Blend | |
---|---|
Type | Effect |
Aromatic | [Caged Fury] -6% additional Attack Speed (multiplies) for every 1 time(s) you cast an Attack Mobility Skill in the last 2s +15% additional Attack Speed and +35% additional Attack Damage after using a Mobility Skill. The effect falls off to 0 within 2s |
Aromatic | [Divine Grace] Gains 1 stack(s) of a random Blessing every second. Interval: 1s +1% additional damage per stack of Blessing, up to 10% -1% additional damage taken per stack of Blessing, up to 10% |
Aromatic | [Comradeship] Minions gain the Belt's bonuses -10% additional Minion Damage |
Aromatic | [Rotted Taboo] Takes 100 Secondary Erosion Damage when casting an Erosion Skill. Interval: 0.1s +6 to Erosion Skill Level Erosion Skills are guaranteed to inflict all types of Ailment on hit |
Aromatic | [Hallowed Journey] Triggers Lv. 40 Blurry Steps, Secret Origin Unleash, and Arcane Circle after consuming a total of 5000 Mana. Interval: 2s |
Core | [Affliction] +30 Affliction inflicted per second +30% additional Affliction effect |
Core | [Ambition] +100% chance to gain 10 Fervor rating on hit Gains Fervor when there are enemies Nearby |
Core | [Beyond Cure] Upon inflicting damage, +6% additional Erosion Damage for every stack of Wilt or Deterioration the enemy has, up to an additional +30% |
Core | [Blunt] +30% additional Physical Damage Enemies +20% Injury Buffer |
Core | [Bunch] Max Focus Blessing Stacks +1 +3% additional Spell Damage per stack of Focus Blessing owned |
Core | [Co-resonance] +25% additional Sentry Damage Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency |
Core | [Cohesion] +50% additional Critical Strike Rating for the next Main Skill used every 1 s |
Core | [Dirty Tricks] Guaranteed to inflict all types of Ailment on hit Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies) When Minions deal damage, +6% additional damage for every type of Ailment the enemy has (multiplies) |
Core | [Elimination] Attacks eliminate enemies under 18% Life on hit |
Core | [Frostbitten] +25% additional damage against Frozen enemies Inflicts Frostbite and 100 Frostbite Rating when dealing Cold Damage to an enemy for the first time |
Core | [Frozen Lotus] +25% additional Cold Damage +25% additional Minion Cold Damage Skills no longer cost Mana |
Core | [Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage |
Core | [Hair-trigger] +2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered |
Core | [Impending] Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 times |
Core | [Impermanence] -90% additional Min Physical Damage, and +80% additional Max Physical Damage -40% additional min damage +40% additional max damage |
Core | [Indifference] +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damage |
Core | [Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon |
Core | [Last Stand] Block Ratio is set to 0% For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90% |
Core | [Mighty Guard] +2 Minion Skill Level + 4 Command per second +40 initial Growth for Spirit Magi |
Core | [No Lose Ends] +50% additional Attack Damage at Low Life Your Max Energy Shield is fixed at 0 |
Core | [Peculiar Vibe] +50% chance to inflict Elemental Ailments +25% additional damage against enemies with Elemental Ailments |
Core | [Perception] +100% chance to gain 1 stacks of Agility Blessing on hit Max Agility Blessing Stacks +1 |
Core | [Plague] +20% Movement Speed when defeating Wilted enemies recently +15% additional Wilt Damage |
Core | [Queer Angle] You and Minions deal Lucky Damage against Numbed enemies |
Core | [Quick Ritual] Min Channeled Stacks +1 +20% additional damage Channeled Skills |
Core | [Rally] Synthetic Troop Minions summoned at a time +1 +25% additional Minion Damage |
Core | [Reflection] +6% additional damage for each type of Aura you are affected by Minions +6% additional damage for each type of Aura they are affected by |
Core | [Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage |
Core | [Sentry] Max Sentry Quantity +1 +100% additional Cast Speed for Sentry Skills |
Core | [Source] +50% Sealed Mana Compensation for Spirit Magus Skills +30% additional Origin of Spirit Magus Effect Spirit Magi +30% additional Empower Skill Effect |
Core | [Starfire] +1 Ignite limit +30% Ignite Duration |
Core | [Steady Accumulation] +15% Combo Finisher Amplification +1 Combo Points gained from Combo Starters |
Core | [Subtle Impact] Blur gains an additional effect: +25% additional Damage Over Time |
Core | [Transition] 50% chance for this skill to deal +16% additional damage when casting a skill 25% chance for this skill to deal +32% additional damage when casting a skill 10% chance for this skill to deal +80% additional damage when casting a skill |
Core | [Well Matched] Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows -15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows |
Core | [Winter] Deals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy has |
Medium | Multistrikes deal 16% increasing damage |
Medium | -4% to the Max Life and Energy Shield thresholds for inflicting Numbed Inflicts 1 additional stack(s) of Numbed |
Medium | +1 Jumps |
Medium | +1 all skills' level |
Medium | +1 Max Spell Burst |
Medium | +1 Minion Skill Level |
Medium | +1 to Attack Skill Level |
Medium | +1% Attack Speed per 40 Dexterity |
Medium | +1% Movement Speed per 10 Fervor Rating |
Medium | +10% additional Base Damage for Two-Handed Weapons |
Medium | +10% additional damage taken by enemies Frozen by you recently |
Medium | +100% chance to gain Blur on defeat |
Medium | +12% Steep Strike chance. |
Medium | +12% additional max damage +12% additional Max Damage for Minions |
Medium | +12% additional Sentry Damage if Sentry Skill is not used in the last 1 s |
Medium | +15% Life Regeneration Speed -15% additional Energy Shield Charge Interval |
Medium | +20% chance to cause Blinding on hit +25% Critical Strike Damage Mitigation against Blinded enemies |
Medium | +40% Defense gained from Chest Armor |
Medium | +5% Block Ratio Restores 1% Missing Life and Energy Shield when blocking |
Medium | +8% Barrier Absorption Rate |
Medium | +8% additional Deterioration Damage +5% additional Deterioration Duration |
Medium | +8% Armor DMG Mitigation Penetration +8% Armor DMG Mitigation Penetration for Minions |
Medium | 120% of the increase/decrease on Knockback distance is also applied to damage bonus |
Medium | 8% of damage is taken from Mana before life |
Medium | 8% of damage taken is transferred to a random Minion Spirit Magi -80% additional damage taken |
Medium | Converts 6% of Physical Damage taken to random Elemental Damage |
Medium | Critical Strikes can eliminate enemies under 8% Life |
Medium | Gains 1 stack(s) of Focus Blessing when Reaping |
Medium | Immediately starts Energy Shield Charge upon entering the Low Energy Shield status |
Medium | Immune to Ignite Minions are immune to Fire Damage |
Medium | Max Agility Blessing Stacks +1 |
Medium | Max Focus Blessing Stacks +1 |
Medium | Max Tenacity Blessing Stacks +1 |
Medium | Max Channeled Stacks +1 |
Medium | Restores 3% of Life on defeat |
Medium | Upon inflicting damage, +15% damage for every type of Ailment the enemy has When Minions deal damage, +15% damage for every type of Ailment the enemy has |
Destiny | ||
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Type | Name | Effect |
Dual Kismet | Bird in a Pond | Activates the following effects when there are 2 of this Kismet on the same pact page: Immune to crowd control effects -25% Defense |
Dual Kismet | Bounded Holy Maiden | Activates the following effects when there are 2 of this Kismet on the same pact page: Unable to inflict Ignite, Numbed, Wilt, and Trauma Inflicts Paralysis, Blind, Weaken, Slow, Taunt, and Frostbite on hit -60% Crowd Control Effect |
Dual Kismet | Butterfly in a Bottle | Activates the following effects when there are 2 of this Kismet on the same pact page: Immune to Trauma, Wilt, and Ignite -8% Elemental Resistance |
Dual Kismet | Dark Moon | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains the Origin of Spirit Magus Effect of a Lv. 20 Erosion Magus +30% Origin of Spirit Magus Effect |
Dual Kismet | Destiny's Betrayal | Activates the following effects when there are 2 of this Kismet on the same pact page: Changes the negative effects from Dream Interpretation into positive effects |
Dual Kismet | Echidna | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains Lv. 20 Precise: Acuteness Focus +60% Focus Buff Effect |
Dual Kismet | Evil Flame | Activates the following effects when there are 2 of this Kismet on the same pact page: 15% chance to cause an explosion when defeating a Cursed enemy with an Attack or Spell, dealing Physical Damage equal to 25% of its Max Life +15% Skill Area |
Dual Kismet | Fire in the Stone | Activates the following effects when there are 2 of this Kismet on the same pact page: +100% Fire Resistance when you have Steadfast -25% Lightning Resistance -25% Cold Resistance |
Dual Kismet | Fire Plume | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains the Origin of Spirit Magus Effect of a Lv. 20 Fire Magus +30% Origin of Spirit Magus Effect |
Dual Kismet | Fish in a Cage | Activates the following effects when there are 2 of this Kismet on the same pact page: Immune to Elemental Ailments -25% Erosion Resistance |
Dual Kismet | Flash Flood | Activates the following effects when there are 2 of this Kismet on the same pact page: Halves Spell Burst Upper Limit +8% additional Attack and Cast Speed for every Spell Burst triggered recently, up to 40% |
Dual Kismet | Ghost Bee | Activates the following effects when there are 2 of this Kismet on the same pact page: +96% Shadow Tracking Area +96% Shadow Strike Skill Area |
Dual Kismet | God's Fall | Activates the following effects when there are 2 of this Kismet on the same pact page: +2 to all skills' level When casting a skill, lose 5% of current Life and Energy Shield |
Dual Kismet | Great Library | Activates the following effects when there are 2 of this Kismet on the same pact page: Additionally increases damage by 2% (stacks) for every unique Kismet installed Reduces your damage taken by 1% (multiplies) for every unique Kismet installed |
Dual Kismet | Hanging Bird | Activates the following effects when there are 2 of this Kismet on the same pact page: Evading has the Lucky effect when having at least 3 stacks of Deflection -50% additional Evasion |
Dual Kismet | Hatch Out | Activates the following effects when there are 2 of this Kismet on the same pact page: -5 to Aura Skill Level and +30% Sealed Mana Compensation when you have no Energy Shield |
Dual Kismet | Headless | Activates the following effects when there are 2 of this Kismet on the same pact page: -50% Helmet Defense +100% Chest Armor Defense |
Dual Kismet | Heartless | Activates the following effects when there are 2 of this Kismet on the same pact page: -100% additional Chest Armor Defense +30% additional Helmet, Glove, and Boot Defense |
Dual Kismet | Hot Ice | Activates the following effects when there are 2 of this Kismet on the same pact page: Unable to Freeze -75% inflicted Frostbite Rating |
Dual Kismet | Hunter's Hand | Activates the following effects when there are 2 of this Kismet on the same pact page: Triggers the Main Active Skill 0.5s after using an Attack Horizontal Projectile Skill. Interval: 1s Triggers the Main Active Skill 1s after using an Attack Horizontal Projectile Skill. Interval: 1s Triggers the Main Active Skill 1.5s after using an Attack Horizontal Projectile Skill. Interval: 1s |
Dual Kismet | Ice Flower | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains the Origin of Spirit Magus Effect of a Lv. 20 Frost Magus +30% Origin of Spirit Magus Effect |
Dual Kismet | Iron Wall | Activates the following effects when there are 2 of this Kismet on the same pact page: Dual Wielding provides 30% Block Ratio instead of 30% Attack Block Chance |
Dual Kismet | Mammoth | Activates the following effects when there are 2 of this Kismet on the same pact page: Triggers Lv. 20 Resurrection Warcry on hit. Interval: 3s |
Dual Kismet | Mechanical Tree | Activates the following effects when there are 2 of this Kismet on the same pact page: +10% additional Synthetic Troop Minion Damage for every Spirit Magus +8% additional Spirit Magi Damage for every Synthetic Troop |
Dual Kismet | Mighty Arrow | Activates the following effects when there are 2 of this Kismet on the same pact page: -25% additional Projectile Speed and -25% Projectile Duration +25% additional Attack Horizontal Projectile Damage taken by nearby enemies |
Dual Kismet | Mirror Cracks | Activates the following effects when there are 2 of this Kismet on the same pact page: -3 to Defensive Skill Level +45% Defensive Skill Effect |
Dual Kismet | Mountain God | Activates the following effects when there are 2 of this Kismet on the same pact page: Adds 2% Armor to Barrier Shield |
Dual Kismet | Peerless | Activates the following effects when there are 2 of this Kismet on the same pact page: +1 Combo Finisher charge The time before Combo Sequence resets is fixed at 0.3s |
Dual Kismet | Pendulum | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains 1 stack of Deflection for every 5m of movement 10% chance to gain 3 stacks of Deflection when gaining Deflection |
Dual Kismet | Perched River | Activates the following effects when there are 2 of this Kismet on the same pact page: +2 to Spell Burst Upper Limit Critical Strikes have the Unlucky effect |
Dual Kismet | Plague Source | Activates the following effects when there are 2 of this Kismet on the same pact page: 0.5s after dealing Damage Over Time, Reaps 3s of Damage Over Time. Cooldown: 99s |
Dual Kismet | Pointer | Activates the following effects when there are 2 of this Kismet on the same pact page: +1 Max Deflection Gains 1 additional stack of Deflection |
Dual Kismet | Prophet | Activates the following effects when there are 2 of this Kismet on the same pact page: Injury Buffer is fixed at 0 Restores 10% Missing Life when taking Hit Damage. Interval: 0.05s |
Dual Kismet | Queen Ant | Activates the following effects when there are 2 of this Kismet on the same pact page: +3% additional Ultimate Damage and Ailment Damage dealt by Ultimate (multiplies) for all Spirit Magi for every Ultimate used by a Spirit Magus recently. Stacks up to 3 times |
Dual Kismet | Rock Core | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains the Origin of Spirit Magus Effect of a Lv. 20 Rock Magus +30% Origin of Spirit Magus Effect |
Dual Kismet | Shadow | Activates the following effects when there are 2 of this Kismet on the same pact page: +2,000 Evasion -20% Chance to Avoid Damage +30% Movement Speed after evading. The effect falls off to 0 within 10s |
Dual Kismet | Sky Piercer | Activates the following effects when there are 2 of this Kismet on the same pact page: +50% Attack Horizontal Projectile Speed and +10% additional Attack Horizontal Projectile Damage within 3s after using a Mobility Skill |
Dual Kismet | Solid Rock | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains a stack of Fortitude when using a Melee Skill +2 Max Fortitude Stacks |
Dual Kismet | Spindle | Activates the following effects when there are 2 of this Kismet on the same pact page: Triggers Lv. 25 Corruption upon inflicting damage. Cooldown: 0.2s -50% Curse Skill Area |
Dual Kismet | Spirit Orb | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains Void Orbs every 0.5s while standing still. Stacks up to 5 times |
Dual Kismet | Star-Chasing Arrow | Activates the following effects when there are 2 of this Kismet on the same pact page: +15% additional damage for Attack Horizontal Projectiles Upon inflicting damage to distant enemies, Attack Horizontal Projectiles have a 30% chance to refresh the cooldown of Mobility Skills. Interval: 0.5s |
Dual Kismet | Sun Slash | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains Blazing Sun |
Dual Kismet | Three-Eyed Cat | Activates the following effects when there are 2 of this Kismet on the same pact page: -5% Sealed Mana Compensation +30% additional damage when simultaneously affected by Aura, Focus, and Origin of Spirit Magus |
Dual Kismet | Thunder Branch | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains the Origin of Spirit Magus Effect of a Lv. 20 Thunder Magus +30% Origin of Spirit Magus Effect |
Dual Kismet | Twin Cities | Activates the following effects when there are 2 of this Kismet on the same pact page: Every 4s, alternate between gaining Lv. 12 Delayed Pain and Frost Shield for 5s |
Dual Kismet | Two-Headed Crow | Activates the following effects when there are 2 of this Kismet on the same pact page: You can inflict 1 additional Curse Enemies are immune to Curse until they have max Affliction |
Dual Kismet | Unholy Grail | Activates the following effects when there are 2 of this Kismet on the same pact page: -40% Restoration Duration for Restoration Skills When casting a Restoration Skill, gains 4 stacks of a random Blessing |
Dual Kismet | Viper | Activates the following effects when there are 2 of this Kismet on the same pact page: Gains Lv. 20 Precise: Corrosion Focus +60% Focus Buff Effect |
Dual Kismet | Witch's Cauldron | Activates the following effects when there are 2 of this Kismet on the same pact page: When at full Energy Shield, removes all Energy Shields, +20% additional Max Mana, and +10% additional Spell Damage for 4s |
Dual Kismet | Wraith | Activates the following effects when there are 2 of this Kismet on the same pact page: Adds 25% Non-Erosion Damage as Erosion Damage |
Kismet | Ascetic | +(1.7–1.9)% Double Damage Chance for Combo Finishers for every 1 Combo Point(s) consumed |
Kismet | Ashes | +(10–12)% additional Fire Damage against Ignited enemies -50% chance to Ignite targets |
Kismet | Black Square | +(8–10)% Max Energy Shield +5% additional Damage Over Time -10% additional Energy Shield Charge Interval |
Kismet | Bouquet | +(3–4)% additional Spirit Magi Damage for every Spirit Magus you have |
Kismet | Civet | Gains a stack of Agility Blessing per 0.5 s when moving |
Kismet | Creek | Restoration Skills gain 1 Charging Progress every second +(6–9)% Movement Speed while the Restoration Skill lasts |
Kismet | Double Blade | +(12–15)% Main-Hand Weapon Critical Strike Rating and adds (10–12) - (15–17) Physical Damage to the Off-Hand Weapon while Dual Wielding |
Kismet | Fisherman | +(100–120)% Mark Effect when an Elite is in proximity The knockback direction is reversed for Horizontal Projectiles |
Kismet | Fluffy Ball | +(40–60)% Critical Strike Damage Mitigation |
Kismet | Giant | +(4–6)% chance to deal Triple Damage for Attack Skills when holding a Two-Handed Weapon |
Kismet | Giant Bear | +(50–60)% Melee Attack Critical Strike Damage against Elites |
Kismet | Green Shoot | +(50–60) initial Growth for Spirit Magi Spirit Magi +20% Cooldown Recovery Speed |
Kismet | Growth Ring | +(10–15)% Terra Skill Duration +50% chance to +100% Skill Area when casting a Terra Skill +50% chance to -75% additional Skill Area when casting a Terra Skill |
Kismet | Guard | +(5–6)% additional Sentry Skill Cast Frequency +1 Sentry quantity that can be deployed at a time |
Kismet | Guillotine | +(4–6)% Steep Strike chance. +(4–6)% additional Steep Strike Damage |
Kismet | Hawk | Immune to Blinding Blinds nearby enemies when using an Attack Projectile Skill |
Kismet | Hound | +(16–20)% chance to Multistrike Multistrikes deal (8–10)% increasing damage |
Kismet | Hunter | Projectile Damage increases with the distance traveled, dealing up to +(70–100)% damage to distant enemies Projectile Damage increases with the distance traveled, increasing the Critical Strike Rating by up to +(70–100)% against distant enemies |
Kismet | Ice Soul | Inflicts Frostbite on nearby enemies |
Kismet | Leader | + 2 Command per second +(15–20)% Minion Max Life |
Kismet | Lion | For each time Warcry has been cast recently, +(4–5)% Warcry Effect. Stacks up to 3 time(s) |
Kismet | Longevity Tree | +(2–3)% Max Elemental Resistance |
Kismet | Mercury Bottle | +(70–80) Affliction inflicted per second |
Kismet | Mouth of the Spring | +(12–15)% Spell Burst Charge Speed -5% additional damage taken when Spell Burst Charge is activated |
Kismet | Pale Fox | Gains 1 stack(s) of Focus Blessing when using a Non-Main Skill |
Kismet | Prosthetics | +(9–12)% Physique for Synthetic Troop Minions +(9–12)% chance for Synthetic Troop Minions to deal Double Damage |
Kismet | Red Leech | +(100–150)% Critical Strike Rating against Traumatized enemies -30% Critical Strike Damage against Traumatized enemies |
Kismet | Ripple | When activating Spell Burst, +(8–10)% Skill Area for each time Spell Burst is activated |
Kismet | Sacred Crest | (-60–-40)% Cursed Effect |
Kismet | Scale | +(35–40)% Attack Damage for each unique type of weapon equipped while Dual Wielding |
Kismet | Scorpion Stinger | +(3–5)% Skill Effect Duration +2% Reaping Cooldown Recovery Speed for each Reap dealt recently, up to 20% |
Kismet | Screw | +(120–150) Minion Critical Strike Rating -1% additional Minion Attack and Cast Speed for every 2 Synthetic Troop Minions you have |
Kismet | Shackles | Gains (40–45)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 1 s. |
Kismet | Shadow Mage | +(40–50)% Sentry Duration +10% additional Cast Speed for Sentry Skills |
Kismet | Shield | +(16–20)% Defense when holding a Shield +(4–5)% Movement Speed when holding a Shield |
Kismet | Spades | +(8–10)% Max Life +5% additional Damage Over Time Regenerates 1% Life per second |
Kismet | Spider Fluid | +1% damage per stack of Wilt inflicted recently. Stacks up to 80 time(s) Adds 5 Base Wilt Damage |
Kismet | Star Trail | +45% for the effects of Micro Fates in all Pact Branches |
Kismet | Stone Bear | Gains 1 stack(s) of Tenacity Blessing when Regaining |
Kismet | Synthetic Heart | Max Synthetic Troop Quantity +1 |
Kismet | Tiger Roar | +100% chance to inflict Intimidated on hit +(10–12)% additional damage against Low Life enemies |
Kismet | Tiger's Chain | When casting Combo Starters, Reverse Knocks Back enemies within 8 m by (1.5–2) m The effective radius is affected by Skill Area bonuses +8% Knockback Distance for each Combo Finisher cast recently. Stacks up to 5 time(s) +(4–6)% additional Combo Skill Damage |
Kismet | Volcano | -15% chance to Ignite targets When Ignite is inflicted, Ignite spreads and +(10–12)% additional Ignite Damage taken by Nearby enemies |
Kismet | War Hammer | +(50–60)% Demolisher Charge Restoration Speed when wielding a hammer |
Kismet | Wind Chime | Spirit Magi +(12–15)% chance to use an Enhanced Skill |
Kismet | Witch Cloak | (8–10)% of damage is taken from Mana before life |
Medium Fate | Affliction Effect | +(20–26)% Affliction Effect |
Medium Fate | Armor | +(14–18)% Armor |
Medium Fate | Attack Block Chance | +(12–15)% Attack Block Chance |
Medium Fate | Attack Cast Speed | +(10–12)% Attack and Cast Speed +(10–12)% Minion Attack and Cast Speed |
Medium Fate | Attack Damage | +(28–36)% Attack Damage |
Medium Fate | Aura Effect | +(5–7)% Aura Effect |
Medium Fate | Block Ratio | +(4–6)% Block Ratio |
Medium Fate | Cold Resistance | +(10–14)% Cold Resistance |
Medium Fate | Command | + (2–4) Command per second |
Medium Fate | Critical Strike Damage | +(24–30)% Critical Strike Damage +(24–30)% Minion Critical Strike Damage |
Medium Fate | Critical Strike Rating | +(48–60)% Critical Strike Rating +(48–60)% Minion Critical Strike Rating |
Medium Fate | Curse Effect | +(4–6)% curse effect |
Medium Fate | Dexterity | +(24–30) Dexterity |
Medium Fate | Double Damage Chance | +(4–6)% chance to deal Double Damage +(4–6)% chance for Minions to deal Double Damage |
Medium Fate | Energy Shield | +(10–12)% Max Energy Shield |
Medium Fate | Energy Shield Charge Speed | +(6–10)% Energy Shield Charge Speed |
Medium Fate | Energy Shield Restored on Defeat | Restores (0.2–0.4)% of Energy Shield on defeat |
Medium Fate | Erosion Resistance | +(10–14)% Erosion Resistance |
Medium Fate | Evade | +(14–18)% Evasion |
Medium Fate | Fire Resistance | +(10–14)% Fire Resistance |
Medium Fate | Focus Speed | +(14–18)% Focus Speed |
Medium Fate | Growth | +(20–24) initial Growth for Spirit Magi |
Medium Fate | Intelligence | +(24–30) Intelligence |
Medium Fate | Life Regeneration | +(6–10)% Life Regeneration Speed |
Medium Fate | Life Restored on Defeat | Restores (0.4–0.6)% of Life on defeat |
Medium Fate | Lightning Resistance | +(10–14)% Lightning Resistance |
Medium Fate | Mana% | +(12–16)% Max Mana |
Medium Fate | Max Cold Resistance | +(2–4)% Max Cold Resistance |
Medium Fate | Max Erosion Resistance | +(2–4)% Max Erosion Resistance |
Medium Fate | Max Fire Resistance | +(2–4)% Max Fire Resistance |
Medium Fate | Max Lightning Resistance | +(2–4)% Max Lightning Resistance |
Medium Fate | Movement Speed | +(4–6)% Movement Speed |
Medium Fate | Multistrike Chance | +(20–24)% chance to Multistrike |
Medium Fate | Multistrike Increment | Multistrikes deal (10–12)% increasing damage |
Medium Fate | Numbed Chance and Effect | +(10–12)% Numbed chance +(10–12)% Numbed Effect |
Medium Fate | Origin of Spirit Magus | +(15–18)% Origin of Spirit Magus effect |
Medium Fate | Reaping Duration | +(20–26)% Reaping Duration |
Medium Fate | Seal Compensation | +(4–6)% Sealed Mana Compensation |
Medium Fate | Spell Block Chance | +(12–15)% Spell Block Chance |
Medium Fate | Spell Damage | +(28–36)% Spell Damage +(28–36)% Minion Damage |
Medium Fate | Strength | +(24–30) Strength |
Micro Fate | Affliction Effect | +(10–13)% Affliction Effect |
Micro Fate | Armor | +(7–9)% Armor |
Micro Fate | Attack Block Chance | +(6–8)% Attack Block Chance |
Micro Fate | Attack Cast Speed | +(4–6)% Attack and Cast Speed +(4–6)% Minion Attack and Cast Speed |
Micro Fate | Attack Damage | +(14–18)% Attack Damage |
Micro Fate | Aura Effect | +(2–3)% Aura Effect |
Micro Fate | Block Ratio | +(1–3)% Block Ratio |
Micro Fate | Cold Resistance | +(5–7)% Cold Resistance |
Micro Fate | Command | + (1–2) Command per second |
Micro Fate | Critical Strike Damage | +(12–15)% Critical Strike Damage +(12–15)% Minion Critical Strike Damage |
Micro Fate | Critical Strike Rating | +(24–30)% Critical Strike Rating +(24–30)% Minion Critical Strike Rating |
Micro Fate | Curse Effect | +(1–3)% curse effect |
Micro Fate | Deterioration Chance | +(2–4)% Deterioration Chance |
Micro Fate | Deterioration Duration | +(3–5)% additional Deterioration Duration |
Micro Fate | Dexterity | +(12–15) Dexterity |
Micro Fate | Double Damage Chance | +(1–3)% chance to deal Double Damage +(1–3)% chance for Minions to deal Double Damage |
Micro Fate | Energy Shield | +(5–6)% Max Energy Shield |
Micro Fate | Energy Shield Charge Speed | +(3–5)% Energy Shield Charge Speed |
Micro Fate | Energy Shield Restored on Defeat | Restores (0.1–0.2)% of Energy Shield on defeat |
Micro Fate | Erosion Resistance | +(5–7)% Erosion Resistance |
Micro Fate | Evade | +(7–9)% Evasion |
Micro Fate | Fire Resistance | +(5–7)% Fire Resistance |
Micro Fate | Focus Speed | +(7–9)% Focus Speed |
Micro Fate | Growth | +(10–12) initial Growth for Spirit Magi |
Micro Fate | Ignite Damage Mitigation | (-36–-30)% additional Ignite Damage taken (-36–-30)% Ignite Effect received |
Micro Fate | Intelligence | +(12–15) Intelligence |
Micro Fate | Life Regeneration | +(3–5)% Life Regeneration Speed |
Micro Fate | Life Restored on Defeat | Restores (0.2–0.3)% of Life on defeat |
Micro Fate | Lightning Resistance | +(5–7)% Lightning Resistance |
Micro Fate | Mana% | +(6–8)% Max Mana |
Micro Fate | Max Cold Resistance | +(1–2)% Max Cold Resistance |
Micro Fate | Max Erosion Resistance | +(1–2)% Max Erosion Resistance |
Micro Fate | Max Fire Resistance | +(1–2)% Max Fire Resistance |
Micro Fate | Max Lightning Resistance | +(1–2)% Max Lightning Resistance |
Micro Fate | Movement Speed | +(1–3)% Movement Speed |
Micro Fate | Multistrike Chance | +(10–12)% chance to Multistrike |
Micro Fate | Multistrike Increment | Multistrikes deal (4–6)% increasing damage |
Micro Fate | Numbed Chance and Effect | +(4–6)% Numbed chance +(4–6)% Numbed Effect |
Micro Fate | Numbed Effect Mitigation | (-55–-45)% Numbed Effect received |
Micro Fate | Origin of Spirit Magus | +(7–9)% Origin of Spirit Magus effect |
Micro Fate | Paralysis Effect Mitigation | (-55–-45)% Paralysis Effect received |
Micro Fate | Reaping Duration | +(10–13)% Reaping Duration |
Micro Fate | Seal Compensation | +(1–3)% Sealed Mana Compensation |
Micro Fate | Slow Effect Mitigation | (-55–-45)% Slow Effect received |
Micro Fate | Spell Block Chance | +(6–8)% Spell Block Chance |
Micro Fate | Spell Damage | +(14–18)% Spell Damage +(14–18)% Minion Damage |
Micro Fate | Strength | +(12–15) Strength |
Micro Fate | Trauma Damage Mitigation | (-36–-30)% Trauma Damage taken |
Micro Fate | Weaken Effect Mitigation | (-55–-45)% Weaken Effect received |
Micro Fate | Wilt Damage Mitigation | (-36–-30)% Wilt Damage taken |
Undetermined Fate | Undetermined Fate |
Ethereal Prism | ||
---|---|---|
Type | Rarity | Effect |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: -25% Elemental Resistance and Erosion Resistance for enemies when inflicting Ignite | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +1% additional Damage per +10% Movement Speed, up to +10% +8% additional damage against Slow enemies +8% additional damage against Frostbitten enemies | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +12% additional Attack Damage and Ailment Damage dealt by attacks while standing still. +5% additional damage taken After standing still for 0.5s, this effect is doubled | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +20% additional Attack Damage and Ailment Damage dealt by attacks when there are Elites within 10m nearby +50% Skill Area when there are no Elites within 10m nearby | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +20% additional Attack Damage when holding a One-Handed Weapon +20% additional Base Damage for Two-Handed Weapons | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +8% Movement Speed and +4% additional damage for 8 s on defeat. Stacks up to 4 time(s) | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: 100% chance to gain 3 charge stack(s) when casting a Terra Skill | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: Eliminates enemies with less than 20% Life and at least 30 stack(s) of Wilt when dealing damage | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: For every stack of Max Spell Burst, +6% additional Spell Damage, up to +24% additional Spell Damage | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: Inflicts Blind on enemies within 15 m when casting Dazzling Bloom +20% additional damage for Spirit Magi against Blinded enemies | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: Inflicts 1 stack(s) of Numbed when dealing damage to Frozen enemies. Interval: 0.5s Inflicts 20 Frostbite Rating when dealing damage to enemies with more than 3 stack(s) of Numbed. Interval: 0.5s | |
Base Affix | Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: When channeling Harmonious Field, triggers the Sentry Main Skill if there are no Sentries within 10m. Interval: 1s +50% Empower Skill Effect for Harmonious Field | |
Base Affix | Replaces the Core Talent on the God of Might/God of War/God of Machines Advanced Talent Panel with One For All | |
Base Affix | Replaces the Core Talent on the God of Might/God of War/God of Machines Advanced Talent Panel with Unwavering Fortress | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Deception/God of Machines Advanced Talent Panel with Commander's Gambit | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Deception/God of Machines Advanced Talent Panel with Dark Advance | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Hunting/God of War Advanced Talent Panel with Adaptive Defense | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Hunting/God of War Advanced Talent Panel with Juggernaut | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Hunting/God of War Advanced Talent Panel with Unstoppable Force | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Effortless Command | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Tainted Flesh | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Crushing Blast | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Miraculous Touch | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Self-Delusion | |
Base Affix | Replaces the Core Talent on the God of Might/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Towering Presence | |
Base Affix | Replaces the Core Talent on the Goddess of Hunting/God of War/Goddess of Deception Advanced Talent Panel with Fortune's Flip | |
Base Affix | Replaces the Core Talent on the Goddess of Hunting/God of War/Goddess of Deception Advanced Talent Panel with Sweeping Fury | |
Base Affix | Replaces the Core Talent on the Goddess of Hunting/Goddess of Deception/God of Machines Advanced Talent Panel with Circle of Life | |
Base Affix | Replaces the Core Talent on the Goddess of Hunting/Goddess of Knowledge/God of War Advanced Talent Panel with Spell Ripple | |
Base Affix | Replaces the Core Talent on the Goddess of Hunting/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Keen Intellect | |
Base Affix | Replaces the Core Talent on the Goddess of Hunting/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Hare's Agility | |
Base Affix | Replaces the Core Talent on the Goddess of Knowledge/God of War/Goddess of Deception Advanced Talent Panel with Escalating Affliction | |
Base Affix | Replaces the Core Talent on the Goddess of Knowledge/God of War/Goddess of Deception Advanced Talent Panel with Unmatched Valor | |
Base Affix | Replaces the Core Talent on the Goddess of Knowledge/God of War/Goddess of Deception Advanced Talent Panel with Guaranteed Reaping | |
Prism Gauge | Legendary | All Legendary Medium Talent within the area can ignore prerequisite point requirements The area of effect expands to 2 |
Prism Gauge | Legendary | All Legendary Medium Talent within the area can ignore prerequisite point requirements The area of effect expands to 3 |
Prism Gauge | Legendary | Points can be allocated to all Medium Talent within the area 2 additional time(s) |
Prism Gauge | Legendary | Points can be allocated to all Micro Talent within the area 2 additional time(s) |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, +1 Ignite limit |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, +100% chance to gain a Barrier upon casting a Defensive Skill |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Gains Attack Aggression when casting an Attack Skill +50% Attack Aggression Effect |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Gains Spell Aggression when casting a Spell Skill +50% Spell Aggression Effect |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Gains a stack of Fortitude when using a Melee Skill Owns 1 additional stack(s) of Fortitude |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Gains a stack of Torment when dealing Damage Over Time +50% Torment Effect |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Has 100 point(s) of fixed Blur Rating |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Inflicts Cold Infiltration on hit +20% Cold Infiltration Effect |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Inflicts Fire Infiltration on hit +20% Fire Infiltration Effect |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Inflicts Lightning Infiltration on hit +20% Lightning Infiltration Effect |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Inflicts Frail when dealing Spell Damage +50% Frail Effect |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Max Agility Blessing Stacks +1 |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Max Focus Blessing Stacks +1 |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, Max Tenacity Blessing Stacks +1 |
Prism Gauge | Legendary | When activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: + 2 Command per second |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: Multistrikes deal 8% increasing damage |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +10% Deterioration Chance |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +16 initial Growth for Spirit Magi |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +17% Demolisher Charge Restoration Speed |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +17% Reaping Duration |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +3% Block Ratio |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +4% additional Shadow Damage |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +4% Aura Effect |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +6% Steep Strike chance. |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +6% Freeze Duration |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +8% Origin of Spirit Magus effect |
Prism Gauge | Rare | All Legendary Medium Talent within the area also gain: +8% Movement Speed |
Prism Gauge | Rare | All Medium Talent within the area also gain: +1% Elemental and Erosion Resistance |
Prism Gauge | Rare | All Medium Talent within the area also gain: +1% Sealed Mana Compensation |
Prism Gauge | Rare | All Medium Talent within the area also gain: +10% Critical Strike Rating +10% Minion Critical Strike Rating |
Prism Gauge | Rare | All Medium Talent within the area also gain: +2% Defense |
Prism Gauge | Rare | All Medium Talent within the area also gain: +2% Attack and Cast Speed +2% Minion Attack and Cast Speed |
Prism Gauge | Rare | All Medium Talent within the area also gain: +2% Attack and Spell Block Chance |
Prism Gauge | Rare | All Medium Talent within the area also gain: +2% Max Life |
Prism Gauge | Rare | All Medium Talent within the area also gain: +3% Spell Burst Charge Speed |
Prism Gauge | Rare | All Medium Talent within the area also gain: +4% Affliction Effect |
Prism Gauge | Rare | All Medium Talent within the area also gain: +4% Focus Speed |
Prism Gauge | Rare | All Medium Talent within the area also gain: +4% Max Mana |
Prism Gauge | Rare | All Medium Talent within the area also gain: +4% Projectile Speed |
Prism Gauge | Rare | All Medium Talent within the area also gain: +5 Dexterity |
Prism Gauge | Rare | All Medium Talent within the area also gain: +5 Intelligence |
Prism Gauge | Rare | All Medium Talent within the area also gain: +5 Strength |
Prism Gauge | Rare | All Medium Talent within the area also gain: +5% Numbed chance, and 2.5% Numbed Effect |
Prism Gauge | Rare | All Medium Talent within the area also gain: +6% Attack Damage |
Prism Gauge | Rare | All Medium Talent within the area also gain: +6% Critical Strike Damage +6% Minion Critical Strike Damage |
Prism Gauge | Rare | All Medium Talent within the area also gain: +6% Damage Over Time |
Prism Gauge | Rare | All Medium Talent within the area also gain: +6% Spell Damage |
Prism Gauge | Rare | All Micro Talent within the area also gain: +1% Elemental and Erosion Resistance |
Prism Gauge | Rare | All Micro Talent within the area also gain: +1% Sealed Mana Compensation |
Prism Gauge | Rare | All Micro Talent within the area also gain: +10% Critical Strike Rating +10% Minion Critical Strike Rating |
Prism Gauge | Rare | All Micro Talent within the area also gain: +2% Defense |
Prism Gauge | Rare | All Micro Talent within the area also gain: +2% Attack and Cast Speed +2% Minion Attack and Cast Speed |
Prism Gauge | Rare | All Micro Talent within the area also gain: +2% Attack and Spell Block Chance |
Prism Gauge | Rare | All Micro Talent within the area also gain: +2% Max Life |
Prism Gauge | Rare | All Micro Talent within the area also gain: +3% Spell Burst Charge Speed |
Prism Gauge | Rare | All Micro Talent within the area also gain: +4% Affliction Effect |
Prism Gauge | Rare | All Micro Talent within the area also gain: +4% Focus Speed |
Prism Gauge | Rare | All Micro Talent within the area also gain: +4% Max Mana |
Prism Gauge | Rare | All Micro Talent within the area also gain: +4% Projectile Speed |
Prism Gauge | Rare | All Micro Talent within the area also gain: +5 Dexterity |
Prism Gauge | Rare | All Micro Talent within the area also gain: +5 Intelligence |
Prism Gauge | Rare | All Micro Talent within the area also gain: +5 Strength |
Prism Gauge | Rare | All Micro Talent within the area also gain: +5% Numbed chance, and 2.5% Numbed Effect |
Prism Gauge | Rare | All Micro Talent within the area also gain: +6% Attack Damage |
Prism Gauge | Rare | All Micro Talent within the area also gain: +6% Critical Strike Damage +6% Minion Critical Strike Damage |
Prism Gauge | Rare | All Micro Talent within the area also gain: +6% Damage Over Time |
Prism Gauge | Rare | All Micro Talent within the area also gain: +6% Spell Damage |
Gear | |||||
---|---|---|---|---|---|
Category | Item | Type | Pool | Tier | Effect |
Boots | Boots (DEX) | Base Affix | 0 | +(17–24)% Cooldown Recovery Speed | |
Boots | Boots (DEX) | Base Affix | 0 | +(20–25)% Movement Speed | |
Boots | Boots (DEX) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Boots | Boots (DEX) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | |
Boots | Boots (DEX) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | |
Boots | Boots (DEX) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Boots | Boots (DEX) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Boots | Boots (DEX) | Base Affix | 2 | +(12–20)% Critical Strike Damage Mitigation | |
Boots | Boots (DEX) | Base Affix | 2 | +(15–20) Dexterity | |
Boots | Boots (DEX) | Base Affix | 2 | +(15–20) Intelligence | |
Boots | Boots (DEX) | Base Affix | 2 | +(15–20) Strength | |
Boots | Boots (DEX) | Base Affix | 2 | +(20–24)% Skill Area | |
Boots | Boots (DEX) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Boots | Boots (DEX) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Boots | Boots (DEX) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Boots | Boots (DEX) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Boots | Boots (DEX) | Base Affix | 2 | +(54–74) Max Life | |
Boots | Boots (DEX) | Base Affix | 2 | +(760–960) Evasion | |
Boots | Boots (DEX) | Base Stats | +1122 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +1346 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +1615 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +168 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +1777 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +1920 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +235 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +329 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +461 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +599 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +779 gear Evasion | ||
Boots | Boots (DEX) | Base Stats | +935 gear Evasion | ||
Boots | Boots (DEX) | Corrosion Base | 0 | +(15–20)% Cooldown Recovery Speed | |
Boots | Boots (DEX) | Corrosion Base | 0 | +(15–20)% Max Energy Shield | |
Boots | Boots (DEX) | Corrosion Base | 0 | +(15–20)% Max Life | |
Boots | Boots (DEX) | Corrosion Base | 0 | +(15–20)% Movement Speed | |
Boots | Boots (DEX) | Corrosion Base | 0 | +(30–40)% Cooldown Recovery Speed for Mobility Skills | |
Boots | Boots (DEX) | Corrosion Base | 0 | +(30–50)% gear Evasion | |
Boots | Boots (DEX) | Corrosion Base | 0 | +(50–70)% damage | |
Boots | Boots (DEX) | Corrosion Base | 0 | +1 Mobility Skill Level | |
Boots | Boots (DEX) | Corrosion Base | 0 | Has Hasten | |
Boots | Boots (DEX) | Corrosion Base | 0 | Max Agility Blessing Stacks +1 | |
Boots | Boots (DEX) | Corrosion Base | 0 | Regenerates 1% Mana per second while moving | |
Boots | Boots (DEX) | Corrosion Base | 0 | Regenerates 1% of Life per second while moving | |
Boots | Boots (DEX) | Corrosion Base | 0 | Triggers Lv. 20 Stoneskin when moving. Interval: 2 s | |
Boots | Boots (DEX) | Prefix | Ultimate | 0 | -45% additional Damage Over Time taken when having at least 50000 Evasion |
Boots | Boots (DEX) | Prefix | Ultimate | 0 | (21–26)% of damage is taken from Mana before life |
Boots | Boots (DEX) | Prefix | Ultimate | 0 | +(16–20)% additional Max Life |
Boots | Boots (DEX) | Prefix | Ultimate | 0 | +(31–40)% Spell Burst Charge Speed +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s |
Boots | Boots (DEX) | Prefix | Ultimate | 0 | +(31–40)% chance to avoid Spell Damage |
Boots | Boots (DEX) | Prefix | Ultimate | 0 | 70% chance to gain Blur per (5–10) m you move |
Boots | Boots (DEX) | Prefix | Ultimate | 0 | Converts (16–20)% of Physical Damage taken to Lightning Damage |
Boots | Boots (DEX) | Prefix | Ultimate | 0 | Converts (36–45)% of Erosion Damage taken to Lightning Damage |
Boots | Boots (DEX) | Prefix | Ultimate | 0 | Triggers Lv. (11–20) Aim while standing still. Interval: 1 s |
Boots | Boots (DEX) | Prefix | Ultimate | 1 | -40% additional Damage Over Time taken when having at least 50000 Evasion |
Boots | Boots (DEX) | Prefix | Ultimate | 1 | (15–20)% of damage is taken from Mana before life |
Boots | Boots (DEX) | Prefix | Ultimate | 1 | +(12–15)% additional Max Life |
Boots | Boots (DEX) | Prefix | Ultimate | 1 | +(21–30)% Spell Burst Charge Speed +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s |
Boots | Boots (DEX) | Prefix | Ultimate | 1 | +(26–30)% chance to avoid Spell Damage |
Boots | Boots (DEX) | Prefix | Ultimate | 1 | 50% chance to gain Blur per (5–10) m you move |
Boots | Boots (DEX) | Prefix | Ultimate | 1 | Converts (12–15)% of Physical Damage taken to Lightning Damage |
Boots | Boots (DEX) | Prefix | Ultimate | 1 | Converts (27–35)% of Erosion Damage taken to Lightning Damage |
Boots | Boots (DEX) | Prefix | Ultimate | 1 | Triggers Lv. (6–10) Aim while standing still. Interval: 1 s |
Boots | Boots (DEX) | Prefix | Advanced | 0 | +(16–20)% Attack and Spell Block Chance |
Boots | Boots (DEX) | Prefix | Advanced | 0 | +(46–59)% Projectile Speed |
Boots | Boots (DEX) | Prefix | Advanced | 0 | +2 Cold Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 0 | +2 Erosion Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 0 | +2 Fire Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 0 | +2 Lightning Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 0 | +2 Minion Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 0 | +2 Physical Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 1 | +(12–15)% Attack and Spell Block Chance |
Boots | Boots (DEX) | Prefix | Advanced | 1 | +(33–45)% Projectile Speed |
Boots | Boots (DEX) | Prefix | Advanced | 1 | +1 Cold Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 1 | +1 Erosion Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 1 | +1 Fire Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 1 | +1 Lightning Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 1 | +1 Minion Skill Level |
Boots | Boots (DEX) | Prefix | Advanced | 1 | +1 Physical Skill Level |
Boots | Boots (DEX) | Prefix | Basic | 0 | +(121–156) Max Mana |
Boots | Boots (DEX) | Prefix | Basic | 0 | +(221–286) Max Life |
Boots | Boots (DEX) | Prefix | Basic | 0 | +(2881–3744) gear Evasion |
Boots | Boots (DEX) | Prefix | Basic | 0 | +(61–78)% Critical Strike Damage Mitigation |
Boots | Boots (DEX) | Prefix | Basic | 0 | +(73–94)% damage |
Boots | Boots (DEX) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Boots | Boots (DEX) | Prefix | Basic | 1 | +(154–220) Max Life |
Boots | Boots (DEX) | Prefix | Basic | 1 | +(2017–2880) gear Evasion |
Boots | Boots (DEX) | Prefix | Basic | 1 | +(43–60)% Critical Strike Damage Mitigation |
Boots | Boots (DEX) | Prefix | Basic | 1 | +(51–72)% damage |
Boots | Boots (DEX) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Boots | Boots (DEX) | Prefix | Basic | 1 | +(85–120) Max Mana |
Boots | Boots (DEX) | Suffix | Ultimate | 0 | +(23–29)% additional Evasion while moving |
Boots | Boots (DEX) | Suffix | Ultimate | 0 | +(27–34)% Cooldown Recovery Speed |
Boots | Boots (DEX) | Suffix | Ultimate | 0 | +(50–68)% chance to avoid Elemental Ailments |
Boots | Boots (DEX) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Boots | Boots (DEX) | Suffix | Ultimate | 0 | For every 5 m moved, gains 1 stack(s) of Deflection |
Boots | Boots (DEX) | Suffix | Ultimate | 0 | Triggers Lv. (11–20) Blurry Steps upon starting to move. Interval: 1 s |
Boots | Boots (DEX) | Suffix | Ultimate | 1 | +(17–22)% additional Evasion while moving |
Boots | Boots (DEX) | Suffix | Ultimate | 1 | +(19–26)% Cooldown Recovery Speed |
Boots | Boots (DEX) | Suffix | Ultimate | 1 | +(30–45)% chance to avoid Elemental Ailments |
Boots | Boots (DEX) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Boots | Boots (DEX) | Suffix | Ultimate | 1 | For every 6 m moved, gains 1 stack(s) of Deflection |
Boots | Boots (DEX) | Suffix | Ultimate | 1 | Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s |
Boots | Boots (DEX) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Boots | Boots (DEX) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Boots | Boots (DEX) | Suffix | Advanced | 0 | +(41–52)% Movement Speed |
Boots | Boots (DEX) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Boots | Boots (DEX) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Boots | Boots (DEX) | Suffix | Advanced | 0 | Has Hasten +(9–12)% Attack Speed, Cast Speed, and Movement Speed when having Hasten |
Boots | Boots (DEX) | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Boots | Boots (DEX) | Suffix | Advanced | 1 | +(29–40)% Movement Speed |
Boots | Boots (DEX) | Suffix | Advanced | 1 | +(36–50)% Reaping Duration |
Boots | Boots (DEX) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Boots | Boots (DEX) | Suffix | Advanced | 1 | Has Hasten +(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten |
Boots | Boots (DEX) | Suffix | Basic | 0 | +(121–156)% Critical Strike Rating |
Boots | Boots (DEX) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Boots | Boots (DEX) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Boots | Boots (DEX) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Boots | Boots (DEX) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Boots | Boots (DEX) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Boots | Boots (DEX) | Suffix | Basic | 0 | Regenerates 4% of Life per second while moving |
Boots | Boots (DEX) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Boots | Boots (DEX) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Boots | Boots (DEX) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Boots | Boots (DEX) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Boots | Boots (DEX) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Boots | Boots (DEX) | Suffix | Basic | 1 | +(87–120)% Critical Strike Rating |
Boots | Boots (DEX) | Suffix | Basic | 1 | Regenerates 3% of Life per second while moving |
Boots | Boots (DEX) | Sweet Dream Affix | 0 | +(17–24)% Cooldown Recovery Speed | |
Boots | Boots (DEX) | Sweet Dream Affix | 0 | +(20–25)% Movement Speed | |
Boots | Boots (DEX) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Boots | Boots (DEX) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | |
Boots | Boots (DEX) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | |
Boots | Boots (DEX) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Boots | Boots (DEX) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Boots | Boots (DEX) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Boots | Boots (DEX) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Boots | Boots (DEX) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Boots | Boots (DEX) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Boots | Boots (DEX) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Boots | Boots (DEX) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Boots | Boots (DEX) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Boots | Boots (DEX) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Boots | Boots (DEX) | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Boots | Boots (DEX) | Sweet Dream Affix | 2 | +(760–960) Evasion | |
Boots | Boots (INT) | Base Affix | 0 | +(17–24)% Cooldown Recovery Speed | |
Boots | Boots (INT) | Base Affix | 0 | +(20–25)% Movement Speed | |
Boots | Boots (INT) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Boots | Boots (INT) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | |
Boots | Boots (INT) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | |
Boots | Boots (INT) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Boots | Boots (INT) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Boots | Boots (INT) | Base Affix | 2 | +(12–20)% Critical Strike Damage Mitigation | |
Boots | Boots (INT) | Base Affix | 2 | +(15–20) Dexterity | |
Boots | Boots (INT) | Base Affix | 2 | +(15–20) Intelligence | |
Boots | Boots (INT) | Base Affix | 2 | +(15–20) Strength | |
Boots | Boots (INT) | Base Affix | 2 | +(20–24)% Skill Area | |
Boots | Boots (INT) | Base Affix | 2 | +(4–6)% Energy Shield Charge Speed | |
Boots | Boots (INT) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Boots | Boots (INT) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Boots | Boots (INT) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Boots | Boots (INT) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Boots | Boots (INT) | Base Affix | 2 | +(87–117) Max Energy Shield | |
Boots | Boots (INT) | Base Stats | +103 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +120 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +13 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +146 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +18 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +26 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +35 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +43 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +56 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +69 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +86 gear Energy Shield | ||
Boots | Boots (INT) | Base Stats | +9 gear Energy Shield | ||
Boots | Boots (INT) | Corrosion Base | 0 | +(15–20)% Cooldown Recovery Speed | |
Boots | Boots (INT) | Corrosion Base | 0 | +(15–20)% Max Energy Shield | |
Boots | Boots (INT) | Corrosion Base | 0 | +(15–20)% Max Life | |
Boots | Boots (INT) | Corrosion Base | 0 | +(15–20)% Movement Speed | |
Boots | Boots (INT) | Corrosion Base | 0 | +(30–40)% Cooldown Recovery Speed for Mobility Skills | |
Boots | Boots (INT) | Corrosion Base | 0 | +(30–50)% gear Energy Shield | |
Boots | Boots (INT) | Corrosion Base | 0 | +(50–70)% damage | |
Boots | Boots (INT) | Corrosion Base | 0 | +1 Mobility Skill Level | |
Boots | Boots (INT) | Corrosion Base | 0 | Has Hasten | |
Boots | Boots (INT) | Corrosion Base | 0 | Max Agility Blessing Stacks +1 | |
Boots | Boots (INT) | Corrosion Base | 0 | Regenerates 1% Mana per second while moving | |
Boots | Boots (INT) | Corrosion Base | 0 | Regenerates 1% of Life per second while moving | |
Boots | Boots (INT) | Corrosion Base | 0 | Triggers Lv. 20 Stoneskin when moving. Interval: 2 s | |
Boots | Boots (INT) | Prefix | Ultimate | 0 | (21–26)% of damage is taken from Mana before life |
Boots | Boots (INT) | Prefix | Ultimate | 0 | +(16–20)% additional Max Energy Shield |
Boots | Boots (INT) | Prefix | Ultimate | 0 | +(31–40)% Spell Burst Charge Speed +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s |
Boots | Boots (INT) | Prefix | Ultimate | 0 | +(31–40)% chance to avoid Spell Damage |
Boots | Boots (INT) | Prefix | Ultimate | 0 | 70% chance to gain Blur per (5–10) m you move |
Boots | Boots (INT) | Prefix | Ultimate | 0 | Converts (16–20)% of Physical Damage taken to Cold Damage |
Boots | Boots (INT) | Prefix | Ultimate | 0 | Converts (36–45)% of Erosion Damage taken to Cold Damage |
Boots | Boots (INT) | Prefix | Ultimate | 0 | Triggers Lv. (11–20) Aim while standing still. Interval: 1 s |
Boots | Boots (INT) | Prefix | Ultimate | 1 | (15–20)% of damage is taken from Mana before life |
Boots | Boots (INT) | Prefix | Ultimate | 1 | +(12–15)% additional Max Energy Shield |
Boots | Boots (INT) | Prefix | Ultimate | 1 | +(21–30)% Spell Burst Charge Speed +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s |
Boots | Boots (INT) | Prefix | Ultimate | 1 | +(26–30)% chance to avoid Spell Damage |
Boots | Boots (INT) | Prefix | Ultimate | 1 | 50% chance to gain Blur per (5–10) m you move |
Boots | Boots (INT) | Prefix | Ultimate | 1 | Converts (12–15)% of Physical Damage taken to Cold Damage |
Boots | Boots (INT) | Prefix | Ultimate | 1 | Converts (27–35)% of Erosion Damage taken to Cold Damage |
Boots | Boots (INT) | Prefix | Ultimate | 1 | Triggers Lv. (6–10) Aim while standing still. Interval: 1 s |
Boots | Boots (INT) | Prefix | Advanced | 0 | +(16–20)% Attack and Spell Block Chance |
Boots | Boots (INT) | Prefix | Advanced | 0 | +(46–59)% Projectile Speed |
Boots | Boots (INT) | Prefix | Advanced | 0 | +2 Cold Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 0 | +2 Erosion Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 0 | +2 Fire Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 0 | +2 Lightning Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 0 | +2 Minion Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 0 | +2 Physical Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 1 | +(12–15)% Attack and Spell Block Chance |
Boots | Boots (INT) | Prefix | Advanced | 1 | +(33–45)% Projectile Speed |
Boots | Boots (INT) | Prefix | Advanced | 1 | +1 Cold Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 1 | +1 Erosion Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 1 | +1 Fire Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 1 | +1 Lightning Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 1 | +1 Minion Skill Level |
Boots | Boots (INT) | Prefix | Advanced | 1 | +1 Physical Skill Level |
Boots | Boots (INT) | Prefix | Basic | 0 | +(121–156) Max Mana |
Boots | Boots (INT) | Prefix | Basic | 0 | +(221–286) Max Life |
Boots | Boots (INT) | Prefix | Basic | 0 | +(341–442) gear Energy Shield |
Boots | Boots (INT) | Prefix | Basic | 0 | +(61–78)% Critical Strike Damage Mitigation |
Boots | Boots (INT) | Prefix | Basic | 0 | +(61–86)% gear Energy Shield |
Boots | Boots (INT) | Prefix | Basic | 0 | +(73–94)% damage |
Boots | Boots (INT) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Boots | Boots (INT) | Prefix | Basic | 1 | +(155–220) Max Life |
Boots | Boots (INT) | Prefix | Basic | 1 | +(239–340) gear Energy Shield |
Boots | Boots (INT) | Prefix | Basic | 1 | +(43–60)% Critical Strike Damage Mitigation |
Boots | Boots (INT) | Prefix | Basic | 1 | +(47–66)% gear Energy Shield |
Boots | Boots (INT) | Prefix | Basic | 1 | +(51–72)% damage |
Boots | Boots (INT) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Boots | Boots (INT) | Prefix | Basic | 1 | +(85–120) Max Mana |
Boots | Boots (INT) | Suffix | Ultimate | 0 | +(18–22)% additional Max Energy Shield while moving |
Boots | Boots (INT) | Suffix | Ultimate | 0 | +(27–34)% Cooldown Recovery Speed |
Boots | Boots (INT) | Suffix | Ultimate | 0 | +(50–68)% chance to avoid Elemental Ailments |
Boots | Boots (INT) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Boots | Boots (INT) | Suffix | Ultimate | 0 | For every 5 m moved, gains 1 stack(s) of Deflection |
Boots | Boots (INT) | Suffix | Ultimate | 0 | Triggers Lv. (11–20) Blurry Steps upon starting to move. Interval: 1 s |
Boots | Boots (INT) | Suffix | Ultimate | 1 | +(13–17)% additional Max Energy Shield while moving |
Boots | Boots (INT) | Suffix | Ultimate | 1 | +(19–26)% Cooldown Recovery Speed |
Boots | Boots (INT) | Suffix | Ultimate | 1 | +(30–45)% chance to avoid Elemental Ailments |
Boots | Boots (INT) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Boots | Boots (INT) | Suffix | Ultimate | 1 | For every 6 m moved, gains 1 stack(s) of Deflection |
Boots | Boots (INT) | Suffix | Ultimate | 1 | Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s |
Boots | Boots (INT) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Boots | Boots (INT) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Boots | Boots (INT) | Suffix | Advanced | 0 | +(41–52)% Movement Speed |
Boots | Boots (INT) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Boots | Boots (INT) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Boots | Boots (INT) | Suffix | Advanced | 0 | Has Hasten +(9–12)% Attack Speed, Cast Speed, and Movement Speed when having Hasten |
Boots | Boots (INT) | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Boots | Boots (INT) | Suffix | Advanced | 1 | +(29–40)% Movement Speed |
Boots | Boots (INT) | Suffix | Advanced | 1 | +(36–50)% Reaping Duration |
Boots | Boots (INT) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Boots | Boots (INT) | Suffix | Advanced | 1 | Has Hasten +(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten |
Boots | Boots (INT) | Suffix | Basic | 0 | +(121–156)% Critical Strike Rating |
Boots | Boots (INT) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Boots | Boots (INT) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Boots | Boots (INT) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Boots | Boots (INT) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Boots | Boots (INT) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Boots | Boots (INT) | Suffix | Basic | 0 | Restores 4% Energy Shield per second while moving |
Boots | Boots (INT) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Boots | Boots (INT) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Boots | Boots (INT) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Boots | Boots (INT) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Boots | Boots (INT) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Boots | Boots (INT) | Suffix | Basic | 1 | +(87–120)% Critical Strike Rating |
Boots | Boots (INT) | Suffix | Basic | 1 | Restores 3% Energy Shield per second while moving |
Boots | Boots (INT) | Sweet Dream Affix | 0 | +(17–24)% Cooldown Recovery Speed | |
Boots | Boots (INT) | Sweet Dream Affix | 0 | +(20–25)% Movement Speed | |
Boots | Boots (INT) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Boots | Boots (INT) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | |
Boots | Boots (INT) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | |
Boots | Boots (INT) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Boots | Boots (INT) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Boots | Boots (INT) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Boots | Boots (INT) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Boots | Boots (INT) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Boots | Boots (INT) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Boots | Boots (INT) | Sweet Dream Affix | 2 | +(4–6)% Energy Shield Charge Speed | |
Boots | Boots (INT) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Boots | Boots (INT) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Boots | Boots (INT) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Boots | Boots (INT) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Boots | Boots (INT) | Sweet Dream Affix | 2 | +(87–117) Max Energy Shield | |
Boots | Boots (STR) | Base Affix | 0 | +(17–24)% Cooldown Recovery Speed | |
Boots | Boots (STR) | Base Affix | 0 | +(20–25)% Movement Speed | |
Boots | Boots (STR) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Boots | Boots (STR) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | |
Boots | Boots (STR) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | |
Boots | Boots (STR) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Boots | Boots (STR) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Boots | Boots (STR) | Base Affix | 2 | +(12–20)% Critical Strike Damage Mitigation | |
Boots | Boots (STR) | Base Affix | 2 | +(15–20) Dexterity | |
Boots | Boots (STR) | Base Affix | 2 | +(15–20) Intelligence | |
Boots | Boots (STR) | Base Affix | 2 | +(15–20) Strength | |
Boots | Boots (STR) | Base Affix | 2 | +(20–24)% Skill Area | |
Boots | Boots (STR) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Boots | Boots (STR) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Boots | Boots (STR) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Boots | Boots (STR) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Boots | Boots (STR) | Base Affix | 2 | +(54–74) Max Life | |
Boots | Boots (STR) | Base Affix | 2 | +(760–960) Armor | |
Boots | Boots (STR) | Base Stats | +1122 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +1346 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +1615 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +168 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +1777 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +1920 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +235 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +329 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +461 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +599 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +779 Gear Armor | ||
Boots | Boots (STR) | Base Stats | +935 Gear Armor | ||
Boots | Boots (STR) | Corrosion Base | 0 | +(15–20)% Cooldown Recovery Speed | |
Boots | Boots (STR) | Corrosion Base | 0 | +(15–20)% Max Energy Shield | |
Boots | Boots (STR) | Corrosion Base | 0 | +(15–20)% Max Life | |
Boots | Boots (STR) | Corrosion Base | 0 | +(15–20)% Movement Speed | |
Boots | Boots (STR) | Corrosion Base | 0 | +(30–40)% Cooldown Recovery Speed for Mobility Skills | |
Boots | Boots (STR) | Corrosion Base | 0 | +(30–50)% Gear Armor | |
Boots | Boots (STR) | Corrosion Base | 0 | +(50–70)% damage | |
Boots | Boots (STR) | Corrosion Base | 0 | +1 Mobility Skill Level | |
Boots | Boots (STR) | Corrosion Base | 0 | Has Hasten | |
Boots | Boots (STR) | Corrosion Base | 0 | Max Agility Blessing Stacks +1 | |
Boots | Boots (STR) | Corrosion Base | 0 | Regenerates 1% Mana per second while moving | |
Boots | Boots (STR) | Corrosion Base | 0 | Regenerates 1% of Life per second while moving | |
Boots | Boots (STR) | Corrosion Base | 0 | Triggers Lv. 20 Stoneskin when moving. Interval: 2 s | |
Boots | Boots (STR) | Prefix | Ultimate | 0 | -45% additional Damage Over Time taken when having at least 50000 Armor |
Boots | Boots (STR) | Prefix | Ultimate | 0 | (21–26)% of damage is taken from Mana before life |
Boots | Boots (STR) | Prefix | Ultimate | 0 | +(16–20)% additional Max Life |
Boots | Boots (STR) | Prefix | Ultimate | 0 | +(31–40)% Spell Burst Charge Speed +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s |
Boots | Boots (STR) | Prefix | Ultimate | 0 | +(31–40)% chance to avoid Spell Damage |
Boots | Boots (STR) | Prefix | Ultimate | 0 | 70% chance to gain Blur per (5–10) m you move |
Boots | Boots (STR) | Prefix | Ultimate | 0 | Converts (16–20)% of Physical Damage taken to Fire Damage |
Boots | Boots (STR) | Prefix | Ultimate | 0 | Converts (36–45)% of Erosion Damage taken to Fire Damage |
Boots | Boots (STR) | Prefix | Ultimate | 0 | Triggers Lv. (11–20) Aim while standing still. Interval: 1 s |
Boots | Boots (STR) | Prefix | Ultimate | 1 | -40% additional Damage Over Time taken when having at least 50000 Armor |
Boots | Boots (STR) | Prefix | Ultimate | 1 | (15–20)% of damage is taken from Mana before life |
Boots | Boots (STR) | Prefix | Ultimate | 1 | +(12–15)% additional Max Life |
Boots | Boots (STR) | Prefix | Ultimate | 1 | +(21–30)% Spell Burst Charge Speed +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s |
Boots | Boots (STR) | Prefix | Ultimate | 1 | +(26–30)% chance to avoid Spell Damage |
Boots | Boots (STR) | Prefix | Ultimate | 1 | 50% chance to gain Blur per (5–10) m you move |
Boots | Boots (STR) | Prefix | Ultimate | 1 | Converts (12–15)% of Physical Damage taken to Fire Damage |
Boots | Boots (STR) | Prefix | Ultimate | 1 | Converts (27–35)% of Erosion Damage taken to Fire Damage |
Boots | Boots (STR) | Prefix | Ultimate | 1 | Triggers Lv. (6–10) Aim while standing still. Interval: 1 s |
Boots | Boots (STR) | Prefix | Advanced | 0 | +(16–20)% Attack and Spell Block Chance |
Boots | Boots (STR) | Prefix | Advanced | 0 | +(46–59)% Projectile Speed |
Boots | Boots (STR) | Prefix | Advanced | 0 | +2 Cold Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 0 | +2 Erosion Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 0 | +2 Fire Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 0 | +2 Lightning Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 0 | +2 Minion Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 0 | +2 Physical Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 1 | +(12–15)% Attack and Spell Block Chance |
Boots | Boots (STR) | Prefix | Advanced | 1 | +(33–45)% Projectile Speed |
Boots | Boots (STR) | Prefix | Advanced | 1 | +1 Cold Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 1 | +1 Erosion Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 1 | +1 Fire Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 1 | +1 Lightning Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 1 | +1 Minion Skill Level |
Boots | Boots (STR) | Prefix | Advanced | 1 | +1 Physical Skill Level |
Boots | Boots (STR) | Prefix | Basic | 0 | +(121–156) Max Mana |
Boots | Boots (STR) | Prefix | Basic | 0 | +(221–286) Max Life |
Boots | Boots (STR) | Prefix | Basic | 0 | +(2881–3744) Gear Armor |
Boots | Boots (STR) | Prefix | Basic | 0 | +(61–78)% Critical Strike Damage Mitigation |
Boots | Boots (STR) | Prefix | Basic | 0 | +(73–94)% damage |
Boots | Boots (STR) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Boots | Boots (STR) | Prefix | Basic | 1 | +(154–220) Max Life |
Boots | Boots (STR) | Prefix | Basic | 1 | +(2017–2880) Gear Armor |
Boots | Boots (STR) | Prefix | Basic | 1 | +(43–60)% Critical Strike Damage Mitigation |
Boots | Boots (STR) | Prefix | Basic | 1 | +(51–72)% damage |
Boots | Boots (STR) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Boots | Boots (STR) | Prefix | Basic | 1 | +(85–120) Max Mana |
Boots | Boots (STR) | Suffix | Ultimate | 0 | +(23–29)% additional Armor while moving |
Boots | Boots (STR) | Suffix | Ultimate | 0 | +(27–34)% Cooldown Recovery Speed |
Boots | Boots (STR) | Suffix | Ultimate | 0 | +(50–68)% chance to avoid Elemental Ailments |
Boots | Boots (STR) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Boots | Boots (STR) | Suffix | Ultimate | 0 | For every 5 m moved, gains 1 stack(s) of Deflection |
Boots | Boots (STR) | Suffix | Ultimate | 0 | Triggers Lv. (11–20) Blurry Steps upon starting to move. Interval: 1 s |
Boots | Boots (STR) | Suffix | Ultimate | 1 | +(17–22)% additional Armor while moving |
Boots | Boots (STR) | Suffix | Ultimate | 1 | +(19–26)% Cooldown Recovery Speed |
Boots | Boots (STR) | Suffix | Ultimate | 1 | +(30–45)% chance to avoid Elemental Ailments |
Boots | Boots (STR) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Boots | Boots (STR) | Suffix | Ultimate | 1 | For every 6 m moved, gains 1 stack(s) of Deflection |
Boots | Boots (STR) | Suffix | Ultimate | 1 | Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s |
Boots | Boots (STR) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Boots | Boots (STR) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Boots | Boots (STR) | Suffix | Advanced | 0 | +(41–52)% Movement Speed |
Boots | Boots (STR) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Boots | Boots (STR) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Boots | Boots (STR) | Suffix | Advanced | 0 | Has Hasten +(9–12)% Attack Speed, Cast Speed, and Movement Speed when having Hasten |
Boots | Boots (STR) | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Boots | Boots (STR) | Suffix | Advanced | 1 | +(29–40)% Movement Speed |
Boots | Boots (STR) | Suffix | Advanced | 1 | +(36–50)% Reaping Duration |
Boots | Boots (STR) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Boots | Boots (STR) | Suffix | Advanced | 1 | Has Hasten +(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten |
Boots | Boots (STR) | Suffix | Basic | 0 | +(121–156)% Critical Strike Rating |
Boots | Boots (STR) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Boots | Boots (STR) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Boots | Boots (STR) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Boots | Boots (STR) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Boots | Boots (STR) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Boots | Boots (STR) | Suffix | Basic | 0 | Regenerates 4% of Life per second while moving |
Boots | Boots (STR) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Boots | Boots (STR) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Boots | Boots (STR) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Boots | Boots (STR) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Boots | Boots (STR) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Boots | Boots (STR) | Suffix | Basic | 1 | +(87–120)% Critical Strike Rating |
Boots | Boots (STR) | Suffix | Basic | 1 | Regenerates 3% of Life per second while moving |
Boots | Boots (STR) | Sweet Dream Affix | 0 | +(17–24)% Cooldown Recovery Speed | |
Boots | Boots (STR) | Sweet Dream Affix | 0 | +(20–25)% Movement Speed | |
Boots | Boots (STR) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Boots | Boots (STR) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | |
Boots | Boots (STR) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | |
Boots | Boots (STR) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Boots | Boots (STR) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Boots | Boots (STR) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Boots | Boots (STR) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Boots | Boots (STR) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Boots | Boots (STR) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Boots | Boots (STR) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Boots | Boots (STR) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Boots | Boots (STR) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Boots | Boots (STR) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Boots | Boots (STR) | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Boots | Boots (STR) | Sweet Dream Affix | 2 | +(760–960) Armor | |
Chest Armor | Chest Armor (DEX) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Chest Armor | Chest Armor (DEX) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | |
Chest Armor | Chest Armor (DEX) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | |
Chest Armor | Chest Armor (DEX) | Base Affix | 0 | Takes 10 True Damage every 0.1s | |
Chest Armor | Chest Armor (DEX) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Chest Armor | Chest Armor (DEX) | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Chest Armor | Chest Armor (DEX) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Chest Armor | Chest Armor (DEX) | Base Affix | 1 | +(7–8)% Aura Effect | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | +(12–20)% Critical Strike Damage Mitigation | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | +(15–20) Dexterity | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | +(15–20) Intelligence | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | +(15–20) Strength | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | +(20–24)% Skill Area | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | +(54–74) Max Life | |
Chest Armor | Chest Armor (DEX) | Base Affix | 2 | Regenerates (0.5–1.0)% Life per second | |
Chest Armor | Chest Armor (DEX) | Base Stats | +1091 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +1309 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +1571 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +1885 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +196 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +2073 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +2240 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +274 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +384 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +538 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +699 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Base Stats | +909 gear Evasion | ||
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | (-6–-4)% additional Physical Damage taken | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | +(10–15)% Attack and Spell Block Chance while standing still | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | +(15–20)% Max Energy Shield | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | +(15–20)% Max Life | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | +(3–5)% Max Elemental Resistance | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | +(30–50)% gear Evasion | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | +(50–70)% damage | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | +(8–10)% Elemental and Erosion Resistance | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | +1 Support Skill Level | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | +2 Active Skill Level | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | 50% chance to gain Hardened when you are hit | |
Chest Armor | Chest Armor (DEX) | Corrosion Base | 0 | Immune to Elemental Ailments | |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 0 | -45% additional Damage Over Time taken when having at least 50000 Evasion |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 0 | (21–26)% of damage is taken from Mana before life |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 0 | +(21–26)% Sealed Mana Compensation |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 0 | +(21–26)% additional Evasion |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 0 | Converts (16–20)% of Physical Damage taken to Lightning Damage |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 0 | Converts (36–45)% of Erosion Damage taken to Lightning Damage |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 0 | You can cast 1 additional Curses +(8–10)% curse effect |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 1 | -40% additional Damage Over Time taken when having at least 50000 Evasion |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 1 | (15–20)% of damage is taken from Mana before life |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 1 | +(15–20)% Sealed Mana Compensation |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 1 | +(15–20)% additional Evasion |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 1 | Converts (12–15)% of Physical Damage taken to Lightning Damage |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 1 | Converts (27–35)% of Erosion Damage taken to Lightning Damage |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 1 | Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 4 m radius |
Chest Armor | Chest Armor (DEX) | Prefix | Ultimate | 1 | You can cast 1 additional Curses |
Chest Armor | Chest Armor (DEX) | Prefix | Advanced | 0 | +(16–20)% Attack and Spell Block Chance |
Chest Armor | Chest Armor (DEX) | Prefix | Advanced | 0 | +(46–59)% Projectile Speed |
Chest Armor | Chest Armor (DEX) | Prefix | Advanced | 0 | +(61–78) Dexterity |
Chest Armor | Chest Armor (DEX) | Prefix | Advanced | 0 | +(61–78) Intelligence |
Chest Armor | Chest Armor (DEX) | Prefix | Advanced | 0 | +(61–78) Strength |
Chest Armor | Chest Armor (DEX) | Prefix | Advanced | 1 | +(12–15)% Attack and Spell Block Chance |
Chest Armor | Chest Armor (DEX) | Prefix | Advanced | 1 | +(33–45)% Projectile Speed |
Chest Armor | Chest Armor (DEX) | Prefix | Advanced | 1 | +(43–60) Dexterity |
Chest Armor | Chest Armor (DEX) | Prefix | Advanced | 1 | +(43–60) Intelligence |
Chest Armor | Chest Armor (DEX) | Prefix | Advanced | 1 | +(43–60) Strength |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 0 | +(121–156) Max Mana |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 0 | +(17–21)% Max Life |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 0 | +(221–286) Max Life |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 0 | +(3361–4368) gear Evasion |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 0 | +(61–78)% Critical Strike Damage Mitigation |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 0 | +(73–94)% damage |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 1 | +(12–16)% Max Life |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 1 | +(154–220) Max Life |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 1 | +(2353–3360) gear Evasion |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 1 | +(43–60)% Critical Strike Damage Mitigation |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 1 | +(51–72)% damage |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Chest Armor | Chest Armor (DEX) | Prefix | Basic | 1 | +(85–120) Max Mana |
Chest Armor | Chest Armor (DEX) | Suffix | Ultimate | 0 | +(136–176) Attack and Spell Critical Strike Rating |
Chest Armor | Chest Armor (DEX) | Suffix | Ultimate | 0 | +(21–26)% Aura Effect |
Chest Armor | Chest Armor (DEX) | Suffix | Ultimate | 0 | +(50–68)% chance to avoid Elemental Ailments |
Chest Armor | Chest Armor (DEX) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Chest Armor | Chest Armor (DEX) | Suffix | Ultimate | 0 | Regenerates (9–10)% Life per second when taking Damage Over Time |
Chest Armor | Chest Armor (DEX) | Suffix | Ultimate | 1 | +(15–20)% Aura Effect |
Chest Armor | Chest Armor (DEX) | Suffix | Ultimate | 1 | +(30–45)% chance to avoid Elemental Ailments |
Chest Armor | Chest Armor (DEX) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Chest Armor | Chest Armor (DEX) | Suffix | Ultimate | 1 | +(96–135) Attack and Spell Critical Strike Rating |
Chest Armor | Chest Armor (DEX) | Suffix | Ultimate | 1 | Regenerates (7–8)% Life per second when taking Damage Over Time |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 0 | +(11–13)% Elemental Resistance |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 0 | +(19–23)% Dexterity |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 0 | When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s +(40–60)% Lightning Infiltration Effect |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 1 | +(14–18)% Dexterity |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 1 | +(36–50)% Reaping Duration |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 1 | +(8–10)% Elemental Resistance |
Chest Armor | Chest Armor (DEX) | Suffix | Advanced | 1 | When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s +(10–30)% Lightning Infiltration Effect |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 0 | +(121–156)% Critical Strike Rating |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 0 | Regenerates 4% Life per second |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 1 | +(87–120)% Critical Strike Rating |
Chest Armor | Chest Armor (DEX) | Suffix | Basic | 1 | Regenerates 3% Life per second |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 0 | +3 Max Fortitude Stacks | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 0 | Takes 10 True Damage every 0.1s | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 1 | +(7–8)% Aura Effect | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 1 | +1 Max Fortitude Stacks | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Chest Armor | Chest Armor (DEX) | Sweet Dream Affix | 2 | Regenerates (0.5–1.0)% Life per second | |
Chest Armor | Chest Armor (INT) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Chest Armor | Chest Armor (INT) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | |
Chest Armor | Chest Armor (INT) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | |
Chest Armor | Chest Armor (INT) | Base Affix | 0 | Takes 10 True Damage every 0.1s | |
Chest Armor | Chest Armor (INT) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Chest Armor | Chest Armor (INT) | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Chest Armor | Chest Armor (INT) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Chest Armor | Chest Armor (INT) | Base Affix | 1 | +(7–8)% Aura Effect | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(12–20)% Critical Strike Damage Mitigation | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(15–20) Dexterity | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(15–20) Intelligence | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(15–20) Strength | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(20–24)% Skill Area | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(4–6)% Energy Shield Charge Speed | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Chest Armor | Chest Armor (INT) | Base Affix | 2 | +(87–117) Max Energy Shield | |
Chest Armor | Chest Armor (INT) | Base Stats | |||
Chest Armor | Chest Armor (INT) | Base Stats | |||
Chest Armor | Chest Armor (INT) | Base Stats | +10 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +100 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +120 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +140 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +15 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +170 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +20 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +30 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +40 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +50 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +65 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Base Stats | +80 gear Energy Shield | ||
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | (-6–-4)% additional Physical Damage taken | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | +(10–15)% Attack and Spell Block Chance while standing still | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | +(15–20)% Max Energy Shield | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | +(15–20)% Max Life | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | +(3–5)% Max Elemental Resistance | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | +(30–50)% gear Energy Shield | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | +(50–70)% damage | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | +(8–10)% Elemental and Erosion Resistance | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | +1 Support Skill Level | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | +2 Active Skill Level | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | 50% chance to gain Hardened when you are hit | |
Chest Armor | Chest Armor (INT) | Corrosion Base | 0 | Immune to Elemental Ailments | |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 0 | (21–26)% of damage is taken from Mana before life |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 0 | +(16–20)% additional Max Energy Shield |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 0 | +(21–26)% Sealed Mana Compensation |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 0 | Converts (16–20)% of Physical Damage taken to Cold Damage |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 0 | Converts (36–45)% of Erosion Damage taken to Cold Damage |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 0 | You can cast 1 additional Curses +(8–10)% curse effect |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 1 | (15–20)% of damage is taken from Mana before life |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 1 | +(12–15)% additional Max Energy Shield |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 1 | +(15–20)% Sealed Mana Compensation |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 1 | Converts (12–15)% of Physical Damage taken to Cold Damage |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 1 | Converts (27–35)% of Erosion Damage taken to Cold Damage |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 1 | Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 4 m radius |
Chest Armor | Chest Armor (INT) | Prefix | Ultimate | 1 | You can cast 1 additional Curses |
Chest Armor | Chest Armor (INT) | Prefix | Advanced | 0 | +(16–20)% Attack and Spell Block Chance |
Chest Armor | Chest Armor (INT) | Prefix | Advanced | 0 | +(46–59)% Projectile Speed |
Chest Armor | Chest Armor (INT) | Prefix | Advanced | 0 | +(61–78) Dexterity |
Chest Armor | Chest Armor (INT) | Prefix | Advanced | 0 | +(61–78) Intelligence |
Chest Armor | Chest Armor (INT) | Prefix | Advanced | 0 | +(61–78) Strength |
Chest Armor | Chest Armor (INT) | Prefix | Advanced | 1 | +(12–15)% Attack and Spell Block Chance |
Chest Armor | Chest Armor (INT) | Prefix | Advanced | 1 | +(33–45)% Projectile Speed |
Chest Armor | Chest Armor (INT) | Prefix | Advanced | 1 | +(43–60) Dexterity |
Chest Armor | Chest Armor (INT) | Prefix | Advanced | 1 | +(43–60) Intelligence |
Chest Armor | Chest Armor (INT) | Prefix | Advanced | 1 | +(43–60) Strength |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 0 | +(121–156) Max Mana |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 0 | +(221–286) Max Life |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 0 | +(401–520) gear Energy Shield |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 0 | +(61–78)% Critical Strike Damage Mitigation |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 0 | +(61–86)% gear Energy Shield |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 0 | +(73–94)% damage |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 1 | +(155–220) Max Life |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 1 | +(281–400) gear Energy Shield |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 1 | +(43–60)% Critical Strike Damage Mitigation |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 1 | +(47–66)% gear Energy Shield |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 1 | +(51–72)% damage |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Chest Armor | Chest Armor (INT) | Prefix | Basic | 1 | +(85–120) Max Mana |
Chest Armor | Chest Armor (INT) | Suffix | Ultimate | 0 | +(136–176) Attack and Spell Critical Strike Rating |
Chest Armor | Chest Armor (INT) | Suffix | Ultimate | 0 | +(21–26)% Aura Effect |
Chest Armor | Chest Armor (INT) | Suffix | Ultimate | 0 | +(50–68)% chance to avoid Elemental Ailments |
Chest Armor | Chest Armor (INT) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Chest Armor | Chest Armor (INT) | Suffix | Ultimate | 1 | +(15–20)% Aura Effect |
Chest Armor | Chest Armor (INT) | Suffix | Ultimate | 1 | +(30–45)% chance to avoid Elemental Ailments |
Chest Armor | Chest Armor (INT) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Chest Armor | Chest Armor (INT) | Suffix | Ultimate | 1 | +(96–135) Attack and Spell Critical Strike Rating |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 0 | +(11–13)% Elemental Resistance |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 0 | +(19–23)% Intelligence |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 0 | Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s +(40–60)% Cold Infiltration Effect |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 1 | +(14–18)% Intelligence |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 1 | +(36–50)% Reaping Duration |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 1 | +(8–10)% Elemental Resistance |
Chest Armor | Chest Armor (INT) | Suffix | Advanced | 1 | Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s +(10–30)% Cold Infiltration Effect |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 0 | +(121–156)% Critical Strike Rating |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 0 | +(61–78)% Mana Regeneration Speed |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 1 | +(43–60)% Mana Regeneration Speed |
Chest Armor | Chest Armor (INT) | Suffix | Basic | 1 | +(87–120)% Critical Strike Rating |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 0 | +3 Max Fortitude Stacks | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 0 | Takes 10 True Damage every 0.1s | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 1 | +(7–8)% Aura Effect | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 1 | +1 Max Fortitude Stacks | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 2 | +(4–6)% Energy Shield Charge Speed | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Chest Armor | Chest Armor (INT) | Sweet Dream Affix | 2 | +(87–117) Max Energy Shield | |
Chest Armor | Chest Armor (STR) | Base Affix | 0 | +(13–14)% Armor Effective Rate for Non-Physical Damage | |
Chest Armor | Chest Armor (STR) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Chest Armor | Chest Armor (STR) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | |
Chest Armor | Chest Armor (STR) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | |
Chest Armor | Chest Armor (STR) | Base Affix | 0 | Takes 10 True Damage every 0.1s | |
Chest Armor | Chest Armor (STR) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Chest Armor | Chest Armor (STR) | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Chest Armor | Chest Armor (STR) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Chest Armor | Chest Armor (STR) | Base Affix | 1 | +(7–8)% Aura Effect | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | +(12–20)% Critical Strike Damage Mitigation | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | +(15–20) Dexterity | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | +(15–20) Intelligence | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | +(15–20) Strength | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | +(20–24)% Skill Area | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | +(54–74) Max Life | |
Chest Armor | Chest Armor (STR) | Base Affix | 2 | Regenerates (0.5–1.0)% Life per second | |
Chest Armor | Chest Armor (STR) | Base Stats | |||
Chest Armor | Chest Armor (STR) | Base Stats | +1091 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +1309 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +1571 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +1885 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +196 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +2073 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +2240 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +274 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +384 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +538 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +699 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Base Stats | +909 Gear Armor | ||
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | (-6–-4)% additional Physical Damage taken | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | +(10–15)% Attack and Spell Block Chance while standing still | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | +(15–20)% Max Energy Shield | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | +(15–20)% Max Life | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | +(3–5)% Max Elemental Resistance | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | +(30–50)% Gear Armor | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | +(50–70)% damage | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | +(8–10)% Elemental and Erosion Resistance | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | +1 Support Skill Level | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | +2 Active Skill Level | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | 50% chance to gain Hardened when you are hit | |
Chest Armor | Chest Armor (STR) | Corrosion Base | 0 | Immune to Elemental Ailments | |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 0 | -45% additional Damage Over Time taken when having at least 50000 Armor |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 0 | (21–26)% of damage is taken from Mana before life |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 0 | +(21–26)% Sealed Mana Compensation |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 0 | +(21–26)% additional Armor |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 0 | Converts (16–20)% of Physical Damage taken to Fire Damage |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 0 | Converts (36–45)% of Erosion Damage taken to Fire Damage |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 0 | You can cast 1 additional Curses +(8–10)% curse effect |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 1 | -40% additional Damage Over Time taken when having at least 50000 Armor |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 1 | (15–20)% of damage is taken from Mana before life |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 1 | +(15–20)% Sealed Mana Compensation |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 1 | +(15–20)% additional Armor |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 1 | Converts (12–15)% of Physical Damage taken to Fire Damage |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 1 | Converts (27–35)% of Erosion Damage taken to Fire Damage |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 1 | Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 4 m radius |
Chest Armor | Chest Armor (STR) | Prefix | Ultimate | 1 | You can cast 1 additional Curses |
Chest Armor | Chest Armor (STR) | Prefix | Advanced | 0 | +(16–20)% Attack and Spell Block Chance |
Chest Armor | Chest Armor (STR) | Prefix | Advanced | 0 | +(46–59)% Projectile Speed |
Chest Armor | Chest Armor (STR) | Prefix | Advanced | 0 | +(55–78) Strength |
Chest Armor | Chest Armor (STR) | Prefix | Advanced | 0 | +(61–78) Dexterity |
Chest Armor | Chest Armor (STR) | Prefix | Advanced | 0 | +(61–78) Intelligence |
Chest Armor | Chest Armor (STR) | Prefix | Advanced | 1 | +(12–15)% Attack and Spell Block Chance |
Chest Armor | Chest Armor (STR) | Prefix | Advanced | 1 | +(33–45)% Projectile Speed |
Chest Armor | Chest Armor (STR) | Prefix | Advanced | 1 | +(42–60) Strength |
Chest Armor | Chest Armor (STR) | Prefix | Advanced | 1 | +(43–60) Dexterity |
Chest Armor | Chest Armor (STR) | Prefix | Advanced | 1 | +(43–60) Intelligence |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 0 | +(121–156) Max Mana |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 0 | +(17–21)% Max Life |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 0 | +(221–286) Max Life |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 0 | +(3361–4368) Gear Armor |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 0 | +(61–78)% Critical Strike Damage Mitigation |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 0 | +(73–94)% damage |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 1 | +(12–16)% Max Life |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 1 | +(154–220) Max Life |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 1 | +(2353–3360) Gear Armor |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 1 | +(43–60)% Critical Strike Damage Mitigation |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 1 | +(51–72)% damage |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Chest Armor | Chest Armor (STR) | Prefix | Basic | 1 | +(85–120) Max Mana |
Chest Armor | Chest Armor (STR) | Suffix | Ultimate | 0 | +(136–176) Attack and Spell Critical Strike Rating |
Chest Armor | Chest Armor (STR) | Suffix | Ultimate | 0 | +(21–26)% Aura Effect |
Chest Armor | Chest Armor (STR) | Suffix | Ultimate | 0 | +(50–68)% chance to avoid Elemental Ailments |
Chest Armor | Chest Armor (STR) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Chest Armor | Chest Armor (STR) | Suffix | Ultimate | 0 | Regenerates (9–10)% Life per second when taking Damage Over Time |
Chest Armor | Chest Armor (STR) | Suffix | Ultimate | 1 | +(15–20)% Aura Effect |
Chest Armor | Chest Armor (STR) | Suffix | Ultimate | 1 | +(30–45)% chance to avoid Elemental Ailments |
Chest Armor | Chest Armor (STR) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Chest Armor | Chest Armor (STR) | Suffix | Ultimate | 1 | +(96–135) Attack and Spell Critical Strike Rating |
Chest Armor | Chest Armor (STR) | Suffix | Ultimate | 1 | Regenerates (7–8)% Life per second when taking Damage Over Time |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 0 | +(11–13)% Elemental Resistance |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 0 | +(19–23)% Strength |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 0 | When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s +(40–60)% Fire Infiltration Effect |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 1 | +(14–18)% Strength |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 1 | +(36–50)% Reaping Duration |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 1 | +(8–10)% Elemental Resistance |
Chest Armor | Chest Armor (STR) | Suffix | Advanced | 1 | When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s +(10–30)% Fire Infiltration Effect |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 0 | +(121–156)% Critical Strike Rating |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 0 | Regenerates 4% Life per second |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 1 | +(87–120)% Critical Strike Rating |
Chest Armor | Chest Armor (STR) | Suffix | Basic | 1 | Regenerates (2–3)% Life per second |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 0 | +(13–14)% Armor Effective Rate for Non-Physical Damage | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 0 | +3 Max Fortitude Stacks | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 0 | Takes 10 True Damage every 0.1s | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 1 | +(7–8)% Aura Effect | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 1 | +1 Max Fortitude Stacks | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Chest Armor | Chest Armor (STR) | Sweet Dream Affix | 2 | Regenerates (0.5–1.0)% Life per second | |
Gloves | Gloves (DEX) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Gloves | Gloves (DEX) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Gloves | Gloves (DEX) | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Gloves | Gloves (DEX) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Gloves | Gloves (DEX) | Base Affix | 1 | +(7–8)% Aura Effect | |
Gloves | Gloves (DEX) | Base Affix | 1 | +100% chance to Paralyze the target on hit | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(12–20)% Critical Strike Damage Mitigation | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(15–20) Dexterity | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(15–20) Intelligence | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(15–20) Strength | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(20–24)% Skill Area | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(54–74) Max Life | |
Gloves | Gloves (DEX) | Base Affix | 2 | +(760–960) Evasion | |
Gloves | Gloves (DEX) | Base Stats | +1122 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +1346 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +1615 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +168 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +1777 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +1920 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +235 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +329 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +461 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +599 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +779 gear Evasion | ||
Gloves | Gloves (DEX) | Base Stats | +935 gear Evasion | ||
Gloves | Gloves (DEX) | Corrosion Base | 0 | Lucky Critical Strike (-150–-120) Critical Strike Rating | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | +(12–15)% Attack Speed | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | +(12–15)% Cast Speed | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | +(15–20)% chance to Mark the target on hit | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | +(15–20)% chance to cause Blinding on hit | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | +(15–20)% chance to inflict Paralysis on hit | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | +(30–50)% gear Evasion | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | +(50–70)% damage | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | Converts 50% of Physical Damage to Cold Damage | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | Converts 50% of Physical Damage to Erosion Damage | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | Converts 50% of Physical Damage to Lightning Damage | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | Converts 50% Physical Damage to Fire Damage | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | Eliminates enemies under 15% Life upon inflicting damage | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | Gains a stack of Fortitude when using a Melee Skill | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | Gains a stack of Torment when Reaping | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | Inflicts Frail when dealing Spell Damage | |
Gloves | Gloves (DEX) | Corrosion Base | 0 | Max Tenacity Blessing Stacks +1 | |
Gloves | Gloves (DEX) | Prefix | Ultimate | 0 | +(26–30)% additional Minion Damage when you have (1–8) Minion(s) |
Gloves | Gloves (DEX) | Prefix | Ultimate | 0 | +(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when having at least 8 stack(s) of Focus Blessing |
Gloves | Gloves (DEX) | Prefix | Ultimate | 0 | +(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing |
Gloves | Gloves (DEX) | Prefix | Ultimate | 0 | +(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing |
Gloves | Gloves (DEX) | Prefix | Ultimate | 0 | +3 Active Skill Level |
Gloves | Gloves (DEX) | Prefix | Ultimate | 1 | +(21–25)% additional Minion Damage when you have (1–8) Minion(s) |
Gloves | Gloves (DEX) | Prefix | Ultimate | 1 | +(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when having at least 8 stack(s) of Focus Blessing |
Gloves | Gloves (DEX) | Prefix | Ultimate | 1 | +(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing |
Gloves | Gloves (DEX) | Prefix | Ultimate | 1 | +(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing |
Gloves | Gloves (DEX) | Prefix | Ultimate | 1 | +2 Active Skill Level |
Gloves | Gloves (DEX) | Prefix | Advanced | 0 | Adds (13–16)% of Lightning Damage as Erosion Damage |
Gloves | Gloves (DEX) | Prefix | Advanced | 0 | Adds (13–16)% of Physical Damage as Lightning Damage |
Gloves | Gloves (DEX) | Prefix | Advanced | 0 | Adds (54–56) - (71–76) Fire Damage to Attacks and Spells |
Gloves | Gloves (DEX) | Prefix | Advanced | 0 | Adds (55–57) - (73–75) Cold Damage to Attacks and Spells |
Gloves | Gloves (DEX) | Prefix | Advanced | 0 | Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells |
Gloves | Gloves (DEX) | Prefix | Advanced | 0 | Adds (58–60) - (71–73) Physical Damage to Attacks and Spells |
Gloves | Gloves (DEX) | Prefix | Advanced | 0 | Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells |
Gloves | Gloves (DEX) | Prefix | Advanced | 1 | Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells |
Gloves | Gloves (DEX) | Prefix | Advanced | 1 | Adds (42–44) - (54–59) Fire Damage to Attacks and Spells |
Gloves | Gloves (DEX) | Prefix | Advanced | 1 | Adds (42–44) - (56–58) Cold Damage to Attacks and Spells |
Gloves | Gloves (DEX) | Prefix | Advanced | 1 | Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells |
Gloves | Gloves (DEX) | Prefix | Advanced | 1 | Adds (44–46) - (54–56) Physical Damage to Attacks and Spells |
Gloves | Gloves (DEX) | Prefix | Advanced | 1 | Adds (9–12)% of Lightning Damage as Erosion Damage |
Gloves | Gloves (DEX) | Prefix | Advanced | 1 | Adds (9–12)% of Physical Damage as Lightning Damage |
Gloves | Gloves (DEX) | Prefix | Basic | 0 | +(121–156) Max Mana |
Gloves | Gloves (DEX) | Prefix | Basic | 0 | +(221–286) Max Life |
Gloves | Gloves (DEX) | Prefix | Basic | 0 | +(26–37)% Frostbite inflicted |
Gloves | Gloves (DEX) | Prefix | Basic | 0 | +(2881–3744) gear Evasion |
Gloves | Gloves (DEX) | Prefix | Basic | 0 | +(61–78)% Critical Strike Damage Mitigation |
Gloves | Gloves (DEX) | Prefix | Basic | 0 | +(73–94)% damage |
Gloves | Gloves (DEX) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Gloves | Gloves (DEX) | Prefix | Basic | 1 | +(155–220) Max Life |
Gloves | Gloves (DEX) | Prefix | Basic | 1 | +(20–25)% Frostbite inflicted |
Gloves | Gloves (DEX) | Prefix | Basic | 1 | +(2017–2880) gear Evasion |
Gloves | Gloves (DEX) | Prefix | Basic | 1 | +(43–60)% Critical Strike Damage Mitigation |
Gloves | Gloves (DEX) | Prefix | Basic | 1 | +(51–72)% damage |
Gloves | Gloves (DEX) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Gloves | Gloves (DEX) | Prefix | Basic | 1 | +(85–120) Max Mana |
Gloves | Gloves (DEX) | Suffix | Ultimate | 0 | +(16–20)% Blur Effect Gains Blur for 1 s after losing Blur |
Gloves | Gloves (DEX) | Suffix | Ultimate | 0 | +(26–30)% additional damage while having Fervor |
Gloves | Gloves (DEX) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Gloves | Gloves (DEX) | Suffix | Ultimate | 0 | +1 Jumps +6% additional damage for every Jump (multiplies) |
Gloves | Gloves (DEX) | Suffix | Ultimate | 1 | +(12–15)% Blur Effect Gains Blur for 1 s after losing Blur |
Gloves | Gloves (DEX) | Suffix | Ultimate | 1 | +(21–25)% additional damage while having Fervor |
Gloves | Gloves (DEX) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Gloves | Gloves (DEX) | Suffix | Ultimate | 1 | +1 Jumps +(4–5)% additional damage for every Jump (multiplies) |
Gloves | Gloves (DEX) | Suffix | Advanced | 0 | +(22–31)% Attack and Cast Speed +(22–31)% Minion Attack and Cast Speed |
Gloves | Gloves (DEX) | Suffix | Advanced | 0 | +(49–62)% Skill Area +(49–62)% Minion Skill Area |
Gloves | Gloves (DEX) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Gloves | Gloves (DEX) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Gloves | Gloves (DEX) | Suffix | Advanced | 1 | +(17–24)% Attack and Cast Speed +(17–24)% Minion Attack and Cast Speed |
Gloves | Gloves (DEX) | Suffix | Advanced | 1 | +(35–48)% Skill Area +(35–48)% Minion Skill Area |
Gloves | Gloves (DEX) | Suffix | Advanced | 1 | +(37–50)% Reaping Duration |
Gloves | Gloves (DEX) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Gloves | Gloves (DEX) | Suffix | Basic | 0 | +(111–156)% Critical Strike Rating |
Gloves | Gloves (DEX) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Gloves | Gloves (DEX) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Gloves | Gloves (DEX) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Gloves | Gloves (DEX) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Gloves | Gloves (DEX) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Gloves | Gloves (DEX) | Suffix | Basic | 0 | Regenerates (121–156) Life per second |
Gloves | Gloves (DEX) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Gloves | Gloves (DEX) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Gloves | Gloves (DEX) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Gloves | Gloves (DEX) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Gloves | Gloves (DEX) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Gloves | Gloves (DEX) | Suffix | Basic | 1 | +(85–120)% Critical Strike Rating |
Gloves | Gloves (DEX) | Suffix | Basic | 1 | Regenerates (85–120) Life per second |
Gloves | Gloves (DEX) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 1 | +(7–8)% Aura Effect | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 1 | +100% chance to Paralyze the target on hit | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Gloves | Gloves (DEX) | Sweet Dream Affix | 2 | +(760–960) Evasion | |
Gloves | Gloves (INT) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Gloves | Gloves (INT) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Gloves | Gloves (INT) | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Gloves | Gloves (INT) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Gloves | Gloves (INT) | Base Affix | 1 | +(7–8)% Aura Effect | |
Gloves | Gloves (INT) | Base Affix | 1 | +100% chance to Paralyze the target on hit | |
Gloves | Gloves (INT) | Base Affix | 2 | +(12–20)% Critical Strike Damage Mitigation | |
Gloves | Gloves (INT) | Base Affix | 2 | +(15–20) Dexterity | |
Gloves | Gloves (INT) | Base Affix | 2 | +(15–20) Intelligence | |
Gloves | Gloves (INT) | Base Affix | 2 | +(15–20) Strength | |
Gloves | Gloves (INT) | Base Affix | 2 | +(20–24)% Skill Area | |
Gloves | Gloves (INT) | Base Affix | 2 | +(4–6)% Energy Shield Charge Speed | |
Gloves | Gloves (INT) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Gloves | Gloves (INT) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Gloves | Gloves (INT) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Gloves | Gloves (INT) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Gloves | Gloves (INT) | Base Affix | 2 | +(87–117) Max Energy Shield | |
Gloves | Gloves (INT) | Base Stats | +103 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +120 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +13 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +146 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +18 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +26 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +35 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +43 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +56 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +69 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +86 gear Energy Shield | ||
Gloves | Gloves (INT) | Base Stats | +9 gear Energy Shield | ||
Gloves | Gloves (INT) | Corrosion Base | 0 | Lucky Critical Strike (-150–-120) Critical Strike Rating | |
Gloves | Gloves (INT) | Corrosion Base | 0 | +(12–15)% Attack Speed | |
Gloves | Gloves (INT) | Corrosion Base | 0 | +(12–15)% Cast Speed | |
Gloves | Gloves (INT) | Corrosion Base | 0 | +(15–20)% chance to Mark the target on hit | |
Gloves | Gloves (INT) | Corrosion Base | 0 | +(15–20)% chance to cause Blinding on hit | |
Gloves | Gloves (INT) | Corrosion Base | 0 | +(15–20)% chance to inflict Paralysis on hit | |
Gloves | Gloves (INT) | Corrosion Base | 0 | +(30–50)% gear Energy Shield | |
Gloves | Gloves (INT) | Corrosion Base | 0 | +(50–70)% damage | |
Gloves | Gloves (INT) | Corrosion Base | 0 | Converts 50% of Physical Damage to Cold Damage | |
Gloves | Gloves (INT) | Corrosion Base | 0 | Converts 50% of Physical Damage to Erosion Damage | |
Gloves | Gloves (INT) | Corrosion Base | 0 | Converts 50% of Physical Damage to Lightning Damage | |
Gloves | Gloves (INT) | Corrosion Base | 0 | Converts 50% Physical Damage to Fire Damage | |
Gloves | Gloves (INT) | Corrosion Base | 0 | Eliminates enemies under 15% Life upon inflicting damage | |
Gloves | Gloves (INT) | Corrosion Base | 0 | Gains a stack of Fortitude when using a Melee Skill | |
Gloves | Gloves (INT) | Corrosion Base | 0 | Gains a stack of Torment when Reaping | |
Gloves | Gloves (INT) | Corrosion Base | 0 | Inflicts Frail when dealing Spell Damage | |
Gloves | Gloves (INT) | Corrosion Base | 0 | Max Tenacity Blessing Stacks +1 | |
Gloves | Gloves (INT) | Prefix | Ultimate | 0 | +(26–30)% additional Minion Damage when you have (1–8) Minion(s) |
Gloves | Gloves (INT) | Prefix | Ultimate | 0 | +(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when having at least 8 stack(s) of Focus Blessing |
Gloves | Gloves (INT) | Prefix | Ultimate | 0 | +(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing |
Gloves | Gloves (INT) | Prefix | Ultimate | 0 | +(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing |
Gloves | Gloves (INT) | Prefix | Ultimate | 0 | +3 Active Skill Level |
Gloves | Gloves (INT) | Prefix | Ultimate | 1 | +(21–25)% additional Minion Damage when you have (1–8) Minion(s) |
Gloves | Gloves (INT) | Prefix | Ultimate | 1 | +(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when having at least 8 stack(s) of Focus Blessing |
Gloves | Gloves (INT) | Prefix | Ultimate | 1 | +(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing |
Gloves | Gloves (INT) | Prefix | Ultimate | 1 | +(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing |
Gloves | Gloves (INT) | Prefix | Ultimate | 1 | +2 Active Skill Level |
Gloves | Gloves (INT) | Prefix | Advanced | 0 | Adds (13–16)% of Cold Damage as Erosion Damage |
Gloves | Gloves (INT) | Prefix | Advanced | 0 | Adds (13–16)% of Physical Damage to Cold Damage |
Gloves | Gloves (INT) | Prefix | Advanced | 0 | Adds (54–56) - (71–76) Fire Damage to Attacks and Spells |
Gloves | Gloves (INT) | Prefix | Advanced | 0 | Adds (55–57) - (73–75) Cold Damage to Attacks and Spells |
Gloves | Gloves (INT) | Prefix | Advanced | 0 | Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells |
Gloves | Gloves (INT) | Prefix | Advanced | 0 | Adds (58–60) - (71–73) Physical Damage to Attacks and Spells |
Gloves | Gloves (INT) | Prefix | Advanced | 0 | Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells |
Gloves | Gloves (INT) | Prefix | Advanced | 1 | Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells |
Gloves | Gloves (INT) | Prefix | Advanced | 1 | Adds (42–44) - (54–59) Fire Damage to Attacks and Spells |
Gloves | Gloves (INT) | Prefix | Advanced | 1 | Adds (42–44) - (56–58) Cold Damage to Attacks and Spells |
Gloves | Gloves (INT) | Prefix | Advanced | 1 | Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells |
Gloves | Gloves (INT) | Prefix | Advanced | 1 | Adds (44–46) - (54–56) Physical Damage to Attacks and Spells |
Gloves | Gloves (INT) | Prefix | Advanced | 1 | Adds (9–12)% of Cold Damage as Erosion Damage |
Gloves | Gloves (INT) | Prefix | Advanced | 1 | Adds (9–12)% of Physical Damage to Cold Damage |
Gloves | Gloves (INT) | Prefix | Basic | 0 | +(121–156) Max Mana |
Gloves | Gloves (INT) | Prefix | Basic | 0 | +(221–286) Max Life |
Gloves | Gloves (INT) | Prefix | Basic | 0 | +(26–37)% Frostbite inflicted |
Gloves | Gloves (INT) | Prefix | Basic | 0 | +(341–442) gear Energy Shield |
Gloves | Gloves (INT) | Prefix | Basic | 0 | +(61–78)% Critical Strike Damage Mitigation |
Gloves | Gloves (INT) | Prefix | Basic | 0 | +(61–78)% Mana Regeneration Speed |
Gloves | Gloves (INT) | Prefix | Basic | 0 | +(61–86)% gear Energy Shield |
Gloves | Gloves (INT) | Prefix | Basic | 0 | +(73–94)% damage |
Gloves | Gloves (INT) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Gloves | Gloves (INT) | Prefix | Basic | 1 | +(155–220) Max Life |
Gloves | Gloves (INT) | Prefix | Basic | 1 | +(20–25)% Frostbite inflicted |
Gloves | Gloves (INT) | Prefix | Basic | 1 | +(239–340) gear Energy Shield |
Gloves | Gloves (INT) | Prefix | Basic | 1 | +(43–60)% Critical Strike Damage Mitigation |
Gloves | Gloves (INT) | Prefix | Basic | 1 | +(43–60)% Mana Regeneration Speed |
Gloves | Gloves (INT) | Prefix | Basic | 1 | +(47–66)% gear Energy Shield |
Gloves | Gloves (INT) | Prefix | Basic | 1 | +(51–72)% damage |
Gloves | Gloves (INT) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Gloves | Gloves (INT) | Prefix | Basic | 1 | +(85–120) Max Mana |
Gloves | Gloves (INT) | Suffix | Ultimate | 0 | +(16–20)% Blur Effect Gains Blur for 1 s after losing Blur |
Gloves | Gloves (INT) | Suffix | Ultimate | 0 | +(26–30)% additional damage while having Fervor |
Gloves | Gloves (INT) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Gloves | Gloves (INT) | Suffix | Ultimate | 0 | +1 Jumps +6% additional damage for every Jump (multiplies) |
Gloves | Gloves (INT) | Suffix | Ultimate | 1 | +(12–15)% Blur Effect Gains Blur for 1 s after losing Blur |
Gloves | Gloves (INT) | Suffix | Ultimate | 1 | +(21–25)% additional damage while having Fervor |
Gloves | Gloves (INT) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Gloves | Gloves (INT) | Suffix | Ultimate | 1 | +1 Jumps +(4–5)% additional damage for every Jump (multiplies) |
Gloves | Gloves (INT) | Suffix | Advanced | 0 | +(22–31)% Attack and Cast Speed +(22–31)% Minion Attack and Cast Speed |
Gloves | Gloves (INT) | Suffix | Advanced | 0 | +(49–62)% Skill Area +(49–62)% Minion Skill Area |
Gloves | Gloves (INT) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Gloves | Gloves (INT) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Gloves | Gloves (INT) | Suffix | Advanced | 1 | +(17–24)% Attack and Cast Speed +(17–24)% Minion Attack and Cast Speed |
Gloves | Gloves (INT) | Suffix | Advanced | 1 | +(35–48)% Skill Area +(35–48)% Minion Skill Area |
Gloves | Gloves (INT) | Suffix | Advanced | 1 | +(37–50)% Reaping Duration |
Gloves | Gloves (INT) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Gloves | Gloves (INT) | Suffix | Basic | 0 | +(111–156)% Critical Strike Rating |
Gloves | Gloves (INT) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Gloves | Gloves (INT) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Gloves | Gloves (INT) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Gloves | Gloves (INT) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Gloves | Gloves (INT) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Gloves | Gloves (INT) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Gloves | Gloves (INT) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Gloves | Gloves (INT) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Gloves | Gloves (INT) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Gloves | Gloves (INT) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Gloves | Gloves (INT) | Suffix | Basic | 1 | +(85–120)% Critical Strike Rating |
Gloves | Gloves (INT) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Gloves | Gloves (INT) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Gloves | Gloves (INT) | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Gloves | Gloves (INT) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Gloves | Gloves (INT) | Sweet Dream Affix | 1 | +(7–8)% Aura Effect | |
Gloves | Gloves (INT) | Sweet Dream Affix | 1 | +100% chance to Paralyze the target on hit | |
