46)% Armor
Random AffixMemory of Progress+(40–46)% Evasion
Random AffixMemory of Progress+(46–58)% attack Critical Strike Damage
Random AffixMemory of Progress+(46–58)% Spell Critical Strike Damage
Random AffixMemory of Progress+(55–70)% Cold Skill Critical Strike Damage
Random AffixMemory of Progress+(55–70)% Erosion Skill Critical Strike Damage
Random AffixMemory of Progress+(55–70)% Fire Skill Critical Strike Damage
Random AffixMemory of Progress+(55–70)% Lightning Skill Critical Strike Damage
Random AffixMemory of Progress+(55–70)% Minion Critical Strike Damage
Random AffixMemory of Progress+(55–70)% Physical Skill Critical Strike Damage
Random AffixMemory of Progress+(58–68)% Attack Damage
Random AffixMemory of Progress+(58–68)% Cold Damage
Random AffixMemory of Progress+(58–68)% Damage Over Time
Random AffixMemory of Progress+(58–68)% Erosion Damage
Random AffixMemory of Progress+(58–68)% Fire Damage
Random AffixMemory of Progress+(58–68)% Lightning Damage
Random AffixMemory of Progress+(58–68)% Minion Damage
Random AffixMemory of Progress+(58–68)% Physical Damage
Random AffixMemory of Progress+(58–68)% Spell Damage
Random AffixMemory of Progress+104% Attack Critical Strike Rating
Random AffixMemory of Progress+104% Minion Critical Strike Rating
Random AffixMemory of Progress+104% Spell Critical Strike Rating
Random AffixMemory of Progress+18% Attack and Cast Speed
+18% Minion Attack and Cast Speed
Random AffixMemory of Progress+39% Skill Area
Random AffixMemory of Progress+52% Projectile Speed
Legendary
CategoryItemNameLevelAffixes
BootsBoots (DEX)Blade-dancer's Steps58
  • +(1–2) Mobility Skill Level
  • +(30–40)% Movement Speed if you have used a Mobility Skill recently
  • +(20–30)% additional damage for Mobility Skills
  • When using a Mobility Skill, you can use 1 stack(s) of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.6 s
  • +(2–3) Mobility Skill Level (Corroded)
  • +(41–50)% Movement Speed if you have used a Mobility Skill recently (Corroded)
  • +(35–45)% additional damage for Mobility Skills (Corroded)
  • When using a Mobility Skill, you can use 1 stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s. (Corroded)
BootsBoots (DEX)Crow's Plume58
  • +1% Max Elemental Resistance
  • (-70–-50)% Slow Effect received
  • +(15–20)% Movement Speed
  • +(3–5)% Elemental Resistance
  • +30% chance to inflict Paralysis on hit
  • +30% chance to cause Blinding on hit
  • +2% Max Elemental Resistance (Corroded)
  • Immune to Slow (Corroded)
  • +(20–30)% Movement Speed (Corroded)
  • +(5–7)% Elemental Resistance (Corroded)
  • +50% chance to inflict Paralysis on hit (Corroded)
  • +50% chance to cause Blinding on hit (Corroded)
BootsBoots (DEX)Feline Steps58
  • +(4034–5760) gear Evasion
  • +(43–60)% Movement Speed
  • Gains 1 stacks of Agility Blessing when Reaping
  • +(13–15)% Reaping Cooldown Recovery Speed per stack of Agility Blessing owned
  • Gains 1 stack(s) of Deflection when Reaping. Interval 0.5 s
  • Max Agility Blessing Stacks: (10–12)
  • +(6000–7488) gear Evasion (Corroded)
  • +(63–78)% Movement Speed (Corroded)
  • Gains 1 stacks of Agility Blessing and Focus Blessing when Reaping (Corroded)
  • +(18–20)% Reaping Cooldown Recovery Speed per stack of Agility Blessing owned (Corroded)
  • Gains 2 stack(s) of Deflection when Reaping. Interval 0.8 s (Corroded)
  • Max Agility Blessing Stacks: (14–16) (Corroded)
BootsBoots (DEX)Heels of Hands58
  • Triggers Lv. (10–20) Aim while standing still. Interval: 1 s
  • Triggers Lv. (10–20) Blurry Steps upon starting to move. Interval: 1 s
  • Triggers Lv. (10–20) Stoneskin when moving. Interval: 1 s
  • Triggers Lv. (21–30) Aim while standing still. Interval: 1 s (Corroded)
  • Triggers Lv. (21–30) Blurry Steps upon starting to move. Interval: 1 s (Corroded)
  • Triggers Lv. (21–30) Stoneskin when moving. Interval: 1 s (Corroded)
BootsBoots (DEX)Lone Walker's Boots58
  • <You have a random Lv. 20 Precise Bonus Damage Aura>
  • +50% Movement Speed
  • +(15–30)% Aura effect when affected by (4–5) or more Auras
  • +1% Aura Effect per +2% Sealed Mana Compensation
  • <You have a random Lv. 20 Precise Bonus Damage Aura> (Corroded)
  • +(55–65)% Movement Speed (Corroded)
  • +(38–45)% Aura effect when affected by (3–4) or more Auras (Corroded)
  • +1% Aura Effect per +1% Sealed Mana Compensation (Corroded)
BootsBoots (DEX)Pathfinder's Path50
  • +(20–30)% Focus Speed
  • +(10–15)% Cooldown Recovery Speed
  • +(15–20)% Attack and Cast Speed
  • 20% of the bonuses for Focus Speed is also applied to Movement Speed, up to 40%
  • +(30–40)% Focus Speed (Corroded)
  • +(15–25)% Cooldown Recovery Speed (Corroded)
  • +(20–30)% Attack and Cast Speed (Corroded)
  • 30% of the bonuses for Focus Speed is also applied to Movement Speed, up to 50% (Corroded)
BootsBoots (DEX)Ralph's Footsteps58
  • +(150–200) Max Life and Max Energy Shield
  • Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor Rating
  • +50% additional Fervor Duration
  • +(20–22)% Lightning Resistance
  • +(280–350) Max Life and Max Energy Shield (Corroded)
  • Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor Rating
    +20% Fervor effect (Corroded)
  • +70% additional Fervor Duration (Corroded)
  • +(24–26)% Lightning Resistance (Corroded)
BootsBoots (DEX)Ralph's Journey25
  • +(18–22)% Dexterity
  • +1% Movement Speed per 20 Dexterity
  • +(7–8)% additional Lightning Damage per 10 Dexterity
  • The main stat base no longer additionally increases damage
  • +(22–24)% Dexterity (Corroded)
  • +1% Movement Speed per 15 Dexterity (Corroded)
  • +(9–10)% additional Lightning Damage per 10 Dexterity (Corroded)
  • The main stat base no longer additionally increases damage
    +20 all stats (Corroded)
BootsBoots (DEX)Rat King's Escape Show58
  • +(2017–2880) gear Evasion
  • +(30–40)% Movement Speed
  • For every 1 Evasion(s) in the last 10s, +(7–10)% additional damage. Stacks up to 5 times (multiplies)
  • +10% Elemental Resistance
  • [Master Escapist] +1 Max Deflection stacks
    Gains 1 stacks of Deflection on Evasion
  • +(2622–3744) gear Evasion (Corroded)
  • +(50–60)% Movement Speed (Corroded)
  • For every 1 Evasion(s) in the last 10s, +(11–13)% additional damage. Stacks up to 5 times (multiplies) (Corroded)
  • +15% Elemental Resistance (Corroded)
  • [Master Escapist] +1 Max Deflection stacks
    Gains 1 stacks of Deflection on Evasion
    +(30–50)% additional Evasion on Spell Damage (Corroded)
BootsBoots (DEX)Royal Guard's Boots36
  • +(75–100) Max Energy Shield
  • +(25–30)% Movement Speed
  • +10% Erosion Resistance
  • -10% additional damage taken at Low Life
  • +(150–180) Max Energy Shield (Corroded)
  • +(35–45)% Movement Speed (Corroded)
  • +(20–25)% Erosion Resistance (Corroded)
  • -15% additional damage taken at Low Life (Corroded)
BootsBoots (DEX)Thunder Channeling Prosthetics12
  • Triggers Lv. 15 Chain of Lightning when using a Mobility Skill. Interval: 1 s
  • Triggers Lv. 15 Sparkle when using a Mobility Skill. Interval: 1 s
  • +48% Skill Area
  • +20% Spell Burst Charge Speed
  • -20% Movement Speed
  • Triggers Lv. 20 Chain of Lightning when using a Mobility Skill. Interval: 1 s (Corroded)
  • Triggers Lv. 20 Sparkle when using a Mobility Skill. Interval: 1 s (Corroded)
  • +68% Skill Area (Corroded)
  • +30% Spell Burst Charge Speed (Corroded)
  • -10% Movement Speed (Corroded)
BootsBoots (DEX)Valerie's Night Stroll58
  • +(50–150)% Damage Over Time
  • +(2500–4000) gear Evasion
  • Loses 20 Blur Rating when landing a Critical Strike. Interval: 1 s
  • Refreshes Blur upon gaining Blur, Interval: 1s. +(5–10)% Blur Effect
  • [Stealth Stab] -25% additional damage taken while Blur is active
    +25% additional damage for 3 s after Blur ends
  • +(30–40)% Movement Speed
  • +(175–250)% Damage Over Time (Corroded)
  • +(3500–4500) gear Evasion (Corroded)
  • Loses (10–30) Blur Rating when landing a Critical Strike. Interval: 1 s (Corroded)
  • Refreshes Blur upon gaining Blur, Interval: 1s. +(20–30)% Blur Effect (Corroded)
  • [Stealth Stab] -25% additional damage taken while Blur is active
    +25% additional damage for 3 s after Blur ends
    Weaken Nearby enemies when Blur is removed (Corroded)
  • +(40–50)% Movement Speed (Corroded)
BootsBoots (DEX)Wind Chasers20
  • +(23–24)% Projectile Speed
  • Movement Speed is fixed to 130% of the base value
  • +50% Aiming Skill Duration.
  • +(43–44)% Projectile Speed (Corroded)
  • Movement Speed is fixed to 150% of the base value (Corroded)
  • +75% Aiming Skill Duration. (Corroded)
BootsBoots (DEX)Wriggling Tango58
  • +(1–2) Projectile Skill Level
  • Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (15–25) Blinding and Wind Projectiles. Main Skill is supported by Lv. (15–25) Increased Area and Slow Projectile.
  • When Movement Speed is not lower than 300% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 100%.
  • +(1–3) Projectile Skill Level (Corroded)
  • Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (20–35) Blinding and Wind Projectiles. Main Skill is supported by Lv. (20–35) Increased Area and Slow Projectile. (Corroded)
  • When Movement Speed is not lower than 200% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 120%. (Corroded)
BootsBoots (INT)Air Treaders16
  • -20% Terra Skill Duration
  • +80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
  • -30% player Movement Speed
  • +40 Max Life
  • -10% Terra Skill Duration (Corroded)
  • +80% Movement Speed when standing on a Terra Skill. The effect lasts 3s. (Corroded)
  • -10% player Movement Speed (Corroded)
  • +(60–70) Max Life (Corroded)
BootsBoots (INT)Awaiting12
  • +(44–55) Max Life
  • Regenerates (15–20) Life per second
  • +(6–10)% Movement Speed
  • +20% Movement Speed when the Energy Shield is not full
  • +(154–176) Max Life (Corroded)
  • Regenerates (21–25) Life per second (Corroded)
  • +(24–28)% Movement Speed (Corroded)
  • +20% Attack, Cast, and Movement Speed when Energy Shield is not full (Corroded)
BootsBoots (INT)Cold Sanctuary Prosthetics12
  • Triggers Lv. 15 Ring of Ice when using a Mobility Skill. Interval: 1 s
  • Triggers Lv. 15 Frost Terra when using a Mobility Skill. Interval: 1 s
  • +48% Skill Area
  • +(20–30)% Spell Burst Charge Speed
  • -20% Movement Speed
  • Triggers Lv. 20 Ring of Ice when using a Mobility Skill. Interval: 1 s (Corroded)
  • Triggers Lv. 20 Frost Terra when using a Mobility Skill. Interval: 1 s (Corroded)
  • +68% Skill Area (Corroded)
  • +30% Spell Burst Charge Speed (Corroded)
  • -10% Movement Speed (Corroded)
BootsBoots (INT)Fighting Stompers24
  • (-10–-5)% additional damage taken if you have used a Channeled Skill recently
  • +(20–30)% Movement Speed if you have used a Channeled Skill recently
  • +(7–10)% additional damage Channeled Skills
  • (-15–-10)% additional damage taken if you have used a Channeled Skill recently (Corroded)
  • +(30–40)% Movement Speed if you have used a Channeled Skill recently (Corroded)
  • +(11–15)% additional damage Channeled Skills (Corroded)
BootsBoots (INT)Frozen Ripples58
  • +5% Movement Speed
  • +(20–25)% Cold Resistance
  • +(4–5)% Movement Speed per stack of Max Spell Burst, up to +(25–30)%
  • +1 Max Spell Burst when Movement Speed is not higher than 200% of base
  • +(10–15)% Movement Speed (Corroded)
  • +(26–30)% Cold Resistance (Corroded)
  • +(5–6)% Movement Speed per stack of Max Spell Burst, up to +(36–42)% (Corroded)
  • +1 Max Spell Burst when Movement Speed is not higher than (220–280)% of base (Corroded)
BootsBoots (INT)Grace Boots16
  • +(130–180) gear Energy Shield
  • +10% Movement Speed
  • +(12–18) Intelligence
  • +(5–11)% Cold Resistance
  • +(15–20)% Movement Speed when Focus Blessing reaches max stacks
  • +20% chance for Non-Critical Strikes to grant 1 stack of Focus Blessing
  • +(180–240) gear Energy Shield (Corroded)
  • +15% Movement Speed (Corroded)
  • +(19–25) Intelligence (Corroded)
  • +(12–15)% Cold Resistance (Corroded)
  • +(20–30)% Movement Speed when Focus Blessing reaches max stacks (Corroded)
  • +30% for Non-Critical Strikes to grant 1 stack of any Blessing (Corroded)
BootsBoots (INT)Guild Guard Boots58
  • +75 Max Life and Max Energy Shield
  • +(7–10)% Fire and Cold Resistance
  • +(20–30)% Movement Speed
  • +(10–20)% chance to gain a Barrier upon casting a Defensive Skill
  • +(10–20)% chance to trigger Lv. 1 Reform when casting a Defensive Skill. Interval: 0.5s
  • +20% chance to gain Hardened Barrier when suffering Severe Injury. Lasts for 4 s
  • +20% chance to gain a 4 s Thrill Barrier upon inflicting Elemental Ailments
  • +(135–165) Max Life and Max Energy Shield (Corroded)
  • +(17–18)% Fire and Cold Resistance (Corroded)
  • +(40–50)% Movement Speed (Corroded)
  • +(20–30)% chance to gain a Barrier upon casting a Defensive Skill (Corroded)
  • +(20–30)% chance to trigger Lv. 1 Reform when casting a Defensive Skill. Interval: 0.5s (Corroded)
  • +30% chance to gain Hardened Barrier when suffering Severe Injury. Lasts for 4 s (Corroded)
  • +30% chance to gain a 4 s Thrill Barrier upon inflicting Elemental Ailments (Corroded)
BootsBoots (INT)King's Boon58
  • +(170–238) gear Energy Shield
  • +(16–22)% Cold Resistance
  • Reaps 0.3 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s cooldown against the same target
  • (-10–10)% additional Damage Over Time taken
  • +(10–30)% Movement Speed
  • [More With Less] +30% additional Damage Over Time
    -10% additional Damage Over Time Duration
  • +(340–408) gear Energy Shield (Corroded)
  • +(30–35)% Cold Resistance (Corroded)
  • Reaps 0.4 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s cooldown against the same target (Corroded)
  • (-20–-11)% additional Damage Over Time taken (Corroded)
  • +(20–40)% Movement Speed (Corroded)
  • [More With Less] +30% additional Damage Over Time
    -10% additional Damage Over Time Duration
    +10% Skill Effect Duration (Corroded)
BootsBoots (INT)Powered Battle Greaves58
  • +272 gear Energy Shield
  • +(14–16)% Cold Resistance
  • +(20–30)% Movement Speed
  • +20% Movement Speed at Full Energy Shield
  • +10% chance to avoid damage while Energy Shield Charge is active
  • Energy Shield Charge cannot be interrupted when Energy Shield is below 35%
  • +(408–442) gear Energy Shield (Corroded)
  • +(10–11)% Elemental Resistance (Corroded)
  • +(40–50)% Movement Speed (Corroded)
  • +(30–40)% Movement Speed at Full Energy Shield (Corroded)
  • +15% chance to avoid damage while Energy Shield Charge is active (Corroded)
  • Energy Shield Charge cannot be interrupted when Energy Shield is below 50% (Corroded)
BootsBoots (INT)Shadow Dance6
  • +(50–70)% Movement Speed
  • You suffer 1 stack of Wilt with 30 Base Damage every 0.1s when an Elite is in Proximity
  • +(80–90)% Movement Speed (Corroded)
  • You suffer 1 stack of Wilt with 20 Base Damage every 0.1s when an Elite is in Proximity (Corroded)
BootsBoots (INT)Verdant Steps58
  • <A Random Origin of Spirit Magus Affix>
  • <A Random Origin of Spirit Magus Affix>
  • <A Random Origin of Spirit Magus Affix>
  • For every Origin of Spirit Magus that affects you, +(10–12)% Movement Speed
  • <A Random Origin of Spirit Magus Affix> (Corroded)
  • <A Random Origin of Spirit Magus Affix> (Corroded)
  • <A Random Origin of Spirit Magus Affix> (Corroded)
  • For every Origin of Spirit Magus that affects you, +(12–15)% Movement Speed (Corroded)
BootsBoots (STR)Boots of Devastation58
  • +(1000–1500) Gear Armor
  • +(25–30)% Movement Speed
  • +(16–20)% Warcry Effect
  • +(40–50)% additional damage when a Skill consumes Demolisher Charge
  • +(1600–2000) Gear Armor (Corroded)
  • +(35–45)% Movement Speed (Corroded)
  • +(25–30)% Warcry Effect (Corroded)
  • +(60–70)% additional damage when a Skill consumes Demolisher Charge (Corroded)
BootsBoots (STR)Boots of Sinned Fire15
  • +20% Movement Speed
  • +25% chance to Ignite targets
  • +(30–40)% damage against Ignited enemies
  • Immune to Ignite
  • +30% Movement Speed (Corroded)
  • +50% chance to Ignite targets (Corroded)
  • +(80–100)% damage against Ignited enemies (Corroded)
  • (-30–-50)% additional Ignite Damage taken (Corroded)
BootsBoots (STR)Dragon Scale Shoes10
  • +154 Max Life
  • Regenerates 36 Life per second while moving
  • +20% Movement Speed
  • Immune to Trauma
  • +254 Max Life (Corroded)
  • Regenerates 126 Life per second while moving (Corroded)
  • +30% Movement Speed (Corroded)
  • Immune to Trauma
    +(20–30)% Erosion Resistance (Corroded)
BootsBoots (STR)Final Bastion58
  • +(1900–2100) Gear Armor
  • +154 Max Life
  • +11% Fire Resistance
  • +8% Movement Speed
  • Regenerates 3% Life per second
    Regenerates 3% Life per second when taking Damage Over Time
  • Immune to Slow
  • +(2500–2600) Gear Armor (Corroded)
  • +264 Max Life (Corroded)
  • +24% Fire Resistance (Corroded)
  • +18% Movement Speed (Corroded)
  • Regenerates (4–5)% Life per second
    Regenerates (4–5)% Life per second when taking Damage Over Time (Corroded)
  • Immune to crowd control effects (Corroded)
BootsBoots (STR)Fire Lord's Pyric Stride58
  • +(150–250) Max Life
  • +5% Max Fire Resistance
  • Max Terra Quantity bonus is set to 1
  • +80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
  • +1% Terra Charge Restoration Speed and +1% Terra Skill Area for every 1% overflown Fire Resistance
  • +(300–400) Max Life (Corroded)
  • +(7–8)% Max Fire Resistance (Corroded)
  • Max Terra Quantity bonus is set to 1
    -50% Terra Skill Cost (Corroded)
  • +(90–100)% Movement Speed when standing on a Terra Skill. The effect lasts 2s. (Corroded)
  • +3% Terra Charge Restoration Speed and +3% Terra Skill Area for every 2% overflown Fire Resistance (Corroded)
BootsBoots (STR)Fire Shielding Prosthetics12
  • Triggers Lv. 15 Fire Burst when using a Mobility Skill. Interval: 1 s
  • Triggers Lv. 15 Flame Jet when using a Mobility Skill. Interval: 1 s
  • +48% Skill Area
  • +20% Spell Burst Charge Speed
  • -20% Movement Speed
  • Triggers Lv. 20 Fire Burst when using a Mobility Skill. Interval: 1 s (Corroded)
  • Triggers Lv. 20 Flame Jet when using a Mobility Skill. Interval: 1 s (Corroded)
  • +68% Skill Area (Corroded)
  • +30% Spell Burst Charge Speed (Corroded)
  • -10% Movement Speed (Corroded)
BootsBoots (STR)Mind Infusion58
  • +(1340–1540) Gear Armor
  • +(1–2) Minion Skill Level
  • +(30–35)% Movement Speed for Nearby allies and you
  • When casting an Empower Skill, triggers Lv. (10–20) Dark Gate. Cooldown: 6s.
  • +(1772–1972) Gear Armor (Corroded)
  • +3 Minion Skill Level (Corroded)
  • +(45–50)% Movement Speed for Nearby allies and you (Corroded)
  • When casting an Empower Skill, triggers Lv. (15–30) Dark Gate. Cooldown: 6s. (Corroded)
BootsBoots (STR)Resolution Steps58
  • +(1728–2304) Gear Armor
  • +(65–165) Max Life
  • +(10–30)% Movement Speed
  • [Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
    -50% additional Regain Interval
  • +5% Elemental Resistance while Tenacity Blessing is active
  • +(2880–3456) Gear Armor (Corroded)
  • +(200–275) Max Life (Corroded)
  • +(30–50)% Movement Speed (Corroded)
  • [Poisoned Relief] +25% injury buffer
    -15% additional damage taken at Low Life (Corroded)
  • +12% Elemental Resistance while Tenacity Blessing is active (Corroded)
Chest ArmorChest Armor (DEX)Double Rainbow58
  • +1% Strength
  • +1% Dexterity
  • +1% Intelligence
  • +(6–10)% Elemental Resistance
  • +(15–17)% additional damage and (-6–-5)% additional damage taken when two Elemental Resistances are identical (multiplies)
  • +(10–15)% Strength (Corroded)
  • +(10–15)% Dexterity (Corroded)
  • +(10–15)% Intelligence (Corroded)
  • +(12–16)% Elemental Resistance (Corroded)
  • +(9–10)% additional damage and (-6–-5)% additional damage taken when two Resistance are identical (multiplies) (Corroded)
Chest ArmorChest Armor (DEX)Evil Heart Armor58
  • +(2200–2400) gear Evasion
  • (-40–-20)% Erosion Resistance
  • Adds 3 Base Ailment Damage
  • +(40–60)% additional Ailment Damage
  • [Vile] Duration of Ailments caused by Critical Strikes is doubled
    For every +3% Critical Strike Damage, +1% additional Ailment Damage
  • +(3200–3400) gear Evasion (Corroded)
  • (-20–-1)% Erosion Resistance (Corroded)
  • Adds 5 Base Ailment Damage (Corroded)
  • +(50–75)% additional Ailment Damage (Corroded)
  • [Vile] Duration of Ailments caused by Critical Strikes is doubled
    For every +3% Critical Strike Damage, +1% additional Ailment Damage
    +(20–24)% Ailment Duration (Corroded)
Chest ArmorChest Armor (DEX)Lightning Striker's Sacrum58
  • +(6000–8000) gear Evasion
  • +1 Horizontal Projectile Skill Level
  • Adds 1 - (180–240) Lightning Damage to Attacks
  • Gains 1 stacks of Deflection on Evasion
  • +(8000–10000) gear Evasion (Corroded)
  • +2 Horizontal Projectile Skill Level (Corroded)
  • Adds 1 - (260–300) Lightning Damage to Attacks (Corroded)
  • [Master Escapist] +1 Max Deflection stacks
    Gains 1 stacks of Deflection on Evasion (Corroded)
Chest ArmorChest Armor (DEX)Mad Doctor's Silver-Plated Lung58
  • When casting a Restoration Skill, +(20–30)% Injury Buffer. The effect gradually falls off to 0 within 3s.
  • When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
  • When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s.
  • +(30–50)% Physique and + (10–20)% Movement Speed if you have cast a Restoration Skill, an Empower Skill, and a Defensive Skill recently
  • When casting a Restoration Skill, +(35–40)% Injury Buffer. The effect gradually falls off to 0 within 3s. (Corroded)
  • When casting an Empower Skill, regenerates (6–7)% Life and Mana per second. The effect gradually falls off to 0 within 3 s. (Corroded)
  • When casting a Defensive Skill, +(40–50)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s. (Corroded)
  • +(40–60)% Physique and + (21–30)% Movement Speed if you have cast a Restoration Skill, an Empower Skill, and a Defensive Skill recently (Corroded)
Chest ArmorChest Armor (DEX)Phantasm10
  • +(120–320) gear Evasion
  • +55 Max Life
  • When moving, triggers a Lv. 20 Split Shot every 0.6s
  • +15% Projectile Speed
  • Enlarges Physique by (10–15)%
  • +(800–900) gear Evasion (Corroded)
  • +165 Max Life (Corroded)
  • When moving, triggers a Lv. 30 Split Shot every 0.4s (Corroded)
  • +30% Projectile Speed (Corroded)
  • Enlarges Physique by (20–25)% (Corroded)
Chest ArmorChest Armor (DEX)Ralph's Burial30
  • +(2880–3744) gear Evasion
  • +12% Dexterity
  • Adds (1–2) - (5–6) Lightning Damage for every 10 Dexterity
  • The main stat base no longer additionally increases damage
  • +(4320–5184) gear Evasion (Corroded)
  • +16% Dexterity (Corroded)
  • Adds (1–2) - (5–6) Lightning Damage for every (7–8) Dexterity (Corroded)
  • The main stat base no longer additionally increases damage
    +20 all stats (Corroded)
Chest ArmorChest Armor (DEX)Royal Cycle58
  • +(50–60)% Elemental Damage
  • +(6–8)% Elemental Resistance
  • +1% Fire Damage per (10–12) Strength
  • +1% Lightning Damage per (10–12) Dexterity
  • +1% Cold Damage per (10–12) Intelligence
  • +1% additional Elemental Damage for every (28–30) of the highest stat among Strength, Dexterity, and Intelligence
  • +(80–90)% Elemental Damage (Corroded)
  • +(10–12)% Elemental Resistance (Corroded)
  • +1% Lightning Damage per (10–12) Dexterity (Corroded)
  • +1% Fire Damage per (10–12) Strength (Corroded)
  • +1% Fire Damage per (10–12) Strength (Corroded)
  • +1% additional Elemental Damage for every (18–20) of the highest stat among Strength, Dexterity, and Intelligence (Corroded)
Chest ArmorChest Armor (DEX)Sarituya20
  • Miniaturization
  • +50% Nimbleness Aura Effect
  • +3 Aura Skill Level
  • +1 Max Deflection stacks
  • Miniaturization
    Enlarges Physique by (-15–-10)% (Corroded)
  • +50% additional Nimbleness Aura Effect (Corroded)
  • +5 Aura Skill Level (Corroded)
  • +(1–2) Max Deflection stacks (Corroded)
Chest ArmorChest Armor (DEX)Trinity58
  • (-3–3)% Max Elemental Resistance
  • (-5–5)% Elemental Resistance
  • Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
  • Law of Trinity
  • +(4–8)% Max Elemental Resistance (Corroded)
  • +(6–12)% Elemental Resistance (Corroded)
  • Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
    +(18–20)% additional Elemental Damage (Corroded)
  • Edict of Trinity (Corroded)
Chest ArmorChest Armor (INT)Agony of Lost Self50
  • +(10–20)% Max Life and Max Energy Shield
  • +(1–3) Main Skill Level
  • Takes 30 True Damage every 0.1s if you haven't used a Main Skill recently
  • +(25–35)% Max Life and Max Energy Shield (Corroded)
  • +(3–4) Main Skill Level (Corroded)
  • Takes 15 True Damage every 0.1s if you haven't used a Main Skill recently (Corroded)
Chest ArmorChest Armor (INT)Agony's Embrace58
  • -6% Max Erosion Resistance
  • +(21–30)% Defense
  • +(7–10)% Movement Speed
  • Converts (20–25)% of Physical Damage and Elemental Damage taken to Erosion Damage
  • +(15–20)% Erosion Resistance Penetration and +(10–15)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently
  • (-5–-2)% Max Erosion Resistance (Corroded)
  • +(35–50)% Defense (Corroded)
  • +(12–16)% Movement Speed (Corroded)
  • Converts (26–30)% of Physical Damage and Elemental Damage taken to Erosion Damage (Corroded)
  • +(21–28)% Erosion Resistance Penetration and +(16–20)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently (Corroded)
Chest ArmorChest Armor (INT)Blight58
  • +(20–30)% Max Life and Max Energy Shield
  • +(30–40)% Attack and Cast Speed
  • +15% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 10 time(s)
  • -50% additional Deterioration Duration
  • +(35–45)% Max Life and Max Energy Shield (Corroded)
  • +(60–80)% Attack and Cast Speed (Corroded)
  • +25% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 10 time(s) (Corroded)
  • -50% additional Deterioration Duration
    +(15–30)% Deterioration Damage (Corroded)
Chest ArmorChest Armor (INT)Cicada Shell58
  • +1% Max Fire Resistance
  • +1% Max Cold Resistance
  • +1% Max Lightning Resistance
  • +(10–16)% Max Life, Max Mana, and Max Energy Shield
  • -80% Energy Shield Charge Speed
    Adds Elemental Damage equal to (1.1–1.4)% of Max Energy Shield to Attacks and Spells
  • +2% Max Fire Resistance (Corroded)
  • +2% Max Cold Resistance (Corroded)
  • +2% Max Lightning Resistance (Corroded)
  • +(20–25)% Max Life, Max Mana, and Max Energy Shield (Corroded)
  • (-40–40)% Energy Shield Charge Speed
    Adds Elemental Damage equal to (1.3–1.6)% of Max Energy Shield to Attacks and Spells (Corroded)
Chest ArmorChest Armor (INT)Corrupted Bulwark58
  • +1 Max Life
  • +(1225–1750) Max Energy Shield
  • +1 Max Mana
  • +1 all stats
  • +(12–16)% Energy Shield Charge Speed while moving
  • +(100–120) Max Life (Corroded)
  • +(1750–2100) Max Energy Shield (Corroded)
  • +(100–120) Max Mana (Corroded)
  • +(25–35) all stats (Corroded)
  • +(20–24)% Energy Shield Charge Speed while moving (Corroded)
Chest ArmorChest Armor (INT)Endless Fortress58
  • +(204–238) gear Energy Shield
  • +(3–4)% Cold and Lightning Resistance
  • +(3–5)% Attack and Spell Block Chance
  • +(12–18)% additional damage for Minions when they are at Low Life
  • (-2–2) to Max Summonable Synthetic Troops
  • [Arcane] Converts 100% of Mana Cost to Life Cost
    +25% additional Max Life
  • +(544–578) gear Energy Shield (Corroded)
  • +(11–13)% Cold and Lightning Resistance (Corroded)
  • +(12–16)% Attack and Spell Block Chance (Corroded)
  • +(30–36)% additional damage for Minions when they are at Low Life (Corroded)
  • +2 to Max Summonable Synthetic Troops (Corroded)
  • [Ward] Adds 13% of Sealed Mana as Energy Shield
    Adds 13% of Sealed Life as Energy Shield (Corroded)
Chest ArmorChest Armor (INT)Flaming Evil58
  • +(4–6)% Max Fire Resistance
  • +1% Max Cold Resistance
  • +1% Max Lightning Resistance
  • +(20–32)% Max Life, Max Mana, and Max Energy Shield
  • For every 1% Fire Resistance, +(2.5–3)% Critical Strike Damage, up to +600%
  • +(7–8)% Max Fire Resistance (Corroded)
  • +(2–3)% Max Cold Resistance (Corroded)
  • +(2–3)% Max Lightning Resistance (Corroded)
  • +(35–42)% Max Life, Max Mana, and Max Energy Shield (Corroded)
  • For every 1% Fire Resistance, +(3.1–3.5)% Critical Strike Damage, up to +800% (Corroded)
Chest ArmorChest Armor (INT)Fleeting Sky58
  • +1% Max Fire Resistance
  • +1% Max Cold Resistance
  • +(4–6)% Max Lightning Resistance
  • +(20–32)% Max Life, Max Mana, and Max Energy Shield
  • For every 1% Lightning Resistance, +(1–1.2)% Attack and Cast Speed, up to +240%
  • +(2–3)% Max Fire Resistance (Corroded)
  • +(2–3)% Max Cold Resistance (Corroded)
  • +(7–8)% Max Lightning Resistance (Corroded)
  • +(35–42)% Max Life, Max Mana, and Max Energy Shield (Corroded)
  • For every 1% Lightning Resistance, +(1.3–1.4)% Attack and Cast Speed, up to +280% (Corroded)
Chest ArmorChest Armor (INT)Frozen Path58
  • +1% Max Fire Resistance
  • +(4–6)% Max Cold Resistance
  • +1% Max Lightning Resistance
  • +(20–32)% Max Life, Max Mana, and Max Energy Shield
  • For every 2% Cold Resistance, +(11–13) Attack and Spell Critical Strike Rating, up to +1300
  • +(2–3)% Max Fire Resistance (Corroded)
  • +(7–8)% Max Cold Resistance (Corroded)
  • +(2–3)% Max Lightning Resistance (Corroded)
  • +(35–42)% Max Life, Max Mana, and Max Energy Shield (Corroded)
  • For every 2% Cold Resistance, +(14–15) Attack and Spell Critical Strike Rating, up to +1500 (Corroded)
Chest ArmorChest Armor (INT)Gauze of Phantom Sin45
  • Max Agility Blessing Stacks (-1–1)
  • Max Focus Blessing Stacks (-1–1)
  • Max Tenacity Blessing Stacks (-1–1)
  • -2% additional damage per stack of Blessing (multiplies)
  • Max Agility Blessing Stacks +1
    +10% additional damage (Corroded)
  • Max Focus Blessing Stacks +1
    +10% additional damage (Corroded)
  • Max Tenacity Blessing Stacks +1
    +10% additional damage (Corroded)
  • -1% additional damage per stack of Blessing (multiplies) (Corroded)
Chest ArmorChest Armor (INT)Genius Battlegear36
  • +(60–80) Max Life
  • -100% Critical Strike Rating
    +100% Critical Strike Damage
  • +40% Spell Critical Strike Rating for every 1 Spell Burst Charge consumed for 10s. Stacks up to 10 times
  • +(90–120) Max Life (Corroded)
  • +100% Critical Strike Damage (Corroded)
  • +50% Spell Critical Strike Rating for every 1 Spell Burst Charge consumed for 10s. Stacks up to 10 times (Corroded)
Chest ArmorChest Armor (INT)Iced Drinker's Cage58
  • +(400–600) gear Energy Shield
  • (-1–1) Main Skill Level
  • +(5–7)% additional Freeze Duration for every time the Main Skill has been used recently. Interval: 1 s
  • Gains (5–7) stack(s) of Cage when inflicting Freeze. Interval: 1 s
  • Effects of Control Effects received +(1–50)%
  • +(601–800) gear Energy Shield (Corroded)
  • +(1–3) Main Skill Level (Corroded)
  • +(8–10)% additional Freeze Duration for every time the Main Skill has been used recently. Interval: 1 s (Corroded)
  • Gains (8–10) stack(s) of Cage when inflicting Freeze. Interval: 1 s (Corroded)
  • Effects of Control Effects received (-50–-1)% (Corroded)
Chest ArmorChest Armor (INT)Imperious Verdict48
  • -2 Focus Skill Level
  • +(100–150) Max Life
  • When Focus Skills are equipped in the Active Skill Slot: +(15–25)% additional Focus Skill Damage, (-25–-15)% Focus Buff Effect
  • -1 Focus Skill Level (Corroded)
  • +(180–250) Max Life (Corroded)
  • When Focus Skills are equipped in the Active Skill Slot: +(30–40)% additional Focus Skill Damage, (-10–-5)% Focus Buff Effect (Corroded)
Chest ArmorChest Armor (INT)Israfel's Sorrow30
  • +(170–238) gear Energy Shield
  • +(120–144) Max Mana
  • +36% Intelligence
  • Adds (297–317) - (413–433) Cold Damage when having at least 600 Intelligence
  • +(272–340) gear Energy Shield (Corroded)
  • +(156–180) Max Mana (Corroded)
  • +48% Intelligence (Corroded)
  • Adds (449–469) - (721–741) Cold Damage when having at least 600 Intelligence (Corroded)
Chest ArmorChest Armor (INT)Kingly Armor58
  • +(5–8)% Max Life and Max Energy Shield
  • Max Terra Charge Stacks +1
  • +1 Main Skill Level
  • +(15–20)% Erosion Resistance
  • Terra Charge's Restoration Speed is set to (200–300)% of the default value
  • (-2–-1)% Movement Speed for every Terra Charge consumed recently. Stacks up to (5–15) time(s)
  • +(10–12)% Max Life and Max Energy Shield (Corroded)
  • Max Terra Charge Stacks +1
    +(30–50)% Terra Skill Duration (Corroded)
  • +2 Main Skill Level (Corroded)
  • +(25–30)% Erosion Resistance (Corroded)
  • Terra Charge's Restoration Speed is set to (300–400)% of the default value (Corroded)
  • +(1–2)% Movement Speed for every Terra Charge consumed recently. Stacks up to (5–15) time(s) (Corroded)
Chest ArmorChest Armor (INT)Ruinous Star58
  • +(20–30)% Erosion Resistance
  • +(15–30)% additional Deterioration Duration
  • Every 0.5 s, your next non-Channeled Main Skill is enhanced by Obliterate
    Skills not enhanced by Obliterate cannot inflict Deterioration
  • Deterioration no longer deals True Damage when it expires. Instead, it deals True Damage once every 0.33s while it lasts. The damage gains a 40% additional damage increment each time, up to 6 times
  • +(30–40)% Erosion Resistance (Corroded)
  • +(30–45)% additional Deterioration Duration (Corroded)
  • Every 0.4 s, your next non-Channeled Main Skill is enhanced by Obliterate
    Skills not enhanced by Obliterate cannot inflict Deterioration (Corroded)
  • Deterioration no longer deals True Damage when it expires. Instead, it deals True Damage once every 0.33s while it lasts. The damage gains a 60% additional damage increment each time, up to 6 times (Corroded)
Chest ArmorChest Armor (INT)Shattered Moonlight58
  • +(350–370) gear Energy Shield
  • Main Skill is supported by Lv. (10–20) Psychic Burst
  • Beacon
  • Unable to use Restoration Skills
  • +(450–470) gear Energy Shield (Corroded)
  • Main Skill is supported by Lv. (25–35) Psychic Burst (Corroded)
  • Beacon
    +(30–40)% Spell Burst Charge Speed (Corroded)
  • Restoration Skills: +50% Restoration Duration (Corroded)
Chest ArmorChest Armor (INT)Stellar Vestment of Eminence58
  • +(270–280) gear Energy Shield
  • +(8–10)% Elemental Resistance
  • +60 Intelligence
  • -60% Barrage Skill Wave Interval
  • Barrage Skills +(20–30)% damage increase per wave
  • +(85–100)% chance to launch one more wave when casting a Barrage Skill
  • +(350–370) gear Energy Shield (Corroded)
  • +(14–16)% Elemental Resistance (Corroded)
  • +90 Intelligence (Corroded)
  • -60% Barrage Wave Interval and +(15–20)% additional Barrage Skill Damage (Corroded)
  • Barrage Skills +(20–30)% damage increase per wave
    +(15–20)% additional damage for Barrage Skills (Corroded)
  • +(85–100)% chance to launch one more wave when casting a Barrage Skill
    +(15–20)% additional damage for Barrage Skills (Corroded)
Chest ArmorChest Armor (INT)Twilight Vestment58
  • +(238–272) gear Energy Shield
  • +1 Active Skill Level
  • When Reaping, Energy Shield starts charging immediately
  • (-36–12)% Energy Shield Charge Speed
  • +(8–12)% Reaping Duration
  • +(3–5)% Elemental Resistance
  • +442 gear Energy Shield (Corroded)
  • +2 Active Skill Level (Corroded)
  • When Reaping, Energy Shield starts charging immediately and cannot be interrupted within 2 s (Corroded)
  • (-16–24)% Energy Shield Charge Speed (Corroded)
  • +(13–18)% Reaping Duration (Corroded)
  • +(5–7)% Elemental Resistance (Corroded)
Chest ArmorChest Armor (INT)Undying Faith58
  • +(120–272) gear Energy Shield
  • +(1–2) Passive Skill Level
  • +(8–12)% Sealed Mana Compensation
  • +(18–24)% additional damage at Low Life
  • +(6–9)% Aura Effect when at Low Life
  • +(400–450) gear Energy Shield (Corroded)
  • +3 Passive Skill Level (Corroded)
  • [Ward] Adds 13% of Sealed Mana as Energy Shield
    Adds 13% of Sealed Life as Energy Shield (Corroded)
  • +(30–36)% additional damage at Low Life (Corroded)
  • +(12–15)% Aura Effect when at Low Life (Corroded)
Chest ArmorChest Armor (STR)Arrival of the Polar Night58
  • +(8–10)% Intimidating effect
  • +(176–264) Max Life
  • Enemies within 12m are Intimidated
  • +(24–29)% additional Life Regeneration Speed when at Low Life
  • Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
  • +(12–15)% Intimidating effect (Corroded)
  • +(352–396) Max Life (Corroded)
  • Enemies within 12m are Intimidated
    +(5–10)% Intimidating effect (Corroded)
  • +(35–40)% additional Life Regeneration Speed when at Low Life (Corroded)
  • Restores 3% Max Life every second for 4s upon hitting an enemy under at least 3 control effects. (Corroded)
Chest ArmorChest Armor (STR)Aslan20
  • Giantism
  • +50% Steadfast Aura Effect
  • +3 Aura Skill Level
  • +10% Armor Effective Rate for Non-Physical Damage
  • Giantism
    Enlarges Physique by (10–15)% (Corroded)
  • +50% additional Steadfast Aura Effect (Corroded)
  • +5 Aura Skill Level (Corroded)
  • +(15–20)% Armor Effective Rate for Non-Physical Damage (Corroded)
Chest ArmorChest Armor (STR)Crimson King58
  • +(50–500) Max Life
  • +(60–75)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recently
  • If you have consumed more than 150% Life, (-55–-45)% additional damage taken
  • +50% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recently
  • +(600–800) Max Life (Corroded)
  • +(80–100)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recently (Corroded)
  • If you have consumed more than 100% Life, (-68–-58)% additional damage taken (Corroded)
  • +60% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recently (Corroded)
Chest ArmorChest Armor (STR)Devouring Tide58
  • +(1152–1440) Gear Armor
  • +(88–110) Max Life
  • Fire Resistance is fixed at 30%
  • Adds (10–15)% of Physical Damage as Fire Damage during Multistrike
  • Multistrikes deal (36–48)% increasing damage
  • +(1728–2016) Gear Armor (Corroded)
  • +(132–154) Max Life (Corroded)
  • Fire Resistance is fixed at 40% (Corroded)
  • Adds (20–30)% of Physical Damage as Fire Damage during Multistrike (Corroded)
  • Multistrikes deal (56–70)% increasing damage (Corroded)
Chest ArmorChest Armor (STR)Dragon Breath Armor58
  • +(2448–2592) Gear Armor
  • +(10–13)% Max Life
  • +(160–216)% Fire Damage
  • Converts (10–15)% of Physical Damage taken to Fire Damage
  • You cannot deal Fire Damage unless you are Ignited
    +(300–400)% additional Ignite Damage taken
  • You always receive +(2–3) Ignite Damage when there are enemies nearby
  • +(3744–4032) Gear Armor (Corroded)
  • +24% Max Life (Corroded)
  • +(288–360)% Fire Damage (Corroded)
  • Converts (20–30)% of Physical Damage taken to Fire Damage (Corroded)
  • Damage ignores enemy Fire Resistance when you are Ignited
    +(30–40)% additional Ignite Damage taken (Corroded)
  • You always receive +1 Ignite Damage when there are enemies nearby (Corroded)
Chest ArmorChest Armor (STR)Friend Nemesis58
  • +(3160–3560) Gear Armor
  • +(26–40)% additional Spirit Magus Skill Damage
  • If you have recently moved more than (10–20) m, Spirit Magi +(36–60) initial Growth
  • While Reconjuring, Spirit Magi regenerate (20–40)% Life per second
  • Spirit Magi take 1000 Secondary Physical Damage when you are not at Full Life. Interval: 0.5 s.
  • +(4108–4628) Gear Armor (Corroded)
  • +(34–52)% additional Spirit Magus Skill Damage (Corroded)
  • If you have recently moved more than (10–20) m, Spirit Magi +(47–78) initial Growth (Corroded)
  • While Reconjuring, Spirit Magi regenerate (40–60)% Life per second (Corroded)
  • When taking damage, removes (10–20)% Max Life from Spirit Magi. Interval: 0.2 s (Corroded)
Chest ArmorChest Armor (STR)Furious Man's Body30
  • -20% additional Movement Speed
  • +10 Max Life
  • Demolisher Skills are supported by Lv. (20–25) Quick Return.
  • Gains 80% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.
  • -10% additional Movement Speed (Corroded)
  • +100 Max Life (Corroded)
  • Demolisher Skills are supported by Lv. (30–35) Quick Return. (Corroded)
  • Gains (90–120)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s. (Corroded)
Chest ArmorChest Armor (STR)Glorious Journey1
  • +(15–20) all stats
  • +(60–80) Fire Damage Reflection
  • +(60–80) Lightning Damage Reflection
  • +(60–80) Cold Damage Reflection
  • +(24–30) all stats (Corroded)
  • +(300–350) Fire Damage Reflection (Corroded)
  • +(300–350) Lightning Damage Reflection (Corroded)
  • +(300–350) Cold Damage Reflection (Corroded)
Chest ArmorChest Armor (STR)Heavyware58
  • +(1728–2016) Gear Armor
  • +(66–88) Max Life
  • +(8–11)% Erosion Resistance
  • +(30–36) Strength
  • +(16–18)% additional damage taken by enemies in Proximity
  • -12% additional Damage dealt by enemies in Proximity
  • +(3456–3744) Gear Armor (Corroded)
  • +(286–297) Max Life (Corroded)
  • +(32–35)% Erosion Resistance (Corroded)
  • +(60–66) Strength (Corroded)
  • +(24–28)% additional damage taken by Nearby enemies (Corroded)
  • -20% additional Damage dealt by Nearby enemies (Corroded)
Chest ArmorChest Armor (STR)Magnus' Jealousy30
  • +(2880–3744) Gear Armor
  • +12% Strength
  • Adds (2–3) - (4–5) Fire Damage per 10 Strength
  • The main stat base no longer additionally increases damage
  • +(4320–5184) Gear Armor (Corroded)
  • +16% Strength (Corroded)
  • Adds (2–3) - (4–5) Fire Damage per (7–8) Strength (Corroded)
  • The main stat base no longer additionally increases damage
    +20 all stats (Corroded)
Chest ArmorChest Armor (STR)Martyr's Staff58
  • +(50–60)% Max Life
  • +1 Max Energy Shield
  • +1 Max Mana
  • +1 all stats
  • +(5–15)% injury buffer
  • +(80–90)% Max Life (Corroded)
  • +(100–120) Max Energy Shield (Corroded)
  • +(100–120) Max Mana (Corroded)
  • +(40–60) all stats (Corroded)
  • +(8–25)% injury buffer (Corroded)
Chest ArmorChest Armor (STR)Mere Eternity58
  • +(3000–3100) Gear Armor
  • +(50–70) Max Life
  • +(20–24)% Armor Effective Rate for Non-Physical Damage
  • When Armor is no lower than 50000 , +(12–15)% Injury Buffer
  • +(45–50)% Critical Strike Damage Mitigation
  • When Armor is no lower than 65000 , +(40–50)% Life Regeneration Speed
  • (-15–-10)% additional Attack Speed
  • +(3900–4000) Gear Armor (Corroded)
  • +(80–120) Max Life (Corroded)
  • +24% Armor Effective Rate for Non-Physical Damage
    +50% Armor (Corroded)
  • When Armor is no lower than 50000 , +(20–25)% Injury Buffer (Corroded)
  • +(65–70)% Critical Strike Damage Mitigation (Corroded)
  • When Armor is no lower than 65000 , +(90–100)% Life Regeneration Speed (Corroded)
  • +(10–15)% additional Attack Speed (Corroded)
Chest ArmorChest Armor (STR)Unbreakable Armor58
  • +2304 Gear Armor
  • +110 Max Life
  • Triggers Lv. (10–20) Reform every 5 s
  • +(11–15)% additional Hit Damage when having at least 15000 Armor
  • +(3600–3744) Gear Armor (Corroded)
  • +220 Max Life (Corroded)
  • Triggers Lv. (15–30) Reform every 5 s (Corroded)
  • +(18–23)% additional Hit Damage when having at least 15000 Armor (Corroded)
Chest ArmorChest Armor (STR)Varagon's Lament45
  • +(150–200) Max Life
  • +(10–20)% Cold Resistance
  • +(30–50)% Frostbite inflicted
  • Inflicts Cold Infiltration when dealing damage to Frozen enemies
  • +(200–250) Max Life (Corroded)
  • +(20–30)% Cold Resistance (Corroded)
  • +(50–70)% Frostbite inflicted (Corroded)
  • Inflicts Cold Infiltration when dealing damage to Frozen enemies
    +(10–15)% additional damage against Frozen enemies (Corroded)
Chest ArmorChest Armor (STR)Vestment of Song35
  • +44 Max Life
  • +24 Max Mana
  • +70 Max Energy Shield
  • +7 all stats
  • Triggers Lv. 10 Safeguard Field every 15s
  • +176 Max Life (Corroded)
  • +96 Max Mana (Corroded)
  • +245 Max Energy Shield (Corroded)
  • +25 all stats (Corroded)
  • Triggers Lv. 20 Safeguard Field every 10s (Corroded)
Chest ArmorChest Armor (STR)Void Embankment58
  • +1 Max Life
  • +1 Max Energy Shield
  • +1 Max Mana
  • +(80–115) all stats
  • +1% Elemental Resistance per 40 stats
  • +(100–120) Max Life (Corroded)
  • +(100–120) Max Energy Shield (Corroded)
  • +(100–120) Max Mana (Corroded)
  • +(130–150) all stats (Corroded)
  • +1% Elemental Resistance per 35 stats (Corroded)
GlovesGloves (DEX)Berserker Bracer20
  • +(30–40)% Projectile Damage
  • +(10–20)% Attack and Cast Speed
  • +(60–70)% Critical Strike Rating
  • +(40–50)% Projectile Damage (Corroded)
  • +(20–30)% Attack and Cast Speed (Corroded)
  • +(70–80)% Critical Strike Rating (Corroded)
GlovesGloves (DEX)Blinding Bracers58
  • +25% chance to Ignite targets
  • Blinds Ignited enemies on hit
  • -12% additional damage inflicted by Blind enemies
  • +20% additional damage to Blinded enemies
  • +(25–35)% Ignite damage (Corroded)
  • +1 Ignite limit (Corroded)
  • -15% additional damage inflicted by Blind enemies (Corroded)
  • +26% additional damage to Blinded enemies (Corroded)
GlovesGloves (DEX)Chaos Abyss58
  • +(47–53)% additional Wilt Damage
  • +(22–26)% Attack and Cast Speed
  • +(24–30)% Erosion Resistance
  • +1% Elemental and Erosion Resistance Penetration for every stack of Wilt inflicted recently, up to (30–38) stack(s)
  • 12% chance to inflict 1 additional stacks of Wilt
  • +(59–65)% additional Wilt Damage (Corroded)
  • +(29–35)% Attack and Cast Speed (Corroded)
  • +(33–36)% Erosion Resistance (Corroded)
  • +1% Elemental and Erosion Resistance Penetration for every stack of Wilt inflicted recently, up to (64–70) stack(s) (Corroded)
  • 16% chance to inflict 1 additional stacks of Wilt (Corroded)
GlovesGloves (DEX)Feline Gloves24
  • +(200–250) Max Life
  • +(8–10)% Attack and Cast Speed
  • +(4–6)% Elemental Damage per stack of Agility Blessing owned
  • +(40–50)% Agility Blessing Duration
  • +50% chance to gain 1 stack of Agility Blessing on defeat
  • +(300–350) Max Life (Corroded)
  • +(12–15)% Attack and Cast Speed (Corroded)
  • +(8–10)% Elemental Damage per stack of Agility Blessing owned (Corroded)
  • +(60–75)% Agility Blessing Duration (Corroded)
  • +100% chance to gain 1 stack of Agility Blessing on defeat (Corroded)
GlovesGloves (DEX)Marksman Bracers33
  • +(150–200) gear Evasion
  • +(154–176) Max Life
  • +(22–25)% Projectile Damage
  • +2 Jumps
  • +(3–4)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
  • +(200–300) gear Evasion (Corroded)
  • +(254–300) Max Life (Corroded)
  • +(58–65)% Projectile Damage (Corroded)
  • +3 Jumps (Corroded)
  • +(4–6)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies) (Corroded)
GlovesGloves (DEX)Ralph's Laws58
  • +(2880–3456) gear Evasion
  • +(20–30)% Blessing Duration
  • +(15–16)% additional Lightning Damage for every stack of Agility Blessing
  • Damage Penetrates 1% Elemental Resistance for every stack of Agility Blessing
  • +(3744–4493) gear Evasion (Corroded)
  • +(30–40)% Blessing Duration (Corroded)
  • +(20–21)% additional Lightning Damage for every stack of Agility Blessing (Corroded)
  • Damage Penetrates (1–2)% Elemental Resistance for every stack of Agility Blessing (Corroded)
GlovesGloves (DEX)Sea Splitter45
  • Main Skill is supported by Lv. (15–20) Raging Slash
  • +(40–70) Max Life
  • +(6–10)% Attack Speed
  • Main Skill is supported by Lv. (30–35) Raging Slash (Corroded)
  • +(100–120) Max Life (Corroded)
  • +(12–20)% Attack Speed (Corroded)
GlovesGloves (DEX)Stray Bird's Return58
  • +(1880–3456) gear Evasion
  • (-1–1) Attack Projectile Skill Level
  • Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
  • Stray Bird
  • +(3744–4493) gear Evasion (Corroded)
  • +2 Attack Projectile Skill Level (Corroded)
  • Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
    +(20–30)% additional Returning Projectile Damage (Corroded)
  • Stray Bird
    +(20–30)% additional Returning Projectile Damage (Corroded)
GlovesGloves (DEX)Thunder Manipulator58
  • +(2400–2600) gear Evasion
  • +(30–40)% additional Lightning Damage against Numbed enemies
    +(30–40)% additional Max Lightning Damage to an enemy when they have at least (6–10) stack(s) of Numbed
  • +(25–30)% Lightning Resistance
  • Inflicts 1 additional stack(s) of Numbed per +30% Numbed chance
  • +(20–30)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 s
  • +(3240–3400) gear Evasion (Corroded)
  • +(50–60)% additional Lightning Damage against Numbed enemies
    +(50–60)% additional Max Lightning Damage to an enemy when they have at least (6–10) stack(s) of Numbed (Corroded)
  • +(10–15)% Max Lightning Resistance (Corroded)
  • Inflicts 1 additional stack(s) of Numbed per +(20–25)% Numbed chance (Corroded)
  • +(30–40)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 s (Corroded)
GlovesGloves (DEX)Torturer's Touch58
  • +(30–40)% Defense
  • +(8–12)% injury buffer
  • +1 Affliction Per Second for every +4% Affliction Effect
  • Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies with full Affliction. The effect has a 1 s cooldown against the same target
  • Reaping removes enemy's Affliction
  • +(50–70)% Defense (Corroded)
  • +(13–16)% injury buffer (Corroded)
  • +1 Affliction Per Second for every +3% Affliction Effect (Corroded)
  • Reaps (1.6–1.8) s of Damage Over Time from Nearby enemies with full Affliction. The effect has a 1 s cooldown against the same target (Corroded)
  • Reaping removes (70–80)% Affliction from enemies (Corroded)
GlovesGloves (DEX)Tyrant's Smoldering Hold45
  • Adds 60 - 80 Fire Damage to Attacks
  • +(20–25)% Fire Resistance
  • Lucky Critical Strike
  • Unable to trigger Empower Skills
  • Adds 80 - 100 Fire Damage to Attacks (Corroded)
  • +(30–35)% Fire Resistance (Corroded)
  • Lucky Critical Strike
    +(20–30)% Critical Strike Damage (Corroded)
  • Unable to use Empower Skills (Corroded)
GlovesGloves (DEX)Vajra Handguards58
  • +(2440–2880) gear Evasion
  • +(10–16)% Attack and Cast Speed
  • +(25–30)% Life Regain and Shield Regain for Combo Finishers
  • +(25–30)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy has
  • +(2881–3774) gear Evasion (Corroded)
  • +(17–20)% Attack and Cast Speed (Corroded)
  • +30% Life Regain and Shield Regain for Combo Finishers
    (-15–-10)% additional Regain Interval (Corroded)
  • +(32–38)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy has (Corroded)
GlovesGloves (DEX)Wings of Light58
  • +(25–60)% Critical Strike Damage
  • +(50–150) Max Life
  • Randomly Chosen:
    • Immune to Slow
    • Immune to Paralysis
    • Immune to Weaken
    • Immune to Taunt
    • Immune to Blinding
  • Intimidated gains an additional base effect: +(15–22)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times
  • +(30–80)% Critical Strike Damage (Corroded)
  • +(200–400) Max Life (Corroded)
  • Randomly Chosen (Corroded):
    • Immune to Slow
    • Immune to Paralysis
    • Immune to Weaken
    • Immune to Taunt
    • Immune to Blinding
  • Intimidated gains an additional base effect: +(30–40)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times (Corroded)
GlovesGloves (INT)Aeterna Martyr58
  • +50% chance to inflict Trauma
  • +(75–85) Attack and Spell Critical Strike Rating
  • (-20–-15)% additional Physical Damage taken
  • +(94–100)% Reaping Cooldown Recovery Speed
  • +(18–20)% additional Trauma Damage for each Critical Strike dealt recently. Stacks up to 3 time(s) (multiplies)
  • +70% chance to inflict Trauma (Corroded)
  • +(100–108) Attack and Spell Critical Strike Rating (Corroded)
  • (-26–-21)% additional Physical Damage taken (Corroded)
  • +(105–120)% Reaping Cooldown Recovery Speed (Corroded)
  • +(30–32)% additional Trauma Damage for each Critical Strike dealt recently. Stacks up to 3 time(s) (multiplies) (Corroded)
GlovesGloves (INT)Archmage's Hands58
  • +(272–340) gear Energy Shield
  • +(20–27)% Cold Resistance
  • (15–20)% of damage is taken from Mana before life
  • +(30–35)% additional Max Mana
    The skill cost is fixed at (1–100)
  • +1% additional Spell Damage for every (75–100) Max Mana owned, up to 100%
  • +(544–680) gear Energy Shield (Corroded)
  • +(60–68)% Cold Resistance (Corroded)
  • (30–36)% of damage is taken from Mana before life (Corroded)
  • +(42–50)% additional Max Mana
    The skill cost is fixed at (1–100) (Corroded)
  • 1.5% additional Spell Damage for every (75–100) Max Mana owned, up to 150% (Corroded)
GlovesGloves (INT)Grasp of Truth58
  • +(5–10)% Elemental Resistance
  • +20% Elemental Resistance for enemies within 12m
  • + (50–70)% Spell Elemental Damage
  • [Penetrating] When inflicting Ignite, Numbed, Frostbite/Freeze, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
    Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
  • +(12–16)% Elemental Resistance (Corroded)
  • +(10–15)% Elemental Resistance for enemies within 12m (Corroded)
  • + (100–120)% Spell Elemental Damage (Corroded)
  • [Translucent] +25% additional Lightning Damage if you have dealt Fire Damage recently
    +25% additional Cold Damage if you have dealt Lightning Damage recently
    +25% additional Fire Damage if you have dealt Cold Damage recently (Corroded)
GlovesGloves (INT)Hand of Malice45
  • +(50–60)% gear Energy Shield
  • +(30–40)% Critical Strike Rating
  • +(20–30)% Critical Strike Damage
  • +(35–45)% additional Deterioration Damage if you have dealt a Critical Strike recently
  • +(60–70)% gear Energy Shield (Corroded)
  • +(40–50)% Critical Strike Rating (Corroded)
  • +(30–40)% Critical Strike Damage (Corroded)
  • +(45–60)% additional Deterioration Damage if you have dealt a Critical Strike recently (Corroded)
GlovesGloves (INT)Ice and Fire50
  • +(20–25)% Fire and Cold Resistance
  • +(75–100)% Cold Damage if you have used a Fire Skill recently
  • +(75–100)% Fire Damage if you have used a Cold Skill recently
  • +(30–40)% Fire and Cold Resistance (Corroded)
  • +(150–175)% Elemental Damage if you have used a Fire Skill recently (Corroded)
  • +(150–175)% Elemental Damage if you have used a Cold Skill recently (Corroded)
GlovesGloves (INT)Ice Pulse14
  • +(15–20)% Frostbite inflicted
  • +(60–80)% Spell Damage
  • When defeating a Frostbitten enemy, - 20% current cooldown of potion and Mobility skills
  • +1 Max Charges
  • Converts 50% of Mana Cost to Life Cost
  • +(20–30)% Frostbite inflicted (Corroded)
  • +(120–140)% Spell Damage (Corroded)
  • When defeating a Frostbitten enemy, - 25% current cooldown of potion and Mobility skills (Corroded)
  • +2 Max Charges (Corroded)
  • Converts Spell Skills' Mana Cost to Life Cost (Corroded)
GlovesGloves (INT)Israfel's Laws58
  • +(340–408) gear Energy Shield
  • +(20–30)% Blessing Duration
  • +(13–14)% additional Cold Damage for every stack of Focus Blessing
  • +(1–3)% Critical Strike Damage per stack of Focus Blessing owned
  • +(442–527) gear Energy Shield (Corroded)
  • +(30–40)% Blessing Duration (Corroded)
  • +(18–19)% additional Cold Damage for every stack of Focus Blessing (Corroded)
  • +4% Critical Strike Damage per stack of Focus Blessing owned (Corroded)
GlovesGloves (INT)Miniature Void Sea58
  • +(238–272) gear Energy Shield
  • +(5–10)% all stats
  • Adds (12–16)% of Max Life to Minion Energy Shield
  • +(13–15)% additional Minion Damage for every Minion you have. Stacks up to 7 times
  • Trigger the Main Skill for every 5 m of movement. Interval: 3 s
  • Restoration Skills: -80% restoration effect
  • +(306–340) gear Energy Shield (Corroded)
  • +15% Intelligence (Corroded)
  • Adds (18–24)% of Max Life to Minion Energy Shield (Corroded)
  • +(23–24)% additional Minion Damage for every Minion you have. Stacks up to 7 times (Corroded)
  • Trigger the Main Skill for every 3 m of movement. Interval: 3 s (Corroded)
  • Restoration Skills: +80% Restoration Duration (Corroded)
GlovesGloves (INT)Providential Grace45
  • +(10–15)% Elemental Resistance
  • Randomly Chosen:
    • Max Tenacity Blessing Stacks +1
    • Max Agility Blessing Stacks +1
    • Max Focus Blessing Stacks +1
  • (-10–-8)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other Blessings
  • +(8–10)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other Blessings
  • +(8–10)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other Blessings
  • +(16–20)% Elemental Resistance (Corroded)
  • Randomly Chosen (Corroded):
    • Max Tenacity Blessing Stacks +1
    • Max Agility Blessing Stacks +1
    • Max Focus Blessing Stacks +1
  • (-15–-11)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other Blessings (Corroded)
  • +(11–15)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other Blessings (Corroded)
  • +(11–15)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other Blessings (Corroded)
GlovesGloves (INT)Sage's Insight58
  • +(150–350) gear Energy Shield
  • (-1–1) Spell Skill Level
  • When a Spell hit inflicts Fire Damage, -15% Cold, Lightning, and Erosion Resistance for the target for 3 s
  • When a Spell hit inflicts Cold Damage, -15% Fire, Lightning, and Erosion Resistance for the target for 3 s
  • When a Spell hit inflicts Lightning Damage, -15% Fire, Cold, and Erosion Resistance for the target for 3 s
  • When a Spell hit inflicts Erosion Damage, -15% Fire, Cold, and Lightning Resistance for the target for 3 s
  • +(360–400) gear Energy Shield (Corroded)
  • +2 Spell Skill Level (Corroded)
  • When a Spell hit inflicts Fire Damage, -20% Cold, Lightning, and Erosion Resistance for the target for 3 s (Corroded)
  • When a Spell hit inflicts Cold Damage, -20% Fire, Lightning, and Erosion Resistance for the target for 3 s (Corroded)
  • When a Spell hit inflicts Lightning Damage, -20% Fire, Cold, and Erosion Resistance for the target for 3 s (Corroded)
  • When a Spell hit inflicts Erosion Damage, -20% Fire, Cold, and Lightning Resistance for the target for 3 s (Corroded)
GlovesGloves (INT)Tyrant's Iron Fist58
  • +(90–120) Intelligence
  • +(160–200) Max Mana
  • Regenerates (2–3)% Mana per second
  • +5% Critical Strike Rating and Critical Strike Damage for every (880–900) Mana consumed recently
  • +(180–240) Intelligence (Corroded)
  • +(360–400) Max Mana (Corroded)
  • Regenerates (6–7)% Mana per second (Corroded)
  • +5% Critical Strike Rating and Critical Strike Damage for every (700–725) Mana consumed recently (Corroded)
GlovesGloves (INT)Vow's Grasp45
  • +(40–80) gear Energy Shield
  • +(48–60) Intelligence
  • +(50–60) Strength
  • +(16–20)% additional Melee Physical Damage when the character is only affected by 1 Aura
  • +(130–160) gear Energy Shield (Corroded)
  • +(72–90) Intelligence (Corroded)
  • +(75–90) Strength (Corroded)
  • +(25–30)% additional Melee Physical Damage when the character is only affected by 1 Aura (Corroded)
GlovesGloves (STR)Alloy Covenant45
  • +(10–12)% Elemental Resistance
  • (-8–-5)% additional damage taken
  • +(15–25)% Life Regain and Energy Shield Regain for Minions
  • (15–18)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you
  • +(13–15)% Elemental Resistance (Corroded)
  • (-12–-9)% additional damage taken (Corroded)
  • +(26–30)% Life Regain and Energy Shield Regain for Minions (Corroded)
  • (19–21)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you (Corroded)
GlovesGloves (STR)Ardor58
  • +(1152–1440) Gear Armor
  • +55 Max Life
  • +(2–8)% Life Regain
  • Double Life Regain
  • +(1500–2000) Gear Armor (Corroded)
  • +(70–75) Max Life (Corroded)
  • +(2–8)% Life Regain
    -10% additional Regain Interval (Corroded)
  • Double Life Regain
    -20% additional Life Regain Interval (Corroded)
GlovesGloves (STR)Blade-Dancer's Edges58
  • +(1500–2000) Gear Armor
  • +30% tracking distance for Sentries
  • Max Sentry Quantity +1
  • +(3–5)% additional Sentry Damage for every nearby Sentry within 10m
  • +(3–5)% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m
  • +(2500–3000) Gear Armor (Corroded)
  • +50% tracking distance for Sentries (Corroded)
  • Max Sentry Quantity +1
    +1 Sentry quantity that can be deployed at a time (Corroded)
  • +(6–8)% additional Sentry Damage for every nearby Sentry within 10m (Corroded)
  • +(6–8)% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m (Corroded)
GlovesGloves (STR)Blade-dancer's Fingers58
  • +(220–264) Max Life
  • Adds (18–21) - (24–27) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 200 time(s)
  • Consumes (10–15)% of current Life on skill use
  • -16% Life Regeneration Speed
  • +(286–330) Max Life (Corroded)
  • Adds (30–33) - (36–39) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 200 time(s) (Corroded)
  • Consumes (15–20)% of current Life on skill use (Corroded)
  • -10% Life Regeneration Speed (Corroded)
GlovesGloves (STR)Boom Gloves38
  • +(130–150) Max Life
  • Adds (17–19) - (22–25) Physical Damage to Attacks and Spells
  • Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.
  • Knockback direction is reversed
  • +(230–250) Max Life (Corroded)
  • Adds (26–28) - (32–35) Physical Damage to Attacks and Spells (Corroded)
  • Triggers Lv. (26–30) Groundshaker when inflicting Paralysis. Interval: 1.5s. (Corroded)
  • Knockback direction is reversed
    +30% Knockback distance (Corroded)
GlovesGloves (STR)Clenched Spring58
  • +(198–220) Max Life
  • Adds (1–2) - (3–4) Physical Damage to Attacks per (1000–1200) Armor
  • +(17–20)% additional Armor
  • +(220–264) Max Life (Corroded)
  • Adds (1–2) - (3–4) Physical Damage to Attacks per (800–900) Armor (Corroded)
  • +(21–26)% additional Armor (Corroded)
GlovesGloves (STR)Death's Touch58
  • +(176–220) Max Life
  • +(120–130)% additional Base Damage for Two-Handed Weapons
  • The Critical Strike Rating is fixed at 400 for the Weapon
  • +(13–16)% Main-Hand Weapon Attack Speed
  • Randomly Chosen:
    • +(90–100)% Critical Strike Rating
    • Adds (58–60) - (71–73) Physical Damage to the Main-Hand Weapon
    • +(70–90)% Critical Strike Damage
  • +(264–330) Max Life (Corroded)
  • +(155–165)% additional Base Damage for Two-Handed Weapons (Corroded)
  • (-50–50) Attack and Spell Critical Strike Rating (Corroded)
  • +(18–23)% Main-Hand Weapon Attack Speed (Corroded)
  • Randomly Chosen (Corroded):
    • +(90–100)% Critical Strike Rating
    • Adds (58–60) - (71–73) Physical Damage to the Main-Hand Weapon
    • +(70–90)% Critical Strike Damage
GlovesGloves (STR)Demons' Touch58
  • +(176–220) Max Life
  • +(20–30)% additional Base Damage for Off-Hand Weapons
  • Weapon Attack Speed is fixed at 1.35
  • +(24–32)% Critical Strike Rating for the Main-Hand Weapon
  • Conspire
  • +(264–330) Max Life (Corroded)
  • +(40–50)% additional Base Damage for Off-Hand Weapons (Corroded)
  • (-24–24)% Attack Speed (Corroded)
  • +(36–50)% Critical Strike Rating for the Main-Hand Weapon (Corroded)
  • Conspire
    +(15–20)% additional Base Damage for Off-Hand Weapons (Corroded)
GlovesGloves (STR)Ghost Slaughter58
  • +(60–220) Max Life
  • Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
  • Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
  • Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
  • Loses Fervor at Low Life
  • +(300–440) Max Life (Corroded)
  • Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
    +(30–50)% Skill Area (Corroded)
  • Fervor gains an additional base effect: +1% additional Attack and Ailment Damage for every 1 Fervor Rating (Corroded)
  • Consumes (6–8)% of current Life and Energy Shield per second while Fervor is active (Corroded)
  • Consumes all Fervor Rating when at Low Life. Restores 0.5% Life for every Fervor Rating consumed. Interval: 4s. (Corroded)
GlovesGloves (STR)Grandmaster's Hands58
  • +(90–110) Max Life
  • +(1000–1440) Gear Armor
  • Gains (4–5) Focus Pts for each enemy defeated
  • +5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 8 time(s)
  • +(190–220) Max Life (Corroded)
  • +(2440–2880) Gear Armor (Corroded)
  • Gains (6–7) Focus Pts for each enemy defeated (Corroded)
  • +5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 10 time(s) (Corroded)
GlovesGloves (STR)Magnus' Laws58
  • +(2880–3456) Gear Armor
  • +(20–30)% Blessing Duration
  • +(14–15)% additional Fire Damage for every stack of Tenacity Blessing
  • Adds (7–8) - (9–10) Fire Damage to Attacks and Spells per stack of Tenacity Blessing
  • +(3744–4493) Gear Armor (Corroded)
  • +(30–40)% Blessing Duration (Corroded)
  • +(19–20)% additional Fire Damage for every stack of Tenacity Blessing (Corroded)
  • Adds (10–11) - (12–13) Fire Damage to Attacks and Spells per stack of Tenacity Blessing (Corroded)
GlovesGloves (STR)Praise for Injury58
  • +(70–90) Strength
  • +(140–160) Max Life
  • +80% chance to inflict Trauma
  • +80% Trauma Damage
  • Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing Secondary Physical Damage equal to (3–5)% of their Max Life to enemies within a 5m radius
  • +(100–120) Strength (Corroded)
  • +(360–380) Max Life (Corroded)
  • +100% chance to inflict Trauma (Corroded)
  • +100% Trauma Damage (Corroded)
  • Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing Secondary Physical Damage equal to (6–10)% of their Max Life to enemies within a 5m radius (Corroded)
GlovesGloves (STR)Quantum Convergence58
  • +(2016–2880) Gear Armor
  • Consumes (1–10)% of current Life when Synthetic Troop Minions use skills
  • For every 5% Life lost by a Synthetic Troop Minion in the last second, +(5–15)% additional damage. Stacks up to 13 time(s)
  • +(7–10)% Elemental Resistance
  • +(42–60)% Minion Critical Strike Damage
  • +(3300–3744) Gear Armor (Corroded)
  • Consumes (11–20)% of current Life when Synthetic Troop Minions use skills (Corroded)
  • For every 5% Life lost by a Synthetic Troop Minion in the last second, +(11–15)% additional damage. Stacks up to (18–23) time(s) (Corroded)
  • +(11–15)% Elemental Resistance (Corroded)
  • +(65–78)% Minion Critical Strike Damage (Corroded)
GlovesGloves (STR)Varagon Shroud58
  • +2304 Gear Armor
  • +(110–154) Max Life
  • Unable to gain Agility Blessing
  • +25% Multistrike chance when at max Tenacity Blessing stacks
  • When Tenacity Blessing is at least at 10 stack(s), +10% additional Attack Critical Strike Rating and +10% additional Attack Speed
  • +(4320–5184) Gear Armor (Corroded)
  • +(330–374) Max Life (Corroded)
  • Max Agility Blessing Stacks -1 (Corroded)
  • +35% Multistrike chance when at max Tenacity Blessing stacks (Corroded)
  • When Tenacity Blessing is at least at (5–10) stack(s), +10% additional Attack Critical Strike Rating and +10% additional Attack Speed (Corroded)
HelmetHelmet (DEX)Blind Vision58
  • +(187–242) Max Life
  • The Main Skill is supported by Lv. (10–20) Wind Projectiles.
