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torchcodex.com — Updated for SS11 on 2026-01-17 old site: legacy.torchcodex.com     past seasons: SS10
data from tlidb.com (as JSON)
Blend93 rows
TypeNameEffect
AromaticCaged Fury
  • -6% additional Attack Speed (multiplies) for every 1 time(s) you cast an Attack Mobility Skill in the last 2s
  • +15% additional Attack Speed and +35% additional Attack Damage after using a Mobility Skill. The effect falls off to 0 within 2s
AromaticComradeship
  • Minions gain the Belt's bonuses
  • -10% additional Minion Damage
AromaticDivine Grace
  • Gains 1 stack(s) of a random Blessing every second. Interval: 1s
  • +1% additional damage per stack of Blessing, up to 10%
  • -1% additional damage taken per stack of Blessing, up to 10%
AromaticHallowed Journey
  • Triggers Lv. 40 Blurry Steps, Secret Origin Unleash, and Arcane Circle after consuming a total of 5000 Mana. Interval: 2s
AromaticRotted Taboo
  • Takes 100 Secondary Erosion Damage when casting an Erosion Skill. Interval: 0.1s
  • +6 to Erosion Skill Level
  • Erosion Skills are guaranteed to inflict all types of Ailment on hit
CoreAffliction
  • +30 Affliction inflicted per second
  • +30% additional Affliction effect
CoreAmbition
  • +100% chance to gain 10 Fervor rating on hit
  • Gains Fervor when there are enemies Nearby
CoreArcane
  • Converts 100% of Mana Cost to Life Cost
  • +25% additional Max Life
CoreBarrier of Radiance
  • Energy Shield Charge started recently cannot be interrupted by damage
  • +50% Energy Shield Charge Speed
CoreBeyond Cure
  • Deals more Wilt Damage to enemies with more Life, up to +60% additional Wilt Damage
CoreBlunt
  • +30% additional Physical Damage
  • Enemies +20% Injury Buffer
CoreBunch
  • +1 to Max Focus Blessing Stacks
  • +3% additional Spell Damage per stack of Focus Blessing owned
CoreCentralize
  • Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
  • Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed
CoreCo-resonance
  • +25% additional Sentry Damage
  • Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
  • Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
CoreCohesion
  • +50% additional Critical Strike Rating for the next Main Skill used every 1 s
CoreDetermined
  • Upon taking fatal damage, you have a 50% chance to keep at least 1 Life
CoreDirty Tricks
  • Upon inflicting damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
  • When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
CoreElimination
  • Attacks eliminate enemies under 18% Life on hit
CoreFrostbitten
  • Inflicts Frostbite when dealing Hit Cold Damage
  • +50% Frostbite Effect
CoreFrozen Lotus
  • +25% additional Cold Damage
  • +25% additional Minion Cold Damage
  • Skills no longer cost Mana
CoreFull Defense
  • +25% additional Defense gained from Shield
  • -1% additional Damage Over Time taken for every 1% Block Ratio
CoreGale
  • 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
CoreHair-trigger
  • +2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered
CoreHoliness
  • -95% Curse effect against you
  • -15% additional damage taken from Cursed enemies
CoreImpending
  • Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 times
CoreImpermanence
  • -90% additional Min Physical Damage, and +80% additional Max Physical Damage
  • -32% additional min damage
  • +32% additional Max Damage
CoreIndifference
  • +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damage
CoreJoined Force
  • Off-Hand Weapons do not participate in Attacks while Dual Wielding
  • Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
CoreKinetic Conversion
  • 100% chance to gain a Barrier for every 5 m you move
  • Refreshes Barrier when gaining Barrier
  • -40% additional Barrier Shield
CoreLast Stand
  • Block Ratio is set to 0%
  • For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
CoreMana
  • 20% of damage is taken from before life
  • +12% additional Max Mana
CoreMaster Escapist
  • +1 Max Deflection stacks
  • Gains 1 stacks of Deflection on Evasion
CoreMighty Guard
  • +2 Minion Skill Level
  • + 4 Command per second
  • +40 initial Growth for Spirit Magi
CoreNo Loose Ends
  • +50% additional Attack Damage at Low Life
  • Your Max Energy Shield is fixed at 0
CorePanacea
  • Restoration Skills: +100% Restoration Effect
  • Restoration Effect from Restoration Skills cannot be removed
CorePeculiar Vibe
  • You can apply 1 additional Tangle(s) to enemies
  • -30% additional Tangle Skill Area
CorePerception
  • +100% chance to gain 1 stacks of Agility Blessing on hit
  • +1 to Max Agility Blessing Stacks
CorePlague
  • +20% Movement Speed when defeating Wilted enemies recently
  • +15% additional Wilt Damage
CorePoisoned Relief
  • +25% Injury Buffer
  • -15% additional damage taken at Low Life
CoreQueer Angle
  • You and Minions deal Lucky Damage against Numbed enemies
CoreQuick Ritual
  • Min Channeled Stacks +1
  • +20% additional Channeled Skill damage
CoreQuick Wits
  • +25% additional Spell Damage when the Energy Shield is not low
  • -20% additional damage taken at Low Energy Shield
CoreRally
  • Synthetic Troop Minions summoned at a time +1
  • +25% additional Minion Damage
CoreRebirth
  • Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
  • -50% additional Regain Interval
CoreReflection
  • +6% additional damage for each type of Aura you are affected by
  • Minions +6% additional damage for each type of Aura they are affected by
CoreResolve
  • +4% additional Armor per stack of Tenacity Blessing owned
CoreRock
  • Converts 5% of Physical Damage taken to Fire Damage for every stack of Tenacity Blessing you have
CoreSacrifice
  • Changes the base effect of Tenacity Blessing to: +8% additional damage
CoreSentry
  • Max Quantity +1
  • +100% additional Cast Speed for Sentry Skills
CoreShell
  • +35% additional Max Energy Shield
  • Your Max Life is set to 100
CoreShrink Back
  • Gains Barrier every 1s
  • +50% Barrier Shield
CoreSource
  • +50% Sealed Mana Compensation for Spirit Magus Skills
  • +30% additional Origin of Spirit Magus Effect
  • Spirit Magi +30% additional Empower Skill Effect
CoreStarfire
  • +1 Ignite limit
  • When Ignite is inflicted, it spreads to enemies within 10m. Interval: 0.3s
CoreSteady Accumulation
  • +40% additional Hit Damage
  • Additional -30% Skill Effect Duration
CoreSubtle Impact
  • Blur gains an additional effect: +25% additional Damage Over Time
CoreTransition
  • 50% chance for this skill to deal +16% additional damage when casting a skill
  • 25% chance for this skill to deal +32% additional damage when casting a skill
  • 10% chance for this skill to deal +80% additional damage when casting a skill
CoreWell Matched
  • Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
  • -15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows
Medium
  • Multistrikes deal 16% increasing damage
Medium
  • -4% to the Max Life and Energy Shield thresholds for inflicting Numbed
  • Inflicts 1 additional stack(s) of Numbed
Medium
  • +1 Jumps
Medium
  • +1 Max Spell Burst
Medium
  • +1 Minion Skill Level
Medium
  • +1 to All Skills' Levels
Medium
  • +1 to Attack Skill Level
Medium
  • +1 to Max Agility Blessing Stacks
Medium
  • +1 to Max Focus Blessing Stacks
Medium
  • +1 to Max Tenacity Blessing Stacks
Medium
  • +1 to Max Channeled Stacks
Medium
  • +1% Attack Speed per 40 Dexterity
Medium
  • +1% Movement Speed per 10 Fervor Rating
Medium
  • +10% additional Base Damage for Two-Handed Weapons
Medium
  • +10% additional damage against Frozen enemies
Medium
  • +100% chance to gain Blur on defeat
Medium
  • +12% Steep Strike chance.
Medium
  • +12% additional Max Damage
  • +12% additional Max Damage for Minions
Medium
  • +12% additional Sentry Damage if Sentry Skill is not used in the last 1 s
Medium
  • +15% Life Regeneration Speed
  • -15% additional Energy Shield Charge Interval
Medium
  • +20% chance to Blind the target on hit
  • +25% Critical Strike Damage Mitigation against Blinded enemies
Medium
  • +40% Defense gained from Chest Armor
Medium
  • +5% Block Ratio
  • Restores 1% Missing Life and Energy Shield when Blocking
Medium
  • +8% Barrier Absorption Rate
Medium
  • +8% additional Deterioration Damage
  • +5% additional Deterioration Duration
Medium
  • +8% Armor DMG Mitigation Penetration
  • +8% Armor DMG Mitigation Penetration for Minions
Medium
  • 120% of the increase/decrease on Knockback distance is also applied to damage bonus
Medium
  • 8% of damage is taken from Mana before life
Medium
  • 8% of damage taken is transferred to a random Minion
  • -80% additional damage taken by Spirit Magi
Medium
  • Converts 6% of Physical Damage taken to random Elemental Damage
Medium
  • Critical Strikes eliminate enemies under 8% Life
Medium
  • Gains 1 stack(s) of Focus Blessing when Reaping
Medium
  • Immediately starts Energy Shield Charge upon entering Low Energy Shield status
Medium
  • Immune to Ignite
  • Minions are immune to Fire Damage
Medium
  • Restores 3% of Life on defeat
Medium
  • Upon inflicting damage, +15% damage for every type of Ailment the enemy has
  • When Minions deal damage, +15% damage for every type of Ailment the enemy has
Destiny190 rows
TypeNameEffect
Dual KismetBird in a Pond
  • Immune to crowd control effects
  • -25% Defense
Dual KismetBitterbond
  • +3% Max Elemental Resistance for each inactivated Tangle
  • +25% Spell Aggression Effect for each activated Tangle
Dual KismetBounded Holy Maiden
  • Unable to inflict Ignite, Numbed, Wilt, and Trauma
  • Inflicts Paralysis, Blind, Weaken, Slow, Taunt, and Frostbite on hit
  • -60% Crowd Control Effect
Dual KismetButterfly in a Bottle
  • Immune to Trauma, Wilt, and Ignite
  • -8% Elemental Resistance
Dual KismetDark Moon
  • Gains the Origin of Spirit Magus Effect of a Lv. 20 Erosion Magus
  • +30% Origin of Spirit Magus Effect
Dual KismetDestiny's Betrayal
  • Changes the negative effects from Dream Interpretation into positive effects
Dual KismetEchidna
  • Gains Lv. 20 Precise: Acuteness Focus Buff
  • +60% Focus Buff Effect
Dual KismetEvil Flame
  • 15% chance to cause an explosion when defeating a Cursed enemy with an Attack or Spell, dealing True Damage equal to 250% of the defeated enemy's Max Life to enemies within a 5m radius
  • +15% Skill Area
Dual KismetFire in the Stone
  • +100% Fire Resistance when you have Steadfast
  • -25% Lightning Resistance
  • -25% Cold Resistance
Dual KismetFire Plume
  • Gains the Origin of Spirit Magus Effect of a Lv. 20 Fire Magus
  • +30% Origin of Spirit Magus Effect
Dual KismetFish in a Cage
  • Immune to Elemental Ailments
  • -25% Erosion Resistance
Dual KismetFlash Flood
  • Halves Spell Burst Upper Limit
  • +8% additional Attack and Cast Speed for every Spell Burst triggered recently, up to 40%
Dual KismetGhost Bee
  • +50% Shadow Tracking Area
  • +50% Shadow Strike Skill Area
Dual KismetGod's Fall
  • +2 to all skills' level
  • When casting a skill, lose 5% of current Life and Energy Shield
Dual KismetGreat Library
  • Additionally increases damage by 2% (stacks) for every unique Kismet installed
  • Reduces your damage taken by 1% (multiplies) for every unique Kismet installed
Dual KismetHanging Bird
  • Evading has the Lucky effect when you have at least 3 stacks of Deflection
  • -50% additional Evasion
Dual KismetHatch Out
  • -5 to Aura Skill Level and +30% Sealed Mana Compensation when you have no Energy Shield
Dual KismetHeadless
  • -50% Helmet Defense
  • +100% Chest Armor Defense
Dual KismetHeartless
  • -100% additional Chest Armor Defense
  • +30% additional Helmet, Glove, and Boot Defense
Dual KismetHot Ice
  • -2% Max Cold Resistance and +35 to Max Frostbite Rating
Dual KismetHunter's Hand
  • Triggers the Main Active Skill 0.5s after using an Attack Horizontal Projectile Skill. Interval: 1s
  • Triggers the Main Active Skill 1s after using an Attack Horizontal Projectile Skill. Interval: 1s
  • Triggers the Main Active Skill 1.5s after using an Attack Horizontal Projectile Skill. Interval: 1s
Dual KismetIce Flower
  • Gains the Origin of Spirit Magus Effect of a Lv. 20 Frost Magus
  • +30% Origin of Spirit Magus Effect
Dual KismetIron Wall
  • -30% Attack Block Chance and +30% Block Ratio while Dual Wielding
Dual KismetMammoth
  • Triggers Lv. 20 Resurrection Warcry on hit. Interval: 3s
Dual KismetMechanical Tree
  • +10% additional Synthetic Troop Minion Damage for every Spirit Magus
  • +8% additional Spirit Magi Damage for every Synthetic Troop
Dual KismetMighty Arrow
  • -25% additional Projectile Speed and -25% Projectile Duration
  • +25% additional Attack Horizontal Projectile Damage taken by nearby enemies
Dual KismetMirror Cracks
  • -3 to Defensive Skill Level
  • +45% Defensive Skill Effect
Dual KismetMountain God
  • Adds 2% Armor to Barrier Shield
Dual KismetPeerless
  • +1 Combo Finisher charge
  • The time before Combo Sequence resets is fixed at 0.3s
Dual KismetPendulum
  • Gains 1 stack of Deflection for every 5m of movement
  • 10% chance to gain 3 stacks of Deflection when gaining Deflection
Dual KismetPerched River
  • +2 to Spell Burst Upper Limit
  • Critical Strikes have the Unlucky effect
Dual KismetPlague Source
  • 0.5s after dealing Damage Over Time, Reaps 3s of Damage Over Time. Cooldown: 99s
Dual KismetPointer
  • +1 Max Deflection
  • Gains 1 additional stack of Deflection
Dual KismetProphet
  • Injury Buffer is fixed at 0
  • Restores 10% Missing Life when taking Hit Damage. Interval: 0.05s
Dual KismetQueen Ant
  • +3% additional Ultimate Damage and Ailment Damage dealt by Ultimate (multiplies) for all Spirit Magi for every Ultimate used by a Spirit Magus recently. Stacks up to 3 times
Dual KismetResentful Maiden
  • +1 to Max Tangle Quantity
  • +10% Tangle Duration
Dual KismetRock Core
  • Gains the Origin of Spirit Magus Effect of a Lv. 20 Rock Magus
  • +30% Origin of Spirit Magus Effect
Dual KismetShadow
  • +2,000 Evasion
  • -20% Chance to Avoid Damage
  • +30% Movement Speed after evading. The effect falls off to 0 within 10s
Dual KismetSky Piercer
  • +20% Attack Horizontal Projectile Speed and +15% additional Attack Horizontal Projectile Damage within 5s after using a Mobility Skill
Dual KismetSolid Rock
  • Gains a stack of Fortitude when using a Melee Skill
  • +2 Max Fortitude Stacks
Dual KismetSpindle
  • Triggers Lv. 25 Corruption upon inflicting damage. Cooldown: 0.2s
  • -50% Curse Skill Area
Dual KismetSpirit Orb
  • Gains Void Orbs every 0.5s while standing still. Stacks up to 5 times
Dual KismetStar-Chasing Arrow
  • +15% additional damage for Attack Horizontal Projectiles
  • +5% additional Attack Speed for Mobility Skills if Attack Horizontal Projectiles have dealt damage to distant enemies recently
Dual KismetSun Slash
  • Gains Blazing Sun
Dual KismetThree-Eyed Cat
  • -5% Sealed Mana Compensation
  • +30% additional damage when simultaneously affected by Aura, Focus, and Origin of Spirit Magus
Dual KismetThunder Branch
  • Gains the Origin of Spirit Magus Effect of a Lv. 20 Thunder Magus
  • +30% Origin of Spirit Magus Effect
Dual KismetTwin Cities
  • Every 4s, alternate between gaining Lv. 12 Delayed Pain and Frost Shield for 5s
Dual KismetTwo-Headed Crow
  • You can inflict 1 additional Curse
  • Enemies are immune to Curse until they have max Affliction
Dual KismetUnholy Grail
  • -40% Restoration Duration for Restoration Skills
  • When casting a Restoration Skill, gains 4 stacks of a random Blessing
Dual KismetViper
  • Gains Lv. 20 Precise: Corrosion Focus Buff
  • +60% Focus Buff Effect
Dual KismetWitch's Cauldron
  • When at full Energy Shield, removes all Energy Shields, +20% additional Max Mana, and +10% additional Spell Damage for 4s
Dual KismetWraith
  • Adds 25% Non-Erosion Damage as Erosion Damage
KismetAscetic
  • +(1.7–1.9)% Double Damage Chance for Combo Finishers for every 1 Combo Point(s) consumed
KismetAshes
  • +(10–12)% additional Fire Damage against Ignited enemies
  • -30% chance to Ignite targets
KismetBlack Square
  • +(8–10)% Max Energy Shield
  • +5% additional Damage Over Time
  • -10% additional Energy Shield Charge Interval
KismetBouquet
  • +(3–4)% additional Spirit Magi Damage for every Spirit Magus you have
KismetCivet
  • Gains a stack of Agility Blessing per 0.5 s when moving
KismetCreek
  • Restoration Skills gain 1 Charging Progress every second
  • +(6–9)% Movement Speed while the Restoration Skill lasts
KismetDouble Blade
  • +(12–15)% Main-Hand Weapon Critical Strike Rating and adds (10–12) - (15–17) Physical Damage to the Off-Hand Weapon while Dual Wielding
KismetFisherman
  • +(100–120)% Mark Effect when an Elite is in proximity
  • The knockback direction is reversed for Horizontal Projectiles
KismetFluffy Ball
  • +(40–60)% Critical Strike Damage Mitigation
KismetGiant
  • +(4–6)% chance to deal Triple Damage for Attack Skills when holding a Two-Handed Weapon
KismetGiant Bear
  • +(50–60)% Melee Attack Critical Strike Damage against Elites
KismetGreen Shoot
  • +(50–60) initial Growth for Spirit Magi
  • Spirit Magi +20% Cooldown Recovery Speed
KismetGrowth Ring
  • +(10–15)% Terra Skill Duration
  • +50% chance to +100% Skill Area when casting a Terra Skill
  • +50% chance to -75% additional Skill Area when casting a Terra Skill
KismetGuard
  • +(5–6)% additional Sentry Skill Cast Frequency
  • +1 Sentry quantity that can be deployed at a time
KismetGuillotine
  • +(4–6)% Steep Strike chance.
  • +(4–6)% additional Steep Strike Damage
KismetHawk
  • Immune to Blinding
  • Blinds nearby enemies when using an Attack Projectile Skill
KismetHound
  • +(16–20)% chance to Multistrike
  • Multistrikes deal (8–10)% increasing damage
KismetHunter
  • Projectile Damage increases with the distance traveled, dealing up to +(70–100)% damage to distant enemies
  • Projectile Damage increases with the distance traveled, increasing the Critical Strike Rating by up to +(70–100)% against distant enemies
KismetIce Soul
  • Inflicts Frostbite on nearby enemies
KismetLeader
  • + 2 Command per second
  • +(15–20)% Minion Max Life
KismetLion
  • For each time Warcry has been cast recently, +(4–5)% Warcry Effect. Stacks up to 3 time(s)
KismetLongevity Tree
  • +(2–3)% Max Elemental Resistance
KismetMercury Bottle
  • +(70–80) Affliction inflicted per second
KismetMouth of the Spring
  • +(12–15)% Spell Burst Charge Speed
  • -5% additional damage taken when Spell Burst Charge is activated
KismetPale Fox
  • Gains 1 stack(s) of Focus Blessing when using a Non-Main Skill
KismetProsthetics
  • +(9–12)% Physique for Synthetic Troop Minions
  • +(9–12)% chance for Synthetic Troop Minions to deal Double Damage
KismetRed Leech
  • +(100–150)% Critical Strike Rating against Traumatized enemies
  • -20% Critical Strike Damage against Traumatized enemies
KismetRipple
  • When activating Spell Burst, +(8–10)% Skill Area for each time Spell Burst is activated
KismetSacred Crest
  • (-60–-40)% Curse effect against you
KismetScale
  • +(35–40)% Attack Damage for each unique type of weapon equipped while Dual Wielding
KismetScorpion Stinger
  • +(3–5)% Skill Effect Duration
  • +2% Reaping Recovery Speed for each Reaping dealt recently, up to 20%
KismetScrew
  • +(120–150) Minion Critical Strike Rating
  • -1% additional Minion Attack and Cast Speed for every 2 Synthetic Troop Minions you have
KismetShackles
  • Gains (30–35)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 1 s.
KismetShadow Mage
  • +(40–50)% Sentry Duration
  • +10% additional Cast Speed for Sentry Skills
KismetShield
  • +(12–15)% Defense when holding a Shield
  • +3% Movement Speed when holding a Shield
KismetSpades
  • +(8–10)% Max Life
  • +5% additional Damage Over Time
  • Regenerates 1% Life per second
KismetSpider Fluid
  • +1% damage per stack of Wilt inflicted recently. Stacks up to 100 time(s)
  • Adds 5 - 5 Base Wilt Damage
KismetStar Trail
  • +45% for the effects of Micro Fates in the same Pact Branch
KismetStone Bear
  • Gains 1 stack(s) of Tenacity Blessing when Regaining
KismetSynthetic Heart
  • Max Synthetic Troop Quantity +1
KismetTiger Roar
  • +100% chance to inflict Intimidated on hit
  • +(10–12)% additional damage against Low Life enemies
KismetTiger's Chain
  • When casting Combo Starters, Reverse Knocks Back enemies within 8 m by (1.5–2) m
  • The effective radius is affected by Skill Area bonuses
  • +8% Knockback Distance for each Combo Finisher cast recently. Stacks up to 5 time(s)
  • +(4–6)% additional Combo Skill Damage
KismetVolcano
  • (-25–-20)% chance to Ignite targets
  • (-25–-20)% additional Ignite Duration
  • +1 Ignite limit
KismetWar Hammer
  • +(50–60)% Demolisher Charge Restoration Speed when wielding a hammer
KismetWind Chime
  • +(12–15)% chance for Spirit Magi to use an Enhanced Skill
KismetWitch Cloak
  • (8–10)% of damage is taken from Mana before life
Medium FateAffliction Effect
  • +(20–26)% Affliction Effect
Medium FateArmor
  • +(14–18)% Armor
Medium FateAttack Block Chance
  • +(12–15)% Attack Block Chance
Medium FateAttack Cast Speed
  • +(10–12)% Attack and Cast Speed
  • +(10–12)% Minion Attack and Cast Speed
Medium FateAttack Damage
  • +(28–36)% Attack Damage
Medium FateAura Effect
  • +(5–7)% Aura Effect
Medium FateBlock Ratio
  • +(4–6)% Block Ratio
Medium FateCold Resistance
  • +(10–14)% Cold Resistance
Medium FateCommand
  • + (2–4) Command per second
Medium FateCritical Strike Damage
  • +(24–30)% Critical Strike Damage
  • +(24–30)% Minion Critical Strike Damage
Medium FateCritical Strike Rating
  • +(48–60)% Critical Strike Rating
  • +(48–60)% Minion Critical Strike Rating
Medium FateCurse Effect
  • +(4–6)% Curse Effect
Medium FateDexterity
  • +(24–30) Dexterity
Medium FateDouble Damage Chance
  • +(4–6)% chance to deal Double Damage
  • +(4–6)% chance for Minions to deal Double Damage
Medium FateEnergy Shield
  • +(10–12)% Max Energy Shield
Medium FateEnergy Shield Charge Speed
  • +(6–10)% Energy Shield Charge Speed
Medium FateEnergy Shield Restored on Defeat
  • Restores (0.2–0.4)% of Energy Shield on defeat
Medium FateErosion Resistance
  • +(10–14)% Erosion Resistance
Medium FateEvade
  • +(14–18)% Evasion
Medium FateFire Resistance
  • +(10–14)% Fire Resistance
Medium FateFocus Speed
  • +(14–18)% Focus Speed
Medium FateGrowth
  • +(20–24) initial Growth for Spirit Magi
Medium FateIntelligence
  • +(24–30) Intelligence
Medium FateLife Regeneration
  • +(6–10)% Life Regeneration Speed
Medium FateLife Restored on Defeat
  • Restores (0.4–0.6)% of Life on defeat
Medium FateLightning Resistance
  • +(10–14)% Lightning Resistance
Medium FateMana%
  • +(12–16)% Max Mana
Medium FateMax Cold Resistance
  • +(2–4)% Max Cold Resistance
Medium FateMax Erosion Resistance
  • +(2–4)% Max Erosion Resistance
Medium FateMax Fire Resistance
  • +(2–4)% Max Fire Resistance
Medium FateMax Lightning Resistance
  • +(2–4)% Max Lightning Resistance
Medium FateMovement Speed
  • +(4–6)% Movement Speed
Medium FateMultistrike Chance
  • +(20–24)% chance to Multistrike
Medium FateMultistrike Increment
  • Multistrikes deal (10–12)% increasing damage
Medium FateNumbed Effect
  • +(14–16)% Numbed Effect
Medium FateOrigin of Spirit Magus
  • +(15–18)% Origin of Spirit Magus effect
Medium FateReaping Duration
  • +(20–26)% Reaping Duration
Medium FateSeal Compensation
  • +(4–6)% Sealed Mana Compensation
Medium FateSpell Block Chance
  • +(12–15)% Spell Block Chance
Medium FateSpell Damage
  • +(28–36)% Spell Damage
  • +(28–36)% Minion Damage
Medium FateStrength
  • +(24–30) Strength
Micro FateAffliction Effect
  • +(10–13)% Affliction Effect
Micro FateArmor
  • +(7–9)% Armor
Micro FateAttack Block Chance
  • +(6–8)% Attack Block Chance
Micro FateAttack Cast Speed
  • +(4–6)% Attack and Cast Speed
  • +(4–6)% Minion Attack and Cast Speed
Micro FateAttack Damage
  • +(14–18)% Attack Damage
Micro FateAura Effect
  • +(2–3)% Aura Effect
Micro FateBlock Ratio
  • +(1–3)% Block Ratio
Micro FateCold Resistance
  • +(5–7)% Cold Resistance
Micro FateCommand
  • + (1–2) Command per second
Micro FateCritical Strike Damage
  • +(12–15)% Critical Strike Damage
  • +(12–15)% Minion Critical Strike Damage
Micro FateCritical Strike Rating
  • +(24–30)% Critical Strike Rating
  • +(24–30)% Minion Critical Strike Rating
Micro FateCurse Effect
  • +(1–3)% Curse Effect
Micro FateDeterioration Chance
  • +(2–4)% Deterioration Chance
Micro FateDeterioration Duration
  • +(3–5)% additional Deterioration Duration
Micro FateDexterity
  • +(12–15) Dexterity
Micro FateDouble Damage Chance
  • +(1–3)% chance to deal Double Damage
  • +(1–3)% chance for Minions to deal Double Damage
Micro FateEnergy Shield
  • +(5–6)% Max Energy Shield
Micro FateEnergy Shield Charge Speed
  • +(3–5)% Energy Shield Charge Speed
Micro FateEnergy Shield Restored on Defeat
  • Restores (0.1–0.2)% of Energy Shield on defeat
Micro FateErosion Resistance
  • +(5–7)% Erosion Resistance
Micro FateEvade
  • +(7–9)% Evasion
Micro FateFire Resistance
  • +(5–7)% Fire Resistance
Micro FateFocus Speed
  • +(7–9)% Focus Speed
Micro FateGrowth
  • +(10–12) initial Growth for Spirit Magi
Micro FateIgnite Damage Mitigation
  • (-36–-30)% additional Ignite Damage taken
  • (-36–-30)% Ignite Effect received
Micro FateIntelligence
  • +(12–15) Intelligence
Micro FateLife Regeneration
  • +(3–5)% Life Regeneration Speed
Micro FateLife Restored on Defeat
  • Restores (0.2–0.3)% of Life on defeat
Micro FateLightning Resistance
  • +(5–7)% Lightning Resistance
Micro FateMana%
  • +(6–8)% Max Mana
Micro FateMax Cold Resistance
  • +(1–2)% Max Cold Resistance
Micro FateMax Erosion Resistance
  • +(1–2)% Max Erosion Resistance
Micro FateMax Fire Resistance
  • +(1–2)% Max Fire Resistance
Micro FateMax Lightning Resistance
  • +(1–2)% Max Lightning Resistance
Micro FateMovement Speed
  • +(1–3)% Movement Speed
Micro FateMultistrike Chance
  • +(10–12)% chance to Multistrike
Micro FateMultistrike Increment
  • Multistrikes deal (4–6)% increasing damage
Micro FateNumbed Effect
  • +(6–8)% Numbed Effect
Micro FateNumbed Effect Mitigation
  • (-55–-45)% Numbed Effect received
Micro FateOrigin of Spirit Magus
  • +(7–9)% Origin of Spirit Magus effect
Micro FateParalysis Effect Mitigation
  • (-55–-45)% Paralysis Effect received
Micro FateReaping Duration
  • +(10–13)% Reaping Duration
Micro FateSeal Compensation
  • +(1–3)% Sealed Mana Compensation
Micro FateSlow Effect Mitigation
  • (-55–-45)% Slow Effect received
Micro FateSpell Block Chance
  • +(6–8)% Spell Block Chance
Micro FateSpell Damage
  • +(14–18)% Spell Damage
  • +(14–18)% Minion Damage
Micro FateStrength
  • +(12–15) Strength
Micro FateTrauma Damage Mitigation
  • (-36–-30)% Trauma Damage taken
Micro FateWeaken Effect Mitigation
  • (-55–-45)% Weaken Effect received
Micro FateWilt Damage Mitigation
  • (-36–-30)% Wilt Damage taken
Undetermined Fate
  • Undetermined Fate
Ethereal Prism271 rows
TypeRarityEffect
Base Affix
  • +75% to the effects of Random Affixes on this Prism
Base Affix
  • Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
  • Blinds enemies within 15 m when casting Dazzling Bloom
  • +12% additional damage for Spirit Magi against Blinded enemies
Base Affix
  • Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
  • +1% additional Damage per +5% Movement Speed, up to +12%
Base Affix
  • Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
  • +12% additional Attack Damage and Ailment Damage dealt by attacks when there are Elites within 10m nearby
  • +50% Skill Area when there are no Elites within 10m nearby
Base Affix
  • Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
  • +12% additional Attack Damage when holding a One-Handed Weapon
  • +12% additional Base Damage for Two-Handed Weapons
Base Affix
  • Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
  • +12% additional Spell Damage when you have Spell Aggression
Base Affix
  • Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
  • 2.5% additional Minion Damage per Synthetic Troop Minion you own
Base Affix
  • Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
  • Eliminates enemies with less than 12% Life and at least 30 stack(s) of Wilt when dealing damage
Base Affix
  • Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
  • For every stack of Max Spell Burst, +4% additional Spell Damage, up to +16% additional Spell Damage
Base Affix
  • Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
  • When channeling Harmonious Field, triggers the Sentry Main Skill if there are no Sentries within 10m. Interval: 1s
  • +30% Empower Skill Effect for Harmonious Field
Base Affix
  • Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
  • While standing still, +12% additional Attack Damage and Ailment Damage dealt by attacks. -5% additional damage taken
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Commander's Gambit
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Effortless Command
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Self-Delusion
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fiery Fantasy
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Towering Presence
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Escalating Affliction
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Crushing Blast
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Storm's Command
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with One For All
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unwavering Fortress
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Keen Intellect
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Circle of Life
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unmatched Valor
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Adaptive Defense
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fire's Allure
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Dark Advance
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Sweeping Fury
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Juggernaut
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Spell Ripple
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Miraculous Touch
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unstoppable Force
Base Affix
  • Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Hare's Agility
Prism GaugeLegendary
  • All Legendary Medium Talent within the area can ignore prerequisite point requirements
Prism GaugeLegendary
  • All Legendary Medium Talent within the area can ignore prerequisite point requirements
  • All Medium Talent within the area can ignore prerequisite point requirements
Prism GaugeLegendary
  • Points can be allocated to all Medium Talent within the area 1 additional time(s)
Prism GaugeLegendary
  • Points can be allocated to all Medium Talent within the area 2 additional time(s)
Prism GaugeLegendary
  • Points can be allocated to all Medium Talent within the area 3 additional time(s)
Prism GaugeLegendary
  • Points can be allocated to all Micro Talent within the area 1 additional time(s)
Prism GaugeLegendary
  • Points can be allocated to all Micro Talent within the area 2 additional time(s)
Prism GaugeLegendary
  • Points can be allocated to all Micro Talent within the area 3 additional time(s)
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • -100% Curse effect against you
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • +1 to Max Agility Blessing Stacks
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • +1 to Max Focus Blessing Stacks
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • +1 to Max Tenacity Blessing Stacks
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • +100% chance to gain a Barrier upon casting a Defensive Skill
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • +175% chance to gain a Barrier upon casting a Defensive Skill
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • +2 to Max Agility Blessing Stacks
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • +2 to Max Focus Blessing Stacks
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • +2 to Max Tenacity Blessing Stacks
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Gains Attack Aggression when casting an Attack Skill
  • +100% Attack Aggression Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Gains Attack Aggression when casting an Attack Skill
  • +40% Attack Aggression Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Gains Spell Aggression when casting a Spell Skill
  • +100% Spell Aggression Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Gains Spell Aggression when casting a Spell Skill
  • +40% Spell Aggression Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Gains a stack of Fortitude when using a Melee Skill
  • Owns 1 additional stack(s) of Fortitude
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Gains a stack of Fortitude when using a Melee Skill
  • Owns 2 additional stack(s) of Fortitude
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Gains a stack of Torment when dealing Damage Over Time
  • +100% Torment Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Gains a stack of Torment when dealing Damage Over Time
  • +40% Torment Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Has 100 point(s) of fixed Blur Rating
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Has 120 point(s) of fixed Blur Rating
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Immune to Paralysis and Slow
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Inflicts Cold Infiltration on hit
  • +100% Cold Infiltration Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Inflicts Cold Infiltration on hit
  • +40% Cold Infiltration Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Inflicts Fire Infiltration on hit
  • +100% Fire Infiltration Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Inflicts Fire Infiltration on hit
  • +40% Fire Infiltration Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Inflicts Frail when dealing Spell Damage
  • +100% Frail Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Inflicts Frail when dealing Spell Damage
  • +40% Frail Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Inflicts Lightning Infiltration on hit
  • +100% Lightning Infiltration Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • Inflicts Lightning Infiltration on hit
  • +40% Lightning Infiltration Effect
Prism GaugeLegendary
  • When activating 2 Legendary Medium Talent within the area:
  • You can cast 1 additional Curses
  • Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • + 3 Command per second
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • + 5.5 Command per second
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • Multistrikes deal 12% increasing damage
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • Multistrikes deal 21% increasing damage
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +10 to Max Frostbite Rating
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +12% Origin of Spirit Magus effect
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +15% Numbed Effect
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +16% Deterioration Chance
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +16% Steep Strike chance.
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +21% Origin of Spirit Magus effect
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +24 initial Growth for Spirit Magi
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +25% Reaping Duration
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +28% Deterioration Chance
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +30% Demolisher Charge Restoration Speed
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +42 initial Growth for Spirit Magi
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +44% Reaping Duration
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +5% Block Ratio
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +6% additional Shadow Damage
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +6% Aura Effect
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +7% Movement Speed
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +9% Block Ratio
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • +9% Steep Strike chance.
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • 10.5% additional Shadow Damage
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • 10.5% Aura Effect
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • 12.5% Movement Speed
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • 17.5 to Max Frostbite Rating
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • 26.5% Numbed Effect
Prism GaugeRare
  • All Legendary Medium Talent within the area also gain:
  • 52.5% Demolisher Charge Restoration Speed
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +1% Elemental and Erosion Resistance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +10 Dexterity
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +10 Intelligence
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +10 Strength
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +10% Critical Strike Rating
  • +10% Minion Critical Strike Rating
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +14% Projectile Speed
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +2% Defense
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +2% Elemental and Erosion Resistance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +2% Attack and Cast Speed
  • +2% Minion Attack and Cast Speed
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +2% Attack and Spell Block Chance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +2% Aura Effect
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +2% Max Life
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +2% Sealed Mana Compensation
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +4% Origin of Spirit Magus effect
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +4% Cold Resistance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +4% Erosion Resistance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +4% Fire Resistance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +4% Lightning Resistance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +4% Max Mana
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +6% Affliction Effect
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +6% Spell Burst Charge Speed
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +6% Attack Damage
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +6% Critical Strike Damage
  • +6% Minion Critical Strike Damage
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +6% Damage Over Time
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +6% Minion Damage
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +6% Spell Damage
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +7% Origin of Spirit Magus effect
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +7% Cold Resistance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +7% Erosion Resistance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +7% Fire Resistance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +7% Lightning Resistance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +7% Max Mana
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • +8% Projectile Speed
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 10.5% Affliction Effect
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 10.5% Spell Burst Charge Speed
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 10.5% Attack Damage
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 10.5% Critical Strike Damage
  • 10.5% Minion Critical Strike Damage
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 10.5% Damage Over Time
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 10.5% Minion Damage
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 10.5% Spell Damage
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 17.5 Dexterity
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 17.5 Intelligence
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 17.5 Strength
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 17.5% Critical Strike Rating
  • 17.5% Minion Critical Strike Rating
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 3.5% Defense
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 3.5% Attack and Cast Speed
  • 3.5% Minion Attack and Cast Speed
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 3.5% Attack and Spell Block Chance
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 3.5% Aura Effect
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 3.5% Max Life
Prism GaugeRare
  • All Medium Talent within the area also gain:
  • 3.5% Sealed Mana Compensation
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +1% Elemental and Erosion Resistance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +10 Dexterity
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +10 Intelligence
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +10 Strength
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +10% Critical Strike Rating
  • +10% Minion Critical Strike Rating
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +14% Projectile Speed
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +2% Defense
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +2% Elemental and Erosion Resistance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +2% Attack and Cast Speed
  • +2% Minion Attack and Cast Speed
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +2% Attack and Spell Block Chance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +2% Aura Effect
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +2% Max Life
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +2% Sealed Mana Compensation
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +4% Origin of Spirit Magus effect
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +4% Cold Resistance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +4% Erosion Resistance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +4% Fire Resistance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +4% Lightning Resistance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +4% Max Mana
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +6% Affliction Effect
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +6% Spell Burst Charge Speed
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +6% Attack Damage
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +6% Critical Strike Damage
  • +6% Minion Critical Strike Damage
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +6% Damage Over Time
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +6% Minion Damage
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +6% Spell Damage
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +7% Origin of Spirit Magus effect
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +7% Cold Resistance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +7% Erosion Resistance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +7% Fire Resistance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +7% Lightning Resistance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +7% Max Mana
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • +8% Projectile Speed
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 10.5% Affliction Effect
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 10.5% Spell Burst Charge Speed
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 10.5% Attack Damage
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 10.5% Critical Strike Damage
  • 10.5% Minion Critical Strike Damage
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 10.5% Damage Over Time
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 10.5% Minion Damage
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 10.5% Spell Damage
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 17.5 Dexterity
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 17.5 Intelligence
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 17.5 Strength
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 17.5% Critical Strike Rating
  • 17.5% Minion Critical Strike Rating
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 3.5% Defense
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 3.5% Attack and Cast Speed
  • 3.5% Minion Attack and Cast Speed
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 3.5% Attack and Spell Block Chance
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 3.5% Aura Effect
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 3.5% Max Life
Prism GaugeRare
  • All Micro Talent within the area also gain:
  • 3.5% Sealed Mana Compensation
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Adaptive Defense
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Circle of Life
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Commander's Gambit
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Crushing Blast
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Dark Advance
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Effortless Command
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Escalating Affliction
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Fiery Fantasy
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Fire's Allure
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Hare's Agility
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Juggernaut
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Keen Intellect
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Miraculous Touch
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: One For All
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Self-Delusion
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Spell Ripple
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Storm's Command
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Sweeping Fury
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Towering Presence
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Unmatched Valor
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Unstoppable Force
  • -15 to All Stats
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Unwavering Fortress
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Adaptive Defense
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Circle of Life
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Commander's Gambit
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Crushing Blast
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Dark Advance
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Effortless Command
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Escalating Affliction
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Fiery Fantasy
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Fire's Allure
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Hare's Agility
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Juggernaut
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Keen Intellect
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Miraculous Touch
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: One For All
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Self-Delusion
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Spell Ripple
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Storm's Command
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Sweeping Fury
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Towering Presence
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Unmatched Valor
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Unstoppable Force
  • -5% Elemental Resistance
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Unwavering Fortress
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Adaptive Defense
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Circle of Life
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Commander's Gambit
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Crushing Blast
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Dark Advance
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Effortless Command
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Escalating Affliction
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Fiery Fantasy
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Fire's Allure
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Hare's Agility
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Juggernaut
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Keen Intellect
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Miraculous Touch
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: One For All
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Self-Delusion
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Spell Ripple
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Storm's Command
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Sweeping Fury
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Towering Presence
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Unmatched Valor
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Unstoppable Force
  • -8% Defense
  • Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Unwavering Fortress
  • The Effect Area expands to 2x2 Rectangle
  • The Effect Area expands to 2x4 Rectangle
  • The Effect Area expands to 3x3 Rectangle
  • The Effect Area expands to 3x4 Rectangle
  • The Effect Area expands to 4x2 Rectangle
  • The Effect Area expands to 4x3 Rectangle
  • The Effect Area expands to 7x1 Rectangle
Gear5,637 rows
CategoryItemTypePoolTierEffect
BootsBoots (DEX)Base Affix0
  • +(17–24)% Cooldown Recovery Speed
BootsBoots (DEX)Base Affix0
  • +(20–25)% Movement Speed
BootsBoots (DEX)Base Affix0
  • +(3–5)% Max Elemental Resistance
BootsBoots (DEX)Base Affix0
  • Converts (16–20)% of Physical Damage taken to Lightning Damage
BootsBoots (DEX)Base Affix0
  • Converts (36–45)% of Erosion Damage taken to Lightning Damage
BootsBoots (DEX)Base Affix1
  • +(5–7)% Armor DMG Mitigation Penetration
  • +(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (DEX)Base Affix1
  • +(6–8)% Elemental and Erosion Resistance Penetration
  • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (DEX)Base Affix2
  • +(12–20)% Critical Strike Damage Mitigation
BootsBoots (DEX)Base Affix2
  • +(15–20) Dexterity
BootsBoots (DEX)Base Affix2
  • +(15–20) Intelligence
BootsBoots (DEX)Base Affix2
  • +(15–20) Strength
BootsBoots (DEX)Base Affix2
  • +(20–24)% Skill Area
BootsBoots (DEX)Base Affix2
  • +(5–10)% Cold Resistance
BootsBoots (DEX)Base Affix2
  • +(5–10)% Erosion Resistance
BootsBoots (DEX)Base Affix2
  • +(5–10)% Fire Resistance
BootsBoots (DEX)Base Affix2
  • +(5–10)% Lightning Resistance
BootsBoots (DEX)Base Affix2
  • +(54–74) Max Life
BootsBoots (DEX)Base Affix2
  • +(760–960) Evasion
BootsBoots (DEX)Base Stats
  • +1122 gear Evasion
BootsBoots (DEX)Base Stats
  • +1346 gear Evasion
BootsBoots (DEX)Base Stats
  • +1615 gear Evasion
BootsBoots (DEX)Base Stats
  • +168 gear Evasion
BootsBoots (DEX)Base Stats
  • +1777 gear Evasion
BootsBoots (DEX)Base Stats
  • +1920 gear Evasion
BootsBoots (DEX)Base Stats
  • +235 gear Evasion
BootsBoots (DEX)Base Stats
  • +329 gear Evasion
BootsBoots (DEX)Base Stats
  • +461 gear Evasion
BootsBoots (DEX)Base Stats
  • +599 gear Evasion
BootsBoots (DEX)Base Stats
  • +779 gear Evasion
BootsBoots (DEX)Base Stats
  • +935 gear Evasion
BootsBoots (DEX)Corrosion Base0
  • +(15–20)% Cooldown Recovery Speed
BootsBoots (DEX)Corrosion Base0
  • +(15–20)% Max Energy Shield
BootsBoots (DEX)Corrosion Base0
  • +(15–20)% Max Life
BootsBoots (DEX)Corrosion Base0
  • +(15–20)% Movement Speed
BootsBoots (DEX)Corrosion Base0
  • +(30–40)% Cooldown Recovery Speed for Mobility Skills
BootsBoots (DEX)Corrosion Base0
  • +(30–50)% gear Evasion
BootsBoots (DEX)Corrosion Base0
  • +(50–70)% damage
BootsBoots (DEX)Corrosion Base0
  • +1 Mobility Skill Level
BootsBoots (DEX)Corrosion Base0
  • +1 to Max Agility Blessing Stacks
BootsBoots (DEX)Corrosion Base0
  • Has Hasten
BootsBoots (DEX)Corrosion Base0
  • Regenerates 1% Mana per second while moving
BootsBoots (DEX)Corrosion Base0
  • Regenerates 1% of Life per second while moving
BootsBoots (DEX)Corrosion Base0
  • Triggers Lv. 20 Stoneskin when moving. Interval: 2 s
BootsBoots (DEX)PrefixUltimate0
  • -45% additional Damage Over Time taken when having at least 50000 Evasion
BootsBoots (DEX)PrefixUltimate0
  • (21–26)% of damage is taken from Mana before life
BootsBoots (DEX)PrefixUltimate0
  • +(16–20)% additional Max Life
BootsBoots (DEX)PrefixUltimate0
  • +(31–40)% Spell Burst Charge Speed
  • +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (DEX)PrefixUltimate0
  • +(31–40)% chance to avoid Spell Damage
BootsBoots (DEX)PrefixUltimate0
  • 70% chance to gain Blur per (5–10) m you move
BootsBoots (DEX)PrefixUltimate0
  • Converts (21–26)% of Physical Damage taken to Lightning Damage
BootsBoots (DEX)PrefixUltimate0
  • Converts (46–60)% of Erosion Damage taken to Lightning Damage
BootsBoots (DEX)PrefixUltimate0
  • Triggers Lv. (11–20) Aim while standing still. Interval: 1 s
BootsBoots (DEX)PrefixUltimate1
  • -40% additional Damage Over Time taken when having at least 50000 Evasion
BootsBoots (DEX)PrefixUltimate1
  • (15–20)% of damage is taken from Mana before life
BootsBoots (DEX)PrefixUltimate1
  • +(12–15)% additional Max Life
BootsBoots (DEX)PrefixUltimate1
  • +(21–30)% Spell Burst Charge Speed
  • +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (DEX)PrefixUltimate1
  • +(26–30)% chance to avoid Spell Damage
BootsBoots (DEX)PrefixUltimate1
  • 50% chance to gain Blur per (5–10) m you move
BootsBoots (DEX)PrefixUltimate1
  • Converts (16–20)% of Physical Damage taken to Lightning Damage
BootsBoots (DEX)PrefixUltimate1
  • Converts (36–45)% of Erosion Damage taken to Lightning Damage
BootsBoots (DEX)PrefixUltimate1
  • Triggers Lv. (6–10) Aim while standing still. Interval: 1 s
BootsBoots (DEX)PrefixAdvanced0
  • +(16–20)% Attack and Spell Block Chance
BootsBoots (DEX)PrefixAdvanced0
  • +(46–59)% Projectile Speed
BootsBoots (DEX)PrefixAdvanced0
  • +2 Cold Skill Level
BootsBoots (DEX)PrefixAdvanced0
  • +2 Erosion Skill Level
BootsBoots (DEX)PrefixAdvanced0
  • +2 Fire Skill Level
BootsBoots (DEX)PrefixAdvanced0
  • +2 Lightning Skill Level
BootsBoots (DEX)PrefixAdvanced0
  • +2 Minion Skill Level
BootsBoots (DEX)PrefixAdvanced0
  • +2 Physical Skill Level
BootsBoots (DEX)PrefixAdvanced1
  • +(12–15)% Attack and Spell Block Chance
BootsBoots (DEX)PrefixAdvanced1
  • +(33–45)% Projectile Speed
BootsBoots (DEX)PrefixAdvanced1
  • +1 Cold Skill Level
BootsBoots (DEX)PrefixAdvanced1
  • +1 Erosion Skill Level
BootsBoots (DEX)PrefixAdvanced1
  • +1 Fire Skill Level
BootsBoots (DEX)PrefixAdvanced1
  • +1 Lightning Skill Level
BootsBoots (DEX)PrefixAdvanced1
  • +1 Minion Skill Level
BootsBoots (DEX)PrefixAdvanced1
  • +1 Physical Skill Level
BootsBoots (DEX)PrefixBasic0
  • +(121–156) Max Mana
BootsBoots (DEX)PrefixBasic0
  • +(221–286) Max Life
BootsBoots (DEX)PrefixBasic0
  • +(2881–3744) gear Evasion
BootsBoots (DEX)PrefixBasic0
  • +(61–78)% Critical Strike Damage Mitigation
BootsBoots (DEX)PrefixBasic0
  • +(73–94)% damage
BootsBoots (DEX)PrefixBasic0
  • +(73–94)% Minion Damage
BootsBoots (DEX)PrefixBasic1
  • +(154–220) Max Life
BootsBoots (DEX)PrefixBasic1
  • +(2017–2880) gear Evasion
BootsBoots (DEX)PrefixBasic1
  • +(43–60)% Critical Strike Damage Mitigation
BootsBoots (DEX)PrefixBasic1
  • +(51–72)% damage
BootsBoots (DEX)PrefixBasic1
  • +(51–72)% Minion Damage
BootsBoots (DEX)PrefixBasic1
  • +(85–120) Max Mana
BootsBoots (DEX)SuffixUltimate0
  • +(23–29)% additional Evasion while moving
BootsBoots (DEX)SuffixUltimate0
  • +(27–34)% Cooldown Recovery Speed
BootsBoots (DEX)SuffixUltimate0
  • +(50–68)% chance to avoid Elemental Ailments
BootsBoots (DEX)SuffixUltimate0
  • +(84–108)% Reaping Recovery Speed
BootsBoots (DEX)SuffixUltimate0
  • For every 5 m moved, gains 1 stack(s) of Deflection
BootsBoots (DEX)SuffixUltimate0
  • Triggers Lv. (11–20) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (DEX)SuffixUltimate1
  • +(17–22)% additional Evasion while moving
BootsBoots (DEX)SuffixUltimate1
  • +(19–26)% Cooldown Recovery Speed
BootsBoots (DEX)SuffixUltimate1
  • +(30–45)% chance to avoid Elemental Ailments
BootsBoots (DEX)SuffixUltimate1
  • +(59–83)% Reaping Recovery Speed
BootsBoots (DEX)SuffixUltimate1
  • For every 6 m moved, gains 1 stack(s) of Deflection
BootsBoots (DEX)SuffixUltimate1
  • Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (DEX)SuffixAdvanced0
  • +(25–31)% Attack and Cast Speed
  • +(25–31)% Minion Attack and Cast Speed
BootsBoots (DEX)SuffixAdvanced0
  • +(25–31)% Attack and Cast Speed
  • +(25–31)% Minion Attack and Cast Speed
BootsBoots (DEX)SuffixAdvanced0
  • +(41–52)% Movement Speed
BootsBoots (DEX)SuffixAdvanced0
  • +(51–65)% Reaping Duration
BootsBoots (DEX)SuffixAdvanced0
  • +(61–78)% Critical Strike Damage
BootsBoots (DEX)SuffixAdvanced0
  • Has Hasten
  • +(9–12)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (DEX)SuffixAdvanced1
  • +(18–24)% Attack and Cast Speed
  • +(18–24)% Minion Attack and Cast Speed
BootsBoots (DEX)SuffixAdvanced1
  • +(29–40)% Movement Speed
BootsBoots (DEX)SuffixAdvanced1
  • +(36–50)% Reaping Duration
BootsBoots (DEX)SuffixAdvanced1
  • +(44–60)% Critical Strike Damage
BootsBoots (DEX)SuffixAdvanced1
  • Has Hasten
  • +(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (DEX)SuffixBasic0
  • +(121–156)% Critical Strike Rating
BootsBoots (DEX)SuffixBasic0
  • +(25–35)% Cold Resistance
BootsBoots (DEX)SuffixBasic0
  • +(25–35)% Erosion Resistance
BootsBoots (DEX)SuffixBasic0
  • +(25–35)% Fire Resistance
BootsBoots (DEX)SuffixBasic0
  • +(25–35)% Lightning Resistance
BootsBoots (DEX)SuffixBasic0
  • +(51–65)% Affliction Effect
BootsBoots (DEX)SuffixBasic0
  • Regenerates 4% of Life per second while moving
BootsBoots (DEX)SuffixBasic1
  • +(19–27)% Cold Resistance
BootsBoots (DEX)SuffixBasic1
  • +(19–27)% Erosion Resistance
BootsBoots (DEX)SuffixBasic1
  • +(19–27)% Fire Resistance
BootsBoots (DEX)SuffixBasic1
  • +(19–27)% Lightning Resistance
BootsBoots (DEX)SuffixBasic1
  • +(36–50)% Affliction Effect
BootsBoots (DEX)SuffixBasic1
  • +(87–120)% Critical Strike Rating
BootsBoots (DEX)SuffixBasic1
  • Regenerates 3% of Life per second while moving
BootsBoots (DEX)Sweet Dream Affix0
  • +(17–24)% Cooldown Recovery Speed
BootsBoots (DEX)Sweet Dream Affix0
  • +(20–25)% Movement Speed
BootsBoots (DEX)Sweet Dream Affix0
  • +(3–5)% Max Elemental Resistance
BootsBoots (DEX)Sweet Dream Affix0
  • Converts (16–20)% of Physical Damage taken to Lightning Damage
BootsBoots (DEX)Sweet Dream Affix0
  • Converts (36–45)% of Erosion Damage taken to Lightning Damage
BootsBoots (DEX)Sweet Dream Affix1
  • +(5–7)% Armor DMG Mitigation Penetration
  • +(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (DEX)Sweet Dream Affix1
  • +(6–8)% Elemental and Erosion Resistance Penetration
  • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (DEX)Sweet Dream Affix2
  • +(15–20) Dexterity
BootsBoots (DEX)Sweet Dream Affix2
  • +(15–20) Intelligence
BootsBoots (DEX)Sweet Dream Affix2
  • +(15–20) Strength
BootsBoots (DEX)Sweet Dream Affix2
  • +(20–24)% Skill Area
BootsBoots (DEX)Sweet Dream Affix2
  • +(5–10)% Cold Resistance
BootsBoots (DEX)Sweet Dream Affix2
  • +(5–10)% Erosion Resistance
BootsBoots (DEX)Sweet Dream Affix2
  • +(5–10)% Fire Resistance
BootsBoots (DEX)Sweet Dream Affix2
  • +(5–10)% Lightning Resistance
BootsBoots (DEX)Sweet Dream Affix2
  • +(54–74) Max Life
BootsBoots (DEX)Sweet Dream Affix2
  • +(760–960) Evasion
BootsBoots (INT)Base Affix0
  • +(17–24)% Cooldown Recovery Speed
BootsBoots (INT)Base Affix0
  • +(20–25)% Movement Speed
BootsBoots (INT)Base Affix0
  • +(3–5)% Max Elemental Resistance
BootsBoots (INT)Base Affix0
  • Converts (16–20)% of Physical Damage taken to Cold Damage
BootsBoots (INT)Base Affix0
  • Converts (36–45)% of Erosion Damage taken to Cold Damage
BootsBoots (INT)Base Affix1
  • +(5–7)% Armor DMG Mitigation Penetration
  • +(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (INT)Base Affix1
  • +(6–8)% Elemental and Erosion Resistance Penetration
  • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (INT)Base Affix2
  • +(12–20)% Critical Strike Damage Mitigation
BootsBoots (INT)Base Affix2
  • +(15–20) Dexterity
BootsBoots (INT)Base Affix2
  • +(15–20) Intelligence
BootsBoots (INT)Base Affix2
  • +(15–20) Strength
BootsBoots (INT)Base Affix2
  • +(20–24)% Skill Area
BootsBoots (INT)Base Affix2
  • +(4–6)% Energy Shield Charge Speed
BootsBoots (INT)Base Affix2
  • +(5–10)% Cold Resistance
BootsBoots (INT)Base Affix2
  • +(5–10)% Erosion Resistance
BootsBoots (INT)Base Affix2
  • +(5–10)% Fire Resistance
BootsBoots (INT)Base Affix2
  • +(5–10)% Lightning Resistance
BootsBoots (INT)Base Affix2
  • +(87–117) Max Energy Shield
BootsBoots (INT)Base Stats
  • +103 gear Energy Shield
BootsBoots (INT)Base Stats
  • +120 gear Energy Shield
BootsBoots (INT)Base Stats
  • +13 gear Energy Shield
BootsBoots (INT)Base Stats
  • +146 gear Energy Shield
BootsBoots (INT)Base Stats
  • +18 gear Energy Shield
BootsBoots (INT)Base Stats
  • +26 gear Energy Shield
BootsBoots (INT)Base Stats
  • +35 gear Energy Shield
BootsBoots (INT)Base Stats
  • +43 gear Energy Shield
BootsBoots (INT)Base Stats
  • +56 gear Energy Shield
BootsBoots (INT)Base Stats
  • +69 gear Energy Shield
BootsBoots (INT)Base Stats
  • +86 gear Energy Shield
BootsBoots (INT)Base Stats
  • +9 gear Energy Shield
BootsBoots (INT)Corrosion Base0
  • +(15–20)% Cooldown Recovery Speed
BootsBoots (INT)Corrosion Base0
  • +(15–20)% Max Energy Shield
BootsBoots (INT)Corrosion Base0
  • +(15–20)% Max Life
BootsBoots (INT)Corrosion Base0
  • +(15–20)% Movement Speed
BootsBoots (INT)Corrosion Base0
  • +(30–40)% Cooldown Recovery Speed for Mobility Skills
BootsBoots (INT)Corrosion Base0
  • +(30–50)% gear Energy Shield
BootsBoots (INT)Corrosion Base0
  • +(50–70)% damage
BootsBoots (INT)Corrosion Base0
  • +1 Mobility Skill Level
BootsBoots (INT)Corrosion Base0
  • +1 to Max Agility Blessing Stacks
BootsBoots (INT)Corrosion Base0
  • Has Hasten
BootsBoots (INT)Corrosion Base0
  • Regenerates 1% Mana per second while moving
BootsBoots (INT)Corrosion Base0
  • Regenerates 1% of Life per second while moving
BootsBoots (INT)Corrosion Base0
  • Triggers Lv. 20 Stoneskin when moving. Interval: 2 s
BootsBoots (INT)PrefixUltimate0
  • -45% additional Damage Over Time taken when you have at least 8000 Max Energy Shield
BootsBoots (INT)PrefixUltimate0
  • (21–26)% of damage is taken from Mana before life
BootsBoots (INT)PrefixUltimate0
  • +(16–20)% additional Max Energy Shield
BootsBoots (INT)PrefixUltimate0
  • +(31–40)% Spell Burst Charge Speed
  • +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (INT)PrefixUltimate0
  • +(31–40)% chance to avoid Spell Damage
BootsBoots (INT)PrefixUltimate0
  • 70% chance to gain Blur per (5–10) m you move
BootsBoots (INT)PrefixUltimate0
  • Converts (21–26)% of Physical Damage taken to Cold Damage
BootsBoots (INT)PrefixUltimate0
  • Converts (46–60)% of Erosion Damage taken to Cold Damage
BootsBoots (INT)PrefixUltimate0
  • Triggers Lv. (11–20) Aim while standing still. Interval: 1 s
BootsBoots (INT)PrefixUltimate1
  • -40% additional Damage Over Time taken when you have at least 8000 Max Energy Shield
BootsBoots (INT)PrefixUltimate1
  • (15–20)% of damage is taken from Mana before life
BootsBoots (INT)PrefixUltimate1
  • +(12–15)% additional Max Energy Shield
BootsBoots (INT)PrefixUltimate1
  • +(21–30)% Spell Burst Charge Speed
  • +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (INT)PrefixUltimate1
  • +(26–30)% chance to avoid Spell Damage
BootsBoots (INT)PrefixUltimate1
  • 50% chance to gain Blur per (5–10) m you move
BootsBoots (INT)PrefixUltimate1
  • Converts (16–20)% of Physical Damage taken to Cold Damage
BootsBoots (INT)PrefixUltimate1
  • Converts (36–45)% of Erosion Damage taken to Cold Damage
BootsBoots (INT)PrefixUltimate1
  • Triggers Lv. (6–10) Aim while standing still. Interval: 1 s
BootsBoots (INT)PrefixAdvanced0
  • +(16–20)% Attack and Spell Block Chance
BootsBoots (INT)PrefixAdvanced0
  • +(46–59)% Projectile Speed
BootsBoots (INT)PrefixAdvanced0
  • +2 Cold Skill Level
BootsBoots (INT)PrefixAdvanced0
  • +2 Erosion Skill Level
BootsBoots (INT)PrefixAdvanced0
  • +2 Fire Skill Level
BootsBoots (INT)PrefixAdvanced0
  • +2 Lightning Skill Level
BootsBoots (INT)PrefixAdvanced0
  • +2 Minion Skill Level
BootsBoots (INT)PrefixAdvanced0
  • +2 Physical Skill Level
BootsBoots (INT)PrefixAdvanced1
  • +(12–15)% Attack and Spell Block Chance
BootsBoots (INT)PrefixAdvanced1
  • +(33–45)% Projectile Speed
BootsBoots (INT)PrefixAdvanced1
  • +1 Cold Skill Level
BootsBoots (INT)PrefixAdvanced1
  • +1 Erosion Skill Level
BootsBoots (INT)PrefixAdvanced1
  • +1 Fire Skill Level
BootsBoots (INT)PrefixAdvanced1
  • +1 Lightning Skill Level
BootsBoots (INT)PrefixAdvanced1
  • +1 Minion Skill Level
BootsBoots (INT)PrefixAdvanced1
  • +1 Physical Skill Level
BootsBoots (INT)PrefixBasic0
  • +(121–156) Max Mana
BootsBoots (INT)PrefixBasic0
  • +(221–286) Max Life
BootsBoots (INT)PrefixBasic0
  • +(341–442) gear Energy Shield
BootsBoots (INT)PrefixBasic0
  • +(61–78)% Critical Strike Damage Mitigation
BootsBoots (INT)PrefixBasic0
  • +(61–86)% gear Energy Shield
BootsBoots (INT)PrefixBasic0
  • +(73–94)% damage
BootsBoots (INT)PrefixBasic0
  • +(73–94)% Minion Damage
BootsBoots (INT)PrefixBasic1
  • +(155–220) Max Life
BootsBoots (INT)PrefixBasic1
  • +(239–340) gear Energy Shield
BootsBoots (INT)PrefixBasic1
  • +(43–60)% Critical Strike Damage Mitigation
BootsBoots (INT)PrefixBasic1
  • +(47–66)% gear Energy Shield
BootsBoots (INT)PrefixBasic1
  • +(51–72)% damage
BootsBoots (INT)PrefixBasic1
  • +(51–72)% Minion Damage
BootsBoots (INT)PrefixBasic1
  • +(85–120) Max Mana
BootsBoots (INT)SuffixUltimate0
  • +(18–22)% additional Max Energy Shield while moving
BootsBoots (INT)SuffixUltimate0
  • +(27–34)% Cooldown Recovery Speed
BootsBoots (INT)SuffixUltimate0
  • +(50–68)% chance to avoid Elemental Ailments
BootsBoots (INT)SuffixUltimate0
  • +(84–108)% Reaping Recovery Speed
BootsBoots (INT)SuffixUltimate0
  • For every 5 m moved, gains 1 stack(s) of Deflection
BootsBoots (INT)SuffixUltimate0
  • Triggers Lv. (11–20) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (INT)SuffixUltimate1
  • +(13–17)% additional Max Energy Shield while moving
BootsBoots (INT)SuffixUltimate1
  • +(19–26)% Cooldown Recovery Speed
BootsBoots (INT)SuffixUltimate1
  • +(30–45)% chance to avoid Elemental Ailments
BootsBoots (INT)SuffixUltimate1
  • +(59–83)% Reaping Recovery Speed
BootsBoots (INT)SuffixUltimate1
  • For every 6 m moved, gains 1 stack(s) of Deflection
BootsBoots (INT)SuffixUltimate1
  • Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (INT)SuffixAdvanced0
  • +(25–31)% Attack and Cast Speed
  • +(25–31)% Minion Attack and Cast Speed
BootsBoots (INT)SuffixAdvanced0
  • +(25–31)% Attack and Cast Speed
  • +(25–31)% Minion Attack and Cast Speed
BootsBoots (INT)SuffixAdvanced0
  • +(41–52)% Movement Speed
BootsBoots (INT)SuffixAdvanced0
  • +(51–65)% Reaping Duration
BootsBoots (INT)SuffixAdvanced0
  • +(61–78)% Critical Strike Damage
BootsBoots (INT)SuffixAdvanced0
  • Has Hasten
  • +(9–12)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (INT)SuffixAdvanced1
  • +(18–24)% Attack and Cast Speed
  • +(18–24)% Minion Attack and Cast Speed
BootsBoots (INT)SuffixAdvanced1
  • +(29–40)% Movement Speed
BootsBoots (INT)SuffixAdvanced1
  • +(36–50)% Reaping Duration
BootsBoots (INT)SuffixAdvanced1
  • +(44–60)% Critical Strike Damage
BootsBoots (INT)SuffixAdvanced1
  • Has Hasten
  • +(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (INT)SuffixBasic0
  • +(121–156)% Critical Strike Rating
BootsBoots (INT)SuffixBasic0
  • +(25–35)% Cold Resistance
BootsBoots (INT)SuffixBasic0
  • +(25–35)% Erosion Resistance
BootsBoots (INT)SuffixBasic0
  • +(25–35)% Fire Resistance
BootsBoots (INT)SuffixBasic0
  • +(25–35)% Lightning Resistance
BootsBoots (INT)SuffixBasic0
  • +(51–65)% Affliction Effect
BootsBoots (INT)SuffixBasic0
  • Restores 4% Energy Shield per second while moving
BootsBoots (INT)SuffixBasic1
  • +(19–27)% Cold Resistance
BootsBoots (INT)SuffixBasic1
  • +(19–27)% Erosion Resistance
BootsBoots (INT)SuffixBasic1
  • +(19–27)% Fire Resistance
BootsBoots (INT)SuffixBasic1
  • +(19–27)% Lightning Resistance
BootsBoots (INT)SuffixBasic1
  • +(36–50)% Affliction Effect
BootsBoots (INT)SuffixBasic1
  • +(87–120)% Critical Strike Rating
BootsBoots (INT)SuffixBasic1
  • Restores 3% Energy Shield per second while moving
BootsBoots (INT)Sweet Dream Affix0
  • +(17–24)% Cooldown Recovery Speed
BootsBoots (INT)Sweet Dream Affix0
  • +(20–25)% Movement Speed
BootsBoots (INT)Sweet Dream Affix0
  • +(3–5)% Max Elemental Resistance
BootsBoots (INT)Sweet Dream Affix0
  • Converts (16–20)% of Physical Damage taken to Cold Damage
BootsBoots (INT)Sweet Dream Affix0
  • Converts (36–45)% of Erosion Damage taken to Cold Damage
BootsBoots (INT)Sweet Dream Affix1
  • +(5–7)% Armor DMG Mitigation Penetration
  • +(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (INT)Sweet Dream Affix1
  • +(6–8)% Elemental and Erosion Resistance Penetration
  • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (INT)Sweet Dream Affix2
  • +(15–20) Dexterity
BootsBoots (INT)Sweet Dream Affix2
  • +(15–20) Intelligence
BootsBoots (INT)Sweet Dream Affix2
  • +(15–20) Strength
BootsBoots (INT)Sweet Dream Affix2
  • +(20–24)% Skill Area
BootsBoots (INT)Sweet Dream Affix2
  • +(4–6)% Energy Shield Charge Speed
BootsBoots (INT)Sweet Dream Affix2
  • +(5–10)% Cold Resistance
BootsBoots (INT)Sweet Dream Affix2
  • +(5–10)% Erosion Resistance
BootsBoots (INT)Sweet Dream Affix2
  • +(5–10)% Fire Resistance
BootsBoots (INT)Sweet Dream Affix2
  • +(5–10)% Lightning Resistance
BootsBoots (INT)Sweet Dream Affix2
  • +(87–117) Max Energy Shield
BootsBoots (STR)Base Affix0
  • +(17–24)% Cooldown Recovery Speed
BootsBoots (STR)Base Affix0
  • +(20–25)% Movement Speed
BootsBoots (STR)Base Affix0
  • +(3–5)% Max Elemental Resistance
BootsBoots (STR)Base Affix0
  • Converts (16–20)% of Physical Damage taken to Fire Damage
BootsBoots (STR)Base Affix0
  • Converts (36–45)% of Erosion Damage taken to Fire Damage
BootsBoots (STR)Base Affix1
  • +(5–7)% Armor DMG Mitigation Penetration
  • +(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (STR)Base Affix1
  • +(6–8)% Elemental and Erosion Resistance Penetration
  • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (STR)Base Affix2
  • +(12–20)% Critical Strike Damage Mitigation
BootsBoots (STR)Base Affix2
  • +(15–20) Dexterity
BootsBoots (STR)Base Affix2
  • +(15–20) Intelligence
BootsBoots (STR)Base Affix2
  • +(15–20) Strength
BootsBoots (STR)Base Affix2
  • +(20–24)% Skill Area
BootsBoots (STR)Base Affix2
  • +(5–10)% Cold Resistance
BootsBoots (STR)Base Affix2
  • +(5–10)% Erosion Resistance
BootsBoots (STR)Base Affix2
  • +(5–10)% Fire Resistance
BootsBoots (STR)Base Affix2
  • +(5–10)% Lightning Resistance
BootsBoots (STR)Base Affix2
  • +(54–74) Max Life
BootsBoots (STR)Base Affix2
  • +(760–960) Armor
BootsBoots (STR)Base Stats
  • +1122 Gear Armor
BootsBoots (STR)Base Stats
  • +1346 Gear Armor
BootsBoots (STR)Base Stats
  • +1615 Gear Armor
BootsBoots (STR)Base Stats
  • +168 Gear Armor
BootsBoots (STR)Base Stats
  • +1777 Gear Armor
BootsBoots (STR)Base Stats
  • +1920 Gear Armor
BootsBoots (STR)Base Stats
  • +235 Gear Armor
BootsBoots (STR)Base Stats
  • +329 Gear Armor
BootsBoots (STR)Base Stats
  • +461 Gear Armor
BootsBoots (STR)Base Stats
  • +599 Gear Armor
BootsBoots (STR)Base Stats
  • +779 Gear Armor
BootsBoots (STR)Base Stats
  • +935 Gear Armor
BootsBoots (STR)Corrosion Base0
  • +(15–20)% Cooldown Recovery Speed
BootsBoots (STR)Corrosion Base0
  • +(15–20)% Max Energy Shield
BootsBoots (STR)Corrosion Base0
  • +(15–20)% Max Life
BootsBoots (STR)Corrosion Base0
  • +(15–20)% Movement Speed
BootsBoots (STR)Corrosion Base0
  • +(30–40)% Cooldown Recovery Speed for Mobility Skills
BootsBoots (STR)Corrosion Base0
  • +(30–50)% Gear Armor
BootsBoots (STR)Corrosion Base0
  • +(50–70)% damage
BootsBoots (STR)Corrosion Base0
  • +1 Mobility Skill Level
BootsBoots (STR)Corrosion Base0
  • +1 to Max Agility Blessing Stacks
BootsBoots (STR)Corrosion Base0
  • Has Hasten
BootsBoots (STR)Corrosion Base0
  • Regenerates 1% Mana per second while moving
BootsBoots (STR)Corrosion Base0
  • Regenerates 1% of Life per second while moving
BootsBoots (STR)Corrosion Base0
  • Triggers Lv. 20 Stoneskin when moving. Interval: 2 s
BootsBoots (STR)PrefixUltimate0
  • -45% additional Damage Over Time taken when having at least 50000 Armor
BootsBoots (STR)PrefixUltimate0
  • (21–26)% of damage is taken from Mana before life
BootsBoots (STR)PrefixUltimate0
  • +(16–20)% additional Max Life
BootsBoots (STR)PrefixUltimate0
  • +(31–40)% Spell Burst Charge Speed
  • +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (STR)PrefixUltimate0
  • +(31–40)% chance to avoid Spell Damage
BootsBoots (STR)PrefixUltimate0
  • 70% chance to gain Blur per (5–10) m you move
BootsBoots (STR)PrefixUltimate0
  • Converts (21–26)% of Physical Damage taken to Fire Damage
BootsBoots (STR)PrefixUltimate0
  • Converts (46–60)% of Erosion Damage taken to Fire Damage
BootsBoots (STR)PrefixUltimate0
  • Triggers Lv. (11–20) Aim while standing still. Interval: 1 s
BootsBoots (STR)PrefixUltimate1
  • -40% additional Damage Over Time taken when having at least 50000 Armor
BootsBoots (STR)PrefixUltimate1
  • (15–20)% of damage is taken from Mana before life
BootsBoots (STR)PrefixUltimate1
  • +(12–15)% additional Max Life
BootsBoots (STR)PrefixUltimate1
  • +(21–30)% Spell Burst Charge Speed
  • +10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
BootsBoots (STR)PrefixUltimate1
  • +(26–30)% chance to avoid Spell Damage
BootsBoots (STR)PrefixUltimate1
  • 50% chance to gain Blur per (5–10) m you move
BootsBoots (STR)PrefixUltimate1
  • Converts (16–20)% of Physical Damage taken to Fire Damage
BootsBoots (STR)PrefixUltimate1
  • Converts (36–45)% of Erosion Damage taken to Fire Damage
BootsBoots (STR)PrefixUltimate1
  • Triggers Lv. (6–10) Aim while standing still. Interval: 1 s
BootsBoots (STR)PrefixAdvanced0
  • +(16–20)% Attack and Spell Block Chance
BootsBoots (STR)PrefixAdvanced0
  • +(46–59)% Projectile Speed
BootsBoots (STR)PrefixAdvanced0
  • +2 Cold Skill Level
BootsBoots (STR)PrefixAdvanced0
  • +2 Erosion Skill Level
BootsBoots (STR)PrefixAdvanced0
  • +2 Fire Skill Level
BootsBoots (STR)PrefixAdvanced0
  • +2 Lightning Skill Level
BootsBoots (STR)PrefixAdvanced0
  • +2 Minion Skill Level
BootsBoots (STR)PrefixAdvanced0
  • +2 Physical Skill Level
BootsBoots (STR)PrefixAdvanced1
  • +(12–15)% Attack and Spell Block Chance
BootsBoots (STR)PrefixAdvanced1
  • +(33–45)% Projectile Speed
BootsBoots (STR)PrefixAdvanced1
  • +1 Cold Skill Level
BootsBoots (STR)PrefixAdvanced1
  • +1 Erosion Skill Level
BootsBoots (STR)PrefixAdvanced1
  • +1 Fire Skill Level
BootsBoots (STR)PrefixAdvanced1
  • +1 Lightning Skill Level
BootsBoots (STR)PrefixAdvanced1
  • +1 Minion Skill Level
BootsBoots (STR)PrefixAdvanced1
  • +1 Physical Skill Level
BootsBoots (STR)PrefixBasic0
  • +(121–156) Max Mana
BootsBoots (STR)PrefixBasic0
  • +(221–286) Max Life
BootsBoots (STR)PrefixBasic0
  • +(2881–3744) Gear Armor
BootsBoots (STR)PrefixBasic0
  • +(61–78)% Critical Strike Damage Mitigation
BootsBoots (STR)PrefixBasic0
  • +(73–94)% damage
BootsBoots (STR)PrefixBasic0
  • +(73–94)% Minion Damage
BootsBoots (STR)PrefixBasic1
  • +(154–220) Max Life
BootsBoots (STR)PrefixBasic1
  • +(2017–2880) Gear Armor
BootsBoots (STR)PrefixBasic1
  • +(43–60)% Critical Strike Damage Mitigation
BootsBoots (STR)PrefixBasic1
  • +(51–72)% damage
BootsBoots (STR)PrefixBasic1
  • +(51–72)% Minion Damage
BootsBoots (STR)PrefixBasic1
  • +(85–120) Max Mana
BootsBoots (STR)SuffixUltimate0
  • +(23–29)% additional Armor while moving
BootsBoots (STR)SuffixUltimate0
  • +(27–34)% Cooldown Recovery Speed
BootsBoots (STR)SuffixUltimate0
  • +(50–68)% chance to avoid Elemental Ailments
BootsBoots (STR)SuffixUltimate0
  • +(84–108)% Reaping Recovery Speed
BootsBoots (STR)SuffixUltimate0
  • For every 5 m moved, gains 1 stack(s) of Deflection
BootsBoots (STR)SuffixUltimate0
  • Triggers Lv. (11–20) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (STR)SuffixUltimate1
  • +(17–22)% additional Armor while moving
BootsBoots (STR)SuffixUltimate1
  • +(19–26)% Cooldown Recovery Speed
BootsBoots (STR)SuffixUltimate1
  • +(30–45)% chance to avoid Elemental Ailments
BootsBoots (STR)SuffixUltimate1
  • +(59–83)% Reaping Recovery Speed
BootsBoots (STR)SuffixUltimate1
  • For every 6 m moved, gains 1 stack(s) of Deflection
BootsBoots (STR)SuffixUltimate1
  • Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s
BootsBoots (STR)SuffixAdvanced0
  • +(25–31)% Attack and Cast Speed
  • +(25–31)% Minion Attack and Cast Speed
BootsBoots (STR)SuffixAdvanced0
  • +(25–31)% Attack and Cast Speed
  • +(25–31)% Minion Attack and Cast Speed
BootsBoots (STR)SuffixAdvanced0
  • +(41–52)% Movement Speed
BootsBoots (STR)SuffixAdvanced0
  • +(51–65)% Reaping Duration
BootsBoots (STR)SuffixAdvanced0
  • +(61–78)% Critical Strike Damage
BootsBoots (STR)SuffixAdvanced0
  • Has Hasten
  • +(9–12)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (STR)SuffixAdvanced1
  • +(18–24)% Attack and Cast Speed
  • +(18–24)% Minion Attack and Cast Speed
BootsBoots (STR)SuffixAdvanced1
  • +(29–40)% Movement Speed
BootsBoots (STR)SuffixAdvanced1
  • +(36–50)% Reaping Duration
BootsBoots (STR)SuffixAdvanced1
  • +(44–60)% Critical Strike Damage
BootsBoots (STR)SuffixAdvanced1
  • Has Hasten
  • +(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
BootsBoots (STR)SuffixBasic0
  • +(121–156)% Critical Strike Rating
BootsBoots (STR)SuffixBasic0
  • +(25–35)% Cold Resistance
BootsBoots (STR)SuffixBasic0
  • +(25–35)% Erosion Resistance
BootsBoots (STR)SuffixBasic0
  • +(25–35)% Fire Resistance
BootsBoots (STR)SuffixBasic0
  • +(25–35)% Lightning Resistance
BootsBoots (STR)SuffixBasic0
  • +(51–65)% Affliction Effect
BootsBoots (STR)SuffixBasic0
  • Regenerates 4% of Life per second while moving
BootsBoots (STR)SuffixBasic1
  • +(19–27)% Cold Resistance
BootsBoots (STR)SuffixBasic1
  • +(19–27)% Erosion Resistance
BootsBoots (STR)SuffixBasic1
  • +(19–27)% Fire Resistance
BootsBoots (STR)SuffixBasic1
  • +(19–27)% Lightning Resistance
BootsBoots (STR)SuffixBasic1
  • +(36–50)% Affliction Effect
BootsBoots (STR)SuffixBasic1
  • +(87–120)% Critical Strike Rating
BootsBoots (STR)SuffixBasic1
  • Regenerates 3% of Life per second while moving
BootsBoots (STR)Sweet Dream Affix0
  • +(17–24)% Cooldown Recovery Speed
BootsBoots (STR)Sweet Dream Affix0
  • +(20–25)% Movement Speed
BootsBoots (STR)Sweet Dream Affix0
  • +(3–5)% Max Elemental Resistance
BootsBoots (STR)Sweet Dream Affix0
  • Converts (16–20)% of Physical Damage taken to Fire Damage
BootsBoots (STR)Sweet Dream Affix0
  • Converts (36–45)% of Erosion Damage taken to Fire Damage
BootsBoots (STR)Sweet Dream Affix1
  • +(5–7)% Armor DMG Mitigation Penetration
  • +(5–7)% Armor DMG Mitigation Penetration for Minions
BootsBoots (STR)Sweet Dream Affix1
  • +(6–8)% Elemental and Erosion Resistance Penetration
  • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
BootsBoots (STR)Sweet Dream Affix2
  • +(15–20) Dexterity
BootsBoots (STR)Sweet Dream Affix2
  • +(15–20) Intelligence
BootsBoots (STR)Sweet Dream Affix2
  • +(15–20) Strength
BootsBoots (STR)Sweet Dream Affix2
  • +(20–24)% Skill Area
BootsBoots (STR)Sweet Dream Affix2
  • +(5–10)% Cold Resistance
BootsBoots (STR)Sweet Dream Affix2
  • +(5–10)% Erosion Resistance
BootsBoots (STR)Sweet Dream Affix2
  • +(5–10)% Fire Resistance
BootsBoots (STR)Sweet Dream Affix2
  • +(5–10)% Lightning Resistance
BootsBoots (STR)Sweet Dream Affix2
  • +(54–74) Max Life
BootsBoots (STR)Sweet Dream Affix2
  • +(760–960) Armor
Chest ArmorChest Armor (DEX)Base Affix0
  • +(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (DEX)Base Affix0
  • Converts (16–20)% of Physical Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)Base Affix0
  • Converts (36–45)% of Erosion Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)Base Affix0
  • Takes 10 True Damage every 0.1s
Chest ArmorChest Armor (DEX)Base Affix1
  • +(5–7)% Armor DMG Mitigation Penetration
  • +(5–7)% Armor DMG Mitigation Penetration for Minions
Chest ArmorChest Armor (DEX)Base Affix1
  • +(6–8)% Sealed Mana Compensation
Chest ArmorChest Armor (DEX)Base Affix1
  • +(6–8)% Elemental and Erosion Resistance Penetration
  • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
Chest ArmorChest Armor (DEX)Base Affix1
  • +(7–8)% Aura Effect
Chest ArmorChest Armor (DEX)Base Affix2
  • +(12–20)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (DEX)Base Affix2
  • +(15–20) Dexterity
Chest ArmorChest Armor (DEX)Base Affix2
  • +(15–20) Intelligence
Chest ArmorChest Armor (DEX)Base Affix2
  • +(15–20) Strength
Chest ArmorChest Armor (DEX)Base Affix2
  • +(20–24)% Skill Area
Chest ArmorChest Armor (DEX)Base Affix2
  • +(5–10)% Cold Resistance
Chest ArmorChest Armor (DEX)Base Affix2
  • +(5–10)% Erosion Resistance
Chest ArmorChest Armor (DEX)Base Affix2
  • +(5–10)% Fire Resistance
Chest ArmorChest Armor (DEX)Base Affix2
  • +(5–10)% Lightning Resistance
Chest ArmorChest Armor (DEX)Base Affix2
  • +(54–74) Max Life
Chest ArmorChest Armor (DEX)Base Affix2
  • Regenerates (0.5–1.0)% Life per second
Chest ArmorChest Armor (DEX)Base Stats
  • +1091 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +1309 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +1571 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +1885 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +196 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +2073 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +2240 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +274 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +384 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +538 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +699 gear Evasion
Chest ArmorChest Armor (DEX)Base Stats
  • +909 gear Evasion
Chest ArmorChest Armor (DEX)Corrosion Base0
  • (-6–-4)% additional Physical Damage taken
Chest ArmorChest Armor (DEX)Corrosion Base0
  • +(10–15)% Attack and Spell Block Chance while standing still
Chest ArmorChest Armor (DEX)Corrosion Base0
  • +(15–20)% Max Energy Shield
Chest ArmorChest Armor (DEX)Corrosion Base0
  • +(15–20)% Max Life
Chest ArmorChest Armor (DEX)Corrosion Base0
  • +(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (DEX)Corrosion Base0
  • +(30–50)% gear Evasion
Chest ArmorChest Armor (DEX)Corrosion Base0
  • +(50–70)% damage
Chest ArmorChest Armor (DEX)Corrosion Base0
  • +(8–10)% Elemental and Erosion Resistance
Chest ArmorChest Armor (DEX)Corrosion Base0
  • +1 Support Skill Level
Chest ArmorChest Armor (DEX)Corrosion Base0
  • +2 Active Skill Level
Chest ArmorChest Armor (DEX)Corrosion Base0
  • 50% chance to gain Hardened when you are hit
Chest ArmorChest Armor (DEX)Corrosion Base0
  • Immune to Elemental Ailments
Chest ArmorChest Armor (DEX)PrefixUltimate0
  • -45% additional Damage Over Time taken when having at least 50000 Evasion
Chest ArmorChest Armor (DEX)PrefixUltimate0
  • (21–26)% of damage is taken from Mana before life
Chest ArmorChest Armor (DEX)PrefixUltimate0
  • +(21–26)% Sealed Mana Compensation
Chest ArmorChest Armor (DEX)PrefixUltimate0
  • +(21–26)% additional Evasion
Chest ArmorChest Armor (DEX)PrefixUltimate0
  • Converts (21–26)% of Physical Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)PrefixUltimate0
  • Converts (46–60)% of Erosion Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)PrefixUltimate0
  • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
Chest ArmorChest Armor (DEX)PrefixUltimate0
  • You can cast 1 additional Curses
  • +(8–10)% Curse Effect
Chest ArmorChest Armor (DEX)PrefixUltimate1
  • -40% additional Damage Over Time taken when having at least 50000 Evasion
Chest ArmorChest Armor (DEX)PrefixUltimate1
  • (15–20)% of damage is taken from Mana before life
Chest ArmorChest Armor (DEX)PrefixUltimate1
  • +(15–20)% Sealed Mana Compensation
Chest ArmorChest Armor (DEX)PrefixUltimate1
  • +(15–20)% additional Evasion
Chest ArmorChest Armor (DEX)PrefixUltimate1
  • Converts (16–20)% of Physical Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)PrefixUltimate1
  • Converts (36–45)% of Erosion Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)PrefixUltimate1
  • Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radius
Chest ArmorChest Armor (DEX)PrefixUltimate1
  • You can cast 1 additional Curses
Chest ArmorChest Armor (DEX)PrefixAdvanced0
  • +(16–20)% Attack and Spell Block Chance
Chest ArmorChest Armor (DEX)PrefixAdvanced0
  • +(46–59)% Projectile Speed
Chest ArmorChest Armor (DEX)PrefixAdvanced0
  • +(61–78) Dexterity
Chest ArmorChest Armor (DEX)PrefixAdvanced0
  • +(61–78) Intelligence
Chest ArmorChest Armor (DEX)PrefixAdvanced0
  • +(61–78) Strength
Chest ArmorChest Armor (DEX)PrefixAdvanced1
  • +(12–15)% Attack and Spell Block Chance
Chest ArmorChest Armor (DEX)PrefixAdvanced1
  • +(33–45)% Projectile Speed
Chest ArmorChest Armor (DEX)PrefixAdvanced1
  • +(43–60) Dexterity
Chest ArmorChest Armor (DEX)PrefixAdvanced1
  • +(43–60) Intelligence
Chest ArmorChest Armor (DEX)PrefixAdvanced1
  • +(43–60) Strength
Chest ArmorChest Armor (DEX)PrefixBasic0
  • +(121–156) Max Mana
Chest ArmorChest Armor (DEX)PrefixBasic0
  • +(17–21)% Max Life
Chest ArmorChest Armor (DEX)PrefixBasic0
  • +(221–286) Max Life
Chest ArmorChest Armor (DEX)PrefixBasic0
  • +(3361–4368) gear Evasion
Chest ArmorChest Armor (DEX)PrefixBasic0
  • +(61–78)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (DEX)PrefixBasic0
  • +(73–94)% damage
Chest ArmorChest Armor (DEX)PrefixBasic0
  • +(73–94)% Minion Damage
Chest ArmorChest Armor (DEX)PrefixBasic1
  • +(12–16)% Max Life
Chest ArmorChest Armor (DEX)PrefixBasic1
  • +(154–220) Max Life
Chest ArmorChest Armor (DEX)PrefixBasic1
  • +(2353–3360) gear Evasion
Chest ArmorChest Armor (DEX)PrefixBasic1
  • +(43–60)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (DEX)PrefixBasic1
  • +(51–72)% damage
Chest ArmorChest Armor (DEX)PrefixBasic1
  • +(51–72)% Minion Damage
Chest ArmorChest Armor (DEX)PrefixBasic1
  • +(85–120) Max Mana
Chest ArmorChest Armor (DEX)SuffixUltimate0
  • +(136–176) Attack and Spell Critical Strike Rating
Chest ArmorChest Armor (DEX)SuffixUltimate0
  • +(21–26)% Aura Effect
Chest ArmorChest Armor (DEX)SuffixUltimate0
  • +(50–68)% chance to avoid Elemental Ailments
Chest ArmorChest Armor (DEX)SuffixUltimate0
  • +(84–108)% Reaping Recovery Speed
Chest ArmorChest Armor (DEX)SuffixUltimate0
  • Regenerates (9–10)% Life per second when taking Damage Over Time
Chest ArmorChest Armor (DEX)SuffixUltimate1
  • +(15–20)% Aura Effect
Chest ArmorChest Armor (DEX)SuffixUltimate1
  • +(30–45)% chance to avoid Elemental Ailments
Chest ArmorChest Armor (DEX)SuffixUltimate1
  • +(59–83)% Reaping Recovery Speed
Chest ArmorChest Armor (DEX)SuffixUltimate1
  • +(96–135) Attack and Spell Critical Strike Rating
Chest ArmorChest Armor (DEX)SuffixUltimate1
  • Regenerates (7–8)% Life per second when taking Damage Over Time
Chest ArmorChest Armor (DEX)SuffixAdvanced0
  • +(11–13)% Elemental Resistance
Chest ArmorChest Armor (DEX)SuffixAdvanced0
  • +(19–23)% Dexterity
Chest ArmorChest Armor (DEX)SuffixAdvanced0
  • +(25–31)% Attack and Cast Speed
  • +(25–31)% Minion Attack and Cast Speed
Chest ArmorChest Armor (DEX)SuffixAdvanced0
  • +(51–65)% Reaping Duration
Chest ArmorChest Armor (DEX)SuffixAdvanced0
  • +(61–78)% Critical Strike Damage
Chest ArmorChest Armor (DEX)SuffixAdvanced0
  • When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
  • When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
  • +(40–60)% Lightning Infiltration Effect
Chest ArmorChest Armor (DEX)SuffixAdvanced1
  • +(14–18)% Dexterity
Chest ArmorChest Armor (DEX)SuffixAdvanced1
  • +(18–24)% Attack and Cast Speed
  • +(18–24)% Minion Attack and Cast Speed
Chest ArmorChest Armor (DEX)SuffixAdvanced1
  • +(36–50)% Reaping Duration
Chest ArmorChest Armor (DEX)SuffixAdvanced1
  • +(44–60)% Critical Strike Damage
Chest ArmorChest Armor (DEX)SuffixAdvanced1
  • +(8–10)% Elemental Resistance
Chest ArmorChest Armor (DEX)SuffixAdvanced1
  • When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
  • When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
  • +(10–30)% Lightning Infiltration Effect
Chest ArmorChest Armor (DEX)SuffixBasic0
  • +(121–156)% Critical Strike Rating
Chest ArmorChest Armor (DEX)SuffixBasic0
  • +(25–35)% Cold Resistance
Chest ArmorChest Armor (DEX)SuffixBasic0
  • +(25–35)% Erosion Resistance
Chest ArmorChest Armor (DEX)SuffixBasic0
  • +(25–35)% Fire Resistance
Chest ArmorChest Armor (DEX)SuffixBasic0
  • +(25–35)% Lightning Resistance
Chest ArmorChest Armor (DEX)SuffixBasic0
  • +(51–65)% Affliction Effect
Chest ArmorChest Armor (DEX)SuffixBasic0
  • Regenerates 4% Life per second
Chest ArmorChest Armor (DEX)SuffixBasic1
  • +(19–27)% Cold Resistance
Chest ArmorChest Armor (DEX)SuffixBasic1
  • +(19–27)% Erosion Resistance
Chest ArmorChest Armor (DEX)SuffixBasic1
  • +(19–27)% Fire Resistance
Chest ArmorChest Armor (DEX)SuffixBasic1
  • +(19–27)% Lightning Resistance
Chest ArmorChest Armor (DEX)SuffixBasic1
  • +(36–50)% Affliction Effect
Chest ArmorChest Armor (DEX)SuffixBasic1
  • +(87–120)% Critical Strike Rating
Chest ArmorChest Armor (DEX)SuffixBasic1
  • Regenerates 3% Life per second
Chest ArmorChest Armor (DEX)Sweet Dream Affix0
  • +(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (DEX)Sweet Dream Affix0
  • +3 Max Fortitude Stacks
Chest ArmorChest Armor (DEX)Sweet Dream Affix0
  • Converts (16–20)% of Physical Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)Sweet Dream Affix0
  • Converts (36–45)% of Erosion Damage taken to Lightning Damage
Chest ArmorChest Armor (DEX)Sweet Dream Affix0
  • Takes 10 True Damage every 0.1s
Chest ArmorChest Armor (DEX)Sweet Dream Affix1
  • +(5–7)% Armor DMG Mitigation Penetration
  • +(5–7)% Armor DMG Mitigation Penetration for Minions
Chest ArmorChest Armor (DEX)Sweet Dream Affix1
  • +(6–8)% Sealed Mana Compensation
Chest ArmorChest Armor (DEX)Sweet Dream Affix1
  • +(6–8)% Elemental and Erosion Resistance Penetration
  • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
Chest ArmorChest Armor (DEX)Sweet Dream Affix1
  • +(7–8)% Aura Effect
Chest ArmorChest Armor (DEX)Sweet Dream Affix1
  • +1 Max Fortitude Stacks
Chest ArmorChest Armor (DEX)Sweet Dream Affix2
  • +(15–20) Dexterity
Chest ArmorChest Armor (DEX)Sweet Dream Affix2
  • +(15–20) Intelligence
Chest ArmorChest Armor (DEX)Sweet Dream Affix2
  • +(15–20) Strength
Chest ArmorChest Armor (DEX)Sweet Dream Affix2
  • +(20–24)% Skill Area
Chest ArmorChest Armor (DEX)Sweet Dream Affix2
  • +(5–10)% Cold Resistance
Chest ArmorChest Armor (DEX)Sweet Dream Affix2
  • +(5–10)% Erosion Resistance
Chest ArmorChest Armor (DEX)Sweet Dream Affix2
  • +(5–10)% Fire Resistance
Chest ArmorChest Armor (DEX)Sweet Dream Affix2
  • +(5–10)% Lightning Resistance
Chest ArmorChest Armor (DEX)Sweet Dream Affix2
  • +(54–74) Max Life
Chest ArmorChest Armor (DEX)Sweet Dream Affix2
  • Regenerates (0.5–1.0)% Life per second
Chest ArmorChest Armor (INT)Base Affix0
  • +(3–5)% Max Elemental Resistance
Chest ArmorChest Armor (INT)Base Affix0
  • Converts (16–20)% of Physical Damage taken to Cold Damage
Chest ArmorChest Armor (INT)Base Affix0
  • Converts (36–45)% of Erosion Damage taken to Cold Damage
Chest ArmorChest Armor (INT)Base Affix0
  • Takes 10 True Damage every 0.1s
Chest ArmorChest Armor (INT)Base Affix1
  • +(5–7)% Armor DMG Mitigation Penetration
  • +(5–7)% Armor DMG Mitigation Penetration for Minions
Chest ArmorChest Armor (INT)Base Affix1
  • +(6–8)% Sealed Mana Compensation
Chest ArmorChest Armor (INT)Base Affix1
  • +(6–8)% Elemental and Erosion Resistance Penetration
  • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
Chest ArmorChest Armor (INT)Base Affix1
  • +(7–8)% Aura Effect
Chest ArmorChest Armor (INT)Base Affix2
  • +(12–20)% Critical Strike Damage Mitigation
Chest ArmorChest Armor (INT)Base Affix2
  • +(15–20) Dexterity
Chest ArmorChest Armor (INT)Base Affix2
  • +(15–20) Intelligence
Chest ArmorChest Armor (INT)Base Affix2
  • +(15–20) Strength
Chest ArmorChest Armor (INT)Base Affix2
  • +(20–24)% Skill Area
Chest ArmorChest Armor (INT)Base Affix2
  • +(4–6)% Energy Shield Charge Speed
Chest ArmorChest Armor (INT)Base Affix2
  • +(5–10)% Cold Resistance
Chest ArmorChest Armor (INT)Base Affix2
  • +(5–10)% Erosion Resistance
Chest ArmorChest Armor (INT)Base Affix2
  • +(5–10)% Fire Resistance
Chest ArmorChest Armor (INT)Base Affix2
  • +(5–10)% Lightning Resistance
Chest ArmorChest Armor (INT)Base Affix2
  • +(87–117) Max Energy Shield
Chest ArmorChest Armor (INT)Base Stats
    Chest ArmorChest Armor (INT)Base Stats
      Chest ArmorChest Armor (INT)Base Stats
      • +10 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +100 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +120 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +140 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +15 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +170 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +20 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +30 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +40 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +50 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +65 gear Energy Shield
      Chest ArmorChest Armor (INT)Base Stats
      • +80 gear Energy Shield
      Chest ArmorChest Armor (INT)Corrosion Base0
      • (-6–-4)% additional Physical Damage taken
      Chest ArmorChest Armor (INT)Corrosion Base0
      • +(10–15)% Attack and Spell Block Chance while standing still
      Chest ArmorChest Armor (INT)Corrosion Base0
      • +(15–20)% Max Energy Shield
      Chest ArmorChest Armor (INT)Corrosion Base0
      • +(15–20)% Max Life
      Chest ArmorChest Armor (INT)Corrosion Base0
      • +(3–5)% Max Elemental Resistance
      Chest ArmorChest Armor (INT)Corrosion Base0
      • +(30–50)% gear Energy Shield
      Chest ArmorChest Armor (INT)Corrosion Base0
      • +(50–70)% damage
      Chest ArmorChest Armor (INT)Corrosion Base0
      • +(8–10)% Elemental and Erosion Resistance
      Chest ArmorChest Armor (INT)Corrosion Base0
      • +1 Support Skill Level
      Chest ArmorChest Armor (INT)Corrosion Base0
      • +2 Active Skill Level
      Chest ArmorChest Armor (INT)Corrosion Base0
      • 50% chance to gain Hardened when you are hit
      Chest ArmorChest Armor (INT)Corrosion Base0
      • Immune to Elemental Ailments
      Chest ArmorChest Armor (INT)PrefixUltimate0
      • -45% additional Damage Over Time taken when you have at least 8000 Max Energy Shield
      Chest ArmorChest Armor (INT)PrefixUltimate0
      • (21–26)% of damage is taken from Mana before life
      Chest ArmorChest Armor (INT)PrefixUltimate0
      • +(16–20)% additional Max Energy Shield
      Chest ArmorChest Armor (INT)PrefixUltimate0
      • +(21–26)% Sealed Mana Compensation
      Chest ArmorChest Armor (INT)PrefixUltimate0
      • Converts (21–26)% of Physical Damage taken to Cold Damage
      Chest ArmorChest Armor (INT)PrefixUltimate0
      • Converts (46–60)% of Erosion Damage taken to Cold Damage
      Chest ArmorChest Armor (INT)PrefixUltimate0
      • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
      Chest ArmorChest Armor (INT)PrefixUltimate0
      • You can cast 1 additional Curses
      • +(8–10)% Curse Effect
      Chest ArmorChest Armor (INT)PrefixUltimate1
      • -40% additional Damage Over Time taken when you have at least 8000 Max Energy Shield
      Chest ArmorChest Armor (INT)PrefixUltimate1
      • (15–20)% of damage is taken from Mana before life
      Chest ArmorChest Armor (INT)PrefixUltimate1
      • +(12–15)% additional Max Energy Shield
      Chest ArmorChest Armor (INT)PrefixUltimate1
      • +(15–20)% Sealed Mana Compensation
      Chest ArmorChest Armor (INT)PrefixUltimate1
      • Converts (16–20)% of Physical Damage taken to Cold Damage
      Chest ArmorChest Armor (INT)PrefixUltimate1
      • Converts (36–45)% of Erosion Damage taken to Cold Damage
      Chest ArmorChest Armor (INT)PrefixUltimate1
      • Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radius
      Chest ArmorChest Armor (INT)PrefixUltimate1
      • You can cast 1 additional Curses
      Chest ArmorChest Armor (INT)PrefixAdvanced0
      • +(16–20)% Attack and Spell Block Chance
      Chest ArmorChest Armor (INT)PrefixAdvanced0
      • +(46–59)% Projectile Speed
      Chest ArmorChest Armor (INT)PrefixAdvanced0
      • +(61–78) Dexterity
      Chest ArmorChest Armor (INT)PrefixAdvanced0
      • +(61–78) Intelligence
      Chest ArmorChest Armor (INT)PrefixAdvanced0
      • +(61–78) Strength
      Chest ArmorChest Armor (INT)PrefixAdvanced1
      • +(12–15)% Attack and Spell Block Chance
      Chest ArmorChest Armor (INT)PrefixAdvanced1
      • +(33–45)% Projectile Speed
      Chest ArmorChest Armor (INT)PrefixAdvanced1
      • +(43–60) Dexterity
      Chest ArmorChest Armor (INT)PrefixAdvanced1
      • +(43–60) Intelligence
      Chest ArmorChest Armor (INT)PrefixAdvanced1
      • +(43–60) Strength
      Chest ArmorChest Armor (INT)PrefixBasic0
      • +(121–156) Max Mana
      Chest ArmorChest Armor (INT)PrefixBasic0
      • +(221–286) Max Life
      Chest ArmorChest Armor (INT)PrefixBasic0
      • +(401–520) gear Energy Shield
      Chest ArmorChest Armor (INT)PrefixBasic0
      • +(61–78)% Critical Strike Damage Mitigation
      Chest ArmorChest Armor (INT)PrefixBasic0
      • +(61–86)% gear Energy Shield
      Chest ArmorChest Armor (INT)PrefixBasic0
      • +(73–94)% damage
      Chest ArmorChest Armor (INT)PrefixBasic0
      • +(73–94)% Minion Damage
      Chest ArmorChest Armor (INT)PrefixBasic1
      • +(155–220) Max Life
      Chest ArmorChest Armor (INT)PrefixBasic1
      • +(281–400) gear Energy Shield
      Chest ArmorChest Armor (INT)PrefixBasic1
      • +(43–60)% Critical Strike Damage Mitigation
      Chest ArmorChest Armor (INT)PrefixBasic1
      • +(47–66)% gear Energy Shield
      Chest ArmorChest Armor (INT)PrefixBasic1
      • +(51–72)% damage
      Chest ArmorChest Armor (INT)PrefixBasic1
      • +(51–72)% Minion Damage
      Chest ArmorChest Armor (INT)PrefixBasic1
      • +(85–120) Max Mana
      Chest ArmorChest Armor (INT)SuffixUltimate0
      • +(136–176) Attack and Spell Critical Strike Rating
      Chest ArmorChest Armor (INT)SuffixUltimate0
      • +(21–26)% Aura Effect
      Chest ArmorChest Armor (INT)SuffixUltimate0
      • +(50–68)% chance to avoid Elemental Ailments
      Chest ArmorChest Armor (INT)SuffixUltimate0
      • +(84–108)% Reaping Recovery Speed
      Chest ArmorChest Armor (INT)SuffixUltimate1
      • +(15–20)% Aura Effect
      Chest ArmorChest Armor (INT)SuffixUltimate1
      • +(30–45)% chance to avoid Elemental Ailments
      Chest ArmorChest Armor (INT)SuffixUltimate1
      • +(59–83)% Reaping Recovery Speed
      Chest ArmorChest Armor (INT)SuffixUltimate1
      • +(96–135) Attack and Spell Critical Strike Rating
      Chest ArmorChest Armor (INT)SuffixAdvanced0
      • +(11–13)% Elemental Resistance
      Chest ArmorChest Armor (INT)SuffixAdvanced0
      • +(19–23)% Intelligence
      Chest ArmorChest Armor (INT)SuffixAdvanced0
      • +(25–31)% Attack and Cast Speed
      • +(25–31)% Minion Attack and Cast Speed
      Chest ArmorChest Armor (INT)SuffixAdvanced0
      • +(51–65)% Reaping Duration
      Chest ArmorChest Armor (INT)SuffixAdvanced0
      • +(61–78)% Critical Strike Damage
      Chest ArmorChest Armor (INT)SuffixAdvanced0
      • Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
      • When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
      • +(40–60)% Cold Infiltration Effect
      Chest ArmorChest Armor (INT)SuffixAdvanced1
      • +(14–18)% Intelligence
      Chest ArmorChest Armor (INT)SuffixAdvanced1
      • +(18–24)% Attack and Cast Speed
      • +(18–24)% Minion Attack and Cast Speed
      Chest ArmorChest Armor (INT)SuffixAdvanced1
      • +(36–50)% Reaping Duration
      Chest ArmorChest Armor (INT)SuffixAdvanced1
      • +(44–60)% Critical Strike Damage
      Chest ArmorChest Armor (INT)SuffixAdvanced1
      • +(8–10)% Elemental Resistance
      Chest ArmorChest Armor (INT)SuffixAdvanced1
      • Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
      • When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
      • +(10–30)% Cold Infiltration Effect
      Chest ArmorChest Armor (INT)SuffixBasic0
      • +(121–156)% Critical Strike Rating
      Chest ArmorChest Armor (INT)SuffixBasic0
      • +(25–35)% Cold Resistance
      Chest ArmorChest Armor (INT)SuffixBasic0
      • +(25–35)% Erosion Resistance
      Chest ArmorChest Armor (INT)SuffixBasic0
      • +(25–35)% Fire Resistance
      Chest ArmorChest Armor (INT)SuffixBasic0
      • +(25–35)% Lightning Resistance
      Chest ArmorChest Armor (INT)SuffixBasic0
      • +(51–65)% Affliction Effect
      Chest ArmorChest Armor (INT)SuffixBasic0
      • +(61–78)% Mana Regeneration Speed
      Chest ArmorChest Armor (INT)SuffixBasic1
      • +(19–27)% Cold Resistance
      Chest ArmorChest Armor (INT)SuffixBasic1
      • +(19–27)% Erosion Resistance
      Chest ArmorChest Armor (INT)SuffixBasic1
      • +(19–27)% Fire Resistance
      Chest ArmorChest Armor (INT)SuffixBasic1
      • +(19–27)% Lightning Resistance
      Chest ArmorChest Armor (INT)SuffixBasic1
      • +(36–50)% Affliction Effect
      Chest ArmorChest Armor (INT)SuffixBasic1
      • +(43–60)% Mana Regeneration Speed
      Chest ArmorChest Armor (INT)SuffixBasic1
      • +(87–120)% Critical Strike Rating
      Chest ArmorChest Armor (INT)Sweet Dream Affix0
      • +(3–5)% Max Elemental Resistance
      Chest ArmorChest Armor (INT)Sweet Dream Affix0
      • +3 Max Fortitude Stacks
      Chest ArmorChest Armor (INT)Sweet Dream Affix0
      • Converts (16–20)% of Physical Damage taken to Cold Damage
      Chest ArmorChest Armor (INT)Sweet Dream Affix0
      • Converts (36–45)% of Erosion Damage taken to Cold Damage
      Chest ArmorChest Armor (INT)Sweet Dream Affix0
      • Takes 10 True Damage every 0.1s
      Chest ArmorChest Armor (INT)Sweet Dream Affix1
      • +(5–7)% Armor DMG Mitigation Penetration
      • +(5–7)% Armor DMG Mitigation Penetration for Minions
      Chest ArmorChest Armor (INT)Sweet Dream Affix1
      • +(6–8)% Sealed Mana Compensation
      Chest ArmorChest Armor (INT)Sweet Dream Affix1
      • +(6–8)% Elemental and Erosion Resistance Penetration
      • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
      Chest ArmorChest Armor (INT)Sweet Dream Affix1
      • +(7–8)% Aura Effect
      Chest ArmorChest Armor (INT)Sweet Dream Affix1
      • +1 Max Fortitude Stacks
      Chest ArmorChest Armor (INT)Sweet Dream Affix2
      • +(15–20) Dexterity
      Chest ArmorChest Armor (INT)Sweet Dream Affix2
      • +(15–20) Intelligence
      Chest ArmorChest Armor (INT)Sweet Dream Affix2
      • +(15–20) Strength
      Chest ArmorChest Armor (INT)Sweet Dream Affix2
      • +(20–24)% Skill Area
      Chest ArmorChest Armor (INT)Sweet Dream Affix2
      • +(4–6)% Energy Shield Charge Speed
      Chest ArmorChest Armor (INT)Sweet Dream Affix2
      • +(5–10)% Cold Resistance
      Chest ArmorChest Armor (INT)Sweet Dream Affix2
      • +(5–10)% Erosion Resistance
      Chest ArmorChest Armor (INT)Sweet Dream Affix2
      • +(5–10)% Fire Resistance
      Chest ArmorChest Armor (INT)Sweet Dream Affix2
      • +(5–10)% Lightning Resistance
      Chest ArmorChest Armor (INT)Sweet Dream Affix2
      • +(87–117) Max Energy Shield
      Chest ArmorChest Armor (STR)Base Affix0
      • +(13–14)% Armor Effective Rate for Non-Physical Damage
      Chest ArmorChest Armor (STR)Base Affix0
      • +(3–5)% Max Elemental Resistance
      Chest ArmorChest Armor (STR)Base Affix0
      • Converts (16–20)% of Physical Damage taken to Fire Damage
      Chest ArmorChest Armor (STR)Base Affix0
      • Converts (36–45)% of Erosion Damage taken to Fire Damage
      Chest ArmorChest Armor (STR)Base Affix0
      • Takes 10 True Damage every 0.1s
      Chest ArmorChest Armor (STR)Base Affix1
      • +(5–7)% Armor DMG Mitigation Penetration
      • +(5–7)% Armor DMG Mitigation Penetration for Minions
      Chest ArmorChest Armor (STR)Base Affix1
      • +(6–8)% Sealed Mana Compensation
      Chest ArmorChest Armor (STR)Base Affix1
      • +(6–8)% Elemental and Erosion Resistance Penetration
      • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
      Chest ArmorChest Armor (STR)Base Affix1
      • +(7–8)% Aura Effect
      Chest ArmorChest Armor (STR)Base Affix2
      • +(12–20)% Critical Strike Damage Mitigation
      Chest ArmorChest Armor (STR)Base Affix2
      • +(15–20) Dexterity
      Chest ArmorChest Armor (STR)Base Affix2
      • +(15–20) Intelligence
      Chest ArmorChest Armor (STR)Base Affix2
      • +(15–20) Strength
      Chest ArmorChest Armor (STR)Base Affix2
      • +(20–24)% Skill Area
      Chest ArmorChest Armor (STR)Base Affix2
      • +(5–10)% Cold Resistance
      Chest ArmorChest Armor (STR)Base Affix2
      • +(5–10)% Erosion Resistance
      Chest ArmorChest Armor (STR)Base Affix2
      • +(5–10)% Fire Resistance
      Chest ArmorChest Armor (STR)Base Affix2
      • +(5–10)% Lightning Resistance
      Chest ArmorChest Armor (STR)Base Affix2
      • +(54–74) Max Life
      Chest ArmorChest Armor (STR)Base Affix2
      • Regenerates (0.5–1.0)% Life per second
      Chest ArmorChest Armor (STR)Base Stats
        Chest ArmorChest Armor (STR)Base Stats
        • +1091 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +1309 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +1571 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +1885 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +196 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +2073 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +2240 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +274 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +384 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +538 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +699 Gear Armor
        Chest ArmorChest Armor (STR)Base Stats
        • +909 Gear Armor
        Chest ArmorChest Armor (STR)Corrosion Base0
        • (-6–-4)% additional Physical Damage taken
        Chest ArmorChest Armor (STR)Corrosion Base0
        • +(10–15)% Attack and Spell Block Chance while standing still
        Chest ArmorChest Armor (STR)Corrosion Base0
        • +(15–20)% Max Energy Shield
        Chest ArmorChest Armor (STR)Corrosion Base0
        • +(15–20)% Max Life
        Chest ArmorChest Armor (STR)Corrosion Base0
        • +(3–5)% Max Elemental Resistance
        Chest ArmorChest Armor (STR)Corrosion Base0
        • +(30–50)% Gear Armor
        Chest ArmorChest Armor (STR)Corrosion Base0
        • +(50–70)% damage
        Chest ArmorChest Armor (STR)Corrosion Base0
        • +(8–10)% Elemental and Erosion Resistance
        Chest ArmorChest Armor (STR)Corrosion Base0
        • +1 Support Skill Level
        Chest ArmorChest Armor (STR)Corrosion Base0
        • +2 Active Skill Level
        Chest ArmorChest Armor (STR)Corrosion Base0
        • 50% chance to gain Hardened when you are hit
        Chest ArmorChest Armor (STR)Corrosion Base0
        • Immune to Elemental Ailments
        Chest ArmorChest Armor (STR)PrefixUltimate0
        • -45% additional Damage Over Time taken when having at least 50000 Armor
        Chest ArmorChest Armor (STR)PrefixUltimate0
        • (21–26)% of damage is taken from Mana before life
        Chest ArmorChest Armor (STR)PrefixUltimate0
        • +(21–26)% Sealed Mana Compensation
        Chest ArmorChest Armor (STR)PrefixUltimate0
        • +(21–26)% additional Armor
        Chest ArmorChest Armor (STR)PrefixUltimate0
        • Converts (21–26)% of Physical Damage taken to Fire Damage
        Chest ArmorChest Armor (STR)PrefixUltimate0
        • Converts (46–60)% of Erosion Damage taken to Fire Damage
        Chest ArmorChest Armor (STR)PrefixUltimate0
        • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
        Chest ArmorChest Armor (STR)PrefixUltimate0
        • You can cast 1 additional Curses
        • +(8–10)% Curse Effect
        Chest ArmorChest Armor (STR)PrefixUltimate1
        • -40% additional Damage Over Time taken when having at least 50000 Armor
        Chest ArmorChest Armor (STR)PrefixUltimate1
        • (15–20)% of damage is taken from Mana before life
        Chest ArmorChest Armor (STR)PrefixUltimate1
        • +(15–20)% Sealed Mana Compensation
        Chest ArmorChest Armor (STR)PrefixUltimate1
        • +(15–20)% additional Armor
        Chest ArmorChest Armor (STR)PrefixUltimate1
        • Converts (16–20)% of Physical Damage taken to Fire Damage
        Chest ArmorChest Armor (STR)PrefixUltimate1
        • Converts (36–45)% of Erosion Damage taken to Fire Damage
        Chest ArmorChest Armor (STR)PrefixUltimate1
        • Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radius
        Chest ArmorChest Armor (STR)PrefixUltimate1
        • You can cast 1 additional Curses
        Chest ArmorChest Armor (STR)PrefixAdvanced0
        • +(16–20)% Attack and Spell Block Chance
        Chest ArmorChest Armor (STR)PrefixAdvanced0
        • +(46–59)% Projectile Speed
        Chest ArmorChest Armor (STR)PrefixAdvanced0
        • +(55–78) Strength
        Chest ArmorChest Armor (STR)PrefixAdvanced0
        • +(61–78) Dexterity
        Chest ArmorChest Armor (STR)PrefixAdvanced0
        • +(61–78) Intelligence
        Chest ArmorChest Armor (STR)PrefixAdvanced1
        • +(12–15)% Attack and Spell Block Chance
        Chest ArmorChest Armor (STR)PrefixAdvanced1
        • +(33–45)% Projectile Speed
        Chest ArmorChest Armor (STR)PrefixAdvanced1
        • +(42–60) Strength
        Chest ArmorChest Armor (STR)PrefixAdvanced1
        • +(43–60) Dexterity
        Chest ArmorChest Armor (STR)PrefixAdvanced1
        • +(43–60) Intelligence
        Chest ArmorChest Armor (STR)PrefixBasic0
        • +(121–156) Max Mana
        Chest ArmorChest Armor (STR)PrefixBasic0
        • +(17–21)% Max Life
        Chest ArmorChest Armor (STR)PrefixBasic0
        • +(221–286) Max Life
        Chest ArmorChest Armor (STR)PrefixBasic0
        • +(3361–4368) Gear Armor
        Chest ArmorChest Armor (STR)PrefixBasic0
        • +(61–78)% Critical Strike Damage Mitigation
        Chest ArmorChest Armor (STR)PrefixBasic0
        • +(73–94)% damage
        Chest ArmorChest Armor (STR)PrefixBasic0
        • +(73–94)% Minion Damage
        Chest ArmorChest Armor (STR)PrefixBasic1
        • +(12–16)% Max Life
        Chest ArmorChest Armor (STR)PrefixBasic1
        • +(154–220) Max Life
        Chest ArmorChest Armor (STR)PrefixBasic1
        • +(2353–3360) Gear Armor
        Chest ArmorChest Armor (STR)PrefixBasic1
        • +(43–60)% Critical Strike Damage Mitigation
        Chest ArmorChest Armor (STR)PrefixBasic1
        • +(51–72)% damage
        Chest ArmorChest Armor (STR)PrefixBasic1
        • +(51–72)% Minion Damage
        Chest ArmorChest Armor (STR)PrefixBasic1
        • +(85–120) Max Mana
        Chest ArmorChest Armor (STR)SuffixUltimate0
        • +(136–176) Attack and Spell Critical Strike Rating
        Chest ArmorChest Armor (STR)SuffixUltimate0
        • +(21–26)% Aura Effect
        Chest ArmorChest Armor (STR)SuffixUltimate0
        • +(50–68)% chance to avoid Elemental Ailments
        Chest ArmorChest Armor (STR)SuffixUltimate0
        • +(84–108)% Reaping Recovery Speed
        Chest ArmorChest Armor (STR)SuffixUltimate0
        • Regenerates (9–10)% Life per second when taking Damage Over Time
        Chest ArmorChest Armor (STR)SuffixUltimate1
        • +(15–20)% Aura Effect
        Chest ArmorChest Armor (STR)SuffixUltimate1
        • +(30–45)% chance to avoid Elemental Ailments
        Chest ArmorChest Armor (STR)SuffixUltimate1
        • +(59–83)% Reaping Recovery Speed
        Chest ArmorChest Armor (STR)SuffixUltimate1
        • +(96–135) Attack and Spell Critical Strike Rating
        Chest ArmorChest Armor (STR)SuffixUltimate1
        • Regenerates (7–8)% Life per second when taking Damage Over Time
        Chest ArmorChest Armor (STR)SuffixAdvanced0
        • +(11–13)% Elemental Resistance
        Chest ArmorChest Armor (STR)SuffixAdvanced0
        • +(19–23)% Strength
        Chest ArmorChest Armor (STR)SuffixAdvanced0
        • +(25–31)% Attack and Cast Speed
        • +(25–31)% Minion Attack and Cast Speed
        Chest ArmorChest Armor (STR)SuffixAdvanced0
        • +(51–65)% Reaping Duration
        Chest ArmorChest Armor (STR)SuffixAdvanced0
        • +(61–78)% Critical Strike Damage
        Chest ArmorChest Armor (STR)SuffixAdvanced0
        • When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
        • When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
        • +(40–60)% Fire Infiltration Effect
        Chest ArmorChest Armor (STR)SuffixAdvanced1
        • +(14–18)% Strength
        Chest ArmorChest Armor (STR)SuffixAdvanced1
        • +(18–24)% Attack and Cast Speed
        • +(18–24)% Minion Attack and Cast Speed
        Chest ArmorChest Armor (STR)SuffixAdvanced1
        • +(36–50)% Reaping Duration
        Chest ArmorChest Armor (STR)SuffixAdvanced1
        • +(44–60)% Critical Strike Damage
        Chest ArmorChest Armor (STR)SuffixAdvanced1
        • +(8–10)% Elemental Resistance
        Chest ArmorChest Armor (STR)SuffixAdvanced1
        • When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
        • When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
        • +(10–30)% Fire Infiltration Effect
        Chest ArmorChest Armor (STR)SuffixBasic0
        • +(121–156)% Critical Strike Rating
        Chest ArmorChest Armor (STR)SuffixBasic0
        • +(25–35)% Cold Resistance
        Chest ArmorChest Armor (STR)SuffixBasic0
        • +(25–35)% Erosion Resistance
        Chest ArmorChest Armor (STR)SuffixBasic0
        • +(25–35)% Fire Resistance
        Chest ArmorChest Armor (STR)SuffixBasic0
        • +(25–35)% Lightning Resistance
        Chest ArmorChest Armor (STR)SuffixBasic0
        • +(51–65)% Affliction Effect
        Chest ArmorChest Armor (STR)SuffixBasic0
        • Regenerates 4% Life per second
        Chest ArmorChest Armor (STR)SuffixBasic1
        • +(19–27)% Cold Resistance
        Chest ArmorChest Armor (STR)SuffixBasic1
        • +(19–27)% Erosion Resistance
        Chest ArmorChest Armor (STR)SuffixBasic1
        • +(19–27)% Fire Resistance
        Chest ArmorChest Armor (STR)SuffixBasic1
        • +(19–27)% Lightning Resistance
        Chest ArmorChest Armor (STR)SuffixBasic1
        • +(36–50)% Affliction Effect
        Chest ArmorChest Armor (STR)SuffixBasic1
        • +(87–120)% Critical Strike Rating
        Chest ArmorChest Armor (STR)SuffixBasic1
        • Regenerates (2–3)% Life per second
        Chest ArmorChest Armor (STR)Sweet Dream Affix0
        • +(13–14)% Armor Effective Rate for Non-Physical Damage
        Chest ArmorChest Armor (STR)Sweet Dream Affix0
        • +(3–5)% Max Elemental Resistance
        Chest ArmorChest Armor (STR)Sweet Dream Affix0
        • +3 Max Fortitude Stacks
        Chest ArmorChest Armor (STR)Sweet Dream Affix0
        • Converts (16–20)% of Physical Damage taken to Fire Damage
        Chest ArmorChest Armor (STR)Sweet Dream Affix0
        • Converts (36–45)% of Erosion Damage taken to Fire Damage
        Chest ArmorChest Armor (STR)Sweet Dream Affix0
        • Takes 10 True Damage every 0.1s
        Chest ArmorChest Armor (STR)Sweet Dream Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        Chest ArmorChest Armor (STR)Sweet Dream Affix1
        • +(6–8)% Sealed Mana Compensation
        Chest ArmorChest Armor (STR)Sweet Dream Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        Chest ArmorChest Armor (STR)Sweet Dream Affix1
        • +(7–8)% Aura Effect
        Chest ArmorChest Armor (STR)Sweet Dream Affix1
        • +1 Max Fortitude Stacks
        Chest ArmorChest Armor (STR)Sweet Dream Affix2
        • +(15–20) Dexterity
        Chest ArmorChest Armor (STR)Sweet Dream Affix2
        • +(15–20) Intelligence
        Chest ArmorChest Armor (STR)Sweet Dream Affix2
        • +(15–20) Strength
        Chest ArmorChest Armor (STR)Sweet Dream Affix2
        • +(20–24)% Skill Area
        Chest ArmorChest Armor (STR)Sweet Dream Affix2
        • +(5–10)% Cold Resistance
        Chest ArmorChest Armor (STR)Sweet Dream Affix2
        • +(5–10)% Erosion Resistance
        Chest ArmorChest Armor (STR)Sweet Dream Affix2
        • +(5–10)% Fire Resistance
        Chest ArmorChest Armor (STR)Sweet Dream Affix2
        • +(5–10)% Lightning Resistance
        Chest ArmorChest Armor (STR)Sweet Dream Affix2
        • +(54–74) Max Life
        Chest ArmorChest Armor (STR)Sweet Dream Affix2
        • Regenerates (0.5–1.0)% Life per second
        GlovesGloves (DEX)Base Affix0
        • +(3–5)% Max Elemental Resistance
        GlovesGloves (DEX)Base Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        GlovesGloves (DEX)Base Affix1
        • +(6–8)% Sealed Mana Compensation
        GlovesGloves (DEX)Base Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        GlovesGloves (DEX)Base Affix1
        • +(7–8)% Aura Effect
        GlovesGloves (DEX)Base Affix1
        • +100% chance to Paralyze the target on hit
        GlovesGloves (DEX)Base Affix2
        • +(12–20)% Critical Strike Damage Mitigation
        GlovesGloves (DEX)Base Affix2
        • +(15–20) Dexterity
        GlovesGloves (DEX)Base Affix2
        • +(15–20) Intelligence
        GlovesGloves (DEX)Base Affix2
        • +(15–20) Strength
        GlovesGloves (DEX)Base Affix2
        • +(20–24)% Skill Area
        GlovesGloves (DEX)Base Affix2
        • +(5–10)% Cold Resistance
        GlovesGloves (DEX)Base Affix2
        • +(5–10)% Erosion Resistance
        GlovesGloves (DEX)Base Affix2
        • +(5–10)% Fire Resistance
        GlovesGloves (DEX)Base Affix2
        • +(5–10)% Lightning Resistance
        GlovesGloves (DEX)Base Affix2
        • +(54–74) Max Life
        GlovesGloves (DEX)Base Affix2
        • +(760–960) Evasion
        GlovesGloves (DEX)Base Stats
        • +1122 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +1346 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +1615 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +168 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +1777 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +1920 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +235 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +329 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +461 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +599 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +779 gear Evasion
        GlovesGloves (DEX)Base Stats
        • +935 gear Evasion
        GlovesGloves (DEX)Corrosion Base0
        • Lucky Critical Strike
        • (-150–-120) Critical Strike Rating
        GlovesGloves (DEX)Corrosion Base0
        • +(12–15)% Attack Speed
        GlovesGloves (DEX)Corrosion Base0
        • +(12–15)% Cast Speed
        GlovesGloves (DEX)Corrosion Base0
        • +(15–20)% chance to Blind the target on hit
        GlovesGloves (DEX)Corrosion Base0
        • +(15–20)% chance to Mark the target on hit
        GlovesGloves (DEX)Corrosion Base0
        • +(15–20)% chance to inflict Paralysis on hit
        GlovesGloves (DEX)Corrosion Base0
        • +(30–50)% gear Evasion
        GlovesGloves (DEX)Corrosion Base0
        • +(50–70)% damage
        GlovesGloves (DEX)Corrosion Base0
        • +1 to Max Tenacity Blessing Stacks
        GlovesGloves (DEX)Corrosion Base0
        • Converts 50% of Physical Damage to Cold Damage
        GlovesGloves (DEX)Corrosion Base0
        • Converts 50% of Physical Damage to Erosion Damage
        GlovesGloves (DEX)Corrosion Base0
        • Converts 50% of Physical Damage to Fire Damage
        GlovesGloves (DEX)Corrosion Base0
        • Converts 50% of Physical Damage to Lightning Damage
        GlovesGloves (DEX)Corrosion Base0
        • Eliminates enemies under 15% Life upon inflicting damage
        GlovesGloves (DEX)Corrosion Base0
        • Gains a stack of Fortitude when using a Melee Skill
        GlovesGloves (DEX)Corrosion Base0
        • Gains a stack of Torment when Reaping
        GlovesGloves (DEX)Corrosion Base0
        • Inflicts Frail when dealing Spell Damage
        GlovesGloves (DEX)PrefixUltimate0
        • +(26–30)% additional Minion Damage when you have (1–8) Minion(s)
        GlovesGloves (DEX)PrefixUltimate0
        • +(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing
        GlovesGloves (DEX)PrefixUltimate0
        • +(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing
        GlovesGloves (DEX)PrefixUltimate0
        • +(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing
        GlovesGloves (DEX)PrefixUltimate0
        • +3 Active Skill Level
        GlovesGloves (DEX)PrefixUltimate1
        • +(21–25)% additional Minion Damage when you have (1–8) Minion(s)
        GlovesGloves (DEX)PrefixUltimate1
        • +(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing
        GlovesGloves (DEX)PrefixUltimate1
        • +(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing
        GlovesGloves (DEX)PrefixUltimate1
        • +(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing
        GlovesGloves (DEX)PrefixUltimate1
        • +2 Active Skill Level
        GlovesGloves (DEX)PrefixAdvanced0
        • Adds (13–16)% of Lightning Damage as Erosion Damage
        GlovesGloves (DEX)PrefixAdvanced0
        • Adds (13–16)% of Physical Damage as Lightning Damage
        GlovesGloves (DEX)PrefixAdvanced0
        • Adds (54–56) - (71–76) Fire Damage to Attacks and Spells
        GlovesGloves (DEX)PrefixAdvanced0
        • Adds (55–57) - (73–75) Cold Damage to Attacks and Spells
        GlovesGloves (DEX)PrefixAdvanced0
        • Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells
        GlovesGloves (DEX)PrefixAdvanced0
        • Adds (58–60) - (71–73) Physical Damage to Attacks and Spells
        GlovesGloves (DEX)PrefixAdvanced0
        • Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells
        GlovesGloves (DEX)PrefixAdvanced1
        • Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells
        GlovesGloves (DEX)PrefixAdvanced1
        • Adds (42–44) - (54–59) Fire Damage to Attacks and Spells
        GlovesGloves (DEX)PrefixAdvanced1
        • Adds (42–44) - (56–58) Cold Damage to Attacks and Spells
        GlovesGloves (DEX)PrefixAdvanced1
        • Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells
        GlovesGloves (DEX)PrefixAdvanced1
        • Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
        GlovesGloves (DEX)PrefixAdvanced1
        • Adds (9–12)% of Lightning Damage as Erosion Damage
        GlovesGloves (DEX)PrefixAdvanced1
        • Adds (9–12)% of Physical Damage as Lightning Damage
        GlovesGloves (DEX)PrefixBasic0
        • +(121–156) Max Mana
        GlovesGloves (DEX)PrefixBasic0
        • +(221–286) Max Life
        GlovesGloves (DEX)PrefixBasic0
        • +(2881–3744) gear Evasion
        GlovesGloves (DEX)PrefixBasic0
        • +(61–78)% Critical Strike Damage Mitigation
        GlovesGloves (DEX)PrefixBasic0
        • +(73–94)% damage
        GlovesGloves (DEX)PrefixBasic0
        • +(73–94)% Minion Damage
        GlovesGloves (DEX)PrefixBasic1
        • +(155–220) Max Life
        GlovesGloves (DEX)PrefixBasic1
        • +(2017–2880) gear Evasion
        GlovesGloves (DEX)PrefixBasic1
        • +(43–60)% Critical Strike Damage Mitigation
        GlovesGloves (DEX)PrefixBasic1
        • +(51–72)% damage
        GlovesGloves (DEX)PrefixBasic1
        • +(51–72)% Minion Damage
        GlovesGloves (DEX)PrefixBasic1
        • +(85–120) Max Mana
        GlovesGloves (DEX)SuffixUltimate0
        • +(16–20)% Blur Effect
        • Gains Blur for 1 s after losing Blur
        GlovesGloves (DEX)SuffixUltimate0
        • +(26–30)% additional damage while having Fervor
        GlovesGloves (DEX)SuffixUltimate0
        • +(84–108)% Reaping Recovery Speed
        GlovesGloves (DEX)SuffixUltimate0
        • +1 Jumps
        • +6% additional damage for every Jump (multiplies)
        GlovesGloves (DEX)SuffixUltimate1
        • +(12–15)% Blur Effect
        • Gains Blur for 1 s after losing Blur
        GlovesGloves (DEX)SuffixUltimate1
        • +(21–25)% additional damage while having Fervor
        GlovesGloves (DEX)SuffixUltimate1
        • +(59–83)% Reaping Recovery Speed
        GlovesGloves (DEX)SuffixUltimate1
        • +1 Jumps
        • +(4–5)% additional damage for every Jump (multiplies)
        GlovesGloves (DEX)SuffixAdvanced0
        • +(22–31)% Attack and Cast Speed
        • +(22–31)% Minion Attack and Cast Speed
        GlovesGloves (DEX)SuffixAdvanced0
        • +(49–62)% Skill Area
        • +(49–62)% Minion Skill Area
        GlovesGloves (DEX)SuffixAdvanced0
        • +(51–65)% Reaping Duration
        GlovesGloves (DEX)SuffixAdvanced0
        • +(61–78)% Critical Strike Damage
        GlovesGloves (DEX)SuffixAdvanced1
        • +(17–24)% Attack and Cast Speed
        • +(17–24)% Minion Attack and Cast Speed
        GlovesGloves (DEX)SuffixAdvanced1
        • +(35–48)% Skill Area
        • +(35–48)% Minion Skill Area
        GlovesGloves (DEX)SuffixAdvanced1
        • +(37–50)% Reaping Duration
        GlovesGloves (DEX)SuffixAdvanced1
        • +(44–60)% Critical Strike Damage
        GlovesGloves (DEX)SuffixBasic0
        • +(111–156)% Critical Strike Rating
        GlovesGloves (DEX)SuffixBasic0
        • +(25–35)% Cold Resistance
        GlovesGloves (DEX)SuffixBasic0
        • +(25–35)% Erosion Resistance
        GlovesGloves (DEX)SuffixBasic0
        • +(25–35)% Fire Resistance
        GlovesGloves (DEX)SuffixBasic0
        • +(25–35)% Lightning Resistance
        GlovesGloves (DEX)SuffixBasic0
        • +(51–65)% Affliction Effect
        GlovesGloves (DEX)SuffixBasic0
        • Regenerates (121–156) Life per second
        GlovesGloves (DEX)SuffixBasic1
        • +(19–27)% Cold Resistance
        GlovesGloves (DEX)SuffixBasic1
        • +(19–27)% Erosion Resistance
        GlovesGloves (DEX)SuffixBasic1
        • +(19–27)% Fire Resistance
        GlovesGloves (DEX)SuffixBasic1
        • +(19–27)% Lightning Resistance
        GlovesGloves (DEX)SuffixBasic1
        • +(36–50)% Affliction Effect
        GlovesGloves (DEX)SuffixBasic1
        • +(85–120)% Critical Strike Rating
        GlovesGloves (DEX)SuffixBasic1
        • Regenerates (85–120) Life per second
        GlovesGloves (DEX)Sweet Dream Affix0
        • +(3–5)% Max Elemental Resistance
        GlovesGloves (DEX)Sweet Dream Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        GlovesGloves (DEX)Sweet Dream Affix1
        • +(6–8)% Sealed Mana Compensation
        GlovesGloves (DEX)Sweet Dream Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        GlovesGloves (DEX)Sweet Dream Affix1
        • +(7–8)% Aura Effect
        GlovesGloves (DEX)Sweet Dream Affix1
        • +100% chance to Paralyze the target on hit
        GlovesGloves (DEX)Sweet Dream Affix2
        • +(15–20) Dexterity
        GlovesGloves (DEX)Sweet Dream Affix2
        • +(15–20) Intelligence
        GlovesGloves (DEX)Sweet Dream Affix2
        • +(15–20) Strength
        GlovesGloves (DEX)Sweet Dream Affix2
        • +(20–24)% Skill Area
        GlovesGloves (DEX)Sweet Dream Affix2
        • +(5–10)% Cold Resistance
        GlovesGloves (DEX)Sweet Dream Affix2
        • +(5–10)% Erosion Resistance
        GlovesGloves (DEX)Sweet Dream Affix2
        • +(5–10)% Fire Resistance
        GlovesGloves (DEX)Sweet Dream Affix2
        • +(5–10)% Lightning Resistance
        GlovesGloves (DEX)Sweet Dream Affix2
        • +(54–74) Max Life
        GlovesGloves (DEX)Sweet Dream Affix2
        • +(760–960) Evasion
        GlovesGloves (INT)Base Affix0
        • +(3–5)% Max Elemental Resistance
        GlovesGloves (INT)Base Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        GlovesGloves (INT)Base Affix1
        • +(6–8)% Sealed Mana Compensation
        GlovesGloves (INT)Base Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        GlovesGloves (INT)Base Affix1
        • +(7–8)% Aura Effect
        GlovesGloves (INT)Base Affix1
        • +100% chance to Paralyze the target on hit
        GlovesGloves (INT)Base Affix2
        • +(12–20)% Critical Strike Damage Mitigation
        GlovesGloves (INT)Base Affix2
        • +(15–20) Dexterity
        GlovesGloves (INT)Base Affix2
        • +(15–20) Intelligence
        GlovesGloves (INT)Base Affix2
        • +(15–20) Strength
        GlovesGloves (INT)Base Affix2
        • +(20–24)% Skill Area
        GlovesGloves (INT)Base Affix2
        • +(4–6)% Energy Shield Charge Speed
        GlovesGloves (INT)Base Affix2
        • +(5–10)% Cold Resistance
        GlovesGloves (INT)Base Affix2
        • +(5–10)% Erosion Resistance
        GlovesGloves (INT)Base Affix2
        • +(5–10)% Fire Resistance
        GlovesGloves (INT)Base Affix2
        • +(5–10)% Lightning Resistance
        GlovesGloves (INT)Base Affix2
        • +(87–117) Max Energy Shield
        GlovesGloves (INT)Base Stats
        • +103 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +120 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +13 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +146 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +18 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +26 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +35 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +43 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +56 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +69 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +86 gear Energy Shield
        GlovesGloves (INT)Base Stats
        • +9 gear Energy Shield
        GlovesGloves (INT)Corrosion Base0
        • Lucky Critical Strike
        • (-150–-120) Critical Strike Rating
        GlovesGloves (INT)Corrosion Base0
        • +(12–15)% Attack Speed
        GlovesGloves (INT)Corrosion Base0
        • +(12–15)% Cast Speed
        GlovesGloves (INT)Corrosion Base0
        • +(15–20)% chance to Blind the target on hit
        GlovesGloves (INT)Corrosion Base0
        • +(15–20)% chance to Mark the target on hit
        GlovesGloves (INT)Corrosion Base0
        • +(15–20)% chance to inflict Paralysis on hit
        GlovesGloves (INT)Corrosion Base0
        • +(30–50)% gear Energy Shield
        GlovesGloves (INT)Corrosion Base0
        • +(50–70)% damage
        GlovesGloves (INT)Corrosion Base0
        • +1 to Max Tenacity Blessing Stacks
        GlovesGloves (INT)Corrosion Base0
        • Converts 50% of Physical Damage to Cold Damage
        GlovesGloves (INT)Corrosion Base0
        • Converts 50% of Physical Damage to Erosion Damage
        GlovesGloves (INT)Corrosion Base0
        • Converts 50% of Physical Damage to Fire Damage
        GlovesGloves (INT)Corrosion Base0
        • Converts 50% of Physical Damage to Lightning Damage
        GlovesGloves (INT)Corrosion Base0
        • Eliminates enemies under 15% Life upon inflicting damage
        GlovesGloves (INT)Corrosion Base0
        • Gains a stack of Fortitude when using a Melee Skill
        GlovesGloves (INT)Corrosion Base0
        • Gains a stack of Torment when Reaping
        GlovesGloves (INT)Corrosion Base0
        • Inflicts Frail when dealing Spell Damage
        GlovesGloves (INT)PrefixUltimate0
        • +(26–30)% additional Minion Damage when you have (1–8) Minion(s)
        GlovesGloves (INT)PrefixUltimate0
        • +(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing
        GlovesGloves (INT)PrefixUltimate0
        • +(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing
        GlovesGloves (INT)PrefixUltimate0
        • +(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing
        GlovesGloves (INT)PrefixUltimate0
        • +3 Active Skill Level
        GlovesGloves (INT)PrefixUltimate1
        • +(21–25)% additional Minion Damage when you have (1–8) Minion(s)
        GlovesGloves (INT)PrefixUltimate1
        • +(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing
        GlovesGloves (INT)PrefixUltimate1
        • +(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing
        GlovesGloves (INT)PrefixUltimate1
        • +(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing
        GlovesGloves (INT)PrefixUltimate1
        • +2 Active Skill Level
        GlovesGloves (INT)PrefixAdvanced0
        • Adds (13–16)% of Cold Damage as Erosion Damage
        GlovesGloves (INT)PrefixAdvanced0
        • Adds (13–16)% of Physical Damage to Cold Damage
        GlovesGloves (INT)PrefixAdvanced0
        • Adds (54–56) - (71–76) Fire Damage to Attacks and Spells
        GlovesGloves (INT)PrefixAdvanced0
        • Adds (55–57) - (73–75) Cold Damage to Attacks and Spells
        GlovesGloves (INT)PrefixAdvanced0
        • Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells
        GlovesGloves (INT)PrefixAdvanced0
        • Adds (58–60) - (71–73) Physical Damage to Attacks and Spells
        GlovesGloves (INT)PrefixAdvanced0
        • Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells
        GlovesGloves (INT)PrefixAdvanced1
        • Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells
        GlovesGloves (INT)PrefixAdvanced1
        • Adds (42–44) - (54–59) Fire Damage to Attacks and Spells
        GlovesGloves (INT)PrefixAdvanced1
        • Adds (42–44) - (56–58) Cold Damage to Attacks and Spells
        GlovesGloves (INT)PrefixAdvanced1
        • Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells
        GlovesGloves (INT)PrefixAdvanced1
        • Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
        GlovesGloves (INT)PrefixAdvanced1
        • Adds (9–12)% of Cold Damage as Erosion Damage
        GlovesGloves (INT)PrefixAdvanced1
        • Adds (9–12)% of Physical Damage to Cold Damage
        GlovesGloves (INT)PrefixBasic0
        • +(121–156) Max Mana
        GlovesGloves (INT)PrefixBasic0
        • +(221–286) Max Life
        GlovesGloves (INT)PrefixBasic0
        • +(341–442) gear Energy Shield
        GlovesGloves (INT)PrefixBasic0
        • +(61–78)% Critical Strike Damage Mitigation
        GlovesGloves (INT)PrefixBasic0
        • +(61–78)% Mana Regeneration Speed
        GlovesGloves (INT)PrefixBasic0
        • +(61–86)% gear Energy Shield
        GlovesGloves (INT)PrefixBasic0
        • +(73–94)% damage
        GlovesGloves (INT)PrefixBasic0
        • +(73–94)% Minion Damage
        GlovesGloves (INT)PrefixBasic1
        • +(155–220) Max Life
        GlovesGloves (INT)PrefixBasic1
        • +(239–340) gear Energy Shield
        GlovesGloves (INT)PrefixBasic1
        • +(43–60)% Critical Strike Damage Mitigation
        GlovesGloves (INT)PrefixBasic1
        • +(43–60)% Mana Regeneration Speed
        GlovesGloves (INT)PrefixBasic1
        • +(47–66)% gear Energy Shield
        GlovesGloves (INT)PrefixBasic1
        • +(51–72)% damage
        GlovesGloves (INT)PrefixBasic1
        • +(51–72)% Minion Damage
        GlovesGloves (INT)PrefixBasic1
        • +(85–120) Max Mana
        GlovesGloves (INT)SuffixUltimate0
        • +(16–20)% Blur Effect
        • Gains Blur for 1 s after losing Blur
        GlovesGloves (INT)SuffixUltimate0
        • +(26–30)% additional damage while having Fervor
        GlovesGloves (INT)SuffixUltimate0
        • +(84–108)% Reaping Recovery Speed
        GlovesGloves (INT)SuffixUltimate0
        • +1 Jumps
        • +6% additional damage for every Jump (multiplies)
        GlovesGloves (INT)SuffixUltimate1
        • +(12–15)% Blur Effect
        • Gains Blur for 1 s after losing Blur
        GlovesGloves (INT)SuffixUltimate1
        • +(21–25)% additional damage while having Fervor
        GlovesGloves (INT)SuffixUltimate1
        • +(59–83)% Reaping Recovery Speed
        GlovesGloves (INT)SuffixUltimate1
        • +1 Jumps
        • +(4–5)% additional damage for every Jump (multiplies)
        GlovesGloves (INT)SuffixAdvanced0
        • +(22–31)% Attack and Cast Speed
        • +(22–31)% Minion Attack and Cast Speed
        GlovesGloves (INT)SuffixAdvanced0
        • +(49–62)% Skill Area
        • +(49–62)% Minion Skill Area
        GlovesGloves (INT)SuffixAdvanced0
        • +(51–65)% Reaping Duration
        GlovesGloves (INT)SuffixAdvanced0
        • +(61–78)% Critical Strike Damage
        GlovesGloves (INT)SuffixAdvanced1
        • +(17–24)% Attack and Cast Speed
        • +(17–24)% Minion Attack and Cast Speed
        GlovesGloves (INT)SuffixAdvanced1
        • +(35–48)% Skill Area
        • +(35–48)% Minion Skill Area
        GlovesGloves (INT)SuffixAdvanced1
        • +(37–50)% Reaping Duration
        GlovesGloves (INT)SuffixAdvanced1
        • +(44–60)% Critical Strike Damage
        GlovesGloves (INT)SuffixBasic0
        • +(111–156)% Critical Strike Rating
        GlovesGloves (INT)SuffixBasic0
        • +(25–35)% Cold Resistance
        GlovesGloves (INT)SuffixBasic0
        • +(25–35)% Erosion Resistance
        GlovesGloves (INT)SuffixBasic0
        • +(25–35)% Fire Resistance
        GlovesGloves (INT)SuffixBasic0
        • +(25–35)% Lightning Resistance
        GlovesGloves (INT)SuffixBasic0
        • +(51–65)% Affliction Effect
        GlovesGloves (INT)SuffixBasic1
        • +(19–27)% Cold Resistance
        GlovesGloves (INT)SuffixBasic1
        • +(19–27)% Erosion Resistance
        GlovesGloves (INT)SuffixBasic1
        • +(19–27)% Fire Resistance
        GlovesGloves (INT)SuffixBasic1
        • +(19–27)% Lightning Resistance
        GlovesGloves (INT)SuffixBasic1
        • +(36–50)% Affliction Effect
        GlovesGloves (INT)SuffixBasic1
        • +(85–120)% Critical Strike Rating
        GlovesGloves (INT)Sweet Dream Affix0
        • +(3–5)% Max Elemental Resistance
        GlovesGloves (INT)Sweet Dream Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        GlovesGloves (INT)Sweet Dream Affix1
        • +(6–8)% Sealed Mana Compensation
        GlovesGloves (INT)Sweet Dream Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        GlovesGloves (INT)Sweet Dream Affix1
        • +(7–8)% Aura Effect
        GlovesGloves (INT)Sweet Dream Affix1
        • +100% chance to Paralyze the target on hit
        GlovesGloves (INT)Sweet Dream Affix2
        • +(15–20) Dexterity
        GlovesGloves (INT)Sweet Dream Affix2
        • +(15–20) Intelligence
        GlovesGloves (INT)Sweet Dream Affix2
        • +(15–20) Strength
        GlovesGloves (INT)Sweet Dream Affix2
        • +(20–24)% Skill Area
        GlovesGloves (INT)Sweet Dream Affix2
        • +(4–6)% Energy Shield Charge Speed
        GlovesGloves (INT)Sweet Dream Affix2
        • +(5–10)% Cold Resistance
        GlovesGloves (INT)Sweet Dream Affix2
        • +(5–10)% Erosion Resistance
        GlovesGloves (INT)Sweet Dream Affix2
        • +(5–10)% Fire Resistance
        GlovesGloves (INT)Sweet Dream Affix2
        • +(5–10)% Lightning Resistance
        GlovesGloves (INT)Sweet Dream Affix2
        • +(87–117) Max Energy Shield
        GlovesGloves (STR)Base Affix0
        • +(3–5)% Max Elemental Resistance
        GlovesGloves (STR)Base Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        GlovesGloves (STR)Base Affix1
        • +(6–8)% Sealed Mana Compensation
        GlovesGloves (STR)Base Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        GlovesGloves (STR)Base Affix1
        • +(7–8)% Aura Effect
        GlovesGloves (STR)Base Affix1
        • +100% chance to Paralyze the target on hit
        GlovesGloves (STR)Base Affix2
        • +(12–20)% Critical Strike Damage Mitigation
        GlovesGloves (STR)Base Affix2
        • +(15–20) Dexterity
        GlovesGloves (STR)Base Affix2
        • +(15–20) Intelligence
        GlovesGloves (STR)Base Affix2
        • +(15–20) Strength
        GlovesGloves (STR)Base Affix2
        • +(20–24)% Skill Area
        GlovesGloves (STR)Base Affix2
        • +(5–10)% Cold Resistance
        GlovesGloves (STR)Base Affix2
        • +(5–10)% Erosion Resistance
        GlovesGloves (STR)Base Affix2
        • +(5–10)% Fire Resistance
        GlovesGloves (STR)Base Affix2
        • +(5–10)% Lightning Resistance
        GlovesGloves (STR)Base Affix2
        • +(54–74) Max Life
        GlovesGloves (STR)Base Affix2
        • +(760–960) Armor
        GlovesGloves (STR)Base Stats
        • +1122 Gear Armor
        GlovesGloves (STR)Base Stats
        • +1346 Gear Armor
        GlovesGloves (STR)Base Stats
        • +1615 Gear Armor
        GlovesGloves (STR)Base Stats
        • +168 Gear Armor
        GlovesGloves (STR)Base Stats
        • +1777 Gear Armor
        GlovesGloves (STR)Base Stats
        • +1920 Gear Armor
        GlovesGloves (STR)Base Stats
        • +235 Gear Armor
        GlovesGloves (STR)Base Stats
        • +329 Gear Armor
        GlovesGloves (STR)Base Stats
        • +461 Gear Armor
        GlovesGloves (STR)Base Stats
        • +599 Gear Armor
        GlovesGloves (STR)Base Stats
        • +779 Gear Armor
        GlovesGloves (STR)Base Stats
        • +935 Gear Armor
        GlovesGloves (STR)Corrosion Base0
        • Lucky Critical Strike
        • (-150–-120) Critical Strike Rating
        GlovesGloves (STR)Corrosion Base0
        • +(12–15)% Attack Speed
        GlovesGloves (STR)Corrosion Base0
        • +(12–15)% Cast Speed
        GlovesGloves (STR)Corrosion Base0
        • +(15–20)% chance to Blind the target on hit
        GlovesGloves (STR)Corrosion Base0
        • +(15–20)% chance to Mark the target on hit
        GlovesGloves (STR)Corrosion Base0
        • +(15–20)% chance to inflict Paralysis on hit
        GlovesGloves (STR)Corrosion Base0
        • +(30–50)% Gear Armor
        GlovesGloves (STR)Corrosion Base0
        • +(50–70)% damage
        GlovesGloves (STR)Corrosion Base0
        • +1 to Max Tenacity Blessing Stacks
        GlovesGloves (STR)Corrosion Base0
        • Converts 50% of Physical Damage to Cold Damage
        GlovesGloves (STR)Corrosion Base0
        • Converts 50% of Physical Damage to Erosion Damage
        GlovesGloves (STR)Corrosion Base0
        • Converts 50% of Physical Damage to Fire Damage
        GlovesGloves (STR)Corrosion Base0
        • Converts 50% of Physical Damage to Lightning Damage
        GlovesGloves (STR)Corrosion Base0
        • Eliminates enemies under 15% Life upon inflicting damage
        GlovesGloves (STR)Corrosion Base0
        • Gains a stack of Fortitude when using a Melee Skill
        GlovesGloves (STR)Corrosion Base0
        • Gains a stack of Torment when Reaping
        GlovesGloves (STR)Corrosion Base0
        • Inflicts Frail when dealing Spell Damage
        GlovesGloves (STR)PrefixUltimate0
        • +(26–30)% additional Minion Damage when you have (1–8) Minion(s)
        GlovesGloves (STR)PrefixUltimate0
        • +(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing
        GlovesGloves (STR)PrefixUltimate0
        • +(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing
        GlovesGloves (STR)PrefixUltimate0
        • +(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing
        GlovesGloves (STR)PrefixUltimate0
        • +3 Active Skill Level
        GlovesGloves (STR)PrefixUltimate1
        • +(21–25)% additional Minion Damage when you have (1–8) Minion(s)
        GlovesGloves (STR)PrefixUltimate1
        • +(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing
        GlovesGloves (STR)PrefixUltimate1
        • +(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing
        GlovesGloves (STR)PrefixUltimate1
        • +(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing
        GlovesGloves (STR)PrefixUltimate1
        • +2 Active Skill Level
        GlovesGloves (STR)PrefixAdvanced0
        • Adds (13–16)% of Fire Damage as Erosion Damage
        GlovesGloves (STR)PrefixAdvanced0
        • Adds (13–16)% of Physical Damage as Fire Damage
        GlovesGloves (STR)PrefixAdvanced0
        • Adds (54–56) - (71–76) Fire Damage to Attacks and Spells
        GlovesGloves (STR)PrefixAdvanced0
        • Adds (55–57) - (73–75) Cold Damage to Attacks and Spells
        GlovesGloves (STR)PrefixAdvanced0
        • Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells
        GlovesGloves (STR)PrefixAdvanced0
        • Adds (58–60) - (71–73) Physical Damage to Attacks and Spells
        GlovesGloves (STR)PrefixAdvanced0
        • Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells
        GlovesGloves (STR)PrefixAdvanced1
        • Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells
        GlovesGloves (STR)PrefixAdvanced1
        • Adds (42–44) - (54–59) Fire Damage to Attacks and Spells
        GlovesGloves (STR)PrefixAdvanced1
        • Adds (42–44) - (56–58) Cold Damage to Attacks and Spells
        GlovesGloves (STR)PrefixAdvanced1
        • Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells
        GlovesGloves (STR)PrefixAdvanced1
        • Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
        GlovesGloves (STR)PrefixAdvanced1
        • Adds (9–12)% of Fire Damage as Erosion Damage
        GlovesGloves (STR)PrefixAdvanced1
        • Adds (9–12)% of Physical Damage as Fire Damage
        GlovesGloves (STR)PrefixBasic0
        • +(121–156) Max Mana
        GlovesGloves (STR)PrefixBasic0
        • +(221–286) Max Life
        GlovesGloves (STR)PrefixBasic0
        • +(2881–3744) Gear Armor
        GlovesGloves (STR)PrefixBasic0
        • +(61–78)% Critical Strike Damage Mitigation
        GlovesGloves (STR)PrefixBasic0
        • +(73–94)% damage
        GlovesGloves (STR)PrefixBasic0
        • +(73–94)% Minion Damage
        GlovesGloves (STR)PrefixBasic1
        • +(155–220) Max Life
        GlovesGloves (STR)PrefixBasic1
        • +(2017–2880) Gear Armor
        GlovesGloves (STR)PrefixBasic1
        • +(43–60)% Critical Strike Damage Mitigation
        GlovesGloves (STR)PrefixBasic1
        • +(51–72)% damage
        GlovesGloves (STR)PrefixBasic1
        • +(51–72)% Minion Damage
        GlovesGloves (STR)PrefixBasic1
        • +(85–120) Max Mana
        GlovesGloves (STR)SuffixUltimate0
        • +(16–20)% Blur Effect
        • Gains Blur for 1 s after losing Blur
        GlovesGloves (STR)SuffixUltimate0
        • +(26–30)% additional damage while having Fervor
        GlovesGloves (STR)SuffixUltimate0
        • +(84–108)% Reaping Recovery Speed
        GlovesGloves (STR)SuffixUltimate0
        • +1 Jumps
        • +6% additional damage for every Jump (multiplies)
        GlovesGloves (STR)SuffixUltimate1
        • +(12–15)% Blur Effect
        • Gains Blur for 1 s after losing Blur
        GlovesGloves (STR)SuffixUltimate1
        • +(21–25)% additional damage while having Fervor
        GlovesGloves (STR)SuffixUltimate1
        • +(59–83)% Reaping Recovery Speed
        GlovesGloves (STR)SuffixUltimate1
        • +1 Jumps
        • +(4–5)% additional damage for every Jump (multiplies)
        GlovesGloves (STR)SuffixAdvanced0
        • +(22–31)% Attack and Cast Speed
        • +(22–31)% Minion Attack and Cast Speed
        GlovesGloves (STR)SuffixAdvanced0
        • +(49–62)% Skill Area
        • +(49–62)% Minion Skill Area
        GlovesGloves (STR)SuffixAdvanced0
        • +(51–65)% Reaping Duration
        GlovesGloves (STR)SuffixAdvanced0
        • +(61–78)% Critical Strike Damage
        GlovesGloves (STR)SuffixAdvanced1
        • +(17–24)% Attack and Cast Speed
        • +(17–24)% Minion Attack and Cast Speed
        GlovesGloves (STR)SuffixAdvanced1
        • +(35–48)% Skill Area
        • +(35–48)% Minion Skill Area
        GlovesGloves (STR)SuffixAdvanced1
        • +(37–50)% Reaping Duration
        GlovesGloves (STR)SuffixAdvanced1
        • +(44–60)% Critical Strike Damage
        GlovesGloves (STR)SuffixBasic0
        • +(111–156)% Critical Strike Rating
        GlovesGloves (STR)SuffixBasic0
        • +(25–35)% Cold Resistance
        GlovesGloves (STR)SuffixBasic0
        • +(25–35)% Erosion Resistance
        GlovesGloves (STR)SuffixBasic0
        • +(25–35)% Fire Resistance
        GlovesGloves (STR)SuffixBasic0
        • +(25–35)% Lightning Resistance
        GlovesGloves (STR)SuffixBasic0
        • +(51–65)% Affliction Effect
        GlovesGloves (STR)SuffixBasic0
        • Regenerates (121–156) Life per second
        GlovesGloves (STR)SuffixBasic1
        • +(19–27)% Cold Resistance
        GlovesGloves (STR)SuffixBasic1
        • +(19–27)% Erosion Resistance
        GlovesGloves (STR)SuffixBasic1
        • +(19–27)% Fire Resistance
        GlovesGloves (STR)SuffixBasic1
        • +(19–27)% Lightning Resistance
        GlovesGloves (STR)SuffixBasic1
        • +(36–50)% Affliction Effect
        GlovesGloves (STR)SuffixBasic1
        • +(85–120)% Critical Strike Rating
        GlovesGloves (STR)SuffixBasic1
        • Regenerates (85–120) Life per second
        GlovesGloves (STR)Sweet Dream Affix0
        • +(3–5)% Max Elemental Resistance
        GlovesGloves (STR)Sweet Dream Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        GlovesGloves (STR)Sweet Dream Affix1
        • +(6–8)% Sealed Mana Compensation
        GlovesGloves (STR)Sweet Dream Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        GlovesGloves (STR)Sweet Dream Affix1
        • +(7–8)% Aura Effect
        GlovesGloves (STR)Sweet Dream Affix1
        • +100% chance to Paralyze the target on hit
        GlovesGloves (STR)Sweet Dream Affix2
        • +(15–20) Dexterity
        GlovesGloves (STR)Sweet Dream Affix2
        • +(15–20) Intelligence
        GlovesGloves (STR)Sweet Dream Affix2
        • +(15–20) Strength
        GlovesGloves (STR)Sweet Dream Affix2
        • +(20–24)% Skill Area
        GlovesGloves (STR)Sweet Dream Affix2
        • +(5–10)% Cold Resistance
        GlovesGloves (STR)Sweet Dream Affix2
        • +(5–10)% Erosion Resistance
        GlovesGloves (STR)Sweet Dream Affix2
        • +(5–10)% Fire Resistance
        GlovesGloves (STR)Sweet Dream Affix2
        • +(5–10)% Lightning Resistance
        GlovesGloves (STR)Sweet Dream Affix2
        • +(54–74) Max Life
        GlovesGloves (STR)Sweet Dream Affix2
        • +(760–960) Armor
        HelmetHelmet (DEX)Base Affix0
        • +(3–5)% Max Elemental Resistance
        HelmetHelmet (DEX)Base Affix0
        • Converts (16–20)% of Physical Damage taken to Lightning Damage
        HelmetHelmet (DEX)Base Affix0
        • Converts (36–45)% of Erosion Damage taken to Lightning Damage
        HelmetHelmet (DEX)Base Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        HelmetHelmet (DEX)Base Affix1
        • +(6–8)% Sealed Mana Compensation
        HelmetHelmet (DEX)Base Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        HelmetHelmet (DEX)Base Affix1
        • +(7–8)% Aura Effect
        HelmetHelmet (DEX)Base Affix1
        • Has Profane. Minions have Profane
        HelmetHelmet (DEX)Base Affix1
        • When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
        • When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
        HelmetHelmet (DEX)Base Affix2
        • +(15–20) Dexterity
        HelmetHelmet (DEX)Base Affix2
        • +(15–20) Intelligence
        HelmetHelmet (DEX)Base Affix2
        • +(15–20) Strength
        HelmetHelmet (DEX)Base Affix2
        • +(20–24)% Skill Area
        HelmetHelmet (DEX)Base Affix2
        • +(5–10)% Cold Resistance
        HelmetHelmet (DEX)Base Affix2
        • +(5–10)% Erosion Resistance
        HelmetHelmet (DEX)Base Affix2
        • +(5–10)% Fire Resistance
        HelmetHelmet (DEX)Base Affix2
        • +(5–10)% Lightning Resistance
        HelmetHelmet (DEX)Base Affix2
        • +(54–74) Max Life
        HelmetHelmet (DEX)Base Affix2
        • +(760–960) Evasion
        HelmetHelmet (DEX)Base Stats
        • +1122 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +1346 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +1615 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +168 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +1777 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +1920 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +235 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +329 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +461 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +599 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +779 gear Evasion
        HelmetHelmet (DEX)Base Stats
        • +935 gear Evasion
        HelmetHelmet (DEX)Corrosion Base0
        • (-50–-30)% Curse effect against you
        HelmetHelmet (DEX)Corrosion Base0
        • +(10–15)% Sealed Mana Compensation
        HelmetHelmet (DEX)Corrosion Base0
        • +(15–20)% Max Energy Shield
        HelmetHelmet (DEX)Corrosion Base0
        • +(15–20)% Max Life
        HelmetHelmet (DEX)Corrosion Base0
        • +(30–50)% gear Evasion
        HelmetHelmet (DEX)Corrosion Base0
        • +(50–70)% damage
        HelmetHelmet (DEX)Corrosion Base0
        • +1 to Max Focus Blessing Stacks
        HelmetHelmet (DEX)Corrosion Base0
        • Immune to Blinding
        • Immune to Paralysis
        HelmetHelmet (DEX)Corrosion Base0
        • Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s
        HelmetHelmet (DEX)Corrosion Base0
        • Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s
        HelmetHelmet (DEX)PrefixUltimate0
        • -45% additional Damage Over Time taken when having at least 50000 Evasion
        HelmetHelmet (DEX)PrefixUltimate0
        • (-20–-16)% additional Damage dealt by Nearby enemies
        HelmetHelmet (DEX)PrefixUltimate0
        • (21–26)% of damage is taken from Mana before life
        HelmetHelmet (DEX)PrefixUltimate0
        • +(21–26)% Sealed Mana Compensation
        HelmetHelmet (DEX)PrefixUltimate0
        • +1 Max Spell Burst
        • +10% additional Hit Damage for skills cast by Spell Burst
        HelmetHelmet (DEX)PrefixUltimate0
        • Converts (21–26)% of Physical Damage taken to Lightning Damage
        HelmetHelmet (DEX)PrefixUltimate0
        • Converts (46–60)% of Erosion Damage taken to Lightning Damage
        HelmetHelmet (DEX)PrefixUltimate0
        • Max Terra Charge Stacks +1
        • +30% Terra Charge Recovery Speed
        HelmetHelmet (DEX)PrefixUltimate1
        • -40% additional Damage Over Time taken when having at least 50000 Evasion
        HelmetHelmet (DEX)PrefixUltimate1
        • (-15–-12)% additional Damage dealt by Nearby enemies
        HelmetHelmet (DEX)PrefixUltimate1
        • (15–20)% of damage is taken from Mana before life
        HelmetHelmet (DEX)PrefixUltimate1
        • +(15–20)% Sealed Mana Compensation
        HelmetHelmet (DEX)PrefixUltimate1
        • +1 Max Spell Burst
        HelmetHelmet (DEX)PrefixUltimate1
        • Converts (16–20)% of Physical Damage taken to Lightning Damage
        HelmetHelmet (DEX)PrefixUltimate1
        • Converts (36–45)% of Erosion Damage taken to Lightning Damage
        HelmetHelmet (DEX)PrefixUltimate1
        • Max Terra Charge Stacks +1
        HelmetHelmet (DEX)PrefixAdvanced0
        • +(14–17)% Block Ratio
        HelmetHelmet (DEX)PrefixAdvanced0
        • +(46–59)% Projectile Speed
        HelmetHelmet (DEX)PrefixAdvanced0
        • +(51–65)% chance to gain 1 stack of Agility Blessing on defeat
        HelmetHelmet (DEX)PrefixAdvanced0
        • +(61–78) Dexterity
        HelmetHelmet (DEX)PrefixAdvanced0
        • +(61–78) Intelligence
        HelmetHelmet (DEX)PrefixAdvanced0
        • +(61–78) Strength
        HelmetHelmet (DEX)PrefixAdvanced0
        • +(61–78)% Barrier Shield
        HelmetHelmet (DEX)PrefixAdvanced1
        • +(10–13)% Block Ratio
        HelmetHelmet (DEX)PrefixAdvanced1
        • +(33–45)% Projectile Speed
        HelmetHelmet (DEX)PrefixAdvanced1
        • +(37–50)% chance to gain 1 stack of Agility Blessing on defeat
        HelmetHelmet (DEX)PrefixAdvanced1
        • +(43–60) Dexterity
        HelmetHelmet (DEX)PrefixAdvanced1
        • +(43–60) Intelligence
        HelmetHelmet (DEX)PrefixAdvanced1
        • +(43–60) Strength
        HelmetHelmet (DEX)PrefixAdvanced1
        • +(43–60)% Barrier Shield
        HelmetHelmet (DEX)PrefixBasic0
        • +(121–156) Max Mana
        HelmetHelmet (DEX)PrefixBasic0
        • +(221–286) Max Life
        HelmetHelmet (DEX)PrefixBasic0
        • +(2881–3744) gear Evasion
        HelmetHelmet (DEX)PrefixBasic0
        • +(73–94)% damage
        HelmetHelmet (DEX)PrefixBasic0
        • +(73–94)% Minion Damage
        HelmetHelmet (DEX)PrefixBasic1
        • +(154–220) Max Life
        HelmetHelmet (DEX)PrefixBasic1
        • +(2017–2880) gear Evasion
        HelmetHelmet (DEX)PrefixBasic1
        • +(51–72)% damage
        HelmetHelmet (DEX)PrefixBasic1
        • +(51–72)% Minion Damage
        HelmetHelmet (DEX)PrefixBasic1
        • +(85–120) Max Mana
        HelmetHelmet (DEX)SuffixUltimate0
        • +(10–11) Support Skill Level
        HelmetHelmet (DEX)SuffixUltimate0
        • +(25–31)% additional damage taken by Nearby enemies
        HelmetHelmet (DEX)SuffixUltimate0
        • +(50–68)% chance to avoid Elemental Ailments
        HelmetHelmet (DEX)SuffixUltimate0
        • +(51–65)% Numbed Effect
        HelmetHelmet (DEX)SuffixUltimate0
        • +(84–108)% Reaping Recovery Speed
        HelmetHelmet (DEX)SuffixUltimate1
        • +(18–24)% additional damage taken by Nearby enemies
        HelmetHelmet (DEX)SuffixUltimate1
        • +(30–45)% chance to avoid Elemental Ailments
        HelmetHelmet (DEX)SuffixUltimate1
        • +(40–50)% Numbed Effect
        HelmetHelmet (DEX)SuffixUltimate1
        • +(59–83)% Reaping Recovery Speed
        HelmetHelmet (DEX)SuffixUltimate1
        • +(6–9) Support Skill Level
        HelmetHelmet (DEX)SuffixAdvanced0
        • (11–15)% chance to gain a Barrier on defeat
        HelmetHelmet (DEX)SuffixAdvanced0
        • +(19–23)% Evasion
        • +(111–143) Max Life
        HelmetHelmet (DEX)SuffixAdvanced0
        • +(25–31)% Attack and Cast Speed
        • +(25–31)% Minion Attack and Cast Speed
        HelmetHelmet (DEX)SuffixAdvanced0
        • +(37–47)% Focus Speed
        HelmetHelmet (DEX)SuffixAdvanced0
        • +(49–62)% Skill Area
        • +(49–62)% Minion Skill Area
        HelmetHelmet (DEX)SuffixAdvanced0
        • +(51–65)% Reaping Duration
        HelmetHelmet (DEX)SuffixAdvanced0
        • +(61–78)% Critical Strike Damage
        HelmetHelmet (DEX)SuffixAdvanced1
        • +(14–18)% Evasion
        • +(78–110) Max Life
        HelmetHelmet (DEX)SuffixAdvanced1
        • +(18–24)% Attack and Cast Speed
        • +(18–24)% Minion Attack and Cast Speed
        HelmetHelmet (DEX)SuffixAdvanced1
        • +(26–36)% Focus Speed
        HelmetHelmet (DEX)SuffixAdvanced1
        • +(35–48)% Skill Area
        • +(35–48)% Minion Skill Area
        HelmetHelmet (DEX)SuffixAdvanced1
        • +(36–50)% Reaping Duration
        HelmetHelmet (DEX)SuffixAdvanced1
        • +(44–60)% Critical Strike Damage
        HelmetHelmet (DEX)SuffixBasic0
        • +(121–156)% Critical Strike Rating
        HelmetHelmet (DEX)SuffixBasic0
        • +(25–35)% Cold Resistance
        HelmetHelmet (DEX)SuffixBasic0
        • +(25–35)% Erosion Resistance
        HelmetHelmet (DEX)SuffixBasic0
        • +(25–35)% Fire Resistance
        HelmetHelmet (DEX)SuffixBasic0
        • +(25–35)% Lightning Resistance
        HelmetHelmet (DEX)SuffixBasic0
        • +(51–65)% Affliction Effect
        HelmetHelmet (DEX)SuffixBasic0
        • Regenerates (121–156) Life per second
        HelmetHelmet (DEX)SuffixBasic1
        • +(19–27)% Cold Resistance
        HelmetHelmet (DEX)SuffixBasic1
        • +(19–27)% Erosion Resistance
        HelmetHelmet (DEX)SuffixBasic1
        • +(19–27)% Fire Resistance
        HelmetHelmet (DEX)SuffixBasic1
        • +(19–27)% Lightning Resistance
        HelmetHelmet (DEX)SuffixBasic1
        • +(36–50)% Affliction Effect
        HelmetHelmet (DEX)SuffixBasic1
        • +(87–120)% Critical Strike Rating
        HelmetHelmet (DEX)SuffixBasic1
        • Regenerates (85–120) Life per second
        HelmetHelmet (DEX)Sweet Dream Affix0
        • +(3–5)% Max Elemental Resistance
        HelmetHelmet (DEX)Sweet Dream Affix0
        • Converts (16–20)% of Physical Damage taken to Lightning Damage
        HelmetHelmet (DEX)Sweet Dream Affix0
        • Converts (36–45)% of Erosion Damage taken to Lightning Damage
        HelmetHelmet (DEX)Sweet Dream Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        HelmetHelmet (DEX)Sweet Dream Affix1
        • +(6–8)% Sealed Mana Compensation
        HelmetHelmet (DEX)Sweet Dream Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        HelmetHelmet (DEX)Sweet Dream Affix1
        • +(7–8)% Aura Effect
        HelmetHelmet (DEX)Sweet Dream Affix1
        • Nearby enemies within 15 m have Frail
        HelmetHelmet (DEX)Sweet Dream Affix2
        • +(15–20) Dexterity
        HelmetHelmet (DEX)Sweet Dream Affix2
        • +(15–20) Intelligence
        HelmetHelmet (DEX)Sweet Dream Affix2
        • +(15–20) Strength
        HelmetHelmet (DEX)Sweet Dream Affix2
        • +(20–24)% Skill Area
        HelmetHelmet (DEX)Sweet Dream Affix2
        • +(5–10)% Cold Resistance
        HelmetHelmet (DEX)Sweet Dream Affix2
        • +(5–10)% Erosion Resistance
        HelmetHelmet (DEX)Sweet Dream Affix2
        • +(5–10)% Fire Resistance
        HelmetHelmet (DEX)Sweet Dream Affix2
        • +(5–10)% Lightning Resistance
        HelmetHelmet (DEX)Sweet Dream Affix2
        • +(54–74) Max Life
        HelmetHelmet (DEX)Sweet Dream Affix2
        • +(760–960) Evasion
        HelmetHelmet (INT)Base Affix0
        • +(3–5)% Max Elemental Resistance
        HelmetHelmet (INT)Base Affix0
        • Converts (16–20)% of Physical Damage taken to Cold Damage
        HelmetHelmet (INT)Base Affix0
        • Converts (36–45)% of Erosion Damage taken to Cold Damage
        HelmetHelmet (INT)Base Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        HelmetHelmet (INT)Base Affix1
        • +(6–8)% Sealed Mana Compensation
        HelmetHelmet (INT)Base Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        HelmetHelmet (INT)Base Affix1
        • +(7–8)% Aura Effect
        HelmetHelmet (INT)Base Affix1
        • Has Profane. Minions have Profane
        HelmetHelmet (INT)Base Affix1
        • Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
        • When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
        HelmetHelmet (INT)Base Affix2
        • +(15–20) Dexterity
        HelmetHelmet (INT)Base Affix2
        • +(15–20) Intelligence
        HelmetHelmet (INT)Base Affix2
        • +(15–20) Strength
        HelmetHelmet (INT)Base Affix2
        • +(20–24)% Skill Area
        HelmetHelmet (INT)Base Affix2
        • +(4–6)% Energy Shield Charge Speed
        HelmetHelmet (INT)Base Affix2
        • +(5–10)% Cold Resistance
        HelmetHelmet (INT)Base Affix2
        • +(5–10)% Erosion Resistance
        HelmetHelmet (INT)Base Affix2
        • +(5–10)% Fire Resistance
        HelmetHelmet (INT)Base Affix2
        • +(5–10)% Lightning Resistance
        HelmetHelmet (INT)Base Affix2
        • +(87–117) Max Energy Shield
        HelmetHelmet (INT)Base Stats
        • +103 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +120 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +13 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +146 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +18 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +26 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +35 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +43 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +56 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +69 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +86 gear Energy Shield
        HelmetHelmet (INT)Base Stats
        • +9 gear Energy Shield
        HelmetHelmet (INT)Corrosion Base0
        • (-50–-30)% Curse effect against you
        HelmetHelmet (INT)Corrosion Base0
        • +(10–15)% Sealed Mana Compensation
        HelmetHelmet (INT)Corrosion Base0
        • +(15–20)% Max Energy Shield
        HelmetHelmet (INT)Corrosion Base0
        • +(15–20)% Max Life
        HelmetHelmet (INT)Corrosion Base0
        • +(30–50)% gear Energy Shield
        HelmetHelmet (INT)Corrosion Base0
        • +(50–70)% damage
        HelmetHelmet (INT)Corrosion Base0
        • +1 to Max Focus Blessing Stacks
        HelmetHelmet (INT)Corrosion Base0
        • Immune to Blinding
        • Immune to Paralysis
        HelmetHelmet (INT)Corrosion Base0
        • Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s
        HelmetHelmet (INT)Corrosion Base0
        • Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s
        HelmetHelmet (INT)PrefixUltimate0
        • -45% additional Damage Over Time taken when you have at least 8000 Max Energy Shield
        HelmetHelmet (INT)PrefixUltimate0
        • (-20–-16)% additional Damage dealt by Nearby enemies
        HelmetHelmet (INT)PrefixUltimate0
        • (21–26)% of damage is taken from Mana before life
        HelmetHelmet (INT)PrefixUltimate0
        • +(21–26)% Sealed Mana Compensation
        HelmetHelmet (INT)PrefixUltimate0
        • +1 Max Spell Burst
        • +10% additional Hit Damage for skills cast by Spell Burst
        HelmetHelmet (INT)PrefixUltimate0
        • Converts (21–26)% of Physical Damage taken to Cold Damage
        HelmetHelmet (INT)PrefixUltimate0
        • Converts (46–60)% of Erosion Damage taken to Cold Damage
        HelmetHelmet (INT)PrefixUltimate0
        • Max Terra Charge Stacks +1
        • +30% Terra Charge Recovery Speed
        HelmetHelmet (INT)PrefixUltimate1
        • -40% additional Damage Over Time taken when you have at least 8000 Max Energy Shield
        HelmetHelmet (INT)PrefixUltimate1
        • (-15–-12)% additional Damage dealt by Nearby enemies
        HelmetHelmet (INT)PrefixUltimate1
        • (15–20)% of damage is taken from Mana before life
        HelmetHelmet (INT)PrefixUltimate1
        • +(15–20)% Sealed Mana Compensation
        HelmetHelmet (INT)PrefixUltimate1
        • +1 Max Spell Burst
        HelmetHelmet (INT)PrefixUltimate1
        • Converts (16–20)% of Physical Damage taken to Cold Damage
        HelmetHelmet (INT)PrefixUltimate1
        • Converts (36–45)% of Erosion Damage taken to Cold Damage
        HelmetHelmet (INT)PrefixUltimate1
        • Max Terra Charge Stacks +1
        HelmetHelmet (INT)PrefixAdvanced0
        • +(14–17)% Block Ratio
        HelmetHelmet (INT)PrefixAdvanced0
        • +(46–59)% Projectile Speed
        HelmetHelmet (INT)PrefixAdvanced0
        • +(51–65)% chance to gain 1 stack of Focus Blessing on defeat
        HelmetHelmet (INT)PrefixAdvanced0
        • +(61–78) Dexterity
        HelmetHelmet (INT)PrefixAdvanced0
        • +(61–78) Intelligence
        HelmetHelmet (INT)PrefixAdvanced0
        • +(61–78) Strength
        HelmetHelmet (INT)PrefixAdvanced0
        • +(61–78)% Barrier Shield
        HelmetHelmet (INT)PrefixAdvanced1
        • +(10–13)% Block Ratio
        HelmetHelmet (INT)PrefixAdvanced1
        • +(33–45)% Projectile Speed
        HelmetHelmet (INT)PrefixAdvanced1
        • +(37–50)% chance to gain 1 stack of Focus Blessing on defeat
        HelmetHelmet (INT)PrefixAdvanced1
        • +(43–60) Dexterity
        HelmetHelmet (INT)PrefixAdvanced1
        • +(43–60) Intelligence
        HelmetHelmet (INT)PrefixAdvanced1
        • +(43–60) Strength
        HelmetHelmet (INT)PrefixAdvanced1
        • +(43–60)% Barrier Shield
        HelmetHelmet (INT)PrefixBasic0
        • +(121–156) Max Mana
        HelmetHelmet (INT)PrefixBasic0
        • +(221–286) Max Life
        HelmetHelmet (INT)PrefixBasic0
        • +(341–442) gear Energy Shield
        HelmetHelmet (INT)PrefixBasic0
        • +(61–86)% gear Energy Shield
        HelmetHelmet (INT)PrefixBasic0
        • +(73–94)% damage
        HelmetHelmet (INT)PrefixBasic0
        • +(73–94)% Minion Damage
        HelmetHelmet (INT)PrefixBasic1
        • +(155–220) Max Life
        HelmetHelmet (INT)PrefixBasic1
        • +(239–340) gear Energy Shield
        HelmetHelmet (INT)PrefixBasic1
        • +(47–66)% gear Energy Shield
        HelmetHelmet (INT)PrefixBasic1
        • +(51–72)% damage
        HelmetHelmet (INT)PrefixBasic1
        • +(51–72)% Minion Damage
        HelmetHelmet (INT)PrefixBasic1
        • +(85–120) Max Mana
        HelmetHelmet (INT)SuffixUltimate0
        • +(10–11) Support Skill Level
        HelmetHelmet (INT)SuffixUltimate0
        • +(25–31)% additional damage taken by Nearby enemies
        HelmetHelmet (INT)SuffixUltimate0
        • +(50–68)% chance to avoid Elemental Ailments
        HelmetHelmet (INT)SuffixUltimate0
        • +(51–65)% Numbed Effect
        HelmetHelmet (INT)SuffixUltimate0
        • +(84–108)% Reaping Recovery Speed
        HelmetHelmet (INT)SuffixUltimate1
        • +(18–24)% additional damage taken by Nearby enemies
        HelmetHelmet (INT)SuffixUltimate1
        • +(30–45)% chance to avoid Elemental Ailments
        HelmetHelmet (INT)SuffixUltimate1
        • +(40–50)% Numbed Effect
        HelmetHelmet (INT)SuffixUltimate1
        • +(59–83)% Reaping Recovery Speed
        HelmetHelmet (INT)SuffixUltimate1
        • +(6–9) Support Skill Level
        HelmetHelmet (INT)SuffixAdvanced0
        • (11–15)% chance to gain a Barrier on defeat
        HelmetHelmet (INT)SuffixAdvanced0
        • +(17–21)% Max Energy Shield
        HelmetHelmet (INT)SuffixAdvanced0
        • +(25–31)% Attack and Cast Speed
        • +(25–31)% Minion Attack and Cast Speed
        HelmetHelmet (INT)SuffixAdvanced0
        • +(37–47)% Focus Speed
        HelmetHelmet (INT)SuffixAdvanced0
        • +(49–62)% Skill Area
        • +(49–62)% Minion Skill Area
        HelmetHelmet (INT)SuffixAdvanced0
        • +(51–65)% Reaping Duration
        HelmetHelmet (INT)SuffixAdvanced0
        • +(61–78)% Critical Strike Damage
        HelmetHelmet (INT)SuffixAdvanced1
        • +(12–16)% Max Energy Shield
        HelmetHelmet (INT)SuffixAdvanced1
        • +(18–24)% Attack and Cast Speed
        • +(18–24)% Minion Attack and Cast Speed
        HelmetHelmet (INT)SuffixAdvanced1
        • +(26–36)% Focus Speed
        HelmetHelmet (INT)SuffixAdvanced1
        • +(35–48)% Skill Area
        • +(35–48)% Minion Skill Area
        HelmetHelmet (INT)SuffixAdvanced1
        • +(36–50)% Reaping Duration
        HelmetHelmet (INT)SuffixAdvanced1
        • +(44–60)% Critical Strike Damage
        HelmetHelmet (INT)SuffixBasic0
        • +(121–156)% Critical Strike Rating
        HelmetHelmet (INT)SuffixBasic0
        • +(25–35)% Cold Resistance
        HelmetHelmet (INT)SuffixBasic0
        • +(25–35)% Erosion Resistance
        HelmetHelmet (INT)SuffixBasic0
        • +(25–35)% Fire Resistance
        HelmetHelmet (INT)SuffixBasic0
        • +(25–35)% Lightning Resistance
        HelmetHelmet (INT)SuffixBasic0
        • +(51–65)% Affliction Effect
        HelmetHelmet (INT)SuffixBasic0
        • +(55–78)% Mana Regeneration Speed
        HelmetHelmet (INT)SuffixBasic1
        • +(19–27)% Cold Resistance
        HelmetHelmet (INT)SuffixBasic1
        • +(19–27)% Erosion Resistance
        HelmetHelmet (INT)SuffixBasic1
        • +(19–27)% Fire Resistance
        HelmetHelmet (INT)SuffixBasic1
        • +(19–27)% Lightning Resistance
        HelmetHelmet (INT)SuffixBasic1
        • +(36–50)% Affliction Effect
        HelmetHelmet (INT)SuffixBasic1
        • +(42–60)% Mana Regeneration Speed
        HelmetHelmet (INT)SuffixBasic1
        • +(87–120)% Critical Strike Rating
        HelmetHelmet (INT)Sweet Dream Affix0
        • +(3–5)% Max Elemental Resistance
        HelmetHelmet (INT)Sweet Dream Affix0
        • Converts (16–20)% of Physical Damage taken to Cold Damage
        HelmetHelmet (INT)Sweet Dream Affix0
        • Converts (36–45)% of Erosion Damage taken to Cold Damage
        HelmetHelmet (INT)Sweet Dream Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        HelmetHelmet (INT)Sweet Dream Affix1
        • +(6–8)% Sealed Mana Compensation
        HelmetHelmet (INT)Sweet Dream Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        HelmetHelmet (INT)Sweet Dream Affix1
        • +(7–8)% Aura Effect
        HelmetHelmet (INT)Sweet Dream Affix1
        • Nearby enemies within 15 m have Frail
        HelmetHelmet (INT)Sweet Dream Affix2
        • +(15–20) Dexterity
        HelmetHelmet (INT)Sweet Dream Affix2
        • +(15–20) Intelligence
        HelmetHelmet (INT)Sweet Dream Affix2
        • +(15–20) Strength
        HelmetHelmet (INT)Sweet Dream Affix2
        • +(20–24)% Skill Area
        HelmetHelmet (INT)Sweet Dream Affix2
        • +(4–6)% Energy Shield Charge Speed
        HelmetHelmet (INT)Sweet Dream Affix2
        • +(5–10)% Cold Resistance
        HelmetHelmet (INT)Sweet Dream Affix2
        • +(5–10)% Erosion Resistance
        HelmetHelmet (INT)Sweet Dream Affix2
        • +(5–10)% Fire Resistance
        HelmetHelmet (INT)Sweet Dream Affix2
        • +(5–10)% Lightning Resistance
        HelmetHelmet (INT)Sweet Dream Affix2
        • +(87–117) Max Energy Shield
        HelmetHelmet (STR)Base Affix0
        • +(13–14)% Armor Effective Rate for Non-Physical Damage
        HelmetHelmet (STR)Base Affix0
        • +(3–5)% Max Elemental Resistance
        HelmetHelmet (STR)Base Affix0
        • Converts (16–20)% of Physical Damage taken to Fire Damage
        HelmetHelmet (STR)Base Affix0
        • Converts (36–45)% of Erosion Damage taken to Fire Damage
        HelmetHelmet (STR)Base Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        HelmetHelmet (STR)Base Affix1
        • +(6–8)% Sealed Mana Compensation
        HelmetHelmet (STR)Base Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        HelmetHelmet (STR)Base Affix1
        • +(7–8)% Aura Effect
        HelmetHelmet (STR)Base Affix1
        • Has Profane. Minions have Profane
        HelmetHelmet (STR)Base Affix1
        • When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
        • When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
        HelmetHelmet (STR)Base Affix2
        • +(15–20) Dexterity
        HelmetHelmet (STR)Base Affix2
        • +(15–20) Intelligence
        HelmetHelmet (STR)Base Affix2
        • +(15–20) Strength
        HelmetHelmet (STR)Base Affix2
        • +(20–24)% Skill Area
        HelmetHelmet (STR)Base Affix2
        • +(5–10)% Cold Resistance
        HelmetHelmet (STR)Base Affix2
        • +(5–10)% Erosion Resistance
        HelmetHelmet (STR)Base Affix2
        • +(5–10)% Fire Resistance
        HelmetHelmet (STR)Base Affix2
        • +(5–10)% Lightning Resistance
        HelmetHelmet (STR)Base Affix2
        • +(54–74) Max Life
        HelmetHelmet (STR)Base Affix2
        • +(760–960) Armor
        HelmetHelmet (STR)Base Stats
        • +1122 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +1346 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +1615 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +168 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +1777 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +1920 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +235 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +329 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +461 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +599 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +779 Gear Armor
        HelmetHelmet (STR)Base Stats
        • +935 Gear Armor
        HelmetHelmet (STR)Corrosion Base0
        • (-50–-30)% Curse effect against you
        HelmetHelmet (STR)Corrosion Base0
        • +(10–15)% Sealed Mana Compensation
        HelmetHelmet (STR)Corrosion Base0
        • +(15–20)% Max Energy Shield
        HelmetHelmet (STR)Corrosion Base0
        • +(15–20)% Max Life
        HelmetHelmet (STR)Corrosion Base0
        • +(30–50)% Gear Armor
        HelmetHelmet (STR)Corrosion Base0
        • +(50–70)% damage
        HelmetHelmet (STR)Corrosion Base0
        • +1 to Max Focus Blessing Stacks
        HelmetHelmet (STR)Corrosion Base0
        • Immune to Blinding
        • Immune to Paralysis
        HelmetHelmet (STR)Corrosion Base0
        • Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s
        HelmetHelmet (STR)Corrosion Base0
        • Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s
        HelmetHelmet (STR)PrefixUltimate0
        • -45% additional Damage Over Time taken when having at least 50000 Armor
        HelmetHelmet (STR)PrefixUltimate0
        • (-20–-16)% additional Damage dealt by Nearby enemies
        HelmetHelmet (STR)PrefixUltimate0
        • (21–26)% of damage is taken from Mana before life
        HelmetHelmet (STR)PrefixUltimate0
        • +(21–26)% Sealed Mana Compensation
        HelmetHelmet (STR)PrefixUltimate0
        • +1 Max Spell Burst
        • +10% additional Hit Damage for skills cast by Spell Burst
        HelmetHelmet (STR)PrefixUltimate0
        • Converts (21–26)% of Physical Damage taken to Fire Damage
        HelmetHelmet (STR)PrefixUltimate0
        • Converts (46–60)% of Erosion Damage taken to Fire Damage
        HelmetHelmet (STR)PrefixUltimate0
        • Max Terra Charge Stacks +1
        • +30% Terra Charge Recovery Speed
        HelmetHelmet (STR)PrefixUltimate1
        • -40% additional Damage Over Time taken when having at least 50000 Armor
        HelmetHelmet (STR)PrefixUltimate1
        • (-15–-12)% additional Damage dealt by Nearby enemies
        HelmetHelmet (STR)PrefixUltimate1
        • (15–20)% of damage is taken from Mana before life
        HelmetHelmet (STR)PrefixUltimate1
        • +(15–20)% Sealed Mana Compensation
        HelmetHelmet (STR)PrefixUltimate1
        • +1 Max Spell Burst
        HelmetHelmet (STR)PrefixUltimate1
        • Converts (16–20)% of Physical Damage taken to Fire Damage
        HelmetHelmet (STR)PrefixUltimate1
        • Converts (36–45)% of Erosion Damage taken to Fire Damage
        HelmetHelmet (STR)PrefixUltimate1
        • Max Terra Charge Stacks +1
        HelmetHelmet (STR)PrefixAdvanced0
        • +(14–17)% Block Ratio
        HelmetHelmet (STR)PrefixAdvanced0
        • +(46–59)% Projectile Speed
        HelmetHelmet (STR)PrefixAdvanced0
        • +(51–65)% chance to gain 1 stack of Tenacity Blessing on defeat
        HelmetHelmet (STR)PrefixAdvanced0
        • +(61–78) Dexterity
        HelmetHelmet (STR)PrefixAdvanced0
        • +(61–78) Intelligence
        HelmetHelmet (STR)PrefixAdvanced0
        • +(61–78) Strength
        HelmetHelmet (STR)PrefixAdvanced0
        • +(61–78)% Barrier Shield
        HelmetHelmet (STR)PrefixAdvanced1
        • +(10–13)% Block Ratio
        HelmetHelmet (STR)PrefixAdvanced1
        • +(33–45)% Projectile Speed
        HelmetHelmet (STR)PrefixAdvanced1
        • +(37–50)% chance to gain 1 stack of Tenacity Blessing on defeat
        HelmetHelmet (STR)PrefixAdvanced1
        • +(43–60) Dexterity
        HelmetHelmet (STR)PrefixAdvanced1
        • +(43–60) Intelligence
        HelmetHelmet (STR)PrefixAdvanced1
        • +(43–60) Strength
        HelmetHelmet (STR)PrefixAdvanced1
        • +(43–60)% Barrier Shield
        HelmetHelmet (STR)PrefixBasic0
        • +(121–156) Max Mana
        HelmetHelmet (STR)PrefixBasic0
        • +(221–286) Max Life
        HelmetHelmet (STR)PrefixBasic0
        • +(2622–3744) Gear Armor
        HelmetHelmet (STR)PrefixBasic0
        • +(73–94)% damage
        HelmetHelmet (STR)PrefixBasic0
        • +(73–94)% Minion Damage
        HelmetHelmet (STR)PrefixBasic1
        • +(154–220) Max Life
        HelmetHelmet (STR)PrefixBasic1
        • +(2017–2880) Gear Armor
        HelmetHelmet (STR)PrefixBasic1
        • +(51–72)% damage
        HelmetHelmet (STR)PrefixBasic1
        • +(51–72)% Minion Damage
        HelmetHelmet (STR)PrefixBasic1
        • +(85–120) Max Mana
        HelmetHelmet (STR)SuffixUltimate0
        • +(10–11) Support Skill Level
        HelmetHelmet (STR)SuffixUltimate0
        • +(25–31)% additional damage taken by Nearby enemies
        HelmetHelmet (STR)SuffixUltimate0
        • +(50–68)% chance to avoid Elemental Ailments
        HelmetHelmet (STR)SuffixUltimate0
        • +(51–65)% Numbed Effect
        HelmetHelmet (STR)SuffixUltimate0
        • +(84–108)% Reaping Recovery Speed
        HelmetHelmet (STR)SuffixUltimate1
        • +(18–24)% additional damage taken by Nearby enemies
        HelmetHelmet (STR)SuffixUltimate1
        • +(30–45)% chance to avoid Elemental Ailments
        HelmetHelmet (STR)SuffixUltimate1
        • +(40–50)% Numbed Effect
        HelmetHelmet (STR)SuffixUltimate1
        • +(59–83)% Reaping Recovery Speed
        HelmetHelmet (STR)SuffixUltimate1
        • +(6–9) Support Skill Level
        HelmetHelmet (STR)SuffixAdvanced0
        • (11–15)% chance to gain a Barrier on defeat
        HelmetHelmet (STR)SuffixAdvanced0
        • +(19–23)% Armor
        • +(11–143) Max Life
        HelmetHelmet (STR)SuffixAdvanced0
        • +(25–31)% Attack and Cast Speed
        • +(25–31)% Minion Attack and Cast Speed
        HelmetHelmet (STR)SuffixAdvanced0
        • +(37–47)% Focus Speed
        HelmetHelmet (STR)SuffixAdvanced0
        • +(49–62)% Skill Area
        • +(49–62)% Minion Skill Area
        HelmetHelmet (STR)SuffixAdvanced0
        • +(51–65)% Reaping Duration
        HelmetHelmet (STR)SuffixAdvanced0
        • +(61–78)% Critical Strike Damage
        HelmetHelmet (STR)SuffixAdvanced1
        • +(14–18)% Armor
        • +(78–110) Max Life
        HelmetHelmet (STR)SuffixAdvanced1
        • +(18–24)% Attack and Cast Speed
        • +(18–24)% Minion Attack and Cast Speed
        HelmetHelmet (STR)SuffixAdvanced1
        • +(26–36)% Focus Speed
        HelmetHelmet (STR)SuffixAdvanced1
        • +(35–48)% Skill Area
        • +(35–48)% Minion Skill Area
        HelmetHelmet (STR)SuffixAdvanced1
        • +(36–50)% Reaping Duration
        HelmetHelmet (STR)SuffixAdvanced1
        • +(44–60)% Critical Strike Damage
        HelmetHelmet (STR)SuffixBasic0
        • +(121–156)% Critical Strike Rating
        HelmetHelmet (STR)SuffixBasic0
        • +(25–35)% Cold Resistance
        HelmetHelmet (STR)SuffixBasic0
        • +(25–35)% Erosion Resistance
        HelmetHelmet (STR)SuffixBasic0
        • +(25–35)% Fire Resistance
        HelmetHelmet (STR)SuffixBasic0
        • +(25–35)% Lightning Resistance
        HelmetHelmet (STR)SuffixBasic0
        • +(51–65)% Affliction Effect
        HelmetHelmet (STR)SuffixBasic0
        • Regenerates (121–156) Life per second
        HelmetHelmet (STR)SuffixBasic1
        • +(19–27)% Cold Resistance
        HelmetHelmet (STR)SuffixBasic1
        • +(19–27)% Erosion Resistance
        HelmetHelmet (STR)SuffixBasic1
        • +(19–27)% Fire Resistance
        HelmetHelmet (STR)SuffixBasic1
        • +(19–27)% Lightning Resistance
        HelmetHelmet (STR)SuffixBasic1
        • +(36–50)% Affliction Effect
        HelmetHelmet (STR)SuffixBasic1
        • +(87–120)% Critical Strike Rating
        HelmetHelmet (STR)SuffixBasic1
        • Regenerates (85–120) Life per second
        HelmetHelmet (STR)Sweet Dream Affix0
        • +(13–14)% Armor Effective Rate for Non-Physical Damage
        HelmetHelmet (STR)Sweet Dream Affix0
        • +(3–5)% Max Elemental Resistance
        HelmetHelmet (STR)Sweet Dream Affix0
        • Converts (16–20)% of Physical Damage taken to Fire Damage
        HelmetHelmet (STR)Sweet Dream Affix0
        • Converts (36–45)% of Erosion Damage taken to Fire Damage
        HelmetHelmet (STR)Sweet Dream Affix1
        • +(5–7)% Armor DMG Mitigation Penetration
        • +(5–7)% Armor DMG Mitigation Penetration for Minions
        HelmetHelmet (STR)Sweet Dream Affix1
        • +(6–8)% Sealed Mana Compensation
        HelmetHelmet (STR)Sweet Dream Affix1
        • +(6–8)% Elemental and Erosion Resistance Penetration
        • +(6–8)% Elemental and Erosion Resistance Penetration for Minions
        HelmetHelmet (STR)Sweet Dream Affix1
        • +(7–8)% Aura Effect
        HelmetHelmet (STR)Sweet Dream Affix1
        • Nearby enemies within 15 m have Frail
        HelmetHelmet (STR)Sweet Dream Affix2
        • +(15–20) Dexterity
        HelmetHelmet (STR)Sweet Dream Affix2
        • +(15–20) Intelligence
        HelmetHelmet (STR)Sweet Dream Affix2
        • +(15–20) Strength
        HelmetHelmet (STR)Sweet Dream Affix2
        • +(20–24)% Skill Area
        HelmetHelmet (STR)Sweet Dream Affix2
        • +(5–10)% Cold Resistance
        HelmetHelmet (STR)Sweet Dream Affix2
        • +(5–10)% Erosion Resistance
        HelmetHelmet (STR)Sweet Dream Affix2
        • +(5–10)% Fire Resistance
        HelmetHelmet (STR)Sweet Dream Affix2
        • +(5–10)% Lightning Resistance
        HelmetHelmet (STR)Sweet Dream Affix2
        • +(54–74) Max Life
        HelmetHelmet (STR)Sweet Dream Affix2
        • +(760–960) Armor
        ShieldShield (DEX)Base Affix0
        • +(4–5)% Max Elemental and Erosion Resistance
        ShieldShield (DEX)Base Affix0
        • Converts (16–20)% of Physical Damage taken to Lightning Damage
        ShieldShield (DEX)Base Affix0
        • Converts (36–45)% of Erosion Damage taken to Lightning Damage
        ShieldShield (DEX)Base Affix1
        • +(35–40) Dexterity
        ShieldShield (DEX)Base Affix1
        • +(35–40) Intelligence
        ShieldShield (DEX)Base Affix1
        • +(35–40) Strength
        ShieldShield (DEX)Base Affix1
        • +(6–8)% additional damage
        ShieldShield (DEX)Base Affix2
        • +(10–14)% Evasion
        ShieldShield (DEX)Base Affix2
        • +(20–24)% Elemental Damage
        ShieldShield (DEX)Base Affix2
        • +(20–24)% Erosion Damage
        ShieldShield (DEX)Base Affix2
        • +(20–24)% Physical Damage
        ShieldShield (DEX)Base Affix2
        • +(5–10)% Cold Resistance
        ShieldShield (DEX)Base Affix2
        • +(5–10)% Erosion Resistance
        ShieldShield (DEX)Base Affix2
        • +(5–10)% Fire Resistance
        ShieldShield (DEX)Base Affix2
        • +(5–10)% Lightning Resistance
        ShieldShield (DEX)Base Affix2
        • +(54–74) Max Life
        ShieldShield (DEX)Base Affix2
        • +(8–10)% Attack and Spell Block Chance
        ShieldShield (DEX)Base Stats
        • +1122 gear Evasion
        ShieldShield (DEX)Base Stats
        • +1346 gear Evasion
        ShieldShield (DEX)Base Stats
        • +1615 gear Evasion
        ShieldShield (DEX)Base Stats
        • +168 gear Evasion
        ShieldShield (DEX)Base Stats
        • +1777 gear Evasion
        ShieldShield (DEX)Base Stats
        • +1920 gear Evasion
        ShieldShield (DEX)Base Stats
        • +235 gear Evasion
        ShieldShield (DEX)Base Stats
        • +329 gear Evasion
        ShieldShield (DEX)Base Stats
        • +461 gear Evasion
        ShieldShield (DEX)Base Stats
        • +599 gear Evasion
        ShieldShield (DEX)Base Stats
        • +779 gear Evasion
        ShieldShield (DEX)Base Stats
        • +935 gear Evasion
        ShieldShield (DEX)Corrosion Base0
        • +(1–2)% Max Cold Resistance
        ShieldShield (DEX)Corrosion Base0
        • +(1–2)% Max Fire Resistance
        ShieldShield (DEX)Corrosion Base0
        • +(1–2)% Max Lightning Resistance
        ShieldShield (DEX)Corrosion Base0
        • +(12–15)% Spell Block Chance
        ShieldShield (DEX)Corrosion Base0
        • +(3–5)% Max Energy Shield
        ShieldShield (DEX)Corrosion Base0
        • +(3–5)% Max Life
        ShieldShield (DEX)Corrosion Base0
        • +(5–8)% Block Ratio
        ShieldShield (DEX)Corrosion Base0
        • +(8–12)% Attack Block Chance
        ShieldShield (DEX)Corrosion Base0
        • Has a (5–10)% chance to avoid Blocked damage
        ShieldShield (DEX)PrefixUltimate0
        • +(26–33)% Armor DMG Mitigation Penetration
        • +(26–33)% Armor DMG Mitigation Penetration for Minions
        ShieldShield (DEX)PrefixUltimate0
        • +(29–39)% Elemental and Erosion Resistance Penetration
        • Minion Damage penetrates (29–39)% Elemental Resistance
        ShieldShield (DEX)PrefixUltimate0
        • +(3–4) Active Skill Level
        ShieldShield (DEX)PrefixUltimate1
        • +(19–25)% Armor DMG Mitigation Penetration
        • +(19–25)% Armor DMG Mitigation Penetration for Minions
        ShieldShield (DEX)PrefixUltimate1
        • +(22–30)% Elemental and Erosion Resistance Penetration
        • Minion Damage penetrates (22–30)% Elemental Resistance
        ShieldShield (DEX)PrefixUltimate1
        • +3 Active Skill Level
        ShieldShield (DEX)PrefixAdvanced0
        • +(16–20)% Block Ratio
        ShieldShield (DEX)PrefixAdvanced0
        • +(25–31)% Max Life
        ShieldShield (DEX)PrefixAdvanced0
        • +(91–117) Dexterity
        ShieldShield (DEX)PrefixAdvanced0
        • +(91–117) Intelligence
        ShieldShield (DEX)PrefixAdvanced0
        • +(91–117) Strength
        ShieldShield (DEX)PrefixAdvanced1
        • +(12–15)% Block Ratio
        ShieldShield (DEX)PrefixAdvanced1
        • +(18–24)% Max Life
        ShieldShield (DEX)PrefixAdvanced1
        • +(64–90) Dexterity
        ShieldShield (DEX)PrefixAdvanced1
        • +(64–90) Intelligence
        ShieldShield (DEX)PrefixAdvanced1
        • +(64–90) Strength
        ShieldShield (DEX)PrefixBasic0
        • (-15–-13)% additional Physical Damage taken
        ShieldShield (DEX)PrefixBasic0
        • +(109–140)% damage
        • +(109–140)% Minion Damage
        ShieldShield (DEX)PrefixBasic0
        • +(20–25)% Attack and Spell Block Chance
        ShieldShield (DEX)PrefixBasic0
        • +(331–429) Max Life
        ShieldShield (DEX)PrefixBasic0
        • +(4321–5616) gear Evasion
        ShieldShield (DEX)PrefixBasic1
        • (-12–-10)% additional Physical Damage taken
        ShieldShield (DEX)PrefixBasic1
        • +(14–19)% Attack and Spell Block Chance
        ShieldShield (DEX)PrefixBasic1
        • +(232–330) Max Life
        ShieldShield (DEX)PrefixBasic1
        • +(3025–4320) gear Evasion
        ShieldShield (DEX)PrefixBasic1
        • +(77–108)% damage
        • +(77–108)% Minion Damage
        ShieldShield (DEX)SuffixUltimate0
        • +(31–39)% additional Defense gained from Shield
        ShieldShield (DEX)SuffixUltimate0
        • +(48–60)% Focus Damage Enhancement
        ShieldShield (DEX)SuffixUltimate0
        • +(55–65)% Ailment Damage Enhancement
        ShieldShield (DEX)SuffixUltimate0
        • +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
        ShieldShield (DEX)SuffixUltimate0
        • +(9–10)% Max Elemental Resistance
        ShieldShield (DEX)SuffixUltimate0
        • +1% Attack Speed and Movement Speed for every 6% of Attack or Spell Block
        ShieldShield (DEX)SuffixUltimate0
        • Max Sentry Quantity +1
        • +5% additional damage
        ShieldShield (DEX)SuffixUltimate1
        • +(22–30)% additional Defense gained from Shield
        ShieldShield (DEX)SuffixUltimate1
        • +(35–45)% Focus Damage Enhancement
        ShieldShield (DEX)SuffixUltimate1
        • +(40–50)% Ailment Damage Enhancement
        ShieldShield (DEX)SuffixUltimate1
        • +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
        ShieldShield (DEX)SuffixUltimate1
        • +(7–8)% Max Elemental Resistance
        ShieldShield (DEX)SuffixUltimate1
        • +1% Attack Speed and Movement Speed for every (7–8)% of Attack or Spell Block
        ShieldShield (DEX)SuffixUltimate1
        • Max Sentry Quantity +1
        ShieldShield (DEX)SuffixAdvanced0
        • +(165–234)% Critical Strike Rating
        ShieldShield (DEX)SuffixAdvanced0
        • +(34–47)% Attack and Cast Speed
        • +(34–47)% Minion Attack and Cast Speed
        ShieldShield (DEX)SuffixAdvanced0
        • +(49–72)% Warcry Effect
        ShieldShield (DEX)SuffixAdvanced0
        • +(60–70)% Focus Speed
        ShieldShield (DEX)SuffixAdvanced0
        • +(83–117)% Critical Strike Damage
        ShieldShield (DEX)SuffixAdvanced0
        • +2 Max Warcry Skill Charges
        ShieldShield (DEX)SuffixAdvanced1
        • +(127–180)% Critical Strike Rating
        ShieldShield (DEX)SuffixAdvanced1
        • +(26–36)% Attack and Cast Speed
        • +(26–36)% Minion Attack and Cast Speed
        ShieldShield (DEX)SuffixAdvanced1
        • +(37–48)% Warcry Effect
        ShieldShield (DEX)SuffixAdvanced1
        • +(45–54)% Focus Speed
        ShieldShield (DEX)SuffixAdvanced1
        • +(64–90)% Critical Strike Damage
        ShieldShield (DEX)SuffixAdvanced1
        • +1 Max Warcry Skill Charges
        ShieldShield (DEX)SuffixBasic0
        • +(15–18)% Elemental Resistance
        ShieldShield (DEX)SuffixBasic0
        • +(41–45)% Cold Resistance
        ShieldShield (DEX)SuffixBasic0
        • +(41–45)% Erosion Resistance
        ShieldShield (DEX)SuffixBasic0
        • +(41–45)% Fire Resistance
        ShieldShield (DEX)SuffixBasic0
        • +(41–45)% Lightning Resistance
        ShieldShield (DEX)SuffixBasic0
        • Regenerates (177–234) Life per second
        ShieldShield (DEX)SuffixBasic0
        • Restores (5–6)% Life on Block. Interval: 0.3s
        ShieldShield (DEX)SuffixBasic1
        • +(10–14)% Elemental Resistance
        ShieldShield (DEX)SuffixBasic1
        • +(29–40)% Cold Resistance
        ShieldShield (DEX)SuffixBasic1
        • +(29–40)% Erosion Resistance
        ShieldShield (DEX)SuffixBasic1
        • +(29–40)% Fire Resistance
        ShieldShield (DEX)SuffixBasic1
        • +(29–40)% Lightning Resistance
        ShieldShield (DEX)SuffixBasic1
        • Regenerates (136–180) Life per second
        ShieldShield (DEX)SuffixBasic1
        • Restores 4% Life on Block. Interval: 0.3s
        ShieldShield (DEX)Sweet Dream Affix0
        • +(4–5)% Max Elemental and Erosion Resistance
        ShieldShield (DEX)Sweet Dream Affix0
        • Converts (16–20)% of Physical Damage taken to Lightning Damage
        ShieldShield (DEX)Sweet Dream Affix0
        • Converts (36–45)% of Erosion Damage taken to Lightning Damage
        ShieldShield (DEX)Sweet Dream Affix1
        • +(35–40) Dexterity
        ShieldShield (DEX)Sweet Dream Affix1
        • +(35–40) Intelligence
        ShieldShield (DEX)Sweet Dream Affix1
        • +(35–40) Strength
        ShieldShield (DEX)Sweet Dream Affix1
        • +(6–8)% additional damage
        ShieldShield (DEX)Sweet Dream Affix1
        • +100% chance to gain a stack of Fortitude when using a Melee Skill
        ShieldShield (DEX)Sweet Dream Affix2
        • +(10–14)% Evasion
        ShieldShield (DEX)Sweet Dream Affix2
        • +(20–24)% Elemental Damage
        ShieldShield (DEX)Sweet Dream Affix2
        • +(20–24)% Erosion Damage
        ShieldShield (DEX)Sweet Dream Affix2
        • +(20–24)% Physical Damage
        ShieldShield (DEX)Sweet Dream Affix2
        • +(5–10)% Cold Resistance
        ShieldShield (DEX)Sweet Dream Affix2
        • +(5–10)% Erosion Resistance
        ShieldShield (DEX)Sweet Dream Affix2
        • +(5–10)% Fire Resistance
        ShieldShield (DEX)Sweet Dream Affix2
        • +(5–10)% Lightning Resistance
        ShieldShield (DEX)Sweet Dream Affix2
        • +(54–74) Max Life
        ShieldShield (DEX)Sweet Dream Affix2
        • +(8–10)% Attack and Spell Block Chance
        ShieldShield (DEX)Tower SequenceAdvanced
        • +15% Armor Effective Rate for Non-Physical Damage
        • +2400 Gear Armor
        ShieldShield (DEX)Tower SequenceAdvanced
        • +8% Block Ratio Upper limit
        ShieldShield (DEX)Tower SequenceAdvanced
        • All Passive Skill slots are supported by Lv. 30 Precise: Restrain
        ShieldShield (DEX)Tower SequenceAdvanced
        • Converts 25% of Physical Damage taken to random Elemental Damage
        • -25% Defense
        ShieldShield (DEX)Tower SequenceAdvanced
        • Energy Shield starts to Charge when Blocking
        • +40% Energy Shield Charge Speed
        ShieldShield (DEX)Tower SequenceAdvanced
        • Immune to crowd control effects
        ShieldShield (DEX)Tower SequenceAdvanced
        • Spell Damage will not further reduce Evasion by default
        • +1680 gear Evasion
        ShieldShield (DEX)Tower SequenceIntermediate
        • +10% Attack and Spell Block Chance
        ShieldShield (DEX)Tower SequenceIntermediate
        • +10% Movement Speed
        ShieldShield (DEX)Tower SequenceIntermediate
        • +15% Max Life and Max Mana
        ShieldShield (DEX)Tower SequenceIntermediate
        • +40% Defense from Shield
        ShieldShield (DEX)Tower SequenceIntermediate
        • +40% Critical Strike Damage
        ShieldShield (DEX)Tower SequenceIntermediate
        • +8% all stats
        ShieldShield (DEX)Tower SequenceIntermediate
        • +8% Elemental Resistance
        ShieldShield (DEX)Tower SequenceIntermediate
        • +80% Critical Strike Rating
        ShieldShield (DEX)Tower SequenceIntermediate
        • Restores 3% Energy Shield on Block. Interval: 0.3s
        ShieldShield (DEX)Tower SequenceIntermediate
        • Restores 3% Life on Block. Interval: 0.3s
        ShieldShield (INT)Base Affix0
        • +(4–5)% Max Elemental and Erosion Resistance
        ShieldShield (INT)Base Affix0
        • Converts (16–20)% of Physical Damage taken to Cold Damage
        ShieldShield (INT)Base Affix0
        • Converts (36–45)% of Erosion Damage taken to Cold Damage
        ShieldShield (INT)Base Affix1
        • +(35–40) Dexterity
        ShieldShield (INT)Base Affix1
        • +(35–40) Intelligence
        ShieldShield (INT)Base Affix1
        • +(35–40) Strength
        ShieldShield (INT)Base Affix1
        • +(6–8)% additional damage
        ShieldShield (INT)Base Affix2
        • +(20–24)% Elemental Damage
        ShieldShield (INT)Base Affix2
        • +(20–24)% Erosion Damage
        ShieldShield (INT)Base Affix2
        • +(20–24)% Physical Damage
        ShieldShield (INT)Base Affix2
        • +(4–6)% Energy Shield Charge Speed
        ShieldShield (INT)Base Affix2
        • +(5–10)% Cold Resistance
        ShieldShield (INT)Base Affix2
        • +(5–10)% Erosion Resistance
        ShieldShield (INT)Base Affix2
        • +(5–10)% Fire Resistance
        ShieldShield (INT)Base Affix2
        • +(5–10)% Lightning Resistance
        ShieldShield (INT)Base Affix2
        • +(8–10)% Attack and Spell Block Chance
        ShieldShield (INT)Base Affix2
        • +(87–117) Max Energy Shield
        ShieldShield (INT)Base Stats
        • +103 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +120 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +13 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +146 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +18 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +26 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +35 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +43 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +56 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +69 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +86 gear Energy Shield
        ShieldShield (INT)Base Stats
        • +9 gear Energy Shield
        ShieldShield (INT)Corrosion Base0
        • +(1–2)% Max Cold Resistance
        ShieldShield (INT)Corrosion Base0
        • +(1–2)% Max Fire Resistance
        ShieldShield (INT)Corrosion Base0
        • +(1–2)% Max Lightning Resistance
        ShieldShield (INT)Corrosion Base0
        • +(12–15)% Spell Block Chance
        ShieldShield (INT)Corrosion Base0
        • +(3–5)% Max Energy Shield
        ShieldShield (INT)Corrosion Base0
        • +(3–5)% Max Life
        ShieldShield (INT)Corrosion Base0
        • +(5–8)% Block Ratio
        ShieldShield (INT)Corrosion Base0
        • +(8–12)% Attack Block Chance
        ShieldShield (INT)Corrosion Base0
        • Has a (5–10)% chance to avoid Blocked damage
        ShieldShield (INT)PrefixUltimate0
        • +(26–33)% Armor DMG Mitigation Penetration
        • +(26–33)% Armor DMG Mitigation Penetration for Minions
        ShieldShield (INT)PrefixUltimate0
        • +(29–39)% Elemental and Erosion Resistance Penetration
        • Minion Damage penetrates (29–39)% Elemental Resistance
        ShieldShield (INT)PrefixUltimate0
        • +(3–4) Active Skill Level
        ShieldShield (INT)PrefixUltimate1
        • +(19–25)% Armor DMG Mitigation Penetration
        • +(19–25)% Armor DMG Mitigation Penetration for Minions
        ShieldShield (INT)PrefixUltimate1
        • +(22–30)% Elemental and Erosion Resistance Penetration
        • Minion Damage penetrates (22–30)% Elemental Resistance
        ShieldShield (INT)PrefixUltimate1
        • +3 Active Skill Level
        ShieldShield (INT)PrefixAdvanced0
        • +(16–20)% Block Ratio
        ShieldShield (INT)PrefixAdvanced0
        • +(25–31)% Max Energy Shield
        ShieldShield (INT)PrefixAdvanced0
        • +(91–117) Dexterity
        ShieldShield (INT)PrefixAdvanced0
        • +(91–117) Intelligence
        ShieldShield (INT)PrefixAdvanced0
        • +(91–117) Strength
        ShieldShield (INT)PrefixAdvanced1
        • +(12–15)% Block Ratio
        ShieldShield (INT)PrefixAdvanced1
        • +(18–24)% Max Energy Shield
        ShieldShield (INT)PrefixAdvanced1
        • +(64–90) Dexterity
        ShieldShield (INT)PrefixAdvanced1
        • +(64–90) Intelligence
        ShieldShield (INT)PrefixAdvanced1
        • +(64–90) Strength
        ShieldShield (INT)PrefixBasic0
        • (-15–-13)% additional Physical Damage taken
        ShieldShield (INT)PrefixBasic0
        • +(109–140)% damage
        • +(109–140)% Minion Damage
        ShieldShield (INT)PrefixBasic0
        • +(181–234) Max Mana
        ShieldShield (INT)PrefixBasic0
        • +(20–25)% Attack and Spell Block Chance
        ShieldShield (INT)PrefixBasic0
        • +(311–442) Max Energy Shield
        ShieldShield (INT)PrefixBasic1
        • (-12–-10)% additional Physical Damage taken
        ShieldShield (INT)PrefixBasic1
        • +(127–180) Max Mana
        ShieldShield (INT)PrefixBasic1
        • +(14–19)% Attack and Spell Block Chance
        ShieldShield (INT)PrefixBasic1
        • +(239–340) Max Energy Shield
        ShieldShield (INT)PrefixBasic1
        • +(77–108)% damage
        • +(77–108)% Minion Damage
        ShieldShield (INT)SuffixUltimate0
        • +(26–33)% additional Defense gained from Shield
        ShieldShield (INT)SuffixUltimate0
        • +(48–60)% Focus Damage Enhancement
        ShieldShield (INT)SuffixUltimate0
        • +(55–65)% Ailment Damage Enhancement
        ShieldShield (INT)SuffixUltimate0
        • +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
        ShieldShield (INT)SuffixUltimate0
        • +(9–10)% Max Elemental Resistance
        ShieldShield (INT)SuffixUltimate0
        • +2% Cast Speed and Skill Area for every 5% of Spell Block
        ShieldShield (INT)SuffixUltimate0
        • Max Sentry Quantity +1
        • +5% additional damage
        ShieldShield (INT)SuffixUltimate1
        • +(19–25)% additional Defense gained from Shield
        ShieldShield (INT)SuffixUltimate1
        • +(35–45)% Focus Damage Enhancement
        ShieldShield (INT)SuffixUltimate1
        • +(40–50)% Ailment Damage Enhancement
        ShieldShield (INT)SuffixUltimate1
        • +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
        ShieldShield (INT)SuffixUltimate1
        • +(7–8)% Max Elemental Resistance
        ShieldShield (INT)SuffixUltimate1
        • +1% Cast Speed and Skill Area for every 3% of Spell Block
        ShieldShield (INT)SuffixUltimate1
        • Max Sentry Quantity +1
        ShieldShield (INT)SuffixAdvanced0
        • +(165–234)% Critical Strike Rating
        ShieldShield (INT)SuffixAdvanced0
        • +(34–47)% Attack and Cast Speed
        • +(34–47)% Minion Attack and Cast Speed
        ShieldShield (INT)SuffixAdvanced0
        • +(49–72)% Warcry Effect
        ShieldShield (INT)SuffixAdvanced0
        • +(60–70)% Focus Speed
        ShieldShield (INT)SuffixAdvanced0
        • +(83–117)% Critical Strike Damage
        ShieldShield (INT)SuffixAdvanced0
        • +(91–117)% Mana Regeneration Speed
        ShieldShield (INT)SuffixAdvanced0
        • +2 Max Warcry Skill Charges
        ShieldShield (INT)SuffixAdvanced1
        • +(127–180)% Critical Strike Rating
        ShieldShield (INT)SuffixAdvanced1
        • +(26–36)% Attack and Cast Speed
        • +(26–36)% Minion Attack and Cast Speed
        ShieldShield (INT)SuffixAdvanced1
        • +(37–48)% Warcry Effect
        ShieldShield (INT)SuffixAdvanced1
        • +(45–54)% Focus Speed
        ShieldShield (INT)SuffixAdvanced1
        • +(64–90)% Critical Strike Damage
        ShieldShield (INT)SuffixAdvanced1
        • +(64–90)% Mana Regeneration Speed
        ShieldShield (INT)SuffixAdvanced1
        • +1 Max Warcry Skill Charges
        ShieldShield (INT)SuffixBasic0
        • +(15–18)% Elemental Resistance
        ShieldShield (INT)SuffixBasic0
        • +(25–31)% Energy Shield Charge Speed
        ShieldShield (INT)SuffixBasic0
        • +(41–45)% Cold Resistance
        ShieldShield (INT)SuffixBasic0
        • +(41–45)% Erosion Resistance
        ShieldShield (INT)SuffixBasic0
        • +(41–45)% Fire Resistance
        ShieldShield (INT)SuffixBasic0
        • +(41–45)% Lightning Resistance
        ShieldShield (INT)SuffixBasic0
        • Restores (5–6)% Energy Shield on Block. Interval: 0.3s
        ShieldShield (INT)SuffixBasic1
        • +(10–14)% Elemental Resistance
        ShieldShield (INT)SuffixBasic1
        • +(18–24)% Energy Shield Charge Speed
        ShieldShield (INT)SuffixBasic1
        • +(29–40)% Cold Resistance
        ShieldShield (INT)SuffixBasic1
        • +(29–40)% Erosion Resistance
        ShieldShield (INT)SuffixBasic1
        • +(29–40)% Fire Resistance
        ShieldShield (INT)SuffixBasic1
        • +(29–40)% Lightning Resistance
        ShieldShield (INT)SuffixBasic1
        • Restores 4% Energy Shield on Block. Interval: 0.3s
        ShieldShield (INT)Sweet Dream Affix0
        • +(4–5)% Max Elemental and Erosion Resistance
        ShieldShield (INT)Sweet Dream Affix0
        • Converts (16–20)% of Physical Damage taken to Cold Damage
        ShieldShield (INT)Sweet Dream Affix0
        • Converts (36–45)% of Erosion Damage taken to Cold Damage
        ShieldShield (INT)Sweet Dream Affix1
        • +(35–40) Dexterity
        ShieldShield (INT)Sweet Dream Affix1
        • +(35–40) Intelligence
        ShieldShield (INT)Sweet Dream Affix1
        • +(35–40) Strength
        ShieldShield (INT)Sweet Dream Affix1
        • +(6–8)% additional damage
        ShieldShield (INT)Sweet Dream Affix1
        • +100% chance to gain a stack of Fortitude when using a Melee Skill
        ShieldShield (INT)Sweet Dream Affix2
        • +(20–24)% Elemental Damage
        ShieldShield (INT)Sweet Dream Affix2
        • +(20–24)% Erosion Damage
        ShieldShield (INT)Sweet Dream Affix2
        • +(20–24)% Physical Damage
        ShieldShield (INT)Sweet Dream Affix2
        • +(4–6)% Energy Shield Charge Speed
        ShieldShield (INT)Sweet Dream Affix2
        • +(5–10)% Cold Resistance
        ShieldShield (INT)Sweet Dream Affix2
        • +(5–10)% Erosion Resistance
        ShieldShield (INT)Sweet Dream Affix2
        • +(5–10)% Fire Resistance
        ShieldShield (INT)Sweet Dream Affix2
        • +(5–10)% Lightning Resistance
        ShieldShield (INT)Sweet Dream Affix2
        • +(8–10)% Attack and Spell Block Chance
        ShieldShield (INT)Sweet Dream Affix2
        • +(87–117) Max Energy Shield
        ShieldShield (INT)Tower SequenceAdvanced
        • +15% Armor Effective Rate for Non-Physical Damage
        • +2400 Gear Armor
        ShieldShield (INT)Tower SequenceAdvanced
        • +8% Block Ratio Upper limit
        ShieldShield (INT)Tower SequenceAdvanced
        • All Passive Skill slots are supported by Lv. 30 Precise: Restrain
        ShieldShield (INT)Tower SequenceAdvanced
        • Converts 25% of Physical Damage taken to random Elemental Damage
        • -25% Defense
        ShieldShield (INT)Tower SequenceAdvanced
        • Energy Shield starts to Charge when Blocking
        • +40% Energy Shield Charge Speed
        ShieldShield (INT)Tower SequenceAdvanced
        • Immune to crowd control effects
        ShieldShield (INT)Tower SequenceAdvanced
        • Spell Damage will not further reduce Evasion by default
        • +1680 gear Evasion
        ShieldShield (INT)Tower SequenceIntermediate
        • +10% Attack and Spell Block Chance
        ShieldShield (INT)Tower SequenceIntermediate
        • +10% Movement Speed
        ShieldShield (INT)Tower SequenceIntermediate
        • +15% Max Life and Max Mana
        ShieldShield (INT)Tower SequenceIntermediate
        • +40% Defense from Shield
        ShieldShield (INT)Tower SequenceIntermediate
        • +40% Critical Strike Damage
        ShieldShield (INT)Tower SequenceIntermediate
        • +8% all stats
        ShieldShield (INT)Tower SequenceIntermediate
        • +8% Elemental Resistance
        ShieldShield (INT)Tower SequenceIntermediate
        • +80% Critical Strike Rating
        ShieldShield (INT)Tower SequenceIntermediate
        • Restores 3% Energy Shield on Block. Interval: 0.3s
        ShieldShield (INT)Tower SequenceIntermediate
        • Restores 3% Life on Block. Interval: 0.3s
        ShieldShield (STR)Base Affix0
        • +(4–5)% Max Elemental and Erosion Resistance
        ShieldShield (STR)Base Affix0
        • Converts (16–20)% of Physical Damage taken to Fire Damage
        ShieldShield (STR)Base Affix0
        • Converts (36–45)% of Erosion Damage taken to Fire Damage
        ShieldShield (STR)Base Affix1
        • +(35–40) Dexterity
        ShieldShield (STR)Base Affix1
        • +(35–40) Intelligence
        ShieldShield (STR)Base Affix1
        • +(35–40) Strength
        ShieldShield (STR)Base Affix1
        • +(6–8)% additional damage
        ShieldShield (STR)Base Affix2
        • +(10–14)% Armor
        ShieldShield (STR)Base Affix2
        • +(20–24)% Elemental Damage
        ShieldShield (STR)Base Affix2
        • +(20–24)% Erosion Damage
        ShieldShield (STR)Base Affix2
        • +(20–24)% Physical Damage
        ShieldShield (STR)Base Affix2
        • +(5–10)% Cold Resistance
        ShieldShield (STR)Base Affix2
        • +(5–10)% Erosion Resistance
        ShieldShield (STR)Base Affix2
        • +(5–10)% Fire Resistance
        ShieldShield (STR)Base Affix2
        • +(5–10)% Lightning Resistance
        ShieldShield (STR)Base Affix2
        • +(54–74) Max Life
        ShieldShield (STR)Base Affix2
        • +(8–10)% Attack and Spell Block Chance
        ShieldShield (STR)Base Stats
        • +1122 Gear Armor
        ShieldShield (STR)Base Stats
        • +1346 Gear Armor
        ShieldShield (STR)Base Stats
        • +1615 Gear Armor
        ShieldShield (STR)Base Stats
        • +168 Gear Armor
        ShieldShield (STR)Base Stats
        • +1777 Gear Armor
        ShieldShield (STR)Base Stats
        • +1920 Gear Armor
        ShieldShield (STR)Base Stats
        • +235 Gear Armor
        ShieldShield (STR)Base Stats
        • +329 Gear Armor
        ShieldShield (STR)Base Stats
        • +461 Gear Armor
        ShieldShield (STR)Base Stats
        • +599 Gear Armor
        ShieldShield (STR)Base Stats
        • +779 Gear Armor
        ShieldShield (STR)Base Stats
        • +935 Gear Armor
        ShieldShield (STR)Corrosion Base0
        • +(1–2)% Max Cold Resistance
        ShieldShield (STR)Corrosion Base0
        • +(1–2)% Max Fire Resistance
        ShieldShield (STR)Corrosion Base0
        • +(1–2)% Max Lightning Resistance
        ShieldShield (STR)Corrosion Base0
        • +(12–15)% Spell Block Chance
        ShieldShield (STR)Corrosion Base0
        • +(3–5)% Max Energy Shield
        ShieldShield (STR)Corrosion Base0
        • +(3–5)% Max Life
        ShieldShield (STR)Corrosion Base0
        • +(5–8)% Block Ratio
        ShieldShield (STR)Corrosion Base0
        • +(8–12)% Attack Block Chance
        ShieldShield (STR)Corrosion Base0
        • Has a (5–10)% chance to avoid Blocked damage
        ShieldShield (STR)PrefixUltimate0
        • +(26–33)% Armor DMG Mitigation Penetration
        • +(26–33)% Armor DMG Mitigation Penetration for Minions
        ShieldShield (STR)PrefixUltimate0
        • +(29–39)% Elemental and Erosion Resistance Penetration
        • Minion Damage penetrates (29–39)% Elemental Resistance
        ShieldShield (STR)PrefixUltimate0
        • +(3–4) Active Skill Level
        ShieldShield (STR)PrefixUltimate1
        • +(19–25)% Armor DMG Mitigation Penetration
        • +(19–25)% Armor DMG Mitigation Penetration for Minions
        ShieldShield (STR)PrefixUltimate1
        • +(22–30)% Elemental and Erosion Resistance Penetration
        • Minion Damage penetrates (22–30)% Elemental Resistance
        ShieldShield (STR)PrefixUltimate1
        • +3 Active Skill Level
        ShieldShield (STR)PrefixAdvanced0
        • +(16–20)% Block Ratio
        ShieldShield (STR)PrefixAdvanced0
        • +(25–31)% Max Life
        ShieldShield (STR)PrefixAdvanced0
        • +(91–117) Dexterity
        ShieldShield (STR)PrefixAdvanced0
        • +(91–117) Intelligence
        ShieldShield (STR)PrefixAdvanced0
        • +(91–117) Strength
        ShieldShield (STR)PrefixAdvanced1
        • +(12–15)% Block Ratio
        ShieldShield (STR)PrefixAdvanced1
        • +(18–24)% Max Life
        ShieldShield (STR)PrefixAdvanced1
        • +(64–90) Dexterity
        ShieldShield (STR)PrefixAdvanced1
        • +(64–90) Intelligence
        ShieldShield (STR)PrefixAdvanced1
        • +(64–90) Strength
        ShieldShield (STR)PrefixBasic0
        • (-15–-13)% additional Physical Damage taken
        ShieldShield (STR)PrefixBasic0
        • +(109–140)% damage
        • +(109–140)% Minion Damage
        ShieldShield (STR)PrefixBasic0
        • +(20–25)% Attack and Spell Block Chance
        ShieldShield (STR)PrefixBasic0
        • +(331–429) Max Life
        ShieldShield (STR)PrefixBasic0
        • +(4321–5616) Gear Armor
        ShieldShield (STR)PrefixBasic1
        • (-12–-10)% additional Physical Damage taken
        ShieldShield (STR)PrefixBasic1
        • +(14–19)% Attack and Spell Block Chance
        ShieldShield (STR)PrefixBasic1
        • +(232–330) Max Life
        ShieldShield (STR)PrefixBasic1
        • +(3025–4320) Gear Armor
        ShieldShield (STR)PrefixBasic1
        • +(77–108)% damage
        • +(77–108)% Minion Damage
        ShieldShield (STR)SuffixUltimate0
        • +(31–39)% additional Defense gained from Shield
        ShieldShield (STR)SuffixUltimate0
        • +(48–60)% Focus Damage Enhancement
        ShieldShield (STR)SuffixUltimate0
        • +(55–65)% Ailment Damage Enhancement
        ShieldShield (STR)SuffixUltimate0
        • +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
        ShieldShield (STR)SuffixUltimate0
        • +(9–10)% Max Elemental Resistance
        ShieldShield (STR)SuffixUltimate0
        • +5% Critical Strike Rating and Critical Strike Damage for every 5% of Attack Block
        ShieldShield (STR)SuffixUltimate0
        • Max Sentry Quantity +1
        • +5% additional damage
        ShieldShield (STR)SuffixUltimate1
        • +(22–30)% additional Defense gained from Shield
        ShieldShield (STR)SuffixUltimate1
        • +(35–45)% Focus Damage Enhancement
        ShieldShield (STR)SuffixUltimate1
        • +(40–50)% Ailment Damage Enhancement
        ShieldShield (STR)SuffixUltimate1
        • +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
        ShieldShield (STR)SuffixUltimate1
        • +(7–8)% Max Elemental Resistance
        ShieldShield (STR)SuffixUltimate1
        • +3% Critical Strike Rating and Critical Strike Damage for every 5% of Attack Block
        ShieldShield (STR)SuffixUltimate1
        • Max Sentry Quantity +1
        ShieldShield (STR)SuffixAdvanced0
        • +(165–234)% Critical Strike Rating
        ShieldShield (STR)SuffixAdvanced0
        • +(34–47)% Attack and Cast Speed
        • +(34–47)% Minion Attack and Cast Speed
        ShieldShield (STR)SuffixAdvanced0
        • +(49–72)% Warcry Effect
        ShieldShield (STR)SuffixAdvanced0
        • +(60–70)% Focus Speed
        ShieldShield (STR)SuffixAdvanced0
        • +(83–117)% Critical Strike Damage
        ShieldShield (STR)SuffixAdvanced0
        • +2 Max Warcry Skill Charges
        ShieldShield (STR)SuffixAdvanced1
        • +(127–180)% Critical Strike Rating
        ShieldShield (STR)SuffixAdvanced1
        • +(26–36)% Attack and Cast Speed
        • +(26–36)% Minion Attack and Cast Speed
        ShieldShield (STR)SuffixAdvanced1
        • +(37–48)% Warcry Effect
        ShieldShield (STR)SuffixAdvanced1
        • +(45–54)% Focus Speed
        ShieldShield (STR)SuffixAdvanced1
        • +(64–90)% Critical Strike Damage
        ShieldShield (STR)SuffixAdvanced1
        • +1 Max Warcry Skill Charges
        ShieldShield (STR)SuffixBasic0
        • +(15–18)% Elemental Resistance
        ShieldShield (STR)SuffixBasic0
        • +(41–45)% Cold Resistance
        ShieldShield (STR)SuffixBasic0
        • +(41–45)% Erosion Resistance
        ShieldShield (STR)SuffixBasic0
        • +(41–45)% Fire Resistance
        ShieldShield (STR)SuffixBasic0
        • +(41–45)% Lightning Resistance
        ShieldShield (STR)SuffixBasic0
        • Regenerates (177–234) Life per second
        ShieldShield (STR)SuffixBasic0
        • Restores (5–6)% Life on Block. Interval: 0.3s
        ShieldShield (STR)SuffixBasic1
        • +(10–14)% Elemental Resistance
        ShieldShield (STR)SuffixBasic1
        • +(29–40)% Cold Resistance
        ShieldShield (STR)SuffixBasic1
        • +(29–40)% Erosion Resistance
        ShieldShield (STR)SuffixBasic1
        • +(29–40)% Fire Resistance
        ShieldShield (STR)SuffixBasic1
        • +(29–40)% Lightning Resistance
        ShieldShield (STR)SuffixBasic1
        • Regenerates (136–180) Life per second
        ShieldShield (STR)SuffixBasic1
        • Restores 4% Life on Block. Interval: 0.3s
        ShieldShield (STR)Sweet Dream Affix0
        • +(4–5)% Max Elemental and Erosion Resistance
        ShieldShield (STR)Sweet Dream Affix0
        • Converts (16–20)% of Physical Damage taken to Fire Damage
        ShieldShield (STR)Sweet Dream Affix0
        • Converts (36–45)% of Erosion Damage taken to Fire Damage
        ShieldShield (STR)Sweet Dream Affix1
        • +(35–40) Dexterity
        ShieldShield (STR)Sweet Dream Affix1
        • +(35–40) Intelligence
        ShieldShield (STR)Sweet Dream Affix1
        • +(35–40) Strength
        ShieldShield (STR)Sweet Dream Affix1
        • +(6–8)% additional damage
        ShieldShield (STR)Sweet Dream Affix1
        • +100% chance to gain a stack of Fortitude when using a Melee Skill
        ShieldShield (STR)Sweet Dream Affix2
        • +(10–14)% Armor
        ShieldShield (STR)Sweet Dream Affix2
        • +(20–24)% Elemental Damage
        ShieldShield (STR)Sweet Dream Affix2
        • +(20–24)% Erosion Damage
        ShieldShield (STR)Sweet Dream Affix2
        • +(20–24)% Physical Damage
        ShieldShield (STR)Sweet Dream Affix2
        • +(5–10)% Cold Resistance
        ShieldShield (STR)Sweet Dream Affix2
        • +(5–10)% Erosion Resistance
        ShieldShield (STR)Sweet Dream Affix2
        • +(5–10)% Fire Resistance
        ShieldShield (STR)Sweet Dream Affix2
        • +(5–10)% Lightning Resistance
        ShieldShield (STR)Sweet Dream Affix2
        • +(54–74) Max Life
        ShieldShield (STR)Sweet Dream Affix2
        • +(8–10)% Attack and Spell Block Chance
        ShieldShield (STR)Tower SequenceAdvanced
        • +15% Armor Effective Rate for Non-Physical Damage
        • +2400 Gear Armor
        ShieldShield (STR)Tower SequenceAdvanced
        • +8% Block Ratio Upper limit
        ShieldShield (STR)Tower SequenceAdvanced
        • All Passive Skill slots are supported by Lv. 30 Precise: Restrain
        ShieldShield (STR)Tower SequenceAdvanced
        • Converts 25% of Physical Damage taken to random Elemental Damage
        • -25% Defense
        ShieldShield (STR)Tower SequenceAdvanced
        • Energy Shield starts to Charge when Blocking
        • +40% Energy Shield Charge Speed
        ShieldShield (STR)Tower SequenceAdvanced
        • Immune to crowd control effects
        ShieldShield (STR)Tower SequenceAdvanced
        • Spell Damage will not further reduce Evasion by default
        • +1680 gear Evasion
        ShieldShield (STR)Tower SequenceIntermediate
        • +10% Attack and Spell Block Chance
        ShieldShield (STR)Tower SequenceIntermediate
        • +10% Movement Speed
        ShieldShield (STR)Tower SequenceIntermediate
        • +15% Max Life and Max Mana
        ShieldShield (STR)Tower SequenceIntermediate
        • +40% Defense from Shield
        ShieldShield (STR)Tower SequenceIntermediate
        • +40% Critical Strike Damage
        ShieldShield (STR)Tower SequenceIntermediate
        • +8% all stats
        ShieldShield (STR)Tower SequenceIntermediate
        • +8% Elemental Resistance
        ShieldShield (STR)Tower SequenceIntermediate
        • +80% Critical Strike Rating
        ShieldShield (STR)Tower SequenceIntermediate
        • Restores 3% Energy Shield on Block. Interval: 0.3s
        ShieldShield (STR)Tower SequenceIntermediate
        • Restores 3% Life on Block. Interval: 0.3s
        TrinketBeltBase Affix0
        • +(20–25)% Cooldown Recovery Speed
        TrinketBeltBase Affix0
        • +(20–25)% Skill Effect Duration
        TrinketBeltBase Affix0
        • Gains 1 stack(s) of all Blessings when casting a Restoration Skill
        TrinketBeltBase Affix0
        • Has Hasten
        TrinketBeltBase Affix1
        • +(6–8)% Sealed Mana Compensation
        TrinketBeltBase Affix1
        • +(7–8)% Aura Effect
        TrinketBeltBase Affix1
        • +(8–10)% Movement Speed
        TrinketBeltBase Affix1
        • Immune to Paralysis
        • Immune to Blinding
        TrinketBeltBase Affix1
        • Immune to Slow
        • Immune to Weaken
        TrinketBeltBase Affix1
        • Restoration Skills gain 1.5 Charging Progress every second
        TrinketBeltBase Affix2
        • +(40–60) Max Mana
        TrinketBeltBase Affix2
        • +(5–10)% Cold Resistance
        TrinketBeltBase Affix2
        • +(5–10)% Erosion Resistance
        TrinketBeltBase Affix2
        • +(5–10)% Fire Resistance
        TrinketBeltBase Affix2
        • +(5–10)% Lightning Resistance
        TrinketBeltBase Affix2
        • +(54–74) Max Life
        TrinketBeltBase Affix2
        • +(87–117) Max Energy Shield
        TrinketBeltBase Stats
        • +10 Max Life
        TrinketBeltBase Stats
        • +110 Max Energy Shield
        TrinketBeltBase Stats
        • +110 Max Life
        TrinketBeltBase Stats
        • +12 Max Energy Shield
        TrinketBeltBase Stats
        • +140 Max Energy Shield
        TrinketBeltBase Stats
        • +15 Max Life
        TrinketBeltBase Stats
        • +18 Max Energy Shield
        TrinketBeltBase Stats
        • +35 Max Life
        TrinketBeltBase Stats
        • +50 Max Energy Shield
        TrinketBeltBase Stats
        • +65 Max Life
        TrinketBeltBase Stats
        • +80 Max Energy Shield
        TrinketBeltBase Stats
        • +95 Max Life
        TrinketBeltCorrosion Base0
        • (-50–-40)% additional Damage Over Time taken when a Restoration Skill is active
        TrinketBeltCorrosion Base0
        • +(20–30)% Charged Flames Aura
        TrinketBeltCorrosion Base0
        • +(20–30)% Cruelty Aura Effect
        TrinketBeltCorrosion Base0
        • +(20–30)% Deep Pain Aura
        TrinketBeltCorrosion Base0
        • +(20–30)% Electric Conversion Aura
        TrinketBeltCorrosion Base0
        • +(20–30)% Fearless Aura
        TrinketBeltCorrosion Base0
        • +(20–30)% Frigid Domain Aura Effect
        TrinketBeltCorrosion Base0
        • +(20–30)% Precise Projectiles Aura effect
        TrinketBeltCorrosion Base0
        • +(20–30)% Radical Order Aura Effect
        TrinketBeltCorrosion Base0
        • +(20–30)% Spell Amplification Aura
        TrinketBeltCorrosion Base0
        • +(20–30)% Weapon Amplification Aura
        TrinketBeltCorrosion Base0
        • +(3–5)% Max Elemental Resistance
        TrinketBeltCorrosion Base0
        • +(3–5)% Max Life
        TrinketBeltCorrosion Base0
        • +(4–6)% Max Energy Shield
        TrinketBeltCorrosion Base0
        • +(5–10)% Skill Area
        TrinketBeltCorrosion Base0
        • Immune to crowd control effects
        TrinketBeltCorrosion Base0
        • Owns 1 additional stack(s) of Fortitude
        TrinketBeltCorrosion Base0
        • Restoration Skills: (-20–-15)% Restoration Duration
        TrinketBeltCorrosion Base0
        • Restoration Skills: +(30–40)% Restoration Effect
        TrinketBeltPrefixUltimate0
        • (-18–-16)% additional damage taken at Low Mana
        TrinketBeltPrefixUltimate0
        • +(386–500)% Critical Strike Rating against Traumatized enemies
        • -30% additional Hit Damage
        TrinketBeltPrefixUltimate0
        • +(51–65)% Deterioration Damage
        TrinketBeltPrefixUltimate0
        • +1 Ignite limit
        • +5% additional Ignite Damage
        TrinketBeltPrefixUltimate0
        • +2 to Max Channeled Stacks
        TrinketBeltPrefixUltimate0
        • Min Channeled Stacks +2
        TrinketBeltPrefixUltimate1
        • (-15–-12)% additional damage taken at Low Mana
        TrinketBeltPrefixUltimate1
        • +(271–385)% Critical Strike Rating against Traumatized enemies
        • -30% additional Hit Damage
        TrinketBeltPrefixUltimate1
        • +(36–50)% Deterioration Damage
        TrinketBeltPrefixUltimate1
        • +1 Ignite limit
        TrinketBeltPrefixUltimate1
        • +1 to Max Channeled Stacks
        TrinketBeltPrefixUltimate1
        • Min Channeled Stacks +1
        TrinketBeltPrefixAdvanced0
        • +(16–20)% Attack and Spell Block Chance
        TrinketBeltPrefixAdvanced0
        • +(21–26)% Defense
        TrinketBeltPrefixAdvanced0
        • +(33–42)% Deterioration Chance
        TrinketBeltPrefixAdvanced0
        • +(61–78) Dexterity
        TrinketBeltPrefixAdvanced0
        • +(61–78) Intelligence
        TrinketBeltPrefixAdvanced0
        • +(61–78) Strength
        TrinketBeltPrefixAdvanced0
        • Barrage Skills +(26–32)% damage increase per wave
        TrinketBeltPrefixAdvanced0
        • Gains a stack of Fortitude when using a Melee Skill
        • (-8–-6)% additional damage taken
        TrinketBeltPrefixAdvanced0
        • Has Profane. Minions have Profane
        • +(40–50)% Erosion Damage
        • +(40–50)% Minion Erosion Damage
        TrinketBeltPrefixAdvanced1
        • +(12–15)% Attack and Spell Block Chance
        TrinketBeltPrefixAdvanced1
        • +(15–20)% Defense
        TrinketBeltPrefixAdvanced1
        • +(23–32)% Deterioration Chance
        TrinketBeltPrefixAdvanced1
        • +(43–60) Dexterity
        TrinketBeltPrefixAdvanced1
        • +(43–60) Intelligence
        TrinketBeltPrefixAdvanced1
        • +(43–60) Strength
        TrinketBeltPrefixAdvanced1
        • Barrage Skills +(20–25)% damage increase per wave
        TrinketBeltPrefixAdvanced1
        • Gains a stack of Fortitude when using a Melee Skill
        • (-5–-3)% additional damage taken
        TrinketBeltPrefixAdvanced1
        • Has Profane. Minions have Profane
        • +(20–30)% Erosion Damage
        • +(20–30)% Minion Erosion Damage
        TrinketBeltPrefixBasic0
        • +(121–156) Max Mana
        TrinketBeltPrefixBasic0
        • +(221–286) Max Life
        TrinketBeltPrefixBasic0
        • +(24–30)% chance for Attacks to inflict Taunt on enemies on hit