Gloves | Gloves (INT) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Gloves | Gloves (INT) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Gloves | Gloves (INT) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Gloves | Gloves (INT) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Gloves | Gloves (INT) | Sweet Dream Affix | 2 | +(4–6)% Energy Shield Charge Speed | |
Gloves | Gloves (INT) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Gloves | Gloves (INT) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Gloves | Gloves (INT) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Gloves | Gloves (INT) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Gloves | Gloves (INT) | Sweet Dream Affix | 2 | +(87–117) Max Energy Shield | |
Gloves | Gloves (STR) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Gloves | Gloves (STR) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Gloves | Gloves (STR) | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Gloves | Gloves (STR) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Gloves | Gloves (STR) | Base Affix | 1 | +(7–8)% Aura Effect | |
Gloves | Gloves (STR) | Base Affix | 1 | +100% chance to Paralyze the target on hit | |
Gloves | Gloves (STR) | Base Affix | 2 | +(12–20)% Critical Strike Damage Mitigation | |
Gloves | Gloves (STR) | Base Affix | 2 | +(15–20) Dexterity | |
Gloves | Gloves (STR) | Base Affix | 2 | +(15–20) Intelligence | |
Gloves | Gloves (STR) | Base Affix | 2 | +(15–20) Strength | |
Gloves | Gloves (STR) | Base Affix | 2 | +(20–24)% Skill Area | |
Gloves | Gloves (STR) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Gloves | Gloves (STR) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Gloves | Gloves (STR) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Gloves | Gloves (STR) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Gloves | Gloves (STR) | Base Affix | 2 | +(54–74) Max Life | |
Gloves | Gloves (STR) | Base Affix | 2 | +(760–960) Armor | |
Gloves | Gloves (STR) | Base Stats | +1122 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +1346 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +1615 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +168 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +1777 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +1920 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +235 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +329 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +461 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +599 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +779 Gear Armor | ||
Gloves | Gloves (STR) | Base Stats | +935 Gear Armor | ||
Gloves | Gloves (STR) | Corrosion Base | 0 | Lucky Critical Strike (-150–-120) Critical Strike Rating | |
Gloves | Gloves (STR) | Corrosion Base | 0 | +(12–15)% Attack Speed | |
Gloves | Gloves (STR) | Corrosion Base | 0 | +(12–15)% Cast Speed | |
Gloves | Gloves (STR) | Corrosion Base | 0 | +(15–20)% chance to Mark the target on hit | |
Gloves | Gloves (STR) | Corrosion Base | 0 | +(15–20)% chance to cause Blinding on hit | |
Gloves | Gloves (STR) | Corrosion Base | 0 | +(15–20)% chance to inflict Paralysis on hit | |
Gloves | Gloves (STR) | Corrosion Base | 0 | +(30–50)% Gear Armor | |
Gloves | Gloves (STR) | Corrosion Base | 0 | +(50–70)% damage | |
Gloves | Gloves (STR) | Corrosion Base | 0 | Converts 50% of Physical Damage to Cold Damage | |
Gloves | Gloves (STR) | Corrosion Base | 0 | Converts 50% of Physical Damage to Erosion Damage | |
Gloves | Gloves (STR) | Corrosion Base | 0 | Converts 50% of Physical Damage to Lightning Damage | |
Gloves | Gloves (STR) | Corrosion Base | 0 | Converts 50% Physical Damage to Fire Damage | |
Gloves | Gloves (STR) | Corrosion Base | 0 | Eliminates enemies under 15% Life upon inflicting damage | |
Gloves | Gloves (STR) | Corrosion Base | 0 | Gains a stack of Fortitude when using a Melee Skill | |
Gloves | Gloves (STR) | Corrosion Base | 0 | Gains a stack of Torment when Reaping | |
Gloves | Gloves (STR) | Corrosion Base | 0 | Inflicts Frail when dealing Spell Damage | |
Gloves | Gloves (STR) | Corrosion Base | 0 | Max Tenacity Blessing Stacks +1 | |
Gloves | Gloves (STR) | Prefix | Ultimate | 0 | +(26–30)% additional Minion Damage when you have (1–8) Minion(s) |
Gloves | Gloves (STR) | Prefix | Ultimate | 0 | +(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when having at least 8 stack(s) of Focus Blessing |
Gloves | Gloves (STR) | Prefix | Ultimate | 0 | +(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing |
Gloves | Gloves (STR) | Prefix | Ultimate | 0 | +(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing |
Gloves | Gloves (STR) | Prefix | Ultimate | 0 | +3 Active Skill Level |
Gloves | Gloves (STR) | Prefix | Ultimate | 1 | +(21–25)% additional Minion Damage when you have (1–8) Minion(s) |
Gloves | Gloves (STR) | Prefix | Ultimate | 1 | +(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when having at least 8 stack(s) of Focus Blessing |
Gloves | Gloves (STR) | Prefix | Ultimate | 1 | +(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when having at least 8 stack(s) of Tenacity Blessing |
Gloves | Gloves (STR) | Prefix | Ultimate | 1 | +(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when having at least 8 stack(s) of Agility Blessing |
Gloves | Gloves (STR) | Prefix | Ultimate | 1 | +2 Active Skill Level |
Gloves | Gloves (STR) | Prefix | Advanced | 0 | Adds (13–16)% of Fire Damage as Erosion Damage |
Gloves | Gloves (STR) | Prefix | Advanced | 0 | Adds (13–16)% of Physical Damage as Fire Damage |
Gloves | Gloves (STR) | Prefix | Advanced | 0 | Adds (54–56) - (71–76) Fire Damage to Attacks and Spells |
Gloves | Gloves (STR) | Prefix | Advanced | 0 | Adds (55–57) - (73–75) Cold Damage to Attacks and Spells |
Gloves | Gloves (STR) | Prefix | Advanced | 0 | Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells |
Gloves | Gloves (STR) | Prefix | Advanced | 0 | Adds (58–60) - (71–73) Physical Damage to Attacks and Spells |
Gloves | Gloves (STR) | Prefix | Advanced | 0 | Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells |
Gloves | Gloves (STR) | Prefix | Advanced | 1 | Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells |
Gloves | Gloves (STR) | Prefix | Advanced | 1 | Adds (42–44) - (54–59) Fire Damage to Attacks and Spells |
Gloves | Gloves (STR) | Prefix | Advanced | 1 | Adds (42–44) - (56–58) Cold Damage to Attacks and Spells |
Gloves | Gloves (STR) | Prefix | Advanced | 1 | Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells |
Gloves | Gloves (STR) | Prefix | Advanced | 1 | Adds (44–46) - (54–56) Physical Damage to Attacks and Spells |
Gloves | Gloves (STR) | Prefix | Advanced | 1 | Adds (9–12)% of Fire Damage as Erosion Damage |
Gloves | Gloves (STR) | Prefix | Advanced | 1 | Adds (9–12)% of Physical Damage as Fire Damage |
Gloves | Gloves (STR) | Prefix | Basic | 0 | +(121–156) Max Mana |
Gloves | Gloves (STR) | Prefix | Basic | 0 | +(221–286) Max Life |
Gloves | Gloves (STR) | Prefix | Basic | 0 | +(26–37)% Frostbite inflicted |
Gloves | Gloves (STR) | Prefix | Basic | 0 | +(2881–3744) Gear Armor |
Gloves | Gloves (STR) | Prefix | Basic | 0 | +(61–78)% Critical Strike Damage Mitigation |
Gloves | Gloves (STR) | Prefix | Basic | 0 | +(73–94)% damage |
Gloves | Gloves (STR) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Gloves | Gloves (STR) | Prefix | Basic | 1 | +(155–220) Max Life |
Gloves | Gloves (STR) | Prefix | Basic | 1 | +(20–25)% Frostbite inflicted |
Gloves | Gloves (STR) | Prefix | Basic | 1 | +(2017–2880) Gear Armor |
Gloves | Gloves (STR) | Prefix | Basic | 1 | +(43–60)% Critical Strike Damage Mitigation |
Gloves | Gloves (STR) | Prefix | Basic | 1 | +(51–72)% damage |
Gloves | Gloves (STR) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Gloves | Gloves (STR) | Prefix | Basic | 1 | +(85–120) Max Mana |
Gloves | Gloves (STR) | Suffix | Ultimate | 0 | +(16–20)% Blur Effect Gains Blur for 1 s after losing Blur |
Gloves | Gloves (STR) | Suffix | Ultimate | 0 | +(26–30)% additional damage while having Fervor |
Gloves | Gloves (STR) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Gloves | Gloves (STR) | Suffix | Ultimate | 0 | +1 Jumps +6% additional damage for every Jump (multiplies) |
Gloves | Gloves (STR) | Suffix | Ultimate | 1 | +(12–15)% Blur Effect Gains Blur for 1 s after losing Blur |
Gloves | Gloves (STR) | Suffix | Ultimate | 1 | +(21–25)% additional damage while having Fervor |
Gloves | Gloves (STR) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Gloves | Gloves (STR) | Suffix | Ultimate | 1 | +1 Jumps +(4–5)% additional damage for every Jump (multiplies) |
Gloves | Gloves (STR) | Suffix | Advanced | 0 | +(22–31)% Attack and Cast Speed +(22–31)% Minion Attack and Cast Speed |
Gloves | Gloves (STR) | Suffix | Advanced | 0 | +(49–62)% Skill Area +(49–62)% Minion Skill Area |
Gloves | Gloves (STR) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Gloves | Gloves (STR) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Gloves | Gloves (STR) | Suffix | Advanced | 1 | +(17–24)% Attack and Cast Speed +(17–24)% Minion Attack and Cast Speed |
Gloves | Gloves (STR) | Suffix | Advanced | 1 | +(35–48)% Skill Area +(35–48)% Minion Skill Area |
Gloves | Gloves (STR) | Suffix | Advanced | 1 | +(37–50)% Reaping Duration |
Gloves | Gloves (STR) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Gloves | Gloves (STR) | Suffix | Basic | 0 | +(111–156)% Critical Strike Rating |
Gloves | Gloves (STR) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Gloves | Gloves (STR) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Gloves | Gloves (STR) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Gloves | Gloves (STR) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Gloves | Gloves (STR) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Gloves | Gloves (STR) | Suffix | Basic | 0 | Regenerates (121–156) Life per second |
Gloves | Gloves (STR) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Gloves | Gloves (STR) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Gloves | Gloves (STR) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Gloves | Gloves (STR) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Gloves | Gloves (STR) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Gloves | Gloves (STR) | Suffix | Basic | 1 | +(85–120)% Critical Strike Rating |
Gloves | Gloves (STR) | Suffix | Basic | 1 | Regenerates (85–120) Life per second |
Gloves | Gloves (STR) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Gloves | Gloves (STR) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Gloves | Gloves (STR) | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Gloves | Gloves (STR) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Gloves | Gloves (STR) | Sweet Dream Affix | 1 | +(7–8)% Aura Effect | |
Gloves | Gloves (STR) | Sweet Dream Affix | 1 | +100% chance to Paralyze the target on hit | |
Gloves | Gloves (STR) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Gloves | Gloves (STR) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Gloves | Gloves (STR) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Gloves | Gloves (STR) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Gloves | Gloves (STR) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Gloves | Gloves (STR) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Gloves | Gloves (STR) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Gloves | Gloves (STR) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Gloves | Gloves (STR) | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Gloves | Gloves (STR) | Sweet Dream Affix | 2 | +(760–960) Armor | |
Helmet | Helmet (DEX) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Helmet | Helmet (DEX) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | |
Helmet | Helmet (DEX) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | |
Helmet | Helmet (DEX) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Helmet | Helmet (DEX) | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Helmet | Helmet (DEX) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Helmet | Helmet (DEX) | Base Affix | 1 | +(7–8)% Aura Effect | |
Helmet | Helmet (DEX) | Base Affix | 1 | When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s | |
Helmet | Helmet (DEX) | Base Affix | 2 | +(15–20) Dexterity | |
Helmet | Helmet (DEX) | Base Affix | 2 | +(15–20) Intelligence | |
Helmet | Helmet (DEX) | Base Affix | 2 | +(15–20) Strength | |
Helmet | Helmet (DEX) | Base Affix | 2 | +(20–24)% Skill Area | |
Helmet | Helmet (DEX) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Helmet | Helmet (DEX) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Helmet | Helmet (DEX) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Helmet | Helmet (DEX) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Helmet | Helmet (DEX) | Base Affix | 2 | +(54–74) Max Life | |
Helmet | Helmet (DEX) | Base Affix | 2 | +(760–960) Evasion | |
Helmet | Helmet (DEX) | Base Stats | +1122 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +1346 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +1615 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +168 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +1777 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +1920 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +235 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +329 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +461 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +599 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +779 gear Evasion | ||
Helmet | Helmet (DEX) | Base Stats | +935 gear Evasion | ||
Helmet | Helmet (DEX) | Corrosion Base | 0 | (-50–-30)% Cursed Effect | |
Helmet | Helmet (DEX) | Corrosion Base | 0 | +(10–15)% Sealed Mana Compensation | |
Helmet | Helmet (DEX) | Corrosion Base | 0 | +(15–20)% Max Energy Shield | |
Helmet | Helmet (DEX) | Corrosion Base | 0 | +(15–20)% Max Life | |
Helmet | Helmet (DEX) | Corrosion Base | 0 | +(30–50)% gear Evasion | |
Helmet | Helmet (DEX) | Corrosion Base | 0 | +(50–70)% damage | |
Helmet | Helmet (DEX) | Corrosion Base | 0 | Immune to Blinding Immune to Paralysis | |
Helmet | Helmet (DEX) | Corrosion Base | 0 | Max Focus Blessing Stacks +1 | |
Helmet | Helmet (DEX) | Corrosion Base | 0 | Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s | |
Helmet | Helmet (DEX) | Corrosion Base | 0 | Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s | |
Helmet | Helmet (DEX) | Prefix | Ultimate | 0 | -45% additional Damage Over Time taken when having at least 50000 Evasion |
Helmet | Helmet (DEX) | Prefix | Ultimate | 0 | (-20–-16)% additional Damage dealt by Nearby enemies |
Helmet | Helmet (DEX) | Prefix | Ultimate | 0 | (21–26)% of damage is taken from Mana before life |
Helmet | Helmet (DEX) | Prefix | Ultimate | 0 | +(21–26)% Sealed Mana Compensation |
Helmet | Helmet (DEX) | Prefix | Ultimate | 0 | +1 Max Spell Burst +10% additional Hit Damage for skills cast by Spell Burst |
Helmet | Helmet (DEX) | Prefix | Ultimate | 0 | Converts (16–20)% of Physical Damage taken to Lightning Damage |
Helmet | Helmet (DEX) | Prefix | Ultimate | 0 | Converts (36–45)% of Erosion Damage taken to Lightning Damage |
Helmet | Helmet (DEX) | Prefix | Ultimate | 0 | Max Terra Charge Stacks +1 +30% Terra Charge Recovery Speed |
Helmet | Helmet (DEX) | Prefix | Ultimate | 1 | -40% additional Damage Over Time taken when having at least 50000 Evasion |
Helmet | Helmet (DEX) | Prefix | Ultimate | 1 | (-15–-12)% additional Damage dealt by Nearby enemies |
Helmet | Helmet (DEX) | Prefix | Ultimate | 1 | (15–20)% of damage is taken from Mana before life |
Helmet | Helmet (DEX) | Prefix | Ultimate | 1 | +(15–20)% Sealed Mana Compensation |
Helmet | Helmet (DEX) | Prefix | Ultimate | 1 | +1 Max Spell Burst |
Helmet | Helmet (DEX) | Prefix | Ultimate | 1 | Converts (12–15)% of Physical Damage taken to Lightning Damage |
Helmet | Helmet (DEX) | Prefix | Ultimate | 1 | Converts (27–35)% of Erosion Damage taken to Lightning Damage |
Helmet | Helmet (DEX) | Prefix | Ultimate | 1 | Max Terra Charge Stacks +1 |
Helmet | Helmet (DEX) | Prefix | Advanced | 0 | +(14–17)% Block Ratio |
Helmet | Helmet (DEX) | Prefix | Advanced | 0 | +(46–59)% Projectile Speed |
Helmet | Helmet (DEX) | Prefix | Advanced | 0 | +(51–65)% chance to gain 1 stack of Agility Blessing on defeat |
Helmet | Helmet (DEX) | Prefix | Advanced | 0 | +(61–78) Dexterity |
Helmet | Helmet (DEX) | Prefix | Advanced | 0 | +(61–78) Intelligence |
Helmet | Helmet (DEX) | Prefix | Advanced | 0 | +(61–78) Strength |
Helmet | Helmet (DEX) | Prefix | Advanced | 0 | +(61–78)% Barrier Shield |
Helmet | Helmet (DEX) | Prefix | Advanced | 1 | +(10–13)% Block Ratio |
Helmet | Helmet (DEX) | Prefix | Advanced | 1 | +(33–45)% Projectile Speed |
Helmet | Helmet (DEX) | Prefix | Advanced | 1 | +(37–50)% chance to gain 1 stack of Agility Blessing on defeat |
Helmet | Helmet (DEX) | Prefix | Advanced | 1 | +(43–60) Dexterity |
Helmet | Helmet (DEX) | Prefix | Advanced | 1 | +(43–60) Intelligence |
Helmet | Helmet (DEX) | Prefix | Advanced | 1 | +(43–60) Strength |
Helmet | Helmet (DEX) | Prefix | Advanced | 1 | +(43–60)% Barrier Shield |
Helmet | Helmet (DEX) | Prefix | Basic | 0 | +(121–156) Max Mana |
Helmet | Helmet (DEX) | Prefix | Basic | 0 | +(221–286) Max Life |
Helmet | Helmet (DEX) | Prefix | Basic | 0 | +(2881–3744) gear Evasion |
Helmet | Helmet (DEX) | Prefix | Basic | 0 | +(73–94)% damage |
Helmet | Helmet (DEX) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Helmet | Helmet (DEX) | Prefix | Basic | 1 | +(154–220) Max Life |
Helmet | Helmet (DEX) | Prefix | Basic | 1 | +(2017–2880) gear Evasion |
Helmet | Helmet (DEX) | Prefix | Basic | 1 | +(51–72)% damage |
Helmet | Helmet (DEX) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Helmet | Helmet (DEX) | Prefix | Basic | 1 | +(85–120) Max Mana |
Helmet | Helmet (DEX) | Suffix | Ultimate | 0 | +(10–11) Support Skill Level |
Helmet | Helmet (DEX) | Suffix | Ultimate | 0 | +(25–31)% additional damage taken by Nearby enemies |
Helmet | Helmet (DEX) | Suffix | Ultimate | 0 | +(41–52)% Numbed Effect |
Helmet | Helmet (DEX) | Suffix | Ultimate | 0 | +(50–68)% chance to avoid Elemental Ailments |
Helmet | Helmet (DEX) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Helmet | Helmet (DEX) | Suffix | Ultimate | 1 | +(18–24)% additional damage taken by Nearby enemies |
Helmet | Helmet (DEX) | Suffix | Ultimate | 1 | +(29–40)% Numbed Effect |
Helmet | Helmet (DEX) | Suffix | Ultimate | 1 | +(30–45)% chance to avoid Elemental Ailments |
Helmet | Helmet (DEX) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Helmet | Helmet (DEX) | Suffix | Ultimate | 1 | +(6–9) Support Skill Level |
Helmet | Helmet (DEX) | Suffix | Advanced | 0 | (11–15)% chance to gain a Barrier on defeat |
Helmet | Helmet (DEX) | Suffix | Advanced | 0 | +(19–23)% Evasion +(111–143) Max Life |
Helmet | Helmet (DEX) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Helmet | Helmet (DEX) | Suffix | Advanced | 0 | +(37–47)% Focus Speed |
Helmet | Helmet (DEX) | Suffix | Advanced | 0 | +(49–62)% Skill Area +(49–62)% Minion Skill Area |
Helmet | Helmet (DEX) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Helmet | Helmet (DEX) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Helmet | Helmet (DEX) | Suffix | Advanced | 1 | +(14–18)% Evasion +(78–110) Max Life |
Helmet | Helmet (DEX) | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Helmet | Helmet (DEX) | Suffix | Advanced | 1 | +(26–36)% Focus Speed |
Helmet | Helmet (DEX) | Suffix | Advanced | 1 | +(35–48)% Skill Area +(35–48)% Minion Skill Area |
Helmet | Helmet (DEX) | Suffix | Advanced | 1 | +(36–50)% Reaping Duration |
Helmet | Helmet (DEX) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Helmet | Helmet (DEX) | Suffix | Basic | 0 | +(121–156)% Critical Strike Rating |
Helmet | Helmet (DEX) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Helmet | Helmet (DEX) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Helmet | Helmet (DEX) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Helmet | Helmet (DEX) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Helmet | Helmet (DEX) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Helmet | Helmet (DEX) | Suffix | Basic | 0 | Regenerates (121–156) Life per second |
Helmet | Helmet (DEX) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Helmet | Helmet (DEX) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Helmet | Helmet (DEX) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Helmet | Helmet (DEX) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Helmet | Helmet (DEX) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Helmet | Helmet (DEX) | Suffix | Basic | 1 | +(87–120)% Critical Strike Rating |
Helmet | Helmet (DEX) | Suffix | Basic | 1 | Regenerates (85–120) Life per second |
Helmet | Helmet (DEX) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 1 | +(7–8)% Aura Effect | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 1 | Nearby enemies within 15 m have Frail | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Helmet | Helmet (DEX) | Sweet Dream Affix | 2 | +(760–960) Evasion | |
Helmet | Helmet (INT) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Helmet | Helmet (INT) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | |
Helmet | Helmet (INT) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | |
Helmet | Helmet (INT) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Helmet | Helmet (INT) | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Helmet | Helmet (INT) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Helmet | Helmet (INT) | Base Affix | 1 | +(7–8)% Aura Effect | |
Helmet | Helmet (INT) | Base Affix | 1 | Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s | |
Helmet | Helmet (INT) | Base Affix | 2 | +(15–20) Dexterity | |
Helmet | Helmet (INT) | Base Affix | 2 | +(15–20) Intelligence | |
Helmet | Helmet (INT) | Base Affix | 2 | +(15–20) Strength | |
Helmet | Helmet (INT) | Base Affix | 2 | +(20–24)% Skill Area | |
Helmet | Helmet (INT) | Base Affix | 2 | +(4–6)% Energy Shield Charge Speed | |
Helmet | Helmet (INT) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Helmet | Helmet (INT) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Helmet | Helmet (INT) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Helmet | Helmet (INT) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Helmet | Helmet (INT) | Base Affix | 2 | +(87–117) Max Energy Shield | |
Helmet | Helmet (INT) | Base Stats | +103 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +120 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +13 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +146 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +18 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +26 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +35 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +43 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +56 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +69 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +86 gear Energy Shield | ||
Helmet | Helmet (INT) | Base Stats | +9 gear Energy Shield | ||
Helmet | Helmet (INT) | Corrosion Base | 0 | (-50–-30)% Cursed Effect | |
Helmet | Helmet (INT) | Corrosion Base | 0 | +(10–15)% Sealed Mana Compensation | |
Helmet | Helmet (INT) | Corrosion Base | 0 | +(15–20)% Max Energy Shield | |
Helmet | Helmet (INT) | Corrosion Base | 0 | +(15–20)% Max Life | |
Helmet | Helmet (INT) | Corrosion Base | 0 | +(30–50)% gear Energy Shield | |
Helmet | Helmet (INT) | Corrosion Base | 0 | +(50–70)% damage | |
Helmet | Helmet (INT) | Corrosion Base | 0 | Immune to Blinding Immune to Paralysis | |
Helmet | Helmet (INT) | Corrosion Base | 0 | Max Focus Blessing Stacks +1 | |
Helmet | Helmet (INT) | Corrosion Base | 0 | Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s | |
Helmet | Helmet (INT) | Corrosion Base | 0 | Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s | |
Helmet | Helmet (INT) | Prefix | Ultimate | 0 | (-20–-16)% additional Damage dealt by Nearby enemies |
Helmet | Helmet (INT) | Prefix | Ultimate | 0 | (21–26)% of damage is taken from Mana before life |
Helmet | Helmet (INT) | Prefix | Ultimate | 0 | +(21–26)% Sealed Mana Compensation |
Helmet | Helmet (INT) | Prefix | Ultimate | 0 | +1 Max Spell Burst +10% additional Hit Damage for skills cast by Spell Burst |
Helmet | Helmet (INT) | Prefix | Ultimate | 0 | Converts (16–20)% of Physical Damage taken to Cold Damage |
Helmet | Helmet (INT) | Prefix | Ultimate | 0 | Converts (36–45)% of Erosion Damage taken to Cold Damage |
Helmet | Helmet (INT) | Prefix | Ultimate | 0 | Max Terra Charge Stacks +1 +30% Terra Charge Recovery Speed |
Helmet | Helmet (INT) | Prefix | Ultimate | 1 | (-15–-12)% additional Damage dealt by Nearby enemies |
Helmet | Helmet (INT) | Prefix | Ultimate | 1 | (15–20)% of damage is taken from Mana before life |
Helmet | Helmet (INT) | Prefix | Ultimate | 1 | +(15–20)% Sealed Mana Compensation |
Helmet | Helmet (INT) | Prefix | Ultimate | 1 | +1 Max Spell Burst |
Helmet | Helmet (INT) | Prefix | Ultimate | 1 | Converts (12–15)% of Physical Damage taken to Cold Damage |
Helmet | Helmet (INT) | Prefix | Ultimate | 1 | Converts (27–35)% of Erosion Damage taken to Cold Damage |
Helmet | Helmet (INT) | Prefix | Ultimate | 1 | Max Terra Charge Stacks +1 |
Helmet | Helmet (INT) | Prefix | Advanced | 0 | +(14–17)% Block Ratio |
Helmet | Helmet (INT) | Prefix | Advanced | 0 | +(46–59)% Projectile Speed |
Helmet | Helmet (INT) | Prefix | Advanced | 0 | +(51–65)% chance to gain 1 stack of Focus Blessing on defeat |
Helmet | Helmet (INT) | Prefix | Advanced | 0 | +(61–78) Dexterity |
Helmet | Helmet (INT) | Prefix | Advanced | 0 | +(61–78) Intelligence |
Helmet | Helmet (INT) | Prefix | Advanced | 0 | +(61–78) Strength |
Helmet | Helmet (INT) | Prefix | Advanced | 0 | +(61–78)% Barrier Shield |
Helmet | Helmet (INT) | Prefix | Advanced | 1 | +(10–13)% Block Ratio |
Helmet | Helmet (INT) | Prefix | Advanced | 1 | +(33–45)% Projectile Speed |
Helmet | Helmet (INT) | Prefix | Advanced | 1 | +(37–50)% chance to gain 1 stack of Focus Blessing on defeat |
Helmet | Helmet (INT) | Prefix | Advanced | 1 | +(43–60) Dexterity |
Helmet | Helmet (INT) | Prefix | Advanced | 1 | +(43–60) Intelligence |
Helmet | Helmet (INT) | Prefix | Advanced | 1 | +(43–60) Strength |
Helmet | Helmet (INT) | Prefix | Advanced | 1 | +(43–60)% Barrier Shield |
Helmet | Helmet (INT) | Prefix | Basic | 0 | +(121–156) Max Mana |
Helmet | Helmet (INT) | Prefix | Basic | 0 | +(221–286) Max Life |
Helmet | Helmet (INT) | Prefix | Basic | 0 | +(341–442) gear Energy Shield |
Helmet | Helmet (INT) | Prefix | Basic | 0 | +(61–86)% gear Energy Shield |
Helmet | Helmet (INT) | Prefix | Basic | 0 | +(73–94)% damage |
Helmet | Helmet (INT) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Helmet | Helmet (INT) | Prefix | Basic | 1 | +(155–220) Max Life |
Helmet | Helmet (INT) | Prefix | Basic | 1 | +(239–340) gear Energy Shield |
Helmet | Helmet (INT) | Prefix | Basic | 1 | +(47–66)% gear Energy Shield |
Helmet | Helmet (INT) | Prefix | Basic | 1 | +(51–72)% damage |
Helmet | Helmet (INT) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Helmet | Helmet (INT) | Prefix | Basic | 1 | +(85–120) Max Mana |
Helmet | Helmet (INT) | Suffix | Ultimate | 0 | +(10–11) Support Skill Level |
Helmet | Helmet (INT) | Suffix | Ultimate | 0 | +(25–31)% additional damage taken by Nearby enemies |
Helmet | Helmet (INT) | Suffix | Ultimate | 0 | +(41–52)% Numbed Effect |
Helmet | Helmet (INT) | Suffix | Ultimate | 0 | +(50–68)% chance to avoid Elemental Ailments |
Helmet | Helmet (INT) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Helmet | Helmet (INT) | Suffix | Ultimate | 1 | +(18–24)% additional damage taken by Nearby enemies |
Helmet | Helmet (INT) | Suffix | Ultimate | 1 | +(29–40)% Numbed Effect |
Helmet | Helmet (INT) | Suffix | Ultimate | 1 | +(30–45)% chance to avoid Elemental Ailments |
Helmet | Helmet (INT) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Helmet | Helmet (INT) | Suffix | Ultimate | 1 | +(6–9) Support Skill Level |
Helmet | Helmet (INT) | Suffix | Advanced | 0 | (11–15)% chance to gain a Barrier on defeat |
Helmet | Helmet (INT) | Suffix | Advanced | 0 | +(17–21)% Max Energy Shield |
Helmet | Helmet (INT) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Helmet | Helmet (INT) | Suffix | Advanced | 0 | +(37–47)% Focus Speed |
Helmet | Helmet (INT) | Suffix | Advanced | 0 | +(49–62)% Skill Area +(49–62)% Minion Skill Area |
Helmet | Helmet (INT) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Helmet | Helmet (INT) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Helmet | Helmet (INT) | Suffix | Advanced | 1 | +(12–16)% Max Energy Shield |
Helmet | Helmet (INT) | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Helmet | Helmet (INT) | Suffix | Advanced | 1 | +(26–36)% Focus Speed |
Helmet | Helmet (INT) | Suffix | Advanced | 1 | +(35–48)% Skill Area +(35–48)% Minion Skill Area |
Helmet | Helmet (INT) | Suffix | Advanced | 1 | +(36–50)% Reaping Duration |
Helmet | Helmet (INT) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Helmet | Helmet (INT) | Suffix | Basic | 0 | +(121–156)% Critical Strike Rating |
Helmet | Helmet (INT) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Helmet | Helmet (INT) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Helmet | Helmet (INT) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Helmet | Helmet (INT) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Helmet | Helmet (INT) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Helmet | Helmet (INT) | Suffix | Basic | 0 | +(55–78)% Mana Regeneration Speed |
Helmet | Helmet (INT) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Helmet | Helmet (INT) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Helmet | Helmet (INT) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Helmet | Helmet (INT) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Helmet | Helmet (INT) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Helmet | Helmet (INT) | Suffix | Basic | 1 | +(42–60)% Mana Regeneration Speed |
Helmet | Helmet (INT) | Suffix | Basic | 1 | +(87–120)% Critical Strike Rating |
Helmet | Helmet (INT) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Helmet | Helmet (INT) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | |
Helmet | Helmet (INT) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | |
Helmet | Helmet (INT) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Helmet | Helmet (INT) | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Helmet | Helmet (INT) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Helmet | Helmet (INT) | Sweet Dream Affix | 1 | +(7–8)% Aura Effect | |
Helmet | Helmet (INT) | Sweet Dream Affix | 1 | Nearby enemies within 15 m have Frail | |
Helmet | Helmet (INT) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Helmet | Helmet (INT) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Helmet | Helmet (INT) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Helmet | Helmet (INT) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Helmet | Helmet (INT) | Sweet Dream Affix | 2 | +(4–6)% Energy Shield Charge Speed | |
Helmet | Helmet (INT) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Helmet | Helmet (INT) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Helmet | Helmet (INT) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Helmet | Helmet (INT) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Helmet | Helmet (INT) | Sweet Dream Affix | 2 | +(87–117) Max Energy Shield | |
Helmet | Helmet (STR) | Base Affix | 0 | +(13–14)% Armor Effective Rate for Non-Physical Damage | |
Helmet | Helmet (STR) | Base Affix | 0 | +(3–5)% Max Elemental Resistance | |
Helmet | Helmet (STR) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | |
Helmet | Helmet (STR) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | |
Helmet | Helmet (STR) | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Helmet | Helmet (STR) | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Helmet | Helmet (STR) | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Helmet | Helmet (STR) | Base Affix | 1 | +(7–8)% Aura Effect | |
Helmet | Helmet (STR) | Base Affix | 1 | When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s | |
Helmet | Helmet (STR) | Base Affix | 2 | +(15–20) Dexterity | |
Helmet | Helmet (STR) | Base Affix | 2 | +(15–20) Intelligence | |
Helmet | Helmet (STR) | Base Affix | 2 | +(15–20) Strength | |
Helmet | Helmet (STR) | Base Affix | 2 | +(20–24)% Skill Area | |
Helmet | Helmet (STR) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Helmet | Helmet (STR) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Helmet | Helmet (STR) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Helmet | Helmet (STR) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Helmet | Helmet (STR) | Base Affix | 2 | +(54–74) Max Life | |
Helmet | Helmet (STR) | Base Affix | 2 | +(760–960) Armor | |
Helmet | Helmet (STR) | Base Stats | +1122 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +1346 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +1615 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +168 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +1777 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +1920 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +235 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +329 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +461 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +599 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +779 Gear Armor | ||
Helmet | Helmet (STR) | Base Stats | +935 Gear Armor | ||
Helmet | Helmet (STR) | Corrosion Base | 0 | (-50–-30)% Cursed Effect | |
Helmet | Helmet (STR) | Corrosion Base | 0 | +(10–15)% Sealed Mana Compensation | |
Helmet | Helmet (STR) | Corrosion Base | 0 | +(15–20)% Max Energy Shield | |
Helmet | Helmet (STR) | Corrosion Base | 0 | +(15–20)% Max Life | |
Helmet | Helmet (STR) | Corrosion Base | 0 | +(30–50)% Gear Armor | |
Helmet | Helmet (STR) | Corrosion Base | 0 | +(50–70)% damage | |
Helmet | Helmet (STR) | Corrosion Base | 0 | Immune to Blinding Immune to Paralysis | |
Helmet | Helmet (STR) | Corrosion Base | 0 | Max Focus Blessing Stacks +1 | |
Helmet | Helmet (STR) | Corrosion Base | 0 | Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s | |
Helmet | Helmet (STR) | Corrosion Base | 0 | Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s | |
Helmet | Helmet (STR) | Prefix | Ultimate | 0 | -45% additional Damage Over Time taken when having at least 50000 Armor |
Helmet | Helmet (STR) | Prefix | Ultimate | 0 | (-20–-16)% additional Damage dealt by Nearby enemies |
Helmet | Helmet (STR) | Prefix | Ultimate | 0 | (21–26)% of damage is taken from Mana before life |
Helmet | Helmet (STR) | Prefix | Ultimate | 0 | +(21–26)% Sealed Mana Compensation |
Helmet | Helmet (STR) | Prefix | Ultimate | 0 | +1 Max Spell Burst +10% additional Hit Damage for skills cast by Spell Burst |
Helmet | Helmet (STR) | Prefix | Ultimate | 0 | Converts (16–20)% of Physical Damage taken to Fire Damage |
Helmet | Helmet (STR) | Prefix | Ultimate | 0 | Converts (36–45)% of Erosion Damage taken to Fire Damage |
Helmet | Helmet (STR) | Prefix | Ultimate | 0 | Max Terra Charge Stacks +1 +30% Terra Charge Recovery Speed |
Helmet | Helmet (STR) | Prefix | Ultimate | 1 | -40% additional Damage Over Time taken when having at least 50000 Armor |
Helmet | Helmet (STR) | Prefix | Ultimate | 1 | (-15–-12)% additional Damage dealt by Nearby enemies |
Helmet | Helmet (STR) | Prefix | Ultimate | 1 | (15–20)% of damage is taken from Mana before life |
Helmet | Helmet (STR) | Prefix | Ultimate | 1 | +(15–20)% Sealed Mana Compensation |
Helmet | Helmet (STR) | Prefix | Ultimate | 1 | +1 Max Spell Burst |
Helmet | Helmet (STR) | Prefix | Ultimate | 1 | Converts (12–15)% of Physical Damage taken to Fire Damage |
Helmet | Helmet (STR) | Prefix | Ultimate | 1 | Converts (27–35)% of Erosion Damage taken to Fire Damage |
Helmet | Helmet (STR) | Prefix | Ultimate | 1 | Max Terra Charge Stacks +1 |
Helmet | Helmet (STR) | Prefix | Advanced | 0 | +(14–17)% Block Ratio |
Helmet | Helmet (STR) | Prefix | Advanced | 0 | +(46–59)% Projectile Speed |
Helmet | Helmet (STR) | Prefix | Advanced | 0 | +(51–65)% chance to gain 1 stack of Tenacity Blessing on defeat |
Helmet | Helmet (STR) | Prefix | Advanced | 0 | +(61–78) Dexterity |
Helmet | Helmet (STR) | Prefix | Advanced | 0 | +(61–78) Intelligence |
Helmet | Helmet (STR) | Prefix | Advanced | 0 | +(61–78) Strength |
Helmet | Helmet (STR) | Prefix | Advanced | 0 | +(61–78)% Barrier Shield |
Helmet | Helmet (STR) | Prefix | Advanced | 1 | +(10–13)% Block Ratio |
Helmet | Helmet (STR) | Prefix | Advanced | 1 | +(33–45)% Projectile Speed |
Helmet | Helmet (STR) | Prefix | Advanced | 1 | +(37–50)% chance to gain 1 stack of Tenacity Blessing on defeat |
Helmet | Helmet (STR) | Prefix | Advanced | 1 | +(43–60) Dexterity |
Helmet | Helmet (STR) | Prefix | Advanced | 1 | +(43–60) Intelligence |
Helmet | Helmet (STR) | Prefix | Advanced | 1 | +(43–60) Strength |
Helmet | Helmet (STR) | Prefix | Advanced | 1 | +(43–60)% Barrier Shield |
Helmet | Helmet (STR) | Prefix | Basic | 0 | +(121–156) Max Mana |
Helmet | Helmet (STR) | Prefix | Basic | 0 | +(221–286) Max Life |
Helmet | Helmet (STR) | Prefix | Basic | 0 | +(2622–3744) Gear Armor |
Helmet | Helmet (STR) | Prefix | Basic | 0 | +(73–94)% damage |
Helmet | Helmet (STR) | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Helmet | Helmet (STR) | Prefix | Basic | 1 | +(154–220) Max Life |
Helmet | Helmet (STR) | Prefix | Basic | 1 | +(2017–2880) Gear Armor |
Helmet | Helmet (STR) | Prefix | Basic | 1 | +(51–72)% damage |
Helmet | Helmet (STR) | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Helmet | Helmet (STR) | Prefix | Basic | 1 | +(85–120) Max Mana |
Helmet | Helmet (STR) | Suffix | Ultimate | 0 | +(10–11) Support Skill Level |
Helmet | Helmet (STR) | Suffix | Ultimate | 0 | +(25–31)% additional damage taken by Nearby enemies |
Helmet | Helmet (STR) | Suffix | Ultimate | 0 | +(41–52)% Numbed Effect |
Helmet | Helmet (STR) | Suffix | Ultimate | 0 | +(50–68)% chance to avoid Elemental Ailments |
Helmet | Helmet (STR) | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Helmet | Helmet (STR) | Suffix | Ultimate | 1 | +(18–24)% additional damage taken by Nearby enemies |
Helmet | Helmet (STR) | Suffix | Ultimate | 1 | +(29–40)% Numbed Effect |
Helmet | Helmet (STR) | Suffix | Ultimate | 1 | +(30–45)% chance to avoid Elemental Ailments |
Helmet | Helmet (STR) | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Helmet | Helmet (STR) | Suffix | Ultimate | 1 | +(6–9) Support Skill Level |
Helmet | Helmet (STR) | Suffix | Advanced | 0 | (11–15)% chance to gain a Barrier on defeat |
Helmet | Helmet (STR) | Suffix | Advanced | 0 | +(19–23)% Armor +(11–143) Max Life |
Helmet | Helmet (STR) | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Helmet | Helmet (STR) | Suffix | Advanced | 0 | +(37–47)% Focus Speed |
Helmet | Helmet (STR) | Suffix | Advanced | 0 | +(49–62)% Skill Area +(49–62)% Minion Skill Area |
Helmet | Helmet (STR) | Suffix | Advanced | 0 | +(51–65)% Reaping Duration |
Helmet | Helmet (STR) | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Helmet | Helmet (STR) | Suffix | Advanced | 1 | +(14–18)% Armor +(78–110) Max Life |
Helmet | Helmet (STR) | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Helmet | Helmet (STR) | Suffix | Advanced | 1 | +(26–36)% Focus Speed |
Helmet | Helmet (STR) | Suffix | Advanced | 1 | +(35–48)% Skill Area +(35–48)% Minion Skill Area |
Helmet | Helmet (STR) | Suffix | Advanced | 1 | +(36–50)% Reaping Duration |
Helmet | Helmet (STR) | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Helmet | Helmet (STR) | Suffix | Basic | 0 | +(121–156)% Critical Strike Rating |
Helmet | Helmet (STR) | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Helmet | Helmet (STR) | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Helmet | Helmet (STR) | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Helmet | Helmet (STR) | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Helmet | Helmet (STR) | Suffix | Basic | 0 | +(51–65)% Affliction Effect |
Helmet | Helmet (STR) | Suffix | Basic | 0 | Regenerates (121–156) Life per second |
Helmet | Helmet (STR) | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Helmet | Helmet (STR) | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Helmet | Helmet (STR) | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Helmet | Helmet (STR) | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Helmet | Helmet (STR) | Suffix | Basic | 1 | +(36–50)% Affliction Effect |
Helmet | Helmet (STR) | Suffix | Basic | 1 | +(87–120)% Critical Strike Rating |
Helmet | Helmet (STR) | Suffix | Basic | 1 | Regenerates (85–120) Life per second |
Helmet | Helmet (STR) | Sweet Dream Affix | 0 | +(13–14)% Armor Effective Rate for Non-Physical Damage | |
Helmet | Helmet (STR) | Sweet Dream Affix | 0 | +(3–5)% Max Elemental Resistance | |
Helmet | Helmet (STR) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | |
Helmet | Helmet (STR) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | |
Helmet | Helmet (STR) | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions | |
Helmet | Helmet (STR) | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Helmet | Helmet (STR) | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions | |
Helmet | Helmet (STR) | Sweet Dream Affix | 1 | +(7–8)% Aura Effect | |
Helmet | Helmet (STR) | Sweet Dream Affix | 1 | Nearby enemies within 15 m have Frail | |
Helmet | Helmet (STR) | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Helmet | Helmet (STR) | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Helmet | Helmet (STR) | Sweet Dream Affix | 2 | +(15–20) Strength | |
Helmet | Helmet (STR) | Sweet Dream Affix | 2 | +(20–24)% Skill Area | |
Helmet | Helmet (STR) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Helmet | Helmet (STR) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Helmet | Helmet (STR) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Helmet | Helmet (STR) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Helmet | Helmet (STR) | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Helmet | Helmet (STR) | Sweet Dream Affix | 2 | +(760–960) Armor | |
Shield | Shield (DEX) | Base Affix | 0 | +(4–5)% Max Elemental and Erosion Resistance | |
Shield | Shield (DEX) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | |
Shield | Shield (DEX) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | |
Shield | Shield (DEX) | Base Affix | 1 | +(35–40) Dexterity | |
Shield | Shield (DEX) | Base Affix | 1 | +(35–40) Intelligence | |
Shield | Shield (DEX) | Base Affix | 1 | +(35–40) Strength | |
Shield | Shield (DEX) | Base Affix | 1 | +(6–8)% additional damage | |
Shield | Shield (DEX) | Base Affix | 2 | +(10–14)% Evasion | |
Shield | Shield (DEX) | Base Affix | 2 | +(20–24)% Elemental Damage | |
Shield | Shield (DEX) | Base Affix | 2 | +(20–24)% Erosion Damage | |
Shield | Shield (DEX) | Base Affix | 2 | +(20–24)% Physical Damage | |
Shield | Shield (DEX) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Shield | Shield (DEX) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Shield | Shield (DEX) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Shield | Shield (DEX) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Shield | Shield (DEX) | Base Affix | 2 | +(54–74) Max Life | |
Shield | Shield (DEX) | Base Affix | 2 | +(8–10)% Attack and Spell Block Chance | |
Shield | Shield (DEX) | Base Stats | +1122 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +1346 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +1615 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +168 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +1777 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +1920 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +235 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +329 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +461 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +599 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +779 gear Evasion | ||
Shield | Shield (DEX) | Base Stats | +935 gear Evasion | ||
Shield | Shield (DEX) | Corrosion Base | 0 | +(1–2)% Max Cold Resistance | |
Shield | Shield (DEX) | Corrosion Base | 0 | +(1–2)% Max Fire Resistance | |
Shield | Shield (DEX) | Corrosion Base | 0 | +(1–2)% Max Lightning Resistance | |
Shield | Shield (DEX) | Corrosion Base | 0 | +(12–15)% Spell Block Chance | |
Shield | Shield (DEX) | Corrosion Base | 0 | +(3–5)% Max Energy Shield | |
Shield | Shield (DEX) | Corrosion Base | 0 | +(3–5)% Max Life | |
Shield | Shield (DEX) | Corrosion Base | 0 | +(5–8)% Block Ratio | |
Shield | Shield (DEX) | Corrosion Base | 0 | +(8–12)% Attack Block Chance | |
Shield | Shield (DEX) | Corrosion Base | 0 | Has a (5–10)% chance to avoid Blocked damage | |
Shield | Shield (DEX) | Prefix | Ultimate | 0 | +(26–33)% Armor DMG Mitigation Penetration +(26–33)% Armor DMG Mitigation Penetration for Minions |
Shield | Shield (DEX) | Prefix | Ultimate | 0 | +(29–39)% Elemental and Erosion Resistance Penetration Minion Damage penetrates (29–39)% Elemental Resistance |
Shield | Shield (DEX) | Prefix | Ultimate | 0 | +(3–4) Active Skill Level |
Shield | Shield (DEX) | Prefix | Ultimate | 1 | +(19–25)% Armor DMG Mitigation Penetration +(19–25)% Armor DMG Mitigation Penetration for Minions |
Shield | Shield (DEX) | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration Minion Damage penetrates (22–30)% Elemental Resistance |
Shield | Shield (DEX) | Prefix | Ultimate | 1 | +3 Active Skill Level |
Shield | Shield (DEX) | Prefix | Advanced | 0 | +(16–20)% Block Ratio |
Shield | Shield (DEX) | Prefix | Advanced | 0 | +(25–31)% Max Life |
Shield | Shield (DEX) | Prefix | Advanced | 0 | +(91–117) Dexterity |
Shield | Shield (DEX) | Prefix | Advanced | 0 | +(91–117) Intelligence |
Shield | Shield (DEX) | Prefix | Advanced | 0 | +(91–117) Strength |
Shield | Shield (DEX) | Prefix | Advanced | 1 | +(12–15)% Block Ratio |
Shield | Shield (DEX) | Prefix | Advanced | 1 | +(18–24)% Max Life |
Shield | Shield (DEX) | Prefix | Advanced | 1 | +(64–90) Dexterity |
Shield | Shield (DEX) | Prefix | Advanced | 1 | +(64–90) Intelligence |
Shield | Shield (DEX) | Prefix | Advanced | 1 | +(64–90) Strength |
Shield | Shield (DEX) | Prefix | Basic | 0 | (-15–-13)% additional Physical Damage taken |
Shield | Shield (DEX) | Prefix | Basic | 0 | +(109–140)% damage +(109–140)% Minion Damage |
Shield | Shield (DEX) | Prefix | Basic | 0 | +(20–25)% Attack and Spell Block Chance |
Shield | Shield (DEX) | Prefix | Basic | 0 | +(331–429) Max Life |
Shield | Shield (DEX) | Prefix | Basic | 0 | +(4321–5616) gear Evasion |
Shield | Shield (DEX) | Prefix | Basic | 1 | (-12–-10)% additional Physical Damage taken |
Shield | Shield (DEX) | Prefix | Basic | 1 | +(14–19)% Attack and Spell Block Chance |
Shield | Shield (DEX) | Prefix | Basic | 1 | +(232–330) Max Life |
Shield | Shield (DEX) | Prefix | Basic | 1 | +(3025–4320) gear Evasion |
Shield | Shield (DEX) | Prefix | Basic | 1 | +(77–108)% damage +(77–108)% Minion Damage |
Shield | Shield (DEX) | Suffix | Ultimate | 0 | +(31–39)% additional Defense gained from Shield |
Shield | Shield (DEX) | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
Shield | Shield (DEX) | Suffix | Ultimate | 0 | +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Shield | Shield (DEX) | Suffix | Ultimate | 0 | +(9–10)% Max Elemental Resistance |
Shield | Shield (DEX) | Suffix | Ultimate | 0 | +1% Attack Speed and Movement Speed for every 6% of Attack or Spell Block |
Shield | Shield (DEX) | Suffix | Ultimate | 0 | Max Sentry Quantity +1 +5% additional damage |
Shield | Shield (DEX) | Suffix | Ultimate | 1 | +(22–30)% additional Defense gained from Shield |
Shield | Shield (DEX) | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
Shield | Shield (DEX) | Suffix | Ultimate | 1 | +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Shield | Shield (DEX) | Suffix | Ultimate | 1 | +(7–8)% Max Elemental Resistance |
Shield | Shield (DEX) | Suffix | Ultimate | 1 | +1% Attack Speed and Movement Speed for every (7–8)% of Attack or Spell Block |
Shield | Shield (DEX) | Suffix | Ultimate | 1 | Max Sentry Quantity +1 |
Shield | Shield (DEX) | Suffix | Advanced | 0 | +(165–234)% Critical Strike Rating |
Shield | Shield (DEX) | Suffix | Advanced | 0 | +(34–47)% Attack and Cast Speed +(34–47)% Minion Attack and Cast Speed |
Shield | Shield (DEX) | Suffix | Advanced | 0 | +(49–72)% Warcry Effect |
Shield | Shield (DEX) | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
Shield | Shield (DEX) | Suffix | Advanced | 0 | +(83–117)% Critical Strike Damage |
Shield | Shield (DEX) | Suffix | Advanced | 0 | +2 Max Warcry Skill Charges |
Shield | Shield (DEX) | Suffix | Advanced | 1 | +(127–180)% Critical Strike Rating |
Shield | Shield (DEX) | Suffix | Advanced | 1 | +(26–36)% Attack and Cast Speed +(26–36)% Minion Attack and Cast Speed |
Shield | Shield (DEX) | Suffix | Advanced | 1 | +(37–48)% Warcry Effect |
Shield | Shield (DEX) | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
Shield | Shield (DEX) | Suffix | Advanced | 1 | +(64–90)% Critical Strike Damage |
Shield | Shield (DEX) | Suffix | Advanced | 1 | +1 Max Warcry Skill Charges |
Shield | Shield (DEX) | Suffix | Basic | 0 | +(15–18)% Elemental Resistance |
Shield | Shield (DEX) | Suffix | Basic | 0 | +(41–45)% Cold Resistance |
Shield | Shield (DEX) | Suffix | Basic | 0 | +(41–45)% Erosion Resistance |
Shield | Shield (DEX) | Suffix | Basic | 0 | +(41–45)% Fire Resistance |
Shield | Shield (DEX) | Suffix | Basic | 0 | +(41–45)% Lightning Resistance |
Shield | Shield (DEX) | Suffix | Basic | 0 | Regenerates (177–234) Life per second |
Shield | Shield (DEX) | Suffix | Basic | 0 | Restores (5–6)% Life on Block. Interval: 0.3s |
Shield | Shield (DEX) | Suffix | Basic | 1 | +(10–14)% Elemental Resistance |
Shield | Shield (DEX) | Suffix | Basic | 1 | +(29–40)% Cold Resistance |
Shield | Shield (DEX) | Suffix | Basic | 1 | +(29–40)% Erosion Resistance |
Shield | Shield (DEX) | Suffix | Basic | 1 | +(29–40)% Fire Resistance |
Shield | Shield (DEX) | Suffix | Basic | 1 | +(29–40)% Lightning Resistance |
Shield | Shield (DEX) | Suffix | Basic | 1 | Regenerates (136–180) Life per second |
Shield | Shield (DEX) | Suffix | Basic | 1 | Restores 4% Life on Block. Interval: 0.3s |
Shield | Shield (DEX) | Sweet Dream Affix | 0 | +(4–5)% Max Elemental and Erosion Resistance | |
Shield | Shield (DEX) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | |
Shield | Shield (DEX) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | |
Shield | Shield (DEX) | Sweet Dream Affix | 1 | +(35–40) Dexterity | |
Shield | Shield (DEX) | Sweet Dream Affix | 1 | +(35–40) Intelligence | |
Shield | Shield (DEX) | Sweet Dream Affix | 1 | +(35–40) Strength | |
Shield | Shield (DEX) | Sweet Dream Affix | 1 | +(6–8)% additional damage | |
Shield | Shield (DEX) | Sweet Dream Affix | 1 | +100% chance to gain a stack of Fortitude when using a Melee Skill | |
Shield | Shield (DEX) | Sweet Dream Affix | 2 | +(10–14)% Evasion | |
Shield | Shield (DEX) | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Shield | Shield (DEX) | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Shield | Shield (DEX) | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Shield | Shield (DEX) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Shield | Shield (DEX) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Shield | Shield (DEX) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Shield | Shield (DEX) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Shield | Shield (DEX) | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Shield | Shield (DEX) | Sweet Dream Affix | 2 | +(8–10)% Attack and Spell Block Chance | |
Shield | Shield (DEX) | Tower Sequence | Advanced | +15% Armor Effective Rate for Non-Physical Damage +2400 Gear Armor | |
Shield | Shield (DEX) | Tower Sequence | Advanced | +8% Block Ratio Upper limit | |
Shield | Shield (DEX) | Tower Sequence | Advanced | All Passive Skill slots are supported by Lv. 30 Precise: Restrain | |
Shield | Shield (DEX) | Tower Sequence | Advanced | Converts 25% of Physical Damage taken to random Elemental Damage -25% Defense | |
Shield | Shield (DEX) | Tower Sequence | Advanced | Energy Shield starts to Charge when Blocking +40% Energy Shield Charge Speed | |
Shield | Shield (DEX) | Tower Sequence | Advanced | Immune to crowd control effects | |
Shield | Shield (DEX) | Tower Sequence | Advanced | Spell Damage will not further reduce Evasion by default +1680 gear Evasion | |
Shield | Shield (DEX) | Tower Sequence | Intermediate | +10% Attack and Spell Block Chance | |
Shield | Shield (DEX) | Tower Sequence | Intermediate | +12% Movement Speed | |
Shield | Shield (DEX) | Tower Sequence | Intermediate | +15% Max Life and Max Mana | |
Shield | Shield (DEX) | Tower Sequence | Intermediate | +40% Defense from Shield | |
Shield | Shield (DEX) | Tower Sequence | Intermediate | +40% Critical Strike Damage | |
Shield | Shield (DEX) | Tower Sequence | Intermediate | +8% Elemental Resistance | |
Shield | Shield (DEX) | Tower Sequence | Intermediate | +8% all stats | |
Shield | Shield (DEX) | Tower Sequence | Intermediate | +80% Critical Strike Rating | |
Shield | Shield (DEX) | Tower Sequence | Intermediate | Restores 3% Energy Shield on Block. Interval: 0.3s | |
Shield | Shield (DEX) | Tower Sequence | Intermediate | Restores 3% Life on Block. Interval: 0.3s | |
Shield | Shield (INT) | Base Affix | 0 | +(4–5)% Max Elemental and Erosion Resistance | |
Shield | Shield (INT) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | |
Shield | Shield (INT) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | |
Shield | Shield (INT) | Base Affix | 1 | +(35–40) Dexterity | |
Shield | Shield (INT) | Base Affix | 1 | +(35–40) Intelligence | |
Shield | Shield (INT) | Base Affix | 1 | +(35–40) Strength | |
Shield | Shield (INT) | Base Affix | 1 | +(6–8)% additional damage | |
Shield | Shield (INT) | Base Affix | 2 | +(20–24)% Elemental Damage | |
Shield | Shield (INT) | Base Affix | 2 | +(20–24)% Erosion Damage | |
Shield | Shield (INT) | Base Affix | 2 | +(20–24)% Physical Damage | |
Shield | Shield (INT) | Base Affix | 2 | +(4–6)% Energy Shield Charge Speed | |
Shield | Shield (INT) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Shield | Shield (INT) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Shield | Shield (INT) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Shield | Shield (INT) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Shield | Shield (INT) | Base Affix | 2 | +(8–10)% Attack and Spell Block Chance | |
Shield | Shield (INT) | Base Affix | 2 | +(87–117) Max Energy Shield | |
Shield | Shield (INT) | Base Stats | +103 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +120 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +13 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +146 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +18 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +26 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +35 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +43 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +56 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +69 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +86 gear Energy Shield | ||
Shield | Shield (INT) | Base Stats | +9 gear Energy Shield | ||
Shield | Shield (INT) | Corrosion Base | 0 | +(1–2)% Max Cold Resistance | |
Shield | Shield (INT) | Corrosion Base | 0 | +(1–2)% Max Fire Resistance | |
Shield | Shield (INT) | Corrosion Base | 0 | +(1–2)% Max Lightning Resistance | |
Shield | Shield (INT) | Corrosion Base | 0 | +(12–15)% Spell Block Chance | |
Shield | Shield (INT) | Corrosion Base | 0 | +(3–5)% Max Energy Shield | |
Shield | Shield (INT) | Corrosion Base | 0 | +(3–5)% Max Life | |
Shield | Shield (INT) | Corrosion Base | 0 | +(5–8)% Block Ratio | |
Shield | Shield (INT) | Corrosion Base | 0 | +(8–12)% Attack Block Chance | |
Shield | Shield (INT) | Corrosion Base | 0 | Has a (5–10)% chance to avoid Blocked damage | |
Shield | Shield (INT) | Prefix | Ultimate | 0 | +(26–33)% Armor DMG Mitigation Penetration +(26–33)% Armor DMG Mitigation Penetration for Minions |
Shield | Shield (INT) | Prefix | Ultimate | 0 | +(29–39)% Elemental and Erosion Resistance Penetration Minion Damage penetrates (29–39)% Elemental Resistance |
Shield | Shield (INT) | Prefix | Ultimate | 0 | +(3–4) Active Skill Level |
Shield | Shield (INT) | Prefix | Ultimate | 1 | +(19–25)% Armor DMG Mitigation Penetration +(19–25)% Armor DMG Mitigation Penetration for Minions |
Shield | Shield (INT) | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration Minion Damage penetrates (22–30)% Elemental Resistance |
Shield | Shield (INT) | Prefix | Ultimate | 1 | +3 Active Skill Level |
Shield | Shield (INT) | Prefix | Advanced | 0 | +(16–20)% Block Ratio |
Shield | Shield (INT) | Prefix | Advanced | 0 | +(25–31)% Max Energy Shield |
Shield | Shield (INT) | Prefix | Advanced | 0 | +(91–117) Dexterity |
Shield | Shield (INT) | Prefix | Advanced | 0 | +(91–117) Intelligence |
Shield | Shield (INT) | Prefix | Advanced | 0 | +(91–117) Strength |
Shield | Shield (INT) | Prefix | Advanced | 1 | +(12–15)% Block Ratio |
Shield | Shield (INT) | Prefix | Advanced | 1 | +(18–24)% Max Energy Shield |
Shield | Shield (INT) | Prefix | Advanced | 1 | +(64–90) Dexterity |
Shield | Shield (INT) | Prefix | Advanced | 1 | +(64–90) Intelligence |
Shield | Shield (INT) | Prefix | Advanced | 1 | +(64–90) Strength |
Shield | Shield (INT) | Prefix | Basic | 0 | (-15–-13)% additional Physical Damage taken |
Shield | Shield (INT) | Prefix | Basic | 0 | +(109–140)% damage +(109–140)% Minion Damage |
Shield | Shield (INT) | Prefix | Basic | 0 | +(181–234) Max Mana |
Shield | Shield (INT) | Prefix | Basic | 0 | +(20–25)% Attack and Spell Block Chance |
Shield | Shield (INT) | Prefix | Basic | 0 | +(311–442) Max Energy Shield |
Shield | Shield (INT) | Prefix | Basic | 1 | (-12–-10)% additional Physical Damage taken |
Shield | Shield (INT) | Prefix | Basic | 1 | +(127–180) Max Mana |
Shield | Shield (INT) | Prefix | Basic | 1 | +(14–19)% Attack and Spell Block Chance |
Shield | Shield (INT) | Prefix | Basic | 1 | +(239–340) Max Energy Shield |
Shield | Shield (INT) | Prefix | Basic | 1 | +(77–108)% damage +(77–108)% Minion Damage |
Shield | Shield (INT) | Suffix | Ultimate | 0 | +(26–33)% additional Defense gained from Shield |
Shield | Shield (INT) | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
Shield | Shield (INT) | Suffix | Ultimate | 0 | +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Shield | Shield (INT) | Suffix | Ultimate | 0 | +(9–10)% Max Elemental Resistance |
Shield | Shield (INT) | Suffix | Ultimate | 0 | +2% Cast Speed and Skill Area for every 5% of Spell Block |
Shield | Shield (INT) | Suffix | Ultimate | 0 | Max Sentry Quantity +1 +5% additional damage |
Shield | Shield (INT) | Suffix | Ultimate | 1 | +(19–25)% additional Defense gained from Shield |
Shield | Shield (INT) | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
Shield | Shield (INT) | Suffix | Ultimate | 1 | +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Shield | Shield (INT) | Suffix | Ultimate | 1 | +(7–8)% Max Elemental Resistance |
Shield | Shield (INT) | Suffix | Ultimate | 1 | +1% Cast Speed and Skill Area for every 3% of Spell Block |
Shield | Shield (INT) | Suffix | Ultimate | 1 | Max Sentry Quantity +1 |
Shield | Shield (INT) | Suffix | Advanced | 0 | +(165–234)% Critical Strike Rating |
Shield | Shield (INT) | Suffix | Advanced | 0 | +(34–47)% Attack and Cast Speed +(34–47)% Minion Attack and Cast Speed |
Shield | Shield (INT) | Suffix | Advanced | 0 | +(49–72)% Warcry Effect |
Shield | Shield (INT) | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
Shield | Shield (INT) | Suffix | Advanced | 0 | +(83–117)% Critical Strike Damage |
Shield | Shield (INT) | Suffix | Advanced | 0 | +(91–117)% Mana Regeneration Speed |
Shield | Shield (INT) | Suffix | Advanced | 0 | +2 Max Warcry Skill Charges |
Shield | Shield (INT) | Suffix | Advanced | 1 | +(127–180)% Critical Strike Rating |
Shield | Shield (INT) | Suffix | Advanced | 1 | +(26–36)% Attack and Cast Speed +(26–36)% Minion Attack and Cast Speed |
Shield | Shield (INT) | Suffix | Advanced | 1 | +(37–48)% Warcry Effect |
Shield | Shield (INT) | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
Shield | Shield (INT) | Suffix | Advanced | 1 | +(64–90)% Critical Strike Damage |
Shield | Shield (INT) | Suffix | Advanced | 1 | +(64–90)% Mana Regeneration Speed |
Shield | Shield (INT) | Suffix | Advanced | 1 | +1 Max Warcry Skill Charges |
Shield | Shield (INT) | Suffix | Basic | 0 | +(15–18)% Elemental Resistance |
Shield | Shield (INT) | Suffix | Basic | 0 | +(25–31)% Energy Shield Charge Speed |
Shield | Shield (INT) | Suffix | Basic | 0 | +(41–45)% Cold Resistance |
Shield | Shield (INT) | Suffix | Basic | 0 | +(41–45)% Erosion Resistance |
Shield | Shield (INT) | Suffix | Basic | 0 | +(41–45)% Fire Resistance |
Shield | Shield (INT) | Suffix | Basic | 0 | +(41–45)% Lightning Resistance |
Shield | Shield (INT) | Suffix | Basic | 0 | Restores (5–6)% Energy Shield on Block. Interval: 0.3s |
Shield | Shield (INT) | Suffix | Basic | 1 | +(10–14)% Elemental Resistance |
Shield | Shield (INT) | Suffix | Basic | 1 | +(18–24)% Energy Shield Charge Speed |
Shield | Shield (INT) | Suffix | Basic | 1 | +(29–40)% Cold Resistance |
Shield | Shield (INT) | Suffix | Basic | 1 | +(29–40)% Erosion Resistance |
Shield | Shield (INT) | Suffix | Basic | 1 | +(29–40)% Fire Resistance |
Shield | Shield (INT) | Suffix | Basic | 1 | +(29–40)% Lightning Resistance |
Shield | Shield (INT) | Suffix | Basic | 1 | Restores 4% Energy Shield on Block. Interval: 0.3s |
Shield | Shield (INT) | Sweet Dream Affix | 0 | +(4–5)% Max Elemental and Erosion Resistance | |
Shield | Shield (INT) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | |
Shield | Shield (INT) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | |
Shield | Shield (INT) | Sweet Dream Affix | 1 | +(35–40) Dexterity | |
Shield | Shield (INT) | Sweet Dream Affix | 1 | +(35–40) Intelligence | |
Shield | Shield (INT) | Sweet Dream Affix | 1 | +(35–40) Strength | |
Shield | Shield (INT) | Sweet Dream Affix | 1 | +(6–8)% additional damage | |
Shield | Shield (INT) | Sweet Dream Affix | 1 | +100% chance to gain a stack of Fortitude when using a Melee Skill | |
Shield | Shield (INT) | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Shield | Shield (INT) | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Shield | Shield (INT) | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Shield | Shield (INT) | Sweet Dream Affix | 2 | +(4–6)% Energy Shield Charge Speed | |
Shield | Shield (INT) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Shield | Shield (INT) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Shield | Shield (INT) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Shield | Shield (INT) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Shield | Shield (INT) | Sweet Dream Affix | 2 | +(8–10)% Attack and Spell Block Chance | |
Shield | Shield (INT) | Sweet Dream Affix | 2 | +(87–117) Max Energy Shield | |
Shield | Shield (INT) | Tower Sequence | Advanced | +15% Armor Effective Rate for Non-Physical Damage +2400 Gear Armor | |
Shield | Shield (INT) | Tower Sequence | Advanced | +8% Block Ratio Upper limit | |
Shield | Shield (INT) | Tower Sequence | Advanced | All Passive Skill slots are supported by Lv. 30 Precise: Restrain | |
Shield | Shield (INT) | Tower Sequence | Advanced | Converts 25% of Physical Damage taken to random Elemental Damage -25% Defense | |
Shield | Shield (INT) | Tower Sequence | Advanced | Energy Shield starts to Charge when Blocking +40% Energy Shield Charge Speed | |
Shield | Shield (INT) | Tower Sequence | Advanced | Immune to crowd control effects | |
Shield | Shield (INT) | Tower Sequence | Advanced | Spell Damage will not further reduce Evasion by default +1680 gear Evasion | |
Shield | Shield (INT) | Tower Sequence | Intermediate | +10% Attack and Spell Block Chance | |
Shield | Shield (INT) | Tower Sequence | Intermediate | +12% Movement Speed | |
Shield | Shield (INT) | Tower Sequence | Intermediate | +15% Max Life and Max Mana | |
Shield | Shield (INT) | Tower Sequence | Intermediate | +40% Defense from Shield | |
Shield | Shield (INT) | Tower Sequence | Intermediate | +40% Critical Strike Damage | |
Shield | Shield (INT) | Tower Sequence | Intermediate | +8% Elemental Resistance | |
Shield | Shield (INT) | Tower Sequence | Intermediate | +8% all stats | |
Shield | Shield (INT) | Tower Sequence | Intermediate | +80% Critical Strike Rating | |
Shield | Shield (INT) | Tower Sequence | Intermediate | Restores 3% Energy Shield on Block. Interval: 0.3s | |
Shield | Shield (INT) | Tower Sequence | Intermediate | Restores 3% Life on Block. Interval: 0.3s | |
Shield | Shield (STR) | Base Affix | 0 | +(4–5)% Max Elemental and Erosion Resistance | |
Shield | Shield (STR) | Base Affix | 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | |
Shield | Shield (STR) | Base Affix | 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | |
Shield | Shield (STR) | Base Affix | 1 | +(35–40) Dexterity | |
Shield | Shield (STR) | Base Affix | 1 | +(35–40) Intelligence | |
Shield | Shield (STR) | Base Affix | 1 | +(35–40) Strength | |
Shield | Shield (STR) | Base Affix | 1 | +(6–8)% additional damage | |
Shield | Shield (STR) | Base Affix | 2 | +(10–14)% Armor | |
Shield | Shield (STR) | Base Affix | 2 | +(20–24)% Elemental Damage | |
Shield | Shield (STR) | Base Affix | 2 | +(20–24)% Erosion Damage | |
Shield | Shield (STR) | Base Affix | 2 | +(20–24)% Physical Damage | |
Shield | Shield (STR) | Base Affix | 2 | +(5–10)% Cold Resistance | |
Shield | Shield (STR) | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Shield | Shield (STR) | Base Affix | 2 | +(5–10)% Fire Resistance | |
Shield | Shield (STR) | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Shield | Shield (STR) | Base Affix | 2 | +(54–74) Max Life | |
Shield | Shield (STR) | Base Affix | 2 | +(8–10)% Attack and Spell Block Chance | |
Shield | Shield (STR) | Base Stats | +1122 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +1346 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +1615 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +168 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +1777 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +1920 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +235 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +329 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +461 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +599 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +779 Gear Armor | ||
Shield | Shield (STR) | Base Stats | +935 Gear Armor | ||
Shield | Shield (STR) | Corrosion Base | 0 | +(1–2)% Max Cold Resistance | |
Shield | Shield (STR) | Corrosion Base | 0 | +(1–2)% Max Fire Resistance | |
Shield | Shield (STR) | Corrosion Base | 0 | +(1–2)% Max Lightning Resistance | |
Shield | Shield (STR) | Corrosion Base | 0 | +(12–15)% Spell Block Chance | |
Shield | Shield (STR) | Corrosion Base | 0 | +(3–5)% Max Energy Shield | |
Shield | Shield (STR) | Corrosion Base | 0 | +(3–5)% Max Life | |
Shield | Shield (STR) | Corrosion Base | 0 | +(5–8)% Block Ratio | |
Shield | Shield (STR) | Corrosion Base | 0 | +(8–12)% Attack Block Chance | |
Shield | Shield (STR) | Corrosion Base | 0 | Has a (5–10)% chance to avoid Blocked damage | |
Shield | Shield (STR) | Prefix | Ultimate | 0 | +(26–33)% Armor DMG Mitigation Penetration +(26–33)% Armor DMG Mitigation Penetration for Minions |
Shield | Shield (STR) | Prefix | Ultimate | 0 | +(29–39)% Elemental and Erosion Resistance Penetration Minion Damage penetrates (29–39)% Elemental Resistance |
Shield | Shield (STR) | Prefix | Ultimate | 0 | +(3–4) Active Skill Level |
Shield | Shield (STR) | Prefix | Ultimate | 1 | +(19–25)% Armor DMG Mitigation Penetration +(19–25)% Armor DMG Mitigation Penetration for Minions |
Shield | Shield (STR) | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration Minion Damage penetrates (22–30)% Elemental Resistance |
Shield | Shield (STR) | Prefix | Ultimate | 1 | +3 Active Skill Level |
Shield | Shield (STR) | Prefix | Advanced | 0 | +(16–20)% Block Ratio |
Shield | Shield (STR) | Prefix | Advanced | 0 | +(25–31)% Max Life |
Shield | Shield (STR) | Prefix | Advanced | 0 | +(91–117) Dexterity |
Shield | Shield (STR) | Prefix | Advanced | 0 | +(91–117) Intelligence |
Shield | Shield (STR) | Prefix | Advanced | 0 | +(91–117) Strength |
Shield | Shield (STR) | Prefix | Advanced | 1 | +(12–15)% Block Ratio |
Shield | Shield (STR) | Prefix | Advanced | 1 | +(18–24)% Max Life |
Shield | Shield (STR) | Prefix | Advanced | 1 | +(64–90) Dexterity |
Shield | Shield (STR) | Prefix | Advanced | 1 | +(64–90) Intelligence |
Shield | Shield (STR) | Prefix | Advanced | 1 | +(64–90) Strength |
Shield | Shield (STR) | Prefix | Basic | 0 | (-15–-13)% additional Physical Damage taken |
Shield | Shield (STR) | Prefix | Basic | 0 | +(109–140)% damage +(109–140)% Minion Damage |
Shield | Shield (STR) | Prefix | Basic | 0 | +(20–25)% Attack and Spell Block Chance |
Shield | Shield (STR) | Prefix | Basic | 0 | +(331–429) Max Life |
Shield | Shield (STR) | Prefix | Basic | 0 | +(4321–5616) Gear Armor |
Shield | Shield (STR) | Prefix | Basic | 1 | (-12–-10)% additional Physical Damage taken |
Shield | Shield (STR) | Prefix | Basic | 1 | +(14–19)% Attack and Spell Block Chance |
Shield | Shield (STR) | Prefix | Basic | 1 | +(232–330) Max Life |
Shield | Shield (STR) | Prefix | Basic | 1 | +(3025–4320) Gear Armor |
Shield | Shield (STR) | Prefix | Basic | 1 | +(77–108)% damage +(77–108)% Minion Damage |
Shield | Shield (STR) | Suffix | Ultimate | 0 | +(31–39)% additional Defense gained from Shield |
Shield | Shield (STR) | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
Shield | Shield (STR) | Suffix | Ultimate | 0 | +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Shield | Shield (STR) | Suffix | Ultimate | 0 | +(9–10)% Max Elemental Resistance |
Shield | Shield (STR) | Suffix | Ultimate | 0 | +5% Critical Strike Rating and Critical Strike Damage for every 5% of Attack Block |
Shield | Shield (STR) | Suffix | Ultimate | 0 | Max Sentry Quantity +1 +5% additional damage |
Shield | Shield (STR) | Suffix | Ultimate | 1 | +(22–30)% additional Defense gained from Shield |
Shield | Shield (STR) | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
Shield | Shield (STR) | Suffix | Ultimate | 1 | +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Shield | Shield (STR) | Suffix | Ultimate | 1 | +(7–8)% Max Elemental Resistance |
Shield | Shield (STR) | Suffix | Ultimate | 1 | +3% Critical Strike Rating and Critical Strike Damage for every 5% of Attack Block |
Shield | Shield (STR) | Suffix | Ultimate | 1 | Max Sentry Quantity +1 |
Shield | Shield (STR) | Suffix | Advanced | 0 | +(165–234)% Critical Strike Rating |
Shield | Shield (STR) | Suffix | Advanced | 0 | +(34–47)% Attack and Cast Speed +(34–47)% Minion Attack and Cast Speed |
Shield | Shield (STR) | Suffix | Advanced | 0 | +(49–72)% Warcry Effect |
Shield | Shield (STR) | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
Shield | Shield (STR) | Suffix | Advanced | 0 | +(83–117)% Critical Strike Damage |
Shield | Shield (STR) | Suffix | Advanced | 0 | +2 Max Warcry Skill Charges |
Shield | Shield (STR) | Suffix | Advanced | 1 | +(127–180)% Critical Strike Rating |
Shield | Shield (STR) | Suffix | Advanced | 1 | +(26–36)% Attack and Cast Speed +(26–36)% Minion Attack and Cast Speed |
Shield | Shield (STR) | Suffix | Advanced | 1 | +(37–48)% Warcry Effect |
Shield | Shield (STR) | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
Shield | Shield (STR) | Suffix | Advanced | 1 | +(64–90)% Critical Strike Damage |
Shield | Shield (STR) | Suffix | Advanced | 1 | +1 Max Warcry Skill Charges |
Shield | Shield (STR) | Suffix | Basic | 0 | +(15–18)% Elemental Resistance |
Shield | Shield (STR) | Suffix | Basic | 0 | +(41–45)% Cold Resistance |
Shield | Shield (STR) | Suffix | Basic | 0 | +(41–45)% Erosion Resistance |
Shield | Shield (STR) | Suffix | Basic | 0 | +(41–45)% Fire Resistance |
Shield | Shield (STR) | Suffix | Basic | 0 | +(41–45)% Lightning Resistance |
Shield | Shield (STR) | Suffix | Basic | 0 | Regenerates (177–234) Life per second |
Shield | Shield (STR) | Suffix | Basic | 0 | Restores (5–6)% Life on Block. Interval: 0.3s |
Shield | Shield (STR) | Suffix | Basic | 1 | +(10–14)% Elemental Resistance |
Shield | Shield (STR) | Suffix | Basic | 1 | +(29–40)% Cold Resistance |
Shield | Shield (STR) | Suffix | Basic | 1 | +(29–40)% Erosion Resistance |
Shield | Shield (STR) | Suffix | Basic | 1 | +(29–40)% Fire Resistance |
Shield | Shield (STR) | Suffix | Basic | 1 | +(29–40)% Lightning Resistance |
Shield | Shield (STR) | Suffix | Basic | 1 | Regenerates (136–180) Life per second |
Shield | Shield (STR) | Suffix | Basic | 1 | Restores 4% Life on Block. Interval: 0.3s |
Shield | Shield (STR) | Sweet Dream Affix | 0 | +(4–5)% Max Elemental and Erosion Resistance | |
Shield | Shield (STR) | Sweet Dream Affix | 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | |
Shield | Shield (STR) | Sweet Dream Affix | 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | |
Shield | Shield (STR) | Sweet Dream Affix | 1 | +(35–40) Dexterity | |
Shield | Shield (STR) | Sweet Dream Affix | 1 | +(35–40) Intelligence | |
Shield | Shield (STR) | Sweet Dream Affix | 1 | +(35–40) Strength | |
Shield | Shield (STR) | Sweet Dream Affix | 1 | +(6–8)% additional damage | |
Shield | Shield (STR) | Sweet Dream Affix | 1 | +100% chance to gain a stack of Fortitude when using a Melee Skill | |
Shield | Shield (STR) | Sweet Dream Affix | 2 | +(10–14)% Armor | |
Shield | Shield (STR) | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Shield | Shield (STR) | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Shield | Shield (STR) | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Shield | Shield (STR) | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Shield | Shield (STR) | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Shield | Shield (STR) | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Shield | Shield (STR) | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Shield | Shield (STR) | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Shield | Shield (STR) | Sweet Dream Affix | 2 | +(8–10)% Attack and Spell Block Chance | |
Shield | Shield (STR) | Tower Sequence | Advanced | +15% Armor Effective Rate for Non-Physical Damage +2400 Gear Armor | |
Shield | Shield (STR) | Tower Sequence | Advanced | +8% Block Ratio Upper limit | |
Shield | Shield (STR) | Tower Sequence | Advanced | All Passive Skill slots are supported by Lv. 30 Precise: Restrain | |
Shield | Shield (STR) | Tower Sequence | Advanced | Converts 25% of Physical Damage taken to random Elemental Damage -25% Defense | |
Shield | Shield (STR) | Tower Sequence | Advanced | Energy Shield starts to Charge when Blocking +40% Energy Shield Charge Speed | |
Shield | Shield (STR) | Tower Sequence | Advanced | Immune to crowd control effects | |
Shield | Shield (STR) | Tower Sequence | Advanced | Spell Damage will not further reduce Evasion by default +1680 gear Evasion | |
Shield | Shield (STR) | Tower Sequence | Intermediate | +10% Attack and Spell Block Chance | |
Shield | Shield (STR) | Tower Sequence | Intermediate | +12% Movement Speed | |
Shield | Shield (STR) | Tower Sequence | Intermediate | +15% Max Life and Max Mana | |
Shield | Shield (STR) | Tower Sequence | Intermediate | +40% Defense from Shield | |
Shield | Shield (STR) | Tower Sequence | Intermediate | +40% Critical Strike Damage | |
Shield | Shield (STR) | Tower Sequence | Intermediate | +8% Elemental Resistance | |
Shield | Shield (STR) | Tower Sequence | Intermediate | +8% all stats | |
Shield | Shield (STR) | Tower Sequence | Intermediate | +80% Critical Strike Rating | |
Shield | Shield (STR) | Tower Sequence | Intermediate | Restores 3% Energy Shield on Block. Interval: 0.3s | |
Shield | Shield (STR) | Tower Sequence | Intermediate | Restores 3% Life on Block. Interval: 0.3s | |
Trinket | Belt | Base Affix | 1 | +(11–15)% Movement Speed | |
Trinket | Belt | Base Affix | 1 | +(20–25)% chance to launch one more wave when casting a Barrage Skill | |
Trinket | Belt | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Trinket | Belt | Base Affix | 1 | +(7–8)% Aura Effect | |
Trinket | Belt | Base Affix | 1 | +(8–10)% Cooldown Recovery Speed | |
Trinket | Belt | Base Affix | 1 | +(8–10)% Skill Effect Duration | |
Trinket | Belt | Base Affix | 1 | Immune to Slow Immune to Weaken | |
Trinket | Belt | Base Affix | 1 | Immune to Paralysis Immune to Blinding | |
Trinket | Belt | Base Affix | 2 | +(15–20) Dexterity | |
Trinket | Belt | Base Affix | 2 | +(15–20) Intelligence | |
Trinket | Belt | Base Affix | 2 | +(15–20) Strength | |
Trinket | Belt | Base Affix | 2 | +(40–60) Max Mana | |
Trinket | Belt | Base Affix | 2 | +(5–10)% Cold Resistance | |
Trinket | Belt | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Trinket | Belt | Base Affix | 2 | +(5–10)% Fire Resistance | |
Trinket | Belt | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Trinket | Belt | Base Affix | 2 | +(54–74) Max Life | |
Trinket | Belt | Base Affix | 2 | +(87–117) Max Energy Shield | |
Trinket | Belt | Base Stats | +10 Max Life | ||
Trinket | Belt | Base Stats | +110 Max Energy Shield | ||
Trinket | Belt | Base Stats | +110 Max Life | ||
Trinket | Belt | Base Stats | +12 Max Energy Shield | ||
Trinket | Belt | Base Stats | +140 Max Energy Shield | ||
Trinket | Belt | Base Stats | +15 Max Life | ||
Trinket | Belt | Base Stats | +18 Max Energy Shield | ||
Trinket | Belt | Base Stats | +35 Max Life | ||
Trinket | Belt | Base Stats | +50 Max Energy Shield | ||
Trinket | Belt | Base Stats | +65 Max Life | ||
Trinket | Belt | Base Stats | +80 Max Energy Shield | ||
Trinket | Belt | Base Stats | +95 Max Life | ||
Trinket | Belt | Corrosion Base | 0 | (-50–-40)% additional Damage Over Time taken when a Restoration Skill is active | |
Trinket | Belt | Corrosion Base | 0 | +(20–30)% Charged Flames Aura | |
Trinket | Belt | Corrosion Base | 0 | +(20–30)% Cruelty Aura Effect | |
Trinket | Belt | Corrosion Base | 0 | +(20–30)% Deep Pain Aura | |
Trinket | Belt | Corrosion Base | 0 | +(20–30)% Electric Conversion Aura | |
Trinket | Belt | Corrosion Base | 0 | +(20–30)% Fearless Aura | |
Trinket | Belt | Corrosion Base | 0 | +(20–30)% Frigid Domain Aura Effect | |
Trinket | Belt | Corrosion Base | 0 | +(20–30)% Precise Projectiles Aura effect | |
Trinket | Belt | Corrosion Base | 0 | +(20–30)% Radical Order Aura Effect | |
Trinket | Belt | Corrosion Base | 0 | +(20–30)% Spell Amplification Aura | |
Trinket | Belt | Corrosion Base | 0 | +(20–30)% Weapon Amplification Aura | |
Trinket | Belt | Corrosion Base | 0 | +(3–5)% Max Elemental Resistance | |
Trinket | Belt | Corrosion Base | 0 | +(3–5)% Max Life | |
Trinket | Belt | Corrosion Base | 0 | +(4–6)% Max Energy Shield | |
Trinket | Belt | Corrosion Base | 0 | +(5–10)% Skill Area | |
Trinket | Belt | Corrosion Base | 0 | Immune to crowd control effects | |
Trinket | Belt | Corrosion Base | 0 | Owns 1 additional stack(s) of Fortitude | |
Trinket | Belt | Corrosion Base | 0 | Restoration Skills: (-20–-15)% Restoration Duration | |
Trinket | Belt | Corrosion Base | 0 | Restoration Skills: +(30–40)% restoration effect | |
Trinket | Belt | Prefix | Ultimate | 0 | (-18–-16)% additional damage taken at Low Mana |
Trinket | Belt | Prefix | Ultimate | 0 | +(386–500)% Critical Strike Rating against Traumatized enemies -30% additional Hit Damage |
Trinket | Belt | Prefix | Ultimate | 0 | +(51–65)% Deterioration Damage |
Trinket | Belt | Prefix | Ultimate | 0 | +1 Ignite limit +5% additional Ignite Damage |
Trinket | Belt | Prefix | Ultimate | 0 | Max Channeled Stacks +2 |
Trinket | Belt | Prefix | Ultimate | 0 | Min Channeled Stacks +2 |
Trinket | Belt | Prefix | Ultimate | 1 | (-15–-12)% additional damage taken at Low Mana |
Trinket | Belt | Prefix | Ultimate | 1 | +(271–385)% Critical Strike Rating against Traumatized enemies -30% additional Hit Damage |
Trinket | Belt | Prefix | Ultimate | 1 | +(36–50)% Deterioration Damage |
Trinket | Belt | Prefix | Ultimate | 1 | +1 Ignite limit |
Trinket | Belt | Prefix | Ultimate | 1 | Max Channeled Stacks +1 |
Trinket | Belt | Prefix | Ultimate | 1 | Min Channeled Stacks +1 |
Trinket | Belt | Prefix | Advanced | 0 | +(16–20)% Attack and Spell Block Chance |
Trinket | Belt | Prefix | Advanced | 0 | +(21–26)% Defense |
Trinket | Belt | Prefix | Advanced | 0 | +(33–42)% Deterioration Chance |
Trinket | Belt | Prefix | Advanced | 0 | +(61–78) Dexterity |
Trinket | Belt | Prefix | Advanced | 0 | +(61–78) Intelligence |
Trinket | Belt | Prefix | Advanced | 0 | +(61–78) Strength |
Trinket | Belt | Prefix | Advanced | 0 | Barrage Skills +(26–32)% damage increase per wave |
Trinket | Belt | Prefix | Advanced | 0 | Gains a stack of Fortitude when using a Melee Skill (-8–-6)% additional damage taken |
Trinket | Belt | Prefix | Advanced | 1 | +(12–15)% Attack and Spell Block Chance |
Trinket | Belt | Prefix | Advanced | 1 | +(15–20)% Defense |
Trinket | Belt | Prefix | Advanced | 1 | +(23–32)% Deterioration Chance |
Trinket | Belt | Prefix | Advanced | 1 | +(43–60) Dexterity |
Trinket | Belt | Prefix | Advanced | 1 | +(43–60) Intelligence |
Trinket | Belt | Prefix | Advanced | 1 | +(43–60) Strength |
Trinket | Belt | Prefix | Advanced | 1 | Barrage Skills +(20–25)% damage increase per wave |
Trinket | Belt | Prefix | Advanced | 1 | Gains a stack of Fortitude when using a Melee Skill (-5–-3)% additional damage taken |
Trinket | Belt | Prefix | Basic | 0 | +(121–156) Max Mana |
Trinket | Belt | Prefix | Basic | 0 | +(221–286) Max Life |
Trinket | Belt | Prefix | Basic | 0 | +(24–30)% chance for Attacks to inflict Taunt on enemies on hit |
Trinket | Belt | Prefix | Basic | 0 | +(351–455) Max Energy Shield |
Trinket | Belt | Prefix | Basic | 0 | +(66–94)% Minion Damage |
Trinket | Belt | Prefix | Basic | 0 | +(73–94)% damage |
Trinket | Belt | Prefix | Basic | 1 | +(155–220) Max Life |
Trinket | Belt | Prefix | Basic | 1 | +(17–23)% chance for Attacks to inflict Taunt on enemies on hit |
Trinket | Belt | Prefix | Basic | 1 | +(246–350) Max Energy Shield |
Trinket | Belt | Prefix | Basic | 1 | +(51–72)% damage |
Trinket | Belt | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Trinket | Belt | Prefix | Basic | 1 | +(85–120) Max Mana |
Trinket | Belt | Suffix | Ultimate | 0 | +(22–31)% Cooldown Recovery Speed |
Trinket | Belt | Suffix | Ultimate | 0 | +(25–31)% Skill Effect Duration |
Trinket | Belt | Suffix | Ultimate | 0 | +(27–34)% Wilt Duration |
Trinket | Belt | Suffix | Ultimate | 0 | +(27–34)% chance to deal Double Damage |
Trinket | Belt | Suffix | Ultimate | 0 | +(33–42)% additional Deterioration Duration |
Trinket | Belt | Suffix | Ultimate | 0 | +(37–54)% Freeze Duration |
Trinket | Belt | Suffix | Ultimate | 0 | +(40–50)% chance to launch one more wave when casting a Barrage Skill |
Trinket | Belt | Suffix | Ultimate | 1 | +(17–24)% Cooldown Recovery Speed |
Trinket | Belt | Suffix | Ultimate | 1 | +(18–24)% Skill Effect Duration |
Trinket | Belt | Suffix | Ultimate | 1 | +(19–26)% Wilt Duration |
Trinket | Belt | Suffix | Ultimate | 1 | +(19–26)% chance to deal Double Damage |
Trinket | Belt | Suffix | Ultimate | 1 | +(23–32)% additional Deterioration Duration |
Trinket | Belt | Suffix | Ultimate | 1 | +(28–36)% Freeze Duration |
Trinket | Belt | Suffix | Ultimate | 1 | +(30–37)% chance to launch one more wave when casting a Barrage Skill |
Trinket | Belt | Suffix | Advanced | 0 | +(10–12)% Elemental Resistance +(12–15)% chance to avoid Elemental Ailment |
Trinket | Belt | Suffix | Advanced | 0 | +(13–16)% Ailment Duration |
Trinket | Belt | Suffix | Advanced | 0 | +(33–42)% Max Mana |
Trinket | Belt | Suffix | Advanced | 0 | +(37–47)% Focus Speed |
Trinket | Belt | Suffix | Advanced | 0 | +(49–62) initial Growth for Spirit Magi |
Trinket | Belt | Suffix | Advanced | 0 | +(51–65)% Affliction Effect |
Trinket | Belt | Suffix | Advanced | 0 | Warcry is cast immediately +2 Max Warcry Skill Charges |
Trinket | Belt | Suffix | Advanced | 1 | +(23–32)% Max Mana |
Trinket | Belt | Suffix | Advanced | 1 | +(26–36)% Focus Speed |
Trinket | Belt | Suffix | Advanced | 1 | +(35–48) initial Growth for Spirit Magi |
Trinket | Belt | Suffix | Advanced | 1 | +(36–50)% Affliction Effect |
Trinket | Belt | Suffix | Advanced | 1 | +(7–9)% Elemental Resistance +(12–15)% chance to avoid Elemental Ailment |
Trinket | Belt | Suffix | Advanced | 1 | +(8–12)% Ailment Duration |
Trinket | Belt | Suffix | Advanced | 1 | Warcry is cast immediately +1 Max Warcry Skill Charges |
Trinket | Belt | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Trinket | Belt | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Trinket | Belt | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Trinket | Belt | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Trinket | Belt | Suffix | Basic | 0 | Reaps 0.16 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target |
Trinket | Belt | Suffix | Basic | 0 | Reaps 0.16 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target |
Trinket | Belt | Suffix | Basic | 0 | Reaps 0.16 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target |
Trinket | Belt | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Trinket | Belt | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Trinket | Belt | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Trinket | Belt | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Trinket | Belt | Suffix | Basic | 1 | Reaps 0.12 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target |
Trinket | Belt | Suffix | Basic | 1 | Reaps 0.12 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target |
Trinket | Belt | Suffix | Basic | 1 | Reaps 0.12 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target |
Trinket | Belt | Sweet Dream Affix | 0 | +(20–26)% Cooldown Recovery Speed | |
Trinket | Belt | Sweet Dream Affix | 0 | +(20–26)% Skill Effect Duration | |
Trinket | Belt | Sweet Dream Affix | 1 | +(11–15)% Movement Speed | |
Trinket | Belt | Sweet Dream Affix | 1 | +(20–25)% chance to launch one more wave when casting a Barrage Skill | |
Trinket | Belt | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Trinket | Belt | Sweet Dream Affix | 1 | +(7–8)% Aura Effect | |
Trinket | Belt | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Trinket | Belt | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Trinket | Belt | Sweet Dream Affix | 2 | +(15–20) Strength | |
Trinket | Belt | Sweet Dream Affix | 2 | +(40–60) Max Mana | |
Trinket | Belt | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Trinket | Belt | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Trinket | Belt | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Trinket | Belt | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Trinket | Belt | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Trinket | Belt | Sweet Dream Affix | 2 | +(87–117) Max Energy Shield | |
Trinket | Necklace | Base Affix | 0 | Immune to Frostbite | |
Trinket | Necklace | Base Affix | 0 | Triggers Lv. 20 Biting Cold Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Necklace | Base Affix | 0 | Triggers Lv. 20 Corruption Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Necklace | Base Affix | 0 | Triggers Lv. 20 Electrocute Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Necklace | Base Affix | 0 | Triggers Lv. 20 Vulnerability Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Necklace | Base Affix | 0 | Triggers Lv. 20 Scorch Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Necklace | Base Affix | 1 | +(11–15)% Movement Speed | |
Trinket | Necklace | Base Affix | 1 | +(2–3)% damage per stack of any Blessing | |
Trinket | Necklace | Base Affix | 1 | +(26–30)% chance to avoid Elemental Ailments | |
Trinket | Necklace | Base Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Trinket | Necklace | Base Affix | 1 | +1% damage per 27 stats | |
Trinket | Necklace | Base Affix | 1 | Adds 10 Base Ailment Damage | |
Trinket | Necklace | Base Affix | 2 | +(15–20) Dexterity | |
Trinket | Necklace | Base Affix | 2 | +(15–20) Intelligence | |
Trinket | Necklace | Base Affix | 2 | +(15–20) Strength | |
Trinket | Necklace | Base Affix | 2 | +(20–24)% damage +(20–24)% Minion Damage | |
Trinket | Necklace | Base Affix | 2 | +(3–4)% Elemental Resistance | |
Trinket | Necklace | Base Affix | 2 | +(5–10)% Cold Resistance | |
Trinket | Necklace | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Trinket | Necklace | Base Affix | 2 | +(5–10)% Fire Resistance | |
Trinket | Necklace | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Trinket | Necklace | Base Affix | 2 | +(54–74) Max Life | |
Trinket | Necklace | Base Affix | 2 | +(87–117) Max Energy Shield | |
Trinket | Necklace | Base Stats | |||
Trinket | Necklace | Base Stats | +12 Dexterity | ||
Trinket | Necklace | Base Stats | +12 Intelligence | ||
Trinket | Necklace | Base Stats | +12 Strength | ||
Trinket | Necklace | Base Stats | +18 Dexterity | ||
Trinket | Necklace | Base Stats | +18 Intelligence | ||
Trinket | Necklace | Base Stats | +18 Strength | ||
Trinket | Necklace | Base Stats | +24 Dexterity | ||
Trinket | Necklace | Base Stats | +24 Intelligence | ||
Trinket | Necklace | Base Stats | +24 Strength | ||
Trinket | Necklace | Base Stats | +3 Dexterity | ||
Trinket | Necklace | Base Stats | +3 Intelligence | ||
Trinket | Necklace | Base Stats | +3 Strength | ||
Trinket | Necklace | Base Stats | +5 Dexterity | ||
Trinket | Necklace | Base Stats | +5 Intelligence | ||
Trinket | Necklace | Base Stats | +5 Strength | ||
Trinket | Necklace | Base Stats | +8 Dexterity | ||
Trinket | Necklace | Base Stats | +8 Intelligence | ||
Trinket | Necklace | Base Stats | +8 Strength | ||
Trinket | Necklace | Corrosion Base | 0 | +(10–15)% Sealed Mana Compensation for Charged Flames | |
Trinket | Necklace | Corrosion Base | 0 | +(10–15)% Sealed Mana Compensation for Deep Pain | |
Trinket | Necklace | Corrosion Base | 0 | +(10–15)% Sealed Mana Compensation for Electric Conversion | |
Trinket | Necklace | Corrosion Base | 0 | +(10–15)% Sealed Mana Compensation for Frigid Domain | |
Trinket | Necklace | Corrosion Base | 0 | +(10–15)% Sealed Mana Compensation for Weapon Amplification | |
Trinket | Necklace | Corrosion Base | 0 | +(15–20)% Skill Effect Duration | |
Trinket | Necklace | Corrosion Base | 0 | +(30–40)% Skill Area | |
Trinket | Necklace | Corrosion Base | 0 | +(50–70)% damage | |
Trinket | Necklace | Corrosion Base | 0 | +(60–80) Attack and Spell Critical Strike Rating | |
Trinket | Necklace | Corrosion Base | 0 | +(8–10)% Elemental Resistance | |
Trinket | Necklace | Corrosion Base | 0 | Immune to Ignite Immune to Numbed | |
Trinket | Necklace | Corrosion Base | 0 | Immune to Frostbite Immune to Numbed | |
Trinket | Necklace | Corrosion Base | 0 | Immune to Elemental Ailments | |
Trinket | Necklace | Corrosion Base | 0 | You can cast 1 additional Curses | |
Trinket | Necklace | Prefix | Ultimate | 0 | [Beacon] +2 Max Spell Burst |
Trinket | Necklace | Prefix | Ultimate | 0 | Multistrikes deal (36–52)% increasing damage |
Trinket | Necklace | Prefix | Ultimate | 0 | +(51–65)% Deterioration Damage |
Trinket | Necklace | Prefix | Ultimate | 0 | +3 Active Skill Level |
Trinket | Necklace | Prefix | Ultimate | 0 | +3 Minion Skill Level |
Trinket | Necklace | Prefix | Ultimate | 0 | Have Fervor +5% additional damage |
Trinket | Necklace | Prefix | Ultimate | 1 | Multistrikes deal (28–40)% increasing damage |
Trinket | Necklace | Prefix | Ultimate | 1 | +(1–2) Active Skill Level |
Trinket | Necklace | Prefix | Ultimate | 1 | +(36–50)% Deterioration Damage |
Trinket | Necklace | Prefix | Ultimate | 1 | +1 Max Spell Burst |
Trinket | Necklace | Prefix | Ultimate | 1 | +2 Minion Skill Level |
Trinket | Necklace | Prefix | Ultimate | 1 | Have Fervor |
Trinket | Necklace | Prefix | Advanced | 0 | +(21–26)% Defense |
Trinket | Necklace | Prefix | Advanced | 0 | +(31–39)% Sealed Mana Compensation for Energy Fortress |
Trinket | Necklace | Prefix | Advanced | 0 | +(31–39)% Sealed Mana Compensation for Nimbleness |
Trinket | Necklace | Prefix | Advanced | 0 | +(31–39)% Sealed Mana Compensation for Steadfast |
Trinket | Necklace | Prefix | Advanced | 0 | +(33–42)% Deterioration Chance |
Trinket | Necklace | Prefix | Advanced | 0 | +(49–62) initial Growth for Spirit Magi |
Trinket | Necklace | Prefix | Advanced | 0 | +(61–78) Dexterity |
Trinket | Necklace | Prefix | Advanced | 0 | +(61–78) Intelligence |
Trinket | Necklace | Prefix | Advanced | 0 | +(61–78) Strength |
Trinket | Necklace | Prefix | Advanced | 0 | Gains Attack Aggression when casting an Attack Skill +(40–60)% Attack Aggression Effect |
Trinket | Necklace | Prefix | Advanced | 0 | Gains Spell Aggression when casting a Spell Skill +(40–60)% Spell Aggression Effect |
Trinket | Necklace | Prefix | Advanced | 1 | +(15–20)% Defense |
Trinket | Necklace | Prefix | Advanced | 1 | +(22–30)% Sealed Mana Compensation for Energy Fortress |
Trinket | Necklace | Prefix | Advanced | 1 | +(22–30)% Sealed Mana Compensation for Nimbleness |
Trinket | Necklace | Prefix | Advanced | 1 | +(22–30)% Sealed Mana Compensation for Steadfast |
Trinket | Necklace | Prefix | Advanced | 1 | +(23–32)% Deterioration Chance |
Trinket | Necklace | Prefix | Advanced | 1 | +(35–48) initial Growth for Spirit Magi |
Trinket | Necklace | Prefix | Advanced | 1 | +(43–60) Dexterity |
Trinket | Necklace | Prefix | Advanced | 1 | +(43–60) Intelligence |
Trinket | Necklace | Prefix | Advanced | 1 | +(43–60) Strength |
Trinket | Necklace | Prefix | Advanced | 1 | Gains Attack Aggression when casting an Attack Skill +(10–30)% Attack Aggression Effect |
Trinket | Necklace | Prefix | Advanced | 1 | Gains Spell Aggression when casting a Spell Skill +(10–30)% Spell Aggression Effect |
Trinket | Necklace | Prefix | Basic | 0 | +(121–156) Max Mana |
Trinket | Necklace | Prefix | Basic | 0 | +(221–286) Max Life |
Trinket | Necklace | Prefix | Basic | 0 | +(319–455) Max Energy Shield |
Trinket | Necklace | Prefix | Basic | 0 | +(37–47)% Armor |
Trinket | Necklace | Prefix | Basic | 0 | +(37–47)% Evasion |
Trinket | Necklace | Prefix | Basic | 0 | +(66–94)% Minion Damage |
Trinket | Necklace | Prefix | Basic | 0 | +(73–94)% damage |
Trinket | Necklace | Prefix | Basic | 1 | +(155–220) Max Life |
Trinket | Necklace | Prefix | Basic | 1 | +(245–350) Max Energy Shield |
Trinket | Necklace | Prefix | Basic | 1 | +(27–36)% Armor |
Trinket | Necklace | Prefix | Basic | 1 | +(27–36)% Evasion |
Trinket | Necklace | Prefix | Basic | 1 | +(51–72)% damage |
Trinket | Necklace | Prefix | Basic | 1 | +(51–72)% Minion Damage |
Trinket | Necklace | Prefix | Basic | 1 | +(85–120) Max Mana |
Trinket | Necklace | Suffix | Ultimate | 0 | +(21–26)% Sealed Mana Compensation |
Trinket | Necklace | Suffix | Ultimate | 0 | +(21–26)% Aura Effect |
Trinket | Necklace | Suffix | Ultimate | 0 | +(33–42)% additional Deterioration Duration |
Trinket | Necklace | Suffix | Ultimate | 0 | +(37–54)% Freeze Duration |
Trinket | Necklace | Suffix | Ultimate | 0 | +(7–8)% damage per stack of any Blessing |
Trinket | Necklace | Suffix | Ultimate | 0 | +1% damage per 8 stats |
Trinket | Necklace | Suffix | Ultimate | 1 | +(15–20)% Sealed Mana Compensation |
Trinket | Necklace | Suffix | Ultimate | 1 | +(15–20)% Aura Effect |
Trinket | Necklace | Suffix | Ultimate | 1 | +(23–32)% additional Deterioration Duration |
Trinket | Necklace | Suffix | Ultimate | 1 | +(28–36)% Freeze Duration |
Trinket | Necklace | Suffix | Ultimate | 1 | +(5–6)% damage per stack of any Blessing |
Trinket | Necklace | Suffix | Ultimate | 1 | +1% damage per 12 stats |
Trinket | Necklace | Suffix | Advanced | 0 | +(11–13)% Elemental Resistance |
Trinket | Necklace | Suffix | Advanced | 0 | +(11–13)% all stats |
Trinket | Necklace | Suffix | Advanced | 0 | +(19–23)% Blessing Duration |
Trinket | Necklace | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Trinket | Necklace | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Trinket | Necklace | Suffix | Advanced | 0 | 100% chance to gain a Barrier for every 5 m you move +25% Barrier Shield |
Trinket | Necklace | Suffix | Advanced | 0 | 80% chance to gain 1 charge stacks when using a Terra Skill |
Trinket | Necklace | Suffix | Advanced | 1 | +(14–18)% Blessing Duration |
Trinket | Necklace | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Trinket | Necklace | Suffix | Advanced | 1 | +(42–60)% Critical Strike Damage |
Trinket | Necklace | Suffix | Advanced | 1 | +(8–10)% Elemental Resistance |
Trinket | Necklace | Suffix | Advanced | 1 | +(8–10)% all stats |
Trinket | Necklace | Suffix | Advanced | 1 | 100% chance to gain a Barrier for every 5 m you move |
Trinket | Necklace | Suffix | Advanced | 1 | 60% chance to gain 1 charge stacks when using a Terra Skill |
Trinket | Necklace | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Trinket | Necklace | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Trinket | Necklace | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Trinket | Necklace | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Trinket | Necklace | Suffix | Basic | 0 | +(46–59)% Projectile Speed |
Trinket | Necklace | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Trinket | Necklace | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Trinket | Necklace | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Trinket | Necklace | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Trinket | Necklace | Suffix | Basic | 1 | +(33–45)% Projectile Speed |
Trinket | Necklace | Sweet Dream Affix | 0 | Triggers Lv. 20 Biting Cold Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Necklace | Sweet Dream Affix | 0 | Triggers Lv. 20 Corruption Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Necklace | Sweet Dream Affix | 0 | Triggers Lv. 20 Electrocute Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Necklace | Sweet Dream Affix | 0 | Triggers Lv. 20 Vulnerability Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Necklace | Sweet Dream Affix | 0 | Triggers Lv. 20 Scorch Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Necklace | Sweet Dream Affix | 1 | +(11–15)% Movement Speed | |
Trinket | Necklace | Sweet Dream Affix | 1 | +(2–3)% damage per stack of any Blessing | |
Trinket | Necklace | Sweet Dream Affix | 1 | +(6–8)% Sealed Mana Compensation | |
Trinket | Necklace | Sweet Dream Affix | 1 | +1% damage per 27 stats | |
Trinket | Necklace | Sweet Dream Affix | 1 | Adds 10 Base Ailment Damage | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(15–20) Strength | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(20–24)% damage +(20–24)% Minion Damage | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(3–4)% Elemental Resistance | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Trinket | Necklace | Sweet Dream Affix | 2 | +(87–117) Max Energy Shield | |
Trinket | Ring | Base Affix | 0 | Adds (18–20)% of Physical Damage as Erosion Damage | |
Trinket | Ring | Base Affix | 0 | Adds (18–20)% of Physical Damage as Fire Damage | |
Trinket | Ring | Base Affix | 0 | Adds (18–20)% of Physical Damage as Lightning Damage | |
Trinket | Ring | Base Affix | 0 | Adds (18–20)% of Physical Damage to Cold Damage | |
Trinket | Ring | Base Affix | 0 | Immune to curse | |
Trinket | Ring | Base Affix | 0 | Max Agility Blessing Stacks +1 | |
Trinket | Ring | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
Trinket | Ring | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Trinket | Ring | Base Affix | 0 | Triggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Ring | Base Affix | 0 | Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Ring | Base Affix | 0 | Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Ring | Base Affix | 1 | +(11–15)% Movement Speed | |
Trinket | Ring | Base Affix | 1 | +(15–20)% Fervor effect | |
Trinket | Ring | Base Affix | 1 | +(20–25)% chance to launch one more wave when casting a Barrage Skill | |
Trinket | Ring | Base Affix | 1 | Gains Attack Aggression when casting an Attack Skill | |
Trinket | Ring | Base Affix | 1 | Gains Spell Aggression when casting a Spell Skill | |
Trinket | Ring | Base Affix | 1 | Immune to Wilt | |
Trinket | Ring | Base Affix | 1 | Immune to Trauma | |
Trinket | Ring | Base Affix | 2 | +(15–20) Dexterity | |
Trinket | Ring | Base Affix | 2 | +(15–20) Intelligence | |
Trinket | Ring | Base Affix | 2 | +(15–20) Strength | |
Trinket | Ring | Base Affix | 2 | +(5–10)% Cold Resistance | |
Trinket | Ring | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Trinket | Ring | Base Affix | 2 | +(5–10)% Fire Resistance | |
Trinket | Ring | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Trinket | Ring | Base Affix | 2 | +(54–74) Max Life | |
Trinket | Ring | Base Affix | 2 | +(6–8)% Attack and Cast Speed | |
Trinket | Ring | Base Affix | 2 | +(87–117) Max Energy Shield | |
Trinket | Ring | Base Stats | |||
Trinket | Ring | Base Stats | +11% Cold Resistance | ||
Trinket | Ring | Base Stats | +11% Erosion Resistance | ||
Trinket | Ring | Base Stats | +11% Fire Resistance | ||
Trinket | Ring | Base Stats | +11% Lightning Resistance | ||
Trinket | Ring | Base Stats | +12% Cold Resistance | ||
Trinket | Ring | Base Stats | +12% Erosion Resistance | ||
Trinket | Ring | Base Stats | +12% Fire Resistance | ||
Trinket | Ring | Base Stats | +12% Lightning Resistance | ||
Trinket | Ring | Base Stats | +3% Cold Resistance | ||
Trinket | Ring | Base Stats | +3% Erosion Resistance | ||
Trinket | Ring | Base Stats | +3% Fire Resistance | ||
Trinket | Ring | Base Stats | +3% Lightning Resistance | ||
Trinket | Ring | Base Stats | +4% Cold Resistance | ||
Trinket | Ring | Base Stats | +4% Erosion Resistance | ||
Trinket | Ring | Base Stats | +4% Fire Resistance | ||
Trinket | Ring | Base Stats | +4% Lightning Resistance | ||
Trinket | Ring | Base Stats | +6% Cold Resistance | ||
Trinket | Ring | Base Stats | +6% Erosion Resistance | ||
Trinket | Ring | Base Stats | +6% Fire Resistance | ||
Trinket | Ring | Base Stats | +6% Lightning Resistance | ||
Trinket | Ring | Base Stats | +9% Cold Resistance | ||
Trinket | Ring | Base Stats | +9% Erosion Resistance | ||
Trinket | Ring | Base Stats | +9% Fire Resistance | ||
Trinket | Ring | Base Stats | +9% Lightning Resistance | ||
Trinket | Ring | Corrosion Base | 0 | +(15–25)% Max Energy Shield | |
Trinket | Ring | Corrosion Base | 0 | +(15–25)% Max Life | |
Trinket | Ring | Corrosion Base | 0 | +(5–6)% Elemental Resistance | |
Trinket | Ring | Corrosion Base | 0 | +(50–70)% damage | |
Trinket | Ring | Corrosion Base | 0 | +(6–8)% Attack Speed | |
Trinket | Ring | Corrosion Base | 0 | +(6–8)% Cast Speed | |
Trinket | Ring | Corrosion Base | 0 | +(8–10)% Dexterity | |
Trinket | Ring | Corrosion Base | 0 | +(8–10)% Intelligence | |
Trinket | Ring | Corrosion Base | 0 | +(8–10)% Strength | |
Trinket | Ring | Corrosion Base | 0 | +5% Movement Speed | |
Trinket | Ring | Corrosion Base | 0 | +5% XP earned | |
Trinket | Ring | Corrosion Base | 0 | Immune to Trauma Immune to Wilt | |
Trinket | Ring | Corrosion Base | 0 | Immune to curse | |
Trinket | Ring | Prefix | Ultimate | 0 | +(18–22)% Armor DMG Mitigation Penetration |
Trinket | Ring | Prefix | Ultimate | 0 | +(21–26)% Elemental and Erosion Resistance Penetration |
Trinket | Ring | Prefix | Ultimate | 0 | +(51–65)% Deterioration Damage |
Trinket | Ring | Prefix | Ultimate | 0 | +15% Max Mana. +(100–120) Skill Cost |
Trinket | Ring | Prefix | Ultimate | 0 | Max Agility Blessing Stacks +1 +5% additional damage |
Trinket | Ring | Prefix | Ultimate | 0 | Max Focus Blessing Stacks +1 +5% additional damage |
Trinket | Ring | Prefix | Ultimate | 0 | Max Tenacity Blessing Stacks +1 +5% additional damage |
Trinket | Ring | Prefix | Ultimate | 1 | +(13–17)% Armor DMG Mitigation Penetration |
Trinket | Ring | Prefix | Ultimate | 1 | +(15–20)% Elemental and Erosion Resistance Penetration |
Trinket | Ring | Prefix | Ultimate | 1 | +(36–50)% Deterioration Damage |
Trinket | Ring | Prefix | Ultimate | 1 | +10% Max Mana. +80 Skill Cost |
Trinket | Ring | Prefix | Ultimate | 1 | Max Agility Blessing Stacks +1 |
Trinket | Ring | Prefix | Ultimate | 1 | Max Focus Blessing Stacks +1 |
Trinket | Ring | Prefix | Ultimate | 1 | Max Tenacity Blessing Stacks +1 |
Trinket | Ring | Prefix | Advanced | 0 | +(16–20)% Attack and Spell Block Chance |
Trinket | Ring | Prefix | Advanced | 0 | +(33–42)% Deterioration Chance |
Trinket | Ring | Prefix | Advanced | 0 | +(61–78) Dexterity |
Trinket | Ring | Prefix | Advanced | 0 | +(61–78) Intelligence |
Trinket | Ring | Prefix | Advanced | 0 | +(61–78) Strength |
Trinket | Ring | Prefix | Advanced | 0 | Adds (54–56) - (71–76) Fire Damage to Attacks and Spells |
Trinket | Ring | Prefix | Advanced | 0 | Adds (55–57) - (73–75) Cold Damage to Attacks and Spells |
Trinket | Ring | Prefix | Advanced | 0 | Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells |
Trinket | Ring | Prefix | Advanced | 0 | Adds (58–60) - (71–73) Physical Damage to Attacks and Spells |
Trinket | Ring | Prefix | Advanced | 0 | Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells |
Trinket | Ring | Prefix | Advanced | 1 | +(12–15)% Attack and Spell Block Chance |
Trinket | Ring | Prefix | Advanced | 1 | +(23–32)% Deterioration Chance |
Trinket | Ring | Prefix | Advanced | 1 | +(43–60) Dexterity |
Trinket | Ring | Prefix | Advanced | 1 | +(43–60) Intelligence |
Trinket | Ring | Prefix | Advanced | 1 | +(43–60) Strength |
Trinket | Ring | Prefix | Advanced | 1 | Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells |
Trinket | Ring | Prefix | Advanced | 1 | Adds (42–44) - (54–59) Fire Damage to Attacks and Spells |
Trinket | Ring | Prefix | Advanced | 1 | Adds (42–44) - (56–58) Cold Damage to Attacks and Spells |
Trinket | Ring | Prefix | Advanced | 1 | Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells |
Trinket | Ring | Prefix | Advanced | 1 | Adds (44–46) - (54–56) Physical Damage to Attacks and Spells |
Trinket | Ring | Prefix | Basic | 0 | +(121–156) Max Mana |
Trinket | Ring | Prefix | Basic | 0 | +(221–286) Max Life |
Trinket | Ring | Prefix | Basic | 0 | +(319–455) Max Energy Shield |
Trinket | Ring | Prefix | Basic | 0 | +(37–47)% Armor |
Trinket | Ring | Prefix | Basic | 0 | +(37–47)% Evasion |
Trinket | Ring | Prefix | Basic | 0 | +(73–94)% damage |
Trinket | Ring | Prefix | Basic | 1 | +(155–220) Max Life |
Trinket | Ring | Prefix | Basic | 1 | +(245–350) Max Energy Shield |
Trinket | Ring | Prefix | Basic | 1 | +(27–36)% Armor |
Trinket | Ring | Prefix | Basic | 1 | +(27–36)% Evasion |
Trinket | Ring | Prefix | Basic | 1 | +(51–72)% damage |
Trinket | Ring | Prefix | Basic | 1 | +(85–120) Max Mana |
Trinket | Ring | Suffix | Ultimate | 0 | +(13–16)% Elemental Resistance +(13–16)% Erosion Resistance |
Trinket | Ring | Suffix | Ultimate | 0 | +(25–30)% additional damage for Main-Hand Weapons |
Trinket | Ring | Suffix | Ultimate | 0 | +(27–34)% chance to deal Double Damage |
Trinket | Ring | Suffix | Ultimate | 0 | +(33–42)% additional Deterioration Duration |
Trinket | Ring | Suffix | Ultimate | 0 | +(37–54)% Freeze Duration |
Trinket | Ring | Suffix | Ultimate | 0 | +(51–65)% Fervor effect |
Trinket | Ring | Suffix | Ultimate | 0 | +(84–108)% Reaping Cooldown Recovery Speed |
Trinket | Ring | Suffix | Ultimate | 1 | +(18–23)% additional damage for Main-Hand Weapons |
Trinket | Ring | Suffix | Ultimate | 1 | +(19–26)% chance to deal Double Damage |
Trinket | Ring | Suffix | Ultimate | 1 | +(23–32)% additional Deterioration Duration |
Trinket | Ring | Suffix | Ultimate | 1 | +(28–36)% Freeze Duration |
Trinket | Ring | Suffix | Ultimate | 1 | +(36–50)% Fervor effect |
Trinket | Ring | Suffix | Ultimate | 1 | +(59–83)% Reaping Cooldown Recovery Speed |
Trinket | Ring | Suffix | Ultimate | 1 | +(9–12)% Elemental Resistance +(9–12)% Erosion Resistance |
Trinket | Ring | Suffix | Advanced | 0 | +(33–42)% Max Mana |
Trinket | Ring | Suffix | Advanced | 0 | +(37–47)% Focus Speed |
Trinket | Ring | Suffix | Advanced | 0 | +(46–65)% Reaping Duration |
Trinket | Ring | Suffix | Advanced | 0 | +(51–65)% Terra Charge Recovery Speed |
Trinket | Ring | Suffix | Advanced | 0 | +(51–65)% Affliction Effect |
Trinket | Ring | Suffix | Advanced | 0 | +(61–78)% Critical Strike Damage |
Trinket | Ring | Suffix | Advanced | 0 | +1 Combo Points gained from Combo Starters +(3–5)% additional damage |
Trinket | Ring | Suffix | Advanced | 0 | 100% chance to gain a Barrier for every 5 m you move +25% Barrier Shield |
Trinket | Ring | Suffix | Advanced | 0 | Inflicts (6–8) Frostbite Rating to Frostbitten enemies every second |
Trinket | Ring | Suffix | Advanced | 1 | +(23–32)% Max Mana |
Trinket | Ring | Suffix | Advanced | 1 | +(26–36)% Focus Speed |
Trinket | Ring | Suffix | Advanced | 1 | +(35–50)% Reaping Duration |
Trinket | Ring | Suffix | Advanced | 1 | +(36–50)% Affliction Effect |
Trinket | Ring | Suffix | Advanced | 1 | +(37–50)% Terra Charge Recovery Speed |
Trinket | Ring | Suffix | Advanced | 1 | +(44–60)% Critical Strike Damage |
Trinket | Ring | Suffix | Advanced | 1 | +1 Combo Points gained from Combo Starters +(1–2)% additional damage |
Trinket | Ring | Suffix | Advanced | 1 | 100% chance to gain a Barrier for every 5 m you move |
Trinket | Ring | Suffix | Advanced | 1 | Inflicts 5 Frostbite Rating to Frostbitten enemies every second |
Trinket | Ring | Suffix | Basic | 0 | +(121–156)% Critical Strike Rating |
Trinket | Ring | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Trinket | Ring | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Trinket | Ring | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Trinket | Ring | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Trinket | Ring | Suffix | Basic | 0 | +(38–48)% Frostbite inflicted |
Trinket | Ring | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Trinket | Ring | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Trinket | Ring | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Trinket | Ring | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Trinket | Ring | Suffix | Basic | 1 | +(27–37)% Frostbite inflicted |
Trinket | Ring | Suffix | Basic | 1 | +(87–120)% Critical Strike Rating |
Trinket | Ring | Sweet Dream Affix | 0 | Adds (18–20)% of Physical Damage as Erosion Damage | |
Trinket | Ring | Sweet Dream Affix | 0 | Adds (18–20)% of Physical Damage as Fire Damage | |
Trinket | Ring | Sweet Dream Affix | 0 | Adds (18–20)% of Physical Damage as Lightning Damage | |
Trinket | Ring | Sweet Dream Affix | 0 | Adds (18–20)% of Physical Damage to Cold Damage | |
Trinket | Ring | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
Trinket | Ring | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Trinket | Ring | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Trinket | Ring | Sweet Dream Affix | 0 | Triggers Lv. 20 Frost Touch Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Ring | Sweet Dream Affix | 0 | Triggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Ring | Sweet Dream Affix | 0 | Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Ring | Sweet Dream Affix | 0 | Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Ring | Sweet Dream Affix | 1 | +(11–15)% Movement Speed | |
Trinket | Ring | Sweet Dream Affix | 1 | +(15–20)% Fervor effect | |
Trinket | Ring | Sweet Dream Affix | 1 | +(20–25)% chance to launch one more wave when casting a Barrage Skill | |
Trinket | Ring | Sweet Dream Affix | 1 | Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 2 s | |
Trinket | Ring | Sweet Dream Affix | 1 | When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 2 s | |
Trinket | Ring | Sweet Dream Affix | 1 | When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 2 s | |
Trinket | Ring | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Trinket | Ring | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Trinket | Ring | Sweet Dream Affix | 2 | +(15–20) Strength | |
Trinket | Ring | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Trinket | Ring | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Trinket | Ring | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Trinket | Ring | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Trinket | Ring | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Trinket | Ring | Sweet Dream Affix | 2 | +(6–8)% Attack and Cast Speed | |
Trinket | Ring | Sweet Dream Affix | 2 | +(87–117) Max Energy Shield | |
Trinket | Spirit Ring | Base Affix | 0 | Immune to curse | |
Trinket | Spirit Ring | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
Trinket | Spirit Ring | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Trinket | Spirit Ring | Base Affix | 0 | Triggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Spirit Ring | Base Affix | 0 | Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Spirit Ring | Base Affix | 0 | Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Spirit Ring | Base Affix | 1 | + 3 Command per second | |
Trinket | Spirit Ring | Base Affix | 1 | +(11–15)% Movement Speed | |
Trinket | Spirit Ring | Base Affix | 1 | +32 initial Growth for Spirit Magi | |
Trinket | Spirit Ring | Base Affix | 1 | Immune to Wilt | |
Trinket | Spirit Ring | Base Affix | 1 | Immune to Trauma | |
Trinket | Spirit Ring | Base Affix | 2 | +(15–20) Dexterity | |
Trinket | Spirit Ring | Base Affix | 2 | +(15–20) Intelligence | |
Trinket | Spirit Ring | Base Affix | 2 | +(15–20) Strength | |
Trinket | Spirit Ring | Base Affix | 2 | +(5–10)% Cold Resistance | |
Trinket | Spirit Ring | Base Affix | 2 | +(5–10)% Erosion Resistance | |
Trinket | Spirit Ring | Base Affix | 2 | +(5–10)% Fire Resistance | |
Trinket | Spirit Ring | Base Affix | 2 | +(5–10)% Lightning Resistance | |
Trinket | Spirit Ring | Base Affix | 2 | +(54–74) Max Life | |
Trinket | Spirit Ring | Base Affix | 2 | +(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed | |
Trinket | Spirit Ring | Base Affix | 2 | +(87–117) Max Energy Shield | |
Trinket | Spirit Ring | Base Stats | +12% Minion Damage | ||
Trinket | Spirit Ring | Base Stats | +18% Minion Damage | ||
Trinket | Spirit Ring | Base Stats | +24% Minion Damage | ||
Trinket | Spirit Ring | Base Stats | +3% Minion Damage | ||
Trinket | Spirit Ring | Base Stats | +5% Minion Damage | ||
Trinket | Spirit Ring | Base Stats | +8% Minion Damage | ||
Trinket | Spirit Ring | Corrosion Base | 0 | +(15–25)% Max Energy Shield | |
Trinket | Spirit Ring | Corrosion Base | 0 | +(15–25)% Max Life | |
Trinket | Spirit Ring | Corrosion Base | 0 | +(5–6)% Elemental Resistance | |
Trinket | Spirit Ring | Corrosion Base | 0 | +(50–70)% damage | |
Trinket | Spirit Ring | Corrosion Base | 0 | +(6–8)% Attack Speed | |
Trinket | Spirit Ring | Corrosion Base | 0 | +(6–8)% Cast Speed | |
Trinket | Spirit Ring | Corrosion Base | 0 | +(8–10)% Dexterity | |
Trinket | Spirit Ring | Corrosion Base | 0 | +(8–10)% Intelligence | |
Trinket | Spirit Ring | Corrosion Base | 0 | +(8–10)% Strength | |
Trinket | Spirit Ring | Corrosion Base | 0 | +5% Movement Speed | |
Trinket | Spirit Ring | Corrosion Base | 0 | +5% XP earned | |
Trinket | Spirit Ring | Corrosion Base | 0 | Immune to Trauma Immune to Wilt | |
Trinket | Spirit Ring | Corrosion Base | 0 | Immune to curse | |
Trinket | Spirit Ring | Prefix | Ultimate | 0 | +(18–22)% Armor DMG Mitigation Penetration for Minions |
Trinket | Spirit Ring | Prefix | Ultimate | 0 | +(21–26)% Elemental and Erosion Resistance Penetration for Minions |
Trinket | Spirit Ring | Prefix | Ultimate | 0 | Max Agility Blessing Stacks +1 +5% additional Minion Damage |
Trinket | Spirit Ring | Prefix | Ultimate | 0 | Max Focus Blessing Stacks +1 +5% additional Minion Damage |
Trinket | Spirit Ring | Prefix | Ultimate | 0 | Max Tenacity Blessing Stacks +1 +5% additional Minion Damage |
Trinket | Spirit Ring | Prefix | Ultimate | 1 | +(13–17)% Armor DMG Mitigation Penetration for Minions |
Trinket | Spirit Ring | Prefix | Ultimate | 1 | +(15–20)% Elemental and Erosion Resistance Penetration for Minions |
Trinket | Spirit Ring | Prefix | Ultimate | 1 | Max Agility Blessing Stacks +1 |
Trinket | Spirit Ring | Prefix | Ultimate | 1 | Max Focus Blessing Stacks +1 |
Trinket | Spirit Ring | Prefix | Ultimate | 1 | Max Tenacity Blessing Stacks +1 |
Trinket | Spirit Ring | Prefix | Advanced | 0 | +(61–78) Dexterity |
Trinket | Spirit Ring | Prefix | Advanced | 0 | +(61–78) Intelligence |
Trinket | Spirit Ring | Prefix | Advanced | 0 | +(61–78) Strength |
Trinket | Spirit Ring | Prefix | Advanced | 0 | Adds (54–56) - (71–76) Fire Damage to Minions |
Trinket | Spirit Ring | Prefix | Advanced | 0 | Adds (55–57) - (73–75) Cold Damage to Minions |
Trinket | Spirit Ring | Prefix | Advanced | 0 | Adds (58–60) - (71–73) Erosion Damage to Minions |
Trinket | Spirit Ring | Prefix | Advanced | 0 | Adds (58–60) - (71–73) Physical Damage to Minions |
Trinket | Spirit Ring | Prefix | Advanced | 0 | Adds (6–8) - (123–125) Lightning Damage to Minions |
Trinket | Spirit Ring | Prefix | Advanced | 1 | +(43–60) Dexterity |
Trinket | Spirit Ring | Prefix | Advanced | 1 | +(43–60) Intelligence |
Trinket | Spirit Ring | Prefix | Advanced | 1 | +(43–60) Strength |
Trinket | Spirit Ring | Prefix | Advanced | 1 | Adds (4–6) - (94–96) Lightning Damage to Minions |
Trinket | Spirit Ring | Prefix | Advanced | 1 | Adds (42–44) - (54–59) Fire Damage to Minions |
Trinket | Spirit Ring | Prefix | Advanced | 1 | Adds (42–44) - (56–58) Cold Damage to Minions |
Trinket | Spirit Ring | Prefix | Advanced | 1 | Adds (44–46) - (54–56) Erosion Damage to Minions |
Trinket | Spirit Ring | Prefix | Advanced | 1 | Adds (44–46) - (54–56) Physical Damage to Minions |
Trinket | Spirit Ring | Prefix | Basic | 0 | +(121–156) Max Mana |
Trinket | Spirit Ring | Prefix | Basic | 0 | +(17–24)% Life Regeneration Speed |
Trinket | Spirit Ring | Prefix | Basic | 0 | +(221–286) Max Life |
Trinket | Spirit Ring | Prefix | Basic | 0 | +(25–31)% Minion Life Regeneration Speed |
Trinket | Spirit Ring | Prefix | Basic | 0 | +(319–455) Max Energy Shield |
Trinket | Spirit Ring | Prefix | Basic | 0 | +(37–47)% Armor |
Trinket | Spirit Ring | Prefix | Basic | 0 | +(37–47)% Evasion |
Trinket | Spirit Ring | Prefix | Basic | 0 | +(73–94)% Minion Damage |
Trinket | Spirit Ring | Prefix | Basic | 1 | +(11–16)% Life Regeneration Speed |
Trinket | Spirit Ring | Prefix | Basic | 1 | +(155–220) Max Life |
Trinket | Spirit Ring | Prefix | Basic | 1 | +(18–24)% Minion Life Regeneration Speed |
Trinket | Spirit Ring | Prefix | Basic | 1 | +(245–350) Max Energy Shield |
Trinket | Spirit Ring | Prefix | Basic | 1 | +(27–36)% Armor |
Trinket | Spirit Ring | Prefix | Basic | 1 | +(27–36)% Evasion |
Trinket | Spirit Ring | Prefix | Basic | 1 | +(52–72)% Minion Damage |
Trinket | Spirit Ring | Prefix | Basic | 1 | +(85–120) Max Mana |
Trinket | Spirit Ring | Suffix | Ultimate | 0 | + (11–13) Command per second |
Trinket | Spirit Ring | Suffix | Ultimate | 0 | +(126–163) Minion Critical Strike Rating |
Trinket | Spirit Ring | Suffix | Ultimate | 0 | +(13–16)% Elemental Resistance +(13–16)% Erosion Resistance |
Trinket | Spirit Ring | Suffix | Ultimate | 0 | +(27–34)% chance for Minions to deal Double Damage |
Trinket | Spirit Ring | Suffix | Ultimate | 0 | +(81–104) initial Growth for Spirit Magi |
Trinket | Spirit Ring | Suffix | Ultimate | 1 | + (8–10) Command per second |
Trinket | Spirit Ring | Suffix | Ultimate | 1 | +(19–26)% chance for Minions to deal Double Damage |
Trinket | Spirit Ring | Suffix | Ultimate | 1 | +(57–80) initial Growth for Spirit Magi |
Trinket | Spirit Ring | Suffix | Ultimate | 1 | +(89–125) Minion Critical Strike Rating |
Trinket | Spirit Ring | Suffix | Ultimate | 1 | +(9–12)% Elemental Resistance +(9–12)% Erosion Resistance |
Trinket | Spirit Ring | Suffix | Advanced | 0 | +(25–31)% Attack and Cast Speed +(25–31)% Minion Attack and Cast Speed |
Trinket | Spirit Ring | Suffix | Advanced | 0 | +(56–72)% Minion Max Life |
Trinket | Spirit Ring | Suffix | Advanced | 0 | +(61–78)% Minion Critical Strike Damage |
Trinket | Spirit Ring | Suffix | Advanced | 0 | While Reconjuring, Spirit Magi regenerate (16–20)% Life per second |
Trinket | Spirit Ring | Suffix | Advanced | 1 | +(18–24)% Attack and Cast Speed +(18–24)% Minion Attack and Cast Speed |
Trinket | Spirit Ring | Suffix | Advanced | 1 | +(40–55)% Minion Max Life |
Trinket | Spirit Ring | Suffix | Advanced | 1 | +(44–60)% Minion Critical Strike Damage |
Trinket | Spirit Ring | Suffix | Advanced | 1 | While Reconjuring, Spirit Magi regenerate (12–15)% Life per second |
Trinket | Spirit Ring | Suffix | Basic | 0 | +(121–156)% Minion Critical Strike Rating |
Trinket | Spirit Ring | Suffix | Basic | 0 | +(25–35)% Cold Resistance |
Trinket | Spirit Ring | Suffix | Basic | 0 | +(25–35)% Erosion Resistance |
Trinket | Spirit Ring | Suffix | Basic | 0 | +(25–35)% Fire Resistance |
Trinket | Spirit Ring | Suffix | Basic | 0 | +(25–35)% Lightning Resistance |
Trinket | Spirit Ring | Suffix | Basic | 1 | +(19–27)% Cold Resistance |
Trinket | Spirit Ring | Suffix | Basic | 1 | +(19–27)% Erosion Resistance |
Trinket | Spirit Ring | Suffix | Basic | 1 | +(19–27)% Fire Resistance |
Trinket | Spirit Ring | Suffix | Basic | 1 | +(19–27)% Lightning Resistance |
Trinket | Spirit Ring | Suffix | Basic | 1 | +(87–120)% Minion Critical Strike Rating |
Trinket | Spirit Ring | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Trinket | Spirit Ring | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Trinket | Spirit Ring | Sweet Dream Affix | 0 | Triggers Lv. 20 Frost Touch Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Spirit Ring | Sweet Dream Affix | 0 | Triggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Spirit Ring | Sweet Dream Affix | 0 | Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Spirit Ring | Sweet Dream Affix | 0 | Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s | |