  • (30–60)% of the Projectile Speed bonus is also applied to Projectile Damage
  • Immune to Blinding
  • +(396–440) Max Life (Corroded)
  • The Main Skill is supported by Lv. (21–30) Wind Projectiles. (Corroded)
  • (70–90)% of the Projectile Speed bonus is also applied to Projectile Damage (Corroded)
  • +20% chance to cause Blinding on hit (Corroded)
HelmetHelmet (DEX)Corrupted Marrow35
  • +150 Max Life and Max Energy Shield
  • +(10–20)% Skill Area
  • -40% Terra Charge Recovery Speed
  • Max Terra Charge Stacks +1
  • +20% Movement Speed for 2 s when a Terra Skill is cast
  • +250 Max Life and Max Energy Shield (Corroded)
  • +(30–40)% Skill Area (Corroded)
  • -99% Terra Skill Cost (Corroded)
  • Max Terra Charge Stacks +2 (Corroded)
  • +40% Movement Speed for 3 s when a Terra Skill is cast (Corroded)
HelmetHelmet (DEX)Flying Light at Daybreak58
  • +(8–16)% Erosion Resistance
  • +(8–16)% Cold Resistance
  • Eliminate enemies under 8% Life on hit
  • You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 s
  • Triggers Lv. 20 Recovery Potion upon defeating an enemy under at least 3 control effects. Interval: 4 s
  • 25% chance to inflict a stack of Slow on hit
  • +(41–43)% Erosion Resistance (Corroded)
  • +(41–43)% Cold Resistance (Corroded)
  • Eliminate enemies under 12% Life on hit (Corroded)
  • You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 2 s (Corroded)
  • Triggers Lv. 30 Recovery Potion upon defeating an enemy under at least 3 control effects. Interval: 4 s (Corroded)
  • 50% chance to inflict a stack of Slow on hit (Corroded)
HelmetHelmet (DEX)Hanging Two-Tone Mask58
  • +(25–30)% additional Ranged Damage taken by nearby enemies
    +(25–30)% additional Melee Damage against distant enemies
  • +20% chance to avoid damage when there are no enemies nearby
    +40% Injury Buffer when there are only 1 enemies nearby
  • +(35–40)% additional Ranged Damage taken by nearby enemies
    +(35–40)% additional Melee Damage against distant enemies (Corroded)
  • +25% chance to avoid damage when there are no enemies nearby
    +50% Injury Buffer when there are only 1 enemies nearby (Corroded)
HelmetHelmet (DEX)Hunting the Eye of the Kraken58
  • +(198–220) Max Life
  • +(58–86)% Projectile Damage
  • +(15–23)% Projectile Speed
  • Attack Projectiles have a 25% chance to explode when defeating non-Elite enemies, dealing Secondary Erosion Damage equal to 10% of the defeated enemies' Max Life to enemies within a 5m radius
  • 50% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies
  • +(396–440) Max Life (Corroded)
  • +(130–158)% Projectile Damage (Corroded)
  • +(38–45)% Projectile Speed (Corroded)
  • Attack Projectiles have a 40% chance to explode when defeating non-Elite enemies, dealing Secondary Erosion Damage equal to 10% of the defeated enemies' Max Life to enemies within a 5m radius (Corroded)
  • 75% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies (Corroded)
HelmetHelmet (DEX)Legendary Soldier Spectacles58
  • Creates an Arena after using a Mobility Skill. Interval: 2 s
  • Enemies with Notoriety have Giantism
    -50% additional damage against Distant enemies
  • Gains 1 stack of Renown every 1 s while inside the Arena. Renown lasts for 10 s
  • Ignores enemy Armor when you have at least 4 stack(s) of Renown
  • +(80–100) Max Life
  • Creates an Arena after using a Mobility Skill. Interval: 1.5 s (Corroded)
  • Enemies with Notoriety have Giantism
    (-49–-45)% additional damage against Distant enemies (Corroded)
  • Gains 1 stack of Renown every 1 s while inside the Arena. Renown lasts for 15 s (Corroded)
  • +(40–50)% Armor DMG Mitigation Penetration when having at least 4 stack(s) of Renown (Corroded)
  • +(300–330) Max Life (Corroded)
HelmetHelmet (DEX)Legless Bird's Lament58
  • +(100–120) Dexterity
  • +3% Lightning Penetration for every +2% Lightning Resistance
  • -1% Erosion Resistance for every +1% Lightning Resistance.
  • -10% additional damage and Minion Damage when equipped with Boots
  • +(130–160) Dexterity (Corroded)
  • +2% Lightning Penetration for every +1% Lightning Resistance (Corroded)
  • -1% Erosion Resistance for every +2% Lightning Resistance. (Corroded)
  • +5% additional damage and Minion Damage when equipped with Boots (Corroded)
HelmetHelmet (DEX)Machine Lord58
  • +(10–20)% Elemental Resistance
  • The number of Max Synthetic Troops In Map is fixed at 2
  • +(20–30)% Physique for Minions
  • Adds (120–160)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions
  • Eliminates enemies under (12–18)% Life when a Synthetic Troop Minion deals damage
  • +(21–25)% Elemental Resistance (Corroded)
  • The number of Max Synthetic Troops In Map is fixed at (2–3) (Corroded)
  • +(30–40)% Physique for Minions (Corroded)
  • Adds (160–200)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions (Corroded)
  • Eliminates enemies under (18–22)% Life when a Synthetic Troop Minion deals damage (Corroded)
HelmetHelmet (DEX)Opening Heart58
  • +(1500–2592) gear Evasion
  • +(110–220) Max Life
  • +(40–60)% Critical Strike Damage
  • Have Fervor
  • +(10–20)% additional Damage dealt by Nearby enemies
  • +(2700–3744) gear Evasion (Corroded)
  • +(220–330) Max Life (Corroded)
  • +(70–90)% Critical Strike Damage (Corroded)
  • [Endless Fervor] Have Fervor
    +12% Fervor effect (Corroded)
  • +(10–20)% additional Damage dealt by enemies in Proximity (Corroded)
HelmetHelmet (DEX)Thunder Jawbone58
  • +(1500–2000) gear Evasion
  • +15% additional Lightning Damage
  • +50% Numbed chance
    +50% Numbed Duration
  • +(30–40)% Numbed Effect
  • +(2000–3000) gear Evasion (Corroded)
  • +20% additional Lightning Damage (Corroded)
  • +70% Numbed chance
    +70% Numbed Duration (Corroded)
  • +(41–55)% Numbed Effect (Corroded)
HelmetHelmet (DEX)Trauma's Embrace58
  • +(2000–2880) gear Evasion
  • +(1–2) TraumaLimit
  • Gains Hasten when inflicting Trauma for 1.5 s
  • -35% additional Trauma Damage
    -35% additional Trauma Duration
  • +(3100–3744) gear Evasion (Corroded)
  • +(1–2) TraumaLimit
    +(10–15)% additional Trauma Damage dealt by Critical Strikes (Corroded)
  • Gains Hasten when inflicting Trauma for 2 s (Corroded)
  • -30% additional Trauma Damage
    -30% additional Trauma Duration (Corroded)
HelmetHelmet (INT)Brainwave Emitter30
  • +(20–30)% Cast Speed
  • +1 Max Spell Burst
  • -20% additional Spell Burst Charge Speed
  • +(30–45)% Cast Speed (Corroded)
  • +1 Max Spell Burst
    +(10–15)% additional Spell Damage (Corroded)
  • (-15–-10)% additional Spell Burst Charge Speed (Corroded)
HelmetHelmet (INT)Cold Breath58
  • +(60–72) Max Mana
  • +(16–22)% Cold Resistance
  • Adds (15–20)% of Max Mana as Energy Shield, up to 1000
  • +(25–35)% Skill Cost
  • +(168–192) Max Mana (Corroded)
  • +(43–49)% Cold Resistance (Corroded)
  • Adds (15–20)% of Max Mana as Energy Shield, up to 1500 (Corroded)
  • +(40–50)% Skill Cost (Corroded)
HelmetHelmet (INT)Fiend Crown58
  • +20% Minion Elemental Resistance
  • +(6–10)% Sealed Mana Compensation
  • +(40–60)% Minion Critical Strike Damage
  • Minions gain Lucky upon a Critical Strike
  • +30% Minion Elemental Resistance (Corroded)
  • +(15–20)% Aura Effect (Corroded)
  • +(70–90)% Minion Critical Strike Damage (Corroded)
  • Minions gain Lucky upon a Critical Strike
    +100 Minion Critical Strike Rating (Corroded)
HelmetHelmet (INT)Headless Crown58
  • (-40–-30)% Max Energy Shield
  • (-20–-10)% Max Life
  • The first 2 Passive Skill slots are supported by Lv. (20–30) Precise: Restrain
  • The last 2 Passive Skill slots are supported by Lv. (20–30) Precise: Concentrated
  • (-25–-10)% Max Energy Shield (Corroded)
  • (-10–-1)% Max Life (Corroded)
  • The first 2 Passive Skill slots are supported by Lv. (31–40) Precise: Restrain (Corroded)
  • The last 2 Passive Skill slots are supported by Lv. (31–40) Precise: Concentrated (Corroded)
HelmetHelmet (INT)Hekate's Vision58
  • +(20–27)% Erosion Resistance
  • You can only cast 1 Curses
  • +20% additional damage dealt to Cursed enemies. -20% additional damage taken from Cursed enemies
  • +100% Curse Duration
  • +100% Curse Skill Area
  • +(41–54)% Erosion Resistance (Corroded)
  • You can only cast (1–2) Curses (Corroded)
  • +30% additional damage dealt to Cursed enemies. -20% additional damage taken from Cursed enemies (Corroded)
  • +150% Curse Duration (Corroded)
  • +110% Curse Skill Area (Corroded)
HelmetHelmet (INT)Imperial Iron Sentry58
  • (-25–-15)% Max Life and Max Energy Shield
  • +(90–100)% additional Sentry Damage
  • Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
  • Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
  • Enemies nearby Sentries receive Lv. 20 Timid Curse
  • +(15–25)% Max Life and Max Energy Shield (Corroded)
  • +(110–130)% additional Sentry Damage (Corroded)
  • Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
    +(30–40)% weapon Critical Strike Rating (Corroded)
  • Restores (1–4)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.3 s (Corroded)
  • Enemies nearby to Sentries receive Lv. 40 Timid Curse
    +(30–50)% Sentry Duration (Corroded)
HelmetHelmet (INT)Siren Faceguard4
  • Adds (20–24) - (28–32) Cold Damage to Spells
  • Nearby enemies within 10m are cursed by Lv. (10–15) Biting Cold
  • Immune to Frostbite
  • Adds (30–36) - (42–48) Cold Damage to Spells (Corroded)
  • Nearby enemies within 10m are cursed by Lv. (16–20) Biting Cold (Corroded)
  • Immune to Freeze (Corroded)
HelmetHelmet (INT)Solid River58
  • +(250–350) gear Energy Shield
  • For every +75% Spell Burst Charge Speed, +(15–20)% additional Hit Damage for skills cast by Spell Burst, up to +80%
  • When Burst Charge Recovery Speed is at least 300% of the base value, reaching the Max Spell Burst Charge triggers the Main Skill on the nearest enemy within 25m and attempts to activate the Main Spell Skill's Spell Burst
    -30% Movement Speed
  • Restores 10% of Lost Life and Energy Shield when activating Spell Burst
  • +(400–450) gear Energy Shield (Corroded)
  • For every +50% Spell Burst Charge Speed, +(15–20)% additional Hit Damage for skills cast by Spell Burst, up to +120% (Corroded)
  • When Burst Charge Recovery Speed is at least (240–260)% of the base value, reaching the Max Spell Burst Charge triggers the Main Skill on the nearest enemy within 25m and attempts to activate the Main Spell Skill's Spell Burst
    -30% Movement Speed (Corroded)
  • Restores 15% of Lost Life and Energy Shield when activating Spell Burst (Corroded)
HelmetHelmet (INT)Surging Inspiration58
  • +(300–310) gear Energy Shield
  • +50% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
  • Loses 50% current Mana when Spell Burst is activated
  • +(20–30)% additional Hit Damage for skills cast by Spell Burst
  • +(390–400) gear Energy Shield (Corroded)
  • +50% chance to immediately gain 2 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s (Corroded)
  • Loses (30–40)% current Mana when Spell Burst is activated (Corroded)
  • +(45–55)% additional Hit Damage for skills cast by Spell Burst (Corroded)
HelmetHelmet (INT)Troublemaker58
  • +(90–150) Spirit Magi Critical Strike Rating
  • +(4–8)% Elemental Resistance
  • Gains Mini Tough Guy when using an Empower Skill. Cooldown: 8 s
  • Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (10–15)% of the overflown damage to enemies within a 5m radius
  • For every 100 Growth a Spirit Magus has, it deals +(12–15)% additional damage and -3% additional Attack and Cast Speed
  • +(50–70)% Sealed Mana Compensation for Spirit Magus Skills
  • +(150–250) Spirit Magi Critical Strike Rating (Corroded)
  • +(10–14)% Elemental Resistance (Corroded)
  • Gains Mini Tough Guy when using an Empower Skill. Cooldown: 6 s (Corroded)
  • Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (16–20)% of the overflown damage to enemies within a 5m radius (Corroded)
  • For every 100 Growth a Spirit Magus has, it deals +(16–18)% additional damage and +1% additional Attack and Cast Speed (Corroded)
  • +(70–100)% Sealed Mana Compensation for Spirit Magus Skills (Corroded)
HelmetHelmet (INT)Webbed Arcane Headscarf58
  • +(24–26)% Max Life
  • +(27–29)% Max Energy Shield
  • Gains Barrier while standing still. Interval: 0.5 s.
  • When the Energy Shield is lower than (4000–5000) , Barrier breaks after blocking Hit Damage (1–5) times
  • When Max Life is higher than (3000–5000) , creates a Barrier that aborbs (60–65)% damage
  • +(34–35)% Max Life (Corroded)
  • +(38–40)% Max Energy Shield (Corroded)
  • Gains Barrier while standing still. Interval: 0.3 s. (Corroded)
  • When the Energy Shield is lower than (2000–4000) , Barrier breaks after blocking Hit Damage (2–6) times (Corroded)
  • When Max Life is higher than (3000–5000) , creates a Barrier that aborbs (66–75)% damage (Corroded)
HelmetHelmet (INT)When Winter Comes58
  • +(88–110) Max Life
  • +40% Skill Cost
  • +(8–12)% Cold Resistance
  • +(40–50)% chance to launch one more wave when casting a Barrage Skill
  • Randomly -1% enemy Elemental Resistance or -2.5% enemy Armor per Barrage wave. Stacks up to (6–15) times. Lasts 1 s
  • +(198–242) Max Life (Corroded)
  • +20% Skill Cost (Corroded)
  • +(8–12)% Elemental Resistance (Corroded)
  • +(40–50)% chance to launch one more wave when casting a Barrage Skill
    -20% Barrage Skill Wave Interval (Corroded)
  • Randomly -1% enemy Elemental Resistance or -2.5% enemy Armor per Barrage wave. Stacks up to (8–25) times. Lasts 1 s (Corroded)
HelmetHelmet (STR)Awakening Skull58
  • +(150–220) Max Life
  • [Arcane] Converts 100% of Mana Cost to Life Cost
    +25% additional Max Life
  • +(500–800)% Skill Cost
  • +(30–40) Skill Cost
  • +(40–50)% Armor DMG Mitigation Penetration for Attack Skills if you have consumed more than +120% of Max Life recently
  • +(250–330) Max Life (Corroded)
  • [Arcane] Converts 100% of Mana Cost to Life Cost
    +25% additional Max Life
    +10% additional Max Life (Corroded)
  • +(300–1000)% Skill Cost (Corroded)
  • +(10–50) Skill Cost (Corroded)
  • +(51–60)% Armor DMG Mitigation Penetration for Attack Skills if you have consumed more than +150% of Max Life recently (Corroded)
HelmetHelmet (STR)Boor's Iron Crown25
  • +(150–170) Max Life
  • +50% chance to gain a Barrier when taking damage. Interval: 4s.
  • Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
  • +250 Max Life (Corroded)
  • +(60–80)% chance to gain a Barrier when taking damage. Interval: 3s. (Corroded)
  • Adds (37–43) - (45–52) Physical Damage to Main-Hand Weapon while Barrier is active (Corroded)
HelmetHelmet (STR)Divine Ember58
  • +(2500–2600) Gear Armor
  • +(8–12)% Attack and Spell Block Chance
  • When at max Tenacity Blessing stacks, adds Fire Damage equal to 5% of Max Life to Attacks, up to (220–250)
  • You cannot restore Life or Mana if you have gained Focus Blessing or Agility Blessing recently
  • +(3300–3400) Gear Armor (Corroded)
  • +(14–18)% Attack and Spell Block Chance (Corroded)
  • When at max Tenacity Blessing stacks, adds Fire Damage equal to 6% of Max Life to Attacks, up to (330–350) (Corroded)
  • -90% additional Blessing Duration (Corroded)
HelmetHelmet (STR)Fool's Crown58
  • +(4176–4464) Gear Armor
  • -99% additional Intelligence
  • Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
  • +(60–90) Strength
  • +(2–4)% Fire Resistance
  • +(7056–7344) Gear Armor (Corroded)
  • -50% additional Intelligence (Corroded)
  • Adds (152–161) - (201–208) Physical Damage to the Main-Hand Weapon (Corroded)
  • +(120–150) Strength (Corroded)
  • +(4–6)% Fire Resistance (Corroded)
HelmetHelmet (STR)Kragol's Roar58
  • For each different Warcry cast, +(4–6) to the minimum number of enemies affected by Warcry for 8 s
  • -1% additional duration for the current Warcry for each enemy affected by Warcry
  • For each different Warcry cast, +6% additional Warcry Effect and +(14–16)% additional Warcry Cooldown Recovery Speed for 8 s
  • +(2080–2480) Armor and Evasion
  • For each different Warcry cast, +(7–9) to the minimum number of enemies affected by Warcry for 8 s
    +(25–30)% Warcry Effect (Corroded)
  • +1% additional duration for the current Warcry for each enemy affected by Warcry
    +(25–30)% Warcry Effect (Corroded)
  • For each different Warcry cast, +9% additional Warcry Effect and +(21–24)% additional Warcry Cooldown Recovery Speed for 8 s (Corroded)
  • +(3380–3680) Armor and Evasion (Corroded)
HelmetHelmet (STR)Last Words of Chaos58
  • +(1200–1300) Gear Armor
  • +(190–220) Max Life
  • +(12–16)% Fire Resistance
  • +(40–50) Strength
  • +1% Skill Area per 50 Strength
  • +1% chance to deal Double Damage per 120 Strength
  • +(1600–1800) Gear Armor (Corroded)
  • +(280–330) Max Life (Corroded)
  • +(20–24)% Fire Resistance (Corroded)
  • +(50–60) Strength (Corroded)
  • +1% Skill Area per 40 Strength (Corroded)
  • +1% chance to deal Double Damage per 100 Strength (Corroded)
HelmetHelmet (STR)Magnus' Scar58
  • +(18–22)% Strength
  • +4 Max Life per 10 Strength
  • +(7–8)% additional Fire Damage for every 10 Strength
  • The main stat base no longer additionally increases damage
  • +(22–24)% Strength (Corroded)
  • +3 Max Life per 5 Strength (Corroded)
  • +(9–10)% additional Fire Damage for every 10 Strength (Corroded)
  • The main stat base no longer additionally increases damage
    +20 all stats (Corroded)
HelmetHelmet (STR)Mask of Infernal Iron58
  • +(2400–2800) Gear Armor
  • (-12–-10)% Max Fire Resistance
  • Converts (40–50)% of Ice and Lightning Damage to Fire Damage
  • +(60–70)% additional Fire Damage
  • Inflicts Fire Infiltration on hit
  • +(3700–4000) Gear Armor (Corroded)
  • (-6–-4)% Max Fire Resistance (Corroded)
  • Converts (65–70)% of Ice and Lightning Damage to Fire Damage (Corroded)
  • +(90–100)% additional Fire Damage (Corroded)
  • Inflicts Fire Infiltration on hit
    Inflicts Scorch on hit (Corroded)
HelmetHelmet (STR)Rock Lizard's Skull4
  • +50 Gear Armor
  • +(80–100) Max Life
  • (-10–-8)% additional Physical Damage taken
  • +60% chance to gain 1 stack of Tenacity Blessing on taking Damage
  • +100 Gear Armor (Corroded)
  • +(150–200) Max Life (Corroded)
  • (-15–-12)% additional Physical Damage taken (Corroded)
  • +100% chance to gain 1 stack of Tenacity Blessing on taking Damage (Corroded)
HelmetHelmet (STR)Scarlet Decree26
  • +(1000–1200) Gear Armor
  • Adds (8–10)% of Physical Damage as Fire Damage
  • Adds (8–10)% of Physical Damage as Lightning Damage
  • Adds (8–10)% of Physical Damage to Cold Damage
  • +(1800–1900) Gear Armor (Corroded)
  • Adds (12–15)% of Physical Damage as Fire Damage (Corroded)
  • Adds (12–15)% of Physical Damage as Lightning Damage (Corroded)
  • Adds (12–15)% of Physical Damage to Cold Damage (Corroded)
HelmetHelmet (STR)Sun's Embrace58
  • +(180–220) Max Life
  • Converts (10–15)% of Physical Damage taken to Fire Damage
  • + (57–82)% Ignite Effective Speed
  • +(20–28)% Sealed Mana Compensation for Charged Flames
  • +(230–286) Max Life (Corroded)
  • Converts (16–20)% of Physical Damage taken to Fire Damage (Corroded)
  • + (100–125)% Ignite Effective Speed (Corroded)
  • +(39–55)% Sealed Mana Compensation for Charged Flames (Corroded)
HelmetHelmet (STR)Tide of the Styx58
  • +(280–330) Max Life
  • +(140–160) Attack and Spell Critical Strike Rating
  • +10% damage for every 4000 Life consumed recently
  • +1% Attack Speed for every 5000 Life consumed recently
  • Non-Full Life state will be considered as Low Life
  • Cannot Charge Energy Shield
  • +(500–550) Max Life (Corroded)
  • +(70–80)% Critical Strike Damage (Corroded)
  • +15% damage for every 4000 Life consumed recently (Corroded)
  • +1% Attack Speed for every 4500 Life consumed recently (Corroded)
  • Non-Full Life state will be considered as Low Life
    +40% Movement Speed at Full Life (Corroded)
  • Cannot regenerate Mana (Corroded)
ShieldShield (DEX)Electricity Amplifier58
  • +(15–32)% Lightning Resistance
  • -5% Max Lightning Resistance
  • +(1–3) Lightning Skill Level
  • +1% additional Max Damage for every time you inflict Numbed recently. Stacks up to 20 time(s) (multiplies)
  • +(50–52)% Lightning Resistance (Corroded)
  • +1% Max Lightning Resistance (Corroded)
  • +(2–4) Lightning Skill Level (Corroded)
  • +1% additional Max Damage for every time you inflict Numbed recently. Stacks up to 35 time(s) (multiplies) (Corroded)
ShieldShield (DEX)Reverse-Reverse-Reverse Mirror20
  • +3% Attack and Spell Block Chance
  • +(90–108)% damage if you have Blocked recently
  • For every 4 m of movement, gives Nearby enemies 2 stack(s) of Agility Blessing
  • 50% chance to gain Agility Blessing per 6 m you move
  • +10% Attack and Spell Block Chance (Corroded)
  • +(126–144)% damage if you have Blocked recently (Corroded)
  • (-20–-10)% additional damage taken. Nearby enemies have 8 additional stack(s) of Agility Blessing (Corroded)
  • 50% chance to gain Agility Blessing per 3 m you move (Corroded)
ShieldShield (DEX)Silent Sentry Shield22
  • +(1000–1200) gear Evasion
  • +(16–19)% Spell Block Chance
  • +(10–20)% Attack Speed when Spell Block Chance is greater than 60%
  • +(50–100)% Attack Damage when Attack Block Chance is greater than 60%
  • +(2000–2200) gear Evasion (Corroded)
  • +(30–34)% Spell Block Chance (Corroded)
  • +(21–30)% Attack Speed when Spell Block Chance is greater than 60% (Corroded)
  • +(110–150)% Attack Damage when Attack Block Chance is greater than 60% (Corroded)
ShieldShield (INT)Arcane Shield58
  • +(272–340) gear Energy Shield
  • Triggers Lv. 20 Secret Origin Unleash every 6s
  • +(8–16)% Energy Shield Regain
  • +72% Spell Block Chance
  • Cannot Block attacks
  • +(476–510) gear Energy Shield (Corroded)
  • Triggers Lv. 30 Secret Origin Unleash every 6s (Corroded)
  • +(12–20)% Energy Shield Regain (Corroded)
  • +39% Attack and Spell Block Chance (Corroded)
  • You take 500 Secondary Physical Damage when Blocking (Corroded)
ShieldShield (INT)Glacier Caster Shield58
  • +(214–234) Max Mana
  • Regenerates (200–240) Mana per second
  • +(26–30)% Sealed Mana Compensation
  • Adds (13–15) - (23–26) Physical Damage to Attacks and Spells for every (1000–1050) Mana consumed recently. Stacks up to 200 time(s)
  • +(400–420) Max Mana (Corroded)
  • Regenerates (320–360) Mana per second (Corroded)
  • +(56–60)% Sealed Mana Compensation (Corroded)
  • Adds (20–23) - (26–28) Physical Damage to Attacks and Spells for every (1000–1050) Mana consumed recently. Stacks up to 200 time(s) (Corroded)
ShieldShield (INT)The Coward's Counterfire58
  • Corroded Heart
  • +(30–45) Max Life and Max Energy Shield
  • +(27–38)% Attack and Spell Block Chance
  • +20% Block Ratio
  • Paralyze enemies Nearby when Blocking
  • Corroded Heart
    Ignores Armor when an Elite is Nearby (Corroded)
  • +(60–75) Max Life and Max Energy Shield (Corroded)
  • +(38–48)% Attack and Spell Block Chance (Corroded)
  • +30% Block Ratio (Corroded)
  • Nearby enemies are Paralyzed (Corroded)
ShieldShield (STR)Cover the Sun20
  • +(900–1100) Gear Armor
  • Converts 99% of Cold Damage to Fire Damage
  • Converts 99% of Lightning Damage to Fire Damage
  • When casting a Curse, simultaneously apply 1 stack(s) of Tenacity Blessing
  • Tenacity Blessing applied gains an additional effect: -8% Fire Resistance, -2% Max Fire Resistance
  • Hatred of the Last Dragon
  • +(1200–1500) Gear Armor (Corroded)
  • +25% curse effect (Corroded)
  • +25% curse effect (Corroded)
  • +25% curse effect (Corroded)
  • +25% curse effect (Corroded)
  • +25% curse effect (Corroded)
ShieldShield (STR)Heavy Soul58
  • +(3456–4032) Gear Armor
  • +198 Max Life
  • +(10–14)% Attack and Spell Block Chance
  • -20% Movement Speed
  • -10% additional damage taken when an Elite is Nearby
  • +10% chance to avoid damage, when there are common enemies Nearby
  • +3744 Gear Armor (Corroded)
  • +298 Max Life (Corroded)
  • +(17–20)% Attack and Spell Block Chance (Corroded)
  • +10% Movement Speed (Corroded)
  • -15% additional damage taken when an Elite is Nearby (Corroded)
  • +15% chance to avoid damage, when there are common enemies Nearby (Corroded)
ShieldShield (STR)Last Stand10
  • +(600–800) Gear Armor
  • +(176–198) Max Life
  • +(35–53) Max Energy Shield
  • +6% Attack Block Chance
  • +10% Block Ratio when Life is lower than 75%
  • +(1400–1500) Gear Armor (Corroded)
  • +(276–298) Max Life (Corroded)
  • +(263–280) Max Energy Shield (Corroded)
  • +19% Attack Block Chance (Corroded)
  • +15% Block Ratio when Life is lower than 75% (Corroded)
ShieldShield (STR)Shield of Judgment10
  • +(10–13)% Attack Block Chance
  • +(44–66) Max Life
  • +(150–300) Physical Damage Reflection
  • +(150–300) Physical Damage Reflection if you have blocked a Spell recently
  • +(150–300) Physical Damage Reflection if you have blocked an Attack recently
  • +(26–30)% Attack Block Chance (Corroded)
  • +(154–176) Max Life (Corroded)
  • +(350–450) Physical Damage Reflection (Corroded)
  • +(350–450) Physical Damage Reflection if you have blocked a Spell recently (Corroded)
  • +(350–450) Physical Damage Reflection if you have blocked an Attack recently (Corroded)
TrinketBeltBodhi Girdle58
  • +(19–27)% Erosion Resistance
  • <A random Combo Starter or Finisher Affix>
  • +(4.0–4.5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
  • +(30–35)% Erosion Resistance (Corroded)
  • <A random Combo Starter or Finisher Affix> (Corroded)
  • +(5.0–5.5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers (Corroded)
TrinketBeltCall of Souls32
  • Regenerates 1% Life per second
  • +30% Minion Damage
  • Gains 5 Growth for 25s when Minions land a Critical Strike, up to 50.
  • Regenerates 2% Life per second (Corroded)
  • +60% Minion Damage (Corroded)
  • Gains 5 Growth for 25s when Minions land a Critical Strike, up to (55–70). (Corroded)
TrinketBeltCompensatory Life58
  • +(27–32)% Max Mana
  • +(48–60)% Mana Regeneration Speed
  • +(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%
  • +(3–4)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 360%
  • You have a Lv. (25–30) Spell Amplification when at Low Life
  • +(90–96)% Max Mana (Corroded)
  • +(110–120)% Mana Regeneration Speed (Corroded)
  • +(7–12)% Spell Damage for every 100 Mana consumed recently, up to 432% (Corroded)
  • +(5–6)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 540% (Corroded)
  • You have a Lv. (35–40) Spell Amplification when at Low Life (Corroded)
TrinketBeltConfusion Elemental Belt58
  • +(6–8)% all stats
  • +(20–30)% Ailment Damage
  • When Strength is greater than Dexterity, adds 17% of the skill's damage to Base Trauma Damage.
  • When Intelligence is greater than Strength, adds 10% of the skill's damage to Base Wilt Damage.
  • When Dexterity is greater than Intelligence, adds 12% of the skill's damage to Base Ignite Damage.
  • +(9–12)% all stats (Corroded)
  • +(40–45)% Ailment Damage (Corroded)
  • When Strength is greater than Dexterity, adds 22% of the skill's damage to Base Trauma Damage. (Corroded)
  • When Intelligence is greater than Strength, adds 13% of the skill's damage to Base Wilt Damage. (Corroded)
  • When Dexterity is greater than Intelligence, adds 16% of the skill's damage to Base Ignite Damage. (Corroded)
TrinketBeltCorrosion of Manifolds58
  • +(20–25) all stats
  • Gains 1 stacks of Tenacity Blessing when taking Erosion Damage
  • +50% Erosion Resistance when having at least 8 stack(s) of Tenacity Blessing
  • Restores 20% of Max Life and Mana per 4 s when Tenacity Blessing is active
  • +(30–35) all stats (Corroded)
  • Gains 2 stacks of Tenacity Blessing when taking Erosion Damage (Corroded)
  • +50% Erosion Resistance when having at least (6–7) stack(s) of Tenacity Blessing (Corroded)
  • Restores 25% of Max Life and Mana per 3 s when Tenacity Blessing is active (Corroded)
TrinketBeltCry of Divinity32
  • Regenerates 1% Life per second
  • +30% Minion Damage
  • Gains 8 Command every second for 3 s when Minions land a Critical Strike
  • Regenerates 2% Life per second (Corroded)
  • +60% Minion Damage (Corroded)
  • Gains 12 Command every second for 4 s when Minions land a Critical Strike (Corroded)
TrinketBeltDawn Break58
  • +(500–1000) Armor and Evasion
  • Randomly Chosen:
    • +(50–100) Strength
    • +(50–100) Dexterity
    • +(50–100) Intelligence
  • Have Fervor
  • Has (60–70) point(s) of fixed Fervor Rating
  • +1% additional damage per (2–3) Fervor Rating
  • +(1200–1500) Armor and Evasion (Corroded)
  • Randomly Chosen (Corroded):
    • +(50–100) Strength
    • +(50–100) Dexterity
    • +(50–100) Intelligence
  • Have Fervor
    Immune to Trauma while Fervor is active (Corroded)
  • Has (70–77) point(s) of fixed Fervor Rating (Corroded)
  • +2% additional damage per 3 Fervor Rating (Corroded)
TrinketBeltDesire of Survival12
  • +(5–10) Strength
  • +(10–15)% Max Life
  • +(9–11)% Movement Speed at Full Life
  • Regenerates 0.5% of Life per second while moving
  • Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 s
  • +(12–15) Strength (Corroded)
  • +(20–25)% Max Life (Corroded)
  • +(12–15)% Movement Speed at Full Life (Corroded)
  • Regenerates 1% of Life per second while moving (Corroded)
  • Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 16 s (Corroded)
TrinketBeltElemental Whisper Belt10
  • Adds (4–6) - (14–16) Fire Damage to Spells
  • Adds (4–6) - (14–16) Cold Damage to Spells
  • Adds (1–3) - (25–30) Lightning Damage to Spells
  • Regenerates (5–7) Mana per second
  • Adds (24–28) - (32–35) Fire Damage to Spells (Corroded)
  • Adds (24–28) - (32–35) Cold Damage to Spells (Corroded)
  • Adds (2–4) - (50–60) Lightning Damage to Spells (Corroded)
  • Regenerates (8–10) Mana per second (Corroded)
TrinketBeltEmbrace of the Dark Surge58
  • +(100–300) Max Life
  • +(12–16)% Fire Resistance
  • +(12–16)% Lightning Resistance
  • Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to (5–20)%
  • Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Numbed recently, up to (5–20)%
  • +(200–500) Max Life (Corroded)
  • +(18–24)% Fire Resistance (Corroded)
  • +(20–24)% Lightning Resistance (Corroded)
  • Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to (8–25)% (Corroded)
  • Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Numbed recently, up to (8–25)% (Corroded)
TrinketBeltEnamor58
  • (-3–-2) Main Skill Level
  • Randomly Chosen:
    • When an Attack Skill is equipped in the second slot, +(50–150)% damage
    • When an Attack Skill is equipped in the third slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the second slot, +(50–150)% damage
    • When a Spell Skill is equipped in the third slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
    • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
    • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
  • Randomly Chosen:
    • When an Attack Skill is equipped in the second slot, +(50–150)% damage
    • When an Attack Skill is equipped in the third slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the second slot, +(50–150)% damage
    • When a Spell Skill is equipped in the third slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
    • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
    • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
  • Randomly Chosen:
    • When an Attack Skill is equipped in the second slot, +(50–150)% damage
    • When an Attack Skill is equipped in the third slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the second slot, +(50–150)% damage
    • When a Spell Skill is equipped in the third slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
    • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
    • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
  • Randomly Chosen:
    • When an Attack Skill is equipped in the second slot, +(50–150)% damage
    • When an Attack Skill is equipped in the third slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the second slot, +(50–150)% damage
    • When a Spell Skill is equipped in the third slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
    • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
    • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
  • -1 Main Skill Level (Corroded)
  • Randomly Chosen (Corroded):
    • When an Attack Skill is equipped in the second slot, +(50–150)% damage
    • When an Attack Skill is equipped in the third slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the second slot, +(50–150)% damage
    • When a Spell Skill is equipped in the third slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
    • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
    • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
  • Randomly Chosen (Corroded):
    • When an Attack Skill is equipped in the second slot, +(50–150)% damage
    • When an Attack Skill is equipped in the third slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the second slot, +(50–150)% damage
    • When a Spell Skill is equipped in the third slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
    • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
    • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
  • Randomly Chosen (Corroded):
    • When an Attack Skill is equipped in the second slot, +(50–150)% damage
    • When an Attack Skill is equipped in the third slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the second slot, +(50–150)% damage
    • When a Spell Skill is equipped in the third slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
    • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
    • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
  • Randomly Chosen (Corroded):
    • When an Attack Skill is equipped in the second slot, +(50–150)% damage
    • When an Attack Skill is equipped in the third slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
    • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the second slot, +(50–150)% damage
    • When a Spell Skill is equipped in the third slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
    • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
    • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
    • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
    • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
    • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
    • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
    • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
    • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
    • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
TrinketBeltEntangled Root40
  • Has Lv. (35–40) Precise: Rejuvenation while standing still
  • Gains a stack of Tenacity Blessing per 1 s while standing still
  • (-10–-5)% Movement Speed for every 10% of Life lost
  • +(8–10)% Elemental Resistance
  • +(250–330) Max Life
  • Has Lv. (35–40) Precise: Rejuvenation while standing still
    +20% Life Regeneration Speed (Corroded)
  • Gains a stack of Tenacity Blessing per 1 s while standing still
    Max Tenacity Blessing Stacks +1 (Corroded)
  • (-4–-2)% Movement Speed for every 10% of Life lost (Corroded)
  • +(12–15)% Elemental Resistance (Corroded)
  • +(380–460) Max Life (Corroded)
TrinketBeltEternal Sea Fog58
  • +(5–15)% Defense
  • +(5–6)% Elemental Resistance
  • (-20–20)% Blur Effect
  • Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
  • +10% Movement Speed for 1 s when Blur is lost
  • +50% chance to gain Blur when evading
  • +(7–20)% Defense (Corroded)
  • +(7–10)% Elemental Resistance (Corroded)
  • (-10–30)% Blur Effect (Corroded)
  • Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
    Gains 5 points of Blur Rating for every 5 m of movement (Corroded)
  • +20% Movement Speed for 1 s when Blur is lost (Corroded)
  • +100% chance to gain Blur when evading (Corroded)
TrinketBeltEternal Sun58
  • +(330–550) Max Life
  • +(41–65)% Fire Resistance
  • Regenerates 0.2% Life per second and 0.4% Life Regeneration Speed for every 1% of Life lost
  • +20% additional damage taken while Energy Shield is active
  • +(572–748) Max Life (Corroded)
  • +(68–89)% Fire Resistance (Corroded)
  • Regenerates 0.2% Life per second and 0.4% Life Regeneration Speed for every 0.8% of Life lost (Corroded)
  • +10% additional damage taken while Energy Shield is active (Corroded)
TrinketBeltEternity66
  • +(160–220) Max Life
  • +(30–50)% chance to gain 1 stacks of Eternal Morale on defeat
  • +(30–50)% chance to gain 1 stacks of Eternal Nightmare on defeat
  • +(10–20)% chance to gain 1 stacks of Eternal Shadow on defeat
  • +(30–50)% chance to gain 1 stacks of Eternal Guard upon defeating Magic monsters
  • +(10–20)% chance to gain 1 stacks of Eternal Simulacra upon defeating Magic monsters
  • +50% chance to gain 1 stacks of Eternal Reign upon defeating an Elite
  • +(360–440) Max Life (Corroded)
  • +(30–50)% chance to gain 2 stacks of Eternal Morale on defeat (Corroded)
  • +(30–50)% chance to gain 2 stacks of Eternal Nightmare on defeat (Corroded)
  • +(10–20)% chance to gain 2 stacks of Eternal Shadow on defeat (Corroded)
  • +(30–50)% chance to gain 2 stacks of Eternal Guard upon defeating Magic monsters (Corroded)
  • +(10–20)% chance to gain 2 stacks of Eternal Simulacra upon defeating Magic monsters (Corroded)
  • +50% chance to gain 2 stacks of Eternal Reign upon defeating an Elite (Corroded)
TrinketBeltEverburn Thunderfire58
  • +(18–25) Strength and Dexterity
  • +(40–80)% chance to Ignite targets
  • +(40–80)% Numbed chance
  • +1 Ignite limit for Numbed enemies
  • Lightning Damage has Luck effect against Ignited enemies
  • +(40–45) Strength and Dexterity (Corroded)
  • +(60–100)% chance to Ignite targets (Corroded)
  • +(60–100)% Numbed chance (Corroded)
  • +(30–50)% Numbed Effect (Corroded)
  • +(20–30)% Ignite Duration (Corroded)
TrinketBeltFormation Breaker58
  • (-40–20)% additional Attack and Cast Speed for Sentry Skills
  • +48% Skill Area
  • +30% additional damage taken by enemies in proximity to Sentries
  • Gains Demolisher Charge when using Sentry Skills
  • (-30–10)% additional Attack and Cast Speed for Sentry Skills (Corroded)
  • +72% Skill Area (Corroded)
  • +45% additional damage taken by enemies in proximity to Sentries (Corroded)
  • Gains Demolisher Charge when using Sentry Skills
    +1 Melee Skill Level (Corroded)
TrinketBeltHot Night's Embrace58
  • +(30–40) Intelligence
  • +(10–15)% injury buffer
  • +1 Fire Skill Level
  • Every 10 time(s) a Fire Skill is cast, gains Ash for 1 s
  • +(50–60) Intelligence (Corroded)
  • +(16–20)% injury buffer (Corroded)
  • +2 Fire Skill Level (Corroded)
  • Every (5–8) time(s) a Fire Skill is cast, gains Ash for 1 s (Corroded)
TrinketBeltInsulation58
  • Adds (1–4) - (75–100) Lightning Damage to Attacks and Spells
  • +(5–10)% Lightning Resistance
  • +(1000–3000) Evasion while a Defensive Skill Effect is active
  • Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
  • Adds (3–7) - (120–150) Lightning Damage to Attacks and Spells (Corroded)
  • +(25–35)% Lightning Resistance (Corroded)
  • +(1500–4000) Evasion while a Defensive Skill Effect is active (Corroded)
  • Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
    +(10–20)% additional Evasion on Spell Damage (Corroded)
TrinketBeltLight Hunter Belt58
  • +(150–400) Max Energy Shield
  • +(32–40)% Max Energy Shield
  • Energy Shield charge cannot be interrupted
  • -6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
  • (-30–-25)% additional damage taken while Energy Shield is active
  • +(450–600) Max Energy Shield (Corroded)
  • +(54–64)% Max Energy Shield (Corroded)
  • (-50–-25)% additional Energy Shield Charge Interval
    Energy Shield charge cannot be interrupted (Corroded)
  • -4% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned (Corroded)
  • (-40–-35)% additional damage taken while Energy Shield is active (Corroded)
TrinketBeltPale Mist's Embrace58
  • +44 Max Life
  • +(8–10)% Elemental Resistance
  • +(20–30)% Skill Area
  • 25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 100%
  • +154 Max Life (Corroded)
  • +(18–20)% Elemental Resistance (Corroded)
  • +(30–40)% Skill Area (Corroded)
  • 25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 125% (Corroded)
TrinketBeltPolygonal Enclosure58
  • +(15–25)% Max Life and Max Energy Shield
  • +(6–10)% Fire and Cold Resistance
  • +1 Beams
  • (-20–20)% additional Beam Length
  • +(20–35)% Max Life and Max Energy Shield (Corroded)
  • +(10–18)% Fire and Cold Resistance (Corroded)
  • +(1–2) Beams (Corroded)
  • (-10–30)% additional Beam Length (Corroded)
TrinketBeltRat Herder's Golden Rein58
  • (-20–-15)% additional damage taken while channeling
  • +20% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%.
  • Minions' Spell Burst Upper Limit +2 every time a Summon Skill is cast recently, up to +4
  • -15% Minion Attack and Cast Speed
  • (-25–-21)% additional damage taken while channeling (Corroded)
  • +40% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%. (Corroded)
  • Minions' Spell Burst Upper Limit +(2–3) every time a Summon Skill is cast recently, up to +6 (Corroded)
  • -10% Minion Attack and Cast Speed (Corroded)
TrinketBeltSilent Observer58
  • +(100–150) Max Life
  • +30% chance to cause Ailments
  • Triggers the Main Active Skill every 1.5 s
  • -99% additional Hit Damage
  • +(200–300) Max Life (Corroded)
  • +50% chance to cause Ailments (Corroded)
  • Triggers the Main Active Skill every 1.5 s
    +(1–2) Main Skill Level (Corroded)
  • -99% additional Damage Over Time (Corroded)
TrinketBeltSteel's Lament20
  • +(165–176) Max Life
  • (-8–-6)% additional damage taken
  • Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.
  • +12% Warcry Cooldown Recovery Speed
  • +(80–100)% Warcry Area
  • +(265–276) Max Life (Corroded)
  • (-12–-10)% additional damage taken (Corroded)
  • Warcry Skills are supported by Lv. (16–20) Gladiator's Roar. (Corroded)
  • +(24–29)% Warcry Cooldown Recovery Speed (Corroded)
  • +(120–180)% Warcry Area (Corroded)
TrinketBeltStrayed Healer's Waistguard58
  • +(10–12)% Max Life and Max Mana
  • +(16–20) all stats
  • +(10–16)% Erosion Resistance
  • +(50–150)% Wilt Damage if you have cast a Restoration Skill recently
  • +(8–20)% chance to inflict an additional stack of Wilt if you have cast a Restoration Skill recently
  • Damage dealt is guaranteed to inflict Wilt while a restoration effect is active
  • +(13–18)% Max Life and Max Mana (Corroded)
  • +(24–30) all stats (Corroded)
  • +(20–30)% Erosion Resistance (Corroded)
  • +(10–25)% additional Wilt Damage if you haven't used any Restoration Skills recently (Corroded)
  • +(15–40)% chance to inflict an additional stack of Wilt if you haven't used any Restoration Skills recently (Corroded)
  • +20% Cooldown Recovery Speed for Restoration Skills (Corroded)
TrinketBeltTranquil Stir58
  • (-20–-10)% Intelligence
  • -10 Skill Cost
  • Regenerates (4–6)% of Life per second when Spell Burst is charging
  • Gains (1–2) stack(s) of a random Blessing when activating Spell Burst
  • (-5–5)% Intelligence (Corroded)
  • -15 Skill Cost (Corroded)
  • Regenerates (7–8)% of Life per second when Spell Burst is charging (Corroded)
  • Gains (2–3) stack(s) of a random Blessing when activating Spell Burst (Corroded)
TrinketBeltWinter of Origin58
  • +(15–20)% Minion Attack and Cast Speed
  • +(12–18)% Cold Resistance
  • +(10–16)% Max Life
  • +(10–15)% additional Cooldown Recovery Speed when you have no less than (3–5) stacks of Focus Blessing
  • +(80–90)% additional Minion Damage when having at least 5 stack(s) of Focus Blessing
  • +(25–30)% Minion Attack and Cast Speed (Corroded)
  • +(20–24)% Cold Resistance (Corroded)
  • +(16–24)% Max Life (Corroded)
  • +(16–20)% additional Cooldown Recovery Speed when you have no less than (3–5) stacks of Focus Blessing (Corroded)
  • +(130–150)% additional Minion Damage when having at least (6–7) stack(s) of Focus Blessing (Corroded)
TrinketBeltWitchdoctor's Herb Bag38
  • +(30–50) Max Life
  • +(15–20) Max Mana
  • Restoration Skills: +(60–80)% restoration effect
  • Restoration Skills: +(60–80)% Restoration Duration
  • +(160–180) Max Life (Corroded)
  • +(20–30) Max Mana (Corroded)
  • Restoration Skills: +(90–120)% restoration effect (Corroded)
  • Restoration Skills: +(90–120)% Restoration Duration (Corroded)
TrinketNecklaceBlessing Pendant10
  • +29 Attack and Spell Critical Strike Rating
  • +25% Max Energy Shield
  • +96% Attack and Spell Critical Strike Rating when the Energy Shield is not low.
  • -20% additional Energy Shield Charge Interval
  • +48 Attack and Spell Critical Strike Rating (Corroded)
  • +(500–700) Max Energy Shield (Corroded)
  • +156% Attack and Spell Critical Strike Rating when the Energy Shield is not low. (Corroded)
  • -30% additional Energy Shield Charge Interval (Corroded)
TrinketNecklaceBroken Sun Ring58
  • +(220–264) Max Life
  • +(1–3)% Steep Strike chance.
  • -30% additional Sweep Slash Damage; +(100–115)% additional Steep Strike Damage
  • +(25–30)% Fire Resistance
  • +(264–330) Max Life (Corroded)
  • +(30–40)% additional Steep Strike Damage (Corroded)
  • -15% additional Sweep Slash Damage; +(140–160)% additional Steep Strike Damage (Corroded)
  • +(38–44)% Fire Resistance (Corroded)
TrinketNecklaceChain behind the Curtain58
  • +(6–20)% Max Energy Shield
  • +(10–15) Dexterity and Intelligence
  • +(12–30)% Erosion Resistance
  • Blur gains an additional effect: +1 Affliction inflicted per second for every 5 points of Blur Rating
  • Gains (5–10) points of Blur Rating for every 3 m of movement
  • +(8–25)% Max Energy Shield (Corroded)
  • +(20–30) Dexterity and Intelligence (Corroded)
  • +(20–40)% Erosion Resistance (Corroded)
  • Blur gains an additional effect: +1 Affliction inflicted per second for every 5 points of Blur Rating
    +25% Blur Effect (Corroded)
  • Gains (5–10) points of Blur Rating for every 2 m of movement (Corroded)
TrinketNecklaceChain of Resistance36
  • +(165–176) Max Life
  • +12% Attack and Cast Speed
  • +30% Skill Area if you have defeated an enemy recently
  • +(29–36)% Area Damage if no enemies are defeated recently
  • +(265–276) Max Life (Corroded)
  • +24% Attack and Cast Speed (Corroded)
  • +50% Skill Area if you have defeated an enemy recently (Corroded)
  • +(72–86)% Area Damage if no enemies are defeated recently (Corroded)
TrinketNecklaceClarity58
  • +(88–132) Max Life
  • +(15–21)% additional damage when Unarmed
  • +(144–202) Critical Strike Rating when Unarmed
  • +(19–38)% chance to Multistrike
  • +(286–352) Max Life (Corroded)
  • +(27–33)% additional damage when Unarmed (Corroded)
  • +(240–288) Critical Strike Rating when Unarmed (Corroded)
  • +(48–58)% chance to Multistrike (Corroded)
TrinketNecklaceColdness Tracer's Tear58
  • +40% chance to cause Ailments
  • +(15–20)% Elemental Resistance
  • +(20–30)% Ailment Effective Speed
  • Immune to Frostbite
    Immune to Slow
  • +80% chance to cause Ailments (Corroded)
  • +(21–30)% Elemental Resistance (Corroded)
  • +(31–40)% Ailment Effective Speed (Corroded)
  • Immune to Frostbite
    Immune to Slow
    Immune to curse (Corroded)
TrinketNecklaceDecaying Blessing58
  • +(15–20)% Max Life
  • +(80–100)% Erosion Damage
  • +(50–70)% Erosion Amplification Aura Effect
  • (-20–-10)% Sealed Mana Compensation
  • +(21–30)% Max Life (Corroded)
  • +(120–150)% Erosion Damage (Corroded)
  • +(70–100)% Erosion Amplification Aura Effect (Corroded)
  • (-5–5)% Sealed Mana Compensation (Corroded)
TrinketNecklaceDespised Shadow15
  • +(5–15) Dexterity
  • +(20–30) Max Life
  • 33% chance to gain +3 Shadows when using the Shadow Strike skill
  • +(14–16)% additional Shadow Damage
  • +(15–20) Dexterity (Corroded)
  • +(30–40) Max Life (Corroded)
  • 33% chance to gain +4 Shadows when using the Shadow Strike skill (Corroded)
  • +(20–24)% additional Shadow Damage (Corroded)
TrinketNecklaceElegy of Immortality58
  • Mobility Skills gain 1 Charge for every 4 time(s) you channel
  • -20% additional Elemental Damage taken while standing still
  • +(60–70)% additional Beam Skill Damage while standing still
  • +(20–30)% additional Beam Skill Cast Speed while standing still
  • +(20–30)% Beam Length
  • Mobility Skills gain 1 Charge for every (2–3) time(s) you channel (Corroded)
  • -30% additional Elemental Damage taken while standing still (Corroded)
  • +(90–100)% additional Beam Skill Damage while standing still (Corroded)
  • +(40–50)% additional Beam Skill Cast Speed while standing still (Corroded)
  • +(45–55)% Beam Length (Corroded)
TrinketNecklaceFalse God's Skin58
  • +(6–10)% all stats
  • Randomly Chosen:
    • +1% damage per (20–24) of the highest stat
    • +1% Max Life per (45–55) of the highest stat
    • +1% Max Energy Shield for every (45–55) of the highest stat
    • +1% damage per (16–18) of the lowest stat
    • +1% Critical Strike Damage per (16–18) of the lowest stat
    • +1% Skill Area per (16–18) of the lowest stat
    • +3 Strength per 4 level(s)
    • +3 Dexterity per 4 level(s)
    • +3 Intelligence per 4 level(s)
  • Randomly Chosen:
    • +1% damage per (20–24) of the highest stat
    • +1% Max Life per (45–55) of the highest stat
    • +1% Max Energy Shield for every (45–55) of the highest stat
    • +1% damage per (16–18) of the lowest stat
    • +1% Critical Strike Damage per (16–18) of the lowest stat
    • +1% Skill Area per (16–18) of the lowest stat
    • +3 Strength per 4 level(s)
    • +3 Dexterity per 4 level(s)
    • +3 Intelligence per 4 level(s)
  • Randomly Chosen:
    • +1% damage per (20–24) of the highest stat
    • +1% Max Life per (45–55) of the highest stat
    • +1% Max Energy Shield for every (45–55) of the highest stat
    • +1% damage per (16–18) of the lowest stat
    • +1% Critical Strike Damage per (16–18) of the lowest stat
    • +1% Skill Area per (16–18) of the lowest stat
    • +3 Strength per 4 level(s)
    • +3 Dexterity per 4 level(s)
    • +3 Intelligence per 4 level(s)
  • Randomly Chosen:
    • +1% damage per (20–24) of the highest stat
    • +1% Max Life per (45–55) of the highest stat
    • +1% Max Energy Shield for every (45–55) of the highest stat
    • +1% damage per (16–18) of the lowest stat
    • +1% Critical Strike Damage per (16–18) of the lowest stat
    • +1% Skill Area per (16–18) of the lowest stat
    • +3 Strength per 4 level(s)
    • +3 Dexterity per 4 level(s)
    • +3 Intelligence per 4 level(s)
  • +(12–15)% all stats (Corroded)
  • Randomly Chosen (Corroded):
    • +1% damage per (20–24) of the highest stat
    • +1% Max Life per (45–55) of the highest stat
    • +1% Max Energy Shield for every (45–55) of the highest stat
    • +1% damage per (16–18) of the lowest stat
    • +1% Critical Strike Damage per (16–18) of the lowest stat
    • +1% Skill Area per (16–18) of the lowest stat
    • +3 Strength per 4 level(s)
    • +3 Dexterity per 4 level(s)
    • +3 Intelligence per 4 level(s)
  • Randomly Chosen (Corroded):
    • +1% damage per (20–24) of the highest stat
    • +1% Max Life per (45–55) of the highest stat
    • +1% Max Energy Shield for every (45–55) of the highest stat
    • +1% damage per (16–18) of the lowest stat
    • +1% Critical Strike Damage per (16–18) of the lowest stat
    • +1% Skill Area per (16–18) of the lowest stat
    • +3 Strength per 4 level(s)
    • +3 Dexterity per 4 level(s)
    • +3 Intelligence per 4 level(s)
  • Randomly Chosen (Corroded):
    • +1% damage per (20–24) of the highest stat
    • +1% Max Life per (45–55) of the highest stat
    • +1% Max Energy Shield for every (45–55) of the highest stat
    • +1% damage per (16–18) of the lowest stat
    • +1% Critical Strike Damage per (16–18) of the lowest stat
    • +1% Skill Area per (16–18) of the lowest stat
    • +3 Strength per 4 level(s)
    • +3 Dexterity per 4 level(s)
    • +3 Intelligence per 4 level(s)
  • Randomly Chosen (Corroded):
    • +1% damage per (20–24) of the highest stat
    • +1% Max Life per (45–55) of the highest stat
    • +1% Max Energy Shield for every (45–55) of the highest stat
    • +1% damage per (16–18) of the lowest stat
    • +1% Critical Strike Damage per (16–18) of the lowest stat
    • +1% Skill Area per (16–18) of the lowest stat
    • +3 Strength per 4 level(s)
    • +3 Dexterity per 4 level(s)
    • +3 Intelligence per 4 level(s)
TrinketNecklaceForlorn Crystal58
  • +(25–36)% Armor
  • +(3–4)% additional damage per 10000 Armor
  • +(10–15)% Elemental and Erosion Resistance when Armor is no lower than 100000
  • +(10–20)% Armor Effective Rate for Non-Physical Damage
  • +(40–47)% Armor (Corroded)
  • +4% additional damage per (8000–9000) Armor (Corroded)
  • +(16–20)% Elemental and Erosion Resistance when Armor is no lower than 80000 (Corroded)
  • +25% Armor Effective Rate for Non-Physical Damage (Corroded)
TrinketNecklaceFrostbolt50
  • +(150–250) Max Energy Shield
  • +(35–50) all stats
  • Penetrates Frostbitten enemies' Lightning Resistance by 20%
  • Penetrates Numbed enemies' Cold Resistance by 20%
  • +(250–350) Max Energy Shield (Corroded)
  • +(50–65) all stats (Corroded)
  • Penetrates Frostbitten enemies' Lightning Resistance by 30% (Corroded)
  • Penetrates Numbed enemies' Cold Resistance by 30% (Corroded)
TrinketNecklaceFurious Man's Loud Song58
  • +(220–264) Max Life
  • +(20–30)% Demolisher Charge Restoration Speed
  • +(130–150)% additional damage when a Skill consumes Demolisher Charge
  • +(25–30)% Cold Resistance
  • +(264–330) Max Life (Corroded)
  • +(30–40)% Demolisher Charge Restoration Speed (Corroded)
  • +(185–210)% additional damage when a Skill consumes Demolisher Charge (Corroded)
  • +(38–44)% Cold Resistance (Corroded)
TrinketNecklaceHeart of Animitta58
  • +(190–220) Max Life and Max Energy Shield
  • (-15–-10)% additional damage taken for 0.5 s after using Combo Skills
  • +1 Combo Finisher charge(s)
  • +(10–20)% Combo Finisher Amplification
  • Gains (1–2) Combo Point(s) on Critical Strike from Combo Finishers. Each skill cast can only trigger this effect once. During Spell Burst, this effect only takes effect on the first skill cast when Spell Burst is activated
  • +(300–330) Max Life and Max Energy Shield (Corroded)
  • (-25–-20)% additional damage taken for 0.5 s after using Combo Skills (Corroded)
  • +1 Combo Finisher charge(s)
    +(10–30)% additional Combo Skill Damage (Corroded)
  • +(25–30)% Combo Finisher Amplification (Corroded)
  • Gains (2–3) Combo Point(s) on Critical Strike from Combo Finishers. Each skill cast can only trigger this effect once. During Spell Burst, this effect only takes effect on the first skill cast when Spell Burst is activated (Corroded)
TrinketNecklaceHeart of the Storm58
  • +(12–16)% Max Life and Max Energy Shield
  • Automatically generates a windfield centered on yourself for 8 s. Cooldown: 10 s
    You gain Storm while inside the windfield
  • For each Attack Horizontal Projectile Skill used recently, +(5–6)% Storm Effect. Stacks up to 10 time(s)
  • +(20–24)% Max Life and Max Energy Shield (Corroded)
  • Automatically generates a windfield centered on yourself for 8 s. Cooldown: 10 s
    You gain Storm while inside the windfield
    +(15–20)% additional Attack Projectile Damage (Corroded)
  • For each Attack Horizontal Projectile Skill used recently, +(9–10)% Storm Effect. Stacks up to 10 time(s) (Corroded)
TrinketNecklaceHowling Wind58
  • Eliminate enemies under 10% Life on hit
  • [Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
  • +(100–160)% Ranged Attack Critical Strike Rating
  • Eliminate enemies under 15% Life on hit (Corroded)
  • [Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
    +(30–45)% Projectile Speed (Corroded)
  • +(170–230)% Ranged Attack Critical Strike Rating (Corroded)
TrinketNecklaceIllusory Ocean Silk - Ash58
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • Adds (54–57) - (63–67) Fire Damage to Attacks and Spells
  • -20% Fire Resistance
  • Max Tenacity Blessing Stacks +1
  • Triggers Lv. (10–19) Scorch Curse on hit. Cooldown: 1 s.
  • Converts (30–50)% of Erosion Damage taken to Fire Damage
  • +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
  • Adds (82–86) - (94–98) Fire Damage to Attacks and Spells (Corroded)
  • +8% Fire Resistance (Corroded)
  • [Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
    Max Tenacity Blessing Stacks +1 (Corroded)
  • Triggers Lv. (20–30) Scorch Curse on hit. Cooldown: 1 s. (Corroded)
  • Converts 75% of Erosion Damage taken to Fire Damage (Corroded)
TrinketNecklaceIllusory Ocean Silk - Chilly58
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • Adds (56–58) - (62–64) Cold Damage to Attacks and Spells
  • -20% Cold Resistance
  • Max Focus Blessing Stacks +1
  • Triggers Lv. (10–19) Biting Cold Curse on hit. Cooldown: 1 s.
  • Converts (30–50)% of Erosion Damage taken to Cold Damage
  • +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
  • Adds (86–88) - (92–94) Cold Damage to Attacks and Spells (Corroded)
  • +8% Cold Resistance (Corroded)
  • [Chilly] +100% chance to gain 1 stack of Focus Blessing on hit
    Max Focus Blessing Stacks +1 (Corroded)
  • Triggers Lv. (20–30) Biting Cold Curse on hit. Cooldown: 1 s. (Corroded)
  • Converts 75% of Erosion Damage taken to Cold Damage (Corroded)
TrinketNecklaceIllusory Ocean Silk - Iron Rain58
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • Adds (49–54) - (62–68) Physical Damage to Attacks and Spells
  • -16% Life Regeneration Speed
  • +10% additional Armor
  • Triggers Lv. (10–19) Vulnerability Curse on hit. Cooldown: 1 s.
  • Converts (30–50)% of Erosion Damage taken to Physical Damage
  • +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
  • Adds (81–84) - (92–96) Physical Damage to Attacks and Spells (Corroded)
  • +20% Life Regeneration Speed (Corroded)
  • +(7000–8000) Armor (Corroded)
  • Triggers Lv. (21–30) Vulnerability Curse on hit. Cooldown: 1 s. (Corroded)
  • Converts 75% of Erosion Damage taken to Physical Damage (Corroded)
TrinketNecklaceIllusory Ocean Silk - Thunder58
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • Adds (6–9) - (71–74) Lightning Damage to Attacks and Spells
  • -20% Lightning Resistance
  • Max Agility Blessing Stacks +1
  • Trigger Lv. (10–19) Electrocute Curse on hit. Cooldown: 1 s.
  • Converts (30–50)% of Erosion Damage taken to Lightning Damage
  • +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
  • Adds (9–13) - (107–111) Lightning Damage to Attacks and Spells (Corroded)
  • +8% Lightning Resistance (Corroded)
  • [Thunderclap] If you have Agility Blessing stacks when casting the Main Skill, consumes 1 stack(s) of Agility Blessing to make this skill deal +30% additional Lightning Damage (Corroded)
  • Trigger Lv. (20–30) Electrocute Curse on hit. Cooldown: 1 s. (Corroded)
  • Converts 75% of Erosion Damage taken to Lightning Damage (Corroded)
TrinketNecklaceIllusory Ocean Silk - Unreal58
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • Adds (57–59) - (61–63) Erosion Damage to Attacks and Spells
  • +10% additional Regain Interval
  • +10% additional Evasion
  • Trigger Lv. (10–19) Corruption Curse on hit. Cooldown: 1 s.
  • +(3–5)% Max Erosion Resistance
  • +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
  • Adds (87–89) - (91–93) Erosion Damage to Attacks and Spells (Corroded)
  • -10% additional Regain Interval (Corroded)
  • +(7000–8000) Evasion (Corroded)
  • Trigger Lv. (20–30) Corruption Curse on hit. Cooldown: 1 s. (Corroded)
  • +(6–7)% Max Erosion Resistance, +20% Erosion Resistance (Corroded)
TrinketNecklaceIron Nest58
  • Command decreases every second instead of increasing every second
    Loses Command instead of gaining it when using Dark Gate
  • Synthetic Troop Minions are unable to move
    +200% Synthetic Troop Minion Duration
  • When Command is lower than -20 , for every -1 Command, -2% Aura Area and +1% Aura Effect
    +5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps
  • When Command is lower than -40 , Nearby Synthetic Troop Minions deal +25% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
    Minions' Horizontal Projectiles cannot Penetrate
  • When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
    +100% Multistrike chance and +25% Multistrike Damage Increment for Nearby Synthetic Troops
  • +20% Movement Speed
    +20% Cooldown Recovery Speed for Mobility Skills
  • Command decreases every second instead of increasing every second
    Loses Command instead of gaining it when using Dark Gate
    +(15–20)% Empower Skill Effect (Corroded)
  • Synthetic Troop Minions are unable to move
    +300% Synthetic Troop Minion Duration (Corroded)
  • When Command is lower than -20 , for every -1 Command, -1% Aura Area and 1.5% Aura Effect
    +5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps (Corroded)
  • When Command is lower than -40 , Nearby Synthetic Troop Minions deal +(35–45)% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
    Minions' Horizontal Projectiles cannot Penetrate (Corroded)
  • When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
    +150% Multistrike chance and +40% Multistrike Damage Increment for Nearby Synthetic Troops (Corroded)
  • +30% Movement Speed
    +30% Cooldown Recovery Speed for Mobility Skills (Corroded)
TrinketNecklaceLady's Tears30
  • +1 Passive Skill Level
  • +(8–16)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
  • While Reconjuring, Spirit Magi regenerate (20–30)% Life per second
  • Spirit Magi are immune to Elemental Damage
  • +1 Passive Skill Level
    +(3–4)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. (Corroded)
  • +(10–21)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. (Corroded)
  • While Reconjuring, Spirit Magi regenerate (31–40)% Life per second (Corroded)
  • Spirit Magi are immune to Elemental Damage
    +(3–4)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. (Corroded)
TrinketNecklaceLaw of Greed58
  • +(20–30)% Max Life, Max Mana, and Max Energy Shield
  • +(20–30)% chance to avoid Elemental Ailments
  • +(30–40)% damage per stack of Max Spell Burst, up to +320%
  • Seals 10% Max Mana. Gains Insatiable Greed
  • +(40–50)% Max Life, Max Mana, and Max Energy Shield (Corroded)
  • +(40–50)% chance to avoid Elemental Ailments (Corroded)
  • +(41–50)% damage per stack of Max Spell Burst, up to +400% (Corroded)
  • Seals (1–5)% Max Mana. Gains Insatiable Greed (Corroded)
TrinketNecklaceMagnus' Mindflame58
  • +(88–110) Max Life
  • +1 Fire Skill Level
  • +(5–11)% Fire Resistance
  • +(6–7)% Fire Penetration
  • [True Flame] When an enemy is Ignited, 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage
  • +(350–400) Max Life (Corroded)
  • +2 Fire Skill Level (Corroded)
  • +(19–22)% Fire Resistance (Corroded)
  • +(18–19)% Fire Penetration (Corroded)
  • [True Flame] When an enemy is Ignited, 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage
    +100% Skill Area (Corroded)
TrinketNecklaceMaster Defender Pendant58
  • +(70–100) Max Life
  • +(30–60)% Defense gained from Chest Armor
  • +(12–16)% Attack Block Chance
  • +(4–6)% Elemental Resistance
  • +(12–16)% Spell Block Chance
  • +(220–250) Max Life (Corroded)
  • +(40–80)% Defense gained from Chest Armor (Corroded)
  • +(20–24)% Attack Block Chance (Corroded)
  • +(8–10)% Elemental Resistance (Corroded)
  • +(20–24)% Spell Block Chance (Corroded)
TrinketNecklaceMercurial Torment36
  • +(100–120) Max Mana
  • +(18–24)% additional Elemental Damage to enemies with Elemental Ailments
  • +(160–180) Max Mana (Corroded)
  • +(27–35)% additional Elemental Damage to enemies with Elemental Ailments (Corroded)
TrinketNecklaceMortal's Reverie58
  • +(190–220) Max Life
  • For every (900–1000) Focus Pts of the same skill consumed, gain Transcendence for 4 s
  • +(30–40)% additional Focus Speed and +(40–48)% Focus Skill Area while Transcendence is active
  • In transcendence, when a Focus skill is triggered, there is a (30–40)% chance to trigger it an additional time. 50% of the Focus Speed bonus is also applied to the additional trigger chance
  • +(300–330) Max Life (Corroded)
  • For every (900–1000) Focus Pts of the same skill consumed, gain Transcendence for 4 s
    +(15–20)% additional damage for Focus Skills (Corroded)
  • +(30–40)% additional Focus Speed and +(40–48)% Focus Skill Area while Transcendence is active
    +(25–30)% additional damage for Focus Skills while Transcendence is active (Corroded)
  • In transcendence, when a Focus skill is triggered, there is a (30–40)% chance to trigger it an additional time. 50% of the Focus Speed bonus is also applied to the additional trigger chance
    +(15–20)% additional damage for Focus Skills (Corroded)
TrinketNecklaceMother Goddess' Paddock58
  • +(30–40)% Defense
  • Max Terra Quantity bonus is set to 0
  • When consuming Terra Charge while it is not at max stacks, for every 1 Terra Charge consumed, +(10–12)% additional Affliction Effect.