        TrinketBeltPrefixBasic0
        • +(351–455) Max Energy Shield
        TrinketBeltPrefixBasic0
        • +(66–94)% Minion Damage
        TrinketBeltPrefixBasic0
        • +(73–94)% damage
        TrinketBeltPrefixBasic1
        • +(155–220) Max Life
        TrinketBeltPrefixBasic1
        • +(17–23)% chance for Attacks to inflict Taunt on enemies on hit
        TrinketBeltPrefixBasic1
        • +(246–350) Max Energy Shield
        TrinketBeltPrefixBasic1
        • +(51–72)% damage
        TrinketBeltPrefixBasic1
        • +(51–72)% Minion Damage
        TrinketBeltPrefixBasic1
        • +(85–120) Max Mana
        TrinketBeltSuffixUltimate0
        • +(22–31)% Cooldown Recovery Speed
        TrinketBeltSuffixUltimate0
        • +(25–31)% Skill Effect Duration
        TrinketBeltSuffixUltimate0
        • +(27–34)% chance to deal Double Damage
        TrinketBeltSuffixUltimate0
        • +(33–42)% additional Deterioration Duration
        TrinketBeltSuffixUltimate0
        • +(40–50)% chance to launch one more wave when casting a Barrage Skill
        TrinketBeltSuffixUltimate0
        • +(54–68)% Wilt Duration
        TrinketBeltSuffixUltimate1
        • +(17–24)% Cooldown Recovery Speed
        TrinketBeltSuffixUltimate1
        • +(18–24)% Skill Effect Duration
        TrinketBeltSuffixUltimate1
        • +(19–26)% chance to deal Double Damage
        TrinketBeltSuffixUltimate1
        • +(23–32)% additional Deterioration Duration
        TrinketBeltSuffixUltimate1
        • +(30–37)% chance to launch one more wave when casting a Barrage Skill
        TrinketBeltSuffixUltimate1
        • +(37–52)% Wilt Duration
        TrinketBeltSuffixAdvanced0
        • +(10–12)% Elemental Resistance
        • +(12–15)% chance to avoid Elemental Ailment
        TrinketBeltSuffixAdvanced0
        • +(26–32)% Ailment Duration
        TrinketBeltSuffixAdvanced0
        • +(33–42)% Max Mana
        TrinketBeltSuffixAdvanced0
        • +(37–47)% Focus Speed
        TrinketBeltSuffixAdvanced0
        • +(49–62) initial Growth for Spirit Magi
        TrinketBeltSuffixAdvanced0
        • +(51–65)% Affliction Effect
        TrinketBeltSuffixAdvanced0
        • Warcry is cast immediately
        • +2 Max Warcry Skill Charges
        TrinketBeltSuffixAdvanced1
        • +(16–24)% Ailment Duration
        TrinketBeltSuffixAdvanced1
        • +(23–32)% Max Mana
        TrinketBeltSuffixAdvanced1
        • +(26–36)% Focus Speed
        TrinketBeltSuffixAdvanced1
        • +(35–48) initial Growth for Spirit Magi
        TrinketBeltSuffixAdvanced1
        • +(36–50)% Affliction Effect
        TrinketBeltSuffixAdvanced1
        • +(7–9)% Elemental Resistance
        • +(12–15)% chance to avoid Elemental Ailment
        TrinketBeltSuffixAdvanced1
        • Warcry is cast immediately
        • +1 Max Warcry Skill Charges
        TrinketBeltSuffixBasic0
        • +(25–35)% Cold Resistance
        TrinketBeltSuffixBasic0
        • +(25–35)% Erosion Resistance
        TrinketBeltSuffixBasic0
        • +(25–35)% Fire Resistance
        TrinketBeltSuffixBasic0
        • +(25–35)% Lightning Resistance
        TrinketBeltSuffixBasic0
        • Reaps 0.16 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Recovery Time against the same target
        TrinketBeltSuffixBasic0
        • Reaps 0.16 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Recovery Time against the same target
        TrinketBeltSuffixBasic0
        • Reaps 0.16 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Recovery Time against the same target
        TrinketBeltSuffixBasic1
        • +(19–27)% Cold Resistance
        TrinketBeltSuffixBasic1
        • +(19–27)% Erosion Resistance
        TrinketBeltSuffixBasic1
        • +(19–27)% Fire Resistance
        TrinketBeltSuffixBasic1
        • +(19–27)% Lightning Resistance
        TrinketBeltSuffixBasic1
        • Reaps 0.12 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Recovery Time against the same target
        TrinketBeltSuffixBasic1
        • Reaps 0.12 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Recovery Time against the same target
        TrinketBeltSuffixBasic1
        • Reaps 0.12 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Recovery Time against the same target
        TrinketBeltSweet Dream Affix0
        • +(20–25)% Cooldown Recovery Speed
        TrinketBeltSweet Dream Affix0
        • +(20–25)% Skill Effect Duration
        TrinketBeltSweet Dream Affix0
        • Has Hasten
        TrinketBeltSweet Dream Affix1
        • +(6–8)% Sealed Mana Compensation
        TrinketBeltSweet Dream Affix1
        • +(7–8)% Aura Effect
        TrinketBeltSweet Dream Affix1
        • +(8–10)% Movement Speed
        TrinketBeltSweet Dream Affix2
        • +(40–60) Max Mana
        TrinketBeltSweet Dream Affix2
        • +(5–10)% Cold Resistance
        TrinketBeltSweet Dream Affix2
        • +(5–10)% Erosion Resistance
        TrinketBeltSweet Dream Affix2
        • +(5–10)% Fire Resistance
        TrinketBeltSweet Dream Affix2
        • +(5–10)% Lightning Resistance
        TrinketBeltSweet Dream Affix2
        • +(54–74) Max Life
        TrinketBeltSweet Dream Affix2
        • +(87–117) Max Energy Shield
        TrinketNecklaceBase Affix0
        • Immune to Frostbite
        TrinketNecklaceBase Affix0
        • Triggers Lv. 20 Biting Cold Curse upon inflicting damage. Cooldown: 0.2 s
        TrinketNecklaceBase Affix0
        • Triggers Lv. 20 Corruption Curse upon inflicting damage. Cooldown: 0.2 s
        TrinketNecklaceBase Affix0
        • Triggers Lv. 20 Electrocute Curse upon inflicting damage. Cooldown: 0.2 s
        TrinketNecklaceBase Affix0
        • Triggers Lv. 20 Scorch Curse upon inflicting damage. Cooldown: 0.2 s
        TrinketNecklaceBase Affix0
        • Triggers Lv. 20 Vulnerability Curse upon inflicting damage. Cooldown: 0.2 s
        TrinketNecklaceBase Affix1
        • +(2–3)% damage per stack of any Blessing
        TrinketNecklaceBase Affix1
        • +(26–30)% chance to avoid Elemental Ailments
        TrinketNecklaceBase Affix1
        • +(6–8)% Sealed Mana Compensation
        TrinketNecklaceBase Affix1
        • +(8–10)% Movement Speed
        TrinketNecklaceBase Affix1
        • +1% damage per 27 stats
        TrinketNecklaceBase Affix1
        • Adds 10 - 10 Base Ailment Damage
        TrinketNecklaceBase Affix1
        • Has Profane. Minions have Profane
        TrinketNecklaceBase Affix2
        • +(15–20) Dexterity
        TrinketNecklaceBase Affix2
        • +(15–20) Intelligence
        TrinketNecklaceBase Affix2
        • +(15–20) Strength
        TrinketNecklaceBase Affix2
        • +(20–24)% damage
        • +(20–24)% Minion Damage
        TrinketNecklaceBase Affix2
        • +(3–4)% Elemental Resistance
        TrinketNecklaceBase Affix2
        • +(5–10)% Cold Resistance
        TrinketNecklaceBase Affix2
        • +(5–10)% Erosion Resistance
        TrinketNecklaceBase Affix2
        • +(5–10)% Fire Resistance
        TrinketNecklaceBase Affix2
        • +(5–10)% Lightning Resistance
        TrinketNecklaceBase Affix2
        • +(54–74) Max Life
        TrinketNecklaceBase Affix2
        • +(87–117) Max Energy Shield
        TrinketNecklaceBase Stats
          TrinketNecklaceBase Stats
          • +12 Dexterity
          TrinketNecklaceBase Stats
          • +12 Intelligence
          TrinketNecklaceBase Stats
          • +12 Strength
          TrinketNecklaceBase Stats
          • +18 Dexterity
          TrinketNecklaceBase Stats
          • +18 Intelligence
          TrinketNecklaceBase Stats
          • +18 Strength
          TrinketNecklaceBase Stats
          • +24 Dexterity
          TrinketNecklaceBase Stats
          • +24 Intelligence
          TrinketNecklaceBase Stats
          • +24 Strength
          TrinketNecklaceBase Stats
          • +3 Dexterity
          TrinketNecklaceBase Stats
          • +3 Intelligence
          TrinketNecklaceBase Stats
          • +3 Strength
          TrinketNecklaceBase Stats
          • +5 Dexterity
          TrinketNecklaceBase Stats
          • +5 Intelligence
          TrinketNecklaceBase Stats
          • +5 Strength
          TrinketNecklaceBase Stats
          • +8 Dexterity
          TrinketNecklaceBase Stats
          • +8 Intelligence
          TrinketNecklaceBase Stats
          • +8 Strength
          TrinketNecklaceCorrosion Base0
          • +(10–15)% Sealed Mana Compensation for Charged Flames
          TrinketNecklaceCorrosion Base0
          • +(10–15)% Sealed Mana Compensation for Deep Pain
          TrinketNecklaceCorrosion Base0
          • +(10–15)% Sealed Mana Compensation for Electric Conversion
          TrinketNecklaceCorrosion Base0
          • +(10–15)% Sealed Mana Compensation for Frigid Domain
          TrinketNecklaceCorrosion Base0
          • +(10–15)% Sealed Mana Compensation for Weapon Amplification
          TrinketNecklaceCorrosion Base0
          • +(15–20)% Skill Effect Duration
          TrinketNecklaceCorrosion Base0
          • +(30–40)% Skill Area
          TrinketNecklaceCorrosion Base0
          • +(50–70)% damage
          TrinketNecklaceCorrosion Base0
          • +(60–80) Attack and Spell Critical Strike Rating
          TrinketNecklaceCorrosion Base0
          • +(8–10)% Elemental Resistance
          TrinketNecklaceCorrosion Base0
          • Immune to Elemental Ailments
          TrinketNecklaceCorrosion Base0
          • Immune to Frostbite
          • Immune to Numbed
          TrinketNecklaceCorrosion Base0
          • Immune to Ignite
          • Immune to Numbed
          TrinketNecklaceCorrosion Base0
          • You can cast 1 additional Curses
          TrinketNecklacePrefixUltimate0
          • [Beacon] +2 Max Spell Burst
          TrinketNecklacePrefixUltimate0
          • Multistrikes deal (36–52)% increasing damage
          TrinketNecklacePrefixUltimate0
          • +(51–65)% Deterioration Damage
          TrinketNecklacePrefixUltimate0
          • +3 Active Skill Level
          TrinketNecklacePrefixUltimate0
          • +3 Minion Skill Level
          TrinketNecklacePrefixUltimate0
          • Have Fervor
          • +5% additional damage
          TrinketNecklacePrefixUltimate0
          • You can apply 1 additional Tangle(s) to enemies
          • +(12–15)% Tangle Damage Enhancement
          TrinketNecklacePrefixUltimate1
          • Multistrikes deal (28–40)% increasing damage
          TrinketNecklacePrefixUltimate1
          • +(1–2) Active Skill Level
          TrinketNecklacePrefixUltimate1
          • +(36–50)% Deterioration Damage
          TrinketNecklacePrefixUltimate1
          • +1 Max Spell Burst
          TrinketNecklacePrefixUltimate1
          • +2 Minion Skill Level
          TrinketNecklacePrefixUltimate1
          • Have Fervor
          TrinketNecklacePrefixUltimate1
          • You can apply 1 additional Tangle(s) to enemies
          • +(5–8)% Tangle Damage Enhancement
          TrinketNecklacePrefixAdvanced0
          • +(21–26)% Defense
          TrinketNecklacePrefixAdvanced0
          • +(31–39)% Sealed Mana Compensation for Energy Fortress
          TrinketNecklacePrefixAdvanced0
          • +(31–39)% Sealed Mana Compensation for Nimbleness
          TrinketNecklacePrefixAdvanced0
          • +(31–39)% Sealed Mana Compensation for Steadfast
          TrinketNecklacePrefixAdvanced0
          • +(33–42)% Deterioration Chance
          TrinketNecklacePrefixAdvanced0
          • +(49–62) initial Growth for Spirit Magi
          TrinketNecklacePrefixAdvanced0
          • +(61–78) Dexterity
          TrinketNecklacePrefixAdvanced0
          • +(61–78) Intelligence
          TrinketNecklacePrefixAdvanced0
          • +(61–78) Strength
          TrinketNecklacePrefixAdvanced0
          • Gains Attack Aggression when casting an Attack Skill
          • +(40–60)% Attack Aggression Effect
          TrinketNecklacePrefixAdvanced0
          • Gains Spell Aggression when casting a Spell Skill
          • +(40–60)% Spell Aggression Effect
          TrinketNecklacePrefixAdvanced0
          • Has Profane. Minions have Profane
          • +(40–50)% Erosion Damage
          • +(40–50)% Minion Erosion Damage
          TrinketNecklacePrefixAdvanced1
          • +(15–20)% Defense
          TrinketNecklacePrefixAdvanced1
          • +(22–30)% Sealed Mana Compensation for Energy Fortress
          TrinketNecklacePrefixAdvanced1
          • +(22–30)% Sealed Mana Compensation for Nimbleness
          TrinketNecklacePrefixAdvanced1
          • +(22–30)% Sealed Mana Compensation for Steadfast
          TrinketNecklacePrefixAdvanced1
          • +(23–32)% Deterioration Chance
          TrinketNecklacePrefixAdvanced1
          • +(35–48) initial Growth for Spirit Magi
          TrinketNecklacePrefixAdvanced1
          • +(43–60) Dexterity
          TrinketNecklacePrefixAdvanced1
          • +(43–60) Intelligence
          TrinketNecklacePrefixAdvanced1
          • +(43–60) Strength
          TrinketNecklacePrefixAdvanced1
          • Gains Attack Aggression when casting an Attack Skill
          • +(10–30)% Attack Aggression Effect
          TrinketNecklacePrefixAdvanced1
          • Gains Spell Aggression when casting a Spell Skill
          • +(10–30)% Spell Aggression Effect
          TrinketNecklacePrefixAdvanced1
          • Has Profane. Minions have Profane
          • +(20–30)% Erosion Damage
          • +(20–30)% Minion Erosion Damage
          TrinketNecklacePrefixBasic0
          • +(121–156) Max Mana
          TrinketNecklacePrefixBasic0
          • +(221–286) Max Life
          TrinketNecklacePrefixBasic0
          • +(319–455) Max Energy Shield
          TrinketNecklacePrefixBasic0
          • +(37–47)% Armor
          TrinketNecklacePrefixBasic0
          • +(37–47)% Evasion
          TrinketNecklacePrefixBasic0
          • +(66–94)% Minion Damage
          TrinketNecklacePrefixBasic0
          • +(73–94)% damage
          TrinketNecklacePrefixBasic1
          • +(155–220) Max Life
          TrinketNecklacePrefixBasic1
          • +(245–350) Max Energy Shield
          TrinketNecklacePrefixBasic1
          • +(27–36)% Armor
          TrinketNecklacePrefixBasic1
          • +(27–36)% Evasion
          TrinketNecklacePrefixBasic1
          • +(51–72)% damage
          TrinketNecklacePrefixBasic1
          • +(51–72)% Minion Damage
          TrinketNecklacePrefixBasic1
          • +(85–120) Max Mana
          TrinketNecklaceSuffixUltimate0
          • +(21–26)% Sealed Mana Compensation
          TrinketNecklaceSuffixUltimate0
          • +(21–26)% Aura Effect
          TrinketNecklaceSuffixUltimate0
          • +(33–42)% additional Deterioration Duration
          TrinketNecklaceSuffixUltimate0
          • +(7–8)% damage per stack of any Blessing
          TrinketNecklaceSuffixUltimate0
          • +1% damage per 8 stats
          TrinketNecklaceSuffixUltimate1
          • +(15–20)% Sealed Mana Compensation
          TrinketNecklaceSuffixUltimate1
          • +(15–20)% Aura Effect
          TrinketNecklaceSuffixUltimate1
          • +(23–32)% additional Deterioration Duration
          TrinketNecklaceSuffixUltimate1
          • +(5–6)% damage per stack of any Blessing
          TrinketNecklaceSuffixUltimate1
          • +1% damage per 12 stats
          TrinketNecklaceSuffixAdvanced0
          • +(11–13)% all stats
          TrinketNecklaceSuffixAdvanced0
          • +(11–13)% Elemental Resistance
          TrinketNecklaceSuffixAdvanced0
          • +(19–23)% Blessing Duration
          TrinketNecklaceSuffixAdvanced0
          • +(25–31)% Attack and Cast Speed
          • +(25–31)% Minion Attack and Cast Speed
          TrinketNecklaceSuffixAdvanced0
          • +(61–78)% Critical Strike Damage
          TrinketNecklaceSuffixAdvanced0
          • 100% chance to gain a Barrier for every 5 m you move
          • +25% Barrier Shield
          TrinketNecklaceSuffixAdvanced0
          • 80% chance to gain 1 charge stacks when using a Terra Skill
          TrinketNecklaceSuffixAdvanced1
          • +(14–18)% Blessing Duration
          TrinketNecklaceSuffixAdvanced1
          • +(18–24)% Attack and Cast Speed
          • +(18–24)% Minion Attack and Cast Speed
          TrinketNecklaceSuffixAdvanced1
          • +(42–60)% Critical Strike Damage
          TrinketNecklaceSuffixAdvanced1
          • +(8–10)% all stats
          TrinketNecklaceSuffixAdvanced1
          • +(8–10)% Elemental Resistance
          TrinketNecklaceSuffixAdvanced1
          • 100% chance to gain a Barrier for every 5 m you move
          TrinketNecklaceSuffixAdvanced1
          • 60% chance to gain 1 charge stacks when using a Terra Skill
          TrinketNecklaceSuffixBasic0
          • +(25–35)% Cold Resistance
          TrinketNecklaceSuffixBasic0
          • +(25–35)% Erosion Resistance
          TrinketNecklaceSuffixBasic0
          • +(25–35)% Fire Resistance
          TrinketNecklaceSuffixBasic0
          • +(25–35)% Lightning Resistance
          TrinketNecklaceSuffixBasic0
          • +(46–59)% Projectile Speed
          TrinketNecklaceSuffixBasic1
          • +(19–27)% Cold Resistance
          TrinketNecklaceSuffixBasic1
          • +(19–27)% Erosion Resistance
          TrinketNecklaceSuffixBasic1
          • +(19–27)% Fire Resistance
          TrinketNecklaceSuffixBasic1
          • +(19–27)% Lightning Resistance
          TrinketNecklaceSuffixBasic1
          • +(33–45)% Projectile Speed
          TrinketNecklaceSweet Dream Affix0
          • Triggers Lv. 20 Biting Cold Curse upon inflicting damage. Cooldown: 0.2 s
          TrinketNecklaceSweet Dream Affix0
          • Triggers Lv. 20 Corruption Curse upon inflicting damage. Cooldown: 0.2 s
          TrinketNecklaceSweet Dream Affix0
          • Triggers Lv. 20 Electrocute Curse upon inflicting damage. Cooldown: 0.2 s
          TrinketNecklaceSweet Dream Affix0
          • Triggers Lv. 20 Scorch Curse upon inflicting damage. Cooldown: 0.2 s
          TrinketNecklaceSweet Dream Affix0
          • Triggers Lv. 20 Vulnerability Curse upon inflicting damage. Cooldown: 0.2 s
          TrinketNecklaceSweet Dream Affix1
          • +(2–3)% damage per stack of any Blessing
          TrinketNecklaceSweet Dream Affix1
          • +(6–8)% Sealed Mana Compensation
          TrinketNecklaceSweet Dream Affix1
          • +(8–10)% Movement Speed
          TrinketNecklaceSweet Dream Affix1
          • +1% damage per 27 stats
          TrinketNecklaceSweet Dream Affix1
          • Adds 10 - 10 Base Ailment Damage
          TrinketNecklaceSweet Dream Affix1
          • Has Profane. Minions have Profane
          TrinketNecklaceSweet Dream Affix2
          • +(15–20) Dexterity
          TrinketNecklaceSweet Dream Affix2
          • +(15–20) Intelligence
          TrinketNecklaceSweet Dream Affix2
          • +(15–20) Strength
          TrinketNecklaceSweet Dream Affix2
          • +(20–24)% damage
          • +(20–24)% Minion Damage
          TrinketNecklaceSweet Dream Affix2
          • +(3–4)% Elemental Resistance
          TrinketNecklaceSweet Dream Affix2
          • +(5–10)% Cold Resistance
          TrinketNecklaceSweet Dream Affix2
          • +(5–10)% Erosion Resistance
          TrinketNecklaceSweet Dream Affix2
          • +(5–10)% Fire Resistance
          TrinketNecklaceSweet Dream Affix2
          • +(5–10)% Lightning Resistance
          TrinketNecklaceSweet Dream Affix2
          • +(54–74) Max Life
          TrinketNecklaceSweet Dream Affix2
          • +(87–117) Max Energy Shield
          TrinketRingBase Affix0
          • +1 to Max Agility Blessing Stacks
          TrinketRingBase Affix0
          • +1 to Max Focus Blessing Stacks
          TrinketRingBase Affix0
          • +1 to Max Tenacity Blessing Stacks
          TrinketRingBase Affix0
          • Adds (18–20)% of Physical Damage as Erosion Damage
          TrinketRingBase Affix0
          • Adds (18–20)% of Physical Damage as Fire Damage
          TrinketRingBase Affix0
          • Adds (18–20)% of Physical Damage as Lightning Damage
          TrinketRingBase Affix0
          • Adds (18–20)% of Physical Damage to Cold Damage
          TrinketRingBase Affix0
          • Immune to curse
          TrinketRingBase Affix0
          • Triggers Lv. 20 Dazzled Curse upon inflicting damage. Cooldown: 0.2 s
          TrinketRingBase Affix0
          • Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s
          TrinketRingBase Affix0
          • Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s
          TrinketRingBase Affix1
          • +(15–20)% Fervor effect
          TrinketRingBase Affix1
          • +(20–25)% chance to launch one more wave when casting a Barrage Skill
          TrinketRingBase Affix1
          • +(8–10)% Movement Speed
          TrinketRingBase Affix1
          • Gains Attack Aggression when casting an Attack Skill
          TrinketRingBase Affix1
          • Gains Spell Aggression when casting a Spell Skill
          TrinketRingBase Affix1
          • Immune to Trauma
          TrinketRingBase Affix1
          • Immune to Wilt
          TrinketRingBase Affix2
          • +(15–20) Dexterity
          TrinketRingBase Affix2
          • +(15–20) Intelligence
          TrinketRingBase Affix2
          • +(15–20) Strength
          TrinketRingBase Affix2
          • +(5–10)% Cold Resistance
          TrinketRingBase Affix2
          • +(5–10)% Erosion Resistance
          TrinketRingBase Affix2
          • +(5–10)% Fire Resistance
          TrinketRingBase Affix2
          • +(5–10)% Lightning Resistance
          TrinketRingBase Affix2
          • +(54–74) Max Life
          TrinketRingBase Affix2
          • +(6–8)% Attack and Cast Speed
          TrinketRingBase Affix2
          • +(87–117) Max Energy Shield
          TrinketRingBase Stats
            TrinketRingBase Stats
            • +11% Cold Resistance
            TrinketRingBase Stats
            • +11% Erosion Resistance
            TrinketRingBase Stats
            • +11% Fire Resistance
            TrinketRingBase Stats
            • +11% Lightning Resistance
            TrinketRingBase Stats
            • +12% Cold Resistance
            TrinketRingBase Stats
            • +12% Erosion Resistance
            TrinketRingBase Stats
            • +12% Fire Resistance
            TrinketRingBase Stats
            • +12% Lightning Resistance
            TrinketRingBase Stats
            • +3% Elemental Resistance
            TrinketRingBase Stats
            • +3% Cold Resistance
            TrinketRingBase Stats
            • +3% Erosion Resistance
            TrinketRingBase Stats
            • +3% Fire Resistance
            TrinketRingBase Stats
            • +3% Lightning Resistance
            TrinketRingBase Stats
            • +4% Elemental Resistance
            TrinketRingBase Stats
            • +4% Cold Resistance
            TrinketRingBase Stats
            • +4% Erosion Resistance
            TrinketRingBase Stats
            • +4% Fire Resistance
            TrinketRingBase Stats
            • +4% Lightning Resistance
            TrinketRingBase Stats
            • +6% Cold Resistance
            TrinketRingBase Stats
            • +6% Erosion Resistance
            TrinketRingBase Stats
            • +6% Fire Resistance
            TrinketRingBase Stats
            • +6% Lightning Resistance
            TrinketRingBase Stats
            • +9% Cold Resistance
            TrinketRingBase Stats
            • +9% Erosion Resistance
            TrinketRingBase Stats
            • +9% Fire Resistance
            TrinketRingBase Stats
            • +9% Lightning Resistance
            TrinketRingCorrosion Base0
            • +(15–25)% Max Energy Shield
            TrinketRingCorrosion Base0
            • +(15–25)% Max Life
            TrinketRingCorrosion Base0
            • +(5–6)% Elemental Resistance
            TrinketRingCorrosion Base0
            • +(50–70)% damage
            TrinketRingCorrosion Base0
            • +(6–8)% Attack Speed
            TrinketRingCorrosion Base0
            • +(6–8)% Cast Speed
            TrinketRingCorrosion Base0
            • +(8–10)% Dexterity
            TrinketRingCorrosion Base0
            • +(8–10)% Intelligence
            TrinketRingCorrosion Base0
            • +(8–10)% Strength
            TrinketRingCorrosion Base0
            • +5% Movement Speed
            TrinketRingCorrosion Base0
            • +5% XP earned
            TrinketRingCorrosion Base0
            • Immune to Trauma
            • Immune to Wilt
            TrinketRingCorrosion Base0
            • Immune to curse
            TrinketRingPrefixUltimate0
            • +(18–22)% Armor DMG Mitigation Penetration
            TrinketRingPrefixUltimate0
            • +(21–26)% Elemental and Erosion Resistance Penetration
            TrinketRingPrefixUltimate0
            • +(51–65)% Deterioration Damage
            TrinketRingPrefixUltimate0
            • +1 to Max Agility Blessing Stacks
            • +5% additional damage
            TrinketRingPrefixUltimate0
            • +1 to Max Focus Blessing Stacks
            • +5% additional damage
            TrinketRingPrefixUltimate0
            • +1 to Max Tenacity Blessing Stacks
            • +5% additional damage
            TrinketRingPrefixUltimate0
            • +15% Max Mana. +(100–120) Skill Cost
            TrinketRingPrefixUltimate1
            • +(13–17)% Armor DMG Mitigation Penetration
            TrinketRingPrefixUltimate1
            • +(15–20)% Elemental and Erosion Resistance Penetration
            TrinketRingPrefixUltimate1
            • +(36–50)% Deterioration Damage
            TrinketRingPrefixUltimate1
            • +1 to Max Agility Blessing Stacks
            TrinketRingPrefixUltimate1
            • +1 to Max Focus Blessing Stacks
            TrinketRingPrefixUltimate1
            • +1 to Max Tenacity Blessing Stacks
            TrinketRingPrefixUltimate1
            • +10% Max Mana. +80 Skill Cost
            TrinketRingPrefixAdvanced0
            • +(16–20)% Attack and Spell Block Chance
            TrinketRingPrefixAdvanced0
            • +(33–42)% Deterioration Chance
            TrinketRingPrefixAdvanced0
            • +(61–78) Dexterity
            TrinketRingPrefixAdvanced0
            • +(61–78) Intelligence
            TrinketRingPrefixAdvanced0
            • +(61–78) Strength
            TrinketRingPrefixAdvanced0
            • Adds (54–56) - (71–76) Fire Damage to Attacks and Spells
            TrinketRingPrefixAdvanced0
            • Adds (55–57) - (73–75) Cold Damage to Attacks and Spells
            TrinketRingPrefixAdvanced0
            • Adds (55–57) - (73–75) Erosion Damage to Attacks and Spells
            TrinketRingPrefixAdvanced0
            • Adds (58–60) - (71–73) Physical Damage to Attacks and Spells
            TrinketRingPrefixAdvanced0
            • Adds (6–8) - (123–125) Lightning Damage to Attacks and Spells
            TrinketRingPrefixAdvanced1
            • +(12–15)% Attack and Spell Block Chance
            TrinketRingPrefixAdvanced1
            • +(23–32)% Deterioration Chance
            TrinketRingPrefixAdvanced1
            • +(43–60) Dexterity
            TrinketRingPrefixAdvanced1
            • +(43–60) Intelligence
            TrinketRingPrefixAdvanced1
            • +(43–60) Strength
            TrinketRingPrefixAdvanced1
            • Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells
            TrinketRingPrefixAdvanced1
            • Adds (42–44) - (54–59) Fire Damage to Attacks and Spells
            TrinketRingPrefixAdvanced1
            • Adds (42–44) - (56–58) Cold Damage to Attacks and Spells
            TrinketRingPrefixAdvanced1
            • Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells
            TrinketRingPrefixAdvanced1
            • Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
            TrinketRingPrefixBasic0
            • +(121–156) Max Mana
            TrinketRingPrefixBasic0
            • +(221–286) Max Life
            TrinketRingPrefixBasic0
            • +(319–455) Max Energy Shield
            TrinketRingPrefixBasic0
            • +(37–47)% Armor
            TrinketRingPrefixBasic0
            • +(37–47)% Evasion
            TrinketRingPrefixBasic0
            • +(73–94)% damage
            TrinketRingPrefixBasic1
            • +(155–220) Max Life
            TrinketRingPrefixBasic1
            • +(245–350) Max Energy Shield
            TrinketRingPrefixBasic1
            • +(27–36)% Armor
            TrinketRingPrefixBasic1
            • +(27–36)% Evasion
            TrinketRingPrefixBasic1
            • +(51–72)% damage
            TrinketRingPrefixBasic1
            • +(85–120) Max Mana
            TrinketRingSuffixUltimate0
            • +(13–16)% Elemental Resistance
            • +(13–16)% Erosion Resistance
            TrinketRingSuffixUltimate0
            • +(25–30)% additional damage against Frozen enemies
            TrinketRingSuffixUltimate0
            • +(25–30)% additional damage for Main-Hand Weapons
            TrinketRingSuffixUltimate0
            • +(27–34)% chance to deal Double Damage
            TrinketRingSuffixUltimate0
            • +(33–42)% additional Deterioration Duration
            TrinketRingSuffixUltimate0
            • +(51–65)% Fervor effect
            TrinketRingSuffixUltimate0
            • +(84–108)% Reaping Recovery Speed
            TrinketRingSuffixUltimate1
            • +(18–23)% additional damage against Frozen enemies
            TrinketRingSuffixUltimate1
            • +(18–23)% additional damage for Main-Hand Weapons
            TrinketRingSuffixUltimate1
            • +(19–26)% chance to deal Double Damage
            TrinketRingSuffixUltimate1
            • +(23–32)% additional Deterioration Duration
            TrinketRingSuffixUltimate1
            • +(36–50)% Fervor effect
            TrinketRingSuffixUltimate1
            • +(59–83)% Reaping Recovery Speed
            TrinketRingSuffixUltimate1
            • +(9–12)% Elemental Resistance
            • +(9–12)% Erosion Resistance
            TrinketRingSuffixAdvanced0
            • +(23–26) to Max Frostbite Rating
            TrinketRingSuffixAdvanced0
            • +(33–42)% Max Mana
            TrinketRingSuffixAdvanced0
            • +(37–47)% Focus Speed
            TrinketRingSuffixAdvanced0
            • +(46–65)% Reaping Duration
            TrinketRingSuffixAdvanced0
            • +(51–65)% Affliction Effect
            TrinketRingSuffixAdvanced0
            • +(51–65)% Terra Charge Recovery Speed
            TrinketRingSuffixAdvanced0
            • +(61–78)% Critical Strike Damage
            TrinketRingSuffixAdvanced0
            • +1 Combo Points gained from Combo Starters
            • +(3–5)% additional damage
            TrinketRingSuffixAdvanced0
            • 100% chance to gain a Barrier for every 5 m you move
            • +25% Barrier Shield
            TrinketRingSuffixAdvanced1
            • +(15–20) to Max Frostbite Rating
            TrinketRingSuffixAdvanced1
            • +(23–32)% Max Mana
            TrinketRingSuffixAdvanced1
            • +(26–36)% Focus Speed
            TrinketRingSuffixAdvanced1
            • +(35–50)% Reaping Duration
            TrinketRingSuffixAdvanced1
            • +(36–50)% Affliction Effect
            TrinketRingSuffixAdvanced1
            • +(37–50)% Terra Charge Recovery Speed
            TrinketRingSuffixAdvanced1
            • +(44–60)% Critical Strike Damage
            TrinketRingSuffixAdvanced1
            • +1 Combo Points gained from Combo Starters
            • +(1–2)% additional damage
            TrinketRingSuffixAdvanced1
            • 100% chance to gain a Barrier for every 5 m you move
            TrinketRingSuffixBasic0
            • +(121–156)% Critical Strike Rating
            TrinketRingSuffixBasic0
            • +(25–35)% Cold Resistance
            TrinketRingSuffixBasic0
            • +(25–35)% Erosion Resistance
            TrinketRingSuffixBasic0
            • +(25–35)% Fire Resistance
            TrinketRingSuffixBasic0
            • +(25–35)% Lightning Resistance
            TrinketRingSuffixBasic1
            • +(19–27)% Cold Resistance
            TrinketRingSuffixBasic1
            • +(19–27)% Erosion Resistance
            TrinketRingSuffixBasic1
            • +(19–27)% Fire Resistance
            TrinketRingSuffixBasic1
            • +(19–27)% Lightning Resistance
            TrinketRingSuffixBasic1
            • +(87–120)% Critical Strike Rating
            TrinketRingSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            TrinketRingSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            TrinketRingSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            TrinketRingSweet Dream Affix0
            • Adds (18–20)% of Physical Damage as Erosion Damage
            TrinketRingSweet Dream Affix0
            • Adds (18–20)% of Physical Damage as Fire Damage
            TrinketRingSweet Dream Affix0
            • Adds (18–20)% of Physical Damage as Lightning Damage
            TrinketRingSweet Dream Affix0
            • Adds (18–20)% of Physical Damage to Cold Damage
            TrinketRingSweet Dream Affix0
            • Triggers Lv. 20 Dazzled Curse upon inflicting damage. Cooldown: 0.2 s
            TrinketRingSweet Dream Affix0
            • Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s
            TrinketRingSweet Dream Affix0
            • Triggers Lv. 20 Frost Touch Curse upon inflicting damage. Cooldown: 0.2 s
            TrinketRingSweet Dream Affix0
            • Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s
            TrinketRingSweet Dream Affix1
            • +(15–20)% Fervor effect
            TrinketRingSweet Dream Affix1
            • +(20–25)% chance to launch one more wave when casting a Barrage Skill
            TrinketRingSweet Dream Affix1
            • +(8–10)% Movement Speed
            TrinketRingSweet Dream Affix1
            • Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 2 s
            TrinketRingSweet Dream Affix1
            • When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 2 s
            TrinketRingSweet Dream Affix1
            • When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 2 s
            TrinketRingSweet Dream Affix2
            • +(15–20) Dexterity
            TrinketRingSweet Dream Affix2
            • +(15–20) Intelligence
            TrinketRingSweet Dream Affix2
            • +(15–20) Strength
            TrinketRingSweet Dream Affix2
            • +(5–10)% Cold Resistance
            TrinketRingSweet Dream Affix2
            • +(5–10)% Erosion Resistance
            TrinketRingSweet Dream Affix2
            • +(5–10)% Fire Resistance
            TrinketRingSweet Dream Affix2
            • +(5–10)% Lightning Resistance
            TrinketRingSweet Dream Affix2
            • +(54–74) Max Life
            TrinketRingSweet Dream Affix2
            • +(6–8)% Attack and Cast Speed
            TrinketRingSweet Dream Affix2
            • +(87–117) Max Energy Shield
            TrinketSpirit RingBase Affix0
            • +1 to Max Focus Blessing Stacks
            TrinketSpirit RingBase Affix0
            • +1 to Max Tenacity Blessing Stacks
            TrinketSpirit RingBase Affix0
            • Immune to curse
            TrinketSpirit RingBase Affix0
            • Triggers Lv. 20 Dazzled Curse when Minions deal damage. Cooldown: 0.2 s
            TrinketSpirit RingBase Affix0
            • Triggers Lv. 20 Entangled Pain Curse when Minions deal damage. Cooldown: 0.2 s
            TrinketSpirit RingBase Affix0
            • Triggers Lv. 20 Timid Curse when Minions deal damage. Cooldown: 0.2 s
            TrinketSpirit RingBase Affix1
            • + 3 Command per second
            TrinketSpirit RingBase Affix1
            • +(8–10)% Movement Speed
            TrinketSpirit RingBase Affix1
            • +32 initial Growth for Spirit Magi
            TrinketSpirit RingBase Affix1
            • Gains Attack Aggression when Minions land a Critical Strike
            TrinketSpirit RingBase Affix1
            • Gains Spell Aggression when Minion Spells land a Critical Strike
            TrinketSpirit RingBase Affix1
            • Immune to Trauma
            TrinketSpirit RingBase Affix1
            • Immune to Wilt
            TrinketSpirit RingBase Affix2
            • +(15–20) Dexterity
            TrinketSpirit RingBase Affix2
            • +(15–20) Intelligence
            TrinketSpirit RingBase Affix2
            • +(15–20) Strength
            TrinketSpirit RingBase Affix2
            • +(5–10)% Cold Resistance
            TrinketSpirit RingBase Affix2
            • +(5–10)% Erosion Resistance
            TrinketSpirit RingBase Affix2
            • +(5–10)% Fire Resistance
            TrinketSpirit RingBase Affix2
            • +(5–10)% Lightning Resistance
            TrinketSpirit RingBase Affix2
            • +(54–74) Max Life
            TrinketSpirit RingBase Affix2
            • +(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed
            TrinketSpirit RingBase Affix2
            • +(87–117) Max Energy Shield
            TrinketSpirit RingBase Stats
            • +12% Minion Damage
            TrinketSpirit RingBase Stats
            • +18% Minion Damage
            TrinketSpirit RingBase Stats
            • +24% Minion Damage
            TrinketSpirit RingBase Stats
            • +3% Minion Damage
            TrinketSpirit RingBase Stats
            • +5% Minion Damage
            TrinketSpirit RingBase Stats
            • +8% Minion Damage
            TrinketSpirit RingCorrosion Base0
            • +(15–25)% Max Energy Shield
            TrinketSpirit RingCorrosion Base0
            • +(15–25)% Max Life
            TrinketSpirit RingCorrosion Base0
            • +(5–6)% Elemental Resistance
            TrinketSpirit RingCorrosion Base0
            • +(50–70)% damage
            TrinketSpirit RingCorrosion Base0
            • +(6–8)% Attack Speed
            TrinketSpirit RingCorrosion Base0
            • +(6–8)% Cast Speed
            TrinketSpirit RingCorrosion Base0
            • +(8–10)% Dexterity
            TrinketSpirit RingCorrosion Base0
            • +(8–10)% Intelligence
            TrinketSpirit RingCorrosion Base0
            • +(8–10)% Strength
            TrinketSpirit RingCorrosion Base0
            • +5% Movement Speed
            TrinketSpirit RingCorrosion Base0
            • +5% XP earned
            TrinketSpirit RingCorrosion Base0
            • Immune to Trauma
            • Immune to Wilt
            TrinketSpirit RingCorrosion Base0
            • Immune to curse
            TrinketSpirit RingPrefixUltimate0
            • +(18–22)% Armor DMG Mitigation Penetration for Minions
            TrinketSpirit RingPrefixUltimate0
            • +(21–26)% Elemental and Erosion Resistance Penetration for Minions
            TrinketSpirit RingPrefixUltimate0
            • +1 to Max Agility Blessing Stacks
            • +5% additional Minion Damage
            TrinketSpirit RingPrefixUltimate0
            • +1 to Max Focus Blessing Stacks
            • +5% additional Minion Damage
            TrinketSpirit RingPrefixUltimate0
            • +1 to Max Tenacity Blessing Stacks
            • +5% additional Minion Damage
            TrinketSpirit RingPrefixUltimate1
            • +(13–17)% Armor DMG Mitigation Penetration for Minions
            TrinketSpirit RingPrefixUltimate1
            • +(15–20)% Elemental and Erosion Resistance Penetration for Minions
            TrinketSpirit RingPrefixUltimate1
            • +1 to Max Agility Blessing Stacks
            TrinketSpirit RingPrefixUltimate1
            • +1 to Max Focus Blessing Stacks
            TrinketSpirit RingPrefixUltimate1
            • +1 to Max Tenacity Blessing Stacks
            TrinketSpirit RingPrefixAdvanced0
            • +(61–78) Dexterity
            TrinketSpirit RingPrefixAdvanced0
            • +(61–78) Intelligence
            TrinketSpirit RingPrefixAdvanced0
            • +(61–78) Strength
            TrinketSpirit RingPrefixAdvanced0
            • Adds (54–56) - (71–76) Fire Damage to Minions
            TrinketSpirit RingPrefixAdvanced0
            • Adds (55–57) - (73–75) Cold Damage to Minions
            TrinketSpirit RingPrefixAdvanced0
            • Adds (58–60) - (71–73) Erosion Damage to Minions
            TrinketSpirit RingPrefixAdvanced0
            • Adds (58–60) - (71–73) Physical Damage to Minions
            TrinketSpirit RingPrefixAdvanced0
            • Adds (6–8) - (123–125) Lightning Damage to Minions
            TrinketSpirit RingPrefixAdvanced0
            • Gains Attack Aggression when Minions land a Critical Strike
            • +(5–8)% additional Minion Damage
            TrinketSpirit RingPrefixAdvanced0
            • Gains Spell Aggression when Minion Spells land a Critical Strike
            • +(5–8)% additional Minion Damage
            TrinketSpirit RingPrefixAdvanced1
            • +(43–60) Dexterity
            TrinketSpirit RingPrefixAdvanced1
            • +(43–60) Intelligence
            TrinketSpirit RingPrefixAdvanced1
            • +(43–60) Strength
            TrinketSpirit RingPrefixAdvanced1
            • Adds (4–6) - (94–96) Lightning Damage to Minions
            TrinketSpirit RingPrefixAdvanced1
            • Adds (42–44) - (54–59) Fire Damage to Minions
            TrinketSpirit RingPrefixAdvanced1
            • Adds (42–44) - (56–58) Cold Damage to Minions
            TrinketSpirit RingPrefixAdvanced1
            • Adds (44–46) - (54–56) Erosion Damage to Minions
            TrinketSpirit RingPrefixAdvanced1
            • Adds (44–46) - (54–56) Physical Damage to Minions
            TrinketSpirit RingPrefixAdvanced1
            • Gains Attack Aggression when Minions land a Critical Strike
            • +(3–4)% additional Minion Damage
            TrinketSpirit RingPrefixAdvanced1
            • Gains Spell Aggression when Minion Spells land a Critical Strike
            • +(3–4)% additional Minion Damage
            TrinketSpirit RingPrefixBasic0
            • +(121–156) Max Mana
            TrinketSpirit RingPrefixBasic0
            • +(17–24)% Life Regeneration Speed
            TrinketSpirit RingPrefixBasic0
            • +(221–286) Max Life
            TrinketSpirit RingPrefixBasic0
            • +(25–31)% Minion Life Regeneration Speed
            TrinketSpirit RingPrefixBasic0
            • +(319–455) Max Energy Shield
            TrinketSpirit RingPrefixBasic0
            • +(37–47)% Armor
            TrinketSpirit RingPrefixBasic0
            • +(37–47)% Evasion
            TrinketSpirit RingPrefixBasic0
            • +(73–94)% Minion Damage
            TrinketSpirit RingPrefixBasic1
            • +(11–16)% Life Regeneration Speed
            TrinketSpirit RingPrefixBasic1
            • +(155–220) Max Life
            TrinketSpirit RingPrefixBasic1
            • +(18–24)% Minion Life Regeneration Speed
            TrinketSpirit RingPrefixBasic1
            • +(245–350) Max Energy Shield
            TrinketSpirit RingPrefixBasic1
            • +(27–36)% Armor
            TrinketSpirit RingPrefixBasic1
            • +(27–36)% Evasion
            TrinketSpirit RingPrefixBasic1
            • +(52–72)% Minion Damage
            TrinketSpirit RingPrefixBasic1
            • +(85–120) Max Mana
            TrinketSpirit RingSuffixUltimate0
            • + (11–13) Command per second
            TrinketSpirit RingSuffixUltimate0
            • +(126–163) Minion Critical Strike Rating
            TrinketSpirit RingSuffixUltimate0
            • +(13–16)% Elemental Resistance
            • +(13–16)% Erosion Resistance
            TrinketSpirit RingSuffixUltimate0
            • +(27–34)% chance for Minions to deal Double Damage
            TrinketSpirit RingSuffixUltimate0
            • +(81–104) initial Growth for Spirit Magi
            TrinketSpirit RingSuffixUltimate1
            • + (8–10) Command per second
            TrinketSpirit RingSuffixUltimate1
            • +(19–26)% chance for Minions to deal Double Damage
            TrinketSpirit RingSuffixUltimate1
            • +(57–80) initial Growth for Spirit Magi
            TrinketSpirit RingSuffixUltimate1
            • +(89–125) Minion Critical Strike Rating
            TrinketSpirit RingSuffixUltimate1
            • +(9–12)% Elemental Resistance
            • +(9–12)% Erosion Resistance
            TrinketSpirit RingSuffixAdvanced0
            • +(23–26) to Max Frostbite Rating
            TrinketSpirit RingSuffixAdvanced0
            • +(25–31)% Attack and Cast Speed
            • +(25–31)% Minion Attack and Cast Speed
            TrinketSpirit RingSuffixAdvanced0
            • +(56–72)% Minion Max Life
            TrinketSpirit RingSuffixAdvanced0
            • +(61–78)% Minion Critical Strike Damage
            TrinketSpirit RingSuffixAdvanced0
            • Gains Hasten when Minions land a Critical Strike
            • +(5–8)% additional Minion Attack and Cast Speed
            TrinketSpirit RingSuffixAdvanced0
            • While Reconjuring, Spirit Magi regenerate (16–20)% Life per second
            TrinketSpirit RingSuffixAdvanced1
            • +(15–20) to Max Frostbite Rating
            TrinketSpirit RingSuffixAdvanced1
            • +(18–24)% Attack and Cast Speed
            • +(18–24)% Minion Attack and Cast Speed
            TrinketSpirit RingSuffixAdvanced1
            • +(40–55)% Minion Max Life
            TrinketSpirit RingSuffixAdvanced1
            • +(44–60)% Minion Critical Strike Damage
            TrinketSpirit RingSuffixAdvanced1
            • Gains Hasten when Minions land a Critical Strike
            • +(3–4)% additional Minion Attack and Cast Speed
            TrinketSpirit RingSuffixAdvanced1
            • While Reconjuring, Spirit Magi regenerate (12–15)% Life per second
            TrinketSpirit RingSuffixBasic0
            • +(121–156)% Minion Critical Strike Rating
            TrinketSpirit RingSuffixBasic0
            • +(25–35)% Cold Resistance
            TrinketSpirit RingSuffixBasic0
            • +(25–35)% Erosion Resistance
            TrinketSpirit RingSuffixBasic0
            • +(25–35)% Fire Resistance
            TrinketSpirit RingSuffixBasic0
            • +(25–35)% Lightning Resistance
            TrinketSpirit RingSuffixBasic1
            • +(19–27)% Cold Resistance
            TrinketSpirit RingSuffixBasic1
            • +(19–27)% Erosion Resistance
            TrinketSpirit RingSuffixBasic1
            • +(19–27)% Fire Resistance
            TrinketSpirit RingSuffixBasic1
            • +(19–27)% Lightning Resistance
            TrinketSpirit RingSuffixBasic1
            • +(87–120)% Minion Critical Strike Rating
            TrinketSpirit RingSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            TrinketSpirit RingSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            TrinketSpirit RingSweet Dream Affix0
            • Triggers Lv. 20 Dazzled Curse when Minions deal damage. Cooldown: 0.2 s
            TrinketSpirit RingSweet Dream Affix0
            • Triggers Lv. 20 Entangled Pain Curse when Minions deal damage. Cooldown: 0.2 s
            TrinketSpirit RingSweet Dream Affix0
            • Triggers Lv. 20 Frost Touch Curse upon inflicting damage. Cooldown: 0.2 s
            TrinketSpirit RingSweet Dream Affix0
            • Triggers Lv. 20 Timid Curse when Minions deal damage. Cooldown: 0.2 s
            TrinketSpirit RingSweet Dream Affix1
            • + 3 Command per second
            TrinketSpirit RingSweet Dream Affix1
            • +(8–10)% Movement Speed
            TrinketSpirit RingSweet Dream Affix1
            • +32 initial Growth for Spirit Magi
            TrinketSpirit RingSweet Dream Affix1
            • When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 2 s
            TrinketSpirit RingSweet Dream Affix1
            • When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 2 s
            TrinketSpirit RingSweet Dream Affix1
            • When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 2 s
            TrinketSpirit RingSweet Dream Affix2
            • +(15–20) Dexterity
            TrinketSpirit RingSweet Dream Affix2
            • +(15–20) Intelligence
            TrinketSpirit RingSweet Dream Affix2
            • +(15–20) Strength
            TrinketSpirit RingSweet Dream Affix2
            • +(5–10)% Cold Resistance
            TrinketSpirit RingSweet Dream Affix2
            • +(5–10)% Erosion Resistance
            TrinketSpirit RingSweet Dream Affix2
            • +(5–10)% Fire Resistance
            TrinketSpirit RingSweet Dream Affix2
            • +(5–10)% Lightning Resistance
            TrinketSpirit RingSweet Dream Affix2
            • +(54–74) Max Life
            TrinketSpirit RingSweet Dream Affix2
            • +(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed
            TrinketSpirit RingSweet Dream Affix2
            • +(87–117) Max Energy Shield
            One-HandedCaneBase Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedCaneBase Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedCaneBase Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedCaneBase Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedCaneBase Affix1
            • +(6–8)% additional Projectile Damage
            One-HandedCaneBase Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedCaneBase Affix1
            • Projectile Quantity +1
            One-HandedCaneBase Affix2
            • +(20–24)% Elemental Damage
            One-HandedCaneBase Affix2
            • +(20–24)% Erosion Damage
            One-HandedCaneBase Affix2
            • +(20–24)% Physical Damage
            One-HandedCaneBase Affix2
            • +(20–24)% Ranged Damage
            One-HandedCaneBase Affix2
            • +(6–8)% Attack Speed
            One-HandedCaneBase Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedCaneBase Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedCaneBase Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedCaneBase Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedCaneBase Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedCaneBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneBase Stats
            • 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedCaneCorrosion Base0
            • +(10–16)% Cast Speed
            One-HandedCaneCorrosion Base0
            • +(20–30)% Spell Damage
            One-HandedCaneCorrosion Base0
            • +(25–32)% Critical Strike Damage
            One-HandedCaneCorrosion Base0
            • +(30–40)% Spell Critical Strike Rating
            One-HandedCaneCorrosion Base0
            • +(4–8)% chance to gain 1 stack of Focus Blessing on defeat
            One-HandedCaneCorrosion Base0
            • +(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it
            One-HandedCaneCorrosion Base0
            • +(6–10)% Cooldown Recovery Speed
            One-HandedCaneCorrosion Base0
            • Adds (5–8)% of Elemental Damage as Erosion Damage
            One-HandedCaneCorrosion Base0
            • Damage Penetrates (5–8)% Elemental Resistance
            One-HandedCanePrefixUltimate0
            • +(26–32)% Armor DMG Mitigation Penetration
            One-HandedCanePrefixUltimate0
            • +(3–4) to Attack Skill Level
            One-HandedCanePrefixUltimate0
            • +(31–39)% Elemental and Erosion Resistance Penetration
            One-HandedCanePrefixUltimate0
            • Adds (62–64) - (356–358) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedCanePrefixUltimate1
            • +(18–25)% Armor DMG Mitigation Penetration
            One-HandedCanePrefixUltimate1
            • +(22–30)% Elemental and Erosion Resistance Penetration
            One-HandedCanePrefixUltimate1
            • +3 to Attack Skill Level
            One-HandedCanePrefixUltimate1
            • Adds (47–49) - (272–274) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedCanePrefixAdvanced0
            • +(101–130)% Gear Physical Damage
            One-HandedCanePrefixAdvanced0
            • +(31–39)% Attack and Spell Block Chance
            One-HandedCanePrefixAdvanced0
            • +(91–117) Dexterity
            One-HandedCanePrefixAdvanced0
            • +(91–117) Intelligence
            One-HandedCanePrefixAdvanced0
            • +(91–117) Strength
            One-HandedCanePrefixAdvanced1
            • +(56–100)% Gear Physical Damage
            One-HandedCanePrefixAdvanced1
            • +(64–90) Dexterity
            One-HandedCanePrefixAdvanced1
            • +(64–90) Intelligence
            One-HandedCanePrefixAdvanced1
            • +(64–90) Strength
            One-HandedCanePrefixBasic0
            • +(109–140)% Projectile Damage
            One-HandedCanePrefixBasic0
            • Adds (161–163) - (208–220) Fire Damage to the gear
            One-HandedCanePrefixBasic0
            • Adds (162–164) - (216–218) Cold Damage to the gear
            One-HandedCanePrefixBasic0
            • Adds (174–176) - (204–206) Erosion Damage to the gear
            One-HandedCanePrefixBasic0
            • Adds (18–20) - (360–362) Lightning Damage to the gear
            One-HandedCanePrefixBasic0
            • Adds (47–49) - (57–59) Physical Damage to the gear
            One-HandedCanePrefixBasic1
            • +(78–108)% Projectile Damage
            One-HandedCanePrefixBasic1
            • Adds (123–125) - (160–169) Fire Damage to the gear
            One-HandedCanePrefixBasic1
            • Adds (125–127) - (165–167) Cold Damage to the gear
            One-HandedCanePrefixBasic1
            • Adds (133–135) - (157–159) Erosion Damage to the gear
            One-HandedCanePrefixBasic1
            • Adds (14–16) - (276–278) Lightning Damage to the gear
            One-HandedCanePrefixBasic1
            • Adds (36–38) - (44–46) Physical Damage to the gear
            One-HandedCaneSuffixUltimate0
            • +(41–52)% chance to deal Double Damage
            One-HandedCaneSuffixUltimate0
            • +(48–60)% Focus Damage Enhancement
            One-HandedCaneSuffixUltimate1
            • +(29–40)% chance to deal Double Damage
            One-HandedCaneSuffixUltimate1
            • +(35–45)% Focus Damage Enhancement
            One-HandedCaneSuffixAdvanced0
            • +(166–234)% Critical Strike Rating
            One-HandedCaneSuffixAdvanced0
            • +(33–47)% Attack and Cast Speed
            • +(33–47)% Minion Attack and Cast Speed
            One-HandedCaneSuffixAdvanced0
            • +(47–64)% Attack Critical Strike Rating for this gear
            One-HandedCaneSuffixAdvanced0
            • +(60–70)% Focus Speed
            One-HandedCaneSuffixAdvanced0
            • +(91–117)% Critical Strike Damage
            One-HandedCaneSuffixAdvanced1
            • +(128–180)% Critical Strike Rating
            One-HandedCaneSuffixAdvanced1
            • +(26–36)% Attack and Cast Speed
            • +(26–36)% Minion Attack and Cast Speed
            One-HandedCaneSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            One-HandedCaneSuffixAdvanced1
            • +(45–54)% Focus Speed
            One-HandedCaneSuffixAdvanced1
            • +(64–90)% Critical Strike Damage
            One-HandedCaneSuffixBasic0
            • +(109–140)% Elemental Damage
            One-HandedCaneSuffixBasic0
            • +(109–140)% Erosion Damage
            One-HandedCaneSuffixBasic0
            • +(109–140)% Physical Damage
            One-HandedCaneSuffixBasic0
            • +(19–23)% Life Regain
            One-HandedCaneSuffixBasic0
            • +(19–23)% Energy Shield Regain
            One-HandedCaneSuffixBasic0
            • +(29–41)% gear Attack Speed
            One-HandedCaneSuffixBasic1
            • +(14–18)% Life Regain
            One-HandedCaneSuffixBasic1
            • +(14–18)% Energy Shield Regain
            One-HandedCaneSuffixBasic1
            • +(23–32)% gear Attack Speed
            One-HandedCaneSuffixBasic1
            • +(77–108)% Elemental Damage
            One-HandedCaneSuffixBasic1
            • +(77–108)% Erosion Damage
            One-HandedCaneSuffixBasic1
            • +(77–108)% Physical Damage
            One-HandedCaneSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedCaneSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedCaneSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedCaneSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedCaneSweet Dream Affix1
            • +(6–8)% additional Projectile Damage
            One-HandedCaneSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedCaneSweet Dream Affix1
            • Projectile Quantity +1
            One-HandedCaneSweet Dream Affix2
            • +(20–24)% Elemental Damage
            One-HandedCaneSweet Dream Affix2
            • +(20–24)% Erosion Damage
            One-HandedCaneSweet Dream Affix2
            • +(20–24)% Physical Damage
            One-HandedCaneSweet Dream Affix2
            • +(20–24)% Ranged Damage
            One-HandedCaneSweet Dream Affix2
            • +(6–8)% Attack Speed
            One-HandedCaneSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedCaneSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedCaneSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedCaneSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedCaneSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedCaneTower SequenceAdvanced
            • +120% Precise Projectiles Aura effect
            • -20% additional Precise Projectiles Sealed Mana Compensation
            One-HandedCaneTower SequenceAdvanced
            • +15% additional Deterioration Damage
            • 10% chance to inflict 1 additional stack(s) of Deterioration
            One-HandedCaneTower SequenceAdvanced
            • +25% Gear Elemental Damage
            • -25% Gear Physical Damage
            One-HandedCaneTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            One-HandedCaneTower SequenceAdvanced
            • Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
            One-HandedCaneTower SequenceAdvanced
            • Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
            One-HandedCaneTower SequenceAdvanced
            • Adds 2 - 2 Fire Damage to Attacks per 10 Strength
            One-HandedCaneTower SequenceAdvanced
            • Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            One-HandedCaneTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Multiple Projectiles
            One-HandedCaneTower SequenceIntermediate
            • +10% all stats
            One-HandedCaneTower SequenceIntermediate
            • +10% additional damage on Critical Strike
            One-HandedCaneTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            One-HandedCaneTower SequenceIntermediate
            • +6% Armor DMG Mitigation Penetration
            One-HandedCaneTower SequenceIntermediate
            • +8% additional damage for Main-Hand Weapons
            One-HandedCaneTower SequenceIntermediate
            • +8% Cold Penetration
            One-HandedCaneTower SequenceIntermediate
            • +8% Erosion Resistance Penetration
            One-HandedCaneTower SequenceIntermediate
            • +8% Fire Penetration
            One-HandedCaneTower SequenceIntermediate
            • +8% gear Attack Speed
            One-HandedCaneTower SequenceIntermediate
            • +8% Lightning Penetration
            One-HandedClawBase Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedClawBase Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedClawBase Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedClawBase Affix1
            • Shadow Quantity +1
            One-HandedClawBase Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedClawBase Affix1
            • +(6–8)% additional Attack Damage
            One-HandedClawBase Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedClawBase Affix2
            • +(20–24)% Elemental Damage
            One-HandedClawBase Affix2
            • +(20–24)% Erosion Damage
            One-HandedClawBase Affix2
            • +(20–24)% Melee Damage
            One-HandedClawBase Affix2
            • +(20–24)% Physical Damage
            One-HandedClawBase Affix2
            • +(6–8)% Attack Speed
            One-HandedClawBase Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedClawBase Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedClawBase Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedClawBase Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedClawBase Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedClawBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawBase Stats
            • 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedClawCorrosion Base0
            • +(10–15)% Skill Area
            One-HandedClawCorrosion Base0
            • +(15–25)% Gear Physical Damage
            One-HandedClawCorrosion Base0
            • +(25–30)% Elemental Damage
            One-HandedClawCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            One-HandedClawCorrosion Base0
            • +(4–8)% chance to gain 1 stack of Agility Blessing on defeat
            One-HandedClawCorrosion Base0
            • +(5–8)% gear Attack Speed
            One-HandedClawCorrosion Base0
            • +(5–8)% Movement Speed
            One-HandedClawCorrosion Base0
            • Adds (2–4) - (8–10) Physical Damage to the gear
            One-HandedClawCorrosion Base0
            • Damage Penetrates (5–8)% Elemental Resistance
            One-HandedClawPrefixUltimate0
            • Multistrikes deal (61–78)% increasing damage
            One-HandedClawPrefixUltimate0
            • +(26–32)% Armor DMG Mitigation Penetration
            One-HandedClawPrefixUltimate0
            • +(3–4) to Attack Skill Level
            One-HandedClawPrefixUltimate0
            • +(31–39)% additional Trauma Damage
            One-HandedClawPrefixUltimate0
            • +(31–39)% Elemental and Erosion Resistance Penetration
            One-HandedClawPrefixUltimate0
            • Adds (62–64) - (356–358) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedClawPrefixUltimate1
            • Multistrikes deal (43–60)% increasing damage
            One-HandedClawPrefixUltimate1
            • +(18–25)% Armor DMG Mitigation Penetration
            One-HandedClawPrefixUltimate1
            • +(22–30)% additional Trauma Damage
            One-HandedClawPrefixUltimate1
            • +(22–30)% Elemental and Erosion Resistance Penetration
            One-HandedClawPrefixUltimate1
            • +3 to Attack Skill Level
            One-HandedClawPrefixUltimate1
            • Adds (47–49) - (272–274) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedClawPrefixAdvanced0
            • +(101–130)% Gear Physical Damage
            One-HandedClawPrefixAdvanced0
            • +(23–29)% Attack and Spell Block Chance
            One-HandedClawPrefixAdvanced0
            • +(91–117) Dexterity
            One-HandedClawPrefixAdvanced0
            • +(91–117) Intelligence
            One-HandedClawPrefixAdvanced0
            • +(91–117) Strength
            One-HandedClawPrefixAdvanced1
            • +(56–100)% Gear Physical Damage
            One-HandedClawPrefixAdvanced1
            • +(64–90) Dexterity
            One-HandedClawPrefixAdvanced1
            • +(64–90) Intelligence
            One-HandedClawPrefixAdvanced1
            • +(64–90) Strength
            One-HandedClawPrefixBasic0
            • +(109–140)% Melee Damage
            One-HandedClawPrefixBasic0
            • Adds (161–163) - (208–220) Fire Damage to the gear
            One-HandedClawPrefixBasic0
            • Adds (162–164) - (216–218) Cold Damage to the gear
            One-HandedClawPrefixBasic0
            • Adds (174–176) - (204–206) Erosion Damage to the gear
            One-HandedClawPrefixBasic0
            • Adds (18–20) - (360–362) Lightning Damage to the gear
            One-HandedClawPrefixBasic0
            • Adds (47–49) - (57–59) Physical Damage to the gear
            One-HandedClawPrefixBasic0
            • Adds 630 - 1470 Base Trauma Damage
            One-HandedClawPrefixBasic0
            • Reaps (0.19–0.24) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedClawPrefixBasic1
            • +(77–108)% Melee Damage
            One-HandedClawPrefixBasic1
            • Adds (123–125) - (160–169) Fire Damage to the gear
            One-HandedClawPrefixBasic1
            • Adds (125–127) - (165–167) Cold Damage to the gear
            One-HandedClawPrefixBasic1
            • Adds (133–135) - (157–159) Erosion Damage to the gear
            One-HandedClawPrefixBasic1
            • Adds (14–16) - (276–278) Lightning Damage to the gear
            One-HandedClawPrefixBasic1
            • Adds (36–38) - (44–46) Physical Damage to the gear
            One-HandedClawPrefixBasic1
            • Adds 480 - 1120 Base Trauma Damage
            One-HandedClawPrefixBasic1
            • Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedClawSuffixUltimate0
            • Shadow Quantity +2
            • +(10–15)% additional Shadow Damage
            One-HandedClawSuffixUltimate0
            • +(41–52)% chance to deal Double Damage
            One-HandedClawSuffixUltimate0
            • +(48–60)% Focus Damage Enhancement
            One-HandedClawSuffixUltimate0
            • +(55–65)% Ailment Damage Enhancement
            One-HandedClawSuffixUltimate1
            • Shadow Quantity +2
            • -5% additional Shadow Damage
            One-HandedClawSuffixUltimate1
            • +(29–40)% chance to deal Double Damage
            One-HandedClawSuffixUltimate1
            • +(35–45)% Focus Damage Enhancement
            One-HandedClawSuffixUltimate1
            • +(40–50)% Ailment Damage Enhancement
            One-HandedClawSuffixAdvanced0
            • +(166–234)% Critical Strike Rating
            One-HandedClawSuffixAdvanced0
            • +(33–47)% Attack and Cast Speed
            • +(33–47)% Minion Attack and Cast Speed
            One-HandedClawSuffixAdvanced0
            • +(47–64)% Attack Critical Strike Rating for this gear
            One-HandedClawSuffixAdvanced0
            • +(60–70)% Focus Speed
            One-HandedClawSuffixAdvanced0
            • +(73–94)% chance to Multistrike
            One-HandedClawSuffixAdvanced0
            • +(76–98)% Affliction Effect
            One-HandedClawSuffixAdvanced0
            • +(91–117)% Critical Strike Damage
            One-HandedClawSuffixAdvanced1
            • +(128–180)% Critical Strike Rating
            One-HandedClawSuffixAdvanced1
            • +(26–36)% Attack and Cast Speed
            • +(26–36)% Minion Attack and Cast Speed
            One-HandedClawSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            One-HandedClawSuffixAdvanced1
            • +(45–54)% Focus Speed
            One-HandedClawSuffixAdvanced1
            • +(52–72)% chance to Multistrike
            One-HandedClawSuffixAdvanced1
            • +(54–75)% Affliction Effect
            One-HandedClawSuffixAdvanced1
            • +(64–90)% Critical Strike Damage
            One-HandedClawSuffixBasic0
            • +(109–140)% Elemental Damage
            One-HandedClawSuffixBasic0
            • +(109–140)% Erosion Damage
            One-HandedClawSuffixBasic0
            • +(109–140)% Physical Damage
            One-HandedClawSuffixBasic0
            • +(19–23)% Life Regain
            One-HandedClawSuffixBasic0
            • +(19–23)% Energy Shield Regain
            One-HandedClawSuffixBasic0
            • +(55–61)% Gear Attack Speed. (-12–-11)% additional Attack Damage
            One-HandedClawSuffixBasic1
            • +(14–18)% Life Regain
            One-HandedClawSuffixBasic1
            • +(14–18)% Energy Shield Regain
            One-HandedClawSuffixBasic1
            • +(43–52)% Gear Attack Speed. (-13–-12)% additional Attack Damage
            One-HandedClawSuffixBasic1
            • +(77–108)% Elemental Damage
            One-HandedClawSuffixBasic1
            • +(77–108)% Erosion Damage
            One-HandedClawSuffixBasic1
            • +(77–108)% Physical Damage
            One-HandedClawSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedClawSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedClawSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedClawSweet Dream Affix1
            • Shadow Quantity +1
            One-HandedClawSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedClawSweet Dream Affix1
            • +(6–8)% additional Attack Damage
            One-HandedClawSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedClawSweet Dream Affix2
            • +(20–24)% Elemental Damage
            One-HandedClawSweet Dream Affix2
            • +(20–24)% Erosion Damage
            One-HandedClawSweet Dream Affix2
            • +(20–24)% Melee Damage
            One-HandedClawSweet Dream Affix2
            • +(20–24)% Physical Damage
            One-HandedClawSweet Dream Affix2
            • +(6–8)% Attack Speed
            One-HandedClawSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedClawSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedClawSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedClawSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedClawSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedClawTower SequenceAdvanced
            • +120% Fearless Aura
            • -20% additional Fearless Sealed Mana Compensation
            One-HandedClawTower SequenceAdvanced
            • +15% additional Deterioration Damage
            • 10% chance to inflict 1 additional stack(s) of Deterioration
            One-HandedClawTower SequenceAdvanced
            • +25% Gear Elemental Damage
            • -25% Gear Physical Damage
            One-HandedClawTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            One-HandedClawTower SequenceAdvanced
            • Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
            One-HandedClawTower SequenceAdvanced
            • Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
            One-HandedClawTower SequenceAdvanced
            • Adds 2 - 2 Fire Damage to Attacks per 10 Strength
            One-HandedClawTower SequenceAdvanced
            • Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            One-HandedClawTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Steamroll
            One-HandedClawTower SequenceIntermediate
            • +10% all stats
            One-HandedClawTower SequenceIntermediate
            • +10% additional damage on Critical Strike
            One-HandedClawTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            One-HandedClawTower SequenceIntermediate
            • +6% Armor DMG Mitigation Penetration
            One-HandedClawTower SequenceIntermediate
            • +8% additional damage for Main-Hand Weapons
            One-HandedClawTower SequenceIntermediate
            • +8% Cold Penetration
            One-HandedClawTower SequenceIntermediate
            • +8% Erosion Resistance Penetration
            One-HandedClawTower SequenceIntermediate
            • +8% Fire Penetration
            One-HandedClawTower SequenceIntermediate
            • +8% gear Attack Speed
            One-HandedClawTower SequenceIntermediate
            • +8% Lightning Penetration
            One-HandedDaggerBase Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedDaggerBase Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedDaggerBase Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedDaggerBase Affix1
            • Shadow Quantity +1
            One-HandedDaggerBase Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedDaggerBase Affix1
            • +(6–8)% additional Attack Damage
            One-HandedDaggerBase Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedDaggerBase Affix2
            • +(20–24)% Elemental Damage
            One-HandedDaggerBase Affix2
            • +(20–24)% Erosion Damage
            One-HandedDaggerBase Affix2
            • +(20–24)% Melee Damage
            One-HandedDaggerBase Affix2
            • +(20–24)% Physical Damage
            One-HandedDaggerBase Affix2
            • +(6–8)% Attack Speed
            One-HandedDaggerBase Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedDaggerBase Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedDaggerBase Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedDaggerBase Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedDaggerBase Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedDaggerBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerBase Stats
            • 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedDaggerCorrosion Base0
            • Wilted enemies defeated by you will explode, dealing True Damage equal to (50–100)% of their Max Life to enemies within a 6 m radius
            One-HandedDaggerCorrosion Base0
            • (5–8)% chance to inflict 1 additional stack(s) of Wilt
            One-HandedDaggerCorrosion Base0
            • +(15–25)% Gear Physical Damage
            One-HandedDaggerCorrosion Base0
            • +(25–30)% Elemental Damage
            One-HandedDaggerCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            One-HandedDaggerCorrosion Base0
            • +(4–8)% chance to gain 1 stack of Focus Blessing on defeat
            One-HandedDaggerCorrosion Base0
            • +(5–10) Affliction inflicted per second
            One-HandedDaggerCorrosion Base0
            • +(5–8)% gear Attack Speed
            One-HandedDaggerCorrosion Base0
            • Adds (2–4) - (8–10) Physical Damage to the gear
            One-HandedDaggerPrefixUltimate0
            • Multistrikes deal (61–78)% increasing damage
            One-HandedDaggerPrefixUltimate0
            • +(26–32)% Armor DMG Mitigation Penetration
            One-HandedDaggerPrefixUltimate0
            • +(28–39)% Elemental and Erosion Resistance Penetration
            One-HandedDaggerPrefixUltimate0
            • +(3–4) to Attack Skill Level
            One-HandedDaggerPrefixUltimate0
            • +(31–39)% additional Wilt Damage
            One-HandedDaggerPrefixUltimate0
            • Adds (62–64) - (356–358) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedDaggerPrefixUltimate1
            • Multistrikes deal (43–60)% increasing damage
            One-HandedDaggerPrefixUltimate1
            • +(18–25)% Armor DMG Mitigation Penetration
            One-HandedDaggerPrefixUltimate1
            • +(22–30)% additional Wilt Damage
            One-HandedDaggerPrefixUltimate1
            • +(22–30)% Elemental and Erosion Resistance Penetration
            One-HandedDaggerPrefixUltimate1
            • +3 to Attack Skill Level
            One-HandedDaggerPrefixUltimate1
            • Adds (47–49) - (272–274) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedDaggerPrefixAdvanced0
            • +(101–130)% Gear Physical Damage
            One-HandedDaggerPrefixAdvanced0
            • +(23–29)% Attack and Spell Block Chance
            One-HandedDaggerPrefixAdvanced0
            • +(91–117) Dexterity
            One-HandedDaggerPrefixAdvanced0
            • +(91–117) Intelligence
            One-HandedDaggerPrefixAdvanced0
            • +(91–117) Strength
            One-HandedDaggerPrefixAdvanced1
            • +(56–100)% Gear Physical Damage
            One-HandedDaggerPrefixAdvanced1
            • +(64–90) Dexterity
            One-HandedDaggerPrefixAdvanced1
            • +(64–90) Intelligence
            One-HandedDaggerPrefixAdvanced1
            • +(64–90) Strength
            One-HandedDaggerPrefixBasic0
            • +(109–140)% Melee Damage
            One-HandedDaggerPrefixBasic0
            • Adds (161–163) - (208–220) Fire Damage to the gear
            One-HandedDaggerPrefixBasic0
            • Adds (162–164) - (216–218) Cold Damage to the gear
            One-HandedDaggerPrefixBasic0
            • Adds (174–176) - (204–206) Erosion Damage to the gear
            One-HandedDaggerPrefixBasic0
            • Adds (18–20) - (360–362) Lightning Damage to the gear
            One-HandedDaggerPrefixBasic0
            • Adds (47–49) - (57–59) Physical Damage to the gear
            One-HandedDaggerPrefixBasic0
            • Adds 72 - 88 Base Wilt Damage
            One-HandedDaggerPrefixBasic0
            • Reaps (0.19–0.24) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedDaggerPrefixBasic1
            • +(77–108)% Melee Damage
            One-HandedDaggerPrefixBasic1
            • Adds (123–125) - (160–169) Fire Damage to the gear
            One-HandedDaggerPrefixBasic1
            • Adds (125–127) - (165–167) Cold Damage to the gear
            One-HandedDaggerPrefixBasic1
            • Adds (133–135) - (157–159) Erosion Damage to the gear
            One-HandedDaggerPrefixBasic1
            • Adds (14–16) - (276–278) Lightning Damage to the gear
            One-HandedDaggerPrefixBasic1
            • Adds (36–38) - (44–46) Physical Damage to the gear
            One-HandedDaggerPrefixBasic1
            • Adds 56 - 67 Base Wilt Damage
            One-HandedDaggerPrefixBasic1
            • Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedDaggerSuffixUltimate0
            • Shadow Quantity +2
            • +(10–15)% additional Shadow Damage
            One-HandedDaggerSuffixUltimate0
            • +(41–52)% chance to deal Double Damage
            One-HandedDaggerSuffixUltimate0
            • +(48–60)% Focus Damage Enhancement
            One-HandedDaggerSuffixUltimate0
            • +(55–65)% Ailment Damage Enhancement
            One-HandedDaggerSuffixUltimate1
            • Shadow Quantity +2
            • -5% additional Shadow Damage
            One-HandedDaggerSuffixUltimate1
            • +(29–40)% chance to deal Double Damage
            One-HandedDaggerSuffixUltimate1
            • +(35–45)% Focus Damage Enhancement
            One-HandedDaggerSuffixUltimate1
            • +(40–50)% Ailment Damage Enhancement
            One-HandedDaggerSuffixAdvanced0
            • +(166–234)% Critical Strike Rating
            One-HandedDaggerSuffixAdvanced0
            • +(33–47)% Attack and Cast Speed
            • +(33–47)% Minion Attack and Cast Speed
            One-HandedDaggerSuffixAdvanced0
            • +(47–64)% Attack Critical Strike Rating for this gear
            One-HandedDaggerSuffixAdvanced0
            • +(60–70)% Focus Speed
            One-HandedDaggerSuffixAdvanced0
            • +(74–94)% chance to Multistrike
            One-HandedDaggerSuffixAdvanced0
            • +(76–98)% Affliction Effect
            One-HandedDaggerSuffixAdvanced0
            • +(91–117)% Critical Strike Damage
            One-HandedDaggerSuffixAdvanced1
            • +(128–180)% Critical Strike Rating
            One-HandedDaggerSuffixAdvanced1
            • +(26–36)% Attack and Cast Speed
            • +(26–36)% Minion Attack and Cast Speed
            One-HandedDaggerSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            One-HandedDaggerSuffixAdvanced1
            • +(45–54)% Focus Speed
            One-HandedDaggerSuffixAdvanced1
            • +(54–75)% Affliction Effect
            One-HandedDaggerSuffixAdvanced1
            • +(57–72)% chance to Multistrike
            One-HandedDaggerSuffixAdvanced1
            • +(64–90)% Critical Strike Damage
            One-HandedDaggerSuffixBasic0
            • +(109–140)% Elemental Damage
            One-HandedDaggerSuffixBasic0
            • +(109–140)% Erosion Damage
            One-HandedDaggerSuffixBasic0
            • +(109–140)% Physical Damage
            One-HandedDaggerSuffixBasic0
            • +(19–23)% Life Regain
            One-HandedDaggerSuffixBasic0
            • +(19–23)% Energy Shield Regain
            One-HandedDaggerSuffixBasic0
            • +(29–41)% gear Attack Speed
            One-HandedDaggerSuffixBasic1
            • +(14–18)% Life Regain
            One-HandedDaggerSuffixBasic1
            • +(14–18)% Energy Shield Regain
            One-HandedDaggerSuffixBasic1
            • +(23–32)% gear Attack Speed
            One-HandedDaggerSuffixBasic1
            • +(77–108)% Elemental Damage
            One-HandedDaggerSuffixBasic1
            • +(77–108)% Erosion Damage
            One-HandedDaggerSuffixBasic1
            • +(77–108)% Physical Damage
            One-HandedDaggerSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedDaggerSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedDaggerSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedDaggerSweet Dream Affix1
            • Shadow Quantity +1
            One-HandedDaggerSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedDaggerSweet Dream Affix1
            • +(6–8)% additional Attack Damage
            One-HandedDaggerSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedDaggerSweet Dream Affix2
            • +(20–24)% Elemental Damage
            One-HandedDaggerSweet Dream Affix2
            • +(20–24)% Erosion Damage
            One-HandedDaggerSweet Dream Affix2
            • +(20–24)% Melee Damage
            One-HandedDaggerSweet Dream Affix2
            • +(20–24)% Physical Damage
            One-HandedDaggerSweet Dream Affix2
            • +(6–8)% Attack Speed
            One-HandedDaggerSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedDaggerSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedDaggerSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedDaggerSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedDaggerSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedDaggerTower SequenceAdvanced
            • +120% Fearless Aura
            • -20% additional Fearless Sealed Mana Compensation
            One-HandedDaggerTower SequenceAdvanced
            • +15% additional Deterioration Damage
            • 10% chance to inflict 1 additional stack(s) of Deterioration
            One-HandedDaggerTower SequenceAdvanced
            • +25% Gear Elemental Damage
            • -25% Gear Physical Damage
            One-HandedDaggerTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            One-HandedDaggerTower SequenceAdvanced
            • Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
            One-HandedDaggerTower SequenceAdvanced
            • Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
            One-HandedDaggerTower SequenceAdvanced
            • Adds 2 - 2 Fire Damage to Attacks per 10 Strength
            One-HandedDaggerTower SequenceAdvanced
            • Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            One-HandedDaggerTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Steamroll
            One-HandedDaggerTower SequenceIntermediate
            • +10% all stats
            One-HandedDaggerTower SequenceIntermediate
            • +10% additional damage on Critical Strike
            One-HandedDaggerTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            One-HandedDaggerTower SequenceIntermediate
            • +6% Armor DMG Mitigation Penetration
            One-HandedDaggerTower SequenceIntermediate
            • +8% additional damage for Main-Hand Weapons
            One-HandedDaggerTower SequenceIntermediate
            • +8% Cold Penetration
            One-HandedDaggerTower SequenceIntermediate
            • +8% Erosion Resistance Penetration
            One-HandedDaggerTower SequenceIntermediate
            • +8% Fire Penetration
            One-HandedDaggerTower SequenceIntermediate
            • +8% gear Attack Speed
            One-HandedDaggerTower SequenceIntermediate
            • +8% Lightning Penetration
            One-HandedOne-Handed AxeBase Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedOne-Handed AxeBase Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedOne-Handed AxeBase Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedOne-Handed AxeBase Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed AxeBase Affix1
            • +(6–8)% additional damage against Traumatized enemies
            One-HandedOne-Handed AxeBase Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed AxeBase Affix1
            • +(6–9)% additional Steep Strike Damage
            One-HandedOne-Handed AxeBase Affix2
            • +(20–24)% Elemental Damage
            One-HandedOne-Handed AxeBase Affix2
            • +(20–24)% Erosion Damage
            One-HandedOne-Handed AxeBase Affix2
            • +(20–24)% Melee Damage
            One-HandedOne-Handed AxeBase Affix2
            • +(20–24)% Physical Damage
            One-HandedOne-Handed AxeBase Affix2
            • +(6–8)% Attack Speed
            One-HandedOne-Handed AxeBase Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedOne-Handed AxeBase Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedOne-Handed AxeBase Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedOne-Handed AxeBase Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedOne-Handed AxeBase Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedOne-Handed AxeBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeBase Stats
            • 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed AxeCorrosion Base0
            • +(10–15)% Skill Area
            One-HandedOne-Handed AxeCorrosion Base0
            • +(15–25)% Gear Physical Damage
            One-HandedOne-Handed AxeCorrosion Base0
            • +(25–30)% Elemental Damage
            One-HandedOne-Handed AxeCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed AxeCorrosion Base0
            • +(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat
            One-HandedOne-Handed AxeCorrosion Base0
            • +(5–8)% gear Attack Speed
            One-HandedOne-Handed AxeCorrosion Base0
            • Adds (2–4) - (8–10) Physical Damage to the gear
            One-HandedOne-Handed AxeCorrosion Base0
            • Eliminates enemies under (5–8)% Life upon inflicting damage
            One-HandedOne-Handed AxeCorrosion Base0
            • Enemies have a 30% chance to explode when defeated, dealing True Damage equal to (50–100)% of their Max Life to enemies within a 6 m radius
            One-HandedOne-Handed AxePrefixUltimate0
            • +(26–32)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed AxePrefixUltimate0
            • +(3–4) to Attack Skill Level
            One-HandedOne-Handed AxePrefixUltimate0
            • +(31–39)% additional Trauma Damage
            One-HandedOne-Handed AxePrefixUltimate0
            • +(31–39)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed AxePrefixUltimate0
            • Adds (62–64) - (356–358) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedOne-Handed AxePrefixUltimate1
            • +(18–25)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed AxePrefixUltimate1
            • +(22–30)% additional Trauma Damage
            One-HandedOne-Handed AxePrefixUltimate1
            • +(22–30)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed AxePrefixUltimate1
            • +3 to Attack Skill Level
            One-HandedOne-Handed AxePrefixUltimate1
            • Adds (47–49) - (272–274) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedOne-Handed AxePrefixAdvanced0
            • +(101–130)% Gear Physical Damage
            One-HandedOne-Handed AxePrefixAdvanced0
            • +(91–117) Dexterity
            One-HandedOne-Handed AxePrefixAdvanced0
            • +(91–117) Intelligence
            One-HandedOne-Handed AxePrefixAdvanced0
            • +(91–117) Strength
            One-HandedOne-Handed AxePrefixAdvanced1
            • +(56–100)% Gear Physical Damage
            One-HandedOne-Handed AxePrefixAdvanced1
            • +(64–90) Dexterity
            One-HandedOne-Handed AxePrefixAdvanced1
            • +(64–90) Intelligence
            One-HandedOne-Handed AxePrefixAdvanced1
            • +(64–90) Strength
            One-HandedOne-Handed AxePrefixBasic0
            • +(109–140)% Melee Damage
            One-HandedOne-Handed AxePrefixBasic0
            • Adds (161–163) - (208–220) Fire Damage to the gear
            One-HandedOne-Handed AxePrefixBasic0
            • Adds (162–164) - (216–218) Cold Damage to the gear
            One-HandedOne-Handed AxePrefixBasic0
            • Adds (174–176) - (204–206) Erosion Damage to the gear
            One-HandedOne-Handed AxePrefixBasic0
            • Adds (18–20) - (360–362) Lightning Damage to the gear
            One-HandedOne-Handed AxePrefixBasic0
            • Adds (47–49) - (57–59) Physical Damage to the gear
            One-HandedOne-Handed AxePrefixBasic0
            • Adds 630 - 1470 Base Trauma Damage
            One-HandedOne-Handed AxePrefixBasic0
            • Reaps (0.19–0.24) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedOne-Handed AxePrefixBasic1
            • +(77–108)% Melee Damage
            One-HandedOne-Handed AxePrefixBasic1
            • Adds (123–125) - (160–169) Fire Damage to the gear
            One-HandedOne-Handed AxePrefixBasic1
            • Adds (125–127) - (165–167) Cold Damage to the gear
            One-HandedOne-Handed AxePrefixBasic1
            • Adds (133–135) - (157–159) Erosion Damage to the gear
            One-HandedOne-Handed AxePrefixBasic1
            • Adds (14–16) - (276–278) Lightning Damage to the gear
            One-HandedOne-Handed AxePrefixBasic1
            • Adds (36–38) - (44–46) Physical Damage to the gear
            One-HandedOne-Handed AxePrefixBasic1
            • Adds 480 - 1120 Base Trauma Damage
            One-HandedOne-Handed AxePrefixBasic1
            • Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedOne-Handed AxeSuffixUltimate0
            • +(126–163)% Demolisher Charge Restoration Speed
            One-HandedOne-Handed AxeSuffixUltimate0
            • +(41–52)% chance to deal Double Damage
            One-HandedOne-Handed AxeSuffixUltimate0
            • +(48–60)% Focus Damage Enhancement
            One-HandedOne-Handed AxeSuffixUltimate0
            • +(55–65)% Ailment Damage Enhancement
            One-HandedOne-Handed AxeSuffixUltimate0
            • +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            One-HandedOne-Handed AxeSuffixUltimate0
            • +30% Steep Strike chance.
            • +(23–29)% additional Steep Strike Damage
            One-HandedOne-Handed AxeSuffixUltimate1
            • +(29–40)% chance to deal Double Damage
            One-HandedOne-Handed AxeSuffixUltimate1
            • +(35–45)% Focus Damage Enhancement
            One-HandedOne-Handed AxeSuffixUltimate1
            • +(40–50)% Ailment Damage Enhancement
            One-HandedOne-Handed AxeSuffixUltimate1
            • +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            One-HandedOne-Handed AxeSuffixUltimate1
            • +(89–125)% Demolisher Charge Restoration Speed
            One-HandedOne-Handed AxeSuffixUltimate1
            • +23% Steep Strike chance.
            • +(16–22)% additional Steep Strike Damage
            One-HandedOne-Handed AxeSuffixAdvanced0
            • +(166–234)% Critical Strike Rating
            One-HandedOne-Handed AxeSuffixAdvanced0
            • +(33–47)% Attack and Cast Speed
            • +(33–47)% Minion Attack and Cast Speed
            One-HandedOne-Handed AxeSuffixAdvanced0
            • +(47–64)% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed AxeSuffixAdvanced0
            • +(60–70)% Focus Speed
            One-HandedOne-Handed AxeSuffixAdvanced0
            • +(76–98)% Affliction Effect
            One-HandedOne-Handed AxeSuffixAdvanced0
            • +(91–117)% Critical Strike Damage
            One-HandedOne-Handed AxeSuffixAdvanced1
            • +(128–180)% Critical Strike Rating
            One-HandedOne-Handed AxeSuffixAdvanced1
            • +(26–36)% Attack and Cast Speed
            • +(26–36)% Minion Attack and Cast Speed
            One-HandedOne-Handed AxeSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed AxeSuffixAdvanced1
            • +(45–54)% Focus Speed
            One-HandedOne-Handed AxeSuffixAdvanced1
            • +(54–75)% Affliction Effect
            One-HandedOne-Handed AxeSuffixAdvanced1
            • +(64–90)% Critical Strike Damage
            One-HandedOne-Handed AxeSuffixBasic0
            • +(109–140)% Elemental Damage
            One-HandedOne-Handed AxeSuffixBasic0
            • +(109–140)% Erosion Damage
            One-HandedOne-Handed AxeSuffixBasic0
            • +(109–140)% Physical Damage
            One-HandedOne-Handed AxeSuffixBasic0
            • +(19–23)% Life Regain
            One-HandedOne-Handed AxeSuffixBasic0
            • +(19–23)% Energy Shield Regain
            One-HandedOne-Handed AxeSuffixBasic0
            • +(29–41)% gear Attack Speed
            One-HandedOne-Handed AxeSuffixBasic1
            • +(14–18)% Life Regain
            One-HandedOne-Handed AxeSuffixBasic1
            • +(14–18)% Energy Shield Regain
            One-HandedOne-Handed AxeSuffixBasic1
            • +(23–32)% gear Attack Speed
            One-HandedOne-Handed AxeSuffixBasic1
            • +(77–108)% Elemental Damage
            One-HandedOne-Handed AxeSuffixBasic1
            • +(77–108)% Erosion Damage
            One-HandedOne-Handed AxeSuffixBasic1
            • +(77–108)% Physical Damage
            One-HandedOne-Handed AxeSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedOne-Handed AxeSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedOne-Handed AxeSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedOne-Handed AxeSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed AxeSweet Dream Affix1
            • +(6–8)% additional damage against Traumatized enemies
            One-HandedOne-Handed AxeSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed AxeSweet Dream Affix1
            • +(6–9)% additional Steep Strike Damage
            One-HandedOne-Handed AxeSweet Dream Affix2
            • +(20–24)% Elemental Damage
            One-HandedOne-Handed AxeSweet Dream Affix2
            • +(20–24)% Erosion Damage
            One-HandedOne-Handed AxeSweet Dream Affix2
            • +(20–24)% Melee Damage
            One-HandedOne-Handed AxeSweet Dream Affix2
            • +(20–24)% Physical Damage
            One-HandedOne-Handed AxeSweet Dream Affix2
            • +(6–8)% Attack Speed
            One-HandedOne-Handed AxeSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedOne-Handed AxeSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedOne-Handed AxeSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedOne-Handed AxeSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedOne-Handed AxeSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedOne-Handed AxeTower SequenceAdvanced
            • +120% Fearless Aura
            • -20% additional Fearless Sealed Mana Compensation
            One-HandedOne-Handed AxeTower SequenceAdvanced
            • +15% additional Deterioration Damage
            • 10% chance to inflict 1 additional stack(s) of Deterioration
            One-HandedOne-Handed AxeTower SequenceAdvanced
            • +25% Gear Elemental Damage
            • -25% Gear Physical Damage
            One-HandedOne-Handed AxeTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed AxeTower SequenceAdvanced
            • Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
            One-HandedOne-Handed AxeTower SequenceAdvanced
            • Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
            One-HandedOne-Handed AxeTower SequenceAdvanced
            • Adds 2 - 2 Fire Damage to Attacks per 10 Strength
            One-HandedOne-Handed AxeTower SequenceAdvanced
            • Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            One-HandedOne-Handed AxeTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Steamroll
            One-HandedOne-Handed AxeTower SequenceIntermediate
            • +10% all stats
            One-HandedOne-Handed AxeTower SequenceIntermediate
            • +10% additional damage on Critical Strike
            One-HandedOne-Handed AxeTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed AxeTower SequenceIntermediate
            • +6% Armor DMG Mitigation Penetration
            One-HandedOne-Handed AxeTower SequenceIntermediate
            • +8% additional damage for Main-Hand Weapons
            One-HandedOne-Handed AxeTower SequenceIntermediate
            • +8% Cold Penetration
            One-HandedOne-Handed AxeTower SequenceIntermediate
            • +8% Erosion Resistance Penetration
            One-HandedOne-Handed AxeTower SequenceIntermediate
            • +8% Fire Penetration
            One-HandedOne-Handed AxeTower SequenceIntermediate
            • +8% gear Attack Speed
            One-HandedOne-Handed AxeTower SequenceIntermediate
            • +8% Lightning Penetration
            One-HandedOne-Handed HammerBase Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedOne-Handed HammerBase Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedOne-Handed HammerBase Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedOne-Handed HammerBase Affix1
            • +(12–16)% additional damage when a Skill consumes Demolisher Charge
            One-HandedOne-Handed HammerBase Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed HammerBase Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed HammerBase Affix1
            • Eliminates enemies under (5–7)% Life upon inflicting damage
            One-HandedOne-Handed HammerBase Affix2
            • +(20–24)% Elemental Damage
            One-HandedOne-Handed HammerBase Affix2
            • +(20–24)% Erosion Damage
            One-HandedOne-Handed HammerBase Affix2
            • +(20–24)% Melee Damage
            One-HandedOne-Handed HammerBase Affix2
            • +(20–24)% Physical Damage
            One-HandedOne-Handed HammerBase Affix2
            • +(6–8)% Attack Speed
            One-HandedOne-Handed HammerBase Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedOne-Handed HammerBase Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedOne-Handed HammerBase Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedOne-Handed HammerBase Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedOne-Handed HammerBase Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedOne-Handed HammerBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerBase Stats
            • 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed HammerCorrosion Base0
            • +(10–15)% Skill Area
            One-HandedOne-Handed HammerCorrosion Base0
            • +(15–25)% Gear Physical Damage
            One-HandedOne-Handed HammerCorrosion Base0
            • +(25–30)% Elemental Damage
            One-HandedOne-Handed HammerCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed HammerCorrosion Base0
            • +(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat
            One-HandedOne-Handed HammerCorrosion Base0
            • +(5–8)% gear Attack Speed
            One-HandedOne-Handed HammerCorrosion Base0
            • +1 Main Skill Level
            One-HandedOne-Handed HammerCorrosion Base0
            • Adds (2–4) - (8–10) Physical Damage to the gear
            One-HandedOne-Handed HammerCorrosion Base0
            • Damage Penetrates (5–8)% Elemental Resistance
            One-HandedOne-Handed HammerPrefixUltimate0
            • +(26–32)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed HammerPrefixUltimate0
            • +(3–4) to Attack Skill Level
            One-HandedOne-Handed HammerPrefixUltimate0
            • +(31–39)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed HammerPrefixUltimate0
            • Adds (62–64) - (356–358) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedOne-Handed HammerPrefixUltimate1
            • +(18–25)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed HammerPrefixUltimate1
            • +(22–30)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed HammerPrefixUltimate1
            • +3 to Attack Skill Level
            One-HandedOne-Handed HammerPrefixUltimate1
            • Adds (47–49) - (272–274) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedOne-Handed HammerPrefixAdvanced0
            • +(101–130)% Gear Physical Damage
            One-HandedOne-Handed HammerPrefixAdvanced0
            • +(91–117) Dexterity
            One-HandedOne-Handed HammerPrefixAdvanced0
            • +(91–117) Intelligence
            One-HandedOne-Handed HammerPrefixAdvanced0
            • +(91–117) Strength
            One-HandedOne-Handed HammerPrefixAdvanced1
            • +(56–100)% Gear Physical Damage
            One-HandedOne-Handed HammerPrefixAdvanced1
            • +(64–90) Dexterity
            One-HandedOne-Handed HammerPrefixAdvanced1
            • +(64–90) Intelligence
            One-HandedOne-Handed HammerPrefixAdvanced1
            • +(64–90) Strength
            One-HandedOne-Handed HammerPrefixBasic0
            • +(109–140)% Melee Damage
            One-HandedOne-Handed HammerPrefixBasic0
            • Adds (161–163) - (208–220) Fire Damage to the gear
            One-HandedOne-Handed HammerPrefixBasic0
            • Adds (162–164) - (216–218) Cold Damage to the gear
            One-HandedOne-Handed HammerPrefixBasic0
            • Adds (174–176) - (204–206) Erosion Damage to the gear
            One-HandedOne-Handed HammerPrefixBasic0
            • Adds (18–20) - (360–362) Lightning Damage to the gear
            One-HandedOne-Handed HammerPrefixBasic0
            • Adds (47–49) - (57–59) Physical Damage to the gear
            One-HandedOne-Handed HammerPrefixBasic1
            • +(77–108)% Melee Damage
            One-HandedOne-Handed HammerPrefixBasic1
            • Adds (123–125) - (160–169) Fire Damage to the gear
            One-HandedOne-Handed HammerPrefixBasic1
            • Adds (125–127) - (165–167) Cold Damage to the gear
            One-HandedOne-Handed HammerPrefixBasic1
            • Adds (133–135) - (157–159) Erosion Damage to the gear
            One-HandedOne-Handed HammerPrefixBasic1
            • Adds (14–16) - (276–278) Lightning Damage to the gear
            One-HandedOne-Handed HammerPrefixBasic1
            • Adds (36–38) - (44–46) Physical Damage to the gear
            One-HandedOne-Handed HammerSuffixUltimate0
            • +(126–163)% Demolisher Charge Restoration Speed
            One-HandedOne-Handed HammerSuffixUltimate0
            • +(41–52)% chance to deal Double Damage
            One-HandedOne-Handed HammerSuffixUltimate0
            • +(48–60)% Focus Damage Enhancement
            One-HandedOne-Handed HammerSuffixUltimate0
            • +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            One-HandedOne-Handed HammerSuffixUltimate0
            • +30% Steep Strike chance.
            • +(23–29)% additional Steep Strike Damage
            One-HandedOne-Handed HammerSuffixUltimate1
            • +(29–40)% chance to deal Double Damage
            One-HandedOne-Handed HammerSuffixUltimate1
            • +(35–45)% Focus Damage Enhancement
            One-HandedOne-Handed HammerSuffixUltimate1
            • +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            One-HandedOne-Handed HammerSuffixUltimate1
            • +(89–125)% Demolisher Charge Restoration Speed
            One-HandedOne-Handed HammerSuffixUltimate1
            • +23% Steep Strike chance.
            • +(16–22)% additional Steep Strike Damage
            One-HandedOne-Handed HammerSuffixAdvanced0
            • +(166–234)% Critical Strike Rating
            One-HandedOne-Handed HammerSuffixAdvanced0
            • +(33–47)% Attack and Cast Speed
            • +(33–47)% Minion Attack and Cast Speed
            One-HandedOne-Handed HammerSuffixAdvanced0
            • +(47–64)% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed HammerSuffixAdvanced0
            • +(60–70)% Focus Speed
            One-HandedOne-Handed HammerSuffixAdvanced0
            • +(76–98)% Affliction Effect
            One-HandedOne-Handed HammerSuffixAdvanced0
            • +(91–117)% Critical Strike Damage
            One-HandedOne-Handed HammerSuffixAdvanced1
            • +(128–180)% Critical Strike Rating
            One-HandedOne-Handed HammerSuffixAdvanced1
            • +(26–36)% Attack and Cast Speed
            • +(26–36)% Minion Attack and Cast Speed
            One-HandedOne-Handed HammerSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed HammerSuffixAdvanced1
            • +(45–54)% Focus Speed
            One-HandedOne-Handed HammerSuffixAdvanced1
            • +(54–75)% Affliction Effect
            One-HandedOne-Handed HammerSuffixAdvanced1
            • +(64–90)% Critical Strike Damage
            One-HandedOne-Handed HammerSuffixBasic0
            • +(109–140)% Elemental Damage
            One-HandedOne-Handed HammerSuffixBasic0
            • +(109–140)% Erosion Damage
            One-HandedOne-Handed HammerSuffixBasic0
            • +(109–140)% Physical Damage
            One-HandedOne-Handed HammerSuffixBasic0
            • +(19–23)% Life Regain
            One-HandedOne-Handed HammerSuffixBasic0
            • +(19–23)% Energy Shield Regain
            One-HandedOne-Handed HammerSuffixBasic0
            • +(64–74)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed
            One-HandedOne-Handed HammerSuffixBasic1
            • +(14–18)% Life Regain
            One-HandedOne-Handed HammerSuffixBasic1
            • +(14–18)% Energy Shield Regain
            One-HandedOne-Handed HammerSuffixBasic1
            • +(55–63)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed
            One-HandedOne-Handed HammerSuffixBasic1
            • +(77–108)% Elemental Damage
            One-HandedOne-Handed HammerSuffixBasic1
            • +(77–108)% Erosion Damage
            One-HandedOne-Handed HammerSuffixBasic1
            • +(77–108)% Physical Damage
            One-HandedOne-Handed HammerSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedOne-Handed HammerSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedOne-Handed HammerSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedOne-Handed HammerSweet Dream Affix1
            • +(12–16)% additional damage when a Skill consumes Demolisher Charge
            One-HandedOne-Handed HammerSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed HammerSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed HammerSweet Dream Affix1
            • Eliminates enemies under (5–7)% Life upon inflicting damage
            One-HandedOne-Handed HammerSweet Dream Affix2
            • +(20–24)% Elemental Damage
            One-HandedOne-Handed HammerSweet Dream Affix2
            • +(20–24)% Erosion Damage
            One-HandedOne-Handed HammerSweet Dream Affix2
            • +(20–24)% Melee Damage
            One-HandedOne-Handed HammerSweet Dream Affix2
            • +(20–24)% Physical Damage
            One-HandedOne-Handed HammerSweet Dream Affix2
            • +(6–8)% Attack Speed
            One-HandedOne-Handed HammerSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedOne-Handed HammerSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedOne-Handed HammerSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedOne-Handed HammerSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedOne-Handed HammerSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedOne-Handed HammerTower SequenceAdvanced
            • +120% Fearless Aura
            • -20% additional Fearless Sealed Mana Compensation
            One-HandedOne-Handed HammerTower SequenceAdvanced
            • +15% additional Deterioration Damage
            • 10% chance to inflict 1 additional stack(s) of Deterioration
            One-HandedOne-Handed HammerTower SequenceAdvanced
            • +25% Gear Elemental Damage
            • -25% Gear Physical Damage
            One-HandedOne-Handed HammerTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed HammerTower SequenceAdvanced
            • Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
            One-HandedOne-Handed HammerTower SequenceAdvanced
            • Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
            One-HandedOne-Handed HammerTower SequenceAdvanced
            • Adds 2 - 2 Fire Damage to Attacks per 10 Strength
            One-HandedOne-Handed HammerTower SequenceAdvanced
            • Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            One-HandedOne-Handed HammerTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Steamroll
            One-HandedOne-Handed HammerTower SequenceIntermediate
            • +10% all stats
            One-HandedOne-Handed HammerTower SequenceIntermediate
            • +10% additional damage on Critical Strike
            One-HandedOne-Handed HammerTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed HammerTower SequenceIntermediate
            • +6% Armor DMG Mitigation Penetration
            One-HandedOne-Handed HammerTower SequenceIntermediate
            • +8% additional damage for Main-Hand Weapons
            One-HandedOne-Handed HammerTower SequenceIntermediate
            • +8% Cold Penetration
            One-HandedOne-Handed HammerTower SequenceIntermediate
            • +8% Erosion Resistance Penetration
            One-HandedOne-Handed HammerTower SequenceIntermediate
            • +8% Fire Penetration
            One-HandedOne-Handed HammerTower SequenceIntermediate
            • +8% gear Attack Speed
            One-HandedOne-Handed HammerTower SequenceIntermediate
            • +8% Lightning Penetration
            One-HandedOne-Handed SwordBase Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedOne-Handed SwordBase Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedOne-Handed SwordBase Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedOne-Handed SwordBase Affix1
            • Multistrikes deal (10–16)% increasing damage
            One-HandedOne-Handed SwordBase Affix1
            • +(26–32)% chance to Multistrike
            One-HandedOne-Handed SwordBase Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed SwordBase Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed SwordBase Affix2
            • +(20–24)% Elemental Damage
            One-HandedOne-Handed SwordBase Affix2
            • +(20–24)% Erosion Damage
            One-HandedOne-Handed SwordBase Affix2
            • +(20–24)% Melee Damage
            One-HandedOne-Handed SwordBase Affix2
            • +(20–24)% Physical Damage
            One-HandedOne-Handed SwordBase Affix2
            • +(6–8)% Attack Speed
            One-HandedOne-Handed SwordBase Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedOne-Handed SwordBase Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedOne-Handed SwordBase Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedOne-Handed SwordBase Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedOne-Handed SwordBase Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedOne-Handed SwordBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordBase Stats
            • 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedOne-Handed SwordCorrosion Base0
            • +(10–15)% Skill Area
            One-HandedOne-Handed SwordCorrosion Base0
            • +(15–25)% Gear Physical Damage
            One-HandedOne-Handed SwordCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed SwordCorrosion Base0
            • +(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat
            One-HandedOne-Handed SwordCorrosion Base0
            • +(5–10)% chance to gain 1 stack of Agility Blessing on defeat
            One-HandedOne-Handed SwordCorrosion Base0
            • +(5–8)% gear Attack Speed
            One-HandedOne-Handed SwordCorrosion Base0
            • +1 Melee Skill Level
            One-HandedOne-Handed SwordCorrosion Base0
            • Adds (2–4) - (8–10) Physical Damage to the gear
            One-HandedOne-Handed SwordCorrosion Base0
            • Damage Penetrates (5–8)% Elemental Resistance
            One-HandedOne-Handed SwordPrefixUltimate0
            • Multistrikes deal (61–78)% increasing damage
            One-HandedOne-Handed SwordPrefixUltimate0
            • +(26–32)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed SwordPrefixUltimate0
            • +(28–39)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed SwordPrefixUltimate0
            • +(3–4) to Attack Skill Level
            One-HandedOne-Handed SwordPrefixUltimate0
            • +(31–39)% additional Ignite Damage
            One-HandedOne-Handed SwordPrefixUltimate0
            • Adds (62–64) - (356–358) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedOne-Handed SwordPrefixUltimate1
            • Multistrikes deal (43–60)% increasing damage
            One-HandedOne-Handed SwordPrefixUltimate1
            • +(18–25)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed SwordPrefixUltimate1
            • +(22–30)% additional Ignite Damage
            One-HandedOne-Handed SwordPrefixUltimate1
            • +(22–30)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed SwordPrefixUltimate1
            • +3 to Attack Skill Level
            One-HandedOne-Handed SwordPrefixUltimate1
            • Adds (47–49) - (272–274) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedOne-Handed SwordPrefixAdvanced0
            • +(101–130)% Gear Physical Damage
            One-HandedOne-Handed SwordPrefixAdvanced0
            • +(23–29)% Attack and Spell Block Chance
            One-HandedOne-Handed SwordPrefixAdvanced0
            • +(91–117) Dexterity
            One-HandedOne-Handed SwordPrefixAdvanced0
            • +(91–117) Intelligence
            One-HandedOne-Handed SwordPrefixAdvanced0
            • +(91–117) Strength
            One-HandedOne-Handed SwordPrefixAdvanced1
            • +(56–100)% Gear Physical Damage
            One-HandedOne-Handed SwordPrefixAdvanced1
            • +(64–90) Dexterity
            One-HandedOne-Handed SwordPrefixAdvanced1
            • +(64–90) Intelligence
            One-HandedOne-Handed SwordPrefixAdvanced1
            • +(64–90) Strength
            One-HandedOne-Handed SwordPrefixBasic0
            • +(109–140)% Melee Damage
            One-HandedOne-Handed SwordPrefixBasic0
            • Adds (161–163) - (208–220) Fire Damage to the gear
            One-HandedOne-Handed SwordPrefixBasic0
            • Adds (162–164) - (216–218) Cold Damage to the gear
            One-HandedOne-Handed SwordPrefixBasic0
            • Adds (174–176) - (204–206) Erosion Damage to the gear
            One-HandedOne-Handed SwordPrefixBasic0
            • Adds (18–20) - (360–362) Lightning Damage to the gear
            One-HandedOne-Handed SwordPrefixBasic0
            • Adds (47–49) - (57–59) Physical Damage to the gear
            One-HandedOne-Handed SwordPrefixBasic0
            • Adds 455 - 845 Base Ignite Damage
            One-HandedOne-Handed SwordPrefixBasic0
            • Reaps (0.19–0.24) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedOne-Handed SwordPrefixBasic1
            • +(77–108)% Melee Damage
            One-HandedOne-Handed SwordPrefixBasic1
            • Adds (123–125) - (160–169) Fire Damage to the gear
            One-HandedOne-Handed SwordPrefixBasic1
            • Adds (125–127) - (165–167) Cold Damage to the gear
            One-HandedOne-Handed SwordPrefixBasic1
            • Adds (133–135) - (157–159) Erosion Damage to the gear
            One-HandedOne-Handed SwordPrefixBasic1
            • Adds (14–16) - (276–278) Lightning Damage to the gear
            One-HandedOne-Handed SwordPrefixBasic1
            • Adds (36–38) - (44–46) Physical Damage to the gear
            One-HandedOne-Handed SwordPrefixBasic1
            • Adds 350 - 650 Base Ignite Damage
            One-HandedOne-Handed SwordPrefixBasic1
            • Reaps (0.13–0.18) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedOne-Handed SwordSuffixUltimate0
            • Shadow Quantity +2
            • +(10–15)% additional Shadow Damage
            One-HandedOne-Handed SwordSuffixUltimate0
            • +(41–52)% chance to deal Double Damage
            One-HandedOne-Handed SwordSuffixUltimate0
            • +(48–60)% Focus Damage Enhancement
            One-HandedOne-Handed SwordSuffixUltimate0
            • +(55–65)% Ailment Damage Enhancement
            One-HandedOne-Handed SwordSuffixUltimate0
            • +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            One-HandedOne-Handed SwordSuffixUltimate0
            • +30% Steep Strike chance.
            • +(23–29)% additional Steep Strike Damage
            One-HandedOne-Handed SwordSuffixUltimate1
            • Shadow Quantity +2
            • -5% additional Shadow Damage
            One-HandedOne-Handed SwordSuffixUltimate1
            • +(29–40)% chance to deal Double Damage
            One-HandedOne-Handed SwordSuffixUltimate1
            • +(35–45)% Focus Damage Enhancement
            One-HandedOne-Handed SwordSuffixUltimate1
            • +(40–50)% Ailment Damage Enhancement
            One-HandedOne-Handed SwordSuffixUltimate1
            • +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            One-HandedOne-Handed SwordSuffixUltimate1
            • +23% Steep Strike chance.
            • +(16–22)% additional Steep Strike Damage
            One-HandedOne-Handed SwordSuffixAdvanced0
            • +(166–234)% Critical Strike Rating
            One-HandedOne-Handed SwordSuffixAdvanced0
            • +(33–47)% Attack and Cast Speed
            • +(33–47)% Minion Attack and Cast Speed
            One-HandedOne-Handed SwordSuffixAdvanced0
            • +(47–64)% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed SwordSuffixAdvanced0
            • +(60–70)% Focus Speed
            One-HandedOne-Handed SwordSuffixAdvanced0
            • +(73–94)% chance to Multistrike
            One-HandedOne-Handed SwordSuffixAdvanced0
            • +(76–98)% Affliction Effect
            One-HandedOne-Handed SwordSuffixAdvanced0
            • +(91–117)% Critical Strike Damage
            One-HandedOne-Handed SwordSuffixAdvanced1
            • +(128–180)% Critical Strike Rating
            One-HandedOne-Handed SwordSuffixAdvanced1
            • +(26–36)% Attack and Cast Speed
            • +(26–36)% Minion Attack and Cast Speed
            One-HandedOne-Handed SwordSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed SwordSuffixAdvanced1
            • +(45–54)% Focus Speed
            One-HandedOne-Handed SwordSuffixAdvanced1
            • +(52–72)% chance to Multistrike
            One-HandedOne-Handed SwordSuffixAdvanced1
            • +(54–75)% Affliction Effect
            One-HandedOne-Handed SwordSuffixAdvanced1
            • +(64–90)% Critical Strike Damage
            One-HandedOne-Handed SwordSuffixBasic0
            • +(109–140)% Elemental Damage
            One-HandedOne-Handed SwordSuffixBasic0
            • +(109–140)% Erosion Damage
            One-HandedOne-Handed SwordSuffixBasic0
            • +(109–140)% Physical Damage
            One-HandedOne-Handed SwordSuffixBasic0
            • +(19–23)% Life Regain
            One-HandedOne-Handed SwordSuffixBasic0
            • +(19–23)% Energy Shield Regain
            One-HandedOne-Handed SwordSuffixBasic0
            • +(29–41)% gear Attack Speed
            One-HandedOne-Handed SwordSuffixBasic1
            • +(14–18)% Life Regain
            One-HandedOne-Handed SwordSuffixBasic1
            • +(14–18)% Energy Shield Regain
            One-HandedOne-Handed SwordSuffixBasic1
            • +(23–32)% gear Attack Speed
            One-HandedOne-Handed SwordSuffixBasic1
            • +(77–108)% Elemental Damage
            One-HandedOne-Handed SwordSuffixBasic1
            • +(77–108)% Erosion Damage
            One-HandedOne-Handed SwordSuffixBasic1
            • +(77–108)% Physical Damage
            One-HandedOne-Handed SwordSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedOne-Handed SwordSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedOne-Handed SwordSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedOne-Handed SwordSweet Dream Affix1
            • Multistrikes deal (10–16)% increasing damage
            One-HandedOne-Handed SwordSweet Dream Affix1
            • +(26–32)% chance to Multistrike
            One-HandedOne-Handed SwordSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedOne-Handed SwordSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedOne-Handed SwordSweet Dream Affix2
            • +(20–24)% Elemental Damage
            One-HandedOne-Handed SwordSweet Dream Affix2
            • +(20–24)% Erosion Damage
            One-HandedOne-Handed SwordSweet Dream Affix2
            • +(20–24)% Melee Damage
            One-HandedOne-Handed SwordSweet Dream Affix2
            • +(20–24)% Physical Damage
            One-HandedOne-Handed SwordSweet Dream Affix2
            • +(6–8)% Attack Speed
            One-HandedOne-Handed SwordSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedOne-Handed SwordSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedOne-Handed SwordSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedOne-Handed SwordSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedOne-Handed SwordSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedOne-Handed SwordTower SequenceAdvanced
            • +120% Fearless Aura
            • -20% additional Fearless Sealed Mana Compensation
            One-HandedOne-Handed SwordTower SequenceAdvanced
            • +15% additional Deterioration Damage
            • 10% chance to inflict 1 additional stack(s) of Deterioration
            One-HandedOne-Handed SwordTower SequenceAdvanced
            • +25% Gear Elemental Damage
            • -25% Gear Physical Damage
            One-HandedOne-Handed SwordTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed SwordTower SequenceAdvanced
            • Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
            One-HandedOne-Handed SwordTower SequenceAdvanced
            • Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
            One-HandedOne-Handed SwordTower SequenceAdvanced
            • Adds 2 - 2 Fire Damage to Attacks per 10 Strength
            One-HandedOne-Handed SwordTower SequenceAdvanced
            • Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            One-HandedOne-Handed SwordTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Steamroll
            One-HandedOne-Handed SwordTower SequenceIntermediate
            • +10% all stats
            One-HandedOne-Handed SwordTower SequenceIntermediate
            • +10% additional damage on Critical Strike
            One-HandedOne-Handed SwordTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            One-HandedOne-Handed SwordTower SequenceIntermediate
            • +6% Armor DMG Mitigation Penetration
            One-HandedOne-Handed SwordTower SequenceIntermediate
            • +8% additional damage for Main-Hand Weapons
            One-HandedOne-Handed SwordTower SequenceIntermediate
            • +8% Cold Penetration
            One-HandedOne-Handed SwordTower SequenceIntermediate
            • +8% Erosion Resistance Penetration
            One-HandedOne-Handed SwordTower SequenceIntermediate
            • +8% Fire Penetration
            One-HandedOne-Handed SwordTower SequenceIntermediate
            • +8% gear Attack Speed
            One-HandedOne-Handed SwordTower SequenceIntermediate
            • +8% Lightning Penetration
            One-HandedPistolBase Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedPistolBase Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedPistolBase Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedPistolBase Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedPistolBase Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedPistolBase Affix1
            • +1 Parabolic Projectile Split Quantity
            One-HandedPistolBase Affix1
            • Projectile Quantity +1
            One-HandedPistolBase Affix2
            • +(20–24)% Elemental Damage
            One-HandedPistolBase Affix2
            • +(20–24)% Erosion Damage
            One-HandedPistolBase Affix2
            • +(20–24)% Physical Damage
            One-HandedPistolBase Affix2
            • +(20–24)% Ranged Damage
            One-HandedPistolBase Affix2
            • +(6–8)% Attack Speed
            One-HandedPistolBase Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedPistolBase Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedPistolBase Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedPistolBase Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedPistolBase Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedPistolBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 109 - 109 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 13 - 13 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 130 - 130 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 142 - 142 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 154 - 154 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 178 - 178 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 30 - 30 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 35 - 35 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 41 - 41 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 49 - 49 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 57 - 57 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 6 - 6 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 73 - 73 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolBase Stats
            • 89 - 89 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            One-HandedPistolCorrosion Base0
            • +(1–2) Projectile Skill Level
            One-HandedPistolCorrosion Base0
            • +(15–25)% Gear Physical Damage
            One-HandedPistolCorrosion Base0
            • +(25–30)% Elemental Damage
            One-HandedPistolCorrosion Base0
            • +(25–30)% Projectile Speed
            One-HandedPistolCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            One-HandedPistolCorrosion Base0
            • +(4–8)% chance to gain 1 stack of Agility Blessing on defeat
            One-HandedPistolCorrosion Base0
            • +(5–8)% gear Attack Speed
            One-HandedPistolCorrosion Base0
            • Adds (2–4) - (8–10) Physical Damage to the gear
            One-HandedPistolCorrosion Base0
            • Damage Penetrates (5–8)% Elemental Resistance
            One-HandedPistolPrefixUltimate0
            • Multistrikes deal (61–78)% increasing damage
            One-HandedPistolPrefixUltimate0
            • +(26–32)% Armor DMG Mitigation Penetration
            One-HandedPistolPrefixUltimate0
            • +(3–4) to Attack Skill Level
            One-HandedPistolPrefixUltimate0
            • +(31–39)% additional Wilt Damage
            One-HandedPistolPrefixUltimate0
            • +(31–39)% Elemental and Erosion Resistance Penetration
            One-HandedPistolPrefixUltimate0
            • Adds (62–64) - (356–358) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedPistolPrefixUltimate1
            • Multistrikes deal (43–60)% increasing damage
            One-HandedPistolPrefixUltimate1
            • +(18–25)% Armor DMG Mitigation Penetration
            One-HandedPistolPrefixUltimate1
            • +(22–30)% additional Wilt Damage
            One-HandedPistolPrefixUltimate1
            • +(22–30)% Elemental and Erosion Resistance Penetration
            One-HandedPistolPrefixUltimate1
            • +3 to Attack Skill Level
            One-HandedPistolPrefixUltimate1
            • Adds (47–49) - (272–274) Elemental Damage to the gear
            • -100% Gear Physical Damage
            One-HandedPistolPrefixAdvanced0
            • +(101–130)% Gear Physical Damage
            One-HandedPistolPrefixAdvanced0
            • +(23–29)% Attack and Spell Block Chance
            One-HandedPistolPrefixAdvanced0
            • +(91–117) Dexterity
            One-HandedPistolPrefixAdvanced0
            • +(91–117) Intelligence
            One-HandedPistolPrefixAdvanced0
            • +(91–117) Strength
            One-HandedPistolPrefixAdvanced1
            • +(56–100)% Gear Physical Damage
            One-HandedPistolPrefixAdvanced1
            • +(64–90) Dexterity
            One-HandedPistolPrefixAdvanced1
            • +(64–90) Intelligence
            One-HandedPistolPrefixAdvanced1
            • +(64–90) Strength
            One-HandedPistolPrefixBasic0
            • +(109–140)% Projectile Damage
            One-HandedPistolPrefixBasic0
            • Adds (161–163) - (208–220) Fire Damage to the gear
            One-HandedPistolPrefixBasic0
            • Adds (162–164) - (216–218) Cold Damage to the gear
            One-HandedPistolPrefixBasic0
            • Adds (174–176) - (204–206) Erosion Damage to the gear
            One-HandedPistolPrefixBasic0
            • Adds (18–20) - (360–362) Lightning Damage to the gear
            One-HandedPistolPrefixBasic0
            • Adds (47–49) - (57–59) Physical Damage to the gear
            One-HandedPistolPrefixBasic0
            • Adds 72 - 88 Base Wilt Damage
            One-HandedPistolPrefixBasic0
            • Reaps (0.19–0.24) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedPistolPrefixBasic1
            • +(78–108)% Projectile Damage
            One-HandedPistolPrefixBasic1
            • Adds (123–125) - (160–169) Fire Damage to the gear
            One-HandedPistolPrefixBasic1
            • Adds (125–127) - (165–167) Cold Damage to the gear
            One-HandedPistolPrefixBasic1
            • Adds (133–135) - (157–159) Erosion Damage to the gear
            One-HandedPistolPrefixBasic1
            • Adds (14–16) - (276–278) Lightning Damage to the gear
            One-HandedPistolPrefixBasic1
            • Adds (36–38) - (44–46) Physical Damage to the gear
            One-HandedPistolPrefixBasic1
            • Adds 56 - 67 Base Wilt Damage
            One-HandedPistolPrefixBasic1
            • Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedPistolSuffixUltimate0
            • +(41–52)% chance to deal Double Damage
            One-HandedPistolSuffixUltimate0
            • +(48–60)% Focus Damage Enhancement
            One-HandedPistolSuffixUltimate0
            • +(55–65)% Ailment Damage Enhancement
            One-HandedPistolSuffixUltimate0
            • Max Terra Quantity +1
            • +5% additional damage
            One-HandedPistolSuffixUltimate1
            • +(29–40)% chance to deal Double Damage
            One-HandedPistolSuffixUltimate1
            • +(35–45)% Focus Damage Enhancement
            One-HandedPistolSuffixUltimate1
            • +(40–50)% Ailment Damage Enhancement
            One-HandedPistolSuffixUltimate1
            • Max Terra Quantity +1
            • +1% additional damage
            One-HandedPistolSuffixAdvanced0
            • +(166–234)% Critical Strike Rating
            One-HandedPistolSuffixAdvanced0
            • +(33–47)% Attack and Cast Speed
            • +(33–47)% Minion Attack and Cast Speed
            One-HandedPistolSuffixAdvanced0
            • +(47–64)% Attack Critical Strike Rating for this gear
            One-HandedPistolSuffixAdvanced0
            • +(60–70)% Focus Speed
            One-HandedPistolSuffixAdvanced0
            • +(74–94)% chance to Multistrike
            One-HandedPistolSuffixAdvanced0
            • +(76–98)% Affliction Effect
            One-HandedPistolSuffixAdvanced0
            • +(91–117)% Critical Strike Damage
            One-HandedPistolSuffixAdvanced1
            • +(128–180)% Critical Strike Rating
            One-HandedPistolSuffixAdvanced1
            • +(26–36)% Attack and Cast Speed
            • +(26–36)% Minion Attack and Cast Speed
            One-HandedPistolSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            One-HandedPistolSuffixAdvanced1
            • +(45–54)% Focus Speed
            One-HandedPistolSuffixAdvanced1
            • +(54–75)% Affliction Effect
            One-HandedPistolSuffixAdvanced1
            • +(57–72)% chance to Multistrike
            One-HandedPistolSuffixAdvanced1
            • +(64–90)% Critical Strike Damage
            One-HandedPistolSuffixBasic0
            • +(109–140)% Elemental Damage
            One-HandedPistolSuffixBasic0
            • +(109–140)% Erosion Damage
            One-HandedPistolSuffixBasic0
            • +(109–140)% Physical Damage
            One-HandedPistolSuffixBasic0
            • +(19–23)% Life Regain
            One-HandedPistolSuffixBasic0
            • +(19–23)% Energy Shield Regain
            One-HandedPistolSuffixBasic0
            • +(29–41)% gear Attack Speed
            One-HandedPistolSuffixBasic1
            • +(14–18)% Life Regain
            One-HandedPistolSuffixBasic1
            • +(14–18)% Energy Shield Regain
            One-HandedPistolSuffixBasic1
            • +(23–32)% gear Attack Speed
            One-HandedPistolSuffixBasic1
            • +(77–108)% Elemental Damage
            One-HandedPistolSuffixBasic1
            • +(77–108)% Erosion Damage
            One-HandedPistolSuffixBasic1
            • +(77–108)% Physical Damage
            One-HandedPistolSweet Dream Affix0
            • Lucky Critical Strike
            • (-80–-50)% Critical Strike Rating
            One-HandedPistolSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedPistolSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedPistolSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedPistolSweet Dream Affix1
            • +(24–32)% Gear Physical Damage
            One-HandedPistolSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedPistolSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedPistolSweet Dream Affix1
            • +1 Parabolic Projectile Split Quantity
            One-HandedPistolSweet Dream Affix1
            • Adds (32–34) - (40–42) Physical Damage to the gear
            One-HandedPistolSweet Dream Affix1
            • Projectile Quantity +1
            One-HandedPistolSweet Dream Affix2
            • +(20–24)% Elemental Damage
            One-HandedPistolSweet Dream Affix2
            • +(20–24)% Erosion Damage
            One-HandedPistolSweet Dream Affix2
            • +(20–24)% Physical Damage
            One-HandedPistolSweet Dream Affix2
            • +(20–24)% Ranged Damage
            One-HandedPistolSweet Dream Affix2
            • +(6–8)% Attack Speed
            One-HandedPistolSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            One-HandedPistolSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            One-HandedPistolSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            One-HandedPistolSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            One-HandedPistolSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            One-HandedPistolTower SequenceAdvanced
            • +120% Precise Projectiles Aura effect
            • -20% additional Precise Projectiles Sealed Mana Compensation
            One-HandedPistolTower SequenceAdvanced
            • +15% additional Deterioration Damage
            • 10% chance to inflict 1 additional stack(s) of Deterioration
            One-HandedPistolTower SequenceAdvanced
            • +25% Gear Elemental Damage
            • -25% Gear Physical Damage
            One-HandedPistolTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            One-HandedPistolTower SequenceAdvanced
            • Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
            One-HandedPistolTower SequenceAdvanced
            • Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
            One-HandedPistolTower SequenceAdvanced
            • Adds 2 - 2 Fire Damage to Attacks per 10 Strength
            One-HandedPistolTower SequenceAdvanced
            • Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            One-HandedPistolTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Multiple Projectiles
            One-HandedPistolTower SequenceIntermediate
            • +10% all stats
            One-HandedPistolTower SequenceIntermediate
            • +10% additional damage on Critical Strike
            One-HandedPistolTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            One-HandedPistolTower SequenceIntermediate
            • +6% Armor DMG Mitigation Penetration
            One-HandedPistolTower SequenceIntermediate
            • +8% additional damage for Main-Hand Weapons
            One-HandedPistolTower SequenceIntermediate
            • +8% Cold Penetration
            One-HandedPistolTower SequenceIntermediate
            • +8% Erosion Resistance Penetration
            One-HandedPistolTower SequenceIntermediate
            • +8% Fire Penetration
            One-HandedPistolTower SequenceIntermediate
            • +8% gear Attack Speed
            One-HandedPistolTower SequenceIntermediate
            • +8% Lightning Penetration
            One-HandedRodBase Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedRodBase Affix1
            • +(5–7)% Armor DMG Mitigation Penetration for Minions
            One-HandedRodBase Affix1
            • +(6–8)% additional Minion Damage
            One-HandedRodBase Affix1
            • +100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 s
            One-HandedRodBase Affix1
            • +100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 s
            One-HandedRodBase Affix1
            • Minion Damage penetrates (6–8)% Elemental Resistance
            One-HandedRodBase Affix2
            • +(15–20) Dexterity
            One-HandedRodBase Affix2
            • +(15–20) Intelligence
            One-HandedRodBase Affix2
            • +(15–20) Strength
            One-HandedRodBase Affix2
            • +(20–24)% Minion Damage
            One-HandedRodBase Affix2
            • +(6–8)% Minion Attack and Cast Speed
            One-HandedRodBase Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Minions
            One-HandedRodBase Affix2
            • Adds (10–13) - (14–19) Cold Damage to Minions
            One-HandedRodBase Affix2
            • Adds (10–13) - (14–19) Physical Damage to Minions
            One-HandedRodBase Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Minions
            One-HandedRodBase Affix2
            • Adds (9–14) - (15–20) Fire Damage to Minions
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedRodCorrosion Base0
            • +(10–16)% Cast Speed
            One-HandedRodCorrosion Base0
            • +(20–30)% Minion Damage
            One-HandedRodCorrosion Base0
            • +(25–32)% Minion Critical Strike Damage
            One-HandedRodCorrosion Base0
            • +(30–40)% Minion Critical Strike Rating
            One-HandedRodCorrosion Base0
            • +(4–8)% chance to gain 1 stack of Focus Blessing on defeat
            One-HandedRodCorrosion Base0
            • +(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it
            One-HandedRodCorrosion Base0
            • +(5–8)% Elemental and Erosion Resistance Penetration for Minions
            One-HandedRodCorrosion Base0
            • +(6–10)% Cooldown Recovery Speed
            One-HandedRodCorrosion Base0
            • Adds (5–8)% of Elemental Damage as Erosion Damage
            One-HandedRodPrefixUltimate0
            • +(26–36)% Armor DMG Mitigation Penetration for Minions
            One-HandedRodPrefixUltimate0
            • +(28–39)% Elemental and Erosion Resistance Penetration for Minions
            One-HandedRodPrefixUltimate0
            • +(3–4) Main Skill Level
            One-HandedRodPrefixUltimate0
            • +(3–4) Minion Skill Level
            One-HandedRodPrefixUltimate1
            • +(18–25)% Armor DMG Mitigation Penetration for Minions
            One-HandedRodPrefixUltimate1
            • +(22–30)% Elemental and Erosion Resistance Penetration for Minions
            One-HandedRodPrefixUltimate1
            • +3 Main Skill Level
            One-HandedRodPrefixUltimate1
            • +3 Minion Skill Level
            One-HandedRodPrefixAdvanced0
            • +(31–39)% chance for Spirit Magi to use an Enhanced Skill
            One-HandedRodPrefixAdvanced0
            • +(91–117) Dexterity
            One-HandedRodPrefixAdvanced0
            • +(91–117) Intelligence
            One-HandedRodPrefixAdvanced0
            • +(91–117) Strength
            One-HandedRodPrefixAdvanced0
            • +1 to Max Summonable Synthetic Troops
            • +(10–12)% additional Minion Damage
            One-HandedRodPrefixAdvanced1
            • +(22–30)% chance for Spirit Magi to use an Enhanced Skill
            One-HandedRodPrefixAdvanced1
            • +(64–90) Dexterity
            One-HandedRodPrefixAdvanced1
            • +(64–90) Intelligence
            One-HandedRodPrefixAdvanced1
            • +(64–90) Strength
            One-HandedRodPrefixAdvanced1
            • +1 to Max Summonable Synthetic Troops
            • +(6–8)% additional Minion Damage
            One-HandedRodPrefixBasic0
            • +(109–140)% Minion Damage
            One-HandedRodPrefixBasic0
            • +(46–59)% Minion Max Life
            One-HandedRodPrefixBasic0
            • Adds (82–84) - (106–113) Fire Damage to Minions
            One-HandedRodPrefixBasic0
            • Adds (83–85) - (110–112) Cold Damage to Minions
            One-HandedRodPrefixBasic0
            • Adds (87–89) - (106–108) Erosion Damage to Minions
            One-HandedRodPrefixBasic0
            • Adds (87–89) - (106–108) Physical Damage to Minions
            One-HandedRodPrefixBasic0
            • Adds (9–11) - (184–186) Lightning Damage to Minions
            One-HandedRodPrefixBasic1
            • +(33–45)% Minion Max Life
            One-HandedRodPrefixBasic1
            • +(77–108)% Minion Damage
            One-HandedRodPrefixBasic1
            • Adds (63–65) - (82–87) Fire Damage to Minions
            One-HandedRodPrefixBasic1
            • Adds (64–66) - (85–87) Cold Damage to Minions
            One-HandedRodPrefixBasic1
            • Adds (67–69) - (82–84) Erosion Damage to Minions
            One-HandedRodPrefixBasic1
            • Adds (67–69) - (82–84) Physical Damage to Minions
            One-HandedRodPrefixBasic1
            • Adds (7–9) - (142–144) Lightning Damage to Minions
            One-HandedRodSuffixUltimate0
            • +(151–195)% Minion Critical Strike Damage
            One-HandedRodSuffixUltimate0
            • +(36–46)% additional damage for Synthetic Troop Minions when having at least 40 Command
            One-HandedRodSuffixUltimate0
            • +(41–52)% additional Spirit Magus Enhanced Skill Damage and Ailment Damage dealt by Enhanced Skills
            One-HandedRodSuffixUltimate0
            • +(41–52)% chance for Minions to deal Double Damage
            One-HandedRodSuffixUltimate0
            • +(61–78)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
            One-HandedRodSuffixUltimate1
            • +(106–150)% Minion Critical Strike Damage
            One-HandedRodSuffixUltimate1
            • +(26–35)% additional damage for Synthetic Troop Minions when having at least 40 Command
            One-HandedRodSuffixUltimate1
            • +(29–40)% additional Spirit Magus Enhanced Skill Damage and Ailment Damage dealt by Enhanced Skills
            One-HandedRodSuffixUltimate1
            • +(29–40)% chance for Minions to deal Double Damage
            One-HandedRodSuffixUltimate1
            • +(43–60)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
            One-HandedRodSuffixAdvanced0
            • +(126–163) Minion Critical Strike Rating
            One-HandedRodSuffixAdvanced0
            • +(181–234)% Minion Critical Strike Rating
            One-HandedRodSuffixAdvanced0
            • +(73–94)% Minion Skill Area
            One-HandedRodSuffixAdvanced1
            • +(127–180)% Minion Critical Strike Rating
            One-HandedRodSuffixAdvanced1
            • +(51–72)% Minion Skill Area
            One-HandedRodSuffixAdvanced1
            • +(89–125) Minion Critical Strike Rating
            One-HandedRodSuffixBasic0
            • +(109–140)% Minion Elemental Damage
            One-HandedRodSuffixBasic0
            • +(109–140)% Minion Erosion Damage
            One-HandedRodSuffixBasic0
            • +(109–140)% Physical Damage for Minions
            One-HandedRodSuffixBasic0
            • +(25–31)% Energy Shield Charge Speed
            One-HandedRodSuffixBasic0
            • +(37–47)% Attack and Cast Speed
            • +(37–47)% Minion Attack and Cast Speed
            One-HandedRodSuffixBasic0
            • Regenerates (181–234) Life per second
            One-HandedRodSuffixBasic1
            • +(18–24)% Energy Shield Charge Speed
            One-HandedRodSuffixBasic1
            • +(27–36)% Attack and Cast Speed
            • +(27–36)% Minion Attack and Cast Speed
            One-HandedRodSuffixBasic1
            • +(77–108)% Minion Elemental Damage
            One-HandedRodSuffixBasic1
            • +(77–108)% Minion Erosion Damage
            One-HandedRodSuffixBasic1
            • +(77–108)% Physical Damage for Minions
            One-HandedRodSuffixBasic1
            • Regenerates (130–180) Life per second
            One-HandedRodSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedRodSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration for Minions
            One-HandedRodSweet Dream Affix1
            • +(6–8)% additional Minion Damage
            One-HandedRodSweet Dream Affix1
            • +100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 s
            One-HandedRodSweet Dream Affix1
            • +100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 s
            One-HandedRodSweet Dream Affix1
            • Minion Damage penetrates (6–8)% Elemental Resistance
            One-HandedRodSweet Dream Affix2
            • +(15–20) Dexterity
            One-HandedRodSweet Dream Affix2
            • +(15–20) Intelligence
            One-HandedRodSweet Dream Affix2
            • +(15–20) Strength
            One-HandedRodSweet Dream Affix2
            • +(20–24)% Minion Damage
            One-HandedRodSweet Dream Affix2
            • +(6–8)% Minion Attack and Cast Speed
            One-HandedRodSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Minions
            One-HandedRodSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Minions
            One-HandedRodSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Minions
            One-HandedRodSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Minions
            One-HandedRodSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Minions
            One-HandedRodTower SequenceAdvanced
            • + 10 Command per second
            One-HandedRodTower SequenceAdvanced
            • -80 Minion Critical Strike Rating
            • +200% Minion Critical Strike Damage
            One-HandedRodTower SequenceAdvanced
            • +120% Radical Order Aura Effect
            • -20% additional Radical Order Sealed Mana Compensation
            One-HandedRodTower SequenceAdvanced
            • +80 initial Growth for Spirit Magi
            One-HandedRodTower SequenceAdvanced
            • The Main Skill is supported by a Lv. 25 Servant Damage
            One-HandedRodTower SequenceAdvanced
            • Triggers Lv. 10 Entangled Pain Curse and Timid Curse when a Minion deals damage. Cooldown: 1 s
            • Minions can cast 1 additional Curse(s)
            One-HandedRodTower SequenceAdvanced
            • Triggers Lv. 20 Dark Gate when moving. Interval: 4 s
            One-HandedRodTower SequenceAdvanced
            • When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
            • When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
            • When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
            One-HandedRodTower SequenceIntermediate
            • +16% Minion Attack and Cast Speed
            One-HandedRodTower SequenceIntermediate
            • +40% Minion Critical Strike Damage
            One-HandedRodTower SequenceIntermediate
            • +55 Minion Critical Strike Rating
            One-HandedRodTower SequenceIntermediate
            • +6% Armor DMG Mitigation Penetration for Minions
            One-HandedRodTower SequenceIntermediate
            • +8% all stats
            One-HandedRodTower SequenceIntermediate
            • +8% additional Minion Damage
            One-HandedRodTower SequenceIntermediate
            • +8% Cold Penetration for Minions
            One-HandedRodTower SequenceIntermediate
            • +8% Erosion Penetration for Minions
            One-HandedRodTower SequenceIntermediate
            • +8% Lightning Penetration for Minions
            One-HandedRodTower SequenceIntermediate
            • +8% Minion Fire Penetration
            One-HandedScepterBase Affix0
            • +(6–8)% Blur Effect
            One-HandedScepterBase Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedScepterBase Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedScepterBase Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedScepterBase Affix1
            • +(15–20)% Reaping Recovery Speed
            One-HandedScepterBase Affix1
            • +(6–8)% additional Damage Over Time
            One-HandedScepterBase Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedScepterBase Affix2
            • +(10–14)% Affliction Effect
            One-HandedScepterBase Affix2
            • +(15–20) Dexterity
            One-HandedScepterBase Affix2
            • +(15–20) Intelligence
            One-HandedScepterBase Affix2
            • +(15–20) Strength
            One-HandedScepterBase Affix2
            • +(20–24)% Elemental Damage
            One-HandedScepterBase Affix2
            • +(20–24)% Erosion Damage
            One-HandedScepterBase Affix2
            • +(20–24)% Physical Damage
            One-HandedScepterBase Affix2
            • +(20–24)% Spell Damage
            One-HandedScepterBase Affix2
            • +(8–10)% Reaping Duration
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedScepterCorrosion Base0
            • +(10–16)% Cast Speed
            One-HandedScepterCorrosion Base0
            • +(20–30)% Spell Damage
            One-HandedScepterCorrosion Base0
            • +(25–32)% Critical Strike Damage
            One-HandedScepterCorrosion Base0
            • +(30–40)% Spell Critical Strike Rating
            One-HandedScepterCorrosion Base0
            • +(4–8)% chance to gain 1 stack of Focus Blessing on defeat
            One-HandedScepterCorrosion Base0
            • +(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it
            One-HandedScepterCorrosion Base0
            • +(6–10)% Cooldown Recovery Speed
            One-HandedScepterCorrosion Base0
            • Adds (5–8)% of Elemental Damage as Erosion Damage
            One-HandedScepterCorrosion Base0
            • Damage Penetrates (5–8)% Elemental Resistance
            One-HandedScepterPrefixUltimate0
            • (31–39)% additional damage applied to Life
            One-HandedScepterPrefixUltimate0
            • +(28–39)% Elemental and Erosion Resistance Penetration
            One-HandedScepterPrefixUltimate0
            • +(3–4) Spell Skill Level
            One-HandedScepterPrefixUltimate0
            • Max Terra Charge Stacks +3
            One-HandedScepterPrefixUltimate1
            • (22–30)% additional damage applied to Life
            One-HandedScepterPrefixUltimate1
            • +(22–30)% Elemental and Erosion Resistance Penetration
            One-HandedScepterPrefixUltimate1
            • +3 Spell Skill Level
            One-HandedScepterPrefixUltimate1
            • Max Terra Charge Stacks +2
            One-HandedScepterPrefixAdvanced0
            • +(2–3) Cold Skill Level
            One-HandedScepterPrefixAdvanced0
            • +(2–3) Erosion Skill Level
            One-HandedScepterPrefixAdvanced0
            • +(2–3) Fire Skill Level
            One-HandedScepterPrefixAdvanced0
            • +(2–3) Lightning Skill Level
            One-HandedScepterPrefixAdvanced0
            • +(2–3) Physical Skill Level
            One-HandedScepterPrefixAdvanced0
            • +(91–117) Dexterity
            One-HandedScepterPrefixAdvanced0
            • +(91–117) Intelligence
            One-HandedScepterPrefixAdvanced0
            • +(91–117) Strength
            One-HandedScepterPrefixAdvanced1
            • +(64–90) Dexterity
            One-HandedScepterPrefixAdvanced1
            • +(64–90) Intelligence
            One-HandedScepterPrefixAdvanced1
            • +(64–90) Strength
            One-HandedScepterPrefixAdvanced1
            • +2 Cold Skill Level
            One-HandedScepterPrefixAdvanced1
            • +2 Erosion Skill Level
            One-HandedScepterPrefixAdvanced1
            • +2 Fire Skill Level
            One-HandedScepterPrefixAdvanced1
            • +2 Lightning Skill Level
            One-HandedScepterPrefixAdvanced1
            • +2 Physical Skill Level
            One-HandedScepterPrefixBasic0
            • Reaps (0.19–0.24) s of Damage Over Time when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedScepterPrefixBasic0
            • +(109–140)% Damage Over Time
            One-HandedScepterPrefixBasic0
            • +(150–188) Affliction inflicted per second
            One-HandedScepterPrefixBasic0
            • +(181–234) Max Mana
            One-HandedScepterPrefixBasic0
            • +(331–429) Max Life
            One-HandedScepterPrefixBasic0
            • +(526–683) Max Energy Shield
            One-HandedScepterPrefixBasic1
            • Reaps (0.13–0.18) s of Damage Over Time when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            One-HandedScepterPrefixBasic1
            • +(120–144) Affliction inflicted per second
            One-HandedScepterPrefixBasic1
            • +(127–180) Max Mana
            One-HandedScepterPrefixBasic1
            • +(232–330) Max Life
            One-HandedScepterPrefixBasic1
            • +(369–525) Max Energy Shield
            One-HandedScepterPrefixBasic1
            • +(77–108)% Damage Over Time
            One-HandedScepterSuffixUltimate0
            • +(126–163)% Reaping Recovery Speed
            One-HandedScepterSuffixUltimate0
            • +(48–60)% Focus Damage Enhancement
            One-HandedScepterSuffixUltimate0
            • +(55–65)% Ailment Damage Enhancement
            One-HandedScepterSuffixUltimate0
            • +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            One-HandedScepterSuffixUltimate0
            • Max Terra Quantity +1
            • +5% additional damage
            One-HandedScepterSuffixUltimate1
            • +(35–45)% Focus Damage Enhancement
            One-HandedScepterSuffixUltimate1
            • +(40–50)% Ailment Damage Enhancement
            One-HandedScepterSuffixUltimate1
            • +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            One-HandedScepterSuffixUltimate1
            • +(89–125)% Reaping Recovery Speed
            One-HandedScepterSuffixUltimate1
            • Max Terra Quantity +1
            • +1% additional damage
            One-HandedScepterSuffixAdvanced0
            • +(37–47)% Cast Speed
            • +(37–47)% Minion Cast Speed
            One-HandedScepterSuffixAdvanced0
            • +(50–62)% Ignite Duration
            One-HandedScepterSuffixAdvanced0
            • +(50–62)% Trauma Duration
            One-HandedScepterSuffixAdvanced0
            • +(50–62)% Wilt Duration
            One-HandedScepterSuffixAdvanced0
            • +(60–70)% Focus Speed
            One-HandedScepterSuffixAdvanced0
            • +(76–98)% Reaping Duration
            One-HandedScepterSuffixAdvanced1
            • +(26–36)% Cast Speed
            • +(26–36)% Minion Cast Speed
            One-HandedScepterSuffixAdvanced1
            • +(36–48)% Ignite Duration
            One-HandedScepterSuffixAdvanced1
            • +(36–48)% Trauma Duration
            One-HandedScepterSuffixAdvanced1
            • +(36–48)% Wilt Duration
            One-HandedScepterSuffixAdvanced1
            • +(45–54)% Focus Speed
            One-HandedScepterSuffixAdvanced1
            • +(54–75)% Reaping Duration
            One-HandedScepterSuffixBasic0
            • +(109–140)% Elemental Damage
            One-HandedScepterSuffixBasic0
            • +(109–140)% Erosion Damage
            One-HandedScepterSuffixBasic0
            • +(109–140)% Physical Damage
            One-HandedScepterSuffixBasic0
            • +(25–31)% Energy Shield Charge Speed
            One-HandedScepterSuffixBasic0
            • +(76–98)% Affliction Effect
            One-HandedScepterSuffixBasic0
            • Adds 455 - 845 Base Ignite Damage
            One-HandedScepterSuffixBasic0
            • Adds 630 - 1470 Base Trauma Damage
            One-HandedScepterSuffixBasic0
            • Adds 72 - 88 Base Wilt Damage
            One-HandedScepterSuffixBasic1
            • +(18–24)% Energy Shield Charge Speed
            One-HandedScepterSuffixBasic1
            • +(54–75)% Affliction Effect
            One-HandedScepterSuffixBasic1
            • +(77–108)% Erosion Damage
            One-HandedScepterSuffixBasic1
            • +(78–108)% Elemental Damage
            One-HandedScepterSuffixBasic1
            • +(78–108)% Physical Damage
            One-HandedScepterSuffixBasic1
            • Adds 350 - 650 Base Ignite Damage
            One-HandedScepterSuffixBasic1
            • Adds 480 - 1120 Base Trauma Damage
            One-HandedScepterSuffixBasic1
            • Adds 56 - 67 Base Wilt Damage
            One-HandedScepterSweet Dream Affix0
            • +(6–8)% Blur Effect
            One-HandedScepterSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedScepterSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedScepterSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedScepterSweet Dream Affix1
            • +(15–20)% Reaping Recovery Speed
            One-HandedScepterSweet Dream Affix1
            • +(6–8)% additional Damage Over Time
            One-HandedScepterSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedScepterSweet Dream Affix2
            • +(10–14)% Affliction Effect
            One-HandedScepterSweet Dream Affix2
            • +(15–20) Dexterity
            One-HandedScepterSweet Dream Affix2
            • +(15–20) Intelligence
            One-HandedScepterSweet Dream Affix2
            • +(15–20) Strength
            One-HandedScepterSweet Dream Affix2
            • +(20–24)% Elemental Damage
            One-HandedScepterSweet Dream Affix2
            • +(20–24)% Erosion Damage
            One-HandedScepterSweet Dream Affix2
            • +(20–24)% Physical Damage
            One-HandedScepterSweet Dream Affix2
            • +(20–24)% Spell Damage
            One-HandedScepterSweet Dream Affix2
            • +(8–10)% Reaping Duration
            One-HandedScepterTower SequenceAdvanced
            • +1 to Max Tenacity Blessing Stacks
            • -1 to Max Focus Blessing Stacks
            • +1 to Max Agility Blessing Stacks
            One-HandedScepterTower SequenceAdvanced
            • +120% Deep Pain Aura
            • -20% additional Deep Pain Sealed Mana Compensation
            One-HandedScepterTower SequenceAdvanced
            • +160 Affliction inflicted per second
            One-HandedScepterTower SequenceAdvanced
            • +20% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
            • +100% Skill Area when standing on a Terra Skill. Lasts for 2 s
            One-HandedScepterTower SequenceAdvanced
            • Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            One-HandedScepterTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Cataclysm
            One-HandedScepterTower SequenceAdvanced
            • Triggers Lv. 30 Black Hole when moving. Interval: 1.5 s
            One-HandedScepterTower SequenceAdvanced
            • Upon inflicting damage, +8% additional Ailment Damage (multiplies) for every type of Ailment the enemy has
            One-HandedScepterTower SequenceIntermediate
            • -10% All Resistance when the enemy has max Affliction
            One-HandedScepterTower SequenceIntermediate
            • +10% Movement Speed
            One-HandedScepterTower SequenceIntermediate
            • +12% Ailment Duration
            One-HandedScepterTower SequenceIntermediate
            • +16 Affliction inflicted per second
            • +24% Affliction Effect
            One-HandedScepterTower SequenceIntermediate
            • +25% Reaping Recovery Speed
            One-HandedScepterTower SequenceIntermediate
            • +30% Reaping Duration
            One-HandedScepterTower SequenceIntermediate
            • +8% all stats
            One-HandedScepterTower SequenceIntermediate
            • +8% Blur Effect
            One-HandedScepterTower SequenceIntermediate
            • +8% additional Damage Over Time
            One-HandedScepterTower SequenceIntermediate
            • Max Terra Charge Stacks -1
            • Max Terra Quantity +1
            One-HandedWandBase Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedWandBase Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedWandBase Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedWandBase Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedWandBase Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedWandBase Affix1
            • +1 Parabolic Projectile Split Quantity
            One-HandedWandBase Affix1
            • Projectile Quantity +1
            One-HandedWandBase Affix2
            • +(20–24)% Elemental Damage
            One-HandedWandBase Affix2
            • +(20–24)% Erosion Damage
            One-HandedWandBase Affix2
            • +(20–24)% Physical Damage
            One-HandedWandBase Affix2
            • +(20–24)% Spell Damage
            One-HandedWandBase Affix2
            • +(6–8)% Cast Speed
            One-HandedWandBase Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Spells
            One-HandedWandBase Affix2
            • Adds (10–13) - (14–19) Cold Damage to Spells
            One-HandedWandBase Affix2
            • Adds (10–13) - (14–19) Physical Damage to Spells
            One-HandedWandBase Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Spells
            One-HandedWandBase Affix2
            • Adds (9–14) - (15–20) Fire Damage to Spells
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            One-HandedWandCorrosion Base0
            • +(10–16)% Cast Speed
            One-HandedWandCorrosion Base0
            • +(20–30)% Spell Damage
            One-HandedWandCorrosion Base0
            • +(25–32)% Critical Strike Damage
            One-HandedWandCorrosion Base0
            • +(30–40)% Spell Critical Strike Rating
            One-HandedWandCorrosion Base0
            • +(4–8)% chance to gain 1 stack of Focus Blessing on defeat
            One-HandedWandCorrosion Base0
            • +(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it
            One-HandedWandCorrosion Base0
            • +(6–10)% Cooldown Recovery Speed
            One-HandedWandCorrosion Base0
            • Adds (5–8)% of Elemental Damage as Erosion Damage
            One-HandedWandCorrosion Base0
            • Damage Penetrates (5–8)% Elemental Resistance
            One-HandedWandPrefixUltimate0
            • +(26–36)% Armor DMG Mitigation Penetration
            One-HandedWandPrefixUltimate0
            • +(28–39)% Elemental and Erosion Resistance Penetration
            One-HandedWandPrefixUltimate0
            • +(3–4) Spell Skill Level
            One-HandedWandPrefixUltimate0
            • +2 Jumps
            • +(12–16)% additional damage
            One-HandedWandPrefixUltimate0
            • Max Terra Charge Stacks +3
            One-HandedWandPrefixUltimate1
            • +(18–25)% Armor DMG Mitigation Penetration
            One-HandedWandPrefixUltimate1
            • +(22–30)% Elemental and Erosion Resistance Penetration
            One-HandedWandPrefixUltimate1
            • +2 Jumps
            • +(8–10)% additional damage
            One-HandedWandPrefixUltimate1
            • +3 Spell Skill Level
            One-HandedWandPrefixUltimate1
            • Max Terra Charge Stacks +2
            One-HandedWandPrefixAdvanced0
            • +(2–3) Cold Skill Level
            One-HandedWandPrefixAdvanced0
            • +(2–3) Erosion Skill Level
            One-HandedWandPrefixAdvanced0
            • +(2–3) Fire Skill Level
            One-HandedWandPrefixAdvanced0
            • +(2–3) Lightning Skill Level
            One-HandedWandPrefixAdvanced0
            • +(2–3) Physical Skill Level
            One-HandedWandPrefixAdvanced0
            • +(91–117) Dexterity
            One-HandedWandPrefixAdvanced0
            • +(91–117) Intelligence
            One-HandedWandPrefixAdvanced0
            • +(91–117) Strength
            One-HandedWandPrefixAdvanced1
            • +(64–90) Dexterity
            One-HandedWandPrefixAdvanced1
            • +(64–90) Intelligence
            One-HandedWandPrefixAdvanced1
            • +(64–90) Strength
            One-HandedWandPrefixAdvanced1
            • +2 Cold Skill Level
            One-HandedWandPrefixAdvanced1
            • +2 Erosion Skill Level
            One-HandedWandPrefixAdvanced1
            • +2 Fire Skill Level
            One-HandedWandPrefixAdvanced1
            • +2 Lightning Skill Level
            One-HandedWandPrefixAdvanced1
            • +2 Physical Skill Level
            One-HandedWandPrefixBasic0
            • +(109–140)% Spell Damage
            One-HandedWandPrefixBasic0
            • +(181–234) Max Mana
            One-HandedWandPrefixBasic0
            • Adds (82–84) - (106–113) Fire Damage to Spells
            One-HandedWandPrefixBasic0
            • Adds (83–85) - (110–112) Cold Damage to Spells
            One-HandedWandPrefixBasic0
            • Adds (87–89) - (106–108) Erosion Damage to Spells
            One-HandedWandPrefixBasic0
            • Adds (87–89) - (106–108) Physical Damage to Spells
            One-HandedWandPrefixBasic0
            • Adds (9–11) - (184–186) Lightning Damage to Spells
            One-HandedWandPrefixBasic1
            • +(127–180) Max Mana
            One-HandedWandPrefixBasic1
            • +(77–108)% Spell Damage
            One-HandedWandPrefixBasic1
            • Adds (63–65) - (82–87) Fire Damage to Spells
            One-HandedWandPrefixBasic1
            • Adds (64–66) - (85–87) Cold Damage to Spells
            One-HandedWandPrefixBasic1
            • Adds (67–69) - (82–84) Erosion Damage to Spells
            One-HandedWandPrefixBasic1
            • Adds (67–69) - (82–84) Physical Damage to Spells
            One-HandedWandPrefixBasic1
            • Adds (7–9) - (142–144) Lightning Damage to Spells
            One-HandedWandSuffixUltimate0
            • -15% additional Cast Speed
            • +(54–69)% additional Spell Damage
            One-HandedWandSuffixUltimate0
            • +(41–52)% chance to deal Double Damage
            One-HandedWandSuffixUltimate0
            • +(48–60)% Focus Damage Enhancement
            One-HandedWandSuffixUltimate0
            • +(55–65)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            One-HandedWandSuffixUltimate0
            • +(62–88)% additional Hit Damage for skills cast by Spell Burst
            One-HandedWandSuffixUltimate0
            • +(75–85)% Tangle Damage Enhancement
            One-HandedWandSuffixUltimate0
            • +2 Parabolic Projectile Split Quantity
            • +(8–12)% additional Projectile Damage
            One-HandedWandSuffixUltimate0
            • Max Terra Quantity +1
            • +5% additional damage
            One-HandedWandSuffixUltimate1
            • -15% additional Cast Speed
            • +(38–53)% additional Spell Damage
            One-HandedWandSuffixUltimate1
            • +(29–40)% chance to deal Double Damage
            One-HandedWandSuffixUltimate1
            • +(35–45)% Focus Damage Enhancement
            One-HandedWandSuffixUltimate1
            • +(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            One-HandedWandSuffixUltimate1
            • +(48–68)% additional Hit Damage for skills cast by Spell Burst
            One-HandedWandSuffixUltimate1
            • +(60–70)% Tangle Damage Enhancement
            One-HandedWandSuffixUltimate1
            • +1 Parabolic Projectile Split Quantity
            • +(12–16)% additional Projectile Damage
            One-HandedWandSuffixUltimate1
            • Max Terra Quantity +1
            • +1% additional damage
            One-HandedWandSuffixAdvanced0
            • +(126–163) Spell Critical Strike Rating
            One-HandedWandSuffixAdvanced0
            • +(181–234)% Critical Strike Rating
            One-HandedWandSuffixAdvanced0
            • +(44–62)% Max Mana
            One-HandedWandSuffixAdvanced0
            • +(60–70)% Focus Speed
            One-HandedWandSuffixAdvanced0
            • +(91–117)% Mana Regeneration Speed
            One-HandedWandSuffixAdvanced0
            • +(91–117)% Spell Critical Strike Damage
            One-HandedWandSuffixAdvanced1
            • +(127–180)% Critical Strike Rating
            One-HandedWandSuffixAdvanced1
            • +(34–48)% Max Mana
            One-HandedWandSuffixAdvanced1
            • +(45–54)% Focus Speed
            One-HandedWandSuffixAdvanced1
            • +(64–90)% Mana Regeneration Speed
            One-HandedWandSuffixAdvanced1
            • +(64–90)% Spell Critical Strike Damage
            One-HandedWandSuffixAdvanced1
            • +(89–125) Spell Critical Strike Rating
            One-HandedWandSuffixBasic0
            • +(109–140)% Elemental Damage
            One-HandedWandSuffixBasic0
            • +(109–140)% Erosion Damage
            One-HandedWandSuffixBasic0
            • +(109–140)% Physical Damage
            One-HandedWandSuffixBasic0
            • +(19–23)% Life Regain
            One-HandedWandSuffixBasic0
            • +(19–23)% Energy Shield Regain
            One-HandedWandSuffixBasic0
            • +(34–47)% Cast Speed
            • +(34–47)% Minion Cast Speed
            One-HandedWandSuffixBasic0
            • +(50–64)% Spell Burst Charge Speed
            One-HandedWandSuffixBasic1
            • +(14–18)% Life Regain
            One-HandedWandSuffixBasic1
            • +(14–18)% Energy Shield Regain
            One-HandedWandSuffixBasic1
            • +(26–36)% Cast Speed
            • +(26–36)% Minion Cast Speed
            One-HandedWandSuffixBasic1
            • +(38–47)% Spell Burst Charge Speed
            One-HandedWandSuffixBasic1
            • +(77–108)% Erosion Damage
            One-HandedWandSuffixBasic1
            • +(78–108)% Elemental Damage
            One-HandedWandSuffixBasic1
            • +(78–108)% Physical Damage
            One-HandedWandSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            One-HandedWandSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            One-HandedWandSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            One-HandedWandSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            One-HandedWandSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            One-HandedWandSweet Dream Affix1
            • +1 Parabolic Projectile Split Quantity
            One-HandedWandSweet Dream Affix1
            • Projectile Quantity +1
            One-HandedWandSweet Dream Affix2
            • +(20–24)% Elemental Damage
            One-HandedWandSweet Dream Affix2
            • +(20–24)% Erosion Damage
            One-HandedWandSweet Dream Affix2
            • +(20–24)% Physical Damage
            One-HandedWandSweet Dream Affix2
            • +(20–24)% Spell Damage
            One-HandedWandSweet Dream Affix2
            • +(6–8)% Cast Speed
            One-HandedWandSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Spells
            One-HandedWandSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Spells
            One-HandedWandSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Spells
            One-HandedWandSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Spells
            One-HandedWandSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Spells
            One-HandedWandTower SequenceAdvanced
            • -1 to Max Tenacity Blessing Stacks
            • +1 to Max Focus Blessing Stacks
            • +1 to Max Agility Blessing Stacks
            One-HandedWandTower SequenceAdvanced
            • +120% Spell Amplification Aura
            • -20% additional Spell Amplification Sealed Mana Compensation
            One-HandedWandTower SequenceAdvanced
            • +15% additional Deterioration Damage
            • 10% chance to inflict 1 additional stack(s) of Deterioration
            One-HandedWandTower SequenceAdvanced
            • +25% additional Hit Damage for skills cast by Spell Burst
            One-HandedWandTower SequenceAdvanced
            • +35% additional damage
            • -10% additional Cast Speed
            One-HandedWandTower SequenceAdvanced
            • Adds 200 - 220 Cold Damage to Spells when having at least 800 Intelligence
            One-HandedWandTower SequenceAdvanced
            • Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            One-HandedWandTower SequenceAdvanced
            • The Main Skill is supported by Lv. 25 Control Spell
            One-HandedWandTower SequenceIntermediate
            • +10% additional damage on Critical Strike
            One-HandedWandTower SequenceIntermediate
            • +16% Cast Speed
            One-HandedWandTower SequenceIntermediate
            • +55 Spell Critical Strike Rating
            One-HandedWandTower SequenceIntermediate
            • +6% Armor DMG Mitigation Penetration
            One-HandedWandTower SequenceIntermediate
            • +8% all stats
            One-HandedWandTower SequenceIntermediate
            • +8% additional Spell Damage
            One-HandedWandTower SequenceIntermediate
            • +8% Cold Penetration
            One-HandedWandTower SequenceIntermediate
            • +8% Erosion Resistance Penetration
            One-HandedWandTower SequenceIntermediate
            • +8% Fire Penetration
            One-HandedWandTower SequenceIntermediate
            • +8% Lightning Penetration
            Two-HandedBowBase Affix0
            • Lucky Critical Strike
            • (-50–-40)% Critical Strike Rating
            Two-HandedBowBase Affix0
            • +2 to Max Agility Blessing Stacks
            Two-HandedBowBase Affix0
            • +2 to Max Focus Blessing Stacks
            Two-HandedBowBase Affix0
            • +2 to Max Tenacity Blessing Stacks
            Two-HandedBowBase Affix0
            • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
            Two-HandedBowBase Affix1
            • +(10–14)% Armor DMG Mitigation Penetration
            Two-HandedBowBase Affix1
            • +(12–16)% Elemental and Erosion Resistance Penetration
            Two-HandedBowBase Affix1
            • +(48–64)% Gear Physical Damage
            Two-HandedBowBase Affix1
            • +2 Horizontal Projectile Penetration(s)
            Two-HandedBowBase Affix1
            • Adds (64–68) - (80–84) Physical Damage to the gear
            Two-HandedBowBase Affix1
            • Projectile Quantity +2
            Two-HandedBowBase Affix2
            • +(12–16)% Attack Speed
            Two-HandedBowBase Affix2
            • +(40–48)% Elemental Damage
            Two-HandedBowBase Affix2
            • +(40–48)% Erosion Damage
            Two-HandedBowBase Affix2
            • +(40–48)% Physical Damage
            Two-HandedBowBase Affix2
            • +(40–48)% Ranged Damage
            Two-HandedBowBase Affix2
            • Adds (1–3) - (60–65) Lightning Damage to Attacks
            Two-HandedBowBase Affix2
            • Adds (24–29) - (34–39) Cold Damage to Attacks
            Two-HandedBowBase Affix2
            • Adds (24–29) - (34–39) Fire Damage to Attacks
            Two-HandedBowBase Affix2
            • Adds (25–30) - (33–38) Physical Damage to Attacks
            Two-HandedBowBase Affix2
            • Adds (26–31) - (32–37) Erosion Damage to Attacks
            Two-HandedBowBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowBase Stats
            • 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedBowCorrosion Base0
            • +(1–2) Projectile Skill Level
            Two-HandedBowCorrosion Base0
            • +(15–20)% Projectile Speed
            Two-HandedBowCorrosion Base0
            • +(15–25)% Gear Physical Damage
            Two-HandedBowCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            Two-HandedBowCorrosion Base0
            • +(40–45)% Elemental Damage
            Two-HandedBowCorrosion Base0
            • +(5–8)% gear Attack Speed
            Two-HandedBowCorrosion Base0
            • +(6–12)% chance to gain 1 stack of Agility Blessing on defeat
            Two-HandedBowCorrosion Base0
            • Adds (7–10) - (14–17) Physical Damage to the gear
            Two-HandedBowCorrosion Base0
            • Damage Penetrates (8–12)% Elemental Resistance
            Two-HandedBowPrefixUltimate0
            • Multistrikes deal (121–156)% increasing damage
            Two-HandedBowPrefixUltimate0
            • +(111–145)% Gear Physical Damage
            • Adds (69–71) - (85–87) Physical Damage to the gear
            Two-HandedBowPrefixUltimate0
            • +(51–64)% Armor DMG Mitigation Penetration
            Two-HandedBowPrefixUltimate0
            • +(61–78)% Elemental and Erosion Resistance Penetration
            Two-HandedBowPrefixUltimate0
            • +7 to Attack Skill Level
            Two-HandedBowPrefixUltimate0
            • Adds (77–79) - (438–440) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedBowPrefixUltimate1
            • Multistrikes deal (85–120)% increasing damage
            Two-HandedBowPrefixUltimate1
            • +(36–50)% Armor DMG Mitigation Penetration
            Two-HandedBowPrefixUltimate1
            • +(43–60)% Elemental and Erosion Resistance Penetration
            Two-HandedBowPrefixUltimate1
            • +(77–110)% Gear Physical Damage
            • Adds (53–55) - (65–67) Physical Damage to the gear
            Two-HandedBowPrefixUltimate1
            • +6 to Attack Skill Level
            Two-HandedBowPrefixUltimate1
            • Adds (59–61) - (337–339) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedBowPrefixAdvanced0
            • +(181–234) Dexterity
            Two-HandedBowPrefixAdvanced0
            • +(181–234) Intelligence
            Two-HandedBowPrefixAdvanced0
            • +(181–234) Strength
            Two-HandedBowPrefixAdvanced0
            • +(46–59)% Attack and Spell Block Chance
            Two-HandedBowPrefixAdvanced0
            • +(81–104)% Gear Physical Damage
            Two-HandedBowPrefixAdvanced1
            • +(127–180) Dexterity
            Two-HandedBowPrefixAdvanced1
            • +(127–180) Intelligence
            Two-HandedBowPrefixAdvanced1
            • +(127–180) Strength
            Two-HandedBowPrefixAdvanced1
            • +(49–80)% Gear Physical Damage
            Two-HandedBowPrefixBasic0
            • +(197–281)% Projectile Damage
            Two-HandedBowPrefixBasic0
            • Adds (198–200) - (256–270) Fire Damage to the gear
            Two-HandedBowPrefixBasic0
            • Adds (200–202) - (266–268) Cold Damage to the gear
            Two-HandedBowPrefixBasic0
            • Adds (214–216) - (252–254) Erosion Damage to the gear
            Two-HandedBowPrefixBasic0
            • Adds (22–24) - (444–446) Lightning Damage to the gear
            Two-HandedBowPrefixBasic0
            • Adds (93–95) - (113–115) Physical Damage to the gear
            Two-HandedBowPrefixBasic1
            • +(152–216)% Projectile Damage
            Two-HandedBowPrefixBasic1
            • Adds (152–154) - (197–208) Fire Damage to the gear
            Two-HandedBowPrefixBasic1
            • Adds (154–156) - (204–206) Cold Damage to the gear
            Two-HandedBowPrefixBasic1
            • Adds (165–167) - (193–195) Erosion Damage to the gear
            Two-HandedBowPrefixBasic1
            • Adds (17–19) - (341–343) Lightning Damage to the gear
            Two-HandedBowPrefixBasic1
            • Adds (71–73) - (87–89) Physical Damage to the gear
            Two-HandedBowSuffixUltimate0
            • +(61–78)% additional Projectile Damage
            Two-HandedBowSuffixUltimate0
            • +(96–120)% Focus Damage Enhancement
            Two-HandedBowSuffixUltimate0
            • Max Sentry Quantity +2
            • +10% additional damage
            Two-HandedBowSuffixUltimate1
            • +(43–60)% additional Projectile Damage
            Two-HandedBowSuffixUltimate1
            • +(70–90)% Focus Damage Enhancement
            Two-HandedBowSuffixUltimate1
            • Max Sentry Quantity +2
            Two-HandedBowSuffixAdvanced0
            • +(120–140)% Focus Speed
            Two-HandedBowSuffixAdvanced0
            • +(145–187)% chance to Multistrike
            Two-HandedBowSuffixAdvanced0
            • +(151–195)% Affliction Effect
            Two-HandedBowSuffixAdvanced0
            • +(181–234)% Critical Strike Damage
            Two-HandedBowSuffixAdvanced0
            • +(328–468)% Critical Strike Rating
            Two-HandedBowSuffixAdvanced0
            • +(51–65)% Attack Critical Strike Rating for this gear
            Two-HandedBowSuffixAdvanced0
            • +(66–94)% Attack and Cast Speed
            • +(66–94)% Minion Attack and Cast Speed
            Two-HandedBowSuffixAdvanced1
            • +(102–144)% chance to Multistrike
            Two-HandedBowSuffixAdvanced1
            • +(106–150)% Affliction Effect
            Two-HandedBowSuffixAdvanced1
            • +(127–180)% Critical Strike Damage
            Two-HandedBowSuffixAdvanced1
            • +(252–360)% Critical Strike Rating
            Two-HandedBowSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            Two-HandedBowSuffixAdvanced1
            • +(51–72)% Attack and Cast Speed
            • +(51–72)% Minion Attack and Cast Speed
            Two-HandedBowSuffixAdvanced1
            • +(90–110)% Focus Speed
            Two-HandedBowSuffixBasic0
            • +(217–281)% Elemental Damage
            Two-HandedBowSuffixBasic0
            • +(217–281)% Erosion Damage
            Two-HandedBowSuffixBasic0
            • +(217–281)% Physical Damage
            Two-HandedBowSuffixBasic0
            • +(31–39)% Life Regain
            Two-HandedBowSuffixBasic0
            • +(31–39)% Energy Shield Regain
            Two-HandedBowSuffixBasic0
            • +(33–42)% gear Attack Speed
            Two-HandedBowSuffixBasic1
            • +(152–216)% Elemental Damage
            Two-HandedBowSuffixBasic1
            • +(152–216)% Erosion Damage
            Two-HandedBowSuffixBasic1
            • +(152–216)% Physical Damage
            Two-HandedBowSuffixBasic1
            • +(22–30)% Life Regain
            Two-HandedBowSuffixBasic1
            • +(22–30)% Energy Shield Regain
            Two-HandedBowSuffixBasic1
            • +(23–32)% gear Attack Speed
            Two-HandedBowSweet Dream Affix0
            • Lucky Critical Strike
            • (-80–-50)% Critical Strike Rating
            Two-HandedBowSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            Two-HandedBowSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            Two-HandedBowSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            Two-HandedBowSweet Dream Affix0
            • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
            Two-HandedBowSweet Dream Affix1
            • +(24–32)% Gear Physical Damage
            Two-HandedBowSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            Two-HandedBowSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            Two-HandedBowSweet Dream Affix1
            • +1 Horizontal Projectile Penetration(s)
            Two-HandedBowSweet Dream Affix1
            • Adds (32–34) - (40–42) Physical Damage to the gear
            Two-HandedBowSweet Dream Affix1
            • Projectile Quantity +1
            Two-HandedBowSweet Dream Affix2
            • +(20–24)% Elemental Damage
            Two-HandedBowSweet Dream Affix2
            • +(20–24)% Erosion Damage
            Two-HandedBowSweet Dream Affix2
            • +(20–24)% Physical Damage
            Two-HandedBowSweet Dream Affix2
            • +(20–24)% Ranged Damage
            Two-HandedBowSweet Dream Affix2
            • +(6–8)% Attack Speed
            Two-HandedBowSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            Two-HandedBowSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            Two-HandedBowSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            Two-HandedBowSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            Two-HandedBowSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            Two-HandedBowTower SequenceAdvanced
            • +200% Precise Projectiles Aura effect
            • -30% additional Precise Projectiles Sealed Mana Compensation
            Two-HandedBowTower SequenceAdvanced
            • +30% additional Deterioration Damage
            • 10% chance to inflict 2 additional stack(s) of Deterioration
            Two-HandedBowTower SequenceAdvanced
            • +50% Gear Elemental Damage
            • -25% Gear Physical Damage
            Two-HandedBowTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            Two-HandedBowTower SequenceAdvanced
            • Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
            Two-HandedBowTower SequenceAdvanced
            • Adds 3 - 5 Fire Damage to Attacks per 10 Strength
            Two-HandedBowTower SequenceAdvanced
            • Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
            • -30% additional Projectile Damage
            Two-HandedBowTower SequenceAdvanced
            • Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            Two-HandedBowTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Multiple Projectiles
            • +25% additional Projectile Damage
            Two-HandedBowTower SequenceIntermediate
            • +12% Armor DMG Mitigation Penetration
            Two-HandedBowTower SequenceIntermediate
            • +16% all stats
            Two-HandedBowTower SequenceIntermediate
            • +16% additional damage for Main-Hand Weapons
            Two-HandedBowTower SequenceIntermediate
            • +16% Cold Penetration
            Two-HandedBowTower SequenceIntermediate
            • +16% Erosion Resistance Penetration
            Two-HandedBowTower SequenceIntermediate
            • +16% Fire Penetration
            Two-HandedBowTower SequenceIntermediate
            • +16% Lightning Penetration
            Two-HandedBowTower SequenceIntermediate
            • +20% additional damage on Critical Strike
            Two-HandedBowTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            Two-HandedBowTower SequenceIntermediate
            • +8% gear Attack Speed
            Two-HandedCrossbowBase Affix0
            • Lucky Critical Strike
            • (-50–-40)% Critical Strike Rating
            Two-HandedCrossbowBase Affix0
            • +2 to Max Agility Blessing Stacks
            Two-HandedCrossbowBase Affix0
            • +2 to Max Focus Blessing Stacks
            Two-HandedCrossbowBase Affix0
            • +2 to Max Tenacity Blessing Stacks
            Two-HandedCrossbowBase Affix1
            • +(10–14)% Armor DMG Mitigation Penetration
            Two-HandedCrossbowBase Affix1
            • +(12–16)% Elemental and Erosion Resistance Penetration
            Two-HandedCrossbowBase Affix1
            • +(48–64)% Gear Physical Damage
            Two-HandedCrossbowBase Affix1
            • +2 Horizontal Projectile Penetration(s)
            Two-HandedCrossbowBase Affix1
            • Adds (64–68) - (80–84) Physical Damage to the gear
            Two-HandedCrossbowBase Affix1
            • Projectile Quantity +2
            Two-HandedCrossbowBase Affix2
            • +(12–16)% Attack Speed
            Two-HandedCrossbowBase Affix2
            • +(40–48)% Elemental Damage
            Two-HandedCrossbowBase Affix2
            • +(40–48)% Erosion Damage
            Two-HandedCrossbowBase Affix2
            • +(40–48)% Physical Damage
            Two-HandedCrossbowBase Affix2
            • +(40–48)% Ranged Damage
            Two-HandedCrossbowBase Affix2
            • Adds (1–3) - (60–65) Lightning Damage to Attacks
            Two-HandedCrossbowBase Affix2
            • Adds (24–29) - (34–39) Cold Damage to Attacks
            Two-HandedCrossbowBase Affix2
            • Adds (24–29) - (34–39) Fire Damage to Attacks
            Two-HandedCrossbowBase Affix2
            • Adds (25–30) - (33–38) Physical Damage to Attacks
            Two-HandedCrossbowBase Affix2
            • Adds (26–31) - (32–37) Erosion Damage to Attacks
            Two-HandedCrossbowBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowBase Stats
            • 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCrossbowCorrosion Base0
            • +(15–25)% Gear Physical Damage
            Two-HandedCrossbowCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            Two-HandedCrossbowCorrosion Base0
            • +(40–45)% Elemental Damage
            Two-HandedCrossbowCorrosion Base0
            • +(5–8)% gear Attack Speed
            Two-HandedCrossbowCorrosion Base0
            • +(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat
            Two-HandedCrossbowCorrosion Base0
            • +(8–12)% chance to deal double Trauma Damage
            Two-HandedCrossbowCorrosion Base0
            • Adds (7–10) - (14–17) Physical Damage to the gear
            Two-HandedCrossbowCorrosion Base0
            • Eliminates enemies under (5–8)% Life upon inflicting damage
            Two-HandedCrossbowCorrosion Base0
            • Enemies have a 30% chance to explode when defeated, dealing True Damage equal to (50–100)% of their Max Life to enemies within a 6 m radius
            Two-HandedCrossbowPrefixUltimate0
            • +(111–145)% Gear Physical Damage
            • Adds (69–71) - (85–87) Physical Damage to the gear
            Two-HandedCrossbowPrefixUltimate0
            • +(51–64)% Armor DMG Mitigation Penetration
            Two-HandedCrossbowPrefixUltimate0
            • +(61–78)% additional Trauma Damage
            Two-HandedCrossbowPrefixUltimate0
            • +(61–78)% Elemental and Erosion Resistance Penetration
            Two-HandedCrossbowPrefixUltimate0
            • +(81–104)% Knockback distance
            • +14% additional damage
            Two-HandedCrossbowPrefixUltimate0
            • +7 to Attack Skill Level
            Two-HandedCrossbowPrefixUltimate0
            • Adds (77–79) - (438–440) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedCrossbowPrefixUltimate1
            • +(36–50)% Armor DMG Mitigation Penetration
            Two-HandedCrossbowPrefixUltimate1
            • +(43–60)% additional Trauma Damage
            Two-HandedCrossbowPrefixUltimate1
            • +(43–60)% Elemental and Erosion Resistance Penetration
            Two-HandedCrossbowPrefixUltimate1
            • +(58–80)% Knockback distance
            • +10% additional damage
            Two-HandedCrossbowPrefixUltimate1
            • +(77–110)% Gear Physical Damage
            • Adds (53–55) - (65–67) Physical Damage to the gear
            Two-HandedCrossbowPrefixUltimate1
            • +6 to Attack Skill Level
            Two-HandedCrossbowPrefixUltimate1
            • Adds (59–61) - (337–339) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedCrossbowPrefixAdvanced0
            • +(181–234) Dexterity
            Two-HandedCrossbowPrefixAdvanced0
            • +(181–234) Intelligence
            Two-HandedCrossbowPrefixAdvanced0
            • +(181–234) Strength
            Two-HandedCrossbowPrefixAdvanced0
            • +(46–59)% Attack and Spell Block Chance
            Two-HandedCrossbowPrefixAdvanced0
            • +(81–104)% Gear Physical Damage
            Two-HandedCrossbowPrefixAdvanced1
            • +(127–180) Dexterity
            Two-HandedCrossbowPrefixAdvanced1
            • +(127–180) Intelligence
            Two-HandedCrossbowPrefixAdvanced1
            • +(127–180) Strength
            Two-HandedCrossbowPrefixAdvanced1
            • +(49–80)% Gear Physical Damage
            Two-HandedCrossbowPrefixBasic0
            • +(197–281)% Projectile Damage
            Two-HandedCrossbowPrefixBasic0
            • Adds (198–200) - (256–270) Fire Damage to the gear
            Two-HandedCrossbowPrefixBasic0
            • Adds (200–202) - (266–268) Cold Damage to the gear
            Two-HandedCrossbowPrefixBasic0
            • Adds (214–216) - (252–254) Erosion Damage to the gear
            Two-HandedCrossbowPrefixBasic0
            • Adds (22–24) - (444–446) Lightning Damage to the gear
            Two-HandedCrossbowPrefixBasic0
            • Adds (93–95) - (113–115) Physical Damage to the gear
            Two-HandedCrossbowPrefixBasic0
            • Adds 1260 - 2940 Base Trauma Damage
            Two-HandedCrossbowPrefixBasic0
            • Reaps (0.37–0.48) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            Two-HandedCrossbowPrefixBasic1
            • +(152–216)% Projectile Damage
            Two-HandedCrossbowPrefixBasic1
            • Adds (152–154) - (197–208) Fire Damage to the gear
            Two-HandedCrossbowPrefixBasic1
            • Adds (154–156) - (204–206) Cold Damage to the gear
            Two-HandedCrossbowPrefixBasic1
            • Adds (165–167) - (193–195) Erosion Damage to the gear
            Two-HandedCrossbowPrefixBasic1
            • Adds (17–19) - (341–343) Lightning Damage to the gear
            Two-HandedCrossbowPrefixBasic1
            • Adds (71–73) - (87–89) Physical Damage to the gear
            Two-HandedCrossbowPrefixBasic1
            • Adds 960 - 2240 Base Trauma Damage
            Two-HandedCrossbowPrefixBasic1
            • Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            Two-HandedCrossbowSuffixUltimate0
            • (61–78)% additional damage applied to Life
            Two-HandedCrossbowSuffixUltimate0
            • +(110–130)% Ailment Damage Enhancement
            Two-HandedCrossbowSuffixUltimate0
            • +(96–120)% Focus Damage Enhancement
            Two-HandedCrossbowSuffixUltimate1
            • (43–60)% additional damage applied to Life
            Two-HandedCrossbowSuffixUltimate1
            • +(70–90)% Focus Damage Enhancement
            Two-HandedCrossbowSuffixUltimate1
            • +(80–100)% Ailment Damage Enhancement
            Two-HandedCrossbowSuffixAdvanced0
            • +(120–140)% Focus Speed
            Two-HandedCrossbowSuffixAdvanced0
            • +(151–195)% Affliction Effect
            Two-HandedCrossbowSuffixAdvanced0
            • +(181–234)% Critical Strike Damage
            Two-HandedCrossbowSuffixAdvanced0
            • +(328–468)% Critical Strike Rating
            Two-HandedCrossbowSuffixAdvanced0
            • +(51–65)% Attack Critical Strike Rating for this gear
            Two-HandedCrossbowSuffixAdvanced0
            • +(66–94)% Attack and Cast Speed
            • +(66–94)% Minion Attack and Cast Speed
            Two-HandedCrossbowSuffixAdvanced1
            • +(106–150)% Affliction Effect
            Two-HandedCrossbowSuffixAdvanced1
            • +(127–180)% Critical Strike Damage
            Two-HandedCrossbowSuffixAdvanced1
            • +(252–360)% Critical Strike Rating
            Two-HandedCrossbowSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            Two-HandedCrossbowSuffixAdvanced1
            • +(51–72)% Attack and Cast Speed
            • +(51–72)% Minion Attack and Cast Speed
            Two-HandedCrossbowSuffixAdvanced1
            • +(90–110)% Focus Speed
            Two-HandedCrossbowSuffixBasic0
            • +(217–281)% Elemental Damage
            Two-HandedCrossbowSuffixBasic0
            • +(217–281)% Erosion Damage
            Two-HandedCrossbowSuffixBasic0
            • +(217–281)% Physical Damage
            Two-HandedCrossbowSuffixBasic0
            • +(31–39)% Life Regain
            Two-HandedCrossbowSuffixBasic0
            • +(31–39)% Energy Shield Regain
            Two-HandedCrossbowSuffixBasic0
            • +(33–42)% gear Attack Speed
            Two-HandedCrossbowSuffixBasic1
            • +(152–216)% Elemental Damage
            Two-HandedCrossbowSuffixBasic1
            • +(152–216)% Erosion Damage
            Two-HandedCrossbowSuffixBasic1
            • +(152–216)% Physical Damage
            Two-HandedCrossbowSuffixBasic1
            • +(22–30)% Life Regain
            Two-HandedCrossbowSuffixBasic1
            • +(22–30)% Energy Shield Regain
            Two-HandedCrossbowSuffixBasic1
            • +(23–32)% gear Attack Speed
            Two-HandedCrossbowSweet Dream Affix0
            • Lucky Critical Strike
            • (-80–-50)% Critical Strike Rating
            Two-HandedCrossbowSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            Two-HandedCrossbowSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            Two-HandedCrossbowSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            Two-HandedCrossbowSweet Dream Affix1
            • +(24–32)% Gear Physical Damage
            Two-HandedCrossbowSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            Two-HandedCrossbowSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            Two-HandedCrossbowSweet Dream Affix1
            • +1 Horizontal Projectile Penetration(s)
            Two-HandedCrossbowSweet Dream Affix1
            • Adds (32–34) - (40–42) Physical Damage to the gear
            Two-HandedCrossbowSweet Dream Affix1
            • Projectile Quantity +1
            Two-HandedCrossbowSweet Dream Affix2
            • +(20–24)% Elemental Damage
            Two-HandedCrossbowSweet Dream Affix2
            • +(20–24)% Erosion Damage
            Two-HandedCrossbowSweet Dream Affix2
            • +(20–24)% Physical Damage
            Two-HandedCrossbowSweet Dream Affix2
            • +(20–24)% Ranged Damage
            Two-HandedCrossbowSweet Dream Affix2
            • +(6–8)% Attack Speed
            Two-HandedCrossbowSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            Two-HandedCrossbowSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            Two-HandedCrossbowSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            Two-HandedCrossbowSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            Two-HandedCrossbowSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            Two-HandedCrossbowTower SequenceAdvanced
            • +200% Precise Projectiles Aura effect
            • -30% additional Precise Projectiles Sealed Mana Compensation
            Two-HandedCrossbowTower SequenceAdvanced
            • +30% additional Deterioration Damage
            • 10% chance to inflict 2 additional stack(s) of Deterioration
            Two-HandedCrossbowTower SequenceAdvanced
            • +50% Gear Elemental Damage
            • -25% Gear Physical Damage
            Two-HandedCrossbowTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            Two-HandedCrossbowTower SequenceAdvanced
            • Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
            Two-HandedCrossbowTower SequenceAdvanced
            • Adds 3 - 5 Fire Damage to Attacks per 10 Strength
            Two-HandedCrossbowTower SequenceAdvanced
            • Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
            • -30% additional Projectile Damage
            Two-HandedCrossbowTower SequenceAdvanced
            • Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            Two-HandedCrossbowTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Multiple Projectiles
            • +25% additional Projectile Damage
            Two-HandedCrossbowTower SequenceIntermediate
            • +12% Armor DMG Mitigation Penetration
            Two-HandedCrossbowTower SequenceIntermediate
            • +16% all stats
            Two-HandedCrossbowTower SequenceIntermediate
            • +16% additional damage for Main-Hand Weapons
            Two-HandedCrossbowTower SequenceIntermediate
            • +16% Cold Penetration
            Two-HandedCrossbowTower SequenceIntermediate
            • +16% Erosion Resistance Penetration
            Two-HandedCrossbowTower SequenceIntermediate
            • +16% Fire Penetration
            Two-HandedCrossbowTower SequenceIntermediate
            • +16% Lightning Penetration
            Two-HandedCrossbowTower SequenceIntermediate
            • +20% additional damage on Critical Strike
            Two-HandedCrossbowTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            Two-HandedCrossbowTower SequenceIntermediate
            • +8% gear Attack Speed
            Two-HandedCudgelBase Affix0
            • Lucky Critical Strike
            • (-50–-40)% Critical Strike Rating
            Two-HandedCudgelBase Affix0
            • +2 to Max Agility Blessing Stacks
            Two-HandedCudgelBase Affix0
            • +2 to Max Focus Blessing Stacks
            Two-HandedCudgelBase Affix0
            • +2 to Max Tenacity Blessing Stacks
            Two-HandedCudgelBase Affix1
            • +(10–14)% Armor DMG Mitigation Penetration
            Two-HandedCudgelBase Affix1
            • +(12–16)% additional Attack Damage
            Two-HandedCudgelBase Affix1
            • +(12–16)% additional damage when channeling
            Two-HandedCudgelBase Affix1
            • +(12–16)% Elemental and Erosion Resistance Penetration
            Two-HandedCudgelBase Affix1
            • +(48–64)% Gear Physical Damage
            Two-HandedCudgelBase Affix1
            • Adds (64–68) - (80–84) Physical Damage to the gear
            Two-HandedCudgelBase Affix2
            • +(12–16)% Attack Speed
            Two-HandedCudgelBase Affix2
            • +(40–48)% Elemental Damage
            Two-HandedCudgelBase Affix2
            • +(40–48)% Erosion Damage
            Two-HandedCudgelBase Affix2
            • +(40–48)% Melee Damage
            Two-HandedCudgelBase Affix2
            • +(40–48)% Physical Damage
            Two-HandedCudgelBase Affix2
            • Adds (1–3) - (60–65) Lightning Damage to Attacks
            Two-HandedCudgelBase Affix2
            • Adds (24–29) - (34–39) Cold Damage to Attacks
            Two-HandedCudgelBase Affix2
            • Adds (24–29) - (34–39) Fire Damage to Attacks
            Two-HandedCudgelBase Affix2
            • Adds (25–30) - (33–38) Physical Damage to Attacks
            Two-HandedCudgelBase Affix2
            • Adds (26–31) - (32–37) Erosion Damage to Attacks
            Two-HandedCudgelBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelBase Stats
            • 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedCudgelCorrosion Base0
            • +(1–2) Support Skill Level
            Two-HandedCudgelCorrosion Base0
            • +(18–24)% Cast Speed
            Two-HandedCudgelCorrosion Base0
            • +(35–45)% Spell Damage
            Two-HandedCudgelCorrosion Base0
            • +(40–48)% Critical Strike Damage
            Two-HandedCudgelCorrosion Base0
            • +(50–60)% Spell Critical Strike Rating
            Two-HandedCudgelCorrosion Base0
            • +(6–12)% chance to gain 1 stack of Focus Blessing on defeat
            Two-HandedCudgelCorrosion Base0
            • +(8–15)% Cooldown Recovery Speed
            Two-HandedCudgelCorrosion Base0
            • Adds (7–12)% of Elemental Damage as Erosion Damage
            Two-HandedCudgelCorrosion Base0
            • Damage Penetrates (8–12)% Elemental Resistance
            Two-HandedCudgelPrefixUltimate0
            • +(111–145)% Gear Physical Damage
            • Adds (69–71) - (85–87) Physical Damage to the gear
            Two-HandedCudgelPrefixUltimate0
            • +(51–64)% Armor DMG Mitigation Penetration
            Two-HandedCudgelPrefixUltimate0
            • +(61–78)% Elemental and Erosion Resistance Penetration
            Two-HandedCudgelPrefixUltimate0
            • +7 to Attack Skill Level
            Two-HandedCudgelPrefixUltimate0
            • Adds (77–79) - (438–440) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedCudgelPrefixUltimate1
            • +(36–50)% Armor DMG Mitigation Penetration
            Two-HandedCudgelPrefixUltimate1
            • +(43–60)% Elemental and Erosion Resistance Penetration
            Two-HandedCudgelPrefixUltimate1
            • +(77–110)% Gear Physical Damage
            • Adds (53–55) - (65–67) Physical Damage to the gear
            Two-HandedCudgelPrefixUltimate1
            • +6 to Attack Skill Level
            Two-HandedCudgelPrefixUltimate1
            • Adds (59–61) - (337–339) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedCudgelPrefixAdvanced0
            • +(181–234) Dexterity
            Two-HandedCudgelPrefixAdvanced0
            • +(181–234) Intelligence
            Two-HandedCudgelPrefixAdvanced0
            • +(181–234) Strength
            Two-HandedCudgelPrefixAdvanced0
            • +(46–59)% Attack and Spell Block Chance
            Two-HandedCudgelPrefixAdvanced0
            • +(81–104)% Gear Physical Damage
            Two-HandedCudgelPrefixAdvanced1
            • +(127–180) Dexterity
            Two-HandedCudgelPrefixAdvanced1
            • +(127–180) Intelligence
            Two-HandedCudgelPrefixAdvanced1
            • +(127–180) Strength
            Two-HandedCudgelPrefixAdvanced1
            • +(49–80)% Gear Physical Damage
            Two-HandedCudgelPrefixBasic0
            • +(217–281)% Melee Damage
            Two-HandedCudgelPrefixBasic0
            • Adds (198–200) - (256–270) Fire Damage to the gear
            Two-HandedCudgelPrefixBasic0
            • Adds (200–202) - (266–268) Cold Damage to the gear
            Two-HandedCudgelPrefixBasic0
            • Adds (214–216) - (252–254) Erosion Damage to the gear
            Two-HandedCudgelPrefixBasic0
            • Adds (22–24) - (444–446) Lightning Damage to the gear
            Two-HandedCudgelPrefixBasic0
            • Adds (93–95) - (113–115) Physical Damage to the gear
            Two-HandedCudgelPrefixBasic1
            • +(152–216)% Melee Damage
            Two-HandedCudgelPrefixBasic1
            • Adds (152–154) - (197–208) Fire Damage to the gear
            Two-HandedCudgelPrefixBasic1
            • Adds (154–156) - (204–206) Cold Damage to the gear
            Two-HandedCudgelPrefixBasic1
            • Adds (165–167) - (193–195) Erosion Damage to the gear
            Two-HandedCudgelPrefixBasic1
            • Adds (17–19) - (341–343) Lightning Damage to the gear
            Two-HandedCudgelPrefixBasic1
            • Adds (71–73) - (87–89) Physical Damage to the gear
            Two-HandedCudgelSuffixUltimate0
            • (61–78)% additional damage applied to Life
            Two-HandedCudgelSuffixUltimate0
            • +(251–325)% Demolisher Charge Restoration Speed
            Two-HandedCudgelSuffixUltimate0
            • +(3–4) to Max Channeled Stacks
            Two-HandedCudgelSuffixUltimate0
            • +(96–120)% Focus Damage Enhancement
            Two-HandedCudgelSuffixUltimate0
            • +60% Steep Strike chance.
            • +(49–62)% additional Steep Strike Damage
            Two-HandedCudgelSuffixUltimate0
            • Min Channeled Stacks +(3–4)
            Two-HandedCudgelSuffixUltimate1
            • (43–60)% additional damage applied to Life
            Two-HandedCudgelSuffixUltimate1
            • +(1–2) to Max Channeled Stacks
            Two-HandedCudgelSuffixUltimate1
            • +(176–250)% Demolisher Charge Restoration Speed
            Two-HandedCudgelSuffixUltimate1
            • +(70–90)% Focus Damage Enhancement
            Two-HandedCudgelSuffixUltimate1
            • +46% Steep Strike chance.
            • +(35–48)% additional Steep Strike Damage
            Two-HandedCudgelSuffixUltimate1
            • Min Channeled Stacks +(1–2)
            Two-HandedCudgelSuffixAdvanced0
            • +(120–140)% Focus Speed
            Two-HandedCudgelSuffixAdvanced0
            • +(151–195)% Affliction Effect
            Two-HandedCudgelSuffixAdvanced0
            • +(181–234)% Critical Strike Damage
            Two-HandedCudgelSuffixAdvanced0
            • +(328–468)% Critical Strike Rating
            Two-HandedCudgelSuffixAdvanced0
            • +(51–65)% Attack Critical Strike Rating for this gear
            Two-HandedCudgelSuffixAdvanced0
            • +(66–94)% Attack and Cast Speed
            • +(66–94)% Minion Attack and Cast Speed
            Two-HandedCudgelSuffixAdvanced1
            • +(106–150)% Affliction Effect
            Two-HandedCudgelSuffixAdvanced1
            • +(127–180)% Critical Strike Damage
            Two-HandedCudgelSuffixAdvanced1
            • +(252–360)% Critical Strike Rating
            Two-HandedCudgelSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            Two-HandedCudgelSuffixAdvanced1
            • +(51–72)% Attack and Cast Speed
            • +(51–72)% Minion Attack and Cast Speed
            Two-HandedCudgelSuffixAdvanced1
            • +(90–110)% Focus Speed
            Two-HandedCudgelSuffixBasic0
            • +(217–281)% Elemental Damage
            Two-HandedCudgelSuffixBasic0
            • +(217–281)% Erosion Damage
            Two-HandedCudgelSuffixBasic0
            • +(217–281)% Physical Damage
            Two-HandedCudgelSuffixBasic0
            • +(31–39)% Life Regain
            Two-HandedCudgelSuffixBasic0
            • +(31–39)% Energy Shield Regain
            Two-HandedCudgelSuffixBasic0
            • +(33–42)% gear Attack Speed
            Two-HandedCudgelSuffixBasic1
            • +(152–216)% Elemental Damage
            Two-HandedCudgelSuffixBasic1
            • +(152–216)% Erosion Damage
            Two-HandedCudgelSuffixBasic1
            • +(152–216)% Physical Damage
            Two-HandedCudgelSuffixBasic1
            • +(22–30)% Life Regain
            Two-HandedCudgelSuffixBasic1
            • +(22–30)% Energy Shield Regain
            Two-HandedCudgelSuffixBasic1
            • +(23–32)% gear Attack Speed
            Two-HandedCudgelSweet Dream Affix0
            • Lucky Critical Strike
            • (-80–-50)% Critical Strike Rating
            Two-HandedCudgelSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            Two-HandedCudgelSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            Two-HandedCudgelSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            Two-HandedCudgelSweet Dream Affix1
            • +(24–32)% Gear Physical Damage
            Two-HandedCudgelSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            Two-HandedCudgelSweet Dream Affix1
            • +(6–8)% additional Attack Damage
            Two-HandedCudgelSweet Dream Affix1
            • +(6–8)% additional damage when channeling
            Two-HandedCudgelSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            Two-HandedCudgelSweet Dream Affix1
            • Adds (32–34) - (40–42) Physical Damage to the gear
            Two-HandedCudgelSweet Dream Affix2
            • +(20–24)% Elemental Damage
            Two-HandedCudgelSweet Dream Affix2
            • +(20–24)% Erosion Damage
            Two-HandedCudgelSweet Dream Affix2
            • +(20–24)% Melee Damage
            Two-HandedCudgelSweet Dream Affix2
            • +(20–24)% Physical Damage
            Two-HandedCudgelSweet Dream Affix2
            • +(6–8)% Attack Speed
            Two-HandedCudgelSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            Two-HandedCudgelSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            Two-HandedCudgelSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            Two-HandedCudgelSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            Two-HandedCudgelSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            Two-HandedCudgelTower SequenceAdvanced
            • +120% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            Two-HandedCudgelTower SequenceAdvanced
            • +200% Fearless Aura
            • -30% additional Fearless Sealed Mana Compensation
            Two-HandedCudgelTower SequenceAdvanced
            • +30% additional Deterioration Damage
            • 10% chance to inflict 2 additional stack(s) of Deterioration
            Two-HandedCudgelTower SequenceAdvanced
            • +50% Gear Elemental Damage
            • -25% Gear Physical Damage
            Two-HandedCudgelTower SequenceAdvanced
            • Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
            Two-HandedCudgelTower SequenceAdvanced
            • Adds 2 - 2 Physical Damage to Attacks per 2260 Armor
            Two-HandedCudgelTower SequenceAdvanced
            • Adds 3 - 5 Fire Damage to Attacks per 10 Strength
            Two-HandedCudgelTower SequenceAdvanced
            • Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            Two-HandedCudgelTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Steamroll
            • +25% additional Melee Damage
            Two-HandedCudgelTower SequenceIntermediate
            • +12% Armor DMG Mitigation Penetration
            Two-HandedCudgelTower SequenceIntermediate
            • +16% all stats
            Two-HandedCudgelTower SequenceIntermediate
            • +16% additional damage for Main-Hand Weapons
            Two-HandedCudgelTower SequenceIntermediate
            • +16% Cold Penetration
            Two-HandedCudgelTower SequenceIntermediate
            • +16% Erosion Resistance Penetration
            Two-HandedCudgelTower SequenceIntermediate
            • +16% Fire Penetration
            Two-HandedCudgelTower SequenceIntermediate
            • +16% Lightning Penetration
            Two-HandedCudgelTower SequenceIntermediate
            • +20% additional damage on Critical Strike
            Two-HandedCudgelTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            Two-HandedCudgelTower SequenceIntermediate
            • +8% gear Attack Speed
            Two-HandedFire CannonBase Affix0
            • Lucky Critical Strike
            • (-50–-40)% Critical Strike Rating
            Two-HandedFire CannonBase Affix0
            • +2 to Max Agility Blessing Stacks
            Two-HandedFire CannonBase Affix0
            • +2 to Max Focus Blessing Stacks
            Two-HandedFire CannonBase Affix0
            • +2 to Max Tenacity Blessing Stacks
            Two-HandedFire CannonBase Affix0
            • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
            Two-HandedFire CannonBase Affix1
            • +(10–14)% Armor DMG Mitigation Penetration
            Two-HandedFire CannonBase Affix1
            • +(12–16)% Elemental and Erosion Resistance Penetration
            Two-HandedFire CannonBase Affix1
            • +(48–64)% Gear Physical Damage
            Two-HandedFire CannonBase Affix1
            • +2 Parabolic Projectile Split Quantity
            Two-HandedFire CannonBase Affix1
            • Adds (64–68) - (80–84) Physical Damage to the gear
            Two-HandedFire CannonBase Affix1
            • Projectile Quantity +2
            Two-HandedFire CannonBase Affix2
            • +(12–16)% Attack Speed
            Two-HandedFire CannonBase Affix2
            • +(40–48)% Elemental Damage
            Two-HandedFire CannonBase Affix2
            • +(40–48)% Erosion Damage
            Two-HandedFire CannonBase Affix2
            • +(40–48)% Physical Damage
            Two-HandedFire CannonBase Affix2
            • +(40–48)% Ranged Damage
            Two-HandedFire CannonBase Affix2
            • Adds (1–3) - (60–65) Lightning Damage to Attacks
            Two-HandedFire CannonBase Affix2
            • Adds (24–29) - (34–39) Cold Damage to Attacks
            Two-HandedFire CannonBase Affix2
            • Adds (24–29) - (34–39) Fire Damage to Attacks
            Two-HandedFire CannonBase Affix2
            • Adds (25–30) - (33–38) Physical Damage to Attacks
            Two-HandedFire CannonBase Affix2
            • Adds (26–31) - (32–37) Erosion Damage to Attacks
            Two-HandedFire CannonBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonBase Stats
            • 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedFire CannonCorrosion Base0
            • -30% additional Damage Over Time taken while standing still
            Two-HandedFire CannonCorrosion Base0
            • +(1–2) to Parabolic Projectile Splits quantity
            Two-HandedFire CannonCorrosion Base0
            • +(10–15)% Skill Area
            Two-HandedFire CannonCorrosion Base0
            • +(15–25)% Gear Physical Damage
            Two-HandedFire CannonCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            Two-HandedFire CannonCorrosion Base0
            • +(40–45)% Elemental Damage
            Two-HandedFire CannonCorrosion Base0
            • +(5–8)% gear Attack Speed
            Two-HandedFire CannonCorrosion Base0
            • +(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat
            Two-HandedFire CannonCorrosion Base0
            • Adds (7–10) - (14–17) Physical Damage to the gear
            Two-HandedFire CannonPrefixUltimate0
            • +(111–145)% Gear Physical Damage
            • Adds (69–71) - (85–87) Physical Damage to the gear
            Two-HandedFire CannonPrefixUltimate0
            • +(51–64)% Armor DMG Mitigation Penetration
            Two-HandedFire CannonPrefixUltimate0
            • +(61–78)% additional Wilt Damage
            Two-HandedFire CannonPrefixUltimate0
            • +(61–78)% Elemental and Erosion Resistance Penetration
            Two-HandedFire CannonPrefixUltimate0
            • +7 to Attack Skill Level
            Two-HandedFire CannonPrefixUltimate0
            • Adds (77–79) - (438–440) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedFire CannonPrefixUltimate1
            • +(36–50)% Armor DMG Mitigation Penetration
            Two-HandedFire CannonPrefixUltimate1
            • +(43–60)% additional Wilt Damage
            Two-HandedFire CannonPrefixUltimate1
            • +(43–60)% Elemental and Erosion Resistance Penetration
            Two-HandedFire CannonPrefixUltimate1
            • +(77–110)% Gear Physical Damage
            • Adds (53–55) - (65–67) Physical Damage to the gear
            Two-HandedFire CannonPrefixUltimate1
            • +6 to Attack Skill Level
            Two-HandedFire CannonPrefixUltimate1
            • Adds (59–61) - (337–339) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedFire CannonPrefixAdvanced0
            • +(181–234) Dexterity
            Two-HandedFire CannonPrefixAdvanced0
            • +(181–234) Intelligence
            Two-HandedFire CannonPrefixAdvanced0
            • +(181–234) Strength
            Two-HandedFire CannonPrefixAdvanced0
            • +(46–59)% Attack and Spell Block Chance
            Two-HandedFire CannonPrefixAdvanced0
            • +(81–104)% Gear Physical Damage
            Two-HandedFire CannonPrefixAdvanced1
            • +(127–180) Dexterity
            Two-HandedFire CannonPrefixAdvanced1
            • +(127–180) Intelligence
            Two-HandedFire CannonPrefixAdvanced1
            • +(127–180) Strength
            Two-HandedFire CannonPrefixAdvanced1
            • +(49–80)% Gear Physical Damage
            Two-HandedFire CannonPrefixBasic0
            • +(197–281)% Projectile Damage
            Two-HandedFire CannonPrefixBasic0
            • Adds (198–200) - (256–270) Fire Damage to the gear
            Two-HandedFire CannonPrefixBasic0
            • Adds (200–202) - (266–268) Cold Damage to the gear
            Two-HandedFire CannonPrefixBasic0
            • Adds (214–216) - (252–254) Erosion Damage to the gear
            Two-HandedFire CannonPrefixBasic0
            • Adds (22–24) - (444–446) Lightning Damage to the gear
            Two-HandedFire CannonPrefixBasic0
            • Adds (93–95) - (113–115) Physical Damage to the gear
            Two-HandedFire CannonPrefixBasic0
            • Adds 144 - 176 Base Wilt Damage
            Two-HandedFire CannonPrefixBasic0
            • Reaps (0.37–0.48) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            Two-HandedFire CannonPrefixBasic1
            • +(152–216)% Projectile Damage
            Two-HandedFire CannonPrefixBasic1
            • Adds (152–154) - (197–208) Fire Damage to the gear
            Two-HandedFire CannonPrefixBasic1
            • Adds (154–156) - (204–206) Cold Damage to the gear
            Two-HandedFire CannonPrefixBasic1
            • Adds (165–167) - (193–195) Erosion Damage to the gear
            Two-HandedFire CannonPrefixBasic1
            • Adds (17–19) - (341–343) Lightning Damage to the gear
            Two-HandedFire CannonPrefixBasic1
            • Adds (71–73) - (87–89) Physical Damage to the gear
            Two-HandedFire CannonPrefixBasic1
            • Adds 112 - 134 Base Wilt Damage
            Two-HandedFire CannonPrefixBasic1
            • Reaps (0.25–0.36) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            Two-HandedFire CannonSuffixUltimate0
            • (61–78)% additional damage applied to Life
            Two-HandedFire CannonSuffixUltimate0
            • +(110–130)% Ailment Damage Enhancement
            Two-HandedFire CannonSuffixUltimate0
            • +(96–120)% Focus Damage Enhancement
            Two-HandedFire CannonSuffixUltimate0
            • Max Terra Quantity +2
            • +10% additional damage
            Two-HandedFire CannonSuffixUltimate1
            • (43–60)% additional damage applied to Life
            Two-HandedFire CannonSuffixUltimate1
            • +(70–90)% Focus Damage Enhancement
            Two-HandedFire CannonSuffixUltimate1
            • +(80–100)% Ailment Damage Enhancement
            Two-HandedFire CannonSuffixUltimate1
            • Max Terra Quantity +2
            • +1% additional damage
            Two-HandedFire CannonSuffixAdvanced0
            • +(120–140)% Focus Speed
            Two-HandedFire CannonSuffixAdvanced0
            • +(151–195)% Affliction Effect
            Two-HandedFire CannonSuffixAdvanced0
            • +(181–234)% Critical Strike Damage
            Two-HandedFire CannonSuffixAdvanced0
            • +(328–468)% Critical Strike Rating
            Two-HandedFire CannonSuffixAdvanced0
            • +(51–65)% Attack Critical Strike Rating for this gear
            Two-HandedFire CannonSuffixAdvanced0
            • +(66–94)% Attack and Cast Speed
            • +(66–94)% Minion Attack and Cast Speed
            Two-HandedFire CannonSuffixAdvanced1
            • +(106–150)% Affliction Effect
            Two-HandedFire CannonSuffixAdvanced1
            • +(127–180)% Critical Strike Damage
            Two-HandedFire CannonSuffixAdvanced1
            • +(252–360)% Critical Strike Rating
            Two-HandedFire CannonSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            Two-HandedFire CannonSuffixAdvanced1
            • +(51–72)% Attack and Cast Speed
            • +(51–72)% Minion Attack and Cast Speed
            Two-HandedFire CannonSuffixAdvanced1
            • +(90–110)% Focus Speed
            Two-HandedFire CannonSuffixBasic0
            • +(217–281)% Elemental Damage
            Two-HandedFire CannonSuffixBasic0
            • +(217–281)% Erosion Damage
            Two-HandedFire CannonSuffixBasic0
            • +(217–281)% Physical Damage
            Two-HandedFire CannonSuffixBasic0
            • +(31–39)% Life Regain
            Two-HandedFire CannonSuffixBasic0
            • +(31–39)% Energy Shield Regain
            Two-HandedFire CannonSuffixBasic0
            • +(33–42)% gear Attack Speed
            Two-HandedFire CannonSuffixBasic1
            • +(152–216)% Elemental Damage
            Two-HandedFire CannonSuffixBasic1
            • +(152–216)% Erosion Damage
            Two-HandedFire CannonSuffixBasic1
            • +(152–216)% Physical Damage
            Two-HandedFire CannonSuffixBasic1
            • +(22–30)% Life Regain
            Two-HandedFire CannonSuffixBasic1
            • +(22–30)% Energy Shield Regain
            Two-HandedFire CannonSuffixBasic1
            • +(23–32)% gear Attack Speed
            Two-HandedFire CannonSweet Dream Affix0
            • Lucky Critical Strike
            • (-80–-50)% Critical Strike Rating
            Two-HandedFire CannonSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            Two-HandedFire CannonSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            Two-HandedFire CannonSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            Two-HandedFire CannonSweet Dream Affix0
            • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
            Two-HandedFire CannonSweet Dream Affix1
            • +(24–32)% Gear Physical Damage
            Two-HandedFire CannonSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            Two-HandedFire CannonSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            Two-HandedFire CannonSweet Dream Affix1
            • +1 Parabolic Projectile Split Quantity
            Two-HandedFire CannonSweet Dream Affix1
            • Adds (32–34) - (40–42) Physical Damage to the gear
            Two-HandedFire CannonSweet Dream Affix1
            • Projectile Quantity +1
            Two-HandedFire CannonSweet Dream Affix2
            • +(20–24)% Elemental Damage
            Two-HandedFire CannonSweet Dream Affix2
            • +(20–24)% Erosion Damage
            Two-HandedFire CannonSweet Dream Affix2
            • +(20–24)% Physical Damage
            Two-HandedFire CannonSweet Dream Affix2
            • +(20–24)% Ranged Damage
            Two-HandedFire CannonSweet Dream Affix2
            • +(6–8)% Attack Speed
            Two-HandedFire CannonSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            Two-HandedFire CannonSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            Two-HandedFire CannonSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            Two-HandedFire CannonSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            Two-HandedFire CannonSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            Two-HandedFire CannonTower SequenceAdvanced
            • +200% Precise Projectiles Aura effect
            • -30% additional Precise Projectiles Sealed Mana Compensation
            Two-HandedFire CannonTower SequenceAdvanced
            • +30% additional Deterioration Damage
            • 10% chance to inflict 2 additional stack(s) of Deterioration
            Two-HandedFire CannonTower SequenceAdvanced
            • +50% Gear Elemental Damage
            • -25% Gear Physical Damage
            Two-HandedFire CannonTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            Two-HandedFire CannonTower SequenceAdvanced
            • Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
            Two-HandedFire CannonTower SequenceAdvanced
            • Adds 3 - 5 Fire Damage to Attacks per 10 Strength
            Two-HandedFire CannonTower SequenceAdvanced
            • Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
            • -30% additional Projectile Damage
            Two-HandedFire CannonTower SequenceAdvanced
            • Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            Two-HandedFire CannonTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Multiple Projectiles
            • +25% additional Projectile Damage
            Two-HandedFire CannonTower SequenceIntermediate
            • +12% Armor DMG Mitigation Penetration
            Two-HandedFire CannonTower SequenceIntermediate
            • +16% all stats
            Two-HandedFire CannonTower SequenceIntermediate
            • +16% additional damage for Main-Hand Weapons