Trinket | Spirit Ring | Sweet Dream Affix | 1 | + 3 Command per second | |
Trinket | Spirit Ring | Sweet Dream Affix | 1 | +(11–15)% Movement Speed | |
Trinket | Spirit Ring | Sweet Dream Affix | 1 | +32 initial Growth for Spirit Magi | |
Trinket | Spirit Ring | Sweet Dream Affix | 1 | When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 2 s | |
Trinket | Spirit Ring | Sweet Dream Affix | 1 | When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 2 s | |
Trinket | Spirit Ring | Sweet Dream Affix | 1 | When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 2 s | |
Trinket | Spirit Ring | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
Trinket | Spirit Ring | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
Trinket | Spirit Ring | Sweet Dream Affix | 2 | +(15–20) Strength | |
Trinket | Spirit Ring | Sweet Dream Affix | 2 | +(5–10)% Cold Resistance | |
Trinket | Spirit Ring | Sweet Dream Affix | 2 | +(5–10)% Erosion Resistance | |
Trinket | Spirit Ring | Sweet Dream Affix | 2 | +(5–10)% Fire Resistance | |
Trinket | Spirit Ring | Sweet Dream Affix | 2 | +(5–10)% Lightning Resistance | |
Trinket | Spirit Ring | Sweet Dream Affix | 2 | +(54–74) Max Life | |
Trinket | Spirit Ring | Sweet Dream Affix | 2 | +(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed | |
Trinket | Spirit Ring | Sweet Dream Affix | 2 | +(87–117) Max Energy Shield | |
One-Handed | Cane | Base Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Cane | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Cane | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Cane | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | Cane | Base Affix | 1 | +(6–8)% additional Projectile Damage | |
One-Handed | Cane | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Cane | Base Affix | 1 | Projectile Quantity +1 | |
One-Handed | Cane | Base Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Cane | Base Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Cane | Base Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Cane | Base Affix | 2 | +(20–24)% Ranged Damage | |
One-Handed | Cane | Base Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | Cane | Base Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | Cane | Base Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | Cane | Base Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | Cane | Base Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | Cane | Base Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | Cane | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Base Stats | 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Cane | Corrosion Base | 0 | +(10–16)% Cast Speed | |
One-Handed | Cane | Corrosion Base | 0 | +(20–30)% Spell Damage | |
One-Handed | Cane | Corrosion Base | 0 | +(25–32)% Critical Strike Damage | |
One-Handed | Cane | Corrosion Base | 0 | +(30–40)% Spell Critical Strike Rating | |
One-Handed | Cane | Corrosion Base | 0 | +(4–8)% chance to gain 1 stack of Focus Blessing on defeat | |
One-Handed | Cane | Corrosion Base | 0 | +(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it | |
One-Handed | Cane | Corrosion Base | 0 | +(6–10)% Cooldown Recovery Speed | |
One-Handed | Cane | Corrosion Base | 0 | Adds (5–8)% of Elemental Damage as Erosion Damage | |
One-Handed | Cane | Corrosion Base | 0 | Damage Penetrates (5–8)% Elemental Resistance | |
One-Handed | Cane | Prefix | Ultimate | 0 | +(26–32)% Armor DMG Mitigation Penetration |
One-Handed | Cane | Prefix | Ultimate | 0 | +(3–4) to Attack Skill Level |
One-Handed | Cane | Prefix | Ultimate | 0 | +(31–39)% Elemental and Erosion Resistance Penetration |
One-Handed | Cane | Prefix | Ultimate | 0 | Adds (62–64) - (356–358) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | Cane | Prefix | Ultimate | 1 | +(18–25)% Armor DMG Mitigation Penetration |
One-Handed | Cane | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration |
One-Handed | Cane | Prefix | Ultimate | 1 | +3 to Attack Skill Level |
One-Handed | Cane | Prefix | Ultimate | 1 | Adds (47–49) - (272–274) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | Cane | Prefix | Advanced | 0 | +(101–130)% gear Physical Damage |
One-Handed | Cane | Prefix | Advanced | 0 | +(31–39)% Attack and Spell Block Chance |
One-Handed | Cane | Prefix | Advanced | 0 | +(91–117) Dexterity |
One-Handed | Cane | Prefix | Advanced | 0 | +(91–117) Intelligence |
One-Handed | Cane | Prefix | Advanced | 0 | +(91–117) Strength |
One-Handed | Cane | Prefix | Advanced | 1 | +(56–100)% gear Physical Damage |
One-Handed | Cane | Prefix | Advanced | 1 | +(64–90) Dexterity |
One-Handed | Cane | Prefix | Advanced | 1 | +(64–90) Intelligence |
One-Handed | Cane | Prefix | Advanced | 1 | +(64–90) Strength |
One-Handed | Cane | Prefix | Basic | 0 | +(109–140)% Projectile Damage |
One-Handed | Cane | Prefix | Basic | 0 | Adds (161–163) - (208–220) Fire Damage to the gear |
One-Handed | Cane | Prefix | Basic | 0 | Adds (162–164) - (216–218) Cold Damage to the gear |
One-Handed | Cane | Prefix | Basic | 0 | Adds (174–176) - (204–206) Erosion Damage to the gear |
One-Handed | Cane | Prefix | Basic | 0 | Adds (18–20) - (360–362) Lightning Damage to the gear |
One-Handed | Cane | Prefix | Basic | 0 | Adds (47–49) - (57–59) Physical Damage to the gear |
One-Handed | Cane | Prefix | Basic | 1 | +(78–108)% Projectile Damage |
One-Handed | Cane | Prefix | Basic | 1 | Adds (123–125) - (160–169) Fire Damage to the gear |
One-Handed | Cane | Prefix | Basic | 1 | Adds (125–127) - (165–167) Cold Damage to the gear |
One-Handed | Cane | Prefix | Basic | 1 | Adds (133–135) - (157–159) Erosion Damage to the gear |
One-Handed | Cane | Prefix | Basic | 1 | Adds (14–16) - (276–278) Lightning Damage to the gear |
One-Handed | Cane | Prefix | Basic | 1 | Adds (36–38) - (44–46) Physical Damage to the gear |
One-Handed | Cane | Suffix | Ultimate | 0 | +(41–52)% chance to deal Double Damage |
One-Handed | Cane | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
One-Handed | Cane | Suffix | Ultimate | 0 | +(54–69)% additional damage against Frozen enemies |
One-Handed | Cane | Suffix | Ultimate | 1 | +(29–40)% chance to deal Double Damage |
One-Handed | Cane | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
One-Handed | Cane | Suffix | Ultimate | 1 | +(38–53)% additional damage against Frozen enemies |
One-Handed | Cane | Suffix | Advanced | 0 | +(166–234)% Critical Strike Rating |
One-Handed | Cane | Suffix | Advanced | 0 | +(33–47)% Attack and Cast Speed +(33–47)% Minion Attack and Cast Speed |
One-Handed | Cane | Suffix | Advanced | 0 | +(47–64)% Attack Critical Strike Rating for this gear |
One-Handed | Cane | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
One-Handed | Cane | Suffix | Advanced | 0 | +(91–117)% Critical Strike Damage |
One-Handed | Cane | Suffix | Advanced | 1 | +(128–180)% Critical Strike Rating |
One-Handed | Cane | Suffix | Advanced | 1 | +(26–36)% Attack and Cast Speed +(26–36)% Minion Attack and Cast Speed |
One-Handed | Cane | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
One-Handed | Cane | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
One-Handed | Cane | Suffix | Advanced | 1 | +(64–90)% Critical Strike Damage |
One-Handed | Cane | Suffix | Basic | 0 | +(109–140)% Elemental Damage |
One-Handed | Cane | Suffix | Basic | 0 | +(109–140)% Erosion Damage |
One-Handed | Cane | Suffix | Basic | 0 | +(109–140)% Physical Damage |
One-Handed | Cane | Suffix | Basic | 0 | +(19–23)% Energy Shield Regain |
One-Handed | Cane | Suffix | Basic | 0 | +(19–23)% Life Regain |
One-Handed | Cane | Suffix | Basic | 0 | +(29–41)% gear Attack Speed |
One-Handed | Cane | Suffix | Basic | 1 | +(14–18)% Energy Shield Regain |
One-Handed | Cane | Suffix | Basic | 1 | +(14–18)% Life Regain |
One-Handed | Cane | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
One-Handed | Cane | Suffix | Basic | 1 | +(77–108)% Elemental Damage |
One-Handed | Cane | Suffix | Basic | 1 | +(77–108)% Erosion Damage |
One-Handed | Cane | Suffix | Basic | 1 | +(77–108)% Physical Damage |
One-Handed | Cane | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Cane | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Cane | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Cane | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | Cane | Sweet Dream Affix | 1 | +(6–8)% additional Projectile Damage | |
One-Handed | Cane | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Cane | Sweet Dream Affix | 1 | Projectile Quantity +1 | |
One-Handed | Cane | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Cane | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Cane | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Cane | Sweet Dream Affix | 2 | +(20–24)% Ranged Damage | |
One-Handed | Cane | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | Cane | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | Cane | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | Cane | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | Cane | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | Cane | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | Cane | Tower Sequence | Advanced | +120% Precise Projectiles Aura effect -20% additional Precise Projectiles Sealed Mana Compensation | |
One-Handed | Cane | Tower Sequence | Advanced | +15% additional Deterioration Damage 10% chance to inflict 1 additional stack(s) of Deterioration | |
One-Handed | Cane | Tower Sequence | Advanced | +25% Elemental Damage for the gear -25% gear Physical Damage | |
One-Handed | Cane | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
One-Handed | Cane | Tower Sequence | Advanced | Adds 1 - 1 Physical Damage to Attacks per 2260 Armor | |
One-Handed | Cane | Tower Sequence | Advanced | Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity | |
One-Handed | Cane | Tower Sequence | Advanced | Adds 2 - 2 Fire Damage to Attacks per 10 Strength | |
One-Handed | Cane | Tower Sequence | Advanced | Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
One-Handed | Cane | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Multiple Projectiles | |
One-Handed | Cane | Tower Sequence | Intermediate | +10% all stats | |
One-Handed | Cane | Tower Sequence | Intermediate | +10% additional damage on Critical Strike | |
One-Handed | Cane | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
One-Handed | Cane | Tower Sequence | Intermediate | +6% Armor DMG Mitigation Penetration | |
One-Handed | Cane | Tower Sequence | Intermediate | +8% additional damage for Weapons | |
One-Handed | Cane | Tower Sequence | Intermediate | +8% Cold Penetration | |
One-Handed | Cane | Tower Sequence | Intermediate | +8% Erosion Resistance Penetration | |
One-Handed | Cane | Tower Sequence | Intermediate | +8% Fire Penetration | |
One-Handed | Cane | Tower Sequence | Intermediate | +8% gear Attack Speed | |
One-Handed | Cane | Tower Sequence | Intermediate | +8% Lightning Penetration | |
One-Handed | Claw | Base Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Claw | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Claw | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Claw | Base Affix | 1 | Shadow Quantity +1 | |
One-Handed | Claw | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | Claw | Base Affix | 1 | +(6–8)% additional Attack Damage | |
One-Handed | Claw | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Claw | Base Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Claw | Base Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Claw | Base Affix | 2 | +(20–24)% Melee Damage | |
One-Handed | Claw | Base Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Claw | Base Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | Claw | Base Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | Claw | Base Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | Claw | Base Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | Claw | Base Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | Claw | Base Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | Claw | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Base Stats | 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Claw | Corrosion Base | 0 | +(10–15)% Skill Area | |
One-Handed | Claw | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
One-Handed | Claw | Corrosion Base | 0 | +(25–30)% Elemental Damage | |
One-Handed | Claw | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
One-Handed | Claw | Corrosion Base | 0 | +(4–8)% chance to gain 1 stack of Agility Blessing on defeat | |
One-Handed | Claw | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
One-Handed | Claw | Corrosion Base | 0 | +(5–8)% Movement Speed | |
One-Handed | Claw | Corrosion Base | 0 | Adds (2–4) - (8–10) Physical Damage to the gear | |
One-Handed | Claw | Corrosion Base | 0 | Damage Penetrates (5–8)% Elemental Resistance | |
One-Handed | Claw | Prefix | Ultimate | 0 | Multistrikes deal (61–78)% increasing damage |
One-Handed | Claw | Prefix | Ultimate | 0 | +(26–32)% Armor DMG Mitigation Penetration |
One-Handed | Claw | Prefix | Ultimate | 0 | +(3–4) to Attack Skill Level |
One-Handed | Claw | Prefix | Ultimate | 0 | +(31–39)% additional Trauma Damage |
One-Handed | Claw | Prefix | Ultimate | 0 | +(31–39)% Elemental and Erosion Resistance Penetration |
One-Handed | Claw | Prefix | Ultimate | 0 | Adds (62–64) - (356–358) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | Claw | Prefix | Ultimate | 1 | Multistrikes deal (43–60)% increasing damage |
One-Handed | Claw | Prefix | Ultimate | 1 | +(18–25)% Armor DMG Mitigation Penetration |
One-Handed | Claw | Prefix | Ultimate | 1 | +(22–30)% additional Trauma Damage |
One-Handed | Claw | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration |
One-Handed | Claw | Prefix | Ultimate | 1 | +3 to Attack Skill Level |
One-Handed | Claw | Prefix | Ultimate | 1 | Adds (47–49) - (272–274) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | Claw | Prefix | Advanced | 0 | +(101–130)% gear Physical Damage |
One-Handed | Claw | Prefix | Advanced | 0 | +(23–29)% Attack and Spell Block Chance |
One-Handed | Claw | Prefix | Advanced | 0 | +(91–117) Dexterity |
One-Handed | Claw | Prefix | Advanced | 0 | +(91–117) Intelligence |
One-Handed | Claw | Prefix | Advanced | 0 | +(91–117) Strength |
One-Handed | Claw | Prefix | Advanced | 1 | +(56–100)% gear Physical Damage |
One-Handed | Claw | Prefix | Advanced | 1 | +(64–90) Dexterity |
One-Handed | Claw | Prefix | Advanced | 1 | +(64–90) Intelligence |
One-Handed | Claw | Prefix | Advanced | 1 | +(64–90) Strength |
One-Handed | Claw | Prefix | Basic | 0 | +(109–140)% Melee Damage |
One-Handed | Claw | Prefix | Basic | 0 | Adds (161–163) - (208–220) Fire Damage to the gear |
One-Handed | Claw | Prefix | Basic | 0 | Adds (162–164) - (216–218) Cold Damage to the gear |
One-Handed | Claw | Prefix | Basic | 0 | Adds (174–176) - (204–206) Erosion Damage to the gear |
One-Handed | Claw | Prefix | Basic | 0 | Adds (18–20) - (360–362) Lightning Damage to the gear |
One-Handed | Claw | Prefix | Basic | 0 | Adds (47–49) - (57–59) Physical Damage to the gear |
One-Handed | Claw | Prefix | Basic | 0 | Reaps (0.19–0.24) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | Claw | Prefix | Basic | 1 | +(77–108)% Melee Damage |
One-Handed | Claw | Prefix | Basic | 1 | Adds (123–125) - (160–169) Fire Damage to the gear |
One-Handed | Claw | Prefix | Basic | 1 | Adds (125–127) - (165–167) Cold Damage to the gear |
One-Handed | Claw | Prefix | Basic | 1 | Adds (133–135) - (157–159) Erosion Damage to the gear |
One-Handed | Claw | Prefix | Basic | 1 | Adds (14–16) - (276–278) Lightning Damage to the gear |
One-Handed | Claw | Prefix | Basic | 1 | Adds (36–38) - (44–46) Physical Damage to the gear |
One-Handed | Claw | Prefix | Basic | 1 | Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | Claw | Suffix | Ultimate | 0 | Shadow Quantity +2 +(10–15)% additional Shadow Damage |
One-Handed | Claw | Suffix | Ultimate | 0 | +(41–52)% chance to deal Double Damage |
One-Handed | Claw | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
One-Handed | Claw | Suffix | Ultimate | 0 | +(54–69)% additional damage against Frozen enemies |
One-Handed | Claw | Suffix | Ultimate | 0 | Adds 45% of the Main-Hand Weapon's damage to Base Trauma Damage |
One-Handed | Claw | Suffix | Ultimate | 1 | Shadow Quantity +2 -5% additional Shadow Damage |
One-Handed | Claw | Suffix | Ultimate | 1 | +(29–40)% chance to deal Double Damage |
One-Handed | Claw | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
One-Handed | Claw | Suffix | Ultimate | 1 | +(38–53)% additional damage against Frozen enemies |
One-Handed | Claw | Suffix | Ultimate | 1 | Adds 38% of the Main-Hand Weapon's damage to Base Trauma Damage |
One-Handed | Claw | Suffix | Advanced | 0 | +(166–234)% Critical Strike Rating |
One-Handed | Claw | Suffix | Advanced | 0 | +(33–47)% Attack and Cast Speed +(33–47)% Minion Attack and Cast Speed |
One-Handed | Claw | Suffix | Advanced | 0 | +(47–64)% Attack Critical Strike Rating for this gear |
One-Handed | Claw | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
One-Handed | Claw | Suffix | Advanced | 0 | +(73–94)% chance to Multistrike |
One-Handed | Claw | Suffix | Advanced | 0 | +(76–98)% Affliction Effect |
One-Handed | Claw | Suffix | Advanced | 0 | +(91–117)% Critical Strike Damage |
One-Handed | Claw | Suffix | Advanced | 1 | +(128–180)% Critical Strike Rating |
One-Handed | Claw | Suffix | Advanced | 1 | +(26–36)% Attack and Cast Speed +(26–36)% Minion Attack and Cast Speed |
One-Handed | Claw | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
One-Handed | Claw | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
One-Handed | Claw | Suffix | Advanced | 1 | +(52–72)% chance to Multistrike |
One-Handed | Claw | Suffix | Advanced | 1 | +(54–75)% Affliction Effect |
One-Handed | Claw | Suffix | Advanced | 1 | +(64–90)% Critical Strike Damage |
One-Handed | Claw | Suffix | Basic | 0 | +(109–140)% Elemental Damage |
One-Handed | Claw | Suffix | Basic | 0 | +(109–140)% Erosion Damage |
One-Handed | Claw | Suffix | Basic | 0 | +(109–140)% Physical Damage |
One-Handed | Claw | Suffix | Basic | 0 | +(19–23)% Energy Shield Regain |
One-Handed | Claw | Suffix | Basic | 0 | +(19–23)% Life Regain |
One-Handed | Claw | Suffix | Basic | 0 | +(55–61)% Gear Attack Speed. (-12–-11)% additional Attack Damage |
One-Handed | Claw | Suffix | Basic | 1 | +(14–18)% Energy Shield Regain |
One-Handed | Claw | Suffix | Basic | 1 | +(14–18)% Life Regain |
One-Handed | Claw | Suffix | Basic | 1 | +(43–52)% Gear Attack Speed. (-13–-12)% additional Attack Damage |
One-Handed | Claw | Suffix | Basic | 1 | +(77–108)% Elemental Damage |
One-Handed | Claw | Suffix | Basic | 1 | +(77–108)% Erosion Damage |
One-Handed | Claw | Suffix | Basic | 1 | +(77–108)% Physical Damage |
One-Handed | Claw | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Claw | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Claw | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Claw | Sweet Dream Affix | 1 | Shadow Quantity +1 | |
One-Handed | Claw | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | Claw | Sweet Dream Affix | 1 | +(6–8)% additional Attack Damage | |
One-Handed | Claw | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Claw | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Claw | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Claw | Sweet Dream Affix | 2 | +(20–24)% Melee Damage | |
One-Handed | Claw | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Claw | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | Claw | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | Claw | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | Claw | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | Claw | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | Claw | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | Claw | Tower Sequence | Advanced | +120% Fearless Aura -20% additional Fearless Sealed Mana Compensation | |
One-Handed | Claw | Tower Sequence | Advanced | +15% additional Deterioration Damage 10% chance to inflict 1 additional stack(s) of Deterioration | |
One-Handed | Claw | Tower Sequence | Advanced | +25% Elemental Damage for the gear -25% gear Physical Damage | |
One-Handed | Claw | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
One-Handed | Claw | Tower Sequence | Advanced | Adds 1 - 1 Physical Damage to Attacks per 2260 Armor | |
One-Handed | Claw | Tower Sequence | Advanced | Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity | |
One-Handed | Claw | Tower Sequence | Advanced | Adds 2 - 2 Fire Damage to Attacks per 10 Strength | |
One-Handed | Claw | Tower Sequence | Advanced | Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
One-Handed | Claw | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Steamroll | |
One-Handed | Claw | Tower Sequence | Intermediate | +10% all stats | |
One-Handed | Claw | Tower Sequence | Intermediate | +10% additional damage on Critical Strike | |
One-Handed | Claw | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
One-Handed | Claw | Tower Sequence | Intermediate | +6% Armor DMG Mitigation Penetration | |
One-Handed | Claw | Tower Sequence | Intermediate | +8% additional damage for Weapons | |
One-Handed | Claw | Tower Sequence | Intermediate | +8% Cold Penetration | |
One-Handed | Claw | Tower Sequence | Intermediate | +8% Erosion Resistance Penetration | |
One-Handed | Claw | Tower Sequence | Intermediate | +8% Fire Penetration | |
One-Handed | Claw | Tower Sequence | Intermediate | +8% gear Attack Speed | |
One-Handed | Claw | Tower Sequence | Intermediate | +8% Lightning Penetration | |
One-Handed | Dagger | Base Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Dagger | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Dagger | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Dagger | Base Affix | 1 | Shadow Quantity +1 | |
One-Handed | Dagger | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | Dagger | Base Affix | 1 | +(6–8)% additional Attack Damage | |
One-Handed | Dagger | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Dagger | Base Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Dagger | Base Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Dagger | Base Affix | 2 | +(20–24)% Melee Damage | |
One-Handed | Dagger | Base Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Dagger | Base Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | Dagger | Base Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | Dagger | Base Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | Dagger | Base Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | Dagger | Base Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | Dagger | Base Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | Dagger | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Base Stats | 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Dagger | Corrosion Base | 0 | Wilted enemies defeated by you will explode, dealing Secondary Erosion Damage equal to (5–10)% of their Max Life to enemies within a 5m radius | |
One-Handed | Dagger | Corrosion Base | 0 | (5–8)% chance to inflict 1 additional stacks of Wilt | |
One-Handed | Dagger | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
One-Handed | Dagger | Corrosion Base | 0 | +(25–30)% Elemental Damage | |
One-Handed | Dagger | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
One-Handed | Dagger | Corrosion Base | 0 | +(4–8)% chance to gain 1 stack of Focus Blessing on defeat | |
One-Handed | Dagger | Corrosion Base | 0 | +(5–10) Affliction inflicted per second | |
One-Handed | Dagger | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
One-Handed | Dagger | Corrosion Base | 0 | Adds (2–4) - (8–10) Physical Damage to the gear | |
One-Handed | Dagger | Prefix | Ultimate | 0 | Multistrikes deal (61–78)% increasing damage |
One-Handed | Dagger | Prefix | Ultimate | 0 | +(26–32)% Armor DMG Mitigation Penetration |
One-Handed | Dagger | Prefix | Ultimate | 0 | +(28–39)% Elemental and Erosion Resistance Penetration |
One-Handed | Dagger | Prefix | Ultimate | 0 | +(3–4) to Attack Skill Level |
One-Handed | Dagger | Prefix | Ultimate | 0 | +(31–39)% additional Wilt Damage |
One-Handed | Dagger | Prefix | Ultimate | 0 | Adds (62–64) - (356–358) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | Dagger | Prefix | Ultimate | 1 | Multistrikes deal (43–60)% increasing damage |
One-Handed | Dagger | Prefix | Ultimate | 1 | +(18–25)% Armor DMG Mitigation Penetration |
One-Handed | Dagger | Prefix | Ultimate | 1 | +(22–30)% additional Wilt Damage |
One-Handed | Dagger | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration |
One-Handed | Dagger | Prefix | Ultimate | 1 | +3 to Attack Skill Level |
One-Handed | Dagger | Prefix | Ultimate | 1 | Adds (47–49) - (272–274) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | Dagger | Prefix | Advanced | 0 | +(101–130)% gear Physical Damage |
One-Handed | Dagger | Prefix | Advanced | 0 | +(23–29)% Attack and Spell Block Chance |
One-Handed | Dagger | Prefix | Advanced | 0 | +(91–117) Dexterity |
One-Handed | Dagger | Prefix | Advanced | 0 | +(91–117) Intelligence |
One-Handed | Dagger | Prefix | Advanced | 0 | +(91–117) Strength |
One-Handed | Dagger | Prefix | Advanced | 1 | +(56–100)% gear Physical Damage |
One-Handed | Dagger | Prefix | Advanced | 1 | +(64–90) Dexterity |
One-Handed | Dagger | Prefix | Advanced | 1 | +(64–90) Intelligence |
One-Handed | Dagger | Prefix | Advanced | 1 | +(64–90) Strength |
One-Handed | Dagger | Prefix | Basic | 0 | +(109–140)% Melee Damage |
One-Handed | Dagger | Prefix | Basic | 0 | Adds (161–163) - (208–220) Fire Damage to the gear |
One-Handed | Dagger | Prefix | Basic | 0 | Adds (162–164) - (216–218) Cold Damage to the gear |
One-Handed | Dagger | Prefix | Basic | 0 | Adds (174–176) - (204–206) Erosion Damage to the gear |
One-Handed | Dagger | Prefix | Basic | 0 | Adds (18–20) - (360–362) Lightning Damage to the gear |
One-Handed | Dagger | Prefix | Basic | 0 | Adds (47–49) - (57–59) Physical Damage to the gear |
One-Handed | Dagger | Prefix | Basic | 0 | Reaps (0.19–0.24) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | Dagger | Prefix | Basic | 1 | +(77–108)% Melee Damage |
One-Handed | Dagger | Prefix | Basic | 1 | Adds (123–125) - (160–169) Fire Damage to the gear |
One-Handed | Dagger | Prefix | Basic | 1 | Adds (125–127) - (165–167) Cold Damage to the gear |
One-Handed | Dagger | Prefix | Basic | 1 | Adds (133–135) - (157–159) Erosion Damage to the gear |
One-Handed | Dagger | Prefix | Basic | 1 | Adds (14–16) - (276–278) Lightning Damage to the gear |
One-Handed | Dagger | Prefix | Basic | 1 | Adds (36–38) - (44–46) Physical Damage to the gear |
One-Handed | Dagger | Prefix | Basic | 1 | Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | Dagger | Suffix | Ultimate | 0 | Shadow Quantity +2 +(10–15)% additional Shadow Damage |
One-Handed | Dagger | Suffix | Ultimate | 0 | +(41–52)% chance to deal Double Damage |
One-Handed | Dagger | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
One-Handed | Dagger | Suffix | Ultimate | 0 | +(54–69)% additional damage against Frozen enemies |
One-Handed | Dagger | Suffix | Ultimate | 0 | Adds 23% of Main-Hand Weapon Damage to Base Wilt Damage |
One-Handed | Dagger | Suffix | Ultimate | 1 | Shadow Quantity +2 -5% additional Shadow Damage |
One-Handed | Dagger | Suffix | Ultimate | 1 | +(29–40)% chance to deal Double Damage |
One-Handed | Dagger | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
One-Handed | Dagger | Suffix | Ultimate | 1 | +(38–53)% additional damage against Frozen enemies |
One-Handed | Dagger | Suffix | Ultimate | 1 | Adds 19% of Main-Hand Weapon Damage to Base Wilt Damage |
One-Handed | Dagger | Suffix | Advanced | 0 | +(166–234)% Critical Strike Rating |
One-Handed | Dagger | Suffix | Advanced | 0 | +(33–47)% Attack and Cast Speed +(33–47)% Minion Attack and Cast Speed |
One-Handed | Dagger | Suffix | Advanced | 0 | +(47–64)% Attack Critical Strike Rating for this gear |
One-Handed | Dagger | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
One-Handed | Dagger | Suffix | Advanced | 0 | +(74–94)% chance to Multistrike |
One-Handed | Dagger | Suffix | Advanced | 0 | +(76–98)% Affliction Effect |
One-Handed | Dagger | Suffix | Advanced | 0 | +(91–117)% Critical Strike Damage |
One-Handed | Dagger | Suffix | Advanced | 1 | +(128–180)% Critical Strike Rating |
One-Handed | Dagger | Suffix | Advanced | 1 | +(26–36)% Attack and Cast Speed +(26–36)% Minion Attack and Cast Speed |
One-Handed | Dagger | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
One-Handed | Dagger | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
One-Handed | Dagger | Suffix | Advanced | 1 | +(54–75)% Affliction Effect |
One-Handed | Dagger | Suffix | Advanced | 1 | +(57–72)% chance to Multistrike |
One-Handed | Dagger | Suffix | Advanced | 1 | +(64–90)% Critical Strike Damage |
One-Handed | Dagger | Suffix | Basic | 0 | +(109–140)% Elemental Damage |
One-Handed | Dagger | Suffix | Basic | 0 | +(109–140)% Erosion Damage |
One-Handed | Dagger | Suffix | Basic | 0 | +(109–140)% Physical Damage |
One-Handed | Dagger | Suffix | Basic | 0 | +(19–23)% Energy Shield Regain |
One-Handed | Dagger | Suffix | Basic | 0 | +(19–23)% Life Regain |
One-Handed | Dagger | Suffix | Basic | 0 | +(29–41)% gear Attack Speed |
One-Handed | Dagger | Suffix | Basic | 1 | +(14–18)% Energy Shield Regain |
One-Handed | Dagger | Suffix | Basic | 1 | +(14–18)% Life Regain |
One-Handed | Dagger | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
One-Handed | Dagger | Suffix | Basic | 1 | +(77–108)% Elemental Damage |
One-Handed | Dagger | Suffix | Basic | 1 | +(77–108)% Erosion Damage |
One-Handed | Dagger | Suffix | Basic | 1 | +(77–108)% Physical Damage |
One-Handed | Dagger | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Dagger | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Dagger | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Dagger | Sweet Dream Affix | 1 | Shadow Quantity +1 | |
One-Handed | Dagger | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | Dagger | Sweet Dream Affix | 1 | +(6–8)% additional Attack Damage | |
One-Handed | Dagger | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Dagger | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Dagger | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Dagger | Sweet Dream Affix | 2 | +(20–24)% Melee Damage | |
One-Handed | Dagger | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Dagger | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | Dagger | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | Dagger | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | Dagger | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | Dagger | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | Dagger | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | Dagger | Tower Sequence | Advanced | +120% Fearless Aura -20% additional Fearless Sealed Mana Compensation | |
One-Handed | Dagger | Tower Sequence | Advanced | +15% additional Deterioration Damage 10% chance to inflict 1 additional stack(s) of Deterioration | |
One-Handed | Dagger | Tower Sequence | Advanced | +25% Elemental Damage for the gear -25% gear Physical Damage | |
One-Handed | Dagger | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
One-Handed | Dagger | Tower Sequence | Advanced | Adds 1 - 1 Physical Damage to Attacks per 2260 Armor | |
One-Handed | Dagger | Tower Sequence | Advanced | Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity | |
One-Handed | Dagger | Tower Sequence | Advanced | Adds 2 - 2 Fire Damage to Attacks per 10 Strength | |
One-Handed | Dagger | Tower Sequence | Advanced | Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
One-Handed | Dagger | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Steamroll | |
One-Handed | Dagger | Tower Sequence | Intermediate | +10% all stats | |
One-Handed | Dagger | Tower Sequence | Intermediate | +10% additional damage on Critical Strike | |
One-Handed | Dagger | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
One-Handed | Dagger | Tower Sequence | Intermediate | +6% Armor DMG Mitigation Penetration | |
One-Handed | Dagger | Tower Sequence | Intermediate | +8% additional damage for Weapons | |
One-Handed | Dagger | Tower Sequence | Intermediate | +8% Cold Penetration | |
One-Handed | Dagger | Tower Sequence | Intermediate | +8% Erosion Resistance Penetration | |
One-Handed | Dagger | Tower Sequence | Intermediate | +8% Fire Penetration | |
One-Handed | Dagger | Tower Sequence | Intermediate | +8% gear Attack Speed | |
One-Handed | Dagger | Tower Sequence | Intermediate | +8% Lightning Penetration | |
One-Handed | One-Handed Axe | Base Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | One-Handed Axe | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | One-Handed Axe | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | One-Handed Axe | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | One-Handed Axe | Base Affix | 1 | +(6–8)% additional damage against Traumatized enemies | |
One-Handed | One-Handed Axe | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | One-Handed Axe | Base Affix | 1 | +(6–9)% additional Steep Strike Damage | |
One-Handed | One-Handed Axe | Base Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | One-Handed Axe | Base Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | One-Handed Axe | Base Affix | 2 | +(20–24)% Melee Damage | |
One-Handed | One-Handed Axe | Base Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | One-Handed Axe | Base Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | One-Handed Axe | Base Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | One-Handed Axe | Base Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | One-Handed Axe | Base Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | One-Handed Axe | Base Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | One-Handed Axe | Base Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | One-Handed Axe | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Base Stats | 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Axe | Corrosion Base | 0 | +(10–15)% Skill Area | |
One-Handed | One-Handed Axe | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
One-Handed | One-Handed Axe | Corrosion Base | 0 | +(25–30)% Elemental Damage | |
One-Handed | One-Handed Axe | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
One-Handed | One-Handed Axe | Corrosion Base | 0 | +(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat | |
One-Handed | One-Handed Axe | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
One-Handed | One-Handed Axe | Corrosion Base | 0 | Adds (2–4) - (8–10) Physical Damage to the gear | |
One-Handed | One-Handed Axe | Corrosion Base | 0 | Eliminates enemies under (5–8)% Life upon inflicting damage | |
One-Handed | One-Handed Axe | Corrosion Base | 0 | Enemies have a 30% chance to explode when defeated, dealing Secondary Physical Damage equal to (5–10)% of their Max Life to enemies within a 5m radius | |
One-Handed | One-Handed Axe | Prefix | Ultimate | 0 | +(26–32)% Armor DMG Mitigation Penetration |
One-Handed | One-Handed Axe | Prefix | Ultimate | 0 | +(3–4) to Attack Skill Level |
One-Handed | One-Handed Axe | Prefix | Ultimate | 0 | +(31–39)% additional Trauma Damage |
One-Handed | One-Handed Axe | Prefix | Ultimate | 0 | +(31–39)% Elemental and Erosion Resistance Penetration |
One-Handed | One-Handed Axe | Prefix | Ultimate | 0 | Adds (62–64) - (356–358) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | One-Handed Axe | Prefix | Ultimate | 1 | +(18–25)% Armor DMG Mitigation Penetration |
One-Handed | One-Handed Axe | Prefix | Ultimate | 1 | +(22–30)% additional Trauma Damage |
One-Handed | One-Handed Axe | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration |
One-Handed | One-Handed Axe | Prefix | Ultimate | 1 | +3 to Attack Skill Level |
One-Handed | One-Handed Axe | Prefix | Ultimate | 1 | Adds (47–49) - (272–274) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | One-Handed Axe | Prefix | Advanced | 0 | +(101–130)% gear Physical Damage |
One-Handed | One-Handed Axe | Prefix | Advanced | 0 | +(91–117) Dexterity |
One-Handed | One-Handed Axe | Prefix | Advanced | 0 | +(91–117) Intelligence |
One-Handed | One-Handed Axe | Prefix | Advanced | 0 | +(91–117) Strength |
One-Handed | One-Handed Axe | Prefix | Advanced | 1 | +(56–100)% gear Physical Damage |
One-Handed | One-Handed Axe | Prefix | Advanced | 1 | +(64–90) Dexterity |
One-Handed | One-Handed Axe | Prefix | Advanced | 1 | +(64–90) Intelligence |
One-Handed | One-Handed Axe | Prefix | Advanced | 1 | +(64–90) Strength |
One-Handed | One-Handed Axe | Prefix | Basic | 0 | +(109–140)% Melee Damage |
One-Handed | One-Handed Axe | Prefix | Basic | 0 | Adds (161–163) - (208–220) Fire Damage to the gear |
One-Handed | One-Handed Axe | Prefix | Basic | 0 | Adds (162–164) - (216–218) Cold Damage to the gear |
One-Handed | One-Handed Axe | Prefix | Basic | 0 | Adds (174–176) - (204–206) Erosion Damage to the gear |
One-Handed | One-Handed Axe | Prefix | Basic | 0 | Adds (18–20) - (360–362) Lightning Damage to the gear |
One-Handed | One-Handed Axe | Prefix | Basic | 0 | Adds (47–49) - (57–59) Physical Damage to the gear |
One-Handed | One-Handed Axe | Prefix | Basic | 0 | Reaps (0.19–0.24) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | One-Handed Axe | Prefix | Basic | 1 | +(77–108)% Melee Damage |
One-Handed | One-Handed Axe | Prefix | Basic | 1 | Adds (123–125) - (160–169) Fire Damage to the gear |
One-Handed | One-Handed Axe | Prefix | Basic | 1 | Adds (125–127) - (165–167) Cold Damage to the gear |
One-Handed | One-Handed Axe | Prefix | Basic | 1 | Adds (133–135) - (157–159) Erosion Damage to the gear |
One-Handed | One-Handed Axe | Prefix | Basic | 1 | Adds (14–16) - (276–278) Lightning Damage to the gear |
One-Handed | One-Handed Axe | Prefix | Basic | 1 | Adds (36–38) - (44–46) Physical Damage to the gear |
One-Handed | One-Handed Axe | Prefix | Basic | 1 | Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | One-Handed Axe | Suffix | Ultimate | 0 | +(126–163)% Demolisher Charge Restoration Speed |
One-Handed | One-Handed Axe | Suffix | Ultimate | 0 | +(41–52)% chance to deal Double Damage |
One-Handed | One-Handed Axe | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
One-Handed | One-Handed Axe | Suffix | Ultimate | 0 | +(54–69)% additional damage against Frozen enemies |
One-Handed | One-Handed Axe | Suffix | Ultimate | 0 | +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
One-Handed | One-Handed Axe | Suffix | Ultimate | 0 | +30% Steep Strike chance. +(23–29)% additional Steep Strike Damage |
One-Handed | One-Handed Axe | Suffix | Ultimate | 0 | Adds 45% of the Main-Hand Weapon's damage to Base Trauma Damage |
One-Handed | One-Handed Axe | Suffix | Ultimate | 1 | +(29–40)% chance to deal Double Damage |
One-Handed | One-Handed Axe | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
One-Handed | One-Handed Axe | Suffix | Ultimate | 1 | +(38–53)% additional damage against Frozen enemies |
One-Handed | One-Handed Axe | Suffix | Ultimate | 1 | +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
One-Handed | One-Handed Axe | Suffix | Ultimate | 1 | +(89–125)% Demolisher Charge Restoration Speed |
One-Handed | One-Handed Axe | Suffix | Ultimate | 1 | +23% Steep Strike chance. +(16–22)% additional Steep Strike Damage |
One-Handed | One-Handed Axe | Suffix | Ultimate | 1 | Adds 38% of the Main-Hand Weapon's damage to Base Trauma Damage |
One-Handed | One-Handed Axe | Suffix | Advanced | 0 | +(166–234)% Critical Strike Rating |
One-Handed | One-Handed Axe | Suffix | Advanced | 0 | +(33–47)% Attack and Cast Speed +(33–47)% Minion Attack and Cast Speed |
One-Handed | One-Handed Axe | Suffix | Advanced | 0 | +(47–64)% Attack Critical Strike Rating for this gear |
One-Handed | One-Handed Axe | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
One-Handed | One-Handed Axe | Suffix | Advanced | 0 | +(76–98)% Affliction Effect |
One-Handed | One-Handed Axe | Suffix | Advanced | 0 | +(91–117)% Critical Strike Damage |
One-Handed | One-Handed Axe | Suffix | Advanced | 1 | +(128–180)% Critical Strike Rating |
One-Handed | One-Handed Axe | Suffix | Advanced | 1 | +(26–36)% Attack and Cast Speed +(26–36)% Minion Attack and Cast Speed |
One-Handed | One-Handed Axe | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
One-Handed | One-Handed Axe | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
One-Handed | One-Handed Axe | Suffix | Advanced | 1 | +(54–75)% Affliction Effect |
One-Handed | One-Handed Axe | Suffix | Advanced | 1 | +(64–90)% Critical Strike Damage |
One-Handed | One-Handed Axe | Suffix | Basic | 0 | +(109–140)% Elemental Damage |
One-Handed | One-Handed Axe | Suffix | Basic | 0 | +(109–140)% Erosion Damage |
One-Handed | One-Handed Axe | Suffix | Basic | 0 | +(109–140)% Physical Damage |
One-Handed | One-Handed Axe | Suffix | Basic | 0 | +(19–23)% Energy Shield Regain |
One-Handed | One-Handed Axe | Suffix | Basic | 0 | +(19–23)% Life Regain |
One-Handed | One-Handed Axe | Suffix | Basic | 0 | +(29–41)% gear Attack Speed |
One-Handed | One-Handed Axe | Suffix | Basic | 1 | +(14–18)% Energy Shield Regain |
One-Handed | One-Handed Axe | Suffix | Basic | 1 | +(14–18)% Life Regain |
One-Handed | One-Handed Axe | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
One-Handed | One-Handed Axe | Suffix | Basic | 1 | +(77–108)% Elemental Damage |
One-Handed | One-Handed Axe | Suffix | Basic | 1 | +(77–108)% Erosion Damage |
One-Handed | One-Handed Axe | Suffix | Basic | 1 | +(77–108)% Physical Damage |
One-Handed | One-Handed Axe | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 1 | +(6–8)% additional damage against Traumatized enemies | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 1 | +(6–9)% additional Steep Strike Damage | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 2 | +(20–24)% Melee Damage | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | One-Handed Axe | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | One-Handed Axe | Tower Sequence | Advanced | +120% Fearless Aura -20% additional Fearless Sealed Mana Compensation | |
One-Handed | One-Handed Axe | Tower Sequence | Advanced | +15% additional Deterioration Damage 10% chance to inflict 1 additional stack(s) of Deterioration | |
One-Handed | One-Handed Axe | Tower Sequence | Advanced | +25% Elemental Damage for the gear -25% gear Physical Damage | |
One-Handed | One-Handed Axe | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
One-Handed | One-Handed Axe | Tower Sequence | Advanced | Adds 1 - 1 Physical Damage to Attacks per 2260 Armor | |
One-Handed | One-Handed Axe | Tower Sequence | Advanced | Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity | |
One-Handed | One-Handed Axe | Tower Sequence | Advanced | Adds 2 - 2 Fire Damage to Attacks per 10 Strength | |
One-Handed | One-Handed Axe | Tower Sequence | Advanced | Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
One-Handed | One-Handed Axe | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Steamroll | |
One-Handed | One-Handed Axe | Tower Sequence | Intermediate | +10% all stats | |
One-Handed | One-Handed Axe | Tower Sequence | Intermediate | +10% additional damage on Critical Strike | |
One-Handed | One-Handed Axe | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
One-Handed | One-Handed Axe | Tower Sequence | Intermediate | +6% Armor DMG Mitigation Penetration | |
One-Handed | One-Handed Axe | Tower Sequence | Intermediate | +8% additional damage for Weapons | |
One-Handed | One-Handed Axe | Tower Sequence | Intermediate | +8% Cold Penetration | |
One-Handed | One-Handed Axe | Tower Sequence | Intermediate | +8% Erosion Resistance Penetration | |
One-Handed | One-Handed Axe | Tower Sequence | Intermediate | +8% Fire Penetration | |
One-Handed | One-Handed Axe | Tower Sequence | Intermediate | +8% gear Attack Speed | |
One-Handed | One-Handed Axe | Tower Sequence | Intermediate | +8% Lightning Penetration | |
One-Handed | One-Handed Hammer | Base Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | One-Handed Hammer | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | One-Handed Hammer | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | One-Handed Hammer | Base Affix | 1 | +(12–16)% additional damage when a Skill consumes Demolisher Charge | |
One-Handed | One-Handed Hammer | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | One-Handed Hammer | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | One-Handed Hammer | Base Affix | 1 | Eliminates enemies under (5–7)% Life upon inflicting damage | |
One-Handed | One-Handed Hammer | Base Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | One-Handed Hammer | Base Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | One-Handed Hammer | Base Affix | 2 | +(20–24)% Melee Damage | |
One-Handed | One-Handed Hammer | Base Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | One-Handed Hammer | Base Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | One-Handed Hammer | Base Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | One-Handed Hammer | Base Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | One-Handed Hammer | Base Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | One-Handed Hammer | Base Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | One-Handed Hammer | Base Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | One-Handed Hammer | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Base Stats | 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Hammer | Corrosion Base | 0 | +(10–15)% Skill Area | |
One-Handed | One-Handed Hammer | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
One-Handed | One-Handed Hammer | Corrosion Base | 0 | +(25–30)% Elemental Damage | |
One-Handed | One-Handed Hammer | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
One-Handed | One-Handed Hammer | Corrosion Base | 0 | +(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat | |
One-Handed | One-Handed Hammer | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
One-Handed | One-Handed Hammer | Corrosion Base | 0 | +1 Main Skill Level | |
One-Handed | One-Handed Hammer | Corrosion Base | 0 | Adds (2–4) - (8–10) Physical Damage to the gear | |
One-Handed | One-Handed Hammer | Corrosion Base | 0 | Damage Penetrates (5–8)% Elemental Resistance | |
One-Handed | One-Handed Hammer | Prefix | Ultimate | 0 | +(26–32)% Armor DMG Mitigation Penetration |
One-Handed | One-Handed Hammer | Prefix | Ultimate | 0 | +(3–4) to Attack Skill Level |
One-Handed | One-Handed Hammer | Prefix | Ultimate | 0 | +(31–39)% Elemental and Erosion Resistance Penetration |
One-Handed | One-Handed Hammer | Prefix | Ultimate | 0 | Adds (62–64) - (356–358) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | One-Handed Hammer | Prefix | Ultimate | 1 | +(18–25)% Armor DMG Mitigation Penetration |
One-Handed | One-Handed Hammer | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration |
One-Handed | One-Handed Hammer | Prefix | Ultimate | 1 | +3 to Attack Skill Level |
One-Handed | One-Handed Hammer | Prefix | Ultimate | 1 | Adds (47–49) - (272–274) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | One-Handed Hammer | Prefix | Advanced | 0 | +(101–130)% gear Physical Damage |
One-Handed | One-Handed Hammer | Prefix | Advanced | 0 | +(91–117) Dexterity |
One-Handed | One-Handed Hammer | Prefix | Advanced | 0 | +(91–117) Intelligence |
One-Handed | One-Handed Hammer | Prefix | Advanced | 0 | +(91–117) Strength |
One-Handed | One-Handed Hammer | Prefix | Advanced | 1 | +(56–100)% gear Physical Damage |
One-Handed | One-Handed Hammer | Prefix | Advanced | 1 | +(64–90) Dexterity |
One-Handed | One-Handed Hammer | Prefix | Advanced | 1 | +(64–90) Intelligence |
One-Handed | One-Handed Hammer | Prefix | Advanced | 1 | +(64–90) Strength |
One-Handed | One-Handed Hammer | Prefix | Basic | 0 | +(109–140)% Melee Damage |
One-Handed | One-Handed Hammer | Prefix | Basic | 0 | Adds (161–163) - (208–220) Fire Damage to the gear |
One-Handed | One-Handed Hammer | Prefix | Basic | 0 | Adds (162–164) - (216–218) Cold Damage to the gear |
One-Handed | One-Handed Hammer | Prefix | Basic | 0 | Adds (174–176) - (204–206) Erosion Damage to the gear |
One-Handed | One-Handed Hammer | Prefix | Basic | 0 | Adds (18–20) - (360–362) Lightning Damage to the gear |
One-Handed | One-Handed Hammer | Prefix | Basic | 0 | Adds (47–49) - (57–59) Physical Damage to the gear |
One-Handed | One-Handed Hammer | Prefix | Basic | 1 | +(77–108)% Melee Damage |
One-Handed | One-Handed Hammer | Prefix | Basic | 1 | Adds (123–125) - (160–169) Fire Damage to the gear |
One-Handed | One-Handed Hammer | Prefix | Basic | 1 | Adds (125–127) - (165–167) Cold Damage to the gear |
One-Handed | One-Handed Hammer | Prefix | Basic | 1 | Adds (133–135) - (157–159) Erosion Damage to the gear |
One-Handed | One-Handed Hammer | Prefix | Basic | 1 | Adds (14–16) - (276–278) Lightning Damage to the gear |
One-Handed | One-Handed Hammer | Prefix | Basic | 1 | Adds (36–38) - (44–46) Physical Damage to the gear |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 0 | +(126–163)% Demolisher Charge Restoration Speed |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 0 | +(41–52)% chance to deal Double Damage |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 0 | +(54–69)% additional damage against Frozen enemies |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 0 | +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 0 | +30% Steep Strike chance. +(23–29)% additional Steep Strike Damage |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 1 | +(29–40)% chance to deal Double Damage |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 1 | +(38–53)% additional damage against Frozen enemies |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 1 | +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 1 | +(89–125)% Demolisher Charge Restoration Speed |
One-Handed | One-Handed Hammer | Suffix | Ultimate | 1 | +23% Steep Strike chance. +(16–22)% additional Steep Strike Damage |
One-Handed | One-Handed Hammer | Suffix | Advanced | 0 | +(166–234)% Critical Strike Rating |
One-Handed | One-Handed Hammer | Suffix | Advanced | 0 | +(33–47)% Attack and Cast Speed +(33–47)% Minion Attack and Cast Speed |
One-Handed | One-Handed Hammer | Suffix | Advanced | 0 | +(47–64)% Attack Critical Strike Rating for this gear |
One-Handed | One-Handed Hammer | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
One-Handed | One-Handed Hammer | Suffix | Advanced | 0 | +(76–98)% Affliction Effect |
One-Handed | One-Handed Hammer | Suffix | Advanced | 0 | +(91–117)% Critical Strike Damage |
One-Handed | One-Handed Hammer | Suffix | Advanced | 1 | +(128–180)% Critical Strike Rating |
One-Handed | One-Handed Hammer | Suffix | Advanced | 1 | +(26–36)% Attack and Cast Speed +(26–36)% Minion Attack and Cast Speed |
One-Handed | One-Handed Hammer | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
One-Handed | One-Handed Hammer | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
One-Handed | One-Handed Hammer | Suffix | Advanced | 1 | +(54–75)% Affliction Effect |
One-Handed | One-Handed Hammer | Suffix | Advanced | 1 | +(64–90)% Critical Strike Damage |
One-Handed | One-Handed Hammer | Suffix | Basic | 0 | +(109–140)% Elemental Damage |
One-Handed | One-Handed Hammer | Suffix | Basic | 0 | +(109–140)% Erosion Damage |
One-Handed | One-Handed Hammer | Suffix | Basic | 0 | +(109–140)% Physical Damage |
One-Handed | One-Handed Hammer | Suffix | Basic | 0 | +(19–23)% Energy Shield Regain |
One-Handed | One-Handed Hammer | Suffix | Basic | 0 | +(19–23)% Life Regain |
One-Handed | One-Handed Hammer | Suffix | Basic | 0 | +(64–74)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed |
One-Handed | One-Handed Hammer | Suffix | Basic | 1 | +(14–18)% Energy Shield Regain |
One-Handed | One-Handed Hammer | Suffix | Basic | 1 | +(14–18)% Life Regain |
One-Handed | One-Handed Hammer | Suffix | Basic | 1 | +(55–63)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed |
One-Handed | One-Handed Hammer | Suffix | Basic | 1 | +(77–108)% Elemental Damage |
One-Handed | One-Handed Hammer | Suffix | Basic | 1 | +(77–108)% Erosion Damage |
One-Handed | One-Handed Hammer | Suffix | Basic | 1 | +(77–108)% Physical Damage |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 1 | +(12–16)% additional damage when a Skill consumes Demolisher Charge | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 1 | Eliminates enemies under (5–7)% Life upon inflicting damage | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 2 | +(20–24)% Melee Damage | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | One-Handed Hammer | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | One-Handed Hammer | Tower Sequence | Advanced | +120% Fearless Aura -20% additional Fearless Sealed Mana Compensation | |
One-Handed | One-Handed Hammer | Tower Sequence | Advanced | +15% additional Deterioration Damage 10% chance to inflict 1 additional stack(s) of Deterioration | |
One-Handed | One-Handed Hammer | Tower Sequence | Advanced | +25% Elemental Damage for the gear -25% gear Physical Damage | |
One-Handed | One-Handed Hammer | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
One-Handed | One-Handed Hammer | Tower Sequence | Advanced | Adds 1 - 1 Physical Damage to Attacks per 2260 Armor | |
One-Handed | One-Handed Hammer | Tower Sequence | Advanced | Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity | |
One-Handed | One-Handed Hammer | Tower Sequence | Advanced | Adds 2 - 2 Fire Damage to Attacks per 10 Strength | |
One-Handed | One-Handed Hammer | Tower Sequence | Advanced | Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
One-Handed | One-Handed Hammer | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Steamroll | |
One-Handed | One-Handed Hammer | Tower Sequence | Intermediate | +10% all stats | |
One-Handed | One-Handed Hammer | Tower Sequence | Intermediate | +10% additional damage on Critical Strike | |
One-Handed | One-Handed Hammer | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
One-Handed | One-Handed Hammer | Tower Sequence | Intermediate | +6% Armor DMG Mitigation Penetration | |
One-Handed | One-Handed Hammer | Tower Sequence | Intermediate | +8% additional damage for Weapons | |
One-Handed | One-Handed Hammer | Tower Sequence | Intermediate | +8% Cold Penetration | |
One-Handed | One-Handed Hammer | Tower Sequence | Intermediate | +8% Erosion Resistance Penetration | |
One-Handed | One-Handed Hammer | Tower Sequence | Intermediate | +8% Fire Penetration | |
One-Handed | One-Handed Hammer | Tower Sequence | Intermediate | +8% gear Attack Speed | |
One-Handed | One-Handed Hammer | Tower Sequence | Intermediate | +8% Lightning Penetration | |
One-Handed | One-Handed Sword | Base Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | One-Handed Sword | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | One-Handed Sword | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | One-Handed Sword | Base Affix | 1 | Multistrikes deal (10–16)% increasing damage | |
One-Handed | One-Handed Sword | Base Affix | 1 | +(26–32)% chance to Multistrike | |
One-Handed | One-Handed Sword | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | One-Handed Sword | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | One-Handed Sword | Base Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | One-Handed Sword | Base Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | One-Handed Sword | Base Affix | 2 | +(20–24)% Melee Damage | |
One-Handed | One-Handed Sword | Base Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | One-Handed Sword | Base Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | One-Handed Sword | Base Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | One-Handed Sword | Base Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | One-Handed Sword | Base Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | One-Handed Sword | Base Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | One-Handed Sword | Base Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | One-Handed Sword | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Base Stats | 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | One-Handed Sword | Corrosion Base | 0 | +(10–15)% Skill Area | |
One-Handed | One-Handed Sword | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
One-Handed | One-Handed Sword | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
One-Handed | One-Handed Sword | Corrosion Base | 0 | +(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat | |
One-Handed | One-Handed Sword | Corrosion Base | 0 | +(5–10)% chance to gain 1 stack of Agility Blessing on defeat | |
One-Handed | One-Handed Sword | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
One-Handed | One-Handed Sword | Corrosion Base | 0 | +1 Melee Skill Level | |
One-Handed | One-Handed Sword | Corrosion Base | 0 | Adds (2–4) - (8–10) Physical Damage to the gear | |
One-Handed | One-Handed Sword | Corrosion Base | 0 | Damage Penetrates (5–8)% Elemental Resistance | |
One-Handed | One-Handed Sword | Prefix | Ultimate | 0 | Multistrikes deal (61–78)% increasing damage |
One-Handed | One-Handed Sword | Prefix | Ultimate | 0 | +(26–32)% Armor DMG Mitigation Penetration |
One-Handed | One-Handed Sword | Prefix | Ultimate | 0 | +(28–39)% Elemental and Erosion Resistance Penetration |
One-Handed | One-Handed Sword | Prefix | Ultimate | 0 | +(3–4) to Attack Skill Level |
One-Handed | One-Handed Sword | Prefix | Ultimate | 0 | +(31–39)% additional Ignite Damage |
One-Handed | One-Handed Sword | Prefix | Ultimate | 0 | Adds (62–64) - (356–358) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | One-Handed Sword | Prefix | Ultimate | 1 | Multistrikes deal (43–60)% increasing damage |
One-Handed | One-Handed Sword | Prefix | Ultimate | 1 | +(18–25)% Armor DMG Mitigation Penetration |
One-Handed | One-Handed Sword | Prefix | Ultimate | 1 | +(22–30)% additional Ignite Damage |
One-Handed | One-Handed Sword | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration |
One-Handed | One-Handed Sword | Prefix | Ultimate | 1 | +3 to Attack Skill Level |
One-Handed | One-Handed Sword | Prefix | Ultimate | 1 | Adds (47–49) - (272–274) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | One-Handed Sword | Prefix | Advanced | 0 | +(101–130)% gear Physical Damage |
One-Handed | One-Handed Sword | Prefix | Advanced | 0 | +(23–29)% Attack and Spell Block Chance |
One-Handed | One-Handed Sword | Prefix | Advanced | 0 | +(91–117) Dexterity |
One-Handed | One-Handed Sword | Prefix | Advanced | 0 | +(91–117) Intelligence |
One-Handed | One-Handed Sword | Prefix | Advanced | 0 | +(91–117) Strength |
One-Handed | One-Handed Sword | Prefix | Advanced | 1 | +(56–100)% gear Physical Damage |
One-Handed | One-Handed Sword | Prefix | Advanced | 1 | +(64–90) Dexterity |
One-Handed | One-Handed Sword | Prefix | Advanced | 1 | +(64–90) Intelligence |
One-Handed | One-Handed Sword | Prefix | Advanced | 1 | +(64–90) Strength |
One-Handed | One-Handed Sword | Prefix | Basic | 0 | +(109–140)% Melee Damage |
One-Handed | One-Handed Sword | Prefix | Basic | 0 | Adds (161–163) - (208–220) Fire Damage to the gear |
One-Handed | One-Handed Sword | Prefix | Basic | 0 | Adds (162–164) - (216–218) Cold Damage to the gear |
One-Handed | One-Handed Sword | Prefix | Basic | 0 | Adds (174–176) - (204–206) Erosion Damage to the gear |
One-Handed | One-Handed Sword | Prefix | Basic | 0 | Adds (18–20) - (360–362) Lightning Damage to the gear |
One-Handed | One-Handed Sword | Prefix | Basic | 0 | Adds (47–49) - (57–59) Physical Damage to the gear |
One-Handed | One-Handed Sword | Prefix | Basic | 0 | Reaps (0.19–0.24) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | One-Handed Sword | Prefix | Basic | 1 | +(77–108)% Melee Damage |
One-Handed | One-Handed Sword | Prefix | Basic | 1 | Adds (123–125) - (160–169) Fire Damage to the gear |
One-Handed | One-Handed Sword | Prefix | Basic | 1 | Adds (125–127) - (165–167) Cold Damage to the gear |
One-Handed | One-Handed Sword | Prefix | Basic | 1 | Adds (133–135) - (157–159) Erosion Damage to the gear |
One-Handed | One-Handed Sword | Prefix | Basic | 1 | Adds (14–16) - (276–278) Lightning Damage to the gear |
One-Handed | One-Handed Sword | Prefix | Basic | 1 | Adds (36–38) - (44–46) Physical Damage to the gear |
One-Handed | One-Handed Sword | Prefix | Basic | 1 | Reaps (0.13–0.18) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | One-Handed Sword | Suffix | Ultimate | 0 | Shadow Quantity +2 +(10–15)% additional Shadow Damage |
One-Handed | One-Handed Sword | Suffix | Ultimate | 0 | +(41–52)% chance to deal Double Damage |
One-Handed | One-Handed Sword | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
One-Handed | One-Handed Sword | Suffix | Ultimate | 0 | +(54–69)% additional damage against Frozen enemies |
One-Handed | One-Handed Sword | Suffix | Ultimate | 0 | +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
One-Handed | One-Handed Sword | Suffix | Ultimate | 0 | +30% Steep Strike chance. +(23–29)% additional Steep Strike Damage |
One-Handed | One-Handed Sword | Suffix | Ultimate | 0 | Adds 30% of Main-Hand Weapon Damage to Base Ignite Damage |
One-Handed | One-Handed Sword | Suffix | Ultimate | 1 | Shadow Quantity +2 -5% additional Shadow Damage |
One-Handed | One-Handed Sword | Suffix | Ultimate | 1 | +(29–40)% chance to deal Double Damage |
One-Handed | One-Handed Sword | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
One-Handed | One-Handed Sword | Suffix | Ultimate | 1 | +(38–53)% additional damage against Frozen enemies |
One-Handed | One-Handed Sword | Suffix | Ultimate | 1 | +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
One-Handed | One-Handed Sword | Suffix | Ultimate | 1 | +23% Steep Strike chance. +(16–22)% additional Steep Strike Damage |
One-Handed | One-Handed Sword | Suffix | Ultimate | 1 | Adds 24% of Main-Hand Weapon Damage to Base Ignite Damage |
One-Handed | One-Handed Sword | Suffix | Advanced | 0 | +(166–234)% Critical Strike Rating |
One-Handed | One-Handed Sword | Suffix | Advanced | 0 | +(33–47)% Attack and Cast Speed +(33–47)% Minion Attack and Cast Speed |
One-Handed | One-Handed Sword | Suffix | Advanced | 0 | +(47–64)% Attack Critical Strike Rating for this gear |
One-Handed | One-Handed Sword | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
One-Handed | One-Handed Sword | Suffix | Advanced | 0 | +(73–94)% chance to Multistrike |
One-Handed | One-Handed Sword | Suffix | Advanced | 0 | +(76–98)% Affliction Effect |
One-Handed | One-Handed Sword | Suffix | Advanced | 0 | +(91–117)% Critical Strike Damage |
One-Handed | One-Handed Sword | Suffix | Advanced | 1 | +(128–180)% Critical Strike Rating |
One-Handed | One-Handed Sword | Suffix | Advanced | 1 | +(26–36)% Attack and Cast Speed +(26–36)% Minion Attack and Cast Speed |
One-Handed | One-Handed Sword | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
One-Handed | One-Handed Sword | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
One-Handed | One-Handed Sword | Suffix | Advanced | 1 | +(52–72)% chance to Multistrike |
One-Handed | One-Handed Sword | Suffix | Advanced | 1 | +(54–75)% Affliction Effect |
One-Handed | One-Handed Sword | Suffix | Advanced | 1 | +(64–90)% Critical Strike Damage |
One-Handed | One-Handed Sword | Suffix | Basic | 0 | +(109–140)% Elemental Damage |
One-Handed | One-Handed Sword | Suffix | Basic | 0 | +(109–140)% Erosion Damage |
One-Handed | One-Handed Sword | Suffix | Basic | 0 | +(109–140)% Physical Damage |
One-Handed | One-Handed Sword | Suffix | Basic | 0 | +(19–23)% Energy Shield Regain |
One-Handed | One-Handed Sword | Suffix | Basic | 0 | +(19–23)% Life Regain |
One-Handed | One-Handed Sword | Suffix | Basic | 0 | +(29–41)% gear Attack Speed |
One-Handed | One-Handed Sword | Suffix | Basic | 1 | +(14–18)% Energy Shield Regain |
One-Handed | One-Handed Sword | Suffix | Basic | 1 | +(14–18)% Life Regain |
One-Handed | One-Handed Sword | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
One-Handed | One-Handed Sword | Suffix | Basic | 1 | +(77–108)% Elemental Damage |
One-Handed | One-Handed Sword | Suffix | Basic | 1 | +(77–108)% Erosion Damage |
One-Handed | One-Handed Sword | Suffix | Basic | 1 | +(77–108)% Physical Damage |
One-Handed | One-Handed Sword | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 1 | Multistrikes deal (10–16)% increasing damage | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 1 | +(26–32)% chance to Multistrike | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 2 | +(20–24)% Melee Damage | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | One-Handed Sword | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | One-Handed Sword | Tower Sequence | Advanced | +120% Fearless Aura -20% additional Fearless Sealed Mana Compensation | |
One-Handed | One-Handed Sword | Tower Sequence | Advanced | +15% additional Deterioration Damage 10% chance to inflict 1 additional stack(s) of Deterioration | |
One-Handed | One-Handed Sword | Tower Sequence | Advanced | +25% Elemental Damage for the gear -25% gear Physical Damage | |
One-Handed | One-Handed Sword | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
One-Handed | One-Handed Sword | Tower Sequence | Advanced | Adds 1 - 1 Physical Damage to Attacks per 2260 Armor | |
One-Handed | One-Handed Sword | Tower Sequence | Advanced | Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity | |
One-Handed | One-Handed Sword | Tower Sequence | Advanced | Adds 2 - 2 Fire Damage to Attacks per 10 Strength | |
One-Handed | One-Handed Sword | Tower Sequence | Advanced | Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
One-Handed | One-Handed Sword | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Steamroll | |
One-Handed | One-Handed Sword | Tower Sequence | Intermediate | +10% all stats | |
One-Handed | One-Handed Sword | Tower Sequence | Intermediate | +10% additional damage on Critical Strike | |
One-Handed | One-Handed Sword | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
One-Handed | One-Handed Sword | Tower Sequence | Intermediate | +6% Armor DMG Mitigation Penetration | |
One-Handed | One-Handed Sword | Tower Sequence | Intermediate | +8% additional damage for Weapons | |
One-Handed | One-Handed Sword | Tower Sequence | Intermediate | +8% Cold Penetration | |
One-Handed | One-Handed Sword | Tower Sequence | Intermediate | +8% Erosion Resistance Penetration | |
One-Handed | One-Handed Sword | Tower Sequence | Intermediate | +8% Fire Penetration | |
One-Handed | One-Handed Sword | Tower Sequence | Intermediate | +8% gear Attack Speed | |
One-Handed | One-Handed Sword | Tower Sequence | Intermediate | +8% Lightning Penetration | |
One-Handed | Pistol | Base Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Pistol | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Pistol | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Pistol | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | Pistol | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Pistol | Base Affix | 1 | +1 Parabolic Projectile Split Quantity | |
One-Handed | Pistol | Base Affix | 1 | Projectile Quantity +1 | |
One-Handed | Pistol | Base Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Pistol | Base Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Pistol | Base Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Pistol | Base Affix | 2 | +(20–24)% Ranged Damage | |
One-Handed | Pistol | Base Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | Pistol | Base Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | Pistol | Base Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | Pistol | Base Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | Pistol | Base Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | Pistol | Base Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | Pistol | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Base Stats | 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
One-Handed | Pistol | Corrosion Base | 0 | +(1–2) Projectile Skill Level | |
One-Handed | Pistol | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
One-Handed | Pistol | Corrosion Base | 0 | +(25–30)% Elemental Damage | |
One-Handed | Pistol | Corrosion Base | 0 | +(25–30)% Projectile Speed | |
One-Handed | Pistol | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
One-Handed | Pistol | Corrosion Base | 0 | +(4–8)% chance to gain 1 stack of Agility Blessing on defeat | |
One-Handed | Pistol | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
One-Handed | Pistol | Corrosion Base | 0 | Adds (2–4) - (8–10) Physical Damage to the gear | |
One-Handed | Pistol | Corrosion Base | 0 | Damage Penetrates (5–8)% Elemental Resistance | |
One-Handed | Pistol | Prefix | Ultimate | 0 | Multistrikes deal (61–78)% increasing damage |
One-Handed | Pistol | Prefix | Ultimate | 0 | +(26–32)% Armor DMG Mitigation Penetration |
One-Handed | Pistol | Prefix | Ultimate | 0 | +(3–4) to Attack Skill Level |
One-Handed | Pistol | Prefix | Ultimate | 0 | +(31–39)% additional Wilt Damage |
One-Handed | Pistol | Prefix | Ultimate | 0 | +(31–39)% Elemental and Erosion Resistance Penetration |
One-Handed | Pistol | Prefix | Ultimate | 0 | Adds (62–64) - (356–358) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | Pistol | Prefix | Ultimate | 1 | Multistrikes deal (43–60)% increasing damage |
One-Handed | Pistol | Prefix | Ultimate | 1 | +(18–25)% Armor DMG Mitigation Penetration |
One-Handed | Pistol | Prefix | Ultimate | 1 | +(22–30)% additional Wilt Damage |
One-Handed | Pistol | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration |
One-Handed | Pistol | Prefix | Ultimate | 1 | +3 to Attack Skill Level |
One-Handed | Pistol | Prefix | Ultimate | 1 | Adds (47–49) - (272–274) Elemental Damage to the gear -100% gear Physical Damage |
One-Handed | Pistol | Prefix | Advanced | 0 | +(101–130)% gear Physical Damage |
One-Handed | Pistol | Prefix | Advanced | 0 | +(23–29)% Attack and Spell Block Chance |
One-Handed | Pistol | Prefix | Advanced | 0 | +(91–117) Dexterity |
One-Handed | Pistol | Prefix | Advanced | 0 | +(91–117) Intelligence |
One-Handed | Pistol | Prefix | Advanced | 0 | +(91–117) Strength |
One-Handed | Pistol | Prefix | Advanced | 1 | +(56–100)% gear Physical Damage |
One-Handed | Pistol | Prefix | Advanced | 1 | +(64–90) Dexterity |
One-Handed | Pistol | Prefix | Advanced | 1 | +(64–90) Intelligence |
One-Handed | Pistol | Prefix | Advanced | 1 | +(64–90) Strength |
One-Handed | Pistol | Prefix | Basic | 0 | +(109–140)% Projectile Damage |
One-Handed | Pistol | Prefix | Basic | 0 | Adds (161–163) - (208–220) Fire Damage to the gear |
One-Handed | Pistol | Prefix | Basic | 0 | Adds (162–164) - (216–218) Cold Damage to the gear |
One-Handed | Pistol | Prefix | Basic | 0 | Adds (174–176) - (204–206) Erosion Damage to the gear |
One-Handed | Pistol | Prefix | Basic | 0 | Adds (18–20) - (360–362) Lightning Damage to the gear |
One-Handed | Pistol | Prefix | Basic | 0 | Adds (47–49) - (57–59) Physical Damage to the gear |
One-Handed | Pistol | Prefix | Basic | 0 | Reaps (0.19–0.24) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | Pistol | Prefix | Basic | 1 | +(78–108)% Projectile Damage |
One-Handed | Pistol | Prefix | Basic | 1 | Adds (123–125) - (160–169) Fire Damage to the gear |
One-Handed | Pistol | Prefix | Basic | 1 | Adds (125–127) - (165–167) Cold Damage to the gear |
One-Handed | Pistol | Prefix | Basic | 1 | Adds (133–135) - (157–159) Erosion Damage to the gear |
One-Handed | Pistol | Prefix | Basic | 1 | Adds (14–16) - (276–278) Lightning Damage to the gear |
One-Handed | Pistol | Prefix | Basic | 1 | Adds (36–38) - (44–46) Physical Damage to the gear |
One-Handed | Pistol | Prefix | Basic | 1 | Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | Pistol | Suffix | Ultimate | 0 | +(41–52)% chance to deal Double Damage |
One-Handed | Pistol | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
One-Handed | Pistol | Suffix | Ultimate | 0 | +(54–69)% additional damage against Frozen enemies |
One-Handed | Pistol | Suffix | Ultimate | 0 | Adds 23% of Main-Hand Weapon Damage to Base Wilt Damage |
One-Handed | Pistol | Suffix | Ultimate | 0 | Max Terra Quantity +1 +5% additional damage |
One-Handed | Pistol | Suffix | Ultimate | 1 | +(29–40)% chance to deal Double Damage |
One-Handed | Pistol | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
One-Handed | Pistol | Suffix | Ultimate | 1 | +(38–53)% additional damage against Frozen enemies |
One-Handed | Pistol | Suffix | Ultimate | 1 | Adds 19% of Main-Hand Weapon Damage to Base Wilt Damage |
One-Handed | Pistol | Suffix | Ultimate | 1 | Max Terra Quantity +1 +1% additional damage |
One-Handed | Pistol | Suffix | Advanced | 0 | +(166–234)% Critical Strike Rating |
One-Handed | Pistol | Suffix | Advanced | 0 | +(33–47)% Attack and Cast Speed +(33–47)% Minion Attack and Cast Speed |
One-Handed | Pistol | Suffix | Advanced | 0 | +(47–64)% Attack Critical Strike Rating for this gear |
One-Handed | Pistol | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
One-Handed | Pistol | Suffix | Advanced | 0 | +(74–94)% chance to Multistrike |
One-Handed | Pistol | Suffix | Advanced | 0 | +(76–98)% Affliction Effect |
One-Handed | Pistol | Suffix | Advanced | 0 | +(91–117)% Critical Strike Damage |
One-Handed | Pistol | Suffix | Advanced | 1 | +(128–180)% Critical Strike Rating |
One-Handed | Pistol | Suffix | Advanced | 1 | +(26–36)% Attack and Cast Speed +(26–36)% Minion Attack and Cast Speed |
One-Handed | Pistol | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
One-Handed | Pistol | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
One-Handed | Pistol | Suffix | Advanced | 1 | +(54–75)% Affliction Effect |
One-Handed | Pistol | Suffix | Advanced | 1 | +(57–72)% chance to Multistrike |
One-Handed | Pistol | Suffix | Advanced | 1 | +(64–90)% Critical Strike Damage |
One-Handed | Pistol | Suffix | Basic | 0 | +(109–140)% Elemental Damage |
One-Handed | Pistol | Suffix | Basic | 0 | +(109–140)% Erosion Damage |
One-Handed | Pistol | Suffix | Basic | 0 | +(109–140)% Physical Damage |
One-Handed | Pistol | Suffix | Basic | 0 | +(19–23)% Energy Shield Regain |
One-Handed | Pistol | Suffix | Basic | 0 | +(19–23)% Life Regain |
One-Handed | Pistol | Suffix | Basic | 0 | +(29–41)% gear Attack Speed |
One-Handed | Pistol | Suffix | Basic | 1 | +(14–18)% Energy Shield Regain |
One-Handed | Pistol | Suffix | Basic | 1 | +(14–18)% Life Regain |
One-Handed | Pistol | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
One-Handed | Pistol | Suffix | Basic | 1 | +(77–108)% Elemental Damage |
One-Handed | Pistol | Suffix | Basic | 1 | +(77–108)% Erosion Damage |
One-Handed | Pistol | Suffix | Basic | 1 | +(77–108)% Physical Damage |
One-Handed | Pistol | Sweet Dream Affix | 0 | Lucky Critical Strike (-50–-80)% Critical Strike Rating | |
One-Handed | Pistol | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Pistol | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Pistol | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Pistol | Sweet Dream Affix | 1 | +(24–32)% gear Physical Damage | |
One-Handed | Pistol | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | Pistol | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Pistol | Sweet Dream Affix | 1 | +1 Parabolic Projectile Split Quantity | |
One-Handed | Pistol | Sweet Dream Affix | 1 | Adds (32–34) - (40–42) Physical Damage to the gear | |
One-Handed | Pistol | Sweet Dream Affix | 1 | Projectile Quantity +1 | |
One-Handed | Pistol | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Pistol | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Pistol | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Pistol | Sweet Dream Affix | 2 | +(20–24)% Ranged Damage | |
One-Handed | Pistol | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
One-Handed | Pistol | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
One-Handed | Pistol | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
One-Handed | Pistol | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
One-Handed | Pistol | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
One-Handed | Pistol | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
One-Handed | Pistol | Tower Sequence | Advanced | +120% Precise Projectiles Aura effect -20% additional Precise Projectiles Sealed Mana Compensation | |
One-Handed | Pistol | Tower Sequence | Advanced | +15% additional Deterioration Damage 10% chance to inflict 1 additional stack(s) of Deterioration | |
One-Handed | Pistol | Tower Sequence | Advanced | +25% Elemental Damage for the gear -25% gear Physical Damage | |
One-Handed | Pistol | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
One-Handed | Pistol | Tower Sequence | Advanced | Adds 1 - 1 Physical Damage to Attacks per 2260 Armor | |
One-Handed | Pistol | Tower Sequence | Advanced | Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity | |
One-Handed | Pistol | Tower Sequence | Advanced | Adds 2 - 2 Fire Damage to Attacks per 10 Strength | |
One-Handed | Pistol | Tower Sequence | Advanced | Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
One-Handed | Pistol | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Multiple Projectiles | |
One-Handed | Pistol | Tower Sequence | Intermediate | +10% all stats | |
One-Handed | Pistol | Tower Sequence | Intermediate | +10% additional damage on Critical Strike | |
One-Handed | Pistol | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
One-Handed | Pistol | Tower Sequence | Intermediate | +6% Armor DMG Mitigation Penetration | |
One-Handed | Pistol | Tower Sequence | Intermediate | +8% additional damage for Weapons | |
One-Handed | Pistol | Tower Sequence | Intermediate | +8% Cold Penetration | |
One-Handed | Pistol | Tower Sequence | Intermediate | +8% Erosion Resistance Penetration | |
One-Handed | Pistol | Tower Sequence | Intermediate | +8% Fire Penetration | |
One-Handed | Pistol | Tower Sequence | Intermediate | +8% gear Attack Speed | |
One-Handed | Pistol | Tower Sequence | Intermediate | +8% Lightning Penetration | |
One-Handed | Rod | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Rod | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration for Minions | |
One-Handed | Rod | Base Affix | 1 | +(6–8)% additional Minion Damage | |
One-Handed | Rod | Base Affix | 1 | +100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 s | |
One-Handed | Rod | Base Affix | 1 | +100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 s | |
One-Handed | Rod | Base Affix | 1 | Minion Damage penetrates (6–8)% Elemental Resistance | |
One-Handed | Rod | Base Affix | 2 | +(15–20) Dexterity | |
One-Handed | Rod | Base Affix | 2 | +(15–20) Intelligence | |
One-Handed | Rod | Base Affix | 2 | +(15–20) Strength | |
One-Handed | Rod | Base Affix | 2 | +(20–24)% Minion Damage | |
One-Handed | Rod | Base Affix | 2 | +(6–8)% Minion Attack and Cast Speed | |
One-Handed | Rod | Base Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Minions | |
One-Handed | Rod | Base Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Minions | |
One-Handed | Rod | Base Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Minions | |
One-Handed | Rod | Base Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Minions | |
One-Handed | Rod | Base Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Minions | |
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Rod | Corrosion Base | 0 | +(10–16)% Cast Speed | |
One-Handed | Rod | Corrosion Base | 0 | +(20–30)% Minion Damage | |
One-Handed | Rod | Corrosion Base | 0 | +(25–32)% Minion Critical Strike Damage | |
One-Handed | Rod | Corrosion Base | 0 | +(30–40)% Minion Critical Strike Rating | |
One-Handed | Rod | Corrosion Base | 0 | +(4–8)% chance to gain 1 stack of Focus Blessing on defeat | |
One-Handed | Rod | Corrosion Base | 0 | +(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it | |
One-Handed | Rod | Corrosion Base | 0 | +(5–8)% Elemental and Erosion Resistance Penetration for Minions | |
One-Handed | Rod | Corrosion Base | 0 | +(6–10)% Cooldown Recovery Speed | |
One-Handed | Rod | Corrosion Base | 0 | Adds (5–8)% of Elemental Damage as Erosion Damage | |
One-Handed | Rod | Prefix | Ultimate | 0 | +(26–36)% Armor DMG Mitigation Penetration for Minions |
One-Handed | Rod | Prefix | Ultimate | 0 | +(28–39)% Elemental and Erosion Resistance Penetration for Minions |
One-Handed | Rod | Prefix | Ultimate | 0 | +(3–4) Main Skill Level |
One-Handed | Rod | Prefix | Ultimate | 0 | +(3–4) Minion Skill Level |
One-Handed | Rod | Prefix | Ultimate | 1 | +(18–25)% Armor DMG Mitigation Penetration for Minions |
One-Handed | Rod | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration for Minions |
One-Handed | Rod | Prefix | Ultimate | 1 | +3 Main Skill Level |
One-Handed | Rod | Prefix | Ultimate | 1 | +3 Minion Skill Level |
One-Handed | Rod | Prefix | Advanced | 0 | +(91–117) Dexterity |
One-Handed | Rod | Prefix | Advanced | 0 | +(91–117) Intelligence |
One-Handed | Rod | Prefix | Advanced | 0 | +(91–117) Strength |
One-Handed | Rod | Prefix | Advanced | 0 | +1 to Max Summonable Synthetic Troops +(10–12)% additional Minion Damage |
One-Handed | Rod | Prefix | Advanced | 0 | Spirit Magi +(31–39)% chance to use an Enhanced Skill |
One-Handed | Rod | Prefix | Advanced | 1 | +(64–90) Dexterity |
One-Handed | Rod | Prefix | Advanced | 1 | +(64–90) Intelligence |
One-Handed | Rod | Prefix | Advanced | 1 | +(64–90) Strength |
One-Handed | Rod | Prefix | Advanced | 1 | +1 to Max Summonable Synthetic Troops +(6–8)% additional Minion Damage |
One-Handed | Rod | Prefix | Advanced | 1 | Spirit Magi +(22–30)% chance to use an Enhanced Skill |
One-Handed | Rod | Prefix | Basic | 0 | +(109–140)% Minion Damage |
One-Handed | Rod | Prefix | Basic | 0 | +(46–59)% Minion Max Life |
One-Handed | Rod | Prefix | Basic | 0 | Adds (82–84) - (106–113) Fire Damage to Minions |
One-Handed | Rod | Prefix | Basic | 0 | Adds (83–85) - (110–112) Cold Damage to Minions |
One-Handed | Rod | Prefix | Basic | 0 | Adds (87–89) - (106–108) Erosion Damage to Minions |
One-Handed | Rod | Prefix | Basic | 0 | Adds (87–89) - (106–108) Physical Damage to Minions |
One-Handed | Rod | Prefix | Basic | 0 | Adds (9–11) - (184–186) Lightning Damage to Minions |
One-Handed | Rod | Prefix | Basic | 1 | +(33–45)% Minion Max Life |
One-Handed | Rod | Prefix | Basic | 1 | +(77–108)% Minion Damage |
One-Handed | Rod | Prefix | Basic | 1 | Adds (63–65) - (82–87) Fire Damage to Minions |
One-Handed | Rod | Prefix | Basic | 1 | Adds (64–66) - (85–87) Cold Damage to Minions |
One-Handed | Rod | Prefix | Basic | 1 | Adds (67–69) - (82–84) Erosion Damage to Minions |
One-Handed | Rod | Prefix | Basic | 1 | Adds (67–69) - (82–84) Physical Damage to Minions |
One-Handed | Rod | Prefix | Basic | 1 | Adds (7–9) - (142–144) Lightning Damage to Minions |
One-Handed | Rod | Suffix | Ultimate | 0 | +(151–195)% Minion Critical Strike Damage |
One-Handed | Rod | Suffix | Ultimate | 0 | +(36–46)% additional damage for Synthetic Troop Minions when having at least 40 Command |
One-Handed | Rod | Suffix | Ultimate | 0 | +(41–52)% additional Spirit Magus Enhanced Skill Damage and Ailment Damage dealt by Enhanced Skills |
One-Handed | Rod | Suffix | Ultimate | 0 | +(41–52)% chance for Minions to deal Double Damage |
One-Handed | Rod | Suffix | Ultimate | 0 | +(61–78)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. |
One-Handed | Rod | Suffix | Ultimate | 1 | +(106–150)% Minion Critical Strike Damage |
One-Handed | Rod | Suffix | Ultimate | 1 | +(26–35)% additional damage for Synthetic Troop Minions when having at least 40 Command |
One-Handed | Rod | Suffix | Ultimate | 1 | +(29–40)% additional Spirit Magus Enhanced Skill Damage and Ailment Damage dealt by Enhanced Skills |
One-Handed | Rod | Suffix | Ultimate | 1 | +(29–40)% chance for Minions to deal Double Damage |
One-Handed | Rod | Suffix | Ultimate | 1 | +(43–60)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. |
One-Handed | Rod | Suffix | Advanced | 0 | +(126–163) Minion Critical Strike Rating |
One-Handed | Rod | Suffix | Advanced | 0 | +(181–234)% Minion Critical Strike Rating |
One-Handed | Rod | Suffix | Advanced | 0 | +(73–94)% Minion Skill Area |
One-Handed | Rod | Suffix | Advanced | 1 | +(127–180)% Minion Critical Strike Rating |
One-Handed | Rod | Suffix | Advanced | 1 | +(51–72)% Minion Skill Area |
One-Handed | Rod | Suffix | Advanced | 1 | +(89–125) Minion Critical Strike Rating |
One-Handed | Rod | Suffix | Basic | 0 | +(109–140)% Minion Elemental Damage |
One-Handed | Rod | Suffix | Basic | 0 | +(109–140)% Minion Erosion Damage |
One-Handed | Rod | Suffix | Basic | 0 | +(109–140)% Physical Damage for Minions |
One-Handed | Rod | Suffix | Basic | 0 | +(25–31)% Energy Shield Charge Speed |
One-Handed | Rod | Suffix | Basic | 0 | +(37–47)% Attack and Cast Speed +(37–47)% Minion Attack and Cast Speed |
One-Handed | Rod | Suffix | Basic | 0 | Regenerates (181–234) Life per second |
One-Handed | Rod | Suffix | Basic | 1 | +(18–24)% Energy Shield Charge Speed |
One-Handed | Rod | Suffix | Basic | 1 | +(27–36)% Attack and Cast Speed +(27–36)% Minion Attack and Cast Speed |
One-Handed | Rod | Suffix | Basic | 1 | +(77–108)% Minion Elemental Damage |
One-Handed | Rod | Suffix | Basic | 1 | +(77–108)% Minion Erosion Damage |
One-Handed | Rod | Suffix | Basic | 1 | +(77–108)% Physical Damage for Minions |
One-Handed | Rod | Suffix | Basic | 1 | Regenerates (130–180) Life per second |
One-Handed | Rod | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Rod | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration for Minions | |
One-Handed | Rod | Sweet Dream Affix | 1 | +(6–8)% additional Minion Damage | |
One-Handed | Rod | Sweet Dream Affix | 1 | +100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 s | |
One-Handed | Rod | Sweet Dream Affix | 1 | +100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 s | |
One-Handed | Rod | Sweet Dream Affix | 1 | Minion Damage penetrates (6–8)% Elemental Resistance | |
One-Handed | Rod | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
One-Handed | Rod | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
One-Handed | Rod | Sweet Dream Affix | 2 | +(15–20) Strength | |
One-Handed | Rod | Sweet Dream Affix | 2 | +(20–24)% Minion Damage | |
One-Handed | Rod | Sweet Dream Affix | 2 | +(6–8)% Minion Attack and Cast Speed | |
One-Handed | Rod | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Minions | |
One-Handed | Rod | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Minions | |
One-Handed | Rod | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Minions | |
One-Handed | Rod | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Minions | |
One-Handed | Rod | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Minions | |
One-Handed | Rod | Tower Sequence | Advanced | + 10 Command per second | |
One-Handed | Rod | Tower Sequence | Advanced | -80 Minion Critical Strike Rating +200% Minion Critical Strike Damage | |
One-Handed | Rod | Tower Sequence | Advanced | +120% Radical Order Aura Effect -20% additional Radical Order Sealed Mana Compensation | |
One-Handed | Rod | Tower Sequence | Advanced | +80 initial Growth for Spirit Magi | |
One-Handed | Rod | Tower Sequence | Advanced | The Main Skill is supported by a Lv. 25 Servant Damage | |
One-Handed | Rod | Tower Sequence | Advanced | Triggers Lv. 10 Entangled Pain Curse and Timid Curse when a Minion deals damage. Cooldown: 1 s Minions can cast 1 additional Curse(s) | |
One-Handed | Rod | Tower Sequence | Advanced | Triggers Lv. 20 Dark Gate when moving. Interval: 4 s | |
One-Handed | Rod | Tower Sequence | Advanced | When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s | |
One-Handed | Rod | Tower Sequence | Intermediate | +16% Minion Attack and Cast Speed | |
One-Handed | Rod | Tower Sequence | Intermediate | +40% Minion Critical Strike Damage | |
One-Handed | Rod | Tower Sequence | Intermediate | +55 Minion Critical Strike Rating | |
One-Handed | Rod | Tower Sequence | Intermediate | +6% Armor DMG Mitigation Penetration for Minions | |
One-Handed | Rod | Tower Sequence | Intermediate | +8% all stats | |
One-Handed | Rod | Tower Sequence | Intermediate | +8% additional Minion Damage | |
One-Handed | Rod | Tower Sequence | Intermediate | +8% Cold Penetration for Minions | |
One-Handed | Rod | Tower Sequence | Intermediate | +8% Erosion Penetration for Minions | |
One-Handed | Rod | Tower Sequence | Intermediate | +8% Lightning Penetration for Minions | |
One-Handed | Rod | Tower Sequence | Intermediate | +8% Minion Fire Penetration | |
One-Handed | Scepter | Base Affix | 0 | +(6–8)% Blur Effect | |
One-Handed | Scepter | Base Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Scepter | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Scepter | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Scepter | Base Affix | 1 | +(15–20)% Reaping Cooldown Recovery Speed | |
One-Handed | Scepter | Base Affix | 1 | +(6–8)% additional Damage Over Time | |
One-Handed | Scepter | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Scepter | Base Affix | 2 | +(10–14)% Affliction Effect | |
One-Handed | Scepter | Base Affix | 2 | +(15–20) Dexterity | |
One-Handed | Scepter | Base Affix | 2 | +(15–20) Intelligence | |
One-Handed | Scepter | Base Affix | 2 | +(15–20) Strength | |
One-Handed | Scepter | Base Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Scepter | Base Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Scepter | Base Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Scepter | Base Affix | 2 | +(20–24)% Spell Damage | |
One-Handed | Scepter | Base Affix | 2 | +(8–10)% Reaping Duration | |
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Scepter | Corrosion Base | 0 | +(10–16)% Cast Speed | |
One-Handed | Scepter | Corrosion Base | 0 | +(20–30)% Spell Damage | |
One-Handed | Scepter | Corrosion Base | 0 | +(25–32)% Critical Strike Damage | |
One-Handed | Scepter | Corrosion Base | 0 | +(30–40)% Spell Critical Strike Rating | |
One-Handed | Scepter | Corrosion Base | 0 | +(4–8)% chance to gain 1 stack of Focus Blessing on defeat | |
One-Handed | Scepter | Corrosion Base | 0 | +(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it | |
One-Handed | Scepter | Corrosion Base | 0 | +(6–10)% Cooldown Recovery Speed | |
One-Handed | Scepter | Corrosion Base | 0 | Adds (5–8)% of Elemental Damage as Erosion Damage | |
One-Handed | Scepter | Corrosion Base | 0 | Damage Penetrates (5–8)% Elemental Resistance | |
One-Handed | Scepter | Prefix | Ultimate | 0 | (31–39)% additional damage applied to Life |
One-Handed | Scepter | Prefix | Ultimate | 0 | +(28–39)% Elemental and Erosion Resistance Penetration |
One-Handed | Scepter | Prefix | Ultimate | 0 | +(3–4) Spell Skill Level |
One-Handed | Scepter | Prefix | Ultimate | 0 | Max Terra Charge Stacks +3 |
One-Handed | Scepter | Prefix | Ultimate | 1 | (22–30)% additional damage applied to Life |
One-Handed | Scepter | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration |
One-Handed | Scepter | Prefix | Ultimate | 1 | +3 Spell Skill Level |
One-Handed | Scepter | Prefix | Ultimate | 1 | Max Terra Charge Stacks +2 |
One-Handed | Scepter | Prefix | Advanced | 0 | +(2–3) Cold Skill Level |
One-Handed | Scepter | Prefix | Advanced | 0 | +(2–3) Erosion Skill Level |
One-Handed | Scepter | Prefix | Advanced | 0 | +(2–3) Fire Skill Level |
One-Handed | Scepter | Prefix | Advanced | 0 | +(2–3) Lightning Skill Level |
One-Handed | Scepter | Prefix | Advanced | 0 | +(2–3) Physical Skill Level |
One-Handed | Scepter | Prefix | Advanced | 0 | +(91–117) Dexterity |
One-Handed | Scepter | Prefix | Advanced | 0 | +(91–117) Intelligence |
One-Handed | Scepter | Prefix | Advanced | 0 | +(91–117) Strength |
One-Handed | Scepter | Prefix | Advanced | 1 | +(64–90) Dexterity |
One-Handed | Scepter | Prefix | Advanced | 1 | +(64–90) Intelligence |
One-Handed | Scepter | Prefix | Advanced | 1 | +(64–90) Strength |
One-Handed | Scepter | Prefix | Advanced | 1 | +2 Cold Skill Level |
One-Handed | Scepter | Prefix | Advanced | 1 | +2 Erosion Skill Level |
One-Handed | Scepter | Prefix | Advanced | 1 | +2 Fire Skill Level |
One-Handed | Scepter | Prefix | Advanced | 1 | +2 Lightning Skill Level |
One-Handed | Scepter | Prefix | Advanced | 1 | +2 Physical Skill Level |
One-Handed | Scepter | Prefix | Basic | 0 | Reaps (0.19–0.24) s of Damage Over Time when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | Scepter | Prefix | Basic | 0 | +(109–140)% Damage Over Time |
One-Handed | Scepter | Prefix | Basic | 0 | +(150–188) Affliction inflicted per second |
One-Handed | Scepter | Prefix | Basic | 0 | +(181–234) Max Mana |
One-Handed | Scepter | Prefix | Basic | 0 | +(331–429) Max Life |
One-Handed | Scepter | Prefix | Basic | 0 | +(526–683) Max Energy Shield |
One-Handed | Scepter | Prefix | Basic | 1 | Reaps (0.13–0.18) s of Damage Over Time when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
One-Handed | Scepter | Prefix | Basic | 1 | +(120–144) Affliction inflicted per second |
One-Handed | Scepter | Prefix | Basic | 1 | +(127–180) Max Mana |
One-Handed | Scepter | Prefix | Basic | 1 | +(232–330) Max Life |
One-Handed | Scepter | Prefix | Basic | 1 | +(369–525) Max Energy Shield |
One-Handed | Scepter | Prefix | Basic | 1 | +(77–108)% Damage Over Time |
One-Handed | Scepter | Suffix | Ultimate | 0 | +(126–163)% Reaping Cooldown Recovery Speed |
One-Handed | Scepter | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
One-Handed | Scepter | Suffix | Ultimate | 0 | +(54–69)% additional damage against Frozen enemies |
One-Handed | Scepter | Suffix | Ultimate | 0 | +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
One-Handed | Scepter | Suffix | Ultimate | 0 | Max Terra Quantity +1 +5% additional damage |
One-Handed | Scepter | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
One-Handed | Scepter | Suffix | Ultimate | 1 | +(38–53)% additional damage against Frozen enemies |
One-Handed | Scepter | Suffix | Ultimate | 1 | +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
One-Handed | Scepter | Suffix | Ultimate | 1 | +(89–125)% Reaping Cooldown Recovery Speed |
One-Handed | Scepter | Suffix | Ultimate | 1 | Max Terra Quantity +1 +1% additional damage |
One-Handed | Scepter | Suffix | Advanced | 0 | +(25–31)% Wilt Duration |
One-Handed | Scepter | Suffix | Advanced | 0 | +(25–31)% Ignite Duration |
One-Handed | Scepter | Suffix | Advanced | 0 | +(25–31)% Trauma Duration |
One-Handed | Scepter | Suffix | Advanced | 0 | +(37–47)% Cast Speed +(37–47)% Minion Cast Speed |
One-Handed | Scepter | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
One-Handed | Scepter | Suffix | Advanced | 0 | +(76–98)% Reaping Duration |
One-Handed | Scepter | Suffix | Advanced | 0 | Gains 40% of the skill's damage as Base Wilt Damage |
One-Handed | Scepter | Suffix | Advanced | 0 | Gains 50% of the skill's damage as Base Ignite Damage |
One-Handed | Scepter | Suffix | Advanced | 0 | Gains 81% of the skill's damage as Base Trauma Damage |
One-Handed | Scepter | Suffix | Advanced | 1 | +(18–24)% Wilt Duration |
One-Handed | Scepter | Suffix | Advanced | 1 | +(18–24)% Ignite Duration |
One-Handed | Scepter | Suffix | Advanced | 1 | +(18–24)% Trauma Duration |
One-Handed | Scepter | Suffix | Advanced | 1 | +(26–36)% Cast Speed +(26–36)% Minion Cast Speed |
One-Handed | Scepter | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
One-Handed | Scepter | Suffix | Advanced | 1 | +(54–75)% Reaping Duration |
One-Handed | Scepter | Suffix | Advanced | 1 | Gains 35% of the skill's damage as Base Wilt Damage |
One-Handed | Scepter | Suffix | Advanced | 1 | Gains 42% of the skill's damage as Base Ignite Damage |
One-Handed | Scepter | Suffix | Advanced | 1 | Gains 70% of the skill's damage as Base Trauma Damage |
One-Handed | Scepter | Suffix | Basic | 0 | +(109–140)% Elemental Damage |
One-Handed | Scepter | Suffix | Basic | 0 | +(109–140)% Erosion Damage |
One-Handed | Scepter | Suffix | Basic | 0 | +(109–140)% Physical Damage |
One-Handed | Scepter | Suffix | Basic | 0 | +(25–31)% Energy Shield Charge Speed |
One-Handed | Scepter | Suffix | Basic | 0 | +(76–98)% Affliction Effect |
One-Handed | Scepter | Suffix | Basic | 1 | +(18–24)% Energy Shield Charge Speed |
One-Handed | Scepter | Suffix | Basic | 1 | +(54–75)% Affliction Effect |
One-Handed | Scepter | Suffix | Basic | 1 | +(77–108)% Erosion Damage |
One-Handed | Scepter | Suffix | Basic | 1 | +(78–108)% Elemental Damage |
One-Handed | Scepter | Suffix | Basic | 1 | +(78–108)% Physical Damage |
One-Handed | Scepter | Sweet Dream Affix | 0 | +(6–8)% Blur Effect | |
One-Handed | Scepter | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Scepter | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Scepter | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Scepter | Sweet Dream Affix | 1 | +(15–20)% Reaping Cooldown Recovery Speed | |
One-Handed | Scepter | Sweet Dream Affix | 1 | +(6–8)% additional Damage Over Time | |
One-Handed | Scepter | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Scepter | Sweet Dream Affix | 2 | +(10–14)% Affliction Effect | |
One-Handed | Scepter | Sweet Dream Affix | 2 | +(15–20) Dexterity | |
One-Handed | Scepter | Sweet Dream Affix | 2 | +(15–20) Intelligence | |
One-Handed | Scepter | Sweet Dream Affix | 2 | +(15–20) Strength | |
One-Handed | Scepter | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Scepter | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Scepter | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Scepter | Sweet Dream Affix | 2 | +(20–24)% Spell Damage | |
One-Handed | Scepter | Sweet Dream Affix | 2 | +(8–10)% Reaping Duration | |
One-Handed | Scepter | Tower Sequence | Advanced | +120% Deep Pain Aura -20% additional Deep Pain Sealed Mana Compensation | |
One-Handed | Scepter | Tower Sequence | Advanced | +160 Affliction inflicted per second | |
One-Handed | Scepter | Tower Sequence | Advanced | +25% Movement Speed when standing on a Terra Skill. The effect lasts 2s. +100% Skill Area when standing on a Terra Skill. Lasts for 2 s | |
One-Handed | Scepter | Tower Sequence | Advanced | Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
One-Handed | Scepter | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Cataclysm | |
One-Handed | Scepter | Tower Sequence | Advanced | Max Tenacity Blessing Stacks +1 Max Focus Blessing Stacks -1 Max Agility Blessing Stacks +1 | |
One-Handed | Scepter | Tower Sequence | Advanced | Triggers Lv. 30 Black Hole when moving. Interval: 1.5 s | |
One-Handed | Scepter | Tower Sequence | Advanced | Upon inflicting damage, +5% additional Ailment Damage (multiplies) for every type of Ailment the enemy has | |
One-Handed | Scepter | Tower Sequence | Intermediate | -10% All Resistance when the enemy has max Affliction | |
One-Handed | Scepter | Tower Sequence | Intermediate | +12% Ailment Duration | |
One-Handed | Scepter | Tower Sequence | Intermediate | +12% Movement Speed | |
One-Handed | Scepter | Tower Sequence | Intermediate | +16 Affliction inflicted per second +24% Affliction Effect | |
One-Handed | Scepter | Tower Sequence | Intermediate | +25% Reaping Cooldown Recovery Speed | |
One-Handed | Scepter | Tower Sequence | Intermediate | +30% Reaping Duration | |
One-Handed | Scepter | Tower Sequence | Intermediate | +8% Blur Effect | |
One-Handed | Scepter | Tower Sequence | Intermediate | +8% all stats | |
One-Handed | Scepter | Tower Sequence | Intermediate | +8% additional Damage Over Time | |
One-Handed | Scepter | Tower Sequence | Intermediate | Max Terra Charge Stacks -1 Max Terra Quantity +1 | |
One-Handed | Wand | Base Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Wand | Base Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Wand | Base Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Wand | Base Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | Wand | Base Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Wand | Base Affix | 1 | +1 Parabolic Projectile Split Quantity | |
One-Handed | Wand | Base Affix | 1 | Projectile Quantity +1 | |
One-Handed | Wand | Base Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Wand | Base Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Wand | Base Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Wand | Base Affix | 2 | +(20–24)% Spell Damage | |
One-Handed | Wand | Base Affix | 2 | +(6–8)% Cast Speed | |
One-Handed | Wand | Base Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Spells | |
One-Handed | Wand | Base Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Spells | |
One-Handed | Wand | Base Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Spells | |
One-Handed | Wand | Base Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Spells | |
One-Handed | Wand | Base Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Spells | |
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
One-Handed | Wand | Corrosion Base | 0 | +(10–16)% Cast Speed | |
One-Handed | Wand | Corrosion Base | 0 | +(20–30)% Spell Damage | |
One-Handed | Wand | Corrosion Base | 0 | +(25–32)% Critical Strike Damage | |
One-Handed | Wand | Corrosion Base | 0 | +(30–40)% Spell Critical Strike Rating | |
One-Handed | Wand | Corrosion Base | 0 | +(4–8)% chance to gain 1 stack of Focus Blessing on defeat | |
One-Handed | Wand | Corrosion Base | 0 | +(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it | |
One-Handed | Wand | Corrosion Base | 0 | +(6–10)% Cooldown Recovery Speed | |
One-Handed | Wand | Corrosion Base | 0 | Adds (5–8)% of Elemental Damage as Erosion Damage | |
One-Handed | Wand | Corrosion Base | 0 | Damage Penetrates (5–8)% Elemental Resistance | |
One-Handed | Wand | Prefix | Ultimate | 0 | +(26–36)% Armor DMG Mitigation Penetration |
One-Handed | Wand | Prefix | Ultimate | 0 | +(28–39)% Elemental and Erosion Resistance Penetration |
One-Handed | Wand | Prefix | Ultimate | 0 | +(3–4) Spell Skill Level |
One-Handed | Wand | Prefix | Ultimate | 0 | +2 Jumps +(12–16)% additional damage |
One-Handed | Wand | Prefix | Ultimate | 0 | Max Terra Charge Stacks +3 |
One-Handed | Wand | Prefix | Ultimate | 1 | +(18–25)% Armor DMG Mitigation Penetration |
One-Handed | Wand | Prefix | Ultimate | 1 | +(22–30)% Elemental and Erosion Resistance Penetration |
One-Handed | Wand | Prefix | Ultimate | 1 | +2 Jumps +(8–10)% additional damage |
One-Handed | Wand | Prefix | Ultimate | 1 | +3 Spell Skill Level |
One-Handed | Wand | Prefix | Ultimate | 1 | Max Terra Charge Stacks +2 |
One-Handed | Wand | Prefix | Advanced | 0 | +(2–3) Cold Skill Level |
One-Handed | Wand | Prefix | Advanced | 0 | +(2–3) Erosion Skill Level |
One-Handed | Wand | Prefix | Advanced | 0 | +(2–3) Fire Skill Level |
One-Handed | Wand | Prefix | Advanced | 0 | +(2–3) Lightning Skill Level |
One-Handed | Wand | Prefix | Advanced | 0 | +(2–3) Physical Skill Level |
One-Handed | Wand | Prefix | Advanced | 0 | +(91–117) Dexterity |
One-Handed | Wand | Prefix | Advanced | 0 | +(91–117) Intelligence |
One-Handed | Wand | Prefix | Advanced | 0 | +(91–117) Strength |
One-Handed | Wand | Prefix | Advanced | 1 | +(64–90) Dexterity |
One-Handed | Wand | Prefix | Advanced | 1 | +(64–90) Intelligence |
One-Handed | Wand | Prefix | Advanced | 1 | +(64–90) Strength |
One-Handed | Wand | Prefix | Advanced | 1 | +2 Cold Skill Level |
One-Handed | Wand | Prefix | Advanced | 1 | +2 Erosion Skill Level |
One-Handed | Wand | Prefix | Advanced | 1 | +2 Fire Skill Level |
One-Handed | Wand | Prefix | Advanced | 1 | +2 Lightning Skill Level |
One-Handed | Wand | Prefix | Advanced | 1 | +2 Physical Skill Level |
One-Handed | Wand | Prefix | Basic | 0 | +(109–140)% Spell Damage |
One-Handed | Wand | Prefix | Basic | 0 | +(181–234) Max Mana |
One-Handed | Wand | Prefix | Basic | 0 | Adds (82–84) - (106–113) Fire Damage to Spells |
One-Handed | Wand | Prefix | Basic | 0 | Adds (83–85) - (110–112) Cold Damage to Spells |
One-Handed | Wand | Prefix | Basic | 0 | Adds (87–89) - (106–108) Erosion Damage to Spells |
One-Handed | Wand | Prefix | Basic | 0 | Adds (87–89) - (106–108) Physical Damage to Spells |
One-Handed | Wand | Prefix | Basic | 0 | Adds (9–11) - (184–186) Lightning Damage to Spells |
One-Handed | Wand | Prefix | Basic | 1 | +(127–180) Max Mana |
One-Handed | Wand | Prefix | Basic | 1 | +(77–108)% Spell Damage |
One-Handed | Wand | Prefix | Basic | 1 | Adds (63–65) - (82–87) Fire Damage to Spells |
One-Handed | Wand | Prefix | Basic | 1 | Adds (64–66) - (85–87) Cold Damage to Spells |
One-Handed | Wand | Prefix | Basic | 1 | Adds (67–69) - (82–84) Erosion Damage to Spells |
One-Handed | Wand | Prefix | Basic | 1 | Adds (67–69) - (82–84) Physical Damage to Spells |
One-Handed | Wand | Prefix | Basic | 1 | Adds (7–9) - (142–144) Lightning Damage to Spells |
One-Handed | Wand | Suffix | Ultimate | 0 | -15% additional Cast Speed +(54–69)% additional Spell Damage |
One-Handed | Wand | Suffix | Ultimate | 0 | +(41–52)% chance to deal Double Damage |
One-Handed | Wand | Suffix | Ultimate | 0 | +(48–60)% Focus Damage Enhancement |
One-Handed | Wand | Suffix | Ultimate | 0 | +(54–69)% additional damage against Frozen enemies |
One-Handed | Wand | Suffix | Ultimate | 0 | +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
One-Handed | Wand | Suffix | Ultimate | 0 | +(62–88)% additional Hit Damage for skills cast by Spell Burst |
One-Handed | Wand | Suffix | Ultimate | 0 | +2 Parabolic Projectile Split Quantity +(8–12)% additional Projectile Damage |
One-Handed | Wand | Suffix | Ultimate | 0 | Max Terra Quantity +1 +5% additional damage |
One-Handed | Wand | Suffix | Ultimate | 1 | -15% additional Cast Speed +(38–53)% additional Spell Damage |
One-Handed | Wand | Suffix | Ultimate | 1 | +(29–40)% chance to deal Double Damage |
One-Handed | Wand | Suffix | Ultimate | 1 | +(35–45)% Focus Damage Enhancement |
One-Handed | Wand | Suffix | Ultimate | 1 | +(38–53)% additional damage against Frozen enemies |
One-Handed | Wand | Suffix | Ultimate | 1 | +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
One-Handed | Wand | Suffix | Ultimate | 1 | +(48–68)% additional Hit Damage for skills cast by Spell Burst |
One-Handed | Wand | Suffix | Ultimate | 1 | +1 Parabolic Projectile Split Quantity +(12–16)% additional Projectile Damage |
One-Handed | Wand | Suffix | Ultimate | 1 | Max Terra Quantity +1 +1% additional damage |
One-Handed | Wand | Suffix | Advanced | 0 | +(126–163) Spell Critical Strike Rating |
One-Handed | Wand | Suffix | Advanced | 0 | +(181–234)% Critical Strike Rating |
One-Handed | Wand | Suffix | Advanced | 0 | +(44–62)% Max Mana |
One-Handed | Wand | Suffix | Advanced | 0 | +(60–70)% Focus Speed |
One-Handed | Wand | Suffix | Advanced | 0 | +(91–117)% Mana Regeneration Speed |
One-Handed | Wand | Suffix | Advanced | 0 | +(91–117)% Spell Critical Strike Damage |
One-Handed | Wand | Suffix | Advanced | 1 | +(127–180)% Critical Strike Rating |
One-Handed | Wand | Suffix | Advanced | 1 | +(34–48)% Max Mana |
One-Handed | Wand | Suffix | Advanced | 1 | +(45–54)% Focus Speed |
One-Handed | Wand | Suffix | Advanced | 1 | +(64–90)% Mana Regeneration Speed |
One-Handed | Wand | Suffix | Advanced | 1 | +(64–90)% Spell Critical Strike Damage |
One-Handed | Wand | Suffix | Advanced | 1 | +(89–125) Spell Critical Strike Rating |
One-Handed | Wand | Suffix | Basic | 0 | +(109–140)% Elemental Damage |
One-Handed | Wand | Suffix | Basic | 0 | +(109–140)% Erosion Damage |
One-Handed | Wand | Suffix | Basic | 0 | +(109–140)% Physical Damage |
One-Handed | Wand | Suffix | Basic | 0 | +(19–23)% Energy Shield Regain |
One-Handed | Wand | Suffix | Basic | 0 | +(19–23)% Life Regain |
One-Handed | Wand | Suffix | Basic | 0 | +(34–47)% Cast Speed +(34–47)% Minion Cast Speed |
One-Handed | Wand | Suffix | Basic | 0 | +(50–64)% Spell Burst Charge Speed |
One-Handed | Wand | Suffix | Basic | 1 | +(14–18)% Energy Shield Regain |
One-Handed | Wand | Suffix | Basic | 1 | +(14–18)% Life Regain |
One-Handed | Wand | Suffix | Basic | 1 | +(26–36)% Cast Speed +(26–36)% Minion Cast Speed |
One-Handed | Wand | Suffix | Basic | 1 | +(38–47)% Spell Burst Charge Speed |
One-Handed | Wand | Suffix | Basic | 1 | +(77–108)% Erosion Damage |
One-Handed | Wand | Suffix | Basic | 1 | +(78–108)% Elemental Damage |
One-Handed | Wand | Suffix | Basic | 1 | +(78–108)% Physical Damage |
One-Handed | Wand | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
One-Handed | Wand | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
One-Handed | Wand | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
One-Handed | Wand | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
One-Handed | Wand | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
One-Handed | Wand | Sweet Dream Affix | 1 | +1 Parabolic Projectile Split Quantity | |
One-Handed | Wand | Sweet Dream Affix | 1 | Projectile Quantity +1 | |
One-Handed | Wand | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
One-Handed | Wand | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
One-Handed | Wand | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
One-Handed | Wand | Sweet Dream Affix | 2 | +(20–24)% Spell Damage | |
One-Handed | Wand | Sweet Dream Affix | 2 | +(6–8)% Cast Speed | |
One-Handed | Wand | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Spells | |
One-Handed | Wand | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Spells | |
One-Handed | Wand | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Spells | |
One-Handed | Wand | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Spells | |
One-Handed | Wand | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Spells | |
One-Handed | Wand | Tower Sequence | Advanced | +120% Spell Amplification Aura -20% additional Spell Amplification Sealed Mana Compensation | |
One-Handed | Wand | Tower Sequence | Advanced | +15% additional Deterioration Damage 10% chance to inflict 1 additional stack(s) of Deterioration | |
One-Handed | Wand | Tower Sequence | Advanced | +25% additional Hit Damage for skills cast by Spell Burst | |
One-Handed | Wand | Tower Sequence | Advanced | +35% additional damage -10% additional Cast Speed | |
One-Handed | Wand | Tower Sequence | Advanced | Adds 200 - 220 Cold Damage to Spells when having at least 800 Intelligence | |
One-Handed | Wand | Tower Sequence | Advanced | Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
One-Handed | Wand | Tower Sequence | Advanced | Max Tenacity Blessing Stacks -1 Max Focus Blessing Stacks +1 Max Agility Blessing Stacks +1 | |
One-Handed | Wand | Tower Sequence | Advanced | The Main Skill is supported by Lv. 25 Control Spell | |
One-Handed | Wand | Tower Sequence | Intermediate | +10% additional damage on Critical Strike | |
One-Handed | Wand | Tower Sequence | Intermediate | +16% Cast Speed | |
One-Handed | Wand | Tower Sequence | Intermediate | +55 Spell Critical Strike Rating | |
One-Handed | Wand | Tower Sequence | Intermediate | +6% Armor DMG Mitigation Penetration | |
One-Handed | Wand | Tower Sequence | Intermediate | +8% all stats | |
One-Handed | Wand | Tower Sequence | Intermediate | +8% additional Spell Damage | |
One-Handed | Wand | Tower Sequence | Intermediate | +8% Cold Penetration | |
One-Handed | Wand | Tower Sequence | Intermediate | +8% Erosion Resistance Penetration | |
One-Handed | Wand | Tower Sequence | Intermediate | +8% Fire Penetration | |
One-Handed | Wand | Tower Sequence | Intermediate | +8% Lightning Penetration | |
Two-Handed | Bow | Base Affix | 0 | Lucky Critical Strike (-40–-50)% Critical Strike Rating | |
Two-Handed | Bow | Base Affix | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Bow | Base Affix | 0 | Max Agility Blessing Stacks +2 | |
Two-Handed | Bow | Base Affix | 0 | Max Focus Blessing Stacks +2 | |
Two-Handed | Bow | Base Affix | 0 | Max Tenacity Blessing Stacks +2 | |
Two-Handed | Bow | Base Affix | 1 | +(10–14)% Armor DMG Mitigation Penetration | |
Two-Handed | Bow | Base Affix | 1 | +(12–16)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Bow | Base Affix | 1 | +(48–64)% gear Physical Damage | |
Two-Handed | Bow | Base Affix | 1 | +2 Horizontal Projectile Penetration(s) | |
Two-Handed | Bow | Base Affix | 1 | Adds (64–68) - (80–84) Physical Damage to the gear | |
Two-Handed | Bow | Base Affix | 1 | Projectile Quantity +2 | |
Two-Handed | Bow | Base Affix | 2 | +(12–16)% Attack Speed | |
Two-Handed | Bow | Base Affix | 2 | +(40–48)% Elemental Damage | |
Two-Handed | Bow | Base Affix | 2 | +(40–48)% Erosion Damage | |
Two-Handed | Bow | Base Affix | 2 | +(40–48)% Physical Damage | |
Two-Handed | Bow | Base Affix | 2 | +(40–48)% Ranged Damage | |
Two-Handed | Bow | Base Affix | 2 | Adds (1–3) - (60–65) Lightning Damage to Attacks | |
Two-Handed | Bow | Base Affix | 2 | Adds (24–29) - (34–39) Cold Damage to Attacks | |
Two-Handed | Bow | Base Affix | 2 | Adds (24–29) - (34–39) Fire Damage to Attacks | |
Two-Handed | Bow | Base Affix | 2 | Adds (25–30) - (33–38) Physical Damage to Attacks | |
Two-Handed | Bow | Base Affix | 2 | Adds (26–31) - (32–37) Erosion Damage to Attacks | |
Two-Handed | Bow | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Base Stats | 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Bow | Corrosion Base | 0 | +(1–2) Projectile Skill Level | |
Two-Handed | Bow | Corrosion Base | 0 | +(15–20)% Projectile Speed | |
Two-Handed | Bow | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
Two-Handed | Bow | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
Two-Handed | Bow | Corrosion Base | 0 | +(40–45)% Elemental Damage | |
Two-Handed | Bow | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
Two-Handed | Bow | Corrosion Base | 0 | +(6–12)% chance to gain 1 stack of Agility Blessing on defeat | |
Two-Handed | Bow | Corrosion Base | 0 | Adds (7–10) - (14–17) Physical Damage to the gear | |
Two-Handed | Bow | Corrosion Base | 0 | Damage Penetrates (8–12)% Elemental Resistance | |
Two-Handed | Bow | Prefix | Ultimate | 0 | Multistrikes deal (121–156)% increasing damage |
Two-Handed | Bow | Prefix | Ultimate | 0 | +(111–145)% gear Physical Damage Adds (69–71) - (85–87) Physical Damage to the gear |
Two-Handed | Bow | Prefix | Ultimate | 0 | +(51–64)% Armor DMG Mitigation Penetration |
Two-Handed | Bow | Prefix | Ultimate | 0 | +(61–78)% Elemental and Erosion Resistance Penetration |
Two-Handed | Bow | Prefix | Ultimate | 0 | +7 to Attack Skill Level |
Two-Handed | Bow | Prefix | Ultimate | 0 | Adds (77–79) - (438–440) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Bow | Prefix | Ultimate | 1 | Multistrikes deal (85–120)% increasing damage |
Two-Handed | Bow | Prefix | Ultimate | 1 | +(36–50)% Armor DMG Mitigation Penetration |
Two-Handed | Bow | Prefix | Ultimate | 1 | +(43–60)% Elemental and Erosion Resistance Penetration |
Two-Handed | Bow | Prefix | Ultimate | 1 | +(77–110)% gear Physical Damage Adds (53–55) - (65–67) Physical Damage to the gear |
Two-Handed | Bow | Prefix | Ultimate | 1 | +6 to Attack Skill Level |
Two-Handed | Bow | Prefix | Ultimate | 1 | Adds (59–61) - (337–339) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Bow | Prefix | Advanced | 0 | +(181–234) Dexterity |
Two-Handed | Bow | Prefix | Advanced | 0 | +(181–234) Intelligence |
Two-Handed | Bow | Prefix | Advanced | 0 | +(181–234) Strength |
Two-Handed | Bow | Prefix | Advanced | 0 | +(46–59)% Attack and Spell Block Chance |
Two-Handed | Bow | Prefix | Advanced | 0 | +(81–104)% gear Physical Damage |
Two-Handed | Bow | Prefix | Advanced | 1 | +(127–180) Dexterity |
Two-Handed | Bow | Prefix | Advanced | 1 | +(127–180) Intelligence |
Two-Handed | Bow | Prefix | Advanced | 1 | +(127–180) Strength |
Two-Handed | Bow | Prefix | Advanced | 1 | +(49–80)% gear Physical Damage |
Two-Handed | Bow | Prefix | Basic | 0 | +(197–281)% Projectile Damage |
Two-Handed | Bow | Prefix | Basic | 0 | Adds (198–200) - (256–270) Fire Damage to the gear |
Two-Handed | Bow | Prefix | Basic | 0 | Adds (200–202) - (266–268) Cold Damage to the gear |
Two-Handed | Bow | Prefix | Basic | 0 | Adds (214–216) - (252–254) Erosion Damage to the gear |
Two-Handed | Bow | Prefix | Basic | 0 | Adds (22–24) - (444–446) Lightning Damage to the gear |
Two-Handed | Bow | Prefix | Basic | 0 | Adds (93–95) - (113–115) Physical Damage to the gear |
Two-Handed | Bow | Prefix | Basic | 1 | +(152–216)% Projectile Damage |
Two-Handed | Bow | Prefix | Basic | 1 | Adds (152–154) - (197–208) Fire Damage to the gear |
Two-Handed | Bow | Prefix | Basic | 1 | Adds (154–156) - (204–206) Cold Damage to the gear |
Two-Handed | Bow | Prefix | Basic | 1 | Adds (165–167) - (193–195) Erosion Damage to the gear |
Two-Handed | Bow | Prefix | Basic | 1 | Adds (17–19) - (341–343) Lightning Damage to the gear |
Two-Handed | Bow | Prefix | Basic | 1 | Adds (71–73) - (87–89) Physical Damage to the gear |
Two-Handed | Bow | Suffix | Ultimate | 0 | +(106–137)% additional damage against Frozen enemies |
Two-Handed | Bow | Suffix | Ultimate | 0 | +(61–78)% additional Projectile Damage |
Two-Handed | Bow | Suffix | Ultimate | 0 | +(96–120)% Focus Damage Enhancement |
Two-Handed | Bow | Suffix | Ultimate | 0 | Max Sentry Quantity +2 +10% additional damage |
Two-Handed | Bow | Suffix | Ultimate | 1 | +(43–60)% additional Projectile Damage |
Two-Handed | Bow | Suffix | Ultimate | 1 | +(70–90)% Focus Damage Enhancement |
Two-Handed | Bow | Suffix | Ultimate | 1 | +(75–105)% additional damage against Frozen enemies |
Two-Handed | Bow | Suffix | Ultimate | 1 | Max Sentry Quantity +2 |
Two-Handed | Bow | Suffix | Advanced | 0 | +(120–140)% Focus Speed |
Two-Handed | Bow | Suffix | Advanced | 0 | +(145–187)% chance to Multistrike |
Two-Handed | Bow | Suffix | Advanced | 0 | +(151–195)% Affliction Effect |
Two-Handed | Bow | Suffix | Advanced | 0 | +(181–234)% Critical Strike Damage |
Two-Handed | Bow | Suffix | Advanced | 0 | +(328–468)% Critical Strike Rating |
Two-Handed | Bow | Suffix | Advanced | 0 | +(51–65)% Attack Critical Strike Rating for this gear |
Two-Handed | Bow | Suffix | Advanced | 0 | +(66–94)% Attack and Cast Speed +(66–94)% Minion Attack and Cast Speed |
Two-Handed | Bow | Suffix | Advanced | 1 | +(102–144)% chance to Multistrike |
Two-Handed | Bow | Suffix | Advanced | 1 | +(106–150)% Affliction Effect |
Two-Handed | Bow | Suffix | Advanced | 1 | +(127–180)% Critical Strike Damage |
Two-Handed | Bow | Suffix | Advanced | 1 | +(252–360)% Critical Strike Rating |
Two-Handed | Bow | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
Two-Handed | Bow | Suffix | Advanced | 1 | +(51–72)% Attack and Cast Speed +(51–72)% Minion Attack and Cast Speed |
Two-Handed | Bow | Suffix | Advanced | 1 | +(90–110)% Focus Speed |
Two-Handed | Bow | Suffix | Basic | 0 | +(217–281)% Elemental Damage |
Two-Handed | Bow | Suffix | Basic | 0 | +(217–281)% Erosion Damage |
Two-Handed | Bow | Suffix | Basic | 0 | +(217–281)% Physical Damage |
Two-Handed | Bow | Suffix | Basic | 0 | +(31–39)% Energy Shield Regain |
Two-Handed | Bow | Suffix | Basic | 0 | +(31–39)% Life Regain |
Two-Handed | Bow | Suffix | Basic | 0 | +(33–42)% gear Attack Speed |
Two-Handed | Bow | Suffix | Basic | 1 | +(152–216)% Elemental Damage |
Two-Handed | Bow | Suffix | Basic | 1 | +(152–216)% Erosion Damage |
Two-Handed | Bow | Suffix | Basic | 1 | +(152–216)% Physical Damage |
Two-Handed | Bow | Suffix | Basic | 1 | +(22–30)% Energy Shield Regain |
Two-Handed | Bow | Suffix | Basic | 1 | +(22–30)% Life Regain |
Two-Handed | Bow | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
Two-Handed | Bow | Sweet Dream Affix | 0 | Lucky Critical Strike (-50–-80)% Critical Strike Rating | |
Two-Handed | Bow | Sweet Dream Affix | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Bow | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
Two-Handed | Bow | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Two-Handed | Bow | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Two-Handed | Bow | Sweet Dream Affix | 1 | +(24–32)% gear Physical Damage | |
Two-Handed | Bow | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
Two-Handed | Bow | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Bow | Sweet Dream Affix | 1 | +1 Horizontal Projectile Penetration(s) | |
Two-Handed | Bow | Sweet Dream Affix | 1 | Adds (32–34) - (40–42) Physical Damage to the gear | |
Two-Handed | Bow | Sweet Dream Affix | 1 | Projectile Quantity +1 | |
Two-Handed | Bow | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Two-Handed | Bow | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Two-Handed | Bow | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Two-Handed | Bow | Sweet Dream Affix | 2 | +(20–24)% Ranged Damage | |
Two-Handed | Bow | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
Two-Handed | Bow | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
Two-Handed | Bow | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
Two-Handed | Bow | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
Two-Handed | Bow | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
Two-Handed | Bow | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
Two-Handed | Bow | Tower Sequence | Advanced | +200% Precise Projectiles Aura effect -30% additional Precise Projectiles Sealed Mana Compensation | |
Two-Handed | Bow | Tower Sequence | Advanced | +30% additional Deterioration Damage 10% chance to inflict 2 additional stack(s) of Deterioration | |
Two-Handed | Bow | Tower Sequence | Advanced | +50% Elemental Damage for the gear -25% gear Physical Damage | |
Two-Handed | Bow | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
Two-Handed | Bow | Tower Sequence | Advanced | Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity | |
Two-Handed | Bow | Tower Sequence | Advanced | Adds 3 - 5 Fire Damage to Attacks per 10 Strength | |