  • (50–100)% chance to gain 1 charge stacks when using a Terra Skill
  • Reaps 1.5 s of Damage Over Time from Nearby enemies 0.1 s after consuming max Terra Charges. Cooldown: 2 s
  • +(40–50)% Defense (Corroded)
  • Max Terra Quantity bonus is set to 1 (Corroded)
  • When consuming Terra Charge while it is not at max stacks, for every 1 Terra Charge consumed, +(14–16)% additional Affliction Effect. (Corroded)
  • (50–100)% chance to gain 2 stacks of Terra Charge when Terra Charge is consumed (Corroded)
  • Reaps 1.5 s of Damage Over Time from Nearby enemies 0.1 s after consuming max Terra Charges. Cooldown: 1 s (Corroded)
TrinketNecklaceMourner's Shadow58
  • +(220–264) Max Life
  • Shadow Quantity +1
  • +(100–115)% additional Shadow Damage
  • +(25–30)% Lightning Resistance
  • +(264–330) Max Life (Corroded)
  • Shadow Quantity +1
    +(20–30)% Shadows Tracking Area (Corroded)
  • +(140–160)% additional Shadow Damage (Corroded)
  • +(38–44)% Lightning Resistance (Corroded)
TrinketNecklaceNecklace of Firebird58
  • +(8–12)% Max Life and Max Energy Shield
  • (-25–-5)% Elemental Resistance
    -30% Movement Speed
  • When you have a Barrier, triggers the Main Skill upon taking damage, then removes Barrier
  • +20% additional Barrier Shield
    -100% additional Armor
  • +(14–16)% Max Life and Max Energy Shield (Corroded)
  • (-20–5)% Elemental Resistance
    -30% Movement Speed (Corroded)
  • When you have a Barrier, triggers the Main Skill upon taking damage, then removes Barrier (Corroded)
  • +(30–40)% additional Barrier Shield
    -100% additional Armor (Corroded)
TrinketNecklaceNecklace of Inverse50
  • +(30–40) all stats
  • +1 Passive Skill Level for each empty Active Skill Slot
  • +1 Main Skill Level for each empty Passive Skill Slot
  • +(40–50) all stats (Corroded)
  • +2 Passive Skill Level for each empty Active Skill Slot (Corroded)
  • +2 Main Skill Level for each empty Passive Skill Slot (Corroded)
TrinketNecklaceOcean of Rock58
  • +(132–176) Max Life
  • +(210–280) Max Energy Shield
  • [Shrink Back] Gains Barrier every 1s
    +50% Barrier Shield
  • Adds (10–15)% of Max Life to Energy Shield
  • +(242–286) Max Life (Corroded)
  • +(385–455) Max Energy Shield (Corroded)
  • [Shrink Back] Gains Barrier every 1s
    +50% Barrier Shield
    (-20–-10)% additional Regain Interval (Corroded)
  • Adds (16–20)% of Max Life to Energy Shield (Corroded)
TrinketNecklaceOwnerless22
  • +(209–220) Max Life
  • +(10–12)% Attack and Cast Speed
  • +16% Projectile Speed
  • +10% Movement Speed
  • +(14–18) all stats
  • +(309–320) Max Life (Corroded)
  • +(19–22)% Attack and Cast Speed (Corroded)
  • +24% Projectile Speed (Corroded)
  • +30% Movement Speed (Corroded)
  • +(33–35) all stats (Corroded)
TrinketNecklacePentagram Astrolabe12
  • Randomly Chosen:
    • Adds (5–7) - (7–9) Physical Damage to Attacks
    • Adds (5–7) - (7–9) Physical Damage to Spells
  • Randomly Chosen:
    • Adds (5–7) - (7–9) Fire Damage to Attacks
    • Adds (5–7) - (7–9) Fire Damage to Spells
  • Randomly Chosen:
    • Adds (5–7) - (7–9) Lightning Damage to Attacks
    • Adds (5–7) - (7–9) Lightning Damage to Spells
  • Randomly Chosen:
    • Adds (5–7) - (7–9) Cold Damage to Attacks
    • Adds (5–7) - (7–9) Cold Damage to Spells
  • Randomly Chosen:
    • Adds (5–7) - (7–9) Erosion Damage to Attacks
    • Adds (5–7) - (7–9) Erosion Damage to Spells
  • Randomly Chosen (Corroded):
    • Adds (5–7) - (7–9) Physical Damage to Attacks
    • Adds (5–7) - (7–9) Physical Damage to Spells
  • Randomly Chosen (Corroded):
    • Adds (5–7) - (7–9) Fire Damage to Attacks
    • Adds (5–7) - (7–9) Fire Damage to Spells
  • Randomly Chosen (Corroded):
    • Adds (5–7) - (7–9) Lightning Damage to Attacks
    • Adds (5–7) - (7–9) Lightning Damage to Spells
  • Randomly Chosen (Corroded):
    • Adds (5–7) - (7–9) Cold Damage to Attacks
    • Adds (5–7) - (7–9) Cold Damage to Spells
  • Randomly Chosen (Corroded):
    • Adds (5–7) - (7–9) Erosion Damage to Attacks
    • Adds (5–7) - (7–9) Erosion Damage to Spells
TrinketNecklacePhantom58
  • +(100–120) Max Mana
  • For every (15–17)% Life Sealed when at Full Mana, Main Skill's level +1
  • Randomly Chosen:
    • You have a Lv. (25–30) Deep Pain when at Full Mana
    • You have a Lv. (25–30) Weapon Amplification when at Full Mana
    • You have a Lv. (25–30) Elemental Resistance when at Full Mana
    • You have a Lv. (25–30) Spell Amplification when at Full Mana
    • You have a Lv. (25–30) Erosion Amplification when at Full Mana
  • +(16–32)% Max Mana
  • +(300–360) Max Mana (Corroded)
  • For every (11–13)% Life Sealed when at Full Mana, Main Skill's level +1 (Corroded)
  • Randomly Chosen (Corroded):
    • You have a Lv. (25–30) Deep Pain when at Full Mana
    • You have a Lv. (25–30) Weapon Amplification when at Full Mana
    • You have a Lv. (25–30) Elemental Resistance when at Full Mana
    • You have a Lv. (25–30) Spell Amplification when at Full Mana
    • You have a Lv. (25–30) Erosion Amplification when at Full Mana
  • +(60–96)% Max Mana (Corroded)
TrinketNecklacePhotophobia30
  • [Beacon] +2 Max Spell Burst
  • When activating Spell Burst,there's -5% additional Skill Area for each time Spell Burst is activated.
  • [Beacon] +2 Max Spell Burst
    +(10–20)% Spell Burst Charge Speed (Corroded)
  • When activating Spell Burst,there's (5–10)% additional Skill Area for each time Spell Burst is activated. (Corroded)
TrinketNecklacePrayer Bead of Evil45
  • +60 Max Life
  • +(30–50)% Skill Area
  • +10% additional Erosion Area Damage against Elites
  • +80 Max Life (Corroded)
  • +(50–70)% Skill Area (Corroded)
  • +20% additional Erosion Area Damage against Elites (Corroded)
TrinketNecklaceRat King's Megagon Dice58
  • +(65–75)% Critical Strike Damage
  • +(6–30)% additional max damage
  • (-30–-6)% additional min damage
  • Randomly triggers one of the following effects every 5 s for 5 s
    Lucky Critical Strike
    Unlucky Damage
    Lucky Damage
    Unlucky Critical Strike
  • +(105–155)% Critical Strike Damage (Corroded)
  • +(10–40)% additional max damage (Corroded)
  • (-20–-1)% additional min damage (Corroded)
  • Randomly triggers one of the following effects every 3 s for 3 s
    Lucky Critical Strike
    Unlucky Damage
    Lucky Damage
    Unlucky Critical Strike (Corroded)
TrinketNecklaceSage's Shackle40
  • +25 all stats
  • +(19–24)% Cooldown Recovery Speed
  • Cannot restore Life
  • +(60–80)% Mana Regeneration Speed
  • +(12–14)% Energy Shield Charge Speed
  • +45 all stats (Corroded)
  • +(31–36)% Cooldown Recovery Speed (Corroded)
  • +20% additional Regain Interval (Corroded)
  • +(90–120)% Mana Regeneration Speed (Corroded)
  • +(24–29)% Energy Shield Charge Speed (Corroded)
TrinketNecklaceStrange Snow58
  • +(150–200) Max Life
  • +(40–60)% Affliction Effect
  • Consumes 20% of Max Life and inflicts 50 Affliction to nearby enemies when at Full Life. Interval: 1s
  • Restores 10% Life when not at Full Life. Interval: 1s
  • +(280–330) Max Life (Corroded)
  • +(80–100)% Affliction Effect (Corroded)
  • Consumes 20% of Max Life and inflicts 70 Affliction to nearby enemies when at Full Life. Interval: 1s (Corroded)
  • Restores 15% Life when not at Full Life. Interval: 1s (Corroded)
TrinketNecklaceTruth58
  • +(4–5) all skills' level
  • Randomly Chosen:
    • +(60–66) Strength
    • +(60–66) Dexterity
    • +(60–66) Intelligence
  • +(7–8) all skills' level (Corroded)
  • Randomly Chosen (Corroded):
    • +(60–66) Strength
    • +(60–66) Dexterity
    • +(60–66) Intelligence
TrinketNecklaceVortex Heart58
  • Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
  • +(42–54)% Critical Strike Damage
  • +(84–108)% Critical Strike Rating
  • (-40–-30)% Skill Area
  • [Focused Strike] Area Skills deal up to +32% additional damage to enemies at the center
    Minions' Area Skills deal up to 32% additional damage to enemies at the center
  • Adds (64–68) - (74–78) Physical Damage to Attacks and Spells (Corroded)
  • +(90–100)% Critical Strike Damage (Corroded)
  • +(200–225)% Critical Strike Rating (Corroded)
  • (-30–10)% Skill Area (Corroded)
  • [Sweep] +25% additional Attack Damage when holding a Two-Handed Weapon
    +25% Attack Skill Area when holding a Two-Handed Weapon (Corroded)
TrinketNecklaceWarden's Breastpin58
  • +(1–2) Passive Skill Level
  • +(90–108)% Minion Max Life
  • +(101–144)% Minion Damage
  • Your Minions can only deal Physical Damage
  • (50–75)% of Critical Strike Rating and Critical Strike Damage are also applied to Minions
  • +(3–4) Passive Skill Level (Corroded)
  • +(108–135)% Minion Max Life (Corroded)
  • +(144–180)% Minion Damage (Corroded)
  • Your Minions cannot deal Physical Damage (Corroded)
  • (75–100)% of Critical Strike Rating and Critical Strike Damage are also applied to Minions (Corroded)
TrinketRingBorn in Fire18
  • +5 Max Life per 1 levels
  • +1% Fire Damage for every 1 level(s)
  • Regenerates (30–40) Life per second
  • +65 Max Life per 10 levels (Corroded)
  • +13% Fire Damage for every 10 level(s) (Corroded)
  • Regenerates (41–50) Life per second (Corroded)
TrinketRingBurning Ice58
  • +(20–24)% Max Life and Max Energy Shield
  • +10 Defensive Skill Level
  • +(50–80)% chance to trigger Lv. 30 Frost Shield on hit. Cooldown: 4s
  • +(35–42)% Cold and Erosion Resistance
  • Cannot inflict Frostbite
  • +(28–32)% Max Life and Max Energy Shield (Corroded)
  • +15 Defensive Skill Level (Corroded)
  • Triggers Lv. (35–40) Frost Shield on hit. Interval: 4 s (Corroded)
  • +(49–56)% Cold and Erosion Resistance (Corroded)
  • You cannot inflict Freeze (Corroded)
TrinketRingChaotic Ending58
  • +(11–12) all stats
  • +8% Max Life
  • +9% Max Energy Shield
  • Randomly Chosen:
    • +5% Melee Damage per stack of Tenacity Blessing
    • +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
    • 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
    • +(2800–3200) Armor when Tenacity Blessing is active
    • +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
    • +(7–9)% Energy Shield Regain while Barrier is active
    • +(70–75)% Damage Over Time while Barrier is active
    • +(45–54)% Erosion Resistance while Barrier is active
    • +(40–45)% Barrier Shield
    • +20% Blur Effect
    • Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
    • +(3600–3900) Evasion while Blur is active
    • +(8–10)% Projectile Damage per stack of Agility Blessing
    • Immune to Numbed when Agility Blessing reaches max stacks
    • +(8–10)% chance to avoid damage while Agility Blessing is active
    • 30% chance to gain Agility Blessing per 2 m you move
    • Immune to Freeze when Focus Blessing reaches max stacks
    • +5% Spell Damage per stack of Focus Blessing owned
    • +4% Critical Strike Damage per stack of Focus Blessing owned
    • +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
    • +(20–25)% Cast Speed when Focus Blessing is active
    • +40% Fervor effect
    • Gains 3 points of Fervor Rating for Non-Critical Strikes
    • +7% damage for every (9–10) points of Fervor Rating
    • Immune to Trauma while Fervor is active
  • Randomly Chosen:
    • +5% Melee Damage per stack of Tenacity Blessing
    • +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
    • 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
    • +(2800–3200) Armor when Tenacity Blessing is active
    • +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
    • +(7–9)% Energy Shield Regain while Barrier is active
    • +(70–75)% Damage Over Time while Barrier is active
    • +(45–54)% Erosion Resistance while Barrier is active
    • +(40–45)% Barrier Shield
    • +20% Blur Effect
    • Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
    • +(3600–3900) Evasion while Blur is active
    • +(8–10)% Projectile Damage per stack of Agility Blessing
    • Immune to Numbed when Agility Blessing reaches max stacks
    • +(8–10)% chance to avoid damage while Agility Blessing is active
    • 30% chance to gain Agility Blessing per 2 m you move
    • Immune to Freeze when Focus Blessing reaches max stacks
    • +5% Spell Damage per stack of Focus Blessing owned
    • +4% Critical Strike Damage per stack of Focus Blessing owned
    • +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
    • +(20–25)% Cast Speed when Focus Blessing is active
    • +40% Fervor effect
    • Gains 3 points of Fervor Rating for Non-Critical Strikes
    • +7% damage for every (9–10) points of Fervor Rating
    • Immune to Trauma while Fervor is active
  • Randomly Chosen:
    • +5% Melee Damage per stack of Tenacity Blessing
    • +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
    • 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
    • +(2800–3200) Armor when Tenacity Blessing is active
    • +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
    • +(7–9)% Energy Shield Regain while Barrier is active
    • +(70–75)% Damage Over Time while Barrier is active
    • +(45–54)% Erosion Resistance while Barrier is active
    • +(40–45)% Barrier Shield
    • +20% Blur Effect
    • Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
    • +(3600–3900) Evasion while Blur is active
    • +(8–10)% Projectile Damage per stack of Agility Blessing
    • Immune to Numbed when Agility Blessing reaches max stacks
    • +(8–10)% chance to avoid damage while Agility Blessing is active
    • 30% chance to gain Agility Blessing per 2 m you move
    • Immune to Freeze when Focus Blessing reaches max stacks
    • +5% Spell Damage per stack of Focus Blessing owned
    • +4% Critical Strike Damage per stack of Focus Blessing owned
    • +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
    • +(20–25)% Cast Speed when Focus Blessing is active
    • +40% Fervor effect
    • Gains 3 points of Fervor Rating for Non-Critical Strikes
    • +7% damage for every (9–10) points of Fervor Rating
    • Immune to Trauma while Fervor is active
  • +(42–46) all stats (Corroded)
  • +24% Max Life (Corroded)
  • +22% Max Energy Shield (Corroded)
  • Randomly Chosen (Corroded):
    • +5% Melee Damage per stack of Tenacity Blessing
    • +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
    • 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
    • +(2800–3200) Armor when Tenacity Blessing is active
    • +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
    • +(7–9)% Energy Shield Regain while Barrier is active
    • +(70–75)% Damage Over Time while Barrier is active
    • +(45–54)% Erosion Resistance while Barrier is active
    • +(40–45)% Barrier Shield
    • +20% Blur Effect
    • Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
    • +(3600–3900) Evasion while Blur is active
    • +(8–10)% Projectile Damage per stack of Agility Blessing
    • Immune to Numbed when Agility Blessing reaches max stacks
    • +(8–10)% chance to avoid damage while Agility Blessing is active
    • 30% chance to gain Agility Blessing per 2 m you move
    • Immune to Freeze when Focus Blessing reaches max stacks
    • +5% Spell Damage per stack of Focus Blessing owned
    • +4% Critical Strike Damage per stack of Focus Blessing owned
    • +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
    • +(20–25)% Cast Speed when Focus Blessing is active
    • +40% Fervor effect
    • Gains 3 points of Fervor Rating for Non-Critical Strikes
    • +7% damage for every (9–10) points of Fervor Rating
    • Immune to Trauma while Fervor is active
  • Randomly Chosen (Corroded):
    • +5% Melee Damage per stack of Tenacity Blessing
    • +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
    • 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
    • +(2800–3200) Armor when Tenacity Blessing is active
    • +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
    • +(7–9)% Energy Shield Regain while Barrier is active
    • +(70–75)% Damage Over Time while Barrier is active
    • +(45–54)% Erosion Resistance while Barrier is active
    • +(40–45)% Barrier Shield
    • +20% Blur Effect
    • Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
    • +(3600–3900) Evasion while Blur is active
    • +(8–10)% Projectile Damage per stack of Agility Blessing
    • Immune to Numbed when Agility Blessing reaches max stacks
    • +(8–10)% chance to avoid damage while Agility Blessing is active
    • 30% chance to gain Agility Blessing per 2 m you move
    • Immune to Freeze when Focus Blessing reaches max stacks
    • +5% Spell Damage per stack of Focus Blessing owned
    • +4% Critical Strike Damage per stack of Focus Blessing owned
    • +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
    • +(20–25)% Cast Speed when Focus Blessing is active
    • +40% Fervor effect
    • Gains 3 points of Fervor Rating for Non-Critical Strikes
    • +7% damage for every (9–10) points of Fervor Rating
    • Immune to Trauma while Fervor is active
  • Randomly Chosen (Corroded):
    • +5% Melee Damage per stack of Tenacity Blessing
    • +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
    • 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
    • +(2800–3200) Armor when Tenacity Blessing is active
    • +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
    • +(7–9)% Energy Shield Regain while Barrier is active
    • +(70–75)% Damage Over Time while Barrier is active
    • +(45–54)% Erosion Resistance while Barrier is active
    • +(40–45)% Barrier Shield
    • +20% Blur Effect
    • Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
    • +(3600–3900) Evasion while Blur is active
    • +(8–10)% Projectile Damage per stack of Agility Blessing
    • Immune to Numbed when Agility Blessing reaches max stacks
    • +(8–10)% chance to avoid damage while Agility Blessing is active
    • 30% chance to gain Agility Blessing per 2 m you move
    • Immune to Freeze when Focus Blessing reaches max stacks
    • +5% Spell Damage per stack of Focus Blessing owned
    • +4% Critical Strike Damage per stack of Focus Blessing owned
    • +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
    • +(20–25)% Cast Speed when Focus Blessing is active
    • +40% Fervor effect
    • Gains 3 points of Fervor Rating for Non-Critical Strikes
    • +7% damage for every (9–10) points of Fervor Rating
    • Immune to Trauma while Fervor is active
TrinketRingClay Doll's Broken Finger35
  • +80% Spell Damage for 2s after using a Terra Skill.
  • +10% Terra Skill Area
  • Enemies taking Damage Over Time from Terra are immune to Ailments
  • +20 Max Life
  • +150% Spell Damage for 2s after using a Terra Skill. (Corroded)
  • +(50–70)% Terra Skill Area (Corroded)
  • Enemies taking Damage Over Time from Terra are immune to Ailments
    +(10–15)% Elemental Resistance (Corroded)
  • +50 Max Life (Corroded)
TrinketRingExemption Thunderhell58
  • +(10–15)% Max Life and Max Energy Shield
  • -80% additional Active Skill Damage.
  • +2% Lightning Damage per recent hit with Thunder Focus
  • +35% Sealed Mana Compensation for Thunder Focus
  • +(10–15)% additional Thunder Focus Damage
  • +(16–25)% Max Life and Max Energy Shield (Corroded)
  • -50% additional Active Skill Damage. (Corroded)
  • +(3–4)% Lightning Damage per recent hit with Thunder Focus (Corroded)
  • +(36–50)% Sealed Mana Compensation for Thunder Focus (Corroded)
  • +(16–20)% additional Thunder Focus Damage (Corroded)
TrinketRingFolklore of Locking Fingers58
  • +10% Max Life and Max Energy Shield
  • +10% Blur Effect when Dexterity is greater than Intelligence.
  • Grants Blur (1–2)s after losing Blur when equipped in the left Ring slot
  • When a Magic Ring is equipped, Blur gains an additional effect: +1% Damage Over Time for every 1 Blur Rating
  • +(12–15)% Max Life and Max Energy Shield (Corroded)
  • +20% Blur Effect when Dexterity is greater than Intelligence. (Corroded)
  • Grants Blur 0.5s after losing Blur when equipped in the left Ring slot (Corroded)
  • When a Magic Ring is equipped, Blur gains an additional effect: +2% Damage Over Time for every 1 Blur Rating (Corroded)
TrinketRingFrozen Flame58
  • +(20–24)% Max Life and Max Energy Shield
  • +(3–5) Empower Skill Level
  • +(50–80)% chance to trigger Lv. 30 Bull's Rage on hit. Cooldown: 4s
  • +(35–42)% Fire and Lightning Resistance
  • Cannot inflict Ignite
  • +(28–32)% Max Life and Max Energy Shield (Corroded)
  • +7 Empower Skill Level (Corroded)
  • Triggers Lv. (21–30) Bull's Rage on hit. Interval: 4 s (Corroded)
  • +(49–56)% Fire and Lightning Resistance (Corroded)
  • -99% additional Ignite Damage (Corroded)
TrinketRingFrozen Lightning35
  • +(7–11) Dexterity and Intelligence
  • +(36–43)% Elemental Damage
  • +3% Cold and Lightning Resistance
  • Converts 50% of Lightning Damage to Cold Damage
  • Adds a stack of Slow for 2 s on hit
  • +(25–28) Dexterity and Intelligence (Corroded)
  • +(79–86)% Elemental Damage (Corroded)
  • +10% Cold and Lightning Resistance (Corroded)
  • Converts 100% of Lightning Damage to Cold Damage (Corroded)
  • Adds a stack of Slow for 3 s on hit (Corroded)
TrinketRingFury Heart58
  • +(40–50)% attack Critical Strike Damage
  • +(60–100)% chance to gain 1 stack of Agility Blessing on Critical Strike. Interval: 0.1 s.
  • -24% Critical Strike Rating per stack of Agility Blessing. Stacks up to 4 time(s)
  • +(80–120) Attack and Spell Critical Strike Rating when Agility Blessing reaches max stacks
  • Max Agility Blessing Stacks +1
  • +(60–75)% attack Critical Strike Damage (Corroded)
  • 50% chance to get the max stacks of Agility Blessing when Agility Blessing is gained (Corroded)
  • -18% Critical Strike Rating per stack of Agility Blessing. Stacks up to 4 time(s) (Corroded)
  • +(140–160) Attack and Spell Critical Strike Rating when Agility Blessing reaches max stacks (Corroded)
  • Max Agility Blessing Stacks +1
    +(5–8)% additional damage (Corroded)
TrinketRingHeart of Magic58
  • +(73–146) Max Energy Shield
  • Gains 1 stack of Focus Blessing every 0.5 s. Loses Focus Blessing instead if you have not dealt any Critical Strikes recently
  • +(7–10)% additional Spell Damage at Max Focus Blessings
  • Max Focus Blessing Stacks +1
  • +(160–215) Max Energy Shield (Corroded)
  • 50% chance to get the max stacks of Focus Blessing when Focus Blessing is gained (Corroded)
  • +(15–20)% additional Spell Damage at Max Focus Blessings (Corroded)
  • Max Focus Blessing Stacks +1
    +(5–8)% additional damage (Corroded)
TrinketRingHeart of Rock58
  • After taking a hit, gains 1 stack of Tenacity Blessing every 0.25 s for 2 s
  • +(10–13)% damage taken when at Max Tenacity Blessing
  • +(15–20)% Fire Damage per stack of Tenacity Blessing owned. Stacks up to 6 time(s)
  • Max Tenacity Blessing Stacks +1
  • 50% chance to get the max stacks of Tenacity Blessing when Tenacity Blessing is gained (Corroded)
  • +(5–8)% damage taken when at Max Tenacity Blessing (Corroded)
  • +(25–30)% Fire Damage per stack of Tenacity Blessing owned. Stacks up to 6 time(s) (Corroded)
  • Max Tenacity Blessing Stacks +1
    +(5–8)% additional damage (Corroded)
TrinketRingKaleidoscope58
  • +66 Max Life
  • +(7–10)% Attack and Cast Speed
  • Gains the following buffs by turns. Each buff lasts for 8 s:
    +(35–50)% additional Erosion Damage
    +(35–50)% additional Elemental Damage
    +(35–50)% additional Physical Damage
  • +(154–198) Max Life (Corroded)
  • +(17–22)% Attack and Cast Speed (Corroded)
  • Gains the following buffs by turns. Each buff lasts for 8 s:
    +(55–65)% additional Erosion Damage
    +(55–65)% additional Elemental Damage
    +(55–65)% additional Physical Damage (Corroded)
TrinketRingLone Survivor5
  • +(60–70) Max Life
  • If only 1 Ring is equipped, +35% Injury Buffer
  • If only 1 Ring is equipped, -20% additional Regain Interval
  • If only 1 Ring is equipped, +(10–20)% Life Regain
  • If only 1 Ring is equipped, -99% Life Regeneration Speed
  • +(120–150) Max Life (Corroded)
  • If only 1 Ring is equipped, +40% Injury Buffer (Corroded)
  • If only 1 Ring is equipped, -30% additional Regain Interval (Corroded)
  • If only 1 Ring is equipped, +20% Life Regain (Corroded)
  • If only 1 Ring is equipped, (-49–10)% Life Regeneration Speed (Corroded)
TrinketRingLonesome5
  • +(25–30) Max Mana
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Fire Damage
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Cold Damage
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Lightning Damage
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Erosion Damage
  • +(35–45) Max Mana (Corroded)
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Fire Damage (Corroded)
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Cold Damage (Corroded)
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Lightning Damage (Corroded)
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Erosion Damage (Corroded)
TrinketRingPassing of Time68
  • Consumes 10% of current Life and Energy Shield per second
  • +10% Cooldown Recovery Speed
    -30% Ailment Duration
  • +3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
  • Consumes (12–15)% of current Life and Energy Shield per second (Corroded)
  • +15% Cooldown Recovery Speed
    -30% Skill Effect Duration (Corroded)
  • +4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies) (Corroded)
TrinketRingRestless Glacier58
  • (-50–-40) Intelligence
  • +(20–25)% Cold Resistance
  • +(20–30)% Frostbite inflicted
  • Frozen enemies will explode when defeated, dealing Secondary Cold Damage equal to (2–3)% of their Max Life to enemies within a 5m radius
  • (-40–-30) Intelligence (Corroded)
  • +(26–30)% Cold Resistance (Corroded)
  • +(31–40)% Frostbite inflicted (Corroded)
  • Frozen enemies will explode when defeated, dealing Secondary Cold Damage equal to (1–4)% of their Max Life to enemies within a 5m radius (Corroded)
TrinketRingRevered Light15
  • +1 to Beam Skill Level
  • +1 Beams
  • +2 to Beam Skill Level (Corroded)
  • +2 Beams (Corroded)
TrinketRingSearing Finger Bone30
  • +120% Fire Damage
  • +25% chance to Ignite targets
  • Cannot inflict Reap
  • +200% Fire Damage (Corroded)
  • +50% chance to Ignite targets (Corroded)
  • (-40–-20)% Reaping Cooldown Recovery Speed (Corroded)
TrinketRingSilver Frost24
  • +(20–30) Intelligence
  • +(5–8)% additional Cold Damage
  • +10% Cold Resistance
  • +(30–40) Intelligence (Corroded)
  • +(10–13)% additional Cold Damage (Corroded)
  • +15% Cold Resistance (Corroded)
TrinketRingStream of Steel58
  • +(60–70)% Melee Damage
  • +(60–70)% Sealed Mana Compensation for Steadfast
  • +(8–12)% Armor Effective Rate for Non-Physical Damage
  • +(90–110)% Melee Damage (Corroded)
  • +(90–100)% Sealed Mana Compensation for Steadfast (Corroded)
  • +(13–15)% Armor Effective Rate for Non-Physical Damage (Corroded)
TrinketRingTime of Vow68
  • Restores 10% Missing Life and Energy Shield per second
  • +10% Skill Effect Duration
    -30% Cooldown Recovery Speed
  • -3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
  • Restores (12–15)% Missing Life and Energy Shield per second (Corroded)
  • +15% Skill Effect Duration
    -30% Attack and Cast Speed (Corroded)
  • -4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies) (Corroded)
TrinketRingTraceless Pain58
  • +(50–70)% Damage Over Time
  • +(5–10)% Skill Effect Duration
  • Reaps 0.25 s of Damage Over Time from Nearby enemies with full Affliction. The effect has a (3–6) s cooldown against the same target
  • +(5–6)% Fire and Cold Resistance
  • +(80–110)% Damage Over Time (Corroded)
  • +(10–15)% Skill Effect Duration (Corroded)
  • Reaps 0.5 s of Damage Over Time from Nearby enemies with full Affliction. The effect has a (2–4) s cooldown against the same target (Corroded)
  • +(6–10)% Fire and Cold Resistance (Corroded)
TrinketRingUnholy Prayer30
  • Max Agility Blessing Stacks +1
  • Gains 1 stack of Agility Blessing upon inflicting damage. Interval: 1 s
  • Max Focus Blessing Stacks +1
  • Gains 1 stack of Focus Blessing upon inflicting damage. Interval: 1 s
  • Max Tenacity Blessing Stacks +1
  • Gains 1 stack of Tenacity Blessing upon inflicting damage. Interval: 1 s
  • Max Agility Blessing Stacks +1
    +10% additional damage (Corroded)
  • Gains 1 stack of Agility Blessing upon inflicting damage. Interval: 0.5 s (Corroded)
  • Max Focus Blessing Stacks +1
    +10% additional damage (Corroded)
  • Gains 1 stack of Focus Blessing upon inflicting damage. Interval: 0.5 s (Corroded)
  • Max Tenacity Blessing Stacks +1
    +10% additional damage (Corroded)
  • Gains 1 stack of Tenacity Blessing upon inflicting damage. Interval: 0.5 s (Corroded)
TrinketRingWindbreath Convergence58
  • +40% Defense
  • +(10–12)% Elemental Resistance
  • (-20–-10)% Movement Speed
  • +(2–4) Max Channeled Stacks when equipped in the left Ring slot
  • +(8–12)% chance to avoid damage while channeling skills when equipped in the right Ring slot
  • +60% Defense (Corroded)
  • +(14–16)% Elemental Resistance (Corroded)
  • +(10–20)% Movement Speed (Corroded)
  • Max Channeled Stacks +(3–5) (Corroded)
  • +(12–16)% chance to avoid damage when channeling (Corroded)
TrinketRingWindbreath Dispersion58
  • +40% Defense
  • +(10–12)% Elemental Resistance
  • (-20–-10)% Cooldown Recovery Speed
  • +(1–4) minimum channeled stacks when equipped in the left Ring slot
  • +(30–50)% chance to deal Double Damage while channeling when equipped in the right Ring slot
  • +60% Defense (Corroded)
  • +(14–16)% Elemental Resistance (Corroded)
  • +(10–20)% Cooldown Recovery Speed (Corroded)
  • Min Channeled Stacks +(2–4) (Corroded)
  • +(45–60)% chance to deal Double Damage while channeling (Corroded)
TrinketSpirit RingDecayed Mind58
  • +(3–4)% Sealed Mana Compensation
  • +(5–6)% Elemental Resistance
  • +1 to Max Summonable Synthetic Troops
  • Adds (5–15)% of Physical Damage as Erosion Damage for Minions
  • Adds (5–15)% of Max Life to Minion Energy Shield
  • Converts 50% of Minion Physical Damage to Erosion Damage
  • +(6–8)% Sealed Mana Compensation (Corroded)
  • +(6–8)% Elemental Resistance (Corroded)
  • +2 to Max Summonable Synthetic Troops (Corroded)
  • Adds (8–20)% of Physical Damage as Erosion Damage for Minions (Corroded)
  • Adds (8–20)% of Max Life to Minion Energy Shield (Corroded)
  • Converts 100% of Minion Physical Damage to Erosion Damage (Corroded)
TrinketSpirit RingHorn Ring58
  • Regenerates (50–60) Life per second
  • +(60–72)% Minion Damage
  • +(220–240)% Critical Strike Rating and 120% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s
  • +(6–10)% additional damage taken
  • Regenerates (80–90) Life per second (Corroded)
  • +(90–108)% Minion Damage (Corroded)
  • +(250–270)% Critical Strike Rating and 135% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s (Corroded)
  • (-5–5)% additional damage taken (Corroded)
One-HandedCaneTwisted Branch58
  • (10–20)% of the increase/decrease on Skill Area is also applied to Projectile Speed
  • Adds (87–92) - (113–118) Physical Damage to Attacks and Spells
  • +(120–150)% gear Physical Damage
  • +1 Projectile Skill Level
  • +(40–50)% gear Attack Speed
  • (20–25)% of the increase/decrease on Skill Area is also applied to Projectile Speed (Corroded)
  • Adds (115–121) - (137–145) Physical Damage to Attacks and Spells (Corroded)
  • +(180–220)% gear Physical Damage (Corroded)
  • +2 Projectile Skill Level (Corroded)
  • +(60–75)% gear Attack Speed (Corroded)
One-HandedClawElemental Whirl58
  • +(120–140)% gear Physical Damage
  • +(8–12)% gear Attack Speed
  • +(14–18)% Attack Critical Strike Rating for this gear
  • Adds (12–16)% Physical Damage as random Elemental Damage
  • +25% chance to cause Ailments
  • Adds (20–27)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
  • Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)
  • +(180–210)% gear Physical Damage (Corroded)
  • +(15–18)% gear Attack Speed (Corroded)
  • +(24–27)% Attack Critical Strike Rating for this gear (Corroded)
  • Adds (20–24)% Physical Damage as random Elemental Damage (Corroded)
  • +50% chance to cause Ailments (Corroded)
  • Adds (33–40)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage (Corroded)
  • Upon inflicting damage, +(7–8)% additional damage for every type of Ailment the enemy has (multiplies) (Corroded)
One-HandedClawEternal Moon10
  • Adds (25–30) - (40–52) Physical Damage to the gear
  • +(20–25)% gear Attack Speed
  • Projectile Quantity +1
  • +2 Horizontal Projectile Penetration(s) while Blur is not active
  • +2 Jump(s) when Blur is active
  • Adds (35–40) - (50–62) Physical Damage to the gear (Corroded)
  • +(26–35)% gear Attack Speed (Corroded)
  • Projectile Quantity +2 (Corroded)
  • +3 Horizontal Projectile Penetration(s) while Blur is not active (Corroded)
  • +3 Jump(s) when Blur is active (Corroded)
One-HandedClawFlying Bird58
  • +(75–100)% gear Physical Damage
  • +(24–32)% Mobility Skill Attack and Cast Speed
  • If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing Secondary Erosion Damage equal to (6–7)% of their Max Life to enemies within a 5m radius
  • If you have recently moved more than (20–50) m, gains Barrier when using a Mobility skill
  • If you have recently moved more than 60 m, +(25–35)% additional damage dealt by Mobility Skills
  • +(160–180)% gear Physical Damage (Corroded)
  • +(40–48)% Mobility Skill Attack and Cast Speed (Corroded)
  • If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing Secondary Erosion Damage equal to (9–10)% of their Max Life to enemies within a 5m radius (Corroded)
  • If you have recently moved more than (10–40) m, gains Barrier when using a Mobility skill (Corroded)
  • If you have recently moved more than 60 m, +(50–60)% additional damage dealt by Mobility Skills (Corroded)
One-HandedDaggerFrantic Shadow58
  • Adds (157–167) - (175–185) Physical Damage to the gear
  • +(14–26)% gear Attack Speed
  • +(15–30)% Attack Critical Strike Rating for this gear
  • Shadow Quantity +1
  • 1% chance to gain +100% Attack Speed for 1 s when Shadows hit enemies
  • 10% chance to gain +30% Attack Speed for 2 s when Shadows hit enemies
  • 50% chance to gain +10% Attack Speed for 3 s when Shadows hit enemies
  • Adds (239–251) - (258–272) Physical Damage to the gear (Corroded)
  • +(27–40)% gear Attack Speed (Corroded)
  • +(35–45)% Attack Critical Strike Rating for this gear (Corroded)
  • +(100–150)% Shadows Tracking Area (Corroded)
  • 1.5% chance to gain +100% Attack Speed for 1 s when Shadows hit enemies (Corroded)
  • 15% chance to gain +30% Attack Speed for 2 s when Shadows hit enemies (Corroded)
  • 100% chance to gain +10% Attack Speed for 3 s when Shadows hit enemies (Corroded)
One-HandedDaggerImploration Dagger30
  • +(90–100)% gear Physical Damage
  • +(40–50)% chance to Multistrike
  • +(15–20)% gear Attack Speed
  • +(5–10)% Wilt Duration
  • Adds (18–25)% of Physical Damage of the Main-Hand Weapon to Base Wilt Damage
  • +(110–150)% gear Physical Damage (Corroded)
  • +(70–80)% chance to Multistrike (Corroded)
  • +(25–30)% gear Attack Speed (Corroded)
  • +(10–15)% Wilt Duration (Corroded)
  • Adds (30–40)% of Physical Damage of the Main-Hand Weapon to Base Wilt Damage (Corroded)
One-HandedDaggerMemory58
  • +(20–30)% Spell Damage
  • +(5–10)% Cast Speed
  • Gains (35–40)% of the skill's damage as Base Wilt Damage
  • +50% Wilt chance
  • Wilted enemies defeated by you have a (16–20)% chance to explode, dealing Secondary Erosion Damage equal to (4–5)% of their Max Life to enemies within a 5m radius
  • +(5–10)% Wilt Duration against Legendary enemy units
  • +(50–60)% Spell Damage (Corroded)
  • +(15–20)% Cast Speed (Corroded)
  • Gains (50–60)% of the skill's damage as Base Wilt Damage (Corroded)
  • +100% Wilt chance (Corroded)
  • Wilted enemies defeated by you have a (16–20)% chance to explode, dealing Secondary Erosion Damage equal to (6–7)% of their Max Life to enemies within a 5m radius (Corroded)
  • +(15–20)% Wilt Duration against Legendary enemy units (Corroded)
One-HandedDaggerShadow of Thunderlight's Eyes58
  • +1 Lightning Skill Level
  • +(10–20)% Cast Speed
  • +(20–30)% Skill Area
  • +20% Lightning Penetration if you have dealt Cold Damage recently
  • +(1–2) Cold Skill Level (Corroded)
  • +(20–25)% Cast Speed (Corroded)
  • +(35–45)% Skill Area (Corroded)
  • +25% Lightning Penetration if you have dealt Cold Damage recently (Corroded)
One-HandedOne-Handed AxeEnd Night Banquet58
  • +40% gear Attack Speed
  • Adds (160–180) - (200–220) additional Physical Damage when having at least 8 stack(s) of Agility Blessing
  • +90% Critical Strike Damage when having at least 8 stack(s) of Agility Blessing
  • Loses (1–4) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacks
  • +60% gear Attack Speed (Corroded)
  • Adds (200–220) - (330–350) additional Physical Damage when having at least 8 stack(s) of Agility Blessing (Corroded)
  • +135% Critical Strike Damage when having at least 8 stack(s) of Agility Blessing (Corroded)
  • Loses (1–2) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacks (Corroded)
One-HandedOne-Handed AxeOminous Gift58
  • Adds (28–32) - (47–53) Physical Damage to the gear
  • +(110–130)% gear Physical Damage
  • Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
  • Adds (42–47) - (71–79) Physical Damage to the gear (Corroded)
  • +(140–160)% gear Physical Damage (Corroded)
  • Adds (50–60)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Corroded)
One-HandedOne-Handed HammerFrozen Will30
  • Adds (15–18) - (24–27) Physical Damage to the gear
  • +(10–15)% gear Attack Speed
  • +(50–70)% Cold Damage
  • +25% Frostbite inflicted
  • Converts 100% of Physical Damage to Cold Damage
  • Hitting a Frozen enemy triggers Shattering. Interval: 0.5s
  • Adds (45–50) - (62–64) Physical Damage to the gear (Corroded)
  • +(35–45)% gear Attack Speed (Corroded)
  • +(80–100)% Cold Damage (Corroded)
  • +35% Frostbite inflicted (Corroded)
  • Converts 100% of Physical Damage to Cold Damage
    +(40–50)% Cold Damage (Corroded)
  • Hitting an enemy with Max Frostbite Rating will trigger Shattering (Corroded)
One-HandedOne-Handed HammerInterlocking Soul13
  • +(16–20) Strength and Intelligence
  • +(120–150)% Minion Damage
  • +(20–30)% Minion Max Life
  • +(20–30)% Minion Duration
  • Consumes 5% of Max Life when you use Summon Skills
  • 3% Minion Life Regeneration per second
  • +(24–30) Strength and Intelligence (Corroded)
  • +(150–200)% Minion Damage (Corroded)
  • +(35–45)% Minion Max Life (Corroded)
  • +(40–45)% Minion Duration (Corroded)
  • Restores 3% of Max Life when Summon Skills are used. (Corroded)
  • Consumes 5% of Max Life when Minions attack (Corroded)
One-HandedOne-Handed HammerMisube's Refusal36
  • +(120–150)% gear Physical Damage
  • +40% Skill Area
  • +50% Knockback distance
  • Sweep Slash can cause Reversed Knockback.
  • Causes a Knockback when you launch a Steep Strike
  • +(160–250)% gear Physical Damage (Corroded)
  • +80% Skill Area (Corroded)
  • +100% Knockback distance (Corroded)
  • Sweep Slash can cause Reversed Knockback.
    +30% Knockback distance (Corroded)
  • Causes a Knockback when you launch a Steep Strike
    +30% Knockback distance (Corroded)
One-HandedOne-Handed HammerScorching Words10
  • +1 Fire Skill Level
  • Adds (8–10) - (16–20) Fire Damage to the gear
  • Adds (6–7) - (10–12) Fire Damage to Spells
  • +(60–80)% Fire Damage
  • +(40–60)% Fire Skill Area
  • +2 Fire Skill Level (Corroded)
  • Adds (24–30) - (36–42) Fire Damage to the gear (Corroded)
  • Adds (36–42) - (45–51) Fire Damage to Spells (Corroded)
  • +(100–120)% Fire Damage (Corroded)
  • +(60–80)% Fire Skill Area (Corroded)
One-HandedOne-Handed HammerSteel Stagnation58
  • +(120–140)% gear Physical Damage
  • Adds (42–45) - (72–75) Physical Damage to the gear
  • +(30–40)% additional Area Damage for this skill when Demolisher Charge is consumed.
  • +50% Skill Area
  • Demolisher Charge's Restoration Speed is set to 150% of the default value
  • +(160–180)% gear Physical Damage (Corroded)
  • Adds (84–87) - (96–101) Physical Damage to the gear (Corroded)
  • +(40–50)% additional Area Damage for this skill when Demolisher Charge is consumed. (Corroded)
  • +75% Skill Area (Corroded)
  • +25% Demolisher Charge Restoration Speed (Corroded)
One-HandedOne-Handed SwordFarewell Desire58
  • +(100–130)% gear Physical Damage
  • +(25–35)% Attack Critical Strike Rating for this gear
  • +(15–25)% gear Attack Speed
  • +(110–144)% chance to Multistrike
  • Multistrikes deal (40–60)% increasing damage
  • Spends (1–2)% Life and Mana on defeat
  • +(150–200)% gear Physical Damage (Corroded)
  • +(45–50)% Attack Critical Strike Rating for this gear (Corroded)
  • +(25–35)% gear Attack Speed (Corroded)
  • +(144–180)% chance to Multistrike (Corroded)
  • Multistrikes deal (60–80)% increasing damage (Corroded)
  • Spends 0.5% Life and Mana on defeat (Corroded)
One-HandedOne-Handed SwordFleeting Regret58
  • +(75–120)% gear Physical Damage
  • Adds (24–27) - (36–40) Physical Damage to the gear
  • +(5–20)% Attack and Spell Block while Dual Wielding
    +(5–20)% Block Ratio when holding a Shield
  • +(200–270)% Critical Strike Rating if you have Blocked recently
  • +(36–48)% Attack Speed if you have Blocked recently
  • +(150–180)% gear Physical Damage (Corroded)
  • Adds (34–37) - (55–60) Physical Damage to the gear (Corroded)
  • +(7–25)% Attack and Spell Block while Dual Wielding
    +(7–25)% Block Ratio when holding a Shield (Corroded)
  • +(400–450)% Critical Strike Rating if you have Blocked recently (Corroded)
  • +(50–72)% Attack Speed if you have Blocked recently (Corroded)
One-HandedOne-Handed SwordOathkeeper45
  • Adds (25–26) - (33–36) Fire Damage to the gear
  • +(11–13)% gear Attack Speed
  • +40% Elemental Damage for the gear
  • +20% additional Elemental Damage for Attack Skills
  • +100% Attack Skill Mana Cost
  • Adds (33–34) - (44–46) Fire Damage to the gear (Corroded)
  • +(13–16)% gear Attack Speed (Corroded)
  • +52% Elemental Damage for the gear (Corroded)
  • +32% additional Elemental Damage for Attack Skills (Corroded)
  • +100% Attack Skill Mana Cost
    +10% additional damage for Attack Skills (Corroded)
One-HandedOne-Handed SwordThunder Branch30
  • Adds (1–2) - (90–96) Lightning Damage to the gear
  • +(20–30)% Attack Critical Strike Rating for this gear
  • 50% for Attacks chance to trigger Combo Lightning
  • +(80–100)% Lightning Damage when your off-hand weapon slot is empty
  • Adds (1–3) - (136–144) Lightning Damage to the gear (Corroded)
  • +(35–45)% Attack Critical Strike Rating for this gear (Corroded)
  • 100% for Attacks chance to trigger Combo Lightning (Corroded)
  • +(120–150)% Lightning Damage when your off-hand weapon slot is empty (Corroded)
One-HandedPistolBuzzing58
  • Adds (56–59) - (64–67) Physical Damage to the gear
  • +(30–40)% gear Attack Speed
  • +(30–50)% Movement Speed if you have used a Mobility Skill recently
  • +10% chance to gain 1 stack of Agility Blessing on defeat
  • When using a Mobility Skill, you can use (1–3) stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s.
  • Adds (88–92) - (99–104) Physical Damage to the gear (Corroded)
  • +(40–50)% gear Attack Speed (Corroded)
  • +(40–70)% Movement Speed if you have used a Mobility Skill recently (Corroded)
  • +100% chance to gain 1 stack of Agility Blessing on defeat (Corroded)
  • When using a Mobility Skill, you can use (1–2) stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s. (Corroded)
One-HandedPistolFrozen Sight30
  • Adds (35–39) - (44–49) Cold Damage to the gear
  • +(30–40)% chance to inflict Frostbite
  • +(10–15)% gear Attack Speed
  • Triggers Lv. 20 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s.
  • +11% Cold Damage
  • Adds (52–57) - (69–74) Cold Damage to the gear (Corroded)
  • +(41–50)% chance to inflict Frostbite (Corroded)
  • +(16–20)% gear Attack Speed (Corroded)
  • Triggers Lv. 30 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s. (Corroded)
  • +(43–50)% Cold Damage (Corroded)
One-HandedPistolGravel58
  • +(100–130)% gear Physical Damage
  • +(25–30)% gear Attack Speed
  • +3 Jumps
  • +(20–30)% additional Projectile Damage
  • +1 Projectile Skill Level
  • (0–10)% additional Attack and Cast Speed
  • +(150–200)% gear Physical Damage (Corroded)
  • +(40–45)% gear Attack Speed (Corroded)
  • +4 Jumps (Corroded)
  • +(30–40)% additional Projectile Damage (Corroded)
  • +3 Projectile Skill Level (Corroded)
  • +(10–20)% additional Attack and Cast Speed (Corroded)
One-HandedPistolSevered Wrist58
  • +(60–90)% Attack Critical Strike Rating
  • Projectile Quantity +(1–2)
  • +30% Movement Speed for 3 s on defeat
  • +(20–35)% additional damage for Main-Hand Weapons
  • +(15–20)% Main-Hand Weapon Attack Speed
  • +(120–160)% Attack Critical Strike Rating (Corroded)
  • +2 Projectile Skill Level (Corroded)
  • +30% Attack Speed for 2 s upon hitting an Elite. Effect cannot stack (Corroded)
  • [Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
    Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Corroded)
  • +(25–30)% Main-Hand Weapon Attack Speed (Corroded)
One-HandedScepterSupreme Throne58
  • Adds (46–48) - (55–60) Cold, Fire, Lightning, and Physical Damage to Spells
  • Randomly Chosen:
    • Min Channeled Stacks +1
    • Max Channeled Stacks +1
  • Gains 1 Throne at max channeled stacks, up to 10 stacks
  • Adds (76–82) - (86–94) Cold, Fire, Lightning, and Physical Damage to Spells (Corroded)
  • Randomly Chosen (Corroded):
    • Min Channeled Stacks +1
    • Max Channeled Stacks +1
  • Gains 2 stacks of Throne every 0.5 s when channeling, up to 10 stacks (Corroded)
One-HandedWandFiery Oath58
  • +(1–2) Fire Skill Level
  • +(4–5)% Max Fire Resistance
  • +(150–200) Fire Spell Critical Strike Rating when at max Tenacity Blessing
  • Adds 50 - 70 Fire Damage to Spells when at max Tenacity Blessing
  • Gaining Tenacity Blessing triggers Lv. (15–20) Scorch. Interval: 0.2 s
  • You are cursed with a Lv. (25–30) Scorch
  • +(2–3) Fire Skill Level (Corroded)
  • +(6–7)% Max Fire Resistance (Corroded)
  • +(230–260) Fire Spell Critical Strike Rating when at max Tenacity Blessing (Corroded)
  • Adds 100 - 120 Fire Damage to Spells when at max Tenacity Blessing (Corroded)
  • Gaining Tenacity Blessing triggers Lv. (25–30) Scorch. Interval: 0.2 s (Corroded)
  • You are cursed with a Lv. (10–15) Scorch (Corroded)
One-HandedWandFire Lord's Promise30
  • +(60–80)% Spell Damage
  • +17% Cast Speed
  • (-20–-10)% Skill Effect Duration
  • +1 Max Restoration Skill Charges
  • +60% Critical Strike Rating if you have cast a Restoration Skill recently.
  • +30% Critical Strike Damage while the Restoration Skill lasts
  • +(100–120)% Spell Damage (Corroded)
  • +30% Cast Speed (Corroded)
  • +(10–20)% Skill Effect Duration (Corroded)
  • +(1–2) Max Restoration Skill Charges (Corroded)
  • +120% Critical Strike Rating if you have cast a Restoration Skill recently. (Corroded)
  • +60% Critical Strike Damage while the Restoration Skill lasts (Corroded)
One-HandedWandJumble Ice58
  • +(180–240) Max Mana
  • +(30–35)% Cast Speed
  • +30% additional Spell Damage when having at least 6 stack(s) of Focus Blessing
  • -72% Spell Damage
  • +(250–360) Max Mana (Corroded)
  • +(40–45)% Cast Speed (Corroded)
  • +35% additional Spell Damage when having at least 8 stack(s) of Focus Blessing (Corroded)
  • -36% Spell Damage (Corroded)
One-HandedWandOversight58
  • +(3–4) Spell Skill Level
  • Every 4 s, gain following effects in turn: +40% Skill Area, +20% Movement Speed
  • +(4–5) Spell Skill Level (Corroded)
  • Every 4 s, gain following effects in turn: +60% Skill Area, +30% Movement Speed (Corroded)
One-HandedWandScepter of Excommunication18
  • +(20–30) Intelligence
  • +(30–50)% Erosion Damage
  • +(8–12)% Erosion Resistance Penetration
  • +(31–40) Intelligence (Corroded)
  • +(51–65)% Erosion Damage (Corroded)
  • +(13–16)% Erosion Resistance Penetration (Corroded)
One-HandedWandShadow of Thunderlight's Fury58
  • +(80–100)% Spell Damage
  • +(120–180)% Critical Strike Rating
  • Adds 1 - 50 Lightning Damage to Spells
  • Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
  • +(120–150)% Spell Damage (Corroded)
  • +(200–270)% Critical Strike Rating (Corroded)
  • Adds 1 - 60 Lightning Damage to Spells (Corroded)
  • Damage becomes Lucky and at least 2 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated (Corroded)
One-HandedWandSpring Resurrection6
  • +(100–120)% Spell Damage
  • +(15–18)% Cast Speed
  • Restores (16–20) Life when using skills. Interval: 0.2 s
  • Restores (9–15) Mana when using skills. Interval: 0.2 s
  • +(150–180)% Spell Damage (Corroded)
  • +(20–24)% Cast Speed (Corroded)
  • Restores (1–2)% Life when casting a Spell Skill. Interval: 0.2 s (Corroded)
  • Restores (2–3)% Mana when casting a Spell Skill. Interval: 0.2 s (Corroded)
Two-HandedBowBow of Endless Dusk58
  • Adds (107–112) - (116–121) Physical Damage to the gear
  • +(14–18)% gear Attack Speed
  • +(30–40)% Attack Critical Strike Rating for this gear
  • Adds 40% of Physical Damage as Fire, Cold, and Lightning Damage
  • -80% additional Spell Damage
    -80% additional Minion Damage
  • Adds (207–214) - (219–226) Physical Damage to the gear (Corroded)
  • +(22–27)% gear Attack Speed (Corroded)
  • +(50–60)% Attack Critical Strike Rating for this gear (Corroded)
  • Adds (45–50)% of Physical Damage as Fire, Cold, and Lightning Damage (Corroded)
  • -50% additional Spell Damage
    -50% additional Minion Damage (Corroded)
Two-HandedBowGlacial Abyss Arrow58
  • Adds (175–178) - (182–185) Cold Damage to the gear
  • +(70–80)% Critical Strike Damage
  • +50% chance for Critical Strikes to Frostbite targets
  • +(36–48)% additional damage against Frostbitten enemies
  • [Winter] Deals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy has
  • Adds (19–24) - (216–221) Lightning Damage to the gear (Corroded)
  • +(100–120)% Critical Strike Damage (Corroded)
  • +50% Numbed chance (Corroded)
  • +(50–75)% additional Lightning Damage against Numbed enemies (Corroded)
  • [Winter] Deals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy has
    Adds (33–37) - (43–47) Physical Damage to Spells (Corroded)
Two-HandedBowMountain Howling58
  • +(120–150)% gear Physical Damage
  • Adds (26–29) - (32–36) Physical Damage to the gear
  • +(25–35)% gear Attack Speed
  • +50% chance to cause Knockbacks
  • +20% additional Knockback distance
  • +(96–108)% additional Attack Damage when no enemies are Nearby
  • -20% Movement Speed
  • +(180–240)% gear Physical Damage (Corroded)
  • Adds (34–38) - (41–47) Physical Damage to the gear (Corroded)
  • +(40–50)% gear Attack Speed (Corroded)
  • 100% chance for Attacks to Knockback targets on hit (Corroded)
  • +40% additional Knockback distance (Corroded)
  • +(130–144)% additional Attack Damage when no enemies are Nearby (Corroded)
  • +10% Movement Speed (Corroded)
Two-HandedBowShadow of Thunderlight's Touch24
  • Adds (15–17) - (23–25) Physical Damage to the gear
  • Converts 50% of Physical Damage to Lightning Damage
  • +(20–30)% gear Attack Speed
  • +(100–150)% gear Physical Damage
  • 50% for Attacks chance to trigger Combo Lightning
  • Adds (30–32) - (48–50) Physical Damage to the gear (Corroded)
  • Converts 100% of Physical Damage to Lightning Damage (Corroded)
  • +(40–50)% gear Attack Speed (Corroded)
  • +(200–300)% gear Physical Damage (Corroded)
  • (80–100)% for Attacks chance to trigger Combo Lightning (Corroded)
Two-HandedBowSun-shooter Long Bow30
  • +(120–200)% gear Physical Damage
  • +(8–12)% gear Attack Speed
  • +(8–12)% Attack Critical Strike Rating for this gear
  • Main Skill is supported by Lv. 20 Jump.
  • +60% Projectile Damage
  • +(220–300)% gear Physical Damage (Corroded)
  • +(15–18)% gear Attack Speed (Corroded)
  • +(15–18)% Attack Critical Strike Rating for this gear (Corroded)
  • The Main Skill is supported by Lv. 20 Projectile Penetration. (Corroded)
  • +(10–15)% additional Projectile Damage (Corroded)
Two-HandedCrossbowDumb Voice58
  • +30% gear Physical Damage
  • +(10–12)% Attack Critical Strike Rating for this gear
  • +(8–10)% gear Attack Speed
  • Adds 36% of Physical Damage as Lightning Damage when having at least 100000 Evasion
  • + 600 Critical Strike Rating when having at least 100000 Evasion
  • +45% gear Physical Damage (Corroded)
  • +(15–20)% Attack Critical Strike Rating for this gear (Corroded)
  • +(12–15)% gear Attack Speed (Corroded)
  • Adds 46% of Physical Damage as Lightning Damage when having at least 100000 Evasion (Corroded)
  • + 700 Critical Strike Rating when having at least 100000 Evasion (Corroded)
Two-HandedCrossbowPlain Echo24
  • +(80–100)% gear Physical Damage
  • +(10–15)% gear Attack Speed
  • Restores 5% of Life on defeat
  • Loses (3–5) Life on hit
  • +36% Projectile Damage
  • +(150–200)% gear Physical Damage (Corroded)
  • +(30–40)% gear Attack Speed (Corroded)
  • Restores 5% of Mana on defeat (Corroded)
  • Loses (1–2) Life on hit (Corroded)
  • +(90–110)% Projectile Damage (Corroded)
Two-HandedCrossbowRalph's Ambition12
  • Adds (15–17) - (23–25) Physical Damage to the gear
  • +(10–15)% gear Attack Speed
  • Have Fervor
  • +(3–4)% Projectile Damage for every point of Fervor Rating
  • Adds (35–38) - (42–45) Physical Damage to the gear (Corroded)
  • +(17–22)% gear Attack Speed (Corroded)
  • Have Fervor
    +(45–50)% Fervor effect (Corroded)
  • +(5–6)% Projectile Damage for every point of Fervor Rating (Corroded)
Two-HandedMusketKing Lionheart's Ambition58
  • +(250–300)% gear Physical Damage
  • +(30–40)% gear Attack Speed
  • +17% additional Ailment Damage when having at least 8 stack(s) of Agility Blessing
  • When having at least 10 stack(s) of Agility Blessing, adds 67% of Physical Damage of the Main-Hand Weapon to Ailment Base Damage
  • +(300–400)% gear Physical Damage (Corroded)
  • +(40–50)% gear Attack Speed (Corroded)
  • +20% additional Ailment Damage when having at least 8 stack(s) of Agility Blessing (Corroded)
  • When having at least 10 stack(s) of Agility Blessing, adds 83% of Physical Damage of the Main-Hand Weapon to Ailment Base Damage (Corroded)
Two-HandedMusketScorching Wave12
  • +(40–60)% Ignite damage
    +(40–60)% chance to Ignite targets
  • Adds (32–37) - (41–45) Fire Damage to the gear
  • Adds (40–50)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
  • 50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
  • +100% Ignite damage
    +100% chance to Ignite targets (Corroded)
  • Adds (52–57) - (69–74) Fire Damage to the gear (Corroded)
  • Adds (50–55)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage (Corroded)
  • 100% chance to spread Ignite to Nearby enemies upon inflicting Ignite (Corroded)
Two-HandedTin StaffSage's Foresight16
  • +(100–120)% Spell Damage
  • +40 Max Mana
  • Adds (24–28) - (54–64) Cold Damage to Attacks and Spells
  • +(10–25)% Skill Area
  • +(150–200)% Spell Damage (Corroded)
  • +60 Max Mana (Corroded)
  • Adds (87–98) - (148–154) Cold Damage to Attacks and Spells (Corroded)
  • +(15–30)% Skill Area (Corroded)
Two-HandedTin StaffScorching Tempo45
  • You have a Lv. (1–20) Charged Flames
  • +(1–99)% Spell Fire Damage
  • Adds (1–50) - (51–99) Fire Damage to Spells
  • Only Fire Damage can be dealt
  • You have a Lv. (21–30) Charged Flames (Corroded)
  • +(100–199)% Spell Fire Damage (Corroded)
  • Adds (100–149) - (150–200) Fire Damage to Spells (Corroded)
  • Only Fire Damage can be dealt
    +10% additional Fire Damage (Corroded)
Two-HandedTwo-Handed SwordCircular Clearing58
  • +(150–300)% gear Physical Damage
  • +(30–35)% Attack Critical Strike Rating for this gear
  • +(40–50)% Attack Speed when performing Multistrikes
  • Gains 1 stacks of Meditate per second while standing still
  • Upon reaching the cap of Meditate, Critical Strikes can lose no more than 10 Fervor Rating, with an interval of 3 s
  • +(200–400)% gear Physical Damage (Corroded)
  • +(45–50)% Attack Critical Strike Rating for this gear (Corroded)
  • +(70–80)% Attack Speed when performing Multistrikes (Corroded)
  • Gains 2 stacks of Meditate per second while standing still (Corroded)
  • Upon reaching the cap of Meditate, Critical Strikes can lose no more than 8 Fervor Rating, with an interval of 3 s (Corroded)
Two-HandedTwo-Handed SwordCrosser12
  • +(30–40)% gear Physical Damage
  • +(20–25)% Attack Block Chance
  • +(20–25)% Spell Block Chance
  • 60% chance to gain 1 stack of Tenacity Blessing when Blocking
  • Block Lucky when Tenacity Blessing is active
  • +(80–90)% gear Physical Damage (Corroded)
  • +(30–40)% Attack Block Chance (Corroded)
  • +(30–40)% Spell Block Chance (Corroded)
  • 100% chance to gain 1 stack of Tenacity Blessing when Blocking (Corroded)
  • [Last Stand] Block Ratio is set to 0%
    For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90% (Corroded)
Two-HandedTwo-Handed SwordCursed Flame58
  • +(250–300)% gear Physical Damage
  • Adds (13–15) - (17–19) Physical Damage to the gear
  • +25% chance to Ignite targets
  • Adds (40–50)% of Main-Hand Weapon Damage to Base Ignite Damage
  • When Ignite is inflicted, Ignite spreads and +(10–40)% additional Ignite Damage taken by Nearby enemies
  • +(300–400)% gear Physical Damage (Corroded)
  • Adds (19–22) - (27–30) Physical Damage to the gear (Corroded)
  • +50% chance to Ignite targets (Corroded)
  • Adds (50–60)% of Main-Hand Weapon Damage to Base Ignite Damage (Corroded)
  • When Ignite is inflicted, Ignite spreads and +(15–60)% additional Ignite Damage taken by Nearby enemies (Corroded)
Two-HandedTwo-Handed SwordHarbinger's Reversed Plumes58
  • Adds 400 - 400 Erosion Damage to the gear
  • -100% Attack Critical Strike Rating for this gear
  • +(20–30)% gear Attack Speed
  • +100% chance to deal Double Damage after inflicting 10 stack(s) of Deterioration. Lasts for 10s
  • Adds 500 - 500 Erosion Damage to the gear (Corroded)
  • (-50–-30)% Attack Critical Strike Rating for this gear (Corroded)
  • +(35–45)% gear Attack Speed (Corroded)
  • +100% chance to deal Double Damage after inflicting (5–8) stack(s) of Deterioration. Lasts for 10s (Corroded)
Two-HandedTwo-Handed SwordShamed10
  • Adds (15–18) - (21–24) Physical Damage to the gear
  • +(10–30)% gear Physical Damage
  • (-30–-15)% Attack Critical Strike Rating for this gear
  • [Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.
  • Adds (25–28) - (31–35) Physical Damage to the gear (Corroded)
  • +(40–60)% gear Physical Damage (Corroded)
  • +1% Attack Critical Strike Rating for this gear (Corroded)
  • [Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.