            Two-HandedFire CannonTower SequenceIntermediate
            • +16% Cold Penetration
            Two-HandedFire CannonTower SequenceIntermediate
            • +16% Erosion Resistance Penetration
            Two-HandedFire CannonTower SequenceIntermediate
            • +16% Fire Penetration
            Two-HandedFire CannonTower SequenceIntermediate
            • +16% Lightning Penetration
            Two-HandedFire CannonTower SequenceIntermediate
            • +20% additional damage on Critical Strike
            Two-HandedFire CannonTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            Two-HandedFire CannonTower SequenceIntermediate
            • +8% gear Attack Speed
            Two-HandedMusketBase Affix0
            • Lucky Critical Strike
            • (-50–-40)% Critical Strike Rating
            Two-HandedMusketBase Affix0
            • +2 to Max Agility Blessing Stacks
            Two-HandedMusketBase Affix0
            • +2 to Max Focus Blessing Stacks
            Two-HandedMusketBase Affix0
            • +2 to Max Tenacity Blessing Stacks
            Two-HandedMusketBase Affix1
            • +(10–14)% Armor DMG Mitigation Penetration
            Two-HandedMusketBase Affix1
            • +(12–16)% Elemental and Erosion Resistance Penetration
            Two-HandedMusketBase Affix1
            • +(48–64)% Gear Physical Damage
            Two-HandedMusketBase Affix1
            • +2 Horizontal Projectile Penetration(s)
            Two-HandedMusketBase Affix1
            • Adds (64–68) - (80–84) Physical Damage to the gear
            Two-HandedMusketBase Affix1
            • Projectile Quantity +2
            Two-HandedMusketBase Affix2
            • +(12–16)% Attack Speed
            Two-HandedMusketBase Affix2
            • +(40–48)% Elemental Damage
            Two-HandedMusketBase Affix2
            • +(40–48)% Erosion Damage
            Two-HandedMusketBase Affix2
            • +(40–48)% Physical Damage
            Two-HandedMusketBase Affix2
            • +(40–48)% Ranged Damage
            Two-HandedMusketBase Affix2
            • Adds (1–3) - (60–65) Lightning Damage to Attacks
            Two-HandedMusketBase Affix2
            • Adds (24–29) - (34–39) Cold Damage to Attacks
            Two-HandedMusketBase Affix2
            • Adds (24–29) - (34–39) Fire Damage to Attacks
            Two-HandedMusketBase Affix2
            • Adds (25–30) - (33–38) Physical Damage to Attacks
            Two-HandedMusketBase Affix2
            • Adds (26–31) - (32–37) Erosion Damage to Attacks
            Two-HandedMusketBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketBase Stats
            • 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedMusketCorrosion Base0
            • +(12–15)% chance for Attacks to inflict Damaging Ailments
            Two-HandedMusketCorrosion Base0
            • +(15–25)% Gear Physical Damage
            Two-HandedMusketCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            Two-HandedMusketCorrosion Base0
            • +(40–45)% Elemental Damage
            Two-HandedMusketCorrosion Base0
            • +(5–8)% gear Attack Speed
            Two-HandedMusketCorrosion Base0
            • +(6–12)% chance to gain 1 stack of Agility Blessing on defeat
            Two-HandedMusketCorrosion Base0
            • Adds (7–10) - (14–17) Physical Damage to the gear
            Two-HandedMusketCorrosion Base0
            • Adds (7–12)% of Elemental Damage as Erosion Damage
            Two-HandedMusketCorrosion Base0
            • Damage Penetrates (8–12)% Elemental Resistance
            Two-HandedMusketPrefixUltimate0
            • +(111–145)% Gear Physical Damage
            • Adds (69–71) - (85–87) Physical Damage to the gear
            Two-HandedMusketPrefixUltimate0
            • +(51–64)% Armor DMG Mitigation Penetration
            Two-HandedMusketPrefixUltimate0
            • +(61–78)% additional Ignite Damage
            Two-HandedMusketPrefixUltimate0
            • +(61–78)% Elemental and Erosion Resistance Penetration
            Two-HandedMusketPrefixUltimate0
            • +7 to Attack Skill Level
            Two-HandedMusketPrefixUltimate0
            • Adds (77–79) - (438–440) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedMusketPrefixUltimate1
            • +(36–50)% Armor DMG Mitigation Penetration
            Two-HandedMusketPrefixUltimate1
            • +(43–60)% additional Ignite Damage
            Two-HandedMusketPrefixUltimate1
            • +(43–60)% Elemental and Erosion Resistance Penetration
            Two-HandedMusketPrefixUltimate1
            • +(77–110)% Gear Physical Damage
            • Adds (53–55) - (65–67) Physical Damage to the gear
            Two-HandedMusketPrefixUltimate1
            • +6 to Attack Skill Level
            Two-HandedMusketPrefixUltimate1
            • Adds (59–61) - (337–339) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedMusketPrefixAdvanced0
            • +(181–234) Dexterity
            Two-HandedMusketPrefixAdvanced0
            • +(181–234) Intelligence
            Two-HandedMusketPrefixAdvanced0
            • +(181–234) Strength
            Two-HandedMusketPrefixAdvanced0
            • +(46–59)% Attack and Spell Block Chance
            Two-HandedMusketPrefixAdvanced0
            • +(81–104)% Gear Physical Damage
            Two-HandedMusketPrefixAdvanced1
            • +(127–180) Dexterity
            Two-HandedMusketPrefixAdvanced1
            • +(127–180) Intelligence
            Two-HandedMusketPrefixAdvanced1
            • +(127–180) Strength
            Two-HandedMusketPrefixAdvanced1
            • +(49–80)% Gear Physical Damage
            Two-HandedMusketPrefixBasic0
            • +(197–281)% Projectile Damage
            Two-HandedMusketPrefixBasic0
            • Adds (198–200) - (256–270) Fire Damage to the gear
            Two-HandedMusketPrefixBasic0
            • Adds (200–202) - (266–268) Cold Damage to the gear
            Two-HandedMusketPrefixBasic0
            • Adds (214–216) - (252–254) Erosion Damage to the gear
            Two-HandedMusketPrefixBasic0
            • Adds (22–24) - (444–446) Lightning Damage to the gear
            Two-HandedMusketPrefixBasic0
            • Adds (93–95) - (113–115) Physical Damage to the gear
            Two-HandedMusketPrefixBasic0
            • Adds 910 - 1690 Base Ignite Damage
            Two-HandedMusketPrefixBasic0
            • Reaps (0.37–0.48) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            Two-HandedMusketPrefixBasic1
            • +(152–216)% Projectile Damage
            Two-HandedMusketPrefixBasic1
            • Adds (152–154) - (197–208) Fire Damage to the gear
            Two-HandedMusketPrefixBasic1
            • Adds (154–156) - (204–206) Cold Damage to the gear
            Two-HandedMusketPrefixBasic1
            • Adds (165–167) - (193–195) Erosion Damage to the gear
            Two-HandedMusketPrefixBasic1
            • Adds (17–19) - (341–343) Lightning Damage to the gear
            Two-HandedMusketPrefixBasic1
            • Adds (71–73) - (87–89) Physical Damage to the gear
            Two-HandedMusketPrefixBasic1
            • Adds 700 - 1300 Base Ignite Damage
            Two-HandedMusketPrefixBasic1
            • Reaps (0.25–0.36) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            Two-HandedMusketSuffixUltimate0
            • (61–78)% additional damage applied to Life
            Two-HandedMusketSuffixUltimate0
            • +(110–130)% Ailment Damage Enhancement
            Two-HandedMusketSuffixUltimate0
            • +(96–120)% Focus Damage Enhancement
            Two-HandedMusketSuffixUltimate0
            • Max Terra Quantity +2
            • +10% additional damage
            Two-HandedMusketSuffixUltimate1
            • (43–60)% additional damage applied to Life
            Two-HandedMusketSuffixUltimate1
            • +(70–90)% Focus Damage Enhancement
            Two-HandedMusketSuffixUltimate1
            • +(80–100)% Ailment Damage Enhancement
            Two-HandedMusketSuffixUltimate1
            • Max Terra Quantity +2
            • +1% additional damage
            Two-HandedMusketSuffixAdvanced0
            • +(120–140)% Focus Speed
            Two-HandedMusketSuffixAdvanced0
            • +(151–195)% Affliction Effect
            Two-HandedMusketSuffixAdvanced0
            • +(181–234)% Critical Strike Damage
            Two-HandedMusketSuffixAdvanced0
            • +(328–468)% Critical Strike Rating
            Two-HandedMusketSuffixAdvanced0
            • +(51–65)% Attack Critical Strike Rating for this gear
            Two-HandedMusketSuffixAdvanced0
            • +(66–94)% Attack and Cast Speed
            • +(66–94)% Minion Attack and Cast Speed
            Two-HandedMusketSuffixAdvanced1
            • +(106–150)% Affliction Effect
            Two-HandedMusketSuffixAdvanced1
            • +(127–180)% Critical Strike Damage
            Two-HandedMusketSuffixAdvanced1
            • +(252–360)% Critical Strike Rating
            Two-HandedMusketSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            Two-HandedMusketSuffixAdvanced1
            • +(51–72)% Attack and Cast Speed
            • +(51–72)% Minion Attack and Cast Speed
            Two-HandedMusketSuffixAdvanced1
            • +(90–110)% Focus Speed
            Two-HandedMusketSuffixBasic0
            • +(217–281)% Elemental Damage
            Two-HandedMusketSuffixBasic0
            • +(217–281)% Erosion Damage
            Two-HandedMusketSuffixBasic0
            • +(217–281)% Physical Damage
            Two-HandedMusketSuffixBasic0
            • +(31–39)% Life Regain
            Two-HandedMusketSuffixBasic0
            • +(31–39)% Energy Shield Regain
            Two-HandedMusketSuffixBasic0
            • +(33–42)% gear Attack Speed
            Two-HandedMusketSuffixBasic1
            • +(152–216)% Elemental Damage
            Two-HandedMusketSuffixBasic1
            • +(152–216)% Erosion Damage
            Two-HandedMusketSuffixBasic1
            • +(152–216)% Physical Damage
            Two-HandedMusketSuffixBasic1
            • +(22–30)% Life Regain
            Two-HandedMusketSuffixBasic1
            • +(22–30)% Energy Shield Regain
            Two-HandedMusketSuffixBasic1
            • +(23–32)% gear Attack Speed
            Two-HandedMusketSweet Dream Affix0
            • Lucky Critical Strike
            • (-80–-50)% Critical Strike Rating
            Two-HandedMusketSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            Two-HandedMusketSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            Two-HandedMusketSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            Two-HandedMusketSweet Dream Affix1
            • +(24–32)% Gear Physical Damage
            Two-HandedMusketSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            Two-HandedMusketSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            Two-HandedMusketSweet Dream Affix1
            • +1 Horizontal Projectile Penetration(s)
            Two-HandedMusketSweet Dream Affix1
            • Adds (32–34) - (40–42) Physical Damage to the gear
            Two-HandedMusketSweet Dream Affix1
            • Projectile Quantity +1
            Two-HandedMusketSweet Dream Affix2
            • +(20–24)% Elemental Damage
            Two-HandedMusketSweet Dream Affix2
            • +(20–24)% Erosion Damage
            Two-HandedMusketSweet Dream Affix2
            • +(20–24)% Physical Damage
            Two-HandedMusketSweet Dream Affix2
            • +(20–24)% Ranged Damage
            Two-HandedMusketSweet Dream Affix2
            • +(6–8)% Attack Speed
            Two-HandedMusketSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            Two-HandedMusketSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            Two-HandedMusketSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            Two-HandedMusketSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            Two-HandedMusketSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            Two-HandedMusketTower SequenceAdvanced
            • +200% Precise Projectiles Aura effect
            • -30% additional Precise Projectiles Sealed Mana Compensation
            Two-HandedMusketTower SequenceAdvanced
            • +30% additional Deterioration Damage
            • 10% chance to inflict 2 additional stack(s) of Deterioration
            Two-HandedMusketTower SequenceAdvanced
            • +50% Gear Elemental Damage
            • -25% Gear Physical Damage
            Two-HandedMusketTower SequenceAdvanced
            • +80% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            Two-HandedMusketTower SequenceAdvanced
            • Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
            Two-HandedMusketTower SequenceAdvanced
            • Adds 3 - 5 Fire Damage to Attacks per 10 Strength
            Two-HandedMusketTower SequenceAdvanced
            • Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
            • -30% additional Projectile Damage
            Two-HandedMusketTower SequenceAdvanced
            • Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            Two-HandedMusketTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Multiple Projectiles
            • +25% additional Projectile Damage
            Two-HandedMusketTower SequenceIntermediate
            • +12% Armor DMG Mitigation Penetration
            Two-HandedMusketTower SequenceIntermediate
            • +16% all stats
            Two-HandedMusketTower SequenceIntermediate
            • +16% additional damage for Main-Hand Weapons
            Two-HandedMusketTower SequenceIntermediate
            • +16% Cold Penetration
            Two-HandedMusketTower SequenceIntermediate
            • +16% Erosion Resistance Penetration
            Two-HandedMusketTower SequenceIntermediate
            • +16% Fire Penetration
            Two-HandedMusketTower SequenceIntermediate
            • +16% Lightning Penetration
            Two-HandedMusketTower SequenceIntermediate
            • +20% additional damage on Critical Strike
            Two-HandedMusketTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            Two-HandedMusketTower SequenceIntermediate
            • +8% gear Attack Speed
            Two-HandedTin StaffBase Affix0
            • +2 to Max Agility Blessing Stacks
            Two-HandedTin StaffBase Affix0
            • +2 to Max Focus Blessing Stacks
            Two-HandedTin StaffBase Affix0
            • +2 to Max Tenacity Blessing Stacks
            Two-HandedTin StaffBase Affix0
            • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
            Two-HandedTin StaffBase Affix1
            • +(10–14)% Armor DMG Mitigation Penetration
            Two-HandedTin StaffBase Affix1
            • +(12–16)% additional damage when channeling
            Two-HandedTin StaffBase Affix1
            • +(12–16)% additional Spell Damage
            Two-HandedTin StaffBase Affix1
            • +(12–16)% Elemental and Erosion Resistance Penetration
            Two-HandedTin StaffBase Affix1
            • Projectile Quantity +2
            Two-HandedTin StaffBase Affix2
            • +(12–16)% Cast Speed
            Two-HandedTin StaffBase Affix2
            • +(40–48)% Elemental Damage
            Two-HandedTin StaffBase Affix2
            • +(40–48)% Erosion Damage
            Two-HandedTin StaffBase Affix2
            • +(40–48)% Physical Damage
            Two-HandedTin StaffBase Affix2
            • +(40–48)% Spell Damage
            Two-HandedTin StaffBase Affix2
            • Adds (1–3) - (60–65) Lightning Damage to Spells
            Two-HandedTin StaffBase Affix2
            • Adds (24–29) - (34–39) Cold Damage to Spells
            Two-HandedTin StaffBase Affix2
            • Adds (24–29) - (34–39) Fire Damage to Spells
            Two-HandedTin StaffBase Affix2
            • Adds (25–30) - (33–38) Physical Damage to Spells
            Two-HandedTin StaffBase Affix2
            • Adds (26–31) - (32–37) Erosion Damage to Spells
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffBase Stats
            • 500 Critical Strike Rating 1.2 Attack Speed
            Two-HandedTin StaffCorrosion Base0
            • +(1–2) Support Skill Level
            Two-HandedTin StaffCorrosion Base0
            • +(18–24)% Cast Speed
            Two-HandedTin StaffCorrosion Base0
            • +(35–45)% Spell Damage
            Two-HandedTin StaffCorrosion Base0
            • +(40–48)% Critical Strike Damage
            Two-HandedTin StaffCorrosion Base0
            • +(50–60)% Spell Critical Strike Rating
            Two-HandedTin StaffCorrosion Base0
            • +(6–12)% chance to gain 1 stack of Focus Blessing on defeat
            Two-HandedTin StaffCorrosion Base0
            • +(8–15)% Cooldown Recovery Speed
            Two-HandedTin StaffCorrosion Base0
            • Adds (7–12)% of Elemental Damage as Erosion Damage
            Two-HandedTin StaffCorrosion Base0
            • Damage Penetrates (8–12)% Elemental Resistance
            Two-HandedTin StaffPrefixUltimate0
            • +(51–65)% Armor DMG Mitigation Penetration
            Two-HandedTin StaffPrefixUltimate0
            • +(61–78)% Elemental and Erosion Resistance Penetration
            Two-HandedTin StaffPrefixUltimate0
            • +(7–8) Spell Skill Level
            Two-HandedTin StaffPrefixUltimate0
            • +4 Jumps
            • +(25–30)% additional damage
            Two-HandedTin StaffPrefixUltimate0
            • +5 to Max Channeled Stacks
            Two-HandedTin StaffPrefixUltimate0
            • Max Terra Charge Stacks +(5–6)
            Two-HandedTin StaffPrefixUltimate0
            • Min Channeled Stacks +5
            Two-HandedTin StaffPrefixUltimate1
            • +(36–50)% Armor DMG Mitigation Penetration
            Two-HandedTin StaffPrefixUltimate1
            • +(44–60)% Elemental and Erosion Resistance Penetration
            Two-HandedTin StaffPrefixUltimate1
            • +4 Jumps
            • +(18–20)% additional damage
            Two-HandedTin StaffPrefixUltimate1
            • +4 to Max Channeled Stacks
            Two-HandedTin StaffPrefixUltimate1
            • +6 Spell Skill Level
            Two-HandedTin StaffPrefixUltimate1
            • Max Terra Charge Stacks +(3–4)
            Two-HandedTin StaffPrefixUltimate1
            • Min Channeled Stacks +4
            Two-HandedTin StaffPrefixAdvanced0
            • +(181–234) Dexterity
            Two-HandedTin StaffPrefixAdvanced0
            • +(181–234) Intelligence
            Two-HandedTin StaffPrefixAdvanced0
            • +(181–234) Strength
            Two-HandedTin StaffPrefixAdvanced0
            • +(4–5) Main Skill Level
            Two-HandedTin StaffPrefixAdvanced1
            • +(127–180) Dexterity
            Two-HandedTin StaffPrefixAdvanced1
            • +(127–180) Intelligence
            Two-HandedTin StaffPrefixAdvanced1
            • +(127–180) Strength
            Two-HandedTin StaffPrefixAdvanced1
            • +4 Main Skill Level
            Two-HandedTin StaffPrefixBasic0
            • +(217–281)% Spell Damage
            Two-HandedTin StaffPrefixBasic0
            • +(361–468) Max Mana
            Two-HandedTin StaffPrefixBasic0
            • Adds (166–168) - (215–226) Fire Damage to Spells
            Two-HandedTin StaffPrefixBasic0
            • Adds (168–170) - (222–224) Cold Damage to Spells
            Two-HandedTin StaffPrefixBasic0
            • Adds (179–181) - (211–213) Erosion Damage to Spells
            Two-HandedTin StaffPrefixBasic0
            • Adds (179–181) - (211–213) Physical Damage to Spells
            Two-HandedTin StaffPrefixBasic0
            • Adds (19–21) - (371–373) Lightning Damage to Spells
            Two-HandedTin StaffPrefixBasic1
            • +(152–216)% Spell Damage
            Two-HandedTin StaffPrefixBasic1
            • +(253–360) Max Mana
            Two-HandedTin StaffPrefixBasic1
            • Adds (127–129) - (164–174) Fire Damage to Spells
            Two-HandedTin StaffPrefixBasic1
            • Adds (128–130) - (170–172) Cold Damage to Spells
            Two-HandedTin StaffPrefixBasic1
            • Adds (137–139) - (161–163) Erosion Damage to Spells
            Two-HandedTin StaffPrefixBasic1
            • Adds (137–139) - (161–163) Physical Damage to Spells
            Two-HandedTin StaffPrefixBasic1
            • Adds (14–16) - (284–286) Lightning Damage to Spells
            Two-HandedTin StaffSuffixUltimate0
            • (61–78)% additional damage applied to Life
            Two-HandedTin StaffSuffixUltimate0
            • +(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            Two-HandedTin StaffSuffixUltimate0
            • +(150–170)% Tangle Damage Enhancement
            Two-HandedTin StaffSuffixUltimate0
            • +(61–78)% additional damage when channeling
            Two-HandedTin StaffSuffixUltimate0
            • +(96–120)% Focus Damage Enhancement
            Two-HandedTin StaffSuffixUltimate0
            • +4 Beams
            • +(20–30)% additional damage
            Two-HandedTin StaffSuffixUltimate0
            • Max Terra Quantity +2
            • +10% additional damage
            Two-HandedTin StaffSuffixUltimate1
            • (43–60)% additional damage applied to Life
            Two-HandedTin StaffSuffixUltimate1
            • +(120–140)% Tangle Damage Enhancement
            Two-HandedTin StaffSuffixUltimate1
            • +(44–60)% additional damage when channeling
            Two-HandedTin StaffSuffixUltimate1
            • +(70–90)% Focus Damage Enhancement
            Two-HandedTin StaffSuffixUltimate1
            • +(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            Two-HandedTin StaffSuffixUltimate1
            • +4 Beams
            • +(5–10)% additional damage
            Two-HandedTin StaffSuffixUltimate1
            • Max Terra Quantity +2
            • +1% additional damage
            Two-HandedTin StaffSuffixAdvanced0
            • +(120–140)% Focus Speed
            Two-HandedTin StaffSuffixAdvanced0
            • +(181–234)% Mana Regeneration Speed
            Two-HandedTin StaffSuffixAdvanced0
            • +(181–234)% Spell Critical Strike Damage
            Two-HandedTin StaffSuffixAdvanced0
            • +(251–325) Spell Critical Strike Rating
            Two-HandedTin StaffSuffixAdvanced0
            • +(361–468)% Critical Strike Rating
            Two-HandedTin StaffSuffixAdvanced0
            • +(88–125)% Max Mana
            Two-HandedTin StaffSuffixAdvanced1
            • +(127–180)% Mana Regeneration Speed
            Two-HandedTin StaffSuffixAdvanced1
            • +(127–180)% Spell Critical Strike Damage
            Two-HandedTin StaffSuffixAdvanced1
            • +(176–250) Spell Critical Strike Rating
            Two-HandedTin StaffSuffixAdvanced1
            • +(253–360)% Critical Strike Rating
            Two-HandedTin StaffSuffixAdvanced1
            • +(68–96)% Max Mana
            Two-HandedTin StaffSuffixAdvanced1
            • +(90–110)% Focus Speed
            Two-HandedTin StaffSuffixBasic0
            • +(100–130)% Spell Burst Charge Speed
            Two-HandedTin StaffSuffixBasic0
            • +(197–281)% Elemental Damage
            Two-HandedTin StaffSuffixBasic0
            • +(197–281)% Physical Damage
            Two-HandedTin StaffSuffixBasic0
            • +(217–281)% Erosion Damage
            Two-HandedTin StaffSuffixBasic0
            • +(31–39)% Life Regain
            Two-HandedTin StaffSuffixBasic0
            • +(31–39)% Energy Shield Regain
            Two-HandedTin StaffSuffixBasic0
            • +(73–94)% Cast Speed
            • +(73–94)% Minion Cast Speed
            Two-HandedTin StaffSuffixBasic1
            • +(152–216)% Elemental Damage
            Two-HandedTin StaffSuffixBasic1
            • +(152–216)% Erosion Damage
            Two-HandedTin StaffSuffixBasic1
            • +(152–216)% Physical Damage
            Two-HandedTin StaffSuffixBasic1
            • +(22–30)% Life Regain
            Two-HandedTin StaffSuffixBasic1
            • +(22–30)% Energy Shield Regain
            Two-HandedTin StaffSuffixBasic1
            • +(51–72)% Cast Speed
            • +(51–72)% Minion Cast Speed
            Two-HandedTin StaffSuffixBasic1
            • +(76–95)% Spell Burst Charge Speed
            Two-HandedTin StaffSweet Dream Affix0
            • Lucky Critical Strike
            • (-80–-50)% Critical Strike Rating
            Two-HandedTin StaffSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            Two-HandedTin StaffSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            Two-HandedTin StaffSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            Two-HandedTin StaffSweet Dream Affix0
            • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
            Two-HandedTin StaffSweet Dream Affix1
            • +(24–32)% Gear Physical Damage
            Two-HandedTin StaffSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            Two-HandedTin StaffSweet Dream Affix1
            • +(6–8)% additional damage when channeling
            Two-HandedTin StaffSweet Dream Affix1
            • +(6–8)% additional Spell Damage
            Two-HandedTin StaffSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            Two-HandedTin StaffSweet Dream Affix1
            • Adds (32–34) - (40–42) Physical Damage to the gear
            Two-HandedTin StaffSweet Dream Affix1
            • Projectile Quantity +1
            Two-HandedTin StaffSweet Dream Affix2
            • +(20–24)% Elemental Damage
            Two-HandedTin StaffSweet Dream Affix2
            • +(20–24)% Erosion Damage
            Two-HandedTin StaffSweet Dream Affix2
            • +(20–24)% Physical Damage
            Two-HandedTin StaffSweet Dream Affix2
            • +(20–24)% Spell Damage
            Two-HandedTin StaffSweet Dream Affix2
            • +(6–8)% Cast Speed
            Two-HandedTin StaffSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Spells
            Two-HandedTin StaffSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Spells
            Two-HandedTin StaffSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Spells
            Two-HandedTin StaffSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Spells
            Two-HandedTin StaffSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Spells
            Two-HandedTin StaffTower SequenceAdvanced
            • -2 to Max Tenacity Blessing Stacks
            • +2 to Max Focus Blessing Stacks
            • +2 to Max Agility Blessing Stacks
            Two-HandedTin StaffTower SequenceAdvanced
            • +200% Spell Amplification Aura
            • -30% additional Spell Amplification Sealed Mana Compensation
            Two-HandedTin StaffTower SequenceAdvanced
            • +30% additional Deterioration Damage
            • 10% chance to inflict 2 additional stack(s) of Deterioration
            Two-HandedTin StaffTower SequenceAdvanced
            • +50% additional Hit Damage for skills cast by Spell Burst
            Two-HandedTin StaffTower SequenceAdvanced
            • +70% additional damage
            • -10% additional Cast Speed
            Two-HandedTin StaffTower SequenceAdvanced
            • Adds 420 - 440 Cold Damage to Spells when having at least 800 Intelligence
            Two-HandedTin StaffTower SequenceAdvanced
            • Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            Two-HandedTin StaffTower SequenceAdvanced
            • The Main Skill is supported by Lv. 25 Control Spell
            • +25% additional Spell Damage
            Two-HandedTin StaffTower SequenceIntermediate
            • +110 Spell Critical Strike Rating
            Two-HandedTin StaffTower SequenceIntermediate
            • +12% Armor DMG Mitigation Penetration
            Two-HandedTin StaffTower SequenceIntermediate
            • +16% all stats
            Two-HandedTin StaffTower SequenceIntermediate
            • +16% additional Spell Damage
            Two-HandedTin StaffTower SequenceIntermediate
            • +16% Cold Penetration
            Two-HandedTin StaffTower SequenceIntermediate
            • +16% Erosion Resistance Penetration
            Two-HandedTin StaffTower SequenceIntermediate
            • +16% Fire Penetration
            Two-HandedTin StaffTower SequenceIntermediate
            • +16% Lightning Penetration
            Two-HandedTin StaffTower SequenceIntermediate
            • +20% additional damage on Critical Strike
            Two-HandedTin StaffTower SequenceIntermediate
            • +32% Cast Speed
            Two-HandedTwo-Handed SwordBase Affix0
            • Lucky Critical Strike
            • (-50–-40)% Critical Strike Rating
            Two-HandedTwo-Handed SwordBase Affix0
            • +2 to Max Agility Blessing Stacks
            Two-HandedTwo-Handed SwordBase Affix0
            • +2 to Max Focus Blessing Stacks
            Two-HandedTwo-Handed SwordBase Affix0
            • +2 to Max Tenacity Blessing Stacks
            Two-HandedTwo-Handed SwordBase Affix1
            • Multistrikes deal (28–32)% increasing damage
            Two-HandedTwo-Handed SwordBase Affix1
            • +(10–14)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed SwordBase Affix1
            • +(12–16)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed SwordBase Affix1
            • +(48–64)% Gear Physical Damage
            Two-HandedTwo-Handed SwordBase Affix1
            • +(60–64)% chance to Multistrike
            Two-HandedTwo-Handed SwordBase Affix1
            • Adds (64–68) - (80–84) Physical Damage to the gear
            Two-HandedTwo-Handed SwordBase Affix2
            • +(12–16)% Attack Speed
            Two-HandedTwo-Handed SwordBase Affix2
            • +(40–48)% Elemental Damage
            Two-HandedTwo-Handed SwordBase Affix2
            • +(40–48)% Erosion Damage
            Two-HandedTwo-Handed SwordBase Affix2
            • +(40–48)% Melee Damage
            Two-HandedTwo-Handed SwordBase Affix2
            • +(40–48)% Physical Damage
            Two-HandedTwo-Handed SwordBase Affix2
            • Adds (1–3) - (60–65) Lightning Damage to Attacks
            Two-HandedTwo-Handed SwordBase Affix2
            • Adds (24–29) - (34–39) Cold Damage to Attacks
            Two-HandedTwo-Handed SwordBase Affix2
            • Adds (24–29) - (34–39) Fire Damage to Attacks
            Two-HandedTwo-Handed SwordBase Affix2
            • Adds (25–30) - (33–38) Physical Damage to Attacks
            Two-HandedTwo-Handed SwordBase Affix2
            • Adds (26–31) - (32–37) Erosion Damage to Attacks
            Two-HandedTwo-Handed SwordBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordBase Stats
            • 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed SwordCorrosion Base0
            • +(10–15)% Skill Area
            Two-HandedTwo-Handed SwordCorrosion Base0
            • +(15–25)% Gear Physical Damage
            Two-HandedTwo-Handed SwordCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed SwordCorrosion Base0
            • +(40–45)% Elemental Damage
            Two-HandedTwo-Handed SwordCorrosion Base0
            • +(5–8)% gear Attack Speed
            Two-HandedTwo-Handed SwordCorrosion Base0
            • +(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat
            Two-HandedTwo-Handed SwordCorrosion Base0
            • +1 Melee Skill Level
            Two-HandedTwo-Handed SwordCorrosion Base0
            • Adds (7–10) - (14–17) Physical Damage to the gear
            Two-HandedTwo-Handed SwordCorrosion Base0
            • Damage Penetrates (8–12)% Elemental Resistance
            Two-HandedTwo-Handed SwordPrefixUltimate0
            • Multistrikes deal (121–156)% increasing damage
            Two-HandedTwo-Handed SwordPrefixUltimate0
            • +(111–145)% Gear Physical Damage
            • Adds (69–71) - (85–87) Physical Damage to the gear
            Two-HandedTwo-Handed SwordPrefixUltimate0
            • +(51–64)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed SwordPrefixUltimate0
            • +(61–78)% additional Ignite Damage
            Two-HandedTwo-Handed SwordPrefixUltimate0
            • +(61–78)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed SwordPrefixUltimate0
            • +7 to Attack Skill Level
            Two-HandedTwo-Handed SwordPrefixUltimate0
            • Adds (77–79) - (438–440) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedTwo-Handed SwordPrefixUltimate1
            • Multistrikes deal (85–120)% increasing damage
            Two-HandedTwo-Handed SwordPrefixUltimate1
            • +(36–50)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed SwordPrefixUltimate1
            • +(43–60)% additional Ignite Damage
            Two-HandedTwo-Handed SwordPrefixUltimate1
            • +(43–60)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed SwordPrefixUltimate1
            • +(77–110)% Gear Physical Damage
            • Adds (53–55) - (65–67) Physical Damage to the gear
            Two-HandedTwo-Handed SwordPrefixUltimate1
            • +6 to Attack Skill Level
            Two-HandedTwo-Handed SwordPrefixUltimate1
            • Adds (59–61) - (337–339) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedTwo-Handed SwordPrefixAdvanced0
            • +(181–234) Dexterity
            Two-HandedTwo-Handed SwordPrefixAdvanced0
            • +(181–234) Intelligence
            Two-HandedTwo-Handed SwordPrefixAdvanced0
            • +(181–234) Strength
            Two-HandedTwo-Handed SwordPrefixAdvanced0
            • +(46–59)% Attack and Spell Block Chance
            Two-HandedTwo-Handed SwordPrefixAdvanced0
            • +(81–104)% Gear Physical Damage
            Two-HandedTwo-Handed SwordPrefixAdvanced1
            • +(127–180) Dexterity
            Two-HandedTwo-Handed SwordPrefixAdvanced1
            • +(127–180) Intelligence
            Two-HandedTwo-Handed SwordPrefixAdvanced1
            • +(127–180) Strength
            Two-HandedTwo-Handed SwordPrefixAdvanced1
            • +(49–80)% Gear Physical Damage
            Two-HandedTwo-Handed SwordPrefixBasic0
            • +(217–281)% Melee Damage
            Two-HandedTwo-Handed SwordPrefixBasic0
            • Adds (198–200) - (256–270) Fire Damage to the gear
            Two-HandedTwo-Handed SwordPrefixBasic0
            • Adds (200–202) - (266–268) Cold Damage to the gear
            Two-HandedTwo-Handed SwordPrefixBasic0
            • Adds (214–216) - (252–254) Erosion Damage to the gear
            Two-HandedTwo-Handed SwordPrefixBasic0
            • Adds (22–24) - (444–446) Lightning Damage to the gear
            Two-HandedTwo-Handed SwordPrefixBasic0
            • Adds (93–95) - (113–115) Physical Damage to the gear
            Two-HandedTwo-Handed SwordPrefixBasic0
            • Adds 910 - 1690 Base Ignite Damage
            Two-HandedTwo-Handed SwordPrefixBasic0
            • Reaps (0.37–0.48) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            Two-HandedTwo-Handed SwordPrefixBasic1
            • +(152–216)% Melee Damage
            Two-HandedTwo-Handed SwordPrefixBasic1
            • Adds (152–154) - (197–208) Fire Damage to the gear
            Two-HandedTwo-Handed SwordPrefixBasic1
            • Adds (154–156) - (204–206) Cold Damage to the gear
            Two-HandedTwo-Handed SwordPrefixBasic1
            • Adds (165–167) - (193–195) Erosion Damage to the gear
            Two-HandedTwo-Handed SwordPrefixBasic1
            • Adds (17–19) - (341–343) Lightning Damage to the gear
            Two-HandedTwo-Handed SwordPrefixBasic1
            • Adds (71–73) - (87–89) Physical Damage to the gear
            Two-HandedTwo-Handed SwordPrefixBasic1
            • Adds 700 - 1300 Base Ignite Damage
            Two-HandedTwo-Handed SwordPrefixBasic1
            • Reaps (0.25–0.36) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            Two-HandedTwo-Handed SwordSuffixUltimate0
            • (61–78)% additional damage applied to Life
            Two-HandedTwo-Handed SwordSuffixUltimate0
            • +(110–130)% Ailment Damage Enhancement
            Two-HandedTwo-Handed SwordSuffixUltimate0
            • +(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            Two-HandedTwo-Handed SwordSuffixUltimate0
            • +(251–325)% Demolisher Charge Restoration Speed
            Two-HandedTwo-Handed SwordSuffixUltimate0
            • +(96–120)% Focus Damage Enhancement
            Two-HandedTwo-Handed SwordSuffixUltimate0
            • +60% Steep Strike chance.
            • +(49–62)% additional Steep Strike Damage
            Two-HandedTwo-Handed SwordSuffixUltimate1
            • (43–60)% additional damage applied to Life
            Two-HandedTwo-Handed SwordSuffixUltimate1
            • +(176–250)% Demolisher Charge Restoration Speed
            Two-HandedTwo-Handed SwordSuffixUltimate1
            • +(70–90)% Focus Damage Enhancement
            Two-HandedTwo-Handed SwordSuffixUltimate1
            • +(80–100)% Ailment Damage Enhancement
            Two-HandedTwo-Handed SwordSuffixUltimate1
            • +(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            Two-HandedTwo-Handed SwordSuffixUltimate1
            • +46% Steep Strike chance.
            • +(35–48)% additional Steep Strike Damage
            Two-HandedTwo-Handed SwordSuffixAdvanced0
            • +(120–140)% Focus Speed
            Two-HandedTwo-Handed SwordSuffixAdvanced0
            • +(145–187)% chance to Multistrike
            Two-HandedTwo-Handed SwordSuffixAdvanced0
            • +(151–195)% Affliction Effect
            Two-HandedTwo-Handed SwordSuffixAdvanced0
            • +(181–234)% Critical Strike Damage
            Two-HandedTwo-Handed SwordSuffixAdvanced0
            • +(328–468)% Critical Strike Rating
            Two-HandedTwo-Handed SwordSuffixAdvanced0
            • +(51–65)% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed SwordSuffixAdvanced0
            • +(66–94)% Attack and Cast Speed
            • +(66–94)% Minion Attack and Cast Speed
            Two-HandedTwo-Handed SwordSuffixAdvanced1
            • +(102–144)% chance to Multistrike
            Two-HandedTwo-Handed SwordSuffixAdvanced1
            • +(106–150)% Affliction Effect
            Two-HandedTwo-Handed SwordSuffixAdvanced1
            • +(127–180)% Critical Strike Damage
            Two-HandedTwo-Handed SwordSuffixAdvanced1
            • +(252–360)% Critical Strike Rating
            Two-HandedTwo-Handed SwordSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed SwordSuffixAdvanced1
            • +(51–72)% Attack and Cast Speed
            • +(51–72)% Minion Attack and Cast Speed
            Two-HandedTwo-Handed SwordSuffixAdvanced1
            • +(90–110)% Focus Speed
            Two-HandedTwo-Handed SwordSuffixBasic0
            • +(217–281)% Elemental Damage
            Two-HandedTwo-Handed SwordSuffixBasic0
            • +(217–281)% Erosion Damage
            Two-HandedTwo-Handed SwordSuffixBasic0
            • +(217–281)% Physical Damage
            Two-HandedTwo-Handed SwordSuffixBasic0
            • +(31–39)% Life Regain
            Two-HandedTwo-Handed SwordSuffixBasic0
            • +(31–39)% Energy Shield Regain
            Two-HandedTwo-Handed SwordSuffixBasic0
            • +(33–42)% gear Attack Speed
            Two-HandedTwo-Handed SwordSuffixBasic1
            • +(152–216)% Elemental Damage
            Two-HandedTwo-Handed SwordSuffixBasic1
            • +(152–216)% Erosion Damage
            Two-HandedTwo-Handed SwordSuffixBasic1
            • +(152–216)% Physical Damage
            Two-HandedTwo-Handed SwordSuffixBasic1
            • +(22–30)% Life Regain
            Two-HandedTwo-Handed SwordSuffixBasic1
            • +(22–30)% Energy Shield Regain
            Two-HandedTwo-Handed SwordSuffixBasic1
            • +(23–32)% gear Attack Speed
            Two-HandedTwo-Handed SwordSweet Dream Affix0
            • Lucky Critical Strike
            • (-80–-50)% Critical Strike Rating
            Two-HandedTwo-Handed SwordSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            Two-HandedTwo-Handed SwordSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            Two-HandedTwo-Handed SwordSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            Two-HandedTwo-Handed SwordSweet Dream Affix1
            • Multistrikes deal (14–16)% increasing damage
            Two-HandedTwo-Handed SwordSweet Dream Affix1
            • +(24–32)% Gear Physical Damage
            Two-HandedTwo-Handed SwordSweet Dream Affix1
            • +(30–32)% chance to Multistrike
            Two-HandedTwo-Handed SwordSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed SwordSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed SwordSweet Dream Affix1
            • Adds (32–34) - (40–42) Physical Damage to the gear
            Two-HandedTwo-Handed SwordSweet Dream Affix2
            • +(20–24)% Elemental Damage
            Two-HandedTwo-Handed SwordSweet Dream Affix2
            • +(20–24)% Erosion Damage
            Two-HandedTwo-Handed SwordSweet Dream Affix2
            • +(20–24)% Melee Damage
            Two-HandedTwo-Handed SwordSweet Dream Affix2
            • +(20–24)% Physical Damage
            Two-HandedTwo-Handed SwordSweet Dream Affix2
            • +(6–8)% Attack Speed
            Two-HandedTwo-Handed SwordSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            Two-HandedTwo-Handed SwordSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            Two-HandedTwo-Handed SwordSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            Two-HandedTwo-Handed SwordSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            Two-HandedTwo-Handed SwordSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            Two-HandedTwo-Handed SwordTower SequenceAdvanced
            • +120% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed SwordTower SequenceAdvanced
            • +200% Fearless Aura
            • -30% additional Fearless Sealed Mana Compensation
            Two-HandedTwo-Handed SwordTower SequenceAdvanced
            • +30% additional Deterioration Damage
            • 10% chance to inflict 2 additional stack(s) of Deterioration
            Two-HandedTwo-Handed SwordTower SequenceAdvanced
            • +50% Gear Elemental Damage
            • -25% Gear Physical Damage
            Two-HandedTwo-Handed SwordTower SequenceAdvanced
            • Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
            Two-HandedTwo-Handed SwordTower SequenceAdvanced
            • Adds 2 - 2 Physical Damage to Attacks per 2260 Armor
            Two-HandedTwo-Handed SwordTower SequenceAdvanced
            • Adds 3 - 5 Fire Damage to Attacks per 10 Strength
            Two-HandedTwo-Handed SwordTower SequenceAdvanced
            • Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            Two-HandedTwo-Handed SwordTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Steamroll
            • +25% additional Melee Damage
            Two-HandedTwo-Handed SwordTower SequenceIntermediate
            • +12% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed SwordTower SequenceIntermediate
            • +16% all stats
            Two-HandedTwo-Handed SwordTower SequenceIntermediate
            • +16% additional damage for Main-Hand Weapons
            Two-HandedTwo-Handed SwordTower SequenceIntermediate
            • +16% Cold Penetration
            Two-HandedTwo-Handed SwordTower SequenceIntermediate
            • +16% Erosion Resistance Penetration
            Two-HandedTwo-Handed SwordTower SequenceIntermediate
            • +16% Fire Penetration
            Two-HandedTwo-Handed SwordTower SequenceIntermediate
            • +16% Lightning Penetration
            Two-HandedTwo-Handed SwordTower SequenceIntermediate
            • +20% additional damage on Critical Strike
            Two-HandedTwo-Handed SwordTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed SwordTower SequenceIntermediate
            • +8% gear Attack Speed
            Two-HandedTwo-Handed HammerBase Affix0
            • Lucky Critical Strike
            • (-50–-40)% Critical Strike Rating
            Two-HandedTwo-Handed HammerBase Affix0
            • +2 to Max Agility Blessing Stacks
            Two-HandedTwo-Handed HammerBase Affix0
            • +2 to Max Focus Blessing Stacks
            Two-HandedTwo-Handed HammerBase Affix0
            • +2 to Max Tenacity Blessing Stacks
            Two-HandedTwo-Handed HammerBase Affix0
            • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
            Two-HandedTwo-Handed HammerBase Affix1
            • +(10–14)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed HammerBase Affix1
            • +(12–16)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed HammerBase Affix1
            • +(28–32)% additional damage when a Skill consumes Demolisher Charge
            Two-HandedTwo-Handed HammerBase Affix1
            • +(48–64)% Gear Physical Damage
            Two-HandedTwo-Handed HammerBase Affix1
            • Adds (64–68) - (80–84) Physical Damage to the gear
            Two-HandedTwo-Handed HammerBase Affix1
            • Eliminates enemies under (10–14)% Life upon inflicting damage
            Two-HandedTwo-Handed HammerBase Affix2
            • +(12–16)% Attack Speed
            Two-HandedTwo-Handed HammerBase Affix2
            • +(40–48)% Elemental Damage
            Two-HandedTwo-Handed HammerBase Affix2
            • +(40–48)% Erosion Damage
            Two-HandedTwo-Handed HammerBase Affix2
            • +(40–48)% Melee Damage
            Two-HandedTwo-Handed HammerBase Affix2
            • +(40–48)% Physical Damage
            Two-HandedTwo-Handed HammerBase Affix2
            • Adds (1–3) - (60–65) Lightning Damage to Attacks
            Two-HandedTwo-Handed HammerBase Affix2
            • Adds (24–29) - (34–39) Cold Damage to Attacks
            Two-HandedTwo-Handed HammerBase Affix2
            • Adds (24–29) - (34–39) Fire Damage to Attacks
            Two-HandedTwo-Handed HammerBase Affix2
            • Adds (25–30) - (33–38) Physical Damage to Attacks
            Two-HandedTwo-Handed HammerBase Affix2
            • Adds (26–31) - (32–37) Erosion Damage to Attacks
            Two-HandedTwo-Handed HammerBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerBase Stats
            • 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed HammerCorrosion Base0
            • +(1–2) Main Skill Level
            Two-HandedTwo-Handed HammerCorrosion Base0
            • +(10–15)% Skill Area
            Two-HandedTwo-Handed HammerCorrosion Base0
            • +(15–25)% Gear Physical Damage
            Two-HandedTwo-Handed HammerCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed HammerCorrosion Base0
            • +(40–45)% Elemental Damage
            Two-HandedTwo-Handed HammerCorrosion Base0
            • +(5–8)% gear Attack Speed
            Two-HandedTwo-Handed HammerCorrosion Base0
            • +(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat
            Two-HandedTwo-Handed HammerCorrosion Base0
            • Adds (7–10) - (14–17) Physical Damage to the gear
            Two-HandedTwo-Handed HammerCorrosion Base0
            • Damage Penetrates (8–12)% Elemental Resistance
            Two-HandedTwo-Handed HammerPrefixUltimate0
            • +(111–145)% Gear Physical Damage
            • Adds (69–71) - (85–87) Physical Damage to the gear
            Two-HandedTwo-Handed HammerPrefixUltimate0
            • +(51–64)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed HammerPrefixUltimate0
            • +(61–78)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed HammerPrefixUltimate0
            • +7 to Attack Skill Level
            Two-HandedTwo-Handed HammerPrefixUltimate0
            • Adds (77–79) - (438–440) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedTwo-Handed HammerPrefixUltimate1
            • +(36–50)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed HammerPrefixUltimate1
            • +(43–60)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed HammerPrefixUltimate1
            • +(77–110)% Gear Physical Damage
            • Adds (53–55) - (65–67) Physical Damage to the gear
            Two-HandedTwo-Handed HammerPrefixUltimate1
            • +6 to Attack Skill Level
            Two-HandedTwo-Handed HammerPrefixUltimate1
            • Adds (59–61) - (337–339) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedTwo-Handed HammerPrefixAdvanced0
            • +(181–234) Dexterity
            Two-HandedTwo-Handed HammerPrefixAdvanced0
            • +(181–234) Intelligence
            Two-HandedTwo-Handed HammerPrefixAdvanced0
            • +(181–234) Strength
            Two-HandedTwo-Handed HammerPrefixAdvanced0
            • +(81–104)% Gear Physical Damage
            Two-HandedTwo-Handed HammerPrefixAdvanced1
            • +(127–180) Dexterity
            Two-HandedTwo-Handed HammerPrefixAdvanced1
            • +(127–180) Intelligence
            Two-HandedTwo-Handed HammerPrefixAdvanced1
            • +(127–180) Strength
            Two-HandedTwo-Handed HammerPrefixAdvanced1
            • +(49–80)% Gear Physical Damage
            Two-HandedTwo-Handed HammerPrefixBasic0
            • +(217–281)% Melee Damage
            Two-HandedTwo-Handed HammerPrefixBasic0
            • Adds (198–200) - (256–270) Fire Damage to the gear
            Two-HandedTwo-Handed HammerPrefixBasic0
            • Adds (200–202) - (266–268) Cold Damage to the gear
            Two-HandedTwo-Handed HammerPrefixBasic0
            • Adds (214–216) - (252–254) Erosion Damage to the gear
            Two-HandedTwo-Handed HammerPrefixBasic0
            • Adds (22–24) - (444–446) Lightning Damage to the gear
            Two-HandedTwo-Handed HammerPrefixBasic0
            • Adds (93–95) - (113–115) Physical Damage to the gear
            Two-HandedTwo-Handed HammerPrefixBasic1
            • +(152–216)% Melee Damage
            Two-HandedTwo-Handed HammerPrefixBasic1
            • Adds (152–154) - (197–208) Fire Damage to the gear
            Two-HandedTwo-Handed HammerPrefixBasic1
            • Adds (154–156) - (204–206) Cold Damage to the gear
            Two-HandedTwo-Handed HammerPrefixBasic1
            • Adds (165–167) - (193–195) Erosion Damage to the gear
            Two-HandedTwo-Handed HammerPrefixBasic1
            • Adds (17–19) - (341–343) Lightning Damage to the gear
            Two-HandedTwo-Handed HammerPrefixBasic1
            • Adds (71–73) - (87–89) Physical Damage to the gear
            Two-HandedTwo-Handed HammerSuffixUltimate0
            • (61–78)% additional damage applied to Life
            Two-HandedTwo-Handed HammerSuffixUltimate0
            • +(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            Two-HandedTwo-Handed HammerSuffixUltimate0
            • +(251–325)% Demolisher Charge Restoration Speed
            Two-HandedTwo-Handed HammerSuffixUltimate0
            • +(61–78)% additional Melee Damage
            Two-HandedTwo-Handed HammerSuffixUltimate0
            • +(96–120)% Focus Damage Enhancement
            Two-HandedTwo-Handed HammerSuffixUltimate0
            • +60% Steep Strike chance.
            • +(49–62)% additional Steep Strike Damage
            Two-HandedTwo-Handed HammerSuffixUltimate1
            • (43–60)% additional damage applied to Life
            Two-HandedTwo-Handed HammerSuffixUltimate1
            • +(176–250)% Demolisher Charge Restoration Speed
            Two-HandedTwo-Handed HammerSuffixUltimate1
            • +(43–60)% additional Melee Damage
            Two-HandedTwo-Handed HammerSuffixUltimate1
            • +(70–90)% Focus Damage Enhancement
            Two-HandedTwo-Handed HammerSuffixUltimate1
            • +(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            Two-HandedTwo-Handed HammerSuffixUltimate1
            • +46% Steep Strike chance.
            • +(35–48)% additional Steep Strike Damage
            Two-HandedTwo-Handed HammerSuffixAdvanced0
            • +(120–140)% Focus Speed
            Two-HandedTwo-Handed HammerSuffixAdvanced0
            • +(151–195)% Affliction Effect
            Two-HandedTwo-Handed HammerSuffixAdvanced0
            • +(181–234)% Critical Strike Damage
            Two-HandedTwo-Handed HammerSuffixAdvanced0
            • +(328–468)% Critical Strike Rating
            Two-HandedTwo-Handed HammerSuffixAdvanced0
            • +(51–65)% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed HammerSuffixAdvanced0
            • +(66–94)% Attack and Cast Speed
            • +(66–94)% Minion Attack and Cast Speed
            Two-HandedTwo-Handed HammerSuffixAdvanced1
            • +(106–150)% Affliction Effect
            Two-HandedTwo-Handed HammerSuffixAdvanced1
            • +(127–180)% Critical Strike Damage
            Two-HandedTwo-Handed HammerSuffixAdvanced1
            • +(252–360)% Critical Strike Rating
            Two-HandedTwo-Handed HammerSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed HammerSuffixAdvanced1
            • +(51–72)% Attack and Cast Speed
            • +(51–72)% Minion Attack and Cast Speed
            Two-HandedTwo-Handed HammerSuffixAdvanced1
            • +(90–110)% Focus Speed
            Two-HandedTwo-Handed HammerSuffixBasic0
            • +(101–124)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed
            Two-HandedTwo-Handed HammerSuffixBasic0
            • +(217–281)% Elemental Damage
            Two-HandedTwo-Handed HammerSuffixBasic0
            • +(217–281)% Erosion Damage
            Two-HandedTwo-Handed HammerSuffixBasic0
            • +(217–281)% Physical Damage
            Two-HandedTwo-Handed HammerSuffixBasic0
            • +(31–39)% Life Regain
            Two-HandedTwo-Handed HammerSuffixBasic0
            • +(31–39)% Energy Shield Regain
            Two-HandedTwo-Handed HammerSuffixBasic1
            • +(152–216)% Elemental Damage
            Two-HandedTwo-Handed HammerSuffixBasic1
            • +(152–216)% Erosion Damage
            Two-HandedTwo-Handed HammerSuffixBasic1
            • +(152–216)% Physical Damage
            Two-HandedTwo-Handed HammerSuffixBasic1
            • +(22–30)% Life Regain
            Two-HandedTwo-Handed HammerSuffixBasic1
            • +(22–30)% Energy Shield Regain
            Two-HandedTwo-Handed HammerSuffixBasic1
            • +(80–100)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed
            Two-HandedTwo-Handed HammerSweet Dream Affix0
            • Lucky Critical Strike
            • (-80–-50)% Critical Strike Rating
            Two-HandedTwo-Handed HammerSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            Two-HandedTwo-Handed HammerSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            Two-HandedTwo-Handed HammerSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            Two-HandedTwo-Handed HammerSweet Dream Affix0
            • Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius
            Two-HandedTwo-Handed HammerSweet Dream Affix1
            • +(14–16)% additional damage when a Skill consumes Demolisher Charge
            Two-HandedTwo-Handed HammerSweet Dream Affix1
            • +(24–32)% Gear Physical Damage
            Two-HandedTwo-Handed HammerSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed HammerSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed HammerSweet Dream Affix1
            • Adds (32–34) - (40–42) Physical Damage to the gear
            Two-HandedTwo-Handed HammerSweet Dream Affix1
            • Eliminates enemies under (5–7)% Life upon inflicting damage
            Two-HandedTwo-Handed HammerSweet Dream Affix2
            • +(20–24)% Elemental Damage
            Two-HandedTwo-Handed HammerSweet Dream Affix2
            • +(20–24)% Erosion Damage
            Two-HandedTwo-Handed HammerSweet Dream Affix2
            • +(20–24)% Melee Damage
            Two-HandedTwo-Handed HammerSweet Dream Affix2
            • +(20–24)% Physical Damage
            Two-HandedTwo-Handed HammerSweet Dream Affix2
            • +(6–8)% Attack Speed
            Two-HandedTwo-Handed HammerSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            Two-HandedTwo-Handed HammerSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            Two-HandedTwo-Handed HammerSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            Two-HandedTwo-Handed HammerSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            Two-HandedTwo-Handed HammerSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            Two-HandedTwo-Handed HammerTower SequenceAdvanced
            • +120% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed HammerTower SequenceAdvanced
            • +200% Fearless Aura
            • -30% additional Fearless Sealed Mana Compensation
            Two-HandedTwo-Handed HammerTower SequenceAdvanced
            • +30% additional Deterioration Damage
            • 10% chance to inflict 2 additional stack(s) of Deterioration
            Two-HandedTwo-Handed HammerTower SequenceAdvanced
            • +50% Gear Elemental Damage
            • -25% Gear Physical Damage
            Two-HandedTwo-Handed HammerTower SequenceAdvanced
            • Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
            Two-HandedTwo-Handed HammerTower SequenceAdvanced
            • Adds 2 - 2 Physical Damage to Attacks per 2260 Armor
            Two-HandedTwo-Handed HammerTower SequenceAdvanced
            • Adds 3 - 5 Fire Damage to Attacks per 10 Strength
            Two-HandedTwo-Handed HammerTower SequenceAdvanced
            • Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            Two-HandedTwo-Handed HammerTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Steamroll
            • +25% additional Melee Damage
            Two-HandedTwo-Handed HammerTower SequenceIntermediate
            • +12% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed HammerTower SequenceIntermediate
            • +16% all stats
            Two-HandedTwo-Handed HammerTower SequenceIntermediate
            • +16% additional damage for Main-Hand Weapons
            Two-HandedTwo-Handed HammerTower SequenceIntermediate
            • +16% Cold Penetration
            Two-HandedTwo-Handed HammerTower SequenceIntermediate
            • +16% Erosion Resistance Penetration
            Two-HandedTwo-Handed HammerTower SequenceIntermediate
            • +16% Fire Penetration
            Two-HandedTwo-Handed HammerTower SequenceIntermediate
            • +16% Lightning Penetration
            Two-HandedTwo-Handed HammerTower SequenceIntermediate
            • +20% additional damage on Critical Strike
            Two-HandedTwo-Handed HammerTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed HammerTower SequenceIntermediate
            • +8% gear Attack Speed
            Two-HandedTwo-Handed AxeBase Affix0
            • Lucky Critical Strike
            • (-50–-40)% Critical Strike Rating
            Two-HandedTwo-Handed AxeBase Affix0
            • +2 to Max Agility Blessing Stacks
            Two-HandedTwo-Handed AxeBase Affix0
            • +2 to Max Focus Blessing Stacks
            Two-HandedTwo-Handed AxeBase Affix0
            • +2 to Max Tenacity Blessing Stacks
            Two-HandedTwo-Handed AxeBase Affix1
            • +(10–14)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed AxeBase Affix1
            • +(12–16)% additional damage against Traumatized enemies
            Two-HandedTwo-Handed AxeBase Affix1
            • +(12–16)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed AxeBase Affix1
            • +(12–18)% additional Steep Strike Damage
            Two-HandedTwo-Handed AxeBase Affix1
            • +(48–64)% Gear Physical Damage
            Two-HandedTwo-Handed AxeBase Affix1
            • Adds (64–68) - (80–84) Physical Damage to the gear
            Two-HandedTwo-Handed AxeBase Affix2
            • +(12–16)% Attack Speed
            Two-HandedTwo-Handed AxeBase Affix2
            • +(40–48)% Elemental Damage
            Two-HandedTwo-Handed AxeBase Affix2
            • +(40–48)% Erosion Damage
            Two-HandedTwo-Handed AxeBase Affix2
            • +(40–48)% Melee Damage
            Two-HandedTwo-Handed AxeBase Affix2
            • +(40–48)% Physical Damage
            Two-HandedTwo-Handed AxeBase Affix2
            • Adds (1–3) - (60–65) Lightning Damage to Attacks
            Two-HandedTwo-Handed AxeBase Affix2
            • Adds (24–29) - (34–39) Cold Damage to Attacks
            Two-HandedTwo-Handed AxeBase Affix2
            • Adds (24–29) - (34–39) Fire Damage to Attacks
            Two-HandedTwo-Handed AxeBase Affix2
            • Adds (25–30) - (33–38) Physical Damage to Attacks
            Two-HandedTwo-Handed AxeBase Affix2
            • Adds (26–31) - (32–37) Erosion Damage to Attacks
            Two-HandedTwo-Handed AxeBase Stats
            • 10 - 10 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 110 - 110 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 12 - 12 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 135 - 135 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 16 - 16 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 160 - 160 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 175 - 175 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 190 - 190 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 20 - 20 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 220 - 220 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 25 - 25 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 31 - 31 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 37 - 37 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 43 - 43 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 50 - 50 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 60 - 60 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 7 - 7 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 70 - 70 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 8 - 8 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeBase Stats
            • 90 - 90 Physical Damage 500 Critical Strike Rating 1.5 Attack Speed
            Two-HandedTwo-Handed AxeCorrosion Base0
            • +(10–15)% Skill Area
            Two-HandedTwo-Handed AxeCorrosion Base0
            • +(15–25)% Gear Physical Damage
            Two-HandedTwo-Handed AxeCorrosion Base0
            • +(3–6)% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed AxeCorrosion Base0
            • +(40–45)% Elemental Damage
            Two-HandedTwo-Handed AxeCorrosion Base0
            • +(5–8)% gear Attack Speed
            Two-HandedTwo-Handed AxeCorrosion Base0
            • +(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat
            Two-HandedTwo-Handed AxeCorrosion Base0
            • Adds (7–10) - (14–17) Physical Damage to the gear
            Two-HandedTwo-Handed AxeCorrosion Base0
            • Eliminates enemies under (5–8)% Life upon inflicting damage
            Two-HandedTwo-Handed AxeCorrosion Base0
            • Enemies have a 30% chance to explode when defeated, dealing True Damage equal to (50–100)% of their Max Life to enemies within a 6 m radius
            Two-HandedTwo-Handed AxePrefixUltimate0
            • +(111–145)% Gear Physical Damage
            • Adds (69–71) - (85–87) Physical Damage to the gear
            Two-HandedTwo-Handed AxePrefixUltimate0
            • +(51–64)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed AxePrefixUltimate0
            • +(61–78)% additional Trauma Damage
            Two-HandedTwo-Handed AxePrefixUltimate0
            • +(61–78)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed AxePrefixUltimate0
            • +7 to Attack Skill Level
            Two-HandedTwo-Handed AxePrefixUltimate0
            • Adds (77–79) - (438–440) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedTwo-Handed AxePrefixUltimate1
            • +(36–50)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed AxePrefixUltimate1
            • +(43–60)% additional Trauma Damage
            Two-HandedTwo-Handed AxePrefixUltimate1
            • +(43–60)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed AxePrefixUltimate1
            • +(77–110)% Gear Physical Damage
            • Adds (53–55) - (65–67) Physical Damage to the gear
            Two-HandedTwo-Handed AxePrefixUltimate1
            • +6 to Attack Skill Level
            Two-HandedTwo-Handed AxePrefixUltimate1
            • Adds (59–61) - (337–339) Elemental Damage to the gear
            • -100% Gear Physical Damage
            Two-HandedTwo-Handed AxePrefixAdvanced0
            • +(181–234) Dexterity
            Two-HandedTwo-Handed AxePrefixAdvanced0
            • +(181–234) Intelligence
            Two-HandedTwo-Handed AxePrefixAdvanced0
            • +(181–234) Strength
            Two-HandedTwo-Handed AxePrefixAdvanced0
            • +(46–59)% Attack and Spell Block Chance
            Two-HandedTwo-Handed AxePrefixAdvanced0
            • +(81–104)% Gear Physical Damage
            Two-HandedTwo-Handed AxePrefixAdvanced1
            • +(127–180) Dexterity
            Two-HandedTwo-Handed AxePrefixAdvanced1
            • +(127–180) Intelligence
            Two-HandedTwo-Handed AxePrefixAdvanced1
            • +(127–180) Strength
            Two-HandedTwo-Handed AxePrefixAdvanced1
            • +(49–80)% Gear Physical Damage
            Two-HandedTwo-Handed AxePrefixBasic0
            • +(217–281)% Melee Damage
            Two-HandedTwo-Handed AxePrefixBasic0
            • Adds (198–200) - (256–270) Fire Damage to the gear
            Two-HandedTwo-Handed AxePrefixBasic0
            • Adds (200–202) - (266–268) Cold Damage to the gear
            Two-HandedTwo-Handed AxePrefixBasic0
            • Adds (214–216) - (252–254) Erosion Damage to the gear
            Two-HandedTwo-Handed AxePrefixBasic0
            • Adds (22–24) - (444–446) Lightning Damage to the gear
            Two-HandedTwo-Handed AxePrefixBasic0
            • Adds (93–95) - (113–115) Physical Damage to the gear
            Two-HandedTwo-Handed AxePrefixBasic0
            • Adds 1260 - 2940 Base Trauma Damage
            Two-HandedTwo-Handed AxePrefixBasic0
            • Reaps (0.37–0.48) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            Two-HandedTwo-Handed AxePrefixBasic1
            • +(152–216)% Melee Damage
            Two-HandedTwo-Handed AxePrefixBasic1
            • Adds (152–154) - (197–208) Fire Damage to the gear
            Two-HandedTwo-Handed AxePrefixBasic1
            • Adds (154–156) - (204–206) Cold Damage to the gear
            Two-HandedTwo-Handed AxePrefixBasic1
            • Adds (165–167) - (193–195) Erosion Damage to the gear
            Two-HandedTwo-Handed AxePrefixBasic1
            • Adds (17–19) - (341–343) Lightning Damage to the gear
            Two-HandedTwo-Handed AxePrefixBasic1
            • Adds (71–73) - (87–89) Physical Damage to the gear
            Two-HandedTwo-Handed AxePrefixBasic1
            • Adds 960 - 2240 Base Trauma Damage
            Two-HandedTwo-Handed AxePrefixBasic1
            • Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
            Two-HandedTwo-Handed AxeSuffixUltimate0
            • (61–78)% additional damage applied to Life
            Two-HandedTwo-Handed AxeSuffixUltimate0
            • +(110–130)% Ailment Damage Enhancement
            Two-HandedTwo-Handed AxeSuffixUltimate0
            • +(110–130)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            Two-HandedTwo-Handed AxeSuffixUltimate0
            • +(251–325)% Demolisher Charge Restoration Speed
            Two-HandedTwo-Handed AxeSuffixUltimate0
            • +(96–120)% Focus Damage Enhancement
            Two-HandedTwo-Handed AxeSuffixUltimate0
            • +60% Steep Strike chance.
            • +(49–62)% additional Steep Strike Damage
            Two-HandedTwo-Handed AxeSuffixUltimate1
            • (43–60)% additional damage applied to Life
            Two-HandedTwo-Handed AxeSuffixUltimate1
            • +(176–250)% Demolisher Charge Restoration Speed
            Two-HandedTwo-Handed AxeSuffixUltimate1
            • +(70–90)% Focus Damage Enhancement
            Two-HandedTwo-Handed AxeSuffixUltimate1
            • +(80–100)% Ailment Damage Enhancement
            Two-HandedTwo-Handed AxeSuffixUltimate1
            • +(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s)
            Two-HandedTwo-Handed AxeSuffixUltimate1
            • +46% Steep Strike chance.
            • +(35–48)% additional Steep Strike Damage
            Two-HandedTwo-Handed AxeSuffixAdvanced0
            • +(120–140)% Focus Speed
            Two-HandedTwo-Handed AxeSuffixAdvanced0
            • +(151–195)% Affliction Effect
            Two-HandedTwo-Handed AxeSuffixAdvanced0
            • +(181–234)% Critical Strike Damage
            Two-HandedTwo-Handed AxeSuffixAdvanced0
            • +(328–468)% Critical Strike Rating
            Two-HandedTwo-Handed AxeSuffixAdvanced0
            • +(51–65)% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed AxeSuffixAdvanced0
            • +(66–94)% Attack and Cast Speed
            • +(66–94)% Minion Attack and Cast Speed
            Two-HandedTwo-Handed AxeSuffixAdvanced1
            • +(106–150)% Affliction Effect
            Two-HandedTwo-Handed AxeSuffixAdvanced1
            • +(127–180)% Critical Strike Damage
            Two-HandedTwo-Handed AxeSuffixAdvanced1
            • +(252–360)% Critical Strike Rating
            Two-HandedTwo-Handed AxeSuffixAdvanced1
            • +(36–50)% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed AxeSuffixAdvanced1
            • +(51–72)% Attack and Cast Speed
            • +(51–72)% Minion Attack and Cast Speed
            Two-HandedTwo-Handed AxeSuffixAdvanced1
            • +(90–110)% Focus Speed
            Two-HandedTwo-Handed AxeSuffixBasic0
            • +(217–281)% Elemental Damage
            Two-HandedTwo-Handed AxeSuffixBasic0
            • +(217–281)% Erosion Damage
            Two-HandedTwo-Handed AxeSuffixBasic0
            • +(217–281)% Physical Damage
            Two-HandedTwo-Handed AxeSuffixBasic0
            • +(31–39)% Life Regain
            Two-HandedTwo-Handed AxeSuffixBasic0
            • +(31–39)% Energy Shield Regain
            Two-HandedTwo-Handed AxeSuffixBasic0
            • +(33–42)% gear Attack Speed
            Two-HandedTwo-Handed AxeSuffixBasic1
            • +(152–216)% Elemental Damage
            Two-HandedTwo-Handed AxeSuffixBasic1
            • +(152–216)% Erosion Damage
            Two-HandedTwo-Handed AxeSuffixBasic1
            • +(152–216)% Physical Damage
            Two-HandedTwo-Handed AxeSuffixBasic1
            • +(22–30)% Life Regain
            Two-HandedTwo-Handed AxeSuffixBasic1
            • +(22–30)% Energy Shield Regain
            Two-HandedTwo-Handed AxeSuffixBasic1
            • +(23–32)% gear Attack Speed
            Two-HandedTwo-Handed AxeSweet Dream Affix0
            • Lucky Critical Strike
            • (-80–-50)% Critical Strike Rating
            Two-HandedTwo-Handed AxeSweet Dream Affix0
            • +1 to Max Agility Blessing Stacks
            Two-HandedTwo-Handed AxeSweet Dream Affix0
            • +1 to Max Focus Blessing Stacks
            Two-HandedTwo-Handed AxeSweet Dream Affix0
            • +1 to Max Tenacity Blessing Stacks
            Two-HandedTwo-Handed AxeSweet Dream Affix1
            • +(24–32)% Gear Physical Damage
            Two-HandedTwo-Handed AxeSweet Dream Affix1
            • +(5–7)% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed AxeSweet Dream Affix1
            • +(6–8)% additional Steep Strike Damage
            Two-HandedTwo-Handed AxeSweet Dream Affix1
            • +(6–8)% additional damage against Traumatized enemies
            Two-HandedTwo-Handed AxeSweet Dream Affix1
            • +(6–8)% Elemental and Erosion Resistance Penetration
            Two-HandedTwo-Handed AxeSweet Dream Affix1
            • Adds (32–34) - (40–42) Physical Damage to the gear
            Two-HandedTwo-Handed AxeSweet Dream Affix2
            • +(20–24)% Elemental Damage
            Two-HandedTwo-Handed AxeSweet Dream Affix2
            • +(20–24)% Erosion Damage
            Two-HandedTwo-Handed AxeSweet Dream Affix2
            • +(20–24)% Melee Damage
            Two-HandedTwo-Handed AxeSweet Dream Affix2
            • +(20–24)% Physical Damage
            Two-HandedTwo-Handed AxeSweet Dream Affix2
            • +(6–8)% Attack Speed
            Two-HandedTwo-Handed AxeSweet Dream Affix2
            • Adds (1–2) - (28–32) Lightning Damage to Attacks
            Two-HandedTwo-Handed AxeSweet Dream Affix2
            • Adds (10–13) - (14–19) Cold Damage to Attacks
            Two-HandedTwo-Handed AxeSweet Dream Affix2
            • Adds (10–13) - (14–19) Physical Damage to Attacks
            Two-HandedTwo-Handed AxeSweet Dream Affix2
            • Adds (11–13) - (15–18) Erosion Damage to Attacks
            Two-HandedTwo-Handed AxeSweet Dream Affix2
            • Adds (9–14) - (15–20) Fire Damage to Attacks
            Two-HandedTwo-Handed AxeTower SequenceAdvanced
            • +120% Gear Physical Damage
            • -20% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed AxeTower SequenceAdvanced
            • +200% Fearless Aura
            • -30% additional Fearless Sealed Mana Compensation
            Two-HandedTwo-Handed AxeTower SequenceAdvanced
            • +30% additional Deterioration Damage
            • 10% chance to inflict 2 additional stack(s) of Deterioration
            Two-HandedTwo-Handed AxeTower SequenceAdvanced
            • +50% Gear Elemental Damage
            • -25% Gear Physical Damage
            Two-HandedTwo-Handed AxeTower SequenceAdvanced
            • Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
            Two-HandedTwo-Handed AxeTower SequenceAdvanced
            • Adds 2 - 2 Physical Damage to Attacks per 2260 Armor
            Two-HandedTwo-Handed AxeTower SequenceAdvanced
            • Adds 3 - 5 Fire Damage to Attacks per 10 Strength
            Two-HandedTwo-Handed AxeTower SequenceAdvanced
            • Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
            Two-HandedTwo-Handed AxeTower SequenceAdvanced
            • Main Skill is supported by Lv. 25 Steamroll
            • +25% additional Melee Damage
            Two-HandedTwo-Handed AxeTower SequenceIntermediate
            • +12% Armor DMG Mitigation Penetration
            Two-HandedTwo-Handed AxeTower SequenceIntermediate
            • +16% all stats
            Two-HandedTwo-Handed AxeTower SequenceIntermediate
            • +16% additional damage for Main-Hand Weapons
            Two-HandedTwo-Handed AxeTower SequenceIntermediate
            • +16% Cold Penetration
            Two-HandedTwo-Handed AxeTower SequenceIntermediate
            • +16% Erosion Resistance Penetration
            Two-HandedTwo-Handed AxeTower SequenceIntermediate
            • +16% Fire Penetration
            Two-HandedTwo-Handed AxeTower SequenceIntermediate
            • +16% Lightning Penetration
            Two-HandedTwo-Handed AxeTower SequenceIntermediate
            • +20% additional damage on Critical Strike
            Two-HandedTwo-Handed AxeTower SequenceIntermediate
            • +20% Attack Critical Strike Rating for this gear
            Two-HandedTwo-Handed AxeTower SequenceIntermediate
            • +8% gear Attack Speed
            Hero Trait168 rows
            HeroNameLevelEffect
            Escapist Bing: Blast Nova (#1)Blast Nova1
            • When using a Non-channeling Projectile Skill, throw 1 bomb instead
            • The bomb automatically detonates 1 s after landing, firing Projectiles in all directions
            • There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
            • Bomb throwing speed is 1.5 time(s) per second
            • For every +100% Attack Speed, +1 bombs thrown upon using an Attack Projectile Skill.
            • For every +100% Cast Speed, +1 bombs thrown upon using a Spell Projectile Skill.
            • The amount less than +100% has a chance to grant +1 bombs thrown upon using an Attack or Spell Projectile Skill.
            • +1% additional Attack Bomb Damage for every +1% additional Attack Speed
            • +1% additional Spell Bomb Damage for every +1% additional Cast Speed
            • +30% additional Bomb Damage
            • Projectile Quantity +2
            • Reduces Max Spell Burst Stacks to 1/2
            • -40% additional Sentry Damage
            Escapist Bing: Blast Nova (#1)Dangerous Runaway45
            • +1 Bomb Quantity when throwing bombs next time after moving at least (20/17/14/11/8) m
            • +1% Movement Speed for every 4 m of movement made recently, up to +15%
            Escapist Bing: Blast Nova (#1)Firepower Coverage45
            • Projectile Quantity (+2/+2/+3/+3/+4)
            • +50% Projectile Size
            • (+10/+14/+18/+22/+26)% additional Bomb Damage
            Escapist Bing: Blast Nova (#1)Blast Barrage60
            • Bombs explode immediately after landing
            • +20% additional Projectile Speed
            • (+22/+28/+34/+41/+48)% additional Bomb Damage when there are no enemies nearby
            Escapist Bing: Blast Nova (#1)Phantom Delivery60
            • Doubles the bombs thrown.
            • Bombs have a (40/37/34/31/28)% chance to become duds that deal (-95/-95/-95/-95/-90)% additional damage
            Escapist Bing: Blast Nova (#1)Frenzy Hound75
            • Bombs do not automatically explode when the upper limit is not reached
            • Click the Trait Skill to manually detonate all bombs on the ground
            • (+4/4.8/5.5/6.3/+7)% additional damage for every bomb on the battlefield when the bombs detonate, up to (+48/57.6/+66/75.6/+84)% additional damage.
            Escapist Bing: Blast Nova (#1)Radiation Effect75
            • When the bombs detonate, for every +1% Projectile Speed, deals (0.35/0.42/0.48/0.53/0.6)% additional damage to enemies in proximity to them, up to an additional (+35/+42/+48/+53/+60)%
            Escapist Bing: Creative Genius (#2)Creative Genius1
            • +1 Max Spell Burst
            • Gains 2 Inspiration Machines that can be powered by Whimsy Essence and Ingenuity Essence respectively. Starts with 0 Whimsy Essence and Ingenuity Essence with an upper limit of 100. Restores 20 Whimsy Essence per second
            • When Whimsy Essence reaches 100, dealing Spell Damage to an enemy causes Inspiration Machines to use a Whimsy Explosion, inflicting Whimsy Signal on affected enemies
            • When Ingenuity Essence reaches 100, clicking the Trait Skill causes Inspiration Machines to use Ingenuity Overload
            • Bing's ingenious ideas allow him to possess more Traits. In addition to Base Traits, an additional Trait can be selected at each level threshold.
            Escapist Bing: Creative Genius (#2)Inspiration Overflow45
            • Instantly restores 5 Whimsy Essence when consuming Spell Burst Charge, and restores 6 additional Whimsy Essence for every 3 stacks of Spell Burst Charge consumed. Interval: 1s
            • (+10/+15/+20/+25/+30)% additional Hit Damage for skills cast by Spell Burst
            • Instantly restores 80 Ingenuity Essence after entering a stage or reviving
            Escapist Bing: Creative Genius (#2)Over-Shield Module45
            • - (60/62.5/65/67.5/70)% additional damage taken when casting Ingenuity Overload for 1s
            Escapist Bing: Creative Genius (#2)Super Sonic Protocol45
            • (+80/+85/+90/+95/+100)% Movement Speed when casting Ingenuity Overload. The bonus falls off to 0 within 4s
            Escapist Bing: Creative Genius (#2)Auto-Ingenuity Program60
            • When Ingenuity Essence reaches 100, triggers Ingenuity Overload
            • -10% Whimsy Essence Recovery Speed
              When Ingenuity Essence reaches 100, triggers Ingenuity Overload
            • -5% Whimsy Essence Recovery Speed
              When Ingenuity Essence reaches 100, triggers Ingenuity Overload
              When Ingenuity Essence reaches 100, triggers Ingenuity Overload
            • +5% Whimsy Essence Recovery Speed
              When Ingenuity Essence reaches 100, triggers Ingenuity Overload
            • +10% Whimsy Essence Recovery Speed
            Escapist Bing: Creative Genius (#2)Ingenious Chaos Principle60
            • (+4/+6/+8/+10/+12)% Ingenuity Essence restoration per Max Spell Burst
            Escapist Bing: Creative Genius (#2)Law of Ingenuity60
            • Ingenuity Overload has a (20/25/30/35/40)% chance to not consume Ingenuity Essence
            Escapist Bing: Creative Genius (#2)Mind Domain60
            • Whimsy Explosion spawns an energy field. Gains 1 stack of Whimsy for every 0.5s staying in the energy field. Stacks up to (4/5/6/7/8) time(s)
            Escapist Bing: Creative Genius (#2)Trouble Maker60
            • Loses (20/15/15/10/10)% Max Life and Energy Shield when Whimsy Explosion hits yourself
            • Effect of Whimsy Signal enhanced to: (+60/+60/+75/+75/+90)% additional Spell Damage taken
            Escapist Bing: Creative Genius (#2)Brainstorm75
            • After a 1s delay, Whimsy Explosion creates an additional Energy Explosion that eliminates enemies with less than (15/15/18/18/21)% Life within 12m
            • Restores (5/6/6/7/7) additional Whimsy Essence for each enemy affected by Whimsy Signal defeated
            Escapist Bing: Creative Genius (#2)Contingency Inspiration Delivery75
            • Summons 3 Contingency Inspiration Machines when casting Ingenuity Overload. Their Skill Interval: (0.9/0.8/0.7/0.6/0.5) s
            Escapist Bing: Creative Genius (#2)Flash of Brilliance75
            • Casting a Main Skill has a (20/25/25/30/30)% chance to trigger Whimsy Explosion without consuming Whimsy Essence. Interval: (3.5/3.5/3/3/2.5) s
            Escapist Bing: Creative Genius (#2)Hyper-Resonance Hypothesis75
            • When casting Ingenuity Overload, gains Buff Effect: (+15/+19/+23/+27/+31)% additional Spell Burst Charge Speed for 10s
            Escapist Bing: Creative Genius (#2)Multi-Coupling Equation75
            • For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 1 time(s)
              For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 1 time(s)
            • +15% Empower and Defensive Skill Effect Duration
              For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 2 time(s)
            • +15% Empower and Defensive Skill Effect Duration
              For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 2 time(s)
            • +30% Empower and Defensive Skill Effect Duration
              For every 2 Empower or Defensive Skill(s) affecting you, +1 Max Spell Burst. Stacks up to 3 time(s)
            • +30% Empower and Defensive Skill Effect Duration
            Divineshot Carino: Ranger of Glory (#1)Ranger of Glory1
            • Projectile Skills consume ammo
            • +35% additional Projectile Damage when consuming ammo
            • +6 initial magazine capacity
            • Click the Trait Skill to reload the magazine. Base reloading time is 0.6 s
            • Projectile Skills are unavailable while reloading
            • 150% of the max bonus to Attack Speed or Cast Speed is also applied to Reload Speed
            • While reloading, +45% Movement Speed
            • Always auto-reloading ammo; Reloading can be interrupted.
            Divineshot Carino: Ranger of Glory (#1)Ammo Expert45
            • +2 Special Ammo slot(s)
            • +30% chance to reload special ammo
            • (+15/+23/+31/+39/+47)% additional damage dealt by this Projectile Skill if a Special Ammo is consumed
            • 50% chance to gain Magic Shot for 4 s when consuming a Special Ammo. Interval: 8 s.
            Divineshot Carino: Ranger of Glory (#1)Crushing Gale Trigger60
            • (15/19/23/27/31)% of the increase/decrease on Attack and Cast Speed is also applied to reload chance of special ammo
            • Reload Special Ammo slots in order
            Divineshot Carino: Ranger of Glory (#1)Landslide60
            • While Magic Shot is active, using or triggering Projectile Skills consume all ammo in the magazine
            • (+5/+8/+11/+14/+17)% additional damage for every Special Ammo consumed
            Divineshot Carino: Ranger of Glory (#1)Never Stopping75
            • While Magic Shot is active, for every Special Ammo consumed, extends Magic Shot's Duration by (0.04/0.05/0.06/0.08/0.1) s
            Divineshot Carino: Ranger of Glory (#1)Well Prepared75
            • +1 Special Ammo slot(s). These slots can be installed with Projectile exclusive Noble Support Skills
            • (+15/+20/+25/+30/+35)% additional damage dealt by this Projectile Skill if a Special Ammo is consumed
            Divineshot Carino: Lethal Flash (#2)Lethal Flash1
            • Projectile Skills consume ammo
            • +6 initial magazine capacity
            • Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s
            • Projectile Skills can be cast while reloading, but will interrupt the reloading process
            • Projectile Quantity +2
            • Projectile Skills have the Shotgun Effect
            Divineshot Carino: Lethal Flash (#2)Dart Shot45
            • When casting a Projectile Skill, for every ammo consumed, - (20/20/25/25/30)% current cooldown for Mobility Skills
            • (+15/+20/+25/+30/+35)% additional damage for 4 s after using Mobility Skills
            Divineshot Carino: Lethal Flash (#2)Shadow Magazine45
            • (-0.2/-0.25/-0.3/-0.35/-0.4) s reloading time
            • 25% chance for Projectile Skills to not consume ammo
            Divineshot Carino: Lethal Flash (#2)Evil Ouroboros60
            • Normal Projectiles will return after reaching their max range and will hit enemies on their path again
            • -50% Projectile Range
            • (-70/-64/-58/-52/-46)% additional Returning Projectile Damage
            Divineshot Carino: Lethal Flash (#2)Lethal Interval60
            • For every ammo consumed recently, -3 ° Projectile Spreading Angle
            • Horizontal Projectiles cannot Penetrate but have (+1/+1/+2/+2/+3) Jump(s)
            • (+10/+16/+22/+28/+34)% additional damage dealt by Projectile Skills
            Divineshot Carino: Lethal Flash (#2)Desperate Measure75
            • Your Projectile Skills will consume all ammo
            • When casting a Projectile Skill, the skill (+9/+10/+11/+12/+13)% additional damage for every 1 ammo it consumes. Stacks up to 8 times
            Divineshot Carino: Lethal Flash (#2)Malice Charge75
            • Reloads all ammo when using Mobility Skills
            • For every ammo consumed recently, (0.6/+1/1.4/1.8/2.2)% base damage coefficient for subsequent Projectiles of Shotgun Effect. Stacks up to 10 time(s)
            Divineshot Carino: Zealot of War (#3)Zealot of War1
            • Projectile Skills consume ammo
            • +6 initial Magazine Capacity
            • Base reloading time is 0.8 s
            • Projectile Quantity +2
            • For every +1 Projectile Quantity or +1 Split Quantity, +3 Magazine Capacity (excludes the Projectile Quantity and Split Quantity provided by the skill itself and linked Support Skills)
            • +20% additional damage
            Divineshot Carino: Zealot of War (#3)Incinerated Glory45
            • Allows Blank Firing
            • While having ammo, for every ammo consumed, gains 1 stack of Heat Up
            • During Blank Firing, gains Overheated when casting a Projectile Skill
            • Heat Up: For every stack of Heat Up, (1.6/+2/2.3/2.6/+3)% additional Projectile Skill Damage and 0.1 Projectile Max Deviation Angle
            • Forced to reload once Overheated has been active for 10 s
            • After reloading, loses all stacks of Heat Up and Overheated
            Divineshot Carino: Zealot of War (#3)Ceasefire60
            • Starts with max stacks of Heat Up but does not reload ammo at the beginning
            • While active, Overheated can last without forcing reload
              Starts with max stacks of Heat Up but does not reload ammo at the beginning
            • While active, Overheated can last without forcing reload
            • +5% additional damage
              Starts with max stacks of Heat Up but does not reload ammo at the beginning
            • While active, Overheated can last without forcing reload
            • +10% additional damage
              Starts with max stacks of Heat Up but does not reload ammo at the beginning
            • While active, Overheated can last without forcing reload
            • +16% additional damage
              Starts with max stacks of Heat Up but does not reload ammo at the beginning
            • While active, Overheated can last without forcing reload
            • +21% additional damage
            Divineshot Carino: Zealot of War (#3)Extreme Heat60
            • At Max Heat Up Stacks, enter Burning Red instead of Overheated
            • Reload immediately when Burning Red ends
            • Extends the duration of Burning Red by 3 s and restores 3% Max Life and Energy Shield when defeating an Elite
              At Max Heat Up Stacks, enter Burning Red instead of Overheated
            • Reload immediately when Burning Red ends
            • Extends the duration of Burning Red by 4 s and restores 3% Max Life and Energy Shield when defeating an Elite
            • +5% additional damage
              At Max Heat Up Stacks, enter Burning Red instead of Overheated
            • Reload immediately when Burning Red ends
            • Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
            • +5% additional damage
              At Max Heat Up Stacks, enter Burning Red instead of Overheated
            • Reload immediately when Burning Red ends
            • Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
            • +10% additional damage
              At Max Heat Up Stacks, enter Burning Red instead of Overheated
            • Reload immediately when Burning Red ends
            • Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
            • +16% additional damage
            Divineshot Carino: Zealot of War (#3)Endless Frenzy75
            • For every +1% Knockback distance, (0.2/0.3/0.4/0.5/0.6)% additional damage and -0.1 Projectile Max Deviation Angle. Stacks up to 100 time(s)
            Divineshot Carino: Zealot of War (#3)Eternal Flames75
            • Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed
              Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed
            • +5% additional damage
              Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed
            • +10% additional damage
              Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed
            • +16% additional damage
              Heat Up gains an additional effect: For every stack of Heat Up, 0.6% additional Attack and Cast Speed
            • +21% additional damage
            Cateye Erika: Wind Stalker (#1)Wind Stalker1
            • +20% Movement Speed
            • Gains 1 stack of Stalker for every 1 m of movement
            • Your Multistrike Count will not be interrupted during Stalker
            Cateye Erika: Wind Stalker (#1)Have Fun45
            • The Main Skill is supported by Lv. 10 Multistrike
            • (+2/+6/+12/+18/+24)% additional Attack Speed
            Cateye Erika: Wind Stalker (#1)Interest45
            • (20/24/28/32/36)% of the increase/decrease on Movement Speed is also applied to additional Attack Damage, up to (+30/+36/+42/+48/+54)% additional Attack Damage
            Cateye Erika: Wind Stalker (#1)Cat's Scratch60
            • (+27/+34/+41/+48/+55)% additional Multistrike damage increment for 4 s when the Max Multistrike Count is reached
            Cateye Erika: Wind Stalker (#1)Cat's Vision60
            • At Max Multistrike Count, +1 to Max Stalker Stacks, up to +3 , until Stalker ends
            • (-4/+2/+8/+14/+20)% additional damage
            Cateye Erika: Wind Stalker (#1)Cat Dive75
            • During Multistrike, there is a (0.24/0.27/0.3/0.33/0.36)% chance for this attack to deal damage equal to the Max Multistrike Count for every +1% Movement Speed you have
            Cateye Erika: Wind Stalker (#1)Cat's Punches75
            • At Max Multistrike Count, gains 1 stack of Stalker
            • +1 to the initial Multistrike Count for every 3 stack(s) of Stalker
            • -18% additional damage
              At Max Multistrike Count, gains 1 stack of Stalker
            • +1 to the initial Multistrike Count for every 3 stack(s) of Stalker
            • -12% additional damage
              At Max Multistrike Count, gains 1 stack of Stalker
            • +1 to the initial Multistrike Count for every 3 stack(s) of Stalker
            • -6% additional damage
              At Max Multistrike Count, gains 1 stack of Stalker
            • +1 to the initial Multistrike Count for every 3 stack(s) of Stalker
              At Max Multistrike Count, gains 1 stack of Stalker
            • +1 to the initial Multistrike Count for every 3 stack(s) of Stalker
            • +6% additional damage
            Cateye Erika: Lightning Shadow (#2)Lightning Shadow1
            • Start moving or click a Trait Skill to gain 1 Electrify stack for every 3 m of movement made within the next 1 s, up to 3 stack(s). Lasts for 10 s. Electrify is affected by Skill Effect Duration
            • Click the Trait Skill again to reset the effect
            • When Electrify is owned, triggers Feline Figure on up to 3 enemy(ies) within 10 m. Cooldown: 0.4 s. Can only be triggered once on each enemy
            • For every 1 stack(s) of Electrify, Feline Figure inflicts 1 stack(s) of Numbed on enemies within the area
            • +18% additional Numbed Effect
            Cateye Erika: Lightning Shadow (#2)Dazzling Lightning45
            • (+2/+2/+3/+3/+4) to Max Electrify Stacks
            • (+3/+5/+5/+7/+7)% Movement Speed for every stack of Electrify
            Cateye Erika: Lightning Shadow (#2)Electroplated Motif45
            • The Duration of the Numbed inflicted by Feline Figure is doubled
            • (+20/+25/+30/+35/+40)% additional Numbed Effect
            Cateye Erika: Lightning Shadow (#2)Wild Lightning60
            • 0.4% additional Numbed Effect for every +1% Movement Speed, up to (+80/+90/+100/+110/+120)%
            Cateye Erika: Lightning Shadow (#2)Charging Equation75
            • Feline Figure is triggered when inflicting Numbed on enemies. Cooldown for each enemy: 1 s
            • When Feline Figure inflicts Numbed, for every stack of Numbed enemies have, (+3/3.5/+4/4.5/+5)% additional Numbed Effect for Erika. Stacks up to 10 time(s). This is refreshed when Feline Figure is cast again
            Cateye Erika: Lightning Shadow (#2)Swift as Lightning75
            • For every 4 stack(s) of Numbed inflicted on the enemy, +2% Movement Speed, (+1/1.5/+2/2.5/+3)% additional damage, and (+3/+4/+5/+6/+7)% Feline Figure Area. Stacks up to 10 time(s). Lasts for 10 s
            Cateye Erika: Vendetta's Sting (#3)Vendetta's Sting1
            • Replace the skill in the third slot with VendettaGains Incisive after casting Vendetta
            • 100% of the bonuses to Skill Area is also applied to Vendetta, up to 200%
            Cateye Erika: Vendetta's Sting (#3)Twinblade Onslaught45
            • No additional Attack Speed bonus is granted while Dual Wielding. Instead, (+25/+30/+35/+40/+45)% additional Attack Damage
            • No Attack Block Chance bonus is granted while Dual Wielding. Instead, converts 50% of Life Regain and Shield Regain to Restoration Over Time
            Cateye Erika: Vendetta's Sting (#3)Leisurely Stroll60
            • Main Skills cannot be supported by Activation MediumVendetta has no Cooldown when you have Hasten
            • -80% additional damage for manually used Main Skills while Incisive is active
              Main Skills cannot be supported by Activation MediumWhen having Hasten, Vendetta has no Cooldown and Vendetta gains +5% additional Attack Speed
            • -80% additional damage for manually used Main Skills while Incisive is active
              Main Skills cannot be supported by Activation MediumWhen having Hasten, Vendetta has no Cooldown and Vendetta gains +10% additional Attack Speed
            • -80% additional damage for manually used Main Skills while Incisive is active
              Main Skills cannot be supported by Activation MediumWhen having Hasten, Vendetta has no Cooldown and Vendetta gains +15% additional Attack Speed
            • -80% additional damage for manually used Main Skills while Incisive is active
              Main Skills cannot be supported by Activation MediumWhen having Hasten, Vendetta has no Cooldown and Vendetta gains +20% additional Attack Speed
            • -80% additional damage for manually used Main Skills while Incisive is active
            Cateye Erika: Vendetta's Sting (#3)Swift Stalk60
            • Replace Vendetta with Endless VendettaSkills triggered by Vendetta deal (+30/+45/+60/+75/+90)% additional damage to Elites while Endless Vendetta is active
            • +333% additional Incisive Duration. +99% Incisive Effect
            Cateye Erika: Vendetta's Sting (#3)Feline Fury75
            • +200 Attack Critical Strike Rating when Dual Wielding the same type of weapons
            • +20% additional attack damage for Critical Strikes when Dual Wielding different types of weapons
            • Vendetta has a 1% chance to trigger Main Melee Attack Skill 1 additional time for every (5/4/3/2.5/2)% Effective Critical Strike Chance
            • Vendetta has a 1% chance to trigger Main Melee Attack Skill 1 additional time for every 0.5% Excess Critical Strike Chance, up to 100%
            Cateye Erika: Vendetta's Sting (#3)Mortal Gambit75
            • Incisive gains an additional base effect: Within 5 m, damage taken increases the closer you are to the enemy, up to +5% additional damage taken at 2 m
            • +40% Incisive Effect for each stack of Agility Blessing, stacking up to (6/7/8/9/10) time(s)
            Frostfire Gemma: Ice-Fire Fusion (#1)Ice-Fire Fusion1
            • Enters Frostfire Rampage after casting Fire or Cold Skills 5 time(s)
            • +20% additional Fire Damage and Cold Damage during Frostfire Rampage
            • Frostfire Rampage lasts for 5 s and has a cooldown of 10 s
            Frostfire Gemma: Ice-Fire Fusion (#1)Ice-Fire Embrace45
            • (+10/+13/+16/+19/+22)% additional Cold Damage if you have dealt Fire Damage recently
            • (+10/+13/+16/+19/+22)% additional Fire Damage if you have dealt Cold Damage recently
            • +10% Fire and Cold Resistance
            Frostfire Gemma: Ice-Fire Fusion (#1)Ice-Fire Radiance60
            • -50% Frostfire Rampage Duration
            • Regenerates 10% Life and Mana per second when entering Frostfire Rampage. The effect gradually falls off to 0 within 3 s.
            • (+60/+70/+80/+90/+100)% additional Fire Damage and Cold Damage when Frostfire Rampage ends. The effect gradually falls off to 0 within 3 s
            Frostfire Gemma: Ice-Fire Fusion (#1)Restless Ice-Fire60
            • (+12/+15/+18/+21/+24)% Elemental Penetration and +20% Movement Speed during Frostfire Rampage
            • (+20/+30/+40/+50/+60)% Frostfire Rampage Cooldown Recovery Speed
            Frostfire Gemma: Ice-Fire Fusion (#1)Bone-piercing Heat75
            • Adds (30/36/42/48/54)% of Cold Damage as Fire Damage
            Frostfire Gemma: Ice-Fire Fusion (#1)Ice to Blaze75
            • Converts 99% of Cold Damage to Fire Damage
            • The Fire Resistance of Frostbitten enemies is fixed at (15/10/5/0/-5)%
            Frostfire Gemma: Frostbitten Heart (#2)Frostbitten Heart1
            • When dealing Cold Damage, casts Cold Pulse. Interval: 4 s
            • Inflicts Frostbite when Cold Pulse hits an enemy
            • +20% additional Cold Damage for 6 s when Cold Pulse hits an enemy
            Frostfire Gemma: Frostbitten Heart (#2)Deepfreeze45
            • Frostbite Rating can exceed its upper limit, up to (150/150/200/200/200)
            • (+65/+90/+110/+130/+150)% Frostbite Effect
            Frostfire Gemma: Frostbitten Heart (#2)Dance of Frost60
            • -2 s Cold Pulse Interval
            • (+8/+10/+12/+15/+18)% additional Cold Damage taken by the enemy for each time it has been hit with Cold Pulse recently. Lasts for 8 seconds and stacks up to 4 times
            Frostfire Gemma: Frostbitten Heart (#2)Glacial Night60
            • Enemies are inflicted with Condensed Frost
              Enemies are inflicted with Condensed Frost
            • +25% Condensed Frost Effect
              Enemies are inflicted with Condensed Frost
            • +50% Condensed Frost Effect
              Enemies are inflicted with Condensed Frost
            • +75% Condensed Frost Effect
              Enemies are inflicted with Condensed Frost
            • +100% Condensed Frost Effect
            Frostfire Gemma: Frostbitten Heart (#2)Blooming Frost Flower75
            • Upon inflicting Frostbite, additionally casts Cold Pulse at the Frostbitten target once. Interval: 2s for the same target
            • (+35/+45/+55/+65/+75) to Max Frostbite Rating
            Frostfire Gemma: Frostbitten Heart (#2)Frigid Infusion75
            • (-20/-25/-35/-40/-45)% Cold Resistance for 6 s when Cold Pulse hits an enemy
            • +100% additional Cold Pulse Skill Area
            Frostfire Gemma: Flame of Pleasure (#3)Flame of Pleasure1
            • Click the Trait Skill to unleash Purgatory.
            • Purgatory has an initial radius of 8 m, lasts for 5 s, and has a cooldown of 8 s
            • Purgatory's upper limit becomes 1 . Purgatory follows the player while it is active
            • Attempts to auto-cast Purgatory when you are not in Purgatory and enemies are present within 15m. Interval: 1s
            • +45% additional damage taken by enemies within the range of Purgatory
            Frostfire Gemma: Flame of Pleasure (#3)Groaning Echo45
            • +1 Max Purgatory Charges
            • (+1/1.25/1.5/1.75/+2) s Purgatory Duration
            • (+40/+55/+70/+85/+100)% Purgatory Skill Area
            Frostfire Gemma: Flame of Pleasure (#3)Flames of Desire60
            • Eliminates enemies with less than (6/7/8/9/10)% Life within the range of Purgatory
            • Restores (1/1.25/1.5/1.75/2)% of Max Life and Energy Shield when defeating enemies within the range of Purgatory
            Frostfire Gemma: Flame of Pleasure (#3)Infernal Damnation60
            • For every second Purgatory is active, (+6/+7/+8/+9/+10)% additional damage until Purgatory is lost or a new Purgatory is cast
            Frostfire Gemma: Flame of Pleasure (#3)Banquet of Bliss75
            • -30% additional damage taken by enemies within (4/3/2/1/1) m
            • Enemies within range of Purgatory are cursed by Lv. (10/15/20/30/40) Scorch
            • You can cast 1 additional Curses
            Frostfire Gemma: Flame of Pleasure (#3)Dress Licker75
            • Converts 20% of Physical Damage taken to Fire Damage
            • Converts 100% of Physical Damage taken by enemies within the range of Purgatory to Fire Damage
            • (+30/+35/+40/+45/+50)% additional Fire Damage taken by enemies within the range of Purgatory
            • +30% additional Fire Damage against enemies within the range of Purgatory
            The Forsaken Iris: Growing Breeze (#1)Growing Breeze1
            • Spirit Magus Skills can be equipped to Active Skill slotsWhen a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
            • Grants 4 stack(s) of Nourishment to all Spirit Magi when using Trait Skills. Cooldown: 5 s
            • Within 1 s of Spirit Magi gaining Nourishment, if there are no enemies within 5 m, +70% Movement Speed
            • When a Spirit Magus casts a skill, +30% chance for it to lose 1 stack of Nourishment
            • For every stack of Nourishment a Spirit Magus has, when it uses a skill, +8% chance for it to lose a stack of Nourishment
            • Nourishment: When using a skill, +30% additional damage dealt by this skill. Lasts 15 s and stacks up to 10 time(s).
            • 100% of your Empower Skill Effect bonus is also applied to Spirit Magi's Nourishment
            The Forsaken Iris: Growing Breeze (#1)Embrace the World45
            • For every 1% Fire, Cold, or Lightning Resistance, +1% chance for the corresponding Spirit Magi to use an Enhanced Skill, up to (+28/+36/+44/+52/+60)%
            The Forsaken Iris: Growing Breeze (#1)Struggle Free45
            • +100% Sealed Mana Compensation for Spirit Magus Skills
            • Spirit Magi's Skill Cooldown Recovery Speed (+50/+65/+80/+95/+110)%
            The Forsaken Iris: Growing Breeze (#1)Amazing Friends60
            • -20% chance for Spirit Magi to use an Enhanced Skill
            • After gaining a total of (40/35/30/24/18) stacks of Nourishment, Spirit Magi enter Full Bloom for 12 s
            • When a Spirit Magus casts the Ultimate while having Full Bloom, (+10/+11/+12/+13/+14)% additional Ultimate Cooldown Recovery Speed for every stack of Nourishment
            The Forsaken Iris: Growing Breeze (#1)Socialite60
            • +1 to Max Spirit Magi In Map
            • Max Summonable Spirit Magi of Spirit Magus Skills +1
            • When a Spirit Magus casts a skill, (+15/+12/+8/+4/+2)% chance for it to lose 1 stack of Nourishment
            The Forsaken Iris: Growing Breeze (#1)Grow With It75
            • Always attempts to auto-trigger the Trait Skill, Growing Breeze
            • When a Spirit Magus casts a skill, for every +1 skill level of the corresponding skil, the Spirit Magus gains -4% chance to lose 1 stack of Nourishment, up to (-20/-24/-28/-36/-40)%
            The Forsaken Iris: Growing Breeze (#1)Run With the Wind75
            • Changes the Base Trait to Holding a Trait Skill or Spirit Magus Skill to use Windrider
            • Allows movement while channeling Windrider
            • (+30/+20/+15/+10/+5)% additional damage taken while channeling Windrider
            The Forsaken Iris: Vigilant Breeze (#2)Vigilant Breeze1
            • Spirit Magus Skills can be equipped to Active Skill slotsWhen a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
            • Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze. Casting the Trait Skill again will remove the Vigilant state
            • During Vigilant, Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring
            • While in the Vigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s)
            • When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of Breeze every 1 s
            The Forsaken Iris: Vigilant Breeze (#2)Breeze's Whisper45
            • +30% chance for Spirit Magi to use an Enhanced Skill
            • Whenever a Merged Spirit Magus casts an Enhanced Skill, restores (2.5/3/3.5/4/5)% of Max Life and +1 to Max Breeze Stacks. Interval: (0.9/0.5/0.2/0.1/0.03) s
            • Up to (+4/+5/+6/+7/+8) to Max Breeze Stacks, lasting until Reconjuring
            The Forsaken Iris: Vigilant Breeze (#2)Whirlwind Tango45
            • The Ultimate of Merged Spirit Magi has no cooldown
            • Every time a Merged Spirit Magus casts its Ultimate, it consumes (15/14/13/12/11)% of Max Life and gains (2/3/3/4/4) stack(s) of Breeze
            • -40% additional Spirit Magus Skill Damage
            The Forsaken Iris: Vigilant Breeze (#2)Happiest Reunion60
            • +1 to Max Spirit Magi In Map
            • While in the Vigilant state, all Spirit Magi are considered Merged Spirit Magi
            • While in the Vigilant state, for every Spirit Magus there is, (+1/+2/+3/+4/+5)% additional damage (multiplies) for Merged Spirit Magi. (+8/+7/+7/+6/+6)% to the amount of Max Life they consume per second when not Reconjuring
            The Forsaken Iris: Vigilant Breeze (#2)Warmest Vigilance60
            • +1 to the Max Breeze Stacks for every (5/4.5/4.1/3.8/3.5)% Max Life consumed by Merged Spirit Magi, up to (+15/+17/+19/+21/+23)
            • Merged Spirit Magi gain 1 stack of Breeze when defeating an enemy
            The Forsaken Iris: Vigilant Breeze (#2)Merging Stream75
            • Iris is not affected by Origin of Spirit Magus Effects, and all basic Origin of Spirit Magus Effects will be applied to all Spirit Magi
            • For every 2 Growth a Spirit Magus has, it (0.1/0.15/0.2/0.25/0.3)% additional Origin of Spirit Magus Effect received
            The Forsaken Iris: Vigilant Breeze (#2)Nurturing Breeze75
            • While in Vigilant, Iris (-20/-24/-28/-32/-36)% additional damage taken
            • (50/60/70/80/100)% of the bonus and additional bonus to Life Regeneration Speed and Life Regeneration Per Second is also applied to Merged Spirit Magi
            • (100/120/140/160/200)% of the bonus and additional bonus to Life Regain, Shield Regain, Life Regain Interval, and Shield Regain Interval is also applied to Merged Spirit Magi
            Commander Moto: Order Calling (#1)Order Calling1
            • Within 4 s after a Summon Skill is cast, all your Minions will gain Overload. Cooldown: 12 s
            • Overload grants +60% additional damage
            • The Effect and Duration of Overload are refreshed when a Minion that already has Overload gains Overload again
            Commander Moto: Order Calling (#1)All In45
            • (+120/+155/+190/+225/+270)% additional Overload Effect when a Minion gains Overload for the first time
            Commander Moto: Order Calling (#1)Veteran45
            • (+80/+105/+130/+155/+180)% additional Overload Duration
            • Minions +20% Attack and Cast Speed when they have Overload
            Commander Moto: Order Calling (#1)Last Stand60
            • Minions won't be defeated when they have Overload
            • -100% Life Restoration Speed for Minions when they have Overload
            • Minions deal additional damage based on their Missing Life when they have Overload, up to (+25/+32/+40/+50/+60)% additional damage
            Commander Moto: Order Calling (#1)Tough as Nails60
            • (+9/+11/+13/+15/+18)% Overload Effect for every 5 Command owned
            • Minions with Overload regenerate 1% Max Life per second for every 5 Command owned
            Commander Moto: Order Calling (#1)Charge Forward75
            • For every +5% Max Life a Minion has, +1% Physique and (+2/+3/+4/+5/+6)% Overload Effect received
            Commander Moto: Order Calling (#1)Go for Broke75
            • For every 5% Life lost by a Synthetic Troop Minion in the last second, (+10/+11/+12/+14/+15)% Overload Effect received. Stacks up to 20 time(s)
            Commander Moto: Charge Calling (#2)Charge Calling1
            • Allows you to click the Trait Skill to gain Charge Calling for 6 s. Cooldown: 6 s
            • During Charge Calling, Synthetic Troop Minions summoned at a time +1 . All Synthetic Troop Minions will activate Self-Destruct Protocol and Charge at the enemy in the next 1 s, self-destructing upon colliding with an enemy or being defeated to deal Physical Attack Damage to enemies within the area
            • +20% additional Self-Destruct Damage triggered by Self-Destruct Protocol
            Commander Moto: Charge Calling (#2)Unstoppable Wave45
            • +30% chance for a Synthetic Troop Minion to drop 1 Mechanical Part When it initiates Self-Destruct Protocol. Mechanical Parts last 1 s
            • Player will automatically pick up nearby Mechanical Parts
            • (+3/3.5/+4/4.5/+5)% additional Minion Damage for each Mechanical Part picked up recently. Stacks up to 10 time(s)
            • Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Charge Calling
            Commander Moto: Charge Calling (#2)Guerilla Tactics60
            • +50% Mechanical Part Pick-Up Radius
            • +2% additional Self-Destruct Protocol Charge Speed and +3% additional Self-Destruct Protocol Damage for each Mechanical Part collected recently. Stacks up to (10/12/15/18/20) time(s)
            Commander Moto: Charge Calling (#2)Heroic Sacrifice60
            • For every (+70/+60/+50/+45/+40) Max Life or Energy Shield a Synthetic Troop Minion has, Self-Destruct triggered by Self-Destruct Protocol deals +1% additional damage
            Commander Moto: Charge Calling (#2)Essential Speed75
            • (25/30/35/40/45)% of the bonus and additional bonus to Minion Attack Speed is also applied to the bonus and additional bonus of Self-Destruct Protocol Damage
            Commander Moto: Charge Calling (#2)Fuel War with War75
            • Triggers the Main Summon Skill on the closest enemy within 20m every (0.2/0.18/0.15/0.12/0.1) s
            • -30% Movement Speed
            Berserker Rehan: Anger (#1)Anger1
            • When not in the Berserk state, each Melee Attack Skill generates 10 Rage
            • When not in the Berserk state, each stack of Melee Attack Skill channeled generates 5 Rage
            • 0.22% additional damage and 0.1% Movement Speed for every 1 Rage you have
            • Enter Berserk automatically at Max Rage
            • While Berserk is active, 15 Rage is consumed per second
            • Attacks trigger Burst once on hit while Berserk is active. Cooldown: 0.3 s
            • 2.9% additional Burst Damage per 1 levels
            Berserker Rehan: Anger (#1)Frenzy Furious45
            • (0.3/0.5/0.7/0.9/1.1)% Critical Strike Rating for every 1 Rage
            • When Burst lands a Critical Strike, generates 3 Rage. Interval: 0.03 s
            Berserker Rehan: Anger (#1)Righteous Fury45
            • Generates (18/23/28/33/40) Rage per second instead of consuming Rage while Berserk is active
            • When triggering Burst, consumes (8/7/6/5/4) Rage
            Berserker Rehan: Anger (#1)Tunnel Vision60
            • -80% additional damage for non-Burst skills
            • (+66/+77/+88/+99/+110)% additional Burst Damage
            Berserker Rehan: Anger (#1)Rampaging75
            • (70/80/90/100/110)% of the bonus and additional bonus to Attack Speed is also applied to Burst's Cooldown Recovery Speed
            Berserker Rehan: Anger (#1)Uncontrolled Anger75
            • +200% additional Burst Area
            • For every +2% Skill Area, +1% additional Burst Damage, up to (+40/+51/+63/+76/+90)%
            Berserker Rehan: Seething Silhouette (#2)Seething Silhouette1
            • When not in the Berserk state, each Melee Attack Skill generates 10 Rage
            • +1% Attack Speed for every 5 Rage
            • Enter Berserk automatically at Max Rage
            • +20% Movement Speed while Berserk is active
            • Gains bonuses twice the Max Rage while Berserk is active
            • While Berserk is active, 10 Rage is consumed per second
            • Casting Melee Attack Skills no longer generates Rage and consumes 10 points of Rage instead while Berserk is active. The mode ends when Rage runs out
            • +45% Skill Area while Berserk is active
            • +20% additional damage while Berserk is active
            Berserker Rehan: Seething Silhouette (#2)Fury's Onslaught45
            • Own Seething Spirit
            • When a Melee Main Skill is used while Berserk is active, Seething Spirit appears and automatically attacks for (1/1.5/2/2/2) s. Using the Melee Main Skill again will refresh the Seething Spirit's duration
            • Rage will no longer be naturally consumed while Berserk is active. The Rage consumed by Melee Attack Skills will be halved. (+20/+27/+34/+41/+48)% additional damage dealt by the player
            Berserker Rehan: Seething Silhouette (#2)Ritual of Offering45
            • Own Seething Spirit
            • Seething Spirit will always exist and attack automatically while Berserk is active
            • You are Disarmed while Berserk is active
            • (+20/+25/+30/+35/+40)% additional Seething Spirit Damage
            • While Berserk is active, takes Secondary Physical Damage equal to 1% of current Life every 0.2 s. This damage is not affected by bonuses
            • -30% Movement Speed
            Berserker Rehan: Seething Silhouette (#2)Growing Anger60
            • Gains (9/10/11/12/13) additional Rage when Seething Spirit uses a skill. The Rage gained is doubled when Seething Spirit deals Double Damage. Interval: 0.03s
            Berserker Rehan: Seething Silhouette (#2)Hysteria60
            • Generates 1 points of Rage when taking damage equal to 3% of the sum of Max Life and Max Energy Shield
            • Generate 1 Rage for every 3% Max Life consumed
            • (0.3/0.4/0.5/0.6/0.7)% additional Attack Damage for every 1% Missing Life
            Berserker Rehan: Seething Silhouette (#2)Rage Infusion75
            • +5% additional damage per 25 points of Rage gained recently. Stacks up to (6/7/8/9/10) times
            • You will no longer be Disarmed after Berserk has been active for 5s. +40% Rage gained
            Berserker Rehan: Seething Silhouette (#2)Split Form75
            • Life Regain no longer requires a hit to activate
            • (+5/+10/+15/+20/+25)% additional Max Life
            • (+1/+1/+2/+2/+2)% Rage gained for every 40 Max Life
            Lightbringer Rosa: High Court Chariot (#1)High Court Chariot1
            • +30% Attack and Spell Block Chance
            • Restores 4 Murderous Intent per second
            • Restores 10 Murderous Intent when Blocking
            • When having at least 15 Murderous Intent, you can cast the Trait Skill and consume 15 Murderous Intent to create a Holy Domain centered around you and pull enemies within 8 m inside
            • While inside the Holy Domain, +20% additional damage
            Lightbringer Rosa: High Court Chariot (#1)Unbreakable Stand45
            • (+7/+8/+9/9.5/+10)% additional damage for each enemy in the Holy Domain, up to +100%
            Lightbringer Rosa: High Court Chariot (#1)Whirlwind Advance45
            • (+20/+30/+40/+40/+50)% Movement Speed for (4/5/6/8/8) s after entering or leaving the Holy Domain
            • Restores (4/5/6/7/8) Murderous Intent upon defeating an enemy in the Holy Domain
            Lightbringer Rosa: High Court Chariot (#1)Divine Intervention60
            • For every 1 Murderous Intent you currently have, (0.3/0.37/0.44/0.51/0.58)% additional damage dealt to enemies in the Holy Domain and +1% Murderous Intent restoration
            • Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Holy Domain
            Lightbringer Rosa: High Court Chariot (#1)Invulnerability60
            • While inside the Holy Domain, (+7/+9/+11/+13/+15)% Block Ratio and Block Ratio Upper Limit
            • (+1/+1/+2/+2/+2)% Murderous Intent restoration for every 1% Block Ratio
            • Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Holy Domain
            Lightbringer Rosa: High Court Chariot (#1)Desperation75
            • Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling. Max channeled stacks: 2
            • At max channeled stacks, loses all channeled stacks and casts Holy Domain again. Inflicts a number of stacks of No Guard on all units in the Holy Domain. No Guard lasts for 8s
            • For every 1% Block Ratio, (2.4/2.5/2.6/2.8/2.8)% additional No Guard Effect for enemies and (-0.67/-0.8/-1/-1/-1.2)% additional No Guard Effect on you
            • -30% Holy Domain radius
            Lightbringer Rosa: High Court Chariot (#1)Improvision75
            • When Blocking in the Holy Domain, +20% additional damage for 10s, up to (+40/+50/+60/+70/+80)%
            Lightbringer Rosa: Unsullied Blade (#2)Unsullied Blade1
            • Gains Mystic Mercury
            • While Mystic Mercury is active, using non-Channeled Attack Skills grants Mercury Pts
            • Upon reaching max Mercury Pts, Mystic Mercury becomes Realm of Mercury. Realm of Mercury consumes 30 Mercury Pts every second. When Mercury Pt is 0, Realm of Mercury becomes Mystic Mercury again
            • Mana can only be consumed by Mystic Mercury. At the same time, Mana can only be restored by Realm of Mercury
            • Bonus and additional bonus to Spell Damage and also apply to Attack Damage
            Lightbringer Rosa: Unsullied Blade (#2)Baptism of Purity45
            • +20% additional Max Mana
            • Inside Realm of Mercury, selects the enemy with the highest rarity that took damage from you recently and records (12/20/28/36/44)% of the non-Channeled Attack Elemental Hit Damage dealt to this enemy. Every 0.5 s, it casts Mercury Baptism on all enemies within it and gains (5/5/6/6/7) Mercury Pts
            • Mercury Baptism inflicts an Infiltration Effect of the same type as the highest recorded damage. If the highest recorded damage type is Fire, it inflicts Fire Infiltration. If the highest recorded damage type is Lightning, it inflicts Lightning Infiltration. If the highest recorded damage type is Cold, it inflicts Cold Infiltration
            Lightbringer Rosa: Unsullied Blade (#2)Boundless Sanctuary60
            • For every (150/130/110/100/90) Max Mana you have, +10% Area for Realm of Mercury, up to (+60/+70/+80/+90/+100)%
            • For every enemy inside Realm of Mercury, (+6/+7/+8/+9/+10)% additional Elemental Damage, up to (+60/+70/+80/+90/+100)% additional damage
            • Gains (3/3/4/4/4) Mercury Pts upon defeating an enemy within Realm of Mercury
            Lightbringer Rosa: Unsullied Blade (#2)Cleanse Filth60
            • While Realm of Mercury is in effect, 25% of damage is taken from Mana before Life
            • For every 1000 Max Mana you have, (+2/2.5/+3/3.5/+4)% additional Elemental Damage, up to (+40/+50/+60/+70/+80)%
            Lightbringer Rosa: Unsullied Blade (#2)Born to Cleanse75
            • - 30% additional Mana restoration for Realm of Mercury
            • Mystic Mercury gains an additional effect: +25% additional Elemental Damage
            • Mystic Mercury still exists when it becomes Realm of Mercury and retains 40% effect
            • While Mystic Mercury is active, (+20/+27/+34/+41/+48)% additional damage for Weapons
            Lightbringer Rosa: Unsullied Blade (#2)Utmost Devotion75
            • Mana can be consumed via methods other than Mystic Mercury. Gains 10% Mercury Pts for every (3000/2900/2800/2700/2600) Mana consumed
            • The cost is fixed at 0 when Mana is lower than 10%
            • For every 1000 Max Mana you have, +10% Max Mercury Pts, up to (+200/+250/+300/+350/+400)%
            • (0.08/0.08/0.1/0.1/0.1)% additional Elemental Damage for every Mercury Pt you have
            Tide Whisper Selena: Sing with the TideSing with the Tide1
            • Click the Trait Slot to switch between Bard and Loud Song
            • In the Bard state, Attack Channeled Skills and Attack Mobility Skills cannot be used
            • In the Bard state, it is possible to move while casting Spell Channeled Skills, and -20% additional Channeled Skill Damage
            • In the Bard state, the Main Skill is auto channeled while moving
            • In the Bard state, all non-instant and non-Mobility Skills will channel Bard Song instead. Bard Song loses all channeled stacks after reaching max stacks and casts a bubble. This bubble bursts upon making contact with an enemy or reaching the maximum distance, using the corresponding skill once at the location.
            • The bubble leaves a Tide where it bursts and at the feet of enemies it collides with, lasting for 6 s
            • In the Loud Song state, -20% additional Attack and Cast Speed, -20% additional Movement Speed, and +50% additional Tide Effect
            • When contacting a Tide, gains the following Tide Effect: Ignore physical collisions with enemies and +15% additional damage for 4 s
            Tide Whisper Selena: Sing with the TideUndersea Ballad45
            • Tide's area is no longer affected by Skill Area
            • 100% of the increase/decrease on Skill Area is also applied to Tide Effect, up to (+90/+100/+110/+120/+130)%
            Tide Whisper Selena: Sing with the TideWave Aria45
            • Tide grants an additional effect: (+10/+13/+16/+19/+22)% additional damage against enemies on the Tide
            • In the Bard state, the bubble no longer leaves a Tide; instead, you will leave a Tide along your path and at the feet of enemies you collide with. Lasts for 4 s
            Tide Whisper Selena: Sing with the TideIdyll of the Tide60
            • Tide grants the following additional effects: For every 1 m moved in the Tide, (+1/1.3/1.6/1.9/2.2)% additional damage while in the Tide. Stacks up to 15 time(s) and lasts until Tide is completely lost
            • After losing all Tides, automatically switch to Bard
            Tide Whisper Selena: Sing with the TideSea Foam Nocturne60
            • For every +1 max or min Channeled Stacks, (+12/+14/+16/+18/+20)% bubble flying speed and (+16/+18/+20/+22/+24)% additional Tide Effect. Stacks up to 5 time(s)
            • Min Channeled Stacks takes effect twice on Bard Song
            Tide Whisper Selena: Sing with the TideChantey of Sinking75
            • For every 1 s in the Loud Song state, (+25/+35/+45/+55/+65)% Tide Area and (+25/+35/+45/+55/+65)% Tide Effect. Stacks up to 2 time(s) and lasts until all Tides are lost or you exit the Loud Song state
            Tide Whisper Selena: Sing with the TideMurmurs of the Distant Tide75
            • In the Bard state, (-50/-50/-50/-50/-40)% Tide Duration and (+60/+70/+80/+90/+100)% additional Tide Effect
            Oracle Thea: Incarnation of The Gods (#1)Incarnation of the Gods1
            • Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
            • Click the Trait Skill to use Divine Realm on the closest enemy for 8 s. Cooldown: 8 s
            • Deals +7% additional damage to Full-Life enemies for every stack of Agility Blessing. Stacks up to 20 times.
            • +7% additional damage against enemies at Low-Life for every stack of Tenacity Blessing. Stacks up to 20 times.
            • Converts all Tenacity Blessing to Agility Blessing when outside the Divine Realm
            • Converts all Agility Blessing to Tenacity Blessing when within the Divine Realm
            Oracle Thea: Incarnation of The Gods (#1)Divinity45
            • (+10/+12/+14/+16/+19)% additional damage (multiplies) each time a Blessing reaches its max stacks
            • The increase/decrease of max Tenacity Blessing stacks is also applied to Agility Blessing when you're outside of the Divine Realm.
            • The increase/decrease of max Agility Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm.
            • Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Divine Realm
            Oracle Thea: Incarnation of The Gods (#1)Divine Realm Power60
            • (+20/+26/+32/+38/+45)% additional damage to enemies in the Divine Realm
            • +1% Movement Speed for 30 s upon defeating an enemy in the Divine Realm. Stacks up to 20 time(s)
            • When there are no enemies in the Divine Realm, refreshes the cooldown of Divine Realm
            Oracle Thea: Incarnation of The Gods (#1)Might Flow60
            • 0.75% additional Attack and Cast Speed for every stack of any Blessing owned when outside the Divine Realm, up to an additional +15%
            • (0.5/0.8/1.1/1.4/1.7)% additional damage for every stack of any Blessing owned when outside the Divine Realm, up to an additional (+10/+16/+22/+28/+34)%
            • (-1/-1.2/-1.4/-1.6/-1.8)% additional damage taken for every stack of any blessing owned while within area of Divine Realm, up to (-20/-24/-28/-32/-38)%
            Oracle Thea: Incarnation of The Gods (#1)Divine Spirit75
            • -70% Divine Realm skill radius
            • (1.7/1.5/1.3/1.1/0.8)% additional damage taken for every 4% of Missing Life when outside the Divine Realm
            • When dealing damage outside the Divine Realm, enemies with a higher percentage of Life than you will be considered Full-Life enemies
            Oracle Thea: Incarnation of The Gods (#1)Incarnation75
            • The Divine Realm will follow you
            • For (1/1/2/2/2) s after inflicting damage to an enemy for the first time, this enemy is deemed to be at Low Life
            • When casting a Divine Realm, for every 1 stack(s) of Blessings, (+1/1.25/1.5/1.75/+2)% additional damage dealt inside the Divine Realm until the Divine Realm ends
            Oracle Thea: Wisdom of The Gods (#2)Wisdom of The Gods1
            • Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
            • Click the Trait Skill to cast God's Boon
            • God's Boon: Consumes all Focus Blessings to grant self God's Boon. Cooldown: 15 s
            • +6% additional damage for each stack of Focus Blessing that God's Boon consumes. Lasts for 10 s. Stacks up to 8 time(s)
            Oracle Thea: Wisdom of The Gods (#2)Finale Prophecy45
            • 0.8 to the radius of God's Boon for each stack of blessing consumed by God's Boon
            • For each enemy within range of God's Boon, (+3/3.7/4.4/5.1/+6)% additional damage after granting God's Boon. Lasts for 10 s. Stacks up to 10 time(s)
            Oracle Thea: Wisdom of The Gods (#2)Predicted Harvest45
            • Automatically try to use God's Boon when Focus Blessing is at max stacks
            • (30/35/40/45/50)% chance to gain an additional stack of Focus Blessing when Tenacity Blessing, Agility Blessing or Focus Blessing is gained
            Oracle Thea: Wisdom of The Gods (#2)Predicted Hope60
            • God's Boon will now consume all Tenacity Blessing and Agility Blessing stacks
            • (+2/2.3/2.6/2.9/3.2)% additional All Damage for each stack of Blessing that God's Boon consumes. Lasts for 10 s. Stacks up to 20 time(s)
            Oracle Thea: Wisdom of The Gods (#2)Predicted Reincarnation60
            • (+3/+4/+5/+6/+7)% additional God's Boon Cooldown Recovery Speed for every stack of Focus Blessing consumed by God's Boon
            • (+20/+24/+28/+32/+36)% additional damage if God's Boon consumes max stacks of Focus Blessing. Lasts for 10 s
            Oracle Thea: Wisdom of The Gods (#2)Farewell Prophecy75
            • (+4/4.5/+5/5.5/+6)% Double Damage Chance for each stack of Focus Blessing that God's Boon consumes. Lasts for 10 s. Stacks up to 10 time(s)
            • For every 1% overflown Double Damage Chance, there is a 1% chance to deal Quadruple Damage instead
            Oracle Thea: Wisdom of The Gods (#2)Predicted Justice75
            • The biggest max stack bonus of Agility Blessing or Tenacity Blessing is also applied to the max stack bonus of Focus Blessing
            • (-25/-22.5/-20/-17.5/-15)% additional Cooldown Recovery Speed
            Oracle Thea: Blasphemer (#3)Blasphemer1
            • Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
            • Click the Trait Skill to inflict Desecration on the enemy with the highest rarity within 15m. Cooldown: 5s. Inflicts one-third of the max stacks each time (rounded up)
            • Converts the effects of affixes that increase Max Blessings Stacks into effects that reduce Max Blessings Stacks and increase Max Desecration Stacks. Increases Max Desecration Stacks by up to 4 for each type of Blessings
            • Triggers the Trait Skill and ignores its cooldown when gaining any Blessing. Interval: 0.3s
            Oracle Thea: Blasphemer (#3)Unholy Baptism45
            • (+5/+10/+15/+20/+25)% additional Erosion Damage
            • Enemies within 6m of a Desecrated target have a (10/20/20/30/30)% chance to explode when defeated, dealing True Damage equal to 125% of their Max Life to enemies within a (3/4/4/5/5) m radius
            Oracle Thea: Blasphemer (#3)Disgraced Minister60
            • Desecration only affects Elites
            • When there are no other enemies within 6m of the Desecrated target, the target gains Sacrificial Pawn
            • (+10/+15/+20/+25/+30)% Erosion Resistance
            • (+3/+4/+4/+5/+5)% Max Erosion Resistance
            Oracle Thea: Blasphemer (#3)Tarnished Sage60
            • Up to 2 Elites within 6m of a Desecrated target will also be inflicted with Desecration
            • Instantly restores (5/6/7/8/9)% of Max Life, Energy Shield, and Mana when defeating a Desecrated target.
            • + (20/30/40/50/60)% Attack and Cast Speed when dealing damage to a Desecrated target. Lasts 5s. This effect cannot stack
            Oracle Thea: Blasphemer (#3)Extreme Desecration75
            • If the Max Blessings Stacks are further increased when the max stacks of all Blessings are 0, converts the effects of their affixes into effects that increase Max Desecration Stacks. Desecration stacks up to 25 times
            • Desecration gains an additional base effect: (0.2/0.25/0.3/0.35/0.4)% additional Erosion Damage taken for every 5% of Life the target loses
            Oracle Thea: Blasphemer (#3)Onset of Depravity75
            • When inflicting Desecration on an Elite for the first time, deals True Damage equal to (3/6/9/12/15)% of their Max Life. (30/40/50/60/70)% of the max Desecration stacks is also applied to this value to deal True Damage equal to up to 25% of their Max Life
            • When a Desecrated target is under a crowd control effect, the target gains Mountain of Sins
            Spacetime Witness Youga: Spacetime Illusion (#1)Spacetime Illusion1
            • Own Spacetime Illusion
            • The Spacetime Illusion uses your Main Skill once every 1.5 s. The Spacetime Illusion's castings are considered your castings
            • While having Spacetime Illusion, click the Trait Skill to recall Spacetime Illusion
            Spacetime Witness Youga: Spacetime Illusion (#1)Me and Myself45
            • +60% Spacetime Illusion Cast Frequency
            • For every +5% Cooldown Recovery Speed or 2.5% additional Cooldown Recovery Speed, (+5/+7/+9/+11/+13)% Spacetime Illusion Cast Frequency
            Spacetime Witness Youga: Spacetime Illusion (#1)Eeeendless Mana60
            • Seals 25% Max Mana. Spacetime Illusion no longer has Cast Frequency limitations
            • (+1/1.15/1.3/1.45/1.6)% additional Spacetime Illusion Damage for every +4% Spacetime Illusion Cast Frequency
            Spacetime Witness Youga: Spacetime Illusion (#1)Make it Quick60
            • Spacetime Illusion no longer has casting actions and is only limited by cast frequency.
            • (50/55/60/65/70)% of the bonuses for Cast Speed is also applied to additional Spacetime Illusion Damage, up to 300%.
            Spacetime Witness Youga: Spacetime Illusion (#1)I'm an Illusion75
            • Unable to cast the Main Skill
            • +1 Spacetime Illusion upper limit
            • (-5/-1/+3/+7/+11)% additional Spacetime Illusion Damage
            • -30% Movement Speed
            Spacetime Witness Youga: Spacetime Illusion (#1)I'm Out of Mana75
            • Casting of Spacetime Illusion will consume your Mana, equal to the Mana Cost of your Main Skill
            • (+5/6.3/7.5/8.8/+10)% additional damage for you and Spacetime Illusion for each time Spacetime Illusion consumed Mana recently. Stacks up to 10 time(s)
            Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Elapse1
            • Clicking the Trait Skill or dealing Damage Over Time to an enemy casts Twisted Spacetime. Interval: 2 s. Lasts for 6 s
            • While Twisted Spacetime is active, cast Twisted Spacetime again to move it and extend its Duration by 2
            • Records 30% of Damage Over Time, Reaping Damage, and Reap Purification Damage dealt to enemies while Twisted Spacetime is active
            • After moving, Twisted Spacetime inflicts Turbulence on enemies within, having them share the damage it records equally and clearing the records
            Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Speed-up45
            • Reduces the casting interval of Twisted Spacetime by 1 s on defeat
            • For every 1 s Twisted Spacetime lasts, (+5/6.5/+8/9.5/+11)% to all recorded damage for Twisted Spacetime. Stacks up to 5 time(s)
            Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Upheaval45
            • (+30/+37/+44/+51/+58)% additional Damage Over Time while Twisted Spacetime lasts
            • Twisted Spacetime only inflicts Spacetime Turbulence on Elites within its area. Records are not cleared when there are no Elites within its area
            Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Cutting60
            • Gains a stack of Torment when dealing Damage Over Time
            • (-10/-14/-18/-21/-24)% additional damage taken while Twisted Spacetime lasts
            Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Expansion75
            • (+50/+62/+74/+86/+98)% additional Duration for Twisted Spacetime and Spacetime Turbulence
            • Enemies with Spacetime Turbulence are deemed as being within Twisted Spacetime
            Spacetime Witness Youga: Spacetime Elapse (#2)Spacetime Pause75
            • (-40/-43/-46/-49/-50)% additional Spacetime Turbulence Duration
            • (+60/+70/+80/+90/+100)% to all recorded damage for Twisted Spacetime
            Hero Memory339 rows
            TypeItemEffect
            Base StatsMemory of Origin
            • +90 Dexterity
            Base StatsMemory of Origin
            • +90 Intelligence
            Base StatsMemory of Origin
            • +90 Strength
            Base StatsMemory of Origin
            • +90% damage
            Base StatsMemory of Origin
            • +90% Minion Damage
            Base StatsMemory of Discipline
            • +180 Max Mana
            Base StatsMemory of Discipline
            • +330 Max Life
            Base StatsMemory of Discipline
            • +4320 Armor
            Base StatsMemory of Discipline
            • +4320 Evasion
            Base StatsMemory of Discipline
            • +525 Max Energy Shield
            Base StatsMemory of Progress
            • +30% Movement Speed
            Base StatsMemory of Progress
            • +36% Attack Speed
            Base StatsMemory of Progress
            • +36% Cast Speed
            Base StatsMemory of Progress
            • +36% Minion Attack Speed
            Base StatsMemory of Progress
            • +36% Minion Cast Speed
            Fixed AffixMemory of Origin
            • (-60–-40)% Curse effect against you
            Fixed AffixMemory of Origin
            • +(10–12)% Affliction Effect
            Fixed AffixMemory of Origin
            • +(10–12)% Reaping Recovery Speed
            Fixed AffixMemory of Origin
            • +(10–14)% Attack Block Chance
            Fixed AffixMemory of Origin
            • +(10–14)% Max Energy Shield
            Fixed AffixMemory of Origin
            • +(10–14)% Max Life
            Fixed AffixMemory of Origin
            • +(10–14)% Spell Block Chance
            Fixed AffixMemory of Origin
            • +(12–18)% Armor
            Fixed AffixMemory of Origin
            • +(12–18)% Critical Strike Damage
            Fixed AffixMemory of Origin
            • +(12–18)% Evasion
            Fixed AffixMemory of Origin
            • +(12–18)% Minion Critical Strike Damage
            Fixed AffixMemory of Origin
            • +(14–18)% Affliction Effect
            Fixed AffixMemory of Origin
            • +(14–22)% Reaping Recovery Speed
            Fixed AffixMemory of Origin
            • +(15–21)% Attack Block Chance
            Fixed AffixMemory of Origin
            • +(15–21)% Spell Block Chance
            Fixed AffixMemory of Origin
            • +(18–22)% Movement Speed
            Fixed AffixMemory of Origin
            • +(2–4)% Max Cold Resistance
            Fixed AffixMemory of Origin
            • +(2–4)% Max Erosion Resistance
            Fixed AffixMemory of Origin
            • +(2–4)% Max Fire Resistance
            Fixed AffixMemory of Origin
            • +(2–4)% Max Lightning Resistance
            Fixed AffixMemory of Origin
            • +(20–26)% Critical Strike Damage
            Fixed AffixMemory of Origin
            • +(20–26)% Minion Critical Strike Damage
            Fixed AffixMemory of Origin
            • +(20–28)% Armor
            Fixed AffixMemory of Origin
            • +(20–28)% damage
            Fixed AffixMemory of Origin
            • +(20–28)% Evasion
            Fixed AffixMemory of Origin
            • +(20–28)% Minion Damage
            Fixed AffixMemory of Origin
            • +(20–30)% Affliction Effect
            Fixed AffixMemory of Origin
            • +(24–32)% Reaping Recovery Speed
            Fixed AffixMemory of Origin
            • +(26–30)% chance to avoid Elemental Ailments
            Fixed AffixMemory of Origin
            • +(28–31)% Minion Critical Strike Damage
            Fixed AffixMemory of Origin
            • +(30–42)% Armor
            Fixed AffixMemory of Origin
            • +(30–42)% damage
            Fixed AffixMemory of Origin
            • +(30–42)% Evasion
            Fixed AffixMemory of Origin
            • +(30–42)% Minion Damage
            Fixed AffixMemory of Origin
            • +(38–42)% Critical Strike Damage
            Fixed AffixMemory of Origin
            • +(4–6)% Max Energy Shield
            Fixed AffixMemory of Origin
            • +(4–6)% Max Life
            Fixed AffixMemory of Origin
            • +(44–52)% damage
            Fixed AffixMemory of Origin
            • +(44–52)% Minion Damage
            Fixed AffixMemory of Origin
            • +(6–8)% Max Energy Shield
            Fixed AffixMemory of Origin
            • +(6–8)% Max Life
            Fixed AffixMemory of Origin
            • +(6–9)% Attack Block Chance
            Fixed AffixMemory of Origin
            • +(6–9)% Spell Block Chance
            Fixed AffixMemory of Origin
            • +10% Attack Speed
            Fixed AffixMemory of Origin
            • +10% Cast Speed
            Fixed AffixMemory of Origin
            • +10% Cooldown Recovery Speed
            Fixed AffixMemory of Origin
            • +10% Minion Attack Speed
            Fixed AffixMemory of Origin
            • +10% Minion Cast Speed
            Fixed AffixMemory of Origin
            • +15% Skill Area
            Fixed AffixMemory of Origin
            • +16% Attack Speed
            Fixed AffixMemory of Origin
            • +16% Cast Speed
            Fixed AffixMemory of Origin
            • +16% Minion Attack Speed
            Fixed AffixMemory of Origin
            • +16% Minion Cast Speed
            Fixed AffixMemory of Origin
            • +16% Projectile Speed
            Fixed AffixMemory of Origin
            • +2 to Hero Trait Level
            Fixed AffixMemory of Origin
            • +23% Skill Area
            Fixed AffixMemory of Origin
            • +24% Projectile Speed
            Fixed AffixMemory of Origin
            • +30% Projectile Speed
            Fixed AffixMemory of Origin
            • +32% Skill Area
            Fixed AffixMemory of Origin
            • +40% Critical Strike Rating
            Fixed AffixMemory of Origin
            • +40% Minion Critical Strike Rating
            Fixed AffixMemory of Origin
            • +6% Attack Speed
            Fixed AffixMemory of Origin
            • +6% Cast Speed
            Fixed AffixMemory of Origin
            • +6% Minion Attack Speed
            Fixed AffixMemory of Origin
            • +6% Minion Cast Speed
            Fixed AffixMemory of Origin
            • +60% Critical Strike Rating
            Fixed AffixMemory of Origin
            • +60% Minion Critical Strike Rating
            Fixed AffixMemory of Origin
            • +80% Critical Strike Rating
            Fixed AffixMemory of Origin
            • +80% Minion Critical Strike Rating
            Fixed AffixMemory of Origin
            • Immune to Blinding
            Fixed AffixMemory of Origin
            • Immune to Paralysis
            Fixed AffixMemory of Origin
            • Immune to Slow
            Fixed AffixMemory of Origin
            • Immune to Weaken
            Fixed AffixMemory of Discipline
            • (-60–-40)% Curse effect against you
            Fixed AffixMemory of Discipline
            • +(10–12)% Affliction Effect
            Fixed AffixMemory of Discipline
            • +(10–12)% Reaping Recovery Speed
            Fixed AffixMemory of Discipline
            • +(10–14)% Attack Block Chance
            Fixed AffixMemory of Discipline
            • +(10–14)% Max Energy Shield
            Fixed AffixMemory of Discipline
            • +(10–14)% Max Life
            Fixed AffixMemory of Discipline
            • +(10–14)% Spell Block Chance
            Fixed AffixMemory of Discipline
            • +(12–18)% Armor
            Fixed AffixMemory of Discipline
            • +(12–18)% Critical Strike Damage
            Fixed AffixMemory of Discipline
            • +(12–18)% Evasion
            Fixed AffixMemory of Discipline
            • +(12–18)% Minion Critical Strike Damage
            Fixed AffixMemory of Discipline
            • +(14–18)% Affliction Effect
            Fixed AffixMemory of Discipline
            • +(14–22)% Reaping Recovery Speed
            Fixed AffixMemory of Discipline
            • +(15–21)% Attack Block Chance
            Fixed AffixMemory of Discipline
            • +(15–21)% Spell Block Chance
            Fixed AffixMemory of Discipline
            • +(18–22)% Movement Speed
            Fixed AffixMemory of Discipline
            • +(2–4)% Max Cold Resistance
            Fixed AffixMemory of Discipline
            • +(2–4)% Max Erosion Resistance
            Fixed AffixMemory of Discipline
            • +(2–4)% Max Fire Resistance
            Fixed AffixMemory of Discipline
            • +(2–4)% Max Lightning Resistance
            Fixed AffixMemory of Discipline
            • +(20–26)% Critical Strike Damage
            Fixed AffixMemory of Discipline
            • +(20–26)% Minion Critical Strike Damage
            Fixed AffixMemory of Discipline
            • +(20–28)% Armor
            Fixed AffixMemory of Discipline
            • +(20–28)% damage
            Fixed AffixMemory of Discipline
            • +(20–28)% Evasion
            Fixed AffixMemory of Discipline
            • +(20–28)% Minion Damage
            Fixed AffixMemory of Discipline
            • +(20–30)% Affliction Effect
            Fixed AffixMemory of Discipline
            • +(24–32)% Reaping Recovery Speed
            Fixed AffixMemory of Discipline
            • +(26–30)% chance to avoid Elemental Ailments
            Fixed AffixMemory of Discipline
            • +(28–31)% Minion Critical Strike Damage
            Fixed AffixMemory of Discipline
            • +(30–42)% damage
            Fixed AffixMemory of Discipline
            • +(30–42)% Minion Damage
            Fixed AffixMemory of Discipline
            • +(34–38)% Armor
            Fixed AffixMemory of Discipline
            • +(34–38)% Evasion
            Fixed AffixMemory of Discipline
            • +(38–42)% Critical Strike Damage
            Fixed AffixMemory of Discipline
            • +(4–6)% Max Energy Shield
            Fixed AffixMemory of Discipline
            • +(4–6)% Max Life
            Fixed AffixMemory of Discipline
            • +(44–52)% damage
            Fixed AffixMemory of Discipline
            • +(44–52)% Minion Damage
            Fixed AffixMemory of Discipline
            • +(6–8)% Max Energy Shield
            Fixed AffixMemory of Discipline
            • +(6–8)% Max Life
            Fixed AffixMemory of Discipline
            • +(6–9)% Attack Block Chance
            Fixed AffixMemory of Discipline
            • +(6–9)% Spell Block Chance
            Fixed AffixMemory of Discipline
            • +10% Attack Speed
            Fixed AffixMemory of Discipline
            • +10% Cast Speed
            Fixed AffixMemory of Discipline
            • +10% Cooldown Recovery Speed
            Fixed AffixMemory of Discipline
            • +10% Minion Attack Speed
            Fixed AffixMemory of Discipline
            • +10% Minion Cast Speed
            Fixed AffixMemory of Discipline
            • +15% Skill Area
            Fixed AffixMemory of Discipline
            • +16% Attack Speed
            Fixed AffixMemory of Discipline
            • +16% Cast Speed
            Fixed AffixMemory of Discipline
            • +16% Minion Attack Speed
            Fixed AffixMemory of Discipline
            • +16% Minion Cast Speed
            Fixed AffixMemory of Discipline
            • +16% Projectile Speed
            Fixed AffixMemory of Discipline
            • +2 to Hero Trait Level
            Fixed AffixMemory of Discipline
            • +23% Skill Area
            Fixed AffixMemory of Discipline
            • +24% Projectile Speed
            Fixed AffixMemory of Discipline
            • +30% Projectile Speed
            Fixed AffixMemory of Discipline
            • +32% Skill Area
            Fixed AffixMemory of Discipline
            • +40% Critical Strike Rating
            Fixed AffixMemory of Discipline
            • +40% Minion Critical Strike Rating
            Fixed AffixMemory of Discipline
            • +6% Attack Speed
            Fixed AffixMemory of Discipline
            • +6% Cast Speed
            Fixed AffixMemory of Discipline
            • +6% Minion Attack Speed
            Fixed AffixMemory of Discipline
            • +6% Minion Cast Speed
            Fixed AffixMemory of Discipline
            • +60% Critical Strike Rating
            Fixed AffixMemory of Discipline
            • +60% Minion Critical Strike Rating
            Fixed AffixMemory of Discipline
            • +80% Critical Strike Rating
            Fixed AffixMemory of Discipline
            • +80% Minion Critical Strike Rating
            Fixed AffixMemory of Discipline
            • Immune to Blinding
            Fixed AffixMemory of Discipline
            • Immune to Paralysis
            Fixed AffixMemory of Discipline
            • Immune to Slow
            Fixed AffixMemory of Discipline
            • Immune to Weaken
            Fixed AffixMemory of Progress
            • (-60–-40)% Curse effect against you
            Fixed AffixMemory of Progress
            • +(10–12)% Affliction Effect
            Fixed AffixMemory of Progress
            • +(10–12)% Reaping Recovery Speed
            Fixed AffixMemory of Progress
            • +(10–14)% Attack Block Chance
            Fixed AffixMemory of Progress
            • +(10–14)% Max Energy Shield
            Fixed AffixMemory of Progress
            • +(10–14)% Max Life
            Fixed AffixMemory of Progress
            • +(10–14)% Spell Block Chance
            Fixed AffixMemory of Progress
            • +(12–18)% Armor
            Fixed AffixMemory of Progress
            • +(12–18)% Critical Strike Damage
            Fixed AffixMemory of Progress
            • +(12–18)% Evasion
            Fixed AffixMemory of Progress
            • +(12–18)% Minion Critical Strike Damage
            Fixed AffixMemory of Progress
            • +(14–18)% Affliction Effect
            Fixed AffixMemory of Progress
            • +(14–22)% Reaping Recovery Speed
            Fixed AffixMemory of Progress
            • +(15–21)% Attack Block Chance
            Fixed AffixMemory of Progress
            • +(15–21)% Spell Block Chance
            Fixed AffixMemory of Progress
            • +(18–22)% Movement Speed
            Fixed AffixMemory of Progress
            • +(2–4)% Max Cold Resistance
            Fixed AffixMemory of Progress
            • +(2–4)% Max Erosion Resistance
            Fixed AffixMemory of Progress
            • +(2–4)% Max Fire Resistance
            Fixed AffixMemory of Progress
            • +(2–4)% Max Lightning Resistance
            Fixed AffixMemory of Progress
            • +(20–26)% Critical Strike Damage
            Fixed AffixMemory of Progress
            • +(20–26)% Minion Critical Strike Damage
            Fixed AffixMemory of Progress
            • +(20–28)% Armor
            Fixed AffixMemory of Progress
            • +(20–28)% damage
            Fixed AffixMemory of Progress
            • +(20–28)% Evasion
            Fixed AffixMemory of Progress
            • +(20–28)% Minion Damage
            Fixed AffixMemory of Progress
            • +(20–30)% Affliction Effect
            Fixed AffixMemory of Progress
            • +(24–32)% Reaping Recovery Speed
            Fixed AffixMemory of Progress
            • +(26–30)% chance to avoid Elemental Ailments
            Fixed AffixMemory of Progress
            • +(28–31)% Minion Critical Strike Damage
            Fixed AffixMemory of Progress
            • +(30–42)% damage
            Fixed AffixMemory of Progress
            • +(30–42)% Minion Damage
            Fixed AffixMemory of Progress
            • +(34–38)% Armor
            Fixed AffixMemory of Progress
            • +(34–38)% Evasion
            Fixed AffixMemory of Progress
            • +(38–42)% Critical Strike Damage
            Fixed AffixMemory of Progress
            • +(4–6)% Max Energy Shield
            Fixed AffixMemory of Progress
            • +(4–6)% Max Life
            Fixed AffixMemory of Progress
            • +(44–52)% damage
            Fixed AffixMemory of Progress
            • +(44–52)% Minion Damage
            Fixed AffixMemory of Progress
            • +(6–8)% Max Energy Shield
            Fixed AffixMemory of Progress
            • +(6–8)% Max Life
            Fixed AffixMemory of Progress
            • +(6–9)% Attack Block Chance
            Fixed AffixMemory of Progress
            • +(6–9)% Spell Block Chance
            Fixed AffixMemory of Progress
            • +10% Attack Speed
            Fixed AffixMemory of Progress
            • +10% Cast Speed
            Fixed AffixMemory of Progress
            • +10% Cooldown Recovery Speed
            Fixed AffixMemory of Progress
            • +10% Minion Attack Speed
            Fixed AffixMemory of Progress
            • +10% Minion Cast Speed
            Fixed AffixMemory of Progress
            • +15% Skill Area
            Fixed AffixMemory of Progress
            • +16% Attack Speed
            Fixed AffixMemory of Progress
            • +16% Cast Speed
            Fixed AffixMemory of Progress
            • +16% Minion Attack Speed
            Fixed AffixMemory of Progress
            • +16% Minion Cast Speed
            Fixed AffixMemory of Progress
            • +16% Projectile Speed
            Fixed AffixMemory of Progress
            • +2 to Hero Trait Level
            Fixed AffixMemory of Progress
            • +23% Skill Area
            Fixed AffixMemory of Progress
            • +24% Projectile Speed
            Fixed AffixMemory of Progress
            • +30% Projectile Speed
            Fixed AffixMemory of Progress
            • +32% Skill Area
            Fixed AffixMemory of Progress
            • +40% Critical Strike Rating
            Fixed AffixMemory of Progress
            • +40% Minion Critical Strike Rating
            Fixed AffixMemory of Progress
            • +6% Attack Speed
            Fixed AffixMemory of Progress
            • +6% Cast Speed
            Fixed AffixMemory of Progress
            • +6% Minion Attack Speed
            Fixed AffixMemory of Progress
            • +6% Minion Cast Speed
            Fixed AffixMemory of Progress
            • +60% Critical Strike Rating
            Fixed AffixMemory of Progress
            • +60% Minion Critical Strike Rating
            Fixed AffixMemory of Progress
            • +80% Critical Strike Rating
            Fixed AffixMemory of Progress
            • +80% Minion Critical Strike Rating
            Fixed AffixMemory of Progress
            • Immune to Blinding
            Fixed AffixMemory of Progress
            • Immune to Paralysis
            Fixed AffixMemory of Progress
            • Immune to Slow
            Fixed AffixMemory of Progress
            • Immune to Weaken
            Random AffixMemory of Origin
            • +(10–12)% additional Attack and Cast Speed for Combo Starters
            • +(31–40)% Critical Strike Damage for Combo Finishers
            Random AffixMemory of Origin
            • +(14–20)% Max Energy Shield
            Random AffixMemory of Origin
            • +(14–20)% Max Life
            Random AffixMemory of Origin
            • +(18–23)% Origin of Spirit Magus effect
            Random AffixMemory of Origin
            • +(21–31)% Attack Block Chance
            Random AffixMemory of Origin
            • +(21–31)% Spell Block Chance
            Random AffixMemory of Origin
            • +(22–27)% Max Mana
            Random AffixMemory of Origin
            • +(25–32)% Focus Speed
            Random AffixMemory of Origin
            • +(26–40)% Affliction Effect
            Random AffixMemory of Origin
            • +(26–40)% Reaping Recovery Speed
            Random AffixMemory of Origin
            • +(39–45)% Skill Area
            Random AffixMemory of Origin
            • +(40–46)% Armor
            Random AffixMemory of Origin
            • +(40–46)% Evasion
            Random AffixMemory of Origin
            • +(46–58)% attack Critical Strike Damage
            Random AffixMemory of Origin
            • +(46–58)% Spell Critical Strike Damage
            Random AffixMemory of Origin
            • +(55–65)% Cold Skill Critical Strike Damage
            Random AffixMemory of Origin
            • +(55–65)% Erosion Skill Critical Strike Damage
            Random AffixMemory of Origin
            • +(55–65)% Fire Skill Critical Strike Damage
            Random AffixMemory of Origin
            • +(55–65)% Lightning Skill Critical Strike Damage
            Random AffixMemory of Origin
            • +(55–65)% Minion Critical Strike Damage
            Random AffixMemory of Origin
            • +(55–65)% Physical Skill Critical Strike Damage
            Random AffixMemory of Origin
            • +(58–68)% Attack Damage
            Random AffixMemory of Origin
            • +(58–68)% Cold Damage
            Random AffixMemory of Origin
            • +(58–68)% Damage Over Time
            Random AffixMemory of Origin
            • +(58–68)% Erosion Damage
            Random AffixMemory of Origin
            • +(58–68)% Fire Damage
            Random AffixMemory of Origin
            • +(58–68)% Lightning Damage
            Random AffixMemory of Origin
            • +(58–68)% Minion Damage
            Random AffixMemory of Origin
            • +(58–68)% Physical Damage
            Random AffixMemory of Origin
            • +(58–68)% Spell Damage
            Random AffixMemory of Origin
            • +104% Attack Critical Strike Rating
            Random AffixMemory of Origin
            • +104% Minion Critical Strike Rating
            Random AffixMemory of Origin
            • +104% Spell Critical Strike Rating
            Random AffixMemory of Origin
            • +18% Attack and Cast Speed
            • +18% Minion Attack and Cast Speed
            Random AffixMemory of Origin
            • +52% Projectile Speed
            Random AffixMemory of Discipline
            • +(10–12)% additional Attack and Cast Speed for Combo Starters
            • +(31–40)% Critical Strike Damage for Combo Finishers
            Random AffixMemory of Discipline
            • +(14–20)% Max Energy Shield
            Random AffixMemory of Discipline
            • +(14–20)% Max Life
            Random AffixMemory of Discipline
            • +(18–23)% Origin of Spirit Magus effect
            Random AffixMemory of Discipline
            • +(21–31)% Attack Block Chance
            Random AffixMemory of Discipline
            • +(21–31)% Spell Block Chance
            Random AffixMemory of Discipline
            • +(22–27)% Max Mana
            Random AffixMemory of Discipline
            • +(25–32)% Focus Speed
            Random AffixMemory of Discipline
            • +(26–40)% Affliction Effect
            Random AffixMemory of Discipline
            • +(26–40)% Reaping Recovery Speed
            Random AffixMemory of Discipline
            • +(39–45)% Skill Area
            Random AffixMemory of Discipline
            • +(40–46)% Armor
            Random AffixMemory of Discipline
            • +(40–46)% Evasion
            Random AffixMemory of Discipline
            • +(46–58)% attack Critical Strike Damage
            Random AffixMemory of Discipline
            • +(46–58)% Spell Critical Strike Damage
            Random AffixMemory of Discipline
            • +(55–65)% Cold Skill Critical Strike Damage
            Random AffixMemory of Discipline
            • +(55–65)% Erosion Skill Critical Strike Damage
            Random AffixMemory of Discipline
            • +(55–65)% Fire Skill Critical Strike Damage
            Random AffixMemory of Discipline
            • +(55–65)% Lightning Skill Critical Strike Damage
            Random AffixMemory of Discipline
            • +(55–65)% Minion Critical Strike Damage
            Random AffixMemory of Discipline
            • +(55–65)% Physical Skill Critical Strike Damage
            Random AffixMemory of Discipline
            • +(58–68)% Attack Damage
            Random AffixMemory of Discipline
            • +(58–68)% Cold Damage
            Random AffixMemory of Discipline
            • +(58–68)% Damage Over Time
            Random AffixMemory of Discipline
            • +(58–68)% Erosion Damage
            Random AffixMemory of Discipline
            • +(58–68)% Fire Damage
            Random AffixMemory of Discipline
            • +(58–68)% Lightning Damage
            Random AffixMemory of Discipline
            • +(58–68)% Minion Damage
            Random AffixMemory of Discipline
            • +(58–68)% Physical Damage
            Random AffixMemory of Discipline
            • +(58–68)% Spell Damage
            Random AffixMemory of Discipline
            • +104% Attack Critical Strike Rating
            Random AffixMemory of Discipline
            • +104% Minion Critical Strike Rating
            Random AffixMemory of Discipline
            • +104% Spell Critical Strike Rating
            Random AffixMemory of Discipline
            • +18% Attack and Cast Speed
            • +18% Minion Attack and Cast Speed
            Random AffixMemory of Discipline
            • +52% Projectile Speed
            Random AffixMemory of Progress
            • +(10–12)% additional Attack and Cast Speed for Combo Starters
            • +(31–40)% Critical Strike Damage for Combo Finishers
            Random AffixMemory of Progress
            • +(14–20)% Max Energy Shield
            Random AffixMemory of Progress
            • +(14–20)% Max Life
            Random AffixMemory of Progress
            • +(18–23)% Origin of Spirit Magus effect
            Random AffixMemory of Progress
            • +(21–31)% Attack Block Chance
            Random AffixMemory of Progress
            • +(21–31)% Spell Block Chance
            Random AffixMemory of Progress
            • +(22–27)% Max Mana
            Random AffixMemory of Progress
            • +(25–32)% Focus Speed
            Random AffixMemory of Progress
            • +(26–40)% Affliction Effect
            Random AffixMemory of Progress
            • +(26–40)% Reaping Recovery Speed
            Random AffixMemory of Progress
            • +(39–45)% Skill Area
            Random AffixMemory of Progress
            • +(40–46)% Armor
            Random AffixMemory of Progress
            • +(40–46)% Evasion
            Random AffixMemory of Progress
            • +(46–58)% attack Critical Strike Damage
            Random AffixMemory of Progress
            • +(46–58)% Spell Critical Strike Damage
            Random AffixMemory of Progress
            • +(55–65)% Cold Skill Critical Strike Damage
            Random AffixMemory of Progress
            • +(55–65)% Erosion Skill Critical Strike Damage
            Random AffixMemory of Progress
            • +(55–65)% Fire Skill Critical Strike Damage
            Random AffixMemory of Progress
            • +(55–65)% Lightning Skill Critical Strike Damage
            Random AffixMemory of Progress
            • +(55–65)% Minion Critical Strike Damage
            Random AffixMemory of Progress
            • +(55–65)% Physical Skill Critical Strike Damage
            Random AffixMemory of Progress
            • +(58–68)% Attack Damage
            Random AffixMemory of Progress
            • +(58–68)% Cold Damage
            Random AffixMemory of Progress
            • +(58–68)% Damage Over Time
            Random AffixMemory of Progress
            • +(58–68)% Erosion Damage
            Random AffixMemory of Progress
            • +(58–68)% Fire Damage
            Random AffixMemory of Progress
            • +(58–68)% Lightning Damage
            Random AffixMemory of Progress
            • +(58–68)% Minion Damage
            Random AffixMemory of Progress
            • +(58–68)% Physical Damage
            Random AffixMemory of Progress
            • +(58–68)% Spell Damage
            Random AffixMemory of Progress
            • +104% Attack Critical Strike Rating
            Random AffixMemory of Progress
            • +104% Minion Critical Strike Rating
            Random AffixMemory of Progress
            • +104% Spell Critical Strike Rating
            Random AffixMemory of Progress
            • +18% Attack and Cast Speed
            • +18% Minion Attack and Cast Speed
            Random AffixMemory of Progress
            • +52% Projectile Speed
            Legendary320 rows
            CategoryItemNameAffixes
            BootsBoots (DEX)Blade-dancer's Steps
            Level 58
            Graftable
            • +(1–2) Mobility Skill Level
            • +(30–40)% Movement Speed if you have used a Mobility Skill recently
            • +(35–45)% additional damage for 5 s after using Mobility Skills
            • When using a Mobility Skill, you can use 1 stack(s) of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.6 s
            • +(2–3) Mobility Skill Level (Corroded)
            • +(41–50)% Movement Speed if you have used a Mobility Skill recently (Corroded)
            • +(45–55)% additional damage for 5 s after using Mobility Skills (Corroded)
            • When using a Mobility Skill, you can use 1 stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s. (Corroded)
            BootsBoots (DEX)Crow's Plume
            Level 58
            Graftable
            • +1% Max Elemental Resistance
            • (-70–-50)% Slow Effect received
            • +(15–20)% Movement Speed
            • +(3–5)% Elemental Resistance
            • +30% chance to inflict Paralysis on hit
            • +30% chance to Blind the target on hit
            • +2% Max Elemental Resistance (Corroded)
            • Immune to Slow (Corroded)
            • +(20–30)% Movement Speed (Corroded)
            • +(5–7)% Elemental Resistance (Corroded)
            • +50% chance to inflict Paralysis on hit (Corroded)
            • +50% chance to Blind the target on hit (Corroded)
            BootsBoots (DEX)Feline Steps
            Level 58
            Graftable
            • +(4034–5760) gear Evasion
            • +(40–50)% Movement Speed
            • Gains 1 stacks of Agility Blessing when Reaping
            • +(13–15)% Reaping Recovery Speed per stack of Agility Blessing
            • Gains 1 stack(s) of Deflection when Reaping. Interval 0.5 s
            • Your Max Agility Blessing stack(s) can't exceed (10–12)
            • +(6000–7488) gear Evasion (Corroded)
            • +(51–60)% Movement Speed (Corroded)
            • Gains 1 stacks of Agility Blessing and Focus Blessing when Reaping (Corroded)
            • +(18–20)% Reaping Recovery Speed per stack of Agility Blessing (Corroded)
            • Gains 2 stack(s) of Deflection when Reaping. Interval 0.8 s (Corroded)
            • Your Max Agility Blessing stack(s) can't exceed (14–16) (Corroded)
            BootsBoots (DEX)Heels of Hands
            Level 58
            Graftable
            • Triggers Lv. (10–20) Aim while standing still. Interval: 1 s
            • Triggers Lv. (10–20) Blurry Steps upon starting to move. Interval: 1 s
            • Triggers Lv. (10–20) Stoneskin when moving. Interval: 1 s
            • Triggers Lv. (21–30) Aim while standing still. Interval: 1 s (Corroded)
            • Triggers Lv. (21–30) Blurry Steps upon starting to move. Interval: 1 s (Corroded)
            • Triggers Lv. (21–30) Stoneskin when moving. Interval: 1 s (Corroded)
            BootsBoots (DEX)Lone Walker's Boots
            Level 58
            Graftable
            • Randomly Chosen:
              • You have a Lv. 20 Precise Spell Amplification.
              • You have a Lv. 20 Precise Cruelty.
              • You have a Lv. 20 Precise Deep Pain.
              • You have a Lv. 20 Precise: Radical Order
            • +50% Movement Speed
            • +(15–30)% Aura effect when affected by (4–5) or more Auras
            • +2% Aura Effect per +3% Sealed Mana Compensation
            • Randomly Chosen (Corroded):
              • You have a Lv. (25–30) Precise Spell Amplification.
              • You have a Lv. (25–30) Precise Cruelty.
              • You have a Lv. (25–30) Precise Deep Pain.
              • You have a Lv. (25–30) Precise: Radical Order
            • +(55–65)% Movement Speed (Corroded)
            • +(38–45)% Aura effect when affected by (3–4) or more Auras (Corroded)
            • +1% Aura Effect per +1% Sealed Mana Compensation (Corroded)
            BootsBoots (DEX)Pathfinder's Path
            Level 50
            Graftable
            • +(20–30)% Focus Speed
            • +(10–15)% Cooldown Recovery Speed
            • +(15–20)% Attack and Cast Speed
            • 20% of the bonuses to Focus Speed is also applied to Movement Speed, up to +40% Movement Speed
            • +(30–40)% Focus Speed (Corroded)
            • +(15–25)% Cooldown Recovery Speed (Corroded)
            • +(20–30)% Attack and Cast Speed (Corroded)
            • 30% of the bonuses to Focus Speed is also applied to Movement Speed, up to +50% Movement Speed (Corroded)
            BootsBoots (DEX)Ralph's Footsteps
            Level 58
            • +(150–200) Max Life and Max Energy Shield
            • Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor Rating
            • +50% additional Fervor Duration
            • +(20–22)% Lightning Resistance
            • +(280–350) Max Life and Max Energy Shield (Corroded)
            • Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor Rating
              +20% Fervor effect (Corroded)
            • +70% additional Fervor Duration (Corroded)
            • +(24–26)% Lightning Resistance (Corroded)
            BootsBoots (DEX)Ralph's Journey
            Level 25
            • +(18–22)% Dexterity
            • +1% Movement Speed per 20 Dexterity
            • +(7–8)% additional Lightning Damage per 10 Dexterity
            • The main stat base no longer additionally increases damage
            • +(22–24)% Dexterity (Corroded)
            • +1% Movement Speed per 15 Dexterity (Corroded)
            • +(9–10)% additional Lightning Damage per 10 Dexterity (Corroded)
            • The main stat base no longer additionally increases damage
              +20 to All Stats (Corroded)
            BootsBoots (DEX)Rat King's Escape Show
            Level 58
            Graftable
            • +(2017–2880) gear Evasion
            • +(30–40)% Movement Speed
            • For every 1 Evasion(s) in the last 10s, +(7–10)% additional damage (multiplies). Stacks up to 5 times
            • +10% Elemental Resistance
            • [Master Escapist] +1 Max Deflection stacks
              Gains 1 stacks of Deflection on Evasion
            • +(2622–3744) gear Evasion (Corroded)
            • +(41–50)% Movement Speed (Corroded)
            • For every 1 Evasion(s) in the last 10s, +(11–13)% additional damage (multiplies). Stacks up to 5 times (Corroded)
            • +15% Elemental Resistance (Corroded)
            • [Master Escapist] +1 Max Deflection stacks
              Gains 1 stacks of Deflection on Evasion
              +(30–50)% additional Evasion on Spell Damage (Corroded)
            BootsBoots (DEX)Royal Guard's Boots
            Level 36
            Graftable
            • +(75–100) Max Energy Shield
            • +(25–30)% Movement Speed
            • +10% Erosion Resistance
            • -10% additional damage taken at Low Life
            • +(150–180) Max Energy Shield (Corroded)
            • +(35–45)% Movement Speed (Corroded)
            • +(20–25)% Erosion Resistance (Corroded)
            • -15% additional damage taken at Low Life (Corroded)
            BootsBoots (DEX)Thunder Channeling Prosthetics
            Level 12
            Graftable
            • Triggers Lv. 15 Chain of Lightning when using a Mobility Skill. Interval: 1 s
            • Triggers Lv. 15 Sparkle when using a Mobility Skill. Interval: 1 s
            • +48% Skill Area
            • +20% Spell Burst Charge Speed
            • -20% Movement Speed
            • Triggers Lv. 20 Chain of Lightning when using a Mobility Skill. Interval: 1 s (Corroded)
            • Triggers Lv. 20 Sparkle when using a Mobility Skill. Interval: 1 s (Corroded)
            • +68% Skill Area (Corroded)
            • +30% Spell Burst Charge Speed (Corroded)
            • -10% Movement Speed (Corroded)
            BootsBoots (DEX)Trickster's Tread
            Level 36
            Graftable
            • +(20–30)% Movement Speed
            • +(20–30)% Attack Speed
            • Has Hasten when reaching Max Agility Blessing stacks
            • +40% Movement Speed (Corroded)
            • +(30–40)% Attack Speed (Corroded)
            • When having Agility Blessing, has Hasten (Corroded)
            BootsBoots (DEX)Valerie's Night Stroll
            Level 58
            Graftable
            • +(50–150)% Damage Over Time
            • +(2500–4000) gear Evasion
            • Loses 20 Blur Rating when landing a Critical Strike. Interval: 1 s
            • Refreshes Blur upon gaining Blur, Interval: 1s. +(5–10)% Blur Effect
            • [Stealth Stab] -15% additional damage taken while Blur is active
              +25% additional damage for 3 s after Blur ends
            • +(30–40)% Movement Speed
            • +(175–250)% Damage Over Time (Corroded)
            • +(3500–4500) gear Evasion (Corroded)
            • Loses (10–30) Blur Rating when landing a Critical Strike. Interval: 1 s (Corroded)
            • Refreshes Blur upon gaining Blur, Interval: 1s. +(20–30)% Blur Effect (Corroded)
            • [Stealth Stab] -15% additional damage taken while Blur is active
              +25% additional damage for 3 s after Blur ends
              Weaken Nearby enemies when Blur is removed (Corroded)
            • +(40–50)% Movement Speed (Corroded)
            BootsBoots (DEX)Wind Chasers
            Level 20
            Graftable
            • +(23–24)% Projectile Speed
            • Movement Speed is fixed to 130% of the base value
            • +50% Aiming Skill Duration.
            • +(43–44)% Projectile Speed (Corroded)
            • Movement Speed is fixed to 150% of the base value (Corroded)
            • +75% Aiming Skill Duration. (Corroded)
            BootsBoots (DEX)Wriggling Tango
            Level 58
            Graftable
            • +(1–2) Projectile Skill Level
            • Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (15–25) Blind and Wind Projectiles. Main Skill is supported by Lv. (15–25) Increased Area and Slow Projectile.
            • When Movement Speed is not lower than 300% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 100%.
            • +(1–3) Projectile Skill Level (Corroded)
            • Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (20–35) Blind and Wind Projectiles. Main Skill is supported by Lv. (20–35) Increased Area and Slow Projectile. (Corroded)
            • When Movement Speed is not lower than 200% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 120%. (Corroded)
            BootsBoots (INT)Air Treaders
            Level 16
            • -20% Terra Skill Duration
            • +80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
            • -30% player Movement Speed
            • +40 Max Life
            • -10% Terra Skill Duration (Corroded)
            • +80% Movement Speed when standing on a Terra Skill. The effect lasts 3s. (Corroded)
            • -10% player Movement Speed (Corroded)
            • +(60–70) Max Life (Corroded)
            BootsBoots (INT)Awaiting
            Level 1
            Graftable
            • +(44–55) Max Life
            • Regenerates (15–20) Life per second
            • +(6–10)% Movement Speed
            • +20% Movement Speed when the Energy Shield is not full
            • +(154–176) Max Life (Corroded)
            • Regenerates (21–25) Life per second (Corroded)
            • +(24–28)% Movement Speed (Corroded)
            • +20% Attack, Cast, and Movement Speed when Energy Shield is not full (Corroded)
            BootsBoots (INT)Cold Sanctuary Prosthetics
            Level 12
            Graftable
            • Triggers Lv. 15 Ring of Ice when using a Mobility Skill. Interval: 1 s
            • Triggers Lv. 15 Frost Terra when using a Mobility Skill. Interval: 1 s
            • +48% Skill Area
            • +(20–30)% Spell Burst Charge Speed
            • -20% Movement Speed
            • Triggers Lv. 20 Ring of Ice when using a Mobility Skill. Interval: 1 s (Corroded)
            • Triggers Lv. 20 Frost Terra when using a Mobility Skill. Interval: 1 s (Corroded)
            • +68% Skill Area (Corroded)
            • +30% Spell Burst Charge Speed (Corroded)
            • -10% Movement Speed (Corroded)
            BootsBoots (INT)Fighting Stompers
            Level 24
            Graftable
            • (-10–-5)% additional damage taken if you have used a Channeled Skill recently
            • +(20–30)% Movement Speed if you have used a Channeled Skill recently
            • +(7–10)% additional Channeled Skill damage
            • (-15–-10)% additional damage taken if you have used a Channeled Skill recently (Corroded)
            • +(30–40)% Movement Speed if you have used a Channeled Skill recently (Corroded)
            • +(11–15)% additional Channeled Skill damage (Corroded)
            BootsBoots (INT)Frozen Ripples
            Level 58
            Graftable
            • +5% Movement Speed
            • +(20–25)% Cold Resistance
            • +(4–5)% Movement Speed per stack of Max Spell Burst, up to +(25–30)%
            • +1 Max Spell Burst when Movement Speed is not higher than 200% of base
            • +(10–15)% Movement Speed (Corroded)
            • +(26–30)% Cold Resistance (Corroded)
            • +(5–6)% Movement Speed per stack of Max Spell Burst, up to +(36–42)% (Corroded)
            • +1 Max Spell Burst when Movement Speed is not higher than (220–280)% of base (Corroded)
            BootsBoots (INT)Grace Boots
            Level 16
            Graftable
            • +(130–180) gear Energy Shield
            • +10% Movement Speed
            • +(12–18) Intelligence
            • +(5–11)% Cold Resistance
            • +(15–20)% Movement Speed when Focus Blessing reaches max stacks
            • +20% chance for Non-Critical Strikes to grant 1 stack of Focus Blessing
            • +(180–240) gear Energy Shield (Corroded)
            • +15% Movement Speed (Corroded)
            • +(19–25) Intelligence (Corroded)
            • +(12–15)% Cold Resistance (Corroded)
            • +(20–30)% Movement Speed when Focus Blessing reaches max stacks (Corroded)
            • +30% for Non-Critical Strikes to grant 1 stack of any Blessing (Corroded)
            BootsBoots (INT)Guild Guard Boots
            Level 58
            Graftable
            • +75 Max Life and Max Energy Shield
            • +(7–10)% Fire and Cold Resistance
            • +(20–30)% Movement Speed
            • +(10–20)% chance to gain a Barrier upon casting a Defensive Skill
            • +(10–20)% chance to trigger Lv. 1 Reform when casting a Defensive Skill. Interval: 0.5s
            • +20% chance to gain Hardened Barrier when suffering a Severe Injury. Lasts for 4 s
            • +20% chance to gain a 4 s Thrill Barrier upon inflicting Elemental Ailments
            • +(135–165) Max Life and Max Energy Shield (Corroded)
            • +(17–18)% Fire and Cold Resistance (Corroded)
            • +(40–50)% Movement Speed (Corroded)
            • +(20–30)% chance to gain a Barrier upon casting a Defensive Skill (Corroded)
            • +(20–30)% chance to trigger Lv. 1 Reform when casting a Defensive Skill. Interval: 0.5s (Corroded)
            • +30% chance to gain Hardened Barrier when suffering a Severe Injury. Lasts for 4 s (Corroded)
            • +30% chance to gain a 4 s Thrill Barrier upon inflicting Elemental Ailments (Corroded)
            BootsBoots (INT)King's Boon
            Level 58
            Graftable
            • +(170–238) gear Energy Shield
            • +(16–22)% Cold Resistance
            • Reaps 0.3 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s Recovery Time against the same target
            • (-10–10)% additional Damage Over Time taken
            • +(10–30)% Movement Speed
            • [More With Less] +30% additional Damage Over Time
              -10% additional Damage Over Time Duration
            • +(340–408) gear Energy Shield (Corroded)
            • +(30–35)% Cold Resistance (Corroded)
            • Reaps 0.4 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s Recovery Time against the same target (Corroded)
            • (-20–-11)% additional Damage Over Time taken (Corroded)
            • +(20–40)% Movement Speed (Corroded)
            • [More With Less] +30% additional Damage Over Time
              -10% additional Damage Over Time Duration
              +10% Skill Effect Duration (Corroded)
            BootsBoots (INT)Powered Battle Greaves
            Level 58
            Graftable
            • +272 gear Energy Shield
            • +(14–16)% Cold Resistance
            • +(20–30)% Movement Speed
            • +20% Movement Speed at Full Energy Shield
            • +10% chance to avoid damage while Energy Shield Charge is active
            • Energy Shield Charge cannot be interrupted when Energy Shield is below 35%
            • +(408–442) gear Energy Shield (Corroded)
            • +(10–11)% Elemental Resistance (Corroded)
            • +(40–50)% Movement Speed (Corroded)
            • +(30–40)% Movement Speed at Full Energy Shield (Corroded)
            • +15% chance to avoid damage while Energy Shield Charge is active (Corroded)
            • Energy Shield Charge cannot be interrupted when Energy Shield is below 50% (Corroded)
            BootsBoots (INT)Shadow Dance
            Level 58
            • +(50–70)% Movement Speed
            • You suffer 1 stack of Wilt with 30 Base Damage every 0.1s when an Elite is in Proximity
            • +(80–90)% Movement Speed (Corroded)
            • You suffer 1 stack of Wilt with 20 Base Damage every 0.1s when an Elite is in Proximity (Corroded)
            BootsBoots (INT)Verdant Steps
            Level 58
            Graftable
            • Randomly Chosen:
              • When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
              • When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
            • Randomly Chosen:
              • When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
              • When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
            • Randomly Chosen:
              • When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
              • When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
            • For every Origin of Spirit Magus that affects you, +(10–12)% Movement Speed
            • Randomly Chosen (Corroded):
              • When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
                +(15–30)% Origin of Spirit Magus effect
              • When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
                +(15–30)% Origin of Spirit Magus effect
            • Randomly Chosen (Corroded):
              • When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
                +(15–30)% Origin of Spirit Magus effect
              • When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
                +(15–30)% Origin of Spirit Magus effect
            • Randomly Chosen (Corroded):
              • When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
                +(15–30)% Origin of Spirit Magus effect
              • When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
                +(15–30)% Origin of Spirit Magus effect
            • For every Origin of Spirit Magus that affects you, +(12–15)% Movement Speed (Corroded)
            BootsBoots (STR)Boots of Devastation
            Level 58
            Graftable
            • +(1000–1500) Gear Armor
            • +(25–30)% Movement Speed
            • +(16–20)% Warcry Effect
            • +(40–50)% additional damage when a Skill consumes Demolisher Charge
            • +(1600–2000) Gear Armor (Corroded)
            • +(35–45)% Movement Speed (Corroded)
            • +(25–30)% Warcry Effect (Corroded)
            • +(60–70)% additional damage when a Skill consumes Demolisher Charge (Corroded)
            BootsBoots (STR)Boots of Sinned Fire
            Level 15
            Graftable
            • +20% Movement Speed
            • +25% chance to Ignite targets
            • +(30–40)% damage against Ignited enemies
            • Immune to Ignite
            • +30% Movement Speed (Corroded)
            • +30% chance to Ignite targets (Corroded)
            • +(80–100)% damage against Ignited enemies (Corroded)
            • (-30–-50)% additional Ignite Damage taken (Corroded)
            BootsBoots (STR)Dragon Scale Shoes
            Level 10
            Graftable
            • +154 Max Life
            • Regenerates 36 Life per second while moving
            • +20% Movement Speed
            • Immune to Trauma
            • +254 Max Life (Corroded)
            • Regenerates 126 Life per second while moving (Corroded)
            • +30% Movement Speed (Corroded)
            • Immune to Trauma
              +(20–30)% Erosion Resistance (Corroded)
            BootsBoots (STR)Final Bastion
            Level 58
            Graftable
            • +(1900–2100) Gear Armor
            • +154 Max Life
            • +11% Fire Resistance
            • +8% Movement Speed
            • Regenerates 3% Life per second
              Regenerates 3% Life per second when taking Damage Over Time
            • Immune to Slow
            • +(2500–2600) Gear Armor (Corroded)
            • +264 Max Life (Corroded)
            • +24% Fire Resistance (Corroded)
            • +18% Movement Speed (Corroded)
            • Regenerates (4–5)% Life per second
              Regenerates (4–5)% Life per second when taking Damage Over Time (Corroded)
            • Immune to crowd control effects (Corroded)
            BootsBoots (STR)Fire Lord's Pyric Stride
            Level 58
            • +(150–250) Max Life
            • +5% Max Fire Resistance
            • Max Terra Quantity bonus is set to 1
            • +80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
            • +1% Terra Charge Restoration Speed and +1% Terra Skill Area for every 1% overflown Fire Resistance
            • +(300–400) Max Life (Corroded)
            • +(7–8)% Max Fire Resistance (Corroded)
            • Max Terra Quantity bonus is set to 1
              -50% Terra Skill Cost (Corroded)
            • +(90–100)% Movement Speed when standing on a Terra Skill. The effect lasts 2s. (Corroded)
            • +3% Terra Charge Restoration Speed and +3% Terra Skill Area for every 2% overflown Fire Resistance (Corroded)
            BootsBoots (STR)Fire Shielding Prosthetics
            Level 12
            Graftable
            • Triggers Lv. 15 Fire Burst when using a Mobility Skill. Interval: 1 s
            • Triggers Lv. 15 Flame Jet when using a Mobility Skill. Interval: 1 s
            • +48% Skill Area
            • +20% Spell Burst Charge Speed
            • -20% Movement Speed
            • Triggers Lv. 20 Fire Burst when using a Mobility Skill. Interval: 1 s (Corroded)
            • Triggers Lv. 20 Flame Jet when using a Mobility Skill. Interval: 1 s (Corroded)
            • +68% Skill Area (Corroded)
            • +30% Spell Burst Charge Speed (Corroded)
            • -10% Movement Speed (Corroded)
            BootsBoots (STR)Mind Infusion
            Level 58
            Graftable
            • +(1340–1540) Gear Armor
            • (-1–1) Minion Skill Level
            • +(30–35)% Movement Speed for Nearby allies and you
            • Triggers Lv. (10–20) Dark Gate when moving. Cooldown: 6 s
            • +30% Armor DMG Mitigation Penetration for Minions
            • +(1772–1972) Gear Armor (Corroded)
            • (-2–2) Minion Skill Level (Corroded)
            • +(45–50)% Movement Speed for Nearby allies and you (Corroded)
            • Triggers Lv. (15–30) Dark Gate when moving. Cooldown: 5 s (Corroded)
            • +40% Armor DMG Mitigation Penetration for Minions (Corroded)
            BootsBoots (STR)Resolution Steps
            Level 58
            Graftable
            • +(1728–2304) Gear Armor
            • +(65–165) Max Life
            • +(10–30)% Movement Speed
            • [Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
              -50% additional Regain Interval
            • +5% Elemental Resistance while Tenacity Blessing is active
            • +(2880–3456) Gear Armor (Corroded)
            • +(200–275) Max Life (Corroded)
            • +(30–50)% Movement Speed (Corroded)
            • [Poisoned Relief] +25% Injury Buffer
              -15% additional damage taken at Low Life (Corroded)
            • +12% Elemental Resistance while Tenacity Blessing is active (Corroded)
            Chest ArmorChest Armor (DEX)Double Rainbow
            Level 58
            Graftable
            • +1% Strength
            • +1% Dexterity
            • +1% Intelligence
            • +(6–10)% Elemental Resistance
            • +(15–17)% additional damage and (-6–-5)% additional damage taken when two Elemental Resistances are identical (multiplies)
            • +(10–15)% Strength (Corroded)
            • +(10–15)% Dexterity (Corroded)
            • +(10–15)% Intelligence (Corroded)
            • +(12–16)% Elemental Resistance (Corroded)
            • +(9–10)% additional damage and (-6–-5)% additional damage taken when two Resistance are identical (multiplies) (Corroded)
            Chest ArmorChest Armor (DEX)Evil Heart Armor
            Level 58
            Graftable
            • +(3000–4000) gear Evasion
            • -20% additional Damage Over Time taken
            • +(40–60)% Ailment Damage Enhancement
            • Randomly Chosen:
              • Gains (130–150)% - (320–340)% of the added Flat Damage's Base Trauma Damage
              • Gains (100–110)% - (190–210)% of the added Flat Damage's value as Base Ignite Damage
              • Gains (15–17)% - (20–21)% of the added Flat Damage's Base Wilt Damage
            • -50% additional Hit Damage
            • +(4500–5500) gear Evasion (Corroded)
            • -35% additional Damage Over Time taken (Corroded)
            • +(65–75)% Ailment Damage Enhancement (Corroded)
            • Randomly Chosen (Corroded):
              • Gains (160–180)% - (370–400)% of the added Flat Damage's Base Trauma Damage
              • Gains (130–140)% - (230–250)% of the added Flat Damage's value as Base Ignite Damage
              • Gains (20–21)% - (26–28)% of the added Flat Damage's Base Wilt Damage
            • -40% additional Hit Damage (Corroded)
            Chest ArmorChest Armor (DEX)Lightning Striker's Sacrum
            Level 58
            Graftable
            • +(3000–4000) gear Evasion
            • +(3–4) Horizontal Projectile Skill Level
            • Adds 1 - (180–240) Lightning Damage to Attacks
            • Gains 1 stacks of Deflection on Evasion
            • +(5000–6000) gear Evasion (Corroded)
            • +(4–5) Horizontal Projectile Skill Level (Corroded)
            • Adds 1 - (260–300) Lightning Damage to Attacks (Corroded)
            • [Master Escapist] +1 Max Deflection stacks
              Gains 1 stacks of Deflection on Evasion (Corroded)
            Chest ArmorChest Armor (DEX)Mad Doctor's Silver-Plated Lung
            Level 58
            Graftable
            • When casting a Restoration Skill, +(20–30)% Injury Buffer. The effect gradually falls off to 0 within 3s.
            • When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
            • When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s.
            • +(30–50)% Physique and + (10–20)% Movement Speed if you have cast a Restoration Skill, an Empower Skill, and a Defensive Skill recently
            • When casting a Restoration Skill, +(35–40)% Injury Buffer. The effect gradually falls off to 0 within 3s. (Corroded)
            • When casting an Empower Skill, regenerates (6–7)% Life and Mana per second. The effect gradually falls off to 0 within 3 s. (Corroded)
            • When casting a Defensive Skill, +(40–50)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s. (Corroded)
            • +(40–60)% Physique and + (21–30)% Movement Speed if you have cast a Restoration Skill, an Empower Skill, and a Defensive Skill recently (Corroded)
            Chest ArmorChest Armor (DEX)Phantasm
            Level 10
            Graftable
            • +(120–320) gear Evasion
            • +55 Max Life
            • When moving, triggers a Lv. 20 Split Shot every 0.6s
            • +15% Projectile Speed
            • Enlarges Physique by (10–15)%
            • +(800–900) gear Evasion (Corroded)
            • +165 Max Life (Corroded)
            • When moving, triggers a Lv. 30 Split Shot every 0.4s (Corroded)
            • +30% Projectile Speed (Corroded)
            • Enlarges Physique by (20–25)% (Corroded)
            Chest ArmorChest Armor (DEX)Ralph's Burial
            Level 30
            Graftable
            • +(2880–3744) gear Evasion
            • +12% Dexterity
            • Adds (1–2) - (5–6) Lightning Damage for every 10 Dexterity
            • The main stat base no longer additionally increases damage
            • +(4320–5184) gear Evasion (Corroded)
            • +16% Dexterity (Corroded)
            • Adds (1–2) - (5–6) Lightning Damage for every (7–8) Dexterity (Corroded)
            • The main stat base no longer additionally increases damage
              +20 to All Stats (Corroded)
            Chest ArmorChest Armor (DEX)Royal Cycle
            Level 58
            Graftable
            • +(50–60)% Elemental Damage
            • +(6–8)% Elemental Resistance
            • +1% Fire Damage per (10–12) Strength
            • +1% Lightning Damage per (10–12) Dexterity
            • +1% Cold Damage per (10–12) Intelligence
            • +1% additional Elemental Damage for every (28–30) of the highest stat among Strength, Dexterity, and Intelligence
            • +(80–90)% Elemental Damage (Corroded)
            • +(10–12)% Elemental Resistance (Corroded)
            • +1% Lightning Damage per (10–12) Dexterity (Corroded)
            • +1% Fire Damage per (10–12) Strength (Corroded)
            • +1% Fire Damage per (10–12) Strength (Corroded)
            • +1% additional Elemental Damage for every (18–20) of the highest stat among Strength, Dexterity, and Intelligence (Corroded)
            Chest ArmorChest Armor (DEX)Sarituya
            Level 20
            Graftable
            • Miniaturization
            • +50% Nimbleness Aura Effect
            • +3 Aura Skill Level
            • +1 Max Deflection stacks
            • Miniaturization
              Enlarges Physique by (-15–-10)% (Corroded)
            • +50% additional Nimbleness Aura Effect (Corroded)
            • +5 Aura Skill Level (Corroded)
            • +(1–2) Max Deflection stacks (Corroded)
            Chest ArmorChest Armor (DEX)Trinity
            Level 58
            Graftable
            • (-3–3)% Max Elemental Resistance
            • (-5–5)% Elemental Resistance
            • Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
            • Law of Trinity
            • +(4–8)% Max Elemental Resistance (Corroded)
            • +(6–12)% Elemental Resistance (Corroded)
            • Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
              +(18–20)% additional Elemental Damage (Corroded)
            • Edict of Trinity (Corroded)
            Chest ArmorChest Armor (INT)Agony of Lost Self
            Level 50
            Graftable
            • +(10–20)% Max Life and Max Energy Shield
            • +(1–3) Main Skill Level
            • Takes 30 True Damage every 0.1s if you haven't used a Main Skill recently
            • +(25–35)% Max Life and Max Energy Shield (Corroded)
            • +(3–4) Main Skill Level (Corroded)
            • Takes 15 True Damage every 0.1s if you haven't used a Main Skill recently (Corroded)
            Chest ArmorChest Armor (INT)Agony's Embrace
            Level 58
            Graftable
            • -6% Max Erosion Resistance
            • +(21–30)% Defense
            • +(5–7)% Movement Speed
            • Converts (20–25)% of Physical Damage and Elemental Damage taken to Erosion Damage
            • +(15–20)% Erosion Resistance Penetration and +(10–15)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently
            • (-5–-2)% Max Erosion Resistance (Corroded)
            • +(35–50)% Defense (Corroded)
            • +(10–12)% Movement Speed (Corroded)
            • Converts (26–30)% of Physical Damage and Elemental Damage taken to Erosion Damage (Corroded)
            • +(21–28)% Erosion Resistance Penetration and +(16–20)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently (Corroded)
            Chest ArmorChest Armor (INT)Blight
            Level 58
            Graftable
            • +(20–30)% Max Life and Max Energy Shield
            • +(30–40)% Attack and Cast Speed
            • +(10–12)% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 10 time(s)
            • -25% additional Deterioration Duration
            • +(35–45)% Max Life and Max Energy Shield (Corroded)
            • +(60–80)% Attack and Cast Speed (Corroded)
            • +(14–16)% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 10 time(s) (Corroded)
            • -25% additional Deterioration Duration
              +(15–30)% Deterioration Damage (Corroded)
            Chest ArmorChest Armor (INT)Cicada Shell
            Level 58
            Graftable
            • +1% Max Fire Resistance
            • +1% Max Cold Resistance
            • +1% Max Lightning Resistance
            • +(10–16)% Max Life, Max Mana, and Max Energy Shield
            • -80% Energy Shield Charge Speed
              Adds Elemental Damage equal to (1.1–1.4)% of Max Energy Shield to Attacks and Spells
            • +2% Max Fire Resistance (Corroded)
            • +2% Max Cold Resistance (Corroded)
            • +2% Max Lightning Resistance (Corroded)
            • +(20–25)% Max Life, Max Mana, and Max Energy Shield (Corroded)
            • (-40–40)% Energy Shield Charge Speed
              Adds Elemental Damage equal to (1.3–1.6)% of Max Energy Shield to Attacks and Spells (Corroded)
            Chest ArmorChest Armor (INT)Corrupted Bulwark
            Level 58
            Graftable
            • (-12–-15)% additional damage taken at Full Energy Shield
            • +(1750–2000) Max Energy Shield
            • +1 Max Mana
            • +1 to All Stats
            • +(10–12)% Injury Buffer
            • (-20–-25)% additional damage taken at Full Energy Shield (Corroded)
            • +(2100–2400) Max Energy Shield (Corroded)
            • +(100–120) Max Mana (Corroded)
            • +(25–35) to All Stats (Corroded)
            • +(15–18)% Injury Buffer (Corroded)
            Chest ArmorChest Armor (INT)Endless Fortress
            Level 58
            Graftable
            • +(204–238) gear Energy Shield
            • -10% Cold and Lightning Resistance
            • -10% Attack and Spell Block Chance
            • +(30–40)% additional damage for Minions when they are at Low Life
            • (-2–2) to Max Summonable Synthetic Troops
            • [Arcane] Converts 100% of Mana Cost to Life Cost
              +25% additional Max Life
            • +(544–578) gear Energy Shield (Corroded)
            • -5% Cold and Lightning Resistance (Corroded)
            • -5% Attack and Spell Block Chance (Corroded)
            • +(45–55)% additional damage for Minions when they are at Low Life (Corroded)
            • +2 to Max Summonable Synthetic Troops (Corroded)
            • [Ward] Adds 13% of Sealed Mana as Energy Shield
              Adds 13% of Sealed Life as Energy Shield (Corroded)
            Chest ArmorChest Armor (INT)Flaming Evil
            Level 58
            Graftable
            • +(4–6)% Max Fire Resistance
            • +1% Max Cold Resistance
            • +1% Max Lightning Resistance
            • +(20–32)% Max Life, Max Mana, and Max Energy Shield
            • For every 1% Fire Resistance, +(2.5–3)% Critical Strike Damage, up to +600%
            • +(7–8)% Max Fire Resistance (Corroded)
            • +(2–3)% Max Cold Resistance (Corroded)
            • +(2–3)% Max Lightning Resistance (Corroded)
            • +(35–42)% Max Life, Max Mana, and Max Energy Shield (Corroded)
            • For every 1% Fire Resistance, +(3.1–3.5)% Critical Strike Damage, up to +800% (Corroded)
            Chest ArmorChest Armor (INT)Fleeting Sky
            Level 58
            Graftable
            • +1% Max Fire Resistance
            • +1% Max Cold Resistance
            • +(4–6)% Max Lightning Resistance
            • +(20–32)% Max Life, Max Mana, and Max Energy Shield
            • For every 1% Lightning Resistance, +(1–1.2)% Attack and Cast Speed, up to +240%
            • +(2–3)% Max Fire Resistance (Corroded)
            • +(2–3)% Max Cold Resistance (Corroded)
            • +(7–8)% Max Lightning Resistance (Corroded)
            • +(35–42)% Max Life, Max Mana, and Max Energy Shield (Corroded)
            • For every 1% Lightning Resistance, +(1.3–1.4)% Attack and Cast Speed, up to +280% (Corroded)
            Chest ArmorChest Armor (INT)Frozen Path
            Level 58
            Graftable
            • +1% Max Fire Resistance
            • +(4–6)% Max Cold Resistance
            • +1% Max Lightning Resistance
            • +(20–32)% Max Life, Max Mana, and Max Energy Shield
            • For every 1% Cold Resistance, +(3–4) Attack and Spell Critical Strike Rating, up to +800
            • +(2–3)% Max Fire Resistance (Corroded)
            • +(7–8)% Max Cold Resistance (Corroded)
            • +(2–3)% Max Lightning Resistance (Corroded)
            • +(35–42)% Max Life, Max Mana, and Max Energy Shield (Corroded)
            • For every 1% Cold Resistance, +(5–6) Attack and Spell Critical Strike Rating, up to +1200 (Corroded)
            Chest ArmorChest Armor (INT)Gauze of Phantom Sin
            Level 45
            Graftable
            • (-1–1) to Max Agility Blessing Stacks
            • (-1–1) to Max Focus Blessing Stacks
            • (-1–1) to Max Tenacity Blessing Stacks
            • -2% additional damage per stack of Blessing (multiplies)
            • +1 to Max Agility Blessing Stacks
              +10% additional damage (Corroded)
            • +1 to Max Focus Blessing Stacks
              +10% additional damage (Corroded)
            • +1 to Max Tenacity Blessing Stacks
              +10% additional damage (Corroded)
            • -1% additional damage per stack of Blessing (multiplies) (Corroded)
            Chest ArmorChest Armor (INT)Genius Battlegear
            Level 30
            Graftable
            • +(60–80) Max Life
            • -100% Critical Strike Rating
              +100% Critical Strike Damage
            • +40% Spell Critical Strike Rating for every 1 Spell Burst Charge consumed. Lasts 10s. Stacks up to 10 times
            • +(90–120) Max Life (Corroded)
            • +100% Critical Strike Damage (Corroded)
            • +50% Spell Critical Strike Rating for every 1 Spell Burst Charge consumed. Lasts 10s. Stacks up to 10 times (Corroded)
            Chest ArmorChest Armor (INT)Iced Drinker's Cage
            Level 58
            Graftable
            • +(300–350) gear Energy Shield
            • (-1–1) Main Skill Level
            • Extreme Coldness
            • Gains 1 stack(s) of Cage when inflicting Frostbite. Interval: 1 s
            • Effects of Control Effects received +(1–50)%
            • +(400–450) gear Energy Shield (Corroded)
            • +(1–2) Main Skill Level (Corroded)
            • Extreme Coldness
              +20 to Max Frostbite Rating (Corroded)
            • Gains 2 stack(s) of Cage when inflicting Frostbite. Interval: 1 s (Corroded)
            • Immune to Frostbite (Corroded)
            Chest ArmorChest Armor (INT)Imperious Verdict
            Level 48
            Graftable
            • -2 Focus Skill Level
            • +(100–150) Max Life
            • When Focus Skills are equipped in the Active Skill Slot: +(15–25)% additional Focus Skill Damage, (-25–-15)% Focus Buff Effect
            • -1 Focus Skill Level (Corroded)
            • +(180–250) Max Life (Corroded)
            • When Focus Skills are equipped in the Active Skill Slot: +(30–40)% additional Focus Skill Damage, (-10–-5)% Focus Buff Effect (Corroded)
            Chest ArmorChest Armor (INT)Israfel's Sorrow
            Level 30
            Graftable
            • +(170–238) gear Energy Shield
            • +(120–144) Max Mana
            • +36% Intelligence
            • Adds (297–317) - (413–433) Cold Damage when having at least 600 Intelligence
            • +(272–340) gear Energy Shield (Corroded)
            • +(156–180) Max Mana (Corroded)
            • +48% Intelligence (Corroded)
            • Adds (449–469) - (721–741) Cold Damage when having at least 600 Intelligence (Corroded)
            Chest ArmorChest Armor (INT)Kingly Armor
            Level 58
            Graftable
            • +(5–8)% Max Life and Max Energy Shield
            • Max Terra Charge Stacks +1
            • +1 Main Skill Level
            • +(15–20)% Erosion Resistance
            • Terra Charge's Restoration Speed is set to (200–300)% of the default value
            • (-2–-1)% Movement Speed for every Terra Charge consumed recently. Stacks up to (5–15) time(s)
            • +(10–12)% Max Life and Max Energy Shield (Corroded)
            • Max Terra Charge Stacks +1
              +(30–50)% Terra Skill Duration (Corroded)
            • +2 Main Skill Level (Corroded)
            • +(25–30)% Erosion Resistance (Corroded)
            • Terra Charge's Restoration Speed is set to (300–400)% of the default value (Corroded)
            • +(1–2)% Movement Speed for every Terra Charge consumed recently. Stacks up to (5–15) time(s) (Corroded)
            Chest ArmorChest Armor (INT)Ruinous Star
            Level 58
            • +(20–30)% Erosion Resistance
            • +(15–30)% additional Deterioration Duration
            • Every 0.5 s, your next non-Channeled Main Skill is enhanced by Obliterate
              Skills not enhanced by Obliterate cannot inflict Deterioration
            • Deterioration no longer deals True Damage when it expires. Instead, it deals True Damage once every 0.33s while it lasts. The damage gains a 40% additional damage increment each time, up to 6 times
            • +(30–40)% Erosion Resistance (Corroded)
            • +(30–45)% additional Deterioration Duration (Corroded)
            • Every 0.4 s, your next non-Channeled Main Skill is enhanced by Obliterate
              Skills not enhanced by Obliterate cannot inflict Deterioration (Corroded)
            • Deterioration no longer deals True Damage when it expires. Instead, it deals True Damage once every 0.33s while it lasts. The damage gains a 60% additional damage increment each time, up to 6 times (Corroded)
            Chest ArmorChest Armor (INT)Shattered Moonlight
            Level 58
            Graftable
            • +(350–370) gear Energy Shield
            • Main Skill is supported by Lv. (10–20) Psychic Burst
            • [Beacon] +2 Max Spell Burst
            • Unable to use Restoration Skills
            • +(450–470) gear Energy Shield (Corroded)
            • Main Skill is supported by Lv. (25–35) Psychic Burst (Corroded)
            • [Beacon] +2 Max Spell Burst
              +(30–40)% Spell Burst Charge Speed (Corroded)
            • Restoration Skills: +50% Restoration Duration (Corroded)
            Chest ArmorChest Armor (INT)Stellar Vestment of Eminence
            Level 58
            Graftable
            • +(270–280) gear Energy Shield
            • +(8–10)% Elemental Resistance
            • +60 Intelligence
            • -60% Barrage Skill Wave Interval
            • Barrage Skills +(20–30)% damage increase per wave
            • +(85–100)% chance to launch one more wave when casting a Barrage Skill
            • +(350–370) gear Energy Shield (Corroded)
            • +(14–16)% Elemental Resistance (Corroded)
            • +90 Intelligence (Corroded)
            • -60% Barrage Wave Interval and +(15–20)% additional Barrage Skill Damage (Corroded)
            • Barrage Skills +(20–30)% damage increase per wave
              +(15–20)% additional damage for Barrage Skills (Corroded)
            • +(85–100)% chance to launch one more wave when casting a Barrage Skill
              +(15–20)% additional damage for Barrage Skills (Corroded)
            Chest ArmorChest Armor (INT)Twilight Vestment
            Level 58
            Graftable
            • +(238–272) gear Energy Shield
            • +1 Active Skill Level
            • When Reaping, Energy Shield starts charging immediately
            • (-36–12)% Energy Shield Charge Speed
            • +(8–12)% Reaping Duration
            • +(3–5)% Elemental Resistance
            • +442 gear Energy Shield (Corroded)
            • +2 Active Skill Level (Corroded)
            • When Reaping, Energy Shield starts charging immediately and cannot be interrupted within 2 s (Corroded)
            • (-16–24)% Energy Shield Charge Speed (Corroded)
            • +(13–18)% Reaping Duration (Corroded)
            • +(5–7)% Elemental Resistance (Corroded)
            Chest ArmorChest Armor (INT)Undying Faith
            Level 58
            Graftable
            • +(120–272) gear Energy Shield
            • +(1–2) Passive Skill Level
            • +(8–12)% Sealed Mana Compensation
            • +(18–24)% additional damage at Low Life
            • +(6–9)% Aura Effect when at Low Life
            • +(400–450) gear Energy Shield (Corroded)
            • +3 Passive Skill Level (Corroded)
            • [Ward] Adds 13% of Sealed Mana as Energy Shield
              Adds 13% of Sealed Life as Energy Shield (Corroded)
            • +(30–36)% additional damage at Low Life (Corroded)
            • +(12–15)% Aura Effect when at Low Life (Corroded)
            Chest ArmorChest Armor (STR)Arrival of the Polar Night
            Level 58
            Graftable
            • +(8–10)% Intimidating effect
            • +(176–264) Max Life
            • Enemies within 12m are Intimidated
            • +(24–29)% additional Life Regeneration Speed when at Low Life
            • Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
            • +(12–15)% Intimidating effect (Corroded)
            • +(352–396) Max Life (Corroded)
            • Enemies within 12m are Intimidated
              +(5–10)% Intimidating effect (Corroded)
            • +(35–40)% additional Life Regeneration Speed when at Low Life (Corroded)
            • Restores 3% Max Life every second for 4s upon hitting an enemy under at least 3 control effects. (Corroded)
            Chest ArmorChest Armor (STR)Aslan
            Level 20
            Graftable
            • Giantism
            • +50% Steadfast Aura Effect
            • +3 Aura Skill Level
            • +10% Armor Effective Rate for Non-Physical Damage
            • Giantism
              Enlarges Physique by (10–15)% (Corroded)
            • +50% additional Steadfast Aura Effect (Corroded)
            • +5 Aura Skill Level (Corroded)
            • +(15–20)% Armor Effective Rate for Non-Physical Damage (Corroded)
            Chest ArmorChest Armor (STR)Crimson King
            Level 58
            Graftable
            • +(50–500) Max Life
            • +(60–75)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recently
            • (-50–-40)% additional damage taken if more than 15000 Life has been consumed recently
            • +50% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recently
            • +(600–800) Max Life (Corroded)
            • +(80–100)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recently (Corroded)
            • (-63–-53)% additional damage taken if more than 15000 Life has been consumed recently (Corroded)
            • +60% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recently (Corroded)
            Chest ArmorChest Armor (STR)Devouring Tide
            Level 58
            Graftable
            • +(1152–1440) Gear Armor
            • +(88–110) Max Life
            • Fire Resistance is fixed at 20%
            • Adds (25–30)% of Physical Damage as Fire Damage during Multistrike
            • Multistrikes deal (20–30)% increasing damage
            • +(1728–2016) Gear Armor (Corroded)
            • +(132–154) Max Life (Corroded)
            • Fire Resistance is fixed at 30% (Corroded)
            • Adds (35–40)% of Physical Damage as Fire Damage during Multistrike (Corroded)
            • Multistrikes deal (35–40)% increasing damage (Corroded)
            Chest ArmorChest Armor (STR)Dragon Breath Armor
            Level 58
            Graftable
            • +(2448–2592) Gear Armor
            • +(10–13)% Max Life
            • +(160–216)% Fire Damage
            • Converts (10–15)% of Physical Damage taken to Fire Damage
            • You cannot deal Fire Damage unless you are Ignited
              +(300–400)% additional Ignite Damage taken
            • You always receive +(2–3) Ignite Damage when there are enemies nearby
            • +(3744–4032) Gear Armor (Corroded)
            • +24% Max Life (Corroded)
            • +(288–360)% Fire Damage (Corroded)
            • Converts (20–30)% of Physical Damage taken to Fire Damage (Corroded)
            • Damage ignores enemy Fire Resistance when you are Ignited
              +(30–40)% additional Ignite Damage taken (Corroded)
            • You always receive +1 Ignite Damage when there are enemies nearby (Corroded)
            Chest ArmorChest Armor (STR)Friend Nemesis
            Level 58
            Graftable
            • +(3160–3560) Gear Armor
            • +(26–40)% additional Spirit Magus Skill Damage
            • If you have recently moved more than (10–20) m, Spirit Magi +(36–60) initial Growth
            • While Reconjuring, Spirit Magi regenerate (20–40)% Life per second
            • Spirit Magi take 1000 Secondary Physical Damage when you are not at Full Life. Interval: 0.5 s.
            • +(4108–4628) Gear Armor (Corroded)
            • +(34–52)% additional Spirit Magus Skill Damage (Corroded)
            • If you have recently moved more than (10–20) m, Spirit Magi +(47–78) initial Growth (Corroded)
            • While Reconjuring, Spirit Magi regenerate (40–60)% Life per second (Corroded)
            • When taking damage, removes (10–20)% Max Life from Spirit Magi. Interval: 0.2 s (Corroded)
            Chest ArmorChest Armor (STR)Furious Man's Body
            Level 30
            Graftable
            • -20% additional Movement Speed
            • +(70–90) Max Life
            • Demolisher Skills are supported by Lv. (20–25) Quick Return.
            • Gains (60–70)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.
            • -10% additional Movement Speed (Corroded)
            • +(110–130) Max Life (Corroded)
            • Demolisher Skills are supported by Lv. (30–35) Quick Return. (Corroded)
            • Gains (90–100)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s. (Corroded)
            Chest ArmorChest Armor (STR)Futile Tradeoff
            Level 58
            Graftable
            • +1% Max Life
            • +1% Max Energy Shield
            • +1% Max Mana
            • Randomly Chosen:
              • +(165–230) Strength. -100 Dexterity and Intelligence
              • +(165–230) Dexterity. -100 Strength and Intelligence
              • +(165–230) Intelligence. -100 Dexterity and Strength
            • When the sum of All Stats is (165–240) or less, -20% additional Elemental Damage taken
            • +5% Max Life (Corroded)
            • +5% Max Energy Shield (Corroded)
            • +5% Max Mana (Corroded)
            • Randomly Chosen (Corroded):
              • +(250–300) Strength. -100 Dexterity and Intelligence
              • +(250–300) Dexterity. -100 Strength and Intelligence
              • +(250–300) Intelligence. -100 Dexterity and Strength
            • When the sum of All Stats is (280–300) or less, -20% additional Elemental Damage taken (Corroded)
            Chest ArmorChest Armor (STR)Glorious Journey
            Level 1
            Graftable
            • +(15–20) to All Stats
            • +(60–80) Fire Damage Reflection
            • +(60–80) Lightning Damage Reflection
            • +(60–80) Cold Damage Reflection
            • +(24–30) to All Stats (Corroded)
            • +(300–350) Fire Damage Reflection (Corroded)
            • +(300–350) Lightning Damage Reflection (Corroded)
            • +(300–350) Cold Damage Reflection (Corroded)
            Chest ArmorChest Armor (STR)Heavyware
            Level 58
            Graftable
            • +(1728–2016) Gear Armor
            • +(66–88) Max Life
            • +(8–11)% Erosion Resistance
            • +(25–30)% additional damage taken by enemies in Proximity
            • -8% additional Damage dealt by enemies in Proximity
            • +(3456–3744) Gear Armor (Corroded)
            • +(286–297) Max Life (Corroded)
            • +(32–35)% Erosion Resistance (Corroded)
            • +(35–40)% additional damage taken by Nearby enemies (Corroded)
            • -12% additional Damage dealt by Nearby enemies (Corroded)
            Chest ArmorChest Armor (STR)Magnus' Jealousy
            Level 30
            Graftable
            • +(2880–3744) Gear Armor
            • +12% Strength
            • Adds (2–3) - (4–5) Fire Damage per 10 Strength
            • The main stat base no longer additionally increases damage
            • +(4320–5184) Gear Armor (Corroded)
            • +16% Strength (Corroded)
            • Adds (2–3) - (4–5) Fire Damage per (7–8) Strength (Corroded)
            • The main stat base no longer additionally increases damage
              +20 to All Stats (Corroded)
            Chest ArmorChest Armor (STR)Martyr's Staff
            Level 58
            Graftable
            • +(70–90)% Max Life
            • (-12–-15)% additional damage taken at Full Life.
            • +1 Max Mana
            • +1 to All Stats
            • +(10–12)% Injury Buffer
            • +(100–120)% Max Life (Corroded)
            • (-20–-25)% additional damage taken at Full Life. (Corroded)
            • +(100–120) Max Mana (Corroded)
            • +(40–60) to All Stats (Corroded)
            • +(15–18)% Injury Buffer (Corroded)
            Chest ArmorChest Armor (STR)Mere Eternity
            Level 58
            Graftable
            • +(3000–3100) Gear Armor
            • +(50–70) Max Life
            • +(20–24)% Armor Effective Rate for Non-Physical Damage
            • When Armor is no lower than 50000 , +(12–15)% Injury Buffer
            • +(45–50)% Critical Strike Damage Mitigation
            • When Armor is no lower than 65000 , +(40–50)% Life Regeneration Speed
            • (-15–-10)% additional Attack Speed
            • +(3900–4000) Gear Armor (Corroded)
            • +(80–120) Max Life (Corroded)
            • +24% Armor Effective Rate for Non-Physical Damage
              +50% Armor (Corroded)
            • When Armor is no lower than 50000 , +(20–25)% Injury Buffer (Corroded)
            • +(65–70)% Critical Strike Damage Mitigation (Corroded)
            • When Armor is no lower than 65000 , +(90–100)% Life Regeneration Speed (Corroded)
            • +(10–15)% additional Attack Speed (Corroded)
            Chest ArmorChest Armor (STR)Silent Avowal
            Level 58
            Graftable
            • Castling
            • Cause Without Effect
            • Wield My Sword
            • Absolve My Sin
            • Castling
              +(20–25)% Attack and Spell Block Chance (Corroded)
            • Cause Without Effect
              +(20–25)% Attack and Spell Block Chance (Corroded)
            • Wield My Sword
              +(12–15)% Block Ratio (Corroded)
            • Absolve My Sin
              +(12–15)% Block Ratio (Corroded)
            Chest ArmorChest Armor (STR)Unbreakable Armor
            Level 58
            Graftable
            • +2304 Gear Armor
            • +50% Barrier Shield
            • Triggers Lv. (10–20) Reform every 4 s
            • +(35–40)% additional damage when having at least 25000 Armor
            • -50% additional Armor when you don't have a Barrier
            • +(3600–3744) Gear Armor (Corroded)
            • +70% Barrier Shield (Corroded)
            • Triggers Lv. (20–30) Reform every 3 s (Corroded)
            • +(45–50)% additional damage when having at least 25000 Armor (Corroded)
            • -30% additional Armor when you don't have a Barrier (Corroded)
            Chest ArmorChest Armor (STR)Varagon's Lament
            Level 45
            Graftable
            • +(150–200) Max Life
            • +(10–20)% Cold Resistance
            • +(20–30) to Max Frostbite Rating
            • Inflicts Cold Infiltration when dealing damage to enemies with a Frostbite Rating of 60 or above
            • +(200–250) Max Life (Corroded)
            • +(20–30)% Cold Resistance (Corroded)
            • +(40–50) to Max Frostbite Rating (Corroded)
            • Inflicts Cold Infiltration when dealing damage to enemies with a Frostbite Rating of 50 or above (Corroded)
            Chest ArmorChest Armor (STR)Vestment of Song
            Level 35
            Graftable
            • +44 Max Life
            • +24 Max Mana
            • +70 Max Energy Shield
            • +7 to All Stats
            • Triggers Lv. 10 Safeguard Field every 15s
            • +176 Max Life (Corroded)
            • +96 Max Mana (Corroded)
            • +245 Max Energy Shield (Corroded)
            • +25 to All Stats (Corroded)
            • Triggers Lv. 20 Safeguard Field every 10s (Corroded)
            Chest ArmorChest Armor (STR)Void Embankment
            Level 58
            Graftable
            • +1 Max Life
            • +1 Max Energy Shield
            • +1 Max Mana
            • +(75–100) to All Stats
            • +1% Elemental Resistance per 40 stats, up to +20%
            • +(100–120) Max Life (Corroded)
            • +(100–120) Max Energy Shield (Corroded)
            • +(100–120) Max Mana (Corroded)
            • +(120–130) to All Stats (Corroded)
            • +1% Elemental Resistance per 35 stats, up to +25% (Corroded)
            GlovesGloves (DEX)Berserker Bracer
            Level 20
            Graftable
            • +(30–40)% Projectile Damage
            • +(10–20)% Attack and Cast Speed
            • +(60–70)% Critical Strike Rating
            • +(40–50)% Projectile Damage (Corroded)
            • +(20–30)% Attack and Cast Speed (Corroded)
            • +(70–80)% Critical Strike Rating (Corroded)
            GlovesGloves (DEX)Blinding Bracers
            Level 58
            Graftable
            • +25% chance to Ignite targets
            • Blinds Ignited enemies on hit
            • -12% additional damage dealt by Blinded enemies
            • +20% additional damage to Blinded enemies
            • +(25–35)% Ignite damage (Corroded)
            • +1 Ignite limit (Corroded)
            • -15% additional damage dealt by Blinded enemies (Corroded)
            • +26% additional damage to Blinded enemies (Corroded)
            GlovesGloves (DEX)Chaos Abyss
            Level 58
            Graftable
            • +(200–250) Max Life
            • +(35–50)% Attack and Cast Speed
            • Upon inflicting damage, +(1.5–2)% additional damage taken by the enemy(multiplies) for each stack of Wilt the enemy has
            • +(80–120)% additional Wilt Duration if enemies' Wilt stacks are less than 20
            • Loses (8–10)% current Life and Energy Shield when inflicting Wilt. Interval: 0.5 s
            • +(300–400) Max Life (Corroded)
            • +(60–75)% Attack and Cast Speed (Corroded)
            • Upon inflicting damage, +(2.3–2.6)% additional damage taken by the enemy(multiplies) for each stack of Wilt the enemy has (Corroded)
            • +(120–150)% additional Wilt Duration if enemies' Wilt stacks are less than 30 (Corroded)
            • Loses (4–6)% current Life and Energy Shield when inflicting Wilt. Interval: 0.5 s (Corroded)
            GlovesGloves (DEX)Feline Gloves
            Level 24
            Graftable
            • +(200–250) Max Life
            • +(8–10)% Attack and Cast Speed
            • +(4–6)% Elemental Damage per stack of Agility Blessing owned
            • +(40–50)% Agility Blessing Duration
            • +50% chance to gain 1 stack of Agility Blessing on defeat
            • +(300–350) Max Life (Corroded)
            • +(12–15)% Attack and Cast Speed (Corroded)
            • +(8–10)% Elemental Damage per stack of Agility Blessing owned (Corroded)
            • +(60–75)% Agility Blessing Duration (Corroded)
            • +100% chance to gain 1 stack of Agility Blessing on defeat (Corroded)
            GlovesGloves (DEX)Marksman Bracers
            Level 33
            Graftable
            • +(150–200) gear Evasion
            • +(154–176) Max Life
            • +(22–25)% Projectile Damage
            • +2 Jumps
            • +(3–4)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
            • +(200–300) gear Evasion (Corroded)
            • +(254–300) Max Life (Corroded)
            • +(58–65)% Projectile Damage (Corroded)
            • +3 Jumps (Corroded)
            • +(4–6)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies) (Corroded)
            GlovesGloves (DEX)Ralph's Laws
            Level 58
            • +(2880–3456) gear Evasion
            • +(20–30)% Blessing Duration
            • +(15–16)% additional Lightning Damage for every stack of Agility Blessing
            • Damage Penetrates 1% Elemental Resistance for every stack of Agility Blessing
            • +(3744–4493) gear Evasion (Corroded)
            • +(30–40)% Blessing Duration (Corroded)
            • +(20–21)% additional Lightning Damage for every stack of Agility Blessing (Corroded)
            • Damage Penetrates (1–2)% Elemental Resistance for every stack of Agility Blessing (Corroded)
            GlovesGloves (DEX)Sea Splitter
            Level 45
            Graftable
            • Main Skill is supported by Lv. (15–20) Raging Slash
            • +(40–70) Max Life
            • +(6–10)% Attack Speed
            • Main Skill is supported by Lv. (30–35) Raging Slash (Corroded)
            • +(100–120) Max Life (Corroded)
            • +(12–20)% Attack Speed (Corroded)
            GlovesGloves (DEX)Stray Bird's Return
            Level 58
            Graftable
            • +(1880–3456) gear Evasion
            • (-1–1) Attack Projectile Skill Level
            • Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
            • Stray Bird