Two-Handed | Bow | Tower Sequence | Advanced | Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again -30% additional Projectile Damage | |
Two-Handed | Bow | Tower Sequence | Advanced | Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Bow | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Multiple Projectiles +25% additional Projectile Damage | |
Two-Handed | Bow | Tower Sequence | Intermediate | +12% Armor DMG Mitigation Penetration | |
Two-Handed | Bow | Tower Sequence | Intermediate | +16% all stats | |
Two-Handed | Bow | Tower Sequence | Intermediate | +16% additional damage for Weapons | |
Two-Handed | Bow | Tower Sequence | Intermediate | +16% Cold Penetration | |
Two-Handed | Bow | Tower Sequence | Intermediate | +16% Erosion Resistance Penetration | |
Two-Handed | Bow | Tower Sequence | Intermediate | +16% Fire Penetration | |
Two-Handed | Bow | Tower Sequence | Intermediate | +16% Lightning Penetration | |
Two-Handed | Bow | Tower Sequence | Intermediate | +20% additional damage on Critical Strike | |
Two-Handed | Bow | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
Two-Handed | Bow | Tower Sequence | Intermediate | +8% gear Attack Speed | |
Two-Handed | Crossbow | Base Affix | 0 | Lucky Critical Strike (-40–-50)% Critical Strike Rating | |
Two-Handed | Crossbow | Base Affix | 0 | Max Agility Blessing Stacks +2 | |
Two-Handed | Crossbow | Base Affix | 0 | Max Focus Blessing Stacks +2 | |
Two-Handed | Crossbow | Base Affix | 0 | Max Tenacity Blessing Stacks +2 | |
Two-Handed | Crossbow | Base Affix | 1 | +(10–14)% Armor DMG Mitigation Penetration | |
Two-Handed | Crossbow | Base Affix | 1 | +(12–16)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Crossbow | Base Affix | 1 | +(48–64)% gear Physical Damage | |
Two-Handed | Crossbow | Base Affix | 1 | +2 Horizontal Projectile Penetration(s) | |
Two-Handed | Crossbow | Base Affix | 1 | Adds (64–68) - (80–84) Physical Damage to the gear | |
Two-Handed | Crossbow | Base Affix | 1 | Projectile Quantity +2 | |
Two-Handed | Crossbow | Base Affix | 2 | +(12–16)% Attack Speed | |
Two-Handed | Crossbow | Base Affix | 2 | +(40–48)% Elemental Damage | |
Two-Handed | Crossbow | Base Affix | 2 | +(40–48)% Erosion Damage | |
Two-Handed | Crossbow | Base Affix | 2 | +(40–48)% Physical Damage | |
Two-Handed | Crossbow | Base Affix | 2 | +(40–48)% Ranged Damage | |
Two-Handed | Crossbow | Base Affix | 2 | Adds (1–3) - (60–65) Lightning Damage to Attacks | |
Two-Handed | Crossbow | Base Affix | 2 | Adds (24–29) - (34–39) Cold Damage to Attacks | |
Two-Handed | Crossbow | Base Affix | 2 | Adds (24–29) - (34–39) Fire Damage to Attacks | |
Two-Handed | Crossbow | Base Affix | 2 | Adds (25–30) - (33–38) Physical Damage to Attacks | |
Two-Handed | Crossbow | Base Affix | 2 | Adds (26–31) - (32–37) Erosion Damage to Attacks | |
Two-Handed | Crossbow | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Base Stats | 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Crossbow | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
Two-Handed | Crossbow | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
Two-Handed | Crossbow | Corrosion Base | 0 | +(40–45)% Elemental Damage | |
Two-Handed | Crossbow | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
Two-Handed | Crossbow | Corrosion Base | 0 | +(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat | |
Two-Handed | Crossbow | Corrosion Base | 0 | +(8–12)% chance to deal double Trauma Damage | |
Two-Handed | Crossbow | Corrosion Base | 0 | Adds (7–10) - (14–17) Physical Damage to the gear | |
Two-Handed | Crossbow | Corrosion Base | 0 | Eliminates enemies under (5–8)% Life upon inflicting damage | |
Two-Handed | Crossbow | Corrosion Base | 0 | Enemies have a 30% chance to explode when defeated, dealing Secondary Physical Damage equal to (5–10)% of their Max Life to enemies within a 5m radius | |
Two-Handed | Crossbow | Prefix | Ultimate | 0 | +(111–145)% gear Physical Damage Adds (69–71) - (85–87) Physical Damage to the gear |
Two-Handed | Crossbow | Prefix | Ultimate | 0 | +(51–64)% Armor DMG Mitigation Penetration |
Two-Handed | Crossbow | Prefix | Ultimate | 0 | +(61–78)% additional Trauma Damage |
Two-Handed | Crossbow | Prefix | Ultimate | 0 | +(61–78)% Elemental and Erosion Resistance Penetration |
Two-Handed | Crossbow | Prefix | Ultimate | 0 | +(81–104)% Knockback distance +14% additional damage |
Two-Handed | Crossbow | Prefix | Ultimate | 0 | +7 to Attack Skill Level |
Two-Handed | Crossbow | Prefix | Ultimate | 0 | Adds (77–79) - (438–440) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Crossbow | Prefix | Ultimate | 1 | +(36–50)% Armor DMG Mitigation Penetration |
Two-Handed | Crossbow | Prefix | Ultimate | 1 | +(43–60)% additional Trauma Damage |
Two-Handed | Crossbow | Prefix | Ultimate | 1 | +(43–60)% Elemental and Erosion Resistance Penetration |
Two-Handed | Crossbow | Prefix | Ultimate | 1 | +(58–80)% Knockback distance +10% additional damage |
Two-Handed | Crossbow | Prefix | Ultimate | 1 | +(77–110)% gear Physical Damage Adds (53–55) - (65–67) Physical Damage to the gear |
Two-Handed | Crossbow | Prefix | Ultimate | 1 | +6 to Attack Skill Level |
Two-Handed | Crossbow | Prefix | Ultimate | 1 | Adds (59–61) - (337–339) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Crossbow | Prefix | Advanced | 0 | +(181–234) Dexterity |
Two-Handed | Crossbow | Prefix | Advanced | 0 | +(181–234) Intelligence |
Two-Handed | Crossbow | Prefix | Advanced | 0 | +(181–234) Strength |
Two-Handed | Crossbow | Prefix | Advanced | 0 | +(46–59)% Attack and Spell Block Chance |
Two-Handed | Crossbow | Prefix | Advanced | 0 | +(81–104)% gear Physical Damage |
Two-Handed | Crossbow | Prefix | Advanced | 1 | +(127–180) Dexterity |
Two-Handed | Crossbow | Prefix | Advanced | 1 | +(127–180) Intelligence |
Two-Handed | Crossbow | Prefix | Advanced | 1 | +(127–180) Strength |
Two-Handed | Crossbow | Prefix | Advanced | 1 | +(49–80)% gear Physical Damage |
Two-Handed | Crossbow | Prefix | Basic | 0 | +(197–281)% Projectile Damage |
Two-Handed | Crossbow | Prefix | Basic | 0 | Adds (198–200) - (256–270) Fire Damage to the gear |
Two-Handed | Crossbow | Prefix | Basic | 0 | Adds (200–202) - (266–268) Cold Damage to the gear |
Two-Handed | Crossbow | Prefix | Basic | 0 | Adds (214–216) - (252–254) Erosion Damage to the gear |
Two-Handed | Crossbow | Prefix | Basic | 0 | Adds (22–24) - (444–446) Lightning Damage to the gear |
Two-Handed | Crossbow | Prefix | Basic | 0 | Adds (93–95) - (113–115) Physical Damage to the gear |
Two-Handed | Crossbow | Prefix | Basic | 0 | Reaps (0.37–0.48) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
Two-Handed | Crossbow | Prefix | Basic | 1 | +(152–216)% Projectile Damage |
Two-Handed | Crossbow | Prefix | Basic | 1 | Adds (152–154) - (197–208) Fire Damage to the gear |
Two-Handed | Crossbow | Prefix | Basic | 1 | Adds (154–156) - (204–206) Cold Damage to the gear |
Two-Handed | Crossbow | Prefix | Basic | 1 | Adds (165–167) - (193–195) Erosion Damage to the gear |
Two-Handed | Crossbow | Prefix | Basic | 1 | Adds (17–19) - (341–343) Lightning Damage to the gear |
Two-Handed | Crossbow | Prefix | Basic | 1 | Adds (71–73) - (87–89) Physical Damage to the gear |
Two-Handed | Crossbow | Prefix | Basic | 1 | Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
Two-Handed | Crossbow | Suffix | Ultimate | 0 | (61–78)% additional damage applied to Life |
Two-Handed | Crossbow | Suffix | Ultimate | 0 | +(106–137)% additional damage against Frozen enemies |
Two-Handed | Crossbow | Suffix | Ultimate | 0 | +(96–120)% Focus Damage Enhancement |
Two-Handed | Crossbow | Suffix | Ultimate | 0 | Adds 85% of the Main-Hand Weapon's damage to Base Trauma Damage |
Two-Handed | Crossbow | Suffix | Ultimate | 1 | (43–60)% additional damage applied to Life |
Two-Handed | Crossbow | Suffix | Ultimate | 1 | +(70–90)% Focus Damage Enhancement |
Two-Handed | Crossbow | Suffix | Ultimate | 1 | +(75–105)% additional damage against Frozen enemies |
Two-Handed | Crossbow | Suffix | Ultimate | 1 | Adds 77% of the Main-Hand Weapon's damage to Base Trauma Damage |
Two-Handed | Crossbow | Suffix | Advanced | 0 | +(120–140)% Focus Speed |
Two-Handed | Crossbow | Suffix | Advanced | 0 | +(151–195)% Affliction Effect |
Two-Handed | Crossbow | Suffix | Advanced | 0 | +(181–234)% Critical Strike Damage |
Two-Handed | Crossbow | Suffix | Advanced | 0 | +(328–468)% Critical Strike Rating |
Two-Handed | Crossbow | Suffix | Advanced | 0 | +(51–65)% Attack Critical Strike Rating for this gear |
Two-Handed | Crossbow | Suffix | Advanced | 0 | +(66–94)% Attack and Cast Speed +(66–94)% Minion Attack and Cast Speed |
Two-Handed | Crossbow | Suffix | Advanced | 1 | +(106–150)% Affliction Effect |
Two-Handed | Crossbow | Suffix | Advanced | 1 | +(127–180)% Critical Strike Damage |
Two-Handed | Crossbow | Suffix | Advanced | 1 | +(252–360)% Critical Strike Rating |
Two-Handed | Crossbow | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
Two-Handed | Crossbow | Suffix | Advanced | 1 | +(51–72)% Attack and Cast Speed +(51–72)% Minion Attack and Cast Speed |
Two-Handed | Crossbow | Suffix | Advanced | 1 | +(90–110)% Focus Speed |
Two-Handed | Crossbow | Suffix | Basic | 0 | +(217–281)% Elemental Damage |
Two-Handed | Crossbow | Suffix | Basic | 0 | +(217–281)% Erosion Damage |
Two-Handed | Crossbow | Suffix | Basic | 0 | +(217–281)% Physical Damage |
Two-Handed | Crossbow | Suffix | Basic | 0 | +(31–39)% Energy Shield Regain |
Two-Handed | Crossbow | Suffix | Basic | 0 | +(31–39)% Life Regain |
Two-Handed | Crossbow | Suffix | Basic | 0 | +(33–42)% gear Attack Speed |
Two-Handed | Crossbow | Suffix | Basic | 1 | +(152–216)% Elemental Damage |
Two-Handed | Crossbow | Suffix | Basic | 1 | +(152–216)% Erosion Damage |
Two-Handed | Crossbow | Suffix | Basic | 1 | +(152–216)% Physical Damage |
Two-Handed | Crossbow | Suffix | Basic | 1 | +(22–30)% Energy Shield Regain |
Two-Handed | Crossbow | Suffix | Basic | 1 | +(22–30)% Life Regain |
Two-Handed | Crossbow | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
Two-Handed | Crossbow | Sweet Dream Affix | 0 | Lucky Critical Strike (-50–-80)% Critical Strike Rating | |
Two-Handed | Crossbow | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
Two-Handed | Crossbow | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Two-Handed | Crossbow | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Two-Handed | Crossbow | Sweet Dream Affix | 1 | +(24–32)% gear Physical Damage | |
Two-Handed | Crossbow | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
Two-Handed | Crossbow | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Crossbow | Sweet Dream Affix | 1 | +1 Horizontal Projectile Penetration(s) | |
Two-Handed | Crossbow | Sweet Dream Affix | 1 | Adds (32–34) - (40–42) Physical Damage to the gear | |
Two-Handed | Crossbow | Sweet Dream Affix | 1 | Projectile Quantity +1 | |
Two-Handed | Crossbow | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Two-Handed | Crossbow | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Two-Handed | Crossbow | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Two-Handed | Crossbow | Sweet Dream Affix | 2 | +(20–24)% Ranged Damage | |
Two-Handed | Crossbow | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
Two-Handed | Crossbow | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
Two-Handed | Crossbow | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
Two-Handed | Crossbow | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
Two-Handed | Crossbow | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
Two-Handed | Crossbow | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
Two-Handed | Crossbow | Tower Sequence | Advanced | +200% Precise Projectiles Aura effect -30% additional Precise Projectiles Sealed Mana Compensation | |
Two-Handed | Crossbow | Tower Sequence | Advanced | +30% additional Deterioration Damage 10% chance to inflict 2 additional stack(s) of Deterioration | |
Two-Handed | Crossbow | Tower Sequence | Advanced | +50% Elemental Damage for the gear -25% gear Physical Damage | |
Two-Handed | Crossbow | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
Two-Handed | Crossbow | Tower Sequence | Advanced | Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity | |
Two-Handed | Crossbow | Tower Sequence | Advanced | Adds 3 - 5 Fire Damage to Attacks per 10 Strength | |
Two-Handed | Crossbow | Tower Sequence | Advanced | Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again -30% additional Projectile Damage | |
Two-Handed | Crossbow | Tower Sequence | Advanced | Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Crossbow | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Multiple Projectiles +25% additional Projectile Damage | |
Two-Handed | Crossbow | Tower Sequence | Intermediate | +12% Armor DMG Mitigation Penetration | |
Two-Handed | Crossbow | Tower Sequence | Intermediate | +16% all stats | |
Two-Handed | Crossbow | Tower Sequence | Intermediate | +16% additional damage for Weapons | |
Two-Handed | Crossbow | Tower Sequence | Intermediate | +16% Cold Penetration | |
Two-Handed | Crossbow | Tower Sequence | Intermediate | +16% Erosion Resistance Penetration | |
Two-Handed | Crossbow | Tower Sequence | Intermediate | +16% Fire Penetration | |
Two-Handed | Crossbow | Tower Sequence | Intermediate | +16% Lightning Penetration | |
Two-Handed | Crossbow | Tower Sequence | Intermediate | +20% additional damage on Critical Strike | |
Two-Handed | Crossbow | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
Two-Handed | Crossbow | Tower Sequence | Intermediate | +8% gear Attack Speed | |
Two-Handed | Cudgel | Base Affix | 0 | Lucky Critical Strike (-40–-50)% Critical Strike Rating | |
Two-Handed | Cudgel | Base Affix | 0 | Max Agility Blessing Stacks +2 | |
Two-Handed | Cudgel | Base Affix | 0 | Max Focus Blessing Stacks +2 | |
Two-Handed | Cudgel | Base Affix | 0 | Max Tenacity Blessing Stacks +2 | |
Two-Handed | Cudgel | Base Affix | 1 | +(10–14)% Armor DMG Mitigation Penetration | |
Two-Handed | Cudgel | Base Affix | 1 | +(12–16)% additional Attack Damage | |
Two-Handed | Cudgel | Base Affix | 1 | +(12–16)% additional damage when channeling | |
Two-Handed | Cudgel | Base Affix | 1 | +(12–16)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Cudgel | Base Affix | 1 | +(48–64)% gear Physical Damage | |
Two-Handed | Cudgel | Base Affix | 1 | Adds (64–68) - (80–84) Physical Damage to the gear | |
Two-Handed | Cudgel | Base Affix | 2 | +(12–16)% Attack Speed | |
Two-Handed | Cudgel | Base Affix | 2 | +(40–48)% Elemental Damage | |
Two-Handed | Cudgel | Base Affix | 2 | +(40–48)% Erosion Damage | |
Two-Handed | Cudgel | Base Affix | 2 | +(40–48)% Melee Damage | |
Two-Handed | Cudgel | Base Affix | 2 | +(40–48)% Physical Damage | |
Two-Handed | Cudgel | Base Affix | 2 | Adds (1–3) - (60–65) Lightning Damage to Attacks | |
Two-Handed | Cudgel | Base Affix | 2 | Adds (24–29) - (34–39) Cold Damage to Attacks | |
Two-Handed | Cudgel | Base Affix | 2 | Adds (24–29) - (34–39) Fire Damage to Attacks | |
Two-Handed | Cudgel | Base Affix | 2 | Adds (25–30) - (33–38) Physical Damage to Attacks | |
Two-Handed | Cudgel | Base Affix | 2 | Adds (26–31) - (32–37) Erosion Damage to Attacks | |
Two-Handed | Cudgel | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Base Stats | 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Cudgel | Corrosion Base | 0 | +(1–2) Support Skill Level | |
Two-Handed | Cudgel | Corrosion Base | 0 | +(18–24)% Cast Speed | |
Two-Handed | Cudgel | Corrosion Base | 0 | +(35–45)% Spell Damage | |
Two-Handed | Cudgel | Corrosion Base | 0 | +(40–48)% Critical Strike Damage | |
Two-Handed | Cudgel | Corrosion Base | 0 | +(50–60)% Spell Critical Strike Rating | |
Two-Handed | Cudgel | Corrosion Base | 0 | +(6–12)% chance to gain 1 stack of Focus Blessing on defeat | |
Two-Handed | Cudgel | Corrosion Base | 0 | +(8–15)% Cooldown Recovery Speed | |
Two-Handed | Cudgel | Corrosion Base | 0 | Adds (7–12)% of Elemental Damage as Erosion Damage | |
Two-Handed | Cudgel | Corrosion Base | 0 | Damage Penetrates (8–12)% Elemental Resistance | |
Two-Handed | Cudgel | Prefix | Ultimate | 0 | +(111–145)% gear Physical Damage Adds (69–71) - (85–87) Physical Damage to the gear |
Two-Handed | Cudgel | Prefix | Ultimate | 0 | +(51–64)% Armor DMG Mitigation Penetration |
Two-Handed | Cudgel | Prefix | Ultimate | 0 | +(61–78)% Elemental and Erosion Resistance Penetration |
Two-Handed | Cudgel | Prefix | Ultimate | 0 | +7 to Attack Skill Level |
Two-Handed | Cudgel | Prefix | Ultimate | 0 | Adds (77–79) - (438–440) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Cudgel | Prefix | Ultimate | 1 | +(36–50)% Armor DMG Mitigation Penetration |
Two-Handed | Cudgel | Prefix | Ultimate | 1 | +(43–60)% Elemental and Erosion Resistance Penetration |
Two-Handed | Cudgel | Prefix | Ultimate | 1 | +(77–110)% gear Physical Damage Adds (53–55) - (65–67) Physical Damage to the gear |
Two-Handed | Cudgel | Prefix | Ultimate | 1 | +6 to Attack Skill Level |
Two-Handed | Cudgel | Prefix | Ultimate | 1 | Adds (59–61) - (337–339) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Cudgel | Prefix | Advanced | 0 | +(181–234) Dexterity |
Two-Handed | Cudgel | Prefix | Advanced | 0 | +(181–234) Intelligence |
Two-Handed | Cudgel | Prefix | Advanced | 0 | +(181–234) Strength |
Two-Handed | Cudgel | Prefix | Advanced | 0 | +(46–59)% Attack and Spell Block Chance |
Two-Handed | Cudgel | Prefix | Advanced | 0 | +(81–104)% gear Physical Damage |
Two-Handed | Cudgel | Prefix | Advanced | 1 | +(127–180) Dexterity |
Two-Handed | Cudgel | Prefix | Advanced | 1 | +(127–180) Intelligence |
Two-Handed | Cudgel | Prefix | Advanced | 1 | +(127–180) Strength |
Two-Handed | Cudgel | Prefix | Advanced | 1 | +(49–80)% gear Physical Damage |
Two-Handed | Cudgel | Prefix | Basic | 0 | +(217–281)% Melee Damage |
Two-Handed | Cudgel | Prefix | Basic | 0 | Adds (198–200) - (256–270) Fire Damage to the gear |
Two-Handed | Cudgel | Prefix | Basic | 0 | Adds (200–202) - (266–268) Cold Damage to the gear |
Two-Handed | Cudgel | Prefix | Basic | 0 | Adds (214–216) - (252–254) Erosion Damage to the gear |
Two-Handed | Cudgel | Prefix | Basic | 0 | Adds (22–24) - (444–446) Lightning Damage to the gear |
Two-Handed | Cudgel | Prefix | Basic | 0 | Adds (93–95) - (113–115) Physical Damage to the gear |
Two-Handed | Cudgel | Prefix | Basic | 1 | +(152–216)% Melee Damage |
Two-Handed | Cudgel | Prefix | Basic | 1 | Adds (152–154) - (197–208) Fire Damage to the gear |
Two-Handed | Cudgel | Prefix | Basic | 1 | Adds (154–156) - (204–206) Cold Damage to the gear |
Two-Handed | Cudgel | Prefix | Basic | 1 | Adds (165–167) - (193–195) Erosion Damage to the gear |
Two-Handed | Cudgel | Prefix | Basic | 1 | Adds (17–19) - (341–343) Lightning Damage to the gear |
Two-Handed | Cudgel | Prefix | Basic | 1 | Adds (71–73) - (87–89) Physical Damage to the gear |
Two-Handed | Cudgel | Suffix | Ultimate | 0 | (61–78)% additional damage applied to Life |
Two-Handed | Cudgel | Suffix | Ultimate | 0 | +(106–137)% additional damage against Frozen enemies |
Two-Handed | Cudgel | Suffix | Ultimate | 0 | +(251–325)% Demolisher Charge Restoration Speed |
Two-Handed | Cudgel | Suffix | Ultimate | 0 | +(96–120)% Focus Damage Enhancement |
Two-Handed | Cudgel | Suffix | Ultimate | 0 | +60% Steep Strike chance. +(49–62)% additional Steep Strike Damage |
Two-Handed | Cudgel | Suffix | Ultimate | 0 | Max Channeled Stacks +(3–4) |
Two-Handed | Cudgel | Suffix | Ultimate | 0 | Min Channeled Stacks +(3–4) |
Two-Handed | Cudgel | Suffix | Ultimate | 1 | (43–60)% additional damage applied to Life |
Two-Handed | Cudgel | Suffix | Ultimate | 1 | +(176–250)% Demolisher Charge Restoration Speed |
Two-Handed | Cudgel | Suffix | Ultimate | 1 | +(70–90)% Focus Damage Enhancement |
Two-Handed | Cudgel | Suffix | Ultimate | 1 | +(75–105)% additional damage against Frozen enemies |
Two-Handed | Cudgel | Suffix | Ultimate | 1 | +46% Steep Strike chance. +(35–48)% additional Steep Strike Damage |
Two-Handed | Cudgel | Suffix | Ultimate | 1 | Max Channeled Stacks +(1–2) |
Two-Handed | Cudgel | Suffix | Ultimate | 1 | Min Channeled Stacks +(1–2) |
Two-Handed | Cudgel | Suffix | Advanced | 0 | +(120–140)% Focus Speed |
Two-Handed | Cudgel | Suffix | Advanced | 0 | +(151–195)% Affliction Effect |
Two-Handed | Cudgel | Suffix | Advanced | 0 | +(181–234)% Critical Strike Damage |
Two-Handed | Cudgel | Suffix | Advanced | 0 | +(328–468)% Critical Strike Rating |
Two-Handed | Cudgel | Suffix | Advanced | 0 | +(51–65)% Attack Critical Strike Rating for this gear |
Two-Handed | Cudgel | Suffix | Advanced | 0 | +(66–94)% Attack and Cast Speed +(66–94)% Minion Attack and Cast Speed |
Two-Handed | Cudgel | Suffix | Advanced | 1 | +(106–150)% Affliction Effect |
Two-Handed | Cudgel | Suffix | Advanced | 1 | +(127–180)% Critical Strike Damage |
Two-Handed | Cudgel | Suffix | Advanced | 1 | +(252–360)% Critical Strike Rating |
Two-Handed | Cudgel | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
Two-Handed | Cudgel | Suffix | Advanced | 1 | +(51–72)% Attack and Cast Speed +(51–72)% Minion Attack and Cast Speed |
Two-Handed | Cudgel | Suffix | Advanced | 1 | +(90–110)% Focus Speed |
Two-Handed | Cudgel | Suffix | Basic | 0 | +(217–281)% Elemental Damage |
Two-Handed | Cudgel | Suffix | Basic | 0 | +(217–281)% Erosion Damage |
Two-Handed | Cudgel | Suffix | Basic | 0 | +(217–281)% Physical Damage |
Two-Handed | Cudgel | Suffix | Basic | 0 | +(31–39)% Energy Shield Regain |
Two-Handed | Cudgel | Suffix | Basic | 0 | +(31–39)% Life Regain |
Two-Handed | Cudgel | Suffix | Basic | 0 | +(33–42)% gear Attack Speed |
Two-Handed | Cudgel | Suffix | Basic | 1 | +(152–216)% Elemental Damage |
Two-Handed | Cudgel | Suffix | Basic | 1 | +(152–216)% Erosion Damage |
Two-Handed | Cudgel | Suffix | Basic | 1 | +(152–216)% Physical Damage |
Two-Handed | Cudgel | Suffix | Basic | 1 | +(22–30)% Energy Shield Regain |
Two-Handed | Cudgel | Suffix | Basic | 1 | +(22–30)% Life Regain |
Two-Handed | Cudgel | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
Two-Handed | Cudgel | Sweet Dream Affix | 0 | Lucky Critical Strike (-50–-80)% Critical Strike Rating | |
Two-Handed | Cudgel | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
Two-Handed | Cudgel | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Two-Handed | Cudgel | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Two-Handed | Cudgel | Sweet Dream Affix | 1 | +(24–32)% gear Physical Damage | |
Two-Handed | Cudgel | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
Two-Handed | Cudgel | Sweet Dream Affix | 1 | +(6–8)% additional Attack Damage | |
Two-Handed | Cudgel | Sweet Dream Affix | 1 | +(6–8)% additional damage when channeling | |
Two-Handed | Cudgel | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Cudgel | Sweet Dream Affix | 1 | Adds (32–34) - (40–42) Physical Damage to the gear | |
Two-Handed | Cudgel | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Two-Handed | Cudgel | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Two-Handed | Cudgel | Sweet Dream Affix | 2 | +(20–24)% Melee Damage | |
Two-Handed | Cudgel | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Two-Handed | Cudgel | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
Two-Handed | Cudgel | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
Two-Handed | Cudgel | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
Two-Handed | Cudgel | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
Two-Handed | Cudgel | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
Two-Handed | Cudgel | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
Two-Handed | Cudgel | Tower Sequence | Advanced | +120% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
Two-Handed | Cudgel | Tower Sequence | Advanced | +200% Fearless Aura -30% additional Fearless Sealed Mana Compensation | |
Two-Handed | Cudgel | Tower Sequence | Advanced | +30% additional Deterioration Damage 10% chance to inflict 2 additional stack(s) of Deterioration | |
Two-Handed | Cudgel | Tower Sequence | Advanced | +50% Elemental Damage for the gear -25% gear Physical Damage | |
Two-Handed | Cudgel | Tower Sequence | Advanced | Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity | |
Two-Handed | Cudgel | Tower Sequence | Advanced | Adds 2 - 2 Physical Damage to Attacks per 2260 Armor | |
Two-Handed | Cudgel | Tower Sequence | Advanced | Adds 3 - 5 Fire Damage to Attacks per 10 Strength | |
Two-Handed | Cudgel | Tower Sequence | Advanced | Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Cudgel | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Steamroll +25% additional Melee Damage | |
Two-Handed | Cudgel | Tower Sequence | Intermediate | +12% Armor DMG Mitigation Penetration | |
Two-Handed | Cudgel | Tower Sequence | Intermediate | +16% all stats | |
Two-Handed | Cudgel | Tower Sequence | Intermediate | +16% additional damage for Weapons | |
Two-Handed | Cudgel | Tower Sequence | Intermediate | +16% Cold Penetration | |
Two-Handed | Cudgel | Tower Sequence | Intermediate | +16% Erosion Resistance Penetration | |
Two-Handed | Cudgel | Tower Sequence | Intermediate | +16% Fire Penetration | |
Two-Handed | Cudgel | Tower Sequence | Intermediate | +16% Lightning Penetration | |
Two-Handed | Cudgel | Tower Sequence | Intermediate | +20% additional damage on Critical Strike | |
Two-Handed | Cudgel | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
Two-Handed | Cudgel | Tower Sequence | Intermediate | +8% gear Attack Speed | |
Two-Handed | Fire Cannon | Base Affix | 0 | Lucky Critical Strike (-40–-50)% Critical Strike Rating | |
Two-Handed | Fire Cannon | Base Affix | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Fire Cannon | Base Affix | 0 | Max Agility Blessing Stacks +2 | |
Two-Handed | Fire Cannon | Base Affix | 0 | Max Focus Blessing Stacks +2 | |
Two-Handed | Fire Cannon | Base Affix | 0 | Max Tenacity Blessing Stacks +2 | |
Two-Handed | Fire Cannon | Base Affix | 1 | +(10–14)% Armor DMG Mitigation Penetration | |
Two-Handed | Fire Cannon | Base Affix | 1 | +(12–16)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Fire Cannon | Base Affix | 1 | +(48–64)% gear Physical Damage | |
Two-Handed | Fire Cannon | Base Affix | 1 | +2 Parabolic Projectile Split Quantity | |
Two-Handed | Fire Cannon | Base Affix | 1 | Adds (64–68) - (80–84) Physical Damage to the gear | |
Two-Handed | Fire Cannon | Base Affix | 1 | Projectile Quantity +2 | |
Two-Handed | Fire Cannon | Base Affix | 2 | +(12–16)% Attack Speed | |
Two-Handed | Fire Cannon | Base Affix | 2 | +(40–48)% Elemental Damage | |
Two-Handed | Fire Cannon | Base Affix | 2 | +(40–48)% Erosion Damage | |
Two-Handed | Fire Cannon | Base Affix | 2 | +(40–48)% Physical Damage | |
Two-Handed | Fire Cannon | Base Affix | 2 | +(40–48)% Ranged Damage | |
Two-Handed | Fire Cannon | Base Affix | 2 | Adds (1–3) - (60–65) Lightning Damage to Attacks | |
Two-Handed | Fire Cannon | Base Affix | 2 | Adds (24–29) - (34–39) Cold Damage to Attacks | |
Two-Handed | Fire Cannon | Base Affix | 2 | Adds (24–29) - (34–39) Fire Damage to Attacks | |
Two-Handed | Fire Cannon | Base Affix | 2 | Adds (25–30) - (33–38) Physical Damage to Attacks | |
Two-Handed | Fire Cannon | Base Affix | 2 | Adds (26–31) - (32–37) Erosion Damage to Attacks | |
Two-Handed | Fire Cannon | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Base Stats | 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Fire Cannon | Corrosion Base | 0 | -30% additional Damage Over Time taken while standing still | |
Two-Handed | Fire Cannon | Corrosion Base | 0 | +(10–15)% Skill Area | |
Two-Handed | Fire Cannon | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
Two-Handed | Fire Cannon | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
Two-Handed | Fire Cannon | Corrosion Base | 0 | +(40–45)% Elemental Damage | |
Two-Handed | Fire Cannon | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
Two-Handed | Fire Cannon | Corrosion Base | 0 | +(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat | |
Two-Handed | Fire Cannon | Corrosion Base | 0 | Adds (7–10) - (14–17) Physical Damage to the gear | |
Two-Handed | Fire Cannon | Corrosion Base | 0 | Parabolic Projectile Splits quantity +(1–2) | |
Two-Handed | Fire Cannon | Prefix | Ultimate | 0 | +(111–145)% gear Physical Damage Adds (69–71) - (85–87) Physical Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Ultimate | 0 | +(51–64)% Armor DMG Mitigation Penetration |
Two-Handed | Fire Cannon | Prefix | Ultimate | 0 | +(61–78)% additional Wilt Damage |
Two-Handed | Fire Cannon | Prefix | Ultimate | 0 | +(61–78)% Elemental and Erosion Resistance Penetration |
Two-Handed | Fire Cannon | Prefix | Ultimate | 0 | +7 to Attack Skill Level |
Two-Handed | Fire Cannon | Prefix | Ultimate | 0 | Adds (77–79) - (438–440) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Fire Cannon | Prefix | Ultimate | 1 | +(36–50)% Armor DMG Mitigation Penetration |
Two-Handed | Fire Cannon | Prefix | Ultimate | 1 | +(43–60)% additional Wilt Damage |
Two-Handed | Fire Cannon | Prefix | Ultimate | 1 | +(43–60)% Elemental and Erosion Resistance Penetration |
Two-Handed | Fire Cannon | Prefix | Ultimate | 1 | +(77–110)% gear Physical Damage Adds (53–55) - (65–67) Physical Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Ultimate | 1 | +6 to Attack Skill Level |
Two-Handed | Fire Cannon | Prefix | Ultimate | 1 | Adds (59–61) - (337–339) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Fire Cannon | Prefix | Advanced | 0 | +(181–234) Dexterity |
Two-Handed | Fire Cannon | Prefix | Advanced | 0 | +(181–234) Intelligence |
Two-Handed | Fire Cannon | Prefix | Advanced | 0 | +(181–234) Strength |
Two-Handed | Fire Cannon | Prefix | Advanced | 0 | +(46–59)% Attack and Spell Block Chance |
Two-Handed | Fire Cannon | Prefix | Advanced | 0 | +(81–104)% gear Physical Damage |
Two-Handed | Fire Cannon | Prefix | Advanced | 1 | +(127–180) Dexterity |
Two-Handed | Fire Cannon | Prefix | Advanced | 1 | +(127–180) Intelligence |
Two-Handed | Fire Cannon | Prefix | Advanced | 1 | +(127–180) Strength |
Two-Handed | Fire Cannon | Prefix | Advanced | 1 | +(49–80)% gear Physical Damage |
Two-Handed | Fire Cannon | Prefix | Basic | 0 | +(197–281)% Projectile Damage |
Two-Handed | Fire Cannon | Prefix | Basic | 0 | Adds (198–200) - (256–270) Fire Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Basic | 0 | Adds (200–202) - (266–268) Cold Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Basic | 0 | Adds (214–216) - (252–254) Erosion Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Basic | 0 | Adds (22–24) - (444–446) Lightning Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Basic | 0 | Adds (93–95) - (113–115) Physical Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Basic | 0 | Reaps (0.37–0.48) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
Two-Handed | Fire Cannon | Prefix | Basic | 1 | +(152–216)% Projectile Damage |
Two-Handed | Fire Cannon | Prefix | Basic | 1 | Adds (152–154) - (197–208) Fire Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Basic | 1 | Adds (154–156) - (204–206) Cold Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Basic | 1 | Adds (165–167) - (193–195) Erosion Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Basic | 1 | Adds (17–19) - (341–343) Lightning Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Basic | 1 | Adds (71–73) - (87–89) Physical Damage to the gear |
Two-Handed | Fire Cannon | Prefix | Basic | 1 | Reaps (0.25–0.36) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
Two-Handed | Fire Cannon | Suffix | Ultimate | 0 | (61–78)% additional damage applied to Life |
Two-Handed | Fire Cannon | Suffix | Ultimate | 0 | +(106–137)% additional damage against Frozen enemies |
Two-Handed | Fire Cannon | Suffix | Ultimate | 0 | +(96–120)% Focus Damage Enhancement |
Two-Handed | Fire Cannon | Suffix | Ultimate | 0 | Adds 45% of Main-Hand Weapon Damage to Base Wilt Damage |
Two-Handed | Fire Cannon | Suffix | Ultimate | 0 | Max Terra Quantity +2 +10% additional damage |
Two-Handed | Fire Cannon | Suffix | Ultimate | 1 | (43–60)% additional damage applied to Life |
Two-Handed | Fire Cannon | Suffix | Ultimate | 1 | +(70–90)% Focus Damage Enhancement |
Two-Handed | Fire Cannon | Suffix | Ultimate | 1 | +(75–105)% additional damage against Frozen enemies |
Two-Handed | Fire Cannon | Suffix | Ultimate | 1 | Adds 39% of Main-Hand Weapon Damage to Base Wilt Damage |
Two-Handed | Fire Cannon | Suffix | Ultimate | 1 | Max Terra Quantity +2 +1% additional damage |
Two-Handed | Fire Cannon | Suffix | Advanced | 0 | +(120–140)% Focus Speed |
Two-Handed | Fire Cannon | Suffix | Advanced | 0 | +(151–195)% Affliction Effect |
Two-Handed | Fire Cannon | Suffix | Advanced | 0 | +(181–234)% Critical Strike Damage |
Two-Handed | Fire Cannon | Suffix | Advanced | 0 | +(328–468)% Critical Strike Rating |
Two-Handed | Fire Cannon | Suffix | Advanced | 0 | +(51–65)% Attack Critical Strike Rating for this gear |
Two-Handed | Fire Cannon | Suffix | Advanced | 0 | +(66–94)% Attack and Cast Speed +(66–94)% Minion Attack and Cast Speed |
Two-Handed | Fire Cannon | Suffix | Advanced | 1 | +(106–150)% Affliction Effect |
Two-Handed | Fire Cannon | Suffix | Advanced | 1 | +(127–180)% Critical Strike Damage |
Two-Handed | Fire Cannon | Suffix | Advanced | 1 | +(252–360)% Critical Strike Rating |
Two-Handed | Fire Cannon | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
Two-Handed | Fire Cannon | Suffix | Advanced | 1 | +(51–72)% Attack and Cast Speed +(51–72)% Minion Attack and Cast Speed |
Two-Handed | Fire Cannon | Suffix | Advanced | 1 | +(90–110)% Focus Speed |
Two-Handed | Fire Cannon | Suffix | Basic | 0 | +(217–281)% Elemental Damage |
Two-Handed | Fire Cannon | Suffix | Basic | 0 | +(217–281)% Erosion Damage |
Two-Handed | Fire Cannon | Suffix | Basic | 0 | +(217–281)% Physical Damage |
Two-Handed | Fire Cannon | Suffix | Basic | 0 | +(31–39)% Energy Shield Regain |
Two-Handed | Fire Cannon | Suffix | Basic | 0 | +(31–39)% Life Regain |
Two-Handed | Fire Cannon | Suffix | Basic | 0 | +(33–42)% gear Attack Speed |
Two-Handed | Fire Cannon | Suffix | Basic | 1 | +(152–216)% Elemental Damage |
Two-Handed | Fire Cannon | Suffix | Basic | 1 | +(152–216)% Erosion Damage |
Two-Handed | Fire Cannon | Suffix | Basic | 1 | +(152–216)% Physical Damage |
Two-Handed | Fire Cannon | Suffix | Basic | 1 | +(22–30)% Energy Shield Regain |
Two-Handed | Fire Cannon | Suffix | Basic | 1 | +(22–30)% Life Regain |
Two-Handed | Fire Cannon | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
Two-Handed | Fire Cannon | Sweet Dream Affix | 0 | Lucky Critical Strike (-50–-80)% Critical Strike Rating | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 1 | +(24–32)% gear Physical Damage | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 1 | +1 Parabolic Projectile Split Quantity | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 1 | Adds (32–34) - (40–42) Physical Damage to the gear | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 1 | Projectile Quantity +1 | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 2 | +(20–24)% Ranged Damage | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
Two-Handed | Fire Cannon | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
Two-Handed | Fire Cannon | Tower Sequence | Advanced | +200% Precise Projectiles Aura effect -30% additional Precise Projectiles Sealed Mana Compensation | |
Two-Handed | Fire Cannon | Tower Sequence | Advanced | +30% additional Deterioration Damage 10% chance to inflict 2 additional stack(s) of Deterioration | |
Two-Handed | Fire Cannon | Tower Sequence | Advanced | +50% Elemental Damage for the gear -25% gear Physical Damage | |
Two-Handed | Fire Cannon | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
Two-Handed | Fire Cannon | Tower Sequence | Advanced | Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity | |
Two-Handed | Fire Cannon | Tower Sequence | Advanced | Adds 3 - 5 Fire Damage to Attacks per 10 Strength | |
Two-Handed | Fire Cannon | Tower Sequence | Advanced | Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again -30% additional Projectile Damage | |
Two-Handed | Fire Cannon | Tower Sequence | Advanced | Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Fire Cannon | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Multiple Projectiles +25% additional Projectile Damage | |
Two-Handed | Fire Cannon | Tower Sequence | Intermediate | +12% Armor DMG Mitigation Penetration | |
Two-Handed | Fire Cannon | Tower Sequence | Intermediate | +16% all stats | |
Two-Handed | Fire Cannon | Tower Sequence | Intermediate | +16% additional damage for Weapons | |
Two-Handed | Fire Cannon | Tower Sequence | Intermediate | +16% Cold Penetration | |
Two-Handed | Fire Cannon | Tower Sequence | Intermediate | +16% Erosion Resistance Penetration | |
Two-Handed | Fire Cannon | Tower Sequence | Intermediate | +16% Fire Penetration | |
Two-Handed | Fire Cannon | Tower Sequence | Intermediate | +16% Lightning Penetration | |
Two-Handed | Fire Cannon | Tower Sequence | Intermediate | +20% additional damage on Critical Strike | |
Two-Handed | Fire Cannon | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
Two-Handed | Fire Cannon | Tower Sequence | Intermediate | +8% gear Attack Speed | |
Two-Handed | Musket | Base Affix | 0 | Lucky Critical Strike (-40–-50)% Critical Strike Rating | |
Two-Handed | Musket | Base Affix | 0 | Max Agility Blessing Stacks +2 | |
Two-Handed | Musket | Base Affix | 0 | Max Focus Blessing Stacks +2 | |
Two-Handed | Musket | Base Affix | 0 | Max Tenacity Blessing Stacks +2 | |
Two-Handed | Musket | Base Affix | 1 | +(10–14)% Armor DMG Mitigation Penetration | |
Two-Handed | Musket | Base Affix | 1 | +(12–16)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Musket | Base Affix | 1 | +(48–64)% gear Physical Damage | |
Two-Handed | Musket | Base Affix | 1 | +2 Horizontal Projectile Penetration(s) | |
Two-Handed | Musket | Base Affix | 1 | Adds (64–68) - (80–84) Physical Damage to the gear | |
Two-Handed | Musket | Base Affix | 1 | Projectile Quantity +2 | |
Two-Handed | Musket | Base Affix | 2 | +(12–16)% Attack Speed | |
Two-Handed | Musket | Base Affix | 2 | +(40–48)% Elemental Damage | |
Two-Handed | Musket | Base Affix | 2 | +(40–48)% Erosion Damage | |
Two-Handed | Musket | Base Affix | 2 | +(40–48)% Physical Damage | |
Two-Handed | Musket | Base Affix | 2 | +(40–48)% Ranged Damage | |
Two-Handed | Musket | Base Affix | 2 | Adds (1–3) - (60–65) Lightning Damage to Attacks | |
Two-Handed | Musket | Base Affix | 2 | Adds (24–29) - (34–39) Cold Damage to Attacks | |
Two-Handed | Musket | Base Affix | 2 | Adds (24–29) - (34–39) Fire Damage to Attacks | |
Two-Handed | Musket | Base Affix | 2 | Adds (25–30) - (33–38) Physical Damage to Attacks | |
Two-Handed | Musket | Base Affix | 2 | Adds (26–31) - (32–37) Erosion Damage to Attacks | |
Two-Handed | Musket | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Base Stats | 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Musket | Corrosion Base | 0 | +(12–15)% chance for Attacks to cause Ailment | |
Two-Handed | Musket | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
Two-Handed | Musket | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
Two-Handed | Musket | Corrosion Base | 0 | +(40–45)% Elemental Damage | |
Two-Handed | Musket | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
Two-Handed | Musket | Corrosion Base | 0 | +(6–12)% chance to gain 1 stack of Agility Blessing on defeat | |
Two-Handed | Musket | Corrosion Base | 0 | Adds (7–10) - (14–17) Physical Damage to the gear | |
Two-Handed | Musket | Corrosion Base | 0 | Adds (7–12)% of Elemental Damage as Erosion Damage | |
Two-Handed | Musket | Corrosion Base | 0 | Damage Penetrates (8–12)% Elemental Resistance | |
Two-Handed | Musket | Prefix | Ultimate | 0 | +(111–145)% gear Physical Damage Adds (69–71) - (85–87) Physical Damage to the gear |
Two-Handed | Musket | Prefix | Ultimate | 0 | +(51–64)% Armor DMG Mitigation Penetration |
Two-Handed | Musket | Prefix | Ultimate | 0 | +(61–78)% additional Ignite Damage |
Two-Handed | Musket | Prefix | Ultimate | 0 | +(61–78)% Elemental and Erosion Resistance Penetration |
Two-Handed | Musket | Prefix | Ultimate | 0 | +7 to Attack Skill Level |
Two-Handed | Musket | Prefix | Ultimate | 0 | Adds (77–79) - (438–440) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Musket | Prefix | Ultimate | 1 | +(36–50)% Armor DMG Mitigation Penetration |
Two-Handed | Musket | Prefix | Ultimate | 1 | +(43–60)% additional Ignite Damage |
Two-Handed | Musket | Prefix | Ultimate | 1 | +(43–60)% Elemental and Erosion Resistance Penetration |
Two-Handed | Musket | Prefix | Ultimate | 1 | +(77–110)% gear Physical Damage Adds (53–55) - (65–67) Physical Damage to the gear |
Two-Handed | Musket | Prefix | Ultimate | 1 | +6 to Attack Skill Level |
Two-Handed | Musket | Prefix | Ultimate | 1 | Adds (59–61) - (337–339) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Musket | Prefix | Advanced | 0 | +(181–234) Dexterity |
Two-Handed | Musket | Prefix | Advanced | 0 | +(181–234) Intelligence |
Two-Handed | Musket | Prefix | Advanced | 0 | +(181–234) Strength |
Two-Handed | Musket | Prefix | Advanced | 0 | +(46–59)% Attack and Spell Block Chance |
Two-Handed | Musket | Prefix | Advanced | 0 | +(81–104)% gear Physical Damage |
Two-Handed | Musket | Prefix | Advanced | 1 | +(127–180) Dexterity |
Two-Handed | Musket | Prefix | Advanced | 1 | +(127–180) Intelligence |
Two-Handed | Musket | Prefix | Advanced | 1 | +(127–180) Strength |
Two-Handed | Musket | Prefix | Advanced | 1 | +(49–80)% gear Physical Damage |
Two-Handed | Musket | Prefix | Basic | 0 | +(197–281)% Projectile Damage |
Two-Handed | Musket | Prefix | Basic | 0 | Adds (198–200) - (256–270) Fire Damage to the gear |
Two-Handed | Musket | Prefix | Basic | 0 | Adds (200–202) - (266–268) Cold Damage to the gear |
Two-Handed | Musket | Prefix | Basic | 0 | Adds (214–216) - (252–254) Erosion Damage to the gear |
Two-Handed | Musket | Prefix | Basic | 0 | Adds (22–24) - (444–446) Lightning Damage to the gear |
Two-Handed | Musket | Prefix | Basic | 0 | Adds (93–95) - (113–115) Physical Damage to the gear |
Two-Handed | Musket | Prefix | Basic | 0 | Reaps (0.37–0.48) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
Two-Handed | Musket | Prefix | Basic | 1 | +(152–216)% Projectile Damage |
Two-Handed | Musket | Prefix | Basic | 1 | Adds (152–154) - (197–208) Fire Damage to the gear |
Two-Handed | Musket | Prefix | Basic | 1 | Adds (154–156) - (204–206) Cold Damage to the gear |
Two-Handed | Musket | Prefix | Basic | 1 | Adds (165–167) - (193–195) Erosion Damage to the gear |
Two-Handed | Musket | Prefix | Basic | 1 | Adds (17–19) - (341–343) Lightning Damage to the gear |
Two-Handed | Musket | Prefix | Basic | 1 | Adds (71–73) - (87–89) Physical Damage to the gear |
Two-Handed | Musket | Prefix | Basic | 1 | Reaps (0.25–0.36) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
Two-Handed | Musket | Suffix | Ultimate | 0 | (61–78)% additional damage applied to Life |
Two-Handed | Musket | Suffix | Ultimate | 0 | +(106–137)% additional damage against Frozen enemies |
Two-Handed | Musket | Suffix | Ultimate | 0 | +(96–120)% Focus Damage Enhancement |
Two-Handed | Musket | Suffix | Ultimate | 0 | Adds 55% of Main-Hand Weapon Damage to Base Ignite Damage |
Two-Handed | Musket | Suffix | Ultimate | 0 | Max Terra Quantity +2 +10% additional damage |
Two-Handed | Musket | Suffix | Ultimate | 1 | (43–60)% additional damage applied to Life |
Two-Handed | Musket | Suffix | Ultimate | 1 | +(70–90)% Focus Damage Enhancement |
Two-Handed | Musket | Suffix | Ultimate | 1 | +(75–105)% additional damage against Frozen enemies |
Two-Handed | Musket | Suffix | Ultimate | 1 | Adds 48% of Main-Hand Weapon Damage to Base Ignite Damage |
Two-Handed | Musket | Suffix | Ultimate | 1 | Max Terra Quantity +2 +1% additional damage |
Two-Handed | Musket | Suffix | Advanced | 0 | +(120–140)% Focus Speed |
Two-Handed | Musket | Suffix | Advanced | 0 | +(151–195)% Affliction Effect |
Two-Handed | Musket | Suffix | Advanced | 0 | +(181–234)% Critical Strike Damage |
Two-Handed | Musket | Suffix | Advanced | 0 | +(328–468)% Critical Strike Rating |
Two-Handed | Musket | Suffix | Advanced | 0 | +(51–65)% Attack Critical Strike Rating for this gear |
Two-Handed | Musket | Suffix | Advanced | 0 | +(66–94)% Attack and Cast Speed +(66–94)% Minion Attack and Cast Speed |
Two-Handed | Musket | Suffix | Advanced | 1 | +(106–150)% Affliction Effect |
Two-Handed | Musket | Suffix | Advanced | 1 | +(127–180)% Critical Strike Damage |
Two-Handed | Musket | Suffix | Advanced | 1 | +(252–360)% Critical Strike Rating |
Two-Handed | Musket | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
Two-Handed | Musket | Suffix | Advanced | 1 | +(51–72)% Attack and Cast Speed +(51–72)% Minion Attack and Cast Speed |
Two-Handed | Musket | Suffix | Advanced | 1 | +(90–110)% Focus Speed |
Two-Handed | Musket | Suffix | Basic | 0 | +(217–281)% Elemental Damage |
Two-Handed | Musket | Suffix | Basic | 0 | +(217–281)% Erosion Damage |
Two-Handed | Musket | Suffix | Basic | 0 | +(217–281)% Physical Damage |
Two-Handed | Musket | Suffix | Basic | 0 | +(31–39)% Energy Shield Regain |
Two-Handed | Musket | Suffix | Basic | 0 | +(31–39)% Life Regain |
Two-Handed | Musket | Suffix | Basic | 0 | +(33–42)% gear Attack Speed |
Two-Handed | Musket | Suffix | Basic | 1 | +(152–216)% Elemental Damage |
Two-Handed | Musket | Suffix | Basic | 1 | +(152–216)% Erosion Damage |
Two-Handed | Musket | Suffix | Basic | 1 | +(152–216)% Physical Damage |
Two-Handed | Musket | Suffix | Basic | 1 | +(22–30)% Energy Shield Regain |
Two-Handed | Musket | Suffix | Basic | 1 | +(22–30)% Life Regain |
Two-Handed | Musket | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
Two-Handed | Musket | Sweet Dream Affix | 0 | Lucky Critical Strike (-50–-80)% Critical Strike Rating | |
Two-Handed | Musket | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
Two-Handed | Musket | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Two-Handed | Musket | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Two-Handed | Musket | Sweet Dream Affix | 1 | +(24–32)% gear Physical Damage | |
Two-Handed | Musket | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
Two-Handed | Musket | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Musket | Sweet Dream Affix | 1 | +1 Horizontal Projectile Penetration(s) | |
Two-Handed | Musket | Sweet Dream Affix | 1 | Adds (32–34) - (40–42) Physical Damage to the gear | |
Two-Handed | Musket | Sweet Dream Affix | 1 | Projectile Quantity +1 | |
Two-Handed | Musket | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Two-Handed | Musket | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Two-Handed | Musket | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Two-Handed | Musket | Sweet Dream Affix | 2 | +(20–24)% Ranged Damage | |
Two-Handed | Musket | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
Two-Handed | Musket | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
Two-Handed | Musket | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
Two-Handed | Musket | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
Two-Handed | Musket | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
Two-Handed | Musket | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
Two-Handed | Musket | Tower Sequence | Advanced | +200% Precise Projectiles Aura effect -30% additional Precise Projectiles Sealed Mana Compensation | |
Two-Handed | Musket | Tower Sequence | Advanced | +30% additional Deterioration Damage 10% chance to inflict 2 additional stack(s) of Deterioration | |
Two-Handed | Musket | Tower Sequence | Advanced | +50% Elemental Damage for the gear -25% gear Physical Damage | |
Two-Handed | Musket | Tower Sequence | Advanced | +80% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
Two-Handed | Musket | Tower Sequence | Advanced | Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity | |
Two-Handed | Musket | Tower Sequence | Advanced | Adds 3 - 5 Fire Damage to Attacks per 10 Strength | |
Two-Handed | Musket | Tower Sequence | Advanced | Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again -30% additional Projectile Damage | |
Two-Handed | Musket | Tower Sequence | Advanced | Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Musket | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Multiple Projectiles +25% additional Projectile Damage | |
Two-Handed | Musket | Tower Sequence | Intermediate | +12% Armor DMG Mitigation Penetration | |
Two-Handed | Musket | Tower Sequence | Intermediate | +16% all stats | |
Two-Handed | Musket | Tower Sequence | Intermediate | +16% additional damage for Weapons | |
Two-Handed | Musket | Tower Sequence | Intermediate | +16% Cold Penetration | |
Two-Handed | Musket | Tower Sequence | Intermediate | +16% Erosion Resistance Penetration | |
Two-Handed | Musket | Tower Sequence | Intermediate | +16% Fire Penetration | |
Two-Handed | Musket | Tower Sequence | Intermediate | +16% Lightning Penetration | |
Two-Handed | Musket | Tower Sequence | Intermediate | +20% additional damage on Critical Strike | |
Two-Handed | Musket | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
Two-Handed | Musket | Tower Sequence | Intermediate | +8% gear Attack Speed | |
Two-Handed | Tin Staff | Base Affix | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Tin Staff | Base Affix | 0 | Max Agility Blessing Stacks +2 | |
Two-Handed | Tin Staff | Base Affix | 0 | Max Focus Blessing Stacks +2 | |
Two-Handed | Tin Staff | Base Affix | 0 | Max Tenacity Blessing Stacks +2 | |
Two-Handed | Tin Staff | Base Affix | 1 | +(10–14)% Armor DMG Mitigation Penetration | |
Two-Handed | Tin Staff | Base Affix | 1 | +(12–16)% additional damage when channeling | |
Two-Handed | Tin Staff | Base Affix | 1 | +(12–16)% additional Spell Damage | |
Two-Handed | Tin Staff | Base Affix | 1 | +(12–16)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Tin Staff | Base Affix | 2 | +(12–16)% Cast Speed | |
Two-Handed | Tin Staff | Base Affix | 2 | +(40–48)% Elemental Damage | |
Two-Handed | Tin Staff | Base Affix | 2 | +(40–48)% Erosion Damage | |
Two-Handed | Tin Staff | Base Affix | 2 | +(40–48)% Physical Damage | |
Two-Handed | Tin Staff | Base Affix | 2 | +(40–48)% Spell Damage | |
Two-Handed | Tin Staff | Base Affix | 2 | Adds (1–3) - (60–65) Lightning Damage to Spells | |
Two-Handed | Tin Staff | Base Affix | 2 | Adds (24–29) - (34–39) Cold Damage to Spells | |
Two-Handed | Tin Staff | Base Affix | 2 | Adds (24–29) - (34–39) Fire Damage to Spells | |
Two-Handed | Tin Staff | Base Affix | 2 | Adds (25–30) - (33–38) Physical Damage to Spells | |
Two-Handed | Tin Staff | Base Affix | 2 | Adds (26–31) - (32–37) Erosion Damage to Spells | |
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Base Stats | 500 Critical Strike Rating 1.2 Attack Speed | ||
Two-Handed | Tin Staff | Corrosion Base | 0 | +(1–2) Support Skill Level | |
Two-Handed | Tin Staff | Corrosion Base | 0 | +(18–24)% Cast Speed | |
Two-Handed | Tin Staff | Corrosion Base | 0 | +(35–45)% Spell Damage | |
Two-Handed | Tin Staff | Corrosion Base | 0 | +(40–48)% Critical Strike Damage | |
Two-Handed | Tin Staff | Corrosion Base | 0 | +(50–60)% Spell Critical Strike Rating | |
Two-Handed | Tin Staff | Corrosion Base | 0 | +(6–12)% chance to gain 1 stack of Focus Blessing on defeat | |
Two-Handed | Tin Staff | Corrosion Base | 0 | +(8–15)% Cooldown Recovery Speed | |
Two-Handed | Tin Staff | Corrosion Base | 0 | Adds (7–12)% of Elemental Damage as Erosion Damage | |
Two-Handed | Tin Staff | Corrosion Base | 0 | Damage Penetrates (8–12)% Elemental Resistance | |
Two-Handed | Tin Staff | Prefix | Ultimate | 0 | +(51–65)% Armor DMG Mitigation Penetration |
Two-Handed | Tin Staff | Prefix | Ultimate | 0 | +(61–78)% Elemental and Erosion Resistance Penetration |
Two-Handed | Tin Staff | Prefix | Ultimate | 0 | +4 Jumps +(25–30)% additional damage |
Two-Handed | Tin Staff | Prefix | Ultimate | 0 | +7 Spell Skill Level |
Two-Handed | Tin Staff | Prefix | Ultimate | 0 | Max Terra Charge Stacks +(5–6) |
Two-Handed | Tin Staff | Prefix | Ultimate | 0 | Max Channeled Stacks +5 |
Two-Handed | Tin Staff | Prefix | Ultimate | 0 | Min Channeled Stacks +5 |
Two-Handed | Tin Staff | Prefix | Ultimate | 1 | +(36–50)% Armor DMG Mitigation Penetration |
Two-Handed | Tin Staff | Prefix | Ultimate | 1 | +(44–60)% Elemental and Erosion Resistance Penetration |
Two-Handed | Tin Staff | Prefix | Ultimate | 1 | +4 Jumps +(18–20)% additional damage |
Two-Handed | Tin Staff | Prefix | Ultimate | 1 | +6 Spell Skill Level |
Two-Handed | Tin Staff | Prefix | Ultimate | 1 | Max Terra Charge Stacks +(3–4) |
Two-Handed | Tin Staff | Prefix | Ultimate | 1 | Max Channeled Stacks +4 |
Two-Handed | Tin Staff | Prefix | Ultimate | 1 | Min Channeled Stacks +4 |
Two-Handed | Tin Staff | Prefix | Advanced | 0 | +(181–234) Dexterity |
Two-Handed | Tin Staff | Prefix | Advanced | 0 | +(181–234) Intelligence |
Two-Handed | Tin Staff | Prefix | Advanced | 0 | +(181–234) Strength |
Two-Handed | Tin Staff | Prefix | Advanced | 0 | +(4–5) Main Skill Level |
Two-Handed | Tin Staff | Prefix | Advanced | 1 | +(127–180) Dexterity |
Two-Handed | Tin Staff | Prefix | Advanced | 1 | +(127–180) Intelligence |
Two-Handed | Tin Staff | Prefix | Advanced | 1 | +(127–180) Strength |
Two-Handed | Tin Staff | Prefix | Advanced | 1 | +4 Main Skill Level |
Two-Handed | Tin Staff | Prefix | Basic | 0 | +(217–281)% Spell Damage |
Two-Handed | Tin Staff | Prefix | Basic | 0 | +(361–468) Max Mana |
Two-Handed | Tin Staff | Prefix | Basic | 0 | Adds (166–168) - (215–226) Fire Damage to Spells |
Two-Handed | Tin Staff | Prefix | Basic | 0 | Adds (168–170) - (222–224) Cold Damage to Spells |
Two-Handed | Tin Staff | Prefix | Basic | 0 | Adds (179–181) - (211–213) Erosion Damage to Spells |
Two-Handed | Tin Staff | Prefix | Basic | 0 | Adds (179–181) - (211–213) Physical Damage to Spells |
Two-Handed | Tin Staff | Prefix | Basic | 0 | Adds (19–21) - (371–373) Lightning Damage to Spells |
Two-Handed | Tin Staff | Prefix | Basic | 1 | +(152–216)% Spell Damage |
Two-Handed | Tin Staff | Prefix | Basic | 1 | +(253–360) Max Mana |
Two-Handed | Tin Staff | Prefix | Basic | 1 | Adds (127–129) - (164–174) Fire Damage to Spells |
Two-Handed | Tin Staff | Prefix | Basic | 1 | Adds (128–130) - (170–172) Cold Damage to Spells |
Two-Handed | Tin Staff | Prefix | Basic | 1 | Adds (137–139) - (161–163) Erosion Damage to Spells |
Two-Handed | Tin Staff | Prefix | Basic | 1 | Adds (137–139) - (161–163) Physical Damage to Spells |
Two-Handed | Tin Staff | Prefix | Basic | 1 | Adds (14–16) - (284–286) Lightning Damage to Spells |
Two-Handed | Tin Staff | Suffix | Ultimate | 0 | (61–78)% additional damage applied to Life |
Two-Handed | Tin Staff | Suffix | Ultimate | 0 | +(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Two-Handed | Tin Staff | Suffix | Ultimate | 0 | +(61–78)% additional damage when channeling |
Two-Handed | Tin Staff | Suffix | Ultimate | 0 | +(96–120)% Focus Damage Enhancement |
Two-Handed | Tin Staff | Suffix | Ultimate | 0 | +4 Beams +(20–30)% additional damage |
Two-Handed | Tin Staff | Suffix | Ultimate | 0 | Max Terra Quantity +2 +10% additional damage |
Two-Handed | Tin Staff | Suffix | Ultimate | 1 | (43–60)% additional damage applied to Life |
Two-Handed | Tin Staff | Suffix | Ultimate | 1 | +(44–60)% additional damage when channeling |
Two-Handed | Tin Staff | Suffix | Ultimate | 1 | +(70–90)% Focus Damage Enhancement |
Two-Handed | Tin Staff | Suffix | Ultimate | 1 | +(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Two-Handed | Tin Staff | Suffix | Ultimate | 1 | +4 Beams +(5–10)% additional damage |
Two-Handed | Tin Staff | Suffix | Ultimate | 1 | Max Terra Quantity +2 +1% additional damage |
Two-Handed | Tin Staff | Suffix | Advanced | 0 | +(120–140)% Focus Speed |
Two-Handed | Tin Staff | Suffix | Advanced | 0 | +(181–234)% Mana Regeneration Speed |
Two-Handed | Tin Staff | Suffix | Advanced | 0 | +(181–234)% Spell Critical Strike Damage |
Two-Handed | Tin Staff | Suffix | Advanced | 0 | +(251–325) Spell Critical Strike Rating |
Two-Handed | Tin Staff | Suffix | Advanced | 0 | +(361–468)% Critical Strike Rating |
Two-Handed | Tin Staff | Suffix | Advanced | 0 | +(88–125)% Max Mana |
Two-Handed | Tin Staff | Suffix | Advanced | 1 | +(127–180)% Mana Regeneration Speed |
Two-Handed | Tin Staff | Suffix | Advanced | 1 | +(127–180)% Spell Critical Strike Damage |
Two-Handed | Tin Staff | Suffix | Advanced | 1 | +(176–250) Spell Critical Strike Rating |
Two-Handed | Tin Staff | Suffix | Advanced | 1 | +(253–360)% Critical Strike Rating |
Two-Handed | Tin Staff | Suffix | Advanced | 1 | +(68–96)% Max Mana |
Two-Handed | Tin Staff | Suffix | Advanced | 1 | +(90–110)% Focus Speed |
Two-Handed | Tin Staff | Suffix | Basic | 0 | +(100–130)% Spell Burst Charge Speed |
Two-Handed | Tin Staff | Suffix | Basic | 0 | +(197–281)% Elemental Damage |
Two-Handed | Tin Staff | Suffix | Basic | 0 | +(197–281)% Physical Damage |
Two-Handed | Tin Staff | Suffix | Basic | 0 | +(217–281)% Erosion Damage |
Two-Handed | Tin Staff | Suffix | Basic | 0 | +(31–39)% Energy Shield Regain |
Two-Handed | Tin Staff | Suffix | Basic | 0 | +(31–39)% Life Regain |
Two-Handed | Tin Staff | Suffix | Basic | 0 | +(73–94)% Cast Speed +(73–94)% Minion Cast Speed |
Two-Handed | Tin Staff | Suffix | Basic | 1 | +(152–216)% Elemental Damage |
Two-Handed | Tin Staff | Suffix | Basic | 1 | +(152–216)% Erosion Damage |
Two-Handed | Tin Staff | Suffix | Basic | 1 | +(152–216)% Physical Damage |
Two-Handed | Tin Staff | Suffix | Basic | 1 | +(22–30)% Energy Shield Regain |
Two-Handed | Tin Staff | Suffix | Basic | 1 | +(22–30)% Life Regain |
Two-Handed | Tin Staff | Suffix | Basic | 1 | +(51–72)% Cast Speed +(51–72)% Minion Cast Speed |
Two-Handed | Tin Staff | Suffix | Basic | 1 | +(76–95)% Spell Burst Charge Speed |
Two-Handed | Tin Staff | Sweet Dream Affix | 0 | Lucky Critical Strike (-50–-80)% Critical Strike Rating | |
Two-Handed | Tin Staff | Sweet Dream Affix | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Tin Staff | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
Two-Handed | Tin Staff | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Two-Handed | Tin Staff | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Two-Handed | Tin Staff | Sweet Dream Affix | 1 | +(24–32)% gear Physical Damage | |
Two-Handed | Tin Staff | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
Two-Handed | Tin Staff | Sweet Dream Affix | 1 | +(6–8)% additional damage when channeling | |
Two-Handed | Tin Staff | Sweet Dream Affix | 1 | +(6–8)% additional Spell Damage | |
Two-Handed | Tin Staff | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Tin Staff | Sweet Dream Affix | 1 | Adds (32–34) - (40–42) Physical Damage to the gear | |
Two-Handed | Tin Staff | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Two-Handed | Tin Staff | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Two-Handed | Tin Staff | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Two-Handed | Tin Staff | Sweet Dream Affix | 2 | +(20–24)% Spell Damage | |
Two-Handed | Tin Staff | Sweet Dream Affix | 2 | +(6–8)% Cast Speed | |
Two-Handed | Tin Staff | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Spells | |
Two-Handed | Tin Staff | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Spells | |
Two-Handed | Tin Staff | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Spells | |
Two-Handed | Tin Staff | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Spells | |
Two-Handed | Tin Staff | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Spells | |
Two-Handed | Tin Staff | Tower Sequence | Advanced | +200% Spell Amplification Aura -30% additional Spell Amplification Sealed Mana Compensation | |
Two-Handed | Tin Staff | Tower Sequence | Advanced | +30% additional Deterioration Damage 10% chance to inflict 2 additional stack(s) of Deterioration | |
Two-Handed | Tin Staff | Tower Sequence | Advanced | +50% additional Hit Damage for skills cast by Spell Burst | |
Two-Handed | Tin Staff | Tower Sequence | Advanced | +70% additional damage -10% additional Cast Speed | |
Two-Handed | Tin Staff | Tower Sequence | Advanced | Adds 420 - 440 Cold Damage to Spells when having at least 800 Intelligence | |
Two-Handed | Tin Staff | Tower Sequence | Advanced | Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Tin Staff | Tower Sequence | Advanced | Max Tenacity Blessing Stacks -2 Max Focus Blessing Stacks +2 Max Agility Blessing Stacks +2 | |
Two-Handed | Tin Staff | Tower Sequence | Advanced | The Main Skill is supported by Lv. 25 Control Spell +25% additional Spell Damage | |
Two-Handed | Tin Staff | Tower Sequence | Intermediate | +110 Spell Critical Strike Rating | |
Two-Handed | Tin Staff | Tower Sequence | Intermediate | +12% Armor DMG Mitigation Penetration | |
Two-Handed | Tin Staff | Tower Sequence | Intermediate | +16% all stats | |
Two-Handed | Tin Staff | Tower Sequence | Intermediate | +16% additional Spell Damage | |
Two-Handed | Tin Staff | Tower Sequence | Intermediate | +16% Cold Penetration | |
Two-Handed | Tin Staff | Tower Sequence | Intermediate | +16% Erosion Resistance Penetration | |
Two-Handed | Tin Staff | Tower Sequence | Intermediate | +16% Fire Penetration | |
Two-Handed | Tin Staff | Tower Sequence | Intermediate | +16% Lightning Penetration | |
Two-Handed | Tin Staff | Tower Sequence | Intermediate | +20% additional damage on Critical Strike | |
Two-Handed | Tin Staff | Tower Sequence | Intermediate | +32% Cast Speed | |
Two-Handed | Two-Handed Sword | Base Affix | 0 | Lucky Critical Strike (-40–-50)% Critical Strike Rating | |
Two-Handed | Two-Handed Sword | Base Affix | 0 | Max Agility Blessing Stacks +2 | |
Two-Handed | Two-Handed Sword | Base Affix | 0 | Max Focus Blessing Stacks +2 | |
Two-Handed | Two-Handed Sword | Base Affix | 0 | Max Tenacity Blessing Stacks +2 | |
Two-Handed | Two-Handed Sword | Base Affix | 1 | Multistrikes deal (28–32)% increasing damage | |
Two-Handed | Two-Handed Sword | Base Affix | 1 | +(10–14)% Armor DMG Mitigation Penetration | |
Two-Handed | Two-Handed Sword | Base Affix | 1 | +(12–16)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Two-Handed Sword | Base Affix | 1 | +(48–64)% gear Physical Damage | |
Two-Handed | Two-Handed Sword | Base Affix | 1 | +(60–64)% chance to Multistrike | |
Two-Handed | Two-Handed Sword | Base Affix | 1 | Adds (64–68) - (80–84) Physical Damage to the gear | |
Two-Handed | Two-Handed Sword | Base Affix | 2 | +(12–16)% Attack Speed | |
Two-Handed | Two-Handed Sword | Base Affix | 2 | +(40–48)% Elemental Damage | |
Two-Handed | Two-Handed Sword | Base Affix | 2 | +(40–48)% Erosion Damage | |
Two-Handed | Two-Handed Sword | Base Affix | 2 | +(40–48)% Melee Damage | |
Two-Handed | Two-Handed Sword | Base Affix | 2 | +(40–48)% Physical Damage | |
Two-Handed | Two-Handed Sword | Base Affix | 2 | Adds (1–3) - (60–65) Lightning Damage to Attacks | |
Two-Handed | Two-Handed Sword | Base Affix | 2 | Adds (24–29) - (34–39) Cold Damage to Attacks | |
Two-Handed | Two-Handed Sword | Base Affix | 2 | Adds (24–29) - (34–39) Fire Damage to Attacks | |
Two-Handed | Two-Handed Sword | Base Affix | 2 | Adds (25–30) - (33–38) Physical Damage to Attacks | |
Two-Handed | Two-Handed Sword | Base Affix | 2 | Adds (26–31) - (32–37) Erosion Damage to Attacks | |
Two-Handed | Two-Handed Sword | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Base Stats | 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Sword | Corrosion Base | 0 | +(10–15)% Skill Area | |
Two-Handed | Two-Handed Sword | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
Two-Handed | Two-Handed Sword | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
Two-Handed | Two-Handed Sword | Corrosion Base | 0 | +(40–45)% Elemental Damage | |
Two-Handed | Two-Handed Sword | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
Two-Handed | Two-Handed Sword | Corrosion Base | 0 | +(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat | |
Two-Handed | Two-Handed Sword | Corrosion Base | 0 | +1 Melee Skill Level | |
Two-Handed | Two-Handed Sword | Corrosion Base | 0 | Adds (7–10) - (14–17) Physical Damage to the gear | |
Two-Handed | Two-Handed Sword | Corrosion Base | 0 | Damage Penetrates (8–12)% Elemental Resistance | |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 0 | Multistrikes deal (121–156)% increasing damage |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 0 | +(111–145)% gear Physical Damage Adds (69–71) - (85–87) Physical Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 0 | +(51–64)% Armor DMG Mitigation Penetration |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 0 | +(61–78)% additional Ignite Damage |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 0 | +(61–78)% Elemental and Erosion Resistance Penetration |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 0 | +7 to Attack Skill Level |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 0 | Adds (77–79) - (438–440) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 1 | Multistrikes deal (85–120)% increasing damage |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 1 | +(36–50)% Armor DMG Mitigation Penetration |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 1 | +(43–60)% additional Ignite Damage |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 1 | +(43–60)% Elemental and Erosion Resistance Penetration |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 1 | +(77–110)% gear Physical Damage Adds (53–55) - (65–67) Physical Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 1 | +6 to Attack Skill Level |
Two-Handed | Two-Handed Sword | Prefix | Ultimate | 1 | Adds (59–61) - (337–339) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Two-Handed Sword | Prefix | Advanced | 0 | +(181–234) Dexterity |
Two-Handed | Two-Handed Sword | Prefix | Advanced | 0 | +(181–234) Intelligence |
Two-Handed | Two-Handed Sword | Prefix | Advanced | 0 | +(181–234) Strength |
Two-Handed | Two-Handed Sword | Prefix | Advanced | 0 | +(46–59)% Attack and Spell Block Chance |
Two-Handed | Two-Handed Sword | Prefix | Advanced | 0 | +(81–104)% gear Physical Damage |
Two-Handed | Two-Handed Sword | Prefix | Advanced | 1 | +(127–180) Dexterity |
Two-Handed | Two-Handed Sword | Prefix | Advanced | 1 | +(127–180) Intelligence |
Two-Handed | Two-Handed Sword | Prefix | Advanced | 1 | +(127–180) Strength |
Two-Handed | Two-Handed Sword | Prefix | Advanced | 1 | +(49–80)% gear Physical Damage |
Two-Handed | Two-Handed Sword | Prefix | Basic | 0 | +(217–281)% Melee Damage |
Two-Handed | Two-Handed Sword | Prefix | Basic | 0 | Adds (198–200) - (256–270) Fire Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Basic | 0 | Adds (200–202) - (266–268) Cold Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Basic | 0 | Adds (214–216) - (252–254) Erosion Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Basic | 0 | Adds (22–24) - (444–446) Lightning Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Basic | 0 | Adds (93–95) - (113–115) Physical Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Basic | 0 | Reaps (0.37–0.48) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
Two-Handed | Two-Handed Sword | Prefix | Basic | 1 | +(152–216)% Melee Damage |
Two-Handed | Two-Handed Sword | Prefix | Basic | 1 | Adds (152–154) - (197–208) Fire Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Basic | 1 | Adds (154–156) - (204–206) Cold Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Basic | 1 | Adds (165–167) - (193–195) Erosion Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Basic | 1 | Adds (17–19) - (341–343) Lightning Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Basic | 1 | Adds (71–73) - (87–89) Physical Damage to the gear |
Two-Handed | Two-Handed Sword | Prefix | Basic | 1 | Reaps (0.25–0.36) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 0 | (61–78)% additional damage applied to Life |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 0 | +(106–137)% additional damage against Frozen enemies |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 0 | +(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 0 | +(251–325)% Demolisher Charge Restoration Speed |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 0 | +(96–120)% Focus Damage Enhancement |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 0 | +60% Steep Strike chance. +(49–62)% additional Steep Strike Damage |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 0 | Adds 55% of Main-Hand Weapon Damage to Base Ignite Damage |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 1 | (43–60)% additional damage applied to Life |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 1 | +(176–250)% Demolisher Charge Restoration Speed |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 1 | +(70–90)% Focus Damage Enhancement |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 1 | +(75–105)% additional damage against Frozen enemies |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 1 | +(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 1 | +46% Steep Strike chance. +(35–48)% additional Steep Strike Damage |
Two-Handed | Two-Handed Sword | Suffix | Ultimate | 1 | Adds 48% of Main-Hand Weapon Damage to Base Ignite Damage |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 0 | +(120–140)% Focus Speed |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 0 | +(145–187)% chance to Multistrike |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 0 | +(151–195)% Affliction Effect |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 0 | +(181–234)% Critical Strike Damage |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 0 | +(328–468)% Critical Strike Rating |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 0 | +(51–65)% Attack Critical Strike Rating for this gear |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 0 | +(66–94)% Attack and Cast Speed +(66–94)% Minion Attack and Cast Speed |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 1 | +(102–144)% chance to Multistrike |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 1 | +(106–150)% Affliction Effect |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 1 | +(127–180)% Critical Strike Damage |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 1 | +(252–360)% Critical Strike Rating |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 1 | +(51–72)% Attack and Cast Speed +(51–72)% Minion Attack and Cast Speed |
Two-Handed | Two-Handed Sword | Suffix | Advanced | 1 | +(90–110)% Focus Speed |
Two-Handed | Two-Handed Sword | Suffix | Basic | 0 | +(217–281)% Elemental Damage |
Two-Handed | Two-Handed Sword | Suffix | Basic | 0 | +(217–281)% Erosion Damage |
Two-Handed | Two-Handed Sword | Suffix | Basic | 0 | +(217–281)% Physical Damage |
Two-Handed | Two-Handed Sword | Suffix | Basic | 0 | +(31–39)% Energy Shield Regain |
Two-Handed | Two-Handed Sword | Suffix | Basic | 0 | +(31–39)% Life Regain |
Two-Handed | Two-Handed Sword | Suffix | Basic | 0 | +(33–42)% gear Attack Speed |
Two-Handed | Two-Handed Sword | Suffix | Basic | 1 | +(152–216)% Elemental Damage |
Two-Handed | Two-Handed Sword | Suffix | Basic | 1 | +(152–216)% Erosion Damage |
Two-Handed | Two-Handed Sword | Suffix | Basic | 1 | +(152–216)% Physical Damage |
Two-Handed | Two-Handed Sword | Suffix | Basic | 1 | +(22–30)% Energy Shield Regain |
Two-Handed | Two-Handed Sword | Suffix | Basic | 1 | +(22–30)% Life Regain |
Two-Handed | Two-Handed Sword | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 0 | Lucky Critical Strike (-50–-80)% Critical Strike Rating | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 1 | Multistrikes deal (14–16)% increasing damage | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 1 | +(24–32)% gear Physical Damage | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 1 | +(30–32)% chance to Multistrike | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 1 | Adds (32–34) - (40–42) Physical Damage to the gear | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 2 | +(20–24)% Melee Damage | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
Two-Handed | Two-Handed Sword | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
Two-Handed | Two-Handed Sword | Tower Sequence | Advanced | +120% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
Two-Handed | Two-Handed Sword | Tower Sequence | Advanced | +200% Fearless Aura -30% additional Fearless Sealed Mana Compensation | |
Two-Handed | Two-Handed Sword | Tower Sequence | Advanced | +30% additional Deterioration Damage 10% chance to inflict 2 additional stack(s) of Deterioration | |
Two-Handed | Two-Handed Sword | Tower Sequence | Advanced | +50% Elemental Damage for the gear -25% gear Physical Damage | |
Two-Handed | Two-Handed Sword | Tower Sequence | Advanced | Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity | |
Two-Handed | Two-Handed Sword | Tower Sequence | Advanced | Adds 2 - 2 Physical Damage to Attacks per 2260 Armor | |
Two-Handed | Two-Handed Sword | Tower Sequence | Advanced | Adds 3 - 5 Fire Damage to Attacks per 10 Strength | |
Two-Handed | Two-Handed Sword | Tower Sequence | Advanced | Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Two-Handed Sword | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Steamroll +25% additional Melee Damage | |
Two-Handed | Two-Handed Sword | Tower Sequence | Intermediate | +12% Armor DMG Mitigation Penetration | |
Two-Handed | Two-Handed Sword | Tower Sequence | Intermediate | +16% all stats | |
Two-Handed | Two-Handed Sword | Tower Sequence | Intermediate | +16% additional damage for Weapons | |
Two-Handed | Two-Handed Sword | Tower Sequence | Intermediate | +16% Cold Penetration | |
Two-Handed | Two-Handed Sword | Tower Sequence | Intermediate | +16% Erosion Resistance Penetration | |
Two-Handed | Two-Handed Sword | Tower Sequence | Intermediate | +16% Fire Penetration | |
Two-Handed | Two-Handed Sword | Tower Sequence | Intermediate | +16% Lightning Penetration | |
Two-Handed | Two-Handed Sword | Tower Sequence | Intermediate | +20% additional damage on Critical Strike | |
Two-Handed | Two-Handed Sword | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
Two-Handed | Two-Handed Sword | Tower Sequence | Intermediate | +8% gear Attack Speed | |
Two-Handed | Two-Handed Hammer | Base Affix | 0 | Lucky Critical Strike (-40–-50)% Critical Strike Rating | |
Two-Handed | Two-Handed Hammer | Base Affix | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Two-Handed Hammer | Base Affix | 0 | Max Agility Blessing Stacks +2 | |
Two-Handed | Two-Handed Hammer | Base Affix | 0 | Max Focus Blessing Stacks +2 | |
Two-Handed | Two-Handed Hammer | Base Affix | 0 | Max Tenacity Blessing Stacks +2 | |
Two-Handed | Two-Handed Hammer | Base Affix | 1 | +(10–14)% Armor DMG Mitigation Penetration | |
Two-Handed | Two-Handed Hammer | Base Affix | 1 | +(12–16)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Two-Handed Hammer | Base Affix | 1 | +(28–32)% additional damage when a Skill consumes Demolisher Charge | |
Two-Handed | Two-Handed Hammer | Base Affix | 1 | +(48–64)% gear Physical Damage | |
Two-Handed | Two-Handed Hammer | Base Affix | 1 | Adds (64–68) - (80–84) Physical Damage to the gear | |
Two-Handed | Two-Handed Hammer | Base Affix | 1 | Eliminates enemies under (10–14)% Life upon inflicting damage | |
Two-Handed | Two-Handed Hammer | Base Affix | 2 | +(12–16)% Attack Speed | |
Two-Handed | Two-Handed Hammer | Base Affix | 2 | +(40–48)% Elemental Damage | |
Two-Handed | Two-Handed Hammer | Base Affix | 2 | +(40–48)% Erosion Damage | |
Two-Handed | Two-Handed Hammer | Base Affix | 2 | +(40–48)% Melee Damage | |
Two-Handed | Two-Handed Hammer | Base Affix | 2 | +(40–48)% Physical Damage | |
Two-Handed | Two-Handed Hammer | Base Affix | 2 | Adds (1–3) - (60–65) Lightning Damage to Attacks | |
Two-Handed | Two-Handed Hammer | Base Affix | 2 | Adds (24–29) - (34–39) Cold Damage to Attacks | |
Two-Handed | Two-Handed Hammer | Base Affix | 2 | Adds (24–29) - (34–39) Fire Damage to Attacks | |
Two-Handed | Two-Handed Hammer | Base Affix | 2 | Adds (25–30) - (33–38) Physical Damage to Attacks | |
Two-Handed | Two-Handed Hammer | Base Affix | 2 | Adds (26–31) - (32–37) Erosion Damage to Attacks | |
Two-Handed | Two-Handed Hammer | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Base Stats | 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Hammer | Corrosion Base | 0 | +(1–2) Main Skill Level | |
Two-Handed | Two-Handed Hammer | Corrosion Base | 0 | +(10–15)% Skill Area | |
Two-Handed | Two-Handed Hammer | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
Two-Handed | Two-Handed Hammer | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
Two-Handed | Two-Handed Hammer | Corrosion Base | 0 | +(40–45)% Elemental Damage | |
Two-Handed | Two-Handed Hammer | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
Two-Handed | Two-Handed Hammer | Corrosion Base | 0 | +(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat | |
Two-Handed | Two-Handed Hammer | Corrosion Base | 0 | Adds (7–10) - (14–17) Physical Damage to the gear | |
Two-Handed | Two-Handed Hammer | Corrosion Base | 0 | Damage Penetrates (8–12)% Elemental Resistance | |
Two-Handed | Two-Handed Hammer | Prefix | Ultimate | 0 | +(111–145)% gear Physical Damage Adds (69–71) - (85–87) Physical Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Ultimate | 0 | +(51–64)% Armor DMG Mitigation Penetration |
Two-Handed | Two-Handed Hammer | Prefix | Ultimate | 0 | +(61–78)% Elemental and Erosion Resistance Penetration |
Two-Handed | Two-Handed Hammer | Prefix | Ultimate | 0 | +7 to Attack Skill Level |
Two-Handed | Two-Handed Hammer | Prefix | Ultimate | 0 | Adds (77–79) - (438–440) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Two-Handed Hammer | Prefix | Ultimate | 1 | +(36–50)% Armor DMG Mitigation Penetration |
Two-Handed | Two-Handed Hammer | Prefix | Ultimate | 1 | +(43–60)% Elemental and Erosion Resistance Penetration |
Two-Handed | Two-Handed Hammer | Prefix | Ultimate | 1 | +(77–110)% gear Physical Damage Adds (53–55) - (65–67) Physical Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Ultimate | 1 | +6 to Attack Skill Level |
Two-Handed | Two-Handed Hammer | Prefix | Ultimate | 1 | Adds (59–61) - (337–339) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Two-Handed Hammer | Prefix | Advanced | 0 | +(181–234) Dexterity |
Two-Handed | Two-Handed Hammer | Prefix | Advanced | 0 | +(181–234) Intelligence |
Two-Handed | Two-Handed Hammer | Prefix | Advanced | 0 | +(181–234) Strength |
Two-Handed | Two-Handed Hammer | Prefix | Advanced | 0 | +(46–59)% Attack and Spell Block Chance |
Two-Handed | Two-Handed Hammer | Prefix | Advanced | 0 | +(81–104)% gear Physical Damage |
Two-Handed | Two-Handed Hammer | Prefix | Advanced | 1 | +(127–180) Dexterity |
Two-Handed | Two-Handed Hammer | Prefix | Advanced | 1 | +(127–180) Intelligence |
Two-Handed | Two-Handed Hammer | Prefix | Advanced | 1 | +(127–180) Strength |
Two-Handed | Two-Handed Hammer | Prefix | Advanced | 1 | +(49–80)% gear Physical Damage |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 0 | +(217–281)% Melee Damage |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 0 | Adds (198–200) - (256–270) Fire Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 0 | Adds (200–202) - (266–268) Cold Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 0 | Adds (214–216) - (252–254) Erosion Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 0 | Adds (22–24) - (444–446) Lightning Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 0 | Adds (93–95) - (113–115) Physical Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 1 | +(152–216)% Melee Damage |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 1 | Adds (152–154) - (197–208) Fire Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 1 | Adds (154–156) - (204–206) Cold Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 1 | Adds (165–167) - (193–195) Erosion Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 1 | Adds (17–19) - (341–343) Lightning Damage to the gear |
Two-Handed | Two-Handed Hammer | Prefix | Basic | 1 | Adds (71–73) - (87–89) Physical Damage to the gear |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 0 | (61–78)% additional damage applied to Life |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 0 | +(106–137)% additional damage against Frozen enemies |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 0 | +(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 0 | +(251–325)% Demolisher Charge Restoration Speed |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 0 | +(61–78)% additional Melee Damage |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 0 | +(96–120)% Focus Damage Enhancement |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 0 | +60% Steep Strike chance. +(49–62)% additional Steep Strike Damage |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 1 | (43–60)% additional damage applied to Life |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 1 | +(176–250)% Demolisher Charge Restoration Speed |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 1 | +(43–60)% additional Melee Damage |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 1 | +(70–90)% Focus Damage Enhancement |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 1 | +(75–105)% additional damage against Frozen enemies |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 1 | +(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Two-Handed | Two-Handed Hammer | Suffix | Ultimate | 1 | +46% Steep Strike chance. +(35–48)% additional Steep Strike Damage |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 0 | +(120–140)% Focus Speed |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 0 | +(151–195)% Affliction Effect |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 0 | +(181–234)% Critical Strike Damage |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 0 | +(328–468)% Critical Strike Rating |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 0 | +(51–65)% Attack Critical Strike Rating for this gear |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 0 | +(66–94)% Attack and Cast Speed +(66–94)% Minion Attack and Cast Speed |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 1 | +(106–150)% Affliction Effect |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 1 | +(127–180)% Critical Strike Damage |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 1 | +(252–360)% Critical Strike Rating |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 1 | +(51–72)% Attack and Cast Speed +(51–72)% Minion Attack and Cast Speed |
Two-Handed | Two-Handed Hammer | Suffix | Advanced | 1 | +(90–110)% Focus Speed |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 0 | +(101–124)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 0 | +(217–281)% Elemental Damage |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 0 | +(217–281)% Erosion Damage |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 0 | +(217–281)% Physical Damage |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 0 | +(31–39)% Energy Shield Regain |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 0 | +(31–39)% Life Regain |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 1 | +(152–216)% Elemental Damage |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 1 | +(152–216)% Erosion Damage |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 1 | +(152–216)% Physical Damage |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 1 | +(22–30)% Energy Shield Regain |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 1 | +(22–30)% Life Regain |
Two-Handed | Two-Handed Hammer | Suffix | Basic | 1 | +(80–100)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 0 | Lucky Critical Strike (-50–-80)% Critical Strike Rating | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 1 | +(14–16)% additional damage when a Skill consumes Demolisher Charge | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 1 | +(24–32)% gear Physical Damage | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 1 | Adds (32–34) - (40–42) Physical Damage to the gear | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 1 | Eliminates enemies under (5–7)% Life upon inflicting damage | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 2 | +(20–24)% Melee Damage | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
Two-Handed | Two-Handed Hammer | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Advanced | +120% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Advanced | +200% Fearless Aura -30% additional Fearless Sealed Mana Compensation | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Advanced | +30% additional Deterioration Damage 10% chance to inflict 2 additional stack(s) of Deterioration | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Advanced | +50% Elemental Damage for the gear -25% gear Physical Damage | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Advanced | Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Advanced | Adds 2 - 2 Physical Damage to Attacks per 2260 Armor | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Advanced | Adds 3 - 5 Fire Damage to Attacks per 10 Strength | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Advanced | Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Steamroll +25% additional Melee Damage | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Intermediate | +12% Armor DMG Mitigation Penetration | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Intermediate | +16% all stats | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Intermediate | +16% additional damage for Weapons | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Intermediate | +16% Cold Penetration | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Intermediate | +16% Erosion Resistance Penetration | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Intermediate | +16% Fire Penetration | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Intermediate | +16% Lightning Penetration | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Intermediate | +20% additional damage on Critical Strike | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
Two-Handed | Two-Handed Hammer | Tower Sequence | Intermediate | +8% gear Attack Speed | |
Two-Handed | Two-Handed Axe | Base Affix | 0 | Lucky Critical Strike (-40–-50)% Critical Strike Rating | |
Two-Handed | Two-Handed Axe | Base Affix | 0 | Max Agility Blessing Stacks +2 | |
Two-Handed | Two-Handed Axe | Base Affix | 0 | Max Focus Blessing Stacks +2 | |
Two-Handed | Two-Handed Axe | Base Affix | 0 | Max Tenacity Blessing Stacks +2 | |
Two-Handed | Two-Handed Axe | Base Affix | 1 | +(10–14)% Armor DMG Mitigation Penetration | |
Two-Handed | Two-Handed Axe | Base Affix | 1 | +(12–16)% additional damage against Traumatized enemies | |
Two-Handed | Two-Handed Axe | Base Affix | 1 | +(12–16)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Two-Handed Axe | Base Affix | 1 | +(12–18)% additional Steep Strike Damage | |
Two-Handed | Two-Handed Axe | Base Affix | 1 | +(48–64)% gear Physical Damage | |
Two-Handed | Two-Handed Axe | Base Affix | 1 | Adds (64–68) - (80–84) Physical Damage to the gear | |
Two-Handed | Two-Handed Axe | Base Affix | 2 | +(12–16)% Attack Speed | |
Two-Handed | Two-Handed Axe | Base Affix | 2 | +(40–48)% Elemental Damage | |
Two-Handed | Two-Handed Axe | Base Affix | 2 | +(40–48)% Erosion Damage | |
Two-Handed | Two-Handed Axe | Base Affix | 2 | +(40–48)% Melee Damage | |
Two-Handed | Two-Handed Axe | Base Affix | 2 | +(40–48)% Physical Damage | |
Two-Handed | Two-Handed Axe | Base Affix | 2 | Adds (1–3) - (60–65) Lightning Damage to Attacks | |
Two-Handed | Two-Handed Axe | Base Affix | 2 | Adds (24–29) - (34–39) Cold Damage to Attacks | |
Two-Handed | Two-Handed Axe | Base Affix | 2 | Adds (24–29) - (34–39) Fire Damage to Attacks | |
Two-Handed | Two-Handed Axe | Base Affix | 2 | Adds (25–30) - (33–38) Physical Damage to Attacks | |
Two-Handed | Two-Handed Axe | Base Affix | 2 | Adds (26–31) - (32–37) Erosion Damage to Attacks | |
Two-Handed | Two-Handed Axe | Base Stats | 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Base Stats | 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed | ||
Two-Handed | Two-Handed Axe | Corrosion Base | 0 | +(10–15)% Skill Area | |
Two-Handed | Two-Handed Axe | Corrosion Base | 0 | +(15–25)% gear Physical Damage | |
Two-Handed | Two-Handed Axe | Corrosion Base | 0 | +(3–6)% Attack Critical Strike Rating for this gear | |
Two-Handed | Two-Handed Axe | Corrosion Base | 0 | +(40–45)% Elemental Damage | |
Two-Handed | Two-Handed Axe | Corrosion Base | 0 | +(5–8)% gear Attack Speed | |
Two-Handed | Two-Handed Axe | Corrosion Base | 0 | +(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat | |
Two-Handed | Two-Handed Axe | Corrosion Base | 0 | Adds (7–10) - (14–17) Physical Damage to the gear | |
Two-Handed | Two-Handed Axe | Corrosion Base | 0 | Eliminates enemies under (5–8)% Life upon inflicting damage | |
Two-Handed | Two-Handed Axe | Corrosion Base | 0 | Enemies have a 30% chance to explode when defeated, dealing Secondary Physical Damage equal to (5–10)% of their Max Life to enemies within a 5m radius | |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 0 | +(111–145)% gear Physical Damage Adds (69–71) - (85–87) Physical Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 0 | +(51–64)% Armor DMG Mitigation Penetration |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 0 | +(61–78)% additional Trauma Damage |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 0 | +(61–78)% Elemental and Erosion Resistance Penetration |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 0 | +7 to Attack Skill Level |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 0 | Adds (77–79) - (438–440) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 1 | +(36–50)% Armor DMG Mitigation Penetration |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 1 | +(43–60)% additional Trauma Damage |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 1 | +(43–60)% Elemental and Erosion Resistance Penetration |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 1 | +(77–110)% gear Physical Damage Adds (53–55) - (65–67) Physical Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 1 | +6 to Attack Skill Level |
Two-Handed | Two-Handed Axe | Prefix | Ultimate | 1 | Adds (59–61) - (337–339) Elemental Damage to the gear -100% gear Physical Damage |
Two-Handed | Two-Handed Axe | Prefix | Advanced | 0 | +(181–234) Dexterity |
Two-Handed | Two-Handed Axe | Prefix | Advanced | 0 | +(181–234) Intelligence |
Two-Handed | Two-Handed Axe | Prefix | Advanced | 0 | +(181–234) Strength |
Two-Handed | Two-Handed Axe | Prefix | Advanced | 0 | +(46–59)% Attack and Spell Block Chance |
Two-Handed | Two-Handed Axe | Prefix | Advanced | 0 | +(81–104)% gear Physical Damage |
Two-Handed | Two-Handed Axe | Prefix | Advanced | 1 | +(127–180) Dexterity |
Two-Handed | Two-Handed Axe | Prefix | Advanced | 1 | +(127–180) Intelligence |
Two-Handed | Two-Handed Axe | Prefix | Advanced | 1 | +(127–180) Strength |
Two-Handed | Two-Handed Axe | Prefix | Advanced | 1 | +(49–80)% gear Physical Damage |
Two-Handed | Two-Handed Axe | Prefix | Basic | 0 | +(217–281)% Melee Damage |
Two-Handed | Two-Handed Axe | Prefix | Basic | 0 | Adds (198–200) - (256–270) Fire Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Basic | 0 | Adds (200–202) - (266–268) Cold Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Basic | 0 | Adds (214–216) - (252–254) Erosion Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Basic | 0 | Adds (22–24) - (444–446) Lightning Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Basic | 0 | Adds (93–95) - (113–115) Physical Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Basic | 0 | Reaps (0.37–0.48) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
Two-Handed | Two-Handed Axe | Prefix | Basic | 1 | +(152–216)% Melee Damage |
Two-Handed | Two-Handed Axe | Prefix | Basic | 1 | Adds (152–154) - (197–208) Fire Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Basic | 1 | Adds (154–156) - (204–206) Cold Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Basic | 1 | Adds (165–167) - (193–195) Erosion Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Basic | 1 | Adds (17–19) - (341–343) Lightning Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Basic | 1 | Adds (71–73) - (87–89) Physical Damage to the gear |
Two-Handed | Two-Handed Axe | Prefix | Basic | 1 | Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s cooldown against the same target |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 0 | (61–78)% additional damage applied to Life |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 0 | +(106–137)% additional damage against Frozen enemies |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 0 | +(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 0 | +(251–325)% Demolisher Charge Restoration Speed |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 0 | +(96–120)% Focus Damage Enhancement |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 0 | +60% Steep Strike chance. +(49–62)% additional Steep Strike Damage |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 0 | Adds 90% of the Main-Hand Weapon's damage to Base Trauma Damage |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 1 | (43–60)% additional damage applied to Life |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 1 | +(176–250)% Demolisher Charge Restoration Speed |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 1 | +(70–90)% Focus Damage Enhancement |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 1 | +(75–105)% additional damage against Frozen enemies |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 1 | +(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 1 | +46% Steep Strike chance. +(35–48)% additional Steep Strike Damage |
Two-Handed | Two-Handed Axe | Suffix | Ultimate | 1 | Adds 77% of the Main-Hand Weapon's damage to Base Trauma Damage |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 0 | +(120–140)% Focus Speed |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 0 | +(151–195)% Affliction Effect |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 0 | +(181–234)% Critical Strike Damage |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 0 | +(328–468)% Critical Strike Rating |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 0 | +(51–65)% Attack Critical Strike Rating for this gear |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 0 | +(66–94)% Attack and Cast Speed +(66–94)% Minion Attack and Cast Speed |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 1 | +(106–150)% Affliction Effect |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 1 | +(127–180)% Critical Strike Damage |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 1 | +(252–360)% Critical Strike Rating |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 1 | +(36–50)% Attack Critical Strike Rating for this gear |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 1 | +(51–72)% Attack and Cast Speed +(51–72)% Minion Attack and Cast Speed |
Two-Handed | Two-Handed Axe | Suffix | Advanced | 1 | +(90–110)% Focus Speed |
Two-Handed | Two-Handed Axe | Suffix | Basic | 0 | +(217–281)% Elemental Damage |
Two-Handed | Two-Handed Axe | Suffix | Basic | 0 | +(217–281)% Erosion Damage |
Two-Handed | Two-Handed Axe | Suffix | Basic | 0 | +(217–281)% Physical Damage |
Two-Handed | Two-Handed Axe | Suffix | Basic | 0 | +(31–39)% Energy Shield Regain |
Two-Handed | Two-Handed Axe | Suffix | Basic | 0 | +(31–39)% Life Regain |
Two-Handed | Two-Handed Axe | Suffix | Basic | 0 | +(33–42)% gear Attack Speed |
Two-Handed | Two-Handed Axe | Suffix | Basic | 1 | +(152–216)% Elemental Damage |
Two-Handed | Two-Handed Axe | Suffix | Basic | 1 | +(152–216)% Erosion Damage |
Two-Handed | Two-Handed Axe | Suffix | Basic | 1 | +(152–216)% Physical Damage |
Two-Handed | Two-Handed Axe | Suffix | Basic | 1 | +(22–30)% Energy Shield Regain |
Two-Handed | Two-Handed Axe | Suffix | Basic | 1 | +(22–30)% Life Regain |
Two-Handed | Two-Handed Axe | Suffix | Basic | 1 | +(23–32)% gear Attack Speed |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 0 | Lucky Critical Strike (-50–-80)% Critical Strike Rating | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 0 | Max Agility Blessing Stacks +1 | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 0 | Max Focus Blessing Stacks +1 | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 0 | Max Tenacity Blessing Stacks +1 | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 1 | +(24–32)% gear Physical Damage | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 1 | +(5–7)% Armor DMG Mitigation Penetration | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 1 | +(6–8)% additional Steep Strike Damage | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 1 | +(6–8)% additional damage against Traumatized enemies | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 1 | +(6–8)% Elemental and Erosion Resistance Penetration | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 1 | Adds (32–34) - (40–42) Physical Damage to the gear | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 2 | +(20–24)% Elemental Damage | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 2 | +(20–24)% Erosion Damage | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 2 | +(20–24)% Melee Damage | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 2 | +(20–24)% Physical Damage | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 2 | +(6–8)% Attack Speed | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 2 | Adds (1–2) - (28–32) Lightning Damage to Attacks | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Cold Damage to Attacks | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 2 | Adds (10–13) - (14–19) Physical Damage to Attacks | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 2 | Adds (11–13) - (15–18) Erosion Damage to Attacks | |
Two-Handed | Two-Handed Axe | Sweet Dream Affix | 2 | Adds (9–14) - (15–20) Fire Damage to Attacks | |
Two-Handed | Two-Handed Axe | Tower Sequence | Advanced | +120% gear Physical Damage -20% Attack Critical Strike Rating for this gear | |
Two-Handed | Two-Handed Axe | Tower Sequence | Advanced | +200% Fearless Aura -30% additional Fearless Sealed Mana Compensation | |
Two-Handed | Two-Handed Axe | Tower Sequence | Advanced | +30% additional Deterioration Damage 10% chance to inflict 2 additional stack(s) of Deterioration | |
Two-Handed | Two-Handed Axe | Tower Sequence | Advanced | +50% Elemental Damage for the gear -25% gear Physical Damage | |
Two-Handed | Two-Handed Axe | Tower Sequence | Advanced | Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity | |
Two-Handed | Two-Handed Axe | Tower Sequence | Advanced | Adds 2 - 2 Physical Damage to Attacks per 2260 Armor | |
Two-Handed | Two-Handed Axe | Tower Sequence | Advanced | Adds 3 - 5 Fire Damage to Attacks per 10 Strength | |
Two-Handed | Two-Handed Axe | Tower Sequence | Advanced | Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to 25% of their Max Life to enemies within a 5 m radius | |
Two-Handed | Two-Handed Axe | Tower Sequence | Advanced | Main Skill is supported by Lv. 25 Steamroll +25% additional Melee Damage | |
Two-Handed | Two-Handed Axe | Tower Sequence | Intermediate | +12% Armor DMG Mitigation Penetration | |
Two-Handed | Two-Handed Axe | Tower Sequence | Intermediate | +16% all stats | |
Two-Handed | Two-Handed Axe | Tower Sequence | Intermediate | +16% additional damage for Weapons | |
Two-Handed | Two-Handed Axe | Tower Sequence | Intermediate | +16% Cold Penetration | |
Two-Handed | Two-Handed Axe | Tower Sequence | Intermediate | +16% Erosion Resistance Penetration | |
Two-Handed | Two-Handed Axe | Tower Sequence | Intermediate | +16% Fire Penetration | |
Two-Handed | Two-Handed Axe | Tower Sequence | Intermediate | +16% Lightning Penetration | |
Two-Handed | Two-Handed Axe | Tower Sequence | Intermediate | +20% additional damage on Critical Strike | |
Two-Handed | Two-Handed Axe | Tower Sequence | Intermediate | +20% Attack Critical Strike Rating for this gear | |
Two-Handed | Two-Handed Axe | Tower Sequence | Intermediate | +8% gear Attack Speed |
Hero Trait | |||
---|---|---|---|
Hero | Name | Level | Effect |
Escapist Bing: Blast Nova (#1) | Blast Nova | 1 | When using a Non-channeling Projectile Skill, throw 1 bomb instead The bomb automatically detonates 1 s after landing, firing Projectiles in all directions There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first Bomb throwing speed is 1.5 time(s) per second For every +100% Attack Speed, +1 bombs thrown upon using an Attack Projectile Skill. For every +100% Cast Speed, +1 bombs thrown upon using a Spell Projectile Skill. The amount less than +100% has a chance to grant +1 bombs thrown upon using an Attack or Spell Projectile Skill. +1% additional Attack Bomb Damage for every +1% additional Attack Speed +1% additional Spell Bomb Damage for every +1% additional Cast Speed +30% additional Bomb Damage Projectile Quantity +2 Reduces Max Spell Burst Stacks to 1/2 -40% additional Sentry Damage |
Escapist Bing: Blast Nova (#1) | Dangerous Runaway | 45 | +1 Bomb Quantity when throwing bombs next time after moving at least (20/17/14/11/8) m +1% Movement Speed for every 4 m of movement made recently, up to +15% |
Escapist Bing: Blast Nova (#1) | Firepower Coverage | 45 | Projectile Quantity (+2/+2/+3/+3/+4) +50% Projectile Size (+10/+14/+18/+22/+26)% additional Bomb Damage |
Escapist Bing: Blast Nova (#1) | Blast Barrage | 60 | Bombs explode immediately after landing +20% additional Projectile Speed (+22/+28/+34/+41/+48)% additional Bomb Damage when there are no enemies nearby |
Escapist Bing: Blast Nova (#1) | Phantom Delivery | 60 | Doubles the bombs thrown. Bombs have a (40/37/34/31/28)% chance to become duds that deal (-95/-95/-95/-95/-90)% additional damage |
Escapist Bing: Blast Nova (#1) | Frenzy Hound | 75 | Bombs do not automatically explode when the upper limit is not reached Click the Trait Skill to manually detonate all bombs on the ground (+4/4.8/5.5/6.3/+7)% additional damage for every bomb on the battlefield when the bombs detonate, up to (+48/57.6/+66/75.6/+84)% additional damage. |
Escapist Bing: Blast Nova (#1) | Radiation Effect | 75 | When the bombs detonate, for every +1% Projectile Speed, deals (0.35/0.42/0.48/0.53/0.6)% additional damage to enemies in proximity to them, up to an additional (+35/+42/+48/+53/+60)% |
Escapist Bing: Creative Genius (#2) | Creative Genius | 1 | +1 Max Spell Burst Gains 2 Inspiration Machines that can be powered by Whimsy Essence and Ingenuity Essence respectively. Starts with 0 Whimsy Essence and Ingenuity Essence with an upper limit of 100. Restores 20 Whimsy Essence per second When Whimsy Essence reaches 100, dealing Spell Damage to an enemy causes Inspiration Machines to use a Whimsy Explosion, inflicting Whimsy Signal on affected enemies When Ingenuity Essence reaches 100, clicking the Trait Skill causes Inspiration Machines to use Ingenuity Overload Bing's ingenious ideas allow him to possess more Traits. In addition to Base Traits, an additional Trait can be selected at each level threshold. |
Escapist Bing: Creative Genius (#2) | Inspiration Overflow | 45 | Instantly restores 5 Whimsy Essence when consuming Spell Burst Charge, and restores 6 additional Whimsy Essence for every 3 stacks of Spell Burst Charge consumed. Interval: 1s (+20/+25/+30/+35/+40)% additional Hit Damage for skills cast by Spell Burst Instantly restores 80 Ingenuity Essence after entering a stage or reviving |
Escapist Bing: Creative Genius (#2) | Over-Shield Module | 45 | - (60/62.5/65/67.5/70)% additional damage taken when casting Ingenuity Overload for 1s |
Escapist Bing: Creative Genius (#2) | Super Sonic Protocol | 45 | (+80/+85/+90/+95/+100)% Movement Speed when casting Ingenuity Overload. The bonus falls off to 0 within 4s |
Escapist Bing: Creative Genius (#2) | Auto-Ingenuity Program | 60 | When Ingenuity Essence reaches 100, triggers Ingenuity Overload -10% Whimsy Essence Recovery Speed When Ingenuity Essence reaches 100, triggers Ingenuity Overload -5% Whimsy Essence Recovery Speed When Ingenuity Essence reaches 100, triggers Ingenuity Overload When Ingenuity Essence reaches 100, triggers Ingenuity Overload +5% Whimsy Essence Recovery Speed When Ingenuity Essence reaches 100, triggers Ingenuity Overload +10% Whimsy Essence Recovery Speed |
Escapist Bing: Creative Genius (#2) | Ingenious Chaos Principle | 60 | (+4/+6/+8/+10/+12)% Ingenuity Essence restoration per Max Spell Burst |
Escapist Bing: Creative Genius (#2) | Law of Ingenuity | 60 | Ingenuity Overload has a (20/25/30/35/40)% chance to not consume Ingenuity Essence |
Escapist Bing: Creative Genius (#2) | Mind Domain | 60 | Whimsy Explosion spawns an energy field. Gains 1 stack of Whimsy for every 0.5s staying in the energy field. Stacks up to (4/5/6/7/8) time(s) |
Escapist Bing: Creative Genius (#2) | Trouble Maker | 60 | Loses (20/15/15/10/10)% Max Life and Energy Shield when Whimsy Explosion hits yourself Effect of Whimsy Signal enhanced to: (+60/+60/+75/+75/+90)% additional Spell Damage taken |
Escapist Bing: Creative Genius (#2) | Brainstorm | 75 | After a 1s delay, Whimsy Explosion creates an additional Energy Explosion that eliminates enemies with less than (15/15/18/18/21)% Life within 12m Restores (5/6/6/7/7) additional Whimsy Essence for each enemy affected by Whimsy Signal defeated |
Escapist Bing: Creative Genius (#2) | Contingency Inspiration Delivery | 75 | Summons 3 Contingency Inspiration Machines when casting Ingenuity Overload. Their Skill Interval: (0.9/0.8/0.7/0.6/0.5) s |
Escapist Bing: Creative Genius (#2) | Flash of Brilliance | 75 | Casting a Main Skill has a (20/25/25/30/30)% chance to trigger Whimsy Explosion without consuming Whimsy Essence. Interval: (3.5/3.5/3/3/2.5) s |
Escapist Bing: Creative Genius (#2) | Hyper-Resonance Hypothesis | 75 | When casting Ingenuity Overload, gains Buff Effect: (+15/+19/+23/+27/+31)% additional Spell Burst Charge Speed for 10s |
Escapist Bing: Creative Genius (#2) | Multi-Coupling Equation | 75 | For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 1 time(s) For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 1 time(s) +15% Empower and Defensive Skill Effect Duration For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 2 time(s) +15% Empower and Defensive Skill Effect Duration For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 2 time(s) +30% Empower and Defensive Skill Effect Duration For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 3 time(s) +30% Empower and Defensive Skill Effect Duration |
Divineshot Carino: Ranger of Glory (#1) | Ranger of Glory | 1 | Projectile Skills consume ammo +35% additional Projectile Damage when consuming ammo +6 initial magazine capacity Click the Trait Skill to reload the magazine. Base reloading time is 0.6 s Projectile Skills are unavailable while reloading 150% of the max bonus to Attack Speed or Cast Speed is also applied to Reload Speed While reloading, +45% Movement Speed Always auto-reloading ammo; Reloading can be interrupted. |
Divineshot Carino: Ranger of Glory (#1) | Ammo Expert | 45 | +2 Special Ammo slot(s) +30% chance to reload special ammo (+15/+23/+31/+39/+47)% additional damage dealt by this Projectile Skill if a Special Ammo is consumed 50% chance to gain Magic Shot for 4 s when consuming a Special Ammo. Interval: 8 s. |
Divineshot Carino: Ranger of Glory (#1) | Crushing Gale Trigger | 60 | (15/19/23/27/31)% of the increase/decrease on Attack and Cast Speed is also applied to reload chance of special ammo Reload Special Ammo slots in order |
Divineshot Carino: Ranger of Glory (#1) | Landslide | 60 | While Magic Shot is active, using or triggering Projectile Skills consume all ammo in the magazine (+5/+8/+11/+14/+17)% additional damage for every Special Ammo consumed |
Divineshot Carino: Ranger of Glory (#1) | Never Stopping | 75 | While Magic Shot is active, for every Special Ammo consumed, extends Magic Shot's Duration by (0.04/0.05/0.06/0.08/0.1) s |
Divineshot Carino: Ranger of Glory (#1) | Well Prepared | 75 | +1 Special Ammo slot(s). These slots can be installed with Projectile exclusive Noble Support Skills (+15/+20/+25/+30/+35)% additional damage dealt by this Projectile Skill if a Special Ammo is consumed |
Divineshot Carino: Lethal Flash (#2) | Lethal Flash | 1 | Projectile Skills consume ammo +6 initial magazine capacity Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s Projectile Skills can be cast while reloading, but will interrupt the reloading process Projectile Quantity +2 Projectile Skills have the Shotgun Effect |
Divineshot Carino: Lethal Flash (#2) | Dart Shot | 45 | When casting a Projectile Skill, for every ammo consumed, - (20/20/25/25/30)% current cooldown for Mobility Skills (+15/+20/+25/+30/+35)% additional damage for 4 s after using Mobility Skills |
Divineshot Carino: Lethal Flash (#2) | Shadow Magazine | 45 | (-0.2/-0.25/-0.3/-0.35/-0.4) s reloading time 25% chance for Projectile Skills to not consume ammo |
Divineshot Carino: Lethal Flash (#2) | Evil Ouroboros | 60 | Normal Projectiles will return after reaching their max range and will hit enemies on their path again -50% Projectile Range (-70/-64/-58/-52/-46)% additional Returning Projectile Damage |
Divineshot Carino: Lethal Flash (#2) | Lethal Interval | 60 | For every ammo consumed recently, -3 ° Projectile Spreading Angle Horizontal Projectiles cannot Penetrate but have (+1/+1/+2/+2/+3) Jump(s) (+10/+16/+22/+28/+34)% additional damage dealt by Projectile Skills |
Divineshot Carino: Lethal Flash (#2) | Desperate Measure | 75 | Your Projectile Skills will consume all ammo When casting a Projectile Skill, the skill (+9/+10/+11/+12/+13)% additional damage for every 1 ammo it consumes. Stacks up to 8 times |
Divineshot Carino: Lethal Flash (#2) | Malice Charge | 75 | Reloads all ammo when using Mobility Skills For every ammo consumed recently, (0.6/+1/1.4/1.8/2.2)% base damage coefficient for subsequent Projectiles of Shotgun Effect. Stacks up to 10 time(s) |
Divineshot Carino: Zealot of War (#3) | Zealot of War | 1 | No longer reload when switching shooting modes Projectile Skills consume ammo +6 initial Magazine Capacity Base reloading time is 0.8 s Projectile Quantity +2 For every +1 Projectile Quantity or +1 Split Quantity, +3 Magazine Capacity (excludes the Projectile Quantity and Split Quantity provided by the skill itself and linked Support Skills) +20% additional damage |
Divineshot Carino: Zealot of War (#3) | Incinerated Glory | 45 | Allows Blank Firing While having ammo, for every ammo consumed, gains 1 stack of Heat Up During Blank Firing, gains Overheated when casting a Projectile Skill Heat Up: For every stack of Heat Up, (1.6/+2/2.3/2.6/+3)% additional Projectile Skill Damage and 0.1 Projectile Max Deviation Angle Forced to reload once Overheated has been active for 10 s After reloading, loses all stacks of Heat Up and Overheated |
Divineshot Carino: Zealot of War (#3) | Ceasefire | 60 | Starts with max stacks of Heat Up but does not reload ammo at the beginning While active, Overheated can last without forcing reload Starts with max stacks of Heat Up but does not reload ammo at the beginning While active, Overheated can last without forcing reload +5% additional damage Starts with max stacks of Heat Up but does not reload ammo at the beginning While active, Overheated can last without forcing reload +10% additional damage Starts with max stacks of Heat Up but does not reload ammo at the beginning While active, Overheated can last without forcing reload +16% additional damage Starts with max stacks of Heat Up but does not reload ammo at the beginning While active, Overheated can last without forcing reload +21% additional damage |
Divineshot Carino: Zealot of War (#3) | Extreme Heat | 60 | At Max Heat Up Stacks, enter Burning Red instead of Overheated Reload immediately when Burning Red ends Extends the duration of Burning Red by 3 s and restores 3% Max Life and Energy Shield when defeating an Elite At Max Heat Up Stacks, enter Burning Red instead of Overheated Reload immediately when Burning Red ends Extends the duration of Burning Red by 4 s and restores 3% Max Life and Energy Shield when defeating an Elite +5% additional damage At Max Heat Up Stacks, enter Burning Red instead of Overheated Reload immediately when Burning Red ends Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite +5% additional damage At Max Heat Up Stacks, enter Burning Red instead of Overheated Reload immediately when Burning Red ends Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite +10% additional damage At Max Heat Up Stacks, enter Burning Red instead of Overheated Reload immediately when Burning Red ends Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite +16% additional damage |
Divineshot Carino: Zealot of War (#3) | Endless Frenzy | 75 | For every +1% Knockback distance, (0.2/0.3/0.4/0.5/0.6)% additional damage and -0.1 Projectile Max Deviation Angle. Stacks up to 100 time(s) |
Divineshot Carino: Zealot of War (#3) | Eternal Flames | 75 | Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed +5% additional damage Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed +10% additional damage Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed +16% additional damage Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed +21% additional damage |
Cateye Erika: Wind Stalker (#1) | Wind Stalker | 1 | +20% Movement Speed Gains 1 stack of Stalker for every 1 m of movement Your Multistrike Count will not be interrupted during Stalker |
Cateye Erika: Wind Stalker (#1) | Have Fun | 45 | The Main Skill is supported by Lv. 10 Multistrike (+2/+6/+12/+18/+24)% additional Attack Speed |
Cateye Erika: Wind Stalker (#1) | Interest | 45 | (20/24/28/32/36)% of the increase/decrease on Movement Speed is also applied to additional Attack Damage, up to (+30/+36/+42/+48/+54)% additional Attack Damage |
Cateye Erika: Wind Stalker (#1) | Cat's Scratch | 60 | (+27/+34/+41/+48/+55)% additional Multistrike damage increment for 4 s when the Max Multistrike Count is reached |
Cateye Erika: Wind Stalker (#1) | Cat's Vision | 60 | At Max Multistrike Count, +1 to Max Stalker Stacks, up to +3 , until Stalker ends (-4/+2/+8/+14/+20)% additional damage |
Cateye Erika: Wind Stalker (#1) | Cat Dive | 75 | During Multistrike, there is a (0.24/0.27/0.3/0.33/0.36)% chance for this attack to deal damage equal to the Max Multistrike Count for every +1% Movement Speed you have |
Cateye Erika: Wind Stalker (#1) | Cat's Punches | 75 | At Max Multistrike Count, gains 1 stack of Stalker +1 to the initial Multistrike Count for every 3 stack(s) of Stalker -18% additional damage At Max Multistrike Count, gains 1 stack of Stalker +1 to the initial Multistrike Count for every 3 stack(s) of Stalker -12% additional damage At Max Multistrike Count, gains 1 stack of Stalker +1 to the initial Multistrike Count for every 3 stack(s) of Stalker -6% additional damage At Max Multistrike Count, gains 1 stack of Stalker +1 to the initial Multistrike Count for every 3 stack(s) of Stalker At Max Multistrike Count, gains 1 stack of Stalker +1 to the initial Multistrike Count for every 3 stack(s) of Stalker +6% additional damage |
Cateye Erika: Lightning Shadow (#2) | Lightning Shadow | 1 | Start moving or click a Trait Skill to gain 1 Electrify stack for every 3 m of movement made within the next 1 s, up to 3 stack(s). Lasts for 10 s. Electrify is affected by Skill Effect Duration Click the Trait Skill again to reset the effect When Electrify is owned, triggers Feline Figure on up to 3 enemy(ies) within 10 m. Cooldown: 0.4 s. Can only be triggered once on each enemy For every 1 stack(s) of Electrify, Feline Figure inflicts 1 stack(s) of Numbed on enemies within the area +18% additional Numbed Effect |
Cateye Erika: Lightning Shadow (#2) | Dazzling Lightning | 45 | (+2/+2/+3/+3/+4) to Max Electrify Stacks (+3/+5/+5/+7/+7)% Movement Speed for every stack of Electrify |
Cateye Erika: Lightning Shadow (#2) | Electroplated Motif | 45 | +1% chance to double the duration of Numbed inflicted by Feline Figure for every +1% Numbed chance (+20/+25/+30/+35/+40)% additional Numbed Effect |
Cateye Erika: Lightning Shadow (#2) | Wild Lightning | 60 | 0.4% Numbed Effect for every +1% Movement Speed, up to (+80/+90/+100/+110/+120)% |
Cateye Erika: Lightning Shadow (#2) | Charging Equation | 75 | Feline Figure is triggered when inflicting Numbed on enemies. Cooldown for each enemy: 1 s When Feline Figure inflicts Numbed, for every stack of Numbed enemies have, (+3/3.5/+4/4.5/+5)% additional Numbed Effect for Erika. Stacks up to 10 time(s). This is refreshed when Feline Figure is cast again |
Cateye Erika: Lightning Shadow (#2) | Swift as Lightning | 75 | For every 4 stack(s) of Numbed inflicted on the enemy, +2% Movement Speed, (+1/1.5/+2/2.5/+3)% additional damage, and (+3/+4/+5/+6/+7)% Feline Figure Area. Stacks up to 10 time(s). Lasts for 10 s |
Frostfire Gemma: Ice-Fire Fusion (#1) | Ice-Fire Fusion | 1 | Enters Frostfire Rampage after casting Fire or Cold Skills 5 time(s) +20% additional Fire Damage and Cold Damage during Frostfire Rampage Frostfire Rampage lasts for 5 s and has a cooldown of 10 s |
Frostfire Gemma: Ice-Fire Fusion (#1) | Ice-Fire Embrace | 45 | (+10/+13/+16/+19/+22)% additional Cold Damage if you have dealt Fire Damage recently (+10/+13/+16/+19/+22)% additional Fire Damage if you have dealt Cold Damage recently +10% Fire and Cold Resistance |
Frostfire Gemma: Ice-Fire Fusion (#1) | Ice-Fire Radiance | 60 | -50% Frostfire Rampage Duration Regenerates 10% Life and Mana per second when entering Frostfire Rampage. The effect gradually falls off to 0 within 3 s. (+60/+70/+80/+90/+100)% additional Fire Damage and Cold Damage when Frostfire Rampage ends. The effect gradually falls off to 0 within 3 s |
Frostfire Gemma: Ice-Fire Fusion (#1) | Restless Ice-Fire | 60 | (+12/+15/+18/+21/+24)% Elemental Penetration and +20% Movement Speed during Frostfire Rampage (+20/+30/+40/+50/+60)% Frostfire Rampage Cooldown Recovery Speed |
Frostfire Gemma: Ice-Fire Fusion (#1) | Bone-piercing Heat | 75 | Adds (30/36/42/48/54)% of Cold Damage as Fire Damage |
Frostfire Gemma: Ice-Fire Fusion (#1) | Ice to Blaze | 75 | Converts 99% of Cold Damage to Fire Damage The Fire Resistance of Frostbitten enemies is fixed at (15/10/5/0/-5)% |
Frostfire Gemma: Frostbitten Heart (#2) | Frostbitten Heart | 1 | When dealing Cold Damage, casts Cold Pulse. Interval: 4 s Cold Pulse inflicts Frostbite on target with 20 Frostbite Rating. The Freeze you inflict gains an additional effect: +45% additional Cold Damage taken |
Frostfire Gemma: Frostbitten Heart (#2) | Frost Tides | 45 | Inflicts 100 additional Frostbite Rating when an enemy is hit by Cold Pulse for the first time (-2/-2.1/-2.2/-2.3/-2.4) s Cold Pulse Interval |
Frostfire Gemma: Frostbitten Heart (#2) | Glacial Night | 60 | +100% additional Freeze Duration upon Freezing an enemy for the first time (+50/+58/+65/+74/+82)% additional damage against Frozen enemies |
Frostfire Gemma: Frostbitten Heart (#2) | Wintry Slumber | 60 | Eliminates Frozen non-Elite enemies who have less than (30/35/40/45/50)% Life Eliminates Frozen Elite enemies who have less than (6/7/8/9/10)% Life |
Frostfire Gemma: Frostbitten Heart (#2) | Blooming Frost Flower | 75 | Upon inflicting Freeze, additionally casts Cold Pulse at the Frozen target once. Interval: 0.1s (+4/+5/+6/+7/+8)% additional Cold Damage taken by the enemy for each time it has been hit with Cold Pulse recently. Lasts for 5 seconds and stacks up to (5/6/7/8/9) times |
Frostfire Gemma: Frostbitten Heart (#2) | Frigid Infusion | 75 | When Cold Pulse hits a Frozen enemy, extends the Base Duration of Freeze by (6/7/8/9/10)% and restores (3/4/4/5/5)% Missing Life and Energy Shield (-0.9/-1/-1.1/-1.2/-1.3) s Cold Pulse Interval (-25/-20/-15/-10/-5)% Cold Pulse Skill Area |
Frostfire Gemma: Flame of Pleasure (#3) | Flame of Pleasure | 1 | Click the Trait Skill to unleash Purgatory. Purgatory has an initial radius of 8 m, lasts for 5 s, and has a cooldown of 8 s Purgatory's upper limit becomes 1 . Purgatory follows the player while it is active Attempts to auto-cast Purgatory when you are not in Purgatory and enemies are present within 15m. Interval: 1s +45% additional damage taken by enemies within the range of Purgatory |
Frostfire Gemma: Flame of Pleasure (#3) | Groaning Echo | 45 | +1 Max Purgatory Charges (+1/1.25/1.5/1.75/+2) s Purgatory Duration (+40/+55/+70/+85/+100)% Purgatory Skill Area |
Frostfire Gemma: Flame of Pleasure (#3) | Flames of Desire | 60 | Eliminates enemies with less than (6/7/8/9/10)% Life within the range of Purgatory Restores (1/1.25/1.5/1.75/2)% of Max Life and Energy Shield when defeating enemies within the range of Purgatory |
Frostfire Gemma: Flame of Pleasure (#3) | Infernal Damnation | 60 | For every second Purgatory is active, (+6/+7/+8/+9/+10)% additional damage until Purgatory is lost or a new Purgatory is cast |
Frostfire Gemma: Flame of Pleasure (#3) | Banquet of Bliss | 75 | -30% additional damage taken by enemies within (4/3/2/1/1) m Enemies within range of Purgatory are cursed by Lv. (10/15/20/30/40) Scorch You can cast 1 additional Curses |
Frostfire Gemma: Flame of Pleasure (#3) | Dress Licker | 75 | Converts 20% of Physical Damage taken to Fire Damage Converts 100% of Physical Damage taken by enemies within the range of Purgatory to Fire Damage (+30/+35/+40/+45/+50)% additional Fire Damage taken by enemies within the range of Purgatory +30% additional Fire Damage against enemies within the range of Purgatory |