    +10% additional Critical Strike Rating (Corroded)
Two-HandedTwo-Handed SwordWill36
  • Adds (44–48) - (57–63) Physical Damage to the gear
  • +(10–20)% chance to deal Double Damage
  • +(3–5)% Attack and Cast Speed when dealing Double Damage recently, up to +10 stack(s)
  • Adds (62–67) - (89–95) Physical Damage to the gear (Corroded)
  • +(22–30)% chance to deal Double Damage (Corroded)
  • +(5–7)% Attack and Cast Speed when dealing Double Damage recently, up to +10 stack(s) (Corroded)
Two-HandedTwo-Handed HammerIncorrect Arbitration58
  • +(1000–2000)% Attack Critical Strike Rating for this gear
  • Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
  • +(5000–10000) Critical Strike Rating for this gear (Corroded)
  • Inflicts Trauma that deals 100 Damage on yourself on Critical Strike (Corroded)
Two-HandedTwo-Handed AxeArminius Guillotine58
  • +(100–125)% gear Physical Damage
  • Adds (20–24) - (30–36) Physical Damage to the gear
  • +(10–30)% Skill Area
  • +(50–70)% attack Critical Strike Damage
  • [Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
    Own 1 additional stacks of Tenacity Blessing
  • +(130–155)% gear Physical Damage (Corroded)
  • Adds (35–40) - (55–60) Physical Damage to the gear (Corroded)
  • +(50–70)% Skill Area (Corroded)
  • +(80–100)% attack Critical Strike Damage (Corroded)
  • [Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
    Own 2 additional stacks of Tenacity Blessing (Corroded)
Two-HandedTwo-Handed AxeHighest Glance58
  • +(180–220)% gear Physical Damage
  • Adds (19–23) - (27–31) Physical Damage to the gear
  • +(30–40)% Attack Critical Strike Rating for this gear
  • (-80–-60)% additional Sweep Slash Damage; +(100–120)% additional Steep Strike Damage
  • +(270–300)% gear Physical Damage (Corroded)
  • Adds (31–35) - (29–36) Physical Damage to the gear (Corroded)
  • +(50–60)% Attack Critical Strike Rating for this gear (Corroded)
  • (-100–-80)% additional Sweep Slash Damage; +(140–180)% additional Steep Strike Damage (Corroded)
Two-HandedTwo-Handed AxeVaragon's Attack30
  • +(30–50)% gear Physical Damage
  • +(10–15)% gear Attack Speed
  • (10–20)% chance for this skill to have +(80–100)% Skill Area when being used
  • Triggers Lv. (5–15) Fearless Warcry when hitting an enemy. Interval: 8s
  • +(70–80)% gear Physical Damage (Corroded)
  • +(20–25)% gear Attack Speed (Corroded)
  • (10–20)% chance for this skill to have +(120–150)% Skill Area when being used (Corroded)
  • Triggers Lv. (16–25) Fearless Warcry when hitting an enemy. Interval: 8s (Corroded)
Pactspirit
TypeRarityNameEffect
DropLegendaryAlice 1All Member Services gain an additional effect: When settling Clockwork Ballet Games, there is a 33% chance to settle the rewards 1 additional time. This can only be triggered once (takes effect immediately after selecting Member Services and lasts for the duration of this game) All Member Services gain an additional effect: Each time after completing Operation Cogwheel, there is a 16% chance to get 1 additional Cogwheel Voucher (takes effect immediately after selecting Member Services and lasts for the duration of this game) Member Services refresh attempts +2
DropLegendaryCaptain ShadowBosses defeated: 80% chance to drop 1-3 additional random Embers +16% additional Ember Drop Quantity +6% Drop Quantity
DropLegendaryChalk Spirit1.3% chance for defeated monsters to drop 1 additional set(s) of random Flame Fuel +20% additional Flame Fuel Drop Quantity +6% Drop Quantity
DropLegendaryCorgi Fighter No.32+5% additional Drop Quantity The Star of Calamity boss has a 1.2% chance to drop an additional 1 Proof(s) of Star Hunter The Star of Calamity boss on the map has a 100% chance to replicate 1 times The Star of Calamity boss has a 0.45% chance to drop an additional Tidemaster's Exclusive Drop (Only effective in stages at Timemark 5 and above) The Star of Calamity boss has a 0.45% chance to drop an additional Lord of the Void Sea's Exclusive Drop (Only effective in stages at Timemark 5 and above) The Star of Calamity boss has a 0.45% chance to drop an additional the Law Bearer's Exclusive Drop (Only effective in stages at Timemark 5 and above) The Star of Calamity boss has a 0.45% chance to drop an additional Lone King of Aeterna's Exclusive Drop (Only effective in stages at Timemark 5 and above)
DropLegendaryDoro-Doro DorothyIn Netherrealm stages, when a Compass drops, there is a 5% chance for a Doro-Doro Supply containing 5-10 Compasses to drop. There is a 34% chance for 1 additional Doro-Doro Supply to drop. +18% additional Compass Drop Quantity
DropLegendaryEternity Summoner60% chance to unlock 2 additional reward type(s) when the Dark Surge is initiated for the first time on a map 60% chance to unlock 1 additional reward type(s) when the Dark Surge is initiated for the first time on a map +6% Drop Quantity
DropLegendaryFluffhead Hare+5% additional Drop Quantity
$+sp1$% chance for 2 additional Gladiator(s) to appear in the stage (Only effective in the Invincible Champion Season-exclusive gameplay)
DropLegendaryHeart-binding Rose
DropLegendaryJestressWhen opening a Chest of Destiny in Fateful Contest, there is a 38% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest) When entering the Tarot Path, there is a 100% chance to gain 1 additional Note of Arcana When opening a Chest of Destiny in Fateful Contest, doubled Chest of Destiny rewards have a 100% chance to be tripled instead (takes effect immediately after entering Fateful Contest)
DropLegendaryKey of OverrealmAll items dropped in the Overrealm have a 27% chance to be replicated 1 time. Upon triggering a replication, they have a 100% chance to be replicated 1 additional time
DropLegendaryKongFluorescent Memories dropped have a 13% chance to be multiplied by 3 Fluorescent Memories dropped have a 20% chance to be multiplied by 2 +6% Drop Quantity
DropLegendaryMistville OrphanIn each round of the Whispering Mist gameplay, additionally gain 3 chance(s) to refresh the items for free at the Mistville Trader (only takes effect if you are carrying this Pactspirit when you enter Mistville) When going to the Clock Tower, there is a 13% chance to skip the battle and enter the Misty Lake, gaining 3 Chests of Folklores at the same time When opening a Chest of Folklores, there is a 10% chance that 1 additional Chest of Folklores will appear (this can only be triggered once)
DropLegendaryMonument KnightEvery time the player completes the Candelabrum gameplay in the Ruins of Aeterna, there is a 21% chance to increase the number of reward spots in the Aeterna Map by 1, up to 15 extra spot(s). After the City of Aeterna is rebuilt, all additional reward spots will be randomly assigned in traversable areas of the Aeterna Map. There is a 16% chance for rewards to be doubled when the player enters the reward gameplay in the City of Aeterna
DropLegendaryMoonshadow GuideWhen completing a raid or a trade, or settling an order, there is a 24% chance for all rewards to be replicated There is a 16% chance to +100% additional drop quantity during raids When returning from a trade, there is a 10% chance to bring back 1 laborer When starting a trade, there is a 16% chance to regain the invested resources and immediately settle the rewards When returning from a raid, there is a 10% chance to bring back 1 laborer
DropLegendaryProf. SOURCE28% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, doubling their rewards (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault) 100% chance for all doubled reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be tripled (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault) After revealing a Bounty Order, gains 2 chance(s) to refresh Bounty Orders
DropLegendaryRainbowpaint OwlWhen the painting is completed, randomly transforms 2-5 Cells to Pactspirit Exclusive Cells that do not require combat and grant double rewards. There is a 100% chance that 2 additional Splendor Egg(s) of random color will appear when entering the Frozen Canvas map. In the Paint phase of each round, you gain 2 Brushstroke Effect refresh attempt(s). (Only takes effect if you are carrying this Pactspirit before starting a painting)
DropLegendaryShepherdWhile escaping from the Nightmare, whenever you remove Nightmare Roots, there is a 13% chance that all Dream Bubbles you have obtained will drop 1 additional time. Upon entering a Nightmare, there is a 100% chance to trigger 1 additional Sweet Dream Omen selection (this selection will not be accompanied by a Nightmare Omen) During each round of Twinightmare, gain 2 chance(s) to re-roll the current Dream Omens
DropLegendaryStarfish Chanter27% chance to double the effect of the Seal Whisper revealed when defeating Void Pirates +8% additional Drop Quantity +6% Drop Quantity
DropRareBenign Bug+8% Drop Quantity +9% additional Compass Drop Quantity +6% Drop Quantity
DropRareBenign Bug - Barbie PinkWhen opening a Chest of Destiny in Fateful Contest, there is a 2% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest) +8% to Drop Quantity
DropRareBenign Bug - Merciless Silver+8% to Drop Quantity When returning from a raid, there is a 5% chance to bring back 1 laborer When returning from a trade, there is a 5% chance to bring back 1 laborer
DropRareCloudgatherer - Sky+8% Drop Quantity +8% additional Ember Drop Quantity +6% Drop Quantity
DropRareCloudgatherer - Sky's Dome+8% Drop Quantity Fluorescent Memories dropped have a 10% chance to be multiplied by 2 +6% Drop Quantity
DropRareCloudgatherer - Surging Gold+8% Drop Quantity +10% additional Flame Fuel Drop Quantity +6% Drop Quantity
DropRareDragon PlantAll Member Services gain an additional effect: Each time after completing Operation Cogwheel, there is a 8% chance to get 1 additional Cogwheel Voucher (takes effect immediately after selecting Member Services and lasts for the duration of this game) +8% to Drop Quantity
DropRareDragon Plant - LettuceThere is a 50% chance that 2 additional Splendor Egg(s) of random color will appear when entering the Frozen Canvas map. In the Paint phase of each round, you gain Brushstroke Effect refresh attempt(s). (Only takes effect if you are carrying this Pactspirit before starting a painting) +8% to Drop Quantity
DropRareFirst Mate of the Furious Sea - Silent NightWhen opening a Chest of Folklores, there is a 5% chance that 1 additional Chest of Folklores will appear (this can only be triggered once) +8% to Drop Quantity
DropRareHell Cavalry - Sea+8% Drop Quantity +18% Divinity Stone Drop Quantity. +6% Drop Quantity
DropRareLeticeThere is a 8% chance for rewards to be doubled when the player enters the reward gameplay in the City of Aeterna +8% to Drop Quantity
DropRareLetice - FrostWhile escaping from the Nightmare, whenever you remove Nightmare Roots, there is a 3% chance that all Dream Bubbles you have obtained will drop 1 additional time. +8% to Drop Quantity
DropRarePlaintive Ball of Thread - Flower+8% Drop Quantity 30% chance to unlock 1 additional reward type(s) when the Dark Surge is initiated for the first time on a map +6% Drop Quantity
DropRarePlaintive Ball of Thread - Frost+6% additional Gear Drop Quantity +6% Drop Quantity
DropRarePlaintive Ball of Thread - Gold Leaf+8% Drop Quantity +4% additional Drop Quantity +6% Drop Quantity
DropRareShro-Shroom2% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, doubling their rewards (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault) +8% to Drop Quantity
DropRareShro-Shroom - Lurid Bolete+8% Drop Quantity +6% Drop Quantity All items dropped in the Overrealm have a 2% chance to be replicated 1 time(s)
DropMagicFeasting SamuraiAll Member Services gain an additional effect: Each time after completing Operation Cogwheel, there is a 4% chance to get 1 additional Cogwheel Voucher (takes effect immediately after selecting Member Services and lasts for the duration of this game) +8% to Drop Quantity
DropMagicFeasting Samurai - MintThere is a 25% chance that 2 additional Splendor Egg(s) of random color will appear when entering the Frozen Canvas map. In the Paint phase of each round, you gain Brushstroke Effect refresh attempt(s). (Only takes effect if you are carrying this Pactspirit before starting a painting) +8% to Drop Quantity
DropMagicHappy Chonky+8% Drop Quantity +5% additional Flame Fuel Drop Quantity +6% Drop Quantity
DropMagicHappy Chonky - Emerald+8% Drop Quantity +2% additional Drop Quantity +6% Drop Quantity
DropMagicHappy Chonky - Sun+3% additional Gear Drop Quantity +6% Drop Quantity
DropMagicHappy Chonky - VioletWhen opening a Chest of Folklores, there is a 2.5% chance that 1 additional Chest of Folklores will appear (this can only be triggered once) +8% to Drop Quantity
DropMagicIdling Weasel - Cherry Blossom+8% Drop Quantity +4% additional Ember Drop Quantity +6% Drop Quantity
DropMagicIdling Weasel - Sparkle+8% Drop Quantity Fluorescent Memories dropped have a 5% chance to be multiplied by 2 +6% Drop Quantity
DropMagicLuluri - Green Leaf+8% Drop Quantity 16% chance to unlock 1 additional reward type(s) when the Dark Surge is initiated for the first time on a map +6% Drop Quantity
DropMagicLumidrake1% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, doubling their rewards (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault) +8% to Drop Quantity
DropMagicLumidrake - Glow+8% Drop Quantity +6% Drop Quantity All items dropped in the Overrealm have a 1% chance to be replicated 1 time(s)
DropMagicShocketThere is a 4% chance for rewards to be doubled when the player enters the reward gameplay in the City of Aeterna +8% to Drop Quantity
DropMagicShocket - Dark NightWhile escaping from the Nightmare, whenever you remove Nightmare Roots, there is a 2% chance that all Dream Bubbles you have obtained will drop 1 additional time. +8% to Drop Quantity
DropMagicSpiny Snail - Cloud+8% Drop Quantity +10% Divinity Stone Drop Quantity. +6% Drop Quantity
DropMagicSprouting GrassWhen opening a Chest of Destiny in Fateful Contest, there is a 1% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest) +8% to Drop Quantity
DropMagicSprouting Grass - Purple Sand+8% Drop Quantity +5% additional Compass Drop Quantity +6% Drop Quantity
DropMagicSprouting Grass - White Porcelain+8% to Drop Quantity When returning from a raid, there is a 2.5% chance to bring back 1 laborer When returning from a trade, there is a 2.5% chance to bring back 1 laborer
AttackLegendaryAzure GunslingerGains 1 stack of Pure Heart when using an Attack Mobility Skill When gaining Pure Heart, there is a 100% chance to gain 1 additional stack of Pure Heart -8% additional damage taken when Pure Heart is active +1 Max Pure Heart Stacks +100% Pure Heart Duration
AttackLegendaryBackup Power+45% Numbed Effect When inflicting Numbed, restores 3% Missing Life and Energy Shield. Interval: 0.2 s +30% Movement Speed if you have inflicted Numbed recently
AttackLegendaryCaptain Kitty of the Furious SeaImmediately casts Warcry. +25% additional Warcry Skill Effect +22% Warcry Cooldown Recovery Speed +2 Max Warcry Skill Charges
AttackLegendaryFlower Whisperer+21% additional Projectile Skill Critical Strike Damage against Distant enemies
+55 Attack Projectile Skill Critical Strike Rating against Distant enemies +140 Attack Projectile Skill Critical Strike Rating against Distant enemies +4% additional damage
AttackLegendaryFog Scorpion+27% additional Attack Speed when only 1 enemies are Nearby
+12% Movement Speed when at least 2 enemies are Nearby +30% Movement Speed when at least 2 enemies are Nearby +4% additional damage
AttackLegendaryIron LionProjectile Quantity +2 +8% additional Attack and Cast Speed when no enemies are in proximity +48% Knockback distance +14% Projectile Speed
AttackLegendaryPoisoned OmenYou can cast 1 additional Curses 6.5% Movement Speed if you have cast a Curse Skill recently +16% additional damage against Cursed enemies +4% additional damage
AttackLegendaryRaging Sands of Eternal NightAttacks eliminate enemies under 20% Life on hit if you have Blocked recently +6% Block Ratio when there is a Boss Nearby +4% additional damage
AttackLegendaryRed Umbrella+26% chance for Attacks to inflict Paralysis on hit
+14% additional Attack Damage dealt to Nearby enemies +12% additional Attack Damage dealt to Nearby enemies +4% additional damage
AttackLegendarySwaying BonnieMax Channeled Stacks +2 At max channeled stacks, +12% additional damage for Channeled Skills for 4 s For every 4 channeled stacks, inflicts Weaken on enemies within 20 m
AttackLegendaryValkyrie's Night PatrolGains 1 stack of Valkyrie's Hymn for every 2% Max Mana consumed +2 Max Valkyrie's Hymn Stacks +8% Elemental Damage for every stack of Valkyrie's Hymn Upon reaching Max Valkyrie's Hymn Stacks, +10% Elemental Resistance Penetration
AttackLegendaryWitch Antelope of LustInflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 4 s For every type of crowd control effect the enemy has, you and your Minions deal +3% additional damage to them +4% additional damage
AttackRareBenign Bug - Tolerant Green+7% additional damage; +7% additional Minion Damage +28% Attack Damage +4% additional damage
AttackRareDragon Plant - Kale+7% additional damage; +7% additional Minion Damage At max channeled stacks, +4% additional damage for Channeled Skills for 4 s +4% additional damage
AttackRareDragon Plant - Truffle+7% additional damage; +7% additional Minion Damage +4% additional Attack and Cast Speed when no enemies are in proximity +4% additional damage
AttackRareFirst Mate of the Furious Sea - Rock+7% additional damage; +7% additional Minion Damage When inflicting Numbed, restores 1.5% Missing Life and Energy Shield. Interval: 0.4 s 7.5% Movement Speed if you have inflicted Numbed recently +4% additional damage
AttackRareFirst Mate of the Furious Sea - Sky+7% additional damage; +7% additional Minion Damage +11% Warcry Cooldown Recovery Speed +4% additional damage
AttackRareHell Cavalry - Twilight+7% additional damage; +7% additional Minion Damage For every type of crowd control effect the enemy has, you and your Minions deal 1.6% additional damage to them +4% additional damage
AttackRareLetice - Withered Leaf+7% additional damage; +7% additional Minion Damage +3% Block Ratio when there is a Boss Nearby +4% additional damage
AttackRarePlaintive Ball of Thread - Violet+7% additional damage; +7% additional Minion Damage +15% Movement Speed when at least 2 enemies are Nearby +4% additional damage
AttackRareShro-Shroom - Boletus+7% additional damage; +7% additional Minion Damage +28% Elemental Damage +4% additional damage
AttackRareTraveling Lizard - Green Leaf+7% additional damage; +7% additional Minion Damage +6% additional Attack Damage dealt to Nearby enemies +4% additional damage
AttackRareTraveling Lizard - Violet+7% additional damage; +7% additional Minion Damage +70 Attack Projectile Skill Critical Strike Rating against Distant enemies +4% additional damage
AttackRareWinter Darer - Sky+7% additional damage; +7% additional Minion Damage +8% additional damage against Cursed enemies +4% additional damage
AttackMagicAwooawoo - Blue Sky+7% additional damage; +7% additional Minion Damage For every type of crowd control effect the enemy has, you and your Minions deal 0.8% additional damage to them +4% additional damage
AttackMagicAwooawoo - Drizzle+7% additional damage; +7% additional Minion Damage +35 Attack Projectile Skill Critical Strike Rating against Distant enemies +4% additional damage
AttackMagicAwooawoo - Violet+7% additional damage; +7% additional Minion Damage +3% additional Attack Damage dealt to Nearby enemies +4% additional damage
AttackMagicFeasting Samurai - Honey+7% additional damage; +7% additional Minion Damage +2% additional Attack and Cast Speed when no enemies are in proximity +4% additional damage
AttackMagicFeasting Samurai - Orange+7% additional damage; +7% additional Minion Damage At max channeled stacks, +2% additional damage for Channeled Skills for 4 s +4% additional damage
AttackMagicIdling Weasel - Sandstone+7% additional damage; +7% additional Minion Damage When inflicting Numbed, restores 1.5% Missing Life and Energy Shield. Interval: 0.8 s 3.75% Movement Speed if you have inflicted Numbed recently +4% additional damage
AttackMagicIdling Weasel - Shallow sea+7% additional damage; +7% additional Minion Damage +8% Movement Speed when at least 2 enemies are Nearby +4% additional damage
AttackMagicLuluri - Shallow Sea+7% additional damage; +7% additional Minion Damage 5.5% Warcry Cooldown Recovery Speed +4% additional damage
AttackMagicLumidrake - Fluorescence+7% additional damage; +7% additional Minion Damage +14% Attack Damage +4% additional damage
AttackMagicShocket - Green Leaf+7% additional damage; +7% additional Minion Damage 1.6% Block Ratio when there is a Boss Nearby +4% additional damage
AttackMagicSpiny Snail - Flame+7% additional damage; +7% additional Minion Damage +4% additional damage against Cursed enemies +4% additional damage
AttackMagicSprouting Grass - Black Porcelain+7% additional damage; +7% additional Minion Damage +14% Elemental Damage +4% additional damage
ColdLegendaryIce PuppetFocus energy to create an ice prison Near yourself and the Pact Holder, which debuffs Frostbitten enemies inside every second and makes them take +13% additional Cold Damage, up to 4 stacks, for 6s.
Cooldown: 10s +12% additional Cold Damage +4% additional damage
ColdRareHell Cavalry - Crushed Ice+7% additional damage; +7% additional Minion Damage +6% additional Cold Damage +4% additional damage
ColdMagicAwooawoo - White Mist+7% additional damage; +7% additional Minion Damage +3% additional Cold Damage +4% additional damage
ErosionLegendaryPortrait of a Fallen SaintessGains 1 stack of Repentance when gaining any Blessing +3 Max Repentance Stacks +3% Erosion Resistance per stack of Repentance
ErosionRareBenign Bug - Ghost Light Yellow+7% additional damage; +7% additional Minion Damage +28% Erosion Damage +4% additional damage
ErosionMagicSprouting Grass - Green Porcelain+7% additional damage; +7% additional Minion Damage +14% Erosion Damage +4% additional damage
FireLegendaryMelting FlamesCovers targets within a 5m radius with flames and debuffs enemies within the area.
Debuff: + 35% additional Fire Damage taken by the enemy for 3s.
Cooldown: 5 s. +12% additional Fire Damage +4% additional damage
FireRareWinter Darer - Lava+7% additional damage; +7% additional Minion Damage +6% additional Fire Damage +4% additional damage
FireMagicHappy Chonky - Ember+7% additional damage; +7% additional Minion Damage +3% additional Fire Damage +4% additional damage
LightningLegendaryBitter ThunderBestows the surging power of lightning to the pact holder, granting + 19% additional Lightning Damage and + 20% additional Max Damage for 5s.
Cooldown: 10s. +12% additional Lightning Damage +4% additional damage
LightningRareHell Cavalry - Muffled Thunder+7% additional damage; +7% additional Minion Damage +6% additional Lightning Damage +4% additional damage
LightningMagicHappy Chonky - Electrify+7% additional damage; +7% additional Minion Damage +3% additional Lightning Damage +4% additional damage
PersistentLegendaryAbyssal King Soul50% chance for Damage Over Time to spread to targets in Proximity +35% additional Reaping Cooldown Recovery Speed +20% Movement Speed if you have caused Reaping recently +4% additional damage
PersistentLegendaryCrossroad Walker+18% additional Ailment Damage against Cursed enemies
+15% Curse effect +20% curse effect +4% additional damage
PersistentLegendaryFire SwordsmanReaps 1 s of Damage Over Time when inflicting an Ailment. The effect has a 6 s cooldown against the same target
+6% Reaping Duration for each recent Reaping, stacks up to 4 times +14% Reaping Duration for each Reap dealt, stacking up to 4 times. +4% additional damage
PersistentLegendaryFirewing+105% Affliction effect at Full Life.
+14 Affliction inflicted per second on Full Life. +30 Affliction inflicted per second at Full Life. +4% additional damage
PersistentRareGreedy Chestnut - Emerald+7% additional damage; +7% additional Minion Damage +10% curse effect +4% additional damage
PersistentRareGreedy Chestnut - Lotus Leaf+7% additional damage; +7% additional Minion Damage +7% Reaping Duration for each Reap dealt, stacking up to 4 times. +4% additional damage
PersistentRareGreedy Chestnut - Radiance+7% additional damage; +7% additional Minion Damage +16 Affliction inflicted per second at Full Life. +4% additional damage
PersistentRareLetice - Flame+7% additional damage; +7% additional Minion Damage +10% Movement Speed if you have caused Reaping recently +4% additional damage
PersistentMagicAwooawoo - Amber+7% additional damage; +7% additional Minion Damage 3.6% Reaping Duration for each Reap dealt, stacking up to 4 times. +4% additional damage
PersistentMagicIdling Weasel - Abyss+7% additional damage; +7% additional Minion Damage +5% curse effect +4% additional damage
PersistentMagicLuluri - Golden Leaf+7% additional damage; +7% additional Minion Damage +8 Affliction inflicted per second at Full Life. +4% additional damage
PersistentMagicShocket - Violet+7% additional damage; +7% additional Minion Damage +5% Movement Speed if you have caused Reaping recently +4% additional damage
SpellLegendaryDreamweaver+19% additional Elemental Damage dealt by Spell Skills
1.2% Elemental Resistance Penetration when hitting an enemy with Elemental Damage, stacking up to 4 times +3% Elemental Resistance Penetration every time you hit an enemy with Elemental Damage recently. Stacks up to 4 times +4% additional damage
SpellLegendarySquiddleActivating Spell Burst with at least 6 stack(s) of Max Spell Burst grants 1 stack of Squidnova +50% Squidnova Effect +8% additional Spell Damage when having Squidnova +1 to Max Spell Burst when having Squidnova
SpellLegendaryStarcatcher+8% additional Cast Speed per second when an Elite is Nearby, up to +24%
+4% Movement Speed when an Elite is Nearby, up to +12% +10% Movement Speed per second when an Elite is nearby, up to +3 stack(s) +4% additional damage
SpellLegendaryThe Bone worm's Daughter+70 Spell Critical Strike Rating per Ailment on enemies, up to +140
+7% Critical Strike Damage per Ailment on enemies, up to +14% +18% Critical Strike Damage per Ailment on enemies, up to +36% +4% additional damage
SpellRareCloudgatherer - Violet+7% additional damage; +7% additional Minion Damage 1.6% Elemental Resistance Penetration every time you hit an enemy with Elemental Damage recently. Stacks up to 4 times +4% additional damage
SpellRareHell Cavalry - Glow+7% additional damage; +7% additional Minion Damage +9% Critical Strike Damage per Ailment on enemies, up to +18% +4% additional damage
SpellRareShro-Shroom - Oyster Mushroom+7% additional damage; +7% additional Minion Damage +28% Spell Damage +4% additional damage
SpellRareWinter Darer - Shallow Sea+7% additional damage; +7% additional Minion Damage +5% Movement Speed per second when an Elite is nearby, up to +3 stack(s) +4% additional damage
SpellMagicIdling Weasel - Sprouts+7% additional damage; +7% additional Minion Damage 0.8% Elemental Resistance Penetration every time you hit an enemy with Elemental Damage recently. Stacks up to 4 times +4% additional damage
SpellMagicLuluri - Amethyst+7% additional damage; +7% additional Minion Damage +4% Critical Strike Damage per Ailment on enemies, up to +8% +4% additional damage
SpellMagicLuluri - Maple+7% additional damage; +7% additional Minion Damage +3% Movement Speed per second when an Elite is nearby, up to +3 stack(s) +4% additional damage
SpellMagicLumidrake - Aurora+7% additional damage; +7% additional Minion Damage +14% Spell Damage +4% additional damage
SummonLegendaryDrapion Lady+55% Origin of Spirit Magus effect
+7% additional Spirit Magus Skill Damage +8% additional Spirit Magus Skill Damage +4% additional Minion Damage
SummonLegendaryMechanical Throne+19% chance for Synthetic Troop Minions to deal Double Damage
+8% Minion Attack and Cast Speed for 4 s when your Synthetic Troop Minions deal Double Damage +20% Minion Attack and Cast Speed for 4 s when your Synthetic Troops deal Double Damage +4% additional Minion Damage
SummonLegendaryScale of Original Sin+53% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate when any two of Strength, Dexterity, and Intelligence are equal +2 Spirit Magus Skill Level +4% additional Minion Damage
SummonLegendarySprite of Silent Vale+75 initial Growth for Spirit Magi +12% Movement Speed when a Spirit Magus is nearby For every 20 Growth a Spirit Magus has, it deals +1% additional damage, up to +10% additional damage
SummonLegendaryWhisperwind Leaves+30% additional damage for recently summoned Minions
+60 Critical Strike Rating for recently summoned Minions +160 Critical Strike Rating for recently summoned Minions +4% additional Minion Damage
SummonRareCloudgatherer - Sparkle+7% additional damage; +7% additional Minion Damage +80 Critical Strike Rating for recently summoned Minions +4% additional Minion Damage
SummonRareDragon Plant - Onion+7% additional damage; +7% additional Minion Damage +6% Movement Speed when a Spirit Magus is nearby +4% additional Minion Damage
SummonRareGreedy Chestnut - Lotus Root+7% additional damage; +7% additional Minion Damage +4% additional Spirit Magus Skill Damage +4% additional Minion Damage
SummonRareLetice - Amethyst+7% additional damage; +7% additional Minion Damage +56% Spirit Magus Skill Damage +4% additional Minion Damage
SummonRareWinter Darer+7% additional damage; +7% additional Minion Damage +10% Minion Attack and Cast Speed for 4 s when your Synthetic Troops deal Double Damage +4% additional Minion Damage
SummonMagicExplorer Otter - Olive+7% additional damage; +7% additional Minion Damage +2% additional Spirit Magus Skill Damage +4% additional Minion Damage
SummonMagicFeasting Samurai - Garlic+7% additional damage; +7% additional Minion Damage +3% Movement Speed when a Spirit Magus is nearby +4% additional Minion Damage
SummonMagicShocket - Pale+7% additional damage; +7% additional Minion Damage +28% Spirit Magus Skill Damage +4% additional Minion Damage
SummonMagicSpiny Snail - Flower+7% additional damage; +7% additional Minion Damage +5% Minion Attack and Cast Speed for 4 s when your Synthetic Troops deal Double Damage +4% additional Minion Damage
SummonMagicSpiny Snail - Iris+7% additional damage; +7% additional Minion Damage +40 Critical Strike Rating for recently summoned Minions +4% additional Minion Damage
SurvivalLegendaryAnthem+14% additional Life
Regenerates 0.9% Life per second Regenerates 2% Life per second -4% additional damage taken
SurvivalLegendaryKnight of Pale Blue-55% additional Physical Damage taken when there are only 1 enemies Nearby
-4% additional damage taken -8% additional damage taken -4% additional damage taken
SurvivalLegendaryPreserver of Eternity+40% Movement Speed if you haven't been hit recently
+8% Movement Speed +20% Movement Speed -4% additional damage taken
SurvivalLegendarySpirit Bless+14% additional Max Energy Shield
+8% Energy Shield Charge Speed +16% Energy Shield Charge Speed -4% additional damage taken
SurvivalLegendaryWarbler of Plum Blossoms+14% Elemental Resistance Converts 3% of Physical Damage taken to random Elemental Damage Converts 8% of Physical Damage taken to random Elemental Damage -4% additional damage taken
SurvivalRareHell Cavalry-6% additional damage taken -4% additional damage taken -4% additional damage taken
SurvivalRarePlaintive Ball of Thread-6% additional damage taken Regenerates 1.2% Life per second -4% additional damage taken
SurvivalRareTraveling Lizard - Flower-6% additional damage taken +10% Movement Speed -4% additional damage taken
SurvivalRareTraveling Lizard - Ocean-6% additional damage taken +8% Energy Shield Charge Speed -4% additional damage taken
SurvivalRareWinter Darer - Rock-6% additional damage taken Converts 4% of Physical Damage taken to random Elemental Damage -4% additional damage taken
SurvivalMagicExplorer Otter - Mudstone-6% additional damage taken Regenerates 0.6% Life per second -4% additional damage taken
SurvivalMagicExplorer Otter - Quicksand-6% additional damage taken +5% Movement Speed -4% additional damage taken
SurvivalMagicExplorer Otter - Rock-6% additional damage taken +4% Energy Shield Charge Speed -4% additional damage taken
SurvivalMagicSpiny Snail - Cloudless Sky-6% additional damage taken -2% additional damage taken -4% additional damage taken
SurvivalMagicSpiny Snail - Green-6% additional damage taken Converts 2% of Physical Damage taken to random Elemental Damage -4% additional damage taken
Skill
TypeNameTagsEffect
ActiveAegis of FireSpellPersistentFireDefensive
Casts the skill and gains the defensive effect: 18% Attack and Spell Block Chance for 5s.
While the skill lasts, counterattacks when blocking, dealing 20-125 Secondary Fire Damage to the enemy.
Casts the skill and gains defensive effect:
27.5% Attack Block Chance while the skill lasts
27.5% Spell Block Chance while the skill lasts
Counterattack triggered on Block
Lasts 5s.
Counterattack:
Deals 20-125 Secondary Fire Damage.
ActiveAimSpellPersistentEmpower
Casts the skill and gains Euphoria: Ranged and Beam Skills 16% additional damage and Ailment Damage but additionally -20% Movement Speed for 6s.
Casts the skill and gains Euphoria:
Ranged and Beam Skills +35% additional damage
Ranged and Beam Skills +35% additional Ailment Damage
-20% additional Movement Speed while the skill lasts. This effect is not affected by the effects of Empower Skills.
Lasts 6s.
ActiveAimed ShotAttackPhysicalProjectileRangedHorizontalDexterityIntelligence
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 61% Base Damage. The Projectile Penetrates 2 times.
Aimed Shot:
Deals Attack Physical Damage equal to 61% Base Damage
+2 Penetration for this skill
ActiveArcane CircleSpellPersistentAreaEmpower
Casts the skill and creates a 6s Arcane Circle around the caster.
Gains Euphoria when an enemy enters the Arcane Circle for the first time: +2.35% additional Spell Damage.
Arcane Circle:
Lasts 6s.
Gains Euphoria when an enemy enters the Arcane Circle for the first time:
Each buff grants 2.35% additional Spell Damage. Stacks up to 15 times.
Gains 1 stack of buff for every enemy who enters the Arcane Circle for the first time
ActiveArchery BondSpellAreaPersistentSentryEmpower
Casts the skill and randomly places 1 Sentries that last for 6s within a certain area around the caster. Sentries grant Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
+30% additional Projectile Damage
+20% Attack Speed for Attack Projectile Skills
+20% Cast Speed for Spell Projectile Skills
Archery Bond:
Sentry lasts 6s.
Skill's max base Sentry quantity is 1
Sentry grants Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
+30% additional Projectile Damage
+20% Attack Speed for Attack Projectile Skills
+20% Cast Speed for Spell Projectile Skills
ActiveArrow EinherjarAttackPhysicalPersistentSentryProjectileVerticalRangedAreaDexterity
Casts the skill and places 1 Arrow Sentry at the target spot, who will shoot three arrows into the air. The arrows deal 135% Weapon Attack Damage to enemies within their range.
The Sentry placed by the skill deals additional damage every second.
Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses.
Arrow Einherjar:
Deals 135% Weapon Attack Damage.
The Base Sentry Cast Frequency is equal to 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
The skill fires 3 Projectiles in its base state.
Skill's max base Sentry quantity is 1
Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s)
-10% interval for every 1 Sentry(ies) placed by this skill
+8% additional Sentry Damage (multiplies) for every stack of buffs
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
ActiveBerserking BladeAttackMeleeAreaPhysicalSlash-StrikePersistentStrengthDexterity
Launches a Sweep Slash to attack enemies within a certain area around the caster, dealing 210% Weapon Attack Damage on hit.
This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks enemies within a certain area, dealing 421% Weapon Attack Damage and having a chance to gain a stack of buff on hit.
Gains the following buff when the skill defeats an enemy or hits an Elite: The skill's Skill Area increases.
Sweep Slash:
210% Weapon Attack Damage
Steep Strike:
421% Weapon Attack Damage
The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
Buff:
This skill 2.5% Skill Area for each stack of buff
Lasts 10s.
Stacks up to 20 times.
Grant a stack of buff when this skill defeats an enemy or hits an Elite
This skill +20% Steep Strike chance.
Grant a stack of buff when this skill defeats an enemy or hits an Elite
The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
This skill +20% Steep Strike chance.
ActiveBiting ColdSpellAreaPersistentColdCurse
Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Cold Damage and have a 10% chance to be Frostbitten.
Casts the skill and Curses enemies within the target area.
Cursed enemies +39% additional Cold Damage taken.
19.5% chance to be Frostbitten when you are hit by a Cursed enemy
Lasts 5s.
ActiveBlack HoleSpellAreaPersistentErosionEmpower
Casts the skill and generates a Black Hole at the target spot, dealing 249 Persistent Erosion Damage to enemies within a certain area every second and periodically launching a Reversed Knockback on enemies inside of it for 4s. Enemies hit will be inflicted 100 Affliction. Cooldown: 1s.
Casts the skill and gains Euphoria:
You deal + 3.5% additional Damage Over Time to enemies in the Black Hole for every 10 Affliction they have for 4s.
Black Hole:
Deals 249-249 Persistent Erosion Damage.
Knockback effect from this skill is reversed
When the skill deals Damage Over Time, it inflicts 100 Affliction on the enemy. Effect Cooldown: 1 s
The Black Hole knocks back enemies inside of it every 0.5s.
Lasts 4s.
Casts the skill and gains Euphoria:
You deal + 3.5% additional Damage Over Time to enemies in the Black Hole for every 10 Affliction they have for 4s.
ActiveBlazing BulletAttackFireAreaRangedProjectileHorizontalStrengthDexterity
Casts the skill and fires 1 Blazing Bomb forward, dealing 121% Weapon Attack Damage on hit.
The Blazing Bomb causes Blazing Explosion when penetrating enemies and deals 121% Weapon Attack Damage on hit.
The skill's damage increases additionally with the Projectile Penetrations.
All of the skill's Physical Damage will be converted to Fire Damage.
Blazing Bomb:
Deals 121% Weapon Attack Damage.
The skill fires 1 Projectile in its base state
Blazing Explosion:
Deals 121% Weapon Attack Damage.
Projectiles and their explosion can hit the same enemy.
+2 Penetration for this skill
+7% additional damage dealt by this skill for every 1 Projectile Penetration(s) this skill has
Converts 100% of the skill's Physical Damage to Fire Damage
ActiveBlazing DanceBase SkillSpellFireAreaStrengthIntelligence
Casts the skill to attack in a fan-shaped area in front, dealing Spell Fire Damage equal to 110% of Base Damage.
Blazing Dance:
Deals Spell Fire Damage equal to 110% of Base Damage
ActiveBlazing IncinerationEnhanced SkillSpellFireAreaStrengthIntelligence
Casts the skill to attack in a circular area in front, dealing Spell Fire Damage equal to 278% of Base Damage. This skill deals additional Damage if a Critical Strike of it was dealt recently.
Blazing Incineration:
Deals Spell Fire Damage equal to 278% of Base Damage.
#skillstone, 1894, affix#
+10% additional Damage if the skill has dealt a Critical Strike recently
When at Stage 3 or higher, this skill grants 1 buff stack on Critical Strike. Interval: 0.01s.
+15% Skill Area for 2 s for every stack of buff, stacking up to 15 time(s)
When at Stage 3 or higher, +30% additional damage for this skill
ActiveBlazing SpinEmpowerSpellFireAreaPersistentStrengthIntelligence
Casts the skill and gains Euphoria: 435% Critical Strike Rating for 6s.
Generates a Fire Domain within a certain area around the caster while the buff is active, dealing Persistent Fire Damage equal to 136% of Base Damage every second to enemies within it
Casts the skill and gains Euphoria:
+435% Critical Strike Rating while the skill lasts
Lasts 6s.
When at Stage 4 or higher, while the skill lasts, hitting an enemy affected by this skill grants a stack of buff. Interval: 0.01s.
Each stack of the buff +14% Critical Strike Damage for 2 s, stacking up to 15 time(s)
Blazing Spin:
Deals Persistent Fire Damage equal to 136% Base Damage every second
ActiveBleak GrassEnhanced SkillSpellErosionAreaIntelligence
Launches a spike that tracks enemies, dealing Spell Erosion Damage equal to 162% of Base Damage. The spike explodes after reaching the target, dealing Spell Erosion Damage equal to 162% of Base Damage.
Spike:
Deals Spell Erosion Damage equal to 162% of Base Damage
Spike Explosion:
Deals Spell Erosion Damage equal to 162% of Base Damage
When at Stage 3 or higher, +15% base radius for the skill
When at Stage 3 or higher, +50% travel speed for the spikes launched by the skill
When at Stage 3 or higher, enemies take +4% additional Erosion Damage (multiplies) for 2 s after being hit by the skill. Stacks up to 4 time(s)
When at Stage 3 or higher, -8% additional Movement Speed (multiplies) for enemies for 2 s after being hit by the skill. Stacks up to 4 time(s)
ActiveBlindSpellAreaPersistentCurse
Casts the skill and Curses enemies within the target area. Enemies Cursed will be Blinded and gains -1% additional Movement Speed.
Casts the skill and Curses enemies within the target area.
-20% additional Movement Speed for Cursed enemies
Cursed enemies will become Blinded
Lasts 5s.
ActiveBlinkMobilitySpell
Casts the skill and moves in the target direction.
The skill and some Mobility Skills share the same cooldown.
Casts the skill and moves in the target direction.
The skill and some Mobility Skills share the same cooldown.
+5% additional Cooldown Recovery Speed for this skill
ActiveBlink ArrowAttackPhysicalRangedProjectileHorizontalMobilityDexterity
Casts the skill and fires a Projectile forward, dealing 248% Weapon Attack Damage.
The Projectile vanishes after traveling for a fixed distance, then the character blinks to the location of the Projectile and gains a buff: 11% Movement Speed. Lasts for 2s or until another skill is used.
Projectiles fired by the skill always Penetrate targets but cannot return and are not affected by Projectile Quantity.
Blink Arrow:
Deals 248% Weapon Attack Damage
When the Projectile vanishes, the character blinks to the location of the Projectile and gains a buff
Projectiles from this skill always Penetrate
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
Projectiles from this skill cannot return
Buff:
+30% Movement Speed
Loses the buff when casting another skill
Lasts 2s.
ActiveBlizzardSpellColdAreaBarrageIntelligence
Casts the skill and channels down 3 waves of Blizzard on target spot, dealing 203-303 Spell Cold Damage.
The skill inflicts debuff on hit: 10% additional Cold Damage taken for 6s.
Blizzard:
Deals 203-303 Spell Cold Damage.
The skill drops 1 wave of Blizzard in its base state.
+2 total waves of the skill
-60% additional Ailment Damage for the skill
+10% additional Cold Damage taken
ActiveBlurry StepsSpellPersistentEmpower
Casts the skill and gains Euphoria: 25.5% Movement Speed. Lasts 3s.
Casts the skill and gains Euphoria:
+35% Movement Speed while the skill lasts
Lasts 3s.
ActiveBombardAttackProjectileAreaFireRangedParabolicStrength
Casts the skill and tosses 4 cannon shell(s) that auto-aim random enemies forward in a row. Each cannon shell will explode upon contacting its target, dealing 41% Weapon Attack Damage
All of the skill's Physical Damage will be converted to Fire Damage
Cannon Shell:
Deals 41% Weapon Attack Damage.
Fires 4 Projectile(s) in a row.
The skill's Projectiles' effect after splitting -50% additional damage
Explosion:
Deals 41% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Fire Damage
Converts 100% of the skill's Physical Damage to Fire Damage
The skill's Projectiles' effect after splitting -50% additional damage
ActiveBrisk WindSpellPersistentDefensive
Casts the skill and gains a defensive effect: 730 Evasion for 5s.
While the skill lasts, each evasion grants a buff: 3% Movement Speed for 6s. Stacks up to 8 time(s).
Casts the skill and gains defensive effect:
+2250 Evasion while the skill lasts
Gains a stack of buff for each Evasion while the skill lasts
Lasts 5s.
Buff:
Buffs grant +3% character Movement Speed
Lasts 6s.
Stacks up to 8 time(s).
ActiveBull's RagePersistentSpellEmpower
Casts the skill and gains Euphoria: Melee skills deal 17.5% additional damage for 6s.
All Mana costs of the skill will be converted to Life costs.
Casts the skill and gains Euphoria:
+27% additional Melee Skill Damage while the skill lasts
Lasts 6s.
This skill costs Life instead of Mana
ActiveBurning ShotAttackRangedAreaProjectileFireHorizontalDexterity
Casts the skill and shoots 1 Blazing Arrow, dealing 256% Weapon Attack Damage, adding the Main-Hand Weapon's Physical and Fire Damage to Base Ignite Damage, and additionally increasing Ignite Damage dealt.
This skill causes an explosion upon hitting an Ignited enemy, dealing True Damage equal to 100% of the Ignite DPS taken by the enemy to enemies within a 3m radius and dealing 5-5 Secondary Fire Damage.
All Physical Damage of the skill will be converted to Fire Damage.
Burning Shot:
Deals 256% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+51% additional Ignite Damage for this skill
Converts 100% of the skill's Physical Damage to Fire Damage
+25% Ignite chance
Adds 20% of Physical and Fire Damage of the Main-Hand Weapon as Base Ignite Damage to the skill
This skill causes an explosion upon hitting an Ignited enemy, dealing True Damage equal to 100% of the Ignite DPS taken by the enemy to enemies within a 3m radius. This effect's Cooldown for the same enemy: 5s
ActiveBurst of AngerSpellPersistentEmpower
Casts the skill and gains Euphoria: Gains Attack Aggression, 10% Physique, and 6% additional Attack Damage. Lasts 6s.
While the skill lasts, defeating an enemy or hitting an Elite has a chance to refresh the skill's Duration.
Receives Persistent Physical Damage equal to 2% of the sum of Max Life and Energy Shield every second.
Casts the skill and gains Euphoria:
Gains Attack Aggression while the skill lasts
+10% Physique while the skill lasts
7.9% additional Attack Damage while the skill lasts
+100% chance to refresh Duration on defeat while the skill lasts
+10% chance to refresh the skill's Duration upon hitting an Elite while the skill lasts
Lasts for 6s
Takes 2% of the sum of Max Life and Energy Shield as Persistent Physical Damage per second while the skill lasts
The Damage Over Time dealt by this skill can't be Reaped
ActiveCentralized LoadingAttackRangedMobilityPersistent
Casts the skill and dashes forward, gaining a buff: 16% damage for Projectile Skills, and 30% chance to 2 Projectile Quantity for the skill when casting a Projectile Skill. Lasts for 1s.
Casts the skill and dashes forward, gaining a buff
Buff:
+35% Projectile Damage
When casting a Horizontal Projectile Skill, +30% chance to +2 Projectile Quantity for the skill
Lasts 1s.
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
ActiveChain LightningSpellLightningChainDexterityIntelligence
Casts the skill and fires one Chain Lightning, dealing 95-1811 Spell Lightning Damage. The Chain Lightning Jumps 2 time(s).
Chain Lightning:
Deals 95-1811 Spell Lightning Damage.
+2 Jumps for this skill
ActiveCharged PummelAttackMeleeAreaChanneledLightningDemolisherPersistentStrength
Pummels the ground at the end of the skill channeling, dealing 438% Weapon Attack Damage.
The skill will generate an Electric Field at the spot pummeled when consuming Demolisher Charge, continuously hitting the enemies within the field for a period of time and dealing 22% Weapon Attack Damage.
When consumingDemolisher Charge, Each channeled stack additionally increases the Pummel Damage and extends the Base Duration of the Electric Field.
All of the skill's Physical Damage will be converted to Lightning Damage.
Pummel:
Deals 438% Weapon Attack Damage.
When consuming Demolisher Charge, 70% additional damage for the Pummel per channeled stacks.
Electric Field:
Deals 22% Weapon Attack Damage.
The Electric Field lasts 2s.
Each channeled stack grants +0.2s Electric Field Duration.
The Electric Field deals damage once every 0.3s
Converts 100% of the skill's Physical Damage to Lightning Damage
This skill +100% additional Attack Speed
-90% additional Ailment Damage for the skill
The skill gains Demolisher Charge once every 3s.
Max channeled stacks: 5
Movement is not restricted when the skill is being channeled
ActiveCharging WarcryWarcryAreaPersistent
Casts the skill and lets out a Warcry. Taunts nearby enemies. Shadow Strike Skills gain 4% additional damage for every enemy affected by this skill. While the Warcry lasts, Shadow Strike Skills gain +8% additional Attack Speed. Lasts for 3s.
Casts the skill and lets out a Warcry:
Taunts Nearby enemies.
+8% additional Attack Speed for Shadow Strike Skills while the skill lasts
+8% additional Attack Speed for Shadow Strike Skills while the skill lasts
Lasts for 3s
ActiveChromatic ShotSpellProjectileColdErosionFireLightningPhysicalHorizontalStrengthDexterityIntelligence
Casts the skill and fires 3 auto-tracing shots, dealing 91-152 Spell Physical Damage, 102-189 Spell Fire Damage, 13-254 SpellLightning Damage. 87-131 Spell Cold Damage, and 97-97 Spell Erosion Damage.
Shots fired by the skill can hit the same enemy.
Chromatic Shot:
Deals 91-152 Spell Physical Damage.
Deals 102-189 Spell Fire Damage.
Deals 13-254 Spell Lightning Damage.
Deals 87-131 Spell Cold Damage.
Deals 97-97 Spell Erosion Damage.
This skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2.
The Projectiles fired by this skill can hit the same enemy.
This skill's Shotgun Effect falloff coefficient is 70%.
ActiveCompound SourceRestoration
Casts the skill and gains restoration: Restores 39% Max Life and 47 Mana within 2s. The effect disappears when Life and Mana are both fully restored.
Defeating enemies will grant Charge.
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 39% Max Life within 2s
Restores 47 Mana in 2 s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
ActiveCorrosive ShotAttackErosionAreaPersistentRangedProjectileParabolicTerraDexterity
Casts the skill and tosses a Corrosive Shot, which explodes upon contacting the target, dealing 95% Weapon Attack Damage.
The Corrosive Shot also generates a Corrosion Terra if it contacts the target before splitting, dealing 57 Persistent Erosion Damage every second to enemies on it and additionally increasing the damage enemies take from this skill while on it.
This skill deals increased Wilt Damage.
All of the skill's Physical Damage will be converted to Erosion Damage.
Explosion:
Deals 95% Weapon Attack Damage.
+100% chance to Wilt
+30% additional Wilt Damage for this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Corrosion Terra:
Corrosion Terra lasts for 3s.
Deals 57 Persistent Erosion Damage every second for 2s.
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
Terra Charge cannot be consumed until the Terra Charge of this skill is full
The maximum stack of Terra Charge is 1.
Gain 1 stack of Terra Charge per 0.5s.
For every stack of Terra Charge consumed, this skill +30% additional damage dealt to enemies on the Terra
This skill's max base Terra quantity is 1
Converts 100% of the skill's Physical Damage to Erosion Damage
+30% additional Wilt Damage for this skill
+100% chance to Wilt
The skill's Projectiles' effect after splitting -50% additional damage
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
Terra Charge cannot be consumed until the Terra Charge of this skill is full
ActiveCorrosive ThrowAttackRangedProjectileErosionHorizontalDexterity
Casts the skill and fires 3 Projectiles forward, dealing 244% Weapon Attack Damage.
The skill 200 Multistrike chance, and the skill fires more Projectiles during Multistrike.
All of the skill's Physical Damage will be converted to Erosion Damage.
Corrosive Throw:
Deals 244% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
+200% Multistrike Chance for this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Every time this skill Multistrikes, gains 1 stack of buff. +1 Projectile Quantity for each stack of the buff, up to +3 , which is reset when Multistrike ends. The increased Projectile Quantity is affected by the Multistrike Count of the current skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 87%.
ActiveCorruptionSpellAreaPersistentErosionCurse
Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Erosion Damage and have a 10% chance to suffer Wilt.
Casts the skill and Curses enemies within the target area.
Cursed enemies +39% additional Erosion Damage taken.
19.5% chance to Wilt when you are hit by a Cursed enemy
Lasts 5s.
ActiveCrescent SlashAttackMeleeAreaPhysicalComboDexterityPersistent
Combo Starter 1: Unleashes a sword slash forward, dealing 343% Weapon Attack Damage.
Combo Starter 2: Unleashes 6 consecutive sword slashe(s) forward, each dealing 68% Weapon Attack Damage.
Combo Finisher: Unleashes 3 sword slashes forward, dealing 130% Weapon Attack Damage. Consumes all Combo Points, dealing damage an additional time for every point consumed.
Combo Starter 1:
Deals 343% Weapon Attack Damage
+4% Skill Area for this skill's Combo Starter per 1 Combo Point(s)
Combo Starter 2:
Deals 68% Weapon Attack Damage
Deals 6 hit(s) of damage in total
+4% Skill Area for this skill's Combo Starter per 1 Combo Point(s)
-40% additional Attack Speed for the Combo Starter 2 of this skill
When the Combo Starter of this skill hits, gains 1 stacks of Moon Halo
Combo Finisher:
Deals 130% Weapon Attack Damage.
Deals an additional hit of damage for every Combo Point consumed, up to 4 additional hit(s)
-40% additional Attack Speed for the Combo Finisher of this skill
+10% Skill Area for this skill's Combo Finisher for every 1 Combo Point(s) consumed
+30% Combo Finisher Amplification for this skill
-40% additional Attack Speed for the Combo Starter 2 of this skill
-40% additional Attack Speed for the Combo Finisher of this skill
+4% Skill Area for this skill's Combo Starter per 1 Combo Point(s)
+10% Skill Area for this skill's Combo Finisher for every 1 Combo Point(s) consumed
When the Combo Starter of this skill hits, gains 1 stacks of Moon Halo
+30% Combo Finisher Amplification for this skill
ActiveDark GateSpellPersistentSummonEmpower
Casts the skill, teleports all Minions to the character
Casts the skill and gains Euphoria: The character gains 10 Command, 10% Command Return Speed, 4% additional Minion Damage, and Minions 20% Movement Speed for 3s.
Casts the skill and teleports all Minions to the character
Casts the skill and gains Euphoria:
Gains 19.5 Command
+10% Command Return Speed per Second while the skill lasts
7.8% additional Minion Damage while the skill lasts
+20% Minion Movement Speed while the skill lasts
ActiveDazzling BloomSpellPersistentSummonEmpower
Casts the skill and teleports all Spirit Magi to the designated location and makes them switch targets to the enemy with the highest Rarity within 5m.
Casts the skill and gains Euphoria: Spirit Magi deal up to 22% additional damage for 3s based on the enemy's Rarity.
Casts the skill, and teleports all Spirit Magi to the designated location.
After being teleported, all Spirit Magus will switch targets to the enemies with the highest Rarity within 5m.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi deal higher damage to rarer enemies, up to 22 additional damage
Lasts for 3s
ActiveDefensive BufferSpellPersistentDefensive
Casts the skill and gains a defensive effect: additionally -12% Physical and Elemental Damage taken for 5s.
When having at least 4 stack(s) of Tenacity Blessing upon casting the skill, consumes 4 stack(s) of Tenacity Blessing, additionally -1% Physical and Elemental Damage taken.
Casts the skill and gains defensive effect:
-12% additional Physical Damage taken while the skill lasts
-12% additional Elemental Damage taken while the skill lasts
Lasts 5s.
If at least 4 stack(s) of Tenacity Blessing are active when casting the skill, loses all 4 stack(s) of Tenacity Blessing and gains additional Defense:
-10.5% additional Physical Damage taken while the skill lasts
-10.5% additional Elemental Damage taken while the skill lasts
ActiveDelayed PainSpellPersistentDefensive
Casts the skill and gains a defensive effect: 12.3% Injury Buffer for 5s.
Casts the skill and gains defensive effect:
+18% Injury Buffer while the skill lasts
Lasts 5s.
ActiveDestructive Light CannonSpellLightningAreaBeamIntelligence
Casts the skill and fires a Beam to the target spot, causing an explosion there and dealing Spell Physical damage equal to 207% Base Damage.
Destructive Light Cannon:
Deals Spell Physical Damage equal to 207% Base Damage.
Beams fired by the skill are not affected by any bonuses.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
For every 1 Beam(s), this skill +30% additional damage
ActiveDouble ThrustsAttackMeleePhysicalShadow StrikeAreaDexterity
Casts the skill and thrusts forward twice, dealing 186% Weapon Attack Damage.
When the first thrust causes Trauma, the second thrust will also cause Trauma and deal additional damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
Thrust:
Deals 186% Weapon Attack Damage
If the first thrust inflicts Trauma, the second thrust deals +160% additional Trauma Damage
If the first thrust inflicts Trauma, the second thrust is guaranteed to inflict Trauma
If a Shadow's first thrust inflicts Trauma, the Trauma inflicted by its second thrust will spread to nearby enemies
+20% chance for this skill to inflict Trauma
ActiveDrinking RecoveryRestoration
Casts the skill and gains restoration: Restores 7 Life within 4s. The effect disappears when Life is fully restored.
When the skill is granting Life Restoration, Life Regain will be increased to its upper limit and -10% additional Life Regain Interval.
Using the skill will cost 30% of current Life
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 7 Life in 4 s
Life Regain is increased to the max during the skill's restoration effect
-10% additional Life Regain Interval during the skill's restoration effect
Consumes 30% of the current Life on skill use
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Consumes 30% of the current Life on skill use
Restores 7 Life in 4 s
Life Regain is increased to the max during the skill's restoration effect
-10% additional Life Regain Interval during the skill's restoration effect
ActiveElectrifying ShotAttackRangedProjectileLightningHorizontalDexterity
Casts the skill and fires 1 Electrifying Shot forward, dealing 302% Weapon Attack Damage.
The Electrifying Shot always Penetrates targets.
All of the skill's Physical Damage will be converted to Lightning Damage.
Electrifying Shot:
Deals 302% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Converts 100% of the skill's Physical Damage to Lightning Damage
Projectiles from this skill always Penetrate
ActiveElectrocuteSpellAreaPersistentLightningCurse
Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Lightning Damage and have a 10% chance to suffer Numbed.
Casts the skill and Curses enemies within the target area.
+39% additional Lightning Damage taken by Cursed enemies
19.5% chance for Cursed enemies to be Numbed when hit
Lasts 5s.
ActiveElemental ShockSpellPersistentSummonEmpower
Casts the skill and gains Euphoria: 15% additional Elemental Damage for Minions. Lasts 6s.
Casts the skill and gains Euphoria:
24.5% additional Minion Elemental Damage while the skill lasts
Lasts 6s.
ActiveEntangled PainSpellAreaPersistentCurse
Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Damage Over Time.
Casts the skill and Curses enemies within the target area.
+39% additional Damage Over Time taken by Cursed enemies
Lasts 5s.
ActiveFearless WarcryWarcryAreaPersistent
Casts the skill and lets out a Warcry, Taunting nearby enemies. For every enemy the skill affects, grants 5.8% additional Slash-Strike Skill Damage and 5.8% additional Ailment Damage by the Slash-Strike Skill for 3s.
Casts the skill and lets out a Warcry:
Taunts Nearby enemies.
8.365% additional damage dealt by Slash-Strike skills for each enemy affected, stacking up to 8 times
8.365% additional Ailment Damage dealt by Slash-Strike skills per enemy affected, stacking up to 8 times
Lasts 3s.
ActiveFire BurstSpellAreaFireStrengthIntelligence
Casts the skill to unleash a burst of fire, dealing 607-1128 Spell Fire Damage to enemies within a certain area.
Fire Burst:
Deals 607-1128 SpellFire Damage.
ActiveFixateSpellAreaPersistentEmpower
Casts the skill and Marks enemies within 10m.
Casts the skill and gains Euphoria: For each Marked enemy, gain 1.1% additional damage and 6.1% Mark Effect for 6s.
Casts the skill and Marks enemies within 10m
Casts the skill and gains Euphoria:
+3% additional damage for each enemy affected, stacking up to 10 times
+8% Mark Effect for each enemy affected, up to 10 times.
Lasts 6s.
ActiveFlame CoreSpellAreaFirePersistentSentryIntelligence
Casts the skill and places 1 Fire Sentry at the target spot, who will deal 498-925 Spell Fire Damage to enemies within a certain area at intervals.
When the Sentry is within a certain area around the caster, gains buff: Gains additional Cast Frequency.
Flame Core:
Deals 498-925 Spell Fire Damage
Flame Core deals damage 1 time every 1s.
The Sentry lasts 8s
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry has +20% additional Cast Frequency
-60% additional Ailment Damage for the skill
ActiveFlame JetSpellFireAreaPersistentProjectileParabolicTerraIntelligence
Casts the skill and conjures a Flame Terra at the target location, dealing 611 Persistent Fire Damage per second.
The Flame Terra erupts at regular intervals, dealing 231-428 Spell Fire Damage to enemies in it.
When the Flame Terra erupts, it locks onto enemies within a certain area and fires one Fire Bomb at them, dealing 231-428 Spell Fire Damage on hit.
When the skill consumes Terra Charges, the number of Fire Bombs increases.
Flame Terra:
Flame Terra lasts for 3s.
Deals 611 Persistent Fire Damage every second for 2s.
For each 1 Terra Charge consumed, erupts Projectiles one more time in the duration.
Fire Terra Eruption:
Deals 231-428 Spell Fire Damage.
Fire Bomb:
Deals 231-428 Spell Fire Damage.
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
The maximum stack of Terra Charge is 1.
Gain 1 stack of Terra Charge per 0.5 second.
This skill's max base Terra quantity is 1.
Projectiles from this skill cannot Split
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
ActiveFlame SlashAttackMeleeAreaFireSlash-StrikeStrength
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 346% Weapon Attack Damage on hit.
This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it generates 3 flames, dealing 346% Weapon Attack Damage on hit. The Skill Area will increase the number of flames generated by a Steep Strike. Multiple flames can hit the same enemy at once.
All of the skill's Physical Damage will be converted to Fire Damage.
Sweep Slash:
Deals 346% Weapon Attack Damage.
Steep Strike:
Deals 346% Weapon Attack Damage.
For every 115% Area bonus for this skill, the number of fire torrents +2.
For every 115% Area bonus for this skill, the distance of fire torrents +30%.
The damage from multiple fire torrents can be stacked.
This skill's Shotgun Effect falloff coefficient is 50%
Converts 100% of the skill's Physical Damage to Fire Damage
This skill +20% Steep Strike chance.
ActiveFocused ShotAttackRangedPhysicalProjectileHorizontalDexterity
Casts the skill and fires 1 Projectile forward, dealing 315% Weapon Attack Damage on hit and gaining Fervor and 5 Fervor Rating.
While Fervor is active, the skill 2 Projectile Penetration(s). For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to 4% additional damage to a distant enemy.
Focused Shot:
Deals 315% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Gains Fervor when this skill hits
Gains 5 Fervor Rating when this skill hits
+2 Projectile Penetration(s) for the skill when having Fervor
For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to +4% additional damage to a distant enemy. This skill is affected by Fervor Effect
ActiveFocused SlashAttackMeleeAreaPhysicalSlash-StrikeStrengthDexterity
Sweep Slashes the fan-shaped area in front, dealing 154% Weapon Attack Damage on hit and gaining Fervor.
This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks the square area in front, dealing 308% Weapon Attack Damage on hit. Fervor Rating increases the skill's additional damage.
Sweep Slash:
Deals 154% Weapon Attack Damage.
Steep Strike:
Deals 308% Weapon Attack Damage.
Gains Fervor when this skill hits
0.4% additional damage for this skill for every 1 Fervor Rating. This skill is affected by Fervor Effect
This skill +20% Steep Strike chance.
ActiveForced StartSpellPersistentDefensive
Casts the skill and gains defensive effect: 12.3% Energy Shield Charge Speed for 3s.
The Energy Shield starts to charge upon casting the skill.
Casts the skill and gains defensive effect:
+18% Energy Shield Charge Speed while the skill lasts
Energy Shield starts to Charge immediately
Lasts 3s.
ActiveFrigid TransmissionSpellColdAreaMobilityIntelligence
Casts the skill to move to the target spot, leaving cold ice within a certain area at the starting point and the target location, dealing 693 - 1040 Spell Cold Damage.
Refreshes skill Cooldown upon inflicting Freeze in any situation.
Frigid Transmission:
Deals 693 - 1040 Spell Cold Damage.
Refreshes skill Cooldown upon inflicting Freeze in any situation.
ActiveFrost CoreSpellColdPersistentProjectileHorizontalSentryIntelligence
Casts the skill to place 1 Ice Sentry at the target spot, who will throw Frost at enemies periodically, dealing 560-839 Spell Cold Damage.
When the Icy Sentry is within a certain area around the character, it deals 32% additional damage to Frozen enemies.
The Icy Sentry is not affected by Projectile Quantity bonuses.
Frost Core:
Deals 560-839 SpellCold Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry deals +32% additional damage to Frozen enemies
+2 Penetration for this skill
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
ActiveFrost ImpactAttackMeleeAreaColdDemolisherStrengthIntelligence
Casts the skill, pummels the ground in front, and generates a wave of Ice Spikes within a certain area, dealing 202% Weapon Attack Damage.
When the skill consumes Demolisher Charge, generates 3 additional waves of Ice Spikes, with each wave dealing additional damage and having a bigger skill area.
All of the skill's Physical Damage will be converted to Cold Damage.
Ice Spike:
Deals 202% Weapon Attack Damage.
+30% additional damage for each wave of Ice Spikes.
+20% additional Skill Area for each wave of Ice Spikes.
The skill's Demolisher Charge Restoration Speed bonuses are also applied to Ice Spike generation interval.
The skill gains 1 Demolisher Charge every 3s.
Converts 100% of the skill's Physical Damage to Cold Damage
-60% additional Ailment Damage for the skill
ActiveFrost ReleaseEmpowerSpellColdAreaPersistentIntelligence
Casts the skill and spreads Freezing Air within a certain area around the caster, dealing Spell Cold Damage equal to 72% Base Damage.
Casts the skill and gains Euphoria: The next 5 other skills deal 81% additional damage. After casting another skill, this bonus becomes -15% for 6s. Stacks up to 5 time(s). Multiple stacks of the skill effect multiplies.
Casts the skill and gains Euphoria:
The next 5 use(s) of other non-Channeled Skills deal +81% additional Hit Damage while the skill lasts. -15% to this damage bonus after casting another skill
Lasts 6s.
Stacks up to 5 time(s)
Multiple stacks of the skill effect multiplies.
Frost Release:
Deals Spell Cold Damage equal to 72% of Base Damage
Inflicts Frostbite and 25 points of Frostbite Rating on hit
When at Stage 4 or higher, triggers this skill after casting 5 other skills
ActiveFrost ShieldSpellPersistentColdDefensive
Casts the skill and gains the defensive effect: Additionally -8.8% Physical Damage and Fire Damage taken for 5s.
While the skill lasts, generates three Frost Shields around the caster, dealing 80-121 Spell Cold Damage.
Casts the skill and gains defensive effect:
-24% additional Physical Damage taken while the skill lasts
-24% additional Fire Damage taken while the skill lasts
Lasts 5s.
Frost Shield:
Deals 80-121 Spell Cold Damage.
+20% chance to Frostbite enemies
ActiveFrost SpikeAttackMeleeProjectileShadow StrikeColdAreaHorizontalDexterityIntelligence
Casts the skill and thrusts forward, dealing 201% Weapon Attack Damage.
Fires 2 Icy Blades on hit, dealing 201% Weapon Attack Damage.
The enemy's Frostbite Rating will increase the number of Icy Blades fired by the skill.
All of the skill's Physical Damage will be converted to Cold Damage.
Thrust:
Deals 201% Weapon Attack Damage.
Icy Blade:
Deals 201% Weapon Attack Damage.
This skill fires 2 Projectiles in its base state.
This skill gains +1 Projectile Quantity for every 35 Frostbite Rating of the enemy on hit
Converts 100% of the skill's Physical Damage to Cold Damage
+25% chance for this skill to inflict Frostbite on enemies
+8% additional Damage for every +1 Projectile Quantity of this skill
The max amount of Projectiles that can be fired by this skill is 5
ActiveFrost TerraSpellColdAreaPersistentTerraIntelligence
Casts the skill and generates a Frost Terra at the target spot, dealing 485 Persistent Cold Damage every second.
Terra Charge and the enemy's Frozen status grant additional damage to the skill.
Frost Terra:
Frost Terra lasts for 3s
Deals damage for 2s, dealing 485 Persistent Cold Damage every second
This skill deals 25% additional damage to Frozen enemies.
For every 1 Terra Charge consumed, the skill 26% additional damage
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
The maximum stacks of Terra Charge are 1
Gain 1 stack of Terra Charge per 0.5s
This skill's max base Terra quantity is 1.
This skill deals +25% additional damage to Frozen enemies
+26% additional damage for this skill for every Terra Charge consumed
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
ActiveGhost Blade EinherjarAttackRangedErosionPersistentSentryProjectileHorizontalAreaDexterity
Casts the skill and places 1 Ghost Blade Sentry, who will throw a Ghost Blade at 1 enemy within its range, dealing 144% Weapon Attack Damage on hit.
The Sentry can Multistrike. Upon reaching the max Multistrike Count, this attack causes an explosion and deals 216% Weapon Attack Damage on hit.
The number of Sentries placed grants Multistrike damage.
All of the skill's Physical Damage will be converted to Erosion Damage.
Ghost Blade Einherjar:
Base Sentry Cast Frequency is 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100% Multistrike chance for the Sentry/Sentries placed by this skill
Sentries placed by this skill can Multistrike
Multistrikes deal 15% increasing damage for every 1 Sentry(ies) deployed by this skill
Sentries placed by this skill can only attack again 1 s after launching a Multistrike
The interval is affected by Sentry Cast Frequency bonus
The skill fires 1 Projectile in its base state.
Projectile Quantity bonuses also apply to Target Quantity.
Ghost Blade:
Deals 144% Weapon Attack Damage.
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Explosion:
Deals 216% Weapon Attack Damage.
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Skill's max base Sentry quantity is 1
+100% Multistrike chance for the Sentry/Sentries placed by this skill
Sentries placed by this skill can Multistrike
Multistrikes deal 15% increasing damage for every 1 Sentry(ies) deployed by this skill
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Sentries placed by this skill can only attack again 1 s after launching a Multistrike
The interval is affected by Sentry Cast Frequency bonus
ActiveGlacier RipplesBase SkillSpellColdAreaIntelligence
Casts the skill to attack in a fan-shaped area in front, dealing Spell Cold Damage equal to 110% of Base Damage.
Glacier Ripples:
Deals Spell Cold Damage equal to 110% of Base Damage
ActiveGold RushEmpowerAttackPhysicalAreaPersistentStrengthIntelligence
Casts the skill, taunts enemies within a 10m radius, and gains Euphoria: For every enemy affected by the skill, 6% additional damage and additionally increases Tracking Area and Movement Speed. Lasts for 6s.
Casts the skill, taunts enemies within a 10m radius, and gains Euphoria:
+6% additional damage for each enemy affected. Stacks up to 10 time(s)
+3% additional Movement Speed for each enemy affected. Stacks up to 10 time(s)
+30% Tracking Area while the skill lasts
Lasts for 6s
When at Stage 4 or higher, +120% additional Empower Effect for the skill if there is a boss enemy within 10 m
ActiveGroundshakerAttackMeleeAreaPhysicalDemolisherStrength
Casts the skill and pummels the area in front, causing fissure and dealing 227% Weapon Attack Damage on hit.
When the skill consumes Demolisher Charge, 10% additional Skill Area and expands the fissure. When the fissure expands to the maximum, deals 1135% Weapon Attack Damage again.
Fission:
Deals 227% Weapon Attack Damage.
Fissure Secondary Damage:
Deals 1135% Weapon Attack Damage
This skill gains 1 Demolisher Charge every 3s.
This skill's Demolisher Charge Restoration Speed bonuses are also applied to the speed at which the fissure spreads.
+10% additional Skill Area when the skill consumes Demolisher Charge
-60% additional Ailment Damage for the skill
+10% additional Skill Area when the skill consumes Demolisher Charge
-60% additional Ailment Damage for the skill
ActiveHammer of AshAreaFireAttackProjectileMeleeDemolisherHorizontalStrength
Casts the skill and pummels the ground in front, dealing 369% Weapon Attack Damage on hit.
When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 369% Weapon Attack Damage on hit.
When the skill consumes Demolisher Charge, Embers cause explosion on hit, dealing 369% Weapon Attack Damage.
Demolisher Charge additionally increases the skill's damage.
All of the skill's Physical Damage will be converted to Fire Damage.
Pummel:
Deals 369% Weapon Attack Damage.
Ember Projectile:
Deals 369% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
Projectiles fired by this skill cannot Penetrate, Jump, or Return
Explosion:
Deals 369% Weapon Attack Damage.
The skill gains Demolisher Charge once every 3s.
+215% additional damage when the skill consumes Demolisher Charge.
Converts 100% of the skill's Physical Damage to Fire Damage.
-60% additional Ailment Damage for the skill.
The pummel and explosion caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Converts 100% of the skill's Physical Damage to Fire Damage
Projectile Quantity of this skill +2
+215% additional damage when the skill consumes Demolisher Charge
-60% additional Ailment Damage for the skill
ActiveHarmonious FieldSpellChanneledAreaPersistentEmpower
At the end of the skill channeling, generates an area that follows the caster. Sentries within this area gain Euphoria: 8.2% additional damage for 6s. +33% additional Empower Effect for this skill for every 1 channeled stack.
If the channeling of this skill stops at max channeled stacks, +3s duration for Sentries in this area.
Movement is not restricted when the skill is being channeled.
At the end of the skill channeling, generates an area that follows the caster. Sentries within this area gain Euphoria:
+12% additional damage for Sentries in the area while the skill lasts
Lasts for 6s
+33% additional Empower Effect for this skill for every 1 channeled stack
If the channeling of this skill stops at max channeled stacks, +3s duration for Sentries in this area.
Movement is not restricted when the skill is being channeled.
ActiveHaunting AbominationSpellErosionAreaPersistentTerraIntelligence
Casts the skill and deals 430-430 Spell Erosion Damage to the target enemy and generates a Haunting Terra to follow the enemy around.
Haunting Terra deals 430-430 Spell Erosion Damage to the enemies within it every 0.65s.
Terra Charge grants additional damage to the skill.
Haunting Abomination:
Deals 430-430 Spell Erosion Damage.
Haunting Terra:
Haunting Terra lasts 4s.
Deals 430-430 Spell Erosion Damage to enemies within it every 0.65s. Bonuses and additional bonuses for Cast Speed are also applied to the Interval.
Haunting Terra expands gradually over its duration, gaining +20% additional Skill Area per second.
The maximum stacks of Terra Charge are 1.
Gain 1 stack of Terra Charge every 0.5s.
+30% additional damage for this skill for every Terra Charge consumed
This skill's max base Terra quantity is 1.
+30% additional damage for this skill for every Terra Charge consumed
ActiveHigh Energy BeamSpellLightningAreaBeamIntelligence
Casts the skill and fires 1 Beam to attack the square area in front, dealing Spell Physical Damage equal to 46% of Base Damage on hit.
High Energy Beam:
Deals Spell Physical Damage equal to 46% Base Damage.
The skill fires 1 beam in its base state.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Beams fired by the skill are not affected by beam length bonuses.
The beams fired by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
ActiveHowling GaleSpellChanneledPhysicalAreaPersistentIntelligence
When channeling the skill, generates a Gale at the target spot, launching multiple strikes at enemies within a certain area with each strike dealing 548-913 Spell Physical Damage.
Each channeled stack extends Gale's Duration, additionally increases its damage, expands its Skill Area, and increases its Movement Speed.
Howling Gale:
Deals 548-913 Spell Physical Damage.
Base Attack Frequency: 1.5
Max Channeled Stacks: 5
Each channeled stack +2.5s Duration for Gale.
Each channeled stack +10% Skill Area for Gale.
Each channeled stack increases Movement Speed for Gale.
This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
Bonuses and additional bonuses for Cast Speed are also applied to Gale's Attack Frequency
ActiveIce BondSpellPersistentColdEmpowerSentryAreaBeam
Casts the skill to place 1 Ice Sentry at the target spot, who will shoot a Cold Beam that ends at the character, dealing 154-231 Spell Cold Damage to enemies along the path.
Gains Euphoria when the Sentry is within a certain area around the character: Other skills deal 23.5% additional Cold Damage to Frostbitten enemies.
Ice Sentry:
Deals 154-231 SpellCold Damage.
Deals damage once every 0.25s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100% chance to Frostbite enemies
The Beams fired by the skill are not affected by beam quantity bonuses.
The Ice Sentry grants Euphoria to the character:
While the buff is active, the character's other skills +33% additional Cold Damage against Frostbitten enemies
ActiveIce EarthshakerUltimateSpellColdAreaIntelligence
Casts the skill and launches an ice blast forward, dealing Spell Cold Damage equal to 2064% of Base Damage.
Ice Earthshaker:
Deals Spell Cold Damage equal to 2064% of Base Damage.
Inflicts Frostbite and 100 points of Frostbite Rating on hit
ActiveIce LancesSpellProjectileColdHorizontalIntelligence
Casts the skill and fires 1 Ice Lance forward, dealing 762-1144 Spell Cold Damage. The Ice Lance Jumps 1 time(s).
Ice Lances:
Deals 762-1144 Spell Cold Damage.
+1 Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 64%.
ActiveIce ShotColdProjectileAttackRangedAreaHorizontalDexterity
Casts the skill and fires 1 Ice Lance forward, dealing 302% Weapon Attack Damage on hit.
The Ice Lance explodes behind the enemy on hit, dealing 151% Weapon Attack Damage.
On hit, this skill inflicts Frostbite and 100 Frostbite Rating. CD for the same enemy: 10s.
All of the skill's Physical Damage will be converted to Cold Damage.
Icy Lances:
Deals 302% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Explosion:
Deals 151% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Cold Damage
This skill inflicts Frostbite and 100 Frostbite Rating on hit. Cooldown for the same enemy: 10
+100% chance to Frostbite enemies
ActiveIcebound BeamSpellChanneledColdProjectileHorizontalBeamIntelligence
Channels the skill and fires 1 Cold Beam forward, hitting the enemy at the end point and dealing 171-257 Spell Cold Damage.
At max channeled stacks, loses all channeled stacks and fires 2 Icy Blades to the end point of the beam, dealing 513-770 Spell Cold Damage.
Cold Beam:
Deals 171-257 Spell Cold Damage.
Not affected by beam quantity bonuses and refraction attempt bonuses.
Icy Blade:
Deals 513-770 Spell Cold Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +1
Every 1 Beam reflections of this skill will be converted into 2 Projectile Jumps
Projectile Quantity +1 for every 1 additional Beams
Channels up to 5 stacks.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 65%.
ActiveIcy BladeAttackMeleeAreaColdSlash-StrikeStrengthIntelligence
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 266% Weapon Attack Damage on hit.
This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it generates 1 Icy Blade, dealing 266% Weapon Attack Damage on hit. Upon hitting a Frozen enemy with this skill, gains a Steep Strike attempt. Causes an explosion when Steep Strike hits a Frozen enemy, dealing 400% Weapon Attack Damage. Multiple explosions and Steep Strikes can hit the same enemy.
All of the skill's Physical Damage will be converted to Cold Damage.
Sweep Slash:
Deals 266% Weapon Attack Damage.
Steep Strike:
Deals 266% Weapon Attack Damage.
+100% chance to grant 1 Steep Strike attempt(s) when this skill hits a Frozen enemy. Interval: 0.01s
Explosion:
Deals 400% Weapon Attack Damage.
Explosions are considered a part of Steep Strike.
Multiple explosions and Steep Strikes can hit the same enemy.
Converts 100% of the skill's Physical Damage to Cold Damage
This skill +20% Steep Strike chance.
The explosion and Steep Strike caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Converts 100% of the skill's Physical Damage to Cold Damage
+100% chance to grant 1 Steep Strike attempt(s) when this skill hits a Frozen enemy. Interval: 0.01s
+100% chance for this skill to gain 1 Steep Strike attempt(s) upon inflicting Freeze in any situation
This skill +20% Steep Strike chance.
ActiveInexhaustible BarrageAttackProjectilePhysicalChanneledAreaPersistentVerticalRangedBarrageDexterity
At the end of the channeling of the skill, drops multiple waves of barrage at enemies within a certain area, attacking random enemies within range, with each wave dealing 185% Weapon Attack Damage.
The channeled stacks will increase the number of barrage waves.
Projectile Speed will additionally increase the skill's damage.
Inexhaustible Barrage:
Deals 185% Weapon Attack Damage.
The skill drops 1 wave of barrage in its base state.
Each wave of barrage fires 1 Projectile by default.
Each channeled stack will grant a wave of barrage at the end of the channeling process.
Projectile Quantity of this skill +5
25% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
This skill +100% additional Attack Speed
-60% additional Ailment Damage for the skill
Movement is not restricted when the skill is being channeled.
Channels up to 5 stacks.
ActiveLeap AttackMobilityAttackMeleePhysicalDemolisherAreaStrength
Casts the skill and leaps up to the target spot to pummel the ground, dealing 228% Weapon Attack Damage to enemies within a certain area.
The skill grants the following buff upon consuming Demolisher Charge: Hitting enemies will increase the skill's Damage and Area.
Leap Attack:
Deals 228% Weapon Attack Damage.
The skill gains Demolisher Charge once every 4s.
The skill grants the following buff upon consuming Demolisher Charge: Gains a buff once for each enemy hit, up to 20 times.
The buff lasts 2s.
+20% damage to the skill per bonus gained
+10% Skill Area to the skill per bonus gained|
-60% additional Ailment Damage for the skill
This skill -40% additional Attack Speed
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
The closer the jump distance, the faster the Base Attack Speed of this skill
ActiveLife SourceRestoration
Casts the skill and gains restoration: Restores 41% Max Life within 2s. The effect disappears when Life is fully restored.
Defeating enemies will grant Charge.
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 41% Max Life within 2s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
ActiveLightning BeamSpellLightningAreaPersistentBeamIntelligence
When casting the skill, fires 1 Lightning Beam forward at enemies within the Beam Area in front, dealing 24-447 Spell Lightning Damage on hit.
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster and automatically casts this skill at enemies within a certain area.
The Thunderbolt lasts for 6s. Up to 3 Thunderbolt(s) can be generated.
