| Boots | Boots (DEX) | Blade-dancer's Steps Level 58 Graftable | - +(1–2) Mobility Skill Level
- +(30–40)% Movement Speed if you have used a Mobility Skill recently
- +(35–45)% additional damage for 5 s after using Mobility Skills
- When using a Mobility Skill, you can use 1 stack(s) of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.6 s
- +(2–3) Mobility Skill Level (Corroded)
- +(41–50)% Movement Speed if you have used a Mobility Skill recently (Corroded)
- +(45–55)% additional damage for 5 s after using Mobility Skills (Corroded)
- When using a Mobility Skill, you can use 1 stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s. (Corroded)
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| Boots | Boots (DEX) | Crow's Plume Level 58 Graftable | - +1% Max Elemental Resistance
- (-70–-50)% Slow Effect received
- +(15–20)% Movement Speed
- +(3–5)% Elemental Resistance
- +30% chance to inflict Paralysis on hit
- +30% chance to Blind the target on hit
- +2% Max Elemental Resistance (Corroded)
- Immune to Slow (Corroded)
- +(20–30)% Movement Speed (Corroded)
- +(5–7)% Elemental Resistance (Corroded)
- +50% chance to inflict Paralysis on hit (Corroded)
- +50% chance to Blind the target on hit (Corroded)
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| Boots | Boots (DEX) | Feline Steps Level 58 Graftable | - +(2034–2760) gear Evasion
- +(33–40)% Movement Speed
- -50% Blessing Duration
- +(20–25)% Reaping Recovery Speed for every stack of any Blessing. Stacks up to 12 time(s)
- Gains 1 stack(s) of Deflection when Reaping. Interval 0.5 s
- +(3000–3600) gear Evasion (Corroded)
- +(40–50)% Movement Speed (Corroded)
- -30% Blessing Duration (Corroded)
- +(30–35)% Reaping Recovery Speed for every stack of any Blessing. Stacks up to 12 time(s) (Corroded)
- Gains 2 stack(s) of Deflection when Reaping. Interval 0.8 s (Corroded)
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| Boots | Boots (DEX) | Heels of Hands Level 58 Graftable | - Triggers Lv. (10–20) Aim while standing still. Interval: 1 s
- Triggers Lv. (10–20) Brisk Wind upon starting to move. Interval: 1 s
- Triggers Lv. (10–20) Stoneskin when moving. Interval: 1 s
- Triggers Lv. (21–30) Aim while standing still. Interval: 1 s (Corroded)
- Triggers Lv. (21–30) Brisk Wind upon starting to move. Interval: 1 s (Corroded)
- Triggers Lv. (21–30) Stoneskin when moving. Interval: 1 s (Corroded)
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| Boots | Boots (DEX) | Lone Walker's Boots Level 58 Graftable | - Randomly Chosen:
- You have a Lv. 20 Precise Spell Amplification.
- You have a Lv. 20 Precise Cruelty.
- You have a Lv. 20 Precise Deep Pain.
- You have a Lv. 20 Precise: Radical Order
- +50% Movement Speed
- +(15–30)% Aura effect when affected by (4–5) or more Auras
- +2% Aura Effect per +3% Sealed Mana Compensation
- Randomly Chosen (Corroded):
- You have a Lv. (25–30) Precise Spell Amplification.
- You have a Lv. (25–30) Precise Cruelty.
- You have a Lv. (25–30) Precise Deep Pain.
- You have a Lv. (25–30) Precise: Radical Order
- +(55–65)% Movement Speed (Corroded)
- +(38–45)% Aura effect when affected by (3–4) or more Auras (Corroded)
- +1% Aura Effect per +1% Sealed Mana Compensation (Corroded)
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| Boots | Boots (DEX) | Pathfinder's Path Level 50 Graftable | - +(20–30)% Focus Speed
- +(10–15)% Cooldown Recovery Speed
- +(15–20)% Attack and Cast Speed
- 20% of the bonuses to Focus Speed is also applied to Movement Speed, up to +40% Movement Speed
- +(30–40)% Focus Speed (Corroded)
- +(15–25)% Cooldown Recovery Speed (Corroded)
- +(20–30)% Attack and Cast Speed (Corroded)
- 30% of the bonuses to Focus Speed is also applied to Movement Speed, up to +50% Movement Speed (Corroded)
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| Boots | Boots (DEX) | Ralph's Footsteps Level 58
| - +(150–200) Max Life and Max Energy Shield
- Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor Rating
- +50% additional Fervor Duration
- +(20–22)% Lightning Resistance
- +(280–350) Max Life and Max Energy Shield (Corroded)
- Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor Rating
+20% Fervor effect (Corroded) - +70% additional Fervor Duration (Corroded)
- +(24–26)% Lightning Resistance (Corroded)
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| Boots | Boots (DEX) | Ralph's Journey Level 25
| - +(18–22)% Dexterity
- +1% Movement Speed for every 20 Dexterity, up to +(250–300)%
- +(7–8)% additional Lightning Damage per 10 Dexterity
- The base main stat no longer additionally increases damage. -99% additional Strength and Intelligence
- +(22–24)% Dexterity (Corroded)
- +1% Movement Speed for every 15 Dexterity, up to +(300–350)% (Corroded)
- +(9–10)% additional Lightning Damage per 10 Dexterity (Corroded)
- The base main stat no longer additionally increases damage. -99% additional Strength and Intelligence
+(60–90) Dexterity (Corroded)
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| Boots | Boots (DEX) | Rat King's Escape Show Level 58 Graftable | - +(2017–2880) gear Evasion
- +(30–40)% Movement Speed
- For every 1 Evasion(s) in the last 10s, +(7–10)% additional damage (multiplies). Stacks up to 5 times
- +10% Elemental Resistance
- [Master Escapist] +1 Max Deflection stacks
Gains max stacks of Deflection on Evade Gains max stacks of Deflection if you haven't been hit recently Deflection is not consumed immediately when hit, but after 0.5s instead - +(2622–3744) gear Evasion (Corroded)
- +(41–50)% Movement Speed (Corroded)
- For every 1 Evasion(s) in the last 10s, +(11–13)% additional damage (multiplies). Stacks up to 5 times (Corroded)
- +15% Elemental Resistance (Corroded)
- [Master Escapist] +1 Max Deflection stacks
Gains max stacks of Deflection on Evade Gains max stacks of Deflection if you haven't been hit recently Deflection is not consumed immediately when hit, but after 0.5s instead +(30–50)% additional Evasion on Spell Damage (Corroded)
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| Boots | Boots (DEX) | Royal Guard's Boots Level 36 Graftable | - +(75–100) Max Energy Shield
- +(25–30)% Movement Speed
- +10% Erosion Resistance
- -10% additional damage taken at Low Life
- +(150–180) Max Energy Shield (Corroded)
- +(35–45)% Movement Speed (Corroded)
- +(20–25)% Erosion Resistance (Corroded)
- -15% additional damage taken at Low Life (Corroded)
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| Boots | Boots (DEX) | Thunder Channeling Prosthetics Level 12 Graftable | - Triggers Lv. 15 Chain of Lightning when using a Mobility Skill. Interval: 1 s
- Triggers Lv. 15 Sparkle when using a Mobility Skill. Interval: 1 s
- +48% Skill Area
- +20% Spell Burst Charge Speed
- -20% Movement Speed
- Triggers Lv. 20 Chain of Lightning when using a Mobility Skill. Interval: 1 s (Corroded)
- Triggers Lv. 20 Sparkle when using a Mobility Skill. Interval: 1 s (Corroded)
- +68% Skill Area (Corroded)
- +30% Spell Burst Charge Speed (Corroded)
- -10% Movement Speed (Corroded)
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| Boots | Boots (DEX) | Trickster's Tread Level 36 Graftable | - +(20–30)% Movement Speed
- +(20–30)% Attack Speed
- Has Hasten when reaching Max Agility Blessing stacks
- +40% Movement Speed (Corroded)
- +(30–40)% Attack Speed (Corroded)
- When having Agility Blessing, has Hasten (Corroded)
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| Boots | Boots (DEX) | Valerie's Night Stroll Level 58 Graftable | - +(2500–4000) gear Evasion
- Blur gains an additional effect: +0.75% additional Damage Over Time for each Blur Rating
- Refreshes Blur upon gaining Blur. Interval: 1s
- [Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends - +(30–40)% Movement Speed
- +(3500–6000) gear Evasion (Corroded)
- Blur gains an additional effect: +1% additional Damage Over Time for each Blur Rating (Corroded)
- Refreshes Blur upon gaining Blur, Interval: 1s. +(40–50)% Blur Effect (Corroded)
- [Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends Weaken Nearby enemies when Blur is removed (Corroded) - +(40–50)% Movement Speed (Corroded)
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| Boots | Boots (DEX) | Wind Chasers Level 20 Graftable | - +(23–24)% Projectile Speed
- Movement Speed is fixed to 130% of the base value
- +50% Aiming Skill Duration.
- +(43–44)% Projectile Speed (Corroded)
- Movement Speed is fixed to 150% of the base value (Corroded)
- +75% Aiming Skill Duration. (Corroded)
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| Boots | Boots (DEX) | Wriggling Tango Level 58 Graftable | - +(1–2) Projectile Skill Level
- Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (15–25) Blind and Wind Projectiles. Main Skill is supported by Lv. (15–25) Increased Area and Slow Projectile.
- When Movement Speed is not lower than 300% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 100%.
- +(1–3) Projectile Skill Level (Corroded)
- Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (20–35) Blind and Wind Projectiles. Main Skill is supported by Lv. (20–35) Increased Area and Slow Projectile. (Corroded)
- When Movement Speed is not lower than 200% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 120%. (Corroded)
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| Boots | Boots (INT) | Air Treaders Level 16
| - +50% chance to gain Blur when casting a Terra Skill
- +35% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
- +40 Max Life
- +(75–100)% chance to gain Blur when casting a Terra Skill (Corroded)
- +(40–50)% Movement Speed when standing on a Terra Skill. The effect lasts 3s. (Corroded)
- +(60–70) Max Life (Corroded)
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| Boots | Boots (INT) | Awaiting Level 1 Graftable | - +(44–55) Max Life
- Regenerates (15–20) Life per second
- +(6–10)% Movement Speed
- +20% Movement Speed when the Energy Shield is not full
- +(154–176) Max Life (Corroded)
- Regenerates (21–25) Life per second (Corroded)
- +(24–28)% Movement Speed (Corroded)
- +20% Attack, Cast, and Movement Speed when Energy Shield is not full (Corroded)
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| Boots | Boots (INT) | Beneath the Styx Level 58 Graftable | - +(300–400) gear Energy Shield
- +(20–25)% additional Channeled Skill Damage for every 1 excess stack of Min Channeled Stacks
- Immune to Trauma, Ignite, and Wilt when there are at least (3–4) excess stack(s) of Min Channeled Stacks
- +(30–40)% Movement Speed while channeling
- +(450–550) gear Energy Shield (Corroded)
- +(26–30)% additional Channeled Skill Damage for every 1 excess stack of Min Channeled Stacks (Corroded)
- Immune to Trauma, Ignite, and Wilt when there are at least (1–2) excess stack(s) of Min Channeled Stacks (Corroded)
- +(45–50)% Movement Speed while channeling (Corroded)
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| Boots | Boots (INT) | Cold Sanctuary Prosthetics Level 12 Graftable | - Triggers Lv. 15 Ring of Ice when using a Mobility Skill. Interval: 1 s
- Triggers Lv. 15 Frost Terra when using a Mobility Skill. Interval: 1 s
- +48% Skill Area
- +(20–30)% Spell Burst Charge Speed
- -20% Movement Speed
- Triggers Lv. 20 Ring of Ice when using a Mobility Skill. Interval: 1 s (Corroded)
- Triggers Lv. 20 Frost Terra when using a Mobility Skill. Interval: 1 s (Corroded)
- +68% Skill Area (Corroded)
- +30% Spell Burst Charge Speed (Corroded)
- -10% Movement Speed (Corroded)
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| Boots | Boots (INT) | Fighting Stompers Level 24 Graftable | - (-10–-5)% additional damage taken if you have used a Channeled Skill recently
- +(20–30)% Movement Speed if you have used a Channeled Skill recently
- +(7–10)% additional Channeled Skill damage
- (-15–-10)% additional damage taken if you have used a Channeled Skill recently (Corroded)
- +(30–40)% Movement Speed if you have used a Channeled Skill recently (Corroded)
- +(11–15)% additional Channeled Skill damage (Corroded)
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| Boots | Boots (INT) | Frozen Ripples Level 58 Graftable | - +5% Movement Speed
- +(20–25)% Cold Resistance
- +(4–5)% Movement Speed per stack of Max Spell Burst, up to +(25–30)%
- +1 Max Spell Burst when Movement Speed is not higher than 200% of base
- +(10–15)% Movement Speed (Corroded)
- +(26–30)% Cold Resistance (Corroded)
- +(5–6)% Movement Speed per stack of Max Spell Burst, up to +(36–42)% (Corroded)
- +1 Max Spell Burst when Movement Speed is not higher than (220–280)% of base (Corroded)
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| Boots | Boots (INT) | Grace Boots Level 16 Graftable | - +(130–180) gear Energy Shield
- +10% Movement Speed
- +(12–18) Intelligence
- +(5–11)% Cold Resistance
- +(15–20)% Movement Speed when Focus Blessing reaches max stacks
- +20% chance for Non-Critical Strikes to grant 1 stack of Focus Blessing
- +(180–240) gear Energy Shield (Corroded)
- +15% Movement Speed (Corroded)
- +(19–25) Intelligence (Corroded)
- +(12–15)% Cold Resistance (Corroded)
- +(20–30)% Movement Speed when Focus Blessing reaches max stacks (Corroded)
- +30% for Non-Critical Strikes to grant 1 stack of any Blessing (Corroded)
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| Boots | Boots (INT) | Guild Guard Boots Level 58 Graftable | - +75 Max Life and Max Energy Shield
- +(7–10)% Fire and Cold Resistance
- +(20–30)% Movement Speed
- +20% chance to gain Hardened Barrier when suffering a Severe Injury. Lasts for 4 s
- +20% chance to gain a 4 s Thrill Barrier upon inflicting Elemental Ailments
- +(135–165) Max Life and Max Energy Shield (Corroded)
- +(17–18)% Fire and Cold Resistance (Corroded)
- +(40–50)% Movement Speed (Corroded)
- +30% chance to gain Hardened Barrier when suffering a Severe Injury. Lasts for 4 s (Corroded)
- +30% chance to gain a 4 s Thrill Barrier upon inflicting Elemental Ailments (Corroded)
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| Boots | Boots (INT) | King's Boon Level 58 Graftable | - +(170–238) gear Energy Shield
- +(16–22)% Cold Resistance
- Reaps 0.3 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s Recovery Time against the same target
- (-10–10)% additional Damage Over Time taken
- +(10–30)% Movement Speed
- [Inexorable Doom] Nearby enemies within 15 m are cursed by Lv. 20 Ominous
- +(340–408) gear Energy Shield (Corroded)
- +(30–35)% Cold Resistance (Corroded)
- Reaps 0.4 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s Recovery Time against the same target (Corroded)
- (-20–-11)% additional Damage Over Time taken (Corroded)
- +(20–40)% Movement Speed (Corroded)
- [Inexorable Doom] Nearby enemies within 15 m are cursed by Lv. 20 Ominous
+10% Skill Effect Duration (Corroded)
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| Boots | Boots (INT) | Powered Battle Greaves Level 58 Graftable | - +272 gear Energy Shield
- +(14–16)% Cold Resistance
- +(20–30)% Movement Speed
- +20% Movement Speed at Full Energy Shield
+10% chance to avoid damage while Energy Shield Charge is active Energy Shield Charge cannot be interrupted when Energy Shield is below 35% - +(408–442) gear Energy Shield (Corroded)
- +(10–11)% Elemental Resistance (Corroded)
- +(40–50)% Movement Speed (Corroded)
- +(30–40)% Movement Speed at Full Energy Shield
+15% chance to avoid damage while Energy Shield Charge is active Energy Shield Charge cannot be interrupted when Energy Shield is below 50% (Corroded)
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| Boots | Boots (INT) | Shadow Dance Level 58
| - +(50–70)% Movement Speed
- Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
- +(80–90)% Movement Speed (Corroded)
- Gains 1 stack of Wilt with 20 Base Damage every 0.1s when there is an Elite in Proximity (Corroded)
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| Boots | Boots (INT) | Verdant Steps Level 58 Graftable | - Randomly Chosen:
- When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
- When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
- Randomly Chosen:
- When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
- When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
- Randomly Chosen:
- When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
- When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
- For every Origin of Spirit Magus that affects you, +(10–12)% Movement Speed
- Randomly Chosen (Corroded):
- When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
+(15–30)% Origin of Spirit Magus effect - When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
+(15–30)% Origin of Spirit Magus effect
- Randomly Chosen (Corroded):
- When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
+(15–30)% Origin of Spirit Magus effect - When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
+(15–30)% Origin of Spirit Magus effect
- Randomly Chosen (Corroded):
- When simultaneously affected by Origin of Ice, Origin of Fire, and Origin of Thunder, you and your Minions are immune to Elemental Ailment
+(15–30)% Origin of Spirit Magus effect - When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
+(15–30)% Origin of Spirit Magus effect
- For every Origin of Spirit Magus that affects you, +(12–15)% Movement Speed (Corroded)
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| Boots | Boots (STR) | Boots of Devastation Level 58 Graftable | - +(1000–1500) Gear Armor
- +(15–20)% Movement Speed
- +(24–30)% Warcry Effect
- +(30–40)% additional skill damage when Demolisher Charge is consumed
- +(1600–2000) Gear Armor (Corroded)
- +(20–30)% Movement Speed (Corroded)
- +(40–45)% Warcry Effect (Corroded)
- +(45–55)% additional skill damage when Demolisher Charge is consumed (Corroded)
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| Boots | Boots (STR) | Boots of Sinned Fire Level 15 Graftable | - +20% Movement Speed
- +25% chance to Ignite targets
- +(30–40)% damage against Ignited enemies
- Immune to Ignite
- +30% Movement Speed (Corroded)
- +30% chance to Ignite targets (Corroded)
- +(80–100)% damage against Ignited enemies (Corroded)
- (-50–-30)% additional Ignite Damage taken (Corroded)
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| Boots | Boots (STR) | Dragon Scale Shoes Level 10 Graftable | - +154 Max Life
- Regenerates 36 Life per second while moving
- +20% Movement Speed
- Immune to Trauma
- +254 Max Life (Corroded)
- Regenerates 126 Life per second while moving (Corroded)
- +30% Movement Speed (Corroded)
- Immune to Trauma
+(20–30)% Erosion Resistance (Corroded)
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| Boots | Boots (STR) | Final Bastion Level 58 Graftable | - +(1900–2100) Gear Armor
- +154 Max Life
- +11% Fire Resistance
- +8% Movement Speed
- Regenerates 3% Life per second
Regenerates 3% Life per second when taking Damage Over Time - Immune to Slow
- +(2500–2600) Gear Armor (Corroded)
- +264 Max Life (Corroded)
- +24% Fire Resistance (Corroded)
- +18% Movement Speed (Corroded)
- Regenerates (4–5)% Life per second
Regenerates (4–5)% Life per second when taking Damage Over Time (Corroded) - Immune to crowd control effects (Corroded)
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| Boots | Boots (STR) | Fire Lord's Pyric Stride Level 58
| - +(1500–2200) Gear Armor
- +5% Max Fire Resistance
- +40% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
- +2% Terra Charge Recovery Speed for every +1% Fire Resistance. Stacks up to 200% time(s)
- +1 to Terra Skill Level for every +20% Fire Resistance, up to +(3–5)
- +(2400–3000) Gear Armor (Corroded)
- +(7–8)% Max Fire Resistance (Corroded)
- +50% Movement Speed when standing on a Terra Skill. The effect lasts (3–4)s. (Corroded)
- +3% Terra Charge Recovery Speed for every +2% Fire Resistance. Stacks up to 300% time(s) (Corroded)
- +1 to Terra Skill Level for every +20% Fire Resistance, up to +(4–6) (Corroded)
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| Boots | Boots (STR) | Fire Shielding Prosthetics Level 12 Graftable | - Triggers Lv. 15 Fire Burst when using a Mobility Skill. Interval: 1 s
- Triggers Lv. 15 Flame Jet when using a Mobility Skill. Interval: 1 s
- +48% Skill Area
- +20% Spell Burst Charge Speed
- -20% Movement Speed
- Triggers Lv. 20 Fire Burst when using a Mobility Skill. Interval: 1 s (Corroded)
- Triggers Lv. 20 Flame Jet when using a Mobility Skill. Interval: 1 s (Corroded)
- +68% Skill Area (Corroded)
- +30% Spell Burst Charge Speed (Corroded)
- -10% Movement Speed (Corroded)
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| Boots | Boots (STR) | Illusory Chimera Level 58
| - +(1–2)% Max Elemental and Erosion Resistance
- +(2–3)% XP earned
- +(40–50)% Movement Speed
- (3) Randomly Chosen:
- +1 Beams
+1 to Beam Skill Level - Gains 1 stack of random Blessing upon dealing damage. Interval: 1 s
- Converts 100% of Lightning Damage to Cold Damage
- +10 Max Life per 1 levels
- +2% Fire Damage for every 1 level(s)
- +4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
- -4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
- Gains the following buffs by turns. Each buff lasts for 8 s:
+50% additional Erosion Damage +50% additional Elemental Damage +50% additional Physical Damage - Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 2 s Recovery Time against the same target
- You have a Lv. 20 Steadfast
- +40% additional Thunder Focus Damage
- Frozen enemies have a 20% chance to explode when defeated, dealing True Damage equal to 150% of their Max Life to enemies within a 6 m radius
- Converts 100% of Minion Physical Damage to Erosion Damage and adds 25% of Physical Damage as Erosion Damage for Minions
- +200% Critical Strike Rating and 100% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s
- Min Channeled Stacks +3
- +40% chance to deal Double Damage while channeling
- +3 Max Channeled Stacks
- +20% chance to avoid damage when channeling
- Gains Blur for 0.1 s after losing Blur
Gain 20 Blur Rating per second - Blur gains an additional effect: +2% Damage Over Time for every 1 Blur Rating
- +80% chance to trigger Lv. 20 Frost Shield and Delayed Pain on hit. Cooldown: 4s
- +10 Defensive Skill Level
- +80% chance to trigger Lv. 20 Bull's Rage and Burst of Anger on hit. Cooldown: 4s
- +10 Empower Skill Level
- Has Hasten when reaching Max Agility Blessing stacks
- Triggers Lv. 20 Aim while standing still. Interval: 1 s
+50% Aiming Skill Duration. - Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
- Regenerates 5% Life per second
Regenerates 5% Life per second when taking Damage Over Time Immune to Slow - +(70–100)% Fire Damage against Ignited enemies
Immune to Ignite - +1 Max Spell Burst
- Triggers Lv. 20 Stoneskin when moving. Interval: 1 s
- Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 15 Blind and Wind Projectiles. Main Skill is supported by Lv. 15 Increased Area and Slow Projectile.
- +30% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damage
- Gains Thrill Barrier and Hardened Barrier simultaneously for 5 s when gaining Barrier
- +20% Movement Speed at Full Energy Shield
-15% additional damage taken while Energy Shield is charging Energy Shield Charge cannot be interrupted when Energy Shield is below 50% - Immune to Ailments when there are at least 3 excess stack(s) of Min Channeled Stacks
- +50% additional Channeled Skill Damage when there are at least 3 excess stack(s) of Min Channeled Stacks
- -5% Physique and +8% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 times
- Reaping Recovery Speed is fixed at 375% of the default value
- Gains 10 stack(s) of Deflection when Reaping. Interval 1 s
- +1000 Max Life
- +40% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus Blessing
- You have a Lv. 20 Spell Amplification when not at Full Mana
- +(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%
- +1500 Max Energy Shield
- -6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
Energy Shield charge cannot be interrupted - +12% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)
- Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
- Adds 10 - 10 Base Ailment Damage
+(20–30)% Ailment Damage Enhancement - +1 Ignite limit for Numbed enemies
+40% Numbed Effect - Lightning Damage has Luck effect against Ignited enemies
+50% Ignite Duration - Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
- Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
- Every 5 time(s) a Fire Skill is cast, gains Ash for 2 s
- Has Lv. 40 Precise: Rejuvenation while standing still
- +(4–5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
- Triggers the Main Active Skill every 0.6 s
-50% chance to inflict Damaging Ailments - Regenerates 5% of Life per second when Spell Burst is charging
Restores 5% Energy Shield per second while Spell Burst is charging - +8000 Evasion while a Defensive Skill Effect is active
- 50% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 200%
- Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 10 s
- Restoration Skills: +50% Restoration Effect
+3 Max Restoration Skill Charges - Converts 20% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 40%
Converts 20% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 40% - +1% additional damage per (2–3) Fervor Rating
- Has 80 point(s) of fixed Fervor Rating
- +(2–3)% Max Elemental and Erosion Resistance (Corroded)
- +(4–5)% XP earned (Corroded)
- +(51–60)% Movement Speed (Corroded)
- (3) Randomly Chosen (Corroded):
- +(1–2) Beams
+(1–2) to Beam Skill Level - +1 to Max Tenacity Blessing Stacks
+1 to Max Focus Blessing Stacks +1 to Max Agility Blessing Stacks - Converts 99% of Lightning Damage to Cold Damage
- +13 Max Life per 1 levels
- +3% Fire Damage for every 1 level(s)
- +5% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
- -5% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
- Gains the following buffs by turns. Each buff lasts for 8 s:
+65% additional Erosion Damage +65% additional Elemental Damage +65% additional Physical Damage - Reaps 0.5 s of Damage Over Time from Nearby enemies within 15 m that have full Affliction. The effect has a 2 s Recovery Time against the same target
- You have a Lv. 30 Steadfast
- +60% additional Thunder Focus Damage
- Frozen enemies have a 20% chance to explode when defeated, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
- Converts 100% of Minion Physical Damage to Erosion Damage and adds 40% of Physical Damage as Erosion Damage for Minions
- +300% Critical Strike Rating and 150% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s
- Min Channeled Stacks +4
- +50% chance to deal Double Damage while channeling
- +4 Max Channeled Stacks
- +25% chance to avoid damage when channeling
- Gains Blur for 0.1 s after losing Blur
Gain 30 Blur Rating per second - Blur gains an additional effect: +2.5% Damage Over Time for every 1 Blur Rating
- +80% chance to trigger Lv. 30 Frost Shield and Delayed Pain on hit. Cooldown: 4s
- +15 Defensive Skill Level
- +80% chance to trigger Lv. 30 Bull's Rage and Burst of Anger on hit. Cooldown: 4s
- +15 Empower Skill Level
- Has Hasten when reaching Max Agility Blessing stacks
+10% Attack Speed, Cast Speed, and Movement Speed when having Hasten - Triggers Lv. 30 Aim while standing still. Interval: 1 s
+50% Aiming Skill Duration. - Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
Immune to Wilt Damage - Regenerates 7% Life per second
Regenerates 7% Life per second when taking Damage Over Time Immune to Slow - +(120–180)% Fire Damage against Ignited enemies
Immune to Ignite - +2 Max Spell Burst
- Triggers Lv. 30 Stoneskin when moving. Interval: 0.5 s
- Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 25 Blind and Wind Projectiles. Main Skill is supported by Lv. 25 Increased Area and Slow Projectile.