The Forsaken Iris: Growing Breeze (#1) | Growing Breeze | 1 | When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well Grants 4 stack(s) of Nourishment to all Spirit Magi when using Trait Skills. Cooldown: 5 s Within 1 s of Spirit Magi gaining Nourishment, if there are no enemies within 5 m, +70% Movement Speed When a Spirit Magus casts a skill, +30% chance for it to lose 1 stack of Nourishment For every stack of Nourishment a Spirit Magus has, when it uses a skill, +8% chance for it to lose a stack of Nourishment Nourishment: When using a skill, +30% additional damage dealt by this skill. Lasts 15 s and stacks up to 10 time(s). 100% of your Empower Skill Effect bonus is also applied to Spirit Magi's Nourishment |
The Forsaken Iris: Growing Breeze (#1) | Embrace the World | 45 | For every 2% Fire, Cold, or Lightning Resistance, +1% chance for the corresponding Spirit Magi to use an Enhanced Skill, up to (+15/+20/+25/+30/+35)% |
The Forsaken Iris: Growing Breeze (#1) | Struggle Free | 45 | +100% Sealed Mana Compensation for Spirit Magus Skills Spirit Magi's Skill Cooldown Recovery Speed (+50/+65/+80/+95/+110)% |
The Forsaken Iris: Growing Breeze (#1) | Amazing Friends | 60 | Spirit Magi -20% chance to use an Enhanced Skill After gaining a total of (40/35/30/24/18) stacks of Nourishment, Spirit Magi enter Full Bloom for 12 s When a Spirit Magus casts the Ultimate while having Full Bloom, (+10/+11/+12/+13/+14)% additional Ultimate Cooldown Recovery Speed for every stack of Nourishment |
The Forsaken Iris: Growing Breeze (#1) | Socialite | 60 | +1 to Max Spirit Magi In Map Max Summonable Spirit Magi of Spirit Magus Skills +1 When a Spirit Magus casts a skill, (+15/+12/+8/+4/+2)% chance for it to lose 1 stack of Nourishment |
The Forsaken Iris: Growing Breeze (#1) | Grow With It | 75 | Always attempts to auto-trigger the Trait Skill, Growing Breeze When a Spirit Magus casts a skill, for every +1 skill level of the corresponding skil, the Spirit Magus gains -4% chance to lose 1 stack of Nourishment, up to (-20/-24/-28/-36/-40)% |
The Forsaken Iris: Growing Breeze (#1) | Run With the Wind | 75 | Changes the Base Trait to Holding a Trait Skill or Spirit Magus Skill to use Windrider Allows movement while channeling Windrider (+30/+20/+15/+10/+5)% additional damage taken while channeling Windrider |
The Forsaken Iris: Vigilant Breeze (#2) | Vigilant Breeze | 1 | When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze. Casting the Trait Skill again will remove the Vigilant state During Vigilant, Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring While in the Vigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s) When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of Breeze every 1 s |
The Forsaken Iris: Vigilant Breeze (#2) | Breeze's Whisper | 45 | Spirit Magi +30% chance to use an Enhanced Skill Whenever a Merged Spirit Magus casts an Enhanced Skill, restores (2.5/3/3.5/4/5)% of Max Life and +1 to Max Breeze Stacks. Interval: (0.9/0.5/0.2/0.1/0.03) s Up to (+4/+5/+6/+7/+8) to Max Breeze Stacks, lasting until Reconjuring |
The Forsaken Iris: Vigilant Breeze (#2) | Whirlwind Tango | 45 | The Ultimate of Merged Spirit Magi has no cooldown Every time a Merged Spirit Magus casts its Ultimate, it consumes (15/14/13/12/11)% of Max Life and gains (2/3/3/4/4) stack(s) of Breeze -40% additional Spirit Magus Skill Damage |
The Forsaken Iris: Vigilant Breeze (#2) | Happiest Reunion | 60 | +1 to Max Spirit Magi In Map While in the Vigilant state, all Spirit Magi are considered Merged Spirit Magi While in the Vigilant state, for every Spirit Magus there is, (+1/+2/+3/+4/+5)% additional damage (multiplies) for Merged Spirit Magi. (+8/+7/+7/+6/+6)% to the amount of Max Life they consume per second when not Reconjuring |
The Forsaken Iris: Vigilant Breeze (#2) | Warmest Vigilance | 60 | +1 to the Max Breeze Stacks for every (5/4.5/4.1/3.8/3.5)% Max Life consumed by Merged Spirit Magi, up to (+15/+17/+19/+21/+23) Merged Spirit Magi gain 1 stack of Breeze when defeating an enemy |
The Forsaken Iris: Vigilant Breeze (#2) | Merging Stream | 75 | Iris is not affected by Origin of Spirit Magus Effects, and all basic Origin of Spirit Magus Effects will be applied to all Spirit Magi For every 2 Growth a Spirit Magus has, it (0.1/0.15/0.2/0.25/0.3)% additional Origin of Spirit Magus Effect received |
The Forsaken Iris: Vigilant Breeze (#2) | Nurturing Breeze | 75 | While in Vigilant, Iris (-20/-24/-28/-32/-36)% additional damage taken (50/60/70/80/100)% of the bonus and additional bonus to Life Regeneration Speed and Life Regeneration Per Second is also applied to Merged Spirit Magi (100/120/140/160/200)% of the bonus and additional bonus to Life Regain, Shield Regain, Life Regain Interval, and Shield Regain Interval is also applied to Merged Spirit Magi |
Commander Moto: Order Calling (#1) | Order Calling | 1 | Within 4 s after a Summon Skill is cast, all your Minions will gain Overload. Cooldown: 12 s Overload grants +60% additional damage The Effect and Duration of Overload are refreshed when a Minion that already has Overload gains Overload again |
Commander Moto: Order Calling (#1) | All In | 45 | (+120/+155/+190/+225/+270)% additional Overload Effect when a Minion gains Overload for the first time |
Commander Moto: Order Calling (#1) | Veteran | 45 | (+80/+105/+130/+155/+180)% additional Overload Duration Minions +20% Attack and Cast Speed when they have Overload |
Commander Moto: Order Calling (#1) | Last Stand | 60 | Minions won't be defeated when they have Overload -100% Life Restoration Speed for Minions when they have Overload Minions deal additional damage based on their Missing Life when they have Overload, up to (+25/+32/+40/+50/+60)% additional damage |
Commander Moto: Order Calling (#1) | Tough as Nails | 60 | (+9/+11/+13/+15/+18)% Overload Effect for every 5 Command owned Minions with Overload regenerate 1% Max Life per second for every 5 Command owned |
Commander Moto: Order Calling (#1) | Charge Forward | 75 | For every +5% Max Life a Minion has, +1% Physique and (+2/+3/+4/+5/+6)% Overload Effect received |
Commander Moto: Order Calling (#1) | Go for Broke | 75 | For every 5% Life lost by a Synthetic Troop Minion in the last second, (+10/+11/+12/+14/+15)% Overload Effect received. Stacks up to 20 time(s) |
Commander Moto: Charge Calling (#2) | Charge Calling | 1 | Synthetic Troop Minions will initiate the Self-Destruct Protocol when they lose Overload After the Self-Destruct Protocol is active, Synthetic Troop Minions will charge at the enemies and self-destruct upon hitting an enemy or being defeated Their Charge Speed is affected by Minion Attack Speed The self-destruction deals Physical Attack Damage to enemies within the area After Self-Destruct Protocol is initiated, Synthetic Troop Minions will Self-Destruct when they are defeated. Self-Destruct deals Physical Damage to enemies within the skill area Allows you to click the Trait Skill to gain Charge Calling for 6 s. Cooldown: 6 s During Charge Calling, Synthetic Troop Minions summoned at a time +1 . All Synthetic Troop Minions will activate Self-Destruct Protocol and Charge at the enemy in the next 1 s, self-destructing upon colliding with an enemy or being defeated to deal Physical Attack Damage to enemies within the area +20% additional Self-Destruct Damage triggered by Self-Destruct Protocol |
Commander Moto: Charge Calling (#2) | Unstoppable Wave | 45 | +30% chance for a Synthetic Troop Minion to drop 1 Mechanical Part When it initiates Self-Destruct Protocol. Mechanical Parts last 1 s Player will automatically pick up nearby Mechanical Parts (+3/3.5/+4/4.5/+5)% additional Minion Damage for each Mechanical Part picked up recently. Stacks up to 10 time(s) Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Charge Calling |
Commander Moto: Charge Calling (#2) | Guerilla Tactics | 60 | +50% Mechanical Part Pick-Up Radius +2% additional Self-Destruct Protocol Charge Speed and +3% additional Self-Destruct Protocol Damage for each Mechanical Part collected recently. Stacks up to (10/12/15/18/20) time(s) |
Commander Moto: Charge Calling (#2) | Heroic Sacrifice | 60 | For every (+70/+60/+50/+45/+40) Max Life or Energy Shield a Synthetic Troop Minion has, Self-Destruct triggered by Self-Destruct Protocol deals +1% additional damage |
Commander Moto: Charge Calling (#2) | Essential Speed | 75 | (25/30/35/40/45)% of the bonus and additional bonus to Minion Attack Speed is also applied to the bonus and additional bonus of Self-Destruct Protocol Damage |
Commander Moto: Charge Calling (#2) | Fuel War with War | 75 | Triggers the Main Summon Skill on the closest enemy within 20m every (0.2/0.18/0.15/0.12/0.1) s -30% Movement Speed |
Berserker Rehan: Anger (#1) | Anger | 1 | When not in the Berserk state, each Melee Attack Skill generates 10 Rage When not in the Berserk state, each stack of Melee Attack Skill channeled generates 5 Rage 0.22% additional damage and 0.1% Movement Speed for every 1 Rage you have Enter Berserk automatically at Max Rage While Berserk is active, 15 Rage is consumed per second Attacks trigger Burst once on hit while Berserk is active. Cooldown: 0.3 s 2.9% additional Burst Damage per 1 levels |
Berserker Rehan: Anger (#1) | Frenzy Furious | 45 | (0.3/0.5/0.7/0.9/1.1)% Critical Strike Rating for every 1 Rage When Burst lands a Critical Strike, generates 3 Rage. Interval: 0.03 s |
Berserker Rehan: Anger (#1) | Righteous Fury | 45 | Generates (18/23/28/33/40) Rage per second instead of consuming Rage while Berserk is active When triggering Burst, consumes (8/7/6/5/4) Rage |
Berserker Rehan: Anger (#1) | Tunnel Vision | 60 | -80% additional damage for non-Burst skills (+66/+77/+88/+99/+110)% additional Burst Damage |
Berserker Rehan: Anger (#1) | Rampaging | 75 | (70/80/90/100/110)% of the bonus and additional bonus to Attack Speed is also applied to Burst's Cooldown Recovery Speed |
Berserker Rehan: Anger (#1) | Uncontrolled Anger | 75 | +200% additional Burst Area For every +2% Skill Area, +1% additional Burst Damage, up to (+40/+51/+63/+76/+90)% |
Berserker Rehan: Seething Silhouette (#2) | Seething Silhouette | 1 | At Max Rage, click the Trait Skill to enter Berserk When not in the Berserk state, each stack of Melee Attack Skill channeled generates 5 Rage Channeling Melee Attack Skills no longer generates Rage and consumes 5 Rage instead while Berserk is active When not in the Berserk state, each Melee Attack Skill generates 10 Rage +1% Attack Speed for every 5 Rage Enter Berserk automatically at Max Rage +20% Movement Speed while Berserk is active Gains bonuses twice the Max Rage while Berserk is active While Berserk is active, 10 Rage is consumed per second Casting Melee Attack Skills no longer generates Rage and consumes 10 points of Rage instead while Berserk is active. The mode ends when Rage runs out +30% additional Skill Area while Berserk is active +20% additional damage while Berserk is active |
Berserker Rehan: Seething Silhouette (#2) | Fury's Onslaught | 45 | Own Seething Spirit When a Melee Main Skill is used while Berserk is active, Seething Spirit appears and automatically attacks for (1/1.5/2/2/2) s. Using the Melee Main Skill again will refresh the Seething Spirit's duration Rage will no longer be naturally consumed while Berserk is active. The Rage consumed by Melee Attack Skills will be halved. (+20/+27/+34/+41/+48)% additional damage dealt by the player |
Berserker Rehan: Seething Silhouette (#2) | Ritual of Offering | 45 | Own Seething Spirit Seething Spirit will always exist and attack automatically while Berserk is active You are Disarmed while Berserk is active (+20/+25/+30/+35/+40)% additional Seething Spirit Damage While Berserk is active, takes Secondary Physical Damage equal to 1% of current Life every 0.2 s. This damage is not affected by bonuses -30% Movement Speed |
Berserker Rehan: Seething Silhouette (#2) | Growing Anger | 60 | Gains (9/10/11/12/13) additional Rage when Seething Spirit uses a skill. The Rage gained is doubled when Seething Spirit deals Double Damage. Interval: 0.03s |
Berserker Rehan: Seething Silhouette (#2) | Hysteria | 60 | Generates 1 points of Rage when taking damage equal to 3% of the sum of Max Life and Max Energy Shield Generate 1 Rage for every 3% Max Life consumed (0.3/0.4/0.5/0.6/0.7)% additional Attack Damage for every 1% Missing Life |
Berserker Rehan: Seething Silhouette (#2) | Rage Infusion | 75 | +5% additional damage per 25 points of Rage gained recently. Stacks up to (6/7/8/9/10) times You will no longer be Disarmed after Berserk has been active for 5s. +40% Rage gained |
Berserker Rehan: Seething Silhouette (#2) | Split Form | 75 | Life Regain no longer requires a hit to activate (+20/+25/+30/+35/+40)% additional Max Life (+1/+1/+2/+2/+2)% Rage gained for every 40 Max Life |
Lightbringer Rosa: High Court Chariot (#1) | High Court Chariot | 1 | +30% Attack and Spell Block Chance Restores 4 Murderous Intent per second Restores 10 Murderous Intent when Blocking When having at least 15 Murderous Intent, you can cast the Trait Skill and consume 15 Murderous Intent to create a Holy Domain centered around you and pull enemies within 8 m inside While inside the Holy Domain, +20% additional damage |
Lightbringer Rosa: High Court Chariot (#1) | Unbreakable Stand | 45 | (+7/+8/+9/9.5/+10)% additional damage for each enemy in the Holy Domain, up to +100% |
Lightbringer Rosa: High Court Chariot (#1) | Whirlwind Advance | 45 | (+20/+30/+40/+40/+50)% Movement Speed for (4/5/6/8/8) s after entering or leaving the Holy Domain Restores (4/5/6/7/8) Murderous Intent upon defeating an enemy in the Holy Domain |
Lightbringer Rosa: High Court Chariot (#1) | Divine Intervention | 60 | For every 1 Murderous Intent you currently have, (0.3/0.37/0.44/0.51/0.58)% additional damage dealt to enemies in the Holy Domain and +1% Murderous Intent restoration Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Holy Domain |
Lightbringer Rosa: High Court Chariot (#1) | Invulnerability | 60 | While inside the Holy Domain, (+7/+9/+11/+13/+15)% Block Ratio and Block Ratio Upper Limit (+1/+1/+2/+2/+2)% Murderous Intent restoration for every 1% Block Ratio Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Holy Domain |
Lightbringer Rosa: High Court Chariot (#1) | Desperation | 75 | Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling. Max channeled stacks: 4 At max channeled stacks, loses all channeled stacks and casts Holy Domain again. Based on the number of channeled stacks lost, inflicts a corresponding number of stacks of No Guard on all units in the Holy Domain. No Guard lasts for 8s For every 1% Block Ratio, (0.8/0.9/+1/1.2/1.2)% additional No Guard Effect for enemies and (-0.67/-0.8/-1/-1/-1.2)% additional No Guard Effect on you -50% Holy Domain radius |
Lightbringer Rosa: High Court Chariot (#1) | Improvision | 75 | When Blocking in the Holy Domain, +20% additional damage for 2s, up to (+40/+50/+60/+70/+80)% |
Lightbringer Rosa: Unsullied Blade (#2) | Unsullied Blade | 1 | Gains Mystic Mercury While Mystic Mercury is active, using non-Channeled Attack Skills grants Mercury Pts Upon reaching max Mercury Pts, Mystic Mercury becomes Realm of Mercury. Realm of Mercury consumes 30 Mercury Pts every second. When Mercury Pt is 0, Realm of Mercury becomes Mystic Mercury again Mana can only be consumed by Mystic Mercury. At the same time, Mana can only be restored by Realm of Mercury Bonus and additional bonus to Spell Damage and also apply to Attack Damage |
Lightbringer Rosa: Unsullied Blade (#2) | Baptism of Purity | 45 | +20% additional Max Mana Inside Realm of Mercury, selects the enemy with the highest rarity that took damage from you recently and records (12/20/28/36/44)% of the non-Channeled Attack Elemental Hit Damage dealt to this enemy. Every 0.5 s, it casts Mercury Baptism on all enemies within it and gains (5/5/6/6/7) Mercury Pts Mercury Baptism inflicts an Elemental Ailment of the same type as the highest recorded damage. If the highest recorded damage type is Fire, it inflicts Scorch. If the highest recorded damage type is Lightning, it inflicts 1 stack(s) of Numbed. If the highest recorded damage type is Cold, it inflicts Frostbite and 20 Frostbite Rating |
Lightbringer Rosa: Unsullied Blade (#2) | Boundless Sanctuary | 60 | For every (150/130/110/100/90) Max Mana you have, +10% Area for Realm of Mercury, up to (+60/+70/+80/+90/+100)% For every enemy inside Realm of Mercury, (+6/+7/+8/+9/+10)% additional Elemental Damage, up to (+60/+70/+80/+90/+100)% additional damage Gains (3/3/4/4/4) Mercury Pts upon defeating an enemy within Realm of Mercury |
Lightbringer Rosa: Unsullied Blade (#2) | Cleanse Filth | 60 | While Realm of Mercury is in effect, 25% of damage is taken from Mana before Life For every 1000 Max Mana you have, (+3/3.5/+4/4.5/+5)% additional Elemental Damage, up to (+60/+70/+80/+90/+100)% |
Lightbringer Rosa: Unsullied Blade (#2) | Born to Cleanse | 75 | - 30% additional Mana restoration for Realm of Mercury Mystic Mercury gains an additional effect: +25% additional Elemental Damage Mystic Mercury still exists when it becomes Realm of Mercury and retains 40% effect While Mystic Mercury is active, (+20/+27/+34/+41/+48)% additional damage for Weapons |
Lightbringer Rosa: Unsullied Blade (#2) | Utmost Devotion | 75 | Mana can be consumed via methods other than Mystic Mercury. Gains 10% Mercury Pts for every (3000/2900/2800/2700/2600) Mana consumed The cost is fixed at 0 when Mana is lower than 10% For every 1000 Max Mana you have, +10% Max Mercury Pts, up to (+200/+250/+300/+350/+400)% (0.12/0.16/0.2/0.24/0.28)% additional Elemental Damage for every Mercury Pt you have |
Tide Whisper Selena: Sing with the Tide | Sing with the Tide | 1 | Click the Trait Slot to switch between Bard and Loud Song In the Bard state, Attack Channeled Skills and Attack Mobility Skills cannot be used In the Bard state, it is possible to move while casting Spell Channeled Skills, and -20% additional Channeled Skill Damage In the Bard state, the Main Skill is auto channeled while moving In the Bard state, all non-instant and non-Mobility Skills will channel Bard Song instead. Bard Song loses all channeled stacks after reaching max stacks and casts a bubble. This bubble bursts upon making contact with an enemy or reaching the maximum distance, using the corresponding skill once at the location. The bubble leaves a Tide where it bursts and at the feet of enemies it collides with, lasting for 6 s In the Loud Song state, -20% additional Attack and Cast Speed, -20% additional Movement Speed, and +50% additional Tide Effect When contacting a Tide, gains the following Tide Effect: Ignore physical collisions with enemies and +15% additional damage for 4 s |
Tide Whisper Selena: Sing with the Tide | Undersea Ballad | 45 | Tide's area is no longer affected by Skill Area 100% of the increase/decrease on Skill Area is also applied to Tide Effect, up to (+90/+100/+110/+120/+130)% |
Tide Whisper Selena: Sing with the Tide | Wave Aria | 45 | Tide grants an additional effect: (+10/+13/+16/+19/+22)% additional damage against enemies on the Tide In the Bard state, the bubble no longer leaves a Tide; instead, you will leave a Tide along your path and at the feet of enemies you collide with. Lasts for 4 s |
Tide Whisper Selena: Sing with the Tide | Idyll of the Tide | 60 | Tide grants the following additional effects: For every 1 m moved in the Tide, (+1/1.3/1.6/1.9/2.2)% additional damage while in the Tide. Stacks up to 15 time(s) and lasts until Tide is completely lost After losing all Tides, automatically switch to Bard |
Tide Whisper Selena: Sing with the Tide | Sea Foam Nocturne | 60 | For every +1 max or min Channeled Stacks, (+12/+14/+16/+18/+20)% bubble flying speed and (+16/+18/+20/+22/+24)% additional Tide Effect. Stacks up to 5 time(s) Min Channeled Stacks takes effect twice on Bard Song |
Tide Whisper Selena: Sing with the Tide | Chantey of Sinking | 75 | For every 1 s in the Loud Song state, (+25/+35/+45/+55/+65)% Tide Area and (+25/+35/+45/+55/+65)% Tide Effect. Stacks up to 2 time(s) and lasts until all Tides are lost or you exit the Loud Song state |
Tide Whisper Selena: Sing with the Tide | Murmurs of the Distant Tide | 75 | In the Bard state, (-50/-50/-50/-50/-40)% Tide Duration and (+60/+70/+80/+90/+100)% additional Tide Effect |
Oracle Thea: Incarnation of The Gods (#1) | Incarnation of the Gods | 1 | Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing Click the Trait Skill to use Divine Realm on the closest enemy for 8 s. Cooldown: 8 s Deals +7% additional damage to Full-Life enemies for every stack of Agility Blessing. Stacks up to 20 times. +7% additional damage against enemies at Low-Life for every stack of Tenacity Blessing. Stacks up to 20 times. Converts all Tenacity Blessing to Agility Blessing when outside the Divine Realm Converts all Agility Blessing to Tenacity Blessing when within the Divine Realm |
Oracle Thea: Incarnation of The Gods (#1) | Divinity | 45 | (+10/+12/+14/+16/+19)% additional damage (multiplies) each time a Blessing reaches its max stacks The increase/decrease of max Tenacity Blessing stacks is also applied to Agility Blessing when you're outside of the Divine Realm. The increase/decrease of max Agility Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm. Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Divine Realm |
Oracle Thea: Incarnation of The Gods (#1) | Divine Realm Power | 60 | (+20/+26/+32/+38/+45)% additional damage to enemies in the Divine Realm +1% Movement Speed for 30 s upon defeating an enemy in the Divine Realm. Stacks up to 20 time(s) When there are no enemies in the Divine Realm, refreshes the cooldown of Divine Realm |
Oracle Thea: Incarnation of The Gods (#1) | Might Flow | 60 | 0.75% additional Attack and Cast Speed for every stack of any Blessing owned when outside the Divine Realm, up to an additional +15% (0.5/0.8/1.1/1.4/1.7)% additional damage for every stack of any Blessing owned when outside the Divine Realm, up to an additional (+10/+16/+22/+28/+34)% (-1/-1.2/-1.4/-1.6/-1.8)% additional damage taken for every stack of any blessing owned while within area of Divine Realm, up to (-20/-24/-28/-32/-38)% |
Oracle Thea: Incarnation of The Gods (#1) | Divine Spirit | 75 | -70% Divine Realm skill radius (1.7/1.5/1.3/1.1/0.8)% additional damage taken for every 4% of Missing Life when outside the Divine Realm When dealing damage outside the Divine Realm, enemies with a higher percentage of Life than you will be considered Full-Life enemies |
Oracle Thea: Incarnation of The Gods (#1) | Incarnation | 75 | The Divine Realm will follow you For (1/1/2/2/2) s after inflicting damage to an enemy for the first time, this enemy is deemed to be at Low Life When casting a Divine Realm, for every 1 stack(s) of Blessings, (+1/1.25/1.5/1.75/+2)% additional damage dealt inside the Divine Realm until the Divine Realm ends |
Oracle Thea: Wisdom of The Gods (#2) | Wisdom of The Gods | 1 | Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing Click the Trait Skill to cast God's Boon God's Boon: Consumes all Focus Blessings to grant self God's Boon. Cooldown: 15 s +6% additional damage for each stack of Focus Blessing that God's Boon consumes. Lasts for 10 s. Stacks up to 8 time(s) |
Oracle Thea: Wisdom of The Gods (#2) | Finale Prophecy | 45 | 0.8 to the radius of God's Boon for each stack of blessing consumed by God's Boon For each enemy within range of God's Boon, (+3/3.7/4.4/5.1/+6)% additional damage after granting God's Boon. Lasts for 10 s. Stacks up to 10 time(s) |
Oracle Thea: Wisdom of The Gods (#2) | Predicted Harvest | 45 | Automatically try to use God's Boon when Focus Blessing is at max stacks (30/35/40/45/50)% chance to gain an additional stack of Focus Blessing when Tenacity Blessing, Agility Blessing or Focus Blessing is gained |
Oracle Thea: Wisdom of The Gods (#2) | Predicted Hope | 60 | God's Boon will now consume all Tenacity Blessing and Agility Blessing stacks (+2/2.3/2.6/2.9/3.2)% additional All Damage for each stack of Blessing that God's Boon consumes. Lasts for 10 s. Stacks up to 20 time(s) |
Oracle Thea: Wisdom of The Gods (#2) | Predicted Reincarnation | 60 | (+3/+4/+5/+6/+7)% additional God's Boon Cooldown Recovery Speed for every stack of Focus Blessing consumed by God's Boon (+20/+24/+28/+32/+36)% additional damage if God's Boon consumes max stacks of Focus Blessing. Lasts for 10 s |
Oracle Thea: Wisdom of The Gods (#2) | Farewell Prophecy | 75 | (+4/4.5/+5/5.5/+6)% Double Damage Chance for each stack of Focus Blessing that God's Boon consumes. Lasts for 10 s. Stacks up to 10 time(s) For every 1% overflown Double Damage Chance, there is a 1% chance to deal Quadruple Damage instead |
Oracle Thea: Wisdom of The Gods (#2) | Predicted Justice | 75 | The biggest max stack bonus of Agility Blessing or Tenacity Blessing is also applied to the max stack bonus of Focus Blessing (-25/-22.5/-20/-17.5/-15)% additional Cooldown Recovery Speed |
Oracle Thea: Blasphemer (#3) | Blasphemer | 1 | Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing Click the Trait Skill to inflict Desecration on the enemy with the highest rarity within 15m. Cooldown: 5s. Inflicts one-third of the max stacks each time (rounded up) Converts the effects of affixes that increase Max Blessings Stacks into effects that reduce Max Blessings Stacks and increase Max Desecration Stacks. Increases Max Desecration Stacks by up to 4 for each type of Blessings Triggers the Trait Skill and ignores its cooldown when gaining any Blessing. Interval: 0.3s |
Oracle Thea: Blasphemer (#3) | Unholy Baptism | 45 | (+5/+10/+15/+20/+25)% additional Erosion Damage Enemies within 6m of a Desecrated target have a (30/40/40/50/50)% chance to explode when defeated, dealing Erosion Damage equal to 10% of their Max Life to enemies within a (3/4/4/5/5) m radius |
Oracle Thea: Blasphemer (#3) | Disgraced Minister | 60 | Desecration only affects Elites When there are no other enemies within 6m of the Desecrated target, the target gains Sacrificial Pawn (+10/+15/+20/+25/+30)% Erosion Resistance (+3/+4/+4/+5/+5)% Max Erosion Resistance |
Oracle Thea: Blasphemer (#3) | Tarnished Sage | 60 | Up to 2 Elites within 6m of a Desecrated target will also be inflicted with Desecration Instantly restores (5/6/7/8/9)% of Max Life, Energy Shield, and Mana when defeating a Desecrated target. + (10/15/20/25/30)% Attack, Movement, and Cast Speed when dealing damage to a Desecrated target. Lasts for 5s. This effect cannot stack |
Oracle Thea: Blasphemer (#3) | Extreme Desecration | 75 | If the Max Blessings Stacks are further increased when the max stacks of all Blessings are 0, converts the effects of their affixes into effects that increase Max Desecration Stacks. Desecration stacks up to 25 times Desecration gains an additional base effect: (0.2/0.25/0.3/0.35/0.4)% additional Erosion Damage taken for every 5% of Life the target loses |
Oracle Thea: Blasphemer (#3) | Onset of Depravity | 75 | When inflicting Desecration on an Elite for the first time, deals True Damage equal to (3/6/9/12/15)% of their Max Life. (30/40/50/60/70)% of the max Desecration stacks is also applied to this value to deal True Damage equal to up to 25% of their Max Life When a Desecrated target is under a crowd control effect, the target gains Mountain of Sins |
Spacetime Witness Youga: Spacetime Illusion (#1) | Spacetime Illusion | 1 | -50 Spacetime Energy consumption Immediately gains Spacetime Illusion Own Spacetime Illusion The Spacetime Illusion uses your Main Skill once every 1.5 s. The Spacetime Illusion's castings are considered your castings While having Spacetime Illusion, click the Trait Skill to recall Spacetime Illusion |
Spacetime Witness Youga: Spacetime Illusion (#1) | Me and Myself | 45 | +30% Spacetime Illusion Cast Frequency For every +5% Cooldown Recovery Speed or 2.5% additional Cooldown Recovery Speed, (+5/+7/+9/+11/+13)% Spacetime Illusion Cast Frequency |
Spacetime Witness Youga: Spacetime Illusion (#1) | Eeeendless Mana | 60 | Seals 35% Max Mana. Spacetime Illusion no longer has Cast Frequency limitations (+1/1.15/1.3/1.45/1.6)% additional Spacetime Illusion Damage for every +4% Spacetime Illusion Cast Frequency |
Spacetime Witness Youga: Spacetime Illusion (#1) | Make it Quick | 60 | Spacetime Illusion no longer has casting actions and is only limited by cast frequency. (20/23/26/29/33)% of the bonuses and additional bonuses for Cast Speed is also applied to additional Spacetime Illusion Damage. |
Spacetime Witness Youga: Spacetime Illusion (#1) | I'm an Illusion | 75 | Unable to cast the Main Skill +1 Spacetime Illusion upper limit (-5/-1/+3/+7/+11)% additional Spacetime Illusion Damage -30% Movement Speed |
Spacetime Witness Youga: Spacetime Illusion (#1) | I'm Out of Mana | 75 | Casting of Spacetime Illusion will consume your Mana, equal to the Mana Cost of your Main Skill (+5/6.3/7.5/8.8/+10)% additional damage for you and Spacetime Illusion for each time Spacetime Illusion consumed Mana recently. Stacks up to 10 time(s) |
Spacetime Witness Youga: Spacetime Elapse (#2) | Spacetime Elapse | 1 | Clicking the Trait Skill or dealing Damage Over Time to an enemy casts Twisted Spacetime. Interval: 4 s. Lasts for 6 s While Twisted Spacetime is active, cast Twisted Spacetime again to move it and extend its Duration by 4 Records 40% of Damage Over Time dealt to enemies while Twisted Spacetime is active After moving, Twisted Spacetime inflicts Turbulence on enemies within, having them share the damage it records equally and clearing the records |
Spacetime Witness Youga: Spacetime Elapse (#2) | Spacetime Speed-up | 45 | Reduces the casting interval of Twisted Spacetime by 1 s on defeat For every 1 s Twisted Spacetime lasts, (+5/6.5/+8/9.5/+11)% recorded Damage Over Time for Twisted Spacetime. Stacks up to 10 time(s) |
Spacetime Witness Youga: Spacetime Elapse (#2) | Spacetime Upheaval | 45 | (+30/+37/+44/+51/+58)% additional Damage Over Time while Twisted Spacetime lasts Twisted Spacetime only inflicts Spacetime Turbulence on Elites within its area. Records are not cleared when there are no Elites within its area |
Spacetime Witness Youga: Spacetime Elapse (#2) | Spacetime Cutting | 60 | For every 1% Twisted Spacetime-recording Damage Over Time dealt to enemies, adds (0.4/0.45/0.5/0.55/0.6)% of the Reaping and Reap Purification damage dealt to enemies to damage recorded by Twisted Spacetime |
Spacetime Witness Youga: Spacetime Elapse (#2) | Spacetime Expansion | 75 | (+50/+62/+74/+86/+98)% additional Duration for Twisted Spacetime and Spacetime Turbulence Enemies with Spacetime Turbulence are deemed as being within Twisted Spacetime |
Spacetime Witness Youga: Spacetime Elapse (#2) | Spacetime Pause | 75 | (-40/-43/-46/-49/-50)% additional Spacetime Turbulence Duration (+125/+160/+195/+230/+265)% Twisted Spacetime-recording Damage Over Time |
Hero Memory | ||
---|---|---|
Type | Item | Effect |
Base Stats | Memory of Origin | +90 Dexterity |
Base Stats | Memory of Origin | +90 Intelligence |
Base Stats | Memory of Origin | +90 Strength |
Base Stats | Memory of Origin | +90% damage |
Base Stats | Memory of Origin | +90% Minion Damage |
Base Stats | Memory of Discipline | +180 Max Mana |
Base Stats | Memory of Discipline | +330 Max Life |
Base Stats | Memory of Discipline | +4320 Armor |
Base Stats | Memory of Discipline | +4320 Evasion |
Base Stats | Memory of Discipline | +525 Max Energy Shield |
Base Stats | Memory of Progress | +30% Movement Speed |
Base Stats | Memory of Progress | +36% Attack Speed |
Base Stats | Memory of Progress | +36% Cast Speed |
Base Stats | Memory of Progress | +36% Minion Attack Speed |
Base Stats | Memory of Progress | +36% Minion Cast Speed |
Fixed Affix | Memory of Origin | (-60–-40)% Cursed Effect |
Fixed Affix | Memory of Origin | +(10–12)% Reaping Cooldown Recovery Speed |
Fixed Affix | Memory of Origin | +(10–12)% Affliction Effect |
Fixed Affix | Memory of Origin | +(10–14)% Attack Block Chance |
Fixed Affix | Memory of Origin | +(10–14)% Max Energy Shield |
Fixed Affix | Memory of Origin | +(10–14)% Max Life |
Fixed Affix | Memory of Origin | +(10–14)% Spell Block Chance |
Fixed Affix | Memory of Origin | +(12–18)% Armor |
Fixed Affix | Memory of Origin | +(12–18)% Critical Strike Damage |
Fixed Affix | Memory of Origin | +(12–18)% Evasion |
Fixed Affix | Memory of Origin | +(12–18)% Minion Critical Strike Damage |
Fixed Affix | Memory of Origin | +(14–18)% Affliction Effect |
Fixed Affix | Memory of Origin | +(14–22)% Reaping Cooldown Recovery Speed |
Fixed Affix | Memory of Origin | +(15–21)% Attack Block Chance |
Fixed Affix | Memory of Origin | +(15–21)% Spell Block Chance |
Fixed Affix | Memory of Origin | +(18–22)% Movement Speed |
Fixed Affix | Memory of Origin | +(2–4)% Max Cold Resistance |
Fixed Affix | Memory of Origin | +(2–4)% Max Erosion Resistance |
Fixed Affix | Memory of Origin | +(2–4)% Max Fire Resistance |
Fixed Affix | Memory of Origin | +(2–4)% Max Lightning Resistance |
Fixed Affix | Memory of Origin | +(20–26)% Critical Strike Damage |
Fixed Affix | Memory of Origin | +(20–26)% Minion Critical Strike Damage |
Fixed Affix | Memory of Origin | +(20–28)% Armor |
Fixed Affix | Memory of Origin | +(20–28)% damage |
Fixed Affix | Memory of Origin | +(20–28)% Evasion |
Fixed Affix | Memory of Origin | +(20–28)% Minion Damage |
Fixed Affix | Memory of Origin | +(20–30)% Affliction Effect |
Fixed Affix | Memory of Origin | +(24–32)% Reaping Cooldown Recovery Speed |
Fixed Affix | Memory of Origin | +(26–30)% chance to avoid Elemental Ailments |
Fixed Affix | Memory of Origin | +(28–31)% Critical Strike Damage |
Fixed Affix | Memory of Origin | +(28–31)% Minion Critical Strike Damage |
Fixed Affix | Memory of Origin | +(30–42)% Armor |
Fixed Affix | Memory of Origin | +(30–42)% damage |
Fixed Affix | Memory of Origin | +(30–42)% Evasion |
Fixed Affix | Memory of Origin | +(30–42)% Minion Damage |
Fixed Affix | Memory of Origin | +(4–6)% Max Energy Shield |
Fixed Affix | Memory of Origin | +(4–6)% Max Life |
Fixed Affix | Memory of Origin | +(44–52)% damage |
Fixed Affix | Memory of Origin | +(44–52)% Minion Damage |
Fixed Affix | Memory of Origin | +(6–8)% Max Energy Shield |
Fixed Affix | Memory of Origin | +(6–8)% Max Life |
Fixed Affix | Memory of Origin | +(6–9)% Attack Block Chance |
Fixed Affix | Memory of Origin | +(6–9)% Spell Block Chance |
Fixed Affix | Memory of Origin | +10% Attack Speed |
Fixed Affix | Memory of Origin | +10% Cast Speed |
Fixed Affix | Memory of Origin | +10% Cooldown Recovery Speed |
Fixed Affix | Memory of Origin | +10% Minion Attack Speed |
Fixed Affix | Memory of Origin | +10% Minion Cast Speed |
Fixed Affix | Memory of Origin | +15% Skill Area |
Fixed Affix | Memory of Origin | +16% Attack Speed |
Fixed Affix | Memory of Origin | +16% Cast Speed |
Fixed Affix | Memory of Origin | +16% Minion Attack Speed |
Fixed Affix | Memory of Origin | +16% Minion Cast Speed |
Fixed Affix | Memory of Origin | +16% Projectile Speed |
Fixed Affix | Memory of Origin | +2 to Hero Trait Level |
Fixed Affix | Memory of Origin | +23% Skill Area |
Fixed Affix | Memory of Origin | +24% Projectile Speed |
Fixed Affix | Memory of Origin | +30% Projectile Speed |
Fixed Affix | Memory of Origin | +30% Skill Area |
Fixed Affix | Memory of Origin | +40% Critical Strike Rating |
Fixed Affix | Memory of Origin | +40% Minion Critical Strike Rating |
Fixed Affix | Memory of Origin | +6% Attack Speed |
Fixed Affix | Memory of Origin | +6% Cast Speed |
Fixed Affix | Memory of Origin | +6% Minion Attack Speed |
Fixed Affix | Memory of Origin | +6% Minion Cast Speed |
Fixed Affix | Memory of Origin | +60% Critical Strike Rating |
Fixed Affix | Memory of Origin | +60% Minion Critical Strike Rating |
Fixed Affix | Memory of Origin | +80% Critical Strike Rating |
Fixed Affix | Memory of Origin | +80% Minion Critical Strike Rating |
Fixed Affix | Memory of Origin | Immune to Slow |
Fixed Affix | Memory of Origin | Immune to Paralysis |
Fixed Affix | Memory of Origin | Immune to Weaken |
Fixed Affix | Memory of Origin | Immune to Blinding |
Fixed Affix | Memory of Discipline | (-60–-40)% Cursed Effect |
Fixed Affix | Memory of Discipline | +(10–12)% Reaping Cooldown Recovery Speed |
Fixed Affix | Memory of Discipline | +(10–12)% Affliction Effect |
Fixed Affix | Memory of Discipline | +(10–14)% Attack Block Chance |
Fixed Affix | Memory of Discipline | +(10–14)% Max Energy Shield |
Fixed Affix | Memory of Discipline | +(10–14)% Max Life |
Fixed Affix | Memory of Discipline | +(10–14)% Spell Block Chance |
Fixed Affix | Memory of Discipline | +(12–18)% Armor |
Fixed Affix | Memory of Discipline | +(12–18)% Critical Strike Damage |
Fixed Affix | Memory of Discipline | +(12–18)% Evasion |
Fixed Affix | Memory of Discipline | +(12–18)% Minion Critical Strike Damage |
Fixed Affix | Memory of Discipline | +(14–18)% Affliction Effect |
Fixed Affix | Memory of Discipline | +(14–22)% Reaping Cooldown Recovery Speed |
Fixed Affix | Memory of Discipline | +(15–21)% Attack Block Chance |
Fixed Affix | Memory of Discipline | +(15–21)% Spell Block Chance |
Fixed Affix | Memory of Discipline | +(18–22)% Movement Speed |
Fixed Affix | Memory of Discipline | +(2–4)% Max Cold Resistance |
Fixed Affix | Memory of Discipline | +(2–4)% Max Erosion Resistance |
Fixed Affix | Memory of Discipline | +(2–4)% Max Fire Resistance |
Fixed Affix | Memory of Discipline | +(2–4)% Max Lightning Resistance |
Fixed Affix | Memory of Discipline | +(20–26)% Critical Strike Damage |
Fixed Affix | Memory of Discipline | +(20–26)% Minion Critical Strike Damage |
Fixed Affix | Memory of Discipline | +(20–28)% Armor |
Fixed Affix | Memory of Discipline | +(20–28)% damage |
Fixed Affix | Memory of Discipline | +(20–28)% Evasion |
Fixed Affix | Memory of Discipline | +(20–28)% Minion Damage |
Fixed Affix | Memory of Discipline | +(20–30)% Affliction Effect |
Fixed Affix | Memory of Discipline | +(24–32)% Reaping Cooldown Recovery Speed |
Fixed Affix | Memory of Discipline | +(26–30)% chance to avoid Elemental Ailments |
Fixed Affix | Memory of Discipline | +(28–31)% Critical Strike Damage |
Fixed Affix | Memory of Discipline | +(28–31)% Minion Critical Strike Damage |
Fixed Affix | Memory of Discipline | +(30–42)% damage |
Fixed Affix | Memory of Discipline | +(30–42)% Minion Damage |
Fixed Affix | Memory of Discipline | +(34–38)% Armor |
Fixed Affix | Memory of Discipline | +(34–38)% Evasion |
Fixed Affix | Memory of Discipline | +(4–6)% Max Energy Shield |
Fixed Affix | Memory of Discipline | +(4–6)% Max Life |
Fixed Affix | Memory of Discipline | +(44–52)% damage |
Fixed Affix | Memory of Discipline | +(44–52)% Minion Damage |
Fixed Affix | Memory of Discipline | +(6–8)% Max Energy Shield |
Fixed Affix | Memory of Discipline | +(6–8)% Max Life |
Fixed Affix | Memory of Discipline | +(6–9)% Attack Block Chance |
Fixed Affix | Memory of Discipline | +(6–9)% Spell Block Chance |
Fixed Affix | Memory of Discipline | +10% Attack Speed |
Fixed Affix | Memory of Discipline | +10% Cast Speed |
Fixed Affix | Memory of Discipline | +10% Cooldown Recovery Speed |
Fixed Affix | Memory of Discipline | +10% Minion Attack Speed |
Fixed Affix | Memory of Discipline | +10% Minion Cast Speed |
Fixed Affix | Memory of Discipline | +15% Skill Area |
Fixed Affix | Memory of Discipline | +16% Attack Speed |
Fixed Affix | Memory of Discipline | +16% Cast Speed |
Fixed Affix | Memory of Discipline | +16% Minion Attack Speed |
Fixed Affix | Memory of Discipline | +16% Minion Cast Speed |
Fixed Affix | Memory of Discipline | +16% Projectile Speed |
Fixed Affix | Memory of Discipline | +2 to Hero Trait Level |
Fixed Affix | Memory of Discipline | +23% Skill Area |
Fixed Affix | Memory of Discipline | +24% Projectile Speed |
Fixed Affix | Memory of Discipline | +30% Projectile Speed |
Fixed Affix | Memory of Discipline | +30% Skill Area |
Fixed Affix | Memory of Discipline | +40% Critical Strike Rating |
Fixed Affix | Memory of Discipline | +40% Minion Critical Strike Rating |
Fixed Affix | Memory of Discipline | +6% Attack Speed |
Fixed Affix | Memory of Discipline | +6% Cast Speed |
Fixed Affix | Memory of Discipline | +6% Minion Attack Speed |
Fixed Affix | Memory of Discipline | +6% Minion Cast Speed |
Fixed Affix | Memory of Discipline | +60% Critical Strike Rating |
Fixed Affix | Memory of Discipline | +60% Minion Critical Strike Rating |
Fixed Affix | Memory of Discipline | +80% Critical Strike Rating |
Fixed Affix | Memory of Discipline | +80% Minion Critical Strike Rating |
Fixed Affix | Memory of Discipline | Immune to Slow |
Fixed Affix | Memory of Discipline | Immune to Paralysis |
Fixed Affix | Memory of Discipline | Immune to Weaken |
Fixed Affix | Memory of Discipline | Immune to Blinding |
Fixed Affix | Memory of Progress | (-60–-40)% Cursed Effect |
Fixed Affix | Memory of Progress | +(10–12)% Reaping Cooldown Recovery Speed |
Fixed Affix | Memory of Progress | +(10–12)% Affliction Effect |
Fixed Affix | Memory of Progress | +(10–14)% Attack Block Chance |
Fixed Affix | Memory of Progress | +(10–14)% Max Energy Shield |
Fixed Affix | Memory of Progress | +(10–14)% Max Life |
Fixed Affix | Memory of Progress | +(10–14)% Spell Block Chance |
Fixed Affix | Memory of Progress | +(12–18)% Armor |
Fixed Affix | Memory of Progress | +(12–18)% Critical Strike Damage |
Fixed Affix | Memory of Progress | +(12–18)% Evasion |
Fixed Affix | Memory of Progress | +(12–18)% Minion Critical Strike Damage |
Fixed Affix | Memory of Progress | +(14–18)% Affliction Effect |
Fixed Affix | Memory of Progress | +(14–22)% Reaping Cooldown Recovery Speed |
Fixed Affix | Memory of Progress | +(15–21)% Attack Block Chance |
Fixed Affix | Memory of Progress | +(15–21)% Spell Block Chance |
Fixed Affix | Memory of Progress | +(18–22)% Movement Speed |
Fixed Affix | Memory of Progress | +(2–4)% Max Cold Resistance |
Fixed Affix | Memory of Progress | +(2–4)% Max Erosion Resistance |
Fixed Affix | Memory of Progress | +(2–4)% Max Fire Resistance |
Fixed Affix | Memory of Progress | +(2–4)% Max Lightning Resistance |
Fixed Affix | Memory of Progress | +(20–26)% Critical Strike Damage |
Fixed Affix | Memory of Progress | +(20–26)% Minion Critical Strike Damage |
Fixed Affix | Memory of Progress | +(20–28)% Armor |
Fixed Affix | Memory of Progress | +(20–28)% damage |
Fixed Affix | Memory of Progress | +(20–28)% Evasion |
Fixed Affix | Memory of Progress | +(20–28)% Minion Damage |
Fixed Affix | Memory of Progress | +(20–30)% Affliction Effect |
Fixed Affix | Memory of Progress | +(24–32)% Reaping Cooldown Recovery Speed |
Fixed Affix | Memory of Progress | +(26–30)% chance to avoid Elemental Ailments |
Fixed Affix | Memory of Progress | +(28–31)% Critical Strike Damage |
Fixed Affix | Memory of Progress | +(28–31)% Minion Critical Strike Damage |
Fixed Affix | Memory of Progress | +(30–42)% damage |
Fixed Affix | Memory of Progress | +(30–42)% Minion Damage |
Fixed Affix | Memory of Progress | +(34–38)% Armor |
Fixed Affix | Memory of Progress | +(34–38)% Evasion |
Fixed Affix | Memory of Progress | +(4–6)% Max Energy Shield |
Fixed Affix | Memory of Progress | +(4–6)% Max Life |
Fixed Affix | Memory of Progress | +(44–52)% damage |
Fixed Affix | Memory of Progress | +(44–52)% Minion Damage |
Fixed Affix | Memory of Progress | +(6–8)% Max Energy Shield |
Fixed Affix | Memory of Progress | +(6–8)% Max Life |
Fixed Affix | Memory of Progress | +(6–9)% Attack Block Chance |
Fixed Affix | Memory of Progress | +(6–9)% Spell Block Chance |
Fixed Affix | Memory of Progress | +10% Attack Speed |
Fixed Affix | Memory of Progress | +10% Cast Speed |
Fixed Affix | Memory of Progress | +10% Cooldown Recovery Speed |
Fixed Affix | Memory of Progress | +10% Minion Attack Speed |
Fixed Affix | Memory of Progress | +10% Minion Cast Speed |
Fixed Affix | Memory of Progress | +15% Skill Area |
Fixed Affix | Memory of Progress | +16% Attack Speed |
Fixed Affix | Memory of Progress | +16% Cast Speed |
Fixed Affix | Memory of Progress | +16% Minion Attack Speed |
Fixed Affix | Memory of Progress | +16% Minion Cast Speed |
Fixed Affix | Memory of Progress | +16% Projectile Speed |
Fixed Affix | Memory of Progress | +2 to Hero Trait Level |
Fixed Affix | Memory of Progress | +23% Skill Area |
Fixed Affix | Memory of Progress | +24% Projectile Speed |
Fixed Affix | Memory of Progress | +30% Projectile Speed |
Fixed Affix | Memory of Progress | +30% Skill Area |
Fixed Affix | Memory of Progress | +40% Critical Strike Rating |
Fixed Affix | Memory of Progress | +40% Minion Critical Strike Rating |
Fixed Affix | Memory of Progress | +6% Attack Speed |
Fixed Affix | Memory of Progress | +6% Cast Speed |
Fixed Affix | Memory of Progress | +6% Minion Attack Speed |
Fixed Affix | Memory of Progress | +6% Minion Cast Speed |
Fixed Affix | Memory of Progress | +60% Critical Strike Rating |
Fixed Affix | Memory of Progress | +60% Minion Critical Strike Rating |
Fixed Affix | Memory of Progress | +80% Critical Strike Rating |
Fixed Affix | Memory of Progress | +80% Minion Critical Strike Rating |
Fixed Affix | Memory of Progress | Immune to Slow |
Fixed Affix | Memory of Progress | Immune to Paralysis |
Fixed Affix | Memory of Progress | Immune to Weaken |
Fixed Affix | Memory of Progress | Immune to Blinding |
Random Affix | Memory of Origin | +(10–12)% additional Attack and Cast Speed for Combo Starters +(31–40)% Critical Strike Damage for Combo Finishers |
Random Affix | Memory of Origin | +(14–20)% Max Energy Shield |
Random Affix | Memory of Origin | +(14–20)% Max Life |
Random Affix | Memory of Origin | +(18–23)% Origin of Spirit Magus effect |
Random Affix | Memory of Origin | +(21–31)% Attack Block Chance |
Random Affix | Memory of Origin | +(21–31)% Spell Block Chance |
Random Affix | Memory of Origin | +(22–27)% Max Mana |
Random Affix | Memory of Origin | +(25–32)% Focus Speed |
Random Affix | Memory of Origin | +(26–40)% Reaping Cooldown Recovery Speed |
Random Affix | Memory of Origin | +(26–40)% Affliction Effect |
Random Affix | Memory of Origin | +(40–46)% Armor |
Random Affix | Memory of Origin | +(40–46)% Evasion |
Random Affix | Memory of Origin | +(46–58)% attack Critical Strike Damage |
Random Affix | Memory of Origin | +(46–58)% Spell Critical Strike Damage |
Random Affix | Memory of Origin | +(55–70)% Cold Skill Critical Strike Damage |
Random Affix | Memory of Origin | +(55–70)% Erosion Skill Critical Strike Damage |
Random Affix | Memory of Origin | +(55–70)% Fire Skill Critical Strike Damage |
Random Affix | Memory of Origin | +(55–70)% Lightning Skill Critical Strike Damage |
Random Affix | Memory of Origin | +(55–70)% Minion Critical Strike Damage |
Random Affix | Memory of Origin | +(55–70)% Physical Skill Critical Strike Damage |
Random Affix | Memory of Origin | +(58–68)% Attack Damage |
Random Affix | Memory of Origin | +(58–68)% Cold Damage |
Random Affix | Memory of Origin | +(58–68)% Damage Over Time |
Random Affix | Memory of Origin | +(58–68)% Erosion Damage |
Random Affix | Memory of Origin | +(58–68)% Fire Damage |
Random Affix | Memory of Origin | +(58–68)% Lightning Damage |
Random Affix | Memory of Origin | +(58–68)% Minion Damage |
Random Affix | Memory of Origin | +(58–68)% Physical Damage |
Random Affix | Memory of Origin | +(58–68)% Spell Damage |
Random Affix | Memory of Origin | +104% Attack Critical Strike Rating |
Random Affix | Memory of Origin | +104% Minion Critical Strike Rating |
Random Affix | Memory of Origin | +104% Spell Critical Strike Rating |
Random Affix | Memory of Origin | +18% Attack and Cast Speed +18% Minion Attack and Cast Speed |
Random Affix | Memory of Origin | +39% Skill Area |
Random Affix | Memory of Origin | +52% Projectile Speed |
Random Affix | Memory of Discipline | +(10–12)% additional Attack and Cast Speed for Combo Starters +(31–40)% Critical Strike Damage for Combo Finishers |
Random Affix | Memory of Discipline | +(14–20)% Max Energy Shield |
Random Affix | Memory of Discipline | +(14–20)% Max Life |
Random Affix | Memory of Discipline | +(18–23)% Origin of Spirit Magus effect |
Random Affix | Memory of Discipline | +(21–31)% Attack Block Chance |
Random Affix | Memory of Discipline | +(21–31)% Spell Block Chance |
Random Affix | Memory of Discipline | +(22–27)% Max Mana |
Random Affix | Memory of Discipline | +(25–32)% Focus Speed |
Random Affix | Memory of Discipline | +(26–40)% Reaping Cooldown Recovery Speed |
Random Affix | Memory of Discipline | +(26–40)% Affliction Effect |
Random Affix | Memory of Discipline | +(40–46)% Armor |
Random Affix | Memory of Discipline | +(40–46)% Evasion |
Random Affix | Memory of Discipline | +(46–58)% attack Critical Strike Damage |
Random Affix | Memory of Discipline | +(46–58)% Spell Critical Strike Damage |
Random Affix | Memory of Discipline | +(55–70)% Cold Skill Critical Strike Damage |
Random Affix | Memory of Discipline | +(55–70)% Erosion Skill Critical Strike Damage |
Random Affix | Memory of Discipline | +(55–70)% Fire Skill Critical Strike Damage |
Random Affix | Memory of Discipline | +(55–70)% Lightning Skill Critical Strike Damage |
Random Affix | Memory of Discipline | +(55–70)% Minion Critical Strike Damage |
Random Affix | Memory of Discipline | +(55–70)% Physical Skill Critical Strike Damage |
Random Affix | Memory of Discipline | +(58–68)% Attack Damage |
Random Affix | Memory of Discipline | +(58–68)% Cold Damage |
Random Affix | Memory of Discipline | +(58–68)% Damage Over Time |
Random Affix | Memory of Discipline | +(58–68)% Erosion Damage |
Random Affix | Memory of Discipline | +(58–68)% Fire Damage |
Random Affix | Memory of Discipline | +(58–68)% Lightning Damage |
Random Affix | Memory of Discipline | +(58–68)% Minion Damage |
Random Affix | Memory of Discipline | +(58–68)% Physical Damage |
Random Affix | Memory of Discipline | +(58–68)% Spell Damage |
Random Affix | Memory of Discipline | +104% Attack Critical Strike Rating |
Random Affix | Memory of Discipline | +104% Minion Critical Strike Rating |
Random Affix | Memory of Discipline | +104% Spell Critical Strike Rating |
Random Affix | Memory of Discipline | +18% Attack and Cast Speed +18% Minion Attack and Cast Speed |
Random Affix | Memory of Discipline | +39% Skill Area |
Random Affix | Memory of Discipline | +52% Projectile Speed |
Random Affix | Memory of Progress | +(10–12)% additional Attack and Cast Speed for Combo Starters +(31–40)% Critical Strike Damage for Combo Finishers |
Random Affix | Memory of Progress | +(14–20)% Max Energy Shield |
Random Affix | Memory of Progress | +(14–20)% Max Life |
Random Affix | Memory of Progress | +(18–23)% Origin of Spirit Magus effect |
Random Affix | Memory of Progress | +(21–31)% Attack Block Chance |
Random Affix | Memory of Progress | +(21–31)% Spell Block Chance |
Random Affix | Memory of Progress | +(22–27)% Max Mana |
Random Affix | Memory of Progress | +(25–32)% Focus Speed |
Random Affix | Memory of Progress | +(26–40)% Reaping Cooldown Recovery Speed |
Random Affix | Memory of Progress | +(26–40)% Affliction Effect |
Random Affix | Memory of Progress | +(40–46)% Armor |
Random Affix | Memory of Progress | +(40–46)% Evasion |
Random Affix | Memory of Progress | +(46–58)% attack Critical Strike Damage |
Random Affix | Memory of Progress | +(46–58)% Spell Critical Strike Damage |
Random Affix | Memory of Progress | +(55–70)% Cold Skill Critical Strike Damage |
Random Affix | Memory of Progress | +(55–70)% Erosion Skill Critical Strike Damage |
Random Affix | Memory of Progress | +(55–70)% Fire Skill Critical Strike Damage |
Random Affix | Memory of Progress | +(55–70)% Lightning Skill Critical Strike Damage |
Random Affix | Memory of Progress | +(55–70)% Minion Critical Strike Damage |
Random Affix | Memory of Progress | +(55–70)% Physical Skill Critical Strike Damage |
Random Affix | Memory of Progress | +(58–68)% Attack Damage |
Random Affix | Memory of Progress | +(58–68)% Cold Damage |
Random Affix | Memory of Progress | +(58–68)% Damage Over Time |
Random Affix | Memory of Progress | +(58–68)% Erosion Damage |
Random Affix | Memory of Progress | +(58–68)% Fire Damage |
Random Affix | Memory of Progress | +(58–68)% Lightning Damage |
Random Affix | Memory of Progress | +(58–68)% Minion Damage |
Random Affix | Memory of Progress | +(58–68)% Physical Damage |
Random Affix | Memory of Progress | +(58–68)% Spell Damage |
Random Affix | Memory of Progress | +104% Attack Critical Strike Rating |
Random Affix | Memory of Progress | +104% Minion Critical Strike Rating |
Random Affix | Memory of Progress | +104% Spell Critical Strike Rating |
Random Affix | Memory of Progress | +18% Attack and Cast Speed +18% Minion Attack and Cast Speed |
Random Affix | Memory of Progress | +39% Skill Area |
Random Affix | Memory of Progress | +52% Projectile Speed |
Legendary | ||||
---|---|---|---|---|
Category | Item | Name | Level | Affixes |
Boots | Boots (DEX) | Blade-dancer's Steps | 58 |
|
Boots | Boots (DEX) | Crow's Plume | 58 |
|
Boots | Boots (DEX) | Feline Steps | 58 |
|
Boots | Boots (DEX) | Heels of Hands | 58 |
|
Boots | Boots (DEX) | Lone Walker's Boots | 58 |
|
Boots | Boots (DEX) | Pathfinder's Path | 50 |
|
Boots | Boots (DEX) | Ralph's Footsteps | 58 |
|
Boots | Boots (DEX) | Ralph's Journey | 25 |
|
Boots | Boots (DEX) | Rat King's Escape Show | 58 |
|
Boots | Boots (DEX) | Royal Guard's Boots | 36 |
|
Boots | Boots (DEX) | Thunder Channeling Prosthetics | 12 |
|
Boots | Boots (DEX) | Valerie's Night Stroll | 58 |
|
Boots | Boots (DEX) | Wind Chasers | 20 |
|
Boots | Boots (DEX) | Wriggling Tango | 58 |
|
Boots | Boots (INT) | Air Treaders | 16 |
|
Boots | Boots (INT) | Awaiting | 12 |
|
Boots | Boots (INT) | Cold Sanctuary Prosthetics | 12 |
|
Boots | Boots (INT) | Fighting Stompers | 24 |
|
Boots | Boots (INT) | Frozen Ripples | 58 |
|
Boots | Boots (INT) | Grace Boots | 16 |
|
Boots | Boots (INT) | Guild Guard Boots | 58 |
|
Boots | Boots (INT) | King's Boon | 58 |
|
Boots | Boots (INT) | Powered Battle Greaves | 58 |
|
Boots | Boots (INT) | Shadow Dance | 6 |
|
Boots | Boots (INT) | Verdant Steps | 58 |
|
Boots | Boots (STR) | Boots of Devastation | 58 |
|
Boots | Boots (STR) | Boots of Sinned Fire | 15 |
|
Boots | Boots (STR) | Dragon Scale Shoes | 10 |
|
Boots | Boots (STR) | Final Bastion | 58 |
|
Boots | Boots (STR) | Fire Lord's Pyric Stride | 58 |
|
Boots | Boots (STR) | Fire Shielding Prosthetics | 12 |
|
Boots | Boots (STR) | Mind Infusion | 58 |
|
Boots | Boots (STR) | Resolution Steps | 58 |
|
Chest Armor | Chest Armor (DEX) | Double Rainbow | 58 |
|
Chest Armor | Chest Armor (DEX) | Evil Heart Armor | 58 |
|
Chest Armor | Chest Armor (DEX) | Lightning Striker's Sacrum | 58 |
|
Chest Armor | Chest Armor (DEX) | Mad Doctor's Silver-Plated Lung | 58 |
|
Chest Armor | Chest Armor (DEX) | Phantasm | 10 |
|
Chest Armor | Chest Armor (DEX) | Ralph's Burial | 30 |
|
Chest Armor | Chest Armor (DEX) | Royal Cycle | 58 |
|
Chest Armor | Chest Armor (DEX) | Sarituya | 20 |
|
Chest Armor | Chest Armor (DEX) | Trinity | 58 |
|
Chest Armor | Chest Armor (INT) | Agony of Lost Self | 50 |
|
Chest Armor | Chest Armor (INT) | Agony's Embrace | 58 |
|
Chest Armor | Chest Armor (INT) | Blight | 58 |
|
Chest Armor | Chest Armor (INT) | Cicada Shell | 58 |
|
Chest Armor | Chest Armor (INT) | Corrupted Bulwark | 58 |
|
Chest Armor | Chest Armor (INT) | Endless Fortress | 58 |
|
Chest Armor | Chest Armor (INT) | Flaming Evil | 58 |
|
Chest Armor | Chest Armor (INT) | Fleeting Sky | 58 |
|
Chest Armor | Chest Armor (INT) | Frozen Path | 58 |
|
Chest Armor | Chest Armor (INT) | Gauze of Phantom Sin | 45 |
|
Chest Armor | Chest Armor (INT) | Genius Battlegear | 36 |
|
Chest Armor | Chest Armor (INT) | Iced Drinker's Cage | 58 |
|
Chest Armor | Chest Armor (INT) | Imperious Verdict | 48 |
|
Chest Armor | Chest Armor (INT) | Israfel's Sorrow | 30 |
|
Chest Armor | Chest Armor (INT) | Kingly Armor | 58 |
|
Chest Armor | Chest Armor (INT) | Ruinous Star | 58 |
|
Chest Armor | Chest Armor (INT) | Shattered Moonlight | 58 |
|
Chest Armor | Chest Armor (INT) | Stellar Vestment of Eminence | 58 |
|
Chest Armor | Chest Armor (INT) | Twilight Vestment | 58 |
|
Chest Armor | Chest Armor (INT) | Undying Faith | 58 |
|
Chest Armor | Chest Armor (STR) | Arrival of the Polar Night | 58 |
|
Chest Armor | Chest Armor (STR) | Aslan | 20 |
|
Chest Armor | Chest Armor (STR) | Crimson King | 58 |
|
Chest Armor | Chest Armor (STR) | Devouring Tide | 58 |
|
Chest Armor | Chest Armor (STR) | Dragon Breath Armor | 58 |
|
Chest Armor | Chest Armor (STR) | Friend Nemesis | 58 |
|
Chest Armor | Chest Armor (STR) | Furious Man's Body | 30 |
|
Chest Armor | Chest Armor (STR) | Glorious Journey | 1 |
|
Chest Armor | Chest Armor (STR) | Heavyware | 58 |
|
Chest Armor | Chest Armor (STR) | Magnus' Jealousy | 30 |
|
Chest Armor | Chest Armor (STR) | Martyr's Staff | 58 |
|
Chest Armor | Chest Armor (STR) | Mere Eternity | 58 |
|
Chest Armor | Chest Armor (STR) | Unbreakable Armor | 58 |
|
Chest Armor | Chest Armor (STR) | Varagon's Lament | 45 |
|
Chest Armor | Chest Armor (STR) | Vestment of Song | 35 |
|
Chest Armor | Chest Armor (STR) | Void Embankment | 58 |
|
Gloves | Gloves (DEX) | Berserker Bracer | 20 |
|
Gloves | Gloves (DEX) | Blinding Bracers | 58 |
|
Gloves | Gloves (DEX) | Chaos Abyss | 58 |
|
Gloves | Gloves (DEX) | Feline Gloves | 24 |
|
Gloves | Gloves (DEX) | Marksman Bracers | 33 |
|
Gloves | Gloves (DEX) | Ralph's Laws | 58 |
|
Gloves | Gloves (DEX) | Sea Splitter | 45 |
|
Gloves | Gloves (DEX) | Stray Bird's Return | 58 |
|
Gloves | Gloves (DEX) | Thunder Manipulator | 58 |
|
Gloves | Gloves (DEX) | Torturer's Touch | 58 |
|
Gloves | Gloves (DEX) | Tyrant's Smoldering Hold | 45 |
|
Gloves | Gloves (DEX) | Vajra Handguards | 58 |
|
Gloves | Gloves (DEX) | Wings of Light | 58 |
|
Gloves | Gloves (INT) | Aeterna Martyr | 58 |
|
Gloves | Gloves (INT) | Archmage's Hands | 58 |
|
Gloves | Gloves (INT) | Grasp of Truth | 58 |
|
Gloves | Gloves (INT) | Hand of Malice | 45 |
|
Gloves | Gloves (INT) | Ice and Fire | 50 |
|
Gloves | Gloves (INT) | Ice Pulse | 14 |
|
Gloves | Gloves (INT) | Israfel's Laws | 58 |
|
Gloves | Gloves (INT) | Miniature Void Sea | 58 |
|
Gloves | Gloves (INT) | Providential Grace | 45 |
|
Gloves | Gloves (INT) | Sage's Insight | 58 |
|
Gloves | Gloves (INT) | Tyrant's Iron Fist | 58 |
|
Gloves | Gloves (INT) | Vow's Grasp | 45 |
|
Gloves | Gloves (STR) | Alloy Covenant | 45 |
|
Gloves | Gloves (STR) | Ardor | 58 |
|
Gloves | Gloves (STR) | Blade-Dancer's Edges | 58 |
|
Gloves | Gloves (STR) | Blade-dancer's Fingers | 58 |
|
Gloves | Gloves (STR) | Boom Gloves | 38 |
|
Gloves | Gloves (STR) | Clenched Spring | 58 |
|
Gloves | Gloves (STR) | Death's Touch | 58 |
|
Gloves | Gloves (STR) | Demons' Touch | 58 |
|
Gloves | Gloves (STR) | Ghost Slaughter | 58 |
|
Gloves | Gloves (STR) | Grandmaster's Hands | 58 |
|
Gloves | Gloves (STR) | Magnus' Laws | 58 |
|
Gloves | Gloves (STR) | Praise for Injury | 58 |
|
Gloves | Gloves (STR) | Quantum Convergence | 58 |
|
Gloves | Gloves (STR) | Varagon Shroud | 58 |
|
Helmet | Helmet (DEX) | Blind Vision | 58 |
|
Helmet | Helmet (DEX) | Corrupted Marrow | 35 |
|
Helmet | Helmet (DEX) | Flying Light at Daybreak | 58 |
|
Helmet | Helmet (DEX) | Hanging Two-Tone Mask | 58 |
|
Helmet | Helmet (DEX) | Hunting the Eye of the Kraken | 58 |
|
Helmet | Helmet (DEX) | Legendary Soldier Spectacles | 58 |
|
Helmet | Helmet (DEX) | Legless Bird's Lament | 58 |
|
Helmet | Helmet (DEX) | Machine Lord | 58 |
|
Helmet | Helmet (DEX) | Opening Heart | 58 |
|
Helmet | Helmet (DEX) | Thunder Jawbone | 58 |
|
Helmet | Helmet (DEX) | Trauma's Embrace | 58 |
|
Helmet | Helmet (INT) | Brainwave Emitter | 30 |
|
Helmet | Helmet (INT) | Cold Breath | 58 |
|
Helmet | Helmet (INT) | Fiend Crown | 58 |
|
Helmet | Helmet (INT) | Headless Crown | 58 |
|
Helmet | Helmet (INT) | Hekate's Vision | 58 |
|
Helmet | Helmet (INT) | Imperial Iron Sentry | 58 |
|
Helmet | Helmet (INT) | Siren Faceguard | 4 |
|
Helmet | Helmet (INT) | Solid River | 58 |
|
Helmet | Helmet (INT) | Surging Inspiration | 58 |
|
Helmet | Helmet (INT) | Troublemaker | 58 |
|
Helmet | Helmet (INT) | Webbed Arcane Headscarf | 58 |
|
Helmet | Helmet (INT) | When Winter Comes | 58 |
|
Helmet | Helmet (STR) | Awakening Skull | 58 |
|
Helmet | Helmet (STR) | Boor's Iron Crown | 25 |
|
Helmet | Helmet (STR) | Divine Ember | 58 |
|
Helmet | Helmet (STR) | Fool's Crown | 58 |
|
Helmet | Helmet (STR) | Kragol's Roar | 58 |
|
Helmet | Helmet (STR) | Last Words of Chaos | 58 |
|
Helmet | Helmet (STR) | Magnus' Scar | 58 |
|
Helmet | Helmet (STR) | Mask of Infernal Iron | 58 |
|
Helmet | Helmet (STR) | Rock Lizard's Skull | 4 |
|
Helmet | Helmet (STR) | Scarlet Decree | 26 |
|
Helmet | Helmet (STR) | Sun's Embrace | 58 |
|
Helmet | Helmet (STR) | Tide of the Styx | 58 |
|
Shield | Shield (DEX) | Electricity Amplifier | 58 |
|
Shield | Shield (DEX) | Reverse-Reverse-Reverse Mirror | 20 |
|
Shield | Shield (DEX) | Silent Sentry Shield | 22 |
|
Shield | Shield (INT) | Arcane Shield | 58 |
|
Shield | Shield (INT) | Glacier Caster Shield | 58 |
|
Shield | Shield (INT) | The Coward's Counterfire | 58 |
|
Shield | Shield (STR) | Cover the Sun | 20 |
|
Shield | Shield (STR) | Heavy Soul | 58 |
|
Shield | Shield (STR) | Last Stand | 10 |
|
Shield | Shield (STR) | Shield of Judgment | 10 |
|
Trinket | Belt | Bodhi Girdle | 58 |
|
Trinket | Belt | Call of Souls | 32 |
|
Trinket | Belt | Compensatory Life | 58 |
|
Trinket | Belt | Confusion Elemental Belt | 58 |
|
Trinket | Belt | Corrosion of Manifolds | 58 |
|
Trinket | Belt | Cry of Divinity | 32 |
|
Trinket | Belt | Dawn Break | 58 |
|
Trinket | Belt | Desire of Survival | 12 |
|
Trinket | Belt | Elemental Whisper Belt | 10 |
|
Trinket | Belt | Embrace of the Dark Surge | 58 |
|
Trinket | Belt | Enamor | 58 |
|
Trinket | Belt | Entangled Root | 40 |
|
Trinket | Belt | Eternal Sea Fog | 58 |
|
Trinket | Belt | Eternal Sun | 58 |
|
Trinket | Belt | Eternity | 66 |
|
Trinket | Belt | Everburn Thunderfire | 58 |
|
Trinket | Belt | Formation Breaker | 58 |
|
Trinket | Belt | Hot Night's Embrace | 58 |
|
Trinket | Belt | Insulation | 58 |
|
Trinket | Belt | Light Hunter Belt | 58 |
|
Trinket | Belt | Pale Mist's Embrace | 58 |
|
Trinket | Belt | Polygonal Enclosure | 58 |
|
Trinket | Belt | Rat Herder's Golden Rein | 58 |
|
Trinket | Belt | Silent Observer | 58 |
|
Trinket | Belt | Steel's Lament | 20 |
|
Trinket | Belt | Strayed Healer's Waistguard | 58 |
|
Trinket | Belt | Tranquil Stir | 58 |
|
Trinket | Belt | Winter of Origin | 58 |
|
Trinket | Belt | Witchdoctor's Herb Bag | 38 |
|
Trinket | Necklace | Blessing Pendant | 10 |
|
Trinket | Necklace | Broken Sun Ring | 58 |
|
Trinket | Necklace | Chain behind the Curtain | 58 |
|
Trinket | Necklace | Chain of Resistance | 36 |
|
Trinket | Necklace | Clarity | 58 |
|
Trinket | Necklace | Coldness Tracer's Tear | 58 |
|
Trinket | Necklace | Decaying Blessing | 58 |
|
Trinket | Necklace | Despised Shadow | 15 |
|
Trinket | Necklace | Elegy of Immortality | 58 |
|
Trinket | Necklace | False God's Skin | 58 |
|
Trinket | Necklace | Forlorn Crystal | 58 |
|
Trinket | Necklace | Frostbolt | 50 |
|
Trinket | Necklace | Furious Man's Loud Song | 58 |
|
Trinket | Necklace | Heart of Animitta | 58 |
|
Trinket | Necklace | Heart of the Storm | 58 |
|
Trinket | Necklace | Howling Wind | 58 |
|
Trinket | Necklace | Illusory Ocean Silk - Ash | 58 |
|
Trinket | Necklace | Illusory Ocean Silk - Chilly | 58 |
|
Trinket | Necklace | Illusory Ocean Silk - Iron Rain | 58 |
|
Trinket | Necklace | Illusory Ocean Silk - Thunder | 58 |
|
Trinket | Necklace | Illusory Ocean Silk - Unreal | 58 |
|
Trinket | Necklace | Iron Nest | 58 |
|
Trinket | Necklace | Lady's Tears | 30 |
|
Trinket | Necklace | Law of Greed | 58 |
|
Trinket | Necklace | Magnus' Mindflame | 58 |
|
Trinket | Necklace | Master Defender Pendant | 58 |
|
Trinket | Necklace | Mercurial Torment | 36 |
|
Trinket | Necklace | Mortal's Reverie | 58 |
|
Trinket | Necklace | Mother Goddess' Paddock | 58 |
|
Trinket | Necklace | Mourner's Shadow | 58 |
|
Trinket | Necklace | Necklace of Firebird | 58 |
|
Trinket | Necklace | Necklace of Inverse | 50 |
|
Trinket | Necklace | Ocean of Rock | 58 |
|
Trinket | Necklace | Ownerless | 22 |
|
Trinket | Necklace | Pentagram Astrolabe | 12 |
|
Trinket | Necklace | Phantom | 58 |
|
Trinket | Necklace | Photophobia | 30 |
|
Trinket | Necklace | Prayer Bead of Evil | 45 |
|
Trinket | Necklace | Rat King's Megagon Dice | 58 |
|
Trinket | Necklace | Sage's Shackle | 40 |
|
Trinket | Necklace | Strange Snow | 58 |
|
Trinket | Necklace | Truth | 58 |
|
Trinket | Necklace | Vortex Heart | 58 |
|
Trinket | Necklace | Warden's Breastpin | 58 |
|
Trinket | Ring | Born in Fire | 18 |
|
Trinket | Ring | Burning Ice | 58 |
|
Trinket | Ring | Chaotic Ending | 58 |
|
Trinket | Ring | Clay Doll's Broken Finger | 35 |
|
Trinket | Ring | Exemption Thunderhell | 58 |
|
Trinket | Ring | Folklore of Locking Fingers | 58 |
|
Trinket | Ring | Frozen Flame | 58 |
|
Trinket | Ring | Frozen Lightning | 35 |
|
Trinket | Ring | Fury Heart | 58 |
|
Trinket | Ring | Heart of Magic | 58 |
|
Trinket | Ring | Heart of Rock | 58 |
|
Trinket | Ring | Kaleidoscope | 58 |
|
Trinket | Ring | Lone Survivor | 5 |
|
Trinket | Ring | Lonesome | 5 |
|
Trinket | Ring | Passing of Time | 68 |
|
Trinket | Ring | Restless Glacier | 58 |
|
Trinket | Ring | Revered Light | 15 |
|
Trinket | Ring | Searing Finger Bone | 30 |
|
Trinket | Ring | Silver Frost | 24 |
|
Trinket | Ring | Stream of Steel | 58 |
|
Trinket | Ring | Time of Vow | 68 |
|
Trinket | Ring | Traceless Pain | 58 |
|
Trinket | Ring | Unholy Prayer | 30 |
|
Trinket | Ring | Windbreath Convergence | 58 |
|
Trinket | Ring | Windbreath Dispersion | 58 |
|
Trinket | Spirit Ring | Decayed Mind | 58 |
|
Trinket | Spirit Ring | Horn Ring | 58 |
|
One-Handed | Cane | Twisted Branch | 58 |
|
One-Handed | Claw | Elemental Whirl | 58 |
|
One-Handed | Claw | Eternal Moon | 10 |
|
One-Handed | Claw | Flying Bird | 58 |
|
One-Handed | Dagger | Frantic Shadow | 58 |
|
One-Handed | Dagger | Imploration Dagger | 30 |
|
One-Handed | Dagger | Memory | 58 |
|
One-Handed | Dagger | Shadow of Thunderlight's Eyes | 58 |
|
One-Handed | One-Handed Axe | End Night Banquet | 58 |
|
One-Handed | One-Handed Axe | Ominous Gift | 58 |
|
One-Handed | One-Handed Hammer | Frozen Will | 30 |
|
One-Handed | One-Handed Hammer | Interlocking Soul | 13 |
|
One-Handed | One-Handed Hammer | Misube's Refusal | 36 |
|
One-Handed | One-Handed Hammer | Scorching Words | 10 |
|
One-Handed | One-Handed Hammer | Steel Stagnation | 58 |
|
One-Handed | One-Handed Sword | Farewell Desire | 58 |
|
One-Handed | One-Handed Sword | Fleeting Regret | 58 |
|
One-Handed | One-Handed Sword | Oathkeeper | 45 |
|
One-Handed | One-Handed Sword | Thunder Branch | 30 |
|
One-Handed | Pistol | Buzzing | 58 |
|
One-Handed | Pistol | Frozen Sight | 30 |
|
One-Handed | Pistol | Gravel | 58 |
|
One-Handed | Pistol | Severed Wrist | 58 |
|
One-Handed | Scepter | Supreme Throne | 58 |
|
One-Handed | Wand | Fiery Oath | 58 |
|
One-Handed | Wand | Fire Lord's Promise | 30 |
|
One-Handed | Wand | Jumble Ice | 58 |
|
One-Handed | Wand | Oversight | 58 |
|
One-Handed | Wand | Scepter of Excommunication | 18 |
|
One-Handed | Wand | Shadow of Thunderlight's Fury | 58 |
|
One-Handed | Wand | Spring Resurrection | 6 |
|
Two-Handed | Bow | Bow of Endless Dusk | 58 |
|
Two-Handed | Bow | Glacial Abyss Arrow | 58 |
|
Two-Handed | Bow | Mountain Howling | 58 |
|
Two-Handed | Bow | Shadow of Thunderlight's Touch | 24 |
|
Two-Handed | Bow | Sun-shooter Long Bow | 30 |
|
Two-Handed | Crossbow | Dumb Voice | 58 |
|
Two-Handed | Crossbow | Plain Echo | 24 |
|
Two-Handed | Crossbow | Ralph's Ambition | 12 |
|
Two-Handed | Musket | King Lionheart's Ambition | 58 |
|
Two-Handed | Musket | Scorching Wave | 12 |
|
Two-Handed | Tin Staff | Sage's Foresight | 16 |
|
Two-Handed | Tin Staff | Scorching Tempo | 45 |
|
Two-Handed | Two-Handed Sword | Circular Clearing | 58 |
|
Two-Handed | Two-Handed Sword | Crosser | 12 |
|
Two-Handed | Two-Handed Sword | Cursed Flame | 58 |
|
Two-Handed | Two-Handed Sword | Harbinger's Reversed Plumes | 58 |
|
Two-Handed | Two-Handed Sword | Shamed | 10 |
|
Two-Handed | Two-Handed Sword | Will | 36 |
|
Two-Handed | Two-Handed Hammer | Incorrect Arbitration | 58 |
|
Two-Handed | Two-Handed Axe | Arminius Guillotine | 58 |
|
Two-Handed | Two-Handed Axe | Highest Glance | 58 |
|
Two-Handed | Two-Handed Axe | Varagon's Attack | 30 |
|
Pactspirit | |||
---|---|---|---|
Type | Rarity | Name | Effect |
Drop | Legendary | Alice 1 | All Member Services gain an additional effect: When settling Clockwork Ballet Games, there is a 33% chance to settle the rewards 1 additional time. This can only be triggered once (takes effect immediately after selecting Member Services and lasts for the duration of this game) All Member Services gain an additional effect: Each time after completing Operation Cogwheel, there is a 16% chance to get 1 additional Cogwheel Voucher (takes effect immediately after selecting Member Services and lasts for the duration of this game) Member Services refresh attempts +2 |
Drop | Legendary | Captain Shadow | Bosses defeated: 80% chance to drop 1-3 additional random Embers +16% additional Ember Drop Quantity +6% Drop Quantity |
Drop | Legendary | Chalk Spirit | 1.3% chance for defeated monsters to drop 1 additional set(s) of random Flame Fuel +20% additional Flame Fuel Drop Quantity +6% Drop Quantity |
Drop | Legendary | Corgi Fighter No.32 | +5% additional Drop Quantity The Star of Calamity boss has a 1.2% chance to drop an additional 1 Proof(s) of Star Hunter The Star of Calamity boss on the map has a 100% chance to replicate 1 times The Star of Calamity boss has a 0.45% chance to drop an additional Tidemaster's Exclusive Drop (Only effective in stages at Timemark 5 and above) The Star of Calamity boss has a 0.45% chance to drop an additional Lord of the Void Sea's Exclusive Drop (Only effective in stages at Timemark 5 and above) The Star of Calamity boss has a 0.45% chance to drop an additional the Law Bearer's Exclusive Drop (Only effective in stages at Timemark 5 and above) The Star of Calamity boss has a 0.45% chance to drop an additional Lone King of Aeterna's Exclusive Drop (Only effective in stages at Timemark 5 and above) |
Drop | Legendary | Doro-Doro Dorothy | In Netherrealm stages, when a Compass drops, there is a 5% chance for a Doro-Doro Supply containing 5-10 Compasses to drop. There is a 34% chance for 1 additional Doro-Doro Supply to drop. +18% additional Compass Drop Quantity |
Drop | Legendary | Eternity Summoner | 60% chance to unlock 2 additional reward type(s) when the Dark Surge is initiated for the first time on a map 60% chance to unlock 1 additional reward type(s) when the Dark Surge is initiated for the first time on a map +6% Drop Quantity |
Drop | Legendary | Fluffhead Hare | +5% additional Drop Quantity $+sp1$% chance for 2 additional Gladiator(s) to appear in the stage (Only effective in the Invincible Champion Season-exclusive gameplay) |
Drop | Legendary | Heart-binding Rose | |
Drop | Legendary | Jestress | When opening a Chest of Destiny in Fateful Contest, there is a 38% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest) When entering the Tarot Path, there is a 100% chance to gain 1 additional Note of Arcana When opening a Chest of Destiny in Fateful Contest, doubled Chest of Destiny rewards have a 100% chance to be tripled instead (takes effect immediately after entering Fateful Contest) |
Drop | Legendary | Key of Overrealm | All items dropped in the Overrealm have a 27% chance to be replicated 1 time. Upon triggering a replication, they have a 100% chance to be replicated 1 additional time |
Drop | Legendary | Kong | Fluorescent Memories dropped have a 13% chance to be multiplied by 3 Fluorescent Memories dropped have a 20% chance to be multiplied by 2 +6% Drop Quantity |
Drop | Legendary | Mistville Orphan | In each round of the Whispering Mist gameplay, additionally gain 3 chance(s) to refresh the items for free at the Mistville Trader (only takes effect if you are carrying this Pactspirit when you enter Mistville) When going to the Clock Tower, there is a 13% chance to skip the battle and enter the Misty Lake, gaining 3 Chests of Folklores at the same time When opening a Chest of Folklores, there is a 10% chance that 1 additional Chest of Folklores will appear (this can only be triggered once) |
Drop | Legendary | Monument Knight | Every time the player completes the Candelabrum gameplay in the Ruins of Aeterna, there is a 21% chance to increase the number of reward spots in the Aeterna Map by 1, up to 15 extra spot(s). After the City of Aeterna is rebuilt, all additional reward spots will be randomly assigned in traversable areas of the Aeterna Map. There is a 16% chance for rewards to be doubled when the player enters the reward gameplay in the City of Aeterna |
Drop | Legendary | Moonshadow Guide | When completing a raid or a trade, or settling an order, there is a 24% chance for all rewards to be replicated There is a 16% chance to +100% additional drop quantity during raids When returning from a trade, there is a 10% chance to bring back 1 laborer When starting a trade, there is a 16% chance to regain the invested resources and immediately settle the rewards When returning from a raid, there is a 10% chance to bring back 1 laborer |
Drop | Legendary | Prof. SOURCE | 28% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, doubling their rewards (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault) 100% chance for all doubled reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be tripled (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault) After revealing a Bounty Order, gains 2 chance(s) to refresh Bounty Orders |
Drop | Legendary | Rainbowpaint Owl | When the painting is completed, randomly transforms 2-5 Cells to Pactspirit Exclusive Cells that do not require combat and grant double rewards. There is a 100% chance that 2 additional Splendor Egg(s) of random color will appear when entering the Frozen Canvas map. In the Paint phase of each round, you gain 2 Brushstroke Effect refresh attempt(s). (Only takes effect if you are carrying this Pactspirit before starting a painting) |
Drop | Legendary | Shepherd | While escaping from the Nightmare, whenever you remove Nightmare Roots, there is a 13% chance that all Dream Bubbles you have obtained will drop 1 additional time. Upon entering a Nightmare, there is a 100% chance to trigger 1 additional Sweet Dream Omen selection (this selection will not be accompanied by a Nightmare Omen) During each round of Twinightmare, gain 2 chance(s) to re-roll the current Dream Omens |
Drop | Legendary | Starfish Chanter | 27% chance to double the effect of the Seal Whisper revealed when defeating Void Pirates +8% additional Drop Quantity +6% Drop Quantity |
Drop | Rare | Benign Bug | +8% Drop Quantity +9% additional Compass Drop Quantity +6% Drop Quantity |
Drop | Rare | Benign Bug - Barbie Pink | When opening a Chest of Destiny in Fateful Contest, there is a 2% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest) +8% to Drop Quantity |
Drop | Rare | Benign Bug - Merciless Silver | +8% to Drop Quantity When returning from a raid, there is a 5% chance to bring back 1 laborer When returning from a trade, there is a 5% chance to bring back 1 laborer |
Drop | Rare | Cloudgatherer - Sky | +8% Drop Quantity +8% additional Ember Drop Quantity +6% Drop Quantity |
Drop | Rare | Cloudgatherer - Sky's Dome | +8% Drop Quantity Fluorescent Memories dropped have a 10% chance to be multiplied by 2 +6% Drop Quantity |
Drop | Rare | Cloudgatherer - Surging Gold | +8% Drop Quantity +10% additional Flame Fuel Drop Quantity +6% Drop Quantity |
Drop | Rare | Dragon Plant | All Member Services gain an additional effect: Each time after completing Operation Cogwheel, there is a 8% chance to get 1 additional Cogwheel Voucher (takes effect immediately after selecting Member Services and lasts for the duration of this game) +8% to Drop Quantity |
Drop | Rare | Dragon Plant - Lettuce | There is a 50% chance that 2 additional Splendor Egg(s) of random color will appear when entering the Frozen Canvas map. In the Paint phase of each round, you gain Brushstroke Effect refresh attempt(s). (Only takes effect if you are carrying this Pactspirit before starting a painting) +8% to Drop Quantity |
Drop | Rare | First Mate of the Furious Sea - Silent Night | When opening a Chest of Folklores, there is a 5% chance that 1 additional Chest of Folklores will appear (this can only be triggered once) +8% to Drop Quantity |
Drop | Rare | Hell Cavalry - Sea | +8% Drop Quantity +18% Divinity Stone Drop Quantity. +6% Drop Quantity |
Drop | Rare | Letice | There is a 8% chance for rewards to be doubled when the player enters the reward gameplay in the City of Aeterna +8% to Drop Quantity |
Drop | Rare | Letice - Frost | While escaping from the Nightmare, whenever you remove Nightmare Roots, there is a 3% chance that all Dream Bubbles you have obtained will drop 1 additional time. +8% to Drop Quantity |
Drop | Rare | Plaintive Ball of Thread - Flower | +8% Drop Quantity 30% chance to unlock 1 additional reward type(s) when the Dark Surge is initiated for the first time on a map +6% Drop Quantity |
Drop | Rare | Plaintive Ball of Thread - Frost | +6% additional Gear Drop Quantity +6% Drop Quantity |
Drop | Rare | Plaintive Ball of Thread - Gold Leaf | +8% Drop Quantity +4% additional Drop Quantity +6% Drop Quantity |
Drop | Rare | Shro-Shroom | 2% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, doubling their rewards (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault) +8% to Drop Quantity |
Drop | Rare | Shro-Shroom - Lurid Bolete | +8% Drop Quantity +6% Drop Quantity All items dropped in the Overrealm have a 2% chance to be replicated 1 time(s) |
Drop | Magic | Feasting Samurai | All Member Services gain an additional effect: Each time after completing Operation Cogwheel, there is a 4% chance to get 1 additional Cogwheel Voucher (takes effect immediately after selecting Member Services and lasts for the duration of this game) +8% to Drop Quantity |
Drop | Magic | Feasting Samurai - Mint | There is a 25% chance that 2 additional Splendor Egg(s) of random color will appear when entering the Frozen Canvas map. In the Paint phase of each round, you gain Brushstroke Effect refresh attempt(s). (Only takes effect if you are carrying this Pactspirit before starting a painting) +8% to Drop Quantity |
Drop | Magic | Happy Chonky | +8% Drop Quantity +5% additional Flame Fuel Drop Quantity +6% Drop Quantity |
Drop | Magic | Happy Chonky - Emerald | +8% Drop Quantity +2% additional Drop Quantity +6% Drop Quantity |
Drop | Magic | Happy Chonky - Sun | +3% additional Gear Drop Quantity +6% Drop Quantity |
Drop | Magic | Happy Chonky - Violet | When opening a Chest of Folklores, there is a 2.5% chance that 1 additional Chest of Folklores will appear (this can only be triggered once) +8% to Drop Quantity |
Drop | Magic | Idling Weasel - Cherry Blossom | +8% Drop Quantity +4% additional Ember Drop Quantity +6% Drop Quantity |
Drop | Magic | Idling Weasel - Sparkle | +8% Drop Quantity Fluorescent Memories dropped have a 5% chance to be multiplied by 2 +6% Drop Quantity |
Drop | Magic | Luluri - Green Leaf | +8% Drop Quantity 16% chance to unlock 1 additional reward type(s) when the Dark Surge is initiated for the first time on a map +6% Drop Quantity |
Drop | Magic | Lumidrake | 1% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, doubling their rewards (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault) +8% to Drop Quantity |
Drop | Magic | Lumidrake - Glow | +8% Drop Quantity +6% Drop Quantity All items dropped in the Overrealm have a 1% chance to be replicated 1 time(s) |
Drop | Magic | Shocket | There is a 4% chance for rewards to be doubled when the player enters the reward gameplay in the City of Aeterna +8% to Drop Quantity |
Drop | Magic | Shocket - Dark Night | While escaping from the Nightmare, whenever you remove Nightmare Roots, there is a 2% chance that all Dream Bubbles you have obtained will drop 1 additional time. +8% to Drop Quantity |
Drop | Magic | Spiny Snail - Cloud | +8% Drop Quantity +10% Divinity Stone Drop Quantity. +6% Drop Quantity |
Drop | Magic | Sprouting Grass | When opening a Chest of Destiny in Fateful Contest, there is a 1% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest) +8% to Drop Quantity |
Drop | Magic | Sprouting Grass - Purple Sand | +8% Drop Quantity +5% additional Compass Drop Quantity +6% Drop Quantity |
Drop | Magic | Sprouting Grass - White Porcelain | +8% to Drop Quantity When returning from a raid, there is a 2.5% chance to bring back 1 laborer When returning from a trade, there is a 2.5% chance to bring back 1 laborer |
Attack | Legendary | Azure Gunslinger | Gains 1 stack of Pure Heart when using an Attack Mobility Skill When gaining Pure Heart, there is a 100% chance to gain 1 additional stack of Pure Heart -8% additional damage taken when Pure Heart is active +1 Max Pure Heart Stacks +100% Pure Heart Duration |
Attack | Legendary | Backup Power | +45% Numbed Effect When inflicting Numbed, restores 3% Missing Life and Energy Shield. Interval: 0.2 s +30% Movement Speed if you have inflicted Numbed recently |
Attack | Legendary | Captain Kitty of the Furious Sea | Immediately casts Warcry. +25% additional Warcry Skill Effect +22% Warcry Cooldown Recovery Speed +2 Max Warcry Skill Charges |
Attack | Legendary | Flower Whisperer | +21% additional Projectile Skill Critical Strike Damage against Distant enemies +55 Attack Projectile Skill Critical Strike Rating against Distant enemies +140 Attack Projectile Skill Critical Strike Rating against Distant enemies +4% additional damage |
Attack | Legendary | Fog Scorpion | +27% additional Attack Speed when only 1 enemies are Nearby +12% Movement Speed when at least 2 enemies are Nearby +30% Movement Speed when at least 2 enemies are Nearby +4% additional damage |
Attack | Legendary | Iron Lion | Projectile Quantity +2 +8% additional Attack and Cast Speed when no enemies are in proximity +48% Knockback distance +14% Projectile Speed |
Attack | Legendary | Poisoned Omen | You can cast 1 additional Curses 6.5% Movement Speed if you have cast a Curse Skill recently +16% additional damage against Cursed enemies +4% additional damage |
Attack | Legendary | Raging Sands of Eternal Night | Attacks eliminate enemies under 20% Life on hit if you have Blocked recently +6% Block Ratio when there is a Boss Nearby +4% additional damage |
Attack | Legendary | Red Umbrella | +26% chance for Attacks to inflict Paralysis on hit +14% additional Attack Damage dealt to Nearby enemies +12% additional Attack Damage dealt to Nearby enemies +4% additional damage |
Attack | Legendary | Swaying Bonnie | Max Channeled Stacks +2 At max channeled stacks, +12% additional damage for Channeled Skills for 4 s For every 4 channeled stacks, inflicts Weaken on enemies within 20 m |
Attack | Legendary | Valkyrie's Night Patrol | Gains 1 stack of Valkyrie's Hymn for every 2% Max Mana consumed +2 Max Valkyrie's Hymn Stacks +8% Elemental Damage for every stack of Valkyrie's Hymn Upon reaching Max Valkyrie's Hymn Stacks, +10% Elemental Resistance Penetration |
Attack | Legendary | Witch Antelope of Lust | Inflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 4 s For every type of crowd control effect the enemy has, you and your Minions deal +3% additional damage to them +4% additional damage |
Attack | Rare | Benign Bug - Tolerant Green | +7% additional damage; +7% additional Minion Damage +28% Attack Damage +4% additional damage |
Attack | Rare | Dragon Plant - Kale | +7% additional damage; +7% additional Minion Damage At max channeled stacks, +4% additional damage for Channeled Skills for 4 s +4% additional damage |
Attack | Rare | Dragon Plant - Truffle | +7% additional damage; +7% additional Minion Damage +4% additional Attack and Cast Speed when no enemies are in proximity +4% additional damage |
Attack | Rare | First Mate of the Furious Sea - Rock | +7% additional damage; +7% additional Minion Damage When inflicting Numbed, restores 1.5% Missing Life and Energy Shield. Interval: 0.4 s 7.5% Movement Speed if you have inflicted Numbed recently +4% additional damage |
Attack | Rare | First Mate of the Furious Sea - Sky | +7% additional damage; +7% additional Minion Damage +11% Warcry Cooldown Recovery Speed +4% additional damage |
Attack | Rare | Hell Cavalry - Twilight | +7% additional damage; +7% additional Minion Damage For every type of crowd control effect the enemy has, you and your Minions deal 1.6% additional damage to them +4% additional damage |
Attack | Rare | Letice - Withered Leaf | +7% additional damage; +7% additional Minion Damage +3% Block Ratio when there is a Boss Nearby +4% additional damage |
Attack | Rare | Plaintive Ball of Thread - Violet | +7% additional damage; +7% additional Minion Damage +15% Movement Speed when at least 2 enemies are Nearby +4% additional damage |
Attack | Rare | Shro-Shroom - Boletus | +7% additional damage; +7% additional Minion Damage +28% Elemental Damage +4% additional damage |
Attack | Rare | Traveling Lizard - Green Leaf | +7% additional damage; +7% additional Minion Damage +6% additional Attack Damage dealt to Nearby enemies +4% additional damage |
Attack | Rare | Traveling Lizard - Violet | +7% additional damage; +7% additional Minion Damage +70 Attack Projectile Skill Critical Strike Rating against Distant enemies +4% additional damage |
Attack | Rare | Winter Darer - Sky | +7% additional damage; +7% additional Minion Damage +8% additional damage against Cursed enemies +4% additional damage |
Attack | Magic | Awooawoo - Blue Sky | +7% additional damage; +7% additional Minion Damage For every type of crowd control effect the enemy has, you and your Minions deal 0.8% additional damage to them +4% additional damage |
Attack | Magic | Awooawoo - Drizzle | +7% additional damage; +7% additional Minion Damage +35 Attack Projectile Skill Critical Strike Rating against Distant enemies +4% additional damage |
Attack | Magic | Awooawoo - Violet | +7% additional damage; +7% additional Minion Damage +3% additional Attack Damage dealt to Nearby enemies +4% additional damage |
Attack | Magic | Feasting Samurai - Honey | +7% additional damage; +7% additional Minion Damage +2% additional Attack and Cast Speed when no enemies are in proximity +4% additional damage |
Attack | Magic | Feasting Samurai - Orange | +7% additional damage; +7% additional Minion Damage At max channeled stacks, +2% additional damage for Channeled Skills for 4 s +4% additional damage |
Attack | Magic | Idling Weasel - Sandstone | +7% additional damage; +7% additional Minion Damage When inflicting Numbed, restores 1.5% Missing Life and Energy Shield. Interval: 0.8 s 3.75% Movement Speed if you have inflicted Numbed recently +4% additional damage |
Attack | Magic | Idling Weasel - Shallow sea | +7% additional damage; +7% additional Minion Damage +8% Movement Speed when at least 2 enemies are Nearby +4% additional damage |
Attack | Magic | Luluri - Shallow Sea | +7% additional damage; +7% additional Minion Damage 5.5% Warcry Cooldown Recovery Speed +4% additional damage |
Attack | Magic | Lumidrake - Fluorescence | +7% additional damage; +7% additional Minion Damage +14% Attack Damage +4% additional damage |
Attack | Magic | Shocket - Green Leaf | +7% additional damage; +7% additional Minion Damage 1.6% Block Ratio when there is a Boss Nearby +4% additional damage |
Attack | Magic | Spiny Snail - Flame | +7% additional damage; +7% additional Minion Damage +4% additional damage against Cursed enemies +4% additional damage |
Attack | Magic | Sprouting Grass - Black Porcelain | +7% additional damage; +7% additional Minion Damage +14% Elemental Damage +4% additional damage |
Cold | Legendary | Ice Puppet | Focus energy to create an ice prison Near yourself and the Pact Holder, which debuffs Frostbitten enemies inside every second and makes them take +13% additional Cold Damage, up to 4 stacks, for 6s. Cooldown: 10s +12% additional Cold Damage +4% additional damage |
Cold | Rare | Hell Cavalry - Crushed Ice | +7% additional damage; +7% additional Minion Damage +6% additional Cold Damage +4% additional damage |
Cold | Magic | Awooawoo - White Mist | +7% additional damage; +7% additional Minion Damage +3% additional Cold Damage +4% additional damage |
Erosion | Legendary | Portrait of a Fallen Saintess | Gains 1 stack of Repentance when gaining any Blessing +3 Max Repentance Stacks +3% Erosion Resistance per stack of Repentance |
Erosion | Rare | Benign Bug - Ghost Light Yellow | +7% additional damage; +7% additional Minion Damage +28% Erosion Damage +4% additional damage |
Erosion | Magic | Sprouting Grass - Green Porcelain | +7% additional damage; +7% additional Minion Damage +14% Erosion Damage +4% additional damage |
Fire | Legendary | Melting Flames | Covers targets within a 5m radius with flames and debuffs enemies within the area. Debuff: + 35% additional Fire Damage taken by the enemy for 3s. Cooldown: 5 s. +12% additional Fire Damage +4% additional damage |
Fire | Rare | Winter Darer - Lava | +7% additional damage; +7% additional Minion Damage +6% additional Fire Damage +4% additional damage |
Fire | Magic | Happy Chonky - Ember | +7% additional damage; +7% additional Minion Damage +3% additional Fire Damage +4% additional damage |
Lightning | Legendary | Bitter Thunder | Bestows the surging power of lightning to the pact holder, granting + 19% additional Lightning Damage and + 20% additional Max Damage for 5s. Cooldown: 10s. +12% additional Lightning Damage +4% additional damage |
Lightning | Rare | Hell Cavalry - Muffled Thunder | +7% additional damage; +7% additional Minion Damage +6% additional Lightning Damage +4% additional damage |
Lightning | Magic | Happy Chonky - Electrify | +7% additional damage; +7% additional Minion Damage +3% additional Lightning Damage +4% additional damage |
Persistent | Legendary | Abyssal King Soul | 50% chance for Damage Over Time to spread to targets in Proximity +35% additional Reaping Cooldown Recovery Speed +20% Movement Speed if you have caused Reaping recently +4% additional damage |
Persistent | Legendary | Crossroad Walker | +18% additional Ailment Damage against Cursed enemies +15% Curse effect +20% curse effect +4% additional damage |
Persistent | Legendary | Fire Swordsman | Reaps 1 s of Damage Over Time when inflicting an Ailment. The effect has a 6 s cooldown against the same target +6% Reaping Duration for each recent Reaping, stacks up to 4 times +14% Reaping Duration for each Reap dealt, stacking up to 4 times. +4% additional damage |
Persistent | Legendary | Firewing | +105% Affliction effect at Full Life. +14 Affliction inflicted per second on Full Life. +30 Affliction inflicted per second at Full Life. +4% additional damage |
Persistent | Rare | Greedy Chestnut - Emerald | +7% additional damage; +7% additional Minion Damage +10% curse effect +4% additional damage |
Persistent | Rare | Greedy Chestnut - Lotus Leaf | +7% additional damage; +7% additional Minion Damage +7% Reaping Duration for each Reap dealt, stacking up to 4 times. +4% additional damage |
Persistent | Rare | Greedy Chestnut - Radiance | +7% additional damage; +7% additional Minion Damage +16 Affliction inflicted per second at Full Life. +4% additional damage |
Persistent | Rare | Letice - Flame | +7% additional damage; +7% additional Minion Damage +10% Movement Speed if you have caused Reaping recently +4% additional damage |
Persistent | Magic | Awooawoo - Amber | +7% additional damage; +7% additional Minion Damage 3.6% Reaping Duration for each Reap dealt, stacking up to 4 times. +4% additional damage |
Persistent | Magic | Idling Weasel - Abyss | +7% additional damage; +7% additional Minion Damage +5% curse effect +4% additional damage |
Persistent | Magic | Luluri - Golden Leaf | +7% additional damage; +7% additional Minion Damage +8 Affliction inflicted per second at Full Life. +4% additional damage |
Persistent | Magic | Shocket - Violet | +7% additional damage; +7% additional Minion Damage +5% Movement Speed if you have caused Reaping recently +4% additional damage |
Spell | Legendary | Dreamweaver | +19% additional Elemental Damage dealt by Spell Skills 1.2% Elemental Resistance Penetration when hitting an enemy with Elemental Damage, stacking up to 4 times +3% Elemental Resistance Penetration every time you hit an enemy with Elemental Damage recently. Stacks up to 4 times +4% additional damage |
Spell | Legendary | Squiddle | Activating Spell Burst with at least 6 stack(s) of Max Spell Burst grants 1 stack of Squidnova +50% Squidnova Effect +8% additional Spell Damage when having Squidnova +1 to Max Spell Burst when having Squidnova |
Spell | Legendary | Starcatcher | +8% additional Cast Speed per second when an Elite is Nearby, up to +24% +4% Movement Speed when an Elite is Nearby, up to +12% +10% Movement Speed per second when an Elite is nearby, up to +3 stack(s) +4% additional damage |
Spell | Legendary | The Bone worm's Daughter | +70 Spell Critical Strike Rating per Ailment on enemies, up to +140 +7% Critical Strike Damage per Ailment on enemies, up to +14% +18% Critical Strike Damage per Ailment on enemies, up to +36% +4% additional damage |
Spell | Rare | Cloudgatherer - Violet | +7% additional damage; +7% additional Minion Damage 1.6% Elemental Resistance Penetration every time you hit an enemy with Elemental Damage recently. Stacks up to 4 times +4% additional damage |
Spell | Rare | Hell Cavalry - Glow | +7% additional damage; +7% additional Minion Damage +9% Critical Strike Damage per Ailment on enemies, up to +18% +4% additional damage |
Spell | Rare | Shro-Shroom - Oyster Mushroom | +7% additional damage; +7% additional Minion Damage +28% Spell Damage +4% additional damage |
Spell | Rare | Winter Darer - Shallow Sea | +7% additional damage; +7% additional Minion Damage +5% Movement Speed per second when an Elite is nearby, up to +3 stack(s) +4% additional damage |
Spell | Magic | Idling Weasel - Sprouts | +7% additional damage; +7% additional Minion Damage 0.8% Elemental Resistance Penetration every time you hit an enemy with Elemental Damage recently. Stacks up to 4 times +4% additional damage |
Spell | Magic | Luluri - Amethyst | +7% additional damage; +7% additional Minion Damage +4% Critical Strike Damage per Ailment on enemies, up to +8% +4% additional damage |
Spell | Magic | Luluri - Maple | +7% additional damage; +7% additional Minion Damage +3% Movement Speed per second when an Elite is nearby, up to +3 stack(s) +4% additional damage |
Spell | Magic | Lumidrake - Aurora | +7% additional damage; +7% additional Minion Damage +14% Spell Damage +4% additional damage |
Summon | Legendary | Drapion Lady | +55% Origin of Spirit Magus effect +7% additional Spirit Magus Skill Damage +8% additional Spirit Magus Skill Damage +4% additional Minion Damage |
Summon | Legendary | Mechanical Throne | +19% chance for Synthetic Troop Minions to deal Double Damage +8% Minion Attack and Cast Speed for 4 s when your Synthetic Troop Minions deal Double Damage +20% Minion Attack and Cast Speed for 4 s when your Synthetic Troops deal Double Damage +4% additional Minion Damage |
Summon | Legendary | Scale of Original Sin | +53% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate when any two of Strength, Dexterity, and Intelligence are equal +2 Spirit Magus Skill Level +4% additional Minion Damage |
Summon | Legendary | Sprite of Silent Vale | +75 initial Growth for Spirit Magi +12% Movement Speed when a Spirit Magus is nearby For every 20 Growth a Spirit Magus has, it deals +1% additional damage, up to +10% additional damage |
Summon | Legendary | Whisperwind Leaves | +30% additional damage for recently summoned Minions +60 Critical Strike Rating for recently summoned Minions +160 Critical Strike Rating for recently summoned Minions +4% additional Minion Damage |
Summon | Rare | Cloudgatherer - Sparkle | +7% additional damage; +7% additional Minion Damage +80 Critical Strike Rating for recently summoned Minions +4% additional Minion Damage |
Summon | Rare | Dragon Plant - Onion | +7% additional damage; +7% additional Minion Damage +6% Movement Speed when a Spirit Magus is nearby +4% additional Minion Damage |
Summon | Rare | Greedy Chestnut - Lotus Root | +7% additional damage; +7% additional Minion Damage +4% additional Spirit Magus Skill Damage +4% additional Minion Damage |
Summon | Rare | Letice - Amethyst | +7% additional damage; +7% additional Minion Damage +56% Spirit Magus Skill Damage +4% additional Minion Damage |
Summon | Rare | Winter Darer | +7% additional damage; +7% additional Minion Damage +10% Minion Attack and Cast Speed for 4 s when your Synthetic Troops deal Double Damage +4% additional Minion Damage |
Summon | Magic | Explorer Otter - Olive | +7% additional damage; +7% additional Minion Damage +2% additional Spirit Magus Skill Damage +4% additional Minion Damage |
Summon | Magic | Feasting Samurai - Garlic | +7% additional damage; +7% additional Minion Damage +3% Movement Speed when a Spirit Magus is nearby +4% additional Minion Damage |
Summon | Magic | Shocket - Pale | +7% additional damage; +7% additional Minion Damage +28% Spirit Magus Skill Damage +4% additional Minion Damage |
Summon | Magic | Spiny Snail - Flower | +7% additional damage; +7% additional Minion Damage +5% Minion Attack and Cast Speed for 4 s when your Synthetic Troops deal Double Damage +4% additional Minion Damage |
Summon | Magic | Spiny Snail - Iris | +7% additional damage; +7% additional Minion Damage +40 Critical Strike Rating for recently summoned Minions +4% additional Minion Damage |
Survival | Legendary | Anthem | +14% additional Life Regenerates 0.9% Life per second Regenerates 2% Life per second -4% additional damage taken |
Survival | Legendary | Knight of Pale Blue | -55% additional Physical Damage taken when there are only 1 enemies Nearby -4% additional damage taken -8% additional damage taken -4% additional damage taken |
Survival | Legendary | Preserver of Eternity | +40% Movement Speed if you haven't been hit recently +8% Movement Speed +20% Movement Speed -4% additional damage taken |
Survival | Legendary | Spirit Bless | +14% additional Max Energy Shield +8% Energy Shield Charge Speed +16% Energy Shield Charge Speed -4% additional damage taken |
Survival | Legendary | Warbler of Plum Blossoms | +14% Elemental Resistance Converts 3% of Physical Damage taken to random Elemental Damage Converts 8% of Physical Damage taken to random Elemental Damage -4% additional damage taken |
Survival | Rare | Hell Cavalry | -6% additional damage taken -4% additional damage taken -4% additional damage taken |
Survival | Rare | Plaintive Ball of Thread | -6% additional damage taken Regenerates 1.2% Life per second -4% additional damage taken |
Survival | Rare | Traveling Lizard - Flower | -6% additional damage taken +10% Movement Speed -4% additional damage taken |
Survival | Rare | Traveling Lizard - Ocean | -6% additional damage taken +8% Energy Shield Charge Speed -4% additional damage taken |
Survival | Rare | Winter Darer - Rock | -6% additional damage taken Converts 4% of Physical Damage taken to random Elemental Damage -4% additional damage taken |
Survival | Magic | Explorer Otter - Mudstone | -6% additional damage taken Regenerates 0.6% Life per second -4% additional damage taken |
Survival | Magic | Explorer Otter - Quicksand | -6% additional damage taken +5% Movement Speed -4% additional damage taken |
Survival | Magic | Explorer Otter - Rock | -6% additional damage taken +4% Energy Shield Charge Speed -4% additional damage taken |
Survival | Magic | Spiny Snail - Cloudless Sky | -6% additional damage taken -2% additional damage taken -4% additional damage taken |
Survival | Magic | Spiny Snail - Green | -6% additional damage taken Converts 2% of Physical Damage taken to random Elemental Damage -4% additional damage taken |
Skill | |||
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Type | Name | Tags | Effect |
Active | Aegis of Fire | SpellPersistentFireDefensive | Casts the skill and gains the defensive effect: 18% Attack and Spell Block Chance for 5s. While the skill lasts, counterattacks when blocking, dealing 20-125 Secondary Fire Damage to the enemy. Casts the skill and gains defensive effect: 27.5% Attack Block Chance while the skill lasts 27.5% Spell Block Chance while the skill lasts Counterattack triggered on Block Lasts 5s. Counterattack: Deals 20-125 Secondary Fire Damage. |
Active | Aim | SpellPersistentEmpower | Casts the skill and gains Euphoria: Ranged and Beam Skills 16% additional damage and Ailment Damage but additionally -20% Movement Speed for 6s. Casts the skill and gains Euphoria: Ranged and Beam Skills +35% additional damage Ranged and Beam Skills +35% additional Ailment Damage -20% additional Movement Speed while the skill lasts. This effect is not affected by the effects of Empower Skills. Lasts 6s. |
Active | Aimed Shot | AttackPhysicalProjectileRangedHorizontalDexterityIntelligence | Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 61% Base Damage. The Projectile Penetrates 2 times. Aimed Shot: Deals Attack Physical Damage equal to 61% Base Damage +2 Penetration for this skill |
Active | Arcane Circle | SpellPersistentAreaEmpower | Casts the skill and creates a 6s Arcane Circle around the caster. Gains Euphoria when an enemy enters the Arcane Circle for the first time: +2.35% additional Spell Damage. Arcane Circle: Lasts 6s. Gains Euphoria when an enemy enters the Arcane Circle for the first time: Each buff grants 2.35% additional Spell Damage. Stacks up to 15 times. Gains 1 stack of buff for every enemy who enters the Arcane Circle for the first time |
Active | Archery Bond | SpellAreaPersistentSentryEmpower | Casts the skill and randomly places 1 Sentries that last for 6s within a certain area around the caster. Sentries grant Euphoria to Nearby allies within 4m: Projectile Quantity is fixed at 1 +30% additional Projectile Damage +20% Attack Speed for Attack Projectile Skills +20% Cast Speed for Spell Projectile Skills Archery Bond: Sentry lasts 6s. Skill's max base Sentry quantity is 1 Sentry grants Euphoria to Nearby allies within 4m: Projectile Quantity is fixed at 1 +30% additional Projectile Damage +20% Attack Speed for Attack Projectile Skills +20% Cast Speed for Spell Projectile Skills |
Active | Arrow Einherjar | AttackPhysicalPersistentSentryProjectileVerticalRangedAreaDexterity | Casts the skill and places 1 Arrow Sentry at the target spot, who will shoot three arrows into the air. The arrows deal 135% Weapon Attack Damage to enemies within their range. The Sentry placed by the skill deals additional damage every second. Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses. Arrow Einherjar: Deals 135% Weapon Attack Damage. The Base Sentry Cast Frequency is equal to 100% of average Weapon Attack Speed. The Sentry lasts 8s. The skill fires 3 Projectiles in its base state. Skill's max base Sentry quantity is 1 Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s) -10% interval for every 1 Sentry(ies) placed by this skill +8% additional Sentry Damage (multiplies) for every stack of buffs Projectiles fired by the skill are not affected by Projectile Quantity bonuses. The Projectiles shot by the skill can hit the same enemy. The skill's Shotgun Effect falloff coefficient is 70%. |
Active | Berserking Blade | AttackMeleeAreaPhysicalSlash-StrikePersistentStrengthDexterity | Launches a Sweep Slash to attack enemies within a certain area around the caster, dealing 210% Weapon Attack Damage on hit. This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks enemies within a certain area, dealing 421% Weapon Attack Damage and having a chance to gain a stack of buff on hit. Gains the following buff when the skill defeats an enemy or hits an Elite: The skill's Skill Area increases. Sweep Slash: 210% Weapon Attack Damage Steep Strike: 421% Weapon Attack Damage The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes Buff: This skill 2.5% Skill Area for each stack of buff Lasts 10s. Stacks up to 20 times. Grant a stack of buff when this skill defeats an enemy or hits an Elite This skill +20% Steep Strike chance. Grant a stack of buff when this skill defeats an enemy or hits an Elite The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes This skill +20% Steep Strike chance. |
Active | Biting Cold | SpellAreaPersistentColdCurse | Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Cold Damage and have a 10% chance to be Frostbitten. Casts the skill and Curses enemies within the target area. Cursed enemies +39% additional Cold Damage taken. 19.5% chance to be Frostbitten when you are hit by a Cursed enemy Lasts 5s. |
Active | Black Hole | SpellAreaPersistentErosionEmpower | Casts the skill and generates a Black Hole at the target spot, dealing 249 Persistent Erosion Damage to enemies within a certain area every second and periodically launching a Reversed Knockback on enemies inside of it for 4s. Enemies hit will be inflicted 100 Affliction. Cooldown: 1s. Casts the skill and gains Euphoria: You deal + 3.5% additional Damage Over Time to enemies in the Black Hole for every 10 Affliction they have for 4s. Black Hole: Deals 249-249 Persistent Erosion Damage. Knockback effect from this skill is reversed When the skill deals Damage Over Time, it inflicts 100 Affliction on the enemy. Effect Cooldown: 1 s The Black Hole knocks back enemies inside of it every 0.5s. Lasts 4s. Casts the skill and gains Euphoria: You deal + 3.5% additional Damage Over Time to enemies in the Black Hole for every 10 Affliction they have for 4s. |
Active | Blazing Bullet | AttackFireAreaRangedProjectileHorizontalStrengthDexterity | Casts the skill and fires 1 Blazing Bomb forward, dealing 121% Weapon Attack Damage on hit. The Blazing Bomb causes Blazing Explosion when penetrating enemies and deals 121% Weapon Attack Damage on hit. The skill's damage increases additionally with the Projectile Penetrations. All of the skill's Physical Damage will be converted to Fire Damage. Blazing Bomb: Deals 121% Weapon Attack Damage. The skill fires 1 Projectile in its base state Blazing Explosion: Deals 121% Weapon Attack Damage. Projectiles and their explosion can hit the same enemy. +2 Penetration for this skill +7% additional damage dealt by this skill for every 1 Projectile Penetration(s) this skill has Converts 100% of the skill's Physical Damage to Fire Damage |
Active | Blazing Dance | Base SkillSpellFireAreaStrengthIntelligence | Casts the skill to attack in a fan-shaped area in front, dealing Spell Fire Damage equal to 110% of Base Damage. Blazing Dance: Deals Spell Fire Damage equal to 110% of Base Damage |
Active | Blazing Incineration | Enhanced SkillSpellFireAreaStrengthIntelligence | Casts the skill to attack in a circular area in front, dealing Spell Fire Damage equal to 278% of Base Damage. This skill deals additional Damage if a Critical Strike of it was dealt recently. Blazing Incineration: Deals Spell Fire Damage equal to 278% of Base Damage. #skillstone, 1894, affix# +10% additional Damage if the skill has dealt a Critical Strike recently When at Stage 3 or higher, this skill grants 1 buff stack on Critical Strike. Interval: 0.01s. +15% Skill Area for 2 s for every stack of buff, stacking up to 15 time(s) When at Stage 3 or higher, +30% additional damage for this skill |
Active | Blazing Spin | EmpowerSpellFireAreaPersistentStrengthIntelligence | Casts the skill and gains Euphoria: 435% Critical Strike Rating for 6s. Generates a Fire Domain within a certain area around the caster while the buff is active, dealing Persistent Fire Damage equal to 136% of Base Damage every second to enemies within it Casts the skill and gains Euphoria: +435% Critical Strike Rating while the skill lasts Lasts 6s. When at Stage 4 or higher, while the skill lasts, hitting an enemy affected by this skill grants a stack of buff. Interval: 0.01s. Each stack of the buff +14% Critical Strike Damage for 2 s, stacking up to 15 time(s) Blazing Spin: Deals Persistent Fire Damage equal to 136% Base Damage every second |
Active | Bleak Grass | Enhanced SkillSpellErosionAreaIntelligence | Launches a spike that tracks enemies, dealing Spell Erosion Damage equal to 162% of Base Damage. The spike explodes after reaching the target, dealing Spell Erosion Damage equal to 162% of Base Damage. Spike: Deals Spell Erosion Damage equal to 162% of Base Damage Spike Explosion: Deals Spell Erosion Damage equal to 162% of Base Damage When at Stage 3 or higher, +15% base radius for the skill When at Stage 3 or higher, +50% travel speed for the spikes launched by the skill When at Stage 3 or higher, enemies take +4% additional Erosion Damage (multiplies) for 2 s after being hit by the skill. Stacks up to 4 time(s) When at Stage 3 or higher, -8% additional Movement Speed (multiplies) for enemies for 2 s after being hit by the skill. Stacks up to 4 time(s) |
Active | Blind | SpellAreaPersistentCurse | Casts the skill and Curses enemies within the target area. Enemies Cursed will be Blinded and gains -1% additional Movement Speed. Casts the skill and Curses enemies within the target area. -20% additional Movement Speed for Cursed enemies Cursed enemies will become Blinded Lasts 5s. |
Active | Blink | MobilitySpell | Casts the skill and moves in the target direction. The skill and some Mobility Skills share the same cooldown. Casts the skill and moves in the target direction. The skill and some Mobility Skills share the same cooldown. +5% additional Cooldown Recovery Speed for this skill |
Active | Blink Arrow | AttackPhysicalRangedProjectileHorizontalMobilityDexterity | Casts the skill and fires a Projectile forward, dealing 248% Weapon Attack Damage. The Projectile vanishes after traveling for a fixed distance, then the character blinks to the location of the Projectile and gains a buff: 11% Movement Speed. Lasts for 2s or until another skill is used. Projectiles fired by the skill always Penetrate targets but cannot return and are not affected by Projectile Quantity. Blink Arrow: Deals 248% Weapon Attack Damage When the Projectile vanishes, the character blinks to the location of the Projectile and gains a buff Projectiles from this skill always Penetrate 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed Projectiles from this skill cannot return Buff: +30% Movement Speed Loses the buff when casting another skill Lasts 2s. |
Active | Blizzard | SpellColdAreaBarrageIntelligence | Casts the skill and channels down 3 waves of Blizzard on target spot, dealing 203-303 Spell Cold Damage. The skill inflicts debuff on hit: 10% additional Cold Damage taken for 6s. Blizzard: Deals 203-303 Spell Cold Damage. The skill drops 1 wave of Blizzard in its base state. +2 total waves of the skill -60% additional Ailment Damage for the skill +10% additional Cold Damage taken |
Active | Blurry Steps | SpellPersistentEmpower | Casts the skill and gains Euphoria: 25.5% Movement Speed. Lasts 3s. Casts the skill and gains Euphoria: +35% Movement Speed while the skill lasts Lasts 3s. |
Active | Bombard | AttackProjectileAreaFireRangedParabolicStrength | Casts the skill and tosses 4 cannon shell(s) that auto-aim random enemies forward in a row. Each cannon shell will explode upon contacting its target, dealing 41% Weapon Attack Damage All of the skill's Physical Damage will be converted to Fire Damage Cannon Shell: Deals 41% Weapon Attack Damage. Fires 4 Projectile(s) in a row. The skill's Projectiles' effect after splitting -50% additional damage Explosion: Deals 41% Weapon Attack Damage. Converts 100% of the skill's Physical Damage to Fire Damage Converts 100% of the skill's Physical Damage to Fire Damage The skill's Projectiles' effect after splitting -50% additional damage |
Active | Brisk Wind | SpellPersistentDefensive | Casts the skill and gains a defensive effect: 730 Evasion for 5s. While the skill lasts, each evasion grants a buff: 3% Movement Speed for 6s. Stacks up to 8 time(s). Casts the skill and gains defensive effect: +2250 Evasion while the skill lasts Gains a stack of buff for each Evasion while the skill lasts Lasts 5s. Buff: Buffs grant +3% character Movement Speed Lasts 6s. Stacks up to 8 time(s). |
Active | Bull's Rage | PersistentSpellEmpower | Casts the skill and gains Euphoria: Melee skills deal 17.5% additional damage for 6s. All Mana costs of the skill will be converted to Life costs. Casts the skill and gains Euphoria: +27% additional Melee Skill Damage while the skill lasts Lasts 6s. This skill costs Life instead of Mana |
Active | Burning Shot | AttackRangedAreaProjectileFireHorizontalDexterity | Casts the skill and shoots 1 Blazing Arrow, dealing 256% Weapon Attack Damage, adding the Main-Hand Weapon's Physical and Fire Damage to Base Ignite Damage, and additionally increasing Ignite Damage dealt. This skill causes an explosion upon hitting an Ignited enemy, dealing True Damage equal to 100% of the Ignite DPS taken by the enemy to enemies within a 3m radius and dealing 5-5 Secondary Fire Damage. All Physical Damage of the skill will be converted to Fire Damage. Burning Shot: Deals 256% Weapon Attack Damage. The skill fires 1 Projectile in its base state. +51% additional Ignite Damage for this skill Converts 100% of the skill's Physical Damage to Fire Damage +25% Ignite chance Adds 20% of Physical and Fire Damage of the Main-Hand Weapon as Base Ignite Damage to the skill This skill causes an explosion upon hitting an Ignited enemy, dealing True Damage equal to 100% of the Ignite DPS taken by the enemy to enemies within a 3m radius. This effect's Cooldown for the same enemy: 5s |
Active | Burst of Anger | SpellPersistentEmpower | Casts the skill and gains Euphoria: Gains Attack Aggression, 10% Physique, and 6% additional Attack Damage. Lasts 6s. While the skill lasts, defeating an enemy or hitting an Elite has a chance to refresh the skill's Duration. Receives Persistent Physical Damage equal to 2% of the sum of Max Life and Energy Shield every second. Casts the skill and gains Euphoria: Gains Attack Aggression while the skill lasts +10% Physique while the skill lasts 7.9% additional Attack Damage while the skill lasts +100% chance to refresh Duration on defeat while the skill lasts +10% chance to refresh the skill's Duration upon hitting an Elite while the skill lasts Lasts for 6s Takes 2% of the sum of Max Life and Energy Shield as Persistent Physical Damage per second while the skill lasts The Damage Over Time dealt by this skill can't be Reaped |
Active | Centralized Loading | AttackRangedMobilityPersistent | Casts the skill and dashes forward, gaining a buff: 16% damage for Projectile Skills, and 30% chance to 2 Projectile Quantity for the skill when casting a Projectile Skill. Lasts for 1s. Casts the skill and dashes forward, gaining a buff Buff: +35% Projectile Damage When casting a Horizontal Projectile Skill, +30% chance to +2 Projectile Quantity for the skill Lasts 1s. 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed |
Active | Chain Lightning | SpellLightningChainDexterityIntelligence | Casts the skill and fires one Chain Lightning, dealing 95-1811 Spell Lightning Damage. The Chain Lightning Jumps 2 time(s). Chain Lightning: Deals 95-1811 Spell Lightning Damage. +2 Jumps for this skill |
Active | Charged Pummel | AttackMeleeAreaChanneledLightningDemolisherPersistentStrength | Pummels the ground at the end of the skill channeling, dealing 438% Weapon Attack Damage. The skill will generate an Electric Field at the spot pummeled when consuming Demolisher Charge, continuously hitting the enemies within the field for a period of time and dealing 22% Weapon Attack Damage. When consumingDemolisher Charge, Each channeled stack additionally increases the Pummel Damage and extends the Base Duration of the Electric Field. All of the skill's Physical Damage will be converted to Lightning Damage. Pummel: Deals 438% Weapon Attack Damage. When consuming Demolisher Charge, 70% additional damage for the Pummel per channeled stacks. Electric Field: Deals 22% Weapon Attack Damage. The Electric Field lasts 2s. Each channeled stack grants +0.2s Electric Field Duration. The Electric Field deals damage once every 0.3s Converts 100% of the skill's Physical Damage to Lightning Damage This skill +100% additional Attack Speed -90% additional Ailment Damage for the skill The skill gains Demolisher Charge once every 3s. Max channeled stacks: 5 Movement is not restricted when the skill is being channeled |
Active | Charging Warcry | WarcryAreaPersistent | Casts the skill and lets out a Warcry. Taunts nearby enemies. Shadow Strike Skills gain 4% additional damage for every enemy affected by this skill. While the Warcry lasts, Shadow Strike Skills gain +8% additional Attack Speed. Lasts for 3s. Casts the skill and lets out a Warcry: Taunts Nearby enemies. +8% additional Attack Speed for Shadow Strike Skills while the skill lasts +8% additional Attack Speed for Shadow Strike Skills while the skill lasts Lasts for 3s |
Active | Chromatic Shot | SpellProjectileColdErosionFireLightningPhysicalHorizontalStrengthDexterityIntelligence | Casts the skill and fires 3 auto-tracing shots, dealing 91-152 Spell Physical Damage, 102-189 Spell Fire Damage, 13-254 SpellLightning Damage. 87-131 Spell Cold Damage, and 97-97 Spell Erosion Damage. Shots fired by the skill can hit the same enemy. Chromatic Shot: Deals 91-152 Spell Physical Damage. Deals 102-189 Spell Fire Damage. Deals 13-254 Spell Lightning Damage. Deals 87-131 Spell Cold Damage. Deals 97-97 Spell Erosion Damage. This skill fires 1 Projectile in its base state. Projectile Quantity of this skill +2. The Projectiles fired by this skill can hit the same enemy. This skill's Shotgun Effect falloff coefficient is 70%. |
Active | Compound Source | Restoration | Casts the skill and gains restoration: Restores 39% Max Life and 47 Mana within 2s. The effect disappears when Life and Mana are both fully restored. Defeating enemies will grant Charge. Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress. Casts the skill and gains restoration: Restores 39% Max Life within 2s Restores 47 Mana in 2 s Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress. |
Active | Corrosive Shot | AttackErosionAreaPersistentRangedProjectileParabolicTerraDexterity | Casts the skill and tosses a Corrosive Shot, which explodes upon contacting the target, dealing 95% Weapon Attack Damage. The Corrosive Shot also generates a Corrosion Terra if it contacts the target before splitting, dealing 57 Persistent Erosion Damage every second to enemies on it and additionally increasing the damage enemies take from this skill while on it. This skill deals increased Wilt Damage. All of the skill's Physical Damage will be converted to Erosion Damage. Explosion: Deals 95% Weapon Attack Damage. +100% chance to Wilt +30% additional Wilt Damage for this skill Converts 100% of the skill's Physical Damage to Erosion Damage Corrosion Terra: Corrosion Terra lasts for 3s. Deals 57 Persistent Erosion Damage every second for 2s. Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments) Terra Charge cannot be consumed until the Terra Charge of this skill is full The maximum stack of Terra Charge is 1. Gain 1 stack of Terra Charge per 0.5s. For every stack of Terra Charge consumed, this skill +30% additional damage dealt to enemies on the Terra This skill's max base Terra quantity is 1 Converts 100% of the skill's Physical Damage to Erosion Damage +30% additional Wilt Damage for this skill +100% chance to Wilt The skill's Projectiles' effect after splitting -50% additional damage Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments) Terra Charge cannot be consumed until the Terra Charge of this skill is full |
Active | Corrosive Throw | AttackRangedProjectileErosionHorizontalDexterity | Casts the skill and fires 3 Projectiles forward, dealing 244% Weapon Attack Damage. The skill 200 Multistrike chance, and the skill fires more Projectiles during Multistrike. All of the skill's Physical Damage will be converted to Erosion Damage. Corrosive Throw: Deals 244% Weapon Attack Damage. The skill fires 1 Projectile in its base state. Projectile Quantity of this skill +2 +200% Multistrike Chance for this skill Converts 100% of the skill's Physical Damage to Erosion Damage Every time this skill Multistrikes, gains 1 stack of buff. +1 Projectile Quantity for each stack of the buff, up to +3 , which is reset when Multistrike ends. The increased Projectile Quantity is affected by the Multistrike Count of the current skill In general, the Projectiles shot by this skill cannot hit the same enemy. The skill's Shotgun Effect falloff coefficient is 87%. |
Active | Corruption | SpellAreaPersistentErosionCurse | Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Erosion Damage and have a 10% chance to suffer Wilt. Casts the skill and Curses enemies within the target area. Cursed enemies +39% additional Erosion Damage taken. 19.5% chance to Wilt when you are hit by a Cursed enemy Lasts 5s. |