            • +(3744–4493) gear Evasion (Corroded)
            • +2 Attack Projectile Skill Level (Corroded)
            • Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
              +(20–30)% additional Returning Projectile Damage (Corroded)
            • Stray Bird
              +(20–30)% additional Returning Projectile Damage (Corroded)
            GlovesGloves (DEX)Thunder Manipulator
            Level 58
            Graftable
            • +(2400–2600) gear Evasion
            • +(30–40)% additional Lightning Damage against Numbed enemies
              +(30–40)% additional Max Lightning Damage to an enemy when they have at least (6–10) stack(s) of Numbed
            • +(25–30)% Lightning Resistance
            • Inflicts (2–4) additional stack(s) of Numbed
            • +(20–30)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 s
            • +(3240–3400) gear Evasion (Corroded)
            • +(50–60)% additional Lightning Damage against Numbed enemies
              +(50–60)% additional Max Lightning Damage to an enemy when they have at least (6–10) stack(s) of Numbed (Corroded)
            • +(10–15)% Max Lightning Resistance (Corroded)
            • Inflicts (4–5) additional stack(s) of Numbed (Corroded)
            • +(30–40)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 s (Corroded)
            GlovesGloves (DEX)Torturer's Touch
            Level 58
            Graftable
            • +(1500–2000) gear Evasion
              +(300–400) gear Energy Shield
            • +(8–12)% Injury Buffer
            • +1 Affliction Per Second for every +4% Affliction Effect
            • Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 1 s Recovery Time against the same target
            • Reaping removes enemy's Affliction
            • +(2100–2500) gear Evasion
              +(410–500) gear Energy Shield (Corroded)
            • +(13–16)% Injury Buffer (Corroded)
            • +1 Affliction Per Second for every +3% Affliction Effect (Corroded)
            • Reaps (1.5–1.8) s of Damage Over Time from Nearby enemies within (12–15) m that have full Affliction. The effect has a 1 s Recovery Time against the same target (Corroded)
            • Reaping removes (70–80)% Affliction from enemies (Corroded)
            GlovesGloves (DEX)Tyrant's Smoldering Hold
            Level 45
            Graftable
            • Adds 60 - 80 Fire Damage to Attacks
            • +(20–25)% Fire Resistance
            • Lucky Critical Strike
            • Unable to trigger Empower Skills
            • Adds 80 - 100 Fire Damage to Attacks (Corroded)
            • +(30–35)% Fire Resistance (Corroded)
            • Lucky Critical Strike
              +(20–30)% Critical Strike Damage (Corroded)
            • Unable to use Empower Skills (Corroded)
            GlovesGloves (DEX)Vajra Handguards
            Level 58
            Graftable
            • +(2440–2880) gear Evasion
            • +(10–16)% Attack and Cast Speed
            • +(25–30)% Life Regain and Shield Regain for Combo Finishers
            • +(14–16)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy has
            • +(2881–3774) gear Evasion (Corroded)
            • +(17–20)% Attack and Cast Speed (Corroded)
            • +30% Life Regain and Shield Regain for Combo Finishers
              (-15–-10)% additional Regain Interval (Corroded)
            • +(18–20)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy has (Corroded)
            GlovesGloves (DEX)Vendetta's Sleeve-Blade
            Level 30
            Graftable
            • +(50–60) Max Life
            • +(20–30) Dexterity
            • +(40–80)% Melee Damage if you have recently moved more than 10 m
            • +(70–100) Max Life (Corroded)
            • +(35–50) Dexterity (Corroded)
            • +(90–120)% Melee Damage if you have recently moved more than 10 m (Corroded)
            GlovesGloves (DEX)Wings of Light
            Level 58
            Graftable
            • +(25–60)% Critical Strike Damage
            • +(50–150) Max Life
            • Randomly Chosen:
              • Immune to Slow
              • Immune to Paralysis
              • Immune to Weaken
              • Immune to Taunt
              • Immune to Blinding
            • Intimidated gains an additional base effect: +(15–22)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times
            • +(30–80)% Critical Strike Damage (Corroded)
            • +(200–400) Max Life (Corroded)
            • Randomly Chosen (Corroded):
              • +(15–20)% Crowd Control Effects
              • +(15–20)% Crowd Control Effects
              • +(15–20)% Crowd Control Effects
              • +(15–20)% Crowd Control Effects
              • +(15–20)% Crowd Control Effects
            • Intimidated gains an additional base effect: +(30–40)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times (Corroded)
            GlovesGloves (INT)Aeterna Martyr
            Level 58
            Graftable
            • -20% chance to inflict Trauma
            • +(75–85) Attack and Spell Critical Strike Rating
            • (-20–-15)% additional Physical Damage taken
            • +(94–100)% Reaping Recovery Speed
            • +(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
            • +20% chance to inflict Trauma (Corroded)
            • +(100–108) Attack and Spell Critical Strike Rating (Corroded)
            • (-26–-21)% additional Physical Damage taken (Corroded)
            • +(105–120)% Reaping Recovery Speed (Corroded)
            • +(25–30)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s) (Corroded)
            GlovesGloves (INT)Archmage's Hands
            Level 58
            Graftable
            • +(272–340) gear Energy Shield
            • +(20–27)% Cold Resistance
            • (15–20)% of damage is taken from Mana before life
            • +(30–35)% additional Max Mana
              The skill cost is fixed at (1–100)
            • +1% additional Spell Damage for every (75–100) Max Mana owned, up to 100%
            • +(544–680) gear Energy Shield (Corroded)
            • +(60–68)% Cold Resistance (Corroded)
            • (30–36)% of damage is taken from Mana before life (Corroded)
            • +(42–50)% additional Max Mana
              The skill cost is fixed at (1–100) (Corroded)
            • 1.5% additional Spell Damage for every (75–100) Max Mana owned, up to 150% (Corroded)
            GlovesGloves (INT)Grasp of Truth
            Level 58
            Graftable
            • +(5–10)% Elemental Resistance
            • +20% Elemental Resistance for enemies within 12m
            • + (10–20)% Spell Elemental Damage
            • [Penetrating] When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
              Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
              +12% additional Spell Damage
            • +(12–16)% Elemental Resistance (Corroded)
            • +(10–15)% Elemental Resistance for enemies within 12m (Corroded)
            • + 30% Spell Elemental Damage (Corroded)
            • [Translucent] +25% additional Lightning Damage if you have dealt Fire Damage recently
              +25% additional Cold Damage if you have dealt Lightning Damage recently
              +25% additional Fire Damage if you have dealt Cold Damage recently
              +12% additional Spell Damage (Corroded)
            GlovesGloves (INT)Hand of Malice
            Level 45
            Graftable
            • +(50–60)% gear Energy Shield
            • +(30–40)% Critical Strike Rating
            • +(20–30)% Critical Strike Damage
            • +(35–45)% additional Deterioration Damage if you have dealt a Critical Strike recently
            • +(60–70)% gear Energy Shield (Corroded)
            • +(40–50)% Critical Strike Rating (Corroded)
            • +(30–40)% Critical Strike Damage (Corroded)
            • +(45–60)% additional Deterioration Damage if you have dealt a Critical Strike recently (Corroded)
            GlovesGloves (INT)Ice and Fire
            Level 50
            Graftable
            • +(20–25)% Fire and Cold Resistance
            • +(75–100)% Cold Damage if you have used a Fire Skill recently
            • +(75–100)% Fire Damage if you have used a Cold Skill recently
            • +(30–40)% Fire and Cold Resistance (Corroded)
            • +(150–175)% Elemental Damage if you have used a Fire Skill recently (Corroded)
            • +(150–175)% Elemental Damage if you have used a Cold Skill recently (Corroded)
            GlovesGloves (INT)Ice Pulse
            Level 14
            Graftable
            • +(5–8) to Max Frostbite Rating
            • +(60–80)% Spell Damage
            • When defeating a Frostbitten enemy, - 20% current cooldown of potion and Mobility skills
            • +1 Max Charges
            • Converts 50% of Mana Cost to Life Cost
            • +(12–14) to Max Frostbite Rating (Corroded)
            • +(120–140)% Spell Damage (Corroded)
            • When defeating a Frostbitten enemy, - 25% current cooldown of potion and Mobility skills (Corroded)
            • +2 Max Charges (Corroded)
            • Converts Spell Skills' Mana Cost to Life Cost (Corroded)
            GlovesGloves (INT)Israfel's Laws
            Level 58
            • +(340–408) gear Energy Shield
            • +(20–30)% Blessing Duration
            • +(13–14)% additional Cold Damage for every stack of Focus Blessing
            • +(1–3)% Critical Strike Damage per stack of Focus Blessing owned
            • +(442–527) gear Energy Shield (Corroded)
            • +(30–40)% Blessing Duration (Corroded)
            • +(18–19)% additional Cold Damage for every stack of Focus Blessing (Corroded)
            • +4% Critical Strike Damage per stack of Focus Blessing owned (Corroded)
            GlovesGloves (INT)Miniature Void Sea
            Level 58
            Graftable
            • +(238–272) gear Energy Shield
            • +(5–10)% all stats
            • Adds (12–16)% of Max Life to Minion Energy Shield
            • +(13–15)% additional Minion Damage for every Minion you have. Stacks up to 7 times
            • Trigger the Main Skill for every 5 m of movement. Interval: 3 s
            • Restoration Skills: -80% Restoration Effect
            • +(306–340) gear Energy Shield (Corroded)
            • +15% Intelligence (Corroded)
            • Adds (18–24)% of Max Life to Minion Energy Shield (Corroded)
            • +(23–24)% additional Minion Damage for every Minion you have. Stacks up to 7 times (Corroded)
            • Trigger the Main Skill for every 3 m of movement. Interval: 3 s (Corroded)
            • Restoration Skills: +80% Restoration Duration (Corroded)
            GlovesGloves (INT)Providential Grace
            Level 45
            Graftable
            • +(10–15)% Elemental Resistance
            • Randomly Chosen:
              • +1 to Max Tenacity Blessing Stacks
              • +1 to Max Agility Blessing Stacks
              • +1 to Max Focus Blessing Stacks
            • (-10–-8)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other Blessings
            • +(8–10)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other Blessings
            • +(8–10)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other Blessings
            • +(16–20)% Elemental Resistance (Corroded)
            • Randomly Chosen (Corroded):
              • +1 to Max Tenacity Blessing Stacks
                +(5–10)% additional damage
              • +1 to Max Agility Blessing Stacks
                +(5–10)% additional damage
              • +1 to Max Focus Blessing Stacks
                +(5–10)% additional damage
            • (-15–-11)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other Blessings (Corroded)
            • +(11–15)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other Blessings (Corroded)
            • +(11–15)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other Blessings (Corroded)
            GlovesGloves (INT)Sage's Insight
            Level 58
            Graftable
            • +(150–350) gear Energy Shield
            • (-1–1) Spell Skill Level
            • When a Spell hit inflicts Fire Damage, -15% Cold, Lightning, and Erosion Resistance for the target for 3 s
            • When a Spell hit inflicts Cold Damage, -15% Fire, Lightning, and Erosion Resistance for the target for 3 s
            • When a Spell hit inflicts Lightning Damage, -15% Fire, Cold, and Erosion Resistance for the target for 3 s
            • When a Spell hit inflicts Erosion Damage, -15% Fire, Cold, and Lightning Resistance for the target for 3 s
            • +(360–400) gear Energy Shield (Corroded)
            • +2 Spell Skill Level (Corroded)
            • When a Spell hit inflicts Fire Damage, -20% Cold, Lightning, and Erosion Resistance for the target for 3 s (Corroded)
            • When a Spell hit inflicts Cold Damage, -20% Fire, Lightning, and Erosion Resistance for the target for 3 s (Corroded)
            • When a Spell hit inflicts Lightning Damage, -20% Fire, Cold, and Erosion Resistance for the target for 3 s (Corroded)
            • When a Spell hit inflicts Erosion Damage, -20% Fire, Cold, and Lightning Resistance for the target for 3 s (Corroded)
            GlovesGloves (INT)Tyrant's Iron Fist
            Level 58
            Graftable
            • +(90–120) Intelligence
            • +(160–200) Max Mana
            • Regenerates (2–3)% Mana per second
            • +5% Critical Strike Rating and Critical Strike Damage for every (880–900) Mana consumed recently
            • +(180–240) Intelligence (Corroded)
            • +(360–400) Max Mana (Corroded)
            • Regenerates (6–7)% Mana per second (Corroded)
            • +5% Critical Strike Rating and Critical Strike Damage for every (700–725) Mana consumed recently (Corroded)
            GlovesGloves (INT)Vow's Grasp
            Level 45
            Graftable
            • +(40–80) gear Energy Shield
            • +(30–35) Intelligence
            • +(30–35) Strength
            • +(25–30)% additional Melee Physical Damage when the character is only affected by 1 Aura
            • +(130–160) gear Energy Shield (Corroded)
            • +50 Intelligence (Corroded)
            • +50 Strength (Corroded)
            • +(35–40)% additional Melee Physical Damage when the character is only affected by 1 Aura (Corroded)
            GlovesGloves (STR)Alloy Covenant
            Level 45
            Graftable
            • +(10–12)% Elemental Resistance
            • (-8–-5)% additional damage taken
            • +(15–25)% Life Regain and Energy Shield Regain for Minions
            • (15–18)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you
            • +(13–15)% Elemental Resistance (Corroded)
            • (-12–-9)% additional damage taken (Corroded)
            • +(26–30)% Life Regain and Energy Shield Regain for Minions (Corroded)
            • (19–21)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you (Corroded)
            GlovesGloves (STR)Ardor
            Level 58
            Graftable
            • +(1152–1440) Gear Armor
            • +55 Max Life
            • +(2–8)% Life Regain
            • Double Life Regain
            • +(1500–2000) Gear Armor (Corroded)
            • +(70–75) Max Life (Corroded)
            • +(2–8)% Life Regain
              -10% additional Regain Interval (Corroded)
            • Double Life Regain
              -20% additional Life Regain Interval (Corroded)
            GlovesGloves (STR)Blade-Dancer's Edges
            Level 58
            Graftable
            • +(1500–2000) Gear Armor
            • +30% tracking distance for Sentries
            • Max Sentry Quantity +1
            • +(8–10)% additional Sentry Damage for every nearby Sentry within 10m
            • +2% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m
            • +(2500–3000) Gear Armor (Corroded)
            • +50% tracking distance for Sentries (Corroded)
            • Max Sentry Quantity +1
              +1 Sentry quantity that can be deployed at a time (Corroded)
            • +(11–12)% additional Sentry Damage for every nearby Sentry within 10m (Corroded)
            • +(3–4)% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m (Corroded)
            GlovesGloves (STR)Blade-dancer's Fingers
            Level 58
            Graftable
            • +(220–264) Max Life
            • Adds (18–21) - (24–27) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 170 time(s)
            • Consumes (10–15)% of current Life on skill use
            • -16% Life Regeneration Speed
            • +(286–330) Max Life (Corroded)
            • Adds (30–33) - (36–39) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 170 time(s) (Corroded)
            • Consumes (15–20)% of current Life on skill use (Corroded)
            • -10% Life Regeneration Speed (Corroded)
            GlovesGloves (STR)Boom Gloves
            Level 38
            Graftable
            • +(130–150) Max Life
            • Adds (17–19) - (22–25) Physical Damage to Attacks and Spells
            • Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.
            • Knockback direction is reversed
            • +(230–250) Max Life (Corroded)
            • Adds (26–28) - (32–35) Physical Damage to Attacks and Spells (Corroded)
            • Triggers Lv. (26–30) Groundshaker when inflicting Paralysis. Interval: 1.5s. (Corroded)
            • Knockback direction is reversed
              +30% Knockback distance (Corroded)
            GlovesGloves (STR)Clenched Spring
            Level 58
            Graftable
            • +(198–220) Max Life
            • Adds (1–2) - (3–4) Physical Damage to Attacks per (1000–1200) Armor
            • +(17–20)% additional Armor
            • +(220–264) Max Life (Corroded)
            • Adds (1–2) - (3–4) Physical Damage to Attacks per (800–900) Armor (Corroded)
            • +(21–26)% additional Armor (Corroded)
            GlovesGloves (STR)Death's Touch
            Level 58
            Graftable
            • +(231–330) Max Life
            • +(80–90)% additional Base Damage for Two-Handed Weapons
            • The Critical Strike Rating is fixed at 500 for the Weapon
            • +(13–16)% Main-Hand Weapon Attack Speed
            • Randomly Chosen:
              • +(90–100)% Critical Strike Rating
              • Adds (58–60) - (71–73) Physical Damage to the Main-Hand Weapon
              • +(70–90)% Critical Strike Damage
            • +(350–440) Max Life (Corroded)
            • +(100–120)% additional Base Damage for Two-Handed Weapons (Corroded)
            • +(1–100) Attack and Spell Critical Strike Rating (Corroded)
            • +(18–23)% Main-Hand Weapon Attack Speed (Corroded)
            • Randomly Chosen (Corroded):
              • +(190–210)% Critical Strike Rating
              • Adds (103–105) - (126–128) Physical Damage to the Main-Hand Weapon
              • +(120–150)% Critical Strike Damage
            GlovesGloves (STR)Demons' Touch
            Level 58
            Graftable
            • +(176–220) Max Life
            • +(20–30)% additional Base Damage for Off-Hand Weapons
            • Weapon Attack Speed is fixed at 1.35
            • +(24–32)% Critical Strike Rating for the Main-Hand Weapon
            • Conspire
            • +(264–330) Max Life (Corroded)
            • +(40–50)% additional Base Damage for Off-Hand Weapons (Corroded)
            • (-24–24)% Attack Speed (Corroded)
            • +(36–50)% Critical Strike Rating for the Main-Hand Weapon (Corroded)
            • Conspire
              +(15–20)% additional Base Damage for Off-Hand Weapons (Corroded)
            GlovesGloves (STR)Ghost Slaughter
            Level 58
            Graftable
            • +(60–220) Max Life
            • Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
            • Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
            • Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
            • Loses Fervor at Low Life
            • +(300–440) Max Life (Corroded)
            • Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
              +(30–50)% Skill Area (Corroded)
            • Fervor gains an additional base effect: +1% additional Attack and Ailment Damage for every 1 Fervor Rating (Corroded)
            • Consumes (6–8)% of current Life and Energy Shield per second while Fervor is active (Corroded)
            • Consumes all Fervor Rating when at Low Life. Restores 0.5% Life for every Fervor Rating consumed. Interval: 4s. (Corroded)
            GlovesGloves (STR)Grandmaster's Hands
            Level 58
            Graftable
            • +(90–110) Max Life
            • +(1000–1440) Gear Armor
            • Gains (4–5) Focus Pts for each enemy defeated
            • +5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 8 time(s)
            • +(190–220) Max Life (Corroded)
            • +(2440–2880) Gear Armor (Corroded)
            • Gains (6–7) Focus Pts for each enemy defeated (Corroded)
            • +5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 10 time(s) (Corroded)
            GlovesGloves (STR)Magnus' Laws
            Level 58
            • +(2880–3456) Gear Armor
            • +(20–30)% Blessing Duration
            • +(14–15)% additional Fire Damage for every stack of Tenacity Blessing
            • Adds (7–8) - (9–10) Fire Damage to Attacks and Spells per stack of Tenacity Blessing
            • +(3744–4493) Gear Armor (Corroded)
            • +(30–40)% Blessing Duration (Corroded)
            • +(19–20)% additional Fire Damage for every stack of Tenacity Blessing (Corroded)
            • Adds (10–11) - (12–13) Fire Damage to Attacks and Spells per stack of Tenacity Blessing (Corroded)
            GlovesGloves (STR)Praise for Injury
            Level 58
            Graftable
            • +(70–90) Strength
            • +(140–160) Max Life
            • +20% chance to inflict Trauma
            • +80% Trauma Damage
            • Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius
            • +(100–120) Strength (Corroded)
            • +(360–380) Max Life (Corroded)
            • +30% chance to inflict Trauma (Corroded)
            • +100% Trauma Damage (Corroded)
            • Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (120–150)% of their Max Life to enemies within a 6 m radius (Corroded)
            GlovesGloves (STR)Quantum Convergence
            Level 58
            Graftable
            • +(2016–2880) Gear Armor
            • Consumes (1–10)% of current Life when Synthetic Troop Minions use skills
            • For every 5% Life lost by a Synthetic Troop Minion in the last second, +(5–15)% additional damage. Stacks up to 13 time(s)
            • +(7–10)% Elemental Resistance
            • +(42–60)% Minion Critical Strike Damage
            • +(3300–3744) Gear Armor (Corroded)
            • Consumes (11–20)% of current Life when Synthetic Troop Minions use skills (Corroded)
            • For every 5% Life lost by a Synthetic Troop Minion in the last second, +(11–15)% additional damage. Stacks up to (18–23) time(s) (Corroded)
            • +(11–15)% Elemental Resistance (Corroded)
            • +(65–78)% Minion Critical Strike Damage (Corroded)
            GlovesGloves (STR)Varagon Shroud
            Level 58
            Graftable
            • +2304 Gear Armor
            • +(110–154) Max Life
            • Unable to gain Agility Blessing
            • [Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
              +1 to Max Tenacity Blessing Stacks
            • When Tenacity Blessing is at least at (5–7) stack(s), +250 Attack Critical Strike Rating and +10% additional Attack Speed
            • +(4320–5184) Gear Armor (Corroded)
            • +(330–374) Max Life (Corroded)
            • -1 to Max Agility Blessing Stacks (Corroded)
            • [Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage (Corroded)
            • When Tenacity Blessing is at least at (5–7) stack(s), +300 Attack Critical Strike Rating and +12% additional Attack Speed (Corroded)
            HelmetHelmet (DEX)Blind Vision
            Level 58
            Graftable
            • +(187–242) Max Life
            • The Main Skill is supported by Lv. 10 Wind Projectiles.
            • (50–70)% of the Projectile Speed bonus is also applied to Projectile Damage
            • Immune to Blinding
            • +(396–440) Max Life (Corroded)
            • The Main Skill is supported by Lv. 20 Wind Projectiles. (Corroded)
            • (80–95)% of the Projectile Speed bonus is also applied to Projectile Damage (Corroded)
            • +20% chance to Blind the target on hit (Corroded)
            HelmetHelmet (DEX)Corrupted Marrow
            Level 35
            Graftable
            • +150 Max Life and Max Energy Shield
            • +(10–20)% Skill Area
            • -40% Terra Charge Recovery Speed
            • Max Terra Charge Stacks +1
            • +20% Movement Speed for 2 s when a Terra Skill is cast
            • +250 Max Life and Max Energy Shield (Corroded)
            • +(30–40)% Skill Area (Corroded)
            • -99% Terra Skill Cost (Corroded)
            • Max Terra Charge Stacks +2 (Corroded)
            • +40% Movement Speed for 3 s when a Terra Skill is cast (Corroded)
            HelmetHelmet (DEX)Flying Light at Daybreak
            Level 58
            Graftable
            • +(8–16)% Erosion Resistance
            • +(8–16)% Cold Resistance
            • Eliminate enemies under 8% Life on hit
            • You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 s
            • Triggers Lv. 20 Recovery Potion upon defeating an enemy under at least 3 control effects. Interval: 4 s
            • 25% chance to inflict a stack of Slow on hit
            • +(41–43)% Erosion Resistance (Corroded)
            • +(41–43)% Cold Resistance (Corroded)
            • Eliminate enemies under 12% Life on hit (Corroded)
            • You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 2 s (Corroded)
            • Triggers Lv. 30 Recovery Potion upon defeating an enemy under at least 3 control effects. Interval: 4 s (Corroded)
            • 50% chance to inflict a stack of Slow on hit (Corroded)
            HelmetHelmet (DEX)Hanging Two-Tone Mask
            Level 58
            Graftable
            • +30% Aura Effect when there are at least 1 enemies Nearby
              +30% Movement Speed when there are no enemies nearby
            • +10% chance to avoid damage when there are no enemies nearby
              +10% Injury Buffer when there are only 1 enemies nearby
            • +200 Max Life
            • (-1–1) to All Skills' Levels
            • +35% Aura Effect when there are at least 1 enemies Nearby
              +35% Movement Speed when there are no enemies nearby (Corroded)
            • +15% chance to avoid damage when there are no enemies nearby
              +15% Injury Buffer when there are only 1 enemies nearby (Corroded)
            • +300 Max Life (Corroded)
            • (-2–2) to All Skills' Levels (Corroded)
            HelmetHelmet (DEX)Hunting the Eye of the Kraken
            Level 58
            Graftable
            • +(198–220) Max Life
            • +(58–86)% Projectile Damage
            • +(15–23)% Projectile Speed
            • Attack Projectiles have a 25% chance to explode when defeating non-Elite enemies, dealing True Damage equal to 100% of the defeated enemies' Max Life to enemies within a 6 m radius
            • 50% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies
            • +(396–440) Max Life (Corroded)
            • +(130–158)% Projectile Damage (Corroded)
            • +(38–45)% Projectile Speed (Corroded)
            • Attack Projectiles have a 40% chance to explode when defeating non-Elite enemies, dealing True Damage equal to 100% of the defeated enemies' Max Life to enemies within a 6 m radius (Corroded)
            • 75% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies (Corroded)
            HelmetHelmet (DEX)Legendary Soldier Spectacles
            Level 58
            • Creates an Arena after using a Mobility Skill. Interval: 2 s
            • Enemies with Notoriety have Giantism
              -50% additional damage against Distant enemies
            • Gains 1 stack of Renown every 1 s while inside the Arena. Renown lasts for 10 s
            • Ignores enemy Armor when you have at least 4 stack(s) of Renown
            • +(80–100) Max Life
            • Creates an Arena after using a Mobility Skill. Interval: 1.5 s (Corroded)
            • Enemies with Notoriety have Giantism
              (-49–-45)% additional damage against Distant enemies (Corroded)
            • Gains 1 stack of Renown every 1 s while inside the Arena. Renown lasts for 15 s (Corroded)
            • +(40–50)% Armor DMG Mitigation Penetration when you have at least 4 stack(s) of Renown (Corroded)
            • +(300–330) Max Life (Corroded)
            HelmetHelmet (DEX)Legless Bird's Lament
            Level 58
            Graftable
            • +(100–120) Dexterity
            • +3% Lightning Penetration for every +2% Lightning Resistance
            • -1% Erosion Resistance for every +1% Lightning Resistance.
            • -10% additional damage and Minion Damage when equipped with Boots
            • +(130–160) Dexterity (Corroded)
            • +2% Lightning Penetration for every +1% Lightning Resistance (Corroded)
            • -1% Erosion Resistance for every +2% Lightning Resistance. (Corroded)
            • +5% additional damage and Minion Damage when equipped with Boots (Corroded)
            HelmetHelmet (DEX)Machine Lord
            Level 58
            • +(10–20)% Elemental Resistance
            • The number of Max Synthetic Troops In Map is fixed at 2
            • +(20–30)% Physique for Minions
            • Adds (120–160)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions
            • Eliminates enemies under (12–18)% Life when a Synthetic Troop Minion deals damage
            • +(21–25)% Elemental Resistance (Corroded)
            • The number of Max Synthetic Troops In Map is fixed at (2–3) (Corroded)
            • +(30–40)% Physique for Minions (Corroded)
            • Adds (160–200)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions (Corroded)
            • Eliminates enemies under (18–22)% Life when a Synthetic Troop Minion deals damage (Corroded)
            HelmetHelmet (DEX)Opening Heart
            Level 58
            Graftable
            • +(1500–2592) gear Evasion
            • +(110–220) Max Life
            • Have Fervor
              +12% additional damage
            • +(10–20)% additional Damage dealt by Nearby enemies
            • +(2700–3744) gear Evasion (Corroded)
            • +(220–330) Max Life (Corroded)
            • [Endless Fervor] Have Fervor
              +12% Fervor effect
              +12% additional damage (Corroded)
            • +(10–20)% additional Damage dealt by enemies in Proximity (Corroded)
            HelmetHelmet (DEX)Thunder Jawbone
            Level 58
            Graftable
            • +(1500–2000) gear Evasion
            • +10% additional Lightning Damage
            • +30% Numbed Duration
            • +(65–80)% Numbed Effect
            • +(2000–3000) gear Evasion (Corroded)
            • +15% additional Lightning Damage (Corroded)
            • +50% Numbed Duration (Corroded)
            • +(90–100)% Numbed Effect (Corroded)
            HelmetHelmet (INT)Brainwave Emitter
            Level 24
            Graftable
            • +(20–30)% Cast Speed
            • +1 Max Spell Burst
            • -20% additional Spell Burst Charge Speed
            • +(30–45)% Cast Speed (Corroded)
            • +1 Max Spell Burst
              +(10–15)% additional Spell Damage (Corroded)
            • (-15–-10)% additional Spell Burst Charge Speed (Corroded)
            HelmetHelmet (INT)Cold Breath
            Level 58
            Graftable
            • +(120–144) Max Mana
            • (-24–-18)% Cold Resistance
            • Adds (80–100)% of Max Mana as Energy Shield, up to (1300–1500)
            • +(30–40)% additional Spell Damage when not at Full Mana
            • +(250–300) Max Mana (Corroded)
            • +(2–12)% Cold Resistance (Corroded)
            • Adds 100% of Max Mana as Energy Shield, up to (1800–2000) (Corroded)
            • +(50–60)% additional Spell Damage when not at Full Mana (Corroded)
            HelmetHelmet (INT)Fiend Crown
            Level 58
            Graftable
            • +20% Minion Elemental Resistance
            • +(6–10)% Sealed Mana Compensation
            • +(40–60)% Minion Critical Strike Damage
            • Minions gain Lucky upon a Critical Strike
            • +30% Minion Elemental Resistance (Corroded)
            • +(15–20)% Aura Effect (Corroded)
            • +(70–90)% Minion Critical Strike Damage (Corroded)
            • Minions gain Lucky upon a Critical Strike
              +100 Minion Critical Strike Rating (Corroded)
            HelmetHelmet (INT)Headless Crown
            Level 58
            Graftable
            • (-40–-30)% Max Energy Shield
            • (-20–-10)% Max Life
            • The first 2 Passive Skill slots are supported by Lv. (20–30) Precise: Restrain
            • The last 2 Passive Skill slots are supported by Lv. (20–30) Precise: Concentrated
            • (-25–-10)% Max Energy Shield (Corroded)
            • (-10–-1)% Max Life (Corroded)
            • The first 2 Passive Skill slots are supported by Lv. (31–40) Precise: Restrain (Corroded)
            • The last 2 Passive Skill slots are supported by Lv. (31–40) Precise: Concentrated (Corroded)
            HelmetHelmet (INT)Hekate's Vision
            Level 58
            Graftable
            • +(20–27)% Erosion Resistance
            • You can only cast 1 Curses
            • +20% additional damage dealt to Cursed enemies. -20% additional damage taken from Cursed enemies
            • +100% Curse Duration
            • +100% Curse Skill Area
            • +(41–54)% Erosion Resistance (Corroded)
            • You can only cast (1–2) Curses (Corroded)
            • +30% additional damage dealt to Cursed enemies. -20% additional damage taken from Cursed enemies (Corroded)
            • +150% Curse Duration (Corroded)
            • +110% Curse Skill Area (Corroded)
            HelmetHelmet (INT)Imperial Iron Sentry
            Level 58
            Graftable
            • (-25–-15)% Max Life and Max Energy Shield
            • +(90–100)% additional Sentry Damage
            • Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
            • Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
            • Enemies nearby Sentries receive Lv. 20 Timid Curse
            • +(15–25)% Max Life and Max Energy Shield (Corroded)
            • +(110–130)% additional Sentry Damage (Corroded)
            • Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
              +(30–40)% weapon Critical Strike Rating (Corroded)
            • Restores (1–4)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.3 s (Corroded)
            • Enemies nearby to Sentries receive Lv. 40 Timid Curse
              +(30–50)% Sentry Duration (Corroded)
            HelmetHelmet (INT)Malign Embrace
            Level 58
            Graftable
            • +(250–350) gear Energy Shield
            • +2 Max Tangle Quantity
            • +(25–35)% additional damage on Critical Strike for each activated Tangle
            • Unlucky Critical Strike
            • +(400–450) gear Energy Shield (Corroded)
            • +2 Max Tangle Quantity
              +(12–20)% additional Spell Damage (Corroded)
            • +(36–45)% additional damage on Critical Strike for each activated Tangle (Corroded)
            • Unlucky Critical Strike
              +(12–20)% additional Critical Strike Rating (Corroded)
            HelmetHelmet (INT)Siren Faceguard
            Level 4
            Graftable
            • Adds (20–24) - (28–32) Cold Damage to Spells
            • Nearby enemies within 10m are cursed by Lv. (10–15) Biting Cold
            • Immune to Frostbite
            • Adds (30–36) - (42–48) Cold Damage to Spells (Corroded)
            • Nearby enemies within 10m are cursed by Lv. (16–20) Biting Cold (Corroded)
            • Immune to Freeze (Corroded)
            HelmetHelmet (INT)Solid River
            Level 58
            Graftable
            • +(250–350) gear Energy Shield
            • For every +(40–50)% Spell Burst Charge Speed, +(15–20)% additional Hit Damage for skills cast by Spell Burst, up to +80%
            • When Burst Charge Recovery Speed is at least (230–250)% of the base value, reaching the Max Spell Burst Charge triggers the Main Skill on the nearest enemy within 25m and attempts to activate the Main Spell Skill's Spell Burst
              -30% Movement Speed
            • Restores 10% of Lost Life and Energy Shield when activating Spell Burst
            • +(400–450) gear Energy Shield (Corroded)
            • For every +(30–40)% Spell Burst Charge Speed, +(15–20)% additional Hit Damage for skills cast by Spell Burst, up to +120% (Corroded)
            • When Burst Charge Recovery Speed is at least (230–250)% of the base value, reaching the Max Spell Burst Charge triggers the Main Skill on the nearest enemy within 25m and attempts to activate the Main Spell Skill's Spell Burst
              (-20–-10)% Movement Speed (Corroded)
            • Restores 15% of Lost Life and Energy Shield when activating Spell Burst (Corroded)
            HelmetHelmet (INT)Surging Inspiration
            Level 58
            Graftable
            • +(300–310) gear Energy Shield
            • +50% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
            • Loses 50% current Mana when Spell Burst is activated
            • +(20–30)% additional Hit Damage for skills cast by Spell Burst
            • +(390–400) gear Energy Shield (Corroded)
            • +50% chance to immediately gain 2 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s (Corroded)
            • Loses (30–40)% current Mana when Spell Burst is activated (Corroded)
            • +(45–55)% additional Hit Damage for skills cast by Spell Burst (Corroded)
            HelmetHelmet (INT)Troublemaker
            Level 58
            Graftable
            • +(90–150) Spirit Magi Critical Strike Rating
            • +(4–8)% Elemental Resistance
            • Gains Mini Tough Guy when using an Empower Skill. Cooldown: 8 s
            • Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing True Damage equal to (50–70)% of the overflown damage to enemies within a 6 m radius
            • For every 100 Growth a Spirit Magus has, it deals +(12–15)% additional damage and -3% additional Attack and Cast Speed
            • +(50–70)% Sealed Mana Compensation for Spirit Magus Skills
            • +(150–250) Spirit Magi Critical Strike Rating (Corroded)
            • +(10–14)% Elemental Resistance (Corroded)
            • Gains Mini Tough Guy when using an Empower Skill. Cooldown: 6 s (Corroded)
            • Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing True Damage equal to (80–100)% of the overflown damage to enemies within a 6 m radius (Corroded)
            • For every 100 Growth a Spirit Magus has, it deals +(16–18)% additional damage and +1% additional Attack and Cast Speed (Corroded)
            • +(70–100)% Sealed Mana Compensation for Spirit Magus Skills (Corroded)
            HelmetHelmet (INT)Webbed Arcane Headscarf
            Level 58
            Graftable
            • +(24–26)% Max Life
            • +(27–29)% Max Energy Shield
            • Gains Barrier while standing still. Interval: 0.5 s.
            • When the Energy Shield is lower than (4000–5000) , Barrier breaks after blocking Hit Damage (1–5) times
            • When Max Life is higher than (1500–2000) , creates a Barrier that aborbs (60–65)% damage
            • +(34–35)% Max Life (Corroded)
            • +(38–40)% Max Energy Shield (Corroded)
            • Gains Barrier while standing still. Interval: 0.3 s. (Corroded)
            • When the Energy Shield is lower than (2000–4000) , Barrier breaks after blocking Hit Damage (2–6) times (Corroded)
            • When Max Life is higher than (1500–2000) , creates a Barrier that aborbs (66–75)% damage (Corroded)
            HelmetHelmet (INT)When Winter Comes
            Level 58
            Graftable
            • +(88–110) Max Life
            • +40% Skill Cost
            • +(8–12)% Cold Resistance
            • +(40–50)% chance to launch one more wave when casting a Barrage Skill
            • Randomly -1% enemy Elemental Resistance or -2.5% enemy Armor per Barrage wave. Stacks up to (6–15) times. Lasts 1 s
            • +(198–242) Max Life (Corroded)
            • +20% Skill Cost (Corroded)
            • +(8–12)% Elemental Resistance (Corroded)
            • +(40–50)% chance to launch one more wave when casting a Barrage Skill
              -20% Barrage Skill Wave Interval (Corroded)
            • Randomly -1% enemy Elemental Resistance or -2.5% enemy Armor per Barrage wave. Stacks up to (8–25) times. Lasts 1 s (Corroded)
            HelmetHelmet (STR)Awakening Skull
            Level 58
            Graftable
            • +(150–220) Max Life
            • [Arcane] Converts 100% of Mana Cost to Life Cost
              +25% additional Max Life
            • +(500–800)% Skill Cost
            • +(30–40) Skill Cost
            • +(30–40)% Armor DMG Mitigation Penetration for Attack Skills if you have consumed more than +120% of Max Life recently
            • +(250–330) Max Life (Corroded)
            • [Arcane] Converts 100% of Mana Cost to Life Cost
              +25% additional Max Life
              +10% additional Max Life (Corroded)
            • +(300–1000)% Skill Cost (Corroded)
            • +(10–50) Skill Cost (Corroded)
            • +(41–50)% Armor DMG Mitigation Penetration for Attack Skills if you have consumed more than +150% of Max Life recently (Corroded)
            HelmetHelmet (STR)Boor's Iron Crown
            Level 25
            Graftable
            • +(150–170) Max Life
            • +50% chance to gain a Barrier when taking damage. Interval: 4s.
            • Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
            • +250 Max Life (Corroded)
            • +(60–80)% chance to gain a Barrier when taking damage. Interval: 3s. (Corroded)
            • Adds (37–43) - (45–52) Physical Damage to Main-Hand Weapon while Barrier is active (Corroded)
            HelmetHelmet (STR)Divine Ember
            Level 58
            Graftable
            • +(2500–2600) Gear Armor
            • +(8–12)% Attack and Spell Block Chance
            • When at max Tenacity Blessing stacks, adds Fire Damage equal to 5% of Max Life to Attacks, up to (220–250)
            • You cannot restore Life or Mana if you have gained Focus Blessing or Agility Blessing recently
            • +(3300–3400) Gear Armor (Corroded)
            • +(14–18)% Attack and Spell Block Chance (Corroded)
            • When at max Tenacity Blessing stacks, adds Fire Damage equal to 6% of Max Life to Attacks, up to (330–350) (Corroded)
            • -90% additional Blessing Duration (Corroded)
            HelmetHelmet (STR)Fool's Crown
            Level 58
            Graftable
            • +(4176–4464) Gear Armor
            • -99% additional Intelligence
            • Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
            • +(60–90) Strength
            • +(2–4)% Fire Resistance
            • +(7056–7344) Gear Armor (Corroded)
            • -50% additional Intelligence (Corroded)
            • Adds (152–161) - (201–208) Physical Damage to the Main-Hand Weapon (Corroded)
            • +(120–150) Strength (Corroded)
            • +(4–6)% Fire Resistance (Corroded)
            HelmetHelmet (STR)Iron and Bloom
            Level 58
            Graftable
            • +(6–8)% Minion Attack and Cast Speed
            • The damage of Minion Multistrikes increments by an additional (60–80)%
            • +1 initial Multistrike Count for Minions
            • +(8–10)% Elemental Resistance
            • +(10–12)% Minion Attack and Cast Speed (Corroded)
            • The damage of Minion Multistrikes increments by an additional (90–100)% (Corroded)
            • Whenever you have 1 Command, +2% chance for that attack of Synthetic Troop Minions to deal damage equal to the Max Multistrike Count (Corroded)
            • +(11–13)% Elemental Resistance (Corroded)
            HelmetHelmet (STR)Kragol's Roar
            Level 58
            Graftable
            • For each different Warcry cast, +(4–6) to the minimum number of enemies affected by Warcry for 8 s
            • -1% additional duration for the current Warcry for each enemy affected by Warcry
            • +6% additional Warcry Effect and +(14–16)% additional Warcry Cooldown Recovery Speed for each different Warcry cast for 8 s (multiplies)
            • +(2080–2480) Armor and Evasion
            • For each different Warcry cast, +(7–9) to the minimum number of enemies affected by Warcry for 8 s
              +(25–30)% Warcry Effect (Corroded)
            • +1% additional duration for the current Warcry for each enemy affected by Warcry
              +(25–30)% Warcry Effect (Corroded)
            • +9% additional Warcry Effect and +(21–24)% additional Warcry Cooldown Recovery Speed for each different Warcry cast for 8 s (multiplies) (Corroded)
            • +(3380–3680) Armor and Evasion (Corroded)
            HelmetHelmet (STR)Last Words of Chaos
            Level 58
            Graftable
            • +(1200–1300) Gear Armor
            • +(190–220) Max Life
            • +(12–16)% Fire Resistance
            • +(40–50) Strength
            • +1% Skill Area per 50 Strength
            • +1% chance to deal Double Damage per 120 Strength
            • +(1600–1800) Gear Armor (Corroded)
            • +(280–330) Max Life (Corroded)
            • +(20–24)% Fire Resistance (Corroded)
            • +(50–60) Strength (Corroded)
            • +1% Skill Area per 40 Strength (Corroded)
            • +1% chance to deal Double Damage per 100 Strength (Corroded)
            HelmetHelmet (STR)Magnus' Scar
            Level 58
            • +(18–22)% Strength
            • +4 Max Life per 10 Strength
            • +(7–8)% additional Fire Damage for every 10 Strength
            • The main stat base no longer additionally increases damage
            • +(22–24)% Strength (Corroded)
            • +3 Max Life per 5 Strength (Corroded)
            • +(9–10)% additional Fire Damage for every 10 Strength (Corroded)
            • The main stat base no longer additionally increases damage
              +20 to All Stats (Corroded)
            HelmetHelmet (STR)Mask of Infernal Iron
            Level 58
            Graftable
            • +(2400–2800) Gear Armor
            • (-12–-10)% Max Fire Resistance
            • Converts (40–50)% of Ice and Lightning Damage to Fire Damage
            • +(60–70)% additional Fire Damage
            • Inflicts Fire Infiltration on hit
            • +(3700–4000) Gear Armor (Corroded)
            • (-6–-4)% Max Fire Resistance (Corroded)
            • Converts (65–70)% of Ice and Lightning Damage to Fire Damage (Corroded)
            • +(90–100)% additional Fire Damage (Corroded)
            • Inflicts Fire Infiltration on hit
              The Ignite inflicted is replaced with Scorch (Corroded)
            HelmetHelmet (STR)Rock Lizard's Skull
            Level 4
            Graftable
            • +50 Gear Armor
            • +(80–100) Max Life
            • (-10–-8)% additional Physical Damage taken
            • +60% chance to gain 1 stack of Tenacity Blessing on taking Damage
            • +100 Gear Armor (Corroded)
            • +(150–200) Max Life (Corroded)
            • (-15–-12)% additional Physical Damage taken (Corroded)
            • +100% chance to gain 1 stack of Tenacity Blessing on taking Damage (Corroded)
            HelmetHelmet (STR)Scarlet Decree
            Level 26
            Graftable
            • +(1000–1200) Gear Armor
            • Adds (8–10)% of Physical Damage as Fire Damage
            • Adds (8–10)% of Physical Damage as Lightning Damage
            • Adds (8–10)% of Physical Damage to Cold Damage
            • +(1800–1900) Gear Armor (Corroded)
            • Adds (12–15)% of Physical Damage as Fire Damage (Corroded)
            • Adds (12–15)% of Physical Damage as Lightning Damage (Corroded)
            • Adds (12–15)% of Physical Damage to Cold Damage (Corroded)
            HelmetHelmet (STR)Sun's Embrace
            Level 58
            Graftable
            • +(3000–4000) Gear Armor
            • +(30–40)% chance to Ignite targets
            • +1 Ignite limit
              Inflicts 1 additional stack(s) of Ignite
            • Additionally increases Ignited enemies' Fire Resistance by 100%
            • +(4500–5500) Gear Armor (Corroded)
            • +(41–50)% chance to Ignite targets (Corroded)
            • +(1–2) Ignite limit
              Inflicts (1–2) additional stack(s) of Ignite (Corroded)
            • Additionally increases Ignited enemies' Fire Resistance by (150–200)% (Corroded)
            HelmetHelmet (STR)Tide of the Styx
            Level 58
            Graftable
            • +(280–330) Max Life
            • +(140–160) Attack and Spell Critical Strike Rating
            • +(3–5)% damage for every 4000 Life consumed recently
            • +1% Attack Speed for every 5000 Life consumed recently
            • Non-Full Life state will be considered as Low Life
            • Cannot Charge Energy Shield
            • +(500–550) Max Life (Corroded)
            • +(70–80)% Critical Strike Damage (Corroded)
            • +(6–8)% damage for every 4000 Life consumed recently (Corroded)
            • +1% Attack Speed for every 4500 Life consumed recently (Corroded)
            • Non-Full Life state will be considered as Low Life
              +40% Movement Speed at Full Life (Corroded)
            • Cannot regenerate Mana (Corroded)
            ShieldShield (DEX)Electricity Amplifier
            Level 58
            • +(15–32)% Lightning Resistance
            • -5% Max Lightning Resistance
            • +(1–3) Lightning Skill Level
            • +1% additional Max Damage (multiplies) for each time you inflict Numbed recently. Stacks up to 20 time(s)
            • +(50–52)% Lightning Resistance (Corroded)
            • +1% Max Lightning Resistance (Corroded)
            • +(2–4) Lightning Skill Level (Corroded)
            • +1% additional Max Damage (multiplies) for each time you inflict Numbed recently. Stacks up to 35 time(s) (Corroded)
            ShieldShield (DEX)Reverse-Reverse-Reverse Mirror
            Level 20
            • +3% Attack and Spell Block Chance
            • +(90–108)% damage if you have Blocked recently
            • For every 4 m of movement, gives Nearby enemies 2 stack(s) of Agility Blessing
            • 50% chance to gain Agility Blessing per 6 m you move
            • +10% Attack and Spell Block Chance (Corroded)
            • +(126–144)% damage if you have Blocked recently (Corroded)
            • (-20–-10)% additional damage taken. Nearby enemies have 8 additional stack(s) of Agility Blessing (Corroded)
            • 50% chance to gain Agility Blessing per 3 m you move (Corroded)
            ShieldShield (DEX)Silent Sentry Shield
            Level 22
            • +(1000–1200) gear Evasion
            • +(16–19)% Spell Block Chance
            • +(10–20)% Attack Speed when Spell Block Chance is greater than 60%
            • +(50–100)% Attack Damage when Attack Block Chance is greater than 60%
            • +(2000–2200) gear Evasion (Corroded)
            • +(30–34)% Spell Block Chance (Corroded)
            • +(21–30)% Attack Speed when Spell Block Chance is greater than 60% (Corroded)
            • +(110–150)% Attack Damage when Attack Block Chance is greater than 60% (Corroded)
            ShieldShield (INT)Arcane Shield
            Level 58
            • +(272–340) gear Energy Shield
            • Triggers Lv. 20 Secret Origin Unleash every 6s
            • +(8–16)% Energy Shield Regain
            • +72% Spell Block Chance
            • Cannot Block attacks
            • +(476–510) gear Energy Shield (Corroded)
            • Triggers Lv. 30 Secret Origin Unleash every 6s (Corroded)
            • +(12–20)% Energy Shield Regain (Corroded)
            • +39% Attack and Spell Block Chance (Corroded)
            • You take 500 Secondary Physical Damage when Blocking (Corroded)
            ShieldShield (INT)Glacier Caster Shield
            Level 58
            • +(214–234) Max Mana
            • Regenerates (200–240) Mana per second
            • +(26–30)% Sealed Mana Compensation
            • Adds (13–15) - (23–26) Physical Damage to Attacks and Spells for every (1000–1050) Mana consumed recently. Stacks up to 200 time(s)
            • +(400–420) Max Mana (Corroded)
            • Regenerates (320–360) Mana per second (Corroded)
            • +(56–60)% Sealed Mana Compensation (Corroded)
            • Adds (20–23) - (26–28) Physical Damage to Attacks and Spells for every (1000–1050) Mana consumed recently. Stacks up to 200 time(s) (Corroded)
            ShieldShield (INT)The Coward's Counterfire
            Level 58
            • Corroded Heart
            • +(30–45) Max Life and Max Energy Shield
            • +(27–38)% Attack and Spell Block Chance
            • +20% Block Ratio
            • Paralyze enemies Nearby when Blocking
            • Corroded Heart
              Ignores Armor when an Elite is Nearby (Corroded)
            • +(60–75) Max Life and Max Energy Shield (Corroded)
            • +(38–48)% Attack and Spell Block Chance (Corroded)
            • +30% Block Ratio (Corroded)
            • Nearby enemies are Paralyzed (Corroded)
            ShieldShield (STR)Cover the Sun
            Level 20
            • +(900–1100) Gear Armor
            • Converts 99% of Cold Damage to Fire Damage
            • Converts 99% of Lightning Damage to Fire Damage
            • When casting a Curse, simultaneously apply 1 stack(s) of Tenacity Blessing
            • Tenacity Blessing applied gains an additional effect: -8% Fire Resistance, -2% Max Fire Resistance
            • Hatred of the Last Dragon
            • +(1200–1500) Gear Armor (Corroded)
            • +25% Curse Effect (Corroded)
            • +25% Curse Effect (Corroded)
            • +25% Curse Effect (Corroded)
            • +25% Curse Effect (Corroded)
            • +25% Curse Effect (Corroded)
            ShieldShield (STR)Heavy Soul
            Level 58
            • +(3456–4032) Gear Armor
            • +198 Max Life
            • +(10–14)% Attack and Spell Block Chance
            • -20% Movement Speed
            • -10% additional damage taken when an Elite is Nearby
            • +10% chance to avoid damage, when there are common enemies Nearby
            • +3744 Gear Armor (Corroded)
            • +298 Max Life (Corroded)
            • +(17–20)% Attack and Spell Block Chance (Corroded)
            • +10% Movement Speed (Corroded)
            • -15% additional damage taken when an Elite is Nearby (Corroded)
            • +15% chance to avoid damage, when there are common enemies Nearby (Corroded)
            ShieldShield (STR)Last Stand
            Level 10
            • +(600–800) Gear Armor
            • +(176–198) Max Life
            • +(35–53) Max Energy Shield
            • +6% Attack Block Chance
            • +10% Block Ratio when Life is lower than 75%
            • +(1400–1500) Gear Armor (Corroded)
            • +(276–298) Max Life (Corroded)
            • +(263–280) Max Energy Shield (Corroded)
            • +19% Attack Block Chance (Corroded)
            • +15% Block Ratio when Life is lower than 75% (Corroded)
            ShieldShield (STR)Shield of Judgment
            Level 10
            • +(10–13)% Attack Block Chance
            • +(44–66) Max Life
            • +(150–300) Physical Damage Reflection
            • +(150–300) Physical Damage Reflection if you have blocked a Spell recently
            • +(150–300) Physical Damage Reflection if you have blocked an Attack recently
            • +(26–30)% Attack Block Chance (Corroded)
            • +(154–176) Max Life (Corroded)
            • +(350–450) Physical Damage Reflection (Corroded)
            • +(350–450) Physical Damage Reflection if you have blocked a Spell recently (Corroded)
            • +(350–450) Physical Damage Reflection if you have blocked an Attack recently (Corroded)
            TrinketBeltBodhi Girdle
            Level 58
            Graftable
            • +(19–27)% Erosion Resistance
            • Randomly Chosen:
              • +(12–16)% additional Attack and Cast Speed for Combo Starters
              • +(20–24)% additional Attack and Cast Speed for Combo Finishers
            • +(4.0–4.5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
            • +(30–35)% Erosion Resistance (Corroded)
            • Randomly Chosen (Corroded):
              • +(17–20)% additional Attack and Cast Speed for Combo Starters
              • +(25–30)% additional Attack and Cast Speed for Combo Finishers
            • +(5.0–5.5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers (Corroded)
            TrinketBeltCall of Souls
            Level 32
            Graftable
            • Regenerates 1% Life per second
            • +30% Minion Damage
            • Gains 5 Growth for 25s when Minions land a Critical Strike, up to 50.
            • Regenerates 2% Life per second (Corroded)
            • +60% Minion Damage (Corroded)
            • Gains 5 Growth for 25s when Minions land a Critical Strike, up to (55–70). (Corroded)
            TrinketBeltCompensatory Life
            Level 58
            Graftable
            • +(27–32)% Max Mana
            • +(48–60)% Mana Regeneration Speed
            • +(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%
            • +(3–4)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 360%
            • You have a Lv. (25–30) Spell Amplification when at Low Life
            • +(90–96)% Max Mana (Corroded)
            • +(110–120)% Mana Regeneration Speed (Corroded)
            • +(7–12)% Spell Damage for every 100 Mana consumed recently, up to 432% (Corroded)
            • +(5–6)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 540% (Corroded)
            • You have a Lv. (35–40) Spell Amplification when at Low Life (Corroded)
            TrinketBeltConfusion Elemental Belt
            Level 58
            Graftable
            • +(6–8)% all stats
            • +(20–30)% Ailment Damage Enhancement
            • When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma Damage
            • When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's value as Base Wilt Damage
            • When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's value as Base Ignite Damage
            • +(9–12)% all stats (Corroded)
            • +(40–45)% Ailment Damage Enhancement (Corroded)
            • When Strength is greater than Dexterity, gains (25–30)% - (60–66)% of the added Flat Damage's value as Base Trauma Damage (Corroded)
            • When Intelligence is greater than Strength, gains 6% - 7% of the added Flat Damage's value as Base Wilt Damage (Corroded)
            • When Dexterity is greater than Intelligence, gains (20–22)% - (35–38)% of the added Flat Damage's value as Base Ignite Damage (Corroded)
            TrinketBeltCorrosion of Manifolds
            Level 58
            Graftable
            • +(20–25) to All Stats
            • Gains 1 stacks of Tenacity Blessing when taking Erosion Damage
            • +50% Erosion Resistance when you have at least 8 stack(s) of Tenacity Blessing
            • Restores 20% of Max Life and Mana per 4 s when Tenacity Blessing is active
            • +(30–35) to All Stats (Corroded)
            • Gains 2 stacks of Tenacity Blessing when taking Erosion Damage (Corroded)
            • +50% Erosion Resistance when you have at least (6–7) stack(s) of Tenacity Blessing (Corroded)
            • Restores 25% of Max Life and Mana per 3 s when Tenacity Blessing is active (Corroded)
            TrinketBeltCry of Divinity
            Level 32
            Graftable
            • Regenerates 1% Life per second
            • +30% Minion Damage
            • Gains 8 Command every second for 3 s when Minions land a Critical Strike
            • Regenerates 2% Life per second (Corroded)
            • +60% Minion Damage (Corroded)
            • Gains 12 Command every second for 4 s when Minions land a Critical Strike (Corroded)
            TrinketBeltDawn Break
            Level 58
            Graftable
            • +(500–1000) Armor and Evasion
            • Randomly Chosen:
              • +(50–100) Strength
              • +(50–100) Dexterity
              • +(50–100) Intelligence
            • Have Fervor
            • Has (60–70) point(s) of fixed Fervor Rating
            • +1% additional damage per (2–3) Fervor Rating
            • +(1200–1500) Armor and Evasion (Corroded)
            • Randomly Chosen (Corroded):
              • +(120–150) Strength
              • +(120–150) Dexterity
              • +(120–150) Intelligence
            • Have Fervor
              Immune to Trauma while Fervor is active (Corroded)
            • Has (70–77) point(s) of fixed Fervor Rating (Corroded)
            • +2% additional damage per 3 Fervor Rating (Corroded)
            TrinketBeltDesire of Survival
            Level 12
            Graftable
            • +(5–10) Strength
            • +(10–15)% Max Life
            • +(9–11)% Movement Speed at Full Life
            • Regenerates 0.5% of Life per second while moving
            • Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 s
            • +(12–15) Strength (Corroded)
            • +(20–25)% Max Life (Corroded)
            • +(12–15)% Movement Speed at Full Life (Corroded)
            • Regenerates 1% of Life per second while moving (Corroded)
            • Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 16 s (Corroded)
            TrinketBeltElemental Whisper Belt
            Level 10
            Graftable
            • Adds (4–6) - (14–16) Fire Damage to Spells
            • Adds (4–6) - (14–16) Cold Damage to Spells
            • Adds (1–3) - (25–30) Lightning Damage to Spells
            • Regenerates (5–7) Mana per second
            • Adds (24–28) - (32–35) Fire Damage to Spells (Corroded)
            • Adds (24–28) - (32–35) Cold Damage to Spells (Corroded)
            • Adds (2–4) - (50–60) Lightning Damage to Spells (Corroded)
            • Regenerates (8–10) Mana per second (Corroded)
            TrinketBeltEmbrace of the Dark Surge
            Level 58
            Graftable
            • +(3–6)% Max Fire and Lightning Resistance
            • +(10–12)% Fire Resistance
            • +(10–12)% Lightning Resistance
            • 最近每造成一次 麻痹20% 受到的物理伤害转化为闪电伤害,上限 40%
              最近每造成一次点燃20% 受到的物理伤害转化为火焰伤害,上限 40%
            • +(8–12)% Max Fire and Lightning Resistance (Corroded)
            • +(18–24)% Fire Resistance (Corroded)
            • +(18–24)% Lightning Resistance (Corroded)
            • 最近每造成一次 麻痹30% 受到的物理伤害转化为闪电伤害,上限 60%
              最近每造成一次点燃30% 受到的物理伤害转化为火焰伤害,上限 60% (Corroded)
            TrinketBeltEnamor
            Level 1
            Graftable
            • (-3–-2) Main Skill Level
            • Randomly Chosen:
              • When an Attack Skill is equipped in the second slot, +(50–150)% damage
              • When an Attack Skill is equipped in the third slot, +(50–150)% damage
              • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
              • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
              • When a Spell Skill is equipped in the second slot, +(50–150)% damage
              • When a Spell Skill is equipped in the third slot, +(50–150)% damage
              • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
              • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
              • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
              • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
              • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
            • Randomly Chosen:
              • When an Attack Skill is equipped in the second slot, +(50–150)% damage
              • When an Attack Skill is equipped in the third slot, +(50–150)% damage
              • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
              • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
              • When a Spell Skill is equipped in the second slot, +(50–150)% damage
              • When a Spell Skill is equipped in the third slot, +(50–150)% damage
              • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
              • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
              • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
              • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
              • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
            • Randomly Chosen:
              • When an Attack Skill is equipped in the second slot, +(50–150)% damage
              • When an Attack Skill is equipped in the third slot, +(50–150)% damage
              • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
              • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
              • When a Spell Skill is equipped in the second slot, +(50–150)% damage
              • When a Spell Skill is equipped in the third slot, +(50–150)% damage
              • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
              • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
              • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
              • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
              • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
            • Randomly Chosen:
              • When an Attack Skill is equipped in the second slot, +(50–150)% damage
              • When an Attack Skill is equipped in the third slot, +(50–150)% damage
              • When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
              • When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
              • When a Spell Skill is equipped in the second slot, +(50–150)% damage
              • When a Spell Skill is equipped in the third slot, +(50–150)% damage
              • When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
              • When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
              • When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
              • When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
              • When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
              • When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
              • When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
              • When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
              • For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
              • For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
            • -1 Main Skill Level (Corroded)
            • Randomly Chosen (Corroded):
              • When an Attack Skill is equipped in the second slot, +(50–200)% damage
              • When an Attack Skill is equipped in the third slot, +(50–200)% damage
              • When an Attack Skill is equipped in the fourth slot, +(50–200)% damage
              • When an Attack Skill is equipped in the fifth slot, +(50–200)% damage
              • When a Spell Skill is equipped in the second slot, +(50–200)% damage
              • When a Spell Skill is equipped in the third slot, +(50–200)% damage
              • When a Spell Skill is equipped in the fourth slot, +(50–200)% damage
              • When a Spell Skill is equipped in the fifth slot, +(50–200)% damage
              • When a Mobility Skill is equipped in the second slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the third slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement Speed
              • When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental Resistance
              • When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
            • Randomly Chosen (Corroded):
              • When an Attack Skill is equipped in the second slot, +(50–200)% damage
              • When an Attack Skill is equipped in the third slot, +(50–200)% damage
              • When an Attack Skill is equipped in the fourth slot, +(50–200)% damage
              • When an Attack Skill is equipped in the fifth slot, +(50–200)% damage
              • When a Spell Skill is equipped in the second slot, +(50–200)% damage
              • When a Spell Skill is equipped in the third slot, +(50–200)% damage
              • When a Spell Skill is equipped in the fourth slot, +(50–200)% damage
              • When a Spell Skill is equipped in the fifth slot, +(50–200)% damage
              • When a Mobility Skill is equipped in the second slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the third slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement Speed
              • When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental Resistance
              • When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
            • Randomly Chosen (Corroded):
              • When an Attack Skill is equipped in the second slot, +(50–200)% damage
              • When an Attack Skill is equipped in the third slot, +(50–200)% damage
              • When an Attack Skill is equipped in the fourth slot, +(50–200)% damage
              • When an Attack Skill is equipped in the fifth slot, +(50–200)% damage
              • When a Spell Skill is equipped in the second slot, +(50–200)% damage
              • When a Spell Skill is equipped in the third slot, +(50–200)% damage
              • When a Spell Skill is equipped in the fourth slot, +(50–200)% damage
              • When a Spell Skill is equipped in the fifth slot, +(50–200)% damage
              • When a Mobility Skill is equipped in the second slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the third slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement Speed
              • When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental Resistance
              • When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
            • Randomly Chosen (Corroded):
              • When an Attack Skill is equipped in the second slot, +(50–200)% damage
              • When an Attack Skill is equipped in the third slot, +(50–200)% damage
              • When an Attack Skill is equipped in the fourth slot, +(50–200)% damage
              • When an Attack Skill is equipped in the fifth slot, +(50–200)% damage
              • When a Spell Skill is equipped in the second slot, +(50–200)% damage
              • When a Spell Skill is equipped in the third slot, +(50–200)% damage
              • When a Spell Skill is equipped in the fourth slot, +(50–200)% damage
              • When a Spell Skill is equipped in the fifth slot, +(50–200)% damage
              • When a Mobility Skill is equipped in the second slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the third slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement Speed
              • When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement Speed
              • When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental Resistance
              • When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental Resistance
              • When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per second
              • When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
              • For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
              • For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
            TrinketBeltEntangled Root
            Level 40
            Graftable
            • Has Lv. (35–40) Precise: Rejuvenation while standing still
            • Gains a stack of Tenacity Blessing per 1 s while standing still
            • (-10–-5)% Movement Speed for every 10% of Life lost
            • +(8–10)% Elemental Resistance
            • +(250–330) Max Life
            • Has Lv. (35–40) Precise: Rejuvenation while standing still
              +20% Life Regeneration Speed (Corroded)
            • Gains a stack of Tenacity Blessing per 1 s while standing still
              +1 to Max Tenacity Blessing Stacks (Corroded)
            • (-4–-2)% Movement Speed for every 10% of Life lost (Corroded)
            • +(12–15)% Elemental Resistance (Corroded)
            • +(380–460) Max Life (Corroded)
            TrinketBeltEternal Sea Fog
            Level 58
            Graftable
            • +(5–15)% Defense
            • +(5–6)% Elemental Resistance
            • (-20–20)% Blur Effect
            • Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
            • +10% Movement Speed for 1 s when Blur is lost
            • +50% chance to gain Blur when evading
            • +(7–20)% Defense (Corroded)
            • +(7–10)% Elemental Resistance (Corroded)
            • (-10–30)% Blur Effect (Corroded)
            • Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
              Gains 5 points of Blur Rating for every 5 m of movement (Corroded)
            • +20% Movement Speed for 1 s when Blur is lost (Corroded)
            • +100% chance to gain Blur when evading (Corroded)
            TrinketBeltEternal Sun
            Level 58
            Graftable
            • +(330–550) Max Life
            • +(41–65)% Fire Resistance
            • Regenerates 0.2% Life per second and 0.4% Life Regeneration Speed for every 1% of Life lost
            • +20% additional damage taken while Energy Shield is active
            • +(572–748) Max Life (Corroded)
            • +(68–89)% Fire Resistance (Corroded)
            • Regenerates 0.2% Life per second and 0.4% Life Regeneration Speed for every 0.8% of Life lost (Corroded)
            • +10% additional damage taken while Energy Shield is active (Corroded)
            TrinketBeltEternity
            Level 66
            Graftable
            • +(160–220) Max Life
            • +(30–50)% chance to gain 1 stacks of Eternal Morale on defeat
            • +(30–50)% chance to gain 1 stacks of Eternal Nightmare on defeat
            • +(10–20)% chance to gain 1 stacks of Eternal Shadow on defeat
            • +(30–50)% chance to gain 1 stacks of Eternal Guard upon defeating Magic monsters
            • +(10–20)% chance to gain 1 stacks of Eternal Simulacra upon defeating Magic monsters
            • +50% chance to gain 1 stacks of Eternal Reign upon defeating an Elite
            • +(360–440) Max Life (Corroded)
            • +(30–50)% chance to gain 2 stacks of Eternal Morale on defeat (Corroded)
            • +(30–50)% chance to gain 2 stacks of Eternal Nightmare on defeat (Corroded)
            • +(10–20)% chance to gain 2 stacks of Eternal Shadow on defeat (Corroded)
            • +(30–50)% chance to gain 2 stacks of Eternal Guard upon defeating Magic monsters (Corroded)
            • +(10–20)% chance to gain 2 stacks of Eternal Simulacra upon defeating Magic monsters (Corroded)
            • +50% chance to gain 2 stacks of Eternal Reign upon defeating an Elite (Corroded)
            TrinketBeltEverburn Thunderfire
            Level 58
            Graftable
            • +(18–25) Strength and Dexterity
            • +20% chance to Ignite targets
            • Inflicts 1 additional stack(s) of Numbed
            • +1 Ignite limit for Numbed enemies
            • Lightning Damage has Luck effect against Ignited enemies
            • +(40–45) Strength and Dexterity (Corroded)
            • +30% chance to Ignite targets (Corroded)
            • Inflicts 2 additional stack(s) of Numbed (Corroded)
            • +(30–50)% Numbed Effect (Corroded)
            • +(40–50)% Ignite Duration (Corroded)
            TrinketBeltFormation Breaker
            Level 58
            Graftable
            • (-40–20)% additional Attack and Cast Speed for Sentry Skills
            • +48% Skill Area
            • +30% additional damage taken by enemies in proximity to Sentries
            • Gains Demolisher Charge when using Sentry Skills
            • (-30–10)% additional Attack and Cast Speed for Sentry Skills (Corroded)
            • +72% Skill Area (Corroded)
            • +45% additional damage taken by enemies in proximity to Sentries (Corroded)
            • Gains Demolisher Charge when using Sentry Skills
              +1 Melee Skill Level (Corroded)
            TrinketBeltHot Night's Embrace
            Level 58
            Graftable
            • +10 Intelligence
            • +(10–15)% Injury Buffer
            • +1 Fire Skill Level
            • Every 5 time(s) a Fire Skill is cast, gains Ash for 1 s
            • +15 Intelligence (Corroded)
            • +(16–20)% Injury Buffer (Corroded)
            • +2 Fire Skill Level (Corroded)
            • Every 3 time(s) a Fire Skill is cast, gains Ash for 1 s (Corroded)
            TrinketBeltInsulation
            Level 58
            Graftable
            • Adds (1–4) - (75–100) Lightning Damage to Attacks and Spells
            • +(5–10)% Lightning Resistance
            • +(1000–3000) Evasion while a Defensive Skill Effect is active
            • Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
            • Adds (3–7) - (120–150) Lightning Damage to Attacks and Spells (Corroded)
            • +(25–35)% Lightning Resistance (Corroded)
            • +(1500–4000) Evasion while a Defensive Skill Effect is active (Corroded)
            • Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
              +(10–20)% additional Evasion on Spell Damage (Corroded)
            TrinketBeltLight Hunter Belt
            Level 58
            Graftable
            • +(150–400) Max Energy Shield
            • +(32–40)% Max Energy Shield
            • Energy Shield charge cannot be interrupted
            • -6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
            • (-30–-25)% additional damage taken while Energy Shield is active
            • +(450–600) Max Energy Shield (Corroded)
            • +(54–64)% Max Energy Shield (Corroded)
            • (-50–-25)% additional Energy Shield Charge Interval
              Energy Shield charge cannot be interrupted (Corroded)
            • -4% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned (Corroded)
            • (-40–-35)% additional damage taken while Energy Shield is active (Corroded)
            TrinketBeltPale Mist's Embrace
            Level 58
            Graftable
            • +44 Max Life
            • +(8–10)% Elemental Resistance
            • +(20–30)% Skill Area
            • 25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 100%
            • +154 Max Life (Corroded)
            • +(18–20)% Elemental Resistance (Corroded)
            • +(30–40)% Skill Area (Corroded)
            • 25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 125% (Corroded)
            TrinketBeltPolygonal Enclosure
            Level 58
            Graftable
            • +(15–25)% Max Life and Max Energy Shield
            • +(6–10)% Fire and Cold Resistance
            • +1 Beams
            • (-20–20)% additional Beam Length
            • +(20–35)% Max Life and Max Energy Shield (Corroded)
            • +(10–18)% Fire and Cold Resistance (Corroded)
            • +(1–2) Beams (Corroded)
            • (-10–30)% additional Beam Length (Corroded)
            TrinketBeltRat Herder's Golden Rein
            Level 58
            Graftable
            • (-20–-15)% additional damage taken while channeling
            • +20% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%.
            • Minions' Spell Burst Upper Limit +2 every time a Summon Skill is cast recently, up to +4
            • -15% Minion Attack and Cast Speed
            • (-25–-21)% additional damage taken while channeling (Corroded)
            • +40% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%. (Corroded)
            • Minions' Spell Burst Upper Limit +(2–3) every time a Summon Skill is cast recently, up to +6 (Corroded)
            • -10% Minion Attack and Cast Speed (Corroded)
            TrinketBeltSilent Observer
            Level 58
            Graftable
            • +(100–150) Max Life
            • +10% chance to inflict Damaging Ailments
            • Triggers the Main Active Skill every 1.5 s
            • -99% additional Hit Damage
            • +(200–300) Max Life (Corroded)
            • +20% chance to inflict Damaging Ailments (Corroded)
            • Triggers the Main Active Skill every 1.5 s
              +(1–2) Main Skill Level (Corroded)
            • -99% additional Damage Over Time (Corroded)
            TrinketBeltSteel's Lament
            Level 20
            Graftable
            • +(165–176) Max Life
            • (-8–-6)% additional damage taken
            • Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.
            • +12% Warcry Cooldown Recovery Speed
            • +(80–100)% Warcry Area
            • +(265–276) Max Life (Corroded)
            • (-12–-10)% additional damage taken (Corroded)
            • Warcry Skills are supported by Lv. (16–20) Gladiator's Roar. (Corroded)
            • +(24–29)% Warcry Cooldown Recovery Speed (Corroded)
            • +(120–180)% Warcry Area (Corroded)
            TrinketBeltStrayed Healer's Waistguard
            Level 58
            Graftable
            • +(10–12)% Max Life and Max Mana
            • +(16–20) to All Stats
            • +(10–16)% Erosion Resistance
            • +(50–150)% Wilt Damage if you have cast a Restoration Skill recently
            • +(8–20)% chance to inflict an additional stack of Wilt if you have cast a Restoration Skill recently
            • Damage dealt is guaranteed to inflict Wilt while a Restoration effect is active
            • +(13–18)% Max Life and Max Mana (Corroded)
            • +(24–30) to All Stats (Corroded)
            • +(20–30)% Erosion Resistance (Corroded)
            • +(10–25)% additional Wilt Damage if you haven't used any Restoration Skills recently (Corroded)
            • +(15–40)% chance to inflict an additional stack of Wilt if you haven't used any Restoration Skills recently (Corroded)
            • +20% Cooldown Recovery Speed for Restoration Skills (Corroded)
            TrinketBeltTranquil Stir
            Level 58
            Graftable
            • (-20–-10)% Intelligence
            • -10 Skill Cost
            • Regenerates (4–6)% of Life per second when Spell Burst is charging
            • Gains (1–2) stack(s) of a random Blessing when activating Spell Burst
            • (-5–5)% Intelligence (Corroded)
            • -15 Skill Cost (Corroded)
            • Regenerates (7–8)% of Life per second when Spell Burst is charging (Corroded)
            • Gains (2–3) stack(s) of a random Blessing when activating Spell Burst (Corroded)
            TrinketBeltWinter of Origin
            Level 58
            Graftable
            • +(15–20)% Minion Attack and Cast Speed
            • +(12–18)% Cold Resistance
            • +(10–16)% Max Life
            • +(10–15)% additional Cooldown Recovery Speed when you have at least (3–5) stack(s) of Focus Blessing
            • +(80–90)% additional Minion Damage when you have at least 5 stack(s) of Focus Blessing
            • +(25–30)% Minion Attack and Cast Speed (Corroded)
            • +(20–24)% Cold Resistance (Corroded)
            • +(16–24)% Max Life (Corroded)
            • +(16–20)% additional Cooldown Recovery Speed when you have at least (3–5) stack(s) of Focus Blessing (Corroded)
            • +(130–150)% additional Minion Damage when you have at least (6–7) stack(s) of Focus Blessing (Corroded)
            TrinketBeltWitchdoctor's Herb Bag
            Level 38
            Graftable
            • +(120–150) Max Life
            • +(90–120) Max Mana
            • Restoration Skills: +80% Restoration Effect
            • +(1–2) Max Restoration Skill Charges
            • +(35–40)% additional damage when at Full Life
            • +(180–200) Max Life (Corroded)
            • +(150–180) Max Mana (Corroded)
            • Restoration Skills: +120% Restoration Effect (Corroded)
            • +(2–3) Max Restoration Skill Charges (Corroded)
            • +(45–50)% additional damage when at Full Life (Corroded)
            TrinketNecklaceBlessing Pendant
            Level 10
            Graftable
            • +29 Attack and Spell Critical Strike Rating
            • +25% Max Energy Shield
            • +96% Attack and Spell Critical Strike Rating when the Energy Shield is not low.
            • -20% additional Energy Shield Charge Interval
            • +48 Attack and Spell Critical Strike Rating (Corroded)
            • +(500–700) Max Energy Shield (Corroded)
            • +156% Attack and Spell Critical Strike Rating when the Energy Shield is not low. (Corroded)
            • -30% additional Energy Shield Charge Interval (Corroded)
            TrinketNecklaceBroken Sun Ring
            Level 58
            Graftable
            • +(220–264) Max Life
            • +(9–12)% Elemental Resistance
            • Randomly Chosen:
              • +(30–40)% additional Steep Strike Damage
              • +(34–42)% additional Shadow Damage
              • +(44–55)% additional Area Damage for this skill when Demolisher Charge is consumed.
            • Solar Ring
            • +(264–330) Max Life (Corroded)
            • +(15–20)% Elemental Resistance (Corroded)
            • Randomly Chosen (Corroded):
              • +(45–55)% additional Steep Strike Damage
              • +(50–62)% additional Shadow Damage
              • +(65–81)% additional Area Damage for this skill when Demolisher Charge is consumed.
            • Corona (Corroded)
            TrinketNecklaceChain behind the Curtain
            Level 58
            Graftable
            • +(6–20)% Max Energy Shield
            • +(10–15) Dexterity and Intelligence
            • +(12–30)% Erosion Resistance
            • Blur gains an additional effect: +1 Affliction inflicted per second for every 5 points of Blur Rating
            • Gains (5–10) points of Blur Rating for every 3 m of movement
            • +(8–25)% Max Energy Shield (Corroded)
            • +(20–30) Dexterity and Intelligence (Corroded)
            • +(20–40)% Erosion Resistance (Corroded)
            • Blur gains an additional effect: +1 Affliction inflicted per second for every 5 points of Blur Rating
              +25% Blur Effect (Corroded)
            • Gains (5–10) points of Blur Rating for every 2 m of movement (Corroded)
            TrinketNecklaceChain of Resistance
            Level 36
            Graftable
            • +(165–176) Max Life
            • +12% Attack and Cast Speed
            • +30% Skill Area if you have defeated an enemy recently
            • +(29–36)% Area Damage if no enemies are defeated recently
            • +(265–276) Max Life (Corroded)
            • +24% Attack and Cast Speed (Corroded)
            • +50% Skill Area if you have defeated an enemy recently (Corroded)
            • +(72–86)% Area Damage if no enemies are defeated recently (Corroded)
            TrinketNecklaceClarity
            Level 58
            • +(88–132) Max Life
            • +(15–21)% additional damage when Unarmed
            • +(144–202) Critical Strike Rating when Unarmed
            • +(19–38)% chance to Multistrike
            • +(286–352) Max Life (Corroded)
            • +(27–33)% additional damage when Unarmed (Corroded)
            • +(240–288) Critical Strike Rating when Unarmed (Corroded)
            • +(48–58)% chance to Multistrike (Corroded)
            TrinketNecklaceColdness Tracer's Tear
            Level 58
            Graftable
            • +30% chance to inflict Damaging Ailments
            • +(15–20)% Elemental Resistance
            • +(40–50)% Ailment Damage Enhancement
            • Immune to Frostbite
              Immune to Slow
            • +40% chance to inflict Damaging Ailments (Corroded)
            • +(21–30)% Elemental Resistance (Corroded)
            • +(60–70)% Ailment Damage Enhancement (Corroded)
            • Immune to Frostbite
              Immune to Slow
              Immune to curse (Corroded)
            TrinketNecklaceDecaying Blessing
            Level 58
            Graftable
            • +(5–10)% Max Life
            • +(50–70)% Erosion Damage
            • +(120–140)% Erosion Amplification Aura Effect
            • (-20–-10)% Sealed Mana Compensation
            • +(12–15)% Max Life (Corroded)
            • +(80–100)% Erosion Damage (Corroded)
            • +(150–165)% Erosion Amplification Aura Effect (Corroded)
            • (-5–5)% Sealed Mana Compensation (Corroded)
            TrinketNecklaceDespised Shadow
            Level 15
            Graftable
            • +(5–15) Dexterity
            • +(20–30) Max Life
            • 33% chance to gain +3 Shadows when using the Shadow Strike skill
            • +(14–16)% additional Shadow Damage
            • +(15–20) Dexterity (Corroded)
            • +(30–40) Max Life (Corroded)
            • 33% chance to gain +4 Shadows when using the Shadow Strike skill (Corroded)
            • +(20–24)% additional Shadow Damage (Corroded)
            TrinketNecklaceElegy of Immortality
            Level 58
            Graftable
            • Mobility Skills gain 1 Charge for every 3 time(s) you channel
            • -20% additional Elemental Damage taken while standing still
            • +(60–70)% additional Beam Skill Damage while standing still
            • +(20–30)% additional Beam Skill Cast Speed while standing still
            • +(20–30)% Beam Length
            • Mobility Skills gain 1 Charge for every 2 time(s) you channel (Corroded)
            • -30% additional Elemental Damage taken while standing still (Corroded)
            • +(90–100)% additional Beam Skill Damage while standing still (Corroded)
            • +(40–50)% additional Beam Skill Cast Speed while standing still (Corroded)
            • +(45–55)% Beam Length (Corroded)
            TrinketNecklaceFalse God's Skin
            Level 58
            Graftable
            • +(6–10)% all stats
            • Randomly Chosen:
              • +1% damage per (20–24) of the highest stat
              • +1% Max Life per (45–55) of the highest stat
              • +1% Max Energy Shield for every (45–55) of the highest stat
              • +1% damage per (16–18) of the lowest stat
              • +1% Critical Strike Damage per (16–18) of the lowest stat
              • +1% Skill Area per (16–18) of the lowest stat
              • +3 Strength per 4 level(s)
              • +3 Dexterity per 4 level(s)
              • +3 Intelligence per 4 level(s)
            • Randomly Chosen:
              • +1% damage per (20–24) of the highest stat
              • +1% Max Life per (45–55) of the highest stat
              • +1% Max Energy Shield for every (45–55) of the highest stat
              • +1% damage per (16–18) of the lowest stat
              • +1% Critical Strike Damage per (16–18) of the lowest stat
              • +1% Skill Area per (16–18) of the lowest stat
              • +3 Strength per 4 level(s)
              • +3 Dexterity per 4 level(s)
              • +3 Intelligence per 4 level(s)
            • Randomly Chosen:
              • +1% damage per (20–24) of the highest stat
              • +1% Max Life per (45–55) of the highest stat
              • +1% Max Energy Shield for every (45–55) of the highest stat
              • +1% damage per (16–18) of the lowest stat
              • +1% Critical Strike Damage per (16–18) of the lowest stat
              • +1% Skill Area per (16–18) of the lowest stat
              • +3 Strength per 4 level(s)
              • +3 Dexterity per 4 level(s)
              • +3 Intelligence per 4 level(s)
            • Randomly Chosen:
              • +1% damage per (20–24) of the highest stat
              • +1% Max Life per (45–55) of the highest stat
              • +1% Max Energy Shield for every (45–55) of the highest stat
              • +1% damage per (16–18) of the lowest stat
              • +1% Critical Strike Damage per (16–18) of the lowest stat
              • +1% Skill Area per (16–18) of the lowest stat
              • +3 Strength per 4 level(s)
              • +3 Dexterity per 4 level(s)
              • +3 Intelligence per 4 level(s)
            • +(12–15)% all stats (Corroded)
            • Randomly Chosen (Corroded):
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
            • Randomly Chosen (Corroded):
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
            • Randomly Chosen (Corroded):
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
            • Randomly Chosen (Corroded):
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
              • +(12–15)% all stats
            TrinketNecklaceForlorn Crystal
            Level 58
            Graftable
            • +(25–36)% Armor
            • +(3–4)% additional damage per 10000 Armor
            • +(10–15)% Elemental and Erosion Resistance when Armor is no lower than 100000
            • +(10–20)% Armor Effective Rate for Non-Physical Damage
            • +(40–47)% Armor (Corroded)
            • +4% additional damage per (8000–9000) Armor (Corroded)
            • +(16–20)% Elemental and Erosion Resistance when Armor is no lower than 80000 (Corroded)
            • +25% Armor Effective Rate for Non-Physical Damage (Corroded)
            TrinketNecklaceFrostbolt
            Level 50
            Graftable
            • +(90–100) Max Energy Shield
            • +(10–12) to All Stats
            • Damage penetrates (25–35)% Elemental Resistance of Frostbitten enemies
              Damage penetrates (25–35)% Elemental Resistance of Numbed enemies
            • +10% Cold and Lightning Resistance
            • +(120–130) Max Energy Shield (Corroded)
            • +(15–20) to All Stats (Corroded)
            • Damage penetrates (36–40)% Elemental Resistance of Frostbitten enemies
              Damage penetrates (36–40)% Elemental Resistance of Numbed enemies (Corroded)
            • +15% Cold and Lightning Resistance (Corroded)
            TrinketNecklaceHeart of Animitta
            Level 58
            Graftable
            • +(190–220) Max Life and Max Energy Shield
            • (-15–-10)% additional damage taken for 0.5 s after using Combo Skills
            • +1 Combo Finisher charge(s)
            • +(10–20)% Combo Finisher Amplification
            • Gains (1–2) Combo Point(s) on Critical Strike from Combo Finishers. Each skill cast can only trigger this effect once. During Spell Burst, this effect only takes effect on the first skill cast when Spell Burst is activated
            • +(300–330) Max Life and Max Energy Shield (Corroded)
            • (-25–-20)% additional damage taken for 0.5 s after using Combo Skills (Corroded)
            • +1 Combo Finisher charge(s)
              +(10–30)% additional Combo Skill Damage (Corroded)
            • +(25–30)% Combo Finisher Amplification (Corroded)
            • Gains (2–3) Combo Point(s) on Critical Strike from Combo Finishers. Each skill cast can only trigger this effect once. During Spell Burst, this effect only takes effect on the first skill cast when Spell Burst is activated (Corroded)
            TrinketNecklaceHeart of the Storm
            Level 58
            Graftable
            • +(12–16)% Max Life and Max Energy Shield
            • Automatically generates a windfield centered on yourself for 8 s. Cooldown: 10 s
              You gain Storm while inside the windfield
            • For each Attack Horizontal Projectile Skill used recently, +(5–6)% Storm Effect. Stacks up to 10 time(s)
            • +(20–24)% Max Life and Max Energy Shield (Corroded)
            • Automatically generates a windfield centered on yourself for 8 s. Cooldown: 10 s
              You gain Storm while inside the windfield
              +(15–20)% additional Attack Projectile Damage (Corroded)
            • For each Attack Horizontal Projectile Skill used recently, +(9–10)% Storm Effect. Stacks up to 10 time(s) (Corroded)
            TrinketNecklaceHowling Wind
            Level 58
            Graftable
            • Eliminate enemies under 10% Life on hit
            • [Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
            • +(100–160)% Ranged Attack Critical Strike Rating
            • Eliminate enemies under 15% Life on hit (Corroded)
            • [Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
              +(30–45)% Projectile Speed (Corroded)
            • +(170–230)% Ranged Attack Critical Strike Rating (Corroded)
            TrinketNecklaceIllusory Ocean Silk - Ash
            Level 58
            Graftable
            • +(8–12)% Max Life, Max Mana, and Max Energy Shield
            • Adds (54–57) - (63–67) Fire Damage to Attacks and Spells
            • -20% Fire Resistance
            • +1 to Max Tenacity Blessing Stacks
            • Triggers Lv. (10–19) Scorch Curse on hit. Cooldown: 1 s.
            • Converts (30–50)% of Erosion Damage taken to Fire Damage
            • +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
            • Adds (82–86) - (94–98) Fire Damage to Attacks and Spells (Corroded)
            • +8% Fire Resistance (Corroded)
            • [Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
              +1 to Max Tenacity Blessing Stacks (Corroded)
            • Triggers Lv. (20–30) Scorch Curse on hit. Cooldown: 1 s. (Corroded)
            • Converts 75% of Erosion Damage taken to Fire Damage (Corroded)
            TrinketNecklaceIllusory Ocean Silk - Chilly
            Level 58
            Graftable
            • +(8–12)% Max Life, Max Mana, and Max Energy Shield
            • Adds (56–58) - (62–64) Cold Damage to Attacks and Spells
            • -20% Cold Resistance
            • +1 to Max Focus Blessing Stacks
            • Triggers Lv. (10–19) Biting Cold Curse on hit. Cooldown: 1 s.
            • Converts (30–50)% of Erosion Damage taken to Cold Damage
            • +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
            • Adds (86–88) - (92–94) Cold Damage to Attacks and Spells (Corroded)
            • +8% Cold Resistance (Corroded)
            • [Chilly] +100% chance to gain 1 stack of Focus Blessing on hit
              +1 to Max Focus Blessing Stacks (Corroded)
            • Triggers Lv. (20–30) Biting Cold Curse on hit. Cooldown: 1 s. (Corroded)
            • Converts 75% of Erosion Damage taken to Cold Damage (Corroded)
            TrinketNecklaceIllusory Ocean Silk - Iron Rain
            Level 58
            Graftable
            • +(8–12)% Max Life, Max Mana, and Max Energy Shield
            • Adds (49–54) - (62–68) Physical Damage to Attacks and Spells
            • -16% Life Regeneration Speed
            • +10% additional Armor
            • Triggers Lv. (10–19) Vulnerability Curse on hit. Cooldown: 1 s.
            • Converts (30–50)% of Erosion Damage taken to Physical Damage
            • +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
            • Adds (81–84) - (92–96) Physical Damage to Attacks and Spells (Corroded)
            • +20% Life Regeneration Speed (Corroded)
            • +(7000–8000) Armor (Corroded)
            • Triggers Lv. (21–30) Vulnerability Curse on hit. Cooldown: 1 s. (Corroded)
            • Converts 75% of Erosion Damage taken to Physical Damage (Corroded)
            TrinketNecklaceIllusory Ocean Silk - Thunder
            Level 58
            Graftable
            • +(8–12)% Max Life, Max Mana, and Max Energy Shield
            • Adds (6–9) - (71–74) Lightning Damage to Attacks and Spells
            • -20% Lightning Resistance
            • +1 to Max Agility Blessing Stacks
            • Trigger Lv. (10–19) Electrocute Curse on hit. Cooldown: 1 s.
            • Converts (30–50)% of Erosion Damage taken to Lightning Damage
            • +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
            • Adds (9–13) - (107–111) Lightning Damage to Attacks and Spells (Corroded)
            • +8% Lightning Resistance (Corroded)
            • [Thunderclap] If you have Agility Blessing stacks when casting the Main Skill, consumes 1 stack(s) of Agility Blessing to make this skill deal +35% additional Lightning Damage (Corroded)
            • Trigger Lv. (20–30) Electrocute Curse on hit. Cooldown: 1 s. (Corroded)
            • Converts 75% of Erosion Damage taken to Lightning Damage (Corroded)
            TrinketNecklaceIllusory Ocean Silk - Unreal
            Level 58
            Graftable
            • +(8–12)% Max Life, Max Mana, and Max Energy Shield
            • Adds (57–59) - (61–63) Erosion Damage to Attacks and Spells
            • +10% additional Regain Interval
            • +10% additional Evasion
            • Trigger Lv. (10–19) Corruption Curse on hit. Cooldown: 1 s.
            • +(3–5)% Max Erosion Resistance
            • +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
            • Adds (87–89) - (91–93) Erosion Damage to Attacks and Spells (Corroded)
            • -10% additional Regain Interval (Corroded)
            • +(7000–8000) Evasion (Corroded)
            • Trigger Lv. (20–30) Corruption Curse on hit. Cooldown: 1 s. (Corroded)
            • +(6–7)% Max Erosion Resistance, +20% Erosion Resistance (Corroded)
            TrinketNecklaceIron Nest
            Level 58
            • Command decreases every second instead of increasing every second
              Loses Command instead of gaining it when using Dark Gate
            • Synthetic Troop Minions are unable to move
              +200% Synthetic Troop Minion Duration
            • When Command is lower than -20 , for every -1 Command, -2% Aura Area and +1% Aura Effect
              +5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps
            • When Command is lower than -40 , Nearby Synthetic Troop Minions deal +25% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
              Minions' Horizontal Projectiles cannot Penetrate
            • When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
              +100% Multistrike chance and +25% Multistrike Damage Increment for Nearby Synthetic Troops
            • +20% Movement Speed
              +20% Cooldown Recovery Speed for Mobility Skills
            • Command decreases every second instead of increasing every second
              Loses Command instead of gaining it when using Dark Gate
              +(15–20)% Empower Skill Effect (Corroded)
            • Synthetic Troop Minions are unable to move
              +300% Synthetic Troop Minion Duration (Corroded)
            • When Command is lower than -20 , for every -1 Command, -1% Aura Area and 1.5% Aura Effect
              +5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps (Corroded)
            • When Command is lower than -40 , Nearby Synthetic Troop Minions deal +(35–45)% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
              Minions' Horizontal Projectiles cannot Penetrate (Corroded)
            • When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
              +150% Multistrike chance and +40% Multistrike Damage Increment for Nearby Synthetic Troops (Corroded)
            • +30% Movement Speed
              +30% Cooldown Recovery Speed for Mobility Skills (Corroded)
            TrinketNecklaceLady's Tears
            Level 30
            Graftable
            • +1 Passive Skill Level
            • +(8–16)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
            • While Reconjuring, Spirit Magi regenerate (20–30)% Life per second
            • Spirit Magi are immune to Elemental Damage
            • +1 Passive Skill Level
              +(3–4)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. (Corroded)
            • +(10–21)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. (Corroded)
            • While Reconjuring, Spirit Magi regenerate (31–40)% Life per second (Corroded)
            • Spirit Magi are immune to Elemental Damage
              +(3–4)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. (Corroded)
            TrinketNecklaceLaw of Greed
            Level 58
            Graftable
            • +(20–30)% Max Life, Max Mana, and Max Energy Shield
            • +(20–30)% chance to avoid Elemental Ailments
            • +(30–40)% damage per stack of Max Spell Burst, up to +320%
            • Seals 10% Max Mana. Gains Insatiable Greed
            • +(40–50)% Max Life, Max Mana, and Max Energy Shield (Corroded)
            • +(40–50)% chance to avoid Elemental Ailments (Corroded)
            • +(41–50)% damage per stack of Max Spell Burst, up to +400% (Corroded)
            • Seals (1–5)% Max Mana. Gains Insatiable Greed (Corroded)
            TrinketNecklaceMagnus' Mindflame
            Level 58
            Graftable
            • +(88–110) Max Life
            • +1 Fire Skill Level
            • +(5–11)% Fire Resistance
            • +(6–7)% Fire Penetration
            • [True Flame] When an enemy is Ignited, 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage
            • +(350–400) Max Life (Corroded)
            • +2 Fire Skill Level (Corroded)
            • +(19–22)% Fire Resistance (Corroded)
            • +(18–19)% Fire Penetration (Corroded)
            • [True Flame] When an enemy is Ignited, 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage
              +100% Skill Area (Corroded)
            TrinketNecklaceMaster Defender Pendant
            Level 58
            Graftable
            • +(70–100) Max Life
            • +(25–30)% Defense from all Armor
            • +(12–16)% Attack and Spell Block Chance
            • Block Ratio is set to 50%
            • +(220–250) Max Life (Corroded)
            • +(31–35)% Defense from all Armor (Corroded)
            • +(18–24)% Attack and Spell Block Chance (Corroded)
            • Block Ratio is set to (51–55)% (Corroded)
            TrinketNecklaceMercurial Torment
            Level 36
            Graftable
            • +(100–120) Max Mana
            • +(18–24)% additional Elemental Damage to enemies with Elemental Ailments
            • +(160–180) Max Mana (Corroded)
            • +(27–35)% additional Elemental Damage to enemies with Elemental Ailments (Corroded)
            TrinketNecklaceMortal's Reverie
            Level 58
            • +(190–220) Max Life
            • For every (900–1000) Focus Pts of the same skill consumed, gain Transcendence for 4 s
            • +(30–40)% additional Focus Speed and +(40–48)% Focus Skill Area while Transcendence is active
            • In transcendence, when a Focus skill is triggered, there is a (30–40)% chance to trigger it an additional time. 50% of the Focus Speed bonus is also applied to the additional trigger chance
            • +(300–330) Max Life (Corroded)
            • For every (900–1000) Focus Pts of the same skill consumed, gain Transcendence for 4 s
              +(15–20)% additional damage for Focus Skills (Corroded)
            • +(30–40)% additional Focus Speed and +(40–48)% Focus Skill Area while Transcendence is active
              +(25–30)% additional damage for Focus Skills while Transcendence is active (Corroded)
            • In transcendence, when a Focus skill is triggered, there is a (30–40)% chance to trigger it an additional time. 50% of the Focus Speed bonus is also applied to the additional trigger chance
              +(15–20)% additional damage for Focus Skills (Corroded)
            TrinketNecklaceMother Goddess' Paddock
            Level 58
            Graftable
            • +(30–40)% Defense
            • Max Terra Quantity bonus is set to 0
            • When consuming Terra Charge while it is not at max stacks, for every 1 Terra Charge consumed, +(10–12)% additional Affliction Effect.
            • (50–100)% chance to gain 1 charge stacks when using a Terra Skill
            • Reaps 0.1 s of Damage Over Time from nearby enemies within 8 m 1.5 s after consuming max Terra Charges. Cooldown: 2 s
            • +(40–50)% Defense (Corroded)
            • Max Terra Quantity bonus is set to 1 (Corroded)
            • When consuming Terra Charge while it is not at max stacks, for every 1 Terra Charge consumed, +(14–16)% additional Affliction Effect. (Corroded)
            • (50–100)% chance to gain 2 stacks of Terra Charge when Terra Charge is consumed (Corroded)
            • Reaps 0.1 s of Damage Over Time from nearby enemies within 12 m 1 s after consuming max Terra Charges. Cooldown: 1 s (Corroded)
            TrinketNecklaceNecklace of Firebird
            Level 58
            • +(8–12)% Max Life and Max Energy Shield
            • (-25–-5)% Elemental Resistance
              -30% Movement Speed
            • When you have a Barrier, triggers the Main Skill upon taking damage, then removes Barrier
              核心技能替换为 20 级屏障爆裂
            • +20% additional Barrier Shield
              -100% additional Armor
            • +(14–16)% Max Life and Max Energy Shield (Corroded)
            • (-20–5)% Elemental Resistance
              -30% Movement Speed (Corroded)
            • When you have a Barrier, triggers the Main Skill upon taking damage, then removes Barrier
              核心技能替换为 25 级屏障爆裂 (Corroded)
            • +(30–40)% additional Barrier Shield
              -100% additional Armor (Corroded)
            TrinketNecklaceNecklace of Inverse
            Level 50
            Graftable
            • +(30–40) to All Stats
            • +1 Passive Skill Level for each empty Active Skill Slot
            • +1 Main Skill Level for each empty Passive Skill Slot
            • +(40–50) to All Stats (Corroded)
            • +2 Passive Skill Level for each empty Active Skill Slot (Corroded)
            • +2 Main Skill Level for each empty Passive Skill Slot (Corroded)
            TrinketNecklaceOcean of Rock
            Level 58
            Graftable
            • +(132–176) Max Life
            • +(210–280) Max Energy Shield
            • [Shrink Back] Gains Barrier every 1s
              +50% Barrier Shield
            • Adds (10–15)% of Max Life to Energy Shield
            • +(242–286) Max Life (Corroded)
            • +(385–455) Max Energy Shield (Corroded)
            • [Shrink Back] Gains Barrier every 1s
              +50% Barrier Shield
              (-20–-10)% additional Regain Interval (Corroded)
            • Adds (16–20)% of Max Life to Energy Shield (Corroded)
            TrinketNecklaceOld Grudge
            Level 58
            Graftable
            • +(10–16)% Max Life, Max Mana, and Max Energy Shield
            • +1 Max Tangle Quantity
            • +50% Tangle Duration
            • +(50–80) Tangle Critical Strike Rating
            • +(20–24)% Max Life, Max Mana, and Max Energy Shield (Corroded)
            • +1 Max Tangle Quantity
              +(10–15)% Tangle Damage Enhancement (Corroded)
            • +70% Tangle Duration (Corroded)
            • +(100–120) Tangle Critical Strike Rating (Corroded)
            TrinketNecklaceOwnerless
            Level 22
            Graftable
            • +(209–220) Max Life
            • +(10–12)% Attack and Cast Speed
            • +16% Projectile Speed
            • +10% Movement Speed
            • +(14–18) to All Stats
            • +(309–320) Max Life (Corroded)
            • +(19–22)% Attack and Cast Speed (Corroded)
            • +24% Projectile Speed (Corroded)
            • +30% Movement Speed (Corroded)
            • +(33–35) to All Stats (Corroded)
            TrinketNecklacePentagram Astrolabe
            Level 12
            Graftable
            • Randomly Chosen:
              • Adds (5–7) - (7–9) Physical Damage to Attacks
              • Adds (5–7) - (7–9) Physical Damage to Spells
            • Randomly Chosen:
              • Adds (5–7) - (7–9) Fire Damage to Attacks
              • Adds (5–7) - (7–9) Fire Damage to Spells
            • Randomly Chosen:
              • Adds (5–7) - (7–9) Lightning Damage to Attacks
              • Adds (5–7) - (7–9) Lightning Damage to Spells
            • Randomly Chosen:
              • Adds (5–7) - (7–9) Cold Damage to Attacks
              • Adds (5–7) - (7–9) Cold Damage to Spells
            • Randomly Chosen:
              • Adds (5–7) - (7–9) Erosion Damage to Attacks
              • Adds (5–7) - (7–9) Erosion Damage to Spells
            • Randomly Chosen (Corroded):
              • Adds (11–13) - (13–15) Physical Damage to Attacks
              • Adds (11–13) - (13–15) Physical Damage to Spells
            • Randomly Chosen (Corroded):
              • Adds (11–13) - (13–15) Fire Damage to Attacks
              • Adds (11–13) - (13–15) Fire Damage to Spells
            • Randomly Chosen (Corroded):
              • Adds (11–13) - (13–15) Lightning Damage to Attacks
              • Adds (11–13) - (13–15) Lightning Damage to Spells
            • Randomly Chosen (Corroded):
              • Adds (11–13) - (13–15) Cold Damage to Attacks
              • Adds (11–13) - (13–15) Cold Damage to Spells
            • Randomly Chosen (Corroded):
              • Adds (11–13) - (13–15) Erosion Damage to Attacks
              • Adds (11–13) - (13–15) Erosion Damage to Spells
            TrinketNecklacePhantom
            Level 58
            Graftable
            • +(100–120) Max Mana
            • For every (15–17)% Life Sealed when at Full Mana, Main Skill's level +1
            • Randomly Chosen:
              • You have a Lv. (25–30) Deep Pain when at Full Mana
              • You have a Lv. (25–30) Weapon Amplification when at Full Mana
              • You have a Lv. (25–30) Elemental Resistance when at Full Mana
              • You have a Lv. (25–30) Spell Amplification when at Full Mana
              • You have a Lv. (25–30) Erosion Amplification when at Full Mana
            • +(16–32)% Max Mana
            • +(300–360) Max Mana (Corroded)
            • For every (11–13)% Life Sealed when at Full Mana, Main Skill's level +1 (Corroded)
            • Randomly Chosen (Corroded):
              • You have a Lv. (31–35) Deep Pain when at Full Mana
              • You have a Lv. (31–35) Weapon Amplification when at Full Mana
              • You have a Lv. (31–35) Elemental Resistance when at Full Mana
              • You have a Lv. (31–35) Spell Amplification when at Full Mana
              • You have a Lv. (31–35) Erosion Amplification when at Full Mana
            • +(60–96)% Max Mana (Corroded)
            TrinketNecklacePhotophobia
            Level 25
            Graftable
            • [Beacon] +2 Max Spell Burst
            • When activating Spell Burst,there's -5% additional Skill Area for each time Spell Burst is activated.
            • [Beacon] +2 Max Spell Burst
              +(10–20)% Spell Burst Charge Speed (Corroded)
            • When activating Spell Burst,there's (5–10)% additional Skill Area for each time Spell Burst is activated. (Corroded)
            TrinketNecklacePrayer Bead of Evil
            Level 45
            Graftable
            • +60 Max Life
            • +(30–50)% Skill Area
            • +10% additional Erosion Area Damage against Elites
            • +80 Max Life (Corroded)
            • +(50–70)% Skill Area (Corroded)
            • +20% additional Erosion Area Damage against Elites (Corroded)
            TrinketNecklaceRat King's Megagon Dice
            Level 58
            Graftable
            • +(65–75)% Critical Strike Damage
            • +(6–30)% additional Max Damage
            • (-30–-6)% additional min damage
            • Randomly triggers one of the following effects every 5 s for 5 s
              Lucky Critical Strike
              Unlucky Damage
              Lucky Damage
              Unlucky Critical Strike
            • +(105–155)% Critical Strike Damage (Corroded)
            • +(10–40)% additional Max Damage (Corroded)
            • (-20–-1)% additional min damage (Corroded)
            • Randomly triggers one of the following effects every 3 s for 3 s
              Lucky Critical Strike
              Unlucky Damage
              Lucky Damage
              Unlucky Critical Strike (Corroded)
            TrinketNecklaceSage's Shackle
            Level 40
            Graftable
            • +25 to All Stats
            • +(19–24)% Cooldown Recovery Speed
            • Cannot restore Life
            • +(60–80)% Mana Regeneration Speed
            • +(12–14)% Energy Shield Charge Speed
            • +45 to All Stats (Corroded)
            • +(31–36)% Cooldown Recovery Speed (Corroded)
            • +20% additional Regain Interval (Corroded)
            • +(90–120)% Mana Regeneration Speed (Corroded)
            • +(24–29)% Energy Shield Charge Speed (Corroded)
            TrinketNecklaceStrange Snow
            Level 58
            Graftable
            • +(150–200) Max Life
            • +(40–60)% Affliction Effect
            • Consumes 20% of Max Life and inflicts 50 Affliction to nearby enemies when at Full Life. Interval: 1s
            • Restores 10% Life when not at Full Life. Interval: 1s
            • +(280–330) Max Life (Corroded)
            • +(80–100)% Affliction Effect (Corroded)
            • Consumes 20% of Max Life and inflicts 70 Affliction to nearby enemies when at Full Life. Interval: 1s (Corroded)
            • Restores 15% Life when not at Full Life. Interval: 1s (Corroded)
            TrinketNecklaceTruth
            Level 58
            Graftable
            • +(4–5) to All Skills' Levels
            • Randomly Chosen:
              • +(60–66) Strength
              • +(60–66) Dexterity
              • +(60–66) Intelligence
            • +(7–8) to All Skills' Levels (Corroded)
            • Randomly Chosen (Corroded):
              • +(132–138) Strength
              • +(132–138) Dexterity
              • +(132–138) Intelligence
            TrinketNecklaceVortex Heart
            Level 58
            Graftable
            • Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
            • +(42–54)% Critical Strike Damage
            • +(84–108)% Critical Strike Rating
            • (-40–-30)% Skill Area
            • [Focused Strike] Area Skills deal up to +32% additional damage to enemies at the center
              Minions' Area Skills deal up to 32% additional damage to enemies at the center
            • Adds (64–68) - (74–78) Physical Damage to Attacks and Spells (Corroded)
            • +(90–100)% Critical Strike Damage (Corroded)
            • +(200–225)% Critical Strike Rating (Corroded)
            • (-30–10)% Skill Area (Corroded)
            • [Sweep] +25% additional Attack Damage when holding a Two-Handed Weapon
              +25% Attack Skill Area when holding a Two-Handed Weapon (Corroded)
            TrinketNecklaceWarden's Breastpin
            Level 58
            Graftable
            • +(1–2) Passive Skill Level
            • +(90–108)% Minion Max Life
            • +(101–144)% Minion Damage
            • Your Minions can only deal Physical Damage
            • (50–75)% of Critical Strike Rating and Critical Strike Damage are also applied to Minions
            • +(3–4) Passive Skill Level (Corroded)
            • +(108–135)% Minion Max Life (Corroded)
            • +(144–180)% Minion Damage (Corroded)
            • Your Minions cannot deal Physical Damage (Corroded)
            • (75–100)% of Critical Strike Rating and Critical Strike Damage are also applied to Minions (Corroded)
            TrinketRingBorn in Fire
            Level 18
            Graftable
            • +5 Max Life per 1 levels
            • +1% Fire Damage for every 1 level(s)
            • Regenerates (30–40) Life per second
            • +65 Max Life per 10 levels (Corroded)
            • +13% Fire Damage for every 10 level(s) (Corroded)
            • Regenerates (41–50) Life per second (Corroded)
            TrinketRingBurning Ice
            Level 58
            Graftable
            • +(20–24)% Max Life and Max Energy Shield
            • +10 Defensive Skill Level
            • +(50–80)% chance to trigger Lv. 30 Frost Shield on hit. Cooldown: 4s
            • +(35–42)% Cold and Erosion Resistance
            • Cannot inflict Frostbite
            • +(28–32)% Max Life and Max Energy Shield (Corroded)
            • +15 Defensive Skill Level (Corroded)
            • Triggers Lv. (35–40) Frost Shield on hit. Interval: 4 s (Corroded)
            • +(49–56)% Cold and Erosion Resistance (Corroded)
            • +(8–10) to Max Frostbite Rating (Corroded)
            TrinketRingChaotic Ending
            Level 58
            Graftable
            • +(11–12) to All Stats
            • +8% Max Life
            • +9% Max Energy Shield
            • Randomly Chosen:
              • +5% Melee Damage per stack of Tenacity Blessing
              • +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
              • 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
              • +(2800–3200) Armor when Tenacity Blessing is active
              • +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
              • +(7–9)% Energy Shield Regain while Barrier is active
              • +(70–75)% Damage Over Time while Barrier is active
              • +(45–54)% Erosion Resistance while Barrier is active
              • +(40–45)% Barrier Shield
              • +20% Blur Effect
              • Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
              • +(3600–3900) Evasion while Blur is active
              • +(8–10)% Projectile Damage per stack of Agility Blessing
              • Immune to Numbed when Agility Blessing reaches max stacks
              • +(8–10)% chance to avoid damage while Agility Blessing is active
              • 30% chance to gain Agility Blessing per 2 m you move
              • Immune to Freeze when Focus Blessing reaches max stacks
              • +5% Spell Damage per stack of Focus Blessing owned
              • +4% Critical Strike Damage per stack of Focus Blessing owned
              • +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
              • +(20–25)% Cast Speed when Focus Blessing is active
              • +40% Fervor effect
              • Gains 3 points of Fervor Rating for Non-Critical Strikes
              • +7% damage for every (9–10) points of Fervor Rating
              • Immune to Trauma while Fervor is active
            • Randomly Chosen:
              • +5% Melee Damage per stack of Tenacity Blessing
              • +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
              • 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
              • +(2800–3200) Armor when Tenacity Blessing is active
              • +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
              • +(7–9)% Energy Shield Regain while Barrier is active
              • +(70–75)% Damage Over Time while Barrier is active
              • +(45–54)% Erosion Resistance while Barrier is active
              • +(40–45)% Barrier Shield
              • +20% Blur Effect
              • Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
              • +(3600–3900) Evasion while Blur is active
              • +(8–10)% Projectile Damage per stack of Agility Blessing
              • Immune to Numbed when Agility Blessing reaches max stacks
              • +(8–10)% chance to avoid damage while Agility Blessing is active
              • 30% chance to gain Agility Blessing per 2 m you move
              • Immune to Freeze when Focus Blessing reaches max stacks
              • +5% Spell Damage per stack of Focus Blessing owned
              • +4% Critical Strike Damage per stack of Focus Blessing owned
              • +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
              • +(20–25)% Cast Speed when Focus Blessing is active
              • +40% Fervor effect
              • Gains 3 points of Fervor Rating for Non-Critical Strikes
              • +7% damage for every (9–10) points of Fervor Rating
              • Immune to Trauma while Fervor is active
            • Randomly Chosen:
              • +5% Melee Damage per stack of Tenacity Blessing
              • +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
              • 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
              • +(2800–3200) Armor when Tenacity Blessing is active
              • +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
              • +(7–9)% Energy Shield Regain while Barrier is active
              • +(70–75)% Damage Over Time while Barrier is active
              • +(45–54)% Erosion Resistance while Barrier is active
              • +(40–45)% Barrier Shield
              • +20% Blur Effect
              • Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
              • +(3600–3900) Evasion while Blur is active
              • +(8–10)% Projectile Damage per stack of Agility Blessing
              • Immune to Numbed when Agility Blessing reaches max stacks
              • +(8–10)% chance to avoid damage while Agility Blessing is active
              • 30% chance to gain Agility Blessing per 2 m you move
              • Immune to Freeze when Focus Blessing reaches max stacks
              • +5% Spell Damage per stack of Focus Blessing owned
              • +4% Critical Strike Damage per stack of Focus Blessing owned
              • +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
              • +(20–25)% Cast Speed when Focus Blessing is active
              • +40% Fervor effect
              • Gains 3 points of Fervor Rating for Non-Critical Strikes
              • +7% damage for every (9–10) points of Fervor Rating
              • Immune to Trauma while Fervor is active
            • +(42–46) to All Stats (Corroded)
            • +24% Max Life (Corroded)
            • +22% Max Energy Shield (Corroded)
            • Randomly Chosen (Corroded):
              • +(6–7)% Melee Damage per stack of Tenacity Blessing
              • +70% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
              • (0.2–0.3)% Life Regeneration per second per stack of Tenacity Blessing owned
              • +(4000–4400) Armor when Tenacity Blessing is active
              • +70% chance to gain 1 stack of Tenacity Blessing on taking Damage
              • +(11–13)% Energy Shield Regain while Barrier is active
              • +(90–100)% Damage Over Time while Barrier is active
              • +(60–72)% Erosion Resistance while Barrier is active
              • +(50–60)% Barrier Shield
              • +30% Blur Effect
              • Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is active
              • +(4500–5000) Evasion while Blur is active
              • +(13–16)% Projectile Damage per stack of Agility Blessing
              • Immune to Numbed when Agility Blessing reaches max stacks
                Critical Strikes are guaranteed to inflict Numbed.
              • +(11–12)% chance to avoid damage while Agility Blessing is active
              • 50% chance to gain Agility Blessing per 2 m you move
              • Immune to Freeze when Focus Blessing reaches max stacks
                Inflicts Frostbites when dealing Cold Damage
              • +(6–7)% Spell Damage per stack of Focus Blessing owned
              • +(5–6)% Critical Strike Damage per stack of Focus Blessing owned
              • +(25–30)% chance for Critical Strikes to grant 1 stack of Focus Blessing
              • +(30–34)% Cast Speed when Focus Blessing is active
              • +60% Fervor effect
              • Gains 3 Fervor Rating on a Critical Strike
              • +(9–10)% damage for every (9–10) points of Fervor Rating
              • +20% physique while Fervor is active
            • Randomly Chosen (Corroded):
              • +(6–7)% Melee Damage per stack of Tenacity Blessing
              • +70% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
              • (0.2–0.3)% Life Regeneration per second per stack of Tenacity Blessing owned
              • +(4000–4400) Armor when Tenacity Blessing is active
              • +70% chance to gain 1 stack of Tenacity Blessing on taking Damage
              • +(11–13)% Energy Shield Regain while Barrier is active
              • +(90–100)% Damage Over Time while Barrier is active
              • +(60–72)% Erosion Resistance while Barrier is active
              • +(50–60)% Barrier Shield
              • +30% Blur Effect
              • Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is active
              • +(4500–5000) Evasion while Blur is active
              • +(13–16)% Projectile Damage per stack of Agility Blessing
              • Immune to Numbed when Agility Blessing reaches max stacks
                Critical Strikes are guaranteed to inflict Numbed.
              • +(11–12)% chance to avoid damage while Agility Blessing is active
              • 50% chance to gain Agility Blessing per 2 m you move
              • Immune to Freeze when Focus Blessing reaches max stacks
                Inflicts Frostbites when dealing Cold Damage
              • +(6–7)% Spell Damage per stack of Focus Blessing owned
              • +(5–6)% Critical Strike Damage per stack of Focus Blessing owned
              • +(25–30)% chance for Critical Strikes to grant 1 stack of Focus Blessing
              • +(30–34)% Cast Speed when Focus Blessing is active
              • +60% Fervor effect
              • Gains 3 Fervor Rating on a Critical Strike
              • +(9–10)% damage for every (9–10) points of Fervor Rating
              • +20% physique while Fervor is active
            • Randomly Chosen (Corroded):
              • +(6–7)% Melee Damage per stack of Tenacity Blessing
              • +70% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
              • (0.2–0.3)% Life Regeneration per second per stack of Tenacity Blessing owned
              • +(4000–4400) Armor when Tenacity Blessing is active
              • +70% chance to gain 1 stack of Tenacity Blessing on taking Damage
              • +(11–13)% Energy Shield Regain while Barrier is active
              • +(90–100)% Damage Over Time while Barrier is active
              • +(60–72)% Erosion Resistance while Barrier is active
              • +(50–60)% Barrier Shield
              • +30% Blur Effect
              • Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is active
              • +(4500–5000) Evasion while Blur is active
              • +(13–16)% Projectile Damage per stack of Agility Blessing
              • Immune to Numbed when Agility Blessing reaches max stacks
                Critical Strikes are guaranteed to inflict Numbed.
              • +(11–12)% chance to avoid damage while Agility Blessing is active
              • 50% chance to gain Agility Blessing per 2 m you move
              • Immune to Freeze when Focus Blessing reaches max stacks
                Inflicts Frostbites when dealing Cold Damage
              • +(6–7)% Spell Damage per stack of Focus Blessing owned
              • +(5–6)% Critical Strike Damage per stack of Focus Blessing owned
              • +(25–30)% chance for Critical Strikes to grant 1 stack of Focus Blessing
              • +(30–34)% Cast Speed when Focus Blessing is active
              • +60% Fervor effect
              • Gains 3 Fervor Rating on a Critical Strike
              • +(9–10)% damage for every (9–10) points of Fervor Rating
              • +20% physique while Fervor is active
            TrinketRingClay Doll's Broken Finger
            Level 35
            Graftable
            • +80% Spell Damage for 2s after using a Terra Skill.
            • +10% Terra Skill Area
            • Enemies taking Damage Over Time from Terra are immune to Ailments
            • +20 Max Life
            • +150% Spell Damage for 2s after using a Terra Skill. (Corroded)
            • +(50–70)% Terra Skill Area (Corroded)
            • Enemies taking Damage Over Time from Terra are immune to Ailments
              +(10–15)% Elemental Resistance (Corroded)
            • +50 Max Life (Corroded)
            TrinketRingExemption Thunderhell
            Level 58
            Graftable
            • +(10–15)% Max Life and Max Energy Shield
            • -80% additional Active Skill Damage.
            • +2% Lightning Damage per recent hit with Thunder Focus
            • -20% Sealed Mana Compensation for Thunder Focus
            • +(25–30)% additional Thunder Focus Damage
            • +(16–25)% Max Life and Max Energy Shield (Corroded)
            • -50% additional Active Skill Damage. (Corroded)
            • +(3–4)% Lightning Damage per recent hit with Thunder Focus (Corroded)
            • -10% Sealed Mana Compensation for Thunder Focus (Corroded)
            • +(35–40)% additional Thunder Focus Damage (Corroded)
            TrinketRingFolklore of Locking Fingers
            Level 58
            Graftable
            • +10% Max Life and Max Energy Shield
            • +10% Blur Effect
            • Grants Blur 1s after losing Blur when equipped in the left Ring slot
            • Blur gains an additional effect: +2% Damage Over Time for every 1 Blur Rating
            • +(12–15)% Max Life and Max Energy Shield (Corroded)
            • +15% Blur Effect (Corroded)
            • Grants Blur 0.5s after losing Blur when equipped in the left Ring slot (Corroded)
            • Blur gains an additional effect: +2.5% Damage Over Time for every 1 Blur Rating (Corroded)
            TrinketRingFrozen Flame
            Level 58
            Graftable
            • +(20–24)% Max Life and Max Energy Shield
            • +(3–5) Empower Skill Level
            • +(50–80)% chance to trigger Lv. 30 Bull's Rage on hit. Cooldown: 4s
            • +(35–42)% Fire and Lightning Resistance
            • Cannot inflict Ignite
            • +(28–32)% Max Life and Max Energy Shield (Corroded)
            • +7 Empower Skill Level (Corroded)
            • Triggers Lv. (21–30) Bull's Rage on hit. Interval: 4 s (Corroded)
            • +(49–56)% Fire and Lightning Resistance (Corroded)
            • -99% additional Ignite Damage (Corroded)
            TrinketRingFrozen Lightning
            Level 35
            Graftable
            • +(7–11) Dexterity and Intelligence
            • +(36–43)% Elemental Damage
            • +3% Cold and Lightning Resistance
            • Converts 50% of Lightning Damage to Cold Damage
            • Adds a stack of Slow for 2 s on hit
            • +(25–28) Dexterity and Intelligence (Corroded)
            • +(79–86)% Elemental Damage (Corroded)
            • +10% Cold and Lightning Resistance (Corroded)
            • Converts 100% of Lightning Damage to Cold Damage (Corroded)
            • Adds a stack of Slow for 3 s on hit (Corroded)
            TrinketRingFury Heart
            Level 58
            Graftable
            • +(10–20)% attack Critical Strike Damage
            • +(60–100)% chance to gain 1 stack of Agility Blessing on Critical Strike. Interval: 0.1 s.
            • -24% Critical Strike Rating per stack of Agility Blessing. Stacks up to 4 time(s)
            • +(160–200) Attack and Spell Critical Strike Rating when Agility Blessing reaches max stacks
            • (-1–1) to Max Agility Blessing Stacks
            • +(25–35)% attack Critical Strike Damage (Corroded)
            • 50% chance to get the max stacks of Agility Blessing when Agility Blessing is gained (Corroded)
            • -18% Critical Strike Rating per stack of Agility Blessing. Stacks up to 4 time(s) (Corroded)
            • +(230–250) Attack and Spell Critical Strike Rating when Agility Blessing reaches max stacks (Corroded)
            • (-1–1) to Max Agility Blessing Stacks
              +(5–8)% additional damage (Corroded)
            TrinketRingHeart of Magic
            Level 58
            Graftable
            • +(73–146) Max Energy Shield
            • Gains 1 stack of Focus Blessing every 0.5 s. Loses Focus Blessing instead if you have not dealt any Critical Strikes recently
            • +(7–10)% additional Spell Damage at Max Focus Blessings
            • +1 to Max Focus Blessing Stacks
            • +(160–215) Max Energy Shield (Corroded)
            • 50% chance to get the max stacks of Focus Blessing when Focus Blessing is gained (Corroded)
            • +(15–20)% additional Spell Damage at Max Focus Blessings (Corroded)
            • +1 to Max Focus Blessing Stacks
              +(5–8)% additional damage (Corroded)
            TrinketRingHeart of Rock
            Level 58
            Graftable
            • After taking a hit, gains 1 stack of Tenacity Blessing every 0.25 s for 2 s
            • +(10–13)% damage taken when at Max Tenacity Blessing
            • +(15–20)% Fire Damage per stack of Tenacity Blessing owned. Stacks up to 6 time(s)
            • +1 to Max Tenacity Blessing Stacks
            • 50% chance to get the max stacks of Tenacity Blessing when Tenacity Blessing is gained (Corroded)
            • +(5–8)% damage taken when at Max Tenacity Blessing (Corroded)
            • +(25–30)% Fire Damage per stack of Tenacity Blessing owned. Stacks up to 6 time(s) (Corroded)
            • +1 to Max Tenacity Blessing Stacks
              +(5–8)% additional damage (Corroded)
            TrinketRingKaleidoscope
            Level 58
            Graftable
            • +66 Max Life
            • +(7–10)% Attack and Cast Speed
            • Gains the following buffs by turns. Each buff lasts for 8 s:
              +(35–50)% additional Erosion Damage
              +(35–50)% additional Elemental Damage
              +(35–50)% additional Physical Damage
            • +(154–198) Max Life (Corroded)
            • +(17–22)% Attack and Cast Speed (Corroded)
            • Gains the following buffs by turns. Each buff lasts for 8 s:
              +(55–65)% additional Erosion Damage
              +(55–65)% additional Elemental Damage
              +(55–65)% additional Physical Damage (Corroded)
            TrinketRingLone Survivor
            Level 5
            Graftable
            • +(60–70) Max Life
            • If only 1 Ring is equipped, +35% Injury Buffer
            • If only 1 Ring is equipped, -20% additional Regain Interval
            • If only 1 Ring is equipped, +(10–20)% Life Regain
            • If only 1 Ring is equipped, -99% Life Regeneration Speed
            • +(120–150) Max Life (Corroded)
            • If only 1 Ring is equipped, +40% Injury Buffer (Corroded)
            • If only 1 Ring is equipped, -30% additional Regain Interval (Corroded)
            • If only 1 Ring is equipped, +20% Life Regain (Corroded)
            • If only 1 Ring is equipped, (-49–10)% Life Regeneration Speed (Corroded)
            TrinketRingLonesome
            Level 5
            Graftable
            • +(25–30) Max Mana
            • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Fire Damage
            • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Cold Damage
            • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Lightning Damage
            • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Erosion Damage
            • +(35–45) Max Mana (Corroded)
            • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Fire Damage (Corroded)
            • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Cold Damage (Corroded)
            • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Lightning Damage (Corroded)
            • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Erosion Damage (Corroded)
            TrinketRingPassing of Time
            Level 58
            Graftable
            • Consumes 10% of current Life and Energy Shield per second
            • +10% Cooldown Recovery Speed
              -30% Ailment Duration
            • +3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
            • Consumes (12–15)% of current Life and Energy Shield per second (Corroded)
            • +15% Cooldown Recovery Speed
              -30% Skill Effect Duration (Corroded)
            • +4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies) (Corroded)
            TrinketRingRestless Glacier
            Level 58
            Graftable
            • +(30–40) Intelligence
            • +(20–25)% Cold Resistance
            • +(10–15) to Max Frostbite Rating
            • Frozen enemies have a (10–15)% chance to explode when defeated, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius
            • +(50–60) Intelligence (Corroded)
            • +(26–30)% Cold Resistance (Corroded)
            • +(18–22) to Max Frostbite Rating (Corroded)
            • Frozen enemies have a (16–20)% chance to explode when defeated, dealing True Damage equal to (120–150)% of their Max Life to enemies within a 6 m radius (Corroded)
            TrinketRingRevered Light
            Level 15
            Graftable
            • +1 to Beam Skill Level
            • +1 Beams
            • +2 to Beam Skill Level (Corroded)
            • +2 Beams (Corroded)
            TrinketRingSearing Finger Bone
            Level 30
            Graftable
            • +120% Fire Damage
            • +(10–15)% chance to Ignite targets
            • Cannot inflict Reap
            • +200% Fire Damage (Corroded)
            • +(16–20)% chance to Ignite targets (Corroded)
            • (-40–-20)% Reaping Recovery Speed (Corroded)
            TrinketRingSilver Frost
            Level 24
            Graftable
            • +(20–30) Intelligence
            • +(5–8)% additional Cold Damage
            • +10% Cold Resistance
            • +(30–40) Intelligence (Corroded)
            • +(10–13)% additional Cold Damage (Corroded)
            • +15% Cold Resistance (Corroded)
            TrinketRingStream of Steel
            Level 58
            Graftable
            • +(60–70)% Melee Damage
            • +(60–70)% Sealed Mana Compensation for Steadfast
            • +(8–12)% Armor Effective Rate for Non-Physical Damage
            • +(90–110)% Melee Damage (Corroded)
            • +(90–100)% Sealed Mana Compensation for Steadfast (Corroded)
            • +(13–15)% Armor Effective Rate for Non-Physical Damage (Corroded)
            TrinketRingTime of Vow
            Level 58
            Graftable
            • Restores 10% Missing Life and Energy Shield per second
            • +10% Skill Effect Duration
              -30% Cooldown Recovery Speed
            • -3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
            • Restores (12–15)% Missing Life and Energy Shield per second (Corroded)
            • +15% Skill Effect Duration
              -30% Attack and Cast Speed (Corroded)
            • -4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies) (Corroded)
            TrinketRingTraceless Pain
            Level 58
            Graftable
            • +(50–70)% Damage Over Time
            • +(5–10)% Skill Effect Duration
            • Reaps 0.25 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–5) s Recovery Time against the same target
            • +(5–6)% Fire and Cold Resistance
            • +(80–110)% Damage Over Time (Corroded)
            • +(10–15)% Skill Effect Duration (Corroded)
            • Reaps 0.5 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–5) s Recovery Time against the same target (Corroded)
            • +(6–10)% Fire and Cold Resistance (Corroded)
            TrinketRingUnholy Prayer
            Level 30
            Graftable
            • +1 to Max Agility Blessing Stacks
            • Gains 1 stack of Agility Blessing upon inflicting damage. Interval: 1 s
            • +1 to Max Focus Blessing Stacks
            • Gains 1 stack of Focus Blessing upon inflicting damage. Interval: 1 s
            • +1 to Max Tenacity Blessing Stacks
            • Gains 1 stack of Tenacity Blessing upon inflicting damage. Interval: 1 s
            • +1 to Max Agility Blessing Stacks
              +10% additional damage (Corroded)
            • Gains 1 stack of Agility Blessing upon inflicting damage. Interval: 0.5 s (Corroded)
            • +1 to Max Focus Blessing Stacks
              +10% additional damage (Corroded)
            • Gains 1 stack of Focus Blessing upon inflicting damage. Interval: 0.5 s (Corroded)
            • +1 to Max Tenacity Blessing Stacks
              +10% additional damage (Corroded)
            • Gains 1 stack of Tenacity Blessing upon inflicting damage. Interval: 0.5 s (Corroded)
            TrinketRingWindbreath Convergence
            Level 58
            Graftable
            • +40% Defense
            • +(10–12)% Elemental Resistance
            • (-20–-10)% Movement Speed
            • +(2–4) Max Channeled Stacks when equipped in the left Ring slot
            • +(8–12)% chance to avoid damage while channeling skills when equipped in the right Ring slot
            • +60% Defense (Corroded)
            • +(14–16)% Elemental Resistance (Corroded)
            • +(10–20)% Movement Speed (Corroded)
            • +(3–5) to Max Channeled Stacks (Corroded)
            • +(12–16)% chance to avoid damage when channeling (Corroded)
            TrinketRingWindbreath Dispersion
            Level 58
            Graftable
            • +40% Defense
            • +(10–12)% Elemental Resistance
            • (-20–-10)% Cooldown Recovery Speed
            • +(1–4) minimum channeled stacks when equipped in the left Ring slot
            • +(30–50)% chance to deal Double Damage while channeling when equipped in the right Ring slot
            • +60% Defense (Corroded)
            • +(14–16)% Elemental Resistance (Corroded)
            • +(10–20)% Cooldown Recovery Speed (Corroded)
            • Min Channeled Stacks +(2–4) (Corroded)
            • +(45–60)% chance to deal Double Damage while channeling (Corroded)
            TrinketSpirit RingDecayed Mind
            Level 58
            Graftable
            • +(3–4)% Sealed Mana Compensation
            • +(5–6)% Elemental Resistance
            • +1 to Max Summonable Synthetic Troops
            • Adds (25–30)% of Physical Damage as Erosion Damage for Minions
            • Converts 50% of Minion Physical Damage to Erosion Damage
            • +(6–8)% Sealed Mana Compensation (Corroded)
            • +(6–8)% Elemental Resistance (Corroded)
            • +2 to Max Summonable Synthetic Troops (Corroded)
            • Adds (35–40)% of Physical Damage as Erosion Damage for Minions (Corroded)
            • Converts 100% of Minion Physical Damage to Erosion Damage (Corroded)
            TrinketSpirit RingHorn Ring
            Level 58
            Graftable
            • Regenerates (50–60) Life per second
            • +(60–72)% Minion Damage
            • +(220–240)% Critical Strike Rating and 120% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s
            • +(6–10)% additional damage taken
            • Regenerates (80–90) Life per second (Corroded)
            • +(90–108)% Minion Damage (Corroded)
            • +(250–270)% Critical Strike Rating and 135% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s (Corroded)
            • (-5–5)% additional damage taken (Corroded)
            One-HandedCaneTwisted Branch
            Level 58
            • (10–20)% of the increase/decrease on Skill Area is also applied to Projectile Speed
            • Adds (87–92) - (113–118) Physical Damage to Attacks and Spells
            • +(120–150)% Gear Physical Damage
            • +1 Projectile Skill Level
            • +(40–50)% gear Attack Speed
            • (20–25)% of the increase/decrease on Skill Area is also applied to Projectile Speed (Corroded)
            • Adds (115–121) - (137–145) Physical Damage to Attacks and Spells (Corroded)
            • +(180–220)% Gear Physical Damage (Corroded)
            • +2 Projectile Skill Level (Corroded)
            • +(60–75)% gear Attack Speed (Corroded)
            One-HandedClawElemental Whirl
            Level 58
            • +(120–140)% Gear Physical Damage
            • +(8–12)% gear Attack Speed
            • +(14–18)% Attack Critical Strike Rating for this gear
            • Adds (12–16)% Physical Damage as random Elemental Damage
            • +25% chance to inflict Damaging Ailments
            • Adds 5 - 6 Base Ailment Damage
            • Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)
            • +(180–210)% Gear Physical Damage (Corroded)
            • +(15–18)% gear Attack Speed (Corroded)
            • +(24–27)% Attack Critical Strike Rating for this gear (Corroded)
            • Adds (20–24)% Physical Damage as random Elemental Damage (Corroded)
            • +50% chance to inflict Damaging Ailments (Corroded)
            • Adds 8 - 10 Base Ailment Damage (Corroded)
            • Upon inflicting damage, +(7–8)% additional damage for every type of Ailment the enemy has (multiplies) (Corroded)
            One-HandedClawEternal Moon
            Level 10
            • Adds (25–30) - (40–52) Physical Damage to the gear
            • +(20–25)% gear Attack Speed
            • Projectile Quantity +1
            • +2 Horizontal Projectile Penetration(s) while Blur is not active
            • +2 Jump(s) when Blur is active
            • Adds (35–40) - (50–62) Physical Damage to the gear (Corroded)
            • +(26–35)% gear Attack Speed (Corroded)
            • Projectile Quantity +2 (Corroded)
            • +3 Horizontal Projectile Penetration(s) while Blur is not active (Corroded)
            • +3 Jump(s) when Blur is active (Corroded)
            One-HandedClawFlying Bird
            Level 58
            • +(75–100)% Gear Physical Damage
            • +(24–32)% Mobility Skill Attack and Cast Speed
            • If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing True Damage equal to (60–75)% of their Max Life to enemies within a 6 m radius
            • If you have recently moved more than (20–50) m, gains Barrier when using a Mobility skill
            • If you have recently moved more than 60 m, +(25–35)% additional damage dealt by Mobility Skills
            • +(160–180)% Gear Physical Damage (Corroded)
            • +(40–48)% Mobility Skill Attack and Cast Speed (Corroded)
            • If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing True Damage equal to (100–125)% of their Max Life to enemies within a 6 m radius (Corroded)
            • If you have recently moved more than (10–40) m, gains Barrier when using a Mobility skill (Corroded)
            • If you have recently moved more than 60 m, +(50–60)% additional damage dealt by Mobility Skills (Corroded)
            One-HandedClawThroat-Slasher
            Level 46
            • Adds (21–23) - (25–27) Physical Damage to the gear
            • +25% Gear Physical Damage
            • Randomly Chosen:
              • +(1–100)% Attack Critical Strike Rating for this gear
              • +(1–20)% Life Regain
            • Randomly Chosen:
              • +(1–100)% Attack Critical Strike Rating for this gear
              • +(1–20)% Life Regain
            • Adds (36–38) - (44–46) Physical Damage to the gear (Corroded)
            • +(30–35)% Gear Physical Damage (Corroded)
            • Randomly Chosen (Corroded):
              • +123% Attack Critical Strike Rating for this gear
              • +25% Life Regain
            • Randomly Chosen (Corroded):
              • +123% Attack Critical Strike Rating for this gear
              • +25% Life Regain
            One-HandedDaggerFrantic Shadow
            Level 58
            • Adds (157–167) - (175–185) Physical Damage to the gear
            • +(14–26)% gear Attack Speed
            • +(15–30)% Attack Critical Strike Rating for this gear
            • Shadow Quantity +1
            • 1% chance to gain +100% Attack Speed for 1 s when Shadows hit enemies
            • 10% chance to gain +30% Attack Speed for 2 s when Shadows hit enemies
            • 50% chance to gain +10% Attack Speed for 3 s when Shadows hit enemies
            • Adds (239–251) - (258–272) Physical Damage to the gear (Corroded)
            • +(27–40)% gear Attack Speed (Corroded)
            • +(35–45)% Attack Critical Strike Rating for this gear (Corroded)
            • +(100–150)% Shadows Tracking Area (Corroded)
            • 1.5% chance to gain +100% Attack Speed for 1 s when Shadows hit enemies (Corroded)
            • 15% chance to gain +30% Attack Speed for 2 s when Shadows hit enemies (Corroded)
            • 100% chance to gain +10% Attack Speed for 3 s when Shadows hit enemies (Corroded)
            One-HandedDaggerImploration Dagger
            Level 30
            • +(90–100)% Gear Physical Damage
            • +(40–50)% chance to Multistrike
            • +(15–20)% gear Attack Speed
            • +(15–20)% Wilt Duration
            • Adds (18–20) - (22–25) Base Wilt Damage
            • +(110–150)% Gear Physical Damage (Corroded)
            • +(70–80)% chance to Multistrike (Corroded)
            • +(25–30)% gear Attack Speed (Corroded)
            • +(25–30)% Wilt Duration (Corroded)
            • Adds (30–35) - (40–45) Base Wilt Damage (Corroded)
            One-HandedDaggerMemory
            Level 58
            • +(20–30)% Spell Damage
            • +(5–10)% Cast Speed
            • Adds (35–40) - (45–50) Base Wilt Damage
            • +20% Wilt chance
            • Wilted enemies defeated by you have a (40–50)% chance to explode, dealing True Damage equal to (16–20)% of their Max Life to enemies within a 6 m radius
            • +(25–30)% Wilt Duration against Legendary enemy units
            • +(50–60)% Spell Damage (Corroded)
            • +(15–20)% Cast Speed (Corroded)
            • Adds (45–50) - (55–60) Base Wilt Damage (Corroded)
            • +30% Wilt chance (Corroded)
            • Wilted enemies defeated by you have a (60–75)% chance to explode, dealing True Damage equal to (16–20)% of their Max Life to enemies within a 6 m radius (Corroded)
            • +(35–40)% Wilt Duration against Legendary enemy units (Corroded)
            One-HandedDaggerShadow of Thunderlight's Eyes
            Level 58
            • +1 Lightning Skill Level
            • +(10–20)% Cast Speed
            • +(20–30)% Skill Area
            • +20% Lightning Penetration if you have dealt Cold Damage recently
            • +(1–2) Cold Skill Level (Corroded)
            • +(20–25)% Cast Speed (Corroded)
            • +(35–45)% Skill Area (Corroded)
            • +25% Lightning Penetration if you have dealt Cold Damage recently (Corroded)
            One-HandedOne-Handed AxeEnd Night Banquet
            Level 58
            • +40% gear Attack Speed
            • Adds (160–180) - (200–220) additional Physical Damage when you have at least 8 stack(s) of Agility Blessing
            • +90% Critical Strike Damage when you have at least 8 stack(s) of Agility Blessing
            • Loses (1–4) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacks
            • +60% gear Attack Speed (Corroded)
            • Adds (200–220) - (330–350) additional Physical Damage when you have at least 8 stack(s) of Agility Blessing (Corroded)
            • +135% Critical Strike Damage when you have at least 8 stack(s) of Agility Blessing (Corroded)
            • Loses (1–2) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacks (Corroded)
            One-HandedOne-Handed AxeOminous Gift
            Level 58
            • Adds (28–32) - (47–53) Physical Damage to the gear
            • +(110–130)% Gear Physical Damage
            • Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
            • Adds (42–47) - (71–79) Physical Damage to the gear (Corroded)
            • +(140–160)% Gear Physical Damage (Corroded)
            • Adds (50–60)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Corroded)
            One-HandedOne-Handed HammerFrozen Will
            Level 30
            • Adds (15–18) - (24–27) Physical Damage to the gear
            • +(10–15)% gear Attack Speed
            • +(50–70)% Cold Damage
            • +(10–15) to Max Frostbite Rating
            • Converts 100% of Physical Damage to Cold Damage
            • Hitting a Frostbitten enemy triggers Shattering. Interval: 1 s
            • Adds (45–50) - (62–64) Physical Damage to the gear (Corroded)
            • +(35–45)% gear Attack Speed (Corroded)
            • +(80–100)% Cold Damage (Corroded)
            • +(18–20) to Max Frostbite Rating (Corroded)
            • Converts 100% of Physical Damage to Cold Damage
              +(40–50)% Cold Damage (Corroded)
            • Hitting a Frostbitten enemy triggers Shattering. Interval: (0.6–0.8) s (Corroded)
            One-HandedOne-Handed HammerInterlocking Soul
            Level 13
            • +(16–20) Strength and Intelligence
            • +(120–150)% Minion Damage
            • +(20–30)% Minion Max Life
            • +(20–30)% Minion Duration
            • Consumes 5% of Max Life when you use Summon Skills
            • 3% Minion Life Regeneration per second
            • +(24–30) Strength and Intelligence (Corroded)
            • +(150–200)% Minion Damage (Corroded)
            • +(35–45)% Minion Max Life (Corroded)
            • +(40–45)% Minion Duration (Corroded)
            • Restores 3% of Max Life when Summon Skills are used. (Corroded)
            • Consumes 5% of Max Life when Minions attack (Corroded)
            One-HandedOne-Handed HammerMisube's Refusal
            Level 36
            • +(120–150)% Gear Physical Damage
            • +40% Skill Area
            • +50% Knockback distance
            • Sweep Slash can cause Reversed Knockback.
            • Causes a Knockback when you launch a Steep Strike
            • +(160–250)% Gear Physical Damage (Corroded)
            • +80% Skill Area (Corroded)
            • +100% Knockback distance (Corroded)
            • Sweep Slash can cause Reversed Knockback.
              +30% Knockback distance (Corroded)
            • Causes a Knockback when you launch a Steep Strike
              +30% Knockback distance (Corroded)
            One-HandedOne-Handed HammerScorching Words
            Level 10
            • +1 Fire Skill Level
            • Adds (8–10) - (16–20) Fire Damage to the gear
            • Adds (6–7) - (10–12) Fire Damage to Spells
            • +(60–80)% Fire Damage
            • +(40–60)% Fire Skill Area
            • +2 Fire Skill Level (Corroded)
            • Adds (24–30) - (36–42) Fire Damage to the gear (Corroded)
            • Adds (36–42) - (45–51) Fire Damage to Spells (Corroded)
            • +(100–120)% Fire Damage (Corroded)
            • +(60–80)% Fire Skill Area (Corroded)
            One-HandedOne-Handed HammerSteel Stagnation
            Level 58
            • +(120–140)% Gear Physical Damage
            • Adds (42–45) - (72–75) Physical Damage to the gear
            • +(30–40)% additional Area Damage for this skill when Demolisher Charge is consumed.
            • +50% Skill Area
            • Demolisher Charge's Restoration Speed is set to 150% of the default value
            • +(160–180)% Gear Physical Damage (Corroded)
            • Adds (84–87) - (96–101) Physical Damage to the gear (Corroded)
            • +(40–50)% additional Area Damage for this skill when Demolisher Charge is consumed. (Corroded)
            • +75% Skill Area (Corroded)
            • +25% Demolisher Charge Restoration Speed (Corroded)
            One-HandedOne-Handed SwordFarewell Desire
            Level 58
            • +(100–130)% Gear Physical Damage
            • +(25–35)% Attack Critical Strike Rating for this gear
            • +(15–25)% gear Attack Speed
            • +(110–144)% chance to Multistrike
            • Multistrikes deal (40–60)% increasing damage
            • Spends (1–2)% Life and Mana on defeat
            • +(150–200)% Gear Physical Damage (Corroded)
            • +(45–50)% Attack Critical Strike Rating for this gear (Corroded)
            • +(25–35)% gear Attack Speed (Corroded)
            • +(144–180)% chance to Multistrike (Corroded)
            • Multistrikes deal (60–80)% increasing damage (Corroded)
            • Spends 0.5% Life and Mana on defeat (Corroded)
            One-HandedOne-Handed SwordFleeting Regret
            Level 58
            • +(75–120)% Gear Physical Damage
            • Adds (24–27) - (36–40) Physical Damage to the gear
            • +(5–20)% Attack and Spell Block while Dual Wielding
              +(5–20)% Block Ratio when holding a Shield
            • +(200–270)% Critical Strike Rating if you have Blocked recently
            • +(36–48)% Attack Speed if you have Blocked recently
            • +(150–180)% Gear Physical Damage (Corroded)
            • Adds (34–37) - (55–60) Physical Damage to the gear (Corroded)
            • +(7–25)% Attack and Spell Block while Dual Wielding
              +(7–25)% Block Ratio when holding a Shield (Corroded)
            • +(400–450)% Critical Strike Rating if you have Blocked recently (Corroded)
            • +(50–72)% Attack Speed if you have Blocked recently (Corroded)
            One-HandedOne-Handed SwordOathkeeper
            Level 45
            • Adds (25–26) - (33–36) Fire Damage to the gear
            • +(11–13)% gear Attack Speed
            • +40% Gear Elemental Damage
            • +20% additional Elemental Damage for Attack Skills
            • +100% Attack Skill Mana Cost
            • Adds (33–34) - (44–46) Fire Damage to the gear (Corroded)
            • +(13–16)% gear Attack Speed (Corroded)
            • +52% Gear Elemental Damage (Corroded)
            • +32% additional Elemental Damage for Attack Skills (Corroded)
            • +100% Attack Skill Mana Cost
              +10% additional damage for Attack Skills (Corroded)
            One-HandedOne-Handed SwordThunder Branch
            Level 30
            • Adds (1–2) - (90–96) Lightning Damage to the gear
            • +(20–30)% Attack Critical Strike Rating for this gear
            • 50% for Attacks chance to trigger Combo Lightning
            • +(80–100)% Lightning Damage when your off-hand weapon slot is empty
            • Adds (1–3) - (136–144) Lightning Damage to the gear (Corroded)
            • +(35–45)% Attack Critical Strike Rating for this gear (Corroded)
            • 100% for Attacks chance to trigger Combo Lightning (Corroded)
            • +(120–150)% Lightning Damage when your off-hand weapon slot is empty (Corroded)
            One-HandedPistolBuzzing
            Level 58
            • Adds (56–59) - (64–67) Physical Damage to the gear
            • +(30–40)% gear Attack Speed
            • +(30–50)% Movement Speed if you have used a Mobility Skill recently
            • +10% chance to gain 1 stack of Agility Blessing on defeat
            • When using a Mobility Skill, you can use (1–3) stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s.
            • Adds (88–92) - (99–104) Physical Damage to the gear (Corroded)
            • +(40–50)% gear Attack Speed (Corroded)
            • +(40–70)% Movement Speed if you have used a Mobility Skill recently (Corroded)
            • +100% chance to gain 1 stack of Agility Blessing on defeat (Corroded)
            • When using a Mobility Skill, you can use (1–2) stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s. (Corroded)
            One-HandedPistolFrozen Sight
            Level 1
            • Adds (35–39) - (44–49) Cold Damage to the gear
            • Inflicts Frostbite when dealing Hit Cold Damage
            • +(10–15)% gear Attack Speed
            • Triggers Lv. 20 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s.
            • +11% Cold Damage
            • Adds (52–57) - (69–74) Cold Damage to the gear (Corroded)
            • Inflicts Frostbite when dealing Hit Cold Damage
              +10 to Max Frostbite Rating (Corroded)
            • +(16–20)% gear Attack Speed (Corroded)
            • Triggers Lv. 30 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s. (Corroded)
            • +(43–50)% Cold Damage (Corroded)
            One-HandedPistolGravel
            Level 58
            • +(100–130)% Gear Physical Damage
            • +(25–30)% gear Attack Speed
            • +3 Jumps
            • +(20–30)% additional Projectile Damage
            • +1 Projectile Skill Level
            • (0–10)% additional Attack and Cast Speed
            • +(150–200)% Gear Physical Damage (Corroded)
            • +(40–45)% gear Attack Speed (Corroded)
            • +4 Jumps (Corroded)
            • +(30–40)% additional Projectile Damage (Corroded)
            • +3 Projectile Skill Level (Corroded)
            • +(10–20)% additional Attack and Cast Speed (Corroded)
            One-HandedPistolSevered Wrist
            Level 58
            • +(60–90)% Attack Critical Strike Rating
            • Projectile Quantity +(1–2)
            • +(20–25)% Movement Speed for 3 s on defeat
            • +(20–35)% additional damage for Main-Hand Weapons
            • +(15–20)% Main-Hand Weapon Attack Speed
            • +(120–160)% Attack Critical Strike Rating (Corroded)
            • +2 Projectile Skill Level (Corroded)
            • +30% Attack Speed for 2 s upon hitting an Elite. Effect cannot stack (Corroded)
            • [Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
              Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Corroded)
            • +(25–30)% Main-Hand Weapon Attack Speed (Corroded)
            One-HandedScepterSupreme Throne
            Level 58
            • Adds (46–48) - (55–60) Cold, Fire, Lightning, and Physical Damage to Spells
            • Randomly Chosen:
              • Min Channeled Stacks +1
              • +1 to Max Channeled Stacks
            • Gains 1 Throne at max channeled stacks, up to 10 stacks
            • Adds (76–82) - (86–94) Cold, Fire, Lightning, and Physical Damage to Spells (Corroded)
            • Randomly Chosen (Corroded):
              • Min Channeled Stacks +2
              • +2 to Max Channeled Stacks
            • Gains 2 stacks of Throne every 0.5 s when channeling, up to 10 stacks (Corroded)
            One-HandedWandFiery Oath
            Level 58
            • +(1–2) Fire Skill Level
            • +(4–5)% Max Fire Resistance
            • +(150–200) Fire Spell Critical Strike Rating when at max Tenacity Blessing
            • Adds 50 - 70 Fire Damage to Spells when at max Tenacity Blessing
            • Gaining Tenacity Blessing triggers Lv. (15–20) Scorch. Interval: 0.2 s
            • You are cursed with a Lv. (25–30) Scorch
            • +(2–3) Fire Skill Level (Corroded)
            • +(6–7)% Max Fire Resistance (Corroded)
            • +(230–260) Fire Spell Critical Strike Rating when at max Tenacity Blessing (Corroded)
            • Adds 100 - 120 Fire Damage to Spells when at max Tenacity Blessing (Corroded)
            • Gaining Tenacity Blessing triggers Lv. (25–30) Scorch. Interval: 0.2 s (Corroded)
            • You are cursed with a Lv. (10–15) Scorch (Corroded)
            One-HandedWandFire Lord's Promise
            Level 30
            • +(60–80)% Spell Damage
            • +17% Cast Speed
            • (-20–-10)% Skill Effect Duration
            • +1 Max Restoration Skill Charges
            • +60% Critical Strike Rating if you have cast a Restoration Skill recently.
            • +30% Critical Strike Damage while the Restoration Skill lasts
            • +(100–120)% Spell Damage (Corroded)
            • +30% Cast Speed (Corroded)
            • +(10–20)% Skill Effect Duration (Corroded)
            • +(1–2) Max Restoration Skill Charges (Corroded)
            • +120% Critical Strike Rating if you have cast a Restoration Skill recently. (Corroded)
            • +60% Critical Strike Damage while the Restoration Skill lasts (Corroded)
            One-HandedWandJumble Ice
            Level 58
            • +(180–240) Max Mana
            • +(30–35)% Cast Speed
            • +30% additional Spell Damage when you have at least 6 stack(s) of Focus Blessing
            • -72% Spell Damage
            • +(250–360) Max Mana (Corroded)
            • +(40–45)% Cast Speed (Corroded)
            • +35% additional Spell Damage when you have at least 8 stack(s) of Focus Blessing (Corroded)
            • -36% Spell Damage (Corroded)
            One-HandedWandOversight
            Level 58
            • +(3–4) Spell Skill Level
            • Every 4 s, gain following effects in turn: +40% Skill Area, +15% Movement Speed
            • +(4–5) Spell Skill Level (Corroded)
            • Every 4 s, gain following effects in turn: +60% Skill Area, +20% Movement Speed (Corroded)
            One-HandedWandScepter of Excommunication
            Level 18
            • +(20–30) Intelligence
            • +(30–50)% Erosion Damage
            • +(8–12)% Erosion Resistance Penetration
            • +(31–40) Intelligence (Corroded)
            • +(51–65)% Erosion Damage (Corroded)
            • +(13–16)% Erosion Resistance Penetration (Corroded)
            One-HandedWandShadow of Thunderlight's Fury
            Level 58
            • +(80–100)% Spell Damage
            • +(120–180)% Critical Strike Rating
            • Adds 1 - 50 Lightning Damage to Spells
            • Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
            • +(120–150)% Spell Damage (Corroded)
            • +(200–270)% Critical Strike Rating (Corroded)
            • Adds 1 - 60 Lightning Damage to Spells (Corroded)
            • Damage becomes Lucky and at least 2 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated (Corroded)
            One-HandedWandSpring Resurrection
            Level 6
            • +(100–120)% Spell Damage
            • +(15–18)% Cast Speed
            • Restores (16–20) Life when using skills. Interval: 0.2 s
            • Restores (9–15) Mana when using skills. Interval: 0.2 s
            • +(150–180)% Spell Damage (Corroded)
            • +(20–24)% Cast Speed (Corroded)
            • Restores (1–2)% Life when casting a Spell Skill. Interval: 0.2 s (Corroded)
            • Restores (2–3)% Mana when casting a Spell Skill. Interval: 0.2 s (Corroded)
            Two-HandedBowBow of Endless Dusk
            Level 58
            • Adds (107–112) - (116–121) Physical Damage to the gear
            • +(14–18)% gear Attack Speed
            • +(30–40)% Attack Critical Strike Rating for this gear
            • Adds 40% of Physical Damage as Fire, Cold, and Lightning Damage
            • -80% additional Spell Damage
              -80% additional Minion Damage
            • Adds (207–214) - (219–226) Physical Damage to the gear (Corroded)
            • +(22–27)% gear Attack Speed (Corroded)
            • +(50–60)% Attack Critical Strike Rating for this gear (Corroded)
            • Adds (45–50)% of Physical Damage as Fire, Cold, and Lightning Damage (Corroded)
            • -50% additional Spell Damage
              -50% additional Minion Damage (Corroded)
            Two-HandedBowGlacial Abyss Arrow
            Level 58
            • Adds (175–178) - (182–185) Cold Damage to the gear
            • +(70–80)% Critical Strike Damage
            • +(15–20) to Max Frostbite Rating
            • +(36–48)% additional damage against Frostbitten enemies
            • [Frostbitten] Inflicts Frostbite when dealing Hit Cold Damage
              +50% Frostbite Effect
            • Adds (19–24) - (216–221) Lightning Damage to the gear (Corroded)
            • +(100–120)% Critical Strike Damage (Corroded)
            • +(25–30) to Max Frostbite Rating (Corroded)
            • +(50–75)% additional Lightning Damage against Numbed enemies (Corroded)
            • [Frostbitten] Inflicts Frostbite when dealing Hit Cold Damage
              +50% Frostbite Effect
              +(8–10)% additional Cold Damage (Corroded)
            Two-HandedBowMountain Howling
            Level 58
            • +(120–150)% Gear Physical Damage
            • Adds (26–29) - (32–36) Physical Damage to the gear
            • +(25–35)% gear Attack Speed
            • +50% Knockback Chance
            • +20% additional Knockback distance
            • +(96–108)% additional Attack Damage when no enemies are Nearby
            • -20% Movement Speed
            • +(180–240)% Gear Physical Damage (Corroded)
            • Adds (34–38) - (41–47) Physical Damage to the gear (Corroded)
            • +(40–50)% gear Attack Speed (Corroded)
            • 100% chance for Attacks to Knockback targets on hit (Corroded)
            • +40% additional Knockback distance (Corroded)
            • +(130–144)% additional Attack Damage when no enemies are Nearby (Corroded)
            • +10% Movement Speed (Corroded)
            Two-HandedBowShadow of Thunderlight's Touch
            Level 24
            • Adds (15–17) - (23–25) Physical Damage to the gear
            • Converts 50% of Physical Damage to Lightning Damage
            • +(20–30)% gear Attack Speed
            • +(100–150)% Gear Physical Damage
            • 50% for Attacks chance to trigger Combo Lightning
            • Adds (30–32) - (48–50) Physical Damage to the gear (Corroded)
            • Converts 100% of Physical Damage to Lightning Damage (Corroded)
            • +(40–50)% gear Attack Speed (Corroded)
            • +(200–300)% Gear Physical Damage (Corroded)
            • (80–100)% for Attacks chance to trigger Combo Lightning (Corroded)
            Two-HandedBowSun-shooter Long Bow
            Level 30
            • +(120–200)% Gear Physical Damage
            • +(8–12)% gear Attack Speed
            • +(8–12)% Attack Critical Strike Rating for this gear
            • Main Skill is supported by Lv. 20 Jump.
            • +60% Projectile Damage
            • +(220–300)% Gear Physical Damage (Corroded)
            • +(15–18)% gear Attack Speed (Corroded)
            • +(15–18)% Attack Critical Strike Rating for this gear (Corroded)
            • The Main Skill is supported by Lv. 20 Projectile Penetration. (Corroded)
            • +(10–15)% additional Projectile Damage (Corroded)
            Two-HandedCrossbowDumb Voice
            Level 58
            • +30% Gear Physical Damage
            • +(10–12)% Attack Critical Strike Rating for this gear
            • +(8–10)% gear Attack Speed
            • Adds 36% of Physical Damage as Lightning Damage when having at least 100000 Evasion
            • + 600 Critical Strike Rating when having at least 100000 Evasion
            • +45% Gear Physical Damage (Corroded)
            • +(15–20)% Attack Critical Strike Rating for this gear (Corroded)
            • +(12–15)% gear Attack Speed (Corroded)
            • Adds 46% of Physical Damage as Lightning Damage when having at least 100000 Evasion (Corroded)
            • + 700 Critical Strike Rating when having at least 100000 Evasion (Corroded)
            Two-HandedCrossbowPlain Echo
            Level 24
            • +(100–130)% Gear Physical Damage
            • +(10–15)% gear Attack Speed
            • Restores 5% of Life on defeat
            • Loses (3–5) Life on hit
            • +(60–70)% Projectile Damage
            • +(150–200)% Gear Physical Damage (Corroded)
            • +(30–40)% gear Attack Speed (Corroded)
            • Restores 5% of Mana on defeat (Corroded)
            • Loses (1–2) Life on hit (Corroded)
            • +(90–110)% Projectile Damage (Corroded)
            Two-HandedCrossbowRalph's Ambition
            Level 12
            • Adds (15–17) - (23–25) Physical Damage to the gear
            • +(10–15)% gear Attack Speed
            • Have Fervor
            • +(3–4)% Projectile Damage for every point of Fervor Rating
            • Adds (35–38) - (42–45) Physical Damage to the gear (Corroded)
            • +(17–22)% gear Attack Speed (Corroded)
            • Have Fervor
              +(45–50)% Fervor effect (Corroded)
            • +(5–6)% Projectile Damage for every point of Fervor Rating (Corroded)
            Two-HandedMusketKing Lionheart's Ambition
            Level 58
            • +(250–300)% Gear Physical Damage
            • +(30–40)% gear Attack Speed
            • +17% additional Ailment Damage when you have at least 8 stack(s) of Agility Blessing
            • Gains 8% - 8% of the added Flat Damage's Base value as Ailment Damage when you have at least 10 stack(s) of Agility Blessing
            • +(300–400)% Gear Physical Damage (Corroded)
            • +(40–50)% gear Attack Speed (Corroded)
            • +20% additional Ailment Damage when you have at least 8 stack(s) of Agility Blessing (Corroded)
            • Gains 10% - 10% of the added Flat Damage's Base value as Ailment Damage when you have at least 10 stack(s) of Agility Blessing (Corroded)
            Two-HandedMusketScorching Wave
            Level 12
            • +(40–60)% Ignite damage
              +(40–60)% chance to Ignite targets
            • Adds (32–37) - (41–45) Fire Damage to the gear
            • Adds (120–150) - (200–250) Base Ignite Damage
            • 50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
            • +100% Ignite damage
              +100% chance to Ignite targets (Corroded)
            • Adds (52–57) - (69–74) Fire Damage to the gear (Corroded)
            • Adds (150–200) - (260–320) Base Ignite Damage (Corroded)
            • 100% chance to spread Ignite to Nearby enemies upon inflicting Ignite (Corroded)
            Two-HandedTin StaffSage's Foresight
            Level 16
            • +(100–120)% Spell Damage
            • +40 Max Mana
            • Adds (24–28) - (54–64) Cold Damage to Attacks and Spells
            • +(10–25)% Skill Area
            • +(150–200)% Spell Damage (Corroded)
            • +60 Max Mana (Corroded)
            • Adds (87–98) - (148–154) Cold Damage to Attacks and Spells (Corroded)
            • +(15–30)% Skill Area (Corroded)
            Two-HandedTin StaffScorching Tempo
            Level 40
            • You have a Lv. (1–20) Charged Flames
            • +(1–99)% Spell Fire Damage
            • Adds (1–50) - (51–99) Fire Damage to Spells
            • Only Fire Damage can be dealt
            • You have a Lv. (21–30) Charged Flames (Corroded)
            • +(100–199)% Spell Fire Damage (Corroded)
            • Adds (100–149) - (150–200) Fire Damage to Spells (Corroded)
            • Only Fire Damage can be dealt
              +10% additional Fire Damage (Corroded)
            Two-HandedTwo-Handed SwordCircular Clearing
            Level 58
            • +(150–300)% Gear Physical Damage
            • +(30–35)% Attack Critical Strike Rating for this gear
            • +(40–50)% Attack Speed when performing Multistrikes
            • Gains 1 stacks of Meditate per second while standing still
            • Upon reaching the cap of Meditate, Critical Strikes can lose no more than 10 Fervor Rating, with an interval of 3 s
            • +(200–400)% Gear Physical Damage (Corroded)
            • +(45–50)% Attack Critical Strike Rating for this gear (Corroded)
            • +(70–80)% Attack Speed when performing Multistrikes (Corroded)
            • Gains 2 stacks of Meditate per second while standing still (Corroded)
            • Upon reaching the cap of Meditate, Critical Strikes can lose no more than 8 Fervor Rating, with an interval of 3 s (Corroded)
            Two-HandedTwo-Handed SwordCrosser
            Level 1
            • +(30–40)% Gear Physical Damage
            • +(20–25)% Attack Block Chance
            • +(20–25)% Spell Block Chance
            • 60% chance to gain 1 stack of Tenacity Blessing when Blocking
            • Block Lucky when Tenacity Blessing is active
            • +(80–90)% Gear Physical Damage (Corroded)
            • +(30–40)% Attack Block Chance (Corroded)
            • +(30–40)% Spell Block Chance (Corroded)
            • 100% chance to gain 1 stack of Tenacity Blessing when Blocking (Corroded)
            • [Last Stand] Block Ratio is set to 0%
              For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90% (Corroded)
            Two-HandedTwo-Handed SwordCursed Flame
            Level 58
            • +(250–300)% Gear Physical Damage
            • Adds (13–15) - (17–19) Physical Damage to the gear
            • +25% chance to Ignite targets
            • Adds (200–250) - (350–400) Base Ignite Damage
            • When Ignite is inflicted, Ignite spreads and +(10–40)% additional Ignite Damage taken by Nearby enemies
            • +(300–400)% Gear Physical Damage (Corroded)
            • Adds (19–22) - (27–30) Physical Damage to the gear (Corroded)
            • +50% chance to Ignite targets (Corroded)
            • Adds (300–350) - (450–500) Base Ignite Damage (Corroded)
            • When Ignite is inflicted, Ignite spreads and +(15–60)% additional Ignite Damage taken by Nearby enemies (Corroded)
            Two-HandedTwo-Handed SwordHarbinger's Reversed Plumes
            Level 58
            • Adds 400 - 400 Erosion Damage to the gear
            • -100% Attack Critical Strike Rating for this gear
            • +(20–30)% gear Attack Speed
            • +100% chance to deal Double Damage after inflicting 10 stack(s) of Deterioration. Lasts for 10s
            • Adds 500 - 500 Erosion Damage to the gear (Corroded)
            • (-50–-30)% Attack Critical Strike Rating for this gear (Corroded)
            • +(35–45)% gear Attack Speed (Corroded)
            • +100% chance to deal Double Damage after inflicting (5–8) stack(s) of Deterioration. Lasts for 10s (Corroded)
            Two-HandedTwo-Handed SwordShamed
            Level 10
            • Adds (15–18) - (21–24) Physical Damage to the gear
            • +(10–30)% Gear Physical Damage
            • (-30–-15)% Attack Critical Strike Rating for this gear
            • [Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.
            • Adds (25–28) - (31–35) Physical Damage to the gear (Corroded)
            • +(40–60)% Gear Physical Damage (Corroded)
            • +1% Attack Critical Strike Rating for this gear (Corroded)
            • [Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.
              +10% additional Critical Strike Rating (Corroded)
            Two-HandedTwo-Handed SwordWill
            Level 36
            • Adds (44–48) - (57–63) Physical Damage to the gear
            • +(10–20)% chance to deal Double Damage
            • +(3–5)% Attack and Cast Speed when dealing Double Damage recently, up to +10 stack(s)
            • Adds (62–67) - (89–95) Physical Damage to the gear (Corroded)
            • +(22–30)% chance to deal Double Damage (Corroded)
            • +(5–7)% Attack and Cast Speed when dealing Double Damage recently, up to +10 stack(s) (Corroded)
            Two-HandedTwo-Handed HammerIncorrect Arbitration
            Level 58
            • +(1000–2000)% Attack Critical Strike Rating for this gear
            • Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
            • +(5000–10000) Critical Strike Rating for this gear (Corroded)
            • Inflicts Trauma that deals 100 Damage on yourself on Critical Strike (Corroded)
            Two-HandedTwo-Handed AxeArminius Guillotine
            Level 58
            • +(100–125)% Gear Physical Damage
            • Adds (20–24) - (30–36) Physical Damage to the gear
            • +(10–30)% Skill Area
            • +(50–70)% attack Critical Strike Damage
            • [Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
              Own 1 additional stacks of Tenacity Blessing
            • +(130–155)% Gear Physical Damage (Corroded)
            • Adds (35–40) - (55–60) Physical Damage to the gear (Corroded)
            • +(50–70)% Skill Area (Corroded)
            • +(80–100)% attack Critical Strike Damage (Corroded)
            • [Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
              Own 2 additional stacks of Tenacity Blessing (Corroded)
            Two-HandedTwo-Handed AxeHighest Glance
            Level 58
            • +(180–220)% Gear Physical Damage
            • Adds (19–23) - (27–31) Physical Damage to the gear
            • +(30–40)% Attack Critical Strike Rating for this gear
            • (-80–-60)% additional Sweep Slash Damage; +(100–120)% additional Steep Strike Damage
            • +(270–300)% Gear Physical Damage (Corroded)
            • Adds (31–35) - (29–36) Physical Damage to the gear (Corroded)
            • +(50–60)% Attack Critical Strike Rating for this gear (Corroded)
            • (-100–-80)% additional Sweep Slash Damage; +(140–180)% additional Steep Strike Damage (Corroded)
            Two-HandedTwo-Handed AxeVaragon's Attack
            Level 30
            • +(30–50)% Gear Physical Damage
            • +(10–15)% gear Attack Speed
            • (10–20)% chance for this skill to have +(80–100)% Skill Area when being used
            • Triggers Lv. (5–15) Fearless Warcry when hitting an enemy. Interval: 8s
            • +(70–80)% Gear Physical Damage (Corroded)
            • +(20–25)% gear Attack Speed (Corroded)
            • (10–20)% chance for this skill to have +(120–150)% Skill Area when being used (Corroded)
            • Triggers Lv. (16–25) Fearless Warcry when hitting an enemy. Interval: 8s (Corroded)
            Pactspirit160 rows
            TypeRarityNameEffect
            DropLegendaryAlice 1
            • All Member Services gain an additional effect: When settling Clockwork Ballet Games, there is a 33% chance to settle the rewards 1 additional time. This can only be triggered once (takes effect immediately after selecting Member Services and lasts for the duration of this game)
            • All Member Services gain an additional effect: Each time after completing Operation Cogwheel, there is a 16% chance to get 1 additional Cogwheel Voucher (takes effect immediately after selecting Member Services and lasts for the duration of this game)
            • Member Services refresh attempts +2
            DropLegendaryCaptain Shadow
            • Bosses defeated: 80% chance to drop 1-3 additional random Embers
            • +16% additional Ember Drop Quantity
            • +6% Drop Quantity
            DropLegendaryChalk Spirit
            • 1.3% chance for defeated monsters to drop 1 additional set(s) of random Flame Fuel
            • +20% additional Flame Fuel Drop Quantity
            • +6% Drop Quantity
            DropLegendaryCorgi Fighter No.32
            • +5% additional Drop Quantity
            • The Star of Calamity boss has a 1.2% chance to drop an additional 1 Proof(s) of Star Hunter
            • The Star of Calamity boss on the map has a 100% chance to replicate 1 times
            • The Star of Calamity boss has a 0.45% chance to drop an additional Tidemaster's Exclusive Drop (Only effective in stages at Timemark 5 and above)
            • The Star of Calamity boss has a 0.45% chance to drop an additional Lord of the Void Sea's Exclusive Drop (Only effective in stages at Timemark 5 and above)
            • The Star of Calamity boss has a 0.45% chance to drop an additional the Law Bearer's Exclusive Drop (Only effective in stages at Timemark 5 and above)
            • The Star of Calamity boss has a 0.45% chance to drop an additional Lone King of Aeterna's Exclusive Drop (Only effective in stages at Timemark 5 and above)
            DropLegendaryDoro-Doro Dorothy
            • In Netherrealm stages, when a Compass drops, there is a 5% chance for a Doro-Doro Supply containing 5-10 Compasses to drop. There is a 34% chance for 1 additional Doro-Doro Supply to drop.
            • +18% additional Compass Drop Quantity
            DropLegendaryEternity Summoner
            • 60% chance to unlock 2 additional reward type(s) when the Dark Surge is initiated for the first time on a map
            • 60% chance to unlock 1 additional reward type(s) when the Dark Surge is initiated for the first time on a map
            • +6% Drop Quantity
            DropLegendaryFluffhead Hare
            • +5% additional Drop Quantity
              $+sp1$% chance for 2 additional Gladiator(s) to appear in the stage (Only effective in the Invincible Champion Season-exclusive gameplay)
            DropLegendaryHeart-binding Rose
              DropLegendaryIntern Shelley
              • When opening an Antidote Vial, all items dropped from it have a 28% chance to be replicated 1 additional time (must be carried at all times in Shelley's Operating Theater)
              • During the Surgical Preparation phase, Surgical Instrument refresh attempts +2 (takes effect immediately after entering the Surgical Preparation screen)
              • When opening an Antidote Vial, it has a 20% chance to be reopened once (this can only be triggered once
              • must be carried at all times in Shelley's Operating Theater)
              DropLegendaryJestress
              • When opening a Chest of Destiny in Fateful Contest, there is a 38% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest)
              • When entering the Tarot Path, there is a 100% chance to gain 1 additional Note of Arcana
              • When opening a Chest of Destiny in Fateful Contest, doubled Chest of Destiny rewards have a 100% chance to be tripled instead (takes effect immediately after entering Fateful Contest)
              DropLegendaryKey of Overrealm
              • All items dropped in the Overrealm have a 27% chance to be replicated 1 additional time. Upon triggering a replication, they have a 100% chance to be replicated 1 additional time again
              • When entering the first level of the Overrealm, there is a 24% chance for an additional Bottled Shadow to appear on the Containment Progress bar
              DropLegendaryKong
              • Fluorescent Memories dropped have a 13% chance to be replicated 2 time(s)
              • Fluorescent Memories dropped have a 20% chance to be replicated 1 time(s)
              • +6% Drop Quantity
              DropLegendaryMistville Orphan
              • In each round of the Whispering Mist gameplay, additionally gain 3 chance(s) to refresh the items for free at the Mistville Trader (only takes effect if you are carrying this Pactspirit when you enter Mistville)
              • When going to the Clock Tower, there is a 13% chance to skip the battle and enter the Misty Lake, gaining 3 Chests of Folklores at the same time
              • When opening a Chest of Folklores, there is a 10% chance that 1 additional Chest of Folklores will appear (this can only be triggered once)
              DropLegendaryMonument Knight
              • Every time the player completes the Candelabrum gameplay in the Ruins of Aeterna, there is a 21% chance for 1 additional reward spots to appear in the Aeterna Map, up to 15 extra spot(s). After the City of Aeterna is rebuilt, all additional reward spots will be randomly assigned in traversable areas of the Aeterna Map.
              • There is a 16% chance for rewards to be doubled when the player enters the reward gameplay in the City of Aeterna
              DropLegendaryMoonshadow Guide
              • When completing a raid or a trade, or settling an order, there is a 24% chance for all rewards to be replicated 1 time
              • There is a 16% chance to +100% additional Drop Quantity during raids
              • When returning from a trade, there is a 10% chance to bring back 1 laborer
              • When starting a trade, there is a 16% chance to regain the invested resources and immediately settle the rewards
              • When returning from a raid, there is a 10% chance to bring back 1 laborer
              DropLegendaryProf. SOURCE
              • 28% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, replicating their rewards 1 time (takes effect immediately after starting Carjack and lasts for the duration of the operation
              • must be carried at all times in TOWER Co. Central Vault)
              • 100% chance for all reward units from Carjack or TOWER Co. Central Vault that have been recoded in a Netherrealm stage to be replicated 1 time again (takes effect immediately after starting Carjack and lasts for the duration of the operation
              • must be carried at all times in TOWER Co. Central Vault)
              • After revealing a Bounty Order, gains 2 chance(s) to refresh Bounty Orders
              DropLegendaryRainbowpaint Owl
              • When the painting is completed, randomly transforms 2-5 Cells to Pactspirit Exclusive Cells that do not require combat and grant double rewards.
              • There is a 100% chance that 2 additional Splendor Egg(s) of random color will appear when entering the Frozen Canvas map.
              • In the Paint phase of each round, you gain 2 Brushstroke Effect refresh attempt(s). (Only takes effect if you are carrying this Pactspirit before starting a painting)
              DropLegendaryShepherd
              • While escaping from the Nightmare, whenever you remove Nightmare Roots, there is a 13% chance that all Dream Bubbles you have obtained will drop 1 additional time.
              • Upon entering a Nightmare, there is a 100% chance to trigger 1 additional Sweet Dream Omen selection (this selection will not be accompanied by a Nightmare Omen)
              • During each round of Twinightmare, gain 2 chance(s) to re-roll the current Dream Omens
              DropLegendaryStarfish Chanter
              • 27% chance to double the effect of the Seal Whisper revealed when defeating Void Pirates
              • +8% additional Drop Quantity
              • +6% Drop Quantity
              DropRareBenign Bug
              • +8% Drop Quantity
              • +9% additional Compass Drop Quantity
              • +6% Drop Quantity
              DropRareBenign Bug - Barbie Pink
              • When opening a Chest of Destiny in Fateful Contest, there is a 2% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest)
              • +8% Drop Quantity
              DropRareBenign Bug - Merciless Silver
              • +8% Drop Quantity
              • When returning from a raid, there is a 5% chance to bring back 1 laborer
              • When returning from a trade, there is a 5% chance to bring back 1 laborer
              DropRareBird Nest
              • When opening an Antidote Vial, it has a 2% chance to be reopened once (this can only be triggered once
              • must be carried at all times in Shelley's Operating Theater)
              • +8% Drop Quantity
              DropRareCloudgatherer - Sky
              • +8% Drop Quantity
              • +8% additional Ember Drop Quantity
              • +6% Drop Quantity
              DropRareCloudgatherer - Sky's Dome
              • +8% Drop Quantity
              • Fluorescent Memories dropped have a 10% chance to be replicated 1 time(s)
              • +6% Drop Quantity
              DropRareCloudgatherer - Surging Gold
              • +8% Drop Quantity
              • +10% additional Flame Fuel Drop Quantity
              • +6% Drop Quantity
              DropRareDragon Plant
              • All Member Services gain an additional effect: Each time after completing Operation Cogwheel, there is a 8% chance to get 1 additional Cogwheel Voucher (takes effect immediately after selecting Member Services and lasts for the duration of this game)
              • +8% Drop Quantity
              DropRareDragon Plant - Lettuce
              • There is a 50% chance that 2 additional Splendor Egg(s) of random color will appear when entering the Frozen Canvas map.
              • In the Paint phase of each round, you gain Brushstroke Effect refresh attempt(s). (Only takes effect if you are carrying this Pactspirit before starting a painting)
              • +8% Drop Quantity
              DropRareFirst Mate of the Furious Sea - Silent Night
              • When opening a Chest of Folklores, there is a 5% chance that 1 additional Chest of Folklores will appear (this can only be triggered once)
              • +8% Drop Quantity
              DropRareHell Cavalry - Sea
              • +8% Drop Quantity
              • +18% Divinity Stone Drop Quantity.
              • +6% Drop Quantity
              DropRareLetice
              • There is a 8% chance for rewards to be doubled when the player enters the reward gameplay in the City of Aeterna
              • +8% Drop Quantity
              DropRareLetice - Frost
              • While escaping from the Nightmare, whenever you remove Nightmare Roots, there is a 3% chance that all Dream Bubbles you have obtained will drop 1 additional time.
              • +8% Drop Quantity
              DropRarePlaintive Ball of Thread - Flower
              • +8% Drop Quantity
              • 30% chance to unlock 1 additional reward type(s) when the Dark Surge is initiated for the first time on a map
              • +6% Drop Quantity
              DropRarePlaintive Ball of Thread - Frost
              • +6% additional Gear Drop Quantity
              • +6% Drop Quantity
              DropRarePlaintive Ball of Thread - Gold Leaf
              • +8% Drop Quantity
              • +4% additional Drop Quantity
              • +6% Drop Quantity
              DropRareShro-Shroom
              • 2% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, replicating their rewards 1 time (takes effect immediately after starting Carjack and lasts for the duration of the operation
              • must be carried at all times in TOWER Co. Central Vault)
              • +8% Drop Quantity
              DropRareShro-Shroom - Lurid Bolete
              • +8% Drop Quantity
              • +6% Drop Quantity
              • All items dropped in the Overrealm have a 2% chance to be replicated 1 additional time(s)
              DropMagicFeasting Samurai
              • All Member Services gain an additional effect: Each time after completing Operation Cogwheel, there is a 4% chance to get 1 additional Cogwheel Voucher (takes effect immediately after selecting Member Services and lasts for the duration of this game)
              • +8% Drop Quantity
              DropMagicFeasting Samurai - Mint
              • There is a 25% chance that 2 additional Splendor Egg(s) of random color will appear when entering the Frozen Canvas map.
              • In the Paint phase of each round, you gain Brushstroke Effect refresh attempt(s). (Only takes effect if you are carrying this Pactspirit before starting a painting)
              • +8% Drop Quantity
              DropMagicHappy Chonky
              • +8% Drop Quantity
              • +5% additional Flame Fuel Drop Quantity
              • +6% Drop Quantity
              DropMagicHappy Chonky - Emerald
              • +8% Drop Quantity
              • +2% additional Drop Quantity
              • +6% Drop Quantity
              DropMagicHappy Chonky - Sun
              • +3% additional Gear Drop Quantity
              • +6% Drop Quantity
              DropMagicHappy Chonky - Violet
              • When opening a Chest of Folklores, there is a 2.5% chance that 1 additional Chest of Folklores will appear (this can only be triggered once)
              • +8% Drop Quantity
              DropMagicIdling Weasel - Cherry Blossom
              • +8% Drop Quantity
              • +4% additional Ember Drop Quantity
              • +6% Drop Quantity
              DropMagicIdling Weasel - Sparkle
              • +8% Drop Quantity
              • Fluorescent Memories dropped have a 5% chance to be replicated 1 time(s)
              • +6% Drop Quantity
              DropMagicLuluri - Green Leaf
              • +8% Drop Quantity
              • 16% chance to unlock 1 additional reward type(s) when the Dark Surge is initiated for the first time on a map
              • +6% Drop Quantity
              DropMagicLumidrake
              • 1% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, replicating their rewards 1 time (takes effect immediately after starting Carjack and lasts for the duration of the operation
              • must be carried at all times in TOWER Co. Central Vault)
              • +8% Drop Quantity
              DropMagicLumidrake - Flare
              • When opening an Antidote Vial, it has a 1% chance to be reopened once (this can only be triggered once
              • must be carried at all times in Shelley's Operating Theater)
              • +8% Drop Quantity
              DropMagicLumidrake - Glow
              • +8% Drop Quantity
              • +6% Drop Quantity
              • All items dropped in the Overrealm have a 1% chance to be replicated 1 additional time(s)
              DropMagicShocket
              • There is a 4% chance for rewards to be doubled when the player enters the reward gameplay in the City of Aeterna
              • +8% Drop Quantity
              DropMagicShocket - Dark Night
              • While escaping from the Nightmare, whenever you remove Nightmare Roots, there is a 2% chance that all Dream Bubbles you have obtained will drop 1 additional time.
              • +8% Drop Quantity
              DropMagicSpiny Snail - Cloud
              • +8% Drop Quantity
              • +10% Divinity Stone Drop Quantity.
              • +6% Drop Quantity
              DropMagicSprouting Grass
              • When opening a Chest of Destiny in Fateful Contest, there is a 1% chance to double the Chest of Destiny rewards (takes effect immediately after entering Fateful Contest)
              • +8% Drop Quantity
              DropMagicSprouting Grass - Purple Sand
              • +8% Drop Quantity
              • +5% additional Compass Drop Quantity
              • +6% Drop Quantity
              DropMagicSprouting Grass - White Porcelain
              • +8% Drop Quantity
              • When returning from a raid, there is a 2.5% chance to bring back 1 laborer
              • When returning from a trade, there is a 2.5% chance to bring back 1 laborer
              AttackLegendaryAzure Gunslinger
              • Gains 1 stack of Pure Heart when using an Attack Mobility Skill
              • When gaining Pure Heart, there is a 100% chance to gain 1 additional stack of Pure Heart
              • -8% additional damage taken when Pure Heart is active
              • +1 Max Pure Heart Stacks
              • +100% Pure Heart Duration
              AttackLegendaryBackup Power
              • +45% Numbed Effect
              • When inflicting Numbed, restores 3% Missing Life and Energy Shield. Interval: 0.2 s
              • +30% Movement Speed if you have inflicted Numbed recently
              AttackLegendaryCaptain Kitty of the Furious Sea
              • Immediately casts Warcry. +25% additional Warcry Skill Effect
              • +22% Warcry Cooldown Recovery Speed
              • +2 Max Warcry Skill Charges
              AttackLegendaryFlower Whisperer
              • +21% additional Projectile Skill Critical Strike Damage against Distant enemies
              • +55 Attack Projectile Skill Critical Strike Rating against Distant enemies
              • +140 Attack Projectile Skill Critical Strike Rating against Distant enemies
              • +4% additional damage
              AttackLegendaryFog Scorpion
              • +27% additional Attack Speed when only 1 enemies are Nearby
              • +12% Movement Speed when at least 2 enemies are Nearby
              • +30% Movement Speed when at least 2 enemies are Nearby
              • +4% additional damage
              AttackLegendaryIron Lion
              • Projectile Quantity +2
              • +8% additional Attack and Cast Speed when no enemies are in proximity
              • +48% Knockback distance
              • +14% Projectile Speed
              AttackLegendaryKitty Express
              • Gains 1 stack of Feline Stimulant when triggering a Main Skill
              • +2 to Max Feline Stimulant stacks
              • +8% additional Attack Damage when having Feline Stimulant
              • Has Attack Aggression when reaching Max Feline Stimulant stacks
              AttackLegendaryPoisoned Omen
              • You can cast 1 additional Curses
              • 6.5% Movement Speed if you have cast a Curse Skill recently
              • +16% additional damage against Cursed enemies
              • +4% additional damage
              AttackLegendaryRaging Sands of Eternal Night
              • Attacks eliminate enemies under 20% Life on hit if you have Blocked recently
              • +6% Block Ratio when there is a Boss Nearby
              • +4% additional damage
              AttackLegendaryRed Umbrella
              • +26% chance for Attacks to inflict Paralysis on hit
              • +14% additional Attack Damage dealt to Nearby enemies
              • +12% additional Attack Damage dealt to Nearby enemies
              • +4% additional damage
              AttackLegendarySwaying Bonnie
              • +2 to Max Channeled Stacks
              • At max channeled stacks, +12% additional damage for Channeled Skills for 4 s
              • For every 4 channeled stacks, inflicts Weaken on enemies within 20 m
              AttackLegendaryValkyrie's Night Patrol
              • Gains 1 stack of Valkyrie's Hymn for every 2% Max Mana consumed
              • +2 Max Valkyrie's Hymn Stacks
              • +8% Elemental Damage for every stack of Valkyrie's Hymn
              • Upon reaching Max Valkyrie's Hymn Stacks, +10% Elemental Resistance Penetration
              AttackLegendaryWitch Antelope of Lust
              • Inflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 4 s
              • For every type of crowd control effect the enemy has, you and your Minions deal +3% additional damage to them
              • +4% additional damage
              AttackRareBenign Bug - Tolerant Green
              • +7% additional damage
              • +7% additional Minion Damage
              • +28% Attack Damage
              • +4% additional damage
              AttackRareDragon Plant - Kale
              • +7% additional damage
              • +7% additional Minion Damage
              • At max channeled stacks, +4% additional damage for Channeled Skills for 4 s
              • +4% additional damage
              AttackRareDragon Plant - Truffle
              • +7% additional damage
              • +7% additional Minion Damage
              • +4% additional Attack and Cast Speed when no enemies are in proximity
              • +4% additional damage
              AttackRareFirst Mate of the Furious Sea - Rock
              • +7% additional damage
              • +7% additional Minion Damage
              • When inflicting Numbed, restores 1.5% Missing Life and Energy Shield. Interval: 0.4 s
              • 7.5% Movement Speed if you have inflicted Numbed recently
              • +4% additional damage
              AttackRareFirst Mate of the Furious Sea - Sky
              • +7% additional damage
              • +7% additional Minion Damage
              • +11% Warcry Cooldown Recovery Speed
              • +4% additional damage
              AttackRareHell Cavalry - Twilight
              • +7% additional damage
              • +7% additional Minion Damage
              • For every type of crowd control effect the enemy has, you and your Minions deal 1.6% additional damage to them
              • +4% additional damage
              AttackRareLetice - Withered Leaf
              • +7% additional damage
              • +7% additional Minion Damage
              • +3% Block Ratio when there is a Boss Nearby
              • +4% additional damage
              AttackRarePlaintive Ball of Thread - Violet
              • +7% additional damage
              • +7% additional Minion Damage
              • +15% Movement Speed when at least 2 enemies are Nearby
              • +4% additional damage
              AttackRareShro-Shroom - Boletus
              • +7% additional damage
              • +7% additional Minion Damage
              • +28% Elemental Damage
              • +4% additional damage
              AttackRareShro-Shroom - Gloom Shroom
              • +7% additional damage
              • +7% additional Minion Damage
              • +28% Attack Damage
              • +4% additional damage
              AttackRareTraveling Lizard - Green Leaf
              • +7% additional damage
              • +7% additional Minion Damage
              • +6% additional Attack Damage dealt to Nearby enemies
              • +4% additional damage
              AttackRareTraveling Lizard - Violet
              • +7% additional damage
              • +7% additional Minion Damage
              • +70 Attack Projectile Skill Critical Strike Rating against Distant enemies
              • +4% additional damage
              AttackRareWinter Darer - Sky
              • +7% additional damage
              • +7% additional Minion Damage
              • +8% additional damage against Cursed enemies
              • +4% additional damage
              AttackMagicAwooawoo - Blue Sky
              • +7% additional damage
              • +7% additional Minion Damage
              • For every type of crowd control effect the enemy has, you and your Minions deal 0.8% additional damage to them
              • +4% additional damage
              AttackMagicAwooawoo - Drizzle
              • +7% additional damage
              • +7% additional Minion Damage
              • +35 Attack Projectile Skill Critical Strike Rating against Distant enemies
              • +4% additional damage
              AttackMagicAwooawoo - Violet
              • +7% additional damage
              • +7% additional Minion Damage
              • +3% additional Attack Damage dealt to Nearby enemies
              • +4% additional damage
              AttackMagicFeasting Samurai - Honey
              • +7% additional damage
              • +7% additional Minion Damage
              • +2% additional Attack and Cast Speed when no enemies are in proximity
              • +4% additional damage
              AttackMagicFeasting Samurai - Orange
              • +7% additional damage
              • +7% additional Minion Damage
              • At max channeled stacks, +2% additional damage for Channeled Skills for 4 s
              • +4% additional damage
              AttackMagicIdling Weasel - Sandstone
              • +7% additional damage
              • +7% additional Minion Damage
              • When inflicting Numbed, restores 1.5% Missing Life and Energy Shield. Interval: 0.8 s
              • 3.75% Movement Speed if you have inflicted Numbed recently
              • +4% additional damage
              AttackMagicIdling Weasel - Shallow sea
              • +7% additional damage
              • +7% additional Minion Damage
              • +8% Movement Speed when at least 2 enemies are Nearby
              • +4% additional damage
              AttackMagicLuluri - Shallow Sea
              • +7% additional damage
              • +7% additional Minion Damage
              • 5.5% Warcry Cooldown Recovery Speed
              • +4% additional damage
              AttackMagicLumidrake - Candlelight
              • +7% additional damage
              • +7% additional Minion Damage
              • +14% Attack Damage
              • +4% additional damage
              AttackMagicLumidrake - Fluorescence
              • +7% additional damage
              • +7% additional Minion Damage
              • +14% Attack Damage
              • +4% additional damage
              AttackMagicShocket - Green Leaf
              • +7% additional damage
              • +7% additional Minion Damage
              • 1.6% Block Ratio when there is a Boss Nearby
              • +4% additional damage
              AttackMagicSpiny Snail - Flame
              • +7% additional damage
              • +7% additional Minion Damage
              • +4% additional damage against Cursed enemies
              • +4% additional damage
              AttackMagicSprouting Grass - Black Porcelain
              • +7% additional damage
              • +7% additional Minion Damage
              • +14% Elemental Damage
              • +4% additional damage
              ColdLegendaryIce Puppet
              • Focus energy to create an ice prison Near yourself and the Pact Holder, which debuffs Frostbitten enemies inside every second and makes them take +13% additional Cold Damage, up to 4 stacks, for 6s.
              • Cooldown: 10s
              • +12% additional Cold Damage
              • +4% additional damage
              ColdRareHell Cavalry - Crushed Ice
              • +7% additional damage
              • +7% additional Minion Damage
              • +6% additional Cold Damage
              • +4% additional damage
              ColdMagicAwooawoo - White Mist
              • +7% additional damage
              • +7% additional Minion Damage
              • +3% additional Cold Damage
              • +4% additional damage
              ErosionLegendaryPortrait of a Fallen Saintess
              • Gains 1 stack of Repentance when gaining any Blessing
              • +3 Max Repentance Stacks
              • +3% Erosion Resistance per stack of Repentance
              ErosionRareBenign Bug - Ghost Light Yellow
              • +7% additional damage
              • +7% additional Minion Damage
              • +28% Erosion Damage
              • +4% additional damage
              ErosionMagicSprouting Grass - Green Porcelain
              • +7% additional damage
              • +7% additional Minion Damage
              • +14% Erosion Damage
              • +4% additional damage
              FireLegendaryMelting Flames
              • Covers targets within a 5m radius with flames and debuffs enemies within the area.
              • Debuff: + 35% additional Fire Damage taken by the enemy for 3s.
              • Cooldown: 5 s.
              • +12% additional Fire Damage
              • +4% additional damage
              FireRareWinter Darer - Lava
              • +7% additional damage
              • +7% additional Minion Damage
              • +6% additional Fire Damage
              • +4% additional damage
              FireMagicHappy Chonky - Ember
              • +7% additional damage
              • +7% additional Minion Damage
              • +3% additional Fire Damage
              • +4% additional damage
              LightningLegendaryBitter Thunder
              • Bestows the surging power of lightning to the pact holder, granting + 19% additional Lightning Damage and + 20% additional Max Damage for 5s.
              • Cooldown: 10s.
              • +12% additional Lightning Damage
              • +4% additional damage
              LightningRareHell Cavalry - Muffled Thunder
              • +7% additional damage
              • +7% additional Minion Damage
              • +6% additional Lightning Damage
              • +4% additional damage
              LightningMagicHappy Chonky - Electrify
              • +7% additional damage
              • +7% additional Minion Damage
              • +3% additional Lightning Damage
              • +4% additional damage
              PersistentLegendaryAbyssal King Soul
              • 50% chance for Damage Over Time to spread to targets in Proximity
              • +35% additional Reaping Recovery Speed
              • +20% Movement Speed if you have caused Reaping recently
              • +4% additional damage
              PersistentLegendaryCrossroad Walker
              • +18% additional Ailment Damage against Cursed enemies
              • +15% Curse effect
              • +20% Curse Effect
              • +4% additional damage
              PersistentLegendaryFire Swordsman
              • Reaps 1 s of Damage Over Time when inflicting an Ailment. The effect has a 6 s Recovery Time against the same target
              • +6% Reaping Duration for each recent Reaping. Stacks up to 4 time(s)
              • +14% Reaping Duration for each Reap dealt, stacking up to 4 times.
              • +4% additional damage
              PersistentLegendaryFirewing
              • +105% Affliction effect at Full Life.
              • +14 Affliction inflicted per second on Full Life.
              • +30 Affliction inflicted per second at Full Life.
              • +4% additional damage
              PersistentRareGreedy Chestnut - Emerald
              • +7% additional damage
              • +7% additional Minion Damage
              • +10% Curse Effect
              • +4% additional damage
              PersistentRareGreedy Chestnut - Lotus Leaf
              • +7% additional damage
              • +7% additional Minion Damage
              • +7% Reaping Duration for each Reap dealt, stacking up to 4 times.
              • +4% additional damage
              PersistentRareGreedy Chestnut - Radiance
              • +7% additional damage
              • +7% additional Minion Damage
              • +16 Affliction inflicted per second at Full Life.
              • +4% additional damage
              PersistentRareLetice - Flame
              • +7% additional damage
              • +7% additional Minion Damage
              • +10% Movement Speed if you have caused Reaping recently
              • +4% additional damage
              PersistentMagicAwooawoo - Amber
              • +7% additional damage
              • +7% additional Minion Damage
              • 3.6% Reaping Duration for each Reap dealt, stacking up to 4 times.
              • +4% additional damage
              PersistentMagicIdling Weasel - Abyss
              • +7% additional damage
              • +7% additional Minion Damage
              • +5% Curse Effect
              • +4% additional damage
              PersistentMagicLuluri - Golden Leaf
              • +7% additional damage
              • +7% additional Minion Damage
              • +8 Affliction inflicted per second at Full Life.
              • +4% additional damage
              PersistentMagicShocket - Violet
              • +7% additional damage
              • +7% additional Minion Damage
              • +5% Movement Speed if you have caused Reaping recently
              • +4% additional damage
              SpellLegendaryDreamweaver
              • +19% additional Elemental Damage dealt by Spell Skills
              • 1.2% Elemental Resistance Penetration when hitting an enemy with Elemental Damage, stacking up to 4 times
              • +3% Elemental Resistance Penetration every time you hit an enemy with Elemental Damage recently. Stacks up to 4 times
              • +4% additional damage
              SpellLegendarySquiddle
              • Activating Spell Burst with at least 6 stack(s) of Max Spell Burst grants 1 stack of Squidnova
              • +50% Squidnova Effect
              • +8% additional Spell Damage when having Squidnova
              • +1 to Max Spell Burst when having Squidnova
              SpellLegendaryStarcatcher
              • +8% additional Cast Speed per second when an Elite is Nearby, up to +24%
              • +4% Movement Speed when an Elite is Nearby, up to +12%
              • +10% Movement Speed per second when an Elite is nearby, up to +3 stack(s)
              • +4% additional damage
              SpellLegendaryThe Bone worm's Daughter
              • +70 Spell Critical Strike Rating per Ailment on enemies, up to +140
              • +7% Critical Strike Damage per Ailment on enemies, up to +14%
              • +18% Critical Strike Damage per Ailment on enemies, up to +36%
              • +4% additional damage
              SpellRareCloudgatherer - Violet
              • +7% additional damage
              • +7% additional Minion Damage
              • 1.6% Elemental Resistance Penetration every time you hit an enemy with Elemental Damage recently. Stacks up to 4 times
              • +4% additional damage
              SpellRareHell Cavalry - Glow
              • +7% additional damage
              • +7% additional Minion Damage
              • +9% Critical Strike Damage per Ailment on enemies, up to +18%
              • +4% additional damage
              SpellRareShro-Shroom - Oyster Mushroom
              • +7% additional damage
              • +7% additional Minion Damage
              • +28% Spell Damage
              • +4% additional damage
              SpellRareWinter Darer - Shallow Sea
              • +7% additional damage
              • +7% additional Minion Damage
              • +5% Movement Speed per second when an Elite is nearby, up to +3 stack(s)
              • +4% additional damage
              SpellMagicIdling Weasel - Sprouts
              • +7% additional damage
              • +7% additional Minion Damage
              • 0.8% Elemental Resistance Penetration every time you hit an enemy with Elemental Damage recently. Stacks up to 4 times
              • +4% additional damage
              SpellMagicLuluri - Amethyst
              • +7% additional damage
              • +7% additional Minion Damage
              • +4% Critical Strike Damage per Ailment on enemies, up to +8%
              • +4% additional damage
              SpellMagicLuluri - Maple
              • +7% additional damage
              • +7% additional Minion Damage
              • +3% Movement Speed per second when an Elite is nearby, up to +3 stack(s)
              • +4% additional damage
              SpellMagicLumidrake - Aurora
              • +7% additional damage
              • +7% additional Minion Damage
              • +14% Spell Damage
              • +4% additional damage
              SummonLegendaryDrapion Lady
              • +55% Origin of Spirit Magus effect
              • +7% additional Spirit Magus Skill Damage
              • +8% additional Spirit Magus Skill Damage
              • +4% additional Minion Damage
              SummonLegendaryMechanical Throne
              • +19% chance for Synthetic Troop Minions to deal Double Damage
              • +8% Minion Attack and Cast Speed for 4 s when your Synthetic Troop Minions deal Double Damage
              • +20% Minion Attack and Cast Speed for 4 s when your Synthetic Troops deal Double Damage
              • +4% additional Minion Damage
              SummonLegendaryScale of Original Sin
              • +53% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate when any two of Strength, Dexterity, and Intelligence are equal
              • +2 Spirit Magus Skill Level
              • +4% additional Minion Damage
              SummonLegendarySprite of Silent Vale
              • +75 initial Growth for Spirit Magi
              • +12% Movement Speed when a Spirit Magus is nearby
              • For every 20 Growth a Spirit Magus has, it deals +1% additional damage, up to +10% additional damage
              SummonLegendaryWhisperwind Leaves
              • +30% additional damage for recently summoned Minions
              • +60 Critical Strike Rating for recently summoned Minions
              • +160 Critical Strike Rating for recently summoned Minions
              • +4% additional Minion Damage
              SummonRareCloudgatherer - Sparkle
              • +7% additional damage
              • +7% additional Minion Damage
              • +80 Critical Strike Rating for recently summoned Minions
              • +4% additional Minion Damage
              SummonRareDragon Plant - Onion
              • +7% additional damage
              • +7% additional Minion Damage
              • +6% Movement Speed when a Spirit Magus is nearby
              • +4% additional Minion Damage
              SummonRareGreedy Chestnut - Lotus Root
              • +7% additional damage
              • +7% additional Minion Damage
              • +4% additional Spirit Magus Skill Damage
              • +4% additional Minion Damage
              SummonRareLetice - Amethyst
              • +7% additional damage
              • +7% additional Minion Damage
              • +56% Spirit Magus Skill Damage
              • +4% additional Minion Damage
              SummonRareWinter Darer
              • +7% additional damage
              • +7% additional Minion Damage
              • +10% Minion Attack and Cast Speed for 4 s when your Synthetic Troops deal Double Damage
              • +4% additional Minion Damage
              SummonMagicExplorer Otter - Olive
              • +7% additional damage
              • +7% additional Minion Damage
              • +2% additional Spirit Magus Skill Damage
              • +4% additional Minion Damage
              SummonMagicFeasting Samurai - Garlic
              • +7% additional damage
              • +7% additional Minion Damage
              • +3% Movement Speed when a Spirit Magus is nearby
              • +4% additional Minion Damage
              SummonMagicShocket - Pale
              • +7% additional damage
              • +7% additional Minion Damage
              • +28% Spirit Magus Skill Damage
              • +4% additional Minion Damage
              SummonMagicSpiny Snail - Flower
              • +7% additional damage
              • +7% additional Minion Damage
              • +5% Minion Attack and Cast Speed for 4 s when your Synthetic Troops deal Double Damage
              • +4% additional Minion Damage
              SummonMagicSpiny Snail - Iris
              • +7% additional damage
              • +7% additional Minion Damage
              • +40 Critical Strike Rating for recently summoned Minions
              • +4% additional Minion Damage
              SurvivalLegendaryAnthem
              • +14% additional Life
              • Regenerates 0.9% Life per second
              • Regenerates 2% Life per second
              • -4% additional damage taken
              SurvivalLegendaryKnight of Pale Blue
              • -55% additional Physical Damage taken when there are only 1 enemies Nearby
              • -4% additional damage taken
              • -8% additional damage taken
              • -4% additional damage taken
              SurvivalLegendaryPreserver of Eternity
              • +40% Movement Speed if you haven't been hit recently
              • +8% Movement Speed
              • +20% Movement Speed
              • -4% additional damage taken
              SurvivalLegendarySpirit Bless
              • +14% additional Max Energy Shield
              • +8% Energy Shield Charge Speed
              • +16% Energy Shield Charge Speed
              • -4% additional damage taken
              SurvivalLegendaryWarbler of Plum Blossoms
              • +14% Elemental Resistance
              • Converts 3% of Physical Damage taken to random Elemental Damage
              • Converts 8% of Physical Damage taken to random Elemental Damage
              • -4% additional damage taken
              SurvivalRareHell Cavalry
              • -6% additional damage taken
              • -4% additional damage taken
              • -4% additional damage taken
              SurvivalRarePlaintive Ball of Thread
              • -6% additional damage taken
              • Regenerates 1.2% Life per second
              • -4% additional damage taken
              SurvivalRareTraveling Lizard - Flower
              • -6% additional damage taken
              • +10% Movement Speed
              • -4% additional damage taken
              SurvivalRareTraveling Lizard - Ocean
              • -6% additional damage taken
              • +8% Energy Shield Charge Speed
              • -4% additional damage taken
              SurvivalRareWinter Darer - Rock
              • -6% additional damage taken
              • Converts 4% of Physical Damage taken to random Elemental Damage
              • -4% additional damage taken
              SurvivalMagicExplorer Otter - Mudstone
              • -6% additional damage taken
              • Regenerates 0.6% Life per second
              • -4% additional damage taken
              SurvivalMagicExplorer Otter - Quicksand
              • -6% additional damage taken
              • +5% Movement Speed
              • -4% additional damage taken
              SurvivalMagicExplorer Otter - Rock
              • -6% additional damage taken
              • +4% Energy Shield Charge Speed
              • -4% additional damage taken
              SurvivalMagicSpiny Snail - Cloudless Sky
              • -6% additional damage taken
              • -2% additional damage taken
              • -4% additional damage taken
              SurvivalMagicSpiny Snail - Green
              • -6% additional damage taken
              • Converts 2% of Physical Damage taken to random Elemental Damage
              • -4% additional damage taken
              Skill629 rows
              TypeNameTagsEffect
              ActiveAegis of FireSpellPersistentFireDefensive