- +50% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damage
- Gains Thrill Barrier and Hardened Barrier simultaneously for 8 s when gaining Barrier
- +25% Movement Speed at Full Energy Shield
-20% additional damage taken while Energy Shield is charging Energy Shield Charge cannot be interrupted when Energy Shield is below 65% - Immune to Ailments when there are at least 2 excess stack(s) of Min Channeled Stacks
- +60% additional Channeled Skill Damage when there are at least 2 excess stack(s) of Min Channeled Stacks
- -5% Physique and +10% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 times
- Reaping Recovery Speed is fixed at 450% of the default value
- Gains 10 stack(s) of Deflection when Reaping. Interval 0.5 s
- +1500 Max Life
- +55% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus Blessing
- You have a Lv. 40 Spell Amplification when not at Full Mana
- +(3–6)% Spell Damage for every 100 Mana consumed recently, up to 300%
- +2000 Max Energy Shield
- +3% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
Energy Shield charge cannot be interrupted - +16% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)
- Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
+30% chance to inflict an additional stack of Wilt if you have cast an Elixir Skill recently - Adds 10 - 10 Base Ailment Damage
+(40–50)% Ailment Damage Enhancement - +1 Ignite limit for Numbed enemies
+60% Numbed Effect - Lightning Damage has Luck effect against Ignited enemies
+80% Ignite Duration - Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+20% Movement Speed for 2 s when Blur is lost - Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
+100% Demolisher Skill Damage. - Every 3 time(s) a Fire Skill is cast, gains Ash for 3 s
- Has Lv. 40 Precise: Rejuvenation while standing still
Gains a stack of Tenacity Blessing per 1 s while standing still - +(6–7)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
- Triggers the Main Active Skill every 0.6 s
+50% chance to inflict Damaging Ailments - Regenerates 7% of Life per second when Spell Burst is charging
Restores 7% Energy Shield per second while Spell Burst is charging - +10000 Evasion while a Defensive Skill Effect is active
- 60% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 300%
- Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 6 s
- Restoration Skills: +70% Restoration Effect
+4 Max Restoration Skill Charges - Converts 25% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 50%
Converts 25% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 50% - +3% additional damage per (5–6) Fervor Rating
- Has 90 point(s) of fixed Fervor Rating
|
| Boots | Boots (STR) | Mind Infusion Level 58 Graftable | - +(1340–1540) Gear Armor
- (-1–1) Minion Skill Level
- +(30–35)% Movement Speed for Nearby allies and you
- Triggers Lv. (10–20) Dark Gate when moving. Cooldown: 6 s
- +30% Armor DMG Mitigation Penetration for Minions
- +(1772–1972) Gear Armor (Corroded)
- (-2–2) Minion Skill Level (Corroded)
- +(45–50)% Movement Speed for Nearby allies and you (Corroded)
- Triggers Lv. (15–30) Dark Gate when moving. Cooldown: 5 s (Corroded)
- +40% Armor DMG Mitigation Penetration for Minions (Corroded)
|
| Boots | Boots (STR) | Resolution Steps Level 58 Graftable | - +(1728–2304) Gear Armor
- +(65–165) Max Life
- +(20–30)% Movement Speed
- [Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval - -5% Elemental Resistance
- +(2880–3456) Gear Armor (Corroded)
- +(200–275) Max Life (Corroded)
- +(35–45)% Movement Speed (Corroded)
- [Poisoned Relief] +25% Injury Buffer
-15% additional damage taken at Low Life (Corroded) - +(1–5)% Elemental Resistance (Corroded)
|
| Chest Armor | Chest Armor (DEX) | Double Rainbow Level 58
| - +1% All Stats
- +(6–10)% Elemental Resistance
- +(17–19)% additional damage for every 2 types of Elemental Resistance with identical values (multiplies)
- (-7–-6)% additional damage taken for every 2 types of Elemental Resistance with identical values (multiplies)
- +5% All Stats (Corroded)
- +(12–16)% Elemental Resistance (Corroded)
- +(12–13)% additional damage for every 2 types of Resistance with identical values (multiplies) (Corroded)
- (-6–-5)% additional damage taken for every 2 types of Resistance with identical values (multiplies) (Corroded)
|
| Chest Armor | Chest Armor (DEX) | Evil Heart Armor Level 58
| - +(350–500) gear Energy Shield
- -40% additional Damage Over Time taken
- Randomly Chosen:
- Nearby enemies within 15 m are cursed by Lv. 20 Ominous
- Nearby enemies within 15 m are cursed by Lv. 20 Entangled Pain
- Randomly Chosen:
- Gains (145–170)% - (355–385)% of the added Flat Damage's Base Trauma Damage
Adds -99% additional Base Ailment Damage - Gains (105–125)% - (195–225)% of the added Flat Damage's value as Base Ignite Damage
Adds -99% additional Base Ailment Damage - Gains (20–22)% - (24–25)% of the added Flat Damage's Base Wilt Damage
Adds -99% additional Base Ailment Damage
- +(600–700) gear Energy Shield (Corroded)
- -60% additional Damage Over Time taken (Corroded)
- Randomly Chosen (Corroded):
- Nearby enemies within 20 m are cursed by Lv. 40 Ominous
- Nearby enemies within 20 m are cursed by Lv. 40 Entangled Pain
- Randomly Chosen (Corroded):
- Gains (190–220)% - (460–505)% of the added Flat Damage's Base Trauma Damage
Adds -99% additional Base Ailment Damage - Gains (135–160)% - (250–295)% of the added Flat Damage's value as Base Ignite Damage
Adds -99% additional Base Ailment Damage - Gains 25% - 30% of the added Flat Damage's Base Wilt Damage
Adds -99% additional Base Ailment Damage
|
| Chest Armor | Chest Armor (DEX) | Lightning Striker's Sacrum Level 58
| - +(3000–4000) gear Evasion
- +(3–4) Horizontal Projectile Skill Level
- Adds 1 - (180–240) Lightning Damage to Attacks
- For every 5 m moved, gains 1 stack(s) of Deflection
- +(5000–6000) gear Evasion (Corroded)
- +(4–5) Horizontal Projectile Skill Level (Corroded)
- Adds 1 - (260–300) Lightning Damage to Attacks (Corroded)
- [Master Escapist] +1 Max Deflection stacks
Gains max stacks of Deflection on Evade Gains max stacks of Deflection if you haven't been hit recently Deflection is not consumed immediately when hit, but after 0.5s instead (Corroded)
|
| Chest Armor | Chest Armor (DEX) | Mad Doctor's Silver-Plated Lung Level 58
| - When casting an Elixir Skill, +(20–30)% Injury Buffer. The effect gradually falls off to 0 within 3 s
- When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
- When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Elixir Skill Effect. The effect gradually falls off to 0 within 3 s
- +(30–50)% Physique and + (10–20)% Movement Speed if you have cast an Elixir Skill, an Empower Skill, and a Defensive Skill recently
- When casting an Elixir Skill, +(35–40)% Injury Buffer. The effect gradually falls off to 0 within 3 s (Corroded)
- When casting an Empower Skill, regenerates (6–7)% Life and Mana per second. The effect gradually falls off to 0 within 3 s. (Corroded)
- When casting a Defensive Skill, +(40–50)% Empower Skill Effect and Elixir Skill Effect. The effect gradually falls off to 0 within 3 s (Corroded)
- +(40–60)% Physique and + (21–30)% Movement Speed if you have cast an Elixir Skill, an Empower Skill, and a Defensive Skill recently (Corroded)
|
| Chest Armor | Chest Armor (DEX) | Phantasm Level 10
| - +(120–320) gear Evasion
- +55 Max Life
- When moving, triggers a Lv. 20 Split Shot every 0.6s
- +15% Projectile Speed
- Enlarges Physique by (10–15)%
- +(800–900) gear Evasion (Corroded)
- +165 Max Life (Corroded)
- When moving, triggers a Lv. 30 Split Shot every 0.4s (Corroded)
- +30% Projectile Speed (Corroded)
- Enlarges Physique by (20–25)% (Corroded)
|
| Chest Armor | Chest Armor (DEX) | Ralph's Burial Level 30
| - +(2880–3744) gear Evasion
- +12% Dexterity
- Adds (1–2) - (5–6) Lightning Damage for every 10 Dexterity
- The base main attribute no longer additionally increases damage
- +(4320–5184) gear Evasion (Corroded)
- +16% Dexterity (Corroded)
- Adds (1–2) - (5–6) Lightning Damage for every (7–8) Dexterity (Corroded)
- The base main attribute no longer additionally increases damage
+(60–90) Dexterity (Corroded)
|
| Chest Armor | Chest Armor (DEX) | Royal Cycle Level 58
| - +(50–60)% Elemental Damage
- +(6–8)% Elemental Resistance
- +1% Fire Damage per (10–12) Strength
- +1% Lightning Damage per (10–12) Dexterity
- +1% Cold Damage per (10–12) Intelligence
- 每 (28–30) 点力量、敏捷和智慧中的最高的属性,额外 +1% 元素伤害,上限 +40%
- +(80–90)% Elemental Damage (Corroded)
- +(10–12)% Elemental Resistance (Corroded)
- +1% Lightning Damage per (10–12) Dexterity (Corroded)
- +1% Fire Damage per (10–12) Strength (Corroded)
- +1% Fire Damage per (10–12) Strength (Corroded)
- 每 (18–20) 点力量、敏捷和智慧中的最高的属性,额外 +1% 元素伤害,上限 +60% (Corroded)
|
| Chest Armor | Chest Armor (DEX) | Silent Monologue Level 58
| - No Gray Between
- Power of Conviction
- Piece for the Crown
- Reap What You Sow
- No Gray Between
+ (2–3)% Evade Upper limit (Corroded) - Power of Conviction
+ (2–3)% Evade Upper limit (Corroded) - Piece for the Crown
+ (2–3)% Evade Upper limit (Corroded) - Reap What You Sow
+ (2–3)% Evade Upper limit (Corroded)
|
| Chest Armor | Chest Armor (DEX) | Trinity Level 58
| - (-3–3)% Max Elemental Resistance
- (-5–5)% Elemental Resistance
- Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
- Law of Trinity
- +(4–8)% Max Elemental Resistance (Corroded)
- +(6–12)% Elemental Resistance (Corroded)
- Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
+(18–20)% additional Elemental Damage (Corroded) - Edict of Trinity (Corroded)
|
| Chest Armor | Chest Armor (INT) | Agony of Lost Self Level 50 Graftable | - +(10–20)% Max Life and Max Energy Shield
- +(1–3) Main Skill Level
- Takes 30 True Damage every 0.1s if you haven't used a Main Skill recently
- +(25–35)% Max Life and Max Energy Shield (Corroded)
- +(3–4) Main Skill Level (Corroded)
- Takes 15 True Damage every 0.1s if you haven't used a Main Skill recently (Corroded)
|
| Chest Armor | Chest Armor (INT) | Agony's Embrace Level 58 Graftable | - -6% Max Erosion Resistance
- +(21–30)% Defense
- +(5–7)% Movement Speed
- Converts (20–25)% of Physical Damage and Elemental Damage taken to Erosion Damage
- +(15–20)% Erosion Resistance Penetration and +(10–15)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently
- (-5–-2)% Max Erosion Resistance (Corroded)
- +(35–50)% Defense (Corroded)
- +(10–12)% Movement Speed (Corroded)
- Converts (26–30)% of Physical Damage and Elemental Damage taken to Erosion Damage (Corroded)
- +(21–28)% Erosion Resistance Penetration and +(16–20)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently (Corroded)
|
| Chest Armor | Chest Armor (INT) | Blight Level 58 Graftable | - +(30–40)% Max Life and Max Energy Shield
- +(40–50)% Attack and Cast Speed
- +(8–10)% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 8 time(s)
- -25% additional Deterioration Duration
- +(45–55)% Max Life and Max Energy Shield (Corroded)
- +77% Attack and Cast Speed (Corroded)
- +(12–15)% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 8 time(s) (Corroded)
- -25% additional Deterioration Duration
+(15–30)% Deterioration Damage (Corroded)
|
| Chest Armor | Chest Armor (INT) | Cicada Shell Level 58 Graftable | - +1% Max Fire Resistance
- +1% Max Cold Resistance
- +1% Max Lightning Resistance
- +(10–16)% Max Life, Max Mana, and Max Energy Shield
- -80% Energy Shield Charge Speed
-5% Energy Shield Regain Adds Elemental Damage equal to (1.1–1.4)% of Max Energy Shield to Attacks and Spells - +2% Max Fire Resistance (Corroded)
- +2% Max Cold Resistance (Corroded)
- +2% Max Lightning Resistance (Corroded)
- +(20–25)% Max Life, Max Mana, and Max Energy Shield (Corroded)
- (-40–40)% Energy Shield Charge Speed
Adds Elemental Damage equal to (1.3–1.6)% of Max Energy Shield to Attacks and Spells (Corroded)
|
| Chest Armor | Chest Armor (INT) | Corrupted Bulwark Level 58 Graftable | - (-15–-12)% additional damage taken at Full Energy Shield
- +(900–1200) Max Energy Shield
- +1 Max Mana
- +(20–35) to All Stats
- +(10–12)% Injury Buffer
- (-25–-20)% additional damage taken at Full Energy Shield (Corroded)
- +(1450–1650) Max Energy Shield (Corroded)
- +(100–120) Max Mana (Corroded)
- +(40–45) to All Stats (Corroded)
- +(15–18)% Injury Buffer (Corroded)
|
| Chest Armor | Chest Armor (INT) | Endless Fortress Level 58 Graftable | - +(204–238) gear Energy Shield
- -10% Cold and Lightning Resistance
- -10% Attack and Spell Block Chance
- +(30–40)% additional Minion Damage while having Bond
- (-2–2) to Max Summonable Synthetic Troops
- [Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life - +(544–578) gear Energy Shield (Corroded)
- -5% Cold and Lightning Resistance (Corroded)
- -5% Attack and Spell Block Chance (Corroded)
- +(45–55)% additional Minion Damage while having Bond (Corroded)
- +2 to Max Summonable Synthetic Troops (Corroded)
- [Ward] Adds 13% of Sealed Mana as Energy Shield
Adds 13% of Sealed Life as Energy Shield (Corroded)
|
| Chest Armor | Chest Armor (INT) | Flaming Evil Level 58 Graftable | - +(4–6)% Max Fire Resistance
- +1% Max Cold Resistance
- +1% Max Lightning Resistance
- +(20–32)% Max Life, Max Mana, and Max Energy Shield
- For every 1% Fire Resistance, +(2.5–3)% Critical Strike Damage, up to +600%
- +(7–8)% Max Fire Resistance (Corroded)
- +(2–3)% Max Cold Resistance (Corroded)
- +(2–3)% Max Lightning Resistance (Corroded)
- +(35–42)% Max Life, Max Mana, and Max Energy Shield (Corroded)
- For every 1% Fire Resistance, +(3.1–3.5)% Critical Strike Damage, up to +800% (Corroded)
|
| Chest Armor | Chest Armor (INT) | Fleeting Sky Level 58 Graftable | - +1% Max Fire Resistance
- +1% Max Cold Resistance
- +(4–6)% Max Lightning Resistance
- +(20–32)% Max Life, Max Mana, and Max Energy Shield
- For every 1% Lightning Resistance, +(1.2–1.4)% Attack and Cast Speed, up to +275%
- +(2–3)% Max Fire Resistance (Corroded)
- +(2–3)% Max Cold Resistance (Corroded)
- +(7–8)% Max Lightning Resistance (Corroded)
- +(35–42)% Max Life, Max Mana, and Max Energy Shield (Corroded)
- For every 1% Lightning Resistance, +(1.5–1.6)% Attack and Cast Speed, up to +320% (Corroded)
|
| Chest Armor | Chest Armor (INT) | Frozen Path Level 58 Graftable | - +1% Max Fire Resistance
- +(4–6)% Max Cold Resistance
- +1% Max Lightning Resistance
- +(20–32)% Max Life, Max Mana, and Max Energy Shield
- For every 1% Cold Resistance, +(3–5) Attack and Spell Critical Strike Rating, up to +920
- +(2–3)% Max Fire Resistance (Corroded)
- +(7–8)% Max Cold Resistance (Corroded)
- +(2–3)% Max Lightning Resistance (Corroded)
- +(35–42)% Max Life, Max Mana, and Max Energy Shield (Corroded)
- For every 1% Cold Resistance, +(6–7) Attack and Spell Critical Strike Rating, up to +1380 (Corroded)
|
| Chest Armor | Chest Armor (INT) | Gauze of Phantom Sin Level 45 Graftable | - (-1–1) to Max Agility Blessing Stacks
- (-1–1) to Max Focus Blessing Stacks
- (-1–1) to Max Tenacity Blessing Stacks
- -2% additional damage per stack of Blessing (multiplies)
- +1 to Max Agility Blessing Stacks
+10% additional damage (Corroded) - +1 to Max Focus Blessing Stacks
+10% additional damage (Corroded) - +1 to Max Tenacity Blessing Stacks
+10% additional damage (Corroded) - -1% additional damage per stack of Blessing (multiplies) (Corroded)
|
| Chest Armor | Chest Armor (INT) | Genius Battlegear Level 30 Graftable | - +(60–80) Max Life
- -100% Critical Strike Rating
+100% Critical Strike Damage - When activating Spell Burst, +40% Spell Critical Strike Rating for every 1 Spell Burst Charge stack consumed. Lasts 10s. Stacks up to 10 times
- +(90–120) Max Life (Corroded)
- +100% Critical Strike Damage (Corroded)
- When activating Spell Burst, +50% Spell Critical Strike Rating for every 1 Spell Burst Charge stack consumed. Lasts 10s. Stacks up to 10 times (Corroded)
|
| Chest Armor | Chest Armor (INT) | Iced Drinker's Cage Level 58 Graftable | - +(300–350) gear Energy Shield
- (-1–1) Main Skill Level
- Extreme Coldness
- Gains 1 stack(s) of Cage when inflicting Frostbite. Interval: 1 s
- Effects of Control Effects received +(1–50)%
- +(400–450) gear Energy Shield (Corroded)
- +(1–2) Main Skill Level (Corroded)
- Extreme Coldness
+20 to Max Frostbite Rating (Corroded) - Gains 2 stack(s) of Cage when inflicting Frostbite. Interval: 1 s (Corroded)
- Immune to Frostbite (Corroded)
|
| Chest Armor | Chest Armor (INT) | Imperious Verdict Level 48 Graftable | - -2 Focus Skill Level
- +(100–150) Max Life
- When Focus Skills are equipped in the Active Skill Slot: +(15–25)% additional Focus Skill Damage, (-25–-15)% Focus Buff Effect
- -1 Focus Skill Level (Corroded)
- +(180–250) Max Life (Corroded)
- When Focus Skills are equipped in the Active Skill Slot: +(30–40)% additional Focus Skill Damage, (-10–-5)% Focus Buff Effect (Corroded)
|
| Chest Armor | Chest Armor (INT) | Israfel's Sorrow Level 30 Graftable | - +(170–238) gear Energy Shield
- +(120–144) Max Mana
- +36% Intelligence
- Adds (297–317) - (413–433) Cold Damage when having at least 600 Intelligence
- +(272–340) gear Energy Shield (Corroded)
- +(156–180) Max Mana (Corroded)
- +48% Intelligence (Corroded)
- Adds (449–469) - (721–741) Cold Damage when having at least 600 Intelligence (Corroded)
|
| Chest Armor | Chest Armor (INT) | Kingly Armor Level 58 Graftable | - +(10–15)% Max Life and Max Energy Shield
- Max Terra Charge Stacks +2
- +1 Main Skill Level
- +(15–20)% Erosion Resistance
- Terra Charge's Restoration Speed is set to (240–300)% of the default value
- -2% Movement Speed for every Terra Charge consumed recently. Stacks up to 10 time(s)
- +(16–20)% Max Life and Max Energy Shield (Corroded)
- Max Terra Charge Stacks +2
+(30–50)% Terra Skill Duration (Corroded) - +2 Main Skill Level (Corroded)
- +(25–30)% Erosion Resistance (Corroded)
- Terra Charge's Restoration Speed is set to (310–350)% of the default value (Corroded)
- +1% Movement Speed for every Terra Charge consumed recently. Stacks up to (5–10) time(s) (Corroded)
|
| Chest Armor | Chest Armor (INT) | Ruinous Star Level 58
| - +(20–30)% Erosion Resistance
- +(15–30)% additional Deterioration Duration
- Every 0.5 s, your next non-Channeled Main Skill is enhanced by Obliterate
Skills not enhanced by Obliterate cannot inflict Deterioration - Deterioration no longer deals True Damage when it expires. Instead, it deals True Damage once every 0.33s while it lasts. The damage gains a 30% additional damage increment each time, up to 5 time(s)
- +(30–40)% Erosion Resistance (Corroded)
- +(30–45)% additional Deterioration Duration (Corroded)
- Every 0.4 s, your next non-Channeled Main Skill is enhanced by Obliterate
Skills not enhanced by Obliterate cannot inflict Deterioration (Corroded) - Deterioration no longer deals True Damage when it expires. Instead, it deals True Damage once every 0.33s while it lasts. The damage gains a 45% additional damage increment each time, up to 5 time(s) (Corroded)
|
| Chest Armor | Chest Armor (INT) | Shattered Moonlight Level 58 Graftable | - +(350–370) gear Energy Shield
- Main Skill is supported by Lv. (10–20) Psychic Burst
- [Beacon] +2 Max Spell Burst
- Unable to use Restoration Skills
- +(450–470) gear Energy Shield (Corroded)
- Main Skill is supported by Lv. (25–35) Psychic Burst (Corroded)
- [Beacon] +2 Max Spell Burst
+(30–40)% Spell Burst Charge Speed (Corroded) - Restoration Skills: +50% Restoration Duration (Corroded)
|
| Chest Armor | Chest Armor (INT) | Stellar Vestment of Eminence Level 58 Graftable | - +(210–230) gear Energy Shield
- +(5–7)% Elemental Resistance
- -40% Barrage Skill Wave Interval
- Barrage Skills +(50–60)% damage increase per wave
- +(100–125)% chance to +1 to Barrage Skill Total Waves when casting a Barrage Skill
- +(280–320) gear Energy Shield (Corroded)
- +(8–10)% Elemental Resistance (Corroded)
- -40% Barrage Wave Interval and +(15–20)% additional Barrage Skill Damage (Corroded)
- Barrage Skills +(50–60)% damage increase per wave
+(15–20)% additional damage for Barrage Skills (Corroded) - +(100–125)% chance to +1 to Barrage Skill Total Waves when casting a Barrage Skill
+(5–10)% additional damage for Barrage Skills (Corroded)
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| Chest Armor | Chest Armor (INT) | The Three Saints Level 58 Graftable | - (-3–3)% Max Elemental Resistance
- (-6–6)% Elemental Resistance
- +1 to corresponding Elemental Skill Level for every (21–27)% Effective Elemental Resistance you have
- Mantra of the Saints
- +(6–9)% Max Elemental Resistance (Corroded)
- +(9–12)% Elemental Resistance (Corroded)
- +1 to corresponding Elemental Skill Level for every (21–27)% Effective Elemental Resistance you have
+(18–21)% additional Elemental Damage (Corroded) - Oracle of the Saints (Corroded)
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| Chest Armor | Chest Armor (INT) | Twilight Vestment Level 58 Graftable | - +(238–272) gear Energy Shield
- +1 Active Skill Level
- When Reaping, Energy Shield starts charging immediately
- (-36–12)% Energy Shield Charge Speed
- +(8–12)% Reaping Duration
- +(3–5)% Elemental Resistance
- +442 gear Energy Shield (Corroded)
- +2 Active Skill Level (Corroded)
- When Reaping, Energy Shield starts charging immediately and cannot be interrupted within 2 s (Corroded)
- (-16–24)% Energy Shield Charge Speed (Corroded)
- +(13–18)% Reaping Duration (Corroded)
- +(5–7)% Elemental Resistance (Corroded)
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| Chest Armor | Chest Armor (INT) | Undying Faith Level 58 Graftable | - +(120–200) gear Energy Shield
- +(1–2) Passive Skill Level
- +(12–20)% Sealed Mana Compensation
- +(15–20)% additional damage at Low Life
- +(250–350) gear Energy Shield (Corroded)
- +3 Passive Skill Level (Corroded)
- +(23–27)% Sealed Mana Compensation (Corroded)
- +(25–30)% additional damage at Low Life (Corroded)
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| Chest Armor | Chest Armor (STR) | Arrival of the Polar Night Level 58 Graftable | - +(8–10)% Intimidating effect
- +(176–264) Max Life
- Enemies within 12m are Intimidated
- +(24–29)% additional Life Regeneration Speed when at Low Life
- Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
- +(12–15)% Intimidating effect (Corroded)
- +(352–396) Max Life (Corroded)
- Enemies within 12m are Intimidated
+(5–10)% Intimidating effect (Corroded) - +(35–40)% additional Life Regeneration Speed when at Low Life (Corroded)
- Restores 3% Max Life every second for 4s upon hitting an enemy under at least 3 control effects. (Corroded)
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| Chest Armor | Chest Armor (STR) | Crimson King Level 58 Graftable | - +(50–500) Max Life
- +(35–50)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recently
- (-50–-40)% additional damage taken if more than 15000 Life has been consumed recently
- +50% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recently
- +(600–800) Max Life (Corroded)
- +(60–75)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recently (Corroded)
- (-63–-53)% additional damage taken if more than 15000 Life has been consumed recently (Corroded)
- +60% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recently (Corroded)
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| Chest Armor | Chest Armor (STR) | Devouring Tide Level 58 Graftable | - +(1152–1440) Gear Armor
- +(88–110) Max Life
- Fire Resistance is fixed at 20%
- Adds (15–20)% of Physical Damage as Fire Damage during Multistrike
- Multistrikes deal (35–40)% increasing damage
- +(1728–2016) Gear Armor (Corroded)
- +(132–154) Max Life (Corroded)
- Fire Resistance is fixed at 30% (Corroded)
- Adds (25–30)% of Physical Damage as Fire Damage during Multistrike (Corroded)
- Multistrikes deal (50–60)% increasing damage (Corroded)
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| Chest Armor | Chest Armor (STR) | Dragon Breath Armor Level 58 Graftable | - +(2448–2592) Gear Armor
- +(10–13)% Max Life
- +(160–216)% Fire Damage
- Converts (10–15)% of Physical Damage taken to Fire Damage
- You cannot deal Fire Damage unless you are Ignited
+(300–400)% additional Ignite Damage taken - You always receive +(2–3) Ignite Damage when there are enemies nearby
- +(3744–4032) Gear Armor (Corroded)
- +24% Max Life (Corroded)
- +(288–360)% Fire Damage (Corroded)
- Converts (20–30)% of Physical Damage taken to Fire Damage (Corroded)
- Damage ignores enemy Fire Resistance when you are Ignited
+(30–40)% additional Ignite Damage taken (Corroded) - You always receive +1 Ignite Damage when there are enemies nearby (Corroded)
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| Chest Armor | Chest Armor (STR) | Friend Nemesis Level 58 Graftable | - +(3160–3560) Gear Armor
- +(26–40)% additional Spirit Magus Skill Damage
- If you have recently moved more than (10–20) m, Spirit Magi +(36–60) initial Growth
- While Reconjuring, Spirit Magi regenerate (20–40)% Life per second
- Spirit Magi take 1000 Secondary Physical Damage when they are not at Full Life. Interval: 0.5 s.
- +(4108–4628) Gear Armor (Corroded)
- +(34–52)% additional Spirit Magus Skill Damage (Corroded)
- If you have recently moved more than (10–20) m, Spirit Magi +(47–78) initial Growth (Corroded)
- While Reconjuring, Spirit Magi regenerate (40–60)% Life per second (Corroded)
- When taking damage, removes (10–20)% Max Life from Spirit Magi. Interval: 0.2 s (Corroded)
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| Chest Armor | Chest Armor (STR) | Furious Man's Body Level 30 Graftable | - -20% additional Movement Speed
- +(70–90) Max Life
- Demolisher Skills are supported by Lv. (20–25) Quick Return.
- Gains (60–70)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.
- -10% additional Movement Speed (Corroded)
- +(110–130) Max Life (Corroded)
- Demolisher Skills are supported by Lv. (30–35) Quick Return. (Corroded)
- Gains (90–100)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s. (Corroded)
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| Chest Armor | Chest Armor (STR) | Futile Tradeoff Level 58 Graftable | - +1% Max Life
- +1% Max Energy Shield
- +1% Max Mana
- Randomly Chosen:
- +(165–230) Strength. -100 Dexterity and Intelligence
- +(165–230) Dexterity. -100 Strength and Intelligence
- +(165–230) Intelligence. -100 Dexterity and Strength
- When the sum of All Stats is (165–240) or less, -20% additional Elemental Damage taken
- +5% Max Life (Corroded)
- +5% Max Energy Shield (Corroded)
- +5% Max Mana (Corroded)
- Randomly Chosen (Corroded):
- +(250–300) Strength. -100 Dexterity and Intelligence
- +(250–300) Dexterity. -100 Strength and Intelligence
- +(250–300) Intelligence. -100 Dexterity and Strength
- When the sum of All Stats is (280–300) or less, -20% additional Elemental Damage taken (Corroded)
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| Chest Armor | Chest Armor (STR) | Glorious Journey Level 1 Graftable | - +(15–20) to All Stats
- +(60–80) Fire Damage Reflection
- +(60–80) Lightning Damage Reflection
- +(60–80) Cold Damage Reflection
- +(24–30) to All Stats (Corroded)
- +(300–350) Fire Damage Reflection (Corroded)
- +(300–350) Lightning Damage Reflection (Corroded)
- +(300–350) Cold Damage Reflection (Corroded)
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| Chest Armor | Chest Armor (STR) | Heavyware Level 58 Graftable | - +(1728–2016) Gear Armor
- +(66–88) Max Life
- +(20–25)% additional damage taken by Nearby enemies
- (-15–-10)% additional damage dealt by Nearby enemies
- +(3456–3744) Gear Armor (Corroded)
- +(100–130) Max Life (Corroded)
- +(30–35)% additional damage taken by Nearby enemies (Corroded)
- (-20–-17)% additional damage dealt by Nearby enemies (Corroded)
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| Chest Armor | Chest Armor (STR) | Magnus' Jealousy Level 30 Graftable | - +(2880–3744) Gear Armor
- +12% Strength
- Adds (2–3) - (4–5) Fire Damage per 10 Strength
- The base main attribute no longer additionally increases damage
- +(4320–5184) Gear Armor (Corroded)
- +16% Strength (Corroded)
- Adds (2–3) - (4–5) Fire Damage per (7–8) Strength (Corroded)
- The base main attribute no longer additionally increases damage
+(60–90) Strength (Corroded)
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| Chest Armor | Chest Armor (STR) | Martyr's Staff Level 58 Graftable | - +(55–65)% Max Life
- (-15–-12)% additional damage taken at Full Life.