Lightning Beam:
Deals 24-447 Spell Lightning Damage
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster
This skill generates up to 3 Thunderbolt(s)
The Thunderbolts last for 6s
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
The number of Beams generated by this skill is not affected by Quantity bonuses
The Beams fired by this skill are not affected by Beam Length bonuses
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
No more Thunderbolts will be generated after reaching the upper limit.
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
ActiveLightning ShotAttackRangedProjectileLightningChainHorizontalDexterity
Casts the skill and fires 1 Lightning Arrow forward, dealing 334% Weapon Damage on hit.
The Lightning Arrow splits into three lightning bolts on hit, dealing 334% Weapon Attack Damage to 3 random enemies within a certain area.
All of the skill's Physical Damage will be converted to Lightning Damage.
Lightning Arrow:
The enemy deals 334% Weapon Damage.
The skill fires 1 Projectile in its base state.
Lightning:
Deals 334% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Lightning Damage
ActiveLightning StarBase SkillAttackLightningProjectileRangedHorizontalDexterityIntelligence
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 232% Base Damage.
Lightning Star:
Deals Attack Physical Damage equal to 232% of Base Damage
ActiveLightning StormSpellLightningAreaPersistentIntelligence
Casts the skill and generates a Lightning Storm that can track enemies at the target spot, continuously attacking the enemies within its range and dealing 90-1707 Spell Lightning Damage each time.
Lightning Storm:
Deals 90-1707 Spell Lightning Damage
Strike once every 0.5s.
Lasts 5s
-60% additional Ailment Damage for the skill
This skill can summon up to 40 Lightning Storm(s)
ActiveLightning SurgeUltimateAttackLightningProjectileRangedChainHorizontalDexterityIntelligence
Casts the skill and fires a lightning bolt forward. The lightning bolt does not deal damage. As the lightning bolt travels, it unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies, dealing 301% Base Damage as Attack Physical damage. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but increase the number of enemies targeted by Chain of Lightning.
Lightning bolts always Penetrate.
Lightning Bolt:
Unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies.
Projectile Quantity bonuses increase the number of enemies targeted by Chain of Lightning.
Projectile Quantity does not increase.
Projectiles from this skill always Penetrate
This skill's Projectile Speed bonus is fixed at 0
Chain of Lightning:
Deals Attack Physical Damage equal to 301% of Base Damage
ActiveMachine ArmySpellPersistentSummonEmpower
Casts the skill and gains Euphoria: For each Minion on the field, all Minions 3.5% additional damage and 4% additional Movement Speed, stacking up to 7 time(s). Lasts 6s.
Casts the skill and gains Euphoria:
For each Minion on the field, all Minions 3.5% additional damage.
For each Minion on the field, all Minions 4% additional Movement Speed.
Stacks up to 7 time(s).
Lasts 6s.
This skill +100% additional Status Effect for every 1 Minion owned, stacking up to 7 time(s).
ActiveMana BoilSpellEmpower
Gains Euphoria upon casting the skill: Consumes Mana over time and permanently grants 10% additional Spell Damage. Loses the Euphoria effect when Mana drops to 0.
Gains Euphoria upon casting the skill:
16.65% additional Spell Damage while the skill lasts
Consumes 16.65% additional Spell Damage while the skill lasts Mana every second.
Loses the Euphoria effect when Mana drops to 0.
ActiveMana SourceRestoration
Casts the skill and gains restoration: Restores 41% Max Mana within 2s. The effect disappears when Mana is fully restored.
Defeating enemies will grant Charge.
Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 41% Max Mana within 2s
Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
ActiveMarked Rain of ArrowsAttackFireAreaPersistentRangedProjectileHorizontalVerticalDexterity
Casts the skill and fires a Marked Arrow, dealing 35% Weapon Attack Damage on hit. The Marked Arrow has a chance to Mark the enemy.
When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 162% Weapon Attack Damage.
Marked Arrow:
Deals 35% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+100% chance for the Marked Arrows to Mark the enemy on hit
The Projectile is not affected by Projectile Quantity bonuses.
Projectiles fired by this skill cannot Jump or Penetrate
Explosive Arrow:
Deals 162% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
The Explosive Arrows fired by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
+100% chance for the Marked Arrows to Mark the enemy on hit
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
Projectiles from this skill cannot Jump
Projectiles from this skill cannot Penetrate
ActiveMind ControlSpellErosionChanneledPersistentIntelligence
When channeling the skill, links to multiple enemies within a certain area, dealing 675 Persistent Erosion Damage per second to them.
Each link of the skill restores 1/2% Max Life every second.
Movement is not restricted when the skill is being channeled.
Max channeled stacks can grant additional damage to the skill and increase the number of the links.
Link:
Deals 675 Persistent Erosion Damage every second
Damage Over Time effect lasts 2s
Initially has 3 maximum links
+1 maximum link for every channeled stack
This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
-30% Movement Speed while channeling this skill
0.5% Max Life per second per link
Channels up to 5 stacks.
ActiveMolten RisingUltimateSpellFireAreaStrengthIntelligence
Casts the skill forward and unleashes four pillars of flame, dealing Spell Fire Damage equal to 637% of Base Damage.
Rising Molten:
Deals 637% of Base Damage as Spell Fire Damage.
ActiveMoon StrikeAttackAreaPhysicalMeleeSlash-StrikeDexterityIntelligence
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 185% Weapon Attack Damage on hit.
This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks the square area in front, dealing 370% Weapon Attack Damage on hit.
The skill is affected by bonuses and additional bonuses for Spell Damage, and its damage increases additionally based on Max Mana.
Sweep Slash:
Deals 185% Weapon Attack Damage.
Steep Strike:
Deals 370% Weapon Attack Damage.
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
+1% additional damage for the skill for every 100 Max Mana, up to +70%
This skill +20% Steep Strike chance.
ActiveNourishment of LifeSpellPersistentAreaSummonEmpower
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria: Spirit Magi within the area have 60 initial Growth.
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi within range 107.5 initial Growth
ActiveObscurePersistentDefensiveSpell
When casting this skill, gains a defensive effect: Upon evading or avoiding damage, Blur Rating 5% of Max Blur Rating for 6s.
When casting this skill, Blur Rating 10.5% of Max Blur Rating.
Casts the skill and gains defensive effect:
Blur Rating +5% of Max Blur Rating every time you evade or avoid damage while the skill lasts. Interval: 0.2s
10.5% Blur Rating above its max stack when casting skills
ActiveOnslaught PunchAttackPhysicalAreaMeleeStrengthIntelligence
Casts the skill and dashes to the target enemy. Stops before the enemy and attacks the square area in front, dealing Attack Physical Damage equal to 75% Base Damage.
Onslaught Punch:
Deals Attack Physical Damage equal to 75% Base Damage
ActiveOverpowerAttackPhysicalAreaMeleeStrengthIntelligence
Casts the skill and pummels the ground in front, dealing Attack Physical Damage equal to 49% Base Damage on hit.
Overpower:
Deals Attack Physical Damage equal to 49% Base Damage
ActivePath of FlamesSpellFireChanneledPersistentAreaIntelligence
Channeling this skill leaves a fire path and allows you to pass through enemies, dealing 909 Persistent Fire Damage every second to enemies in it.
Each channeled stack 20% additional Duration. Stacks up to 7 time(s).
Fire Path:
Deals 909 Persistent Fire Damage every second.
Damage Over Time effect lasts 2s.
+20% additional Duration for this skill for every +1 additional Max Channeled Stack(s), up to 7 time(s)
ActivePermafrost CastEnhanced SkillSpellColdAreaIntelligence
Casts the skill and pummels the ground in front, dealing Spell Cold Damage equal to 278% of Base Damage.
This skill deals additional damage against Frostbitten enemies.
Permafrost Cast:
Deals Spell Cold Damage equal to 278% of Base Damage.
This skill deals +10% additional damage against Frostbitten enemies
When at Stage 3 or higher, +50% chance to inflict Frostbite
When at Stage 3 or higher, the skill deals +1% additional damage for every 3 Frostbite Rating the enemy has
ActivePrayerSpellPersistentSummonDefensive
Casts the skill and gains defensive effect: Synthetic Troop Minions restore 7% of Max Life for 6s.
Casts the skill and gains defensive effect:
Synthetic Troop Minions restore 11.75% of Max Life per second while the skill lasts
Lasts 6s.
ActiveRaging WarcryWarcryAreaPersistent
Casts the skill and lets out a Warcry, Taunting nearby enemies. For every enemy the skill affects, increases Demolisher Charge Restoration Speed by 4% and grants 4% additional Demolisher Skill Damage and 4% additional Ailment Damage by the Demolisher Skill for 3.5s.
Casts the skill and lets out a Warcry:
Taunts Nearby enemies.
5.9% additional damage dealt by Demolisher skills for each enemy affected, stacking up to 8 times
5.9% additional Ailment Damage dealt by Demolisher skills per enemy affected, stacking up to 8 times
+4% Demolisher Charge Recovery Speed for each enemy affected, stacking up to 8 times
Lasts 3.5s.
ActiveRain of ArrowsAttackRangedPhysicalAreaProjectileVerticalDexterity
Casts the skill and fires 15 Projectiles into the air, which will attack enemies within a certain area, dealing 134% Weapon Attack Damage.
The Projectile Speed grants additional skill damage.
Rain of Arrows:
Deals 134% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +14
25% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
ActiveReformSpellPersistentDefensive
Casts the skill and gains defensive effect: Refreshes the Barrier and gains 7.5% additional Barrier Shield for 6s.
While the skill lasts, Weakens Nearby enemies upon gaining Barrier.
Casts the skill and gains defensive effect:
Weakens Nearby enemies when you gain Barrier while the skill lasts
12.25% additional Barrier Shield while the skill lasts
Lasts 6s.
Refreshes the Barrier owned upon casting the skill
ActiveResurrection WarcryWarcryAreaPersistentRestoration
Casts the skill and lets out a Warcry: Weakens nearby enemies. For each enemy affected, -2% additional damage taken, up to -70% additional damage taken, for 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s. This effect is not affected by Warcry Effects.
Casts the skill and lets out a Warcry:
Weakens Nearby enemies.
-2% additional damage taken for each enemy affected, stacking up to 8 times
Lasts 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s.
The effect is not affected by Warcry effects.
Restores 40 Life in 4 s
ActiveRing of BladesSpellChanneledPhysicalAreaPersistentProjectileHorizontalIntelligence
When channeling the skill, generates ring blades around the caster, dealing 217-361 Spell Physical Damage to enemies within range.
The ring blades will remain for 5s after the channeling is over.
Movement is not restricted when the skill is being channeled.
Each channeled stack will increase the number of ring blades and Skill Area.
Ring of Blades:
Deals 217-361 Spell Physical Damage
For the same enemy, Projectiles can deal damage once every 0.25s at the fastest
Max channeled stacks: 5
Generates 1 Projectile when gaining a channeled stack. Projectile Quantity will not exceed the number of max channeled stacks, up to 12 Projectile(s) can be owned at a time
After channeling, Projectiles will remain for 5s
Movement is not restricted when the skill is being channeled
The orbiting radius of Projectiles is also affected by the skill's Skill Area bonuses.
This skill is not affected by Projectile Size
ActiveRing of IceSpellColdAreaIntelligence
Casts the skill and generates an Icy Ring within a certain area around the caster, dealing 612-918 Spell Cold Damage.
Upon defeating an enemy, the skill has a 20% chance to trigger another Icy Ring where the enemy is. Each Icy Ring can only trigger the effect once.
Icy Ring:
Deals 612-918 Spell Cold Damage.
When defeating the enemies, +20% chance to be triggered again where the enemy is; Each icy ring may only trigger once
ActiveRising EdgeSpellPersistentSummonEmpower
Casts the skill and gains Euphoria: 3.1% additional Minion Damage for every Summon Skill you cast. Stacks up to 5 time(s). Lasts for 6s.
Casts the skill and gains Euphoria:
+5% additional Minion Damage for every Summon Skill cast. Stacks up to 5 time(s)
Lasts 6s.
ActiveRock BlastEnhanced SkillAttackMeleePhysicalAreaStrengthIntelligence
Casts the skill to launch 3 strike(s) in a circular area nearby, dealing Attack Physical Damage equal to 47% of Base Damage with each strike. Movement is not restricted when casting this skill.
Rock Blast: Every use of the skill launches 3 strike(s)
Each strike deals Attack Physical Damage equal to 47% of Base Damage
When at Stage 3 or higher, for each enemy within 8 m, 3.5% additional damage and +3% Skill Area for the skill. Stacks up to 8 time(s)
ActiveRocket JumpMobilityRangedAttackAreaFireStrength
Casts the skill and bombards the ground under the caster's feet, dealing 221% Weapon Attack Damage, and then jumps backward.
All of the skill's Physical Damage will be converted to Fire Damage.
Rocket Jump:
Deals 221% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Fire Damage
+50% Ignite chance
Adds 10 BaseIgnite Damage to the skill
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
ActiveSafeguard RingSpellAreaPersistentSentryDefensive
Casts the skill and place a Safeguard Sentry at the target spot, who will generate a Safeguard Field, knock back enemies within it, and periodically knock back them during its effect.
Allies within the Safeguard Field gains the defensive effect: -12% additional damage taken and -2.5% additional damage taken from enemies outside the Safeguard Field.
Isolation Sentry:
Knocks back the enemies within range every 2s.
The Sentry lasts 6.1s.
Skill's max base Sentry quantity is 1
The skill can only place 1 Sentry.
The Safeguard Sentry grants defensive effect to allies:
-12% additional damage taken as the buff lasts
-12% additional damage dealt by enemies outside the circle as the buff lasts
ActiveSavage ChargeAttackMeleePhysicalDemolisherChanneledAreaStrengthDexterity
When channeling the skill, charges forward, passing through the enemies while moving, dealing 57% Weapon Attack Damage continuously, and knocking them back.
If the channeling of this skill stops at max channeled stacks, a Savage Strike will be launched, dealing 570% Weapon Attack Damage to the enemies in front and knocking them back. Demolisher Charge will grant additional damage to the attack.
Channeled stacks will increase the Skill Area of the skill when the character is charging using this skill.
Charge:
Deals 57% Weapon Attack Damage.
Savage Strike:
Deals 570% Weapon Attack Damage.
When consuming Demolisher Charge, the skill deals +90% additional damage.
On hit, the skill knocks back the enemy.
This skill +100% additional Attack Speed
The skill gains Demolisher Charge once every 3s.
Max channeled stacks: 5.
+12% Skill Area per channeled stack
The character will be forced to move forward when channeling the skill.
You can pass through enemies while channeling this skill
-60% additional Ailment Damage for the skill
This skill +100% additional Attack Speed
You can pass through enemies while channeling this skill
-60% additional Ailment Damage for the skill
ActiveScattered MudBase SkillSpellErosionAreaIntelligence
Casts the skill to attack in a circular area in front, dealing Spell Erosion Damage equal to 100% of Base Damage.
Scattered Mud:
Deals Spell Erosion Damage equal to 100% of Base Damage
ActiveScorchSpellAreaPersistentFireCurse
Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Fire Damage and have a 10% chance to be Ignited.
Casts the skill and Curses enemies within the target area.
+39% additional Fire Damage taken by Cursed enemies
19.5% chance to be Ignited when you are hit by a Cursed enemy
Lasts 5s.
ActiveScorching BeamSpellFireChanneledAreaBeamIntelligence
Channels the skill and fires 1 Fire Beam forward, dealing 55-103 Spell Fire Damage to the enemy at the end of the beam on hit.
At max channeled stacks, loses all channeled stacks and denotates explosion at the end of the beam, dealing 166-308 Hit Fire Damage.
Fire Beam:
Deals 55-103 Spell Fire Damage.
Fire Explosion:
Deals 166-308 Spell Fire Damage.
Channels up to 5 stacks.
The beams fired and explosions caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is {%s:1}%.
ActiveScorching PulseSpellAreaFireIntelligence
Casts the skill and unleashes a fire pulse, dealing 1047-1945 Spell Fire Damage to enemies within a certain area and reaping 5/4s of Damage Over Time.
If there is a Flame Core within 15m when the skill is cast, then the skill triggers again one second later.
Scorching Pulse:
Deals 1047-1945 Spell Fire Damage.
If there's any Flame Core within 15m when this skill is used, then this skill is triggered again after 1 s
Reaps 1.25 s of Damage Over Time when the skill hits
ActiveSecret Origin UnleashSpellPersistentEmpower
Casts the skill and gains Euphoria: 5.5% additional Spell Damage, and 3% Cast Speed for each stack of Focus Blessing owned for 6s.
Casts the skill and gains Euphoria:
+3% Cast Speed for every stack of Focus Blessing you have while the skill lasts. Stacks up to 8 time(s)
+15% additional Spell Damage while the skill lasts
Lasts 6s.
ActiveSerpent BeamSpellPhysicalFireBeamComboIntelligencePersistent
Combo Starter 1: Fires a Fire Beam at an enemy, dealing 461-769 Spell Physical Damage and inflicting Serpent Bind.
Combo Starter 2: Fires a Fire Beam at an enemy that refracts 3 time(s), dealing 577-961 Spell Physical Damage and spreading the Serpent Bind from the enemy.
Combo Finisher: Fires a Finisher Fire Beam at an enemy, dealing 767-1278 Spell Physical Damage to the target and all other enemies that have Serpent Bind. Consumes all Combo Points.
Converts all Physical Damage of this skill to Fire Damage.
Combo Starter 1:
Deals 461-769 Spell Physical Damage.
Inflicts Serpent Bind on hit
This skill is not affected by the number of refractions
When defeating an enemy, this skill spreads Serpent Bind from the enemy to other enemies within 5m
Combo Starter 2:
Deals 577-961 Spell Physical Damage
-15% Attack Speed, Cast Speed, and Movement Speed for the enemy on hit for 2s
On hit, spreads the Serpent Bind from the target to other enemies within 5m
This skill can refract 3 time(s) in its base state
+1 additional refraction(s) for this skill's Combo Starters per +1 Beam(s)
Combo Finisher:
Deals 767-1278 Spell Physical Damage
Deals damage to the target and all other enemies that have Serpent Bind
-33% additional Cast Speed for the Combo Finisher of this skill
+30% Combo Finisher Amplification for this skill
Converts 100% of the skill's Physical Damage to Fire Damage
The Beam Quantity of this skill is not affected by the number of Beams
+1 additional refraction(s) for this skill's Combo Starters per +1 Beam(s)
-33% additional Cast Speed for the Combo Finisher of this skill
+30% Combo Finisher Amplification for this skill
Converts 100% of the skill's Physical Damage to Fire Damage
ActiveShackles of MaliceSpellErosionChainAreaDexterityIntelligence
Casts the skill and fires a Malice Chain, dealing 667-667 Spell Erosion Damage. The chain Jumps 2 time(s).
Upon hitting a Cursed enemy, the chain causes an explosion and deals 667-667 Spell Erosion Damage to enemies within a certain area, then it removes all Curse Effects from the Cursed enemy.
The explosion deals more damage to enemies that are inflicted with more Curse Effects.
Malice Chain:
Deals 667-667 Spell Erosion Damage
Explosion:
Deals 667-667 Spell Erosion Damage
The explosion removes all Curse Effects from the enemy hit by the chain
For every 1 Curse Effect inflicted on the enemy hit by the chain, the explosion 25% additional damage (multiplies)
ActiveShadow DashSpellMobilityPersistentErosion
Casts the skill and moves in the target direction, inflicting 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path.
The skill and some Mobility Skills share the same cooldown.
Casts the skill and moves in the target direction, inflicting 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path.
This skill inflicts 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path
ActiveShadow ShotSpellErosionAreaProjectileHorizontalIntelligence
Casts the skill and fires 1 Shadow Shot that detonates on hit forward, dealing 564-846 Spell Erosion Damage.
The Shadow Shot can move the existing Shadow Swamp.
Shadow Shot:
Deals 564-846 Spell Erosion Damage.
The skill fires 1 Projectile in its base state.
Explosion:
Deals 564-846 Spell Erosion Damage.
The skill moves an existing Shadow Swamp to the target's location on hit. The Interval of this effect is 0.5s
ActiveShadow SwampSpellErosionAreaPersistentTerraIntelligence
Casts the skill and generates Erosion Explosion at the target spot, dealing 420-420 Spell Erosion Damage to enemies within a certain area.
The Erosion Explosion will leave a Swamp Terra afterwards, dealing 557 Persistent Erosion Damage to enemies in it. The Swamp Terra lasts 3s.
The Swamp Terra can be moved by Shadows. After that, there will be another Erosion Explosion and the duration will be refreshed.
Explosion:
Deals 420-420 Spell Erosion Damage.
Swamp Terra:
Swamp Terra lasts for 3s
Deals 557 Persistent Erosion Damage every second for 2s
The skill can only generate 1 Terra
Enemies on a Swamp Terra are Weakened
On hit, Shadow Shot moves the existing Swamp Terra to the location of the hit and causes another explosion
Each movement grants +10% additional Skill Area for the Swamp Terra
Stacks up to 1 time(s)
For every stack of Terra Charge consumed, the Swamp Terra gains an additional effect every time it moves: +26% additional damage
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
For every +1 Max Terra Quantity, the number of times this effect can be stacked +2
The maximum stacks of Terra Charge are 1
Gain 1 stack of Terra Charge per 0.5s
ActiveShattered StoneBase SkillAttackMeleePhysicalAreaStrengthIntelligence
Casts the skill to attack in a square area in front, dealing Attack Physical Damage equal to 107% of Base Damage.
Shattered Stone:
Deals Attack Physical Damage equal to 107% of Base Damage
ActiveSparkleSpellProjectileLightningAreaHorizontalIntelligence
Casts the skill and fires 1 Sparkle forward, continuously attacking enemies within its range with each time dealing 43-810 Spell Lightning Damage. The speed of the Sparkle decreases gradually.
Sparkle:
Deals 43-810 SpellLightning Damage
Projectiles hit once every 0.25s
Projectile Duration: 1.5s
ActiveSpeed PhantomSpellPhysicalAreaPersistentEmpowerMobility
Casts the skill and moves in the target direction, leaving behind a Remnant before and after moving, and inflicting Reversed Knockback on nearby enemies within a certain distance.
The Remnant explodes after 0.65s, dealing damage to enemies once. Gains 1 stack of Euphoria for each enemy hit:
For every 1 stack(s) of Euphoria, 2.5% additional Spell Damage, up to 8 stacks, lasting for 1.2s.
Remnant:
Remnant lasts 0.65s.
You can have up to 2 Remnant(s).
Remnant explosions deal 542-904 Spell Physical Damage on hit.
Gains 1 stack of Euphoria for each enemy hit by a Remnant explosion.
Euphoria:
For every 1 stack(s) of Euphoria, 2.5% additional Spell Damage, up to 8 stacks, lasting for 1.2s
Gains 1 stack of a buff for each enemy hit with the skill, stacking up to 8 times
Knockback effect from this skill is reversed
ActiveSpiral StrikeAttackErosionAreaMeleeMobilityDexterity
Casts the skill and dashes forward, dealing 87% Weapon Attack Damage multiple times to enemies on the path.
The caster's Attack Speed makes the skill deal damage more times.
All of the skill's Physical Damage will be converted to Erosion Damage.
Spiral Strike:
Deals 87% Weapon Attack Damage multiple times.
The caster's Attack Speed makes the skill deals damage more times.
+20% chance to Wilt
Converts 100% of the skill's Physical Damage to Erosion Damage
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
ActiveSplit FireboltSpellProjectileFireAreaHorizontalIntelligence
Casts the skill and fires 1 fireball forward, which will explode upon reaching its destination. The fireball will deal 46-69 Spell Fire Damage on hit and upon explosion respectively.
On hit, the fireball will split into three small fireballs, each dealing 458-687 Spell Fire Damage on hit. These small fireballs can deal damage to the enemy hit by the large fireball and can hit the same enemy.
Fireball:
Deals 46-69 Spell Fire Damage.
The skill fires 1 Projectile in its base state
Large fireballs can't hit the same enemy
Fireball Explosion:
Deals 46-69 Spell Fire Damage.
Small Fireball:
Deals 458-687 SpellFire Damage.
+1 Penetration for the small fireballs split off from this skill
Small fireballs can hit the enemy hit by the large fireball.
Each enemy can be hit by multiple small fireballs.
The Shotgun Effect falloff coefficient of each small fireball is 75%
ActiveSplit ShotAttackProjectilePhysicalRangedHorizontalDexterity
Casts the skill and fires 3 Projectile(s) forward, dealing 334% Weapon Attack Damage.
After defeating enemies, Projectiles fired by the skill each fire 1 Projectile at up to 2 enemy(ies) within 8m.
Split Shot:
Deals 334% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 77%.
After defeating enemies, Projectiles fired by the skill each fire 1 Projectile at up to 2 enemy(ies) within 8m
ActiveStar StalkerSpellProjectileAreaPersistentEmpower
Casts the skill and fires 1 Projectile forward. The Projectile will generate an area that follows itself. While inside this area, the character gains Euphoria: 22.5% additional Damage Over Time.
The Projectile will continuously track Elites and attach itself to the tracked target upon reaching it. After this unit is defeated, the Projectile will track another unit.
The Projectile flies with a 100% of the Character's Movement Speed, and lasts for 4s.
Star Stalker:
While inside the area, the character gains Euphoria:
+32% additional Damage Over Time
The Flying Speed of the Projectile is 100% of the character's Movement Speed
The Projectile lasts for 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
ActiveStoneskinPersistentDefensiveSpell
Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb Damage Over Time.1350 damaged absorbed of damage taken, up to Absorb 70% damage taken. Cannot absorb Damage Over Time.1350 damaged absorbed. Lasts 6s.
Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb Damage Over Time.1350 damaged absorbed of damage taken.
Absorbs up to Absorb 70% damage taken. Cannot absorb Damage Over Time.1350 damaged absorbed damage.
Lasts 6s.
ActiveSummon Grim PhantomSpellPersistentLightningSummonSynthetic TroopIntelligence
The skill automatically summons 1 Grim Phantom to the caster every 1s, up to the upper limit.
Casting the skill will teleport all Grim Phantoms to the target spot and cast Destructive Light Cannon.
All Physical Damage by Grim Phantoms will be converted to Lightning Damage.
Summon Grim Phantom:
Summons 1 Grim Phantom to the caster every 1s
Can only summon up to 2 Grim Phantom(s)
+5% additional damage for Minions summoned by this skill for every 20 Command
+10% Skill Area for Minions summoned by this skill for every 20 Command
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
Can only summon up to 2 Grim Phantom(s)
+5% additional damage for Minions summoned by this skill for every 20 Command
+10% Skill Area for Minions summoned by this skill for every 20 Command
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
This skill will automatically summon Minion(s) every 1 s
ActiveSummon Machine GuardSpellSummonPersistentPhysicalSynthetic TroopStrengthIntelligence
Casts the skill and summons 1 Machine Guard to the target spot.
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Summon Machine Guard:
Summons 1 Machine Guard
Can only summon up to 2 Machine Guard(s)
0.5% Skill Area for Minions summoned by this skill for every 1 Command
ActiveSummon Spider TankSpellSummonPersistentPhysicalSynthetic TroopDexterityIntelligence
Casts the skill and summons 1 Spider Tank to the target spot.
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Spider Tank Summoning:
Summons 1 Spider Tank
Can only summon up to 2 Spider Tank(s)
+3% additional Spider Tank Damage for every Spider Tank summoned by this skill
Projectiles fired by the Minions summoned by this skill always Penetrate enemies when having at least 30 point(s) of Command
+2 Projectile Quantity for Minions summoned by this skill when having at least 10 Command
The max amount of Projectiles that can be fired by Minions summoned by this skill are 5
ActiveSwift Shadow RaidAttackAreaPhysicalMobilityDexterity
Casts the skill and dashes forward, dealing 271% Weapon Attack Damage to enemies on the path.
Swift Shadow Raid:
Deals 271% Weapon Attack Damage.
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
ActiveThunder CoreSpellLightningPersistentSentryChainAreaIntelligence
Casts the skill and places 1 Lightning Sentry at the target spot, who will channel down a lightning strike at an enemy within the range at intervals and deal 61-1150 SpellLightning Damage.
If the Lightning Sentry is within a certain area around the character, the lightning strike can Jump at the same enemy repetitively.
Thunder Core:
Deals 61-1150 SpellLightning Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If the player is within 10m from the Sentry, the skills cast by the Sentry can Jump at the same enemy repetitively.
The skill's Shotgun Effect falloff coefficient is 70%.
ActiveThunder SlashAttackLightningAreaMeleeSlash-StrikeDexterity
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 210% Weapon Attack Damage on hit.
When having Steep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 421% Weapon Attack Damage on hit.
Multistrikes of the skill gains one Steep Strike attempt for every two Sweep Slashes but cannot launch Steep Strikes through Steep Strike chance.
All of the skill's Physical Damage will be converted to Lightning Damage.
Sweep Slash:
Deals 210% Weapon Attack Damage.
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Steep Strike:
Deals 421% Weapon Attack Damage.
This skill cannot obtain Steep Strike attempts with Steep Strike Chance
Converts 100% of the skill's Physical Damage to Lightning Damage
+20% Multistrike Chance for this skill
The skill's Multistrikes gain 2% additional damage increment for every +1% Steep Strike chance
+6% Attack Speed for this skill for every attack made during Multistrike
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Converts 100% of the skill's Physical Damage to Lightning Damage
+20% Multistrike Chance for this skill
The skill's Multistrikes gain 2% additional damage increment for every +1% Steep Strike chance
This skill cannot obtain Steep Strike attempts with Steep Strike Chance
+6% Attack Speed for this skill for every attack made during Multistrike
ActiveThunder SpikeAttackLightningAreaMeleeShadow StrikeDexterity
Casts the skill and thrusts forward, dealing 277% Weapon Attack Damage.
The skill's Shadow Strike True Body inflicts 1 stack of Numbed on enemies within a certain area on hit. Interval: 1s.
All of the skill's Physical Damage will be converted to Lightning Damage.
Thunder Spike:
Deals 277% Weapon Attack Damage.
When the skill's Shadow Strike True Body hits an enemy, it inflicts 1 stack of Numbed on enemies within 1000 m of the enemy hit. Interval: 1 s
Converts 100% of the skill's Physical Damage to Lightning Damage
ActiveThunderbolt OverloadSpellAreaLightningProjectileParabolicPhysicalDexterityIntelligence
Casts the skill and throws a Thunderbolt that can jump 2 time(s). The Thunderbolt explodes on hit, dealing 124-207 Spell Physical Damage.
All of the skill's Physical Damage will be converted to Lightning Damage.
Thunderbolt Overload:
Deals 124-207 Spell Physical Damage.
Converts 100% of the skill's Physical Damage to Lightning Damage
This skill's Max Split Quantity is 5
When this skill's Split Quantity exceed 5 , +20% additional damage for each additional Split (this effect does not include Split Quantity provided by the Support Skill)
ActiveThundercloudSpellPersistentLightningChanneledAreaChainIntelligence
When channeling the skill, generates a Thundercloud above the caster, which will continuously attacking enemies within a certain area at intervals with each time dealing 36-682 Spell Lightning Damage.
Channeled stacks will increase the Duration and Attack Frequency of Thundercloud.
Thundercloud:
Deals 36-682 SpellLightning Damage.
Channels up to 5 stacks.
Thundercloud Duration +2.5s for every stack.
Thundercloud attacks up to 3 targets.
+1 Jumps for the skill
Thundercloud's Attack Frequency reaches max at 9 channeled stacks.
ActiveThundercloud SurgeEmpowerAttackLightningPersistentDexterityIntelligence
Casts the skill and gains Euphoria: 35% additional Attack Speed. The buff lasts 6s.
Casts the skill and gains Euphoria:
+35% additional Attack Speed while the skill lasts
While the skill lasts, when at Stage 4 or higher, +25% additional damage
Lasts 6s.
ActiveThunderlight ArrowEnhanced SkillAttackLightningProjectileRangedHorizontalDexterityIntelligence
Casts the skill and fires a Projectile forward, dealing Attack Physical Damage equal to 189% of Base Damage. The Projectile always Penetrates and tracks the enemy. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but grant additional Damage and enlarge Projectiles.
Thunderlight Arrow:
Deals Attack Physical Damage equal to 189% of Base Damage.
When at Stage 3 or higher, +1 Base Projectile Quantity for this skill
+5% additional Damage for every +1 Projectile Quantity of this skill
Projectiles from this skill always Penetrate
The Projectiles fired by this skill can hit the same enemy.
The Shotgun Effect falloff coefficient of this skill is 70%.
The Projectile Quantity of this skill is not affected by Projectile Quantity bonuses.
ActiveThunderlight BondSpellPersistentLightningEmpowerAreaSentry
Casts the skill to place 1 Thunderlight Sentry at the target spot, who will generate a Thunderlight Area on the spot.
Allies will gain Euphoria when in the Thunderlight Area: Damage triggers Lucky and gains 10.5% Numbed Effect.
Thunderlight Sentry:
The Sentry lasts 5s.
Skill's max base Sentry quantity is 1
The Thunderlight Sentry grants Euphoria to allies:
While the buff is active, +20% Numbed Effect
Damage triggers Lucky when buffs are persistent
ActiveTimidSpellAreaPersistentCurse
Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Hit Damage.
Casts the skill and Curses enemies within the target area.
+39% additional Hit Damage taken by Cursed enemies
Lasts 5s.
ActiveTowering MountainsUltimateAttackMeleePhysicalAreaStrengthIntelligence
Casts the skill and leaps up to the target spot to pummel the ground, dealing Attack Physical Damage equal to 1138% of Base Damage to enemies within a certain area. This skill's damage increases with the number of enemies within the area.
Towering Mountains:
Deals Attack Physical Damage equal to 1138% of Base Damage
When this skill deals damage, +5% additional damage for each enemy in the area. Stacks up to 8 time(s)
ActiveVulnerabilitySpellAreaPersistentPhysicalCurse
Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Physical Damage and have a 10% chance to suffer Trauma.
Casts the skill and Curses enemies within the target area.
+39% additional Physical Damage taken by Cursed enemies
19.5% chance to be Traumatized when hit by a Cursed enemy
Lasts 5s.
ActiveWhirlwindAttackMeleeAreaChanneledPhysicalSlash-StrikeStrengthDexterity
When channeling the skill, continuously deals 83% Weapon Attack Damage to enemies within a certain area around the caster.
At max channeled stacks, loses all channeled stacks with a chance to launch a Steep Strike, dealing 138% Weapon Attack Damage to enemies in a large area. This chance is equal to the Steep Strike chance.
Movement is not restricted when the skill is being channeled.
Sweep Slash:
Deals 83% Weapon Attack Damage.
Steep Strike:
Deals 138% Weapon Attack Damage.
This skill +100% additional Attack Speed
This skill +20% Steep Strike chance.
-30% Movement Speed while channeling this skill
Movement is not restricted when the skill is being channeled.
Max channeled stacks: 5
At max channeled stacks, there's a chance to deal damage to enemies in a large area. The chance is equal to the skill's Steep Strike chance.
ActiveWhirlwind BladeSpellPhysicalPersistentAreaProjectileHorizontalIntelligence
Casts the skill and fires 1 Projectile that always Penetrates in the target direction, dealing 308-513 Spell Physical Damage. The Projectile deals damage once every 0.25s and stops on the spot after traveling a fixed distance or hitting an Elite.
After casting this skill, casting it again will recall the Projectile that has been fired, but this skill is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
Whirlwind Blade:
Deals 308-513 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s.
Projectiles from this skill always Penetrate

Projectiles will be automatically recovered after 5 s.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 75%.
ActiveWilt SpikeAttackMeleeShadow StrikeErosionAreaPersistentDexterity
Casts the skill and thrusts forward, dealing 201% Weapon Attack Damage.
When the skill hits the target, gains buff: The skill deals additional Erosion Damage. At max buff stacks, the skill has more Shadows.
Thrust:
Deals 201% Weapon Attack Damage.
+20% chance to Wilt
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
+3% additional Erosion Damage (multiplies) for every stack of buffs
Shadow Quantity +1 when buff reaches max stacks
Adds 5 Base Wilt Damage to the skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Converts 100% of the skill's Physical Damage to Erosion Damage
+20% chance to Wilt
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
Shadow Quantity +1 when buff reaches max stacks
Adds 5 Base Wilt Damage to the skill
ActiveWilting BeamSpellChanneledErosionPersistentAreaBeamIntelligence
Channels the skill and fires 1 Wilting Beam forward, dealing 956 Spell Erosion Damage to enemies within its range every second.
At max channeled stacks, loses all channeled stacks and Reaps enemies within the Wilting Beam's range once.
Wilting Beam:
Deals 956 Spell Erosion Damage every second
Lasts for 2s
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
Reaping:
Reaps enemies within the Beam Area, dealing 0.5s of Damage Over Time.
Cooldown: 1.25s.
Channels up to 5 stacks.
ActiveWithering PaybackEmpowerSpellErosionAreaPersistentIntelligence
Casts the skill and gains Euphoria: 20% additional Erosion Damage and triggers a Base or Enhanced Skill on the enemy when taking damage. Lasts for 6s.
Casts the skill and gains Euphoria:
+20% additional Erosion Damage
While the skill lasts, triggers a Base or Enhanced Skill on the enemy when taking damage. This is determined by the Enhanced Skill chance. This effect's Interval for the same enemy: 1 s
Lasts for 6s
While the skill lasts, when at Stage 4 or higher, +50% additional Ultimate Damage
While the skill lasts, when at Stage 4 or higher, +1 spike(s) launched by the Enhanced Skill
ActiveWorld of ThornsUltimateSpellErosionAreaIntelligence
Spawns a field of spikes under each enemy within a 20m radius, dealing Spell Erosion Damage equal to 1786% of Base Damage. This skill takes effect on up to 20 enemies.
World of Thorns:
Deals Spell Erosion Damage equal to 1786% of Base Damage.
Thorns can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 95%
PassiveAcuteness FocusAreaFocusPhysicalAttackStrength
Activates Focus and gains a buff:
13.5% additional Physical Damage
+25% chance to inflict Trauma
Adds 5 Base Trauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
Activates Focus and gains a buff:
13.5% additional Physical Damage
+25% chance to inflict Trauma
Adds 5 Base Trauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
Acute Strike:
Deals 479% Weapon Attack Damage.
PassiveCharged FlamesAuraAreaFire
Activates the Aura, you and allies within a certain area gain the following buff:
16% additional Fire Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+35% additional Fire Damage
PassiveCorrosion FocusAreaFocusErosionPersistentSpellProjectileIntelligence
Activates Focus and gains a buff:
13.5% additional Erosion Damage
+25% Wilt chance
Adds 2 Base Wilt Damage
Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s.
The orb is destroyed when Focus Pts drop to 0, its duration expires (2s), or it is 30m away from the character. Orb Quantity is not affected by Projectile Quantity.
Activates Focus and gains a buff:
13.5% additional Erosion Damage
+25% Wilt chance
Adds 2 Base Wilt Damage
Corrosion Focus:
Every 0.1 s, the skill gains 6.5 Focus Pts
After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy
When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s
Corrosion Orb:
Deals 648-648 Spell Erosion Damage
Projectile Duration: 2s
PassiveCrueltyAuraAreaAttack
Activates the Aura, you and allies within a certain area gain the following buff:
9.5% additional Attack Damage.
Gains 1 stack(s) of buffs upon defeating an enemy. 40% chance to gain 5 stack(s) of buffs when hitting an Elite, 5/2% additional Aura Effect per stack of the buff for 4s. Stacks up to 40 time(s) (Not affected by Aura Effects).
Activates the Aura, you and allies within a certain area gain the following buff:
+19% additional Attack Damage
Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting an Elite
2.5% additional Aura Effect per stack of the buff for 4 s. Stacks up to 40 time(s) (Not affected by Aura Effects)
PassiveDeep PainAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional Damage Over Time.
Activates the Aura, you and allies within a certain area gain the following buff:
+34% additional Damage Over Time
PassiveDomain ExpansionAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
14% additional Area Damage and Ailment Damage dealt by Area Skills. 20% Skill Area when at least 8 enemies are within 10m.
Activates the Aura, you and allies within a certain area gain the following buff:
+33% additional Area Damage
+33% additional Ailment Damage dealt by Area Skills
+20% Skill Area when there are at least 8 enemies within 10 m
PassiveElectric ConversionAuraAreaLightning
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional Lightning Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+34% additional Lightning Damage
PassiveElemental ResistanceAuraAreaFireColdLightning
Activates the Aura, you and allies within a certain area gain the following buff:
-12% additional Elemental Damage taken and 8.1% Elemental Resistance.
Activates the Aura, you and allies within a certain area gain the following buff:
+10% Elemental Resistance
-12% additional Elemental Damage taken
PassiveEnergy FortressAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
67 Max Energy Shield, and 3.2% additional Max Energy Shield.
Activates the Aura, you and allies within a certain area gain the following buff:
319.7 Max Energy Shield
13.37% additional Max Energy Shield
PassiveErosion AmplificationAuraAreaErosion
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional Erosion Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+34% additional Erosion Damage
PassiveFearlessAuraAreaMelee
Activates the Aura, you and allies within a certain area gain the following buff:
Melee Skills 60% Critical Strike Rating, and 10% additional damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+79% Critical Strike Rating for Melee Skills
+29% additional Melee Skill Damage
PassiveFlame FocusAreaFocusFireSpellStrengthIntelligence
Activates Focus and gains a buff:
+7% additional Fire Damage
+25% chance to Ignite targets
Adds 2 Base Ignite Damage
This skill gains 12 Focus Pts when inflicting Ignite. Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts and trigger this skill on the enemy, dealing Secondary Fire Damage equal to 4% of their Max Life to enemies within 3m (not affected by bonuses).
Additionally increases this skill's area for each time Ignite has been inflicted recently.
Activates Focus and gains a buff:
+7% additional Fire Damage
+25% chance to Ignite targets
Adds 2 Base Ignite Damage
Flame Focus:
This skill gains 12 Focus Pts when inflicting Ignite. This skill can be triggered up to 3 time(s) every 0.5 s
Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts of the skill and trigger this skill at the location of the defeated enemy, dealing Secondary Fire Damage equal to 4% of the defeated enemy's Max Life (not affected by bonuses)
+10% additional Skill Area for every time Ignite was inflicted recently. Stacks up to 6 time(s)
PassiveFrigid DomainAuraAreaCold
Activates the Aura, and enemies within 12m gain the following debuff:
18% additional Cold Damage taken.
Activates the Aura, and enemies within 12m gain the following debuff:
+37% additional Cold Damage against enemies affected by the skill
PassiveIce FocusAreaSpellFocusColdIntelligence
Activates Focus and gains a buff:
13.5% additional Cold Damage
+45% chance to inflict Frostbite
Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s.
Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character, inflicting Frostbite on enemies caught within it. When there are enemies inside the storm, consumes 45 Focus Pts and generates Glacial Spikes that deal Spell Cold Damage to the enemies every 0.5 s.
For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0.
Activates Focus and gains a buff:
13.5% additional Cold Damage
+45% chance to inflict Frostbite
Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s.
Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character, inflicting Frostbite on enemies caught within it. When there are enemies inside the storm, consumes 45 Focus Pts and generates Glacial Spikes that deal Spell Cold Damage to the enemies every 0.5 s.
For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0.
Glacial Spike:
Deals 467-701 Spell Cold Damage.
PassiveMagical SourceAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
5 Mana Regeneration per Second.
Activates the Aura, you and allies within a certain area gain the following buff:
+140 Mana regeneration per second
PassiveNimblenessAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
2200 Evasion. 0.5% additional Evasion.
Activates the Aura, you and allies within a certain area gain the following buff:
+6000 Evasion
+10% additional Evasion
PassivePrecise ProjectilesAuraAreaProjectile
Activates the Aura, you and allies within a certain area gain the following buff:
16% additional Projectile Damage, 16% additional Ailment Damage by Projectiles, and 10% Projectile Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
+35% additional Projectile Damage
+35% additional Ailment Damage dealt by Projectiles
+10% Projectile Speed
PassivePrecise: Acuteness FocusAreaFocusPhysicalAttackStrength
Activates Focus and gains a buff:
15.6% additional Physical Damage
+35% chance to inflict Trauma
Adds 5 Base Trauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
Activates Focus and gains a buff:
15.6% additional Physical Damage
+35% chance to inflict Trauma
Adds 5 Base Trauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
+4% additional damage for this skill
Acute Strike:
Deals 479% Weapon Attack Damage.
PassivePrecise: Charged FlamesAuraAreaFire
Activates the Aura, you and allies within a certain area gain the following buff:
20% additional Fire Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+39% additional Fire Damage
PassivePrecise: Corrosion FocusAreaFocusErosionPersistentSpellProjectileIntelligence
Activates Focus and gains a buff:
15.6% additional Erosion Damage
+35% Wilt chance
Adds 2 Base Wilt Damage
Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s.
The orb is destroyed when Focus Pts drop to 0, its duration expires (2s), or it is 30m away from the character. Orb Quantity is not affected by Projectile Quantity.
Activates Focus and gains a buff:
15.6% additional Erosion Damage
+35% Wilt chance
Adds 2 Base Wilt Damage
Corrosion Focus:
Every 0.1 s, the skill gains 6.5 Focus Pts
After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy
When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s
+4% additional damage for this skill
Corrosion Orb:
Deals 648-648 Spell Erosion Damage
Projectile Duration: 2s
PassivePrecise: CrueltyAuraAreaAttack
Activates the Aura, you and allies within a certain area gain the following buff:
12.5% additional Attack Damage.
Gains 1 stack(s) of buffs upon defeating an enemy. 40% chance to gain 5 stack(s) of buffs when hitting an Elite, 5/2% additional Aura Effect per stack of the buff for 8s. Stacks up to 40 time(s) (Not affected by Aura Effects).
Activates the Aura, you and allies within a certain area gain the following buff:
+22% additional Attack Damage
Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting an Elite
2.5% additional Aura Effect per stack of the buff for 8 s. Stacks up to 40 time(s) (Not affected by Aura Effects)
PassivePrecise: Deep PainAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
21% additional Damage Over Time and 30 Affliction Per Second.
Activates the Aura, you and allies within a certain area gain the following buff:
+40% additional Damage Over Time
+30 Affliction inflicted per second
PassivePrecise: Domain ExpansionAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
14% additional Area Damage and Ailment Damage dealt by Area Skills. 20% Skill Area and 4% additional Area Damage when at least 5 enemies are within 10m.
Activates the Aura, you and allies within a certain area gain the following buff:
+33% additional Area Damage
+33% additional Ailment Damage dealt by Area Skills
+20% Skill Area when there are at least 5 enemies within 10 m
+4% additional Area Damage when there are at least 5 enemies within 10 m
+4% additional Ailment Damage dealt by Area Skills when there are at least 5 enemies within 10 m
PassivePrecise: Electric ConversionAuraAreaLightning
Activates the Aura, you and allies within a certain area gain the following buff:
21% additional Lightning Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+40% additional Lightning Damage
PassivePrecise: Elemental ResistanceAuraAreaFireColdLightning
Activates the Aura, you and allies within a certain area gain the following buff:
-14% additional Elemental Damage taken, 8.1% Elemental Resistance, and 15% chance to avoid Elemental Ailment.
Activates the Aura, you and allies within a certain area gain the following buff:
+10% Elemental Resistance
-14% additional Elemental Damage taken
+15% chance to avoid Elemental Ailments
PassivePrecise: Energy FortressAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
67 Max Energy Shield, and 7.9% additional Max Energy Shield.
Activates the Aura, you and allies within a certain area gain the following buff:
319.7 Max Energy Shield
17.97% additional Max Energy Shield
PassivePrecise: Erosion AmplificationAuraAreaErosion
Activates the Aura, you and allies within a certain area gain the following buff:
21% additional Erosion Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+40% additional Erosion Damage
PassivePrecise: FearlessAuraAreaMelee
Activates the Aura, you and allies within a certain area gain the following buff:
Melee Skills 60% Critical Strike Rating, 10% additional damage, and 8% Attack Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
+79% Critical Strike Rating for Melee Skills
+29% additional Melee Skill Damage
+8% Melee Attack Speed
PassivePrecise: Flame FocusAreaFocusFireSpellStrengthIntelligence
Activates Focus and gains a buff:
+9% additional Fire Damage
+35% chance to Ignite targets
Adds 2 Base Ignite Damage
This skill gains 12 Focus Pts when inflicting Ignite. Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts and trigger this skill on the enemy, dealing Secondary Fire Damage equal to 4% of their Max Life to enemies within 3m (not affected by bonuses).
Additionally increases this skill's area for each time Ignite has been inflicted recently.
Activates Focus and gains a buff:
+9% additional Fire Damage
+35% chance to Ignite targets
Adds 2 Base Ignite Damage
Flame Focus:
This skill gains 12 Focus Pts when inflicting Ignite. This skill can be triggered up to 3 time(s) every 0.5 s
Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts of the skill and trigger this skill at the location of the defeated enemy, dealing Secondary Fire Damage equal to 4% of the defeated enemy's Max Life (not affected by bonuses)
+10% additional Skill Area for every time Ignite was inflicted recently. Stacks up to 6 time(s)
+4% additional damage for this skill
PassivePrecise: Frigid DomainAuraAreaCold
Activates the Aura, and enemies within 12m gain the following debuff:
25% additional Cold Damage taken.
Activates the Aura, and enemies within 12m gain the following debuff:
+44% additional Cold Damage against enemies affected by the skill
PassivePrecise: Ice FocusAreaSpellFocusColdIntelligence
Activates Focus and gains a buff:
15.6% additional Cold Damage
+55% chance to inflict Frostbite
Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s.
Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character, inflicting Frostbite on enemies caught within it. When there are enemies inside the storm, consumes 45 Focus Pts and generates Glacial Spikes that deal Spell Cold Damage to the enemies every 0.5 s.
For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0.
+4% additional damage for this skill
Activates Focus and gains a buff:
15.6% additional Cold Damage
+55% chance to inflict Frostbite
Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s.
Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character, inflicting Frostbite on enemies caught within it. When there are enemies inside the storm, consumes 45 Focus Pts and generates Glacial Spikes that deal Spell Cold Damage to the enemies every 0.5 s.
For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0.
+4% additional damage for this skill
Glacial Spike:
Deals 467-701 Spell Cold Damage.
PassivePrecise: Magical SourceAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
5 Mana Regeneration per Second. 15% Mana Regeneration Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
+140 Mana regeneration per second
+15% Mana Regeneration Speed
PassivePrecise: NimblenessAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
2200 Evasion. 10.5% additional Evasion.
Activates the Aura, you and allies within a certain area gain the following buff:
+6000 Evasion
+20% additional Evasion
PassivePrecise: Precise ProjectilesAuraAreaProjectile
Activates the Aura, you and allies within a certain area gain the following buff:
20% additional Projectile Damage, 20% additional Ailment Damage by Projectiles, and 10% Projectile Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
+39% additional Projectile Damage
+39% additional Ailment Damage dealt by Projectiles
+10% Projectile Speed
PassivePrecise: Radical OrderAuraAreaSummon
Activates the Aura, you and allies within a certain area gain the following buff:
21% additional Minion Damage, 50% Minion Aggressiveness and 10% additional Minion Max Life (Not affected by Aura Effects).
Activates the Aura, you and allies within a certain area gain the following buff:
+40% additional Minion Damage
+50% Minion Aggressiveness (Not affected by Aura Effects)
+10% additional Minion Max Life (Not affected by Aura Effects)
PassivePrecise: RejuvenationAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
2 Life Restoration per Second, and 5% Life Restoration Speed
Activates the Aura, you and allies within a certain area gain the following buff:
+95 Life Regeneration per second
+5% life restoration speed
PassivePrecise: Spell AmplificationAuraAreaSpell
Activates the Aura, you and allies within a certain area gain the following buff:
21% additional damage for Spell Skills.
Activates the Aura, you and allies within a certain area gain the following buff:
+40% additional Spell Damage
PassivePrecise: SteadfastAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
2200 Armor and 10.5% additional Armor.
Activates the Aura, you and allies within a certain area gain the following buff:
+6000 Armor
+20% additional Armor
PassivePrecise: SwiftnessAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
11% Movement Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
20.5% Movement Speed
PassivePrecise: Thunder FocusAreaFocusLightningAttackDexterity
Activates Focus and gains a buff:
15.6% additional Lightning Damage
+35% Numbed chance
For every 2m moved, this skill gains 5 Focus Pts. Upon reaching 100 Focus Pts, using a non-Mobility Attack Skill will consume all Focus Pts and trigger this skill, summoning a Thunderstrike that deals 1109% Weapon Attack Damage to all enemies within a certain area.
When triggered by a Melee Skill, the Thunderstrike attacks a fan-shaped area. When triggered by a Ranged Skill, the Thunderstrike attacks a square-shaped area.
Activates Focus and gains a buff:
15.6% additional Lightning Damage
+35% Numbed chance
Thunder Focus:
Converts 100% of the skill's Physical Damage to Lightning Damage
For every 2 m moved, the skill gains 5 Focus Pts
After this skill reaches 100 Focus Pts, using a non-Mobility Attack Skill will consume 100 Focus Pts and trigger this skill in front of you
+4% additional damage for this skill
-60% additional Ailment Damage for the skill
Thunderstrike:
Deals 1109% Weapon Attack Damage.
PassivePrecise: Weapon AmplificationAuraAreaPhysical
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional Physical Damage. 30% chance to inflict Paralysis on hit.
Activates the Aura, you and allies within a certain area gain the following buff:
+34% additional Physical Damage
+30% chance to inflict Paralysis on hit
PassiveRadical OrderAuraAreaSummon
Activates the Aura, you and allies within a certain area gain the following buff:
16% additional Minion Damage and 25% Minion Aggressiveness.
Activates the Aura, you and allies within a certain area gain the following buff:
+35% additional Minion Damage
+25% Minion Aggressiveness (Not affected by Aura Effects)
PassiveRejuvenationAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
2 Life Regeneration per Second.
Activates the Aura, you and allies within a certain area gain the following buff:
+95 Life Regeneration per second
PassiveSpell AmplificationAuraAreaSpell
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional damage for Spell Skills.
Activates the Aura, you and allies within a certain area gain the following buff:
+34% additional Spell Damage
PassiveSteadfastAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
2200 Armor and 0.5% additional Armor.
Activates the Aura, you and allies within a certain area gain the following buff:
+6000 Armor
+10% additional Armor
PassiveSummon Erosion MagusSpellSummonErosionSpirit MagusIntelligence
Activates the skill and summons 1 Erosion Magus.
Activating the skill grants the character Origin of Spirit Magus: -6.3% additional Damage Over Time taken (Up to additional -50%).
Summon Erosion Magus:
Summons 1 Erosion Magus
This skill summons up to 1 Minions
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gain Reconjuring
Converts 100% of Physical Damage to Erosion Damage for Spirit Magi
Origin of Spirit Magus:
-9.15% additional Damage Over Time taken, up to -50% additional damage
Erosion Magus:
Base Skill: Scattered Mud
Empower Skill: Withering Payback
Enhanced Skill: Bleak Grass
Ultimate: World of Thorns
PassiveSummon Fire MagusSpellSummonFireSpirit MagusStrengthIntelligence
Activates the skill and summons 1 Fire Magus.
Activating the skill grants the character Origin of Spirit Magus: 58 Critical Strike Rating.
Summon Fire Magus:
Summons 1 Fire Magus
This skill summons up to 1 Minions
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gain Reconjuring
Origin of Spirit Magus:
Gains Origin of Fire, giving the summoner +115 Attack and Spell Critical Strike Rating
Fire Magus:
Base Skill: Blazing Dance.
Empower Skill: Blazing Spin.
Enhanced Skill: Blazing Incineration.
Ultimate: Rising Molten.
PassiveSummon Frost MagusSpellSummonColdSpirit MagusIntelligence
Activates the skill and summons 1 Frost Magus.
Activating the skill grants the character Origin of Spirit Magus: Restores 2.4% Max Life and Max Energy Shield every second.
Summon Frost Magus:
Summons 1 Frost Magus
This skill summons up to 1 Minions
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gain Reconjuring
Origin of Spirit Magus:
Gains Origin of Ice, restoring 3.825% of Max Life and Max Energy Shield per second to the summoner
Frost Magus:
Base Skill: Glacier Ripples.
Empower Skill: Frost Release.
Enhanced Skill: Permafrost Cast.
Ultimate: Ice Earthshaker.
PassiveSummon Rock MagusSpellSummonPhysicalSpirit MagusStrengthIntelligence
Activates the skill and summons 1 Rock Magus.
Activating the skill grants the character Origin of Spirit Magus: -5.2% additional Hit Damage taken (Up to additional -50%).
Summon Rock Magus:
Summons 1 Rock Magus
This skill summons up to 1 Minions
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gain Reconjuring
Origin of Spirit Magus:
-8.05% additional Hit Damage taken, up to -50% additional damage
Rock Magus:
Base Skill: Shattered Stone
Empower Skill: Gold Rush
Enhanced Skill: Rock Blast
Ultimate: Towering Mountains
PassiveSummon Thunder MagusSpellSummonLightningSpirit MagusDexterityIntelligence
Activates the skill and summons 1 Thunder Magus.
Activating the skill grants the character Origin of Spirit Magus: 6% additional Attack and Cast Speed and 2.5% additional damage.
Summon Thunder Magus:
Summons 1 Thunder Magus.
This skill summons up to 1 Minions
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gain Reconjuring
Converts 100% of Spirit Magi's Physical Damage to Lightning Damage.
Origin of Spirit Magus:
Gains Origin of Thunder: +6% additional Attack and Cast Speed and 7.25% additional damage to the summoner
Thunder Magus:
Base Skill: Lightning Star.
Empower Skill: Thundercloud Surge.
Enhanced Skill: Thunderlight Arrow.
Ultimate: Lightning Surge.
PassiveSwiftnessAuraArea
Activates the Aura, you and allies within a certain area gain the following buff:
5% Movement Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
14.5% Movement Speed
PassiveThunder FocusAreaFocusLightningAttackDexterity
Activates Focus and gains a buff:
13.5% additional Lightning Damage
+25% Numbed chance
For every 2m moved, this skill gains 5 Focus Pts. Upon reaching 100 Focus Pts, using a non-Mobility Attack Skill will consume all Focus Pts and trigger this skill, summoning a Thunderstrike that deals 1109% Weapon Attack Damage to all enemies within a certain area.
When triggered by a Melee Skill, the Thunderstrike attacks a fan-shaped area. When triggered by a Ranged Skill, the Thunderstrike attacks a square-shaped area.
Activates Focus and gains a buff:
13.5% additional Lightning Damage
+25% Numbed chance
Thunder Focus:
Converts 100% of the skill's Physical Damage to Lightning Damage
For every 2 m moved, the skill gains 5 Focus Pts
After this skill reaches 100 Focus Pts, using a non-Mobility Attack Skill will consume 100 Focus Pts and trigger this skill in front of you
-60% additional Ailment Damage for the skill
Thunderstrike:
Deals 1109% Weapon Attack Damage.
PassiveWeapon AmplificationAuraAreaPhysical
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional Physical Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+34% additional Physical Damage
SupportAdded Cold DamageCold
Supports skills that hit enemies.
Adds 2 - 3 Cold Damage to the supported skill
Adds 2 - 3 Cold Damage to the supported skill
SupportAdded Erosion DamageErosion
Supports skills that hit enemies.
Adds 2 - 2 Erosion Damage to the supported skill
The supported skill gains 11% of its damage as Base Wilt Damage
Adds 7.7% of Main-Hand Weapon Damage to Base Wilt Damage for the supported skill
Adds 2 - 2 Erosion Damage to the supported skill
The supported skill gains 11% of its damage as Base Wilt Damage
Adds 7.7% of Main-Hand Weapon Damage to Base Wilt Damage for the supported skill
SupportAdded Fire DamageFire
Supports skills that hit enemies.
The supported skill adds 1 - 3 Fire Damage
The supported skill gains 13.4% of its damage as Base Ignite Damage
Adds 8.7% of Main-Hand Weapon Damage to Base Ignite Damage for the supported skill
The supported skill adds 1 - 3 Fire Damage
The supported skill gains 13.4% of its damage as Base Ignite Damage
Adds 8.7% of Main-Hand Weapon Damage to Base Ignite Damage for the supported skill
SupportAdded Lightning DamageLightning
Supports skills that hit enemies.
The supported skill adds 1 - 4 Lightning Damage
The supported skill adds 1 - 4 Lightning Damage
SupportAdded Physical DamagePhysical
Supports skills that hit enemies.
Supported skills add 2 - 3 physical damage
The supported skill gains 23.5% of its damage as Base Trauma Damage
Adds 12.4% of the Main-Hand Weapon's damage to Base Trauma Damage for the supported skill
Supported skills add 2 - 3 physical damage
The supported skill gains 23.5% of its damage as Base Trauma Damage
Adds 12.4% of the Main-Hand Weapon's damage to Base Trauma Damage for the supported skill
SupportAdditional IgniteFire
Supports skills that hit enemies.
The supported skill inflicts 1 additional stack(s) of Ignite
For each stack of Ignite an enemy has, the supported skill deals 6.2% additional Ignite Damage to the enemy, up to 24.8% .
20.5% Ignite chance for the supported skill
The supported skill inflicts 1 additional stack(s) of Ignite
For each stack of Ignite an enemy has, the supported skill deals 6.2% additional Ignite Damage to the enemy, up to 24.8% .
20.5% Ignite chance for the supported skill
SupportAilment Termination
Supports skills that hit enemies.
-10% additional damage for the supported skill
The supported skill deals 6.7% additional damage for every type of Ailment on enemy (multiplies)
-10% additional damage for the supported skill
The supported skill deals 6.7% additional damage for every type of Ailment on enemy (multiplies)
SupportAll InDefensive
Supports Defensive Skills.
When casting the supported skill, gains the buff:
29.5% additional Evasion. It drops to 0 gradually within 4s.
When casting the supported skill, gains the buff:
SupportAssault CommandSummonSynthetic Troop
Supports skills that summon Synthetic Troops.
15.5% additional damage for Minions summoned by the supported skill
+56 Critical Strike Rating for Minions summoned by the supported skill when having at least 40 Command
15.5% additional damage for Minions summoned by the supported skill
+56 Critical Strike Rating for Minions summoned by the supported skill when having at least 40 Command
SupportAttack FocusAttack
Supports Attack Skills.
Gains 2 Fervor Rating when the supported skill hits an enemy
The supported skill 1.65% additional damage for every 10 Fervor Rating
For every 10 Fervor Rating, the supported skill +3% Critical Strike Rating
Gains 2 Fervor Rating when the supported skill hits an enemy
The supported skill 1.65% additional damage for every 10 Fervor Rating
For every 10 Fervor Rating, the supported skill +3% Critical Strike Rating
SupportAura AmplificationAura
Supports Aura Skills.
5.25% Aura effect for the supported skill
+100% Skill Area for the supported skill
5.25% Aura effect for the supported skill
+100% Skill Area for the supported skill
SupportAuto-ChargeRestoration
Supports Restoration Skills.
The supported skill gains 0.5 Charging Progress every second.
The supported skill gains 0.5 Charging Progress every second.
SupportBlinding
Supports skills that hit enemies.
+10% chance to inflict Blind when the supported skill hits targets
+5% Blinding Duration caused by the supported skill
+10% chance to inflict Blind when the supported skill hits targets
+5% Blinding Duration caused by the supported skill
SupportCarpet BombardmentBarrage
Supports Barrage Skills.
9.3% additional damage for the supported skill
The supported skill 8.6% damage increase per wave
-10% Wave Interval for the supported skill
9.3% additional damage for the supported skill
The supported skill 8.6% damage increase per wave
-10% Wave Interval for the supported skill
SupportCataclysmPersistent
Supports skills that deal Damage Over Time or inflict Ailments.
When the supported skill deals Damage Over Time, it inflicts 8 Affliction on the enemy. Effect Cooldown: 1 s
Affliction grants an additional 26.5% effect to the supported skill
When the supported skill deals Damage Over Time, it inflicts 8 Affliction on the enemy. Effect Cooldown: 1 s
Affliction grants an additional 26.5% effect to the supported skill
SupportChannel PreparationChanneled
Supports Channeled Skills.
+4% additional damage for the supported skill
+1 to the Min Channeled Stacks for the supported skill
+4% additional damage for the supported skill
+1 to the Min Channeled Stacks for the supported skill
SupportChargeMobility
Support Mobility Skills.
When casting the supported skill, gains a buff
Buffs grant +118% Warcry Cast Speed for the next Warcry
When casting the supported skill, gains a buff
SupportConcentration WarcryWarcry
Supports Warcry Skills.
-15% Skill Area for the supported skill
+10% Cooldown Recovery Speed for the supported skill
-15% Skill Area for the supported skill
+10% Cooldown Recovery Speed for the supported skill
SupportControl SpellSpell
Supports Spell Skills.
-100% Critical Strike Rating for the supported skill
+28% additional damage for the supported skill
-100% Critical Strike Rating for the supported skill
+28% additional damage for the supported skill
SupportCooldown Reduction
Supports any skill.
+13% Cooldown Recovery Speed for the supported skill
+13% Cooldown Recovery Speed for the supported skill
SupportCost Conversion
Supports Active Skills.
Replace Mana Cost from the supported skill with Life cost
Replace Mana Cost from the supported skill with Life cost
SupportCritical ChargeRestoration
Supports Restoration Skills.
The supported skill gains 10 Charging Progress when suffering Severe Injury. Interval: 4s
The supported skill gains 10 Charging Progress when suffering Severe Injury. Interval: 4s
SupportCritical Strike Damage Increase
Supports skills that hit enemies.
+26% additional damage for the supported skill when it lands a Critical Strike
+26% additional damage for the supported skill when it lands a Critical Strike
SupportCritical Strike Rating Increase
Supports skills that hit enemies.
+135% Critical Strike Rating for the supported skill
+135% Critical Strike Rating for the supported skill
SupportDeep WoundsPhysical
Supports skills that hit enemies.
15.5% additional Trauma Damage for the supported skill
20.5% chance for the supported skill to inflict Trauma
15.5% additional Trauma Damage for the supported skill
20.5% chance for the supported skill to inflict Trauma
SupportDefense FormSummonSynthetic Troop
Supports skills that summon Synthetic Troops.
+10% additional Life for Minions summoned by the supported skill
-5% additional damage taken for Minions summoned by the supported skill
+10% chance to Weaken the enemy for every 20 Command when hit by a Minion summoned by the supported skill
+10% additional Life for Minions summoned by the supported skill
-5% additional damage taken for Minions summoned by the supported skill
+10% chance to Weaken the enemy for every 20 Command when hit by a Minion summoned by the supported skill
SupportDefense LayersDefensive
Supports Defensive Skills.
When casting the supported skill, Energy Shield cannot be interrupted by damage for 1 s
3.25% Energy Shield Charge Speed while the supported skill lasts
When casting the supported skill, Energy Shield cannot be interrupted by damage for 1 s
3.25% Energy Shield Charge Speed while the supported skill lasts
SupportElectric OverloadLightning
Supports skills that deal damage.
10.25% additional Lightning Damage for the supported skill
The supported skill gains a buff on Critical Strike. The buff lasts 2 s.
Buffs grant +15% additional Lightning Damage to this skill
10.25% additional Lightning Damage for the supported skill
The supported skill gains a buff on Critical Strike. The buff lasts 2 s.
SupportElectric PunishmentLightning
Supports skills that hit enemies.
The supported skill deals 10.5% additional damage to Numbed enemies. For every stack of Numbed the enemy has, the supported skill deals +1% additional damage
The supported skill deals 10.5% additional damage to Numbed enemies. For every stack of Numbed the enemy has, the supported skill deals +1% additional damage
SupportElemental DuoSummonSpirit Magus
Supports skills that summon Spirit Magus.
+1 to Max Summonable Minions for the supported skill
15.5% additional damage for Minions summoned by the supported skill
+1 to Max Summonable Minions for the supported skill
15.5% additional damage for Minions summoned by the supported skill
SupportElemental FusionFireLightningCold
Supports skills that deal damage.
The supported skill cannot inflict Ignite, Frostbite or Numbed
25.5% additional Elemental Damage for the supported skill
The supported skill cannot inflict Ignite, Frostbite or Numbed
25.5% additional Elemental Damage for the supported skill
SupportElemental ImpactAttack
Supports Attack Skills.
If a hit of the supported skill deal at least 2 types of Elemental Damage, the next use of the supported skill deals 17.5% additional Elemental Damage
If a hit of the supported skill deal at least 2 types of Elemental Damage, the next use of the supported skill deals 17.5% additional Elemental Damage
SupportEmergency AvoidanceMobility
Support Mobility Skills.
Gains a stack of buff when you use the supported skill: 4.5% Evasion per stack of buffs
The buff lasts 4s, stacking up to 4 times.
Gains 1 stack of buff when you use the supported skill.
The buff lasts 4 s, stacking up to 4 times
SupportEmergency restorationRestoration
Supports Restoration Skills.
45.5% restoration effect at Low Life for the supported skill
+10% Restoration Effect for the supported skill at Low Mana
45.5% restoration effect at Low Life for the supported skill
+10% Restoration Effect for the supported skill at Low Mana
SupportEnhanced Ailment
Supports skills that hit enemies.
15.5% additional Ailment Damage for the supported skill
15.5% additional Ailment Damage for the supported skill
SupportExtended DurationPersistent
Supports DoT Skills.
+13% Duration for the supported skill
+13% Duration for the supported skill
SupportFire ExplosionFire
Supports skills that deal damage.
12.5% additional Fire Damage for the supported skill
+4% additional Ignite Damage for the supported skill
12.5% additional Fire Damage for the supported skill
+4% additional Ignite Damage for the supported skill
SupportFocus AccelerationFocus
Supports Focus Skills.
46.5% Focus Speed for the supported skill
46.5% Focus Speed for the supported skill
SupportFocus BuffFocus
Supports Focus Skills.
45.5% buff effect for the supported skill
-30% Sealed Mana Compensation for the supported skill
45.5% buff effect for the supported skill
-30% Sealed Mana Compensation for the supported skill
SupportFocused BeamSpellBeam
Supports Beam Skills.
+15% additional Beam Length for the supported Beam Skill
15.5% additional damage for the supported skill
+15% additional Beam Length for the supported Beam Skill
15.5% additional damage for the supported skill
SupportFragile ResurrectionRestoration
Supports Restoration Skills.
+40% Restoration effect for the supported skill
-20% Restoration Duration for the supported skill
+10% additional damage taken during the supported skill's restoration effect
+40% Restoration effect for the supported skill
-20% Restoration Duration for the supported skill
+10% additional damage taken during the supported skill's restoration effect
SupportFreeze ChanceCold
Supports skills that deal damage.
15.5% additional Cold Damage for the supported skill
+50% Frostbite chance for the supported skill
15.5% additional Cold Damage for the supported skill
+50% Frostbite chance for the supported skill
SupportFriend of Spirit MagiSummonSpirit Magus
Supports Spirit Magus Skills.
When having at least 2 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill 51.2% Effect
-30% Sealed Mana Compensation for the supported skill
When having at least 2 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill 51.2% Effect
-30% Sealed Mana Compensation for the supported skill
SupportGladiator's RoarWarcry
Supports Warcry Skills.
+40% Skill Area for the supported skill
When casting the supported skill, Reverse Knocks Back nearby enemies with a Knockback Distance of 2 m
The effective area of this effect is affected by Skill Area bonuses
+40% Skill Area for the supported skill
When casting the supported skill, Reverse Knocks Back nearby enemies with a Knockback Distance of 2 m
The effective area of this effect is affected by Skill Area bonuses
SupportGround DivideTerra
Supports Terra Skills.
+1 Max Terra Charge stacks for the supported skill
55.5% Terra Charge Restoration Speed for the supported skill
1.5% additional damage for the supported skill
+1 Max Terra Charge stacks for the supported skill
55.5% Terra Charge Restoration Speed for the supported skill
1.5% additional damage for the supported skill
SupportGrudgeSpell
Supports Spell Skills.
The supported skill deals 10.5% additional damage to Cursed enemies
When the supported skill deals damage to a Cursed target, there is a +31% chance to Paralyze it
The supported skill deals 10.5% additional damage to Cursed enemies
When the supported skill deals damage to a Cursed target, there is a +31% chance to Paralyze it
SupportGuardChanneled
Supports Channeled Skills.
15.5% additional damage for the supported skill
Every 5 time(s) the supported skill is used, gains a Barrier if there's no Barrier. Interval: 6 s
15.5% additional damage for the supported skill
Every 5 time(s) the supported skill is used, gains a Barrier if there's no Barrier. Interval: 6 s
SupportHarvest TimeSummonSpirit Magus
Supports skills that summon Spirit Magus.