              • Casts the skill and gains the defensive effect: 18% Attack and Spell Block Chance for 5s.
              • While the skill lasts, counterattacks when blocking, dealing 20-125 Secondary Fire Damage to the enemy.
                Casts the skill and gains defensive effect:
              • 27.5% Attack Block Chance while the skill lasts
              • 27.5% Spell Block Chance while the skill lasts
              • Counterattack triggered on Block
              • Lasts 5s.
                Counterattack:
              • Deals 20-125 Secondary Fire Damage.
              ActiveAimSpellPersistentEmpower

              • Casts the skill and gains Euphoria: Ranged and Beam Skills 16% additional damage and Ailment Damage but additionally -20% Movement Speed for 6s.
                Casts the skill and gains Euphoria:
              • Ranged and Beam Skills +35% additional damage
              • Ranged and Beam Skills +35% additional Ailment Damage
              • -20% additional Movement Speed while the skill lasts. This effect is not affected by the effects of Empower Skills.
              • Lasts 6s.
              ActiveAimed ShotAttackPhysicalProjectileRangedHorizontalDexterityIntelligence

              • Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 61% Base Damage. The Projectile Penetrates 2 times.
                Aimed Shot:
              • Deals Attack Physical Damage equal to 61% Base Damage
              • +2 Penetration for this skill
              ActiveArcane CircleSpellPersistentAreaEmpower