- +1 Max Mana
- +(20–35) to All Stats
- +(10–20)% Injury Buffer
- +(80–90)% Max Life (Corroded)
- (-25–-20)% additional damage taken at Full Life. (Corroded)
- +(100–120) Max Mana (Corroded)
- +(40–45) to All Stats (Corroded)
- +(24–28)% Injury Buffer (Corroded)
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| Chest Armor | Chest Armor (STR) | Mere Eternity Level 58 Graftable | - +(2480–2880) Gear Armor
- +(30–40)% Armor Effective Rate for Non-Physical Damage
- When Armor is no lower than 50000 , +(20–30)% Injury Buffer
- +(45–50)% Critical Strike Damage Mitigation
- When Armor is no lower than 65000 , +(40–50)% Life Regeneration Speed
- (-15–-10)% additional Attack Speed
- +(3380–3780) Gear Armor (Corroded)
- +(30–40)% Armor Effective Rate for Non-Physical Damage
+60% Armor (Corroded) - When Armor is no lower than 50000 , +(45–55)% Injury Buffer (Corroded)
- +(65–70)% Critical Strike Damage Mitigation (Corroded)
- When Armor is no lower than 65000 , +(90–100)% Life Regeneration Speed (Corroded)
- +(10–15)% additional Attack Speed (Corroded)
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| Chest Armor | Chest Armor (STR) | Silent Avowal Level 58 Graftable | - Castling
- Cause Without Effect
- Wield My Sword
- Absolve My Sin
- Castling
+(20–25)% Attack and Spell Block Chance (Corroded) - Cause Without Effect
+(20–25)% Attack and Spell Block Chance (Corroded) - Wield My Sword
+(12–15)% Block Ratio (Corroded) - Absolve My Sin
+(12–15)% Block Ratio (Corroded)
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| Chest Armor | Chest Armor (STR) | Unbreakable Armor Level 58 Graftable | - +2304 Gear Armor
- +50% Barrier Shield
- Triggers Lv. (10–20) Reform every 4 s
- +(35–40)% additional damage when having at least 25000 Armor
- -50% additional Armor when you don't have a Barrier
- +(3600–3744) Gear Armor (Corroded)
- +70% Barrier Shield (Corroded)
- Triggers Lv. (20–30) Reform every 3 s (Corroded)
- +(45–50)% additional damage when having at least 25000 Armor (Corroded)
- -30% additional Armor when you don't have a Barrier (Corroded)
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| Chest Armor | Chest Armor (STR) | Uros's Bond Level 58 Graftable | - +(25–30)% Max Life and Max Energy Shield
- +(10–12)% Elemental Resistance
- +(16–18)% additional Minion Damage for each stack of Bond
- (23–25)% of damage taken is transferred to a random Minion while having Bond
- +(35–40)% Max Life and Max Energy Shield (Corroded)
- +(20–24)% Elemental Resistance (Corroded)
- +(22–24)% additional Minion Damage for each stack of Bond (Corroded)
- (28–30)% of damage taken is transferred to a random Minion while having Bond (Corroded)
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| Chest Armor | Chest Armor (STR) | Varagon's Lament Level 45 Graftable | - +(150–200) Max Life
- +(10–20)% Cold Resistance
- +(20–30) to Max Frostbite Rating
- Inflicts Cold Infiltration when dealing damage to enemies with a Frostbite Rating of 60 or above
- +(200–250) Max Life (Corroded)
- +(20–30)% Cold Resistance (Corroded)
- +(40–50) to Max Frostbite Rating (Corroded)
- Inflicts Cold Infiltration when dealing damage to enemies with a Frostbite Rating of 50 or above (Corroded)
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| Chest Armor | Chest Armor (STR) | Vestment of Song Level 35 Graftable | - +44 Max Life
- +24 Max Mana
- +70 Max Energy Shield
- +7 to All Stats
- Triggers Lv. 10 Safeguard Field every 15s
- +176 Max Life (Corroded)
- +96 Max Mana (Corroded)
- +245 Max Energy Shield (Corroded)
- +25 to All Stats (Corroded)
- Triggers Lv. 20 Safeguard Field every 10s (Corroded)
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| Chest Armor | Chest Armor (STR) | Void Embankment Level 58 Graftable | - +1 Max Life
- +1 Max Energy Shield
- +1 Max Mana
- +(75–100) to All Stats
- +1% Elemental Resistance per 40 stats, up to +20%
- +(100–120) Max Life (Corroded)
- +(100–120) Max Energy Shield (Corroded)
- +(100–120) Max Mana (Corroded)
- +(120–130) to All Stats (Corroded)
- +1% Elemental Resistance per 35 stats, up to +25% (Corroded)
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| Gloves | Gloves (DEX) | Berserker Bracer Level 20 Graftable | - +(30–40)% Projectile Damage
- +(10–20)% Attack and Cast Speed
- +(60–70)% Critical Strike Rating
- +(40–50)% Projectile Damage (Corroded)
- +(20–30)% Attack and Cast Speed (Corroded)
- +(70–80)% Critical Strike Rating (Corroded)
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| Gloves | Gloves (DEX) | Blinding Bracers Level 58 Graftable | - +25% chance to Ignite targets
- Blinds Ignited enemies on hit
- -12% additional damage dealt by Blinded enemies
- +20% additional damage to Blinded enemies
- +(25–35)% Ignite damage (Corroded)
- +1 Ignite limit (Corroded)
- -15% additional damage dealt by Blinded enemies (Corroded)
- +26% additional damage to Blinded enemies (Corroded)
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| Gloves | Gloves (DEX) | Chaos Abyss Level 58 Graftable | - +(200–250) Max Life
- +(35–50)% Attack and Cast Speed
- Upon inflicting damage, +(1.5–2)% additional damage taken (multiplies) for enemies for each stack of Wilt they have. Stacks up to 30 time(s)
- +(80–120)% additional Wilt Duration if enemies' Wilt stacks are less than 20
- Loses (8–10)% current Life and Energy Shield when inflicting Wilt. Interval: 0.5 s
- +(300–400) Max Life (Corroded)
- +(60–75)% Attack and Cast Speed (Corroded)
- Upon inflicting damage, +(2.3–2.6)% additional damage taken (multiplies) for enemies for each stack of Wilt they have. Stacks up to 30 time(s) (Corroded)
- +(120–150)% additional Wilt Duration if enemies' Wilt stacks are less than 30 (Corroded)
- Loses (4–6)% current Life and Energy Shield when inflicting Wilt. Interval: 0.5 s (Corroded)
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| Gloves | Gloves (DEX) | Feline Gloves Level 24 Graftable | - +(200–250) Max Life
- +(8–10)% Attack and Cast Speed
- +(4–6)% Elemental Damage per stack of Agility Blessing owned
- +(40–50)% Agility Blessing Duration
- +50% chance to gain 1 stack of Agility Blessing on defeat
- +(300–350) Max Life (Corroded)
- +(12–15)% Attack and Cast Speed (Corroded)
- +(8–10)% Elemental Damage per stack of Agility Blessing owned (Corroded)
- +(60–75)% Agility Blessing Duration (Corroded)
- +100% chance to gain 1 stack of Agility Blessing on defeat (Corroded)
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| Gloves | Gloves (DEX) | Golden Touch Level 45 Graftable | - +(180–220) Max Life
- +(10–15)% Elixir Skill Effect
- Triggers the Elixir Skill in the second slot when casting a Main Skill. Interval: (0.5–1.5) s
- +(15–20)% additional damage and Minion Damage while an Elixir Skill is active
- +(250–350) Max Life (Corroded)
- +(25–30)% Elixir Skill Effect (Corroded)
- Triggers the Elixir Skill in the second slot when casting a Main Skill. Interval: (2–3) s (Corroded)
- +(27–32)% additional damage and Minion Damage while an Elixir Skill is active (Corroded)
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| Gloves | Gloves (DEX) | Marksman Bracers Level 33 Graftable | - +(150–200) gear Evasion
- +(154–176) Max Life
- +(22–25)% Projectile Damage
- +2 Jumps
- +(3–4)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
- +(200–300) gear Evasion (Corroded)
- +(254–300) Max Life (Corroded)
- +(58–65)% Projectile Damage (Corroded)
- +3 Jumps (Corroded)
- +(4–6)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies) (Corroded)
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| Gloves | Gloves (DEX) | Ralph's Laws Level 58
| - +(2880–3456) gear Evasion
- +(20–30)% Blessing Duration
- +(15–16)% additional Lightning Damage for every stack of Agility Blessing
- Damage Penetrates 1% Elemental Resistance for every stack of Agility Blessing
- +(3744–4493) gear Evasion (Corroded)
- +(30–40)% Blessing Duration (Corroded)
- +(20–21)% additional Lightning Damage for every stack of Agility Blessing (Corroded)
- Damage Penetrates (1–2)% Elemental Resistance for every stack of Agility Blessing (Corroded)
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| Gloves | Gloves (DEX) | Sea Splitter Level 45 Graftable | - Main Skill is supported by Lv. 15 Raging Slash
- +(40–70) Max Life
- (-10–-6)% Attack Speed
- +(60–80)% Slash-Strike Skill Area
- Main Skill is supported by Lv. 30 Raging Slash (Corroded)
- +(100–120) Max Life (Corroded)
- -5% Attack Speed (Corroded)
- +(85–95)% Slash-Strike Skill Area (Corroded)
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| Gloves | Gloves (DEX) | Stray Bird's Return Level 58 Graftable | - +(1880–3456) gear Evasion
- (-1–1) Attack Projectile Skill Level
- Normal Projectiles will return after reaching their max range and will hit enemies on their path again
(-15–-10)% additional Projectile Damage - Stray Bird
+50% additional Returning Projectile Damage - +(3744–4493) gear Evasion (Corroded)
- +2 Attack Projectile Skill Level (Corroded)
- Normal Projectiles will return after reaching their max range and will hit enemies on their path again (Corroded)
- Stray Bird
+(80–100)% additional Returning Projectile Damage (Corroded)
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| Gloves | Gloves (DEX) | Thunder Manipulator Level 58 Graftable | - +(2400–2600) gear Evasion
- +(25–35)% additional Lightning Damage against Numbed enemies
+(25–35)% additional Max Lightning Damage to an enemy when they have at least 10 stack(s) of Numbed - +(25–30)% Lightning Resistance
- Inflicts (2–4) additional stack(s) of Numbed
- +(20–30)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 s
- +(3240–3400) gear Evasion (Corroded)
- +(40–50)% additional Lightning Damage against Numbed enemies
+(40–50)% additional Max Lightning Damage to an enemy when they have at least 10 stack(s) of Numbed (Corroded) - +(10–15)% Max Lightning Resistance (Corroded)
- Inflicts (4–5) additional stack(s) of Numbed (Corroded)
- +(30–40)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 s (Corroded)
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| Gloves | Gloves (DEX) | Torturer's Touch Level 58
| - +(1500–2000) gear Evasion
+(300–400) gear Energy Shield - +(8–12)% Injury Buffer
- +1 Affliction Per Second for every +4% Affliction Effect
- Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 1 s Recovery Time against the same target
- Reaping removes enemy's Affliction
- +(2100–2500) gear Evasion
+(410–500) gear Energy Shield (Corroded) - +(13–16)% Injury Buffer (Corroded)
- +1 Affliction Per Second for every +3% Affliction Effect (Corroded)
- Reaps (1.7–1.8) s of Damage Over Time from Nearby enemies within (12–15) m that have full Affliction. The effect has a 1 s Recovery Time against the same target (Corroded)
- Reaping removes (70–80)% Affliction from enemies (Corroded)
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| Gloves | Gloves (DEX) | Tyrant's Smoldering Hold Level 45 Graftable | - Adds 100 - 120 Fire Damage to Attacks
- +(10–15)% Fire Resistance
- Lucky Critical Strike
- Unable to trigger Empower Skills
- Adds 135 - 150 Fire Damage to Attacks (Corroded)
- +(15–20)% Fire Resistance (Corroded)
- Lucky Critical Strike
+(20–30)% Critical Strike Damage (Corroded) - Unable to use Empower Skills (Corroded)
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| Gloves | Gloves (DEX) | Vajra Handguards Level 58 Graftable | - +(2440–2880) gear Evasion
- +(10–16)% Attack and Cast Speed
- +(15–20)% Life Regain and Shield Regain for Combo Finishers
- +(15–20)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy has
- +(2881–3774) gear Evasion (Corroded)
- +(17–20)% Attack and Cast Speed (Corroded)
- +(20–25)% Life Regain and Shield Regain for Combo Finishers (Corroded)
- +(20–25)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy has (Corroded)
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| Gloves | Gloves (DEX) | Vendetta's Sleeve-Blade Level 30 Graftable | - +(50–60) Max Life
- +(20–30) Dexterity
- +(40–80)% Melee Damage if you have recently moved more than 10 m
- +(70–100) Max Life (Corroded)
- +(35–50) Dexterity (Corroded)
- +(90–120)% Melee Damage if you have recently moved more than 10 m (Corroded)
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| Gloves | Gloves (DEX) | Wings of Light Level 58 Graftable | - +(20–30)% Intimidating effect
- +(50–150) Max Life
- Randomly Chosen:
- Immune to Slow
- Immune to Paralysis
- Immune to Weaken
- Immune to Taunt
- Immune to Blinding
- Intimidated gains an additional base effect: +(13–17)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times
- +(30–40)% Intimidating effect (Corroded)
- +(200–400) Max Life (Corroded)
- Randomly Chosen (Corroded):
- +(15–20)% Crowd Control Effects
- +(15–20)% Crowd Control Effects
- +(15–20)% Crowd Control Effects
- +(15–20)% Crowd Control Effects
- +(15–20)% Crowd Control Effects
- Intimidated gains an additional base effect: +(25–30)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times (Corroded)
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| Gloves | Gloves (INT) | Aeterna Martyr Level 58 Graftable | - -20% chance to inflict Trauma
- +(75–85) Attack and Spell Critical Strike Rating
- (-20–-15)% additional Physical Damage taken
- +(94–100)% Reaping Recovery Speed
- +(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
- +20% chance to inflict Trauma (Corroded)
- +(100–108) Attack and Spell Critical Strike Rating (Corroded)
- (-26–-21)% additional Physical Damage taken (Corroded)
- +(105–120)% Reaping Recovery Speed (Corroded)
- +(25–30)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s) (Corroded)
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| Gloves | Gloves (INT) | Archmage's Hands Level 58 Graftable | - +(272–340) gear Energy Shield
- +(20–27)% Cold Resistance
- (5–8)% of damage is taken from Mana before life
- +(20–25)% additional Max Mana
The skill cost is fixed at (1–100) - +1% additional Spell Damage for every (75–100) Max Mana owned, up to 70%
- +(544–680) gear Energy Shield (Corroded)
- +(60–68)% Cold Resistance (Corroded)
- (13–19)% of damage is taken from Mana before life (Corroded)
- +(33–38)% additional Max Mana
The skill cost is fixed at (1–100) (Corroded) - +2% additional Spell Damage for every (75–100) Max Mana owned, up to 105% (Corroded)
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| Gloves | Gloves (INT) | Grasp of Truth Level 58 Graftable | - +(5–10)% Elemental Resistance
- +20% Elemental Resistance for enemies within 12m
- + (10–20)% Spell Elemental Damage
- [Penetrating] When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has +12% additional Spell Damage - +(12–16)% Elemental Resistance (Corroded)
- +(10–15)% Elemental Resistance for enemies within 12m (Corroded)
- + 30% Spell Elemental Damage (Corroded)
- [Translucent] +25% additional Lightning Damage if you have dealt Fire Damage recently
+25% additional Cold Damage if you have dealt Lightning Damage recently +25% additional Fire Damage if you have dealt Cold Damage recently +12% additional Spell Damage (Corroded)
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| Gloves | Gloves (INT) | Hand of Malice Level 45 Graftable | - +(50–60)% gear Energy Shield
- +(160–200)% Critical Strike Rating
- (-30–-20)% Critical Strike Damage
- +(30–35)% additional Deterioration Damage if you have dealt a Critical Strike recently
- +(60–70)% gear Energy Shield (Corroded)
- +(210–250)% Critical Strike Rating (Corroded)
- (-20–-10)% Critical Strike Damage (Corroded)
- +(40–45)% additional Deterioration Damage if you have dealt a Critical Strike recently (Corroded)
|
| Gloves | Gloves (INT) | Ice and Fire Level 50 Graftable | - +(20–25)% Fire and Cold Resistance
- +(75–100)% Cold Damage if you have used a Fire Skill recently
- +(75–100)% Fire Damage if you have used a Cold Skill recently
- +(30–40)% Fire and Cold Resistance (Corroded)
- +(150–175)% Elemental Damage if you have used a Fire Skill recently (Corroded)
- +(150–175)% Elemental Damage if you have used a Cold Skill recently (Corroded)
|
| Gloves | Gloves (INT) | Ice Pulse Level 14 Graftable | - +(5–8) to Max Frostbite Rating
- +(60–80)% Spell Damage
- When defeating a Frostbitten enemy, - 20% current cooldown of potion and Mobility skills
- +1 Max Charges
- Converts 50% of Mana Cost to Life Cost
- +(12–14) to Max Frostbite Rating (Corroded)
- +(120–140)% Spell Damage (Corroded)
- When defeating a Frostbitten enemy, - 25% current cooldown of potion and Mobility skills (Corroded)
- +1 Max Charges
+(7–10)% additional damage (Corroded) - Converts Spell Skills' Mana Cost to Life Cost (Corroded)
|
| Gloves | Gloves (INT) | Israfel's Laws Level 58
| - +(340–408) gear Energy Shield
- +(20–30)% Blessing Duration
- +(13–14)% additional Cold Damage for every stack of Focus Blessing
- +(1–3)% Critical Strike Damage per stack of Focus Blessing owned
- +(442–527) gear Energy Shield (Corroded)
- +(30–40)% Blessing Duration (Corroded)
- +(18–19)% additional Cold Damage for every stack of Focus Blessing (Corroded)
- +4% Critical Strike Damage per stack of Focus Blessing owned (Corroded)
|
| Gloves | Gloves (INT) | Malevolent Hand Level 58 Graftable | - -30% Erosion Resistance
- +(20–30)% Ill Omen Cumulative Efficiency
- Nearby enemies within 15 m are cursed by Lv. 1 Ominous
- You can cast 1 additional Curses
- -20% Erosion Resistance (Corroded)
- +(30–40)% Ill Omen Cumulative Efficiency (Corroded)
- Nearby enemies within 15 m are cursed by Lv. 10 Ominous (Corroded)
- You can cast 1 additional Curses
+20% Curse Duration (Corroded)
|
| Gloves | Gloves (INT) | Miniature Void Sea Level 58 Graftable | - +(238–272) gear Energy Shield
- +(15–20)% All Stats
- Adds (12–16)% of Max Life to Minion Energy Shield
- +(10–12)% additional Minion Damage for every Minion you have. Stacks up to 6 times
- Trigger the Main Skill for every 3 m of movement. Interval: 3 s
- +(306–340) gear Energy Shield (Corroded)
- +35% All Stats (Corroded)
- Adds (18–24)% of Max Life to Minion Energy Shield (Corroded)
- +20% additional Minion Damage for every Minion you have. Stacks up to 6 times (Corroded)
- Trigger the Main Skill for every 2 m of movement. Interval: 3 s (Corroded)
|
| Gloves | Gloves (INT) | Providential Grace Level 45 Graftable | - +(10–15)% Elemental Resistance
- Randomly Chosen:
- +1 to Max Tenacity Blessing Stacks
- +1 to Max Agility Blessing Stacks
- +1 to Max Focus Blessing Stacks
- (-10–-8)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other Blessings
- +(8–10)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other Blessings
- +(8–10)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other Blessings
- +(16–20)% Elemental Resistance (Corroded)
- Randomly Chosen (Corroded):
- +1 to Max Tenacity Blessing Stacks
+(5–10)% additional damage - +1 to Max Agility Blessing Stacks
+(5–10)% additional damage - +1 to Max Focus Blessing Stacks
+(5–10)% additional damage
- (-15–-11)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other Blessings (Corroded)
- +(11–15)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other Blessings (Corroded)
- +(11–15)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other Blessings (Corroded)
|
| Gloves | Gloves (INT) | Sage's Insight Level 58 Graftable | - +(150–350) gear Energy Shield
- (-1–1) Spell Skill Level
- When a Spell hit inflicts Fire Damage, -15% Cold, Lightning, and Erosion Resistance for the target for 3 s
- When a Spell hit inflicts Cold Damage, -15% Fire, Lightning, and Erosion Resistance for the target for 3 s
- When a Spell hit inflicts Lightning Damage, -15% Fire, Cold, and Erosion Resistance for the target for 3 s
- When a Spell hit inflicts Erosion Damage, -15% Fire, Cold, and Lightning Resistance for the target for 3 s
- +(360–400) gear Energy Shield (Corroded)
- +2 Spell Skill Level (Corroded)
- When a Spell hit inflicts Fire Damage, -20% Cold, Lightning, and Erosion Resistance for the target for 3 s (Corroded)
- When a Spell hit inflicts Cold Damage, -20% Fire, Lightning, and Erosion Resistance for the target for 3 s (Corroded)
- When a Spell hit inflicts Lightning Damage, -20% Fire, Cold, and Erosion Resistance for the target for 3 s (Corroded)
- When a Spell hit inflicts Erosion Damage, -20% Fire, Cold, and Lightning Resistance for the target for 3 s (Corroded)
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| Gloves | Gloves (INT) | Tyrant's Iron Fist Level 58 Graftable | - +(90–120) Intelligence
- +(160–200) Max Mana
- Regenerates (2–3)% Mana per second
- +5% Critical Strike Rating and Critical Strike Damage for every (880–900) Mana consumed recently
- +(180–240) Intelligence (Corroded)
- +(360–400) Max Mana (Corroded)
- Regenerates (6–7)% Mana per second (Corroded)
- +5% Critical Strike Rating and Critical Strike Damage for every (700–725) Mana consumed recently (Corroded)
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| Gloves | Gloves (INT) | Vow's Grasp Level 45 Graftable | - +(40–80) gear Energy Shield
- +(50–60) Strength and Intelligence
- +(16–20)% additional Melee Physical Damage when the character is only affected by 1 Aura
- +(130–160) gear Energy Shield (Corroded)
- +85 Strength and Intelligence (Corroded)
- +(20–25)% additional Melee Physical Damage when the character is only affected by 1 Aura (Corroded)
|
| Gloves | Gloves (STR) | Alloy Covenant Level 45 Graftable | - +(6–8)% Elemental Resistance
- +(15–20)% additional Minion Damage at Max Bond stacks
- +(15–25)% Life Regain and Energy Shield Regain for Minions
- (15–18)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you
- +(8–10)% Elemental Resistance (Corroded)
- +(20–25)% additional Minion Damage at Max Bond stacks (Corroded)
- +(26–30)% Life Regain and Energy Shield Regain for Minions (Corroded)
- (19–21)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you (Corroded)
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| Gloves | Gloves (STR) | Ardor Level 58 Graftable | - +(1152–1440) Gear Armor
- +55 Max Life
- +(12–15)% Life Regain
- Double Life Regain
+10% additional Life Regain Interval - +(1500–2000) Gear Armor (Corroded)
- +(70–75) Max Life (Corroded)
- +(15–20)% Life Regain (Corroded)
- Double Life Regain
-10% additional Life Regain Interval (Corroded)
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| Gloves | Gloves (STR) | Blade-Dancer's Edges Level 58 Graftable | - +(1500–2000) Gear Armor
- +30% tracking distance for Sentries
- Max Sentry Quantity +1
- +(8–10)% additional Sentry Damage for every nearby Sentry within 10m
- +2% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m
- +(2500–3000) Gear Armor (Corroded)
- +50% tracking distance for Sentries (Corroded)
- Max Sentry Quantity +1
+1 Sentries that can be deployed at a time (Corroded) - +(11–12)% additional Sentry Damage for every nearby Sentry within 10m (Corroded)
- +(3–4)% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m (Corroded)
|
| Gloves | Gloves (STR) | Blade-dancer's Fingers Level 58 Graftable | - +(220–264) Max Life
- Adds (18–21) - (24–27) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 170 time(s)
- Consumes (5–10)% of current Life on skill use
- -16% Life Regeneration Speed
- +(286–330) Max Life (Corroded)
- Adds (30–33) - (36–39) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 170 time(s) (Corroded)
- Consumes (10–15)% of current Life on skill use (Corroded)
- -10% Life Regeneration Speed (Corroded)
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| Gloves | Gloves (STR) | Boom Gloves Level 38 Graftable | - +(130–150) Max Life
- Adds (17–19) - (22–25) Physical Damage to Attacks and Spells
- Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.
- Knockback direction is reversed
- +(230–250) Max Life (Corroded)
- Adds (26–28) - (32–35) Physical Damage to Attacks and Spells (Corroded)
- Triggers Lv. (26–30) Groundshaker when inflicting Paralysis. Interval: 1.5s. (Corroded)
- Knockback direction is reversed
+30% Knockback distance (Corroded)
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| Gloves | Gloves (STR) | Clenched Spring Level 58 Graftable | - +(198–220) Max Life
- Adds (1–2) - (3–4) Physical Damage to Attacks per (1000–1200) Armor
- +(17–20)% additional Armor
- +(220–264) Max Life (Corroded)
- Adds (1–2) - (3–4) Physical Damage to Attacks per (800–900) Armor (Corroded)
- +(21–26)% additional Armor (Corroded)
|
| Gloves | Gloves (STR) | Death's Touch Level 58
| - +(231–330) Max Life
- +(80–90)% additional Base Damage for Two-Handed Weapons
- The Critical Strike Rating is fixed at 500 for the Weapon
- +(13–16)% Main-Hand Weapon Attack Speed
- Randomly Chosen:
- +(90–100)% Critical Strike Rating
- Adds (58–60) - (71–73) Physical Damage to the Main-Hand Weapon
- +(70–90)% Critical Strike Damage
- +(350–440) Max Life (Corroded)
- +(100–120)% additional Base Damage for Two-Handed Weapons (Corroded)
- +(1–100) Attack and Spell Critical Strike Rating (Corroded)
- +(18–23)% Main-Hand Weapon Attack Speed (Corroded)
- Randomly Chosen (Corroded):
- +(190–210)% Critical Strike Rating
- Adds (103–105) - (126–128) Physical Damage to the Main-Hand Weapon
- +(120–150)% Critical Strike Damage
|
| Gloves | Gloves (STR) | Demons' Touch Level 58
| - +(176–220) Max Life
- +(20–30)% additional Base Damage for Off-Hand Weapons
- Weapon Attack Speed is fixed at 1.35
- +(24–32)% Critical Strike Rating for the Main-Hand Weapon
- Conspire
- +(264–330) Max Life (Corroded)
- +(40–50)% additional Base Damage for Off-Hand Weapons (Corroded)
- (-24–24)% Attack Speed (Corroded)
- +(36–50)% Critical Strike Rating for the Main-Hand Weapon (Corroded)
- Conspire
+(15–20)% additional Base Damage for Off-Hand Weapons (Corroded)
|
| Gloves | Gloves (STR) | First Aember Level 58
| - Can still undergo Darkest Corrosion when already corroded
- Does not remove Base Affixes on gear during Mutate Corrosion, and adds 1 Aember Base Affix, up to 4
- There is a 100% chance to randomly remove an affix from this gear during Chaos Corrosion, without rendering this gear Bound
- Randomly replaces with a Matchless Legendary Gloves during Desecration Corrosion
- Upgrades 1 Pre-fixe/Suffix by 1 tier during Arrogant Corrosion
- Does not render this gear Bound during Void Corrosion
- Can still undergo Darkest Corrosion when already corroded (Corroded)
- Does not remove Base Affixes on gear during Mutate Corrosion, and adds 2 Aember Base Affixes, up to 4 (Corroded)
- There is a 50% chance to randomly remove an affix from this gear during Chaos Corrosion, without rendering this gear Bound (Corroded)
- Randomly replaces with a Matchless Legendary Gloves during Desecration Corrosion, and upgrades 3 random affixes on it by 1 tier (Corroded)
- Upgrades 2 Pre-fixes/Suffixes by 1 tier during Arrogant Corrosion (Corroded)
- Does not render this gear Bound during Void Corrosion (Corroded)
|
| Gloves | Gloves (STR) | Ghost Slaughter Level 58 Graftable | - +(60–220) Max Life
- Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
- Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
- Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
- Loses Fervor at Low Life
- +(300–440) Max Life (Corroded)
- Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
+(30–50)% Skill Area (Corroded) - Fervor gains an additional base effect: +1% additional Attack and Ailment Damage for every 1 Fervor Rating (Corroded)
- Consumes (6–8)% of current Life and Energy Shield per second while Fervor is active (Corroded)
- Consumes all Fervor Rating when at Low Life. Restores 0.5% Life for every Fervor Rating consumed. Interval: 4s. (Corroded)
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| Gloves | Gloves (STR) | Grandmaster's Hands Level 58 Graftable | - +(90–110) Max Life
- +(1000–1440) Gear Armor
- Gains (4–5) Focus Pts for each enemy defeated
- +5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 8 time(s)
- +(190–220) Max Life (Corroded)
- +(2440–2880) Gear Armor (Corroded)
- Gains (6–7) Focus Pts for each enemy defeated (Corroded)
- +5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 10 time(s) (Corroded)
|
| Gloves | Gloves (STR) | Magnus' Laws Level 58
| - +(2880–3456) Gear Armor
- +(20–30)% Blessing Duration
- +(14–15)% additional Fire Damage for every stack of Tenacity Blessing
- Adds (7–8) - (9–10) Fire Damage to Attacks and Spells per stack of Tenacity Blessing
- +(3744–4493) Gear Armor (Corroded)
- +(30–40)% Blessing Duration (Corroded)
- +(19–20)% additional Fire Damage for every stack of Tenacity Blessing (Corroded)
- Adds (10–11) - (12–13) Fire Damage to Attacks and Spells per stack of Tenacity Blessing (Corroded)
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| Gloves | Gloves (STR) | Praise for Injury Level 58 Graftable | - +(30–40) Strength
- +(140–160) Max Life
- +40% chance to inflict Trauma
- -40% Trauma Damage
- Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius
- +(45–55) Strength (Corroded)
- +(360–380) Max Life (Corroded)
- +60% chance to inflict Trauma (Corroded)
- -30% Trauma Damage (Corroded)
- Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (120–150)% of their Max Life to enemies within a 6 m radius (Corroded)
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| Gloves | Gloves (STR) | Quantum Convergence Level 58 Graftable | - +(2016–2880) Gear Armor
- Consumes (5–10)% of current Life when Synthetic Troop Minions use skills
- For every 5% Life lost by a Synthetic Troop Minion in the last second, +(9–10)% additional damage. Stacks up to 13 time(s)
- +(7–10)% Elemental Resistance
- +(42–60)% Minion Critical Strike Damage
- +(3300–3744) Gear Armor (Corroded)
- Consumes (16–20)% of current Life when Synthetic Troop Minions use skills (Corroded)
- For every 5% Life lost by a Synthetic Troop Minion in the last second, +(11–15)% additional damage. Stacks up to (18–23) time(s) (Corroded)
- +(11–15)% Elemental Resistance (Corroded)
- +(65–78)% Minion Critical Strike Damage (Corroded)
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| Gloves | Gloves (STR) | Varagon Shroud Level 58 Graftable | - +2304 Gear Armor
- +(110–154) Max Life
- Unable to gain Agility Blessing
- [Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
+1 to Max Tenacity Blessing Stacks - When Tenacity Blessing is at least at (5–7) stack(s), +250 Attack Critical Strike Rating and +10% additional Attack Speed
- +(4320–5184) Gear Armor (Corroded)
- +(330–374) Max Life (Corroded)
- -1 to Max Agility Blessing Stacks (Corroded)
- [Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage (Corroded)
- When Tenacity Blessing is at least at (5–7) stack(s), +300 Attack Critical Strike Rating and +12% additional Attack Speed (Corroded)
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| Helmet | Helmet (DEX) | Blind Vision Level 58 Graftable | - +(187–242) Max Life
- The Main Skill is supported by Lv. 10 Wind Projectiles.