Active | Crescent Slash | AttackMeleeAreaPhysicalComboDexterityPersistent | Combo Starter 1: Unleashes a sword slash forward, dealing 343% Weapon Attack Damage. Combo Starter 2: Unleashes 6 consecutive sword slashe(s) forward, each dealing 68% Weapon Attack Damage. Combo Finisher: Unleashes 3 sword slashes forward, dealing 130% Weapon Attack Damage. Consumes all Combo Points, dealing damage an additional time for every point consumed. Combo Starter 1: Deals 343% Weapon Attack Damage +4% Skill Area for this skill's Combo Starter per 1 Combo Point(s) Combo Starter 2: Deals 68% Weapon Attack Damage Deals 6 hit(s) of damage in total +4% Skill Area for this skill's Combo Starter per 1 Combo Point(s) -40% additional Attack Speed for the Combo Starter 2 of this skill When the Combo Starter of this skill hits, gains 1 stacks of Moon Halo Combo Finisher: Deals 130% Weapon Attack Damage. Deals an additional hit of damage for every Combo Point consumed, up to 4 additional hit(s) -40% additional Attack Speed for the Combo Finisher of this skill +10% Skill Area for this skill's Combo Finisher for every 1 Combo Point(s) consumed +30% Combo Finisher Amplification for this skill -40% additional Attack Speed for the Combo Starter 2 of this skill -40% additional Attack Speed for the Combo Finisher of this skill +4% Skill Area for this skill's Combo Starter per 1 Combo Point(s) +10% Skill Area for this skill's Combo Finisher for every 1 Combo Point(s) consumed When the Combo Starter of this skill hits, gains 1 stacks of Moon Halo +30% Combo Finisher Amplification for this skill |
Active | Dark Gate | SpellPersistentSummonEmpower | Casts the skill, teleports all Minions to the character Casts the skill and gains Euphoria: The character gains 10 Command, 10% Command Return Speed, 4% additional Minion Damage, and Minions 20% Movement Speed for 3s. Casts the skill and teleports all Minions to the character Casts the skill and gains Euphoria: Gains 19.5 Command +10% Command Return Speed per Second while the skill lasts 7.8% additional Minion Damage while the skill lasts +20% Minion Movement Speed while the skill lasts |
Active | Dazzling Bloom | SpellPersistentSummonEmpower | Casts the skill and teleports all Spirit Magi to the designated location and makes them switch targets to the enemy with the highest Rarity within 5m. Casts the skill and gains Euphoria: Spirit Magi deal up to 22% additional damage for 3s based on the enemy's Rarity. Casts the skill, and teleports all Spirit Magi to the designated location. After being teleported, all Spirit Magus will switch targets to the enemies with the highest Rarity within 5m. Casts the skill and gains Euphoria: While the skill lasts, Spirit Magi deal higher damage to rarer enemies, up to 22 additional damage Lasts for 3s |
Active | Defensive Buffer | SpellPersistentDefensive | Casts the skill and gains a defensive effect: additionally -12% Physical and Elemental Damage taken for 5s. When having at least 4 stack(s) of Tenacity Blessing upon casting the skill, consumes 4 stack(s) of Tenacity Blessing, additionally -1% Physical and Elemental Damage taken. Casts the skill and gains defensive effect: -12% additional Physical Damage taken while the skill lasts -12% additional Elemental Damage taken while the skill lasts Lasts 5s. If at least 4 stack(s) of Tenacity Blessing are active when casting the skill, loses all 4 stack(s) of Tenacity Blessing and gains additional Defense: -10.5% additional Physical Damage taken while the skill lasts -10.5% additional Elemental Damage taken while the skill lasts |
Active | Delayed Pain | SpellPersistentDefensive | Casts the skill and gains a defensive effect: 12.3% Injury Buffer for 5s. Casts the skill and gains defensive effect: +18% Injury Buffer while the skill lasts Lasts 5s. |
Active | Destructive Light Cannon | SpellLightningAreaBeamIntelligence | Casts the skill and fires a Beam to the target spot, causing an explosion there and dealing Spell Physical damage equal to 207% Base Damage. Destructive Light Cannon: Deals Spell Physical Damage equal to 207% Base Damage. Beams fired by the skill are not affected by any bonuses. 100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area For every 1 Beam(s), this skill +30% additional damage |
Active | Double Thrusts | AttackMeleePhysicalShadow StrikeAreaDexterity | Casts the skill and thrusts forward twice, dealing 186% Weapon Attack Damage. When the first thrust causes Trauma, the second thrust will also cause Trauma and deal additional damage. When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies. Thrust: Deals 186% Weapon Attack Damage If the first thrust inflicts Trauma, the second thrust deals +160% additional Trauma Damage If the first thrust inflicts Trauma, the second thrust is guaranteed to inflict Trauma If a Shadow's first thrust inflicts Trauma, the Trauma inflicted by its second thrust will spread to nearby enemies +20% chance for this skill to inflict Trauma |
Active | Drinking Recovery | Restoration | Casts the skill and gains restoration: Restores 7 Life within 4s. The effect disappears when Life is fully restored. When the skill is granting Life Restoration, Life Regain will be increased to its upper limit and -10% additional Life Regain Interval. Using the skill will cost 30% of current Life Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress. Casts the skill and gains restoration: Restores 7 Life in 4 s Life Regain is increased to the max during the skill's restoration effect -10% additional Life Regain Interval during the skill's restoration effect Consumes 30% of the current Life on skill use Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress. Consumes 30% of the current Life on skill use Restores 7 Life in 4 s Life Regain is increased to the max during the skill's restoration effect -10% additional Life Regain Interval during the skill's restoration effect |
Active | Electrifying Shot | AttackRangedProjectileLightningHorizontalDexterity | Casts the skill and fires 1 Electrifying Shot forward, dealing 302% Weapon Attack Damage. The Electrifying Shot always Penetrates targets. All of the skill's Physical Damage will be converted to Lightning Damage. Electrifying Shot: Deals 302% Weapon Attack Damage. The skill fires 1 Projectile in its base state. Converts 100% of the skill's Physical Damage to Lightning Damage Projectiles from this skill always Penetrate |
Active | Electrocute | SpellAreaPersistentLightningCurse | Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Lightning Damage and have a 10% chance to suffer Numbed. Casts the skill and Curses enemies within the target area. +39% additional Lightning Damage taken by Cursed enemies 19.5% chance for Cursed enemies to be Numbed when hit Lasts 5s. |
Active | Elemental Shock | SpellPersistentSummonEmpower | Casts the skill and gains Euphoria: 15% additional Elemental Damage for Minions. Lasts 6s. Casts the skill and gains Euphoria: 24.5% additional Minion Elemental Damage while the skill lasts Lasts 6s. |
Active | Entangled Pain | SpellAreaPersistentCurse | Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Damage Over Time. Casts the skill and Curses enemies within the target area. +39% additional Damage Over Time taken by Cursed enemies Lasts 5s. |
Active | Fearless Warcry | WarcryAreaPersistent | Casts the skill and lets out a Warcry, Taunting nearby enemies. For every enemy the skill affects, grants 5.8% additional Slash-Strike Skill Damage and 5.8% additional Ailment Damage by the Slash-Strike Skill for 3s. Casts the skill and lets out a Warcry: Taunts Nearby enemies. 8.365% additional damage dealt by Slash-Strike skills for each enemy affected, stacking up to 8 times 8.365% additional Ailment Damage dealt by Slash-Strike skills per enemy affected, stacking up to 8 times Lasts 3s. |
Active | Fire Burst | SpellAreaFireStrengthIntelligence | Casts the skill to unleash a burst of fire, dealing 607-1128 Spell Fire Damage to enemies within a certain area. Fire Burst: Deals 607-1128 SpellFire Damage. |
Active | Fixate | SpellAreaPersistentEmpower | Casts the skill and Marks enemies within 10m. Casts the skill and gains Euphoria: For each Marked enemy, gain 1.1% additional damage and 6.1% Mark Effect for 6s. Casts the skill and Marks enemies within 10m Casts the skill and gains Euphoria: +3% additional damage for each enemy affected, stacking up to 10 times +8% Mark Effect for each enemy affected, up to 10 times. Lasts 6s. |
Active | Flame Core | SpellAreaFirePersistentSentryIntelligence | Casts the skill and places 1 Fire Sentry at the target spot, who will deal 498-925 Spell Fire Damage to enemies within a certain area at intervals. When the Sentry is within a certain area around the caster, gains buff: Gains additional Cast Frequency. Flame Core: Deals 498-925 Spell Fire Damage Flame Core deals damage 1 time every 1s. The Sentry lasts 8s Skill's max base Sentry quantity is 1 If you are within 10m from the Sentry placed by the skill, the Sentry has +20% additional Cast Frequency -60% additional Ailment Damage for the skill |
Active | Flame Jet | SpellFireAreaPersistentProjectileParabolicTerraIntelligence | Casts the skill and conjures a Flame Terra at the target location, dealing 611 Persistent Fire Damage per second. The Flame Terra erupts at regular intervals, dealing 231-428 Spell Fire Damage to enemies in it. When the Flame Terra erupts, it locks onto enemies within a certain area and fires one Fire Bomb at them, dealing 231-428 Spell Fire Damage on hit. When the skill consumes Terra Charges, the number of Fire Bombs increases. Flame Terra: Flame Terra lasts for 3s. Deals 611 Persistent Fire Damage every second for 2s. For each 1 Terra Charge consumed, erupts Projectiles one more time in the duration. Fire Terra Eruption: Deals 231-428 Spell Fire Damage. Fire Bomb: Deals 231-428 Spell Fire Damage. Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments) The maximum stack of Terra Charge is 1. Gain 1 stack of Terra Charge per 0.5 second. This skill's max base Terra quantity is 1. Projectiles from this skill cannot Split Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments) |
Active | Flame Slash | AttackMeleeAreaFireSlash-StrikeStrength | Launches a Sweep Slash to attack the fan-shaped area in front, dealing 346% Weapon Attack Damage on hit. This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it generates 3 flames, dealing 346% Weapon Attack Damage on hit. The Skill Area will increase the number of flames generated by a Steep Strike. Multiple flames can hit the same enemy at once. All of the skill's Physical Damage will be converted to Fire Damage. Sweep Slash: Deals 346% Weapon Attack Damage. Steep Strike: Deals 346% Weapon Attack Damage. For every 115% Area bonus for this skill, the number of fire torrents +2. For every 115% Area bonus for this skill, the distance of fire torrents +30%. The damage from multiple fire torrents can be stacked. This skill's Shotgun Effect falloff coefficient is 50% Converts 100% of the skill's Physical Damage to Fire Damage This skill +20% Steep Strike chance. |
Active | Focused Shot | AttackRangedPhysicalProjectileHorizontalDexterity | Casts the skill and fires 1 Projectile forward, dealing 315% Weapon Attack Damage on hit and gaining Fervor and 5 Fervor Rating. While Fervor is active, the skill 2 Projectile Penetration(s). For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to 4% additional damage to a distant enemy. Focused Shot: Deals 315% Weapon Attack Damage. The skill fires 1 Projectile in its base state. Gains Fervor when this skill hits Gains 5 Fervor Rating when this skill hits +2 Projectile Penetration(s) for the skill when having Fervor For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to +4% additional damage to a distant enemy. This skill is affected by Fervor Effect |
Active | Focused Slash | AttackMeleeAreaPhysicalSlash-StrikeStrengthDexterity | Sweep Slashes the fan-shaped area in front, dealing 154% Weapon Attack Damage on hit and gaining Fervor. This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks the square area in front, dealing 308% Weapon Attack Damage on hit. Fervor Rating increases the skill's additional damage. Sweep Slash: Deals 154% Weapon Attack Damage. Steep Strike: Deals 308% Weapon Attack Damage. Gains Fervor when this skill hits 0.4% additional damage for this skill for every 1 Fervor Rating. This skill is affected by Fervor Effect This skill +20% Steep Strike chance. |
Active | Forced Start | SpellPersistentDefensive | Casts the skill and gains defensive effect: 12.3% Energy Shield Charge Speed for 3s. The Energy Shield starts to charge upon casting the skill. Casts the skill and gains defensive effect: +18% Energy Shield Charge Speed while the skill lasts Energy Shield starts to Charge immediately Lasts 3s. |
Active | Frigid Transmission | SpellColdAreaMobilityIntelligence | Casts the skill to move to the target spot, leaving cold ice within a certain area at the starting point and the target location, dealing 693 - 1040 Spell Cold Damage. Refreshes skill Cooldown upon inflicting Freeze in any situation. Frigid Transmission: Deals 693 - 1040 Spell Cold Damage. Refreshes skill Cooldown upon inflicting Freeze in any situation. |
Active | Frost Core | SpellColdPersistentProjectileHorizontalSentryIntelligence | Casts the skill to place 1 Ice Sentry at the target spot, who will throw Frost at enemies periodically, dealing 560-839 Spell Cold Damage. When the Icy Sentry is within a certain area around the character, it deals 32% additional damage to Frozen enemies. The Icy Sentry is not affected by Projectile Quantity bonuses. Frost Core: Deals 560-839 SpellCold Damage. Deals damage once every 1s. The Sentry lasts 8s. Skill's max base Sentry quantity is 1 If you are within 10m from the Sentry placed by the skill, the Sentry deals +32% additional damage to Frozen enemies +2 Penetration for this skill Projectiles fired by the skill are not affected by Projectile Quantity bonuses. |
Active | Frost Impact | AttackMeleeAreaColdDemolisherStrengthIntelligence | Casts the skill, pummels the ground in front, and generates a wave of Ice Spikes within a certain area, dealing 202% Weapon Attack Damage. When the skill consumes Demolisher Charge, generates 3 additional waves of Ice Spikes, with each wave dealing additional damage and having a bigger skill area. All of the skill's Physical Damage will be converted to Cold Damage. Ice Spike: Deals 202% Weapon Attack Damage. +30% additional damage for each wave of Ice Spikes. +20% additional Skill Area for each wave of Ice Spikes. The skill's Demolisher Charge Restoration Speed bonuses are also applied to Ice Spike generation interval. The skill gains 1 Demolisher Charge every 3s. Converts 100% of the skill's Physical Damage to Cold Damage -60% additional Ailment Damage for the skill |
Active | Frost Release | EmpowerSpellColdAreaPersistentIntelligence | Casts the skill and spreads Freezing Air within a certain area around the caster, dealing Spell Cold Damage equal to 72% Base Damage. Casts the skill and gains Euphoria: The next 5 other skills deal 81% additional damage. After casting another skill, this bonus becomes -15% for 6s. Stacks up to 5 time(s). Multiple stacks of the skill effect multiplies. Casts the skill and gains Euphoria: The next 5 use(s) of other non-Channeled Skills deal +81% additional Hit Damage while the skill lasts. -15% to this damage bonus after casting another skill Lasts 6s. Stacks up to 5 time(s) Multiple stacks of the skill effect multiplies. Frost Release: Deals Spell Cold Damage equal to 72% of Base Damage Inflicts Frostbite and 25 points of Frostbite Rating on hit When at Stage 4 or higher, triggers this skill after casting 5 other skills |
Active | Frost Shield | SpellPersistentColdDefensive | Casts the skill and gains the defensive effect: Additionally -8.8% Physical Damage and Fire Damage taken for 5s. While the skill lasts, generates three Frost Shields around the caster, dealing 80-121 Spell Cold Damage. Casts the skill and gains defensive effect: -24% additional Physical Damage taken while the skill lasts -24% additional Fire Damage taken while the skill lasts Lasts 5s. Frost Shield: Deals 80-121 Spell Cold Damage. +20% chance to Frostbite enemies |
Active | Frost Spike | AttackMeleeProjectileShadow StrikeColdAreaHorizontalDexterityIntelligence | Casts the skill and thrusts forward, dealing 201% Weapon Attack Damage. Fires 2 Icy Blades on hit, dealing 201% Weapon Attack Damage. The enemy's Frostbite Rating will increase the number of Icy Blades fired by the skill. All of the skill's Physical Damage will be converted to Cold Damage. Thrust: Deals 201% Weapon Attack Damage. Icy Blade: Deals 201% Weapon Attack Damage. This skill fires 2 Projectiles in its base state. This skill gains +1 Projectile Quantity for every 35 Frostbite Rating of the enemy on hit Converts 100% of the skill's Physical Damage to Cold Damage +25% chance for this skill to inflict Frostbite on enemies +8% additional Damage for every +1 Projectile Quantity of this skill The max amount of Projectiles that can be fired by this skill is 5 |
Active | Frost Terra | SpellColdAreaPersistentTerraIntelligence | Casts the skill and generates a Frost Terra at the target spot, dealing 485 Persistent Cold Damage every second. Terra Charge and the enemy's Frozen status grant additional damage to the skill. Frost Terra: Frost Terra lasts for 3s Deals damage for 2s, dealing 485 Persistent Cold Damage every second This skill deals 25% additional damage to Frozen enemies. For every 1 Terra Charge consumed, the skill 26% additional damage Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments) The maximum stacks of Terra Charge are 1 Gain 1 stack of Terra Charge per 0.5s This skill's max base Terra quantity is 1. This skill deals +25% additional damage to Frozen enemies +26% additional damage for this skill for every Terra Charge consumed Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments) |
Active | Ghost Blade Einherjar | AttackRangedErosionPersistentSentryProjectileHorizontalAreaDexterity | Casts the skill and places 1 Ghost Blade Sentry, who will throw a Ghost Blade at 1 enemy within its range, dealing 144% Weapon Attack Damage on hit. The Sentry can Multistrike. Upon reaching the max Multistrike Count, this attack causes an explosion and deals 216% Weapon Attack Damage on hit. The number of Sentries placed grants Multistrike damage. All of the skill's Physical Damage will be converted to Erosion Damage. Ghost Blade Einherjar: Base Sentry Cast Frequency is 100% of average Weapon Attack Speed. The Sentry lasts 8s. Skill's max base Sentry quantity is 1 +100% Multistrike chance for the Sentry/Sentries placed by this skill Sentries placed by this skill can Multistrike Multistrikes deal 15% increasing damage for every 1 Sentry(ies) deployed by this skill Sentries placed by this skill can only attack again 1 s after launching a Multistrike The interval is affected by Sentry Cast Frequency bonus The skill fires 1 Projectile in its base state. Projectile Quantity bonuses also apply to Target Quantity. Ghost Blade: Deals 144% Weapon Attack Damage. Projectiles fired by the skill are not affected by Projectile Quantity bonuses. Explosion: Deals 216% Weapon Attack Damage. Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage Skill's max base Sentry quantity is 1 +100% Multistrike chance for the Sentry/Sentries placed by this skill Sentries placed by this skill can Multistrike Multistrikes deal 15% increasing damage for every 1 Sentry(ies) deployed by this skill Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage Sentries placed by this skill can only attack again 1 s after launching a Multistrike The interval is affected by Sentry Cast Frequency bonus |
Active | Glacier Ripples | Base SkillSpellColdAreaIntelligence | Casts the skill to attack in a fan-shaped area in front, dealing Spell Cold Damage equal to 110% of Base Damage. Glacier Ripples: Deals Spell Cold Damage equal to 110% of Base Damage |
Active | Gold Rush | EmpowerAttackPhysicalAreaPersistentStrengthIntelligence | Casts the skill, taunts enemies within a 10m radius, and gains Euphoria: For every enemy affected by the skill, 6% additional damage and additionally increases Tracking Area and Movement Speed. Lasts for 6s. Casts the skill, taunts enemies within a 10m radius, and gains Euphoria: +6% additional damage for each enemy affected. Stacks up to 10 time(s) +3% additional Movement Speed for each enemy affected. Stacks up to 10 time(s) +30% Tracking Area while the skill lasts Lasts for 6s When at Stage 4 or higher, +120% additional Empower Effect for the skill if there is a boss enemy within 10 m |
Active | Groundshaker | AttackMeleeAreaPhysicalDemolisherStrength | Casts the skill and pummels the area in front, causing fissure and dealing 227% Weapon Attack Damage on hit. When the skill consumes Demolisher Charge, 10% additional Skill Area and expands the fissure. When the fissure expands to the maximum, deals 1135% Weapon Attack Damage again. Fission: Deals 227% Weapon Attack Damage. Fissure Secondary Damage: Deals 1135% Weapon Attack Damage This skill gains 1 Demolisher Charge every 3s. This skill's Demolisher Charge Restoration Speed bonuses are also applied to the speed at which the fissure spreads. +10% additional Skill Area when the skill consumes Demolisher Charge -60% additional Ailment Damage for the skill +10% additional Skill Area when the skill consumes Demolisher Charge -60% additional Ailment Damage for the skill |
Active | Hammer of Ash | AreaFireAttackProjectileMeleeDemolisherHorizontalStrength | Casts the skill and pummels the ground in front, dealing 369% Weapon Attack Damage on hit. When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 369% Weapon Attack Damage on hit. When the skill consumes Demolisher Charge, Embers cause explosion on hit, dealing 369% Weapon Attack Damage. Demolisher Charge additionally increases the skill's damage. All of the skill's Physical Damage will be converted to Fire Damage. Pummel: Deals 369% Weapon Attack Damage. Ember Projectile: Deals 369% Weapon Attack Damage. The skill fires 1 Projectile in its base state. Projectile Quantity of this skill +2 Projectiles fired by this skill cannot Penetrate, Jump, or Return Explosion: Deals 369% Weapon Attack Damage. The skill gains Demolisher Charge once every 3s. +215% additional damage when the skill consumes Demolisher Charge. Converts 100% of the skill's Physical Damage to Fire Damage. -60% additional Ailment Damage for the skill. The pummel and explosion caused by the skill can hit the same enemy. The skill's Shotgun Effect falloff coefficient is 70%. Converts 100% of the skill's Physical Damage to Fire Damage Projectile Quantity of this skill +2 +215% additional damage when the skill consumes Demolisher Charge -60% additional Ailment Damage for the skill |
Active | Harmonious Field | SpellChanneledAreaPersistentEmpower | At the end of the skill channeling, generates an area that follows the caster. Sentries within this area gain Euphoria: 8.2% additional damage for 6s. +33% additional Empower Effect for this skill for every 1 channeled stack. If the channeling of this skill stops at max channeled stacks, +3s duration for Sentries in this area. Movement is not restricted when the skill is being channeled. At the end of the skill channeling, generates an area that follows the caster. Sentries within this area gain Euphoria: +12% additional damage for Sentries in the area while the skill lasts Lasts for 6s +33% additional Empower Effect for this skill for every 1 channeled stack If the channeling of this skill stops at max channeled stacks, +3s duration for Sentries in this area. Movement is not restricted when the skill is being channeled. |
Active | Haunting Abomination | SpellErosionAreaPersistentTerraIntelligence | Casts the skill and deals 430-430 Spell Erosion Damage to the target enemy and generates a Haunting Terra to follow the enemy around. Haunting Terra deals 430-430 Spell Erosion Damage to the enemies within it every 0.65s. Terra Charge grants additional damage to the skill. Haunting Abomination: Deals 430-430 Spell Erosion Damage. Haunting Terra: Haunting Terra lasts 4s. Deals 430-430 Spell Erosion Damage to enemies within it every 0.65s. Bonuses and additional bonuses for Cast Speed are also applied to the Interval. Haunting Terra expands gradually over its duration, gaining +20% additional Skill Area per second. The maximum stacks of Terra Charge are 1. Gain 1 stack of Terra Charge every 0.5s. +30% additional damage for this skill for every Terra Charge consumed This skill's max base Terra quantity is 1. +30% additional damage for this skill for every Terra Charge consumed |
Active | High Energy Beam | SpellLightningAreaBeamIntelligence | Casts the skill and fires 1 Beam to attack the square area in front, dealing Spell Physical Damage equal to 46% of Base Damage on hit. High Energy Beam: Deals Spell Physical Damage equal to 46% Base Damage. The skill fires 1 beam in its base state. 100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area Beams fired by the skill are not affected by beam length bonuses. The beams fired by the skill can hit the same enemy. The skill's Shotgun Effect falloff coefficient is 70%. |
Active | Howling Gale | SpellChanneledPhysicalAreaPersistentIntelligence | When channeling the skill, generates a Gale at the target spot, launching multiple strikes at enemies within a certain area with each strike dealing 548-913 Spell Physical Damage. Each channeled stack extends Gale's Duration, additionally increases its damage, expands its Skill Area, and increases its Movement Speed. Howling Gale: Deals 548-913 Spell Physical Damage. Base Attack Frequency: 1.5 Max Channeled Stacks: 5 Each channeled stack +2.5s Duration for Gale. Each channeled stack +10% Skill Area for Gale. Each channeled stack increases Movement Speed for Gale. This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s) Bonuses and additional bonuses for Cast Speed are also applied to Gale's Attack Frequency |
Active | Ice Bond | SpellPersistentColdEmpowerSentryAreaBeam | Casts the skill to place 1 Ice Sentry at the target spot, who will shoot a Cold Beam that ends at the character, dealing 154-231 Spell Cold Damage to enemies along the path. Gains Euphoria when the Sentry is within a certain area around the character: Other skills deal 23.5% additional Cold Damage to Frostbitten enemies. Ice Sentry: Deals 154-231 SpellCold Damage. Deals damage once every 0.25s. The Sentry lasts 8s. Skill's max base Sentry quantity is 1 +100% chance to Frostbite enemies The Beams fired by the skill are not affected by beam quantity bonuses. The Ice Sentry grants Euphoria to the character: While the buff is active, the character's other skills +33% additional Cold Damage against Frostbitten enemies |
Active | Ice Earthshaker | UltimateSpellColdAreaIntelligence | Casts the skill and launches an ice blast forward, dealing Spell Cold Damage equal to 2064% of Base Damage. Ice Earthshaker: Deals Spell Cold Damage equal to 2064% of Base Damage. Inflicts Frostbite and 100 points of Frostbite Rating on hit |
Active | Ice Lances | SpellProjectileColdHorizontalIntelligence | Casts the skill and fires 1 Ice Lance forward, dealing 762-1144 Spell Cold Damage. The Ice Lance Jumps 1 time(s). Ice Lances: Deals 762-1144 Spell Cold Damage. +1 Jumps for this skill In general, the Projectiles shot by this skill cannot hit the same enemy. The skill's Shotgun Effect falloff coefficient is 64%. |
Active | Ice Shot | ColdProjectileAttackRangedAreaHorizontalDexterity | Casts the skill and fires 1 Ice Lance forward, dealing 302% Weapon Attack Damage on hit. The Ice Lance explodes behind the enemy on hit, dealing 151% Weapon Attack Damage. On hit, this skill inflicts Frostbite and 100 Frostbite Rating. CD for the same enemy: 10s. All of the skill's Physical Damage will be converted to Cold Damage. Icy Lances: Deals 302% Weapon Attack Damage. The skill fires 1 Projectile in its base state. Explosion: Deals 151% Weapon Attack Damage. Converts 100% of the skill's Physical Damage to Cold Damage This skill inflicts Frostbite and 100 Frostbite Rating on hit. Cooldown for the same enemy: 10 +100% chance to Frostbite enemies |
Active | Icebound Beam | SpellChanneledColdProjectileHorizontalBeamIntelligence | Channels the skill and fires 1 Cold Beam forward, hitting the enemy at the end point and dealing 171-257 Spell Cold Damage. At max channeled stacks, loses all channeled stacks and fires 2 Icy Blades to the end point of the beam, dealing 513-770 Spell Cold Damage. Cold Beam: Deals 171-257 Spell Cold Damage. Not affected by beam quantity bonuses and refraction attempt bonuses. Icy Blade: Deals 513-770 Spell Cold Damage. The skill fires 1 Projectile in its base state. Projectile Quantity of this skill +1 Every 1 Beam reflections of this skill will be converted into 2 Projectile Jumps Projectile Quantity +1 for every 1 additional Beams Channels up to 5 stacks. The Projectiles shot by the skill can hit the same enemy. The skill's Shotgun Effect falloff coefficient is 65%. |
Active | Icy Blade | AttackMeleeAreaColdSlash-StrikeStrengthIntelligence | Launches a Sweep Slash to attack the fan-shaped area in front, dealing 266% Weapon Attack Damage on hit. This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it generates 1 Icy Blade, dealing 266% Weapon Attack Damage on hit. Upon hitting a Frozen enemy with this skill, gains a Steep Strike attempt. Causes an explosion when Steep Strike hits a Frozen enemy, dealing 400% Weapon Attack Damage. Multiple explosions and Steep Strikes can hit the same enemy. All of the skill's Physical Damage will be converted to Cold Damage. Sweep Slash: Deals 266% Weapon Attack Damage. Steep Strike: Deals 266% Weapon Attack Damage. +100% chance to grant 1 Steep Strike attempt(s) when this skill hits a Frozen enemy. Interval: 0.01s Explosion: Deals 400% Weapon Attack Damage. Explosions are considered a part of Steep Strike. Multiple explosions and Steep Strikes can hit the same enemy. Converts 100% of the skill's Physical Damage to Cold Damage This skill +20% Steep Strike chance. The explosion and Steep Strike caused by the skill can hit the same enemy. The skill's Shotgun Effect falloff coefficient is 70%. Converts 100% of the skill's Physical Damage to Cold Damage +100% chance to grant 1 Steep Strike attempt(s) when this skill hits a Frozen enemy. Interval: 0.01s +100% chance for this skill to gain 1 Steep Strike attempt(s) upon inflicting Freeze in any situation This skill +20% Steep Strike chance. |
Active | Inexhaustible Barrage | AttackProjectilePhysicalChanneledAreaPersistentVerticalRangedBarrageDexterity | At the end of the channeling of the skill, drops multiple waves of barrage at enemies within a certain area, attacking random enemies within range, with each wave dealing 185% Weapon Attack Damage. The channeled stacks will increase the number of barrage waves. Projectile Speed will additionally increase the skill's damage. Inexhaustible Barrage: Deals 185% Weapon Attack Damage. The skill drops 1 wave of barrage in its base state. Each wave of barrage fires 1 Projectile by default. Each channeled stack will grant a wave of barrage at the end of the channeling process. Projectile Quantity of this skill +5 25% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage This skill +100% additional Attack Speed -60% additional Ailment Damage for the skill Movement is not restricted when the skill is being channeled. Channels up to 5 stacks. |
Active | Leap Attack | MobilityAttackMeleePhysicalDemolisherAreaStrength | Casts the skill and leaps up to the target spot to pummel the ground, dealing 228% Weapon Attack Damage to enemies within a certain area. The skill grants the following buff upon consuming Demolisher Charge: Hitting enemies will increase the skill's Damage and Area. Leap Attack: Deals 228% Weapon Attack Damage. The skill gains Demolisher Charge once every 4s. The skill grants the following buff upon consuming Demolisher Charge: Gains a buff once for each enemy hit, up to 20 times. The buff lasts 2s. +20% damage to the skill per bonus gained +10% Skill Area to the skill per bonus gained| -60% additional Ailment Damage for the skill This skill -40% additional Attack Speed 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed The closer the jump distance, the faster the Base Attack Speed of this skill |
Active | Life Source | Restoration | Casts the skill and gains restoration: Restores 41% Max Life within 2s. The effect disappears when Life is fully restored. Defeating enemies will grant Charge. Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress. Casts the skill and gains restoration: Restores 41% Max Life within 2s Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress. |
Active | Lightning Beam | SpellLightningAreaPersistentBeamIntelligence | When casting the skill, fires 1 Lightning Beam forward at enemies within the Beam Area in front, dealing 24-447 Spell Lightning Damage on hit. Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster and automatically casts this skill at enemies within a certain area. The Thunderbolt lasts for 6s. Up to 3 Thunderbolt(s) can be generated. Lightning Beam: Deals 24-447 Spell Lightning Damage Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster This skill generates up to 3 Thunderbolt(s) The Thunderbolts last for 6s For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1 The number of Beams generated by this skill is not affected by Quantity bonuses The Beams fired by this skill are not affected by Beam Length bonuses 100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area No more Thunderbolts will be generated after reaching the upper limit. For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1 100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area |
Active | Lightning Shot | AttackRangedProjectileLightningChainHorizontalDexterity | Casts the skill and fires 1 Lightning Arrow forward, dealing 334% Weapon Damage on hit. The Lightning Arrow splits into three lightning bolts on hit, dealing 334% Weapon Attack Damage to 3 random enemies within a certain area. All of the skill's Physical Damage will be converted to Lightning Damage. Lightning Arrow: The enemy deals 334% Weapon Damage. The skill fires 1 Projectile in its base state. Lightning: Deals 334% Weapon Attack Damage. Converts 100% of the skill's Physical Damage to Lightning Damage |
Active | Lightning Star | Base SkillAttackLightningProjectileRangedHorizontalDexterityIntelligence | Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 232% Base Damage. Lightning Star: Deals Attack Physical Damage equal to 232% of Base Damage |
Active | Lightning Storm | SpellLightningAreaPersistentIntelligence | Casts the skill and generates a Lightning Storm that can track enemies at the target spot, continuously attacking the enemies within its range and dealing 90-1707 Spell Lightning Damage each time. Lightning Storm: Deals 90-1707 Spell Lightning Damage Strike once every 0.5s. Lasts 5s -60% additional Ailment Damage for the skill This skill can summon up to 40 Lightning Storm(s) |
Active | Lightning Surge | UltimateAttackLightningProjectileRangedChainHorizontalDexterityIntelligence | Casts the skill and fires a lightning bolt forward. The lightning bolt does not deal damage. As the lightning bolt travels, it unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies, dealing 301% Base Damage as Attack Physical damage. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but increase the number of enemies targeted by Chain of Lightning. Lightning bolts always Penetrate. Lightning Bolt: Unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies. Projectile Quantity bonuses increase the number of enemies targeted by Chain of Lightning. Projectile Quantity does not increase. Projectiles from this skill always Penetrate This skill's Projectile Speed bonus is fixed at 0 Chain of Lightning: Deals Attack Physical Damage equal to 301% of Base Damage |
Active | Machine Army | SpellPersistentSummonEmpower | Casts the skill and gains Euphoria: For each Minion on the field, all Minions 3.5% additional damage and 4% additional Movement Speed, stacking up to 7 time(s). Lasts 6s. Casts the skill and gains Euphoria: For each Minion on the field, all Minions 3.5% additional damage. For each Minion on the field, all Minions 4% additional Movement Speed. Stacks up to 7 time(s). Lasts 6s. This skill +100% additional Status Effect for every 1 Minion owned, stacking up to 7 time(s). |
Active | Mana Boil | SpellEmpower | Gains Euphoria upon casting the skill: Consumes Mana over time and permanently grants 10% additional Spell Damage. Loses the Euphoria effect when Mana drops to 0. Gains Euphoria upon casting the skill: 16.65% additional Spell Damage while the skill lasts Consumes 16.65% additional Spell Damage while the skill lasts Mana every second. Loses the Euphoria effect when Mana drops to 0. |
Active | Mana Source | Restoration | Casts the skill and gains restoration: Restores 41% Max Mana within 2s. The effect disappears when Mana is fully restored. Defeating enemies will grant Charge. Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress. Casts the skill and gains restoration: Restores 41% Max Mana within 2s Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress. |
Active | Marked Rain of Arrows | AttackFireAreaPersistentRangedProjectileHorizontalVerticalDexterity | Casts the skill and fires a Marked Arrow, dealing 35% Weapon Attack Damage on hit. The Marked Arrow has a chance to Mark the enemy. When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 162% Weapon Attack Damage. Marked Arrow: Deals 35% Weapon Attack Damage. The skill fires 1 Projectile in its base state. +100% chance for the Marked Arrows to Mark the enemy on hit The Projectile is not affected by Projectile Quantity bonuses. Projectiles fired by this skill cannot Jump or Penetrate Explosive Arrow: Deals 162% Weapon Attack Damage. The skill fires 1 Projectile in its base state. Projectile Quantity of this skill +4 Converts 100% of the skill's Physical Damage to Fire Damage The Explosive Arrows fired by the skill can hit the same enemy. The skill's Shotgun Effect falloff coefficient is 70%. +100% chance for the Marked Arrows to Mark the enemy on hit Projectile Quantity of this skill +4 Converts 100% of the skill's Physical Damage to Fire Damage Projectiles from this skill cannot Jump Projectiles from this skill cannot Penetrate |
Active | Mind Control | SpellErosionChanneledPersistentIntelligence | When channeling the skill, links to multiple enemies within a certain area, dealing 675 Persistent Erosion Damage per second to them. Each link of the skill restores 1/2% Max Life every second. Movement is not restricted when the skill is being channeled. Max channeled stacks can grant additional damage to the skill and increase the number of the links. Link: Deals 675 Persistent Erosion Damage every second Damage Over Time effect lasts 2s Initially has 3 maximum links +1 maximum link for every channeled stack This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s) -30% Movement Speed while channeling this skill 0.5% Max Life per second per link Channels up to 5 stacks. |
Active | Molten Rising | UltimateSpellFireAreaStrengthIntelligence | Casts the skill forward and unleashes four pillars of flame, dealing Spell Fire Damage equal to 637% of Base Damage. Rising Molten: Deals 637% of Base Damage as Spell Fire Damage. |
Active | Moon Strike | AttackAreaPhysicalMeleeSlash-StrikeDexterityIntelligence | Launches a Sweep Slash to attack the fan-shaped area in front, dealing 185% Weapon Attack Damage on hit. This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks the square area in front, dealing 370% Weapon Attack Damage on hit. The skill is affected by bonuses and additional bonuses for Spell Damage, and its damage increases additionally based on Max Mana. Sweep Slash: Deals 185% Weapon Attack Damage. Steep Strike: Deals 370% Weapon Attack Damage. Spell Damage bonus and additional bonus also apply to the skill's Attack Damage +1% additional damage for the skill for every 100 Max Mana, up to +70% This skill +20% Steep Strike chance. |
Active | Nourishment of Life | SpellPersistentAreaSummonEmpower | Casts the skill and creates an area that follows the caster for 6s. Casts the skill and gains Euphoria: Spirit Magi within the area have 60 initial Growth. Casts the skill and creates an area that follows the caster for 6s. Casts the skill and gains Euphoria: While the skill lasts, Spirit Magi within range 107.5 initial Growth |
Active | Obscure | PersistentDefensiveSpell | When casting this skill, gains a defensive effect: Upon evading or avoiding damage, Blur Rating 5% of Max Blur Rating for 6s. When casting this skill, Blur Rating 10.5% of Max Blur Rating. Casts the skill and gains defensive effect: Blur Rating +5% of Max Blur Rating every time you evade or avoid damage while the skill lasts. Interval: 0.2s 10.5% Blur Rating above its max stack when casting skills |
Active | Onslaught Punch | AttackPhysicalAreaMeleeStrengthIntelligence | Casts the skill and dashes to the target enemy. Stops before the enemy and attacks the square area in front, dealing Attack Physical Damage equal to 75% Base Damage. Onslaught Punch: Deals Attack Physical Damage equal to 75% Base Damage |
Active | Overpower | AttackPhysicalAreaMeleeStrengthIntelligence | Casts the skill and pummels the ground in front, dealing Attack Physical Damage equal to 49% Base Damage on hit. Overpower: Deals Attack Physical Damage equal to 49% Base Damage |
Active | Path of Flames | SpellFireChanneledPersistentAreaIntelligence | Channeling this skill leaves a fire path and allows you to pass through enemies, dealing 909 Persistent Fire Damage every second to enemies in it. Each channeled stack 20% additional Duration. Stacks up to 7 time(s). Fire Path: Deals 909 Persistent Fire Damage every second. Damage Over Time effect lasts 2s. +20% additional Duration for this skill for every +1 additional Max Channeled Stack(s), up to 7 time(s) |
Active | Permafrost Cast | Enhanced SkillSpellColdAreaIntelligence | Casts the skill and pummels the ground in front, dealing Spell Cold Damage equal to 278% of Base Damage. This skill deals additional damage against Frostbitten enemies. Permafrost Cast: Deals Spell Cold Damage equal to 278% of Base Damage. This skill deals +10% additional damage against Frostbitten enemies When at Stage 3 or higher, +50% chance to inflict Frostbite When at Stage 3 or higher, the skill deals +1% additional damage for every 3 Frostbite Rating the enemy has |
Active | Prayer | SpellPersistentSummonDefensive | Casts the skill and gains defensive effect: Synthetic Troop Minions restore 7% of Max Life for 6s. Casts the skill and gains defensive effect: Synthetic Troop Minions restore 11.75% of Max Life per second while the skill lasts Lasts 6s. |
Active | Raging Warcry | WarcryAreaPersistent | Casts the skill and lets out a Warcry, Taunting nearby enemies. For every enemy the skill affects, increases Demolisher Charge Restoration Speed by 4% and grants 4% additional Demolisher Skill Damage and 4% additional Ailment Damage by the Demolisher Skill for 3.5s. Casts the skill and lets out a Warcry: Taunts Nearby enemies. 5.9% additional damage dealt by Demolisher skills for each enemy affected, stacking up to 8 times 5.9% additional Ailment Damage dealt by Demolisher skills per enemy affected, stacking up to 8 times +4% Demolisher Charge Recovery Speed for each enemy affected, stacking up to 8 times Lasts 3.5s. |
Active | Rain of Arrows | AttackRangedPhysicalAreaProjectileVerticalDexterity | Casts the skill and fires 15 Projectiles into the air, which will attack enemies within a certain area, dealing 134% Weapon Attack Damage. The Projectile Speed grants additional skill damage. Rain of Arrows: Deals 134% Weapon Attack Damage. The skill fires 1 Projectile in its base state. Projectile Quantity of this skill +14 25% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage The Projectiles shot by the skill can hit the same enemy. The skill's Shotgun Effect falloff coefficient is 70%. |
Active | Reform | SpellPersistentDefensive | Casts the skill and gains defensive effect: Refreshes the Barrier and gains 7.5% additional Barrier Shield for 6s. While the skill lasts, Weakens Nearby enemies upon gaining Barrier. Casts the skill and gains defensive effect: Weakens Nearby enemies when you gain Barrier while the skill lasts 12.25% additional Barrier Shield while the skill lasts Lasts 6s. Refreshes the Barrier owned upon casting the skill |
Active | Resurrection Warcry | WarcryAreaPersistentRestoration | Casts the skill and lets out a Warcry: Weakens nearby enemies. For each enemy affected, -2% additional damage taken, up to -70% additional damage taken, for 3s. Casts the skill and gains restoration: Restores 40 Life within 4s. This effect is not affected by Warcry Effects. Casts the skill and lets out a Warcry: Weakens Nearby enemies. -2% additional damage taken for each enemy affected, stacking up to 8 times Lasts 3s. Casts the skill and gains restoration: Restores 40 Life within 4s. The effect is not affected by Warcry effects. Restores 40 Life in 4 s |
Active | Ring of Blades | SpellChanneledPhysicalAreaPersistentProjectileHorizontalIntelligence | When channeling the skill, generates ring blades around the caster, dealing 217-361 Spell Physical Damage to enemies within range. The ring blades will remain for 5s after the channeling is over. Movement is not restricted when the skill is being channeled. Each channeled stack will increase the number of ring blades and Skill Area. Ring of Blades: Deals 217-361 Spell Physical Damage For the same enemy, Projectiles can deal damage once every 0.25s at the fastest Max channeled stacks: 5 Generates 1 Projectile when gaining a channeled stack. Projectile Quantity will not exceed the number of max channeled stacks, up to 12 Projectile(s) can be owned at a time After channeling, Projectiles will remain for 5s Movement is not restricted when the skill is being channeled The orbiting radius of Projectiles is also affected by the skill's Skill Area bonuses. This skill is not affected by Projectile Size |
Active | Ring of Ice | SpellColdAreaIntelligence | Casts the skill and generates an Icy Ring within a certain area around the caster, dealing 612-918 Spell Cold Damage. Upon defeating an enemy, the skill has a 20% chance to trigger another Icy Ring where the enemy is. Each Icy Ring can only trigger the effect once. Icy Ring: Deals 612-918 Spell Cold Damage. When defeating the enemies, +20% chance to be triggered again where the enemy is; Each icy ring may only trigger once |
Active | Rising Edge | SpellPersistentSummonEmpower | Casts the skill and gains Euphoria: 3.1% additional Minion Damage for every Summon Skill you cast. Stacks up to 5 time(s). Lasts for 6s. Casts the skill and gains Euphoria: +5% additional Minion Damage for every Summon Skill cast. Stacks up to 5 time(s) Lasts 6s. |
Active | Rock Blast | Enhanced SkillAttackMeleePhysicalAreaStrengthIntelligence | Casts the skill to launch 3 strike(s) in a circular area nearby, dealing Attack Physical Damage equal to 47% of Base Damage with each strike. Movement is not restricted when casting this skill. Rock Blast: Every use of the skill launches 3 strike(s) Each strike deals Attack Physical Damage equal to 47% of Base Damage When at Stage 3 or higher, for each enemy within 8 m, 3.5% additional damage and +3% Skill Area for the skill. Stacks up to 8 time(s) |
Active | Rocket Jump | MobilityRangedAttackAreaFireStrength | Casts the skill and bombards the ground under the caster's feet, dealing 221% Weapon Attack Damage, and then jumps backward. All of the skill's Physical Damage will be converted to Fire Damage. Rocket Jump: Deals 221% Weapon Attack Damage. Converts 100% of the skill's Physical Damage to Fire Damage +50% Ignite chance Adds 10 BaseIgnite Damage to the skill 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed |
Active | Safeguard Ring | SpellAreaPersistentSentryDefensive | Casts the skill and place a Safeguard Sentry at the target spot, who will generate a Safeguard Field, knock back enemies within it, and periodically knock back them during its effect. Allies within the Safeguard Field gains the defensive effect: -12% additional damage taken and -2.5% additional damage taken from enemies outside the Safeguard Field. Isolation Sentry: Knocks back the enemies within range every 2s. The Sentry lasts 6.1s. Skill's max base Sentry quantity is 1 The skill can only place 1 Sentry. The Safeguard Sentry grants defensive effect to allies: -12% additional damage taken as the buff lasts -12% additional damage dealt by enemies outside the circle as the buff lasts |
Active | Savage Charge | AttackMeleePhysicalDemolisherChanneledAreaStrengthDexterity | When channeling the skill, charges forward, passing through the enemies while moving, dealing 57% Weapon Attack Damage continuously, and knocking them back. If the channeling of this skill stops at max channeled stacks, a Savage Strike will be launched, dealing 570% Weapon Attack Damage to the enemies in front and knocking them back. Demolisher Charge will grant additional damage to the attack. Channeled stacks will increase the Skill Area of the skill when the character is charging using this skill. Charge: Deals 57% Weapon Attack Damage. Savage Strike: Deals 570% Weapon Attack Damage. When consuming Demolisher Charge, the skill deals +90% additional damage. On hit, the skill knocks back the enemy. This skill +100% additional Attack Speed The skill gains Demolisher Charge once every 3s. Max channeled stacks: 5. +12% Skill Area per channeled stack The character will be forced to move forward when channeling the skill. You can pass through enemies while channeling this skill -60% additional Ailment Damage for the skill This skill +100% additional Attack Speed You can pass through enemies while channeling this skill -60% additional Ailment Damage for the skill |
Active | Scattered Mud | Base SkillSpellErosionAreaIntelligence | Casts the skill to attack in a circular area in front, dealing Spell Erosion Damage equal to 100% of Base Damage. Scattered Mud: Deals Spell Erosion Damage equal to 100% of Base Damage |
Active | Scorch | SpellAreaPersistentFireCurse | Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Fire Damage and have a 10% chance to be Ignited. Casts the skill and Curses enemies within the target area. +39% additional Fire Damage taken by Cursed enemies 19.5% chance to be Ignited when you are hit by a Cursed enemy Lasts 5s. |
Active | Scorching Beam | SpellFireChanneledAreaBeamIntelligence | Channels the skill and fires 1 Fire Beam forward, dealing 55-103 Spell Fire Damage to the enemy at the end of the beam on hit. At max channeled stacks, loses all channeled stacks and denotates explosion at the end of the beam, dealing 166-308 Hit Fire Damage. Fire Beam: Deals 55-103 Spell Fire Damage. Fire Explosion: Deals 166-308 Spell Fire Damage. Channels up to 5 stacks. The beams fired and explosions caused by the skill can hit the same enemy. The skill's Shotgun Effect falloff coefficient is {%s:1}%. |
Active | Scorching Pulse | SpellAreaFireIntelligence | Casts the skill and unleashes a fire pulse, dealing 1047-1945 Spell Fire Damage to enemies within a certain area and reaping 5/4s of Damage Over Time. If there is a Flame Core within 15m when the skill is cast, then the skill triggers again one second later. Scorching Pulse: Deals 1047-1945 Spell Fire Damage. If there's any Flame Core within 15m when this skill is used, then this skill is triggered again after 1 s Reaps 1.25 s of Damage Over Time when the skill hits |
Active | Secret Origin Unleash | SpellPersistentEmpower | Casts the skill and gains Euphoria: 5.5% additional Spell Damage, and 3% Cast Speed for each stack of Focus Blessing owned for 6s. Casts the skill and gains Euphoria: +3% Cast Speed for every stack of Focus Blessing you have while the skill lasts. Stacks up to 8 time(s) +15% additional Spell Damage while the skill lasts Lasts 6s. |
Active | Serpent Beam | SpellPhysicalFireBeamComboIntelligencePersistent | Combo Starter 1: Fires a Fire Beam at an enemy, dealing 461-769 Spell Physical Damage and inflicting Serpent Bind. Combo Starter 2: Fires a Fire Beam at an enemy that refracts 3 time(s), dealing 577-961 Spell Physical Damage and spreading the Serpent Bind from the enemy. Combo Finisher: Fires a Finisher Fire Beam at an enemy, dealing 767-1278 Spell Physical Damage to the target and all other enemies that have Serpent Bind. Consumes all Combo Points. Converts all Physical Damage of this skill to Fire Damage. Combo Starter 1: Deals 461-769 Spell Physical Damage. Inflicts Serpent Bind on hit This skill is not affected by the number of refractions When defeating an enemy, this skill spreads Serpent Bind from the enemy to other enemies within 5m Combo Starter 2: Deals 577-961 Spell Physical Damage -15% Attack Speed, Cast Speed, and Movement Speed for the enemy on hit for 2s On hit, spreads the Serpent Bind from the target to other enemies within 5m This skill can refract 3 time(s) in its base state +1 additional refraction(s) for this skill's Combo Starters per +1 Beam(s) Combo Finisher: Deals 767-1278 Spell Physical Damage Deals damage to the target and all other enemies that have Serpent Bind -33% additional Cast Speed for the Combo Finisher of this skill +30% Combo Finisher Amplification for this skill Converts 100% of the skill's Physical Damage to Fire Damage The Beam Quantity of this skill is not affected by the number of Beams +1 additional refraction(s) for this skill's Combo Starters per +1 Beam(s) -33% additional Cast Speed for the Combo Finisher of this skill +30% Combo Finisher Amplification for this skill Converts 100% of the skill's Physical Damage to Fire Damage |
Active | Shackles of Malice | SpellErosionChainAreaDexterityIntelligence | Casts the skill and fires a Malice Chain, dealing 667-667 Spell Erosion Damage. The chain Jumps 2 time(s). Upon hitting a Cursed enemy, the chain causes an explosion and deals 667-667 Spell Erosion Damage to enemies within a certain area, then it removes all Curse Effects from the Cursed enemy. The explosion deals more damage to enemies that are inflicted with more Curse Effects. Malice Chain: Deals 667-667 Spell Erosion Damage Explosion: Deals 667-667 Spell Erosion Damage The explosion removes all Curse Effects from the enemy hit by the chain For every 1 Curse Effect inflicted on the enemy hit by the chain, the explosion 25% additional damage (multiplies) |
Active | Shadow Dash | SpellMobilityPersistentErosion | Casts the skill and moves in the target direction, inflicting 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path. The skill and some Mobility Skills share the same cooldown. Casts the skill and moves in the target direction, inflicting 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path. This skill inflicts 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path |
Active | Shadow Shot | SpellErosionAreaProjectileHorizontalIntelligence | Casts the skill and fires 1 Shadow Shot that detonates on hit forward, dealing 564-846 Spell Erosion Damage. The Shadow Shot can move the existing Shadow Swamp. Shadow Shot: Deals 564-846 Spell Erosion Damage. The skill fires 1 Projectile in its base state. Explosion: Deals 564-846 Spell Erosion Damage. The skill moves an existing Shadow Swamp to the target's location on hit. The Interval of this effect is 0.5s |
Active | Shadow Swamp | SpellErosionAreaPersistentTerraIntelligence | Casts the skill and generates Erosion Explosion at the target spot, dealing 420-420 Spell Erosion Damage to enemies within a certain area. The Erosion Explosion will leave a Swamp Terra afterwards, dealing 557 Persistent Erosion Damage to enemies in it. The Swamp Terra lasts 3s. The Swamp Terra can be moved by Shadows. After that, there will be another Erosion Explosion and the duration will be refreshed. Explosion: Deals 420-420 Spell Erosion Damage. Swamp Terra: Swamp Terra lasts for 3s Deals 557 Persistent Erosion Damage every second for 2s The skill can only generate 1 Terra Enemies on a Swamp Terra are Weakened On hit, Shadow Shot moves the existing Swamp Terra to the location of the hit and causes another explosion Each movement grants +10% additional Skill Area for the Swamp Terra Stacks up to 1 time(s) For every stack of Terra Charge consumed, the Swamp Terra gains an additional effect every time it moves: +26% additional damage Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments) For every +1 Max Terra Quantity, the number of times this effect can be stacked +2 The maximum stacks of Terra Charge are 1 Gain 1 stack of Terra Charge per 0.5s |
Active | Shattered Stone | Base SkillAttackMeleePhysicalAreaStrengthIntelligence | Casts the skill to attack in a square area in front, dealing Attack Physical Damage equal to 107% of Base Damage. Shattered Stone: Deals Attack Physical Damage equal to 107% of Base Damage |
Active | Sparkle | SpellProjectileLightningAreaHorizontalIntelligence | Casts the skill and fires 1 Sparkle forward, continuously attacking enemies within its range with each time dealing 43-810 Spell Lightning Damage. The speed of the Sparkle decreases gradually. Sparkle: Deals 43-810 SpellLightning Damage Projectiles hit once every 0.25s Projectile Duration: 1.5s |
Active | Speed Phantom | SpellPhysicalAreaPersistentEmpowerMobility | Casts the skill and moves in the target direction, leaving behind a Remnant before and after moving, and inflicting Reversed Knockback on nearby enemies within a certain distance. The Remnant explodes after 0.65s, dealing damage to enemies once. Gains 1 stack of Euphoria for each enemy hit: For every 1 stack(s) of Euphoria, 2.5% additional Spell Damage, up to 8 stacks, lasting for 1.2s. Remnant: Remnant lasts 0.65s. You can have up to 2 Remnant(s). Remnant explosions deal 542-904 Spell Physical Damage on hit. Gains 1 stack of Euphoria for each enemy hit by a Remnant explosion. Euphoria: For every 1 stack(s) of Euphoria, 2.5% additional Spell Damage, up to 8 stacks, lasting for 1.2s Gains 1 stack of a buff for each enemy hit with the skill, stacking up to 8 times Knockback effect from this skill is reversed |
Active | Spiral Strike | AttackErosionAreaMeleeMobilityDexterity | Casts the skill and dashes forward, dealing 87% Weapon Attack Damage multiple times to enemies on the path. The caster's Attack Speed makes the skill deal damage more times. All of the skill's Physical Damage will be converted to Erosion Damage. Spiral Strike: Deals 87% Weapon Attack Damage multiple times. The caster's Attack Speed makes the skill deals damage more times. +20% chance to Wilt Converts 100% of the skill's Physical Damage to Erosion Damage 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed |
Active | Split Firebolt | SpellProjectileFireAreaHorizontalIntelligence | Casts the skill and fires 1 fireball forward, which will explode upon reaching its destination. The fireball will deal 46-69 Spell Fire Damage on hit and upon explosion respectively. On hit, the fireball will split into three small fireballs, each dealing 458-687 Spell Fire Damage on hit. These small fireballs can deal damage to the enemy hit by the large fireball and can hit the same enemy. Fireball: Deals 46-69 Spell Fire Damage. The skill fires 1 Projectile in its base state Large fireballs can't hit the same enemy Fireball Explosion: Deals 46-69 Spell Fire Damage. Small Fireball: Deals 458-687 SpellFire Damage. +1 Penetration for the small fireballs split off from this skill Small fireballs can hit the enemy hit by the large fireball. Each enemy can be hit by multiple small fireballs. The Shotgun Effect falloff coefficient of each small fireball is 75% |
Active | Split Shot | AttackProjectilePhysicalRangedHorizontalDexterity | Casts the skill and fires 3 Projectile(s) forward, dealing 334% Weapon Attack Damage. After defeating enemies, Projectiles fired by the skill each fire 1 Projectile at up to 2 enemy(ies) within 8m. Split Shot: Deals 334% Weapon Attack Damage. The skill fires 1 Projectile in its base state. Projectile Quantity of this skill +2 In general, the Projectiles shot by this skill cannot hit the same enemy. The skill's Shotgun Effect falloff coefficient is 77%. After defeating enemies, Projectiles fired by the skill each fire 1 Projectile at up to 2 enemy(ies) within 8m |
Active | Star Stalker | SpellProjectileAreaPersistentEmpower | Casts the skill and fires 1 Projectile forward. The Projectile will generate an area that follows itself. While inside this area, the character gains Euphoria: 22.5% additional Damage Over Time. The Projectile will continuously track Elites and attach itself to the tracked target upon reaching it. After this unit is defeated, the Projectile will track another unit. The Projectile flies with a 100% of the Character's Movement Speed, and lasts for 4s. Star Stalker: While inside the area, the character gains Euphoria: +32% additional Damage Over Time The Flying Speed of the Projectile is 100% of the character's Movement Speed The Projectile lasts for 4s The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects |
Active | Stoneskin | PersistentDefensiveSpell | Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb Damage Over Time.1350 damaged absorbed of damage taken, up to Absorb 70% damage taken. Cannot absorb Damage Over Time.1350 damaged absorbed. Lasts 6s. Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb Damage Over Time.1350 damaged absorbed of damage taken. Absorbs up to Absorb 70% damage taken. Cannot absorb Damage Over Time.1350 damaged absorbed damage. Lasts 6s. |
Active | Summon Grim Phantom | SpellPersistentLightningSummonSynthetic TroopIntelligence | The skill automatically summons 1 Grim Phantom to the caster every 1s, up to the upper limit. Casting the skill will teleport all Grim Phantoms to the target spot and cast Destructive Light Cannon. All Physical Damage by Grim Phantoms will be converted to Lightning Damage. Summon Grim Phantom: Summons 1 Grim Phantom to the caster every 1s Can only summon up to 2 Grim Phantom(s) +5% additional damage for Minions summoned by this skill for every 20 Command +10% Skill Area for Minions summoned by this skill for every 20 Command Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage Can only summon up to 2 Grim Phantom(s) +5% additional damage for Minions summoned by this skill for every 20 Command +10% Skill Area for Minions summoned by this skill for every 20 Command Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage This skill will automatically summon Minion(s) every 1 s |
Active | Summon Machine Guard | SpellSummonPersistentPhysicalSynthetic TroopStrengthIntelligence | Casts the skill and summons 1 Machine Guard to the target spot. No more Minions will be summoned by this skill after reaching its Max Minion Quantity. Summon Machine Guard: Summons 1 Machine Guard Can only summon up to 2 Machine Guard(s) 0.5% Skill Area for Minions summoned by this skill for every 1 Command |
Active | Summon Spider Tank | SpellSummonPersistentPhysicalSynthetic TroopDexterityIntelligence | Casts the skill and summons 1 Spider Tank to the target spot. No more Minions will be summoned by this skill after reaching its Max Minion Quantity. Spider Tank Summoning: Summons 1 Spider Tank Can only summon up to 2 Spider Tank(s) +3% additional Spider Tank Damage for every Spider Tank summoned by this skill Projectiles fired by the Minions summoned by this skill always Penetrate enemies when having at least 30 point(s) of Command +2 Projectile Quantity for Minions summoned by this skill when having at least 10 Command The max amount of Projectiles that can be fired by Minions summoned by this skill are 5 |
Active | Swift Shadow Raid | AttackAreaPhysicalMobilityDexterity | Casts the skill and dashes forward, dealing 271% Weapon Attack Damage to enemies on the path. Swift Shadow Raid: Deals 271% Weapon Attack Damage. 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed |
Active | Thunder Core | SpellLightningPersistentSentryChainAreaIntelligence | Casts the skill and places 1 Lightning Sentry at the target spot, who will channel down a lightning strike at an enemy within the range at intervals and deal 61-1150 SpellLightning Damage. If the Lightning Sentry is within a certain area around the character, the lightning strike can Jump at the same enemy repetitively. Thunder Core: Deals 61-1150 SpellLightning Damage. Deals damage once every 1s. The Sentry lasts 8s. Skill's max base Sentry quantity is 1 If the player is within 10m from the Sentry, the skills cast by the Sentry can Jump at the same enemy repetitively. The skill's Shotgun Effect falloff coefficient is 70%. |
Active | Thunder Slash | AttackLightningAreaMeleeSlash-StrikeDexterity | Launches a Sweep Slash to attack the fan-shaped area in front, dealing 210% Weapon Attack Damage on hit. When having Steep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 421% Weapon Attack Damage on hit. Multistrikes of the skill gains one Steep Strike attempt for every two Sweep Slashes but cannot launch Steep Strikes through Steep Strike chance. All of the skill's Physical Damage will be converted to Lightning Damage. Sweep Slash: Deals 210% Weapon Attack Damage. Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash Steep Strike: Deals 421% Weapon Attack Damage. This skill cannot obtain Steep Strike attempts with Steep Strike Chance Converts 100% of the skill's Physical Damage to Lightning Damage +20% Multistrike Chance for this skill The skill's Multistrikes gain 2% additional damage increment for every +1% Steep Strike chance +6% Attack Speed for this skill for every attack made during Multistrike Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash Converts 100% of the skill's Physical Damage to Lightning Damage +20% Multistrike Chance for this skill The skill's Multistrikes gain 2% additional damage increment for every +1% Steep Strike chance This skill cannot obtain Steep Strike attempts with Steep Strike Chance +6% Attack Speed for this skill for every attack made during Multistrike |
Active | Thunder Spike | AttackLightningAreaMeleeShadow StrikeDexterity | Casts the skill and thrusts forward, dealing 277% Weapon Attack Damage. The skill's Shadow Strike True Body inflicts 1 stack of Numbed on enemies within a certain area on hit. Interval: 1s. All of the skill's Physical Damage will be converted to Lightning Damage. Thunder Spike: Deals 277% Weapon Attack Damage. When the skill's Shadow Strike True Body hits an enemy, it inflicts 1 stack of Numbed on enemies within 1000 m of the enemy hit. Interval: 1 s Converts 100% of the skill's Physical Damage to Lightning Damage |
Active | Thunderbolt Overload | SpellAreaLightningProjectileParabolicPhysicalDexterityIntelligence | Casts the skill and throws a Thunderbolt that can jump 2 time(s). The Thunderbolt explodes on hit, dealing 124-207 Spell Physical Damage. All of the skill's Physical Damage will be converted to Lightning Damage. Thunderbolt Overload: Deals 124-207 Spell Physical Damage. Converts 100% of the skill's Physical Damage to Lightning Damage This skill's Max Split Quantity is 5 When this skill's Split Quantity exceed 5 , +20% additional damage for each additional Split (this effect does not include Split Quantity provided by the Support Skill) |
Active | Thundercloud | SpellPersistentLightningChanneledAreaChainIntelligence | When channeling the skill, generates a Thundercloud above the caster, which will continuously attacking enemies within a certain area at intervals with each time dealing 36-682 Spell Lightning Damage. Channeled stacks will increase the Duration and Attack Frequency of Thundercloud. Thundercloud: Deals 36-682 SpellLightning Damage. Channels up to 5 stacks. Thundercloud Duration +2.5s for every stack. Thundercloud attacks up to 3 targets. +1 Jumps for the skill Thundercloud's Attack Frequency reaches max at 9 channeled stacks. |
Active | Thundercloud Surge | EmpowerAttackLightningPersistentDexterityIntelligence | Casts the skill and gains Euphoria: 35% additional Attack Speed. The buff lasts 6s. Casts the skill and gains Euphoria: +35% additional Attack Speed while the skill lasts While the skill lasts, when at Stage 4 or higher, +25% additional damage Lasts 6s. |
Active | Thunderlight Arrow | Enhanced SkillAttackLightningProjectileRangedHorizontalDexterityIntelligence | Casts the skill and fires a Projectile forward, dealing Attack Physical Damage equal to 189% of Base Damage. The Projectile always Penetrates and tracks the enemy. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but grant additional Damage and enlarge Projectiles. Thunderlight Arrow: Deals Attack Physical Damage equal to 189% of Base Damage. When at Stage 3 or higher, +1 Base Projectile Quantity for this skill +5% additional Damage for every +1 Projectile Quantity of this skill Projectiles from this skill always Penetrate The Projectiles fired by this skill can hit the same enemy. The Shotgun Effect falloff coefficient of this skill is 70%. The Projectile Quantity of this skill is not affected by Projectile Quantity bonuses. |
Active | Thunderlight Bond | SpellPersistentLightningEmpowerAreaSentry | Casts the skill to place 1 Thunderlight Sentry at the target spot, who will generate a Thunderlight Area on the spot. Allies will gain Euphoria when in the Thunderlight Area: Damage triggers Lucky and gains 10.5% Numbed Effect. Thunderlight Sentry: The Sentry lasts 5s. Skill's max base Sentry quantity is 1 The Thunderlight Sentry grants Euphoria to allies: While the buff is active, +20% Numbed Effect Damage triggers Lucky when buffs are persistent |
Active | Timid | SpellAreaPersistentCurse | Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Hit Damage. Casts the skill and Curses enemies within the target area. +39% additional Hit Damage taken by Cursed enemies Lasts 5s. |
Active | Towering Mountains | UltimateAttackMeleePhysicalAreaStrengthIntelligence | Casts the skill and leaps up to the target spot to pummel the ground, dealing Attack Physical Damage equal to 1138% of Base Damage to enemies within a certain area. This skill's damage increases with the number of enemies within the area. Towering Mountains: Deals Attack Physical Damage equal to 1138% of Base Damage When this skill deals damage, +5% additional damage for each enemy in the area. Stacks up to 8 time(s) |
Active | Vulnerability | SpellAreaPersistentPhysicalCurse | Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Physical Damage and have a 10% chance to suffer Trauma. Casts the skill and Curses enemies within the target area. +39% additional Physical Damage taken by Cursed enemies 19.5% chance to be Traumatized when hit by a Cursed enemy Lasts 5s. |
Active | Whirlwind | AttackMeleeAreaChanneledPhysicalSlash-StrikeStrengthDexterity | When channeling the skill, continuously deals 83% Weapon Attack Damage to enemies within a certain area around the caster. At max channeled stacks, loses all channeled stacks with a chance to launch a Steep Strike, dealing 138% Weapon Attack Damage to enemies in a large area. This chance is equal to the Steep Strike chance. Movement is not restricted when the skill is being channeled. Sweep Slash: Deals 83% Weapon Attack Damage. Steep Strike: Deals 138% Weapon Attack Damage. This skill +100% additional Attack Speed This skill +20% Steep Strike chance. -30% Movement Speed while channeling this skill Movement is not restricted when the skill is being channeled. Max channeled stacks: 5 At max channeled stacks, there's a chance to deal damage to enemies in a large area. The chance is equal to the skill's Steep Strike chance. |
Active | Whirlwind Blade | SpellPhysicalPersistentAreaProjectileHorizontalIntelligence | Casts the skill and fires 1 Projectile that always Penetrates in the target direction, dealing 308-513 Spell Physical Damage. The Projectile deals damage once every 0.25s and stops on the spot after traveling a fixed distance or hitting an Elite. After casting this skill, casting it again will recall the Projectile that has been fired, but this skill is not deemed to have been cast again. Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled. The Projectiles fired by this skill can hit the same enemy. Whirlwind Blade: Deals 308-513 Spell Physical Damage. This skill fires 1 Projectile in its base state. It deals damage once every 0.25s. Projectiles from this skill always Penetrate Projectiles will be automatically recovered after 5 s. The Projectiles shot by the skill can hit the same enemy. The skill's Shotgun Effect falloff coefficient is 75%. |
Active | Wilt Spike | AttackMeleeShadow StrikeErosionAreaPersistentDexterity | Casts the skill and thrusts forward, dealing 201% Weapon Attack Damage. When the skill hits the target, gains buff: The skill deals additional Erosion Damage. At max buff stacks, the skill has more Shadows. Thrust: Deals 201% Weapon Attack Damage. +20% chance to Wilt Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times +3% additional Erosion Damage (multiplies) for every stack of buffs Shadow Quantity +1 when buff reaches max stacks Adds 5 Base Wilt Damage to the skill Converts 100% of the skill's Physical Damage to Erosion Damage Converts 100% of the skill's Physical Damage to Erosion Damage +20% chance to Wilt Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times Shadow Quantity +1 when buff reaches max stacks Adds 5 Base Wilt Damage to the skill |
Active | Wilting Beam | SpellChanneledErosionPersistentAreaBeamIntelligence | Channels the skill and fires 1 Wilting Beam forward, dealing 956 Spell Erosion Damage to enemies within its range every second. At max channeled stacks, loses all channeled stacks and Reaps enemies within the Wilting Beam's range once. Wilting Beam: Deals 956 Spell Erosion Damage every second Lasts for 2s Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments) Reaping: Reaps enemies within the Beam Area, dealing 0.5s of Damage Over Time. Cooldown: 1.25s. Channels up to 5 stacks. |
Active | Withering Payback | EmpowerSpellErosionAreaPersistentIntelligence | Casts the skill and gains Euphoria: 20% additional Erosion Damage and triggers a Base or Enhanced Skill on the enemy when taking damage. Lasts for 6s. Casts the skill and gains Euphoria: +20% additional Erosion Damage While the skill lasts, triggers a Base or Enhanced Skill on the enemy when taking damage. This is determined by the Enhanced Skill chance. This effect's Interval for the same enemy: 1 s Lasts for 6s While the skill lasts, when at Stage 4 or higher, +50% additional Ultimate Damage While the skill lasts, when at Stage 4 or higher, +1 spike(s) launched by the Enhanced Skill |
Active | World of Thorns | UltimateSpellErosionAreaIntelligence | Spawns a field of spikes under each enemy within a 20m radius, dealing Spell Erosion Damage equal to 1786% of Base Damage. This skill takes effect on up to 20 enemies. World of Thorns: Deals Spell Erosion Damage equal to 1786% of Base Damage. Thorns can hit the same enemy. The skill's Shotgun Effect falloff coefficient is 95% |
Passive | Acuteness Focus | AreaFocusPhysicalAttackStrength | Activates Focus and gains a buff: 13.5% additional Physical Damage +25% chance to inflict Trauma Adds 5 Base Trauma Damage This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area Activates Focus and gains a buff: 13.5% additional Physical Damage +25% chance to inflict Trauma Adds 5 Base Trauma Damage This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage Acute Strike: Deals 479% Weapon Attack Damage. |
Passive | Charged Flames | AuraAreaFire | Activates the Aura, you and allies within a certain area gain the following buff: 16% additional Fire Damage. Activates the Aura, you and allies within a certain area gain the following buff: +35% additional Fire Damage |
Passive | Corrosion Focus | AreaFocusErosionPersistentSpellProjectileIntelligence | Activates Focus and gains a buff: 13.5% additional Erosion Damage +25% Wilt chance Adds 2 Base Wilt Damage Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s. The orb is destroyed when Focus Pts drop to 0, its duration expires (2s), or it is 30m away from the character. Orb Quantity is not affected by Projectile Quantity. Activates Focus and gains a buff: 13.5% additional Erosion Damage +25% Wilt chance Adds 2 Base Wilt Damage Corrosion Focus: Every 0.1 s, the skill gains 6.5 Focus Pts After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s Corrosion Orb: Deals 648-648 Spell Erosion Damage Projectile Duration: 2s |
Passive | Cruelty | AuraAreaAttack | Activates the Aura, you and allies within a certain area gain the following buff: 9.5% additional Attack Damage. Gains 1 stack(s) of buffs upon defeating an enemy. 40% chance to gain 5 stack(s) of buffs when hitting an Elite, 5/2% additional Aura Effect per stack of the buff for 4s. Stacks up to 40 time(s) (Not affected by Aura Effects). Activates the Aura, you and allies within a certain area gain the following buff: +19% additional Attack Damage Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting an Elite 2.5% additional Aura Effect per stack of the buff for 4 s. Stacks up to 40 time(s) (Not affected by Aura Effects) |
Passive | Deep Pain | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 15% additional Damage Over Time. Activates the Aura, you and allies within a certain area gain the following buff: +34% additional Damage Over Time |
Passive | Domain Expansion | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 14% additional Area Damage and Ailment Damage dealt by Area Skills. 20% Skill Area when at least 8 enemies are within 10m. Activates the Aura, you and allies within a certain area gain the following buff: +33% additional Area Damage +33% additional Ailment Damage dealt by Area Skills +20% Skill Area when there are at least 8 enemies within 10 m |
Passive | Electric Conversion | AuraAreaLightning | Activates the Aura, you and allies within a certain area gain the following buff: 15% additional Lightning Damage. Activates the Aura, you and allies within a certain area gain the following buff: +34% additional Lightning Damage |
Passive | Elemental Resistance | AuraAreaFireColdLightning | Activates the Aura, you and allies within a certain area gain the following buff: -12% additional Elemental Damage taken and 8.1% Elemental Resistance. Activates the Aura, you and allies within a certain area gain the following buff: +10% Elemental Resistance -12% additional Elemental Damage taken |
Passive | Energy Fortress | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 67 Max Energy Shield, and 3.2% additional Max Energy Shield. Activates the Aura, you and allies within a certain area gain the following buff: 319.7 Max Energy Shield 13.37% additional Max Energy Shield |
Passive | Erosion Amplification | AuraAreaErosion | Activates the Aura, you and allies within a certain area gain the following buff: 15% additional Erosion Damage. Activates the Aura, you and allies within a certain area gain the following buff: +34% additional Erosion Damage |
Passive | Fearless | AuraAreaMelee | Activates the Aura, you and allies within a certain area gain the following buff: Melee Skills 60% Critical Strike Rating, and 10% additional damage. Activates the Aura, you and allies within a certain area gain the following buff: +79% Critical Strike Rating for Melee Skills +29% additional Melee Skill Damage |
Passive | Flame Focus | AreaFocusFireSpellStrengthIntelligence | Activates Focus and gains a buff: +7% additional Fire Damage +25% chance to Ignite targets Adds 2 Base Ignite Damage This skill gains 12 Focus Pts when inflicting Ignite. Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts and trigger this skill on the enemy, dealing Secondary Fire Damage equal to 4% of their Max Life to enemies within 3m (not affected by bonuses). Additionally increases this skill's area for each time Ignite has been inflicted recently. Activates Focus and gains a buff: +7% additional Fire Damage +25% chance to Ignite targets Adds 2 Base Ignite Damage Flame Focus: This skill gains 12 Focus Pts when inflicting Ignite. This skill can be triggered up to 3 time(s) every 0.5 s Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts of the skill and trigger this skill at the location of the defeated enemy, dealing Secondary Fire Damage equal to 4% of the defeated enemy's Max Life (not affected by bonuses) +10% additional Skill Area for every time Ignite was inflicted recently. Stacks up to 6 time(s) |
Passive | Frigid Domain | AuraAreaCold | Activates the Aura, and enemies within 12m gain the following debuff: 18% additional Cold Damage taken. Activates the Aura, and enemies within 12m gain the following debuff: +37% additional Cold Damage against enemies affected by the skill |
Passive | Ice Focus | AreaSpellFocusColdIntelligence | Activates Focus and gains a buff: 13.5% additional Cold Damage +45% chance to inflict Frostbite Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s. Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character, inflicting Frostbite on enemies caught within it. When there are enemies inside the storm, consumes 45 Focus Pts and generates Glacial Spikes that deal Spell Cold Damage to the enemies every 0.5 s. For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0. Activates Focus and gains a buff: 13.5% additional Cold Damage +45% chance to inflict Frostbite Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s. Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character, inflicting Frostbite on enemies caught within it. When there are enemies inside the storm, consumes 45 Focus Pts and generates Glacial Spikes that deal Spell Cold Damage to the enemies every 0.5 s. For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0. Glacial Spike: Deals 467-701 Spell Cold Damage. |
Passive | Magical Source | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 5 Mana Regeneration per Second. Activates the Aura, you and allies within a certain area gain the following buff: +140 Mana regeneration per second |
Passive | Nimbleness | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 2200 Evasion. 0.5% additional Evasion. Activates the Aura, you and allies within a certain area gain the following buff: +6000 Evasion +10% additional Evasion |
Passive | Precise Projectiles | AuraAreaProjectile | Activates the Aura, you and allies within a certain area gain the following buff: 16% additional Projectile Damage, 16% additional Ailment Damage by Projectiles, and 10% Projectile Speed. Activates the Aura, you and allies within a certain area gain the following buff: +35% additional Projectile Damage +35% additional Ailment Damage dealt by Projectiles +10% Projectile Speed |
Passive | Precise: Acuteness Focus | AreaFocusPhysicalAttackStrength | Activates Focus and gains a buff: 15.6% additional Physical Damage +35% chance to inflict Trauma Adds 5 Base Trauma Damage This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area Activates Focus and gains a buff: 15.6% additional Physical Damage +35% chance to inflict Trauma Adds 5 Base Trauma Damage This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage +4% additional damage for this skill Acute Strike: Deals 479% Weapon Attack Damage. |
Passive | Precise: Charged Flames | AuraAreaFire | Activates the Aura, you and allies within a certain area gain the following buff: 20% additional Fire Damage. Activates the Aura, you and allies within a certain area gain the following buff: +39% additional Fire Damage |
Passive | Precise: Corrosion Focus | AreaFocusErosionPersistentSpellProjectileIntelligence | Activates Focus and gains a buff: 15.6% additional Erosion Damage +35% Wilt chance Adds 2 Base Wilt Damage Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s. The orb is destroyed when Focus Pts drop to 0, its duration expires (2s), or it is 30m away from the character. Orb Quantity is not affected by Projectile Quantity. Activates Focus and gains a buff: 15.6% additional Erosion Damage +35% Wilt chance Adds 2 Base Wilt Damage Corrosion Focus: Every 0.1 s, the skill gains 6.5 Focus Pts After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s +4% additional damage for this skill Corrosion Orb: Deals 648-648 Spell Erosion Damage Projectile Duration: 2s |
Passive | Precise: Cruelty | AuraAreaAttack | Activates the Aura, you and allies within a certain area gain the following buff: 12.5% additional Attack Damage. Gains 1 stack(s) of buffs upon defeating an enemy. 40% chance to gain 5 stack(s) of buffs when hitting an Elite, 5/2% additional Aura Effect per stack of the buff for 8s. Stacks up to 40 time(s) (Not affected by Aura Effects). Activates the Aura, you and allies within a certain area gain the following buff: +22% additional Attack Damage Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting an Elite 2.5% additional Aura Effect per stack of the buff for 8 s. Stacks up to 40 time(s) (Not affected by Aura Effects) |
Passive | Precise: Deep Pain | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 21% additional Damage Over Time and 30 Affliction Per Second. Activates the Aura, you and allies within a certain area gain the following buff: +40% additional Damage Over Time +30 Affliction inflicted per second |
Passive | Precise: Domain Expansion | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 14% additional Area Damage and Ailment Damage dealt by Area Skills. 20% Skill Area and 4% additional Area Damage when at least 5 enemies are within 10m. Activates the Aura, you and allies within a certain area gain the following buff: +33% additional Area Damage +33% additional Ailment Damage dealt by Area Skills +20% Skill Area when there are at least 5 enemies within 10 m +4% additional Area Damage when there are at least 5 enemies within 10 m +4% additional Ailment Damage dealt by Area Skills when there are at least 5 enemies within 10 m |
Passive | Precise: Electric Conversion | AuraAreaLightning | Activates the Aura, you and allies within a certain area gain the following buff: 21% additional Lightning Damage. Activates the Aura, you and allies within a certain area gain the following buff: +40% additional Lightning Damage |
Passive | Precise: Elemental Resistance | AuraAreaFireColdLightning | Activates the Aura, you and allies within a certain area gain the following buff: -14% additional Elemental Damage taken, 8.1% Elemental Resistance, and 15% chance to avoid Elemental Ailment. Activates the Aura, you and allies within a certain area gain the following buff: +10% Elemental Resistance -14% additional Elemental Damage taken +15% chance to avoid Elemental Ailments |
Passive | Precise: Energy Fortress | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 67 Max Energy Shield, and 7.9% additional Max Energy Shield. Activates the Aura, you and allies within a certain area gain the following buff: 319.7 Max Energy Shield 17.97% additional Max Energy Shield |
Passive | Precise: Erosion Amplification | AuraAreaErosion | Activates the Aura, you and allies within a certain area gain the following buff: 21% additional Erosion Damage. Activates the Aura, you and allies within a certain area gain the following buff: +40% additional Erosion Damage |
Passive | Precise: Fearless | AuraAreaMelee | Activates the Aura, you and allies within a certain area gain the following buff: Melee Skills 60% Critical Strike Rating, 10% additional damage, and 8% Attack Speed. Activates the Aura, you and allies within a certain area gain the following buff: +79% Critical Strike Rating for Melee Skills +29% additional Melee Skill Damage +8% Melee Attack Speed |
Passive | Precise: Flame Focus | AreaFocusFireSpellStrengthIntelligence | Activates Focus and gains a buff: +9% additional Fire Damage +35% chance to Ignite targets Adds 2 Base Ignite Damage This skill gains 12 Focus Pts when inflicting Ignite. Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts and trigger this skill on the enemy, dealing Secondary Fire Damage equal to 4% of their Max Life to enemies within 3m (not affected by bonuses). Additionally increases this skill's area for each time Ignite has been inflicted recently. Activates Focus and gains a buff: +9% additional Fire Damage +35% chance to Ignite targets Adds 2 Base Ignite Damage Flame Focus: This skill gains 12 Focus Pts when inflicting Ignite. This skill can be triggered up to 3 time(s) every 0.5 s Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts of the skill and trigger this skill at the location of the defeated enemy, dealing Secondary Fire Damage equal to 4% of the defeated enemy's Max Life (not affected by bonuses) +10% additional Skill Area for every time Ignite was inflicted recently. Stacks up to 6 time(s) +4% additional damage for this skill |
Passive | Precise: Frigid Domain | AuraAreaCold | Activates the Aura, and enemies within 12m gain the following debuff: 25% additional Cold Damage taken. Activates the Aura, and enemies within 12m gain the following debuff: +44% additional Cold Damage against enemies affected by the skill |
Passive | Precise: Ice Focus | AreaSpellFocusColdIntelligence | Activates Focus and gains a buff: 15.6% additional Cold Damage +55% chance to inflict Frostbite Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s. Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character, inflicting Frostbite on enemies caught within it. When there are enemies inside the storm, consumes 45 Focus Pts and generates Glacial Spikes that deal Spell Cold Damage to the enemies every 0.5 s. For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0. +4% additional damage for this skill Activates Focus and gains a buff: 15.6% additional Cold Damage +55% chance to inflict Frostbite Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s. Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character, inflicting Frostbite on enemies caught within it. When there are enemies inside the storm, consumes 45 Focus Pts and generates Glacial Spikes that deal Spell Cold Damage to the enemies every 0.5 s. For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0. +4% additional damage for this skill Glacial Spike: Deals 467-701 Spell Cold Damage. |
Passive | Precise: Magical Source | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 5 Mana Regeneration per Second. 15% Mana Regeneration Speed. Activates the Aura, you and allies within a certain area gain the following buff: +140 Mana regeneration per second +15% Mana Regeneration Speed |
Passive | Precise: Nimbleness | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 2200 Evasion. 10.5% additional Evasion. Activates the Aura, you and allies within a certain area gain the following buff: +6000 Evasion +20% additional Evasion |
Passive | Precise: Precise Projectiles | AuraAreaProjectile | Activates the Aura, you and allies within a certain area gain the following buff: 20% additional Projectile Damage, 20% additional Ailment Damage by Projectiles, and 10% Projectile Speed. Activates the Aura, you and allies within a certain area gain the following buff: +39% additional Projectile Damage +39% additional Ailment Damage dealt by Projectiles +10% Projectile Speed |
Passive | Precise: Radical Order | AuraAreaSummon | Activates the Aura, you and allies within a certain area gain the following buff: 21% additional Minion Damage, 50% Minion Aggressiveness and 10% additional Minion Max Life (Not affected by Aura Effects). Activates the Aura, you and allies within a certain area gain the following buff: +40% additional Minion Damage +50% Minion Aggressiveness (Not affected by Aura Effects) +10% additional Minion Max Life (Not affected by Aura Effects) |
Passive | Precise: Rejuvenation | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 2 Life Restoration per Second, and 5% Life Restoration Speed Activates the Aura, you and allies within a certain area gain the following buff: +95 Life Regeneration per second +5% life restoration speed |
Passive | Precise: Spell Amplification | AuraAreaSpell | Activates the Aura, you and allies within a certain area gain the following buff: 21% additional damage for Spell Skills. Activates the Aura, you and allies within a certain area gain the following buff: +40% additional Spell Damage |
Passive | Precise: Steadfast | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 2200 Armor and 10.5% additional Armor. Activates the Aura, you and allies within a certain area gain the following buff: +6000 Armor +20% additional Armor |
Passive | Precise: Swiftness | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 11% Movement Speed. Activates the Aura, you and allies within a certain area gain the following buff: 20.5% Movement Speed |
Passive | Precise: Thunder Focus | AreaFocusLightningAttackDexterity | Activates Focus and gains a buff: 15.6% additional Lightning Damage +35% Numbed chance For every 2m moved, this skill gains 5 Focus Pts. Upon reaching 100 Focus Pts, using a non-Mobility Attack Skill will consume all Focus Pts and trigger this skill, summoning a Thunderstrike that deals 1109% Weapon Attack Damage to all enemies within a certain area. When triggered by a Melee Skill, the Thunderstrike attacks a fan-shaped area. When triggered by a Ranged Skill, the Thunderstrike attacks a square-shaped area. Activates Focus and gains a buff: 15.6% additional Lightning Damage +35% Numbed chance Thunder Focus: Converts 100% of the skill's Physical Damage to Lightning Damage For every 2 m moved, the skill gains 5 Focus Pts After this skill reaches 100 Focus Pts, using a non-Mobility Attack Skill will consume 100 Focus Pts and trigger this skill in front of you +4% additional damage for this skill -60% additional Ailment Damage for the skill Thunderstrike: Deals 1109% Weapon Attack Damage. |
Passive | Precise: Weapon Amplification | AuraAreaPhysical | Activates the Aura, you and allies within a certain area gain the following buff: 15% additional Physical Damage. 30% chance to inflict Paralysis on hit. Activates the Aura, you and allies within a certain area gain the following buff: +34% additional Physical Damage +30% chance to inflict Paralysis on hit |
Passive | Radical Order | AuraAreaSummon | Activates the Aura, you and allies within a certain area gain the following buff: 16% additional Minion Damage and 25% Minion Aggressiveness. Activates the Aura, you and allies within a certain area gain the following buff: +35% additional Minion Damage +25% Minion Aggressiveness (Not affected by Aura Effects) |
Passive | Rejuvenation | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 2 Life Regeneration per Second. Activates the Aura, you and allies within a certain area gain the following buff: +95 Life Regeneration per second |
Passive | Spell Amplification | AuraAreaSpell | Activates the Aura, you and allies within a certain area gain the following buff: 15% additional damage for Spell Skills. Activates the Aura, you and allies within a certain area gain the following buff: +34% additional Spell Damage |
Passive | Steadfast | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 2200 Armor and 0.5% additional Armor. Activates the Aura, you and allies within a certain area gain the following buff: +6000 Armor +10% additional Armor |
Passive | Summon Erosion Magus | SpellSummonErosionSpirit MagusIntelligence | Activates the skill and summons 1 Erosion Magus. Activating the skill grants the character Origin of Spirit Magus: -6.3% additional Damage Over Time taken (Up to additional -50%). Summon Erosion Magus: Summons 1 Erosion Magus This skill summons up to 1 Minions Spirit Magi become undefeatable When Spirit Magi become undefeatable, they gain Reconjuring Converts 100% of Physical Damage to Erosion Damage for Spirit Magi Origin of Spirit Magus: -9.15% additional Damage Over Time taken, up to -50% additional damage Erosion Magus: Base Skill: Scattered Mud Empower Skill: Withering Payback Enhanced Skill: Bleak Grass Ultimate: World of Thorns |
Passive | Summon Fire Magus | SpellSummonFireSpirit MagusStrengthIntelligence | Activates the skill and summons 1 Fire Magus. Activating the skill grants the character Origin of Spirit Magus: 58 Critical Strike Rating. Summon Fire Magus: Summons 1 Fire Magus This skill summons up to 1 Minions Spirit Magi become undefeatable When Spirit Magi become undefeatable, they gain Reconjuring Origin of Spirit Magus: Gains Origin of Fire, giving the summoner +115 Attack and Spell Critical Strike Rating Fire Magus: Base Skill: Blazing Dance. Empower Skill: Blazing Spin. Enhanced Skill: Blazing Incineration. Ultimate: Rising Molten. |
Passive | Summon Frost Magus | SpellSummonColdSpirit MagusIntelligence | Activates the skill and summons 1 Frost Magus. Activating the skill grants the character Origin of Spirit Magus: Restores 2.4% Max Life and Max Energy Shield every second. Summon Frost Magus: Summons 1 Frost Magus This skill summons up to 1 Minions Spirit Magi become undefeatable When Spirit Magi become undefeatable, they gain Reconjuring Origin of Spirit Magus: Gains Origin of Ice, restoring 3.825% of Max Life and Max Energy Shield per second to the summoner Frost Magus: Base Skill: Glacier Ripples. Empower Skill: Frost Release. Enhanced Skill: Permafrost Cast. Ultimate: Ice Earthshaker. |
Passive | Summon Rock Magus | SpellSummonPhysicalSpirit MagusStrengthIntelligence | Activates the skill and summons 1 Rock Magus. Activating the skill grants the character Origin of Spirit Magus: -5.2% additional Hit Damage taken (Up to additional -50%). Summon Rock Magus: Summons 1 Rock Magus This skill summons up to 1 Minions Spirit Magi become undefeatable When Spirit Magi become undefeatable, they gain Reconjuring Origin of Spirit Magus: -8.05% additional Hit Damage taken, up to -50% additional damage Rock Magus: Base Skill: Shattered Stone Empower Skill: Gold Rush Enhanced Skill: Rock Blast Ultimate: Towering Mountains |
Passive | Summon Thunder Magus | SpellSummonLightningSpirit MagusDexterityIntelligence | Activates the skill and summons 1 Thunder Magus. Activating the skill grants the character Origin of Spirit Magus: 6% additional Attack and Cast Speed and 2.5% additional damage. Summon Thunder Magus: Summons 1 Thunder Magus. This skill summons up to 1 Minions Spirit Magi become undefeatable When Spirit Magi become undefeatable, they gain Reconjuring Converts 100% of Spirit Magi's Physical Damage to Lightning Damage. Origin of Spirit Magus: Gains Origin of Thunder: +6% additional Attack and Cast Speed and 7.25% additional damage to the summoner Thunder Magus: Base Skill: Lightning Star. Empower Skill: Thundercloud Surge. Enhanced Skill: Thunderlight Arrow. Ultimate: Lightning Surge. |
Passive | Swiftness | AuraArea | Activates the Aura, you and allies within a certain area gain the following buff: 5% Movement Speed. Activates the Aura, you and allies within a certain area gain the following buff: 14.5% Movement Speed |
Passive | Thunder Focus | AreaFocusLightningAttackDexterity | Activates Focus and gains a buff: 13.5% additional Lightning Damage +25% Numbed chance For every 2m moved, this skill gains 5 Focus Pts. Upon reaching 100 Focus Pts, using a non-Mobility Attack Skill will consume all Focus Pts and trigger this skill, summoning a Thunderstrike that deals 1109% Weapon Attack Damage to all enemies within a certain area. When triggered by a Melee Skill, the Thunderstrike attacks a fan-shaped area. When triggered by a Ranged Skill, the Thunderstrike attacks a square-shaped area. Activates Focus and gains a buff: 13.5% additional Lightning Damage +25% Numbed chance Thunder Focus: Converts 100% of the skill's Physical Damage to Lightning Damage For every 2 m moved, the skill gains 5 Focus Pts After this skill reaches 100 Focus Pts, using a non-Mobility Attack Skill will consume 100 Focus Pts and trigger this skill in front of you -60% additional Ailment Damage for the skill Thunderstrike: Deals 1109% Weapon Attack Damage. |
Passive | Weapon Amplification | AuraAreaPhysical | Activates the Aura, you and allies within a certain area gain the following buff: 15% additional Physical Damage. Activates the Aura, you and allies within a certain area gain the following buff: +34% additional Physical Damage |
Support | Added Cold Damage | Cold | Supports skills that hit enemies. Adds 2 - 3 Cold Damage to the supported skill Adds 2 - 3 Cold Damage to the supported skill |
Support | Added Erosion Damage | Erosion | Supports skills that hit enemies. Adds 2 - 2 Erosion Damage to the supported skill The supported skill gains 11% of its damage as Base Wilt Damage Adds 7.7% of Main-Hand Weapon Damage to Base Wilt Damage for the supported skill Adds 2 - 2 Erosion Damage to the supported skill The supported skill gains 11% of its damage as Base Wilt Damage Adds 7.7% of Main-Hand Weapon Damage to Base Wilt Damage for the supported skill |
Support | Added Fire Damage | Fire | Supports skills that hit enemies. The supported skill adds 1 - 3 Fire Damage The supported skill gains 13.4% of its damage as Base Ignite Damage Adds 8.7% of Main-Hand Weapon Damage to Base Ignite Damage for the supported skill The supported skill adds 1 - 3 Fire Damage The supported skill gains 13.4% of its damage as Base Ignite Damage Adds 8.7% of Main-Hand Weapon Damage to Base Ignite Damage for the supported skill |
Support | Added Lightning Damage | Lightning | Supports skills that hit enemies. The supported skill adds 1 - 4 Lightning Damage The supported skill adds 1 - 4 Lightning Damage |
Support | Added Physical Damage | Physical | Supports skills that hit enemies. Supported skills add 2 - 3 physical damage The supported skill gains 23.5% of its damage as Base Trauma Damage Adds 12.4% of the Main-Hand Weapon's damage to Base Trauma Damage for the supported skill Supported skills add 2 - 3 physical damage The supported skill gains 23.5% of its damage as Base Trauma Damage Adds 12.4% of the Main-Hand Weapon's damage to Base Trauma Damage for the supported skill |
Support | Additional Ignite | Fire | Supports skills that hit enemies. The supported skill inflicts 1 additional stack(s) of Ignite For each stack of Ignite an enemy has, the supported skill deals 6.2% additional Ignite Damage to the enemy, up to 24.8% . 20.5% Ignite chance for the supported skill The supported skill inflicts 1 additional stack(s) of Ignite For each stack of Ignite an enemy has, the supported skill deals 6.2% additional Ignite Damage to the enemy, up to 24.8% . 20.5% Ignite chance for the supported skill |
Support | Ailment Termination | Supports skills that hit enemies. -10% additional damage for the supported skill The supported skill deals 6.7% additional damage for every type of Ailment on enemy (multiplies) -10% additional damage for the supported skill The supported skill deals 6.7% additional damage for every type of Ailment on enemy (multiplies) | |
Support | All In | Defensive | Supports Defensive Skills. When casting the supported skill, gains the buff: 29.5% additional Evasion. It drops to 0 gradually within 4s. When casting the supported skill, gains the buff: |
Support | Assault Command | SummonSynthetic Troop | Supports skills that summon Synthetic Troops. 15.5% additional damage for Minions summoned by the supported skill +56 Critical Strike Rating for Minions summoned by the supported skill when having at least 40 Command 15.5% additional damage for Minions summoned by the supported skill +56 Critical Strike Rating for Minions summoned by the supported skill when having at least 40 Command |
Support | Attack Focus | Attack | Supports Attack Skills. Gains 2 Fervor Rating when the supported skill hits an enemy The supported skill 1.65% additional damage for every 10 Fervor Rating For every 10 Fervor Rating, the supported skill +3% Critical Strike Rating Gains 2 Fervor Rating when the supported skill hits an enemy The supported skill 1.65% additional damage for every 10 Fervor Rating For every 10 Fervor Rating, the supported skill +3% Critical Strike Rating |
Support | Aura Amplification | Aura | Supports Aura Skills. 5.25% Aura effect for the supported skill +100% Skill Area for the supported skill 5.25% Aura effect for the supported skill +100% Skill Area for the supported skill |
Support | Auto-Charge | Restoration | Supports Restoration Skills. The supported skill gains 0.5 Charging Progress every second. The supported skill gains 0.5 Charging Progress every second. |
Support | Blinding | Supports skills that hit enemies. +10% chance to inflict Blind when the supported skill hits targets +5% Blinding Duration caused by the supported skill +10% chance to inflict Blind when the supported skill hits targets +5% Blinding Duration caused by the supported skill | |
Support | Carpet Bombardment | Barrage | Supports Barrage Skills. 9.3% additional damage for the supported skill The supported skill 8.6% damage increase per wave -10% Wave Interval for the supported skill 9.3% additional damage for the supported skill The supported skill 8.6% damage increase per wave -10% Wave Interval for the supported skill |
Support | Cataclysm | Persistent | Supports skills that deal Damage Over Time or inflict Ailments. When the supported skill deals Damage Over Time, it inflicts 8 Affliction on the enemy. Effect Cooldown: 1 s Affliction grants an additional 26.5% effect to the supported skill When the supported skill deals Damage Over Time, it inflicts 8 Affliction on the enemy. Effect Cooldown: 1 s Affliction grants an additional 26.5% effect to the supported skill |
Support | Channel Preparation | Channeled | Supports Channeled Skills. +4% additional damage for the supported skill +1 to the Min Channeled Stacks for the supported skill +4% additional damage for the supported skill +1 to the Min Channeled Stacks for the supported skill |
Support | Charge | Mobility | Support Mobility Skills. When casting the supported skill, gains a buff Buffs grant +118% Warcry Cast Speed for the next Warcry When casting the supported skill, gains a buff |
Support | Concentration Warcry | Warcry | Supports Warcry Skills. -15% Skill Area for the supported skill +10% Cooldown Recovery Speed for the supported skill -15% Skill Area for the supported skill +10% Cooldown Recovery Speed for the supported skill |
Support | Control Spell | Spell | Supports Spell Skills. -100% Critical Strike Rating for the supported skill +28% additional damage for the supported skill -100% Critical Strike Rating for the supported skill +28% additional damage for the supported skill |
Support | Cooldown Reduction | Supports any skill. +13% Cooldown Recovery Speed for the supported skill +13% Cooldown Recovery Speed for the supported skill | |
Support | Cost Conversion | Supports Active Skills. Replace Mana Cost from the supported skill with Life cost Replace Mana Cost from the supported skill with Life cost | |
Support | Critical Charge | Restoration | Supports Restoration Skills. The supported skill gains 10 Charging Progress when suffering Severe Injury. Interval: 4s The supported skill gains 10 Charging Progress when suffering Severe Injury. Interval: 4s |
Support | Critical Strike Damage Increase | Supports skills that hit enemies. +26% additional damage for the supported skill when it lands a Critical Strike +26% additional damage for the supported skill when it lands a Critical Strike | |
Support | Critical Strike Rating Increase | Supports skills that hit enemies. +135% Critical Strike Rating for the supported skill +135% Critical Strike Rating for the supported skill | |
Support | Deep Wounds | Physical | Supports skills that hit enemies. 15.5% additional Trauma Damage for the supported skill 20.5% chance for the supported skill to inflict Trauma 15.5% additional Trauma Damage for the supported skill 20.5% chance for the supported skill to inflict Trauma |
Support | Defense Form | SummonSynthetic Troop | Supports skills that summon Synthetic Troops. +10% additional Life for Minions summoned by the supported skill -5% additional damage taken for Minions summoned by the supported skill +10% chance to Weaken the enemy for every 20 Command when hit by a Minion summoned by the supported skill +10% additional Life for Minions summoned by the supported skill -5% additional damage taken for Minions summoned by the supported skill +10% chance to Weaken the enemy for every 20 Command when hit by a Minion summoned by the supported skill |
Support | Defense Layers | Defensive | Supports Defensive Skills. When casting the supported skill, Energy Shield cannot be interrupted by damage for 1 s 3.25% Energy Shield Charge Speed while the supported skill lasts When casting the supported skill, Energy Shield cannot be interrupted by damage for 1 s 3.25% Energy Shield Charge Speed while the supported skill lasts |
Support | Electric Overload | Lightning | Supports skills that deal damage. 10.25% additional Lightning Damage for the supported skill The supported skill gains a buff on Critical Strike. The buff lasts 2 s. Buffs grant +15% additional Lightning Damage to this skill 10.25% additional Lightning Damage for the supported skill The supported skill gains a buff on Critical Strike. The buff lasts 2 s. |
Support | Electric Punishment | Lightning | Supports skills that hit enemies. The supported skill deals 10.5% additional damage to Numbed enemies. For every stack of Numbed the enemy has, the supported skill deals +1% additional damage The supported skill deals 10.5% additional damage to Numbed enemies. For every stack of Numbed the enemy has, the supported skill deals +1% additional damage |
Support | Elemental Duo | SummonSpirit Magus | Supports skills that summon Spirit Magus. +1 to Max Summonable Minions for the supported skill 15.5% additional damage for Minions summoned by the supported skill +1 to Max Summonable Minions for the supported skill 15.5% additional damage for Minions summoned by the supported skill |
Support | Elemental Fusion | FireLightningCold | Supports skills that deal damage. The supported skill cannot inflict Ignite, Frostbite or Numbed 25.5% additional Elemental Damage for the supported skill The supported skill cannot inflict Ignite, Frostbite or Numbed 25.5% additional Elemental Damage for the supported skill |
Support | Elemental Impact | Attack | Supports Attack Skills. If a hit of the supported skill deal at least 2 types of Elemental Damage, the next use of the supported skill deals 17.5% additional Elemental Damage If a hit of the supported skill deal at least 2 types of Elemental Damage, the next use of the supported skill deals 17.5% additional Elemental Damage |
Support | Emergency Avoidance | Mobility | Support Mobility Skills. Gains a stack of buff when you use the supported skill: 4.5% Evasion per stack of buffs The buff lasts 4s, stacking up to 4 times. Gains 1 stack of buff when you use the supported skill. The buff lasts 4 s, stacking up to 4 times |
Support | Emergency restoration | Restoration | Supports Restoration Skills. 45.5% restoration effect at Low Life for the supported skill +10% Restoration Effect for the supported skill at Low Mana 45.5% restoration effect at Low Life for the supported skill +10% Restoration Effect for the supported skill at Low Mana |
Support | Enhanced Ailment | Supports skills that hit enemies. 15.5% additional Ailment Damage for the supported skill 15.5% additional Ailment Damage for the supported skill | |
Support | Extended Duration | Persistent | Supports DoT Skills. +13% Duration for the supported skill +13% Duration for the supported skill |
Support | Fire Explosion | Fire | Supports skills that deal damage. 12.5% additional Fire Damage for the supported skill +4% additional Ignite Damage for the supported skill 12.5% additional Fire Damage for the supported skill +4% additional Ignite Damage for the supported skill |
Support | Focus Acceleration | Focus | Supports Focus Skills. 46.5% Focus Speed for the supported skill 46.5% Focus Speed for the supported skill |
Support | Focus Buff | Focus | Supports Focus Skills. 45.5% buff effect for the supported skill -30% Sealed Mana Compensation for the supported skill 45.5% buff effect for the supported skill -30% Sealed Mana Compensation for the supported skill |
Support | Focused Beam | SpellBeam | Supports Beam Skills. +15% additional Beam Length for the supported Beam Skill 15.5% additional damage for the supported skill +15% additional Beam Length for the supported Beam Skill 15.5% additional damage for the supported skill |
Support | Fragile Resurrection | Restoration | Supports Restoration Skills. +40% Restoration effect for the supported skill -20% Restoration Duration for the supported skill +10% additional damage taken during the supported skill's restoration effect +40% Restoration effect for the supported skill -20% Restoration Duration for the supported skill +10% additional damage taken during the supported skill's restoration effect |
Support | Freeze Chance | Cold | Supports skills that deal damage. 15.5% additional Cold Damage for the supported skill +50% Frostbite chance for the supported skill 15.5% additional Cold Damage for the supported skill +50% Frostbite chance for the supported skill |
Support | Friend of Spirit Magi | SummonSpirit Magus | Supports Spirit Magus Skills. When having at least 2 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill 51.2% Effect -30% Sealed Mana Compensation for the supported skill When having at least 2 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill 51.2% Effect -30% Sealed Mana Compensation for the supported skill |
Support | Gladiator's Roar | Warcry | Supports Warcry Skills. +40% Skill Area for the supported skill When casting the supported skill, Reverse Knocks Back nearby enemies with a Knockback Distance of 2 m The effective area of this effect is affected by Skill Area bonuses +40% Skill Area for the supported skill When casting the supported skill, Reverse Knocks Back nearby enemies with a Knockback Distance of 2 m The effective area of this effect is affected by Skill Area bonuses |
Support | Ground Divide | Terra | Supports Terra Skills. +1 Max Terra Charge stacks for the supported skill 55.5% Terra Charge Restoration Speed for the supported skill 1.5% additional damage for the supported skill +1 Max Terra Charge stacks for the supported skill 55.5% Terra Charge Restoration Speed for the supported skill 1.5% additional damage for the supported skill |
Support | Grudge | Spell | Supports Spell Skills. The supported skill deals 10.5% additional damage to Cursed enemies When the supported skill deals damage to a Cursed target, there is a +31% chance to Paralyze it The supported skill deals 10.5% additional damage to Cursed enemies When the supported skill deals damage to a Cursed target, there is a +31% chance to Paralyze it |
Support | Guard | Channeled | Supports Channeled Skills. 15.5% additional damage for the supported skill Every 5 time(s) the supported skill is used, gains a Barrier if there's no Barrier. Interval: 6 s 15.5% additional damage for the supported skill Every 5 time(s) the supported skill is used, gains a Barrier if there's no Barrier. Interval: 6 s |
Support | Harvest Time | SummonSpirit Magus | Supports skills that summon Spirit Magus. Minions summoned by the supported skill prepare the Empower Skill every 5 s When Minions summoned by the supported skill are at Stage 2 or higher, +15% chance to use an Enhanced Skill When Minions summoned by the supported skill are at Stage 3 or higher, +15% additional Empower Duration for them When Minions summoned by the supported skill are at Stage 3 or higher and Empowered, +8% additional damage for them Minions summoned by the supported skill prepare the Empower Skill every 5 s When Minions summoned by the supported skill are at Stage 2 or higher, +15% chance to use an Enhanced Skill When Minions summoned by the supported skill are at Stage 3 or higher, +15% additional Empower Duration for them When Minions summoned by the supported skill are at Stage 3 or higher and Empowered, +8% additional damage for them |
Support | Haunt | AttackMeleeShadow Strike | Supports Shadow Strike Skills. +2 Shadow Quantity for the supported skill -3% additional damage for the supported skill +2 Shadow Quantity for the supported skill -3% additional damage for the supported skill |
Support | High Voltage | Lightning | Supports skills that hit enemies. 15.5% additional Lightning Damage for the supported skill 20.5% Numbed chance for the supported skill 15.5% additional Lightning Damage for the supported skill 20.5% Numbed chance for the supported skill |
Support | Hunting Tempo | AttackProjectile | Supports Attack Projectile Skills. Gains 3 stacks of buffs after moving for more than 2 s. Stacks up to 3 times While this buff is in effect, 30.5% additional damage for the skill when using the supported skill While this buff is in effect, +40% Knockback Chance when using the supported skill While this buff is in effect, +15% Knockback Distance when using the supported skill Lose 1 stack of this buff when using the supported skill Gains 3 stacks of buffs after moving for more than 2 s. Stacks up to 3 times While this buff is in effect, 30.5% additional damage for the skill when using the supported skill While this buff is in effect, +40% Knockback Chance when using the supported skill While this buff is in effect, +15% Knockback Distance when using the supported skill Lose 1 stack of this buff when using the supported skill |
Support | Improved Corrosion | Erosion | Supports skills that hit enemies. 29.5% chance for the supported skill to inflict 1 additional stacks of Wilt 20.5% Wilt chance for the supported skill -10% additional Wilt Damage for the supported skill 29.5% chance for the supported skill to inflict 1 additional stacks of Wilt 20.5% Wilt chance for the supported skill -10% additional Wilt Damage for the supported skill |
Support | Increased Area | Area | Supports Area Skills. +20% Skill Area for the supported skill +16% additional damage for the supported skill +20% Skill Area for the supported skill +16% additional damage for the supported skill |
Support | Instant restoration | Restoration | Supports Restoration Skills. The supported skill's Restoration effect becomes instant -20% additional Restoration Effect from the supported skill The supported skill's Restoration effect becomes instant -20% additional Restoration Effect from the supported skill |
Support | Iron Fortification | Defensive | Supports Defensive Skills. +220 Armor while the supported skill lasts +2% Armor Effective Rate against non-Physical Damage while the supported skill lasts +220 Armor while the supported skill lasts +2% Armor Effective Rate against non-Physical Damage while the supported skill lasts |
Support | Jump | ProjectileChainHorizontal | Supports Horizontal Projectile Skills or Chain Skills. +2 Jumps for the supported skill +4% additional damage for the supported skill +2 Jumps for the supported skill +4% additional damage for the supported skill |
Support | Lightning to Cold | LightningCold | Supports skills that hit enemies. Converts 100% of the supported skill's Lightning Damage to Cold Damage 15.5% additional Lightning Damage for the supported skill Converts 100% of the supported skill's Lightning Damage to Cold Damage 15.5% additional Lightning Damage for the supported skill |
Support | Lion's Roars | Warcry | Support Warcry Skills. +20% Warcry Cast Speed for the supported skill +2 Max Charges for the supported skill -15% Cooldown Recovery Speed for the supported skill Gains a stack of buff when you use the supported skill. The buff lasts 5 s, stacking up to 5 times This skill +10% Skill Area for each stack of buff +20% Warcry Cast Speed for the supported skill +2 Max Charges for the supported skill -15% Cooldown Recovery Speed for the supported skill Gains a stack of buff when you use the supported skill. The buff lasts 5 s, stacking up to 5 times |
Support | Magic Dash | Mobility | Supports Mobility Skills. +1 Max Charges for the supported skill Gains the following buff upon casting the supported skill: 1% Movement Speed The buff lasts 2s. +1 Max Charges for the supported skill Gains a 2 s buff after casting the supported skill |
Support | Maniacal Army | SummonSynthetic Troop | Supports skills that summon Synthetic Troops. +1 to Max Summonable Minions for the supported skill Gains a buff when Minions summoned by the supported skill land a Critical Strike. Lasts 4 s. Interval per Minion: 8 s While the buff lasts, 6.25% additional Damage, stacking up to 37.5% , for every 10 point(s) of Command the Summoner has While the buff is active, 3.5% Attack and Cast Speed for every 10 Command the summoner has, up to +21% Gains a buff when Minions summoned by the supported skill land a Critical Strike. Lasts 4 s. Interval per Minion: 8 s +1 to Max Summonable Minions for the supported skill |
Support | Mass Effect | Empower | Supports Empower Skills. +1 Max Charges for the supported skill 10.5% effect for the status provided by the skill per Charge when you use the supported skill +1 Max Charges for the supported skill 10.5% effect for the status provided by the skill per Charge when you use the supported skill |
Support | Mechanical Modification | SummonSynthetic Troop | Supports skills that summon Synthetic Troops. +40% Physique for Minions summoned by the supported skill +40% additional Skill Area for Minions summoned by the supported skill +131% additional damage for Minions summoned by the supported skill +10% additional Life for Minions summoned by the supported skill Halve the max number of Synthetic Troop Minions that can be summoned by you, rounding up to at least 1. This effect will take effect once +40% Physique for Minions summoned by the supported skill +40% additional Skill Area for Minions summoned by the supported skill +131% additional damage for Minions summoned by the supported skill +10% additional Life for Minions summoned by the supported skill Halve the max number of Synthetic Troop Minions that can be summoned by you, rounding up to at least 1. This effect will take effect once |
Support | Melee Knockback | AttackMelee | Supports Melee Attack Skills. +20% Knockback chance for the supported skill 15.5% additional damage for the supported skill +40% Knockback distance for the supported skill +20% Knockback chance for the supported skill 15.5% additional damage for the supported skill +40% Knockback distance for the supported skill |