              • Casts the skill and creates a 6s Arcane Circle around the caster.
              • Gains Euphoria when an enemy enters the Arcane Circle for the first time: +2.35% additional Spell Damage.
                Arcane Circle:
              • Lasts 6s.
                Gains Euphoria when an enemy enters the Arcane Circle for the first time:
              • Each buff grants 2.35% additional Spell Damage. Stacks up to 15 times.
                Gains 1 stack of buff for every enemy who enters the Arcane Circle for the first time
              ActiveArchery BondSpellAreaPersistentSentryEmpower

              • Casts the skill and randomly places 1 Sentries that last for 6s within a certain area around the caster. Sentries grant Euphoria to Nearby allies within 4m:
              • Projectile Quantity is fixed at 1
              • +30% additional Projectile Damage
              • +20% Attack Speed for Attack Projectile Skills
              • +20% Cast Speed for Spell Projectile Skills
                Archery Bond:
              • Sentry lasts 6s.
              • Skill's max base Sentry quantity is 1
              • Sentry grants Euphoria to Nearby allies within 4m:
              • Projectile Quantity is fixed at 1
              • +30% additional Projectile Damage
              • +20% Attack Speed for Attack Projectile Skills
              • +20% Cast Speed for Spell Projectile Skills
              ActiveArrow EinherjarAttackPhysicalPersistentSentryProjectileVerticalRangedAreaDexterity

              • Casts the skill and places 1 Arrow Sentry at the target spot, who will shoot three arrows into the air. The arrows deal 135% Weapon Attack Damage to enemies within their range.
              • The Sentry placed by the skill deals additional damage every second.
              • Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses.
                Arrow Einherjar:
              • Deals 135% Weapon Attack Damage.
              • The Base Sentry Cast Frequency is equal to 100% of average Weapon Attack Speed.
              • The Sentry lasts 8s.
              • The skill fires 3 Projectiles in its base state.
              • Skill's max base Sentry quantity is 1
              • Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s)
              • -10% interval for every 1 Sentry(ies) placed by this skill
              • +8% additional Sentry Damage (multiplies) for every stack of buffs
              • Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
                The Projectiles shot by the skill can hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 70%.
              ActiveBerserking BladeAttackMeleeAreaPhysicalSlash-StrikePersistentStrengthDexterity

              • Launches a Sweep Slash to attack enemies within a certain area around the caster, dealing 210% Weapon Attack Damage on hit.
              • This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks enemies within a certain area, dealing 421% Weapon Attack Damage and having a chance to gain a stack of buff on hit.
              • Gains the following buff when the skill defeats an enemy or hits an Elite: The skill's Skill Area increases.
                Sweep Slash:
              • 210% Weapon Attack Damage
                Steep Strike:
              • 421% Weapon Attack Damage
              • The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
                Buff:
              • This skill 2.5% Skill Area for each stack of buff
              • Lasts 10s.
              • Stacks up to 20 time(s).
                Grant a stack of buff when this skill defeats an enemy or hits an Elite
              • This skill +20% Steep Strike chance.
                Grant a stack of buff when this skill defeats an enemy or hits an Elite
              • The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
              • This skill +20% Steep Strike chance.
              ActiveBiting ColdSpellAreaPersistentColdCurse

              • Casts this skill and Curses enemies within the target area. Cursed enemies take 20% additional Cold Damage.
                Casts the skill and Curses enemies within the target area.
              • Cursed enemies +39% additional Cold Damage taken.
              • Lasts 5s.
              ActiveBlack HoleSpellAreaPersistentErosionEmpower

              • Casts the skill and generates a Black Hole at the target spot, dealing 249 Persistent Erosion Damage to enemies within a certain area every second and periodically launching a Reversed Knockback on enemies inside of it for 4s. Enemies hit will be inflicted 100 Affliction. Cooldown: 1s.
              • Casts the skill and gains Euphoria:
              • You deal + 3.5% additional Damage Over Time to enemies in the Black Hole for every 10 Affliction they have for 4s.
                Black Hole:
              • Deals 249-249 Persistent Erosion Damage.
              • Knockback effect from this skill is reversed
              • When the skill deals Damage Over Time, it inflicts 100 Affliction on the enemy. Effect Cooldown: 1 s
              • The Black Hole knocks back enemies inside of it every 0.5s.
              • Lasts 4s.
              • Casts the skill and gains Euphoria:
              • You deal + 3.5% additional Damage Over Time to enemies in the Black Hole for every 10 Affliction they have for 4s.
              ActiveBlazing BulletAttackFireAreaRangedProjectileHorizontalStrengthDexterity

              • Casts the skill and fires 1 Blazing Bomb forward, dealing 121% Weapon Attack Damage on hit.
              • The Blazing Bomb causes Blazing Explosion when penetrating enemies and deals 121% Weapon Attack Damage on hit.
              • The skill's damage increases additionally with the Projectile Penetrations.
              • All of the skill's Physical Damage will be converted to Fire Damage.
                Blazing Bomb:
              • Deals 121% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state
                Blazing Explosion:
              • Deals 121% Weapon Attack Damage.
              • Projectiles and their explosion can hit the same enemy.
                +2 Penetration for this skill
              • +7% additional damage dealt by this skill for every 1 Projectile Penetration(s) this skill has
              • Converts 100% of the skill's Physical Damage to Fire Damage
              ActiveBlazing DanceBase SkillSpellFireAreaStrengthIntelligence

              • Casts the skill to attack in a fan-shaped area in front, dealing Spell Fire Damage equal to 110% of Base Damage.
                Blazing Dance:
              • Deals Spell Fire Damage equal to 110% of Base Damage
              ActiveBlazing IncinerationEnhanced SkillSpellFireAreaStrengthIntelligence

              • Casts the skill to attack in a circular area in front, dealing Spell Fire Damage equal to 278% of Base Damage. This skill deals additional Damage if a Critical Strike of it was dealt recently.
                Blazing Incineration:
              • Deals Spell Fire Damage equal to 278% of Base Damage.
              • #skillstone, 1894, affix#
                +10% additional Damage if the skill has dealt a Critical Strike recently
              • When at Stage 3 or higher, this skill grants 1 stack of buff on Critical Strike. Interval: 0.01s.
              • +15% Skill Area for 2 s for every stack of buff, stacking up to 15 time(s)
              • When at Stage 3 or higher, +30% additional damage for this skill
              ActiveBlazing SpinEmpowerSpellFireAreaPersistentStrengthIntelligence

              • Casts the skill and gains Euphoria: 435% Critical Strike Rating for 6s.
              • Generates a Fire Domain within a certain area around the caster while the buff is active, dealing Persistent Fire Damage equal to 136% of Base Damage every second to enemies within it
                Casts the skill and gains Euphoria:
              • +435% Critical Strike Rating while the skill lasts
              • Lasts 6s.
              • When at Stage 4 or higher, while the skill lasts, hitting an enemy affected by this skill grants a stack of buff. Interval: 0.01s.
              • Each stack of the buff +14% Critical Strike Damage for 2 s, stacking up to 15 time(s)
                Blazing Spin:
              • Deals Persistent Fire Damage equal to 136% Base Damage every second
              ActiveBleak GrassEnhanced SkillSpellErosionAreaIntelligence

              • Launches a spike that tracks enemies, dealing Spell Erosion Damage equal to 162% of Base Damage. The spike explodes after reaching the target, dealing Spell Erosion Damage equal to 162% of Base Damage.
                Spike:
              • Deals Spell Erosion Damage equal to 162% of Base Damage
                Spike Explosion:
              • Deals Spell Erosion Damage equal to 162% of Base Damage
                When at Stage 3 or higher, +15% base radius for the skill
              • When at Stage 3 or higher, +50% travel speed for the spikes launched by the skill
              • When at Stage 3 or higher, enemies take +4% additional Erosion Damage (multiplies) for 2 s after being hit by the skill. Stacks up to 4 time(s)
              • When at Stage 3 or higher, -8% additional Movement Speed (multiplies) for enemies for 2 s after being hit by this skill. Stacks up to 4 time(s)
              ActiveBlinkMobilitySpell

              • Casts the skill and moves in the target direction.
              • The skill and some Mobility Skills share the same cooldown.
                Casts the skill and moves in the target direction.
              • The skill and some Mobility Skills share the same cooldown.
              • +5% additional Cooldown Recovery Speed for this skill
              ActiveBlink ArrowAttackPhysicalRangedProjectileHorizontalMobilityDexterity

              • Casts the skill and fires a Projectile forward, dealing 248% Weapon Attack Damage.
              • The Projectile vanishes after traveling for a fixed distance, then the character blinks to the location of the Projectile and gains a buff: 11% Movement Speed. Lasts for 2s or until another skill is used.
              • Projectiles fired by the skill always Penetrate targets but cannot return and are not affected by Projectile Quantity.
                Blink Arrow:
              • Deals 248% Weapon Attack Damage
              • When the Projectile vanishes, the character blinks to the location of the Projectile and gains a buff
              • Projectiles from this skill always Penetrate
              • 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
              • Projectiles from this skill cannot return
                Buff:
              • +30% Movement Speed
              • Loses the buff when casting another skill
              • Lasts 2s.
              ActiveBlizzardSpellColdAreaBarrageIntelligence

              • Casts the skill and channels down 3 waves of Blizzard on target spot, dealing 203-303 Spell Cold Damage.
              • The skill inflicts debuff on hit: 10% additional Cold Damage taken for 6s.
                Blizzard:
              • Deals 203-303 Spell Cold Damage.
              • The skill drops 1 wave of Blizzard in its base state.
              • +2 total waves of the skill
              • +10% additional Cold Damage taken
              ActiveBlurry StepsSpellPersistentEmpower

              • Casts the skill and gains Euphoria: 25.5% Movement Speed. Lasts 3s.
                Casts the skill and gains Euphoria:
              • +35% Movement Speed while the skill lasts
              • Lasts 3s.
              ActiveBombardAttackProjectileAreaFireRangedParabolicStrength

              • Casts the skill and tosses 4 cannon shell(s) that auto-aim random enemies forward in a row. Each cannon shell will explode upon contacting its target, dealing 41% Weapon Attack Damage
              • All of the skill's Physical Damage will be converted to Fire Damage
                Cannon Shell:
              • Deals 41% Weapon Attack Damage.
              • Fires 4 Projectile(s) in a row.
              • The skill's Projectiles' effect after splitting -50% additional damage
                Explosion:
              • Deals 41% Weapon Attack Damage.
                Converts 100% of the skill's Physical Damage to Fire Damage
                Converts 100% of the skill's Physical Damage to Fire Damage
              • The skill's Projectiles' effect after splitting -50% additional damage
              ActiveBrisk WindSpellPersistentDefensive

              • Casts this skill and gains a defensive effect: 1180 Evasion for 5s.
              • While this skill lasts, each evasion grants a buff: 8% Movement Speed for 6s. Stacks up to 3 time(s).
                Casts the skill and gains defensive effect:
              • +2700 Evasion while the skill lasts
              • Gains a stack of buff for each Evasion while the skill lasts
              • Lasts 5s.
                Buff:
              • Buffs grant +8% character Movement Speed
              • Lasts 6s.
              • Stacks up to 3 time(s).
              ActiveBull's RagePersistentSpellEmpower

              • Casts the skill and gains Euphoria: Melee skills deal 17.5% additional damage for 6s.
              • All Mana costs of the skill will be converted to Life costs.
                Casts the skill and gains Euphoria:
              • +27% additional Melee Skill Damage while the skill lasts
              • Lasts 6s.
                This skill costs Life instead of Mana
              ActiveBurning ShotAttackRangedAreaProjectileFireHorizontalDexterity

              • Casts the skill and shoots 1 Blazing Arrow, dealing 256% Weapon Attack Damage, adding the Main-Hand Weapon's Physical and Fire Damage to Base Ignite Damage, and additionally increasing Ignite Damage dealt.
              • This skill causes an explosion upon hitting an Ignited enemy, dealing True Damage equal to 100% of the Ignite DPS taken by the enemy to enemies within a 3m radius and dealing 5-5 Secondary Fire Damage.
              • All Physical Damage of the skill will be converted to Fire Damage.
                Burning Shot:
              • Deals 256% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state.
              • +30% additional Ignite Damage for this skill
              • Converts 100% of the skill's Physical Damage to Fire Damage
              • +25% Ignite chance
                This skill causes an explosion upon hitting an Ignited enemy, dealing True Damage equal to 100% of the Ignite DPS taken by the enemy to enemies within a 3m radius. This effect's Cooldown for the same enemy: 5s
              ActiveBurst of AngerSpellPersistentEmpower

              • Casts this skill and gains Euphoria: Gains Attack Aggression, 10% Physique, and 7.1% additional Attack Damage. Lasts 6s.
              • While this skill lasts, defeating an enemy or hitting an Elite has a chance to refresh this skill's duration.
              • Loses 2% Max Life and Energy Shield every second.
                Casts the skill and gains Euphoria:
              • Gains Attack Aggression while the skill lasts
              • +10% Physique while the skill lasts
              • +9% additional Attack Damage while the skill lasts
              • +100% chance to refresh Duration on defeat while the skill lasts
              • +10% chance to refresh the skill's Duration upon hitting an Elite while the skill lasts
              • Lasts for 6s
                While this skill lasts, loses 2% Max Life and Max Energy Shield every second
              ActiveCentralized LoadingAttackRangedMobilityPersistent

              • Casts the skill and dashes forward, gaining a buff: 16% damage for Projectile Skills, and 30% chance to 2 Projectile Quantity for the skill when casting a Projectile Skill. Lasts for 1s.
                Casts the skill and dashes forward, gaining a buff
                Buff:
              • +35% Projectile Damage
              • When casting a Horizontal Projectile Skill, +30% chance to +2 Projectile Quantity for the skill
              • Lasts 1s.
                75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
              ActiveChain LightningSpellLightningChainDexterityIntelligence

              • Casts the skill and fires one Chain Lightning, dealing 73-1393 Spell Lightning Damage. The Chain Lightning Jumps 2 time(s).
                Chain Lightning:
              • Deals 73-1393 Spell Lightning Damage.
              • +2 Jumps for this skill
              ActiveCharged PummelAttackMeleeAreaChanneledLightningDemolisherPersistentStrength

              • Pummels the ground at the end of the skill channeling, dealing 438% Weapon Attack Damage.
              • The skill will generate an Electric Field at the spot pummeled when consuming Demolisher Charge, continuously hitting the enemies within the field for a period of time and dealing 22% Weapon Attack Damage.
              • When consumingDemolisher Charge, Each channeled stack additionally increases the Pummel Damage and extends the Base Duration of the Electric Field.
              • All of the skill's Physical Damage will be converted to Lightning Damage.
                Pummel:
              • Deals 438% Weapon Attack Damage.
              • When consuming Demolisher Charge, 70% additional Hit Damage for the Pummel per channeled stacks.
                Electric Field:
              • Deals 22% Weapon Attack Damage.
              • The Electric Field lasts 2s.
              • Each channeled stack grants +0.2s Electric Field Duration.
              • The Electric Field deals damage once every 0.3s
                Converts 100% of the skill's Physical Damage to Lightning Damage
              • +100% additional Attack Speed for this skill
              • The skill gains Demolisher Charge once every 3s.
              • Max channeled stacks: 5
              • Movement is not restricted when the skill is being channeled
              ActiveCharging WarcryWarcryAreaPersistent

              • Casts this skill and lets out a Warcry. Taunts nearby enemies. Shadow Strike Skills gain 4% additional damage and Ailment Damage for every enemy affected by this skill. While the Warcry lasts, Shadow Strike Skills gain +20% Tracking Area. Lasts 3s.
                Casts the skill and lets out a Warcry:
              • Taunts Nearby enemies.
              • +20% Tracking Area for Shadow Strike Skills while the skill lasts
              • +20% Tracking Area for Shadow Strike Skills while the skill lasts
              • Lasts for 3s
              ActiveChromatic ShotSpellProjectileColdErosionFireLightningPhysicalHorizontalStrengthDexterityIntelligence

              • Casts the skill and fires 3 auto-tracing shots, dealing 91-152 Spell Physical Damage, 102-189 Spell Fire Damage, 13-254 SpellLightning Damage. 87-131 Spell Cold Damage, and 97-97 Spell Erosion Damage.
              • Shots fired by the skill can hit the same enemy.
                Chromatic Shot:
              • Deals 91-152 Spell Physical Damage.
              • Deals 102-189 Spell Fire Damage.
              • Deals 13-254 Spell Lightning Damage.
              • Deals 87-131 Spell Cold Damage.
              • Deals 97-97 Spell Erosion Damage.
              • This skill fires 1 Projectile in its base state.
              • Projectile Quantity of this skill +2.
              • The Projectiles fired by this skill can hit the same enemy.
              • This skill's Shotgun Effect falloff coefficient is 70%.
              ActiveCompound SourceRestoration

              • Casts the skill and gains restoration: Restores 39% Max Life and 47 Mana within 2s. The effect disappears when Life and Mana are both fully restored.
              • Defeating enemies will grant Charge.
                Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
                Casts the skill and gains restoration:
              • Restores 39% Max Life within 2s
              • Restores 47 Mana in 2 s
                Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
              ActiveCorrosive ShotAttackErosionAreaPersistentRangedProjectileParabolicTerraDexterity

              • Casts the skill and tosses a Corrosive Shot, which explodes upon contacting the target, dealing 95% Weapon Attack Damage.
              • The Corrosive Shot also generates a Corrosion Terra if it contacts the target before splitting, dealing 57 Persistent Erosion Damage every second to enemies on it and additionally increasing the damage enemies take from this skill while on it.
              • This skill deals increased Wilt Damage.
              • All of the skill's Physical Damage will be converted to Erosion Damage.
                Explosion:
              • Deals 95% Weapon Attack Damage.
              • +30% chance to Wilt
              • +30% additional Wilt Damage for this skill
              • Converts 100% of the skill's Physical Damage to Erosion Damage
                Corrosion Terra:
              • Corrosion Terra lasts for 3s.
              • Deals 57 Persistent Erosion Damage every second for 2s.
              • Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
                Terra Charge cannot be consumed until the Terra Charge of this skill is full
              • The maximum stack of Terra Charge is 1.
              • Gain 1 stack of Terra Charge per 0.5s.
              • For every stack of Terra Charge consumed, this skill +30% additional damage dealt to enemies on the Terra
              • This skill's max base Terra quantity is 1
                Converts 100% of the skill's Physical Damage to Erosion Damage
              • +30% additional Wilt Damage for this skill
              • +30% chance to Wilt
              • The skill's Projectiles' effect after splitting -50% additional damage
              • Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
              • Terra Charge cannot be consumed until the Terra Charge of this skill is full
              ActiveCorrosive ThrowAttackRangedProjectileErosionHorizontalDexterity

              • Casts the skill and fires 3 Projectiles forward, dealing 383% Weapon Attack Damage.
              • The skill 20 Multistrike chance, and the skill fires more Projectiles during Multistrike.
              • All of the skill's Physical Damage will be converted to Erosion Damage.
                Corrosive Throw:
              • Deals 383% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state.
              • Projectile Quantity of this skill +2
              • +20% Multistrike Chance for this skill
              • Converts 100% of the skill's Physical Damage to Erosion Damage
              • Every time this skill Multistrikes, gains 1 stack of buff. +1 Projectile Quantity for each stack of the buff, up to 3 , which is reset when Multistrike ends. The increased Projectile Quantity is affected by the Multistrike Count of the current skill
              • In general, the Projectiles shot by this skill cannot hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 87%.
              ActiveCorruptionSpellAreaPersistentErosionCurse

              • Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Erosion Damage and have a 10% chance to suffer Wilt.
                Casts the skill and Curses enemies within the target area.
              • Cursed enemies +39% additional Erosion Damage taken.
              • +10% chance to Wilt when you are hit by a Cursed enemy
              • Lasts 5s.
              ActiveCrescent SlashAttackMeleeAreaPhysicalComboDexterityPersistent

              • Combo Starter 1: Unleashes a sword slash forward, dealing 502% Weapon Attack Damage.
                Combo Starter 2: Unleashes 6 consecutive sword slashe(s) forward, each dealing 83% Weapon Attack Damage.
                Combo Finisher: Unleashes 3 sword slashes forward, dealing 100% Weapon Attack Damage. Consumes all Combo Points, dealing damage an additional time for every point consumed.
                Combo Starter 1:
              • Deals 502% Weapon Attack Damage
              • +3% Skill Area for this skill's Combo Starter per 1 Combo Point(s)
                Combo Starter 2:
              • Deals 83% Weapon Attack Damage
              • Deals 6 hit(s) of damage in total
              • +3% Skill Area for this skill's Combo Starter per 1 Combo Point(s)
              • -40% additional Attack Speed for the Combo Starter 2 of this skill
                When the Combo Starter of this skill hits, gains 1 stacks of Moon Halo
                Combo Finisher:
              • Deals 100% Weapon Attack Damage.
              • Deals an additional hit of damage for every Combo Point consumed, up to 4 additional hit(s)
              • -40% additional Attack Speed for the Combo Finisher of this skill
              • +5% Skill Area for this skill's Combo Finisher for every 1 Combo Point(s) consumed
                +30% Combo Finisher Amplification for this skill
                -40% additional Attack Speed for the Combo Starter 2 of this skill
              • -40% additional Attack Speed for the Combo Finisher of this skill
              • +3% Skill Area for this skill's Combo Starter per 1 Combo Point(s)
              • +5% Skill Area for this skill's Combo Finisher for every 1 Combo Point(s) consumed
              • When the Combo Starter of this skill hits, gains 1 stacks of Moon Halo
              • +30% Combo Finisher Amplification for this skill
              ActiveDark GateSpellPersistentSummonEmpower

              • Casts the skill, teleports all Minions to the character
              • Casts the skill and gains Euphoria: The character gains 10 Command, 10% Command Return Speed, 4% additional Minion Damage, and Minions 20% Movement Speed for 3s.
                Casts the skill and teleports all Minions to the character
                Casts the skill and gains Euphoria:
              • Gains 19.5 Command
              • +10% Command Return Speed per Second while the skill lasts
              • 7.8% additional Minion Damage while the skill lasts
              • +20% Minion Movement Speed while the skill lasts
              ActiveDazzledSpellAreaPersistentCurse

              • Casts the skill and Curses enemies within the target area. Enemies Cursed will be Blinded and gains -1% additional Movement Speed.
                Casts the skill and Curses enemies within the target area.
              • -20% additional Movement Speed for Cursed enemies
              • Cursed enemies will become Blinded
              • Lasts 5s.
              ActiveDazzling BloomSpellPersistentSummonEmpower

              • Casts the skill and teleports all Spirit Magi to the designated location and makes them switch targets to the enemy with the highest Rarity within 5m.
              • Casts the skill and gains Euphoria: Spirit Magi deal up to 22% additional damage for 3s based on the enemy's Rarity.
                Casts the skill, and teleports all Spirit Magi to the designated location.
              • After being teleported, all Spirit Magus will switch targets to the enemies with the highest Rarity within 5m.
                Casts the skill and gains Euphoria:
              • While the skill lasts, Spirit Magi deal higher damage to rarer enemies, up to 22 additional damage
              • Lasts for 3s
              ActiveDefensive BufferSpellPersistentDefensive

              • Casts the skill and gains a defensive effect: additionally -12% Physical and Elemental Damage taken for 5s.
              • When having at least 4 stack(s) of Tenacity Blessing upon casting the skill, consumes 4 stack(s) of Tenacity Blessing, additionally -1% Physical and Elemental Damage taken.
                Casts the skill and gains defensive effect:
              • -12% additional Physical Damage taken while the skill lasts
              • -12% additional Elemental Damage taken while the skill lasts
              • Lasts 5s.
                If at least 4 stack(s) of Tenacity Blessing are active when casting the skill, loses all 4 stack(s) of Tenacity Blessing and gains additional Defense:
              • -10.5% additional Physical Damage taken while the skill lasts
              • -10.5% additional Elemental Damage taken while the skill lasts
              ActiveDelayed PainSpellPersistentDefensive

              • Casts the skill and gains a defensive effect: 15.3% Injury Buffer for 5s.
                Casts the skill and gains defensive effect:
              • +21% Injury Buffer while the skill lasts
              • Lasts 5s.
              ActiveDestructive Light CannonSpellLightningAreaBeamIntelligence

              • Casts the skill and fires a Beam to the target spot, causing an explosion there and dealing Spell Physical damage equal to 207% Base Damage.
                Destructive Light Cannon:
              • Deals Spell Physical Damage equal to 207% Base Damage.
              • Beams fired by the skill are not affected by any bonuses.
              • 100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
              • For every 1 Beam(s), this skill +30% additional damage
              ActiveDouble ThrustsAttackMeleePhysicalShadow StrikeAreaDexterity

              • Casts the skill and thrusts forward twice, dealing 186% Weapon Attack Damage.
              • When the first thrust causes Trauma, the second thrust will also cause Trauma and deal additional damage.
              • When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
                Thrust:
              • Deals 186% Weapon Attack Damage
              • If the first thrust inflicts Trauma, the second thrust deals +30% additional Trauma Damage
              • If a Shadow's first thrust inflicts Trauma, the Trauma inflicted by its second thrust will spread to nearby enemies
              • +20% chance for this skill to inflict Trauma
              • 100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's Shadows, up to 100%
              ActiveDrinking RecoveryRestoration

              • Casts the skill and gains restoration: Restores 7 Life within 4s. The effect disappears when Life is fully restored.
              • When the skill is granting Life Restoration, Life Regain will be increased to its upper limit and -10% additional Life Regain Interval.
              • Using the skill will cost 30% of current Life
                Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
                Casts the skill and gains restoration:
              • Restores 7 Life in 4 s
                Life Regain is increased to the max during the skill's restoration effect
              • -10% additional Life Regain Interval during the skill's restoration effect
              • Consumes 30% of the current Life on skill use
                Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
                Consumes 30% of the current Life on skill use
              • Restores 7 Life in 4 s
              • Life Regain is increased to the max during the skill's restoration effect
              • -10% additional Life Regain Interval during the skill's restoration effect
              ActiveElectrifying ShotAttackRangedProjectileLightningHorizontalDexterity

              • Casts the skill and fires 1 Electrifying Shot forward, dealing 302% Weapon Attack Damage.
              • The Electrifying Shot always Penetrates targets.
              • All of the skill's Physical Damage will be converted to Lightning Damage.
                Electrifying Shot:
              • Deals 302% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state.
              • Converts 100% of the skill's Physical Damage to Lightning Damage
              • Projectiles from this skill always Penetrate
              ActiveElectrocuteSpellAreaPersistentLightningCurse

              • Casts this skill and Curses enemies within the target area. Cursed enemies take 20% additional Lightning Damage.
                Casts the skill and Curses enemies within the target area.
              • +39% additional Lightning Damage taken by Cursed enemies
              • Lasts 5s.
              ActiveElemental ShockSpellPersistentSummonEmpower

              • Casts the skill and gains Euphoria: 15% additional Elemental Damage for Minions. Lasts 6s.
                Casts the skill and gains Euphoria:
              • 24.5% additional Minion Elemental Damage while the skill lasts
              • Lasts 6s.
              ActiveEndless VendettaAttackMeleeArea

              • Repeatedly casts Vendetta, targeting a random enemy within a 12m radius each time. Starts with -30% additional Attack Speed, +5% additional Attack Speed per repeat cast. Repeat limit: 30 times.
              • This skill cannot be supported by Activation Medium Skills.
              • Click it again while casting to interrupt.
              ActiveEntangled PainSpellAreaPersistentCurse

              • Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Damage Over Time.
                Casts the skill and Curses enemies within the target area.
              • +39% additional Damage Over Time taken by Cursed enemies
              • Lasts 5s.
              ActiveFearless WarcryWarcryAreaPersistent

              • Casts the skill and lets out a Warcry, Taunting nearby enemies. For every enemy the skill affects, grants 4% additional Slash-Strike Skill Damage and 4% additional Ailment Damage by the Slash-Strike Skill for 3s.
                Casts the skill and lets out a Warcry:
              • Taunts Nearby enemies.
              • 5.9% additional damage dealt by Slash-Strike skills for each enemy affected, stacking up to 8 times
              • 5.9% additional Ailment Damage dealt by Slash-Strike skills per enemy affected, stacking up to 8 times
              • Lasts 3s.
              ActiveFire BurstSpellAreaFireStrengthIntelligence

              • Casts the skill to unleash a burst of fire, dealing 607-1128 Spell Fire Damage to enemies within a certain area.
                Fire Burst:
              • Deals 607-1128 SpellFire Damage.
              ActiveFixateSpellAreaPersistentEmpower

              • Casts the skill and Marks enemies within 10m.
              • Casts the skill and gains Euphoria: For each Marked enemy, gain 1.1% additional damage and 6.1% Mark Effect for 6s.
                Casts the skill and Marks enemies within 10m
                Casts the skill and gains Euphoria:
              • +3% additional damage for each enemy affected. Stacks up to 10 times
              • +8% Mark Effect for each enemy affected, stacking up to 10 times.
              • Lasts 6s.
              ActiveFlame CoreSpellAreaFirePersistentSentryIntelligence

              • Casts the skill and places 1 Fire Sentry at the target spot, who will deal 498-925 Spell Fire Damage to enemies within a certain area at intervals.
              • When the Sentry is within a certain area around the caster, gains buff: Gains additional Cast Frequency.
                Flame Core:
              • Deals 498-925 Spell Fire Damage
              • Flame Core deals damage 1 time every 1s.
              • The Sentry lasts 8s
              • Skill's max base Sentry quantity is 1
              • If you are within 10m from the Sentry placed by the skill, the Sentry has +20% additional Cast Frequency
              ActiveFlame JetSpellFireAreaPersistentProjectileParabolicTerraIntelligence

              • Casts the skill and conjures a Flame Terra at the target location, dealing 611 Persistent Fire Damage per second.
              • The Flame Terra erupts at regular intervals, dealing 231-428 Spell Fire Damage to enemies in it.
              • When the Flame Terra erupts, it locks onto enemies within a certain area and fires one Fire Bomb at them, dealing 231-428 Spell Fire Damage on hit.
              • When the skill consumes Terra Charges, the number of Fire Bombs increases.
                Flame Terra:
              • Flame Terra lasts for 3s.
              • Deals 611 Persistent Fire Damage every second for 2s.
              • For each 1 Terra Charge consumed, erupts Projectiles one more time in the duration.
                Fire Terra Eruption:
              • Deals 231-428 Spell Fire Damage.
                Fire Bomb:
              • Deals 231-428 Spell Fire Damage.
                Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
              • The maximum stack of Terra Charge is 1.
              • Gain 1 stack of Terra Charge per 0.5 second.
                This skill's max base Terra quantity is 1.
                Projectiles from this skill cannot Split
              • Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
              ActiveFlame SlashAttackMeleeAreaFireSlash-StrikeStrength

              • Launches a Sweep Slash to attack the fan-shaped area in front, dealing 346% Weapon Attack Damage on hit.
              • This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it generates 3 flames, dealing 346% Weapon Attack Damage on hit. The Skill Area will increase the number of flames generated by a Steep Strike. Multiple flames can hit the same enemy at once.
              • All of the skill's Physical Damage will be converted to Fire Damage.
                Sweep Slash:
              • Deals 346% Weapon Attack Damage.
                Steep Strike:
              • Deals 346% Weapon Attack Damage.
              • For every 115% Area bonus for this skill, the number of fire torrents +2.
              • For every 115% Area bonus for this skill, the distance of fire torrents +30%.
              • The damage from multiple fire torrents can be stacked.
              • This skill's Shotgun Effect falloff coefficient is 50%
                Converts 100% of the skill's Physical Damage to Fire Damage
              • This skill +20% Steep Strike chance.
              ActiveFocused ShotAttackRangedPhysicalProjectileHorizontalDexterity

              • Casts the skill and fires 1 Projectile forward, dealing 315% Weapon Attack Damage on hit and gaining Fervor and 5 Fervor Rating.
                While Fervor is active, the skill 2 Projectile Penetration(s). For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to 4% additional damage to a distant enemy.
                Focused Shot:
              • Deals 315% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state.
              • Gains Fervor when this skill hits
              • Gains 5 Fervor Rating when this skill hits
              • +2 Projectile Penetration(s) for the skill when having Fervor
              • For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to +4% additional damage to a distant enemy. This skill is affected by Fervor Effect
              ActiveFocused SlashAttackMeleeAreaPhysicalSlash-StrikeStrengthDexterity

              • Sweep Slashes the fan-shaped area in front, dealing 154% Weapon Attack Damage on hit and gaining Fervor.
              • This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks the square area in front, dealing 308% Weapon Attack Damage on hit. Fervor Rating increases the skill's additional damage.
                Sweep Slash:
              • Deals 154% Weapon Attack Damage.
                Steep Strike:
              • Deals 308% Weapon Attack Damage.
                Gains Fervor when this skill hits
              • 0.4% additional damage for this skill for every 1 Fervor Rating. This skill is affected by Fervor Effect
              • This skill +20% Steep Strike chance.
              ActiveForced StartSpellPersistentDefensive

              • Casts the skill and gains defensive effect: 12.3% Energy Shield Charge Speed for 5s.
              • The Energy Shield starts to charge upon casting the skill.
                Casts the skill and gains defensive effect:
              • +18% Energy Shield Charge Speed while the skill lasts
              • Energy Shield starts to Charge immediately
              • Lasts 5s.
              ActiveFrigid TransmissionSpellColdAreaMobilityIntelligence

              • Casts this skill to move to the target spot, leaving cold ice within a certain area at the starting point and the target location, dealing 693 - 1040 Spell Cold Damage.
              • Refreshes this skill's Cooldown upon inflicting Frost-Seal in any situation.
                Frigid Transmission:
              • Deals 693-1040 Spell Cold Damage.
              • Refreshes this skill's Cooldown upon inflicting Frost-Seal in any situation. Interval: 0.03s
                Refreshes this skill's Cooldown upon inflicting Frost-Seal in any situation. Interval: 0.03 s
              ActiveFrost CoreSpellColdPersistentProjectileHorizontalSentryIntelligence

              • Casts the skill to place 1 Ice Sentry at the target spot, who will throw Frost at enemies periodically, dealing 560-839 Spell Cold Damage.
              • When the Icy Sentry is within a certain area around the character, it deals 32% additional damage to Frozen enemies.
              • The Icy Sentry is not affected by Projectile Quantity bonuses.
                Frost Core:
              • Deals 560-839 SpellCold Damage.
              • Deals damage once every 1s.
              • The Sentry lasts 8s.
              • Skill's max base Sentry quantity is 1
              • If you are within 10m from the Sentry placed by the skill, the Sentry deals +32% additional damage to Frozen enemies
              • +2 Penetration for this skill
              • Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
              ActiveFrost ImpactAttackMeleeAreaColdDemolisherStrengthIntelligence

              • Casts the skill, pummels the ground in front, and generates a wave of Ice Spikes within a certain area, dealing 202% Weapon Attack Damage.
              • When the skill consumes Demolisher Charge, generates 3 additional waves of Ice Spikes, with each wave dealing additional damage and having a bigger skill area.
              • All of the skill's Physical Damage will be converted to Cold Damage.
                Ice Spike:
              • Deals 202% Weapon Attack Damage.
              • +30% additional Hit Damage for each wave of Ice Spikes.
              • +20% additional Skill Area for each wave of Ice Spikes.
              • This skill's Demolisher Charge Restoration Speed bonuses are also applied to Ice Spike generation interval.
              • This skill gains 1 Demolisher Charge
              • every 3s.Converts 100% of the skill's Physical Damage to Cold Damage
              • In any situation, when inflicting Freeze, if this skill doesn't have Demolisher Charge, it immediately gains Demolisher Charge. Interval: 3 s
              ActiveFrost ReleaseEmpowerSpellColdAreaPersistentIntelligence

              • Casts this skill and spreads Freezing Air within a certain area around you, dealing Spell Cold Damage equal to 72% Base Damage.
              • Casts this skill and gains Euphoria: The next 5 other skill(s) deal 81% additional damage. After casting another skill, this bonus becomes -15% for 6s, stacking up to 5 time(s). Multiple stacks of the skill effect multiply.
              • While this skill lasts, you gain 20 Max Frostbite Rating
                Casts the skill and gains Euphoria:
              • The next 5 use(s) of other non-Channeled Skills deal +81% additional Hit Damage while the skill lasts. -15% to this damage bonus after casting another skill
              • Lasts 6s.
              • Stacks up to 5 time(s)
              • Multiple stacks of the skill effect multiply.
                Frost Release:
              • Deals Spell Cold Damage equal to 72% of Base Damage
                +20 Max Frostbite Rating while this skill lasts
              • When at Stage 4 or higher, triggers this skill after casting 5 other skills
              ActiveFrost ShieldSpellPersistentColdDefensive

              • Casts the skill and gains the defensive effect: Additionally -13.8% Physical Damage and Fire Damage taken for 5s.
              • While the skill lasts, generates three Frost Shields around the caster, dealing 80-121 Spell Cold Damage.
                Casts the skill and gains defensive effect:
              • -29% additional Physical Damage taken while the skill lasts
              • -29% additional Fire Damage taken while the skill lasts
              • Lasts 5s.
                Frost Shield:
              • Deals 80-121 Spell Cold Damage.
              ActiveFrost SpikeAttackMeleeProjectileShadow StrikeColdAreaHorizontalDexterityIntelligence

              • Casts the skill and thrusts forward, dealing 201% Weapon Attack Damage.
              • Fires 2 Icy Blades on hit, dealing 201% Weapon Attack Damage.
              • The enemy's Frostbite Rating will increase the number of Icy Blades fired by the skill.
              • All of the skill's Physical Damage will be converted to Cold Damage.
                Thrust:
              • Deals 201% Weapon Attack Damage.
                Icy Blade:
              • Deals 201% Weapon Attack Damage.
              • This skill fires 2 Projectiles in its base state.
              • This skill gains +1 Projectile Quantity for every 35 Frostbite Rating of the enemy on hit
                Converts 100% of the skill's Physical Damage to Cold Damage
              • +8% additional Damage for every +1 Projectile Quantity of this skill
              • The max amount of Projectiles that can be fired by this skill is 5
              • 100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's Shadows, up to 100%
              ActiveFrost TerraSpellColdAreaPersistentTerraIntelligence

              • Casts this skill to generate a Frost Terra at the target spot, dealing 494 Persistent Cold Damage every second.
              • Terra Charge grants additional damage to this skill.
                Frost Terra:
              • Frost Terra lasts for 3s
              • Deals 494 Persistent Cold damage every second for 2s.
              • Inflicts Frostbite when this skill deals damage
              • For each Terra Charge consumed, this skill deals 26% additional damage
              • Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
                The maximum stacks of Terra Charge are 1
              • Gain 1 stack of Terra Charge per 0.5s
                This skill's max base Terra quantity is 1.
                Inflicts Frostbite when this skill deals damage
              • +26% additional damage for this skill for every Terra Charge consumed
              • Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
              ActiveGale SlashAttackMeleeAreaPhysicalComboStrengthDexterityPersistent

              • Combo Starter 1: Charges forward, dealing 392% Weapon Attack Damage to enemies in the path.
                Combo Starter 2: Launches a spinning attack while moving forward, dealing 392% Weapon Attack Damage.
                Combo Finisher: Leaps and pummels the ground ahead, dealing 392% Weapon Attack Damage.
                Combo Starter 1:
              • Deals 392% Weapon Attack Damage.
              • Charges forward 3.5m. If the enemy is too far away, instead charges 6m
              • +20% additional Attack Speed for the Combo Starter 1 of this skill
                Combo Starter 2:
              • Deals 392% Weapon Attack Damage
              • Move forward 2.5m
              • When the Starter 2 hits, it knocks back enemies in the direction this skill was cast
                Combo Finisher:
              • Deals 392% Weapon Attack Damage
              • Jump forward 4m
              • -50% additional Attack Speed for the Combo Finisher of this skill
                +30% Combo Finisher Amplification for this skill
              • This skill's Attack Speed bonus falls off at a rate equal to that of a normal Mobility Skill
              • 0.2% additional damage for this skill for every +1% Attack Speed
                After casting this skill's Starter, gains 1 stack of Wind Wake for every 1 Combo Point(s) gained from the Starter
              • +5% movement distance for this skill's Starter for each current Combo Point. Stacks up to 4 time(s)
              • This skill cannot be triggered
              • This skill cannot be supported by Activation Medium Skills
                +20% additional Attack Speed for the Combo Starter 1 of this skill
              • -50% additional Attack Speed for the Combo Finisher of this skill
              • After casting this skill's Starter, gains 1 stack of Wind Wake for every 1 Combo Point(s) gained from the Starter
              • +5% movement distance for this skill's Starter for each current Combo Point. Stacks up to 4 time(s)
              • +30% Combo Finisher Amplification for this skill
              • 1.5% additional Critical Strike Rating for this skill for each stack of buff
              • This skill cannot be triggered
              • 0.2% additional damage for this skill for every +1% Attack Speed
              ActiveGhost Blade EinherjarAttackRangedErosionPersistentSentryProjectileHorizontalAreaDexterity

              • Casts the skill and places 1 Ghost Blade Sentry, who will throw a Ghost Blade at 1 enemy within its range, dealing 144% Weapon Attack Damage on hit.
              • The Sentry can Multistrike. Upon reaching the max Multistrike Count, this attack causes an explosion and deals 216% Weapon Attack Damage on hit.
              • The number of Sentries placed grants Multistrike damage.
              • All of the skill's Physical Damage will be converted to Erosion Damage.
                Ghost Blade Einherjar:
              • Base Sentry Cast Frequency is 100% of average Weapon Attack Speed.
              • The Sentry lasts 8s.
              • Skill's max base Sentry quantity is 1
              • +100% Multistrike chance for the Sentry/Sentries placed by this skill
              • Sentries placed by this skill can Multistrike
              • Multistrikes deal 15% increasing damage for every 1 Sentry(ies) deployed by this skill
              • Sentries placed by this skill can only attack again 1 s after launching a Multistrike
              • The interval is affected by Sentry Cast Frequency bonus
              • The skill fires 1 Projectile in its base state.
              • Projectile Quantity bonuses also apply to Target Quantity.
                Ghost Blade:
              • Deals 144% Weapon Attack Damage.
              • Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
                Explosion:
              • Deals 216% Weapon Attack Damage.
                Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
                Skill's max base Sentry quantity is 1
              • +100% Multistrike chance for the Sentry/Sentries placed by this skill
              • Sentries placed by this skill can Multistrike
              • Multistrikes deal 15% increasing damage for every 1 Sentry(ies) deployed by this skill
              • Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
              • Sentries placed by this skill can only attack again 1 s after launching a Multistrike
              • The interval is affected by Sentry Cast Frequency bonus
              ActiveGlacier RipplesBase SkillSpellColdAreaIntelligence

              • Casts the skill to attack in a fan-shaped area in front, dealing Spell Cold Damage equal to 110% of Base Damage.
                Glacier Ripples:
              • Deals Spell Cold Damage equal to 110% of Base Damage
              ActiveGold RushEmpowerAttackPhysicalAreaPersistentStrengthIntelligence

              • Casts the skill, taunts enemies within a 10m radius, and gains Euphoria: For every enemy affected by the skill, 6% additional damage and additionally increases Tracking Area and Movement Speed. Lasts for 6s.
                Casts the skill, taunts enemies within a 10m radius, and gains Euphoria:
              • +6% additional damage for each enemy affected. Stacks up to 10 time(s)
              • +3% additional Movement Speed for each enemy affected, stacking up to 10 time(s)
              • +30% Tracking Area while the skill lasts
              • Lasts for 6s
              • When at Stage 4 or higher, +120% additional Empower Effect for the skill if there is a boss enemy within 10 m
              ActiveGroundshakerAttackMeleeAreaPhysicalDemolisherStrength

              • Casts the skill and pummels the area in front, causing fissure and dealing 227% Weapon Attack Damage on hit.
              • When the skill consumes Demolisher Charge, 10% additional Skill Area and expands the fissure. When the fissure expands to the maximum, deals 1135% Weapon Attack Damage again.
                Fission:
              • Deals 227% Weapon Attack Damage.
                Fissure Secondary Damage:
              • Deals 1135% Weapon Attack Damage
                This skill gains 1 Demolisher Charge every 3s.
              • This skill's Demolisher Charge Restoration Speed bonuses are also applied to the speed at which the fissure spreads.
              • +10% additional Skill Area when the skill consumes Demolisher Charge
              ActiveHammer of AshAreaFireAttackProjectileMeleeDemolisherHorizontalStrength

              • Casts the skill and pummels the ground in front, dealing 369% Weapon Attack Damage on hit.
              • When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 369% Weapon Attack Damage on hit.
              • When the skill consumes Demolisher Charge, Embers cause explosion on hit, dealing 369% Weapon Attack Damage.
              • Demolisher Charge additionally increases the skill's damage.
              • All of the skill's Physical Damage will be converted to Fire Damage.
                Pummel:
              • Deals 369% Weapon Attack Damage.
                Ember Projectile:
              • Deals 369% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state.
              • Projectile Quantity of this skill +2
              • Projectiles fired by this skill cannot Penetrate, Jump, or Return
                Explosion:
              • Deals 369% Weapon Attack Damage.
                The skill gains Demolisher Charge once every 3s.
              • +215% additional Hit Damage when the skill consumes Demolisher Charge
              • Converts 100% of the skill's Physical Damage to Fire Damage
                The pummel and explosion caused by the skill can hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 70%.
                Converts 100% of the skill's Physical Damage to Fire Damage
              • Projectile Quantity of this skill +2
              • +215% additional Hit Damage when the skill consumes Demolisher Charge
              ActiveHarmonious FieldSpellChanneledAreaPersistentEmpower

              • At the end of the skill channeling, generates an area that follows the caster. Sentries within this area gain Euphoria: 8.2% additional damage for 6s. +33% additional Empower Effect for this skill for every 1 channeled stack.
              • If the channeling of this skill stops at max channeled stacks, +3s duration for Sentries in this area.
              • Movement is not restricted when the skill is being channeled.
                At the end of the skill channeling, generates an area that follows the caster. Sentries within this area gain Euphoria:
              • +12% additional damage for Sentries in the area while the skill lasts
              • Lasts for 6s
              • +33% additional Empower Effect for this skill for every 1 channeled stack
              • If the channeling of this skill stops at max channeled stacks, +3s duration for Sentries in this area.
              • Movement is not restricted when the skill is being channeled.
              ActiveHaunting AbominationSpellErosionAreaPersistentTerraIntelligence

              • Casts the skill and deals 405-405 Spell Erosion Damage to the target enemy and generates a Haunting Terra to follow the enemy around.
              • Haunting Terra deals 405-405 Spell Erosion Damage to the enemies within it every 0.65s.
              • Terra Charge grants additional damage to the skill.
                Haunting Abomination:
              • Deals 405-405 Spell Erosion Damage.
                Haunting Terra:
              • Haunting Terra lasts 4s.
              • Deals 405-405 Spell Erosion Damage to enemies within it every 0.65s. Bonuses and additional bonuses for Cast Speed are also applied to the Interval.
              • Haunting Terra expands gradually over its duration, gaining +20% additional Skill Area per second.
                The maximum stacks of Terra Charge are 1.
              • Gain 1 stack of Terra Charge every 0.5s.
              • +26% additional damage for this skill for every Terra Charge consumed
                This skill's max base Terra quantity is 1.
              ActiveHigh Energy BeamSpellLightningAreaBeamIntelligence

              • Casts the skill and fires 1 Beam to attack the square area in front, dealing Spell Physical Damage equal to 46% of Base Damage on hit.
                High Energy Beam:
              • Deals Spell Physical Damage equal to 46% Base Damage.
              • The skill fires 1 beam in its base state.
              • 100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
              • Beams fired by the skill are not affected by beam length bonuses.
                The beams fired by the skill can hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 70%.
              ActiveHowling GaleSpellChanneledPhysicalAreaPersistentIntelligence

              • When channeling the skill, generates a Gale at the target spot, launching multiple strikes at enemies within a certain area with each strike dealing 548-913 Spell Physical Damage.
              • Each channeled stack extends Gale's Duration, additionally increases its damage, expands its Skill Area, and increases its Movement Speed.
                Howling Gale:
              • Deals 548-913 Spell Physical Damage.
              • Base Attack Frequency: 1.5
              • Max Channeled Stacks: 5
              • Each channeled stack +2.5s Duration for Gale.
              • Each channeled stack +10% Skill Area for Gale.
              • Each channeled stack increases Movement Speed for Gale.
              • This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
              • Bonuses and additional bonuses for Cast Speed are also applied to Gale's Attack Frequency
              ActiveIce BondSpellPersistentColdEmpowerSentryAreaBeam

              • Casts the skill to place 1 Ice Sentry at the target spot, who will shoot a Cold Beam that ends at the character, dealing 154-231 Spell Cold Damage to enemies along the path.
              • Gains Euphoria when the Sentry is within a certain area around the character: Other skills deal 23.5% additional Cold Damage to Frostbitten enemies.
                Ice Sentry:
              • Deals 154-231 SpellCold Damage.
              • Deals damage once every 0.25s.
              • The Sentry lasts 8s.
              • Skill's max base Sentry quantity is 1
              • The Beams fired by the skill are not affected by beam quantity bonuses.
                The Ice Sentry grants Euphoria to the character:
              • While the buff is active, the character's other skills +33% additional Cold Damage against Frostbitten enemies
              ActiveIce EarthshakerUltimateSpellColdAreaIntelligence

              • Casts the skill and launches an ice blast forward, dealing Spell Cold Damage equal to 2064% of Base Damage.
                Ice Earthshaker:
              • Deals Spell Cold Damage equal to 2064% of Base Damage.
              • Inflicts Frostbite before this skill deal damage
              ActiveIce LancesSpellProjectileColdHorizontalIntelligence

              • Casts the skill and fires 1 Ice Lance forward, dealing 762-1144 Spell Cold Damage. The Ice Lance Jumps 1 time(s).
                Ice Lances:
              • Deals 762-1144 Spell Cold Damage.
              • +1 Jumps for this skill
              • In general, the Projectiles shot by this skill cannot hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 64%.
              ActiveIce ShotColdProjectileAttackRangedAreaHorizontalDexterity

              • Casts the skill and fires 1 Ice Lance forward, dealing 313% Weapon Attack Damage on hit.
              • The Ice Lance explodes behind the enemy on hit, dealing 157% Weapon Attack Damage.
              • All of the skill's Physical Damage will be converted to Cold Damage.
                Icy Lances:
              • Deals 313% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state.
                Explosion:
              • Deals 157% Weapon Attack Damage.
                Converts 100% of the skill's Physical Damage to Cold Damage
              • Inflicts Frostbite when this skill deals Hit Cold Damage
              ActiveIcebound BeamSpellChanneledColdProjectileHorizontalBeamIntelligence

              • Channels the skill and fires 1 Cold Beam forward, hitting the enemy at the end point and dealing 171-257 Spell Cold Damage.
              • At max channeled stacks, loses all channeled stacks and fires 2 Icy Blades to the end point of the beam, dealing 513-770 Spell Cold Damage.
                Cold Beam:
              • Deals 171-257 Spell Cold Damage.
              • Not affected by beam quantity bonuses and refraction attempt bonuses.
                Icy Blade:
              • Deals 513-770 Spell Cold Damage.
              • The skill fires 1 Projectile in its base state.
              • Projectile Quantity of this skill +1
              • Every 1 Beam reflections of this skill will be converted into 2 Projectile Jumps
              • Projectile Quantity +1 for every 1 additional Beams
                Channels up to 5 stacks.
                The Projectiles shot by the skill can hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 65%.
              ActiveIcy BladeAttackMeleeAreaColdSlash-StrikeStrengthIntelligence

              • Launches a Sweep Slash to attack the fan-shaped area in front, dealing 142% Weapon Attack Damage on hit.
              • This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it generates 1 Icy Blade, dealing 142% Weapon Attack Damage on hit. Upon hitting a Frozen enemy with this skill, gains a Steep Strike attempt. Causes an explosion when Steep Strike hits a Frozen enemy, dealing 213% Weapon Attack Damage. Multiple explosions and Steep Strikes can hit the same enemy.
              • All of the skill's Physical Damage will be converted to Cold Damage.
                Sweep Slash:
              • Deals 142% Weapon Attack Damage.
                Steep Strike:
              • Deals 142% Weapon Attack Damage.
              • +100% chance to grant 1 Steep Strike attempt(s) when this skill hits a Frozen enemy. Interval: 0.01s
                Explosion:
              • Deals 213% Weapon Attack Damage.
              • Explosions are considered a part of Steep Strike.
              • Multiple explosions and Steep Strikes can hit the same enemy.
                Converts 100% of the skill's Physical Damage to Cold Damage
              • This skill +20% Steep Strike chance.
                The explosion and Steep Strike caused by the skill can hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 70%.
                Converts 100% of the skill's Physical Damage to Cold Damage
              • +100% chance to grant 1 Steep Strike attempt(s) when this skill hits a Frozen enemy. Interval: 0.01s
              • +100% chance for this skill to gain 1 Steep Strike attempt(s) upon inflicting Freeze in any situation
              • This skill +20% Steep Strike chance.
              ActiveInexhaustible BarrageAttackProjectilePhysicalChanneledAreaPersistentVerticalRangedBarrageDexterity

              • At the end of the channeling of the skill, drops multiple waves of barrage at enemies within a certain area, attacking random enemies within range, with each wave dealing 185% Weapon Attack Damage.
              • The channeled stacks will increase the number of barrage waves.
              • Projectile Speed will additionally increase the skill's damage.
                Inexhaustible Barrage:
              • Deals 185% Weapon Attack Damage.
              • The skill drops 1 wave of barrage in its base state.
              • Each wave of barrage fires 1 Projectile by default.
              • Each channeled stack will grant a wave of barrage at the end of the channeling process.
              • Projectile Quantity of this skill +5
              • 25% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
              • +100% additional Attack Speed for this skill
                Movement is not restricted when the skill is being channeled.
              • Channels up to 5 stacks.
              ActiveLeap AttackMobilityAttackMeleePhysicalDemolisherAreaStrength

              • Casts the skill and leaps up to the target spot to pummel the ground, dealing 228% Weapon Attack Damage to enemies within a certain area.
              • The skill grants the following buff upon consuming Demolisher Charge: Hitting enemies will increase the skill's Damage and Area.
                Leap Attack:
              • Deals 228% Weapon Attack Damage.
                This skill gains Demolisher Charge once every 4s.
              • This skill grants the following buff upon consuming Demolisher Charge: Gains a buff once for each enemy hit, up to 20 time(s).
              • The buff lasts 2s.
              • +20% damage to the skill per bonus gained
              • +10% Skill Area to the skill per bonus gained
              • -40% additional Attack Speed for this skill
              • 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
                The closer the jump distance, the faster the Base Attack Speed of this skill
              ActiveLife SourceRestoration

              • Casts the skill and gains restoration: Restores 41% Max Life within 2s. The effect disappears when Life is fully restored.
              • Defeating enemies will grant Charge.
                Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
                Casts the skill and gains restoration:
              • Restores 41% Max Life within 2s
                Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
              ActiveLightning BeamSpellLightningAreaPersistentBeamIntelligence

              • When casting the skill, fires 1 Lightning Beam forward at enemies within the Beam Area in front, dealing 25-480 Spell Lightning Damage on hit.
              • Every 2 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster and automatically casts this skill at enemies within a certain area.
              • The Thunderbolt lasts for 6s. Up to 3 Thunderbolt(s) can be generated.
                Lightning Beam:
              • Deals 25-480 Spell Lightning Damage
              • Every 2 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster
              • This skill generates up to 3 Thunderbolt(s)
              • The Thunderbolts last for 6s
              • For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
              • The number of Beams generated by this skill is not affected by Quantity bonuses
              • The Beams fired by this skill are not affected by Beam Length bonuses
              • 100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
              • No more Thunderbolts will be generated after reaching the upper limit.
                For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
              • 100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
              ActiveLightning ShotAttackRangedProjectileLightningChainHorizontalDexterity

              • Casts the skill and fires 1 Lightning Arrow forward, dealing 334% Weapon Damage on hit.
              • The Lightning Arrow splits into three lightning bolts on hit, dealing 334% Weapon Attack Damage to 3 random enemies within a certain area.
              • All of the skill's Physical Damage will be converted to Lightning Damage.
                Lightning Arrow:
              • The enemy deals 334% Weapon Damage.
              • The skill fires 1 Projectile in its base state.
                Lightning:
              • Deals 334% Weapon Attack Damage.
                Converts 100% of the skill's Physical Damage to Lightning Damage
              ActiveLightning StarBase SkillAttackLightningProjectileRangedHorizontalDexterityIntelligence

              • Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 232% Base Damage.
                Lightning Star:
              • Deals Attack Physical Damage equal to 232% of Base Damage
              ActiveLightning StormSpellLightningAreaPersistentIntelligence

              • Casts the skill and generates a Lightning Storm that can track enemies at the target spot, continuously attacking the enemies within its range and dealing 90-1707 Spell Lightning Damage each time.
                Lightning Storm:
              • Deals 90-1707 Spell Lightning Damage
              • Strike once every 0.5s.
              • Lasts 5s
                This skill can summon up to 40 Lightning Storm(s)
              ActiveLightning SurgeUltimateAttackLightningProjectileRangedChainHorizontalDexterityIntelligence

              • Casts the skill and fires a lightning bolt forward. The lightning bolt does not deal damage. As the lightning bolt travels, it unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies, dealing 301% Base Damage as Attack Physical damage. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but increase the number of enemies targeted by Chain of Lightning.
              • Lightning bolts always Penetrate.
                Lightning Bolt:
              • Unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies.
              • Projectile Quantity bonuses increase the number of enemies targeted by Chain of Lightning.
              • Projectile Quantity does not increase.
              • Projectiles from this skill always Penetrate
              • This skill's Projectile Speed bonus is fixed at 0
                Chain of Lightning:
              • Deals Attack Physical Damage equal to 301% of Base Damage
              ActiveMachine ArmySpellPersistentSummonEmpower

              • Casts the skill and gains Euphoria: For each Minion on the field, all Minions 3.5% additional damage and 4% additional Movement Speed, stacking up to 7 time(s). Lasts 6s.
                Casts the skill and gains Euphoria:
              • For each Minion on the field, all Minions 3.5% additional damage.
              • For each Minion on the field, all Minions 4% additional Movement Speed.
              • Stacks up to 7 time(s).
              • Lasts 6s.
                This skill +100% additional Status Effect for every 1 Minion owned, stacking up to 7 time(s).
              ActiveMana BoilSpellEmpower

              • Gains Euphoria upon casting the skill: Consumes Mana over time and permanently grants 10% additional Spell Damage. Loses the Euphoria effect when Mana drops to 0.
                Gains Euphoria upon casting the skill:
              • 16.65% additional Spell Damage while the skill lasts
              • Consumes 16.65% additional Spell Damage while the skill lasts Mana every second.
              • Loses the Euphoria effect when Mana drops to 0.
              ActiveMana SourceRestoration

              • Casts the skill and gains restoration: Restores 41% Max Mana within 2s. The effect disappears when Mana is fully restored.
              • Defeating enemies will grant Charge.
                Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
                Casts the skill and gains restoration:
              • Restores 41% Max Mana within 2s
                Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
              ActiveMarked Rain of ArrowsAttackFireAreaPersistentRangedProjectileHorizontalVerticalDexterity

              • Casts the skill and fires a Marked Arrow, dealing 35% Weapon Attack Damage on hit. The Marked Arrow has a chance to Mark the enemy.
              • When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 162% Weapon Attack Damage.
                Marked Arrow:
              • Deals 35% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state.
              • +100% chance for the Marked Arrows to Mark the enemy on hit
              • The Projectile is not affected by Projectile Quantity bonuses.
              • Projectiles fired by this skill cannot Jump or Penetrate
                Explosive Arrow:
              • Deals 162% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state.
              • Projectile Quantity of this skill +4
                Converts 100% of the skill's Physical Damage to Fire Damage
                The Explosive Arrows fired by the skill can hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 70%.
                +100% chance for the Marked Arrows to Mark the enemy on hit
              • Projectile Quantity of this skill +4
              • Converts 100% of the skill's Physical Damage to Fire Damage
              • Projectiles from this skill cannot Jump
              • Projectiles from this skill cannot Penetrate
              ActiveMind ControlSpellErosionChanneledPersistentIntelligence

              • When channeling the skill, links to multiple enemies within a certain area, dealing 675 Persistent Erosion Damage per second to them.
              • Each link of the skill restores 1/2% Max Life every second.
              • Movement is not restricted when the skill is being channeled.
              • Max channeled stacks can grant additional damage to the skill and increase the number of the links.
                Link:
              • Deals 675 Persistent Erosion Damage every second
              • Damage Over Time effect lasts 2s
              • Initially has 3 maximum links
              • +1 maximum link for every channeled stack
              • This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
              • -30% Movement Speed while channeling this skill
              • 0.5% Max Life per second per link
                Channels up to 5 stacks.
              ActiveMolten RisingUltimateSpellFireAreaStrengthIntelligence

              • Casts the skill forward and unleashes four pillars of flame, dealing Spell Fire Damage equal to 637% of Base Damage.
                Rising Molten:
              • Deals 637% of Base Damage as Spell Fire Damage.
              ActiveMoon StrikeAttackAreaPhysicalMeleeSlash-StrikeDexterityIntelligence

              • Launches a Sweep Slash to attack the fan-shaped area in front, dealing 185% Weapon Attack Damage on hit.
              • This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks the square area in front, dealing 370% Weapon Attack Damage on hit.
              • The skill is affected by bonuses and additional bonuses for Spell Damage, and its damage increases additionally based on Max Mana.
                Sweep Slash:
              • Deals 185% Weapon Attack Damage.
                Steep Strike:
              • Deals 370% Weapon Attack Damage.
                Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
              • +1% additional damage for the skill for every 100 Max Mana, up to +70%
              • This skill +20% Steep Strike chance.
              ActiveNourishment of LifeSpellPersistentAreaSummonEmpower

              • Casts the skill and creates an area that follows the caster for 6s.
              • Casts the skill and gains Euphoria: Spirit Magi within the area have 60 initial Growth.
                Casts the skill and creates an area that follows the caster for 6s.
              • Casts the skill and gains Euphoria:
              • While the skill lasts, Spirit Magi within range 107.5 initial Growth
              ActiveObscurePersistentDefensiveSpell

              • When casting this skill, gains a defensive effect: Upon evading or avoiding damage, Blur Rating 5% of Max Blur Rating for 6s.
              • When casting this skill, Blur Rating 10.5% of Max Blur Rating.
                Casts the skill and gains defensive effect:
              • Blur Rating +5% of Max Blur Rating every time you evade or avoid damage while the skill lasts. Interval: 0.2s
                10.5% Blur Rating above its max stack when casting skills
              ActiveOnslaught PunchAttackPhysicalAreaMeleeStrengthIntelligence

              • Casts the skill and dashes to the target enemy. Stops before the enemy and attacks the square area in front, dealing Attack Physical Damage equal to 75% Base Damage.
                Onslaught Punch:
              • Deals Attack Physical Damage equal to 75% Base Damage
              ActiveOverpowerAttackPhysicalAreaMeleeStrengthIntelligence