- (50–70)% of the Projectile Speed bonus is also applied to Projectile Damage
- Immune to Blinding
- +(396–440) Max Life (Corroded)
- The Main Skill is supported by Lv. 20 Wind Projectiles. (Corroded)
- (80–95)% of the Projectile Speed bonus is also applied to Projectile Damage (Corroded)
- +20% chance to Blind the target on hit (Corroded)
|
| Helmet | Helmet (DEX) | Corrupted Marrow Level 35 Graftable | - +150 Max Life and Max Energy Shield
- +(10–20)% Skill Area
- -40% Terra Charge Recovery Speed
- Max Terra Charge Stacks +1
- +20% Movement Speed for 2 s when a Terra Skill is cast
- +250 Max Life and Max Energy Shield (Corroded)
- +(30–40)% Skill Area (Corroded)
- -99% Terra Skill Cost (Corroded)
- Max Terra Charge Stacks +2 (Corroded)
- +40% Movement Speed for 3 s when a Terra Skill is cast (Corroded)
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| Helmet | Helmet (DEX) | Flying Light at Daybreak Level 58 Graftable | - +(8–16)% Erosion Resistance
- +(8–16)% Cold Resistance
- Eliminate enemies under 8% Life on hit
- You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 s
- Regenerates 12% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control Effects
- 25% chance to inflict a stack of Slow on hit
- +(41–43)% Erosion Resistance (Corroded)
- +(41–43)% Cold Resistance (Corroded)
- Eliminate enemies under 12% Life on hit (Corroded)
- You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 2 s (Corroded)
- Regenerates 15% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control Effects (Corroded)
- 50% chance to inflict a stack of Slow on hit (Corroded)
|
| Helmet | Helmet (DEX) | Hanging Two-Tone Mask Level 58 Graftable | - +30% Aura Effect when there are at least 1 enemies Nearby
+30% Movement Speed when there are no enemies nearby - +10% chance to avoid damage when there are no enemies nearby
+10% Injury Buffer when there are only 1 enemies nearby - +200 Max Life
- (-1–1) to All Skills' Levels
- +35% Aura Effect when there are at least 1 enemies Nearby
+35% Movement Speed when there are no enemies nearby (Corroded) - +15% chance to avoid damage when there are no enemies nearby
+15% Injury Buffer when there are only 1 enemies nearby (Corroded) - +300 Max Life (Corroded)
- (-2–2) to All Skills' Levels (Corroded)
|
| Helmet | Helmet (DEX) | Hunting the Eye of the Kraken Level 58 Graftable | - +(198–220) Max Life
- +(65–75)% Projectile Speed
- Attack Projectiles have a 25% chance to explode when defeating non-Elite enemies, dealing True Damage equal to 150% of the defeated enemies' Max Life to enemies within a 6 m radius
- 50% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies
- +(396–440) Max Life (Corroded)
- +(90–110)% Projectile Speed (Corroded)
- Attack Projectiles have a 40% chance to explode when defeating non-Elite enemies, dealing True Damage equal to 150% of the defeated enemies' Max Life to enemies within a 6 m radius (Corroded)
- 75% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies (Corroded)
|
| Helmet | Helmet (DEX) | Legendary Soldier Spectacles Level 58
| - Creates an Arena after using a Mobility Skill. Interval: 2 s
- Enemies with Notoriety have Giantism
-50% additional damage against Distant enemies - Gains 1 stack of Renown every 1 s while inside the Arena. Renown lasts for 10 s
- Ignores enemy Armor when you have at least 4 stack(s) of Renown
- +(80–100) Max Life
- Creates an Arena after using a Mobility Skill. Interval: 1.5 s (Corroded)
- Enemies with Notoriety have Giantism
(-49–-45)% additional damage against Distant enemies (Corroded) - Gains 1 stack of Renown every 1 s while inside the Arena. Renown lasts for 15 s (Corroded)
- +(40–50)% Armor DMG Mitigation Penetration when you have at least 4 stack(s) of Renown (Corroded)
- +(300–330) Max Life (Corroded)
|
| Helmet | Helmet (DEX) | Legless Bird's Lament Level 58
| - +(100–120) Dexterity
- +3% Lightning Penetration for every +2% Lightning Resistance
- -1% Erosion Resistance for every +1% Lightning Resistance.
- -10% additional damage and Minion Damage when equipped with Boots
- +(130–160) Dexterity (Corroded)
- +2% Lightning Penetration for every +1% Lightning Resistance (Corroded)
- -1% Erosion Resistance for every +2% Lightning Resistance. (Corroded)
- +5% additional damage and Minion Damage when equipped with Boots (Corroded)
|
| Helmet | Helmet (DEX) | Machine Lord Level 58
| - +(10–20)% Elemental Resistance
- The number of Max Synthetic Troops In Map is fixed at 1
- +(20–30)% Physique for Minions
- +(720–800)% additional Synthetic Troop Minion Damage
- Eliminates enemies under (12–18)% Life when a Synthetic Troop Minion deals damage
- +(21–25)% Elemental Resistance (Corroded)
- The number of Max Synthetic Troops In Map is fixed at 1
+10% additional Synthetic Troop Minion Damage (Corroded) - +(30–40)% Physique for Minions (Corroded)
- +(1000–1130)% additional Synthetic Troop Minion Damage (Corroded)
- Eliminates enemies under (18–22)% Life when a Synthetic Troop Minion deals damage (Corroded)
|
| Helmet | Helmet (DEX) | Opening Heart Level 58 Graftable | - +(400–700) gear Evasion
- +(40–50) Max Life
- Have Fervor
- +(10–20)% additional damage dealt by Nearby enemies
+(20–30)% additional damage taken by Nearby enemies - +(800–1000) gear Evasion (Corroded)
- +(80–100) Max Life (Corroded)
- [Endless Fervor] Have Fervor
+12% Fervor effect +(6–8)% additional damage (Corroded) - +(10–20)% additional damage dealt by Nearby enemies
+(35–40)% additional damage taken by Nearby enemies (Corroded)
|
| Helmet | Helmet (DEX) | Thunder Jawbone Level 58 Graftable | - +(450–550) gear Evasion
- +(15–20)% additional Lightning Damage
- +30% Numbed Duration
- +(40–50)% Numbed Effect
- +(625–825) gear Evasion (Corroded)
- +(25–30)% additional Lightning Damage (Corroded)
- +50% Numbed Duration (Corroded)
- +(65–75)% Numbed Effect (Corroded)
|
| Helmet | Helmet (INT) | Brainwave Emitter Level 24 Graftable | - +(20–30)% Cast Speed
- +1 Max Spell Burst
- -20% additional Spell Burst Charge Speed
- +(30–45)% Cast Speed (Corroded)
- +1 Max Spell Burst
+(10–15)% additional Spell Damage (Corroded) - (-15–-10)% additional Spell Burst Charge Speed (Corroded)
|
| Helmet | Helmet (INT) | Cold Breath Level 58 Graftable | - +(120–144) Max Mana
- (-24–-18)% Cold Resistance
- Adds (80–100)% of Max Mana as Energy Shield, up to (1300–1500)
- +(30–40)% additional Spell Damage when not at Full Mana
- +(250–300) Max Mana (Corroded)
- +(2–12)% Cold Resistance (Corroded)
- Adds 100% of Max Mana as Energy Shield, up to (1800–2000) (Corroded)
- +(50–60)% additional Spell Damage when not at Full Mana (Corroded)
|
| Helmet | Helmet (INT) | Fiend Crown Level 58 Graftable | - +20% Minion Elemental Resistance
- +(15–20)% Sealed Mana Compensation
- +(15–20)% Minion Critical Strike Damage
- Minions gain Lucky upon a Critical Strike
- +30% Minion Elemental Resistance (Corroded)
- +(25–30)% Aura Effect (Corroded)
- +(25–30)% Minion Critical Strike Damage (Corroded)
- Minions gain Lucky upon a Critical Strike
+100 Minion Critical Strike Rating (Corroded)
|
| Helmet | Helmet (INT) | Headless Crown Level 58 Graftable | - (-40–-30)% Max Energy Shield
- (-20–-10)% Max Life
- The first 2 Passive Skill slots are supported by Lv. (20–30) Precise: Restrain
- The last 2 Passive Skill slots are supported by Lv. (20–30) Precise: Concentrated
- (-25–-10)% Max Energy Shield (Corroded)
- (-10–-1)% Max Life (Corroded)
- The first 2 Passive Skill slots are supported by Lv. (31–40) Precise: Restrain (Corroded)
- The last 2 Passive Skill slots are supported by Lv. (31–40) Precise: Concentrated (Corroded)
|
| Helmet | Helmet (INT) | Hekate's Vision Level 58 Graftable | - +(20–27)% Erosion Resistance
- You can only cast 1 Curses
- +20% additional damage against Cursed enemies
- -20% additional damage taken from Cursed enemies
- +100% Curse Skill Area
+100% Curse Duration - +(41–54)% Erosion Resistance (Corroded)
- You can only cast (1–2) Curses (Corroded)
- +30% additional damage against Cursed enemies (Corroded)
- -25% additional damage taken from Cursed enemies (Corroded)
- +110% Curse Skill Area
+150% Curse Duration (Corroded)
|
| Helmet | Helmet (INT) | Imperial Iron Sentry Level 58 Graftable | - +(10–16)% Max Life and Max Energy Shield
- Randomly Chosen:
- Sentries can perform Multistrike
+(60–70)% additional damage for deployed Sentries when they Multistrike - Sentries can activate Spell Burst
-20% additional Spell Burst Charge Speed for deployed Sentries and +(100–110)% additional Hit Damage for skills cast by Spell Burst
- Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
- Enemies within 8m Nearby Sentries receive Lv. 20 Timid Curse
- +(20–26)% Max Life and Max Energy Shield (Corroded)
- Randomly Chosen (Corroded):
- Sentries can perform Multistrike
+(95–105)% additional damage for deployed Sentries when they Multistrike - Sentries can activate Spell Burst
-20% additional Spell Burst Charge Speed for deployed Sentries and +(145–155)% additional Hit Damage for skills cast by Spell Burst
- Restores (1–4)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.3 s (Corroded)
- Enemies within 8m Nearby Sentries receive Lv. 40 Timid Curse
+(30–50)% Sentry Duration (Corroded)
|
| Helmet | Helmet (INT) | Malign Embrace Level 58 Graftable | - +(250–350) gear Energy Shield
- +2 Max Tangle Quantity
- 每有 1 个激活纠缠,+(150–180) 法术暴击值,暴击时额外 +(18–23)% 伤害
- Nearby enemies are guaranteed to land Critical Strikes
- +(400–450) gear Energy Shield (Corroded)
- +2 Max Tangle Quantity
+(12–20)% additional Spell Damage (Corroded) - 每有 1 个激活纠缠,+(195–225) 法术暴击值,暴击时额外 +(26–30)% 伤害 (Corroded)
- Nearby enemies within 12 m have Frail (Corroded)
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| Helmet | Helmet (INT) | Siren Faceguard Level 4 Graftable | - +(20–30)% Cold Damage
- Nearby enemies within 10m are cursed by Lv. (10–15) Biting Cold
- Immune to Frostbite
- +(35–45)% Cold Damage (Corroded)
- Nearby enemies within 10m are cursed by Lv. (16–20) Biting Cold (Corroded)
- Immune to Freeze (Corroded)
|
| Helmet | Helmet (INT) | Solid River Level 58 Graftable | - +(250–350) gear Energy Shield
- For every +(40–50)% Spell Burst Charge Speed, +(25–30)% additional Hit Damage for skills cast by Spell Burst, up to +120%
- When Burst Charge Recovery Speed is at least (230–250)% of the base value, reaching the Max Spell Burst Charge triggers the Main Skill on the nearest enemy within 25m and attempts to activate the Main Spell Skill's Spell Burst
-30% Movement Speed - Restores 10% of Missing Life and Energy Shield when consuming Spell Burst
- +(400–450) gear Energy Shield (Corroded)
- For every +(30–40)% Spell Burst Charge Speed, +(25–30)% additional Hit Damage for skills cast by Spell Burst, up to +180% (Corroded)
- When Burst Charge Recovery Speed is at least (230–250)% of the base value, reaching the Max Spell Burst Charge triggers the Main Skill on the nearest enemy within 25m and attempts to activate the Main Spell Skill's Spell Burst
(-20–-10)% Movement Speed (Corroded) - Restores 15% of Missing Life and Energy Shield when consuming Spell Burst (Corroded)
|
| Helmet | Helmet (INT) | Surging Inspiration Level 58 Graftable | - +(300–310) gear Energy Shield
- +50% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
- Loses 50% of current Mana when Spell Burst is consumed
- +(20–30)% additional Hit Damage for skills cast by Spell Burst
- +(390–400) gear Energy Shield (Corroded)
- +50% chance to immediately gain 2 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s (Corroded)
- Loses (30–40)% of current Mana when Spell Burst is consumed (Corroded)
- +(45–55)% additional Hit Damage for skills cast by Spell Burst (Corroded)
|
| Helmet | Helmet (INT) | Troublemaker Level 58 Graftable | - +(150–200) Spirit Magi Critical Strike Rating
- Gains Mini Tough Guy
- Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing True Damage equal to (50–70)% of the overflown damage to enemies within a 6 m radius
- For every 100 Growth a Spirit Magus has, it deals +(16–18)% additional damage and -3% additional Attack and Cast Speed
- +(50–70)% Sealed Mana Compensation for Spirit Magus Skills
- +(250–300) Spirit Magi Critical Strike Rating (Corroded)
- Gains Big Tough Guy (Corroded)
- Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing True Damage equal to (80–100)% of the overflown damage to enemies within a 6 m radius (Corroded)
- For every 100 Growth a Spirit Magus has, it deals +(22–25)% additional damage and +1% additional Attack and Cast Speed (Corroded)
- +(70–100)% Sealed Mana Compensation for Spirit Magus Skills (Corroded)
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| Helmet | Helmet (INT) | Webbed Arcane Headscarf Level 58 Graftable | - +(24–26)% Max Life
- +(27–29)% Max Energy Shield
- Gains Barrier while standing still. Interval: 0.5 s.
- When the Energy Shield is lower than (4000–5000) , Barrier breaks after blocking Hit Damage (1–5) times
- When Max Life is higher than (1500–2000) , creates a Barrier that aborbs (60–65)% damage
- +(34–35)% Max Life (Corroded)
- +(38–40)% Max Energy Shield (Corroded)
- Gains Barrier while standing still. Interval: 0.3 s. (Corroded)
- When the Energy Shield is lower than (2000–4000) , Barrier breaks after blocking Hit Damage (2–6) times (Corroded)
- When Max Life is higher than (1500–2000) , creates a Barrier that aborbs (66–75)% damage (Corroded)
|
| Helmet | Helmet (INT) | When Winter Comes Level 58 Graftable | - +(88–110) Max Life
- +40% Skill Cost
- +(8–12)% Cold Resistance
- +(40–50)% chance to +1 to Barrage Skill Total Waves when casting a Barrage Skill
- -2% Elemental Resistance for enemies when a Barrage Skill hits. Stacks up to (6–10) time(s). Lasts for 2 s
- +(198–242) Max Life (Corroded)
- +20% Skill Cost (Corroded)
- +(8–12)% Elemental Resistance (Corroded)
- +(40–50)% chance to +1 to Barrage Skill Total Waves when casting a Barrage Skill
-20% Barrage Skill Wave Interval (Corroded) - -3% Elemental Resistance for enemies when a Barrage Skill hits. Stacks up to (6–10) time(s). Lasts for 2 s (Corroded)
|
| Helmet | Helmet (STR) | Awakening Skull Level 58 Graftable | - +(150–220) Max Life
- [Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life - +(400–500)% Skill Cost
- +(30–40) Skill Cost
- +(20–25)% Armor DMG Mitigation Penetration for Attack Skills if you have consumed more than 120% of Max Life recently
- +(250–330) Max Life (Corroded)
- [Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life +10% additional Max Life (Corroded) - +(600–800)% Skill Cost (Corroded)
- +(10–50) Skill Cost (Corroded)
- +(30–35)% Armor DMG Mitigation Penetration for Attack Skills if you have consumed more than 150% of Max Life recently (Corroded)
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| Helmet | Helmet (STR) | Boor's Iron Crown Level 25 Graftable | - +(150–170) Max Life
- +50% chance to gain a Barrier when taking damage. Interval: 4s.
- Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
- +250 Max Life (Corroded)
- +(60–80)% chance to gain a Barrier when taking damage. Interval: 3s. (Corroded)
- Adds (37–43) - (45–52) Physical Damage to Main-Hand Weapon while Barrier is active (Corroded)
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| Helmet | Helmet (STR) | Contained Mind Level 58 Graftable | - +(15–25)% Max Life and Max Energy Shield
- The Max Minion Quantity for each Synthetic Troop Skill is 1, but +(45–50)% additional Synthetic Troop Minion Damage for each Synthetic Troop Minion (multiplies)
- +50% additional damage for a Non-Main Synthetic Troop Skill for each empty Support Skill slot this skill has
- +(20–25)% additional Cooldown Recovery Speed for Minions
- +(30–40)% Max Life and Max Energy Shield (Corroded)
- The Max Minion Quantity for each Synthetic Troop Skill is 1, but +55% additional Synthetic Troop Minion Damage for each Synthetic Troop Minion (multiplies) (Corroded)
- +65% additional damage for a Non-Main Synthetic Troop Skill for each empty Support Skill slot this skill has (Corroded)
- +(26–30)% additional Cooldown Recovery Speed for Minions (Corroded)
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| Helmet | Helmet (STR) | Divine Ember Level 58 Graftable | - +(2500–2600) Gear Armor
- +(40–60) Max Life
- +1% additional Attack Fire Damage for every 100 Max Life when at max Tenacity Blessing stacks, up to +(20–30)%
- You cannot restore Life or Mana if you have gained Agility Blessing recently
- +(3300–3400) Gear Armor (Corroded)
- +(80–100) Max Life (Corroded)
- 1.3% additional Attack Fire Damage for every 100 Max Life when at max Tenacity Blessing stacks, up to +(35–40)% (Corroded)
- -90% additional Blessing Duration (Corroded)
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| Helmet | Helmet (STR) | Fool's Crown Level 58 Graftable | - +(4176–4464) Gear Armor
- -99% additional Intelligence
- Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
- +(60–90) Strength
- +(2–4)% Fire Resistance
- +(7056–7344) Gear Armor (Corroded)
- -50% additional Intelligence (Corroded)
- Adds (152–161) - (201–208) Physical Damage to the Main-Hand Weapon (Corroded)
- +(120–150) Strength (Corroded)
- +(4–6)% Fire Resistance (Corroded)
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| Helmet | Helmet (STR) | Iron and Bloom Level 58 Graftable | - +(6–8)% Minion Attack and Cast Speed
- The damage of Minion Multistrikes increments by an additional (60–80)%
- +1 to the initial Multistrike Count for Synthetic Troops
- +(8–10)% Elemental Resistance
- +(10–12)% Minion Attack and Cast Speed (Corroded)
- The damage of Minion Multistrikes increments by an additional (90–100)% (Corroded)
- Whenever you have 1 Command, +2% chance for that attack of Synthetic Troop Minions to deal damage equal to the Max Multistrike Count (Corroded)
- +(11–13)% Elemental Resistance (Corroded)
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| Helmet | Helmet (STR) | Kragol's Roar Level 58 Graftable | - For each different Warcry cast, +(4–6) to the minimum number of enemies affected by Warcry for 8 s
- -1% additional duration for the current Warcry for each enemy affected by Warcry
- +6% additional Warcry Effect and +(14–16)% additional Warcry Cooldown Recovery Speed for each different Warcry cast for 8 s (multiplies)
- +(2080–2480) Armor and Evasion
- For each different Warcry cast, +(7–9) to the minimum number of enemies affected by Warcry for 8 s
+(25–30)% Warcry Effect (Corroded) - +1% additional duration for the current Warcry for each enemy affected by Warcry
+(25–30)% Warcry Effect (Corroded) - +9% additional Warcry Effect and +(21–24)% additional Warcry Cooldown Recovery Speed for each different Warcry cast for 8 s (multiplies) (Corroded)
- +(3380–3680) Armor and Evasion (Corroded)
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| Helmet | Helmet (STR) | Last Words of Chaos Level 58 Graftable | - +(60–80) Max Life
- +(10–20) Strength
- +4% Skill Area per 10 Strength, up to +120%
- +1% chance to deal Double Damage per 10 Strength, up to +(20–30)%
- +(100–120) Max Life (Corroded)
- +(25–30) Strength (Corroded)
- +5% Skill Area per 10 Strength, up to +150% (Corroded)
- +(1.2–1.3)% chance to deal Double Damage per 10 Strength, up to +(36–39)% (Corroded)
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| Helmet | Helmet (STR) | Magmaskull Level 58 Graftable | - +(190–220) Max Life
- +(2000–2400) Gear Armor
- Changes the initially inflicted Affliction to (80–100)
Affliction gains an additional effect: + (20–22)% additional Hit Fire Damage taken, up to +115% -6 Affliction Per Second for every +10% Affliction Effect - Main Skill is supported by Lv. (30–40) Cataclysm
- +(280–330) Max Life (Corroded)
- +(2800–3200) Gear Armor (Corroded)
- Changes the initially inflicted Affliction to 100
Affliction gains an additional effect: + (29–31)% additional Hit Fire Damage taken, up to +160% -6 Affliction Per Second for every +10% Affliction Effect (Corroded) - Main Skill is supported by Lv. 40 Cataclysm
+(10–12)% additional Hit Fire Damage to enemies with Max Affliction (Corroded)
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| Helmet | Helmet (STR) | Magnus' Scar Level 58
| - +(18–22)% Strength
- +4 Max Life per 10 Strength
- +(7–8)% additional Fire Damage for every 10 Strength
- The base main stat no longer additionally increases damage. -99% additional Dexterity and Intelligence
- +(22–24)% Strength (Corroded)
- +3 Max Life per 5 Strength (Corroded)
- +(9–10)% additional Fire Damage for every 10 Strength (Corroded)
- The base main stat no longer additionally increases damage. -99% additional Dexterity and Intelligence
+(60–90) Strength (Corroded)
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| Helmet | Helmet (STR) | Mask of Infernal Iron Level 58 Graftable | - +(2400–2800) Gear Armor
- (-12–-10)% Max Fire Resistance
- Converts 100% of Cold and Lightning Damage taken to Fire Damage
- +(60–70)% additional Fire Damage
- Inflicts Fire Infiltration on hit
- +(3700–4000) Gear Armor (Corroded)
- (-6–-4)% Max Fire Resistance (Corroded)
- Converts 100% of Cold and Lightning Damage taken to Fire Damage
(-15–-10)% additional Fire Damage taken (Corroded) - +(90–100)% additional Fire Damage (Corroded)
- Inflicts Fire Infiltration on hit
The Ignite inflicted is replaced with Scorch (Corroded)
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| Helmet | Helmet (STR) | Ralph's Dreadcrest Level 58
| - +(220–330) Max Life
- +(3000–4000) Gear Armor
- -99% additional Elemental and Erosion Damage
- Gains 1 stack of Laceration when inflicting Trauma
- +33% Laceration Effect for each stack of Trauma
- +(400–500) Max Life (Corroded)
- +6666 Gear Armor (Corroded)
- -98% additional Elemental and Erosion Damage
+(15–20)% additional Physical Damage (Corroded) - Gains 1 stack of Laceration when inflicting Trauma
+(15–20)% additional Physical Damage (Corroded) - +34% Laceration Effect for each stack of Trauma
+(15–20)% additional Physical Damage (Corroded)
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| Helmet | Helmet (STR) | Rock Lizard's Skull Level 4 Graftable | - +50 Gear Armor
- +(80–100) Max Life
- (-10–-8)% additional Physical Damage taken
- +60% chance to gain 1 stack of Tenacity Blessing on taking Damage
- +100 Gear Armor (Corroded)
- +(150–200) Max Life (Corroded)
- (-15–-12)% additional Physical Damage taken (Corroded)
- +100% chance to gain 1 stack of Tenacity Blessing on taking Damage (Corroded)
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| Helmet | Helmet (STR) | Scarlet Decree Level 26 Graftable | - +(1000–1200) Gear Armor
- Adds (8–10)% of Physical Damage as Fire Damage
- Adds (8–10)% of Physical Damage as Lightning Damage
- Adds (8–10)% of Physical Damage to Cold Damage
- +(1800–1900) Gear Armor (Corroded)
- Adds (12–15)% of Physical Damage as Fire Damage (Corroded)
- Adds (12–15)% of Physical Damage as Lightning Damage (Corroded)
- Adds (12–15)% of Physical Damage to Cold Damage (Corroded)
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| Helmet | Helmet (STR) | Sun's Embrace Level 58 Graftable | - +(3000–4000) Gear Armor
- +(30–40)% chance to Ignite targets
- +1 Ignite limit
Inflicts 1 additional stack(s) of Ignite - Additionally increases Ignited enemies' Fire Resistance by 100%
- +(4500–5500) Gear Armor (Corroded)
- +(41–50)% chance to Ignite targets (Corroded)
- +(1–2) Ignite limit
Inflicts (1–2) additional stack(s) of Ignite (Corroded) - Additionally increases Ignited enemies' Fire Resistance by (150–200)% (Corroded)
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| Helmet | Helmet (STR) | Tide of the Styx Level 58 Graftable | - +(280–330) Max Life
- +(140–160) Attack and Spell Critical Strike Rating
- +(3–5)% damage for every 4000 Life consumed recently
- +1% Attack Speed for every 5000 Life consumed recently
- Non-Full Life state will be considered as Low Life
- Cannot Charge Energy Shield
- +(500–550) Max Life (Corroded)
- +(70–80)% Critical Strike Damage (Corroded)
- +(6–8)% damage for every 4000 Life consumed recently (Corroded)
- +1% Attack Speed for every 4500 Life consumed recently (Corroded)
- Non-Full Life state will be considered as Low Life
+40% Movement Speed at Full Life (Corroded) - Cannot regenerate Mana (Corroded)
|
| Shield | Shield (DEX) | Electricity Amplifier Level 58
| - +(15–32)% Lightning Resistance
- -5% Max Lightning Resistance
- +(1–3) Lightning Skill Level
- +1% additional Max Damage (multiplies) for each time you inflict Numbed recently. Stacks up to 20 time(s)
- +(50–52)% Lightning Resistance (Corroded)
- +1% Max Lightning Resistance (Corroded)
- +(2–4) Lightning Skill Level (Corroded)
- +1% additional Max Damage (multiplies) for each time you inflict Numbed recently. Stacks up to 35 time(s) (Corroded)
|
| Shield | Shield (DEX) | Reverse-Reverse-Reverse Mirror Level 20
| - +3% Attack and Spell Block Chance
- +(90–108)% damage if you have Blocked recently
- For every 4 m of movement, gives Nearby enemies 2 stack(s) of Agility Blessing
- 50% chance to gain Agility Blessing per 6 m you move
- +10% Attack and Spell Block Chance (Corroded)
- +(126–144)% damage if you have Blocked recently (Corroded)
- (-20–-10)% additional damage taken. Nearby enemies have 8 additional stack(s) of Agility Blessing (Corroded)
- 50% chance to gain Agility Blessing per 3 m you move (Corroded)
|
| Shield | Shield (DEX) | Silent Sentry Shield Level 22
| - +(1000–1200) gear Evasion
- +(16–19)% Spell Block Chance
- +(10–20)% Attack Speed when Spell Block Chance is greater than 60%
- +(50–100)% Attack Damage when Attack Block Chance is greater than 60%
- +(2000–2200) gear Evasion (Corroded)
- +(30–34)% Spell Block Chance (Corroded)
- +(21–30)% Attack Speed when Spell Block Chance is greater than 60% (Corroded)
- +(110–150)% Attack Damage when Attack Block Chance is greater than 60% (Corroded)
|
| Shield | Shield (INT) | Arcane Shield Level 58
| - +(272–340) gear Energy Shield
- Triggers Lv. 20 Secret Origin Unleash every 6s
- +(8–16)% Energy Shield Regain
- +72% Spell Block Chance
- Cannot Block attacks
- +(476–510) gear Energy Shield (Corroded)
- Triggers Lv. 30 Secret Origin Unleash every 6s (Corroded)
- +(12–20)% Energy Shield Regain (Corroded)
- +39% Attack and Spell Block Chance (Corroded)
- You take 500 Secondary Physical Damage when Blocking (Corroded)
|
| Shield | Shield (INT) | Glacier Caster Shield Level 58
| - +(214–234) Max Mana
- Regenerates (200–240) Mana per second
- +(26–30)% Sealed Mana Compensation
- Adds (13–15) - (23–26) Physical Damage to Attacks and Spells for every (1000–1050) Mana consumed recently. Stacks up to 200 time(s)
- +(400–420) Max Mana (Corroded)
- Regenerates (320–360) Mana per second (Corroded)
- +(56–60)% Sealed Mana Compensation (Corroded)
- Adds (20–23) - (26–28) Physical Damage to Attacks and Spells for every (1000–1050) Mana consumed recently. Stacks up to 200 time(s) (Corroded)
|
| Shield | Shield (INT) | The Coward's Counterfire Level 58
| - Corroded Heart
- +(30–45) Max Life and Max Energy Shield
- +(27–38)% Attack and Spell Block Chance
- +20% Block Ratio
- Paralyze enemies Nearby when Blocking
- Corroded Heart
Ignores Armor when an Elite is Nearby (Corroded) - +(60–75) Max Life and Max Energy Shield (Corroded)
- +(38–48)% Attack and Spell Block Chance (Corroded)
- +30% Block Ratio (Corroded)
- Nearby enemies are Paralyzed (Corroded)
|
| Shield | Shield (STR) | Cover the Sun Level 20
| - +(900–1100) Gear Armor
- Converts 99% of Cold Damage to Fire Damage
- Converts 99% of Lightning Damage to Fire Damage
- When casting a Curse, simultaneously apply 1 stack(s) of Tenacity Blessing
- Tenacity Blessing applied gains an additional effect: -8% Fire Resistance, -2% Max Fire Resistance
- Hatred of the Last Dragon
- +(1200–1500) Gear Armor (Corroded)
- +25% Curse Effect (Corroded)
- +25% Curse Effect (Corroded)
- +25% Curse Effect (Corroded)
- +25% Curse Effect (Corroded)
- +25% Curse Effect (Corroded)
|
| Shield | Shield (STR) | Heavy Soul Level 58
| - +(3456–4032) Gear Armor
- +198 Max Life
- +(10–14)% Attack and Spell Block Chance
- -20% Movement Speed
- -10% additional damage taken when an Elite is Nearby
- +10% chance to avoid damage, when there are common enemies Nearby
- +4400 Gear Armor (Corroded)
- +298 Max Life (Corroded)
- +(17–20)% Attack and Spell Block Chance (Corroded)
- +10% Movement Speed (Corroded)
- -15% additional damage taken when an Elite is Nearby (Corroded)
- +15% chance to avoid damage, when there are common enemies Nearby (Corroded)
|
| Shield | Shield (STR) | Last Stand Level 10
| - +(600–800) Gear Armor
- +(176–198) Max Life
- +(35–53) Max Energy Shield
- +6% Attack Block Chance
- +10% Block Ratio when Life is lower than 75%
- +(1400–1500) Gear Armor (Corroded)
- +(276–298) Max Life (Corroded)
- +(263–280) Max Energy Shield (Corroded)
- +19% Attack Block Chance (Corroded)
- +15% Block Ratio when Life is lower than 75% (Corroded)
|
| Shield | Shield (STR) | Shield of Judgment Level 10
| - +(10–13)% Attack Block Chance
- +(44–66) Max Life
- +(150–300) Physical Damage Reflection
- +(150–300) Physical Damage Reflection if you have blocked a Spell recently
- +(150–300) Physical Damage Reflection if you have blocked an Attack recently
- +(26–30)% Attack Block Chance (Corroded)
- +(154–176) Max Life (Corroded)
- +(350–450) Physical Damage Reflection (Corroded)
- +(350–450) Physical Damage Reflection if you have blocked a Spell recently (Corroded)
- +(350–450) Physical Damage Reflection if you have blocked an Attack recently (Corroded)
|
| Trinket | Belt | Bodhi Girdle Level 58 Graftable | - +(19–27)% Erosion Resistance
- Randomly Chosen:
- +(12–16)% additional Attack and Cast Speed for Combo Starters
- +(20–24)% additional Attack and Cast Speed for Combo Finishers
- +(3.0–4.0)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
- +(30–35)% Erosion Resistance (Corroded)
- Randomly Chosen (Corroded):
- +(17–20)% additional Attack and Cast Speed for Combo Starters
- +(25–30)% additional Attack and Cast Speed for Combo Finishers
- +(4.0–5.0)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers (Corroded)
|
| Trinket | Belt | Call of Souls Level 32 Graftable | - Regenerates 1% Life per second
- +30% Minion Damage
- Gains 5 Growth for 25s when Minions land a Critical Strike, up to 50.