Minions summoned by the supported skill prepare the Empower Skill every 5 s
When Minions summoned by the supported skill are at Stage 2 or higher, +15% chance to use an Enhanced Skill
When Minions summoned by the supported skill are at Stage 3 or higher, +15% additional Empower Duration for them
When Minions summoned by the supported skill are at Stage 3 or higher and Empowered, +8% additional damage for them
Minions summoned by the supported skill prepare the Empower Skill every 5 s
When Minions summoned by the supported skill are at Stage 2 or higher, +15% chance to use an Enhanced Skill
When Minions summoned by the supported skill are at Stage 3 or higher, +15% additional Empower Duration for them
When Minions summoned by the supported skill are at Stage 3 or higher and Empowered, +8% additional damage for them
SupportHauntAttackMeleeShadow Strike
Supports Shadow Strike Skills.
+2 Shadow Quantity for the supported skill
-3% additional damage for the supported skill
+2 Shadow Quantity for the supported skill
-3% additional damage for the supported skill
SupportHigh VoltageLightning
Supports skills that hit enemies.
15.5% additional Lightning Damage for the supported skill
20.5% Numbed chance for the supported skill
15.5% additional Lightning Damage for the supported skill
20.5% Numbed chance for the supported skill
SupportHunting TempoAttackProjectile
Supports Attack Projectile Skills.
Gains 3 stacks of buffs after moving for more than 2 s. Stacks up to 3 times
While this buff is in effect, 30.5% additional damage for the skill when using the supported skill
While this buff is in effect, +40% Knockback Chance when using the supported skill
While this buff is in effect, +15% Knockback Distance when using the supported skill
Lose 1 stack of this buff when using the supported skill
Gains 3 stacks of buffs after moving for more than 2 s. Stacks up to 3 times
While this buff is in effect, 30.5% additional damage for the skill when using the supported skill
While this buff is in effect, +40% Knockback Chance when using the supported skill
While this buff is in effect, +15% Knockback Distance when using the supported skill
Lose 1 stack of this buff when using the supported skill
SupportImproved CorrosionErosion
Supports skills that hit enemies.
29.5% chance for the supported skill to inflict 1 additional stacks of Wilt
20.5% Wilt chance for the supported skill
-10% additional Wilt Damage for the supported skill
29.5% chance for the supported skill to inflict 1 additional stacks of Wilt
20.5% Wilt chance for the supported skill
-10% additional Wilt Damage for the supported skill
SupportIncreased AreaArea
Supports Area Skills.
+20% Skill Area for the supported skill
+16% additional damage for the supported skill
+20% Skill Area for the supported skill
+16% additional damage for the supported skill
SupportInstant restorationRestoration
Supports Restoration Skills.
The supported skill's Restoration effect becomes instant
-20% additional Restoration Effect from the supported skill
The supported skill's Restoration effect becomes instant
-20% additional Restoration Effect from the supported skill
SupportIron FortificationDefensive
Supports Defensive Skills.
+220 Armor while the supported skill lasts
+2% Armor Effective Rate against non-Physical Damage while the supported skill lasts
+220 Armor while the supported skill lasts
+2% Armor Effective Rate against non-Physical Damage while the supported skill lasts
SupportJumpProjectileChainHorizontal
Supports Horizontal Projectile Skills or Chain Skills.
+2 Jumps for the supported skill
+4% additional damage for the supported skill
+2 Jumps for the supported skill
+4% additional damage for the supported skill
SupportLightning to ColdLightningCold
Supports skills that hit enemies.
Converts 100% of the supported skill's Lightning Damage to Cold Damage
15.5% additional Lightning Damage for the supported skill
Converts 100% of the supported skill's Lightning Damage to Cold Damage
15.5% additional Lightning Damage for the supported skill
SupportLion's RoarsWarcry
Support Warcry Skills.
+20% Warcry Cast Speed for the supported skill
+2 Max Charges for the supported skill
-15% Cooldown Recovery Speed for the supported skill
Gains a stack of buff when you use the supported skill. The buff lasts 5 s, stacking up to 5 times
This skill +10% Skill Area for each stack of buff
+20% Warcry Cast Speed for the supported skill
+2 Max Charges for the supported skill
-15% Cooldown Recovery Speed for the supported skill
Gains a stack of buff when you use the supported skill. The buff lasts 5 s, stacking up to 5 times
SupportMagic DashMobility
Supports Mobility Skills.
+1 Max Charges for the supported skill
Gains the following buff upon casting the supported skill: 1% Movement Speed
The buff lasts 2s.
+1 Max Charges for the supported skill
Gains a 2 s buff after casting the supported skill
SupportManiacal ArmySummonSynthetic Troop
Supports skills that summon Synthetic Troops.
+1 to Max Summonable Minions for the supported skill
Gains a buff when Minions summoned by the supported skill land a Critical Strike. Lasts 4 s. Interval per Minion: 8 s
While the buff lasts, 6.25% additional Damage, stacking up to 37.5% , for every 10 point(s) of Command the Summoner has
While the buff is active, 3.5% Attack and Cast Speed for every 10 Command the summoner has, up to +21%
Gains a buff when Minions summoned by the supported skill land a Critical Strike. Lasts 4 s. Interval per Minion: 8 s
+1 to Max Summonable Minions for the supported skill
SupportMass EffectEmpower
Supports Empower Skills.
+1 Max Charges for the supported skill
10.5% effect for the status provided by the skill per Charge when you use the supported skill
+1 Max Charges for the supported skill
10.5% effect for the status provided by the skill per Charge when you use the supported skill
SupportMechanical ModificationSummonSynthetic Troop
Supports skills that summon Synthetic Troops.
+40% Physique for Minions summoned by the supported skill
+40% additional Skill Area for Minions summoned by the supported skill
+131% additional damage for Minions summoned by the supported skill
+10% additional Life for Minions summoned by the supported skill
Halve the max number of Synthetic Troop Minions that can be summoned by you, rounding up to at least 1. This effect will take effect once
+40% Physique for Minions summoned by the supported skill
+40% additional Skill Area for Minions summoned by the supported skill
+131% additional damage for Minions summoned by the supported skill
+10% additional Life for Minions summoned by the supported skill
Halve the max number of Synthetic Troop Minions that can be summoned by you, rounding up to at least 1. This effect will take effect once
SupportMelee KnockbackAttackMelee
Supports Melee Attack Skills.
+20% Knockback chance for the supported skill
15.5% additional damage for the supported skill
+40% Knockback distance for the supported skill
+20% Knockback chance for the supported skill
15.5% additional damage for the supported skill
+40% Knockback distance for the supported skill
SupportMultifaceted GuardSpellSentry
Supports Sentry Skills.
+1 Max Sentries that can be deployed at the same time by the supported skill
+1% additional damage for the supported skill
+1 Max Sentries that can be deployed at the same time by the supported skill
+1% additional damage for the supported skill
SupportMultiple ProjectilesProjectile
Supports Projectile Skills.
Projectile Quantity of the supported skill +2
7.4% additional damage for the supported skill
Projectile Quantity of the supported skill +2
7.4% additional damage for the supported skill
SupportMultistrikeAttack
Supports Attack Skills. Cannot support Mobility or Channeled Skills.
+101% chance for the supported skill to trigger Multistrike
Multistrikes of the supported skill deal 27% increasing damage
+101% chance for the supported skill to trigger Multistrike
Multistrikes of the supported skill deal 27% increasing damage
SupportNova ShotProjectileVertical
Supports Vertical Projectile Skills.
17.5% additional damage for the supported skill
-15% Skill Area for the supported skill
+15% additional Projectile Speed for the supported skill
17.5% additional damage for the supported skill
-15% Skill Area for the supported skill
+15% additional Projectile Speed for the supported skill
SupportOverloadSpell
Supports Spell Skills.
3.05% additional damage for the supported skill for every stack of Focus Blessing, stacking up to 8 times
3.05% additional damage for the supported skill for every stack of Focus Blessing, stacking up to 8 times
SupportPain AmplificationPersistent
Supports DoT Skills and skills that can inflict Ailment.
12.5% additional Damage Over Time against enemies with Max Affliction for the supported skill
12.5% additional Damage Over Time against enemies with Max Affliction for the supported skill
SupportPassivationErosion
Supports skills that deal damage.
The supported skill cannot inflict Wilt
The supported skill deals more damage to enemies with more Life, up to +41% additional Erosion Damage
The supported skill cannot inflict Wilt
The supported skill deals more damage to enemies with more Life, up to +41% additional Erosion Damage
SupportPeriodic BurstMobility
Support Mobility Skills.
Gains a stack of buff when using the supported skill every 6s: 20.5 % Attack and Cast Speed after using a Mobility Skill
The buff lasts 2s
Gains a stack of buff when using the supported skill every 6 s. The buff lasts 2s
SupportPhysical to FirePhysicalFire
Supports skills that hit enemies.
Converts 100% of the supported skill's Physical Damage to Fire Damage
Adds 15.5% of Physical Damage as Fire Damage to the supported skill
Converts 100% of the supported skill's Physical Damage to Fire Damage
Adds 15.5% of Physical Damage as Fire Damage to the supported skill
SupportPrecise Restrain
Supports Passive Skill.
15.5% Sealed Mana Compensation for the supported skill
15.5% Sealed Mana Compensation for the supported skill
SupportPrecise: ConcentratedAura
Supports Aura Skills.
The supported skill 25.5% Aura Effect when the character is affected by no more than 2 Auras
The supported skill 25.5% Aura Effect when the character is affected by no more than 2 Auras
SupportPrecise: DisciplinedAura
Supports Aura Skills.
+35% Sealed Mana Compensation for the supported skill
The supported skill -20.9% additional Aura Effect
+35% Sealed Mana Compensation for the supported skill
The supported skill -20.9% additional Aura Effect
SupportPrecise: Focus BuffFocus
Supports Focus Skills.
45.5% buff effect for the supported skill
-18% Sealed Mana Compensation for the supported skill
45.5% buff effect for the supported skill
-18% Sealed Mana Compensation for the supported skill
SupportPrecise: Friend of Spirit MagiSummonSpirit Magus
Supports Spirit Magus Skills.
When having at least 3 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill +109% Effect
-30% Sealed Mana Compensation for the supported skill
When having at least 3 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill +109% Effect
-30% Sealed Mana Compensation for the supported skill
SupportPrecise: HarmonyRestoration
Supports Restoration Skills.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
Gains immunity to Elemental Ailment for 2.1 s after casting the supported skill
Gains immunity to Elemental Ailment for 2.1 s after casting the supported skill
SupportPrecise: MalleableAura
Supports Aura Skills.
The supported skill 20.5% Aura Effect if there is an Elite within 10 m. Otherwise, -15% additional Aura Effect
-15% Sealed Mana Compensation for the supported skill
The supported skill 20.5% Aura Effect if there is an Elite within 10 m. Otherwise, -15% additional Aura Effect
-15% Sealed Mana Compensation for the supported skill
SupportPrecise: Protection FieldSummonSpirit Magus
Supports Spirit Magus Skills.
Transfers 8% of damage taken to the Minions summoned by the supported skill
-30% Sealed Mana Compensation for the supported skill
Minions summoned by the supported skill Taunt nearby enemies every 6 s.
Transfers 8% of damage taken to the Minions summoned by the supported skill
-30% Sealed Mana Compensation for the supported skill
Minions summoned by the supported skill Taunt nearby enemies every 6 s.
SupportPrecise: PurifyRestoration
Supports Restoration Skills.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
Gains immunity to Wilt and Trauma for 2.1 s after casting the supported skill
Gains immunity to Wilt and Trauma for 2.1 s after casting the supported skill
SupportPrecise: Safety in NumbersAura
Supports Aura Skills.
3.1% Aura Effect for each ally affected by the supported skill, up to 7 time(s)
-12% Sealed Mana Compensation for the supported skill
3.1% Aura Effect for each ally affected by the supported skill, up to 7 time(s)
-12% Sealed Mana Compensation for the supported skill
SupportPrecise: Seal Conversion
Supports Passive Skill.
Replaces Sealed Mana of the supported skill with Sealed Life
-60% additional Sealed Mana Compensation for the supported skill
Replaces Sealed Mana of the supported skill with Sealed Life
-60% additional Sealed Mana Compensation for the supported skill
SupportPrecise: SelfishnessAura
Supports Aura Skills.
The supported skill does not take effect on other allies
20.2% Aura effect for the supported skill
-12% Sealed Mana Compensation for the supported skill
The supported skill does not take effect on other allies
20.2% Aura effect for the supported skill
-12% Sealed Mana Compensation for the supported skill
SupportPrecise: SelflessAura
Supports Aura Skills.
-90% additional Aura Effect received from the supported skill.
22.2% Aura effect for the supported skill
-12% Sealed Mana Compensation for the supported skill
-90% additional Aura Effect received from the supported skill.
22.2% Aura effect for the supported skill
-12% Sealed Mana Compensation for the supported skill
SupportPrecise: Stand as OneAura
Supports Aura Skills.
For every Aura that affects you, the supported skill 4.1% Aura Effect, up to 5 time(s)
For every Aura that affects you, the supported skill 4.1% Aura Effect, up to 5 time(s)
SupportPrecise: SuperpowerSummonSpirit Magus
Supports Spirit Magus Skills.
48.2% Origin of Spirit Magus effect for the supported skill
-20% Sealed Mana Compensation for the supported skill
48.2% Origin of Spirit Magus effect for the supported skill
-20% Sealed Mana Compensation for the supported skill
SupportPrecision StrikeAreaAttackMelee
Supports Melee Attack Skills.
-30% Skill Area for the supported skill
11.5% additional Area Damage for the supported skill
11.5% additional Ailment Damage for the supported skill
+10% Attack Speed for the supported skill
-30% Skill Area for the supported skill
11.5% additional Area Damage for the supported skill
11.5% additional Ailment Damage for the supported skill
+10% Attack Speed for the supported skill
SupportPreparation
Supports Active Skills. Cannot support Channeled Skills or Attack Skills.
Prepares the supported skill every 9.9 s
Prepares the supported skill every 9.9 s
SupportProjectile PenetrationProjectileHorizontal
Supports Horizontal Projectile Skills.
+2 Horizontal Projectile Penetration(s) of the supported skill
5.5% additional damage for the supported skill
+2 Horizontal Projectile Penetration(s) of the supported skill
5.5% additional damage for the supported skill
SupportProjectile SplitProjectileParabolic
Supports Parabolic Projectile Skills.
When casting the supported skill, +50% chance to +2 Split Quantity for the skill
8.2% additional damage for the supported skill
When casting the supported skill, +50% chance to +2 Split Quantity for the skill
8.2% additional damage for the supported skill
SupportProtection FieldSummonSpirit Magus
Supports Spirit Magus Skills.
Transfers 5% of damage taken to the Minions summoned by the supported skill
-30% Sealed Mana Compensation for the supported skill
Transfers 5% of damage taken to the Minions summoned by the supported skill
-30% Sealed Mana Compensation for the supported skill
SupportPsychic BurstSpell
Supports Spell Skills or skills that can activate Spell Burst.
+26% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
+16% Cast Speed for the supported skill
+26% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
+16% Cast Speed for the supported skill
SupportPsychic SurgeSpellMobility
Supports Mobility Skills.
0.5% additional Hit Damage for skills cast by Spell Burst during the next 1 Spell Burst(s) activated after casting the supported skill
0.5% additional Hit Damage for skills cast by Spell Burst during the next 1 Spell Burst(s) activated after casting the supported skill
SupportQuick Decision
Supports Attack Skills or Spell Skills.
Cannot support Mobility Skills.
+15% additional Attack and Cast Speed for the supported skill
+15% additional Attack and Cast Speed for the supported skill
SupportQuick MobilityMobility
Supports Mobility Skills.
10.5% Attack and Cast Speed for the supported skill
20.5% Cooldown Recovery Speed for the supported skill
10.5% Attack and Cast Speed for the supported skill
20.5% Cooldown Recovery Speed for the supported skill
SupportQuick ReturnAttackMeleeDemolisher
Supports Melee Demolisher Skills.
+82% Demolisher Charge Restoration Speed for the supported skill
15.5% additional damage for the supported skill
+82% Demolisher Charge Restoration Speed for the supported skill
15.5% additional damage for the supported skill
SupportRaging SlashAttackMeleeSlash-Strike
Supports Melee Slash Strike Skills.
The supported skill +21% Steep Strike chance.
The supported skill +21% Steep Strike chance.
SupportReaping Agony
Supports skills that hit enemies or deal Damage Over Time.
Reaps 0.61 s of Damage Over Time when the supported skill deals damage. The effect has a 4 s cooldown against the same target
Reaps 0.61 s of Damage Over Time when the supported skill deals damage. The effect has a 4 s cooldown against the same target
SupportRecklessnessAttack
Supports Attack Skills.
1% of current Life will be consumed when the supported skill is cast
+5% Attack Speed for the supported skill
Adds 5% of Missing Life as Physical Damage to the supported skill; Only has 40% effect on Minion Skills
1% of current Life will be consumed when the supported skill is cast
+5% Attack Speed for the supported skill
Adds 5% of Missing Life as Physical Damage to the supported skill; Only has 40% effect on Minion Skills
SupportReclusionDefensive
Supports Defensive Skills.
-50% Duration for the supported skill
Gains a buff: Does not lose Deflection when you are hit while the supported skill lasts. Loses the buff after taking 1 hit(s)
-50% Duration for the supported skill
Gains a buff: Does not lose Deflection when you are hit while the supported skill lasts. Loses the buff after taking 1 hit(s)
SupportRecuperationCombo
Supports Combo Skills.
+1 Combo Points gained from Combo Starters for the supported skill
4.4% additional damage for the supported skill
+1 Combo Points gained from Combo Starters for the supported skill
4.4% additional damage for the supported skill
SupportRefracted PrismSpellBeam
Supports Beam Skills.
+2 additional refractions for the supported Beam Skill
12.5% additional damage for the supported skill
-10% additional Beam Length for the supported Beam Skill
+2 additional refractions for the supported Beam Skill
12.5% additional damage for the supported skill
-10% additional Beam Length for the supported Beam Skill
SupportResiduesRestoration
Supports Restoration Skills.
+70% Restoration Duration for the supported skill
The Restoration Effect from supported skills cannot be removed
+70% Restoration Duration for the supported skill
The Restoration Effect from supported skills cannot be removed
SupportRestoration ChargeRestoration
Supports Restoration Skills.
+1 Max Charges for the supported skill
When casting the supported skill, gains 5% of the skill's Charging Progress
+1 Max Charges for the supported skill
When casting the supported skill, gains 5% of the skill's Charging Progress
SupportRestrain
Supports Passive Skill.
0.5% Sealed Mana Compensation for the supported skill
0.5% Sealed Mana Compensation for the supported skill
SupportSavage GrowthSummonSpirit Magus
Supports skills that summon Spirit Magus.
0.012% additional damage for every 1 point(s) of Growth Minions summoned by the supported skill have
Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active
While a buff is active, Spirit Magi +150 initial Growth. The buff will reduce to +60 in 5s
0.012% additional damage for every 1 point(s) of Growth Minions summoned by the supported skill have
Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active
SupportScattershot BeamSpellBeam
Supports Beam Skills.
+2 additional Beams for the supported Beam Skill
+2% additional damage for the supported skill
+2 additional Beams for the supported Beam Skill
+2% additional damage for the supported skill
SupportSeal Conversion
Supports Passive Skill.
Replaces Sealed Mana of the supported skill with Sealed Life
-70% additional Sealed Mana Compensation for the supported skill
Replaces Sealed Mana of the supported skill with Sealed Life
-70% additional Sealed Mana Compensation for the supported skill
SupportSentry ModificationSpellSentry
Supports Sentry Skills.
+1 Sentries that can be deployed at a time by the supported skill
15.5% additional Cast Frequency for Sentries deployed by the supported skill
+1 Sentries that can be deployed at a time by the supported skill
15.5% additional Cast Frequency for Sentries deployed by the supported skill
SupportServant DamageSummon
Supports skills that summon Minions.
15.5% additional damage for Minions summoned by the supported skill
15.5% additional damage for Minions summoned by the supported skill
SupportServant LifeSummon
Supports skills that summon Minions.
42.5% additional Life for Minions summoned by the supported skill
42.5% additional Life for Minions summoned by the supported skill
SupportShortened DurationPersistent
Supports DoT Skills and skills that can inflict Ailment.
-10% Duration for the supported skill
+20% additional Damage Over Time for the supported skill
-10% Duration for the supported skill
+20% additional Damage Over Time for the supported skill
SupportSlow ProjectileProjectile
Supports Projectile Skills.
-30% additional Projectile Speed for the supported skill
19.5% additional damage for the supported skill
-30% additional Projectile Speed for the supported skill
19.5% additional damage for the supported skill
SupportSpell ConcentrationSpellArea
Supports Area Spell Skills.
-30% Skill Area for the supported skill
22.5% additional damage for the supported skill
-30% Skill Area for the supported skill
22.5% additional damage for the supported skill
SupportSteamrollAttackMeleeArea
Supports Melee Attack Skills.
+31% additional Melee Damage for the supported skill
+31% additional Ailment Damage for the supported skill
-15% Attack Speed for the supported skill
+31% additional Melee Damage for the supported skill
+31% additional Ailment Damage for the supported skill
-15% Attack Speed for the supported skill
SupportTendonslicerPhysical
Supports skills that deal damage.
7.5% additional Physical Damage for the supported skill
When the supported skill deals damage, there is a 40% chance to inflict a debuff: +10% damage taken by the enemy from the supported skill for 2 s
7.5% additional Physical Damage for the supported skill
When the supported skill deals damage, there is a 40% chance to inflict a debuff: +10% damage taken by the enemy from the supported skill for 2 s
SupportTerrain of MaliceCurse
Supports Curse Skills.
The supported Curse Skill becomes an instant-cast skill. Upon being cast, it inflicts its Curse Effect persistently on enemies within an area centered around the caster. The Duration of the area is equal to the Duration of the Curse Effect of the supported skill. CD of the supported skill is changed to 8s
+210% additional Skill Area for the supported skill
The supported Curse Skill becomes an instant-cast skill. Upon being cast, it inflicts its Curse Effect persistently on enemies within an area centered around the caster. The Duration of the area is equal to the Duration of the Curse Effect of the supported skill. CD of the supported skill is changed to 8s
+210% additional Skill Area for the supported skill
SupportWell-Fought BattleEmpower
Supports Empower Skills. Cannot support Summon Skills.
The supported skill 5.25% Effect every time it is cast, up to 3 time(s)
The supported skill 5.25% Effect every time it is cast, up to 3 time(s)
SupportWillpower
Supports Attack and Spell Skills.
While standing still, gains 1 stack of buff when using the supported skill. Stacks up to 6 time(s)
The buff lasts for another 0.5 s after you start moving
+6% additional damage for the supported skill for every stack of buffs while standing still (multiplies)
While standing still, gains 1 stack of buff when using the supported skill. Stacks up to 6 time(s)
The buff lasts for another 0.5 s after you start moving
SupportWind ProjectilesProjectile
Supports Projectile Skills.
+20% Projectile Speed for the supported skill
15.5% additional damage for the supported skill
+20% Projectile Speed for the supported skill
15.5% additional damage for the supported skill
Support (Magnificent)Acuteness Focus: Piercing Agony (Magnificent)Physical
Supports Acuteness Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+20 Max Focus Pts for the supported skill
+20 Focus Pts required to trigger the supported skill
+20 Max Focus Pts for the supported skill
+20 Focus Pts required to trigger the supported skill
For every 10 Focus Pts consumed by the supported skill, +(4.0–4.2)% additional damage
Support (Magnificent)Acuteness Focus: Sharpening (Magnificent)Physical
Supports Acuteness Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(28–30)% additional Focus Speed for the supported skill
Support (Magnificent)Arrow Einherjar: Arrowstorm (Magnificent)Physical
Supports Arrow Einherjar.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 Base Projectile Quantity when the Sentries deployed by the supported skill reach max buffs
+1 Base Projectile Quantity when the Sentries deployed by the supported skill reach max buffs
+(20–22)% additional damage for the supported skill
Support (Magnificent)Berserking Blade: Desperation (Magnificent)Physical
Supports Berserking Blade.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 5% Life lost, +(2.7–2.9)% additional damage for the supported skill, up to 38% additional damage
Support (Magnificent)Berserking Blade: Sweep (Magnificent)Physical
Supports Berserking Blade.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Doubles the skills buff stack upper limit. Each buff grants (0.40–0.45)% additional Skill Area for the skill
Support (Magnificent)Blazing Bullet: Fiery Blast (Magnificent)Fire
Supports Blazing Bullet.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-20% additional Projectile Damage for the supported skill
When the supported skill's explosions hit, they inflict 1 stack of debuff that lasts for 5 s and stacks up to 8 time(s)
For each stack of debuff, +3% base radius for explosions generated by the supported skill
-20% additional Projectile Damage for the supported skill
When the supported skill's explosions hit, they inflict 1 stack of debuff that lasts for 5 s and stacks up to 8 time(s)
For each stack of debuff, +3% base radius for explosions generated by the supported skill
For every stack of debuff, +(10.5–11.0)% additional damage dealt to the enemy by the supported skill's explosions
Support (Magnificent)Blizzard: Freezing Point (Magnificent)Cold
Supports Blizzard.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill becomes an Empower Skill and no longer has a casting action
Debuffs inflicted when the supported skill hits are now affected by Empower Effect
The cooldown of the supported skill becomes 2 s, and the duration of inflicted debuffs becomes 4 s
The supported skill's Barrage wave bonus is fixed at 0
+300% additional Skill Area for the supported skill
The supported skill becomes an Empower Skill and no longer has a casting action
Debuffs inflicted when the supported skill hits are now affected by Empower Effect
The cooldown of the supported skill becomes 2 s, and the duration of inflicted debuffs becomes 4 s
The supported skill's Barrage wave bonus is fixed at 0
+300% additional Skill Area for the supported skill
+(170–190)% additional Empower Effect for the supported skill
Support (Magnificent)Blizzard: Hail (Magnificent)Cold
Supports Blizzard.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 total waves for the supported skill
+1 total waves for the supported skill
(-3–-2)% additional damage for the supported skill
Support (Magnificent)Bombard: Cannon (Magnificent)Fire
Supports Bombard.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill only attacks once and has a 1.5 s cooldown
The supported skill's Projectile and Explosion Area are larger and have a longer casting distance
The supported skill can now be triggered
The landing points of the supported skill's Projectiles are more focused after splitting
-60% additional Ailment Damage for the supported skill
The supported skill only attacks once and has a 1.5 s cooldown
The supported skill's Projectile and Explosion Area are larger and have a longer casting distance
The supported skill can now be triggered
The landing points of the supported skill's Projectiles are more focused after splitting
-60% additional Ailment Damage for the supported skill
+(2460–2500)% additional damage for the supported skill
Support (Magnificent)Bombard: Guided (Magnificent)Fire
Supports Bombard.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill can attack 1 additional time with its tracking radius increased to 20m and tracking angle to 360°
The supported skill can attack 1 additional time with its tracking radius increased to 20m and tracking angle to 360°
+(3–4)% additional damage for the supported skill
Support (Magnificent)Burning Shot: Combustion (Magnificent)Fire
Supports Burning Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+25% Projectile Size for the supported skill
+15% additional Ignite Duration for the supported skill
+15% additional Duration for the supported skill
+25% Projectile Size for the supported skill
+15% additional Ignite Duration for the supported skill
+15% additional Duration for the supported skill
+(16–18)% additional damage for the supported skill
Support (Magnificent)Burning Shot: Fiery Blast (Magnificent)Fire
Supports Burning Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When a Projectile of the supported skill hits, +20% additional damage for the explosion for every stack of Ignite the enemy has
When a Projectile of the supported skill hits, +10% base radius for the explosion for every stack of Ignite the enemy has
When a Projectile of the supported skill hits, +20% additional damage for the explosion for every stack of Ignite the enemy has
When a Projectile of the supported skill hits, +10% base radius for the explosion for every stack of Ignite the enemy has
+(23–25)% additional damage for the supported skill
Support (Magnificent)Chain Lightning: Augmentation (Magnificent)Lightning
Supports Chain of Lightning.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(5.5–5.9)% additional damage for every 1 Jump(s) remaining of the supported skill (multiplies)
Support (Magnificent)Chain Lightning: Web of Lightning (Magnificent)Lightning
Supports Chain of Lightning.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 1 Jump, the supported skill releases 1 additional Chain Lightning (does not target the same enemy). Each Chain Lightning can only Jump 1 time(s)
For every 1 Jump, the supported skill releases 1 additional Chain Lightning (does not target the same enemy). Each Chain Lightning can only Jump 1 time(s)
+(16–18)% additional damage for the supported skill
Support (Magnificent)Charged Pummel: Connected (Magnificent)Lightning
Supports Charged Pummel.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The bonus to the max channeled stacks of the supported skill is also applied to the min channeled stacks, but the skill's min channeled stacks will not be affected by other bonuses
The bonus to the max channeled stacks of the supported skill is also applied to the min channeled stacks, but the skill's min channeled stacks will not be affected by other bonuses
+(6–8)% additional damage for the supported skill
Support (Magnificent)Charged Pummel: Drastic Shift (Magnificent)Lightning
Supports Charged Pummel.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+70% additional damage and +10% additional Skill Area for the Electric Field per channeled stack when the supported skill consumes Demolisher Charge, but Pummel Damage no longer additionally increases
+70% additional damage and +10% additional Skill Area for the Electric Field per channeled stack when the supported skill consumes Demolisher Charge, but Pummel Damage no longer additionally increases
+(230–235)% additional damage for the supported skill
Support (Magnificent)Corrosion Focus: Clustering (Magnificent)Erosion
Supports Corrosion Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+5000 Critical Strike Rating for the supported skill
When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage
If the character is within 6 m of a Projectile launched by the supported skill, +(41–43)% additional damage for the Projectile
Support (Magnificent)Corrosion Focus: Infection (Magnificent)Erosion
Supports Corrosion Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
(-9–-8)% Elemental and Erosion Resistance for enemies when the supported skill hits. Lasts for 1 s
Support (Magnificent)Corrosive Shot: Swift Action (Magnificent)Erosion
Supports Corrosive Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When casting the supported skill, there is 100% chance to gain 1 charge stack(s)
When casting the supported skill, there is 100% chance to gain 1 charge stack(s)
+(28–30)% additional damage for the supported skill
Support (Magnificent)Corrosive Throw: Augmentation (Magnificent)Erosion
Supports Corrosive Throw.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 initial Multistrike Count for the supported skill
+3 buff stack upper limit for the supported skill
+1 initial Multistrike Count for the supported skill
+3 buff stack upper limit for the supported skill
(-5–-3)% additional damage for the supported skill
Support (Magnificent)Crescent Slash: Raid (Magnificent)Physical
Supports Crescent Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+15% additional Attack Speed for the Combo Starter of the supported skill
-20% additional Attack Speed for the Combo Finisher of the supported skill
+15% additional Attack Speed for the Combo Starter of the supported skill
-20% additional Attack Speed for the Combo Finisher of the supported skill
+(42–45)% additional damage for the Combo Finisher of the supported skill
Support (Magnificent)Crescent Slash: Vile (Magnificent)Physical
Supports Crescent Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Converts 100% of the supported skill's Physical Damage to Erosion Damage
Immediately settles the Deterioration Damage on enemies after the Combo Finisher of the supported skill deals damage
Converts 100% of the supported skill's Physical Damage to Erosion Damage
Immediately settles the Deterioration Damage on enemies after the Combo Finisher of the supported skill deals damage
+(28–30)% additional damage for the supported skill
Support (Magnificent)Double Thrusts: Restless (Magnificent)Physical
Supports Double Thrusts.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for the supported skill
+(5.6–6.0)% additional Attack Speed, up to +30% , for the supported skill for every enemy with Trauma nearby
Support (Magnificent)Electrifying Shot: Close-Range (Magnificent)Lightning
Supports Electrifying Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill has Shotgun Effect. The Shotgun Effect falloff coefficient is 70%, but it has a shorter range
The supported skill has Shotgun Effect. The Shotgun Effect falloff coefficient is 70%, but it has a shorter range
(-23–-21)% additional damage for the supported skill
Support (Magnificent)Fire Burst: Heart of Flame (Magnificent)Fire
Supports Fire Burst.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill activates Spell Burst, skills cast by Spell Burst deal +(10.0–11.0)% additional Hit Damage to enemies at the center for every 1 stack(s) of Spell Burst Charge consumed. Stacks up to 6 time(s)
Support (Magnificent)Fire Burst: Violent Blast (Magnificent)Fire
Supports Fire Burst.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill lands a Critical Strike, triggers the supported skill on the target once
The skill triggered by this effect won't trigger this effect again
When the supported skill lands a Critical Strike, triggers the supported skill on the target once
The skill triggered by this effect won't trigger this effect again
(-25.0–-24.0)% additional damage for the supported skill
Support (Magnificent)Flame Core: Lone Vanguard (Magnificent)Fire
Supports Flame Core.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill can only deploy 1 Sentry(ies)
For every +1 Max Sentry Quantity, +75% additional damage for the supported skill (Sentry Skills have +1 Max Sentry Quantity by default)
+50% Physique for Sentries deployed by the supported skill
+25% additional Skill Area for the supported skill
The supported skill can only deploy 1 Sentry(ies)
For every +1 Max Sentry Quantity, +75% additional damage for the supported skill (Sentry Skills have +1 Max Sentry Quantity by default)
+50% Physique for Sentries deployed by the supported skill
+25% additional Skill Area for the supported skill
Sentries deployed by the supported skill deal more damage based on the distance between them and the enemy, up to +(36–38)% additional damage to enemies in proximity
Support (Magnificent)Flame Focus: Flint (Magnificent)Fire
Supports Flame Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
No longer consumes Focus Pts or triggers the supported skill upon defeating an enemy
The supported skill no longer causes explosions, but will cast Melting Strike on enemies instead
When the supported skill's Focus Pts reach 100 , other skills consume 100 Focus Pts on hit and trigger the supported skill
Damage Over Time statuses inflicted by the supported skill can't spread (excludes Ailments)
The supported skill now has the Hit, Persistent, and Damage Over Time tags
No longer consumes Focus Pts or triggers the supported skill upon defeating an enemy
The supported skill no longer causes explosions, but will cast Melting Strike on enemies instead
When the supported skill's Focus Pts reach 100 , other skills consume 100 Focus Pts on hit and trigger the supported skill
Damage Over Time statuses inflicted by the supported skill can't spread (excludes Ailments)
+(28–30)% additional damage for the supported skill
Support (Magnificent)Flame Focus: Kindling (Magnificent)Fire
Supports Flame Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+200% additional damage for the explosions generated when the supported skill defeats an enemy
The supported skill gains (6–7) Focus Pts upon defeating an enemy. Interval: 0.1 s
Support (Magnificent)Flame Jet: Burst (Magnificent)Fire
Supports Flame Jet.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The skill's Projectiles' effect after splitting -50% additional damage
The skill's Projectiles' effect after splitting -50% additional damage
The supported skill's Projectiles can Split and deal (-6–-5)% additional damage
Support (Magnificent)Flame Jet: Scorched Earth (Magnificent)Fire
Supports Flame Jet.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Fire Bombs leave a small Flame Terra on the ground after landing, dealing 40% of Flame Terra Damage. The small Flame Terra lasts for 1.5s
The supported skill's Fire Bombs leave a small Flame Terra on the ground after landing, dealing 40% of Flame Terra Damage. The small Flame Terra lasts for 1.5s
(-40–-39)% additional damage for the supported skill
Support (Magnificent)Flame Slash: Immediate Threat (Magnificent)Fire
Supports Flame Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill deals more damage to enemies that are closer within 8 m, dealing up to +(38–40)% additional damage to enemies within 3 m
Support (Magnificent)Focused Shot: Aspire (Magnificent)Physical
Supports Focused Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While having 100 Fervor Rating, +(7.5–8.0)% additional damage for the supported skill every time it is used, up to 6 time(s). The damage bonus is lost when Fervor Rating is lower than 50
Support (Magnificent)Focused Shot: Long Shot (Magnificent)Physical
Supports Focused Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When there are no enemies nearby, Fervor's effect on the supported skill additionally +(60–65)% (does not apply to the basic effects of Fervor)
Support (Magnificent)Focused Slash: Duel (Magnificent)Physical
Supports Focused Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(65–70)% additional damage for the supported skill when there is only 1 enemy nearby
Support (Magnificent)Focused Slash: Tranquility (Magnificent)Physical
Supports Focused Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While standing still, Fervor's bonus to the supported skill additionally +(12.0–13.0)% every 0.1s, up to 10 time(s). When moving, loses this bonus
Support (Magnificent)Frost Core: Chase (Magnificent)Cold
Supports Frost Core.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Projectiles fired by Sentries deployed by the supported skill will prioritize tracking the same target, only searching for a new target after the existing target is defeated
Projectiles fired by Sentries deployed by the supported skill will prioritize tracking the same target, only searching for a new target after the existing target is defeated
(-4–-1)% additional damage for the supported skill
Support (Magnificent)Frost Impact: Frozen Trajectory (Magnificent)Cold
Supports Frost Impact.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Ice Spikes generated by the supported skill will no longer deviate
The Ice Spikes generated by the supported skill will no longer deviate
+(17–19)% additional damage for the supported skill
Support (Magnificent)Frost Impact: Ice Cluster (Magnificent)Cold
Supports Frost Impact.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill generates 3 additional waves of Ice Spikes, but each wave of Ice Spikes no longer additionally increases damage
The supported skill generates 3 additional waves of Ice Spikes, but each wave of Ice Spikes no longer additionally increases damage
+(35–37)% additional damage for the supported skill
Support (Magnificent)Frost Spike: Offshoot (Magnificent)Cold
Supports Frost Spike.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits a non-Frozen enemy, it inflicts Frostbite and 40 Frostbite Rating
This skill can only be triggered once before an enemy loses Freeze
When the supported skill hits a non-Frozen enemy, it inflicts Frostbite and 40 Frostbite Rating
This skill can only be triggered once before an enemy loses Freeze
(-2–-1)% additional damage for the supported skill
Support (Magnificent)Frost Terra: Rime (Magnificent)Cold
Supports Frost Terra.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's damage inflicts Frostbite and (12–13) Frostbite Rating per second to all enemies in it
Support (Magnificent)Frost Terra: Snow Shell (Magnificent)Cold
Supports Frost Terra.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When you and your allies are on a Terra spawned by the supported skill, (12.0–12.5)% Max Energy Shield will be restored per second
Support (Magnificent)Ghost Blade Einherjar: Prestige (Magnificent)Erosion
Supports Ghost Blade Einherjar.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
After a Sentry deployed by the supported skill finishes performing Multistrike, the Interval during which it cannot attack 0.5 s
0.1% additional Detonation Skill Area for every 1% Multistrike chance of the Sentry deployed by the supported skill
After a Sentry deployed by the supported skill finishes performing Multistrike, the Interval during which it cannot attack 0.5 s
0.1% additional Detonation Skill Area for every 1% Multistrike chance of the Sentry deployed by the supported skill
(0.63–0.65)% additional Detonation Damage for every 1% Multistrike chance of the Sentry deployed by the supported skill
Support (Magnificent)Ghost Blade Einherjar: Unbroken (Magnificent)Erosion
Supports Ghost Blade Einherjar.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Sentries deployed by the supported skill no longer stop after performing a Multistrike and no longer cause explosions
+1 Projectile Quantity for every 80% Multistrike chance of the Sentry deployed by the supported skill
Sentries deployed by the supported skill no longer stop after performing a Multistrike and no longer cause explosions
+1 Projectile Quantity for every 80% Multistrike chance of the Sentry deployed by the supported skill
+(39–41)% additional damage for the supported skill
Support (Magnificent)Groundshaker: Epicenter (Magnificent)Physical
Supports Groundshaker.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the fissure created by the supported skill spreads, knocks back enemies hit toward the center of the fissure by 2 m
When the fissure created by the supported skill spreads, knocks back enemies hit toward the center of the fissure by 2 m
The supported skill deals up to +(31–33)% additional damage to enemies at the Center
Support (Magnificent)Groundshaker: Frequent Quake (Magnificent)Physical
Supports Groundshaker.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill consumes Demolisher Charge, -0.2 Fissure Spread Time
When the fissure created by the supported skill has spread to the max, it lasts for 1.5 s instead of causing explosions
The fissure will be activated after it has spread to the max and deals fissure damage to enemies once. The fissure will be triggered once every 0.4 s after that, dealing damage to enemies within range
When the supported skill consumes Demolisher Charge, -0.2 Fissure Spread Time
When the fissure created by the supported skill has spread to the max, it lasts for 1.5 s instead of causing explosions
The fissure will be activated after it has spread to the max and deals fissure damage to enemies once. The fissure will be triggered once every 0.4 s after that, dealing damage to enemies within range
+(70–72)% additional damage for the supported skill
Support (Magnificent)Hammer of Ash: Rekindle (Magnificent)Fire
Supports Hammer of Ash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+100% Ignite chance for the supported skill
+100% Ignite chance for the supported skill
Adds (15.0–16.0)% of Main-Hand Weapon Physical & Fire Damage to Base Ignite Damage for the supported skill
Support (Magnificent)Hammer of Ash: Upheaval (Magnificent)Fire
Supports Hammer of Ash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+30% base radius for the explosions of the supported skill's Projectiles
+30% base radius for the explosions of the supported skill's Projectiles
+(35–38)% additional damage for the explosions of the supported skill's Projectiles
Support (Magnificent)Haunting Abomination: Feud (Magnificent)Erosion
Supports Haunting Abomination.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(16–18)% additional damage taken by the enemy selected by the supported skill
+5% additional damage taken by the selected enemy for every enemy defeated by the supported skill. Stacks up to 4 time(s)
Support (Magnificent)Haunting Abomination: Misdeeds (Magnificent)Erosion
Supports Haunting Abomination.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Additionally increases this skill's damage when the supported skill's Terra expands: +(14–15)% additional damage for every 1s the expansion lasts
Support (Magnificent)Howling Gale: Headwind (Magnificent)Physical
Supports Howling Gale.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+50% Knockback Chance for this skill. +(22–24)% additional damage taken by enemies recently knocked back by this skill
Support (Magnificent)Howling Gale: Rapid Sweep (Magnificent)Physical
Supports Howling Gale.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(3.4–3.7)% additional damage for every 1s the Gale of the skill lasts. Stacks up to 10 time(s). For every channeled stack this skill loses, loses 2 stacks of this buff. All stacks of this buff are lost when all channeled stacks are lost
Support (Magnificent)Ice Focus: Permafrost (Magnificent)Cold
Supports Ice Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The bonus and additional bonus to Cast Speed are also applied to the Interval of Glacial Spikes generated by the supported skill, up to 120%
Support (Magnificent)Ice Focus: Shattered Ice (Magnificent)Cold
Supports Ice Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill deals +(31–42)% additional damage to Frozen enemies
+(60–75)% additional Focus Pts consumed for the supported skill
Support (Magnificent)Ice Lances: Ice Corrosion (Magnificent)Cold
Supports Ice Lances.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits a unit on a Frost Terra, inflicts 1 stack(s) of Slow
When the supported skill hits a unit on a Frost Terra, inflicts 1 stack(s) of Slow
The supported skill deals +(47–50)% additional damage to enemies on a Frost Terra
Support (Magnificent)Ice Lances: Rebound (Magnificent)Cold
Supports Ice Lances.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles can Jump off the ground
After Jumping off the ground, they can Jump toward enemies they have hit before
The Shotgun Effect takes effect when dealing damage to the same enemy more than once
The supported skill's Projectiles can Jump off the ground
After Jumping off the ground, they can Jump toward enemies they have hit before
The Shotgun Effect takes effect when dealing damage to the same enemy more than once
+(14–16)% additional damage for the supported skill
Support (Magnificent)Ice Shot: Ice Blast (Magnificent)Cold
Supports Ice Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, 0.2% base radius for the generated explosion, up to 100 time(s)
When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, 0.2% base radius for the generated explosion, up to 100 time(s)
When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, (0.90–0.95)% additional damage for the generated explosion, up to 100 time(s)
Support (Magnificent)Icebound Beam: Frostbitten (Magnificent)Cold
Supports Icebound Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Beam inflicts 1 stack of debuff that lasts for 1s on enemies on hit, with each stack of debuff additionally increasing the skill's damage by +(4.0–4.3)% . Stacks up to 8 times
Support (Magnificent)Icebound Beam: Numbing Cold (Magnificent)Cold
Supports Icebound Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Inflicts Frostbite and 5 Frostbite Rating every second for 3s when the supported skill's Beam hits an enemy
Inflicts Frostbite and 5 Frostbite Rating every second for 3s when the supported skill's Beam hits an enemy
+(12–14)% additional damage for the supported skill
Support (Magnificent)Icy Blade: Frozen Edge (Magnificent)Cold
Supports Icy Blade.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Upon hitting a Frozen enemy, the supported skill extends this enemy's Freeze Duration by (0.36–0.38) s. Interval for each enemy: 1 s
Support (Magnificent)Icy Blade: Quick Freeze (Magnificent)Cold
Supports Icy Blade.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Inflicts 10 Frostbite Rating when the supported skill hits. Interval: 0.2s
Inflicts 10 Frostbite Rating when the supported skill hits. Interval: 0.2s
When the supported skill's Steep Strike hits a Frozen enemy, explosions generated deal +(15–21)% additional damage
Support (Magnificent)Inexhaustible Barrage: Bombard (Magnificent)Physical
Supports Inexhaustible Barrage.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every Barrage wave, +1 Projectile Quantity for the supported skill when using a gun
+50% Projectile Size for the supported skill when using a cannon
+10% damage increase per wave for the supported skill when using a cannon
+24% additional damage for the supported skill when using a cannon
For every Barrage wave, +1 Projectile Quantity for the supported skill when using a gun
+50% Projectile Size for the supported skill when using a cannon
+10% damage increase per wave for the supported skill when using a cannon
+24% additional damage for the supported skill when using a cannon
(-2.0–-1.0)% additional damage for the supported skill
Support (Magnificent)Lightning Beam: Aftershock (Magnificent)Lightning
Supports Lightning Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Another thunderbolt will be generated after the thunderbolt generated by the supported skill vanishes. The thunderbolt generated by this effect will not generate any more thunderbolts
Another thunderbolt will be generated after the thunderbolt generated by the supported skill vanishes. The thunderbolt generated by this effect will not generate any more thunderbolts
+(28–30)% additional damage for the supported skill
Support (Magnificent)Lightning Beam: Relentless (Magnificent)Lightning
Supports Lightning Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For 2s, +(3.0–3.2)% additional damage for the supported skill every time it is used. Stacks up to 10 time(s)
Support (Magnificent)Lightning Shot: Offshoot (Magnificent)Lightning
Supports Lightning Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill's Chain Lightning hits, generates 2 secondary Chain Lightnings that aren't affected by quantity bonuses
The supported skill's Chain Lightning Jumps are fixed at 0
+50% Jump radius and tracking radius for the supported skill's Chain Lightnings
When the supported skill's Chain Lightning hits, generates 2 secondary Chain Lightnings that aren't affected by quantity bonuses
The supported skill's Chain Lightning Jumps are fixed at 0
+50% Jump radius and tracking radius for the supported skill's Chain Lightnings
+(12–14)% additional damage for the supported skill
Support (Magnificent)Lightning Storm: Surging Thunder (Magnificent)Lightning
Supports Lightning Storm.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 0.25 s duration of the supported skill, 2.5% additional damage and 2.5% base radius. Stacks up to 40 time(s)
For every 0.25 s duration of the supported skill, 2.5% additional damage and 2.5% base radius. Stacks up to 40 time(s)
The supported skill +(7–9)% additional Cooldown Recovery Speed
Support (Magnificent)Marked Rain of Arrows: Chain Reaction (Magnificent)Fire
Supports Marked Rain of Arrows.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While a Fixate Skill is active, fires a Marked Arrow at Marked enemies when casting the supported skill, firing up to 2 additional Marked Arrow(s)
While a Fixate Skill is active, fires a Marked Arrow at Marked enemies when casting the supported skill, firing up to 2 additional Marked Arrow(s)
+(12–13)% additional damage for the supported skill
Support (Magnificent)Marked Rain of Arrows: Heartpiercer (Magnificent)Fire
Supports Marked Rain of Arrows.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every time you used the supported skill recently, +(40–43)% Mark Effect, up to 8 time(s)
Support (Magnificent)Mind Control: Befuddle (Magnificent)Erosion
Supports Mind Control.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(32–34)% additional damage when the target of the supported skill are affected by 3 or more crowd control effects
Support (Magnificent)Mind Control: Concentrate (Magnificent)Erosion
Supports Mind Control.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(6.1–6.6)% additional damage for this skill for every link less than maximum links
Support (Magnificent)Moon Strike: Lunar Ring (Magnificent)Physical
Supports Moon Strike.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill casts a Steep Strike, there is a (16–18)% chance to launch a circular attack. For every 150 Max Mana, +1% to the trigger chance of this effect, up to +(16–18)%
Support (Magnificent)Moon Strike: Rainbow (Magnificent)Physical
Supports Moon Strike.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1% Steep Strike chance for the supported skill for every 100 Max Mana, up to +(41–44)%
Support (Magnificent)Path of Flames: Spontaneous Combustion (Magnificent)Fire
Supports Path of Flames.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
After Reaping an enemy on a Fire Terra, +(20–21)% additional damage taken by this enemy until it leaves the Fire Terra
Support (Magnificent)Rain of Arrows: Swift Flight (Magnificent)Physical
Supports Rain of Arrows.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Increases the Projectile Speed additional damage bonus for the supported skill to 45%
Support (Magnificent)Ring of Blades: Blade Formation (Magnificent)Physical
Supports Ring of Blades.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill +10% Skill Area for every +1 Projectile Quantity
This skill +10% Skill Area for every +1 Projectile Quantity
+(24–26)% additional damage for the supported skill
Support (Magnificent)Ring of Ice: Ice Seal (Magnificent)Cold
Supports Ring of Ice.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every +1% Frostbite Chance, +1% chance for the supported skill to trigger the supported skill upon defeating an enemy
For every +1% Frostbite Chance, +1% chance for the supported skill to trigger the supported skill upon defeating an enemy
+(10–12)% additional damage for the supported skill
Support (Magnificent)Savage Charge: Bulldoze (Magnificent)Physical
Supports Savage Charge.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Gains (40–50)% Movement Speed when starting to channel the supported skill. The effect gradually falls off to 0 within 2 s
Support (Magnificent)Savage Charge: Infuriate (Magnificent)Physical
Supports Savage Charge.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
200% of the bonus to the supported skill's Attack Speed is also applied to Demolisher Charge Restoration Speed
200% of the bonus to the supported skill's Attack Speed is also applied to Demolisher Charge Restoration Speed
+(28–30)% additional damage for the supported skill
Support (Magnificent)Scorching Beam: Shockwave (Magnificent)Fire
Supports Scorching Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every explosion generated by the supported skill recently, +2% additional Skill Area and +(1.2–1.3)% additional damage for this skill, up to 20 time(s)
Support (Magnificent)Scorching Beam: Supercharge (Magnificent)Fire
Supports Scorching Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(6.0–6.4)% additional damage for the supported skill for every channeled stack
Support (Magnificent)Serpent Beam: Barrage (Magnificent)Fire
Supports Serpent Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(46–48)% chance for the Combo Finisher of the supported skill to fire an additional beam per +1 Beam(s) (guaranteed to fire multiple beams when above 100%)
Support (Magnificent)Serpent Beam: Inferno (Magnificent)Fire
Supports Serpent Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+9% Spread Radius for Combo Starter 2 for each time the supported skill casts a Combo Finisher recently. Stacks up to 5 time(s)
+9% Spread Radius for Combo Starter 2 for each time the supported skill casts a Combo Finisher recently. Stacks up to 5 time(s)
+(7.5–7.9)% additional damage for Combo Finishers for each Combo Finisher cast by the supported skill recently. Stacks up to 5 time(s) (multiplies)
Support (Magnificent)Shackles of Malice: Defile (Magnificent)Erosion
Supports Shackles of Malice.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits a target, +(40–43)% additional Curse Effect for the target for 4s
Support (Magnificent)Shackles of Malice: Vendetta (Magnificent)Erosion
Supports Shackles of Malice.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's explosions no longer remove Curse and the supported skill has the Shotgun Effect with a coefficient of 30%
The supported skill's explosions no longer remove Curse and the supported skill has the Shotgun Effect with a coefficient of 30%
+(6–8)% additional damage for the supported skill
Support (Magnificent)Shadow Shot: Eradicate (Magnificent)Erosion
Supports Shadow Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill inflicts Weaken on hit
+100% Knockback chance for the supported skill
The supported skill has reversed knockback
+50% additional Skill Area for the supported skill
The supported skill becomes an Empower Skill
The supported skill inflicts a debuff on hit for 4 s
+2 s to the cooldown of the supported skill
+10% additional Erosion Hit Damage taken while the debuff is active
The supported skill inflicts Weaken on hit
+100% Knockback chance for the supported skill
The supported skill has reversed knockback
+50% additional Skill Area for the supported skill
The supported skill becomes an Empower Skill
The supported skill inflicts a debuff on hit for 4 s
+2 s to the cooldown of the supported skill
+(120–140)% additional Empower Effect for the supported skill
Support (Magnificent)Shadow Swamp: Gushing Spring (Magnificent)Erosion
Supports Shadow Swamp.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
0.5 s Movement Interval for the Swamp Terra generated by the supported skill
0.5 s Movement Interval for the Swamp Terra generated by the supported skill
Whenever the Swamp Terra generated by the supported skill moves, +(16–17)% additional damage. This effect stacks with the Base Movement Bonus
Support (Magnificent)Shadow Swamp: Splatter (Magnificent)Erosion
Supports Shadow Swamp.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Every 0.2s, the Swamp Terra generated by the supported skill fires a massive amount of Shadow Shots at the 3 nearest targets. Shadow Shots generated by this effect additionally deal -90% damage and Ailment Damage
Every 0.2s, the Swamp Terra generated by the supported skill fires a massive amount of Shadow Shots at the 3 nearest targets. Shadow Shots generated by this effect additionally deal -90% damage and Ailment Damage
+(11–13)% additional damage for the supported skill
Support (Magnificent)Sparkle: Magnetic Field (Magnificent)Lightning
Supports Sparkle.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles release 1 Chain Lightning every 0.25 s, hitting the farthest enemy within 7 m and knocking them back by a certain distance toward the Projectile. The area range is affected by Skill Area
The supported skill has Shotgun Effect
-20% base damage coefficient for subsequent Projectiles of Shotgun Effect for the supported skill
Chain Lightning deals 1-5 Spell Lightning Damage.
The supported skill has the Chain tag.
The supported skill's Projectiles release 1 Chain Lightning every 0.25 s, hitting the farthest enemy within 7 m and knocking them back by a certain distance toward the Projectile. The area range is affected by Skill Area
The supported skill has Shotgun Effect
-20% base damage coefficient for subsequent Projectiles of Shotgun Effect for the supported skill
+(28–30)% additional damage for the supported skill
Support (Magnificent)Split Firebolt: Split (Magnificent)Fire
Supports Split Firebolt.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The number of small fireballs split off +1 for the supported skill
The number of small fireballs split off +1 for the supported skill
+(16–19)% additional damage for the supported skill
Support (Magnificent)Split Shot: Diversion (Magnificent)Physical
Supports Split Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Projectile Quantity of the supported skill +5
The supported skill's Projectiles will aim at different targets in front of you
Projectile Quantity of the supported skill +5
The supported skill's Projectiles will aim at different targets in front of you
+(11–13)% additional damage for the supported skill
Support (Magnificent)Split Shot: Volley (Magnificent)Physical
Supports Split Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Projectile Quantity of the supported skill +2
The supported skill's Projectiles will be fired as a volley
The supported skill has Shotgun Effect
Projectile Quantity of the supported skill +2
The supported skill's Projectiles will be fired as a volley
The supported skill has Shotgun Effect
(-39.0–-38.0)% additional damage for the supported skill
Support (Magnificent)Summon Erosion Magus: Frequent Quake (Magnificent)Erosion
Supports Summon Erosion Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
While the Empower Skill of Minions summoned by the supported skill lasts, triggers a Base or Enhanced Skill on the enemy with the highest Rarity within 15 m every 0.4 s. This is determined by the Enhanced Skill chance
While the Empower Skill of Minions summoned by the supported skill lasts, triggers a Base or Enhanced Skill on the enemy with the highest Rarity within 15 m every 0.4 s. This is determined by the Enhanced Skill chance
(-25–-20)% additional duration for the Empower Skill of Minions summoned by the supported skill
Support (Magnificent)Summon Erosion Magus: Plague Source (Magnificent)Erosion
Supports Summon Erosion Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Origin of Spirit Magus provided by the supported skill gains an additional effect: +(4.4–4.6)% additional Erosion Damage
-50% Sealed Mana Compensation for the supported skill
Support (Magnificent)Summon Erosion Magus: Wicked (Magnificent)Erosion
Supports Summon Erosion Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Origin of Spirit Magus provided by the supported skill gains an additional effect: Converts 100% of Physical and Elemental Damage to Erosion Damage for all Spirit Magi
+1 to Max Spirit Magi In Map when a Minion summoned by the supported skill exists
The number of Max Summonable Minions of the supported skill is fixed at 1
Minions summoned by the supported skill can only use Base Skills
Origin of Spirit Magus provided by the supported skill gains an additional effect: Converts 100% of Physical and Elemental Damage to Erosion Damage for all Spirit Magi
+1 to Max Spirit Magi In Map when a Minion summoned by the supported skill exists
The number of Max Summonable Minions of the supported skill is fixed at 1
Minions summoned by the supported skill can only use Base Skills
Origin of Spirit Magus provided by the supported skill gains an additional effect: +(2.0–2.5)% additional Erosion Damage for all Spirit Magi for each Minion you have
Support (Magnificent)Summon Fire Magus: Aflame (Magnificent)Fire
Supports Summon Fire Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
When a Minion summoned by the supported skill casts an Enhanced Skill, +30% chance to trigger double casting, which makes the skill generate 2 consecutive explosions
When triggering double casting, +30% chance to trigger triple casting
When a Minion summoned by the supported skill triggers double casting, the skill +15% base radius for each casting
The Enhanced Skills of Minions summoned by the supported skill can't activate Spell Burst
When a Minion summoned by the supported skill casts an Enhanced Skill, +30% chance to trigger double casting, which makes the skill generate 2 consecutive explosions
When triggering double casting, +30% chance to trigger triple casting
When a Minion summoned by the supported skill triggers double casting, the skill +15% base radius for each casting
The Enhanced Skills of Minions summoned by the supported skill can't activate Spell Burst
(-18.0–-16.0)% additional damage for Minions summoned by the supported skill
Support (Magnificent)Summon Fire Magus: Fire Ward (Magnificent)Fire
Supports Summon Fire Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.4–1.6)% Max Fire Resistance
-50% Sealed Mana Compensation for the supported skill
Support (Magnificent)Summon Fire Magus: Flowing Flames (Magnificent)Fire
Supports Summon Fire Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
-80% additional Hit Damage for Minions summoned by the supported skill
Replaces the Ultimate of Minions summoned by the supported skill with Melting Explosion
-80% additional Hit Damage for Minions summoned by the supported skill
Replaces the Ultimate of Minions summoned by the supported skill with Melting Explosion
+(50–55)% additional Damage Over Time for Minions summoned by the supported skill
Support (Magnificent)Summon Frost Magus: Cold Ward (Magnificent)Cold
Supports Summon Frost Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.4–1.6)% Max Cold Resistance
-50% Sealed Mana Compensation for the supported skill
Support (Magnificent)Summon Frost Magus: Ice Crusher (Magnificent)Cold
Supports Summon Frost Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
The Enhanced Skill of Minions summoned by the supported skill will generate 2 additional explosion(s)
+10% base radius for each explosion
The Enhanced Skill of Minions summoned by the supported skill will generate 2 additional explosion(s)
+10% base radius for each explosion
(-59–-58)% additional damage for Minions summoned by the supported skill
Support (Magnificent)Summon Frost Magus: Piercing Cold (Magnificent)Cold
Supports Summon Frost Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
+20% inflicted Frostbite Rating for Minions summoned by the supported skill
+20% inflicted Frostbite Rating for Minions summoned by the supported skill
+(45–49)% additional damage dealt to Frozen enemies for Minions summoned by the supported skill
Support (Magnificent)Summon Grim Phantom: Glare (Magnificent)Lightning
Supports Summon Grim Phantom.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, 1.5% Skill Area for this skill for every 1 Command the character has, up to 50 time(s)
For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, 1.5% Skill Area for this skill for every 1 Command the character has, up to 50 time(s)
For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, +(2.3–2.5)% additional damage for this skill for every 1 Command the character has, up to 50 time(s)
Support (Magnificent)Summon Grim Phantom: Spur (Magnificent)Lightning
Supports Summon Grim Phantom.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
+25% additional Cast Speed for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command
+25% additional Cast Speed for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command
+(72–78)% additional damage for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command
Support (Magnificent)Summon Machine Guard: Iron Fist (Magnificent)Physical
Supports Summon Machine Guard.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
+40% additional Skill Area for the Onslaught Punch cast by Minions summoned by the supported skill
When a Minion summoned by the supported skill defeats an enemy, its next skill is guaranteed to cast an Onslaught Punch. Cooldown: 0.5 s
+40% additional Skill Area for the Onslaught Punch cast by Minions summoned by the supported skill
When a Minion summoned by the supported skill defeats an enemy, its next skill is guaranteed to cast an Onslaught Punch. Cooldown: 0.5 s
+(42–45)% additional damage for the Onslaught Punch cast by Minions summoned by the supported skill
Support (Magnificent)Summon Machine Guard: Pummel (Magnificent)Physical
Supports Summon Machine Guard.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
Upon casting Onslaught Punch, Minions summoned by the supported skill gain a buff that lasts for 2 s. While the buff is active:
+(50–54)% additional damage for the Overpower of Minions summoned by the supported skill
+15% additional Skill Area for the Overpower of Minions summoned by the supported skill
+30% Physique for Minions summoned by the supported skill
Support (Magnificent)Summon Rock Magus: Clustering Sand (Magnificent)Physical
Supports Summon Rock Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
When a Minion summoned by the supported skill casts an Empower Skill, knocks back all enemies in the area to the caster
When a Minion summoned by the supported skill casts an Empower Skill, knocks back all enemies in the area to the caster
+(47–50)% additional damage while the Empower Skill of Minions summoned by the supported skill lasts
Support (Magnificent)Summon Rock Magus: Forging (Magnificent)Physical
Supports Summon Rock Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
+10% additional Cooldown Recovery Speed for the Ultimate of Minions summoned by the supported skill
+10% Ultimate Skill Area for Minions summoned by the supported skill every time they use their Ultimate. Lasts for 6 s. Stacks up to 3 time(s)
+10% additional Cooldown Recovery Speed for the Ultimate of Minions summoned by the supported skill
+10% Ultimate Skill Area for Minions summoned by the supported skill every time they use their Ultimate. Lasts for 6 s. Stacks up to 3 time(s)
+(12.0–13.0)% additional Ultimate Damage (multiplies) for Minions summoned by the supported skill every time they use their Ultimate. Lasts for 6 s. Stacks up to 3 time(s)
Support (Magnificent)Summon Rock Magus: Unyielding (Magnificent)Physical
Supports Summon Rock Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Origin of Spirit Magus provided by the supported skill gains an additional effect: +(4.4–4.6)% Armor Effective Rate against non-Physical Damage
-50% Sealed Mana Compensation for the supported skill
Support (Magnificent)Summon Spider Tank: Steamroll (Magnificent)Physical
Supports Summon Spider Tank.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
After an enemy is hit 12 time(s) by Minions summoned by the supported skill, the next hit from a Minion triggers a Pulse centered on the enemy, dealing Physical Attack Damage to enemies within a 4 m radius. Hits from the Pulse will not trigger this effect
Pulse Damage is 250% of Projectile Damage
After an enemy is hit 12 time(s) by Minions summoned by the supported skill, the next hit from a Minion triggers a Pulse centered on the enemy, dealing Physical Attack Damage to enemies within a 4 m radius. Hits from the Pulse will not trigger this effect
Pulse Damage is 250% of Projectile Damage
+(9.0–11.0)% additional damage for Minions summoned by the supported skill
Support (Magnificent)Summon Thunder Magus: Continuation (Magnificent)Lightning
Supports Summon Thunder Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
+50% Projectile Flight Duration for Minions summoned by the supported skill
+50% Projectile Flight Duration for Minions summoned by the supported skill
(-17.0–-15.5)% additional damage for Minions summoned by the supported skill
Support (Magnificent)Summon Thunder Magus: Lightning Ward (Magnificent)Lightning
Supports Summon Thunder Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.4–1.6)% Max Lightning Resistance
-50% Sealed Mana Compensation for the supported skill
Support (Magnificent)Synthetic Troop: Force Field (Magnificent)
Supports Synthetic Troop Skill.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
+(75–80)% Max Life as Energy Shield for Minions summoned by the supported skill when having at least 30 Command
Support (Magnificent)Thunder Core: Electric Field (Magnificent)Lightning
Supports Thunder Core.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every Numbed enemy within 10m of a Sentry generated by this skill, +(5.5–6)% additional Sentry Cast Frequency. Stacks up to 8 time(s). Each Normal or Magic monster counts as 1 monster. Each Rare monster counts as 2 monsters. Each Boss counts as 5 monsters
Support (Magnificent)Thunder Core: Lone Vanguard (Magnificent)Lightning
Supports Thunder Core.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill can only deploy 1 Sentry(ies)
+4 Jumps for the supported skill
The supported skill can only deploy 1 Sentry(ies)
+4 Jumps for the supported skill
+(68–72)% additional damage for the supported skill
Support (Magnificent)Thunder Focus: Haste (Magnificent)Lightning
Supports Thunder Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-40% additional damage for the supported skill
-40% additional damage for the supported skill
(-30–-28) Focus Pts required to trigger the supported skill
Support (Magnificent)Thunder Focus: Quickstep (Magnificent)Lightning
Supports Thunder Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(5.5–5.9)% additional damage for the supported skill for every 5 m moved recently (multiplies). Stacks up to 5 time(s)
Support (Magnificent)Thunder Slash: Blade Cluster (Magnificent)Lightning
Supports Thunder Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Generates 2 additional Steep Strikes when the supported skill launches a Steep Strike
Generates 2 additional Steep Strikes when the supported skill launches a Steep Strike
+(3.0–4.0)% additional damage for the supported skill
Support (Magnificent)Thunder Slash: Keen Edge (Magnificent)Lightning
Supports Thunder Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-1 to the number of Multistrikes required for the supported skill's Steep Strike attempts
-1 to the number of Multistrikes required for the supported skill's Steep Strike attempts
+(6–7)% additional Attack Speed when the supported skill launches Multistrikes
Support (Magnificent)Thunder Spike: Numb (Magnificent)Lightning
Supports Thunder Spike.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every +3% Numbed chance, +1% chance to inflict 1 stack of Numbed on enemies within 10m when the supported skill's Shadows hit an enemy
For every +3% Numbed chance, +1% chance to inflict 1 stack of Numbed on enemies within 10m when the supported skill's Shadows hit an enemy
+(3–4)% additional damage for the supported skill
Support (Magnificent)Thunderbolt Overload: Leap (Magnificent)Lightning
Supports Thunderbolt Overload.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 Jump(s) for the supported skill
+20% additional Projectile Speed for every time the supported skill Jumps
+1 Jump(s) for the supported skill
+20% additional Projectile Speed for every time the supported skill Jumps
(-15.0–-13.0)% additional damage for the supported skill
Support (Magnificent)Thunderbolt Overload: Retribution (Magnificent)Lightning
Supports Thunderbolt Overload.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+2 Jump(s) for the supported skill
After the supported skill's Projectiles land, they target an enemy with the highest rarity within 8m and Jump at the target. Projectiles Jump on the spot after the target is defeated
+2 Jump(s) for the supported skill
After the supported skill's Projectiles land, they target an enemy with the highest rarity within 8m and Jump at the target. Projectiles Jump on the spot after the target is defeated
(-41.0–-40.0)% additional damage for the supported skill
Support (Magnificent)Thundercloud: Alarmed Awakening (Magnificent)Lightning
Supports Thundercloud.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill consumes 1 stack of Numbed on the enemy on hit, dealing (41–43)% additional damage to the enemy over the next 1s. Interval: 1s
Support (Magnificent)Thundercloud: Billowing Cloud (Magnificent)Lightning
Supports Thundercloud.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill defeats an enemy, refreshes the supported skill's channeled stacks
When the supported skill defeats an enemy, refreshes the supported skill's channeled stacks
+(6–8)% additional damage for the supported skill
Support (Magnificent)Whirlwind Blade: Swift Slash (Magnificent)Physical
Supports Whirlwind Blade.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
0.05 s Damage Interval for the supported skill's Projectiles
Bonuses and additional bonuses to Cast Speed are also applied to the Damage Interval of the supported skill's Projectiles
0.05 s Damage Interval for the supported skill's Projectiles
Bonuses and additional bonuses to Cast Speed are also applied to the Damage Interval of the supported skill's Projectiles
+(26–28)% additional damage for the supported skill
Support (Magnificent)Whirlwind Blade: Unsheath (Magnificent)Physical
Supports Whirlwind Blade.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(38–40)% additional damage when the supported skill's Projectiles are flying in the air
Support (Magnificent)Whirlwind: Endless Wind (Magnificent)Physical
Supports Whirlwind.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Steep Strikes of the supported skill release Wind Blades at enemies within 20m instead of dealing damage to enemies around you
Steep Strikes of the supported skill release Wind Blades at enemies within 20m instead of dealing damage to enemies around you
+(28–30)% additional damage for the supported skill
Support (Magnificent)Whirlwind: Wind Barrier (Magnificent)Physical
Supports Whirlwind.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill no longer launches Steep Strike
The supported skill no longer launches Steep Strike
When the supported skill is channeled, +(1.5–1.9)% chance to avoid damage for every channeled stack, up to 8 time(s)
Support (Magnificent)Wilt Spike: Languish (Magnificent)Erosion
Supports Wilt Spike.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Changes the buff effect of the supported skill to: +(5.6–6.0)% additional Deterioration Damage
Support (Magnificent)Wilt Spike: Wither (Magnificent)Erosion
Supports Wilt Spike.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(5.6–6.0)% chance for the supported skill to inflict 1 additional stack(s) of Wilt for every stack of buff of the supported skill
Support (Magnificent)Wilting Beam: Dispirit (Magnificent)Erosion
Supports Wilting Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill deals damage, inflict Weaken on the enemy and +(17–19)% additional Erosion Damage taken by the enemy
Support (Magnificent)Wilting Beam: Reflection (Magnificent)Erosion
Supports Wilting Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Additionally generates a Beam that shoots in the opposite direction when channeling the supported skill
Additionally generates a Beam that shoots in the opposite direction when channeling the supported skill
+(28–30)% additional damage for the supported skill
Support (Noble)Acuteness Focus: Dull Pain (Noble)Physical
Supports Acuteness Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+30 Max Focus Pts for the supported skill
+30 Focus Pts required to trigger the supported skill
+30 Max Focus Pts for the supported skill
+30 Focus Pts required to trigger the supported skill
The supported skill no longer casts Acute Strike. Instead it casts Acute Smash on up to 1 enemy, dealing +(42–44)% additional damage
Support (Noble)Acuteness Focus: Remaining Strength (Noble)Physical
Supports Acuteness Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 100 Focus Pts gained by the supported skill recently, + (3.2–3.4)% additional damage. Stacks up to 20 times
Support (Noble)Arrow Einherjar: Advancement (Noble)Physical
Supports Arrow Einherjar.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+5 buff stack upper limit for Sentries deployed by the supported skill
-0.7 s to the Interval for Sentries deployed by the supported skill to gain buffs
+30% tracking distance for Sentries deployed by the supported skill
+5 buff stack upper limit for Sentries deployed by the supported skill
-0.7 s to the Interval for Sentries deployed by the supported skill to gain buffs
+30% tracking distance for Sentries deployed by the supported skill
+(1–2)% additional damage for the supported skill
Support (Noble)Arrow Einherjar: Fellowship (Noble)Physical
Supports Arrow Einherjar.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Sentries deployed by the supported skill will now follow the Character
+20% additional Duration for the supported skill
-10% additional Cast Frequency for Sentries deployed by the supported skill
Sentries deployed by the supported skill will now follow the Character
+20% additional Duration for the supported skill
-10% additional Cast Frequency for Sentries deployed by the supported skill
+(10–11)% additional damage for the supported skill
Support (Noble)Berserking Blade: Decimate (Noble)Physical
Supports Berserking Blade.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits, a target that has less than (57–59)% Life is considered to have Low Life
Support (Noble)Berserking Blade: Rampage (Noble)Physical
Supports Berserking Blade.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
(25–27)% of the bonuses and additional bonuses to Skill Area is also applied to the skill's additional Steep Strike Damage
Support (Noble)Blazing Bullet: Dual Resonance (Noble)Fire
Supports Blazing Bullet.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Projectile Quantity of the supported skill is fixed at 1
+50% Projectile Size for the supported skill for every +1 Projectile Quantity
+25% to the ratio of the supported skill's Projectile Size that is applied to additional Skill Area
The Projectile Quantity of the supported skill is fixed at 1
+50% Projectile Size for the supported skill for every +1 Projectile Quantity
+25% to the ratio of the supported skill's Projectile Size that is applied to additional Skill Area
When an explosion of the supported skill hits, there is a (54–57)% chance to generate a smaller secondary explosion at the enemy's location, which deals the same damage as the original explosion
Multiple secondary explosions can hit the same enemy, and the Shotgun Effect falloff coefficient is 50%
Support (Noble)Blazing Bullet: Ignition Point (Noble)Fire
Supports Blazing Bullet.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-25% additional Explosion Area for the supported skill
-25% additional Explosion Area for the supported skill
+(43–45)% additional damage for the supported skill when the bonus and additional bonus to Skill Area reach at least 120%
Support (Noble)Blizzard: Avalanche (Noble)Cold
Supports Blizzard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
All waves of the supported skill will be released at the same time
All waves of the supported skill are considered the last wave
All waves of the supported skill will be released at the same time
All waves of the supported skill are considered the last wave
+(8–10)% additional damage for the supported skill
Support (Noble)Blizzard: Numbing Cold (Noble)Cold
Supports Blizzard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+6% Cold Penetration for the supported skill for every Barrage wave
+6% Cold Penetration for the supported skill for every Barrage wave
+(16.0–18.0)% additional damage for the supported skill
Support (Noble)Bombard: Fission (Noble)Fire
Supports Bombard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Enhances the next supported skill, doubling its Split Quantity. Cooldown: 1.5 s
Enhances the next supported skill, doubling its Split Quantity. Cooldown: 1.5 s
(-19.0–-18.0)% additional damage for the supported skill
Support (Noble)Bombard: Grenade (Noble)Fire
Supports Bombard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The max Split Quantity of the supported skill is 3
The max Split Quantity of the supported skill is 3
For every +1 Split Quantity, +(17.2–18.0)% additional damage for the supported skill
Support (Noble)Bombard: Smokescreen (Noble)Fire
Supports Bombard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
After landing, the supported skill's Projectiles create an area that lasts for 0.6 s
Blinds all enemies within the area and inflicts a debuff on them
After landing, the supported skill's Projectiles create an area that lasts for 0.6 s
Blinds all enemies within the area and inflicts a debuff on them
The supported skill deals +(33–35)% additional damage to debuffed enemies
Support (Noble)Burning Shot: Ignition (Noble)Fire
Supports Burning Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill's Projectiles cause an explosion, spreads 1 stack of Ignite inflicted by the Projectiles this time to nearby targets
When the supported skill's Projectiles cause an explosion, spreads 1 stack of Ignite inflicted by the Projectiles this time to nearby targets
When the supported skill's explosions deal damage, +(33–35)% additional Ignite Damage taken by enemies for 4 s
Support (Noble)Burning Shot: Through Fire (Noble)Fire
Supports Burning Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill now has a 1 s cooldown
The supported skill no longer causes explosions on hit
The supported skill's Projectiles leave behind them a trail of fire that Ignites enemies in the trail once every 0.06 s
Projectiles from the supported skill always Penetrate
The supported skill now has a 1 s cooldown
The supported skill no longer causes explosions on hit
The supported skill's Projectiles leave behind them a trail of fire that Ignites enemies in the trail once every 0.06 s
Projectiles from the supported skill always Penetrate
+(40–42)% additional damage for the supported skill
Support (Noble)Chain Lightning: Lucky (Noble)Lightning
Supports Chain of Lightning.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 Jump(s) for this skill when the supported skill defeats an enemy
The supported skill deals Lucky Damage
+1 Jump(s) for this skill when the supported skill defeats an enemy
The supported skill deals Lucky Damage
(-7–-5)% additional damage for the supported skill
Support (Noble)Chain Lightning: Merge (Noble)Lightning
Supports Chain of Lightning.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Multiple Chain Lightnings released by the supported skill can target the same enemy, but will prioritize different enemies. The Shotgun Effect falloff coefficient of the supported skill is 80%
Multiple Chain Lightnings released by the supported skill can target the same enemy, but will prioritize different enemies. The Shotgun Effect falloff coefficient of the supported skill is 80%
(-14.0–-12.0)% additional damage for the supported skill
Support (Noble)Charged Pummel: Charge Reduction (Noble)Lightning
Supports Charged Pummel.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Gains a buff when the supported skill is at max channeled stacks: Demolisher Charge is instantly restored the next 3 times the skill consumes it.