              • Casts the skill and pummels the ground in front, dealing Attack Physical Damage equal to 49% Base Damage on hit.
                Overpower:
              • Deals Attack Physical Damage equal to 49% Base Damage
              ActivePath of FlamesSpellFireChanneledPersistentAreaIntelligence

              • Channeling this skill leaves a fire path and allows you to pass through enemies, dealing 909 Persistent Fire Damage every second to enemies in it.
              • Each channeled stack 43/2% additional damage for this skill.
                Fire Path:
              • Deals 909 Persistent Fire Damage every second.
              • Damage Over Time effect lasts 2s.
                This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
              ActivePermafrost CastEnhanced SkillSpellColdAreaIntelligence

              • Cast this skill to pummel the ground in front, dealing Spell Cold Damage equal to 300% Base Damage.
                Permafrost Cast:
              • Deals Spell Cold Damage equal to 300% of Base Damage.
              • Inflicts Frostbite when this skill deals Hit Cold Damage
              • When at Stage 3 or higher, the skill deals +1% additional damage for every 3 Frostbite Rating the enemy has
              ActivePrayerSpellPersistentSummonDefensive

              • Casts the skill and gains defensive effect: Synthetic Troop Minions restore 7% of Max Life for 6s.
                Casts the skill and gains defensive effect:
              • Synthetic Troop Minions restore 11.75% of Max Life per second while the skill lasts
              • Lasts 6s.
              ActiveRaging WarcryWarcryAreaPersistent

              • Casts the skill and lets out a Warcry, Taunting nearby enemies. For every enemy the skill affects, increases Demolisher Charge Restoration Speed by 4% and grants 4% additional Demolisher Skill Damage and 4% additional Ailment Damage by the Demolisher Skill for 3.5s.
                Casts the skill and lets out a Warcry:
              • Taunts Nearby enemies.
              • 4.95% additional damage dealt by Demolisher skills for each enemy affected, stacking up to 8 times
              • 4.95% additional Ailment Damage dealt by Demolisher skills per enemy affected, stacking up to 8 times
              • +4% Demolisher Charge Recovery Speed for each enemy affected, stacking up to 8 times
              • Lasts 3.5s.
              ActiveRain of ArrowsAttackRangedPhysicalAreaProjectileVerticalDexterity

              • Casts the skill and fires 15 Projectiles into the air, which will attack enemies within a certain area, dealing 134% Weapon Attack Damage.
              • The Projectile Speed grants additional skill damage.
                Rain of Arrows:
              • Deals 134% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state.
              • Projectile Quantity of this skill +14
              • 25% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
                The Projectiles shot by the skill can hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 70%.
              ActiveReformSpellPersistentDefensive

              • Casts the skill and gains defensive effect: Refreshes the Barrier and gains 7.5% additional Barrier Shield for 6s.
              • While the skill lasts, Weakens Nearby enemies upon gaining Barrier.
                Casts the skill and gains defensive effect:
              • Weakens Nearby enemies when you gain Barrier while the skill lasts
              • 12.25% additional Barrier Shield while the skill lasts
              • Lasts 6s.
                Refreshes the Barrier owned upon casting the skill
              ActiveResurrection WarcryWarcryAreaPersistentRestoration

              • Casts the skill and lets out a Warcry: Weakens nearby enemies. For each enemy affected, -2% additional damage taken, up to -60% additional damage taken, for 3s.
              • Casts the skill and gains restoration: Restores 40 Life within 4s. This effect is not affected by Warcry Effects.
                Casts the skill and lets out a Warcry:
              • Weakens Nearby enemies.
              • -2% additional damage taken by you for each enemy affected, stacking up to 8 times
              • Lasts 3s.
                Casts the skill and gains restoration: Restores 40 Life within 4s.
              • The effect is not affected by Warcry effects.
                Restores 40 Life in 4 s
              ActiveRing of BladesSpellChanneledPhysicalAreaPersistentProjectileHorizontalIntelligence

              • When channeling this skill, generates ring blades around you, dealing 379-631 Spell Physical Damage to enemies within range.
              • The ring blades will remain for 5s after the channeling is over.
              • Movement is not restricted when this skill is being channeled.
                Ring of Blades:
              • Deals 379-631 Spell Physical Damage
              • For the same enemy, Projectiles can deal damage once every 0.25s at the fastest
              • Max channeled stacks: 5
              • Generates 1 Projectile for each channeling, up to 5 Projectile(s)
              • After channeling, Projectiles will remain for 5s
              • Movement is not restricted when the skill is being channeled
                This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
                The orbiting radius of Projectiles is also affected by the skill's Skill Area bonuses.
                This skill is not affected by Projectile Size
              ActiveRing of IceSpellColdAreaIntelligence

              • Casts the skill and generates an Icy Ring within a certain area around the caster, dealing 612-918 Spell Cold Damage.
              • Upon defeating an enemy, the skill has a 20% chance to trigger another Icy Ring where the enemy is. Each Icy Ring can only trigger the effect once.
                Icy Ring:
              • Deals 612-918 Spell Cold Damage.
              • When defeating the enemies, +20% chance to be triggered again where the enemy is; Each icy ring may only trigger once
              ActiveRising EdgeSpellPersistentSummonEmpower

              • Casts this skill and gains Euphoria: 3.1% additional Minion Damage for each time you cast a Summon Skill. Stacks up to 5 time(s). Lasts 6s.
                Casts the skill and gains Euphoria:
              • +5% additional Minion Damage for every Summon Skill cast. Stacks up to 5 time(s)
              • Lasts 6s.
              ActiveRock BlastEnhanced SkillAttackMeleePhysicalAreaStrengthIntelligence

              • Casts the skill to launch 3 strike(s) in a circular area nearby, dealing Attack Physical Damage equal to 47% of Base Damage with each strike. Movement is not restricted when casting this skill.
                Rock Blast: Every use of the skill launches 3 strike(s)
              • Each strike deals Attack Physical Damage equal to 47% of Base Damage
              • When at Stage 3 or higher, for each enemy within 8 m, 3.5% additional damage and +3% Skill Area for this skill. Stacks up to 8 time(s)
              ActiveRocket JumpMobilityRangedAttackAreaFireStrength

              • Casts the skill and bombards the ground under the caster's feet, dealing 221% Weapon Attack Damage, and then jumps backward.
              • All of the skill's Physical Damage will be converted to Fire Damage.
                Rocket Jump:
              • Deals 221% Weapon Attack Damage.
              • Converts 100% of the skill's Physical Damage to Fire Damage
              • +20% Ignite chance
              • 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
              ActiveSafeguard RingSpellAreaPersistentSentryDefensive

              • Casts the skill and place a Safeguard Sentry at the target spot, who will generate a Safeguard Field, knock back enemies within it, and periodically knock back them during its effect.
              • Allies within the Safeguard Field gains the defensive effect: -8% additional damage taken and -10.5% additional damage taken from enemies outside the Safeguard Field.
                Isolation Sentry:
              • Knocks back the enemies within range every 2s.
              • The Sentry lasts 6.1s.
              • Skill's max base Sentry quantity is 1
              • The skill can only place 1 Sentry.
                The Safeguard Sentry grants defensive effect to allies:
              • -8% additional damage taken as the buff lasts
              • -20% additional damage dealt by enemies outside the circle as the buff lasts
              ActiveSavage ChargeAttackMeleePhysicalDemolisherChanneledAreaStrengthDexterity

              • When channeling the skill, charges forward, passing through the enemies while moving, dealing 57% Weapon Attack Damage continuously, and knocking them back.
              • If the channeling of this skill stops at max channeled stacks, a Savage Strike will be launched, dealing 570% Weapon Attack Damage to the enemies in front and knocking them back. Demolisher Charge will grant additional damage to the attack.
              • Channeled stacks will increase the Skill Area of the skill when the character is charging using this skill.
                Charge:
              • Deals 57% Weapon Attack Damage.
                Savage Strike:
              • Deals 570% Weapon Attack Damage.
              • When consuming Demolisher Charge, this skill deals +90% additional Hit Damage.
                On hit, the skill knocks back the enemy.
              • +100% additional Attack Speed for this skill
              • The skill gains Demolisher Charge once every 3s.
              • Max channeled stacks: 5.
              • +12% Skill Area per channeled stack
              • The character will be forced to move forward when channeling the skill.
              • You can pass through enemies while channeling this skill
                +100% additional Attack Speed for this skill
              • You can pass through enemies while channeling this skill
              ActiveScattered MudBase SkillSpellErosionAreaIntelligence

              • Casts the skill to attack in a circular area in front, dealing Spell Erosion Damage equal to 100% of Base Damage.
                Scattered Mud:
              • Deals Spell Erosion Damage equal to 100% of Base Damage
              ActiveScorchSpellAreaPersistentFireCurse

              • Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Fire Damage and have a 10% chance to be Ignited.
                Casts the skill and Curses enemies within the target area.
              • +39% additional Fire Damage taken by Cursed enemies
              • +10% chance to be Ignited when you are hit by a Cursed enemy
              • Lasts 5s.
              ActiveScorching BeamSpellFireChanneledAreaBeamIntelligence

              • Channels the skill and fires 1 Fire Beam forward, dealing 120-222 Spell Fire Damage to the enemy at the end of the beam on hit.
              • At max channeled stacks, loses all channeled stacks and denotates explosion at the end of the beam, dealing 359-667 Hit Fire Damage.
                Fire Beam:
              • Deals 120-222 Spell Fire Damage.
                Fire Explosion:
              • Deals 359-667 Spell Fire Damage.
                Channels up to 5 stacks.
                The beams fired and explosions caused by the skill can hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 70%.
              ActiveScorching PulseSpellAreaFireIntelligence

              • Casts the skill and unleashes a fire pulse, dealing 1047-1945 Spell Fire Damage to enemies within a certain area and reaping 5/4s of Damage Over Time.
              • If there is a Flame Core within 15m when the skill is cast, then the skill triggers again one second later.
                Scorching Pulse:
              • Deals 1047-1945 Spell Fire Damage.
              • If there's any Flame Core within 15m when this skill is used, then this skill is triggered again after 1 s
              • Reaps 1.25 s of Damage Over Time when the skill hits
              ActiveSecret Origin UnleashSpellPersistentEmpower

              • Casts the skill and gains Euphoria: 5.5% additional Spell Damage, and 3% Cast Speed for each stack of Focus Blessing owned for 6s.
                Casts the skill and gains Euphoria:
              • +3% Cast Speed for every stack of Focus Blessing you have while the skill lasts. Stacks up to 8 time(s)
              • +15% additional Spell Damage while the skill lasts
              • Lasts 6s.
              ActiveSerpent BeamSpellPhysicalFireBeamComboStrengthIntelligencePersistent

              • Combo Starter 1: Fires a Fire Beam at an enemy, dealing 403-672 Spell Physical Damage and inflicting Serpent Bind.
                Combo Starter 2: Fires a Fire Beam at an enemy that refracts 3 time(s), dealing 403-672 Spell Physical Damage and spreading the Serpent Bind from the enemy.
                Combo Finisher: Fires a Finisher Fire Beam at an enemy, dealing 403-672 Spell Physical Damage to the target and all other enemies that have Serpent Bind. Consumes all Combo Points.
                Converts all Physical Damage of this skill to Fire Damage.
                Combo Starter 1:
              • Deals 403-672 Spell Physical Damage.
              • Inflicts Serpent Bind on hit
              • This skill is not affected by the number of refractions
                When defeating an enemy, this skill spreads Serpent Bind from the enemy to other enemies within 5m
                Combo Starter 2:
              • Deals 403-672 Spell Physical Damage
              • -15% Attack Speed, Cast Speed, and Movement Speed for the enemy on hit for 2s
              • On hit, spreads the Serpent Bind from the target to other enemies within 5m
              • This skill can refract 3 time(s) in its base state
              • +1 additional refraction(s) for this skill's Combo Starters per +1 Beam(s)
                Combo Finisher:
              • Deals 403-672 Spell Physical Damage
              • Deals damage to the target and all other enemies that have Serpent Bind
              • -33% additional Cast Speed for the Combo Finisher of this skill
                +30% Combo Finisher Amplification for this skill
              • Converts 100% of the skill's Physical Damage to Fire Damage
              • The Beam Quantity of this skill is not affected by the number of Beams
                +1 additional refraction(s) for this skill's Combo Starters per +1 Beam(s)
              • -33% additional Cast Speed for the Combo Finisher of this skill
              • +30% Combo Finisher Amplification for this skill
              • Converts 100% of the skill's Physical Damage to Fire Damage
              ActiveShackles of MaliceSpellErosionChainAreaDexterityIntelligence

              • Casts the skill and fires a Malice Chain, dealing 667-667 Spell Erosion Damage. The chain Jumps 2 time(s).
              • Upon hitting a Cursed enemy, the chain causes an explosion and deals 667-667 Spell Erosion Damage to enemies within a certain area, then it removes all Curse Effects from the Cursed enemy.
              • The explosion deals more damage to enemies that are inflicted with more Curse Effects.
                Malice Chain:
              • Deals 667-667 Spell Erosion Damage
                Explosion:
              • Deals 667-667 Spell Erosion Damage
              • The explosion removes all Curse Effects from the enemy hit by the chain
                For every 1 Curse Effect inflicted on the enemy hit by the chain, the explosion 25% additional Hit Damage (multiplies)
              ActiveShadow DashSpellMobilityPersistentErosion

              • Casts the skill and moves in the target direction, inflicting 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path.
              • The skill and some Mobility Skills share the same cooldown.
                Casts the skill and moves in the target direction, inflicting 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path.
                This skill inflicts 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path
              ActiveShadow ShotSpellErosionAreaProjectileHorizontalIntelligence

              • Casts the skill and fires 1 Shadow Shot that detonates on hit forward, dealing 564-846 Spell Erosion Damage.
              • The Shadow Shot can move the existing Shadow Swamp.
                Shadow Shot:
              • Deals 564-846 Spell Erosion Damage.
              • The skill fires 1 Projectile in its base state.
                Explosion:
              • Deals 564-846 Spell Erosion Damage.
                The skill moves an existing Shadow Swamp to the target's location on hit. The Interval of this effect is 0.5s
              ActiveShadow SwampSpellErosionAreaPersistentTerraIntelligence

              • Casts the skill and generates Erosion Explosion at the target spot, dealing 420-420 Spell Erosion Damage to enemies within a certain area.
              • The Erosion Explosion will leave a Swamp Terra afterwards, dealing 557 Persistent Erosion Damage to enemies in it. The Swamp Terra lasts 3s.
              • The Swamp Terra can be moved by Shadows. After that, there will be another Erosion Explosion and the duration will be refreshed.
                Explosion:
              • Deals 420-420 Spell Erosion Damage.
                Swamp Terra:
              • Swamp Terra lasts for 3s
              • Deals 557 Persistent Erosion Damage every second for 2s
              • The skill can only generate 1 Terra
              • Enemies on a Swamp Terra are Weakened
              • On hit, Shadow Shot moves the existing Swamp Terra to the location of the hit and causes another explosion
              • Each movement grants +10% additional Skill Area for the Swamp Terra
              • Stacks up to 1 time(s)
              • For every stack of Terra Charge consumed, the Swamp Terra gains an additional effect every time it moves: +26% additional Damage Over Time (does not apply to Ailment Damage)
              • Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
              • For every +1 Max Terra Quantity, the number of times this effect can be stacked +2
                The maximum stacks of Terra Charge are 1
              • Gain 1 stack of Terra Charge per 0.5s
              ActiveShattered StoneBase SkillAttackMeleePhysicalAreaStrengthIntelligence

              • Casts the skill to attack in a square area in front, dealing Attack Physical Damage equal to 107% of Base Damage.
                Shattered Stone:
              • Deals Attack Physical Damage equal to 107% of Base Damage
              ActiveShockwave WarcryWarcryAreaPersistent

              • Casts this skill and lets out a Warcry. Taunts Nearby enemies. Combo Finishers gain 3.1% additional damage and Ailment Damage for every enemy affected by this skill for 3s.
              • While the Warcry lasts, Combo skills gain 6% additional Skill Area for each Combo Finisher cast, stacking up to 5 time(s).
                Casts the skill and lets out a Warcry:
              • Taunts Nearby enemies.
              • 5.95% additional damage and Ailment Damage for Combo Finishers for each enemy affected, stacking up to 8 time(s)
              • While the skill lasts, +6% Skill Area for Combo skills for each Combo Finisher cast. Stacks up to 5 time(s)
              • Lasts for 3s
              ActiveSparkleSpellProjectileLightningAreaHorizontalIntelligence

              • Casts the skill and fires 1 Sparkle forward, continuously attacking enemies within its range with each time dealing 43-810 Spell Lightning Damage. The speed of the Sparkle decreases gradually.
                Sparkle:
              • Deals 43-810 SpellLightning Damage
              • Projectiles hit once every 0.25s
              • Projectile Duration: 1.5s
              ActiveSpectral SlashAttackMeleeAreaPhysicalComboStrengthPersistent

              • Combo Starter 1: Launches a Steep Strike forward, dealing 448% Weapon Attack Damage to the first enemy hit and inflicting Mark.
                Combo Starter 2: Launches a Steep Strike forward, dealing 448% Weapon Attack Damage and spreading the enemy's Mark.
                Combo Finisher: Pummels the ground ahead, dealing 145% Weapon Attack Damage, and generates several clones that launch a Steep Strike to enemies with Mark, dealing 145% Weapon Attack Damage.
                Combo Starter 1:
              • Deals 448% Weapon Attack Damage
              • This skill can only hit 1 enemy
              • On hit, inflicts Mark to the enemy
              • When defeating an enemy, this skill directly spreads the target's Mark to other enemies within 8m
                Combo Starter 2:
              • Deals 448% Weapon Attack Damage
              • On hit, spreads the target's Mark to other enemies within 8m (affected by Skill Area)
                Combo Finisher:
              • Deals 145% Weapon Attack Damage
              • Generates 1 additional Clone for every Combo Point consumed, up to 4 Clone(s)
              • The falloff coefficient of the Clones' Shotgun Effect is 70%
              • Removes Mark from enemies after this skill ends
                -40% additional Attack Speed for the Combo Finisher of this skill
              • +30% Combo Finisher Amplification for this skill
              ActiveSpeed PhantomSpellPhysicalAreaPersistentEmpowerMobility

              • Casts the skill and moves in the target direction, leaving behind a Remnant before and after moving, and inflicting Reversed Knockback on nearby enemies within a certain distance.
              • The Remnant explodes after 0.65s, dealing damage to enemies once. Gains 1 stack of Euphoria for each enemy hit:
              • For every 1 stack(s) of Euphoria, 2.5% additional Spell Damage, up to 8 stacks, lasting for 1.2s.
                Remnant:
              • Remnant lasts 0.65s.
              • You can have up to 2 Remnant(s).
              • Remnant explosions deal 542-904 Spell Physical Damage on hit.
              • Gains 1 stack of Euphoria for each enemy hit by a Remnant explosion.
              • Euphoria:
              • For every 1 stack(s) of Euphoria, 2.5% additional Spell Damage, up to 8 stacks, lasting for 1.2s
                Gains 1 stack of buff for each enemy hit with this skill, stacking up to 8 times
              • Knockback effect from this skill is reversed
              ActiveSpiral StrikeAttackErosionAreaMeleeMobilityDexterity

              • Casts the skill and dashes forward, dealing 87% Weapon Attack Damage multiple times to enemies on the path.
              • The caster's Attack Speed makes the skill deal damage more times.
              • All of the skill's Physical Damage will be converted to Erosion Damage.
                Spiral Strike:
              • Deals 87% Weapon Attack Damage multiple times.
              • The caster's Attack Speed makes the skill deals damage more times.
              • +20% chance to Wilt
              • Converts 100% of the skill's Physical Damage to Erosion Damage
              • 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
              ActiveSplit FireboltSpellProjectileFireAreaHorizontalIntelligence

              • Casts the skill and fires 1 fireball forward, which will explode upon reaching its destination. The fireball will deal 46-69 Spell Fire Damage on hit and upon explosion respectively.
              • On hit, the fireball will split into three small fireballs, each dealing 458-687 Spell Fire Damage on hit. These small fireballs can deal damage to the enemy hit by the large fireball and can hit the same enemy.
                Fireball:
              • Deals 46-69 Spell Fire Damage.
              • The skill fires 1 Projectile in its base state
              • Large fireballs can't hit the same enemy
                Fireball Explosion:
              • Deals 46-69 Spell Fire Damage.
                Small Fireball:
              • Deals 458-687 SpellFire Damage.
                +1 Penetration for the small fireballs split off from this skill
              • Small fireballs can hit the enemy hit by the large fireball.
              • Each enemy can be hit by multiple small fireballs.
              • The Shotgun Effect falloff coefficient of each small fireball is 75%
              ActiveSplit ShotAttackProjectilePhysicalRangedHorizontalDexterity

              • Casts the skill and fires 3 Projectile(s) forward, dealing 347% Weapon Attack Damage.
              • After defeating enemies, Projectiles fired by this skill each have a 50% chance to fire 1 Projectile at up to 2 enemy(ies) within 8m.
                Split Shot:
              • Deals 347% Weapon Attack Damage.
              • The skill fires 1 Projectile in its base state.
              • Projectile Quantity of this skill +2
              • In general, the Projectiles shot by this skill cannot hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 77%.
                After defeating enemies, Projectiles fired by this skill each have a 50% chance to fire 1 Projectile at up to 2 enemy(ies) within 8m
              ActiveStar StalkerSpellProjectileAreaPersistentEmpower

              • Casts the skill and fires 1 Projectile forward. The Projectile will generate an area that follows itself. While inside this area, the character gains Euphoria: 22.5% additional Damage Over Time.
              • The Projectile will continuously track Elites and attach itself to the tracked target upon reaching it. After this unit is defeated, the Projectile will track another unit.
              • The Projectile flies with a 100% of the Character's Movement Speed, and lasts for 4s.
                Star Stalker:
              • While inside the area, the character gains Euphoria:
              • +32% additional Damage Over Time
              • The Flying Speed of the Projectile is 100% of the character's Movement Speed
              • The Projectile lasts for 4s
              • The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
              ActiveStoneskinPersistentDefensiveSpell

              • Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb Damage Over Time.1500 damaged absorbed of damage taken, up to Absorb 70% damage taken. Cannot absorb Damage Over Time.1500 damaged absorbed. Lasts 6s.
                Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb Damage Over Time.1500 damaged absorbed of damage taken.
              • Absorbs up to Absorb 70% damage taken. Cannot absorb Damage Over Time.1500 damaged absorbed damage.
              • Lasts 6s.
              ActiveSummon Grim PhantomSpellPersistentLightningSummonSynthetic TroopIntelligence

              • The skill automatically summons 1 Grim Phantom to the caster every 1s, up to the upper limit.
              • Casting the skill will teleport all Grim Phantoms to the target spot and cast Destructive Light Cannon.
              • All Physical Damage by Grim Phantoms will be converted to Lightning Damage.
                Summon Grim Phantom:
              • Summons 1 Grim Phantom to the caster every 1s
              • Can only summon up to 2 Grim Phantom(s)
              • +5% additional damage for Minions summoned by this skill for every 20 Command
              • +10% Skill Area for Minions summoned by this skill for every 20 Command
              • Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
                Can only summon up to 2 Grim Phantom(s)
              • +5% additional damage for Minions summoned by this skill for every 20 Command
              • +10% Skill Area for Minions summoned by this skill for every 20 Command
              • Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
              • This skill will automatically summon Minion(s) every 1 s
              ActiveSummon Machine GuardSpellSummonPersistentPhysicalSynthetic TroopStrengthIntelligence

              • Casts the skill and summons 1 Machine Guard to the target spot.
                No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
                Summon Machine Guard:
              • Summons 1 Machine Guard
              • Can only summon up to 2 Machine Guard(s)
              • 0.5% Skill Area for Minions summoned by this skill for every 1 Command
              ActiveSummon Spider TankSpellSummonPersistentPhysicalSynthetic TroopDexterityIntelligence

              • Casts the skill and summons 1 Spider Tank to the target spot.
                No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
                Spider Tank Summoning:
              • Summons 1 Spider Tank
              • Can only summon up to 2 Spider Tank(s)
              • +3% additional Spider Tank Damage for every Spider Tank summoned by this skill
              • Projectiles fired by the Minions summoned by this skill always Penetrate enemies when having at least 30 point(s) of Command
              • +2 Projectile Quantity for Minions summoned by this skill when having at least 10 Command
              • The max amount of Projectiles that can be fired by Minions summoned by this skill are 5
              ActiveSwift Shadow RaidAttackAreaPhysicalMobilityDexterity

              • Casts the skill and dashes forward, dealing 271% Weapon Attack Damage to enemies on the path.
                Swift Shadow Raid:
              • Deals 271% Weapon Attack Damage.
              • 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
              ActiveThunder CoreSpellLightningPersistentSentryChainAreaIntelligence

              • Casts the skill and places 1 Lightning Sentry at the target spot, who will channel down a lightning strike at an enemy within the range at intervals and deal 61-1150 SpellLightning Damage.
              • If the Lightning Sentry is within a certain area around the character, the lightning strike can Jump at the same enemy repetitively.
                Thunder Core:
              • Deals 61-1150 SpellLightning Damage.
              • Deals damage once every 1s.
              • The Sentry lasts 8s.
              • Skill's max base Sentry quantity is 1
              • If the player is within 10m from the Sentry, the skills cast by the Sentry can Jump at the same enemy repetitively.
                The skill's Shotgun Effect falloff coefficient is 70%.
              ActiveThunder SlashAttackLightningAreaMeleeSlash-StrikeDexterity

              • Launches a Sweep Slash to attack the fan-shaped area in front, dealing 210% Weapon Attack Damage on hit.
              • When having Steep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 421% Weapon Attack Damage on hit.
              • Multistrikes of the skill gains one Steep Strike attempt for every two Sweep Slashes but cannot launch Steep Strikes through Steep Strike chance.
              • All of the skill's Physical Damage will be converted to Lightning Damage.
                Sweep Slash:
              • Deals 210% Weapon Attack Damage.
              • Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
                Steep Strike:
              • Deals 421% Weapon Attack Damage.
              • This skill cannot obtain Steep Strike attempts with Steep Strike Chance
                Converts 100% of the skill's Physical Damage to Lightning Damage
              • +20% Multistrike Chance for this skill
              • The skill's Multistrikes gain 2% additional damage increment for every +1% Steep Strike chance
              • +6% Attack Speed for this skill for every attack made during Multistrike
                Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
              • Converts 100% of the skill's Physical Damage to Lightning Damage
              • +20% Multistrike Chance for this skill
              • The skill's Multistrikes gain 2% additional damage increment for every +1% Steep Strike chance
              • This skill cannot obtain Steep Strike attempts with Steep Strike Chance
              • +6% Attack Speed for this skill for every attack made during Multistrike
              ActiveThunder SpikeAttackLightningAreaMeleeShadow StrikeDexterity

              • Casts the skill and thrusts forward, dealing 277% Weapon Attack Damage.
              • The skill's Shadow Strike True Body inflicts 1 stack of Numbed on enemies within a certain area on hit. Interval: 1s.
              • All of the skill's Physical Damage will be converted to Lightning Damage.
                Thunder Spike:
              • Deals 277% Weapon Attack Damage.
              • When the skill's Shadow Strike True Body hits an enemy, it inflicts 1 stack of Numbed on enemies within 1000 m of the enemy hit. Interval: 1 s
              • Converts 100% of the skill's Physical Damage to Lightning Damage
              • 100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's Shadows, up to 100%
              ActiveThunderbolt OverloadSpellAreaLightningProjectileParabolicPhysicalDexterityIntelligence

              • Casts the skill and throws a Thunderbolt that can jump 2 time(s). The Thunderbolt explodes on hit, dealing 124-207 Spell Physical Damage.
              • All of the skill's Physical Damage will be converted to Lightning Damage.
                Thunderbolt Overload:
              • Deals 124-207 Spell Physical Damage.
              • Converts 100% of the skill's Physical Damage to Lightning Damage
              • This skill's Max Split Quantity is 3
              • When this skill's Split Quantity exceed 3 , +30% additional damage for each additional Split (this effect does not include Split Quantity provided by the Support Skill)
              ActiveThundercloudSpellPersistentLightningChanneledAreaChainIntelligence

              • When channeling the skill, generates a Thundercloud above the caster, which will continuously attacking enemies within a certain area at intervals with each time dealing 36-682 Spell Lightning Damage.
              • Channeled stacks will increase the Duration and Attack Frequency of Thundercloud.
                Thundercloud:
              • Deals 36-682 SpellLightning Damage.
                Channels up to 5 stacks.
              • Thundercloud Duration +2.5s for every stack.
              • Thundercloud attacks up to 3 targets.
              • +1 Jumps for the skill
              • Thundercloud's Attack Frequency reaches max at 9 channeled stacks.
              ActiveThundercloud SurgeEmpowerAttackLightningPersistentDexterityIntelligence

              • Casts the skill and gains Euphoria: 35% additional Attack Speed. The buff lasts 6s.
                Casts the skill and gains Euphoria:
              • +35% additional Attack Speed while the skill lasts
              • While the skill lasts, when at Stage 4 or higher, +25% additional damage
              • Lasts 6s.
              ActiveThunderlight ArrowEnhanced SkillAttackLightningProjectileRangedHorizontalDexterityIntelligence

              • Casts the skill and fires a Projectile forward, dealing Attack Physical Damage equal to 189% of Base Damage. The Projectile always Penetrates and tracks the enemy. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but grant additional Damage and enlarge Projectiles.
                Thunderlight Arrow:
              • Deals Attack Physical Damage equal to 189% of Base Damage.
              • When at Stage 3 or higher, +1 Base Projectile Quantity for this skill
              • +5% additional Damage for every +1 Projectile Quantity of this skill
              • Projectiles from this skill always Penetrate
              • The Projectiles fired by this skill can hit the same enemy.
              • The Shotgun Effect falloff coefficient of this skill is 70%.
              • The Projectile Quantity of this skill is not affected by Projectile Quantity bonuses.
              ActiveThunderlight BondSpellPersistentLightningEmpowerAreaSentry

              • Casts the skill to place 1 Thunderlight Sentry at the target spot, who will generate a Thunderlight Area on the spot.
              • Allies will gain Euphoria when in the Thunderlight Area: Damage triggers Lucky and gains 10.5% Numbed Effect.
                Thunderlight Sentry:
              • The Sentry lasts 5s.
              • Skill's max base Sentry quantity is 1
                The Thunderlight Sentry grants Euphoria to allies:
              • While the buff is active, +20% Numbed Effect
              • Damage triggers Lucky when buffs are persistent
              ActiveTimidSpellAreaPersistentCurse

              • Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Hit Damage.
                Casts the skill and Curses enemies within the target area.
              • +39% additional Hit Damage taken by Cursed enemies
              • Lasts 5s.
              ActiveTowering MountainsUltimateAttackMeleePhysicalAreaStrengthIntelligence

              • Casts the skill and leaps up to the target spot to pummel the ground, dealing Attack Physical Damage equal to 1138% of Base Damage to enemies within a certain area. This skill's damage increases with the number of enemies within the area.
                Towering Mountains:
              • Deals Attack Physical Damage equal to 1138% of Base Damage
              • When this skill deals damage, +5% additional damage for each enemy in the area of effect. Stacks up to 8 time(s)
              ActiveVendettaAttackMeleeArea

              • Teleports to a random enemy within 9m, then triggers the Main Skill 1 time and +40% additional attack damage for the triggered skill.
              • This skill cannot be supported by Activation Medium Skills.
              • Can only be used when a non-Channeled, non-Mobility, or Main Melee Attack Skill is equipped.
              ActiveVulnerabilitySpellAreaPersistentPhysicalCurse

              • Casts the skill and Curses enemies within the target area. Cursed enemies take 20% additional Physical Damage and have a 10% chance to suffer Trauma.
                Casts the skill and Curses enemies within the target area.
              • +39% additional Physical Damage taken by Cursed enemies
              • +10% chance to be Traumatized when hit by a Cursed enemy
              • Lasts 5s.
              ActiveWhirlwindAttackMeleeAreaChanneledPhysicalSlash-StrikeStrengthDexterity

              • When channeling the skill, continuously deals 83% Weapon Attack Damage to enemies within a certain area around the caster.
              • At max channeled stacks, loses all channeled stacks with a chance to launch a Steep Strike, dealing 138% Weapon Attack Damage to enemies in a large area. This chance is equal to the Steep Strike chance.
              • Movement is not restricted when the skill is being channeled.
                Sweep Slash:
              • Deals 83% Weapon Attack Damage.
                Steep Strike:
              • Deals 138% Weapon Attack Damage.
                +100% additional Attack Speed for this skill
              • This skill +20% Steep Strike chance.
              • -30% Movement Speed while channeling this skill
              • Movement is not restricted when the skill is being channeled.
              • Max channeled stacks: 5
              • At max channeled stacks, there's a chance to deal damage to enemies in a large area. The chance is equal to the skill's Steep Strike chance.
              ActiveWhirlwind BladeSpellPhysicalPersistentAreaProjectileHorizontalIntelligence

              • Casts the skill and fires 1 Projectile that always Penetrates in the target direction, dealing 308-513 Spell Physical Damage. The Projectile deals damage once every 0.25s and stops on the spot after traveling a fixed distance or hitting an Elite.
              • After casting this skill, casting it again will recall the Projectile that has been fired, but this skill is not deemed to have been cast again.
              • Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
              • The Projectiles fired by this skill can hit the same enemy.
                Whirlwind Blade:
              • Deals 308-513 Spell Physical Damage.
              • This skill fires 1 Projectile in its base state.
              • It deals damage once every 0.25s.
              • Projectiles from this skill always Penetrate
              • Projectiles will be automatically recovered after 5 s.
                The Projectiles shot by the skill can hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 75%.
              ActiveWilt SpikeAttackMeleeShadow StrikeErosionAreaPersistentDexterity

              • Casts the skill and thrusts forward, dealing 201% Weapon Attack Damage.
              • When the skill hits the target, gains buff: The skill deals additional Erosion Damage. At max buff stacks, the skill has more Shadows.
                Thrust:
              • Deals 201% Weapon Attack Damage.
                +20% chance to Wilt
              • Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
              • +3% additional Erosion Damage (multiplies) for every stack of buffs
              • Shadow Quantity +1 when buff reaches max stacks
              • Adds 5 - 5 Base Wilt Damage to this skill
              • Converts 100% of the skill's Physical Damage to Erosion Damage
                Converts 100% of the skill's Physical Damage to Erosion Damage
              • +20% chance to Wilt
              • Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
              • Shadow Quantity +1 when buff reaches max stacks
              • Adds 5 - 5 Base Wilt Damage to this skill
              • 100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's Shadows, up to 100%
              ActiveWilting BeamSpellChanneledErosionPersistentAreaBeamIntelligence

              • Channels the skill and fires 1 Wilting Beam forward, dealing 956 Spell Erosion Damage to enemies within its range every second.
              • At max channeled stacks, loses all channeled stacks and Reaps enemies within the Wilting Beam's range once.
                Wilting Beam:
              • Deals 956 Spell Erosion Damage every second
              • Lasts for 2s
              • Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
                Reaping:
              • Reaps enemies within the Beam Area, dealing 0.5s of Damage Over Time.
              • Cooldown: 1.25s.
                Channels up to 5 stacks.
              ActiveWithering PaybackEmpowerSpellErosionAreaPersistentIntelligence

              • Casts the skill and gains Euphoria: 20% additional Erosion Damage and triggers a Base or Enhanced Skill on the enemy when taking damage. Lasts for 6s.
                Casts the skill and gains Euphoria:
              • +20% additional Erosion Damage
              • While the skill lasts, triggers a Base or Enhanced Skill on the enemy when taking damage. This is determined by the Enhanced Skill chance. This effect's Interval for the same enemy: 1 s
              • Lasts for 6s
              • While the skill lasts, when at Stage 4 or higher, +50% additional Ultimate Damage
              • While the skill lasts, when at Stage 4 or higher, +1 spike(s) launched by the Enhanced Skill
              ActiveWorld of ThornsUltimateSpellErosionAreaIntelligence

              • Spawns a field of spikes under each enemy within a 20m radius, dealing Spell Erosion Damage equal to 2298% of Base Damage. This skill takes effect on up to 10 enemies.
                World of Thorns:
              • Deals Spell Erosion Damage equal to 2298% of Base Damage.
              • Thorns can hit the same enemy.
              • The skill's Shotgun Effect falloff coefficient is 95%
              PassiveAcuteness FocusAreaFocusPhysicalAttackStrength

              • Activates Focus and gains a buff:
              • 13.5% additional Physical Damage
              • +10% chance to inflict Trauma
              • Adds 5 - 5 Base Trauma Damage
              • This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
                Activates Focus and gains a buff:
              • 13.5% additional Physical Damage
              • +10% chance to inflict Trauma
              • Adds 5 - 5 Base Trauma Damage
              • This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
              • After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
                Acute Strike:
              • Deals 479% Weapon Attack Damage.
              PassiveAilment AmplificationAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 14% additional Ailment Damage. 10% chance to inflict Ailments. 10% Ailment Duration.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • 23.5% additional Ailment Damage
              • +10% chance to inflict Damaging Ailments
              • +10% Ailment Duration
              PassiveCharged FlamesAuraAreaFire

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 16% additional Fire Damage.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +35% additional Fire Damage
              PassiveCorrosion FocusAreaFocusErosionPersistentSpellProjectileIntelligence

              • Activates Focus and gains a buff:
              • 13.5% additional Erosion Damage
              • +10% Wilt chance
              • Adds 2 - 2 Base Wilt Damage
              • Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s.
                The orb is destroyed when Focus Pts drop to 0, its duration expires (2s), or it is 30m away from the character. Orb Quantity is not affected by Projectile Quantity.
                Activates Focus and gains a buff:
              • 13.5% additional Erosion Damage
              • +10% Wilt chance
              • Adds 2 - 2 Base Wilt Damage
                Corrosion Focus:
              • Every 0.1 s, the skill gains 6.5 Focus Pts
              • After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy
              • When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s
                Corrosion Orb:
              • Deals 648-648 Spell Erosion Damage
              • Projectile Duration: 2s
              PassiveCrueltyAuraAreaAttack

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 9.5% additional Attack Damage.
              • Gains 1 stack(s) of buffs upon defeating an enemy. 40% chance to gain 5 stack(s) of buffs when hitting an Elite, 5/2% additional Aura Effect per stack of the buff for 4s. Stacks up to 40 time(s) (Not affected by Aura Effects).
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +19% additional Attack Damage
              • Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting an Elite
              • 2.5% additional Aura Effect per stack of the buff for 4 s. Stacks up to 40 time(s) (Not affected by Aura Effects)
              PassiveDeep PainAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 15% additional Damage Over Time.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +34% additional Damage Over Time
              PassiveDomain ExpansionAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 14% additional Area Damage and Ailment Damage dealt by Area Skills. 20% Skill Area when at least 8 enemies are within 10m.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +33% additional Area Damage
              • +33% additional Ailment Damage dealt by Area Skills
              • +20% Skill Area when there are at least 8 enemies within 10 m
              PassiveElectric ConversionAuraAreaLightning

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 15% additional Lightning Damage.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +34% additional Lightning Damage
              PassiveElemental ResistanceAuraAreaFireColdLightning

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • -12% additional Elemental Damage taken and 8.1% Elemental Resistance.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +10% Elemental Resistance
              • -12% additional Elemental Damage taken
              PassiveEnergy FortressAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 67 Max Energy Shield, and 3.2% additional Max Energy Shield.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • 319.7 Max Energy Shield
              • 13.37% additional Max Energy Shield
              PassiveErosion AmplificationAuraAreaErosion

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 15% additional Erosion Damage.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +34% additional Erosion Damage
              PassiveFearlessAuraAreaMelee

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • Melee Skills 60% Critical Strike Rating, and 10% additional damage.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +79% Critical Strike Rating for Melee Skills
              • +29% additional Melee Skill Damage
              PassiveFlame FocusAreaFocusFireSpellStrengthIntelligence

              • Activates Focus and gains a buff:
              • +7% additional Fire Damage
              • +10% chance to Ignite targets
              • Adds 2 - 2 Base Ignite Damage
              • This skill gains 15 Focus Pts when inflicting Ignite. Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts and trigger this skill on the enemy, dealing True Damage equal to 25% of their Max Life to enemies within 3m.
              • Additionally increases this skill's area for each time Ignite has been inflicted recently.
                Activates Focus and gains a buff:
              • +7% additional Fire Damage
              • +10% chance to Ignite targets
              • Adds 2 - 2 Base Ignite Damage
                Flame Focus:
              • This skill gains 15 Focus Pts when inflicting Ignite. This skill can be triggered up to 3 time(s) every 0.5 s
              • Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts of this skill and trigger this skill at the location of the defeated enemy, dealing True Damage equal to 25% of the defeated enemy's Max Life
              • +10% additional Skill Area for this skill for each time you inflict Ignite recently. Stacks up to 6 time(s)
              PassiveFrigid DomainAuraAreaCold

              • Activates the Aura, and enemies within 12m gain the following debuff:
              • 18% additional Cold Damage taken.
                Activates the Aura, and enemies within 12m gain the following debuff:
              • +37% additional Cold Damage against enemies affected by the skill
              PassiveIce FocusAreaSpellFocusColdIntelligence

              • Activates Focus and gains a buff:
              • 13.5% additional Cold Damage
              • Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s.
              • Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character. When there are enemies inside the storm, consumes 45 Focus Pts every 0.5 s to generate Glacial Spikes that deal Spell Cold Damage to the enemies
              • For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0.
                Activates Focus and gains a buff:
              • 13.5% additional Cold Damage
              • Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s.
              • Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character. When there are enemies inside the storm, consumes 45 Focus Pts every 0.5 s to generate Glacial Spikes that deal Spell Cold Damage to the enemies
              • For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0.
                Glacial Spike:
              • Deals 467-701 Spell Cold Damage.
              PassiveMagical SourceAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 5 Mana Regeneration per Second.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +140 Mana regeneration per second
              PassiveNimblenessAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 2200 Evasion. 0.5% additional Evasion.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +6000 Evasion
              • +10% additional Evasion
              PassivePrecise ProjectilesAuraAreaProjectile

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 16% additional Projectile Damage, 16% additional Ailment Damage by Projectiles, and 10% Projectile Speed.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +35% additional Projectile Damage
              • +35% additional Ailment Damage dealt by Projectiles
              • +10% Projectile Speed
              PassivePrecise: Acuteness FocusAreaFocusPhysicalAttackStrength

              • Activates Focus and gains a buff:
              • 15.6% additional Physical Damage
              • +15% chance to inflict Trauma
              • Adds 5 - 5 Base Trauma Damage
              • This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
                Activates Focus and gains a buff:
              • 15.6% additional Physical Damage
              • +15% chance to inflict Trauma
              • Adds 5 - 5 Base Trauma Damage
              • This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
              • After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
              • +4% additional damage for this skill
                Acute Strike:
              • Deals 479% Weapon Attack Damage.
              PassivePrecise: Ailment AmplificationAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 15.5% additional Ailment Damage. 17% chance to inflict Ailments. 10% Ailment Duration.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +25% additional Ailment Damage
              • +17% chance to inflict Damaging Ailments
              • +10% Ailment Duration
              PassivePrecise: Charged FlamesAuraAreaFire

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 20% additional Fire Damage.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +39% additional Fire Damage
              PassivePrecise: Corrosion FocusAreaFocusErosionPersistentSpellProjectileIntelligence

              • Activates Focus and gains a buff:
              • 15.6% additional Erosion Damage
              • +15% Wilt chance
              • Adds 2 - 2 Base Wilt Damage
              • Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s.
                The orb is destroyed when Focus Pts drop to 0, its duration expires (2s), or it is 30m away from the character. Orb Quantity is not affected by Projectile Quantity.
                Activates Focus and gains a buff:
              • 15.6% additional Erosion Damage
              • +15% Wilt chance
              • Adds 2 - 2 Base Wilt Damage
                Corrosion Focus:
              • Every 0.1 s, the skill gains 6.5 Focus Pts
              • After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy
              • When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s
              • +4% additional damage for this skill
                Corrosion Orb:
              • Deals 648-648 Spell Erosion Damage
              • Projectile Duration: 2s
              PassivePrecise: CrueltyAuraAreaAttack

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 12.5% additional Attack Damage.
              • Gains 1 stack(s) of buffs upon defeating an enemy. 40% chance to gain 5 stack(s) of buffs when hitting an Elite, 5/2% additional Aura Effect per stack of the buff for 8s. Stacks up to 40 time(s) (Not affected by Aura Effects).
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +22% additional Attack Damage
              • Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting an Elite
              • 2.5% additional Aura Effect per stack of the buff for 8 s. Stacks up to 40 time(s) (Not affected by Aura Effects)
              PassivePrecise: Deep PainAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 21% additional Damage Over Time and 30 Affliction Per Second.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +40% additional Damage Over Time
              • +30 Affliction inflicted per second
              PassivePrecise: Domain ExpansionAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 14% additional Area Damage and Ailment Damage dealt by Area Skills. 20% Skill Area and 4% additional Area Damage when at least 5 enemies are within 10m.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +33% additional Area Damage
              • +33% additional Ailment Damage dealt by Area Skills
              • +20% Skill Area when there are at least 5 enemies within 10 m
              • +4% additional Area Damage when there are at least 5 enemies within 10 m
              • +4% additional Ailment Damage dealt by Area Skills when there are at least 5 enemies within 10 m
              PassivePrecise: Electric ConversionAuraAreaLightning

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 21% additional Lightning Damage.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +40% additional Lightning Damage
              PassivePrecise: Elemental ResistanceAuraAreaFireColdLightning

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • -14% additional Elemental Damage taken, 8.1% Elemental Resistance, and 15% chance to avoid Elemental Ailment.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +10% Elemental Resistance
              • -14% additional Elemental Damage taken
              • +15% chance to avoid Elemental Ailments
              PassivePrecise: Energy FortressAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 67 Max Energy Shield, and 7.9% additional Max Energy Shield.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • 319.7 Max Energy Shield
              • 17.97% additional Max Energy Shield
              PassivePrecise: Erosion AmplificationAuraAreaErosion

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 21% additional Erosion Damage.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +40% additional Erosion Damage
              PassivePrecise: FearlessAuraAreaMelee

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • Melee Skills 60% Critical Strike Rating, 10% additional damage, and 8% Attack Speed.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +79% Critical Strike Rating for Melee Skills
              • +29% additional Melee Skill Damage
              • +8% Melee Attack Speed
              PassivePrecise: Flame FocusAreaFocusFireSpellStrengthIntelligence

              • Activates Focus and gains a buff:
              • +9% additional Fire Damage
              • +15% chance to Ignite targets
              • Adds 2 - 2 Base Ignite Damage
              • This skill gains 15 Focus Pts when inflicting Ignite. Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts and trigger this skill on the enemy, dealing Secondary Fire Damage equal to 25% of their Max Life to enemies within 3m (not affected by bonuses).
              • Additionally increases this skill's area for each time Ignite has been inflicted recently.
                Activates Focus and gains a buff:
              • +9% additional Fire Damage
              • +15% chance to Ignite targets
              • Adds 2 - 2 Base Ignite Damage
                Flame Focus:
              • This skill gains 15 Focus Pts when inflicting Ignite. This skill can be triggered up to 3 time(s) every 0.5 s
              • Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts of this skill and trigger this skill at the location of the defeated enemy, dealing True Damage equal to 25% of the defeated enemy's Max Life
              • +10% additional Skill Area for this skill for each time you inflict Ignite recently. Stacks up to 6 time(s)
              • +4% additional damage for this skill
              PassivePrecise: Frigid DomainAuraAreaCold

              • Activates the Aura, and enemies within 12m gain the following debuff:
              • 25% additional Cold Damage taken.
                Activates the Aura, and enemies within 12m gain the following debuff:
              • +44% additional Cold Damage against enemies affected by the skill
              PassivePrecise: Ice FocusAreaSpellFocusColdIntelligence

              • Activates Focus and gains a buff:
              • 15.6% additional Cold Damage
              • Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s.
              • Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character. When there are enemies inside the storm, consumes 45 Focus Pts every 0.5 s to generate Glacial Spikes that deal Spell Cold Damage to the enemies
              • For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0.
              • +4% additional damage for this skill
                Activates Focus and gains a buff:
              • 15.6% additional Cold Damage
              • Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s.
              • Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character. When there are enemies inside the storm, consumes 45 Focus Pts every 0.5 s to generate Glacial Spikes that deal Spell Cold Damage to the enemies
              • For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0.
              • +4% additional damage for this skill
                Glacial Spike:
              • Deals 467-701 Spell Cold Damage.
              PassivePrecise: Magical SourceAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 5 Mana Regeneration per Second. 15% Mana Regeneration Speed.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +140 Mana regeneration per second
              • +15% Mana Regeneration Speed
              PassivePrecise: NimblenessAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 2200 Evasion. 10.5% additional Evasion.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +6000 Evasion
              • +20% additional Evasion
              PassivePrecise: Precise ProjectilesAuraAreaProjectile

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 20% additional Projectile Damage, 20% additional Ailment Damage by Projectiles, and 10% Projectile Speed.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +39% additional Projectile Damage
              • +39% additional Ailment Damage dealt by Projectiles
              • +10% Projectile Speed
              PassivePrecise: Radical OrderAuraAreaSummon

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 21% additional Minion Damage, 50% Minion Aggressiveness and 10% additional Minion Max Life (Not affected by Aura Effects).
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +40% additional Minion Damage
              • +50% Minion Aggressiveness (Not affected by Aura Effects)
              • +10% additional Minion Max Life (Not affected by Aura Effects)
              PassivePrecise: RejuvenationAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 2 Life Restoration per Second, and 5% Life Restoration Speed
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +95 Life Regeneration per second
              • +5% life restoration speed
              PassivePrecise: Spell AmplificationAuraAreaSpell

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 21% additional damage for Spell Skills.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +40% additional Spell Damage
              PassivePrecise: SteadfastAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 2200 Armor and 10.5% additional Armor.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +6000 Armor
              • +20% additional Armor
              PassivePrecise: SwiftnessAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 11% Movement Speed.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • 20.5% Movement Speed
              PassivePrecise: Thunder FocusAreaFocusLightningAttackDexterity

              • Activates Focus and gains a buff:
              • 15.6% additional Lightning Damage
              • For every 2m moved, this skill gains 5 Focus Pts. Upon reaching 100 Focus Pts, using a non-Mobility Attack Skill will consume all Focus Pts and trigger this skill, summoning a Thunderstrike that deals 1109% Weapon Attack Damage to all enemies within a certain area.
              • When triggered by a Melee Skill, the Thunderstrike attacks a fan-shaped area. When triggered by a Ranged Skill, the Thunderstrike attacks a square-shaped area.
                Activates Focus and gains a buff:
              • 15.6% additional Lightning Damage
                Thunder Focus:
              • Converts 100% of the skill's Physical Damage to Lightning Damage
              • For every 2 m moved, the skill gains 5 Focus Pts
              • After this skill reaches 100 Focus Pts, using a non-Mobility Attack Skill will consume 100 Focus Pts and trigger this skill in front of you
              • +4% additional damage for this skill
                Thunderstrike:
              • Deals 1109% Weapon Attack Damage.
              PassivePrecise: Weapon AmplificationAuraAreaPhysical

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 15% additional Physical Damage. 30% chance to inflict Paralysis on hit.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +34% additional Physical Damage
              • +30% chance to inflict Paralysis on hit
              PassiveRadical OrderAuraAreaSummon

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 16% additional Minion Damage and 25% Minion Aggressiveness.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +35% additional Minion Damage
              • +25% Minion Aggressiveness (Not affected by Aura Effects)
              PassiveRejuvenationAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 2 Life Regeneration per Second.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +95 Life Regeneration per second
              PassiveSpell AmplificationAuraAreaSpell

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 15% additional damage for Spell Skills.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +34% additional Spell Damage
              PassiveSteadfastAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 2200 Armor and 0.5% additional Armor.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +6000 Armor
              • +10% additional Armor
              PassiveSummon Erosion MagusSpellSummonErosionSpirit MagusIntelligence

              • Activates the skill and summons 1 Erosion Magus.
              • Activating the skill grants the character Origin of Spirit Magus: -6.3% additional Damage Over Time taken (Up to additional -50%).
                Summon Erosion Magus:
              • Summons 1 Erosion Magus
              • This skill summons up to 1 Minions
              • Spirit Magi become undefeatable
              • When Spirit Magi become undefeatable, they gain Reconjuring
              • Converts 100% of Physical Damage to Erosion Damage for Spirit Magi
                Origin of Spirit Magus:
              • -9.15% additional Damage Over Time taken, up to -50% additional damage
                Erosion Magus:
              • Base Skill: Scattered Mud
              • Empower Skill: Withering Payback
              • Enhanced Skill: Bleak Grass
              • Ultimate: World of Thorns
              PassiveSummon Fire MagusSpellSummonFireSpirit MagusStrengthIntelligence

              • Activates the skill and summons 1 Fire Magus.
              • Activating the skill grants the character Origin of Spirit Magus: 58 Critical Strike Rating.
                Summon Fire Magus:
              • Summons 1 Fire Magus
              • This skill summons up to 1 Minions
              • Spirit Magi become undefeatable
              • When Spirit Magi become undefeatable, they gain Reconjuring
                Origin of Spirit Magus:
              • Gains Origin of Fire, giving the summoner +115 Attack and Spell Critical Strike Rating
                Fire Magus:
              • Base Skill: Blazing Dance.
              • Empower Skill: Blazing Spin.
              • Enhanced Skill: Blazing Incineration.
              • Ultimate: Rising Molten.
              PassiveSummon Frost MagusSpellSummonColdSpirit MagusIntelligence

              • Activates the skill and summons 1 Frost Magus.
              • Activating the skill grants the character Origin of Spirit Magus: Restores 2.4% Max Life and Max Energy Shield every second.
                Summon Frost Magus:
              • Summons 1 Frost Magus
              • This skill summons up to 1 Minions
              • +1 Max Frostbite Rating for the Minions summoned by this skill for every +1 Max Frostbite Rating
              • Spirit Magi become undefeatable
              • When Spirit Magi become undefeatable, they gain Reconjuring
                Origin of Spirit Magus:
              • Gains Origin of Ice, restoring 3.825% of Max Life and Max Energy Shield per second to the summoner
                Frost Magus:
              • Base Skill: Glacier Ripples.
              • Empower Skill: Frost Release.
              • Enhanced Skill: Permafrost Cast.
              • Ultimate: Ice Earthshaker.
              PassiveSummon Rock MagusSpellSummonPhysicalSpirit MagusStrengthIntelligence

              • Activates the skill and summons 1 Rock Magus.
              • Activating the skill grants the character Origin of Spirit Magus: -5.2% additional Hit Damage taken (Up to additional -50%).
                Summon Rock Magus:
              • Summons 1 Rock Magus
              • This skill summons up to 1 Minions
              • Spirit Magi become undefeatable
              • When Spirit Magi become undefeatable, they gain Reconjuring
                Origin of Spirit Magus:
              • -8.05% additional Hit Damage taken, up to -50% additional damage
                Rock Magus:
              • Base Skill: Shattered Stone
              • Empower Skill: Gold Rush
              • Enhanced Skill: Rock Blast
              • Ultimate: Towering Mountains
              PassiveSummon Thunder MagusSpellSummonLightningSpirit MagusDexterityIntelligence

              • Activates the skill and summons 1 Thunder Magus.
              • Activating the skill grants the character Origin of Spirit Magus: 6% additional Attack and Cast Speed and 2.5% additional damage.
                Summon Thunder Magus:
              • Summons 1 Thunder Magus.
              • This skill summons up to 1 Minions
              • Spirit Magi become undefeatable
              • When Spirit Magi become undefeatable, they gain Reconjuring
              • Converts 100% of Spirit Magi's Physical Damage to Lightning Damage.
                Origin of Spirit Magus:
              • Gains Origin of Thunder: +6% additional Attack and Cast Speed and 7.25% additional damage to the summoner
                Thunder Magus:
              • Base Skill: Lightning Star.
              • Empower Skill: Thundercloud Surge.
              • Enhanced Skill: Thunderlight Arrow.
              • Ultimate: Lightning Surge.
              PassiveSwiftnessAuraArea

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 5% Movement Speed.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • 14.5% Movement Speed
              PassiveThunder FocusAreaFocusLightningAttackDexterity

              • Activates Focus and gains a buff:
              • 13.5% additional Lightning Damage
              • For every 2m moved, this skill gains 5 Focus Pts. Upon reaching 100 Focus Pts, using a non-Mobility Attack Skill will consume all Focus Pts and trigger this skill, summoning a Thunderstrike that deals 1109% Weapon Attack Damage to all enemies within a certain area.
              • When triggered by a Melee Skill, the Thunderstrike attacks a fan-shaped area. When triggered by a Ranged Skill, the Thunderstrike attacks a square-shaped area.
                Activates Focus and gains a buff:
              • 13.5% additional Lightning Damage
                Thunder Focus:
              • Converts 100% of the skill's Physical Damage to Lightning Damage
              • For every 2 m moved, the skill gains 5 Focus Pts
              • After this skill reaches 100 Focus Pts, using a non-Mobility Attack Skill will consume 100 Focus Pts and trigger this skill in front of you
                Thunderstrike:
              • Deals 1109% Weapon Attack Damage.
              PassiveWeapon AmplificationAuraAreaPhysical

              • Activates the Aura, you and allies within a certain area gain the following buff:
              • 15% additional Physical Damage.
                Activates the Aura, you and allies within a certain area gain the following buff:
              • +34% additional Physical Damage
              SupportAdded Cold DamageCold

              • Supports skills that hit enemies.
              • Adds 2 - 3 Cold Damage to the supported skill
                Adds 2 - 3 Cold Damage to the supported skill
              SupportAdded Erosion DamageErosion

              • Supports skills that hit enemies.
              • Adds 2 - 2 Erosion Damage to the supported skill
                Adds 2 - 2 Erosion Damage to the supported skill
              SupportAdded Fire DamageFire

              • Supports skills that hit enemies.
              • The supported skill adds 1 - 3 Fire Damage
                The supported skill adds 1 - 3 Fire Damage
              SupportAdded Lightning DamageLightning

              • Supports skills that hit enemies.
              • The supported skill adds 1 - 4 Lightning Damage
                The supported skill adds 1 - 4 Lightning Damage
              SupportAdded Physical DamagePhysical

              • Supports skills that hit enemies.
              • Supported skills add 2 - 3 physical damage
                Supported skills add 2 - 3 physical damage
              SupportAdditional IgniteFire

              • Supports skills that hit enemies.
              • The supported skill inflicts 1 additional stack(s) of Ignite
              • For each stack of Ignite an enemy has, the supported skill deals 2.7% additional Ignite Damage to the enemy, up to 10.8% .
              • +15% Ignite chance for the supported skill
                The supported skill inflicts 1 additional stack(s) of Ignite
              • For each stack of Ignite an enemy has, the supported skill deals 2.7% additional Ignite Damage to the enemy, up to 10.8% .
              • +15% Ignite chance for the supported skill
              SupportAilment Termination

              • Supports skills that hit enemies.
              • The supported skill deals 6.7% additional damage for every type of Ailment on enemy (multiplies)
              • The supported skill -30% Ailment Duration
                The supported skill deals 6.7% additional damage for every type of Ailment on enemy (multiplies)
              • The supported skill -30% Ailment Duration
              SupportAll InDefensive

              • Supports Defensive Skills.
              • When casting the supported skill, gains the buff:
              • 29.5% additional Evasion. It drops to 0 gradually within 4s.
                When casting the supported skill, gains the buff:
              SupportAssault CommandSummonSynthetic Troop

              • Supports skills that summon Synthetic Troops.
              • 15.5% additional damage for Minions summoned by the supported skill
              • +56 Critical Strike Rating for Minions summoned by the supported skill when having at least 40 Command
                15.5% additional damage for Minions summoned by the supported skill
              • +56 Critical Strike Rating for Minions summoned by the supported skill when having at least 40 Command
              SupportAttack FocusAttack

              • Supports Attack Skills.
              • Gains 2 Fervor Rating when the supported skill hits an enemy
              • The supported skill 1.65% additional damage for every 10 Fervor Rating
              • For every 10 Fervor Rating, the supported skill +3% Critical Strike Rating
                Gains 2 Fervor Rating when the supported skill hits an enemy
              • The supported skill 1.65% additional damage for every 10 Fervor Rating
              • For every 10 Fervor Rating, the supported skill +3% Critical Strike Rating
              SupportAura AmplificationAura

              • Supports Aura Skills.
              • 5.25% Aura effect for the supported skill
              • +100% Skill Area for the supported skill
                5.25% Aura effect for the supported skill
              • +100% Skill Area for the supported skill
              SupportAuto-ChargeRestoration

              • Supports Restoration Skills.
              • The supported skill gains 0.5 Charging Progress every second.
                The supported skill gains 0.5 Charging Progress every second.
              SupportBlind

              • Supports skills that hit enemies.
              • +10% chance to Blind the target when the supported skill hits
              • +5% Blinding Duration caused by the supported skill
                +10% chance to Blind the target when the supported skill hits
              • +5% Blinding Duration caused by the supported skill
              SupportCarpet BombardmentBarrage

              • Supports Barrage Skills.
              • 9.3% additional damage for the supported skill
              • The supported skill 8.6% damage increase per wave
              • -10% Wave Interval for the supported skill
                9.3% additional damage for the supported skill
              • The supported skill 8.6% damage increase per wave
              • -10% Wave Interval for the supported skill
              SupportCataclysmPersistent

              • Supports skills that deal Damage Over Time or inflict Ailments.
              • When the supported skill deals Damage Over Time, it inflicts 8 Affliction on the enemy. Effect Cooldown: 1 s
              • Affliction grants an additional 26.5% effect to the supported skill
                When the supported skill deals Damage Over Time, it inflicts 8 Affliction on the enemy. Effect Cooldown: 1 s
              • Affliction grants an additional 26.5% effect to the supported skill
              SupportChannel PreparationChanneled

              • Supports Channeled Skills.
              • +4% additional damage for the supported skill
              • +1 to the Min Channeled Stacks for the supported skill
                +4% additional damage for the supported skill
              • +1 to the Min Channeled Stacks for the supported skill
              SupportChargeMobility

              • Support Mobility Skills.
              • When casting the supported skill, gains a buff
              • Buffs grant +118% Warcry Cast Speed for the next Warcry
                When casting the supported skill, gains a buff
              SupportConcentration WarcryWarcry

              • Supports Warcry Skills.
              • -15% Skill Area for the supported skill
              • +10% Cooldown Recovery Speed for the supported skill
                -15% Skill Area for the supported skill
              • +10% Cooldown Recovery Speed for the supported skill
              SupportControl SpellSpell

              • Supports Spell Skills.
              • -100% Critical Strike Rating for the supported skill
              • +28% additional damage for the supported skill
                -100% Critical Strike Rating for the supported skill
              • +28% additional damage for the supported skill
              SupportCooldown Reduction

              • Supports any skill.
              • +13% Cooldown Recovery Speed for the supported skill
                +13% Cooldown Recovery Speed for the supported skill
              SupportCost Conversion

              • Supports Active Skills.
              • Replace Mana Cost from the supported skill with Life cost
                Replace Mana Cost from the supported skill with Life cost
              SupportCritical ChargeRestoration

              • Supports Restoration Skills.
              • The supported skill gains 10 Charging Progress when suffering a Severe Injury. Interval: 4s
                The supported skill gains 10 Charging Progress when suffering a Severe Injury. Interval: 4s
              SupportCritical Strike Damage Increase

              • Supports skills that hit enemies.
              • +26% additional damage for the supported skill when it lands a Critical Strike
                +26% additional damage for the supported skill when it lands a Critical Strike
              SupportCritical Strike Rating Increase

              • Supports skills that hit enemies.
              • +135% Critical Strike Rating for the supported skill
                +135% Critical Strike Rating for the supported skill
              SupportDeep WoundsPhysical

              • Supports skills that hit enemies.
              • +7% additional Trauma Damage for the supported skill
              • +15% chance for the supported skill to inflict Trauma
                +7% additional Trauma Damage for the supported skill
              • +15% chance for the supported skill to inflict Trauma
              SupportDefense FormSummonSynthetic Troop

              • Supports skills that summon Synthetic Troops.
              • +10% additional Life for Minions summoned by the supported skill
              • -5% additional damage taken for Minions summoned by the supported skill
              • +10% chance to Weaken the enemy for every 20 Command when hit by a Minion summoned by the supported skill
                +10% additional Life for Minions summoned by the supported skill
              • -5% additional damage taken for Minions summoned by the supported skill
              • +10% chance to Weaken the enemy for every 20 Command when hit by a Minion summoned by the supported skill
              SupportDefense LayersDefensive

              • Supports Defensive Skills.
              • When casting the supported skill, Energy Shield cannot be interrupted by damage for 1 s
              • 3.25% Energy Shield Charge Speed while the supported skill lasts
                When casting the supported skill, Energy Shield cannot be interrupted by damage for 1 s
              • 3.25% Energy Shield Charge Speed while the supported skill lasts
              SupportElectric OverloadLightning

              • Supports skills that deal damage.
              • 10.25% additional Lightning Damage for the supported skill
              • The supported skill gains a buff on Critical Strike. The buff lasts 2 s.
              • Buffs grant +15% additional Lightning Damage to this skill
                10.25% additional Lightning Damage for the supported skill
              • The supported skill gains a buff on Critical Strike. The buff lasts 2 s.
              SupportElectric PunishmentLightning

              • Supports skills that hit enemies.
              • The supported skill deals 10.5% additional damage to Numbed enemies. For every stack of Numbed the enemy has, the supported skill deals +1% additional damage
                The supported skill deals 10.5% additional damage to Numbed enemies. For every stack of Numbed the enemy has, the supported skill deals +1% additional damage
              SupportElemental DuoSummonSpirit Magus

              • Supports skills that summon Spirit Magus.
              • +1 to Max Summonable Minions for the supported skill
              • 15.5% additional damage for Minions summoned by the supported skill
                +1 to Max Summonable Minions for the supported skill
              • 15.5% additional damage for Minions summoned by the supported skill
              SupportElemental FusionFireLightningCold

              • Supports skills that deal damage.
              • The supported skill cannot inflict Ignite, Frostbite or Numbed
              • 25.5% additional Elemental Damage for the supported skill
                The supported skill cannot inflict Ignite, Frostbite or Numbed
              • 25.5% additional Elemental Damage for the supported skill
              SupportElemental ImpactAttack

              • Supports Attack Skills.
              • If a hit of the supported skill deal at least 2 types of Elemental Damage, the next use of the supported skill deals 17.5% additional Elemental Damage
                If a hit of the supported skill deal at least 2 types of Elemental Damage, the next use of the supported skill deals 17.5% additional Elemental Damage
              SupportEmergency AvoidanceMobility

              • Support Mobility Skills.
              • Gains a stack of buff when you use the supported skill: 4.5% Evasion per stack of buffs
              • The buff lasts 4s, stacking up to 4 times.
                Gains 1 stack of buff when you use the supported skill.
              • The buff lasts 4 s, stacking up to 4 times
              SupportEmergency restorationRestoration

              • Supports Restoration Skills.
              • 45.5% Restoration effect at Low Life for the supported skill
              • +10% Restoration Effect for the supported skill at Low Mana
                45.5% Restoration effect at Low Life for the supported skill
              • +10% Restoration Effect for the supported skill at Low Mana
              SupportEnhanced Ailment

              • Supports skills that hit enemies.
              • +40% chance for the supported skill to inflict Damaging Ailments
              • 0.3% additional Ailment Damage for the supported skill
                +40% chance for the supported skill to inflict Damaging Ailments
              • 0.3% additional Ailment Damage for the supported skill
              SupportExtended DurationPersistent

              • Supports Duration Skills.
              • +13% Duration for the supported skill
                +13% Duration for the supported skill
              SupportFire ExplosionFire

              • Supports skills that deal damage.
              • 12.5% additional Fire Damage for the supported skill
              • +4% additional Ignite Damage for the supported skill
                12.5% additional Fire Damage for the supported skill
              • +4% additional Ignite Damage for the supported skill
              SupportFocus AccelerationFocus

              • Supports Focus Skills.
              • 46.5% Focus Speed for the supported skill
                46.5% Focus Speed for the supported skill
              SupportFocus BuffFocus

              • Supports Focus Skills.
              • 45.5% buff effect for the supported skill
              • -30% Sealed Mana Compensation for the supported skill
                45.5% buff effect for the supported skill
              • -30% Sealed Mana Compensation for the supported skill
              SupportFocused BeamSpellBeam

              • Supports Beam Skills.
              • +15% additional Beam Length for the supported Beam Skill
              • 15.5% additional damage for the supported skill
                +15% additional Beam Length for the supported Beam Skill
              • 15.5% additional damage for the supported skill
              SupportFragile ResurrectionRestoration

              • Supports Restoration Skills.
              • +40% Restoration effect for the supported skill
              • -20% Restoration Duration for the supported skill
              • +10% additional damage taken during the supported skill's restoration effect
                +40% Restoration effect for the supported skill
              • -20% Restoration Duration for the supported skill
              • +10% additional damage taken during the supported skill's restoration effect
              SupportFriend of Spirit MagiSummonSpirit Magus

              • Supports Spirit Magus Skills.
              • When having at least 2 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill 51.2% Effect
              • -30% Sealed Mana Compensation for the supported skill
                When having at least 2 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill 51.2% Effect
              • -30% Sealed Mana Compensation for the supported skill
              SupportGlacial FreezeCold

              • Supports skills that deal damage.
              • 10.3% additional Cold Damage for the supported skill
              • Inflicts Frostbite when the supported skill deals Hit Cold Damage
                10.3% additional Cold Damage for the supported skill
              • Inflicts Frostbite when the supported skill deals Hit Cold Damage
              SupportGladiator's RoarWarcry

              • Supports Warcry Skills.
              • +40% Skill Area for the supported skill
              • When casting the supported skill, Reverse Knocks Back nearby enemies with a Knockback Distance of 2 m
              • The effective area of this effect is affected by Skill Area bonuses
                +40% Skill Area for the supported skill
              • When casting the supported skill, Reverse Knocks Back nearby enemies with a Knockback Distance of 2 m
              • The effective area of this effect is affected by Skill Area bonuses
              SupportGround DivideTerra

              • Supports Terra Skills.
              • +1 Max Terra Charge stacks for the supported skill
              • 55.5% Terra Charge Restoration Speed for the supported skill
              • 1.5% additional damage for the supported skill
                +1 Max Terra Charge stacks for the supported skill
              • 55.5% Terra Charge Restoration Speed for the supported skill
              • 1.5% additional damage for the supported skill
              SupportGrudgeSpell

              • Supports Spell Skills.
              • The supported skill deals 10.5% additional damage to Cursed enemies
              • When the supported skill deals damage to a Cursed target, there is a +31% chance to Paralyze it
                The supported skill deals 10.5% additional damage to Cursed enemies
              • When the supported skill deals damage to a Cursed target, there is a +31% chance to Paralyze it
              SupportGuardChanneled

              • Supports Channeled Skills.
              • 15.5% additional damage for the supported skill
              • Every 5 time(s) the supported skill is used, gains a Barrier if there's no Barrier. Interval: 6 s
                15.5% additional damage for the supported skill
              • Every 5 time(s) the supported skill is used, gains a Barrier if there's no Barrier. Interval: 6 s
              SupportHarvest TimeSummonSpirit Magus

              • Supports skills that summon Spirit Magus.
              • Minions summoned by the supported skill prepare the Empower Skill every 5 s
              • When Minions summoned by the supported skill are at Stage 2 or higher, +15% chance to use an Enhanced Skill
              • When Minions summoned by the supported skill are at Stage 3 or higher, +15% additional Empower Duration for them
              • When Minions summoned by the supported skill are at Stage 3 or higher and Empowered, +8% additional damage for them
                Minions summoned by the supported skill prepare the Empower Skill every 5 s
              • When Minions summoned by the supported skill are at Stage 2 or higher, +15% chance to use an Enhanced Skill
              • When Minions summoned by the supported skill are at Stage 3 or higher, +15% additional Empower Duration for them
              • When Minions summoned by the supported skill are at Stage 3 or higher and Empowered, +8% additional damage for them
              SupportHauntAttackMeleeShadow Strike

              • Supports Shadow Strike Skills.
              • +2 Shadow Quantity for the supported skill
              • -3% additional damage for the supported skill
                +2 Shadow Quantity for the supported skill
              • -3% additional damage for the supported skill
              SupportHigh VoltageLightning

              • Supports skills that hit enemies.
              • 10.3% additional Lightning Damage for the supported skill
              • Inflicts Numbed when the supported skill deals Hit Lightning Damage
                10.3% additional Lightning Damage for the supported skill
              • Inflicts Numbed when the supported skill deals Hit Lightning Damage
              SupportHunting TempoAttackProjectile

              • Supports Attack Projectile Skills.
              • Gains 3 stacks of buffs after moving for more than 2 s. Stacks up to 3 times
              • While this buff is in effect, 30.5% additional damage for the skill when using the supported skill
              • While this buff is in effect, +40% Knockback Chance when using the supported skill
              • While this buff is in effect, +15% Knockback Distance when using the supported skill
              • Lose 1 stack of this buff when using the supported skill
                Gains 3 stacks of buffs after moving for more than 2 s. Stacks up to 3 times
              • While this buff is in effect, 30.5% additional damage for the skill when using the supported skill
              • While this buff is in effect, +40% Knockback Chance when using the supported skill
              • While this buff is in effect, +15% Knockback Distance when using the supported skill
              • Lose 1 stack of this buff when using the supported skill
              SupportImproved CorrosionErosion

              • Supports skills that hit enemies.
              • +23% chance for the supported skill to inflict 1 additional stacks of Wilt
              • +15% Wilt chance for the supported skill
                +23% chance for the supported skill to inflict 1 additional stacks of Wilt
              • +15% Wilt chance for the supported skill
              SupportIncreased AreaArea

              • Supports Area Skills.
              • +20% Skill Area for the supported skill
              • +16% additional damage for the supported skill
                +20% Skill Area for the supported skill
              • +16% additional damage for the supported skill
              SupportInstant restorationRestoration

              • Supports Restoration Skills.
              • The supported skill's Restoration effect becomes instant
              • -20% additional Restoration Effect from the supported skill
                The supported skill's Restoration effect becomes instant
              • -20% additional Restoration Effect from the supported skill
              SupportIron FortificationDefensive

              • Supports Defensive Skills.
              • +220 Armor while the supported skill lasts
              • +2% Armor Effective Rate against non-Physical Damage while the supported skill lasts
                +220 Armor while the supported skill lasts
              • +2% Armor Effective Rate against non-Physical Damage while the supported skill lasts
              SupportJumpProjectileChainHorizontal

              • Supports Horizontal Projectile Skills or Chain Skills.
              • +2 Jumps for the supported skill
              • +4% additional damage for the supported skill
                +2 Jumps for the supported skill
              • +4% additional damage for the supported skill
              SupportLightning to ColdLightningCold

              • Supports skills that hit enemies.
              • Converts 50% of the supported skill's Lightning Damage to Cold Damage
              • 5.5% additional Lightning Damage for the supported skill
                Converts 50% of the supported skill's Lightning Damage to Cold Damage
              • 5.5% additional Lightning Damage for the supported skill
              SupportLion's RoarsWarcry

              • Support Warcry Skills.
              • +20% Warcry Cast Speed for the supported skill
              • +2 Max Charges for the supported skill
              • -15% Cooldown Recovery Speed for the supported skill
              • Gains a stack of buff when you use the supported skill. The buff lasts 5 s, stacking up to 5 times
              • This skill +10% Skill Area for each stack of buff
                +20% Warcry Cast Speed for the supported skill
              • +2 Max Charges for the supported skill
              • -15% Cooldown Recovery Speed for the supported skill
              • Gains a stack of buff when you use the supported skill. The buff lasts 5 s, stacking up to 5 times
              SupportMagic DashMobility

              • Supports Mobility Skills.
              • +1 Max Charges for the supported skill
              • Gains the following buff upon casting the supported skill: 1% Movement Speed
              • The buff lasts 2s.
                +1 Max Charges for the supported skill
              • Gains a 2 s buff after casting the supported skill
              SupportManiacal ArmySummonSynthetic Troop

              • Supports skills that summon Synthetic Troops.
              • +1 to Max Summonable Minions for the supported skill
              • Gains a buff when Minions summoned by the supported skill land a Critical Strike. Lasts 4 s. Interval per Minion: 8 s
              • While the buff lasts, 6.25% additional Damage, stacking up to 37.5% , for every 10 point(s) of Command the Summoner has
              • While the buff is active, 3.5% Attack and Cast Speed for every 10 Command the summoner has, up to +21%
                Gains a buff when Minions summoned by the supported skill land a Critical Strike. Lasts 4 s. Interval per Minion: 8 s
              • +1 to Max Summonable Minions for the supported skill
              SupportManifold EntanglementSpell

              • Supports Active Spell Skills.
              • Cannot support Channeled Skills, Sentry Skills or skills that summon Minions.
              • Creates Tangles equal to Max Tangle Quantity when you use the supported skill
              • +1% additional damage for the supported skill
                Creates Tangles equal to Max Tangle Quantity when you use the supported skill
              • +1% additional damage for the supported skill
              SupportMass EffectEmpower

              • Supports Empower Skills.
              • +1 Max Charges for the supported skill
              • 10.5% effect for the status provided by the skill per Charge when you use the supported skill
                +1 Max Charges for the supported skill
              • 10.5% effect for the status provided by the skill per Charge when you use the supported skill
              SupportMechanical ModificationSummonSynthetic Troop

              • Supports skills that summon Synthetic Troops.
              • +40% Physique for Minions summoned by the supported skill
              • +40% additional Skill Area for Minions summoned by the supported skill
              • +131% additional damage for Minions summoned by the supported skill
              • +10% additional Life for Minions summoned by the supported skill
              • Halve the max number of Synthetic Troop Minions that can be summoned by you, rounding up to at least 1. This effect will take effect once
                +40% Physique for Minions summoned by the supported skill
              • +40% additional Skill Area for Minions summoned by the supported skill
              • +131% additional damage for Minions summoned by the supported skill
              • +10% additional Life for Minions summoned by the supported skill
              • Halve the max number of Synthetic Troop Minions that can be summoned by you, rounding up to at least 1. This effect will take effect once
              SupportMelee KnockbackAttackMelee

              • Supports Melee Attack Skills.
              • +20% Knockback Chance for the supported skill
              • 15.5% additional damage for the supported skill
              • +40% Knockback distance for the supported skill
                +20% Knockback Chance for the supported skill
              • 15.5% additional damage for the supported skill
              • +40% Knockback distance for the supported skill
              SupportMultifaceted GuardSpellSentry

              • Supports Sentry Skills.
              • +1 Max Sentries that can be deployed at the same time by the supported skill
              • +1% additional damage for the supported skill
                +1 Max Sentries that can be deployed at the same time by the supported skill
              • +1% additional damage for the supported skill
              SupportMultiple ProjectilesProjectile

              • Supports Projectile Skills.
              • Projectile Quantity of the supported skill +2
              • 7.4% additional damage for the supported skill
                Projectile Quantity of the supported skill +2
              • 7.4% additional damage for the supported skill
              SupportMultistrikeAttack

              • Supports Attack Skills. Cannot support Mobility or Channeled Skills.
              • +101% chance for the supported skill to trigger Multistrike
              • Multistrikes of the supported skill deal 27% increasing damage
                +101% chance for the supported skill to trigger Multistrike
              • Multistrikes of the supported skill deal 27% increasing damage
              SupportNova ShotProjectileVertical

              • Supports Vertical Projectile Skills.
              • 17.5% additional damage for the supported skill
              • -15% Skill Area for the supported skill
              • +15% additional Projectile Speed for the supported skill
                17.5% additional damage for the supported skill
              • -15% Skill Area for the supported skill
              • +15% additional Projectile Speed for the supported skill
              SupportOverloadSpell

              • Supports Spell Skills.
              • 3.05% additional damage for the supported skill for each stack of Focus Blessing, stacking up to 8 time(s)
                3.05% additional damage for the supported skill for each stack of Focus Blessing, stacking up to 8 time(s)
              SupportPain AmplificationPersistent

              • Supports Persistent Skills and skills that can inflict Ailment.
              • 12.5% additional Damage Over Time against enemies with Max Affliction for the supported skill
                12.5% additional Damage Over Time against enemies with Max Affliction for the supported skill
              SupportPassivationErosion

              • Supports skills that deal damage.
              • The supported skill cannot inflict Wilt
              • The supported skill deals more damage to enemies with more Life, up to +41% additional Erosion Damage
                The supported skill cannot inflict Wilt
              • The supported skill deals more damage to enemies with more Life, up to +41% additional Erosion Damage
              SupportPeriodic BurstMobility

              • Support Mobility Skills.
              • Gains a stack of buff when using the supported skill every 6s: 20.5 % Attack and Cast Speed after using a Mobility Skill
              • The buff lasts 2s
                Gains a stack of buff when using the supported skill every 6 s. The buff lasts 2s
              SupportPhysical to FirePhysicalFire

              • Supports skills that hit enemies.
              • Converts 100% of the supported skill's Physical Damage to Fire Damage
              • Adds 15.5% of Physical Damage as Fire Damage to the supported skill
                Converts 100% of the supported skill's Physical Damage to Fire Damage
              • Adds 15.5% of Physical Damage as Fire Damage to the supported skill
              SupportPrecise Restrain

              • Supports Passive Skill.
              • 15.5% Sealed Mana Compensation for the supported skill
                15.5% Sealed Mana Compensation for the supported skill
              SupportPrecise: ConcentratedAura

              • Supports Aura Skills.
              • The supported skill 25.5% Aura Effect when the character is affected by no more than 2 Auras
                The supported skill 25.5% Aura Effect when the character is affected by no more than 2 Auras
              SupportPrecise: DisciplinedAura

              • Supports Aura Skills.
              • +35% Sealed Mana Compensation for the supported skill
              • The supported skill -20.9% additional Aura Effect
                +35% Sealed Mana Compensation for the supported skill
              • The supported skill -20.9% additional Aura Effect
              SupportPrecise: Focus BuffFocus

              • Supports Focus Skills.
              • 45.5% buff effect for the supported skill
              • -18% Sealed Mana Compensation for the supported skill
                45.5% buff effect for the supported skill
              • -18% Sealed Mana Compensation for the supported skill
              SupportPrecise: Friend of Spirit MagiSummonSpirit Magus

              • Supports Spirit Magus Skills.
              • When having at least 3 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill +109% Effect
              • -30% Sealed Mana Compensation for the supported skill
                When having at least 3 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill +109% Effect
              • -30% Sealed Mana Compensation for the supported skill
              SupportPrecise: HarmonyRestoration

              • Supports Restoration Skills.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • Gains immunity to Elemental Ailment for 2.1 s after casting the supported skill
                Gains immunity to Elemental Ailment for 2.1 s after casting the supported skill
              SupportPrecise: MalleableAura

              • Supports Aura Skills.
              • The supported skill 20.5% Aura Effect if there is an Elite within 10 m. Otherwise, -15% additional Aura Effect
              • -15% Sealed Mana Compensation for the supported skill
                The supported skill 20.5% Aura Effect if there is an Elite within 10 m. Otherwise, -15% additional Aura Effect
              • -15% Sealed Mana Compensation for the supported skill
              SupportPrecise: Protection FieldSummonSpirit Magus

              • Supports Spirit Magus Skills.
              • Transfers 8% of damage taken to the Minions summoned by the supported skill
              • -30% Sealed Mana Compensation for the supported skill
              • Minions summoned by the supported skill Taunt nearby enemies every 6 s.
                Transfers 8% of damage taken to the Minions summoned by the supported skill
              • -30% Sealed Mana Compensation for the supported skill
              • Minions summoned by the supported skill Taunt nearby enemies every 6 s.
              SupportPrecise: PurifyRestoration

              • Supports Restoration Skills.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • Gains immunity to Wilt and Trauma for 2.1 s after casting the supported skill
                Gains immunity to Wilt and Trauma for 2.1 s after casting the supported skill
              SupportPrecise: Safety in NumbersAura

              • Supports Aura Skills.
              • 3.1% Aura Effect for each ally affected by the supported skill, stacking up to 7 time(s)
              • -12% Sealed Mana Compensation for the supported skill
                3.1% Aura Effect for each ally affected by the supported skill, stacking up to 7 time(s)
              • -12% Sealed Mana Compensation for the supported skill
              SupportPrecise: Seal Conversion

              • Supports Passive Skill.
              • Replaces Sealed Mana of the supported skill with Sealed Life
              • -60% additional Sealed Mana Compensation for the supported skill
                Replaces Sealed Mana of the supported skill with Sealed Life
              • -60% additional Sealed Mana Compensation for the supported skill
              SupportPrecise: SelfishnessAura

              • Supports Aura Skills.
              • The supported skill does not take effect on other allies
              • 20.2% Aura effect for the supported skill
              • -12% Sealed Mana Compensation for the supported skill
                The supported skill does not take effect on other allies
              • 20.2% Aura effect for the supported skill
              • -12% Sealed Mana Compensation for the supported skill
              SupportPrecise: SelflessAura

              • Supports Aura Skills.
              • -90% additional Aura Effect received from the supported skill.
              • 22.2% Aura effect for the supported skill
              • -12% Sealed Mana Compensation for the supported skill
                -90% additional Aura Effect received from the supported skill.
              • 22.2% Aura effect for the supported skill
              • -12% Sealed Mana Compensation for the supported skill
              SupportPrecise: Stand as OneAura

              • Supports Aura Skills.
              • The supported skill 4.1% Aura Effect for each Aura that affects you, stacking up to 5 time(s)
                The supported skill 4.1% Aura Effect for each Aura that affects you, stacking up to 5 time(s)
              SupportPrecise: SuperpowerSummonSpirit Magus

              • Supports Spirit Magus Skills.
              • 48.2% Origin of Spirit Magus effect for the supported skill
              • -20% Sealed Mana Compensation for the supported skill
                48.2% Origin of Spirit Magus effect for the supported skill
              • -20% Sealed Mana Compensation for the supported skill
              SupportPrecision StrikeAreaAttackMelee

              • Supports Melee Attack Skills.
              • -30% Skill Area for the supported skill
              • 11.5% additional Area Damage for the supported skill
              • 11.5% additional Ailment Damage for the supported skill
              • +10% Attack Speed for the supported skill
                -30% Skill Area for the supported skill
              • 11.5% additional Area Damage for the supported skill
              • 11.5% additional Ailment Damage for the supported skill
              • +10% Attack Speed for the supported skill
              SupportPreparation

              • Supports Active Skills. Cannot support Channeled Skills or Attack Skills.
              • Prepares the supported skill every 9.9 s
                Prepares the supported skill every 9.9 s
              SupportProjectile PenetrationProjectileHorizontal

              • Supports Horizontal Projectile Skills.
              • +2 Horizontal Projectile Penetration(s) of the supported skill
              • 5.5% additional damage for the supported skill
                +2 Horizontal Projectile Penetration(s) of the supported skill
              • 5.5% additional damage for the supported skill
              SupportProjectile SplitProjectileParabolic

              • Supports Parabolic Projectile Skills.
              • When casting the supported skill, +50% chance to +2 Split Quantity for the skill
              • 8.2% additional damage for the supported skill
                When casting the supported skill, +50% chance to +2 Split Quantity for the skill
              • 8.2% additional damage for the supported skill
              SupportProtection FieldSummonSpirit Magus

              • Supports Spirit Magus Skills.
              • Transfers 5% of damage taken to the Minions summoned by the supported skill
              • -30% Sealed Mana Compensation for the supported skill
                Transfers 5% of damage taken to the Minions summoned by the supported skill
              • -30% Sealed Mana Compensation for the supported skill
              SupportPsychic BurstSpell

              • Supports Spell Skills or skills that can activate Spell Burst.
              • +26% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
              • +16% Cast Speed for the supported skill
                +26% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
              • +16% Cast Speed for the supported skill
              SupportPsychic SurgeSpellMobility

              • Supports Mobility Skills.
              • 0.5% additional Hit Damage for skills cast by Spell Burst during the next 1 Spell Burst(s) activated after casting the supported skill
                0.5% additional Hit Damage for skills cast by Spell Burst during the next 1 Spell Burst(s) activated after casting the supported skill
              SupportQuick Decision

              • Supports Attack Skills or Spell Skills.
              • Cannot support Mobility Skills.
              • +15% additional Attack and Cast Speed for the supported skill
                +15% additional Attack and Cast Speed for the supported skill
              SupportQuick MobilityMobility

              • Supports Mobility Skills.
              • 10.5% Attack and Cast Speed for the supported skill
              • 20.5% Cooldown Recovery Speed for the supported skill
                10.5% Attack and Cast Speed for the supported skill
              • 20.5% Cooldown Recovery Speed for the supported skill
              SupportQuick ReturnAttackMeleeDemolisher

              • Supports Melee Demolisher Skills.
              • +82% Demolisher Charge Restoration Speed for the supported skill
              • 15.5% additional damage for the supported skill
                +82% Demolisher Charge Restoration Speed for the supported skill
              • 15.5% additional damage for the supported skill
              SupportRaging SlashAttackMeleeSlash-Strike

              • Supports Melee Slash Strike Skills.
              • The supported skill +21% Steep Strike chance.
                The supported skill +21% Steep Strike chance.
              SupportRecklessnessAttack

              • Supports Attack Skills.
              • 1% of current Life will be consumed when the supported skill is cast
              • +5% Attack Speed for the supported skill
              • Adds 5% of Missing Life as Physical Damage to the supported skill; Only has 40% effect on Minion Skills
                1% of current Life will be consumed when the supported skill is cast
              • +5% Attack Speed for the supported skill
              • Adds 5% of Missing Life as Physical Damage to the supported skill; Only has 40% effect on Minion Skills
              SupportReclusionDefensive

              • Supports Defensive Skills.
              • -50% Duration for the supported skill
              • Gains a buff: Does not lose Deflection when you are hit while the supported skill lasts. Loses the buff after taking 1 hit(s)
                -50% Duration for the supported skill
              • Gains a buff: Does not lose Deflection when you are hit while the supported skill lasts. Loses the buff after taking 1 hit(s)
              SupportRecuperationCombo

              • Supports Combo Skills.
              • +1 Combo Points gained from Combo Starters for the supported skill
              • 5.5% Combo Finisher Amplification for the supported skill
                +1 Combo Points gained from Combo Starters for the supported skill
              • 5.5% Combo Finisher Amplification for the supported skill
              SupportRefracted PrismSpellBeam

              • Supports Beam Skills.
              • +2 additional refractions for the supported Beam Skill
              • 12.5% additional damage for the supported skill
              • -10% additional Beam Length for the supported Beam Skill
                +2 additional refractions for the supported Beam Skill
              • 12.5% additional damage for the supported skill
              • -10% additional Beam Length for the supported Beam Skill
              SupportResiduesRestoration

              • Supports Restoration Skills.
              • +70% Restoration Duration for the supported skill
              • The Restoration Effect from supported skills cannot be removed
                +70% Restoration Duration for the supported skill
              • The Restoration Effect from supported skills cannot be removed
              SupportRestoration ChargeRestoration

              • Supports Restoration Skills.
              • +1 Max Charges for the supported skill
              • When casting the supported skill, gains 5% of the skill's Charging Progress
                +1 Max Charges for the supported skill
              • When casting the supported skill, gains 5% of the skill's Charging Progress
              SupportRestrain

              • Supports Passive Skill.
              • 0.5% Sealed Mana Compensation for the supported skill
                0.5% Sealed Mana Compensation for the supported skill
              SupportSavage GrowthSummonSpirit Magus

              • Supports skills that summon Spirit Magus.
              • 0.012% additional damage for every 1 point(s) of Growth Minions summoned by the supported skill have
              • Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active
              • While a buff is active, Spirit Magi +150 initial Growth. The buff will reduce to +60 in 5s
                0.012% additional damage for every 1 point(s) of Growth Minions summoned by the supported skill have
              • Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active
              SupportScattershot BeamSpellBeam

              • Supports Beam Skills.
              • +2 additional Beams for the supported Beam Skill
              • +2% additional damage for the supported skill
                +2 additional Beams for the supported Beam Skill
              • +2% additional damage for the supported skill
              SupportSeal Conversion

              • Supports Passive Skill.
              • Replaces Sealed Mana of the supported skill with Sealed Life
              • -70% additional Sealed Mana Compensation for the supported skill
                Replaces Sealed Mana of the supported skill with Sealed Life
              • -70% additional Sealed Mana Compensation for the supported skill
              SupportSentry ModificationSpellSentry

              • Supports Sentry Skills.
              • +1 Sentries that can be deployed at a time by the supported skill
              • 15.5% additional Cast Frequency for Sentries deployed by the supported skill
                +1 Sentries that can be deployed at a time by the supported skill
              • 15.5% additional Cast Frequency for Sentries deployed by the supported skill
              SupportServant DamageSummon

              • Supports skills that summon Minions.
              • 15.5% additional damage for Minions summoned by the supported skill
                15.5% additional damage for Minions summoned by the supported skill
              SupportServant LifeSummon

              • Supports skills that summon Minions.
              • 42.5% additional Life for Minions summoned by the supported skill
                42.5% additional Life for Minions summoned by the supported skill
              SupportShortened DurationPersistent

              • Supports Persistent Skills and skills that can inflict Ailment.
              • -10% Duration for the supported skill
              • +20% additional Damage Over Time for the supported skill
                -10% Duration for the supported skill
              • +20% additional Damage Over Time for the supported skill
              SupportSlow ProjectileProjectile

              • Supports Projectile Skills.
              • -30% additional Projectile Speed for the supported skill
              • 19.5% additional damage for the supported skill
                -30% additional Projectile Speed for the supported skill
              • 19.5% additional damage for the supported skill
              SupportSpell ConcentrationSpellArea

              • Supports Area Spell Skills.
              • -30% Skill Area for the supported skill
              • 22.5% additional damage for the supported skill
                -30% Skill Area for the supported skill
              • 22.5% additional damage for the supported skill
              SupportSpell TangleSpell

              • Supports Active Spell Skills.
              • Cannot support Channeled Skills, Sentry Skills or skills that summon Minions.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
              • The supported skill is cast as a Spell Tangle
              • 15.5% additional damage for the supported skill
                The supported skill is cast as a Spell Tangle
              • 15.5% additional damage for the supported skill
              SupportSteamrollAttackMeleeArea

              • Supports Melee Attack Skills.
              • +31% additional Melee Damage for the supported skill
              • +31% additional Ailment Damage for the supported skill
              • -15% Attack Speed for the supported skill
                +31% additional Melee Damage for the supported skill
              • +31% additional Ailment Damage for the supported skill
              • -15% Attack Speed for the supported skill
              SupportTendonslicerPhysical

              • Supports skills that deal damage.
              • 7.5% additional Physical Damage for the supported skill
              • When the supported skill deals damage, there is a 40% chance to inflict a debuff: +10% damage taken by the enemy from the supported skill for 2 s
                7.5% additional Physical Damage for the supported skill
              • When the supported skill deals damage, there is a 40% chance to inflict a debuff: +10% damage taken by the enemy from the supported skill for 2 s
              SupportTerrain of MaliceCurse

              • Supports Curse Skills.
              • The supported Curse Skill becomes an instant-cast skill. Upon being cast, it inflicts its Curse Effect persistently on enemies within an area centered around the caster. The Duration of the area is equal to the Duration of the Curse Effect of the supported skill. CD of the supported skill is changed to 8s
              • +210% additional Skill Area for the supported skill
                The supported Curse Skill becomes an instant-cast skill. Upon being cast, it inflicts its Curse Effect persistently on enemies within an area centered around the caster. The Duration of the area is equal to the Duration of the Curse Effect of the supported skill. CD of the supported skill is changed to 8s
              • +210% additional Skill Area for the supported skill
              SupportWell-Fought BattleEmpower

              • Supports Empower Skills. Cannot support Summon Skills.
              • The supported skill 5.25% Effect every time it is cast, stacking up to 3 time(s)
                The supported skill 5.25% Effect every time it is cast, stacking up to 3 time(s)
              SupportWillpower

              • Supports Attack and Spell Skills.
              • While standing still, gains 1 stack of buff when using the supported skill. Stacks up to 6 time(s)
              • The buff lasts for another 0.5 s after you start moving
              • +6% additional damage for the supported skill for every stack of buffs while standing still (multiplies)
                While standing still, gains 1 stack of buff when using the supported skill. Stacks up to 6 time(s)
              • The buff lasts for another 0.5 s after you start moving
              SupportWind ProjectilesProjectile

              • Supports Projectile Skills.
              • +20% Projectile Speed for the supported skill
              • 15.5% additional damage for the supported skill
                +20% Projectile Speed for the supported skill
              • 15.5% additional damage for the supported skill
              Support (Magnificent)Acuteness Focus: Piercing Agony (Magnificent)Physical

              • Supports Acuteness Focus.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +20 Max Focus Pts for the supported skill
              • +20 Focus Pts required to trigger the supported skill
                +20 Max Focus Pts for the supported skill
              • +20 Focus Pts required to trigger the supported skill
                For every 10 Focus Pts consumed by the supported skill, +(4.0–4.2)% additional damage
              Support (Magnificent)Acuteness Focus: Sharpening (Magnificent)Physical

              • Supports Acuteness Focus.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(28–30)% additional Focus Speed for the supported skill
              Support (Magnificent)Arrow Einherjar: Arrowstorm (Magnificent)Physical

              • Supports Arrow Einherjar.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +1 Base Projectile Quantity when the Sentries deployed by the supported skill reach max buffs
                +1 Base Projectile Quantity when the Sentries deployed by the supported skill reach max buffs
                +(20–22)% additional damage for the supported skill
              Support (Magnificent)Berserking Blade: Desperation (Magnificent)Physical

              • Supports Berserking Blade.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For every 5% Life lost, +(2.7–2.9)% additional damage for the supported skill, up to 38% additional damage
              Support (Magnificent)Berserking Blade: Sweep (Magnificent)Physical

              • Supports Berserking Blade.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                Doubles the skills buff stack upper limit. Each buff grants (0.40–0.45)% additional Skill Area for the skill
              Support (Magnificent)Blazing Bullet: Fiery Blast (Magnificent)Fire

              • Supports Blazing Bullet.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • -20% additional Projectile Damage for the supported skill
              • When the supported skill's explosions hit, they inflict 1 stack of debuff that lasts for 5 s and stacks up to 8 time(s)
              • For each stack of debuff, +3% base radius for explosions generated by the supported skill
                -20% additional Projectile Damage for the supported skill
              • When the supported skill's explosions hit, they inflict 1 stack of debuff that lasts for 5 s and stacks up to 8 time(s)
              • For each stack of debuff, +3% base radius for explosions generated by the supported skill
                For every stack of debuff an enemy has, +(10.5–11.0)% additional Hit Damage dealt to that enemy by the supported skill's explosions
              Support (Magnificent)Blizzard: Freezing Point (Magnificent)Cold

              • Supports Blizzard.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill becomes an Empower Skill and no longer has a casting action
              • Debuffs inflicted when the supported skill hits are now affected by Empower Effect
              • The cooldown of the supported skill becomes 2 s, and the duration of inflicted debuffs becomes 4 s
              • The supported skill's Barrage wave bonus is fixed at 0
              • +300% additional Skill Area for the supported skill
                The supported skill becomes an Empower Skill and no longer has a casting action
              • Debuffs inflicted when the supported skill hits are now affected by Empower Effect
              • The cooldown of the supported skill becomes 2 s, and the duration of inflicted debuffs becomes 4 s
              • The supported skill's Barrage wave bonus is fixed at 0
              • +300% additional Skill Area for the supported skill
                +(170–190)% additional Empower Effect for the supported skill
              Support (Magnificent)Blizzard: Hail (Magnificent)Cold

              • Supports Blizzard.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +1 total waves for the supported skill
                +1 total waves for the supported skill
                (-3–-2)% additional damage for the supported skill
              Support (Magnificent)Bombard: Cannon (Magnificent)Fire

              • Supports Bombard.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill only attacks once and has a 1.5 s cooldown
              • The supported skill's Projectile and Explosion Area are larger and have a longer casting distance
              • The supported skill can now be triggered
              • The landing points of the supported skill's Projectiles are more focused after splitting
                The supported skill only attacks once and has a 1.5 s cooldown
              • The supported skill's Projectile and Explosion Area are larger and have a longer casting distance
              • The supported skill can now be triggered
              • The landing points of the supported skill's Projectiles are more focused after splitting
                +(2460–2500)% additional Hit Damage for the supported skill
              Support (Magnificent)Bombard: Guided (Magnificent)Fire

              • Supports Bombard.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill can attack 1 additional time with its tracking radius increased to 20m and tracking angle to 360°
                The supported skill can attack 1 additional time with its tracking radius increased to 20m and tracking angle to 360°
                +(3–4)% additional damage for the supported skill
              Support (Magnificent)Burning Shot: Combustion (Magnificent)Fire

              • Supports Burning Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +25% Projectile Size for the supported skill
              • +15% additional Ignite Duration for the supported skill
              • +15% additional Duration for the supported skill
                +25% Projectile Size for the supported skill
              • +15% additional Ignite Duration for the supported skill
              • +15% additional Duration for the supported skill
                +(16–18)% additional damage for the supported skill
              Support (Magnificent)Burning Shot: Fiery Blast (Magnificent)Fire

              • Supports Burning Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When a Projectile of the supported skill hits, +20% additional damage for the explosion for every stack of Ignite the enemy has
              • When a Projectile of the supported skill hits, +10% base radius for the explosion for every stack of Ignite the enemy has
                When a Projectile of the supported skill hits, +20% additional damage for the explosion for every stack of Ignite the enemy has
              • When a Projectile of the supported skill hits, +10% base radius for the explosion for every stack of Ignite the enemy has
                +(23–25)% additional damage for the supported skill
              Support (Magnificent)Chain Lightning: Augmentation (Magnificent)Lightning

              • Supports Chain of Lightning.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(5.5–5.9)% additional damage for every 1 Jump(s) remaining of the supported skill (multiplies)
              Support (Magnificent)Chain Lightning: Web of Lightning (Magnificent)Lightning

              • Supports Chain of Lightning.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • For every 1 Jump, the supported skill releases 1 additional Chain Lightning (does not target the same enemy). Each Chain Lightning can only Jump 1 time(s)
                For every 1 Jump, the supported skill releases 1 additional Chain Lightning (does not target the same enemy). Each Chain Lightning can only Jump 1 time(s)
                +(16–18)% additional damage for the supported skill
              Support (Magnificent)Charged Pummel: Connected (Magnificent)Lightning

              • Supports Charged Pummel.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The bonus to the max channeled stacks of the supported skill is also applied to the min channeled stacks, but the skill's min channeled stacks will not be affected by other bonuses
                The bonus to the max channeled stacks of the supported skill is also applied to the min channeled stacks, but the skill's min channeled stacks will not be affected by other bonuses
                +(6–8)% additional damage for the supported skill
              Support (Magnificent)Charged Pummel: Drastic Shift (Magnificent)Lightning

              • Supports Charged Pummel.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +70% additional damage and +10% additional Skill Area for the Electric Field per channeled stack when the supported skill consumes Demolisher Charge, but Pummel Damage no longer additionally increases
                +70% additional damage and +10% additional Skill Area for the Electric Field per channeled stack when the supported skill consumes Demolisher Charge, but Pummel Damage no longer additionally increases
                +(230–235)% additional Hit Damage for the supported skill
              Support (Magnificent)Corrosion Focus: Clustering (Magnificent)Erosion

              • Supports Corrosion Focus.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                If the character is within 6 m of a Projectile launched by the supported skill, +(41–43)% additional damage for the Projectile
              Support (Magnificent)Corrosion Focus: Infection (Magnificent)Erosion

              • Supports Corrosion Focus.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                (-9–-8)% Elemental and Erosion Resistance for enemies when the supported skill hits. Lasts for 1 s
              Support (Magnificent)Corrosive Shot: Swift Action (Magnificent)Erosion

              • Supports Corrosive Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When casting the supported skill, there is 100% chance to gain 1 charge stack(s)
                When casting the supported skill, there is 100% chance to gain 1 charge stack(s)
                +(28–30)% additional damage for the supported skill
              Support (Magnificent)Corrosive Throw: Augmentation (Magnificent)Erosion

              • Supports Corrosive Throw.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +1 initial Multistrike Count for the supported skill
              • +3 buff stack upper limit for the supported skill
                +1 initial Multistrike Count for the supported skill
              • +3 buff stack upper limit for the supported skill
                (-5–-3)% additional damage for the supported skill
              Support (Magnificent)Crescent Slash: Raid (Magnificent)Physical

              • Supports Crescent Slash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +15% additional Attack Speed for the Combo Starter of the supported skill
              • -20% additional Attack Speed for the Combo Finisher of the supported skill
                +15% additional Attack Speed for the Combo Starter of the supported skill
              • -20% additional Attack Speed for the Combo Finisher of the supported skill
                +(42–45)% additional Hit Damage for the Combo Finisher of the supported skill
              Support (Magnificent)Crescent Slash: Vile (Magnificent)Physical

              • Supports Crescent Slash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Converts 100% of the supported skill's Physical Damage to Erosion Damage
              • Immediately settles the Deterioration Damage on enemies after the Combo Finisher of the supported skill deals damage
                Converts 100% of the supported skill's Physical Damage to Erosion Damage
              • Immediately settles the Deterioration Damage on enemies after the Combo Finisher of the supported skill deals damage
                +(28–30)% additional damage for the supported skill
              Support (Magnificent)Double Thrusts: Restless (Magnificent)Physical

              • Supports Double Thrusts.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for the supported skill
                +(5.6–6.0)% additional Attack Speed, up to +30% , for the supported skill for every enemy with Trauma nearby
              Support (Magnificent)Electrifying Shot: Close-Range (Magnificent)Lightning

              • Supports Electrifying Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill has Shotgun Effect. The Shotgun Effect falloff coefficient is 70%, but it has a shorter range
                The supported skill has Shotgun Effect. The Shotgun Effect falloff coefficient is 70%, but it has a shorter range
                (-23–-21)% additional damage for the supported skill
              Support (Magnificent)Fire Burst: Heart of Flame (Magnificent)Fire

              • Supports Fire Burst.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When the supported skill activates Spell Burst, skills cast by Spell Burst deal +(10.0–11.0)% additional Hit Damage to enemies at the center for every 1 stack(s) of Spell Burst Charge consumed. Stacks up to 6 time(s)
              Support (Magnificent)Fire Burst: Violent Blast (Magnificent)Fire

              • Supports Fire Burst.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill lands a Critical Strike, triggers the supported skill on the target once
              • The skill triggered by this effect won't trigger this effect again
                When the supported skill lands a Critical Strike, triggers the supported skill on the target once
              • The skill triggered by this effect won't trigger this effect again
                (-25.0–-24.0)% additional damage for the supported skill
              Support (Magnificent)Flame Core: Lone Vanguard (Magnificent)Fire

              • Supports Flame Core.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill can only deploy 1 Sentry(ies)
              • For every +1 Max Sentry Quantity, +75% additional Hit Damage for the supported skill (Sentry Skills have +1 Max Sentry Quantity by default)
              • +50% Physique for Sentries deployed by the supported skill
              • +25% additional Skill Area for the supported skill
                The supported skill can only deploy 1 Sentry(ies)
              • For every +1 Max Sentry Quantity, +75% additional Hit Damage for the supported skill (Sentry Skills have +1 Max Sentry Quantity by default)
              • +50% Physique for Sentries deployed by the supported skill
              • +25% additional Skill Area for the supported skill
                Sentries deployed by the supported skill deal more damage based on the distance between them and the enemy, up to +(36–38)% additional damage to enemies in proximity
              Support (Magnificent)Flame Focus: Flint (Magnificent)Fire

              • Supports Flame Focus.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • No longer consumes Focus Pts or triggers the supported skill upon defeating an enemy
              • The supported skill no longer causes explosions, but will cast Melting Strike on enemies instead
              • When the supported skill's Focus Pts reach 100 , other skills consume 100 Focus Pts on hit and trigger the supported skill
              • Damage Over Time statuses inflicted by the supported skill can't spread (excludes Ailments)
              • The supported skill now has the Hit, Persistent, and Damage Over Time tags
                No longer consumes Focus Pts or triggers the supported skill upon defeating an enemy
              • The supported skill no longer causes explosions, but will cast Melting Strike on enemies instead
              • When the supported skill's Focus Pts reach 100 , other skills consume 100 Focus Pts on hit and trigger the supported skill
              • Damage Over Time statuses inflicted by the supported skill can't spread (excludes Ailments)
                +(28–30)% additional damage for the supported skill
              Support (Magnificent)Flame Focus: Kindling (Magnificent)Fire

              • Supports Flame Focus.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +100% additional damage for the explosions generated when the supported skill defeats an enemy
                The supported skill gains (6–7) Focus Pts upon defeating an enemy. Interval: 0.1 s
              Support (Magnificent)Flame Jet: Burst (Magnificent)Fire

              • Supports Flame Jet.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The skill's Projectiles' effect after splitting -50% additional damage
                The skill's Projectiles' effect after splitting -50% additional damage
                The supported skill's Projectiles can Split and deal (-6–-5)% additional damage
              Support (Magnificent)Flame Jet: Scorched Earth (Magnificent)Fire

              • Supports Flame Jet.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's Fire Bombs leave a small Flame Terra on the ground after landing, dealing 40% of Flame Terra Damage. The small Flame Terra lasts for 1.5s
                The supported skill's Fire Bombs leave a small Flame Terra on the ground after landing, dealing 40% of Flame Terra Damage. The small Flame Terra lasts for 1.5s
                (-40–-39)% additional damage for the supported skill
              Support (Magnificent)Flame Slash: Immediate Threat (Magnificent)Fire

              • Supports Flame Slash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill deals more damage to enemies that are closer within 8 m, dealing up to +(38–40)% additional damage to enemies within 3 m
              Support (Magnificent)Focused Shot: Aspire (Magnificent)Physical

              • Supports Focused Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                While having 100 Fervor Rating, +(7.5–8.0)% additional damage for the supported skill every time it is used. Stacks up to 6 time(s). The damage bonus is lost when Fervor Rating is lower than 50
              Support (Magnificent)Focused Shot: Long Shot (Magnificent)Physical

              • Supports Focused Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When there are no enemies nearby, Fervor's effect on the supported skill additionally +(60–65)% (does not apply to the basic effects of Fervor)
              Support (Magnificent)Focused Slash: Duel (Magnificent)Physical

              • Supports Focused Slash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(65–70)% additional damage for the supported skill when there is only 1 enemy nearby
              Support (Magnificent)Focused Slash: Tranquility (Magnificent)Physical

              • Supports Focused Slash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                While standing still, Fervor's bonus to the supported skill additionally +(12.0–13.0)% every 0.1s, up to 10 time(s). When moving, loses this bonus
              Support (Magnificent)Frost Core: Chase (Magnificent)Cold

              • Supports Frost Core.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Projectiles fired by Sentries deployed by the supported skill will prioritize tracking the same target, only searching for a new target after the existing target is defeated
                Projectiles fired by Sentries deployed by the supported skill will prioritize tracking the same target, only searching for a new target after the existing target is defeated
                (-4–-1)% additional damage for the supported skill
              Support (Magnificent)Frost Impact: Frozen Trajectory (Magnificent)Cold

              • Supports Frost Impact.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The Ice Spikes generated by the supported skill will no longer deviate
                The Ice Spikes generated by the supported skill will no longer deviate
                +(17–19)% additional damage for the supported skill
              Support (Magnificent)Frost Impact: Ice Cluster (Magnificent)Cold

              • Supports Frost Impact.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill generates 3 additional waves of Ice Spikes, but each wave of Ice Spikes no longer additionally increases damage
                The supported skill generates 3 additional waves of Ice Spikes, but each wave of Ice Spikes no longer additionally increases damage
                +(35–37)% additional damage for the supported skill
              Support (Magnificent)Frost Spike: Offshoot (Magnificent)Cold

              • Supports Frost Spike.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +20 Max Frostbite Rating for 2 s after using the supported skill
                +20 Max Frostbite Rating for 2 s after using the supported skill
                +(14–16)% additional damage for the supported skill
              Support (Magnificent)Frost Terra: Rime (Magnificent)Cold

              • Supports Frost Terra.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill deals +(33–35)% additional damage to Frozen enemies
              Support (Magnificent)Frost Terra: Snow Shell (Magnificent)Cold

              • Supports Frost Terra.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When you and your allies are on a Terra spawned by the supported skill, (12.0–12.5)% Max Energy Shield will be restored per second
              Support (Magnificent)Gale Slash: Dominance (Magnificent)Physical

              • Supports Gale Slash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Gains 2 Combo Point(s) on Critical Strikes from the Combo Starter of the supported skill. Each skill cast can only trigger this effect once
                Gains 2 Combo Point(s) on Critical Strikes from the Combo Starter of the supported skill. Each skill cast can only trigger this effect once
                +(22–24)% additional damage for the supported skill
              Support (Magnificent)Gale Slash: Onslaught (Magnificent)Physical

              • Supports Gale Slash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(7.5–7.8)% additional damage (multiplies) for the supported skill for every 5 m moved recently. Stacks up to 5 time(s)
              Support (Magnificent)Ghost Blade Einherjar: Prestige (Magnificent)Erosion

              • Supports Ghost Blade Einherjar.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • 0.1% additional Detonation Skill Area for every 1% Multistrike chance of the Sentry deployed by the supported skill
                0.1% additional Detonation Skill Area for every 1% Multistrike chance of the Sentry deployed by the supported skill
                (0.28–0.30)% additional Detonation Hit Damage for every 1% Multistrike chance of the Sentry deployed by the supported skill. Stacks up to 200 time(s)
              Support (Magnificent)Ghost Blade Einherjar: Unbroken (Magnificent)Erosion

              • Supports Ghost Blade Einherjar.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Sentries deployed by the supported skill no longer stop after performing a Multistrike and no longer cause explosions
              • +1 Projectile Quantity for every 80% Multistrike chance of the Sentry deployed by the supported skill
                Sentries deployed by the supported skill no longer stop after performing a Multistrike and no longer cause explosions
              • +1 Projectile Quantity for every 80% Multistrike chance of the Sentry deployed by the supported skill
                +(39–41)% additional damage for the supported skill
              Support (Magnificent)Groundshaker: Epicenter (Magnificent)Physical

              • Supports Groundshaker.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the fissure created by the supported skill spreads, knocks back enemies hit toward the center of the fissure by 2 m
                When the fissure created by the supported skill spreads, knocks back enemies hit toward the center of the fissure by 2 m
                The supported skill deals up to +(31–33)% additional damage to enemies at the Center
              Support (Magnificent)Groundshaker: Frequent Quake (Magnificent)Physical

              • Supports Groundshaker.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill consumes Demolisher Charge, -0.2 Fissure Spread Time
              • When the fissure created by the supported skill has spread to the max, it lasts for 1.5 s instead of causing explosions
              • The fissure will be activated after it has spread to the max and deals fissure damage to enemies once. The fissure will be triggered once every 0.4 s after that, dealing damage to enemies within range
                When the supported skill consumes Demolisher Charge, -0.2 Fissure Spread Time
              • When the fissure created by the supported skill has spread to the max, it lasts for 1.5 s instead of causing explosions
              • The fissure will be activated after it has spread to the max and deals fissure damage to enemies once. The fissure will be triggered once every 0.4 s after that, dealing damage to enemies within range
                +(70–72)% additional Hit Damage for the supported skill
              Support (Magnificent)Hammer of Ash: Rekindle (Magnificent)Fire

              • Supports Hammer of Ash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +30% Ignite chance for the supported skill
                +30% Ignite chance for the supported skill
                Adds (231–266) - (429–494) Base Ignite Damage to the supported skill
              Support (Magnificent)Hammer of Ash: Upheaval (Magnificent)Fire

              • Supports Hammer of Ash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +30% base radius for the explosions of the supported skill's Projectiles
                +30% base radius for the explosions of the supported skill's Projectiles
                +(35–38)% additional Hit Damage for the explosions of the supported skill's Projectiles
              Support (Magnificent)Haunting Abomination: Feud (Magnificent)Erosion

              • Supports Haunting Abomination.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(16–18)% additional damage taken by the enemy selected by the supported skill
              • +5% additional damage taken by the selected enemy for every enemy defeated by the supported skill. Stacks up to 4 time(s)
              Support (Magnificent)Haunting Abomination: Misdeeds (Magnificent)Erosion

              • Supports Haunting Abomination.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                Additionally increases this skill's damage when the supported skill's Terra expands: +(14–15)% additional damage for every 1s the expansion lasts
              Support (Magnificent)Howling Gale: Headwind (Magnificent)Physical

              • Supports Howling Gale.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +50% Knockback Chance for this skill. +(22–24)% additional damage taken by enemies recently knocked back by this skill
              Support (Magnificent)Howling Gale: Rapid Sweep (Magnificent)Physical

              • Supports Howling Gale.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(3.4–3.7)% additional damage for every 1s the Gale of the skill lasts. Stacks up to 10 time(s). For every channeled stack this skill loses, loses 2 stacks of this buff. All stacks of this buff are lost when all channeled stacks are lost
              Support (Magnificent)Ice Focus: Permafrost (Magnificent)Cold

              • Supports Ice Focus.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The bonus and additional bonus to Cast Speed are also applied to the Interval of Glacial Spikes generated by the supported skill, up to 120%
              Support (Magnificent)Ice Focus: Shattered Ice (Magnificent)Cold

              • Supports Ice Focus.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill deals +(31–42)% additional damage to Frozen enemies
                +(60–75)% additional Focus Pts consumed for the supported skill
              Support (Magnificent)Ice Lances: Ice Corrosion (Magnificent)Cold

              • Supports Ice Lances.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill hits a unit on a Frost Terra, inflicts 1 stack(s) of Slow
                When the supported skill hits a unit on a Frost Terra, inflicts 1 stack(s) of Slow
                The supported skill deals +(47–50)% additional damage to enemies on a Frost Terra
              Support (Magnificent)Ice Lances: Rebound (Magnificent)Cold

              • Supports Ice Lances.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's Projectiles can Jump off the ground
              • After Jumping off the ground, they can Jump toward enemies they have hit before
              • The Shotgun Effect takes effect when dealing damage to the same enemy more than once
                The supported skill's Projectiles can Jump off the ground
                After Jumping off the ground, they can Jump toward enemies they have hit before
                The Shotgun Effect takes effect when dealing damage to the same enemy more than once
                +(14–16)% additional damage for the supported skill
              Support (Magnificent)Ice Shot: Ice Blast (Magnificent)Cold

              • Supports Ice Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, 0.2% base radius for the generated explosion, stacking up to 100 time(s)
                When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, 0.2% base radius for the generated explosion, stacking up to 100 time(s)
                When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, (0.90–0.95)% additional damage for the generated explosion, stacks up to 100 time(s)
              Support (Magnificent)Icebound Beam: Frostbitten (Magnificent)Cold

              • Supports Icebound Beam.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill's Beam inflicts 1 stack of debuff that lasts for 1s on enemies on hit, with each stack of debuff additionally increasing the skill's damage by +(4.0–4.3)% . Stacks up to 8 times
              Support (Magnificent)Icy Blade: Quick Freeze (Magnificent)Cold

              • Supports Icy Blade.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When the supported skill's Steep Strike hits a Frozen enemy, explosions generated deal +(46–50)% additional Hit Damage
              Support (Magnificent)Inexhaustible Barrage: Bombard (Magnificent)Physical

              • Supports Inexhaustible Barrage.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • For every Barrage wave, +1 Projectile Quantity for the supported skill when using a gun
              • +50% Projectile Size for the supported skill when using a cannon
              • +10% damage increase per wave for the supported skill when using a cannon
              • +24% additional damage for the supported skill when using a cannon
                For every Barrage wave, +1 Projectile Quantity for the supported skill when using a gun
              • +50% Projectile Size for the supported skill when using a cannon
              • +10% damage increase per wave for the supported skill when using a cannon
              • +24% additional damage for the supported skill when using a cannon
                (-2.0–-1.0)% additional damage for the supported skill
              Support (Magnificent)Lightning Beam: Aftershock (Magnificent)Lightning

              • Supports Lightning Beam.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Another thunderbolt will be generated after the thunderbolt generated by the supported skill vanishes. The thunderbolt generated by this effect will not generate any more thunderbolts
                Another thunderbolt will be generated after the thunderbolt generated by the supported skill vanishes. The thunderbolt generated by this effect will not generate any more thunderbolts
                +(28–30)% additional damage for the supported skill
              Support (Magnificent)Lightning Beam: Relentless (Magnificent)Lightning

              • Supports Lightning Beam.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For 2s, +(3.0–3.2)% additional damage for the supported skill every time it is used. Stacks up to 10 time(s)
              Support (Magnificent)Lightning Shot: Offshoot (Magnificent)Lightning

              • Supports Lightning Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill's Chain Lightning hits, generates 2 secondary Chain Lightnings that aren't affected by quantity bonuses
              • The supported skill's Chain Lightning Jumps are fixed at 0
              • +50% Jump radius and tracking radius for the supported skill's Chain Lightnings
                When the supported skill's Chain Lightning hits, generates 2 secondary Chain Lightnings that aren't affected by quantity bonuses
              • The supported skill's Chain Lightning Jumps are fixed at 0
              • +50% Jump radius and tracking radius for the supported skill's Chain Lightnings
                +(12–14)% additional damage for the supported skill
              Support (Magnificent)Lightning Storm: Surging Thunder (Magnificent)Lightning

              • Supports Lightning Storm.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • For every 0.25 s duration of the supported skill, 2.5% additional damage and 2.5% base radius. Stacks up to 40 time(s)
                For every 0.25 s duration of the supported skill, 2.5% additional damage and 2.5% base radius. Stacks up to 40 time(s)
                The supported skill +(7–9)% additional Cooldown Recovery Speed
              Support (Magnificent)Marked Rain of Arrows: Chain Reaction (Magnificent)Fire

              • Supports Marked Rain of Arrows.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • While a Fixate Skill is active, fires an additional Marked Arrow at Marked enemies when casting the supported skill, up to 2 Arrow(s)
                While a Fixate Skill is active, fires an additional Marked Arrow at Marked enemies when casting the supported skill, up to 2 Arrow(s)
                +(12–13)% additional damage for the supported skill
              Support (Magnificent)Marked Rain of Arrows: Heartpiercer (Magnificent)Fire

              • Supports Marked Rain of Arrows.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For every time you used the supported skill recently, +(40–43)% Mark Effect, stacking up to 8 time(s)
              Support (Magnificent)Mind Control: Befuddle (Magnificent)Erosion

              • Supports Mind Control.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(32–34)% additional damage when the target of the supported skill are affected by 3 or more crowd control effects
              Support (Magnificent)Mind Control: Concentrate (Magnificent)Erosion

              • Supports Mind Control.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(6.1–6.6)% additional damage for this skill for every link less than maximum links
              Support (Magnificent)Moon Strike: Lunar Ring (Magnificent)Physical

              • Supports Moon Strike.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When the supported skill casts a Steep Strike, there is a (16–18)% chance to launch a circular attack. For every 150 Max Mana, +1% to the trigger chance of this effect, up to +(16–18)%
              Support (Magnificent)Moon Strike: Rainbow (Magnificent)Physical

              • Supports Moon Strike.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +1% Steep Strike chance for the supported skill for every 100 Max Mana, up to +(41–44)%
              Support (Magnificent)Path of Flames: Spontaneous Combustion (Magnificent)Fire

              • Supports Path of Flames.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +100% additional Skill Area for the supported skill
                +100% additional Skill Area for the supported skill
                After Reaping an enemy on a Fire Terra, +(20–21)% additional damage taken by this enemy until it leaves the Fire Terra
              Support (Magnificent)Rain of Arrows: Swift Flight (Magnificent)Physical

              • Supports Rain of Arrows.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                Increases the Projectile Speed additional damage bonus for the supported skill to 45%
              Support (Magnificent)Ring of Blades: Blade Formation (Magnificent)Physical

              • Supports Ring of Blades.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When casting the supported skill, creates all Projectiles at once
              • +1 Max Projectiles for the supported skill for every +1 Projectile Quantity, up to +7
                When casting the supported skill, creates all Projectiles at once
              • +1 Max Projectiles for the supported skill for every +1 Projectile Quantity, up to +7
                +(28–30)% additional damage for the supported skill
              Support (Magnificent)Ring of Ice: Ice Seal (Magnificent)Cold

              • Supports Ring of Ice.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • For every +1 Max Frostbite Rating, 0.8% chance for the supported skill to trigger the supported skill upon defeating an enemy
                For every +1 Max Frostbite Rating, 0.8% chance for the supported skill to trigger the supported skill upon defeating an enemy
                +(10–12)% additional damage for the supported skill
              Support (Magnificent)Savage Charge: Bulldoze (Magnificent)Physical

              • Supports Savage Charge.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                Gains (40–50)% Movement Speed when starting to channel the supported skill. The effect gradually falls off to 0 within 2 s
              Support (Magnificent)Savage Charge: Infuriate (Magnificent)Physical

              • Supports Savage Charge.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • 200% of the bonus to the supported skill's Attack Speed is also applied to Demolisher Charge Restoration Speed
                200% of the bonus to the supported skill's Attack Speed is also applied to Demolisher Charge Restoration Speed
                +(28–30)% additional damage for the supported skill
              Support (Magnificent)Scorching Beam: Shockwave (Magnificent)Fire

              • Supports Scorching Beam.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For every explosion generated by the supported skill recently, +2% additional Skill Area and +(1.2–1.3)% additional damage for this skill, up to 20 time(s)
              Support (Magnificent)Scorching Beam: Supercharge (Magnificent)Fire

              • Supports Scorching Beam.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(6.0–6.4)% additional damage for the supported skill for every channeled stack
              Support (Magnificent)Serpent Beam: Barrage (Magnificent)Fire

              • Supports Serpent Beam.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(39.0–40.0)% chance for the Combo Finisher of the supported skill to fire an additional beam per +1 Beam(s) (guaranteed to fire multiple beams when above 100%)
              Support (Magnificent)Serpent Beam: Inferno (Magnificent)Fire

              • Supports Serpent Beam.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +9% Spread Radius for Combo Starter 2 for each time the supported skill casts a Combo Finisher recently. Stacks up to 5 time(s)
                +9% Spread Radius for Combo Starter 2 for each time the supported skill casts a Combo Finisher recently. Stacks up to 5 time(s)
                +(4.6–5.0)% additional Hit Damage for Combo Finishers for each time the supported skill casts a Combo Finisher recently. Stacks up to 5 time(s) (multiplies)
              Support (Magnificent)Shackles of Malice: Defile (Magnificent)Erosion

              • Supports Shackles of Malice.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When the supported skill hits a target, +(40–43)% additional Curse Effect for the target for 4s
              Support (Magnificent)Shackles of Malice: Vendetta (Magnificent)Erosion

              • Supports Shackles of Malice.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's explosions no longer remove Curse and the supported skill has the Shotgun Effect with a coefficient of 30%
                The supported skill's explosions no longer remove Curse and the supported skill has the Shotgun Effect with a coefficient of 30%
                +(6–8)% additional damage for the supported skill
              Support (Magnificent)Shadow Shot: Eradicate (Magnificent)Erosion

              • Supports Shadow Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill inflicts Weaken on hit
              • +100% Knockback Chance for the supported skill
              • The supported skill has reversed knockback
              • +50% additional Skill Area for the supported skill
              • The supported skill becomes an Empower Skill
              • The supported skill inflicts a debuff on hit for 4 s
              • +2 s to the cooldown of the supported skill
              • +10% additional Erosion Hit Damage taken while the debuff is active
                The supported skill inflicts Weaken on hit
              • +100% Knockback Chance for the supported skill
              • The supported skill has reversed knockback
              • +50% additional Skill Area for the supported skill
              • The supported skill becomes an Empower Skill
              • The supported skill inflicts a debuff on hit for 4 s
              • +2 s to the cooldown of the supported skill
                +(120–140)% additional Empower Effect for the supported skill
              Support (Magnificent)Shadow Swamp: Gushing Spring (Magnificent)Erosion

              • Supports Shadow Swamp.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • 0.5 s Movement Interval for the Swamp Terra generated by the supported skill
                0.5 s Movement Interval for the Swamp Terra generated by the supported skill
                Whenever the Swamp Terra generated by the supported skill moves, +(16–17)% additional Damage Over Time (does not apply to Ailment Damage). This effect stacks with the Base Movement Bonus
              Support (Magnificent)Shadow Swamp: Splatter (Magnificent)Erosion

              • Supports Shadow Swamp.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Every 0.2s, the Swamp Terra generated by the supported skill fires a massive amount of Shadow Shots at the 3 nearest targets. Shadow Shots generated by this effect additionally deal -90% damage and Ailment Damage
                Every 0.2s, the Swamp Terra generated by the supported skill fires a massive amount of Shadow Shots at the 3 nearest targets. Shadow Shots generated by this effect additionally deal -90% damage and Ailment Damage
                +(11–13)% additional damage for the supported skill
              Support (Magnificent)Sparkle: Magnetic Field (Magnificent)Lightning

              • Supports Sparkle.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's Projectiles release 1 Chain Lightning every 0.25 s, hitting the farthest enemy within 7 m and knocking them back by a certain distance toward the Projectile. The area range is affected by Skill Area
              • The supported skill has Shotgun Effect
              • -20% base damage coefficient for subsequent Projectiles of Shotgun Effect for the supported skill
              • Chain Lightning deals 1-5 Spell Lightning Damage.
              • The supported skill has the Chain tag.
                The supported skill's Projectiles release 1 Chain Lightning every 0.25 s, hitting the farthest enemy within 7 m and knocking them back by a certain distance toward the Projectile. The area range is affected by Skill Area
              • The supported skill has Shotgun Effect
              • -20% base damage coefficient for subsequent Projectiles of Shotgun Effect for the supported skill
                +(28–30)% additional damage for the supported skill
              Support (Magnificent)Spectral Slash: Detonation (Magnificent)Physical

              • Supports Spectral Slash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill's Clones defeat an enemy, there is a 50% chance to cause an Explosion, dealing 80% Hit Damage
                When the supported skill's Clones defeat an enemy, there is a 50% chance to cause an Explosion, dealing 80% Hit Damage
                +(22–24)% additional damage for the supported skill
              Support (Magnificent)Split Firebolt: Split (Magnificent)Fire

              • Supports Split Firebolt.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The number of small fireballs split off +1 for the supported skill
                The number of small fireballs split off +1 for the supported skill
                +(16–19)% additional damage for the supported skill
              Support (Magnificent)Split Shot: Diversion (Magnificent)Physical

              • Supports Split Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Projectile Quantity of the supported skill +5
              • The supported skill's Projectiles will aim at different targets in front of you
                Projectile Quantity of the supported skill +5
              • The supported skill's Projectiles will aim at different targets in front of you
                +(11–13)% additional damage for the supported skill
              Support (Magnificent)Split Shot: Volley (Magnificent)Physical

              • Supports Split Shot.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Projectile Quantity of the supported skill +2
              • The supported skill's Projectiles will be fired as a volley
              • The supported skill has Shotgun Effect
                Projectile Quantity of the supported skill +2
              • The supported skill's Projectiles will be fired as a volley
              • The supported skill has Shotgun Effect
                (-39.0–-38.0)% additional damage for the supported skill
              Support (Magnificent)Summon Erosion Magus: Frequent Quake (Magnificent)Erosion

              • Supports Summon Erosion Magus.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • While the Empower Skill of Minions summoned by the supported skill lasts, triggers a Base or Enhanced Skill on the enemy with the highest Rarity within 15 m every 0.4 s. This is determined by the Enhanced Skill chance
                While the Empower Skill of Minions summoned by the supported skill lasts, triggers a Base or Enhanced Skill on the enemy with the highest Rarity within 15 m every 0.4 s. This is determined by the Enhanced Skill chance
                (-25–-20)% additional duration for the Empower Skill of Minions summoned by the supported skill
              Support (Magnificent)Summon Erosion Magus: Plague Source (Magnificent)Erosion

              • Supports Summon Erosion Magus.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
                Origin of Spirit Magus provided by the supported skill gains an additional effect: +(4.4–4.6)% additional Erosion Damage
                -50% Sealed Mana Compensation for the supported skill
              Support (Magnificent)Summon Erosion Magus: Wicked (Magnificent)Erosion

              • Supports Summon Erosion Magus.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • Origin of Spirit Magus provided by the supported skill gains an additional effect: Converts 100% of Physical and Elemental Damage to Erosion Damage for all Spirit Magi
              • +1 to Max Spirit Magi In Map when a Minion summoned by the supported skill exists
              • The number of Max Summonable Minions of the supported skill is fixed at 1
              • Minions summoned by the supported skill can only use Base Skills
                Origin of Spirit Magus provided by the supported skill gains an additional effect: Converts 100% of Physical and Elemental Damage to Erosion Damage for all Spirit Magi
              • +1 to Max Spirit Magi In Map when a Minion summoned by the supported skill exists
              • The number of Max Summonable Minions of the supported skill is fixed at 1
              • Minions summoned by the supported skill can only use Base Skills
                Origin of Spirit Magus provided by the supported skill gains an additional effect: +(2.0–2.5)% additional Erosion Damage for all Spirit Magi for each Minion you have
              Support (Magnificent)Summon Fire Magus: Aflame (Magnificent)Fire

              • Supports Summon Fire Magus.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • When a Minion summoned by the supported skill casts an Enhanced Skill, +30% chance to trigger double casting, which makes the skill generate 2 consecutive explosions
              • When triggering double casting, +30% chance to trigger triple casting
              • When a Minion summoned by the supported skill triggers double casting, the skill +15% base radius for each casting
              • The Enhanced Skills of Minions summoned by the supported skill can't activate Spell Burst
                When a Minion summoned by the supported skill casts an Enhanced Skill, +30% chance to trigger double casting, which makes the skill generate 2 consecutive explosions
              • When triggering double casting, +30% chance to trigger triple casting
              • When a Minion summoned by the supported skill triggers double casting, the skill +15% base radius for each casting
              • The Enhanced Skills of Minions summoned by the supported skill can't activate Spell Burst
                (-18.0–-16.0)% additional damage for Minions summoned by the supported skill
              Support (Magnificent)Summon Fire Magus: Fire Ward (Magnificent)Fire

              • Supports Summon Fire Spirit.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
                Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.4–1.6)% Max Fire Resistance
                -50% Sealed Mana Compensation for the supported skill
              Support (Magnificent)Summon Fire Magus: Flowing Flames (Magnificent)Fire

              • Supports Summon Fire Magus.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • -80% additional Hit Damage for Minions summoned by the supported skill
              • Replaces the Ultimate of Minions summoned by the supported skill with Melting Explosion
                -80% additional Hit Damage for Minions summoned by the supported skill
              • Replaces the Ultimate of Minions summoned by the supported skill with Melting Explosion
                +(50–55)% additional Damage Over Time for Minions summoned by the supported skill
              Support (Magnificent)Summon Frost Magus: Cold Ward (Magnificent)Cold

              • Supports Summon Frost Spirit.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
                Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.4–1.6)% Max Cold Resistance
                -50% Sealed Mana Compensation for the supported skill
              Support (Magnificent)Summon Frost Magus: Ice Crusher (Magnificent)Cold

              • Supports Summon Frost Magus.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • The Enhanced Skill of Minions summoned by the supported skill will generate 2 additional explosion(s)
              • +10% base radius for each explosion
                The Enhanced Skill of Minions summoned by the supported skill will generate 2 additional explosion(s)
              • +10% base radius for each explosion
                (-59–-58)% additional damage for Minions summoned by the supported skill
              Support (Magnificent)Summon Frost Magus: Piercing Cold (Magnificent)Cold

              • Supports Summon Frost Spirit.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
                +(45–49)% additional damage dealt to Frozen enemies for Minions summoned by the supported skill
              Support (Magnificent)Summon Grim Phantom: Glare (Magnificent)Lightning

              • Supports Summon Grim Phantom.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, 1.5% Skill Area for that cast for every 1 Command the character has, stacking up to 50 time(s)
                For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, 1.5% Skill Area for that cast for every 1 Command the character has, stacking up to 50 time(s)
                For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, +(2.3–2.5)% additional damage for that cast for every 1 Command the character has, stacking up to 50 time(s)
              Support (Magnificent)Summon Grim Phantom: Spur (Magnificent)Lightning

              • Supports Summon Grim Phantom.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • +25% additional Cast Speed for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command
                +25% additional Cast Speed for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command
                +(72–78)% additional damage for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command
              Support (Magnificent)Summon Machine Guard: Iron Fist (Magnificent)Physical

              • Supports Summon Machine Guard.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • +40% additional Skill Area for the Onslaught Punch cast by Minions summoned by the supported skill
              • When a Minion summoned by the supported skill defeats an enemy, its next skill is guaranteed to cast an Onslaught Punch. Cooldown: 0.5 s
                +40% additional Skill Area for the Onslaught Punch cast by Minions summoned by the supported skill
              • When a Minion summoned by the supported skill defeats an enemy, its next skill is guaranteed to cast an Onslaught Punch. Cooldown: 0.5 s
                +(42–45)% additional damage for the Onslaught Punch cast by Minions summoned by the supported skill
              Support (Magnificent)Summon Machine Guard: Pummel (Magnificent)Physical

              • Supports Summon Machine Guard.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
                Upon casting Onslaught Punch, Minions summoned by the supported skill gain a buff that lasts for 2 s. While the buff is active:
              • +(50–54)% additional damage for the Overpower of Minions summoned by the supported skill
              • +15% additional Skill Area for the Overpower of Minions summoned by the supported skill
              • +30% Physique for Minions summoned by the supported skill
              Support (Magnificent)Summon Rock Magus: Clustering Sand (Magnificent)Physical

              • Supports Summon Rock Magus.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • When a Minion summoned by the supported skill casts an Empower Skill, knocks back all enemies in the area to the caster
                When a Minion summoned by the supported skill casts an Empower Skill, knocks back all enemies in the area to the caster
                +(47–50)% additional damage while the Empower Skill of Minions summoned by the supported skill lasts
              Support (Magnificent)Summon Rock Magus: Forging (Magnificent)Physical

              • Supports Summon Rock Magus.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • +10% additional Cooldown Recovery Speed for the Ultimate of Minions summoned by the supported skill
              • Every time Minions summoned by the supported skill use Ultimate, +10% Skill Area for Ultimate. Lasts for 6 s. Stacks up to 3 time(s)
                +10% additional Cooldown Recovery Speed for the Ultimate of Minions summoned by the supported skill
              • Every time Minions summoned by the supported skill use Ultimate, +10% Skill Area for Ultimate. Lasts for 6 s. Stacks up to 3 time(s)
                For each time Minions summoned by the supported skill use their Ultimate, +(12.0–13.0)% additional Hit Damage (multiplies) for their Ultimate. Lasts for 6 s. Stacks up to 3 time(s)
              Support (Magnificent)Summon Rock Magus: Unyielding (Magnificent)Physical

              • Supports Summon Rock Magus.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
                Origin of Spirit Magus provided by the supported skill gains an additional effect: +(4.4–4.6)% Armor Effective Rate against non-Physical Damage
                -50% Sealed Mana Compensation for the supported skill
              Support (Magnificent)Summon Spider Tank: Steamroll (Magnificent)Physical

              • Supports Summon Spider Tank.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • After an enemy is hit 12 time(s) by Minions summoned by the supported skill, the next hit from a Minion triggers a Pulse centered on the enemy, dealing Physical Attack Damage to enemies within a 4 m radius. Hits from the Pulse will not trigger this effect
              • Pulse Damage is 250% of Projectile Damage
                After an enemy is hit 12 time(s) by Minions summoned by the supported skill, the next hit from a Minion triggers a Pulse centered on the enemy, dealing Physical Attack Damage to enemies within a 4 m radius. Hits from the Pulse will not trigger this effect
              • Pulse Damage is 250% of Projectile Damage
                +(9.0–11.0)% additional damage for Minions summoned by the supported skill
              Support (Magnificent)Summon Thunder Magus: Continuation (Magnificent)Lightning

              • Supports Summon Thunder Magus.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • +50% Projectile Flight Duration for Minions summoned by the supported skill
                +50% Projectile Flight Duration for Minions summoned by the supported skill
                (-17.0–-15.5)% additional damage for Minions summoned by the supported skill
              Support (Magnificent)Summon Thunder Magus: Lightning Ward (Magnificent)Lightning

              • Supports Summon Thunder Spirit.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
                Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.4–1.6)% Max Lightning Resistance
                -50% Sealed Mana Compensation for the supported skill
              Support (Magnificent)Synthetic Troop: Force Field (Magnificent)

              • Supports Synthetic Troop Skill.
              • This skill can only be installed in the third Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
                +(75–80)% Max Life as Energy Shield for Minions summoned by the supported skill when having at least 30 Command
              Support (Magnificent)Thunder Core: Electric Field (Magnificent)Lightning

              • Supports Thunder Core.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For each Numbed enemy within 10m of a Sentry generated by this skill, +(5.5–6)% additional Sentry Cast Frequency. Stacks up to 8 time(s)
              Support (Magnificent)Thunder Core: Lone Vanguard (Magnificent)Lightning

              • Supports Thunder Core.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill can only deploy 1 Sentry(ies)
              • +4 Jumps for the supported skill
                The supported skill can only deploy 1 Sentry(ies)
              • +4 Jumps for the supported skill
                +(68–72)% additional damage for the supported skill
              Support (Magnificent)Thunder Focus: Haste (Magnificent)Lightning

              • Supports Thunder Focus.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • -40% additional damage for the supported skill
                -40% additional damage for the supported skill
                (-30–-28) Focus Pts required to trigger the supported skill
              Support (Magnificent)Thunder Focus: Quickstep (Magnificent)Lightning

              • Supports Thunder Focus.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(5.5–5.9)% additional damage (multiplies) for the supported skill for every 5 m moved recently. Stacks up to 5 time(s)
              Support (Magnificent)Thunder Slash: Blade Cluster (Magnificent)Lightning

              • Supports Thunder Slash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Generates 2 additional Steep Strikes when the supported skill launches a Steep Strike
                Generates 2 additional Steep Strikes when the supported skill launches a Steep Strike
                +(3.0–4.0)% additional damage for the supported skill
              Support (Magnificent)Thunder Slash: Keen Edge (Magnificent)Lightning

              • Supports Thunder Slash.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • -1 to the number of Multistrikes required for the supported skill's Steep Strike attempts
                -1 to the number of Multistrikes required for the supported skill's Steep Strike attempts
                +(6–7)% additional Attack Speed when the supported skill launches Multistrikes
              Support (Magnificent)Thunder Spike: Numb (Magnificent)Lightning

              • Supports Thunder Spike.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • 30% chance to inflict 1 stack of Numbed on enemies within a 10m radius when the supported skill's Shadows hit an enemy
                30% chance to inflict 1 stack of Numbed on enemies within a 10m radius when the supported skill's Shadows hit an enemy
                +(3–4)% additional damage for the supported skill
              Support (Magnificent)Thunderbolt Overload: Leap (Magnificent)Lightning

              • Supports Thunderbolt Overload.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +1 Jump(s) for the supported skill
              • +20% additional Projectile Speed for every time the supported skill Jumps
                +1 Jump(s) for the supported skill
              • +20% additional Projectile Speed for every time the supported skill Jumps
                (-15.0–-13.0)% additional damage for the supported skill
              Support (Magnificent)Thunderbolt Overload: Retribution (Magnificent)Lightning

              • Supports Thunderbolt Overload.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +2 Jump(s) for the supported skill
              • After the supported skill's Projectiles land, they target an enemy with the highest rarity within 8m and Jump at the target. Projectiles Jump on the spot after the target is defeated
                +2 Jump(s) for the supported skill
              • After the supported skill's Projectiles land, they target an enemy with the highest rarity within 8m and Jump at the target. Projectiles Jump on the spot after the target is defeated
                (-41.0–-40.0)% additional damage for the supported skill
              Support (Magnificent)Thundercloud: Alarmed Awakening (Magnificent)Lightning

              • Supports Thundercloud.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill consumes 1 stack of Numbed on the enemy on hit, dealing (41–43)% additional damage to the enemy over the next 1s. Interval: 1s
              Support (Magnificent)Thundercloud: Billowing Cloud (Magnificent)Lightning

              • Supports Thundercloud.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill defeats an enemy, refreshes the supported skill's channeled stacks
                When the supported skill defeats an enemy, refreshes the supported skill's channeled stacks
                +(6–8)% additional damage for the supported skill
              Support (Magnificent)Whirlwind Blade: Swift Slash (Magnificent)Physical

              • Supports Whirlwind Blade.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • 0.05 s Damage Interval for the supported skill's Projectiles
              • Bonuses and additional bonuses to Cast Speed are also applied to the Damage Interval of the supported skill's Projectiles
                0.05 s Damage Interval for the supported skill's Projectiles
              • Bonuses and additional bonuses to Cast Speed are also applied to the Damage Interval of the supported skill's Projectiles
                +(26–28)% additional damage for the supported skill
              Support (Magnificent)Whirlwind Blade: Unsheath (Magnificent)Physical

              • Supports Whirlwind Blade.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(38–40)% additional Hit Damage when the supported skill's Projectiles are flying in the air
              Support (Magnificent)Whirlwind: Endless Wind (Magnificent)Physical

              • Supports Whirlwind.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Steep Strikes of the supported skill release Wind Blades at enemies within 20m instead of dealing damage to enemies around you
                Steep Strikes of the supported skill release Wind Blades at enemies within 20m instead of dealing damage to enemies around you
                +(28–30)% additional damage for the supported skill
              Support (Magnificent)Whirlwind: Wind Barrier (Magnificent)Physical

              • Supports Whirlwind.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill no longer launches Steep Strike
                The supported skill no longer launches Steep Strike
                When the supported skill is channeled, +(1.5–1.9)% chance to avoid damage for every channeled stack, up to 8 time(s)
              Support (Magnificent)Wilt Spike: Languish (Magnificent)Erosion

              • Supports Wilt Spike.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                Changes the buff effect of the supported skill to: +(5.6–6.0)% additional Deterioration Damage
              Support (Magnificent)Wilt Spike: Wither (Magnificent)Erosion

              • Supports Wilt Spike.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(5.6–6.0)% chance for the supported skill to inflict 1 additional stack(s) of Wilt for every stack of buff of the supported skill
              Support (Magnificent)Wilting Beam: Dispirit (Magnificent)Erosion

              • Supports Wilting Beam.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When the supported skill deals damage, inflict Weaken on the enemy and +(17–19)% additional Erosion Damage taken by the enemy
              Support (Magnificent)Wilting Beam: Reflection (Magnificent)Erosion

              • Supports Wilting Beam.
              • This skill can only be installed in the third Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Additionally generates a Beam that shoots in the opposite direction when channeling the supported skill
                Additionally generates a Beam that shoots in the opposite direction when channeling the supported skill
                +(28–30)% additional damage for the supported skill
              Support (Noble)Acuteness Focus: Dull Pain (Noble)Physical

              • Supports Acuteness Focus.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +30 Max Focus Pts for the supported skill
              • +30 Focus Pts required to trigger the supported skill
                +30 Max Focus Pts for the supported skill
              • +30 Focus Pts required to trigger the supported skill
                The supported skill no longer casts Acute Strike. Instead it casts Acute Smash on up to 1 enemy. +(42–44)% additional Hit Damage dealt by Smash.
              Support (Noble)Acuteness Focus: Remaining Strength (Noble)Physical

              • Supports Acuteness Focus.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For every 100 Focus Pts gained by the supported skill recently, + (3.2–3.4)% additional damage. Stacks up to 20 times
              Support (Noble)Arrow Einherjar: Advancement (Noble)Physical

              • Supports Arrow Einherjar.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +5 buff stack upper limit for Sentries deployed by the supported skill
              • -0.7 s to the Interval for Sentries deployed by the supported skill to gain buffs
              • +30% tracking distance for Sentries deployed by the supported skill
                +5 buff stack upper limit for Sentries deployed by the supported skill
              • -0.7 s to the Interval for Sentries deployed by the supported skill to gain buffs
              • +30% tracking distance for Sentries deployed by the supported skill
                +(1–2)% additional damage for the supported skill
              Support (Noble)Arrow Einherjar: Fellowship (Noble)Physical

              • Supports Arrow Einherjar.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Sentries deployed by the supported skill will now follow the Character
              • +20% additional Duration for the supported skill
              • -10% additional Cast Frequency for Sentries deployed by the supported skill
                Sentries deployed by the supported skill will now follow the Character
              • +20% additional Duration for the supported skill
              • -10% additional Cast Frequency for Sentries deployed by the supported skill
                +(10–11)% additional damage for the supported skill
              Support (Noble)Berserking Blade: Decimate (Noble)Physical

              • Supports Berserking Blade.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When the supported skill hits, a target that has less than (57–59)% Life is considered to have Low Life
              Support (Noble)Berserking Blade: Rampage (Noble)Physical

              • Supports Berserking Blade.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                (25–27)% of the bonuses and additional bonuses to Skill Area is also applied to the skill's additional Steep Strike Damage
              Support (Noble)Blazing Bullet: Dual Resonance (Noble)Fire

              • Supports Blazing Bullet.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The Projectile Quantity of the supported skill is fixed at 1
              • +50% Projectile Size for the supported skill for every +1 Projectile Quantity
              • +25% to the ratio of the supported skill's Projectile Size that is applied to additional Skill Area
                The Projectile Quantity of the supported skill is fixed at 1
              • +50% Projectile Size for the supported skill for every +1 Projectile Quantity
              • +25% to the ratio of the supported skill's Projectile Size that is applied to additional Skill Area
                When an explosion of the supported skill hits, there is a (54–57)% chance to generate a smaller secondary explosion at the enemy's location, which deals the same damage as the original explosion
              • Multiple secondary explosions can hit the same enemy, and the Shotgun Effect falloff coefficient is 50%
              Support (Noble)Blazing Bullet: Ignition Point (Noble)Fire

              • Supports Blazing Bullet.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • -25% additional Explosion Area for the supported skill
                -25% additional Explosion Area for the supported skill
                +(43–45)% additional damage for the supported skill when the bonus and additional bonus to Skill Area reach at least 120%
              Support (Noble)Blizzard: Avalanche (Noble)Cold

              • Supports Blizzard.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • All waves of the supported skill will be released at the same time
              • All waves of the supported skill are considered the last wave
                All waves of the supported skill will be released at the same time
                All waves of the supported skill are considered the last wave
                +(8–10)% additional damage for the supported skill
              Support (Noble)Blizzard: Numbing Cold (Noble)Cold

              • Supports Blizzard.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +6% Cold Penetration for the supported skill for every Barrage wave
                +6% Cold Penetration for the supported skill for every Barrage wave
                +(16.0–18.0)% additional damage for the supported skill
              Support (Noble)Bombard: Fission (Noble)Fire

              • Supports Bombard.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Enhances the next supported skill, doubling its Split Quantity. Cooldown: 1.5 s
                Enhances the next supported skill, doubling its Split Quantity. Cooldown: 1.5 s
                (-19.0–-18.0)% additional damage for the supported skill
              Support (Noble)Bombard: Grenade (Noble)Fire

              • Supports Bombard.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The max Split Quantity of the supported skill is 3
                The max Split Quantity of the supported skill is 3
                For every +1 Split Quantity, +(17.2–18.0)% additional damage for the supported skill
              Support (Noble)Bombard: Smokescreen (Noble)Fire

              • Supports Bombard.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • After landing, the supported skill's Projectiles create an area that lasts for 0.6 s
              • Blinds all enemies within the area and inflicts a debuff on them
                After landing, the supported skill's Projectiles create an area that lasts for 0.6 s
              • Blinds all enemies within the area and inflicts a debuff on them
                The supported skill deals +(33–35)% additional damage to debuffed enemies
              Support (Noble)Burning Shot: Ignition (Noble)Fire

              • Supports Burning Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill's Projectiles cause an explosion, spreads 1 stack of Ignite inflicted by the Projectiles this time to nearby targets
                When the supported skill's Projectiles cause an explosion, spreads 1 stack of Ignite inflicted by the Projectiles this time to nearby targets
                When the supported skill's explosions deal damage, +(33–35)% additional Ignite Damage taken by enemies for 4 s
              Support (Noble)Burning Shot: Through Fire (Noble)Fire

              • Supports Burning Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill now has a 1 s cooldown
              • The supported skill no longer causes explosions on hit
              • The supported skill's Projectiles leave behind them a trail of fire that Ignites enemies in the trail once every 0.06 s
              • Projectiles from the supported skill always Penetrate
                The supported skill now has a 1 s cooldown
              • The supported skill no longer causes explosions on hit
              • The supported skill's Projectiles leave behind them a trail of fire that Ignites enemies in the trail once every 0.06 s
              • Projectiles from the supported skill always Penetrate
                +(12–14)% additional damage for the supported skill
              Support (Noble)Chain Lightning: Lucky (Noble)Lightning

              • Supports Chain of Lightning.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +1 Jump(s) for this skill when the supported skill defeats an enemy
              • The supported skill deals Lucky Damage
                +1 Jump(s) for this skill when the supported skill defeats an enemy
              • The supported skill deals Lucky Damage
                (-7–-5)% additional damage for the supported skill
              Support (Noble)Chain Lightning: Merge (Noble)Lightning

              • Supports Chain of Lightning.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Multiple Chain Lightnings released by the supported skill can target the same enemy, but will prioritize different enemies. The Shotgun Effect falloff coefficient of the supported skill is 80%
                Multiple Chain Lightnings released by the supported skill can target the same enemy, but will prioritize different enemies. The Shotgun Effect falloff coefficient of the supported skill is 80%
                (-14.0–-12.0)% additional damage for the supported skill
              Support (Noble)Charged Pummel: Charge Reduction (Noble)Lightning

              • Supports Charged Pummel.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Gains a buff when the supported skill is at max channeled stacks: Demolisher Charge is instantly restored the next 3 times the skill consumes it.
                Gains a buff when the supported skill is at max channeled stacks: Demolisher Charge is instantly restored the next 3 times the skill consumes it.
                +(16–18)% additional damage for the supported skill
              Support (Noble)Charged Pummel: Electric Charge (Noble)Lightning

              • Supports Charged Pummel.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +2 Max Electric Field Quantity for the supported skill
                +2 Max Electric Field Quantity for the supported skill
                (-49.0–-48.0)% additional damage for the supported skill
              Support (Noble)Corrosion Focus: Splash (Noble)Erosion

              • Supports Corrosion Focus.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • For every +2 to Projectile Quantity, the supported skill launches 1 additional Projectile(s), up to 2 additional Projectile(s)
              • Corrosion Orb's Shotgun Effect falloff coefficient is 55%
                For every +2 to Projectile Quantity, the supported skill launches 1 additional Projectile(s), up to 2 additional Projectile(s)
                (-5–-2)% additional damage for the supported skill
              Support (Noble)Corrosive Shot: Burst of Agony (Noble)Erosion

              • Supports Corrosive Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill's Terra inflicts damage, it inflicts 2 Affliction to enemies. Bonuses and additional bonuses to Attack Speed affect the Affliction inflicted each time. Interval for each enemy: 0.03 s
                When the supported skill's Terra inflicts damage, it inflicts 2 Affliction to enemies. Bonuses and additional bonuses to Attack Speed affect the Affliction inflicted each time. Interval for each enemy: 0.03 s
                +(24–26)% additional damage for the supported skill
              Support (Noble)Corrosive Shot: Degeneration (Noble)Erosion

              • Supports Corrosive Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Each Terra generated by the supported skill gives this skill a +50% chance to inflict 1 additional stack(s) when inflicting Wilt on enemies
                Each Terra generated by the supported skill gives this skill a +50% chance to inflict 1 additional stack(s) when inflicting Wilt on enemies
                (-19.0–-18.0)% additional damage for the supported skill
              Support (Noble)Corrosive Throw: Blitz Strike (Noble)Erosion

              • Supports Corrosive Throw.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Every 3 s, the next time the supported skill is cast, Blinks forward by up to 8 m or to the highest rarity enemy within 8 m, then gains a buff that lasts for 2 s
              • While the buff is active, after the supported skill hits an enemy, Blinks to the enemy. Effect Interval: 0.1 s
              • While the buff is active, the supported skill has Shotgun Effect
              • While the buff is active, -5 ° Projectile Spreading Angle for the supported skill
              • While the buff is active, -15 ° Max Projectile Spreading Angle for the supported skill
              • While the buff is active, the supported skill's Multistrike will not be interrupted
                Every 3 s, the next time the supported skill is cast, Blinks forward by up to 8 m or to the highest rarity enemy within 8 m, then gains a buff that lasts for 2 s
                (-2–-1)% additional damage for the supported skill
              Support (Noble)Corrosive Throw: Swift Strike (Noble)Erosion

              • Supports Corrosive Throw.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Buffs gained from Multistrikes of the supported skill also +10% additional Attack Speed for the supported skill
                Buffs gained from Multistrikes of the supported skill also +10% additional Attack Speed for the supported skill
                Buffs gained from Multistrikes of the supported skill also +(5.5–6.0)% additional damage for the supported skill
              Support (Noble)Crescent Slash: Flash (Noble)Physical