Support | Multifaceted Guard | SpellSentry | Supports Sentry Skills. +1 Max Sentries that can be deployed at the same time by the supported skill +1% additional damage for the supported skill +1 Max Sentries that can be deployed at the same time by the supported skill +1% additional damage for the supported skill |
Support | Multiple Projectiles | Projectile | Supports Projectile Skills. Projectile Quantity of the supported skill +2 7.4% additional damage for the supported skill Projectile Quantity of the supported skill +2 7.4% additional damage for the supported skill |
Support | Multistrike | Attack | Supports Attack Skills. Cannot support Mobility or Channeled Skills. +101% chance for the supported skill to trigger Multistrike Multistrikes of the supported skill deal 27% increasing damage +101% chance for the supported skill to trigger Multistrike Multistrikes of the supported skill deal 27% increasing damage |
Support | Nova Shot | ProjectileVertical | Supports Vertical Projectile Skills. 17.5% additional damage for the supported skill -15% Skill Area for the supported skill +15% additional Projectile Speed for the supported skill 17.5% additional damage for the supported skill -15% Skill Area for the supported skill +15% additional Projectile Speed for the supported skill |
Support | Overload | Spell | Supports Spell Skills. 3.05% additional damage for the supported skill for every stack of Focus Blessing, stacking up to 8 times 3.05% additional damage for the supported skill for every stack of Focus Blessing, stacking up to 8 times |
Support | Pain Amplification | Persistent | Supports DoT Skills and skills that can inflict Ailment. 12.5% additional Damage Over Time against enemies with Max Affliction for the supported skill 12.5% additional Damage Over Time against enemies with Max Affliction for the supported skill |
Support | Passivation | Erosion | Supports skills that deal damage. The supported skill cannot inflict Wilt The supported skill deals more damage to enemies with more Life, up to +41% additional Erosion Damage The supported skill cannot inflict Wilt The supported skill deals more damage to enemies with more Life, up to +41% additional Erosion Damage |
Support | Periodic Burst | Mobility | Support Mobility Skills. Gains a stack of buff when using the supported skill every 6s: 20.5 % Attack and Cast Speed after using a Mobility Skill The buff lasts 2s Gains a stack of buff when using the supported skill every 6 s. The buff lasts 2s |
Support | Physical to Fire | PhysicalFire | Supports skills that hit enemies. Converts 100% of the supported skill's Physical Damage to Fire Damage Adds 15.5% of Physical Damage as Fire Damage to the supported skill Converts 100% of the supported skill's Physical Damage to Fire Damage Adds 15.5% of Physical Damage as Fire Damage to the supported skill |
Support | Precise Restrain | Supports Passive Skill. 15.5% Sealed Mana Compensation for the supported skill 15.5% Sealed Mana Compensation for the supported skill | |
Support | Precise: Concentrated | Aura | Supports Aura Skills. The supported skill 25.5% Aura Effect when the character is affected by no more than 2 Auras The supported skill 25.5% Aura Effect when the character is affected by no more than 2 Auras |
Support | Precise: Disciplined | Aura | Supports Aura Skills. +35% Sealed Mana Compensation for the supported skill The supported skill -20.9% additional Aura Effect +35% Sealed Mana Compensation for the supported skill The supported skill -20.9% additional Aura Effect |
Support | Precise: Focus Buff | Focus | Supports Focus Skills. 45.5% buff effect for the supported skill -18% Sealed Mana Compensation for the supported skill 45.5% buff effect for the supported skill -18% Sealed Mana Compensation for the supported skill |
Support | Precise: Friend of Spirit Magi | SummonSpirit Magus | Supports Spirit Magus Skills. When having at least 3 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill +109% Effect -30% Sealed Mana Compensation for the supported skill When having at least 3 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill +109% Effect -30% Sealed Mana Compensation for the supported skill |
Support | Precise: Harmony | Restoration | Supports Restoration Skills. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. Gains immunity to Elemental Ailment for 2.1 s after casting the supported skill Gains immunity to Elemental Ailment for 2.1 s after casting the supported skill |
Support | Precise: Malleable | Aura | Supports Aura Skills. The supported skill 20.5% Aura Effect if there is an Elite within 10 m. Otherwise, -15% additional Aura Effect -15% Sealed Mana Compensation for the supported skill The supported skill 20.5% Aura Effect if there is an Elite within 10 m. Otherwise, -15% additional Aura Effect -15% Sealed Mana Compensation for the supported skill |
Support | Precise: Protection Field | SummonSpirit Magus | Supports Spirit Magus Skills. Transfers 8% of damage taken to the Minions summoned by the supported skill -30% Sealed Mana Compensation for the supported skill Minions summoned by the supported skill Taunt nearby enemies every 6 s. Transfers 8% of damage taken to the Minions summoned by the supported skill -30% Sealed Mana Compensation for the supported skill Minions summoned by the supported skill Taunt nearby enemies every 6 s. |
Support | Precise: Purify | Restoration | Supports Restoration Skills. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. Gains immunity to Wilt and Trauma for 2.1 s after casting the supported skill Gains immunity to Wilt and Trauma for 2.1 s after casting the supported skill |
Support | Precise: Safety in Numbers | Aura | Supports Aura Skills. 3.1% Aura Effect for each ally affected by the supported skill, up to 7 time(s) -12% Sealed Mana Compensation for the supported skill 3.1% Aura Effect for each ally affected by the supported skill, up to 7 time(s) -12% Sealed Mana Compensation for the supported skill |
Support | Precise: Seal Conversion | Supports Passive Skill. Replaces Sealed Mana of the supported skill with Sealed Life -60% additional Sealed Mana Compensation for the supported skill Replaces Sealed Mana of the supported skill with Sealed Life -60% additional Sealed Mana Compensation for the supported skill | |
Support | Precise: Selfishness | Aura | Supports Aura Skills. The supported skill does not take effect on other allies 20.2% Aura effect for the supported skill -12% Sealed Mana Compensation for the supported skill The supported skill does not take effect on other allies 20.2% Aura effect for the supported skill -12% Sealed Mana Compensation for the supported skill |
Support | Precise: Selfless | Aura | Supports Aura Skills. -90% additional Aura Effect received from the supported skill. 22.2% Aura effect for the supported skill -12% Sealed Mana Compensation for the supported skill -90% additional Aura Effect received from the supported skill. 22.2% Aura effect for the supported skill -12% Sealed Mana Compensation for the supported skill |
Support | Precise: Stand as One | Aura | Supports Aura Skills. For every Aura that affects you, the supported skill 4.1% Aura Effect, up to 5 time(s) For every Aura that affects you, the supported skill 4.1% Aura Effect, up to 5 time(s) |
Support | Precise: Superpower | SummonSpirit Magus | Supports Spirit Magus Skills. 48.2% Origin of Spirit Magus effect for the supported skill -20% Sealed Mana Compensation for the supported skill 48.2% Origin of Spirit Magus effect for the supported skill -20% Sealed Mana Compensation for the supported skill |
Support | Precision Strike | AreaAttackMelee | Supports Melee Attack Skills. -30% Skill Area for the supported skill 11.5% additional Area Damage for the supported skill 11.5% additional Ailment Damage for the supported skill +10% Attack Speed for the supported skill -30% Skill Area for the supported skill 11.5% additional Area Damage for the supported skill 11.5% additional Ailment Damage for the supported skill +10% Attack Speed for the supported skill |
Support | Preparation | Supports Active Skills. Cannot support Channeled Skills or Attack Skills. Prepares the supported skill every 9.9 s Prepares the supported skill every 9.9 s | |
Support | Projectile Penetration | ProjectileHorizontal | Supports Horizontal Projectile Skills. +2 Horizontal Projectile Penetration(s) of the supported skill 5.5% additional damage for the supported skill +2 Horizontal Projectile Penetration(s) of the supported skill 5.5% additional damage for the supported skill |
Support | Projectile Split | ProjectileParabolic | Supports Parabolic Projectile Skills. When casting the supported skill, +50% chance to +2 Split Quantity for the skill 8.2% additional damage for the supported skill When casting the supported skill, +50% chance to +2 Split Quantity for the skill 8.2% additional damage for the supported skill |
Support | Protection Field | SummonSpirit Magus | Supports Spirit Magus Skills. Transfers 5% of damage taken to the Minions summoned by the supported skill -30% Sealed Mana Compensation for the supported skill Transfers 5% of damage taken to the Minions summoned by the supported skill -30% Sealed Mana Compensation for the supported skill |
Support | Psychic Burst | Spell | Supports Spell Skills or skills that can activate Spell Burst. +26% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill +16% Cast Speed for the supported skill +26% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill +16% Cast Speed for the supported skill |
Support | Psychic Surge | SpellMobility | Supports Mobility Skills. 0.5% additional Hit Damage for skills cast by Spell Burst during the next 1 Spell Burst(s) activated after casting the supported skill 0.5% additional Hit Damage for skills cast by Spell Burst during the next 1 Spell Burst(s) activated after casting the supported skill |
Support | Quick Decision | Supports Attack Skills or Spell Skills. Cannot support Mobility Skills. +15% additional Attack and Cast Speed for the supported skill +15% additional Attack and Cast Speed for the supported skill | |
Support | Quick Mobility | Mobility | Supports Mobility Skills. 10.5% Attack and Cast Speed for the supported skill 20.5% Cooldown Recovery Speed for the supported skill 10.5% Attack and Cast Speed for the supported skill 20.5% Cooldown Recovery Speed for the supported skill |
Support | Quick Return | AttackMeleeDemolisher | Supports Melee Demolisher Skills. +82% Demolisher Charge Restoration Speed for the supported skill 15.5% additional damage for the supported skill +82% Demolisher Charge Restoration Speed for the supported skill 15.5% additional damage for the supported skill |
Support | Raging Slash | AttackMeleeSlash-Strike | Supports Melee Slash Strike Skills. The supported skill +21% Steep Strike chance. The supported skill +21% Steep Strike chance. |
Support | Reaping Agony | Supports skills that hit enemies or deal Damage Over Time. Reaps 0.61 s of Damage Over Time when the supported skill deals damage. The effect has a 4 s cooldown against the same target Reaps 0.61 s of Damage Over Time when the supported skill deals damage. The effect has a 4 s cooldown against the same target | |
Support | Recklessness | Attack | Supports Attack Skills. 1% of current Life will be consumed when the supported skill is cast +5% Attack Speed for the supported skill Adds 5% of Missing Life as Physical Damage to the supported skill; Only has 40% effect on Minion Skills 1% of current Life will be consumed when the supported skill is cast +5% Attack Speed for the supported skill Adds 5% of Missing Life as Physical Damage to the supported skill; Only has 40% effect on Minion Skills |
Support | Reclusion | Defensive | Supports Defensive Skills. -50% Duration for the supported skill Gains a buff: Does not lose Deflection when you are hit while the supported skill lasts. Loses the buff after taking 1 hit(s) -50% Duration for the supported skill Gains a buff: Does not lose Deflection when you are hit while the supported skill lasts. Loses the buff after taking 1 hit(s) |
Support | Recuperation | Combo | Supports Combo Skills. +1 Combo Points gained from Combo Starters for the supported skill 4.4% additional damage for the supported skill +1 Combo Points gained from Combo Starters for the supported skill 4.4% additional damage for the supported skill |
Support | Refracted Prism | SpellBeam | Supports Beam Skills. +2 additional refractions for the supported Beam Skill 12.5% additional damage for the supported skill -10% additional Beam Length for the supported Beam Skill +2 additional refractions for the supported Beam Skill 12.5% additional damage for the supported skill -10% additional Beam Length for the supported Beam Skill |
Support | Residues | Restoration | Supports Restoration Skills. +70% Restoration Duration for the supported skill The Restoration Effect from supported skills cannot be removed +70% Restoration Duration for the supported skill The Restoration Effect from supported skills cannot be removed |
Support | Restoration Charge | Restoration | Supports Restoration Skills. +1 Max Charges for the supported skill When casting the supported skill, gains 5% of the skill's Charging Progress +1 Max Charges for the supported skill When casting the supported skill, gains 5% of the skill's Charging Progress |
Support | Restrain | Supports Passive Skill. 0.5% Sealed Mana Compensation for the supported skill 0.5% Sealed Mana Compensation for the supported skill | |
Support | Savage Growth | SummonSpirit Magus | Supports skills that summon Spirit Magus. 0.012% additional damage for every 1 point(s) of Growth Minions summoned by the supported skill have Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active While a buff is active, Spirit Magi +150 initial Growth. The buff will reduce to +60 in 5s 0.012% additional damage for every 1 point(s) of Growth Minions summoned by the supported skill have Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active |
Support | Scattershot Beam | SpellBeam | Supports Beam Skills. +2 additional Beams for the supported Beam Skill +2% additional damage for the supported skill +2 additional Beams for the supported Beam Skill +2% additional damage for the supported skill |
Support | Seal Conversion | Supports Passive Skill. Replaces Sealed Mana of the supported skill with Sealed Life -70% additional Sealed Mana Compensation for the supported skill Replaces Sealed Mana of the supported skill with Sealed Life -70% additional Sealed Mana Compensation for the supported skill | |
Support | Sentry Modification | SpellSentry | Supports Sentry Skills. +1 Sentries that can be deployed at a time by the supported skill 15.5% additional Cast Frequency for Sentries deployed by the supported skill +1 Sentries that can be deployed at a time by the supported skill 15.5% additional Cast Frequency for Sentries deployed by the supported skill |
Support | Servant Damage | Summon | Supports skills that summon Minions. 15.5% additional damage for Minions summoned by the supported skill 15.5% additional damage for Minions summoned by the supported skill |
Support | Servant Life | Summon | Supports skills that summon Minions. 42.5% additional Life for Minions summoned by the supported skill 42.5% additional Life for Minions summoned by the supported skill |
Support | Shortened Duration | Persistent | Supports DoT Skills and skills that can inflict Ailment. -10% Duration for the supported skill +20% additional Damage Over Time for the supported skill -10% Duration for the supported skill +20% additional Damage Over Time for the supported skill |
Support | Slow Projectile | Projectile | Supports Projectile Skills. -30% additional Projectile Speed for the supported skill 19.5% additional damage for the supported skill -30% additional Projectile Speed for the supported skill 19.5% additional damage for the supported skill |
Support | Spell Concentration | SpellArea | Supports Area Spell Skills. -30% Skill Area for the supported skill 22.5% additional damage for the supported skill -30% Skill Area for the supported skill 22.5% additional damage for the supported skill |
Support | Steamroll | AttackMeleeArea | Supports Melee Attack Skills. +31% additional Melee Damage for the supported skill +31% additional Ailment Damage for the supported skill -15% Attack Speed for the supported skill +31% additional Melee Damage for the supported skill +31% additional Ailment Damage for the supported skill -15% Attack Speed for the supported skill |
Support | Tendonslicer | Physical | Supports skills that deal damage. 7.5% additional Physical Damage for the supported skill When the supported skill deals damage, there is a 40% chance to inflict a debuff: +10% damage taken by the enemy from the supported skill for 2 s 7.5% additional Physical Damage for the supported skill When the supported skill deals damage, there is a 40% chance to inflict a debuff: +10% damage taken by the enemy from the supported skill for 2 s |
Support | Terrain of Malice | Curse | Supports Curse Skills. The supported Curse Skill becomes an instant-cast skill. Upon being cast, it inflicts its Curse Effect persistently on enemies within an area centered around the caster. The Duration of the area is equal to the Duration of the Curse Effect of the supported skill. CD of the supported skill is changed to 8s +210% additional Skill Area for the supported skill The supported Curse Skill becomes an instant-cast skill. Upon being cast, it inflicts its Curse Effect persistently on enemies within an area centered around the caster. The Duration of the area is equal to the Duration of the Curse Effect of the supported skill. CD of the supported skill is changed to 8s +210% additional Skill Area for the supported skill |
Support | Well-Fought Battle | Empower | Supports Empower Skills. Cannot support Summon Skills. The supported skill 5.25% Effect every time it is cast, up to 3 time(s) The supported skill 5.25% Effect every time it is cast, up to 3 time(s) |
Support | Willpower | Supports Attack and Spell Skills. While standing still, gains 1 stack of buff when using the supported skill. Stacks up to 6 time(s) The buff lasts for another 0.5 s after you start moving +6% additional damage for the supported skill for every stack of buffs while standing still (multiplies) While standing still, gains 1 stack of buff when using the supported skill. Stacks up to 6 time(s) The buff lasts for another 0.5 s after you start moving | |
Support | Wind Projectiles | Projectile | Supports Projectile Skills. +20% Projectile Speed for the supported skill 15.5% additional damage for the supported skill +20% Projectile Speed for the supported skill 15.5% additional damage for the supported skill |
Support (Magnificent) | Acuteness Focus: Piercing Agony (Magnificent) | Physical | Supports Acuteness Focus. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +20 Max Focus Pts for the supported skill +20 Focus Pts required to trigger the supported skill +20 Max Focus Pts for the supported skill +20 Focus Pts required to trigger the supported skill For every 10 Focus Pts consumed by the supported skill, +(4.0–4.2)% additional damage |
Support (Magnificent) | Acuteness Focus: Sharpening (Magnificent) | Physical | Supports Acuteness Focus. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(28–30)% additional Focus Speed for the supported skill |
Support (Magnificent) | Arrow Einherjar: Arrowstorm (Magnificent) | Physical | Supports Arrow Einherjar. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +1 Base Projectile Quantity when the Sentries deployed by the supported skill reach max buffs +1 Base Projectile Quantity when the Sentries deployed by the supported skill reach max buffs +(20–22)% additional damage for the supported skill |
Support (Magnificent) | Berserking Blade: Desperation (Magnificent) | Physical | Supports Berserking Blade. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every 5% Life lost, +(2.7–2.9)% additional damage for the supported skill, up to 38% additional damage |
Support (Magnificent) | Berserking Blade: Sweep (Magnificent) | Physical | Supports Berserking Blade. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Doubles the skills buff stack upper limit. Each buff grants (0.40–0.45)% additional Skill Area for the skill |
Support (Magnificent) | Blazing Bullet: Fiery Blast (Magnificent) | Fire | Supports Blazing Bullet. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill -20% additional Projectile Damage for the supported skill When the supported skill's explosions hit, they inflict 1 stack of debuff that lasts for 5 s and stacks up to 8 time(s) For each stack of debuff, +3% base radius for explosions generated by the supported skill -20% additional Projectile Damage for the supported skill When the supported skill's explosions hit, they inflict 1 stack of debuff that lasts for 5 s and stacks up to 8 time(s) For each stack of debuff, +3% base radius for explosions generated by the supported skill For every stack of debuff, +(10.5–11.0)% additional damage dealt to the enemy by the supported skill's explosions |
Support (Magnificent) | Blizzard: Freezing Point (Magnificent) | Cold | Supports Blizzard. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill becomes an Empower Skill and no longer has a casting action Debuffs inflicted when the supported skill hits are now affected by Empower Effect The cooldown of the supported skill becomes 2 s, and the duration of inflicted debuffs becomes 4 s The supported skill's Barrage wave bonus is fixed at 0 +300% additional Skill Area for the supported skill The supported skill becomes an Empower Skill and no longer has a casting action Debuffs inflicted when the supported skill hits are now affected by Empower Effect The cooldown of the supported skill becomes 2 s, and the duration of inflicted debuffs becomes 4 s The supported skill's Barrage wave bonus is fixed at 0 +300% additional Skill Area for the supported skill +(170–190)% additional Empower Effect for the supported skill |
Support (Magnificent) | Blizzard: Hail (Magnificent) | Cold | Supports Blizzard. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +1 total waves for the supported skill +1 total waves for the supported skill (-3–-2)% additional damage for the supported skill |
Support (Magnificent) | Bombard: Cannon (Magnificent) | Fire | Supports Bombard. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill only attacks once and has a 1.5 s cooldown The supported skill's Projectile and Explosion Area are larger and have a longer casting distance The supported skill can now be triggered The landing points of the supported skill's Projectiles are more focused after splitting -60% additional Ailment Damage for the supported skill The supported skill only attacks once and has a 1.5 s cooldown The supported skill's Projectile and Explosion Area are larger and have a longer casting distance The supported skill can now be triggered The landing points of the supported skill's Projectiles are more focused after splitting -60% additional Ailment Damage for the supported skill +(2460–2500)% additional damage for the supported skill |
Support (Magnificent) | Bombard: Guided (Magnificent) | Fire | Supports Bombard. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill can attack 1 additional time with its tracking radius increased to 20m and tracking angle to 360° The supported skill can attack 1 additional time with its tracking radius increased to 20m and tracking angle to 360° +(3–4)% additional damage for the supported skill |
Support (Magnificent) | Burning Shot: Combustion (Magnificent) | Fire | Supports Burning Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +25% Projectile Size for the supported skill +15% additional Ignite Duration for the supported skill +15% additional Duration for the supported skill +25% Projectile Size for the supported skill +15% additional Ignite Duration for the supported skill +15% additional Duration for the supported skill +(16–18)% additional damage for the supported skill |
Support (Magnificent) | Burning Shot: Fiery Blast (Magnificent) | Fire | Supports Burning Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When a Projectile of the supported skill hits, +20% additional damage for the explosion for every stack of Ignite the enemy has When a Projectile of the supported skill hits, +10% base radius for the explosion for every stack of Ignite the enemy has When a Projectile of the supported skill hits, +20% additional damage for the explosion for every stack of Ignite the enemy has When a Projectile of the supported skill hits, +10% base radius for the explosion for every stack of Ignite the enemy has +(23–25)% additional damage for the supported skill |
Support (Magnificent) | Chain Lightning: Augmentation (Magnificent) | Lightning | Supports Chain of Lightning. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(5.5–5.9)% additional damage for every 1 Jump(s) remaining of the supported skill (multiplies) |
Support (Magnificent) | Chain Lightning: Web of Lightning (Magnificent) | Lightning | Supports Chain of Lightning. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every 1 Jump, the supported skill releases 1 additional Chain Lightning (does not target the same enemy). Each Chain Lightning can only Jump 1 time(s) For every 1 Jump, the supported skill releases 1 additional Chain Lightning (does not target the same enemy). Each Chain Lightning can only Jump 1 time(s) +(16–18)% additional damage for the supported skill |
Support (Magnificent) | Charged Pummel: Connected (Magnificent) | Lightning | Supports Charged Pummel. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The bonus to the max channeled stacks of the supported skill is also applied to the min channeled stacks, but the skill's min channeled stacks will not be affected by other bonuses The bonus to the max channeled stacks of the supported skill is also applied to the min channeled stacks, but the skill's min channeled stacks will not be affected by other bonuses +(6–8)% additional damage for the supported skill |
Support (Magnificent) | Charged Pummel: Drastic Shift (Magnificent) | Lightning | Supports Charged Pummel. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +70% additional damage and +10% additional Skill Area for the Electric Field per channeled stack when the supported skill consumes Demolisher Charge, but Pummel Damage no longer additionally increases +70% additional damage and +10% additional Skill Area for the Electric Field per channeled stack when the supported skill consumes Demolisher Charge, but Pummel Damage no longer additionally increases +(230–235)% additional damage for the supported skill |
Support (Magnificent) | Corrosion Focus: Clustering (Magnificent) | Erosion | Supports Corrosion Focus. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +5000 Critical Strike Rating for the supported skill When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage If the character is within 6 m of a Projectile launched by the supported skill, +(41–43)% additional damage for the Projectile |
Support (Magnificent) | Corrosion Focus: Infection (Magnificent) | Erosion | Supports Corrosion Focus. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill (-9–-8)% Elemental and Erosion Resistance for enemies when the supported skill hits. Lasts for 1 s |
Support (Magnificent) | Corrosive Shot: Swift Action (Magnificent) | Erosion | Supports Corrosive Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When casting the supported skill, there is 100% chance to gain 1 charge stack(s) When casting the supported skill, there is 100% chance to gain 1 charge stack(s) +(28–30)% additional damage for the supported skill |
Support (Magnificent) | Corrosive Throw: Augmentation (Magnificent) | Erosion | Supports Corrosive Throw. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +1 initial Multistrike Count for the supported skill +3 buff stack upper limit for the supported skill +1 initial Multistrike Count for the supported skill +3 buff stack upper limit for the supported skill (-5–-3)% additional damage for the supported skill |
Support (Magnificent) | Crescent Slash: Raid (Magnificent) | Physical | Supports Crescent Slash. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +15% additional Attack Speed for the Combo Starter of the supported skill -20% additional Attack Speed for the Combo Finisher of the supported skill +15% additional Attack Speed for the Combo Starter of the supported skill -20% additional Attack Speed for the Combo Finisher of the supported skill +(42–45)% additional damage for the Combo Finisher of the supported skill |
Support (Magnificent) | Crescent Slash: Vile (Magnificent) | Physical | Supports Crescent Slash. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Converts 100% of the supported skill's Physical Damage to Erosion Damage Immediately settles the Deterioration Damage on enemies after the Combo Finisher of the supported skill deals damage Converts 100% of the supported skill's Physical Damage to Erosion Damage Immediately settles the Deterioration Damage on enemies after the Combo Finisher of the supported skill deals damage +(28–30)% additional damage for the supported skill |
Support (Magnificent) | Double Thrusts: Restless (Magnificent) | Physical | Supports Double Thrusts. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for the supported skill +(5.6–6.0)% additional Attack Speed, up to +30% , for the supported skill for every enemy with Trauma nearby |
Support (Magnificent) | Electrifying Shot: Close-Range (Magnificent) | Lightning | Supports Electrifying Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill has Shotgun Effect. The Shotgun Effect falloff coefficient is 70%, but it has a shorter range The supported skill has Shotgun Effect. The Shotgun Effect falloff coefficient is 70%, but it has a shorter range (-23–-21)% additional damage for the supported skill |
Support (Magnificent) | Fire Burst: Heart of Flame (Magnificent) | Fire | Supports Fire Burst. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill activates Spell Burst, skills cast by Spell Burst deal +(10.0–11.0)% additional Hit Damage to enemies at the center for every 1 stack(s) of Spell Burst Charge consumed. Stacks up to 6 time(s) |
Support (Magnificent) | Fire Burst: Violent Blast (Magnificent) | Fire | Supports Fire Burst. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill lands a Critical Strike, triggers the supported skill on the target once The skill triggered by this effect won't trigger this effect again When the supported skill lands a Critical Strike, triggers the supported skill on the target once The skill triggered by this effect won't trigger this effect again (-25.0–-24.0)% additional damage for the supported skill |
Support (Magnificent) | Flame Core: Lone Vanguard (Magnificent) | Fire | Supports Flame Core. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill can only deploy 1 Sentry(ies) For every +1 Max Sentry Quantity, +75% additional damage for the supported skill (Sentry Skills have +1 Max Sentry Quantity by default) +50% Physique for Sentries deployed by the supported skill +25% additional Skill Area for the supported skill The supported skill can only deploy 1 Sentry(ies) For every +1 Max Sentry Quantity, +75% additional damage for the supported skill (Sentry Skills have +1 Max Sentry Quantity by default) +50% Physique for Sentries deployed by the supported skill +25% additional Skill Area for the supported skill Sentries deployed by the supported skill deal more damage based on the distance between them and the enemy, up to +(36–38)% additional damage to enemies in proximity |
Support (Magnificent) | Flame Focus: Flint (Magnificent) | Fire | Supports Flame Focus. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill No longer consumes Focus Pts or triggers the supported skill upon defeating an enemy The supported skill no longer causes explosions, but will cast Melting Strike on enemies instead When the supported skill's Focus Pts reach 100 , other skills consume 100 Focus Pts on hit and trigger the supported skill Damage Over Time statuses inflicted by the supported skill can't spread (excludes Ailments) The supported skill now has the Hit, Persistent, and Damage Over Time tags No longer consumes Focus Pts or triggers the supported skill upon defeating an enemy The supported skill no longer causes explosions, but will cast Melting Strike on enemies instead When the supported skill's Focus Pts reach 100 , other skills consume 100 Focus Pts on hit and trigger the supported skill Damage Over Time statuses inflicted by the supported skill can't spread (excludes Ailments) +(28–30)% additional damage for the supported skill |
Support (Magnificent) | Flame Focus: Kindling (Magnificent) | Fire | Supports Flame Focus. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +200% additional damage for the explosions generated when the supported skill defeats an enemy The supported skill gains (6–7) Focus Pts upon defeating an enemy. Interval: 0.1 s |
Support (Magnificent) | Flame Jet: Burst (Magnificent) | Fire | Supports Flame Jet. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The skill's Projectiles' effect after splitting -50% additional damage The skill's Projectiles' effect after splitting -50% additional damage The supported skill's Projectiles can Split and deal (-6–-5)% additional damage |
Support (Magnificent) | Flame Jet: Scorched Earth (Magnificent) | Fire | Supports Flame Jet. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's Fire Bombs leave a small Flame Terra on the ground after landing, dealing 40% of Flame Terra Damage. The small Flame Terra lasts for 1.5s The supported skill's Fire Bombs leave a small Flame Terra on the ground after landing, dealing 40% of Flame Terra Damage. The small Flame Terra lasts for 1.5s (-40–-39)% additional damage for the supported skill |
Support (Magnificent) | Flame Slash: Immediate Threat (Magnificent) | Fire | Supports Flame Slash. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill deals more damage to enemies that are closer within 8 m, dealing up to +(38–40)% additional damage to enemies within 3 m |
Support (Magnificent) | Focused Shot: Aspire (Magnificent) | Physical | Supports Focused Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill While having 100 Fervor Rating, +(7.5–8.0)% additional damage for the supported skill every time it is used, up to 6 time(s). The damage bonus is lost when Fervor Rating is lower than 50 |
Support (Magnificent) | Focused Shot: Long Shot (Magnificent) | Physical | Supports Focused Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When there are no enemies nearby, Fervor's effect on the supported skill additionally +(60–65)% (does not apply to the basic effects of Fervor) |
Support (Magnificent) | Focused Slash: Duel (Magnificent) | Physical | Supports Focused Slash. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(65–70)% additional damage for the supported skill when there is only 1 enemy nearby |
Support (Magnificent) | Focused Slash: Tranquility (Magnificent) | Physical | Supports Focused Slash. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill While standing still, Fervor's bonus to the supported skill additionally +(12.0–13.0)% every 0.1s, up to 10 time(s). When moving, loses this bonus |
Support (Magnificent) | Frost Core: Chase (Magnificent) | Cold | Supports Frost Core. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Projectiles fired by Sentries deployed by the supported skill will prioritize tracking the same target, only searching for a new target after the existing target is defeated Projectiles fired by Sentries deployed by the supported skill will prioritize tracking the same target, only searching for a new target after the existing target is defeated (-4–-1)% additional damage for the supported skill |
Support (Magnificent) | Frost Impact: Frozen Trajectory (Magnificent) | Cold | Supports Frost Impact. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The Ice Spikes generated by the supported skill will no longer deviate The Ice Spikes generated by the supported skill will no longer deviate +(17–19)% additional damage for the supported skill |
Support (Magnificent) | Frost Impact: Ice Cluster (Magnificent) | Cold | Supports Frost Impact. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill generates 3 additional waves of Ice Spikes, but each wave of Ice Spikes no longer additionally increases damage The supported skill generates 3 additional waves of Ice Spikes, but each wave of Ice Spikes no longer additionally increases damage +(35–37)% additional damage for the supported skill |
Support (Magnificent) | Frost Spike: Offshoot (Magnificent) | Cold | Supports Frost Spike. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill hits a non-Frozen enemy, it inflicts Frostbite and 40 Frostbite Rating This skill can only be triggered once before an enemy loses Freeze When the supported skill hits a non-Frozen enemy, it inflicts Frostbite and 40 Frostbite Rating This skill can only be triggered once before an enemy loses Freeze (-2–-1)% additional damage for the supported skill |
Support (Magnificent) | Frost Terra: Rime (Magnificent) | Cold | Supports Frost Terra. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's damage inflicts Frostbite and (12–13) Frostbite Rating per second to all enemies in it |
Support (Magnificent) | Frost Terra: Snow Shell (Magnificent) | Cold | Supports Frost Terra. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When you and your allies are on a Terra spawned by the supported skill, (12.0–12.5)% Max Energy Shield will be restored per second |
Support (Magnificent) | Ghost Blade Einherjar: Prestige (Magnificent) | Erosion | Supports Ghost Blade Einherjar. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill After a Sentry deployed by the supported skill finishes performing Multistrike, the Interval during which it cannot attack 0.5 s 0.1% additional Detonation Skill Area for every 1% Multistrike chance of the Sentry deployed by the supported skill After a Sentry deployed by the supported skill finishes performing Multistrike, the Interval during which it cannot attack 0.5 s 0.1% additional Detonation Skill Area for every 1% Multistrike chance of the Sentry deployed by the supported skill (0.63–0.65)% additional Detonation Damage for every 1% Multistrike chance of the Sentry deployed by the supported skill |
Support (Magnificent) | Ghost Blade Einherjar: Unbroken (Magnificent) | Erosion | Supports Ghost Blade Einherjar. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Sentries deployed by the supported skill no longer stop after performing a Multistrike and no longer cause explosions +1 Projectile Quantity for every 80% Multistrike chance of the Sentry deployed by the supported skill Sentries deployed by the supported skill no longer stop after performing a Multistrike and no longer cause explosions +1 Projectile Quantity for every 80% Multistrike chance of the Sentry deployed by the supported skill +(39–41)% additional damage for the supported skill |
Support (Magnificent) | Groundshaker: Epicenter (Magnificent) | Physical | Supports Groundshaker. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the fissure created by the supported skill spreads, knocks back enemies hit toward the center of the fissure by 2 m When the fissure created by the supported skill spreads, knocks back enemies hit toward the center of the fissure by 2 m The supported skill deals up to +(31–33)% additional damage to enemies at the Center |
Support (Magnificent) | Groundshaker: Frequent Quake (Magnificent) | Physical | Supports Groundshaker. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill consumes Demolisher Charge, -0.2 Fissure Spread Time When the fissure created by the supported skill has spread to the max, it lasts for 1.5 s instead of causing explosions The fissure will be activated after it has spread to the max and deals fissure damage to enemies once. The fissure will be triggered once every 0.4 s after that, dealing damage to enemies within range When the supported skill consumes Demolisher Charge, -0.2 Fissure Spread Time When the fissure created by the supported skill has spread to the max, it lasts for 1.5 s instead of causing explosions The fissure will be activated after it has spread to the max and deals fissure damage to enemies once. The fissure will be triggered once every 0.4 s after that, dealing damage to enemies within range +(70–72)% additional damage for the supported skill |
Support (Magnificent) | Hammer of Ash: Rekindle (Magnificent) | Fire | Supports Hammer of Ash. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +100% Ignite chance for the supported skill +100% Ignite chance for the supported skill Adds (15.0–16.0)% of Main-Hand Weapon Physical & Fire Damage to Base Ignite Damage for the supported skill |
Support (Magnificent) | Hammer of Ash: Upheaval (Magnificent) | Fire | Supports Hammer of Ash. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +30% base radius for the explosions of the supported skill's Projectiles +30% base radius for the explosions of the supported skill's Projectiles +(35–38)% additional damage for the explosions of the supported skill's Projectiles |
Support (Magnificent) | Haunting Abomination: Feud (Magnificent) | Erosion | Supports Haunting Abomination. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(16–18)% additional damage taken by the enemy selected by the supported skill +5% additional damage taken by the selected enemy for every enemy defeated by the supported skill. Stacks up to 4 time(s) |
Support (Magnificent) | Haunting Abomination: Misdeeds (Magnificent) | Erosion | Supports Haunting Abomination. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Additionally increases this skill's damage when the supported skill's Terra expands: +(14–15)% additional damage for every 1s the expansion lasts |
Support (Magnificent) | Howling Gale: Headwind (Magnificent) | Physical | Supports Howling Gale. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +50% Knockback Chance for this skill. +(22–24)% additional damage taken by enemies recently knocked back by this skill |
Support (Magnificent) | Howling Gale: Rapid Sweep (Magnificent) | Physical | Supports Howling Gale. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(3.4–3.7)% additional damage for every 1s the Gale of the skill lasts. Stacks up to 10 time(s). For every channeled stack this skill loses, loses 2 stacks of this buff. All stacks of this buff are lost when all channeled stacks are lost |
Support (Magnificent) | Ice Focus: Permafrost (Magnificent) | Cold | Supports Ice Focus. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The bonus and additional bonus to Cast Speed are also applied to the Interval of Glacial Spikes generated by the supported skill, up to 120% |
Support (Magnificent) | Ice Focus: Shattered Ice (Magnificent) | Cold | Supports Ice Focus. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill deals +(31–42)% additional damage to Frozen enemies +(60–75)% additional Focus Pts consumed for the supported skill |
Support (Magnificent) | Ice Lances: Ice Corrosion (Magnificent) | Cold | Supports Ice Lances. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill hits a unit on a Frost Terra, inflicts 1 stack(s) of Slow When the supported skill hits a unit on a Frost Terra, inflicts 1 stack(s) of Slow The supported skill deals +(47–50)% additional damage to enemies on a Frost Terra |
Support (Magnificent) | Ice Lances: Rebound (Magnificent) | Cold | Supports Ice Lances. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's Projectiles can Jump off the ground After Jumping off the ground, they can Jump toward enemies they have hit before The Shotgun Effect takes effect when dealing damage to the same enemy more than once The supported skill's Projectiles can Jump off the ground After Jumping off the ground, they can Jump toward enemies they have hit before The Shotgun Effect takes effect when dealing damage to the same enemy more than once +(14–16)% additional damage for the supported skill |
Support (Magnificent) | Ice Shot: Ice Blast (Magnificent) | Cold | Supports Ice Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, 0.2% base radius for the generated explosion, up to 100 time(s) When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, 0.2% base radius for the generated explosion, up to 100 time(s) When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, (0.90–0.95)% additional damage for the generated explosion, up to 100 time(s) |
Support (Magnificent) | Icebound Beam: Frostbitten (Magnificent) | Cold | Supports Icebound Beam. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's Beam inflicts 1 stack of debuff that lasts for 1s on enemies on hit, with each stack of debuff additionally increasing the skill's damage by +(4.0–4.3)% . Stacks up to 8 times |
Support (Magnificent) | Icebound Beam: Numbing Cold (Magnificent) | Cold | Supports Icebound Beam. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Inflicts Frostbite and 5 Frostbite Rating every second for 3s when the supported skill's Beam hits an enemy Inflicts Frostbite and 5 Frostbite Rating every second for 3s when the supported skill's Beam hits an enemy +(12–14)% additional damage for the supported skill |
Support (Magnificent) | Icy Blade: Frozen Edge (Magnificent) | Cold | Supports Icy Blade. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Upon hitting a Frozen enemy, the supported skill extends this enemy's Freeze Duration by (0.36–0.38) s. Interval for each enemy: 1 s |
Support (Magnificent) | Icy Blade: Quick Freeze (Magnificent) | Cold | Supports Icy Blade. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Inflicts 10 Frostbite Rating when the supported skill hits. Interval: 0.2s Inflicts 10 Frostbite Rating when the supported skill hits. Interval: 0.2s When the supported skill's Steep Strike hits a Frozen enemy, explosions generated deal +(15–21)% additional damage |
Support (Magnificent) | Inexhaustible Barrage: Bombard (Magnificent) | Physical | Supports Inexhaustible Barrage. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every Barrage wave, +1 Projectile Quantity for the supported skill when using a gun +50% Projectile Size for the supported skill when using a cannon +10% damage increase per wave for the supported skill when using a cannon +24% additional damage for the supported skill when using a cannon For every Barrage wave, +1 Projectile Quantity for the supported skill when using a gun +50% Projectile Size for the supported skill when using a cannon +10% damage increase per wave for the supported skill when using a cannon +24% additional damage for the supported skill when using a cannon (-2.0–-1.0)% additional damage for the supported skill |
Support (Magnificent) | Lightning Beam: Aftershock (Magnificent) | Lightning | Supports Lightning Beam. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Another thunderbolt will be generated after the thunderbolt generated by the supported skill vanishes. The thunderbolt generated by this effect will not generate any more thunderbolts Another thunderbolt will be generated after the thunderbolt generated by the supported skill vanishes. The thunderbolt generated by this effect will not generate any more thunderbolts +(28–30)% additional damage for the supported skill |
Support (Magnificent) | Lightning Beam: Relentless (Magnificent) | Lightning | Supports Lightning Beam. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For 2s, +(3.0–3.2)% additional damage for the supported skill every time it is used. Stacks up to 10 time(s) |
Support (Magnificent) | Lightning Shot: Offshoot (Magnificent) | Lightning | Supports Lightning Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill's Chain Lightning hits, generates 2 secondary Chain Lightnings that aren't affected by quantity bonuses The supported skill's Chain Lightning Jumps are fixed at 0 +50% Jump radius and tracking radius for the supported skill's Chain Lightnings When the supported skill's Chain Lightning hits, generates 2 secondary Chain Lightnings that aren't affected by quantity bonuses The supported skill's Chain Lightning Jumps are fixed at 0 +50% Jump radius and tracking radius for the supported skill's Chain Lightnings +(12–14)% additional damage for the supported skill |
Support (Magnificent) | Lightning Storm: Surging Thunder (Magnificent) | Lightning | Supports Lightning Storm. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every 0.25 s duration of the supported skill, 2.5% additional damage and 2.5% base radius. Stacks up to 40 time(s) For every 0.25 s duration of the supported skill, 2.5% additional damage and 2.5% base radius. Stacks up to 40 time(s) The supported skill +(7–9)% additional Cooldown Recovery Speed |
Support (Magnificent) | Marked Rain of Arrows: Chain Reaction (Magnificent) | Fire | Supports Marked Rain of Arrows. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill While a Fixate Skill is active, fires a Marked Arrow at Marked enemies when casting the supported skill, firing up to 2 additional Marked Arrow(s) While a Fixate Skill is active, fires a Marked Arrow at Marked enemies when casting the supported skill, firing up to 2 additional Marked Arrow(s) +(12–13)% additional damage for the supported skill |
Support (Magnificent) | Marked Rain of Arrows: Heartpiercer (Magnificent) | Fire | Supports Marked Rain of Arrows. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every time you used the supported skill recently, +(40–43)% Mark Effect, up to 8 time(s) |
Support (Magnificent) | Mind Control: Befuddle (Magnificent) | Erosion | Supports Mind Control. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(32–34)% additional damage when the target of the supported skill are affected by 3 or more crowd control effects |
Support (Magnificent) | Mind Control: Concentrate (Magnificent) | Erosion | Supports Mind Control. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(6.1–6.6)% additional damage for this skill for every link less than maximum links |
Support (Magnificent) | Moon Strike: Lunar Ring (Magnificent) | Physical | Supports Moon Strike. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill casts a Steep Strike, there is a (16–18)% chance to launch a circular attack. For every 150 Max Mana, +1% to the trigger chance of this effect, up to +(16–18)% |
Support (Magnificent) | Moon Strike: Rainbow (Magnificent) | Physical | Supports Moon Strike. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +1% Steep Strike chance for the supported skill for every 100 Max Mana, up to +(41–44)% |
Support (Magnificent) | Path of Flames: Spontaneous Combustion (Magnificent) | Fire | Supports Path of Flames. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill After Reaping an enemy on a Fire Terra, +(20–21)% additional damage taken by this enemy until it leaves the Fire Terra |
Support (Magnificent) | Rain of Arrows: Swift Flight (Magnificent) | Physical | Supports Rain of Arrows. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Increases the Projectile Speed additional damage bonus for the supported skill to 45% |
Support (Magnificent) | Ring of Blades: Blade Formation (Magnificent) | Physical | Supports Ring of Blades. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill This skill +10% Skill Area for every +1 Projectile Quantity This skill +10% Skill Area for every +1 Projectile Quantity +(24–26)% additional damage for the supported skill |
Support (Magnificent) | Ring of Ice: Ice Seal (Magnificent) | Cold | Supports Ring of Ice. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every +1% Frostbite Chance, +1% chance for the supported skill to trigger the supported skill upon defeating an enemy For every +1% Frostbite Chance, +1% chance for the supported skill to trigger the supported skill upon defeating an enemy +(10–12)% additional damage for the supported skill |
Support (Magnificent) | Savage Charge: Bulldoze (Magnificent) | Physical | Supports Savage Charge. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Gains (40–50)% Movement Speed when starting to channel the supported skill. The effect gradually falls off to 0 within 2 s |
Support (Magnificent) | Savage Charge: Infuriate (Magnificent) | Physical | Supports Savage Charge. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill 200% of the bonus to the supported skill's Attack Speed is also applied to Demolisher Charge Restoration Speed 200% of the bonus to the supported skill's Attack Speed is also applied to Demolisher Charge Restoration Speed +(28–30)% additional damage for the supported skill |
Support (Magnificent) | Scorching Beam: Shockwave (Magnificent) | Fire | Supports Scorching Beam. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every explosion generated by the supported skill recently, +2% additional Skill Area and +(1.2–1.3)% additional damage for this skill, up to 20 time(s) |
Support (Magnificent) | Scorching Beam: Supercharge (Magnificent) | Fire | Supports Scorching Beam. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(6.0–6.4)% additional damage for the supported skill for every channeled stack |
Support (Magnificent) | Serpent Beam: Barrage (Magnificent) | Fire | Supports Serpent Beam. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(46–48)% chance for the Combo Finisher of the supported skill to fire an additional beam per +1 Beam(s) (guaranteed to fire multiple beams when above 100%) |
Support (Magnificent) | Serpent Beam: Inferno (Magnificent) | Fire | Supports Serpent Beam. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +9% Spread Radius for Combo Starter 2 for each time the supported skill casts a Combo Finisher recently. Stacks up to 5 time(s) +9% Spread Radius for Combo Starter 2 for each time the supported skill casts a Combo Finisher recently. Stacks up to 5 time(s) +(7.5–7.9)% additional damage for Combo Finishers for each Combo Finisher cast by the supported skill recently. Stacks up to 5 time(s) (multiplies) |
Support (Magnificent) | Shackles of Malice: Defile (Magnificent) | Erosion | Supports Shackles of Malice. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill hits a target, +(40–43)% additional Curse Effect for the target for 4s |
Support (Magnificent) | Shackles of Malice: Vendetta (Magnificent) | Erosion | Supports Shackles of Malice. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's explosions no longer remove Curse and the supported skill has the Shotgun Effect with a coefficient of 30% The supported skill's explosions no longer remove Curse and the supported skill has the Shotgun Effect with a coefficient of 30% +(6–8)% additional damage for the supported skill |
Support (Magnificent) | Shadow Shot: Eradicate (Magnificent) | Erosion | Supports Shadow Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill inflicts Weaken on hit +100% Knockback chance for the supported skill The supported skill has reversed knockback +50% additional Skill Area for the supported skill The supported skill becomes an Empower Skill The supported skill inflicts a debuff on hit for 4 s +2 s to the cooldown of the supported skill +10% additional Erosion Hit Damage taken while the debuff is active The supported skill inflicts Weaken on hit +100% Knockback chance for the supported skill The supported skill has reversed knockback +50% additional Skill Area for the supported skill The supported skill becomes an Empower Skill The supported skill inflicts a debuff on hit for 4 s +2 s to the cooldown of the supported skill +(120–140)% additional Empower Effect for the supported skill |
Support (Magnificent) | Shadow Swamp: Gushing Spring (Magnificent) | Erosion | Supports Shadow Swamp. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill 0.5 s Movement Interval for the Swamp Terra generated by the supported skill 0.5 s Movement Interval for the Swamp Terra generated by the supported skill Whenever the Swamp Terra generated by the supported skill moves, +(16–17)% additional damage. This effect stacks with the Base Movement Bonus |
Support (Magnificent) | Shadow Swamp: Splatter (Magnificent) | Erosion | Supports Shadow Swamp. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Every 0.2s, the Swamp Terra generated by the supported skill fires a massive amount of Shadow Shots at the 3 nearest targets. Shadow Shots generated by this effect additionally deal -90% damage and Ailment Damage Every 0.2s, the Swamp Terra generated by the supported skill fires a massive amount of Shadow Shots at the 3 nearest targets. Shadow Shots generated by this effect additionally deal -90% damage and Ailment Damage +(11–13)% additional damage for the supported skill |
Support (Magnificent) | Sparkle: Magnetic Field (Magnificent) | Lightning | Supports Sparkle. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's Projectiles release 1 Chain Lightning every 0.25 s, hitting the farthest enemy within 7 m and knocking them back by a certain distance toward the Projectile. The area range is affected by Skill Area The supported skill has Shotgun Effect -20% base damage coefficient for subsequent Projectiles of Shotgun Effect for the supported skill Chain Lightning deals 1-5 Spell Lightning Damage. The supported skill has the Chain tag. The supported skill's Projectiles release 1 Chain Lightning every 0.25 s, hitting the farthest enemy within 7 m and knocking them back by a certain distance toward the Projectile. The area range is affected by Skill Area The supported skill has Shotgun Effect -20% base damage coefficient for subsequent Projectiles of Shotgun Effect for the supported skill +(28–30)% additional damage for the supported skill |
Support (Magnificent) | Split Firebolt: Split (Magnificent) | Fire | Supports Split Firebolt. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The number of small fireballs split off +1 for the supported skill The number of small fireballs split off +1 for the supported skill +(16–19)% additional damage for the supported skill |
Support (Magnificent) | Split Shot: Diversion (Magnificent) | Physical | Supports Split Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Projectile Quantity of the supported skill +5 The supported skill's Projectiles will aim at different targets in front of you Projectile Quantity of the supported skill +5 The supported skill's Projectiles will aim at different targets in front of you +(11–13)% additional damage for the supported skill |
Support (Magnificent) | Split Shot: Volley (Magnificent) | Physical | Supports Split Shot. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Projectile Quantity of the supported skill +2 The supported skill's Projectiles will be fired as a volley The supported skill has Shotgun Effect Projectile Quantity of the supported skill +2 The supported skill's Projectiles will be fired as a volley The supported skill has Shotgun Effect (-39.0–-38.0)% additional damage for the supported skill |
Support (Magnificent) | Summon Erosion Magus: Frequent Quake (Magnificent) | Erosion | Supports Summon Erosion Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill While the Empower Skill of Minions summoned by the supported skill lasts, triggers a Base or Enhanced Skill on the enemy with the highest Rarity within 15 m every 0.4 s. This is determined by the Enhanced Skill chance While the Empower Skill of Minions summoned by the supported skill lasts, triggers a Base or Enhanced Skill on the enemy with the highest Rarity within 15 m every 0.4 s. This is determined by the Enhanced Skill chance (-25–-20)% additional duration for the Empower Skill of Minions summoned by the supported skill |
Support (Magnificent) | Summon Erosion Magus: Plague Source (Magnificent) | Erosion | Supports Summon Erosion Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill Origin of Spirit Magus provided by the supported skill gains an additional effect: +(4.4–4.6)% additional Erosion Damage -50% Sealed Mana Compensation for the supported skill |
Support (Magnificent) | Summon Erosion Magus: Wicked (Magnificent) | Erosion | Supports Summon Erosion Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill Origin of Spirit Magus provided by the supported skill gains an additional effect: Converts 100% of Physical and Elemental Damage to Erosion Damage for all Spirit Magi +1 to Max Spirit Magi In Map when a Minion summoned by the supported skill exists The number of Max Summonable Minions of the supported skill is fixed at 1 Minions summoned by the supported skill can only use Base Skills Origin of Spirit Magus provided by the supported skill gains an additional effect: Converts 100% of Physical and Elemental Damage to Erosion Damage for all Spirit Magi +1 to Max Spirit Magi In Map when a Minion summoned by the supported skill exists The number of Max Summonable Minions of the supported skill is fixed at 1 Minions summoned by the supported skill can only use Base Skills Origin of Spirit Magus provided by the supported skill gains an additional effect: +(2.0–2.5)% additional Erosion Damage for all Spirit Magi for each Minion you have |
Support (Magnificent) | Summon Fire Magus: Aflame (Magnificent) | Fire | Supports Summon Fire Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill When a Minion summoned by the supported skill casts an Enhanced Skill, +30% chance to trigger double casting, which makes the skill generate 2 consecutive explosions When triggering double casting, +30% chance to trigger triple casting When a Minion summoned by the supported skill triggers double casting, the skill +15% base radius for each casting The Enhanced Skills of Minions summoned by the supported skill can't activate Spell Burst When a Minion summoned by the supported skill casts an Enhanced Skill, +30% chance to trigger double casting, which makes the skill generate 2 consecutive explosions When triggering double casting, +30% chance to trigger triple casting When a Minion summoned by the supported skill triggers double casting, the skill +15% base radius for each casting The Enhanced Skills of Minions summoned by the supported skill can't activate Spell Burst (-18.0–-16.0)% additional damage for Minions summoned by the supported skill |
Support (Magnificent) | Summon Fire Magus: Fire Ward (Magnificent) | Fire | Supports Summon Fire Spirit. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.4–1.6)% Max Fire Resistance -50% Sealed Mana Compensation for the supported skill |
Support (Magnificent) | Summon Fire Magus: Flowing Flames (Magnificent) | Fire | Supports Summon Fire Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill -80% additional Hit Damage for Minions summoned by the supported skill Replaces the Ultimate of Minions summoned by the supported skill with Melting Explosion -80% additional Hit Damage for Minions summoned by the supported skill Replaces the Ultimate of Minions summoned by the supported skill with Melting Explosion +(50–55)% additional Damage Over Time for Minions summoned by the supported skill |
Support (Magnificent) | Summon Frost Magus: Cold Ward (Magnificent) | Cold | Supports Summon Frost Spirit. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.4–1.6)% Max Cold Resistance -50% Sealed Mana Compensation for the supported skill |
Support (Magnificent) | Summon Frost Magus: Ice Crusher (Magnificent) | Cold | Supports Summon Frost Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill The Enhanced Skill of Minions summoned by the supported skill will generate 2 additional explosion(s) +10% base radius for each explosion The Enhanced Skill of Minions summoned by the supported skill will generate 2 additional explosion(s) +10% base radius for each explosion (-59–-58)% additional damage for Minions summoned by the supported skill |
Support (Magnificent) | Summon Frost Magus: Piercing Cold (Magnificent) | Cold | Supports Summon Frost Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill +20% inflicted Frostbite Rating for Minions summoned by the supported skill +20% inflicted Frostbite Rating for Minions summoned by the supported skill +(45–49)% additional damage dealt to Frozen enemies for Minions summoned by the supported skill |
Support (Magnificent) | Summon Grim Phantom: Glare (Magnificent) | Lightning | Supports Summon Grim Phantom. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, 1.5% Skill Area for this skill for every 1 Command the character has, up to 50 time(s) For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, 1.5% Skill Area for this skill for every 1 Command the character has, up to 50 time(s) For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, +(2.3–2.5)% additional damage for this skill for every 1 Command the character has, up to 50 time(s) |
Support (Magnificent) | Summon Grim Phantom: Spur (Magnificent) | Lightning | Supports Summon Grim Phantom. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill +25% additional Cast Speed for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command +25% additional Cast Speed for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command +(72–78)% additional damage for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command |
Support (Magnificent) | Summon Machine Guard: Iron Fist (Magnificent) | Physical | Supports Summon Machine Guard. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill +40% additional Skill Area for the Onslaught Punch cast by Minions summoned by the supported skill When a Minion summoned by the supported skill defeats an enemy, its next skill is guaranteed to cast an Onslaught Punch. Cooldown: 0.5 s +40% additional Skill Area for the Onslaught Punch cast by Minions summoned by the supported skill When a Minion summoned by the supported skill defeats an enemy, its next skill is guaranteed to cast an Onslaught Punch. Cooldown: 0.5 s +(42–45)% additional damage for the Onslaught Punch cast by Minions summoned by the supported skill |
Support (Magnificent) | Summon Machine Guard: Pummel (Magnificent) | Physical | Supports Summon Machine Guard. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill Upon casting Onslaught Punch, Minions summoned by the supported skill gain a buff that lasts for 2 s. While the buff is active: +(50–54)% additional damage for the Overpower of Minions summoned by the supported skill +15% additional Skill Area for the Overpower of Minions summoned by the supported skill +30% Physique for Minions summoned by the supported skill |
Support (Magnificent) | Summon Rock Magus: Clustering Sand (Magnificent) | Physical | Supports Summon Rock Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill When a Minion summoned by the supported skill casts an Empower Skill, knocks back all enemies in the area to the caster When a Minion summoned by the supported skill casts an Empower Skill, knocks back all enemies in the area to the caster +(47–50)% additional damage while the Empower Skill of Minions summoned by the supported skill lasts |
Support (Magnificent) | Summon Rock Magus: Forging (Magnificent) | Physical | Supports Summon Rock Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill +10% additional Cooldown Recovery Speed for the Ultimate of Minions summoned by the supported skill +10% Ultimate Skill Area for Minions summoned by the supported skill every time they use their Ultimate. Lasts for 6 s. Stacks up to 3 time(s) +10% additional Cooldown Recovery Speed for the Ultimate of Minions summoned by the supported skill +10% Ultimate Skill Area for Minions summoned by the supported skill every time they use their Ultimate. Lasts for 6 s. Stacks up to 3 time(s) +(12.0–13.0)% additional Ultimate Damage (multiplies) for Minions summoned by the supported skill every time they use their Ultimate. Lasts for 6 s. Stacks up to 3 time(s) |
Support (Magnificent) | Summon Rock Magus: Unyielding (Magnificent) | Physical | Supports Summon Rock Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill Origin of Spirit Magus provided by the supported skill gains an additional effect: +(4.4–4.6)% Armor Effective Rate against non-Physical Damage -50% Sealed Mana Compensation for the supported skill |
Support (Magnificent) | Summon Spider Tank: Steamroll (Magnificent) | Physical | Supports Summon Spider Tank. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill After an enemy is hit 12 time(s) by Minions summoned by the supported skill, the next hit from a Minion triggers a Pulse centered on the enemy, dealing Physical Attack Damage to enemies within a 4 m radius. Hits from the Pulse will not trigger this effect Pulse Damage is 250% of Projectile Damage After an enemy is hit 12 time(s) by Minions summoned by the supported skill, the next hit from a Minion triggers a Pulse centered on the enemy, dealing Physical Attack Damage to enemies within a 4 m radius. Hits from the Pulse will not trigger this effect Pulse Damage is 250% of Projectile Damage +(9.0–11.0)% additional damage for Minions summoned by the supported skill |
Support (Magnificent) | Summon Thunder Magus: Continuation (Magnificent) | Lightning | Supports Summon Thunder Magus. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill +50% Projectile Flight Duration for Minions summoned by the supported skill +50% Projectile Flight Duration for Minions summoned by the supported skill (-17.0–-15.5)% additional damage for Minions summoned by the supported skill |
Support (Magnificent) | Summon Thunder Magus: Lightning Ward (Magnificent) | Lightning | Supports Summon Thunder Spirit. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.4–1.6)% Max Lightning Resistance -50% Sealed Mana Compensation for the supported skill |
Support (Magnificent) | Synthetic Troop: Force Field (Magnificent) | Supports Synthetic Troop Skill. This skill can only be installed in the third Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill +(75–80)% Max Life as Energy Shield for Minions summoned by the supported skill when having at least 30 Command | |
Support (Magnificent) | Thunder Core: Electric Field (Magnificent) | Lightning | Supports Thunder Core. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every Numbed enemy within 10m of a Sentry generated by this skill, +(5.5–6)% additional Sentry Cast Frequency. Stacks up to 8 time(s). Each Normal or Magic monster counts as 1 monster. Each Rare monster counts as 2 monsters. Each Boss counts as 5 monsters |
Support (Magnificent) | Thunder Core: Lone Vanguard (Magnificent) | Lightning | Supports Thunder Core. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill can only deploy 1 Sentry(ies) +4 Jumps for the supported skill The supported skill can only deploy 1 Sentry(ies) +4 Jumps for the supported skill +(68–72)% additional damage for the supported skill |
Support (Magnificent) | Thunder Focus: Haste (Magnificent) | Lightning | Supports Thunder Focus. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill -40% additional damage for the supported skill -40% additional damage for the supported skill (-30–-28) Focus Pts required to trigger the supported skill |
Support (Magnificent) | Thunder Focus: Quickstep (Magnificent) | Lightning | Supports Thunder Focus. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(5.5–5.9)% additional damage for the supported skill for every 5 m moved recently (multiplies). Stacks up to 5 time(s) |
Support (Magnificent) | Thunder Slash: Blade Cluster (Magnificent) | Lightning | Supports Thunder Slash. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Generates 2 additional Steep Strikes when the supported skill launches a Steep Strike Generates 2 additional Steep Strikes when the supported skill launches a Steep Strike +(3.0–4.0)% additional damage for the supported skill |
Support (Magnificent) | Thunder Slash: Keen Edge (Magnificent) | Lightning | Supports Thunder Slash. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill -1 to the number of Multistrikes required for the supported skill's Steep Strike attempts -1 to the number of Multistrikes required for the supported skill's Steep Strike attempts +(6–7)% additional Attack Speed when the supported skill launches Multistrikes |
Support (Magnificent) | Thunder Spike: Numb (Magnificent) | Lightning | Supports Thunder Spike. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every +3% Numbed chance, +1% chance to inflict 1 stack of Numbed on enemies within 10m when the supported skill's Shadows hit an enemy For every +3% Numbed chance, +1% chance to inflict 1 stack of Numbed on enemies within 10m when the supported skill's Shadows hit an enemy +(3–4)% additional damage for the supported skill |
Support (Magnificent) | Thunderbolt Overload: Leap (Magnificent) | Lightning | Supports Thunderbolt Overload. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +1 Jump(s) for the supported skill +20% additional Projectile Speed for every time the supported skill Jumps +1 Jump(s) for the supported skill +20% additional Projectile Speed for every time the supported skill Jumps (-15.0–-13.0)% additional damage for the supported skill |
Support (Magnificent) | Thunderbolt Overload: Retribution (Magnificent) | Lightning | Supports Thunderbolt Overload. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +2 Jump(s) for the supported skill After the supported skill's Projectiles land, they target an enemy with the highest rarity within 8m and Jump at the target. Projectiles Jump on the spot after the target is defeated +2 Jump(s) for the supported skill After the supported skill's Projectiles land, they target an enemy with the highest rarity within 8m and Jump at the target. Projectiles Jump on the spot after the target is defeated (-41.0–-40.0)% additional damage for the supported skill |
Support (Magnificent) | Thundercloud: Alarmed Awakening (Magnificent) | Lightning | Supports Thundercloud. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill consumes 1 stack of Numbed on the enemy on hit, dealing (41–43)% additional damage to the enemy over the next 1s. Interval: 1s |
Support (Magnificent) | Thundercloud: Billowing Cloud (Magnificent) | Lightning | Supports Thundercloud. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill defeats an enemy, refreshes the supported skill's channeled stacks When the supported skill defeats an enemy, refreshes the supported skill's channeled stacks +(6–8)% additional damage for the supported skill |
Support (Magnificent) | Whirlwind Blade: Swift Slash (Magnificent) | Physical | Supports Whirlwind Blade. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill 0.05 s Damage Interval for the supported skill's Projectiles Bonuses and additional bonuses to Cast Speed are also applied to the Damage Interval of the supported skill's Projectiles 0.05 s Damage Interval for the supported skill's Projectiles Bonuses and additional bonuses to Cast Speed are also applied to the Damage Interval of the supported skill's Projectiles +(26–28)% additional damage for the supported skill |
Support (Magnificent) | Whirlwind Blade: Unsheath (Magnificent) | Physical | Supports Whirlwind Blade. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(38–40)% additional damage when the supported skill's Projectiles are flying in the air |
Support (Magnificent) | Whirlwind: Endless Wind (Magnificent) | Physical | Supports Whirlwind. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Steep Strikes of the supported skill release Wind Blades at enemies within 20m instead of dealing damage to enemies around you Steep Strikes of the supported skill release Wind Blades at enemies within 20m instead of dealing damage to enemies around you +(28–30)% additional damage for the supported skill |
Support (Magnificent) | Whirlwind: Wind Barrier (Magnificent) | Physical | Supports Whirlwind. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill no longer launches Steep Strike The supported skill no longer launches Steep Strike When the supported skill is channeled, +(1.5–1.9)% chance to avoid damage for every channeled stack, up to 8 time(s) |
Support (Magnificent) | Wilt Spike: Languish (Magnificent) | Erosion | Supports Wilt Spike. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Changes the buff effect of the supported skill to: +(5.6–6.0)% additional Deterioration Damage |
Support (Magnificent) | Wilt Spike: Wither (Magnificent) | Erosion | Supports Wilt Spike. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(5.6–6.0)% chance for the supported skill to inflict 1 additional stack(s) of Wilt for every stack of buff of the supported skill |
Support (Magnificent) | Wilting Beam: Dispirit (Magnificent) | Erosion | Supports Wilting Beam. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill deals damage, inflict Weaken on the enemy and +(17–19)% additional Erosion Damage taken by the enemy |
Support (Magnificent) | Wilting Beam: Reflection (Magnificent) | Erosion | Supports Wilting Beam. This skill can only be installed in the third Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Additionally generates a Beam that shoots in the opposite direction when channeling the supported skill Additionally generates a Beam that shoots in the opposite direction when channeling the supported skill +(28–30)% additional damage for the supported skill |
Support (Noble) | Acuteness Focus: Dull Pain (Noble) | Physical | Supports Acuteness Focus. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +30 Max Focus Pts for the supported skill +30 Focus Pts required to trigger the supported skill +30 Max Focus Pts for the supported skill +30 Focus Pts required to trigger the supported skill The supported skill no longer casts Acute Strike. Instead it casts Acute Smash on up to 1 enemy, dealing +(42–44)% additional damage |
Support (Noble) | Acuteness Focus: Remaining Strength (Noble) | Physical | Supports Acuteness Focus. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every 100 Focus Pts gained by the supported skill recently, + (3.2–3.4)% additional damage. Stacks up to 20 times |
Support (Noble) | Arrow Einherjar: Advancement (Noble) | Physical | Supports Arrow Einherjar. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +5 buff stack upper limit for Sentries deployed by the supported skill -0.7 s to the Interval for Sentries deployed by the supported skill to gain buffs +30% tracking distance for Sentries deployed by the supported skill +5 buff stack upper limit for Sentries deployed by the supported skill -0.7 s to the Interval for Sentries deployed by the supported skill to gain buffs +30% tracking distance for Sentries deployed by the supported skill +(1–2)% additional damage for the supported skill |
Support (Noble) | Arrow Einherjar: Fellowship (Noble) | Physical | Supports Arrow Einherjar. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Sentries deployed by the supported skill will now follow the Character +20% additional Duration for the supported skill -10% additional Cast Frequency for Sentries deployed by the supported skill Sentries deployed by the supported skill will now follow the Character +20% additional Duration for the supported skill -10% additional Cast Frequency for Sentries deployed by the supported skill +(10–11)% additional damage for the supported skill |
Support (Noble) | Berserking Blade: Decimate (Noble) | Physical | Supports Berserking Blade. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill hits, a target that has less than (57–59)% Life is considered to have Low Life |
Support (Noble) | Berserking Blade: Rampage (Noble) | Physical | Supports Berserking Blade. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill (25–27)% of the bonuses and additional bonuses to Skill Area is also applied to the skill's additional Steep Strike Damage |
Support (Noble) | Blazing Bullet: Dual Resonance (Noble) | Fire | Supports Blazing Bullet. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The Projectile Quantity of the supported skill is fixed at 1 +50% Projectile Size for the supported skill for every +1 Projectile Quantity +25% to the ratio of the supported skill's Projectile Size that is applied to additional Skill Area The Projectile Quantity of the supported skill is fixed at 1 +50% Projectile Size for the supported skill for every +1 Projectile Quantity +25% to the ratio of the supported skill's Projectile Size that is applied to additional Skill Area When an explosion of the supported skill hits, there is a (54–57)% chance to generate a smaller secondary explosion at the enemy's location, which deals the same damage as the original explosion Multiple secondary explosions can hit the same enemy, and the Shotgun Effect falloff coefficient is 50% |
Support (Noble) | Blazing Bullet: Ignition Point (Noble) | Fire | Supports Blazing Bullet. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill -25% additional Explosion Area for the supported skill -25% additional Explosion Area for the supported skill +(43–45)% additional damage for the supported skill when the bonus and additional bonus to Skill Area reach at least 120% |
Support (Noble) | Blizzard: Avalanche (Noble) | Cold | Supports Blizzard. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill All waves of the supported skill will be released at the same time All waves of the supported skill are considered the last wave All waves of the supported skill will be released at the same time All waves of the supported skill are considered the last wave +(8–10)% additional damage for the supported skill |
Support (Noble) | Blizzard: Numbing Cold (Noble) | Cold | Supports Blizzard. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +6% Cold Penetration for the supported skill for every Barrage wave +6% Cold Penetration for the supported skill for every Barrage wave +(16.0–18.0)% additional damage for the supported skill |
Support (Noble) | Bombard: Fission (Noble) | Fire | Supports Bombard. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Enhances the next supported skill, doubling its Split Quantity. Cooldown: 1.5 s Enhances the next supported skill, doubling its Split Quantity. Cooldown: 1.5 s (-19.0–-18.0)% additional damage for the supported skill |
Support (Noble) | Bombard: Grenade (Noble) | Fire | Supports Bombard. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The max Split Quantity of the supported skill is 3 The max Split Quantity of the supported skill is 3 For every +1 Split Quantity, +(17.2–18.0)% additional damage for the supported skill |
Support (Noble) | Bombard: Smokescreen (Noble) | Fire | Supports Bombard. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill After landing, the supported skill's Projectiles create an area that lasts for 0.6 s Blinds all enemies within the area and inflicts a debuff on them After landing, the supported skill's Projectiles create an area that lasts for 0.6 s Blinds all enemies within the area and inflicts a debuff on them The supported skill deals +(33–35)% additional damage to debuffed enemies |
Support (Noble) | Burning Shot: Ignition (Noble) | Fire | Supports Burning Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill's Projectiles cause an explosion, spreads 1 stack of Ignite inflicted by the Projectiles this time to nearby targets When the supported skill's Projectiles cause an explosion, spreads 1 stack of Ignite inflicted by the Projectiles this time to nearby targets When the supported skill's explosions deal damage, +(33–35)% additional Ignite Damage taken by enemies for 4 s |
Support (Noble) | Burning Shot: Through Fire (Noble) | Fire | Supports Burning Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill now has a 1 s cooldown The supported skill no longer causes explosions on hit The supported skill's Projectiles leave behind them a trail of fire that Ignites enemies in the trail once every 0.06 s Projectiles from the supported skill always Penetrate The supported skill now has a 1 s cooldown The supported skill no longer causes explosions on hit The supported skill's Projectiles leave behind them a trail of fire that Ignites enemies in the trail once every 0.06 s Projectiles from the supported skill always Penetrate +(40–42)% additional damage for the supported skill |
Support (Noble) | Chain Lightning: Lucky (Noble) | Lightning | Supports Chain of Lightning. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +1 Jump(s) for this skill when the supported skill defeats an enemy The supported skill deals Lucky Damage +1 Jump(s) for this skill when the supported skill defeats an enemy The supported skill deals Lucky Damage (-7–-5)% additional damage for the supported skill |
Support (Noble) | Chain Lightning: Merge (Noble) | Lightning | Supports Chain of Lightning. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Multiple Chain Lightnings released by the supported skill can target the same enemy, but will prioritize different enemies. The Shotgun Effect falloff coefficient of the supported skill is 80% Multiple Chain Lightnings released by the supported skill can target the same enemy, but will prioritize different enemies. The Shotgun Effect falloff coefficient of the supported skill is 80% (-14.0–-12.0)% additional damage for the supported skill |
Support (Noble) | Charged Pummel: Charge Reduction (Noble) | Lightning | Supports Charged Pummel. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Gains a buff when the supported skill is at max channeled stacks: Demolisher Charge is instantly restored the next 3 times the skill consumes it. Gains a buff when the supported skill is at max channeled stacks: Demolisher Charge is instantly restored the next 3 times the skill consumes it. +(16–18)% additional damage for the supported skill |
Support (Noble) | Charged Pummel: Electric Charge (Noble) | Lightning | Supports Charged Pummel. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +2 Max Electric Field Quantity for the supported skill +2 Max Electric Field Quantity for the supported skill (-49.0–-48.0)% additional damage for the supported skill |
Support (Noble) | Corrosion Focus: Splash (Noble) | Erosion | Supports Corrosion Focus. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every +2 to Projectile Quantity, the supported skill launches 1 additional Projectile(s), up to 2 additional Projectile(s) Corrosion Orb's Shotgun Effect falloff coefficient is 55% For every +2 to Projectile Quantity, the supported skill launches 1 additional Projectile(s), up to 2 additional Projectile(s) (-5–-2)% additional damage for the supported skill |
Support (Noble) | Corrosive Shot: Burst of Agony (Noble) | Erosion | Supports Corrosive Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill's Terra inflicts damage, it inflicts 2 Affliction to enemies. Bonuses and additional bonuses to Attack Speed affect the Affliction inflicted each time. Interval for each enemy: 0.03 s When the supported skill's Terra inflicts damage, it inflicts 2 Affliction to enemies. Bonuses and additional bonuses to Attack Speed affect the Affliction inflicted each time. Interval for each enemy: 0.03 s +(24–26)% additional damage for the supported skill |
Support (Noble) | Corrosive Shot: Degeneration (Noble) | Erosion | Supports Corrosive Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Each Terra generated by the supported skill gives this skill a +50% chance to inflict 1 additional stack(s) when inflicting Wilt on enemies Each Terra generated by the supported skill gives this skill a +50% chance to inflict 1 additional stack(s) when inflicting Wilt on enemies (-43.0–-42.0)% additional damage for the supported skill |
Support (Noble) | Corrosive Throw: Blitz Strike (Noble) | Erosion | Supports Corrosive Throw. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Every 3 s, the next time the supported skill is cast, Blinks forward by up to 8 m or to the highest rarity enemy within 8 m, then gains a buff that lasts for 2 s While the buff is active, after the supported skill hits an enemy, Blinks to the enemy. Effect Interval: 0.1 s While the buff is active, the supported skill has Shotgun Effect While the buff is active, -5 ° Projectile Spreading Angle for the supported skill While the buff is active, -15 ° Max Projectile Spreading Angle for the supported skill While the buff is active, the supported skill's Multistrike will not be interrupted Every 3 s, the next time the supported skill is cast, Blinks forward by up to 8 m or to the highest rarity enemy within 8 m, then gains a buff that lasts for 2 s (-2–-1)% additional damage for the supported skill |
Support (Noble) | Corrosive Throw: Swift Strike (Noble) | Erosion | Supports Corrosive Throw. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Buffs gained from Multistrikes of the supported skill also +10% additional Attack Speed for the supported skill Buffs gained from Multistrikes of the supported skill also +10% additional Attack Speed for the supported skill Buffs gained from Multistrikes of the supported skill also +(5.5–6.0)% additional damage for the supported skill |
Support (Noble) | Crescent Slash: Flash (Noble) | Physical | Supports Crescent Slash. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The Combo Finisher of the supported skill deals damage 1 additional time(s) per +40% Attack Speed. Stacks up to 4 time(s) The Combo Finisher of the supported skill deals damage 1 additional time(s) per +40% Attack Speed. Stacks up to 4 time(s) (-11–-10)% additional damage for the supported skill |
Support (Noble) | Crescent Slash: Rising (Noble) | Physical | Supports Crescent Slash. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Changes the Combo Finisher of the supported skill to a massive sword slash that only deals damage once +60% additional damage for the Combo Finisher of the supported skill for every 1 Combo Point consumed. Stacks up to 4 time(s) +65% additional Deterioration Damage for the Combo Finisher of the supported skill When the supported skill casts a Combo Finisher, if it consumes at least 4 Combo Point(s), that finisher has a 100% chance to additionally inflict 2 stacks of Deterioration Changes the Combo Finisher of the supported skill to a massive sword slash that only deals damage once +60% additional damage for the Combo Finisher of the supported skill for every 1 Combo Point consumed. Stacks up to 4 time(s) +65% additional Deterioration Damage for the Combo Finisher of the supported skill When the supported skill casts a Combo Finisher, if it consumes at least 4 Combo Point(s), that finisher has a 100% chance to additionally inflict 2 stacks of Deterioration (-39.5–-38.5)% additional damage for the supported skill |
Support (Noble) | Double Thrusts: Cutthroat (Noble) | Physical | Supports Double Thrusts. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Reaps (0.060–0.062) s of Damage Over Time when the supported skill hits. Only Reaps Trauma Damage dealt by the supported skill |
Support (Noble) | Double Thrusts: Recourse (Noble) | Physical | Supports Double Thrusts. This skill can only be installed in the fifth Support Skill Slot of each Passive Skill. +20% additional damage for the supported skill Inflicts 1 stack of debuff when the supported skill hits. +(620–660)% additional hit damage for this hit and removes all debuff stacks when the supported skill's Shadows hit an enemy with 33 or more stacks of debuffs |
Support (Noble) | Electrifying Shot: Multishot (Noble) | Lightning | Supports Electrifying Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every +1% Double Damage Chance the supported skill has, +1% chance to double Projectile Quantity For every +1% Double Damage Chance the supported skill has, +1% chance to double Projectile Quantity (-15–-13)% additional damage for the supported skill |
Support (Noble) | Fire Burst: Converge (Noble) | Fire | Supports Fire Burst. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill is triggered by its own Critical Strike, explodes 2 additional time(s) When the supported skill is triggered by its own Critical Strike, explodes 2 additional time(s) (-27.0–-26.0)% additional damage for the supported skill |
Support (Noble) | Fire Burst: Prairie Fire (Noble) | Fire | Supports Fire Burst. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +20% additional Skill Area for skills cast by Spell Burst when Spell Burst is activated by the supported skill. Stacks up to 10 time(s) +20% additional Skill Area for skills cast by Spell Burst when Spell Burst is activated by the supported skill. Stacks up to 10 time(s) +(17.5–18.5)% additional Hit Damage for skills cast by Spell Burst each time Spell Burst is activated by the supported skill. Stacks up to 6 time(s) |
Support (Noble) | Flame Core: Engage (Noble) | Fire | Supports Flame Core. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Sentries deployed by the supported skill can move, with their Movement Speed being equal to your Movement Speed Sentries deployed by the supported skill gain -30% additional Movement Speed Sentries deployed by the supported skill can move, with their Movement Speed being equal to your Movement Speed Sentries deployed by the supported skill gain -30% additional Movement Speed +(33–35)% additional damage for the supported skill |
Support (Noble) | Flame Focus: Blast (Noble) | Fire | Supports Flame Focus. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +5000 Critical Strike Rating for the supported skill When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage +5000 Critical Strike Rating for the supported skill When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage +(33–35)% additional damage for the supported skill |
Support (Noble) | Flame Jet: Furnace (Noble) | Fire | Supports Flame Jet. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's Flame Terra locks onto enemies within 14m and generates 1 additional Flame Terra for every +1 to Max Terra Quantity The supported skill's Flame Terra locks onto enemies within 14m and generates 1 additional Flame Terra for every +1 to Max Terra Quantity +(20–21)% additional damage for the supported skill |
Support (Noble) | Flame Jet: Offshoot (Noble) | Fire | Supports Flame Jet. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill (100–110)% of the Cooldown Recovery Speed bonus of the supported skill is also applied to the Eruption Interval reduction of this skill's Flame Terra, reducing the Interval by up to 40% |
Support (Noble) | Flame Slash: Inverted Blaze (Noble) | Fire | Supports Flame Slash. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill After reaching the maximum distance, the fire torrents of the supported skill return and knockback enemies they hit reversely After reaching the maximum distance, the fire torrents of the supported skill return and knockback enemies they hit reversely (-33.5–-32.5)% additional damage for the supported skill |
Support (Noble) | Focused Shot: Building Momentum (Noble) | Physical | Supports Focused Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill If the supported skill is not used within 1 s, lose 10 Fervor Rating every 0.1s If the supported skill is not used within 1 s, lose 10 Fervor Rating every 0.1s While having at least 50 Fervor Rating, the supported skill +(4.5–5.0)% additional damage every 0.2 s, up to 10 time(s) |
Support (Noble) | Focused Shot: Power Bow (Noble) | Physical | Supports Focused Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill While having Fervor, +20% Knockback Chance and +(8.5–9.0)% additional damage on Critical Strike for the supported skill. This effect is affected by Fervor Effect |
Support (Noble) | Focused Shot: Snipe (Noble) | Physical | Supports Focused Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill While an Aiming Skill is active, increases the Critical Strike Rating of the supported skill based on the distance between the character and the enemy, up to +(370–390)% Critical Strike Rating against distant enemies |
Support (Noble) | Focused Slash: Behead (Noble) | Physical | Supports Focused Slash. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill is guaranteed to perform a Steep Strike Removes the Area tag from the supported skill The supported skill can now only hit 1 enemy The supported skill is guaranteed to perform a Steep Strike Removes the Area tag from the supported skill The supported skill can now only hit 1 enemy +(6–8)% additional damage for the supported skill |
Support (Noble) | Focused Slash: Fervor (Noble) | Physical | Supports Focused Slash. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's Steep Strike consumes 5 Fervor Rating to make the skill deal +(62–65)% additional damage |
Support (Noble) | Frost Core: Puncture (Noble) | Cold | Supports Frost Core. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +20% Projectile Flight Duration for Sentries deployed by the supported skill +20% Projectile Flight Duration for Sentries deployed by the supported skill For every 1 time the Projectiles of a Sentry deployed by the supported skill Penetrate, +(6.0–7.0)% additional damage |
Support (Noble) | Frost Impact: Chilling Buildup (Noble) | Cold | Supports Frost Impact. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +50% additional Ice Spike Interval for the supported skill +50% additional Ice Spike Interval for the supported skill +(40–42)% additional damage for each wave of Ice Spikes launched by the supported skill |
Support (Noble) | Frost Impact: Chilling Surge (Noble) | Cold | Supports Frost Impact. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Each wave of the supported skill's Ice Spikes no longer additionally increases damage -50% additional Ice Spike Interval for the supported skill Each wave of the supported skill's Ice Spikes no longer additionally increases damage -50% additional Ice Spike Interval for the supported skill +(40–42)% additional damage for the supported skill |
Support (Noble) | Frost Spike: Glaciate (Noble) | Cold | Supports Frost Spike. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Icy Blades launched by the supported skill also deal damage to enemies hit by Thrust, and the Icy Blades have a 30% Shotgun Effect +2 Horizontal Projectile Penetration(s) of the supported skill Icy Blades launched by the supported skill also deal damage to enemies hit by Thrust, and the Icy Blades have a 30% Shotgun Effect +2 Horizontal Projectile Penetration(s) of the supported skill (-60.5–-60.0)% additional damage for the supported skill |
Support (Noble) | Frost Spike: Ice Fission (Noble) | Cold | Supports Frost Spike. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Launches 3 additional Icy Blades when the supported skill hits a Frozen enemy Launches 3 additional Icy Blades when the supported skill hits a Frozen enemy +(33–35)% additional damage for the supported skill |
Support (Noble) | Frost Terra: Cohesion (Noble) | Cold | Supports Frost Terra. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(17–19)% additional damage and -20% base radius for the Terra created by the supported skill every 0.5s. Stacks up to 3 times |
Support (Noble) | Frost Terra: Winter's Bite (Noble) | Cold | Supports Frost Terra. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The Terra spawned by the supported skill inflicts a debuff on enemies on it, making them take +13% additional Cold Damage. When casting this skill, each stack of Terra Charge makes the debuff effect additionally +(80–85)% but no longer additionally increases the skill's damage |
Support (Noble) | Ghost Blade Einherjar: Eruption (Noble) | Erosion | Supports Ghost Blade Einherjar. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When a Sentry deployed by the supported skill casts a skill, +(21.0–22.0)% chance for this skill's Multistrike Count to reach the max |
Support (Noble) | Ghost Blade Einherjar: Heroes (Noble) | Erosion | Supports Ghost Blade Einherjar. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(12.0–13.0)% additional Multistrike Damage Increment for every 1 Sentry(ies) deployed by the supported skill |
Support (Noble) | Groundshaker: Collapse (Noble) | Physical | Supports Groundshaker. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill consumes Demolisher Charge, extends the Duration of fissures that have spread to the max by 0.5 s and activate them once. +(40–50)% additional damage for fissures activated in this way. Interval: 1 s |
Support (Noble) | Groundshaker: Cripple (Noble) | Physical | Supports Groundshaker. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +30% additional Skill Area when the supported skill consumes Demolisher Charge -90% additional damage while the fissure created by the supported skill spreads When the fissure created by the supported skill spreads, inflicts Paralysis on enemies on hit +30% additional Skill Area when the supported skill consumes Demolisher Charge -90% additional damage while the fissure created by the supported skill spreads When the fissure created by the supported skill spreads, inflicts Paralysis on enemies on hit +(44–46)% additional damage when the Supported Skill consumes Demolisher Charge |
Support (Noble) | Groundshaker: Wrathful Vault (Noble) | Physical | Supports Groundshaker. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill is now cast when jumping forward and creates fissures upon landing. The supported skill can no longer be triggered When there are no enemies within 8 m, the supported skill cannot consume Demolisher Charge 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed The supported skill now has the Mobility tag The supported skill is now cast when jumping forward and creates fissures upon landing. The supported skill can no longer be triggered When there are no enemies within 8 m, the supported skill cannot consume Demolisher Charge 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed +(20–22)% additional damage for the supported skill |
Support (Noble) | Hammer of Ash: Blast Quake (Noble) | Fire | Supports Hammer of Ash. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's Projectiles always Penetrate their targets and cause 2 additional explosion(s) The supported skill's Projectiles always Penetrate their targets and cause 2 additional explosion(s) (-18.0–-17.0)% additional damage for the supported skill |
Support (Noble) | Hammer of Ash: Quickfire (Noble) | Fire | Supports Hammer of Ash. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Ember Projectiles leave a burning Terra on the ground after exploding. The effective speed of Ignite increases by (45–47)% for enemies on the burning Terra |
Support (Noble) | Haunting Abomination: Depravity (Noble) | Erosion | Supports Haunting Abomination. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every +1 Max Terra Quantity the supported skill has, generates 1 additional Haunting Terra when casting the skill For every +1 Max Terra Quantity the supported skill has, generates 1 additional Haunting Terra when casting the skill +(33–35)% additional damage for the supported skill |
Support (Noble) | Haunting Abomination: Hail Mary (Noble) | Erosion | Supports Haunting Abomination. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill no longer deals damage once at intervals. Instead, it launches 1 additional high-damage Batter for every stack of Terra Charge consumed when cast. Batter deals +(46–48)% additional damage. Batter Interval: 0.3s |
Support (Noble) | Howling Gale: Eye of the Gale (Noble) | Physical | Supports Howling Gale. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's Gale follows the character instead of tracking enemies. +(20–22)% additional Attack and Cast Speed and +20% Projectile Speed when your character is within this skill's Gale |
Support (Noble) | Howling Gale: Furious Sweep (Noble) | Physical | Supports Howling Gale. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(7.2–7.6)% additional Attack Frequency for this skill's Gale for each channeled stack instead of increasing the Skill Area of this skill's Gale |
Support (Noble) | Ice Focus: Frigid Wind (Noble) | Cold | Supports Ice Focus. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill (-50–-41)% additional Skill Area for the supported skill +25% additional Skill Area and +5% additional damage every second for the supported skill while the Ice Storm lasts. Stacks up to 4 time(s) |
Support (Noble) | Ice Focus: Solemn Chill (Noble) | Cold | Supports Ice Focus. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Ice Storm generated by the supported skill now consumes 80 Focus Pts per second to deal 407 Cold Damage Over Time per second instead of generating Glacial Spikes. The supported skill now has the Damage Over Time tag. This Damage Over Time can't be spread. +(21–28)% additional Damage Over Time for the supported skill |
Support (Noble) | Ice Lances: Bounce (Noble) | Cold | Supports Ice Lances. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +6% additional damage for the supported skill for every Jump (multiplies) +6% additional damage for the supported skill for every Jump (multiplies) +(22–24)% additional damage for the supported skill |
Support (Noble) | Ice Lances: Permafrost (Noble) | Cold | Supports Ice Lances. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Every 1.5 s, the next supported skill triggers a Lv. 20 Frost Terra on hit +87.5% base radius for the Terra triggered by this effect and +66% additional Duration The supported skill's additional damage bonus against enemies on a Frost Terra can be stacked, with the number of stacks equal to the Frost Terra Quantity Every 1.5 s, the next supported skill triggers a Lv. 20 Frost Terra on hit +87.5% base radius for the Terra triggered by this effect and +66% additional Duration The supported skill's additional damage bonus against enemies on a Frost Terra can be stacked, with the number of stacks equal to the Frost Terra Quantity +(3.0–4.5)% additional damage for the supported skill |
Support (Noble) | Ice Shot: Batter (Noble) | Cold | Supports Ice Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's explosions can hit enemies hit by Projectiles The supported skill's explosions can hit enemies hit by Projectiles (-31.0–-30.0)% additional damage for the supported skill |
Support (Noble) | Icebound Beam: Chilling Spike (Noble) | Cold | Supports Icebound Beam. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill At max channeled stacks, generates 4 additional large Icy Blade Projectiles that always Penetrate and deal 110% of Base Icy Blade Projectile Damage At max channeled stacks, generates 4 additional large Icy Blade Projectiles that always Penetrate and deal 110% of Base Icy Blade Projectile Damage (-2–-1)% additional damage for the supported skill |
Support (Noble) | Icebound Beam: Ring Blade (Noble) | Cold | Supports Icebound Beam. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill At max channeled stacks, the supported skill fires a circular Icy Blade projectile at the location where the skill's Beam hits an enemy; this blade always Penetrates When the supported skill's Beam hits a Frozen enemy, 1 projectile is fired immediately with a 1s cooldown per enemy Projectile Quantity of the supported skill +1 At max channeled stacks, the supported skill fires a circular Icy Blade projectile at the location where the skill's Beam hits an enemy; this blade always Penetrates When the supported skill's Beam hits a Frozen enemy, 1 projectile is fired immediately with a 1s cooldown per enemy Projectile Quantity of the supported skill +1 +(8–10)% additional damage for the supported skill |
Support (Noble) | Icy Blade: Hidden Edge (Noble) | Cold | Supports Icy Blade. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill cannot obtain Steep Strike attempts with Steep Strike Chance The supported skill cannot obtain Steep Strike attempts with Steep Strike Chance For every +1% Steep Strike chance, +(1.20–1.25)% additional damage for the skill's Steep Strike form |
Support (Noble) | Icy Blade: Ice Blast (Noble) | Cold | Supports Icy Blade. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill's Steep Strike hits a Frozen enemy, +(5.3–5.6)% additional Explosion Damage and +3% additional Explosion Area for explosions per 0.1s Freeze Duration the enemy has. Removes Freeze from the enemy afterwards |
Support (Noble) | Inexhaustible Barrage: Fatal Pursuit (Noble) | Physical | Supports Inexhaustible Barrage. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill -25% Skill Area for the supported skill when using a gun -25% Skill Area for the supported skill when using a gun +(27–29)% additional damage for the supported skill when using a gun |
Support (Noble) | Inexhaustible Barrage: Landslide (Noble) | Physical | Supports Inexhaustible Barrage. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill There is a 25% chance to replenish 1 barrage wave after each barrage wave of the supported skill while using a cannon The replenished barrage wave will not trigger this effect There is a 25% chance to replenish 1 barrage wave after each barrage wave of the supported skill while using a cannon The replenished barrage wave will not trigger this effect (-5–-4)% additional damage for the supported skill when using a cannon |
Support (Noble) | Lightning Beam: Reverberation (Noble) | Lightning | Supports Lightning Beam. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Thunderbolts generated after the supported skill's initial thunderbolts vanish do not count toward the Base Max Thunderbolt Quantity. This effect can only generate up to 10 thunderbolts, and additionally -50% to their Duration Thunderbolts generated after the supported skill's initial thunderbolts vanish do not count toward the Base Max Thunderbolt Quantity. This effect can only generate up to 10 thunderbolts, and additionally -50% to their Duration (-20.0–-19.0)% additional damage for the supported skill |
Support (Noble) | Lightning Beam: Salvo (Noble) | Lightning | Supports Lightning Beam. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's thunderbolts follow the character and do not actively attack. When you use the supported skill, the supported skill's thunderbolt launches a Lightning Beam at the target for 1s The supported skill's thunderbolts follow the character and do not actively attack. When you use the supported skill, the supported skill's thunderbolt launches a Lightning Beam at the target for 1s +(53–55)% additional damage for the supported skill |
Support (Noble) | Lightning Shot: Crossed Lightning (Noble) | Lightning | Supports Lightning Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every (70–80) Dexterity, +1 Chain Lightning Quantity for the supported skill, up to 6 time(s) When having at least 240 Dexterity, +(42–44)% additional damage for the supported skill |
Support (Noble) | Lightning Storm: Boundless (Noble) | Lightning | Supports Lightning Storm. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(41–43)% additional Duration for the supported skill |
Support (Noble) | Lightning Storm: Raging Storm (Noble) | Lightning | Supports Lightning Storm. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill can activate Spell Burst The supported skill can activate Spell Burst (-53.0–-52.5)% additional damage for the supported skill |
Support (Noble) | Marked Rain of Arrows: Hyper Blast (Noble) | Fire | Supports Marked Rain of Arrows. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill While a Fixate Skill is active, Critical Strikes landed by the supported skill will trigger the Marks after 1 s Upon triggering Marks, deals True Damage equal to 60% of the supported skill's Hit Damage dealt within 1 s to the enemy While a Fixate Skill is active, Critical Strikes landed by the supported skill will trigger the Marks after 1 s (-10.0–-9.0)% additional damage for the supported skill |
Support (Noble) | Marked Rain of Arrows: Rainfall (Noble) | Fire | Supports Marked Rain of Arrows. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill becomes a Channeled Skill and no longer launches Marked Arrows. When the supported skill is at max channeled stacks, it loses all channeled stacks, marking you and enemies within 8 m (affected by Skill Area), and casting Marked Rain of Arrows centered around you. Max Channeled Stacks: 5 Marked Rain of Arrows' explosion deals a small amount of Attack Fire Damage to you. Each skill can only hit once The supported skill's Attack Speed is fixed at 3 100% of the bonus and additional bonus to the supported skill's Attack Speed is also applied to additional damage -30% Movement Speed while channeling the supported skill The supported skill becomes a Channeled Skill and no longer launches Marked Arrows. When the supported skill is at max channeled stacks, it loses all channeled stacks, marking you and enemies within 8 m (affected by Skill Area), and casting Marked Rain of Arrows centered around you. Max Channeled Stacks: 5 Marked Rain of Arrows' explosion deals a small amount of Attack Fire Damage to you. Each skill can only hit once The supported skill's Attack Speed is fixed at 3 100% of the bonus and additional bonus to the supported skill's Attack Speed is also applied to additional damage -30% Movement Speed while channeling the supported skill +(113–116)% additional damage for the supported skill |
Support (Noble) | Marked Rain of Arrows: Threads of Arrows (Noble) | Fire | Supports Marked Rain of Arrows. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When using the supported skill, there is a chance to double the Projectile Quantity. This chance is equal to the Critical Strike Chance of the supported skill When using the supported skill, there is a chance to double the Projectile Quantity. This chance is equal to the Critical Strike Chance of the supported skill +(3–4)% additional damage for the supported skill |
Support (Noble) | Mind Control: Enthrall (Noble) | Erosion | Supports Mind Control. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill links to your own Minions whenever possible, removing 10% of Minions' Life per second. This skill deals +(13–14)% additional damage to enemies for every Minion it is linked to, up to 6 Minions |
Support (Noble) | Mind Control: Entice (Noble) | Erosion | Supports Mind Control. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill deals damage, inflicts a random crowd control effect (except knockback), prioritizing effects that have not yet been inflicted. Interval: (1–1.5) s |
Support (Noble) | Moon Strike: Lunar Eclipse (Noble) | Physical | Supports Moon Strike. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill no longer costs Mana The supported skill no longer costs Mana When the supported skill is installed, seal 10% Max Mana For every 100 Mana sealed, +1% additional damage for the supported skill, up to +(57–60)% additional damage |
Support (Noble) | Moon Strike: Wax and Wane (Noble) | Physical | Supports Moon Strike. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill can activate Spell Burst. +(20–22)% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill |
Support (Noble) | Path of Flames: Heat Wave (Noble) | Fire | Supports Path of Flames. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Gains up to (59–66)% Movement Speed based on the enemy's rarity when passing by an enemy while channeling the supported skill. This effect falls off to 0 within 2s The effect has a 10s interval against the same target. The interval refreshes immediately when 10m away from the target |
Support (Noble) | Path of Flames: Raging Boil (Noble) | Fire | Supports Path of Flames. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(8.0–8.5)% additional damage for the supported skill for 2s when passing by an Elite while channeling the supported skill. Stacks up to 8 times The effect has a 10s interval against the same target. The interval refreshes immediately when 10m away from the target |
Support (Noble) | Rain of Arrows: Payback (Noble) | Physical | Supports Rain of Arrows. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's Projectiles will return to the sky after landing The supported skill's Projectiles will return to the sky after landing (-33.5–-32.5)% additional damage for the supported skill |
Support (Noble) | Rain of Arrows: Tracking (Noble) | Physical | Supports Rain of Arrows. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill's Projectiles are guaranteed to aim at enemies -20% base damage coefficient for subsequent effects of Shotgun Effect for the supported skill The supported skill's Projectiles are guaranteed to aim at enemies -20% base damage coefficient for subsequent effects of Shotgun Effect for the supported skill +(7–9)% additional damage for the supported skill |
Support (Noble) | Ring of Blades: Razor Edge (Noble) | Physical | Supports Ring of Blades. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(4.6–4.8)% additional damage for every channeled stack of the supported skill |
Support (Noble) | Ring of Blades: Strength in Numbers (Noble) | Physical | Supports Ring of Blades. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill generates a Projectile, it generates additional Projectiles for up to 6 Minions, but each Minion can only have up to 3 Projectiles When the supported skill generates a Projectile, it generates additional Projectiles for up to 6 Minions, but each Minion can only have up to 3 Projectiles (-34–-33)% additional damage for the supported skill |
Support (Noble) | Ring of Ice: Cascade (Noble) | Cold | Supports Ring of Ice. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the supported skill hits an enemy, there is a chance to generate an Icy Ring at up to 1 location(s) where enemies are hit. This chance is equal to 50% of the chance of triggering an Icy Ring on defeat. This effect will not be triggered by Icy Rings generated by this effect or when the supported skill defeats an enemy When the supported skill hits an enemy, there is a chance to generate an Icy Ring at up to 1 location(s) where enemies are hit. This chance is equal to 50% of the chance of triggering an Icy Ring on defeat. This effect will not be triggered by Icy Rings generated by this effect or when the supported skill defeats an enemy (-27.0–-25.0)% additional damage for the supported skill |
Support (Noble) | Savage Charge: Raid (Noble) | Physical | Supports Savage Charge. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Triggers Demolisher and removes all channeled stacks if you have Demolisher Charge when the supported skill is at max channeled stacks. Otherwise, removes all channeled stacks -30% Movement Speed while channeling the supported skill Triggers Demolisher and removes all channeled stacks if you have Demolisher Charge when the supported skill is at max channeled stacks. Otherwise, removes all channeled stacks -30% Movement Speed while channeling the supported skill +(21–23)% additional damage for the supported skill |
Support (Noble) | Scorching Beam: Disintegrate (Noble) | Fire | Supports Scorching Beam. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill This skill's Max Channeled Stack is fixed at 1 -70% additional Beam Length for this skill This skill's Max Channeled Stack is fixed at 1 -70% additional Beam Length for this skill +(6–7)% additional Cast Speed for the supported skill |
Support (Noble) | Scorching Beam: Immolate (Noble) | Fire | Supports Scorching Beam. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +13 Max Channeled Stacks for the supported skill No explosions will be generated at max channeled stacks. Instead, the skill generates 1 explosion for every 3 channeled stack(s) it gains. The explosions generated by this skill cause Self-Destruct +13 Max Channeled Stacks for the supported skill No explosions will be generated at max channeled stacks. Instead, the skill generates 1 explosion for every 3 channeled stack(s) it gains. The explosions generated by this skill cause Self-Destruct +(5–7)% additional damage for the supported skill |
Support (Noble) | Serpent Beam: Torrent (Noble) | Fire | Supports Serpent Beam. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The Combo Finisher of the supported skill can burst The Combo Finisher of the supported skill can burst (-14.0–-12.0)% additional damage for the Combo Finisher of the supported skill |
Support (Noble) | Serpent Beam: Twin Blaze (Noble) | Fire | Supports Serpent Beam. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When casting the Combo Finisher of the supported skill, creates a Fire Snake at your side that recasts the finisher once When casting the Combo Finisher of the supported skill, creates a Fire Snake at your side that recasts the finisher once (-8–-6)% additional damage for the supported skill |
Support (Noble) | Shackles of Malice: Mutual Destruction (Noble) | Erosion | Supports Shackles of Malice. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill (21–22)% of the Elemental Resistance Penetration of the supported skill is also applied to Erosion Resistance Penetration |
Support (Noble) | Shackles of Malice: Spite (Noble) | Erosion | Supports Shackles of Malice. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the chain hits and explodes, the explosion deals +(9.0–9.5)% additional damage for every Curse affecting you (multiplies) |
Support (Noble) | Shadow Swamp: Overlapping Waves (Noble) | Erosion | Supports Shadow Swamp. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every time the enemy has been hit by Shadow Shot recently, the supported skill deals +(2.1–2.2)% additional damage to it. Stacks up to 66 times |
Support (Noble) | Shadow Swamp: Still Water (Noble) | Erosion | Supports Shadow Swamp. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The Swamp Terra generated by the supported skill follows the Character and is unable to move When casting the supported skill, instantly increases the Swamp Terra's movement damage boost to the max +200% additional duration for the Swamp Terra generated by the supported skill (does not apply to the duration during which Damage Over Time is dealt) and +50% additional Skill Area The Swamp Terra generated by the supported skill follows the Character and is unable to move When casting the supported skill, instantly increases the Swamp Terra's movement damage boost to the max +200% additional duration for the Swamp Terra generated by the supported skill (does not apply to the duration during which Damage Over Time is dealt) and +50% additional Skill Area +(6–7)% additional damage for the supported skill |