- Regenerates 2% Life per second (Corroded)
- +60% Minion Damage (Corroded)
- Gains 5 Growth for 25s when Minions land a Critical Strike, up to (55–70). (Corroded)
|
| Trinket | Belt | Compensatory Life Level 58 Graftable | - +(27–32)% Max Mana
- +(48–60)% Mana Regeneration Speed
- +(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%
- +(3–4)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 360%
- You have a Lv. (25–30) Spell Amplification when not at Full Mana
- +(90–96)% Max Mana (Corroded)
- +(110–120)% Mana Regeneration Speed (Corroded)
- +(7–12)% Spell Damage for every 100 Mana consumed recently, up to 432% (Corroded)
- +(5–6)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 540% (Corroded)
- You have a Lv. (35–40) Spell Amplification when not at Full Mana (Corroded)
|
| Trinket | Belt | Confusion Elemental Belt Level 58 Graftable | - +(6–8)% All Stats
- +(20–30)% Ailment Damage Enhancement
- When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma Damage
- When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's value as Base Wilt Damage
- When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's value as Base Ignite Damage
- +(9–12)% All Stats (Corroded)
- +(40–45)% Ailment Damage Enhancement (Corroded)
- When Strength is greater than Dexterity, gains (25–30)% - (60–66)% of the added Flat Damage's value as Base Trauma Damage (Corroded)
- When Intelligence is greater than Strength, gains 6% - 7% of the added Flat Damage's value as Base Wilt Damage (Corroded)
- When Dexterity is greater than Intelligence, gains (20–22)% - (35–38)% of the added Flat Damage's value as Base Ignite Damage (Corroded)
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| Trinket | Belt | Corrosion of Manifolds Level 58 Graftable | - +(20–25) to All Stats
- Gains 1 stacks of Tenacity Blessing when taking Erosion Damage
- +50% Erosion Resistance when you have at least 8 stack(s) of Tenacity Blessing
- Restores 20% of Max Life and Mana per 4 s when Tenacity Blessing is active
- +(30–35) to All Stats (Corroded)
- Gains 2 stacks of Tenacity Blessing when taking Erosion Damage (Corroded)
- +50% Erosion Resistance when you have at least (6–7) stack(s) of Tenacity Blessing (Corroded)
- Restores 25% of Max Life and Mana per 3 s when Tenacity Blessing is active (Corroded)
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| Trinket | Belt | Cry of Divinity Level 32 Graftable | - Regenerates 1% Life per second
- +30% Minion Damage
- Gains 8 Command every second for 3 s when Minions land a Critical Strike
- Regenerates 2% Life per second (Corroded)
- +60% Minion Damage (Corroded)
- Gains 12 Command every second for 4 s when Minions land a Critical Strike (Corroded)
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| Trinket | Belt | Dawn Break Level 58 Graftable | - +(500–1000) Armor and Evasion
- Randomly Chosen:
- +(50–100) Strength
- +(50–100) Dexterity
- +(50–100) Intelligence
- Have Fervor
- Has (60–70) point(s) of fixed Fervor Rating
- +1% additional damage per (2–3) Fervor Rating
- +(1200–1500) Armor and Evasion (Corroded)
- Randomly Chosen (Corroded):
- +(120–150) Strength
- +(120–150) Dexterity
- +(120–150) Intelligence
- Have Fervor
Immune to Trauma while Fervor is active (Corroded) - Has (70–77) point(s) of fixed Fervor Rating (Corroded)
- +2% additional damage per 3 Fervor Rating (Corroded)
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| Trinket | Belt | Desire of Survival Level 12 Graftable | - +(5–10) Strength
- +(10–15)% Max Life
- +(9–11)% Movement Speed at Full Life
- Regenerates 0.5% of Life per second while moving
- Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 s
- +(12–15) Strength (Corroded)
- +(20–25)% Max Life (Corroded)
- +(12–15)% Movement Speed at Full Life (Corroded)
- Regenerates 1% of Life per second while moving (Corroded)
- Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 16 s (Corroded)
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| Trinket | Belt | Elemental Whisper Belt Level 10 Graftable | - Adds (4–6) - (14–16) Fire Damage to Spells
- Adds (4–6) - (14–16) Cold Damage to Spells
- Adds (1–3) - (25–30) Lightning Damage to Spells
- Regenerates (5–7) Mana per second
- Adds (24–28) - (32–35) Fire Damage to Spells (Corroded)
- Adds (24–28) - (32–35) Cold Damage to Spells (Corroded)
- Adds (2–4) - (50–60) Lightning Damage to Spells (Corroded)
- Regenerates (8–10) Mana per second (Corroded)
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| Trinket | Belt | Embrace of the Dark Surge Level 58 Graftable | - +(4–8)% Max Fire and Lightning Resistance
- +(10–12)% Fire Resistance
- +(10–12)% Lightning Resistance
- Converts 20% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 40%
Converts 20% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 40% - +(10–15)% Max Fire and Lightning Resistance (Corroded)
- +(18–24)% Fire Resistance (Corroded)
- +(18–24)% Lightning Resistance (Corroded)
- Converts 30% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 60%
Converts 30% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 60% (Corroded)
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| Trinket | Belt | Enamor Level 1 Graftable | - (-3–-2) Main Skill Level
- Randomly Chosen:
- When an Attack Skill is equipped in the second slot, +(50–150)% damage
- When an Attack Skill is equipped in the third slot, +(50–150)% damage
- When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
- When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
- When a Spell Skill is equipped in the second slot, +(50–150)% damage
- When a Spell Skill is equipped in the third slot, +(50–150)% damage
- When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
- When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
- When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
- When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
- When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
- When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- Randomly Chosen:
- When an Attack Skill is equipped in the second slot, +(50–150)% damage
- When an Attack Skill is equipped in the third slot, +(50–150)% damage
- When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
- When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
- When a Spell Skill is equipped in the second slot, +(50–150)% damage
- When a Spell Skill is equipped in the third slot, +(50–150)% damage
- When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
- When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
- When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
- When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
- When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
- When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- Randomly Chosen:
- When an Attack Skill is equipped in the second slot, +(50–150)% damage
- When an Attack Skill is equipped in the third slot, +(50–150)% damage
- When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
- When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
- When a Spell Skill is equipped in the second slot, +(50–150)% damage
- When a Spell Skill is equipped in the third slot, +(50–150)% damage
- When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
- When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
- When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
- When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
- When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
- When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- Randomly Chosen:
- When an Attack Skill is equipped in the second slot, +(50–150)% damage
- When an Attack Skill is equipped in the third slot, +(50–150)% damage
- When an Attack Skill is equipped in the fourth slot, +(50–150)% damage
- When an Attack Skill is equipped in the fifth slot, +(50–150)% damage
- When a Spell Skill is equipped in the second slot, +(50–150)% damage
- When a Spell Skill is equipped in the third slot, +(50–150)% damage
- When a Spell Skill is equipped in the fourth slot, +(50–150)% damage
- When a Spell Skill is equipped in the fifth slot, +(50–150)% damage
- When a Mobility Skill is equipped in the second slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the third slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the fourth slot, +(5–25)% Movement Speed
- When a Mobility Skill is equipped in the fifth slot, +(5–25)% Movement Speed
- When a Defensive Skill is equipped in the second slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the third slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the fourth slot, +(5–25)% Elemental Resistance
- When a Defensive Skill is equipped in the fifth slot, +(5–25)% Elemental Resistance
- When a Restoration Skill is equipped in the second slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the third slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fourth slot, restores (1–4)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fifth slot, restores (1–4)% Max Life and Max Energy Shield per second
- When an Empower Skill is equipped in the second slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the third slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fourth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fifth slot, +(20–100)% Critical Strike Rating and Critical Strike Damage
- For every Attack Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Spell Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Mobility Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Defensive Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- For every Restoration Skill equipped in a non-Main Skill slot, +(4–10)% additional damage (multiplies)
- -1 Main Skill Level (Corroded)
- Randomly Chosen (Corroded):
- When an Attack Skill is equipped in the second slot, +(50–200)% damage
- When an Attack Skill is equipped in the third slot, +(50–200)% damage
- When an Attack Skill is equipped in the fourth slot, +(50–200)% damage
- When an Attack Skill is equipped in the fifth slot, +(50–200)% damage
- When a Spell Skill is equipped in the second slot, +(50–200)% damage
- When a Spell Skill is equipped in the third slot, +(50–200)% damage
- When a Spell Skill is equipped in the fourth slot, +(50–200)% damage
- When a Spell Skill is equipped in the fifth slot, +(50–200)% damage
- When a Mobility Skill is equipped in the second slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the third slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement Speed
- When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental Resistance
- When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per second
- When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- Randomly Chosen (Corroded):
- When an Attack Skill is equipped in the second slot, +(50–200)% damage
- When an Attack Skill is equipped in the third slot, +(50–200)% damage
- When an Attack Skill is equipped in the fourth slot, +(50–200)% damage
- When an Attack Skill is equipped in the fifth slot, +(50–200)% damage
- When a Spell Skill is equipped in the second slot, +(50–200)% damage
- When a Spell Skill is equipped in the third slot, +(50–200)% damage
- When a Spell Skill is equipped in the fourth slot, +(50–200)% damage
- When a Spell Skill is equipped in the fifth slot, +(50–200)% damage
- When a Mobility Skill is equipped in the second slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the third slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement Speed
- When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental Resistance
- When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per second
- When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- Randomly Chosen (Corroded):
- When an Attack Skill is equipped in the second slot, +(50–200)% damage
- When an Attack Skill is equipped in the third slot, +(50–200)% damage
- When an Attack Skill is equipped in the fourth slot, +(50–200)% damage
- When an Attack Skill is equipped in the fifth slot, +(50–200)% damage
- When a Spell Skill is equipped in the second slot, +(50–200)% damage
- When a Spell Skill is equipped in the third slot, +(50–200)% damage
- When a Spell Skill is equipped in the fourth slot, +(50–200)% damage
- When a Spell Skill is equipped in the fifth slot, +(50–200)% damage
- When a Mobility Skill is equipped in the second slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the third slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement Speed
- When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental Resistance
- When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per second
- When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- Randomly Chosen (Corroded):
- When an Attack Skill is equipped in the second slot, +(50–200)% damage
- When an Attack Skill is equipped in the third slot, +(50–200)% damage
- When an Attack Skill is equipped in the fourth slot, +(50–200)% damage
- When an Attack Skill is equipped in the fifth slot, +(50–200)% damage
- When a Spell Skill is equipped in the second slot, +(50–200)% damage
- When a Spell Skill is equipped in the third slot, +(50–200)% damage
- When a Spell Skill is equipped in the fourth slot, +(50–200)% damage
- When a Spell Skill is equipped in the fifth slot, +(50–200)% damage
- When a Mobility Skill is equipped in the second slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the third slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the fourth slot, +(10–30)% Movement Speed
- When a Mobility Skill is equipped in the fifth slot, +(10–30)% Movement Speed
- When a Defensive Skill is equipped in the second slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the third slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the fourth slot, +(10–30)% Elemental Resistance
- When a Defensive Skill is equipped in the fifth slot, +(10–30)% Elemental Resistance
- When a Restoration Skill is equipped in the second slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the third slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fourth slot, restores (2–5)% Max Life and Max Energy Shield per second
- When a Restoration Skill is equipped in the fifth slot, restores (2–5)% Max Life and Max Energy Shield per second
- When an Empower Skill is equipped in the second slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the third slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fourth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- When an Empower Skill is equipped in the fifth slot, +(40–120)% Critical Strike Rating and Critical Strike Damage
- For every Attack Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Spell Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Mobility Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Defensive Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
- For every Restoration Skill equipped in a non-Main Skill slot, +(4–12)% additional damage (multiplies)
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| Trinket | Belt | Entangled Root Level 40 Graftable | - Has Lv. 25 Precise: Rejuvenation while standing still
- Gains a stack of Tenacity Blessing per 1 s while standing still
+1 to Max Tenacity Blessing Stacks - (-10–-5)% Movement Speed for every 10% of Life lost
- +(8–10)% Elemental Resistance
- +(350–430) Max Life
- Has Lv. (35–40) Precise: Rejuvenation while standing still
+20% Life Regeneration Speed (Corroded) - Gains a stack of Tenacity Blessing per 1 s while standing still
+2 to Max Tenacity Blessing Stacks (Corroded) - (-4–-2)% Movement Speed for every 10% of Life lost (Corroded)
- +(12–15)% Elemental Resistance (Corroded)
- +(525–605) Max Life (Corroded)
|
| Trinket | Belt | Eternal Sea Fog Level 58 Graftable | - +(5–15)% Defense
- +(5–6)% Elemental Resistance
- (-20–40)% Blur Effect
- Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
- +10% Movement Speed for 1 s when Blur is lost
- +50% chance to gain Blur when evading
- +(7–20)% Defense (Corroded)
- +(7–10)% Elemental Resistance (Corroded)
- (-10–60)% Blur Effect (Corroded)
- Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
Gains 5 points of Blur Rating for every 5 m of movement (Corroded) - +20% Movement Speed for 1 s when Blur is lost (Corroded)
- +100% chance to gain Blur when evading (Corroded)
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| Trinket | Belt | Eternal Sun Level 58 Graftable | - +(500–600) Max Life
- +(20–30)% Fire Resistance
- Regenerates 8% Life per second when Life is not full
- (-30–-25)% additional Damage taken while Life is not full
- +(785–865) Max Life (Corroded)
- +(35–40)% Fire Resistance (Corroded)
- Regenerates (10–12)% Life per second when Life is not full (Corroded)
- -35% additional Damage taken while Life is not full (Corroded)
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| Trinket | Belt | Eternity Level 66 Graftable | - +(160–220) Max Life
- +50% chance to gain 1 stack(s) of Eternal Morale on defeat. Stacks up to (120–200) time(s)
- +50% chance to gain 1 stack(s) of Eternal Nightmare on defeat. Stacks up to (120–200) time(s)
- +50% chance to gain 1 stack(s) of Eternal Shadow on defeat. Stacks up to (120–200) time(s)
- +50% chance to gain 1 stack(s) of Eternal Guard on defeat. Stacks up to (120–200) time(s)
- +50% chance to gain 1 stack(s) of Eternal Reign upon defeating an Elite, up to 10 stacks
- +(360–440) Max Life (Corroded)
- +75% chance to gain 1 stack(s) of Eternal Morale on defeat. Stacks up to (240–300) time(s) (Corroded)
- +75% chance to gain 1 stack(s) of Eternal Nightmare on defeat. Stacks up to (240–300) time(s) (Corroded)
- +75% chance to gain 1 stack(s) of Eternal Shadow on defeat. Stacks up to (240–300) time(s) (Corroded)
- +75% chance to gain 1 stack(s) of Eternal Guard on defeat. Stacks up to (240–300) time(s) (Corroded)
- +50% chance to gain 2 stack(s) of Eternal Reign upon defeating an Elite, up to 10 stacks (Corroded)
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| Trinket | Belt | Everburn Thunderfire Level 58 Graftable | - +(18–25) Strength and Dexterity
- +20% chance to Ignite targets
- Inflicts 1 additional stack(s) of Numbed
- +1 Ignite limit for Numbed enemies
- Lightning Damage has Luck effect against Ignited enemies
- +(40–45) Strength and Dexterity (Corroded)
- +30% chance to Ignite targets (Corroded)
- Inflicts 2 additional stack(s) of Numbed (Corroded)
- +(30–50)% Numbed Effect (Corroded)
- +(40–50)% Ignite Duration (Corroded)
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| Trinket | Belt | Formation Breaker Level 58 Graftable | - (-10–10)% additional Attack and Cast Speed for Sentry Skills
- +48% Skill Area
- +30% additional damage taken by enemies in proximity to Sentries
- Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
- +(15–20)% additional Attack and Cast Speed for Sentry Skills (Corroded)
- +72% Skill Area (Corroded)
- +45% additional damage taken by enemies in proximity to Sentries (Corroded)
- Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
+1 Melee Skill Level (Corroded)
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| Trinket | Belt | Hot Night's Embrace Level 58 Graftable | - Regenerates (10–20) Life per second
- +(10–15)% Injury Buffer
- +1 Fire Skill Level
- Every 10 time(s) a Fire Skill is cast, gains Ash for 1 s
- Regenerates (15–25) Life per second (Corroded)
- +(16–20)% Injury Buffer (Corroded)
- +2 Fire Skill Level (Corroded)
- Every 5 time(s) a Fire Skill is cast, gains Ash for 1 s (Corroded)
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| Trinket | Belt | Insulation Level 58 Graftable | - Adds (1–4) - (75–100) Lightning Damage to Attacks and Spells
- +(5–10)% Lightning Resistance
- +(1000–3000) Evasion while a Defensive Skill Effect is active
- Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
- Adds (3–7) - (120–150) Lightning Damage to Attacks and Spells (Corroded)
- +(25–35)% Lightning Resistance (Corroded)
- +(1500–4000) Evasion while a Defensive Skill Effect is active (Corroded)
- Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
+(10–20)% additional Evasion on Spell Damage (Corroded)
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| Trinket | Belt | Light Hunter Belt Level 58 Graftable | - +(150–400) Max Energy Shield
- +(32–40)% Max Energy Shield
- Energy Shield charge cannot be interrupted
- -6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
- (-30–-25)% additional damage taken while Energy Shield is active
- +(450–600) Max Energy Shield (Corroded)
- +(54–64)% Max Energy Shield (Corroded)
- (-50–-25)% additional Energy Shield Charge Interval
Energy Shield charge cannot be interrupted (Corroded) - -4% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned (Corroded)
- (-40–-35)% additional damage taken while Energy Shield is active (Corroded)
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| Trinket | Belt | Omni-Elixir Notes Level 58 Graftable | - +(25–30)% Max Life and Max Mana
- +(16–20)% Defense
- +(40–50)% Elixir Skill Effect
- Elixir Skills gain (3–4) Charging Progress every second
- +(13–15)% additional damage for you and your Minions for every Elixir Skill cast recently. Stacks up to 5 time(s)
- +(50–60)% Max Life and Max Mana (Corroded)
- +(36–40)% Defense (Corroded)
- +(70–80)% Elixir Skill Effect (Corroded)
- Elixir Skills gain (7–8) Charging Progress every second (Corroded)
- +(18–20)% additional damage for you and your Minions for every Elixir Skill cast recently. Stacks up to 5 time(s) (Corroded)
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| Trinket | Belt | Pale Mist's Embrace Level 58 Graftable | - +44 Max Life
- +(8–10)% Elemental Resistance
- +(20–30)% Skill Area
- 25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 100%
- +154 Max Life (Corroded)
- +(18–20)% Elemental Resistance (Corroded)
- +(30–40)% Skill Area (Corroded)
- 25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 125% (Corroded)
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| Trinket | Belt | Pantheon's Elegy Level 66 Graftable | - +6% Movement Speed
- -6 Skill Cost
- +6 to All Stats
- Randomly Chosen:
- God of Might's Dirge
- Goddess of Hunting's Dirge
- Goddess of Knowledge's Dirge
- God of War's Dirge
- Goddess of Deception's Dirge
- God of Machines's Dirge
- Randomly Chosen:
- God of Might's Dirge
- Goddess of Hunting's Dirge
- Goddess of Knowledge's Dirge
- God of War's Dirge
- Goddess of Deception's Dirge
- God of Machines's Dirge
- The Brave's Dirge
- Onslaughter's Dirge
- Warlord's Dirge
- Bladerunner's Dirge
- Druid's Dirge
- Assassin's Dirge
- Magister's Dirge
- Elementalist's Dirge
- Prophet's Dirge
- Ranger's Dirge
- Shadowdancer's Dirge
- Iron Sentry's Dirge
- Psychic's Dirge
- Warlock's Dirge
- Lich's Dirge
- Machinist's Dirge
- Steel Vanguard's Dirge
- Alchemist's Dirge
- Randomly Chosen:
- God of Might's Dirge
- Goddess of Hunting's Dirge
- Goddess of Knowledge's Dirge
- God of War's Dirge
- Goddess of Deception's Dirge
- God of Machines's Dirge
- The Brave's Dirge
- Onslaughter's Dirge
- Warlord's Dirge
- Bladerunner's Dirge
- Druid's Dirge
- Assassin's Dirge
- Magister's Dirge
- Elementalist's Dirge
- Prophet's Dirge
- Ranger's Dirge
- Shadowdancer's Dirge
- Iron Sentry's Dirge
- Psychic's Dirge
- Warlock's Dirge
- Lich's Dirge
- Machinist's Dirge
- Steel Vanguard's Dirge
- Alchemist's Dirge
- +16% Movement Speed (Corroded)
- -16 Skill Cost (Corroded)
- +16 to All Stats (Corroded)
- Randomly Chosen (Corroded):
- God of Might's Dirge
+(15–20)% additional Skill Area - Goddess of Hunting's Dirge
+(100–200)% Hasten Effect - Goddess of Knowledge's Dirge
+(50–100) to All Stats - God of War's Dirge
+(15–20)% additional damage on Critical Strike - Goddess of Deception's Dirge
Restores 2% of Max Life and Energy Shield on defeat - God of Machines's Dirge
+(2–4) Main Skill Level
- Randomly Chosen (Corroded):
- God of Might's Dirge
+(15–20)% additional Skill Area - Goddess of Hunting's Dirge
+(100–200)% Hasten Effect - Goddess of Knowledge's Dirge
+(50–100) to All Stats - God of War's Dirge
+(15–20)% additional damage on Critical Strike - Goddess of Deception's Dirge
Restores 2% of Max Life and Energy Shield on defeat - God of Machines's Dirge
+(2–4) Main Skill Level - The Brave's Dirge
+6 to the minimum number of enemies affected by Warcry - Onslaughter's Dirge
+15% Main-Hand Weapon Attack Speed - Warlord's Dirge
+6% Max Fire Resistance - Bladerunner's Dirge
+8% additional Attack Damage for each unique type of weapon equipped while Dual Wielding - Druid's Dirge
-25% additional Regain Interval - Assassin's Dirge
Inflicts 3 additional stack(s) of Numbed - Magister's Dirge
Immune to Freeze while having Energy Shield - Elementalist's Dirge
+35% chance to avoid Elemental Ailments - Prophet's Dirge
+40% Frostbite Effect - Ranger's Dirge
+30% additional damage taken by enemies in Proximity - Shadowdancer's Dirge
-25% additional Physical Damage taken - Iron Sentry's Dirge
+20% Defensive Skill Effect - Psychic's Dirge
+100 Affliction inflicted per second - Warlock's Dirge
+40% Crowd Control Effects - Lich's Dirge
+1 to All Skills' Levels - Machinist's Dirge
+18% chance for Synthetic Troop Minions to deal Double Damage - Steel Vanguard's Dirge
+20% additional Elixir Skill Effect Duration - Alchemist's Dirge
15% of damage taken is transferred to a random Minion
- Randomly Chosen (Corroded):
- God of Might's Dirge
+(15–20)% additional Skill Area - Goddess of Hunting's Dirge
+(100–200)% Hasten Effect - Goddess of Knowledge's Dirge
+(50–100) to All Stats - God of War's Dirge
+(15–20)% additional damage on Critical Strike - Goddess of Deception's Dirge
Restores 2% of Max Life and Energy Shield on defeat - God of Machines's Dirge
+(2–4) Main Skill Level - The Brave's Dirge
+6 to the minimum number of enemies affected by Warcry - Onslaughter's Dirge
+15% Main-Hand Weapon Attack Speed - Warlord's Dirge
+6% Max Fire Resistance - Bladerunner's Dirge
+8% additional Attack Damage for each unique type of weapon equipped while Dual Wielding - Druid's Dirge
-25% additional Regain Interval - Assassin's Dirge
Inflicts 3 additional stack(s) of Numbed - Magister's Dirge
Immune to Freeze while having Energy Shield - Elementalist's Dirge
+35% chance to avoid Elemental Ailments - Prophet's Dirge
+40% Frostbite Effect - Ranger's Dirge
+30% additional damage taken by enemies in Proximity - Shadowdancer's Dirge
-25% additional Physical Damage taken - Iron Sentry's Dirge
+20% Defensive Skill Effect - Psychic's Dirge
+100 Affliction inflicted per second - Warlock's Dirge
+40% Crowd Control Effects - Lich's Dirge
+1 to All Skills' Levels - Machinist's Dirge
+18% chance for Synthetic Troop Minions to deal Double Damage - Steel Vanguard's Dirge
+20% additional Elixir Skill Effect Duration - Alchemist's Dirge
15% of damage taken is transferred to a random Minion
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| Trinket | Belt | Polygonal Enclosure Level 58 Graftable | - +(10–15)% Max Life and Max Energy Shield
- +(6–10)% Fire and Cold Resistance
- +1 Beams
- +(50–70)% additional Beam Length
- +(15–20)% Max Life and Max Energy Shield (Corroded)
- +(10–18)% Fire and Cold Resistance (Corroded)
- +(1–2) Beams (Corroded)
- +(65–75)% additional Beam Length (Corroded)
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| Trinket | Belt | Rat Herder's Golden Rein Level 58 Graftable | - (-20–-15)% additional damage taken while channeling
- +20% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 300%.
- +2 to Minion Max Spell Burst every time a Summon Skill is cast recently, up to +4
- -15% Minion Attack and Cast Speed
- (-25–-21)% additional damage taken while channeling (Corroded)
- +30% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 300%. (Corroded)
- +(2–3) to Minion Max Spell Burst every time a Summon Skill is cast recently, up to +5 (Corroded)
- -10% Minion Attack and Cast Speed (Corroded)
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| Trinket | Belt | Silent Observer Level 58 Graftable | - +(100–150) Max Life
- +40% chance to inflict Damaging Ailments
- Triggers the Main Active Skill every 1.5 s
- -99% additional Hit Damage
- +(200–300) Max Life (Corroded)
- +60% chance to inflict Damaging Ailments (Corroded)
- Triggers the Main Active Skill every 1.5 s
+(1–2) Main Skill Level (Corroded) - -99% additional Damage Over Time (Corroded)
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| Trinket | Belt | Steel's Lament Level 20 Graftable | - +(165–176) Max Life
- (-8–-6)% additional damage taken
- Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.
- +12% Warcry Cooldown Recovery Speed
- +(80–100)% Warcry Area
- +(265–276) Max Life (Corroded)
- (-12–-10)% additional damage taken (Corroded)
- Warcry Skills are supported by Lv. (16–20) Gladiator's Roar. (Corroded)
- +(24–29)% Warcry Cooldown Recovery Speed (Corroded)
- +(120–180)% Warcry Area (Corroded)
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| Trinket | Belt | Strayed Healer's Waistguard Level 58 Graftable | - +(10–12)% Max Life and Max Mana
- +(16–20) to All Stats
- +(10–16)% Erosion Resistance
- +(50–150)% Wilt Damage if you have cast an Elixir Skill recently
- +(8–20)% chance to inflict an additional stack of Wilt if you have cast an Elixir Skill recently
- Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
- +(13–18)% Max Life and Max Mana (Corroded)
- +(24–30) to All Stats (Corroded)
- +(20–30)% Erosion Resistance (Corroded)
- +(10–25)% additional Wilt Damage if you haven't used any Restoration Skills recently (Corroded)
- +(15–40)% chance to inflict an additional stack of Wilt if you haven't used any Restoration Skills recently (Corroded)
- +20% Cooldown Recovery Speed for Restoration Skills (Corroded)
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| Trinket | Belt | Tranquil Stir Level 58 Graftable | - (-20–-10)% Intelligence
- -10 Skill Cost
- Regenerates (6–10)% of Life per second when Spell Burst is charging
- Gains (1–2) stack(s) of a random Blessing when consuming Spell Burst
- (-5–5)% Intelligence (Corroded)
- -15 Skill Cost (Corroded)
- Regenerates (10–15)% of Life per second when Spell Burst is charging (Corroded)
- Gains (2–3) stack(s) of a random Blessing when consuming Spell Burst (Corroded)
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| Trinket | Belt | Winter of Origin Level 58 Graftable | - +(15–20)% Minion Attack and Cast Speed
- +(12–18)% Cold Resistance
- +(10–16)% Max Life
- +(21–27)% chance for Minions to deal Double Damage while having at least (3–5) stack(s) of Focus Blessing
- +(80–90)% additional Minion Damage when you have at least 5 stack(s) of Focus Blessing
- +(25–30)% Minion Attack and Cast Speed (Corroded)
- +(20–24)% Cold Resistance (Corroded)
- +(16–24)% Max Life (Corroded)
- +(34–40)% chance for Minions to deal Double Damage while having at least (5–6) stack(s) of Focus Blessing (Corroded)
- +(130–150)% additional Minion Damage when you have at least (6–7) stack(s) of Focus Blessing (Corroded)
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| Trinket | Belt | Witchdoctor's Herb Bag Level 38 Graftable | - +(120–150) Max Life
- +(90–120) Max Mana
- Restoration Skills: +(30–40)% Restoration Effect
- +(1–2) Max Restoration Skill Charges
- +(35–40)% additional damage when at Full Life
- +(180–200) Max Life (Corroded)
- +(150–180) Max Mana (Corroded)
- Restoration Skills: +(50–60)% Restoration Effect (Corroded)
- +(2–3) Max Restoration Skill Charges (Corroded)
- +(45–50)% additional damage when at Full Life (Corroded)
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| Trinket | Necklace | Blessing Pendant Level 10 Graftable | - +29 Attack and Spell Critical Strike Rating
- +25% Max Energy Shield
- +96% Attack and Spell Critical Strike Rating when the Energy Shield is not low.
- -20% additional Energy Shield Charge Interval
- +48 Attack and Spell Critical Strike Rating (Corroded)
- +(500–700) Max Energy Shield (Corroded)
- +156% Attack and Spell Critical Strike Rating when the Energy Shield is not low. (Corroded)
- -30% additional Energy Shield Charge Interval (Corroded)
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| Trinket | Necklace | Broken Dream Level 30
| - +(70–90) Max Life
- +(10–15) to Max Frostbite Rating
- Inflicts Cold Infiltration on enemies cursed by Biting Cold
- +(108–126) Max Life (Corroded)
- +(18–21) to Max Frostbite Rating (Corroded)
- Inflicts Cold Infiltration on enemies cursed by Biting Cold
+10% additional Cold Damage (Corroded)
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| Trinket | Necklace | Broken Sun Ring Level 58 Graftable | - +(220–264) Max Life
- +(9–12)% Elemental Resistance
- Randomly Chosen:
- +(20–30)% additional Steep Strike Damage
- +(24–32)% additional Shadow Damage
- +(34–45)% additional Area Damage for this skill when Demolisher Charge is consumed.