Gains a buff when the supported skill is at max channeled stacks: Demolisher Charge is instantly restored the next 3 times the skill consumes it.
+(16–18)% additional damage for the supported skill
Support (Noble)Charged Pummel: Electric Charge (Noble)Lightning
Supports Charged Pummel.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+2 Max Electric Field Quantity for the supported skill
+2 Max Electric Field Quantity for the supported skill
(-49.0–-48.0)% additional damage for the supported skill
Support (Noble)Corrosion Focus: Splash (Noble)Erosion
Supports Corrosion Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every +2 to Projectile Quantity, the supported skill launches 1 additional Projectile(s), up to 2 additional Projectile(s)
Corrosion Orb's Shotgun Effect falloff coefficient is 55%
For every +2 to Projectile Quantity, the supported skill launches 1 additional Projectile(s), up to 2 additional Projectile(s)
(-5–-2)% additional damage for the supported skill
Support (Noble)Corrosive Shot: Burst of Agony (Noble)Erosion
Supports Corrosive Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill's Terra inflicts damage, it inflicts 2 Affliction to enemies. Bonuses and additional bonuses to Attack Speed affect the Affliction inflicted each time. Interval for each enemy: 0.03 s
When the supported skill's Terra inflicts damage, it inflicts 2 Affliction to enemies. Bonuses and additional bonuses to Attack Speed affect the Affliction inflicted each time. Interval for each enemy: 0.03 s
+(24–26)% additional damage for the supported skill
Support (Noble)Corrosive Shot: Degeneration (Noble)Erosion
Supports Corrosive Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Each Terra generated by the supported skill gives this skill a +50% chance to inflict 1 additional stack(s) when inflicting Wilt on enemies
Each Terra generated by the supported skill gives this skill a +50% chance to inflict 1 additional stack(s) when inflicting Wilt on enemies
(-43.0–-42.0)% additional damage for the supported skill
Support (Noble)Corrosive Throw: Blitz Strike (Noble)Erosion
Supports Corrosive Throw.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Every 3 s, the next time the supported skill is cast, Blinks forward by up to 8 m or to the highest rarity enemy within 8 m, then gains a buff that lasts for 2 s
While the buff is active, after the supported skill hits an enemy, Blinks to the enemy. Effect Interval: 0.1 s
While the buff is active, the supported skill has Shotgun Effect
While the buff is active, -5 ° Projectile Spreading Angle for the supported skill
While the buff is active, -15 ° Max Projectile Spreading Angle for the supported skill
While the buff is active, the supported skill's Multistrike will not be interrupted
Every 3 s, the next time the supported skill is cast, Blinks forward by up to 8 m or to the highest rarity enemy within 8 m, then gains a buff that lasts for 2 s
(-2–-1)% additional damage for the supported skill
Support (Noble)Corrosive Throw: Swift Strike (Noble)Erosion
Supports Corrosive Throw.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Buffs gained from Multistrikes of the supported skill also +10% additional Attack Speed for the supported skill
Buffs gained from Multistrikes of the supported skill also +10% additional Attack Speed for the supported skill
Buffs gained from Multistrikes of the supported skill also +(5.5–6.0)% additional damage for the supported skill
Support (Noble)Crescent Slash: Flash (Noble)Physical
Supports Crescent Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Combo Finisher of the supported skill deals damage 1 additional time(s) per +40% Attack Speed. Stacks up to 4 time(s)
The Combo Finisher of the supported skill deals damage 1 additional time(s) per +40% Attack Speed. Stacks up to 4 time(s)
(-11–-10)% additional damage for the supported skill
Support (Noble)Crescent Slash: Rising (Noble)Physical
Supports Crescent Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Changes the Combo Finisher of the supported skill to a massive sword slash that only deals damage once
+60% additional damage for the Combo Finisher of the supported skill for every 1 Combo Point consumed. Stacks up to 4 time(s)
+65% additional Deterioration Damage for the Combo Finisher of the supported skill
When the supported skill casts a Combo Finisher, if it consumes at least 4 Combo Point(s), that finisher has a 100% chance to additionally inflict 2 stacks of Deterioration
Changes the Combo Finisher of the supported skill to a massive sword slash that only deals damage once
+60% additional damage for the Combo Finisher of the supported skill for every 1 Combo Point consumed. Stacks up to 4 time(s)
+65% additional Deterioration Damage for the Combo Finisher of the supported skill
When the supported skill casts a Combo Finisher, if it consumes at least 4 Combo Point(s), that finisher has a 100% chance to additionally inflict 2 stacks of Deterioration
(-39.5–-38.5)% additional damage for the supported skill
Support (Noble)Double Thrusts: Cutthroat (Noble)Physical
Supports Double Thrusts.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Reaps (0.060–0.062) s of Damage Over Time when the supported skill hits. Only Reaps Trauma Damage dealt by the supported skill
Support (Noble)Double Thrusts: Recourse (Noble)Physical
Supports Double Thrusts.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for the supported skill
Inflicts 1 stack of debuff when the supported skill hits. +(620–660)% additional hit damage for this hit and removes all debuff stacks when the supported skill's Shadows hit an enemy with 33 or more stacks of debuffs
Support (Noble)Electrifying Shot: Multishot (Noble)Lightning
Supports Electrifying Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every +1% Double Damage Chance the supported skill has, +1% chance to double Projectile Quantity
For every +1% Double Damage Chance the supported skill has, +1% chance to double Projectile Quantity
(-15–-13)% additional damage for the supported skill
Support (Noble)Fire Burst: Converge (Noble)Fire
Supports Fire Burst.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill is triggered by its own Critical Strike, explodes 2 additional time(s)
When the supported skill is triggered by its own Critical Strike, explodes 2 additional time(s)
(-27.0–-26.0)% additional damage for the supported skill
Support (Noble)Fire Burst: Prairie Fire (Noble)Fire
Supports Fire Burst.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+20% additional Skill Area for skills cast by Spell Burst when Spell Burst is activated by the supported skill. Stacks up to 10 time(s)
+20% additional Skill Area for skills cast by Spell Burst when Spell Burst is activated by the supported skill. Stacks up to 10 time(s)
+(17.5–18.5)% additional Hit Damage for skills cast by Spell Burst each time Spell Burst is activated by the supported skill. Stacks up to 6 time(s)
Support (Noble)Flame Core: Engage (Noble)Fire
Supports Flame Core.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Sentries deployed by the supported skill can move, with their Movement Speed being equal to your Movement Speed
Sentries deployed by the supported skill gain -30% additional Movement Speed
Sentries deployed by the supported skill can move, with their Movement Speed being equal to your Movement Speed
Sentries deployed by the supported skill gain -30% additional Movement Speed
+(33–35)% additional damage for the supported skill
Support (Noble)Flame Focus: Blast (Noble)Fire
Supports Flame Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+5000 Critical Strike Rating for the supported skill
When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage
+5000 Critical Strike Rating for the supported skill
When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage
+(33–35)% additional damage for the supported skill
Support (Noble)Flame Jet: Furnace (Noble)Fire
Supports Flame Jet.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Flame Terra locks onto enemies within 14m and generates 1 additional Flame Terra for every +1 to Max Terra Quantity
The supported skill's Flame Terra locks onto enemies within 14m and generates 1 additional Flame Terra for every +1 to Max Terra Quantity
+(20–21)% additional damage for the supported skill
Support (Noble)Flame Jet: Offshoot (Noble)Fire
Supports Flame Jet.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
(100–110)% of the Cooldown Recovery Speed bonus of the supported skill is also applied to the Eruption Interval reduction of this skill's Flame Terra, reducing the Interval by up to 40%
Support (Noble)Flame Slash: Inverted Blaze (Noble)Fire
Supports Flame Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
After reaching the maximum distance, the fire torrents of the supported skill return and knockback enemies they hit reversely
After reaching the maximum distance, the fire torrents of the supported skill return and knockback enemies they hit reversely
(-33.5–-32.5)% additional damage for the supported skill
Support (Noble)Focused Shot: Building Momentum (Noble)Physical
Supports Focused Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
If the supported skill is not used within 1 s, lose 10 Fervor Rating every 0.1s
If the supported skill is not used within 1 s, lose 10 Fervor Rating every 0.1s
While having at least 50 Fervor Rating, the supported skill +(4.5–5.0)% additional damage every 0.2 s, up to 10 time(s)
Support (Noble)Focused Shot: Power Bow (Noble)Physical
Supports Focused Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While having Fervor, +20% Knockback Chance and +(8.5–9.0)% additional damage on Critical Strike for the supported skill. This effect is affected by Fervor Effect
Support (Noble)Focused Shot: Snipe (Noble)Physical
Supports Focused Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While an Aiming Skill is active, increases the Critical Strike Rating of the supported skill based on the distance between the character and the enemy, up to +(370–390)% Critical Strike Rating against distant enemies
Support (Noble)Focused Slash: Behead (Noble)Physical
Supports Focused Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill is guaranteed to perform a Steep Strike
Removes the Area tag from the supported skill
The supported skill can now only hit 1 enemy
The supported skill is guaranteed to perform a Steep Strike
Removes the Area tag from the supported skill
The supported skill can now only hit 1 enemy
+(6–8)% additional damage for the supported skill
Support (Noble)Focused Slash: Fervor (Noble)Physical
Supports Focused Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Steep Strike consumes 5 Fervor Rating to make the skill deal +(62–65)% additional damage
Support (Noble)Frost Core: Puncture (Noble)Cold
Supports Frost Core.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+20% Projectile Flight Duration for Sentries deployed by the supported skill
+20% Projectile Flight Duration for Sentries deployed by the supported skill
For every 1 time the Projectiles of a Sentry deployed by the supported skill Penetrate, +(6.0–7.0)% additional damage
Support (Noble)Frost Impact: Chilling Buildup (Noble)Cold
Supports Frost Impact.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+50% additional Ice Spike Interval for the supported skill
+50% additional Ice Spike Interval for the supported skill
+(40–42)% additional damage for each wave of Ice Spikes launched by the supported skill
Support (Noble)Frost Impact: Chilling Surge (Noble)Cold
Supports Frost Impact.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Each wave of the supported skill's Ice Spikes no longer additionally increases damage
-50% additional Ice Spike Interval for the supported skill
Each wave of the supported skill's Ice Spikes no longer additionally increases damage
-50% additional Ice Spike Interval for the supported skill
+(40–42)% additional damage for the supported skill
Support (Noble)Frost Spike: Glaciate (Noble)Cold
Supports Frost Spike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Icy Blades launched by the supported skill also deal damage to enemies hit by Thrust, and the Icy Blades have a 30% Shotgun Effect
+2 Horizontal Projectile Penetration(s) of the supported skill
Icy Blades launched by the supported skill also deal damage to enemies hit by Thrust, and the Icy Blades have a 30% Shotgun Effect
+2 Horizontal Projectile Penetration(s) of the supported skill
(-60.5–-60.0)% additional damage for the supported skill
Support (Noble)Frost Spike: Ice Fission (Noble)Cold
Supports Frost Spike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Launches 3 additional Icy Blades when the supported skill hits a Frozen enemy
Launches 3 additional Icy Blades when the supported skill hits a Frozen enemy
+(33–35)% additional damage for the supported skill
Support (Noble)Frost Terra: Cohesion (Noble)Cold
Supports Frost Terra.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(17–19)% additional damage and -20% base radius for the Terra created by the supported skill every 0.5s. Stacks up to 3 times
Support (Noble)Frost Terra: Winter's Bite (Noble)Cold
Supports Frost Terra.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Terra spawned by the supported skill inflicts a debuff on enemies on it, making them take +13% additional Cold Damage. When casting this skill, each stack of Terra Charge makes the debuff effect additionally +(80–85)% but no longer additionally increases the skill's damage
Support (Noble)Ghost Blade Einherjar: Eruption (Noble)Erosion
Supports Ghost Blade Einherjar.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When a Sentry deployed by the supported skill casts a skill, +(21.0–22.0)% chance for this skill's Multistrike Count to reach the max
Support (Noble)Ghost Blade Einherjar: Heroes (Noble)Erosion
Supports Ghost Blade Einherjar.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(12.0–13.0)% additional Multistrike Damage Increment for every 1 Sentry(ies) deployed by the supported skill
Support (Noble)Groundshaker: Collapse (Noble)Physical
Supports Groundshaker.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill consumes Demolisher Charge, extends the Duration of fissures that have spread to the max by 0.5 s and activate them once. +(40–50)% additional damage for fissures activated in this way. Interval: 1 s
Support (Noble)Groundshaker: Cripple (Noble)Physical
Supports Groundshaker.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+30% additional Skill Area when the supported skill consumes Demolisher Charge
-90% additional damage while the fissure created by the supported skill spreads
When the fissure created by the supported skill spreads, inflicts Paralysis on enemies on hit
+30% additional Skill Area when the supported skill consumes Demolisher Charge
-90% additional damage while the fissure created by the supported skill spreads
When the fissure created by the supported skill spreads, inflicts Paralysis on enemies on hit
+(44–46)% additional damage when the Supported Skill consumes Demolisher Charge
Support (Noble)Groundshaker: Wrathful Vault (Noble)Physical
Supports Groundshaker.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill is now cast when jumping forward and creates fissures upon landing. The supported skill can no longer be triggered
When there are no enemies within 8 m, the supported skill cannot consume Demolisher Charge
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
The supported skill now has the Mobility tag
The supported skill is now cast when jumping forward and creates fissures upon landing. The supported skill can no longer be triggered
When there are no enemies within 8 m, the supported skill cannot consume Demolisher Charge
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
+(20–22)% additional damage for the supported skill
Support (Noble)Hammer of Ash: Blast Quake (Noble)Fire
Supports Hammer of Ash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles always Penetrate their targets and cause 2 additional explosion(s)
The supported skill's Projectiles always Penetrate their targets and cause 2 additional explosion(s)
(-18.0–-17.0)% additional damage for the supported skill
Support (Noble)Hammer of Ash: Quickfire (Noble)Fire
Supports Hammer of Ash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Ember Projectiles leave a burning Terra on the ground after exploding. The effective speed of Ignite increases by (45–47)% for enemies on the burning Terra
Support (Noble)Haunting Abomination: Depravity (Noble)Erosion
Supports Haunting Abomination.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every +1 Max Terra Quantity the supported skill has, generates 1 additional Haunting Terra when casting the skill
For every +1 Max Terra Quantity the supported skill has, generates 1 additional Haunting Terra when casting the skill
+(33–35)% additional damage for the supported skill
Support (Noble)Haunting Abomination: Hail Mary (Noble)Erosion
Supports Haunting Abomination.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill no longer deals damage once at intervals. Instead, it launches 1 additional high-damage Batter for every stack of Terra Charge consumed when cast. Batter deals +(46–48)% additional damage. Batter Interval: 0.3s
Support (Noble)Howling Gale: Eye of the Gale (Noble)Physical
Supports Howling Gale.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Gale follows the character instead of tracking enemies. +(20–22)% additional Attack and Cast Speed and +20% Projectile Speed when your character is within this skill's Gale
Support (Noble)Howling Gale: Furious Sweep (Noble)Physical
Supports Howling Gale.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(7.2–7.6)% additional Attack Frequency for this skill's Gale for each channeled stack instead of increasing the Skill Area of this skill's Gale
Support (Noble)Ice Focus: Frigid Wind (Noble)Cold
Supports Ice Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
(-50–-41)% additional Skill Area for the supported skill
+25% additional Skill Area and +5% additional damage every second for the supported skill while the Ice Storm lasts. Stacks up to 4 time(s)
Support (Noble)Ice Focus: Solemn Chill (Noble)Cold
Supports Ice Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Ice Storm generated by the supported skill now consumes 80 Focus Pts per second to deal 407 Cold Damage Over Time per second instead of generating Glacial Spikes.
The supported skill now has the Damage Over Time tag. This Damage Over Time can't be spread.
+(21–28)% additional Damage Over Time for the supported skill
Support (Noble)Ice Lances: Bounce (Noble)Cold
Supports Ice Lances.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+6% additional damage for the supported skill for every Jump (multiplies)
+6% additional damage for the supported skill for every Jump (multiplies)
+(22–24)% additional damage for the supported skill
Support (Noble)Ice Lances: Permafrost (Noble)Cold
Supports Ice Lances.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Every 1.5 s, the next supported skill triggers a Lv. 20 Frost Terra on hit
+87.5% base radius for the Terra triggered by this effect and +66% additional Duration
The supported skill's additional damage bonus against enemies on a Frost Terra can be stacked, with the number of stacks equal to the Frost Terra Quantity
Every 1.5 s, the next supported skill triggers a Lv. 20 Frost Terra on hit
+87.5% base radius for the Terra triggered by this effect and +66% additional Duration
The supported skill's additional damage bonus against enemies on a Frost Terra can be stacked, with the number of stacks equal to the Frost Terra Quantity
+(3.0–4.5)% additional damage for the supported skill
Support (Noble)Ice Shot: Batter (Noble)Cold
Supports Ice Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's explosions can hit enemies hit by Projectiles
The supported skill's explosions can hit enemies hit by Projectiles
(-31.0–-30.0)% additional damage for the supported skill
Support (Noble)Icebound Beam: Chilling Spike (Noble)Cold
Supports Icebound Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
At max channeled stacks, generates 4 additional large Icy Blade Projectiles that always Penetrate and deal 110% of Base Icy Blade Projectile Damage
At max channeled stacks, generates 4 additional large Icy Blade Projectiles that always Penetrate and deal 110% of Base Icy Blade Projectile Damage
(-2–-1)% additional damage for the supported skill
Support (Noble)Icebound Beam: Ring Blade (Noble)Cold
Supports Icebound Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
At max channeled stacks, the supported skill fires a circular Icy Blade projectile at the location where the skill's Beam hits an enemy; this blade always Penetrates
When the supported skill's Beam hits a Frozen enemy, 1 projectile is fired immediately with a 1s cooldown per enemy
Projectile Quantity of the supported skill +1
At max channeled stacks, the supported skill fires a circular Icy Blade projectile at the location where the skill's Beam hits an enemy; this blade always Penetrates
When the supported skill's Beam hits a Frozen enemy, 1 projectile is fired immediately with a 1s cooldown per enemy
Projectile Quantity of the supported skill +1
+(8–10)% additional damage for the supported skill
Support (Noble)Icy Blade: Hidden Edge (Noble)Cold
Supports Icy Blade.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill cannot obtain Steep Strike attempts with Steep Strike Chance
The supported skill cannot obtain Steep Strike attempts with Steep Strike Chance
For every +1% Steep Strike chance, +(1.20–1.25)% additional damage for the skill's Steep Strike form
Support (Noble)Icy Blade: Ice Blast (Noble)Cold
Supports Icy Blade.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill's Steep Strike hits a Frozen enemy, +(5.3–5.6)% additional Explosion Damage and +3% additional Explosion Area for explosions per 0.1s Freeze Duration the enemy has. Removes Freeze from the enemy afterwards
Support (Noble)Inexhaustible Barrage: Fatal Pursuit (Noble)Physical
Supports Inexhaustible Barrage.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-25% Skill Area for the supported skill when using a gun
-25% Skill Area for the supported skill when using a gun
+(27–29)% additional damage for the supported skill when using a gun
Support (Noble)Inexhaustible Barrage: Landslide (Noble)Physical
Supports Inexhaustible Barrage.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
There is a 25% chance to replenish 1 barrage wave after each barrage wave of the supported skill while using a cannon
The replenished barrage wave will not trigger this effect
There is a 25% chance to replenish 1 barrage wave after each barrage wave of the supported skill while using a cannon
The replenished barrage wave will not trigger this effect
(-5–-4)% additional damage for the supported skill when using a cannon
Support (Noble)Lightning Beam: Reverberation (Noble)Lightning
Supports Lightning Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Thunderbolts generated after the supported skill's initial thunderbolts vanish do not count toward the Base Max Thunderbolt Quantity. This effect can only generate up to 10 thunderbolts, and additionally -50% to their Duration
Thunderbolts generated after the supported skill's initial thunderbolts vanish do not count toward the Base Max Thunderbolt Quantity. This effect can only generate up to 10 thunderbolts, and additionally -50% to their Duration
(-20.0–-19.0)% additional damage for the supported skill
Support (Noble)Lightning Beam: Salvo (Noble)Lightning
Supports Lightning Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's thunderbolts follow the character and do not actively attack. When you use the supported skill, the supported skill's thunderbolt launches a Lightning Beam at the target for 1s
The supported skill's thunderbolts follow the character and do not actively attack. When you use the supported skill, the supported skill's thunderbolt launches a Lightning Beam at the target for 1s
+(53–55)% additional damage for the supported skill
Support (Noble)Lightning Shot: Crossed Lightning (Noble)Lightning
Supports Lightning Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every (70–80) Dexterity, +1 Chain Lightning Quantity for the supported skill, up to 6 time(s)
When having at least 240 Dexterity, +(42–44)% additional damage for the supported skill
Support (Noble)Lightning Storm: Boundless (Noble)Lightning
Supports Lightning Storm.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(41–43)% additional Duration for the supported skill
Support (Noble)Lightning Storm: Raging Storm (Noble)Lightning
Supports Lightning Storm.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill can activate Spell Burst
The supported skill can activate Spell Burst
(-53.0–-52.5)% additional damage for the supported skill
Support (Noble)Marked Rain of Arrows: Hyper Blast (Noble)Fire
Supports Marked Rain of Arrows.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While a Fixate Skill is active, Critical Strikes landed by the supported skill will trigger the Marks after 1 s
Upon triggering Marks, deals True Damage equal to 60% of the supported skill's Hit Damage dealt within 1 s to the enemy
While a Fixate Skill is active, Critical Strikes landed by the supported skill will trigger the Marks after 1 s
(-10.0–-9.0)% additional damage for the supported skill
Support (Noble)Marked Rain of Arrows: Rainfall (Noble)Fire
Supports Marked Rain of Arrows.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill becomes a Channeled Skill and no longer launches Marked Arrows.
When the supported skill is at max channeled stacks, it loses all channeled stacks, marking you and enemies within 8 m (affected by Skill Area), and casting Marked Rain of Arrows centered around you. Max Channeled Stacks: 5
Marked Rain of Arrows' explosion deals a small amount of Attack Fire Damage to you. Each skill can only hit once
The supported skill's Attack Speed is fixed at 3
100% of the bonus and additional bonus to the supported skill's Attack Speed is also applied to additional damage
-30% Movement Speed while channeling the supported skill
The supported skill becomes a Channeled Skill and no longer launches Marked Arrows.
When the supported skill is at max channeled stacks, it loses all channeled stacks, marking you and enemies within 8 m (affected by Skill Area), and casting Marked Rain of Arrows centered around you. Max Channeled Stacks: 5
Marked Rain of Arrows' explosion deals a small amount of Attack Fire Damage to you. Each skill can only hit once
The supported skill's Attack Speed is fixed at 3
100% of the bonus and additional bonus to the supported skill's Attack Speed is also applied to additional damage
-30% Movement Speed while channeling the supported skill
+(113–116)% additional damage for the supported skill
Support (Noble)Marked Rain of Arrows: Threads of Arrows (Noble)Fire
Supports Marked Rain of Arrows.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When using the supported skill, there is a chance to double the Projectile Quantity. This chance is equal to the Critical Strike Chance of the supported skill
When using the supported skill, there is a chance to double the Projectile Quantity. This chance is equal to the Critical Strike Chance of the supported skill
+(3–4)% additional damage for the supported skill
Support (Noble)Mind Control: Enthrall (Noble)Erosion
Supports Mind Control.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill links to your own Minions whenever possible, removing 10% of Minions' Life per second. This skill deals +(13–14)% additional damage to enemies for every Minion it is linked to, up to 6 Minions
Support (Noble)Mind Control: Entice (Noble)Erosion
Supports Mind Control.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill deals damage, inflicts a random crowd control effect (except knockback), prioritizing effects that have not yet been inflicted. Interval: (1–1.5) s
Support (Noble)Moon Strike: Lunar Eclipse (Noble)Physical
Supports Moon Strike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill no longer costs Mana
The supported skill no longer costs Mana
When the supported skill is installed, seal 10% Max Mana
For every 100 Mana sealed, +1% additional damage for the supported skill, up to +(57–60)% additional damage
Support (Noble)Moon Strike: Wax and Wane (Noble)Physical
Supports Moon Strike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill can activate Spell Burst. +(20–22)% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
Support (Noble)Path of Flames: Heat Wave (Noble)Fire
Supports Path of Flames.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Gains up to (59–66)% Movement Speed based on the enemy's rarity when passing by an enemy while channeling the supported skill. This effect falls off to 0 within 2s
The effect has a 10s interval against the same target. The interval refreshes immediately when 10m away from the target
Support (Noble)Path of Flames: Raging Boil (Noble)Fire
Supports Path of Flames.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(8.0–8.5)% additional damage for the supported skill for 2s when passing by an Elite while channeling the supported skill. Stacks up to 8 times
The effect has a 10s interval against the same target. The interval refreshes immediately when 10m away from the target
Support (Noble)Rain of Arrows: Payback (Noble)Physical
Supports Rain of Arrows.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles will return to the sky after landing
The supported skill's Projectiles will return to the sky after landing
(-33.5–-32.5)% additional damage for the supported skill
Support (Noble)Rain of Arrows: Tracking (Noble)Physical
Supports Rain of Arrows.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles are guaranteed to aim at enemies
-20% base damage coefficient for subsequent effects of Shotgun Effect for the supported skill
The supported skill's Projectiles are guaranteed to aim at enemies
-20% base damage coefficient for subsequent effects of Shotgun Effect for the supported skill
+(7–9)% additional damage for the supported skill
Support (Noble)Ring of Blades: Razor Edge (Noble)Physical
Supports Ring of Blades.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(4.6–4.8)% additional damage for every channeled stack of the supported skill
Support (Noble)Ring of Blades: Strength in Numbers (Noble)Physical
Supports Ring of Blades.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill generates a Projectile, it generates additional Projectiles for up to 6 Minions, but each Minion can only have up to 3 Projectiles
When the supported skill generates a Projectile, it generates additional Projectiles for up to 6 Minions, but each Minion can only have up to 3 Projectiles
(-34–-33)% additional damage for the supported skill
Support (Noble)Ring of Ice: Cascade (Noble)Cold
Supports Ring of Ice.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits an enemy, there is a chance to generate an Icy Ring at up to 1 location(s) where enemies are hit. This chance is equal to 50% of the chance of triggering an Icy Ring on defeat. This effect will not be triggered by Icy Rings generated by this effect or when the supported skill defeats an enemy
When the supported skill hits an enemy, there is a chance to generate an Icy Ring at up to 1 location(s) where enemies are hit. This chance is equal to 50% of the chance of triggering an Icy Ring on defeat. This effect will not be triggered by Icy Rings generated by this effect or when the supported skill defeats an enemy
(-27.0–-25.0)% additional damage for the supported skill
Support (Noble)Savage Charge: Raid (Noble)Physical
Supports Savage Charge.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Triggers Demolisher and removes all channeled stacks if you have Demolisher Charge when the supported skill is at max channeled stacks. Otherwise, removes all channeled stacks
-30% Movement Speed while channeling the supported skill
Triggers Demolisher and removes all channeled stacks if you have Demolisher Charge when the supported skill is at max channeled stacks. Otherwise, removes all channeled stacks
-30% Movement Speed while channeling the supported skill
+(21–23)% additional damage for the supported skill
Support (Noble)Scorching Beam: Disintegrate (Noble)Fire
Supports Scorching Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill's Max Channeled Stack is fixed at 1
-70% additional Beam Length for this skill
This skill's Max Channeled Stack is fixed at 1
-70% additional Beam Length for this skill
+(6–7)% additional Cast Speed for the supported skill
Support (Noble)Scorching Beam: Immolate (Noble)Fire
Supports Scorching Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+13 Max Channeled Stacks for the supported skill
No explosions will be generated at max channeled stacks. Instead, the skill generates 1 explosion for every 3 channeled stack(s) it gains. The explosions generated by this skill cause Self-Destruct
+13 Max Channeled Stacks for the supported skill
No explosions will be generated at max channeled stacks. Instead, the skill generates 1 explosion for every 3 channeled stack(s) it gains. The explosions generated by this skill cause Self-Destruct
+(5–7)% additional damage for the supported skill
Support (Noble)Serpent Beam: Torrent (Noble)Fire
Supports Serpent Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Combo Finisher of the supported skill can burst
The Combo Finisher of the supported skill can burst
(-14.0–-12.0)% additional damage for the Combo Finisher of the supported skill
Support (Noble)Serpent Beam: Twin Blaze (Noble)Fire
Supports Serpent Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When casting the Combo Finisher of the supported skill, creates a Fire Snake at your side that recasts the finisher once
When casting the Combo Finisher of the supported skill, creates a Fire Snake at your side that recasts the finisher once
(-8–-6)% additional damage for the supported skill
Support (Noble)Shackles of Malice: Mutual Destruction (Noble)Erosion
Supports Shackles of Malice.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
(21–22)% of the Elemental Resistance Penetration of the supported skill is also applied to Erosion Resistance Penetration
Support (Noble)Shackles of Malice: Spite (Noble)Erosion
Supports Shackles of Malice.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the chain hits and explodes, the explosion deals +(9.0–9.5)% additional damage for every Curse affecting you (multiplies)
Support (Noble)Shadow Swamp: Overlapping Waves (Noble)Erosion
Supports Shadow Swamp.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every time the enemy has been hit by Shadow Shot recently, the supported skill deals +(2.1–2.2)% additional damage to it. Stacks up to 66 times
Support (Noble)Shadow Swamp: Still Water (Noble)Erosion
Supports Shadow Swamp.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Swamp Terra generated by the supported skill follows the Character and is unable to move
When casting the supported skill, instantly increases the Swamp Terra's movement damage boost to the max
+200% additional duration for the Swamp Terra generated by the supported skill (does not apply to the duration during which Damage Over Time is dealt) and +50% additional Skill Area
The Swamp Terra generated by the supported skill follows the Character and is unable to move
When casting the supported skill, instantly increases the Swamp Terra's movement damage boost to the max
+200% additional duration for the Swamp Terra generated by the supported skill (does not apply to the duration during which Damage Over Time is dealt) and +50% additional Skill Area
+(6–7)% additional damage for the supported skill
Support (Noble)Sparkle: Static Electricity (Noble)Lightning
Supports Sparkle.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-20% Projectile Flight Duration for the supported skill
+10% additional damage for the supported skill
-20% Projectile Flight Duration for the supported skill
+10% additional damage for the supported skill
When a Projectile of the supported skill vanishes, +(35–37)% chance to generate a stationary Projectile where the Projectile vanished. The new Projectile will not trigger this effect again
Support (Noble)Sparkle: Strobe (Noble)Lightning
Supports Sparkle.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-0.05 s Damage Interval for the supported skill's Projectiles
-0.1 s Chain Lightning Release Interval for the supported skill's Projectiles
-0.05 s Damage Interval for the supported skill's Projectiles
-0.1 s Chain Lightning Release Interval for the supported skill's Projectiles
+(6–8)% additional damage for the supported skill
Support (Noble)Split Firebolt: Focal Point (Noble)Fire
Supports Split Firebolt.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The fireballs that split off from the supported skill are fired in a fan shape instead of being fired everywhere
The fireballs that split off from the supported skill are fired in a fan shape instead of being fired everywhere
(-14–-12)% additional damage for the supported skill
Support (Noble)Split Shot: Collaboration (Noble)Physical
Supports Split Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(4.2–4.4)% additional damage for the supported skill for every +1 Projectile Quantity
Support (Noble)Split Shot: Rapid Advance (Noble)Physical
Supports Split Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill becomes a Channeled Skill, which continuously fires Projectiles at enemies within a certain area, with the number of Projectiles fired each time equal to the skill's Projectile Quantity. Max channeled stacks: 5
+100% additional Attack Speed for the supported skill
-50% additional damage for the supported skill
-30% Movement Speed while channeling the supported skill
The supported skill becomes a Channeled Skill, which continuously fires Projectiles at enemies within a certain area, with the number of Projectiles fired each time equal to the skill's Projectile Quantity. Max channeled stacks: 5
+100% additional Attack Speed for the supported skill
-50% additional damage for the supported skill
-30% Movement Speed while channeling the supported skill
+(22.0–23.0)% additional damage for the supported skill for every +1 to additional Max Channeled Stacks, up to 15 time(s)
Support (Noble)Summon Erosion Magus: Malady (Noble)Erosion
Supports Summon Erosion Magus.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
While the Empower Skill of Minions summoned by the supported skill lasts, the interval of automatically triggered skills is affected by their Cast Speed
-20% additional Cast Speed for the Enhanced Skill of Minions summoned by the supported skill
While the Empower Skill of Minions summoned by the supported skill lasts, the interval of automatically triggered skills is affected by their Cast Speed
-20% additional Cast Speed for the Enhanced Skill of Minions summoned by the supported skill
+(20–22)% additional damage for Minions summoned by the supported skill
Support (Noble)Summon Erosion Magus: Malignant (Noble)Erosion
Supports Summon Erosion Magus.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
While the Empower Skill of Minions summoned by the supported skill lasts, triggers the Ultimate instead of a Base or Enhanced Skill
This effect affects the Empower Skill's base effects. The interval of the Triggered Skill is no longer calculated separately for each enemy
While the Empower Skill of Minions summoned by the supported skill lasts, +1 s to the Triggered Skill's Interval
While the Empower Skill of Minions summoned by the supported skill lasts, triggers the Ultimate instead of a Base or Enhanced Skill
This effect affects the Empower Skill's base effects. The interval of the Triggered Skill is no longer calculated separately for each enemy
While the Empower Skill of Minions summoned by the supported skill lasts, +1 s to the Triggered Skill's Interval
(-23.0–-21.0)% additional damage for Minions summoned by the supported skill
Support (Noble)Summon Fire Magus: Engulfing Flames (Noble)Fire
Supports Summon Fire Spirit.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Minions summoned by the supported skill Reap (0.014–0.015) s of Damage Over Time on Critical Strikes for every 30% their Critical Strike Damage
Support (Noble)Summon Fire Magus: Wicked Spirit (Noble)Fire
Supports Summon Fire Magus.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
+20% double casting chance for Minions summoned by the supported skill
+20% double casting chance for Minions summoned by the supported skill
When a Minion summoned by the supported skill triggers double casting, the skill +(15–20)% additional Critical Strike Damage for each casting
Support (Noble)Summon Frost Magus: Vengeance (Noble)Cold
Supports Summon Frost Magus.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Minions summoned by the supported skill can no longer actively use Empower Skills
100% of the bonus and additional bonus to Cooldown Recovery Speed is also applied to the Cooldown Recovery Speed of Minions summoned by the supported skill
Minions summoned by the supported skill can no longer actively use Empower Skills
100% of the bonus and additional bonus to Cooldown Recovery Speed is also applied to the Cooldown Recovery Speed of Minions summoned by the supported skill
When a Minion summoned by the supported skill takes damage, triggers its Empower Skill. Cooldown: (4–4.5) s
Support (Noble)Summon Grim Phantom: Flicker (Noble)Lightning
Supports Summon Grim Phantom.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
The Interval for the supported skill to automatically summon Minions is affected by Cooldown Recovery Speed
When a Minion summoned by the supported skill activates Self-Destruct Protocol, it Blinks to the enemy instead of charging
The Interval for the supported skill to automatically summon Minions is affected by Cooldown Recovery Speed
When a Minion summoned by the supported skill activates Self-Destruct Protocol, it Blinks to the enemy instead of charging
For every 1m that Minions summoned by the supported skill Blink, +(2.20–2.30)% additional damage for the activated Self-Destruct Protocol
Support (Noble)Summon Grim Phantom: Shriek (Noble)Lightning
Supports Summon Grim Phantom.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
While the buff is active, +15 base damage coefficient for subsequent effects of Shotgun Effect for High Energy Beam of Minions summoned by the supported skill
While the buff is active, Minions summoned by the supported skill will fire Volley instead of High Energy Beam
When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
While the buff is active, +15 base damage coefficient for subsequent effects of Shotgun Effect for High Energy Beam of Minions summoned by the supported skill
While the buff is active, +(20–23) additional damage for Minions summoned by the supported skill
Support (Noble)Summon Grim Phantom: Undercurrent (Noble)Lightning
Supports Summon Grim Phantom.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
+1 Spell Burst upper limit for Minions summoned by the supported skill
The High Energy Beam cast by Minions summoned by the supported skill can't activate Spell Burst
+1 Spell Burst upper limit for Minions summoned by the supported skill
The High Energy Beam cast by Minions summoned by the supported skill can't activate Spell Burst
(-36.0–-35.0)% additional damage for Minions summoned by the supported skill
Support (Noble)Summon Machine Guard: Crushing Blow (Noble)Physical
Supports Summon Machine Guard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
When casting Dark Gate, Minions summoned by the supported skill gain a buff: +(165–175)% additional damage for the next Onslaught Punch
Support (Noble)Summon Machine Guard: Dead Silence (Noble)Physical
Supports Summon Machine Guard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
When a Minion summoned by the supported skill activates Self-Destruct Protocol, it no longer charges
+20% additional Skill Area for the Self-Destruct Protocol activated by Minions summoned by the supported skill
When a Minion summoned by the supported skill activates Self-Destruct Protocol, it no longer charges
+20% additional Skill Area for the Self-Destruct Protocol activated by Minions summoned by the supported skill
+(41–43)% additional damage dealt to enemies in the center of Self-Destruct Protocol activated by Minions summoned by the supported skill
Support (Noble)Summon Machine Guard: Discipline (Noble)Physical
Supports Summon Machine Guard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
(0.84–0.88)% additional damage for Minions summoned by the supported skill for every 1 Command you have, up to 50 time(s)
Support (Noble)Summon Rock Magus: Stone Refinement (Noble)Physical
Supports Summon Rock Magus.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
100% of the bonus and additional bonus to the Summoner's Armor is also applied to Minions summoned by the supported skill
100% of the bonus and additional bonus to the Summoner's Armor is also applied to Minions summoned by the supported skill
+1% additional damage for Minions summoned by the supported skill for every (2500–2600) Armor they have, up to +75%
Support (Noble)Summon Spider Tank: Focus Fire (Noble)Physical
Supports Summon Spider Tank.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
When casting Dark Gate, makes Minions summoned by the supported skill prioritize attacking an enemy with the highest rarity within 15 m
When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
While the buff is active, 0.5% additional Attack Speed for Minions summoned by the supported skill for every 1 Command the summoner has, up to 50 time(s)
When casting Dark Gate, makes Minions summoned by the supported skill prioritize attacking an enemy with the highest rarity within 15 m
When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
While the buff is active, 0.5% additional Attack Speed for Minions summoned by the supported skill for every 1 Command the summoner has, up to 50 time(s)
While the buff is active, (0.75–0.80)% additional damage for Minions summoned by the supported skill for every 1 Command the summoner has, up to 50 time(s)
Support (Noble)Summon Spider Tank: Spider Egg (Noble)Physical
Supports Summon Spider Tank.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
After Minions summoned by the supported skill activate Self-Destruct Protocol and self-destruct, they will split into 2 part(s) and explode again upon landing. The Quantity is affected by Split Quantity
Self-Destruct now has the Parabolic and Projectile tags
After Projectiles generated from the Self-Destruction split, -50% additional damage for the effects of these Projectiles
+10% additional Attack and Cast Speed for Minions summoned by the supported skill
After Minions summoned by the supported skill activate Self-Destruct Protocol and self-destruct, they will split into 2 part(s) and explode again upon landing. The Quantity is affected by Split Quantity
Self-Destruct now has the Parabolic and Projectile tags
After Projectiles generated from the Self-Destruction split, -50% additional damage for the effects of these Projectiles
+10% additional Attack and Cast Speed for Minions summoned by the supported skill
(-45.0–-44.0)% additional damage for Minions summoned by the supported skill
Support (Noble)Summon Thunder Magus: Agility (Noble)Lightning
Supports Summon Thunder Magus.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
-0.1 s to the Strike Interval for the Ultimate of Minions summoned by the supported skill
-0.1 s to the Strike Interval for the Ultimate of Minions summoned by the supported skill
(-18.0–-16.5)% additional damage for Minions summoned by the supported skill
Support (Noble)Summon Thunder Magus: Heavy Arrow (Noble)Lightning
Supports Summon Thunder Magus.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
When Minions summoned by the supported skill are at Stage 5 or higher and are Empowered, +1 Base Projectile Quantity for their Enhanced Skill
When Minions summoned by the supported skill are at Stage 5 or higher and are Empowered, +1 Base Projectile Quantity for their Enhanced Skill
+(15–17)% additional damage for Minions summoned by the supported skill
Support (Noble)Thunder Core: Augmentation (Noble)Lightning
Supports Thunder Core.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+10% Skill Area for the supported skill for every Jump
+10% Skill Area for the supported skill for every Jump
+(7.5–8)% additional damage for the supported skill for every Jump (multiplies)
Support (Noble)Thunder Core: Lightning Lasso (Noble)Lightning
Supports Thunder Core.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill cannot Jump, launches 2 bolt(s) of lightning in its base state, and launches 1 additional bolt of lightning at Numbed enemies within 10m nearby, up to (3–4) bolts of lightning
Support (Noble)Thunder Focus: Overflow (Noble)Lightning
Supports Thunder Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+50 Focus Pts required to trigger the supported skill
+50 Max Focus Pts for the supported skill
After a Thunderstrike generated by the supported skill hits the enemy, it hits the enemy again after 0.3 s
+40% additional Skill Area for the supported skill
+50 Focus Pts required to trigger the supported skill
+50 Max Focus Pts for the supported skill
After a Thunderstrike generated by the supported skill hits the enemy, it hits the enemy again after 0.3 s
+40% additional Skill Area for the supported skill
+(1.0–3.0)% additional damage for the supported skill
Support (Noble)Thunder Focus: Tremor (Noble)Lightning
Supports Thunder Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 25 Focus Pts consumed by the supported skill, the supported skill inflicts 2 additional stack(s) of Numbed on hit
For every 25 Focus Pts consumed by the supported skill, the supported skill inflicts 2 additional stack(s) of Numbed on hit
(-12–-10)% additional damage for the supported skill
Support (Noble)Thunder Slash: Big Stride (Noble)Lightning
Supports Thunder Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
After moving 8 m, the supported skill is guaranteed to launch a Steep Strike over the next 4s
After moving 8 m, the supported skill is guaranteed to launch a Steep Strike over the next 4s
+(6–8)% additional damage for the supported skill
Support (Noble)Thunder Slash: Flurry (Noble)Lightning
Supports Thunder Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Multistrikes of the supported skill are always deemed to have the Max Multistrike Count, but the Max Multistrike Count for the supported skill is 3
Multistrikes of the supported skill are always deemed to have the Max Multistrike Count, but the Max Multistrike Count for the supported skill is 3
(-22–-21)% additional damage for the supported skill
Support (Noble)Thunder Spike: Rumbling Thunder (Noble)Lightning
Supports Thunder Spike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill gains the Mobility tag. Charges forward when casting this skill
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
This skill gains the Mobility tag. Charges forward when casting this skill
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
When the supported skill's Shadow Strike True Body hits an enemy, +(45–48)% additional Lightning Damage dealt by the skill to the enemy for 2 s
Support (Noble)Thunder Spike: Tremble (Noble)Lightning
Supports Thunder Spike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill gains a buff on Critical Strike: +(66–71)% Numbed Effect for 2 s
Support (Noble)Thunderbolt Overload: Augmentation (Noble)Lightning
Supports Thunderbolt Overload.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+10% additional Skill Area for every time the supported skill Jumps
+10% additional Skill Area for every time the supported skill Jumps
+(29–31)% additional damage for every time the supported skill Jumps
Support (Noble)Thundercloud: Heavy Cloud (Noble)Lightning
Supports Thundercloud.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill generates 2 additional Thunderclouds, but -66% additional duration
The supported skill generates 2 additional Thunderclouds, but -66% additional duration
(-34–-33)% additional damage for the supported skill
Support (Noble)Thundercloud: Thunderous Blow (Noble)Lightning
Supports Thundercloud.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
All units within the supported skill's area gains a buff: Inflicts 3 stacks of Numbed on hit. The effect has a 1s Interval for each target
All units within the supported skill's area gains a buff: Inflicts 3 stacks of Numbed on hit. The effect has a 1s Interval for each target
+(33–35)% additional damage for the supported skill
Support (Noble)Whirlwind Blade: Circling (Noble)Physical
Supports Whirlwind Blade.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the distance between the supported skill's Projectile and the character is less than or equal to 10 m, -50% additional Projectile Speed
When the distance between the supported skill's Projectile and the character is less than or equal to 10 m, -50% additional Projectile Speed
+(44–46)% additional damage for the supported skill
Support (Noble)Whirlwind Blade: Sharpen (Noble)Physical
Supports Whirlwind Blade.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 0.2s duration of the supported skill's Projectiles, +(3.3–3.5)% additional damage, up to 25 time(s)
Support (Noble)Whirlwind: Whirling Blade (Noble)Physical
Supports Whirlwind.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill now has the Projectile tag. Wind Blade Quantity is not affected by Projectile Quantity bonuses
The supported skill now has the Projectile tag. Wind Blade Quantity is not affected by Projectile Quantity bonuses
+(33–35)% additional damage for the supported skill
Support (Noble)Wilt Spike: Evanescence (Noble)Erosion
Supports Wilt Spike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every stack of Wilt inflicted by the supported skill recently, (0.7–0.8)% additional Deterioration Damage and -0.2% additional Deterioration Duration for the supported skill. Stacks up to 80 time(s)
Support (Noble)Wilt Spike: Mirage (Noble)Erosion
Supports Wilt Spike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Triggers the supported skill every 2s. Skills triggered by this effect can only generate Shadows that attack enemies. The number of Shadows generated is equal to the Shadow Quantity of this skill.
The Attack Speed and additional Attack Speed of the supported skill is also applied to the reduction of this effect's Interval
Triggers the supported skill every 2s. Skills triggered by this effect can only generate Shadows that attack enemies. The number of Shadows generated is equal to the Shadow Quantity of this skill.
The Attack Speed and additional Attack Speed of the supported skill is also applied to the reduction of this effect's Interval
+(7–8)% additional damage for the supported skill
Support (Noble)Wilting Beam: Rapid Completion (Noble)Erosion
Supports Wilting Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every +1 Beam the supported skill has, +(25.5–26.0)% additional Reaping Cooldown Recovery Speed for Reaping when the skill reaches max channeled stacks
Support (Noble)Wilting Beam: Set Course (Noble)Erosion
Supports Wilting Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill cannot change directions
The supported skill cannot change directions
+(70–73)% additional damage for the supported skill
Activation MediumActivation Medium: Boss
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there is a boss within (6–20) m. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Burst Activation
Supports Spell Skills that deal damage or skills that can activate Spell Burst.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When Spell Burst is fully charged, triggers the supported skill on the nearest enemy within 25m and attempts to trigger the supported skill's Spell Burst
(-15–-1)% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
-40% Movement Speed for 2 s when the supported skill activates Spell Burst
Activation MediumActivation Medium: Channel
Supports Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When channeling the supported skill, sends 1 Instruction for every 2 stack(s) channeled.
Activation MediumActivation Medium: Critical Strike
Supports skills that hit the enemy.
This skill cannot support Summon Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When the supported skill lands a Critical Strike, sends (2–3) Instruction(s). Interval: 0.03 s.
Activation MediumActivation Medium: Demolisher
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon gaining Demolisher Charge. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Elite
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there is an Elite within (6–20) m. Interval: 0.2 s
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Energy Shield
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when Energy Shield is lower than (20–95)% . Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Instruction
Supports Active Skill that deal damage.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill on the closest enemy within 20m every (0.4–1.0)s.
The next skill triggered by the supported skill deals +(6–7)% additional damage for every Instruction received during the trigger interval, up to +(54–63)% additional damage.
Manually used supported skills -80% additional damage
Activation MediumActivation Medium: Life
Supports Restoration Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When HP is lower than (20–95)% , always attempts to trigger the supported skill. This effect will be invalid while a Restoration Skill Effect is active.
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Lock On
Supports Active Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Locks On enemies within 25 m when you use the supported skill
Activation MediumActivation Medium: Minion
Supports Synthetic Troop Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill and replenishes the Minions of the supported skill to the maximum upon entering the stage
+(30–36)% additional damage for Minions summoned by the supported skill
Activation MediumActivation Medium: Motionless
Supports Attack Skills and Spell Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically and continuously cast the supported skill at the nearest enemy within 25m while standing still
Auto-used supported skills +10% additional damage
Activation MediumActivation Medium: Multistrike
Supports Empower, Defensive, Restoration, Curse, Mobility, and Warcry Skills.
Cannot support Channeled Skills and Active Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon reaching the max Multistrike Count. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Perpetual Motion
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill. Interval: 0.2s
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Preparation
Supports Active Skills.
Cannot support Channeled Skills and Attack Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Prepares the supported skill every (4–5) s
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Resonance
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when Resonance is activated
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Resonance Activation
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Activates Resonance when you use the supported skill
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Rhythm
Supports Active Skill that deal damage.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill on the closest enemy within 20m every (0.3–0.5)s.
The next skill triggered by the supported skill +3% additional damage for every 1m of movement made during the trigger interval, up to +(18–21)%.
Manually used supported skills -80% additional damage
Activation MediumActivation Medium: Root
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon stopping moving. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Root Attack
Supports Attack Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically attempts to use a supported Attack Skill on the closest enemy when stopping moving. Interval: (0.2–0.3) s
The next time when a skill is automatically used, the supported skill +(10–20)% additional damage for every 1m of movement made, up to +(46–65)% . When performing a Multistrike, the bonus will last until the Multistrike ends.
Activation MediumActivation Medium: Sentry
Supports Sentry Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there are no Sentries within (10–20) m. Interval: 0.3 s.
+(16–19)% additional damage for the supported skill
+2 Sentries that can be deployed at a time by the supported skill
Activation MediumActivation Medium: Severe Injury
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when suffering a Severe Injury
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Spell Burst
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when activating Spell Burst. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Start
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon starting to move. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation MediumActivation Medium: Still Attack
Supports Attack Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically attacks the closest enemy within 25m continuously with the supported Attack Skill while standing still.
The supported skill is supported by Lv. (16–20) Willpower
Activation MediumActivation Medium: Track
Supports Active Skill that deal damage.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill once on up to 3 Locked-On enemy(ies) within (10–20) m every (0.7–0.8) s
Always Locks On enemies within 20m.
Activation MediumActivation Medium: Wind Rhythm
Supports Spell Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill on the closest enemy within 25m. Cooldown: 0.6 s
(80–85)% of the bonuses and additional bonuses for Cast Speed is also applied to the Cooldown Recovery Speed of this Support Skill and the supported skill
Manually used supported skills -80% additional damage
Talent
GodTreeTypeNameEffect
DeceptionGoddess of DeceptionCoreAffliction+30 Affliction inflicted per second
+30% additional Affliction effect (Max Divinity Effect: 1)
DeceptionGoddess of DeceptionCoreDeceiver's Might+1 to Max Tenacity Blessing Stacks if you have taken damage in the last 8s
+1 to Max Agility Blessing Stacks if you have used a Mobility Skill in the last 8s
+1 to Max Focus Blessing Stacks if you have landed a Critical Strike or Reaped in the last 8s (Max Divinity Effect: 1)
DeceptionGoddess of DeceptionCoreForbidden Power+35% additional Erosion Damage
-10% Elemental Resistance (Max Divinity Effect: 1)
DeceptionGoddess of DeceptionCoreMixture+50% Deterioration Chance (Max Divinity Effect: 1)
DeceptionGoddess of DeceptionCorePlague+20% Movement Speed when defeating Wilted enemies recently
+15% additional Wilt Damage (Max Divinity Effect: 1)
DeceptionGoddess of DeceptionCoreSubtle ImpactBlur gains an additional effect: +25% additional Damage Over Time (Max Divinity Effect: 1)
DeceptionGoddess of DeceptionLegendary Medium+100% chance to gain Blur on defeat (Max Divinity Effect: 1)
DeceptionGoddess of DeceptionLegendary Medium+1 Persistent Skill Level
DeceptionGoddess of DeceptionLegendary Medium10% chance to inflict 1 additional stack(s) of Deterioration
-15% additional Deterioration Duration
DeceptionGoddess of DeceptionLegendary Medium8% additional damage applied to Life
DeceptionGoddess of DeceptionMedium+18% damage
DeceptionGoddess of DeceptionMedium+3% Movement Speed
+14% Skill Area
DeceptionGoddess of DeceptionMedium+6% Attack and Cast Speed
-4 Skill Cost
DeceptionGoddess of DeceptionMedium+5% Max Life
Regenerates 0.5% Life per second
DeceptionGoddess of DeceptionMedium+20% Critical Strike Rating
+10% Critical Strike Damage
DeceptionGoddess of DeceptionMedium+9% Damage Over Time
+2% Skill Effect Duration
DeceptionGoddess of DeceptionMedium+8% Deterioration Chance
DeceptionGoddess of DeceptionMediumReaps 0.09 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s cooldown against the same target
DeceptionGoddess of DeceptionMedium+4% Max Energy Shield
+4% Energy Shield Charge Speed
DeceptionGoddess of DeceptionMedium+10 Dexterity
+10 Intelligence
DeceptionGoddess of DeceptionMicro+9% damage
DeceptionGoddess of DeceptionMicro+2% Movement Speed
+7% Skill Area
DeceptionGoddess of DeceptionMicro+3% Attack and Cast Speed
DeceptionGoddess of DeceptionMicro+9% damage
DeceptionGoddess of DeceptionMicro+3% Max Life
DeceptionGoddess of DeceptionMicro+15% Critical Strike Rating
DeceptionGoddess of DeceptionMicro+9% Damage Over Time
DeceptionGoddess of DeceptionMicro+9% Erosion Damage
DeceptionGoddess of DeceptionMicro+6 Affliction inflicted per second
+9% Damage Over Time
DeceptionGoddess of DeceptionMicro+3% Max Energy Shield
DeceptionGoddess of DeceptionMicro+5 Dexterity
+5 Intelligence
DeceptionGoddess of DeceptionMicro+4% Deterioration Damage
DeceptionGoddess of DeceptionMicro+9% Erosion Damage
DeceptionLichCoreIndifference+1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damage (Max Divinity Effect: 1)
DeceptionLichCoreOff The Beaten Track+4 Support Skill Level
Support Skill's Mana Multiplier is fixed at 95%. (Max Divinity Effect: 1)
DeceptionLichCoreStab In The BackWhile Blur is active, loses Blur after casting a Main Skill, and the skill deals +35% additional damage (Max Divinity Effect: 1)
DeceptionLichCoreWardAdds 13% of Sealed Mana as Energy Shield
Adds 13% of Sealed Life as Energy Shield (Max Divinity Effect: 1)
DeceptionLichLegendary Medium+10% Max Energy Shield
Gains Blur when Energy Shield starts to Charge (Max Divinity Effect: 1)
DeceptionLichLegendary Medium0.2% Blur effect for every 1% of Life lost (Max Divinity Effect: 1)
DeceptionLichLegendary Medium+1 all skills' level (Max Divinity Effect: 1)
DeceptionLichLegendary Medium+8% Cooldown Recovery Speed
+1 Max Charges (Max Divinity Effect: 1)
DeceptionLichLegendary Medium+10% additional damage when having both Sealed Mana and Life
DeceptionLichLegendary Medium+8% Sealed Mana Compensation (Max Divinity Effect: 1)
DeceptionLichMedium+18% damage
+18% Minion Damage
DeceptionLichMedium+6% Max Life
+6% Max Energy Shield
DeceptionLichMedium+8% Max Mana
DeceptionLichMedium-4 Skill Cost
+12% Affliction Effect
DeceptionLichMedium+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
-4 Skill Cost
DeceptionLichMedium+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
DeceptionLichMedium+10 all stats
DeceptionLichMedium+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
DeceptionLichMedium+4% Skill Effect Duration
DeceptionLichMedium+3% Sealed Mana Compensation
DeceptionLichMicro+9% damage
+9% Minion Damage
DeceptionLichMicro+3% Max Life
+3% Max Energy Shield
DeceptionLichMicro+4% Max Mana
DeceptionLichMicro+6% Affliction Effect
DeceptionLichMicro+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
DeceptionLichMicro+15% Critical Strike Rating
+15% Minion Critical Strike Rating
DeceptionLichMicro+3% Max Energy Shield
+3% Energy Shield Charge Speed
DeceptionLichMicro+5 all stats
DeceptionLichMicro1.5% Blur Effect
DeceptionLichMicro+9% damage
+9% Minion Damage
DeceptionLichMicro+2% Skill Effect Duration
DeceptionLichMicro1.5% Sealed Mana Compensation
DeceptionLichMicro1.5% Cooldown Recovery Speed
DeceptionLichMicro+3% Max Life
+3% Max Energy Shield
DeceptionPsychicCoreHoliness-95% Cursed Effect
-25% additional damage taken from Cursed enemies (Max Divinity Effect: 1)
DeceptionPsychicCoreMore With Less+30% additional Damage Over Time
-10% additional Damage Over Time Duration (Max Divinity Effect: 1)
DeceptionPsychicCoreReap PurificationAdditionally settles 25% of the remaining total damage when Reaping, then removes all Damage Over Time acting on the target (Max Divinity Effect: 1)
DeceptionPsychicCoreWindwalk+80% additional Reaping Duration against enemies with Max Affliction. Lasts for 4 s. Only takes effect once on each enemy (Max Divinity Effect: 1)
DeceptionPsychicLegendary Medium+5% chance to gain Blur when Reaping (Max Divinity Effect: 1)
DeceptionPsychicLegendary MediumGains a stack of Torment when dealing damage to enemies with max Affliction (Max Divinity Effect: 1)
DeceptionPsychicLegendary MediumGains 1 stack(s) of Focus Blessing when Reaping (Max Divinity Effect: 1)
DeceptionPsychicLegendary Medium+18 Affliction inflicted per second
-8% All Resistance when the enemy has max Affliction
DeceptionPsychicLegendary Medium+10% Movement Speed while Blur is active
Movement Speed cannot be reduced to below the base value when Blur is active
DeceptionPsychicMedium+18% Damage Over Time
DeceptionPsychicMedium+6% Max Energy Shield
DeceptionPsychicMedium+6% Attack and Cast Speed
DeceptionPsychicMedium+4% Skill Effect Duration
DeceptionPsychicMedium+3% injury buffer
DeceptionPsychicMedium+18% Terra Skill Damage
DeceptionPsychicMedium+12% Terra Charge Recovery Speed
DeceptionPsychicMedium+6% Max Life
DeceptionPsychicMedium+12% Affliction Effect
DeceptionPsychicMedium+12% Reaping Duration
DeceptionPsychicMedium+12% Reaping Cooldown Recovery Speed
DeceptionPsychicMicro+9% Damage Over Time
DeceptionPsychicMicro+3% Max Energy Shield
DeceptionPsychicMicro+3% Attack and Cast Speed
DeceptionPsychicMicro+2% Skill Effect Duration
DeceptionPsychicMicro+3% Defense
DeceptionPsychicMicro+9% Terra Skill Damage
DeceptionPsychicMicro+3% Max Life
DeceptionPsychicMicro+6% Affliction Effect
DeceptionPsychicMicro+6% Reaping Duration
DeceptionPsychicMicro+6% Reaping Cooldown Recovery Speed
DeceptionPsychicMicro+9% Damage Over Time
DeceptionPsychicMicro+6 Affliction inflicted per second
+6% Affliction Effect
DeceptionPsychicMicro1.5% Blur Effect
DeceptionShadowmasterCoreBeyond CureUpon inflicting damage, +6% additional Erosion Damage for every stack of Wilt or Deterioration the enemy has, up to an additional +30% (Max Divinity Effect: 1)
DeceptionShadowmasterCoreDirt+15% additional Erosion Damage
15% additional damage applied to Life (Max Divinity Effect: 1)
DeceptionShadowmasterCoreStealth Stab-25% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends (Max Divinity Effect: 1)
DeceptionShadowmasterCoreTwisted Belief+3 Erosion Skill Level
-5% Max Erosion Resistance (Max Divinity Effect: 1)
DeceptionShadowmasterLegendary MediumImmune to Wilt
Minions are immune to Erosion Damage (Max Divinity Effect: 1)
DeceptionShadowmasterLegendary MediumGains Blur per 5 stacks of Wilt inflicted (Max Divinity Effect: 1)
DeceptionShadowmasterLegendary Medium+1 Erosion Skill Level
DeceptionShadowmasterLegendary Medium1.2% Erosion Damage per stack of Wilt inflicted, stacking up to 60 times
DeceptionShadowmasterLegendary Medium+8% additional Deterioration Damage
+5% additional Deterioration Duration
DeceptionShadowmasterLegendary MediumConverts 100% of Physical Damage to Erosion Damage
Converts 100% of Minion Physical Damage to Erosion Damage (Max Divinity Effect: 1)
DeceptionShadowmasterMedium+18% Erosion Damage
+18% Minion Erosion Damage
DeceptionShadowmasterMedium+6% Max Energy Shield
+6% Max Life
DeceptionShadowmasterMedium+12% Wilt chance
+4% Wilt Duration
DeceptionShadowmasterMedium+6% Attack and Cast Speed
DeceptionShadowmasterMedium+8% Deterioration Damage
DeceptionShadowmasterMedium+20% Critical Strike Rating
+10% Critical Strike Damage
DeceptionShadowmasterMedium+12% Erosion Damage
2% additional damage applied to Life
DeceptionShadowmasterMedium+3% Life Regain
+3% Energy Shield Regain
DeceptionShadowmasterMedium4% chance to inflict 1 additional stacks of Wilt
DeceptionShadowmasterMedium+8% Deterioration Chance
DeceptionShadowmasterMicro+9% Erosion Damage
+9% Minion Erosion Damage
DeceptionShadowmasterMicro+3% Max Energy Shield
+3% Max Life
DeceptionShadowmasterMicro+8% Wilt Damage
+6% Wilt chance
DeceptionShadowmasterMicro+3% Attack and Cast Speed
DeceptionShadowmasterMicro+4% Deterioration Chance
DeceptionShadowmasterMicro+15% Critical Strike Rating
DeceptionShadowmasterMicro+4% Erosion Resistance
DeceptionShadowmasterMicro+9% Erosion Damage
+9% Minion Erosion Damage
DeceptionShadowmasterMicro1.5% Life Regain
1.5% Energy Shield Regain
DeceptionShadowmasterMicro+8% Wilt Damage
+6% Wilt chance
Adds 1 Base Wilt Damage
DeceptionShadowmasterMicro+9% Erosion Damage
DeceptionShadowmasterMicro+9% Erosion Damage
+9% Minion Erosion Damage
DeceptionShadowmasterMicro+9% Erosion Damage
+9% Minion Erosion Damage
DeceptionWarlockCoreDazeBlur gains an additional effect: +40% crowd control effect and +25% additional Ailment Damage (Max Divinity Effect: 1)
DeceptionWarlockCoreDirty TricksGuaranteed to inflict all types of Ailment on hit
Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
When Minions deal damage, +6% additional damage for every type of Ailment the enemy has (multiplies) (Max Divinity Effect: 1)
DeceptionWarlockCoreVerbal AbuseYou can cast 1 additional Curses
+10% curse effect (Max Divinity Effect: 1)
DeceptionWarlockCoreVileDuration of Ailments caused by Critical Strikes is doubled
For every +3% Critical Strike Damage, +1% additional Ailment Damage (Max Divinity Effect: 1)
DeceptionWarlockLegendary Medium+20% chance to avoid Elemental Ailments
DeceptionWarlockLegendary MediumUpon dealing damage to a Cursed target, there is a +25% chance to Paralyze it
DeceptionWarlockLegendary Medium+8% additional damage against Cursed enemies
DeceptionWarlockLegendary Medium+10% chance to gain Blur when inflicting crowd control effects (Max Divinity Effect: 1)
DeceptionWarlockLegendary MediumAilment Damage ignores Resistance (Max Divinity Effect: 1)
DeceptionWarlockLegendary Medium+5% chance to inflict Slow on hit (Max Divinity Effect: 1)
DeceptionWarlockLegendary Medium+20% chance to cause Blinding on hit
+25% Critical Strike Damage Mitigation against Blinded enemies (Max Divinity Effect: 1)
DeceptionWarlockLegendary MediumUpon inflicting damage, +15% damage for every type of Ailment the enemy has
When Minions deal damage, +15% damage for every type of Ailment the enemy has
DeceptionWarlockMedium+18% damage
+18% Minion Damage
DeceptionWarlockMedium+6% Max Life
+6% Max Energy Shield
DeceptionWarlockMedium+18% Ailment Damage
DeceptionWarlockMedium-4 Skill Cost
+12% Affliction Effect
DeceptionWarlockMedium+12% chance to cause Ailments
+24% chance for Minions to inflict Ailment
+4% Ailment Duration
DeceptionWarlockMedium+16% damage against Cursed enemies
+16% Curse Skill Area
DeceptionWarlockMedium+4% curse effect
DeceptionWarlockMedium+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+14% Critical Strike Damage against enemies affected by Ailment
+14% Minion Critical Strike Damage against enemies affected by Ailments
DeceptionWarlockMedium+12% Affliction Effect
DeceptionWarlockMicro+9% damage
+9% Minion Damage
DeceptionWarlockMicro+3% Max Life
+3% Max Energy Shield
DeceptionWarlockMicro+9% Ailment Damage
DeceptionWarlockMicro+6% Affliction Effect
DeceptionWarlockMicro+6% chance to cause Ailments
+12% chance for Minions to inflict Ailment
+2% Ailment Duration
DeceptionWarlockMicro+8% damage against Cursed enemies
+8% Curse Skill Area
DeceptionWarlockMicro+3% chance to avoid Elemental Ailments
DeceptionWarlockMicro+15% Critical Strike Rating
+15% Minion Critical Strike Rating
DeceptionWarlockMicro+6% Affliction Effect
DeceptionWarlockMicro1.5% Blur Effect
DeceptionWarlockMicro+9% Ailment Damage
DeceptionWarlockMicro+2% crowd control effects
DeceptionWarlockMicro+9% damage
+9% Minion Damage
New GodNew GodCoreBroken Dream+100% chance to deal double damage for the next several Main Attack Skills after the Focus Blessing is devoured. Grants the buff to +1 Main Attack Skill for every stack of Focus Blessing devoured.
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
New GodNew GodCoreDying Dragon+60% Skill Area and +30% additional damage for the next several Main Attack Skills after the Tenacity Blessing is devoured. Grants the buff to +1 Main Attack Skill for every stack of Tenacity Blessing devoured.