Support (Noble) | Sparkle: Static Electricity (Noble) | Lightning | Supports Sparkle. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill -20% Projectile Flight Duration for the supported skill +10% additional damage for the supported skill -20% Projectile Flight Duration for the supported skill +10% additional damage for the supported skill When a Projectile of the supported skill vanishes, +(35–37)% chance to generate a stationary Projectile where the Projectile vanished. The new Projectile will not trigger this effect again |
Support (Noble) | Sparkle: Strobe (Noble) | Lightning | Supports Sparkle. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill -0.05 s Damage Interval for the supported skill's Projectiles -0.1 s Chain Lightning Release Interval for the supported skill's Projectiles -0.05 s Damage Interval for the supported skill's Projectiles -0.1 s Chain Lightning Release Interval for the supported skill's Projectiles +(6–8)% additional damage for the supported skill |
Support (Noble) | Split Firebolt: Focal Point (Noble) | Fire | Supports Split Firebolt. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The fireballs that split off from the supported skill are fired in a fan shape instead of being fired everywhere The fireballs that split off from the supported skill are fired in a fan shape instead of being fired everywhere (-14–-12)% additional damage for the supported skill |
Support (Noble) | Split Shot: Collaboration (Noble) | Physical | Supports Split Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +(4.2–4.4)% additional damage for the supported skill for every +1 Projectile Quantity |
Support (Noble) | Split Shot: Rapid Advance (Noble) | Physical | Supports Split Shot. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill becomes a Channeled Skill, which continuously fires Projectiles at enemies within a certain area, with the number of Projectiles fired each time equal to the skill's Projectile Quantity. Max channeled stacks: 5 +100% additional Attack Speed for the supported skill -50% additional damage for the supported skill -30% Movement Speed while channeling the supported skill The supported skill becomes a Channeled Skill, which continuously fires Projectiles at enemies within a certain area, with the number of Projectiles fired each time equal to the skill's Projectile Quantity. Max channeled stacks: 5 +100% additional Attack Speed for the supported skill -50% additional damage for the supported skill -30% Movement Speed while channeling the supported skill +(22.0–23.0)% additional damage for the supported skill for every +1 to additional Max Channeled Stacks, up to 15 time(s) |
Support (Noble) | Summon Erosion Magus: Malady (Noble) | Erosion | Supports Summon Erosion Magus. This skill can only be installed in the fifth Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill While the Empower Skill of Minions summoned by the supported skill lasts, the interval of automatically triggered skills is affected by their Cast Speed -20% additional Cast Speed for the Enhanced Skill of Minions summoned by the supported skill While the Empower Skill of Minions summoned by the supported skill lasts, the interval of automatically triggered skills is affected by their Cast Speed -20% additional Cast Speed for the Enhanced Skill of Minions summoned by the supported skill +(20–22)% additional damage for Minions summoned by the supported skill |
Support (Noble) | Summon Erosion Magus: Malignant (Noble) | Erosion | Supports Summon Erosion Magus. This skill can only be installed in the fifth Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill While the Empower Skill of Minions summoned by the supported skill lasts, triggers the Ultimate instead of a Base or Enhanced Skill This effect affects the Empower Skill's base effects. The interval of the Triggered Skill is no longer calculated separately for each enemy While the Empower Skill of Minions summoned by the supported skill lasts, +1 s to the Triggered Skill's Interval While the Empower Skill of Minions summoned by the supported skill lasts, triggers the Ultimate instead of a Base or Enhanced Skill This effect affects the Empower Skill's base effects. The interval of the Triggered Skill is no longer calculated separately for each enemy While the Empower Skill of Minions summoned by the supported skill lasts, +1 s to the Triggered Skill's Interval (-23.0–-21.0)% additional damage for Minions summoned by the supported skill |
Support (Noble) | Summon Fire Magus: Engulfing Flames (Noble) | Fire | Supports Summon Fire Spirit. This skill can only be installed in the fifth Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill Minions summoned by the supported skill Reap (0.014–0.015) s of Damage Over Time on Critical Strikes for every 30% their Critical Strike Damage |
Support (Noble) | Summon Fire Magus: Wicked Spirit (Noble) | Fire | Supports Summon Fire Magus. This skill can only be installed in the fifth Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill +20% double casting chance for Minions summoned by the supported skill +20% double casting chance for Minions summoned by the supported skill When a Minion summoned by the supported skill triggers double casting, the skill +(15–20)% additional Critical Strike Damage for each casting |
Support (Noble) | Summon Frost Magus: Vengeance (Noble) | Cold | Supports Summon Frost Magus. This skill can only be installed in the fifth Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill Minions summoned by the supported skill can no longer actively use Empower Skills 100% of the bonus and additional bonus to Cooldown Recovery Speed is also applied to the Cooldown Recovery Speed of Minions summoned by the supported skill Minions summoned by the supported skill can no longer actively use Empower Skills 100% of the bonus and additional bonus to Cooldown Recovery Speed is also applied to the Cooldown Recovery Speed of Minions summoned by the supported skill When a Minion summoned by the supported skill takes damage, triggers its Empower Skill. Cooldown: (4–4.5) s |
Support (Noble) | Summon Grim Phantom: Flicker (Noble) | Lightning | Supports Summon Grim Phantom. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill The Interval for the supported skill to automatically summon Minions is affected by Cooldown Recovery Speed When a Minion summoned by the supported skill activates Self-Destruct Protocol, it Blinks to the enemy instead of charging The Interval for the supported skill to automatically summon Minions is affected by Cooldown Recovery Speed When a Minion summoned by the supported skill activates Self-Destruct Protocol, it Blinks to the enemy instead of charging For every 1m that Minions summoned by the supported skill Blink, +(2.20–2.30)% additional damage for the activated Self-Destruct Protocol |
Support (Noble) | Summon Grim Phantom: Shriek (Noble) | Lightning | Supports Summon Grim Phantom. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s While the buff is active, +15 base damage coefficient for subsequent effects of Shotgun Effect for High Energy Beam of Minions summoned by the supported skill While the buff is active, Minions summoned by the supported skill will fire Volley instead of High Energy Beam When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s While the buff is active, +15 base damage coefficient for subsequent effects of Shotgun Effect for High Energy Beam of Minions summoned by the supported skill While the buff is active, +(20–23) additional damage for Minions summoned by the supported skill |
Support (Noble) | Summon Grim Phantom: Undercurrent (Noble) | Lightning | Supports Summon Grim Phantom. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill +1 Spell Burst upper limit for Minions summoned by the supported skill The High Energy Beam cast by Minions summoned by the supported skill can't activate Spell Burst +1 Spell Burst upper limit for Minions summoned by the supported skill The High Energy Beam cast by Minions summoned by the supported skill can't activate Spell Burst (-36.0–-35.0)% additional damage for Minions summoned by the supported skill |
Support (Noble) | Summon Machine Guard: Crushing Blow (Noble) | Physical | Supports Summon Machine Guard. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill When casting Dark Gate, Minions summoned by the supported skill gain a buff: +(165–175)% additional damage for the next Onslaught Punch |
Support (Noble) | Summon Machine Guard: Dead Silence (Noble) | Physical | Supports Summon Machine Guard. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill When a Minion summoned by the supported skill activates Self-Destruct Protocol, it no longer charges +20% additional Skill Area for the Self-Destruct Protocol activated by Minions summoned by the supported skill When a Minion summoned by the supported skill activates Self-Destruct Protocol, it no longer charges +20% additional Skill Area for the Self-Destruct Protocol activated by Minions summoned by the supported skill +(41–43)% additional damage dealt to enemies in the center of Self-Destruct Protocol activated by Minions summoned by the supported skill |
Support (Noble) | Summon Machine Guard: Discipline (Noble) | Physical | Supports Summon Machine Guard. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill (0.84–0.88)% additional damage for Minions summoned by the supported skill for every 1 Command you have, up to 50 time(s) |
Support (Noble) | Summon Rock Magus: Stone Refinement (Noble) | Physical | Supports Summon Rock Magus. This skill can only be installed in the fifth Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill 100% of the bonus and additional bonus to the Summoner's Armor is also applied to Minions summoned by the supported skill 100% of the bonus and additional bonus to the Summoner's Armor is also applied to Minions summoned by the supported skill +1% additional damage for Minions summoned by the supported skill for every (2500–2600) Armor they have, up to +75% |
Support (Noble) | Summon Spider Tank: Focus Fire (Noble) | Physical | Supports Summon Spider Tank. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill When casting Dark Gate, makes Minions summoned by the supported skill prioritize attacking an enemy with the highest rarity within 15 m When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s While the buff is active, 0.5% additional Attack Speed for Minions summoned by the supported skill for every 1 Command the summoner has, up to 50 time(s) When casting Dark Gate, makes Minions summoned by the supported skill prioritize attacking an enemy with the highest rarity within 15 m When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s While the buff is active, 0.5% additional Attack Speed for Minions summoned by the supported skill for every 1 Command the summoner has, up to 50 time(s) While the buff is active, (0.75–0.80)% additional damage for Minions summoned by the supported skill for every 1 Command the summoner has, up to 50 time(s) |
Support (Noble) | Summon Spider Tank: Spider Egg (Noble) | Physical | Supports Summon Spider Tank. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for Minions summoned by the supported skill After Minions summoned by the supported skill activate Self-Destruct Protocol and self-destruct, they will split into 2 part(s) and explode again upon landing. The Quantity is affected by Split Quantity Self-Destruct now has the Parabolic and Projectile tags After Projectiles generated from the Self-Destruction split, -50% additional damage for the effects of these Projectiles +10% additional Attack and Cast Speed for Minions summoned by the supported skill After Minions summoned by the supported skill activate Self-Destruct Protocol and self-destruct, they will split into 2 part(s) and explode again upon landing. The Quantity is affected by Split Quantity Self-Destruct now has the Parabolic and Projectile tags After Projectiles generated from the Self-Destruction split, -50% additional damage for the effects of these Projectiles +10% additional Attack and Cast Speed for Minions summoned by the supported skill (-45.0–-44.0)% additional damage for Minions summoned by the supported skill |
Support (Noble) | Summon Thunder Magus: Agility (Noble) | Lightning | Supports Summon Thunder Magus. This skill can only be installed in the fifth Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill -0.1 s to the Strike Interval for the Ultimate of Minions summoned by the supported skill -0.1 s to the Strike Interval for the Ultimate of Minions summoned by the supported skill (-18.0–-16.5)% additional damage for Minions summoned by the supported skill |
Support (Noble) | Summon Thunder Magus: Heavy Arrow (Noble) | Lightning | Supports Summon Thunder Magus. This skill can only be installed in the fifth Support Skill Slot of each Passive Skill. +20% additional damage for Minions summoned by the supported skill When Minions summoned by the supported skill are at Stage 5 or higher and are Empowered, +1 Base Projectile Quantity for their Enhanced Skill When Minions summoned by the supported skill are at Stage 5 or higher and are Empowered, +1 Base Projectile Quantity for their Enhanced Skill +(15–17)% additional damage for Minions summoned by the supported skill |
Support (Noble) | Thunder Core: Augmentation (Noble) | Lightning | Supports Thunder Core. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +10% Skill Area for the supported skill for every Jump +10% Skill Area for the supported skill for every Jump +(7.5–8)% additional damage for the supported skill for every Jump (multiplies) |
Support (Noble) | Thunder Core: Lightning Lasso (Noble) | Lightning | Supports Thunder Core. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill cannot Jump, launches 2 bolt(s) of lightning in its base state, and launches 1 additional bolt of lightning at Numbed enemies within 10m nearby, up to (3–4) bolts of lightning |
Support (Noble) | Thunder Focus: Overflow (Noble) | Lightning | Supports Thunder Focus. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +50 Focus Pts required to trigger the supported skill +50 Max Focus Pts for the supported skill After a Thunderstrike generated by the supported skill hits the enemy, it hits the enemy again after 0.3 s +40% additional Skill Area for the supported skill +50 Focus Pts required to trigger the supported skill +50 Max Focus Pts for the supported skill After a Thunderstrike generated by the supported skill hits the enemy, it hits the enemy again after 0.3 s +40% additional Skill Area for the supported skill +(1.0–3.0)% additional damage for the supported skill |
Support (Noble) | Thunder Focus: Tremor (Noble) | Lightning | Supports Thunder Focus. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every 25 Focus Pts consumed by the supported skill, the supported skill inflicts 2 additional stack(s) of Numbed on hit For every 25 Focus Pts consumed by the supported skill, the supported skill inflicts 2 additional stack(s) of Numbed on hit (-12–-10)% additional damage for the supported skill |
Support (Noble) | Thunder Slash: Big Stride (Noble) | Lightning | Supports Thunder Slash. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill After moving 8 m, the supported skill is guaranteed to launch a Steep Strike over the next 4s After moving 8 m, the supported skill is guaranteed to launch a Steep Strike over the next 4s +(6–8)% additional damage for the supported skill |
Support (Noble) | Thunder Slash: Flurry (Noble) | Lightning | Supports Thunder Slash. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Multistrikes of the supported skill are always deemed to have the Max Multistrike Count, but the Max Multistrike Count for the supported skill is 3 Multistrikes of the supported skill are always deemed to have the Max Multistrike Count, but the Max Multistrike Count for the supported skill is 3 (-22–-21)% additional damage for the supported skill |
Support (Noble) | Thunder Spike: Rumbling Thunder (Noble) | Lightning | Supports Thunder Spike. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill This skill gains the Mobility tag. Charges forward when casting this skill 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed This skill gains the Mobility tag. Charges forward when casting this skill 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed When the supported skill's Shadow Strike True Body hits an enemy, +(45–48)% additional Lightning Damage dealt by the skill to the enemy for 2 s |
Support (Noble) | Thunder Spike: Tremble (Noble) | Lightning | Supports Thunder Spike. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill gains a buff on Critical Strike: +(66–71)% Numbed Effect for 2 s |
Support (Noble) | Thunderbolt Overload: Augmentation (Noble) | Lightning | Supports Thunderbolt Overload. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill +10% additional Skill Area for every time the supported skill Jumps +10% additional Skill Area for every time the supported skill Jumps +(29–31)% additional damage for every time the supported skill Jumps |
Support (Noble) | Thundercloud: Heavy Cloud (Noble) | Lightning | Supports Thundercloud. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill generates 2 additional Thunderclouds, but -66% additional duration The supported skill generates 2 additional Thunderclouds, but -66% additional duration (-34–-33)% additional damage for the supported skill |
Support (Noble) | Thundercloud: Thunderous Blow (Noble) | Lightning | Supports Thundercloud. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill All units within the supported skill's area gains a buff: Inflicts 3 stacks of Numbed on hit. The effect has a 1s Interval for each target All units within the supported skill's area gains a buff: Inflicts 3 stacks of Numbed on hit. The effect has a 1s Interval for each target +(33–35)% additional damage for the supported skill |
Support (Noble) | Whirlwind Blade: Circling (Noble) | Physical | Supports Whirlwind Blade. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill When the distance between the supported skill's Projectile and the character is less than or equal to 10 m, -50% additional Projectile Speed When the distance between the supported skill's Projectile and the character is less than or equal to 10 m, -50% additional Projectile Speed +(44–46)% additional damage for the supported skill |
Support (Noble) | Whirlwind Blade: Sharpen (Noble) | Physical | Supports Whirlwind Blade. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every 0.2s duration of the supported skill's Projectiles, +(3.3–3.5)% additional damage, up to 25 time(s) |
Support (Noble) | Whirlwind: Whirling Blade (Noble) | Physical | Supports Whirlwind. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill now has the Projectile tag. Wind Blade Quantity is not affected by Projectile Quantity bonuses The supported skill now has the Projectile tag. Wind Blade Quantity is not affected by Projectile Quantity bonuses +(33–35)% additional damage for the supported skill |
Support (Noble) | Wilt Spike: Evanescence (Noble) | Erosion | Supports Wilt Spike. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every stack of Wilt inflicted by the supported skill recently, (0.7–0.8)% additional Deterioration Damage and -0.2% additional Deterioration Duration for the supported skill. Stacks up to 80 time(s) |
Support (Noble) | Wilt Spike: Mirage (Noble) | Erosion | Supports Wilt Spike. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill Triggers the supported skill every 2s. Skills triggered by this effect can only generate Shadows that attack enemies. The number of Shadows generated is equal to the Shadow Quantity of this skill. The Attack Speed and additional Attack Speed of the supported skill is also applied to the reduction of this effect's Interval Triggers the supported skill every 2s. Skills triggered by this effect can only generate Shadows that attack enemies. The number of Shadows generated is equal to the Shadow Quantity of this skill. The Attack Speed and additional Attack Speed of the supported skill is also applied to the reduction of this effect's Interval +(7–8)% additional damage for the supported skill |
Support (Noble) | Wilting Beam: Rapid Completion (Noble) | Erosion | Supports Wilting Beam. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill For every +1 Beam the supported skill has, +(25.5–26.0)% additional Reaping Cooldown Recovery Speed for Reaping when the skill reaches max channeled stacks |
Support (Noble) | Wilting Beam: Set Course (Noble) | Erosion | Supports Wilting Beam. This skill can only be installed in the fifth Support Skill Slot of each Active Skill. +20% additional damage for the supported skill The supported skill cannot change directions The supported skill cannot change directions +(70–73)% additional damage for the supported skill |
Activation Medium | Activation Medium: Boss | Supports Empower, Defensive, Restoration, Curse, and Warcry Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Always attempts to trigger the supported skill when there is a boss within (6–20) m. Interval: 0.1s <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Burst Activation | Supports Spell Skills that deal damage or skills that can activate Spell Burst. Cannot support Passive Skills and Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. When Spell Burst is fully charged, triggers the supported skill on the nearest enemy within 25m and attempts to trigger the supported skill's Spell Burst (-15–-1)% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill -40% Movement Speed for 2 s when the supported skill activates Spell Burst | |
Activation Medium | Activation Medium: Channel | Supports Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. When channeling the supported skill, sends 1 Instruction for every 2 stack(s) channeled. | |
Activation Medium | Activation Medium: Critical Strike | Supports skills that hit the enemy. This skill cannot support Summon Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. When the supported skill lands a Critical Strike, sends (2–3) Instruction(s). Interval: 0.03 s. | |
Activation Medium | Activation Medium: Demolisher | Supports Empower, Defensive, Restoration, Curse, and Warcry Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill upon gaining Demolisher Charge. Interval: 0.1s <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Elite | Supports Empower, Defensive, Restoration, Curse, and Warcry Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Always attempts to trigger the supported skill when there is an Elite within (6–20) m. Interval: 0.2 s <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Energy Shield | Supports Empower, Defensive, Restoration, and Curse Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Always attempts to trigger the supported skill when Energy Shield is lower than (20–95)% . Interval: 0.1s <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Instruction | Supports Active Skill that deal damage. Cannot support Channeled Skills and Attack Mobility Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill on the closest enemy within 20m every (0.4–1.0)s. The next skill triggered by the supported skill deals +(6–7)% additional damage for every Instruction received during the trigger interval, up to +(54–63)% additional damage. Manually used supported skills -80% additional damage | |
Activation Medium | Activation Medium: Life | Supports Restoration Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. When HP is lower than (20–95)% , always attempts to trigger the supported skill. This effect will be invalid while a Restoration Skill Effect is active. <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Lock On | Supports Active Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Locks On enemies within 25 m when you use the supported skill | |
Activation Medium | Activation Medium: Minion | Supports Synthetic Troop Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill and replenishes the Minions of the supported skill to the maximum upon entering the stage +(30–36)% additional damage for Minions summoned by the supported skill | |
Activation Medium | Activation Medium: Motionless | Supports Attack Skills and Spell Skills that deal damage. Cannot support Passive Skills and Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Automatically and continuously cast the supported skill at the nearest enemy within 25m while standing still Auto-used supported skills +10% additional damage | |
Activation Medium | Activation Medium: Multistrike | Supports Empower, Defensive, Restoration, Curse, Mobility, and Warcry Skills. Cannot support Channeled Skills and Active Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill upon reaching the max Multistrike Count. Interval: 0.1s <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Perpetual Motion | Supports Empower, Defensive, Restoration, Curse, and Warcry Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Always attempts to trigger the supported skill. Interval: 0.2s <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Preparation | Supports Active Skills. Cannot support Channeled Skills and Attack Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Prepares the supported skill every (4–5) s <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Resonance | Supports Empower, Defensive, Restoration, Curse, and Warcry Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill when Resonance is activated <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Resonance Activation | Supports Empower, Defensive, Restoration, Curse, and Warcry Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Activates Resonance when you use the supported skill <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Rhythm | Supports Active Skill that deal damage. Cannot support Channeled Skills and Attack Mobility Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill on the closest enemy within 20m every (0.3–0.5)s. The next skill triggered by the supported skill +3% additional damage for every 1m of movement made during the trigger interval, up to +(18–21)%. Manually used supported skills -80% additional damage | |
Activation Medium | Activation Medium: Root | Supports Empower, Defensive, Restoration, Curse, and Warcry Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill upon stopping moving. Interval: 0.1s <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Root Attack | Supports Attack Skills that deal damage. Cannot support Passive Skills and Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Automatically attempts to use a supported Attack Skill on the closest enemy when stopping moving. Interval: (0.2–0.3) s The next time when a skill is automatically used, the supported skill +(10–20)% additional damage for every 1m of movement made, up to +(46–65)% . When performing a Multistrike, the bonus will last until the Multistrike ends. | |
Activation Medium | Activation Medium: Sentry | Supports Sentry Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Always attempts to trigger the supported skill when there are no Sentries within (10–20) m. Interval: 0.3 s. +(16–19)% additional damage for the supported skill +2 Sentries that can be deployed at a time by the supported skill | |
Activation Medium | Activation Medium: Severe Injury | Supports Empower, Defensive, Restoration, and Curse Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill when suffering a Severe Injury <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Spell Burst | Supports Empower, Defensive, Restoration, and Curse Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill when activating Spell Burst. Interval: 0.1s <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Start | Supports Empower, Defensive, Restoration, Curse, and Warcry Skills. Cannot support Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill upon starting to move. Interval: 0.1s <Cooldown Recovery Speed or Duration Bonus> | |
Activation Medium | Activation Medium: Still Attack | Supports Attack Skills that deal damage. Cannot support Passive Skills and Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Automatically attacks the closest enemy within 25m continuously with the supported Attack Skill while standing still. The supported skill is supported by Lv. (16–20) Willpower | |
Activation Medium | Activation Medium: Track | Supports Active Skill that deal damage. Cannot support Channeled Skills and Attack Mobility Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Triggers the supported skill once on up to 3 Locked-On enemy(ies) within (10–20) m every (0.7–0.8) s Always Locks On enemies within 20m. | |
Activation Medium | Activation Medium: Wind Rhythm | Supports Spell Skills that deal damage. Cannot support Passive Skills and Channeled Skills. This skill can only be installed in the first Support Skill Slot of each Active Skill. Always attempts to trigger the supported skill on the closest enemy within 25m. Cooldown: 0.6 s (80–85)% of the bonuses and additional bonuses for Cast Speed is also applied to the Cooldown Recovery Speed of this Support Skill and the supported skill Manually used supported skills -80% additional damage |
Talent | ||||
---|---|---|---|---|
God | Tree | Type | Name | Effect |
Deception | Goddess of Deception | Core | Affliction | +30 Affliction inflicted per second +30% additional Affliction effect (Max Divinity Effect: 1) |
Deception | Goddess of Deception | Core | Deceiver's Might | +1 to Max Tenacity Blessing Stacks if you have taken damage in the last 8s +1 to Max Agility Blessing Stacks if you have used a Mobility Skill in the last 8s +1 to Max Focus Blessing Stacks if you have landed a Critical Strike or Reaped in the last 8s (Max Divinity Effect: 1) |
Deception | Goddess of Deception | Core | Forbidden Power | +35% additional Erosion Damage -10% Elemental Resistance (Max Divinity Effect: 1) |
Deception | Goddess of Deception | Core | Mixture | +50% Deterioration Chance (Max Divinity Effect: 1) |
Deception | Goddess of Deception | Core | Plague | +20% Movement Speed when defeating Wilted enemies recently +15% additional Wilt Damage (Max Divinity Effect: 1) |
Deception | Goddess of Deception | Core | Subtle Impact | Blur gains an additional effect: +25% additional Damage Over Time (Max Divinity Effect: 1) |
Deception | Goddess of Deception | Legendary Medium | +100% chance to gain Blur on defeat (Max Divinity Effect: 1) | |
Deception | Goddess of Deception | Legendary Medium | +1 Persistent Skill Level | |
Deception | Goddess of Deception | Legendary Medium | 10% chance to inflict 1 additional stack(s) of Deterioration -15% additional Deterioration Duration | |
Deception | Goddess of Deception | Legendary Medium | 8% additional damage applied to Life | |
Deception | Goddess of Deception | Medium | +18% damage | |
Deception | Goddess of Deception | Medium | +3% Movement Speed +14% Skill Area | |
Deception | Goddess of Deception | Medium | +6% Attack and Cast Speed -4 Skill Cost | |
Deception | Goddess of Deception | Medium | +5% Max Life Regenerates 0.5% Life per second | |
Deception | Goddess of Deception | Medium | +20% Critical Strike Rating +10% Critical Strike Damage | |
Deception | Goddess of Deception | Medium | +9% Damage Over Time +2% Skill Effect Duration | |
Deception | Goddess of Deception | Medium | +8% Deterioration Chance | |
Deception | Goddess of Deception | Medium | Reaps 0.09 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s cooldown against the same target | |
Deception | Goddess of Deception | Medium | +4% Max Energy Shield +4% Energy Shield Charge Speed | |
Deception | Goddess of Deception | Medium | +10 Dexterity +10 Intelligence | |
Deception | Goddess of Deception | Micro | +9% damage | |
Deception | Goddess of Deception | Micro | +2% Movement Speed +7% Skill Area | |
Deception | Goddess of Deception | Micro | +3% Attack and Cast Speed | |
Deception | Goddess of Deception | Micro | +9% damage | |
Deception | Goddess of Deception | Micro | +3% Max Life | |
Deception | Goddess of Deception | Micro | +15% Critical Strike Rating | |
Deception | Goddess of Deception | Micro | +9% Damage Over Time | |
Deception | Goddess of Deception | Micro | +9% Erosion Damage | |
Deception | Goddess of Deception | Micro | +6 Affliction inflicted per second +9% Damage Over Time | |
Deception | Goddess of Deception | Micro | +3% Max Energy Shield | |
Deception | Goddess of Deception | Micro | +5 Dexterity +5 Intelligence | |
Deception | Goddess of Deception | Micro | +4% Deterioration Damage | |
Deception | Goddess of Deception | Micro | +9% Erosion Damage | |
Deception | Lich | Core | Indifference | +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damage (Max Divinity Effect: 1) |
Deception | Lich | Core | Off The Beaten Track | +4 Support Skill Level Support Skill's Mana Multiplier is fixed at 95%. (Max Divinity Effect: 1) |
Deception | Lich | Core | Stab In The Back | While Blur is active, loses Blur after casting a Main Skill, and the skill deals +35% additional damage (Max Divinity Effect: 1) |
Deception | Lich | Core | Ward | Adds 13% of Sealed Mana as Energy Shield Adds 13% of Sealed Life as Energy Shield (Max Divinity Effect: 1) |
Deception | Lich | Legendary Medium | +10% Max Energy Shield Gains Blur when Energy Shield starts to Charge (Max Divinity Effect: 1) | |
Deception | Lich | Legendary Medium | 0.2% Blur effect for every 1% of Life lost (Max Divinity Effect: 1) | |
Deception | Lich | Legendary Medium | +1 all skills' level (Max Divinity Effect: 1) | |
Deception | Lich | Legendary Medium | +8% Cooldown Recovery Speed +1 Max Charges (Max Divinity Effect: 1) | |
Deception | Lich | Legendary Medium | +10% additional damage when having both Sealed Mana and Life | |
Deception | Lich | Legendary Medium | +8% Sealed Mana Compensation (Max Divinity Effect: 1) | |
Deception | Lich | Medium | +18% damage +18% Minion Damage | |
Deception | Lich | Medium | +6% Max Life +6% Max Energy Shield | |
Deception | Lich | Medium | +8% Max Mana | |
Deception | Lich | Medium | -4 Skill Cost +12% Affliction Effect | |
Deception | Lich | Medium | +6% Attack and Cast Speed +6% Minion Attack and Cast Speed -4 Skill Cost | |
Deception | Lich | Medium | +20% Critical Strike Rating +20% Minion Critical Strike Rating +5% Critical Strike Damage +5% Minion Critical Strike Damage | |
Deception | Lich | Medium | +10 all stats | |
Deception | Lich | Medium | +6% Attack and Cast Speed +6% Minion Attack and Cast Speed | |
Deception | Lich | Medium | +4% Skill Effect Duration | |
Deception | Lich | Medium | +3% Sealed Mana Compensation | |
Deception | Lich | Micro | +9% damage +9% Minion Damage | |
Deception | Lich | Micro | +3% Max Life +3% Max Energy Shield | |
Deception | Lich | Micro | +4% Max Mana | |
Deception | Lich | Micro | +6% Affliction Effect | |
Deception | Lich | Micro | +3% Attack and Cast Speed +3% Minion Attack and Cast Speed | |
Deception | Lich | Micro | +15% Critical Strike Rating +15% Minion Critical Strike Rating | |
Deception | Lich | Micro | +3% Max Energy Shield +3% Energy Shield Charge Speed | |
Deception | Lich | Micro | +5 all stats | |
Deception | Lich | Micro | 1.5% Blur Effect | |
Deception | Lich | Micro | +9% damage +9% Minion Damage | |
Deception | Lich | Micro | +2% Skill Effect Duration | |
Deception | Lich | Micro | 1.5% Sealed Mana Compensation | |
Deception | Lich | Micro | 1.5% Cooldown Recovery Speed | |
Deception | Lich | Micro | +3% Max Life +3% Max Energy Shield | |
Deception | Psychic | Core | Holiness | -95% Cursed Effect -25% additional damage taken from Cursed enemies (Max Divinity Effect: 1) |
Deception | Psychic | Core | More With Less | +30% additional Damage Over Time -10% additional Damage Over Time Duration (Max Divinity Effect: 1) |
Deception | Psychic | Core | Reap Purification | Additionally settles 25% of the remaining total damage when Reaping, then removes all Damage Over Time acting on the target (Max Divinity Effect: 1) |
Deception | Psychic | Core | Windwalk | +80% additional Reaping Duration against enemies with Max Affliction. Lasts for 4 s. Only takes effect once on each enemy (Max Divinity Effect: 1) |
Deception | Psychic | Legendary Medium | +5% chance to gain Blur when Reaping (Max Divinity Effect: 1) | |
Deception | Psychic | Legendary Medium | Gains a stack of Torment when dealing damage to enemies with max Affliction (Max Divinity Effect: 1) | |
Deception | Psychic | Legendary Medium | Gains 1 stack(s) of Focus Blessing when Reaping (Max Divinity Effect: 1) | |
Deception | Psychic | Legendary Medium | +18 Affliction inflicted per second -8% All Resistance when the enemy has max Affliction | |
Deception | Psychic | Legendary Medium | +10% Movement Speed while Blur is active Movement Speed cannot be reduced to below the base value when Blur is active | |
Deception | Psychic | Medium | +18% Damage Over Time | |
Deception | Psychic | Medium | +6% Max Energy Shield | |
Deception | Psychic | Medium | +6% Attack and Cast Speed | |
Deception | Psychic | Medium | +4% Skill Effect Duration | |
Deception | Psychic | Medium | +3% injury buffer | |
Deception | Psychic | Medium | +18% Terra Skill Damage | |
Deception | Psychic | Medium | +12% Terra Charge Recovery Speed | |
Deception | Psychic | Medium | +6% Max Life | |
Deception | Psychic | Medium | +12% Affliction Effect | |
Deception | Psychic | Medium | +12% Reaping Duration | |
Deception | Psychic | Medium | +12% Reaping Cooldown Recovery Speed | |
Deception | Psychic | Micro | +9% Damage Over Time | |
Deception | Psychic | Micro | +3% Max Energy Shield | |
Deception | Psychic | Micro | +3% Attack and Cast Speed | |
Deception | Psychic | Micro | +2% Skill Effect Duration | |
Deception | Psychic | Micro | +3% Defense | |
Deception | Psychic | Micro | +9% Terra Skill Damage | |
Deception | Psychic | Micro | +3% Max Life | |
Deception | Psychic | Micro | +6% Affliction Effect | |
Deception | Psychic | Micro | +6% Reaping Duration | |
Deception | Psychic | Micro | +6% Reaping Cooldown Recovery Speed | |
Deception | Psychic | Micro | +9% Damage Over Time | |
Deception | Psychic | Micro | +6 Affliction inflicted per second +6% Affliction Effect | |
Deception | Psychic | Micro | 1.5% Blur Effect | |
Deception | Shadowmaster | Core | Beyond Cure | Upon inflicting damage, +6% additional Erosion Damage for every stack of Wilt or Deterioration the enemy has, up to an additional +30% (Max Divinity Effect: 1) |
Deception | Shadowmaster | Core | Dirt | +15% additional Erosion Damage 15% additional damage applied to Life (Max Divinity Effect: 1) |
Deception | Shadowmaster | Core | Stealth Stab | -25% additional damage taken while Blur is active +25% additional damage for 3 s after Blur ends (Max Divinity Effect: 1) |
Deception | Shadowmaster | Core | Twisted Belief | +3 Erosion Skill Level -5% Max Erosion Resistance (Max Divinity Effect: 1) |
Deception | Shadowmaster | Legendary Medium | Immune to Wilt Minions are immune to Erosion Damage (Max Divinity Effect: 1) | |
Deception | Shadowmaster | Legendary Medium | Gains Blur per 5 stacks of Wilt inflicted (Max Divinity Effect: 1) | |
Deception | Shadowmaster | Legendary Medium | +1 Erosion Skill Level | |
Deception | Shadowmaster | Legendary Medium | 1.2% Erosion Damage per stack of Wilt inflicted, stacking up to 60 times | |
Deception | Shadowmaster | Legendary Medium | +8% additional Deterioration Damage +5% additional Deterioration Duration | |
Deception | Shadowmaster | Legendary Medium | Converts 100% of Physical Damage to Erosion Damage Converts 100% of Minion Physical Damage to Erosion Damage (Max Divinity Effect: 1) | |
Deception | Shadowmaster | Medium | +18% Erosion Damage +18% Minion Erosion Damage | |
Deception | Shadowmaster | Medium | +6% Max Energy Shield +6% Max Life | |
Deception | Shadowmaster | Medium | +12% Wilt chance +4% Wilt Duration | |
Deception | Shadowmaster | Medium | +6% Attack and Cast Speed | |
Deception | Shadowmaster | Medium | +8% Deterioration Damage | |
Deception | Shadowmaster | Medium | +20% Critical Strike Rating +10% Critical Strike Damage | |
Deception | Shadowmaster | Medium | +12% Erosion Damage 2% additional damage applied to Life | |
Deception | Shadowmaster | Medium | +3% Life Regain +3% Energy Shield Regain | |
Deception | Shadowmaster | Medium | 4% chance to inflict 1 additional stacks of Wilt | |
Deception | Shadowmaster | Medium | +8% Deterioration Chance | |
Deception | Shadowmaster | Micro | +9% Erosion Damage +9% Minion Erosion Damage | |
Deception | Shadowmaster | Micro | +3% Max Energy Shield +3% Max Life | |
Deception | Shadowmaster | Micro | +8% Wilt Damage +6% Wilt chance | |
Deception | Shadowmaster | Micro | +3% Attack and Cast Speed | |
Deception | Shadowmaster | Micro | +4% Deterioration Chance | |
Deception | Shadowmaster | Micro | +15% Critical Strike Rating | |
Deception | Shadowmaster | Micro | +4% Erosion Resistance | |
Deception | Shadowmaster | Micro | +9% Erosion Damage +9% Minion Erosion Damage | |
Deception | Shadowmaster | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
Deception | Shadowmaster | Micro | +8% Wilt Damage +6% Wilt chance Adds 1 Base Wilt Damage | |
Deception | Shadowmaster | Micro | +9% Erosion Damage | |
Deception | Shadowmaster | Micro | +9% Erosion Damage +9% Minion Erosion Damage | |
Deception | Shadowmaster | Micro | +9% Erosion Damage +9% Minion Erosion Damage | |
Deception | Warlock | Core | Daze | Blur gains an additional effect: +40% crowd control effect and +25% additional Ailment Damage (Max Divinity Effect: 1) |
Deception | Warlock | Core | Dirty Tricks | Guaranteed to inflict all types of Ailment on hit Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies) When Minions deal damage, +6% additional damage for every type of Ailment the enemy has (multiplies) (Max Divinity Effect: 1) |
Deception | Warlock | Core | Verbal Abuse | You can cast 1 additional Curses +10% curse effect (Max Divinity Effect: 1) |
Deception | Warlock | Core | Vile | Duration of Ailments caused by Critical Strikes is doubled For every +3% Critical Strike Damage, +1% additional Ailment Damage (Max Divinity Effect: 1) |
Deception | Warlock | Legendary Medium | +20% chance to avoid Elemental Ailments | |
Deception | Warlock | Legendary Medium | Upon dealing damage to a Cursed target, there is a +25% chance to Paralyze it | |
Deception | Warlock | Legendary Medium | +8% additional damage against Cursed enemies | |
Deception | Warlock | Legendary Medium | +10% chance to gain Blur when inflicting crowd control effects (Max Divinity Effect: 1) | |
Deception | Warlock | Legendary Medium | Ailment Damage ignores Resistance (Max Divinity Effect: 1) | |
Deception | Warlock | Legendary Medium | +5% chance to inflict Slow on hit (Max Divinity Effect: 1) | |
Deception | Warlock | Legendary Medium | +20% chance to cause Blinding on hit +25% Critical Strike Damage Mitigation against Blinded enemies (Max Divinity Effect: 1) | |
Deception | Warlock | Legendary Medium | Upon inflicting damage, +15% damage for every type of Ailment the enemy has When Minions deal damage, +15% damage for every type of Ailment the enemy has | |
Deception | Warlock | Medium | +18% damage +18% Minion Damage | |
Deception | Warlock | Medium | +6% Max Life +6% Max Energy Shield | |
Deception | Warlock | Medium | +18% Ailment Damage | |
Deception | Warlock | Medium | -4 Skill Cost +12% Affliction Effect | |
Deception | Warlock | Medium | +12% chance to cause Ailments +24% chance for Minions to inflict Ailment +4% Ailment Duration | |
Deception | Warlock | Medium | +16% damage against Cursed enemies +16% Curse Skill Area | |
Deception | Warlock | Medium | +4% curse effect | |
Deception | Warlock | Medium | +20% Critical Strike Rating +20% Minion Critical Strike Rating +14% Critical Strike Damage against enemies affected by Ailment +14% Minion Critical Strike Damage against enemies affected by Ailments | |
Deception | Warlock | Medium | +12% Affliction Effect | |
Deception | Warlock | Micro | +9% damage +9% Minion Damage | |
Deception | Warlock | Micro | +3% Max Life +3% Max Energy Shield | |
Deception | Warlock | Micro | +9% Ailment Damage | |
Deception | Warlock | Micro | +6% Affliction Effect | |
Deception | Warlock | Micro | +6% chance to cause Ailments +12% chance for Minions to inflict Ailment +2% Ailment Duration | |
Deception | Warlock | Micro | +8% damage against Cursed enemies +8% Curse Skill Area | |
Deception | Warlock | Micro | +3% chance to avoid Elemental Ailments | |
Deception | Warlock | Micro | +15% Critical Strike Rating +15% Minion Critical Strike Rating | |
Deception | Warlock | Micro | +6% Affliction Effect | |
Deception | Warlock | Micro | 1.5% Blur Effect | |
Deception | Warlock | Micro | +9% Ailment Damage | |
Deception | Warlock | Micro | +2% crowd control effects | |
Deception | Warlock | Micro | +9% damage +9% Minion Damage | |
New God | New God | Core | Broken Dream | +100% chance to deal double damage for the next several Main Attack Skills after the Focus Blessing is devoured. Grants the buff to +1 Main Attack Skill for every stack of Focus Blessing devoured. The new god is devouring Six Gods' blessings (Max Divinity Effect: 1) |
New God | New God | Core | Dying Dragon | +60% Skill Area and +30% additional damage for the next several Main Attack Skills after the Tenacity Blessing is devoured. Grants the buff to +1 Main Attack Skill for every stack of Tenacity Blessing devoured. The new god is devouring Six Gods' blessings (Max Divinity Effect: 1) |
New God | New God | Core | End of War | After Fervor is devoured, -25% additional Critical Strike Rating for the next 4s. +1% additional damage on Critical Strike for every 1 Fervor Rating devoured The new god is devouring Six Gods' blessings (Max Divinity Effect: 1) |
New God | New God | Core | Falling Stars | After a stack of Agility Blessing is devoured, the next certain instances of Hit Damage taken do not lose Deflection. The number of instances +1 for every 1 stack of Agility Blessing devoured The new god is devouring Six Gods' blessings (Max Divinity Effect: 1) |
New God | New God | Core | Revealed Truth | After Blur is devoured, cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments, and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured The new god is devouring Six Gods' blessings (Max Divinity Effect: 1) |
New God | New God | Core | Ruined City | After Barrier is devoured, Barrier Absorption Rate is fixed at 0 for the next 4s. Restores 1.5 Life and Energy Shield over the next 4 s for every 1 Barrier Rating devoured, and the healing cannot exceed 400% of Max Life and Max Energy Shield The new god is devouring Six Gods' blessings (Max Divinity Effect: 1) |
Hunting | Goddess of Hunting | Core | Impermanence | -90% additional Min Physical Damage, and +80% additional Max Physical Damage -40% additional min damage +40% additional max damage (Max Divinity Effect: 1) |
Hunting | Goddess of Hunting | Core | Perception | +100% chance to gain 1 stacks of Agility Blessing on hit Max Agility Blessing Stacks +1 (Max Divinity Effect: 1) |
Hunting | Goddess of Hunting | Core | Rushed | +30% additional damage if you have recently moved more than 5 m (Max Divinity Effect: 1) |
Hunting | Goddess of Hunting | Core | Steady Accumulation | +15% Combo Finisher Amplification +1 Combo Points gained from Combo Starters (Max Divinity Effect: 1) |
Hunting | Goddess of Hunting | Core | Third time's a charm | +45% Attack and Cast Speed after using the Main Skill 3 consecutive times. Lasts for 2 s (Max Divinity Effect: 1) |
Hunting | Goddess of Hunting | Core | Three Birds with One Stone | Projectile Quantity +2 Parabolic Projectile Splits quantity +2 +10% additional Projectile Damage (Max Divinity Effect: 1) |
Hunting | Goddess of Hunting | Legendary Medium | +5% damage and +2% Movement Speed for 4 s on defeat. Stacks up to 8 time(s) (Max Divinity Effect: 1) | |
Hunting | Goddess of Hunting | Legendary Medium | +10% additional damage for 4s after using Mobility Skills | |
Hunting | Goddess of Hunting | Legendary Medium | +6% additional Attack Speed if you have dealt a Critical Strike recently (Max Divinity Effect: 1) | |
Hunting | Goddess of Hunting | Legendary Medium | +6% additional Cast Speed if you have dealt a Critical Strike recently (Max Divinity Effect: 1) | |
Hunting | Goddess of Hunting | Legendary Medium | Max Agility Blessing Stacks +1 (Max Divinity Effect: 1) | |
Hunting | Goddess of Hunting | Medium | +18% damage | |
Hunting | Goddess of Hunting | Medium | +6% Attack and Cast Speed -4 Skill Cost | |
Hunting | Goddess of Hunting | Medium | +6% Max Life +6% Max Energy Shield | |
Hunting | Goddess of Hunting | Medium | +3% Movement Speed +15% Cooldown Recovery Speed for Mobility Skills | |
Hunting | Goddess of Hunting | Medium | +14% Skill Area +10% Projectile Speed | |
Hunting | Goddess of Hunting | Medium | +14% Evasion | |
Hunting | Goddess of Hunting | Medium | +16 Dexterity | |
Hunting | Goddess of Hunting | Medium | +40% Attack Critical Strike Rating | |
Hunting | Goddess of Hunting | Medium | +40% Spell Critical Strike Rating | |
Hunting | Goddess of Hunting | Medium | +3% Life Regain +3% Energy Shield Regain | |
Hunting | Goddess of Hunting | Micro | +9% damage | |
Hunting | Goddess of Hunting | Micro | +3% Attack and Cast Speed | |
Hunting | Goddess of Hunting | Micro | +3% Max Life +3% Max Energy Shield | |
Hunting | Goddess of Hunting | Micro | +2% Movement Speed | |
Hunting | Goddess of Hunting | Micro | +7% Skill Area +5% Projectile Speed | |
Hunting | Goddess of Hunting | Micro | +7% Evasion | |
Hunting | Goddess of Hunting | Micro | +8 Dexterity | |
Hunting | Goddess of Hunting | Micro | +12% damage if you have defeated an enemy recently | |
Hunting | Goddess of Hunting | Micro | +3% Attack and Cast Speed | |
Hunting | Goddess of Hunting | Micro | +9% damage | |
Hunting | Goddess of Hunting | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
Hunting | Goddess of Hunting | Micro | +10% Agility Blessing Duration +3% Attack Speed and Cast Speed when having Agility Blessing | |
Hunting | Assassin | Core | Conductive | Changes the base effect of Numbed to: +11% additional Lightning Damage taken (Max Divinity Effect: 1) |
Hunting | Assassin | Core | Queer Angle | You and Minions deal Lucky Damage against Numbed enemies (Max Divinity Effect: 1) |
Hunting | Assassin | Core | Thunderclap | If you have Agility Blessing stacks when casting the Main Skill, consumes 1 stack(s) of Agility Blessing to make this skill deal +30% additional Lightning Damage (Max Divinity Effect: 1) |
Hunting | Assassin | Core | Transition | 50% chance for this skill to deal +16% additional damage when casting a skill 25% chance for this skill to deal +32% additional damage when casting a skill 10% chance for this skill to deal +80% additional damage when casting a skill (Max Divinity Effect: 1) |
Hunting | Assassin | Legendary Medium | Immune to Numbed Minions are immune to Lightning Damage (Max Divinity Effect: 1) | |
Hunting | Assassin | Legendary Medium | Converts 100% of Physical Damage to Lightning Damage Converts 100% of Minion Physical Damage to Lightning Damage (Max Divinity Effect: 1) | |
Hunting | Assassin | Legendary Medium | +12% Dexterity | |
Hunting | Assassin | Legendary Medium | Adds 10% of Physical Damage as Lightning Damage Adds 10% of Physical Damage as Lightning Damage to Minions | |
Hunting | Assassin | Legendary Medium | +20% Numbed Effect (Max Divinity Effect: 1) | |
Hunting | Assassin | Legendary Medium | -4% to the Max Life and Energy Shield thresholds for inflicting Numbed Inflicts 1 additional stack(s) of Numbed (Max Divinity Effect: 1) | |
Hunting | Assassin | Legendary Medium | Inflicts Lightning Infiltration on Critical Strike | |
Hunting | Assassin | Legendary Medium | +12% additional max damage +12% additional Max Damage for Minions | |
Hunting | Assassin | Medium | +18% Lightning Damage +18% Minion Lightning Damage | |
Hunting | Assassin | Medium | +6% Max Life +6% Max Energy Shield | |
Hunting | Assassin | Medium | +9% Projectile Speed | |
Hunting | Assassin | Medium | +6% Attack and Cast Speed | |
Hunting | Assassin | Medium | +14% Evasion | |
Hunting | Assassin | Medium | +20% Critical Strike Rating +20% Minion Critical Strike Rating +5% Critical Strike Damage +5% Minion Critical Strike Damage | |
Hunting | Assassin | Medium | +5% Dexterity | |
Hunting | Assassin | Medium | +16% Lightning Damage +12% Numbed chance | |
Hunting | Assassin | Micro | +9% Lightning Damage +9% Minion Lightning Damage | |
Hunting | Assassin | Micro | +3% Max Life +3% Max Energy Shield | |
Hunting | Assassin | Micro | 4.5% Projectile Speed | |
Hunting | Assassin | Micro | +3% Attack and Cast Speed | |
Hunting | Assassin | Micro | +7% Evasion | |
Hunting | Assassin | Micro | +15% Critical Strike Rating | |
Hunting | Assassin | Micro | +4% Lightning Resistance | |
Hunting | Assassin | Micro | +8 Dexterity | |
Hunting | Assassin | Micro | +9% Lightning Damage +9% Minion Lightning Damage | |
Hunting | Assassin | Micro | +8% Lightning Damage +6% Numbed chance | |
Hunting | Assassin | Micro | +9% Lightning Damage +9% Minion Lightning Damage | |
Hunting | Assassin | Micro | 1.5% Lightning Penetration 1.5% Lightning Penetration for Minions | |
Hunting | Assassin | Micro | +2% additional max damage +2% additional Max Damage for Minions | |
Hunting | Bladerunner | Core | Joined Force | Off-Hand Weapons do not participate in Attacks while Dual Wielding Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Max Divinity Effect: 1) |
Hunting | Bladerunner | Core | Preemptive Strike | +1 initial Multistrike Count -20% Attack Speed when performing Multistrikes (Max Divinity Effect: 1) |
Hunting | Bladerunner | Core | Quick Advancement | Multistrikes deal 55% increasing damage Minions' Multistrikes deal 55% increasing damage (Max Divinity Effect: 1) |
Hunting | Bladerunner | Core | Waiting Attack | Consumes all Agility Blessing every 8s. For each stack consumed, +5% additional damage in the next 8s (Max Divinity Effect: 1) |
Hunting | Bladerunner | Legendary Medium | 25% chance to gain Attack Aggression on defeat (Max Divinity Effect: 1) | |
Hunting | Bladerunner | Legendary Medium | 35% of the bonuses for Movement Speed is also applied to the Cooldown Recovery Speed of Mobility skills 70% of the bonuses for Movement Speed is also applied to the Attack and Cast Speed of Mobility Skills (Max Divinity Effect: 1) | |
Hunting | Bladerunner | Legendary Medium | +6% additional Attack Speed while Dual Wielding (Max Divinity Effect: 1) | |
Hunting | Bladerunner | Legendary Medium | +5% additional Attack Damage for each unique type of weapon equipped while Dual Wielding | |
Hunting | Bladerunner | Legendary Medium | Gains a stack Agility Blessing when using Mobility Skills (Max Divinity Effect: 1) | |
Hunting | Bladerunner | Legendary Medium | Multistrikes deal 16% increasing damage | |
Hunting | Bladerunner | Legendary Medium | +1% Attack Speed per 40 Dexterity (Max Divinity Effect: 1) | |
Hunting | Bladerunner | Medium | +18% Attack Damage | |
Hunting | Bladerunner | Medium | +6% Max Life +6% Max Energy Shield | |
Hunting | Bladerunner | Medium | +6% Attack Speed -4 Skill Cost | |
Hunting | Bladerunner | Medium | +6% Attack Speed | |
Hunting | Bladerunner | Medium | +9% Projectile Speed | |
Hunting | Bladerunner | Medium | +20% Critical Strike Rating +5% Critical Strike Damage | |
Hunting | Bladerunner | Medium | +3% Life Regain +3% Energy Shield Regain | |
Hunting | Bladerunner | Medium | +14% Evasion | |
Hunting | Bladerunner | Medium | +6% Attack Speed while Dual Wielding | |
Hunting | Bladerunner | Medium | +18% Attack Damage when Dual Wielding | |
Hunting | Bladerunner | Medium | +3% additional Attack Speed when performing Multistrikes | |
Hunting | Bladerunner | Micro | +9% Attack Damage | |
Hunting | Bladerunner | Micro | +3% Max Life +3% Max Energy Shield | |
Hunting | Bladerunner | Micro | +3% Attack Speed | |
Hunting | Bladerunner | Micro | +3% Attack Speed | |
Hunting | Bladerunner | Micro | 4.5% Projectile Speed | |
Hunting | Bladerunner | Micro | +15% Critical Strike Rating | |
Hunting | Bladerunner | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
Hunting | Bladerunner | Micro | +7% Evasion | |
Hunting | Bladerunner | Micro | +9% Attack Damage when Dual Wielding | |
Hunting | Bladerunner | Micro | 2.5% Movement Speed | |
Hunting | Bladerunner | Micro | +6% chance to Multistrike +6% Minion Multistrike chance | |
Hunting | Bladerunner | Micro | +8 Dexterity | |
Hunting | Druid | Core | Acquaintance | +30% chance to trigger the Main Spell Skill 1 additional time when using it (Max Divinity Effect: 1) |
Hunting | Druid | Core | Cultivation | +4% Cast Speed for each skill recently used, stacking up to 15 times (Max Divinity Effect: 1) |
Hunting | Druid | Core | Poisoned Relief | +25% injury buffer -15% additional damage taken at Low Life (Max Divinity Effect: 1) |
Hunting | Druid | Core | Rebirth | Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time -50% additional Regain Interval (Max Divinity Effect: 1) |
Hunting | Druid | Legendary Medium | +20% Spell Burst Charge Speed | |
Hunting | Druid | Legendary Medium | +1% Cast Speed per 40 Dexterity (Max Divinity Effect: 1) | |
Hunting | Druid | Legendary Medium | For each Spell Skill used recently, +4% Critical Strike Damage, stacking up to 12 time(s) (Max Divinity Effect: 1) | |
Hunting | Druid | Legendary Medium | 25% chance to gain Spell Aggression on defeat (Max Divinity Effect: 1) | |
Hunting | Druid | Legendary Medium | Regains additional Life based on Missing Energy Shield Regains additional Energy Shield regain based on Missing Life (Max Divinity Effect: 1) | |
Hunting | Druid | Legendary Medium | -16% additional Regain Interval | |
Hunting | Druid | Legendary Medium | +3% Cast Speed per stack of Agility Blessing owned (Max Divinity Effect: 1) | |
Hunting | Druid | Medium | +6% Cast Speed | |
Hunting | Druid | Medium | +6% Max Life | |
Hunting | Druid | Medium | +18% Spell Damage | |
Hunting | Druid | Medium | +9% Projectile Speed | |
Hunting | Druid | Medium | +14% Evasion | |
Hunting | Druid | Medium | +20% Critical Strike Rating +5% Critical Strike Damage | |
Hunting | Druid | Medium | +6% Max Energy Shield | |
Hunting | Druid | Medium | +6% Max Mana Regenerates 0.6% Mana per second | |
Hunting | Druid | Medium | +18% Spell Damage | |
Hunting | Druid | Medium | +6% Cast Speed | |
Hunting | Druid | Micro | +3% Cast Speed | |
Hunting | Druid | Micro | +3% Max Life | |
Hunting | Druid | Micro | +9% Spell Damage | |
Hunting | Druid | Micro | 4.5% Projectile Speed | |
Hunting | Druid | Micro | +7% Evasion | |
Hunting | Druid | Micro | +15% Critical Strike Rating | |
Hunting | Druid | Micro | +3% Max Energy Shield | |
Hunting | Druid | Micro | +4% Max Mana | |
Hunting | Druid | Micro | +4% Spell Burst Charge Speed | |
Hunting | Druid | Micro | +4% Spell Damage +2% Cast Speed | |
Hunting | Druid | Micro | +8 Dexterity | |
Hunting | Druid | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
Hunting | Druid | Micro | +10% Agility Blessing Duration +3% Cast Speed when Agility Blessing is active | |
Hunting | Marksman | Core | Close Range Fire | Projectiles deal up to +35% additional damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles (Max Divinity Effect: 1) |
Hunting | Marksman | Core | Euphoria | +4% additional Evasion for every stack of Agility Blessing (Max Divinity Effect: 1) |
Hunting | Marksman | Core | Gale | 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage (Max Divinity Effect: 1) |
Hunting | Marksman | Core | Master Escapist | +1 Max Deflection stacks Gains 1 stacks of Deflection on Evasion (Max Divinity Effect: 1) |
Hunting | Marksman | Legendary Medium | +10% Projectile Speed Projectile Damage increases with the distance traveled, dealing up to +48% damage to distant enemies | |
Hunting | Marksman | Legendary Medium | +60% Projectile Damage against enemies in proximity | |
Hunting | Marksman | Legendary Medium | +12% Evasion +12% chance to avoid Elemental Ailments | |
Hunting | Marksman | Legendary Medium | +1% Evasion per 24 Dexterity (Max Divinity Effect: 1) | |
Hunting | Marksman | Legendary Medium | Parabolic Projectile Splits quantity +1 (Max Divinity Effect: 1) | |
Hunting | Marksman | Legendary Medium | +1 Jumps | |
Hunting | Marksman | Legendary Medium | +2 Horizontal Projectile Penetration(s) | |
Hunting | Marksman | Legendary Medium | +6% Evasion per stack of Agility Blessing owned (Max Divinity Effect: 1) | |
Hunting | Marksman | Legendary Medium | +20% additional Evasion on Spell Damage (Max Divinity Effect: 1) | |
Hunting | Marksman | Medium | +18% Projectile Damage | |
Hunting | Marksman | Medium | +6% Max Life | |
Hunting | Marksman | Medium | +14% Evasion | |
Hunting | Marksman | Medium | +6% Attack and Cast Speed | |
Hunting | Marksman | Medium | +900 Evasion | |
Hunting | Marksman | Medium | +12% Projectile Speed | |
Hunting | Marksman | Medium | +30% Projectile Critical Strike Rating | |
Hunting | Marksman | Medium | +15% Projectile Critical Strike Damage | |
Hunting | Marksman | Medium | +3% chance to avoid damage | |
Hunting | Marksman | Micro | +9% Projectile Damage | |
Hunting | Marksman | Micro | +3% Max Life | |
Hunting | Marksman | Micro | +7% Evasion | |
Hunting | Marksman | Micro | +3% Attack and Cast Speed | |
Hunting | Marksman | Micro | +450 Evasion | |
Hunting | Marksman | Micro | +5% Projectile Damage +3% Projectile Speed | |
Hunting | Marksman | Micro | +15% Projectile Critical Strike Rating | |
Hunting | Marksman | Micro | 1.5% chance to avoid damage | |
Hunting | Marksman | Micro | +7% Evasion | |
Hunting | Marksman | Micro | +8 Dexterity | |
Hunting | Marksman | Micro | +9% Projectile Damage | |
Hunting | Marksman | Micro | +10% Agility Blessing Duration +7% Evasion while Agility Blessing is active | |
Hunting | Marksman | Micro | +7% Evasion | |
Knowledge | Goddess of Knowledge | Core | Beacon | +2 Max Spell Burst (Max Divinity Effect: 1) |
Knowledge | Goddess of Knowledge | Core | Burning Touch | Has Spell Aggression +10% Spell Aggression Effect for every Main Spell Skill cast recently. Stacks up to 10 times (Max Divinity Effect: 1) |
Knowledge | Goddess of Knowledge | Core | Chilly | +100% chance to gain 1 stack of Focus Blessing on hit Max Focus Blessing Stacks +1 (Max Divinity Effect: 1) |
Knowledge | Goddess of Knowledge | Core | Insight | +30% additional Spell Damage +25% additional Skill Cost (Max Divinity Effect: 1) |
Knowledge | Goddess of Knowledge | Core | Peculiar Vibe | +50% chance to inflict Elemental Ailments +25% additional damage against enemies with Elemental Ailments (Max Divinity Effect: 1) |
Knowledge | Goddess of Knowledge | Core | Winter | Deals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy has (Max Divinity Effect: 1) |
Knowledge | Goddess of Knowledge | Legendary Medium | +1 Spell Skill Level | |
Knowledge | Goddess of Knowledge | Legendary Medium | Max Focus Blessing Stacks +1 (Max Divinity Effect: 1) | |
Knowledge | Goddess of Knowledge | Legendary Medium | Energy Shield Charge cannot be interrupted by damage for 1 s after it starts (Max Divinity Effect: 1) | |
Knowledge | Goddess of Knowledge | Medium | +18% damage | |
Knowledge | Goddess of Knowledge | Medium | +6% Cast Speed -4 Skill Cost +5% Movement Speed | |
Knowledge | Goddess of Knowledge | Medium | +8% Max Mana | |
Knowledge | Goddess of Knowledge | Medium | +20% Spell Critical Strike Rating +5% Spell Critical Strike Damage | |
Knowledge | Goddess of Knowledge | Medium | +6% Max Life +6% Max Energy Shield | |
Knowledge | Goddess of Knowledge | Medium | +14% Skill Area +9% Projectile Speed | |
Knowledge | Goddess of Knowledge | Medium | +8% Spell Burst Charge Speed | |
Knowledge | Goddess of Knowledge | Medium | +18% Spell Damage | |
Knowledge | Goddess of Knowledge | Medium | +3% Life Regain +3% Energy Shield Regain | |
Knowledge | Goddess of Knowledge | Medium | +16 Intelligence | |
Knowledge | Goddess of Knowledge | Micro | +9% damage | |
Knowledge | Goddess of Knowledge | Micro | +3% Cast Speed 2.5% Movement Speed | |
Knowledge | Goddess of Knowledge | Micro | +4% Max Mana | |
Knowledge | Goddess of Knowledge | Micro | +15% Spell Critical Strike Rating | |
Knowledge | Goddess of Knowledge | Micro | +3% Max Life +3% Max Energy Shield | |
Knowledge | Goddess of Knowledge | Micro | +7% Skill Area 4.5% Projectile Speed | |
Knowledge | Goddess of Knowledge | Micro | +4% Spell Burst Charge Speed | |
Knowledge | Goddess of Knowledge | Micro | +9% Spell Damage | |
Knowledge | Goddess of Knowledge | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
Knowledge | Goddess of Knowledge | Micro | +8 Intelligence | |
Knowledge | Goddess of Knowledge | Micro | +9% Spell Damage | |
Knowledge | Goddess of Knowledge | Micro | +10% Focus Blessing Duration +10% damage when Focus Blessing is active | |
Knowledge | Goddess of Knowledge | Micro | +3% Max Energy Shield | |
Knowledge | Arcanist | Core | Full Load | +40% additional damage for the next skill when Mana reaches the max (Max Divinity Effect: 1) |
Knowledge | Arcanist | Core | Mana | 20% of damage is taken from Mana before life +12% additional Max Mana (Max Divinity Effect: 1) |
Knowledge | Arcanist | Core | Mind Focus | Changes the base effect of Focus Blessing to: Adds Physical Damage equal to 1% of Max Mana to Attacks and Spells (Max Divinity Effect: 1) |
Knowledge | Arcanist | Core | Preparation | Adds 1 Max Energy Shield for every 50 Mana consumed recently (Max Divinity Effect: 1) |
Knowledge | Arcanist | Legendary Medium | +20% Attack and Cast Speed when at Full Mana +15% Max Mana | |
Knowledge | Arcanist | Legendary Medium | +20% Spell Damage at Low Mana +15% Max Mana | |
Knowledge | Arcanist | Legendary Medium | 8% of damage is taken from Mana before life | |
Knowledge | Arcanist | Legendary Medium | Max Focus Blessing Stacks +1 Regenerates 0.4% Mana per second when Focus Blessing is active (Max Divinity Effect: 1) | |
Knowledge | Arcanist | Legendary Medium | +1 Mana per 6 Intelligence (Max Divinity Effect: 1) | |
Knowledge | Arcanist | Legendary Medium | Consumes 4% of current Mana when casting Main Skills +8% additional Spell Damage (Max Divinity Effect: 1) | |
Knowledge | Arcanist | Medium | +18% Spell Damage | |
Knowledge | Arcanist | Medium | +6% Max Energy Shield | |
Knowledge | Arcanist | Medium | +8% Max Mana | |
Knowledge | Arcanist | Medium | +6% Attack and Cast Speed | |
Knowledge | Arcanist | Medium | +30 Max Mana Restores 6 Mana on hit. Interval: 0.1s | |
Knowledge | Arcanist | Medium | +20% Critical Strike Rating +5% Critical Strike Damage | |
Knowledge | Arcanist | Medium | +3% Energy Shield Regain | |
Knowledge | Arcanist | Medium | +20% Mana Regeneration Speed | |
Knowledge | Arcanist | Medium | Adds 2% of Max Mana as Energy Shield | |
Knowledge | Arcanist | Medium | +3% Sealed Mana Compensation | |
Knowledge | Arcanist | Micro | +9% Spell Damage | |
Knowledge | Arcanist | Micro | +3% Max Energy Shield | |
Knowledge | Arcanist | Micro | +6% Max Mana | |
Knowledge | Arcanist | Micro | +3% Attack and Cast Speed | |
Knowledge | Arcanist | Micro | +15 Max Mana | |
Knowledge | Arcanist | Micro | +15% Critical Strike Rating | |
Knowledge | Arcanist | Micro | 1.5% Energy Shield Regain | |
Knowledge | Arcanist | Micro | Regenerates 0.6% Mana per second | |
Knowledge | Arcanist | Micro | +4% Max Mana | |
Knowledge | Arcanist | Micro | +3% Max Energy Shield | |
Knowledge | Arcanist | Micro | +4% Max Mana | |
Knowledge | Arcanist | Micro | +4% Max Mana | |
Knowledge | Arcanist | Micro | +10% Focus Blessing Duration Regenerates 0.4% Mana per second when Focus Blessing is active | |
Knowledge | Arcanist | Micro | +8 Intelligence | |
Knowledge | Arcanist | Micro | +9% Spell Damage +8% Skill Cost | |
Knowledge | Elementalist | Core | Focus | Max Channeled Stacks +1 +6% additional damage for every +1 additional Max Channeled Stack(s) (Max Divinity Effect: 1) |
Knowledge | Elementalist | Core | Penetrating | When inflicting Ignite, Numbed, Frostbite/Freeze, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively. Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has (Max Divinity Effect: 1) |
Knowledge | Elementalist | Core | Quick Ritual | Min Channeled Stacks +1 +20% additional damage Channeled Skills (Max Divinity Effect: 1) |
Knowledge | Elementalist | Core | Translucent | +25% additional Lightning Damage if you have dealt Fire Damage recently +25% additional Cold Damage if you have dealt Lightning Damage recently +25% additional Fire Damage if you have dealt Cold Damage recently (Max Divinity Effect: 1) |
Knowledge | Elementalist | Legendary Medium | +24% chance to inflict Elemental Ailments Adds 5 Base Elemental Ailment Damage | |
Knowledge | Elementalist | Legendary Medium | Upon inflicting damage, penetrates 3% of Elemental Resistance for each type of Elemental Ailment the enemy has | |
Knowledge | Elementalist | Legendary Medium | +60% damage while standing still | |
Knowledge | Elementalist | Legendary Medium | -5% additional Elemental Damage taken for every type of Elemental Damage recently received (Max Divinity Effect: 1) | |
Knowledge | Elementalist | Legendary Medium | Max Channeled Stacks +1 | |
Knowledge | Elementalist | Legendary Medium | +40% additional Beam Length (Max Divinity Effect: 1) | |
Knowledge | Elementalist | Legendary Medium | +1 Fire Skill Level | |
Knowledge | Elementalist | Legendary Medium | +1 Lightning Skill Level | |
Knowledge | Elementalist | Legendary Medium | +1 Cold Skill Level | |
Knowledge | Elementalist | Medium | +18% damage for Channeled Skills | |
Knowledge | Elementalist | Medium | +6% Max Life +6% Max Energy Shield | |
Knowledge | Elementalist | Medium | +18% Elemental Damage | |
Knowledge | Elementalist | Medium | +6% Attack and Cast Speed -4 Skill Cost | |
Knowledge | Elementalist | Medium | +20% Critical Strike Rating +5% Critical Strike Damage | |
Knowledge | Elementalist | Medium | +8% Max Mana | |
Knowledge | Elementalist | Medium | +7% chance to avoid Elemental Ailments | |
Knowledge | Elementalist | Medium | +6% damage for every +1 additional Max Channeled Stack(s) | |
Knowledge | Elementalist | Medium | +12% Attack and Cast Speed when channeled stacks have not reached cap | |
Knowledge | Elementalist | Medium | +5% Intelligence | |
Knowledge | Elementalist | Micro | +9% damage for Channeled Skills | |
Knowledge | Elementalist | Micro | +3% Max Life +3% Max Energy Shield | |
Knowledge | Elementalist | Micro | +9% Elemental Damage | |
Knowledge | Elementalist | Micro | +3% Attack and Cast Speed | |
Knowledge | Elementalist | Micro | +15% Critical Strike Rating | |
Knowledge | Elementalist | Micro | +4% Max Mana | |
Knowledge | Elementalist | Micro | +3% chance to avoid Elemental Ailments | |
Knowledge | Elementalist | Micro | +12% chance to inflict Elemental Ailments Damage Penetrates 1.5% Elemental Resistance | |
Knowledge | Elementalist | Micro | +9% damage for Channeled Skills | |
Knowledge | Elementalist | Micro | +3% Attack and Cast Speed for Channeled Skills | |
Knowledge | Elementalist | Micro | +8 Intelligence | |
Knowledge | Elementalist | Micro | +2% Elemental Resistance | |
Knowledge | Elementalist | Micro | Adds 2 - 2 Fire Damage to Attacks and Spells Adds 1 - 3 Lightning Damage to Attacks and Spells Adds 2 - 2 Cold Damage to Attacks and Spells | |
Knowledge | Magister | Core | Barrier of Radiance | Energy Shield Charge started recently cannot be interrupted by damage +50% Energy Shield Charge Speed (Max Divinity Effect: 1) |
Knowledge | Magister | Core | Bunch | Max Focus Blessing Stacks +1 +3% additional Spell Damage per stack of Focus Blessing owned (Max Divinity Effect: 1) |
Knowledge | Magister | Core | Play Safe | 100% of the bonuses and additional bonuses to Cast Speed is also applied to Spell Burst Charge Speed (Max Divinity Effect: 1) |
Knowledge | Magister | Core | Shell | +35% additional Max Energy Shield Your Max Life is set to 100 (Max Divinity Effect: 1) |
Knowledge | Magister | Legendary Medium | Restores 3% of Energy Shield on defeat (Max Divinity Effect: 1) | |
Knowledge | Magister | Legendary Medium | +12% Spell Block Chance +15% Energy Shield gained from Shield | |
Knowledge | Magister | Legendary Medium | Gains 1 stack(s) of Focus Blessing when activating Spell Burst (Max Divinity Effect: 1) | |
Knowledge | Magister | Legendary Medium | -8% additional Energy Shield Regain Interval +8% Energy Shield Regain | |
Knowledge | Magister | Legendary Medium | +12% Intelligence | |
Knowledge | Magister | Legendary Medium | +2 Max Energy Shield per 5 Intelligence (Max Divinity Effect: 1) | |
Knowledge | Magister | Legendary Medium | +1 Max Spell Burst (Max Divinity Effect: 1) | |
Knowledge | Magister | Legendary Medium | +5% Spell Critical Strike Damage per stack of Focus Blessing owned (Max Divinity Effect: 1) | |
Knowledge | Magister | Legendary Medium | Inflicts Frail on Spell hit (Max Divinity Effect: 1) | |
Knowledge | Magister | Legendary Medium | Immediately starts Energy Shield Charge upon entering the Low Energy Shield status (Max Divinity Effect: 1) | |
Knowledge | Magister | Medium | +18% Spell Damage | |
Knowledge | Magister | Medium | +6% Max Mana +18% Mana Regeneration Speed | |
Knowledge | Magister | Medium | +6% Max Energy Shield | |
Knowledge | Magister | Medium | +6% Cast Speed | |
Knowledge | Magister | Medium | +24% Spell Damage when holding a shield | |
Knowledge | Magister | Medium | +20% Spell Critical Strike Rating +5% Spell Critical Strike Damage | |
Knowledge | Magister | Medium | +8% Spell Burst Charge Speed | |
Knowledge | Magister | Micro | +9% Spell Damage | |
Knowledge | Magister | Micro | +4% Max Mana | |
Knowledge | Magister | Micro | +3% Max Energy Shield | |
Knowledge | Magister | Micro | +3% Cast Speed | |
Knowledge | Magister | Micro | +12% Spell Damage when holding a shield | |
Knowledge | Magister | Micro | +15% Spell Critical Strike Rating | |
Knowledge | Magister | Micro | +3% Max Energy Shield | |
Knowledge | Magister | Micro | +4% Spell Block Chance | |
Knowledge | Magister | Micro | +10% Focus Blessing Duration +10% Spell Damage when having Focus Blessing | |
Knowledge | Magister | Micro | 1.5% Energy Shield Regain | |
Knowledge | Magister | Micro | +4% Spell Burst Charge Speed | |
Knowledge | Magister | Micro | +8 Intelligence | |
Knowledge | Magister | Micro | +75 Max Energy Shield | |
Knowledge | Magister | Micro | +10% Focus Blessing Duration +4% Cast Speed when Focus Blessing is active | |
Knowledge | Magister | Micro | +9% Spell Damage | |
Knowledge | Prophet | Core | Extreme Coldness | Frostbite and Frostbite Rating will continue to be inflicted on Frozen enemies After Freeze ends, Frostbite and all Frostbite Rating will no longer be removed. +20% of the retained Frostbite Rating +25% additional Freeze Duration when an Elite is nearby (Max Divinity Effect: 1) |
Knowledge | Prophet | Core | Frostbitten | +25% additional damage against Frozen enemies Inflicts Frostbite and 100 Frostbite Rating when dealing Cold Damage to an enemy for the first time (Max Divinity Effect: 1) |
Knowledge | Prophet | Core | Frozen Lotus | +25% additional Cold Damage +25% additional Minion Cold Damage Skills no longer cost Mana (Max Divinity Effect: 1) |
Knowledge | Prophet | Core | Mind Blade | Adds 30% Physical Damage as Cold Damage when not wielding a Wand or Tin Staff +25% additional Cold Damage when wielding a Wand or Tin Staff (Max Divinity Effect: 1) |
Knowledge | Prophet | Legendary Medium | +18% Cold Resistance Minions are immune to Cold Damage Minions are immune to Frostbite and Freeze (Max Divinity Effect: 1) | |
Knowledge | Prophet | Legendary Medium | Inflicts Cold Infiltration when dealing damage to Frozen enemies (Max Divinity Effect: 1) | |
Knowledge | Prophet | Legendary Medium | +10% additional damage taken by enemies Frozen by you recently | |
Knowledge | Prophet | Legendary Medium | Inflicts 5 Frostbite Rating to Frostbitten enemies every second | |
Knowledge | Prophet | Legendary Medium | +100% chance to gain a stack of Focus Blessing upon inflicting damage to a Frostbitten enemy. Interval: 0.1s (Max Divinity Effect: 1) | |
Knowledge | Prophet | Legendary Medium | Converts 100% of Physical Damage to Cold Damage Converts 100% of Minion Physical Damage to Cold Damage (Max Divinity Effect: 1) | |
Knowledge | Prophet | Medium | +6% Max Life +6% Max Energy Shield | |
Knowledge | Prophet | Medium | +18% Cold Damage +18% Minion Cold Damage | |
Knowledge | Prophet | Medium | +6% Attack and Cast Speed +6% Minion Attack and Cast Speed | |
Knowledge | Prophet | Medium | +8% Max Mana | |
Knowledge | Prophet | Medium | +20% Critical Strike Rating +20% Minion Critical Strike Rating +5% Critical Strike Damage +5% Minion Critical Strike Damage | |
Knowledge | Prophet | Medium | +3% Life Regain +3% Energy Shield Regain | |
Knowledge | Prophet | Medium | +12% Freeze Duration | |
Knowledge | Prophet | Medium | +10% Frostbite inflicted | |
Knowledge | Prophet | Medium | +5% Intelligence | |
Knowledge | Prophet | Micro | +6% chance to inflict Frostbite +9% Cold Damage | |
Knowledge | Prophet | Micro | +3% Max Life +3% Max Energy Shield | |
Knowledge | Prophet | Micro | +9% Cold Damage +9% Minion Cold Damage | |
Knowledge | Prophet | Micro | +12% chance to inflict Frostbite +18% Cold Damage | |
Knowledge | Prophet | Micro | +3% Attack and Cast Speed +3% Minion Attack and Cast Speed | |
Knowledge | Prophet | Micro | +4% Max Mana | |
Knowledge | Prophet | Micro | +15% Critical Strike Rating +15% Minion Critical Strike Rating | |
Knowledge | Prophet | Micro | +4% Cold Resistance | |
Knowledge | Prophet | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
Knowledge | Prophet | Micro | 1.5% Cold Penetration 1.5% Cold Penetration for Minions | |
Knowledge | Prophet | Micro | +6% Freeze Duration | |
Knowledge | Prophet | Micro | +5% Frostbite inflicted | |
Knowledge | Prophet | Micro | +8 Intelligence | |
Knowledge | Prophet | Micro | +10% Focus Blessing Duration +10% damage when Focus Blessing is active | |
Knowledge | Prophet | Micro | +9% Cold Damage +9% Minion Cold Damage | |
Machines | God of Machines | Core | Isomorphic Arms | Minions gain the Main-Hand Weapon's bonuses. +30% additional Spell Damage for Minions when wielding a Wand or Tin Staff (Max Divinity Effect: 1) |
Machines | God of Machines | Core | Mighty Guard | +2 Minion Skill Level + 4 Command per second +40 initial Growth for Spirit Magi (Max Divinity Effect: 1) |
Machines | God of Machines | Core | Orders | +25% additional Minion Damage +50% additional Summon Skill Cast Speed (Max Divinity Effect: 1) |
Machines | God of Machines | Core | Overly Modified | +30% additional Sentry Damage, -50% non-Sentry Active Skill damage (Max Divinity Effect: 1) |
Machines | God of Machines | Core | Sentry | Max Sentry Quantity +1 +100% additional Cast Speed for Sentry Skills (Max Divinity Effect: 1) |
Machines | God of Machines | Core | Shrink Back | Gains Barrier every 1s +50% Barrier Shield (Max Divinity Effect: 1) |
Machines | God of Machines | Legendary Medium | +1 Minion Skill Level | |
Machines | God of Machines | Legendary Medium | +10% Life Regeneration Speed -10% additional Energy Shield Charge Interval +8% Movement Speed | |
Machines | God of Machines | Legendary Medium | +10% additional Sentry Damage if Sentry Skill is not used in the last 1 s | |
Machines | God of Machines | Medium | +18% damage +18% Minion Damage | |
Machines | God of Machines | Medium | +6% Minion Attack and Cast Speed Regenerates 8 Mana per second | |
Machines | God of Machines | Medium | +7% Sentry Skill Area +20% Sentry Duration +9% Sentry Projectile Speed | |
Machines | God of Machines | Medium | +15% Minion Critical Strike Damage +10% Minion Skill Area | |
Machines | God of Machines | Medium | +6% Max Life +6% Max Energy Shield | |
Machines | God of Machines | Medium | +20% Sentry Skill Critical Strike Rating +5% Sentry Skill Critical Strike Damage | |
Machines | God of Machines | Medium | +27% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. | |
Machines | God of Machines | Medium | +18% Minion Damage | |
Machines | God of Machines | Medium | +9% Spirit Magus Ultimate Cooldown Recovery Speed | |
Machines | God of Machines | Medium | +16% Barrier Shield | |
Machines | God of Machines | Medium | +24% Sentry Damage | |
Machines | God of Machines | Medium | + 2 Command per second Spirit Magi +6% chance to use an Enhanced Skill | |
Machines | God of Machines | Medium | +8% Sentry Skill cast frequency | |
Machines | God of Machines | Micro | +9% damage +9% Minion Damage | |
Machines | God of Machines | Micro | +3% Minion Attack and Cast Speed Regenerates 4 Mana per second | |
Machines | God of Machines | Micro | +7% Sentry Skill Area +10% Sentry Duration 4.5% Sentry Projectile Speed | |
Machines | God of Machines | Micro | +15% Minion Critical Strike Rating +7% Minion Skill Area | |
Machines | God of Machines | Micro | +3% Max Life +3% Max Energy Shield | |
Machines | God of Machines | Micro | +15% Sentry Skill Critical Strike Rating | |
Machines | God of Machines | Micro | +9% Minion Damage | |
Machines | God of Machines | Micro | +8% Barrier Shield | |
Machines | God of Machines | Micro | +12% Sentry Damage | |
Machines | God of Machines | Micro | +9% Minion Damage | |
Machines | God of Machines | Micro | + 1 Command per second Spirit Magi +2% chance to use an Enhanced Skill | |
Machines | God of Machines | Micro | Regenerates 0.4% Life per second +2% Energy Shield Charge Speed +2% Movement Speed | |
Machines | God of Machines | Micro | +4% Sentry Skill cast frequency | |
Machines | Alchemist | Core | Battle Trumpet | -10% additional Minion Attack and Cast Speed Spirit Magi +50% chance to use an Enhanced Skill (Max Divinity Effect: 1) |
Machines | Alchemist | Core | Empower | The number of Max Spirit Magi In Map is 1 +100% additional Spirit Magus Skill Damage (Max Divinity Effect: 1) |
Machines | Alchemist | Core | Source | +50% Sealed Mana Compensation for Spirit Magus Skills +30% additional Origin of Spirit Magus Effect Spirit Magi +30% additional Empower Skill Effect (Max Divinity Effect: 1) |
Machines | Alchemist | Core | Talons of Abyss | For every 20 Growth a Spirit Magus has, it deals +1% additional damage For every 40 Growth a Spirit Magus has, it +1% additional Ultimate Attack and Cast Speed (Max Divinity Effect: 1) |
Machines | Alchemist | Legendary Medium | +1 Spirit Magus Skill Level Spirit Magi -80% additional damage taken | |
Machines | Alchemist | Legendary Medium | +1 to Max Spirit Magi In Map -40% additional Spirit Magus Skill Damage (Max Divinity Effect: 1) | |
Machines | Alchemist | Legendary Medium | +1 Passive Skill Level | |
Machines | Alchemist | Legendary Medium | 8% of damage taken is transferred to a random Minion Spirit Magi -80% additional damage taken (Max Divinity Effect: 1) | |
Machines | Alchemist | Legendary Medium | +15% Life Regeneration Speed -15% additional Energy Shield Charge Interval | |
Machines | Alchemist | Medium | +18% Minion Damage +18% damage | |
Machines | Alchemist | Medium | +6% Max Life +6% Max Energy Shield | |
Machines | Alchemist | Medium | Regenerates 0.8% Life per second | |
Machines | Alchemist | Medium | +6% Minion Attack and Cast Speed +6% Attack and Cast Speed | |
Machines | Alchemist | Medium | +16% Minion Damage +24% chance for Minions to inflict Ailment | |
Machines | Alchemist | Medium | +20% Minion Critical Strike Rating +5% Minion Critical Strike Damage | |
Machines | Alchemist | Medium | +6% Energy Shield Charge Speed | |
Machines | Alchemist | Medium | Spirit Magi +4% chance to use an Enhanced Skill | |
Machines | Alchemist | Medium | +9% Spirit Magus Ultimate Cooldown Recovery Speed | |
Machines | Alchemist | Medium | +24% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. | |
Machines | Alchemist | Medium | +6% Max Life +6% Max Energy Shield | |
Machines | Alchemist | Micro | +9% Minion Damage +9% damage | |
Machines | Alchemist | Micro | +3% Max Life +3% Max Energy Shield | |
Machines | Alchemist | Micro | Regenerates 0.4% Life per second | |
Machines | Alchemist | Micro | +3% Minion Attack and Cast Speed +3% Attack and Cast Speed | |
Machines | Alchemist | Micro | +8% Minion Damage +12% chance for Minions to inflict Ailment | |
Machines | Alchemist | Micro | +15% Minion Critical Strike Rating | |
Machines | Alchemist | Micro | +3% Energy Shield Charge Speed | |
Machines | Alchemist | Micro | Spirit Magi +2% chance to use an Enhanced Skill | |
Machines | Alchemist | Micro | 4.5% Spirit Magus Ultimate Cooldown Recovery Speed | |
Machines | Alchemist | Micro | +12% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. | |
Machines | Alchemist | Micro | +3% Max Life +3% Max Energy Shield | |
Machines | Alchemist | Micro | +9% Spirit Magus Skill Damage | |
Machines | Alchemist | Micro | +4% Origin of Spirit Magus effect | |
Machines | Alchemist | Micro | +9% Minion Damage +9% damage | |
Machines | Alchemist | Micro | 12.5% Sealed Mana Compensation for Spirit Magus Skills | |
Machines | Artisan | Core | Co-resonance | +25% additional Sentry Damage Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency (Max Divinity Effect: 1) |
Machines | Artisan | Core | Heat Up | +30% additional Sentry Damage if Sentry Skill has been cast recently -30% additional Sentry Start Time (Max Divinity Effect: 1) |
Machines | Artisan | Core | Kinetic Conversion | 100% chance to gain a Barrier for every 5 m you move Refreshes Barrier when gaining Barrier -40% additional Barrier Shield (Max Divinity Effect: 1) |
Machines | Artisan | Core | Shared Fate | Triggers the Sentry Main Skill when there are no Sentries within 10 m. Interval: 1 s The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity +25% additional Sentry Damage (Max Divinity Effect: 1) |
Machines | Artisan | Legendary Medium | Gains 1 stack(s) of Tenacity Blessing every 1 s when having Barrier (Max Divinity Effect: 1) | |
Machines | Artisan | Legendary Medium | +8% additional Sentry Damage -25% additional Sentry Start Time (Max Divinity Effect: 1) | |
Machines | Artisan | Legendary Medium | +8% Armor Adds 0.5% of Armor to Barrier Shield | |
Machines | Artisan | Legendary Medium | +1 Sentry quantity that can be deployed at a time | |
Machines | Artisan | Legendary Medium | +30% Sentry Skill cast frequency -5% additional Sentry Damage | |
Machines | Artisan | Legendary Medium | +8% Barrier Absorption Rate (Max Divinity Effect: 1) | |
Machines | Artisan | Medium | +24% Sentry Damage | |
Machines | Artisan | Medium | +6% Max Life | |
Machines | Artisan | Medium | +30% Sentry Skill Critical Strike Rating | |
Machines | Artisan | Medium | +6% Sentry Skill cast frequency | |
Machines | Artisan | Medium | +14% Barrier Shield | |
Machines | Artisan | Medium | +15% Sentry Skill Critical Strike Damage | |
Machines | Artisan | Medium | +6% Max Energy Shield | |
Machines | Artisan | Medium | +4% Movement Speed +20% Sentry Damage when moving | |
Machines | Artisan | Medium | +20% Sentry Damage +18% Sentry Skill Area +9% Sentry Projectile Speed | |
Machines | Artisan | Medium | +14% Barrier Shield | |
Machines | Artisan | Micro | +12% Sentry Damage | |
Machines | Artisan | Micro | +3% Max Life | |
Machines | Artisan | Micro | +15% Sentry Skill Critical Strike Rating | |
Machines | Artisan | Micro | +3% Sentry Skill cast frequency | |
Machines | Artisan | Micro | +7% Barrier Shield | |
Machines | Artisan | Micro | +8% Sentry Skill Critical Strike Damage | |
Machines | Artisan | Micro | +3% Max Energy Shield | |
Machines | Artisan | Micro | +2% Movement Speed | |
Machines | Artisan | Micro | +12% Sentry Damage | |
Machines | Artisan | Micro | +8% Sentry Damage -8% additional Sentry Start Time | |
Machines | Artisan | Micro | +7% Barrier Shield | |
Machines | Artisan | Micro | +7% Armor | |
Machines | Artisan | Micro | +12% Sentry Damage | |
Machines | Artisan | Micro | +3% Sentry Skill cast frequency | |
Machines | Machinist | Core | Boss | +1 to Max Summonable Synthetic Troops +15% additional Minion Damage (Max Divinity Effect: 1) |
Machines | Machinist | Core | Burning Aggression | Gains 30 point(s) of Command every 2 s when there is an Elite within 10 m (Max Divinity Effect: 1) |
Machines | Machinist | Core | Rally | Synthetic Troop Minions summoned at a time +1 +25% additional Minion Damage (Max Divinity Effect: 1) |
Machines | Machinist | Core | United Stand | -5% additional damage taken for every nearby Synthetic Troop Minion within 10m -10% Minion aggressiveness (Max Divinity Effect: 1) |
Machines | Machinist | Legendary Medium | Adds 10 Base Ailment Damage to Minions (Max Divinity Effect: 1) | |
Machines | Machinist | Legendary Medium | +8% additional Minion Damage if a Synthetic Troop Skill has been cast recently | |
Machines | Machinist | Legendary Medium | +1 Synthetic Troop Skill Level | |
Machines | Machinist | Legendary Medium | +1% Minion Attack and Cast Speed for every 2 Command owned (Max Divinity Effect: 1) | |
Machines | Machinist | Medium | +18% Minion Damage | |
Machines | Machinist | Medium | +6% Max Life +6% Max Energy Shield | |
Machines | Machinist | Medium | +4% Max Life Regenerates 0.6% Life per second | |
Machines | Machinist | Medium | +6% Minion Attack and Cast Speed | |
Machines | Machinist | Medium | +14% Barrier Shield | |
Machines | Machinist | Medium | +20% Minion Critical Strike Rating +5% Minion Critical Strike Damage | |
Machines | Machinist | Medium | +14% Minion Max Life | |
Machines | Machinist | Medium | +4% Max Energy Shield +4% Energy Shield Charge Speed | |
Machines | Machinist | Medium | +16% Minion Damage +24% chance for Minions to inflict Ailment | |
Machines | Machinist | Medium | +4% chance for Synthetic Troop Minions to deal Double Damage | |
Machines | Machinist | Medium | + 2 Command per second | |
Machines | Machinist | Medium | +6% Minion Life Regeneration Speed | |
Machines | Machinist | Micro | +9% Minion Damage | |
Machines | Machinist | Micro | +3% Max Life +3% Max Energy Shield | |
Machines | Machinist | Micro | +2% Max Life Regenerates 0.4% Life per second | |
Machines | Machinist | Micro | +3% Minion Attack and Cast Speed | |
Machines | Machinist | Micro | +7% Barrier Shield | |
Machines | Machinist | Micro | +15% Minion Critical Strike Rating | |
Machines | Machinist | Micro | +7% Minion Max Life | |
Machines | Machinist | Micro | +2% Max Energy Shield +2% Energy Shield Charge Speed | |
Machines | Machinist | Micro | +8% Minion Damage +12% chance for Minions to inflict Ailment | |
Machines | Machinist | Micro | +9% Minion Damage | |
Machines | Machinist | Micro | + 1 Command per second | |
Machines | Machinist | Micro | +3% Minion Life Regeneration Speed | |
Machines | Machinist | Micro | +12% Minion Damage if a Synthetic Troop Skill has been cast recently | |
Machines | Steel Vanguard | Core | Knowledgeable | +100% additional Focus Skill Damage +50% Sealed Mana Compensation for Focus Skills (Max Divinity Effect: 1) |
Machines | Steel Vanguard | Core | Panacea | Restoration Skills: +100% restoration effect Restoration Effect from Restoration Skills cannot be removed (Max Divinity Effect: 1) |
Machines | Steel Vanguard | Core | Reflection | +6% additional damage for each type of Aura you are affected by Minions +6% additional damage for each type of Aura they are affected by (Max Divinity Effect: 1) |
Machines | Steel Vanguard | Core | Resistance | +1% chance to avoidElemental Ailments for every 1% effective Erosion Resistance (Max Divinity Effect: 1) |
Machines | Steel Vanguard | Legendary Medium | +1% Restoration Skill Effect for every 2% of Life lost (Max Divinity Effect: 1) | |
Machines | Steel Vanguard | Legendary Medium | Converts 6% of Physical Damage taken to random Elemental Damage | |
Machines | Steel Vanguard | Legendary Medium | 8% additional damage applied to Life Minions deal 8% additional damage to Life | |
Machines | Steel Vanguard | Legendary Medium | +1 Focus Skill Level | |
Machines | Steel Vanguard | Legendary Medium | +40% Barrier Shield | |
Machines | Steel Vanguard | Medium | +18% damage +18% Minion Damage | |
Machines | Steel Vanguard | Medium | +6% Max Life +6% Max Energy Shield | |
Machines | Steel Vanguard | Medium | +4% Elemental Resistance | |
Machines | Steel Vanguard | Medium | +6% Attack and Cast Speed +6% Minion Attack and Cast Speed | |
Machines | Steel Vanguard | Medium | +8% Erosion Resistance | |
Machines | Steel Vanguard | Medium | +8% Max Mana | |
Machines | Steel Vanguard | Medium | +3% Life Regain +3% Energy Shield Regain | |
Machines | Steel Vanguard | Medium | +1 Empower Skill Level | |
Machines | Steel Vanguard | Medium | +3% Aura Effect | |
Machines | Steel Vanguard | Medium | +9% Focus Speed | |
Machines | Steel Vanguard | Micro | +9% damage +9% Minion Damage | |
Machines | Steel Vanguard | Micro | +3% Max Life +3% Max Energy Shield | |
Machines | Steel Vanguard | Micro | +2% Elemental Resistance | |
Machines | Steel Vanguard | Micro | +3% Attack and Cast Speed +3% Minion Attack and Cast Speed | |
Machines | Steel Vanguard | Micro | +4% Erosion Resistance | |
Machines | Steel Vanguard | Micro | +4% Max Mana | |
Machines | Steel Vanguard | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
Machines | Steel Vanguard | Micro | Restoration Skills gain 0.5 Charging Progress every second | |
Machines | Steel Vanguard | Micro | +9% damage +9% Minion Damage | |
Machines | Steel Vanguard | Micro | +2% Aura Effect | |
Machines | Steel Vanguard | Micro | 4.5% Focus Speed | |
Machines | Steel Vanguard | Micro | -4% additional Elemental Damage taken | |
Machines | Steel Vanguard | Micro | +9% damage +9% Minion Damage | |
Machines | Steel Vanguard | Micro | +7% Barrier Shield | |
Might | God of Might | Core | Elimination | Attacks eliminate enemies under 18% Life on hit (Max Divinity Effect: 1) |
Might | God of Might | Core | Great Strength | -10% Attack Speed +30% additional Attack Damage +30% additional Ailment Damage dealt by attacks (Max Divinity Effect: 1) |
Might | God of Might | Core | Hidden Mastery | Unable to evade Gains Attack Aggression when casting an Attack Skill +15% Attack Speed and +15% additional Attack Damage when having Attack Aggression (Max Divinity Effect: 1) |
Might | God of Might | Core | Judgment | +100% chance for Attacks to inflict Paralysis on hit +25% additional Critical Strike Damage against Paralyzed enemies (Max Divinity Effect: 1) |
Might | God of Might | Core | Momentum | +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat. (Max Divinity Effect: 1) |
Might | God of Might | Core | Tenacity | +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy Max Tenacity Blessing Stacks +1 (Max Divinity Effect: 1) |
Might | God of Might | Legendary Medium | Max Tenacity Blessing Stacks +1 (Max Divinity Effect: 1) | |
Might | God of Might | Legendary Medium | +1 to Attack Skill Level | |
Might | God of Might | Legendary Medium | +2% Life Regeneration Speed per stack of Tenacity Blessing owned 25 Life Regeneration per second per stack of Tenacity Blessing owned (Max Divinity Effect: 1) | |
Might | God of Might | Legendary Medium | +8% additional Attack Damage if you have used a Warcry Skill in the last 8s | |
Might | God of Might | Medium | +18% damage | |
Might | God of Might | Medium | +6% Attack Speed -4 Attack Skill Cost | |
Might | God of Might | Medium | +18% Attack Damage | |
Might | God of Might | Medium | +20% Attack Critical Strike Rating +5% Critical Strike Damage | |
Might | God of Might | Medium | +10% Armor +4% Max Life | |
Might | God of Might | Medium | +14% Skill Area +10% Projectile Speed | |
Might | God of Might | Medium | +16 Strength | |
Might | God of Might | Medium | +18% Attack Damage +4% Movement Speed | |
Might | God of Might | Medium | +4% Max Life +3% Life Regain | |
Might | God of Might | Medium | +10% Warcry Cooldown Recovery Speed | |
Might | God of Might | Micro | +9% damage | |
Might | God of Might | Micro | +3% Attack Speed | |
Might | God of Might | Micro | +9% Attack Damage | |
Might | God of Might | Micro | +10% Attack Critical Strike Rating +3% Critical Strike Damage | |
Might | God of Might | Micro | +5% Armor +2% Max Life | |
Might | God of Might | Micro | +7% Skill Area +5% Projectile Speed | |
Might | God of Might | Micro | +8 Strength | |
Might | God of Might | Micro | +9% Attack Damage +2% Movement Speed | |
Might | God of Might | Micro | +2% Max Life 1.5% Life Regain | |
Might | God of Might | Micro | +10% Tenacity Blessing Duration +10% Attack Damage when Tenacity Blessing is active | |
Might | God of Might | Micro | +9% Attack Damage | |
Might | God of Might | Micro | Regenerates 0.4% Life per second | |
Might | Onslaughter | Core | Focused Strike | Area Skills deal up to +32% additional damage to enemies at the center Minions' Area Skills deal up to 32% additional damage to enemies at the center (Max Divinity Effect: 1) |
Might | Onslaughter | Core | Sacrifice | Changes the base effect of Tenacity Blessing to: +8% additional damage (Max Divinity Effect: 1) |
Might | Onslaughter | Core | Sweep | +25% additional Attack Damage when holding a Two-Handed Weapon +25% Attack Skill Area when holding a Two-Handed Weapon (Max Divinity Effect: 1) |
Might | Onslaughter | Core | Well Matched | Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows -15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows (Max Divinity Effect: 1) |
Might | Onslaughter | Legendary Medium | Gains 1 stack(s) of Tenacity Blessing per second when at Full Life (Max Divinity Effect: 1) | |
Might | Onslaughter | Legendary Medium | -6% additional damage taken (Max Divinity Effect: 1) | |
Might | Onslaughter | Legendary Medium | +40% Skill Area if Main Skill is not used in the last 2 s (Max Divinity Effect: 1) | |
Might | Onslaughter | Legendary Medium | +10% additional Base Damage for Two-Handed Weapons | |
Might | Onslaughter | Legendary Medium | +80% inflicted Paralysis Effect when holding a Two-Handed Weapon | |
Might | Onslaughter | Legendary Medium | +12% Strength | |
Might | Onslaughter | Medium | +18% Attack Damage | |
Might | Onslaughter | Medium | +6% Max Life | |
Might | Onslaughter | Medium | +18% Area Damage | |
Might | Onslaughter | Medium | +30% Attack Damage -5% Attack Speed | |
Might | Onslaughter | Medium | +3% Life Regain | |
Might | Onslaughter | Medium | +20% Attack Critical Strike Rating +5% Critical Strike Damage | |
Might | Onslaughter | Medium | +6% Defense | |
Might | Onslaughter | Medium | +14% Skill Area | |
Might | Onslaughter | Medium | +4% additional Base Damage for Two-Handed Weapons | |
Might | Onslaughter | Medium | +40% Attack Critical Strike Rating when holding a Two-Handed Weapon | |
Might | Onslaughter | Micro | +9% Attack Damage | |
Might | Onslaughter | Micro | +3% Max Life | |
Might | Onslaughter | Micro | +9% Area Damage | |
Might | Onslaughter | Micro | +18% Attack Damage -4% Attack Speed | |
Might | Onslaughter | Micro | 1.5% Life Regain | |
Might | Onslaughter | Micro | +15% Attack Critical Strike Rating | |
Might | Onslaughter | Micro | +3% Defense | |
Might | Onslaughter | Micro | +7% Skill Area | |
Might | Onslaughter | Micro | +10% Tenacity Blessing Duration +10% Attack Damage when Tenacity Blessing is active | |
Might | Onslaughter | Micro | +12% Attack Damage when holding a Two-Handed Weapon | |
Might | Onslaughter | Micro | -4% additional Physical Damage taken | |
Might | Onslaughter | Micro | +9% Area Damage | |
Might | Onslaughter | Micro | +4% Strength | |
Might | The Brave | Core | Ember Armor | +25% Armor Effective Rate for Non-Physical Damage (Max Divinity Effect: 1) |
Might | The Brave | Core | Formless | Doubles Max Warcry Skill Effects +66% Warcry Skill Area (Max Divinity Effect: 1) |
Might | The Brave | Core | Resolve | +4% additional Armor per stack of Tenacity Blessing owned (Max Divinity Effect: 1) |
Might | The Brave | Core | Static | +12% additional damage every 0.25s while standing still, up to +48% additional damage Removes the effect when no longer standing still (Max Divinity Effect: 1) |
Might | The Brave | Legendary Medium | +40% Defense gained from Chest Armor | |
Might | The Brave | Legendary Medium | +6% Armor per stack of Tenacity Blessing owned (Max Divinity Effect: 1) | |
Might | The Brave | Legendary Medium | +8% additional Attack Damage when holding a One-Handed Weapon | |
Might | The Brave | Legendary Medium | +5% Block Ratio when holding a Shield (Max Divinity Effect: 1) | |
Might | The Brave | Legendary Medium | The minimum number of enemies affected by Warcry +4 (Max Divinity Effect: 1) | |
Might | The Brave | Legendary Medium | +1% Armor for every 24 Strength (Max Divinity Effect: 1) | |
Might | The Brave | Legendary Medium | 0.5% Elemental Resistance per 3000 Armor. Stacks up to 6% . 0.5% Erosion Resistance per 3000 Armor. Stacks up to 6% . | |
Might | The Brave | Medium | +18% Attack Damage | |
Might | The Brave | Medium | +5% Max Life Regenerates 0.5% Life per second | |
Might | The Brave | Medium | +14% Armor | |
Might | The Brave | Medium | +6% Attack Speed -4 Skill Cost | |
Might | The Brave | Medium | +900 Armor | |
Might | The Brave | Medium | +20% Attack Critical Strike Rating +5% Critical Strike Damage | |
Might | The Brave | Medium | +8% Attack Block Chance | |
Might | The Brave | Medium | +3% Life Regain | |
Might | The Brave | Medium | +18% Attack Damage when holding a One-Handed Weapon | |
Might | The Brave | Medium | +12% damage dealt when holding a shield +4% Attack Block Chance when holding a shield | |
Might | The Brave | Medium | +6% Warcry Effect | |
Might | The Brave | Micro | +9% Attack Damage | |
Might | The Brave | Micro | +3% Max Life | |
Might | The Brave | Micro | +7% Armor | |
Might | The Brave | Micro | +3% Attack Speed | |
Might | The Brave | Micro | +450 Armor | |
Might | The Brave | Micro | +15% Attack Critical Strike Rating | |
Might | The Brave | Micro | +4% Attack Block Chance | |
Might | The Brave | Micro | +7% Armor | |
Might | The Brave | Micro | 1.5% Life Regain | |
Might | The Brave | Micro | +25% chance to gain 1 stacks of Tenacity Blessing when taking damage. Interval: 1 s | |
Might | The Brave | Micro | +9% Attack Damage when holding a One-Handed Weapon | |
Might | The Brave | Micro | +5% Warcry Cooldown Recovery Speed | |
Might | The Brave | Micro | +8 Strength | |
Might | The Brave | Micro | +2% Elemental Resistance +2% Erosion Resistance | |
Might | Warlord | Core | Fueling | The Fire Resistance of enemies within 10m is fixed at 0 (Max Divinity Effect: 1) |
Might | Warlord | Core | Rock | Converts 3% of Physical Damage taken to Fire Damage for every stack of Tenacity Blessing you have (Max Divinity Effect: 1) |
Might | Warlord | Core | Starfire | +1 Ignite limit +30% Ignite Duration (Max Divinity Effect: 1) |
Might | Warlord | Core | True Flame | When an enemy is Ignited, 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage (Max Divinity Effect: 1) |
Might | Warlord | Legendary Medium | +4% Max Fire Resistance | |
Might | Warlord | Legendary Medium | Immune to Ignite Minions are immune to Fire Damage (Max Divinity Effect: 1) | |
Might | Warlord | Legendary Medium | Converts 100% Physical Damage to Fire Damage Converts 100% of Minion's Physical Damage to Fire Damage (Max Divinity Effect: 1) | |
Might | Warlord | Legendary Medium | Inflicts Fire Infiltration when dealing Fire Damage to Ignited enemies (Max Divinity Effect: 1) | |
Might | Warlord | Legendary Medium | +1% Fire Damage per 12 Strength +1% Minion Fire Damage per 12 Strength (Max Divinity Effect: 1) | |
Might | Warlord | Legendary Medium | +10% additional Fire Damage dealt by the next Main Skill every 1 s | |
Might | Warlord | Legendary Medium | Inflicts 1 additional stack(s) of Ignite | |
Might | Warlord | Medium | +18% Fire Damage +18% Minion Fire Damage | |
Might | Warlord | Medium | +6% Max Life +6% Max Energy Shield | |
Might | Warlord | Medium | +18% Fire Damage Over Time +18% Minion Fire Damage | |
Might | Warlord | Medium | +6% Attack and Cast Speed +6% Minion Attack and Cast Speed | |
Might | Warlord | Medium | +20% Critical Strike Rating +20% Minion Critical Strike Rating +5% Critical Strike Damage +5% Minion Critical Strike Damage | |
Might | Warlord | Medium | +3% Life Regain +3% Energy Shield Regain | |
Might | Warlord | Medium | +16% Ignite damage +12% chance to Ignite targets +20% Ignite chance for Minions | |
Might | Warlord | Medium | +18% Fire Damage +18% Minion Fire Damage | |
Might | Warlord | Medium | +15% Affliction Effect +15% Minion Affliction Effect +8 Affliction inflicted per second +8 Affliction inflicted per second by Minions | |
Might | Warlord | Micro | +9% Fire Damage +9% Minion Fire Damage | |
Might | Warlord | Micro | +3% Max Life +3% Max Energy Shield | |
Might | Warlord | Micro | +9% Fire Damage Over Time +9% Minion Fire Damage | |
Might | Warlord | Micro | +3% Attack and Cast Speed +3% Minion Attack and Cast Speed | |
Might | Warlord | Micro | +4% Fire Resistance | |
Might | Warlord | Micro | +15% Critical Strike Rating +15% Minion Critical Strike Rating | |
Might | Warlord | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
Might | Warlord | Micro | +8% Ignite damage +6% chance to Ignite targets +10% Ignite chance for Minions | |
Might | Warlord | Micro | +9% Fire Damage +9% Minion Fire Damage | |
Might | Warlord | Micro | +3% Max Life +3% Max Energy Shield | |
Might | Warlord | Micro | +9% Fire Damage +9% Minion Fire Damage | |
Might | Warlord | Micro | +2% Fire Penetration against Ignited enemies +2% Minion Fire Penetration against Ignited enemies | |
Might | Warlord | Micro | +9% Fire Damage Over Time +9% Minion Fire Damage Adds 10 Base Ignite Damage | |
Might | Warlord | Micro | +8 Strength | |
Might | Warlord | Micro | +9% Fire Damage | |
Might | Warrior | Core | Arcane | Converts 100% of Mana Cost to Life Cost +25% additional Max Life (Max Divinity Effect: 1) |
Might | Warrior | Core | Life Path | Double Life Regain Life Regain is only effective when Life is lower than 50% (Max Divinity Effect: 1) |
Might | Warrior | Core | No Lose Ends | +50% additional Attack Damage at Low Life Your Max Energy Shield is fixed at 0 (Max Divinity Effect: 1) |
Might | Warrior | Core | Survival Will | +30% additional Attack Damage when not at Low Life Restores 40% Max Life at Low Life. Interval: 10 s (Max Divinity Effect: 1) |
Might | Warrior | Legendary Medium | 0.3% Attack Speed for every 1% of Life lost (Max Divinity Effect: 1) | |
Might | Warrior | Legendary Medium | -15% additional Life Regain Interval Consumes 2% of current Life when you use Attack Skills | |
Might | Warrior | Legendary Medium | Restores 3% of Life on defeat (Max Divinity Effect: 1) | |
Might | Warrior | Legendary Medium | +8% additional damage if you have lost Life recently | |
Might | Warrior | Legendary Medium | +25% additional damage against Low Life enemies (Max Divinity Effect: 1) | |
Might | Warrior | Legendary Medium | Gains a stack of Fortitude when using a Melee Skill (Max Divinity Effect: 1) | |
Might | Warrior | Legendary Medium | +1 Max Life per 5 Strength (Max Divinity Effect: 1) | |
Might | Warrior | Medium | +18% damage | |
Might | Warrior | Medium | +6% Defense | |
Might | Warrior | Medium | +6% Max Life | |
Might | Warrior | Medium | +6% Attack and Cast Speed +6% Minion Attack and Cast Speed | |
Might | Warrior | Medium | +80 Max Life | |
Might | Warrior | Medium | +20% Critical Strike Rating +5% Critical Strike Damage | |
Might | Warrior | Medium | Regenerates 0.8% Life per second | |
Might | Warrior | Medium | +50% damage against Low Life enemies | |
Might | Warrior | Medium | +3% injury buffer | |
Might | Warrior | Micro | +9% damage | |
Might | Warrior | Micro | +3% Defense | |
Might | Warrior | Micro | +3% Max Life | |
Might | Warrior | Micro | +3% Attack and Cast Speed +3% Minion Attack and Cast Speed | |
Might | Warrior | Micro | +40 Max Life | |
Might | Warrior | Micro | +15% Critical Strike Rating | |
Might | Warrior | Micro | Regenerates 0.4% Life per second | |
Might | Warrior | Micro | 1.5% Life Regain | |
Might | Warrior | Micro | +3% Max Life | |
Might | Warrior | Micro | +9% damage | |
Might | Warrior | Micro | +12% damage if you have taken damage recently | |
Might | Warrior | Micro | +8 Strength | |
Might | Warrior | Micro | +3% Max Life | |
War | God of War | Core | Ambition | +100% chance to gain 10 Fervor rating on hit Gains Fervor when there are enemies Nearby (Max Divinity Effect: 1) |
War | God of War | Core | Blunt | +30% additional Physical Damage Enemies +20% Injury Buffer (Max Divinity Effect: 1) |
War | God of War | Core | Cohesion | +50% additional Critical Strike Rating for the next Main Skill used every 1 s (Max Divinity Effect: 1) |
War | God of War | Core | Determined | Upon taking fatal damage, you have a 50% chance to keep at least 1 Life (Max Divinity Effect: 1) |
War | God of War | Core | Gravity | +25% additional Melee Damage Melee Skill has reversed knockback direction (Max Divinity Effect: 1) |
War | God of War | Core | Shooting Arrows | +25% additional Projectile Damage +50% Knockback distance (Max Divinity Effect: 1) |
War | God of War | Legendary Medium | 10% chance to restore 15% of Life, Energy Shield, and Mana when Blocking (Max Divinity Effect: 1) | |
War | God of War | Legendary Medium | +33% Trauma Reaping Duration | |
War | God of War | Legendary Medium | +1 Physical Skill Level | |
War | God of War | Legendary Medium | +8% additional Physical Damage while having Fervor | |
War | God of War | Medium | +18% damage | |
War | God of War | Medium | +25% Critical Strike Rating -4 Skill Cost | |
War | God of War | Medium | +14% Skill Area +10% Projectile Speed +3% Movement Speed | |
War | God of War | Medium | +6% Attack and Cast Speed | |
War | God of War | Medium | +4% Attack Block Chance +4% Spell Block Chance | |
War | God of War | Medium | +6% Max Life +6% Max Energy Shield | |
War | God of War | Medium | +16% Critical Strike Damage | |
War | God of War | Medium | +18% Physical Damage | |
War | God of War | Medium | +3% Life Regain +3% Energy Shield Regain | |
War | God of War | Micro | +9% damage | |
War | God of War | Micro | +15% Critical Strike Rating | |
War | God of War | Micro | +7% Skill Area +5% Projectile Speed +2% Movement Speed | |
War | God of War | Micro | +3% Attack and Cast Speed | |
War | God of War | Micro | +2% Attack Block Chance +2% Spell Block Chance | |
War | God of War | Micro | +3% Max Life +3% Max Energy Shield | |
War | God of War | Micro | +8% Critical Strike Damage | |
War | God of War | Micro | +6% chance to inflict Trauma +8% Trauma Damage | |
War | God of War | Micro | +9% Physical Damage | |
War | God of War | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
War | God of War | Micro | +9% Physical Damage | |
War | Ranger | Core | Fluke | Lucky Critical Strike (Max Divinity Effect: 1) |
War | Ranger | Core | Impending | Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 times (Max Divinity Effect: 1) |
War | Ranger | Core | Keep It Up | When triggering a Critical Strike, gains the following buff for the next 4s: +7% additional damage and -25% Critical Strike Rating on Critical Strike. Interval: 0.5s (Max Divinity Effect: 1) |
War | Ranger | Core | Rapid Shots | Projectile Damage increases with the distance traveled, dealing up to +35% additional damage to Distant enemies (Max Divinity Effect: 1) |
War | Ranger | Legendary Medium | 100% chance to gain Agility Blessing on Critical Strike (Max Divinity Effect: 1) | |
War | Ranger | Legendary Medium | 0.5% Critical Strike Damage per Fervor Rating | |
War | Ranger | Legendary Medium | +25% chance to Mark the enemy on Critical Strike +20% Mark effect (Max Divinity Effect: 1) | |
War | Ranger | Legendary Medium | Critical Strikes can eliminate enemies under 8% Life (Max Divinity Effect: 1) | |
War | Ranger | Legendary Medium | +10% additional damage taken by enemies in Proximity | |
War | Ranger | Legendary Medium | 120% of the increase/decrease on Knockback distance is also applied to damage bonus (Max Divinity Effect: 1) | |
War | Ranger | Medium | +30% Critical Strike Rating | |
War | Ranger | Medium | +6% Max Life +6% Max Energy Shield | |
War | Ranger | Medium | +25% damage dealt to Nearby enemies | |
War | Ranger | Medium | +25% damage to Distant enemies | |
War | Ranger | Medium | +15% Critical Strike Damage | |
War | Ranger | Medium | +6% Attack and Cast Speed | |
War | Ranger | Medium | +4% Attack Block Chance +4% Spell Block Chance | |
War | Ranger | Medium | +18% Area Damage | |
War | Ranger | Medium | +18% Projectile Damage +9% Projectile Speed | |
War | Ranger | Medium | +18% Melee Damage | |
War | Ranger | Medium | +15% Knockback distance | |
War | Ranger | Micro | +15% Critical Strike Rating | |
War | Ranger | Micro | +3% Max Life +3% Max Energy Shield | |
War | Ranger | Micro | +9% damage | |
War | Ranger | Micro | 7.5% Critical Strike Damage | |
War | Ranger | Micro | +3% Attack and Cast Speed | |
War | Ranger | Micro | +2% Attack Block Chance +2% Spell Block Chance | |
War | Ranger | Micro | +9% Area Damage | |
War | Ranger | Micro | +9% Projectile Damage 4.5% Projectile Speed | |
War | Ranger | Micro | +4% Fervor effect | |
War | Ranger | Micro | +15% Critical Strike Rating | |
War | Ranger | Micro | +9% Melee Damage | |
War | Ranger | Micro | +10% chance to cause Knockbacks | |
War | Ranger | Micro | +9% damage | |
War | Ronin | Core | Centralize | Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed (Max Divinity Effect: 1) |
War | Ronin | Core | Endless Fervor | Have Fervor +12% Fervor effect (Max Divinity Effect: 1) |
War | Ronin | Core | Falling Leaves | -20% additional damage for Weapons +40% additional Attack Damage (Max Divinity Effect: 1) |
War | Ronin | Core | Tradeoff | +20% additional Attack Speed when Dexterity is no less than Strength +25% additional Attack Damage when Strength is no less than Dexterity (Max Divinity Effect: 1) |
War | Ronin | Legendary Medium | +32% chance to Multistrike | |
War | Ronin | Legendary Medium | Every 1 s, +10% additional Melee Damage for the next Main Skill used | |
War | Ronin | Legendary Medium | +12% Steep Strike chance. | |
War | Ronin | Legendary Medium | +33% Demolisher Charge Restoration Speed | |
War | Ronin | Legendary Medium | Shadow Quantity +1 (Max Divinity Effect: 1) | |
War | Ronin | Legendary Medium | +20% Fervor effect | |
War | Ronin | Medium | +18% Melee Damage | |
War | Ronin | Medium | +6% Max Life +6% Max Energy Shield | |
War | Ronin | Medium | +18% Melee Damage | |
War | Ronin | Medium | +6% Attack Speed | |
War | Ronin | Medium | +10% Armor +10% Evasion | |
War | Ronin | Medium | +20% Critical Strike Rating +10% Critical Strike Damage | |
War | Ronin | Medium | +4% Attack Block Chance +4% Spell Block Chance | |
War | Ronin | Medium | +4% Strength +4% Dexterity | |
War | Ronin | Medium | +3% Life Regain +3% Energy Shield Regain | |
War | Ronin | Medium | +8% Fervor effect | |
War | Ronin | Micro | +9% Melee Damage | |
War | Ronin | Micro | +3% Max Life +3% Max Energy Shield | |
War | Ronin | Micro | +9% Melee Damage | |
War | Ronin | Micro | +3% Attack Speed | |
War | Ronin | Micro | +5% Armor +5% Evasion | |
War | Ronin | Micro | +15% Critical Strike Rating | |
War | Ronin | Micro | +2% Attack Block Chance +2% Spell Block Chance | |
War | Ronin | Micro | +6 Strength +6 Dexterity | |
War | Ronin | Micro | +6% Attack Speed -6% Melee Damage | |
War | Ronin | Micro | +18% Melee Damage -4% Attack Speed | |
War | Ronin | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
War | Ronin | Micro | +4% Fervor effect | |
War | Ronin | Micro | +9% Melee Damage | |
War | Sentinel | Core | Automatic Upgrade | Gains a stack of Fortitude when using a Melee Skill +4% additional damage per 1 stack(s) of Fortitude (Max Divinity Effect: 1) |
War | Sentinel | Core | Defensiveness | +25% Block Ratio (Max Divinity Effect: 1) |
War | Sentinel | Core | Full Defense | +25% additional Defense gained from Shield -1% additional Damage Over Time taken for every 1% Block Ratio (Max Divinity Effect: 1) |
War | Sentinel | Core | Last Stand | Block Ratio is set to 0% For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90% (Max Divinity Effect: 1) |
War | Sentinel | Legendary Medium | +6% Life Regain Restores 15% of Missing Life when suffer a Severe Injury (Max Divinity Effect: 1) | |
War | Sentinel | Legendary Medium | +6% Energy Shield Regain Restores 15% Missing Energy Shield when suffer Severe Injury (Max Divinity Effect: 1) | |
War | Sentinel | Legendary Medium | +3 Defensive Skill Level (Max Divinity Effect: 1) | |
War | Sentinel | Legendary Medium | Gains 1 stack(s) of Tenacity Blessing every 1 s if you have Blocked recently (Max Divinity Effect: 1) | |
War | Sentinel | Legendary Medium | +40% Defense from Shield | |
War | Sentinel | Legendary Medium | +5% Block Ratio Restores 1% Missing Life and Energy Shield when blocking (Max Divinity Effect: 1) | |
War | Sentinel | Legendary Medium | +35% Armor if you have Blocked recently (Max Divinity Effect: 1) | |
War | Sentinel | Legendary Medium | +4% Attack Block Chance +4% Spell Block Chance +40% damage if you have Blocked recently | |
War | Sentinel | Medium | +18% damage | |
War | Sentinel | Medium | +6% Max Life +6% Max Energy Shield | |
War | Sentinel | Medium | +4% Attack Block Chance +12% damage | |
War | Sentinel | Medium | +6% Attack and Cast Speed | |
War | Sentinel | Medium | +8% Spell Block Chance | |
War | Sentinel | Medium | +20% Critical Strike Rating +10% Critical Strike Damage | |
War | Sentinel | Medium | +12% damage dealt when holding a shield +4% Attack and Cast Speed while holding a Shield | |
War | Sentinel | Micro | +9% damage | |
War | Sentinel | Micro | +3% Max Life +3% Max Energy Shield | |
War | Sentinel | Micro | +2% Attack Block Chance +6% damage | |
War | Sentinel | Micro | +3% Attack and Cast Speed | |
War | Sentinel | Micro | +4% Spell Block Chance | |
War | Sentinel | Micro | +15% Critical Strike Rating | |
War | Sentinel | Micro | 1.5% Life Regain 1.5% Energy Shield Regain | |
War | Sentinel | Micro | +3% Defense | |
War | Sentinel | Micro | +12% damage dealt when holding a shield | |
War | Sentinel | Micro | +2% Attack Block Chance +2% Spell Block Chance | |
War | Sentinel | Micro | +4% Defense when holding a Shield | |
War | Sentinel | Micro | +3% Max Life +3% Max Energy Shield | |
War | Sentinel | Micro | +7% Armor | |
War | Sentinel | Micro | +2% Attack Block Chance +2% Spell Block Chance | |
War | Shadowdancer | Core | Brutality | +33% additional Physical Damage +30% additional Minion Physical Damage -1% additional Elemental Damage for every 3 level(s). (Max Divinity Effect: 1) |
War | Shadowdancer | Core | Hair-trigger | +2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered (Max Divinity Effect: 1) |
War | Shadowdancer | Core | Instant Smash | +80% additional Trauma Damage dealt by Critical Strikes (Max Divinity Effect: 1) |
War | Shadowdancer | Core | Open Wounds | +50% Trauma Duration when inflicting Trauma on Trauma enemies +125% Critical Strike Damage against Traumatized enemies Minions +125% Critical Strike Damage against Traumatized enemies (Max Divinity Effect: 1) |
War | Shadowdancer | Legendary Medium | Immune to Trauma Minions are immune to Physical Damage (Max Divinity Effect: 1) | |
War | Shadowdancer | Legendary Medium | +1% Movement Speed per 10 Fervor Rating | |
War | Shadowdancer | Legendary Medium | +1 Physical Skill Level Physical Damage can't be converted to other types of damage | |
War | Shadowdancer | Legendary Medium | +8% Armor DMG Mitigation Penetration +8% Armor DMG Mitigation Penetration for Minions | |
War | Shadowdancer | Legendary Medium | +12% additional Trauma Damage dealt by Critical Strikes | |
War | Shadowdancer | Legendary Medium | +50% chance to Weaken nearby enemies when triggering any skill (Max Divinity Effect: 1) | |
War | Shadowdancer | Medium | +18% Physical Damage +18% Physical Damage for Minions | |
War | Shadowdancer | Medium | +5% Max Life Regenerates 0.6% Life per second | |
War | Shadowdancer | Medium | +6% Attack and Cast Speed +6% Minion Attack and Cast Speed -4 Skill Cost | |
War | Shadowdancer | Medium | +12% chance to inflict Trauma +16% Trauma Damage +20% chance for Minions to inflict Trauma | |
War | Shadowdancer | Medium | +16% Critical Strike Damage +16% Minion Critical Strike Damage | |
War | Shadowdancer | Medium | +6% Max Energy Shield | |
War | Shadowdancer | Medium | +30% Critical Strike Rating +30% Minion Critical Strike Rating | |
War | Shadowdancer | Medium | +9% Armor +9% Evasion -4% additional Physical Damage taken | |
War | Shadowdancer | Medium | +22% Physical Damage -12% Elemental Damage +22% Physical Damage for Minions | |
War | Shadowdancer | Micro | +9% Physical Damage +9% Physical Damage for Minions | |
War | Shadowdancer | Micro | +3% Max Life | |
War | Shadowdancer | Micro | +3% Attack and Cast Speed +3% Minion Attack and Cast Speed | |
War | Shadowdancer | Micro | +6% chance to inflict Trauma +8% Trauma Damage +10% chance for Minions to inflict Trauma | |
War | Shadowdancer | Micro | +7% Armor | |
War | Shadowdancer | Micro | +8% Critical Strike Damage +8% Minion Critical Strike Damage | |
War | Shadowdancer | Micro | +3% Max Energy Shield | |
War | Shadowdancer | Micro | +15% Critical Strike Rating +15% Minion Critical Strike Rating | |
War | Shadowdancer | Micro | +5% Armor +5% Evasion | |
War | Shadowdancer | Micro | +4% Fervor effect | |
War | Shadowdancer | Micro | +9% Physical Damage +9% Physical Damage for Minions | |
War | Shadowdancer | Micro | +9% Physical Damage +9% Physical Damage for Minions | |
War | Shadowdancer | Micro | +9% Trauma Damage Adds 8 Base Trauma Damage | |
War | Shadowdancer | Micro | +9% damage for Triggered Skills |