- Solar Ring
- +(264–330) Max Life (Corroded)
- +(15–20)% Elemental Resistance (Corroded)
- Randomly Chosen (Corroded):
- +(40–52)% additional Steep Strike Damage
- +(40–54)% additional Shadow Damage
- +(57–70)% additional Area Damage for this skill when Demolisher Charge is consumed.
- Corona (Corroded)
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| Trinket | Necklace | Chain behind the Curtain Level 58 Graftable | - +(6–20)% Max Energy Shield
- +(10–15) Dexterity and Intelligence
- +(12–30)% Erosion Resistance
- Blur gains an additional effect: 0.5% Affliction Effect for every 1 Blur Rating
- Gains (5–10) points of Blur Rating for every 3 m of movement
- +(8–25)% Max Energy Shield (Corroded)
- +(20–30) Dexterity and Intelligence (Corroded)
- +(20–40)% Erosion Resistance (Corroded)
- Blur gains an additional effect: 0.7% Affliction Effect for every 1 Blur Rating (Corroded)
- Gains (5–10) points of Blur Rating for every 2 m of movement (Corroded)
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| Trinket | Necklace | Chain of Resistance Level 36 Graftable | - +(165–176) Max Life
- +12% Attack and Cast Speed
- +30% Skill Area if you have defeated an enemy recently
- +(29–36)% Area Damage if no enemies are defeated recently
- +(265–276) Max Life (Corroded)
- +24% Attack and Cast Speed (Corroded)
- +50% Skill Area if you have defeated an enemy recently (Corroded)
- +(72–86)% Area Damage if no enemies are defeated recently (Corroded)
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| Trinket | Necklace | Clarity Level 58
| - +(88–132) Max Life
- +(15–21)% additional damage when Unarmed
- +(144–202) Critical Strike Rating when Unarmed
- +(19–38)% chance to Multistrike
- +(286–352) Max Life (Corroded)
- +(27–33)% additional damage when Unarmed (Corroded)
- +(240–288) Critical Strike Rating when Unarmed (Corroded)
- +(48–58)% chance to Multistrike (Corroded)
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| Trinket | Necklace | Coldness Tracer's Tear Level 58 Graftable | - +30% chance to inflict Damaging Ailments
- +(10–15)% Elemental Resistance
- +(40–50)% Ailment Damage Enhancement
- Immune to Frostbite
- +40% chance to inflict Damaging Ailments (Corroded)
- +(16–20)% Elemental Resistance (Corroded)
- +(60–70)% Ailment Damage Enhancement (Corroded)
- Immune to Frostbite
Immune to Slow (Corroded)
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| Trinket | Necklace | Crimson Gash Level 58 Graftable | - +20% Defense
- +(8–10)% Elemental Resistance
- Main Skill is supported by Lv. 25 Ground Divide
- When consuming Terra Charge, gains 1 stack(s) of Gash for every 1 stack(s) of Terra Charge consumed
- +(30–40)% Defense (Corroded)
- +(12–15)% Elemental Resistance (Corroded)
- Main Skill is supported by Lv. (30–40) Ground Divide (Corroded)
- When consuming Terra Charge, gains 4 stack(s) of Gash for every 3 stack(s) of Terra Charge consumed (Corroded)
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| Trinket | Necklace | Decaying Blessing Level 58 Graftable | - +(5–10)% Max Life
- (-20–-10)% Sealed Mana Compensation
- +(50–70)% Erosion Damage
- +(120–140)% Erosion Amplification Aura Effect
- +(12–15)% Max Life (Corroded)
- (-5–5)% Sealed Mana Compensation (Corroded)
- +(80–100)% Erosion Damage (Corroded)
- +(150–165)% Erosion Amplification Aura Effect (Corroded)
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| Trinket | Necklace | Despised Shadow Level 15 Graftable | - +(5–15) Dexterity
- +(20–30) Max Life
- 33% chance to gain +3 Shadows when using the Shadow Strike skill
- +(14–16)% additional Shadow Damage
- +(15–20) Dexterity (Corroded)
- +(30–40) Max Life (Corroded)
- 33% chance to gain +4 Shadows when using the Shadow Strike skill (Corroded)
- +(20–24)% additional Shadow Damage (Corroded)
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| Trinket | Necklace | Elegy of Immortality Level 58 Graftable | - Mobility Skills gain 1 Charge for every (6–8) time(s) you channel
- +(8–10)% Elemental Resistance
- (-30–-20)% Cooldown Recovery Speed
- +(1–2) Max Mobility Skill Charges
- +(12–16)% additional Channeled Skill Damage and Ailment Damage dealt by Channeled Skills for every Mobility Skill cast recently (multiplies). Stacks up to 4 time(s)
- Mobility Skills gain 1 Charge for every (4–6) time(s) you channel (Corroded)
- +(11–15)% Elemental Resistance (Corroded)
- (-15–-10)% Cooldown Recovery Speed (Corroded)
- +(3–4) Max Mobility Skill Charges (Corroded)
- +(17–20)% additional Channeled Skill Damage and Ailment Damage dealt by Channeled Skills for every Mobility Skill cast recently (multiplies). Stacks up to 4 time(s) (Corroded)
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| Trinket | Necklace | False God's Skin Level 58 Graftable | - +(6–10)% All Stats
- Randomly Chosen:
- +1% damage per (16–18) of the lowest stat
- +1% Critical Strike Damage per (16–18) of the lowest stat
- +1% Skill Area per (16–18) of the lowest stat
- +3 Strength per 4 level(s)
- +3 Dexterity per 4 level(s)
- +3 Intelligence per 4 level(s)
- Randomly Chosen:
- +1% damage per (16–18) of the lowest stat
- +1% Critical Strike Damage per (16–18) of the lowest stat
- +1% Skill Area per (16–18) of the lowest stat
- +3 Strength per 4 level(s)
- +3 Dexterity per 4 level(s)
- +3 Intelligence per 4 level(s)
- Randomly Chosen:
- +1% damage per (16–18) of the lowest stat
- +1% Critical Strike Damage per (16–18) of the lowest stat
- +1% Skill Area per (16–18) of the lowest stat
- +3 Strength per 4 level(s)
- +3 Dexterity per 4 level(s)
- +3 Intelligence per 4 level(s)
- Randomly Chosen:
- +1% damage per (16–18) of the lowest stat
- +1% Critical Strike Damage per (16–18) of the lowest stat
- +1% Skill Area per (16–18) of the lowest stat
- +3 Strength per 4 level(s)
- +3 Dexterity per 4 level(s)
- +3 Intelligence per 4 level(s)
- +(12–15)% All Stats (Corroded)
- Randomly Chosen (Corroded):
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- Randomly Chosen (Corroded):
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- Randomly Chosen (Corroded):
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- Randomly Chosen (Corroded):
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
- +(12–15)% All Stats
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| Trinket | Necklace | Forlorn Crystal Level 58 Graftable | - +(25–36)% Armor
- +(2–3)% additional damage per 10000 Armor, up to +300%
- +(10–15)% Elemental and Erosion Resistance when Armor is no lower than 100000
- +(10–20)% Armor Effective Rate for Non-Physical Damage
- +(40–47)% Armor (Corroded)
- +3% additional damage per (8000–9000) Armor, up to +375% (Corroded)
- +(16–20)% Elemental and Erosion Resistance when Armor is no lower than 80000 (Corroded)
- +25% Armor Effective Rate for Non-Physical Damage (Corroded)
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| Trinket | Necklace | Frostbolt Level 50 Graftable | - +(90–100) Max Energy Shield
- +(10–12) to All Stats
- Damage penetrates (25–35)% Elemental Resistance of Frostbitten enemies
Damage penetrates (25–35)% Elemental Resistance of Numbed enemies - +10% Cold and Lightning Resistance
- +(120–130) Max Energy Shield (Corroded)
- +(15–20) to All Stats (Corroded)
- Damage penetrates (36–40)% Elemental Resistance of Frostbitten enemies
Damage penetrates (36–40)% Elemental Resistance of Numbed enemies (Corroded) - +15% Cold and Lightning Resistance (Corroded)
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| Trinket | Necklace | Heart of Animitta Level 58 Graftable | - +(90–110) Max Life and Max Energy Shield
- (-10–-8)% additional damage taken for 0.5 s after using Combo Skills
- +1 Combo Finisher charge(s)
- +(45–55)% Combo Finisher Amplification
- Gains 1 Combo Point(s) on Critical Strike from Combo Finishers. Each skill cast can only trigger this effect once. During Spell Burst, this effect only takes effect on the first skill cast when Spell Burst is activated
- +(135–165) Max Life and Max Energy Shield (Corroded)
- (-18–-16)% additional damage taken for 0.5 s after using Combo Skills (Corroded)
- +1 Combo Finisher charge(s)
+(10–15)% additional Combo Skill Damage (Corroded) - +(70–80)% Combo Finisher Amplification (Corroded)
- Gains 2 Combo Point(s) on Critical Strike from Combo Finishers. Each skill cast can only trigger this effect once. During Spell Burst, this effect only takes effect on the first skill cast when Spell Burst is activated (Corroded)
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| Trinket | Necklace | Heart of the Storm Level 58 Graftable | - +(12–16)% Max Life and Max Energy Shield
- +(2400–2880) Evasion
- Automatically generates a windfield centered on yourself for 8 s. Cooldown: 10 s
You gain Storm while inside the windfield - For each Attack Horizontal Projectile Skill used recently, +(5–6)% Storm Effect. Stacks up to 10 time(s)
- +(20–24)% Max Life and Max Energy Shield (Corroded)
- +(3456–4032) Evasion (Corroded)
- Automatically generates a windfield centered on yourself for 8 s. Cooldown: 10 s
You gain Storm while inside the windfield +(15–20)% additional Attack Projectile Damage (Corroded) - For each Attack Horizontal Projectile Skill used recently, +(9–10)% Storm Effect. Stacks up to 10 time(s) (Corroded)
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| Trinket | Necklace | Howling Wind Level 58 Graftable | - Eliminate enemies under 10% Life on hit
- [Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
- +(100–160)% Ranged Attack Critical Strike Rating
- Eliminate enemies under 15% Life on hit (Corroded)
- [Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
+(30–45)% Projectile Speed (Corroded) - +(170–230)% Ranged Attack Critical Strike Rating (Corroded)
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| Trinket | Necklace | I Am Truth Level 58
| - +(4–5) to All Skills' Levels
- Randomly Chosen:
- +(88–99) Strength
- +(88–99) Dexterity
- +(88–99) Intelligence
- <Cooldown Recovery Speed or Duration Bonus>
- +(7–8) to All Skills' Levels (Corroded)
- Randomly Chosen (Corroded):
- +(188–199) Strength
- +(188–199) Dexterity
- +(188–199) Intelligence
- <Cooldown Recovery Speed or Duration Bonus> (Corroded)
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| Trinket | Necklace | Illusory Ocean Silk - Ash Level 58 Graftable | - +(8–12)% Max Life, Max Mana, and Max Energy Shield
- Adds (54–57) - (63–67) Fire Damage to Attacks and Spells
- -20% Fire Resistance
- +1 to Max Tenacity Blessing Stacks
- Triggers Lv. (10–19) Scorch Curse on hit. Cooldown: 1 s.
- Converts (30–50)% of Erosion Damage taken to Fire Damage
- +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
- Adds (82–86) - (94–98) Fire Damage to Attacks and Spells (Corroded)
- +8% Fire Resistance (Corroded)
- [Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
+1 to Max Tenacity Blessing Stacks (Corroded) - Triggers Lv. (20–30) Scorch Curse on hit. Cooldown: 1 s. (Corroded)
- Converts 75% of Erosion Damage taken to Fire Damage (Corroded)
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| Trinket | Necklace | Illusory Ocean Silk - Chilly Level 58 Graftable | - +(8–12)% Max Life, Max Mana, and Max Energy Shield
- Adds (56–58) - (62–64) Cold Damage to Attacks and Spells
- -20% Cold Resistance
- +1 to Max Focus Blessing Stacks
- Triggers Lv. (10–19) Biting Cold Curse on hit. Cooldown: 1 s.
- Converts (30–50)% of Erosion Damage taken to Cold Damage
- +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
- Adds (86–88) - (92–94) Cold Damage to Attacks and Spells (Corroded)
- +8% Cold Resistance (Corroded)
- [Insight] +30% additional Spell Damage
+25% additional Skill Cost (Corroded) - Triggers Lv. (20–30) Biting Cold Curse on hit. Cooldown: 1 s. (Corroded)
- Converts 75% of Erosion Damage taken to Cold Damage (Corroded)
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| Trinket | Necklace | Illusory Ocean Silk - Iron Rain Level 58 Graftable | - +(8–12)% Max Life, Max Mana, and Max Energy Shield
- Adds (49–54) - (62–68) Physical Damage to Attacks and Spells
- -16% Life Regeneration Speed
- +10% additional Armor
- Triggers Lv. (10–19) Vulnerability Curse on hit. Cooldown: 1 s.
- Converts (30–50)% of Erosion Damage taken to Physical Damage
- +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
- Adds (81–84) - (92–96) Physical Damage to Attacks and Spells (Corroded)
- +20% Life Regeneration Speed (Corroded)
- +(7000–8000) Armor (Corroded)
- Triggers Lv. (21–30) Vulnerability Curse on hit. Cooldown: 1 s. (Corroded)
- Converts 75% of Erosion Damage taken to Physical Damage (Corroded)
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| Trinket | Necklace | Illusory Ocean Silk - Thunder Level 58 Graftable | - +(8–12)% Max Life, Max Mana, and Max Energy Shield
- Adds (6–9) - (71–74) Lightning Damage to Attacks and Spells
- -20% Lightning Resistance
- +1 to Max Agility Blessing Stacks
- Trigger Lv. (10–19) Electrocute Curse on hit. Cooldown: 1 s.
- Converts (30–50)% of Erosion Damage taken to Lightning Damage
- +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
- Adds (9–13) - (107–111) Lightning Damage to Attacks and Spells (Corroded)
- +8% Lightning Resistance (Corroded)
- [Thunderclap] If you have Agility Blessing stacks when casting the Main Skill, consumes 1 stack(s) of Agility Blessing to make that cast deal +35% additional Lightning Damage (Corroded)
- Trigger Lv. (20–30) Electrocute Curse on hit. Cooldown: 1 s. (Corroded)
- Converts 75% of Erosion Damage taken to Lightning Damage (Corroded)
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| Trinket | Necklace | Illusory Ocean Silk - Unreal Level 58 Graftable | - +(8–12)% Max Life, Max Mana, and Max Energy Shield
- Adds (57–59) - (61–63) Erosion Damage to Attacks and Spells
- +10% additional Regain Interval
- +10% additional Evasion
- Trigger Lv. (10–19) Corruption Curse on hit. Cooldown: 1 s.
- +(3–5)% Max Erosion Resistance
- +(5–8)% additional Max Life, Max Mana, and Max Energy Shield (Corroded)
- Adds (87–89) - (91–93) Erosion Damage to Attacks and Spells (Corroded)
- -10% additional Regain Interval (Corroded)
- +(7000–8000) Evasion (Corroded)
- Trigger Lv. (20–30) Corruption Curse on hit. Cooldown: 1 s. (Corroded)
- +(6–7)% Max Erosion Resistance, +20% Erosion Resistance (Corroded)
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| Trinket | Necklace | Immolating World Level 58
| - Replaces the Main Skill with Lv. 20 True Flame Immolation
- Triggers a Main Skill once every 0.6 s while having at least 20 Max Blessing Stack(s). The interval is affected by Cast Speed
- Bonuses to Max Stacks of Tenacity Blessing also apply to Focus Blessing
- Randomly Chosen:
- +(6–8)% additional Cold Damage for each stack of Tenacity Blessing. Stacks up to 8 time(s)
- (-6–-5)% additional Fire Damage taken (multiplies) for each stack of Focus Blessing. Stacks up to 8 time(s)
- Replaces the Main Skill with Lv. 23 True Flame Immolation (Corroded)
- Triggers a Main Skill once every 0.5 s while having at least 20 Max Blessing Stack(s). The interval is affected by Cast Speed (Corroded)
- Bonuses to Max Stacks of Tenacity Blessing also apply to Focus Blessing
+1 to Max Tenacity Blessing Stacks (Corroded) - Randomly Chosen (Corroded):
- +(10–12)% additional Cold Damage for each stack of Tenacity Blessing. Stacks up to 8 time(s)
- (-8–-7)% additional Fire Damage taken (multiplies) for each stack of Focus Blessing. Stacks up to 8 time(s)
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| Trinket | Necklace | Iron Nest Level 58 Graftable | - +40% Armor
- Immune to Trauma
- + (8–12) Command per second
- +(30–35)% additional damage for Minions when having at least (70–80) Command
- -20 Max Command
(-70–-60)% Command Return Speed per second - +(50–60)% Armor (Corroded)
- Immune to Trauma
Immune to Wilt (Corroded) - + (15–20) Command per second (Corroded)
- +(45–50)% additional damage for Minions when having at least (70–80) Command (Corroded)
- (-15–-10) Max Command
(-85–-75)% Command Return Speed per second (Corroded)
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| Trinket | Necklace | Lady's Tears Level 30 Graftable | - +1 Passive Skill Level
- +(8–16)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
- While Reconjuring, Spirit Magi regenerate (20–30)% Life per second
- Spirit Magi are immune to Elemental Damage
- +1 Passive Skill Level
+(3–4)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. (Corroded) - +(10–21)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. (Corroded)
- While Reconjuring, Spirit Magi regenerate (31–40)% Life per second (Corroded)
- Spirit Magi are immune to Elemental Damage
+(3–4)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. (Corroded)
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| Trinket | Necklace | Law of Greed Level 58 Graftable | - +(20–30)% Max Life, Max Mana, and Max Energy Shield
- +(20–30)% chance to avoid Elemental Ailments
- +(60–80)% damage per stack of Max Spell Burst, up to +320%
- Seals 10% Max Mana. Gains Insatiable Greed
- +(40–50)% Max Life, Max Mana, and Max Energy Shield (Corroded)
- +(40–50)% chance to avoid Elemental Ailments (Corroded)
- +(90–100)% damage per stack of Max Spell Burst, up to +400% (Corroded)
- Seals (1–5)% Max Mana. Gains Insatiable Greed (Corroded)
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| Trinket | Necklace | Magnus' Mindflame Level 58 Graftable | - +(88–110) Max Life
- +1 Fire Skill Level
- +(5–11)% Fire Resistance
- +(6–7)% Fire Penetration
- [True Flame] When an enemy is Ignited, 65% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage
- +(350–400) Max Life (Corroded)
- +2 Fire Skill Level (Corroded)
- +(19–22)% Fire Resistance (Corroded)
- +(18–19)% Fire Penetration (Corroded)
- [True Flame] When an enemy is Ignited, 65% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage
+100% Skill Area (Corroded)
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| Trinket | Necklace | Master Defender Pendant Level 58 Graftable | - +(70–100) Max Life
- +(25–30)% Defense from all Armor
- +(12–16)% Attack and Spell Block Chance
- Block Ratio is set to 50%
- +(220–250) Max Life (Corroded)
- +(31–35)% Defense from all Armor (Corroded)
- +(18–24)% Attack and Spell Block Chance (Corroded)
- Block Ratio is set to (51–55)% (Corroded)
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| Trinket | Necklace | Mercurial Torment Level 36 Graftable | - +(100–120) Max Mana
- +(18–24)% additional Elemental Damage to enemies with Elemental Ailments
- +(160–180) Max Mana (Corroded)
- +(27–35)% additional Elemental Damage to enemies with Elemental Ailments (Corroded)
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| Trinket | Necklace | Mortal's Reverie Level 58
| - +(190–220) Max Life
- For every (900–1000) Focus Pts of the same skill consumed, gain Transcendence for 4 s
- +(30–40)% additional Focus Speed and +(40–48)% Focus Skill Area while Transcendence is active
- In transcendence, when a Focus skill is triggered, there is a (30–40)% chance to trigger it an additional time. 50% of the Focus Speed bonus is also applied to the additional trigger chance
- +(300–330) Max Life (Corroded)
- For every (900–1000) Focus Pts of the same skill consumed, gain Transcendence for 4 s
+(15–20)% additional damage for Focus Skills (Corroded) - +(30–40)% additional Focus Speed and +(40–48)% Focus Skill Area while Transcendence is active
+(25–30)% additional damage for Focus Skills while Transcendence is active (Corroded) - In transcendence, when a Focus skill is triggered, there is a (30–40)% chance to trigger it an additional time. 50% of the Focus Speed bonus is also applied to the additional trigger chance
+(15–20)% additional damage for Focus Skills (Corroded)
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| Trinket | Necklace | Necklace of Firebird Level 58
| - +(8–12)% Max Life and Max Energy Shield
- (-25–-5)% Elemental Resistance
-30% Movement Speed - When you have a Barrier, triggers the Main Skill upon taking damage, then removes Barrier
Replaces the Main Skill with Lv. 20 Barrier Burst - +20% additional Barrier Shield
-100% additional Armor - +(14–16)% Max Life and Max Energy Shield (Corroded)
- (-20–5)% Elemental Resistance
-30% Movement Speed (Corroded) - When you have a Barrier, triggers the Main Skill upon taking damage, then removes Barrier
Replaces the Main Skill with Lv. 25 Barrier Burst (Corroded) - +(30–40)% additional Barrier Shield
-100% additional Armor (Corroded)
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| Trinket | Necklace | Necklace of Inverse Level 50 Graftable | - +(30–40) to All Stats
- +1 Passive Skill Level for each empty Active Skill Slot
- +1 Main Skill Level for each empty Passive Skill Slot
- +(40–50) to All Stats (Corroded)
- +2 Passive Skill Level for each empty Active Skill Slot (Corroded)
- +2 Main Skill Level for each empty Passive Skill Slot (Corroded)
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| Trinket | Necklace | Ocean of Rock Level 58 Graftable | - +(132–176) Max Life
- +(210–280) Max Energy Shield
- [Boss] Can obtain Bond
+5% additional Minion Damage while having Bond - Adds (10–15)% of Max Life to Energy Shield
- +(242–286) Max Life (Corroded)
- +(385–455) Max Energy Shield (Corroded)
- [Boss] Can obtain Bond
+5% additional Minion Damage while having Bond (-20–-10)% additional Regain Interval (Corroded) - Adds (16–20)% of Max Life to Energy Shield (Corroded)
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| Trinket | Necklace | Old Grudge Level 58 Graftable | - +(10–16)% Max Life, Max Mana, and Max Energy Shield
- +1 Max Tangle Quantity
- +30% Tangle Duration
- +(120–150) Tangle Critical Strike Rating
- +(20–24)% Max Life, Max Mana, and Max Energy Shield (Corroded)
- +1 Max Tangle Quantity
+(10–15)% Tangle Damage Enhancement (Corroded) - +45% Tangle Duration (Corroded)
- +(175–200) Tangle Critical Strike Rating (Corroded)
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| Trinket | Necklace | Ownerless Level 22 Graftable | - +(209–220) Max Life
- +(10–12)% Attack and Cast Speed
- +16% Projectile Speed
- +10% Movement Speed
- +(14–18) to All Stats
- +(309–320) Max Life (Corroded)
- +(19–22)% Attack and Cast Speed (Corroded)
- +24% Projectile Speed (Corroded)
- +30% Movement Speed (Corroded)
- +(33–35) to All Stats (Corroded)
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| Trinket | Necklace | Pentagram Astrolabe Level 12 Graftable | - Randomly Chosen:
- Adds (5–7) - (7–9) Physical Damage to Attacks
- Adds (5–7) - (7–9) Physical Damage to Spells
- Randomly Chosen:
- Adds (5–7) - (7–9) Fire Damage to Attacks
- Adds (5–7) - (7–9) Fire Damage to Spells
- Randomly Chosen:
- Adds (5–7) - (7–9) Lightning Damage to Attacks
- Adds (5–7) - (7–9) Lightning Damage to Spells
- Randomly Chosen:
- Adds (5–7) - (7–9) Cold Damage to Attacks
- Adds (5–7) - (7–9) Cold Damage to Spells
- Randomly Chosen:
- Adds (5–7) - (7–9) Erosion Damage to Attacks
- Adds (5–7) - (7–9) Erosion Damage to Spells
- Randomly Chosen (Corroded):
- Adds (11–13) - (13–15) Physical Damage to Attacks
- Adds (11–13) - (13–15) Physical Damage to Spells
- Randomly Chosen (Corroded):
- Adds (11–13) - (13–15) Fire Damage to Attacks
- Adds (11–13) - (13–15) Fire Damage to Spells
- Randomly Chosen (Corroded):
- Adds (11–13) - (13–15) Lightning Damage to Attacks
- Adds (11–13) - (13–15) Lightning Damage to Spells
- Randomly Chosen (Corroded):
- Adds (11–13) - (13–15) Cold Damage to Attacks
- Adds (11–13) - (13–15) Cold Damage to Spells
- Randomly Chosen (Corroded):
- Adds (11–13) - (13–15) Erosion Damage to Attacks
- Adds (11–13) - (13–15) Erosion Damage to Spells
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| Trinket | Necklace | Phantom Level 58 Graftable | - +(120–150) Max Mana
- For every (15–17)% Life Sealed when at Full Mana, Main Skill's level +1
- Randomly Chosen:
- You have a Lv. (15–20) Deep Pain when at Full Mana
- You have a Lv. (15–20) Weapon Amplification when at Full Mana
- You have a Lv. (15–20) Elemental Resistance when at Full Mana
- You have a Lv. (15–20) Spell Amplification when at Full Mana
- You have a Lv. (15–20) Erosion Amplification when at Full Mana
- +(25–35)% Max Mana
- +(350–400) Max Mana (Corroded)
- For every (11–13)% Life Sealed when at Full Mana, Main Skill's level +1 (Corroded)
- Randomly Chosen (Corroded):
- You have a Lv. (25–30) Deep Pain when at Full Mana
- You have a Lv. (25–30) Weapon Amplification when at Full Mana
- You have a Lv. (25–30) Elemental Resistance when at Full Mana
- You have a Lv. (25–30) Spell Amplification when at Full Mana
- You have a Lv. (25–30) Erosion Amplification when at Full Mana
- +(80–100)% Max Mana (Corroded)
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| Trinket | Necklace | Photophobia Level 25 Graftable | - [Beacon] +2 Max Spell Burst
- When activating Spell Burst,there's -5% additional Skill Area for each time Spell Burst is activated.