              • Supports Crescent Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The Combo Finisher of the supported skill deals damage 1 additional time(s) for every +40% Attack Speed. Stacks up to 4 time(s)
                The Combo Finisher of the supported skill deals damage 1 additional time(s) for every +40% Attack Speed. Stacks up to 4 time(s)
                (-11–-10)% additional damage for the supported skill
              Support (Noble)Crescent Slash: Rising (Noble)Physical

              • Supports Crescent Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Changes the Combo Finisher of the supported skill to a massive sword slash that only deals damage once
              • +60% additional damage for the Combo Finisher of the supported skill for every 1 Combo Point consumed, stacking up to 4 time(s)
              • +65% additional Deterioration Damage for the Combo Finisher of the supported skill
              • When the supported skill casts a Combo Finisher, if it consumes at least 4 Combo Point(s), that finisher has a 100% chance to additionally inflict 2 stacks of Deterioration
                Changes the Combo Finisher of the supported skill to a massive sword slash that only deals damage once
              • +60% additional damage for the Combo Finisher of the supported skill for every 1 Combo Point consumed, stacking up to 4 time(s)
              • +65% additional Deterioration Damage for the Combo Finisher of the supported skill
              • When the supported skill casts a Combo Finisher, if it consumes at least 4 Combo Point(s), that finisher has a 100% chance to additionally inflict 2 stacks of Deterioration
                (-39.5–-38.5)% additional damage for the supported skill
              Support (Noble)Double Thrusts: Cutthroat (Noble)Physical

              • Supports Double Thrusts.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                Reaps (0.060–0.062) s of Damage Over Time when the supported skill hits. Only Reaps Trauma Damage dealt by the supported skill
              Support (Noble)Double Thrusts: Recourse (Noble)Physical

              • Supports Double Thrusts.
              • This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
              • +20% additional damage for the supported skill
                Inflicts 1 stack of debuff when the supported skill hits. +(620–660)% additional hit damage for this hit and removes all debuff stacks when the supported skill's Shadows hit an enemy with 33 or more stacks of debuffs
              Support (Noble)Electrifying Shot: Multishot (Noble)Lightning

              • Supports Electrifying Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • For every +1% Double Damage Chance the supported skill has, +1% chance to double Projectile Quantity
                For every +1% Double Damage Chance the supported skill has, +1% chance to double Projectile Quantity
                (-15–-13)% additional damage for the supported skill
              Support (Noble)Fire Burst: Converge (Noble)Fire

              • Supports Fire Burst.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill is triggered by its own Critical Strike, explodes 2 additional time(s)
                When the supported skill is triggered by its own Critical Strike, explodes 2 additional time(s)
                (-27.0–-26.0)% additional damage for the supported skill
              Support (Noble)Fire Burst: Prairie Fire (Noble)Fire

              • Supports Fire Burst.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +20% additional Skill Area for skills cast by Spell Burst when Spell Burst is activated by the supported skill. Stacks up to 10 time(s)
                +20% additional Skill Area for skills cast by Spell Burst when Spell Burst is activated by the supported skill. Stacks up to 10 time(s)
                +(17.5–18.5)% additional Hit Damage for skills cast by Spell Burst each time Spell Burst is activated by the supported skill. Stacks up to 6 time(s)
              Support (Noble)Flame Core: Engage (Noble)Fire

              • Supports Flame Core.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Sentries deployed by the supported skill can move, with their Movement Speed being equal to your Movement Speed
              • Sentries deployed by the supported skill gain -30% additional Movement Speed
                Sentries deployed by the supported skill can move, with their Movement Speed being equal to your Movement Speed
              • Sentries deployed by the supported skill gain -30% additional Movement Speed
                +(33–35)% additional damage for the supported skill
              Support (Noble)Flame Focus: Blast (Noble)Fire

              • Supports Flame Focus.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +5000 Critical Strike Rating for the supported skill
              • When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage
                +5000 Critical Strike Rating for the supported skill
              • When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage
                +(33–35)% additional damage for the supported skill
              Support (Noble)Flame Jet: Furnace (Noble)Fire

              • Supports Flame Jet.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's Flame Terra locks onto enemies within 14m and generates 1 additional Flame Terra for every +1 to Max Terra Quantity
                The supported skill's Flame Terra locks onto enemies within 14m and generates 1 additional Flame Terra for every +1 to Max Terra Quantity
                +(20–21)% additional damage for the supported skill
              Support (Noble)Flame Jet: Offshoot (Noble)Fire

              • Supports Flame Jet.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                (100–110)% of the Cooldown Recovery Speed bonus of the supported skill is also applied to the Eruption Interval reduction of this skill's Flame Terra, reducing the Interval by up to 40%
              Support (Noble)Flame Slash: Inverted Blaze (Noble)Fire

              • Supports Flame Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • After reaching the maximum distance, the fire torrents of the supported skill return and knockback enemies they hit reversely
                After reaching the maximum distance, the fire torrents of the supported skill return and knockback enemies they hit reversely
                (-33.5–-32.5)% additional damage for the supported skill
              Support (Noble)Focused Shot: Building Momentum (Noble)Physical

              • Supports Focused Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • If the supported skill is not used within 1 s, lose 10 Fervor Rating every 0.1s
                If the supported skill is not used within 1 s, lose 10 Fervor Rating every 0.1s
                The supported skill +(4.5–5.0)% additional damage every 0.2 s when you have at least 50 Fervor Rating, stacking up to 10 time(s)
              Support (Noble)Focused Shot: Power Bow (Noble)Physical

              • Supports Focused Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                While having Fervor, +20% Knockback Chance and +(8.5–9.0)% additional damage on Critical Strike for the supported skill. This effect is affected by Fervor Effect
              Support (Noble)Focused Shot: Snipe (Noble)Physical

              • Supports Focused Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                While an Aiming Skill is active, increases the Critical Strike Rating of the supported skill based on the distance between the character and the enemy, up to +(370–390)% Critical Strike Rating against distant enemies
              Support (Noble)Focused Slash: Behead (Noble)Physical

              • Supports Focused Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill is guaranteed to perform a Steep Strike
              • Removes the Area tag from the supported skill
              • The supported skill can now only hit 1 enemy
                The supported skill is guaranteed to perform a Steep Strike
              • Removes the Area tag from the supported skill
                The supported skill can now only hit 1 enemy
                +(6–8)% additional damage for the supported skill
              Support (Noble)Focused Slash: Fervor (Noble)Physical

              • Supports Focused Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill's Steep Strike consumes 5 Fervor Rating to make the skill deal +(62–65)% additional damage
              Support (Noble)Frost Core: Puncture (Noble)Cold

              • Supports Frost Core.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +20% Projectile Flight Duration for Sentries deployed by the supported skill
                +20% Projectile Flight Duration for Sentries deployed by the supported skill
                For every 1 time the Projectiles of a Sentry deployed by the supported skill Penetrate, +(6.0–7.0)% additional Hit Damage
              Support (Noble)Frost Impact: Chilling Buildup (Noble)Cold

              • Supports Frost Impact.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +50% additional Ice Spike Interval for the supported skill
                +50% additional Ice Spike Interval for the supported skill
                +(40–42)% additional Hit Damage for each wave of Ice Spikes launched by the supported skill
              Support (Noble)Frost Impact: Chilling Surge (Noble)Cold

              • Supports Frost Impact.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Each wave of the supported skill's Ice Spikes no longer additionally increases damage
              • -50% additional Ice Spike Interval for the supported skill
                Each wave of the supported skill's Ice Spikes no longer additionally increases damage
              • -50% additional Ice Spike Interval for the supported skill
                +(40–42)% additional damage for the supported skill
              Support (Noble)Frost Spike: Glaciate (Noble)Cold

              • Supports Frost Spike.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Icy Blades launched by the supported skill also deal damage to enemies hit by Thrust, and the Icy Blades have a 30% Shotgun Effect
              • +2 Horizontal Projectile Penetration(s) of the supported skill
                Icy Blades launched by the supported skill also deal damage to enemies hit by Thrust, and the Icy Blades have a 30% Shotgun Effect
              • +2 Horizontal Projectile Penetration(s) of the supported skill
                (-60.5–-60.0)% additional damage for the supported skill
              Support (Noble)Frost Spike: Ice Fission (Noble)Cold

              • Supports Frost Spike.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Launches 3 additional Icy Blades when the supported skill hits a Frozen enemy
                Launches 3 additional Icy Blades when the supported skill hits a Frozen enemy
                +(33–35)% additional damage for the supported skill
              Support (Noble)Frost Terra: Cohesion (Noble)Cold

              • Supports Frost Terra.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(17–19)% additional damage and -20% base radius for the Terra created by the supported skill every 0.5s. Stacks up to 3 times
              Support (Noble)Frost Terra: Winter's Bite (Noble)Cold

              • Supports Frost Terra.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The Terra spawned by the supported skill inflicts a debuff on enemies on it, making them take +13% additional Cold Damage. When casting this skill, each stack of Terra Charge makes the debuff effect additionally +(80–85)% but no longer additionally increases the skill's damage
              Support (Noble)Gale Slash: Brutality (Noble)Physical

              • Supports Gale Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Gains 3 Combo Point(s) after casting the Combo Starter 1 of the supported skill. Cooldown: 4 s
                Gains 3 Combo Point(s) after casting the Combo Starter 1 of the supported skill. Cooldown: 4 s
                +(7.7–8.0)% additional Critical Strike Damage for the Combo Finisher of the supported skill for each Combo Point consumed, stacking up to 12 time(s)
              Support (Noble)Gale Slash: Soaring (Noble)Physical

              • Supports Gale Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • -10% additional Attack Speed for the supported skill
              • The movement distance of the supported skill's Combo Starter 2 is increased to 3.5 m
              • The max jump distance of the supported skill's Combo Finisher is increased to 7 m
              • The supported skill's Combo Finisher now deals 1 instance of damage again after a brief delay
                -10% additional Attack Speed for the supported skill
              • The movement distance of the supported skill's Combo Starter 2 is increased to 3.5 m
              • The max jump distance of the supported skill's Combo Finisher is increased to 7 m
              • The supported skill's Combo Finisher now deals 1 instance of damage again after a brief delay
                (-15.0–-14.0)% additional damage for the supported skill
              Support (Noble)Ghost Blade Einherjar: Eruption (Noble)Erosion

              • Supports Ghost Blade Einherjar.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When a Sentry deployed by the supported skill casts a skill, +(21.0–22.0)% chance for this skill's Multistrike Count to reach the max
              Support (Noble)Ghost Blade Einherjar: Heroes (Noble)Erosion

              • Supports Ghost Blade Einherjar.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(12.0–13.0)% additional Multistrike Damage Increment for every 1 Sentry(ies) deployed by the supported skill
              Support (Noble)Groundshaker: Collapse (Noble)Physical

              • Supports Groundshaker.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When the supported skill consumes Demolisher Charge, extends the Duration of fissures that have spread to the max by 0.5 s and activates them once. +(40–50)% additional Hit Damage for fissures activated in this way. Interval: 1 s
              Support (Noble)Groundshaker: Cripple (Noble)Physical

              • Supports Groundshaker.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +30% additional Skill Area when the supported skill consumes Demolisher Charge
              • -90% additional damage while the fissure created by the supported skill spreads
              • When the fissure created by the supported skill spreads, inflicts Paralysis on enemies on hit
                +30% additional Skill Area when the supported skill consumes Demolisher Charge
              • -90% additional damage while the fissure created by the supported skill spreads
              • When the fissure created by the supported skill spreads, inflicts Paralysis on enemies on hit
                +(44–46)% additional damage when the Supported Skill consumes Demolisher Charge
              Support (Noble)Groundshaker: Wrathful Vault (Noble)Physical

              • Supports Groundshaker.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill is now cast when jumping forward and creates fissures upon landing. The supported skill can no longer be triggered
              • When there are no enemies within 8 m, the supported skill cannot consume Demolisher Charge
              • 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
              • The supported skill now has the Mobility tag
                The supported skill is now cast when jumping forward and creates fissures upon landing. The supported skill can no longer be triggered
              • When there are no enemies within 8 m, the supported skill cannot consume Demolisher Charge
              • 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
                +(20–22)% additional damage for the supported skill
              Support (Noble)Hammer of Ash: Blast Quake (Noble)Fire

              • Supports Hammer of Ash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's Projectiles always Penetrate their targets and cause 2 additional explosion(s)
                The supported skill's Projectiles always Penetrate their targets and cause 2 additional explosion(s)
                (-18.0–-17.0)% additional damage for the supported skill
              Support (Noble)Hammer of Ash: Quickfire (Noble)Fire

              • Supports Hammer of Ash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                Ember Projectiles leave a burning Terra on the ground after exploding. The effective speed of Ignite increases by (45–47)% for enemies on the burning Terra
              Support (Noble)Haunting Abomination: Depravity (Noble)Erosion

              • Supports Haunting Abomination.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • For every +1 Max Terra Quantity the supported skill has, generates 1 additional Haunting Terra when casting the skill
                For every +1 Max Terra Quantity the supported skill has, generates 1 additional Haunting Terra when casting the skill
                +(33–35)% additional damage for the supported skill
              Support (Noble)Haunting Abomination: Hail Mary (Noble)Erosion

              • Supports Haunting Abomination.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill no longer deals damage once at intervals. Instead, it launches 1 additional high-damage Batter for every stack of Terra Charge consumed when cast. Batter deals +(46–48)% additional Hit Damage. Batter Interval: 0.3s
              Support (Noble)Howling Gale: Eye of the Gale (Noble)Physical

              • Supports Howling Gale.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill's Gale follows the character instead of tracking enemies. +(20–22)% additional Attack and Cast Speed and +20% Projectile Speed when your character is within this skill's Gale
              Support (Noble)Howling Gale: Furious Sweep (Noble)Physical

              • Supports Howling Gale.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(7.2–7.6)% additional Attack Frequency for this skill's Gale for each channeled stack instead of increasing the Skill Area of this skill's Gale
              Support (Noble)Ice Focus: Frigid Wind (Noble)Cold

              • Supports Ice Focus.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                (-50–-41)% additional Skill Area for the supported skill
              • +25% additional Skill Area and +5% additional damage every second for the supported skill while the Ice Storm lasts. Stacks up to 4 time(s)
              Support (Noble)Ice Focus: Solemn Chill (Noble)Cold

              • Supports Ice Focus.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Ice Storm generated by the supported skill now consumes a total of 80 Focus Pts per second to deal 407 Cold Damage Over Time per second when there are enemies inside the storm instead of generating Glacial Spikes.
              • The supported skill now has the Damage Over Time tag. This Damage Over Time can't be spread.
                +(21–28)% additional Damage Over Time for the supported skill
              Support (Noble)Ice Lances: Bounce (Noble)Cold

              • Supports Ice Lances.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +6% additional Hit Damage (multiplies) for the supported skill for every Jump
                +6% additional Hit Damage (multiplies) for the supported skill for every Jump
                +(22–24)% additional damage for the supported skill
              Support (Noble)Ice Lances: Permafrost (Noble)Cold

              • Supports Ice Lances.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Every 1.5 s, the next supported skill triggers a Lv. 20 Frost Terra on hit
              • +87.5% base radius for the Terra triggered by this effect and +66% additional Duration
              • The supported skill's additional damage bonus against enemies on a Frost Terra can be stacked, with the number of stacks equal to the Frost Terra Quantity
                Every 1.5 s, the next supported skill triggers a Lv. 20 Frost Terra on hit
              • +87.5% base radius for the Terra triggered by this effect and +66% additional Duration
              • The supported skill's additional damage bonus against enemies on a Frost Terra can be stacked, with the number of stacks equal to the Frost Terra Quantity
                +(3.0–4.5)% additional damage for the supported skill
              Support (Noble)Ice Shot: Batter (Noble)Cold

              • Supports Ice Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's explosions can hit enemies hit by Projectiles
                The supported skill's explosions can hit enemies hit by Projectiles
                (-31.0–-30.0)% additional damage for the supported skill
              Support (Noble)Icebound Beam: Chilling Spike (Noble)Cold

              • Supports Icebound Beam.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • At max channeled stacks, generates 4 additional large Icy Blade Projectiles that always Penetrate and deal 110% of Base Icy Blade Projectile Damage
                At max channeled stacks, generates 4 additional large Icy Blade Projectiles that always Penetrate and deal 110% of Base Icy Blade Projectile Damage
                (-2–-1)% additional Hit Damage for the supported skill
              Support (Noble)Icebound Beam: Ring Blade (Noble)Cold

              • Supports Icebound Beam.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • At max channeled stacks, the supported skill fires a circular Icy Blade projectile at the location where the skill's Beam hits an enemy; this blade always Penetrates
              • When the supported skill's Beam hits a Frozen enemy, 1 projectile is fired immediately with a 1s cooldown per enemy
              • Projectile Quantity of the supported skill +1
                At max channeled stacks, the supported skill fires a circular Icy Blade projectile at the location where the skill's Beam hits an enemy; this blade always Penetrates
                When the supported skill's Beam hits a Frozen enemy, 1 projectile is fired immediately with a 1s cooldown per enemy
              • Projectile Quantity of the supported skill +1
                +(8–10)% additional damage for the supported skill
              Support (Noble)Icy Blade: Hidden Edge (Noble)Cold

              • Supports Icy Blade.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill cannot obtain Steep Strike attempts with Steep Strike Chance
                The supported skill cannot obtain Steep Strike attempts with Steep Strike Chance
                For every +1% Steep Strike chance, +(1.20–1.25)% additional Hit Damage for this skill's Steep Strike form
              Support (Noble)Inexhaustible Barrage: Fatal Pursuit (Noble)Physical

              • Supports Inexhaustible Barrage.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • -25% Skill Area for the supported skill when using a gun
                -25% Skill Area for the supported skill when using a gun
                +(27–29)% additional damage for the supported skill when using a gun
              Support (Noble)Inexhaustible Barrage: Landslide (Noble)Physical

              • Supports Inexhaustible Barrage.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • There is a 25% chance to replenish 1 barrage wave after each barrage wave of the supported skill while using a cannon
              • The replenished barrage wave will not trigger this effect
                There is a 25% chance to replenish 1 barrage wave after each barrage wave of the supported skill while using a cannon
              • The replenished barrage wave will not trigger this effect
                (-5–-4)% additional damage for the supported skill when using a cannon
              Support (Noble)Lightning Beam: Reverberation (Noble)Lightning

              • Supports Lightning Beam.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Thunderbolts generated after the supported skill's initial thunderbolts vanish do not count toward the Base Max Thunderbolt Quantity. This effect can only generate up to 10 thunderbolts, and additionally -50% to their Duration
                Thunderbolts generated after the supported skill's initial thunderbolts vanish do not count toward the Base Max Thunderbolt Quantity. This effect can only generate up to 10 thunderbolts, and additionally -50% to their Duration
                (-15.0–-13.0)% additional damage for the supported skill
              Support (Noble)Lightning Beam: Salvo (Noble)Lightning

              • Supports Lightning Beam.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's thunderbolts follow the character and do not actively attack. When you use the supported skill, the supported skill's thunderbolt launches a Lightning Beam at the target for 1s
                The supported skill's thunderbolts follow the character and do not actively attack. When you use the supported skill, the supported skill's thunderbolt launches a Lightning Beam at the target for 1s
                +(53–55)% additional damage for the supported skill
              Support (Noble)Lightning Shot: Crossed Lightning (Noble)Lightning

              • Supports Lightning Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +1 Chain Lightning Quantity for the supported skill for every (70–80) Dexterity, stacking up to 6 time(s)
                When having at least 240 Dexterity, +(42–44)% additional damage for the supported skill
              Support (Noble)Lightning Storm: Boundless (Noble)Lightning

              • Supports Lightning Storm.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(41–43)% additional Duration for the supported skill
              Support (Noble)Lightning Storm: Raging Storm (Noble)Lightning

              • Supports Lightning Storm.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill can activate Spell Burst
                The supported skill can activate Spell Burst
                (-53.0–-52.5)% additional damage for the supported skill
              Support (Noble)Marked Rain of Arrows: Hyper Blast (Noble)Fire

              • Supports Marked Rain of Arrows.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • While a Fixate Skill is active, Critical Strikes landed by the supported skill will trigger the Marks after 1 s
              • Upon triggering Marks, deals True Damage equal to 60% of the supported skill's Hit Damage dealt within 1 s to the enemy
                While a Fixate Skill is active, Critical Strikes landed by the supported skill will trigger the Marks after 1 s
                (-10.0–-9.0)% additional damage for the supported skill
              Support (Noble)Marked Rain of Arrows: Rainfall (Noble)Fire

              • Supports Marked Rain of Arrows.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill becomes a Channeled Skill and no longer launches Marked Arrows.
              • When the supported skill is at max channeled stacks, it loses all channeled stacks, marking you and enemies within 8 m (affected by Skill Area), and casting Marked Rain of Arrows centered around you. Max Channeled Stacks: 5
              • Marked Rain of Arrows' explosion deals a small amount of Attack Fire Damage to you. Each skill can only hit once
              • The supported skill's Attack Speed is fixed at 3
              • 100% of the bonus and additional bonus to the supported skill's Attack Speed is also applied to additional Hit Damage
              • -30% Movement Speed while channeling the supported skill
                The supported skill becomes a Channeled Skill and no longer launches Marked Arrows.
              • When the supported skill is at max channeled stacks, it loses all channeled stacks, marking you and enemies within 8 m (affected by Skill Area), and casting Marked Rain of Arrows centered around you. Max Channeled Stacks: 5
              • Marked Rain of Arrows' explosion deals a small amount of Attack Fire Damage to you. Each skill can only hit once
              • The supported skill's Attack Speed is fixed at 3
              • 100% of the bonus and additional bonus to the supported skill's Attack Speed is also applied to additional Hit Damage
              • -30% Movement Speed while channeling the supported skill
                +(113–116)% additional damage for the supported skill
              Support (Noble)Marked Rain of Arrows: Threads of Arrows (Noble)Fire

              • Supports Marked Rain of Arrows.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When using the supported skill, there is a chance to double the Projectile Quantity. This chance is equal to the Critical Strike Chance of the supported skill
                When using the supported skill, there is a chance to double the Projectile Quantity. This chance is equal to the Critical Strike Chance of the supported skill
                +(3–4)% additional damage for the supported skill
              Support (Noble)Mind Control: Enthrall (Noble)Erosion

              • Supports Mind Control.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill links to your own Minions whenever possible, removing 10% of Minions' Life per second. This skill deals +(13–14)% additional damage to enemies for every Minion it is linked to, up to 6 Minions
              Support (Noble)Mind Control: Entice (Noble)Erosion

              • Supports Mind Control.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill is affected by Skill Area Bonus
              • The supported skill deals -10% additional damage to enemies in proximity
                The supported skill is affected by Skill Area Bonus
                The supported skill deals -10% additional damage to enemies in proximity
                +(33–35)% additional damage for the supported skill
              Support (Noble)Moon Strike: Lunar Eclipse (Noble)Physical

              • Supports Moon Strike.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill no longer costs Mana
                The supported skill no longer costs Mana
                When the supported skill is installed, seal 10% Max Mana
              • For every 100 Mana sealed, +1% additional damage for the supported skill, up to +(57–60)% additional damage
              Support (Noble)Moon Strike: Wax and Wane (Noble)Physical

              • Supports Moon Strike.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill can activate Spell Burst. +(20–22)% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
              Support (Noble)Path of Flames: Heat Wave (Noble)Fire

              • Supports Path of Flames.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                Gains up to (59–66)% Movement Speed based on the enemy's rarity when passing by an enemy while channeling the supported skill. This effect falls off to 0 within 2s
              • The effect has a 10s interval against the same target. The interval refreshes immediately when 10m away from the target
              Support (Noble)Path of Flames: Raging Boil (Noble)Fire

              • Supports Path of Flames.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(8.0–8.5)% additional damage for the supported skill for 2s when passing by an Elite while channeling the supported skill. Stacks up to 8 times
              • The effect has a 2 s interval against the same target. The interval refreshes immediately when you are 2 m away from the target
              Support (Noble)Rain of Arrows: Payback (Noble)Physical

              • Supports Rain of Arrows.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's Projectiles will return to the sky after landing
                The supported skill's Projectiles will return to the sky after landing
                (-33.5–-32.5)% additional damage for the supported skill
              Support (Noble)Rain of Arrows: Tracking (Noble)Physical

              • Supports Rain of Arrows.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's Projectiles are guaranteed to aim at enemies
              • -20% base damage coefficient for subsequent effects of Shotgun Effect for the supported skill
                The supported skill's Projectiles are guaranteed to aim at enemies
              • -20% base damage coefficient for subsequent effects of Shotgun Effect for the supported skill
                +(7–9)% additional damage for the supported skill
              Support (Noble)Ring of Blades: Razor Edge (Noble)Physical

              • Supports Ring of Blades.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(4.6–4.8)% additional Projectile Speed for every channeled stack of the supported skill
              Support (Noble)Ring of Blades: Strength in Numbers (Noble)Physical

              • Supports Ring of Blades.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill generates a Projectile, it generates additional Projectiles for up to 6 Minions, but each Minion can only have up to 3 Projectiles
                When the supported skill generates a Projectile, it generates additional Projectiles for up to 6 Minions, but each Minion can only have up to 3 Projectiles
                (-34–-33)% additional damage for the supported skill
              Support (Noble)Ring of Ice: Cascade (Noble)Cold

              • Supports Ring of Ice.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the supported skill hits an enemy, there is a chance to generate an Icy Ring at up to 1 location(s) where enemies are hit. This chance is equal to 100% of the chance of triggering an Icy Ring on defeat. This effect will not be triggered by Icy Rings generated by this effect or when the supported skill defeats an enemy
                When the supported skill hits an enemy, there is a chance to generate an Icy Ring at up to 1 location(s) where enemies are hit. This chance is equal to 100% of the chance of triggering an Icy Ring on defeat. This effect will not be triggered by Icy Rings generated by this effect or when the supported skill defeats an enemy
                (-29.0–-28.0)% additional damage for the supported skill
              Support (Noble)Savage Charge: Raid (Noble)Physical

              • Supports Savage Charge.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Triggers Demolisher and removes all channeled stacks if you have Demolisher Charge when the supported skill is at max channeled stacks. Otherwise, removes all channeled stacks
              • -30% Movement Speed while channeling the supported skill
                Triggers Demolisher and removes all channeled stacks if you have Demolisher Charge when the supported skill is at max channeled stacks. Otherwise, removes all channeled stacks
              • -30% Movement Speed while channeling the supported skill
                +(21–23)% additional damage for the supported skill
              Support (Noble)Scorching Beam: Disintegrate (Noble)Fire

              • Supports Scorching Beam.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For each stack of Ignite additionally inflicted, +(21–22)% additional Ignite Damage for the supported skill
              Support (Noble)Scorching Beam: Immolate (Noble)Fire

              • Supports Scorching Beam.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +13 Max Channeled Stacks for the supported skill
              • No explosions will be generated at max channeled stacks. Instead, the skill generates 1 explosion for every 3 channeled stack(s) it gains. The explosions generated by this skill cause Self-Destruct
                +13 Max Channeled Stacks for the supported skill
              • No explosions will be generated at max channeled stacks. Instead, the skill generates 1 explosion for every 3 channeled stack(s) it gains. The explosions generated by this skill cause Self-Destruct
                +(5–7)% additional damage for the supported skill
              Support (Noble)Serpent Beam: Torrent (Noble)Fire

              • Supports Serpent Beam.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The Combo Finisher of the supported skill can burst
                The Combo Finisher of the supported skill can burst
                (-27.0–-25.0)% additional Hit Damage for the Combo Finisher of the supported skill
              Support (Noble)Serpent Beam: Twin Blaze (Noble)Fire

              • Supports Serpent Beam.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When casting the Combo Finisher of the supported skill, creates a Fire Snake at your side that recasts the finisher once
                When casting the Combo Finisher of the supported skill, creates a Fire Snake at your side that recasts the finisher once
                (-18–-17)% additional damage for the supported skill
              Support (Noble)Shackles of Malice: Mutual Destruction (Noble)Erosion

              • Supports Shackles of Malice.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                (21–22)% of the Elemental Resistance Penetration of the supported skill is also applied to Erosion Resistance Penetration
              Support (Noble)Shackles of Malice: Spite (Noble)Erosion

              • Supports Shackles of Malice.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                When the chain hits and explodes, the explosion deals +(9.0–9.5)% additional Hit Damage (multiplies) for every Curse affecting you
              Support (Noble)Shadow Swamp: Overlapping Waves (Noble)Erosion

              • Supports Shadow Swamp.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For every time the enemy has been hit by Shadow Shot recently, the supported skill deals +(2.1–2.2)% additional damage to it. Stacks up to 66 times
              Support (Noble)Shadow Swamp: Still Water (Noble)Erosion

              • Supports Shadow Swamp.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The Swamp Terra generated by the supported skill follows the Character and is unable to move
              • When casting the supported skill, instantly increases the Swamp Terra's movement damage boost to the max
              • +200% additional duration for the Swamp Terra generated by the supported skill (does not apply to the duration during which Damage Over Time is dealt) and +50% additional Skill Area
                The Swamp Terra generated by the supported skill follows the Character and is unable to move
                When casting the supported skill, instantly increases the Swamp Terra's movement damage boost to the max
                +200% additional duration for the Swamp Terra generated by the supported skill (does not apply to the duration during which Damage Over Time is dealt) and +50% additional Skill Area
                +(6–7)% additional damage for the supported skill
              Support (Noble)Sparkle: Static Electricity (Noble)Lightning

              • Supports Sparkle.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • -20% Projectile Flight Duration for the supported skill
              • +10% additional damage for the supported skill
                -20% Projectile Flight Duration for the supported skill
              • +10% additional damage for the supported skill
                When a Projectile of the supported skill vanishes, +(35–37)% chance to generate a stationary Projectile where the Projectile vanished. The new Projectile will not trigger this effect again
              Support (Noble)Sparkle: Strobe (Noble)Lightning

              • Supports Sparkle.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • -0.05 s Damage Interval for the supported skill's Projectiles
              • -0.1 s Chain Lightning Release Interval for the supported skill's Projectiles
                -0.05 s Damage Interval for the supported skill's Projectiles
              • -0.1 s Chain Lightning Release Interval for the supported skill's Projectiles
                +(6–8)% additional damage for the supported skill
              Support (Noble)Spectral Slash: Legion (Noble)Physical

              • Supports Spectral Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill's Combo Finisher generates 1 additional Clone for each enemy within 15 m, up to 5
                The supported skill's Combo Finisher generates 1 additional Clone for each enemy within 15 m, up to 5
                +(10–12)% additional damage for the supported skill
              Support (Noble)Spectral Slash: Synchrony (Noble)Physical

              • Supports Spectral Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The Combo Finisher of the supported skill is changed to generate 3 Clone(s) around you. These Clones slam the ground in place and create a series of 3 Explosions forward.
              • +108% additional Hit Damage for the Combo Finisher of the supported skill
                The Combo Finisher of the supported skill is changed to generate 3 Clone(s) around you. These Clones slam the ground in place and create a series of 3 Explosions forward.
              • +108% additional Hit Damage for the Combo Finisher of the supported skill
                +(30–32)% additional damage for the supported skill
              Support (Noble)Split Firebolt: Focal Point (Noble)Fire

              • Supports Split Firebolt.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The fireballs that split off from the supported skill are fired in a fan shape instead of being fired everywhere
                The fireballs that split off from the supported skill are fired in a fan shape instead of being fired everywhere
                (-14–-12)% additional damage for the supported skill
              Support (Noble)Split Shot: Collaboration (Noble)Physical

              • Supports Split Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                +(4.2–4.4)% additional damage for the supported skill for every +1 Projectile Quantity
              Support (Noble)Split Shot: Rapid Advance (Noble)Physical

              • Supports Split Shot.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill becomes a Channeled Skill, which continuously fires Projectiles at enemies within a certain area, with the number of Projectiles fired each time equal to the skill's Projectile Quantity. Max channeled stacks: 5
              • +100% additional Attack Speed for the supported skill
              • -50% additional damage for the supported skill
              • -30% Movement Speed while channeling the supported skill
                The supported skill becomes a Channeled Skill, which continuously fires Projectiles at enemies within a certain area, with the number of Projectiles fired each time equal to the skill's Projectile Quantity. Max channeled stacks: 5
              • +100% additional Attack Speed for the supported skill
              • -50% additional damage for the supported skill
              • -30% Movement Speed while channeling the supported skill
                +(22.0–23.0)% additional damage for the supported skill for every +1 to additional Max Channeled Stacks, stacking up to 15 time(s)
              Support (Noble)Summon Erosion Magus: Malady (Noble)Erosion

              • Supports Summon Erosion Magus.
              • This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • While the Empower Skill of Minions summoned by the supported skill lasts, the interval of automatically triggered skills is affected by their Cast Speed
              • -20% additional Cast Speed for the Enhanced Skill of Minions summoned by the supported skill
                While the Empower Skill of Minions summoned by the supported skill lasts, the interval of automatically triggered skills is affected by their Cast Speed
              • -20% additional Cast Speed for the Enhanced Skill of Minions summoned by the supported skill
                +(20–22)% additional damage for Minions summoned by the supported skill
              Support (Noble)Summon Erosion Magus: Malignant (Noble)Erosion

              • Supports Summon Erosion Magus.
              • This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • While the Empower Skill of Minions summoned by the supported skill lasts, triggers the Ultimate instead of a Base or Enhanced Skill
              • This effect affects the Empower Skill's base effects. The interval of the Triggered Skill is no longer calculated separately for each enemy
              • While the Empower Skill of Minions summoned by the supported skill lasts, +1 s to the Triggered Skill's Interval
                While the Empower Skill of Minions summoned by the supported skill lasts, triggers the Ultimate instead of a Base or Enhanced Skill
                This effect affects the Empower Skill's base effects. The interval of the Triggered Skill is no longer calculated separately for each enemy
              • While the Empower Skill of Minions summoned by the supported skill lasts, +1 s to the Triggered Skill's Interval
                (-23.0–-21.0)% additional damage for Minions summoned by the supported skill
              Support (Noble)Summon Fire Magus: Engulfing Flames (Noble)Fire

              • Supports Summon Fire Spirit.
              • This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
                Minions summoned by the supported skill Reap (0.014–0.015) s of Damage Over Time on Critical Strikes for every 30% their Critical Strike Damage
              Support (Noble)Summon Fire Magus: Wicked Spirit (Noble)Fire

              • Supports Summon Fire Magus.
              • This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • +20% double casting chance for Minions summoned by the supported skill
                +20% double casting chance for Minions summoned by the supported skill
                When a Minion summoned by the supported skill triggers double casting, the skill +(15–20)% additional Critical Strike Damage for each casting
              Support (Noble)Summon Frost Magus: Vengeance (Noble)Cold

              • Supports Summon Frost Magus.
              • This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • Minions summoned by the supported skill can no longer actively use Empower Skills
              • 100% of the bonus and additional bonus to Cooldown Recovery Speed is also applied to the Cooldown Recovery Speed of Minions summoned by the supported skill
                Minions summoned by the supported skill can no longer actively use Empower Skills
              • 100% of the bonus and additional bonus to Cooldown Recovery Speed is also applied to the Cooldown Recovery Speed of Minions summoned by the supported skill
                When a Minion summoned by the supported skill takes damage, triggers its Empower Skill. Cooldown: (4–4.5) s
              Support (Noble)Summon Grim Phantom: Flicker (Noble)Lightning

              • Supports Summon Grim Phantom.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • The Interval for the supported skill to automatically summon Minions is affected by Cooldown Recovery Speed
              • When a Minion summoned by the supported skill activates Self-Destruct Protocol, it Blinks to the enemy instead of charging
                The Interval for the supported skill to automatically summon Minions is affected by Cooldown Recovery Speed
              • When a Minion summoned by the supported skill activates Self-Destruct Protocol, it Blinks to the enemy instead of charging
                For every 1m that Minions summoned by the supported skill Blink, +(2.20–2.30)% additional damage for the activated Self-Destruct Protocol
              Support (Noble)Summon Grim Phantom: Shriek (Noble)Lightning

              • Supports Summon Grim Phantom.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
              • While the buff is active, +15 base damage coefficient for subsequent effects of Shotgun Effect for High Energy Beam of Minions summoned by the supported skill
              • While the buff is active, Minions summoned by the supported skill will fire Volley instead of High Energy Beam
                When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
              • While the buff is active, +15 base damage coefficient for subsequent effects of Shotgun Effect for High Energy Beam of Minions summoned by the supported skill
                While the buff is active, +(20–23) additional damage for Minions summoned by the supported skill
              Support (Noble)Summon Grim Phantom: Undercurrent (Noble)Lightning

              • Supports Summon Grim Phantom.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • +1 Spell Burst upper limit for Minions summoned by the supported skill
              • The High Energy Beam cast by Minions summoned by the supported skill can't activate Spell Burst
                +1 Spell Burst upper limit for Minions summoned by the supported skill
              • The High Energy Beam cast by Minions summoned by the supported skill can't activate Spell Burst
                (-36.0–-35.0)% additional damage for Minions summoned by the supported skill
              Support (Noble)Summon Machine Guard: Crushing Blow (Noble)Physical

              • Supports Summon Machine Guard.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
                When casting Dark Gate, Minions summoned by the supported skill gain a buff: +(165–175)% additional damage for the next Onslaught Punch
              Support (Noble)Summon Machine Guard: Dead Silence (Noble)Physical

              • Supports Summon Machine Guard.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • When a Minion summoned by the supported skill activates Self-Destruct Protocol, it no longer charges
              • +20% additional Skill Area for the Self-Destruct Protocol activated by Minions summoned by the supported skill
                When a Minion summoned by the supported skill activates Self-Destruct Protocol, it no longer charges
              • +20% additional Skill Area for the Self-Destruct Protocol activated by Minions summoned by the supported skill
                +(41–43)% additional damage dealt to enemies in the center of Self-Destruct Protocol activated by Minions summoned by the supported skill
              Support (Noble)Summon Machine Guard: Discipline (Noble)Physical

              • Supports Summon Machine Guard.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
                (0.84–0.88)% additional damage for Minions summoned by the supported skill for every 1 Command. Stacks up to 50 time(s)
              Support (Noble)Summon Rock Magus: Stone Refinement (Noble)Physical

              • Supports Summon Rock Magus.
              • This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • 100% of the bonus and additional bonus to the Summoner's Armor is also applied to Minions summoned by the supported skill
                100% of the bonus and additional bonus to the Summoner's Armor is also applied to Minions summoned by the supported skill
                +1% additional damage for Minions summoned by the supported skill for every (2500–2600) Armor they have, up to 75%
              Support (Noble)Summon Spider Tank: Focus Fire (Noble)Physical

              • Supports Summon Spider Tank.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • When casting Dark Gate, makes Minions summoned by the supported skill prioritize attacking an enemy with the highest rarity within 15 m
              • When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
              • While the buff is active, 0.5% additional Attack Speed for Minions summoned by the supported skill for every 1 Command the summoner has, stacking up to 50 time(s)
                When casting Dark Gate, makes Minions summoned by the supported skill prioritize attacking an enemy with the highest rarity within 15 m
              • When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
              • While the buff is active, 0.5% additional Attack Speed for Minions summoned by the supported skill for every 1 Command the summoner has, stacking up to 50 time(s)
                While the buff is active, (0.75–0.80)% additional damage for Minions summoned by the supported skill for every 1 Command the summoner has, stacking up to 50 time(s)
              Support (Noble)Summon Spider Tank: Spider Egg (Noble)Physical

              • Supports Summon Spider Tank.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • After Minions summoned by the supported skill activate Self-Destruct Protocol and self-destruct, they will split into 2 part(s) and explode again upon landing. The Quantity is affected by Split Quantity
              • Self-Destruct now has the Parabolic and Projectile tags
              • After Projectiles generated from the Self-Destruction split, -50% additional damage for the effects of these Projectiles
              • +10% additional Attack and Cast Speed for Minions summoned by the supported skill
                After Minions summoned by the supported skill activate Self-Destruct Protocol and self-destruct, they will split into 2 part(s) and explode again upon landing. The Quantity is affected by Split Quantity
              • Self-Destruct now has the Parabolic and Projectile tags
              • After Projectiles generated from the Self-Destruction split, -50% additional damage for the effects of these Projectiles
              • +10% additional Attack and Cast Speed for Minions summoned by the supported skill
                (-45.0–-44.0)% additional damage for Minions summoned by the supported skill
              Support (Noble)Summon Thunder Magus: Agility (Noble)Lightning

              • Supports Summon Thunder Magus.
              • This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • -0.1 s to the Strike Interval for the Ultimate of Minions summoned by the supported skill
                -0.1 s to the Strike Interval for the Ultimate of Minions summoned by the supported skill
                (-18.0–-16.5)% additional damage for Minions summoned by the supported skill
              Support (Noble)Summon Thunder Magus: Heavy Arrow (Noble)Lightning

              • Supports Summon Thunder Magus.
              • This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
              • +20% additional damage for Minions summoned by the supported skill
              • When Minions summoned by the supported skill are at Stage 5 or higher and are Empowered, +1 Base Projectile Quantity for their Enhanced Skill
                When Minions summoned by the supported skill are at Stage 5 or higher and are Empowered, +1 Base Projectile Quantity for their Enhanced Skill
                +(15–17)% additional damage for Minions summoned by the supported skill
              Support (Noble)Thunder Core: Augmentation (Noble)Lightning

              • Supports Thunder Core.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +10% Skill Area for the supported skill for every Jump
                +10% Skill Area for the supported skill for every Jump
                +(7.5–8)% additional Hit Damage (multiplies) for the supported skill for every Jump
              Support (Noble)Thunder Core: Lightning Lasso (Noble)Lightning

              • Supports Thunder Core.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill cannot Jump, launches 2 bolt(s) of lightning in its base state, and launches 1 additional bolt of lightning at Numbed enemies within 10m nearby, up to (3–4) bolts of lightning
              Support (Noble)Thunder Focus: Overflow (Noble)Lightning

              • Supports Thunder Focus.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +50 Focus Pts required to trigger the supported skill
              • +50 Max Focus Pts for the supported skill
              • After a Thunderstrike generated by the supported skill hits the enemy, it hits the enemy again after 0.3 s
              • +40% additional Skill Area for the supported skill
                +50 Focus Pts required to trigger the supported skill
              • +50 Max Focus Pts for the supported skill
              • After a Thunderstrike generated by the supported skill hits the enemy, it hits the enemy again after 0.3 s
              • +40% additional Skill Area for the supported skill
                +(1.0–3.0)% additional damage for the supported skill
              Support (Noble)Thunder Focus: Tremor (Noble)Lightning

              • Supports Thunder Focus.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • For every 25 Focus Pts consumed by the supported skill, the supported skill inflicts 2 additional stack(s) of Numbed on hit
                For every 25 Focus Pts consumed by the supported skill, the supported skill inflicts 2 additional stack(s) of Numbed on hit
                (-12–-10)% additional damage for the supported skill
              Support (Noble)Thunder Slash: Big Stride (Noble)Lightning

              • Supports Thunder Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • After moving 8 m, the supported skill is guaranteed to launch a Steep Strike over the next 4s
                After moving 8 m, the supported skill is guaranteed to launch a Steep Strike over the next 4s
                +(6–8)% additional damage for the supported skill
              Support (Noble)Thunder Slash: Flurry (Noble)Lightning

              • Supports Thunder Slash.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Multistrikes of the supported skill are always deemed to have the Max Multistrike Count, but the Max Multistrike Count for the supported skill is 3
                Multistrikes of the supported skill are always deemed to have the Max Multistrike Count, but the Max Multistrike Count for the supported skill is 3
                (-22–-21)% additional damage for the supported skill
              Support (Noble)Thunder Spike: Rumbling Thunder (Noble)Lightning

              • Supports Thunder Spike.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • This skill gains the Mobility tag. Charges forward when casting this skill
              • 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
                This skill gains the Mobility tag. Charges forward when casting this skill
              • 75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
                When the supported skill's Shadow Strike True Body hits an enemy, +(45–48)% additional Lightning Damage dealt by the skill to the enemy for 2 s
              Support (Noble)Thunder Spike: Tremble (Noble)Lightning

              • Supports Thunder Spike.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                The supported skill gains a buff on Critical Strike: +(66–71)% Numbed Effect for 2 s
              Support (Noble)Thunderbolt Overload: Augmentation (Noble)Lightning

              • Supports Thunderbolt Overload.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • +10% additional Skill Area for every time the supported skill Jumps
                +10% additional Skill Area for every time the supported skill Jumps
                +(29–31)% additional damage for every time the supported skill Jumps
              Support (Noble)Thundercloud: Heavy Cloud (Noble)Lightning

              • Supports Thundercloud.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill generates 2 additional Thunderclouds, but -66% additional duration
                The supported skill generates 2 additional Thunderclouds, but -66% additional duration
                (-34–-33)% additional damage for the supported skill
              Support (Noble)Thundercloud: Thunderous Blow (Noble)Lightning

              • Supports Thundercloud.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • All units within the supported skill's area gains a buff: Inflicts 3 stacks of Numbed on hit. The effect has a 1s Interval for each target
                All units within the supported skill's area gains a buff: Inflicts 3 stacks of Numbed on hit. The effect has a 1s Interval for each target
                +(33–35)% additional damage for the supported skill
              Support (Noble)Whirlwind Blade: Circling (Noble)Physical

              • Supports Whirlwind Blade.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • When the distance between the supported skill's Projectile and the character is less than or equal to 10 m, -50% additional Projectile Speed
                When the distance between the supported skill's Projectile and the character is less than or equal to 10 m, -50% additional Projectile Speed
                +(44–46)% additional damage for the supported skill
              Support (Noble)Whirlwind Blade: Sharpen (Noble)Physical

              • Supports Whirlwind Blade.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For every 0.2s duration of the supported skill's Projectiles, +(3.3–3.5)% additional Hit Damage, stacking up to 25 time(s)
              Support (Noble)Whirlwind: Whirling Blade (Noble)Physical

              • Supports Whirlwind.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill now has the Projectile tag. Wind Blade Quantity is not affected by Projectile Quantity bonuses
                The supported skill now has the Projectile tag. Wind Blade Quantity is not affected by Projectile Quantity bonuses
                +(33–35)% additional damage for the supported skill
              Support (Noble)Wilt Spike: Evanescence (Noble)Erosion

              • Supports Wilt Spike.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For every stack of Wilt inflicted by the supported skill recently, (0.7–0.8)% additional Deterioration Damage and -0.2% additional Deterioration Duration for the supported skill. Stacks up to 80 time(s)
              Support (Noble)Wilt Spike: Mirage (Noble)Erosion

              • Supports Wilt Spike.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • Triggers the supported skill every 2s. Skills triggered by this effect can only generate Shadows that attack enemies. The number of Shadows generated is equal to the Shadow Quantity of this skill.
              • The Attack Speed and additional Attack Speed of the supported skill is also applied to the reduction of this effect's Interval
                Triggers the supported skill every 2s. Skills triggered by this effect can only generate Shadows that attack enemies. The number of Shadows generated is equal to the Shadow Quantity of this skill.
                The Attack Speed and additional Attack Speed of the supported skill is also applied to the reduction of this effect's Interval
                +(7–8)% additional damage for the supported skill
              Support (Noble)Wilting Beam: Rapid Completion (Noble)Erosion

              • Supports Wilting Beam.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
                For every +1 Beam the supported skill has, +(25.5–26.0)% additional Reaping Recovery Speed for Reaping that is triggered when this skill reaches max channeled stacks
              Support (Noble)Wilting Beam: Set Course (Noble)Erosion

              • Supports Wilting Beam.
              • This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
              • +20% additional damage for the supported skill
              • The supported skill cannot change directions
                The supported skill cannot change directions
                +(70–73)% additional damage for the supported skill
              Activation MediumActivation Medium: Boss

              • Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Always attempts to trigger the supported skill when there is a boss within (6–20) m. Interval: 0.1s
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Burst Activation

              • Supports Spell Skills that deal damage or skills that can activate Spell Burst.
              • Cannot support Passive Skills and Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                When Spell Burst is fully charged, triggers the supported skill on the nearest enemy within 25m and attempts to trigger the supported skill's Spell Burst
                (-15–-1)% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
                -40% Movement Speed for 2 s when the supported skill activates Spell Burst
              Activation MediumActivation Medium: Channel

              • Supports Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                When channeling the Supported Skill, sends 1 Instruction for every 2 stack(s) channeled
              Activation MediumActivation Medium: Critical Strike

              • Supports skills that hit the enemy.
              • This skill cannot support Summon Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                When the supported skill lands a Critical Strike, sends (2–3) Instruction(s). Interval: 0.03 s.
              Activation MediumActivation Medium: Demolisher

              • Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill upon gaining Demolisher Charge. Interval: 0.1s
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Elite

              • Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Always attempts to trigger the supported skill when there is an Elite within (6–20) m. Interval: 0.2 s
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Energy Shield

              • Supports Empower, Defensive, Restoration, and Curse Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Always attempts to trigger the supported skill when Energy Shield is lower than (20–95)% . Interval: 0.1s
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Instruction

              • Supports Active Skill that deal damage.
              • Cannot support Channeled Skills and Attack Mobility Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill on the closest enemy within 20m every (0.4–1.0)s.
                During the trigger interval, each Instruction adds +(6–7)% damage to the next skill triggered by the Supported Skill, up to +(54–63)% additional damage
                -80% additional damage for manually used Supported Skill
              Activation MediumActivation Medium: Life

              • Supports Restoration Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Always attempts to trigger the Supported Skill when HP is lower than (20–95)% . Disabled while any Restoration Skill is active
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Lock On

              • Supports Active Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Locks On enemies within 25 m when you use the supported skill
              Activation MediumActivation Medium: Minion

              • Supports Synthetic Troop Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill and replenishes the Minions of the supported skill to the maximum upon entering the stage
                +(30–36)% additional damage for Minions summoned by the supported skill
              Activation MediumActivation Medium: Motionless

              • Supports Attack Skills and Spell Skills that deal damage.
              • Cannot support Passive Skills and Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Automatically and continuously cast the supported skill at the nearest enemy within 25m while standing still
                Auto-used supported skills +10% additional damage
              Activation MediumActivation Medium: Multistrike

              • Supports Empower, Defensive, Restoration, Curse, Mobility, and Warcry Skills.
              • Cannot support Channeled Skills and Active Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill upon reaching the max Multistrike Count. Interval: 0.1s
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Perpetual Motion

              • Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Always attempts to trigger the supported skill. Interval: 0.2s
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Preparation

              • Supports Active Skills.
              • Cannot support Channeled Skills and Attack Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Prepares the supported skill every (4–5) s
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Resonance

              • Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill when Resonance is activated
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Resonance Activation

              • Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Activates Resonance when you use the supported skill
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Rhythm

              • Supports Active Skill that deal damage.
              • Cannot support Channeled Skills and Attack Mobility Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill on the closest enemy within 20m every (0.3–0.5)s.
                The next skill triggered by the supported skill +3% additional damage for every 1m of movement made during the trigger interval, up to +(18–21)%.
                -80% additional damage for manually used Supported Skill
              Activation MediumActivation Medium: Root

              • Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill upon stopping moving. Interval: 0.1s
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Root Attack

              • Supports Attack Skills that deal damage.
              • Cannot support Passive Skills and Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Automatically attempts to use a supported Attack Skill on the closest enemy when stopping moving. Interval: (0.2–0.3) s
                Every 1m moved adds +(10–20)% damage to the next auto used supported skill, up to +(46–65)% . During Multistrike, the bonus persists until the multistrike ends
              Activation MediumActivation Medium: Sentry

              • Supports Sentry Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Always attempts to trigger the Supported Skill if no Sentries are within (10–20) m. Interval: 0.3 s
                +(16–19)% additional damage for the supported skill
                +2 Sentries that can be deployed at a time by the supported skill
              Activation MediumActivation Medium: Severe Injury

              • Supports Empower, Defensive, Restoration, and Curse Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill when suffering a Severe Injury
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Spell Burst

              • Supports Empower, Defensive, Restoration, and Curse Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill when activating Spell Burst. Interval: 0.1s
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Start

              • Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
              • Cannot support Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill upon starting to move. Interval: 0.1s
                <Cooldown Recovery Speed or Duration Bonus>
              Activation MediumActivation Medium: Still Attack

              • Supports Attack Skills that deal damage.
              • Cannot support Passive Skills and Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Automatically use the Supported Attack Skill to continuously attack the nearest enemy within 25m while standing still
                The supported skill is supported by Lv. (16–20) Willpower
              Activation MediumActivation Medium: Tangle

              • Supports Active Spell Skills.
              • Cannot support Channeled Skills, Sentry Skills or skills that summon Minions.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
              • The supported skill is cast as a Spell Tangle
                The supported skill is cast as a Spell Tangle
                +(11–15)% additional damage for the supported skill
                When the number of Tangles within 20 m is below the upper limit, triggers the supported skill, creating it in the form of a Tangle. Interval: 0.4 s
              Activation MediumActivation Medium: Track

              • Supports Active Skill that deal damage.
              • Cannot support Channeled Skills and Attack Mobility Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Triggers the supported skill once on up to 3 Locked-On enemy(ies) within (10–20) m every (0.7–0.8) s
                Always Locks On enemies within 20m.
              Activation MediumActivation Medium: Wind Rhythm

              • Supports Spell Skills that deal damage.
              • Cannot support Passive Skills and Channeled Skills.
              • This skill can only be installed in the first Support Skill Slot of each Active Skill.
                Always attempts to trigger the supported skill on the closest enemy within 25m. Cooldown: 0.6 s
                (80–85)% of the bonuses and additional bonuses for Cast Speed is also applied to the Cooldown Recovery Speed of this Support Skill and the supported skill
                -80% additional damage for manually used Supported Skill
              Talent1,013 rows
              GodTreeTypeNameEffect
              DeceptionGoddess of DeceptionCoreAffliction
              • +30 Affliction inflicted per second
              • +30% additional Affliction effect (Max Divinity Effect: 1)
              DeceptionGoddess of DeceptionCoreDeceiver's Might
              • +1 to Max Tenacity Blessing Stacks if you have taken damage in the last 8s
              • +1 to Max Agility Blessing Stacks if you have used a Mobility Skill in the last 8s
              • +1 to Max Focus Blessing Stacks if you have landed a Critical Strike or Reaped in the last 8s (Max Divinity Effect: 1)
              DeceptionGoddess of DeceptionCoreForbidden Power
              • +35% additional Erosion Damage
              • -10% Elemental Resistance (Max Divinity Effect: 1)
              DeceptionGoddess of DeceptionCoreMixture
              • +50% Deterioration Chance (Max Divinity Effect: 1)
              DeceptionGoddess of DeceptionCorePlague
              • +20% Movement Speed when defeating Wilted enemies recently
              • +15% additional Wilt Damage (Max Divinity Effect: 1)
              DeceptionGoddess of DeceptionCoreSubtle Impact
              • Blur gains an additional effect: +25% additional Damage Over Time (Max Divinity Effect: 1)
              DeceptionGoddess of DeceptionLegendary Medium
              • +100% chance to gain Blur on defeat (Max Divinity Effect: 1)
              DeceptionGoddess of DeceptionLegendary Medium
              • +1 Persistent Skill Level
              DeceptionGoddess of DeceptionLegendary Medium
              • 10% chance to inflict 1 additional stack(s) of Deterioration
              • -15% additional Deterioration Duration
              DeceptionGoddess of DeceptionLegendary Medium
              • 8% additional damage applied to Life
              DeceptionGoddess of DeceptionMedium
              • +18% damage
              DeceptionGoddess of DeceptionMedium
              • +4% Movement Speed
              • +12% Skill Area
              DeceptionGoddess of DeceptionMedium
              • +6% Attack and Cast Speed
              • -4 Skill Cost
              DeceptionGoddess of DeceptionMedium
              • +5% Max Life
              • Regenerates 0.5% Life per second
              DeceptionGoddess of DeceptionMedium
              • +20% Critical Strike Rating
              • +10% Critical Strike Damage
              DeceptionGoddess of DeceptionMedium
              • +9% Damage Over Time
              • +2% Skill Effect Duration
              DeceptionGoddess of DeceptionMedium
              • +8% Deterioration Chance
              DeceptionGoddess of DeceptionMedium
              • +12 Affliction inflicted per second
              • +18% Damage Over Time
              DeceptionGoddess of DeceptionMedium
              • +4% Max Energy Shield
              • +4% Energy Shield Charge Speed
              DeceptionGoddess of DeceptionMedium
              • +10 Dexterity
              • +10 Intelligence
              DeceptionGoddess of DeceptionMicro
              • +9% damage
              DeceptionGoddess of DeceptionMicro
              • +2% Movement Speed
              • +6% Skill Area
              DeceptionGoddess of DeceptionMicro
              • +3% Attack and Cast Speed
              DeceptionGoddess of DeceptionMicro
              • +9% damage
              DeceptionGoddess of DeceptionMicro
              • +3% Max Life
              DeceptionGoddess of DeceptionMicro
              • +15% Critical Strike Rating
              DeceptionGoddess of DeceptionMicro
              • +9% Damage Over Time
              DeceptionGoddess of DeceptionMicro
              • +9% Erosion Damage
              DeceptionGoddess of DeceptionMicro
              • +6 Affliction inflicted per second
              • +9% Damage Over Time
              DeceptionGoddess of DeceptionMicro
              • +3% Max Energy Shield
              DeceptionGoddess of DeceptionMicro
              • +5 Dexterity
              • +5 Intelligence
              DeceptionGoddess of DeceptionMicro
              • +4% Deterioration Damage
              DeceptionGoddess of DeceptionMicro
              • +9% Erosion Damage
              DeceptionLichCoreIndifference
              • +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damage (Max Divinity Effect: 1)
              DeceptionLichCoreOff The Beaten Track
              • +4 Support Skill Level
              • Support Skill's Mana Multiplier is fixed at 95%. (Max Divinity Effect: 1)
              DeceptionLichCoreStab In The Back
              • While Blur is active, loses Blur after casting a Main Skill, and the skill deals +40% additional damage (Max Divinity Effect: 1)
              DeceptionLichCoreWard
              • Adds 13% of Sealed Mana as Energy Shield
              • Adds 13% of Sealed Life as Energy Shield (Max Divinity Effect: 1)
              DeceptionLichLegendary Medium
              • +10% Max Energy Shield
              • Gains Blur when Energy Shield starts to Charge (Max Divinity Effect: 1)
              DeceptionLichLegendary Medium
              • 0.2% Blur effect for every 1% of Life lost (Max Divinity Effect: 1)
              DeceptionLichLegendary Medium
              • +1 to All Skills' Levels (Max Divinity Effect: 1)
              DeceptionLichLegendary Medium
              • +8% Cooldown Recovery Speed
              • +1 Max Charges (Max Divinity Effect: 1)
              DeceptionLichLegendary Medium
              • +10% additional damage when having both Sealed Mana and Life
              DeceptionLichLegendary Medium
              • +8% Sealed Mana Compensation (Max Divinity Effect: 1)
              DeceptionLichMedium
              • +18% damage
              • +18% Minion Damage
              DeceptionLichMedium
              • +6% Max Life
              • +6% Max Energy Shield
              DeceptionLichMedium
              • +8% Max Mana
              DeceptionLichMedium
              • -4 Skill Cost
              • +12% Affliction Effect
              DeceptionLichMedium
              • +6% Attack and Cast Speed
              • +6% Minion Attack and Cast Speed
              • -4 Skill Cost
              DeceptionLichMedium
              • +20% Critical Strike Rating
              • +20% Minion Critical Strike Rating
              • +5% Critical Strike Damage
              • +5% Minion Critical Strike Damage
              DeceptionLichMedium
              • +10 to All Stats
              DeceptionLichMedium
              • +6% Attack and Cast Speed
              • +6% Minion Attack and Cast Speed
              DeceptionLichMedium
              • +4% Skill Effect Duration
              DeceptionLichMedium
              • +3% Sealed Mana Compensation
              DeceptionLichMicro
              • +9% damage
              • +9% Minion Damage
              DeceptionLichMicro
              • +3% Max Life
              • +3% Max Energy Shield
              DeceptionLichMicro
              • +4% Max Mana
              DeceptionLichMicro
              • +6% Affliction Effect
              DeceptionLichMicro
              • +3% Attack and Cast Speed
              • +3% Minion Attack and Cast Speed
              DeceptionLichMicro
              • +15% Critical Strike Rating
              • +15% Minion Critical Strike Rating
              DeceptionLichMicro
              • +3% Max Energy Shield
              • +3% Energy Shield Charge Speed
              DeceptionLichMicro
              • +5 to All Stats
              DeceptionLichMicro
              • 1.5% Blur Effect
              DeceptionLichMicro
              • +9% damage
              • +9% Minion Damage
              DeceptionLichMicro
              • +2% Skill Effect Duration
              DeceptionLichMicro
              • 1.5% Sealed Mana Compensation
              DeceptionLichMicro
              • 1.5% Cooldown Recovery Speed
              DeceptionLichMicro
              • +3% Max Life
              • +3% Max Energy Shield
              DeceptionPsychicCoreHoliness
              • -95% Curse effect against you
              • -15% additional damage taken from Cursed enemies (Max Divinity Effect: 1)
              DeceptionPsychicCoreMore With Less
              • +30% additional Damage Over Time
              • -10% additional Damage Over Time Duration (Max Divinity Effect: 1)
              DeceptionPsychicCoreReap Purification
              • Additionally settles 25% of the remaining total damage when Reaping, then removes all Damage Over Time acting on the target (Max Divinity Effect: 1)
              DeceptionPsychicCoreWindwalk
              • +60% additional Reaping Duration against enemies with Max Affliction. Lasts for 4 s. Only takes effect once on each enemy (Max Divinity Effect: 1)
              DeceptionPsychicLegendary Medium
              • +5% chance to gain Blur when Reaping (Max Divinity Effect: 1)
              DeceptionPsychicLegendary Medium
              • Gains a stack of Torment when dealing damage to enemies with max Affliction (Max Divinity Effect: 1)
              DeceptionPsychicLegendary Medium
              • Gains 1 stack(s) of Focus Blessing when Reaping (Max Divinity Effect: 1)
              DeceptionPsychicLegendary Medium
              • +18 Affliction inflicted per second
              • -8% All Resistance when the enemy has max Affliction
              DeceptionPsychicLegendary Medium
              • +10% Movement Speed while Blur is active
              • Movement Speed cannot be reduced to below the base value while Blur is active
              DeceptionPsychicMedium
              • +18% Damage Over Time
              DeceptionPsychicMedium
              • +6% Max Energy Shield
              DeceptionPsychicMedium
              • +6% Attack and Cast Speed
              DeceptionPsychicMedium
              • +4% Skill Effect Duration
              DeceptionPsychicMedium
              • +3% Injury Buffer
              DeceptionPsychicMedium
              • +18% Terra Skill Damage
              DeceptionPsychicMedium
              • +12% Terra Charge Recovery Speed
              DeceptionPsychicMedium
              • +6% Max Life
              DeceptionPsychicMedium
              • +12% Affliction Effect
              DeceptionPsychicMedium
              • +12% Reaping Duration
              DeceptionPsychicMedium
              • +12% Reaping Recovery Speed
              DeceptionPsychicMicro
              • +9% Damage Over Time
              DeceptionPsychicMicro
              • +3% Max Energy Shield
              DeceptionPsychicMicro
              • +3% Attack and Cast Speed
              DeceptionPsychicMicro
              • +2% Skill Effect Duration
              DeceptionPsychicMicro
              • +3% Defense
              DeceptionPsychicMicro
              • +9% Terra Skill Damage
              DeceptionPsychicMicro
              • +3% Max Life
              DeceptionPsychicMicro
              • +6% Affliction Effect
              DeceptionPsychicMicro
              • +6% Reaping Duration
              DeceptionPsychicMicro
              • +6% Reaping Recovery Speed
              DeceptionPsychicMicro
              • +9% Damage Over Time
              DeceptionPsychicMicro
              • +6 Affliction inflicted per second
              • +6% Affliction Effect
              DeceptionPsychicMicro
              • 1.5% Blur Effect
              DeceptionShadowmasterCoreBeyond Cure
              • Deals more Wilt Damage to enemies with more Life, up to +60% additional Wilt Damage (Max Divinity Effect: 1)
              DeceptionShadowmasterCoreDirt
              • +15% additional Erosion Damage
              • 10% additional damage applied to Life (Max Divinity Effect: 1)
              DeceptionShadowmasterCoreStealth Stab
              • -15% additional damage taken while Blur is active
              • +25% additional damage for 3 s after Blur ends (Max Divinity Effect: 1)
              DeceptionShadowmasterCoreTwisted Belief
              • +3 Erosion Skill Level
              • -5% Max Erosion Resistance (Max Divinity Effect: 1)
              DeceptionShadowmasterLegendary Medium
              • Immune to Wilt
              • Minions are immune to Erosion Damage (Max Divinity Effect: 1)
              DeceptionShadowmasterLegendary Medium
              • Gains Profane when inflicting Wilt or Deterioration (Max Divinity Effect: 1)
              DeceptionShadowmasterLegendary Medium
              • +12% Wilt chance
              • +6% Wilt Duration (Max Divinity Effect: 1)
              DeceptionShadowmasterLegendary Medium
              • +1 Erosion Skill Level
              DeceptionShadowmasterLegendary Medium
              • Gains Blur per 5 stacks of Wilt inflicted
              DeceptionShadowmasterLegendary Medium
              • 1.2% Erosion Damage per stack of Wilt inflicted, stacking up to 60 times
              DeceptionShadowmasterLegendary Medium
              • +8% additional Deterioration Damage
              • +5% additional Deterioration Duration
              DeceptionShadowmasterLegendary Medium
              • Converts 100% of Physical Damage to Erosion Damage
              • Converts 100% of Minion Physical Damage to Erosion Damage (Max Divinity Effect: 1)
              DeceptionShadowmasterMedium
              • +18% Erosion Damage
              • +18% Minion Erosion Damage
              DeceptionShadowmasterMedium
              • +6% Max Energy Shield
              • +6% Max Life
              DeceptionShadowmasterMedium
              • +6% Wilt chance
              DeceptionShadowmasterMedium
              • +6% Attack and Cast Speed
              DeceptionShadowmasterMedium
              • +8% Deterioration Damage
              DeceptionShadowmasterMedium
              • +20% Critical Strike Rating
              • +10% Critical Strike Damage
              DeceptionShadowmasterMedium
              • +3% Life Regain
              • +3% Energy Shield Regain
              DeceptionShadowmasterMedium
              • 6% chance to inflict 1 additional stack(s) of Wilt
              DeceptionShadowmasterMedium
              • +8% Deterioration Chance
              DeceptionShadowmasterMicro
              • +9% Erosion Damage
              • +9% Minion Erosion Damage
              DeceptionShadowmasterMicro
              • +3% Max Energy Shield
              • +3% Max Life
              DeceptionShadowmasterMicro
              • +3% Wilt chance
              DeceptionShadowmasterMicro
              • +3% Attack and Cast Speed
              DeceptionShadowmasterMicro
              • +4% Deterioration Chance
              DeceptionShadowmasterMicro
              • +15% Critical Strike Rating
              DeceptionShadowmasterMicro
              • +4% Erosion Resistance
              DeceptionShadowmasterMicro
              • +9% Erosion Damage
              • +9% Minion Erosion Damage
              DeceptionShadowmasterMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              DeceptionShadowmasterMicro
              • +3% Wilt chance
              • Adds 1 - 1 Base Wilt Damage
              DeceptionShadowmasterMicro
              • +9% Erosion Damage
              DeceptionShadowmasterMicro
              • +9% Erosion Damage
              • +9% Minion Erosion Damage
              DeceptionShadowmasterMicro
              • +9% Erosion Damage
              • +9% Minion Erosion Damage
              DeceptionWarlockCoreDaze
              • Blur gains an additional effect: +40% crowd control effect and +25% additional Ailment Damage (Max Divinity Effect: 1)
              DeceptionWarlockCoreDirty Tricks
              • Upon inflicting damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
              • When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has (Max Divinity Effect: 1)
              DeceptionWarlockCoreVerbal Abuse
              • You can cast 1 additional Curses
              • +10% Curse Effect (Max Divinity Effect: 1)
              DeceptionWarlockCoreVile
              • When Reaping, +10% additional Reaping Duration for each type of Damaging Ailment the enemy has (Max Divinity Effect: 1)
              DeceptionWarlockLegendary Medium
              • +20% chance to avoid Elemental Ailments
              DeceptionWarlockLegendary Medium
              • Upon dealing damage to a Cursed target, there is a +25% chance to Paralyze it
              DeceptionWarlockLegendary Medium
              • +8% additional damage against Cursed enemies
              DeceptionWarlockLegendary Medium
              • +10% chance to gain Blur when inflicting crowd control effects (Max Divinity Effect: 1)
              DeceptionWarlockLegendary Medium
              • For every +2% Ignite, Wilt, and Trauma Chance, +1% Ignite, Wilt, and Trauma Damage respectively (Max Divinity Effect: 1)
              DeceptionWarlockLegendary Medium
              • +5% chance to inflict Slow on hit (Max Divinity Effect: 1)
              DeceptionWarlockLegendary Medium
              • +20% chance to Blind the target on hit
              • +25% Critical Strike Damage Mitigation against Blinded enemies (Max Divinity Effect: 1)
              DeceptionWarlockLegendary Medium
              • Upon inflicting damage, +15% Hit Damage for every type of Ailment the enemy has
              • When Minions deal damage, +15% Hit Damage for every type of Ailment the enemy has
              DeceptionWarlockMedium
              • +18% damage
              • +18% Minion Damage
              DeceptionWarlockMedium
              • +6% Max Life
              • +6% Max Energy Shield
              DeceptionWarlockMedium
              • +18% Ailment Damage
              DeceptionWarlockMedium
              • -4 Skill Cost
              • +12% Affliction Effect
              DeceptionWarlockMedium
              • +6% chance to inflict Damaging Ailments
              • +12% chance for Minions to inflict Damaging Ailments
              DeceptionWarlockMedium
              • +16% damage against Cursed enemies
              • +16% Curse Skill Area
              DeceptionWarlockMedium
              • +4% Curse Effect
              DeceptionWarlockMedium
              • +20% Critical Strike Rating
              • +20% Minion Critical Strike Rating
              • +14% Critical Strike Damage against enemies affected by Ailments
              • +14% Minion Critical Strike Damage against enemies affected by Ailments
              DeceptionWarlockMedium
              • +12% Affliction Effect
              DeceptionWarlockMicro
              • +9% damage
              • +9% Minion Damage
              DeceptionWarlockMicro
              • +3% Max Life
              • +3% Max Energy Shield
              DeceptionWarlockMicro
              • +9% Ailment Damage
              DeceptionWarlockMicro
              • +6% Affliction Effect
              DeceptionWarlockMicro
              • +3% chance to inflict Damaging Ailments
              • +6% chance for Minions to inflict Damaging Ailments
              DeceptionWarlockMicro
              • +8% damage against Cursed enemies
              • +8% Curse Skill Area
              DeceptionWarlockMicro
              • +3% chance to avoid Elemental Ailments
              DeceptionWarlockMicro
              • +15% Critical Strike Rating
              • +15% Minion Critical Strike Rating
              DeceptionWarlockMicro
              • +6% Affliction Effect
              DeceptionWarlockMicro
              • 1.5% Blur Effect
              DeceptionWarlockMicro
              • +9% Ailment Damage
              DeceptionWarlockMicro
              • +2% Crowd Control Effects
              DeceptionWarlockMicro
              • +9% damage
              • +9% Minion Damage
              New GodNew GodCoreBroken Dream
              • +100% chance to deal Double Damage for the next several Main Spell Skills after the Focus Blessing is devoured. +1 to the number of Main Spell Skill buffed for every stack of Focus Blessing devoured.
              • The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
              New GodNew GodCoreDying Dragon
              • +60% Skill Area and +30% additional damage for the next several Main Attack Skills after the Tenacity Blessing is devoured.+1 to the number of Main Attack Skill buffed for every stack of Tenacity Blessing devoured.
              • The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
              New GodNew GodCoreEnd of War
              • After Fervor is devoured, -25% additional Critical Strike Rating for the next 4s. +1% additional damage on Critical Strike for every 1 Fervor Rating devoured
              • The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
              New GodNew GodCoreFalling Stars
              • After a stack of Agility Blessing is devoured, the next certain instances of Hit Damage taken do not lose Deflection. +1 to the number of instances for every 1 stack of Agility Blessing devoured
              • The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
              New GodNew GodCoreRevealed Truth
              • After Blur is devoured, cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments, and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
              • The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
              New GodNew GodCoreRuined City
              • After Barrier is devoured, Barrier Absorption Rate is fixed at 0 for the next 4s. Restores 1.5 Life and Energy Shield over the next 4 s for every 1 Barrier Rating devoured, and the healing cannot exceed 400% of Max Life and Max Energy Shield
              • The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
              HuntingGoddess of HuntingCoreImpermanence
              • -90% additional Min Physical Damage, and +80% additional Max Physical Damage
              • -32% additional min damage
              • +32% additional Max Damage (Max Divinity Effect: 1)
              HuntingGoddess of HuntingCorePerception
              • +100% chance to gain 1 stacks of Agility Blessing on hit
              • +1 to Max Agility Blessing Stacks (Max Divinity Effect: 1)
              HuntingGoddess of HuntingCoreRushed
              • +30% additional damage if you have recently moved more than 5 m (Max Divinity Effect: 1)
              HuntingGoddess of HuntingCoreSteady Accumulation
              • +40% additional Hit Damage
              • Additional -30% Skill Effect Duration (Max Divinity Effect: 1)
              HuntingGoddess of HuntingCoreThird time's a charm
              • Has Hasten
              • When you have Hasten, +7% Attack Speed and Cast Speed for every 3m of movement made recently. Stacks up to 3 time(s) (Max Divinity Effect: 1)
              HuntingGoddess of HuntingCoreThree Birds with One Stone
              • Projectile Quantity +2
              • +2 to Parabolic Projectile Splits quantity
              • +10% additional Projectile Damage (Max Divinity Effect: 1)
              HuntingGoddess of HuntingLegendary Medium
              • +5% damage and +1% Movement Speed for 4 s on defeat. Stacks up to 8 time(s) (Max Divinity Effect: 1)
              HuntingGoddess of HuntingLegendary Medium
              • +10% additional damage for 4s after using Mobility Skills
              HuntingGoddess of HuntingLegendary Medium
              • +6% additional Attack Speed if you have dealt a Critical Strike recently (Max Divinity Effect: 1)
              HuntingGoddess of HuntingLegendary Medium
              • +6% additional Cast Speed if you have dealt a Critical Strike recently (Max Divinity Effect: 1)
              HuntingGoddess of HuntingLegendary Medium
              • +1 to Max Agility Blessing Stacks (Max Divinity Effect: 1)
              HuntingGoddess of HuntingMedium
              • +18% damage
              HuntingGoddess of HuntingMedium
              • +6% Attack and Cast Speed
              • +4% Movement Speed
              • -4 Skill Cost
              HuntingGoddess of HuntingMedium
              • +6% Max Life
              • +6% Max Energy Shield
              HuntingGoddess of HuntingMedium
              • +12% Skill Area
              • +12% Projectile Speed
              HuntingGoddess of HuntingMedium
              • +14% Evasion
              HuntingGoddess of HuntingMedium
              • +16 Dexterity
              HuntingGoddess of HuntingMedium
              • +40% Attack Critical Strike Rating
              HuntingGoddess of HuntingMedium
              • +40% Spell Critical Strike Rating
              HuntingGoddess of HuntingMedium
              • +3% Life Regain
              • +3% Energy Shield Regain
              HuntingGoddess of HuntingMicro
              • +9% damage
              HuntingGoddess of HuntingMicro
              • +3% Attack and Cast Speed
              • +2% Movement Speed
              HuntingGoddess of HuntingMicro
              • +3% Max Life
              • +3% Max Energy Shield
              HuntingGoddess of HuntingMicro
              • +6% Skill Area
              • +6% Projectile Speed
              HuntingGoddess of HuntingMicro
              • +7% Evasion
              HuntingGoddess of HuntingMicro
              • +8 Dexterity
              HuntingGoddess of HuntingMicro
              • +12% damage if you have defeated an enemy recently
              HuntingGoddess of HuntingMicro
              • +3% Attack and Cast Speed
              HuntingGoddess of HuntingMicro
              • +9% damage
              HuntingGoddess of HuntingMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              HuntingGoddess of HuntingMicro
              • +10% Agility Blessing Duration
              • +3% Attack Speed and Cast Speed when having Agility Blessing
              HuntingAssassinCoreConductive
              • Changes the base effect of Numbed to: +11% additional Lightning Damage taken (Max Divinity Effect: 1)
              HuntingAssassinCoreQueer Angle
              • You and Minions deal Lucky Damage against Numbed enemies (Max Divinity Effect: 1)
              HuntingAssassinCoreThunderclap
              • If you have Agility Blessing stacks when casting the Main Skill, consumes 1 stack(s) of Agility Blessing to make this skill deal +35% additional Lightning Damage (Max Divinity Effect: 1)
              HuntingAssassinCoreTransition
              • 50% chance for this skill to deal +16% additional damage when casting a skill
              • 25% chance for this skill to deal +32% additional damage when casting a skill
              • 10% chance for this skill to deal +80% additional damage when casting a skill (Max Divinity Effect: 1)
              HuntingAssassinLegendary Medium
              • Immune to Numbed
              • Minions are immune to Lightning Damage (Max Divinity Effect: 1)
              HuntingAssassinLegendary Medium
              • Converts 100% of Physical Damage to Lightning Damage
              • Converts 100% of Minion Physical Damage to Lightning Damage (Max Divinity Effect: 1)
              HuntingAssassinLegendary Medium
              • Converts 50% of Lightning Damage to Fire Damage (Max Divinity Effect: 1)
              HuntingAssassinLegendary Medium
              • Converts 50% of Lightning Damage to Cold Damage (Max Divinity Effect: 1)
              HuntingAssassinLegendary Medium
              • +12% Dexterity
              HuntingAssassinLegendary Medium
              • +20% Numbed Effect (Max Divinity Effect: 1)
              HuntingAssassinLegendary Medium
              • -4% to the Max Life and Energy Shield thresholds for inflicting Numbed
              • Inflicts 1 additional stack(s) of Numbed (Max Divinity Effect: 1)
              HuntingAssassinLegendary Medium
              • Inflicts Numbed when dealing Hit Lightning Damage
              HuntingAssassinLegendary Medium
              • Inflicts Lightning Infiltration on Critical Strike (Max Divinity Effect: 1)
              HuntingAssassinLegendary Medium
              • +12% additional Max Damage
              • +12% additional Max Damage for Minions
              HuntingAssassinMedium
              • +18% Lightning Damage
              • +18% Minion Lightning Damage
              HuntingAssassinMedium
              • +6% Max Life
              • +6% Max Energy Shield
              HuntingAssassinMedium
              • +12% Projectile Speed
              HuntingAssassinMedium
              • +6% Attack and Cast Speed
              HuntingAssassinMedium
              • +14% Evasion
              HuntingAssassinMedium
              • +20% Critical Strike Rating
              • +20% Minion Critical Strike Rating
              • +5% Critical Strike Damage
              • +5% Minion Critical Strike Damage
              HuntingAssassinMedium
              • +5% Dexterity
              HuntingAssassinMicro
              • +9% Lightning Damage
              • +9% Minion Lightning Damage
              HuntingAssassinMicro
              • +3% Max Life
              • +3% Max Energy Shield
              HuntingAssassinMicro
              • +6% Projectile Speed
              HuntingAssassinMicro
              • +3% Attack and Cast Speed
              HuntingAssassinMicro
              • +7% Evasion
              HuntingAssassinMicro
              • +15% Critical Strike Rating
              HuntingAssassinMicro
              • +4% Lightning Resistance
              HuntingAssassinMicro
              • +8 Dexterity
              HuntingAssassinMicro
              • +9% Lightning Damage
              • +9% Minion Lightning Damage
              HuntingAssassinMicro
              • +9% Lightning Damage
              HuntingAssassinMicro
              • +9% Lightning Damage
              HuntingAssassinMicro
              • 1.5% Lightning Penetration
              • 1.5% Lightning Penetration for Minions
              HuntingAssassinMicro
              • +2% additional Max Damage
              • +2% additional Max Damage for Minions
              HuntingBladerunnerCoreJoined Force
              • Off-Hand Weapons do not participate in Attacks while Dual Wielding
              • Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Max Divinity Effect: 1)
              HuntingBladerunnerCorePreemptive Strike
              • +1 initial Multistrike Count
              • -20% Attack Speed when performing Multistrikes (Max Divinity Effect: 1)
              HuntingBladerunnerCoreQuick Advancement
              • Multistrikes deal 55% increasing damage
              • Minions' Multistrikes deal 55% increasing damage (Max Divinity Effect: 1)
              HuntingBladerunnerCoreWaiting Attack
              • Consumes all Agility Blessing every 8s. For each stack consumed, +5% additional damage in the next 8s (Max Divinity Effect: 1)
              HuntingBladerunnerLegendary Medium
              • 25% chance to gain Attack Aggression on defeat (Max Divinity Effect: 1)
              HuntingBladerunnerLegendary Medium
              • 35% of the bonuses for Movement Speed is also applied to the Cooldown Recovery Speed of Mobility skills
              • 70% of the bonuses for Movement Speed is also applied to the Attack and Cast Speed of Mobility Skills (Max Divinity Effect: 1)
              HuntingBladerunnerLegendary Medium
              • +6% additional Attack Speed while Dual Wielding (Max Divinity Effect: 1)
              HuntingBladerunnerLegendary Medium
              • +5% additional Attack Damage for each unique type of weapon equipped while Dual Wielding
              HuntingBladerunnerLegendary Medium
              • Gains a stack Agility Blessing when using Mobility Skills (Max Divinity Effect: 1)
              HuntingBladerunnerLegendary Medium
              • Multistrikes deal 16% increasing damage
              HuntingBladerunnerLegendary Medium
              • +1% Attack and Cast Speed per 40 Dexterity (Max Divinity Effect: 1)
              HuntingBladerunnerMedium
              • +18% Attack Damage
              HuntingBladerunnerMedium
              • +6% Max Life
              • +6% Max Energy Shield
              HuntingBladerunnerMedium
              • +6% Attack Speed
              • -4 Skill Cost
              HuntingBladerunnerMedium
              • +6% Attack Speed
              HuntingBladerunnerMedium
              • +12% Projectile Speed
              HuntingBladerunnerMedium
              • +20% Critical Strike Rating
              • +5% Critical Strike Damage
              HuntingBladerunnerMedium
              • +3% Life Regain
              • +3% Energy Shield Regain
              HuntingBladerunnerMedium
              • +14% Evasion
              HuntingBladerunnerMedium
              • +6% Attack Speed while Dual Wielding
              HuntingBladerunnerMedium
              • +18% Attack Damage while Dual Wielding
              HuntingBladerunnerMedium
              • +3% additional Attack Speed when performing Multistrikes
              HuntingBladerunnerMicro
              • +9% Attack Damage
              HuntingBladerunnerMicro
              • +3% Max Life
              • +3% Max Energy Shield
              HuntingBladerunnerMicro
              • +3% Attack Speed
              HuntingBladerunnerMicro
              • +3% Attack Speed
              HuntingBladerunnerMicro
              • +6% Projectile Speed
              HuntingBladerunnerMicro
              • +15% Critical Strike Rating
              HuntingBladerunnerMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              HuntingBladerunnerMicro
              • +7% Evasion
              HuntingBladerunnerMicro
              • +9% Attack Damage while Dual Wielding
              HuntingBladerunnerMicro
              • +2% Movement Speed
              HuntingBladerunnerMicro
              • +6% chance to Multistrike
              • +6% Minion Multistrike chance
              HuntingBladerunnerMicro
              • +8 Dexterity
              HuntingDruidCoreCultivation
              • +8% Attack Speed and Cast Speed for each time you have Regained in the last 8s. Stacks up to 8 time(s) (Max Divinity Effect: 1)
              HuntingDruidCoreFull Load
              • Doubles Life Regain and Shield Regain for 6 s when casting an Empower Skill or Defensive Skill. Interval: 8 s (Max Divinity Effect: 1)
              HuntingDruidCorePoisoned Relief
              • +25% Injury Buffer
              • -15% additional damage taken at Low Life (Max Divinity Effect: 1)
              HuntingDruidCoreRebirth
              • Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
              • -50% additional Regain Interval (Max Divinity Effect: 1)
              HuntingDruidLegendary Medium
              • -16% additional Regain Interval
              HuntingDruidLegendary Medium
              • Regains additional Life based on Missing Energy Shield
              • Regains additional Energy Shield based on Missing Life (Max Divinity Effect: 1)
              HuntingDruidLegendary Medium
              • +8% Injury Buffer if you have triggered Life Regain in the last 8s (Max Divinity Effect: 1)
              HuntingDruidLegendary Medium
              • +8% additional Max Energy Shield if you have triggered Shield Regain in the last 8s (Max Divinity Effect: 1)
              HuntingDruidLegendary Medium
              • +2% additional Attack Speed for each time you have Regained in the last 8s. Stacks up to 4 time(s) (Max Divinity Effect: 1)
              HuntingDruidLegendary Medium
              • +2% additional Cast Speed for each time you have Regained in the last 8s. Stacks up to 4 time(s) (Max Divinity Effect: 1)
              HuntingDruidLegendary Medium
              • When Regaining, inflicts Paralysis on enemies within 10m (Max Divinity Effect: 1)
              HuntingDruidMedium
              • +6% Attack and Cast Speed
              HuntingDruidMedium
              • +6% Max Life
              • +6% Max Energy Shield
              HuntingDruidMedium
              • +18% damage
              HuntingDruidMedium
              • +12% Projectile Speed
              HuntingDruidMedium
              • +6% Defense
              HuntingDruidMedium
              • +20% Critical Strike Rating
              • +5% Critical Strike Damage
              HuntingDruidMedium
              • +3% Life Regain
              • +3% Energy Shield Regain
              HuntingDruidMedium
              • +24% Attack Damage if you have Regained in the last 8s
              HuntingDruidMedium
              • +24% Spell Damage if you have Regained in the last 8s
              HuntingDruidMicro
              • +3% Attack and Cast Speed
              HuntingDruidMicro
              • +3% Max Life
              • +3% Max Energy Shield
              HuntingDruidMicro
              • +9% damage
              HuntingDruidMicro
              • +6% Projectile Speed
              HuntingDruidMicro
              • +3% Defense
              HuntingDruidMicro
              • +15% Critical Strike Rating
              HuntingDruidMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              HuntingDruidMicro
              • +3% Max Life
              HuntingDruidMicro
              • +3% Max Energy Shield
              HuntingDruidMicro
              • +12% damage if you have Regained in the last 8s
              HuntingDruidMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              HuntingMarksmanCoreClose Range Fire
              • Projectiles deal up to +35% additional damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles (Max Divinity Effect: 1)
              HuntingMarksmanCoreEuphoria
              • +4% additional Evasion for every stack of Agility Blessing (Max Divinity Effect: 1)
              HuntingMarksmanCoreGale
              • 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage (Max Divinity Effect: 1)
              HuntingMarksmanCoreMaster Escapist
              • +1 Max Deflection stacks
              • Gains 1 stacks of Deflection on Evasion (Max Divinity Effect: 1)
              HuntingMarksmanLegendary Medium
              • +8% Projectile Speed
              • Projectile Damage increases with the distance traveled, dealing up to +48% damage to distant enemies
              HuntingMarksmanLegendary Medium
              • +60% Projectile Damage against enemies in proximity
              HuntingMarksmanLegendary Medium
              • +12% Evasion
              • +12% chance to avoid Elemental Ailments
              HuntingMarksmanLegendary Medium
              • +1% Evasion per 24 Dexterity (Max Divinity Effect: 1)
              HuntingMarksmanLegendary Medium
              • +1 to Parabolic Projectile Splits quantity (Max Divinity Effect: 1)
              HuntingMarksmanLegendary Medium
              • +1 Jumps
              HuntingMarksmanLegendary Medium
              • +2 Horizontal Projectile Penetration(s)
              HuntingMarksmanLegendary Medium
              • +6% Evasion per stack of Agility Blessing owned (Max Divinity Effect: 1)
              HuntingMarksmanLegendary Medium
              • +20% additional Evasion on Spell Damage (Max Divinity Effect: 1)
              HuntingMarksmanMedium
              • +18% Projectile Damage
              HuntingMarksmanMedium
              • +6% Max Life
              HuntingMarksmanMedium
              • +14% Evasion
              HuntingMarksmanMedium
              • +6% Attack and Cast Speed
              HuntingMarksmanMedium
              • +900 Evasion
              HuntingMarksmanMedium
              • +12% Projectile Speed
              HuntingMarksmanMedium
              • +30% Projectile Critical Strike Rating
              HuntingMarksmanMedium
              • +15% Projectile Critical Strike Damage
              HuntingMarksmanMedium
              • +3% chance to avoid damage
              HuntingMarksmanMicro
              • +9% Projectile Damage
              HuntingMarksmanMicro
              • +3% Max Life
              HuntingMarksmanMicro
              • +7% Evasion
              HuntingMarksmanMicro
              • +3% Attack and Cast Speed
              HuntingMarksmanMicro
              • +450 Evasion
              HuntingMarksmanMicro
              • 4.5% Projectile Damage
              • +3% Projectile Speed
              HuntingMarksmanMicro
              • +15% Projectile Critical Strike Rating
              HuntingMarksmanMicro
              • 1.5% chance to avoid damage
              HuntingMarksmanMicro
              • +7% Evasion
              HuntingMarksmanMicro
              • +8 Dexterity
              HuntingMarksmanMicro
              • +9% Projectile Damage
              HuntingMarksmanMicro
              • +10% Agility Blessing Duration
              • +7% Evasion while Agility Blessing is active
              HuntingMarksmanMicro
              • +7% Evasion
              KnowledgeGoddess of KnowledgeCoreBeacon
              • +2 Max Spell Burst (Max Divinity Effect: 1)
              KnowledgeGoddess of KnowledgeCoreBurning Touch
              • Has Spell Aggression
              • +10% Spell Aggression Effect for every Main Spell Skill cast recently. Stacks up to 10 times (Max Divinity Effect: 1)
              KnowledgeGoddess of KnowledgeCoreChilly
              • +100% chance to gain 1 stack of Focus Blessing on hit
              • +1 to Max Focus Blessing Stacks (Max Divinity Effect: 1)
              KnowledgeGoddess of KnowledgeCoreInsight
              • +30% additional Spell Damage
              • +25% additional Skill Cost (Max Divinity Effect: 1)
              KnowledgeGoddess of KnowledgeCorePeculiar Vibe
              • You can apply 1 additional Tangle(s) to enemies
              • -30% additional Tangle Skill Area (Max Divinity Effect: 1)
              KnowledgeGoddess of KnowledgeCoreQuick Wits
              • +25% additional Spell Damage when the Energy Shield is not low
              • -20% additional damage taken at Low Energy Shield (Max Divinity Effect: 1)
              KnowledgeGoddess of KnowledgeLegendary Medium
              • +20% Spell Burst Charge Speed
              KnowledgeGoddess of KnowledgeLegendary Medium
              • +2% Movement Speed for each activated Tangle (Max Divinity Effect: 1)
              KnowledgeGoddess of KnowledgeLegendary Medium
              • +1 Spell Skill Level
              KnowledgeGoddess of KnowledgeLegendary Medium
              • +1 to Max Focus Blessing Stacks (Max Divinity Effect: 1)
              KnowledgeGoddess of KnowledgeLegendary Medium
              • Energy Shield Charge cannot be interrupted by damage for 1 s after it starts (Max Divinity Effect: 1)
              KnowledgeGoddess of KnowledgeMedium
              • +18% damage
              KnowledgeGoddess of KnowledgeMedium
              • +6% Cast Speed
              • -4 Skill Cost
              • +4% Movement Speed
              KnowledgeGoddess of KnowledgeMedium
              • +8% Max Mana
              KnowledgeGoddess of KnowledgeMedium
              • +20% Spell Critical Strike Rating
              • +5% Spell Critical Strike Damage
              KnowledgeGoddess of KnowledgeMedium
              • +6% Max Life
              • +6% Max Energy Shield
              KnowledgeGoddess of KnowledgeMedium
              • +12% Skill Area
              • +12% Projectile Speed
              KnowledgeGoddess of KnowledgeMedium
              • +3% Life Regain
              • +3% Energy Shield Regain
              KnowledgeGoddess of KnowledgeMedium
              • +16 Intelligence
              KnowledgeGoddess of KnowledgeMicro
              • +9% damage
              KnowledgeGoddess of KnowledgeMicro
              • +3% Cast Speed
              • +2% Movement Speed
              KnowledgeGoddess of KnowledgeMicro
              • +4% Max Mana
              KnowledgeGoddess of KnowledgeMicro
              • +15% Spell Critical Strike Rating
              KnowledgeGoddess of KnowledgeMicro
              • +3% Max Life
              • +3% Max Energy Shield
              KnowledgeGoddess of KnowledgeMicro
              • +6% Skill Area
              • +6% Projectile Speed
              KnowledgeGoddess of KnowledgeMicro
              • +4% Spell Burst Charge Speed
              KnowledgeGoddess of KnowledgeMicro
              • +9% Tangle Damage
              • +5% Tangle Duration
              KnowledgeGoddess of KnowledgeMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              KnowledgeGoddess of KnowledgeMicro
              • +8 Intelligence
              KnowledgeGoddess of KnowledgeMicro
              • +9% Spell Damage
              KnowledgeGoddess of KnowledgeMicro
              • +10% Focus Blessing Duration
              • +10% damage while Focus Blessing is active
              KnowledgeGoddess of KnowledgeMicro
              • +3% Max Energy Shield
              KnowledgeArcanistCoreAcquaintance
              • Has Dormant Entanglement
              • +1 Max Tangle Quantity (Max Divinity Effect: 1)
              KnowledgeArcanistCoreMana
              • 20% of damage is taken from Mana before life
              • +12% additional Max Mana (Max Divinity Effect: 1)
              KnowledgeArcanistCoreMind Focus
              • Changes the base effect of Focus Blessing to: Adds Physical Damage equal to 1% of Max Mana to Attacks and Spells (Max Divinity Effect: 1)
              KnowledgeArcanistCorePreparation
              • Adds 1 Max Energy Shield for every 50 Mana consumed recently (Max Divinity Effect: 1)
              KnowledgeArcanistLegendary Medium
              • +20% Attack and Cast Speed when at Full Mana
              • +15% Max Mana
              KnowledgeArcanistLegendary Medium
              • +20% Spell Damage at Low Mana
              • +15% Max Mana
              KnowledgeArcanistLegendary Medium
              • 8% of damage is taken from Mana before life
              KnowledgeArcanistLegendary Medium
              • +1 to Max Focus Blessing Stacks
              • Regenerates 0.4% Mana per second while Focus Blessing is active (Max Divinity Effect: 1)
              KnowledgeArcanistLegendary Medium
              • +1 Mana per 6 Intelligence (Max Divinity Effect: 1)
              KnowledgeArcanistLegendary Medium
              • Consumes 4% of current Mana when casting Main Skills
              • +8% additional Spell Damage (Max Divinity Effect: 1)
              KnowledgeArcanistMedium
              • +18% Spell Damage
              KnowledgeArcanistMedium
              • +6% Max Energy Shield
              KnowledgeArcanistMedium
              • +8% Max Mana
              KnowledgeArcanistMedium
              • +6% Attack and Cast Speed
              KnowledgeArcanistMedium
              • +30 Max Mana
              • Restores 6 Mana on hit. Interval: 0.1s
              KnowledgeArcanistMedium
              • +20% Critical Strike Rating
              • +5% Critical Strike Damage
              KnowledgeArcanistMedium
              • +3% Energy Shield Regain
              KnowledgeArcanistMedium
              • +20% Mana Regeneration Speed
              KnowledgeArcanistMedium
              • Adds 2% of Max Mana as Energy Shield
              KnowledgeArcanistMedium
              • +3% Sealed Mana Compensation
              KnowledgeArcanistMicro
              • +9% Spell Damage
              KnowledgeArcanistMicro
              • +3% Max Energy Shield
              KnowledgeArcanistMicro
              • +6% Max Mana
              KnowledgeArcanistMicro
              • +3% Attack and Cast Speed
              KnowledgeArcanistMicro
              • +15 Max Mana
              KnowledgeArcanistMicro
              • +15% Critical Strike Rating
              KnowledgeArcanistMicro
              • 1.5% Energy Shield Regain
              KnowledgeArcanistMicro
              • Regenerates 0.6% Mana per second
              KnowledgeArcanistMicro
              • +4% Max Mana
              KnowledgeArcanistMicro
              • +3% Max Energy Shield
              KnowledgeArcanistMicro
              • +4% Max Mana
              KnowledgeArcanistMicro
              • +4% Max Mana
              KnowledgeArcanistMicro
              • +10% Focus Blessing Duration
              • Regenerates 0.4% Mana per second while Focus Blessing is active
              KnowledgeArcanistMicro
              • +8 Intelligence
              KnowledgeArcanistMicro
              • +9% Spell Damage
              • +8% Skill Cost
              KnowledgeElementalistCoreFocus
              • +1 to Max Channeled Stacks
              • +6% additional damage for every +1 additional Max Channeled Stack(s) (Max Divinity Effect: 1)
              KnowledgeElementalistCorePenetrating
              • When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
              • Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has (Max Divinity Effect: 1)
              KnowledgeElementalistCoreQuick Ritual
              • Min Channeled Stacks +1
              • +20% additional Channeled Skill damage (Max Divinity Effect: 1)
              KnowledgeElementalistCoreTranslucent
              • +25% additional Lightning Damage if you have dealt Fire Damage recently
              • +25% additional Cold Damage if you have dealt Lightning Damage recently
              • +25% additional Fire Damage if you have dealt Cold Damage recently (Max Divinity Effect: 1)
              KnowledgeElementalistLegendary Medium
              • Upon inflicting damage, penetrates 3% of Elemental Resistance for each type of Elemental Ailment the enemy has
              KnowledgeElementalistLegendary Medium
              • +60% damage while standing still
              KnowledgeElementalistLegendary Medium
              • -5% additional Elemental Damage taken for every type of Elemental Damage recently received (Max Divinity Effect: 1)
              KnowledgeElementalistLegendary Medium
              • +1 to Max Channeled Stacks
              KnowledgeElementalistLegendary Medium
              • +40% additional Beam Length (Max Divinity Effect: 1)
              KnowledgeElementalistLegendary Medium
              • +1 Fire Skill Level
              KnowledgeElementalistLegendary Medium
              • +1 Lightning Skill Level
              KnowledgeElementalistLegendary Medium
              • +1 Cold Skill Level
              KnowledgeElementalistMedium
              • +18% damage for Channeled Skills
              KnowledgeElementalistMedium
              • +6% Max Life
              • +6% Max Energy Shield
              KnowledgeElementalistMedium
              • +18% Elemental Damage
              KnowledgeElementalistMedium
              • +6% Attack and Cast Speed
              • -4 Skill Cost
              KnowledgeElementalistMedium
              • +20% Critical Strike Rating
              • +5% Critical Strike Damage
              KnowledgeElementalistMedium
              • +8% Max Mana
              KnowledgeElementalistMedium
              • +7% chance to avoid Elemental Ailments
              KnowledgeElementalistMedium
              • +6% damage for every +1 additional Max Channeled Stack(s)
              KnowledgeElementalistMedium
              • +12% Attack and Cast Speed when channeled stacks have not reached cap
              KnowledgeElementalistMedium
              • +5% Intelligence
              KnowledgeElementalistMicro
              • +9% damage for Channeled Skills
              KnowledgeElementalistMicro
              • +3% Max Life
              • +3% Max Energy Shield
              KnowledgeElementalistMicro
              • +9% Elemental Damage
              KnowledgeElementalistMicro
              • +3% Attack and Cast Speed
              KnowledgeElementalistMicro
              • +15% Critical Strike Rating
              KnowledgeElementalistMicro
              • +4% Max Mana
              KnowledgeElementalistMicro
              • +3% chance to avoid Elemental Ailments
              KnowledgeElementalistMicro
              • Damage Penetrates 1.5% Elemental Resistance
              KnowledgeElementalistMicro
              • +9% damage for Channeled Skills
              KnowledgeElementalistMicro
              • +3% Attack and Cast Speed for Channeled Skills
              KnowledgeElementalistMicro
              • +8 Intelligence
              KnowledgeElementalistMicro
              • +2% Elemental Resistance
              KnowledgeElementalistMicro
              • Adds 2 - 2 Fire Damage to Attacks and Spells
              • Adds 1 - 3 Lightning Damage to Attacks and Spells
              • Adds 2 - 2 Cold Damage to Attacks and Spells
              KnowledgeMagisterCoreBarrier of Radiance
              • Energy Shield Charge started recently cannot be interrupted by damage
              • +50% Energy Shield Charge Speed (Max Divinity Effect: 1)
              KnowledgeMagisterCoreBunch
              • +1 to Max Focus Blessing Stacks
              • +3% additional Spell Damage per stack of Focus Blessing owned (Max Divinity Effect: 1)
              KnowledgeMagisterCorePlay Safe
              • 100% of the bonuses and additional bonuses to Cast Speed is also applied to Spell Burst Charge Speed
              • -33% additional Spell Burst Charge Speed
              • +40% additional Hit Damage for skills cast by Spell Burst (Max Divinity Effect: 1)
              KnowledgeMagisterCoreShell
              • +35% additional Max Energy Shield
              • Your Max Life is set to 100 (Max Divinity Effect: 1)
              KnowledgeMagisterLegendary Medium
              • Restores 3% of Energy Shield on defeat (Max Divinity Effect: 1)
              KnowledgeMagisterLegendary Medium
              • +12% Spell Block Chance
              • +15% Energy Shield gained from Shield
              KnowledgeMagisterLegendary Medium
              • Gains 1 stack(s) of Focus Blessing when activating Spell Burst (Max Divinity Effect: 1)
              KnowledgeMagisterLegendary Medium
              • -8% additional Energy Shield Regain Interval
              • +8% Energy Shield Regain
              KnowledgeMagisterLegendary Medium
              • +12% Intelligence
              KnowledgeMagisterLegendary Medium
              • +2 Max Energy Shield per 5 Intelligence (Max Divinity Effect: 1)
              KnowledgeMagisterLegendary Medium
              • +1 Max Spell Burst (Max Divinity Effect: 1)
              KnowledgeMagisterLegendary Medium
              • +5% Spell Critical Strike Damage per stack of Focus Blessing owned (Max Divinity Effect: 1)
              KnowledgeMagisterLegendary Medium
              • Inflicts Frail on Spell hit (Max Divinity Effect: 1)
              KnowledgeMagisterLegendary Medium
              • Immediately starts Energy Shield Charge upon entering Low Energy Shield status (Max Divinity Effect: 1)
              KnowledgeMagisterMedium
              • +18% Spell Damage
              KnowledgeMagisterMedium
              • +6% Max Mana
              • +18% Mana Regeneration Speed
              KnowledgeMagisterMedium
              • +6% Max Energy Shield
              KnowledgeMagisterMedium
              • +6% Cast Speed
              KnowledgeMagisterMedium
              • +24% Spell Damage when holding a Shield
              KnowledgeMagisterMedium
              • +20% Spell Critical Strike Rating
              • +5% Spell Critical Strike Damage
              KnowledgeMagisterMedium
              • +8% Spell Burst Charge Speed
              KnowledgeMagisterMicro
              • +9% Spell Damage
              KnowledgeMagisterMicro
              • +4% Max Mana
              KnowledgeMagisterMicro
              • +3% Max Energy Shield
              KnowledgeMagisterMicro
              • +3% Cast Speed
              KnowledgeMagisterMicro
              • +12% Spell Damage when holding a Shield
              KnowledgeMagisterMicro
              • +15% Spell Critical Strike Rating
              KnowledgeMagisterMicro
              • +3% Max Energy Shield
              KnowledgeMagisterMicro
              • +4% Spell Block Chance
              KnowledgeMagisterMicro
              • +10% Focus Blessing Duration
              • +10% Spell Damage when having Focus Blessing
              KnowledgeMagisterMicro
              • 1.5% Energy Shield Regain
              KnowledgeMagisterMicro
              • +4% Spell Burst Charge Speed
              KnowledgeMagisterMicro
              • +8 Intelligence
              KnowledgeMagisterMicro
              • +75 Max Energy Shield
              KnowledgeMagisterMicro
              • +10% Focus Blessing Duration
              • +4% Cast Speed when Focus Blessing is active
              KnowledgeMagisterMicro
              • +9% Spell Damage
              KnowledgeProphetCoreExtreme Coldness
              • +50 to Max Frostbite Rating
              • You can only deal Cold Damage (Max Divinity Effect: 1)
              KnowledgeProphetCoreFrostbitten
              • Inflicts Frostbite when dealing Hit Cold Damage
              • +50% Frostbite Effect (Max Divinity Effect: 1)
              KnowledgeProphetCoreFrozen Lotus
              • +25% additional Cold Damage
              • +25% additional Minion Cold Damage
              • Skills no longer cost Mana (Max Divinity Effect: 1)
              KnowledgeProphetCoreMind Blade
              • Adds 30% Physical Damage as Cold Damage when not wielding a Wand or Tin Staff
              • +25% additional Cold Damage when wielding a Wand or Tin Staff (Max Divinity Effect: 1)
              KnowledgeProphetLegendary Medium
              • Inflicts Frostbite when dealing Hit Cold Damage (Max Divinity Effect: 1)
              KnowledgeProphetLegendary Medium
              • +18% Cold Resistance
              • Minions are immune to Cold Damage
              • Minions are immune to Frostbite and Freeze (Max Divinity Effect: 1)
              KnowledgeProphetLegendary Medium
              • Inflicts Cold Infiltration when dealing damage to Frozen enemies (Max Divinity Effect: 1)
              KnowledgeProphetLegendary Medium
              • +10% additional damage against Frozen enemies
              KnowledgeProphetLegendary Medium
              • +100 Critical Strike Rating against Frostbitten enemies (Max Divinity Effect: 1)
              KnowledgeProphetLegendary Medium
              • +100% chance to gain a stack of Focus Blessing upon inflicting damage to a Frostbitten enemy. Interval: 0.1s (Max Divinity Effect: 1)
              KnowledgeProphetLegendary Medium
              • Converts 100% of Physical Damage to Cold Damage
              • Converts 100% of Minion Physical Damage to Cold Damage (Max Divinity Effect: 1)
              KnowledgeProphetMedium
              • +18% Cold Damage
              KnowledgeProphetMedium
              • +6% Max Life
              • +6% Max Energy Shield
              KnowledgeProphetMedium
              • +18% Cold Damage
              • +18% Minion Cold Damage
              KnowledgeProphetMedium
              • +6% Attack and Cast Speed
              • +6% Minion Attack and Cast Speed
              KnowledgeProphetMedium
              • +8% Max Mana
              KnowledgeProphetMedium
              • +20% Critical Strike Rating
              • +20% Minion Critical Strike Rating
              • +5% Critical Strike Damage
              • +5% Minion Critical Strike Damage
              KnowledgeProphetMedium
              • +3% Life Regain
              • +3% Energy Shield Regain
              KnowledgeProphetMedium
              • +5 to Max Frostbite Rating
              KnowledgeProphetMedium
              • +20% Critical Strike Damage against Frostbitten enemies
              KnowledgeProphetMedium
              • +5% Intelligence
              KnowledgeProphetMicro
              • +9% Cold Damage
              KnowledgeProphetMicro
              • +3% Max Life
              • +3% Max Energy Shield
              KnowledgeProphetMicro
              • +9% Cold Damage
              • +9% Minion Cold Damage
              KnowledgeProphetMicro
              • +3% Attack and Cast Speed
              • +3% Minion Attack and Cast Speed
              KnowledgeProphetMicro
              • +4% Max Mana
              KnowledgeProphetMicro
              • +15% Critical Strike Rating
              • +15% Minion Critical Strike Rating
              KnowledgeProphetMicro
              • +4% Cold Resistance
              KnowledgeProphetMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              KnowledgeProphetMicro
              • 1.5% Cold Penetration
              • 1.5% Cold Penetration for Minions
              KnowledgeProphetMicro
              • +2 to Max Frostbite Rating
              KnowledgeProphetMicro
              • +20% Critical Strike Rating against Frostbitten enemies
              KnowledgeProphetMicro
              • +8 Intelligence
              KnowledgeProphetMicro
              • +10% Focus Blessing Duration
              • +10% damage while Focus Blessing is active
              KnowledgeProphetMicro
              • +9% Cold Damage
              • +9% Minion Cold Damage
              MachinesGod of MachinesCoreIsomorphic Arms
              • Minions gain the Main-Hand Weapon's bonuses.
              • +30% additional Spell Damage for Minions when wielding a Wand or Tin Staff (Max Divinity Effect: 1)
              MachinesGod of MachinesCoreMighty Guard
              • +2 Minion Skill Level
              • + 4 Command per second
              • +40 initial Growth for Spirit Magi (Max Divinity Effect: 1)
              MachinesGod of MachinesCoreOrders
              • +25% additional Minion Damage
              • +50% additional Summon Skill Cast Speed (Max Divinity Effect: 1)
              MachinesGod of MachinesCoreOverly Modified
              • +30% additional Sentry Damage, -50% non-Sentry Active Skill damage (Max Divinity Effect: 1)
              MachinesGod of MachinesCoreSentry
              • Max Sentry Quantity +1
              • +100% additional Cast Speed for Sentry Skills (Max Divinity Effect: 1)
              MachinesGod of MachinesCoreShrink Back
              • Gains Barrier every 1s
              • +50% Barrier Shield (Max Divinity Effect: 1)
              MachinesGod of MachinesLegendary Medium
              • Gains Hasten when Minions land a Critical Strike (Max Divinity Effect: 1)
              MachinesGod of MachinesLegendary Medium
              • +1 Minion Skill Level
              MachinesGod of MachinesLegendary Medium
              • Gains Attack Aggression when Minions land a Critical Strike (Max Divinity Effect: 1)
              MachinesGod of MachinesLegendary Medium
              • Gains Spell Aggression when Minion Spells land a Critical Strike (Max Divinity Effect: 1)
              MachinesGod of MachinesLegendary Medium
              • +10% additional Sentry Damage if Sentry Skill is not used in the last 1 s
              MachinesGod of MachinesMedium
              • +18% damage
              • +18% Minion Damage
              MachinesGod of MachinesMedium
              • +6% Minion Attack and Cast Speed
              • Regenerates 8 Mana per second
              MachinesGod of MachinesMedium
              • +7% Sentry Skill Area
              • +20% Sentry Duration
              • +9% Sentry Projectile Speed
              MachinesGod of MachinesMedium
              • +15% Minion Critical Strike Damage
              • +12% Minion Skill Area
              MachinesGod of MachinesMedium
              • +6% Max Life
              • +6% Max Energy Shield
              MachinesGod of MachinesMedium
              • +20% Sentry Skill Critical Strike Rating
              • +5% Sentry Skill Critical Strike Damage
              MachinesGod of MachinesMedium
              • + 2 Command per second
              MachinesGod of MachinesMedium
              • +6% chance for Spirit Magi to use an Enhanced Skill
              • +27% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
              MachinesGod of MachinesMedium
              • +16% Barrier Shield
              MachinesGod of MachinesMedium
              • +24% Sentry Damage
              MachinesGod of MachinesMedium
              • +8% Sentry Skill cast frequency
              MachinesGod of MachinesMicro
              • +9% damage
              • +9% Minion Damage
              MachinesGod of MachinesMicro
              • +3% Minion Attack and Cast Speed
              • Regenerates 4 Mana per second
              MachinesGod of MachinesMicro
              • +7% Sentry Skill Area
              • +10% Sentry Duration
              • 4.5% Sentry Projectile Speed
              MachinesGod of MachinesMicro
              • +15% Minion Critical Strike Rating
              • +6% Minion Skill Area
              MachinesGod of MachinesMicro
              • +3% Max Life
              • +3% Max Energy Shield
              MachinesGod of MachinesMicro
              • +15% Sentry Skill Critical Strike Rating
              MachinesGod of MachinesMicro
              • +9% Minion Damage
              MachinesGod of MachinesMicro
              • +8% Barrier Shield
              MachinesGod of MachinesMicro
              • +9% Minion Damage
              MachinesGod of MachinesMicro
              • +12% Sentry Damage
              MachinesGod of MachinesMicro
              • +9% Minion Damage
              MachinesGod of MachinesMicro
              • +4% Sentry Skill cast frequency
              MachinesAlchemistCoreBattle Trumpet
              • -10% additional Minion Attack and Cast Speed
              • +50% chance for Spirit Magi to use an Enhanced Skill (Max Divinity Effect: 1)
              MachinesAlchemistCoreEmpower
              • The number of Max Spirit Magi In Map is 1
              • +100% additional Spirit Magus Skill Damage (Max Divinity Effect: 1)
              MachinesAlchemistCoreSource
              • +50% Sealed Mana Compensation for Spirit Magus Skills
              • +30% additional Origin of Spirit Magus Effect
              • Spirit Magi +30% additional Empower Skill Effect (Max Divinity Effect: 1)
              MachinesAlchemistCoreTalons of Abyss
              • For every 20 Growth a Spirit Magus has, it deals +1% additional damage
              • For every 40 Growth a Spirit Magus has, it +1% additional Ultimate Attack and Cast Speed (Max Divinity Effect: 1)
              MachinesAlchemistLegendary Medium
              • +1 Spirit Magus Skill Level
              • -80% additional damage taken by Spirit Magi
              MachinesAlchemistLegendary Medium
              • +1 to Max Spirit Magi In Map
              • -40% additional Spirit Magus Skill Damage (Max Divinity Effect: 1)
              MachinesAlchemistLegendary Medium
              • +1 Passive Skill Level
              MachinesAlchemistLegendary Medium
              • 8% of damage taken is transferred to a random Minion
              • -80% additional damage taken by Spirit Magi (Max Divinity Effect: 1)
              MachinesAlchemistLegendary Medium
              • +15% Life Regeneration Speed
              • -15% additional Energy Shield Charge Interval
              MachinesAlchemistMedium
              • +18% Minion Damage
              • +18% damage
              MachinesAlchemistMedium
              • +6% Max Life
              • +6% Max Energy Shield
              MachinesAlchemistMedium
              • Regenerates 0.8% Life per second
              MachinesAlchemistMedium
              • +6% Minion Attack and Cast Speed
              • +6% Attack and Cast Speed
              MachinesAlchemistMedium
              • +16% Minion Damage
              • +24% chance for Minions to inflict Damaging Ailments
              MachinesAlchemistMedium
              • +20% Minion Critical Strike Rating
              • +5% Minion Critical Strike Damage
              MachinesAlchemistMedium
              • +6% Energy Shield Charge Speed
              MachinesAlchemistMedium
              • +4% chance for Spirit Magi to use an Enhanced Skill
              MachinesAlchemistMedium
              • +9% Spirit Magus Ultimate Cooldown Recovery Speed
              MachinesAlchemistMedium
              • +24% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
              MachinesAlchemistMedium
              • +6% Max Life
              • +6% Max Energy Shield
              MachinesAlchemistMicro
              • +9% Minion Damage
              • +9% damage
              MachinesAlchemistMicro
              • +3% Max Life
              • +3% Max Energy Shield
              MachinesAlchemistMicro
              • Regenerates 0.4% Life per second
              MachinesAlchemistMicro
              • +3% Minion Attack and Cast Speed
              • +3% Attack and Cast Speed
              MachinesAlchemistMicro
              • +8% Minion Damage
              • +12% chance for Minions to inflict Damaging Ailments
              MachinesAlchemistMicro
              • +15% Minion Critical Strike Rating
              MachinesAlchemistMicro
              • +3% Energy Shield Charge Speed
              MachinesAlchemistMicro
              • +2% chance for Spirit Magi to use an Enhanced Skill
              MachinesAlchemistMicro
              • 4.5% Spirit Magus Ultimate Cooldown Recovery Speed
              MachinesAlchemistMicro
              • +12% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
              MachinesAlchemistMicro
              • +3% Max Life
              • +3% Max Energy Shield
              MachinesAlchemistMicro
              • +9% Spirit Magus Skill Damage
              MachinesAlchemistMicro
              • +4% Origin of Spirit Magus effect
              MachinesAlchemistMicro
              • +9% Minion Damage
              • +9% damage
              MachinesAlchemistMicro
              • 12.5% Sealed Mana Compensation for Spirit Magus Skills
              MachinesArtisanCoreCo-resonance
              • +25% additional Sentry Damage
              • Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
              • Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency (Max Divinity Effect: 1)
              MachinesArtisanCoreHeat Up
              • +30% additional Sentry Damage if Sentry Skill has been cast recently
              • -30% additional Sentry Start Time (Max Divinity Effect: 1)
              MachinesArtisanCoreKinetic Conversion
              • 100% chance to gain a Barrier for every 5 m you move
              • Refreshes Barrier when gaining Barrier
              • -40% additional Barrier Shield (Max Divinity Effect: 1)
              MachinesArtisanCoreShared Fate
              • Triggers the Sentry Main Skill when there are no Sentries within 10 m. Interval: 1 s
              • The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity
              • +25% additional Sentry Damage (Max Divinity Effect: 1)
              MachinesArtisanLegendary Medium
              • Gains 1 stack(s) of Tenacity Blessing every 1 s when having Barrier (Max Divinity Effect: 1)
              MachinesArtisanLegendary Medium
              • +8% additional Sentry Damage
              • -25% additional Sentry Start Time (Max Divinity Effect: 1)
              MachinesArtisanLegendary Medium
              • +8% Armor
              • Adds 0.5% of Armor to Barrier Shield
              MachinesArtisanLegendary Medium
              • +1 Sentry quantity that can be deployed at a time
              MachinesArtisanLegendary Medium
              • +30% Sentry Skill cast frequency
              • -5% additional Sentry Damage
              MachinesArtisanLegendary Medium
              • +8% Barrier Absorption Rate (Max Divinity Effect: 1)
              MachinesArtisanMedium
              • +24% Sentry Damage
              MachinesArtisanMedium
              • +6% Max Life
              MachinesArtisanMedium
              • +30% Sentry Skill Critical Strike Rating
              MachinesArtisanMedium
              • +6% Sentry Skill cast frequency
              MachinesArtisanMedium
              • +14% Barrier Shield
              MachinesArtisanMedium
              • +15% Sentry Skill Critical Strike Damage
              MachinesArtisanMedium
              • +6% Max Energy Shield
              MachinesArtisanMedium
              • +4% Movement Speed
              • +20% Sentry Damage when moving
              MachinesArtisanMedium
              • +20% Sentry Damage
              • +18% Sentry Skill Area
              • +9% Sentry Projectile Speed
              MachinesArtisanMedium
              • +14% Barrier Shield
              MachinesArtisanMicro
              • +12% Sentry Damage
              MachinesArtisanMicro
              • +3% Max Life
              MachinesArtisanMicro
              • +15% Sentry Skill Critical Strike Rating
              MachinesArtisanMicro
              • +3% Sentry Skill cast frequency
              MachinesArtisanMicro
              • +7% Barrier Shield
              MachinesArtisanMicro
              • +8% Sentry Skill Critical Strike Damage
              MachinesArtisanMicro
              • +3% Max Energy Shield
              MachinesArtisanMicro
              • +2% Movement Speed
              MachinesArtisanMicro
              • +12% Sentry Damage
              MachinesArtisanMicro
              • +8% Sentry Damage
              • -8% additional Sentry Start Time
              MachinesArtisanMicro
              • +7% Barrier Shield
              MachinesArtisanMicro
              • +7% Armor
              MachinesArtisanMicro
              • +12% Sentry Damage
              MachinesArtisanMicro
              • +3% Sentry Skill cast frequency
              MachinesMachinistCoreBoss
              • +1 to Max Summonable Synthetic Troops
              • +15% additional Minion Damage (Max Divinity Effect: 1)
              MachinesMachinistCoreBurning Aggression
              • Gains 30 point(s) of Command every 2 s when there is an Elite within 10 m (Max Divinity Effect: 1)
              MachinesMachinistCoreRally
              • Synthetic Troop Minions summoned at a time +1
              • +25% additional Minion Damage (Max Divinity Effect: 1)
              MachinesMachinistCoreUnited Stand
              • -5% additional damage taken for every nearby Synthetic Troop Minion within 10m
              • -10% Minion aggressiveness (Max Divinity Effect: 1)
              MachinesMachinistLegendary Medium
              • Adds 10 - 10 Base Ailment Damage to Minions (Max Divinity Effect: 1)
              MachinesMachinistLegendary Medium
              • +8% additional Minion Damage if a Synthetic Troop Skill has been cast recently
              MachinesMachinistLegendary Medium
              • +1 Synthetic Troop Skill Level
              MachinesMachinistLegendary Medium
              • +1% Minion Attack and Cast Speed for every 2 Command owned (Max Divinity Effect: 1)
              MachinesMachinistMedium
              • +18% Minion Damage
              MachinesMachinistMedium
              • +6% Max Life
              • +6% Max Energy Shield
              MachinesMachinistMedium
              • +4% Max Life
              • Regenerates 0.6% Life per second
              MachinesMachinistMedium
              • +6% Minion Attack and Cast Speed
              MachinesMachinistMedium
              • +14% Barrier Shield
              MachinesMachinistMedium
              • +20% Minion Critical Strike Rating
              • +5% Minion Critical Strike Damage
              MachinesMachinistMedium
              • +14% Minion Max Life
              MachinesMachinistMedium
              • +4% Max Energy Shield
              • +4% Energy Shield Charge Speed
              MachinesMachinistMedium
              • +16% Minion Damage
              • +24% chance for Minions to inflict Damaging Ailments
              MachinesMachinistMedium
              • +4% chance for Synthetic Troop Minions to deal Double Damage
              MachinesMachinistMedium
              • + 2 Command per second
              MachinesMachinistMedium
              • +6% Minion Life Regeneration Speed
              MachinesMachinistMicro
              • +9% Minion Damage
              MachinesMachinistMicro
              • +3% Max Life
              • +3% Max Energy Shield
              MachinesMachinistMicro
              • +2% Max Life
              • Regenerates 0.4% Life per second
              MachinesMachinistMicro
              • +3% Minion Attack and Cast Speed
              MachinesMachinistMicro
              • +7% Barrier Shield
              MachinesMachinistMicro
              • +15% Minion Critical Strike Rating
              MachinesMachinistMicro
              • +7% Minion Max Life
              MachinesMachinistMicro
              • +2% Max Energy Shield
              • +2% Energy Shield Charge Speed
              MachinesMachinistMicro
              • +8% Minion Damage
              • +12% chance for Minions to inflict Damaging Ailments
              MachinesMachinistMicro
              • +9% Minion Damage
              MachinesMachinistMicro
              • + 1 Command per second
              MachinesMachinistMicro
              • +3% Minion Life Regeneration Speed
              MachinesMachinistMicro
              • +12% Minion Damage if a Synthetic Troop Skill has been cast recently
              MachinesSteel VanguardCoreKnowledgeable
              • +100% additional Focus Skill Damage
              • +50% Sealed Mana Compensation for Focus Skills (Max Divinity Effect: 1)
              MachinesSteel VanguardCorePanacea
              • Restoration Skills: +100% Restoration Effect
              • Restoration Effect from Restoration Skills cannot be removed (Max Divinity Effect: 1)
              MachinesSteel VanguardCoreReflection
              • +6% additional damage for each type of Aura you are affected by
              • Minions +6% additional damage for each type of Aura they are affected by (Max Divinity Effect: 1)
              MachinesSteel VanguardCoreResistance
              • +1% chance to avoidElemental Ailments for every 1% effective Erosion Resistance (Max Divinity Effect: 1)
              MachinesSteel VanguardLegendary Medium
              • +1% Restoration Skill Effect for every 2% of Life lost (Max Divinity Effect: 1)
              MachinesSteel VanguardLegendary Medium
              • Converts 6% of Physical Damage taken to random Elemental Damage
              MachinesSteel VanguardLegendary Medium
              • 8% additional damage applied to Life
              • Minions deal 8% additional damage to Life
              MachinesSteel VanguardLegendary Medium
              • +1 Focus Skill Level
              MachinesSteel VanguardLegendary Medium
              • +40% Barrier Shield
              MachinesSteel VanguardMedium
              • +18% damage
              • +18% Minion Damage
              MachinesSteel VanguardMedium
              • +6% Max Life
              • +6% Max Energy Shield
              MachinesSteel VanguardMedium
              • +4% Elemental Resistance
              MachinesSteel VanguardMedium
              • +6% Attack and Cast Speed
              • +6% Minion Attack and Cast Speed
              MachinesSteel VanguardMedium
              • +8% Erosion Resistance
              MachinesSteel VanguardMedium
              • +8% Max Mana
              MachinesSteel VanguardMedium
              • +3% Life Regain
              • +3% Energy Shield Regain
              MachinesSteel VanguardMedium
              • +1 Empower Skill Level
              MachinesSteel VanguardMedium
              • +3% Aura Effect
              MachinesSteel VanguardMedium
              • +9% Focus Speed
              MachinesSteel VanguardMicro
              • +9% damage
              • +9% Minion Damage
              MachinesSteel VanguardMicro
              • +3% Max Life
              • +3% Max Energy Shield
              MachinesSteel VanguardMicro
              • +2% Elemental Resistance
              MachinesSteel VanguardMicro
              • +3% Attack and Cast Speed
              • +3% Minion Attack and Cast Speed
              MachinesSteel VanguardMicro
              • +4% Erosion Resistance
              MachinesSteel VanguardMicro
              • +4% Max Mana
              MachinesSteel VanguardMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              MachinesSteel VanguardMicro
              • Restoration Skills gain 0.5 Charging Progress every second
              MachinesSteel VanguardMicro
              • +9% damage
              • +9% Minion Damage
              MachinesSteel VanguardMicro
              • +2% Aura Effect
              MachinesSteel VanguardMicro
              • 4.5% Focus Speed
              MachinesSteel VanguardMicro
              • -4% additional Elemental Damage taken
              MachinesSteel VanguardMicro
              • +9% damage
              • +9% Minion Damage
              MachinesSteel VanguardMicro
              • +7% Barrier Shield
              MightGod of MightCoreElimination
              • Attacks eliminate enemies under 18% Life on hit (Max Divinity Effect: 1)
              MightGod of MightCoreGreat Strength
              • -10% Attack Speed
              • +30% additional Attack Damage
              • +30% additional Ailment Damage dealt by attacks (Max Divinity Effect: 1)
              MightGod of MightCoreHidden Mastery
              • Unable to evade
              • Gains Attack Aggression when casting an Attack Skill
              • +15% Attack Speed and +15% additional Attack Damage when having Attack Aggression (Max Divinity Effect: 1)
              MightGod of MightCoreJudgment
              • +100% chance for Attacks to inflict Paralysis on hit
              • +25% additional Critical Strike Damage against Paralyzed enemies (Max Divinity Effect: 1)
              MightGod of MightCoreMomentum
              • +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat. (Max Divinity Effect: 1)
              MightGod of MightCoreTenacity
              • +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
              • +1 to Max Tenacity Blessing Stacks (Max Divinity Effect: 1)
              MightGod of MightLegendary Medium
              • +1 to Max Tenacity Blessing Stacks (Max Divinity Effect: 1)
              MightGod of MightLegendary Medium
              • +1 to Attack Skill Level
              MightGod of MightLegendary Medium
              • +2% Life Regeneration Speed per stack of Tenacity Blessing owned
              • Regenerate 25 Life per second per stack of Tenacity Blessing owned (Max Divinity Effect: 1)
              MightGod of MightLegendary Medium
              • +8% additional Attack Damage if you have used a Warcry Skill in the last 8s
              MightGod of MightMedium
              • +18% damage
              MightGod of MightMedium
              • +6% Attack Speed
              • -4 Attack Skill Cost
              MightGod of MightMedium
              • +18% Attack Damage
              MightGod of MightMedium
              • +20% Attack Critical Strike Rating
              • +5% Critical Strike Damage
              MightGod of MightMedium
              • +10% Armor
              • +4% Max Life
              MightGod of MightMedium
              • +12% Skill Area
              • +12% Projectile Speed
              MightGod of MightMedium
              • +16 Strength
              MightGod of MightMedium
              • +18% Attack Damage
              • +4% Movement Speed
              MightGod of MightMedium
              • +4% Max Life
              • +3% Life Regain
              MightGod of MightMedium
              • +10% Warcry Cooldown Recovery Speed
              MightGod of MightMicro
              • +9% damage
              MightGod of MightMicro
              • +3% Attack Speed
              MightGod of MightMicro
              • +9% Attack Damage
              MightGod of MightMicro
              • +10% Attack Critical Strike Rating
              • +3% Critical Strike Damage
              MightGod of MightMicro
              • +5% Armor
              • +2% Max Life
              MightGod of MightMicro
              • +6% Skill Area
              • +6% Projectile Speed
              MightGod of MightMicro
              • +8 Strength
              MightGod of MightMicro
              • +9% Attack Damage
              • +2% Movement Speed
              MightGod of MightMicro
              • +2% Max Life
              • 1.5% Life Regain
              MightGod of MightMicro
              • +10% Tenacity Blessing Duration
              • +10% Attack Damage while Tenacity Blessing is active
              MightGod of MightMicro
              • +9% Attack Damage
              MightGod of MightMicro
              • Regenerates 0.4% Life per second
              MightOnslaughterCoreFocused Strike
              • Area Skills deal up to +32% additional damage to enemies at the center
              • Minions' Area Skills deal up to 32% additional damage to enemies at the center (Max Divinity Effect: 1)
              MightOnslaughterCoreSacrifice
              • Changes the base effect of Tenacity Blessing to: +8% additional damage (Max Divinity Effect: 1)
              MightOnslaughterCoreSweep
              • +25% additional Attack Damage when holding a Two-Handed Weapon
              • +25% Attack Skill Area when holding a Two-Handed Weapon (Max Divinity Effect: 1)
              MightOnslaughterCoreWell Matched
              • Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
              • -15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows (Max Divinity Effect: 1)
              MightOnslaughterLegendary Medium
              • Gains 1 stack(s) of Tenacity Blessing per second when at Full Life (Max Divinity Effect: 1)
              MightOnslaughterLegendary Medium
              • -6% additional damage taken (Max Divinity Effect: 1)
              MightOnslaughterLegendary Medium
              • +40% Skill Area if Main Skill is not used in the last 2 s (Max Divinity Effect: 1)
              MightOnslaughterLegendary Medium
              • +10% additional Base Damage for Two-Handed Weapons
              MightOnslaughterLegendary Medium
              • +80% inflicted Paralysis Effect when holding a Two-Handed Weapon
              MightOnslaughterLegendary Medium
              • +12% Strength
              MightOnslaughterMedium
              • +18% Attack Damage
              MightOnslaughterMedium
              • +6% Max Life
              MightOnslaughterMedium
              • +18% Area Damage
              MightOnslaughterMedium
              • +30% Attack Damage
              • -5% Attack Speed
              MightOnslaughterMedium
              • +3% Life Regain
              MightOnslaughterMedium
              • +20% Attack Critical Strike Rating
              • +5% Critical Strike Damage
              MightOnslaughterMedium
              • +6% Defense
              MightOnslaughterMedium
              • +12% Skill Area
              MightOnslaughterMedium
              • +4% additional Base Damage for Two-Handed Weapons
              MightOnslaughterMedium
              • +40% Attack Critical Strike Rating when holding a Two-Handed Weapon
              MightOnslaughterMicro
              • +9% Attack Damage
              MightOnslaughterMicro
              • +3% Max Life
              MightOnslaughterMicro
              • +9% Area Damage
              MightOnslaughterMicro
              • +18% Attack Damage
              • -4% Attack Speed
              MightOnslaughterMicro
              • 1.5% Life Regain
              MightOnslaughterMicro
              • +15% Attack Critical Strike Rating
              MightOnslaughterMicro
              • +3% Defense
              MightOnslaughterMicro
              • +6% Skill Area
              MightOnslaughterMicro
              • +10% Tenacity Blessing Duration
              • +10% Attack Damage while Tenacity Blessing is active
              MightOnslaughterMicro
              • +12% Attack Damage when holding a Two-Handed Weapon
              MightOnslaughterMicro
              • -4% additional Physical Damage taken
              MightOnslaughterMicro
              • +9% Area Damage
              MightOnslaughterMicro
              • +4% Strength
              MightThe BraveCoreEmber Armor
              • +25% Armor Effective Rate for Non-Physical Damage (Max Divinity Effect: 1)
              MightThe BraveCoreFormless
              • Doubles Max Warcry Skill Effects
              • +66% Warcry Skill Area (Max Divinity Effect: 1)
              MightThe BraveCoreResolve
              • +4% additional Armor per stack of Tenacity Blessing owned (Max Divinity Effect: 1)
              MightThe BraveCoreStatic
              • +12% additional damage every 0.25s while standing still, up to +48% additional damage
              • Removes the effect when no longer standing still (Max Divinity Effect: 1)
              MightThe BraveLegendary Medium
              • +40% Defense gained from Chest Armor
              MightThe BraveLegendary Medium
              • +6% Armor per stack of Tenacity Blessing owned (Max Divinity Effect: 1)
              MightThe BraveLegendary Medium
              • +8% additional Attack Damage when holding a One-Handed Weapon
              MightThe BraveLegendary Medium
              • +5% Block Ratio when holding a Shield (Max Divinity Effect: 1)
              MightThe BraveLegendary Medium
              • +4 to the minimum number of enemies affected by Warcry (Max Divinity Effect: 1)
              MightThe BraveLegendary Medium
              • +1% Armor for every 24 Strength (Max Divinity Effect: 1)
              MightThe BraveLegendary Medium
              • 0.5% Elemental Resistance per 3000 Armor. Stacks up to 6%
              • 0.5% Erosion Resistance per 3000 Armor. Stacks up to 6%
              MightThe BraveMedium
              • +18% Attack Damage
              MightThe BraveMedium
              • +5% Max Life
              • Regenerates 0.5% Life per second
              MightThe BraveMedium
              • +14% Armor
              MightThe BraveMedium
              • +6% Attack Speed
              • -4 Skill Cost
              MightThe BraveMedium
              • +900 Armor
              MightThe BraveMedium
              • +20% Attack Critical Strike Rating
              • +5% Critical Strike Damage
              MightThe BraveMedium
              • +8% Attack Block Chance
              MightThe BraveMedium
              • +3% Life Regain
              MightThe BraveMedium
              • +18% Attack Damage when holding a One-Handed Weapon
              MightThe BraveMedium
              • +12% damage dealt when holding a Shield
              • +4% Attack Block Chance when holding a Shield
              MightThe BraveMedium
              • +6% Warcry Effect
              MightThe BraveMicro
              • +9% Attack Damage
              MightThe BraveMicro
              • +3% Max Life
              MightThe BraveMicro
              • +7% Armor
              MightThe BraveMicro
              • +3% Attack Speed
              MightThe BraveMicro
              • +450 Armor
              MightThe BraveMicro
              • +15% Attack Critical Strike Rating
              MightThe BraveMicro
              • +4% Attack Block Chance
              MightThe BraveMicro
              • +7% Armor
              MightThe BraveMicro
              • 1.5% Life Regain
              MightThe BraveMicro
              • +25% chance to gain 1 stacks of Tenacity Blessing when taking damage. Interval: 1 s
              MightThe BraveMicro
              • +9% Attack Damage when holding a One-Handed Weapon
              MightThe BraveMicro
              • +5% Warcry Cooldown Recovery Speed
              MightThe BraveMicro
              • +8 Strength
              MightThe BraveMicro
              • +2% Elemental Resistance
              • +2% Erosion Resistance
              MightWarlordCoreFueling
              • The Fire Resistance of enemies within 10m is fixed at 0 (Max Divinity Effect: 1)
              MightWarlordCoreRock
              • Converts 5% of Physical Damage taken to Fire Damage for every stack of Tenacity Blessing you have (Max Divinity Effect: 1)
              MightWarlordCoreStarfire
              • +1 Ignite limit
              • When Ignite is inflicted, it spreads to enemies within 10m. Interval: 0.3s (Max Divinity Effect: 1)
              MightWarlordCoreTrue Flame
              • When an enemy is Ignited, 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage (Max Divinity Effect: 1)
              MightWarlordLegendary Medium
              • +4% Max Fire Resistance
              MightWarlordLegendary Medium
              • Immune to Ignite
              • Minions are immune to Fire Damage (Max Divinity Effect: 1)
              MightWarlordLegendary Medium
              • Converts 100% of Physical Damage to Fire Damage
              • Converts 100% of Minion Physical Damage to Fire Damage (Max Divinity Effect: 1)
              MightWarlordLegendary Medium
              • Inflicts Fire Infiltration when dealing Fire Damage to Ignited enemies (Max Divinity Effect: 1)
              MightWarlordLegendary Medium
              • +1% Fire Damage per 12 Strength
              • +1% Minion Fire Damage per 12 Strength (Max Divinity Effect: 1)
              MightWarlordLegendary Medium
              • +4% additional Fire Damage
              • +8% chance to Ignite targets
              MightWarlordLegendary Medium
              • Inflicts 1 additional stack(s) of Ignite
              MightWarlordMedium
              • +18% Fire Damage
              • +18% Minion Fire Damage
              MightWarlordMedium
              • +6% Max Life
              • +6% Max Energy Shield
              MightWarlordMedium
              • +18% Fire Damage Over Time
              • +18% Minion Fire Damage
              MightWarlordMedium
              • +6% Attack and Cast Speed
              • +6% Minion Attack and Cast Speed
              MightWarlordMedium
              • +20% Critical Strike Rating
              • +20% Minion Critical Strike Rating
              • +5% Critical Strike Damage
              • +5% Minion Critical Strike Damage
              MightWarlordMedium
              • +3% Life Regain
              • +3% Energy Shield Regain
              MightWarlordMedium
              • +6% chance to Ignite targets
              • +12% Ignite chance for Minions
              MightWarlordMedium
              • +18% Fire Damage
              • +18% Minion Fire Damage
              MightWarlordMedium
              • +15% Affliction Effect
              • +15% Minion Affliction Effect
              • +8 Affliction inflicted per second
              • +8 Affliction inflicted per second by Minions
              MightWarlordMicro
              • +9% Fire Damage
              • +9% Minion Fire Damage
              MightWarlordMicro
              • +3% Max Life
              • +3% Max Energy Shield
              MightWarlordMicro
              • +9% Fire Damage Over Time
              • +9% Minion Fire Damage
              MightWarlordMicro
              • +3% Attack and Cast Speed
              • +3% Minion Attack and Cast Speed
              MightWarlordMicro
              • +4% Fire Resistance
              MightWarlordMicro
              • +15% Critical Strike Rating
              • +15% Minion Critical Strike Rating
              MightWarlordMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              MightWarlordMicro
              • +3% chance to Ignite targets
              • +6% Ignite chance for Minions
              MightWarlordMicro
              • +9% Fire Damage
              • +9% Minion Fire Damage
              MightWarlordMicro
              • +3% Max Life
              • +3% Max Energy Shield
              MightWarlordMicro
              • +9% Fire Damage
              • +9% Minion Fire Damage
              MightWarlordMicro
              • +2% Fire Penetration against Ignited enemies
              • +2% Minion Fire Penetration against Ignited enemies
              MightWarlordMicro
              • +9% Fire Damage Over Time
              • +9% Minion Fire Damage
              • Adds 10 - 10 Base Ignite Damage
              MightWarlordMicro
              • +8 Strength
              MightWarlordMicro
              • +9% Fire Damage
              MightWarriorCoreArcane
              • Converts 100% of Mana Cost to Life Cost
              • +25% additional Max Life (Max Divinity Effect: 1)
              MightWarriorCoreLife Path
              • Double Life Regain
              • Life Regain is only effective when Life is lower than 50% (Max Divinity Effect: 1)
              MightWarriorCoreNo Loose Ends
              • +50% additional Attack Damage at Low Life
              • Your Max Energy Shield is fixed at 0 (Max Divinity Effect: 1)
              MightWarriorCoreSurvival Will
              • +30% additional Attack Damage when not at Low Life
              • Restores 40% Max Life at Low Life. Interval: 10 s (Max Divinity Effect: 1)
              MightWarriorLegendary Medium
              • 0.3% Attack Speed for every 1% of Life lost (Max Divinity Effect: 1)
              MightWarriorLegendary Medium
              • -15% additional Life Regain Interval
              • Consumes 2% of current Life when you use Attack Skills
              MightWarriorLegendary Medium
              • Restores 3% of Life on defeat (Max Divinity Effect: 1)
              MightWarriorLegendary Medium
              • +8% additional damage if you have lost Life recently
              MightWarriorLegendary Medium
              • +25% additional damage against Low Life enemies (Max Divinity Effect: 1)
              MightWarriorLegendary Medium
              • Gains a stack of Fortitude when using a Melee Skill (Max Divinity Effect: 1)
              MightWarriorLegendary Medium
              • +1 Max Life per 5 Strength (Max Divinity Effect: 1)
              MightWarriorMedium
              • +18% damage
              MightWarriorMedium
              • +6% Defense
              MightWarriorMedium
              • +6% Max Life
              MightWarriorMedium
              • +6% Attack and Cast Speed
              • +6% Minion Attack and Cast Speed
              MightWarriorMedium
              • +80 Max Life
              MightWarriorMedium
              • +20% Critical Strike Rating
              • +5% Critical Strike Damage
              MightWarriorMedium
              • Regenerates 0.8% Life per second
              MightWarriorMedium
              • +50% damage against Low Life enemies
              MightWarriorMedium
              • +3% Injury Buffer
              MightWarriorMicro
              • +9% damage
              MightWarriorMicro
              • +3% Defense
              MightWarriorMicro
              • +3% Max Life
              MightWarriorMicro
              • +3% Attack and Cast Speed
              • +3% Minion Attack and Cast Speed
              MightWarriorMicro
              • +40 Max Life
              MightWarriorMicro
              • +15% Critical Strike Rating
              MightWarriorMicro
              • Regenerates 0.4% Life per second
              MightWarriorMicro
              • 1.5% Life Regain
              MightWarriorMicro
              • +3% Max Life
              MightWarriorMicro
              • +9% damage
              MightWarriorMicro
              • +12% damage if you have taken damage recently
              MightWarriorMicro
              • +8 Strength
              MightWarriorMicro
              • +3% Max Life
              WarGod of WarCoreAmbition
              • +100% chance to gain 10 Fervor rating on hit
              • Gains Fervor when there are enemies Nearby (Max Divinity Effect: 1)
              WarGod of WarCoreBlunt
              • +30% additional Physical Damage
              • Enemies +20% Injury Buffer (Max Divinity Effect: 1)
              WarGod of WarCoreCohesion
              • +50% additional Critical Strike Rating for the next Main Skill used every 1 s (Max Divinity Effect: 1)
              WarGod of WarCoreDetermined
              • Upon taking fatal damage, you have a 50% chance to keep at least 1 Life (Max Divinity Effect: 1)
              WarGod of WarCoreGravity
              • +25% additional Melee Damage
              • Melee Skill has reversed knockback direction (Max Divinity Effect: 1)
              WarGod of WarCoreShooting Arrows
              • +25% additional Projectile Damage
              • +50% Knockback distance (Max Divinity Effect: 1)
              WarGod of WarLegendary Medium
              • 10% chance to restore 15% of Life, Energy Shield, and Mana when Blocking (Max Divinity Effect: 1)
              WarGod of WarLegendary Medium
              • +8% chance to inflict Trauma
              • +16% Trauma Reaping Duration
              WarGod of WarLegendary Medium
              • +1 Physical Skill Level
              WarGod of WarLegendary Medium
              • +8% additional Physical Damage while having Fervor
              WarGod of WarMedium
              • +18% damage
              WarGod of WarMedium
              • +25% Critical Strike Rating
              • -4 Skill Cost
              WarGod of WarMedium
              • +12% Skill Area
              • +12% Projectile Speed
              WarGod of WarMedium
              • +6% Attack and Cast Speed
              WarGod of WarMedium
              • +4% Attack Block Chance
              • +4% Spell Block Chance
              WarGod of WarMedium
              • +6% Max Life
              • +6% Max Energy Shield
              WarGod of WarMedium
              • +16% Critical Strike Damage
              WarGod of WarMedium
              • +18% Physical Damage
              WarGod of WarMedium
              • +3% Life Regain
              • +3% Energy Shield Regain
              WarGod of WarMicro
              • +9% damage
              WarGod of WarMicro
              • +15% Critical Strike Rating
              WarGod of WarMicro
              • +6% Skill Area
              • +6% Projectile Speed
              WarGod of WarMicro
              • +3% Attack and Cast Speed
              WarGod of WarMicro
              • +2% Attack Block Chance
              • +2% Spell Block Chance
              WarGod of WarMicro
              • +3% Max Life
              • +3% Max Energy Shield
              WarGod of WarMicro
              • +8% Critical Strike Damage
              WarGod of WarMicro
              • +3% chance to inflict Trauma
              WarGod of WarMicro
              • +9% Physical Damage
              WarGod of WarMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              WarGod of WarMicro
              • +9% Physical Damage
              WarRangerCoreFluke
              • Lucky Critical Strike (Max Divinity Effect: 1)
              WarRangerCoreImpending
              • Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 times (Max Divinity Effect: 1)
              WarRangerCoreKeep It Up
              • When triggering a Critical Strike, gains the following buff for the next 4s: +7% additional damage and -25% Critical Strike Rating on Critical Strike. Interval: 0.5s (Max Divinity Effect: 1)
              WarRangerCoreRapid Shots
              • Projectile Damage increases with the distance traveled, dealing up to +35% additional damage to Distant enemies (Max Divinity Effect: 1)
              WarRangerLegendary Medium
              • 100% chance to gain Agility Blessing on Critical Strike (Max Divinity Effect: 1)
              WarRangerLegendary Medium
              • 0.5% Critical Strike Damage per Fervor Rating
              WarRangerLegendary Medium
              • +25% chance to Mark the enemy on Critical Strike
              • +20% Mark effect (Max Divinity Effect: 1)
              WarRangerLegendary Medium
              • Critical Strikes eliminate enemies under 8% Life (Max Divinity Effect: 1)
              WarRangerLegendary Medium
              • +10% additional damage taken by enemies in Proximity
              WarRangerLegendary Medium
              • 120% of the increase/decrease on Knockback distance is also applied to damage bonus (Max Divinity Effect: 1)
              WarRangerMedium
              • +30% Critical Strike Rating
              WarRangerMedium
              • +6% Max Life
              • +6% Max Energy Shield
              WarRangerMedium
              • +25% damage dealt to Nearby enemies
              WarRangerMedium
              • +25% damage to Distant enemies
              WarRangerMedium
              • +15% Critical Strike Damage
              WarRangerMedium
              • +6% Attack and Cast Speed
              WarRangerMedium
              • +4% Attack Block Chance
              • +4% Spell Block Chance
              WarRangerMedium
              • +18% Area Damage
              WarRangerMedium
              • +9% Projectile Damage
              • +6% Projectile Speed
              WarRangerMedium
              • +18% Melee Damage
              WarRangerMedium
              • +15% Knockback distance
              WarRangerMicro
              • +15% Critical Strike Rating
              WarRangerMicro
              • +3% Max Life
              • +3% Max Energy Shield
              WarRangerMicro
              • +9% damage
              WarRangerMicro
              • 7.5% Critical Strike Damage
              WarRangerMicro
              • +3% Attack and Cast Speed
              WarRangerMicro
              • +2% Attack Block Chance
              • +2% Spell Block Chance
              WarRangerMicro
              • +9% Area Damage
              WarRangerMicro
              • 4.5% Projectile Damage
              • +3% Projectile Speed
              WarRangerMicro
              • +4% Fervor effect
              WarRangerMicro
              • +15% Critical Strike Rating
              WarRangerMicro
              • +9% Melee Damage
              WarRangerMicro
              • +10% Knockback Chance
              WarRangerMicro
              • +9% damage
              WarRoninCoreCentralize
              • Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
              • Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed (Max Divinity Effect: 1)
              WarRoninCoreEndless Fervor
              • Have Fervor
              • +12% Fervor effect (Max Divinity Effect: 1)
              WarRoninCoreFalling Leaves
              • -20% additional damage for Weapons
              • +40% additional Attack Damage (Max Divinity Effect: 1)
              WarRoninCoreTradeoff
              • +20% additional Attack Speed when Dexterity is no less than Strength
              • +25% additional Attack Damage when Strength is no less than Dexterity (Max Divinity Effect: 1)
              WarRoninLegendary Medium
              • +32% chance to Multistrike
              WarRoninLegendary Medium
              • Every 1 s, +10% additional Melee Damage for the next Main Skill used
              WarRoninLegendary Medium
              • +12% Steep Strike chance.
              WarRoninLegendary Medium
              • +33% Demolisher Charge Restoration Speed
              WarRoninLegendary Medium
              • Shadow Quantity +1 (Max Divinity Effect: 1)
              WarRoninLegendary Medium
              • +20% Fervor effect
              WarRoninMedium
              • +18% Melee Damage
              WarRoninMedium
              • +6% Max Life
              • +6% Max Energy Shield
              WarRoninMedium
              • +18% Attack Damage
              WarRoninMedium
              • +6% Attack Speed
              WarRoninMedium
              • +10% Armor
              • +10% Evasion
              WarRoninMedium
              • +20% Critical Strike Rating
              • +10% Critical Strike Damage
              WarRoninMedium
              • +4% Attack Block Chance
              • +4% Spell Block Chance
              WarRoninMedium
              • +4% Strength
              • +4% Dexterity
              WarRoninMedium
              • +3% Life Regain
              • +3% Energy Shield Regain
              WarRoninMedium
              • +8% Fervor effect
              WarRoninMicro
              • +9% Melee Damage
              WarRoninMicro
              • +3% Max Life
              • +3% Max Energy Shield
              WarRoninMicro
              • +9% Attack Damage
              WarRoninMicro
              • +3% Attack Speed
              WarRoninMicro
              • +5% Armor
              • +5% Evasion
              WarRoninMicro
              • +15% Critical Strike Rating
              WarRoninMicro
              • +2% Attack Block Chance
              • +2% Spell Block Chance
              WarRoninMicro
              • +6 Strength
              • +6 Dexterity
              WarRoninMicro
              • +6% Attack Speed
              • -6% Melee Damage
              WarRoninMicro
              • +18% Melee Damage
              • -4% Attack Speed
              WarRoninMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              WarRoninMicro
              • +4% Fervor effect
              WarRoninMicro
              • +9% Melee Damage
              WarSentinelCoreAutomatic Upgrade
              • Gains a stack of Fortitude when using a Melee Skill
              • +4% additional damage per 1 stack(s) of Fortitude (Max Divinity Effect: 1)
              WarSentinelCoreDefensiveness
              • +25% Block Ratio (Max Divinity Effect: 1)
              WarSentinelCoreFull Defense
              • +25% additional Defense gained from Shield
              • -1% additional Damage Over Time taken for every 1% Block Ratio (Max Divinity Effect: 1)
              WarSentinelCoreLast Stand
              • Block Ratio is set to 0%
              • For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90% (Max Divinity Effect: 1)
              WarSentinelLegendary Medium
              • +6% Life Regain
              • Restores 15% of Missing Life when suffer a Severe Injury (Max Divinity Effect: 1)
              WarSentinelLegendary Medium
              • +6% Energy Shield Regain
              • Restores 15% Missing Energy Shield when suffering a Severe Injury (Max Divinity Effect: 1)
              WarSentinelLegendary Medium
              • +3 Defensive Skill Level (Max Divinity Effect: 1)
              WarSentinelLegendary Medium
              • Gains 1 stack(s) of Tenacity Blessing every 1 s if you have Blocked recently (Max Divinity Effect: 1)
              WarSentinelLegendary Medium
              • +40% Defense from Shield
              WarSentinelLegendary Medium
              • +5% Block Ratio
              • Restores 1% Missing Life and Energy Shield when Blocking (Max Divinity Effect: 1)
              WarSentinelLegendary Medium
              • +35% Armor if you have Blocked recently (Max Divinity Effect: 1)
              WarSentinelLegendary Medium
              • +4% Attack Block Chance
              • +4% Spell Block Chance
              • +40% damage if you have Blocked recently
              WarSentinelMedium
              • +18% damage
              WarSentinelMedium
              • +6% Max Life
              • +6% Max Energy Shield
              WarSentinelMedium
              • +4% Attack Block Chance
              • +12% damage
              WarSentinelMedium
              • +6% Attack and Cast Speed
              WarSentinelMedium
              • +8% Spell Block Chance
              WarSentinelMedium
              • +20% Critical Strike Rating
              • +10% Critical Strike Damage
              WarSentinelMedium
              • +12% damage dealt when holding a Shield
              • +4% Attack and Cast Speed when holding a Shield
              WarSentinelMicro
              • +9% damage
              WarSentinelMicro
              • +3% Max Life
              • +3% Max Energy Shield
              WarSentinelMicro
              • +2% Attack Block Chance
              • +6% damage
              WarSentinelMicro
              • +3% Attack and Cast Speed
              WarSentinelMicro
              • +4% Spell Block Chance
              WarSentinelMicro
              • +15% Critical Strike Rating
              WarSentinelMicro
              • 1.5% Life Regain
              • 1.5% Energy Shield Regain
              WarSentinelMicro
              • +3% Defense
              WarSentinelMicro
              • +12% damage dealt when holding a Shield
              WarSentinelMicro
              • +2% Attack Block Chance
              • +2% Spell Block Chance
              WarSentinelMicro
              • +4% Defense when holding a Shield
              WarSentinelMicro
              • +3% Max Life
              • +3% Max Energy Shield
              WarSentinelMicro
              • +7% Armor
              WarSentinelMicro
              • +2% Attack Block Chance
              • +2% Spell Block Chance
              WarShadowdancerCoreBrutality
              • +30% additional Physical Damage
              • +30% additional Minion Physical Damage
              • -1% additional Elemental Damage for every 3 level(s). (Max Divinity Effect: 1)
              WarShadowdancerCoreHair-trigger
              • +2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered (Max Divinity Effect: 1)
              WarShadowdancerCoreInstant Smash
              • +1% additional Trauma Damage for every +2% Critical Strike Damage (Max Divinity Effect: 1)
              WarShadowdancerCoreOpen Wounds
              • Refreshes Trauma Duration on hit
              • Upon inflicting damage, +8% additional Hit Physical Damage for each second of Trauma remaining on the enemy (Max Divinity Effect: 1)
              WarShadowdancerLegendary Medium
              • Immune to Trauma
              • Minions are immune to Physical Damage (Max Divinity Effect: 1)
              WarShadowdancerLegendary Medium
              • +1% Movement Speed per 10 Fervor Rating
              WarShadowdancerLegendary Medium
              • +1 Physical Skill Level
              • Physical Damage can't be converted to other types of damage
              WarShadowdancerLegendary Medium
              • +8% Armor DMG Mitigation Penetration
              • +8% Armor DMG Mitigation Penetration for Minions
              WarShadowdancerLegendary Medium
              • +12% additional Trauma Damage dealt by Critical Strikes
              WarShadowdancerLegendary Medium
              • +50% chance to Weaken nearby enemies when triggering any skill (Max Divinity Effect: 1)
              WarShadowdancerMedium
              • +18% Physical Damage
              • +18% Physical Damage for Minions
              WarShadowdancerMedium
              • +5% Max Life
              • Regenerates 0.6% Life per second
              WarShadowdancerMedium
              • +6% Attack and Cast Speed
              • +6% Minion Attack and Cast Speed
              • -4 Skill Cost
              WarShadowdancerMedium
              • +6% chance to inflict Trauma
              • +12% chance for Minions to inflict Trauma
              WarShadowdancerMedium
              • +16% Critical Strike Damage
              • +16% Minion Critical Strike Damage
              WarShadowdancerMedium
              • +6% Max Energy Shield
              WarShadowdancerMedium
              • +30% Critical Strike Rating
              • +30% Minion Critical Strike Rating
              WarShadowdancerMedium
              • +9% Armor
              • +9% Evasion
              • -4% additional Physical Damage taken
              WarShadowdancerMedium
              • +22% Physical Damage
              • -12% Elemental Damage
              • +22% Physical Damage for Minions
              WarShadowdancerMicro
              • +9% Physical Damage
              • +9% Physical Damage for Minions
              WarShadowdancerMicro
              • +3% Max Life
              WarShadowdancerMicro
              • +3% Attack and Cast Speed
              • +3% Minion Attack and Cast Speed
              WarShadowdancerMicro
              • +3% chance to inflict Trauma
              • +6% chance for Minions to inflict Trauma
              WarShadowdancerMicro
              • +7% Armor
              WarShadowdancerMicro
              • +8% Critical Strike Damage
              • +8% Minion Critical Strike Damage
              WarShadowdancerMicro
              • +3% Max Energy Shield
              WarShadowdancerMicro
              • +15% Critical Strike Rating
              • +15% Minion Critical Strike Rating
              WarShadowdancerMicro
              • +5% Armor
              • +5% Evasion
              WarShadowdancerMicro
              • +4% Fervor effect
              WarShadowdancerMicro
              • +9% Physical Damage
              • +9% Physical Damage for Minions
              WarShadowdancerMicro
              • +9% Physical Damage
              • +9% Physical Damage for Minions
              WarShadowdancerMicro
              • +9% Trauma Damage
              • Adds 8 - 8 Base Trauma Damage
              WarShadowdancerMicro
              • +9% damage for Triggered Skills