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
New GodNew GodCoreEnd of WarAfter Fervor is devoured, -25% additional Critical Strike Rating for the next 4s. +1% additional damage on Critical Strike for every 1 Fervor Rating devoured
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
New GodNew GodCoreFalling StarsAfter a stack of Agility Blessing is devoured, the next certain instances of Hit Damage taken do not lose Deflection. The number of instances +1 for every 1 stack of Agility Blessing devoured
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
New GodNew GodCoreRevealed TruthAfter Blur is devoured, cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments, and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
New GodNew GodCoreRuined CityAfter Barrier is devoured, Barrier Absorption Rate is fixed at 0 for the next 4s. Restores 1.5 Life and Energy Shield over the next 4 s for every 1 Barrier Rating devoured, and the healing cannot exceed 400% of Max Life and Max Energy Shield
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
HuntingGoddess of HuntingCoreImpermanence-90% additional Min Physical Damage, and +80% additional Max Physical Damage
-40% additional min damage
+40% additional max damage (Max Divinity Effect: 1)
HuntingGoddess of HuntingCorePerception+100% chance to gain 1 stacks of Agility Blessing on hit
Max Agility Blessing Stacks +1 (Max Divinity Effect: 1)
HuntingGoddess of HuntingCoreRushed+30% additional damage if you have recently moved more than 5 m (Max Divinity Effect: 1)
HuntingGoddess of HuntingCoreSteady Accumulation+15% Combo Finisher Amplification
+1 Combo Points gained from Combo Starters (Max Divinity Effect: 1)
HuntingGoddess of HuntingCoreThird time's a charm+45% Attack and Cast Speed after using the Main Skill 3 consecutive times. Lasts for 2 s (Max Divinity Effect: 1)
HuntingGoddess of HuntingCoreThree Birds with One StoneProjectile Quantity +2
Parabolic Projectile Splits quantity +2
+10% additional Projectile Damage (Max Divinity Effect: 1)
HuntingGoddess of HuntingLegendary Medium+5% damage and +2% Movement Speed for 4 s on defeat. Stacks up to 8 time(s) (Max Divinity Effect: 1)
HuntingGoddess of HuntingLegendary Medium+10% additional damage for 4s after using Mobility Skills
HuntingGoddess of HuntingLegendary Medium+6% additional Attack Speed if you have dealt a Critical Strike recently (Max Divinity Effect: 1)
HuntingGoddess of HuntingLegendary Medium+6% additional Cast Speed if you have dealt a Critical Strike recently (Max Divinity Effect: 1)
HuntingGoddess of HuntingLegendary MediumMax Agility Blessing Stacks +1 (Max Divinity Effect: 1)
HuntingGoddess of HuntingMedium+18% damage
HuntingGoddess of HuntingMedium+6% Attack and Cast Speed
-4 Skill Cost
HuntingGoddess of HuntingMedium+6% Max Life
+6% Max Energy Shield
HuntingGoddess of HuntingMedium+3% Movement Speed
+15% Cooldown Recovery Speed for Mobility Skills
HuntingGoddess of HuntingMedium+14% Skill Area
+10% Projectile Speed
HuntingGoddess of HuntingMedium+14% Evasion
HuntingGoddess of HuntingMedium+16 Dexterity
HuntingGoddess of HuntingMedium+40% Attack Critical Strike Rating
HuntingGoddess of HuntingMedium+40% Spell Critical Strike Rating
HuntingGoddess of HuntingMedium+3% Life Regain
+3% Energy Shield Regain
HuntingGoddess of HuntingMicro+9% damage
HuntingGoddess of HuntingMicro+3% Attack and Cast Speed
HuntingGoddess of HuntingMicro+3% Max Life
+3% Max Energy Shield
HuntingGoddess of HuntingMicro+2% Movement Speed
HuntingGoddess of HuntingMicro+7% Skill Area
+5% Projectile Speed
HuntingGoddess of HuntingMicro+7% Evasion
HuntingGoddess of HuntingMicro+8 Dexterity
HuntingGoddess of HuntingMicro+12% damage if you have defeated an enemy recently
HuntingGoddess of HuntingMicro+3% Attack and Cast Speed
HuntingGoddess of HuntingMicro+9% damage
HuntingGoddess of HuntingMicro1.5% Life Regain
1.5% Energy Shield Regain
HuntingGoddess of HuntingMicro+10% Agility Blessing Duration
+3% Attack Speed and Cast Speed when having Agility Blessing
HuntingAssassinCoreConductiveChanges the base effect of Numbed to: +11% additional Lightning Damage taken (Max Divinity Effect: 1)
HuntingAssassinCoreQueer AngleYou and Minions deal Lucky Damage against Numbed enemies (Max Divinity Effect: 1)
HuntingAssassinCoreThunderclapIf you have Agility Blessing stacks when casting the Main Skill, consumes 1 stack(s) of Agility Blessing to make this skill deal +30% additional Lightning Damage (Max Divinity Effect: 1)
HuntingAssassinCoreTransition50% chance for this skill to deal +16% additional damage when casting a skill
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill (Max Divinity Effect: 1)
HuntingAssassinLegendary MediumImmune to Numbed
Minions are immune to Lightning Damage (Max Divinity Effect: 1)
HuntingAssassinLegendary MediumConverts 100% of Physical Damage to Lightning Damage
Converts 100% of Minion Physical Damage to Lightning Damage (Max Divinity Effect: 1)
HuntingAssassinLegendary Medium+12% Dexterity
HuntingAssassinLegendary MediumAdds 10% of Physical Damage as Lightning Damage
Adds 10% of Physical Damage as Lightning Damage to Minions
HuntingAssassinLegendary Medium+20% Numbed Effect (Max Divinity Effect: 1)
HuntingAssassinLegendary Medium-4% to the Max Life and Energy Shield thresholds for inflicting Numbed
Inflicts 1 additional stack(s) of Numbed (Max Divinity Effect: 1)
HuntingAssassinLegendary MediumInflicts Lightning Infiltration on Critical Strike
HuntingAssassinLegendary Medium+12% additional max damage
+12% additional Max Damage for Minions
HuntingAssassinMedium+18% Lightning Damage
+18% Minion Lightning Damage
HuntingAssassinMedium+6% Max Life
+6% Max Energy Shield
HuntingAssassinMedium+9% Projectile Speed
HuntingAssassinMedium+6% Attack and Cast Speed
HuntingAssassinMedium+14% Evasion
HuntingAssassinMedium+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
HuntingAssassinMedium+5% Dexterity
HuntingAssassinMedium+16% Lightning Damage
+12% Numbed chance
HuntingAssassinMicro+9% Lightning Damage
+9% Minion Lightning Damage
HuntingAssassinMicro+3% Max Life
+3% Max Energy Shield
HuntingAssassinMicro4.5% Projectile Speed
HuntingAssassinMicro+3% Attack and Cast Speed
HuntingAssassinMicro+7% Evasion
HuntingAssassinMicro+15% Critical Strike Rating
HuntingAssassinMicro+4% Lightning Resistance
HuntingAssassinMicro+8 Dexterity
HuntingAssassinMicro+9% Lightning Damage
+9% Minion Lightning Damage
HuntingAssassinMicro+8% Lightning Damage
+6% Numbed chance
HuntingAssassinMicro+9% Lightning Damage
+9% Minion Lightning Damage
HuntingAssassinMicro1.5% Lightning Penetration
1.5% Lightning Penetration for Minions
HuntingAssassinMicro+2% additional max damage
+2% additional Max Damage for Minions
HuntingBladerunnerCoreJoined ForceOff-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Max Divinity Effect: 1)
HuntingBladerunnerCorePreemptive Strike+1 initial Multistrike Count
-20% Attack Speed when performing Multistrikes (Max Divinity Effect: 1)
HuntingBladerunnerCoreQuick AdvancementMultistrikes deal 55% increasing damage
Minions' Multistrikes deal 55% increasing damage (Max Divinity Effect: 1)
HuntingBladerunnerCoreWaiting AttackConsumes all Agility Blessing every 8s. For each stack consumed, +5% additional damage in the next 8s (Max Divinity Effect: 1)
HuntingBladerunnerLegendary Medium25% chance to gain Attack Aggression on defeat (Max Divinity Effect: 1)
HuntingBladerunnerLegendary Medium35% of the bonuses for Movement Speed is also applied to the Cooldown Recovery Speed of Mobility skills
70% of the bonuses for Movement Speed is also applied to the Attack and Cast Speed of Mobility Skills (Max Divinity Effect: 1)
HuntingBladerunnerLegendary Medium+6% additional Attack Speed while Dual Wielding (Max Divinity Effect: 1)
HuntingBladerunnerLegendary Medium+5% additional Attack Damage for each unique type of weapon equipped while Dual Wielding
HuntingBladerunnerLegendary MediumGains a stack Agility Blessing when using Mobility Skills (Max Divinity Effect: 1)
HuntingBladerunnerLegendary MediumMultistrikes deal 16% increasing damage
HuntingBladerunnerLegendary Medium+1% Attack Speed per 40 Dexterity (Max Divinity Effect: 1)
HuntingBladerunnerMedium+18% Attack Damage
HuntingBladerunnerMedium+6% Max Life
+6% Max Energy Shield
HuntingBladerunnerMedium+6% Attack Speed
-4 Skill Cost
HuntingBladerunnerMedium+6% Attack Speed
HuntingBladerunnerMedium+9% Projectile Speed
HuntingBladerunnerMedium+20% Critical Strike Rating
+5% Critical Strike Damage
HuntingBladerunnerMedium+3% Life Regain
+3% Energy Shield Regain
HuntingBladerunnerMedium+14% Evasion
HuntingBladerunnerMedium+6% Attack Speed while Dual Wielding
HuntingBladerunnerMedium+18% Attack Damage when Dual Wielding
HuntingBladerunnerMedium+3% additional Attack Speed when performing Multistrikes
HuntingBladerunnerMicro+9% Attack Damage
HuntingBladerunnerMicro+3% Max Life
+3% Max Energy Shield
HuntingBladerunnerMicro+3% Attack Speed
HuntingBladerunnerMicro+3% Attack Speed
HuntingBladerunnerMicro4.5% Projectile Speed
HuntingBladerunnerMicro+15% Critical Strike Rating
HuntingBladerunnerMicro1.5% Life Regain
1.5% Energy Shield Regain
HuntingBladerunnerMicro+7% Evasion
HuntingBladerunnerMicro+9% Attack Damage when Dual Wielding
HuntingBladerunnerMicro2.5% Movement Speed
HuntingBladerunnerMicro+6% chance to Multistrike
+6% Minion Multistrike chance
HuntingBladerunnerMicro+8 Dexterity
HuntingDruidCoreAcquaintance+30% chance to trigger the Main Spell Skill 1 additional time when using it (Max Divinity Effect: 1)
HuntingDruidCoreCultivation+4% Cast Speed for each skill recently used, stacking up to 15 times (Max Divinity Effect: 1)
HuntingDruidCorePoisoned Relief+25% injury buffer
-15% additional damage taken at Low Life (Max Divinity Effect: 1)
HuntingDruidCoreRebirthConverts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval (Max Divinity Effect: 1)
HuntingDruidLegendary Medium+20% Spell Burst Charge Speed
HuntingDruidLegendary Medium+1% Cast Speed per 40 Dexterity (Max Divinity Effect: 1)
HuntingDruidLegendary MediumFor each Spell Skill used recently, +4% Critical Strike Damage, stacking up to 12 time(s) (Max Divinity Effect: 1)
HuntingDruidLegendary Medium25% chance to gain Spell Aggression on defeat (Max Divinity Effect: 1)
HuntingDruidLegendary MediumRegains additional Life based on Missing Energy Shield
Regains additional Energy Shield regain based on Missing Life (Max Divinity Effect: 1)
HuntingDruidLegendary Medium-16% additional Regain Interval
HuntingDruidLegendary Medium+3% Cast Speed per stack of Agility Blessing owned (Max Divinity Effect: 1)
HuntingDruidMedium+6% Cast Speed
HuntingDruidMedium+6% Max Life
HuntingDruidMedium+18% Spell Damage
HuntingDruidMedium+9% Projectile Speed
HuntingDruidMedium+14% Evasion
HuntingDruidMedium+20% Critical Strike Rating
+5% Critical Strike Damage
HuntingDruidMedium+6% Max Energy Shield
HuntingDruidMedium+6% Max Mana
Regenerates 0.6% Mana per second
HuntingDruidMedium+18% Spell Damage
HuntingDruidMedium+6% Cast Speed
HuntingDruidMicro+3% Cast Speed
HuntingDruidMicro+3% Max Life
HuntingDruidMicro+9% Spell Damage
HuntingDruidMicro4.5% Projectile Speed
HuntingDruidMicro+7% Evasion
HuntingDruidMicro+15% Critical Strike Rating
HuntingDruidMicro+3% Max Energy Shield
HuntingDruidMicro+4% Max Mana
HuntingDruidMicro+4% Spell Burst Charge Speed
HuntingDruidMicro+4% Spell Damage
+2% Cast Speed
HuntingDruidMicro+8 Dexterity
HuntingDruidMicro1.5% Life Regain
1.5% Energy Shield Regain
HuntingDruidMicro+10% Agility Blessing Duration
+3% Cast Speed when Agility Blessing is active
HuntingMarksmanCoreClose Range FireProjectiles deal up to +35% additional damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles (Max Divinity Effect: 1)
HuntingMarksmanCoreEuphoria+4% additional Evasion for every stack of Agility Blessing (Max Divinity Effect: 1)
HuntingMarksmanCoreGale60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage (Max Divinity Effect: 1)
HuntingMarksmanCoreMaster Escapist+1 Max Deflection stacks
Gains 1 stacks of Deflection on Evasion (Max Divinity Effect: 1)
HuntingMarksmanLegendary Medium+10% Projectile Speed
Projectile Damage increases with the distance traveled, dealing up to +48% damage to distant enemies
HuntingMarksmanLegendary Medium+60% Projectile Damage against enemies in proximity
HuntingMarksmanLegendary Medium+12% Evasion
+12% chance to avoid Elemental Ailments
HuntingMarksmanLegendary Medium+1% Evasion per 24 Dexterity (Max Divinity Effect: 1)
HuntingMarksmanLegendary MediumParabolic Projectile Splits quantity +1 (Max Divinity Effect: 1)
HuntingMarksmanLegendary Medium+1 Jumps
HuntingMarksmanLegendary Medium+2 Horizontal Projectile Penetration(s)
HuntingMarksmanLegendary Medium+6% Evasion per stack of Agility Blessing owned (Max Divinity Effect: 1)
HuntingMarksmanLegendary Medium+20% additional Evasion on Spell Damage (Max Divinity Effect: 1)
HuntingMarksmanMedium+18% Projectile Damage
HuntingMarksmanMedium+6% Max Life
HuntingMarksmanMedium+14% Evasion
HuntingMarksmanMedium+6% Attack and Cast Speed
HuntingMarksmanMedium+900 Evasion
HuntingMarksmanMedium+12% Projectile Speed
HuntingMarksmanMedium+30% Projectile Critical Strike Rating
HuntingMarksmanMedium+15% Projectile Critical Strike Damage
HuntingMarksmanMedium+3% chance to avoid damage
HuntingMarksmanMicro+9% Projectile Damage
HuntingMarksmanMicro+3% Max Life
HuntingMarksmanMicro+7% Evasion
HuntingMarksmanMicro+3% Attack and Cast Speed
HuntingMarksmanMicro+450 Evasion
HuntingMarksmanMicro+5% Projectile Damage
+3% Projectile Speed
HuntingMarksmanMicro+15% Projectile Critical Strike Rating
HuntingMarksmanMicro1.5% chance to avoid damage
HuntingMarksmanMicro+7% Evasion
HuntingMarksmanMicro+8 Dexterity
HuntingMarksmanMicro+9% Projectile Damage
HuntingMarksmanMicro+10% Agility Blessing Duration
+7% Evasion while Agility Blessing is active
HuntingMarksmanMicro+7% Evasion
KnowledgeGoddess of KnowledgeCoreBeacon+2 Max Spell Burst (Max Divinity Effect: 1)
KnowledgeGoddess of KnowledgeCoreBurning TouchHas Spell Aggression
+10% Spell Aggression Effect for every Main Spell Skill cast recently. Stacks up to 10 times (Max Divinity Effect: 1)
KnowledgeGoddess of KnowledgeCoreChilly+100% chance to gain 1 stack of Focus Blessing on hit
Max Focus Blessing Stacks +1 (Max Divinity Effect: 1)
KnowledgeGoddess of KnowledgeCoreInsight+30% additional Spell Damage
+25% additional Skill Cost (Max Divinity Effect: 1)
KnowledgeGoddess of KnowledgeCorePeculiar Vibe+50% chance to inflict Elemental Ailments
+25% additional damage against enemies with Elemental Ailments (Max Divinity Effect: 1)
KnowledgeGoddess of KnowledgeCoreWinterDeals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy has (Max Divinity Effect: 1)
KnowledgeGoddess of KnowledgeLegendary Medium+1 Spell Skill Level
KnowledgeGoddess of KnowledgeLegendary MediumMax Focus Blessing Stacks +1 (Max Divinity Effect: 1)
KnowledgeGoddess of KnowledgeLegendary MediumEnergy Shield Charge cannot be interrupted by damage for 1 s after it starts (Max Divinity Effect: 1)
KnowledgeGoddess of KnowledgeMedium+18% damage
KnowledgeGoddess of KnowledgeMedium+6% Cast Speed
-4 Skill Cost
+5% Movement Speed
KnowledgeGoddess of KnowledgeMedium+8% Max Mana
KnowledgeGoddess of KnowledgeMedium+20% Spell Critical Strike Rating
+5% Spell Critical Strike Damage
KnowledgeGoddess of KnowledgeMedium+6% Max Life
+6% Max Energy Shield
KnowledgeGoddess of KnowledgeMedium+14% Skill Area
+9% Projectile Speed
KnowledgeGoddess of KnowledgeMedium+8% Spell Burst Charge Speed
KnowledgeGoddess of KnowledgeMedium+18% Spell Damage
KnowledgeGoddess of KnowledgeMedium+3% Life Regain
+3% Energy Shield Regain
KnowledgeGoddess of KnowledgeMedium+16 Intelligence
KnowledgeGoddess of KnowledgeMicro+9% damage
KnowledgeGoddess of KnowledgeMicro+3% Cast Speed
2.5% Movement Speed
KnowledgeGoddess of KnowledgeMicro+4% Max Mana
KnowledgeGoddess of KnowledgeMicro+15% Spell Critical Strike Rating
KnowledgeGoddess of KnowledgeMicro+3% Max Life
+3% Max Energy Shield
KnowledgeGoddess of KnowledgeMicro+7% Skill Area
4.5% Projectile Speed
KnowledgeGoddess of KnowledgeMicro+4% Spell Burst Charge Speed
KnowledgeGoddess of KnowledgeMicro+9% Spell Damage
KnowledgeGoddess of KnowledgeMicro1.5% Life Regain
1.5% Energy Shield Regain
KnowledgeGoddess of KnowledgeMicro+8 Intelligence
KnowledgeGoddess of KnowledgeMicro+9% Spell Damage
KnowledgeGoddess of KnowledgeMicro+10% Focus Blessing Duration
+10% damage when Focus Blessing is active
KnowledgeGoddess of KnowledgeMicro+3% Max Energy Shield
KnowledgeArcanistCoreFull Load+40% additional damage for the next skill when Mana reaches the max (Max Divinity Effect: 1)
KnowledgeArcanistCoreMana20% of damage is taken from Mana before life
+12% additional Max Mana (Max Divinity Effect: 1)
KnowledgeArcanistCoreMind FocusChanges the base effect of Focus Blessing to: Adds Physical Damage equal to 1% of Max Mana to Attacks and Spells (Max Divinity Effect: 1)
KnowledgeArcanistCorePreparationAdds 1 Max Energy Shield for every 50 Mana consumed recently (Max Divinity Effect: 1)
KnowledgeArcanistLegendary Medium+20% Attack and Cast Speed when at Full Mana
+15% Max Mana
KnowledgeArcanistLegendary Medium+20% Spell Damage at Low Mana
+15% Max Mana
KnowledgeArcanistLegendary Medium8% of damage is taken from Mana before life
KnowledgeArcanistLegendary MediumMax Focus Blessing Stacks +1
Regenerates 0.4% Mana per second when Focus Blessing is active (Max Divinity Effect: 1)
KnowledgeArcanistLegendary Medium+1 Mana per 6 Intelligence (Max Divinity Effect: 1)
KnowledgeArcanistLegendary MediumConsumes 4% of current Mana when casting Main Skills
+8% additional Spell Damage (Max Divinity Effect: 1)
KnowledgeArcanistMedium+18% Spell Damage
KnowledgeArcanistMedium+6% Max Energy Shield
KnowledgeArcanistMedium+8% Max Mana
KnowledgeArcanistMedium+6% Attack and Cast Speed
KnowledgeArcanistMedium+30 Max Mana
Restores 6 Mana on hit. Interval: 0.1s
KnowledgeArcanistMedium+20% Critical Strike Rating
+5% Critical Strike Damage
KnowledgeArcanistMedium+3% Energy Shield Regain
KnowledgeArcanistMedium+20% Mana Regeneration Speed
KnowledgeArcanistMediumAdds 2% of Max Mana as Energy Shield
KnowledgeArcanistMedium+3% Sealed Mana Compensation
KnowledgeArcanistMicro+9% Spell Damage
KnowledgeArcanistMicro+3% Max Energy Shield
KnowledgeArcanistMicro+6% Max Mana
KnowledgeArcanistMicro+3% Attack and Cast Speed
KnowledgeArcanistMicro+15 Max Mana
KnowledgeArcanistMicro+15% Critical Strike Rating
KnowledgeArcanistMicro1.5% Energy Shield Regain
KnowledgeArcanistMicroRegenerates 0.6% Mana per second
KnowledgeArcanistMicro+4% Max Mana
KnowledgeArcanistMicro+3% Max Energy Shield
KnowledgeArcanistMicro+4% Max Mana
KnowledgeArcanistMicro+4% Max Mana
KnowledgeArcanistMicro+10% Focus Blessing Duration
Regenerates 0.4% Mana per second when Focus Blessing is active
KnowledgeArcanistMicro+8 Intelligence
KnowledgeArcanistMicro+9% Spell Damage
+8% Skill Cost
KnowledgeElementalistCoreFocusMax Channeled Stacks +1
+6% additional damage for every +1 additional Max Channeled Stack(s) (Max Divinity Effect: 1)
KnowledgeElementalistCorePenetratingWhen inflicting Ignite, Numbed, Frostbite/Freeze, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has (Max Divinity Effect: 1)
KnowledgeElementalistCoreQuick RitualMin Channeled Stacks +1
+20% additional damage Channeled Skills (Max Divinity Effect: 1)
KnowledgeElementalistCoreTranslucent+25% additional Lightning Damage if you have dealt Fire Damage recently
+25% additional Cold Damage if you have dealt Lightning Damage recently
+25% additional Fire Damage if you have dealt Cold Damage recently (Max Divinity Effect: 1)
KnowledgeElementalistLegendary Medium+24% chance to inflict Elemental Ailments
Adds 5 Base Elemental Ailment Damage
KnowledgeElementalistLegendary MediumUpon inflicting damage, penetrates 3% of Elemental Resistance for each type of Elemental Ailment the enemy has
KnowledgeElementalistLegendary Medium+60% damage while standing still
KnowledgeElementalistLegendary Medium-5% additional Elemental Damage taken for every type of Elemental Damage recently received (Max Divinity Effect: 1)
KnowledgeElementalistLegendary MediumMax Channeled Stacks +1
KnowledgeElementalistLegendary Medium+40% additional Beam Length (Max Divinity Effect: 1)
KnowledgeElementalistLegendary Medium+1 Fire Skill Level
KnowledgeElementalistLegendary Medium+1 Lightning Skill Level
KnowledgeElementalistLegendary Medium+1 Cold Skill Level
KnowledgeElementalistMedium+18% damage for Channeled Skills
KnowledgeElementalistMedium+6% Max Life
+6% Max Energy Shield
KnowledgeElementalistMedium+18% Elemental Damage
KnowledgeElementalistMedium+6% Attack and Cast Speed
-4 Skill Cost
KnowledgeElementalistMedium+20% Critical Strike Rating
+5% Critical Strike Damage
KnowledgeElementalistMedium+8% Max Mana
KnowledgeElementalistMedium+7% chance to avoid Elemental Ailments
KnowledgeElementalistMedium+6% damage for every +1 additional Max Channeled Stack(s)
KnowledgeElementalistMedium+12% Attack and Cast Speed when channeled stacks have not reached cap
KnowledgeElementalistMedium+5% Intelligence
KnowledgeElementalistMicro+9% damage for Channeled Skills
KnowledgeElementalistMicro+3% Max Life
+3% Max Energy Shield
KnowledgeElementalistMicro+9% Elemental Damage
KnowledgeElementalistMicro+3% Attack and Cast Speed
KnowledgeElementalistMicro+15% Critical Strike Rating
KnowledgeElementalistMicro+4% Max Mana
KnowledgeElementalistMicro+3% chance to avoid Elemental Ailments
KnowledgeElementalistMicro+12% chance to inflict Elemental Ailments
Damage Penetrates 1.5% Elemental Resistance
KnowledgeElementalistMicro+9% damage for Channeled Skills
KnowledgeElementalistMicro+3% Attack and Cast Speed for Channeled Skills
KnowledgeElementalistMicro+8 Intelligence
KnowledgeElementalistMicro+2% Elemental Resistance
KnowledgeElementalistMicroAdds 2 - 2 Fire Damage to Attacks and Spells
Adds 1 - 3 Lightning Damage to Attacks and Spells
Adds 2 - 2 Cold Damage to Attacks and Spells
KnowledgeMagisterCoreBarrier of RadianceEnergy Shield Charge started recently cannot be interrupted by damage
+50% Energy Shield Charge Speed (Max Divinity Effect: 1)
KnowledgeMagisterCoreBunchMax Focus Blessing Stacks +1
+3% additional Spell Damage per stack of Focus Blessing owned (Max Divinity Effect: 1)
KnowledgeMagisterCorePlay Safe100% of the bonuses and additional bonuses to Cast Speed is also applied to Spell Burst Charge Speed (Max Divinity Effect: 1)
KnowledgeMagisterCoreShell+35% additional Max Energy Shield
Your Max Life is set to 100 (Max Divinity Effect: 1)
KnowledgeMagisterLegendary MediumRestores 3% of Energy Shield on defeat (Max Divinity Effect: 1)
KnowledgeMagisterLegendary Medium+12% Spell Block Chance
+15% Energy Shield gained from Shield
KnowledgeMagisterLegendary MediumGains 1 stack(s) of Focus Blessing when activating Spell Burst (Max Divinity Effect: 1)
KnowledgeMagisterLegendary Medium-8% additional Energy Shield Regain Interval
+8% Energy Shield Regain
KnowledgeMagisterLegendary Medium+12% Intelligence
KnowledgeMagisterLegendary Medium+2 Max Energy Shield per 5 Intelligence (Max Divinity Effect: 1)
KnowledgeMagisterLegendary Medium+1 Max Spell Burst (Max Divinity Effect: 1)
KnowledgeMagisterLegendary Medium+5% Spell Critical Strike Damage per stack of Focus Blessing owned (Max Divinity Effect: 1)
KnowledgeMagisterLegendary MediumInflicts Frail on Spell hit (Max Divinity Effect: 1)
KnowledgeMagisterLegendary MediumImmediately starts Energy Shield Charge upon entering the Low Energy Shield status (Max Divinity Effect: 1)
KnowledgeMagisterMedium+18% Spell Damage
KnowledgeMagisterMedium+6% Max Mana
+18% Mana Regeneration Speed
KnowledgeMagisterMedium+6% Max Energy Shield
KnowledgeMagisterMedium+6% Cast Speed
KnowledgeMagisterMedium+24% Spell Damage when holding a shield
KnowledgeMagisterMedium+20% Spell Critical Strike Rating
+5% Spell Critical Strike Damage
KnowledgeMagisterMedium+8% Spell Burst Charge Speed
KnowledgeMagisterMicro+9% Spell Damage
KnowledgeMagisterMicro+4% Max Mana
KnowledgeMagisterMicro+3% Max Energy Shield
KnowledgeMagisterMicro+3% Cast Speed
KnowledgeMagisterMicro+12% Spell Damage when holding a shield
KnowledgeMagisterMicro+15% Spell Critical Strike Rating
KnowledgeMagisterMicro+3% Max Energy Shield
KnowledgeMagisterMicro+4% Spell Block Chance
KnowledgeMagisterMicro+10% Focus Blessing Duration
+10% Spell Damage when having Focus Blessing
KnowledgeMagisterMicro1.5% Energy Shield Regain
KnowledgeMagisterMicro+4% Spell Burst Charge Speed
KnowledgeMagisterMicro+8 Intelligence
KnowledgeMagisterMicro+75 Max Energy Shield
KnowledgeMagisterMicro+10% Focus Blessing Duration
+4% Cast Speed when Focus Blessing is active
KnowledgeMagisterMicro+9% Spell Damage
KnowledgeProphetCoreExtreme ColdnessFrostbite and Frostbite Rating will continue to be inflicted on Frozen enemies
After Freeze ends, Frostbite and all Frostbite Rating will no longer be removed. +20% of the retained Frostbite Rating
+25% additional Freeze Duration when an Elite is nearby (Max Divinity Effect: 1)
KnowledgeProphetCoreFrostbitten+25% additional damage against Frozen enemies
Inflicts Frostbite and 100 Frostbite Rating when dealing Cold Damage to an enemy for the first time (Max Divinity Effect: 1)
KnowledgeProphetCoreFrozen Lotus+25% additional Cold Damage
+25% additional Minion Cold Damage
Skills no longer cost Mana (Max Divinity Effect: 1)
KnowledgeProphetCoreMind BladeAdds 30% Physical Damage as Cold Damage when not wielding a Wand or Tin Staff
+25% additional Cold Damage when wielding a Wand or Tin Staff (Max Divinity Effect: 1)
KnowledgeProphetLegendary Medium+18% Cold Resistance
Minions are immune to Cold Damage
Minions are immune to Frostbite and Freeze (Max Divinity Effect: 1)
KnowledgeProphetLegendary MediumInflicts Cold Infiltration when dealing damage to Frozen enemies (Max Divinity Effect: 1)
KnowledgeProphetLegendary Medium+10% additional damage taken by enemies Frozen by you recently
KnowledgeProphetLegendary MediumInflicts 5 Frostbite Rating to Frostbitten enemies every second
KnowledgeProphetLegendary Medium+100% chance to gain a stack of Focus Blessing upon inflicting damage to a Frostbitten enemy. Interval: 0.1s (Max Divinity Effect: 1)
KnowledgeProphetLegendary MediumConverts 100% of Physical Damage to Cold Damage
Converts 100% of Minion Physical Damage to Cold Damage (Max Divinity Effect: 1)
KnowledgeProphetMedium+6% Max Life
+6% Max Energy Shield
KnowledgeProphetMedium+18% Cold Damage
+18% Minion Cold Damage
KnowledgeProphetMedium+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
KnowledgeProphetMedium+8% Max Mana
KnowledgeProphetMedium+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
KnowledgeProphetMedium+3% Life Regain
+3% Energy Shield Regain
KnowledgeProphetMedium+12% Freeze Duration
KnowledgeProphetMedium+10% Frostbite inflicted
KnowledgeProphetMedium+5% Intelligence
KnowledgeProphetMicro+6% chance to inflict Frostbite
+9% Cold Damage
KnowledgeProphetMicro+3% Max Life
+3% Max Energy Shield
KnowledgeProphetMicro+9% Cold Damage
+9% Minion Cold Damage
KnowledgeProphetMicro+12% chance to inflict Frostbite
+18% Cold Damage
KnowledgeProphetMicro+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
KnowledgeProphetMicro+4% Max Mana
KnowledgeProphetMicro+15% Critical Strike Rating
+15% Minion Critical Strike Rating
KnowledgeProphetMicro+4% Cold Resistance
KnowledgeProphetMicro1.5% Life Regain
1.5% Energy Shield Regain
KnowledgeProphetMicro1.5% Cold Penetration
1.5% Cold Penetration for Minions
KnowledgeProphetMicro+6% Freeze Duration
KnowledgeProphetMicro+5% Frostbite inflicted
KnowledgeProphetMicro+8 Intelligence
KnowledgeProphetMicro+10% Focus Blessing Duration
+10% damage when Focus Blessing is active
KnowledgeProphetMicro+9% Cold Damage
+9% Minion Cold Damage
MachinesGod of MachinesCoreIsomorphic ArmsMinions gain the Main-Hand Weapon's bonuses.
+30% additional Spell Damage for Minions when wielding a Wand or Tin Staff (Max Divinity Effect: 1)
MachinesGod of MachinesCoreMighty Guard+2 Minion Skill Level
+ 4 Command per second
+40 initial Growth for Spirit Magi (Max Divinity Effect: 1)
MachinesGod of MachinesCoreOrders+25% additional Minion Damage
+50% additional Summon Skill Cast Speed (Max Divinity Effect: 1)
MachinesGod of MachinesCoreOverly Modified+30% additional Sentry Damage, -50% non-Sentry Active Skill damage (Max Divinity Effect: 1)
MachinesGod of MachinesCoreSentryMax Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills (Max Divinity Effect: 1)
MachinesGod of MachinesCoreShrink BackGains Barrier every 1s
+50% Barrier Shield (Max Divinity Effect: 1)
MachinesGod of MachinesLegendary Medium+1 Minion Skill Level
MachinesGod of MachinesLegendary Medium+10% Life Regeneration Speed
-10% additional Energy Shield Charge Interval
+8% Movement Speed
MachinesGod of MachinesLegendary Medium+10% additional Sentry Damage if Sentry Skill is not used in the last 1 s
MachinesGod of MachinesMedium+18% damage
+18% Minion Damage
MachinesGod of MachinesMedium+6% Minion Attack and Cast Speed
Regenerates 8 Mana per second
MachinesGod of MachinesMedium+7% Sentry Skill Area
+20% Sentry Duration
+9% Sentry Projectile Speed
MachinesGod of MachinesMedium+15% Minion Critical Strike Damage
+10% Minion Skill Area
MachinesGod of MachinesMedium+6% Max Life
+6% Max Energy Shield
MachinesGod of MachinesMedium+20% Sentry Skill Critical Strike Rating
+5% Sentry Skill Critical Strike Damage
MachinesGod of MachinesMedium+27% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
MachinesGod of MachinesMedium+18% Minion Damage
MachinesGod of MachinesMedium+9% Spirit Magus Ultimate Cooldown Recovery Speed
MachinesGod of MachinesMedium+16% Barrier Shield
MachinesGod of MachinesMedium+24% Sentry Damage
MachinesGod of MachinesMedium+ 2 Command per second
Spirit Magi +6% chance to use an Enhanced Skill
MachinesGod of MachinesMedium+8% Sentry Skill cast frequency
MachinesGod of MachinesMicro+9% damage
+9% Minion Damage
MachinesGod of MachinesMicro+3% Minion Attack and Cast Speed
Regenerates 4 Mana per second
MachinesGod of MachinesMicro+7% Sentry Skill Area
+10% Sentry Duration
4.5% Sentry Projectile Speed
MachinesGod of MachinesMicro+15% Minion Critical Strike Rating
+7% Minion Skill Area
MachinesGod of MachinesMicro+3% Max Life
+3% Max Energy Shield
MachinesGod of MachinesMicro+15% Sentry Skill Critical Strike Rating
MachinesGod of MachinesMicro+9% Minion Damage
MachinesGod of MachinesMicro+8% Barrier Shield
MachinesGod of MachinesMicro+12% Sentry Damage
MachinesGod of MachinesMicro+9% Minion Damage
MachinesGod of MachinesMicro+ 1 Command per second
Spirit Magi +2% chance to use an Enhanced Skill
MachinesGod of MachinesMicroRegenerates 0.4% Life per second
+2% Energy Shield Charge Speed
+2% Movement Speed
MachinesGod of MachinesMicro+4% Sentry Skill cast frequency
MachinesAlchemistCoreBattle Trumpet-10% additional Minion Attack and Cast Speed
Spirit Magi +50% chance to use an Enhanced Skill (Max Divinity Effect: 1)
MachinesAlchemistCoreEmpowerThe number of Max Spirit Magi In Map is 1
+100% additional Spirit Magus Skill Damage (Max Divinity Effect: 1)
MachinesAlchemistCoreSource+50% Sealed Mana Compensation for Spirit Magus Skills
+30% additional Origin of Spirit Magus Effect
Spirit Magi +30% additional Empower Skill Effect (Max Divinity Effect: 1)
MachinesAlchemistCoreTalons of AbyssFor every 20 Growth a Spirit Magus has, it deals +1% additional damage
For every 40 Growth a Spirit Magus has, it +1% additional Ultimate Attack and Cast Speed (Max Divinity Effect: 1)
MachinesAlchemistLegendary Medium+1 Spirit Magus Skill Level
Spirit Magi -80% additional damage taken
MachinesAlchemistLegendary Medium+1 to Max Spirit Magi In Map
-40% additional Spirit Magus Skill Damage (Max Divinity Effect: 1)
MachinesAlchemistLegendary Medium+1 Passive Skill Level
MachinesAlchemistLegendary Medium8% of damage taken is transferred to a random Minion
Spirit Magi -80% additional damage taken (Max Divinity Effect: 1)
MachinesAlchemistLegendary Medium+15% Life Regeneration Speed
-15% additional Energy Shield Charge Interval
MachinesAlchemistMedium+18% Minion Damage
+18% damage
MachinesAlchemistMedium+6% Max Life
+6% Max Energy Shield
MachinesAlchemistMediumRegenerates 0.8% Life per second
MachinesAlchemistMedium+6% Minion Attack and Cast Speed
+6% Attack and Cast Speed
MachinesAlchemistMedium+16% Minion Damage
+24% chance for Minions to inflict Ailment
MachinesAlchemistMedium+20% Minion Critical Strike Rating
+5% Minion Critical Strike Damage
MachinesAlchemistMedium+6% Energy Shield Charge Speed
MachinesAlchemistMediumSpirit Magi +4% chance to use an Enhanced Skill
MachinesAlchemistMedium+9% Spirit Magus Ultimate Cooldown Recovery Speed
MachinesAlchemistMedium+24% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
MachinesAlchemistMedium+6% Max Life
+6% Max Energy Shield
MachinesAlchemistMicro+9% Minion Damage
+9% damage
MachinesAlchemistMicro+3% Max Life
+3% Max Energy Shield
MachinesAlchemistMicroRegenerates 0.4% Life per second
MachinesAlchemistMicro+3% Minion Attack and Cast Speed
+3% Attack and Cast Speed
MachinesAlchemistMicro+8% Minion Damage
+12% chance for Minions to inflict Ailment
MachinesAlchemistMicro+15% Minion Critical Strike Rating
MachinesAlchemistMicro+3% Energy Shield Charge Speed
MachinesAlchemistMicroSpirit Magi +2% chance to use an Enhanced Skill
MachinesAlchemistMicro4.5% Spirit Magus Ultimate Cooldown Recovery Speed
MachinesAlchemistMicro+12% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
MachinesAlchemistMicro+3% Max Life
+3% Max Energy Shield
MachinesAlchemistMicro+9% Spirit Magus Skill Damage
MachinesAlchemistMicro+4% Origin of Spirit Magus effect
MachinesAlchemistMicro+9% Minion Damage
+9% damage
MachinesAlchemistMicro12.5% Sealed Mana Compensation for Spirit Magus Skills
MachinesArtisanCoreCo-resonance+25% additional Sentry Damage
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency (Max Divinity Effect: 1)
MachinesArtisanCoreHeat Up+30% additional Sentry Damage if Sentry Skill has been cast recently
-30% additional Sentry Start Time (Max Divinity Effect: 1)
MachinesArtisanCoreKinetic Conversion100% chance to gain a Barrier for every 5 m you move
Refreshes Barrier when gaining Barrier
-40% additional Barrier Shield (Max Divinity Effect: 1)
MachinesArtisanCoreShared FateTriggers the Sentry Main Skill when there are no Sentries within 10 m. Interval: 1 s
The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity
+25% additional Sentry Damage (Max Divinity Effect: 1)
MachinesArtisanLegendary MediumGains 1 stack(s) of Tenacity Blessing every 1 s when having Barrier (Max Divinity Effect: 1)
MachinesArtisanLegendary Medium+8% additional Sentry Damage
-25% additional Sentry Start Time (Max Divinity Effect: 1)
MachinesArtisanLegendary Medium+8% Armor
Adds 0.5% of Armor to Barrier Shield
MachinesArtisanLegendary Medium+1 Sentry quantity that can be deployed at a time
MachinesArtisanLegendary Medium+30% Sentry Skill cast frequency
-5% additional Sentry Damage
MachinesArtisanLegendary Medium+8% Barrier Absorption Rate (Max Divinity Effect: 1)
MachinesArtisanMedium+24% Sentry Damage
MachinesArtisanMedium+6% Max Life
MachinesArtisanMedium+30% Sentry Skill Critical Strike Rating
MachinesArtisanMedium+6% Sentry Skill cast frequency
MachinesArtisanMedium+14% Barrier Shield
MachinesArtisanMedium+15% Sentry Skill Critical Strike Damage
MachinesArtisanMedium+6% Max Energy Shield
MachinesArtisanMedium+4% Movement Speed
+20% Sentry Damage when moving
MachinesArtisanMedium+20% Sentry Damage
+18% Sentry Skill Area
+9% Sentry Projectile Speed
MachinesArtisanMedium+14% Barrier Shield
MachinesArtisanMicro+12% Sentry Damage
MachinesArtisanMicro+3% Max Life
MachinesArtisanMicro+15% Sentry Skill Critical Strike Rating
MachinesArtisanMicro+3% Sentry Skill cast frequency
MachinesArtisanMicro+7% Barrier Shield
MachinesArtisanMicro+8% Sentry Skill Critical Strike Damage
MachinesArtisanMicro+3% Max Energy Shield
MachinesArtisanMicro+2% Movement Speed
MachinesArtisanMicro+12% Sentry Damage
MachinesArtisanMicro+8% Sentry Damage
-8% additional Sentry Start Time
MachinesArtisanMicro+7% Barrier Shield
MachinesArtisanMicro+7% Armor
MachinesArtisanMicro+12% Sentry Damage
MachinesArtisanMicro+3% Sentry Skill cast frequency
MachinesMachinistCoreBoss+1 to Max Summonable Synthetic Troops
+15% additional Minion Damage (Max Divinity Effect: 1)
MachinesMachinistCoreBurning AggressionGains 30 point(s) of Command every 2 s when there is an Elite within 10 m (Max Divinity Effect: 1)
MachinesMachinistCoreRallySynthetic Troop Minions summoned at a time +1
+25% additional Minion Damage (Max Divinity Effect: 1)
MachinesMachinistCoreUnited Stand-5% additional damage taken for every nearby Synthetic Troop Minion within 10m
-10% Minion aggressiveness (Max Divinity Effect: 1)
MachinesMachinistLegendary MediumAdds 10 Base Ailment Damage to Minions (Max Divinity Effect: 1)
MachinesMachinistLegendary Medium+8% additional Minion Damage if a Synthetic Troop Skill has been cast recently
MachinesMachinistLegendary Medium+1 Synthetic Troop Skill Level
MachinesMachinistLegendary Medium+1% Minion Attack and Cast Speed for every 2 Command owned (Max Divinity Effect: 1)
MachinesMachinistMedium+18% Minion Damage
MachinesMachinistMedium+6% Max Life
+6% Max Energy Shield
MachinesMachinistMedium+4% Max Life
Regenerates 0.6% Life per second
MachinesMachinistMedium+6% Minion Attack and Cast Speed
MachinesMachinistMedium+14% Barrier Shield
MachinesMachinistMedium+20% Minion Critical Strike Rating
+5% Minion Critical Strike Damage
MachinesMachinistMedium+14% Minion Max Life
MachinesMachinistMedium+4% Max Energy Shield
+4% Energy Shield Charge Speed
MachinesMachinistMedium+16% Minion Damage
+24% chance for Minions to inflict Ailment
MachinesMachinistMedium+4% chance for Synthetic Troop Minions to deal Double Damage
MachinesMachinistMedium+ 2 Command per second
MachinesMachinistMedium+6% Minion Life Regeneration Speed
MachinesMachinistMicro+9% Minion Damage
MachinesMachinistMicro+3% Max Life
+3% Max Energy Shield
MachinesMachinistMicro+2% Max Life
Regenerates 0.4% Life per second
MachinesMachinistMicro+3% Minion Attack and Cast Speed
MachinesMachinistMicro+7% Barrier Shield
MachinesMachinistMicro+15% Minion Critical Strike Rating
MachinesMachinistMicro+7% Minion Max Life
MachinesMachinistMicro+2% Max Energy Shield
+2% Energy Shield Charge Speed
MachinesMachinistMicro+8% Minion Damage
+12% chance for Minions to inflict Ailment
MachinesMachinistMicro+9% Minion Damage
MachinesMachinistMicro+ 1 Command per second
MachinesMachinistMicro+3% Minion Life Regeneration Speed
MachinesMachinistMicro+12% Minion Damage if a Synthetic Troop Skill has been cast recently
MachinesSteel VanguardCoreKnowledgeable+100% additional Focus Skill Damage
+50% Sealed Mana Compensation for Focus Skills (Max Divinity Effect: 1)
MachinesSteel VanguardCorePanaceaRestoration Skills: +100% restoration effect
Restoration Effect from Restoration Skills cannot be removed (Max Divinity Effect: 1)
MachinesSteel VanguardCoreReflection+6% additional damage for each type of Aura you are affected by
Minions +6% additional damage for each type of Aura they are affected by (Max Divinity Effect: 1)
MachinesSteel VanguardCoreResistance+1% chance to avoidElemental Ailments for every 1% effective Erosion Resistance (Max Divinity Effect: 1)
MachinesSteel VanguardLegendary Medium+1% Restoration Skill Effect for every 2% of Life lost (Max Divinity Effect: 1)
MachinesSteel VanguardLegendary MediumConverts 6% of Physical Damage taken to random Elemental Damage
MachinesSteel VanguardLegendary Medium8% additional damage applied to Life
Minions deal 8% additional damage to Life
MachinesSteel VanguardLegendary Medium+1 Focus Skill Level
MachinesSteel VanguardLegendary Medium+40% Barrier Shield
MachinesSteel VanguardMedium+18% damage
+18% Minion Damage
MachinesSteel VanguardMedium+6% Max Life
+6% Max Energy Shield
MachinesSteel VanguardMedium+4% Elemental Resistance
MachinesSteel VanguardMedium+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
MachinesSteel VanguardMedium+8% Erosion Resistance
MachinesSteel VanguardMedium+8% Max Mana
MachinesSteel VanguardMedium+3% Life Regain
+3% Energy Shield Regain
MachinesSteel VanguardMedium+1 Empower Skill Level
MachinesSteel VanguardMedium+3% Aura Effect
MachinesSteel VanguardMedium+9% Focus Speed
MachinesSteel VanguardMicro+9% damage
+9% Minion Damage
MachinesSteel VanguardMicro+3% Max Life
+3% Max Energy Shield
MachinesSteel VanguardMicro+2% Elemental Resistance
MachinesSteel VanguardMicro+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
MachinesSteel VanguardMicro+4% Erosion Resistance
MachinesSteel VanguardMicro+4% Max Mana
MachinesSteel VanguardMicro1.5% Life Regain
1.5% Energy Shield Regain
MachinesSteel VanguardMicroRestoration Skills gain 0.5 Charging Progress every second
MachinesSteel VanguardMicro+9% damage
+9% Minion Damage
MachinesSteel VanguardMicro+2% Aura Effect
MachinesSteel VanguardMicro4.5% Focus Speed
MachinesSteel VanguardMicro-4% additional Elemental Damage taken
MachinesSteel VanguardMicro+9% damage
+9% Minion Damage
MachinesSteel VanguardMicro+7% Barrier Shield
MightGod of MightCoreEliminationAttacks eliminate enemies under 18% Life on hit (Max Divinity Effect: 1)
MightGod of MightCoreGreat Strength-10% Attack Speed
+30% additional Attack Damage
+30% additional Ailment Damage dealt by attacks (Max Divinity Effect: 1)
MightGod of MightCoreHidden MasteryUnable to evade
Gains Attack Aggression when casting an Attack Skill
+15% Attack Speed and +15% additional Attack Damage when having Attack Aggression (Max Divinity Effect: 1)
MightGod of MightCoreJudgment+100% chance for Attacks to inflict Paralysis on hit
+25% additional Critical Strike Damage against Paralyzed enemies (Max Divinity Effect: 1)
MightGod of MightCoreMomentum+30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat. (Max Divinity Effect: 1)
MightGod of MightCoreTenacity+100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
Max Tenacity Blessing Stacks +1 (Max Divinity Effect: 1)
MightGod of MightLegendary MediumMax Tenacity Blessing Stacks +1 (Max Divinity Effect: 1)
MightGod of MightLegendary Medium+1 to Attack Skill Level
MightGod of MightLegendary Medium+2% Life Regeneration Speed per stack of Tenacity Blessing owned
25 Life Regeneration per second per stack of Tenacity Blessing owned (Max Divinity Effect: 1)
MightGod of MightLegendary Medium+8% additional Attack Damage if you have used a Warcry Skill in the last 8s
MightGod of MightMedium+18% damage
MightGod of MightMedium+6% Attack Speed
-4 Attack Skill Cost
MightGod of MightMedium+18% Attack Damage
MightGod of MightMedium+20% Attack Critical Strike Rating
+5% Critical Strike Damage
MightGod of MightMedium+10% Armor
+4% Max Life
MightGod of MightMedium+14% Skill Area
+10% Projectile Speed
MightGod of MightMedium+16 Strength
MightGod of MightMedium+18% Attack Damage
+4% Movement Speed
MightGod of MightMedium+4% Max Life
+3% Life Regain
MightGod of MightMedium+10% Warcry Cooldown Recovery Speed
MightGod of MightMicro+9% damage
MightGod of MightMicro+3% Attack Speed
MightGod of MightMicro+9% Attack Damage
MightGod of MightMicro+10% Attack Critical Strike Rating
+3% Critical Strike Damage
MightGod of MightMicro+5% Armor
+2% Max Life
MightGod of MightMicro+7% Skill Area
+5% Projectile Speed
MightGod of MightMicro+8 Strength
MightGod of MightMicro+9% Attack Damage
+2% Movement Speed
MightGod of MightMicro+2% Max Life
1.5% Life Regain
MightGod of MightMicro+10% Tenacity Blessing Duration
+10% Attack Damage when Tenacity Blessing is active
MightGod of MightMicro+9% Attack Damage
MightGod of MightMicroRegenerates 0.4% Life per second
MightOnslaughterCoreFocused StrikeArea Skills deal up to +32% additional damage to enemies at the center
Minions' Area Skills deal up to 32% additional damage to enemies at the center (Max Divinity Effect: 1)
MightOnslaughterCoreSacrificeChanges the base effect of Tenacity Blessing to: +8% additional damage (Max Divinity Effect: 1)
MightOnslaughterCoreSweep+25% additional Attack Damage when holding a Two-Handed Weapon
+25% Attack Skill Area when holding a Two-Handed Weapon (Max Divinity Effect: 1)
MightOnslaughterCoreWell MatchedDeals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
-15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows (Max Divinity Effect: 1)
MightOnslaughterLegendary MediumGains 1 stack(s) of Tenacity Blessing per second when at Full Life (Max Divinity Effect: 1)
MightOnslaughterLegendary Medium-6% additional damage taken (Max Divinity Effect: 1)
MightOnslaughterLegendary Medium+40% Skill Area if Main Skill is not used in the last 2 s (Max Divinity Effect: 1)
MightOnslaughterLegendary Medium+10% additional Base Damage for Two-Handed Weapons
MightOnslaughterLegendary Medium+80% inflicted Paralysis Effect when holding a Two-Handed Weapon
MightOnslaughterLegendary Medium+12% Strength
MightOnslaughterMedium+18% Attack Damage
MightOnslaughterMedium+6% Max Life
MightOnslaughterMedium+18% Area Damage
MightOnslaughterMedium+30% Attack Damage
-5% Attack Speed
MightOnslaughterMedium+3% Life Regain
MightOnslaughterMedium+20% Attack Critical Strike Rating
+5% Critical Strike Damage
MightOnslaughterMedium+6% Defense
MightOnslaughterMedium+14% Skill Area
MightOnslaughterMedium+4% additional Base Damage for Two-Handed Weapons
MightOnslaughterMedium+40% Attack Critical Strike Rating when holding a Two-Handed Weapon
MightOnslaughterMicro+9% Attack Damage
MightOnslaughterMicro+3% Max Life
MightOnslaughterMicro+9% Area Damage
MightOnslaughterMicro+18% Attack Damage
-4% Attack Speed
MightOnslaughterMicro1.5% Life Regain
MightOnslaughterMicro+15% Attack Critical Strike Rating
MightOnslaughterMicro+3% Defense
MightOnslaughterMicro+7% Skill Area
MightOnslaughterMicro+10% Tenacity Blessing Duration
+10% Attack Damage when Tenacity Blessing is active
MightOnslaughterMicro+12% Attack Damage when holding a Two-Handed Weapon
MightOnslaughterMicro-4% additional Physical Damage taken
MightOnslaughterMicro+9% Area Damage
MightOnslaughterMicro+4% Strength
MightThe BraveCoreEmber Armor+25% Armor Effective Rate for Non-Physical Damage (Max Divinity Effect: 1)
MightThe BraveCoreFormlessDoubles Max Warcry Skill Effects
+66% Warcry Skill Area (Max Divinity Effect: 1)
MightThe BraveCoreResolve+4% additional Armor per stack of Tenacity Blessing owned (Max Divinity Effect: 1)
MightThe BraveCoreStatic+12% additional damage every 0.25s while standing still, up to +48% additional damage
Removes the effect when no longer standing still (Max Divinity Effect: 1)
MightThe BraveLegendary Medium+40% Defense gained from Chest Armor
MightThe BraveLegendary Medium+6% Armor per stack of Tenacity Blessing owned (Max Divinity Effect: 1)
MightThe BraveLegendary Medium+8% additional Attack Damage when holding a One-Handed Weapon
MightThe BraveLegendary Medium+5% Block Ratio when holding a Shield (Max Divinity Effect: 1)
MightThe BraveLegendary MediumThe minimum number of enemies affected by Warcry +4 (Max Divinity Effect: 1)
MightThe BraveLegendary Medium+1% Armor for every 24 Strength (Max Divinity Effect: 1)
MightThe BraveLegendary Medium0.5% Elemental Resistance per 3000 Armor. Stacks up to 6% .
0.5% Erosion Resistance per 3000 Armor. Stacks up to 6% .
MightThe BraveMedium+18% Attack Damage
MightThe BraveMedium+5% Max Life
Regenerates 0.5% Life per second
MightThe BraveMedium+14% Armor
MightThe BraveMedium+6% Attack Speed
-4 Skill Cost
MightThe BraveMedium+900 Armor
MightThe BraveMedium+20% Attack Critical Strike Rating
+5% Critical Strike Damage
MightThe BraveMedium+8% Attack Block Chance
MightThe BraveMedium+3% Life Regain
MightThe BraveMedium+18% Attack Damage when holding a One-Handed Weapon
MightThe BraveMedium+12% damage dealt when holding a shield
+4% Attack Block Chance when holding a shield
MightThe BraveMedium+6% Warcry Effect
MightThe BraveMicro+9% Attack Damage
MightThe BraveMicro+3% Max Life
MightThe BraveMicro+7% Armor
MightThe BraveMicro+3% Attack Speed
MightThe BraveMicro+450 Armor
MightThe BraveMicro+15% Attack Critical Strike Rating
MightThe BraveMicro+4% Attack Block Chance
MightThe BraveMicro+7% Armor
MightThe BraveMicro1.5% Life Regain
MightThe BraveMicro+25% chance to gain 1 stacks of Tenacity Blessing when taking damage. Interval: 1 s
MightThe BraveMicro+9% Attack Damage when holding a One-Handed Weapon
MightThe BraveMicro+5% Warcry Cooldown Recovery Speed
MightThe BraveMicro+8 Strength
MightThe BraveMicro+2% Elemental Resistance
+2% Erosion Resistance
MightWarlordCoreFuelingThe Fire Resistance of enemies within 10m is fixed at 0 (Max Divinity Effect: 1)
MightWarlordCoreRockConverts 3% of Physical Damage taken to Fire Damage for every stack of Tenacity Blessing you have (Max Divinity Effect: 1)
MightWarlordCoreStarfire+1 Ignite limit
+30% Ignite Duration (Max Divinity Effect: 1)
MightWarlordCoreTrue FlameWhen an enemy is Ignited, 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage (Max Divinity Effect: 1)
MightWarlordLegendary Medium+4% Max Fire Resistance
MightWarlordLegendary MediumImmune to Ignite
Minions are immune to Fire Damage (Max Divinity Effect: 1)
MightWarlordLegendary MediumConverts 100% Physical Damage to Fire Damage
Converts 100% of Minion's Physical Damage to Fire Damage (Max Divinity Effect: 1)
MightWarlordLegendary MediumInflicts Fire Infiltration when dealing Fire Damage to Ignited enemies (Max Divinity Effect: 1)
MightWarlordLegendary Medium+1% Fire Damage per 12 Strength
+1% Minion Fire Damage per 12 Strength (Max Divinity Effect: 1)
MightWarlordLegendary Medium+10% additional Fire Damage dealt by the next Main Skill every 1 s
MightWarlordLegendary MediumInflicts 1 additional stack(s) of Ignite
MightWarlordMedium+18% Fire Damage
+18% Minion Fire Damage
MightWarlordMedium+6% Max Life
+6% Max Energy Shield
MightWarlordMedium+18% Fire Damage Over Time
+18% Minion Fire Damage
MightWarlordMedium+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
MightWarlordMedium+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
MightWarlordMedium+3% Life Regain
+3% Energy Shield Regain
MightWarlordMedium+16% Ignite damage
+12% chance to Ignite targets
+20% Ignite chance for Minions
MightWarlordMedium+18% Fire Damage
+18% Minion Fire Damage
MightWarlordMedium+15% Affliction Effect
+15% Minion Affliction Effect
+8 Affliction inflicted per second
+8 Affliction inflicted per second by Minions
MightWarlordMicro+9% Fire Damage
+9% Minion Fire Damage
MightWarlordMicro+3% Max Life
+3% Max Energy Shield
MightWarlordMicro+9% Fire Damage Over Time
+9% Minion Fire Damage
MightWarlordMicro+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
MightWarlordMicro+4% Fire Resistance
MightWarlordMicro+15% Critical Strike Rating
+15% Minion Critical Strike Rating
MightWarlordMicro1.5% Life Regain
1.5% Energy Shield Regain
MightWarlordMicro+8% Ignite damage
+6% chance to Ignite targets
+10% Ignite chance for Minions
MightWarlordMicro+9% Fire Damage
+9% Minion Fire Damage
MightWarlordMicro+3% Max Life
+3% Max Energy Shield
MightWarlordMicro+9% Fire Damage
+9% Minion Fire Damage
MightWarlordMicro+2% Fire Penetration against Ignited enemies
+2% Minion Fire Penetration against Ignited enemies
MightWarlordMicro+9% Fire Damage Over Time
+9% Minion Fire Damage
Adds 10 Base Ignite Damage
MightWarlordMicro+8 Strength
MightWarlordMicro+9% Fire Damage
MightWarriorCoreArcaneConverts 100% of Mana Cost to Life Cost
+25% additional Max Life (Max Divinity Effect: 1)
MightWarriorCoreLife PathDouble Life Regain
Life Regain is only effective when Life is lower than 50% (Max Divinity Effect: 1)
MightWarriorCoreNo Lose Ends+50% additional Attack Damage at Low Life
Your Max Energy Shield is fixed at 0 (Max Divinity Effect: 1)
MightWarriorCoreSurvival Will+30% additional Attack Damage when not at Low Life
Restores 40% Max Life at Low Life. Interval: 10 s (Max Divinity Effect: 1)
MightWarriorLegendary Medium0.3% Attack Speed for every 1% of Life lost (Max Divinity Effect: 1)
MightWarriorLegendary Medium-15% additional Life Regain Interval
Consumes 2% of current Life when you use Attack Skills
MightWarriorLegendary MediumRestores 3% of Life on defeat (Max Divinity Effect: 1)
MightWarriorLegendary Medium+8% additional damage if you have lost Life recently
MightWarriorLegendary Medium+25% additional damage against Low Life enemies (Max Divinity Effect: 1)
MightWarriorLegendary MediumGains a stack of Fortitude when using a Melee Skill (Max Divinity Effect: 1)
MightWarriorLegendary Medium+1 Max Life per 5 Strength (Max Divinity Effect: 1)
MightWarriorMedium+18% damage
MightWarriorMedium+6% Defense
MightWarriorMedium+6% Max Life
MightWarriorMedium+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
MightWarriorMedium+80 Max Life
MightWarriorMedium+20% Critical Strike Rating
+5% Critical Strike Damage
MightWarriorMediumRegenerates 0.8% Life per second
MightWarriorMedium+50% damage against Low Life enemies
MightWarriorMedium+3% injury buffer
MightWarriorMicro+9% damage
MightWarriorMicro+3% Defense
MightWarriorMicro+3% Max Life
MightWarriorMicro+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
MightWarriorMicro+40 Max Life
MightWarriorMicro+15% Critical Strike Rating
MightWarriorMicroRegenerates 0.4% Life per second
MightWarriorMicro1.5% Life Regain
MightWarriorMicro+3% Max Life
MightWarriorMicro+9% damage
MightWarriorMicro+12% damage if you have taken damage recently
MightWarriorMicro+8 Strength
MightWarriorMicro+3% Max Life
WarGod of WarCoreAmbition+100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby (Max Divinity Effect: 1)
WarGod of WarCoreBlunt+30% additional Physical Damage
Enemies +20% Injury Buffer (Max Divinity Effect: 1)
WarGod of WarCoreCohesion+50% additional Critical Strike Rating for the next Main Skill used every 1 s (Max Divinity Effect: 1)
WarGod of WarCoreDeterminedUpon taking fatal damage, you have a 50% chance to keep at least 1 Life (Max Divinity Effect: 1)
WarGod of WarCoreGravity+25% additional Melee Damage
Melee Skill has reversed knockback direction (Max Divinity Effect: 1)
WarGod of WarCoreShooting Arrows+25% additional Projectile Damage
+50% Knockback distance (Max Divinity Effect: 1)
WarGod of WarLegendary Medium10% chance to restore 15% of Life, Energy Shield, and Mana when Blocking (Max Divinity Effect: 1)
WarGod of WarLegendary Medium+33% Trauma Reaping Duration
WarGod of WarLegendary Medium+1 Physical Skill Level
WarGod of WarLegendary Medium+8% additional Physical Damage while having Fervor
WarGod of WarMedium+18% damage
WarGod of WarMedium+25% Critical Strike Rating
-4 Skill Cost
WarGod of WarMedium+14% Skill Area
+10% Projectile Speed
+3% Movement Speed
WarGod of WarMedium+6% Attack and Cast Speed
WarGod of WarMedium+4% Attack Block Chance
+4% Spell Block Chance
WarGod of WarMedium+6% Max Life
+6% Max Energy Shield
WarGod of WarMedium+16% Critical Strike Damage
WarGod of WarMedium+18% Physical Damage
WarGod of WarMedium+3% Life Regain
+3% Energy Shield Regain
WarGod of WarMicro+9% damage
WarGod of WarMicro+15% Critical Strike Rating
WarGod of WarMicro+7% Skill Area
+5% Projectile Speed
+2% Movement Speed
WarGod of WarMicro+3% Attack and Cast Speed
WarGod of WarMicro+2% Attack Block Chance
+2% Spell Block Chance
WarGod of WarMicro+3% Max Life
+3% Max Energy Shield
WarGod of WarMicro+8% Critical Strike Damage
WarGod of WarMicro+6% chance to inflict Trauma
+8% Trauma Damage
WarGod of WarMicro+9% Physical Damage
WarGod of WarMicro1.5% Life Regain
1.5% Energy Shield Regain
WarGod of WarMicro+9% Physical Damage
WarRangerCoreFlukeLucky Critical Strike (Max Divinity Effect: 1)
WarRangerCoreImpendingEvery 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 times (Max Divinity Effect: 1)
WarRangerCoreKeep It UpWhen triggering a Critical Strike, gains the following buff for the next 4s: +7% additional damage and -25% Critical Strike Rating on Critical Strike. Interval: 0.5s (Max Divinity Effect: 1)
WarRangerCoreRapid ShotsProjectile Damage increases with the distance traveled, dealing up to +35% additional damage to Distant enemies (Max Divinity Effect: 1)
WarRangerLegendary Medium100% chance to gain Agility Blessing on Critical Strike (Max Divinity Effect: 1)
WarRangerLegendary Medium0.5% Critical Strike Damage per Fervor Rating
WarRangerLegendary Medium+25% chance to Mark the enemy on Critical Strike
+20% Mark effect (Max Divinity Effect: 1)
WarRangerLegendary MediumCritical Strikes can eliminate enemies under 8% Life (Max Divinity Effect: 1)
WarRangerLegendary Medium+10% additional damage taken by enemies in Proximity
WarRangerLegendary Medium120% of the increase/decrease on Knockback distance is also applied to damage bonus (Max Divinity Effect: 1)
WarRangerMedium+30% Critical Strike Rating
WarRangerMedium+6% Max Life
+6% Max Energy Shield
WarRangerMedium+25% damage dealt to Nearby enemies
WarRangerMedium+25% damage to Distant enemies
WarRangerMedium+15% Critical Strike Damage
WarRangerMedium+6% Attack and Cast Speed
WarRangerMedium+4% Attack Block Chance
+4% Spell Block Chance
WarRangerMedium+18% Area Damage
WarRangerMedium+18% Projectile Damage
+9% Projectile Speed
WarRangerMedium+18% Melee Damage
WarRangerMedium+15% Knockback distance
WarRangerMicro+15% Critical Strike Rating
WarRangerMicro+3% Max Life
+3% Max Energy Shield
WarRangerMicro+9% damage
WarRangerMicro7.5% Critical Strike Damage
WarRangerMicro+3% Attack and Cast Speed
WarRangerMicro+2% Attack Block Chance
+2% Spell Block Chance
WarRangerMicro+9% Area Damage
WarRangerMicro+9% Projectile Damage
4.5% Projectile Speed
WarRangerMicro+4% Fervor effect
WarRangerMicro+15% Critical Strike Rating
WarRangerMicro+9% Melee Damage
WarRangerMicro+10% chance to cause Knockbacks
WarRangerMicro+9% damage
WarRoninCoreCentralizeGains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed (Max Divinity Effect: 1)
WarRoninCoreEndless FervorHave Fervor
+12% Fervor effect (Max Divinity Effect: 1)
WarRoninCoreFalling Leaves-20% additional damage for Weapons
+40% additional Attack Damage (Max Divinity Effect: 1)
WarRoninCoreTradeoff+20% additional Attack Speed when Dexterity is no less than Strength
+25% additional Attack Damage when Strength is no less than Dexterity (Max Divinity Effect: 1)
WarRoninLegendary Medium+32% chance to Multistrike
WarRoninLegendary MediumEvery 1 s, +10% additional Melee Damage for the next Main Skill used
WarRoninLegendary Medium+12% Steep Strike chance.
WarRoninLegendary Medium+33% Demolisher Charge Restoration Speed
WarRoninLegendary MediumShadow Quantity +1 (Max Divinity Effect: 1)
WarRoninLegendary Medium+20% Fervor effect
WarRoninMedium+18% Melee Damage
WarRoninMedium+6% Max Life
+6% Max Energy Shield
WarRoninMedium+18% Melee Damage
WarRoninMedium+6% Attack Speed
WarRoninMedium+10% Armor
+10% Evasion
WarRoninMedium+20% Critical Strike Rating
+10% Critical Strike Damage
WarRoninMedium+4% Attack Block Chance
+4% Spell Block Chance
WarRoninMedium+4% Strength
+4% Dexterity
WarRoninMedium+3% Life Regain
+3% Energy Shield Regain
WarRoninMedium+8% Fervor effect
WarRoninMicro+9% Melee Damage
WarRoninMicro+3% Max Life
+3% Max Energy Shield
WarRoninMicro+9% Melee Damage
WarRoninMicro+3% Attack Speed
WarRoninMicro+5% Armor
+5% Evasion
WarRoninMicro+15% Critical Strike Rating
WarRoninMicro+2% Attack Block Chance
+2% Spell Block Chance
WarRoninMicro+6 Strength
+6 Dexterity
WarRoninMicro+6% Attack Speed
-6% Melee Damage
WarRoninMicro+18% Melee Damage
-4% Attack Speed
WarRoninMicro1.5% Life Regain
1.5% Energy Shield Regain
WarRoninMicro+4% Fervor effect
WarRoninMicro+9% Melee Damage
WarSentinelCoreAutomatic UpgradeGains a stack of Fortitude when using a Melee Skill
+4% additional damage per 1 stack(s) of Fortitude (Max Divinity Effect: 1)
WarSentinelCoreDefensiveness+25% Block Ratio (Max Divinity Effect: 1)
WarSentinelCoreFull Defense+25% additional Defense gained from Shield
-1% additional Damage Over Time taken for every 1% Block Ratio (Max Divinity Effect: 1)
WarSentinelCoreLast StandBlock Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90% (Max Divinity Effect: 1)
WarSentinelLegendary Medium+6% Life Regain
Restores 15% of Missing Life when suffer a Severe Injury (Max Divinity Effect: 1)
WarSentinelLegendary Medium+6% Energy Shield Regain
Restores 15% Missing Energy Shield when suffer Severe Injury (Max Divinity Effect: 1)
WarSentinelLegendary Medium+3 Defensive Skill Level (Max Divinity Effect: 1)
WarSentinelLegendary MediumGains 1 stack(s) of Tenacity Blessing every 1 s if you have Blocked recently (Max Divinity Effect: 1)
WarSentinelLegendary Medium+40% Defense from Shield
WarSentinelLegendary Medium+5% Block Ratio
Restores 1% Missing Life and Energy Shield when blocking (Max Divinity Effect: 1)
WarSentinelLegendary Medium+35% Armor if you have Blocked recently (Max Divinity Effect: 1)
WarSentinelLegendary Medium+4% Attack Block Chance
+4% Spell Block Chance
+40% damage if you have Blocked recently
WarSentinelMedium+18% damage
WarSentinelMedium+6% Max Life
+6% Max Energy Shield
WarSentinelMedium+4% Attack Block Chance
+12% damage
WarSentinelMedium+6% Attack and Cast Speed
WarSentinelMedium+8% Spell Block Chance
WarSentinelMedium+20% Critical Strike Rating
+10% Critical Strike Damage
WarSentinelMedium+12% damage dealt when holding a shield
+4% Attack and Cast Speed while holding a Shield
WarSentinelMicro+9% damage
WarSentinelMicro+3% Max Life
+3% Max Energy Shield
WarSentinelMicro+2% Attack Block Chance
+6% damage
WarSentinelMicro+3% Attack and Cast Speed
WarSentinelMicro+4% Spell Block Chance
WarSentinelMicro+15% Critical Strike Rating
WarSentinelMicro1.5% Life Regain
1.5% Energy Shield Regain
WarSentinelMicro+3% Defense
WarSentinelMicro+12% damage dealt when holding a shield
WarSentinelMicro+2% Attack Block Chance
+2% Spell Block Chance
WarSentinelMicro+4% Defense when holding a Shield
WarSentinelMicro+3% Max Life
+3% Max Energy Shield
WarSentinelMicro+7% Armor
WarSentinelMicro+2% Attack Block Chance
+2% Spell Block Chance
WarShadowdancerCoreBrutality+33% additional Physical Damage
+30% additional Minion Physical Damage
-1% additional Elemental Damage for every 3 level(s). (Max Divinity Effect: 1)
WarShadowdancerCoreHair-trigger+2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered (Max Divinity Effect: 1)
WarShadowdancerCoreInstant Smash+80% additional Trauma Damage dealt by Critical Strikes (Max Divinity Effect: 1)
WarShadowdancerCoreOpen Wounds+50% Trauma Duration when inflicting Trauma on Trauma enemies
+125% Critical Strike Damage against Traumatized enemies
Minions +125% Critical Strike Damage against Traumatized enemies (Max Divinity Effect: 1)
WarShadowdancerLegendary MediumImmune to Trauma
Minions are immune to Physical Damage (Max Divinity Effect: 1)
WarShadowdancerLegendary Medium+1% Movement Speed per 10 Fervor Rating
WarShadowdancerLegendary Medium+1 Physical Skill Level
Physical Damage can't be converted to other types of damage
WarShadowdancerLegendary Medium+8% Armor DMG Mitigation Penetration
+8% Armor DMG Mitigation Penetration for Minions
WarShadowdancerLegendary Medium+12% additional Trauma Damage dealt by Critical Strikes
WarShadowdancerLegendary Medium+50% chance to Weaken nearby enemies when triggering any skill (Max Divinity Effect: 1)
WarShadowdancerMedium+18% Physical Damage
+18% Physical Damage for Minions
WarShadowdancerMedium+5% Max Life
Regenerates 0.6% Life per second
WarShadowdancerMedium+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
-4 Skill Cost
WarShadowdancerMedium+12% chance to inflict Trauma
+16% Trauma Damage
+20% chance for Minions to inflict Trauma
WarShadowdancerMedium+16% Critical Strike Damage
+16% Minion Critical Strike Damage
WarShadowdancerMedium+6% Max Energy Shield
WarShadowdancerMedium+30% Critical Strike Rating
+30% Minion Critical Strike Rating
WarShadowdancerMedium+9% Armor
+9% Evasion
-4% additional Physical Damage taken
WarShadowdancerMedium+22% Physical Damage
-12% Elemental Damage
+22% Physical Damage for Minions
WarShadowdancerMicro+9% Physical Damage
+9% Physical Damage for Minions
WarShadowdancerMicro+3% Max Life
WarShadowdancerMicro+3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
WarShadowdancerMicro+6% chance to inflict Trauma
+8% Trauma Damage
+10% chance for Minions to inflict Trauma
WarShadowdancerMicro+7% Armor
WarShadowdancerMicro+8% Critical Strike Damage
+8% Minion Critical Strike Damage
WarShadowdancerMicro+3% Max Energy Shield
WarShadowdancerMicro+15% Critical Strike Rating
+15% Minion Critical Strike Rating
WarShadowdancerMicro+5% Armor
+5% Evasion
WarShadowdancerMicro+4% Fervor effect
WarShadowdancerMicro+9% Physical Damage
+9% Physical Damage for Minions
WarShadowdancerMicro+9% Physical Damage
+9% Physical Damage for Minions
WarShadowdancerMicro+9% Trauma Damage
Adds 8 Base Trauma Damage
WarShadowdancerMicro+9% damage for Triggered Skills