- [Beacon] +2 Max Spell Burst
+(10–20)% Spell Burst Charge Speed (Corroded) - When activating Spell Burst,there's (5–10)% additional Skill Area for each time Spell Burst is activated. (Corroded)
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| Trinket | Necklace | Prayer Bead of Evil Level 45 Graftable | - +60 Max Life
- +(30–50)% Skill Area
- +10% additional Erosion Area Damage against Elites
- +80 Max Life (Corroded)
- +(50–70)% Skill Area (Corroded)
- +20% additional Erosion Area Damage against Elites (Corroded)
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| Trinket | Necklace | Rat King's Megagon Dice Level 58 Graftable | - +(65–75)% Critical Strike Damage
- +(6–30)% additional Max Damage
- (-30–-6)% additional min damage
- Randomly triggers one of the following effects every 5 s for 5 s
Lucky Critical Strike Unlucky Damage Lucky Damage Unlucky Critical Strike - +(105–155)% Critical Strike Damage (Corroded)
- +(10–40)% additional Max Damage (Corroded)
- (-20–-1)% additional min damage (Corroded)
- Randomly triggers one of the following effects every 3 s for 3 s
Lucky Critical Strike Unlucky Damage Lucky Damage Unlucky Critical Strike (Corroded)
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| Trinket | Necklace | Realm Beyond Reach Level 58
| - -1 to All Skills' Levels
- Randomly Chosen:
- You can cast 1 additional Curses
- Immune to Elemental Ailments
- +(60–80) Attack and Spell Critical Strike Rating
- +(50–70)% damage
- +(8–10)% Elemental Resistance
- +(30–40)% Skill Area
- +(15–20)% Skill Effect Duration
- Randomly Chosen:
- You can cast 1 additional Curses
- Immune to Elemental Ailments
- +(60–80) Attack and Spell Critical Strike Rating
- +(50–70)% damage
- +(8–10)% Elemental Resistance
- +(30–40)% Skill Area
- +(15–20)% Skill Effect Duration
- Randomly Chosen:
- Gains 1 stack of Aquarius for each Corrosion affix on equipped Legendary Gear. Gains Aquarius Flash when having at least (6–8) stack(s) of Aquarius
- Gains 1 stack of Hercules for each Corrosion affix on equipped Legendary Gear. Gains Hercules Flash when having at least (6–8) stack(s) of Hercules
- Gains 1 stack of Scutum for each Corrosion affix on equipped Legendary Gear. Gains Scutum Flash when having at least (6–8) stack(s) of Scutum
- +1 to All Skills' Levels (Corroded)
- Randomly Chosen (Corroded):
- You can cast 2 additional Curses
- Immune to Ailment
- +(95–110) Attack and Spell Critical Strike Rating
- +(85–100)% damage
- +(12–15)% Elemental Resistance
- +(50–55)% Skill Area
- +(25–30)% Skill Effect Duration
- Randomly Chosen (Corroded):
- You can cast 2 additional Curses
- Immune to Ailment
- +(95–110) Attack and Spell Critical Strike Rating
- +(85–100)% damage
- +(12–15)% Elemental Resistance
- +(50–55)% Skill Area
- +(25–30)% Skill Effect Duration
- Randomly Chosen (Corroded):
- Gains 1 stack of Aquarius for each Corrosion affix on equipped Legendary Gear. Gains Aquarius Flash when having at least 5 stack(s) of Aquarius
+20% Skill Effect Duration - Gains 1 stack of Hercules for each Corrosion affix on equipped Legendary Gear. Gains Hercules Flash when having at least 5 stack(s) of Hercules
+20% Skill Effect Duration - Gains 1 stack of Scutum for each Corrosion affix on equipped Legendary Gear. Gains Scutum Flash when having at least 5 stack(s) of Scutum
+20% Skill Effect Duration
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| Trinket | Necklace | Sage's Shackle Level 40 Graftable | - +25 to All Stats
- +(19–24)% Cooldown Recovery Speed
- Cannot restore Life
- +(60–80)% Mana Regeneration Speed
- +(12–14)% Energy Shield Charge Speed
- +45 to All Stats (Corroded)
- +(31–36)% Cooldown Recovery Speed (Corroded)
- +20% additional Regain Interval (Corroded)
- +(90–120)% Mana Regeneration Speed (Corroded)
- +(24–29)% Energy Shield Charge Speed (Corroded)
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| Trinket | Necklace | Strange Snow Level 58 Graftable | - +(150–200) Max Life
- +(40–60)% Affliction Effect
- Consumes 20% of Max Life and inflicts 50 Affliction to nearby enemies when at Full Life. Interval: 1s
- Restores 10% Life when not at Full Life. Interval: 1s
- +(280–330) Max Life (Corroded)
- +(80–100)% Affliction Effect (Corroded)
- Consumes 20% of Max Life and inflicts 70 Affliction to nearby enemies when at Full Life. Interval: 1s (Corroded)
- Restores 15% Life when not at Full Life. Interval: 1s (Corroded)
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| Trinket | Necklace | Vortex Heart Level 58 Graftable | - Adds (44–46) - (54–56) Physical Damage to Attacks and Spells
- +(42–54)% Critical Strike Damage
- +(84–108)% Critical Strike Rating
- (-40–-30)% Skill Area
- [Focused Strike] Area Skills deal up to +32% additional damage to enemies at the center
Minions' Area Skills deal up to 32% additional damage to enemies at the center - Adds (64–68) - (74–78) Physical Damage to Attacks and Spells (Corroded)
- +(90–100)% Critical Strike Damage (Corroded)
- +(200–225)% Critical Strike Rating (Corroded)
- (-30–10)% Skill Area (Corroded)
- [Sweep] +25% additional Attack Damage when holding a Two-Handed Weapon
+25% Attack Skill Area when holding a Two-Handed Weapon (Corroded)
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| Trinket | Necklace | Warden's Breastpin Level 58 Graftable | - +(1–2) Minion Skill Level
- +(101–144)% Minion Damage
- Randomly Chosen:
- Your Minions can only deal Physical Damage
- Your Minions can only deal Elemental Damage
- Your Minions can only deal Erosion Damage
- (50–75)% of Critical Strike Rating and Critical Strike Damage are also applied to Minions
- +(3–4) Minion Skill Level (Corroded)
- +(144–180)% Minion Damage (Corroded)
- Randomly Chosen (Corroded):
- Your Minions can only deal Physical Damage
+(8–10)% additional Minion Physical Damage - Your Minions can only deal Elemental Damage
+(8–10)% additional Minion Elemental Damage - Your Minions can only deal Erosion Damage
+(8–10)% additional Minion Erosion Damage
- (75–100)% of Critical Strike Rating and Critical Strike Damage are also applied to Minions (Corroded)
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| Trinket | Ring | Born in Fire Level 18 Graftable | - +5 Max Life per 1 levels
- +1% Fire Damage for every 1 level(s)
- Regenerates (30–40) Life per second
- +65 Max Life per 10 levels (Corroded)
- +13% Fire Damage for every 10 level(s) (Corroded)
- Regenerates (41–50) Life per second (Corroded)
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| Trinket | Ring | Burning Ice Level 58 Graftable | - +(20–24)% Max Life and Max Energy Shield
- +10 Defensive Skill Level
- +(50–80)% chance to trigger Lv. 30 Frost Shield and Delayed Pain on hit. Cooldown: 4s
- +(20–30)% Cold and Erosion Resistance
- Cannot inflict Frostbite
- +(28–32)% Max Life and Max Energy Shield (Corroded)
- +15 Defensive Skill Level (Corroded)
- +(50–80)% chance to trigger Lv. 40 Frost Shield and Delayed Pain on hit. Cooldown: 4s (Corroded)
- +(35–40)% Cold and Erosion Resistance (Corroded)
- +(8–10) to Max Frostbite Rating (Corroded)
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| Trinket | Ring | Chaotic Ending Level 58 Graftable | - +(11–12) to All Stats
- +8% Max Life
- +9% Max Energy Shield
- Randomly Chosen:
- +5% Melee Damage per stack of Tenacity Blessing
- +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
- 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
- +(2800–3200) Armor when Tenacity Blessing is active
- +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
- +(7–9)% Energy Shield Regain while Barrier is active
- +(70–75)% Damage Over Time while Barrier is active
- +(45–54)% Erosion Resistance while Barrier is active
- +(40–45)% Barrier Shield
- +40% Blur Effect
- Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
- +(3600–3900) Evasion while Blur is active
- +(8–10)% Projectile Damage per stack of Agility Blessing
- Immune to Numbed when Agility Blessing reaches max stacks
- +(8–10)% chance to avoid damage while Agility Blessing is active
- 30% chance to gain Agility Blessing per 2 m you move
- Immune to Freeze when Focus Blessing reaches max stacks
- +5% Spell Damage per stack of Focus Blessing owned
- +4% Critical Strike Damage per stack of Focus Blessing owned
- +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
- +(20–25)% Cast Speed when Focus Blessing is active
- +40% Fervor effect
- Gains 3 points of Fervor Rating for Non-Critical Strikes
- +7% damage for every (9–10) points of Fervor Rating
- Immune to Trauma while Fervor is active
- Randomly Chosen:
- +5% Melee Damage per stack of Tenacity Blessing
- +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
- 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
- +(2800–3200) Armor when Tenacity Blessing is active
- +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
- +(7–9)% Energy Shield Regain while Barrier is active
- +(70–75)% Damage Over Time while Barrier is active
- +(45–54)% Erosion Resistance while Barrier is active
- +(40–45)% Barrier Shield
- +40% Blur Effect
- Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
- +(3600–3900) Evasion while Blur is active
- +(8–10)% Projectile Damage per stack of Agility Blessing
- Immune to Numbed when Agility Blessing reaches max stacks
- +(8–10)% chance to avoid damage while Agility Blessing is active
- 30% chance to gain Agility Blessing per 2 m you move
- Immune to Freeze when Focus Blessing reaches max stacks
- +5% Spell Damage per stack of Focus Blessing owned
- +4% Critical Strike Damage per stack of Focus Blessing owned
- +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
- +(20–25)% Cast Speed when Focus Blessing is active
- +40% Fervor effect
- Gains 3 points of Fervor Rating for Non-Critical Strikes
- +7% damage for every (9–10) points of Fervor Rating
- Immune to Trauma while Fervor is active
- Randomly Chosen:
- +5% Melee Damage per stack of Tenacity Blessing
- +50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
- 0.2% Life Regeneration per second per stack of Tenacity Blessing owned
- +(2800–3200) Armor when Tenacity Blessing is active
- +50% chance to gain 1 stack of Tenacity Blessing on taking Damage
- +(7–9)% Energy Shield Regain while Barrier is active
- +(70–75)% Damage Over Time while Barrier is active
- +(45–54)% Erosion Resistance while Barrier is active
- +(40–45)% Barrier Shield
- +40% Blur Effect
- Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
- +(3600–3900) Evasion while Blur is active
- +(8–10)% Projectile Damage per stack of Agility Blessing
- Immune to Numbed when Agility Blessing reaches max stacks
- +(8–10)% chance to avoid damage while Agility Blessing is active
- 30% chance to gain Agility Blessing per 2 m you move
- Immune to Freeze when Focus Blessing reaches max stacks
- +5% Spell Damage per stack of Focus Blessing owned
- +4% Critical Strike Damage per stack of Focus Blessing owned
- +(12–20)% chance for Critical Strikes to grant 1 stack of Focus Blessing
- +(20–25)% Cast Speed when Focus Blessing is active
- +40% Fervor effect
- Gains 3 points of Fervor Rating for Non-Critical Strikes
- +7% damage for every (9–10) points of Fervor Rating
- Immune to Trauma while Fervor is active
- +(42–46) to All Stats (Corroded)
- +24% Max Life (Corroded)
- +22% Max Energy Shield (Corroded)
- Randomly Chosen (Corroded):
- +(6–7)% Melee Damage per stack of Tenacity Blessing
- +70% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
- (0.2–0.3)% Life Regeneration per second per stack of Tenacity Blessing owned
- +(4000–4400) Armor when Tenacity Blessing is active
- +70% chance to gain 1 stack of Tenacity Blessing on taking Damage
- +(11–13)% Energy Shield Regain while Barrier is active
- +(90–100)% Damage Over Time while Barrier is active
- +(60–72)% Erosion Resistance while Barrier is active
- +(50–60)% Barrier Shield
- +60% Blur Effect
- Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is active
- +(4500–5000) Evasion while Blur is active
- +(13–16)% Projectile Damage per stack of Agility Blessing
- Immune to Numbed when Agility Blessing reaches max stacks
Critical Strikes are guaranteed to inflict Numbed. - +(11–12)% chance to avoid damage while Agility Blessing is active
- 50% chance to gain Agility Blessing per 2 m you move
- Immune to Freeze when Focus Blessing reaches max stacks
Inflicts Frostbites when dealing Cold Damage - +(6–7)% Spell Damage per stack of Focus Blessing owned
- +(5–6)% Critical Strike Damage per stack of Focus Blessing owned
- +(25–30)% chance for Critical Strikes to grant 1 stack of Focus Blessing
- +(30–34)% Cast Speed when Focus Blessing is active
- +60% Fervor effect
- Gains 3 Fervor Rating on a Critical Strike
- +(9–10)% damage for every (9–10) points of Fervor Rating
- +20% physique while Fervor is active
- Randomly Chosen (Corroded):
- +(6–7)% Melee Damage per stack of Tenacity Blessing
- +70% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
- (0.2–0.3)% Life Regeneration per second per stack of Tenacity Blessing owned
- +(4000–4400) Armor when Tenacity Blessing is active
- +70% chance to gain 1 stack of Tenacity Blessing on taking Damage
- +(11–13)% Energy Shield Regain while Barrier is active
- +(90–100)% Damage Over Time while Barrier is active
- +(60–72)% Erosion Resistance while Barrier is active
- +(50–60)% Barrier Shield
- +60% Blur Effect
- Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is active
- +(4500–5000) Evasion while Blur is active
- +(13–16)% Projectile Damage per stack of Agility Blessing
- Immune to Numbed when Agility Blessing reaches max stacks
Critical Strikes are guaranteed to inflict Numbed. - +(11–12)% chance to avoid damage while Agility Blessing is active
- 50% chance to gain Agility Blessing per 2 m you move
- Immune to Freeze when Focus Blessing reaches max stacks
Inflicts Frostbites when dealing Cold Damage - +(6–7)% Spell Damage per stack of Focus Blessing owned
- +(5–6)% Critical Strike Damage per stack of Focus Blessing owned
- +(25–30)% chance for Critical Strikes to grant 1 stack of Focus Blessing
- +(30–34)% Cast Speed when Focus Blessing is active
- +60% Fervor effect
- Gains 3 Fervor Rating on a Critical Strike
- +(9–10)% damage for every (9–10) points of Fervor Rating
- +20% physique while Fervor is active
- Randomly Chosen (Corroded):
- +(6–7)% Melee Damage per stack of Tenacity Blessing
- +70% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
- (0.2–0.3)% Life Regeneration per second per stack of Tenacity Blessing owned
- +(4000–4400) Armor when Tenacity Blessing is active
- +70% chance to gain 1 stack of Tenacity Blessing on taking Damage
- +(11–13)% Energy Shield Regain while Barrier is active
- +(90–100)% Damage Over Time while Barrier is active
- +(60–72)% Erosion Resistance while Barrier is active
- +(50–60)% Barrier Shield
- +60% Blur Effect
- Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is active
- +(4500–5000) Evasion while Blur is active
- +(13–16)% Projectile Damage per stack of Agility Blessing
- Immune to Numbed when Agility Blessing reaches max stacks
Critical Strikes are guaranteed to inflict Numbed. - +(11–12)% chance to avoid damage while Agility Blessing is active
- 50% chance to gain Agility Blessing per 2 m you move
- Immune to Freeze when Focus Blessing reaches max stacks
Inflicts Frostbites when dealing Cold Damage - +(6–7)% Spell Damage per stack of Focus Blessing owned
- +(5–6)% Critical Strike Damage per stack of Focus Blessing owned
- +(25–30)% chance for Critical Strikes to grant 1 stack of Focus Blessing
- +(30–34)% Cast Speed when Focus Blessing is active
- +60% Fervor effect
- Gains 3 Fervor Rating on a Critical Strike
- +(9–10)% damage for every (9–10) points of Fervor Rating
- +20% physique while Fervor is active
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| Trinket | Ring | Clay Doll's Broken Finger Level 35 Graftable | - +80% Spell Damage for 2s after using a Terra Skill.
- +10% Terra Skill Area
- Enemies taking Damage Over Time from Terra are immune to Ailments
- +20 Max Life
- +150% Spell Damage for 2s after using a Terra Skill. (Corroded)
- +(50–70)% Terra Skill Area (Corroded)
- Enemies taking Damage Over Time from Terra are immune to Ailments
+(10–15)% Elemental Resistance (Corroded) - +50 Max Life (Corroded)
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| Trinket | Ring | Exemption Thunderhell Level 58 Graftable | - +(10–15)% Max Life and Max Energy Shield
- -80% additional Active Skill Damage.
- +2% Lightning Damage per recent hit with Thunder Focus
- -20% Sealed Mana Compensation for Thunder Focus
- +(25–30)% additional Thunder Focus Damage
- +(16–25)% Max Life and Max Energy Shield (Corroded)
- -50% additional Active Skill Damage. (Corroded)
- +(3–4)% Lightning Damage per recent hit with Thunder Focus (Corroded)
- -10% Sealed Mana Compensation for Thunder Focus (Corroded)
- +(35–40)% additional Thunder Focus Damage (Corroded)
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| Trinket | Ring | Folklore of Locking Fingers Level 58 Graftable | - +10% Max Life and Max Energy Shield
- +20% Blur Effect
- Grants Blur 1s after losing Blur when equipped in the left Ring slot
- Blur gains an additional effect: +2% Damage Over Time for every 1 Blur Rating
- +(12–15)% Max Life and Max Energy Shield (Corroded)
- +30% Blur Effect (Corroded)
- Grants Blur 0.5s after losing Blur when equipped in the left Ring slot (Corroded)
- Blur gains an additional effect: +2.5% Damage Over Time for every 1 Blur Rating (Corroded)
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| Trinket | Ring | Frozen Flame Level 58 Graftable | - +(20–24)% Max Life and Max Energy Shield
- +(3–5) Empower Skill Level
- +(50–80)% chance to trigger Lv. 30 Bull's Rage and Burst of Anger on hit. Cooldown: 4s
- +(20–30)% Fire and Lightning Resistance
- Cannot inflict Ignite
- +(28–32)% Max Life and Max Energy Shield (Corroded)
- +7 Empower Skill Level (Corroded)
- +(50–80)% chance to trigger Lv. 40 Bull's Rage and Burst of Anger on hit. Cooldown: 4s (Corroded)
- +(35–40)% Fire and Lightning Resistance (Corroded)
- -99% additional Ignite Damage (Corroded)
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| Trinket | Ring | Frozen Lightning Level 35 Graftable | - +(7–11) Dexterity and Intelligence
- +(36–43)% Elemental Damage
- +5% Cold and Lightning Resistance
- Converts 50% of Lightning Damage to Cold Damage
- Adds a stack of Slow for 2 s on hit
- +(25–28) Dexterity and Intelligence (Corroded)
- +(79–86)% Elemental Damage (Corroded)
- +10% Cold and Lightning Resistance (Corroded)
- Converts 100% of Lightning Damage to Cold Damage (Corroded)
- Adds a stack of Slow for 3 s on hit (Corroded)
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| Trinket | Ring | Fury Heart Level 58 Graftable | - +(10–20)% attack Critical Strike Damage
- +(60–100)% chance to gain 1 stack of Agility Blessing on Critical Strike. Interval: 0.1 s.
- -24% Critical Strike Rating per stack of Agility Blessing. Stacks up to 4 time(s)
- +(160–200) Attack and Spell Critical Strike Rating when Agility Blessing reaches max stacks
- (-1–1) to Max Agility Blessing Stacks
- +(25–35)% attack Critical Strike Damage (Corroded)
- 50% chance to get the max stacks of Agility Blessing when Agility Blessing is gained (Corroded)
- -18% Critical Strike Rating per stack of Agility Blessing. Stacks up to 4 time(s) (Corroded)
- +(230–250) Attack and Spell Critical Strike Rating when Agility Blessing reaches max stacks (Corroded)
- (-1–1) to Max Agility Blessing Stacks
+(5–8)% additional damage (Corroded)
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| Trinket | Ring | Heart of Magic Level 58 Graftable | - +(73–146) Max Energy Shield
- Gains 1 stack of Focus Blessing every 0.5 s. Loses Focus Blessing instead if you have not dealt any Critical Strikes recently
- +(7–10)% additional Spell Damage at Max Focus Blessings
- +1 to Max Focus Blessing Stacks
- +(160–215) Max Energy Shield (Corroded)
- 50% chance to get the max stacks of Focus Blessing when Focus Blessing is gained (Corroded)
- +(15–20)% additional Spell Damage at Max Focus Blessings (Corroded)
- +1 to Max Focus Blessing Stacks
+(5–8)% additional damage (Corroded)
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| Trinket | Ring | Heart of Rock Level 58 Graftable | - After taking a hit, gains 1 stack of Tenacity Blessing every 0.25 s for 2 s
- +(10–13)% damage taken when at Max Tenacity Blessing
- +(15–20)% Fire Damage per stack of Tenacity Blessing owned. Stacks up to 6 time(s)
- +1 to Max Tenacity Blessing Stacks
- 50% chance to get the max stacks of Tenacity Blessing when Tenacity Blessing is gained (Corroded)
- +(5–8)% damage taken when at Max Tenacity Blessing (Corroded)
- +(25–30)% Fire Damage per stack of Tenacity Blessing owned. Stacks up to 6 time(s) (Corroded)
- +1 to Max Tenacity Blessing Stacks
+(5–8)% additional damage (Corroded)
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| Trinket | Ring | Kaleidoscope Level 58 Graftable | - +66 Max Life
- +(7–10)% Attack and Cast Speed
- Gains the following buffs by turns. Each buff lasts for 8 s:
+(35–50)% additional Erosion Damage +(35–50)% additional Elemental Damage +(35–50)% additional Physical Damage - +(154–198) Max Life (Corroded)
- +(17–22)% Attack and Cast Speed (Corroded)
- Gains the following buffs by turns. Each buff lasts for 8 s:
+(55–65)% additional Erosion Damage +(55–65)% additional Elemental Damage +(55–65)% additional Physical Damage (Corroded)
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| Trinket | Ring | Lone Survivor Level 5 Graftable | - +(60–70) Max Life
- If only 1 Ring is equipped, +35% Injury Buffer
- If only 1 Ring is equipped, -20% additional Regain Interval
- If only 1 Ring is equipped, +(10–20)% Life Regain
- If only 1 Ring is equipped, -99% Life Regeneration Speed
- +(120–150) Max Life (Corroded)
- If only 1 Ring is equipped, +40% Injury Buffer (Corroded)
- If only 1 Ring is equipped, -30% additional Regain Interval (Corroded)
- If only 1 Ring is equipped, +20% Life Regain (Corroded)
- If only 1 Ring is equipped, (-49–10)% Life Regeneration Speed (Corroded)
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| Trinket | Ring | Lonesome Level 5 Graftable | - +(25–30) Max Mana
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Fire Damage
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Cold Damage
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Lightning Damage
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Erosion Damage
- +(35–45) Max Mana (Corroded)
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Fire Damage (Corroded)
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Cold Damage (Corroded)
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Lightning Damage (Corroded)
- If only 1 Ring is equipped, the Main Skill is supported by a Lv. (8–10) Added Erosion Damage (Corroded)
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| Trinket | Ring | Passing of Time Level 58 Graftable | - Consumes 10% of current Life and Energy Shield per second
- +10% Cooldown Recovery Speed
-30% Ailment Duration - +3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
- Consumes 5% of current Life and Energy Shield per second (Corroded)
- +15% Cooldown Recovery Speed
-30% Skill Effect Duration (Corroded) - +4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies) (Corroded)
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| Trinket | Ring | Restless Glacier Level 58 Graftable | - +(30–40) Intelligence
- +(20–25)% Cold Resistance
- +(10–15) to Max Frostbite Rating
- Frozen enemies have a (10–15)% chance to explode when defeated, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius
- +(50–60) Intelligence (Corroded)
- +(26–30)% Cold Resistance (Corroded)
- +(18–22) to Max Frostbite Rating (Corroded)
- Frozen enemies have a (16–20)% chance to explode when defeated, dealing True Damage equal to (120–150)% of their Max Life to enemies within a 6 m radius (Corroded)
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| Trinket | Ring | Revered Light Level 15 Graftable | - +1 to Beam Skill Level
- +1 Beams
- +1 to Beam Skill Level
+(4–8)% additional damage (Corroded) - +1 Beams
+(4–8)% additional damage (Corroded)
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| Trinket | Ring | Searing Finger Bone Level 30 Graftable | - +120% Fire Damage
- +(10–15)% chance to Ignite targets
- Cannot inflict Reap
- +200% Fire Damage (Corroded)
- +(16–20)% chance to Ignite targets (Corroded)
- (-40–-20)% Reaping Recovery Speed (Corroded)
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| Trinket | Ring | Silver Frost Level 24 Graftable | - +(20–30) Intelligence
- +(5–8)% additional Cold Damage
- +10% Cold Resistance
- +(30–40) Intelligence (Corroded)
- +(10–13)% additional Cold Damage (Corroded)
- +15% Cold Resistance (Corroded)
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| Trinket | Ring | Stream of Steel Level 58 Graftable | - +(60–70)% Melee Damage
- +(60–70)% Sealed Mana Compensation for Steadfast
- +(8–12)% Armor Effective Rate for Non-Physical Damage
- +(90–110)% Melee Damage (Corroded)
- +(90–100)% Sealed Mana Compensation for Steadfast (Corroded)
- +(13–15)% Armor Effective Rate for Non-Physical Damage (Corroded)
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| Trinket | Ring | Time of Vow Level 58 Graftable | - Restores 10% Missing Life and Energy Shield per second
- +10% Skill Effect Duration
-30% Cooldown Recovery Speed - -3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
- Restores (12–15)% Missing Life and Energy Shield per second (Corroded)
- +15% Skill Effect Duration
-30% Attack and Cast Speed (Corroded) - -4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies) (Corroded)
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| Trinket | Ring | Traceless Pain Level 58 Graftable | - +(50–70)% Damage Over Time
- +(5–10)% Skill Effect Duration
- Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–4) s Recovery Time against the same target
- +(80–110)% Damage Over Time (Corroded)
- +(10–15)% Skill Effect Duration (Corroded)
- Reaps 0.5 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–3) s Recovery Time against the same target (Corroded)
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| Trinket | Ring | Unholy Prayer Level 30 Graftable | - +1 to Max Agility Blessing Stacks
- Gains 1 stack of Agility Blessing upon inflicting damage. Interval: 1 s
- +1 to Max Tenacity Blessing Stacks
- Gains 1 stack of Tenacity Blessing upon inflicting damage. Interval: 1 s
- +1 to Max Focus Blessing Stacks
- Gains 1 stack of Focus Blessing upon inflicting damage. Interval: 1 s
- +1 to Max Focus Blessing Stacks
+10% additional damage (Corroded) - Gains 1 stack of Focus Blessing upon inflicting damage. Interval: 0.5 s (Corroded)
- +1 to Max Agility Blessing Stacks
+10% additional damage (Corroded) - Gains 1 stack of Agility Blessing upon inflicting damage. Interval: 0.5 s (Corroded)
- +1 to Max Tenacity Blessing Stacks
+10% additional damage (Corroded) - Gains 1 stack of Tenacity Blessing upon inflicting damage. Interval: 0.5 s (Corroded)
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| Trinket | Ring | Windbreath Convergence Level 58 Graftable | - +40% Defense
- +(10–12)% Elemental Resistance
- (-20–-10)% Movement Speed
- +(2–4) Max Channeled Stacks when equipped in the left Ring slot
- +(8–12)% chance to avoid damage while channeling skills when equipped in the right Ring slot
- +60% Defense (Corroded)
- +(14–16)% Elemental Resistance (Corroded)
- +(10–20)% Movement Speed (Corroded)
- +(3–5) to Max Channeled Stacks (Corroded)
- +(12–16)% chance to avoid damage when channeling (Corroded)
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| Trinket | Ring | Windbreath Dispersion Level 58 Graftable | - +40% Defense
- +(10–12)% Elemental Resistance
- (-20–-10)% Cooldown Recovery Speed
- +(1–4) minimum channeled stacks when equipped in the left Ring slot
- +(30–50)% chance to deal Double Damage while channeling when equipped in the right Ring slot
- +60% Defense (Corroded)
- +(14–16)% Elemental Resistance (Corroded)
- +(10–20)% Cooldown Recovery Speed (Corroded)
- Min Channeled Stacks +(2–4) (Corroded)
- +(45–60)% chance to deal Double Damage while channeling (Corroded)
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| Trinket | Spirit Ring | Decayed Mind Level 58 Graftable | - +(3–4)% Sealed Mana Compensation
- +(5–6)% Elemental Resistance
- +1 to Max Summonable Synthetic Troops
- Adds (25–30)% of Physical Damage as Erosion Damage for Minions
- Converts 50% of Minion Physical Damage to Erosion Damage
- +(6–8)% Sealed Mana Compensation (Corroded)
- +(6–8)% Elemental Resistance (Corroded)
- +2 to Max Summonable Synthetic Troops (Corroded)
- Adds (35–40)% of Physical Damage as Erosion Damage for Minions (Corroded)
- Converts 100% of Minion Physical Damage to Erosion Damage (Corroded)
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| Trinket | Spirit Ring | Horn Ring Level 58 Graftable | - Regenerates (50–60) Life per second
- +(90–120)% Minion Damage
- +(180–200)% Critical Strike Rating and 100% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s
- +(6–10)% additional damage taken
- Regenerates (80–90) Life per second (Corroded)
- +(130–150)% Minion Damage (Corroded)
- +(220–250)% Critical Strike Rating and 130% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s (Corroded)
- (-5–5)% additional damage taken (Corroded)
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| One-Handed | Cane | Twisted Branch Level 58
| - (10–20)% of the increase/decrease on Skill Area is also applied to Projectile Speed
- Adds (87–92) - (113–118) Physical Damage to Attacks and Spells
- +(120–150)% Gear Physical Damage
- +1 Projectile Skill Level
- +(40–50)% gear Attack Speed
- (20–25)% of the increase/decrease on Skill Area is also applied to Projectile Speed (Corroded)
- Adds (115–121) - (137–145) Physical Damage to Attacks and Spells (Corroded)
- +(180–220)% Gear Physical Damage (Corroded)
- +2 Projectile Skill Level (Corroded)
- +(60–75)% gear Attack Speed (Corroded)
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| One-Handed | Claw | Elemental Whirl Level 58
| - Adds 1 - (150–200) Elemental Damage to the gear
- +25% chance to inflict Damaging Ailments
- Adds 5 - 6 Base Ailment Damage
- Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)
- Adds 1 - (230–260) Elemental Damage to the gear (Corroded)
- +50% chance to inflict Damaging Ailments (Corroded)
- Adds 8 - 10 Base Ailment Damage (Corroded)
- Upon inflicting damage, +(7–8)% additional damage for every type of Ailment the enemy has (multiplies) (Corroded)
|
| One-Handed | Claw | Eternal Moon Level 10
| - Adds (25–30) - (40–52) Physical Damage to the gear
- +(20–25)% gear Attack Speed
- Projectile Quantity +1
- +2 Horizontal Projectile Penetration(s) while Blur is not active
- +2 Jump(s) when Blur is active
- Adds (35–40) - (50–62) Physical Damage to the gear (Corroded)
- +(26–35)% gear Attack Speed (Corroded)
- Projectile Quantity +2 (Corroded)
- +3 Horizontal Projectile Penetration(s) while Blur is not active (Corroded)
- +3 Jump(s) when Blur is active (Corroded)
|
| One-Handed | Claw | Flying Bird Level 58
| - +(75–100)% Gear Physical Damage
- +(24–32)% Mobility Skill Attack and Cast Speed
- If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing True Damage equal to (60–75)% of their Max Life to enemies within a 6 m radius
- If you have recently moved more than (20–50) m, gains Barrier when using a Mobility skill
- If you have recently moved more than 60 m, +(25–35)% additional damage dealt by Mobility Skills
- +(160–180)% Gear Physical Damage (Corroded)
- +(40–48)% Mobility Skill Attack and Cast Speed (Corroded)
- If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing True Damage equal to (100–125)% of their Max Life to enemies within a 6 m radius (Corroded)
- If you have recently moved more than (10–40) m, gains Barrier when using a Mobility skill (Corroded)
- If you have recently moved more than 60 m, +(50–60)% additional damage dealt by Mobility Skills (Corroded)
|
| One-Handed | Claw | Throat-Slasher Level 46
| - Adds (21–23) - (25–27) Physical Damage to the gear
- +25% Gear Physical Damage
- Randomly Chosen:
- +(1–100)% Attack Critical Strike Rating for this gear
- +(1–20)% Life Regain
- Randomly Chosen:
- +(1–100)% Attack Critical Strike Rating for this gear
- +(1–20)% Life Regain
- Adds (36–38) - (44–46) Physical Damage to the gear (Corroded)
- +(30–35)% Gear Physical Damage (Corroded)
- Randomly Chosen (Corroded):
- +123% Attack Critical Strike Rating for this gear
- +25% Life Regain
- Randomly Chosen (Corroded):
- +123% Attack Critical Strike Rating for this gear
- +25% Life Regain
|
| One-Handed | Dagger | Frantic Shadow Level 58
| - Adds (157–167) - (175–185) Physical Damage to the gear
- +(14–26)% gear Attack Speed
- +(15–30)% Attack Critical Strike Rating for this gear
- Shadow Quantity +1
- 1% chance to gain +100% Attack Speed for 1 s when Shadows hit enemies
- 10% chance to gain +30% Attack Speed for 2 s when Shadows hit enemies
- 50% chance to gain +10% Attack Speed for 3 s when Shadows hit enemies
- Adds (239–251) - (258–272) Physical Damage to the gear (Corroded)
- +(27–40)% gear Attack Speed (Corroded)
- +(35–45)% Attack Critical Strike Rating for this gear (Corroded)
- +(100–150)% Shadows Tracking Area (Corroded)
- 1.5% chance to gain +100% Attack Speed for 1 s when Shadows hit enemies (Corroded)
- 15% chance to gain +30% Attack Speed for 2 s when Shadows hit enemies (Corroded)
- 100% chance to gain +10% Attack Speed for 3 s when Shadows hit enemies (Corroded)
|
| One-Handed | Dagger | Imploration Dagger Level 30
| - +(90–100)% Gear Physical Damage
- +(40–50)% chance to Multistrike
- +(15–20)% gear Attack Speed
- +(15–20)% Wilt Duration
- Adds (18–20) - (22–25) Base Wilt Damage
- +(110–150)% Gear Physical Damage (Corroded)
- +(70–80)% chance to Multistrike (Corroded)
- +(25–30)% gear Attack Speed (Corroded)
- +(25–30)% Wilt Duration (Corroded)
- Adds (30–35) - (40–45) Base Wilt Damage (Corroded)
|
| One-Handed | Dagger | Memory Level 58
| - +(20–30)% Spell Damage
- +(5–10)% Cast Speed
- Adds (35–40) - (45–50) Base Wilt Damage
- +20% Wilt chance
- Wilted enemies defeated by you have a (40–50)% chance to explode, dealing True Damage equal to (16–20)% of their Max Life to enemies within a 6 m radius
- +(25–30)% Wilt Duration against Legendary enemy units
- +(50–60)% Spell Damage (Corroded)
- +(15–20)% Cast Speed (Corroded)
- Adds (45–50) - (55–60) Base Wilt Damage (Corroded)
- +30% Wilt chance (Corroded)
- Wilted enemies defeated by you have a (60–75)% chance to explode, dealing True Damage equal to (16–20)% of their Max Life to enemies within a 6 m radius (Corroded)
- +(35–40)% Wilt Duration against Legendary enemy units (Corroded)
|
| One-Handed | Dagger | Shadow of Thunderlight's Eyes Level 58
| - +1 Lightning Skill Level
- +(10–20)% Cast Speed
- +(20–30)% Skill Area
- +20% Lightning Penetration if you have dealt Cold Damage recently
- +(1–2) Cold Skill Level (Corroded)
- +(20–25)% Cast Speed (Corroded)
- +(35–45)% Skill Area (Corroded)
- +25% Lightning Penetration if you have dealt Cold Damage recently (Corroded)
|
| One-Handed | One-Handed Axe | End Night Banquet Level 58
| - +40% gear Attack Speed
- Adds (160–180) - (200–220) additional Physical Damage when you have at least 8 stack(s) of Agility Blessing
- +90% Critical Strike Damage when you have at least 8 stack(s) of Agility Blessing
- Loses (1–4) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacks
- +60% gear Attack Speed (Corroded)
- Adds (200–220) - (330–350) additional Physical Damage when you have at least 8 stack(s) of Agility Blessing (Corroded)
- +135% Critical Strike Damage when you have at least 8 stack(s) of Agility Blessing (Corroded)
- Loses (1–2) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacks (Corroded)
|
| One-Handed | One-Handed Axe | Ominous Gift Level 58
| - Adds (28–32) - (47–53) Physical Damage to the gear
- +(110–130)% Gear Physical Damage
- Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
- Adds (42–47) - (71–79) Physical Damage to the gear (Corroded)
- +(140–160)% Gear Physical Damage (Corroded)
- Adds (50–60)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Corroded)
|
| One-Handed | One-Handed Hammer | Frozen Will Level 30
| - Adds (15–18) - (24–27) Physical Damage to the gear
- +(10–15)% gear Attack Speed
- +(50–70)% Cold Damage
- +(10–15) to Max Frostbite Rating
- Converts 100% of Physical Damage to Cold Damage
- Hitting a Frostbitten enemy triggers Shattering. Interval: 1 s
- Adds (45–50) - (62–64) Physical Damage to the gear (Corroded)
- +(35–45)% gear Attack Speed (Corroded)
- +(80–100)% Cold Damage (Corroded)
- +(18–20) to Max Frostbite Rating (Corroded)
- Converts 100% of Physical Damage to Cold Damage
+(40–50)% Cold Damage (Corroded) - Hitting a Frostbitten enemy triggers Shattering. Interval: (0.6–0.8) s (Corroded)
|
| One-Handed | One-Handed Hammer | Interlocking Soul Level 13
| - +(16–20) Strength and Intelligence
- +(120–150)% Minion Damage
- +(20–30)% Minion Max Life
- +(20–30)% Minion Duration
- Consumes 5% of Max Life when you use Summon Skills
- 3% Minion Life Regeneration per second
- +(24–30) Strength and Intelligence (Corroded)
- +(150–200)% Minion Damage (Corroded)
- +(35–45)% Minion Max Life (Corroded)
- +(40–45)% Minion Duration (Corroded)
- Restores 3% of Max Life when Summon Skills are used. (Corroded)
- Consumes 5% of Max Life when Minions attack (Corroded)
|
| One-Handed | One-Handed Hammer | Misube's Refusal Level 36
| - +(120–150)% Gear Physical Damage
- +40% Skill Area
- +50% Knockback distance
- Sweep Slash can cause Reversed Knockback.
- Causes a Knockback when you launch a Steep Strike
- +(160–250)% Gear Physical Damage (Corroded)
- +80% Skill Area (Corroded)
- +100% Knockback distance (Corroded)
- Sweep Slash can cause Reversed Knockback.
+30% Knockback distance (Corroded) - Causes a Knockback when you launch a Steep Strike
+30% Knockback distance (Corroded)
|
| One-Handed | One-Handed Hammer | Scorching Words Level 10
| - +1 Fire Skill Level
- Adds (8–10) - (16–20) Fire Damage to the gear
- Adds (6–7) - (10–12) Fire Damage to Spells
- +(60–80)% Fire Damage
- +(40–60)% Fire Skill Area
- +2 Fire Skill Level (Corroded)
- Adds (24–30) - (36–42) Fire Damage to the gear (Corroded)
- Adds (36–42) - (45–51) Fire Damage to Spells (Corroded)
- +(100–120)% Fire Damage (Corroded)
- +(60–80)% Fire Skill Area (Corroded)
|
| One-Handed | One-Handed Hammer | Steel Stagnation Level 58
| - +(120–140)% Gear Physical Damage
- Adds (42–45) - (72–75) Physical Damage to the gear
- +(30–40)% additional Area Damage for this skill when Demolisher Charge is consumed.
- +50% Skill Area
- Demolisher Charge's Restoration Speed is set to 150% of the default value
- +(160–180)% Gear Physical Damage (Corroded)
- Adds (84–87) - (96–101) Physical Damage to the gear (Corroded)
- +(40–50)% additional Area Damage for this skill when Demolisher Charge is consumed. (Corroded)
- +75% Skill Area (Corroded)
- +25% Demolisher Charge Restoration Speed (Corroded)
|
| One-Handed | One-Handed Sword | Farewell Desire Level 58
| - +(100–130)% Gear Physical Damage
- +(25–35)% Attack Critical Strike Rating for this gear
- +(15–25)% gear Attack Speed
- +(110–144)% chance to Multistrike
- Multistrikes deal (40–60)% increasing damage
- Spends (1–2)% Life and Mana on defeat
- +(150–200)% Gear Physical Damage (Corroded)
- +(45–50)% Attack Critical Strike Rating for this gear (Corroded)
- +(25–35)% gear Attack Speed (Corroded)
- +(144–180)% chance to Multistrike (Corroded)
- Multistrikes deal (60–80)% increasing damage (Corroded)
- Spends 0.5% Life and Mana on defeat (Corroded)
|
| One-Handed | One-Handed Sword | Fleeting Regret Level 58
| - +(75–120)% Gear Physical Damage
- Adds (24–27) - (36–40) Physical Damage to the gear
- +(5–20)% Attack and Spell Block while Dual Wielding
+(5–20)% Block Ratio when holding a Shield - +(200–270)% Critical Strike Rating if you have Blocked recently
- +(36–48)% Attack Speed if you have Blocked recently
- +(150–180)% Gear Physical Damage (Corroded)
- Adds (34–37) - (55–60) Physical Damage to the gear (Corroded)
- +(7–25)% Attack and Spell Block while Dual Wielding
+(7–25)% Block Ratio when holding a Shield (Corroded) - +(400–450)% Critical Strike Rating if you have Blocked recently (Corroded)
- +(50–72)% Attack Speed if you have Blocked recently (Corroded)
|
| One-Handed | One-Handed Sword | Oathkeeper Level 45
| - Adds (25–26) - (33–36) Fire Damage to the gear
- +(11–13)% gear Attack Speed
- +40% Gear Elemental Damage
- +20% additional Elemental Damage for Attack Skills
- +100% Attack Skill Mana Cost
- Adds (33–34) - (44–46) Fire Damage to the gear (Corroded)
- +(13–16)% gear Attack Speed (Corroded)
- +52% Gear Elemental Damage (Corroded)
- +32% additional Elemental Damage for Attack Skills (Corroded)
- +100% Attack Skill Mana Cost
+10% additional damage for Attack Skills (Corroded)
|
| One-Handed | One-Handed Sword | Thunder Branch Level 30
| - Adds (1–2) - (90–96) Lightning Damage to the gear
- +(20–30)% Attack Critical Strike Rating for this gear
- 50% for Attacks chance to trigger Combo Lightning
- +(80–100)% Lightning Damage when your off-hand weapon slot is empty
- Adds (1–3) - (136–144) Lightning Damage to the gear (Corroded)
- +(35–45)% Attack Critical Strike Rating for this gear (Corroded)
- 100% for Attacks chance to trigger Combo Lightning (Corroded)
- +(120–150)% Lightning Damage when your off-hand weapon slot is empty (Corroded)
|
| One-Handed | Pistol | Buzzing Level 58
| - Adds (56–59) - (64–67) Physical Damage to the gear
- +(30–40)% gear Attack Speed
- +(30–50)% Movement Speed if you have used a Mobility Skill recently
- +10% chance to gain 1 stack of Agility Blessing on defeat
- When using a Mobility Skill, you can use (1–3) stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s.
- Adds (88–92) - (99–104) Physical Damage to the gear (Corroded)
- +(40–50)% gear Attack Speed (Corroded)
- +(40–70)% Movement Speed if you have used a Mobility Skill recently (Corroded)
- +100% chance to gain 1 stack of Agility Blessing on defeat (Corroded)
- When using a Mobility Skill, you can use (1–2) stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s. (Corroded)
|
| One-Handed | Pistol | Frozen Sight Level 1
| - Adds (35–39) - (44–49) Cold Damage to the gear
- Inflicts Frostbite when dealing Hit Cold Damage
- +(10–15)% gear Attack Speed
- Triggers Lv. 20 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s.
- +11% Cold Damage
- Adds (52–57) - (69–74) Cold Damage to the gear (Corroded)
- Inflicts Frostbite when dealing Hit Cold Damage
+10 to Max Frostbite Rating (Corroded) - +(16–20)% gear Attack Speed (Corroded)
- Triggers Lv. 30 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s. (Corroded)
- +(43–50)% Cold Damage (Corroded)
|
| One-Handed | Pistol | Gravel Level 58
| - +(100–130)% Gear Physical Damage
- +(25–30)% gear Attack Speed
- +3 Jumps
- +(20–30)% additional Projectile Damage
- +1 Projectile Skill Level
- (0–10)% additional Attack and Cast Speed
- +(150–200)% Gear Physical Damage (Corroded)
- +(40–45)% gear Attack Speed (Corroded)
- +4 Jumps (Corroded)
- +(30–40)% additional Projectile Damage (Corroded)
- +3 Projectile Skill Level (Corroded)
- +(10–20)% additional Attack and Cast Speed (Corroded)
|
| One-Handed | Pistol | Severed Wrist Level 58
| - +(60–90)% Attack Critical Strike Rating
- Projectile Quantity +(1–2)
- +(20–25)% Movement Speed for 3 s on defeat
- +(20–35)% additional damage for Main-Hand Weapons
- +(15–20)% Main-Hand Weapon Attack Speed
- +(120–160)% Attack Critical Strike Rating (Corroded)
- +2 Projectile Skill Level (Corroded)
- +30% Attack Speed for 2 s upon hitting an Elite. Effect cannot stack (Corroded)
- [Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Corroded) - +(25–30)% Main-Hand Weapon Attack Speed (Corroded)
|
| One-Handed | Scepter | Silent Aria Level 45
| - +(40–50) Intelligence
- +(40–50)% Reaping Duration
- +(90–120)% Critical Strike Rating
- Critical Strikes cannot deal additional damage
- +(60–70) Intelligence (Corroded)
- +(60–70)% Reaping Duration (Corroded)
- +(135–160)% Critical Strike Rating (Corroded)
- Critical Strikes cannot deal additional damage
+100% Critical Strike Rating (Corroded)
|
| One-Handed | Scepter | Supreme Throne Level 58
| - Adds (46–48) - (55–60) Cold, Fire, Lightning, and Physical Damage to Spells
- Randomly Chosen:
- Min Channeled Stacks +1
- +1 to Max Channeled Stacks
- Gains 1 Throne at max channeled stacks, up to 10 stacks
- Adds (76–82) - (86–94) Cold, Fire, Lightning, and Physical Damage to Spells (Corroded)
- Randomly Chosen (Corroded):
- Min Channeled Stacks +2
- +2 to Max Channeled Stacks
- Gains 2 stacks of Throne every 0.5 s when channeling, up to 10 stacks (Corroded)
|
| One-Handed | Wand | Fiery Oath Level 58
| - +(1–2) Fire Skill Level
- +(4–5)% Max Fire Resistance
- +(150–200) Fire Spell Critical Strike Rating when at max Tenacity Blessing
- Adds 50 - 70 Fire Damage to Spells when at max Tenacity Blessing
- Gaining Tenacity Blessing triggers Lv. (15–20) Scorch. Interval: 0.2 s
- You are cursed with a Lv. (25–30) Scorch
- +(2–3) Fire Skill Level (Corroded)
- +(6–7)% Max Fire Resistance (Corroded)
- +(230–260) Fire Spell Critical Strike Rating when at max Tenacity Blessing (Corroded)
- Adds 100 - 120 Fire Damage to Spells when at max Tenacity Blessing (Corroded)
- Gaining Tenacity Blessing triggers Lv. (25–30) Scorch. Interval: 0.2 s (Corroded)
- You are cursed with a Lv. (10–15) Scorch (Corroded)
|
| One-Handed | Wand | Fire Lord's Promise Level 30
| - +(60–80)% Spell Damage
- +17% Cast Speed
- (-20–-10)% Skill Effect Duration
- +1 Max Restoration Skill Charges
- +60% Critical Strike Rating if you have cast an Elixir Skill recently
- +30% Critical Strike Damage while an Elixir Skill is active
- +(100–120)% Spell Damage (Corroded)
- +30% Cast Speed (Corroded)
- +(10–20)% Skill Effect Duration (Corroded)
- +(1–2) Max Restoration Skill Charges (Corroded)
- +120% Critical Strike Rating if you have cast an Elixir Skill recently (Corroded)
- +60% Critical Strike Damage while an Elixir Skill is active (Corroded)
|
| One-Handed | Wand | Jumble Ice Level 58
| - +(180–240) Max Mana
- +(30–35)% Cast Speed
- +30% additional Spell Damage when you have at least 6 stack(s) of Focus Blessing
- -72% Spell Damage
- +(250–360) Max Mana (Corroded)
- +(40–45)% Cast Speed (Corroded)
- +35% additional Spell Damage when you have at least 8 stack(s) of Focus Blessing (Corroded)
- -36% Spell Damage (Corroded)
|
| One-Handed | Wand | On the Sublime Level 46
| - +1 Spell Projectile Skill Level
- +(20–30)% Cast Speed
- +(10–15)% additional Projectile Speed
- 最近每生成 1 个法术投射物,额外 +2% 法术投射物伤害,上限 10 层
- +2 Spell Projectile Skill Level (Corroded)
- +(35–45)% Cast Speed (Corroded)
- +(20–30)% additional Projectile Speed (Corroded)
- 最近每生成 1 个法术投射物,额外 +3% 法术投射物伤害,上限 10 层 (Corroded)
|
| One-Handed | Wand | Oversight Level 58
| - +(3–4) Spell Skill Level
- Every 4 s, gain following effects in turn: +40% Skill Area, +15% Movement Speed
- +(4–5) Spell Skill Level (Corroded)
- Every 4 s, gain following effects in turn: +60% Skill Area, +20% Movement Speed (Corroded)
|
| One-Handed | Wand | Scepter of Excommunication Level 18
| - +(20–30) Intelligence
- +(30–50)% Erosion Damage
- +(8–12)% Erosion Resistance Penetration
- +(31–40) Intelligence (Corroded)
- +(51–65)% Erosion Damage (Corroded)
- +(13–16)% Erosion Resistance Penetration (Corroded)
|
| One-Handed | Wand | Shadow of Thunderlight's Fury Level 58
| - +(80–100)% Spell Damage
- +(120–180)% Critical Strike Rating
- Adds 1 - 50 Lightning Damage to Spells
- Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
- +(120–150)% Spell Damage (Corroded)
- +(200–270)% Critical Strike Rating (Corroded)
- Adds 1 - 60 Lightning Damage to Spells (Corroded)
- Damage becomes Lucky and at least 2 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated (Corroded)
|
| One-Handed | Wand | Spring Resurrection Level 6
| - +(160–180)% Spell Damage
- +(15–18)% Cast Speed
- Restores (16–20) Life when using skills. Interval: 0.2 s
- Restores (9–15) Mana when using skills. Interval: 0.2 s
- +(240–270)% Spell Damage (Corroded)
- +(20–24)% Cast Speed (Corroded)
- Restores (1–2)% Life when casting a Spell Skill. Interval: 0.2 s (Corroded)
- Restores (2–3)% Mana when casting a Spell Skill. Interval: 0.2 s (Corroded)
|
| Two-Handed | Bow | Bow of Endless Dusk Level 58
| - Adds (107–112) - (116–121) Physical Damage to the gear
- +(14–18)% gear Attack Speed
- +(30–40)% Attack Critical Strike Rating for this gear
- Adds 40% of Physical Damage as Fire, Cold, and Lightning Damage
- -80% additional Spell Damage
-80% additional Minion Damage - Adds (207–214) - (219–226) Physical Damage to the gear (Corroded)
- +(22–27)% gear Attack Speed (Corroded)
- +(50–60)% Attack Critical Strike Rating for this gear (Corroded)
- Adds (45–50)% of Physical Damage as Fire, Cold, and Lightning Damage (Corroded)
- -50% additional Spell Damage
-50% additional Minion Damage (Corroded)
|
| Two-Handed | Bow | Glacial Abyss Arrow Level 58
| - Adds (175–178) - (182–185) Cold Damage to the gear
- +(70–80)% Critical Strike Damage
- +(15–20) to Max Frostbite Rating
- +(36–48)% additional Damage against Frostbitten enemies
- [Frostbitten] Inflicts Frostbite when dealing Hit Cold Damage
+40% Frostbite Effect - Adds (19–24) - (216–221) Lightning Damage to the gear (Corroded)
- +(100–120)% Critical Strike Damage (Corroded)
- +(25–30) to Max Frostbite Rating (Corroded)
- +(50–75)% additional Lightning Damage against Numbed enemies (Corroded)
- [Frostbitten] Inflicts Frostbite when dealing Hit Cold Damage
+40% Frostbite Effect +(8–10)% additional Cold Damage (Corroded)
|
| Two-Handed | Bow | Mountain Howling Level 58
| - +(120–150)% Gear Physical Damage
- Adds (26–29) - (32–36) Physical Damage to the gear
- +(25–35)% gear Attack Speed
- +50% Knockback Chance
- +20% additional Knockback distance
- +(96–108)% additional Attack Damage when no enemies are Nearby
- -20% Movement Speed
- +(180–240)% Gear Physical Damage (Corroded)
- Adds (34–38) - (41–47) Physical Damage to the gear (Corroded)
- +(40–50)% gear Attack Speed (Corroded)
- 100% chance for Attacks to Knockback targets on hit (Corroded)
- +40% additional Knockback distance (Corroded)
- +(130–144)% additional Attack Damage when no enemies are Nearby (Corroded)
- +10% Movement Speed (Corroded)
|
| Two-Handed | Bow | Shadow of Thunderlight's Touch Level 24
| - Adds (15–17) - (23–25) Physical Damage to the gear
- Converts 50% of Physical Damage to Lightning Damage
- +(20–30)% gear Attack Speed
- +(100–150)% Gear Physical Damage
- 50% for Attacks chance to trigger Combo Lightning
- Adds (30–32) - (48–50) Physical Damage to the gear (Corroded)
- Converts 100% of Physical Damage to Lightning Damage (Corroded)
- +(40–50)% gear Attack Speed (Corroded)
- +(200–300)% Gear Physical Damage (Corroded)
- (80–100)% for Attacks chance to trigger Combo Lightning (Corroded)
|
| Two-Handed | Bow | Sun-shooter Long Bow Level 30
| - +(120–200)% Gear Physical Damage
- +(8–12)% gear Attack Speed
- +(8–12)% Attack Critical Strike Rating for this gear
- Main Skill is supported by Lv. 20 Jump.
- +60% Projectile Damage
- +(220–300)% Gear Physical Damage (Corroded)
- +(15–18)% gear Attack Speed (Corroded)
- +(15–18)% Attack Critical Strike Rating for this gear (Corroded)
- The Main Skill is supported by Lv. 20 Projectile Penetration. (Corroded)
- +(10–15)% additional Projectile Damage (Corroded)
|
| Two-Handed | Crossbow | Dumb Voice Level 58
| - +30% Gear Physical Damage
- +(10–12)% Attack Critical Strike Rating for this gear
- +(8–10)% gear Attack Speed
- Adds 36% of Physical Damage as Lightning Damage when having at least 100000 Evasion
- + 600 Critical Strike Rating when having at least 100000 Evasion
- +45% Gear Physical Damage (Corroded)
- +(15–20)% Attack Critical Strike Rating for this gear (Corroded)
- +(12–15)% gear Attack Speed (Corroded)
- Adds 46% of Physical Damage as Lightning Damage when having at least 100000 Evasion (Corroded)
- + 700 Critical Strike Rating when having at least 100000 Evasion (Corroded)
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| Two-Handed | Crossbow | Plain Echo Level 24
| - +(100–130)% Gear Physical Damage
- +(10–15)% gear Attack Speed
- Restores 5% of Life on defeat
- Loses (3–5) Life on hit
- +(60–70)% Projectile Damage
- +(150–200)% Gear Physical Damage (Corroded)
- +(30–40)% gear Attack Speed (Corroded)
- Restores 5% of Mana on defeat (Corroded)
- Loses (1–2) Life on hit (Corroded)
- +(90–110)% Projectile Damage (Corroded)
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| Two-Handed | Crossbow | Ralph's Ambition Level 12
| - Adds (15–17) - (23–25) Physical Damage to the gear
- +(10–15)% gear Attack Speed
- Have Fervor
- +(3–4)% Projectile Damage for every point of Fervor Rating
- Adds (35–38) - (42–45) Physical Damage to the gear (Corroded)
- +(17–22)% gear Attack Speed (Corroded)
- Have Fervor
+(45–50)% Fervor effect (Corroded) - +(5–6)% Projectile Damage for every point of Fervor Rating (Corroded)
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| Two-Handed | Musket | King Lionheart's Ambition Level 58
| - +(250–300)% Gear Physical Damage
- +(30–40)% gear Attack Speed
- +17% additional Ailment Damage when you have at least 8 stack(s) of Agility Blessing
- Gains 8% - 8% of the added Flat Damage's Base value as Ailment Damage when you have at least 10 stack(s) of Agility Blessing
- +(300–400)% Gear Physical Damage (Corroded)
- +(40–50)% gear Attack Speed (Corroded)
- +20% additional Ailment Damage when you have at least 8 stack(s) of Agility Blessing (Corroded)
- Gains 10% - 10% of the added Flat Damage's Base value as Ailment Damage when you have at least 10 stack(s) of Agility Blessing (Corroded)
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| Two-Handed | Musket | Scorching Wave Level 12
| - +(40–60)% Ignite damage
+(40–60)% chance to Ignite targets - Adds (32–37) - (41–45) Fire Damage to the gear
- Adds (120–150) - (200–250) Base Ignite Damage
- 50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
- +100% Ignite damage
+100% chance to Ignite targets (Corroded) - Adds (52–57) - (69–74) Fire Damage to the gear (Corroded)
- Adds (150–200) - (260–320) Base Ignite Damage (Corroded)
- 100% chance to spread Ignite to Nearby enemies upon inflicting Ignite (Corroded)
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| Two-Handed | Tin Staff | Sage's Foresight Level 16
| - +(100–120)% Spell Damage
- +40 Max Mana
- Adds (24–28) - (54–64) Cold Damage to Attacks and Spells
- +(10–25)% Skill Area
- +(150–200)% Spell Damage (Corroded)
- +60 Max Mana (Corroded)
- Adds (87–98) - (148–154) Cold Damage to Attacks and Spells (Corroded)
- +(15–30)% Skill Area (Corroded)
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| Two-Handed | Tin Staff | Scorching Tempo Level 40
| - You have a Lv. (1–20) Charged Flames
- +(1–99)% Spell Fire Damage
- Adds (1–50) - (51–99) Fire Damage to Spells
- Only Fire Damage can be dealt
- You have a Lv. (21–30) Charged Flames (Corroded)
- +(100–199)% Spell Fire Damage (Corroded)
- Adds (100–149) - (150–200) Fire Damage to Spells (Corroded)
- Only Fire Damage can be dealt
+10% additional Fire Damage (Corroded)
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| Two-Handed | Two-Handed Sword | Circular Clearing Level 58
| - +(150–300)% Gear Physical Damage
- +(30–35)% Attack Critical Strike Rating for this gear
- +(40–50)% Attack Speed when performing Multistrikes
- Gains 1 stacks of Meditate per second while standing still
- Upon reaching the cap of Meditate, Critical Strikes can lose no more than 10 Fervor Rating, with an interval of 3 s
- +(200–400)% Gear Physical Damage (Corroded)
- +(45–50)% Attack Critical Strike Rating for this gear (Corroded)
- +(70–80)% Attack Speed when performing Multistrikes (Corroded)
- Gains 2 stacks of Meditate per second while standing still (Corroded)
- Upon reaching the cap of Meditate, Critical Strikes can lose no more than 8 Fervor Rating, with an interval of 3 s (Corroded)
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| Two-Handed | Two-Handed Sword | Crosser Level 1
| - +(30–40)% Gear Physical Damage
- +(20–25)% Attack Block Chance
- +(20–25)% Spell Block Chance
- 60% chance to gain 1 stack of Tenacity Blessing when Blocking
- Block Lucky when Tenacity Blessing is active
- +(80–90)% Gear Physical Damage (Corroded)
- +(30–40)% Attack Block Chance (Corroded)
- +(30–40)% Spell Block Chance (Corroded)
- 100% chance to gain 1 stack of Tenacity Blessing when Blocking (Corroded)
- [Last Stand] Block Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90% (Corroded)
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| Two-Handed | Two-Handed Sword | Cursed Flame Level 58
| - +(250–300)% Gear Physical Damage
- Adds (13–15) - (17–19) Physical Damage to the gear
- +25% chance to Ignite targets
- Adds (200–250) - (350–400) Base Ignite Damage
- When Ignite is inflicted, Ignite spreads and +(10–40)% additional Ignite Damage taken by Nearby enemies
- +(300–400)% Gear Physical Damage (Corroded)
- Adds (19–22) - (27–30) Physical Damage to the gear (Corroded)
- +50% chance to Ignite targets (Corroded)
- Adds (300–350) - (450–500) Base Ignite Damage (Corroded)
- When Ignite is inflicted, Ignite spreads and +(15–60)% additional Ignite Damage taken by Nearby enemies (Corroded)
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| Two-Handed | Two-Handed Sword | Harbinger's Reversed Plumes Level 58
| - Adds 400 - 400 Erosion Damage to the gear
- -100% Attack Critical Strike Rating for this gear
- +(20–30)% gear Attack Speed
- +100% chance to deal Double Damage after inflicting 10 stack(s) of Deterioration. Lasts for 10s
- Adds 500 - 500 Erosion Damage to the gear (Corroded)
- (-50–-30)% Attack Critical Strike Rating for this gear (Corroded)
- +(35–45)% gear Attack Speed (Corroded)
- +100% chance to deal Double Damage after inflicting (5–8) stack(s) of Deterioration. Lasts for 10s (Corroded)
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| Two-Handed | Two-Handed Sword | Shamed Level 10
| - Adds (15–18) - (21–24) Physical Damage to the gear
- +(10–30)% Gear Physical Damage
- (-30–-15)% Attack Critical Strike Rating for this gear
- [Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.
- Adds (25–28) - (31–35) Physical Damage to the gear (Corroded)
- +(40–60)% Gear Physical Damage (Corroded)
- +1% Attack Critical Strike Rating for this gear (Corroded)
- [Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.
+10% additional Critical Strike Rating (Corroded)
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| Two-Handed | Two-Handed Sword | Will Level 36
| - Adds (88–98) - (110–120) Physical Damage to the gear
- +(15–20)% chance to deal Double Damage when any Blessing is at least at 6 stack(s)
- +4% Attack and Cast Speed when dealing Double Damage recently, up to +4 stack(s)
- Adds (125–130) - (150–160) Physical Damage to the gear (Corroded)
- +(25–30)% chance to deal Double Damage when any Blessing is at least at 6 stack(s) (Corroded)
- +(5–6)% Attack and Cast Speed when dealing Double Damage recently, up to +4 stack(s) (Corroded)
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| Two-Handed | Two-Handed Hammer | Incorrect Arbitration Level 58
| - +(1000–2000)% Attack Critical Strike Rating for this gear
- Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
- +(5000–10000) Critical Strike Rating for this gear (Corroded)
- Inflicts Trauma that deals 100 Damage on yourself on Critical Strike (Corroded)
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| Two-Handed | Two-Handed Axe | Arminius Guillotine Level 58
| - +(100–125)% Gear Physical Damage
- Adds (20–24) - (30–36) Physical Damage to the gear
- +(10–30)% Skill Area
- +(50–70)% attack Critical Strike Damage
- [Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
Own 1 additional stacks of Tenacity Blessing - +(130–155)% Gear Physical Damage (Corroded)
- Adds (35–40) - (55–60) Physical Damage to the gear (Corroded)
- +(50–70)% Skill Area (Corroded)
- +(80–100)% attack Critical Strike Damage (Corroded)
- [Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
Own 2 additional stacks of Tenacity Blessing (Corroded)
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| Two-Handed | Two-Handed Axe | Highest Glance Level 58
| - +(180–220)% Gear Physical Damage
- Adds (19–23) - (27–31) Physical Damage to the gear
- +(30–40)% Attack Critical Strike Rating for this gear
- (-80–-60)% additional Sweep Slash Damage; +(100–120)% additional Steep Strike Damage
- +(270–300)% Gear Physical Damage (Corroded)
- Adds (31–35) - (39–46) Physical Damage to the gear (Corroded)
- +(50–60)% Attack Critical Strike Rating for this gear (Corroded)
- (-100–-80)% additional Sweep Slash Damage; +(140–180)% additional Steep Strike Damage (Corroded)
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| Two-Handed | Two-Handed Axe | Varagon's Attack Level 30
| - +(30–50)% Gear Physical Damage
- +(10–15)% gear Attack Speed
- (10–20)% chance for this skill to have +(80–100)% Skill Area when being used
- Triggers Lv. (5–15) Fearless Warcry when hitting an enemy. Interval: 8s
- +(70–80)% Gear Physical Damage (Corroded)
- +(20–25)% gear Attack Speed (Corroded)
- (10–20)% chance for this skill to have +(120–150)% Skill Area when being used (Corroded)
- Triggers Lv. (16–25) Fearless Warcry when hitting an enemy. Interval: 8s (Corroded)
|